00:00.46 | bleeter_ | anyone know if any more 'work' has been done into investigating what, exactly, lowerping.com are doing that *still* gets a better latency to blizz, even after disabling nagles? |
00:01.06 | bleeter_ | *even after Blizz disabled |
00:01.22 | *** join/#wowi-lounge JoshBorke (n=Josh@WoWUIDev/WoWInterface/LegoBlock/joshborke) |
00:02.05 | kd3 | different route to the states iirc. doesn't most aussie game traffic hit the US from one of the asian hops? |
00:02.20 | kd3 | instead of coming directly from austrailia |
00:02.38 | Shirik | ok actually I don't have to go for another 20 minutes |
00:02.40 | bleeter | I think that depends which side of the country you're on |
00:03.29 | Shirik | anyway Cide, I have determined, this is an excellent problem to test on my latest school project, LTLV |
00:03.29 | Shirik | unfortunately it hasn't been written yet =( |
00:03.29 | Cide | awesome. |
00:03.29 | bleeter | Western Australia, iirc, is likely to be routed up via singapore, then across the pacific. easter goes straight outta sydney, joining a cable coming out of NZ, somewhere off the coast of Hawaii |
00:03.29 | *** join/#wowi-lounge bindi (n=indigo@d54C68DC5.access.telenet.be) |
00:03.29 | foxlit | their configuration instructions make it pretty clear what they're doing? |
00:03.29 | Cide | what's it do? |
00:03.29 | bleeter | *eatern |
00:03.29 | bleeter | .... bah |
00:03.29 | Shirik | Basically you give it a formula, then specify a proposition and it tells you whether or not it's true |
00:03.31 | Lopeppeppy | Nothing yet, Cide, he's still thinking. |
00:03.44 | Shirik | seems pretty stupid, but it tests every case, and can do very complex formulas |
00:03.54 | Shirik | FSMs, mathematical, whatever |
00:03.57 | Cide | well hurry up |
00:04.19 | bleeter | kd3: hmm, so... if I could work out what funky route they were using, I could probably ask my ISP to do the same for me ;) |
00:04.30 | Shirik | but I've been going through my head |
00:05.09 | Shirik | I can't think of any reason for it to be pointed directly at A |
00:05.24 | Shirik | (assuming the data it is supplied is correct) |
00:05.39 | Shirik | any chance you can capture the collision points on a failure case? |
00:06.00 | Shirik | see, this would be awesome for LTLV T_T |
00:06.20 | Cide | hmm, maybe |
00:06.20 | Shirik | specify that the object should not continue to proceed in the same direction, then find a failure case |
00:08.11 | Cide | ok... |
00:08.18 | Cide | here's an interesting observation |
00:08.56 | art3mis | you're taller in heels? |
00:09.12 | bleeter | no |
00:09.20 | bleeter | it'd be an interesting observation if he were shorter in heels |
00:09.39 | bleeter | being taller in heels would be just... an observation |
00:09.53 | Esamynn|Work | and a rather obvious one at that |
00:09.55 | Thunder_Child | actually bleeter, i could see that |
00:09.58 | bleeter | I suspect his observation is 'omfg i'm hawt in a bra' |
00:10.10 | Cide | actually it wasn't an interesting observation |
00:10.14 | Esamynn|Work | ~lart bleeter |
00:10.14 | purl | whacks bleeter with the cluebat |
00:10.14 | bleeter | oh |
00:10.18 | Shirik | yes it was |
00:10.18 | Shirik | what was it |
00:10.20 | bleeter | so you do look taller in heels |
00:10.24 | Cide | well, maybe |
00:10.30 | Esamynn|Work | ~gag bleeter |
00:10.31 | purl | ACTION takes away the voice of bleeter and, as an additional precaution, sews bleeter's mouth shut permanently... |
00:10.50 | bleeter | stupid purl, I don't have +v in this chan! mwhahaha |
00:10.56 | Cide | I'm seeing a few cases where when a collision is detected, stepping back in time to the previous frame, the objects are colliding there as well |
00:11.01 | Cide | how is that even possible? |
00:11.08 | Cide | it shouldn't be, at least |
00:11.32 | Shirik | then it goes back to what I said before, I'm thinking that it may not be in your physics engine, but rather collision detection :) |
00:11.48 | Cide | nono, collision detection is perfect |
00:11.52 | Cide | I've tested it extensively |
00:11.59 | Shirik | well something's wrong :P |
00:12.07 | Shirik | it should catch it on the first frame, no? |
00:12.12 | Cide | yes |
00:12.15 | Cide | and it does |
00:13.16 | Cide | when the objects 'move into' each other due to the wrong impulse being generated |
00:13.18 | *** join/#wowi-lounge bindi (n=indigo@d54C68DC5.access.telenet.be) |
00:13.25 | Cide | the collision detection code detects the collision every single frame |
00:13.34 | Shirik | ah |
00:13.42 | Shirik | that's not entirely surprising to me |
00:14.09 | Cide | so it's not a lack of collision detection, as far as I can tell |
00:14.21 | Shirik | wtb the original poc |
00:14.38 | Cide | poc? |
00:15.02 | Esamynn|Work | http://www.ctrlaltdel-online.com/comic.php?d=20080204 <-- nice! |
00:15.03 | Shirik | point of collision |
00:15.08 | Cide | oh, sec |
00:15.13 | Cide | maybe |
00:15.16 | Cide | if I can detect it |
00:15.18 | Shirik | also, why the crap do people make .bat files with \r instead of \r\n |
00:15.38 | Shirik | Is there some reason you want to make it impossible to read in notepad? >.> |
00:15.43 | Esamynn|Work | Shirik: in order to make you go WTF :P |
00:19.27 | *** join/#wowi-lounge bindi (n=indigo@d54C68DC5.access.telenet.be) |
00:22.03 | Cide | point of collision is 8.917642, -207.975215 (absolute coordinates) |
00:23.06 | Cide | the position of object B is (-0.978028, -218.152290) with a side of 20 (it's a square) |
00:25.00 | Cide | so relative to B, the poc is at (9.89567, 9.177075) which is slightly inside B |
00:26.08 | Cide | note that that's not entirely uncommon |
00:26.23 | Cide | doesn't appear to make a difference though |
00:28.13 | ScytheBlade1 | wtb |
00:29.55 | Cide | Shirik: it only happens when the relative normal velocity is >0 |
00:30.07 | *** join/#wowi-lounge bindi (n=indigo@d54C68DC5.access.telenet.be) |
00:30.23 | Cide | which would imply that the two points of collision (the same point but on each object) are moving away from each other |
00:30.46 | art3mis | wheeee |
00:31.00 | Cide | I'm guessing that the problem stems from the fact that it's an edge-to-edge collision |
00:31.15 | art3mis | getting a new PS and a 400gb and a 320gb sata300 in like 3 days |
00:31.16 | Cide | so what happens is that when one end moves away from the other, the other end moves into the object :P |
00:31.36 | Lopeppeppy | Rawr. That's the fun. |
00:34.38 | art3mis | hey peppy wanna come over and share mono with me? |
00:34.42 | Lopeppeppy | Ugh. Figuring out this BT attunement chain sucks. |
00:34.50 | art3mis | by share mono I mean make me food ;P |
00:34.57 | Lopeppeppy | art3mis, maybe I already have mono, I've been lowgrade sick since October. |
00:35.05 | kd3 | http://www.wowwiki.com/Black_Temple_attunement |
00:35.13 | Lopeppeppy | Screw off, I don't have the energy to make myself some food, silly art3mis. |
00:35.20 | art3mis | yeah my froat hurts sumtin feirce right now |
00:35.28 | art3mis | fierce too |
00:35.39 | Lopeppeppy | Yeah, I'm following that along like a madwoman, kd3, it just seems to disconnect after killing on the Terrace and taking yur stuff to Adal.... |
00:36.14 | kd3 | which quest are you on/have you finished? |
00:36.34 | JoshBorke | on to SSC! |
00:38.21 | Lopeppeppy | I just killed Deathwail on the terrace, and took the medallion to Shattrath to Adal. He offers me nothing except a reward. |
00:38.45 | kd3 | go to SSC and find Seer Olum after killing Karathress |
00:39.04 | kd3 | the "25 Man Content" bit is the dividing line between pre-2.1/post-2.1 quests |
00:39.25 | Lopeppeppy | So there's no quest directing me to talk to the nice Olum, I just say hello next time I walk by? |
00:39.48 | kd3 | yup |
00:40.27 | Lopeppeppy | Okay. Not having a quest to continue the chain was just very confusing. Did they not learn from Marshal Windsor? |
00:40.56 | kd3 | they assumed that people would go "Ooh, aah, new NPC" after killing karathresh and investigate |
00:41.04 | art3mis | and Captain PlaceHolder! |
00:42.34 | Lopeppeppy | I'm usually being bitched at for not rezzing people in the order they want to be rezzed, I never see the guy spawn. |
00:43.51 | Cide | Shirik: ping |
00:43.56 | Keias | I love being ressed last. It gives me more time to act stupid. |
00:46.47 | *** join/#wowi-lounge Kaso| (n=Kaso@resnet05.nat.lancs.ac.uk) |
00:47.09 | Lopeppeppy | No matter what order I pick, I'm wrong. We rez healers first, that's a given. Then I go for the class officers who are doing loot and DKP, etc.... no, no, that's wrong. The druid needs to come next, he's sneaking ahead to mark things, didn't I know that?? *rolls eyes* |
00:50.21 | |Jelly| | mouth-to-mouth, eh? lol |
00:51.03 | [dRaCo] | better than the alternatives |
00:51.28 | |Jelly| | I don't know. I could see myself taking advantage of that situation. |
00:52.28 | [dRaCo] | would you like being shocked with 10k Volt better? |
00:55.34 | Esamynn|Work | The black temple attunement stuff disappoints me, I have specifically chosen to not choose a Shattrath faction, but now if I ever want to see the inside of BT, I have to! :( |
00:55.59 | Lopeppeppy | Yeah, it sucks that somewhere down the line, you HAVE to choose a faction. |
00:56.22 | ScytheBlade1 | Esamynn|Work: honest question, why didn't you pick one? I mean, I picked at 60 |
00:56.33 | Esamynn|Work | RP reasons |
00:56.37 | ScytheBlade1 | Oh, RP |
00:56.38 | ScytheBlade1 | Gotcha |
00:56.42 | ScytheBlade1 | That would make sense! |
00:57.41 | Esamynn|Work | I chose on my Shaman, but my Shaman is Draenei, so the choice there was obvious |
00:58.00 | kd3 | http://img166.imageshack.us/img166/4421/kd3netconnectioncv9.jpg <-- what happens when CS majors need multiple net uplinks |
00:58.27 | ScytheBlade1 | CM? |
00:58.27 | Esamynn|Work | lol |
00:58.32 | kd3 | cable modem |
00:58.32 | ScytheBlade1 | Oh |
00:58.33 | ScytheBlade1 | Yeah |
00:58.43 | ScytheBlade1 | Weak ;) |
00:58.57 | ScytheBlade1 | It is, however, somewhat clean |
00:58.59 | ScytheBlade1 | So props there |
01:00.29 | kd3 | as much as I rag on my apartment complex, I do have to thank them for putting everything in one closet. very easy to tap in to |
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01:05.36 | ScytheBlade1 | And letting you play with it. |
01:09.22 | Shizen | dang still no PTR |
01:10.39 | Shizen | Esamynn : that's where RP improvisations come |
01:10.52 | Shizen | like... you're a Dranei, but the choice doesn't have to be obvious ! |
01:11.09 | kd3 | technically I don't think we're supposed to play with it, but what they won't know won't hurt them |
01:11.41 | Shizen | I mean, as Voren'thal defected Kael'Thas to join the Naaru, you can think of yourself as one that sympathize with them and disagree with the Aldors who shun them |
01:12.00 | Shizen | *sigh* I have yet to find a good RP server :| |
01:12.20 | Lopeppeppy | It's not AD, Shizen. |
01:12.34 | Shizen | o.O? |
01:13.00 | Shizen | elaborate ? |
01:13.33 | Lopeppeppy | Argent Dawn is no longer an RP server, it's devolved into PvE at best. *sadness* |
01:13.45 | Shizen | well... |
01:13.55 | Shizen | I still don't get your "It's not AD" comment or remark |
01:14.05 | Shizen | oh |
01:14.09 | Lopeppeppy | A good RP server is not Argent Dawn. |
01:14.15 | Shizen | you're referring to my 'good RP server" comment, gotcha |
01:14.19 | Lopeppeppy | Too many misplaced negatives from too much Dayquil. |
01:14.22 | Shizen | <-- just woke up |
01:14.29 | Shizen | <-- kinda slow |
01:14.46 | ScytheBlade1 | Know what would be fun to see? |
01:14.51 | ScytheBlade1 | A PTR server, marked as RP |
01:14.59 | Shizen | ahaha |
01:15.05 | Shizen | with premades running around ? |
01:15.10 | ScytheBlade1 | The chaos that would result from what would be incredible |
01:15.24 | ScytheBlade1 | On the bright side, we could get a lot of tards banned from the PTRs |
01:15.38 | Shizen | I don't mind RP-ing on PTR ! |
01:15.40 | Shizen | I mean... |
01:15.46 | Shizen | I'm endlessly searching for a good one :| |
01:16.03 | Shizen | one that I don't have to /report every few minutes |
01:16.16 | Shizen | just because someone replied with 'lol stupid' when I tried to RP-talk to them |
01:16.28 | Shizen | I mean... |
01:16.53 | Shizen | what's wrong with a dwarven hunter greeting someone with "'lo thar chap! what ye be huntin'!" |
01:22.04 | *** join/#wowi-lounge Gryphen (n=gryphon@71.216.187.10) |
01:23.02 | |pez| | ahaha, the people I'm kicking off my server went all "would have appreciated a mail in advance blablajadddajadda" |
01:24.11 | [dRaCo] | why'd you kick 'em off? |
01:24.41 | |pez| | Because they basicly stomped on my toes all the time. |
01:24.55 | |pez| | and I'm rearranging my server. |
01:26.14 | |pez| | heck, I ran a forum for them on my server, and they have the guts to strip me of my admin privs, which I only used for actually checking stuff tbat was wrong in the error logs and whatnot, and to change the password on the main admin account (which was a shared one between me and the forum "owner" ) |
01:26.36 | Lopeppeppy | You don't owe them anything, |pez| ! |
01:26.44 | |pez| | They also deleted some posts in one of my own topics, because they were not 100% spot on topic. |
01:26.59 | [dRaCo] | so they were using it free of charge? |
01:27.16 | |pez| | [dRaCo]: they paid like twice for almost a year of service. |
01:27.28 | |pez| | and that was only because I didn't have the funds myself. |
01:27.35 | |pez| | <- very broke little girl. |
01:28.19 | |pez| | Lopeppeppy: I know, but I can't help but feel a wee bit annoyed at them for saying "A notice beforehand would be nice" when all they've done is strip me from everything, on my server, without even discussing it with me first. |
01:28.34 | [dRaCo] | mail 'em a db dump and shut down all their stuff |
01:28.45 | [dRaCo] | and that'd be the nice way |
01:28.47 | [dRaCo] | imo |
01:29.30 | |pez| | I'm waiting until the 15th to do so, I've arranged a date for the rearrangement of my server. And also to let people I like on the forum pick important pieces out, incase the db backup fails |
01:29.56 | |pez| | these folks are incompetent in the ways of forum management, and I don't intend on helping them with the importing of the db dump. |
01:32.15 | |pez| | I will now go hunt down a pretty design for wordpress, so I can make a blog which my anxious family can read. |
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01:53.22 | bleeter | goddamn mofo ISP aaargh |
01:55.38 | kd3 | I feel your pain |
01:56.47 | bleeter | kd3: I'm starting to have sympathy for you. if it keeps up for another week or so, I'll start empathising |
01:56.56 | bleeter | ;) |
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02:03.10 | Shirik | !ap 1529 |
02:03.10 | ThraeBot | Shirik: Arena points from a rating of 1529 is, 2v2: 286, 3v3: 331, 5v5: 376 |
02:03.18 | Shirik | !ap 1603 |
02:03.19 | ThraeBot | Shirik: Arena points from a rating of 1603 is, 2v2: 356, 3v3: 412, 5v5: 469 |
02:03.30 | Shirik | really depressing my 5v5 team gives more points than the 2v2 |
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02:03.59 | batrick | with ratings like that u should be depressed for different reasons :) |
02:05.06 | |pez| | I've never played Arena! |
02:05.59 | Shirik | I think 1600 is ok |
02:06.02 | Shirik | it's better than average |
02:06.18 | Shirik | the 5v5 team just started |
02:06.44 | Lopeppeppy | Play to accrue points, don't worry about all the uber ratings crap! |
02:07.34 | Shirik | I play for fun :P |
02:09.47 | Lopeppeppy | Me too. Fun, a few points toward decent gear, all good. |
02:15.36 | mikma | btw, YAY for the incoming AV changes! |
02:21.58 | Lopeppeppy | More AV changes? What now? |
02:21.58 | kd3 | http://www.wowwiki.com/Patch_2.4.0#PVP |
02:22.09 | kd3 | er, PvP |
02:23.46 | kd3 | everything with a [2] or an [8] reference was added today |
02:25.41 | bleeter | mmm CoT portal |
02:25.51 | bleeter | great, I'll have to find somewhere else to set my mage's hearth |
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02:26.23 | kd3 | meh, I don't need it anyway, I've got the free port to jaina's office in theramore thanks to the missing diplomat continuation |
02:26.39 | bleeter | ahhh, glad someone mentioned that |
02:27.20 | bleeter | I remember doing the quest on one of the two lowbies I'm raising, and there was a port from the dude at the bottom of the SW mage tower over to Theramore as part of the quest chain. Is that what you're talking about? It becomes a permanent option? |
02:27.39 | kd3 | not permanent, no. I just never finished the quest |
02:27.46 | bleeter | ah, lol |
02:28.29 | bleeter | wonder if they'll make it permanent if they end up having boats from theramore to northrend |
02:28.31 | Lopeppeppy | Dude, I'll never finish that quest line either! *laugh* I never got to that part anyway. |
02:28.39 | bleeter | lol Lopeppeppy |
02:28.52 | Lopeppeppy | That was a weird questline, all around. |
02:37.07 | cogwheel | "<traceback object at 0x180E8308>A major @^#$%! occurred in the LogException function.<dang. it did it again...Something fux0red with default exception handling!!" |
02:37.28 | Lopeppeppy | ... nice error message, Cogwheel. |
02:37.34 | *** join/#wowi-lounge Arcaia2 (n=cnflct@131.247.79.20) |
02:37.49 | cogwheel | it's frome EVE XD |
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02:45.33 | bleeter | kd3: are you missing the popcorn thread today in CSF on purpose? |
02:45.39 | kd3 | ya |
02:45.47 | bleeter | heh |
02:45.54 | Lopeppeppy | Popcorn? Where? |
02:46.06 | bleeter | http://forums.worldofwarcraft.com/thread.html?topicId=4311148099&sid=1 |
02:49.44 | Lopeppeppy | Funny stuff, bleeter. |
02:53.50 | Shirik | rofl I just had a 31 minute duel |
02:53.51 | Shirik | and won |
02:54.52 | Lopeppeppy | What are you, a paladin!? |
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02:55.16 | Shirik | Sad thing is |
02:55.19 | Shirik | Only reason I won |
02:55.22 | Shirik | was because he DCed |
02:56.00 | Shirik | !c us drenden kimina |
02:56.02 | ThraeBot | Shirik: Kimina, Level 70 Blood Elf Priest (42/19/0). 10331 HP; 10527 Mana; 241 mana regen; 89 mp5; 21 spell crit; 443 +spell dmg; 1150 +heal; 5.06% dodge; 209 resilience; 24 arcane resist;[[ TBR: 1201 ][ Link: http://tinyurl.com/2fx6zd ][ Talents: http://tinyurl.com/2pkb3p ][ Updated: Mon Feb 4 22:04:51 2008 EST ]] |
02:56.05 | Shirik | !c us drenden gooddeedz |
02:56.08 | ThraeBot | Shirik: Gooddeedz, Level 70 Tauren Druid (8/11/42). 7711 HP; 7985 Mana; 296 mana regen; 174 mp5; 79.600 Melee DPS; 3.56% melee crit; 499 +spell dmg; 1472 +heal; 2.55% dodge; 109 resilience; 38 arcane resist; 3 nature resist (+10);[[ TBR: 1120 ][ Link: http://tinyurl.com/yns7c4 ][ Talents: http://tinyurl.com/2j4uh3 ][ Updated: Mon Feb 4 22:04:57 2008 EST ]] |
02:56.15 | Lopeppeppy | Scary people. |
02:57.10 | Shirik | rofl |
02:57.12 | Shirik | he asked for a rematch |
02:57.54 | Lopeppeppy | Only if he brings the refreshements. |
02:58.58 | Keias | resto druid vs disc priest... |
02:59.11 | Keias | You have far more patience than I do |
03:00.56 | bleeter | yes, tell him to bring refreshments to us all, Shirik |
03:01.07 | Lopeppeppy | I need foods. |
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03:10.19 | kd3 | hm, good idea |
03:11.33 | Lopeppeppy | Leftovers, and an alien civilization in the crisper. |
03:14.34 | Keias | awesome, Karate Kid is on TV |
03:15.39 | Lopeppeppy | Neat! I love old campy classics. |
03:15.52 | Keias | They have the greatest victory music |
03:16.07 | Keias | Like this amazing Joe Esposito song! |
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03:31.53 | Keias | I love AMC |
03:31.58 | Keias | Now Ferris Bueller is on |
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03:38.25 | Lopeppeppy | Twist and shout! |
03:38.48 | Keias | awesome song |
03:38.56 | Keias | the uh |
03:39.03 | Keias | "Famous" song from it is sweet too |
03:39.08 | Keias | But I never knew the name lol |
03:39.42 | Lopeppeppy | Famous song? |
03:40.51 | Keias | The chorus is always some deep slowed voice saying "ooooooooooooooooooh yeah" |
03:41.08 | Lopeppeppy | Oh, yeah! No pun intended! |
03:41.53 | Keias | lol |
03:42.06 | Keias | Old pop music was so good |
03:42.08 | Keias | What's happened :( |
03:42.30 | Lopeppeppy | Chad Kroeger is still good. |
03:45.38 | Iriel | |pez|: I think it was you I have to blame for planting the subconscious seed in my brain that caused me to have to order creatures exodus |
03:47.00 | Thunder_Child | you have no one to blame but yourself Iriel |
03:48.26 | kd3 | mmm, tacos |
03:48.37 | *** join/#wowi-lounge Guillotine (n=Guilloti@cpe-76-167-213-238.socal.res.rr.com) |
03:48.37 | *** mode/#wowi-lounge [+v Guillotine] by ChanServ |
03:48.38 | Lopeppeppy | Dinner is good. |
03:49.01 | |pez| | Iriel: Aaah, you should have told me! I could have set up and aStore and made profit of you! XD |
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04:15.06 | |pez| | My boyfriend found my wireless mouse! :D |
04:15.28 | Lopeppeppy | Yay! |
04:15.41 | Cairenn | got mad and threw it at him one day? |
04:15.52 | Keias | it was hungry and went looking for cheese |
04:15.55 | Cairenn | and lost it when it pinged off his head? |
04:16.17 | Lopeppeppy | Cairenn, do NOT give me ideas! |
04:16.20 | |pez| | It was lost in one of the bags I've checked a gazillion and five times. |
04:16.23 | Cairenn | hehehe |
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04:31.04 | Guillotine | <PROTECTED> |
04:31.29 | Cairenn | it's to be expected, but it's nothing to do with you, so just let it roll off your back like water off a duck |
04:31.44 | Guillotine | yup |
04:31.59 | Cairenn | it isn't personal |
04:32.07 | Lopeppeppy | Do not cry. *hug* |
04:32.09 | bleeter | ok, so my IRC is permanently connected. Awesomeness... now if I can work out why I can only SSH into the box every now and then... :/ |
04:32.17 | bleeter | bah, wrong # |
04:32.26 | kd3 | whee `screen`? |
04:32.38 | Guillotine | I want to argue back, but I'd rather not make enemies, especially when I've been friendly with the WoWHead people for a long time |
04:32.56 | bleeter | kd3: you're missing the "Customer Appreciation is a JOKE thread" :( |
04:33.07 | bleeter | er... JOKE" thread |
04:33.30 | kd3 | I just posted ~3m ago |
04:33.36 | bleeter | sweet |
04:34.01 | bleeter | for other's info, we're berating GMs for failing to tell people who don't whinge and moan and complain that they rock ;) |
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04:37.25 | Lopeppeppy | I also have contributed! |
04:37.35 | kd3 | oh wow. http://www.news.com.au/story/0,23599,23163131-2,00.html |
04:38.39 | Guillotine | Its so hard seeing people spreading false information, but not correcting it :'( |
04:39.18 | Cairenn | we leave it out of here, I just wanted to give you a hug because I know how frustrating it can be |
04:39.30 | dylanm | That baby was no baby at all! |
04:39.34 | dylanm | Oh you're talking about something else. |
04:39.51 | Cairenn | frankly, I couldn't care less, it's got bugger all to do with me, either |
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04:41.15 | Elessdy | AT&T uses voice recognition in their tech support menus |
04:41.33 | Elessdy | but the tech herself is pretty hard to hear; low quality mic |
04:41.42 | WobWork | http://www.news.com.au/travel/story/0,26058,23156397-5014090,00.html |
04:41.42 | Elessdy | the menu was easier to hear :/ |
04:41.44 | WobWork | ).) |
04:41.47 | WobWork | er 0.0 |
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04:42.18 | bleeter | Lopeppeppy: goddamn it, some normal user came in and posted under you and has nearly ruined the entire thread :( |
04:42.42 | Guillotine | a lot of companies are seeming to do that recently. The worst is when it doesn't seem to accept anything but a certain accent (e.g. southern US accent) |
04:42.49 | Elessdy | lol |
04:43.09 | Guillotine | Had that once for some online company. I don't even remember what it was though |
04:43.31 | bleeter | When I get thru to a voice activated system, I just mumble any old garbage. I found it's a lot quicker to speak to a person using this method ;) |
04:43.57 | Lopeppeppy | Speak in a foreign language, or SING in one. Gets it every time. |
04:45.00 | JoshBorke | du |
04:45.03 | JoshBorke | du hast |
04:45.05 | JoshBorke | du hast mich |
04:45.08 | Lopeppeppy | *laugh* |
04:45.14 | Lopeppeppy | Listened to that first thing this morning! |
04:45.20 | JoshBorke | du hast mich gefraght |
04:45.26 | JoshBorke | s/ht/t/ |
04:46.12 | Elessdy | hahahah |
04:46.33 | WobWork | I'm sorry, did you say: "Melbourne Zoo"? |
04:47.02 | bleeter | WobWork: no, Taronga |
04:47.30 | Guillotine | You know those voice-activated security box things? I once found out, you have ~3 people speak the password at once and it accepts it as if it was spoken in the correct voice. |
04:47.33 | Corrodias | You have selected, "The Congo"! |
04:47.55 | bleeter | yerk |
04:48.05 | Corrodias | she might be running some line tests, so i might get disconnected here; no idea. scary! |
