00:00.34 | Legorol | like... here |
00:00.36 | Legorol | 12am |
00:00.44 | Legorol | that's morning |
00:00.55 | Legorol | besides, |
00:00.56 | Legorol | ~ugt |
00:00.58 | purl | i guess ugt is Universial Greeting Time. Created in #mipslinux, it is a rule that states that whenever somebody enters an IRC channel it is always morning, and it is always late when the person leaves. The local time of any other people in the channel, including the greeter, is irrelevant. http://www.total-knowledge.com/~ilya/mips/ugt.html |
00:01.54 | Tain | Anyone who hasn't seen it, you have to see "The Aristocrats" |
00:03.18 | *** join/#wowi-lounge wobin (n=wobin@218-214-59-86.people.net.au) |
00:09.22 | *** join/#wowi-lounge wobin (n=wobin@218-214-59-86.people.net.au) |
00:12.30 | tlund | I was looking into resizing (scale) the bags, but i found out that they are dynamicly scaled between 1.0 and 0.75 by the function updateContainerFrameAnchors(). Has anyone else looked into this already, and perhaps solved it? |
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00:22.19 | aloria|Chopsuey | anybody used CandyBar here? |
00:22.26 | kergoth | yes |
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00:23.56 | aloria|Chopsuey | I'm trying something as simple as this; SetCandyBarGroupPoint("TestBarGroup", "CENTER", "UIParent", nil, xValue, yValue) |
00:24.05 | aloria|Chopsuey | but the thing won't move, it just sits static in the middle of the screen |
00:24.22 | aloria|Chopsuey | do I need a custom frame to use as a parent frame instead of UIParent, or? doesn't say in the docs really |
00:25.16 | Kaso | You're using it wrong |
00:25.36 | aloria|Chopsuey | hm |
00:25.36 | Kaso | its meant to be SetPoint(point, frame, relativePoint , x, y) |
00:26.00 | aloria|Chopsuey | point = CENTER, frame = UIParent, relativePoint = nil, x = xValue, y = yValue? |
00:26.37 | aloria|Chopsuey | said in the docs that relativePoint could be nil if I didn't want to.. |
00:26.42 | aloria|Chopsuey | to, eh |
00:26.52 | Kaso | i think if you supply x,y you need to also give a relative point |
00:26.55 | Cide | that's probably true |
00:26.56 | Kaso | just use CENTER as well |
00:27.31 | aloria|Chopsuey | ok, but UIParent is ok for parent? |
00:27.41 | aloria|Chopsuey | yay, it moves |
00:27.47 | aloria|Chopsuey | why didn't I just try that instead of whining :o |
00:27.54 | aloria|Chopsuey | ok, thanks again :-) |
00:28.15 | *** join/#wowi-lounge Ameena (n=Myrina_T@125-236-149-98.broadband-telecom.global-gateway.net.nz) |
00:28.21 | Ameena | Hello. |
00:28.34 | Kaso | hi |
00:28.38 | Ameena | Hihi~ |
00:28.41 | Gryphen | he3ya |
00:29.02 | Ameena | I had to reinstall wow xDD |
00:29.09 | Ameena | and its like patching x_x |
00:30.25 | *** part/#wowi-lounge Ameena (n=Myrina_T@125-236-149-98.broadband-telecom.global-gateway.net.nz) |
00:30.31 | Sstixrud | is it possible to frame:SetAlpha(0) without it affecting its children (i.e. checkbuttons) |
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00:35.50 | Sstixrud | never mind |
00:36.19 | Kaso | i was going to suggest you set alpha to the buttons to a >1 value |
00:36.24 | Kaso | but i guess you worked it out |
00:37.35 | *** join/#wowi-lounge wobin (n=wobin@218-214-59-86.people.net.au) |
00:38.08 | Sstixrud | ya thats what I did, ideally I would be able to disable alpha inheritence but... oh well |
00:38.27 | Sstixrud | syntax question is "if (not UBVAR.DYNBTNSPELLS[this:GetName()]) then" or "if not UBVAR.DYNBTNSPELLS[this:GetName()] then" more correct |
00:38.51 | Kaso | its all the same |
00:38.58 | Sstixrud | k, so less is more :) |
00:39.11 | wobin | Interesting |
00:39.19 | Kaso | brackets arent needed unless you theyre needed for your equation or logic or whatever |
00:39.28 | Kaso | i usually leave them off, but it depends what youre used to |
00:39.35 | Kaso | same thing as ; pretty much |
00:39.35 | Sstixrud | I only need () if it was like if (bleh and bleh ~= nil) then right? |
00:39.49 | Cide | no |
00:40.07 | Cide | you only need them when you want to override the priorities |
00:40.11 | Cide | just like in math |
00:40.12 | Sstixrud | or if (1 + 2 = 3) then |
00:40.12 | wobin | if (bleh or blah) and bluh |
00:40.16 | Cide | still no |
00:40.21 | wobin | ..then |
00:40.33 | Sstixrud | aww ok ya I see |
00:40.36 | Cide | what wobin said |
