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01:25.25 | leethal | is there any such thing as UPDATE_MOUSEOVER_UNIT for stuff that's not units? |
01:25.28 | leethal | items for instance |
01:26.01 | leethal | my actual question: how do I add stuff to item's tooltips? |
01:26.53 | leethal | no ace please =/ |
01:27.41 | Esamynn|Busy | leethal: you mean objects in the game world? |
01:27.49 | Esamynn|Busy | like a Forge |
01:27.58 | leethal | ah, no |
01:28.04 | leethal | sorry for being silly |
01:28.10 | leethal | items as in players items |
01:28.23 | Esamynn|Busy | ahh, in their bags for instance |
01:28.46 | leethal | yeah, and in inspect frames etc |
01:29.00 | leethal | I'm seeing a OnTooltipSetItem() in wowwiki.com/Widget_Handlers |
01:29.08 | leethal | what's widget handlers? |
01:29.28 | Esamynn|Busy | events like OnShow |
01:29.32 | Esamynn|Busy | and OnEvent |
01:29.34 | Esamynn|Busy | handler scripts |
01:29.34 | leethal | ah |
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01:43.21 | *** join/#wowi-lounge hugo (i=hugo@hugo.scnet.cz) |
01:43.50 | hugo | hi |
01:46.17 | leethal | yo |
01:50.06 | zenzelezz | "Flasks will work in this new system by taking up both the offensive and defensive elixir slots. We of course recognize this as a reduction of total effect of flasks, but as mentioned we will be balancing to take into account the use of a single flask on each player in an encounter" |
01:50.16 | zenzelezz | that'll tick off a bunch of my guildies I'm sure |
01:53.12 | hugo | but how will be alchemy changed , is it know now ? |
01:53.23 | hugo | how they make them 'easy to get' |
01:54.03 | hugo | anyway, transmute mastery is pretty downbalanced compare to elixir master ;o |
01:54.56 | hugo | i did of 30 primal might, 3extra primal might, = 300g, in 30x24hour cooldown, my friend just did a flask - 5x = 5x80g in a single creating that has no cooldown :) |
01:55.36 | hugo | and transmute can be only 2, never 5 |
01:55.40 | hugo | :| |
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01:56.09 | zenzelezz | odd, I saw a screenshot of someone proccing 5 mights |
01:56.30 | zenzelezz | don't know if it's real of course |
01:56.36 | hugo | you sure ;d dont think so |
01:57.32 | hugo | and no way to drop mastery, only whole alchemy, and i doubt blizzard ever tweak it at all, maybe tweak alchemy, but transmute mastery will be bad way to go forever |
01:58.08 | Mr_Rabies2 | http://www.wowwiki.com/images/0/06/Transmute5.jpg |
01:58.13 | Mr_Rabies2 | it's up to 5 |
01:58.42 | hugo | you sure its real |
01:59.03 | zenzelezz | it's not the same picture that I saw, so I'm becoming pretty sure it's real |
01:59.12 | Mr_Rabies2 | it's on wowwiki, and it's been there since... |
01:59.13 | zenzelezz | I seem to recall a guildie saying he got 3 at least also |
01:59.15 | leethal | which of these two rocks? http://wowi.pastey.net/11763 |
01:59.17 | hugo | anyway if the chance is like on elixirs? how many will you make this, i did 30 in 30days, and it proced 3x , all times i did just one extra. |
01:59.19 | Mr_Rabies2 | april 6 |
01:59.20 | leethal | performance wise |
01:59.20 | Nom- | holy crap |
01:59.23 | Mr_Rabies2 | so i'd say yeah probably |
01:59.27 | Nom- | created primal might x 5? ?? |
01:59.46 | Nom- | *breathnig sounds* |
01:59.46 | hugo | Mon, why holy crap |
01:59.50 | zenzelezz | hugo: it's random, I know people who have procced about half their transmutes |
01:59.51 | Nom- | This one is strong with the force. |
01:59.58 | hugo | primal might cost less then the pure maretial needed |
02:00.01 | Mr_Rabies2 | it's up to 5 for whatever you transmute |
02:00.08 | hugo | flaks you sell better and you have no cooldown, |
02:00.26 | Nom- | Yeah, but at the end of the day |
02:00.29 | Werik | True story. |
02:00.30 | hugo | never heard about 5 on my server. |
02:00.34 | zenzelezz | not everyone takes a mastery for the monetary value hugo |
02:00.39 | Nom- | That's 4 free primal mights |
02:00.53 | Nom- | And depending on what you do, that might be 4 for the alchemist to sell :P |
02:01.03 | hugo | well im the one who don't have it for money |
02:01.03 | hugo | but its _no_ use at all |
02:01.14 | zenzelezz | don't think anyone in my guild took their mastery for money |
02:01.17 | hugo | i would have better for my own got pot or elixir, make more use of it |
02:01.19 | Nom- | lol |
02:01.25 | hugo | cause the procrate vs cooldown, no use ;] |
02:01.30 | Nom- | alchemists who don't burn their transmutes every 24 hours should be shot :P |
02:01.32 | Mr_Rabies2 | it's still infinitely more useful than leatherworking |
02:02.11 | Mr_Rabies2 | or engineering |
02:02.12 | hugo | Im now tired of farming primals for might, so i bought 20x primal earth, and transmuting it into primal water |
02:02.18 | Nom- | I'm tempted to drop enchanting and get alchemy on my mage |
02:02.23 | hugo | like 6th already, no proc at all yet ;] |
02:02.25 | Mr_Rabies2 | me too nom |
02:02.26 | zenzelezz | if you switch blacksmithing specialization, do you revert to a lower skill? |
02:02.39 | Mr_Rabies2 | enchanting is such a pain in the ass to level |
02:02.47 | Nom- | I never use enchanting for anything other than disenchanting |
02:02.51 | Mr_Rabies2 | it's gonna cost me about 2000g or so to go from 300-375 |
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02:02.54 | Werik | to 300 |
02:03.04 | hugo | Mr_Rabies is there a page to the pic you posted ? |
02:03.14 | Mr_Rabies2 | http://www.wowwiki.com/Transmute |
02:03.25 | hugo | thx |
02:04.06 | Nom- | zenzelezz: No |
02:05.25 | hugo | i dont trust the image anyway |
02:05.29 | hugo | :D |
02:05.43 | zenzelezz | like I said, I *know* people that have procced 3 mights |
02:05.54 | hugo | ;o |
02:06.08 | hugo | it must bery very random then |
02:06.17 | hugo | if it's random same as for potion master and elixir |
02:06.28 | zenzelezz | I'm considering switching from armorsmith to some weaponsmith, although I'm not sure I'd end up crafting anything there either... the armosmith items seem to all suck, and all the dropped plans can be made by any smith |
02:06.33 | hugo | where you can make 80pots at onec, vs transmute 24hcooldown, no doubt then, nearly imposible ;o |
02:07.15 | hugo | weaponsmith is good when you start raid in 25man |
02:07.31 | hugo | there you can get the (3?)th upgrade stuff |
02:08.14 | hugo | and then you craft weapon better then gladiators |
02:09.34 | hugo | good night, nice talking :) |
02:09.56 | zenzelezz | found the picture I was looking for, http://i38.photobucket.com/albums/e138/dugme/WoWScrnShot_022807_161034.jpg |
02:17.55 | leethal | an item link contains information about enchants and stuff, right? |
02:18.18 | leethal | uhm, not "contains information about" |
02:18.41 | leethal | an item link will include an enchant if the item is enchanted, right? |
02:19.11 | zenzelezz | I'd think so, others can see the enchant anyhow |
02:19.54 | JoshBorke | leethal: yes |
02:21.58 | leethal | any ideas on how to fetch the enchant from the link? http://www.wowwiki.com/index.php/API_GetItemInfo doesn't seem to mention enchants |
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02:23.16 | leethal | hmm, perhaps there's a separate function for enchants |
02:23.44 | leethal | GetWeaponEnchantInfo() =P |
02:24.09 | zenzelezz | too obvious, must be a more hidden way ;-) |
02:24.37 | leethal | hmm, apparently is for temporary enchants only |
02:24.42 | leethal | s/is/it's |
02:30.39 | JoshBorke | leethal: is this what you need? http://www.wowwiki.com/ItemString |
02:31.43 | leethal | ah, thanks |
02:34.50 | Nom- | Anyone coded in C# before ? |
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02:37.58 | raevanmorlock | A bit, Nom- |
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02:38.14 | Nom- | Ever deployed it on a non-Windows platform |
02:38.15 | Nom- | ? |
02:38.48 | raevanmorlock | Nope.. don't believe you can deploy it on an OS that doesn't have .Net installed |
02:39.00 | Nom- | Nah, it's an ISO standard now |
02:40.13 | raevanmorlock | .Net is? It should work then so long as you're not using any Windows DLLs |
02:40.20 | Nom- | No, C# is |
02:41.20 | leethal | so, I get an item link from a tooltip. This code - http://wowi.pastey.net/11770 - adds an item link to the chat frame, and any enchants etc is in that link. So, how do I get that ItemString from the link? |
02:41.21 | raevanmorlock | Well obviously not had enough experience with it |
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02:42.42 | Nom- | leethal: The itemstring is what you parse |
02:43.00 | Nom- | Those links are just plain text which the WoW chat frames interpret as a link |
02:43.02 | leethal | I tried doing a string.find on that local variable "itemlink", but it didn't return anything |
02:43.19 | leethal | perhaps I did something wrong |
02:43.34 | leethal | if the chat frame gets a link, it means everything is ok and that it is in fact an itemstring? |
02:43.47 | Nom- | do a search for \[(.*)\] |
02:43.57 | Nom- | Just to confirm, that should return the name of the item |
02:44.10 | JoshBorke | leethal: the itemlink gets converted to a hyperlink when shown in the frame |
02:44.12 | leethal | hmm, how do I search for that? |
02:44.15 | leethal | I'm t3h noob heh |
02:44.27 | leethal | string.find(mystring, \[(.*)\]) ? |
02:44.37 | Nom- | http://www.wowwiki.com/ItemString |
02:44.40 | Nom- | Look @ That |
02:44.47 | JoshBorke | leethal: do you have devtools installed? |
02:44.55 | leethal | Nom-: that's what I'm looking at, yes |
02:45.07 | leethal | Nom-: tried that string.find suggestion, but all the local vars were nil |
02:45.11 | Nom- | So use the code it has on there |
02:45.14 | leethal | JoshBorke: actally I installed it yesterday, never used it |
02:45.21 | JoshBorke | hm |
02:45.27 | JoshBorke | replace itemString with itemLink |
02:45.47 | leethal | yeah, did that |
02:46.01 | Nom- | http://www.wowwiki.com/ItemLink |
02:46.03 | Nom- | ah yeah |
02:46.09 | Nom- | It's encapsulated with colour information |
02:46.13 | JoshBorke | what's the exact code you used? because the pastey isn't it |
02:46.28 | leethal | JoshBorke: hold on, I'll pastey the entire thing |
02:46.43 | Nom- | You'll need to use the itemlink code |
02:46.52 | Nom- | OR alternatively, you can take out the ^ at the start |
02:47.11 | Nom- | That causes it to search always from the start of the string, which won't find a match in an ItemLink |
02:47.18 | JoshBorke | yea, the ^ doesn't help |
02:47.18 | leethal | taking out the ^ worked |
02:47.36 | Nom- | Yeah, because ^ says to search from the start of the string |
02:47.45 | Nom- | Which doesn't work if there is any leaving information |
02:47.53 | Nom- | *leading |
02:47.55 | leethal | I see |
02:50.40 | Nom- | meh |
02:51.14 | leethal | onwards to the next silly issue: what's the id of the TBC enchants like mongoose and battlemaster? Not listed at http://www.wowwiki.com/index.php/EnchantId it seems |