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04:55.06 | Corrodias | WobWork: i could have sworn that story was going to be about some australian initiative to offer cheap flights to virgins |
04:55.41 | bleeter | oh, crap |
04:56.24 | bleeter | I hate really fast computers. Back in the good days, you could press up arrow and enter to get it into the buffer, and if it turned out it was the wrong command generally you could CTRL+C and easily fix the damage |
04:56.34 | bleeter | these days, blink.. and you're screwed for the next 6 hours |
04:57.53 | Corrodias | what'd you do? |
04:57.53 | Corrodias | be careful with that damn up key |
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04:58.07 | bleeter | make distclean && |
04:58.12 | bleeter | of course, the rest of the command was to build and install, and the install was failing |
04:58.19 | bleeter | so now I gotta go through the whole freakin build again |
04:58.43 | bleeter | RAAR!!! Cairenn got split off! |
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05:02.07 | kd3 | whee |
05:02.39 | ScytheBlade1 | kd3: I qq'd. Just not publically. ;) |
05:02.54 | Cairenn | wb everyone |
05:03.58 | art3mis | the reverse scuba suit! |
05:04.41 | ScytheBlade1 | kd3: lol I approve of your response to that guy, win |
05:04.57 | kd3 | thanks |
05:06.09 | kd3 | http://forums.worldofwarcraft.com/thread.html?topicId=4311208526&sid=1 |
05:06.13 | bleeter | Cairenn: I didn't go anywhere, it was you that abandoned me! :( |
05:06.14 | kd3 | my last post in that thread |
05:06.19 | Cairenn | nevah! |
05:06.25 | bleeter | stroo |
05:06.27 | ScytheBlade1 | lol |
05:06.31 | ScytheBlade1 | He might actually leave too |
05:06.35 | ScytheBlade1 | Double win if he does |
05:07.51 | ScytheBlade1 | <Doomhammer is Down> is still an awesome guild though |
05:09.48 | bleeter | bah, I still contend that no one's seen a truly fucked server unless they saw Khaz'goroth pre-BC when they enabled transfers onto it (the avg queue was already ~800/30mins at the time) |
05:10.17 | ScytheBlade1 | bleeter: weak. Doomhammer had nightly queues of over 2k for a good two months. |
05:10.36 | bleeter | ScytheBlade1: but did Blizz open transfers onto it? |
05:10.45 | ScytheBlade1 | bleeter: this was pre server transfers. |
05:11.06 | bleeter | so really early server version then ;) |
05:11.19 | Corrodias | we have an open wireless network around here, apparently, named "default" |
05:11.37 | bleeter | Corrodias: if it's the default, you better use it! |
05:11.42 | Corrodias | yeah! ;) |
05:11.54 | art3mis | it's default of zee germans! |
05:12.19 | bleeter | ~lart3mis |
05:12.20 | purl | ACTION smacks art3mis upside the head just cuz |
05:12.27 | ScytheBlade1 | kd3: check that thread again. Page 2. |
05:12.38 | kd3 | lol |
05:12.47 | Corrodias | my router (with dd-wrt firmware) lets me do a "site survey" which apparently displays information about all the wireless networks it can detect; all are "open: no" except one |
05:12.47 | bleeter | what? I just read the blue response in #19.. there's already a page 2? |
05:13.07 | Corrodias | hmm, 3 others are running on the same channel. i should totally change my channel at next opportunity. |
05:13.10 | ScytheBlade1 | bleeter: pages start at 0 |
05:13.44 | WobWork | http://www.iloveegg.co.kr/egg_song.htm |
05:14.04 | art3mis | Corrodias: it also lets you bridge to other dd-wrt routers and extend your range ;P |
05:16.10 | Corrodias | hey, that sounds cool. i don't need to, but that would be cool. now, i must learn how to understand this site survey. |
05:19.42 | ScytheBlade1 | http://www.wowinsider.com/media/2006/12/sebspeakerwg2.jpg |
05:19.45 | ScytheBlade1 | Mmmm, epic |
05:24.40 | ScytheBlade1 | Well, they didn't edit the link out of my post, phew |
05:27.02 | art3mis | duskshadows comment made me giggle out loud |
05:27.31 | ScytheBlade1 | I *just* realized that was a 9/11 reference |
05:27.32 | ScytheBlade1 | Just now |
05:27.40 | ScytheBlade1 | And I saw that picture over a year ago I think |
05:28.05 | art3mis | wonder what casual has been up to lately |
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05:29.10 | ckknight_ | how does one properly rotate status bar textures? |
05:33.37 | art3mis | drink lots of jolt and engery drinks |
05:33.47 | art3mis | once the jitters kick in you wont need to ;) |
05:37.02 | art3mis | woo |
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05:37.45 | Shizen | lol |
05:38.07 | Shizen | does this Sebudai guy play in a guild THAT horrible, or are all of those from PuGs ? |
05:38.45 | Shizen | 'just pull and let god sort it out' <-- lol |
05:38.53 | Shizen | I'm so going to quote that |
05:39.33 | art3mis | hehe I'm guessing its a fair amount of select quips from a year or so ;P |
05:40.04 | Shizen | well yeah... |
05:40.17 | Shizen | even 4 months of learning Naxx can produce some of that heh |
05:40.29 | Shizen | unfortunately newer player skips Naxx :| |
05:40.30 | art3mis | heh |
05:40.40 | art3mis | naxx is one of thsoe palces that everyone should do now |
05:40.41 | Shizen | wouldn't if be funny if... wait... |
05:40.44 | art3mis | while they're tough |
05:40.51 | Shizen | actually I think Blizzard WILL do it |
05:40.53 | art3mis | before nothrend comes out and makes it ungodly |
05:40.55 | Shizen | I mean, lore-wise, they're connected |
05:40.57 | ScytheBlade1 | Shizen: Seb is incredible, end of story |
05:41.02 | Shizen | ...that's what I'm referring |
05:41.10 | Shizen | yes ScytheBlade1 he does radiates that aura lol |
05:41.10 | ScytheBlade1 | Shizen: he actually killed Illidan 2 mo after BT was released |
05:41.19 | Shizen | what guild is that >_> |
05:41.24 | ScytheBlade1 | Juggernaut, Doomhammer-US |
05:41.27 | Shizen | ah |
05:41.27 | art3mis | there's something wrong with people like that though |
05:41.37 | Keias | there's something wrong with people in general. |
05:41.37 | Shizen | well |
05:41.38 | art3mis | something very very very wrong |
05:41.45 | Shizen | I can concur, art |
05:41.49 | Keias | Frustration drives a man crazy |
05:41.55 | ScytheBlade1 | http://wowjutsu.com/world/ <-- they're ranked 36th worldwide |
05:42.11 | art3mis | I say this mainly because I HATE guilds that don't raid in the middle of the night |
05:42.34 | Shizen | ah |
05:42.36 | ScytheBlade1 | All of those quotes were from his actual raids, AQ40 and Naxx |
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05:42.40 | Shizen | my guild have 4 raid timeframe |
05:42.45 | art3mis | heh ad40 is fun |
05:42.47 | ScytheBlade1 | So no pugs and the guild... well, doesn't suck ;) |
05:42.49 | art3mis | err aq |
05:42.50 | Corrodias | i'm glad he's successful, but i sense he has a stress problem |
05:42.54 | ScytheBlade1 | lol |
05:42.56 | ScytheBlade1 | Not at all |
05:42.58 | Corrodias | he's going to do bad things to his body that way |
05:43.01 | Shizen | chain cleaves heh |
05:43.02 | art3mis | got to the guy before cthun and he bugged on us |
05:43.05 | ScytheBlade1 | He's actually one of the most informed posters that I know |
05:43.07 | art3mis | err the twins rather |
05:43.29 | art3mis | they would stay at 1% forever and one of them wouldnt move at all |
05:43.31 | Shizen | these are gold though |
05:43.32 | Shizen | I'm so quoting |
05:43.34 | art3mis | it was awesome |
05:43.57 | ScytheBlade1 | He actually had a conversation with Bornakk today on general. http://forums.worldofwarcraft.com/thread.html?topicId=4311117570&pageNo=3&sid=1#47 |
05:44.08 | ScytheBlade1 | You'd never guess that he's like that from his posts there |
05:44.33 | ScytheBlade1 | (They go on for several pages) |
05:45.05 | Corrodias | lol, he's a jerk there, too |
05:45.17 | ScytheBlade1 | Well, he's not happy, no ;) |
05:45.59 | *** join/#wowi-lounge bleeter_ (n=bleeter@guifications/developer/bleeter) |
05:46.02 | art3mis | heh |
05:46.10 | art3mis | I think its awesome he trolled a blizz rep |
05:46.11 | Corrodias | "Is this still a game for guilds like mine, or have you guys just decided to focus all of your attention on other types of players?" -- based on what i've seen so far, people like him are people i hope are in the minority >_> |
05:46.22 | bleeter_ | kd3: I do believe I just detected some empathy :/ |
05:46.55 | kd3 | I'd offer http://img166.imageshack.us/img166/4421/kd3netconnectioncv9.jpg but I don't think that'd do much good for you |
05:47.00 | ScytheBlade1 | Corrodias: I read that as an honest question though. If he isn't going to enjoy the game anymore, he'd like to know now. Harsh, yes, but you also have to see where he's coming from |
05:47.05 | ScytheBlade1 | That said, he IS in the minority |
05:47.31 | ScytheBlade1 | 00:43 < ScytheBlade1> He actually had a conversation with Bornakk today on general. http://forums.worldofwarcraft.com/thread.html?topicId=4311117570&pageNo=3&sid=1#47 |
05:47.31 | kd3 | http://forums.worldofwarcraft.com/thread.html?topicId=4311117570&pageNo=3&sid=1#47 |
05:47.35 | Shizen | oooo\ |
05:47.38 | Shizen | daily FISHING quest |
05:47.40 | Shizen | FINALLY |
05:47.44 | art3mis | bleeter: seb complainign ;P |
05:47.59 | art3mis | the fact that he makes offhanded seeming little bitter remarks and the blizz rep keeps responding |
05:48.04 | Corrodias | i totally understand where he's coming from |
05:48.05 | art3mis | and trying to justify |
05:48.12 | ScytheBlade1 | Actually, iirc, some people in this channel were guilded under Seb for quite some time |
05:48.14 | Corrodias | but he's abrasive |
05:48.21 | ScytheBlade1 | Hehe, agreed. |
05:48.25 | Corrodias | and if he continues like that, he's going ot have a heart attack at 43 |
05:48.31 | ScytheBlade1 | lol |
05:48.52 | ScytheBlade1 | It's possible, yes ;) |
05:51.12 | Corrodias | from a QQ thread about raiders buying gold: "These people are spending over $500 a week to fund their entire guild with the best enchants, the best epic socketable gems, flasks, unlimited supply of healing and mana potions, buff foots, reagents, etc... " |
05:51.22 | ScytheBlade1 | lol |
05:51.24 | ScytheBlade1 | That makes me lol |
05:51.41 | Corrodias | news flash, it doesn't take all that much game gold to supply yourself with that stuff, even if you raid 5 nights a week |
05:52.03 | kd3 | pre-2.1, I spent more time farming herbs for consumables than I did raiding |
05:52.42 | Corrodias | you can't be A) wiping all the time (thus requiring all those consumables) -AND- B) farming content so hard that you're getting tons of new equipment to enchant |
05:54.19 | ScytheBlade1 | Corrodias: I'll say this much about Seb (and then I have to sleep): http://forums.worldofwarcraft.com/thread.html?topicId=3272963526&sid=1&pageNo=1 |
05:54.44 | ScytheBlade1 | Corrodias: I really doubt he's as stressed as he portrays himself ;) |
05:55.25 | art3mis | who would ahve thought hell would actually exist, and that it would be in new jersey. Actually.... wooooooooaaaaaaahhhhh |
05:55.48 | TC-Holding | "BLESSED ARE THE CRACKED FOR THEY ARE THE ONES WHO LET IN THE LIGHT!" |
05:55.55 | WobWork | ahaha |
05:55.55 | WobWork | "A new study by Dafna Lemish from the Department of Communication at Tel Aviv University has found that there is an enormous gap between what parents think their children are doing online and what is really happening. 'The data tell us that parents don't know what their kids are doing,' says Lemish. |
05:56.14 | Corrodias | he definitely knows how to kick some ass at raiding |
05:56.50 | ScytheBlade1 | And everything that I've seen out of him suggests that he really isn't imbued with angst and high blood pressure ;) |
05:57.17 | ScytheBlade1 | Though he sure can come off that way... |
06:01.49 | Corrodias | 'ni |
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06:06.12 | Guillotine | hmm. It isn't currently possible to add images to the normal chat frames, is it? |
06:08.01 | art3mis | not without a skinning overlay or a redo of the entire frame no |
06:08.46 | art3mis | hey guill who made yer art for yer site btw? |
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06:09.50 | Guillotine | art3mis: which site? |
06:09.58 | art3mis | you've got more than 1? |
06:10.25 | Guillotine | well, Curse has a different skin than WoWDB |
06:10.31 | art3mis | oh |
06:10.36 | art3mis | yeah I just read about that today |
06:10.48 | art3mis | so I guess I meant curse ;P |
06:10.48 | Guillotine | though I'm really not sure about either :( Ask Kody- |
06:11.22 | Guillotine | Well, looks like it'll be possible to add images to the chat frames next patch. That'll be cool |
06:12.07 | Guillotine | unless they're adding a new 'letter' to the default font that is the blizz icon |
06:12.52 | Iriel | Could be a new | escape? |
06:13.02 | art3mis | noooo not |'s! |
06:14.26 | Guillotine | suppose it could be |
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06:32.20 | kd3 | ScytheBlade1, http://forums.worldofwarcraft.com/thread.html?topicId=4311208526&sid=1&pageNo=2#38 |
06:37.59 | MentalPower | WTB Windows equivalent to "yum provides" |
06:38.26 | art3mis | that's about the equiv I think ;P |
06:38.37 | MentalPower | ~lart art3mis |
06:38.37 | purl | lowers art3mis's priority |
06:38.46 | art3mis | its ~lart3mis ;P |
06:38.57 | art3mis | there IS a reason I have my own action heh |
06:39.03 | Cidan | MentalPower: http://windows-get.sourceforge.net/index.php |
06:39.27 | MentalPower | ~lart3mis |
06:39.27 | purl | ACTION smacks art3mis upside the head just cuz |
06:39.37 | Cidan | rofl? |
06:39.51 | art3mis | okay that's pretty awesome |
06:39.55 | Cidan | yes |
06:39.57 | Cidan | yes it is. |
06:40.02 | art3mis | now where did I put my command prompt |
06:40.28 | art3mis | that as awesome as the firefox java windows update thing |
06:41.12 | art3mis | and oldversion.com |
06:41.59 | art3mis | woooooooooooooooooooooooooooooooo! |
06:42.08 | art3mis | my chque for my INS renewal went through! |
06:42.21 | art3mis | soon I'll get my 10year card! |
06:42.30 | art3mis | schweet |
06:44.09 | *** join/#wowi-lounge Godzmack (n=Godzmack@157-157-230-51.dsl.dynamic.simnet.is) |
06:46.44 | MentalPower | only microsoft names a file setup.exe |
06:46.54 | Guillotine | but its so descriptive! |
06:47.31 | Cairenn | lol, ask Shirik|AFK about fun file names |
06:47.44 | art3mis | no don't |
06:47.47 | Guillotine | Shirik|AFK: fun file names? |
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06:47.52 | art3mis | he'll start ranting about math for 4 hours |
06:47.54 | art3mis | ! |
06:48.05 | art3mis | even though it kind of has nothing to do with math |
06:48.13 | Guillotine | speaking of which, I have a big test tomorrow and I'm supposed to be studying :( |
06:48.30 | Guillotine | sure it does. dxdia=diagnostic of the differential with respect to x |
06:48.37 | Guillotine | dxdiag* |
06:48.37 | art3mis | just read the notes prior o the test |
06:48.50 | Cairenn | (1:47:17 AM) Shirik: you know, ever since I tracked UI Central back in December, I've had this process randomly start up on my computer consuming about 30% CPU time, "TrustedInstaller.exe" |
06:48.56 | art3mis | that's what I did for the calculus test for a class I wasn't even in and got a 87% on |
06:50.17 | Guillotine | thats what I do for most classes |
06:50.23 | Guillotine | either that or don't study at all |
06:51.23 | Guillotine | but I really do need to practice 3d areas of irregular shapes bounded by two functions. Just looking at formulas didn't help much :( |
06:52.23 | Fisker- | TrustedInstaller.exe is part of Windows as far as i know |
06:52.39 | Guillotine | it is |
06:52.57 | Cairenn | makes as much sense as "setup.exe" though, which was my point |
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06:59.49 | Iriel | G'night all |
07:01.06 | Cairenn | night Iriel |
07:01.47 | Guillotine | night Iriel |
07:02.10 | MentalPower | night Iriel |
07:07.56 | Guillotine | I'm off to bed too |
07:07.58 | Guillotine | night all :) |
07:08.07 | Cairenn | night Guillotine |
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07:09.09 | MentalPower | ok, I'm out too |
07:09.11 | MentalPower | gnight all |
07:09.18 | Cairenn | night MentalPower |
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07:13.10 | Corrodias | i'm missing something simple. what's wrong with this?: /cast [modifier:alt] Banish; [target=focus,exists,harm] Banish; Banish |
07:13.41 | Corrodias | that is, with a demon as my focus, it's still trying to cast it on my target, and i'm not holding alt |
07:16.15 | *** part/#wowi-lounge Guillotine (n=Guilloti@cpe-76-167-213-238.socal.res.rr.com) |
07:17.05 | Corrodias | oh, nothing's wrong with it. i just forgot to replace banish on my bar with my macro. |
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07:21.43 | Duman | oh fuck me |
07:21.50 | Duman | someone found a bug w/ arenas |
07:21.55 | Duman | that lets you start in the middle |
07:24.13 | Paradox | nice |
07:24.14 | Paradox | info please? |
07:29.06 | kd3 | duman; was that your post in CS? |
07:29.23 | Duman | yes |
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07:45.06 | Keias | how did you stumble upon something like that? |
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08:11.14 | miro | hello |
08:11.18 | miro | i have been looking for this add on |
08:11.23 | miro | but i canot find it |
08:11.25 | miro | <PROTECTED> |
08:11.28 | miro | ...eaten alive. |
08:11.29 | Elkano | Cairenn, did you prune addons? |
08:11.37 | Cairenn | yep |
08:11.40 | miro | is there anythng similar to this? anyone that knows? |
08:11.44 | Corrodias | it's not possible in the current versions, i think, miro |
08:11.52 | Corrodias | *version of WoW |
08:12.03 | miro | any other mod that does the same thing? |
08:12.34 | Corrodias | i don't think you understand; addons cannot automatically order your pet to do something any more, since 2.0 at least and perhaps earlier |
08:12.43 | Cairenn | anything that hadn't been touched in over 2 years got dumped, pretty much |
08:13.06 | miro | oh well that outo suks o.o |
08:13.26 | Elkano | :( |
08:13.31 | miro | i heard there is a suduction macro?.. how do i use this i canot find it |
08:13.43 | miro | maybe theres mopre macros like it? |
08:13.52 | Cairenn | I left some, if I knew that the author was still active, but I was clearing so much dead wood out that I'm sure I missed (ie deleted) some that I should have left in |
08:14.09 | Corrodias | there are a number of ways you can use seduction, but the most common is probably one that uses /petfollow then re-casts it at your focus if you have one... |
08:14.18 | Cairenn | Elkano: just re-upload :) |
08:14.20 | Corrodias | the best place to find lists of macros is http://www.wowwiki.com |
08:14.28 | Corrodias | there are pages titled "useful macros: (class)" |
08:14.38 | Corrodias | or something like that |
08:17.06 | miro | yes. thx i found this. I am very confused concerning macros but im shure itll clear op sooner or later |
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08:20.18 | Cairenn | Elkano: did you get any of that? |
08:21.00 | kd3 | oookay. wtf? this fulkrum guy must be twelve... http://forums.worldofwarcraft.com/thread.html?topicId=4311208526&sid=1 |
08:21.03 | kd3 | real fun starts on page 3 |
08:21.21 | Elkano | Cairenn, up to the "just re-upload" |
08:21.29 | Cairenn | okay, you got it all then |
08:21.33 | Elkano | it's sad mainly for the comments that got lost that way |
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08:22.05 | Cairenn | I know, but if stuff hasn't been touched *at all* in over 2 years .... |
08:22.29 | Cairenn | sorry =/ |
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08:22.48 | Elkano | well, not your fault ^^ I'm too lazy ^^ |
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08:24.30 | Cairenn | I hope you *will* re-upload, if you're still actively developing |
08:25.08 | Cairenn | Elkano: you know it's gotten really easy to keep your mods updated on the site now, right? |
08:25.33 | Cairenn | http://www.wowinterface.com/downloads/info7633-WoWIModUploader.html |
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08:28.47 | Elkano | I'm actually trying to figure out which of my mods got pruned; seems like bags and merchants, ColoredWhispers, Quest Levels and mybe my two fix-addons that weren't nedded any longer anyways... |
08:29.43 | Elkano | maybe I should look into updating those and reupload but wasn't using them myself any longer so I got a bit lazy wrt updating them ^^' but the 6 left in place are still active |
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08:30.51 | Elkano | so basicaly you pruned everything that was still pre 2.0 and I think that's fine since they wouldn't have worked any longer anyways without modifying the toc |
08:31.29 | Cairenn | yeah, pretty much |
08:31.30 | *** join/#wowi-lounge Fin_ (n=Fin@mimi.instinct.org) |
08:31.56 | Cairenn | and stuff that hadn't been updated by June 07 got moved to outdated |
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08:33.17 | Elkano | does it still need an admin to move those back into the correct place after an update or does the new page support that for authors now? |
08:33.37 | Cairenn | no, I still need to move them back |
08:33.50 | Elkano | and maybe you should put a new or sth like that online wrt the pruning |
08:33.59 | Cairenn | so if you have any in the outdated cat, just PM me with the link and tell me which cat you want it in |
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08:34.53 | miro_ | WOW.. this is an awesome addon |
08:34.56 | miro_ | <PROTECTED> |
08:34.58 | miro_ | One button, 4 Demons. Left = Felhunter, Right = Voidwalker, Shift click = Imp, Control click = Succubus. Saves bar space. |
08:34.59 | miro_ | /cast [modifier:shift]Summon Imp(Summon); [modifier:ctrl]Summon Succubus(Summon); [button:2]Summon Voidwalker(Summon); Summon Felhunter(Summon) |
08:35.03 | miro_ | =DD |
08:35.22 | Elkano | it's called macro not addon |
08:35.32 | miro | ops |
08:36.04 | Elkano | but now back to ternary Huffman codes for me :/ |
08:36.31 | miro | patriots lost... sometimes life suks? yes |
08:36.35 | miro | =*** |
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08:47.08 | miro | hey again. this may sound odd, pls be gentle and do not laugh. I would really like to have a spell checker in-game .. is there an add on that does this? i can not find one. |
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08:49.04 | Kalroth | Hey* please* addon* I* |
08:49.12 | Kalroth | :P |
08:49.21 | Kalroth | I don't believe there is one, miro. |
08:49.58 | Cairenn | http://www.wowinterface.com/downloads/info6210-SpellChecker2.html |
08:50.05 | Kalroth | D'oh |
08:50.08 | Cairenn | no idea if it still works or not, but can look at it |
08:50.11 | Kalroth | Foiled and by a girl even! |
08:50.43 | miro | ah thank you. |
08:50.45 | Cairenn | there also used to be "English Teacher" but I haven't seen an updated version of that one on WoWI in forever |
08:50.56 | Kalroth | Did sarf vanish? |
08:51.00 | Cairenn | miro: as I said, not sure if it still works, but can't hurt to try it |
08:51.08 | miro | yes ofcourse. |
08:51.10 | miro | still thx |
08:51.38 | Cairenn | Kalroth: don't think so, he was on the site in Dec |
08:51.44 | Kalroth | Ah okay |
08:51.55 | Cairenn | although he hasn't updated anything on WoWI since last Jan |
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08:52.04 | Cairenn | (as in 2007) |
08:52.08 | Kalroth | :p |
08:52.23 | Kalroth | Ah, the addon is simply a translation table |
08:52.29 | Cairenn | well, it is Feb, so I could theoretically have been talking about last month |
08:54.29 | miro | I am also looking for a winamp controler ingame and something that can post my song info ingame. the problem is there is a few but they do now work. and some use programs that are outside of the game and i heard thats illegal. so i do not use that. still i conot belive no1 needs this and no1 knows agood add for this purpose? |
08:55.00 | Corrodias | well, what i do is bind a hotkey in winamp to 'copy track title', then use that while in the game and paste it into whatever i'm trying to put it ino |
08:55.27 | miro | meeeh |
08:55.32 | miro | i need 2 keyboards! |
08:55.47 | *** join/#wowi-lounge Srosh (n=Srosh@c209039.adsl.hansenet.de) |
08:55.59 | Kalroth | Personally I'd prefer not being spammed by what song people are listening to. :) |
08:56.13 | Kalroth | Srosh: That goes for you too! |
08:56.23 | Srosh | Huh? |
08:56.49 | Kalroth | I don't know, but you probably did it. |
08:57.02 | Corrodias | well, i have a LOT of keybinds in wow, but control+alt+Z was free for winamp's copy track title function |
08:57.05 | Cairenn | he's just being himself, Srosh, just ignore him, the rest of us do :p |
08:57.09 | Kalroth | :( |
08:57.13 | miro | ive also seen a seperate thingie where its only the calculator like part, expoet is separated.. which is awesome but i cant find that either.. i always sucked at dictionary's as well =/// |
08:57.15 | Cairenn | <3 |
08:57.18 | *** join/#wowi-lounge Riffage (i=Riffage@87-194-105-200.bethere.co.uk) |
08:57.20 | Srosh | ^^ |
