00:00.56 | raevanmorlock | And if there's no other addons? |
00:01.25 | Thrae | If you have 1 addon and are not using a library, then it's probably your fault, sorry to say |
00:01.42 | Thrae | Library = Ace, Cosmos, Dongle, etc. |
00:01.44 | Davey2 | how am i able to get the index for the queue i was in which enabled me to join the BGs |
00:01.57 | Thrae | Davey2: see if wowwiki.com works for you |
00:01.59 | Davey2 | from what i see it's all "the last queue you viewed" |
00:02.13 | Davey2 | if i have 3 queues, the last queue i viewed would be #3 |
00:02.16 | raevanmorlock | I've made hooks before and I'm doing the same stuff now as last time |
00:02.28 | Davey2 | so if i joined BG queue #1 then it would be void surely |
00:02.46 | Davey2 | which would mean my addon would not function properly - which it isn't |
00:03.23 | Davey2 | and FYI Thrae wowwiki isn't really working for me right now - no |
00:03.28 | Thrae | Davey2: You can index over what queues are available from the Battlegrounds, but I'm not sure when that's updated. It may only be updated when you are viewing the Battlemaster's frame. |
00:03.38 | Davey2 | cos i would know where to look for it. lol |
00:03.45 | Davey2 | but i don't |
00:04.12 | Thrae | Who here can access wowwiki.com |
00:04.19 | Davey2 | i can access it |
00:04.22 | Thrae | Oh wait, I can |
00:04.32 | Davey2 | but i cannot find what i need. |
00:04.38 | Davey2 | its like spaghetti junction |
00:05.23 | Thrae | Davey2: Main Page -> World of Warcraft API (under Interface Customization) -> Battlefield Functions (on right) |
00:05.33 | Davey2 | yup. thats the easy bit. |
00:05.42 | Thrae | I don't see a problem with its design, seems pretty logical to me. |
00:06.12 | Davey2 | then-on its just heaps of confusion to me.. which is why i am asking here |
00:07.12 | Davey2 | GetBattlefieldInfo would be the most logical API function |
00:07.27 | Davey2 | but that - i don't think - is going to work 100% of the time |
00:07.33 | Thrae | Davey2: http://www.wowwiki.com/API_GetBattlefieldStatus takes an index as well as GetBattlefieldInfo |
00:07.50 | Davey2 | yes and i need the index |
00:08.01 | Davey2 | from whichever battle ground i had joined and won or lost |
00:08.21 | Davey2 | at the moment my script is just "guessing" from the queuing system |
00:08.38 | Davey2 | and as you can imagine, when im recording stats from a guess - its not going to function properly |
00:08.44 | Thrae | Davey2: Did you look at that page? |
00:09.20 | Davey2 | thats what i've used in the script to get the map name of the BG. |
00:10.14 | Davey2 | so what is the 'instanceID' is that the index? or are they 2 different things? |
00:10.28 | Davey2 | because am currently not using that |
00:10.47 | Thrae | Davey2: InstanceID is not the index, no, it's a unique number for each instance and is not used as an index |
00:11.21 | Davey2 | well i used that function - and it did not work for me. not in the way i have used it anyhow |
00:11.22 | Thrae | Davey2: You just SAID you needed an index, and there is code on THAT page which shows you how to iterate over all the battlefields you can get information on |
00:12.32 | Thrae | To my knowledge, you cannot get information on instances you are not directly queue'd for. "First Available" just waits for the server to tell the WoW client that a battlefield is ready. |
00:12.46 | AnduinLothar | heh, gold advertising using primitive email spam tactics to avoid filtering: "1000 G per $ 89.98" |
00:13.29 | Thrae | AnduinLothar: Email or in-game mail? They must think people have really poor regex :D |
00:13.32 | Davey2 | would be so much easier if there was a function to get the map name for the BG you just finished |
00:13.49 | Davey2 | without having to go through looping and other functions to get there |
00:13.50 | AnduinLothar | whispers |
00:14.05 | Thrae | Bah, Lua regex is way powerful enough to filter that |
00:14.10 | Legorol | does anyone know a vendor in lower city that sells armor? |
00:14.14 | Thrae | Any filter that doesn't catch that sucks. |
00:14.18 | Legorol | i need a random shoulder piece to experiment with |
00:14.19 | zenzelezz | Legorol: for repairing? |
00:14.21 | zenzelezz | oh |
00:14.22 | Legorol | nope |
00:14.23 | Legorol | for buying |
00:14.30 | zenzelezz | hm... not sure about that |
00:14.44 | JoshBorke | quartermaster has armor |
00:14.50 | Legorol | these vendor-sold items do come in handy sometimes :D |
00:15.03 | Legorol | JoshBorke: but likely expensive ones and not necessarily a shoulder |
00:15.07 | Legorol | i just need a generic shoulder |
00:15.20 | AnduinLothar | those aren't common |
00:15.42 | AnduinLothar | search thottbot for armor vendor and filter by city |
00:15.46 | AnduinLothar | zone* |
00:15.50 | Thrae | Davey2: Why not just register for PLAYER_ENTERING_WORLD and save the name of the instance, if it's a battlefield? There's also an event associated with the end (win or loss) of a battlefield game. |
00:16.31 | Davey2 | yeah i registered and listened for the event |
00:16.37 | Davey2 | for winning a battlefield |
00:16.40 | Thrae | BTW, is it officially called "Battlefield" or "Battlegrounds" by anyone? I usually call them "Battlegrounds" from their origin within DAoC |
00:17.09 | AnduinLothar | ofiicially in what context.. |
00:17.27 | AnduinLothar | http://www.worldofwarcraft.com/pvp/battlegrounds/ |
00:17.34 | Guillotine | alright, I havn't done it forever and I'm completely blanking out. How do you show something in the little error frame thing (the one where you see "Not Enough Energy", ect.) |
00:17.41 | Davey2 | in the game they use the context Battleground |
00:17.50 | Thrae | AnduinLothar: Well the API has them as "Battlefields", but I've only heard them called that from the API |
00:17.59 | Thrae | Everywhere else is "Battlegrounds" |
00:18.02 | AnduinLothar | oh man.. i so need a replacement sound file for that that says "Not enough vespine gas." |
00:18.54 | Thrae | Davey2: UPDATE_BATTLEFIELD_STATUS is the correct event to watch for |
00:18.55 | Davey2 | as far as im aware Thrae i was doing it okay. but past my line if ( status == "active" ) then |
00:19.19 | Davey2 | it was not functioning with the BG wins/losses correct |
00:19.40 | zenzelezz | Guillotine: isn't it a frame, uierrorframe or something? |
00:19.46 | Guillotine | something like that |
00:19.57 | *** join/#wowi-lounge Starzard (n=jocco@217-210-128-16-no18.tbcn.telia.com) |
00:20.04 | Davey2 | guessing i could use something like |
00:20.06 | Guillotine | but I forgot the exact thing and capitalization |
00:20.07 | Davey2 | for i=1, MAX_BATTLEFIELD_QUEUES do |
00:20.14 | Davey2 | status, mapName = GetBattlefieldStatus(i); |
00:20.20 | Guillotine | something like UIErrorsFrame or something |
00:20.30 | Davey2 | if ( status == "active" ) then |
00:20.44 | Davey2 | if ( mapName == WSG ) then... name = "Warsong Gulch" |
00:20.53 | zenzelezz | Guillotine: seems to be correct as you spelled it |
00:21.00 | Davey2 | cant be assured that will work- and i've no way of testing it tonight. damn euro realms |
00:21.15 | Thrae | Davey2: That is exactly what you are SUPPOSE to do, and what I told you from a long time ago... |
00:21.59 | Thrae | Davey2: GetBattlefieldStatus returns the LOCALIZED name as its 2nd return |
00:23.21 | Thrae | Davey2: If you want a non-localized name, you'll probably need to save the zone name from PLAYER_ENTERING_WORLD (fired on entering every instance) |
00:23.35 | Davey2 | i may have got it now, thanks |
00:23.45 | Davey2 | but cant test it |
00:23.57 | Davey2 | ohh |
00:24.00 | Davey2 | a BG opened :D |
00:32.10 | *** join/#wowi-lounge trik (i=trik@adsl-68-88-67-75.dsl.rcsntx.swbell.net) |
00:43.10 | Davey2 | now i have an entirely new problem |
00:43.56 | Davey2 | its doubling stats |
00:44.11 | Davey2 | games lost went from 2 to 4 |
00:44.50 | Davey2 | and overall BG healing is 10982 |
00:45.00 | Davey2 | when WSG healing is 7123 |
00:45.08 | Davey2 | but i haven't played anything other than WSG |
00:45.29 | zenzelezz | what you're doing now is asking for psychic debugging |
00:45.40 | zenzelezz | you're telling us a problem and not giving any info to help solve it |
00:45.44 | Davey2 | i just find it weird lol |
00:46.00 | Davey2 | well i mean even if i did - lol |
00:46.03 | Davey2 | but okay |
00:47.15 | Davey2 | http://wowi.pastey.net/17826 |
00:47.46 | Davey2 | i will try something with the inconsistent healing data, but i cannot figure out the duplicate Loss bug |
00:48.59 | Davey2 | btw why does my character saved variables file look like this? |
00:49.14 | Davey2 | some follow this syntax |
00:49.14 | Davey2 | 4080, -- [19] |
00:49.23 | Davey2 | some this |
00:49.25 | Davey2 | [33] = 0, |
00:49.44 | Shirik | it depends on how the table is set up |
00:51.08 | Davey2 | only the bottom 2 seem to be like that. 33 and 34 |
00:51.08 | Shirik | did you skip anything to reach them? |
00:51.08 | Davey2 | ? |
00:51.08 | Shirik | like a = {1,2,3,4, [33] = 5, [34] = 6} |
00:51.21 | Shirik | >>> {1,2,3,4, [33] = 5, [34] = 6} |
00:51.22 | Cide | Shirik: { 1, 2, 3, 4, [33] = 5, [34] = 6 } (#1) |
00:51.25 | Shirik | ;) |
00:51.36 | Shirik | such is required for a table like that |
00:51.37 | Davey2 | i had to use setmetatable() to create it |
00:51.46 | Shirik | >>> #{1,2,3,4,[33]=5,[34]=6} |
00:51.46 | Cide | Shirik: 4 |
00:52.13 | Davey2 | the nature of the script i had to populate the thing first before i could add values to it |
00:52.29 | raevanmorlock | 4? |
00:52.34 | Shirik | Yes, 4 |
00:52.34 | Legorol | yes 4 |
00:52.35 | Davey2 | im not sure if the metatable was set wrong as i didn't know how to do it |
00:52.46 | Legorol | Davey2: that most likely has nothing to do with it |
00:52.51 | Shirik | Davey2, that has nothing to do with how the table is saved |
00:53.02 | Legorol | what people are tring to say is that if you have "gaps" in the table, the saved table will have entries like [x] = y |
00:53.03 | Davey2 | ok |
00:53.07 | raevanmorlock | Were you guys just waitin for someone to ask that? |
00:53.14 | Legorol | no |
00:53.17 | Davey2 | lol |
00:53.23 | Shirik | I was :P |
00:53.25 | raevanmorlock | Was an awfully quick response |
00:53.33 | Legorol | lol and i still beat Shiri |
00:53.35 | Legorol | *Shirik |
00:53.40 | Shirik | 20:52:39 ‹Shirik› Yes, 4 |
00:53.40 | Shirik | 20:52:40 ‹Legorol› yes 4 |
00:53.44 | raevanmorlock | Shirik beat you on my screen |
00:53.49 | Legorol | umm |
00:53.54 | Legorol | [01:52] <Legorol> yes 4 |
00:53.54 | Legorol | [01:52] <Shirik> Yes, 4 |
00:53.57 | Shirik | lies. |
00:54.01 | zenzelezz | Shirik was first here too |
00:54.01 | Davey2 | does the table being like that affect anything? |
00:54.06 | Shirik | I win :D |
00:54.07 | Davey2 | or the saved vars |
00:54.09 | raevanmorlock | (17:52:32) Shirik: Yes, 4 |
00:54.09 | raevanmorlock | (17:52:32) Legorol: yes 4 |
00:54.14 | zenzelezz | you were probably first on yours because your client adds it before sending to the server |
00:54.17 | Shirik | ~comfort Legorol |
00:54.18 | purl | There, there, Legorol. It's OK. I'm here for you. |
00:54.19 | raevanmorlock | It was awfully close |
00:54.32 | Legorol | i blame it on lag! |
00:54.45 | raevanmorlock | Your lag =P |
00:54.48 | Legorol | i typed it first but it didnt' get to the server fast enough |
00:54.49 | Legorol | yes my lag |
00:54.53 | Shirik | So like |
00:54.56 | raevanmorlock | heh |
00:54.59 | Shirik | We're in BWL right now |
00:55.00 | ckknight | >>> # |
00:55.00 | Cide | ckknight: [string "#"]:1: unexpected symbol near '#' |
00:55.09 | ckknight | >>> #{[1]=1,[2]=2} |
00:55.09 | Cide | ckknight: 2 |
00:55.25 | ckknight | >>> #{[1]=1,[2]=2,[3]=3,[4]=4,[5]=5,[7]=7} |
00:55.25 | Cide | ckknight: 5 |
00:55.28 | ckknight | hrm |
00:55.32 | Shirik | yup |
00:55.35 | ckknight | oh well, works form e |
00:55.36 | ckknight | me* |
00:55.41 | ckknight | that's what I expected |
00:55.41 | TC-Working | you forgot 6 btw |
00:55.43 | Shirik | that's the way it's supposed to work |
00:55.44 | Legorol | that 5 is not guaranteed though |
00:55.46 | Legorol | it could also be 7 |
00:55.48 | ckknight | on purpose, TC-Working |
00:55.56 | TC-Working | poor poor lonely 6 |
00:56.11 | Legorol | if you rely on it being 5 for that case, you can burn yourself, the return value is undefined by the language standard |
00:56.15 | Legorol | it could be 5 or 7 |
00:56.34 | *** join/#wowi-lounge Bam_DK (n=pervel@0x573c050d.boanqu2.broadband.tele.dk) |
00:56.40 | Shirik | >>> a={[1]=1,[2]=2,[3]=3,[4]=4,[5]=5,[7]=7}; print #a; a[6]=6; print #a |
00:56.40 | Cide | Shirik: [string "a={[1]=1,[2]=2,[3]=3,[4]=4,[5]=5,[7]=7}; print #a; a[6]=6; prin..."]:1: '=' expected near '#' |
00:56.48 | Shirik | >>> a={[1]=1,[2]=2,[3]=3,[4]=4,[5]=5,[7]=7}; print(#a); a[6]=6; print(#a) |
00:56.48 | Cide | Shirik: 5, 7 |
00:56.54 | Davey2 | so did anyone find any reason it might be duplicating? |
00:57.08 | Shirik | Davey2: You really haven't given us any information :/ |
00:57.10 | Legorol | >>> a={1,2,3,4,5,6,7} print(#a) a[6]=nil print(#a) |
00:57.11 | Cide | Legorol: 7, 7 |
00:57.21 | Shirik | correction, I just never saw it |
00:57.41 | TC-Working | ~correct Shirik |
00:57.43 | Davey2 | am trying but battlegrounds are rarer than scarce dude |
00:57.49 | Shirik | >>> a={1,2,3,4,5,6,7} print(#a) table.remove(a, 6); print(#a) |
00:57.49 | Cide | Shirik: 7, 6 |
00:57.49 | TC-Working | purl fails |
00:57.51 | purl | I fail? I FAIL? NO, YOU FAIL!!! |
00:57.55 | Davey2 | so its time limited |
00:58.05 | Davey2 | i cant give you what i dont exactly have :) |
00:58.10 | *** part/#wowi-lounge Bam_DK (n=pervel@0x573c050d.boanqu2.broadband.tele.dk) |
00:58.13 | Davey2 | but - i am trying |
00:58.13 | TC-Working | hmm...i do belive ourl is correct |
00:58.21 | TC-Working | s/ourl/purl/ |
00:59.10 | TC-Working | home time, laters all |
00:59.40 | Legorol | damn, no armor merchant |
00:59.43 | Shadowed | Davey2: What are you trying to do again? |
00:59.45 | Legorol | does anyone know an armor merchant in IF? |
00:59.59 | zenzelezz | military ward |
01:00.03 | Shadowed | To the left of bank |
01:00.05 | zenzelezz | but not sure if they have shoulders |
01:00.10 | Legorol | ok |
01:00.28 | Shadowed | Shoulders are like a level 20 item, so most vendors wont sell them |
01:00.45 | Davey2 | what do you mean Shadowed |
01:00.53 | Shadowed | What are you trying to do in battlegrounds |
01:01.06 | Davey2 | win :P |
01:01.09 | Davey2 | lol j/k |
01:01.15 | Davey2 | alliance will never win. |
01:01.21 | Davey2 | stat recording.. |
01:03.48 | *** join/#wowi-lounge Gryphen (n=masked@c-76-104-130-0.hsd1.wa.comcast.net) |
01:07.04 | Legorol | zenzelezz: they sell everything but shoulders *cry* |
01:07.25 | Shadowed | Legorol: What level is your character? |
01:07.33 | Legorol | 70 |
01:07.42 | zenzelezz | you'll have better luck finding shoulders on the AH, if my vendor search on Thottbot was correct |
01:07.48 | Shadowed | damn you zenze |
01:07.52 | Shadowed | beat me too it |
01:07.54 | Legorol | this is PTR |
01:08.00 | Legorol | nada on AH, but worth checking i guess |
01:08.03 | Shadowed | Transfer some shoulders over? |
01:08.03 | zenzelezz | go pwn SFK |
01:08.09 | zenzelezz | doesn't that wolf always drop shoulders |
01:08.13 | Shadowed | no he always drops cloak |
01:08.22 | zenzelezz | hm |
01:08.30 | zenzelezz | thought something in there dropped shoulders anyhow |
01:09.15 | Legorol | wow, i am lucky! |
01:09.33 | Legorol | there are less tahn 50 items on the AH, and one of them is Forest Leather Mantle |
01:09.37 | Legorol | lvl 20 shoulders |
01:09.53 | Shadowed | only 5000g? |
01:09.57 | Legorol | 75s |
01:10.07 | Legorol | but even 5kg would be affordable |
01:10.20 | Legorol | i have copied all my money multiple times so that money would be no objection for any test |
01:10.35 | Davey2 | anyone here have US realmlist? |
01:11.07 | Davey2 | lol private server Legorol? |
01:11.17 | zenzelezz | ... |
01:11.31 | zenzelezz | <Legorol> this is PTR |
01:11.35 | Shadowed | What are you testing anyway |
01:11.45 | Davey2 | PTR? |
01:11.53 | Shadowed | Public Test Realm |
01:11.56 | Legorol | Private Test Realm |
01:11.57 | Davey2 | oh |
01:11.59 | Legorol | shhh Shadowed |
01:12.02 | Legorol | would've been so much fun |
01:12.08 | zenzelezz | Protected Test Realm |
01:12.11 | Shadowed | You should have typed 3 seconds faster then |
01:12.21 | Legorol | but Private is longer than Public :( |
01:12.40 | Shadowed | 1 character does not take 3 seconds to type! |
01:12.46 | Davey2 | haha. |
01:12.46 | Legorol | bah, nitpicking |
01:12.49 | Legorol | laggggg |
01:21.51 | Legorol | neato. I have a Studded Hat, lvl 32 with 81 Ar, enchanted with Glyph of Defender. |
01:21.59 | Legorol | gogo enchanted whites |
01:31.10 | cladhaire | hehe |
01:49.27 | Garoun | Anyone know if a wow 2.0 mod exists that acts like Align to help people with a grid and stuff, or does align still work? |
01:51.44 | AnduinLothar | help people do what |
01:52.01 | Garoun | align put a grid on the screen that snapped elements to it |
01:52.19 | Garoun | to the best of my knowledge nothing like that exists right now |
01:52.26 | *** join/#wowi-lounge Gngsk (n=gngsk@c-69-138-213-251.hsd1.md.comcast.net) |
01:52.36 | AnduinLothar | best I've seeing is clad's StickyFrames lib |
01:52.37 | Garoun | it's for those people that have to have everything perfect, me not being one of them :P |
01:52.55 | AnduinLothar | whihc is a lib and not for general consumption |
01:53.05 | Garoun | yeah, that's what I figured |
01:56.09 | cladhaire | damn libraries imo |
01:56.49 | ckknight | things'd be easier if we didn't need libraries |
01:56.58 | cladhaire | heh |
01:57.06 | ckknight | but imho, Blizzard doesn't provide enough for that to be possible |
01:57.24 | cladhaire | not sure i understand that, but okay |
01:57.29 | cladhaire | nothing's really that difficult or obscure |
01:57.39 | cladhaire | nothing really does require a library, at all |
01:57.50 | ckknight | bucketed events would be nice to have in WoW proper |
01:57.57 | cladhaire | why, they're a hack |
01:57.59 | ckknight | easy comm serialization and deserialization |
01:58.04 | cladhaire | and more often than not, unnecessary |
01:58.14 | cladhaire | you can't write a general serailization routine |
01:58.15 | cladhaire | that's why its not done |
01:58.35 | ckknight | I did, seems to work well enough |
01:58.44 | cladhaire | if used properly, yes |
01:58.52 | cladhaire | the point is, the person writing the addon knows their case much better |
01:58.58 | cladhaire | and using a general library can make things worse |
01:59.06 | cladhaire | *shrug* |
01:59.17 | ckknight | code reuse isn't a good thing for you? |
01:59.23 | cladhaire | we're not talking abotu code reuse |
01:59.24 | cladhaire | or libraries |
01:59.25 | ckknight | or having some kind of standardization? |
01:59.29 | cladhaire | you're talking about the failings in the blizzard system |
01:59.31 | cladhaire | which i'm failing to see. |
02:00.21 | ckknight | if Blizzard's system were easy enough to use without libraries and with the same ease and power as I have now, I'd use that instead of working on Ace |
02:00.31 | cladhaire | it is, actually |
02:00.32 | cladhaire | *shrug* |
02:00.40 | cladhaire | but code reuse is nice |
02:00.59 | AnduinLothar | why are you guys talkign about this.. |
02:01.17 | raevanmorlock | shhhh I'm listening! |
02:01.28 | cladhaire | ckknight: things'd be easier if we didn't need libraries, but imho, Blizzard doesn't provide enough for that to be possible |
02:01.42 | cladhaire | I happen to disagree so we were discussing |
02:01.44 | cladhaire | *shrug* |
02:01.48 | ckknight | right, that's what I'm saying |
02:02.22 | ckknight | I'd rather have a system where Blizz actually did provide everything I need |
02:02.32 | cladhaire | they can't, and if you can't see that then I can't help you |
02:02.39 | cladhaire | They could provide something, but it would still be lacking, for you, in some fashion |
02:02.41 | ckknight | I don't see why they can't |
02:02.50 | ckknight | and then if it's lacking, they can update in the next patch |
02:03.01 | Karrion | If they provided everything you need, we wouldn't need mods in the first place... |
