00:00.15 | Saint-N | you can beg all you want, but remember if you beg now you can't choose later |
00:01.25 | Saint-N | polarina: so wait.. to counter spam messages, you have it scroll a "reported" message? |
00:01.34 | Saint-N | that seems silly |
00:06.21 | Polarina | Saint-N: Huh? |
00:07.31 | Polarina | Saint-N: What do you mean? |
00:09.12 | Industrial | that you still see a message |
00:09.14 | Industrial | :P |
00:10.20 | Polarina | I was told that people like to see the addon "working". |
00:11.57 | NightHawkTheSane | ... but to have an addon whose sole purpose is to reduce the amount of chat added to your window to.. add lines to your chat window when it does that.. |
00:12.19 | Polarina | It says "Complaint registered." |
00:13.51 | Polarina | It does reduce the amount of spam and it removes the "annoying" work to report the gold spammers manually. |
00:18.00 | Saint-N | you should send it to the scrolling combat frame ;P |
00:18.08 | Saint-N | that would be way less irritating ;P |
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00:19.49 | NightHawkTheSane | i dunno, that seems more annoying |
00:20.32 | Polarina | What seems more annoying? |
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00:23.42 | NightHawkTheSane | not being able to follow a conversation. |
00:31.19 | Polarina | Huh? |
00:31.58 | Industrial | < Polarina> I was told that people like to see the addon "working". |
00:32.01 | Industrial | people are stupid |
00:32.09 | Industrial | thats like those "addon x has loaded lol!" messages |
00:32.21 | Cide | Polarina: golden reply, thanks for the laugh |
00:36.33 | Polarina | Industrial: *sigh* |
00:36.38 | Polarina | Industrial: Not such messages. |
00:36.41 | Polarina | Cide: ? |
00:36.45 | Industrial | ^^ |
00:37.20 | Industrial | Polarina: its probably better to make something like a "report" that prints hwmany messages it has stopped |
00:37.27 | Industrial | if they want feedback |
00:37.38 | Polarina | What do you mean? |
00:37.46 | Industrial | how not seeing any spam isnt feedback enough.. I dunno :P |
00:38.16 | Industrial | < Saint-N> polarina: so wait.. to counter spam messages, you have it scroll a "reported" message? |
00:38.17 | Polarina | ? |
00:38.31 | Polarina | I didn't understand that. |
00:38.34 | Industrial | sigh, never mind. |
00:40.40 | Cide | <NightHawkTheSane> i dunno, that seems more annoying <Polarina> What seems more annoying? <NightHawkTheSane> not being able to follow a conversation. <Polarina> Huh? |
00:40.41 | Cide | golden. |
00:42.02 | NightHawkTheSane | Cide: yeah, i lol'd ;) |
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00:43.40 | Osstia|home | anyone know of an example of a basic addon that has slash commands and a draggable frame that is all done in lua? |
00:52.23 | *** join/#wowi-lounge sag_ich_nicht (i=bitch2k@85-127-129-93.static.xdsl-line.inode.at) |
00:52.28 | sag_ich_nicht | join #wowace |
00:52.30 | sag_ich_nicht | argh |
00:52.39 | sag_ich_nicht | / lagged. |
00:53.07 | sag_ich_nicht | okay question, is the ressurection button protected(the release button isn't, i know that much)? |
00:54.10 | Cide | I don't think so |
00:54.23 | Cide | but don't know for sure |
00:56.18 | mattswell | is there an issue right now with acecomm encoding? |
00:56.27 | mattswell | i get encoding errors every so often, not sure what is setting it off |
00:57.15 | *** join/#wowi-lounge Adys (n=Adys@APoitiers-257-1-93-131.w86-210.abo.wanadoo.fr) |
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01:04.17 | sag_ich_nicht | [01:54] <+Cide> I don't think so <--okay i need an addon that instantly accepts ressurection asap |
01:05.27 | Cide | <PROTECTED> |
01:05.28 | Cide | ? |
01:06.14 | Cide | or whatever the function is |
01:06.28 | mikma | there ain't addons for that? |
01:07.06 | sag_ich_nicht | i don't think so. actually i need one that only does it when i'm in an instance |