00:40.51 | Sstixrud | duh, I knew that :| |
00:41.10 | Sstixrud | thanks |
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00:57.26 | *** mode/#wowi-lounge [+v AnduinLothar] by ChanServ |
01:00.28 | aloria|Chopsuey | Kaso, while you're at it, you don't know of a way to get some "padding" between the CandyBars in a CandyBarGroup do you? |
01:00.34 | aloria|Chopsuey | they seem a bit smashed together right now |
01:01.05 | Shadowed | So who is Vetus on the forums anyway |
01:01.18 | Saroz | nice guide cladhaire, now I know I just need to increase my memory cap |
01:09.50 | *** join/#wowi-lounge JoshBorke (n=Josh@r35h14.res.gatech.edu) |
01:23.58 | *** mode/#wowi-lounge [+v norgs] by ChanServ |
01:24.15 | Cairenn|full | hi norgs |
01:24.31 | norgs | Hi Cair! :) |
01:33.18 | *** join/#wowi-lounge wobin__ (n=wobin@218-214-59-86.people.net.au) |
01:39.03 | Shadowed | Cairenn|full: when are we getting the ability to vote people off the UI forums :( |
01:39.18 | Cairenn|full | now what |
01:39.38 | Shadowed | just the usual, someone whining regarding the lack of choosing trinkets on cooldown |
01:40.15 | Cairenn|full | Blizz forum or mine? |
01:40.24 | Shadowed | blizz |
01:40.35 | Shadowed | if it was yours there wouldn't be a need to vote! |
01:40.46 | Cairenn|full | hokay |
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01:41.22 | Shadowed | if thats anything like your "i'm not here i'm sleeping", you wont be gone for an hour anyway! |
01:41.50 | Cairenn|full | I just thought you were meaning there was (another) thread on WoWI that would make me want to cry |
01:41.58 | Shadowed | oh haha no |
01:42.11 | JoshBorke | purl, squeeze Cairenn|full |
01:42.13 | purl | ACTION squeezes the juice out of Cairenn|full until there just ain't nothin left |
01:42.19 | Cairenn|full | if it's on the blizz forum though, I can just go back to my coma |
01:42.20 | JoshBorke | lol |
01:42.33 | Cairenn|full | JoshBorke: you *really* don't want to do that right now .... |
01:42.43 | Legorol | clad|dinner: did Kraze ever come back, or did you scare him off for good? |
01:42.49 | Shadowed | ~seen Kraze |
01:43.18 | purl | kraze <i=Kraze@bas1-toronto63-1088810560.dsl.bell.ca> was last seen on IRC in channel #wowi-lounge, 20h 2m 13s ago, saying: 'Iriel, thanks, percisly what I am looking for'. |
01:43.18 | clad|dinner | ll |
01:43.18 | Legorol | damn auto-complete |
01:43.18 | Legorol | lol |
01:43.18 | cladhaire | hehe i haven't heard from him |
01:43.18 | Shadowed | you killed purl Josh_Borke :( |
01:43.18 | Legorol | maybe he is buried under PiL somewhere |
01:46.01 | Legorol | bleh, i really should work on EquipCompare one of these days |
01:46.08 | Legorol | too many minor bugs are piling up |
01:46.09 | Cairenn|full | yes, yes you should! |
01:46.36 | Legorol | unfortunately those bugs don't occur for me, which is rather demotivating.. i'd have to reproduce them in a "test-lab" and i'm too lazy for that right now |
01:46.55 | Legorol | Cairenn|full: anything you specifically have in mind? |
01:47.18 | Cairenn|full | heh, nope, just making sure you keep it updated :) |
01:47.37 | Cairenn|full | (yes guys, I just publicly admitted to a mod I use :p ) |
01:47.54 | Legorol | well it does work with 2.0.6, and as far as i'm concerned, at the moment that's good enough for me |
01:48.04 | TC_Working | which i belive you said you would never dso |
01:48.04 | Legorol | i know that's shameful attitude |
01:48.10 | TC_Working | s/dso/do |
01:48.17 | TC_Working | damn trailing slash |
01:48.18 | Legorol | Cairenn|full: you didn't admit to anything |
01:48.22 | TC_Working | i hate you |
01:48.22 | Legorol | you are just giving me whipping |
01:49.10 | TC_Working | gee Cairenn, and here i thought you were queasy |
01:49.28 | Legorol | Cairenn|full always has time for some whipping |
01:49.43 | JoshBorke | purl, hug Cairenn|full |
01:49.49 | purl | ACTION sneaks up on Cairenn|full and suddenly hugs Cairenn|full tightly |
01:50.17 | Cairenn|full | lol |
01:50.23 | Cairenn|full | purl, hug JoshBorke |
01:50.27 | purl | ACTION sneaks up on JoshBorke and suddenly hugs JoshBorke tightly |
01:50.49 | TC_Working | carefully purl dont hug to hard, cair might pop |
01:51.14 | TC_Working | s/carefully/carefull/ |
01:51.37 | Legorol | purl, hug me |
01:51.38 | purl | ACTION sneaks up on legorol and suddenly hugs legorol tightly |