02:54.37 | leethal | oh blargh.. OnTooltipSetItem doesn't capture the tooltips you get when you click an item in chat |
03:14.12 | leethal | what sort of tooltips is that chat frame tooltip thingie? |
03:14.22 | leethal | I guess it's not a tooltip at all heh |
03:37.59 | leethal | what is that movable tooltip frame called? The one that opens when you click an item link in chat and has a X in the corner to close it? |
03:39.24 | JoshBorke | leethal: ItemRefTooltip |
03:39.31 | JoshBorke | hint, type /dtframestack in wow ;-) |
03:39.58 | leethal | ah, it's a part of the dev tools? =) |
03:40.06 | JoshBorke | yep |
03:40.12 | JoshBorke | devtools has like, uber things |
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04:02.03 | leethal | seems like it has =) |
04:11.14 | Tem|AFK | anyone in this channel without devtools installed loses 10 points |
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04:17.09 | leethal | a little more spam: http://www.wowwiki.com/EnchantId lacks some enchants, seems like none of the named TBC enchants is there |
04:17.14 | leethal | mongoose, battlemaster etc |
04:17.22 | leethal | any ideas on where to get those IDs? |
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04:17.46 | leethal | is getting it from an itemlink the only option, or can you look for it somewhere else? |
04:21.50 | Tem|Sleep | I was under the impression that those were found by mining the mpqs or cache files |
04:52.52 | JoshBorke | wtf is up with TABARD_CANSAVE_CHANGED |
04:53.53 | Iriel | I wish I knew |
04:54.09 | JoshBorke | it fires more often than a trigger happy mage :-/ |
04:55.36 | Mr_Rabies2 | someone should write a script that plays the Zelda 64 Navi "Hey!" "Listen!" sound every time that event fires |
04:55.42 | Mr_Rabies2 | just for zelda simulation |
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04:56.30 | raevanmorlock | Is there a function to create keypresses? |
04:56.52 | JoshBorke | create keypresses? |
04:56.59 | JoshBorke | or create bindings to attach to keypresses? |
04:58.12 | raevanmorlock | the key presses themselves... I made a keyboard display, so I was wondering if I could make it so that clicking on a key with teh mouse could simulate holding down and releasing the key on the keyboard |
04:59.29 | Iriel | No, you can retrieve the appropriate binding identity with query functions (given a key), but you can't invoke that keypress 'securely' so it may or may not function the way you expect |
05:01.02 | raevanmorlock | Yeah, I got the bindings -- http://www.raevan.org/KeyboardDisplay.jpg -- I figured there'd be some kind of security problem with invoking key presses, but it would be neat if I could do it for this |
05:03.47 | raevanmorlock | Is there a way to make a copy of a specific action button that'd work and operate the same way as the original and use the same ability and all that jazz? |
05:04.01 | JoshBorke | that there is a pretty keyboard :-) |
05:04.13 | raevanmorlock | Thank ya |
05:04.29 | JoshBorke | much prettier than mine: http://www.wowinterface.com/downloads/full6266.jpg |
05:05.18 | raevanmorlock | Heh. Well.. yours is more complete :) |
05:05.48 | JoshBorke | but only because it serves a different purpose and i'm sure i took more time on it :-) |
05:07.00 | raevanmorlock | Just make your buttons a little bigger and the text a bit smaller |
05:07.33 | JoshBorke | meh, it served it's purpose :_D |
05:07.50 | raevanmorlock | What'd it do? |
05:08.01 | JoshBorke | i guess i didn't actually link to the mod... |
05:08.08 | JoshBorke | http://www.wowinterface.com/downloads/info6633-BindingsReminder.html |
05:09.15 | raevanmorlock | Ah that's neat.. more or less what I'm going for |
05:09.53 | JoshBorke | feel free to use any code from it :-) |
05:11.08 | Karrion | raevanmorlock: you can make a secure button, set its "type" attribute to "action" and its "action" attribute to the action ID... won't give you any of the visuals but would fire the action when pressed |
05:11.30 | JoshBorke | night |
05:12.35 | raevanmorlock | thanks, Karrion .. that should at least get me started |
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05:21.47 | raevanmorlock | If I make all my functions local, does that mean only my addon can access them so I don't have to worry about naming conflicts with other addons? |
05:27.28 | Esamynn|Busy | yes, but it can also make debugging more troublesome if everything is local |
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05:29.44 | raevanmorlock | how so? |
05:31.49 | Cide | you can't call functions manually |
05:32.30 | raevanmorlock | oh, like with /script? Yeah.. I suppose so. I've never through to do that before. |
05:32.55 | cogwheel | you can always comment out the "local" until you release |
05:33.12 | cogwheel | if you give them unique-enough names, they won't conflict with anything |
05:33.24 | cogwheel | in case you forget to uncomment them :P |
05:33.32 | Esamynn|Busy | generally, I prepend anything that is going to be global with the folder name of my addon |
05:33.45 | cogwheel | me too |
05:33.55 | cogwheel | or use an object |
05:34.27 | leethal | any dongle peeps around? |
05:34.50 | leethal | everyone in #dongle seems idle atm |
05:35.06 | cogwheel | well, they're probably the people to ask... |
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05:35.18 | cogwheel | I know Tem & Clad went nn |
05:37.43 | cogwheel | neways, i'm getting tired enough that I'm starting to use "words" like "neways"... |
05:37.48 | cogwheel | nn |
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05:59.29 | leethal | any references out there on how to write tests with lua? |
06:07.13 | Cide | assert(a == b); ! |
06:09.05 | Cairenn|afk | Shirik: you awake? |
06:09.06 | leethal | hmm |
06:13.27 | leethal | what exactly happens when an assertion fails? |
06:21.03 | raevanmorlock | leethal: you get an error message |
06:29.15 | raevanmorlock | Does using GetScript() and SetScript() make it so that the first parameter is the object that's calling it? |
06:29.50 | raevanmorlock | And is that preferable to using the function's name directly? |
06:29.54 | raevanmorlock | when hooking |
06:30.51 | raevanmorlock | .. I think I just confused myself |
06:36.51 | leethal | is it possible to integrate your addon to FuBar if it's not an Ace addon? |
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06:37.40 | Cairenn|afk | http://www.wowinterface.com/downloads/info4984-FuBarPlugin-2.0.html |
06:38.13 | leethal | thanks |
06:38.24 | Cairenn|afk | welcome |
06:39.51 | Nom- | Cairenn|afk is strangely helpeful while afk |
06:39.55 | Nom- | She should go afk more often... |
06:40.06 | Nom- | :P |
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06:41.41 | Shirik | I always wondered what that was for |
06:41.43 | Shirik | now I know :) |
06:42.22 | Cairenn|afk | So two old friends get together for lunch, a Roman Catholic Priest and a Rabbi. The priest says to the rabbi "So when are you going to try ham? I know it is against your religion, but you just haven't lived until you've tasted some of Mrs. Hall's brown sugar ham. So, when are you going to give it a try?" The rabbi turns to him with a big grin on his face and answers, "At your wedding". |
06:42.57 | Cairenn|afk | and on that note - night all |
06:43.13 | Shirik | haha |
06:43.15 | Shirik | good night |
06:43.20 | Shirik | oh |
06:43.21 | leethal | it rants about "requires AceLibrary" |
06:43.21 | Shirik | btw Cairenn|afk |
06:43.24 | Shirik | I'm awake now >< |
06:43.29 | Shirik | I just woke up :P |
06:43.40 | Cairenn|afk | I'll catch up with you tomorrow, I'm passing out now ;) |
06:43.44 | Shirik | ok :) |
06:44.29 | Shirik | raevanmorlock: you can't hook those until 2.1 |
06:44.52 | Cairenn|afk | leethal: well, it is an Ace mod, it's going to require some of the libraries, obviously |
06:45.19 | leethal | grr, why can't it pull that out of fubar itself =( |
06:45.32 | Shirik | in theory it can |
06:45.44 | Shirik | in theory, only one of your addons requires the ace library |
06:45.48 | Shirik | but one of them must have it |
06:45.52 | Shirik | the others just overwrite themselves |
06:46.03 | Shirik | the problem comes when you think about it has to be the first addon that loads |
06:46.11 | leethal | aw |
06:49.16 | leethal | so, I got AceLibrary.lua into the addon, but now it complains that AceLibrary is a nil value |
06:49.32 | Shirik | put it in your toc? |
06:49.44 | leethal | I did |
06:50.18 | leethal | (and restarted wow to make it load the files) |
06:50.18 | Shirik | for reasons relating to me just not liking it, I can't say I know how to use Ace, so I'm afraid I can't really help you beyond that |
06:50.39 | leethal | I don't really approve of Ace myself |
06:50.44 | leethal | FuBar is kinda nice though, use it myself too |
06:58.38 | leethal | any ideas why the AFKTimerUtil:MakeMovable function doesn't make the frame movable? http://wow-afktell.googlecode.com/svn/trunk/afktimer_utilities.lua |
06:59.26 | Shirik | is it a secure frame? |
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07:00.01 | leethal | no, it's a frame I created myself |
07:00.14 | Shirik | you can make secure frames ;) |
07:00.18 | leethal | CreateFrames in http://wow-afktell.googlecode.com/svn/trunk/afktimer.lua |
07:00.22 | leethal | oh hehe |
07:00.46 | Shirik | but I'll assume because you don't know what it is, you didn't make one ^^; |
07:01.05 | leethal | for all I know I didn't hehe |
07:01.09 | raevanmorlock | Is there a function to copy a table? |
07:01.24 | Shirik | not really |
07:01.28 | leethal | something = table? |
07:01.28 | Shirik | do you really want to copy a table? |
07:01.40 | Shirik | leethal: That won't exactly work, it makes a reference to the same table |
07:01.47 | leethal | ah |
07:01.58 | leethal | not really sure on how lua handles objects =/ |
07:02.05 | Shirik | which I assume you don't want to do |
07:02.07 | Shirik | um, basically |
07:02.15 | raevanmorlock | Yeah.. I'm changing the name of a saved variable so I need to copy the old one into teh new one |
07:02.17 | Shirik | anything that's not a primitive type is a reference |
07:02.25 | Shirik | well do you really need a copy? |
07:02.30 | Shirik | you can't just reference it? |
07:03.02 | Shirik | basically |
07:03.09 | raevanmorlock | You tell me :-P |
07:03.12 | Shirik | will you be changing one of the copies in the future, without wanting to change the other copy? |
07:03.36 | leethal | anyways *hinting to the unmovable frame* |
07:04.03 | Shirik | yeah I'm trying to think about that one :/ |
07:04.05 | Shirik | it looks right |
07:04.24 | Shirik | I was going to say try putting an AddMessage in the scripts to see if they're being called at all |
07:04.27 | raevanmorlock | I'd like to get rid of the old variable in the future, but it's not completely necessary |