01:07.16 | sag_ich_nicht | i just had such a massive lagspike that i could rez inside of strath |
01:07.21 | sag_ich_nicht | and stay there for ~20 seconds |
01:07.26 | sag_ich_nicht | before being ported to the graveyard |
01:08.27 | mikma | local lol = CreateFrame("Frame"); lol:RegisterEvent("RESURRECT_REQUEST"); lol:SetScript("OnEvent", RepopMe) |
01:12.59 | sag_ich_nicht | you sure that will work? :P |
01:13.08 | mikma | sag_ich_nicht: http://www.pastey.net/79540 |
01:13.32 | mikma | not sure at all :) |
01:13.40 | sag_ich_nicht | lemme guess the 0/0 coords means you're in an instance? |
01:13.46 | mikma | aye! |
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01:25.03 | seebs | WOO! Chatterbox is now in an actual sort of beta-beta, not the pre-alpha beta it was in previously. |
01:26.32 | Olison | wuts chatterbox? |
01:31.37 | sag_ich_nicht | thanks mikma |
01:31.46 | sag_ich_nicht | we'll see next time i die :X |
01:36.17 | Fin | what the fuck does that mean exactly |
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01:36.44 | seebs | Chatterbox is a mod to chatter when events happen. Anything from "/gloat any time I get a critical for over 1k" to "say a little script while I resurrect" |
01:36.50 | Fin | obviously there has been an improvement of some sort, but, what is beta-beta compared to pre-alpha beta? |
01:37.19 | Fin | sorry I didn't mean to sound rude |
01:37.46 | Fin | it's good though, right? in which case grats |
01:39.15 | Fin | oh well |
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01:51.47 | seebs | Heh. |
01:51.52 | seebs | Sorry, was debugging something. |
01:52.09 | seebs | pre-alpha beta means it's in the beta section at WoWI, but there are major known missing features, etc. |
01:52.22 | seebs | beta beta means that the major functionality is in place and it works well enough that I can use it. |
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02:03.32 | Fin | oh, OK, thanks |
02:03.34 | sag_ich_nicht | so seebs |
02:03.36 | sag_ich_nicht | what you are saying |
02:03.43 | sag_ich_nicht | is that it went from alpha to beta |
02:03.51 | sag_ich_nicht | but you are too retarded to use these terms properly |
02:04.14 | Fin | define *too* retarded |
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02:04.46 | Fin | what %age of your overall IQ would you need to lose before you were too retarded |
02:05.10 | sag_ich_nicht | enough to say it that way, duh |
02:05.11 | Fin | apparently listening to classical music raises your IQ by 15 |
02:05.34 | foxlit | Liesdamnliesandstatistics |
02:05.54 | Fin | just statistics! |
02:06.10 | foxlit | Yeah, but correlation isn't causation |
02:06.30 | Fin | depends on what's happening |
02:06.58 | foxlit | Or, rather, correlation does not imply causation |
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02:08.15 | Fin | I would accept that given the caveat that it's difficult to prove |
02:09.16 | Fin | why am I being deliberately obnoxious about this? I hate myself |
02:09.24 | Fin | sorry |
02:11.39 | Fin | so, my girlfriend just told me about this thing called schengen, which is something like the EU but not, and actually responsible for more practical international cooperation than the EU |
02:12.05 | Fin | sounds like lot of bollocks to me because I've never heard of it until today |
02:12.16 | Fin | awesome, but bollocks |
02:12.26 | foxlit | Yes and no |
02:12.39 | foxlit | It exists; it has a purpose, it's not the EU |
02:12.42 | mikma | Fin: chop chop |
02:12.50 | Fin | ooh I forgot about that |
02:13.36 | Fin | I can't believe how French you are, Adys |
02:13.43 | Adysmas | Moi? |
02:13.43 | Fin | it's really blown my mind |
02:13.51 | Fin | er, fuck, "tu"? |
02:13.55 | Fin | toi? |
02:13.59 | Fin | can't be toi |
02:14.00 | Adysmas | its "toi" yes |
02:14.05 | Fin | dammit! |
02:14.08 | Fin | in that case |
