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00:03.46 | cogwheel | yay! all of my visual elements are complete... http://eternalblue.dnsalias.net/MacroSequence.jpg Now I just need to make them actually DO things... |
00:04.15 | Cide | I always do that first :P |
00:04.25 | cogwheel | Well, I have the fundamental behavior already |
00:04.34 | cogwheel | I just need to link the engine with the GUI |
00:05.04 | cogwheel | But the GUI itself does everything it's supposed to... showing/hiding scroll bars, etc. |
00:05.56 | cogwheel | It's amazing how much you can automate just with clever anchoring... |
00:06.42 | Fin | nice one |
00:10.33 | *** join/#wowi-lounge FoxMcLeod (n=E11@139.13.127.129) |
00:10.59 | art3mis | http://openhulu.com/ <-- neato |
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00:14.50 | Polarina | !ap 1367 |
00:14.50 | ThraeBot | Polarina: Arena points from a rating of 1367 is, 2v2: 239, 3v3: 276, 5v5: 314 |
00:15.01 | Cide | 1367 is pretty terrible |
00:15.09 | Cide | you'd be better of recreating the team every week! |
00:15.13 | Cide | s/of/off/ |
00:15.15 | Polarina | lol |
00:15.30 | Polarina | 9 loses and 1 win. Hunter and Warlock. |
00:15.39 | foxlit | lua> 1500 - 10*13.5 |
00:15.40 | lua_bot | foxlit: 1365 |
00:17.29 | Tem | is it really possible to be that bad? |
00:17.51 | Polarina | We got mostly people with full Arena Season 3 set. |
00:18.19 | Shirik | Hunter warlock is an easy team to beat |
00:18.33 | Shirik | especially when the warlock decides to dot both targets |
00:18.38 | Shirik | which most do |
00:18.59 | Cide | Polarina: no you didn't; full arena season 3 requires 1) a shitton of points collected, 2) >1850 rated teams |
00:19.26 | Cide | there are of course reasons why they'd be ~1500 in 2v2, but it can't be very common |
00:19.29 | Polarina | Cide: Or enemies did. |
00:19.40 | Cide | what? |
00:19.44 | Cide | ... |
00:19.44 | Polarina | s/Or/Our/ |
00:19.49 | foxlit | "Mages silence is off GCD, why can't ours?" |
00:19.58 | Cide | that's what I referred to |
00:20.02 | foxlit | >2000! |
00:20.10 | foxlit | (shoulders, mind you) |
00:20.10 | Cide | 1850 |
00:20.18 | foxlit | 1850 is the weapon slot, no? |
00:20.19 | Cide | for weapons and shitz |
00:20.28 | Polarina | Good night. |
00:20.32 | Cide | but yeah, I guess full season 3 would be 2k, you're right |
00:20.56 | Polarina | Arena Season 2 or whatsoever. Just a lot better gear than ours. |
00:21.15 | Cide | yeah yeah, blame the gear |
00:22.39 | foxlit | Heh, do blame the gear |
00:23.02 | foxlit | But ever so carefully; being on the other end of that is also boring :) |
00:24.19 | Tem | I like the free win from fighting an undergeared team |
00:24.25 | Tem | but I don't get the epeen boost |
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00:44.04 | FoxMcLeod | Well WoW developed into a two way game, either you go raiding, T5, T6, Black Temple and Sunwell and stuff or you go PvP, Season-Sets and arena fights every day (reminds me of GuildWars). |
00:44.15 | FoxMcLeod | Personally I prefer raiding |
00:45.46 | FoxMcLeod | What I start realizing more and more is that both ways are totally different, mods, specs, prefered classes sometimes I think even the community is splitting |
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01:04.56 | Corrodias | wow, shopping on the last friday night before christmas. that was fun. |
01:05.17 | Corrodias | missing an exit on the way back and trying to find a way to get on the other side of the highway was adventurous |
01:06.00 | FoxMcLeod | err taking the highway in this time of the year? |
01:06.21 | Corrodias | it's the quickest way to get to the opposite corner of the city, even now |
01:06.30 | FoxMcLeod | no country roads? |
01:06.34 | Corrodias | traffic was busy, but nothing was really bad |
01:06.35 | FoxMcLeod | or streets? |
01:06.43 | FoxMcLeod | umm ok |
01:06.43 | Corrodias | i said it's the quickest way, not the only way |
01:07.22 | Corrodias | the east/west road has a speed limit of 50-55 and the south/north goes 70. can't match that on streets. |
01:08.01 | Thunder_Child | you know 9 times out of 10 the credits music of a movie doesnt fit...it's like they went out of their way to make it not work |
01:08.55 | Thunder_Child | i just finished i am legend and the music during the credits totally destroyed the mood |
01:09.05 | Mr_Rabies2 | yeah, laffo |
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01:09.48 | Mr_Rabies2 | the whole last 20 minutes or so just cut the plot off and left so many threads they were building up the whole movie just hanging |
01:10.03 | Thunder_Child | eh? i didnt see that |
01:10.25 | Thunder_Child | though i did notice mopst of the movie happend in the last 20-30 or so |
01:10.34 | Mr_Rabies2 | the alternate ending makes more sense |
01:10.38 | Thunder_Child | slow slow slow fast end| |
01:10.48 | Mr_Rabies2 | it involves butterflies, her looking at him like a monster, etc etc |
01:11.02 | Mr_Rabies2 | they kept building up the butterfly plot and didn't use it at all in the ending |
01:11.24 | Thunder_Child | you really shouldnt be saying anything to thoes that have not watched it |
01:12.01 | Mr_Rabies2 | it's an alternate ending that they ended up not using D: |
01:12.23 | Mr_Rabies2 | woulda been better off imo, and making it closer to the book woulda been preferable :( |
01:12.40 | Thunder_Child | didnt know it was based off of a book |
01:12.49 | Thunder_Child | which will always be better |
01:12.51 | Mr_Rabies2 | it was still pretty damn good from beginning to almost end, though |
01:13.02 | Mr_Rabies2 | it doesn't have to be, it just almost always is |
01:13.11 | Mr_Rabies2 | planet of the apes' movie ending was better, in my opinion |
01:14.01 | Mr_Rabies2 | it helped my total lack of respect for will smith though |
01:14.05 | Mr_Rabies2 | he wasn't half bad |
01:14.26 | FoxMcLeod | hmm I like most of what he is doing |
01:14.55 | Thunder_Child | really? i like him more in a smart ass role |
01:15.01 | Thunder_Child | but then hey...thats me |
01:15.17 | Mr_Rabies2 | i don't like anything else he's been in |
01:15.24 | Thunder_Child | i rather liked independace day |
01:15.25 | Mr_Rabies2 | all his other stuff has been really really bad |
01:15.28 | Mr_Rabies2 | i didn't |
01:15.32 | Thunder_Child | well you fail |
01:15.36 | Mr_Rabies2 | not as a serious movie at least |
01:15.38 | Mr_Rabies2 | it's good for a laugh |
01:15.46 | AnduinLothar | it wasn't a serious movie.... |
01:15.50 | FoxMcLeod | hmm that one where he played the golf caddy? |
01:15.52 | AnduinLothar | it was about aliens |
01:15.54 | Thunder_Child | no, it wasnt |
01:16.13 | Thunder_Child | i robot was good |
01:16.23 | Thunder_Child | shark tale, though that was all voice acting |
01:16.32 | Thunder_Child | MiB I and II |
01:16.41 | Thunder_Child | Bad Boys I and II |
01:16.45 | Thunder_Child | most were entertaining |
01:17.18 | Mr_Rabies2 | bad boys i and ii are good movies because the acting and script are so bad and the action is so over the top |
01:17.32 | Mr_Rabies2 | they're entertaining because that combination makes for a really entertaining movie |
01:17.50 | FoxMcLeod | Good films with Will Smith: I robot MIB 1, Bad Boys, Ali, The Legend of Bagger Vance and The Pursuit of Happiness |
01:17.59 | Mr_Rabies2 | i robot was a travesty |
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01:18.13 | Mr_Rabies2 | asimov is rolling in his grave |
01:18.21 | Thunder_Child | i also rather like Wild Wild west, was quite funny |
01:18.40 | FoxMcLeod | They had to adapt it to modern times |
01:18.42 | AnduinLothar | oh god wild wild west was horrible for someone that loved the tv series |
01:18.43 | Mr_Rabies2 | i liked it when i was like 10 |
01:18.52 | Mr_Rabies2 | then i rewatched it recently |
01:18.57 | Thunder_Child | i never saw the tv series |
01:19.04 | Mr_Rabies2 | i laughed at the terrible cg, the terrible dialog, and the terrible acting |
01:19.12 | AnduinLothar | the tv series is epic and almost completely serious |
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01:19.51 | FoxMcLeod | Well wild wild west strikes me as being bad on purpose, something like Planet Terror, that movie was sooo funny |
01:19.57 | Thunder_Child | for me, bad anything does not make it a bad movie per say |
01:20.21 | Thunder_Child | they are still usually enjoyable |
01:20.35 | FoxMcLeod | agreed. |
01:20.53 | FoxMcLeod | Wild Wild West is fun to watch |
01:20.55 | Mr_Rabies2 | http://youtube.com/watch?v=cPP-o8O5vmM |
01:20.59 | Mr_Rabies2 | hi homies |
01:21.08 | Mr_Rabies2 | Thunder_Child: there's movies i love to watch because they're terrible |
01:21.22 | Mr_Rabies2 | bad boys i and ii and independence day fall into that category for me |
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01:21.49 | Thunder_Child | for example, i really like pluto nash, but know few others that enjoy it |
01:21.49 | FoxMcLeod | Independence Day definatly |
01:22.03 | art3mis | bad movie == mafia vs ninja, redneck zombies, ANYTHING made by troma |
01:22.10 | Mr_Rabies2 | yes |
01:22.13 | Mr_Rabies2 | troma movies are awesome |
01:22.14 | art3mis | but bad in such a good way |
01:22.18 | Mr_Rabies2 | pluto nash is just so bad i can't watch it |
01:22.20 | art3mis | Toxic Avenger! |
01:22.28 | Mr_Rabies2 | same with battlefield earth |
01:22.34 | Mr_Rabies2 | it was painful to watch even with rifftrax |
01:23.52 | Thunder_Child | is that a spoof on MSS 3000? |
01:23.56 | Thunder_Child | MST* |
01:24.22 | FoxMcLeod | I LOVE MST 3000 |
01:24.36 | FoxMcLeod | I'm building a tunnel to earth |
01:25.03 | Mr_Rabies2 | Thunder_Child: it's mike nelson and crew from mst3k |
01:25.12 | Mr_Rabies2 | http://rifftrax.com |
01:25.12 | FoxMcLeod | Whats the problem? My plans show that I will create a leak and we will all die a horrible death |
01:25.42 | Mr_Rabies2 | it's comedy commentary for movies, similarly to mst3k, only you just buy the commentary :o |
01:25.53 | Thunder_Child | cool |
01:26.28 | Shirik | wtf... |
01:26.30 | Shirik | * Mistylady has joined #conspiracy |
01:26.30 | Shirik | <Cidan> And that's how I'll kill my parents. |
01:26.30 | Shirik | <Cidan> Cool huh? |
01:26.30 | Shirik | * Mistylady has quit IRC |
01:26.39 | Thunder_Child | lol |
01:26.44 | Thunder_Child | Cidan fte |
01:26.46 | Thunder_Child | ftw* |
01:26.49 | FoxMcLeod | hehe |
01:27.09 | Shirik | that's almost bash-able |
01:27.25 | FoxMcLeod | "Caution: Bad join/part timing can cause serious misunderstanding and major confusion." |
01:27.30 | Mr_Rabies2 | http://youtube.com/watch?v=-CZt_XyE3tg |
01:27.33 | Mr_Rabies2 | laffo |
01:28.12 | Mr_Rabies2 | do not ask for career advice from john travolta |
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01:35.47 | Cidan | lol |
01:39.32 | Thunder_Child | "<Montana> I HAVE A GF.. AND BY GF I OF COURSE MEAN A GFORCE 20MB 3.45 SYSTEM RETRO POWER MAX SUPERMAN RAPING COMPUTER STICK!" |
01:41.22 | art3mis | man i hate that they replaced M brai with that of a goldfish |
01:41.27 | art3mis | brain |
01:41.50 | art3mis | i moved my hand to the mouse and somehow totally fergot WHY i was doing it |
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01:51.25 | foxlit | Hm, I sense a profit to be made |
01:51.26 | foxlit | http://www.wowhead.com/?npc=423 |
01:51.37 | foxlit | Wealth: 9g 51s |
01:52.18 | Mr_Rabies2 | private server data |
02:04.00 | dylanm | Hah |
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02:14.58 | foxlit | lua> t = {42, 23, 20, 120, 39}; table.sort(t, function(a, b) return a < b; end); print(t); |
02:14.59 | lua_bot | foxlit: { 20, 23, 39, 42, 120 } (#1) |
02:24.09 | FoxMcLeod | what does #1 stand for? |
02:24.37 | Cide | it means it's the first table |
02:24.41 | Cide | recognized |
02:24.59 | FoxMcLeod | ok thanks |
02:25.16 | Cide | lua> foo = { bar = { } }; foo.bar.foo = foo; foo.bar.self = bar; print(foo) |
02:25.16 | lua_bot | Cide: { ["bar"] = { ["foo"] = <table: #1> } (#2) } (#1) |
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02:35.27 | Thunder_Child | http://gizmodo.com/337008/riaa-pr-masquerading-as-real-news-pirated-music-sounds-atrocious-funds-the-mob-and-killed-my-mom?autoplay=true |
02:42.21 | FoxMcLeod | -.- |
02:44.58 | FoxMcLeod | One year ago I would have said "Something this dumb and blatant would never work in my country" but then theafternoon talksshows got popular, absolutely untalented and unskilled actors perform court-shows and at night there are quizshows on every channel wanting you to call to solve ridiculous riddles... |
02:45.43 | Thunder_Child | it has nothing to do with "your country", it's humanity |
02:46.01 | FoxMcLeod | Nowadays, I think, half of the people I meet every day would believe that crap, and I'm a student |