07:04.36 | Shirik | ok, then you can make a reference |
07:04.42 | Shirik | just do what leethal did |
07:04.57 | raevanmorlock | But I tried doing: if ShowItemPriceTable and ShowItemPriceTable['PriceTable'] then ShowItemPrice['PriceTable'] = ShowItemPriceTable['PriceTable']; end and that doesn't seem to be working |
07:05.36 | Shirik | then something else is wrong |
07:05.41 | Shirik | but what leethal said is fine |
07:05.50 | raevanmorlock | Isn't that what he said? |
07:06.01 | Shirik | a = {1}; b = a; print(b[1]); |
07:06.06 | Shirik | yup |
07:06.14 | Shirik | well |
07:06.19 | Shirik | does ShowItemPriceTable exist? |
07:06.46 | raevanmorlock | It should.. unless I accidentally deleted it |
07:06.56 | Shirik | you should check that |
07:07.23 | Shirik | you can't make ShowItemPriceTable['PriceTable'] without ShowItemPriceTable |
07:07.39 | raevanmorlock | it still exists |
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07:07.56 | Shirik | well making a copy in that manner is perfectly legal |
07:07.58 | leethal | in good old ruby you could go table = othertable.dup |
07:08.00 | Shirik | so your problem is elsewhere |
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07:08.03 | leethal | nothing like that in Lua? |
07:08.10 | Shirik | nope |
07:08.18 | Shirik | with good reason, imo |
07:08.23 | leethal | not really |
07:08.32 | leethal | sometimes you need to make a copy of an object |
07:08.36 | Shirik | not only is it an expensive task, it really doesn't have much "meaning" as far as a computer's concerned |
07:08.58 | Shirik | wrt how it makes variables |
07:09.00 | leethal | making a new object could be load intensive (depending on the object of course) |
07:11.11 | raevanmorlock | argh |
07:13.17 | raevanmorlock | ah blegh.. I had to wait til the addon loaded to run that code |
07:13.53 | leethal | wowwiki r pwndz |
07:14.04 | raevanmorlock | Indeed |
07:14.08 | Shirik | hrm? |
07:14.59 | leethal | wowwiki.com |
07:15.02 | leethal | pwndeth |
07:15.11 | leethal | down for at least an hour now |
07:15.17 | Shirik | oops |
07:15.19 | Shirik | crashed table |
07:15.20 | Shirik | haha |
07:15.41 | raevanmorlock | wowwiki is back up for me |
07:15.51 | Shirik | that would be a cached page |
07:15.51 | leethal | database error here |
07:15.57 | leethal | prolly cached, yep |
07:16.09 | leethal | how sweet of mediawiki to show us the query |
07:16.26 | Shirik | eh, it's publicly accessible anyway :P |
07:16.46 | leethal | well, could be modified |
07:17.02 | raevanmorlock | Cached on my end or the server side? |
07:17.03 | Shirik | true, but that's a lot of work |
07:17.11 | Shirik | really, could be both |
07:17.19 | Shirik | but likely your end |
07:17.34 | raevanmorlock | My browser doesn't cache.. and I forced a refresh adn tried a page I've never been to before |
07:17.51 | leethal | it's up again |
07:18.01 | raevanmorlock | That's what I'm sayin! |
07:18.09 | Shirik | it was up... now |
07:18.12 | Shirik | not 5 seconds ago |
07:18.20 | raevanmorlock | lol |
07:18.23 | leethal | indeed |
07:18.34 | Shirik | raevanmorlock: do you have a login to wowwiki? |
07:18.49 | raevanmorlock | I swear it came back for me like 5-10 minutes ago |
07:18.51 | raevanmorlock | yeah |
07:18.56 | Shirik | were you logged in? |
07:19.33 | raevanmorlock | No... but I was unable to access the Events page earlier and then I could access it again 5-10 minutes ago |
07:19.52 | Shirik | (one of) the crashed table was wowwiki.users |
07:19.57 | Shirik | that was the problem I was having |
07:20.02 | Shirik | if you're not logged in, you're not going to have trouble |
07:20.03 | leethal | yep I was logged in too |
07:20.15 | raevanmorlock | well.. bleh! |
07:20.18 | Shirik | if the Events page has a user's signature on it, it's going to need to access that table as well |
07:20.39 | raevanmorlock | I was getting a 404 error, I believe |
07:21.06 | Shirik | that... doesn't make any sense |
07:21.10 | Shirik | there is only one page on the site |
07:21.11 | Shirik | index.php |
07:22.15 | raevanmorlock | I rarely ever make sense |
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07:22.27 | leethal | "rarely ever" didn't make sense |
07:22.33 | Shirik | everything on wowwiki is at index.php |
07:22.39 | Shirik | if you try any wiki site you'll see |
07:22.42 | Shirik | site/index.php/Page |
07:22.43 | Shirik | is how it works |
07:23.12 | raevanmorlock | I know |
07:23.13 | leethal | yeah, apache redirects all requests to index.php doesn't it? |
07:24.10 | leethal | that is, all requests that normally would have been 404 |
07:24.29 | leethal | if everything had been redirected to index.php, you'd have PHP served images |
07:24.40 | leethal | .. I think =/ |
07:25.14 | raevanmorlock | You specify an expression to match on so that it doesn't include things like .gif, .jpg, etc |
07:25.26 | leethal | ah |
07:26.09 | Shirik | I don't know quite how they do it, but I know that's how the wiki works |
07:26.13 | Shirik | everything goes through index.php |
07:28.12 | raevanmorlock | You make an .htaccess file that looks like this > http://wowi.pastey.net/11805 |
07:28.45 | Shirik | course that would only work on apache |
07:29.08 | Shirik | what if I was a moron or had an MBA, so I used IIS? |
07:29.22 | Shirik | or what about those users that can't write .htaccess files or install mod_rewrite |
07:29.54 | Shirik | but yes I get it :) |
07:29.59 | raevanmorlock | I believe Apache is the only one that can do it... If you don't have it, then all your links would look like index.php?loc=bleh |
07:30.12 | leethal | I love 404 dispatching =) |
07:30.23 | leethal | every request that is a 404 gets routed to a dispatcher |
07:30.28 | leethal | dispatch.php or whatever |
07:30.34 | Shirik | hrm |
07:30.41 | Shirik | you could do that right in the 404 page |
07:30.44 | Shirik | send a Location header |
07:30.57 | leethal | no need for fancy "hiding of index.php" |
07:31.07 | leethal | and no need for filtering what's images and so on |
07:31.23 | raevanmorlock | That's a creative approach |
07:31.44 | Shirik | leethal: I'll tell you |
07:31.48 | Shirik | instead of OnDrag |
07:31.50 | Shirik | I use OnClick |
07:32.05 | Shirik | here let me show you how I make my frames draggable |
07:32.57 | leethal | yay! |
07:33.48 | raevanmorlock | OnClick? ... so the frame drags after you release the mouse button? |
07:33.59 | leethal | OnRelease is release isn't it? |
07:35.01 | raevanmorlock | Doesn't movable="true" make something draggable? |
07:35.26 | SunTiger | no it makes it movable |
07:35.29 | Shirik | don't get too caught up in this code |
07:35.33 | SunTiger | dragging itself has also to be implemented. |
07:35.38 | Shirik | only really worry about the higlighted lines |
07:35.46 | leethal | Shirik: deal |
07:35.47 | Shirik | http://wowi.pastey.net/11808 |
07:36.12 | Shirik | win is the window, handle is the title bar |
07:36.20 | Shirik | I only wanted it draggable when they drag the title bar, basically |
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07:38.08 | leethal | Shirik: thanks, I'll take a look at it latah |
07:38.20 | Shirik | it's only a minor difference from what you showed me |
07:41.51 | raevanmorlock | is Lua case-sensitive? |
07:42.37 | Shirik | in what sense? |
07:42.39 | Shirik | variable names |
07:42.39 | Shirik | ? |
07:44.30 | raevanmorlock | yeah |
07:44.38 | Shirik | yes |
07:45.05 | Shirik | it's good practice to assume variable names are case sensitive everywhere |
07:45.19 | Shirik | especially when you consider that having a variable named foo and one named Foo is just asking for bugs down the road |
07:46.32 | raevanmorlock | Yeah.. I had the question earlier and didn't ask and now I forget why I had it |
07:47.19 | raevanmorlock | I thought I coded this addon so nicely originally and it's turning into such a mess :\ |
07:50.40 | leethal | made many addons so far? |
07:50.55 | leethal | it took me 3-4 addons to be able to code somewhat organized |
07:52.53 | Shirik | luckily, I code with someone else, so we each yelled at each other until we were both organized |
07:53.18 | leethal | =) |
07:53.24 | leethal | people ftw! |
07:57.04 | raevanmorlock | weeeee |
07:57.58 | raevanmorlock | ShowItemPrice is the biggest one I've made |
07:58.36 | leethal | dataminer? |
07:59.49 | leethal | Shirik: http://wow-afktell.googlecode.com/svn/trunk/afktimer.lua - still not movable =/ |
07:59.51 | raevanmorlock | Does wowinterface have an option to get emailed when people submit bug reports/feature requests? |
08:00.36 | Shirik | um |
08:00.37 | Shirik | leethal? |
08:00.44 | leethal | hmm |
08:00.47 | leethal | wrong url |
08:00.50 | Shirik | ok |
08:00.52 | leethal | http://wowi.pastey.net/11808 |
08:01.30 | Shirik | don't do RegisterForDrag |
08:01.34 | Shirik | and do RegisterForClicks |
08:02.01 | Shirik | I wonder if the problem is that it's a frame :/ |
08:02.45 | leethal | no such method as RegisterForClicks |
08:02.48 | leethal | not RegisterForClick either |
08:03.03 | leethal | hmm, what other than a frame could it be? |
08:03.11 | leethal | it's just that - a frame showing how long you've been afk |
08:03.38 | Shirik | hm, nope I definitely used frames |
08:03.49 | Shirik | oh, hm |
08:03.54 | Shirik | actually I used a button for the title bar |
08:04.04 | leethal | hmm |
08:04.21 | leethal | yep, works now |
08:05.29 | leethal | weird blizzard UI thingies.. when the frame was XML, it's position was remembered across sessions |
08:05.35 | leethal | now when it's lua, it's not |
08:05.51 | Shirik | ah, I handled that on my own :P |
08:05.58 | leethal | is that something I can set somewhere and be done with it, or do I have to do lots of fancy stuff? |
08:05.59 | Shirik | I like our RDX.Window class ^^ |
08:06.10 | Shirik | you can use GetPoint() and store the point in a saved variable |
08:06.19 | Shirik | then when you create the frame next point, read the saved variable and set its point |
08:06.33 | Shirik | s/next point/next time/ |
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08:11.21 | leethal | how do I hook it? |
08:11.24 | leethal | is there an event or something? |
08:11.34 | Shirik | didn't you do a CreateFrame? |
08:11.37 | leethal | I mean, how do I tell my addon to change the variable when it's moved? |
08:11.39 | Shirik | just do it after you create it |
08:11.40 | leethal | I did |
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08:11.43 | Shirik | ah |
08:11.49 | Shirik | in the script you set |
08:11.52 | Shirik | when you stop dragging |
08:11.54 | leethal | SetScript? |
08:11.55 | leethal | ok |
08:12.11 | Shirik | in the code I gave you |
08:12.15 | Shirik | that's what RDX.SaveAllLayouts() does |
08:12.19 | Shirik | it updates all the points in the SVs |
08:12.37 | Shirik | RDX.Window.SaveAllLayouts() * |