02:14.20 | Adysmas | "Toi" is "You", and "Vous" is "You" in the plural way |
02:14.41 | Fin | I have to say that the ToiToi guys who make the portable toilets you see and avoid until you really need to go, at concerts and festivals and things, thye didn't choose such a great name |
02:14.48 | Fin | they're not a French company are they? |
02:14.58 | Fin | and the formal way, non? |
02:15.16 | Adysmas | Vous can also be "You" in the singular way, in the case you show the guy in front of you alot of respect and he/she's not a close relation |
02:15.24 | mikma | Fin: http://wow.reaktio.net/grlgrl2.jpg |
02:15.31 | Fin | using the correct type of, er, what is it called, the level of formality? anyway, that, it's very important in the Czech Republic |
02:15.34 | Adysmas | it's something called "Vouvoiement" and you english fuckers don't have that problem |
02:16.09 | mikma | Fin: btw you can see his previous prize at the background too ^^ he won that with gfx-contest too |
02:16.18 | Fin | is the suit BoE or something? or are you on hisaccount? |
02:16.43 | mikma | BoP, and no I'm not on his account |
02:16.46 | Fin | he's not sleeping with Rush, is he? |
02:17.07 | mikma | why's that? |
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02:17.31 | Adysmas | lol |
02:17.33 | Fin | hang on, I must've misread the original postcard you showed me earlier |
02:17.35 | mikma | hmm, good point there ;) |
02:18.19 | Fin | but first! my name is earl. I must meditate for 40 minutes. |
02:18.22 | mikma | sag_ich_nicht: umh! |
02:18.32 | mikma | sag_ich_nicht: change the RepopMe() to AcceptResurrect() |
02:22.26 | Fin | mikma: please tell me you do the murloc dance properly |
02:23.04 | mikma | Fin: not in real life xD |
02:23.06 | Fin | even if it's not true |
02:23.23 | Fin | but in-game? you dance like there's no tomorrow and it's 1955? |
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02:33.45 | mattswell | is there a way to determine the owner of a pet? |
02:33.50 | mattswell | not someone in party |
02:37.17 | dylanm | Uh well there's the guild-tag-like thing under the name in the tooltip |
02:38.07 | mattswell | i mean programmatically |
02:38.13 | mikma | oh boy, tooltip scanning |
02:38.20 | dylanm | I doubt you have to tooltip-scan. |
02:38.53 | mikma | mattswell: http://www.wowwiki.com/World_of_Warcraft_API#Pet_Functions |
02:38.54 | dylanm | I meant programattically. If it's in the tooltip there's a way to get at it. My suspicion (from looks) is that you could use guild information stuff to do it. |
02:39.36 | mattswell | i've checked the pet functions |
02:39.41 | mattswell | they're all for if you have a pet |
02:39.59 | mattswell | i'm trying to find the unitid of the pet owner, for enemy pets |
02:41.33 | Iriel | You cant |
02:41.40 | Iriel | it doesn't necessarily HAVE a unit id |
02:41.58 | Iriel | you can scan the pet's tooltip, then iterate over a bunch of unit ids looking for a name match to the owner |
02:42.17 | Iriel | but there's no guarantees |
02:42.26 | mattswell | hmm |
02:42.43 | mattswell | how constant is a unitid |
02:43.13 | End | depends |
02:44.07 | mattswell | so basically |
02:44.18 | mattswell | if i am attacked by an enemies' pet |
02:44.22 | mattswell | and i never target the petowner |
02:44.30 | mattswell | there's no way to get the owner's name |
02:44.30 | End | player is pretty constant, but raid/party is fairly constant, and mouseover isn't constant at all |
02:44.50 | End | (pretty, as in really :P) |
02:45.23 | Iriel | You can get the owner's name (from the tooltip) |
02:45.35 | dylanm | Iriel: Is that information only accessible through the tooltip? How about for <General Goods Vendor> and the like? |
02:45.48 | mattswell | i know nothing about tooltip scanning |
02:45.54 | Iriel | unitid's are essentially relationships, the fluidity of the relationship determines the volatility of the unit |