02:47.09 | FoxMcLeod | yeah well, it's strange, it seems the wealthier the people get the less they care what happens around them |
02:47.58 | Thunder_Child | i'm not weathly and i dont care |
02:49.52 | FoxMcLeod | -.- |
02:50.51 | Thunder_Child | didnt want to hear that huh? |
02:51.10 | Taeri | I... don't like the new rupture design. :\ |
02:51.19 | FoxMcLeod | I don't mean you shouldgo around collecting money from some 3rd world country or telling people not to use wood from the rainforest, but just look at who governs the western countries... wth |
02:52.52 | Thunder_Child | the people! |
02:53.07 | FoxMcLeod | one politician tries to pass a law that every computer should have a trojan for the government for investigating purposes... |
02:54.13 | FoxMcLeod | ah, anyway, it's way to late and most likely the wrong channel for that kind of conversation |
02:56.39 | Thunder_Child | eh, there really is no "right" conversation for this channel |
02:57.24 | FoxMcLeod | well talking about coding , lua, wow and interface design is what I would expect |
02:58.36 | FoxMcLeod | anyway... gn8 |
02:59.08 | FoxMcLeod | 4 am... need to change my biorythm |
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03:20.30 | Corrodias | World Server is Down! |
03:20.31 | Thunder_Child | I AM THE WHALE PENIS OF SARCASIM! |
03:21.13 | Thunder_Child | my server is still runing |
03:40.13 | Thunder_Child | lolz http://www.youtube.com/watch?v=dcXp53Dk48Y |
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03:46.51 | Fin | whale penis of sarcasm |
03:50.23 | Thunder_Child | you rang? |
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03:58.36 | Taeri | Hm, the GuildVault bug thing where people were able to withdraw stuff they weren't supposed to be able to... is that fixed? |
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04:10.03 | art3mis | so i watched i am legend |
04:10.06 | art3mis | it's not bad |
04:10.11 | art3mis | seemed kinna short though |
04:10.17 | Thunder_Child | nope, the end could use some work though |
04:10.29 | art3mis | the end was a tad cheesy |
04:10.39 | art3mis | but to justify that it IS a legend ;P |
04:10.43 | Thunder_Child | it's not that short it's just |nothing nothing nothing excitement end| |
04:10.45 | art3mis | and legends are always heroic |
04:10.59 | art3mis | wifey cried when the dog died |
04:11.20 | art3mis | and didnt understand how i could spend 3 years killing everything living thing on manhattan without getting bored |
04:11.21 | Thunder_Child | was quite sad |
04:11.33 | Thunder_Child | bored wasnt the problem |
04:11.55 | Thunder_Child | a solitary existance is, but seriously some people havent seen it |
04:12.01 | Thunder_Child | ~shh |
04:12.02 | purl | QUIET! |
04:12.05 | art3mis | oh yeah sorry |
04:12.12 | art3mis | go see it, it's quite well done |
04:12.27 | art3mis | and as afar as i could tell only minor deviations from the book |
04:12.27 | Thunder_Child | i did, finished it about an hour ago |
04:12.31 | Thunder_Child | i wasnt talking about me |
04:12.42 | art3mis | im saying in general assclown ;P |
04:14.43 | Thunder_Child | oh |
04:14.54 | Thunder_Child | then say it like you mean it |
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04:36.39 | Thunder_Child | i wonder if anyone actually liked "The Fountian" |
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05:00.04 | *** join/#wowi-lounge seebs (n=seebs@206.10.124.68) |
05:00.51 | seebs | I may be doing something really dumb, but... If I have an <OnLoad> script in an XML widget, during the execution of that script, "this" refers to the object whose onload script it was. How would I do this if I'm not using XML? |
05:01.10 | seebs | Do I just write "this = foo"? That seems foolhardy. |
05:01.50 | JoshBork1 | seebs: there is no OnLoad for lua generated frames unless you inherit from a template |
05:01.55 | seebs | Right. |
05:02.00 | JoshBork1 | not exactly sure what you're asking |
05:02.12 | JoshBork1 | seebs: if you want to replicate it then just run the function when you create the frame |
05:02.39 | seebs | Okay, imagine a UIDropDownMenu. It has <OnLoad>UIDropDownMenu_Initialize(...)</OnLoad> |
05:03.10 | seebs | I am getting mysterious null value messages calling UIDropDownMenu_Initialize on my object directly -- which might make sense if it wanted "this" to be set to the enclosing menu. Or that might be a red herring. |
05:03.48 | JoshBork1 | i don't do DropDown menus so i can't help |
05:03.57 | JoshBork1 | but it sounds like you'll need to set this to the frame |
05:04.21 | seebs | Yeah. But is it even legit to just assign to "this" in Lua? |
05:04.31 | JoshBork1 | yes |
05:04.42 | seebs | Ahh! I could try it then. |
05:05.34 | JoshBork1 | this is just set to the frame that generated the event and is set before every script handler |
05:06.11 | seebs | Oh, okay. |
05:06.28 | seebs | Hey, is there any way for me to get at the source of things like UIDropDownMenu.lua? I really want to see what the code that's complaining is DOING. |
05:06.51 | Industrial | anime recommendations anyone? http://myanimelist.net/animelist/Industrial |
05:06.53 | JoshBork1 | ~wdn |
05:06.54 | purl | World of Warcraft Developer Network, a website where you can see the changes made to WoW's interface files between versions and also where you can download said versions. http://wdn.wowinterface.com/ |
05:07.04 | seebs | thx |
05:07.10 | JoshBork1 | ~wdn UIDropDown |
05:07.22 | Industrial | ~fail JoshBork1 |
05:07.23 | purl | JoshBork1: Fail. |
05:08.29 | Shirik | Industrial: Things in that list or out of the list? |
05:08.44 | Industrial | out fo |
05:09.01 | Shirik | I loved fate/stay night |
05:09.26 | Industrial | how can it not be in there |
05:09.27 | Shirik | yumeria is good too |
05:09.29 | Industrial | seen it >_> |
05:09.32 | Industrial | *adds* |
05:09.34 | Shirik | both? |
05:10.08 | Shirik | what is "dropped" ? |
05:10.15 | Industrial | stopped watching |
05:10.21 | Industrial | eg sucked |
05:10.22 | Industrial | :P |
05:10.22 | Shirik | didn't like basically? |
05:10.23 | Shirik | ok |
05:10.26 | Shirik | what about yumeria? |
05:10.57 | Industrial | havent seen it |
05:11.18 | seebs | Ah-HAH! |
05:11.30 | Shirik | yumeria is good |
05:11.34 | Shirik | a bit short but good |
05:11.38 | seebs | The frame must have a name, because they explicitly hide any globals with names like "FooLeft", "FooRight", etc. |
05:11.55 | Industrial | k |
05:13.56 | Shirik | wtf |
05:14.00 | Shirik | you only gave fsn a 7? |
05:14.01 | Shirik | die. |
05:14.35 | Shirik | Midori no hibi is pretty neat too |
05:14.37 | Shirik | strange |
05:14.39 | Shirik | but I liked it |
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05:14.41 | Industrial | no |
05:14.43 | Industrial | I didnt |
05:14.45 | Shirik | you might not though, I have strange tastes |
05:14.52 | Industrial | girlhand right? |
05:14.55 | Shirik | yes |
05:15.04 | Industrial | that was weeiiiird like |
05:15.12 | Shirik | I thought it was cute ^^ |
05:15.21 | Industrial | the guy(s?) that wrote that were weirdly perverse >_> |
05:15.24 | Cidan | okay |
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05:15.27 | Cidan | am I going nuts |
05:15.40 | Cidan | or didn't Hakkar at one point call your party pussies? |
05:15.57 | Cidan | I know I've seen it like 20 times |
05:15.58 | Shirik | uh |
05:16.02 | Shirik | I don't think so >< |
05:16.23 | Cidan | I'm positive he did, gargrgrgr, I'm losing my mind. |
05:16.38 | Shirik | "Pride heralds the end of your world" |
05:16.40 | kd3 | MnH was ok. couldn't really stand the anime though. manga was a lot better |
05:28.48 | MentalPower | [01:11:16]<seebs>The frame must have a name, because they explicitly hide any globals with names like "FooLeft", "FooRight", etc. <--- Huh? |
05:34.57 | Cidan | Suddenly, I feel as if I have been graced by the presence of someone with untold beauty. |
05:35.07 | Cidan | Welcome back, Cairenn, :D |
05:35.18 | Cairenn | thanks Cidan :) |
05:35.24 | JoshBork1 | nn |
05:35.29 | Cairenn | night JoshBork1 |
05:35.31 | Cidan | nighty |
05:36.13 | Cairenn | What do Microsoft and a halter top have in common? |
05:36.20 | Cidan | Not a clue |
05:36.23 | Cairenn | <PROTECTED> |
05:36.29 | Cidan | HEHEHE! |
05:36.33 | kd3 | har |
05:37.18 | Industrial | lol |
05:37.23 | Iriel | I heard a great story from a friend about how at one of his former jobs Microsoft refunded their incident fee rather than fixing a particularly annoying bug (with paid support) |
05:37.44 | Cairenn | omg |
05:38.05 | Cidan | That's pretty bad. |
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05:57.06 | art3mis | iriel there's actually an sbs2k3 patch thats required but for some rason you need to call ms paid support and get them to refund after they send it to you |
05:57.28 | art3mis | dont quite understand that |
05:57.43 | Iriel | but at least they fix the bug with the patch then, unless I dont understand your statenment |
05:57.50 | seebs | MentalPower: I was doing a dropdownmenu. |
05:58.10 | seebs | When you call the UIDropDownMenu_Initialize on a frame, f, if f:GetName() yields nil, the UI code barfs. |
05:58.31 | art3mis | iriel: its a very specific, it might fix it may not |
05:58.40 | MentalPower | seebs: ah yes, the dropdown code is dumb like that |
05:58.48 | art3mis | i just thought it was funny they would require a call for it and then refund you instantly |
05:58.53 | MentalPower | art3mis: a hotfix? |
05:58.56 | art3mis | it relates sorta of |
05:58.58 | MentalPower | do you know the number? |
05:58.59 | art3mis | kind of |
05:59.00 | seebs | Anyway, I have my dropdowns working. And, in my new code, I have a single drop-down menu which moves to whichever button you press it from. |
05:59.15 | art3mis | i dont remember it now... it's on the sbs2k3 home page though |
05:59.18 | seebs | And correctly updates that button's text when you select something. Woo! |
05:59.24 | seebs | AnnoyRP had one instance of that menu for each button. |
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06:13.37 | seebs | This may be a dumb question. Can I stash additional variables in a frame? |
06:13.54 | Iriel | yup |
06:13.57 | seebs | Like, after I've done "f = CreateFrame(...)", can I do sneaky stuff like "f.ChatterboxInternal = 3"? |
06:13.58 | Iriel | they're just tables |
06:13.59 | seebs | AWESOME! |
06:14.02 | Iriel | just leave index [0] alone |
06:14.04 | Iriel | and you're set |
06:14.14 | Iriel | that's a pretty common idiom in the wow UI |
06:14.20 | Iriel | keeping data in the frame |
06:14.31 | Iriel | I like it for keeping references to deeply nested children (text strings, etc) |
06:14.36 | Xinhuan | what's [0] used for |
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06:15.09 | seebs | Hmm. Okay, sanity check: I was about to have each textbox have a field foo.CBox_TabTo, so OnTabPressed could just be this.CBox_TabTo:SetFocus() |
06:15.17 | seebs | Is that ridiculous, or is that reasonable? |
06:15.43 | seebs | It feels sort of duplicative, in that I'll be storing the same set of 5 or 6 "TabTo" values for each of 15 items. |
06:17.04 | seebs | But it means that I only have one OnTabPressed that I can use generically in every edit box! |
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06:18.23 | Xinhuan | its reasonable. |
06:18.38 | Xinhuan | just store a frame reference to the next frame to be tabbed to |
06:18.54 | Xinhuan | so you can do self.CBox_TabTo:SetFocus() |
06:19.59 | seebs | 'k |
06:21.03 | seebs | I'm starting to get faster at this again. |
06:21.25 | sag_ich_nicht | okay i have a theory |
06:21.34 | sag_ich_nicht | if i stop eating apples |
06:21.36 | sag_ich_nicht | forever |
06:21.44 | sag_ich_nicht | will the TARDIS appear Y/N |
06:21.52 | Thunder_Child | N |
06:21.56 | sag_ich_nicht | lies. |
06:22.16 | Thunder_Child | oh wait...i forgot your in EU |
06:22.25 | seebs | I came up with a sort of neat hack, which I am not yet sure I like. |
06:22.29 | Thunder_Child | then maybe |
06:23.14 | seebs | I am doing edit boxes in GameFontNormal, and I create a FontString at layer "BACKGROUND" of the editbox frame, centered and SetAllPoints to it, with a label. The label is easy to see if you have nothing in the box, and inobtrusive when you start typing. |
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06:32.43 | seebs | I so wish WoW had a "debugging" flag, like afk, that prevented people from talking to you. :p |
06:34.45 | Xinhuan | there is... its called /afk i'm busy |
06:34.47 | Xinhuan | ;) |
06:35.02 | Lukian | <PROTECTED> |
06:35.05 | Lukian | :D |
06:36.47 | Lukian | aside from that you can filter out all whispers |
06:37.03 | Lukian | and there may be addons to silently catch them and display them when you want to see them |
