00:02.18 | Corrodias | mmmm, mentholmint schnapps |
00:02.19 | *** join/#wowi-lounge Wobin (n=wobin@124-168-177-48.dyn.iinet.net.au) |
00:05.10 | Thunder_Child | all you need is caffine and you have a trifecta of bad for you stuff |
00:06.18 | Corrodias | i could swear i told WoW to start like 40 seconds ago |
00:06.37 | Corrodias | oh, my hard drive is busy. it must still be loading. sometimes it takes a while the first time in a day. |
00:07.24 | Thunder_Child | CS3 + Huge RAW files + trying to do anything = Very very slow machine |
00:07.46 | Corrodias | i don't know what 1) CS3, 2) RAW files, or 3) productivity are |
00:08.12 | Thunder_Child | neither do you know what sarcasim is |
00:09.06 | Corrodias | i know, but it's hard to pick up on sarcasm when you have no idea what most of the statement means |
00:13.49 | Corrodias | i'm afraid for the future of gaming. vista is unappealing in every way, but directx10 is going to be widely supported due to pressure for more impressive graphics, and you can bet microsoft won't provide an XP version |
00:15.09 | Thunder_Child | Corrodias, you really dont know what them mean? |
00:15.36 | Thunder_Child | although it should have been PS3 not CS3 |
00:15.50 | Corrodias | photoshop 3, then? |
00:15.52 | Thunder_Child | yes |
00:16.06 | Corrodias | i know "raw" can refer to a particular image format, among other things, although i don't actually know anything about that format |
00:16.14 | Thunder_Child | RAW is the digital version of a negitive |
00:16.21 | Thunder_Child | for film |
00:16.24 | Corrodias | so.. like an inverted bitmap? |
00:16.28 | *** join/#wowi-lounge Kirkburn (n=Kirkburn@82-32-40-219.cable.ubr06.azte.blueyonder.co.uk) |
00:16.44 | Thunder_Child | not quite |
00:17.45 | Taeri | my auctioneer broke 0.o |
00:17.47 | Corrodias | ...inverted jpeg? |
00:17.54 | Thunder_Child | "Raw image files are sometimes called digital negatives, as they fulfill the same role as film negatives in traditional chemical photography: that is, the negative is not directly usable as an image, but has all of the information needed to create an image." |
00:18.47 | Corrodias | that probably makes more sense once you already understand raw |
00:19.05 | Corrodias | don't be too concerned. if i really care, i can look it up. |
00:19.55 | Taeri | my auctioneer is telling me that I have no more free spaces or something 0.o |
00:20.21 | kd3 | hop in #norganna. they can probably tell you what to do. you may want to swap to auctioneer advanced |
00:20.35 | Taeri | I have that afaik 0.o |
00:20.56 | Taeri | gonna log in again and get the exact message before I ask them how to fixit XD |
00:21.00 | Taeri | thanks though:D |
00:21.04 | kd3 | auc-adv doesn't have that limitation iirc. still. #norganna's the channel for all of the auctioneer/gatherer suite. no prob |
00:24.32 | Taeri | Do'h, it's me not having enugh room in my bags for it to split up the stacks |
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00:33.54 | jcottr | Anyone else notice that the orientations of UIPanelScrollFrameTemplate and ScrollingMessageFrame are opposed? The former thinks the top is offset 0, while the latter thinks the bottom is offset 0. Any way to deal with this simply? I'd like to make them work together. |
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00:42.26 | *** join/#wowi-lounge Fox (n=E11@139.13.127.129) |
00:43.00 | Corrodias | crap. i accidentally deleted my mage portal/teleport addon |
00:44.24 | Industrial | DING 69 |
00:48.23 | frop | gz |
00:48.37 | frop | damn...wiping on hawk boss |
00:48.43 | frop | ops eagle |
00:58.03 | Thunder_Child | gratz Industrial |
00:58.28 | Thunder_Child | Industrial, if you pvp now woul be a good time to stock up on honor before you get wiped in the 70 bracket |
00:58.31 | Thunder_Child | would* |
00:58.59 | Industrial | yeah about 61k |
00:59.03 | Industrial | for a1 :D |
00:59.05 | Industrial | s1* |
00:59.15 | Industrial | got 6k now |
00:59.26 | Industrial | er, 5 |
01:05.06 | sag_ich_nicht | [01:44] <Industrial> DING 69 <--what |
01:05.08 | sag_ich_nicht | impossible |
01:08.23 | Thunder_Child | SPAM: "Hot sex with Viagra pills" |
01:08.31 | Thunder_Child | ok, but i would rather have sex with a woman |
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01:12.27 | NightHawkTheSane | well, so would the viagra pills, but beggars can't be choosers |
01:13.33 | Thunder_Child | you dont know that |
01:14.00 | Thunder_Child | they might like it as suppositories |
01:17.54 | ScytheBlade1 | ... |
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01:21.20 | Thunder_Child | yes ScytheBlade1, do you have something to add? |
01:22.23 | ScytheBlade1 | I'm just going to leave that as-is |
01:25.19 | Thunder_Child | is name server ~= DNS server? |
01:25.35 | ScytheBlade1 | Yes |
01:25.46 | ScytheBlade1 | In fact they're identical |
01:25.53 | ScytheBlade1 | Err, lua syntax |
01:26.00 | ScytheBlade1 | name servers == DNS servers |
01:26.15 | Thunder_Child | i wasnt using lua but ok, thats what i thought |
01:26.30 | ScytheBlade1 | Better safe than sorry, heh |
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01:36.13 | Fox | Hi there, got a little problem with OnEvent, could someone help me? If so, check http://wowi.pastey..net/79067 |
01:36.29 | Fox | ah sorry http://wowi.pastey.net/79067 |
01:38.19 | ScytheBlade1 | What's the problem with that? |
01:38.26 | *** join/#wowi-lounge sylvaan (n=sylvanaa@12.179.203.116) |
01:38.31 | Fox | got the first message working ("Event trigger") but the second doesnt work |
01:38.43 | Fox | no "mana event" |
01:39.42 | ScytheBlade1 | Did you register for the UNIT_MANA event? |
01:39.53 | Fox | yepp OnLoad |
01:40.10 | ScytheBlade1 | You don't need params in your function declaration |
01:40.23 | ScytheBlade1 | function karatinaBar_OnEvent() |
01:40.26 | Fox | k |
01:40.27 | ScytheBlade1 | ^ also acceptable |
01:41.47 | ScytheBlade1 | I would consider, in your first SendChatMessage, changing that to SendChatMessage("Event Trigger: " ..event", "WHISPER", nil, playerName); |
01:41.54 | ScytheBlade1 | Gives you a bit more detail on every event that fires |
01:42.03 | Fox | k thanks |
01:42.47 | ScytheBlade1 | Oh |
01:42.55 | ScytheBlade1 | Never mind, I think I found your problem |
01:43.01 | ScytheBlade1 | if(event == "UNIT_MANA" and arg1 == playername) then |
01:43.07 | ScytheBlade1 | arg1 will be a UnitID, not a player name |
01:43.22 | ScytheBlade1 | http://wowwiki.com/Events/U#UNIT_MANA |
01:43.46 | Fox | ok |
01:43.50 | ScytheBlade1 | if (event == "UNIT_MANA" and arg1 == "player") then |
01:43.55 | ScytheBlade1 | That'll fire only if YOUR mana changes |
01:43.59 | ScytheBlade1 | Which I think is what you want |
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01:44.23 | Fox | got some problems in SendChatMessage with "player" as UnitId somehow |
01:44.35 | ScytheBlade1 | SendChatMessage() wants a player name |
01:44.35 | Fox | yep :) |
01:44.41 | Fox | oh ok |
01:44.51 | ScytheBlade1 | You would use UnitName("player") for that |
01:45.16 | ScytheBlade1 | SendChatMessage("mana event", "WHISPER", nil, UnitName("player")) |
01:45.29 | nevcairiel | hrm |
01:45.34 | nevcairiel | wouldnt print be easier? :P |
01:45.44 | ScytheBlade1 | For local testing? Probably :) |
01:45.52 | ScytheBlade1 | DEFAULT_CHAT_FRAME:AddMessage("mana event"); |
01:46.10 | Fox | k thx |