02:03.09 | cladhaire | no offense, but a project like WoW can't handle the development cycle like you're proposing, or the one you use. |
02:03.11 | cladhaire | plain and simple. |
02:03.22 | cladhaire | and i mean that with the kindest hearts and smiley-grasms. |
02:03.28 | cladhaire | that's not how Blizzard works *shruG8 |
02:05.03 | AnduinLothar | that's the point of Mods, to give you some vested interest and satisfy the compulsives |
02:05.15 | *** join/#wowi-lounge Naex (n=jim@DSL-207.164.81.173.csolve.net) |
02:05.22 | Naex | Evening, all. |
02:05.38 | cladhaire | There aren't many API's that don't need libraries written on top of it |
02:05.41 | cladhaire | that's kinda how things work |
02:06.31 | Karrion | "There's no problem in computer science that can't be solved by adding another layer of abstraction" |
02:06.31 | cladhaire | evening Naex |
02:07.06 | Naex | So, I have what I believe to be a tricky question. I'm likely wrong. I have code that initializes an array of buttons. How do I a) register an OnClick for these buttons programatically when they're created and b) identify which one in the array was clicked when that OnClick fires? I've looked for HOURS for this. |
02:07.55 | cladhaire | Naex: you can use frame:SetScript("OnClick", function(frame, button) ChatFrame1:AddMessage(frame:GetName() .. " was clicked") end) |
02:07.58 | JoshBorke | Naex: button:SetScript("OnClick",function) |
02:08.00 | Karrion | a) button:SetScript() |
02:08.19 | JoshBorke | clad types far faster than i do |
02:08.23 | JoshBorke | or maybe he reads faster... |
02:08.38 | Naex | ...How the F did I miss that. It's right there in the APi lstings. |
02:09.47 | Naex | Can I just use SetScript("OnClick", funcName(1)); or whatever, where "1" is the number of the button in the array? |
02:09.59 | cladhaire | no |
02:10.01 | cladhaire | you need to pass it a function |
02:10.03 | cladhaire | not a function call |
02:10.22 | Naex | Oh, so I have to build the function there. ...which is not too much of a setback. I can have the function call a function. =) |
02:10.28 | cladhaire | no you don't |
02:10.30 | cladhaire | you can define it before |
02:10.48 | cladhaire | i.e. local function My_OnClick(frame, ...) --[[ do some code here ]] end |
02:10.56 | cladhaire | then frame:SetScript("OnClick", My_OnClick) |
02:11.15 | Naex | Okay, I see where you're going. |
02:11.27 | Naex | I'm going to need to have some better names for my buttons than "Nil" then. |
02:11.45 | Naex | Thanks a million. |
02:12.02 | raevanmorlock | Naex: (someone can interject if this isn't a good idea) .. you can do SetScript("OnClick", function() My_OnClick(num) end) .. that'll create a different function for each one.. adn the created function will call the handler for all of them with the buttons' number passed in |
02:14.55 | Naex | If there's no dissent, I'll go with that. It's kind of what I was thinking, but more... bug-free. =) |
02:15.30 | Karrion | well, if you're doing similiar things on all the buttons, cladhaire's way is better |
02:15.39 | cladhaire | well you don't need names |
02:15.40 | cladhaire | from what i showed |
02:15.46 | cladhaire | i was just giving an example |
02:15.51 | cladhaire | that's how frame gets passed in |
02:16.12 | cladhaire | as the first argument to the function you give to SetScript |
02:16.37 | Karrion | perhaps you could tell us what the buttons do? might be able to offer more specific advice |
02:17.30 | Naex | Well actually, that solved the problem exactly. The buttons remove a row of objects from a table, then cause a frame to be rebuilt to reflect that. |
02:19.54 | *** join/#wowi-lounge Eternally777 (n=eternall@pool-72-95-4-170.hrbgpa.east.verizon.net) |
02:20.00 | Karrion | well if it works, it works. for that clad's way is a little more efficient since you're not creating so many function closures, and it's relatively easy to name the buttons "MyButton-1"..."MyButton-27" etc, and have to function grab the row number from that |
02:20.21 | cladhaire | *nod* |
02:21.25 | Naex | I don't imagine the inefficiency of it will ever really bother anyone. I can only envision maybe five of these functions being made at a time. |
02:21.49 | Naex | Here's another easy one, though: Destroying textures and fontstrings and buttons and such? How? |
02:22.20 | Karrion | can't destroy frames |
02:22.20 | cladhaire | you can't destroy frames |
02:22.28 | Industrial | you can..yeah |
02:22.33 | cladhaire | its best to intelligently re-use them |
02:22.47 | cladhaire | something that is typically straightforward if you know how you're going to use your frames |
02:23.00 | Industrial | why, btw :| why cant we destroy frames? whats so insecure about it? |
02:23.06 | cladhaire | its not a security thing |
02:23.13 | Karrion | just the way it's implemented |
02:23.21 | cladhaire | its the way they're allocated and used on the c side of the equation |
02:23.28 | Naex | Yeurgh. Well, not terribly awful. I can just :Hide(). |
02:23.31 | cladhaire | he could give the userdata __gc metamethods, so the destructors are called |
02:23.40 | cladhaire | but they may not even have destructors implemented |
02:23.50 | Industrial | right |
02:24.30 | Legorol | i don't even think it's that |
02:24.35 | Legorol | you see, there is this bowl of soup.... |
02:24.43 | cladhaire | =) |
02:24.49 | cladhaire | oyster crackers are my favorite |
02:24.49 | raevanmorlock | Imagine if there are a dozen frames anchored to some other frame which has another dozen children elements inside it.. and that parent frame is destroyed... all those children and anchors would be stranded... so it's kinda safer to not be allowed to destroy them and just re-use them |
02:25.01 | Karrion | if you're making frames dynamically a lot, try to keep the information separate to the frames and reuse the frames, just filling in the info each time |
02:25.41 | Legorol | actually, security is an excellent point too |
02:25.53 | Legorol | if you could destory a frame in combat, you could make decursive ;-) |
02:26.04 | Legorol | so destroying a frame would be an out-of-combat thing |
02:26.06 | cladhaire | Well, that's a new issue |
02:26.11 | Legorol | hehe |
02:26.14 | Legorol | i'm just musing |
02:26.16 | cladhaire | not relevant to the way dynamic frames were coded :P |
02:26.21 | Legorol | yup |
02:26.46 | Legorol | i'm so sad btw :( |
02:26.50 | Industrial | :O? |
02:26.53 | raevanmorlock | why? |
02:26.57 | Legorol | after buffing Devastate, they reverted the buff |
02:27.03 | Legorol | it's not going to go live :'( |
02:27.13 | Legorol | it was going to allow me to actually do some grinding as a prot warrior |
02:27.15 | Naex | So, best practices, then. I make a row of frames (row[num] = { }; row[num].frame = CreateFrame() etc.) - When I call that same code a second time, does the = { } have any terrible side effects I should know about? Like, does it keep creating more rows, or will it reuse the current ones? |
02:27.21 | Karrion | yeah... pre-tbc vitality all over again :-/ |
02:27.40 | Legorol | Naex: it creates new ones each time |
02:27.47 | Legorol | it's quite a big waste of resources |
02:27.57 | Naex | So I'll just hard-limit it to 10 then, and hide/show. |
02:28.08 | Legorol | there is a better way |
02:28.21 | Naex | I love better ways. =) |
02:28.53 | Legorol | the standard practice actually is to have only as many frames as you can *see* on the screen |
02:29.00 | Legorol | if this is a table with rows, presumably it's scrollable |
02:29.22 | Legorol | so you don't associated one frame with each row, but instead have a pool of, say, 10 frames |
02:29.41 | Legorol | and you use those 10 frames for the 10 rows of the table that's actually visible, redifining their role if the table is scrolled |
02:29.46 | Legorol | am i making sense or totally confusing you? |
02:29.59 | Naex | No, no, making perfect sense. It's just unfortunately not relevant. |
02:30.04 | Legorol | ok |
02:30.26 | Legorol | why do you have to recreate the table in row[num]? |
02:30.58 | Legorol | or rather |
02:31.10 | Naex | The idea for the mod is that it's a frame that tracks the count of items in your inventory - for at-a-glance farming info. You can add and remove items that you're tracking, which resizes the frame and adds/removes (at least visually) the number of rows of information (and associated frames/textures/fontstrings). |
02:31.37 | Legorol | right |
02:31.43 | Legorol | so logistically, my description still applies |
02:31.44 | Karrion | ok so you probably want a frame pool |
02:31.57 | Legorol | a row in your case is an abstract thing |
02:32.13 | Legorol | it has a frame etc., and what it currently displays depends on what you are trying to dsiplay |
02:32.15 | Karrion | do what legerol said, but rather than a hard limit of 10, you have whatever maximum |
02:32.17 | Naex | Yeah. I guess frame pool is a concept I'm not familiar with, though it may be what I'm thinking of. |
02:32.31 | Legorol | ok, let me give you an example, perhaps best that way |
02:32.33 | Naex | Sure. |
02:32.42 | Legorol | let's say you have a list that can show fruits |
02:32.45 | Legorol | you might have just 1 apple |
02:32.57 | Karrion | the only time you make a _new_ frame (CreateFrame()) is if you're already using all of the ones you've previously made |
02:32.57 | Legorol | or an apple and an orange |
02:33.02 | Legorol | or an apple and a strawberry |
02:33.04 | raevanmorlock | Naex: The quest log works the way Leg is describing. There's only 5 or so frames that display the info for each quest.. when you move the scrollbar, it just changes what's displayed in those frames rather than scrolling the frames up and down. |
02:33.21 | Legorol | now, if you notice, what you have in whatever case is a list of fruits |
02:33.27 | Legorol | so have two frames (for the example i described) |
02:33.37 | Legorol | and have frame 1 display an apple and frame 2 hidden (for the first exapmle) |
02:33.43 | Naex | Yeah, so "framepool" isn't an actual construct, it's an abstract for an array of frames, really? |
02:33.49 | Legorol | in the second example, frame 1 displays apple, frame 2 displays orange |
02:34.05 | Legorol | well it's a common concept used throughout the blizzard code and in addons |
02:34.23 | Legorol | in the third example, the same frame 1 displays apple, and frame 2 displays strawberry |
02:34.33 | Legorol | i.e. you reuse the frames, and change what they display |
02:34.51 | Legorol | if you find you have more fruits than frames, you create additional frames |
02:35.20 | Naex | But you don't write, say: "bleh = new FramePool(...)", you write "bleh = { }; bleh[1] = CreateFrame(...); bleh[2] = CreateFrame(..); etc." |
02:35.28 | Legorol | exactly |
02:35.37 | Legorol | and whenever you want to display your list, you go: |
02:36.05 | Naex | Yeah, the concept isn't a problem with me, really. I've got the data in one array and the display in another already, so simply altering which is displayed isn't a problem. |
02:36.23 | Legorol | for i=1,numFramesInPool() do set details of bleh[i] from myDataTable[i] end |
02:36.46 | Legorol | oki |
02:37.59 | Naex | And just to check, "row[5] == nil" would be true if row[5] hadn't been created yet? |
02:38.07 | Legorol | correct |
02:38.16 | Legorol | you'd need something like: |
02:38.23 | Naex | Rocksauce. Been coding for YEARS, just new to lua/Wow UI |
02:38.31 | Legorol | if numEntriesInData > numFramesInPool then |
02:38.54 | Legorol | for i=numFramesInPool+1,numEntriesInData do |
02:38.59 | Legorol | bleh[i] = CreateFrame() |
02:39.00 | Legorol | end |
02:39.16 | Legorol | aye, you are quick on the uptake |
02:39.21 | Legorol | if you can code, you won't have a problem |
02:39.32 | Legorol | this is really a "best practice" thing, not much to do with Lua per se |
02:39.46 | Legorol | which really is just experience |
02:39.53 | Naex | It's not the logic behind it, it's the peculiarities of the language and of the API that gets me. Which yeah, gets easier with experience. |
02:40.30 | raevanmorlock | LUA is friggen awesome once you're familar with it |
02:41.34 | ckknight | yes, lua is actually quite nice all in all |
02:41.40 | ckknight | local t = [[print("local t = [".."[" .. t .. "]".."]; " .. t)]]; print("local t = [".."[" .. t .. "]".."]; " .. t) |
02:43.41 | ckknight | oh no |
02:43.51 | ckknight | >>> local t = [[print("local t = [".."[" .. t .. "]".."]; " .. t)]]; print("local t = [".."[" .. t .. "]".."]; " .. t) |
02:43.57 | raevanmorlock | Cide's not here |
02:44.13 | Nom- | fork while (fork); |
02:44.14 | ckknight | lame |
02:44.17 | Karrion | and you'd need to add the >>> in the body |
02:44.18 | ckknight | >>> t=[[return't=[['..t..']'..'];'..t]];return't=[['..t..']'..'];'..t |
02:44.20 | ckknight | that works better |
02:44.21 | Nom- | That's how you screw up a system :P |
02:44.24 | ckknight | Karrion: that's easy |
02:44.34 | ckknight | but it always says your name first |
02:44.37 | ckknight | so no recursion |
02:44.41 | Karrion | bah damn |
02:44.47 | Nom- | perl -e 'fork while(fork);' |
02:44.50 | Nom- | Try it some time :P |
02:46.24 | haste | :(){ :|:& };: |
02:48.52 | Legorol | hmmmmm |
02:48.53 | Legorol | ERROR #131 (0x85100083) File Corrupt |
02:48.53 | Legorol | Program:C:\Games\World of Warcraft\WoW.exe |
02:48.53 | Legorol | File:world\generic\orc\passive doodads\burntoutposts\burntoutpost02.m2 |
02:48.58 | Legorol | doesn't look promising |
02:52.20 | JoshBorke | how does SetStatusBarColor differ from SetStatusBarTexture? |
02:52.54 | JoshBorke | erm, well i mean, obviously one deals with teh texture object on teh statusbar and the other deals with the color of the statusbar |
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02:59.20 | Naex | Soooo, framepools - or at least a passable imitation thereof - work fine. Much appreciated, folks. |
02:59.51 | cladhaire | Naex: yay =) |
03:00.12 | Karrion | Naex: what are you calling your addon? |
03:02.14 | Naex | FarmAid |
03:02.29 | JoshBorke | what's it do? |
03:02.30 | Karrion | cool, will have to try it out |
03:02.42 | JoshBorke | not because i never pay attention or anything ;-) |
03:03.12 | Naex | Is it cool to mention you guys and this channel? I want to give props where they're deserved, but I don't want to direct traffic where it's not wanted, if that's the case. |
03:03.41 | JoshBorke | you can absolutely NOT mention us. we'll smite you! |
03:03.45 | JoshBorke | j/k ;-) |
03:04.35 | ckknight | Naex: PitBull uses a framepool mechanism |
03:04.44 | ckknight | you could just steal the code from there if you really wanted |
03:04.58 | Naex | I only wish I were smart enough to write down the names of the guys who helped me the past few days. |
03:04.59 | ckknight | it's relatively simplistic |
03:05.27 | Naex | Yeah, I did get it working, ckknight, thanks. |
03:05.44 | Shirik | framepools are very ftw |
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03:06.28 | Naex | Who is it on here that has [ecole] after their name when at school? Ring a bell? |
03:06.36 | Shirik | ummm |
03:06.45 | JoshBorke | hm |
03:06.54 | Karrion | hmm... after giving advice on how to do SetScript() efficiently, I find my own addon is doing it the bad way >.< |
03:06.54 | JoshBorke | it's not shirik |
03:06.55 | JoshBorke | he lies! |
03:06.59 | Karrion | time for refactoring |
03:07.05 | Shirik | why... what did I do? |
03:07.23 | Naex | No, it is Shirik. You helped me yesterday! I just wanted to mention that when I put my writeup up. |
03:07.34 | Shirik | oh ^^; |
03:07.38 | JoshBorke | no! it's a trick! |
03:07.50 | Shirik | yeah JoshBorke is right I know nothing and I hate everyone |
03:08.00 | Naex | bwa ha aha! NOW YOU ARE SIGNED UP FOR PRON AND MASSMAILINGS. |
03:08.09 | Shirik | oh goodie ^^ |
03:08.20 | Shirik | soon I can become Corrodias and make a NotPron folder ^^ |
03:08.31 | Naex | I mean... Prawn Massmailings. Massmailings about shrimp! |
03:08.43 | Shirik | crap! No! |
03:09.29 | JoshBorke | seriously? kael'thas looks scary |
03:10.04 | Shirik | Yeah so we just completed BWL |
03:10.06 | ckknight | alright, I gotta go to class |
03:10.06 | Shirik | That was fun |
03:10.07 | Shirik | I missed it |
03:10.23 | JoshBorke | lol shirik |
03:10.25 | Shirik | I love Vael |
03:10.33 | JoshBorke | how'd that go? |
03:10.39 | Shirik | not bad, for only having about 18 people |
03:10.44 | JoshBorke | btw, what was razorgore like? |
03:10.45 | Shirik | mostly shadow priests |
03:10.45 | Shirik | lol |
03:10.48 | Shirik | easy :P |
03:10.49 | JoshBorke | lol |
03:10.53 | Shirik | tbh |
03:10.57 | Shirik | kiting was almost not necessary |
03:11.01 | Shirik | we were so bored things were dying so fast |
03:11.05 | Shirik | we were killing the dragonkin |
03:11.11 | Shirik | (forget what they're called) |
03:11.26 | JoshBorke | heh |
03:11.33 | JoshBorke | anyway, nn |
03:11.37 | Shirik | take care |
03:17.29 | Legorol | my guild tried Razor a few times and we wiped many times |
03:17.36 | Legorol | one thing i never figured out is this: |
03:17.44 | Legorol | most tactics i have seen suggest kiting the dragonkin with some warriors |
03:17.55 | Shadowed | Razorgore was fun |
03:17.56 | Legorol | but our healers eventually pulled aggro off the warrior, so how do you manage? |
03:18.09 | Legorol | i always considered that strategy a theoretical impossibility |
03:18.09 | Shirik | Legorol: Healers have to keep extremely light heals |
03:18.13 | Karrion | Legorol: warriors take turns on the orb controlling razorgore |
03:18.15 | Shirik | and warriors have to not just kite |
03:18.19 | Shirik | but keep up aggro also |
03:18.28 | Shadowed | Healers can always kite too |
03:18.28 | Shirik | Karrion: Really? We always only had one controller |
03:18.29 | Karrion | before they let him go, they use his aoe fir blast thing |
03:18.33 | Legorol | which you can't without getting in melee range, in which case you get gibbed by the dragonkin you are kiting |
03:18.38 | Karrion | to pull aggro onto razore |
03:18.38 | Shadowed | I've done it a couple of different ways when BWL was first released |
03:18.54 | Karrion | then move him to the other end of the room and release, aggro transfers to the controller |
03:19.00 | Legorol | well whatever the method, i always see one flaw in kiting dragonkin: |
03:19.01 | Legorol | healer aggro |
03:19.06 | Shirik | right |
03:19.11 | Shirik | it's something that has to be kept in mind |
03:19.11 | Shadowed | We never had to really worry about healer aggro, if they got it that badly then a Mage would sheep the mob and a Warrior would pick it up, or the healer would just start helping to kite themself. |
03:19.19 | Shirik | healers have to remember to keep heals light |
03:19.23 | clad|sleep | paladins |
03:19.26 | Shirik | aye |
03:19.27 | clad|sleep | honestly |
03:19.38 | Shirik | this run actually we started off just saying only paladins heal |
03:19.40 | Karrion | yeah alliance was easymode razorgore |
03:19.41 | Shirik | and we only had 2 ^^ |
03:19.42 | Legorol | our healers couldn't keep it light, because then people start dying |
03:19.46 | tapio | Could anyone with the uiscale set to the smallest read the entry in the Config.wtf for me, please? |
03:19.48 | Legorol | and yes, we were properly geared actually |
03:19.57 | Legorol | most people had 6+ Tier 1 |
03:19.58 | clad|sleep | paladins healing warriors, they can keep aggro using piercing howl, without any issue |
03:19.59 | Shirik | tapio: 0.62 |
03:20.04 | Shadowed | eh |
03:20.06 | Legorol | clad|sleep: didn't work for us |
03:20.09 | tapio | Shirik: Thanks |
03:20.13 | Legorol | paladin pulled aggro |
03:20.14 | Shadowed | clad piercing howl is like 60 threat |
03:20.17 | Legorol | PH didn't generate enough threat |
03:20.27 | clad|sleep | well they can't heal you like whoa |
03:20.28 | Shirik | tapio: I'm sorry |
03:20.29 | Shirik | 0.64 |
03:20.39 | clad|sleep | its a mixture of warrior kiting, fear kiting, dragonkin sleeping, etc. |
03:20.41 | Legorol | basically i have concluded that kiting dragonkin is a theoretical impossibility and a practical possibility |
03:20.48 | Shadowed | It isn't |
03:20.50 | Karrion | lol |
03:20.50 | Legorol | since so raids seem to be able to do it |
03:20.51 | Shirik | Well get this |
03:20.53 | Shadowed | I've done it multiple times, it's easy |