06:38.41 | seebs | Woot! I now have my two pop-ups working, tabbing among the various fields working, enter tabbing among fields except that it saves in the last one... WOO! |
06:39.19 | seebs | Of course, "saving" consists of printing out the row number and adjusted slot number in the table I'm scrolling through, and I don't populate the entries with anything. But that's a Simple Matter of Programming. |
06:45.27 | art3mis | hrm anyone know sbs2k3 decently? |
06:46.11 | art3mis | if i have a client computer that connects remotely via vpn(outside of the network) the inet access drops. which of course times out the vpn connection |
06:46.24 | art3mis | do i need two adapters to able to "bridge" as it were? |
06:48.46 | seebs | What's an "sbs2k3"? |
06:48.54 | seebs | <-- probably doesn't know it |
06:50.49 | Cidan | art3mis: No, your VPN client is misconfigured. |
06:51.29 | Thunder_Child | small buisness server 2003 |
06:55.59 | Fin | Industrial: idQuestautomation seems like it misses a lot of quests (mostly juts for one side of either handing in or picking up, it feels like) |
06:56.21 | Fin | -a+A |
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07:39.55 | art3mis | cidan: oh okay, ill check that when im back at work |
07:40.07 | art3mis | didnt bother before ;P |
07:40.12 | Cidan | lol |
07:41.07 | Cidan | it's not setting the route to the VPN as a static route; and then it's likely trying to route all internet traffic over the VPN |
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07:41.40 | Cidan | so it connects, then tries to send data over the VPN, but to do that it needs to send data over the internet, which defaults to the VPN, and loops onward. |
07:42.12 | Cidan | solution is to make sure your client is setting a static route to the VPN IP |
07:42.30 | Cidan | or disable routing of all inet traffic through VPN |
07:42.43 | sag_ich_nicht | what. |
07:42.43 | art3mis | yeah tis good for about 5mins then stops |
07:42.51 | sag_ich_nicht | oooh VPNs? |
07:42.52 | sag_ich_nicht | fun |
07:43.09 | art3mis | ill fix that when i get to work tomorrow |
07:43.21 | Cidan | Oh, you didn't mention that |
07:43.26 | Cidan | if it works for "5 min" then stops |
07:43.33 | Cidan | That's not the issue then. |
07:44.27 | sag_ich_nicht | [07:50] <Cidan> art3mis: No, your VPN client is misconfigured. <--that shouldn't drop the servers internet tho |
07:45.20 | sag_ich_nicht | unless art3mis fails at forming sentences |
07:45.35 | Cidan | or I failed at reading |
07:45.45 | Cidan | which side drops the inet connection? |
07:46.34 | Cidan | if it's the server, well then, the server is misconfigured. I run a VPN and I don't bridge, etc. |
07:46.38 | art3mis | okay so i click connect to remote vpn, it works fine, if i close firefox or IE internet stops until i dc then rc |
07:46.56 | Cidan | so it's a client side issue then |
07:46.56 | art3mis | ive got sbs2k3 at home and the client is remote at my office |
07:47.28 | art3mis | it drops the inet connection which of course drops the vpn conection ;P |
07:47.36 | art3mis | ive got timeout set to 24h |
07:47.50 | art3mis | im guessing its just something gimpy i fergot about |
07:48.01 | sag_ich_nicht | possibly wrong timeout on the server, and probably still a routing issue |
07:48.19 | Cidan | Indeed, could be a firewall kicking in |
07:48.23 | Cidan | Check the logs, IMO |
07:48.38 | Cidan | not sure about sbs2k3, but in all the VPN software I use, logs help a lot. |
07:48.45 | Cidan | They pretty much tell you what the issue is. |
07:48.59 | art3mis | nods |
07:49.47 | sag_ich_nicht | why are you even bothering with a VPN tho art3mis |
07:50.00 | sag_ich_nicht | just ssh tunnel and abuse the ssh tunnel as a routing path :P |
07:50.16 | Cidan | sad, lol |
07:50.25 | sag_ich_nicht | faster tho :P |
07:50.47 | Cidan | you may as well use OpenVPN at that point |
07:50.59 | sag_ich_nicht | yeah, except openvpn is a dick. |
07:51.03 | Cidan | Indeed |
07:51.05 | Cidan | I hated it |
07:51.09 | Cidan | gave up, used poptop |
07:51.42 | sag_ich_nicht | +ssh tunneling breaks 9/10 company firewalls clean |
07:52.13 | sag_ich_nicht | the ones that don't, block port 443 completely except for whitelisted sites |
07:52.30 | Cidan | sad but true |
07:54.47 | sag_ich_nicht | i've broken out of so many sites it's not even funny anymore, admins are complete slackpacks nearly everywhere |
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07:57.56 | sag_ich_nicht | some sites, i could have smuggled out company secrets by the boatload if i wanted to, it's so sad, each time i discovered it i promptly went to the admin, explained the situation to him/her, they played the issue down but said they will do something about it, 2 months later, hole is still there |
07:58.17 | Cidan | That's the way it works |
07:58.19 | Cidan | Idiots |
07:58.37 | sag_ich_nicht | same stupid admins of course have no spf record and wonder why their users are complaining that their outgoing emails are getting lost |
07:58.59 | sag_ich_nicht | well of FUCKING COURSE THEY GET LOST if you don't have one, spamd will just mark it and the users will trash it |
07:59.10 | sag_ich_nicht | >_< |
07:59.26 | sag_ich_nicht | then you explain it to them |
07:59.28 | sag_ich_nicht | and they are like |
07:59.45 | sag_ich_nicht | "no our DNS is managed externally we can't do that we'd have to call them, i'll do it next month" |
08:00.00 | sag_ich_nicht | 6 months later you check the DNS record, still no spf entry. |
08:00.01 | sag_ich_nicht | -.- |
08:04.45 | art3mis | sag_ich_nicht: i dont need it , im just setting it up to muck with for no real reason ;P |
08:06.25 | sag_ich_nicht | lol |
08:06.50 | art3mis | ive got actionpack sub so may as well get used to all the programs ig et for freeish ;P |
08:07.11 | art3mis | ive learned shitloads about exchange and server in the last week or so cuz my rpcoverhttp wasnt right |
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08:24.56 | Thunder_Child | art3mis, and you would have been screwed without the net prolly |
08:25.39 | art3mis | heh funny enough |
08:26.10 | art3mis | i had someone go through it and it was all setup right EXCEPT that the step about going to teh https site with IE and importing the cert perm was missing |
08:26.18 | art3mis | it doesnt apply it correctly with firefox |
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09:50.36 | cncfanatics | hello all |
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12:45.05 | |FF|Im2good4u | does anyone know a fuction to go over all the frames in the ui ? |
12:45.24 | Corrodias | hmm |
12:46.07 | Corrodias | pairs(_G)? i totally forget the syntax |
12:46.23 | Corrodias | but that would only get those accessible by global variables |
12:50.27 | JoshBorke | |FF|Im2good4u: GetRegions on WorldFrame |
12:50.33 | JoshBorke | or uiparent |
12:54.06 | *** join/#wowi-lounge Polarina (n=Polarina@unaffiliated/polarina) |
12:54.47 | haste | |FF|Im2good4u: enumerateframes? |
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13:21.27 | |FF|Im2good4u | i was thikin of enumchildframes or something like that but i got no idea how to use it actual;y |
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14:00.43 | matt1s | Where is that webpage that has a listing of all equipment for a warrior at a certain level? |
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14:03.13 | Cairenn|afk | wowhead? allakhazam? thottbott? |
14:03.29 | Fin | classloot.com |
14:04.04 | Fin | oh no, sorry, it's wo-loot.com |
14:04.06 | Fin | arg! |
14:04.16 | Fin | http://www.wow-loot.com/ |
14:04.22 | matt1s | ah yes, that's the one I was thinking of |
14:04.24 | matt1s | thanks :-) |
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14:04.47 | Fin | np |
14:41.42 | Polarina | Anyone knows if Slouken or Zootfizzle are here around? |
14:46.27 | Wobin_ | http://www.youtube.com/watch?v=e7z689yVlq0 |
14:46.36 | Wobin_ | "A bear in his natural habitat!" |
14:46.39 | Wobin_ | "A Studebaker!" |
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14:54.58 | cladhaire | Polarina: what do you mean |
14:55.04 | cladhaire | and what do you need? |
14:55.51 | Polarina | There's a side-efect on Lua code doing addition on unsigned 32-bit numbers because World of Warcraft is compiled with -ffast-math |
14:56.14 | cladhaire | okay.. what are the details and problem with it? |
14:56.49 | Polarina | cladhaire: This code is returning incorrect results (All numbers are unsigned 32-bit): |
14:56.50 | Polarina | <PROTECTED> |
14:57.03 | Polarina | And I'm unable to make a workaround, no matter what I try. |
14:57.25 | cladhaire | can you give me a specific example taht I can pass on |
14:57.32 | cladhaire | not something containing four variables you haven't given me :P |
14:57.38 | Polarina | Wait. |
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15:02.25 | Polarina | <PROTECTED> |
15:02.25 | Polarina | <PROTECTED> |
15:02.25 | Polarina | <PROTECTED> |
15:02.25 | Polarina | <PROTECTED> |
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15:03.21 | Polarina | cladhaire: Is that enough information? |
15:04.05 | cladhaire | lua> = 0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6 |
15:04.06 | lua_bot | cladhaire: sandbox.lua:298: Compilation failed: 0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6:1: unexpected symbol near '=' |
15:04.11 | cladhaire | lua> return 0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6 |
15:04.12 | lua_bot | cladhaire: 4404571590 |
15:04.26 | cladhaire | lua> return (0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6)% |
15:04.27 | lua_bot | cladhaire: sandbox.lua:298: Compilation failed: [string "return (0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6)% "]:1: unexpected symbol near '<eof>' |
15:04.30 | cladhaire | lua> return (0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6) % 0x100000000 |
15:04.30 | lua_bot | cladhaire: 109604294 |
15:04.37 | cladhaire | that's the response you expect? |
15:04.42 | Polarina | Wait. |
15:04.56 | cladhaire | i need somethign that's a single command so someone can verify |
15:05.11 | cladhaire | an arithmetic expression that gives an unexpected result. |
15:05.30 | Polarina | <PROTECTED> |
15:05.30 | Polarina | <PROTECTED> |
15:05.54 | cladhaire | no |
15:06.01 | cladhaire | in game it returns the exact same result I got here. |
15:06.27 | Polarina | lua> ("%08x"):format((0x0020500 + 0x00000000 + 0x66001800 + 0xa06805c6) % 0x100000000) |
15:06.27 | cladhaire | lua> print(string.format("%x", 0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6) % 0x100000000)) |
15:06.31 | lua_bot | Polarina: 066a22c6, |
15:06.31 | lua_bot | cladhaire: sandbox.lua:298: Compilation failed: [string "print(string.format("%x", 0x00205000 + 0x00000000 + 0x66001800..."]:1: unexpected symbol near ')' |
15:06.36 | cladhaire | lua> print(string.format("%x", 0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6) % 0x100000000) |
15:06.36 | lua_bot | cladhaire: [string "print(string.format("%x", 0x00205000 + 0x0..."]:1: attempt to perform arithmetic on a string value |
15:06.44 | Polarina | o.O |
15:06.54 | Polarina | I wrote it wrong, wait. |
15:06.57 | cladhaire | lua> print(string.format("%x", (0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6) % 0x100000000)) |
15:06.58 | lua_bot | cladhaire: 6886dc6 |
15:07.14 | Polarina | lua> ("%08x"):format((0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6) % 0x100000000) |
15:07.15 | lua_bot | Polarina: 06886dc6, |
15:07.16 | cladhaire | you need to give me a commandline like that, that varies in-game |
15:07.37 | Polarina | lua_bot returns the correct result. But in-game it's different. |
15:08.04 | cladhaire | no |
15:08.04 | cladhaire | its not |
15:08.05 | Polarina | cladhaire: /run DEFAULT_CHAT_FRAME:AddMessage(("%08x"):format((0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6) % 0x100000000)) |
15:08.07 | cladhaire | i'm verifying this, in game. |
15:08.08 | cladhaire | ... |
15:08.08 | cladhaire | i am |
15:08.11 | cladhaire | i'm not retarded :P |
15:08.12 | cladhaire | i promise. |
15:08.32 | Polarina | It returns the wrong result in-game. |
15:08.45 | cladhaire | no. |
15:08.47 | cladhaire | it does not. |
15:08.53 | cladhaire | http://images.gammatester.com/pics/50e6cefdbcf7f2eb45bd65d4cf9dac2e.png |
15:09.04 | cladhaire | its identical. |
15:09.08 | cladhaire | unless i'm blind |
15:09.11 | Polarina | This might be a issue with the EU client then. |
15:09.32 | Gngsk | what's your say Polarina? |
15:09.32 | cladhaire | i would consider that extremely odd. |
15:09.47 | Polarina | It really does! |
15:10.02 | cladhaire | i believe you |
15:10.09 | cladhaire | but that doesn't help us without confirmation |
15:10.09 | Polarina | I tried that exact command I just wrote, and it returns wrong results. |
15:10.41 | cladhaire | anyone run a non-enUS client that can verify for us |