01:46.32 | Fox | well it works now big thanks |
01:46.36 | ScytheBlade1 | Yup |
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02:15.13 | Corrodias | i see they never did fix the pet speed bug |
02:15.18 | Corrodias | pursuit speed? |
02:15.36 | Corrodias | whereby they slow down to a crawl as they approach the enemy |
02:15.55 | Corrodias | maybe it prevents some other, undesired behavior |
02:19.54 | Corrodias | but it's really annoying |
02:21.34 | Fox | one more question :) |
02:22.36 | Fox | manaPercentage = UnitMana("player") / UnitManaMax("player") |
02:22.44 | Fox | doesnt work |
02:24.15 | Fox | reply is attempt to concatenate local 'manaPercentage" (a nil value) |
02:25.04 | ScytheBlade1 | Is that the line exactly? |
02:25.10 | ScytheBlade1 | Paste the line above it + that line |
02:25.43 | Fox | just a sec |
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02:27.58 | Fox2 | local manaPercentage |
02:27.58 | Fox2 | manaPercentage = UnitMana("player") / UnitManaMax("player"); |
02:28.24 | Fox | hmm I could put that in one line I thnik |
02:28.42 | ScytheBlade1 | Yup. |
02:28.56 | ScytheBlade1 | local manaPercentage = UnitMana("player")/UnitManaMax("player"); |
02:36.07 | Fox2 | hmm ok, no more errors but it somehow always returns 1 as value |
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02:36.41 | Fox2 | ah wait |
02:37.00 | Fox2 | I initialized it as global -.- |
02:37.13 | *** join/#wowi-lounge Adys (n=Adys@90.50.35.208) |
02:38.06 | Fox2 | ah great, works as intended :) |
02:43.18 | *** join/#wowi-lounge Adys (n=Adys@90.50.35.208) |
02:47.27 | kd3 | heh, wow at the thread necro in general |
02:47.31 | kd3 | from march. eesh |
02:47.36 | kd3 | s/general/UI/ |
02:51.33 | Shirik | kd3 needs to get out of general |
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03:08.13 | art3mis | http://openhulu.com/ |
03:15.53 | Mr_Rabies2 | ooh |
03:15.57 | Mr_Rabies2 | is that the new tvlinks |
03:18.29 | NightHawkTheSane | hmm. teriyaki take out, or ravioli. |
03:18.58 | TC-Holding | mmm....teriyaki |
03:19.29 | NightHawkTheSane | tc-holding? holding what? |
03:20.03 | Thunder_Child | holding and waiting while my nick goes away |
03:20.56 | NightHawkTheSane | wts /nickserv ghost ? |
03:21.23 | Thunder_Child | i cant script it for some reason |
03:23.19 | *** join/#wowi-lounge Adys (n=Adys@90.50.35.208) |
03:27.58 | kd3 | woo for old geek jokes resurfacing on digg... http://www.silliness.org/archive/drugsvsgeeks.html |
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03:38.31 | Fox | wee, step 1 done: I got a dragable manabar which changes color and fades when out of combat... |
03:38.37 | Taeri | waaahaha, I need to get 200g more before I can get my epic mount. >__> |
03:39.14 | Fox | flying epic or riding epic |
03:39.20 | Taeri | riding XD |
03:40.45 | Taeri | I need my epic riding before I feel like bothering running around and lvl my mining to the appropriate level I need before I can mine fel iron or whatever it's called |
03:41.01 | sag_ich_nicht | how can you NOT have an epic ground mount. |
03:41.14 | Taeri | I just turned 60? :P |
03:41.33 | Thunder_Child | usually you lvl your professions as you level |
03:41.36 | sag_ich_nicht | :P |
03:41.52 | Taeri | Thunder_Child: Yeah, I know. butbutbut... |
03:41.58 | Thunder_Child | no buts |
03:42.05 | Taeri | butts then...>__> |
03:42.16 | Thunder_Child | no butts either |
03:42.22 | Thunder_Child | there is no getting out of this one |
03:42.28 | Thunder_Child | except for buying it |
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03:42.45 | Taeri | mining is a drag though, and when I was out questing, someone always was at the mine before me. |
03:43.38 | Taeri | It's worse with my jewelcrafting though I guess. |
03:44.26 | Taeri | I have 320 or something in skinning on my lvl 45 though >__> skinning is far too easy |
03:44.32 | Taeri | but shh, don't tell the blizzard devs that |
03:46.26 | Thunder_Child | not really |
03:46.49 | Thunder_Child | takes a long time to skin the ammounts needed for patterns |
03:46.55 | *** join/#wowi-lounge Adys (n=Adys@APoitiers-257-1-124-208.w90-50.abo.wanadoo.fr) |
03:47.03 | Taeri | now I'm thinking skinning without LWing. |
03:47.04 | Thunder_Child | ~staple Adys |
03:47.05 | purl | ACTION attaches a staple gun to a pneumatic nail gun via duct tape, staples Adys quite well, and hands Adys to thunder_child |
03:47.45 | Adys | :( |
03:48.11 | Fox | Does anyone of you know a function that returns a pells manacost? |
03:48.18 | Thunder_Child | i know but unlike mining you cant abuse skinning |
03:48.20 | Fox | *spells manacost |
03:48.35 | Taeri | Thunder_Child: abuse? 0.o |
03:48.45 | Thunder_Child | yes |
03:48.51 | kd3 | fox; the only way I can think of off the top of my head is to scan the tooltip |
03:49.13 | Fox | eeh, thats difficult, but I'll try, thanks |
03:49.25 | Taeri | Thunder_Child: how so? |
03:49.54 | Thunder_Child | Taeri, think about how abused mining would be if it was a quick and easy as mining |
03:50.22 | Thunder_Child | s/as mining/as skinning/ |
03:50.35 | Taeri | hihi |
03:53.17 | NightHawkTheSane | Irish ale and beef teriyaki. This is a good dinner. |
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04:48.56 | Thunder_Child | ..cant anyone handle an unexpected event with poise and dignity |
04:51.40 | NightHawkTheSane | do you mean unexpected event like "zomg, where did that UNIT_MANA come from!?!" or like "holy crap that clown just pulled a midget out of his pants!" |
04:52.44 | sag_ich_nicht | ... |
04:52.47 | sag_ich_nicht | god damn it |
04:52.55 | sag_ich_nicht | walljumped to the edge of the world in winterspring |
04:52.56 | sag_ich_nicht | died |
04:53.03 | sag_ich_nicht | spawned in westfall |
04:53.06 | sag_ich_nicht | hate alliance default GY |
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04:55.38 | Thunder_Child | NightHawkTheSane, like omg someone just pulled a gun on me |
04:55.39 | batrick | i remember that happening to me when i died in some hive in southeast silithus |
04:55.42 | batrick | was so pissed |
04:55.56 | NightHawkTheSane | Thunder_Child: ah, well.. uh, no? |
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04:56.24 | Thunder_Child | NightHawkTheSane, there are some |
04:57.59 | sag_ich_nicht | batrick: well, i was exploiting, so serves me right, but still |
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05:09.50 | Thunder_Child | "'Thinking of, John? print I shaggy - I was smite cork listening to you.' As cough if the kind words overcame mowed her, Jean dropped the book, covered up her carry leather face, and wept so bitte 'Because death he's gone!' said adjustment Tackleton; 'and the window's surprise open. I don't see any day marks - to be sure it's 'Wentworth told yesterday me that he trick was afraid Buckhurst was drowned. He heard it at destroy |
05:11.14 | NightHawkTheSane | ... |
05:11.26 | Thunder_Child | spam ftw |
05:11.53 | ScytheBlade1 | Boo, I still have 33 MP3 albums |
05:11.57 | ScytheBlade1 | This needs fixing! |
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05:23.38 | *** join/#wowi-lounge Guillotine (n=Guilloti@adsl-76-214-8-75.dsl.lsan03.sbcglobal.net) |
05:23.38 | *** mode/#wowi-lounge [+v Guillotine] by ChanServ |
05:29.03 | dispel | who can help me with my ui |
05:29.04 | dispel | >_< |
05:32.25 | Thunder_Child | help you do what? |
05:32.42 | NightHawkTheSane | take over the WORLD! |