08:13.54 | Shirik | does horde not have a base in blasted lands? |
08:15.56 | leethal | it does, just a tiny one |
08:16.14 | Shirik | where is it? |
08:16.15 | leethal | oh, blasted lands |
08:16.17 | leethal | no, no base there |
08:16.18 | Shirik | yeah |
08:16.19 | Shirik | :( |
08:16.29 | leethal | stonard is close though |
08:16.36 | Shirik | yeah I guess that's what I have to do :/ |
08:16.39 | Shirik | but I'm too cheap to buy a mount |
08:20.05 | raevanmorlock | Too cheap? I thought everyone bought a mount as soon as possible |
08:20.21 | Shirik | as soon as possible, yes |
08:20.29 | Shirik | unfortunately I lack the funding to do that in a timely fashion |
08:20.56 | raevanmorlock | Well, you should've started saving sooner! :) |
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11:26.17 | JunkHead | ckknight - Are you around by chance? |
11:26.27 | ckknight | yea |
11:26.38 | JunkHead | I have 2 questions if you aren't busy. |
11:26.54 | ckknight | ask em |
11:26.55 | JunkHead | About Cartographer. |
11:27.22 | JunkHead | Ok, My map has the coords enabled, the default ones, if I enable the cartographer coords, they overlap. |
11:27.27 | JunkHead | How do I turn off the default ones? |
11:27.35 | JunkHead | So I can only use the cart ones? |
11:27.45 | ckknight | no such thing as default ones |
11:27.48 | ckknight | it's some other addon |
11:27.49 | Shirik | I didn't realize there were deafult ones |
11:27.57 | JunkHead | Hmm.. so it's somethign else giving me them. Ok. |
11:27.57 | Shirik | ok so I wasn't going crazy :P |
11:28.02 | JunkHead | Ok cool. |
11:28.25 | JunkHead | Also, I'm just now getting used to Cart, and I like the instance maps and loot tables a lot. |
11:28.33 | JunkHead | But blackrock spire map is blank. |
11:28.42 | JunkHead | Supposed to be that way? |
11:30.43 | JunkHead | So far every other instance map seems to be fine with skulls marking bosses and whatnot. |
11:31.22 | ckknight | shouldn't be blank |
11:31.34 | JunkHead | Mine has nothing. |
11:31.43 | JunkHead | No bosses marked or quests npc's. |
11:32.01 | Kalroth | It's a bit buggy in instances |
11:32.17 | Kalroth | I often have to open/close it a few times to get them to show, if at all |
11:32.35 | JunkHead | Serpentshrine is blank also, but I'll just chalk that up to it being new and all. |
11:33.17 | JunkHead | Well my BRS map has one item noted, a ? to mark the seal of ascension. |
11:33.30 | JunkHead | Near the bottom of the map screen but that's it. |
11:36.39 | JunkHead | But I found out the coord problem. Fixed it and now only have the Cart coords. |
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11:48.57 | raevanmorlock | Is there a way to count the number of items in a table that isn't indexed numerically? (Like Foo.Bar and Foo.Bar2 as opposed to Foo[1] and Foo[2]) |
11:50.22 | ckknight | eya |
11:50.25 | ckknight | yea |
11:50.25 | clad|sleep | raevanmorlock: local count = 0 for k,v in pairs(tbl) do count = count + 1 end |
11:50.30 | ckknight | that's it |
11:50.40 | clad|work | but that counts all entries, wherever they are. |
11:50.46 | clad|work | in that table |
11:51.26 | raevanmorlock | thank ya |
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12:01.28 | raevanmorlock | Anyone know off-hand where the colors for the chat boxes are stored at? |
12:01.38 | raevanmorlock | Like which color to use for say/yell/etc |
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12:07.38 | |FF|Im2good4u | hmm i never realy uderstood them but i think its stored along whit the message type |
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12:12.35 | raevanmorlock | I think I was just lookin at that in the ChatFrame.lua, but I didn't see any colors |
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12:13.36 | raevanmorlock | Looked through every occurance of Yell and Whisper in the FrameXML folder and can't find any color values |
12:16.27 | raevanmorlock | Nevermind, I found out.. somehow.. mystically-like.. |
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12:34.03 | |FF|Im2good4u | wut was it local stored variables ? |
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12:43.50 | zenzelezz | "Jesus Christ, this is like <...>... the closer you look at it, the gayer it gets." got to love guild forums |
12:44.21 | sysrage | didn't know forums had sexual preference |
12:45.44 | zenzelezz | I thought such a simple line wouldn't need explanation... it's a guy talking about the alchemy changes, and at the same time making a joke about another guildie |
12:46.49 | raevanmorlock | |FF|Im2good4u: No, they're stored in the ChatTypeInfo table. local info = ChatTypeInfo["SYSTEM"]; DEFAULT_CHAT_FRAME:AddMessage(msg, info.r, info.g, info.b, info.id); -- Now your addon's messages will appear in the same color as System messages and if the user changes the color of system messages then your addon's will change dynamically right there with it (I believe because of the info.id) .. it's pretty neat |
12:48.38 | raevanmorlock | Good night. |
12:48.55 | |FF|Im2good4u | ah nice system verry usefull wones u figured it out :P |
13:01.54 | |FF|Im2good4u | is it posable to create a text whit a solid width for each charecter ? |
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13:46.52 | Maldivia | bit quite... |
13:46.57 | Maldivia | quiet* |
13:50.24 | zenzelezz | aye |
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15:02.20 | leethal | how can you replace stuff that's in tooltips? |
15:02.34 | leethal | I managed to add a line to them, using the very simple GameTip:AddLine |
15:03.02 | cogwheel|work | The GameTooltips are just frames... each line is a pair of font strings iirc |
15:03.03 | *** join/#wowi-lounge Telrin (n=test@shandalar.xs4all.nl) |
15:03.17 | cogwheel|work | you can access each line directly via normal frame modification techniques |
15:03.25 | cogwheel|work | check out the templates in the blizzard code |
15:03.30 | leethal | ok, now I at least know what to google heh |
15:03.36 | leethal | ah, good idea |
15:03.59 | cogwheel|work | there's a wowwiki article about them too... let me find you the link |
15:04.43 | cogwheel|work | http://www.wowwiki.com/UIOBJECT_GameTooltip |
15:04.50 | Scr3em | are there are wow channels on freenode? (other than #wowace) |
15:05.04 | leethal | wowwiki is one |
15:05.05 | cogwheel|work | I don't think so |
15:05.05 | Scr3em | s/are/are there/ |
15:05.10 | leethal | there's one called #wow too, but it's like 3 peeps there |
15:05.13 | cogwheel|work | not in general anyway |
15:05.31 | cogwheel|work | since freenode is mainly for open source projects, etc. |
15:05.39 | Scr3em | true |
15:06.16 | cogwheel|work | of course there *are* plenty of wow-related projects :P #wowi-lounge, #wowace, #norganna, #wowwiki, #dongle |
15:06.18 | leethal | cogwheel|work: I scanned through that article, trying to do this - http://wowi.pastey.net/11907 |
15:07.16 | leethal | but that didn't really work heh |
15:07.16 | leethal | no errors or anything, but it didn't append " - lol" to anything |
15:08.15 | zenzelezz | why do you overwrite the text variable right after getting a value into it? |
15:09.05 | zenzelezz | and where does mytext come from? |
15:10.14 | leethal | http://www.wowwiki.com/UIOBJECT_GameTooltip |
15:10.32 | leethal | didn't think or consider or figure out, just tried to do a setglobal to see what happened |
15:10.45 | leethal | the first code example on that page |
15:10.45 | Maldivia | leethal: you have text = getglobal(...) - but refere to it as mytext in the next line ? |
15:10.55 | leethal | http://www.wowwiki.com/UIOBJECT_GameTooltip =P |
15:11.13 | leethal | the getglobal returns a table, so I guess you need to do :GetText on the table to get the text |
15:11.15 | zenzelezz | your code doesn't match that page leethal |
15:11.17 | cogwheel|work | yes... you didn't write it correctly :P |
15:11.37 | leethal | zenzelezz: huh? it's just the same, with an additional line =/ |
15:11.42 | zenzelezz | no |
15:11.45 | zenzelezz | read them both |
15:11.46 | cogwheel|work | no it's not |
15:11.49 | leethal | typo =P |
15:11.51 | cogwheel|work | look at your first line in the loop |
15:11.57 | leethal | the code itself is right, just typoed the pastie |
15:12.13 | *** join/#wowi-lounge nuoHep (i=nuoHep@85.192.55.242) |
15:12.16 | leethal | pardon pardon |
15:12.46 | abug | noob question incoming |
15:12.46 | leethal | so, http://wowi.pastey.net/11909 |
15:12.55 | leethal | abug: yay, I might be able to answer it then |
15:13.20 | Maldivia | leethal: you should be doing: mytext:SetText(text .. " - lol") |
15:13.22 | Maldivia | not setglobal |
15:13.26 | leethal | anyway, I guess doing setglobal is silly, as it's already set somewhere and doesn't get read again? |
15:13.28 | leethal | aha |
15:14.30 | abug | say I want to write a standalone lua script, console style like wowbench...I've got the lua interpreter but where can I find out how to receive input? Do I need to hook the interpreter somehow? |
15:15.31 | abug | I've tried googling but I'm having trouble finding the right keywords to get some examples |
15:16.58 | Maldivia | abug: if you're using the lua console inteprenter, you can use the io library to read from stdin |
15:17.15 | Maldivia | http://www.lua.org/pil/21.1.html |
15:17.40 | abug | ah cool thanks |
15:17.42 | Scr3em | how do you search for channels on an irc channel? |
15:18.04 | Maldivia | try /list |
15:18.17 | Scr3em | *** [list] Unknown command. |
15:18.24 | zenzelezz | "Max sendQ exceeded" |
15:18.32 | abug | pur, cookie Maldivia |
15:18.39 | abug | purl, cookie Maldivia |
15:18.50 | abug | purl, wake up |
15:19.10 | purl | abug: I'm already awake! :) |
15:19.10 | Maldivia | ~botsnack |
15:19.10 | purl | aw, gee, Maldivia |
15:19.34 | zenzelezz | the "xxx", eh |
15:19.44 | abug | interesting |
15:19.58 | Maldivia | I need to find that log somewhere :) |
15:20.06 | Maldivia | to find the context of the quote |
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15:23.18 | abug | ~seen coghweel |
15:23.41 | purl | abug: i haven't seen 'coghweel' |
15:23.41 | abug | ~seen cogwheel |
15:23.48 | purl | cogwheel <n=chatzill@c-67-164-121-134.hsd1.ca.comcast.net> was last seen on IRC in channel #wowi-lounge, 9h 46m ago, saying: 'nn'. |
15:23.50 | abug | do you really get work done? |
15:24.03 | cogwheel|work | yep... I just spent the last 10 minutes completely ignoring this channel >< |
15:24.19 | abug | a personal record? |
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15:24.54 | cogwheel|work | hehe. no |
15:25.01 | Maldivia | ... butclose? |
15:25.11 | cogwheel|work | if you insist :P |
15:25.30 | cogwheel|work | No... after our server migration, i didn't even log in for a day or two |
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15:25.51 | zenzelezz | I have been known to ignore IRC for up to eight consecutive hours |