15:10.48 | cladhaire | this has nothing to do with the server |
15:10.52 | cladhaire | it never gets to the server :P |
15:11.19 | Fin | I have killed many innocent bystanders with my stabs in the dark |
15:11.32 | Polarina | Fin: Could you tell us what happens when you do this command in-game?: |
15:11.32 | Polarina | <PROTECTED> |
15:11.38 | cladhaire | would you test for us please? |
15:11.40 | zenzelezz | I get ...c6 on EU clinet |
15:11.42 | zenzelezz | *client |
15:11.55 | Fin | I'm logging in now |
15:12.02 | Polarina | zenzelezz: You are using a enUS client. |
15:12.20 | zenzelezz | that's a bold statement |
15:12.21 | Gngsk | I get c7 on my enUS client |
15:12.27 | Fin | 06886dc |
15:12.32 | cladhaire | Polarina: hwo in the hell do you know what client he's running |
15:12.39 | Polarina | cladhaire: No idea. |
15:12.44 | cladhaire | then why claim it? |
15:12.48 | cladhaire | ... |
15:12.52 | cladhaire | that seems silly |
15:12.54 | Polarina | My mistake.. :( |
15:13.08 | Fin | hello! |
15:13.09 | Polarina | Fin: And the last character? |
15:13.27 | cladhaire | Polarina: what client, SPECIFICALLY are you using? |
15:13.32 | cladhaire | i'll download it |
15:13.33 | Fin | 7 |
15:13.38 | Fin | apologies |
15:13.45 | Polarina | cladhaire: enGB. |
15:14.08 | Fin | is there a variable I can print that shows what version of the client you're using? |
15:14.34 | Fin | I'm fairly sure I'm using enGB, but I'd like to check |
15:14.34 | Fin | I know a lot of strings are not enGB like color and shit |
15:14.44 | Fin | always thought that's just Blizzard being crap as usual |
15:14.49 | cladhaire | its a cvar, afaik |
15:14.54 | cladhaire | enus versus engb |
15:15.10 | Fin | seriously? |
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15:15.22 | *** mode/#wowi-lounge [+v MoonWolf] by ChanServ |
15:15.23 | cladhaire | yes, you can't distinguish between the clients |
15:15.26 | zenzelezz | couldn't be some sort of CPU thing or something? |
15:15.28 | cladhaire | since they are the same other than language pack |
15:15.39 | Fin | why the hell don't they make that sort of thing a bit more bloody obvious, "honor" has been pissing me off for the last three years |
15:16.02 | cladhaire | if you get honor |
15:16.04 | cladhaire | then you're using enUS |
15:16.06 | cladhaire | no doubt about it |
15:16.16 | Fin | well |
15:16.17 | Polarina | cladhaire: The enGB client also shows like that. |
15:16.20 | Fin | there is some doubt |
15:16.31 | cladhaire | enGB doesn't do honour and colour? |
15:16.32 | Polarina | cladhaire: Trust me. |
15:16.35 | cladhaire | blasphemy! |
15:16.39 | Polarina | cladhaire: Nope, it doesn't. |
15:16.41 | Fin | because I believe it entirely possible that Blizzard might just be shit about this |
15:16.44 | cladhaire | so who here got the right result |
15:16.47 | cladhaire | and who got the wrong result. |
15:16.57 | Fin | please clarify what the right result is |
15:17.09 | cladhaire | lua> print(string.format("%x", (0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6) % 0x100000000)) |
15:17.10 | lua_bot | cladhaire: 6886dc6 |
15:17.12 | cladhaire | this is the correct result. |
15:17.16 | Polarina | cladhaire: GetCVar("locale") |
15:17.24 | Industrial | Fin: really? it works fine here :S |
15:17.27 | Fin | I am using enGB |
15:17.28 | Polarina | cladhaire: That returns enUS and enGB corectly. |
15:17.46 | Fin | at least, when I extract the game's data files, they get saved to Blizzard Interface Data (enGB) |
15:17.48 | cladhaire | maybe its just the enGB client |
15:17.54 | Industrial | Fin: (on idQA) |
15:17.54 | Fin | I got c7 |
15:18.03 | Polarina | cladhaire: Most likely. |
15:18.03 | zenzelezz | I got c6, on enGB |
15:18.16 | cladhaire | and now we're back to potential CPU issues :P |
15:18.36 | Polarina | zenzelezz: What does GetCVar("locale") return? |
15:18.40 | zenzelezz | enGB' |
15:18.56 | Polarina | cladhaire: My lua intepretor (not in-game) returns c6. |
15:19.42 | cladhaire | it should return c6 |
15:19.48 | cladhaire | that's consistent |
15:19.53 | Fin | /dump GetCVar*(mine returns "enGB" as well, also, and I get c7 |
15:20.02 | cladhaire | lua> print(string.format("%x", (0x00205000 + 0x00000000 + 0x66001800 + 0xa06805c6))) |
15:20.03 | lua_bot | cladhaire: 6886dc6 |
15:20.04 | Polarina | cladhaire: Yes, but in-game it returns c7. |
15:20.06 | cladhaire | remove the modulus |
15:20.10 | Fin | this is no longer fun, I want cookies or tits |
15:20.13 | cladhaire | see if that makes a different. |
15:20.15 | cladhaire | difference |
15:20.19 | Polarina | cladhaire: Ok, wait. |
15:20.59 | Polarina | cladhaire: Without the modulus, it returns c6. |
15:21.07 | cladhaire | then the issue is with math.fmod |
15:21.26 | Polarina | It should be fixed, in my opinion. |
15:21.33 | cladhaire | in short, you can work around it |
15:21.35 | cladhaire | well, duh |
15:21.46 | cladhaire | but we don't have a consistent test case to give anyone. |
15:22.06 | Fin | it must be working as intended, then |
15:22.11 | cladhaire | QA needs to have a reproducable test case to do much of anything |
15:22.16 | Polarina | No, it isn't working as intended. |
15:22.24 | Fin | really? no! |
15:22.32 | Polarina | cladhaire: I can let them have my entire code. |
15:22.38 | Polarina | s/code/function/ |
15:22.41 | cladhaire | that obviously doesn't help |
15:22.46 | Polarina | Why? |
15:22.48 | cladhaire | as I've already stated. |
15:22.56 | cladhaire | because other people can't reproduce it |
15:23.09 | Fin | but, you can show that there's something wrong, no? |
15:23.16 | Polarina | cladhaire: Can I ask the people here one little question? |
15:24.00 | Polarina | Those who get c7, what CPU brand are you using (AMD, Intel, etc.) and those who get c6, the same question? |
15:24.00 | Polarina | I get c7 and I have AMD Sempron 2600+ |
15:24.11 | Fin | Intel Core2Duo |
15:24.18 | Fin | (c7 all the way baby!) |
15:24.19 | cladhaire | Fin: we can show that for two people, they have an issue |
15:24.28 | zenzelezz | c6, Core 2 Duo |
15:24.33 | cladhaire | if they can't reproduce it, then there's not much that will be done |
15:24.39 | cladhaire | im' c6 on a c2d |
15:24.59 | Fin | I don't care enough about this to explain |
15:25.02 | cladhaire | lol |
15:25.04 | Fin | +what I think |
15:25.13 | Fin | I want tits or beer! |
15:25.18 | zenzelezz | that's ok, no-one wants to listen to you anyway! |
15:25.23 | Fin | who? |
15:25.35 | Polarina | But still, how the hell could that modulus fail so bad? |
15:25.40 | cladhaire | it would be useful if we can find someone who is enUS to reproduce the c7 result |
15:25.55 | cladhaire | it fails by 1 bit (in this case) |
15:26.01 | cladhaire | the fact is, it fails, but its not "so bad" |
15:26.15 | Polarina | It actually is.. |
15:26.30 | Fin | IST NICHT DER ARGUMENT STOPPEN JA? |
15:26.47 | Fin | DIE BEER! DIE TITS! |
15:26.53 | Wobin_ | hm |
15:26.57 | Wobin_ | what hit rating do rogues need? |
15:27.04 | Fin | tits or beer |
15:27.38 | [dRaCo] | fin: was that supposed to be german? :þ |
15:28.41 | Fin | [dRaCo]: I'm terribly sorty if you're German |
15:28.49 | [dRaCo] | ^^ |
15:28.53 | Fin | -t |
15:28.56 | cladhaire | Polarina: if you want to write a comprehensive test suite that checks to verify a number of results, so they can "identify" the issue. Then I could pass that on |
15:29.14 | Polarina | cladhaire: What do you mean? |
15:29.26 | Fin | I embarrass myself horribly doing awful French and German accents, and it's not as if deserve it a tall |
15:29.57 | Fin | s/deserve/it's deserved/ |
15:30.07 | Fin | oh cock whatever |
15:30.10 | Fin | I have my beer now |
15:30.15 | [dRaCo] | *cheer |
15:30.19 | Fin | also! |
15:30.21 | cladhaire | Polarina: you clearly have multiple sets of these numbers that you run through |
15:30.29 | cladhaire | you can use the lua interpreter to create a set of valid results |
15:30.35 | Fin | oh, and HOORAY for my darling sweet fiancee |
15:30.38 | cladhaire | and then a test suite addon that shows when any of them fail. |
15:30.48 | [dRaCo] | because she's got tits? |
15:30.49 | Polarina | cladhaire: Ok, will do. |
15:30.49 | cladhaire | would be easier to test, and more comprehensive than a simple example |
15:30.52 | Fin | just enough tit to keep me going |
15:36.02 | Polarina | cladhaire: Should I do some random numbers? |
15:36.08 | Fin | 4! |
15:36.10 | Fin | 4.2! |
15:36.13 | Fin | 4.25! |
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15:36.25 | Fin | 3.25! |
15:36.28 | cladhaire | anything that fails on your machine, really we just need multiple test cases |
15:36.38 | cladhaire | make it pastey.net-able |
15:36.39 | Polarina | cladhaire: No problem. |
15:36.41 | cladhaire | so we can test it here |
15:36.45 | cladhaire | instead of needing to make a full-addon |
15:37.00 | Polarina | Full-addon? |
15:37.25 | Fin | HOLY CORE BATMAN |
15:48.34 | Industrial | HOLY BRIT SHICKING BATMAN |
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16:05.46 | *** join/#wowi-lounge Iriel (n=Iriel@adsl-71-158-244-138.dsl.pltn13.sbcglobal.net) |
16:05.46 | *** mode/#wowi-lounge [+o Iriel] by ChanServ |
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16:10.59 | wereHamster | Polarina, http://xkcd.com/221/ |
16:11.30 | Xinhuan | i'm on enUS |
16:11.37 | Xinhuan | you wanted someone to test something? |
16:11.52 | Polarina | Xinhuan: Yes. |
16:11.57 | Xinhuan | what is it |
16:12.30 | Polarina | Xinhuan: What is the output of (In-game)?: |
16:12.30 | Polarina | <PROTECTED> |
16:12.42 | Xinhuan | 06886dc7 |
16:12.52 | Polarina | cladhaire: Is that usefull? |
16:12.57 | cladhaire | its good to know |
16:13.00 | cladhaire | dunno how useful it isl |
16:13.17 | Xinhuan | i'm using a c2d 6600 if that is helpful to you |
16:13.21 | wereHamster | ~wereHamster |
16:13.21 | purl | i heard werehamster is not scary, but Shaggy |
16:13.24 | Polarina | Ok. |
16:13.31 | cladhaire | ah, see i'm c2d enus |
16:13.32 | cladhaire | how odd |
16:13.33 | Polarina | I'm about to finish my testcase. |
16:13.56 | cladhaire | lua> 0x00205000 |
16:13.56 | lua_bot | cladhaire: 2117632 |
16:14.04 | cladhaire | lua> 0x66001800 |
16:14.05 | lua_bot | cladhaire: 1711282176 |
16:14.12 | cladhaire | lua> 0xa06805c6 |
16:14.13 | lua_bot | cladhaire: 2691171782 |
16:14.30 | Iriel | Why does it need to be additions and not a straight constant? |
16:14.45 | cladhaire | it doesn't |
16:14.49 | cladhaire | i was just reducing it |
16:14.51 | Polarina | Iriel: These numbers were replaced with variables. |
16:14.59 | cladhaire | he originally gave me a set of variables :P |
16:15.13 | Xinhuan | is there an issue? |
16:15.21 | Xinhuan | is 06886dc7 correct or wrong? |
16:15.29 | cladhaire | lua> 0x00205000 + 0x66001800 + 0xa06805c6 |
16:15.30 | lua_bot | cladhaire: 4404571590 |
16:15.37 | Iriel | What CPU do you guys run on? |
16:15.40 | Iriel | Intel? AMD? |
16:15.40 | Polarina | Xinhuan: Wrong one. |
16:15.50 | cladhaire | lua> math.fmod(4404571590, 0x100000000) |
16:15.50 | lua_bot | cladhaire: 109604294, |
16:15.59 | Polarina | Iriel: It actually doesn't matter, Intel users get eather wrong or correct, same for AMD. |
16:16.03 | Xinhuan | lua> 0x100000000 |
16:16.03 | lua_bot | Xinhuan: 4294967296 |
16:16.08 | Iriel | ok, enUS Mac Pro -- 'correct' value |
16:16.13 | cladhaire | lua> string.format("%x", 109604294) |
16:16.13 | lua_bot | cladhaire: 6886dc6, |
16:16.24 | cladhaire | Iriel: enUS Macbook Pro -- 'correct' value |
16:16.27 | Polarina | Iriel: And the locale of the client doesn't seem to matter eather. |
16:17.01 | Xinhuan | ("%08x"):format( |
16:17.04 | Xinhuan | oops |
16:17.35 | Iriel | All testing in live not PTR? |
16:17.55 | Polarina | Live. |
16:20.18 | Xinhuan | the raeson |
16:20.20 | Xinhuan | is because |
16:20.23 | Xinhuan | /print 0x100000000 |
16:20.28 | Xinhuan | prints 4294967295 |
16:20.32 | Xinhuan | and not ...96 |
16:20.40 | Polarina | Weird. |
16:20.41 | Xinhuan | hex numbers are limited to ffffffff |
16:20.49 | Xinhuan | you can't go beyond that |
16:20.54 | Polarina | Weird. |
16:21.04 | Xinhuan | adding extra 0s such as |
16:21.04 | Polarina | But if you do 2 ^ 32 instead of that hex. |
16:21.05 | Polarina | ? |
16:21.08 | Xinhuan | /print 0x10000000000000 |
16:21.14 | Xinhuan | will still print ...95 |
16:21.23 | Xinhuan | it only affects hex numbers apparently |
16:21.29 | Polarina | lua> 0x100000000 |
16:21.29 | lua_bot | Polarina: 4294967296 |
16:21.34 | Polarina | That's 96 |
16:21.51 | Xinhuan | yrs, but do it in game, the hex number engine can only read up to a max of ffffffff |
16:21.55 | Xinhuan | yes* |
16:22.08 | Xinhuan | no matter how large you try, it can't parse a number larger than FFFFFFFF |
16:22.16 | Polarina | That's the most weird thing I have ever came across to. |