08:57.26 | Corrodias | then i use the control+alt+insert/delete/home/end/up/down/left/right combinations to control the track being played |
08:57.31 | Corrodias | er, not delete |
08:57.36 | Elkano | anyone knows how to construct ternary huffman codes for an even sized alphabet? |
08:57.40 | Kalroth | Corrodias: I play windowed. :) |
08:57.53 | Corrodias | as do i, but i like my winamp minimized to minimize its resource use |
08:58.13 | Corrodias | plus i usually only listen to shoutcast streams, so it's mostly volume control and station selection |
08:58.25 | miro | i cant find a good shoutcast |
08:58.26 | Corrodias | i'm afraid i didn't understand your last request, miro |
08:58.27 | Kalroth | Corrodias: Er, you're running WoW and still consider winamp a resource hog? :p |
08:58.36 | Kalroth | Cairenn: You meanie! |
08:58.39 | miro | always some crappy song comes up that im like wtf is this doing here |
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08:59.01 | Cairenn | miro: you want a calculator? http://www.wowinterface.com/downloads/info7480-Calculator.html |
08:59.08 | Corrodias | on my system, when it's not minimized, winamp takes -just- enough of the CPU to be barely noticable, perhaps because of the graphics i have on my skin |
08:59.08 | miro | lol no |
08:59.12 | *** join/#wowi-lounge Arcaia (n=cnflct@131.247.79.20) |
08:59.28 | Cairenn | then I've no idea what that last request was supposed to be, either |
08:59.30 | Corrodias | i pretty much listen only to 80's stations |
08:59.30 | Kalroth | Corrodias: You don't use the default skin?/ : |
08:59.53 | Kalroth | Anyways, fair enough. Winamp shouldn't use cpu time. |
09:00.01 | miro | meh.. wow graphics suk so much its like pointless unless ur pc is like 7 years old |
09:00.23 | Kalroth | suck* your* |
09:00.25 | Corrodias | actually, my framerate can drop under 25fps in SSC |
09:00.39 | Corrodias | i think the 40 member raids would have gone poorly for me |
09:00.55 | Corrodias | this is with a 7800 GT for a video card and 2gb of ram, mind you |
09:00.59 | Kalroth | Corrodias: er, I'm lucky if I got more than 25 fps in SSC :) |
09:01.11 | Kalroth | and I got a 7800 GTX with 3gb ram and dual core cpu, so .. :) |
09:01.23 | miro | meh my highest is a 38 warloc.. so i have NO idea =D |
09:01.40 | Corrodias | yeah. i mean, idling, of course it's over that, but during a fight, all those high-detail spell effects can be taxing. and you dare not turn them down, or you'll miss vital information (nightbane, anyone?) |
09:02.11 | Kalroth | Sure, I got everything on max and I rarely get more than 20-25 fps during fights |
09:02.26 | Corrodias | charred earth? where? *dead* |
09:02.34 | Kalroth | SSC is pretty bad though, TK and Hyjal is much lighter. |
09:02.42 | Corrodias | ah, that's good to know |
09:02.43 | miro | goodnight peepies! |
09:02.44 | Kalroth | Some of BT sucks too though. |
09:02.46 | miro | thx for the help |
09:02.47 | Kalroth | nn miro |
09:02.49 | Corrodias | 'ni |
09:03.48 | Kalroth | Usually when the fps drops a lot, it's either because there's too many night elves around (kill or gkick them) or the z-ordering/los algoritm has gone zonkers. |
09:04.39 | Elkano | ah, ok, found the solution ^^ if the size is even, first combine two into one instead of three resulting in an odd sized alphabet... |
09:05.06 | Elkano | now to prove optimality :/ |
09:05.07 | Corrodias | oh, sometimes my directx / video card / video drivers will freak out. then, when i'm facing a certain direction, my framerate will take a nosedive, and if i keep it up, it becomes completely unplayable, terrain disappears, etc. |
09:05.22 | Corrodias | restarting the game helps for a while, but i have to reboot to truly make it go away for another ~30 days |
09:06.15 | Kalroth | Corrodias: That's a bug in both DX and the game engine, it's the z-ordering that goes funky and tries to render all the visible surfaces |
09:07.02 | Corrodias | i see! so it's not my video drivers, yay? |
09:07.06 | Corrodias | is there any way to prevent it? |
09:07.27 | Kalroth | It's also your video drivers :p |
09:07.31 | Corrodias | damn you |
09:07.38 | Corrodias | but if the bug is in 3 places, what can you do? |
09:07.54 | Kalroth | There was an old version of the nvidia drivers that suppressed/fixed the error, but I forget the version |
09:07.57 | Corrodias | play some other game that uses opengl? haha |
09:08.07 | Kalroth | Currently I restart the client every few hours |
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09:10.21 | Corrodias | z-ordering bug... i will research. thanks. |
09:11.33 | Kalroth | It's basically the depth of objects (and their surfaces) |
09:12.03 | Kalroth | Normally it'll calculate that an object is entirely covered by a bigger object (say you're inside a house) |
09:12.07 | Corrodias | why the terrain disappears, though, i am very curious about |
09:12.25 | Kalroth | That one is a texture leak, you're using beta drivers |
09:12.30 | Elkano | if openGL isn't affected, you could try if the game supports that ;) |
09:12.46 | Kalroth | The terrain disappears because it can't allocate memory for the textures |
09:12.55 | Corrodias | i am not using beta drivers! actually, i don't know if that happens on this computer, of if it was the old computer that did that |
09:13.03 | Kalroth | Which is a known bug in the recent nvidia drivers |
09:13.06 | Corrodias | the drivers are old, though |
09:13.09 | Kalroth | oh |
09:13.42 | Corrodias | i'm using the good old 84.25's |
09:13.42 | Kalroth | Odd, I got 2 guildies (and myself) that experienced that with the recent drivers (within the last 3-4 months) |
09:14.10 | Corrodias | well, it might have to do with trying to draw everything at once. maybe there's a maximum number of polies the card can draw in one frame |
09:14.25 | Kalroth | there is, but it's reeeeeeally high |
09:14.37 | Kalroth | And trust me, WoW doesn't even come close to it :p |
09:16.04 | Corrodias | i'm having trouble finding info about this bug we're running into |
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09:22.52 | Corrodias | z-order is such a generic term, argh. do you have any links to web pages related to the bug, Kalroth? |
09:23.06 | Kalroth | Nope, you won't find anything about a fix either |
09:23.55 | Corrodias | do you know whether using directx10 alleviate it? also, how have you learned what you know about it? |
09:24.01 | Corrodias | alleviates |
09:24.19 | Tem | using dx10 with a dx9 card will probably just slow you down a little |
09:24.22 | Kalroth | I doubt DX10 will help, but I really haven't tried it :) |
09:25.10 | Kalroth | As for learning it, it's easy to spot. When you get 5 fps when staring into a wall and 30 fps looking out into Shatt, then there's something wrong. :) |
09:25.38 | Kalroth | I have coded a few OGL applications myself and it's pretty easy to spot when you try to render 150 objects instead of 15. :) |
09:25.38 | Thunder_Child | can you force WoW into DX10? |
09:25.47 | Kalroth | Thunder_Child: There's nothing to force. |
09:26.03 | Corrodias | well, okay. perhaps that's more obvious when you're familiar with graphics development. |
09:26.04 | Kalroth | DX10 is just DX9 plus some extra shaders and new extensions. |
09:26.21 | Kalroth | If you don't use those shaders or extensions, then it's exactly like DX9 |
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09:27.58 | Corrodias | plus a windows vista requirement. whether it -actually- needs the "new driver model" to function, i don't know, but it's awfully suspicious. |
09:29.38 | Kalroth | The "new driver model" basically means; "we broke backwards compatibility in Vista, so please recompile. Oh and support these new functions too" |
09:29.40 | Corrodias | why did you say it's a bug in DX, the game engine, and my video drivers, all three? |
09:30.23 | Fisker- | fuck you Kalroth |
09:30.40 | Fisker- | The new driver model is so that you don't need to make driver hacks to make certain games function |
09:30.55 | Corrodias | driver hacks? |
09:30.59 | Fisker- | yes |
09:31.19 | Kalroth | The game engine controls the position of the objects. DirextX got some functions that helps with that too and the video driver tells the card how to render them. |
09:31.22 | Corrodias | i'm asking for elaboration, not just confirmation |
09:31.25 | Kalroth | Fisker-: Uh, no it isn't |
09:31.25 | Fisker- | If you've downloaded a demo or purchased any recently released game you'll see that it says "Please get atleast this version of your driver" |
09:31.46 | Fisker- | That's because in that version of the driver is a hack added so it can perform whatever it had to do |
09:31.51 | Kalroth | The new driver model is to get hardware support on the Vista desktop |
09:32.11 | Fisker- | Both perhaps |
09:32.23 | Fisker- | But it's definitely not without reason |
09:32.36 | Corrodias | Portal warns me that my drivers are old, as does half-life 2 episode 2... and perhaps ep 1 also. they run quite nicely, though. |
09:32.37 | Kalroth | The version check is just dumb, you can read that from the file version. |
09:33.05 | Fisker- | huh? |
09:33.33 | Fisker- | some of the advanced shader functions in a game specifically requires a driver release |
09:33.40 | Fisker- | or 1. it'll crash your system or 2. not work |
09:33.48 | Kalroth | Yes, that's what I said waay above :) |
09:33.56 | Kalroth | [10:24] <Kalroth> DX10 is just DX9 plus some extra shaders and new extensions. |
09:33.56 | Kalroth | [10:24] <Kalroth> If you don't use those shaders or extensions, then it's exactly like DX9 |
09:34.19 | Fisker- | not exactly the same |
09:34.31 | Kalroth | Nearly exactly almost the same |
09:34.32 | Fisker- | DX10 also have greater access because of the driver model |
09:34.32 | Industrial | Fisker-: fuck you man! |
09:34.39 | Industrial | Fisker-: I dont mean that but I just wanted to say that! |
09:34.41 | Corrodias | fascinating. now if only nvidia could output some good drivers above my current version, i'd slap 'em in. actually, i do have a few candidates, but have yet to find a good reason to go experimenting with my drivers again. |
09:34.43 | Kalroth | Greater access what? :p |
09:34.44 | Industrial | Fisker-: ha ha! |
09:35.16 | Fisker- | Kalroth what is possible in DX9 with driver hacks would now be possible with DX10 without driver hacks |
09:35.19 | Kalroth | You can access every single byte of a graphics card using DX6 and up. Does DX10 or the new driver model give you more bytes to access? |
09:35.52 | Fisker- | I don't know what it is they want access for |
09:35.55 | Kalroth | Sure, they moved the "hack" into DX core. |
09:36.01 | Fisker- | but it definitely haven't been there until DX10 |
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09:38.59 | Kalroth | I'm going to give these drivers a go when I get home, I doubt they'll do much though |
09:38.59 | Kalroth | http://www.ngohq.com/home.php?page=nvidia |
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09:41.30 | Corrodias | i always go looking on forums to try to figure out which drivers are good, and it's hard to find ones that people don't have any problems with, but i identified a few versions that people seem to have "few" problems with |
09:42.13 | Corrodias | among them was 163.69, as they have there |
09:43.30 | Corrodias | if that didn't work out, i'd try 169.01, 163.76, 163.44, 94.24, 93.81, and 93.71 |
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09:44.40 | Corrodias | haven't heard about 169.25 yet, though. maybe that's good. |
09:46.08 | Corrodias | it's also getting harder to find out how good they are because of the Vista fork |
09:46.47 | Corrodias | and the way they work differently for different cards |
09:48.48 | Corrodias | AND that they work differently for SLI configurations from how they do for single-card configurations |
09:50.39 | Thunder_Child | http://www.hackwars.net/ |
09:51.29 | Thunder_Child | http://ipp.gsfc.nasa.gov/mmo/submit.html |
09:54.15 | Corrodias | meh, i have to get some sleep. good night. maybe some day i'll be satisfied with a driver release. |
09:54.33 | Corrodias | maybe i'll have a nice dream about having a good experience with trying new drivers. :) |
09:54.48 | Thunder_Child | night Corrodias |
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10:33.56 | testleK | Whats the best image type for converting to the bliz graphics files (blp)? and anyone know a linux converter for it? |
10:34.19 | testleK | pl & ty!! :) |
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10:52.15 | sacarasc | testleK: going to something you'd always want a lossless format, imo anyway |
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10:53.06 | testleK | Im really kinda bad at the graphics thing and not sure I'm thinking from my research (luv google) that tga seems like the best start from format |
10:54.31 | Elkano | well, wow supports both, blp and tga |
10:54.48 | testleK | oh really? |
10:54.50 | Elkano | so you can test with tga and convert to blp later |
10:55.10 | testleK | I thought I had to have blp, thats really good the helps me a lot!:) |
10:57.39 | testleK | Thanks, I will mess with tga to get it going and if need be bother with a converter later |
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12:03.36 | nevcairiel | man first people already crying on the 2.4 thread that the new combat log isnt good enough for them |
12:12.58 | Fisker- | :D |
12:13.39 | foxlit | what do they want? :) |
12:16.07 | foxlit | attribution for roaming spells? |
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12:31.51 | nevcairiel | yeah |
12:32.26 | nevcairiel | and better support for tracking pets |
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12:47.09 | sag_ich_nicht | i can understand the desire for that tho, it makes heal druids look worse than they are in healmeters :P |
12:47.44 | Fisker- | why |
12:47.51 | Fisker- | then people can whine about how holy paladins are overpowered |
12:47.56 | Fisker- | as they only do direct heals |
12:48.06 | sag_ich_nicht | lol |
12:48.40 | nevcairiel | druids own heal meters without that already |
12:48.41 | sag_ich_nicht | actually holy priests with CoH pwn the healmeter atm, the buff to it is awesome, but most priests are too dumb to respec for it |
12:48.43 | nevcairiel | so i dont care :D |
12:48.48 | sag_ich_nicht | :> |
12:49.00 | nevcairiel | only on AoE fights @ priests, tho |
12:49.10 | sag_ich_nicht | uh |
12:49.27 | sag_ich_nicht | 99% of trash in SSC/TE & onwards do AoE all the fucking time |
12:49.45 | nevcairiel | trash is pointless |
12:49.53 | sag_ich_nicht | (HELLO ARCANE FLURRY, BANE OF MINE) |
12:50.15 | sag_ich_nicht | nevcairiel so you're saying it's pointless to get to kael in 10 minutes instead of 30? |
12:50.20 | sag_ich_nicht | because i say it isn't AT ALL |
12:50.34 | nevcairiel | no its pointless measuring and comparing stats on trash |
12:50.43 | sag_ich_nicht | no, it isn't. stop slacking. |
12:51.11 | sag_ich_nicht | i hate people who slack on trash or think "it doesn't matter" |
12:51.26 | sag_ich_nicht | yes it fucking does if it gives 3 more tries on a boss |
12:52.22 | nevcairiel | you notice if people slack on trash anyway, but its pointless to compare stats, because most of the time you cant get into any real and good cycle anyway |
12:52.49 | foxlit | (lifebloom expiring is a mostly insignificant overheal for whoever it expires upon) |
12:53.09 | sag_ich_nicht | (except NO, because lifebloom saves melee asses that eat AoE all the time) |
12:53.21 | foxlit | (are the shamans sleeping?) |
12:54.36 | sag_ich_nicht | (we have 1 heal shaman atm, and he's inactive) |
12:55.10 | sag_ich_nicht | http://loliserv.org/~afora/WWS/wws-20080131-1901/index.html some WWS from ages go(don't tell me DPS is a bunch of retards, i know) |
12:55.49 | Industrial | dps is a bunch of retards |
12:55.50 | nevcairiel | meh you save the stupid form of wws :P |
12:55.50 | Industrial | k. |
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12:56.28 | foxlit | Can't get enough shamans, sadly |
12:56.31 | sag_ich_nicht | nevcairiel: no, actually, the WWS website was being retarded and i couldn't get WWS2 up because of that, and even WWS1 was a bitch to get started :P |
12:56.42 | nevcairiel | WWS2 is still bugged like hell |
12:58.49 | nevcairiel | http://wowwebstats.com/wymkjfnqihjpu you can easily see the diff, there is illidari council kill (very small AoE dmg) and illidan (in p2 alot of group based AoE, perfect for CoH Priests), druids win at the first, priest wins on illidan |
12:59.17 | foxlit | damn you, progression |
12:59.31 | foxlit | Can't compare stats on fights I haven't done :( |
12:59.50 | Kalroth | .. |
12:59.57 | Kalroth | silly foxy! |
13:00.05 | nevcairiel | foxlit: what have you done ? :P |
13:00.14 | foxlit | RoS died last night |
13:00.24 | foxlit | everything up to that, more or less |
13:00.40 | Kalroth | I hate anon reports, people are so silly! |
13:01.02 | Kalroth | 6 wipes on Illidan? >< |
13:01.13 | nevcairiel | new MT |
13:01.15 | Kalroth | Ah |
13:01.15 | nevcairiel | he had to learn |
13:01.46 | Kalroth | And our resto shamans beats druids and priests on both fights |
13:02.03 | Kalroth | CH spam the melee team on council |
13:02.10 | Kalroth | and CH spam everyone in phase 2 illidan |
13:02.22 | nevcairiel | CoH > CH |
13:02.28 | nevcairiel | http://wowwebstats.com/jdq6ji5dzrvga <-- najenthus up to RoS |
13:02.30 | Kalroth | Usually enough for raid/MT spamming in phase 3-4-5 |
13:02.51 | nevcairiel | its somewhat old tho |
13:02.54 | nevcairiel | couldnt find a new log |
13:02.54 | nevcairiel | :D |
13:03.08 | Kalroth | http://wowwebstats.com/fzj1dxvhcdknm full BT clear |
13:03.13 | Kalroth | (yes, dumb wipes :P) |
13:03.28 | Kalroth | two RoS wipes and one mother |
13:04.59 | Kalroth | D'oh, of course our CoH wanker wasn't slacking on this Illidan kill :p |
13:05.05 | Kalroth | But the shamans are close! |
13:05.23 | nevcairiel | our shamans generally suck |
13:05.32 | nevcairiel | thats why we take max 1 |
13:05.47 | Kalroth | Our sucky shaman went enhance :P |
13:05.49 | nevcairiel | and we're alliance still .. so somewhat pre-occupied with more pallys |
13:06.03 | Kalroth | mmm, look at the Illidan healing squad |
13:06.14 | Kalroth | We're horde and it's still easier to find holy paladins than resto shaman. |
13:06.20 | nevcairiel | ha |
13:07.02 | nevcairiel | we've been taking 9 healers for illidan for ever now .. we should tune that down next week |
13:07.12 | Kalroth | It doesn't really bother me |
13:07.20 | Kalroth | 9 healers for council makes it tons easier |
13:07.33 | Dezzimal | as long as a couple of those are druids |
13:07.33 | Kalroth | and can't be arsed to swap for more dps on illidan when 9 healers makes it easier too |
13:07.48 | Dezzimal | with 9 healers you can't afford to lose any dps to them being dumb |
13:07.56 | nevcairiel | we had 4 resto druids last illidan, they alone can heal both flame tanks in p2, and 5 healers for group healing sounds like alot |
13:08.20 | Kalroth | 4 resto druids? |
13:08.23 | Kalroth | what the fuck :p |
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13:08.41 | nevcairiel | i've always wanted to try that |
13:08.49 | nevcairiel | our priests kinda slacked and only one was online |
13:08.53 | nevcairiel | so 4 druids it was |
13:09.01 | nevcairiel | (thats all resto druids we have :D) |
13:09.37 | nevcairiel | thats kinda cool, 4 lifebloom and 4 rejuventation on both tanks = they heal themself ^^ |
13:09.41 | Kalroth | Dezzimal: uhm, enrage timer on Illidan isn't a problem, the shadow demons might be, but we've done phase 3-5 with 4 dps wankers dead, so .. :) |
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13:15.00 | Dezzimal | oh I thought you said illidari council |
13:15.35 | nevcairiel | enrage on council? please, we finish it with like 4 minutes left :D |
13:15.38 | nevcairiel | with 9 healers |
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13:17.31 | JoshBorke | is that supposed to be good? |
13:18.09 | Dezzimal | the thing with IC is you only have how many people actually doing DPS? |
13:18.14 | Dezzimal | 4-5? |
13:18.28 | nevcairiel | why? |
13:18.33 | Dezzimal | by actually doing DPS I mean DPSing 100% of the time full out |
13:18.51 | nevcairiel | you have the mage tank, the rogue who kicks, and the second mage who assists in interrupting |
13:18.54 | nevcairiel | all other can do full dps |
13:19.03 | Dezzimal | if one or two of those go down you lose a lot of dps |
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13:33.40 | Nom- | heh... first serious hunter farming session tonight... with aspect of the viper, i was not going oom any time soon |
13:33.49 | Nom- | I reckon I'd run out of arrows before mana |
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13:34.44 | foxlit | It's Lunar Festival time! |
13:35.09 | Nom- | I saw that... is it even worth wasitng time on ? |
13:35.36 | foxlit | Depends on your /played :) |
13:35.47 | Cide | 250 some days? |
13:35.54 | Nom- | well between my 3 level 70's |
13:35.59 | Nom- | a metric fudgeload |
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13:36.59 | foxlit | The lantern is made of win, but that's still raid/party content |
13:37.22 | foxlit | Other than that, it's a chance to ride through old zones on epic mounts and collect home faction group rep |
13:39.02 | Nom- | I don't get this chinese new year thing |
13:39.17 | Nom- | I reckon they made it up so they can have a week off work in early feb |
13:40.40 | Wobin | hehe |
13:41.04 | Wobin | welcome to where we have a calendar based off the moon =) |
13:49.15 | Nom- | Damn crazy hooligans |
13:56.28 | ralfWORK | lunar festival? |
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14:01.53 | ralfWORK | hah nice breakfast topic today |
14:02.00 | ralfWORK | yes, I do hate RNG |
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14:26.40 | |pez| | training sheeps..? |
14:27.09 | Lopeppeppy | The sheeple here at college who need training on the web page creation software. All they do is baaaa at me and look confused. |
14:28.40 | zenzelezz | you should play some Worms |
14:28.47 | zenzelezz | blow up some Sheep/Super Sheep |
14:28.53 | Lopeppeppy | I do not know how to play with worms to blow up sheeps. |
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14:29.13 | zenzelezz | you never played Worms? It's like a classic :( |
14:29.21 | Lopeppeppy | If you tell me, I will learn. I have a nasty cold and I want to kill sheeple. |
14:29.27 | |pez| | Lopeppeppy: you're.. a teache? |
14:29.32 | |pez| | teacher |
14:29.47 | Lopeppeppy | Nope. I work in the Web Dev department, customer support and web page design. |
14:30.07 | Lopeppeppy | Teaching the training classes, that's part of my Stuff To Do. |
14:30.21 | |pez| | Ahaaa |
14:30.24 | |pez| | right. |
14:30.29 | Lopeppeppy | Baaaah! |
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14:32.23 | Shirik | servers not down eh? |
14:32.31 | Cide | nope |
14:32.38 | Cide | hey Shirik, help me fix the bug! |
14:32.41 | malreth | happy fat tuesday |
14:32.42 | Cide | tons of fun awaits! |
14:32.45 | Shirik | the physics one? |
14:32.47 | Cide | yes |
14:32.55 | Shirik | did you capture a point where it fails? |
14:32.59 | Cide | yes |
14:33.03 | Shirik | what is it :P |
14:33.07 | Cide | well |
14:33.21 | zenzelezz | it's the point of no return |
14:33.27 | Cide | I have a breakpoint for the collision resolution call where it breaks |
14:34.53 | Cide | I hate you :/ |
14:34.58 | Shirik | [] Collision -> F 5 N Collision |
14:35.05 | Lopeppeppy | Ouchies! |
14:35.07 | Shirik | If only I could actually test this >.> |
14:35.23 | Cide | what would you say if you suddenly fell into the object you collided with, starting to rotate really fast and then being launched out of the object at 5000m/s? |
14:35.31 | Cide | you wouldn't do it "for fun" anymore, that's for sure! |
14:35.41 | Shirik | oh I totally would |
14:35.45 | Cide | yeah... me too |
14:35.46 | Lopeppeppy | I'd say it was the most fun I've had in weeks, Cide. *hug* Sorry, didn't mean to pester! |
14:35.58 | Cide | haha, no worries :) |
14:36.12 | Cide | I'm just frustrated at this stupid bug, that's all |
14:37.05 | Shirik | Sooooooo |
14:37.36 | clad|office | so your face |
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14:38.31 | |pez| | Lopeppeppy: what kind of web page creation software are you "teaching" in? |
14:38.53 | Shirik | I don't know python. Is ** power? |
14:38.59 | Cide | yes |
14:39.03 | Shirik | That's stupid :P |
14:39.09 | Cide | (^ is properly xor :P) |
14:39.45 | Cide | Shirik: meh. there's a function if you'd like :P |
14:39.53 | Cide | object 1's axis ((9.945, -229.623), (-10.054, -229.775)) collides with object 2's axis ((-10.000, -229.823), (10.000, -229.824)) |
14:40.09 | Cide | i.e. the axis is defined as a line segment represented by two points |
14:40.29 | Lopeppeppy | |pez|, it's a content management system from PaperThin called CommonSpot. |
14:40.48 | |pez| | Lopeppeppy: Aah |
14:41.03 | Lopeppeppy | It's pretty. http://cms.skidmore.edu |
14:41.18 | |pez| | I'm perhaps making my own cms. |