01:51.44 | Legorol | lol, it actually works |
01:52.05 | Cairenn | hmmm, seems like maybe someone took out the various options, that's 3 times in a row purl has used the same one ... |
01:52.24 | Legorol | just freaky coincidence of statistical probability, i'm sure |
01:52.26 | Legorol | purl, hug me |
01:52.28 | purl | ACTION hugs legorol |
01:52.33 | Cairenn | okay |
01:52.35 | TC_Working | literal hug |
01:52.41 | TC_Working | ~literal hug |
01:52.43 | purl | "hug" is "<action> gives you a hug!" |
01:54.10 | Legorol | i hate spam, but sometimes they can be amusing |
01:54.20 | Legorol | today i got one with a subject i haven't seen before |
01:54.34 | Legorol | "Who has the bigger pen1s?" |
01:55.06 | Legorol | hm, i don't know why i found that amusing, maybe i wondered if the spammer is feeling insecure or some such |
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01:55.39 | TC_Working | well, did you Compare? |
01:57.12 | JoshBorke | lol, someone just linked an item with 0 stats |
01:57.29 | JoshBorke | +0 int, +0 spelldamage, +0 spell crit |
01:57.44 | Kaso | JoshBorke: an outland green no-doubt |
01:57.53 | JoshBorke | yea |
01:58.31 | Legorol | i've seen an item with a five digit +sta bonus |
01:58.53 | Kaso | to do with thier index + magnitude system on outland greens |
02:00.52 | Kaso | or perhaps index is the wrong word. |
02:01.13 | Kaso | multiplier and magnitude |
02:06.55 | zenzelezz | I've seen those too |
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02:31.06 | Shadowed | kergoth: ping |
02:34.15 | cladhaire | any druids around? |
02:36.09 | nevcairiel | yes |
02:36.49 | cladhaire | i'm currently resto |
02:36.56 | cladhaire | i'm respeccing without telling anyone. |
02:37.00 | cladhaire | i'm looking at something like this: http://www.wowhead.com/?talent=MzZxGGscrRezboVbIt |
02:37.30 | Shadowed | PVP or PVE |
02:37.32 | cladhaire | pve |
02:37.47 | cladhaire | hence the nurturing instinct, and in this case sublety |
02:37.49 | Shadowed | I assume DPS not tanking? |
02:38.08 | cladhaire | i shoudln't NEED to spec sublety, but.. its either that, or 15% extra on rejuv, which i barely use. |
02:38.20 | cladhaire | actually, i can tank or DPS both with this build with no issue. |
02:38.23 | Shadowed | healing threat is whacky for some reason |
02:38.28 | cladhaire | yeah |
02:38.32 | cladhaire | thats why i'm gonna spec sub |
02:38.33 | nevcairiel | a druid who barely uses rejuv? |
02:38.35 | nevcairiel | a shame :D |
02:38.36 | cladhaire | aggro is nasty right now. |
02:38.40 | Shadowed | agreed with nevcairiel! |
02:38.41 | cladhaire | nevcairiel: not when you have lifebloom =) |
02:38.46 | Shadowed | hots are your strength :p |
02:38.50 | cladhaire | yes.. lifebloom =) |
02:38.54 | cladhaire | it blows rejuv out of the water |
02:38.56 | cladhaire | rejuv is my second heal |
02:39.01 | cladhaire | followed by -3 rank ht |
02:39.05 | Shadowed | i'm pretty sure you don't have to choose one or the other! |
02:39.12 | nevcairiel | my rejuv tics for 750 now .. its pretty heavy on tanks |
02:39.16 | cladhaire | one is hella more mana efficient |
02:39.32 | cladhaire | i use them both obviously if i'm main healing. |
02:39.34 | Shadowed | Shredding attacks 2/2 seem better then Survival of the fittest for DPS gain |
02:39.53 | cladhaire | i dont use shred, and lacerate is mediocre |
02:39.58 | cladhaire | so i'd disagree |
02:40.01 | Shadowed | i see |
02:40.17 | cladhaire | plus sotf helps with the other attribuets too |
02:40.29 | cladhaire | i agree it sucks.. btu i need to spend the points, and i feel they're better in sotf than shredding |
02:40.33 | cladhaire | since i dont use lacerate or shred. |
02:40.52 | cladhaire | i mean, i use shred.. but i'm not too concerned about zomg dps |
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02:41.34 | cladhaire | any other thoughts? think i'm completely crazy? |
02:41.54 | Shadowed | respeccing without telling anyone sounds like you aren't suppose to be feral :p |
02:42.04 | nevcairiel | heh |
02:42.10 | cladhaire | i'm not supposed to be anything |
02:42.14 | cladhaire | and i have no solo-ability as resto |
02:42.16 | cladhaire | that's just obvious |
02:42.25 | cladhaire | and i'm not going to end up as part of the raiding core. |
02:42.27 | cladhaire | PLUS |