16:22.58 | cladhaire | well good, i'm more comfortable with that answer |
16:23.02 | cladhaire | it did seem weird to me |
16:23.03 | Xinhuan | so if you write any lua code that takes modulus of 0x100000000, you have to add 1 to the result |
16:23.11 | Xinhuan | to get the correct answer |
16:23.14 | Polarina | Xinhuan: But how come some clients do parse larger hex numbers? |
16:23.22 | Xinhuan | no idea on that one |
16:23.29 | Xinhuan | does yours parse correctly? |
16:23.36 | Polarina | No, I got c7. |
16:23.53 | Xinhuan | add a check then |
16:23.57 | Xinhuan | at the beginning of your code |
16:23.59 | Xinhuan | throw in a check |
16:24.18 | Polarina | Or just do somenumber % 2 ^ 32 |
16:24.27 | Xinhuan | if (4294967296 ~= 0x100000000) then must_add_one = true end |
16:24.34 | Polarina | But why the hell does it parse larger hexadecimal numbers for some and others not? |
16:24.41 | cladhaire | this is the stupidest AV group I've been with today. |
16:24.55 | cladhaire | or don't use hex numbers |
16:24.57 | cladhaire | since there's no need |
16:25.05 | Xinhuan | /print 4294967296 == 0x100000000 evaluates to false on my wow |
16:25.18 | cladhaire | it returns true on mine |
16:25.19 | Xinhuan | what clad said |
16:25.21 | Iriel | I get 7 in game on my AMD windows XP machine |
16:25.30 | Polarina | cladhaire: Of course, we got that solved. But the mistery of the hexadecimal numbers remains unsolved. |
16:25.30 | Xinhuan | convert those hex to base 10 |
16:25.52 | cladhaire | its not really a mystery |
16:26.01 | cladhaire | some clients parse large hex values, others don't. |
16:26.15 | Xinhuan | maybe some people run 64-bit machines or something |
16:26.17 | cladhaire | there's likely a good reason fo rit |
16:26.19 | Polarina | cladhaire: Just how exactly does that makes sense? |
16:26.42 | Iriel | Ah, i know your problem |
16:26.47 | Polarina | Xinhuan: In-game I get c7, but in my lua intepretor on the same machine, I get c6. |
16:26.50 | Iriel | it's the 0x100000000 constant |
16:26.54 | Iriel | it has nothing to do with math.fmod |
16:26.57 | cladhaire | yeah |
16:26.59 | Xinhuan | ?_? |
16:27.01 | cladhaire | (scroll up) :P |
16:27.09 | cladhaire | and that only happens on some clients and not others |
16:27.12 | Xinhuan | i already deduced that |
16:27.14 | Iriel | heh |
16:27.19 | Iriel | Now to figure out why... off to the lua source |
16:27.25 | Xinhuan | i said the hex engine was unable to parse any hex number larger than 0xFFFFFFFF |
16:27.42 | Xinhuan | and will return 2^32-1 as the result |
16:28.11 | Polarina | Iriel: Could be a bug in 5.1.1 that was fixed with 5.1.2? |
16:28.54 | cladhaire | you can check the buglist yourself. |
16:29.34 | Polarina | cladhaire: I don't see that bug listed, but one of the other fixes there could have fixed it.. |
16:30.13 | cladhaire | and no one here would magically know that without first looking at the source to understand whats done. |
16:30.44 | Polarina | cladhaire: It was a guess.. |
16:30.57 | *** part/#wowi-lounge Xinhuan (i=xinhuan@WoWUIDev/WoWAce/xinhuan) |
16:31.18 | zenzelezz | you formulated it as a question :) |
16:31.34 | cladhaire | indeed |
16:31.39 | Polarina | ...? |
16:32.09 | cladhaire | my point is, you asked iriel if that was the case.. and iriel doesn't have magical powers that let him answer that unconditionally without research :P |
16:32.28 | Iriel | WTB magical powers! PST! |
16:32.31 | cladhaire | but none of this matters, you should look at the source like we are, and get a better idea of whats going on |
16:32.34 | Polarina | xD |
16:32.37 | cladhaire | Iriel: you do have magical powers, just not that one |
16:35.38 | Polarina | I should at least be happy that my 3 days of brainstorming weren't for nothing. |
16:35.41 | Polarina | :) |
16:35.44 | *** join/#wowi-lounge Xinhuan (i=xinhuan@WoWUIDev/WoWAce/xinhuan) |
16:36.06 | Xinhuan | hmm how did i leave this channel. |
16:36.15 | cladhaire | i hax0red you |
16:36.17 | Iriel | I'm not even sure HOW the lexical analyzer parses 0x constants, it's a bit too terse |
16:36.30 | Xinhuan | OH, i typed "/p 6 gold" in the wrong window rofl |
16:36.35 | Xinhuan | and /p is /part |
16:36.48 | cladhaire | Iriel: yeah the custom parser makes it hard to see |
16:37.26 | Xinhuan | i doubt its a error on wow's part, since any 0x constant that is too large just returns 2^32-1 |
16:37.46 | Iriel | Xinhuan: That'd do it.. but why does it work for some folks not others? |
16:37.49 | Polarina | This is weird. If the same source code generate different results for different people... |
16:38.06 | Xinhuan | i can't explain that one Iriel |
16:38.41 | Xinhuan | but i can assert that 0x1000000001 == 1000000F0B6 and it'll pass |
16:38.51 | cladhaire | its not handled in read_numeral |
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16:39.02 | Xinhuan | but i can assert that 0x1000000001 == 0x1000000F0B6 and it'll pass |
16:39.07 | Xinhuan | missed the second 0x |
16:39.10 | Iriel | It uses the system strtoul library |
16:39.38 | cladhaire | aye |
16:39.44 | Iriel | Are the folks for whom it works running a 64 bit OS? |
16:39.54 | Xinhuan | maybe this is something for slouken to figure out |
16:39.58 | cladhaire | was trying to see if it was using isxdigit but taht doesn't make sense. |
16:40.02 | zenzelezz | Iriel: not me at least |
16:40.22 | zenzelezz | (assuming "works" is still the same as "right" was when this discussion started) |
16:40.37 | Iriel | cladhaire: It's not, there's a funky isalnum bit at the end of the number reading parse function |
16:40.56 | Xinhuan | my only suggestion to Polarina is not to use 0x constants, and use straight base 10 numbers |
16:41.02 | Iriel | cladhaire: then the result is passed to lua0_str2d and then that calls strtoul |
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16:41.40 | Polarina | This could eather be a but in Lua or a bug in the C library implementation. |
16:41.48 | Polarina | s/but/bug/ |
16:41.51 | Iriel | It's certainly not a bug in anyones implementation |
16:42.06 | Iriel | it's an inconsistency in the value of ULONG_MAX available to the client |
16:42.13 | JoshBorke | o.O what's going on? |
16:42.15 | Polarina | Ah.. |
16:42.29 | Xinhuan | lol JoshBorke |
16:42.44 | JoshBorke | sounds like polarina is breaking stuff |
16:42.50 | Iriel | You can make your code 'unbreakable' by using a bitlib and against 0xffffffff |
16:42.57 | Polarina | JoshBorke: By an accident. |
16:43.08 | Xinhuan | we found a curious bug where if you type /print 0x100000000 or any hex number larger than that, it prints 2^32 - 1 as the result, but only on some people's wow |
16:43.11 | Polarina | Iriel: Or do % 2 ^ 32 |
16:43.26 | JoshBorke | that's odd |
16:43.33 | Iriel | Sure, though in 'real' code you'd stick that in a local |
16:44.01 | Xinhuan | so Polarina's code was trying to do SHA with % that number, so it gave wrong results on different people's wow |
16:44.16 | Iriel | Did you find out what intel processor class those folks who got c7 versus c6 where on? |
16:44.25 | JoshBorke | that's interesting |
16:44.42 | zenzelezz | Iriel: we had two c6 on Core 2 Duo, one c7 on Core 2 Duo |
16:44.47 | Polarina | Iriel: There are people who get eather c6 or c7 on the same CPU. |
16:45.02 | Iriel | Same CPU and OS too? |
16:45.12 | JoshBorke | i want to help test... |
16:45.16 | JoshBorke | but can't :( |
16:45.29 | zenzelezz | don't think we went deeper than "Core 2 Duo" |
16:45.34 | Polarina | Iriel: Didn't check for the OS. |
16:45.45 | Xinhuan | just post on UI forums for people to check |
16:45.59 | Xinhuan | slouken will figure it out with enough infomation |
16:46.16 | Iriel | I'm not sure it's worth bothering him beyond 'hey look at this inconsistency, isn't it fun' |
16:46.53 | Iriel | does the lua manual say 0x constants are inherently limited to 32 bits on some systems? |
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16:47.22 | Polarina | Iriel: Lua is portable, the developers wouldn't even dare to do such thing. |
16:47.26 | cladhaire | ... |
16:47.32 | cladhaire | you and the bold statements today |
16:47.39 | Polarina | :) |
16:47.44 | Xinhuan | heh |
16:47.46 | cladhaire | i don't understand why you never exercise restraint. |
16:47.52 | cladhaire | sometimes its borderline offensive |
16:48.12 | Iriel | Actually, while I come to think of it, ULONG_MAX shouldn't be 2^32-1, it should be 2^64-l for all but the wierdest systems |
16:48.16 | Polarina | Restraint? |
16:48.30 | Iriel | So maybe we've got a broken (or compatibility) strtoul implementation |
16:49.20 | JoshBorke | what does strtoul mean again? something to unsigned long? |
16:49.21 | *** join/#wowi-lounge Viserion (n=Viserion@dial-69-55-136-246.sofnet.net) |
16:49.40 | Iriel | Oh sorry, I'm forgetting my C / Java differences |
16:49.52 | Iriel | C long only has to be >= int |
16:50.12 | Iriel | STRing TO Unsigned Long |
16:50.32 | JoshBorke | that's what i thought |
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16:51.44 | *** join/#wowi-lounge Codayus (i=chaoshaw@even.the.kittens.hate-you.net) |
16:53.59 | Iriel | Do you have anyone not on a mac who gets the 'right' value? |
16:54.08 | Iriel | My guess is they're running on a 64 bit aware OS |
16:54.27 | Polarina | Iriel: Yes, we have. |
16:54.30 | zenzelezz | <- WinXP 32-bit version, c6, Core 2 Duo |
16:54.43 | zenzelezz | don't know if it's 64-bit aware on some other level |
16:54.51 | Polarina | <- Debian GNU/Linux x86 |
16:55.41 | Xinhuan | <- win xp sp2 32-bit, c7, c2d |
16:55.42 | Iriel | zenzelezz: And you get c6, in wow? |
16:55.46 | zenzelezz | yes |
16:57.21 | Iriel | Sadly I know none of the windows toolset for determining library linkages and versions |
17:00.02 | Iriel | #ifdef WIN32 |
17:00.02 | Iriel | # ifdef _MSC_VER |
17:00.02 | Iriel | # define PORTABLE_STRTOULL(str, end, base) _strtoui64 (str, end, base) |
17:00.03 | Iriel | # else |
17:00.03 | Iriel | # define PORTABLE_STRTOULL(str, end, base) strtoul (str, end, base) |
17:00.03 | Iriel | # endif |
17:00.05 | Iriel | #else |
17:00.07 | Iriel | # define PORTABLE_STRTOULL(str, end, base) strtoull (str, end, base) |
17:00.09 | Iriel | #endif |
17:00.17 | Iriel | Scary |
17:00.54 | Polarina | Agreed. |
17:01.00 | zenzelezz | so for some of us it actually uses the 64-bit function? |
17:01.29 | Xinhuan | whats _MSC_VER |
17:02.03 | zenzelezz | probably some MS VC++ specific thing |
17:02.24 | Xinhuan | who would compile this thing under msvc ~_~ |
17:03.01 | Iriel | What I took away from that (perhaps incorrectly) is that there are some universes in which strotul on win32 does work in 64 bits,and some where it doesnt |
17:03.50 | zenzelezz | wouldn't surprise me though |
17:04.27 | Xinhuan | have you changed your implementation Polarina? ;p |
17:04.52 | Polarina | Xinhuan: In the C library? No. |
17:05.00 | Xinhuan | i mean your wow lua implementation |
17:05.20 | Polarina | Xinhuan: I'm still removing all that debugging code. |
17:06.06 | *** join/#wowi-lounge [dRaCo] (n=drc@p5B2287EE.dip0.t-ipconnect.de) |
17:07.37 | *** join/#wowi-lounge kaiden (n=kaiden@63.229.62.12) |
17:07.42 | Iriel | hm, I guess since my package left the sort facility (about 20 miles away, or more) only 10 minutes ago I should be less impatient |
17:07.51 | Polarina | The debugging code is about 3 times larger than the "actual" code. |
17:10.46 | wereHamster | Iriel, long is 32bit on win32 and even win64, so ULONG_MAX=2^32-1 |
17:11.12 | zenzelezz | depends what you're talking about |
17:11.28 | zenzelezz | "long" is very ambiguous among languages and platforms |
17:11.42 | wereHamster | C long type |
17:13.12 | wereHamster | of course that even depends on the compiler, but MS compiler behave like that |
17:13.44 | [Liquidor] | my penis is long |
17:13.53 | kaiden | lol |
17:14.19 | Industrial | why does my UnitXPMax('player') return 814700 ? |
17:14.21 | Industrial | at level 70 |
17:14.43 | kaiden | because just like at 60 even though you couldn't get new xp there was a cap |
17:14.48 | kaiden | since you could get xp into the level |
17:15.26 | zenzelezz | [Liquidor]: careful or we'll cast it to a short |
17:15.30 | Polarina | Industrial: I don't know, but once (At level 70) the XP bar popped misteriously up and showed 364 / 814700 |
17:15.33 | Iriel | Hey zenzelezz Can you sun sysinfo and lookup what version of msvcrt and msvcr80 you have installed? |
17:15.42 | Iriel | zenzelezz: : iot's on the Software Enviroment : Loaded Modules tab |
17:15.54 | [Liquidor] | Industrial, what kaiden said |
17:16.10 | kaiden | :P |
17:16.23 | zenzelezz | Iriel: where do I find sysinfo, it doesn't seem to be in my PATH |
17:16.24 | Industrial | kay |
17:16.37 | Iriel | zenzelezz: I ran 'dxdiag' and then ran it from the last tab |
17:16.40 | Iriel | zenzelezz: 8-) |
17:17.12 | *** join/#wowi-lounge foxlit (n=foxlit@0x573e6bae.albnxx18.adsl-dhcp.tele.dk) |