14:41.51 | Cide | the closest points between these two axises are (-10.000, -229.823) and (-10.000, -229.775) |
14:42.25 | Lopeppeppy | Let me show you some comparisons.... |
14:42.25 | Cide | which makes sense and seems correct |
14:43.22 | Lopeppeppy | |pez| http://web.archive.org/web/20070122222034/www.skidmore.edu/administration/HEOP/ versus http://cms.skidmore.edu/HEOP/index.cfm |
14:43.26 | Cide | the collision normal is (0, 20) which also makes sense; straight up |
14:43.53 | |pez| | Lopeppeppy: good choice on that new one ;P |
14:44.30 | Shirik | Makes sense for one of them |
14:44.31 | Lopeppeppy | Yeah. That is the most extreme different conversion, most are pretty boring like.... http://www.skidmore.edu/academics/socialwork/ |
14:44.42 | Cide | Shirik: hmm? |
14:45.03 | |pez| | People should understand that boring webpage are... boring. |
14:45.15 | |pez| | and then try to avoid making boring webpages. |
14:45.36 | Cide | yeah, but don't confuse boring and cluttery/'too flashy' :P |
14:45.55 | Shirik | actually, doesn't really make sense for either of them |
14:45.59 | Shirik | how did you come to that conclusion? |
14:46.07 | Cide | why not? |
14:46.11 | Lopeppeppy | I've got a lot of all of those, Cide and |pez|. My eyes bleed sometimes. |
14:46.41 | Cide | edge-to-edge collision, the collision normal is the normal of the colliding surface |
14:46.44 | Shirik | Well I guess it depends on how you define |
14:46.55 | |pez| | this is suppsedly a norwegian webdeveloper http://arne.no/ |
14:46.55 | Shirik | oh so you're ignoring the rotation for now? |
14:47.02 | Cide | no |
14:48.16 | Shirik | okay well in any case, for object 2 I can see, by your definition, that being the collision normal |
14:48.17 | Cide | you get rotation if the vector from the center of the object to the point of collision isn't along the collision normal |
14:48.23 | Shirik | For object 1 should it not be to the left? |
14:48.24 | Cide | right.. it works either way |
14:48.34 | Shirik | er, right |
14:48.39 | Cide | um |
14:48.53 | |pez| | I quite like the design I found for my blog, even though it's horribly small in every way XD http://slacktitude.net/ |
14:48.56 | Cide | I haven't found anything about separate collision normals |
14:49.39 | Shirik | well are they both moving? |
14:49.57 | Cide | yes |
14:50.06 | Lopeppeppy | Bigger might be easier to read, |pez|. And bring in some colors! *laugh* |
14:50.07 | Shirik | Then you have two sets of momentum to consider |
14:50.13 | Lopeppeppy | Okay, must go teach the sheeple. Toodles. |
14:50.15 | *** part/#wowi-lounge Lopeppeppy (n=Lopeppep@141.222.29.63) |
14:50.30 | Shirik | The momentum from object A being passed to object B, and vice versa |
14:50.31 | Cide | Shirik: right, but the impulse depends only on the two masses, doesn't it? |
14:50.56 | Cide | err, no |
14:51.01 | Cide | relative normal velocity is taken into account as well |
14:51.06 | Shirik | right |
14:51.16 | Shirik | In a fully elastic collision, p1 and p2 swap |
14:51.23 | Shirik | and p=mv |
14:51.48 | Cide | well, let's see if that happens |
14:51.55 | Cide | pre-collision, we have these parameters |
14:52.09 | Cide | (let object a = object 1, b = 2) |
14:53.50 | Cide | v1 = (-0.497, -17.762), w1 = 0.194 (rad/s), m1 = 1.0 |
14:54.06 | Cide | I1 = 66.667 |
14:54.14 | Shirik | god I should take this to the EP or AE guys >.> |
14:54.19 | Shirik | They could probably do this in a heartbeat |
14:54.21 | Cide | go for it! |
14:54.35 | Shirik | I need all the data first! |
14:54.55 | Shirik | Still I should be able to do this |
14:54.58 | Shirik | this is PS150 stuff |
14:55.30 | Shirik | Though people who took dynamics would surely understand it better |
14:55.33 | Cide | v2 = (0.0, -2.190), w2 = 0.000 (rad/s), m2 = 1000.000, I2 = 66666.667 |
14:55.36 | Shirik | and I didn't |
14:55.41 | Cide | yeah, that'd be my guess too |
14:55.48 | Cide | I mean, most of it works just fine except for this case |
14:55.52 | Cide | and I can't figure out why |
14:56.03 | Cide | need any more data? :P |
14:57.10 | Shirik | something just hit my head |
14:57.12 | Shirik | like really hard |
14:57.20 | Cide | an object? |
14:57.37 | Cide | did it swap momentum with your head? |
14:58.35 | Shirik | nm I was misunderstanding something for a second |
14:58.48 | Shirik | for a second I thought they WERE supposed to go through each other |
14:58.53 | Cide | velocity of the point of collision for obj1 is set to (1.464, -19.679) |
14:58.57 | Cide | no :P |
14:59.15 | Cide | for obj2, (0.004, -2.186) |
14:59.22 | Bela|work | zomg, I got warped to #physics-lounge |
14:59.26 | Cide | yes! |
14:59.31 | Shirik | Actually, I'm seeing it again Cide |
14:59.42 | Shirik | I think they might be o.o But I'll have to ask the AE/EP guys |
14:59.44 | Cide | seeing what? |
14:59.44 | Shirik | they'll no for sure |
14:59.50 | Shirik | that they should go through each other |
14:59.56 | Shirik | except that shouldn't be allowed, but they would if they could |
14:59.58 | Cide | that's an interesting observation |
15:00.12 | Shirik | The angular velocity of object 1 plays with things |
15:00.25 | Shirik | even though it's pretty minimal |
15:00.33 | Cide | do you want their positions too? |
15:00.37 | Shirik | lua> 0.194 * 360 / pi / 2 |
15:00.38 | lua_bot | Shirik: [string "return 0.194 * 360 / pi / 2"]:1: attempt to perform arithmetic on global 'pi' (a nil value) |
15:00.38 | Cide | I don't think I gave you those |
15:00.43 | Shirik | lua> 0.194 * 360 / math.pi / 2 |
15:00.43 | lua_bot | Shirik: 11.115381225538 |
15:00.47 | Shirik | Oh it's not the same one as before? |
15:00.50 | Cide | but I don't know if it matters much |
15:00.54 | Cide | hm? |
15:01.11 | Cide | oh, yeah I did |
15:01.13 | Shirik | (09:39:31) (+Cide) object 1's axis ((9.945, -229.623), (-10.054, -229.775)) collides with object 2's axis ((-10.000, -229.823), (10.000, -229.824)) |
15:01.13 | Cide | I gave you the axises |
15:01.25 | Shizen | Shirik o/ |
15:01.29 | Cide | just not the positions of the CM's, but that doesn't matter |
15:01.31 | Shirik | o hai |
15:01.31 | Shizen | how's your... uh... breadboard ;P |
15:01.53 | Shirik | We finalized the design, finally can get away from that crap and make a PCB |
15:01.54 | malreth | Bela|work: The problem I find with #physics-lounge is when I have the time to log in, I just don't have the energy to follow along and when I have the energy and feel up to it, I just can't get the time... |
15:02.05 | malreth | or was it position... |
15:02.13 | malreth | wait, was I talking about sex instead? |
15:02.19 | Shizen | no more mishap, Shirik ? |
15:02.23 | Shirik | nop |
15:02.28 | Bela|work | haha |
15:02.30 | Cide | malreth: don't think so |
15:02.30 | Shizen | so you just said 'screw it' ? |
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15:02.50 | Shirik | nope found the problem |
15:02.55 | Cide | you sure? :P |
15:03.04 | Shirik | no, found MY problem |
15:03.04 | Shizen | oh so no more mishap |
15:03.09 | Cide | oh, you fucker |
15:03.10 | Shizen | what was the problem :o |
15:03.19 | Shizen | Cide : hardehar |
15:03.33 | Shirik | The capacitors weren't physically close enough to the device which they were supposed to be maintaining the power level for |
15:03.37 | Shirik | sounds stupid, but that's what it was |
15:03.45 | Shizen | ...wha ? |
15:04.17 | Shizen | so let me guess, a board capacitance screwed up the design... heh |
15:04.37 | Shirik | I called sharp and asked them, and they said "we recommend a 10uF capacitor from Vcc to ground to fix this problem" and I said we already did this and they said "The capacitor has to be physically near the sensor for it to work" so we did that |
15:04.39 | Shirik | and it worked... |
15:04.57 | Shizen | wowza... |
15:05.01 | Shizen | so it WAS the sensor |
15:05.06 | Shizen | remind me never to buy Sharp's |
15:05.15 | Shirik | The sensors have a sudden drop in resistance when they perform their reading |
15:05.25 | Shirik | The sensor by itself expects that and doesn't have a problem |
15:05.31 | Shirik | but the OTHER sensors that were on the same line didn't |
15:05.34 | Shizen | hmmm |
15:05.39 | Shizen | yes, crosstalks >_> |
15:05.44 | Shizen | don't you hate those heh |
15:05.51 | Shizen | which is why I make my sensors manually >_> |
15:06.31 | Shizen | you would usually have either a 'ripple' or a 'spike' on sensor-type components |
15:06.57 | Shizen | apparently that one Sharp made doesn't correct their 'next of kin' own feedback real well |
15:07.11 | Shirik | it's a stupid design |
15:07.20 | Shizen | again, remind me not to get one from sharp :P |
15:07.21 | Shirik | it has a 520 ohm resistance that suddenly drops to 10 periodically |
15:07.27 | Shizen | though it's kinda moot since I make my own >_> |
15:07.36 | Shizen | 520 ? |
15:07.41 | Shizen | on an IR sensor ? |
15:08.48 | Cide | relative velocity (1.460, -17.143) (correct based on velocities of the points of collision) |
15:09.53 | Cide | relative normal velocity -349.85, making the impulse 699.712/985.438, or 0.710 |
15:10.15 | Cide | seems awfully low? |
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15:11.37 | Shizen | o.O |
15:11.59 | Shizen | we're talking about Impulse as per v1m1 - v2m2 / t ? |
15:12.05 | Corrodias | according to the tech that just arrived, the local AT&T office ran an update at the end of last week on the "provisioning", which seems to be related to bandwidth allotments, that messed up the DSL of the west half of the city. |
15:12.21 | ralfWORK | gg AT&T |
15:12.37 | Shizen | well a 0.710 N impulse isn't anything more than a tap on the back, imo |
15:12.46 | Shirik | that is extremely low Cide |
15:12.52 | Cide | right |
15:12.57 | *** join/#wowi-lounge Kaso (n=Kaso@resnet03.nat.lancs.ac.uk) |
15:13.07 | Cide | and object 1 is rotating counter-clockwise (positive w), and object 2 clockwise (negative w) |
15:13.09 | Shirik | the impulse shouldn't be anything more than.. like a millisecond |
15:13.19 | Shizen | hrmmm |
15:13.28 | Shizen | don't you hate when you can't type greek letter |
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15:13.31 | Shizen | that's omega there, right ? |
15:13.35 | Shirik | yes |
15:13.38 | Shizen | ok |
15:13.46 | Shirik | uh |
15:13.49 | Shirik | that's not what you told me before Cide |
15:13.58 | Shizen | ω |
15:14.00 | Shizen | woot |
15:14.07 | Shizen | for anyone who can see that, I just typed greek Omega ! |
15:14.20 | Cide | Shirik: it's not? |
15:14.35 | Cide | <PROTECTED> |
15:14.39 | Shirik | (09:55:11) (+Cide) v2 = (0.0, -2.190), w2 = 0.000 (rad/s), m2 = 1000.000, I2 = 66666.667 |
15:14.40 | Cide | actually, you're right |
15:15.02 | Cide | w2 = -0.0003718267820304428 |
15:15.06 | Cide | rounded off to 0.000 :P |
15:15.14 | Shirik | lol |
15:15.15 | Shizen | that's real slow :o |
15:15.19 | Cide | yep |
15:15.24 | Shizen | like |
15:15.24 | Cide | negligible I'm sure |
15:15.27 | Shirik | I don't think it's worth saying that's rotating counter clockwise |
15:15.28 | Shizen | slower-than-a-turtle-slow |
15:15.30 | Cide | and it's negative so they should just collide faster? |
15:15.41 | Cide | Shirik: well, it is! |
15:15.52 | Cide | if you're a mathematician, it definitely is |
15:16.03 | Shizen | well |
15:16.04 | Shirik | mathematicians suck anyway |
15:16.15 | Shirik | screw them AND their "i" |
15:16.19 | Cide | still, it doesn't contribute to the low impulse |
15:16.31 | Shizen | you'll get a vastly different result depending on the direction of the rotation |
15:16.44 | Shizen | it matters to us EE too, so shut :3 |
15:17.24 | Corrodias | numbers smaller than 0.01 are NEVER useful. |
15:17.33 | Shizen | ...yes they are |
15:17.40 | Corrodias | it's true look it up lol |
15:17.45 | Corrodias | also nerf nelfs |
15:17.47 | Shizen | we even go as deep as 6 points sometime |
15:17.47 | Cide | oh |
15:17.51 | Shirik | Shizen: No :P |
15:17.54 | Shirik | EE = "j" |
15:17.58 | Shizen | errr |
15:18.03 | Corrodias | yeah, i'm just joking around |
15:18.05 | Shirik | The correct way of writing it |
15:18.05 | Shizen | I was talking about the ω direction |
15:18.07 | Cide | ok so the collision normal isn't normalized |
15:18.07 | Shirik | oh |
15:18.12 | Shizen | not the 'i' 'j' one |
15:18.18 | Shirik | Oh the .01? |
15:18.26 | Cide | this is cancelled in all the calculations so it doesn't matter |
15:18.35 | Shizen | Cide : mind repeating ? |
15:18.39 | Shirik | Yeah Corrodias, I typically work with numbers around .0001 - .01 |
15:18.40 | Shizen | whatever it was that yo asked, lol |
15:18.49 | Cide | I didn't ask anything, I'm trying to fix a bug :P |
15:18.53 | Shizen | ah |
15:18.55 | Shirik | So :P |
15:19.01 | Cide | but it means that the real impulse is ~20x the number I gave you |
15:19.02 | Shizen | well I can't fix your bug unless I know what it is :P |
15:19.05 | Shirik | Oh, I used a 47 picofarad capacitor the other day! |
15:19.07 | Shirik | What is that |
15:19.13 | Shirik | .000000047 ? |
15:19.23 | Cide | pico is 10^-12? |
15:19.25 | Corrodias | boy, that doesn't hold much |
15:19.29 | Shirik | I think that's nano |
15:19.29 | Shizen | x10^-6 iirc |
15:19.32 | Shizen | eh, -12 ? |
15:19.34 | Cide | ya |
15:19.35 | Cide | 12 |
15:19.36 | Shizen | lesse.... |
15:19.39 | Cide | nano is 9 |
15:19.47 | Shizen | from Farad, micro, nano, pico |
15:19.52 | Cide | 10−12 pico- |
15:19.53 | Shirik | ok |
15:19.55 | Shizen | -3,-6,-9 |
15:19.55 | Cide | 10−9 nano- |
15:20.00 | Shirik | .000000000047 |
15:20.01 | Shizen | errrr |
15:20.06 | Shirik | I thought pico comes before nano |
15:20.11 | Cide | nope |
15:20.13 | Shizen | nano first, if you're counting from above |
15:20.23 | Cide | atto anyone? |
15:20.24 | Shizen | pico's the smallest unit on capicitance |
15:20.28 | Shirik | Yeah |
15:20.33 | Shizen | *capacitance |
15:20.35 | Shizen | gawd... |
15:20.38 | Shizen | I need some coffee :P |
15:20.41 | Corrodias | i bet my eye has a higher charge right now |
15:20.47 | Cide | ok so, the real impulse is 0.7*20, or 14 |
15:20.52 | Shizen | cha...what ? |
15:20.57 | Shizen | we were not talking about charge :P |
15:21.07 | Corrodias | we were now. |
15:21.12 | Cide | oh snap. |
15:21.14 | Shizen | shush shush |
15:21.14 | Corrodias | because i have made it so. |
15:21.17 | Shirik | and a 106J capacitor should be 10 * 10^6 = 10000000pF +/- 5%, isnt' that microfarads |
15:21.23 | Shirik | crap, that does mean pico = -12 |
15:21.26 | Shizen | someone banish Corrodias :P |
15:21.45 | Shizen | mmm |
15:21.50 | Shizen | 106s are usually nanos |
15:21.59 | Shirik | I'm so confused now |
15:22.00 | Shizen | or was that x04s |
15:22.06 | Shirik | I think that should be 04 |
15:22.16 | Shirik | er, 03 |
15:22.26 | Shizen | been a while since I messed with any unknown capacitances heh |
15:22.41 | Shizen | okay... pico IS -12 |
15:22.49 | Cide | the impulse delivered is 14, so the new velocity of obj1 is (-0.497, -3.561) |
15:22.52 | Shirik | ~pico |
15:22.53 | purl | hmm... pico is a non-free text editor. Try nano as a GPL'ed alternative, or if you insist on pico, download the source for pine from non-free, build it, and install the resulting pico_something.deb |
15:22.53 | Shizen | nano being -6, I think |
15:22.54 | Cide | so it's still going downwards |
15:22.57 | Shirik | ... |
15:22.59 | Shizen | rofl@pico |
15:23.03 | Shizen | and nano XD |
15:23.15 | Shizen | it's a very appropriate name though |
15:23.23 | Shirik | So Cide, the impulse is not enough |
15:23.25 | Shizen | they're nano-sized and pico-sized, appropriately |
15:23.28 | Cide | right, Shizen |
15:23.30 | Cide | Shirik: |
15:23.31 | Shirik | nano ftl |
15:23.32 | Cide | ^ |
15:23.39 | Shirik | vim = win |
15:24.08 | Shizen | meh |
15:24.09 | Shizen | anyway |
15:24.19 | Shirik | real programmers use vim. |
15:24.19 | Shizen | I'm so obfuscated right now |
15:24.25 | Shizen | -6 is micro, ffs >_> |
15:24.31 | Cide | Shirik: no, real commanders use C-x C-m butterfly |
15:24.31 | Corrodias | real programmers use netbeans and visual studio |
15:24.37 | Cide | DAMN IT |
15:24.39 | Shizen | .... |
15:24.43 | Cide | s/commanders/programmers/ |
15:24.46 | Shizen | someone banish him/her >_> |
15:24.59 | Shirik | hahahahahaha yesterday's xkcd = win |
15:25.04 | Shizen | oh ? |
15:25.04 | Corrodias | hah! that has diminishing re |
15:25.06 | Shizen | new xkcd ! |
15:25.06 | Shirik | My comments, sadly, look like that too |
15:25.10 | Shirik | but not as depressed |
15:25.13 | Shirik | more like I'm on crack instead |
15:25.15 | Cide | ah, I got it wrong |
15:25.20 | Cide | C-x M-c M-butterfly |
15:25.39 | Cide | Shirik: good.. that's a bit emo for my taste! |
15:25.48 | Cide | // good bye, beloved one |
15:25.56 | Cide | delete [] people; |
15:26.03 | Cide | s/one/ones/ |
15:26.59 | Cide | obj2 gets a final w2 of 0.001758 |
15:27.00 | Shizen | Epoch Fail ! |
15:27.16 | Cide | and a new linear velocity of (0.0, -2.2042) |
15:27.20 | Shizen | so anyway |
15:27.21 | Shizen | coffee !! |
15:28.15 | Cide | oh |
15:28.16 | Cide | shit |
15:28.18 | Cide | Shirik: |
15:28.35 | Cide | obj1's final angular velocity is -1.908 |
15:29.38 | Shirik | that is very wrong :P |
15:29.53 | Cide | hmm, is it? |
15:30.02 | Cide | quite fast collision right on the edge |
15:30.17 | Shirik | by objects rotating in opposite directions |
15:30.19 | Shizen | which equals to more impulse assuming short impact time |
15:30.23 | Shirik | oh I forgot, you ignored that |
15:30.27 | Shizen | BKOOM |
15:30.29 | Cide | ignored what? |
15:30.40 | Shirik | the rotational friction component |
15:31.02 | Cide | yeah, there's no tangential friction, just a rotational impulse component |
15:31.07 | Cide | equal to |
15:31.11 | Cide | obj.state.ang_velocity += radius_vector.get_left_normal() * impulse*collision_normal/obj.moment_of_inertia |
15:31.17 | Shizen | what're you writing Cide |
15:31.25 | Shizen | sounds interesting >_> |
15:31.26 | Cide | a simple physics engine |
15:31.30 | Shizen | aaah |
15:31.35 | Shizen | making an engine, are we ? |
15:31.37 | Cide | simple by Shirik's standards anyway! |
15:31.44 | Shirik | I didn't say simple |
15:31.46 | Shirik | I said stupid |
15:31.50 | Cide | "cheap" I believe was the word |
15:31.51 | Cide | :P |
15:31.53 | Shirik | cheap |
15:31.53 | Shirik | that's it |
15:32.04 | Shizen | you're both two peas in a pod |
15:32.06 | Shizen | .......... |
15:32.09 | Shizen | then again so am I >_> |
15:32.13 | sag_ich_nicht | my brain is stuck, i know the answer but i can't remember it, how do you express that something is part of something mathematically? |
15:32.26 | Shizen | subset ? |
15:32.30 | Shirik | (18:39:46) (@Shirik) Cide: elastic or inelastic? |
15:32.33 | Shirik | (18:39:57) (+Cide) elastic - fully elastic |
15:32.37 | Shirik | (18:40:05) (+Cide) no energy is lost to friction :P |
15:32.48 | Shirik | (18:42:24) (@Shirik) the resultant vector would be something off that |
15:32.48 | Shirik | (18:42:27) (+Cide) there's no tangential force |
15:32.48 | Shirik | (18:42:32) (+Cide) (simplification) |
15:32.48 | Shirik | (18:42:35) (@Shirik) .. |
15:32.48 | Shirik | (18:42:42) (@Shirik) cheap physics engine >< |
15:32.53 | Shizen | lawl |
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15:33.22 | Cide | meh, crymoar |
15:33.24 | sag_ich_nicht | (18:40:05) (+Cide) no energy is lost to friction :P <--at this point you should have already concluded that the physics engine is cheap |
15:33.36 | Shirik | <3 Cide |
15:33.43 | Shizen | so anyway |
15:34.01 | Cide | sag_ich_nicht: hey, it's in space and the objects are perfectly spherical super-lead balls |
15:34.03 | Shizen | A (U flipped clockwise, underscored) B means that A is subset of B ? |
15:34.12 | Shirik | rofl |
15:34.20 | Shizen | if that's what you were asking |
15:34.48 | Shizen | flipped counterclockwise would mean that A is the superset |
15:34.53 | Shizen | with B being the subset |
15:34.55 | sag_ich_nicht | [16:33] <+Cide> sag_ich_nicht: hey, it's in space and the objects are perfectly spherical super-lead balls <--there are still random particles in space. there is no perfect emptyness. diaf. |
15:34.59 | Shizen | gawd... sets......... |
15:35.09 | Cide | sag_ich_nicht: I never said there was :) |
15:35.11 | Shizen | awww how cute...a diaf |
15:35.18 | Cide | I simply said that air friction is negligible |
15:35.25 | Cide | well, I implied it |
15:35.37 | sag_ich_nicht | who the fuck is shizen, and why is he taking me serious |
15:35.39 | Cide | ok but seriously |
15:35.41 | clad|office | perfectraid is about to have another release, if you have things you want to see in it, please gcode them on my issues list, so I can decide what I am and aren't adding. |
15:35.52 | Cide | clad|office: /ratrevor? |
15:35.57 | clad|office | lol |
15:36.00 | sag_ich_nicht | clad|office: will the percent hack still work? :P |
15:36.07 | clad|office | i think /rarly would eb better |
15:36.13 | clad|office | sag_ich_nicht: yes, but put it in as a feature request |
15:36.15 | Cide | but /ratrevor is more awesome |
15:36.15 | clad|office | and i'll make an option |
15:36.25 | clad|office | sag_ich_nicht: thats what im' saying :P |
15:36.34 | Corrodias | i would like praid to flash pretty pink ponies on the screen when we win a fight |
15:36.44 | sag_ich_nicht | clad|office: wait what |
15:36.47 | sag_ich_nicht | wait nvm |
15:36.48 | Cide | ok so... Shirik / Shizen |
15:36.53 | Shizen | yes ? |
15:36.56 | sag_ich_nicht | link to gcode because i'm in a hurry |
15:37.02 | Shizen | we're confusing, right ? |
15:37.05 | Shizen | I read your mind there |
15:37.06 | Corrodias | code.google.com? |
15:37.13 | Cide | why does it rotate -1.9 rad/s :/ |
15:37.15 | clad|office | http://code.google.com/p/wow-perfectraid |
15:37.19 | Shizen | oh... nevermind rofl |
15:37.21 | sag_ich_nicht | thanks clad|office |
15:37.23 | Shirik | because YOU'RE DOING IT WRONG |
15:37.26 | Shizen | Cide : I don't even know why it doesn't |
15:37.31 | Shizen | because I don't even know what you're doing >_> |
15:37.31 | Shirik | Actually I dunno, but I was going to take it to the AE/EP guys |
15:37.32 | Cide | well l2p |
15:37.42 | Cide | Shirik: why are you still around? |
15:37.51 | Shirik | because I haven't left yet? |
15:37.56 | Cide | good point |
15:38.00 | Cide | why haven't you left yet? |
15:38.01 | Shirik | lol |
15:38.11 | Shirik | Because my class is in an hour |
15:38.36 | Cide | "noooooooooooooooooooo"..("o"):rep(10^6) |
15:38.53 | Shizen | meh I'm so lazy to scroll up |
15:39.00 | Shizen | what IS it are you having problem with Cide >_> |
15:39.00 | Cide | Shizen: two objects collide |
15:39.03 | Shizen | okay |
15:39.13 | Cide | see: http://www.cide.ws/media/physcrap.jpg |
15:39.27 | Cide | object A = object 1 in the data above, B = 2 |
15:40.02 | sag_ich_nicht | clad|office: http://code.google.com/p/wow-perfectraid/issues/detail?id=163 gcode wouldn't let me submit it as enhancement |
15:40.14 | Cide | they're not 100% parallel, so the point of collision is at the very left edge, basically |
15:40.24 | Cide | when they smash into each other |
15:40.39 | *** join/#wowi-lounge Nom- (n=nom@standen.id.au) |
15:40.56 | Shizen | okay soo Object A is not going toward Object B in a perfectly 0-180 straight line, no ? |
15:41.07 | Shizen | or rather 90-(-90) but anyway... |
15:41.12 | Cide | right |
15:41.27 | Cide | it has some angular velocity and the linear velocity isn't directed straight down either |
15:41.40 | Cide | (almost straight down, I don't have the numbers around) |
15:41.41 | Shirik | You know what, screw the AE/EP guys, I want to know the correct answer first |
15:41.47 | sag_ich_nicht | clad|office: SYN, i need to leave :P |
15:41.47 | Shirik | because I still think it would go through each other |
15:41.53 | Cide | Shirik: why? |
15:41.59 | Shirik | I'll plug these into ERLab |
15:42.12 | Shizen | so, we can represent it with a vectorial representation because we're assuming 3d space here, right ? |
15:42.13 | Cide | can you paste the data? xchat doesn't scroll that far up |
15:42.24 | Cide | Shizen: it's a 2D physeng |
15:42.34 | Cide | mostly because I couldn't find a good 3d renderer in python :/ |
15:42.39 | Shizen | okay, so angular velocity in a 2d space |
15:42.42 | Shizen | errr what ? |
15:42.48 | Shizen | how about Blender :o |
15:42.52 | Cide | yep, defined as a simple scalar |
15:42.52 | Shirik | I feel obligated to point out that quite often you need to do 3 dimensional vectors for 2d space |
15:43.00 | Shizen | well actually Blender uses python, rather than vice-versa |
15:43.01 | Shizen | but meh |
15:43.04 | Shirik | Just like you use 4 dimensional vectors for 3d space |
15:43.05 | Cide | Shirik: cross/dot products? |
15:43.08 | Shirik | aye |
15:43.16 | Cide | ya, but they are usually represented as the magnitude then |
15:43.21 | Shirik | yup |
15:43.21 | Cide | since they'll be (0, 0, z) |
15:43.22 | Shizen | errrr well |
15:43.27 | Shizen | magnitude != dimension |
15:43.30 | Shizen | anyway... |
15:43.49 | Shirik | but there's another thing too Cide |
15:43.55 | Shizen | basically because I don't usually find the fourth dimension :o |