02:46.04 | Iriel | Much of that is only available from the tooltip. |
02:46.23 | mattswell | any scanning libraries? |
02:46.39 | Iriel | Almost certainly, and if not just find an AddOn that does it and borrow their code 8-) |
02:46.45 | mattswell | :D |
02:46.53 | dylanm | You don't want to use any of the ones I've seen. It's really not that hard. |
02:46.55 | Iriel | My TargetCensus addon does it, though I'm not sure if it works great with 2.3, it should. |
02:47.40 | dylanm | GameTooltip:SetScript("OnTooltipSetUnit", function (self) end) |
02:47.46 | dylanm | woops pressed enter too soon |
02:49.28 | mattswell | hmm |
02:49.42 | mattswell | no docs for ontooltipsetunit |
02:49.44 | dylanm | Pretty much just go over i=1,self:NumLines() and GameTooltipTextLeft .. i |
02:49.46 | mattswell | in wowwiki |
02:50.14 | dylanm | You just get the tooltip as self. The only thing you really care about is numlines. |
02:50.22 | mattswell | ko |
02:50.24 | mattswell | ok* |
02:52.13 | dylanm | Only problem is going to be targeting this dude based on that information. In-combat I don't think it's doable. |
02:52.40 | mattswell | if i can get the guy's name |
02:52.42 | mattswell | that's enough |
02:53.22 | mattswell | making a KoS list that isn't garbage :) |
02:54.02 | mattswell | hmm |
02:54.11 | mattswell | is there a way to check if the unit attacking is a pet at all? |
02:55.43 | Osstia|home | I am trying to track how many of a specific item I have. I want to be able to set that item, and then everty time I loot have it update this frame with the count of this specific item. |
02:55.48 | Osstia|home | I am thinking to set the item I will do a /slashcommand item [item name] |
02:55.53 | Osstia|home | then I am thinking I will take the item name, and check the count of that item each time a bagUpdate is done |
02:55.56 | dylanm | "the unit attacking"? That's not much of a definition wrt. the api |
02:56.01 | Osstia|home | is there a better way to accomplish this? |
02:56.14 | mattswell | dylanm: alright, the unit doing damage to player |
02:58.48 | mattswell | right now i do a UnitIsPlayer() |
02:58.57 | mattswell | not sure if that fires true or false for pets |
02:59.12 | mattswell | debugging and testing this is a pain :) |
03:04.09 | Iriel | There is no 'unit doing damage to player' |
03:04.23 | Iriel | You can find the NAME of the thing doing damage to the player |
03:04.34 | Iriel | matching that to a unit is somewhat but not entirely reliable |
03:04.47 | Iriel | (Consider a roomful of kobolds, or three pets called 'Bob') |
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03:16.11 | mattswell | hmm |
03:16.19 | mattswell | i see |
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03:46.35 | Thunder_Child | "The Queen of England created her own YouTube channel. I can't wait to see her reaction video to 2 Girls 1 Cup." |
03:56.01 | Thunder_Child | damit, where is art3mis when i want to poke fun at him |
03:57.03 | Thunder_Child | Saint-N? |
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05:18.08 | Cairenn|afk | <PROTECTED> |
05:19.26 | Lukian | It's 4pm here :p |
05:19.30 | Lukian | Merry Tuesday ^_^ |
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05:23.26 | *** mode/#wowi-lounge [+o Iriel] by ChanServ |
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06:38.05 | sag_ich_nicht | [03:18] <mikma> sag_ich_nicht: change the RepopMe() to AcceptResurrect() <--yeah thanks i already noticed :D |
07:13.30 | Xuerian | Is anyone aware of a mod that will give you a resurrect pulse in battlegrounds? IE, X seconds to next resurrect? |
07:13.54 | Cairenn | nope, but I bet it'd be popular |
07:17.08 | Iriel | http://www.cheeseplant.org/~daniel/images/kittens/Paws.jpg |
07:17.12 | Iriel | Random picture of the day |
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07:27.42 | Thunder_Child | Xuerian, text, visual, what kind of pulse? |