15:25.55 | cogwheel|work | I was to busy repeatedly mumbling "I hate computers" |
15:26.03 | cogwheel|work | s/to/too/ |
15:26.32 | cogwheel|work | ~hug Cairenn |
15:26.55 | abug | purl, wake up |
15:26.56 | purl | abug: I'm already awake! :) |
15:26.56 | cogwheel|work | purl, chop chop |
15:27.09 | cogwheel|work | purl, hug Cairenn |
15:27.29 | cogwheel|work | did you guys have a fight? |
15:27.53 | cogwheel|work | ~botsmack |
15:27.54 | purl | OWW! |
15:27.55 | Maldivia | Morning Cairenn |
15:28.11 | cogwheel|work | purl, literal hug |
15:28.12 | purl | "hug" is "<action> gives <target> a hug" |
15:28.22 | cogwheel|work | purl, hug Cairenn |
15:28.32 | cogwheel|work | ~hug me |
15:28.45 | abug | purl, hug Cairenn |
15:28.47 | cogwheel|work | purl, you suck |
15:28.50 | purl | no, *you* suck! |
15:29.13 | Maldivia | purl is such a good bot... :) |
15:29.13 | purl | :), Maldivia |
15:29.25 | cogwheel|work | haha |
15:29.55 | abug | purl is going to take over the world someday |
15:32.24 | Maldivia | apparently, purl doesn't like being abused |
15:32.29 | hugo | lo |
15:32.37 | cogwheel|work | purl, gtfo |
15:32.53 | hugo | someome here said yestarday a pull tactic in durnhole keep using hunter ot pull the lookouts without the rienforcment ? how it works ? ;o |
15:32.57 | JoshBorke | ~emulate JoshBorke |
15:32.58 | purl | ACTION hugs Cairenn |
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15:39.55 | Cairenn | Shirik: ping? |
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15:59.37 | Shirik | Cairenn: pong! |
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16:49.04 | Kirkburn | New graveyards, flightpoints and flightpaths! http://forums.worldofwarcraft.com/thread.html?topicId=94959528&sid=1 |
16:49.15 | leethal | ! |
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16:55.40 | sysrage | <PROTECTED> |
16:56.06 | Kirkburn | So apparently these are now pretty much confirmed http://pastey.net/11284 |
16:56.08 | leethal | farming the anti-FP money now hehe |
16:56.35 | Kirkburn | (identical item change notes) |
16:57.12 | leethal | Kirkburn: where did you get that from? |
16:57.22 | Kirkburn | Bluetracker |
16:57.44 | Kirkburn | http://blue.cardplace.com/newcache/en/274257424.htm |
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16:58.59 | leethal | thanks for the list =) |
16:59.20 | Tem | wow.. |
16:59.28 | Tem | spell lock is now even better than CS |
16:59.30 | Tem | that's retarded |
16:59.57 | Tem | I will never understand blizzard's fetish with making warlocks so overpowered |
17:00.02 | Kirkburn | Lol @ this - http://www.myextralife.com/wp-content/uploads/2007/04/wowadvert.gif |
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17:00.26 | Kirkburn | Duration /reduced/, Tem |
17:00.38 | Tem | Kirkburn, with a shorter cooldown |
17:00.45 | Kirkburn | What was it before? 30 secs? |
17:01.07 | Tem | 45 |
17:01.21 | Kirkburn | (lol, and what was the duration ... I'm a useless warlock who only felguards |
17:01.36 | Tem | dunno |
17:01.38 | Tem | probably 8 seconds |
17:02.21 | Tem | I haven't played since BC release, but my experience in beta was the felguards were even worse news to a mage than the felhound |
17:02.34 | *** join/#wowi-lounge sergio (i=sp@unaffiliated/sergio) |
17:02.35 | Tem | because I couldn't land a single spell on them |
17:02.39 | Tem | _ever_ |
17:03.46 | cogwheel|work | even with a FF addon refreshing the page every minute, they still keep logging me out |
17:04.08 | Kirkburn | Profession changes! http://forums.worldofwarcraft.com/thread.html?topicId=94849591&sid=1 |
17:04.22 | Kirkburn | (full list, credit to chutwig) |
17:08.16 | leethal | <PROTECTED> |
17:09.11 | cogwheel|work | Now that's not very nice... |
17:09.13 | cogwheel|work | Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously. |
17:10.11 | Cide | Tem: it's true |
17:10.20 | Cide | felguards hit _way_ too fast for casters |
17:10.29 | Tem | it wasn't about how fast they hit |
17:10.37 | Cide | oh |
17:10.40 | Cide | land on them |
17:10.41 | Tem | they resisted 100% of the spells I cast |
17:10.49 | Cide | yeah, they have insane magic resists |
17:10.55 | Cide | as well as 50% aoe resist too |
17:11.13 | leethal | I liked having a free pot with commanding shout, a shame they nerfed it |
17:11.17 | leethal | bud I guess more HP in raids rock =) |
17:11.18 | Tem | I guess it didn't help that that bastard AlexanderYoshi was using the 5 peice bonus of his t2 set at the time |
17:11.38 | Cide | leethal: less hp :) |
17:12.01 | Tem | *sigh* they nerfed the flasks |
17:12.15 | Cide | best change ever in my opinion |
17:12.45 | Cide | --Flask powers have been GREATLY reduced. |
17:12.46 | Cide | --Reagent costs for flasks have been ****GREATLY**** reduced. |
17:13.59 | Tem | we'll see |
17:14.30 | Cide | spell lock was 30 sec cd before |
17:15.15 | Tem | wasn't it 45 once upon a time? |
17:15.32 | Cide | no idea, but it's 30 right now |
17:15.39 | Tem | mkay |
17:15.45 | Cide | it's still a buff though |
17:16.29 | Tem | *nod* |
17:16.58 | zenzelezz | cogwheel|work: notice how they're also saying they'll move the ore veins closer to mobs |
17:17.37 | Cide | I wonder though |
17:17.39 | cogwheel|work | yeesh |
17:18.03 | Cide | that wouldn't be a bad change if mobs that are in combat switch targets to attack that player |
17:18.05 | zenzelezz | 2.1.1 patch notes: - Mobs near ore veins are now elite |
17:18.31 | Tem | Cide, that would be a good change |
17:18.49 | *** join/#wowi-lounge Beladona (n=Beladona@josephpartners.com) |
17:18.49 | *** mode/#wowi-lounge [+o Beladona] by ChanServ |
17:19.04 | Tem | I hate it when I have to kill a mob so that I can mine and some asshat steals the vein because I'm suck killing the guard |
17:19.07 | Gnarfoz | zenzelezz: evil :< |
17:19.28 | zenzelezz | Tem: aye |
17:19.33 | Shirik | that's what FD is for |
17:19.34 | Shirik | :P |
17:19.41 | Tem | diaf, hunter |
17:19.48 | Shirik | then I go steal the node when he's dealing with the node he tried to ninja |
17:19.50 | Shirik | hehe |
17:19.55 | Shirik | er |
17:20.00 | Shirik | when he's dealing with the mob I dropped on him |
17:20.22 | Gnarfoz | they'll just apply the mob-camp chest logic to ore nodes |
17:20.36 | Shirik | mob-camp chest? |
17:20.39 | Gnarfoz | "can't mine ore in combat" :< |
17:20.44 | Gnarfoz | those world spawn chests |
17:20.48 | Gnarfoz | near or in mob camps |
17:20.53 | Shirik | ah like how they're always in a pack |
17:20.55 | *** topic/#wowi-lounge by Cairenn -> Paste Code Here: http://wowi.pastey.net | I like long walks, especially when they are taken by people who annoy me. |
17:21.05 | Shirik | haha |
17:21.10 | Gnarfoz | nice one Cairenn xD |
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17:30.01 | cogwheel|work | the more I think about the mining changes the more they anger me. I mean, i already have it bad enough as an engineer |
17:33.30 | leethal | does it affect weeds too? |
17:33.37 | leethal | if not, it's very very silly |
17:37.21 | Tem | cogwheel|work, it's hardly a big deal. why do you care? |
17:38.19 | cogwheel|work | I have a hard enough time keeping stocked up with grenades with how hard it is to find mines... Now they may be easier to find, but that just means they'll be farmed more |
17:38.42 | cogwheel|work | and of course, you have to spend time clearing the area so someone else can swoop in to steal it from you |
17:38.49 | cogwheel|work | s/time/more time/ |
17:39.51 | Tem | I'm inclined to respond with "QQ more" |
17:40.27 | Tem | but, I've never played an engineer to level cap |
17:40.31 | Tem | so *shrug* |
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17:41.36 | leethal | got engineering on an alt of mine |
17:41.41 | cogwheel|work | I think the closest analogy would be an alchemist who could only make 5 of one particular type of potion a week |
17:41.44 | leethal | just got the jumper cables =) |
17:41.53 | cogwheel|work | and nothing else |
17:42.09 | cogwheel|work | Even with hours of play time, the best I can show for it is a small stack of grenades |
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17:43.25 | cogwheel|work | I am open minded and will see what happens when the patch hits, but unless they change something, I don't have very high expectations |
17:50.45 | cogwheel|work | WOOOOOOOOOOO! http://forums.worldofwarcraft.com/thread.html?topicId=94849650&sid=1 |
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17:56.08 | Gnarfoz | great |
17:56.11 | Gnarfoz | US only again |
17:56.13 | Gnarfoz | fuck them :p |
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18:01.21 | cogwheel|work | With how much planning goes into things like that, I really wouldn't want to take them away from their offices... |
18:01.38 | cogwheel|work | planning & preparation |
18:02.25 | Beladona | oh damn |
18:02.31 | Beladona | this time, I am going to BlizzCon |
18:03.07 | Gnarfoz | huh? |
18:03.18 | Gnarfoz | you mean you'd rather not have them do blizzcon? *boggle* |
18:03.23 | Gnarfoz | (I must have misunderstood you ^^) |
18:03.38 | Beladona | me? |
18:03.45 | Beladona | I was merely stating I am going this year |
18:03.50 | Gnarfoz | naw, not you, sorry :) |
18:03.55 | Gnarfoz | cogwheel|work: him! :D |
18:04.08 | Beladona | I missed something a while back cogwheel|work, what patch are you discussing? |
18:04.10 | Beladona | 2.1? |
18:04.24 | Beladona | and if so, where are the patch notes you are referencing, if any |
18:04.49 | Gnarfoz | 2.1 yes, and there's just multiple blue posts on the forums |
18:04.58 | cogwheel|work | http://forums.worldofwarcraft.com/thread.html?topicId=94849591&sid=1 |
18:05.06 | Gnarfoz | and one kind-of convincing pastey with class changes |
18:05.26 | Kirkburn | Made a news summary - http://www.wowwiki.com/WoWWiki_talk:Village_pump#WoW_and_Blizzcon_news.21 |
18:05.44 | Beladona | whoa |
18:05.58 | Beladona | so um, they actually make Alchemy viable again |
18:06.03 | Beladona | after I dropped it |
18:06.05 | Beladona | bastards |
18:06.08 | Shadowed | They did? |
18:06.20 | Beladona | I was at 370 too |
18:06.38 | Shadowed | Reducing how effective it is in PvE will reduce how viable it is |
18:07.26 | Beladona | where are they reducing how effective it is in PvE? |
18:08.03 | Beladona | They made Elixir crafting tons easier |
18:08.04 | Shadowed | Trying to find the post |
18:08.06 | Beladona | and more usable |
18:09.21 | Shadowed | slowww |
18:09.33 | DT_ | I'm kind of upset with the direction they're taking alchemy in, tbh. You already can't use it in arenas, and now you are limited in elixir consumption during raids. It's as if they don't want you to use it in pvp or pve, so what the hell is it good for? |
18:09.47 | Shadowed | The fact that you can't use it in arenas makes perfect sense |
18:09.56 | DT_ | And there's no benefit to being an alchemist ... just get 1 guild alchy with all the recipes and you're good to go. Not like the alchemists stone is even useful |