15:43.56 | Shirik | not only that, that helps |
15:44.11 | Shirik | but you also do something like [x,y,z,0] x T |
15:44.15 | Shirik | where T is the transformation matrix |
15:44.23 | Shirik | for rotational stuff it helps |
15:44.24 | Cide | ya, true |
15:44.51 | Shizen | oh, nevermind me |
15:45.13 | Shizen | when I think 'four dimensional' vectors I automatically thinks of 4x4 matrices >_> |
15:45.16 | Shizen | disregard |
15:45.34 | Cide | "At least I didn't have to invent 26 dimensions to get the math to work!" "I didn't invent them. They're there!" "Yeah, in what universe?" "In all of them, that's the point!" |
15:46.14 | Shizen | so anyway as I say, magnitudes aren't "in" the vector anyway |
15:46.23 | Cide | ok |
15:46.27 | Cide | well still, it's 2d! |
15:46.44 | Shizen | so you have an angular velocity in 2D planar |
15:46.58 | art3mis | man all we need is for cidan to talk |
15:47.02 | Shizen | rofl |
15:47.07 | Cide | Shizen: yes |
15:47.09 | art3mis | and this is one confusing wall of text |
15:47.14 | Shizen | okay Cide, carry on |
15:47.24 | Shirik | My high school math teacher once talked about a course he took |
15:47.25 | Shizen | * wall of text crits art3mis for 999,999,999 damage |
15:47.27 | sag_ich_nicht | clad|office: SYN, ToS 10111000 |
15:47.33 | art3mis | pretty much yeah |
15:47.35 | Shirik | in which the professor proved there were 32 dimensions |
15:47.42 | art3mis | shirik, shizen, Cide, Cidan |
15:47.47 | Cide | Shirik: nice |
15:47.54 | Shizen | we're the quartet of confusing |
15:48.15 | art3mis | unless yer gonna mimic the voices in my head on screen, that might nt be the best nick shirik ;) |
15:48.36 | sag_ich_nicht | gah |
15:48.46 | sag_ich_nicht | RST, bye D: |
15:48.49 | Confushizen | KILL IT |
15:48.56 | Confushizen | with FIER |
15:49.08 | Confushizen | you're Confucide :o |
15:49.12 | Confusicide | meh |
15:49.13 | Confusicide | fine |
15:49.15 | Confusicide | hey |
15:49.20 | Confusicide | our names' lengths are fixed |
15:49.23 | Confushizen | oooh |
15:49.23 | Shirik | The people in #lua are going to get mad at me for changing my name |
15:49.25 | Confushizen | you're right |
15:49.28 | Confushizen | oh okay lol |
15:49.38 | Cide | :/ |
15:49.39 | Shizen | no Confuwagon :| |
15:49.43 | Cide | party crasher |
15:49.46 | Shirik | wtf |
15:49.46 | *** join/#wowi-lounge ckknight (n=ckknight@adsl-71-141-104-152.dsl.snfc21.pacbell.net) |
15:49.47 | Shirik | I left #lua |
15:49.50 | Shizen | ah |
15:49.54 | Shirik | and then you're all like "ok we'll stop" |
15:50.04 | art3mis | hah |
15:50.05 | Confusicide | nice |
15:50.07 | Confushizen | w00t |
15:50.08 | Confusicide | same length? |
15:50.09 | art3mis | they don't got yer back man! |
15:50.25 | Confushizen | yep |
15:50.46 | Confushirik | Confusicide seems like something you use to kill something |
15:50.52 | Confushizen | and Cidan can be Confuscidan |
15:50.58 | Confushizen | too bad he's not here |
15:51.01 | clad|office | sag_ich_nicht: no, it forces it to issue |
15:51.03 | clad|office | i sort it out from there |
15:51.24 | Confushizen | okay so where were we Cide |
15:51.29 | Confusicide | dunno |
15:51.33 | Confushirik | (10:51:05) -› [notice from NickServ]: Your nickname is now linked to [Shirik] |
15:51.34 | Confushirik | ehehe |
15:51.39 | Confushizen | you were saying about angular velocity ? |
15:51.42 | Confusicide | shirik should paste the data |
15:51.54 | Confushirik | shirik thinks the data is too long to paste |
15:52.09 | Confushizen | meh |
15:52.11 | Confusicide | no it isn't |
15:52.16 | Confusicide | www.pastey.net |
15:52.22 | Confushirik | also, why the hell did that guy make a copy before deleting |
15:52.34 | Confushirik | oh |
15:52.43 | Confushirik | he's deleting one element out of the linked list and then relinking the rest |
15:52.43 | Confushirik | ok |
15:53.56 | Confushirik | http://wowi.pastey.net/81800 |
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15:55.06 | Josh_Borke | cide, wtf are you doing? |
15:55.09 | Josh_Borke | just curious :-) |
15:55.17 | Confushizen | hummmm |
15:55.17 | Confusicide | fixing a phys engine bug |
15:55.18 | Josh_Borke | me thinks cide isn't here |
15:55.53 | Confushizen | okay so when you say ωa, where's the centre axis of that angular velocity ? |
15:56.19 | Confusicide | not sure what you mean. it's rotating around its center of mass |
15:56.24 | Confushizen | ah |
15:56.33 | Confushizen | a center-of-mass rotation, right |
15:56.43 | Confushizen | which means there's no need to actually calculate resulting velocity matric |
15:56.46 | Confushizen | *matrix |
15:56.47 | Josh_Borke | whoa, wtf is up with all this confu shit |
15:56.49 | Josh_Borke | you guys suck |
15:57.00 | |pez| | I need to actually scan this drawing, instead of taking a picture of it. :P - http://slacktitude.net/div/gr_norn.jpg |
15:57.01 | Confusicide | we know |
15:57.01 | Confushizen | (except for the point of impact thing in which we'd have to assume shape and whatnot) |
15:57.09 | Josh_Borke | no wonder i was confuzzled |
15:57.17 | Confushizen | woot mission accomplished |
15:58.26 | Confushizen | okay then, object A with -0.4970x - 17.7620y |
15:58.36 | Confushizen | h-mmm |
15:58.40 | Confushizen | where's my pen and paper >_> |
15:59.20 | Confushirik | Okay I have to go to class, hopefully I shall return with an answer |
15:59.21 | Confushizen | waitwaitwaitwait... what's I1 ? |
15:59.26 | Confushizen | okie Shirik |
15:59.28 | Confushirik | moment of inertia |
15:59.30 | Confushirik | not current |
15:59.30 | Confushirik | lol |
15:59.37 | Confushizen | errr no.. I mean |
15:59.41 | Confushizen | why's there an I1 and I2 ? |
15:59.44 | Confushizen | two impacts occured ? |
15:59.47 | Confusicide | no |
15:59.49 | Confusicide | 1 = object A |
15:59.56 | Confushizen | ... |
16:00.00 | Confusicide | I1 = IA, I2 = IB |
16:00.03 | Confusicide | blame shirik |
16:00.05 | Confushirik | moment of inertia doesn't have to be the same |
16:00.10 | Confushizen | 1 = object A's impact (with WHAT?) |
16:00.18 | Confushizen | oh wait |
16:00.21 | Confushizen | Innertia.... ? |
16:00.25 | Confushizen | hmmmm |
16:00.30 | Confusicide | Confushizen: hmm? |
16:00.36 | Confushirik | it's basically a property that makes it less...easy...to turn |
16:00.40 | Confushirik | to change turning, that is |
16:00.47 | Confushizen | w-ell okay |
16:00.49 | Confushirik | what a horrible definition |
16:00.53 | Confushizen | I understand you adding Innertia in |
16:00.59 | Confushirik | ~wiki moment of inertia |
16:01.11 | Confushirik | ... |
16:01.14 | *** join/#wowi-lounge Garns (n=blub@muedsl-82-207-222-195.citykom.de) |
16:01.26 | Confushirik | Purl's ~wiki is quite possibly the most useless built-in factoid ever |
16:02.00 | Lopeppeppy | It's not her fault, go edit the wiki if you don't like it! |
16:02.09 | Confushizen | well Innertia always goes against the current force |
16:02.10 | Confushirik | lol |
16:02.15 | Confushirik | take off the header from all of the pages |
16:02.19 | Confushirik | I'm sure they'll appreciate that |
16:02.28 | Fin_ | the book I've just finished talks about control of intertia a lot |
16:02.31 | Fin_ | -t |
16:03.06 | Confushirik | "The symbols I and sometimes J are usually used to refer to the moment of inertia." |
16:03.14 | Confushirik | I'm so totally using J for moment of inertia from now on |
16:03.44 | Confushizen | you're still on about i vs j eh |
16:03.49 | Confushizen | it's turning into red vs blue :P |
16:03.53 | Confushirik | slightly |
16:04.08 | Confushirik | gotta run |
16:04.38 | Confushirik|AFK | lol |
16:04.43 | Confushizen | hrmmm |
16:04.50 | Confushirik|AFK | Shirik has way too many linked niks |
16:04.53 | Confushizen | need to read more into this angular mass thing |
16:04.57 | Confushirik|AFK | 16 currently |
16:04.58 | Confushizen | okay |
16:05.04 | Confushizen | we still on Confuwagon ? |
16:05.06 | Confushizen | or do we have enough |
16:05.41 | Confusicide | ofc |
16:05.42 | Confushizen | I think I'm starting to confuse myself XD |
16:05.42 | Confushizen | so anyway |
16:06.17 | Confushizen | hmm hmmmmm |
16:06.55 | Confushizen | what are the shape of our objects, anyway ? |
16:07.02 | Confusicide | two squares |
16:07.04 | Confusicide | side 20 |
16:07.38 | Confushizen | looking at the different in mass, I'll assume difference in size, as well, yes ? |
16:08.02 | Confusicide | the objects are identical as far as size goes |
16:08.04 | Confusicide | they're both 20x20 |
16:08.10 | Confusicide | the other is just 10000x heavier |
16:08.36 | Confusicide | so that I can test many collisions (big gravitational force means they collide often) |
16:09.05 | Confushizen | hummmm yes... |
16:09.18 | Confushizen | I mean the r... |
16:09.31 | Confushizen | hypothetically anyway.... soooooo |
16:13.21 | Confusicide | I'm confuzzled |
16:13.40 | Confushizen | ergh so am I |
16:13.50 | Confushizen | I'm visualizing too many possibilities >_> |
16:14.52 | Confusicide | visualization is bad :/ |
16:14.55 | art3mis | http://www.osnews.com/images/comics/wtfm.jpg |
16:15.14 | Confushizen | like if the squares were to collide (assuming they're spinning about their axises in opposite direction) on their edges, would I be needing to count in the difference in pressure factor of large surface against small surface etc etc |
16:16.19 | Confushizen | or a what-if, of the possibility that they collide in such a way that at the moment of collision A(or B)'s sharp edge would just gliiiiiiide over the opposite object's more flat side... |
16:16.23 | Confusicide | Confushizen: simplify :P |
16:16.50 | Confushizen | h-mmm |
16:16.59 | Confusicide | perfectly elastic instantaneous rigid body collision |
16:17.05 | Confushizen | I don't think I can calculate the Angular Mass into impact calculation, yet >_> |
16:17.13 | Confushizen | perfectly...elastic ? |
16:17.14 | |pez| | I need to stop popping the zits I get. they start hurting >__> |
16:17.29 | Confusicide | Confushizen: lead balls? :P |
16:17.48 | Josh_Borke | so um, wtf is the point of all of this? |
16:17.57 | Confusicide | Josh_Borke: fixing my physics engine |
16:18.20 | Confushizen | errr |
16:18.41 | Confushizen | perfectly elastic collision of two rigid bodies, you mean |
16:18.50 | Confushizen | because elastic bodies would not cause elastic collision |
16:18.59 | Confusicide | yeah, sorry |
16:19.18 | Confushizen | okay so let me read up on those Angular masses a bit more >_> |
16:19.20 | Confusicide | depends on how you interpret my ambiguous statement, I guess :P |
16:19.30 | Josh_Borke | what are you writing a physics engine for? |
16:19.40 | Confusicide | mostly for fun |
16:19.45 | Confushizen | Cide |
16:19.46 | Confusicide | some because I have to |
16:19.53 | Confusicide | yep? |
16:19.54 | Confushizen | you interested in making game ? ;P |
16:20.00 | Confusicide | hmm? |
16:20.15 | Confushizen | I've been putting off my project(s) for years >_> |
16:20.18 | Confushizen | they're starting to gather dust |
16:20.19 | Confusicide | haha |
16:20.33 | Confusicide | I have lots of projects too :/ |
16:20.33 | Confushizen | mainly because I can't find anyone else beside myself :| |
16:20.44 | Confushizen | and "Me, Myself, and I" is just isn't going to cut it |
16:20.55 | Confusicide | get shirik to be your bitch |
16:20.59 | Confusicide | it works great |
16:20.59 | Confushizen | heh |
16:21.04 | Confushizen | anyway, I'll be back soon |
16:21.06 | Lopeppeppy | I'm a bitch, but I'm my own bitch, sorry. |
16:21.09 | otravi | I my me mine! |
16:21.10 | Confushizen | taking a break o/ |
16:21.17 | Confusicide | alright :) thanks |
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16:21.31 | Confusicide | for looking into it! |
16:31.32 | Confushizen | h-mmmm |
16:31.55 | Confusicide | I keep getting the same impulse |
16:32.06 | Confusicide | I just did it by hand and got it to be 13.9956 |
16:32.17 | Confusicide | using the data I supplied |
16:32.25 | Confusicide | which is correct, unless my debugger lies |
16:32.26 | Confushizen | well isn't that a good thing ? |
16:32.28 | Confushizen | :o |
16:32.34 | Confusicide | yes and no |
16:32.39 | Confushizen | elaborate |
16:32.46 | Confushizen | argh where's my glasses |
16:32.50 | Confusicide | since objA has a mass of 1.0 |
16:32.56 | Confusicide | the velocity change equals the impulse |
16:33.29 | Confushizen | welll yes |
16:33.48 | Confusicide | but its velocity, downwards, 17.xxx, is greater than the velocity change that the impulse induces |
16:33.49 | Confushizen | since we're assuming perfect elastic collision so m1v1+m2v1 = m1v2+m2v2 |
16:34.14 | Confusicide | so v1+m2v1 = v2+m2v2 |
16:34.18 | Confusicide | since m1 = 1.0 |
16:34.29 | Confushizen | sooo |
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16:34.52 | Confushizen | v1(1+m2)=v2(1+m2)=13.9956 |
16:35.15 | Confusicide | wait, not following |
16:35.25 | Confusicide | what's the subscript? or suffix, in this case |
16:35.27 | Confushizen | oh I'm just taking the vs out |
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16:35.32 | Confusicide | is it pre-post collision, or is it object notation? |
16:35.47 | Confusicide | err |
16:35.56 | Confushizen | easier to see, for me |
16:36.01 | Confusicide | this is confusing |
16:36.08 | Confushizen | hmmm anyway |
16:36.21 | Confusicide | oh, ok |
16:36.29 | Confushizen | all this assumption are for the impulse equation at the MOMENT of impact |
16:36.39 | Confushizen | throughout the whole event |
16:36.45 | Confushizen | you'll be pondering a LOT of stuffs |
16:36.50 | MentalPower | you know, it almost looks like you're talking to yourself :) |
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16:36.57 | Confusicide | we are, that's the point |
16:37.04 | Confushizen | such as, when it collides, where will ObjA rotates toward now, and what happens to it |
16:37.15 | Confusicide | Confushizen: ya, but that can be simplified a lot :P |
16:37.21 | Confushizen | no, it can't >_> |
16:37.34 | Confushizen | unless you want to also 'ignore' quite a lot of stuffs |
16:37.38 | Confusicide | so are you going to simulate the compression of individual atoms too? :P |
16:37.49 | Confusicide | well, the compression of the object in general, I dunno if the atoms are compressed |
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16:37.51 | Confushizen | see v1 and v2 affirm to translational linear velocity |
16:38.15 | Confusicide | *I'm* simplifying it, at least :P |
16:38.21 | Confushizen | it says zilch about what happens to the angular velocity, or how we'd calculate the angular velocity after, based on the object mass and J |
16:38.34 | Confusicide | any real-time physics simulation will |
16:38.39 | Confushizen | or the translational vector of both objects AFTER the impact |
16:39.41 | Confushizen | and hi MentalPower, confused any ? ;P |
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16:40.45 | Confushizen | also I'm not getting your statement(in the pastey) about the objects' 'axis' colliding |
16:40.50 | Confushizen | how... would the axis collide ? |
16:41.05 | Confusicide | they do if they're perfectly parallel |
16:41.07 | Confusicide | but they're not |
16:41.37 | Confusicide | so two points are colliding, yes, but due to the limitation of the engine, it says that the axises collide |
16:41.50 | Confushizen | mmmmh |
16:41.57 | Confusicide | because, 1) at the time of collision (or rather some ms before it), the axises are the closest features |
16:42.14 | Confusicide | and 2) the axises contain the closest points between the two objects |
16:42.20 | Confusicide | so the axises contain the point of collision |
16:42.20 | Confushizen | ah, you're not making a collision box check I see |
16:42.29 | Confusicide | brb |
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16:45.46 | ScytheBlade1 | kd3: yeah I saw that, just replied |
16:46.12 | Lopeppeppy | Happy Tuesday, everyone dance! |
16:46.32 | *** join/#wowi-lounge dylanm (n=dylanm@c-98-224-225-196.hsd1.mi.comcast.net) |
16:46.34 | Confushizen | happy wednesday actually, but eh |
16:47.22 | Lopeppeppy | Last I looked it was Tuesday, but you may be living in another Date Zone. This happens sometimes. |
16:47.53 | mikma | Xinhuan: ping! |
16:48.47 | Confushizen | 48 minutes into Wednesday |
16:49.43 | Lopeppeppy | Your clock is faster than mine. *grin* |
16:53.12 | Confusicide | ok... |
16:53.37 | Confushizen | I have mine tuned to GMT ntp servers |
16:53.40 | Confushizen | ...I think.... |
16:54.18 | Confusicide | Confushizen: does the result not make sense? it seems to me that two edges of objects hitting each other really fast would cause the objects to rotate 'away' from each other, and also bounce in the opposite direction... isn't that what happens? |
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16:54.36 | Confusicide | except for the fact that they don't bounce away as much as they just slow down |
16:54.38 | Confushizen | w-ell like I said |
16:54.44 | Confushizen | there's a lot to factor in |
16:54.50 | Confushizen | since I haven't really calculate it |
16:55.18 | Confushizen | object A (or B, whichever's the heavier and have higher J) could still be rotating in the same direction (but slightly slower) |
16:55.36 | Confusicide | right |
16:55.50 | Confushizen | while the one with less J having its angular velocity changed altogether (making it rotate faster in the opposite direction, or slow, also depends on a lot of factor) |
16:56.19 | Confusicide | yep, and that's what I'm seeing |
16:56.36 | Cairenn|afk | this is too funky, thanks clad|office! http://www.orschlurch.de/video/eingefrorene-grand-central-station.html |
16:56.44 | Confusicide | the whole problem, really, is that the objects aren't separating, and thus they are still colliding the next frame |
16:56.47 | Confushizen | hullo Cairenn |
16:56.56 | Confusicide | so the question is, should they still move towards each other or not? |
16:56.57 | Cairenn|afk | hey :) |
16:57.03 | Confushizen | no |
16:57.07 | Lopeppeppy | Hey |
16:57.24 | Confushizen | there's a few possibilites |
16:57.31 | Confushizen | one is, they're moving separate from each other |
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16:57.53 | Confusicide | i.e. the distance between them is increasing? (relative velocity is positive) |
16:58.22 | Confushizen | two is, they might be moving in a generally uniform direction |
16:58.30 | Confushizen | but one object WILL be moving away from the other |
16:59.00 | Confusicide | if we define 'moving towards' as 1) the distance between the objects decreases over time |
16:59.05 | Confusicide | and 'moving away' as the opposite |
16:59.35 | Confusicide | then I'm definitely seeing them moving towards each other after the collision |
16:59.49 | Confushizen | well... |
16:59.54 | Confushizen | that shouldn't happen AFTER the collision |
17:00.00 | Confusicide | well it does |
17:00.05 | Confushizen | unless... |
17:00.30 | Confushizen | unless you're coding in object gravitational equations and both the objects attains this 'gravitational' states |
17:00.40 | Confusicide | hmm? |
17:00.43 | Confushizen | in which case object A could be pulled to object B AGAIN after the impact |
17:00.49 | Confusicide | ah, no |
17:00.58 | Confushizen | okay, then in that case something is very wrong |
17:01.02 | Confusicide | this is immediately after the collision |
17:01.32 | Confusicide | the acceleration points towards the other object at all times because of gravity, but immediately after the collision they're still moving towards each other |
17:01.49 | Confushizen | h-mmm |
17:01.56 | Confushizen | so you ARE coding in gravitational equations |
17:02.02 | Confusicide | yes... |
17:02.05 | art3mis | mmm spammy math things |
17:02.16 | Confushizen | that might be what's interfering with the whole 'after impact' thing |
17:02.29 | art3mis | that as I've been told "have nothing to do with addosn or warcraft |
17:02.32 | art3mis | ;) |
17:02.35 | Confushizen | that is, your engine sees the impact as 'negligible' |
17:02.36 | Confusicide | Confushizen: can't be |
17:02.50 | Confusicide | the impact duration is negligible, i.e. calculated as instant |
17:03.05 | Confushizen | instant... |
17:03.18 | art3mis | I can't help but think you're just making a Pong game |
17:03.26 | Confusicide | that would be awesome |
17:03.38 | Confusicide | pong with angluar effects would be fun |
17:03.39 | Confushizen | assuming 'instant' means anything between 1ms to 100ms you'd have a very large impact multiplier there |
17:04.28 | Confushizen | errr... Impulse |
17:04.30 | Confushizen | grahhh |
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17:05.33 | *** mode/#wowi-lounge [+v Kody-] by ChanServ |
17:06.16 | mikma | Xinhuan: wake up dude :P |
17:06.29 | Confusicide | Confushizen: well |
17:07.26 | Confushizen | my head hurt >_> |
17:07.52 | Confusicide | mine too... |
17:08.59 | Lopeppeppy | My head hurt before Confusionus started making me think. |
17:09.02 | Confushizen | I'm gonna play WoW >_> less headache |
17:09.11 | Confushizen | lol |
17:09.27 | Confushizen | want a hug ? ;) |
17:09.49 | art3mis | from confusing shit? |
17:09.53 | art3mis | that doesn't seem very good ;P |
17:10.01 | Lopeppeppy | Of course I do! I'll be careful no to share my germs though. |
17:10.04 | Lopeppeppy | If you're lucky. :P |
17:10.06 | Confushizen | shush you art3mis |
17:10.20 | art3mis | I think he'd be luckier to sharethe germs ;P |
17:10.22 | Confushizen | don't worry, us Confuwagon people are immune from germs |
17:10.36 | art3mis | or at least try sharing them |
17:10.47 | Confushizen | I can use some gems though ;P |
17:10.47 | art3mis | but I think you made me sick peppy |
17:10.58 | Confushizen | preferably one with AP/Crit strike rating |
17:10.59 | Confusicide | heh, I found another example which might have some easier-to-use numbers |
17:11.04 | art3mis | my throats raw, back hurts and I'm cold and shivery |
17:11.21 | Confushizen | Cide : get back to me on that when my head hurts less ;P |
17:11.34 | art3mis | on a plus side I have hot cocoa and warm comfy robe |
17:11.36 | Confusicide | pussy, I've had my head hurting for days now :P |
17:11.40 | Confushizen | (or maybe Shirik would bring you back some solutions) |
17:11.56 | Lopeppeppy | art3mis, I only have a sinus cold. All in my head. Without cocoa or a bathrobe. I'm at work. Wimp. |
17:12.09 | art3mis | I work for my self ;P |
17:12.19 | Confusicide | translation: unemployed |
17:12.20 | art3mis | and I ahve nothing to do today so it's all good ;P |
17:12.30 | art3mis | nope actually have clietns and an office an everything |
17:12.47 | Confusicide | translation: delusional |
17:13.06 | art3mis | one of the cliets pays for my awesome 30/5 home business cable ;) |
17:13.24 | Confusicide | I have 100/10, try again! |
17:13.32 | Lopeppeppy | I just want one to pay for my Dayquil! |
17:13.33 | art3mis | which appeearantly is oodles ebtter than my shit shared 768Kb dsl ;P |
17:13.46 | art3mis | at the office |
17:15.57 | sag_ich_nicht | AnduinLothar ping |
17:16.09 | AnduinLothar | no, i haven't |
17:16.24 | sag_ich_nicht | okay |
17:16.31 | sag_ich_nicht | just asking because i saw the new commits :P |
17:17.04 | AnduinLothar | commit is for DamageMeters |
17:17.34 | sag_ich_nicht | i know |
17:25.55 | zenzelezz | anyone had a look at WoWDB yet? So far it looks pretty sweet |
17:27.13 | art3mis | by sweet you mean a direct cloen of wowhead? |
17:27.48 | Hjalte | art3mis: I thought so too when looking at it. I don't really see the advantage of it, yet. |
17:28.19 | |pez| | it looks pretty? |
17:28.21 | zenzelezz | art3mis: they do much the same, but I found WoWDB nice in a few ways, like finding reputation quests |
17:28.51 | Lopeppeppy | In the end, there are only so many ways to package milk. People will drink from whatever bottle they like the look of, but it's still milk. |
17:29.20 | ScytheBlade1 | lol @ the netsplit owning *just* Antiarc |
17:29.23 | art3mis | Hjalte: the advantage is we can bitch directly at the staff |
17:29.33 | art3mis | that alone makes it totally worthwhile ;P |
17:30.05 | *** join/#wowi-lounge bindi (n=indigo@d54C68DC5.access.telenet.be) |
17:30.49 | *** join/#wowi-lounge ckknight_ (n=ckknight@adsl-71-141-104-152.dsl.snfc21.pacbell.net) |
17:31.23 | Kirkburn | Btw, anyone who wants a newsfeed channel for wow (and some general gaming) stuff, Dotted has set up a channel called #newsspam ... you're welcome to idle. (We use the bot on #wowwiki) |
17:31.23 | art3mis | wonder if clad will change to curse over wowhead for lightheaded |
17:31.38 | art3mis | Kirkburn: neat |
17:31.42 | Confusicide | why should he? |
17:31.47 | Dotted | OMG SPAM Kirkburn BAN |
17:31.51 | Kirkburn | lulz |
17:31.55 | Dotted | oh wait... |
17:31.56 | art3mis | Confusicide: I dunno cuz IGN is the debil? |
17:32.04 | Confusicide | I don't think he cares |
17:32.42 | Cairenn | what does IGN have to do with anything? |
17:32.48 | Confusicide | that thing is way overdramatized imo |
17:33.36 | art3mis | Cairenn: I dunno I just like o throw that out every oce in a while |