07:28.26 | Xuerian | Thunder_Child: The AOE rez is on a repeating 30 second timer, right? That's what I mean, the next rez "pulse" |
07:28.35 | Xuerian | So I know when I can suicide and not wait 30 seconds. |
07:29.07 | Thunder_Child | i dont think anything keeps a record of it while your alive afaik |
07:29.17 | Xuerian | Thunder_Child: That's the point of a mod... |
07:29.34 | Thunder_Child | you mean 'the' mod right? |
07:29.41 | Xuerian | My theoretical mod |
07:29.48 | Thunder_Child | and i would assume you would have to die at least once |
07:29.53 | Xuerian | Yeah |
07:30.09 | Xuerian | Really not that bad though, die once and theoretically you have it through the rest of the match |
07:30.09 | Thunder_Child | unless it triggers a pulse as soon as it starts |
07:30.40 | Thunder_Child | would seem to be a fairly simple timer with a few conditionals |
07:31.08 | Thunder_Child | and if you can get multiple people to use it you can have it broadcast it, so the first person to die would start the timers for everyone else |
07:31.12 | Xuerian | Yeah, I started to work on it while getting flattened as a 60 in a 69 wsg |
07:31.21 | Xuerian | Mm, nice idea |
07:33.40 | Thunder_Child | Cairenn could see it more often if she coded |
07:34.17 | Cairenn | naw, I'll leave it to you guys |
07:37.09 | Xinhuan | Xuerian, not accurate |
07:37.24 | Xuerian | Xinhuan: Elaborate |
07:37.51 | Thunder_Child | for a second i thought you were talking to yourself |
07:37.54 | Xinhuan | meaning, there is a plus minus 2 secs of the enxt rez |
07:38.09 | Xinhuan | i've tried timing this before |
07:38.13 | Xinhuan | its inconsistent |
07:38.21 | Xuerian | Xinhuan: +/- 2sec is a fine margin of error for me |
07:38.25 | Xinhuan | it isn't |
07:38.37 | Xuerian | Xinhuan: You're arguing opinion now.. |
07:38.40 | Xinhuan | because after 5 minutes of gameplay that 2 secs baloons into 15-30 secs off |
07:38.44 | Xinhuan | and its's useless |
07:39.10 | Xinhuan | the time between each rez can be 30, 31, 32, 33, 34, or even 35 secs |
07:39.23 | Xuerian | Well dammit |
07:39.31 | Xinhuan | it could be 35 secs for 10 rezzes, then 31 secs for a different Gy |
07:39.53 | Xinhuan | and also the time only starts counting a few secs after the spirit guy spawns after a GY cap |
07:40.18 | Xuerian | Hmm, though... |
07:40.23 | Xinhuan | trust me, i tried to write a mod for this |
07:40.42 | Xinhuan | to time Gy rezzes so i can tell when to click "release" at Blacksmith or to wait for BS to cap |
07:41.04 | Xuerian | Xinhuan: In your testing, did you notice if all the rezzes are on the same timer, even if it's impossible to predict? |
07:41.11 | Xinhuan | it is impossible to predict |
07:41.28 | Xinhuan | because in the first couple of rezzes, it is accurate within 1-5 secs |
07:41.31 | Xinhuan | but after a few minutes |
07:41.35 | Xinhuan | it was so way off |
07:41.41 | Xinhuan | that it is pointless |
07:41.42 | Xuerian | Xinhuan: Stick with me. |
07:41.42 | Thunder_Child | Xinhuan, if you had multiple people using this (say a team) couldnt anyone who is dead pass the current rez timer to anyone/everyone else? |
07:41.52 | Xuerian | Well, I was going to say that.. |
07:42.12 | Xinhuan | then yes, that would work, but requiring everyone to run an addon to transmit even more stuff, is against my coding policy |
07:42.36 | Thunder_Child | no threat meters for you then |
07:42.37 | Xuerian | Xinhuan: Glad it's not against mine :) |
07:43.10 | Xinhuan | also when i tried to write this mod, the addon channel didn't exist |
07:43.11 | Xinhuan | :D |
07:43.22 | Xuerian | Details, huh? :P |
07:43.41 | Xinhuan | i tried to have a 30 sec bar, kinda like rogue energy tick pulses |
07:43.59 | Xinhuan | it became so off after 1-2 minutes, i gave up, even after tweaking around |
07:44.16 | Xinhuan | its like energy rogue ticks, if it becomes off by a little, it is as good as useless |
07:45.24 | Xuerian | Xinhuan: Yeah, I see your point |