05:33.04 | Thunder_Child | that would be interesting to see |
05:33.30 | dispel | fix it? |
05:37.51 | Guillotine | whats broken? |
05:38.07 | Guillotine | p.s. I should be working, someone shoot me every time I talk in IRC :( |
05:38.17 | dispel | when i get invited into a group the thing doesnt show up some times :S |
05:38.38 | Guillotine | what thing? the invite box that lets you accept or decline? |
05:39.35 | dispel | yes |
05:39.36 | dispel | Lol |
05:39.37 | dispel | sorry |
05:39.47 | dispel | now and than it just doenst show up :S |
05:39.54 | Guillotine | have you made sure that all your addons are up to date? |
05:39.57 | Thunder_Child | ~shoot Guillotine |
05:39.58 | purl | ACTION shoots Guillotine in the ear with a cork gun! |
05:40.03 | Guillotine | thanks :( |
05:40.04 | Thunder_Child | Guillotine, working on what? |
05:40.25 | dispel | yea |
05:40.35 | dispel | i got a mod pack |
05:40.39 | Guillotine | 2 projects due monday and another final tuesday :( |
05:40.48 | Guillotine | dispel: and are each of the individual addons up to date? |
05:40.48 | dispel | and it was made few days after 2.3 |
05:40.53 | dispel | <PROTECTED> |
05:41.14 | dispel | what mod would be makingit do that? |
05:41.25 | Guillotine | when the box doesn't show up, are you automatically joining the group? |
05:41.45 | dispel | No |
05:41.48 | dispel | nothing happends |
05:41.54 | dispel | =S |
05:41.57 | Guillotine | how do you know you were invited then? :P |
05:42.04 | *** join/#wowi-lounge Yazilliclick (i=yurez@blk-137-116-201.eastlink.ca) |
05:42.48 | dispel | it says it |
05:42.57 | dispel | in my chat log "therename" has invited you into a group |
05:43.05 | dispel | and it doesnt say i declined it |
05:43.08 | dispel | it just doesnt show up :S |
05:43.10 | Guillotine | I'd look for some sort of a blacklist addon then. If not, one of the addons probably has a bug |
05:43.22 | dispel | dam it its such a nice UI |
05:43.47 | dispel | http://img249.imageshack.us/img249/2492/wowscrnshot121607151527ij8.jpg |
05:47.14 | dispel | <PROTECTED> |
05:48.32 | Thunder_Child | huh, i wonder whats makes the quare minimap buttons |
05:48.36 | Thunder_Child | square* |
05:49.20 | art3mis | mother fucker |
05:49.32 | art3mis | Thunder_Child: guess what the problem was |
05:49.58 | Thunder_Child | art3mis, you? |
05:50.09 | Thunder_Child | inveitebly it is PEBKAC |
05:50.22 | art3mis | nope |
05:50.39 | art3mis | despite it being unfiltered according to the provider.. it's being firewalled on thier end |
05:50.49 | art3mis | i hooked up my other static machine and it conects no probs |
05:51.10 | Thunder_Child | of who/whatever is hosting your mail server? |
05:52.44 | art3mis | from my "outside" machine i cant connect |
05:54.12 | art3mis | me |
05:54.27 | art3mis | i got static from cable and they claim its open |
05:55.41 | art3mis | from the start of this i couldnt signin to any of thier webpages with the setup account/pass i couldnt disable/enable 25 and 80 then i couldnt access my statics or cable-eamil |
05:55.41 | Guillotine | When they're in packages, addons often aren't up to date. I'd suggest either going through and manually updating each addon or using an auto-updater like http://www.curse.com/client/ to update them all |
05:55.41 | Guillotine | ^^^ to dispel |
05:55.54 | art3mis | dont do it disple its a trick! |
05:56.02 | art3mis | he's trying to get your babies! |
05:56.24 | Guillotine | dammit art3mis. You just ruined my chance at a good dinner :( |
05:56.29 | Thunder_Child | dont listen to art3mis, he wants your babies |
05:56.44 | art3mis | well thats true |
05:56.53 | art3mis | thems is fine ettin' |
05:57.05 | Thunder_Child | Guillotine, L2Cook and you wont need to use fresh baby souls to enhance everything |
05:57.22 | Guillotine | mmmmmm. freesh baaaby souuuuls |
05:57.28 | NightHawkTheSane | fresh baby souls are the spice of life. |
05:57.52 | Thunder_Child | yes, ans spice becomes dull and rote if used to much or all the time...or both |
05:58.06 | NightHawkTheSane | but.. but..the spice must flow? |
05:58.10 | art3mis | oh and awesomely enough iw as gonna muck around with exchange2k7 but appearantly its full 64bit ONLY |
05:58.15 | Thunder_Child | flow..not eaten |
05:58.17 | art3mis | heh and the machine i was gonna use isnt |
05:58.23 | NightHawkTheSane | flow.. into mah belleh! |
05:58.40 | Guillotine | he who controls the spice [of baby souls] controls the universe |
05:58.40 | Thunder_Child | would you stop mixing moives/books |
05:58.52 | NightHawkTheSane | Thunder_Child: not a chance :) |
05:58.58 | Thunder_Child | you people suck |
05:59.14 | Guillotine | the Dune movie was actually suprisinglly good |
05:59.19 | NightHawkTheSane | which one? |
05:59.27 | Guillotine | the old one |
05:59.34 | Thunder_Child | they are both old |
05:59.45 | Thunder_Child | oh..nvm forgot about the sci-fi one |
05:59.59 | NightHawkTheSane | the sci-fi one is still reasonably old, but not as much |
06:00.10 | Guillotine | 1980-something one, not 2000-something |
06:00.15 | Guillotine | havn't seen the 2000-something |
06:00.24 | NightHawkTheSane | i have, it's meh. |
06:01.40 | Guillotine | shame on you all for having interesting discussions that distract me from work :( |
06:01.57 | Thunder_Child | shame on you for having IRC open |
06:02.11 | Thunder_Child | cog quit when he was being distracted |
06:02.44 | Guillotine | I try, but my IRC automatically opens back up |
06:02.49 | Guillotine | due to my hand opening it |
06:02.53 | Guillotine | its futile :( |
06:02.54 | art3mis | so what ports does exchange use to connect to a server if you were to have to open up firewall ports? |
06:03.10 | Thunder_Child | ok people, DDoS Guillotine |
06:03.27 | Guillotine | art3mis: http://www.iana.org/assignments/port-numbers enjoy |
06:03.35 | Shirik | let's all ping flood Guillotine |
06:03.52 | Guillotine | sadly, it probably wouldn't take much to DDoS me here |
06:04.02 | Shirik | heh |
06:04.52 | art3mis | nopwe none of those are right |
06:04.53 | art3mis | heh |
06:05.08 | art3mis | i meant what port does outlook use to connect to an exchange server ;P |
06:05.37 | Thunder_Child | art3mis, google? |
06:08.33 | batrick | shirik,hi |
06:08.36 | Shirik | hi |
06:08.48 | batrick | 10$ keyboards haveshitty spacebars i'velearned |
06:09.21 | Guillotine | lol |
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06:40.17 | art3mis | well that was special |
06:40.23 | art3mis | i get a new modem tomorrow though |
06:40.30 | art3mis | wells ee if that fixes it |
06:41.00 | art3mis | and he managed to fix my account login issues on thier site for billing and stuff.. catching the - in my user name that appearantly isnt allowed |
06:42.22 | art3mis | i get the ebst spam |
06:42.40 | art3mis | appearantly ive got a payment from my paypal account for 93$ |
06:42.47 | art3mis | cept i dont have a paypal account |
06:43.03 | art3mis | and this is the url they sent http://www.rutlandsofoakham.co.uk/shop/PAYPAL.www.paypal.comcgi-binussecurityupdate-paypalservice-peymentupdateloginaspx-SecurityOnlinePaypAl_Information-ONLINE-ServiceALertAdminNewUser.php |
06:43.11 | art3mis | does that look like a paypal url? |
06:44.13 | NightHawkTheSane | .... yes? :P |
06:44.20 | NightHawkTheSane | i say click it |
06:46.30 | art3mis | heh i did a while back |
06:46.41 | art3mis | its a mimic of the paypal page to phish from ;P |