17:33.44 | Lopeppeppy | Drama is the debbil, IMO |
17:34.05 | Cairenn | I'm just trying to figure out the connection between IGN and wowhead |
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17:34.43 | art3mis | Cairenn: when I can't remember a parent corp I use ign and associate it withthe debil |
17:35.08 | Cairenn | http://www.ign.com/ |
17:35.16 | Lopeppeppy | art3mis is just randomly breeding drama llamas all over the place, eeek. |
17:35.16 | zenzelezz | isn't IGE and IGN very different things? Or whatever the first one is |
17:35.28 | art3mis | oh ige |
17:35.42 | art3mis | heh still ign is the debil ;P |
17:35.49 | zenzelezz | aye |
17:36.12 | art3mis | but they give me godmode codes for bloodrayne so I can listento her moan while she feeds mroe often ;P{ |
17:36.27 | Lopeppeppy | Um... yeah, how about them mets. |
17:36.27 | ralfWORK | art3mis: I do love that game :( |
17:36.29 | art3mis | Lopeppeppy: go with what yer good at I suppose ;P |
17:36.40 | art3mis | every male and most lesbians do ralf |
17:36.42 | ralfWORK | she was so frickin hot |
17:36.52 | art3mis | the chick who does her voice is a cutie too |
17:36.56 | *** join/#wowi-lounge Gryphen (n=gryphon@71.216.187.10) |
17:37.02 | ralfWORK | the way I play it she's basically dryhumping everything she ran into |
17:37.03 | art3mis | shes the main voice and line producer of shin chan btw |
17:37.15 | ralfWORK | art3mis: oh? hmm... pics? |
17:37.22 | art3mis | laura bailey is her name |
17:38.01 | ralfWORK | k |
17:38.13 | art3mis | http://www.mygamer.com/interviews_images/28Mistermostyn.bmp |
17:39.52 | ralfWORK | oh yea she's not bad |
17:42.10 | art3mis | if she does the bloodrayne voice all the time mmmmmmmmmmmmmmm |
17:43.32 | ralfWORK | if I had a chance to meet her |
17:43.41 | ralfWORK | I'd have a hard time not having her make that voice :P |
17:44.21 | art3mis | heh |
17:44.29 | art3mis | can you purr just once or twice? |
17:44.33 | art3mis | pleeeeeeeeeeeeeeeeeeeeeezzzzz |
17:44.36 | art3mis | heh |
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17:45.43 | Lopeppeppy | Poor lady, so typecast! |
17:46.02 | ralfWORK | rofl |
17:46.14 | zenzelezz | (bool)Rayne |
17:47.09 | art3mis | Lopeppeppy: oly by people that love blood rayne ;P |
17:47.19 | art3mis | shes also done quite a few voices for DBZ |
17:47.28 | art3mis | and really |
17:47.47 | art3mis | if yer gonna be type cast a sexy leather wearing vampieress would be the perfect one ;P |
17:49.12 | Lopeppeppy | Nah. A pretty baker with a dagger under her apron, that's me. |
17:49.57 | Confushizen | http://www.wowinsider.com/2007/12/28/just-one-more/ |
17:49.59 | Confushizen | voice of wisdom :P |
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17:50.45 | art3mis | do you work below a barber by chance? |
17:51.26 | Lopeppeppy | Efficient and appropriate as always. *grin* |
17:54.17 | ralfWORK | Confushizen: heh. not bad. |
17:54.31 | *** join/#wowi-lounge Shirik|Ecole (n=shirik@155.31.170.59) |
17:54.31 | *** mode/#wowi-lounge [+o Shirik|Ecole] by ChanServ |
18:02.13 | *** join/#wowi-lounge Antiarc (n=Antiarc@wsip-70-184-82-98.ph.ph.cox.net) |
18:05.51 | Shirik|Ecole | so quiet... |
18:05.54 | ralfWORK | yea |
18:09.11 | Lopeppeppy | What, you want I should scream and run in circles? |
18:09.29 | Shirik|Ecole | yes |
18:09.46 | Lopeppeppy | I don't have the energy, dear. You go ahead, I'll take pictures. |
18:09.52 | *** join/#wowi-lounge Lunessa (n=Lunessa@129.7.93.92) |
18:12.28 | *** join/#wowi-lounge GofG (n=Gofg@cpe-069-134-155-140.nc.res.rr.com) |
18:14.08 | Lopeppeppy | Oh, gods, to catch them or not to catch them!? |
18:15.31 | Lunessa | catching beads has an implied return. *wink* |
18:16.05 | Lopeppeppy | I know, gah! *laugh* |
18:16.54 | Shirik|Ecole | ~mardigras |
18:17.02 | Shirik|Ecole | purl, you fail |
18:17.02 | purl | ACTION slaps you for calling her a failure. |
18:17.22 | GofG | So I joined a private server |
18:17.27 | GofG | not for the purpose of actually playing on it |
18:17.30 | GofG | but to theorycraft it |
18:17.40 | ralfWORK | boo to private servers |
18:17.41 | GofG | and see if their spell coefficients were blizzlike |
18:17.48 | GofG | and test out bugs |
18:17.52 | GofG | because I find that fun |
18:18.09 | GofG | but I found that SB R12 has the same spell coefficient as R11 |
18:18.14 | GofG | and that struck me as odd |
18:18.18 | ralfWORK | oh? |
18:18.27 | GofG | so I went to look to see what R11 coefficients were supposed to be |
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18:18.31 | GofG | and for the life of me |
18:18.31 | GofG | I CANNOT FIND THEM |
18:18.40 | GofG | Someone tell me what SB R11 spell damage coefficient is. |
18:19.09 | GofG | :/ |
18:19.12 | ralfWORK | lol |
18:19.53 | Shirik|Ecole | soul ballad? |
18:20.01 | GofG | :( |
18:20.39 | Shirik|Ecole | Also GofG, I hope this is the only time I tell you this |
18:20.51 | Shirik|Ecole | we don't talk about private servers here |
18:20.59 | GofG | Aye, sorry. |
18:21.02 | GofG | It was the lead-up to my question. |
18:22.03 | GofG | Sigh.. i'll go google some more. |
18:23.18 | Lunessa | http://en.wikipedia.org/wiki/Mardi_Gras |
18:24.34 | Lunessa | *waves* |
18:24.59 | art3mis | GofG to be honest depending on the server you picked you'd get roughly the same values |
18:25.04 | art3mis | but they wouldnt be 100% |
18:25.15 | GofG | Right, but the problem that i'm having |
18:25.26 | GofG | is that I don't know what retail shadowbolt R11 coefficients are. |
18:25.40 | GofG | I was under the impression it was around 76% |
18:25.49 | GofG | but I got numbers more like 114% |
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18:26.01 | GofG | which makes R11 imba and a much better choice than R12 |
18:26.24 | GofG | brb |
18:26.25 | art3mis | you could ask wikiface |
18:26.29 | art3mis | he may know |
18:26.48 | art3mis | kd |
18:27.36 | art3mis | however I suppsoe you could get an mpq editor and check the tabled values of sboltr11 |
18:27.45 | art3mis | tha would give you a much better idear ;P |
18:32.07 | *** join/#wowi-lounge kadrahil_ (n=kad@97.81.50.96) |
18:40.44 | *** join/#wowi-lounge Shirik\Ecole (n=shirik@155.31.170.59) |
18:41.22 | *** mode/#wowi-lounge [+o Shirik|Ecole] by ChanServ |
18:41.31 | Lunessa | http://www.penny-arcade.com/comic |
18:41.43 | Shirik|Ecole | is that where we get to see you running around in circles? |
18:42.06 | Shirik|Ecole | oh you weren't here for that nm >< |
18:42.13 | Lunessa | Help me Noah Webster, You're my only hope. |
18:42.44 | Shirik|Ecole | rofl |
18:42.54 | ScytheBlade1 | Unrelated news, it seems that I know some serious geeks. http://photos-b.ak.facebook.com/photos-ak-sctm/v185/198/122/29006783/n29006783_31048261_2746.jpg |
18:44.06 | Confushizen | awww |
18:44.10 | Confushizen | no more Confuwagon |
18:44.20 | Shirik|Ecole | wrong computer, sorry |
18:44.26 | Shirik|Ecole | Confushirik|AFK is still up there |
18:44.27 | Shizen | oh right :o |
18:45.12 | Shirik|Ecole | =P |
18:45.16 | Shirik|Ecole | you just made me spill my drink |
18:45.17 | Shirik|Ecole | damn it |
18:45.32 | Shirik|Ecole | funny thing is it was spilled /into/ the basket of napkins |
18:46.14 | ralfWORK | ScytheBlade1: that's... pretty geek |
18:46.43 | Shirik|Ecole | ahahaha |
18:46.44 | Shirik|Ecole | awesome |
18:46.57 | Shirik|Ecole | If I ever got a tattoo that's probably how it would turn out |
18:47.02 | Shirik|Ecole | except |
18:47.06 | Shirik|Ecole | HE WROTE AN "i" !!! |
18:47.10 | Shirik|Ecole | he is not a true geek, only a fake one |
18:47.13 | Confushizen | OMG |
18:47.17 | Confushizen | DEATH TO 'i' !! |
18:47.32 | Confushizen | (except in vectorials) |
18:47.36 | Confushizen | ijkl, any ? |
18:47.49 | Shirik|Ecole | and in current-time systems |
18:47.53 | Shirik|Ecole | i(t) |
18:48.13 | Confushizen | ah... yes |
18:48.25 | Shirik|Ecole | but not e^pi*i!! |
18:48.31 | ScytheBlade1 | Yeah, I know him in real life too |
18:48.34 | Shirik|Ecole | python agrees sqrt(-1) == j |
18:48.36 | Confushizen | don't let's forget about current-time (t) i(t) |
18:48.41 | ScytheBlade1 | Like I've seen him in classes and he wrote for my high school paper |
18:48.42 | Shirik|Ecole | ISn't that right Confusicide |
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18:49.02 | Shirik|Ecole | how do you print something in python? |
18:49.08 | Confushizen | I think Confusicide just took a headsmash to figure out his elastic collision rigid bodies |
18:49.29 | Confushizen | and I just stayed my hand from the aforementioned problem :| |
18:49.44 | Confushizen | me, backs away from physics equation.... |
18:49.56 | Confushizen | so !possible, but it's true :( |
18:50.09 | Shirik|Ecole | ok, python is just plain wrong |
18:50.21 | Shirik|Ecole | $ python |
18:50.22 | Shirik|Ecole | Python 2.5.1 (r251:54863, May 18 2007, 16:56:43) |
18:50.22 | Shirik|Ecole | [GCC 3.4.4 (cygming special, gdc 0.12, using dmd 0.125)] on cygwin |
18:50.22 | Shirik|Ecole | Type "help", "copyright", "credits" or "license" for more information. |
18:50.23 | Shirik|Ecole | >>> print((-1)**(1/2)) |
18:50.25 | Shirik|Ecole | 1 |
18:50.27 | Shirik|Ecole | wtf? |
18:50.29 | Shirik|Ecole | lol shut up Cide |
18:50.31 | Shirik|Ecole | that was not for you |
18:50.37 | Shirik|Ecole | (13:50:21) -› [notice from Confusicide]: [string "print((-1)**(1/2))"]:1: unexpected symbol near '*' |
18:50.58 | Confushizen | that double ** is 'power to' right ? |
18:51.06 | Shirik|Ecole | supposedly |
18:51.19 | Confushizen | soooo |
18:51.21 | ralfWORK | thought ^^ was as well right? |
18:51.24 | Confushizen | that would be so 'j' there |
18:51.28 | ralfWORK | oh sorry you're talking about a specific languge |
18:51.31 | ralfWORK | ignore meh |
18:51.37 | Shirik|Ecole | yes... and python agrees it's "j" except... |
18:51.40 | Shirik|Ecole | it said 1 for some reason |
18:51.44 | Confushizen | heh |
18:51.45 | Shirik|Ecole | I don't know enough about python to know why |
18:52.00 | Confushizen | maybe in the way it handles ** inside print() scope ? |
18:52.21 | Confushizen | >>> print((-1)^(1/2)) |
18:52.21 | Confusicide | Confushizen: -1.#IND |
18:52.28 | Confushizen | woot :o guess that's not it |
18:52.38 | Shirik|Ecole | Lua doesn't bother to care about complex numbers :P |
18:52.43 | Confushizen | oh... |
18:52.47 | ralfWORK | lol |
18:52.49 | Shirik|Ecole | rather, IEEE notation doesn't have a way to represent it |
18:52.55 | Confushizen | j ! |
18:52.59 | Confushizen | *ahem* |
18:52.59 | Shirik|Ecole | and lua_Number is defined as double in the most frequent form |
18:53.11 | Confushizen | h-mmm |
18:53.16 | Confushizen | point being |
18:53.21 | Confushizen | they're not in 'number scope' yes ? |
18:53.25 | Shirik|Ecole | there is no way to represent j in a double |
18:53.45 | |Pixel| | you'd need to basically create your own class for complexes :P |
18:53.49 | Confushizen | yeah |
18:53.54 | Confushizen | they're just that complex :D |
18:53.56 | Shirik|Ecole | oh |
18:54.00 | Shirik|Ecole | so I have to do "import math;" |
18:54.02 | Shirik|Ecole | win! |
18:54.05 | |Pixel| | errr |
18:54.06 | Confushizen | ! |
18:54.07 | |Pixel| | maybe not |
18:54.08 | |Pixel| | ;) |
18:54.13 | Confushizen | >>> print((-1)**(1/2)) |
18:54.32 | Shirik|Ecole | >>> math.sqrt(-1) |
18:54.32 | Shirik|Ecole | Traceback (most recent call last): |
18:54.32 | Shirik|Ecole | File "<stdin>", line 1, in <module> |
18:54.33 | Shirik|Ecole | ValueError: math domain error |
18:54.33 | Confusicide | Shirik|Ecole: -1.#IND |
18:54.36 | Shirik|Ecole | SHUT UP CIDE |
18:54.37 | Shirik|Ecole | lol |
18:54.50 | Shirik|Ecole | So now I know why Cide chose >>> |
18:54.53 | Confushizen | haha |
18:55.17 | Confushizen | Cide doesn't reply to me :( |
18:55.21 | Confushizen | I'm greatly saddened |
18:55.49 | Confushizen | anyway, about that rigid bodies elastic collision |
18:55.55 | Confushizen | you got 'expert' opinion on it ? |
18:56.27 | Confushizen | my head's crashing over the vast possibilities of events that might occur before, during, and after the impact >_> |
18:56.40 | *** join/#wowi-lounge dylanm (n=dylanm@c-98-224-225-196.hsd1.mi.comcast.net) |
18:56.41 | Shirik|Ecole | lol this is stupid |
18:56.44 | Shirik|Ecole | in python |
18:56.47 | Confushizen | especially since Cide mentioned "gravity is what's pulling the two objects toward each other" |
18:56.54 | Shirik|Ecole | to get a complex square root, you have to initially use complex notation |
18:56.56 | Shirik|Ecole | even though it's "0j" |
18:56.58 | Confushizen | (i.e. he coded gravity in) |
18:57.41 | zenzelezz | http://www.ctrlaltdel-online.com/comic.php lol |
18:57.43 | Confushizen | ah, so they cannot answer in complex notation for simple computational equations that WOULD result in complex notation ? |
18:58.15 | Shirik|Ecole | apparently |
18:58.20 | Shirik|Ecole | actually I'm still having trouble |
18:58.23 | Shirik|Ecole | but this document says I shouldn't be |
18:58.49 | Confushizen | lol zenz |
18:59.01 | Shirik|Ecole | >>> print((-1+0j)**0.5) |
18:59.01 | Shirik|Ecole | (6.12323399574e-17+1j) |
18:59.06 | Confushizen | reminds me of the one alliance guy shouting out orders in AB... and then this undead guy killed him |
18:59.07 | Shirik|Ecole | which is essentially j |
18:59.13 | Confushizen | and the rest of the alliance cheering for the undead |
18:59.36 | Confushizen | +0j ? |
18:59.41 | Confushizen | I'm sorry, 0j ? |
18:59.51 | Shirik|Ecole | that basically tells python you want to work with complex numbers :P |
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18:59.52 | *** mode/#wowi-lounge [+v Kaelten] by ChanServ |
19:00.02 | Shirik|Ecole | so it's still -1 ^ (1/2) |
19:00.06 | Shirik|Ecole | i.e., sqrt(-1) |
19:00.08 | *** join/#wowi-lounge Slackwise (n=Lance@c-98-226-38-53.hsd1.il.comcast.net) |
19:00.12 | Shirik|Ecole | but it's COMPLEX -1 |
19:00.25 | ScytheBlade1 | My spam is awesome. "Love her the right way, the hard way - the LONG AND DEEP way." |
19:00.29 | Shirik|Ecole | kinda stupid imo but I guess it's better than feeding newer programmers results they don't expect |
19:00.49 | |pez| | ScytheBlade1: awesome spam >__> |
19:00.52 | Shirik|Ecole | "lol square root of -1 doesn't exist" |
19:01.01 | Confushizen | ..... |
19:01.02 | ScytheBlade1 | |pez|: srs |
19:01.16 | Confushizen | ^ if that's a typical response from 'newer programmers' |
19:01.19 | Shirik|Ecole | I divided by zero the other day |
19:01.21 | Shirik|Ecole | it was fun |
19:01.23 | Confushizen | ....I'll be readying my EE baton |
19:01.48 | Confushizen | in EE |
19:01.55 | Confushizen | if we see a day without operating in the complex plane |
19:02.06 | Confushizen | it'll be a cold night in hell... |
19:02.06 | Shirik|Ecole | or dividing by zero! Don't forget that |
19:02.11 | Shirik|Ecole | that was my resistance calculation hehe |
19:02.16 | Confushizen | well |
19:02.25 | Confushizen | we solve that by lim -> 0 |
19:02.39 | |pez| | Aaah, jeez, I need to stop myself more often when comtemplating commenting on something. |
19:02.41 | Shirik|Ecole | well it was actually more of a 1/((1/0)+some other stuff) |
19:02.41 | zenzelezz | I am so tempted to make a "resistance is futile" joke based on that divide by zero |
19:02.47 | Confushizen | see... we have solutions to almost all problems that 'common' people would shrug off as 'lol impossible' |
19:02.50 | Shirik|Ecole | zenzelezz: I have a shirt like that |
19:02.52 | Shirik|Ecole | two actually |
19:03.01 | Shirik|Ecole | One says "Resistance isn't futile, it's just voltage divided by current." |
19:03.05 | Confushizen | rofl |
19:03.08 | Confushizen | mewant that shirt |
19:03.14 | Shirik|Ecole | The other says "Resistance is futile (if < 1 ohm) |
19:03.24 | Confushizen | actually |
19:03.27 | TecnoBrat | I like the first one |
19:03.28 | Confushizen | I'll refute your second shirt |
19:03.32 | Shirik|Ecole | So will I |
19:03.34 | TecnoBrat | the 2nd one is TOO geeky |
19:03.36 | Shirik|Ecole | but it was worth getting |
19:03.42 | ralfWORK | ok that's funny |
19:03.45 | ralfWORK | horrible, but funny |
19:04.05 | Confushizen | resistance isn't futile, even if it's <1 ohm |
19:04.11 | Shirik|Ecole | I goes well with the shirt I'm wearing now |
19:04.14 | Confushizen | since what matters the most is the INDUCTANCE resulting from the circuit flow |
19:04.15 | Shirik|Ecole | "There's no place like 127.0.0.1" |
19:04.18 | Confushizen | soooo anyway |
19:04.20 | Confushizen | rofl |
19:04.25 | ralfWORK | no that's just bad |
19:04.25 | Confushizen | now that I can concur with |
19:04.26 | Shirik|Ecole | But soon I'm going to have to upgrade it to IPv6" |
19:04.44 | Shirik|Ecole | what other shirts do I have |
19:04.46 | Thunder_Child | http://gizmodo.com/352839/16tb-ssd-is-largest-flash-drive-yet-you-definitely-cant-afford-it |
19:04.57 | Confushizen | "There's no place like /usr/home/username" ? |
19:05.01 | Confushizen | I know someone who have that one >_> |
19:05.25 | Shirik|Ecole | oh right! |
19:05.27 | Shirik|Ecole | I remember |
19:05.30 | ralfWORK | I guess |
19:05.34 | Shirik|Ecole | man woman |
19:05.34 | Confushizen | ick... |
19:05.36 | ralfWORK | when you deal with it ever day |
19:05.38 | Shirik|Ecole | Segmentation fault (core dumped) |
19:05.42 | Confushizen | Solid State Drive |
19:05.42 | |pez| | my dad read my blog ^^ |
19:05.45 | ralfWORK | that kinda stuff isn't as ammusing |
19:05.51 | Shirik|Ecole | That's all on one shirt |
19:05.57 | ralfWORK | |pez|: the one with the pics? |
19:06.04 | |pez| | ralfWORK: oh god no. |
19:06.07 | ralfWORK | oh ok |
19:06.12 | Shirik|Ecole | Then there's "SELECT * FROM users WHERE clue > 0" >> No results returned |
19:06.22 | Shirik|Ecole | I think that's all the shirts I have |
19:06.26 | |pez| | the one I made for family who feels the need to update themselves on my life. :P |
19:06.39 | ralfWORK | I have 2 tshirts |
19:06.55 | zenzelezz | I couldn't resist getting the "Go away or I will replace you with a very small shell script" t-shirt |
19:07.24 | Shirik|Ecole | okies time for me to head to the lab |
19:07.24 | zenzelezz | a friend gave his girlfriend the "Roses are #FF0000, violets are #0000FF, all of my base are belong to you" one |
19:07.26 | Shirik|Ecole | pieces |
19:07.38 | Confushizen | huzzah for SHARP SENSOR |
19:07.40 | Confushizen | oh wait |
19:07.44 | Confushizen | it's not very SHARP! mwahahahaha |
19:07.50 | Confushizen | I just made a funny :| |
19:08.01 | ralfWORK | it says "little lebowski urban achiever" |
19:08.18 | Thunder_Child | http://gizmodo.com/352708/mankind-keeps-reaching-higher-laser+etched-lunchmeat |
19:09.30 | |pez| | zenzelezz: if I got a t-shirt like that from my bf, he'd turn it against me and grope me all day long cause all my womanparts were his. |
19:09.50 | ralfWORK | |pez|: that's a good idea |
19:10.20 | |pez| | I like having strong manhands on me, but jeez, there is a limit to that too. |
19:10.27 | zenzelezz | |pez|: then he's reading it wrong |
19:10.41 | Confushizen | o.o kinky |
19:10.45 | |pez| | Not if I'm wearing it. |
19:10.57 | ralfWORK | hehe "you had me at EHLO" |
19:11.01 | kd3 | heh. funny how my little request got summarily ignored |
19:11.02 | |pez| | cause it'd more or less say "hai, I belond to you" |
19:11.16 | Confushizen | kd3 : what request :o |
19:11.30 | kd3 | http://forums.worldofwarcraft.com/thread.html?topicId=2968233433&sid=1&pageNo=10#181 |
19:12.13 | ralfWORK | the 10 types of people shirt is good |
19:12.24 | Confushizen | yes, I think you just got singularly ignored :P |
19:13.48 | Confushizen | oooo should I dig through all these post |
19:14.04 | Confushizen | or somehow downloads all the contents and just flip a regex on it >_> |
19:14.25 | ralfWORK | kd3: nice sig btw |
19:14.32 | kd3 | ty |
19:15.32 | *** join/#wowi-lounge Shirik\Ecole (n=shirik@155.31.170.59) |
19:15.57 | *** mode/#wowi-lounge [+o Shirik|Ecole] by ChanServ |
19:16.13 | Confushizen | h-mmm |
19:16.26 | Confushizen | here's hoping you didn't see my funny that I made, Shirik ;P |
19:17.00 | ralfWORK | the roflcopter shirt rocks though |
19:17.27 | Confushizen | >_> I have a lot of 2ch-only t-shirts |
19:17.35 | Confushizen | quite funny actually.... if you understand the bunch |
19:18.24 | kd3 | huh... this is getting interesting. 4 undersea cables have been cut in the mediterranean now. what the hell is going on over there? |
19:18.31 | ScytheBlade1 | kd3: TERRORISM |
19:18.43 | Lunessa | I used to have one that said "I'm a programmm (strike-thru I'm a prgamm (strike-thru) I WRITE CODE" |
19:18.50 | Confushizen | haha |
19:18.51 | ScytheBlade1 | kd3: RUN YOU'RE GONNA DIE |
19:19.01 | kd3 | oh noes |
19:19.28 | ralfWORK | kd3: why were you cutting cables under the sea? |
19:20.38 | Confushizen | you got supporters though kd3 |
19:20.43 | Confushizen | Sbo, for example |
19:20.47 | Lopeppeppy | kd3 - earthquakes? |
19:21.10 | ScytheBlade1 | lol |
19:21.17 | kd3 | Lopeppeppy, in the mediterranean? |
19:21.30 | Lopeppeppy | Ya fer sher. |
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19:21.57 | Lopeppeppy | Turkey is Mediterannean ish ish, in't it? Many Turkishquakes. |
19:22.05 | Lopeppeppy | Or it could be sea turkles. Kowabunga. |
19:24.56 | Shirik|Ecole | Confushizen: Not exactly. |
19:25.01 | Shirik|Ecole | But I have logs |
19:25.02 | Shirik|Ecole | I will |
19:25.07 | Confushizen | >_> |
19:25.10 | Confushizen | see not hear not |
19:25.12 | Confushizen | makes you happier |
19:25.35 | Shirik|Ecole | he is always watching you |
19:25.57 | Confushizen | ! |
19:25.59 | Confushizen | omg |
19:26.04 | zenzelezz | he's just a Cairenn wannabe |
19:26.28 | Shirik|Ecole | yeah mostly |
19:27.17 | *** join/#wowi-lounge Arcaia (n=cnflct@131.247.79.20) |
19:29.09 | *** join/#wowi-lounge Mr_Rabies3 (n=chatzill@dpc6935219170.direcpc.com) |
19:29.10 | *** join/#wowi-lounge bindi (n=indigo@d54C68DC5.access.telenet.be) |
19:29.15 | Confushizen | Cairenn needs to be green >_> |
19:29.40 | Cairenn | hmmm? |
19:30.01 | Lopeppeppy | No way, Cairenn looks hot in red. |
19:30.01 | Confushizen | oh nothing |
19:30.07 | Confushizen | I talk with myself a lot >_> |
19:30.11 | Cairenn | hokay |
19:30.15 | Confushizen | it's the Me, Myself, and I case |
19:30.49 | Lunessa | Cairenn is just hot period. :P She doesn't need colors to do it. |
19:30.58 | Lopeppeppy | This also is true. |
19:32.18 | Confushizen | no, but green makes for a hotter Cairenn |
19:32.39 | Lopeppeppy | Green, blue and black are sweet for us redheads, but some of us can carry off red too. |
19:35.10 | *** join/#wowi-lounge Arcaia (n=cnflct@131.247.79.20) |
19:36.47 | Tem | Lunar festival is the same time as mardi gras? |
19:37.09 | ralfWORK | I wish that they really had mardigras in wow |
19:37.13 | ralfWORK | and that they had beads |
19:37.14 | Tem | Happy Mardi Gras, guys |
19:37.18 | ralfWORK | and chicks could actually flash you |
19:38.25 | Confushizen | http://www.ctrlaltdel-online.com/comic.php?d=20071231 <-- appropriate one in regard to Mardi Gras |
19:38.29 | Confushizen | and the following one... heh |
19:39.05 | Shirik|Ecole | ralfWORK: They already do |
19:39.09 | Confusicide | Shirik|Ecole: back |
19:39.15 | Confusicide | Shirik|Ecole: there's also the cmath module |
19:39.37 | Confushizen | Cide o/ |
19:39.48 | *** join/#wowi-lounge Shirik (n=Shirik@155.31.170.59) |
19:39.54 | ralfWORK | hah that's pretty good Conf |
19:39.58 | Shirik | it's |
19:40.13 | Shirik | every |
19:40.26 | Shirik | <PROTECTED> |
19:40.26 | Confushizen | Confwho ? ;p |
19:40.38 | Confushizen | hmm odd |
19:40.42 | Confushizen | my telnet terminal loves backspace |
19:40.52 | Shirik | <PROTECTED> |
19:41.06 | Shirik | It's when I'm connected to IRC that the server goes "unrecognized command" or somethine like that |
19:41.22 | Confushizen | ah |
19:41.33 | Confushizen | must've read by keychar or something |
19:41.51 | Shirik | Is'nt it a bit redundant, btw, to have the hostmask of the user sent every time for every msg? |
19:42.04 | Shirik | I |
19:42.19 | Confushizen | boo@Cide |
19:42.21 | Shirik | Ok that confused me for a second |
19:42.35 | Shirik | *not used to reading commands, and also doesn't know how to send an emote* |
19:42.41 | Cide | I apparently can't send PMs otherwise |
19:42.42 | Confushizen | hrmm |
19:42.51 | Confushizen | Cide : register and link ;P |
19:42.53 | ralfWORK | I used to know all that shit |
19:42.57 | Cide | meh |
19:42.59 | Cide | lazy |
19:43.05 | Shirik | I just go look it up when I need :P |
19:43.07 | Confushizen | Shirik : PRIVMSG #channelname ... |
19:43.09 | Confushizen | hold on |
19:43.12 | Confushizen | let me check raw |
19:43.12 | ScytheBlade1 | Whoa |
19:43.19 | ScytheBlade1 | I thought it was Wednesday today.. |
19:43.19 | Shirik | I |
19:43.21 | zenzelezz | Shirik: if they didn't send the hostmask, someone could private message you and you'd have no idea of who it was |
19:43.47 | Confushizen | ACTION action/emote texts |
19:43.53 | Confushizen | in raw |
19:43.55 | zenzelezz | they could check if you were on the same channel as the person every time they sent the message I guess, but easier to just send the hostmask all along |