02:42.50 | cladhaire | i firmly believe that talents are not a crutch.. they're merely there to augment skill.. and i'm a more than competent main healer as a feral spec |
02:43.05 | nevcairiel | swiftmend is teh powerful |
02:43.06 | nevcairiel | imho |
02:43.09 | cladhaire | i agree |
02:43.14 | Shadowed | cladhaire you're right and you're wrong |
02:43.16 | cladhaire | obviously a resto healer is better |
02:43.20 | cladhaire | that's clear |
02:43.42 | cladhaire | but i'm a quite competent main healer without needing to be a tree. |
02:43.43 | Shadowed | I'm not sure what you're raiding core actually does, but you do require a point where you need to be resto spec or you're worthless |
02:43.53 | Shadowed | not yes, no, maybe. you *are* |
02:44.24 | cladhaire | i'm confused now. |
02:44.35 | Shadowed | sorry |
02:44.56 | Shadowed | If you are doing high level raiding instances, you will reach a point where you are a wasted spot if you aren't a PvE spec as a healer. |
02:45.20 | cladhaire | not entirely true, but i understand where you're coming from. |
02:45.40 | Shadowed | if we had feral Druids during a fight like sapph, I would have been sad :p |
02:46.01 | nevcairiel | i am 0/0/61 right now .. but i was thinking about a 30/0/31 for some solo-ing but still having my swiftmend |
02:46.13 | cladhaire | see, i CANNOT do balance. |
02:46.18 | cladhaire | and feral is worthless without mangle. |
02:46.23 | nevcairiel | thats true |
02:46.25 | cladhaire | and i HAVE to be able to solo. |
02:46.32 | cladhaire | which leaves me with one choice really |
02:46.41 | Shadowed | I always like feral more since it has more to offer over balance |
02:46.47 | cladhaire | i'm 1/19/41 right now. |
02:46.49 | *** join/#wowi-lounge Parak (i=PROFI@user-10874ap.cable.mindspring.com) |
02:48.32 | Shadowed | druid and paladins are the only class i regret that I never leveled |
02:48.45 | cladhaire | going to 30 in balance sucks, cause you drop dreamstate. |
02:48.49 | cladhaire | which isn't anything to kid at. |
02:49.06 | *** join/#wowi-lounge kindergip (n=one@h24-207-52-155.dlt.dccnet.com) |
02:49.14 | cladhaire | but when it comes down to it.. i can't drunk water that much. |
02:49.39 | cladhaire | drink |
02:51.01 | cladhaire | i did consider a dreamstate/healing touch build |
02:51.36 | Shadowed | trying to focus in HT is going against what makes Druids a strong healing class |
02:52.37 | cladhaire | yes.. but its a strong build. |
02:52.48 | cladhaire | stronger than the feral one i just linked |
02:53.05 | Shadowed | what you're trying to do is confusing |
02:53.18 | cladhaire | ... |
02:53.24 | cladhaire | for example: http://www.wowhead.com/?talent=MtMrzwhsLuZZxbIkxqz |
02:53.40 | cladhaire | whats confusing about what i'm trying to do? |
02:53.47 | kergoth | whats a good leveling build for a priest? just started one, only level 8 atm, but.. :) |
02:53.56 | Shadowed | shadow |
02:54.00 | Shadowed | kergoth check your PMs by the way :p |
02:54.13 | Shadowed | er messages |
02:54.23 | kergoth | hehe, k |
02:54.29 | Shadowed | that makes more sense cladhaire, was thinking you were trying to get dreamstate just to make a HT build, not a hybrid balance healing one. |
02:54.53 | cladhaire | Shadowed: Oh no.. the goal is just to have _something_ that makes me effective solo, and healing |
02:54.56 | cladhaire | both accomplish it |
02:55.24 | cladhaire | my problem is.. one is shit for PVP and requires water all the time.. the other is PVP-capable and has no downtime |
02:55.28 | cladhaire | both are roughly as effective. |
02:55.39 | cladhaire | Nature's Swiftness being the only main difference. |
02:55.40 | Shadowed | If you want to PVP, you need to get imp NG |
02:55.49 | Shadowed | in your feral build that is |
02:55.56 | cladhaire | no |
02:55.59 | cladhaire | its a waste |
02:56.12 | cladhaire | if i was going full feral, maybe |
02:57.03 | Shadowed | true I suppose, but a 2H Warrior or shaman could hit you fairly hard in a lot less hits |
02:57.06 | cladhaire | i need a PTR is what I need |
02:57.13 | Shadowed | I though the PTR was up? |
02:57.19 | cladhaire | Shadowed: in PVP, I want to be in melee range =) |
02:57.35 | Shadowed | what if you need to heal yourself :p |
02:58.21 | cladhaire | warstomp |
02:58.25 | cladhaire | i use ng |
02:58.26 | cladhaire | which lands |
02:58.31 | cladhaire | never really have an issue with it |