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06:51.28 | Thunder_Child | art3mis, if you have IE installed check to see if the anti-phising thing works |
07:01.45 | art3mis | i dont think i do though |
07:01.49 | art3mis | not 7 anyways |
07:02.11 | Thunder_Child | boo :( |
07:03.38 | art3mis | haha |
07:03.54 | art3mis | the check website says "itll be sent to ms and checked agaisnt a list of phishing sites |
07:04.04 | art3mis | then after it says that it "might" be a phishing site |
07:04.52 | Xinhuan | heh |
07:05.00 | art3mis | went to www.bankofamerica.com |
07:05.23 | art3mis | "even though this isnt a listed phshing site check the adress to make sure it's what you think it is |
07:05.42 | art3mis | wow |
07:05.47 | art3mis | that tool is AWESOME! |
07:05.53 | art3mis | its like common sense in a button click |
07:07.20 | art3mis | "i can connect to my exchange internally, but when i try to connect to it from outside it doesnt let me" "have you contacted microsoft to see if th" "ITS NOT AN EXCHANGE ISSUE! see that part where it works internally?" |
07:07.42 | art3mis | part of my conversation with the cable tech about them blocking ports ;P |
07:08.41 | Thunder_Child | now now, it isnt nice to poke fun at....nvm, it's lots of fun |
07:14.04 | Gnarfoz | lua> |
07:18.04 | art3mis | Gnarfoz: lua> Fail! |
07:19.39 | Gnarfoz | ~weird |
07:19.40 | purl | Weird factor is currently 10%, and stable. |
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07:59.53 | Cairenn|afk | 50+cm of snow, now |
08:00.38 | NightHawkTheSane | you know, b5 really makes you hate the government. >.> |
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08:54.10 | art3mis | b5? |
08:54.37 | NightHawkTheSane | babylon 5 |
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09:00.41 | Xinhuan | lua> select(4, nil) |
09:00.41 | lua_bot | Xinhuan: |
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09:09.12 | art3mis | so is there new stuff in shat? |
09:09.17 | art3mis | or just the same old stuff |
09:13.52 | |Jelly| | http://icanhascheezburger.files.wordpress.com/2007/12/funny-pictures-horse-in-car.jpg |
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09:52.35 | Corrodias | the winter revellers in the inn in ruuan weald are neutral & pvp flagged. i can kill them, yay! |
09:52.45 | Corrodias | one dies as normal, but the other turns into what looks like an untextured human male when it dies |
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14:04.56 | foxlit | "Tip: you can turn these tips off in the Interface menu" 3rd law, dammit! |
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14:32.31 | break19 | hey, is there an addon which will allow me to rescale the default blizzard frames independantly of the rest of the UI ? |
14:32.48 | break19 | most notably, the raidframes |
14:33.39 | Cide | there is frame:SetScale()... |
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14:34.05 | break19 | cide, yea, but I dont want to duplicate functionality if the tweak already exists. |
14:34.17 | Cide | I help people code, not find addons |
14:34.21 | Cide | unless they're my addons |
14:34.22 | break19 | heh |
14:34.27 | Cide | in which case I'll gladly help you find them |
14:34.33 | break19 | lol |
14:34.57 | Cide | jokes aside though, move anything or fluid frames or whatever should do the job |
14:35.04 | break19 | i dont ever help people find my addons.. my rep as a lazy user would be ruined. |
14:35.04 | Cide | I've never used either, however |
14:35.56 | break19 | and to top it off, my code is so horrid, I'd be laughed at, poked, and made fun of.. |
14:36.01 | break19 | not that it doesnt already happen... heh |
14:36.32 | break19 | ok.. I guess I can code a quick hack to rescale em.. now to dig around |
14:37.54 | Cide | I gave you examples :P |
14:38.07 | break19 | but not this morning.. i dont feel like it right now.. just ate a "country breakfast burrito" from Hardee's and i cant code on a full stomach (or any other time, but we wont go there) |
14:38.20 | break19 | i know :) |
14:38.49 | break19 | i'll check into those two, see if they do rescaling or just moving... |
14:39.42 | break19 | FF says it does.. |
14:40.03 | break19 | but wonder if it supports the raid frames since they're already draggable. |
14:40.09 | break19 | only 1 way to find out I suppose |
14:40.26 | break19 | well.. 2.. *pokes AnduinLothar* |
14:43.56 | break19 | ok, he must be snoozing.. time to just install it and try, then |
14:55.39 | Fox2 | Hi, I got a problem, I want to make a manabar, works fine right now |
14:55.43 | Fox2 | my problem is that I am resizing the texture, but I want to cut it |
14:56.17 | Fox2 | so texture:SetWidth() doesn't work the way I need it to |
14:57.14 | Xinhuan | Fox2, use text:SetTexCoord(left, right, top, bottom) |
14:57.41 | Fox2 | thanks |
14:57.45 | Xinhuan | texture:SetTexCoord(0.5, 1, 0, 1) would use the right half of the texture |
14:57.54 | Fox2 | ah, need all new formulas -.- |
14:58.18 | Xinhuan | * Quits: Elkano (n=elkano@WoWUIDev/WoWAce/Elkano) (Client Quit) <--- how do i hide my connection address like that? |
14:58.28 | [dRaCo] | request a vhost |
14:58.30 | nevcairiel | you ask a staff person nicely |
14:58.43 | Xinhuan | what do they actually do? |
14:58.44 | break19 | staph? |
14:58.54 | amro | Xinhuan: http://freenode.net has info |
14:59.00 | Xinhuan | ok i'll check |
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15:13.46 | Fox2 | this somewhat annoys me, I changed it to use texture:SetTexCoords() and it instantly worked, no errors... I must have overlooked something |
15:15.54 | matt1s | how many points in agility do you need for each critical strike rating point? |
15:16.17 | [dRaCo] | class dependend |
15:17.27 | amro | Fox2: what do you mean? |
15:18.24 | matt1s | [dRaCo]: a human warrior? I'm trying to figure out if I want a 23str/33sta/22crit mace or a 22str/33sta/22agi sword |
15:18.47 | Fox2 | my Code never works on first try, this time it did so I'm kinda puzzled :) |
15:18.58 | [dRaCo] | matt1s: easiest way: get ratingbuster :) |
15:20.19 | [dRaCo] | http://wowwiki.com/Formulas:Agility if you dont want to |
15:23.06 | zenzelezz | I've come to a conclusion: you should not try to walk 5 km home at 04:30 when you're drunk |
15:24.36 | [dRaCo] | guess I know why I waited for the tram :> |
15:24.55 | zenzelezz | if public transport were still going at that time I would have used it :-p |
15:25.10 | zenzelezz | didn't see any taxis so I figured "I can just walk" |
15:25.41 | [dRaCo] | why "still"? |
15:25.57 | [dRaCo] | already! |
15:26.09 | zenzelezz | because there are no buses running between ~03:00 and 07:00 in the weekends here |
15:26.34 | [dRaCo] | yeah, same here. |
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15:32.40 | cncfanatics | omg, I just got 300 jewelcrafting |
15:32.41 | cncfanatics | NERF |
15:33.30 | [dRaCo] | ? |
15:33.43 | Xinhuan | heh |
15:35.22 | cncfanatics | 300 jewelcrafting sucks to get |
15:36.24 | Xinhuan | so i'm getting 9% packet loss to hop 1 on my tracert |
15:36.28 | Xinhuan | sigh |
15:43.07 | break19 | meh.. fluidframes makes the raid frames go funky.. I'll just have to do it myself I think.. |
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16:36.35 | wereHamster | I hate sundays :( |
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16:42.40 | Ktron | Are there still addons/ways to get macros longer than 255 char? |