17:17.13 | zenzelezz | ah, msinfo |
17:17.36 | Iriel | oh of course, a command called 'System Information' would have msinfo as its name. |
17:19.06 | zenzelezz | Iriel: msvcrt 7.0.2600.2180 (xpsp_sp2_rtm.040803-2158), msvcr80 8.00.50727.762 |
17:20.44 | Iriel | Hm, I have the same msvcrt and 8.00.50727.1433 for my msvcr80 |
17:21.08 | cladhaire | do you guys get the same value? |
17:21.28 | cladhaire | didn't xpsp2 add some support for 64 bit applications.. or change something in that regard? |
17:22.11 | Iriel | The difference is apparently the .NET 2.0 SP1 |
17:22.30 | cladhaire | oh |
17:22.31 | cladhaire | odd |
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17:25.52 | Iriel | I'm just guessing thats the right library, it's the standard runtime dynamic link binding for the libraries in question |
17:26.00 | Iriel | for all I know wow has its own set of libs |
17:27.24 | Xinhuan | i have msvcrt 7.0.2600.2180 |
17:28.06 | Xinhuan | and i got c7 |
17:28.19 | Iriel | Yeah, Iwe have the same msvcrt, so that's not it |
17:28.53 | Xinhuan | i have msvc80 and msvcp80 as well, same as you heh |
17:30.31 | *** join/#wowi-lounge Tierrie (n=tierrie@code-poets.org) |
17:30.34 | Tierrie | artemis!!!! |
17:30.42 | Tierrie | goddamn it artmis i am in town |
17:30.46 | Tierrie | and i am calling your ass |
17:30.50 | Tierrie | and you are not picking up |
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17:33.55 | zenzelezz | Tierrie got stood up by art3mis? |
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18:14.17 | *** join/#wowi-lounge Cide (n=Cide@hus110a.bobbnet.com) |
18:14.17 | *** mode/#wowi-lounge [+v Cide] by ChanServ |
18:35.23 | *** join/#wowi-lounge Rayne (n=gcittboy@d66-222-203-177.abhsia.telus.net) |
18:35.36 | Rayne | O_o |
18:36.08 | *** join/#wowi-lounge Arrowmaster` (n=Arrow@unaffiliated/arrowmaster) |
18:44.03 | *** join/#wowi-lounge Esamynn|Away (n=nnnnnjbc@64.180.64.72) |
18:51.41 | kd3 | curse you, caffeine withdrawl |
18:52.11 | art3mis | i was sleeping |
18:52.36 | art3mis | good god ;) it's the weekend |
18:53.06 | Thunder_Child | yes, thats why it;s dead in here |
18:57.44 | Shirik | "Patch 2.4 will raise the limit of daily quests from 10 to 25, to encourage more players to visit them regularly" |
18:57.53 | Shirik | I have enough trouble hitting the 10 cap... |
18:58.14 | Thunder_Child | they will be introducion more dails |
18:58.14 | nevcairiel | i never hit the 10 cap either |
18:58.23 | nevcairiel | but with the new 2.4 dailys for opening the gate |
18:58.39 | nevcairiel | er, unlocking the bosses =P |
19:01.26 | Thunder_Child | "Concerning there being some leveling bumps for mining nearing the end of pre-BC, it's planned to be smoothed out along with other professions. Some professions have already seen changes in this regard, and we're certainly planning to continue them so that there's no need to stop leveling, go back and a zone, and do circuits until you're caught up. That really shouldn't be necessary, and yes, isn't fun." |
19:01.54 | foxlit | You can hit 10 if you want |
19:02.29 | foxlit | But that takes too much effort :P |
19:03.23 | Thunder_Child | http://azeroth.mmo-champion.com/media/samhwp.jpg |
19:08.27 | kaiden | Thunder_Child, poor blood elf :( he's about to get .. yeah ;P |
19:08.30 | kd3 | hitting the 10-cap isn't all that tough if you've done the nw questline |
19:11.48 | *** join/#wowi-lounge Thelyna (n=burp@122-57-244-118.jetstream.xtra.co.nz) |
19:16.20 | Rayne | this is driving me nuts |
19:16.26 | Rayne | my MSN Messenger wont work |
19:16.27 | Rayne | :( |
19:18.15 | *** part/#wowi-lounge kaiden (n=kaiden@63.229.62.12) |
19:19.44 | NightHawkTheSane | this is a neat picture.. http://antwrp.gsfc.nasa.gov/apod/image/0712/winter_solstice_pivato.jpg |
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19:33.44 | Polarina | How does the Report Spam API work? |
19:46.30 | Polarina | What are these "lineID"? |
19:46.53 | Industrial | in AddMessage? |
19:46.58 | Industrial | hardly used afaik |
19:47.08 | Industrial | dunno what its for >_> |
19:47.43 | Polarina | Industrial: No. I'm talking about the arguments to the functions for "Report Spam". |
19:51.59 | *** join/#wowi-lounge gnor (n=jaydee@cpe-76-170-71-236.socal.res.rr.com) |
19:52.11 | *** join/#wowi-lounge bleeter (n=bleeter@guifications/developer/bleeter) |
19:52.46 | Polarina | http://forums.worldofwarcraft.com/thread.html?topicId=63167579&sid=1&pageNo=25 |
19:54.50 | Industrial | lineID |
19:54.51 | Industrial | <PROTECTED> |
19:55.05 | Polarina | What does it mean with player link? |
19:56.05 | Polarina | Does it means a Addon can't report a player for spam if that addons removes that chat line from the chat frame? |
19:56.07 | haste | they are in the player link |
19:56.41 | Polarina | haste: A player link is |Hplayer:Polarina|h[Polarina]|h |
19:56.52 | haste | that too |
19:56.53 | haste | you have two kinds |
19:57.02 | Polarina | ... |
19:57.14 | Industrial | o? :p |
19:57.25 | haste | |Hplayer:Polarina:lineID|h[Polarina]|h |
19:57.26 | haste | :3 |
19:57.32 | Polarina | o.O |
19:57.35 | haste | I think that was the format at least |
19:57.51 | haste | just hook .AddMessage on ChatFrame1 and dump the string readable |
19:58.10 | Polarina | Is that lineID passed as an argument from events, such as CHAT_MSG_SAY? |
19:58.43 | Industrial | I'd hook addmessage :p |
19:59.20 | Polarina | I'm still waiting for an answer? |
19:59.28 | Polarina | s/?/./ |
19:59.45 | haste | Polarina: arg11 |
19:59.56 | Polarina | Elleven? |
20:00.01 | haste | DevTools doesn't show it btw |
20:00.06 | haste | it confused the hell out of me at first :p |
20:00.23 | haste | DT only shows up to 9 or so |
20:01.08 | Polarina | According to wowwiki, CHAT_MSG_SAY only gives three arguments, how could that one be 11? |
20:03.09 | AnduinLothar | http://www.wowwiki.com/wikia/World_of_Warcraft_API wow not found gg |
20:06.32 | Polarina | Anyone? |
20:06.51 | Industrial | Polarina: register for it with a fucntion |
20:07.16 | Industrial | Polarina: function (...) foo end |
20:07.20 | Industrial | and dump {...} |
20:07.33 | Polarina | dump exists in-game? |
20:07.55 | Industrial | no |
20:08.07 | Industrial | the addon DevTools can dump things nicely |
20:08.22 | Industrial | DevTools_Dump(mixed) or /dump |
20:08.26 | Polarina | Ok.. |
20:09.57 | haste | Polarina: local f = CreateFrame"Frame" f:SetScript("OnEvent", function(self, event, ...) ChatFrame1:AddMessage(select("#", ...)) end) f:RegisterEvent"CHAT_MSG_SAY" -- gives 11 |
20:10.09 | haste | don't always trust wowwiki |
20:10.13 | *** join/#wowi-lounge Dreagar (n=llsirsha@ip24-255-56-178.tc.ph.cox.net) |
20:10.28 | Dreagar | Hey ya'll |
20:10.33 | Industrial | hai |
20:11.16 | Dreagar | what could cause map browsein to not work? right cick and buttons no longer work after i load this code. |
20:11.17 | Dreagar | http://wowi.pastey.net/79408 |
20:14.03 | haste | Polarina: arg1, arg2, arg3, arg7, arg8, arg10 and arg11 are set on CHAT_MSG_SAY |
20:15.09 | Polarina | Yes, I noticed. But what are these arg4, ..., arg10 for? |
20:15.32 | haste | used for other CHAT_MSG types I believe |
20:16.09 | Polarina | o.O |
20:16.21 | *** join/#wowi-lounge seebs (i=proxyuse@199.199.129.82) |
20:16.58 | seebs | It's time, once again, for stupid WoW newbie questions! Is there any *reasonable* way to scroll an edit box to the left, instead of having it scrolled all the way to the right? |
20:18.00 | Dreagar | there's a howto in the wiki to do that Seebs |
20:18.21 | seebs | Is it still the horrible workaround with highlighting the first character, editing it out, and so on? |
20:18.48 | Dreagar | no idea, haven't read it. just know it's there. |
20:19.47 | seebs | Damn. It's still the same one. |
20:20.08 | seebs | The thing is, I really really don't want to do that, but I really don't want all my widgets to be scrolled all the way right. |
20:20.29 | seebs | I remember that I had multiple chained on-update scripts in AnnoyRP to work around the secondary bugs of that. Eww! |
20:33.29 | Dreagar | wow i'm completely lost. :( |
20:34.16 | Dreagar | for some reason every time i load this addon, the right click, and drop downs on the map no longer work. :( |
20:34.21 | Thunder_Child | seebs, find an addon that does what you want and take a gander? |
20:34.26 | zenzelezz | you're not lost, you're just neutrally reconsidering your position |
20:34.54 | Dreagar | lol. yeah, that sounds bout right zenze |
20:35.39 | Dreagar | thinkin about throwin it all out and startinover. lol |
20:43.15 | Thunder_Child | looks like UPs is increasing their rates Dec. 31 |
20:43.18 | Thunder_Child | UPS* |
20:44.15 | Iriel | http://www.cheeseplant.org/~daniel/images/kittens/HowCuteIsThat.jpg |
20:44.58 | zenzelezz | monster resolution; nice picture |
20:45.27 | Thunder_Child | the only way to take a pic is with monster res |
20:45.44 | zenzelezz | as long as it's a good camera, high resolution rocks |
20:45.53 | Thunder_Child | is that why you bought a new one, you last one broke? |
20:45.58 | zenzelezz | if you've got a poor camera, higher resolution just means more room for imperfections |
20:45.58 | Thunder_Child | your* |
20:46.11 | Iriel | I bought a new one because my last one was old, but then the old one started to misbehave |
20:46.23 | Iriel | I suspect it just needs a trip to nikon for some maintainence, it's 6 years old |
20:46.29 | Iriel | and hasn't been in during that time |
20:46.46 | Thunder_Child | it's woth it to send it on it's trip |
20:46.50 | Thunder_Child | worth* |
20:47.05 | Iriel | yeah, i figured i'd get past the christmas package rush then send it in for some love |
20:57.21 | seebs | I've not been able to find any addons that scroll text left without doing something very similar to The Ugly Hack. |
20:57.22 | seebs | Bleh. |
20:57.54 | seebs | Well, off erranding! |
20:58.44 | Nechckn | Iriel that is one "Nermal" kitten, that all the other felines must surely dislike =) |
21:14.46 | wereHamster | how does this mirror work? http://icanhascheezburger.files.wordpress.com/2007/12/funny-pictures-mirror-cat.jpg |
21:15.46 | zenzelezz | lag, if they had a better computer then the mirror image would have been updated |
21:24.44 | *** join/#wowi-lounge quamaretto (n=bubbles@209-132-160-83.ccrtc.com) |
21:30.43 | *** join/#wowi-lounge Vilkku (n=Vilkku@dsl-83.148.242-78-dynip.ssp.fi) |
21:32.42 | *** join/#wowi-lounge Lonny (n=Lonny@bzq-179-108-189.static.bezeqint.net) |
21:33.15 | Lonny | Anyonw know a good text algorithm ? |
21:33.22 | Lonny | Anyone* |
21:33.37 | zenzelezz | "text algorithm"? |
21:33.44 | Lonny | to compress and decompress |
21:34.04 | Lonny | text compression algorithm |
21:34.10 | Gnarfoz | pkzip |
21:34.59 | Gnarfoz | 7-zip, rar, ace, uharc, bzip2, gzip, lzh, lzw, zoo, arc, whatever :D |
21:35.38 | Lonny | not for files, for forum posts and such I need to decompress it out of the DB and compress it back, I need it to be fast :) |
21:35.55 | Gnarfoz | oO |
21:36.11 | Gnarfoz | wouldn't you rather compress the db files on the backend? |
21:36.21 | Cide | you realize |
21:36.24 | Cide | that files == data |
21:36.58 | Lonny | Yeah I do relaize it |
21:37.15 | Iriel | You might be able to do some mass analysis of existing posts and find an 'optimal' encoding for the resulting lump, but i'm not sure you'll be significantly better off there than if you'd used something like bzip2 |
21:37.34 | Polarina | For every CHAT_MSG_* Event (Except for addon), arg11 is the lineID for the Report Spam API. |
21:37.45 | Polarina | Let's hope I'm right on that. |
21:38.04 | Iriel | the tradeoff is you're able to 'share' an encoding initialization block, rather than it being in each file, but that's not necessarily going to be aworthwhile saving. |
21:38.15 | Cide | oh, you can report CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS lines? cool. |
21:38.42 | Polarina | Cide: Doh.. You know what I mean. |
21:38.58 | Polarina | Cide: ;) |
21:39.05 | Cide | well, if you're adding that to the wiki, it's not true |
21:39.18 | Gnarfoz | I don't see the point, anyway, you could as well gzip the entire page beforehand and let the client's browser uncompress it (can all major ones do that by now?) |
21:39.19 | Cide | in any case, what you said wasn't right |
21:39.21 | Polarina | I'm not adding it to the Wiki. |
21:40.12 | Lonny | The backend compression is not the bext you can have for large text, which is the reason I'm checking for a better possibilities, I do Shrink them but still |
21:40.33 | Lonny | bext* |
21:40.36 | Lonny | best* |
21:41.25 | Cide | http://pastey.net/79410 -- what am I missing? the header returned by createHeader("foo") doesn't create any children when in a raid |