02:58.35 | Shadowed | oh you're horde |
02:58.39 | cladhaire | =) |
02:58.47 | cladhaire | true dat |
02:58.48 | Shadowed | I hate druids with warstomp |
02:59.01 | Shadowed | unless they are stupid and don't cast the heal until 0.5s is left on it, then i like them |
02:59.55 | cladhaire | i'm copying my druid over |
03:00.05 | cladhaire | if they don't cast the heal until that late, then they're lagged or they suck =) |
03:00.13 | cladhaire | i'm gonna wait for my char copy to complete |
03:00.21 | cladhaire | then i'll test out the balance and the feral builds |
03:00.24 | cladhaire | see what my lifebloom/rejuv tick at |
03:00.26 | Shadowed | sadly enough I have seen a lot of Druids who do it |
03:00.30 | cladhaire | and decide |
03:00.54 | cladhaire | i click cast.. so shift-3 casts warstomp.. then i start the regrowth |
03:00.56 | cladhaire | get the rejuv off. |
03:01.00 | cladhaire | lifebloom to spite |
03:01.04 | cladhaire | then spank |
03:01.33 | Shadowed | I never saw how people could bind stuff to SHIFT it's such an akward key to reach |
03:01.45 | cladhaire | WHAT? |
03:01.49 | cladhaire | WASD.. shift is right there |
03:01.54 | cladhaire | how is it awkward? |
03:02.29 | Shadowed | lesse |
03:02.51 | cladhaire | you have me confuzzles. |
03:02.51 | cladhaire | d |
03:03.01 | Shadowed | ytrfcxz, 1-5, v, ALT 1-6 are what I have to use and I typically use mymouse for movement only using WSAD to move forward |
03:03.33 | cladhaire | i dont use any key on the keyboard except wasd 1-5 and shift |
03:04.38 | Shadowed | trd for stances, zxcy for abilities, g for mount, 1-5 for stance specific abilities, V for the #6 stance specific ability ALT - 1-5 for generic abilities like demo shout, DW, victory rush |
03:04.53 | cladhaire | yeah not so much =) |
03:04.57 | cladhaire | but i'm not a warrior |
03:05.35 | Shadowed | It wasn't so bad until TBC actually, but we gain like 6-8 new spells depending how you spec from 60 -> 70 |
03:06.16 | cladhaire | k |
03:06.19 | cladhaire | i'm gonna ctprofile all of this |
03:06.44 | Shadowed | yay for ctprofile! |
03:06.54 | *** join/#wowi-lounge Kraze (i=Kraze@bas1-toronto63-1096773740.dsl.bell.ca) |
03:13.57 | cladhaire | okay |
03:14.01 | cladhaire | ctprofile borked on my talents |
03:14.02 | cladhaire | but |
03:14.19 | cladhaire | in feral form, 393 rejuv, 86/873 lifebloom, 6262 hp/8630 mana in caster gear |
03:17.14 | *** join/#wowi-lounge Sixen (n=Sixen@12.206.135.49) |
03:17.36 | Sixen | Hey, Iriel, are you there? |
03:17.55 | Iriel | Slightly |
03:18.10 | Sixen | Interesting. |
03:18.16 | Sixen | Did you get my e-mail? |
03:18.40 | Iriel | Yes |
03:18.50 | Sixen | Heh, :P. Read it, :O. |
03:18.52 | cladhaire | Shadowed: Now in balance + healing gear.. 92/933 on lifebloo, 419 on rejuv.. 6199 hp, 7385 mana |
03:19.01 | cladhaire | which is more per tick, but over 1000 less mana |
03:19.01 | Shadowed | cladhaire: nice |
03:19.08 | Iriel | I skimmed it late late last night |
03:19.23 | Sixen | Ahh, I wasn't sure if that was the correct e-mail, etc, :P. |
03:20.38 | Kraze | in ->this:RegisterEvent("QUEST_GREETING");<-, What is this refering to? |
03:21.04 | Iriel | Kraze: the 'current' object, that's a somewhat deprecated thing to use, but a /lot/ of pre-2.0 code still uses it |
03:21.05 | Shadowed | this is referring to the frame that called it |
03:21.18 | Shadowed | Iriel: Whats the new thing to use, self? |
03:21.25 | Iriel | Shadowed: yeah |
03:21.40 | Kraze | Iriel: so this is like self? just a different name? |
03:21.42 | Iriel | Shadowed: and method-style functions (or just inline XML, since that all has self now) |
03:21.52 | cladhaire | Shadowed: its 218/62 mana regen in feral, and 249/97 mana regen in balance. |
03:22.00 | Industrial | nn |
03:22.00 | Iriel | Kraze: Sort of... 'this' is a global variable, which gets set by the UI dispatcher before it calls lua code |
03:22.14 | Shadowed | Iriel: ahh I see, I figured self was an Ace2 thing since I always saw it being used by those |
03:22.34 | Shadowed | cladhaire: not bad, is that with a lot of level 60 gear still? |
03:22.40 | cladhaire | no |
03:22.44 | cladhaire | i just dont have good gear =) |
03:23.21 | Shadowed | I'm not sure whats considered "good" for druids in regen, was just wondering what kind of gear you were in :p |