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16:50.30 | Xuerian | ktron: chain macros |
16:51.22 | Ktron | Xuerian, how? |
16:51.29 | Ktron | I didn't think you could call a macro from another |
16:52.11 | Xuerian | http://www.wowwiki.com/Making_a_macro |
16:53.25 | Ktron | didn't know macros could 'click' |
16:53.36 | Ktron | I think I'm still sol though |
16:54.06 | Ktron | because I assume that modifiers are lost when calling another macro like that |
16:54.36 | Ktron | (I have one button that I want, click, shift-click, ctrl-click, shift-ctrl-click, alt-click and maybe others to do different things |
16:54.37 | Ktron | ) |
16:54.52 | Ktron | I've got most of them for now, but there's no room for the #show line |
16:55.05 | Ktron | and there won't be room for any more modifier lines I don't think |
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17:26.38 | Cide | does anyone know a good algorithm for the surface-to-surface distance of 2d-objects? |
17:27.03 | Cide | I've found a few articles for 3d-objects but I'd rather not go that far |
17:28.41 | MentalPower | can't you simplify those down to 2d? |
17:28.49 | Cide | yeah, but it seems overly complex |
17:28.55 | Cide | http://citeseer.ist.psu.edu/cache/papers/cs/1095/http:zSzzSzwww.cs.berkeley.eduzSz~regezSzcs287zSzsp97zSzwwwzSzrefszSzlincanny.pdf/lin91fast.pdf |
17:29.00 | Cide | for example |
17:30.15 | Cide | mostly by just removing the edge scenario |
17:30.39 | Cide | err |
17:30.49 | Cide | I'm doing that right now, mostly by just removing the edge scenario |
17:44.45 | Xinhuan | uh 2D objects have a surface? |
17:45.03 | Cide | surface-to-surface meaning along the edge, not the center |
17:45.23 | Xinhuan | not quite sure what you mean |
17:45.29 | Cide | it's the common term for 3d objects, I just didn't convert it to the 2d equivalent :P |
17:46.42 | Cide | say you have a square and a circle, and you want to find the shortest distance between the two, you have to find the closest two points along the edges of the objects |
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17:47.09 | Cide | the center-to-center distance is trivial; find the center of the objects and use pythagoras' theorem |
17:47.24 | Cide | the edge-to-edge or surface-to-surface distance less so |
17:47.45 | Xinhuan | so you mean the "shortest distance line touching both objects"? |
17:47.58 | Cide | yes, you could phrase it like that |
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17:48.36 | Xinhuan | hmm that would be very difficult, particularly if one shape is convex |
17:48.44 | Cide | they're both convex |
17:48.44 | Xinhuan | or if one shape is inside the other |
17:49.34 | Cide | (convex meaning all inside angles are <180 degrees) |
17:49.52 | Cide | they won't be inside each other |
17:50.00 | Cide | it's for a collision detector so.. if it works, they won't be :P |
17:50.13 | Xinhuan | your best bet is to use an estimation, don't think there's anything simple for an exact one |
17:50.56 | Cide | what about this one then |
17:51.22 | Xinhuan | what i can tell you is, for the "shortest distance line touching both objects", one of the endpoints of this line will always be at a vertex of one of the shapes |
17:51.37 | Cide | not necessarily |
17:51.51 | Xinhuan | find a scenerio where this isn't the case |
17:52.00 | Cide | two squares, same orientation |
17:52.28 | Xinhuan | then the a possible shortest line will include one of the corners of one of the squares |
17:52.31 | Cide | it *can* be, but not necessarily |
17:52.39 | Xinhuan | but the distance is all you want |
17:52.43 | Cide | true |
17:52.53 | Xinhuan | "a possible shortest line will include one of the corners of one of the squares" out of many possible parallel lines |
17:53.10 | Cide | yeah, you're right |
17:53.17 | Cide | the algorithm I'm looking at determines the closest two features first |
17:53.28 | Xinhuan | so your best way is probably to look at every vertex, and calculate the shortest distance to the other object for every edge it has |
17:53.29 | Cide | so I mixed that up with the shortest line |
17:53.43 | Xinhuan | sounds simple? |
17:54.05 | Cide | maybe |
17:54.15 | Cide | I think that'll work |
17:54.22 | Xinhuan | its basically a point-to-line shortest distance - which is either point-to-point or point-to-perpendicular |
17:54.49 | Xinhuan | with some pruning, it can be quite fast |
17:55.08 | Xinhuan | to eliminate calculating some of the edges |
17:55.26 | Xinhuan | or vertexes, or both |
17:56.10 | Cide | and then cache it |
17:56.34 | Xinhuan | so if objectA has 6 edges and objectB has 10 edges, you only need to consider 16 vertexes, for the first 6, consider only the 10 edges on the other object, and for the last 10, the other 6 egdes |
17:56.39 | Xinhuan | for a total of 120 calcs |
17:56.48 | Xinhuan | so a*b*2 |
17:57.17 | Cide | yeah, but I can't do that every time either object rotates :P |
17:57.20 | Xinhuan | is the complexity |
17:57.40 | Xinhuan | :o |
17:57.40 | Cide | so I need to cache it and figure out when it changes, and iterate in the right direction to limit the number of new calcs when that ha |
17:57.42 | Cide | happens |
17:58.00 | Xinhuan | yeah, well you have to add in some pruning, so you can eliminate some edges/vertexes |
17:58.24 | Xinhuan | so at max, it is O(2MN) but it can be a lot better |
18:00.20 | Fox2 | is there a way to get the SpellId if you have SpellName? |
18:01.00 | foxlit | Yeah, sure |
18:01.04 | foxlit | But why would you want to? |
18:02.20 | Cide | Xinhuan: which sucks for two near-circles with 128 vertexes each :P |
18:03.00 | Fox2 | well because I have a slash command where you can input a spellname and the addon should create a texture with the spellstexture |
18:03.17 | Fox2 | but spelltexture only works with spellId |
18:03.23 | foxlit | That's where you're wrong |
18:03.26 | foxlit | pass the spell name |
18:04.22 | Fox2 | hmm ok, I'll try |
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18:04.51 | Xinhuan | well |
18:05.07 | Xinhuan | if they are near-circles, you are better off using a circle approximation |
18:05.11 | Xinhuan | :) |
18:05.39 | Xinhuan | easy to calulate, like midpoint-midpoint distance minus 2xradius |
18:05.51 | Xinhuan | if they are equal radius |
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18:06.41 | Cide | yeah, but I don't feel like determining that :P |
18:06.59 | Cide | meh, we'll see |
18:07.04 | Cide | premature optimization sucks |
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18:58.25 | Thunder_Child | anyone know how not to have a website polled by google or any other crawler? |
18:58.38 | kd3 | robots.txt, deny * |
18:59.03 | Thunder_Child | ok, can we try that again in nub speak |
18:59.27 | kd3 | http://www.robotstxt.org/ |
18:59.31 | kd3 | will tell you everything you need |
18:59.37 | Thunder_Child | thanks |
19:01.32 | *** join/#wowi-lounge Shirik|Ecole (n=nospam@155.31.174.32) |
19:02.02 | *** join/#wowi-lounge Shirik (n=skullsho@2002:44cd:fc73:0:0:0:44cd:fc73) |
19:03.20 | AnduinLothar | break19: yes, you should be able to scale anything out of combat. but it may or may not taint it, depends on how the frame was coded |
19:04.22 | *** join/#wowi-lounge Shirik2 (n=nospam@node70-160.unnamed.db.erau.edu) |
19:04.40 | *** mode/#wowi-lounge [+v Shirik] by ChanServ |