03:20.56 | Shirik | So we tried using Misdirection on Vael |
03:20.57 | Mr_Rabies2 | only 1k more gold until i've got epic riding :D |
03:20.57 | Shadowed | Tab sunder/PH spam |
03:20.57 | Shirik | right |
03:21.01 | Shirik | HORRIBLE idea |
03:21.11 | Shirik | apparently casting misdirection causes slight aggro |
03:21.16 | Shirik | cause of casting a buff |
03:21.20 | Shadowed | Well yeah =p |
03:21.24 | Shirik | resulting in vael turning toward the raid |
03:21.27 | Shirik | and getting very pissed :P |
03:21.29 | Shadowed | thats why you cast it BEFORE you engage |
03:21.34 | Karrion | the idea with kiting them is to stay far enough ahead to not take too much damage |
03:21.35 | Shirik | It wasn't me ^^ |
03:21.40 | Shadowed | s/you/whoever/ |
03:22.00 | Mr_Rabies2 | misdirection seems like a griefers paradise |
03:22.05 | Mr_Rabies2 | is it set to party only |
03:22.09 | Shadowed | Healer aggro would be an issue sometimes, but never bad enough that they would die super-quickly, Warriors would just taunt or sunder it off of them while kiting without much issue. |
03:22.14 | Shirik | Mr_Rabies: I believe raid only |
03:22.18 | Mr_Rabies2 | well, party/raid |
03:22.18 | Mr_Rabies2 | yeah |
03:22.20 | Mr_Rabies2 | okay |
03:22.22 | Mr_Rabies2 | still |
03:22.30 | Shadowed | hmm |
03:22.31 | Legorol | Karrion: that idea i don't understand in theory |
03:22.38 | Shadowed | why does this soda taste berry-ie |
03:22.45 | Legorol | if the kiter does it perfectly and stays far enough ahead to never get hit, |
03:22.54 | Legorol | he also doesn't generate threat and the healers eventually get aggro |
03:23.02 | Legorol | this is the paradox i never managed to reconcile |
03:23.04 | Shadowed | You'll be hit eventually, because if you're never hit you'll run out of rage and can't keep snaring. |
03:23.15 | Legorol | you are kiting -> you are not supposed to be hit -> you don't generate threat -> you lose aggro |
03:23.21 | Cairenn | you accidentally picked up "cherry-[whatever]"? |
03:23.35 | Shadowed | No...it says "Diet Dr.Pepper" |
03:23.45 | Legorol | hi Cairenn |
03:23.50 | Cairenn | hi Legorol |
03:23.57 | Karrion | Legorol: if you've got aggro from the fire blast, you can keep them long enough until the next warrior has killed some eggs and does another fireblast to take them off you |
03:24.12 | Shadowed | We didn't use Warriors controlling razor though, usually it was a Rogue |
03:24.15 | Shadowed | watching them die was fun |
03:24.17 | Legorol | ok that's one thing we never tried, generating threat using the fire blast |
03:24.28 | Legorol | in our case it's not a warrior controlling either |
03:24.30 | Shadowed | Oh that |
03:24.49 | Legorol | so, how do raids manage which: don't have a warrior on orb, have a warrior kite, warrior doesn't get hit, warrior doesn't lose aggro |
03:24.52 | Shadowed | Yeah you could use the MC threat trick too, but you don't really need to |
03:24.55 | Legorol | seems theoretically impossibe |
03:25.08 | Shadowed | Legorol: I've kited on razor, it's not hard or impossible |
03:25.13 | Legorol | then tell me how |
03:25.20 | Legorol | because i am dying to understand that encounter fully |
03:25.23 | Shadowed | Basically, when you see a mob you want to grab you HS/Sunder it and keep running with spamming PH and such |
03:25.32 | Legorol | right |
03:25.34 | Legorol | no problem so far |
03:25.37 | Shadowed | If I lose a mob I just chase it down and keep sundering and/or taunting to get it off the healer. |
03:25.49 | Legorol | ok, we tried that, issue we had: |
03:25.57 | Legorol | by the time i take it off, rest of dragonkin catch up, and kill me |
03:25.59 | Shadowed | If it's a sheepable mob, the Mages will sheep it sometimes until a Warrior has a chance to get it off the healer |
03:26.03 | Shadowed | Take it off? |
03:26.08 | Legorol | if i receive heals to survie the onslaught, the healer generate a lot of threat |
03:26.17 | Legorol | take it off of whoever the dragonkin went for |
03:26.34 | Shadowed | l2easymode? |
03:26.36 | Legorol | ok example scenario: |
03:26.47 | Legorol | i am kiting 5 dragonkin, one decides he had enough and goes for a healer |
03:26.55 | Legorol | i go to pick them up, this results in me being caught by the rest |
03:27.06 | Legorol | i take heavy damage, i need healing, more healer threat, even more dragonkin go rampaging |
03:27.10 | Legorol | it's a downward spiral |
03:27.52 | Shadowed | Can't really tell you why since I don't know the healers spec/buffs/what happened/how many people were kiting and such |
03:27.52 | Legorol | as i said, i don't understand the strategy in theory even |
03:27.56 | Legorol | it seems like a paradox |
03:28.11 | Shadowed | But yes, it is possible for a Warrior to kite razors add |
03:28.23 | Karrion | wait a sec |
03:28.29 | Legorol | i am sure it is, as i have seen videos, and most strategy guides say so |
03:28.31 | Karrion | kiting the _dragonkin_? |
03:28.32 | Legorol | i just don't understand how |
03:28.36 | Legorol | Karrion: yeah |
03:28.58 | Shadowed | We'd usually sleep Dragonkin until too many spawned and the rest were kited |
03:29.02 | Karrion | hmm nonono don't kite dragonkin, kite legionnaires |
03:29.16 | Karrion | sleep/fear dragonkib |
03:29.17 | Shadowed | You have to kite them at a certain point |
03:29.20 | Legorol | ok there are two strategies, one involves kiting the dragonkin, other involves kiting legionnaires |
03:29.22 | Legorol | two different schools |
03:29.35 | Tem | We used to get hunters to kite dragonkin |
03:29.42 | Legorol | if you sleep/fear dragonkin and kite legionnaires, who do you kill? |
03:29.44 | Shadowed | Theres like 5 different strategies =p |
03:29.46 | Shadowed | Maghes |
03:29.47 | Shadowed | Mages |
03:29.48 | Karrion | mages |
03:29.48 | Tem | you kill mages |
03:29.51 | Legorol | ok |
03:29.53 | Legorol | that makes sense |
03:29.59 | Legorol | the part that still doesn't make sense is kiting :P |
03:30.02 | Tem | and I used to like to steal a sleep'ed dragonkin once we were at the cap and kit it |
03:30.06 | Tem | kite* |
03:30.09 | Tem | (I'm a mage) |
03:30.11 | Legorol | i still don't understand how can a warrior kite in an environment where healers are constantly generating threat |
03:30.12 | Tem | loads of fun |
03:30.16 | Legorol | that's the fundamental paradox |
03:30.22 | Tain | The real reason Hunters did it was because of speed. But annyone can kite, it's just about keeping ahead. |
03:30.29 | Tem | yeah |
03:30.32 | Shadowed | It's been like a year since i've kited in BWL so I can't remember the exacts, but it wasn't that bad |
03:30.35 | Tain | Legorol: If you're kiting everything healers don't heal. |
03:30.38 | Tem | and it's easy to keep ahead with the terrain in there |
03:30.43 | Shadowed | Not really |
03:31.00 | Tem | I miss some parts of BWL |
03:31.02 | Legorol | you guys keep saying easy, easy, but it wasn't for us, it kept getting into a downward spiral |
03:31.03 | Tem | it was a fun place |
03:31.03 | Shirik | oh btw |
03:31.05 | Shirik | before we ran BWL |
03:31.09 | Shirik | We had 2 70s that weren't attuned |
03:31.13 | Karrion | it does take a lot of practise |
03:31.14 | Shirik | so we did the fastest UBRS run ever |
03:31.17 | Legorol | it appeared to me all the strats we tried were basically unstable systems with positive feedback |
03:31.19 | Shadowed | It depends largely on how many people are kiting and how many mobs you have, I could usually kite most of them and stay ahead, but some would shortcut when I jumped off, or i'd just run out of rage. |
03:31.36 | Legorol | Shadowed, answser this then: |
03:31.41 | Shadowed | Legorol: 42 |
03:31.43 | Tain | Legorol it's important to kill mages as quickly as possible, and for healers to not heal. |
03:31.44 | Legorol | what's the aim, to have a *perfect* kite? |
03:31.45 | Tem | Legorol, you just degenerated into language that I never want to hear again |
03:31.50 | Legorol | lol |
03:31.58 | Legorol | ok i won't use that language |
03:32.00 | Legorol | anyway, here is my question |
03:32.12 | Karrion | there's a max of 12 dragonkin so they can pretty much be slept/feared/hunter kited |
03:32.14 | Shadowed | The aim is to keep as many mobs off the healers as possible |
03:32.14 | Legorol | if the aim is a *perfect* kite, i.e. the kiter never gets hit, how can they maintain aggro? |
03:32.15 | Mr_Rabies2 | oh llane, how you've grown over these last couple of years |
03:32.28 | Mr_Rabies2 | Auctions scanned: 10646 |
03:32.37 | Tain | They maintain aggro because no one else gains any. |
03:32.46 | Shadowed | Sure they do Tain, healing aggro |
03:32.53 | Tain | Don't heal. |
03:32.55 | Mr_Rabies2 | i remember back when the first epic hit the auction house |
03:33.08 | Shadowed | I'm *pretty* sure you die if you hit 0 health =p |
03:33.09 | Karrion | if the kite is perfect, no healing required, therefore no healing aggro |
03:33.16 | Shadowed | If the kite is perfect, you're hacking imo |
03:33.17 | Tain | Exactly what Karrion said. |
03:33.18 | Legorol | wait wait |
03:33.22 | Legorol | you are killing mages |
03:33.24 | Tain | It's better to let one preson die. |
03:33.25 | Legorol | so some people do get hurt |
03:33.31 | Shadowed | You'll run out of rage eventually and thus you can't keep snaring everything and you'll take damage |
03:33.32 | Tain | Mages should die very fast. |
03:33.37 | Legorol | so are you saying that in the whole fight healers just stay put? |
03:33.43 | Tem | you don't get healing agro on legionaires from healing people hurt by mages |
03:33.43 | Shadowed | Remember that healing threat is rather low |
03:33.50 | Legorol | Shadowed: then you are saying that the aim is *not* a perfect kite |
03:34.02 | Nom- | My god... how stupid are people? |
03:34.02 | Legorol | Tem: that's not true |
03:34.04 | Shadowed | Correct, the aim is to keep as many mobs on the Warriors as possible. |
03:34.06 | Nom- | http://forums.somethingawful.com/showthread.php?s=&threadid=2448903 |
03:34.10 | Shadowed | If that means you take some damage, then so be it |
03:34.24 | Legorol | Shadowed: ok, then that makes more sense, and every strat guide i have seen states it wrong |
03:34.24 | Tem | Legorol, only if the legos are within melee range of the mage or healer when the heal goes off |
03:34.31 | Legorol | they always make it sound like the aim is to *not* get hit |
03:34.35 | Shadowed | Tem: Are you sure? |
03:34.37 | Tem | which are both unlikely events |
03:34.45 | Shadowed | I though threat was applied to all mobs that are up |
03:34.47 | Legorol | Tem: i am sure that's not true |
03:34.51 | Shadowed | That wouldn't make sense anyway |
03:34.51 | Tem | Shadowed, no, but I'm willing to put a bit of money on it |
03:34.53 | Legorol | you can generate threat vs. any mob if you are a healer |
03:34.57 | Shadowed | yeah |
03:35.01 | Legorol | as long as you are within a certain range (far greater than melee) |
03:35.05 | Tain | The problem is one healer pulling any aggro throws the whole thing off. |
03:35.09 | Shadowed | Well |
03:35.13 | Mr_Rabies2 | Nom, are you a goon :O |
03:35.26 | Legorol | anyway, coming back to strategies: |
03:35.32 | Tain | Of course I've hated the kite method since the first time I ever set foot in BWL. |
03:35.33 | Tem | also, priests just don't heal during that phase |
03:35.33 | Shadowed | Zone wide combat puts you as "0" on every mobs threat list, so i'm pretty sure you'd be accumilating threat on every mob |
03:35.35 | Legorol | you either say the aim is to kite, or the aim is to keep aggro |
03:35.44 | Legorol | for a warrior, both together at the same time appears paradoxical |
03:35.44 | Tem | priests stand in the corner and look pretty |
03:35.48 | Tem | pallys heal that phase |
03:35.55 | Shadowed | eh we never restricted it to specific classes |
03:36.30 | Tem | pally heals are even less hate than normal heals |
03:36.30 | Tain | No Legorol, it's simple. Warrior gets aggro, no one else pulls aggro off of him so he doesn't have to worry about it. |
03:36.30 | Shadowed | Kiting only really applied when BWL first came out, a few months into AQ40 we were just killing like everything or tanking them all in a corner |
03:36.30 | Legorol | Tain: it's not simple. |
03:36.30 | Tem | our priests learned quickly that if they healed, they'd die |
03:36.30 | Mr_Rabies2 | i've always healed on my druid on razorgore |
03:36.30 | Legorol | *How* does the warrior get aggro? |
03:36.30 | Karrion | Nom-: z.o.m.g |
03:36.30 | Mr_Rabies2 | and i dont even have fade |
03:36.31 | Tem | Legorol, you tank them for a while at first |
03:36.33 | Tain | Walk up and hit it. Or shout. |
03:36.34 | Legorol | and secondly, *how* does he avoid *losing* it |
03:36.37 | Tem | Legorol, you tank them until you have 3 or so |
03:36.40 | Tain | He doesn't have to avoid losing it. |
03:36.41 | Legorol | Tem: tank what? the dragonkin? |
03:36.41 | Tem | then you start running |
03:36.45 | Tem | legos |
03:36.55 | Legorol | ok, as i mentioned, that's strat no. 2 |
03:36.58 | Legorol | i have seen both mentioned |
03:37.01 | Legorol | dragonkin and legos |
03:37.07 | Tain | He isn't going to lose it unless someone else does something to pull aggro away. So you stop everyone else from pulling aggro away. |
03:37.10 | Legorol | i am sure some people in here said they kite dragonkin |
03:37.17 | Shadowed | You have time to sunder or get a HS off on the mob to pick it up, or taunt Legorol |
03:37.19 | Tem | I have done it before |
03:37.22 | Legorol | Tain: then people die due to not getting healed |
03:37.25 | Tem | (kiting a dragonkin, that is) |
03:37.29 | Tain | IF you have druids it's easier to sleep dragonkin, if not then kite. |
03:37.38 | Tem | you have druids and locks fear/sleep them |
03:37.57 | Legorol | Tain: you are contradicting yourself |
03:37.57 | Mr_Rabies2 | we sleep dragonkin that target healers |
03:37.57 | Tain | Very few people should die. |
03:37.57 | Legorol | i am not asking what you *did* |
03:37.57 | Tem | when you run out of druids/locks, you get people to kite them |
03:37.57 | Legorol | i am asking what's the aim for a *perfect* strat |
03:37.58 | Legorol | to kite the legos, or to kite the dragonkin? |
03:38.04 | Mr_Rabies2 | or well, i did when i raided |
03:38.07 | Nom- | I though it was funny |
03:38.13 | Tain | There's no perfect strat, it depends on the makeup of your raid. |
03:38.14 | Nom- | Someone at work just passed the link around |
03:38.40 | Legorol | Tain: 5 of each class |
03:38.45 | Legorol | what would you do with that |
03:38.50 | Tain | And no one should be healing during that phase. People should focus on killing mages before they can do damage. |
03:38.59 | Shadowed | Theres 5 different strats on razor |
03:39.10 | Tain | If a few people die during the kite phase, then let them die. |
03:39.13 | Legorol | there are millions, i have seen many variations |
03:39.29 | Tain | It is better that a few people die than a healer pull any aggro. |
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03:39.35 | Shadowed | Kite everything + Kill Mages, Kite Legions and CC Dragonkin and kite the rest + Kill Mages, Warriors MC Razor and use Fireblast aggro method + Kill Mages, DI Razor + COllect epics |
03:39.53 | Nom- | Anyone got any tips for Netherspite? Do we just need more shadow resist ? |
03:40.03 | Nom- | That's the only boss in Karazhan we haven't downed yet |
03:40.04 | Tain | The most important part of all of those strategies is kill mages as fast as humanly possible. And then do it faster. |
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03:40.10 | Karrion | it's a very hectic fight, rarely goes perfectly. It's a good test of how adaptable you are, everyone ends up tailoring the strategy to their own guild |
03:40.45 | Nom- | We had perfect tanking on the beams on our last try |
03:40.48 | Nom- | Got him to 65% |
03:41.05 | Karrion | Nom-: we got NS down last weekend, don't think we had any specific shadow resist |
03:41.05 | Nom- | We started losing people during the banish phase tho |
03:41.23 | Karrion | you using the run out method or staying in? |
03:41.31 | Nom- | We've tried both |
03:41.34 | Nom- | That week we stayed in |
03:42.11 | Karrion | we ran out on most banishes, except once we were at like 10% and pushed for time |
03:42.34 | Karrion | they're putting a door in in 2.1 so you can't run out anymore though :-( |
03:42.42 | Nom- | lol that'd be about right |
03:43.02 | Nom- | Yeah, well we find coordination went out the window if we ran out |
03:43.04 | Nom- | So we stayed in |
03:43.20 | Mr_Rabies2 | there's nothing like leaping off the edge of the twisting nether, then going flight form as you fall |
03:43.27 | Karrion | although there was something about him not doing the shadow aoe thing in banish phase anymore so it may not matter |
03:43.31 | Mr_Rabies2 | er, off the edge of outland into the twisting nether |
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03:44.03 | Karrion | what were you losing people to? |
03:44.25 | Nom- | Breath mainly |
03:44.58 | Karrion | just the person he was targetting with it? or were people not getting out of the way? |
03:45.17 | Nom- | bit of both |
03:45.25 | Nom- | I think people were getting in melee range too actually |
03:45.27 | Nom- | So that may be it |
03:45.29 | Karrion | also: is his breath targetted randomly? or can he be tanked during banish? |
03:45.36 | Nom- | Nah can't be tanked |
03:45.38 | Nom- | It's random |
03:45.42 | Karrion | that's what I though |
03:45.45 | Nom- | And from waht I recall it's 3 random people |
03:45.49 | Karrion | s/gh/ght/ |
03:46.11 | Nom- | We actually downed Prince |
03:46.15 | Nom- | But we can't down Neterhspite :( |
03:46.36 | Karrion | haven't tried prince yet |
03:47.03 | Nom- | Randomly fires Netherbreath hitting ~4 people in the raid, inflicting 3700 to 4000 arcane damage and knocking the victims away. This is a cone area effect spell. |
03:48.15 | Karrion | ... how does it hit specifically ~4 people if it's a cone aoe? |
03:49.07 | Nom- | It's like the shadowbolt volleys that some mobs do |
03:49.13 | Nom- | it goes out in several directions sometimes |
03:49.30 | Nom- | I dunno..but yeah...one way or another it was hitting more than one person, and the healers got owned |
03:49.36 | Mr_Rabies2 | someone lend me 1k gold on llane thanks |
03:49.57 | Karrion | hmm, sounds like a luck thing then :-/ |
03:50.21 | Nom- | We'll see...try him again on Sunday |
03:50.47 | Nom- | We cleared Attumen, Moroes, Maiden, Oz, Curator, Shade of Aran last night |
03:51.43 | Nom- | We'll do chess, prince and illhoof first, coz we can one-shot the |
03:51.44 | Nom- | m |
03:52.10 | Nom- | Then we got Sunday and Monday to work on Netherspite |
03:52.19 | Nom- | I'm sure we'll get him this week, but yeah...he's a PITA |
03:57.48 | Karrion | you cleared aran but didn't do chess? |
04:01.01 | Nom- | Nah, it was late |
04:01.07 | Nom- | And there was heaps more trash to clear |
04:01.18 | Nom- | It's like a 30 minute trash clear from Aran to Chess |
04:01.57 | Karrion | your rogues will log in tomorrow with extra epics then >.> |
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04:11.47 | Legorol | *envies Nom-* |
04:11.55 | Cairenn | night guys |
04:11.58 | Legorol | compare that to our *glorious* raid progress last week |
04:12.00 | Legorol | gnight Cairenn |
04:12.08 | Legorol | we killed Attumen and Moroes on first night, woot |
04:12.30 | Legorol | killed Maiden and Big Bad Wolf on 2nd night, those were first kills for us, even bigger woot |
04:12.44 | Legorol | 3rd night learning trash and few brief encounters with Curator |
04:12.51 | Legorol | 4th night, lots of tries on Curator |
04:12.54 | Legorol | and the week ended |
04:13.10 | Legorol | and that was the best week we had so far |
04:20.55 | Nom- | Trick for Curator (for us at least) was to get Arcane Resist for the add tanks |
04:21.15 | Nom- | We had a druid and a rogue on adds, so we got them both the crafted AR sets, and we one-shotted it as soon as we did that |
04:22.08 | Legorol | there is no way a rogue and druid in our case would be able to kill them fast enough, especially with AR on |
04:22.27 | Legorol | we had 3 melee classes on the adds with no AR, and they could barely kill them in the 10 seconds it takes to spawn one |