07:49.40 | Xuerian | Xinhuan: Did you notice though, while times can vary from pulse to pulse, irrelevant of gap time... Do all GYs in a bg rez at the same given time? |
07:49.53 | Xinhuan | they all have a different rez timer |
07:50.02 | Xinhuan | the 30 secs starts counting from the time of a graveyard capture |
07:50.13 | Xinhuan | plus a few secs give or take for the spirit resser to spawn |
07:50.19 | Xinhuan | its quite random |
07:50.45 | Xinhuan | in other words, each spirit rezzer keeps its own countdown |
07:50.53 | Xinhuan | does an aoe rezz, then counts again |
07:50.56 | Xuerian | That's what I was asking. |
07:50.58 | Xuerian | Thanks |
07:51.02 | Xinhuan | when in Arathi basin, consider flag capping |
07:51.14 | Xinhuan | when you see the text message ABC has contested blah blah GY |
07:51.21 | Xinhuan | when it actually captures |
07:51.33 | Xinhuan | the time it takes between the 2 messages is between 59-64 seconds |
07:51.40 | Xuerian | I wouldn't be doing anything that complicated |
07:51.58 | Xinhuan | apparantly, the BGs have a 5 second pulse where it checks for the status of all GYs every 5 seconds |
07:52.02 | Thunder_Child | Xinhuan, what about WSG, is it syncronized there? |
07:52.14 | Xuerian | It would only keep track of any given graveyard for three cycles at a time, starting on the player seeing the timer, or someone else with the mod sending a update through the addon channel |
07:52.17 | Xinhuan | and if it is supposed to change hands, it then switches the Gy control |
07:52.31 | Xinhuan | so even a mod like capping is only accurate to at most 5 seconds |
07:52.53 | Xinhuan | i don't know Thunder_Child |
07:53.01 | Xinhuan | most of my testing was done in AV/AB |
07:53.14 | Xinhuan | you only have 1 GY in WSG, so keeping a rez timer on it is irrelevant/useless |
07:53.45 | Thunder_Child | not really, the same idea applies |
07:53.50 | Xuerian | Not really, that's actually the bg I wanted one for |
07:53.55 | Thunder_Child | when does the 'pulse' happeb |
07:53.57 | Thunder_Child | happen* |
07:54.07 | Xuerian | Same exact reason I use it in ETQW, knowing when I can die without waiting ages to respawn |
07:54.35 | Xuerian | If I can see that time for some of the time, it's better than none of the time :) |
07:55.16 | Xinhuan | i can't really tell you much about wsg rez pulses, sorry |
07:55.39 | Xinhuan | you can attempt to time them though, just die and stand at the Graveyard |
07:55.53 | Xinhuan | and click cancel and record the events received |
07:56.47 | Xuerian | Xinhuan: I believe you, and the fact that you've done all this research saves me a lot of time. A timer indicating absolute on the first cycle, min and max on both following cycles, that's pretty much my goal |
07:57.25 | Xinhuan | do it then :) |
07:57.45 | Xinhuan | i hope this channel has also hopelessly gotten confused with our names in the last 50 lines of text |
07:57.56 | Thunder_Child | i hate you both :p |
07:57.59 | Xuerian | lol |
07:58.19 | Thunder_Child | actually for wsg i think it will work rather well since every time you die you can have it 'fix' the variations |
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08:00.22 | Xuerian | For now though, I'm going to dink around on my mage alt... Before I strangle someone from wsg stress |
08:02.20 | Thunder_Child | lol @ mondays http://www.xkcd.com/ so so true |
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12:36.04 | sag_ich_nicht | who here is momro. i know you stole my idea. |
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14:04.40 | Industrial | is it me or is wowi reel slow |
14:05.09 | Industrial | might be me, clogging my connection with por..mp3's |
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17:08.15 | FlAWD | merry christmas |
17:21.43 | Saint-N | http://www.youtube.com/watch?v=IdPI50E0Zdo |