19:43.58 | Shirik | zen: Surely it can only be on e nick per ... I mean one hostmask per nick |
19:44.04 | *** join/#wowi-lounge [dRaCo] (n=drc@p5B22A671.dip0.t-ipconnect.de) |
19:44.04 | Shirik | it |
19:44.10 | Confushizen | well |
19:44.17 | Confushizen | it has been IRC standard for years |
19:44.24 | Confushizen | and the RFCs aren't changing much |
19:44.26 | Shirik | I'm a computer engineer |
19:44.32 | Shirik | I |
19:44.36 | Confushizen | it's the nick!user@hostmask, right ? |
19:44.39 | ScytheBlade1 | Shirik: that you for that long string of crap |
19:44.56 | Shirik | anyway, |
19:44.58 | zenzelezz | that he what? |
19:45.10 | ralfWORK | yea thanks that was totally awexom |
19:45.13 | Shirik | lol, |
19:45.30 | Shirik | I |
19:45.40 | Shirik | I |
19:45.56 | Shirik | I |
19:46.05 | ralfWORK | spit it out stutter boy |
19:46.18 | zenzelezz | the cool factor of telnettting on IRC goes down sharply when you write such sentences Shirik |
19:46.27 | Confushizen | meh |
19:46.39 | Shirik | I |
19:46.39 | Thunder_Child | ~slice Shirik |
19:46.40 | purl | ACTION grabs Shirik, duct-tapes Shirik to the cutting board, and whips out the good ol' X-Acto |
19:46.43 | Confushizen | I just telnet/ssh to shell then start the whateverircclientIhaveavailable thing |
19:47.00 | Shirik | oh |
19:47.13 | ralfWORK | I just have a box on the intardweb I ssh into that has irssi running in a screen session |
19:47.20 | Shirik | I |
19:47.28 | ralfWORK | as a result, I usually have the longest connect times ever |
19:47.58 | *** join/#wowi-lounge ckknight_ (n=ckknight@adsl-71-141-104-152.dsl.snfc21.pacbell.net) |
19:48.30 | *** mode/#wowi-lounge [+o Shirik] by ChanServ |
19:48.40 | Shirik | huh, |
19:48.41 | *** join/#wowi-lounge kamdis (i=405f8902@gateway/web/ajax/mibbit.com/x-5ae0bb64802576f5) |
19:48.52 | Shirik | I |
19:49.13 | Thunder_Child | Shirik, put down the I and step away from the keyboard |
19:49.32 | Shirik | ? |
19:49.40 | Thunder_Child | you keep typing I |
19:49.47 | Shirik | Hm, I wonder if me skipping the : was bad :P |
19:49.56 | Shirik | Is that better? :P |
19:50.14 | Thunder_Child | is what better? |
19:50.27 | Shirik | never mind |
19:50.39 | Shirik | I'm going to make a new IRC protocol. IAnd it's not gonna suck. |
19:50.50 | Shirik | And then I'll be rich and famous and take down Bill Gates. |
19:50.56 | ralfWORK | irc ftw |
19:51.10 | Shirik | And then I'll start up a company and make it completely closed source and hire people from india to do my QA |
19:51.24 | Shirik | And then some guy will come up with this great idea to improve SSH |
19:51.32 | Shirik | And then he'll become rich and famous and overthrow me |
19:51.44 | ralfWORK | Shirik: did you invent ssh too? |
19:51.54 | Shirik | No, someone else will do that |
19:52.01 | ralfWORK | k |
19:52.49 | Shirik | Though, despite the glaring inefficiencies, like HTTP, it is very simple and easy to implement |
19:52.55 | *** join/#wowi-lounge Guillotine (n=Guilloti@cpe-76-167-213-238.socal.res.rr.com) |
19:52.55 | *** mode/#wowi-lounge [+v Guillotine] by ChanServ |
19:53.09 | Shirik | Which is rather important, especially in today's world where networking and sending MB of dat ais not a big deal in most cases |
19:53.45 | nevcairiel | yeah easier protocols = ftw |
19:54.32 | *** join/#wowi-lounge Shirik\Ecole (n=shirik@155.31.170.59) |
19:54.49 | Confushizen | hrmm |
19:54.52 | Shirik\Ecole | personally, I don't like easier protocols. I'd rather it be complicated but effective, assuming the complication is, indeed, effective and improves something |
19:54.53 | Mr_Rabies3 | well, bill gates is taking himself down later this year |
19:55.04 | Shirik\Ecole | for example, the MAC protocol specifies a preamble. Easy? no. Effective? Very much so. |
19:55.24 | Shirik\Ecole | also, close your eyes |
19:55.27 | Shirik | personall |
19:55.32 | Shirik\Ecole | so that's what it looks like |
19:55.38 | Confushizen | try again! woot woot |
19:55.43 | Confushizen | are you sendin.... nevermind |
19:55.55 | Shirik\Ecole | those are backspaces :P |
19:56.08 | *** mode/#wowi-lounge [+o Shirik|Ecole] by ChanServ |
19:56.19 | Confushizen | soooo |
19:56.35 | Shirik|Ecole | Now let's see if I can stay connected while moving between buildings |
19:56.40 | Confushizen | how did you connect to IRC from telnet ? just telnet to the server and went through the handshake step manually ? |
19:56.44 | Shirik|Ecole | ha, I trusted my IT department to do something correctly. Amusing. |
19:56.50 | Shirik|Ecole | Confushizen: Yup |
19:56.54 | Confushizen | hrmmm |
19:56.58 | Shirik|Ecole | NICK Shizen |
19:57.01 | Shirik|Ecole | USER Shizen 8 * Shizen |
19:57.06 | Shirik|Ecole | easiest form of it |
19:57.13 | Confushizen | I know all of those ;P |
19:57.21 | Confushizen | I used to write an IRC inside an IRC client |
19:57.31 | Confushizen | (i.e. mIRC sockets) >_> |
19:57.33 | nevcairiel | i used to know the IRC protocol back in the day when i developed a IRC bot .. but thats long gone |
19:57.51 | ralfWORK | I used to have an irc bot I wrote |
19:57.52 | ralfWORK | was cool |
19:57.53 | Industrial | I once made one with python |
19:57.59 | Industrial | without IrcLib |
19:58.00 | Industrial | for fun. |
19:58.06 | ralfWORK | perl was mine |
19:58.08 | Confushizen | easy enough imo |
19:58.14 | nevcairiel | C++ was mine :) |
19:58.19 | *** join/#wowi-lounge KivinSan (n=Kivin@bas1-kingston08-1167888616.dsl.bell.ca) |
19:58.21 | Industrial | Actually I think you can make one in python in 2 lines that keeps alive |
19:58.28 | Industrial | *search* |
19:58.44 | ralfWORK | you can do it in perl on 1 line |
19:58.54 | nevcairiel | yeah with predefined libraries |
19:58.55 | ralfWORK | it'd be really long |
19:58.58 | nevcairiel | :P |
19:59.01 | ralfWORK | but it would be 1 line |
19:59.15 | Confushizen | errr |
19:59.20 | Shirik|Ecole | C++ is win |
19:59.28 | Confushizen | you folks are talking about one 'line of code' right ? |
19:59.40 | Confushizen | ie, terminated properly ? |
19:59.50 | nevcairiel | i think indy was, ralfWORK was talking real file lines |
20:00.03 | Lopeppeppy | I just like the sound of "termination" |
20:00.10 | Guillotine | Thunder_Child: theres someone in #wowhead named "thunderchld" o.O I thought it was you at first, but they weren't cynical enough |
20:00.11 | Confushizen | I mean |
20:00.15 | Shirik|Ecole | CONNECTION TERMINATED |
20:00.23 | Industrial | yes line of code |
20:00.25 | Confushizen | I can write the whole Windows 97 in ONE SINGLE LINE |
20:00.26 | Thunder_Child | Guillotine, nope, and she hates me for ideling there |
20:00.30 | Confushizen | does that mean one single line of code ? no |
20:00.34 | nevcairiel | there was windows 97? |
20:00.42 | Industrial | no. I really mean 2 lines of code |
20:00.49 | Confushizen | it was a leaked early Win98 source |
20:00.50 | Industrial | cant find it damn *search more* |
20:00.55 | Confushizen | Industrial : I see |
20:00.58 | Cide | Shirik|Ecole: did you find anything about about that crap? :/ |
20:01.12 | Cide | I have another test case now but it doesn't appear to be caused by the same thing |
20:01.18 | nevcairiel | Industrial: some pre-defined pythong irc library i bet |
20:01.24 | nevcairiel | -g |
20:01.48 | Confushizen | sounds like perfect geek thong :P |
20:01.55 | *** join/#wowi-lounge Shirik\Ecole (n=shirik@155.31.170.59) |
20:01.58 | Shirik\Ecole | I hate you Cide |
20:02.18 | Confushizen | lol |
20:02.22 | Cide | haha, what? :P |
20:02.26 | *** mode/#wowi-lounge [+o Shirik|Ecole] by ChanServ |
20:02.30 | Confushizen | you mentioning his nick |
20:02.33 | Shirik|Ecole | this computer needs to be dropped from the empire state building |
20:02.41 | Cide | haha, that's awesome |
20:02.41 | Confushizen | I think he dropped somehow heh |
20:02.57 | nevcairiel | you think saying Shirik|Ecole will disconnect him? |
20:02.58 | Industrial | not guess it got buried in the internets |
20:03.00 | Cide | it's like that bash quote from the guy who crashed when someone said fuck |
20:03.01 | Industrial | nop* |
20:03.04 | Industrial | cant find it :( |
20:03.06 | Confushizen | Shirik : drop it from the outmost layer of Ozone where gravity still pulls |
20:03.08 | Confushizen | albeit barely |
20:03.17 | Confushizen | s/ozone/atmosphere |
20:03.29 | ralfWORK | yea that'll show it! |
20:03.36 | Confushizen | lol @ Cide |
20:03.38 | *** join/#wowi-lounge Shirik (n=Shirik@155.31.170.59) |
20:03.44 | Confushizen | did he just... |
20:03.48 | Shirik | Die nevcaria or whatever |
20:03.57 | nevcairiel | rofl |
20:03.58 | Shirik | WTB |
20:04.02 | Confushizen | WTS |
20:04.47 | nevcairiel | how does saying your name disconnect you? |
20:04.47 | Shirik | WTB BACKSPACE /cry |
20:04.47 | Shirik | I'm not really sure. |
20:04.47 | Confushizen | probably a dinger that makes your client hang |
20:04.47 | Confushizen | like, nick highlight or something |
20:04.47 | Cide | yep |
20:04.51 | Shirik | It only happens after I've put my computer into hybernate and the m come back |
20:04.58 | Shirik | I need a new keyboard too |
20:05.08 | Shirik | Going to restart brb |
20:05.14 | Confushizen | what does your IRC client gives you ? |
20:05.17 | Confushizen | geh... |
20:05.42 | Guillotine | holy crap, has anyone tried GIMP 2.4.x? The graphics are so different o.O |
20:06.04 | Confushizen | not moi |
20:06.12 | Confushizen | since I have Photoshop installed on this one >_> |
20:06.23 | nevcairiel | i'm not really a graphics person |
20:06.23 | Confushizen | haven't touched my deb box in a while... |
20:09.23 | Cide | >>> 11.392 % (2*math.pi) |
20:09.23 | Cide | Cide: 5.1088146928204 |
20:09.48 | Cide | Confushizen: how's your head? :P |
20:10.06 | Confushizen | still in the greater stroke of pain but I'll manage |
20:10.09 | Confushizen | taking off my glasses help >_> |
20:10.10 | ralfWORK | Guillotine: does it open PSDs without looking like shit? |
20:10.30 | Guillotine | ralf: haven't tried it. Just installed it a couple mins ago |
20:10.33 | Guillotine | I'll let you know though |
20:10.35 | ralfWORK | Guillotine: mm k |
20:10.41 | ralfWORK | haven't messed with it in some time |
20:10.49 | ralfWORK | but when I did, it totally fucked up PSDs |
20:11.04 | Cide | what sucks is that I have to visualize this to understand what's going on |
20:11.11 | Confushizen | see ? :P |
20:11.15 | Cide | so I have to type in like 50 coordinate pairs into my graphing program every time :./ |
20:11.17 | Confushizen | VISUALIZE my young padawan |
20:11.19 | *** part/#wowi-lounge Lopeppeppy (n=Lopeppep@141.222.29.63) |
20:11.30 | Cide | well, this is for trying to figure out why the closest feature algorithm gets it wrong |
20:11.52 | Confushizen | CIde : what exactly it is that you're trying to accomplish in this particular instance ? |
20:12.04 | Confushizen | I might be able to provide/hint at an easier way :o |
20:12.20 | *** join/#wowi-lounge laindir (n=laindir@74-136-99-200.dhcp.insightbb.com) |
20:12.45 | Cide | well, I have this collision detection/collision resolution algorithm |
20:13.05 | Cide | and if the objects go into each other after the collision resolution algorithm has done its job |
20:13.10 | Lunessa | visualize peppy catching beads |
20:13.17 | Cide | they're still colliding, so the binary search for the time of collision next frame fails |
20:13.25 | Cide | and so it ends up in an infinite loop |
20:13.30 | Cide | = bad |
20:13.55 | Confushizen | so you're trying to make a collision detection algorithm, yes ? |
20:14.03 | Cide | no, the collision detection works flawlessly |
20:14.36 | Confushizen | well if they work flawlessly they won't be going into eachother now, will they :P |
20:14.44 | Cide | no no |
20:14.46 | Cide | it detects the collision |
20:15.02 | Cide | but as we saw before, the objects are still heading towards each other after the collision resolution is finished |
20:15.17 | Cide | they're not moving away from each other, which would mean that they aren't colliding next frame |
20:15.42 | *** join/#wowi-lounge dylanm (n=dylanm@c-98-224-225-196.hsd1.mi.comcast.net) |
20:17.42 | Confushizen | hrmmm |
20:17.55 | Confushizen | assuming all objects are perfect squares moving only in 2d planes |
20:18.31 | *** join/#wowi-lounge Shirik\Ecole (n=shirik@155.31.170.59) |
20:18.35 | Shirik\Ecole | purl, hi |
20:18.35 | purl | hello, shirik\ecole |
20:18.43 | Cide | no, objects aren't only perfect squares :P |
20:18.52 | *** mode/#wowi-lounge [+o Shirik|Ecole] by ChanServ |
20:18.59 | Cide | but they're always convex |
20:19.02 | *** join/#wowi-lounge ckknight_ (n=ckknight@adsl-71-141-104-152.dsl.snfc21.pacbell.net) |
20:19.43 | Confushizen | Object{ XOrigin, YOrigin, XCoord, YCoord, AngRot, AngRotAxis, XVel, YVel, J } |
20:19.53 | Confushizen | urgh headcramps again... |
20:19.59 | Cide | oh cry more |
20:20.02 | Confushizen | rofl |
20:20.35 | Confushizen | so anyway, assuming that our objects are box |
20:20.47 | Josh_Borke | seriousyl? |
20:21.01 | Confushizen | with perfect 90 degrees @ all |
20:21.18 | Confushizen | calculating the bounding box from the Origin and Coord and hmmm |
20:21.38 | Josh_Borke | can someone PLEASE explain to me why this problem is so complex? |
20:22.00 | Cide | Josh_Borke: hmm? |
20:22.18 | Josh_Borke | isn't something obviously wrong if 2 rigid bodies collide but don't stop heading towards each other? |
20:22.19 | Cide | because two objects smash into each other, and then instead of moving away from each other, they continue moving into each other |
20:22.28 | Josh_Borke | are they not rigid then? |
20:22.32 | Cide | they are rigid |
20:22.36 | Cide | so there is obviously a problem |
20:22.40 | Cide | but the problem is figuring out where |
20:22.45 | Confushizen | Cide : from which point you can calculate at which point of the object the impact occured, and how they would behave afterward, yes ? |
20:23.03 | Cide | Confushizen: I can calculate that as long as a collision takes place |
20:23.11 | Cide | what happens is that the collision detection algorithm reports a collision |
20:23.17 | Confushizen | well that's where you're wrong, I think... |
20:23.17 | Josh_Borke | would you care to explain your algorithm? perhaps it's a logical fallacy only a mere mortal can understand |
20:23.18 | *** join/#wowi-lounge Thelyna (n=burp@122-57-242-183.jetstream.xtra.co.nz) |
20:23.38 | Confushizen | you detect where the collision occurs FIRST and calculate collision AFTER that |
20:23.49 | Cide | the binary search determines when it took place, the objects move 'back in time' according to ballistic trajectories |
20:23.52 | Confushizen | or rather, a 'collision trajectory' from your object data |
20:24.45 | Cide | when the time of collision is determined +- a threshold, the point of collision is determined as the two closest points at that point in time |
20:25.31 | Cide | Josh_Borke: ^ |
20:25.48 | Cide | Confushizen: how else would you approach? :P |
20:26.07 | *** join/#wowi-lounge Arcaia (n=cnflct@131.247.79.20) |
20:26.28 | Confushizen | -[04:23:47]- <+Cide> the binary search determines when it took place, the objects move 'back in time' according to ballistic trajectories <-- I don't think I really catch yo there |
20:26.36 | Confushizen | *you |
20:27.14 | ralfWORK | lolwut? |
20:28.24 | Josh_Borke | cide: so you're assuming that your time-step is small enough, no? |
20:28.37 | Cide | Josh_Borke: how so? |
20:28.47 | Cide | Confushizen: sec |
20:28.57 | Confushizen | meh I'll go grab a bite to eat, be back in a few minutes |
20:28.59 | Confushizen | I eat fast ;) |
20:30.24 | Josh_Borke | so what i'm understanding is that at some point X your engine determines a collision and calculates that at some previous time X-Y the collision happened and that at time X they should not still be in a collision state |
20:30.51 | Cide | and at that time X-Y* they should not still be in a collision state, yes |
20:31.15 | Cide | and they won't be unless it bugs out |
20:32.40 | Josh_Borke | but the problem is it is bugging out? |
20:33.36 | *** join/#wowi-lounge miro_ (n=chatzill@cpe-76-83-136-19.hawaii.res.rr.com) |
20:33.50 | Cide | Josh_Borke: not really |
20:33.56 | Cide | the binary search works fine |
20:34.07 | Cide | until the collision resolution doesn't do the job right |
20:34.41 | Josh_Borke | so it sounds like the collision resolution is the borked bit |
20:34.45 | miro | wowa.. how do i make it so i understand all that.. |
20:34.47 | Cide | yes |
20:37.20 | Josh_Borke | miro: basically cide wrote the collision portion (when 2 things bump into each other) in 2 pieces. 1 piece determines that 2 objects bumped into each other, the other bit determines how the objects react to the bump |
20:37.40 | miro | :O sounds like sec o0 |
20:37.44 | miro | sex* |
20:38.00 | Josh_Borke | indeed, except that they typically don't stick together |
20:38.03 | Josh_Borke | if you know what i mean |
20:38.10 | Confushizen | re |
20:38.14 | Cide | or keep penetrating after hitting a wall |
20:38.35 | Josh_Borke | so fix your collision resolution algorithm! or do you need help? ^_^ |
20:38.52 | Confushizen | mind pastey-ing your collision detection/resolution or the binary search part ? |
20:39.04 | Cide | the collision algorithm itself consists of 2-3 parts :P |
20:39.07 | Cide | mostly 2 |
20:39.16 | Cide | Confushizen: want me to explain it again or just paste? |
20:39.22 | Confushizen | pastey pastey |
20:39.39 | Josh_Borke | collision detection is easy peasy |
20:39.58 | Cide | http://pastey.net/81812 |
20:40.16 | Cide | the intial value of time_offset is 0.0 |
20:40.27 | Cide | measured_time is set to be the time since the last frame (as a negative value) |
20:40.40 | Cide | it's basically the "this is the last known measurement when the objects did not collide" |
20:41.21 | miro | so it missed. |
20:41.29 | Confushizen | O.o |
20:41.35 | Confushizen | pastey just totally timed out |
20:43.02 | Lunessa | *finally opens the forums for the first time since Saturday* |
20:43.31 | Cide | Confushizen: http://pastebin.ca/893008 |
20:43.35 | *** join/#wowi-lounge MentalPower (n=MPower@WoWUIDev/Norganna/Administrator/MentalPower) |
20:43.35 | *** mode/#wowi-lounge [+v MentalPower] by ChanServ |
20:43.57 | Confushizen | there we go |
20:46.42 | Cide | heh, how so? |
20:46.56 | Cide | there's really only one |
20:46.57 | miro | eeeeek.. im confused... im new to auctioneer. what should i install.. i usually get the hang of things pretty quick but i have no idea what to download |
20:46.59 | miro | http://auctioneeraddon.com/dl/ |
20:47.32 | Confushizen | well... |
20:47.49 | Confushizen | time_jump = measured_time/2.0 <-- mind explaining this one ? |
20:47.57 | Confushizen | or rather what's with all the timejumping/timeoffsetting ? |
20:48.07 | Cide | ok |
20:48.17 | Cide | time_offset is a variable tracking "how far back we've jumped" |
20:48.36 | Cide | it's propagated throughout the recursion and then returned as the total time offset |
20:48.42 | Confushizen | okay that whole 'jump' thing is what I don't really get, yet |
20:48.46 | Cide | so we know how far back into the past we are, so we can jump forward later |
20:48.56 | Confushizen | as in, you're jumping it back in time, why ? |
20:49.08 | Cide | because each frame is a set time step |
20:49.11 | *** join/#wowi-lounge dabujo_ (i=xx@p54AC91E4.dip0.t-ipconnect.de) |
20:49.12 | Cide | say, 0.02 seconds |
20:49.18 | Cide | a collision can definitely happen inbetween frames |
20:49.20 | Confushizen | okay, I can understand that much |
20:49.29 | Confushizen | but we don't rewind frame after collision, do we ? |
20:49.44 | Cide | we rewind the time, as far as the objects are concerned |
20:49.53 | Cide | this basically just moves their positions backwards instead of forwards |
20:49.54 | miro | cant u just make it real slow and fast forward it? |
20:50.15 | Confushizen | Cide : that would only work if you're assuming perfect linear motion |
20:50.15 | Cide | so we'll basically zoom in on the time of impact |
20:50.36 | Cide | Confushizen: right, but it's the best we can do without making it a ton more complex |
20:50.38 | Confushizen | regarding the positioning backward, btw |
20:50.48 | Confushizen | w-ell.. |
20:50.52 | Cide | Confushizen: their rotation and all that is reverted too |
20:50.56 | Confushizen | >_> |
20:51.06 | Confushizen | I can see why |
20:51.12 | Confushizen | Shirik called it cheap :P |
20:51.19 | Cide | how would you do it, then? |
20:51.37 | Confushizen | w-ell determine collision box of our objects |
20:51.54 | Cide | explain the concept? |
20:52.04 | Confushizen | like I say, taking a lot of things 'for granted' like, all our objects are perfect-angled boxes |
20:52.16 | Cide | that's not taken for granted |
20:52.23 | Cide | the objects can be any convex polygon |
20:52.31 | miro | eventually this leads to the matrix.. |
20:52.36 | Confushizen | mmmm lemme look up on 'convex' again |
20:52.43 | Josh_Borke | convex is bows out |
20:52.43 | Confushizen | sorry, not native English user here >_> |
20:52.48 | Cide | same here :P |
20:52.57 | laindir | Confushizen: assuming that an object can be bounded by a circle of fixed radius will be more robust and likely simpler than a 'box' shape |
20:53.00 | Josh_Borke | think the longer edge of a partial moon |
20:53.16 | Confushizen | laindir : orly |
20:53.21 | Cide | look |
20:53.30 | Josh_Borke | circles are easier than squares |
20:53.31 | Cide | collision detection based on a circle or a bounding box is a gross simplification |
20:53.31 | Josh_Borke | it's true |
20:54.06 | Cide | disregarding components of the collision is also a simplification, but you'll simplify that any way you do it because rigid bodies are after all just a huge simplification |
20:54.23 | Confushizen | right |
20:54.38 | Cide | besides, a bounding box for a rectangle/square would just be its own image |
20:54.42 | Cide | or are you not talking about bounding boxes? |
20:55.42 | Confushizen | I'm talking about the object themselves and the coordinates/positions in the 'world' space that can be considered as inside their 'boundary' |
20:56.01 | Cide | Confushizen: the collision detection is exact |
20:56.07 | Cide | it's not based on pixel rendering or anything like that |
20:56.40 | *** join/#wowi-lounge TC-Holding (i=Thunder_@cpe-76-171-184-46.socal.res.rr.com) |
20:56.58 | Cide | or am I misunderstanding you? |
20:57.07 | Confushizen | I don't know what I'm saying anymore lol |
20:57.17 | Cide | what happens is this |
20:57.22 | Cide | 1) a collision is detected. |
20:57.44 | Confushizen | may I ask how >_> |
20:57.47 | Cide | 2) the objects involved are 'moved back in time', reconstructing the motion that caused them to collide |
20:57.49 | Cide | soon |
20:58.27 | *** join/#wowi-lounge Josh_Borke (n=jk275@WoWUIDev/WoWInterface/LegoBlock/joshborke) |
20:58.39 | Cide | 3) when the transition between 'colliding' and 'not colliding' is found with a sufficiently small time snapshot, the collision is reported to have occured at that time |
20:58.53 | Cide | 4) the point of collision is defined as the closest points between the object |
20:58.57 | Cide | objects* |
20:59.38 | Cide | 5) the collision normal is defined as the vector between the two points for two vertices, or as the normal of either edge if an edge is involved |
20:59.50 | Cide | 6) collision resolution takes place, using the variables defined above |
21:00.02 | miro | im bringing my science teacher.. =D |
21:00.14 | Confushizen | your science teacher can do zilch, miro |
21:00.26 | Cide | Confushizen: http://pastebin.ca/893025 |
21:00.27 | Confushizen | unless he/she have some degree in Confuwagon art ;P |
21:00.31 | Cide | is the collision detection algorithm |
21:00.37 | Josh_Borke | miro: bring your math teacher |
21:00.43 | Cide | it's based on the separating axis theorem, if you want to look that up |
21:01.01 | Confushizen | mmmm |
21:01.09 | Cide | (two convex polygons/polyhedra can be separated by an axis only if they are not colliding) |
21:01.12 | *** join/#wowi-lounge cladhaire (n=cladhair@host86-144-79-35.range86-144.btcentralplus.com) |
21:01.12 | *** mode/#wowi-lounge [+o cladhaire] by ChanServ |
21:01.12 | Confushizen | this kinda looks greek to me lol |
21:01.15 | Confushizen | what language is this again ? |
21:01.18 | Cide | it works, trust me :P |
21:01.18 | Cide | python |
21:01.25 | Confushizen | ah, no wonder it's greek ;P |
21:01.37 | Confushizen | hmmm |
21:01.45 | Josh_Borke | cide: how can objects collide not on an edge? |
21:01.53 | Cide | Josh_Borke: edge meaning axis |
21:02.20 | Cide | the collision is always one of three cases: 1) vertex/vertex, 2) vertex/edge, 3) edge/edge |
21:02.29 | Cide | 2) is by far the most common |
21:03.12 | Confushizen | hmmm...yes.... yes this is interesting |
21:03.37 | Confushizen | I should've encountered this theorem much earlier |
21:05.50 | *** join/#wowi-lounge Kaso (n=Kaso@resnet08.nat.lancs.ac.uk) |
21:06.48 | Josh_Borke | cide: i bet the problem is with your collision normal |
21:06.56 | Cide | Josh_Borke: why? |
21:07.24 | Josh_Borke | it just seems the most likely place for a problem |