04:22.41 | Legorol | healing them wasn't an issue, killing fast was |
04:22.49 | AnduinLothar | we like to have out 18k hp bear or out 16k warlock tank hartfuls |
04:23.29 | Karrion | Legorol: what is everyone else doing? |
04:23.38 | Nom- | Yeah, we have a hunter and two warlocks too |
04:23.57 | Nom- | The entire raid should be on adds until the evocate |
04:24.01 | Karrion | outside of evocate, everyone should be slaughtering the adds |
04:24.06 | Karrion | except the tank |
04:24.12 | Nom- | *nod* |
04:24.14 | Legorol | Karrion: MT and OT on Curator, 3 healers at the back, 2 hunters are either shooting Curator, or helping out with killing adds, depending on whether we are falling behind or not |
04:24.23 | Nom- | Don't need an OT on curator |
04:24.24 | Terrifion | can you still use script in macros |
04:24.24 | Karrion | don't need an OT on curator |
04:24.31 | Karrion | Terrifion: yes |
04:24.34 | Terrifion | ty |
04:24.36 | Legorol | by OT i mean whoewver is absorbing the bolts |
04:24.39 | Karrion | you just can't call protected functions with it |
04:24.46 | Legorol | he was dps-ing the Curator |
04:24.46 | Nom- | Yeah, you don't need an OT period Legorol |
04:25.00 | Legorol | i know it's not an actual tank |
04:25.03 | Nom- | Curator will put bolts on whoever has threat (any amount of threat) and the most hitpoints except for the MT |
04:25.07 | Legorol | i know |
04:25.19 | Legorol | we understand the strategy perfectly, we just suck at it ;-) |
04:25.23 | Legorol | i know the role of the OT |
04:25.24 | Nom- | So if your warlock has more hitpoints than anyone else, get him to through a dot on curator and then hit adds |
04:25.25 | Karrion | yeah just the tank, and maybe a warlock keeping a dot up |
04:25.33 | Nom- | They don't need to do any dps to curator |
04:25.34 | Nom- | at all |
04:25.48 | Legorol | they have to be 2nd highest on threat |
04:25.52 | Nom- | no they dont |
04:25.55 | Legorol | the bolts go to whoever is 2nd highest on aggro list |
04:26.01 | Nom- | no they dont |
04:26.05 | Legorol | O.o |
04:26.10 | Nom- | they go to whoever has the most hitpoints and has some amount of threat |
04:26.26 | Legorol | well that's news and contradicts to whatever is on the wiki and what we have experienced |
04:26.43 | Nom- | Nope, it's exactly correct |
04:26.44 | Nom- | Take this |
04:26.54 | Legorol | because when we didn't make sure there is someone who is consistently 2nd highest on aggro list, bolts went to healers |
04:26.55 | Nom- | Warlock: 1 theat, 12500/12500 hitpoints |
04:27.02 | Legorol | there is no way they have most hitpoint |
04:27.05 | Nom- | Mage: 15000 threat, 900/9000 hitpoints |
04:27.11 | Nom- | It will *always* hit the warlock |
04:27.28 | Legorol | i must say i am skeptical about your claims as our experiences seem to contradict it |
04:27.48 | Nom- | It doesn't go to whoever has the highest max hitpoints |
04:27.54 | Nom- | It goes to whoever has the most at the time of cast |
04:27.57 | Legorol | however, i concede that i can be wrong as the fights where we were learning it were hectic |
04:28.10 | Legorol | ah i see |
04:28.19 | Legorol | that's possible, but again, unlikely |
04:28.24 | Legorol | that is more plausible though |
04:28.33 | Legorol | as our OT had the highest hit point throughout |
04:28.34 | Nom- | Nah, it's definately right...read the wiki again you probably misunderstood |
04:28.38 | Nom- | Or the wiki explaination sucks |
04:28.50 | Karrion | I think the wiki explanation sucks |
04:29.05 | Nom- | gere we gi |
04:29.09 | Nom- | here we go...from the wiki |
04:29.10 | Nom- | The primary target for the Hateful Bolt ability is the person with the most health who is not first on the threat list, with the list reseting during an Evocation. |
04:29.14 | Legorol | i'm fairly sure hte wiki uses the word "threat", i will go check |
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04:29.26 | Nom- | If you wish to use a Hateful Bolt soaker to absorb these bolts, it is suggested that they DPS the Curator between Evocates, leaving everyone else on the adds. If there are multiple people DPSing the Curator at all times, the designated soaker must make sure they stay constantly healed and under the tank for aggro, or the tank will start taking Hateful bolts. |
04:29.56 | Nom- | They *suggest* dpsing curator, but that's a bad suggestion |
04:30.19 | Karrion | yeah I'm tempted to remove that suggestion |
04:30.20 | Nom- | The bosskillers one is probably better |
04:30.21 | Nom- | *checks* |
04:30.48 | Nom- | even bosskillers suggests it, but honestly |
04:30.56 | Nom- | as long as you don't let your tank die (shield wall during enrage etc) |
04:31.01 | Nom- | You don't need to worry about threat |
04:31.15 | Nom- | The only reason it's suggested the soaker keeps second on aggro list is in case the tank dies |
04:31.28 | Nom- | And a warlock cannot tank curator, so no point |
04:32.23 | Nom- | http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&guide_id=33&sid=V68ec7dYFK |
04:32.27 | Nom- | There is a table there tho |
04:32.35 | Nom- | Look under the Notes headings, and it explains it |
04:33.19 | Nom- | It's pretty rare for two people to have the exact same number of hitpoints at any one time, so it's always going to hit whoever has the most hitpoints in the group (besides the tank) |
04:33.23 | Nom- | regardless of threat |
04:33.30 | Shadowed | Thats borderline impossible =p |
04:33.40 | Legorol | ok the wiki page has been significantly edited since i last read it |
04:33.49 | Shadowed | "Quest accepted: Sabotage the Warp-Gate! Sabotage the Warp-Gate! failed." I think somethings bugged =( |
04:34.03 | Legorol | and if it's "current health" as opposed to "max health", that can be consistent with what we saw |
04:34.14 | Nom- | Hopefully for the better, because, frankly, dpsing the curator during non-evocate is a guaranteed wipe unless the rest of the group has UBER dps for the adds |
04:34.35 | Legorol | well apart from not having enough dps for the adds, we had two more problems |
04:34.44 | Nom- | yeah it is Legorol ... max health doesn't come into it, only current health |
04:34.46 | Legorol | 1) the adds seem to love to go for the healers initially |
04:35.05 | Nom- | 1) They will do that, your add tanks need to be quicker |
04:35.06 | Legorol | 2) if the hunters help out with dps, they are sure to grab aggro and pullt he adds towards themselves, making the melee having to chase them |
04:35.07 | Karrion | heh, yeah they do |
04:35.24 | Nom- | 2) That shouldn't be a problem with the right group layout |
04:35.37 | Legorol | i am not sure what's considered right group layout... |
04:35.39 | Legorol | i mean: |
04:35.47 | Legorol | if the melee is at a range so that hunters can range dps, |
04:35.49 | Legorol | and the hunter pulls aggro, |
04:35.52 | Legorol | the melee has to chase it |
04:35.54 | Legorol | end of story |
04:36.06 | Karrion | the diagram on bosskillers is good |
04:36.09 | Nom- | Basically you should try to spread yourselves out so that the adds dps doesn't chain |
04:36.21 | Legorol | ok, how do you avoid it going for the healers? |
04:36.29 | Karrion | semicircle, melee in the middle, and yeah the malee just has to chase them down |
04:36.32 | Nom- | Your tank needs to be quicker, that's the only way Legorol |
04:36.34 | Legorol | i heard that for the first 4 seconds they ignore their threat list and go for arandom person, is that true? |
04:36.41 | Nom- | no |
04:36.41 | Legorol | we didn't have a tank for the adds, only dps |
04:36.48 | Nom- | they just pick someone at random |
04:36.48 | Karrion | melee has to catch them as they come |
04:37.00 | Nom- | Feral druid works really well Legorol |
04:37.01 | *** join/#wowi-lounge Adys (n=Miranda@APoitiers-256-1-63-232.w90-16.abo.wanadoo.fr) |
04:37.12 | Nom- | They won't always hold the adds on them, but they can pick them up pretty quick as they spawn |
04:37.22 | Nom- | You know they spawn in about a 3-5 yard radius around curator right ? |
04:38.50 | Karrion | and they'll head for the ranged people who are in an arc, the rogue/dps warr/druid just play goalie |
04:39.28 | Karrion | it helps if you put the melee up on mt/ma frames, so people can see when they got it and start killing it |
04:39.53 | Nom- | indeed...although there shouldn't be more than one add up at a time if you're doing it right |
04:40.10 | Nom- | Once you start getting more than one add at a time, unless you get it under control fast, it's a wipe |
04:41.15 | Karrion | yeah if you start getting more than one up, you need to speed up... if you get three up you're in real trouble |
04:42.21 | Karrion | he's fun to tank though, he doesn't hit back during evocate so I can build up my rage bar before it and just unload ;-) |
04:44.58 | Legorol | ok our issue was that we could more or less kill them fast enough, but |
04:45.07 | Legorol | at about 10 second per add, it was just doable |
04:45.23 | Legorol | the biggest problem was hunters pulling aggro, causing the 3 melee classes to run chasing the flare |
04:45.47 | Legorol | and we had to have hunters going full out, or we didn't have enough dps |
04:46.11 | Legorol | the other problem was that if killing the flare takes 10 seconds, we have very little time left to dps during evocate |
04:46.16 | Legorol | we actually came up with a nifty solution to that |
04:46.39 | Legorol | we *don't* kill the last flare that spawns just at the start of the evocate, instead a tank picks it up and brings it back next to the Curator |
04:46.47 | Legorol | we kill it coincidentally, with cleaves etc. |
04:46.54 | Legorol | this worked out pretty well |
04:47.03 | Legorol | (multishot too) |
04:47.17 | *** join/#wowi-lounge Jumpee (n=icechat5@cpe-76-166-247-247.socal.res.rr.com) |
04:47.23 | Legorol | by the time the evocate ended, that flare was dead, but we could focus most of our dps on the Curator right from the start of the Evocate |
04:47.59 | Legorol | anyhoo, i need to go, so thanks for the chat |
04:48.50 | Jumpee | Anybody know why I can see this button but another player has to add the .tga ext to the name? <Texture name="$parentIcon" file="Interface\AddOns\HealMarker\crossbutton"/> |
04:51.26 | Terrifion | is there anyway you can delete some or all messages from the chat frame |
04:52.28 | Jumpee | I think everybody is sleeping |
04:52.54 | Karrion | I'm not sleeping, I just don't know the answer :-/ |
04:53.11 | Terrifion | lol |
04:53.40 | Jumpee | if you are talking about messages already in the chat window, I don't know of anyway. |
04:55.00 | Guillotine | is there an easy way to move a frame under the cursor? I tried: |
04:55.01 | Guillotine | MinimapCluster:SetPoint("TOP","UIParent","BOTTOMLEFT",cursorx,cursory) |
04:55.22 | Guillotine | but, depending on the scale of the frame, the minimap is always to the bottom left of the cursor |
04:55.26 | Guillotine | more so with smaller scales |
04:56.19 | *** part/#wowi-lounge Eternally777 (n=eternall@pool-72-95-4-170.hrbgpa.east.verizon.net) |
04:56.24 | Guillotine | btw, getting cursorx and cursory with GetCursorPosition() |
05:10.16 | *** join/#wowi-lounge Shadowed (n=outlaw@12.157.177.162) |
05:10.41 | Shadowed | I guess the turnoff button isn't dog-proof |
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05:14.50 | Nom- | rofl |
05:14.51 | *** mode/#wowi-lounge [+o Iriel] by ChanServ |
05:36.18 | *** join/#wowi-lounge ckknight (n=ckknight@rrcs-74-62-251-185.west.biz.rr.com) |
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05:43.55 | WobWork | hehe quoted =P |
05:44.26 | Shadowed | ? |
05:45.20 | Shadowed | You're like a day late on noticing that! |
05:46.01 | WobWork | Iknorite? |
05:46.12 | WobWork | It's a bit obscure anyway |
05:49.09 | Mr_Rabies2 | hahaha i love these tells |
05:49.14 | Mr_Rabies2 | "please say resto" |
05:52.09 | Nom- | HOLY CRAP |
05:52.13 | Nom- | err oops caps |
05:52.21 | Nom- | They're planning to impeach Dick |
05:53.02 | ckknight | but think of the troops! |
05:53.41 | Nom- | Ah, so Dick is GWB's fall guy |
05:53.44 | Nom- | Fair enough |
05:56.08 | Thrae | Nom-: Vermont voted for Cheney and George W. Bush's impeachment on the 20th, and Congressman Kucinich is pushed for it in Congress on the 25th |
05:56.16 | Thrae | s/is// |
05:57.27 | Nom- | Good shit :) |
05:57.30 | Nom- | Burn those fuckers |
05:58.00 | ckknight | as long as the economy stays stable in the process. |
05:58.38 | Thrae | Seriously, by the time even Cheney is impeached, it'll probably be time for the 2008 Elections |
05:58.45 | Thrae | Congress always takes their sweet-ass time |
06:00.01 | ckknight | well, actually impeachments go to the top of the stack |
06:00.15 | ckknight | taking precedence over other matters of business |
06:00.23 | ckknight | due to the severity of the situation |
06:02.58 | Nom- | I just hope they don't get even bigger imbeciles to replace them |
06:03.10 | Guillotine | mm. too true Nom |
06:05.24 | Mr_Rabies2 | impeachment doesn't mean removal from office |
06:06.46 | Nom- | No, but it's the first part of doing that |
06:07.10 | Mr_Rabies2 | just means they've been charged with something |
06:07.27 | Mr_Rabies2 | they may or not be found guilty, and even if they are, not necessarily removed from office |
06:07.29 | Nom- | Indeed |
06:07.30 | Mr_Rabies2 | clinton was impeached |
06:11.45 | chuckg | Impeached != removed from office, common misconception. |
06:11.53 | chuckg | And Rabies stated that. |
06:11.54 | chuckg | :) |
06:13.35 | Nom- | Yah, but it's the first step in doing that |
06:13.48 | Nom- | ie. a conviction gives grounds to start removal from office |
06:13.52 | Nom- | as i understand it |
06:14.42 | Thrae | I think there is a different severity of conviction. President Clinton was impeached just for purgery? |
06:14.49 | Thrae | For a stupid sex scandal |
06:15.05 | Thrae | Even the Republicans could agree this impeachment means a hell of a lot more ;) |
06:15.16 | Nom- | Yeah, but the VP and P have been impeached on treason from those docs |
06:15.18 | chuckg | Clinton was impeached because the American public is nosy as fuck and loves a good scandal. |
06:15.31 | chuckg | It took nothing away from the quality of president he was. |
06:15.32 | Nom- | So if they're convicted of treason, then they'll start part 2 most definately, i'm sure... |
06:15.41 | Thrae | Clinton was impeached because the Republicans controlled Congress ;) |
06:15.54 | chuckg | He could have fucked all the hookers in Taiwan and still kept the country is better shape than bush. |
06:17.12 | chuckg | That much is clear, riding the best economic surge in history; he could at least speak intelligently with other world leaders, make his own decisions (see: Oil ties), and make rational decisions. |
06:17.29 | chuckg | Speaking of. |
06:18.14 | Shirik | Take care all |
06:18.25 | chuckg | It was a neat trick the republicans pulled in delaying all of the Abramaov stuff until *after* elections, oops Republicans ran the commitees overseeing the scandal. |
06:19.43 | chuckg | So now all of the scum Donkey's who were involved are still in office and have 100% reason to accomplish nothing, "I'm being indited, I don't have time to actually do what I was elected for" and can drag their feet with the perfect excuse on any Democrat agenda. |
06:20.48 | ckknight | indicted |
06:20.53 | chuckg | There you go. |
06:21.33 | chuckg | Glad you absorbed what was important :) |
06:21.47 | ckknight | btw, wrt the hooker comment, he'd be fine as long as he was protected |
06:21.52 | ckknight | we couldn't have a sick president |
06:22.17 | Shirik|zZz | yeah he needs to use a secure hook |
06:22.25 | ckknight | ...nerd |
06:22.29 | Shirik|zZz | sorry, I'll go to sleep now :P |
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06:33.30 | WobWork | hehe |
06:33.46 | WobWork | The secure hooker is when the president's bodyguard has sex with the hooker, then tells the president how it went |
06:34.37 | krka | that would be funny if it wasn't so goddamn boring :/ |
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08:32.30 | Mr_Rabies2 | Man, i've been wanting to hear the CMs say something like this for a while now: |
08:32.31 | Mr_Rabies2 | You're confusing what you want with what the developer's want, think is appropriate, or feasible. Just because you post it doesn't make it a good idea or valid concern. |
08:32.35 | Mr_Rabies2 | -Drysc |
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08:43.33 | Mr_Rabies2 | man, the archmage vargoth questline is disappointing |
08:47.25 | *** join/#wowi-lounge Telrin (n=test@klaagmuur.quince.nl) |
08:50.52 | Mr_Rabies2 | 6327 ferocious bite crit in the tower :D |
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10:02.21 | Mr_Rabies2 | i think someone on wowwiki may be blind: http://www.wowwiki.com/index.php?title=Sporeggar&printable=yes |
10:03.08 | Mr_Rabies2 | oh... for some reason, printable was higher than nonprintable |
10:03.10 | Mr_Rabies2 | on search |
10:03.36 | Mr_Rabies2 | http://www.wowwiki.com/index.php?title=Sporeggar |
10:03.38 | Mr_Rabies2 | much much better |
10:13.26 | Kaso | My guild has a hate for sporegarr |
10:13.35 | Kaso | some even do negative grinding runs |
10:18.02 | Mr_Rabies2 | i have no reason to grind them |
10:18.12 | Mr_Rabies2 | nothing i can equip or learn |
10:18.26 | Mr_Rabies2 | well, nothing that would make sense to equip |
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12:53.10 | Kaso | What's gold-whisper advert spam like on the US servers? |
12:53.44 | *** join/#wowi-lounge Elkano (n=elkano@srbk-590fbeeb.pool.einsundeins.de) |
12:55.54 | *** join/#wowi-lounge Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn) |
12:55.54 | *** mode/#wowi-lounge [+o Cairenn] by ChanServ |
12:56.54 | Elkano | morning Cairenn :) |
12:56.58 | Cairenn | hi |
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12:57.23 | Elkano | are there any news on Paypal donation support for authors on wowi? |
12:57.52 | Cairenn | you've been able to put a button up on your descriptions/portal for ages now |
12:58.18 | Cairenn | more integrated than that, you'd have to talk to dolby-wowi about |
12:58.25 | Elkano | really? somehow I ever missed that |
12:58.38 | Elkano | is that a profile setting? |
12:58.44 | Cairenn | http://www.wowinterface.com/downloads/fileinfo.php?id=4571 |
12:59.18 | Cairenn | (example) |
12:59.24 | Elkano | eah, I've seen it for Clique too I think but when I tried I wasn't able to 'reproduce' |
13:00.20 | Mr_Rabies2 | joke about firing blanks goes here |
13:02.02 | Mr_Rabies2 | man, the gold/pleveling ads are getting bad recently |
13:02.03 | Mr_Rabies2 | i wonder why |
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13:04.04 | *** mode/#wowi-lounge [+o Beladona] by ChanServ |
13:05.09 | Cairenn | anyone want a paper-weight? that's what my computer is going to be very shortly, after I finish throwing it against a wall |
13:05.14 | sysrage | because blizz does nothing about them? |
13:05.39 | zenzelezz | Cairenn: having trouble? o_O |
13:05.47 | krka | i dont use paper! i live in the electronic age |
13:06.10 | krka | having PEBKAC issues cair? ;) |
13:07.21 | Elkano | so, Cairenn, what would I have to add to the text for the donation button to work? I think I tried the <form> stuff paypal gives you when requesting such a button and it didn't work |
13:07.34 | hugo | hi |
13:08.39 | Cairenn | I've been having trouble with my computer for a while now - if I turn it off, I sit here and pray that it'll restart, if I have to reboot because of a security update or whatever, half the time it doesn't reboot, so I have to hit the emergency power switch on the back to turn it off, and pray that it'll restart, I'm constantly running out of virtual memory when I never used to have a problem with it, and it makes the most gawd-awful nois |
13:09.22 | krka | sounds like it's That Time Of Month |
13:09.28 | krka | (yes, i mean reinstalling windows time!) |
13:09.40 | krka | or upgrade to ubuntu |
13:09.47 | Cairenn | my computer is pre-menstrual? o.O |
13:10.02 | krka | where'd you get that from? O_o |
13:10.15 | zenzelezz | doesn't sound like a software problem to me, but could be |
13:10.43 | krka | could boot an ubuntu cd and test the memory i guess |