21:41.54 | Lonny | There are few algorithms that compress text better which is what I'm looking for, I'll try bzip2, thank you anyway |
21:46.00 | Cide | any ideas? |
21:46.05 | zenzelezz | text is generally very easily compressed, most common algorithms should suffice unless you need the real ultimate one |
21:47.15 | Lonny | Yeah I know but dunno which is better, so I thought to ask :P |
21:56.03 | Industrial | anyone here good with macros? |
21:56.12 | Industrial | im having trouble with null in a castsequence |
21:56.36 | Industrial | eg /castsequence reset=15 Mend Pet,null |
21:56.40 | Industrial | it hangs on the null |
21:56.44 | Industrial | :( |
21:57.04 | Iriel | why would you expect it not to? |
21:57.14 | Industrial | because it resets after 15 sec? |
21:57.43 | Iriel | if you dont try executing it for 15 seconds it should... |
21:58.04 | Industrial | yeah but then I could just use the spell |
21:58.12 | Iriel | exactly |
21:58.18 | Industrial | I wanna be able to spam the button and not use extra mana |
21:58.28 | Iriel | That's exactly what they DONT want you doing |
21:58.37 | Industrial | :< |
21:58.44 | foxlit | Meh |
21:58.51 | Cide | you could out of combat, but that's pretty worthless :P |
21:58.59 | Industrial | yeh |
21:59.04 | Polarina | How? |
21:59.13 | Cide | PreClick -> SetAttribute |
21:59.17 | foxlit | You can code around that anyway, but it'd be a bit more complex than a macro |
21:59.29 | Cide | in combat? how? |
22:00.50 | foxlit | StateHeaders allow for delays before switching states |
22:01.05 | Cide | ah, you might be right |
22:01.10 | Industrial | http://www.wowinterface.com/downloads/info7911-MacroSequence.html |
22:01.15 | Industrial | I can keep cycling the last with this |
22:01.16 | foxlit | You do get a different problem, of course |
22:01.16 | Industrial | hmmm |
22:01.30 | Industrial | *tries* |
22:01.36 | foxlit | If the first cast fails, that set up does not try again for whatever the timeout is |
22:02.07 | Cide | could use a modifier for that |
22:06.05 | *** join/#wowi-lounge dylanm (n=dylanm@c-98-224-225-196.hsd1.mi.comcast.net) |
22:07.26 | Industrial | can I do #showtooltip reset=15 Mend Pet,null ? |
22:07.34 | Industrial | nm ill just try |
22:07.34 | Industrial | :P |
22:08.24 | Lukian | no :p |
22:08.40 | Lukian | if that works, wow :p |
22:09.31 | Gnarfoz | I'm just gonna say "welcome to 2.0" here |
22:10.28 | Industrial | Gnarfoz: hey it wasnt my idea to implement a safe api with nitty gritty rules for everything and STILL not have complete official api docs |
22:11.07 | Gnarfoz | pay them 150$ a monthin instead of 15$, maybe they'll listen to your demands then |
22:11.07 | Polarina | Well, you can just make a frame and add it over the secure button with higher strata and make it disappear after 15 sec. |
22:11.39 | Industrial | Gnarfoz: as if $15 isnt enough. |
22:11.50 | Gnarfoz | if they don't want to, nothing is enough |
22:13.26 | Gnarfoz | it's not like you're in a position to demand anything from them. it may not be an ideal situation, but I don't think it's our or your place to complain. also, all I was trying to say was that what you were trying to do was exactly what prompted them to implement that stuff. and judging by how long you've been around, I guess you know that anyway |
22:14.12 | *** join/#wowi-lounge Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn) |
22:14.12 | *** mode/#wowi-lounge [+o Cairenn] by ChanServ |
22:14.34 | Gngsk | just be thankful you don't have to channel mend pet anymore like warlocks |
22:14.58 | Industrial | I'm not in a position to demand anything? I pay them 15 a month.. for 3 years now. thats position enough imo. |
22:15.42 | Lonny | $15 is enough for what ? :P |
22:15.51 | Gnarfoz | you suffer from misjudged importantness syndrome then *rolleyes* |
22:15.53 | Industrial | demanding official API docs from blizzard |
22:16.06 | Nargiddley | you want to be able to spam mend pet and only recast after it finishes ? |
22:16.25 | Industrial | Gnarfoz: I'm sure hiring one guy to write those docs is way cheaper then even the support costs them for users with broken third party addons |
22:16.36 | Polarina | Hehe.. :P |
22:17.07 | Lukian | Industrial, dunno about that I think they automated it all into "delete your wtf and interface folders" |
22:17.17 | Gnarfoz | hiring that guy wouldn't reduce the support for players who have problems actually caused by bad addons |
22:17.22 | Gngsk | and cosmos |
22:17.30 | Industrial | sigh |
22:17.41 | Industrial | im just saying they should just do it :| |
22:17.57 | Industrial | I'm kind of tired of always having to nose around in other code for a few hours and THEN getting it |
22:18.03 | Industrial | as opposed to eg the php.net manual |
22:18.05 | Industrial | for php |
22:18.12 | Polarina | Yeah. |
22:18.16 | Gnarfoz | that may be true but wouldn't give us back intelligent macros ;) |
22:18.17 | Industrial | its just anoying |
22:18.30 | Industrial | oh, this is not about the macors - im just playing with themk |
22:18.41 | Industrial | -k |
22:18.45 | Gnarfoz | k |
22:18.45 | Lonny | I doubt that's the problem for them, maybe there's another problem in realising an official API documentation ? |
22:18.46 | Gnarfoz | ^^ |
22:18.47 | Polarina | I would at least expect the function names and arguments, events and their arguments at minimum, without explanation. |
22:19.12 | Industrial | Lonny: maybe there is much under the hood that they dont want us to know about |
22:19.16 | Industrial | or something |
22:19.17 | Industrial | :) |
22:19.22 | Gnarfoz | probably |
22:19.44 | Lonny | After all you never know :D |
22:19.51 | Industrial | anyway, Nargiddley, yeah. so I dont reapply it over a running one - so I save mana |
22:19.58 | Gnarfoz | perhaps they're suffering from "oops, didn't document right from the start" problem... would be a PITA to do it now and do it right |
22:20.16 | Lonny | haha :D |
22:20.25 | Nargiddley | I haddnt noticed it changed from a channeled spell, that would have been possible |
22:21.19 | Industrial | (best buff to a class ever) |
22:21.53 | Lonny | At least Slouken takes the time to inform us :D |
22:25.09 | Thrae | Shattarah City looks amazing on 2560x1600 + max video settings. |
22:25.28 | Lonny | That's huge :P |
22:25.54 | Polarina | What's your FPS? 0.75? |
22:25.54 | Thrae | 30" Gateway "Extreme HD" monitor. It goes up to 1600p. |
22:26.13 | Thrae | 30-40, even while looking around |
22:26.17 | Lonny | Nice :) |
22:26.26 | Polarina | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
22:26.48 | Lonny | Working on SLI or Crossfire ? |
22:26.52 | Thrae | Neither |
22:26.58 | Lonny | ah :P |
22:27.07 | Thrae | 8800 GT + Q6600 + 4GB DDR2 1026MHz |
22:27.17 | Lonny | :D |
22:27.25 | Polarina | Q6600? |
22:27.32 | Lonny | CPU |
22:27.35 | Polarina | o.O |
22:27.39 | Thrae | 8800 GT 512MB on true PCI-Express 2.0, factory OC'd to 650MHz |
22:27.52 | Polarina | Why did you overclock it? |
22:27.55 | Lonny | Q6600 is intel model |
22:27.57 | Polarina | What's the original clock? |
22:28.05 | zenzelezz | "factory OCed" - he didn't I assume |
22:28.16 | Thrae | Q6600 = Kensington Intel Quad Core 2.4GHz |
22:28.26 | Polarina | QUAD!! |
22:28.58 | Thrae | No, it was overclocked, confirmed stable, and warranty includes the OC because it was done by eVGA themselves |
22:29.19 | Thrae | The memory is also overclocked -- 1026 instead of 800 (max for DDR2) |
22:29.24 | Thrae | The system memory that is |
22:29.43 | Lonny | I have Asus 8800GTX + Q6700 + 2G Corsair :P |
22:29.59 | Thrae | I'm also running on Vista x64 |
22:30.06 | Thrae | Premium, of course |
22:30.07 | Lonny | Nice :D |
22:30.29 | Lonny | I use XP x64, how is Vista ? :) |
22:31.14 | Lonny | I know the x32 edition fails |
22:31.33 | Thrae | x64 is excellent as long as you have relatively new hardware for the drivers |
22:31.53 | seebs | I've never run WoW above 1920x1200. |
22:31.58 | Thrae | And, 4GB doesn't hurt...with 2GB you should get away with it |
22:32.13 | Thrae | seebs: You can't run it above 1920x1200 unless you have a monitor that supports it |
22:32.36 | Lonny | I should try it sometime in the future, I wonder how it performs on 2G |
22:32.58 | Lonny | It's more like a GPU bound system isn't ? |
22:32.59 | Thrae | But this "Extreme HD" 1600p monitor also has the ability to upconvert resolutions like 1920x1200 to 2560x1600 (native) using a built-in video processor |
22:33.08 | seebs | Ooooh. |
22:33.10 | Thrae | One of its sales pitches |
22:33.16 | seebs | I would love a 1600p monitor, but I can hardly afford one. :) |
22:33.37 | Thrae | So if you're viewing 1080p, it'll upscale to 1600p (Quad HD) |
22:34.21 | Gnarfoz | which will look horrible ^^ |
22:34.25 | Polarina | And the pixels don't look blurry? |
22:34.27 | Thrae | Lonny: I've tested games like Crysis on 2GB on SLI systems w/ both Vista x32 and x64 at work...did pretty well |
22:34.39 | Thrae | Gnarfoz: No, it actually looks better since 1600p is the native resolution |
22:34.46 | Gnarfoz | err |
22:34.49 | Gnarfoz | well |
22:34.52 | Lonny | Ah great to hear :) |
22:34.54 | Gnarfoz | you upscale the material |
22:35.04 | Gnarfoz | it will look worse than at ITS native resolution |
22:35.07 | Gnarfoz | ^^ |
22:35.24 | Thrae | Gnarfoz: Actually, it's an upconvert, not upscale |
22:35.44 | Thrae | The material is converted to 1600p by the video processor, not just stretched |
22:35.49 | Gnarfoz | are we playing bullshit bingo? |
22:36.21 | Gnarfoz | "just stretched"? pixels are pixels, there's only so much you can do |
22:37.38 | Gnarfoz | and pray tell, what "conversion" besides stretching do you think that video processor is doing? (btw, since you are talking about it doing it rather than your playback source: you are talking about feeding a 1920x1080p signal into a device with a native resolution of 2560*1600?) |
22:39.54 | Thrae | Gnarfoz: This is the chip used for the upconversion -- http://www.siliconoptix.com/products/Realta.cfm |
22:40.55 | Gnarfoz | ...so? |
22:41.05 | seebs | Well, there's more than one way to upconvert. |
22:41.28 | seebs | One of my early laptops upconverted by doubling every third scan line or so. A later one did it by smoothly scaling -- blurrier, actually, but it looked much better. |
22:41.51 | Gnarfoz | smooth scaling meaning having found a way do divide pixels? |
22:42.00 | Gnarfoz | (ok, there's subpixels, but still...) |
22:42.38 | Gnarfoz | anyway, the other part of the question still stands: are you feeding a 1920*1080p signal into a 2560*1600 screen instead of just feeding it a 2560*1600 signal? :) |
22:42.41 | seebs | Could be it's using subpixels, but mostly "smooth scaling" meaning "some pixels averaged out instead of just one or another of the values". |
22:43.43 | Thrae | Gnarfoz: My old monitor was the Samsung 242MP, which did up to 1920x1200 (PC) and also 1920x1080p. I can tell you, stuff like DVDs, which can't go up to 1080p anyway, looks far more amazing on this monitor. And the Samsung 242MP was a premium HDTV for its time. |
22:44.05 | Thrae | http://gizmodo.com/gadgets/roundup/frankenreview-+-gateway-xhd3000-308922.php <-- here's a review with some benchmarks of the HQV processor |
22:44.07 | Gnarfoz | yeah, but re-defining 'stretching' is a bit much. the picture has to cover more space than before, in some way it *has* to be scaled up or "stretched", interpolated or whatever |
22:44.27 | Gnarfoz | Thrae: ... you're talking advertising to me, yay |
22:44.58 | Thrae | Gnarfoz: I'm not advertising, I'm giving you my personal experience and observations. |
22:44.59 | Gnarfoz | what has "my old monitor" and "let me tell you it looks awesome" to do with anything? |
22:45.15 | Thunder_Child | i give it no more than 5 years before we have a smart enough program to recreate pixels of an image to any size |
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22:45.18 | *** mode/#wowi-lounge [+v MoonWolf] by ChanServ |
22:45.19 | Gnarfoz | that's great, appreciated and stuff, of course :) |
22:45.29 | Gnarfoz | but care to answer my question? ^^ |
22:45.47 | Thrae | Gnarfoz: http://www.hqv.com/technology.cfm <-- here's information on the technology |
22:45.58 | Gnarfoz | I don't need information on the techonolgy, you already linked that |
22:46.13 | Polarina | Gnarfoz: Fractals? |
22:46.29 | Gnarfoz | Polarina: Apple pie? |
22:46.34 | Gnarfoz | what? :> |
22:46.40 | Polarina | Gnarfoz: No, I mean it. |
22:46.47 | Gnarfoz | Polarina: NO U |
22:47.17 | Polarina | Gnarfoz: That chip scans the outlines of the graphics and reproduces a higher-resolution image. |
22:47.23 | Gnarfoz | also, why does there have to be a worn out motherboard standoff thingy in each damn case |