18:10.20 | Beladona | the arena thing I agree with |
18:10.29 | Beladona | I still dont get how they are nerfing PvE usage though |
18:10.40 | Beladona | I mean most elixirs had a "one elixir at a time" limit |
18:10.49 | DT_ | I wouldn't want them to be usable in arenas either, but I'm just saying you already can't use them in pvp. Why nerf them in pve? |
18:10.53 | Shadowed | http://forums.worldofwarcraft.com/thread.html?topicId=94161512&postId=940234401&sid=1#0 |
18:10.54 | Beladona | now they split them into categories, so you can have one from eahc category |
18:11.07 | Shadowed | Because people don't want to spend 4 hours farming potions? It IS a needed change |
18:11.28 | sysrage | they probably didn't like that you could stack things like adept, frost power, mastery, and more |
18:11.35 | Beladona | I am thinking gflasks |
18:11.37 | Beladona | nm |
18:11.44 | Beladona | so this is ALL buff based potions then |
18:11.47 | Beladona | ? |
18:11.51 | Shadowed | All Elixirs |
18:11.58 | Beladona | wow, that is a huge nerf then |
18:11.58 | DT_ | But now all content will be balanced under the assumption that everyone is flasked. Lets say the average raid is 4 hours, then that's 2 flasks per raid already. That's actually more than I spend now on consumables |
18:12.12 | Shadowed | And they aren't already? |
18:12.15 | Beladona | that makes thing harder in a lot of ways |
18:12.26 | Beladona | I mean I was stacking resistance potions for some encounters |
18:12.31 | Shadowed | They have to balance between how hard it should be and the potion requirement |
18:12.59 | Beladona | actually I am fine with the current content balancing |
18:13.08 | Beladona | Karazhan for example really isn't that hard |
18:13.21 | Beladona | potion consumption feels like a "bonus" and not a requirement there |
18:13.25 | Beladona | but still |
18:13.28 | sysrage | it is when half your guild won't pay attention |
18:13.30 | DT_ | I would have much rather had them decrease the cost of mats, or increase the yield for the same amount of mats |
18:13.36 | Shadowed | Karazhan wasn't the issue, it was mainly the 25 mans |
18:13.44 | zenzelezz | I think the nerf/balancing (pick your favorite) of alchemy is a good thing; it may screw things a bit at first, but in the end I do think it will make it easier to design the new encounter |
18:13.44 | zenzelezz | +s |
18:13.47 | Beladona | thats your guild's fault |
18:13.58 | Beladona | I lead our Kara raids, and people get booted if they are idiots |
18:14.08 | Shadowed | sysrage are you talking 10 or 25 man raids |
18:14.42 | sysrage | i didn't blame anybody but my guild |
18:14.48 | Beladona | I dont have experience with Magtheridon, Serpentshrine, etc... yet so i can't speak for the balancing there |
18:15.01 | Shadowed | It's far harder in a 25 then it is 10 too though Beladona |
18:15.08 | Beladona | oh I know |
18:15.29 | Shadowed | Instead of having to find 10-13 people who are good, you need to find 25-28 and when you're not "the best" on your server you'll have less of a pool to recruit from |
18:15.31 | Beladona | but if you have 2 or 3 groups of 10 mans that work well and listen, you should be able to construct a 25 man as well |
18:15.35 | Beladona | granted with more trouble |
18:15.50 | Shadowed | If you could find 30 smart players, you're probably lying =p |
18:15.56 | sysrage | lol |
18:16.03 | Beladona | youd be surprised |
18:16.25 | Beladona | we have about 90 accounts in our guild, 40 of which have at least 1 level 70, and are good at their class |
18:16.32 | Shadowed | uh huh |
18:16.43 | Shadowed | Everyone says that =p |
18:16.43 | Beladona | I can't really prove it to you, so whatever |
18:16.56 | Beladona | I have busted my ass to recruit since TBC came out |
18:17.01 | Beladona | so I know what we have |
18:17.07 | sysrage | we barely have 10 'good' players. and good luck getting them all on at the same time |
18:17.12 | Shadowed | What people consider good may not be good enough to deal with 25 mans |
18:17.31 | Beladona | I dont think ANYONE can talk right now |
18:18.25 | Beladona | considering no one really has done the 25 mans in TBC yet |
18:18.44 | Shadowed | Sure they have |
18:18.51 | Shadowed | Mag, Gruul and people are working on SSC |
18:19.02 | subbawt | SSC has been cleared by Nihilum |
18:19.15 | subbawt | one boss in tempest keep has been killed |
18:19.20 | Beladona | one |
18:19.23 | subbawt | by several guilds |
18:19.31 | Beladona | it isn't exactly common atm |
18:19.40 | subbawt | of course not |
18:19.41 | Shadowed | well of course not |
18:20.02 | subbawt | but i mean our server has probably 15-16 guilds with gruul down (post nerf heh) |
18:20.15 | Shadowed | TBC has been out for about 4 months by now, you're still cockblocked by leveling, gearing, keying, rep, farming |
18:21.03 | Shadowed | given the progress we've seen so far, they aren't really doing that badly minus the stupid itemization |
18:21.23 | Beladona | I just dont see the point of saying things like "I doubt your guild can handle doing 25 mans" when you don't know my guild, our skill level, or our ability |
18:21.33 | Beladona | thats very assuming |
18:21.38 | sysrage | nobody said that |
18:22.00 | sysrage | nobody even implied that |
18:22.08 | Shadowed | I'm saying that being able to find 30 good players who are willing to do everything 25 mans requires is VERY hard if you aren't the top on your server or world wide |
18:22.09 | Beladona | Shadowed: If you could find 30 smart players, you're probably lying =p |
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18:22.38 | Beladona | I am saying I have that many if not more, and we aren't the top on teh server |
18:22.49 | Shadowed | But have you done 25 mans yet |
18:22.55 | Beladona | it does take a lot of work, I agree there |
18:23.10 | Beladona | so let me get this straight |
18:23.24 | Beladona | if my guild isn't in grulls etc... then we aren't good |
18:23.48 | Shadowed | People in general, don't like to admit they have weak players in guilds i'm just saying that good in 10 mans doesn't mean you're good in 25 mans |
18:23.59 | Beladona | oh we do have weak players |
18:24.14 | Beladona | but that doesn't mean we don't ahve teh 25 good ones needed |
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18:24.40 | Shadowed | will have to see once you start doing them! |
18:24.56 | Beladona | no point in arguing. Its not like it makes a difference |
18:24.57 | Shadowed | you just can't compare 10 to 25, theres far more that has to be paid attention to and different requirements thats my point mainly |
18:25.02 | Beladona | I know what we have |
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18:25.09 | Beladona | I know |
18:25.15 | Beladona | I have done larger raids, pre TBC |
18:25.43 | subbawt | The people who do their job well in 10 mans are the same people who do their job well in 25 mans. |
18:25.54 | Beladona | usually |
18:26.18 | Kody | [11:24] <Shadowed> you just can't compare 10 to 25, theres far more that has to be paid attention to and different requirements thats my point mainly |
18:26.22 | Kody | I disagree with that somewhat |
18:26.29 | Kody | Shade of Aran requires decent attention |
18:26.32 | subbawt | I do too |
18:26.34 | Beladona | most of it is a numbers thing though |
18:26.39 | Beladona | like keeping track of more people |
18:26.45 | Beladona | organizing more groups |
18:26.46 | Shadowed | I never said you don't have to pay attention to kara |
18:26.49 | Beladona | thats about it though |
18:26.55 | Beladona | and a majority of that is on the raid leaders |
18:26.57 | Beladona | not the players |
18:27.00 | Jumpee | Just use lots or elixers ...... oh wait. |
18:27.05 | Shadowed | I said theres more you have to pay attention to |
18:27.12 | subbawt | Maybe for healers |
18:27.16 | zenzelezz | elixirs don't make up for lack of skill |
18:27.31 | DT_ | Even for healers, imo |
18:27.33 | DT_ | They make up for gear |
18:27.36 | Jumpee | sarcasm my friend |
18:27.40 | Shadowed | for tanks too |
18:27.43 | zenzelezz | I said nothign about gear |
18:27.44 | Kody | I haven't seen a major difference between Karazhan and Gruul's/Magtheridon/SSC so far |
18:27.48 | Shadowed | and for dps? dps is boring anyway :p |
18:27.56 | Kody | Except the trash increases in annoyance factor exponentially |
18:28.05 | subbawt | dps is half your raid :P |
18:28.13 | Shadowed | it's still boring! |
18:28.14 | DT_ | I'd love to dps Shadowed >.> |
18:28.25 | DT_ | Nice break from the green bars |
18:28.38 | subbawt | the most technical fight i've done so far has been Netherspite in Karazhan |
18:29.06 | subbawt | In like all of the fights I have ever done in this game. |
18:30.37 | Kirkburn | Lol, so it was just pointed out to me that I put the news stuff on the wrong wiki page, moved it to http://www.wowwiki.com/WoWWiki_talk:Warcraft_pump#WoW_and_Blizzcon_news.21 |
18:33.24 | Jumpee | Hmmm. $100 |
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18:53.10 | raevanmorlock | Is there a formula or function for determing the price of an item based on its durability? |
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18:55.09 | Jumpee | I don't know the answer either way, but are you asking about repairs, buying or selling from vendors or AH prices? |
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18:56.20 | raevanmorlock | lol.. well, I made an addon to keep track of item prices so you can see how much something is worth when you're not at a vendor, but I just realized that if an item has less than full durability than it's not worth as much and my addon is recording that "less than full" price |
18:56.59 | raevanmorlock | Which means it's going to be inaccurate once the durability changes |
18:57.49 | Beladona | just make it do a check on amount, and always accept the highest |
18:58.05 | Beladona | so if you have it record 5g one time, and 6g the next, the 6g overrides the 5g |
18:59.14 | raevanmorlock | But then if it drops down to only having 1 durability left, it's obviously not worth 6g at that point |
18:59.24 | Beladona | right |
18:59.52 | Beladona | well its either that, or facotr in the price change per durability point |
19:00.17 | Jumpee | I never even thought about damage affecting the vendor buy price. I guess I should repair before selling. |
19:00.43 | Beladona | it only affects it if you damaged an item |
19:00.45 | raevanmorlock | Well, the price drops by the amount it takes to fully repair the item |
19:00.52 | Jumpee | ok |
19:00.52 | Beladona | the item you are selling that is |
19:00.55 | Beladona | which shouldnt' happen that often |
19:01.07 | raevanmorlock | It used to be that you'd make more money by repairing it before selling.. but they fixed that some time ago |
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19:02.04 | Beladona | you can get the amount it takes to repair an item via a function |