13:10.47 | sysrage | what kinda god awful noise? |
13:10.57 | Corrodias | when yuo say half of the time it doesn't reboot, in what way does it fail? |
13:11.08 | sysrage | as in just a loud HDD and it's swapping a lot, or something physical is actually grinding? |
13:11.12 | Cairenn | I don't even know how to describe the noise, just that it drives me out of my ever loving mind |
13:11.18 | Corrodias | bad memory would -probably- manifest itself at many times, not just when booting |
13:11.21 | Cairenn | no, fan |
13:11.26 | zenzelezz | why get Ubuntu just to test the memory? Just grab memtest86 or whatever that's called |
13:11.31 | Corrodias | i know it did for me. the first time my ram went bad was the scariest time of my PC life. |
13:11.36 | krka | could be harddrive failure i suppose |
13:11.48 | krka | zenzelezz: because ubuntu is the shit! |
13:11.51 | nevcairiel | generally a ubuntu cd includes a memtest86 boot option |
13:11.55 | nevcairiel | iirc |
13:11.59 | krka | correct! |
13:12.01 | Corrodias | is a fan whining? this often happens when they get dirty...then they stop |
13:12.07 | Beladona | Cairenn: sounds like your computer needs a good cleaning |
13:12.08 | Corrodias | never a good thing |
13:12.12 | zenzelezz | I think you accidentally typed "the" there =D |
13:12.23 | Corrodias | i have not found a way to decently clean an electric motor fan |
13:12.24 | krka | no :( |
13:12.44 | sysrage | once dirt gets in the barings, you're pretty much screwed |
13:12.48 | Cairenn | I take the side off and take the compressed air to it on a very regular basis |
13:12.53 | krka | i used a ... hmm... a cotton stick thingy? to clear out dust from my fan before |
13:12.57 | krka | there was a _lot_ of dust |
13:13.06 | Cairenn | but yeah, it's like there is a dirty bearing or a screw loose or something |
13:13.08 | Corrodias | i don't mean off the blades; i mean out of the inside, like sysrage means |
13:13.10 | krka | compressed gray dust balls |
13:13.34 | krka | barings? |
13:13.36 | krka | what's that? |
13:13.42 | Corrodias | boeurings |
13:14.20 | Cairenn | the non-reboot, non-starting makes me want to cry when it happens, but the noise of the fan or whatever the hell it is makes me scream, I can't STAND the noise |
13:14.51 | sysrage | does it not even POST? or it dies partway through loading windows? or what? |
13:14.56 | zenzelezz | if it was just the fan then you could always replace it; but I can't see the fan stopping a reboot |
13:15.00 | Cairenn | it doesn't even post |
13:15.17 | krka | could be bad capacitors on the motherboard |
13:15.20 | krka | happened to me once |
13:15.22 | sysrage | re-seat all expansion cards and memory. re-plug all drives |
13:15.41 | Cairenn | I don't know from hardware |
13:16.09 | Cairenn | last thing I'm going to do is start mucking around with the mobo or anything |
13:16.31 | Cairenn | then it's guaranteed to be nothing more than an oversized paper weight |
13:17.08 | sysrage | as long as you're semi-careful you really can't screw it up |
13:17.21 | sysrage | don't have any friends that at least would re-seat stuff for you? |
13:17.21 | nevcairiel | its easier then you think |
13:18.35 | Cairenn | I have a couple spare video cards sitting here, I may try swapping one of them in, see if it's the fan on the video card that is making the noise (I think it is) |
13:19.02 | zenzelezz | uh ohes |
13:19.06 | sysrage | probably is.. usually video card fans or southbridge fans that take a crap in my experience |
13:19.09 | zenzelezz | video card fans hate me |
13:19.15 | zenzelezz | I've had two of them die on me |
13:19.15 | nevcairiel | my chipset fan hated me |
13:19.23 | sysrage | but if you can swap a video card, you can re-seat stuff |
13:19.30 | Cairenn | unfortunately, the "spares" I have aren't as good (surprise, surprise) |
13:19.33 | nevcairiel | well, the motherboard series was shipped with a bad fan, so asus even offered a free replacement |
13:19.37 | Corrodias | you can't just swap in a video card |
13:19.39 | sysrage | that's basically what i mean. swap the cards with themselves |
13:19.44 | Corrodias | there is drivers work to be done |
13:19.48 | sysrage | lol nev.. a8n-sli? |
13:19.52 | nevcairiel | yeah |
13:19.53 | nevcairiel | :D |
13:19.56 | sysrage | i had same one |
13:20.03 | sysrage | they gave me a new one. it took a crap |
13:20.09 | sysrage | had to replace it twice |
13:20.21 | nevcairiel | i got the free replacement fan, and never had any issue since then |
13:20.21 | Cairenn | the only problem with swapping the video card is ... tada ... I have to turn it off, and back on ... and pray that it restarts each time I do it =/ |
13:21.06 | sysrage | i'm tellin ya. re-seat everything while before goin through the hassle |
13:21.12 | sysrage | -while |
13:21.37 | zenzelezz | sounds like it's time to start selling autographed posters of yourself so you can replace the computer |
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13:22.09 | Cairenn | yeah, I'd make enough to maybe buy myself an etch-a-sketch :p |
13:22.29 | nevcairiel | heh |
13:22.36 | zenzelezz | I find your lack of faith disturbing |
13:23.02 | Cairenn | anyway, time for physio ... I hate life some days :p |
13:23.05 | Cairenn | later guys |
13:23.09 | JoshBorke | bye cair |
13:26.41 | krka | take cair |
13:27.11 | JoshBorke | oh, i see what you did there |
13:27.21 | zenzelezz | if she was still around I'm make a comment that that was a naughty thing to say |
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13:33.50 | Mr_Rabies2 | i wish i knew her, i'd likely be able to point out the problem easily |
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13:34.04 | Mr_Rabies2 | hate to see people pissed off at their computers :x |
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13:35.38 | zenzelezz | depends on the people; I more commonly wish I could remotely inflict them on someone |
13:37.10 | Mr_Rabies2 | well yeah |
13:37.22 | Mr_Rabies2 | i mean good natured people :x |
13:38.08 | krka | computers are tricky to diagnose |
13:38.09 | hugo | is theres some ace2 addon like better item count? that changes values like 1800 to 1.8k .. like ammo :) and another one for scroll chat window with mouse? |
13:38.34 | krka | i generally solve my hardware problems, but i tend to thouroughly test stuff for about a week |
13:38.50 | krka | the time i had leaky capacitors was tricky |
13:39.18 | zenzelezz | curse people with equal length nicks |
13:39.40 | zenzelezz | I saw "computers are tricky to diagnose" followed by "is theres some ace2 addon <...>" and thought you were about to blame Ace for her computer problems |
13:40.07 | krka | i would! |
13:40.15 | sysrage | hugo: there is a scroll chat window with mouse. it's part of cosmos. ummmm |
13:40.26 | hugo | sysrage yeah thats my point |
13:40.29 | hugo | im getin rid of it |
13:40.32 | hugo | :O |
13:40.33 | zenzelezz | the first time my videocard fan died was "fun" |
13:40.35 | [Ammo] | hugo: try SimpleChatMods |
13:40.37 | sysrage | so just use that 1 part of it |
13:40.39 | [Ammo] | it's on acesvn |
13:40.45 | zenzelezz | graphical corruption in the POST/BIOS screens was something I'd never seen |
13:40.48 | [Ammo] | it has a scroll file |
13:40.51 | hugo | sysrage no it needs sea.. i dont want sea |
13:40.58 | hugo | or sky i mean |
13:41.56 | hugo | SimpleChatMods - No Description Given |
13:42.01 | hugo | ok i try it thanks ;] |
13:42.10 | hugo | what all it does don't you know please? |
13:42.28 | JoshBorke | just try it and see |
13:42.35 | hugo | going on it :) |
13:42.35 | JoshBorke | or read the code |
13:42.44 | Mr_Rabies2 | <krka> the time i had leaky capacitors was tricky |
13:43.09 | hugo | and about to replace the BetterItemCount from cosmos, witch converts like number of ammo from 1200 to 1,2k is there some ace mod like that too ? |
13:43.21 | Mr_Rabies2 | indeed, its hard to see that one cap that's slightly bloated in a dark tightly packed mobo |
13:43.33 | Mr_Rabies2 | but she has audio clues |
13:44.06 | JoshBorke | not like you can easily fix a leaky cap |
13:45.59 | Mr_Rabies2 | lol |
13:46.12 | Mr_Rabies2 | i managed to break a capacitor off my video card once |
13:46.30 | Mr_Rabies2 | my case was poorly designed and i had nothing to grip...turns out using a capacitor for a grip is a bad idea |
13:46.35 | Mr_Rabies2 | yet...it worked perfectly fine without it |
13:48.26 | nevcairiel | mine stopped working |
13:48.30 | nevcairiel | when i did that. |
13:48.30 | hugo | hmm the simplechatmods also completely change look of my chat window :D |
13:48.47 | hugo | and it isn't listed in Deucecommander to config it also ;o |
13:49.02 | nevcairiel | SCM does not have any in-game config. |
13:49.08 | nevcairiel | you have to config it with a config file |
13:49.09 | nevcairiel | :) |
13:49.29 | hugo | ah well nothing for a poor player, isn't there just simple addon to scroll chat with mouse ? ;o |
13:49.40 | hugo | it even moved my chat command line to nowhere ;d |
13:49.48 | JoshBorke | CT_Mod does it |
13:50.14 | hugo | i mean some ace2 otherwise i can keep use the cosmos one :o) |
13:51.56 | hugo | it really misses a deucecommander frame :) |
13:53.44 | krka | maybe some caps are just for decoration |
13:54.01 | krka | that would be a cool job - hardware board visual designer |
13:54.11 | nevcairiel | hehe |
13:54.44 | nevcairiel | the newer gfx cards are hidden behind some cover anyway |
13:54.54 | nevcairiel | or a way-too-big cooler |
13:55.07 | Beladona | the high end ones are |
13:55.14 | Beladona | the low end ones still use the too-tiny one |
13:55.47 | Beladona | example: 8800GTX vs 8800GT |
14:01.32 | Maldivia | uhh... StarCraft 2 confirmed ? |
14:03.55 | Mr_Rabies2 | 40g worth of deposits from this morning's trip to the AH |
14:04.06 | Mr_Rabies2 | lets hope for some profit |
14:07.09 | Mr_Rabies2 | only "leaked" info so far Maldivia |
14:07.23 | Kirkburn|afk | Wow, just wow: http://www.youtube.com/watch?v=IXun6fUOdus |
14:07.27 | Mr_Rabies2 | unless you see it in a press release at blizzard's site |
14:08.59 | Davey2 | okay found out the problem |
14:09.15 | Davey2 | when the BG end screen appears, it records all the values |
14:09.36 | Davey2 | when you click Leave Battleground, it doubles the values in Overall |
14:09.45 | Davey2 | like its recording it unnecessarily again |
14:10.20 | Davey2 | what kind of countermeasure might i use to protect from that? |
14:10.57 | Davey2 | LUA pastey: http://wowi.pastey.net/18114 |
14:12.02 | Davey2 | i tried to think of a way of counter measuring it but not anything that might prove successful |
14:18.02 | Davey2 | anyone ? |
14:18.06 | Kirkburn|afk | "EA Mythic's Warhammer Online: Age of Reckoning has been delayed to 2008." |
14:22.32 | zenzelezz | WTS pollen allergy, well used but in prime condition. Only works seasonally |
14:23.36 | nevcairiel | i am so not buying that one. |
14:23.52 | zenzelezz | :-( |
14:24.03 | hugo | goot prat is nice ;o |
14:24.04 | zenzelezz | I'll trade it for some Clefthoof Meat |
14:24.16 | nevcairiel | you should see my car right now, its black generally. |
14:24.20 | nevcairiel | now its half-yellow |
14:24.43 | nevcairiel | and washing doesnt help, the pollen get back on it way to fast |
14:25.38 | zenzelezz | I tell you, when the revolution comes, we're outlawing pollen |
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15:31.32 | Kaso | What's gold-whisper advert spam like on US servers? |
15:32.11 | dukeku | terrible |
15:32.31 | dukeku | do you get gold mail spam on EU servers? |
15:32.43 | Kaso | Yah, all that jazz |
15:32.44 | cogwheel|work | I've never gotten more than one in a session myself, but others seem to see it much more frequently |
15:32.56 | dukeku | i love logging in, "omg something in my mail!!!!" only to find someone wishes to inform me of the great deals at power peons dot com |
15:33.05 | zenzelezz | how long is one session for you cog? |
15:33.10 | Kaso | I would have thought it was better in US, i ususally hear how the US GMs are alot more active |
15:33.12 | cogwheel|work | 4-5 hrs |
15:33.18 | dukeku | the US GMs are super fast |
15:33.24 | dukeku | ..when you get reported :P |
15:33.28 | Kaso | haha |
15:33.45 | Kaso | well thank god for the whisper thottling, 2.1 cant come soon enough imo |
15:37.34 | Maldivia | what exactly are the changes in the whisper throttling |
15:37.48 | cogwheel|work | http://forums.worldofwarcraft.com/thread.html?topicId=63167579&sid=1 |
15:38.44 | Maldivia | well, I was more interested if the "unspecified limit", somehow has been specified :) |
15:38.52 | cogwheel|work | hehe |
15:39.01 | cogwheel|work | it's probably something they'll be tuning server-side |
15:39.18 | Kirkburn|afk | Kitteh! http://mfrost.typepad.com/cute_overload/2007/04/im_going_back_t.html |
15:39.33 | zenzelezz | maybe they don't want people to know the number, so they can't really plan circumventing it already |
15:39.40 | Kaso | I thought the point of that sentance was "we're not going to tell you so you can just script your whisper-bots with appropriate delays easily |
15:39.47 | Kaso | damn you zenzelezz! |
15:43.42 | cogwheel|work | Kitteh! http://www.youtube.com/watch?v=DpA2tMrQ4RU&mode=related&search= (c/o my wife) |
15:44.46 | zenzelezz | would probably cause too much, but I think they should have the throttling system at first just check the time since last whisper, and then do a hit-count on repeat attempts... something like if you retried too fast X times, it raised the amount of time you had to wait |
15:44.56 | zenzelezz | *cause too much overhead |
15:45.36 | Mikma | cogwheel|work: lol that's.. :D something new at last! |
15:46.21 | Kirkburn|afk | cogwheel|work, haha |
15:46.57 | Kaso | zenzelezz my instincts tell me because this is a deliberate anti-whisper thing, thenumber of different people you attempt to whisper will play some part in the forumula also |
15:47.13 | zenzelezz | good point |
15:47.18 | Kaso | so you can spam one person a fair bit, but send the same number of whispers each to a new person and it will lock |
15:47.24 | cogwheel|work | http://www.youtube.com/watch?v=lw019Dg-qxU&mode=related&search= |
15:47.38 | Kaso | i mean anti-goldspam whisper ofc |
15:50.05 | Mr_Rabies2 | welp, 300g so far and i posted my auctions ~30 mins ago :O |
15:50.12 | Mr_Rabies2 | let's hope i make a grand today |
15:50.25 | Mr_Rabies2 | so i can get 300 riding |
15:50.35 | nevcairiel | i should copy my char on PTR again, now that i actually managed to buy my 300 riding |
15:50.36 | zenzelezz | what items are you selling? |
15:50.39 | nevcairiel | and do the quest |
15:50.55 | Mr_Rabies2 | zenz, pretty much everything that dropped for me in the last forever |
15:51.21 | Mr_Rabies2 | fel armaments, herbs, cloth |
15:51.27 | Mr_Rabies2 | couple world drop blues |
15:51.37 | Mr_Rabies2 | not any greens, i DE all of those |
15:51.41 | Mr_Rabies2 | and stockpile the dust |
15:51.49 | Mr_Rabies2 | i think i have 20 stacks of arcane dust |
15:52.14 | nevcairiel | you should sell some of those too, at least on my server dust goes for good money |
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15:54.06 | Mr_Rabies2 | eh i could |
15:54.07 | Mr_Rabies2 | but |
15:54.18 | Mr_Rabies2 | I want to have a ton for when i feel like leveling enchanting |
15:54.41 | Mr_Rabies2 | which is probably gonna be never |
15:54.48 | Mr_Rabies2 | i'm at 325 or so |
15:54.50 | Wobin | LONG CAT IS LONG |
15:55.06 | Mr_Rabies2 | sho'nuff |
15:56.05 | Wobin | That's honestly, one and a half minutes of my life I will never get back =P |
15:56.08 | Mr_Rabies2 | and tacgnol is gnol |
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15:56.50 | Mr_Rabies2 | man |
15:56.51 | Mr_Rabies2 | http://armory.worldofwarcraft.com/#team-info.xml?b=Vindication&ts=2&t=Blackfllame+Knights&select=Blackfllame+Knights |
15:56.56 | Mr_Rabies2 | i've gotta find another arena team |
15:57.01 | Mr_Rabies2 | every time i see the name of this one |
15:57.02 | Mr_Rabies2 | i cry |
15:57.10 | Mr_Rabies2 | look at the freakin' warlock's win:loss ratio too |
15:59.23 | foxlit | http://wowi.pastey.net/18153 |
15:59.50 | foxlit | Can someone look at those 14 lines and explain why it's borked on the PTR? :) |
16:01.17 | foxlit | The general idea is that I have three levels of securestateheaders to preserve frameLevel in a decent way (addchild reparents, things get ugly) |
16:01.39 | Wobin | It's true, I wish addchild didn't reparent |
16:01.42 | foxlit | Thing is, that code then breaks ANY secureactionbutton that is attached to a securestateheader |
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16:02.49 | foxlit | I'll also settle for someone running it on their PTR client and telling me if it's also broken for them |
16:07.13 | foxlit | Woah, it's actually a lot simpler than that |
16:08.03 | foxlit | Having any frame in XML inherit SecureStateHeaderTemplate breaks secureactionbuttons tied to a header :/ |
16:11.53 | cogwheel|work | list kitteh link... i swear... |
16:11.55 | cogwheel|work | http://www.youtube.com/watch?v=TzYNsiqkDKE&mode=related&search= |
16:12.39 | cogwheel|work | CogsBar works fine... but it creates its state headers in lua... |
16:13.42 | zenzelezz | so what you're saying is there's an anti-XML conspiracy on the PTR? |
16:14.06 | cogwheel|work | We should make a minimal test case and post it for slouken... |
16:14.21 | foxlit | Working on it |
16:14.39 | foxlit | Almost done, in fact. |
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16:17.11 | foxlit | Got it. Do you have the spare time to run it for me, Cog? Just so I'm sure it isn't local |
16:17.49 | cogwheel|work | why not :) |
16:17.53 | cogwheel|work | pastey it? |
16:18.41 | foxlit | Zip would be easier for you, it's practically an addon :) |
16:18.50 | cogwheel|work | kk |
16:19.25 | foxlit | http://crystal.digifort.com/TaintTest.zip |
16:22.52 | cogwheel|work | O.o |
16:22.54 | cogwheel|work | worked for me |
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16:23.03 | cogwheel|work | with no addons except TaintTest... |
16:23.13 | cogwheel|work | expected result failure, but it worked |
16:23.35 | foxlit | Hm, I had it and FeedbackUI run :/ |
16:24.03 | cogwheel|work | UI reload and it still worked |
16:24.23 | foxlit | Doesn't make any sense. |
16:24.29 | foxlit | Just tried it with everything turned off |
16:24.37 | foxlit | And /click TTButton1 still gives an error |
16:24.46 | cogwheel|work | dur... |
16:24.49 | cogwheel|work | i'm an idiot |
16:25.12 | foxlit | np, I assumed people read messages in chat |
16:25.22 | cogwheel|work | I was testing it on live :P |
16:25.33 | foxlit | Oh, did that a few secs back as well. Clears, thankfully |
16:26.06 | foxlit | Is there a FrameXML extract for the PTR client? |
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16:26.24 | cogwheel|work | the addon kit extracts both |
16:26.33 | foxlit | ~framexml |
16:26.49 | purl | get the official Blizzard Interface AddOn Kit here: http://www.blizzard.com/support/wow/?id=aww01671p |
16:26.54 | foxlit | ~addonkit |
16:26.56 | purl | Located at http://www.blizzard.com/support/wow/?id=aww01671p the addonkit is "The World of Warcraft User Interface Customization tool that allows users to tweak and customize the User Interface." |
16:27.51 | cogwheel|work | foxlit: the XML inheriting didn't change anything... |
16:28.07 | cogwheel|work | I commented out the xml line and it still didn't work properly. |
16:28.43 | cogwheel|work | afk for a bit |
16:28.59 | foxlit | Remove it altogether |
16:29.14 | foxlit | That causes it to work on my client |
16:30.49 | foxlit | (So did <!-- <Frame .../> -->, just have to ReloadUI();) |
16:33.04 | Mr_Rabies2 | so will 2.0 addons work okay with 2.1? just not properly optimized? |
16:33.21 | Mr_Rabies2 | or do they all have to be rewritten, again? |
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16:33.35 | foxlit | The majority of them should work. |
16:33.50 | foxlit | There aren't any fundamental changes in philosophy |
16:35.19 | Jumpee | I have this line in my addon which works fine for me but some users only see a green square unless they add a .tga file extendion to crossbutton. Anybody know why? <Texture name="$parentIcon" file="Interface/AddOns/HealMarker/crossbutton"/> |