03:23.24 | Iriel | Shadowed: 'self' is an Object Oriented lua thing, slouken nicely added it as something wow supports, as part of the performance optimization styuff in 2.0 |
03:23.44 | Shadowed | I see, i must have missed that |
03:24.08 | Kraze | Iriel: sorry I dont follow, let say this:RegisterEvent("QUEST_GREETING"); is inside function QUEST_GREETING_Check, what will this refer to? |
03:24.27 | Iriel | Kraze: whatever the last frame that was dispatched for, at the time QUEST_GREETING_Check gets called |
03:25.03 | cladhaire | Shadowed: Resto I'm 6199hp, 7385 mana 235/65 mana regen, 108/977 lifebloom and 530 rejuv. |
03:25.13 | cladhaire | in tree |
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03:36.55 | cladhaire | hrm |
03:36.57 | Sixen | Lol |
03:37.12 | Shadowed | thwarting my attempts to prevent onupdate calls |
03:37.36 | cladhaire | Restoration: 6399 hp/7310mp - 248/79 regen |
03:37.38 | cladhaire | err |
03:38.01 | cladhaire | Resto: 6388hp/7310mp, 248/79 regen, 112/925 life, 521 rejuv |
03:38.30 | cladhaire | Feral: 6472hp/8525mp, 231/77 regen, 91/867 life, 389 rejuv |
03:38.59 | cladhaire | Balance: 6399hp/7310mp, 262/111 regen, 103/966 life, 434 rejuv |
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03:42.48 | Kaso | Shadowed: still looking at nameplates arent you |
03:43.42 | Shadowed | Kaso: I released my name plate configuration mod, trying to add support for changing the color of name text |
03:44.33 | Shadowed | i've got it down to only using OnUpdate to hook new frames |
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03:45.11 | Kaso | i knew you were talking about nameplates because ive tried to stop them updating and ran into the same problems |
03:46.03 | Shadowed | I'm not trying to stop them from updating, i'm trying to find a way of figuring out when someone is hovering over the name plate, the only solution I have at this point is registering the event and doing a frame search to see if they are hovering over an anonymous one. |
03:46.40 | Kaso | cant you just check if the "glow" texture is visible? |
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03:47.30 | Shadowed | actually, thanks realised what I can do :p |
03:47.59 | Shadowed | you can check if the glow texture is visible, but I realised I can search through my list of hooked health bars (ones that are visible) to find it out |
03:48.06 | Shadowed | thus, no on update! |
03:48.15 | Kaso | sounds like a good plan |
03:48.33 | Shadowed | Grayhoof is making use of them too in SCTD it sounds like though |
03:49.53 | Kaso | To put damage over peoples heads? |
03:49.58 | Shadowed | yeah |
03:50.42 | Kaso | thats like the third idea of mind that has shown up in SCT at a point later in time |
03:50.57 | Kaso | (not that im suggesting he stole the ideas) |
03:51.32 | Shadowed | Actually, he sent me a PM asking for more information and already said he's crediting everyone for it! |
03:51.41 | Kaso | ooh, lovely |
03:53.26 | Kaso | i guess he's only making it work while the nameplates are visible |
03:53.57 | Kaso | i went to stupid amounts of effort trying to track the nameplates location without having and visible sign of them. |
03:55.18 | Kaso | then finally settled on the fact it was near impossible |
03:55.52 | Shadowed | what were you trying to do that you would need to track them while invisible |
03:56.02 | Shadowed | i'm fairly sure they dont even update position while invisible |
03:56.19 | Kaso | basically i wanted to display healing done above target's heads |
03:56.29 | Shadowed | ohhhh |
03:56.47 | Shadowed | that must have been a fun challenge |
03:56.52 | Kaso | and no they dont update while invisible, so i tried alpha'ing them all away but then you lose the players name/guild above the head |
03:57.06 | Shadowed | yeah |
03:57.24 | Shadowed | my next challenge is to find a way to keep the players name/tag above there head and hide specific categories of name plates :p |
03:57.36 | Kaso | so then i tried showing them for 1 onupdate then hiding them again, so they'd track, but then the name/guild flickered in a seizure inducing fasion |
03:58.38 | Kaso | my final idea was to make "fake" name/guild things above peoples head, but that just looked stupid, i gave up then |
03:58.53 | Shadowed | so it's hard/looks bad then? |
03:59.00 | Kaso | yah |
03:59.06 | Shadowed | thats not what i wanted to hear :( |