22:47.23 | Thrae | "HQV processing represents the most advanced de-interlacing technique available: a true pixel-based motion-adaptive approach. With HQV processing, motion is identified at the pixel level rather than the frame level. While it is mathematically impossible to avoid discarding pixels in motion during de-interlacing, HQV processing is careful to discard only the pixels that would cause combing artifacts. Everything else is ... |
22:47.29 | Thrae | ... displayed with full resolution." |
22:47.44 | Gnarfoz | de-interlacing is not the issue at hand here |
22:48.39 | Thrae | "Converting standard-definition video to high-definition video involves resizing an image to contain as much as six times the number of pixels it had originally. How this is done determines the quality of the resized image." |
22:48.48 | Gnarfoz | blech |
22:48.54 | Thrae | "The most basic video processors perform their scaling calculations by analyzing no more than four pixels in the source image to create one pixel in the final image. This represents what is called a 4-tap scaler. (Without getting too technical, the number of 'taps' determines the number of pixels that are analyzed.) With all other things being equal, a larger number of taps will result in better scaling quality. The ... |
22:48.56 | Gnarfoz | are you TRYING to avoid reading what I write? |
22:49.01 | Thrae | ... average scaler uses no more than 16 taps. However, even this level of scaling can still produce blurry images." |
22:49.17 | Thrae | Gnarfoz: You basically said "scaling is scaling" |
22:49.25 | Gnarfoz | I basically ASKED |
22:49.33 | Gnarfoz | if you are feeding it its native resolution |
22:49.34 | Gnarfoz | or not |
22:49.40 | Thrae | Yes I am for my computer |
22:49.55 | Thrae | It's impossible for DVDs of course |
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22:49.59 | Gnarfoz | and what are you feeding it 1080p material from? |
22:50.08 | Iriel | Really scaling *IS* scaling, the best you can ever get to is an image that doesn't have any artifacts (and possibly if you've done some fancy scene analysis, you can synthesize detail that wasn't there originally to make the eye think if has more detail) |
22:50.18 | Iriel | But that has nothing to do with deinterlacing, as was noted earler |
22:50.31 | Iriel | deinterlacing is a rather different problem (which I wish we could just get rid of) |
22:50.33 | Polarina | *sigh* |
22:51.00 | Polarina | That chip scans the outlines of the original image and scales these lines position! |
22:51.14 | Polarina | To produce the higher-resolution image. |
22:51.34 | Gnarfoz | yeah, and you're gullible enough to believe that layman's terms crap? Oo |
22:52.02 | Iriel | but it still can't retrieve information that wasn't there.. A scaled image may look better (typically things like lines render much more nicely without aliasing) but it's not magic |
22:52.02 | Gnarfoz | video material is not vector graphics |
22:52.19 | Polarina | I didn't read what the authors of that chip say. |
22:52.56 | Polarina | Gnarfoz: Exactly! That chip converts video materials into vector graphics. |
22:53.03 | Gnarfoz | ... |
22:53.07 | Gnarfoz | right |
22:54.06 | Gnarfoz | HQV processing uses a scaler with an unprecedented 1024 taps. This level of quality reflects the fact that HQV processing has its roots in Teranex algorithms, which were developed for defense and military image analysis. |
22:54.26 | Gnarfoz | it's a scaler. no vector graphics (but sure a lot of big words) involved |
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22:57.31 | Industrial | ~seen cogwheel |
22:57.34 | purl | cogwheel <n=chatzill@intra.kistlerwine.com> was last seen on IRC in channel #wowi-lounge, 22h 51m 38s ago, saying: 'It's amazing how much you can automate just with clever anchoring...'. |
22:57.36 | Shirik|AFK | ~seen Industrial |
22:57.37 | purl | industrial is currently on #wowi-lounge #wowace. Has said a total of 117 messages. Is idling for 6s, last said: '~seen cogwheel'. |
22:58.04 | Polarina | ~seen purl |
22:58.05 | purl | purl is currently on #casualti (2d 3h 41m 21s) #botpark (2d 3h 41m 21s) #linuxfund (2d 3h 41m 21s) #wowi-lounge (2d 3h 41m 21s) #edev (2d 3h 41m 21s) #fossfund (2d 3h 41m 21s) #hosernet (2d 3h 41m 21s) #norganna (2d 3h 41m 21s) #ud (2d 3h 41m 21s) #dub (2d 3h 41m 21s) #teleconf (2d ... |
22:58.08 | Shirik|AFK | omg |
22:58.11 | Industrial | :P |
22:58.29 | Gnarfoz | just saying. if you believe that the orange box in this image: http://en.wikipedia.org/wiki/Image:UHDV.svg can be scaled to the size of the turqouise (whoa, spelling ^^) box and look good, I pronounce you insane :D |
23:02.46 | Fin | Industrial: ping |
23:03.17 | Industrial | Fin: pong |
23:04.22 | Fin | Industrial: about idQA, yeah, I've seen the same behaviour for a while, but I use a couple of different addons that are supposed to have the autoquestclick feature, I thought perhaps they were interacting badly or something |
23:04.38 | Fin | but I looked at the code, I don't see how that could be happening |
23:05.18 | Fin | basically it just doesn't autoclick a lot of quests for me, can you think of anything that it might be, or what I could do to figure out what's wrong? |
23:07.13 | Fin | the only thing I can think is that the button.type is something other than Active or Available |
23:08.55 | Industrial | after line 52 add lib:Print(button.type) |
23:09.00 | Industrial | and try opening the panel |
23:09.03 | Fin | or huh, maybe it's a different event or something |
23:09.07 | Fin | OK |
23:10.29 | Fin | I have one other question, general populace of #wowi-lounge! is there a function that like CanPutItemInContainer(ItemID, BagID)? |
23:10.31 | *** join/#wowi-lounge NightHawkTheSane (n=duaiwe@63-231-23-56.tukw.qwest.net) |
23:10.56 | Polarina | There will be one in 2.4 |
23:11.02 | Fin | aha |
23:11.33 | Fin | right now to do the same you have to check the bag name to see if it matches "quiver" or "herb bag" or something? |
23:11.58 | Polarina | Yep. |
23:12.17 | Shirik|AFK | or try and watch for an error :P |
23:12.30 | Shirik|AFK | which, as simple as it sounds |
23:12.32 | Shirik|AFK | is a pain in the neck |
23:12.35 | Fin | kk, I'll wait for patch 2.4 then and just live with the error :) |
23:12.48 | Fin | it doesn't actually sound that simple to me :) |
23:13.12 | Fin | I mean, is there a specific error type for "item does not fit in container type"? |
23:13.35 | Fin | otherwise it'd be the same sort of arseache I guess, parsing errors for "only arrows fit in that" or something :) |
23:14.12 | Fin | uhm, is there any sort of bag type ID? |
23:14.20 | Fin | oh, wait, I guess I just asked that in a way |
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23:14.36 | Fin | or, is there a flag for "special bag"? |
23:14.46 | Fin | +"of any type" |
23:15.17 | Nargiddley | the item type of the bag will tell you that |
23:15.21 | Fin | booyah! both my runic spellthread and golden spellthread sold |
23:15.38 | Fin | hellooo 600g |
23:15.41 | Shirik|AFK | wtb golden spellthread |
23:15.41 | Shirik|AFK | pst |
23:16.38 | Fin | aha, thanks Nargiddley! |
23:17.09 | Fin | so at least I can work around this problem for now, I'll just add an option to skip special bags altogether |
23:19.27 | Fin | guild banks are so awesome |
23:19.43 | Fin | especially if you're the gm of a guild you made with some mates for alts |
23:20.31 | Fin | 100g used to be the price of an extra bank slot |
23:21.04 | Fin | now it's another 112 item slots :) |
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23:27.19 | NightHawkTheSane | My tv is telling me.. "no signal". Which is strange, because I'm currently watching B5 on it. |
23:28.32 | Fin | haha, I didn't realise they'd misspelled it Super Rejuvination potion originally :) |
23:40.33 | Fin | whenever I've finished putting a bunch of stuff up, I sort by time left, but longest first so I see the most recently added auctions |
23:41.10 | Fin | sometimes there's stuff up that's crazy cheap that noone's seen yet cos it's only just been put up |
23:41.48 | Polarina | o.O |
23:42.26 | Fin | I'm not sure what that boggle meant |
23:42.33 | NightHawkTheSane | interesting fin |
23:42.59 | NightHawkTheSane | hmm. 100gb a fair size for a windows partition? |
23:43.20 | Fin | sure |
23:43.32 | Taeri | I llike 15-20GB for my windows partitions. |
23:43.36 | Fin | fairly large, I would say |
23:44.05 | Fin | I normally just buy a cheap 80GB drive for my system disk |
23:44.07 | NightHawkTheSane | well it's a 500gb drive *shrug* maybe less |
23:44.22 | Fin | so 80GB is my average :) that's why it seems "fairly large" to me :) |
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23:45.09 | NightHawkTheSane | I just don't know how much i'll use it. |
23:45.40 | Fin | I'd make it much smaller then |
23:46.02 | Fin | if you're not going to use it much, 20-40GB should be fine |
23:46.33 | Fin | (actually 15-20GB *should* be fine but I'd stick another 20GB on just to be on the safe side, since it's a 500GB disk :) |
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23:46.42 | NightHawkTheSane | Hehe, yeah |
23:47.14 | NightHawkTheSane | Space isn't exactly a huge concern, between both comps I've got something like 1400gb of space >.> |
23:47.26 | Fin | I think I have something like 1TB |
23:47.36 | Fin | I have no idea how I'll ever fill it all up |
23:47.41 | foxlit | C is home to program files anyway |
23:48.02 | foxlit | Better to over-allocate than have to extend it at a later point |
23:48.02 | Fin | it's definitely gone beyond the point where I can imagine all the data in my head at the same time, if you know what I mean |
23:48.17 | NightHawkTheSane | to be sure, this is on my new mac pro, so the only things that will go on the windows partition are stuff i actually need/want to run in windows. :P |
23:48.19 | Thunder_Child | Fin, i have filled up 4TB twice over now |
23:48.48 | NightHawkTheSane | Fin: if oink were still around, i could so fill up all my space :( |
23:48.53 | Fin | it's just numbers now, they've ceased being "big" to me, sort of |
23:48.54 | NightHawkTheSane | that alone has really curbed how much i download |
23:49.02 | Fin | Thunder_Child: OK that's "big" again :) |
23:49.22 | Fin | NightHawkTheSane: RIP Oink |
23:49.31 | NightHawkTheSane | seriously. :( |
23:49.32 | Fin | anyway |
23:49.33 | Fin | honestly |
23:49.36 | Fin | if you run out of space? |
23:49.38 | Fin | buy another drive |
23:49.42 | Thunder_Child | neve did use Oink |
23:49.43 | NightHawkTheSane | touche. |
23:49.50 | foxlit | Use windows partition for itunes storage |
23:49.53 | NightHawkTheSane | Its not like drives are expensive |
23:49.55 | Thunder_Child | never heard aobut it till it was shut down |
23:49.59 | Fin | exactly |
23:50.08 | foxlit | Besides, you can only format it to 32GB with bootcamp? |
23:50.09 | NightHawkTheSane | foxlit: actually, itunes storage is on my second drive in my g5 |
23:50.18 | Taeri | I had a oink, then I accidentaly downloaded 13g over... a couple of hours. >__> |
23:50.24 | NightHawkTheSane | foxlit: really? I havn't done much research into bootcamp >.> |
23:50.41 | foxlit | Iirc, OSX doesn't read NTFS natively |
23:50.44 | NightHawkTheSane | Thunder_Child: that's a shame. oink was amazing. |
23:50.45 | foxlit | So you want a FAT32 partition |
23:50.50 | NightHawkTheSane | no, it doesn't. and yeah i know |
23:50.52 | foxlit | Which has a 32GB limit |
23:50.56 | NightHawkTheSane | huh |
23:51.11 | foxlit | That last part sounds suspicious |
23:51.12 | Taeri | FAT32 also does not like file with a size above 4GB. |
23:51.30 | Fin | nothing likes NTFS natively except Windows |
23:51.41 | foxlit | iirc linux has a decent driver now |
23:51.49 | Fin | hmm |
23:52.03 | Shirik | linux does |
23:52.10 | Fin | I've been hearing that for years, but, if you say so |
23:52.27 | Shirik | I use it on a regular basis |
23:52.30 | Shirik | rw capability, etc |
23:52.32 | NightHawkTheSane | there's 3rd party drivers for osx, but i havn't used them |
23:52.38 | Fin | bet it's still nowhere near as reliable as ext2 or some other native filesystem |
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23:52.47 | Shirik | how do you define "reliable" |
23:52.53 | Fin | I wouldn't call ready only capability "decent", Shirik :P |
23:53.07 | Fin | are you talking about the fuse driver? |
23:53.10 | Fin | ntfs3g? |
23:53.17 | Shirik | I don't consider ext2 reliable |
23:53.27 | Shirik | that's why they made ext3 |
23:53.31 | Fin | ext3, sorry |
23:54.01 | Fin | but even so, would you consider an ext2 partition more "reliable" than an ntfs partition on your linux machines? |
23:54.31 | Shirik | I don't have problems with ntfs |
23:54.32 | Shirik | and no, not fuse |
23:54.41 | Shirik | I forget what it's called, I think it starts with an M |
23:54.46 | Shirik | I don't have the board with me right now so I can't check |
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