16:35.44 | Jumpee | extension* |
16:37.29 | Mr_Rabies2 | why does everything in outland have hit rating :[ |
16:37.45 | Mr_Rabies2 | i have +6.47% chance to hit now and i dont DW |
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16:38.50 | nevcairiel | at least you hit everything then. |
16:41.27 | Hallu | 16% hit is good |
16:41.47 | Mr_Rabies2 | WHEN YOU DW |
16:41.51 | Mr_Rabies2 | oh god caps |
16:41.56 | Mr_Rabies2 | when you DW, yes |
16:41.58 | Hallu | spell hit - 16% |
16:42.00 | Mr_Rabies2 | but if you don't, 5% is the cap |
16:42.01 | Hallu | is good |
16:42.01 | nevcairiel | Druids dont DW, they need about 5 or 6 and all is fine. |
16:42.11 | Mr_Rabies2 | well the cap for a level 73 |
16:42.56 | cogwheel|work | foxlit: O.o |
16:43.07 | cogwheel|work | just the presence of any XML file seems to be causing it... |
16:43.08 | Hallu | isn't the spell hit cap for a lvl 73 16% |
16:43.09 | Hallu | ? |
16:43.24 | cogwheel|work | either that or i edited the wrong one... |
16:43.33 | cogwheel|work | which I did >< |
16:43.35 | foxlit | cogwheel: sec, let me get a clean sample as well |
16:43.55 | foxlit | Can have a nice little XML/NoXML demo with two addons enabling/disabling each other |
16:43.56 | nevcairiel | Hallu: we are talking about melee tho |
16:43.56 | Mr_Rabies2 | i dunno about spell hit |
16:44.22 | cogwheel|work | I was wrong about commenting out that line.. I had edited the version I was testing in live... |
16:44.55 | cogwheel|work | yep. Commenting it out makes it work properly... |
16:45.25 | foxlit | So at some point, that frame breaks :SetAttribute("addchild", child) to the point of it tainting the child |
16:47.23 | cogwheel|work | I'm going to try inheriting plain old SecureFrameTemplate to see if it still happens |
16:47.43 | cogwheel|work | nope... Just the state header template it appears |
16:48.52 | foxlit | Figure you can post it somewhere noticible? No US forum account for me :) |
16:48.57 | cogwheel|work | yep |
16:53.04 | Mr_Rabies2 | rofl |
16:53.10 | Mr_Rabies2 | i think some of my ace addons are buged |
16:53.28 | Mr_Rabies2 | bugged* |
16:53.28 | cogwheel|work | foxlit: http://forums.worldofwarcraft.com/thread.html?topicId=98903892&sid=1 |
16:53.28 | Mr_Rabies2 | everything's happening twice and fast |
16:54.40 | Mr_Rabies2 | in SCT, everything flies across the screen and shows up twice |
16:54.47 | Mr_Rabies2 | fubar's blank |
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16:55.52 | foxlit | cogwheel: Thanks :) |
16:56.25 | cogwheel|work | foxlit: FYI: Version is a supported toc entry... |
16:56.35 | cogwheel|work | (no need for X-) |
16:57.13 | foxlit | Hm, that's interesting. |
16:58.11 | foxlit | Mostly there because I copied the toc from a proper addon, left it in to track things :) |
16:58.58 | Mr_Rabies2 | the advantage of having 5-10 minute queues is i can use them as a means to get back to shatt if my hearth is on cooldown and i need to go to another capital for some reason |
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17:01.54 | TC-Working | purl needs to have a "name that tune" plugin |
17:05.29 | Mr_Rabies2 | there's some website that will find some songs, mostly classical ones iirc if you hum them or play them on their little piano java app |
17:07.18 | TC-Working | na, i mean because i am bored |
17:07.29 | TC-Working | e.g. like a trivia game |
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17:22.39 | Mr_Rabies2 | i'm confused, i run the ace updater and it updates the same addons every time to the same revision @_@ |
17:22.59 | sysrage | ~WUU |
17:23.18 | purl | methinks wuu is WoW UI Updater - Updates your WoW addons automatically from WoWAce, WoWI, UIWoW, and CurseGaming sites. Homepage is http://wuu.vagabonds.info/ |
17:23.18 | sysrage | aww. i'm not l33t enough to use it |
17:23.18 | sysrage | perl, wuu? |
17:23.20 | nevcairiel | ~wuu |
17:23.29 | purl | it has been said that wuu is WoW UI Updater - Updates your WoW addons automatically from WoWAce, WoWI, UIWoW, and CurseGaming sites. Homepage is http://wuu.vagabonds.info/ |
17:23.29 | nevcairiel | ah |
17:23.37 | Mr_Rabies2 | i don't like wuu, too much of a pain to upate everything |
17:23.39 | sysrage | just slow i guess |
17:23.44 | Kaso | is goon run though! |
17:23.48 | Mr_Rabies2 | with ace i can just hit f10 |
17:23.55 | Mr_Rabies2 | yes, it is goon run |
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17:24.13 | sysrage | can't you just hit ctrl-d or something with WUU? |
17:24.27 | sysrage | *shrug* i like to check what's getting updated so i just double click them |
17:24.48 | Mr_Rabies2 | i have too many addons to bother with that :p |
17:24.51 | sysrage | not to mention i have mods from all the different sites |
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17:25.30 | sysrage | well i know wuu has an update all hotkey. i just don't know it off the top of my head |
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17:26.01 | Mr_Rabies2 | it didnt when i used it |
17:26.44 | Mr_Rabies2 | its driving me crazy though |
17:26.53 | Mr_Rabies2 | for some reason it just won't update |
17:27.06 | Mr_Rabies2 | or something |
17:27.13 | Mr_Rabies2 | it keeps updating to the same revision |
17:27.16 | Mr_Rabies2 | for a few addons |
17:27.27 | Mr_Rabies2 | Ace2, Performancefu, restfu, talented_data |
17:28.24 | sysrage | i remember having that problem with WAU. don't remember how i fixed it though |
17:34.05 | Guillotine | f10 |
17:34.05 | Guillotine | is the update key |
17:34.09 | Guillotine | Rabies: update. theres a bunch of cool new features |
17:34.16 | Mr_Rabies2 | ohh i remember why i decided to not use it, i've got so many addons and don't remember where most of them come from heheh |
17:34.57 | Kaso | Im of the "i'll update my addons when they stop working" mindset to be honest |
17:35.14 | cogwheel|work | me too |
17:35.19 | Guillotine | I'm of the "zomg, new update. maybe new features to play around with!" mindset |
17:35.22 | Kaso | ive seen too many problems with bad versions getting pushed onto wowace and then guildies moaning about why it wont work |
17:35.54 | Guillotine | the thing is, if theres an error like that, it usually only takes a 1 line change to fix it |
17:36.00 | TC-Working | heh, but most of the ace people are on here anyways, so if it breaks...bitch at them :) |
17:36.23 | Kaso | well true, but i dont know its just an unessarsary hassle |
17:36.35 | Kalroth | Kaso: Same, once I find a stable version I usually stick to that |
17:36.53 | Mr_Rabies2 | do i use acesn or wowace? |
17:37.02 | Mr_Rabies2 | acesvn = what WAU uses |
17:37.05 | Mr_Rabies2 | right? |
17:37.11 | Guillotine | the thing is, I don't use addons to play. I play to use addons |
17:37.23 | Guillotine | rabies: acesvn is what WAU uses, yes |
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17:42.44 | *** join/#wowi-lounge Segatron (n=MrX@213.24.105.151) |
17:59.35 | Mr_Rabies2 | okay, this is odd |
17:59.44 | Mr_Rabies2 | WUU has addons i've deleted a long time ago @_@ |
18:00.22 | cogwheel|work | maybe it looks at your addons.txt file? |
18:01.00 | Mr_Rabies2 | nope |
18:01.06 | Mr_Rabies2 | it's got addons not in my addons.txt |
18:01.18 | Mr_Rabies2 | it could scan my savedvariables, but that doesn't seem like it would be very useful |
18:02.06 | nevcairiel | it scans your brainz! |
18:02.30 | Shirik | question, what's this? |
18:02.36 | Shirik | setmetatable(tt_targets, { __mode = 'v' }); -- Make this a weak table. |
18:02.58 | cogwheel|work | http://www.lua.org/pil/17.html |
18:03.07 | Shirik | <3 |
18:04.59 | Shirik | "A typical example is a stack, implemented with an array and an index to the top." and that's exactly what this is ^^ I love PiL |
18:05.00 | Mr_Rabies2 | okay, it must store the addons elsewhere |
18:05.06 | sysrage | WUU has it's own list. it adds new ones it finds in your addons dir, but doesn't remove old ones that arent' there anymore |
18:05.14 | Mr_Rabies2 | because, for some reason it still has archud2 which i removed months ago |
18:05.15 | sysrage | so you can re-install without having to manually search again |
18:05.21 | sysrage | just remove it from the WUU list |
18:05.24 | Mr_Rabies2 | how do i clear that list |
18:05.33 | Mr_Rabies2 | i want to start over from scratch on it |
18:05.57 | sysrage | um. i don't have it in front of me but there's a 'remove' or 'delete' option in the menus somewhere |
18:06.19 | Mr_Rabies2 | i just want to reset the list to my currently installed list, i have too many to go through manually |
18:06.20 | sysrage | might actually delete them from addon folder if they are there though so back up addon folder first |
18:06.44 | *** join/#wowi-lounge KarlThePagan (n=andross@lanip-170-65.go180.net) |
18:06.51 | sysrage | can't really help without in front of me. will look when i go home |
18:07.08 | *** join/#wowi-lounge TS|Skrom_ (n=TS|Skrom@66.148.226.210.nw.nuvox.net) |
18:07.20 | Mr_Rabies2 | because deleting the wuu folder didn't clear the list >< |
18:07.27 | Mr_Rabies2 | i don't see it in application data either |
18:19.39 | Esamynn | why does everyone insist on spamming trade for EVERYTHING?!! :( |
18:21.14 | Zicon | Because everyone are IDIOTS. |
18:21.25 | Esamynn | no kidding |
18:21.45 | Mr_Rabies2 | i spam trade sometimes, depends on my mood |
18:22.01 | Mr_Rabies2 | and how many people are complaining about people talking about nontrade in trade |
18:22.04 | TC-Working | ~slay Mr_Rabies2 |
18:22.06 | purl | ACTION brandishes Excalibur! "With this sword, I vanquish thee, Mr_Rabies2!" apt lops off Mr_Rabies2's head. |
18:22.15 | Mr_Rabies2 | by spam i mean talk about non-trade stuff |
18:22.30 | TC-Working | yes, thats what i figured |
18:23.11 | boris`` | blizzard should implement my UI fixes :( |
18:24.23 | Shirik | Esamynn: It could be worse |
18:24.43 | Mr_Rabies2 | aha found it, finally, sysrage |
18:24.46 | Shirik | My server is filled with tools that think if it doesn't sell, then spamming it 10 times in 5 seconds will get it to sell |
18:24.55 | Mr_Rabies2 | addons.wurm.xml within \World of Warcraft\ |
18:24.57 | Mr_Rabies2 | :/ |
18:24.57 | Esamynn | ouch |
18:25.15 | Esamynn | so report them Shirik, that's real spam that the GMs should deal with |
18:25.30 | Shirik | I'm pretty sure the other 20 people that said "reported," someone dealt with it :/ |
18:25.48 | Shirik | btw right now he's spamming "wts love to <some name>, my savior finally" |
18:25.50 | Shirik | I guess he sold it >.> |
18:25.55 | TC-Working | i wish i could report stupidity, but then blizz would lose 2/3's of their player base |
18:26.30 | Mr_Rabies2 | i love barrens chat and try to turn /1 into barrens chat wherever i go :x |
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18:26.57 | Zicon | mr_rabies2: I now officially hate you. |
18:27.06 | Shirik | lol |
18:27.24 | Mr_Rabies2 | i especially love messing with those who i know it gets to |
18:27.55 | Shirik | So I've been pissed at SciTE lately, because every time I hit "save," it pops up twice with a message "This file has been changed from outside the editor. Do you want to reload it?" |
18:28.03 | Shirik | I just realized I have the same file open in three tabs >.> |
18:28.30 | Esamynn | god damn gold sellers are getting past my reporting filter :( |
18:28.36 | Shirik | :( |
18:28.37 | *** join/#wowi-lounge Lysistrata (n=yousuck@unaffiliated/lysistrata) |
18:29.00 | Esamynn | 2 in the last 5 minutes |
18:29.28 | *** join/#wowi-lounge Droolio (n=drool@87-194-188-170.bethere.co.uk) |
18:29.58 | Mr_Rabies2 | now gold sellers do pester me |
18:30.25 | Mr_Rabies2 | but as long as you're not literally spamming, aka multiple lines in a short period, it doesn't bother me |
18:31.01 | *** join/#wowi-lounge Arrowmaster (n=Arrow@cpe-71-72-167-136.woh.res.rr.com) |
18:32.29 | Shirik | Esamynn: The best filter I can think of atm |
18:32.46 | Shirik | more than 3 lines received within 1 second, any of the three containing "gold" or "com" |
18:32.52 | Shirik | probably .com |
18:33.09 | Esamynn | Shirik: thing is, I want my filter to report, in fact I perfer something that reports over somethign that hides stuff |
18:33.43 | Shirik | Maybe I'm misunderstanding :/ |
18:34.25 | Esamynn | report as in open a GM ticket |
18:37.21 | Kaso | you report every gold whisper you get? |
18:37.34 | Esamynn | i'd like to |
18:37.47 | Esamynn | but it's too much trouble without an addon to assist |
18:37.59 | Kaso | You're the reason why i have to wait two hours to get my quest unbugged!! |
18:38.44 | Esamynn | perhaps |
18:39.04 | Kaso | well |
18:39.07 | Kaso | that and the fact im in EU |
18:39.17 | cogwheel|work | Kaso: they actually unbug them for you? |
18:39.27 | Kaso | well, took me two tickets |
18:39.29 | Kaso | but yes |
18:39.39 | Kaso | the Socrathar one in netherstorm |
18:40.08 | Kaso | first one said "it'll reset itself in 30min" i said "i've been here 1hr" he said "oh well", second one fixed it |
18:40.27 | Kaso | two hours total to get it fixed |
18:42.15 | *** join/#wowi-lounge Gnarfoz (n=smallbra@unaffiliated/gnarfoz) |
18:47.07 | Mr_Rabies2 | anyone know where i can get an updated showmychat or is it no longer necessary |
18:49.24 | Gryphen | is your chat not defaulting to first tab? |
18:49.44 | cogwheel|work | Now that you mention it, I haven't seen anyone asking about disappearing chat windows in quite a while |
18:49.56 | Shirik | yeah problem's stopped for me |
18:50.55 | Gryphen | i was curious as to wanting an updated version, and at the same time not knowing if it was necissary :) |
18:51.25 | TC-Working | ah, the master has arived |
18:54.21 | Lysistrata | Esamynn about the "Report Goldspam" did you try Spam Sentry? |
18:55.48 | *** join/#wowi-lounge nuoHep (i=nuoHep@85.192.55.242) |
18:55.57 | Kaso | How does Spam Sentry world? World filters? |
18:55.57 | Mr_Rabies2 | there's a built in spam filter now :O |
18:56.06 | Mr_Rabies2 | it filters peonsforhire and stuff |
18:56.13 | Mr_Rabies2 | the blizzard one |
18:56.33 | Mr_Rabies2 | i tried typing "man, these peons4hire ads suck today" in party chat and it wouldn't let me |
18:56.53 | Kaso | its limited atm, but come 2.1 it'll be almsot completely stopped by whisper throlleling |
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18:57.24 | sysrage | nah. spammers will just script their tools to put a delay in |
18:58.14 | Kaso | I'm hoping blizzard make the throlling so effective they won |
18:58.31 | Kaso | wont |
18:58.51 | Lysistrata | Kaso well I don't know which is the exact pattern it filters but you can customize it. The advantage why I thought Esamynn might want it, is that it has a built in "Report to GM" tool. It collects the spammers and has a template to report them to GMs "on Click". I'm just using it to filter spam, not reporting. |
18:59.00 | sysrage | wonder if it's gonna break the mods like !gems and !enchant |
18:59.22 | Kaso | Well my theory |
18:59.40 | Kaso | is the more seperate people you try to whisper, the longer the delay has to be between them |
18:59.58 | Mr_Rabies2 | <sysrage> nah. spammers will just script their tools to put a delay in |
19:00.36 | Kaso | so after you try to whisper like 50 people then the delay will be un-ussabley long |
19:00.36 | Esamynn | Lysistrata: no, I haven't tried spam sentry, I'll have a look |
19:00.36 | Mr_Rabies2 | a delay long enough to bypass the filter will be useless, most of the spam accounts are banned within seconds |
19:00.36 | Lysistrata | Well I think it depends on how they implement the throttle. Do they limit it to just "only one whipser every N seconds" or "no more than N whispers to Y different persons in time X" |
19:00.36 | sysrage | i beg to differ. i've seen the same name spamming org on our server for hours |
19:00.47 | Kaso | EU or US sysrage :> |
19:00.47 | sysrage | US |
19:00.48 | Lysistrata | Ah OK sorry I my typing was to slow. |
19:00.51 | Kaso | Fair enoough |
19:01.09 | Mr_Rabies2 | i always shift click their name after the message and they're already offline, dunno if that is a ban or not |
19:01.10 | sysrage | might just be lazy ass GMs on our server i guess |
19:01.20 | Mr_Rabies2 | GMs cover multiple servers |
19:01.22 | Shadowed | They aren't banned within seconds by the way |
19:01.34 | Kaso | Don;t GMs work cross- server? |
19:01.39 | Shadowed | yeah they do |
19:01.41 | Mr_Rabies2 | yep |
19:01.45 | Lysistrata | Well I think GMs are way more busy than you might think sysrage |
19:01.58 | Mr_Rabies2 | they dont even go into wow most of the time |
19:02.02 | sysrage | i'm not trying to say they aren't busy |
19:02.06 | Mr_Rabies2 | they have a little irc-like tool for chatting ingame |
19:02.18 | Mr_Rabies2 | and only go in game physically for certain things that require it |
19:02.29 | cogwheel|work | like legorol's pants |
19:03.02 | Lysistrata | I don't think it would make sense to really use the client as they'd have to change servers very often or have multiple instances of the client open. |
19:03.09 | Guillotine | when you use SetAllPoints, does it tie the frames together or just set the way it currently is to the other frame? |
19:03.35 | cogwheel|work | if a frameA is setpointed to frameB, moving frameB will move frameA |
19:03.54 | sysrage | i don't expect them to go in game all the time. i'm just saying their tools could use some work if it takes hours to ban a spammer in a major city. |
19:04.05 | Lysistrata | Does anybody know if the latest Bartender3 breaks the text overlay for buttons which is offerd by Theorycraft2? |
19:04.08 | sysrage | you know the spammer is reported at least 10 times |
19:04.38 | sysrage | should raise a flag automatically and they can ban them while helping some other noob who can't figure out how to hand in a quest |
19:04.46 | Lysistrata | well sysrage afaik they got a queue system which means if you report someone there might be 100 more tickets before your ticket. |
19:04.58 | sysrage | which is why i just said their tools need work |
19:05.30 | cogwheel|work | Guillotine: similarly, if you have frameA setpointed top to top and bottom to bottom with frameB, then resizing frameB will also resize frame A |
19:05.55 | Guillotine | hm. is there any easy way to just set it to where it *was* |
19:06.17 | Guillotine | e.g. so you can easily move the other frame back later |
19:06.30 | *** part/#wowi-lounge Lysistrata (n=yousuck@unaffiliated/lysistrata) |
19:06.30 | *** join/#wowi-lounge Lysistrata (n=yousuck@unaffiliated/lysistrata) |
19:06.55 | cogwheel|work | you have to get frameB's points and then set frameA to the same |
19:07.32 | Guillotine | meh. I was afraid you'd say that |
19:08.34 | Hallu | http://hallucinosis.com/stuff/credit_card.jpg |
19:08.36 | Eternally777 | It's not too difficult |
19:08.51 | cogwheel|work | haha |
19:09.31 | Eternally777 | frameA:SetPoint(frameB:GetPoint("TOP")); frameA:SetPoint(frameB:GetPoint("BOTTOM")); frameB:ClearAllPoints(); --[[ Move frameB ]] |
19:09.52 | cogwheel|work | Hallu: I have family members who would fall for that... |
19:10.26 | Guillotine | I know, but it adds more code. I was hoping to do this thing in as few as possible |
19:10.38 | Hallu | that's really sad! |
19:11.18 | Guillotine | wow |
19:11.19 | Guillotine | just wow |
19:11.27 | Guillotine | thats like the popups that advertise popup blockers |
19:11.29 | Eternally777 | Meh, it's not a huge process, so I wouldn't be too concerned. |
19:13.20 | Davey2 | i think i've figured out why my script is duplicating BG stats |
19:13.31 | Davey2 | but i have no idea what to do about it |
19:13.56 | Davey2 | some assistance would be grand and appreciated :) |
19:15.23 | Mr_Rabies2 | <sysrage> which is why i just said their tools need work |
19:15.38 | Mr_Rabies2 | i'm pretty sure they have some type of priority system too |
19:16.08 | Mr_Rabies2 | because when we have 10+people file a speedhack report for bgs, etc, they respond fast |
19:18.40 | Guillotine | could someone look at this real quickly and tell me if they see why it isn't working? http://guillotine.pastey.net/18237 |
19:18.43 | Guillotine | its only like 5 lines |
19:18.50 | Guillotine | 6* |
19:20.18 | Guillotine | for some reason it will only move along the y axis sometimes and not move at all other times |