19:02.08 | Beladona | if I recall |
19:04.01 | raevanmorlock | Well that should work then... if I'm correct about the price being offset by the amount it takes to repair it |
19:05.15 | Beladona | omg |
19:05.23 | Beladona | so I red some more of that elixir nerf |
19:05.27 | Beladona | read* |
19:05.36 | Beladona | and flasks are going to take up both offensive and defensive slots? |
19:05.56 | Beladona | meaning what? if you use a flask, you can't use any elixirs with it? |
19:06.00 | DT_ | Yes |
19:06.19 | Beladona | this is going to piss off a lot of people |
19:06.28 | DT_ | Myself included /sigh |
19:06.30 | Beladona | they better make flasks more worth it |
19:06.41 | DT_ | They probably won't |
19:06.52 | DT_ | Although it'd be nice if they added a new spell power flask for the casters |
19:07.06 | subbawt | you do realize they're making flasks less powerful |
19:08.28 | Beladona | I didn't see anything in the notes about that |
19:08.35 | Beladona | well, some flasks got nerfed yes |
19:09.00 | subbawt | - Reagent costs and potency of all flasks has been reduced. |
19:09.20 | Beladona | wow |
19:09.24 | Beladona | so that begs the question |
19:09.32 | Beladona | why bother putting a restriction on them at all? |
19:09.44 | Beladona | they are going to become about as powerful as most elixirs |
19:09.45 | Cide | it's the best change that's happened to raiding in a long time |
19:10.01 | subbawt | basically what people are speculating is flasks will become a learning tool |
19:10.20 | subbawt | instead of using a flask + elixirs every attempt while trying to down a boss |
19:10.26 | Beladona | as far as I can tell, this is going to make things EASIER for alchemists to make things |
19:10.29 | Beladona | BUT |
19:10.32 | subbawt | you will use a flask until you are reliably killing the boss |
19:10.37 | Beladona | make thigns less usable for everyone else |
19:10.41 | subbawt | and then just pop an elixir or two every week to kill it |
19:10.52 | Cide | alchemy is useless outside of raiding anyway (pretty much) |
19:11.04 | Beladona | for most things yes |
19:11.05 | subbawt | and alchemy IS raiding |
19:11.18 | subbawt | at high levels it is anyways |
19:11.20 | Cide | I'm positive flasks will always be used in raiding |
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19:11.37 | Beladona | of course |
19:11.47 | Beladona | but why take up both slots? |
19:11.59 | Beladona | so you can have 1 flask, or 2 potions active |
19:12.00 | Beladona | but thats it |
19:12.01 | Cide | it's basically 2 elixirs in one that last through death |
19:12.07 | Cide | to limit farming? |
19:12.23 | Beladona | it seems like a double edged sword |
19:12.37 | Beladona | one one hand it makes things easier for alchemists to make things |
19:12.48 | subbawt | basically since consumables were available, blizzard expected them to be used and abused |
19:12.49 | Beladona | but it also reduces their market |
19:13.00 | subbawt | and encounters were tuned around the fact that people can and will flask their raid |
19:13.05 | Beladona | I like the change from a balance standpoint |
19:13.11 | Beladona | but the market things bothers me |
19:13.23 | subbawt | i made 10 flasks of supreme power this week |
19:13.43 | Beladona | its hard to know I guess till the patch hits |
19:13.56 | Beladona | will people buy more flasks and less normal pots? |
19:14.02 | Beladona | probably |
19:14.09 | subbawt | PTRs will be coming up as early as tomorrow, and as late as early next week, from what I read. |
19:14.29 | zenzelezz | pots aren't affected by the elixir/flask change |
19:14.44 | Beladona | I use pots here as a blanket term |
19:14.49 | Beladona | like agility potion |
19:14.56 | Beladona | which technically is an elixir I guess |
19:15.00 | raevanmorlock | Gah... I don't see any thing for finding the durability of an item |
19:15.07 | subbawt | here's another gem |
19:15.07 | subbawt | Raiders will have access to easy-to-access flasks in SSC, TK, Hyjal and Black Temple. Dungeon goers will have easy access to potions in Coilfang and TK 5-mans. |
19:15.21 | Beladona | raevanmorlock: : you can't currently except by scanning the tooltip |
19:15.37 | Beladona | what what? |
19:15.49 | raevanmorlock | ah right.. tooltip scanning |
19:15.59 | Beladona | so, buy them off a vendor? |
19:16.04 | subbawt | Basically the way it sounds is trash in raid dungeons will drop tokens that can be redeemed for flasks. |
19:16.12 | Beladona | oh |
19:16.18 | DT_ | Cide, you there? |
19:16.22 | subbawt | That's a bit of an assumption on my part. |
19:16.24 | Cide | yep |
19:16.33 | DT_ | Ya aren't responding to messages >.< |
19:16.41 | Cide | you haven't sent me any messages |
19:16.57 | Beladona | raevanmorlock : check out wdnStatPanels |
19:17.00 | subbawt | But that has been suggested numerous times in the past 6 or 7 months of raiding. |
19:17.02 | Beladona | one of my addons |
19:17.03 | Cide | if you're trying PM's, you need to be registrered |
19:17.09 | DT_ | Ah |
19:17.14 | Beladona | it gets durability of all items you have equipped |
19:17.16 | DT_ | I never use irc >.< How do I do that? |
19:17.21 | Cide | s/rered/ered/ |
19:17.37 | Cide | <PROTECTED> |
19:18.22 | raevanmorlock | Thanks, Beladona |
19:19.29 | raevanmorlock | Do you have it uploaded to wowinterface? |
19:19.56 | Beladona | beladona.wowinterface.com |
19:20.26 | Beladona | specifically check out <addon>/core/common.lua |
19:20.56 | raevanmorlock | thank ya |
19:21.10 | Beladona | wdn:GetItemDurability, and wdn;GetDurabilityData |
19:21.46 | Beladona | and let me know if you need help. that code might be hard to understand |
19:27.28 | raevanmorlock | oh wow.. dammit. My damaged gloves sell for 2.95, I repaired them for .58, and now they sell for 3.60. But 2.95+0.58 is only 3.53 |
19:29.07 | zenzelezz | honored 10% discount? |
19:29.45 | Cide | >>> 2.95+0.58/0.9 |
19:29.45 | Cide | Cide: 3.5944444444444 |
19:30.00 | Cide | looks like it |
19:30.25 | raevanmorlock | There's a discount? |
19:30.39 | raevanmorlock | This is getting far too complicated |
19:31.11 | subbawt | Most things are complicated :( |
19:31.14 | Cide | if you're honored+ with the faction you're trading with, you get a 10% discount |
19:32.41 | raevanmorlock | So the repair cost is 10% less than it should be? Or is the sale price 10% less? |
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19:33.31 | subbawt | you don't give them a discount when you sell them items |
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19:33.38 | raevanmorlock | oh.. it's the repair cost |
19:33.47 | raevanmorlock | lol--good point |
19:34.32 | Shirik | anybody familiar with electronics here, preferably electrical engineer? |
19:35.11 | raevanmorlock | Alright.. so how do I figure out what their discount is? |
19:36.19 | cogwheel|work | Shirik: I read through an online tutorial once >< |
19:36.26 | Shirik | really all I want to know is this |
19:36.36 | Shirik | I went to radio shack to pick up a bunch of parts for this project I'm working on |
19:37.03 | Shirik | why the hell did the blue LED cost me $7, while the other colors (red, green, yellow), which, by the way, come in two packs as opposed to the blue which is just one, cost me $2/pack |
19:37.20 | cogwheel|work | because higher frequencies are harder to generate in LEDs |
19:37.31 | cogwheel|work | it takes rarer materials |
19:37.49 | Shirik | hm, I guess that sounds logical |
19:38.15 | cogwheel|work | You may have noticed a few years ago there really weren't many blue LEDs at all and now they're all over everything |
19:38.21 | subbawt | raevanmorlock: If they are honored with the faction the NPC belongs to, their discount is 10%, otherwise it's 0% :P |
19:38.31 | cogwheel|work | I think the PS2 was one of the first major products I saw with one >< |
19:39.01 | Shirik | yeah like my g15 is covered in them >< |
19:39.07 | raevanmorlock | subbawt: Alrighty... and I can use the GetFactionInfo() function to figure that out... if I can figure out what faction they're in |
19:39.27 | subbawt | What are you writing? |
19:39.28 | raevanmorlock | or actually.. I could figure out what faction the PC they're talking to is in when getting teh prices |
19:40.05 | Shirik | as always, thanks for the info cogwheel|work :) |
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19:40.14 | cogwheel|work | :) |
19:40.32 | cogwheel|work | LEDs were another topic of one of my information binges |
19:40.57 | raevanmorlock | so wait.... if I am honored with a faction, would I make more money selling my equipment by repairing it first? |
19:41.17 | zenzelezz | not strictly speaking |
19:41.27 | zenzelezz | it would cost you 10% less to repair with them than with neutral |
19:41.39 | zenzelezz | or friendlyt |
19:41.40 | zenzelezz | -t |
19:42.09 | raevanmorlock | right.. but then that 10% carries over into the sale price |
19:42.27 | zenzelezz | no, the sale price is the same |
19:42.32 | zenzelezz | you just spent less on the repair |
19:43.57 | Shirik | cogwheel|work: I've never really worked with them extensively before outside the simulator we use, but I have to build this board now and now I actually have to buy the components |
19:44.05 | raevanmorlock | Right right.. but, I had a pair of gloves that would have sold for 2.95. I repaired them for 0.58, and then they sold for 3.60. So I spent 58 copper and the price went up 65c |
19:44.45 | zenzelezz | you're making it out to be more complicated than it is |
19:45.00 | zenzelezz | the repair price was 65s, but since you were honored you got a 10% discount off that value |
19:45.36 | nevcairiel | so yes, if you are honored, repairing them first will actually get you some money. |
19:45.48 | raevanmorlock | lol, nevcairiel.. yes! |
19:45.57 | zenzelezz | the sale price is still the same |
19:46.13 | raevanmorlock | Right, I know |
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19:50.07 | raevanmorlock | Is there a way to activate and deactivate repair mode so that you can get the repair costs of items? |
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19:54.17 | Shirik | ~emulate cogwheel |
19:54.19 | purl | ACTION shakes its fist at the forums... http://ctscreens.net/5307 |
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20:01.57 | Shirik | why, every time someone gets their account stolen, they think it's an addon at fault |
20:02.19 | raevanmorlock | Because they don't want to admit that it's their own fault? |
20:02.22 | Cide | because it is - CTRA. |
20:02.24 | Cide | duh! |
20:02.40 | Cide | but yeah, I agree |
20:02.40 | Shirik | CTRA is in my accountz stealing my goldz :( |
20:02.52 | Cide | it would be if I had a character on your server! |
20:03.02 | Shirik | It's ok I don't have any money anyway |
20:03.11 | Shirik | I've been 70 for about 2 months now |