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19:05.49 | Shirik|Ghost | ok |
19:05.55 | Shirik|Ghost | auto-ghost features suck when you have two computers -_- |
19:06.05 | Shirik|Ghost | my laptop and my desktop are competing over who gets the name |
19:10.31 | Shirik|Ghost | purl, ping |
19:10.32 | purl | pong |
19:10.45 | Shirik|Ghost | I think my DNS just died -_- |
19:11.28 | haste | and that's why you have at least ~10 other dns servers to fallback on |
19:12.05 | Shirik|Ghost | my school's IT seems to think everything works, always |
19:12.12 | Shirik|Ghost | when, in fact, it is more accurate to say that nothing ever works |
19:12.18 | Shirik|Ghost | at least not here |
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19:33.33 | Dreagar | he kids |
19:33.40 | Dreagar | s/he/hey/ |
19:36.14 | Dreagar | i been lookin into this, and am not really sure what i'm doin wrong. tryin to access a global var, a table i have in another addon. in a generic for. |
19:37.24 | Dreagar | for i,v in ipairs(_G[LevelRange]) do and i get an error, any ideas? been lookin thru the pil, and not sure i'm quite understanding how to access local variables. do i need to put in a path since its in a different folder? |
19:37.41 | wereHamster | is LevelRange a variable? |
19:37.52 | ScytheBlade1 | _G["RangeLevel"] |
19:37.56 | ScytheBlade1 | Guessing |
19:38.23 | ScytheBlade1 | Err |
19:38.25 | ScytheBlade1 | LevelRange |
19:38.25 | ScytheBlade1 | But yeah |
19:38.38 | Dreagar | LevelRange is the table name yes. it's in LevelGuide\LevelConstants.lua, and it's also a saved var in LevelGuide. |
19:38.54 | Dreagar | the addon i'm writing is LevelGuideMaker\ |
19:38.57 | wereHamster | why do you use _G? why not for i,v in ipairs(LevelRange) ? |
19:39.13 | ScytheBlade1 | Yeah, when it's a global, you don't need to access it with the _G |
19:39.21 | Dreagar | wereHamster: That just gives me a blank dropdown. |
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19:39.37 | Xinhuan | then its not a global var |
19:39.44 | Xinhuan | or you are doing your dropdown wrong |
19:39.54 | wereHamster | Dreagar, LevelRange == _G["LevelRange"] |
19:40.15 | Dreagar | i'm 99% sure the dropdown is right, is tehre somethin special i need to do to make sre it's global? otehr than just nto calling it local? |
19:40.21 | wereHamster | usually, if you are not using setfenv() stuff |
19:40.22 | Maldivia | unless there's a local variable in that scope with the name LevelRange :) |
19:40.33 | Xinhuan | its global if not declared local |
19:40.56 | Xinhuan | and accessing a variable directly by name and by _G["name"] is identical |
19:42.16 | Dreagar | hmm. i think i must be doing something wrong. lemme get back into the pil real quick and try to figure it out. |
19:42.41 | wereHamster | if in doubt, post the code to pastey.net and let us have a look |
19:42.48 | Xinhuan | ^ |
19:44.33 | Xinhuan | first are you absolutely sure LevelRange is a global? you said its in LevelConstants.lua, and its a savedvar |
19:44.39 | Dreagar | the more pil reading i do, the less i wanna ask for help. :D |
19:44.41 | Xinhuan | people don't usually make constants savedvars |
19:45.00 | Dreagar | LevelRange = { |
19:45.01 | Xinhuan | since they are.. you know... constants |
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19:45.11 | Xinhuan | look at the top of the file |
19:45.14 | Dreagar | that's how it's declared in LevelGuideConstants |
19:45.26 | Xinhuan | is another line there that says "local LevelRange" at the top? |
19:45.41 | Xinhuan | a variable can be pre-declared |
19:45.43 | Xinhuan | as local |
19:45.44 | Dreagar | when i created the table it was gonna be a constant. just recently changed my mind, but no, there's no local. |
19:46.04 | Xinhuan | then it must be your dropdown code |
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19:46.25 | Xinhuan | when in doubt, DEFAULT_CHAT_FRAME:AddMessage(k..","..v) |
19:46.30 | Xinhuan | not hard! |
19:46.39 | ScytheBlade1 | True that |
19:47.41 | Xinhuan | also, you used ipairs() on the table. is it a numerically indexed table starting from 1 to N? |
19:47.48 | Xinhuan | :) |
19:47.51 | Dreagar | yes |
19:47.52 | Dreagar | :D |
19:48.27 | Dreagar | allright, i fixed it. :D |
19:48.38 | Xinhuan | and the problem was? |
19:48.48 | Dreagar | i was doing info.text = v instead of info.text = v[1] |
19:49.01 | ScytheBlade1 | Heh |
19:49.01 | ScytheBlade1 | That would do it |
19:49.23 | Dreagar | kinda weird, because there's only 1 item in each value of the table, but ok. :D |
19:49.30 | Xinhuan | i hope you used a generic recycled info[] table instead of creating a info = {} on every loop :) |
19:49.43 | Dreagar | i did. :d |
19:50.19 | Dreagar | what's funny is the table is used to create dropdowns on both addons. but the origional addon looks all weird now. lol |
19:50.51 | Dreagar | but it's not a big deal. :D it still works. just has strange initial values. |
19:52.10 | Dreagar | so it WAS a problem with how i did the dropdown. lol. damn that 1% |
19:53.04 | ScytheBlade1 | Ha, I just discovered the Flask of Pure Death |
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19:54.48 | Tuller | muffins! |
20:00.28 | art3mis | hrm i need an exchange nerd |
20:00.44 | art3mis | anyone know of someone thats a god at setting up and running exchange servers? |
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20:03.07 | bleeter | 1-800-ASK-BILLG |
20:03.56 | bleeter | hmmm, what's this report about PTR druid /cast changing form foo is different |
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20:05.34 | malreth | my cat's litter box... is CLEAN!!! |
20:06.19 | art3mis | wow been doing a full scan of my machine all files through kasper and it's up to 2.1million files |
20:07.22 | zenzelezz | Kaspersky counts files inside files (like zips, etc), so they add up a lot |
20:10.12 | bleeter | Mr_Rabies: dunno if you know this, but here's some fun PTR news for you. On PTR, if in bear form then try /cast Dire Bear Form(Shapeshift), it'll move you to, and leave you in, caster (live takes you caster and back to bear). THought I'd warn you if you have macros ;) |
20:12.19 | malreth | you are now !bleeter |
20:14.27 | bleeter | I am not the bleeter you are looking for |
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20:19.49 | Dreagar | can't find how to setwidth of a fontstring in XML. |
20:19.59 | Dreagar | anyone point me in the right direction? |
20:21.55 | Fox2 | eh |
20:22.12 | Fox2 | FontString:SetWidth(); ? |
20:22.26 | Furl | Nah, it can't be THAT simple! |
20:22.40 | Furl | http://www.wowwiki.com/UIOBJECT_FontString |
20:24.30 | Fox2 | hmm ok |
20:25.34 | Dreagar | in XML |
20:25.38 | Dreagar | not Lua |
20:25.40 | Furl | I'm looking. |
20:25.45 | Dreagar | hehe me too. :D |
20:25.52 | Furl | Edit your layer accordingly? |
20:26.13 | Dreagar | hmm lemme have a look and see. |
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20:27.29 | Dreagar | suppose i could just as easily setup the fontstring in the Lua, but it's never gonna change so.. |
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20:46.32 | Fox2 | Hi, I need some help to get spells mana costs here's my try: http://wowi.pastey.net/79093 |
20:47.09 | Fox2 | But I get the eror: "attempt to cocatenate local 'text' (a nil value) |
20:47.28 | Fox2 | Any ideas? |