19:21.25 | Guillotine | hmm. nm. looks like the problem is somewhere else |
19:21.48 | JoshBorke | how come my tooltip isn't resizing when I add text to it? |
19:26.45 | Davey2 | anyone able to help me out? i am really eager to play BGs and to lvl up, but the bugs are hindering that enjoyment. i just want to get it fixed |
19:27.12 | Davey2 | this appears to be the only thing that needs fixing |
19:27.17 | cogwheel|work | JoshBorke: it won't resize until you :Show it |
19:28.09 | cogwheel|work | Davey2: are you asking to ask? :P |
19:28.34 | Davey2 | as i said before i am pretty sure i found out why it is duplicating stats |
19:28.46 | Davey2 | but i don't know how to counteract it |
19:28.55 | JoshBorke | interesting |
19:28.55 | Davey2 | not knowledge enough in lua programming |
19:29.26 | cogwheel|work | JoshBorke: GameTooltip:Set_______ calls show implicitly |
19:29.31 | Davey2 | on listening for UPDATE_BATTLEFIELD_STATUS event |
19:29.41 | cogwheel|work | http://www.wowwiki.com/UIOBJECT_GameTooltip#Advanced_Notes_on_GameTooltip_methods |
19:29.47 | JoshBorke | cogwheel|work: yea, that's why i was confused. but adding text to it i have to show it again |
19:30.00 | Davey2 | when the battle 'ends', the screen comes up showing you scores |
19:30.11 | Davey2 | it logs everything i need perfectly |
19:31.00 | Davey2 | when i click 'leave battleground', it writes the stats under 'Overview' again, but NOT the battleground that you just finished |
19:31.15 | Davey2 | it also writes the Losses/Wins again |
19:31.23 | Davey2 | that IS under all tabs |
19:31.55 | Davey2 | it appears to be because of the 'leave battleground' button which i think must be calling UPDATE_BATTLEFIELD_STATUS again |
19:32.16 | Davey2 | hence - writing the stats again |
19:32.38 | cogwheel|work | Davey2: get DevTools and use its event watcher |
19:32.48 | cogwheel|work | that way you can see exactly what events are being fired when |
19:33.26 | Davey2 | i dont need another program to tell me that event is being run again. this is the only bug i have left i just want to fix it |
19:33.45 | Davey2 | my intuition tells me the event is being run again - that is enough for me |
19:34.16 | Davey2 | i just wish i knew how to counter-act that from duplicating the stats |
19:34.23 | *** part/#wowi-lounge TS|Skrom_ (n=TS|Skrom@66.148.226.210.nw.nuvox.net) |
19:34.35 | cogwheel|work | if you know WHEN it's being fired, it might give you clues on how to fix it... Maybe there's some piece of data you can check during the second event to know that it's a dupe |
19:35.14 | Davey2 | when ? its being fired 1) when the battleground ends and the screen comes up |
19:35.14 | Davey2 | and 2) when you click leave battleground |
19:35.43 | Davey2 | i checked it out earlier. we lost the ground, i checked my newly written stats against that in the table |
19:35.49 | Davey2 | they matched 100% |
19:35.50 | Mr_Rabies2 | wth? |
19:36.01 | Mr_Rabies2 | i lost some of my enchanting recipes? |
19:36.12 | Mr_Rabies2 | all of the sudden i can learn ones that i know i knew @_@ |
19:36.19 | Kaso | GM GM! |
19:36.21 | Davey2 | after i clicked 'leave battleground' and i appeared in ironforge |
19:36.38 | Davey2 | it had written the stats again |
19:36.41 | cogwheel|work | so if you know when it's happening, then you can easily set up something to detect that situation and ignore the second one... |
19:36.46 | Davey2 | so instead of 7 deaths i had 14 |
19:36.54 | Mr_Rabies2 | ohhh |
19:37.02 | Davey2 | ^^ yeah, but i don't know how i might do that |
19:37.04 | Mr_Rabies2 | looks like they gave some recipe drops to the trainer @_@ |
19:37.15 | Mr_Rabies2 | but... i thought i had the recipes |
19:37.31 | Guillotine | it appears that the tooltip only updates when the mouse moves e.g. it won't update if a frame moves under it until the mouse is moved just a little bit. Is there any way to force an update? |
19:38.15 | Davey2 | i was thinking a check like |
19:38.16 | Davey2 | if ( status == "active" ) then |
19:38.29 | cogwheel|work | Use a flag... clear it when you enter the BG, set it when you write the stats |
19:38.36 | Davey2 | First = "true" |
19:38.43 | cogwheel|work | it's really not that complicated of a problem |
19:39.01 | Davey2 | clear it/set it? example plz |
19:39.17 | Davey2 | i assume by flag you mean variable |
19:39.32 | cogwheel|work | http://en.wikipedia.org/wiki/Flag_%28computing%29 |
19:39.49 | cogwheel|work | a boolean value |
19:39.59 | Davey2 | okay |
19:40.18 | Davey2 | boolean in Lua is same? 1 or 0 |
19:40.18 | Davey2 | ? |
19:40.54 | cogwheel|work | http://www.lua.org/pil/ |
19:41.38 | JoshBorke | Davey2: false and nil are the only not true's |
19:42.25 | cogwheel|work | Davey2: you should really read through chapter 7 and then 11, and 14 |
19:42.47 | Guillotine | eh, what was the macro again to show the name of the frame your mouse is over? All my macros were lost when my game crashed :( |
19:42.55 | cogwheel|work | Those, imo, are the most important aspects of Lua as far as general addon programming goes |
19:43.10 | cogwheel|work | with chapters 18,19, 20 a close second |
19:43.31 | Shirik | weak tables seem kinda fun though :P |
19:43.34 | Shirik | Learn something new every day ^^ |
19:43.44 | cogwheel|work | metatables 4tw! |
19:43.45 | cogwheel|work | :P |
19:44.03 | Davey2 | mm i fear by the time i am done |
19:44.09 | Davey2 | all the battlegrounds will be closed again |
19:44.11 | cogwheel|work | But you can hardly be effective at all without 1-7 |
19:44.23 | Mr_Rabies2 | apparently |
19:44.28 | Mr_Rabies2 | not only did they give recipes to trainers |
19:44.34 | Mr_Rabies2 | they changed the materials for the same enchant |
19:44.34 | Davey2 | so it would be untestable until tomorrow |
19:49.15 | TC-Working | Guillotine, "/script ChatFrame1:AddMessage("You are hovering over frame: " .. GetMouseFocus():GetName())" ? |
19:49.35 | Guillotine | Ya, just found that :) Unfortunately, the blips on the minimap have no name :( |
19:49.43 | Guillotine | and neither does the little player arrow |
19:49.47 | Guillotine | so I can't hide the player arrow |
19:50.10 | TC-Working | mask it? |
19:50.44 | Guillotine | the problem is the player arrow gets in the way |
19:51.17 | TC-Working | i was asking if you can mask the arrow |
19:52.29 | Guillotine | mask it? |
19:52.59 | TC-Working | rememeber who your talking to...i'm going to take a flying leap at this, but can you rase the lvl of the minmap so nothing can be seen on top of it? |
19:53.40 | Guillotine | because both the arrow and blips are children of the minimap, they'd be raised too :/ |
19:54.30 | TC-Working | euthinasia...there just kids, it wont be so bad |
19:54.45 | JoshBorke | Guillotine: does the player arrow change? |
19:55.04 | Guillotine | yes |
19:55.10 | JoshBorke | as in does the object referring to the player arrow change |
19:55.13 | JoshBorke | well that's a bummer |
19:55.27 | Guillotine | hmm. is it possible to iterate through unnamed children? |
19:55.30 | Guillotine | it must be |
19:55.33 | Guillotine | thats how the nameplate things work |
19:55.39 | Guillotine | wonder if I could apply that to scanning minimap blips |
19:55.57 | JoshBorke | GetChildren i believe |
19:57.14 | Davey2 | right well i think i made a script to counteract the duplication |
19:57.22 | Davey2 | i only hope |
19:57.25 | Davey2 | it works |
19:57.43 | *** join/#wowi-lounge Tem (n=tardmrr@WoWUIDev/WoWI/Dongle/Tem) |
19:57.43 | *** mode/#wowi-lounge [+v Tem] by ChanServ |
19:58.05 | Davey2 | just waiting for a battleground to make itself available now. |
20:01.34 | Mr_Rabies2 | blah |
20:01.39 | Mr_Rabies2 | this GM just brushed me off |
20:01.46 | Mr_Rabies2 | i know for a fact i used to have +100 mana to chest |
20:01.48 | Mr_Rabies2 | oh well |
20:02.02 | Mr_Rabies2 | 1g80s is pretty much nothing |
20:03.12 | TC-Working | not anymore it isnt |
20:03.32 | Mr_Rabies2 | it will be when i burn my 5000g in the next couple days |
20:03.35 | Mr_Rabies2 | :[ |
20:03.46 | Shirik | I STILL don't have a flying mount... |
20:03.48 | *** join/#wowi-lounge Seerah (n=chatzill@adsl-226-124-117.mem.bellsouth.net) |
20:03.54 | TC-Working | i still need to get an epic mount |
20:04.33 | Mr_Rabies2 | Shirik, I'd have 3400g right now if it wasn't for being a druid :p |
20:04.38 | Shirik | I hate you both |
20:04.55 | Mr_Rabies2 | which is still pretty well off towards my epic |
20:04.57 | TC-Working | wha?..what did i do? |
20:04.58 | Shirik | I just got my epic ground mount not too long ago :P |
20:05.02 | Mr_Rabies2 | but i do not farm |
20:05.12 | TC-Working | hey, i still havent got my epic ground yet |
20:05.15 | Shirik | oh... |
20:05.25 | Mr_Rabies2 | my friend bought me an epic ground mount 2 christmases ago |
20:05.27 | Shirik | then we'er in the same boat >< |
20:05.33 | Mr_Rabies2 | he bought gold for it :x |
20:05.33 | Shirik | diaf. |
20:05.37 | TC-Working | :( |
20:05.44 | Mr_Rabies2 | i was like |
20:05.45 | Mr_Rabies2 | man |
20:05.48 | Shirik | not you diaf TC-Working |
20:05.49 | Mr_Rabies2 | i don't condone you buying gold |
20:05.49 | Shirik | >< |
20:05.51 | Mr_Rabies2 | but |
20:06.00 | TC-Working | i'm kinda hampered by the fact that i dont play |
20:06.01 | Mr_Rabies2 | there's a freaking epic mount sitting here in my inventory |
20:06.03 | Shirik | ~hug TC-Working |
20:06.14 | purl | ACTION sneaks up on TC-Working and suddenly hugs TC-Working tightly |
20:06.14 | cogwheel|work | People who buy gold are idiots... |
20:06.14 | Mr_Rabies2 | this was when training was the cheap thing |
20:06.14 | TC-Working | and that Guillotine isnt PL'ing me |
20:06.14 | Shirik | yeah, me either... I'm too busy writing |
20:06.21 | TC-Working | ahhhh! a hug |
20:06.23 | cogwheel|work | My wife has >750 g on a realm where her main is only 35 |
20:06.23 | Mr_Rabies2 | cog, it depends on the deal i guess |
20:06.33 | cogwheel|work | No $ spent... |
20:06.45 | Mr_Rabies2 | he decided that a few hours worth of work was easier than a few weeks of playing a video game |
20:06.55 | TC-Working | thats cuse cogwheel is whiped and gives here everyhinng she wants |
20:07.05 | TC-Working | her* |
20:07.08 | Seerah | haha |
20:07.23 | TC-Working | you can trade gold across realms |
20:07.29 | Seerah | my hubby lent me gold for my epic ground and flying |
20:07.35 | cogwheel|work | trust me... the gold trading goes the other way... |
20:07.38 | Seerah | but I had to pay him back :P |
20:07.41 | Mr_Rabies2 | i'm almost tempted to buy the ~600g for this mount+training |
20:07.45 | Mr_Rabies2 | but i won't |
20:07.56 | Mr_Rabies2 | 1) i'm poor 2) i'd rather earn it |
20:08.01 | TC-Working | i did way back when for EQ....it was totaly pointless |
20:08.04 | cogwheel|work | She's my auction mule :P |
20:08.37 | TC-Working | but what he really ment was ass |
20:08.41 | cogwheel|work | she's proud of it... she's always bragging about how leet she is with auctioneer :P |
20:08.51 | Mr_Rabies2 | i think mule would be a bigger insult if you didn't know MMOs |
20:09.05 | Mr_Rabies2 | than ass |
20:09.08 | Seerah | at least he didn't say "ass" |
20:09.18 | Mr_Rabies2 | it's like, oh well, you called me an ass, i dislike you |
20:09.25 | Mr_Rabies2 | but calling someone a mule is just mean :[ |
20:09.30 | TC-Working | hardly....walk up to someone and say, "your a mule", now do the same with ass...see which one is worse |
20:09.54 | Mr_Rabies2 | i dunno, i'd rather be called an ass i'd think |
20:10.04 | TC-Working | ok, Mr_Ass |
20:10.05 | Seerah | not me :P |
20:10.06 | cogwheel|work | I'd never say "your a mule" to anyone |
20:10.06 | TC-Working | 2 |
20:10.17 | cogwheel|work | I might be tempted to say "you're a mule" though... |
20:10.23 | Mr_Rabies2 | mules are lowly animals used primarily for manual labor |
20:10.23 | TC-Working | i'd never say it, because i would look like an idiot |
20:10.31 | Mr_Rabies2 | asses are for pooping |
20:10.36 | Seerah | there are drug mules... /shrug |
20:10.38 | TC-Working | ~bitchslap cogwheel|work |
20:10.52 | purl | ACTION beats the sh*t out of cogwheel|work |
20:10.54 | Mr_Rabies2 | which is a standard bodily function that pretty much everyone does so i dunno |
20:10.59 | cogwheel|work | and there wouldn't be drug mules if drugs weren't illegal... |
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20:11.20 | Mr_Rabies2 | i'm not gonna get into that arguement :P |
20:12.09 | Mr_Rabies2 | for the most part, i'm all for doing whatever as long as it doesn't hurt someone else, but some of those drugs impair your ability to think properly about consequences which lead you to hurting someone else |
20:12.34 | Seerah | so does alchohol |
20:12.38 | Mr_Rabies2 | then again, so do legal drugs |
20:12.42 | Mr_Rabies2 | well |
20:12.57 | Mr_Rabies2 | alcohol you'll still fall over yelling if you get shot in the stomach |
20:12.59 | Seerah | at least they have warnings on the label :P |
20:13.10 | Mr_Rabies2 | that doesn't always happen with PCP and whatnot |
20:13.33 | Mr_Rabies2 | you'll just get angry :x |
20:14.02 | Mr_Rabies2 | but with the more reasonable ones with minor side effects, i'm all for making them legal, with heavy taxation :D |
20:14.11 | Shirik | 16:11:04 ‹Mr_Rabies2› which is a standard bodily function that pretty much everyone does so i dunno |
20:14.13 | Shirik | pretty much? |
20:14.18 | Shirik | There are exceptions? |
20:14.23 | cogwheel|work | meh... The war on drugs causes far more problems than the drugs themselves. I'd rather have a few crazed crackheads than prisons and orphanages full of victims of the drug war... |
20:14.38 | Mr_Rabies2 | i dunno if i'd consider a colostomy bag the same bodily function but i dunno |
20:14.41 | Seerah | Shirik: haha |
20:14.51 | Mr_Rabies2 | i mean, kinda sortya |
20:14.54 | Mr_Rabies2 | sorta* |
20:15.21 | cogwheel|work | vegged out people living off IV drips just pee... |
20:15.58 | Mr_Rabies2 | speaking of IV drips |
20:16.09 | Mr_Rabies2 | i think my oral surgeon hates me now |
20:16.18 | Seerah | ? :( |
20:16.25 | Mr_Rabies2 | it took 8 pokes to find a vein, including one on my foot, to anesthesize me |
20:16.53 | cogwheel|work | that's how my wife is... |
20:16.53 | Seerah | I got my wisdom teeth out a couple weeks ago and they froze the skin and put it in in one shot |
20:17.01 | Mr_Rabies2 | none of them particularly hurt, the band they put around my arm to make the veins pop out hurt more than the shot |
20:17.09 | Mr_Rabies2 | they did the freezing thing for me too |
20:17.11 | Mr_Rabies2 | no dice |
20:17.23 | Mr_Rabies2 | they didn't bother after the first one |
20:17.33 | Seerah | I appreciated the freezing because that meant that my bruise is gone now, instead of me tensing up and having it for a month :P |
20:17.37 | Mr_Rabies2 | i was breathing nitrous oxide for an hour and a half while they tried to find a vein |
20:17.38 | Guillotine | cool, you CAN hide the middle arrow via iterating through unnamed frames |
20:17.41 | cogwheel|work | They had to give me nitrous to give me the IV 'cause my brain does one of those self-defense things |
20:17.44 | Seerah | ouch |
20:17.58 | TC-Working | this is why i love wowi-lounge: Conversation path matrix: Money --> Epic Mounts --> Money --> AH Mule --> Mule VS. Ass --> Drug Mules --> Drugs --> Bodily functions --> IV's --> ?whats next? |
20:17.58 | Seerah | I had gas, too |
20:18.00 | Mr_Rabies2 | my bruise took ~2 weeks to heal |
20:18.20 | Mr_Rabies2 | but it didn't hurt |
20:18.27 | Mr_Rabies2 | it just looked like i was a heroin fiend :[ |
20:18.43 | Mr_Rabies2 | covered in needle marks and a big bruised spot on the right arm |
20:18.46 | Seerah | I can finally eat solid foods again - YAY! |
20:18.54 | cogwheel|work | yeah... they missed on my elbow too... I wore long sleeved shirts for a while... |
20:19.04 | Seerah | your elbow??? |
20:19.10 | cogwheel|work | inner elbow... |
20:19.12 | Mr_Rabies2 | i'm getting annoyed with having to flush the sockets with this saline solution and the syringe they gave me |
20:19.13 | Seerah | ohhh |
20:19.23 | Mr_Rabies2 | but they said do it until the sockets are almost closed |
20:19.26 | Seerah | I find half a plate of dinner in there! |
20:19.33 | cogwheel|work | in your elbow? |
20:19.37 | Seerah | :P |
20:19.47 | Mr_Rabies2 | i had to get 5 teeth removed |
20:19.57 | Seerah | 5? |
20:20.01 | Mr_Rabies2 | the guy didn't even mention novocaine, he said general straight from the beginning |
20:20.14 | Mr_Rabies2 | 4 wisdom + one molar that was impacted and got abcessed while impacted |
20:20.20 | Mr_Rabies2 | my only other option was a root canal |
20:20.33 | Mr_Rabies2 | and it was kinda sideways still anyway so i told him just to rip it out |
20:20.46 | Seerah | ahh, mine were impacted too, but I guess not that bad. I only got the 4 out |
20:20.51 | Mr_Rabies2 | i didn't feel like paying 2k for a tooth that was only partially functioning at most anyway |
20:20.58 | Mr_Rabies2 | mine weren't badly impacted luckily |
20:21.03 | cogwheel|work | yeah... root canals are $$$$ |
20:21.03 | Mr_Rabies2 | no swelling |
20:21.07 | Mr_Rabies2 | no pain |
20:21.12 | Mr_Rabies2 | like, at all |
20:21.14 | Mr_Rabies2 | i was surprised |
20:21.45 | Mr_Rabies2 | i took hydrocodone for the first few days but i didn't have that dull "i know pain's here, but it's not bad enough to annoy me" thing that i get |
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20:22.07 | Mr_Rabies2 | it was pretty much painless except for removing the gauze on the first day |
20:22.29 | cogwheel|work | heh... my wife was jealous at how quickly I recovered |
20:22.50 | Seerah | mine was horrible trying to open my mouth... plus I had a choir concert last week - that was fun... |
20:22.57 | cogwheel|work | She had all these plans for nutrition shakes, oatmeal, soup, etc... and i was eating chips after about 3 days... |
20:23.03 | Seerah | my poor brother got his done last week and he has a dry socket :( |
20:23.13 | Seerah | hate you :P |
20:23.32 | Mr_Rabies2 | oh dry socket |
20:23.33 | Mr_Rabies2 | ouch |
20:23.50 | Mr_Rabies2 | i survived on jello and Ensure shakes for a good 3 days |
20:24.11 | Seerah | jello pudding and chocolate slimfast shakes |
20:24.18 | Mr_Rabies2 | oh |
20:24.22 | Guillotine | dangit. Looks like blizz has gone to extreme measures to make sure you can't do anything with minimap blips. While it is obviously a shild of the minimap (e.g. moves with it), it doesn't show up when iterating through children |
20:24.35 | TC-Working | after getting wisdom theet pulled? |
20:24.36 | Mr_Rabies2 | and i cut the shakes 50/50 with milk and added bananas and peanut butter for even more nutrients :x |
20:24.49 | TC-Working | i swear, i shouldnt even try to spell today |
20:25.03 | Guillotine | hmm. wonder if it just isn't done via the ui. if its purely in the c |
20:25.04 | Seerah | <PROTECTED> |
20:25.04 | TC-Working | or type for that matter |
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20:25.23 | cogwheel|work | http://www.reuters.com/article/oddlyEnoughNews/idUSL272044120070427?feedType=RSS |
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20:25.27 | Mr_Rabies2 | but yeah, i was glad to get my teeth ripped out finally |
20:25.46 | Mr_Rabies2 | they were causing all the rest of my teeth to start bunching up, because the bottom wisdom teeth were at a 90 degree angle |
20:25.51 | Seerah | cogwheel: lol |
20:26.02 | Mr_Rabies2 | but that had a good side, my smile is much straighter looking now |
20:26.07 | Mr_Rabies2 | nature's braces :x |
20:26.33 | TC-Working | i had my wisdom's pulled and i was eating later that day |
20:26.45 | Mr_Rabies2 | i used to have a letterman gap on my top front teeth and the wisdoms closed it to normal |
20:27.15 | Seerah | my top wisdom teeth were sideways too, pointing outwards, and the bottom ones came in facing forward, so they never even pushed all the way through the gums |
20:27.30 | Mr_Rabies2 | mine all erupted at least partially |
20:27.32 | Mr_Rabies2 | i was pretty lucky |
20:27.49 | Mr_Rabies2 | not hitting nerves or my sinuses either |
20:28.05 | cogwheel|work | my lower left one erupted but it was facing forward so i had this huge gap between my molar and its "top" that i'd constantly have to pick food out of |