20:03.15 | Shirik | just recently got my epic mount |
20:03.20 | Shirik | keep in mind that's epic ground mount |
20:03.58 | raevanmorlock | All I've got is ghost wolf form |
20:04.24 | sysrage | lol. kinda like this one tool in my guild who told me blizzard's account server was hacked and that's how somebody logged in to the blizz website with his info and ordered 5 grand of merchandise |
20:04.36 | Shirik | rofl. |
20:05.05 | Shirik | It's really sad, nobody ever admits fault for anything anymore |
20:05.09 | Shirik | It's always someone else |
20:05.30 | raevanmorlock | Fine fine.. damn... it's my fault his account got stolen |
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20:16.01 | Scre3m | is naimdoc still being used? or has code.google/p/naim replaced it? |
20:16.11 | Scre3m | oops, sorry, miss channel |
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20:19.16 | raevanmorlock | Aw sweet.. ShowRepairCursor() activates repair mode when it's available |
20:22.20 | raevanmorlock | Are equippable items the only ones with durability? |
20:22.41 | nevcairiel | yeah |
20:22.47 | nevcairiel | what else could take damage? :) |
20:23.41 | raevanmorlock | I... don't know :) But I've never been past level 30ish |
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20:39.19 | *** topic/#wowi-lounge is Paste Code Here: http://wowi.pastey.net | I like long walks, especially when they are taken by people who annoy me. |
20:39.24 | Beladona | and not all of those |
20:39.36 | Beladona | cloaks don't, for example |
20:40.06 | subbawt | rings, trinkets, necklaces, cloaks, and ranged items that don't do damage (totems/idols/librams) |
20:40.22 | subbawt | don't have durability |
20:41.44 | *** join/#wowi-lounge Mike-N-Go (n=MikeNGoS@74.92.248.14) |
20:49.30 | raevanmorlock | Beladona: Did you say your addon gets the repair cost? |
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20:57.32 | Beladona | no but it should get you the durability. and I believe the cost is one of teh returns in what I used |
20:58.23 | raevanmorlock | Hrm... for sell price, I hooked the OnTooltipAddMoney function and then the price is in arg1... but that's not working for the repair cost |
21:01.43 | raevanmorlock | Any idea what you'd call a variable to store the repair cost other than something with the word 'cost' in it? |
21:02.38 | Beladona | give me a sec |
21:02.51 | Beladona | there is a global api function that returns repair cost |
21:02.59 | Beladona | in base copper units |
21:03.01 | Beladona | if I recall |
21:03.10 | Beladona | fully repaired items always return 0 |
21:03.28 | Beladona | I stopped using it my most recent version as there was a better function added |
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21:03.38 | Beladona | so gotta go back a couple versions to find it now |
21:05.25 | raevanmorlock | I was lookin through the WoW API for something like that but couldn't find it |
21:07.20 | Kirkburn | 2.1 PTR timing: "we're hoping by tomorrow or early next week" - Tigole |
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21:11.08 | sysrage | Tigole Bitties? |
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21:14.33 | raevanmorlock | Does Blizzard ever change the price of an item? |
21:14.41 | Shirik | sure |
21:14.54 | pastamancer | sysrage: what else |
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21:21.00 | cogwheel|work | man... it'll be a while before I get used to my new forum toon... |
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21:25.33 | raevanmorlock | Could typing "/script ShowRepairCursor()" work and calling the function in a piece of code not work because it requires a user action? |
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21:29.11 | raevanmorlock | They have functions to get the repair cost of all items and to repair all items.. but nothing for an indiviudal item |
21:29.39 | Cide | if you mouse over an item with the repair cursor you get the repair cost |
21:29.54 | Cide | so there's either a function or you can find it by scanning the tooltip |
21:30.24 | raevanmorlock | yeah, but there doesn't seem to be a way to automate that process |
21:30.42 | Cide | function myGetRepairCost(item) ??? end ;) |
21:30.51 | Cide | just takes a bit of work! |
21:31.32 | raevanmorlock | ShowRepairCursor() isn't showing the repair cursor... so the cost in the tooltip is the sell price--not the repair cost |
21:35.21 | Shirik | nothing is "automated" |
21:35.33 | Shirik | everything has to be coded at one point |
21:36.29 | ckknight | unless you build a robot that builds programs |
21:36.32 | ckknight | then that's automated |
21:36.36 | ckknight | albeit complex |
21:36.39 | Shirik | then you coded the robot, no? |
21:37.19 | raevanmorlock | God coded the robot! |
21:37.20 | ckknight | true, but if the robot learned from something outside of its core programming, through some kind of education, then it is arguable that I did not code all the inner workings of said robot |
21:38.47 | Shirik | wtf |
21:38.49 | Shirik | they fired Imus? |
21:39.01 | raevanmorlock | Shirik: And what I meant is that I don't want the user to have to manually select the repair cursor and hover over every repairable item so that my addon can factor in those prices |
21:44.24 | raevanmorlock | Dammit.. so I can use ShowRepairCursor() and HideRepairCursor() a bunch of time without user-intervention... so... I'm stumped |
21:46.48 | *** join/#wowi-lounge nadelka (n=chatzill@209.34.194.226) |
21:47.39 | nadelka | so they tell me this is tha place to ask lua mod question? |
21:47.55 | zenzelezz | yes |
21:48.11 | nadelka | is writing to a file from a wow mod a nono? |
21:48.19 | raevanmorlock | yes |
21:48.25 | nadelka | sonofa |
21:48.25 | zenzelezz | not so much a nono as impossible |
21:48.57 | nadelka | how does rpgprofiler append stuff to the character file or do they get all the char data someother way |
21:49.11 | raevanmorlock | They probably read the Saved Variables files |
21:49.25 | nadelka | so its data that is already being written toa file |
21:49.26 | raevanmorlock | with an external .exe program |
21:49.36 | raevanmorlock | Yes, but it's not real-time |
21:49.52 | raevanmorlock | Those files get written whenever you log out or refresh the UI |
21:49.54 | nadelka | ok, no known way to export chat logs and such then i suppose |
21:50.34 | raevanmorlock | You could create a saved variable that stores each chat message and then write a program that reads that data from the saved variables file.. but it wouldn't be in real-time |
21:50.59 | nadelka | looking at more of a dump after the fact really |
21:51.11 | nadelka | mostly because i could no practical application ... yet |
21:51.26 | nadelka | any good how to's for dumping stuff to the saved variables file? |
21:52.08 | JoshBorke | you can save the chatlog and the combat log through wow |
21:52.40 | nadelka | how so? although this would mean id have to come up with another "first lua" |
21:52.42 | raevanmorlock | You create an addon .. list the saved variable in the TOC file's SavedVariables parameter.. then have the addon monitor the logs and append each line to the variable (which would be a table-type) |
21:52.49 | JoshBorke | >>> return 'hi' |
21:52.49 | Cide | JoshBorke: "hi" |
21:52.59 | JoshBorke | >>> return tonumber("0.5") |
21:53.00 | Cide | JoshBorke: 0.5 |
21:53.19 | JoshBorke | nadelka: type /chatlog in wow |
21:53.31 | raevanmorlock | Then for the exporting.. you'd have to create a third-party program in something like C/C++ |
21:53.48 | zenzelezz | /chatlog and /combatlog do buffered writing though, don't they? |
21:53.58 | raevanmorlock | s/the exporting/using the data elsewhere |
21:54.07 | DeeTee | Yes Zenz |
21:54.17 | raevanmorlock | I've never used them |
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21:56.56 | nadelka | ok, thanks guys! gotta bail |
21:57.31 | raevanmorlock | I feel so used.. |
21:57.45 | zenzelezz | lol |
21:57.48 | cladhaire | lol |
22:02.25 | raevanmorlock | I have a video file downloaded on my computer, but when I try to move the scroll bar to advance in the video, it just bounces right back to where it was -- does anyone know how to fix that? |
22:03.00 | zenzelezz | does it play if you don't do that? |
22:03.34 | raevanmorlock | Yeah it plays through.. I just can't skip around in it |
22:03.36 | subbawt | some videos aren't indexed for seeking |
22:04.01 | zenzelezz | either what sub said, or maybe some freak codec issue |
22:04.10 | subbawt | There are some utilities that will index them, but I couldn't name one off the top of my head |
22:04.28 | subbawt | search for like "video index rebuilder" |
22:06.12 | raevanmorlock | I've got VirtualDub.. I could try rebuilding it |
22:06.30 | raevanmorlock | or not.. stupid ASF files |
22:08.24 | raevanmorlock | I know.. I wish Microsoft would just freeware it |
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22:09.02 | zenzelezz | that wouldn't make it any better :-p |
22:09.26 | zenzelezz | I have an utter distaste for both .rm and .asf |
22:10.39 | raevanmorlock | The ASF format itself seems fine to me... I've seen ASF files of higher quality and smaller size than AVI files that I've compressed myself. |
22:10.39 | sysrage | anything is better than rm |
22:11.06 | zenzelezz | AVI is ambiguous |
22:11.15 | zenzelezz | the quality and size is entirely up to the codec |
22:11.48 | zenzelezz | .wmv is much better than .asf in my opinion; granted they probably have different focus |
22:11.53 | raevanmorlock | Well, using codecs that generally retain the quality and cut the size of most other formats in half |
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22:23.07 | Kirkburn | Btw, OSX Leopard: delayed. |
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22:23.15 | Kirkburn | (total shocker) |
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23:04.49 | Corrodias | ugh. why can't i post on the wow-europe forums with a US account? they're using the same damn language |
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23:18.52 | Kirkburn | No we don't Corrodias |
23:19.11 | Kirkburn | We use a much better language :) |
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23:23.42 | TC_ | finny Kirkburn |
23:23.46 | TC_ | err..funny* |
23:29.28 | cogwheel|work | furry Kirkburn |
23:30.00 | Thunder_Child | i do belive cog was making fun of me..... |
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23:42.11 | raevanmorlock | or maybe Kirkburn is just furry |
23:44.26 | Kirkburn | Could be, could be |
23:50.20 | Thunder_Child | umm....TMI |
23:51.46 | raevanmorlock | NEI |
23:56.36 | raevanmorlock | Any ideas of Blizzard is working on anything other than WoW anymore? |
23:56.46 | raevanmorlock | s/of/if/ |
23:57.51 | Kirkburn | Yes |
23:58.00 | Kirkburn | 3 other (unknown) projects |
23:59.46 | raevanmorlock | 3? Wow |