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18:02.55 | foxlit | Nagrand > wow engine |
18:03.40 | foxlit | The zone is awesome, but the renderer clips it and inserts pink fog. PINK fog. |
18:07.19 | Polarina | And I can't see the mountains at the other end! |
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18:20.58 | cladhaire | Merry Christmas all! |
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18:27.53 | ScytheBlade1 | <PROTECTED> |
18:27.58 | cladhaire | lol |
18:28.14 | ScytheBlade1 | <PROTECTED> |
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20:08.54 | Tem|Gone | quiet in here |
20:10.27 | Industrial | shh |
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20:16.44 | NightHawkTheSane | i hear it has something to do with a holiday |
20:20.42 | Codayus | Lies |
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20:24.49 | Tem|Gone | I'm currently on some random wireless that happens to be near my grandparents' house |
20:25.05 | Tem|Gone | ... I wonder if my laptop's wow is patched... |
20:25.40 | mikma | lol |
20:25.46 | mikma | time to find out |
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20:35.29 | Tem|Gone | gah, their network doesn't reach a comfortable chair |
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21:02.08 | [Liquidor] | Not bad: http://uk.youtube.com/watch?v=Jwj0gLriTnk&feature=related |
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21:10.54 | |pez | damnit, I think I need to stop playing WoW actively for a bit, and just concenctrate on doing some addon coding instead while I save up for a new computer. |
21:12.57 | zenzelezz | how come? |
21:13.30 | |pez | cause I get a average of 22.2 fps, and sometimes, when I just move my char, I get a fps of... less than 1. :P |
21:20.03 | zenzelezz | |pez: what's your computer's spec at the moment? |
21:22.52 | |pez | zenzelezz: 2.13 Ghz Pentium Mobile, 1gb ram, some radeon mobility card (x800 I think) |
21:23.05 | |pez | it's a laptop, min you. |
21:23.29 | |pez | it's... having some problems generally. |
21:23.34 | |pez | need to send it in to service. |
21:23.44 | Industrial | meh i used to play on a 1.4ghz with a geforce 5200 go |
21:23.52 | Industrial | 1gb ram |
21:24.09 | |pez | the specs are fine really, for normal play, but it's the computer failing horribly. |
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21:54.15 | [Liquidor] | what is the lua function to set clampedToScreen true ? |
21:55.00 | zenzelezz | Frame:SetClampedToScreen(clamped) - Set whether the frame is prohibited from being dragged off screen - New in 1.11. |
21:55.12 | [Liquidor] | couldn't find it on the wiki |
21:55.14 | [Liquidor] | url? |
21:56.35 | zenzelezz | http://www.wowwiki.com/Widget_API |
21:57.01 | zenzelezz | bookmark it, always the first place to look for frame/widget functions =) |
21:57.20 | [Liquidor] | it's bookmarked already :) |
21:57.49 | [Liquidor] | had a typo on my search, that's why |
22:04.19 | zenzelezz | lol... "Anti-Virus Bug Briefly Identified Windows Explorer as Malware" |
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22:15.59 | |pez | Aahahaha.. I'm a lazy nerd... XD I wanna make a thing so I can ave my laptop comfertably on my lap when I sit in the sofa. |
22:16.28 | zenzelezz | what's lazy about that? |
22:16.38 | Cide | I sure as hell wouldn't want to sit uncomfortably with a laptop |
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22:19.23 | |pez | But, I want like a cup/glass holder and a poweroutlet and USB hub... all integrated in the thing XD |
22:20.08 | |pez | and a extendable part for the a normal mouse (not everyone uses a normal mouse for their laptop!) |
22:20.20 | |pez | (Yes, I play WoW with my mousepad normally, go me) |
22:54.19 | NightHawkTheSane | "I'm talking about the future. So what if I'm not up on recent history! I'm prophetic, not infallible." |
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