20:28.17 | Mr_Rabies2 | yeah i had that too, cog |
20:28.23 | Mr_Rabies2 | part of why my molar had to go |
20:28.35 | Mr_Rabies2 | it had a food trap stuck there after it erupted |
20:28.45 | Mr_Rabies2 | the cavity in the molar was ~1/2 the crown |
20:28.51 | Mr_Rabies2 | and i was lucky there was so little pain |
20:29.08 | Mr_Rabies2 | it's nice to be able to eat ice cream for the first time in years and not be wincing in pain though |
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20:31.08 | foxlit | I need a quick way to concat ... to a string |
20:31.24 | foxlit | table.concat({...}," ") complains that not all elements are a string |
20:31.34 | Guillotine | string.concat(somestring,"...") |
20:31.39 | cogwheel|work | strjoin(...) |
20:31.48 | Guillotine | you want to concat to a string, not a table, right? |
20:31.50 | foxlit | And if it isn't just strings? |
20:31.50 | cogwheel|work | err... strconcat(...) |
20:32.04 | cogwheel|work | >>> strconcat("hi", "bye", "lalal") |
20:32.10 | cogwheel|work | oh... no cide :( |
20:32.12 | Guillotine | string.concat(tostring(somestring),"...") |
20:32.21 | cogwheel|work | no quotes around... |
20:32.31 | cogwheel|work | s/.../ .../ |
20:33.12 | cogwheel|work | if you need to make them all strings, use a "stringify" function... |
20:33.17 | foxlit | I think I need a for loop to iterate through ... |
20:33.19 | cogwheel|work | sec for a pastey |
20:33.25 | foxlit | If there's a nil in there, things will probably error out |
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20:34.06 | cogwheel|work | look how stringify works: http://wowi.pastey.net/18254 |
20:34.27 | cogwheel|work | (not the simplest example, but i had it handy :P) |
20:35.05 | AnduinLothar | :D /script SetCVar("cameraDistanceMaxFactor", 3) |
20:36.28 | foxlit | local j = ""; for i=1,select("#",...) j = j .. " || " .. tostring(select(i,...)); end |
20:36.37 | cogwheel|work | no... that's bad |
20:36.39 | kergoth | that's quite inefficient |
20:36.41 | foxlit | missing a do |
20:36.45 | cogwheel|work | every concat will create a new string |
20:36.48 | kergoth | too many intermediate strings |
20:37.06 | foxlit | Noted, but I mostly wanted a debug func I'll remove later :) |
20:37.39 | foxlit | Hm, could generate code to exec in that loop, then do it all in one concat |
20:37.59 | cogwheel|work | foxlit: simpler example: http://wowi.pastey.net/18257 |
20:38.11 | cogwheel|work | that'll join them with || like your loop |
20:38.32 | Davey2 | okay cog |
20:38.41 | foxlit | recursion? |
20:39.13 | Davey2 | it's not duplicating anymore, but its only writing the wins/losses. |
20:39.14 | Davey2 | http://wowi.pastey.net/18258 |
20:39.20 | Davey2 | not anything else |
20:40.01 | cogwheel|work | that code isn't very maintainable... It would take me too long to figure out what would be causing it... |
20:40.13 | cogwheel|work | that's why we suggested you don't use numerical arrays like that. |
20:40.41 | Davey2 | that's just being picky. the numerical arrays have nothing to do with it |
20:41.01 | foxlit | Um, cog, you missed a call in that pastey? |
20:41.07 | cogwheel|work | yep |
20:41.15 | foxlit | Okay |
20:41.21 | cogwheel|work | should be strjoin(" || ", stringify(...)) |
20:43.36 | cogwheel|work | Davey2: the more complex the code, the harder it is to debug... Also, the harder it is for anyone unfamiliar with the code to figure out how it works in the first place to even begin trying to debug it... |
20:44.04 | TC-Working | heh, "Cluster bombing from an B-52 is very, very accurate - the bombs always hit the ground" |
20:44.09 | foxlit | While whether you use numerical indices or not does not affect your problem, it makes it hell to read |
20:44.45 | Davey2 | forget it cog |
20:46.16 | cogwheel|work | I'm not trying to be rude or anything... it's just that I would have to spend more time than I'm willing to debug something like that :( |
20:46.40 | cogwheel|work | All I can do really is give you ways to debug it yourself... |
20:46.56 | cogwheel|work | throw in some miscellaneous print statements to make sure your code is doing what it's "supposed" to be... |
20:47.12 | cogwheel|work | break down similar tasks into functions and test each function with sample data... |
20:48.22 | cogwheel|work | for instance, lines 160 to 204 could be shrunk to about 1/4 its size by having a single function that knows what faction you are and what faction won |
20:48.49 | cogwheel|work | s/that knows/that you tell/ |
20:50.33 | Mr_Rabies2 | sooo |
20:50.34 | cogwheel|work | or even simply whether you won or not... |
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20:50.41 | Mr_Rabies2 | my friend wrote a mirc script yesterday that turns wowhead links into clickable item links :O |
20:51.31 | cogwheel|work | a lot of the lines from 113 to 154 could be eliminated in a similar manner |
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21:00.50 | Guillotine | hm. how would I have a 'for' loop? E.g. I want to loop through all children of UIParent checking their relativeTo points, then loop through all their children, then loop through all their children, e.g. all the way until there are no children left |
21:01.22 | Guillotine | s/e.g./ect./ |
21:04.59 | Eternally777 | Guillotine: That sounds a little expensive... |
21:05.15 | Guillotine | it is. But its not really for an addon. I'm just testing something |
21:05.27 | Guillotine | trying to see if minimap blips are accessible in any way |
21:05.45 | Guillotine | they aren't children of the minimap, but I was thinking its possible their children of something else and are just relative to the minimap |
21:05.47 | Guillotine | though its doubtful |
21:05.52 | Guillotine | its probably done all internally |
21:06.00 | cogwheel|work | I'm fairly certain they're rendered directly by the game engine |
21:06.09 | Eternally777 | Yeah, I don't think that's within our reach. |
21:06.32 | Eternally777 | I think there's a function called 'EnumerateFrames()' or something that iterates through all the frames. |
21:06.49 | Eternally777 | If you still want to try. |
21:07.12 | cogwheel|work | you'll probably want to do a recursive vararg function that loops through its arguments passed via Frame:GetChildren |
21:07.54 | Guillotine | cogwheel: ya, I'm guessing their done by the game engine as well |
21:08.02 | Beladona | bbs, heading home |
21:08.18 | Guillotine | but then, we thought the same about the frames over units before as well |
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21:10.03 | Eternally777 | Don't the blips have an 'OnMouseEnter' script? I think they display the name of the unit or something.. I could be wrong though. |
21:11.06 | cogwheel|work | yeah, but i'm pretty sure it's all C-side |
21:11.34 | Guillotine | Eternally777: yes they do. Thats what I'm trying to get access to. But it appears to be all C-side, as cog said |
21:11.52 | Guillotine | so it looks like the best way to do this is just to move the entire minimap under the mouse :/ |
21:12.40 | cogwheel|work | Yeah. there used to be a mod that did that every few frames or so |
21:12.57 | cogwheel|work | to give you a notification when some tracked item appears |
21:13.28 | Guillotine | ya, by Tain. I'm trying to get ahold of him, but he doesn't ever seem to be answering >< |
21:13.40 | Eternally777 | What's the goal? |
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21:13.48 | Guillotine | the problem is his addon uses Ace1 and Visor which don't work in 2.0. At least visor |
21:13.58 | Guillotine | Eternally: play a sound when a blip appears on the minimap |
21:14.24 | Guillotine | The problem is the tooltip for the blips only seems to update when you move the mouse -- not when the map is moved under you |
21:14.58 | Guillotine | so I'm trying to set the height/width to 10, move it under the mouse, then activate dragging for the 1 sec it takes for blips to update |
21:15.08 | Guillotine | but for some reason, the minimap isn't moving back correctly afterward |
21:15.53 | Guillotine | you can see the full code at http://guillotine.pastey.net/18266 if you're interested |
21:15.57 | cogwheel|work | In 2.0 they actually added a flag in the enter/leave events to tell whether it was caused by mouse movement or not |
21:16.09 | cogwheel|work | they may be using that intentionally in the minimap code now to prevent such an addon... |
21:16.10 | Guillotine | ahhhhh. this probably uses that now |
21:16.22 | Guillotine | dang |
21:17.05 | Guillotine | that would explain why its not working |
21:17.51 | Guillotine | well, that was a waste of time >< Oh well |
21:18.22 | Guillotine | hmmmmmm |
21:19.10 | Guillotine | I have one last idea, though if it works it'll probably be fixed next patch |
21:21.15 | Guillotine | interesting. The blip modelfile/skin doesn't even show up |
21:21.42 | foxlit | Wonder if my decursive clone still works in 2.1 |
21:22.54 | foxlit | Between the action not permitted errors, I didn't even try :/ |
21:27.03 | sysrage | Saroz: awake? |
21:29.41 | TC-Working | cogwheel|work, so if the minmap is moved then you move the mouse across the minmap would it pick it up then? |
21:29.53 | cogwheel|work | should |
21:30.12 | cogwheel|work | just like how you can move the minimap and it all still works as expected |
21:30.32 | TC-Working | so if you avg out the last X# of mouse coords then put it in font of the mouse path on it should work? |
21:31.08 | cogwheel|work | well, you have to do that repeatedly scanning the tooltip... it wouldn't be incredibly reliable... |
21:31.24 | TC-Working | thats the only way to find mouse x,y coords? |
21:34.16 | Guillotine | TC: thats what Taina nd I were just talking about |
21:34.21 | cogwheel|work | well, it's not really as simple as that... mouse movements are, for all intents and purposes, random from the point of view of a computer. Every time it changes direction, it would essentially cause a wrong "guess" as to where the mouse "should" be so there would be no way to reliably, exhaustively trigger OnEnters over every dot on the map. |
21:34.51 | Guillotine | it wouldn't work because the blips take almost a full second to move to the minimap. By that time, the mouse won't be where you predicted |
21:35.12 | cogwheel|work | that and the fact that mouse movement doesn't occur between frames afaik... |
21:35.29 | Saroz | sysrage, ya |
21:35.30 | cogwheel|work | you'd have to have a visible minimap following your mouse around the whole time... |
21:35.40 | TC-Working | that would look odd |
21:37.03 | TC-Working | hmmm...all that seems to be left in user interaction |
21:37.09 | TC-Working | s/in/is/ |
21:38.21 | sysrage | saroz: might already be answered, if so ignore me i'm reading wowace forums now, but are you thinkin about adding timers to buff mouseovers on sRF? i miss that |
21:39.04 | foxlit | Client gets that sort of data? |
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22:03.41 | foxlit | I need a better mechanism to transform data into tooltips :/ |
22:04.20 | Mr_Rabies2 | heh 15 arakkoa feathers went for 8g |
22:09.58 | cogwheel|work | http://forums.worldofwarcraft.com/thread.html?topicId=98744104&postId=987267353&sid=1#1 |
22:10.06 | cogwheel|work | somebody actually read the FAQ |
22:10.20 | cogwheel|work | I won't burst his bubble by telling him I answered his question in there too XD |
22:11.22 | Industrial | =P |
22:11.23 | Industrial | lol |
22:14.17 | Mr_Rabies2 | i'm pretty sure wowhead does some data mining too |
22:14.28 | Mr_Rabies2 | they had the t6 set bonuses first |
22:14.33 | cogwheel|work | really? maybe they changed... |
22:14.54 | cogwheel|work | When they were first getting started they used it as a selling point... |
22:15.54 | Kody- | The tier 6 set bonuses have actually been in the spell file since TBC beta |
22:15.59 | TC-Working | i guess they sold their point already then |
22:16.26 | Mr_Rabies2 | arentthey owned by IGN? |
22:16.42 | Industrial | >_o isnt thottbot/allakhazam? |
22:16.45 | Industrial | ;D |
22:17.12 | Mr_Rabies2 | not IGE |
22:17.15 | Saroz | sysrage, adding that in 2.1, when it's returned from the API |
22:17.21 | Mr_Rabies2 | or ogaming or whatever |
22:17.48 | Mr_Rabies2 | but i thought ign ran wowhead, i coulda sworn there were ign logos on it earlier |
22:18.00 | cogwheel|work | http://www.wowhead.com/?faq |
22:18.13 | cogwheel|work | "Is the site owned by IGN?" |
22:18.28 | Mr_Rabies2 | ahhh |
22:19.01 | Mr_Rabies2 | that explains that :P |
22:19.38 | Mr_Rabies2 | it wasnt a conspiracy theory or anything, i just remember seeing ign logos |
22:20.04 | cogwheel|work | evidence that wowhead doesn't use mining: it doesn't have any global cooldown data for spells |
22:21.13 | zenzelezz | I haven't followed the conversation, but why would data mining vs. no data mining matter to the user? |
22:21.21 | Mr_Rabies2 | well it should based on user input :P |
22:21.28 | cogwheel|work | it's technically a violation of the ToS |
22:21.37 | Mr_Rabies2 | i can tell global cooldown or not |
22:21.52 | Mr_Rabies2 | well, they had t6 set bonuses before the items hit |
22:21.55 | zenzelezz | cogwheel|work: what is, to mine; or to view data obtained through mining? |
22:22.02 | cogwheel|work | to mine |
22:22.07 | Industrial | isnt using a program to reap SV files that collect data a violation of the ToS too? |
22:22.16 | cogwheel|work | it was a selling point of the addon they used, not the data on their site... |
22:22.26 | Industrial | or cache files, wichever (i have no idea) |
22:22.36 | cogwheel|work | cache files, yes |
22:22.39 | cogwheel|work | sv files no |
22:22.44 | Industrial | hmm |
22:22.54 | cogwheel|work | and "too" isn't relevant 'cause that's exactly what I'm talking about :P |
22:23.15 | zenzelezz | so the benefit is you can contribute without breaking the ToS? In that case I see the point |
22:23.17 | Industrial | well, isnt that user input? ;D |
22:23.23 | cogwheel|work | zenzelezz: yep |
22:23.56 | cogwheel|work | they've toned down their FAQ a bit, so I don't know if it still holds true |
22:23.57 | sysrage | saroz: awesome. thanks :) |
22:24.25 | foxlit | Do I anchor a tooltip before I :Show() it, or afterwards? |
22:24.36 | foxlit | (:SetPoint() after :SetOwner(frame, "ANCHOR_NONE") |
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22:25.25 | cogwheel|work | I think you do it before you do anything else with it... |
22:26.30 | *** join/#wowi-lounge Mike-N-Go (n=MikeNGoS@64.193.93.197) |
22:26.35 | cogwheel|work | actually, it probably doesn't really matter... |
22:27.38 | foxlit | GameTooltip:Show() does pretty odd stuff when compared to an ordinary Show |
22:28.31 | Thrae | Yes, GameTooltip:Show will first clear all lines (triggering OnTooltipCleared), then resize the tooltip to accomodate all used FontStrings |
22:28.42 | Thrae | Of course, Show will trigger OnShow |
22:29.01 | foxlit | Is this some special sort of clear lines that actually doesn't clear lines? |
22:29.08 | cogwheel|work | show doesn't clear lines |
22:29.15 | Thrae | However, Show can be called internally, when ONLY OnTooltipCleared will be triggered |
22:29.28 | Thrae | cogwheel|work: It clears them internally, it doesn't actually delete the Lua strings |
22:29.28 | cogwheel|work | show is used to resize the tooltip once you've added lines to it |
22:29.42 | cogwheel|work | huh? |
22:29.45 | Thrae | Show DOES trigger OnTooltipCleared |
22:30.00 | foxlit | Makes no sense :/ |
22:30.10 | Thrae | foxlit: That's what I told slouken |
22:30.20 | Thrae | cogwheel|work: Yes, it doesn't make any sense, but that's what it does |
22:30.23 | cogwheel|work | so it clears them and then puts them back? |
22:30.30 | Thrae | cogwheel|work: I guess so |
22:30.50 | Thrae | Take the tooltips that appear for signs, mines, herbs, and other "doodads" |
22:31.00 | Thrae | OnShow is NOT called for these, even though they use GameTooltip |
22:31.08 | Thrae | But OnTooltipCleared is |
22:49.07 | *** join/#wowi-lounge Shirik|Ecole (n=nospam@155.31.161.72) |
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22:57.51 | Shadowed | Do we have a way of forcing the pet bar to show if it bugs out? |
22:58.10 | Mr_Rabies2 | punch it in the fac |
22:58.11 | Mr_Rabies2 | e |
22:58.21 | Mr_Rabies2 | there's an addon floating around that fixed it supposedly |
22:58.26 | Mr_Rabies2 | but i haven't had the problem since december |
22:59.16 | cogwheel|work | ReappearingUnitFrames :) |
22:59.51 | cogwheel|work | all you really need to do is: PetActionbarFrame:SetAttribute("unit", "pet") RegisterUnitWatch(PetActionbarFrame) |
23:00.36 | cogwheel|work | hmm... PetActionBarFrame should have a capital B |
23:01.23 | Shirik|Ecole | there's a better way |
23:01.27 | Shirik|Ecole | though I forget what it is |
23:01.34 | Shirik|Ecole | but there's some field on that frame that forces it to always stay on |
23:01.59 | cogwheel|work | yeah, but then it stays on even if your pet is gone... |
23:02.03 | Shirik|Ecole | yeh |
23:02.10 | Shirik|Ecole | well if it's bugged is what he said |
23:02.16 | Shirik|Ecole | so, I was kinda assuming it was tainted :P |
23:03.46 | Shadowed | Well was able to solo it this time at least =p |
23:04.06 | Shadowed | You, Robot is rather fun |
23:08.53 | Mr_Rabies2 | argh someone lend me like 500g thanks |
23:11.02 | Mr_Rabies2 | i'm out of solo quests almost |
23:11.10 | Mr_Rabies2 | and I don't farm |
23:14.36 | Shirik | ns ghost Shirik|Ecole |
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23:32.04 | Industrial | http://img237.imageshack.us/img237/2826/wowscrnshot042807012409aa8.jpg |
23:38.07 | Shadowed | hmm |
23:38.38 | Shadowed | If in 2.1 we can switch our alchy mastery for 100g, wouldn't that just mean we can pickup the cheap potion mastery quest, and then switch to transmute which costs 400-450 |
23:39.19 | JoshBorke | i think you should have to do the quest if you unlearn your master |
23:39.23 | JoshBorke | s/master/mastery |
23:39.36 | JoshBorke | regardless of the profession |
23:42.11 | Shirik | Trying to figure out why my addon isn't working for about an hour now |
23:42.17 | Shirik | it's been disabled in the addon list >.> |
23:42.23 | foxlit | :) |
23:42.25 | JoshBorke | lol, gj |
23:42.43 | Shirik | the distinct lack of errors was really pissing me off |
23:42.59 | Garoun | hate those chair keyboard errors, they can be a real pain :( |
23:43.44 | Shadowed | So, somebody who has alchy. How do transmutes worked is it like an indiviual cooldown per transmute or are they all linked? |
23:44.42 | TC-Working | sweet, i just took apart a laptop for no apparent reason |
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23:48.22 | Kaso | Anyone happen to be on the PTR with a priest? Or know a priest on the PTR as well as you? |
23:49.03 | JoshBorke | i am a priest on PTR |
23:49.32 | Kaso | I hear shadowfiend has a pet-bar now |
23:49.41 | JoshBorke | huh? |
23:49.49 | JoshBorke | i highly doubt that |
23:49.54 | Kaso | Ive seen screenshots |
23:50.06 | JoshBorke | makes very little sense if you ask me |
23:50.11 | Kaso | Makes sense to me, stop the damn thing running after sheep/shackled mobs |
23:50.32 | JoshBorke | my computer does not like running both clients at once |
23:50.53 | Kaso | but the request i would ask of you is if you could check we can still use Mind Control whilst our shadowfiend is out |
23:51.19 | JoshBorke | hm, gotta go find something to MC |
23:51.38 | JoshBorke | i also have to wait on the patch |
23:51.51 | Kaso | patch? |
23:52.01 | JoshBorke | i haven't played PTR since the first day |
23:52.13 | TC-Working | lol |
23:52.25 | TC-Working | ~shame JoshBorke |
23:52.36 | purl | Shame on you JoshBorke! |
23:52.36 | JoshBorke | when i was playing with the new profiling |
23:52.36 | Kaso | hehe no problem |
23:52.49 | JoshBorke | i don't care enough about my mods to profile them prior to 2.1 |
23:52.53 | Kaso | but i'd be cool if you could find it out for me, thanks |
23:53.08 | JoshBorke | besides, i'm sure some other aspiring user willp rofile them for me :-D |
23:53.17 | TC-Working | i would, but VNC+WoW broke my connection last time |
23:56.39 | Corrodias | profiling |
23:56.59 | Corrodias | that's bad. you shouldn't pull over the night elves more often. |
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