21:07.49 | Cide | are you saying it shouldn't be directed upwards, or that it should point in another direction? |
21:08.07 | Cide | the problem is that the collision is resolved in what appears to be a intuitive way |
21:08.11 | Cide | so it can't be *that* off |
21:08.28 | Josh_Borke | it should be directed perpendicular to the moment of intersection |
21:08.36 | Josh_Borke | see those fancy words i threw in there! |
21:08.46 | Cide | what the hell is moment of intersection <_< |
21:08.56 | Josh_Borke | see! that's why they are fancy! |
21:09.44 | Cide | lol |
21:09.47 | Josh_Borke | perfectly rigid bodies would interact in the same way that 2 perfect spheres would, correct? since there is a finite point of intersection |
21:10.07 | laindir | Josh_Borke: not in the edge-edge case, but otherwise yes |
21:10.12 | Cide | right |
21:10.23 | Cide | for two edges, the point is defined as the midpoint of the two intersecting line segments |
21:10.58 | laindir | well that simplifies things greatly XD |
21:11.17 | miro | hello.. can u help me..? does this macro work? |
21:11.20 | miro | #show Seduction |
21:11.22 | miro | /clearfocus [modifier:alt] |
21:11.23 | miro | /focus [target=focus,noexists]; [target=focus,dead] |
21:11.24 | Cide | hello? no |
21:11.25 | miro | /clearfocus [target=focus,help] |
21:11.26 | Josh_Borke | miro: STOP! |
21:11.26 | miro | /petstay |
21:11.27 | Josh_Borke | STOP! |
21:11.27 | Cide | oh spam |
21:11.28 | miro | /petfollow |
21:11.29 | miro | /stopcasting |
21:11.31 | miro | /cast [pet:succubus,target=focus,exists,harm] Seduction; Seduction |
21:11.35 | Josh_Borke | *sigh* |
21:11.40 | Confushizen | hmmmm |
21:11.43 | Cide | www.pastey.net |
21:11.44 | Josh_Borke | miro: use pastey (see topic) |
21:11.46 | Cide | paste it there |
21:11.52 | Confushizen | I might need to give this code of yours some heavy reading Cide |
21:11.54 | miro | ookaaaay sorry! |
21:11.59 | Cide | Confushizen: which? :P |
21:12.03 | Confushizen | all of them :P |
21:12.12 | Cide | the collision detection works fine, I'm pretty sure |
21:12.19 | Confushizen | still not getting the whole separating axis theorem into my head yet |
21:12.25 | Confushizen | I'll get back to you on that ! |
21:12.29 | Josh_Borke | so when 2 perfectly rigid objects collide, their reaction is a consequence of their momentum, right? |
21:12.36 | Cide | http://www.harveycartel.org/metanet/tutorials/tutorialA.html is a good source explaining it |
21:12.43 | *** join/#wowi-lounge Nargiddley (n=narg@203-97-236-74.cable.telstraclear.net) |
21:12.44 | Confushizen | (wow what I originally thought was some simple FBD problem) |
21:12.54 | Lunessa | ok, so i read 3 pages of UI & macros forum.... and waste of time. |
21:13.16 | Josh_Borke | sorry if my questions or statements are dumb/incorrect, i haven't taken physics or math for 4 years |
21:13.27 | Confushizen | ....... |
21:13.27 | miro | Does this macro work with the current wow version or whatever and how exactly do i use it? http://www.pastey.net/81813 |
21:13.32 | Cide | Josh_Borke: well, the momentum is the biggest part of a collision, yeah |
21:13.33 | Confushizen | holy... |
21:13.44 | Cide | the momentum is also conserved in all collisions |
21:13.51 | Confushizen | I just read one sentence and one graphical explanation from that page |
21:13.56 | Confushizen | and suddenly I HAVE REVELATIONS |
21:14.00 | Cide | lol |
21:14.00 | Josh_Borke | cide: what other parts are there? |
21:14.13 | Cide | Josh_Borke: angular velocity of the point of collision, basically |
21:14.18 | Cide | moment of inertia |
21:14.36 | Confushizen | so you're iterating through all projection of the normals of each edges of each object in the respective two axes of your 2D plane |
21:14.49 | Confushizen | and checking if THOSE projection don't overlap with the projection of the OTHER object, yes ? |
21:14.56 | Cide | yes |
21:14.58 | Confushizen | god... such revelation... |
21:14.58 | Cide | along the same axis |
21:15.09 | Cide | and then all axises are checked |
21:15.23 | Cide | it's a good algorithm for physics simulation because if one axis doesn't overlap, the objects don't collide |
21:15.26 | Josh_Borke | cide: so spin? |
21:15.29 | Confushizen | okay, I still need to give this a graph and pen/paper checking but I understand what you're trying to do already |
21:15.30 | Cide | Josh_Borke: yes |
21:15.37 | Confushizen | and that's a big leap from me who knows nothing about SAT >_> |
21:15.50 | Cide | Confushizen: are you saying the problem lies with the collision detection? :P |
21:15.55 | Cide | because I don't think it does |
21:16.01 | Cide | but you may gladly prove me wrong |
21:16.05 | Confushizen | well I can't say that, because I haven't checke |
21:16.08 | Confushizen | *checked |
21:16.15 | Josh_Borke | so collision resolution is just determining the resultant vector from performing the momentum equation, right? |
21:16.21 | Confushizen | since I just got revealed to SAT like... a few seconds ago, okay ? |
21:16.23 | Confushizen | gimme some time ;P |
21:16.33 | Josh_Borke | scholastic aptitude test? |
21:16.43 | Cide | told you it was a good source :P |
21:17.06 | Confushizen | my brain's already loving this theorem |
21:17.11 | Cide | it's awesome |
21:17.18 | Cide | and easy to implement, as you can see in my code |
21:17.34 | Confushizen | btw |
21:17.48 | Confushizen | each edges have 2 axis projections, right ? since you need to check both axis |
21:18.25 | Cide | not following your definitions |
21:18.41 | Cide | for a square, each side of the 4 sides is tested |
21:19.12 | Confushizen | ah, nevermind |
21:19.30 | Confushizen | I think I slightly confused the planar representation |
21:19.43 | Confushizen | so anyway, as it's already 05:19 and I haven't done my dailies |
21:20.00 | Cide | haha, alright |
21:20.01 | Confushizen | I'll be sleeping on this so I might have some more revelations when I woke up :D |
21:23.31 | Cide | we'll see :) |
21:23.35 | Josh_Borke | http://www.euclideanspace.com/physics/dynamics/collision/index.htm |
21:24.13 | Cide | oh god |
21:24.18 | Cide | it looks so nice when written like that |
21:24.22 | *** join/#wowi-lounge DuTempete (n=DuTempet@c-67-165-143-202.hsd1.il.comcast.net) |
21:24.22 | Cide | not. |
21:24.27 | Cide | Jx = (e+1)/k * (Vaix - Vbix)( 1/ma - rax2/Ia + 1/mb - rbx2/Ib) - (e+1)/k * (Vaiy - Vbiy) (rax ray / Ia + rbx rby / Ib) |
21:24.28 | Cide | Jy = - (e+1)/k * (Vaix - Vbix) (rax ray / Ia + rbx rby / Ib) + (e+1)/k * (Vaiy - Vbiy) ( 1/ma - ray2/Ia + 1/mb - rby2/Ib) |
21:24.31 | Cide | head hurts |
21:24.51 | Confushizen | lol |
21:25.24 | *** join/#wowi-lounge dylanm (n=dylanm@c-98-224-225-196.hsd1.mi.comcast.net) |
21:25.50 | Confushizen | anyway while I'm still here |
21:26.00 | Confushizen | so it's a solution of using 'bounding axis' |
21:26.07 | Cide | hmm? |
21:26.08 | Confushizen | or rather projection axis |
21:26.14 | Confushizen | mmmm |
21:26.21 | Cide | I'm not using the data produced by the collision detection algorithm btw |
21:26.28 | Confushizen | o.o |
21:26.31 | Cide | any more than 'yes they're colliding' or 'no they're not colliding' |
21:26.41 | Confushizen | and why ? |
21:26.50 | Cide | because the whole point of the algorithm is to test if they're not colliding |
21:27.03 | Cide | if they are indeed colliding, every projection collides |
21:28.14 | |Jelly| | !vs us burning legion jelly us drenden kimina |
21:28.30 | ThraeBot | |Jelly|: Jelly vs Kimina! Two 70 priests square off!; 43/18/0 vs 42/19/0; Kimina wins by 110 TBRs! |
21:28.35 | Confushizen | well testing out if they collide or not is testing each separating axis possible until you've nulled out all axis, that is there's not a single Separating Axis that shows the objects projection as NOT overlapping |
21:28.43 | |Jelly| | oooo |
21:28.51 | |Jelly| | !cs us burning legion jelly us drenden kimina |
21:29.05 | Confushizen | !vs us Khaz Modan Khiara Us Burning Legion Jelly |
21:29.07 | |Jelly| | !co us burning legion jelly us drenden kimina |
21:29.11 | Confushizen | no ? :( |
21:29.27 | Cide | Confushizen: right |
21:29.30 | Josh_Borke | !vs us stormreaver dagh us drenden kimina |
21:29.31 | Cide | but what does that give us? |
21:29.49 | Confushizen | gives us the fact that the object collide ;P |
21:29.56 | Cide | well.. yeah |
21:30.03 | |Jelly| | sexy time with your mother in law |
21:30.21 | Cide | I'm using that fact |
21:30.31 | Confushizen | how about if you change it to 'proximity' and 'possibility' detection instead ? |
21:31.01 | Cide | I have no idea what you mean :P |
21:31.50 | Confushizen | that is, detect on each projection axis in some 'proximity' range, i.e. flag each axis as 'in proximity' and then 'collided' |
21:32.18 | Cide | what for? |
21:32.21 | Confushizen | and make it so that as the LAST remaining axis of projection get 'in proximity' (i.e. the objects are about to collide) you're ready to 'response' |
21:32.46 | laindir | confushizen: it's easier to determine that the objects collided at some point in the past, and then use the binary search to determine that point in time |
21:32.56 | Cide | aye, I think so too |
21:33.01 | Confushizen | mmmm |
21:38.03 | *** join/#wowi-lounge ckknight_ (n=ckknight@adsl-71-141-104-152.dsl.snfc21.pacbell.net) |
21:47.22 | Cide | ok, I fixed one bug I was having... |
21:47.31 | Cide | but it was unrelated to this issue :/ |
21:48.00 | Cide | oh, no... |
21:48.21 | ralfWORK | !vs us elune nightface us elune meatwall |
21:48.27 | ThraeBot | ralfWORK: Nightface vs Meatwall! Nightface has +24 lvls on Meatwall (70 vs 46); A L70 priest and a L46 warrior square off!; 14/0/47 vs 31/6/0; Nightface wins by 741 TBRs! ***OWNED!*** |
21:48.33 | ralfWORK | =) |
21:51.19 | Cide | ok |
21:51.23 | Cide | I may or may not have fixed one problem |
21:51.51 | Cide | Confushizen: now I'm seeing slightly another issue, where the collision generated is negative |
21:52.02 | ralfWORK | !vs us rexxar Moragan us rexxar Distilled |
21:52.07 | ThraeBot | ralfWORK: Moragan vs Distilled! A L70 rogue and a L70 hunter square off!; 19/42/0 vs 0/44/17; Moragan wins by 126 TBRs! |
21:52.20 | Confushizen | o.o |
21:52.25 | Confushizen | !possible |
21:52.31 | Confushizen | negative collision :o |
21:52.42 | Cide | although |
21:52.45 | *** join/#wowi-lounge Telrin (n=test@shandalar.xs4all.nl) |
21:52.48 | Cide | the old problem still remains it appears |
21:57.49 | *** join/#wowi-lounge Keias (i=Keias@c-69-245-192-208.hsd1.in.comcast.net) |
21:57.49 | ralfWORK | <PROTECTED> |
21:57.57 | ralfWORK | sorry, paste error |
21:58.32 | |Jelly| | !c us burning legion horror |
21:58.48 | ThraeBot | |Jelly|: Horror, Level 70 Undead Priest (46/15/0). 6841 HP; 9752 Mana; 313 mana regen; 150 mp5; 541 +spell dmg; 1625 +heal; 4.86% dodge; 74 resilience; 10 shadow resist (+10);[[ TBR: 1236 ][ Link: http://tinyurl.com/2eyby6 ][ Talents: http://tinyurl.com/39by65 ][ Updated: Tue Feb 5 17:07:38 2008 EST ]] |
21:59.05 | Confushizen | !c us khaz modan khiara |
21:59.06 | ThraeBot | Confushizen: Khiara, Level 70 Night Elf Rogue (41/0/20). 6994 HP; +10 Energy; 1146 AP; 227.600 Melee DPS; 24.43% melee crit; 172 melee hit; 17.31% dodge; 4 resilience; 10 nature resist (+10);[[ TBR: 1189 ][ Link: http://tinyurl.com/2xrzo4 ][ Talents: http://tinyurl.com/2pjzbw ][ Updated: Tue Feb 5 16:37:58 2008 EST ]] |
21:59.16 | Confushizen | o.o |
21:59.19 | ralfWORK | !vs us rexxar Distilled us elune nightface |
21:59.21 | ThraeBot | ralfWORK: Distilled vs Nightface! A L70 hunter and a L70 priest square off!; 0/44/17 vs 14/0/47; Nightface wins by 28 TBRs! |
21:59.25 | Confushizen | 6994 ? LIES |
22:00.23 | ralfWORK | !vs us rexxar moragan us elune nightface |
22:00.24 | ThraeBot | ralfWORK: Moragan vs Nightface! A L70 rogue and a L70 priest square off!; 19/42/0 vs 14/0/47; Moragan wins by 167 TBRs! |
22:01.15 | ralfWORK | ouch :( |
22:01.23 | ralfWORK | so that's what a T6 rogue does to me |
22:01.48 | kd3 | lua> 75*50 |
22:01.48 | lua_bot | kd3: 3750 |
22:18.14 | *** join/#wowi-lounge Tuller (n=chatzill@c-76-27-160-125.hsd1.va.comcast.net) |
22:20.47 | Esamynn|Work | WTB the ability to complain about gold selling ads displayed by Gmail |
22:21.25 | Cide | every time without failure |
22:21.28 | Cide | I keep thinking it works |
22:21.35 | Cide | and then the very next collision, it crashes |
22:21.41 | Esamynn|Work | lol |
22:21.41 | Cide | fuck you, murphy's law |
22:22.38 | Lunessa | kamdis: Having a day? Need a beer? |
22:24.10 | Cide | oh, maybe not |
22:24.16 | Cide | I had a breakpoint with hit count >= 30 |
22:25.30 | Cide | ok |
22:25.37 | Cide | this scenario seemingly works |
22:26.19 | Cide | ok, gentlemen, I think I have fixed the bug |
22:26.33 | Cide | yep |
22:26.44 | Cide | Shirik|Ecole: Confushizen: /dance |
22:26.57 | Confushizen | huh ? |
22:27.01 | Confushizen | I take it that means 'solved' ? |
22:27.02 | Cide | I fixed it |
22:27.04 | Cide | yes |
22:27.07 | Confushizen | WOOT |
22:27.13 | Confushizen | VIVA LE SAT |
22:27.19 | Cide | it was actually unrelated to sat :P |
22:27.21 | Cide | but sat is awesome |
22:27.33 | Shirik|Ecole | Cide: I will have to discuss with you what the problem was later |
22:27.35 | Shirik|Ecole | but a bit busy atm |
22:27.37 | Cide | haha, alright |
22:27.41 | Confushizen | !vs us khaz modan khiara us rexxar moragan |
22:27.43 | ThraeBot | Confushizen: Khiara vs Moragan! Two 70 rogues square off!; 41/0/20 vs 19/42/0; Moragan wins by 108 TBRs! |
22:30.27 | kamdis | Lunessa, which post? lol |
22:30.38 | kamdis | And yes, beer good thank you |
22:30.46 | Lunessa | The one you almost Godwin-ed. |
22:32.47 | Confushizen | I hate LOS |
22:32.57 | Confushizen | this Gorefist thingie ogre is running around in his lil hut |
22:33.07 | Confushizen | and I got LOS error because he was behind some bear carpet... |
22:36.31 | kamdis | Crap like that is one of my pet peeves |
22:37.53 | Lunessa | And I want a cheeseburger, steak fries, and the whole damned 6-pack while I'm at it. |
22:40.35 | *** join/#wowi-lounge Lopeppeppy (n=Lopeppep@cpe-72-230-38-163.nycap.res.rr.com) |
22:40.35 | *** mode/#wowi-lounge [+v Lopeppeppy] by ChanServ |
22:42.40 | Keias | hello, Lopeppeppy |
22:42.46 | kamdis | Only if you share, Lunessa! |
22:42.49 | Lopeppeppy | Why hello again! |
22:42.57 | kamdis | Hi Peppy :) |
22:43.02 | Lopeppeppy | Heya, kamdis! |
22:43.12 | Lunessa | Ok, I'll share the fries and the six-pack, but the cheeseburger is mine damnit. |
22:43.21 | kamdis | Alrighty |
22:43.33 | Lopeppeppy | I only wanted the salty fries anyway! |
22:44.34 | *** join/#wowi-lounge CrazyMYKL (n=rumors@149.152.112.160) |
22:44.49 | Lopeppeppy | Lunessa knows who's the cutest around here, good survival instincts. |
22:45.00 | *** join/#wowi-lounge ckknight (n=ckknight@adsl-71-141-104-152.dsl.snfc21.pacbell.net) |
22:45.01 | Lunessa | *nod* |
22:45.56 | Lunessa | I have quantified 37 degrees of cuteness, femininity, and power to kick/ban into a matrix - At a simple glance I know who to appease and share fries with. |
22:46.40 | Lunessa | You'd be amazed how many of those factors are bewb-related. |
22:46.52 | Lopeppeppy | You are wise. I am content to bask in your wisdom and eat salty french fries at your provision. |
22:47.16 | kamdis | somehow I managed to get fries. /boggle |
22:47.21 | kamdis | ;) |
22:47.29 | Lunessa | kamdis: bewbs. |
22:47.38 | kamdis | Ah |
22:47.41 | kamdis | Fair enough |
22:47.53 | Lunessa | Sarcasm is alos one of my 37 factors. |
22:48.05 | kamdis | Heh |
22:48.10 | kamdis | <- winner |
22:48.13 | Lunessa | Though you got points off for being a legal professional |
22:48.31 | kamdis | that's alright, I deduct points from myself for that. |
22:49.08 | Lopeppeppy | No way, I think a chick in a suit is extremely sexy. More points for that! |
22:49.44 | kamdis | (Un)fortunately, suits are not in my wardrobe. |
22:49.51 | |Jelly| | healing as disc is so lol. PI the dest lock ... and PS the tank! woot! |
22:49.53 | Lunessa | Lopeppeppy: /agree! But.. LAW |
22:50.10 | |Jelly| | <3 |
22:50.19 | Lunessa | |Jelly|: Oh that is full of bitter and win. |
22:50.26 | kamdis | It's only corporate law. |
22:50.36 | |Jelly| | They said to do it on vent. |
22:50.44 | |Jelly| | ...now I'm doing it whenever |
22:51.02 | Lopeppeppy | You two are going to poison me for wanting to bring my baby preeeest into holy healing glory. |
22:51.19 | |Jelly| | !c us burning legion jelly |
22:51.21 | ThraeBot | |Jelly|: Jelly, Level 70 Blood Elf Priest (43/18/0). 8411 HP; 11237 Mana; 247 mana regen; 116 mp5; 461 +spell dmg; 1223 +heal; 5.06% dodge; 164 resilience;[[ TBR: 786 ][ Link: http://tinyurl.com/yrmc88 ][ Talents: http://tinyurl.com/2mw2d7 ][ Updated: Tue Feb 5 16:37:19 2008 EST ]] |
22:51.27 | |Jelly| | <PROTECTED> |
22:51.55 | kamdis | I speced my shadow priest back to holy |
22:52.03 | kamdis | now i have 2 level 70 holy priests ... |
22:52.05 | kamdis | ... |
22:52.10 | Lopeppeppy | ... |
22:52.13 | |Jelly| | i'll probably be back holy ... before the night is over. :( |
22:52.36 | Lunessa | I recently went from Disc/Holy hybrid to deep holy. |
22:52.55 | Lopeppeppy | I've heard good things about both specs, honestly, and am never quite sure which one I'll be going near. |
22:52.57 | |Jelly| | I went 41 holy to make my GM stfu about needing CoH on Malacrass. |
22:53.17 | kamdis | I like CoH |
22:53.23 | kamdis | it's handy |
22:53.25 | Lunessa | Circle of Healing = Circle of Aggro |
22:53.28 | Lopeppeppy | Yeah.... CoH is something that my raid group craves as well. |
22:53.37 | art3mis | eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee |
22:53.38 | |Jelly| | CoH is retarded imo. |
22:53.50 | art3mis | anyone wanna trade throats with me? mines sick |
22:53.52 | kamdis | trying to strafe art3mis? |
22:53.59 | Lunessa | But so useful on say... Illhoof, or Shade of Aran. |
22:54.02 | Lopeppeppy | No, art3mis, mine is sicker. |
22:54.06 | art3mis | I can't scream in real life so I'm doing it here |
22:54.16 | Lopeppeppy | And yeah, Lunessa... that's one of the reasons my raid leader wants it so badly. |
22:54.33 | art3mis | I can't talk and coughing feels like I keep deepthroating rolled up sandpaper(60grit) |
22:55.10 | art3mis | on a plus side I got some yummy warm mint tea though |
22:55.30 | art3mis | I just wish I had my big comfy chair and puffy comforter that buttoned up still |
22:57.44 | art3mis | and wifey is bringing home buckley's |
22:57.50 | art3mis | all be all better in the morning |
22:58.55 | Lopeppeppy | Buckley's sucks. |
22:58.58 | Lopeppeppy | Works, but makes me throw up. |
22:59.02 | |Jelly| | How is it useful on those bosses? ... |
22:59.54 | Josh_Borke | Cide: what was the bug? |
22:59.58 | Josh_Borke | !vs us stormreaver dagh us drenden kimina |
23:00.00 | ThraeBot | Josh_Borke: Dagh vs Kimina! Two 70 priests square off!; 14/0/47 vs 42/19/0; Dagh wins by 533 TBRs! ***OWNED!*** |
23:00.04 | Josh_Borke | [ypdb |
23:00.05 | Josh_Borke | /flex |
23:00.12 | Cide | Josh_Borke: I had code for determining the two closest points between two objects |
23:00.20 | Cide | now, as I said, the time when two edges collide is really rare |
23:00.58 | Cide | and the code handling the closest points between two edges was had its return values in the wrong order for 2 cases out of 4 |
23:01.13 | Cide | so not only was it a rare occurence that the code was called, only 2 of the cases were wrong |
23:01.54 | Josh_Borke | ah, good job finding it |
23:02.00 | Josh_Borke | anyway, time to go home |
23:02.42 | Lopeppeppy | |Jelly|, there are a lot of close-in melee for it to jump all around for greatest effect. |
23:03.18 | |Jelly| | Circle of Healing = doesn't jump |
23:03.37 | Lunessa | Jelly - on Shade... Instant heal. Can cast while moving. |
23:03.52 | kd3 | whee, I'm revered with the hidden "Alliance" faction |
23:03.56 | Lunessa | And it hits a whole group (18 yards) |
23:04.20 | Lopeppeppy | That's what I meant.... *ashamed not to know the exact mechanics yet* |
23:04.25 | |Jelly| | ... |
23:04.35 | |Jelly| | why do i need an instant cast on shade? seriously. |
23:04.46 | kamdis | you don't NEED it, but it is easier with it |
23:04.52 | |Jelly| | i guess |
23:04.54 | Lunessa | Jelly yes, easier. |
23:05.04 | |Jelly| | I guess i'm one of the few people that doesn't really move |
23:05.16 | Lunessa | *shrug* |
23:05.22 | kamdis | you don't do the aran waltz? |
23:05.23 | kamdis | :P |
23:05.56 | Lopeppeppy | I move some, but not as much as the dps casters seem to do. |
23:07.04 | Cide | I move but I cast gheals on the move |
23:07.05 | Lunessa | Move to avoid blizzard. Move to escape explosion, DON'T MOVE for Flame Wreath. Move if elementals are on me. I have to move. I don't have the luxuray of lol spam the greater Heal. |
23:07.07 | Cide | because I'm pro like that |
23:07.21 | |Jelly| | i don't move to avoid blizzard. : / |
23:07.25 | Lunessa | luxury even |
23:07.27 | Cide | really? |
23:07.28 | Cide | why not? |
23:07.31 | |Jelly| | i just ... dont' stand in it |
23:07.35 | Cide | same thing |
23:07.44 | |Jelly| | ...but I don't run around the room either. |
23:07.45 | Cide | you see where it starts, you go to right before its starting point |
23:07.55 | |Jelly| | no. i stand between aran and the blizzard |
23:08.06 | Lunessa | So you like getting silenced? |
23:08.10 | Cide | is that outside of silence range? |
23:08.11 | Lopeppeppy | There's a sweet spot in there that I can sometimes get to. |
23:08.18 | *** join/#wowi-lounge ckknight (n=ckknight@adsl-71-141-104-152.dsl.snfc21.pacbell.net) |
23:09.53 | |Jelly| | Yeah. It's outside of the silence range. |
23:10.07 | |Jelly| | ...seriously Lunessa, why ask such a silly question? |
23:10.19 | *** join/#wowi-lounge Arcaia (n=cnflct@131.247.79.20) |
23:10.57 | Lunessa | Because it's not silly. You're telling me you never have to move on the most movement intensive fight in KZ, and I want to understand how/why? |
23:11.59 | |Jelly| | the only time I have to move is the arcane explosion. :-\ |
23:12.25 | kd3 | wth do you do for the blizzards, then? |
23:12.32 | |Jelly| | scroll up |
23:13.05 | Lopeppeppy | If Aran is in a good spot, you can stand behind him, between him and the blizzard, and still be just out of range of both. I can't always find that sweet spot though, my paladin's feet are too big. |
23:13.14 | Lunessa | *shrug* I've never found that "sweet spot" then. I either move or get silenced. |
23:13.22 | Lunessa | And yes, I have the damned talent. |
23:16.08 | *** join/#wowi-lounge dylanm (n=dylanm@c-98-224-225-196.hsd1.mi.comcast.net) |
23:16.55 | |Jelly| | Sorry. Was healing. lol |
23:17.18 | |Jelly| | I'll screenshot it, if you like sometime. I think they're making me go tonight. :( |
23:20.01 | *** join/#wowi-lounge JoshBorke (n=Josh@WoWUIDev/WoWInterface/LegoBlock/joshborke) |
23:22.47 | TC-Holding | it's rather iritating that i can get the quest item for a quest without being able to get the quest |
23:22.51 | Lunessa | Screenie this sweet spot, and I'll owe you another beer. |
23:22.54 | TC-Holding | because of my level |
23:23.34 | Lopeppeppy | What quest item can you get without having the quest? |
23:23.47 | Thunder_Child | Felvine shard from DM north |
23:23.57 | Lopeppeppy | Ah, yes! |
23:24.10 | Lopeppeppy | Well, at least you don't have to go back in to get it, right? |
23:24.34 | Thunder_Child | no, but now i have to lug this thing around till i can get the quest |
23:25.17 | Lopeppeppy | Shouldn't be to long, unless they seriously over-twinked you. |
23:25.19 | Thunder_Child | though the nice part will be not having to go to winterspring x 2 |
23:25.47 | Thunder_Child | i dont think you can get proper lvl 60 quests till....what...56? |
23:26.07 | Lopeppeppy | Ish, yeah. They vary. |
23:26.22 | Lunessa | Mostly it's 4 levels. |
23:26.36 | Thunder_Child | so 57? |
23:26.51 | Thunder_Child | or do we not count the lvl |
23:33.19 | NightHawkTheSane | "How's the patient doctor?" "He's going to make it.." "He? You came in with a she!" "One little mistake..." |
23:36.51 | *** join/#wowi-lounge Nom-_ (n=nom@standen.id.au) |
23:40.12 | Thunder_Child | NightHawkTheSane s/You/I/ |
23:43.53 | NightHawkTheSane | Thunder_Child: no, i got the quote right.. |
23:44.11 | Thunder_Child | then it would be you *went* in.... |
23:44.28 | Lunessa | Sounds like Marx Brothers. |
23:44.46 | NightHawkTheSane | Thunder_Child: look, i didn't write the line, i'm just quoting it :p |
23:45.04 | NightHawkTheSane | Lunessa: star trek 4, actually. >.> |
23:45.55 | Thunder_Child | NightHawkTheSane, then quote better lines damit! |
23:46.05 | NightHawkTheSane | Thunder_Child: my apologies ;) |
23:46.43 | Thunder_Child | NightHawkTheSane, no apologies needed |
23:47.05 | NightHawkTheSane | thats good, because i was being sarcatic :P |
23:47.10 | NightHawkTheSane | sarcastic* |
23:47.29 | Thunder_Child | what? an ass, you? never.... |
23:58.08 | Thunder_Child | is the lunar festival going on? |
23:58.32 | kd3 | yes |
23:58.38 | Lopeppeppy | So I hear, Thunder_Child. |
23:58.45 | kd3 | 30/50 coins... |
23:59.00 | Thunder_Child | ah, ok, thats why some random person in winterspring gave me a coin |
23:59.46 | foxlit | Heh, Kirburn :P |