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20:48.27 | Cide | text is nil because GetText() returns nil |
20:48.37 | Cide | GetText() returns nil because there is no text set on the tooltip |
20:49.01 | Cide | note that you're getting the texts for GameTooltip, not MyScanningTooltip |
20:49.03 | Fox2 | hmm ok |
20:49.14 | Fox2 | oh |
20:49.20 | Fox2 | d'oh |
20:51.16 | Thunder_Child | anyone know how to get my index.html to route directly to index.php? |
20:51.24 | Fox2 | local mytext = getglobal("MyScanningTextLeft" ..i); |
20:51.27 | Fox2 | schould work better? |
20:51.32 | Fox2 | -c |
20:51.37 | Cide | no |
20:51.44 | Cide | MyScanningTooltipTextLeft |
20:52.14 | Fox2 | yeah, damn typos.. |
20:52.32 | Fox2 | works thx |
20:55.01 | Shirik|Ghost | uhhh |
20:55.10 | Shirik|Ghost | anyone that knows C++, do you understand this error message? |
20:55.12 | Shirik|Ghost | In function 'void HandleSerial()': |
20:55.12 | Shirik|Ghost | error: jump to case label |
20:56.28 | Shirik|Ghost | it's not actually C++ but it's close enough >< |
20:58.17 | Cide | The 'jump' in the error message is the computed |
20:58.18 | Cide | goto effected by the switch statement. |
20:59.10 | Cide | did you initialize a variable in the switch statement? |
20:59.28 | Shirik|Ghost | oops |
20:59.34 | Shirik|Ghost | yeah |
20:59.36 | Shirik|Ghost | thanks |
20:59.43 | Cide | thank google! |
20:59.46 | Shirik|Ghost | lol |
20:59.54 | Shirik|Ghost | I did google it -_- |
20:59.56 | Cide | I don't know c/++ worth a shit |
20:59.57 | Shirik|Ghost | nothing came up |
21:01.42 | Fox2 | is a string 40 the same as the number 40 in lua or do I have to convert it? |
21:02.04 | Cide | they're not the same |
21:02.17 | Cide | but it can cope pretty well with mixing strings and numbers |
21:02.23 | Fox2 | k but tonumber() should work, right? |
21:02.34 | Cide | >>> "2"..2 |
21:02.34 | Cide | Cide: "22" |
21:02.36 | Cide | yes |
21:02.40 | Cide | >>> "2"+2 |
21:02.40 | Cide | Cide: 4 |
21:03.03 | Cide | >>> "2"+2, "1.5e32"/10 |
21:03.03 | Cide | Cide: 4, 1.5e+031 |
21:03.21 | Cide | as you can see, valid numbers expressed as strings work |
21:03.28 | Shirik|Ghost | now THAT'S a cool error message |
21:03.39 | Fox2 | hmm ok, but i'll use tonumber, just to be on the safe side |
21:03.42 | Shirik|Ghost | error: declaration of 'short unsigned int data [4][(((unsigned int)(((int)count) - 1)) + 1u)]' shadows a paramete |
21:03.45 | Cide | you should |
21:03.49 | Shirik|Ghost | though I know what it is |
21:03.55 | Cide | data named parameter? |
21:04.02 | Cide | err |
21:04.04 | Cide | parameter named 'data' |
21:04.06 | Cide | ? |
21:04.07 | Shirik|Ghost | eah |
21:04.09 | Shirik|Ghost | yeah* |
21:04.20 | Shirik|Ghost | I just like how complicated it looks :P |
21:04.23 | Cide | yeah :P |
21:04.28 | Shirik|Ghost | because that's totally not what I typed |
21:04.32 | Cide | plus shadows are cool |
21:04.38 | Shirik|Ghost | unsigned short reading[4][count]; |
21:04.42 | Cide | haha |
21:04.45 | Cide | that's nice |
21:04.59 | Shirik|Ghost | well, it used to be "data" instead of "reading" but you get my point |
21:05.07 | Cide | yeah |
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21:16.04 | Shirik|Ghost | This is making my head hurt. Multitasking on something without an OS sucks. |
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21:19.27 | Shirik2 | lua> 1/16000000 |
21:19.27 | lua_bot | Shirik2: 6.25e-08 |
21:19.41 | Shirik2 | is that 60ns or 60us? |
21:19.46 | Shirik2 | that's ns right? |
21:20.06 | Fox2 | is there a lua function to round numbers on full decimals? |
21:20.08 | Cide | n = 10^-9 |
21:20.12 | Shirik2 | <3 Cide |
21:20.19 | Shirik2 | Fox2: ceil and floor |
21:20.22 | Shirik2 | in the math library |
21:20.24 | zenzelezz | lua>1/16 |
21:20.24 | lua_bot | zenzelezz: 0.0625 |
21:20.31 | Fox2 | ah thx |
21:20.33 | Shirik2 | lua> math.ceil(1/16), math.floor(1/16), 1/16 |
21:20.33 | lua_bot | Shirik2: 1, 0, 0.0625 |
21:21.08 | Cide | and round to nearest integer would be floor(n + 0.5) |
21:21.50 | Shirik2 | lua> math.floor(-2.75 + 0.5) |
21:21.51 | lua_bot | Shirik2: -3, |
21:21.59 | Shirik2 | hm guess tha tis right |
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21:33.39 | malreth | Depends on your definition of 'round' |
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21:43.50 | Shirik2 | Cide, since you're being so helpful, want o have some fun for me? |
21:47.27 | Cide | depends on the definition of fun |
21:47.30 | Cide | but we'll see |
21:47.41 | Shirik2 | I just want you to look at an algorithm for me and see if you see anything wrong with it :) |
21:47.48 | Cide | shoot |
21:47.50 | Shirik2 | Because I'm definitely getting pulses of 10ms when I expect something closer to 1.5ms |
21:48.52 | Shirik2 | http://wowi.pastey.net/79096-2vym |
21:49.04 | Shirik2 | every value in the motorPulse array is 1490 |
21:49.18 | Shirik2 | which is supposed to be the number of microseconds the pin should be high |
21:49.39 | Shirik2 | there are 4 motors |
21:49.47 | Shirik2 | so I don't think it should be a huge delay for calculations |
21:49.50 | Shirik2 | with a 16MHz clock |
21:50.35 | Cide | I'll look in a sec |
21:50.47 | Shirik2 | ok, I'll probably have to run but feel free to respond if you want |
21:50.49 | Shirik2 | I'll be on at hom |
21:51.17 | Cide | what's digitalWrite do btw? |
21:52.11 | Shirik2 | just sets a pin high or low |
21:52.17 | Shirik2 | this is a microcontroller |
21:53.11 | Shirik2 | hm, it must be a timing thing... |
21:53.18 | Cide | MOTOR_MAX_PULSE is what, 1490? |
21:53.19 | Shirik2 | I must be overestimating the clock rate |
21:53.23 | Shirik2 | 2200 |
21:54.02 | Shirik2 | I might just have to optimize this :( |
21:54.13 | Shirik2 | I used to be doing one motor at a time, that works perfectly |
21:54.20 | Shirik2 | because I can just do delayMicroseconds() and get a perfect pulse |
21:54.26 | Cide | well, a potential error source might be that you're initializing x to zero, but you're incrementing it before entering the loop |
21:55.00 | Shirik2 | that wouldn't cause a 7ms delay though :/ |
21:55.00 | Cide | but if you're iterating over it 220 times (2200/10), it shouldn't do much of a difference at all |
21:55.38 | Shirik2 | I have to run, I'll be back soon. I seriously think it's just a timing thing though and I need to optimize this |
21:55.39 | Tierrie | whats the minimum time granularity of your system? |
21:55.50 | Shirik2 | I figured compressing them into one is unlikely, but I figured I have to try |
21:56.01 | Shirik2 | because sparing time for all four motors individually is causing glaring inaccuracies in other components |
21:56.13 | Shirik2 | Tierrie: 1us for timing with a 16MHz clock for instructions |
21:57.11 | Shirik2 | Sorry, 1us granularity, but it only functions for 3us and up |
21:57.14 | Shirik2 | but at 10us it's ok |
21:57.34 | Shirik2 | This function works very accurately in the range 3 microseconds and up. We cannot assure that delayMicroseconds will perform precisely for smaller delay-times. |
21:57.34 | Shirik2 | To ensure more accurate delays, this functions disables interrupts during its operation, meaning that some things (like receiving serial data, or incrementing the value returned by millis()) will not happen during the delay. Thus, you should only use this function for short delays, and use delay() for longer ones. |
21:58.08 | Shirik2 | hm, I wonder if it's the interrupts in the middle of the delay now that I think about it |