03:59.50 | Kaso | if the nameplate is "visible" then the name/guild wont render at all, and unless it is visible, then it wont track |
04:00.21 | Xuerian | Why not just update the position of the "Amount healed" frames when you reliably have a position for the person, and fade it out rather quickly otherwise? |
04:01.21 | Kaso | hmm? im not sure i understand |
04:01.41 | Shadowed | My guess was that it goes by the option, so if you have it set to only show it for hostiles, it will always render the name/tag for hostile players but everyone else gets name plates |
04:01.42 | Xuerian | Well, you have the xy of the nameplates while they're visible, relative to UIParent, right? |
04:02.02 | Kaso | well, WorldFrame, but yes. |
04:02.14 | Shadowed | err sorry, if you have it set to show hostiles, it will never render it for hostile players but everyone else it will |
04:03.05 | Xuerian | Update your own frames independantly of the nameplates, using the positions you get from the nameplates to update your frames. When you loose "lock" on the nameplates, quickly (< .2 sec) fade out your frames for that person |
04:03.26 | Xuerian | The problem is attaching your own frames to the plates/commandeering what's currently on them, right? |
04:04.04 | Kaso | the point was was trying to keep the tracking, without having to have visible signs of the nameplates at all |
04:04.26 | Xuerian | Ahh. Can you nil the textures on all the nameplates? |
04:04.49 | Shadowed | Even if you do that, it wont render the name/tags |
04:05.12 | Xuerian | 0.o... Because they're secure? |
04:05.13 | Shadowed | Basically, it's impossible to show the name plates and the name/tags at the same time, meaning it's impossible to position something over a player without name plates enabled |
04:05.23 | Xuerian | ahhh |
04:05.24 | Shadowed | we don't have access to the name plate code |
04:05.57 | Xuerian | And the guild/name are rendered completely in the c code I take it? |
04:05.58 | Kaso | mm, i mean you cant complain about lack of ability here, the fact is we're not "meant" to know where people are on the UI, we're cheating a little bit here |
04:06.07 | Shadowed | yeah |
04:06.10 | Shadowed | Xuerian indeed |
04:06.22 | Xuerian | derp. =\ |
04:06.31 | Shadowed | basically every change made to name plates are rendered in C code, the only way you can find out a change happens is through a script event |
04:08.48 | Xuerian | Are the nameplates tables/stored therein? |
04:08.48 | Shadowed | you loop through WorldFrames children and you find an anonymous status bar basically |
04:08.48 | Kaso | the nameplates are lua object, however the nametags are not. |
04:09.09 | Xuerian | I wonder if you could set the metatable on the status bar...? |
04:09.31 | Kaso | i guess you could, but to what effect? |
04:09.39 | Xuerian | Catch the accesses |
04:09.49 | Shadowed | which accesses? |
04:09.50 | Xuerian | But... I guess that doesn't make it any better than plain-out hooking them |
04:10.11 | Shadowed | I have no issues with doing hooking, but we're limited to what script events that frame type has. |
04:10.39 | Xuerian | Shadowed: Whenever a table(object) is accessed, it's __index metatable function is hit up |
04:10.41 | Xuerian | ... i think <.< |
04:11.11 | Shadowed | ohh i see what you meant |
04:11.12 | Xuerian | Don't know if that would get you anywhere. |
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04:11.29 | Shadowed | well I don't actually know much about metatables :p |
04:11.40 | Xuerian | Shadowed: They're easy, once you unfuck your brain XD |
04:11.53 | Kaso | it does help though, its accessed from the C-code so a) im not sure how thatd effect metatables b) even if you know where its being accessed from theres nothing you can do with it |
04:12.08 | Shadowed | Kaso: well one way to find out |
04:12.15 | Kaso | true |
04:12.21 | Shadowed | knowing when something is accessed would be kind of helpful for future referance though |
04:12.31 | Xuerian | Kaso: I don't mean knowing about it being accessed, I mean getting ahold of it the first moment it's accessed, but yeah, if it touches it or not is something I don't know |
04:12.42 | Kaso | hmm |
04:13.43 | Shadowed | Xuerian sooo you happen to have an example of how to use a metatable on a frame :p |