21:58.09 | Shirik2 | will have to check that |
21:58.10 | Shirik2 | bbl |
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21:59.14 | Fin | Adys (or any other French speaking person who doesn't mind answering): is "naturellement" spelled correctly? |
21:59.34 | Adys | Yep |
21:59.43 | Fin | merci |
21:59.43 | Adys | Hi Fin btw :) |
21:59.53 | Fin | hello Adys :) |
21:59.56 | Fin | long time, etc. :) |
22:00.06 | Fin | whatchoo up to these days? |
22:00.23 | Fin | wow(head|wiki) still? |
22:00.23 | Adys | Indeed - Im mostly killing time over tv and books right now |
22:00.31 | Fin | aha |
22:00.35 | Adys | No real time |
22:00.41 | Adys | or will :) |
22:00.53 | Fin | got any recommendations for decent TV shows then? |
22:01.03 | Fin | I've been getting into The Wire recently, myself |
22:01.22 | Adys | Im watching random 80s shows |
22:01.29 | Adys | as they come :P |
22:01.30 | Fin | reminds me a bit of The Sopranos, haven't watched that for ages though |
22:01.43 | Fin | is "as they come" the name of a tv show? |
22:01.51 | Fin | aw, I could never get into Babylon 5 |
22:02.04 | Fin | the characters hit my cheese limit |
22:03.03 | NightHawkTheSane | that's a shame. its really the best series i've ever seen. |
22:03.25 | Fin | well, each to their own |
22:03.41 | Fin | I'm a bit Trek fan, in the closet |
22:07.30 | Shirik | pourquoi est-ce que tu dois parler français? |
22:07.31 | *** join/#wowi-lounge Wobwork (n=Wobin@203-206-178-228.perm.iinet.net.au) |
22:08.37 | Fin | Shirik: I was renaming a screenshot and wanted to add a cheesy french quote |
22:08.44 | Shirik | ha |
22:09.15 | Fin | Adys was in it too, actually :) it was our server's first C'Thun kill |
22:10.50 | Shirik | fun |
22:16.15 | *** join/#wowi-lounge Adys (n=Adys@90.50.165.114) |
22:24.25 | Fin | I've just found the worst South Park clip I can remember seeing |
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22:26.25 | Fin | http://pgl.yoyo.org/c/southparkjoke.wmv |
22:32.58 | Fin | awesome |
22:33.25 | Fin | found that Nintendo medley sung by a choir as well |
22:33.45 | Fin | http://pgl.yoyo.org/c/nintendo-choir-medley.wmv |
22:35.10 | Industrial | Fin: lol thats too wrong |
22:35.26 | Fin | Industrial: the South Park joke or the medley? :) |
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22:36.46 | Industrial | south park |
22:37.41 | Industrial | "the aristocrats" |
22:37.42 | Industrial | lmao |
22:37.58 | AnduinLothar | anyone know how to search arena teams by class? |
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22:48.52 | Lonny | Hello, is it possible to see the current reagents available nor the current stack of the item without the use of #showtooltip ? something like #show reagent <item> #showstack <item> ? |
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22:52.01 | Wobwork | win |
22:52.02 | Wobwork | http://dotnet.org.za/codingsanity/archive/2007/12/14/review-windows-xp.aspx |
22:55.18 | Fisker- | i see what he did there |
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22:58.44 | Fox2 | Yay, my AddOn is about 80% done and is running smoothly |
22:59.00 | foxlit | The 80/20 rule |
22:59.17 | Fox2 | Yeah, I know |
23:00.04 | Fox2 | Still have to make a config gui and smoe nice |
23:00.08 | Fox2 | textures |
23:06.02 | nevcairiel | the initial coding is always the fastest part |
23:06.06 | *** join/#wowi-lounge Mr_Rabies2 (n=Mr_Rabie@adsl-066-156-082-132.sip.asm.bellsouth.net) |
23:06.15 | nevcairiel | then you realize you had some logical errors, then the bugs appear .. |
23:06.51 | Shirik | 80/20 rule? |
23:07.27 | foxlit | The last 20% of the work takes 80% of the time |
23:07.34 | Fox2 | 80% of the work takes 20% of the time |
23:07.40 | Cide | that's a lie |
23:07.40 | Fox2 | ^^ |
23:09.09 | foxlit | depends on what you're doing, really |
23:09.36 | Wobwork | That's 80% of the originally percieved work load takes 20% of the final total time |
23:10.09 | foxlit | The Pareto principle (also known as the 80-20 rule, the law of the vital few and the principle of factor sparsity) states that, for many events, 80% of the effects comes from 20% of the causes. |
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23:18.49 | foxlit | "Hilbert's Hotel: A mathematical paradox. Also where you put unexpected guests that show up for your graduation." |
23:20.01 | Wobwork | Is that the infinite rooms/guests problem? |
23:20.31 | foxlit | "Even if the hotel is full to capacity, and an extra guest arrives, he or she can still be accommodated by putting them into room 12, which nobody ever stays in because the television doesn't work and the bed smells a bit funny. Problems arise due to the fact that only a finite number of the rooms have ocean view, and these rooms are usually filled by mathematicians, for whom the hotel is a popular conference venue." |
23:21.10 | foxlit | (But yes, yes it is) |
23:21.39 | Wobwork | hehe |
23:23.11 | foxlit | Dammit |
23:23.15 | foxlit | Zork on TI-84 |
23:23.36 | foxlit | That's what I should've spent time on in high school! |
23:26.37 | Wobwork | hiya sailor |
23:26.51 | NightHawkTheSane | feh, it's all about angband |
23:28.37 | Wobwork | angband doesn't have the same ... spirit as Zork |
23:29.11 | NightHawkTheSane | true, but i like angband |
23:30.56 | foxlit | It'd be easier to code Zork, though |
23:31.13 | foxlit | All those fancy high resolution text graphics pose a problem on a calculator |
23:32.30 | NightHawkTheSane | true |
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23:35.51 | foxlit | Hm, I wonder |
23:35.59 | foxlit | If amazon shipped a package on friday |
23:36.13 | foxlit | Why the heck are they predicting arrival on thursday? |
23:36.50 | Cide | haven't you heard? amazon invented time travelling yesterday |
23:37.17 | foxlit | The other thursday :) |
23:37.36 | foxlit | iirc, they ship from germany |
23:37.53 | foxlit | Wonder if international mail shuts down during weekends |
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23:49.09 | Shirik | grr Cide left |
23:49.23 | Wobwork | He doesn't love you anymore =( |
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23:54.00 | Industrial | hum |
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23:54.11 | Industrial | in the pvp tab of the character window |
23:54.20 | Industrial | when is "today" over :P? |
23:54.42 | foxlit | 1am?2am? |
23:54.46 | haste | Industrial: heard pwntendo? |
23:54.47 | foxlit | Anyway |
23:54.53 | Industrial | its almost 1am :o |
23:54.54 | foxlit | It wouldn't update if you're logged in |
23:55.07 | Industrial | foxlit: I just logged in oh shit ok logginh out |
23:55.14 | haste | Industrial: zone when you want honor to update :p |
23:55.16 | haste | or relog |
23:55.36 | foxlit | You won't lose any honor, but the display will be wrong until you relog, iirc |
23:55.54 | Industrial | it says today:6k, when do I get it - basically :P |
23:55.57 | haste | Industrial: http://youtube.com/watch?v=KLZUA7pBrek << anyway, watch.. ignore first song :p |
23:56.03 | Industrial | hai |
23:56.46 | Shirik | rofl |
23:56.49 | Shirik | there's an auctioneer Yarly |
23:56.51 | Shirik | awesome. |
23:57.48 | Industrial | old! |
23:57.52 | Industrial | haste: niz wary niz |
23:58.01 | haste | Industrial: it really takes off towards the end :D |
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