04:13.44 | Kaso | when i was playing before, i tried hooking the frames' Show() function to prevent them from being re-shown when i hid them, but the Show was never called, but they still got re-shown |
04:13.58 | Xuerian | Shadowed: A frame is a metatable, it's data is in the [0] key |
04:14.01 | Shadowed | Kaso: Shown is called, it's called in C code which maeks hooking it invalid |
04:14.03 | Xuerian | er table* |
04:14.22 | Shadowed | however, if you hook the SetScript OnShow you will get an event |
04:15.17 | Xuerian | setmetatable(frame, {__index = function(table, key) end }) -- http://www.lua.org/manual/5.1/manual.html#2.8 |
04:15.31 | Shadowed | thanks |
04:18.43 | Shadowed | lessee |
04:20.12 | Shadowed | It doesn't like it very much when you overwrite __index it appears :p |
04:22.52 | Shadowed | well from doing a quick check, the only calls I saw were GetChildren and GetRegions which are ones I do |
04:23.06 | Xuerian | x.X |
04:23.12 | Xuerian | Oh well. |
04:25.50 | Kaso | shame, though, sorta expected |
04:26.09 | Shadowed | oh well, at least there are hackish ways we can do stuff |
04:33.10 | Shadowed | I should really just make a library to make modifying name plates easier |
04:34.17 | Wobin | woo |
04:34.20 | Wobin | That would be useful |
04:34.33 | Wobin | make it an ace2 one, or a dongle effective one |
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04:35.55 | Shadowed | What is Dongle anyway, is that like an event library format that cladhaire did? |
04:36.16 | Wobin | library format certainly |
04:36.17 | Wobin | ~dongle |
04:36.29 | purl | i heard dongle is An integrated library with the goal of providing an addon framework as lightweight as possible, putting the burden on authors to implement most things they should be implementing themselves -- not a library which tries to push conventions to try and 'advert people from bad code' (which'll happen anyway). No feature creeps on release versions. |
04:36.29 | Shadowed | haven't seen it used besides cladhaire's addons! |
04:36.47 | cladhaire | http://www.wowwiki.com/Dongle |
04:37.02 | Wobin | That's a very political description =P |
04:37.18 | cladhaire | lol |
04:37.19 | Shadowed | yeah i know what it was suppose to say :p |
04:37.20 | Wobin | I like the 'quotes' =P |
04:37.21 | cladhaire | i didn't write a word of it =) |
04:37.22 | Shadowed | which is why i like it already |
04:37.50 | Wobin | tbh, I'd prefer if those descriptions were free of ... propaganda, as it were |
04:37.58 | Wobin | let people make their own judgements |
04:38.02 | cladhaire | feel free to rewrite it =) |
04:38.04 | kergoth | dongle is nice. some things i prefer about ace2, like the aceoptions format being independent of interface, but the rest.. |
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04:38.11 | cladhaire | i have no clue who put that there. |
04:38.23 | Thrae | Bah, you said it was fine clad! |
04:38.32 | Thrae | Or maybe that was haste. |
04:38.35 | cladhaire | i dont remember reading most of that |
04:38.40 | Wobin | no purl, dongle is An integrated library with the goal of providing an addon framework as lightweight as possible, putting the burden on authors to implement most things they should be implementing themselves. |
04:38.41 | Shadowed | Ace2 is nice, I just don't like the idea |
04:38.52 | Wobin | what idea? |
04:38.59 | bleetah | Dongle is a great word |
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04:39.13 | Xuerian | It's diiirrrty. |
04:39.18 | Xuerian | Which makes it good :p |
04:39.37 | cladhaire | =) |
04:39.41 | Thrae | Wobin: It should also say that each release version of Dongle will never "update itself". |
04:39.42 | cladhaire | i was happy when i thought of it. |
04:39.51 | cladhaire | Thrae: not true. |
04:39.51 | Shadowed | hrm |
04:39.55 | kergoth | one of the key philosophy differences is the object model. its at the core of ace2, everything uses it, even the libraries. dongle doesnt provide one at all, much less use it for the libs themselves. theres advantages and disadvantages to each |
04:39.57 | cladhaire | Thrae: yes it will, if there is a bug fix. |
04:40.09 | cladhaire | kergoth: I'm considering adding one in a tangential library |
04:40.10 | Thrae | cladhaire: Yeah, I meant API additions |
04:40.22 | Wobin | Really, dongle is simple enought that it shouldn't need 'self updating' |
04:40.28 | cladhaire | aye |
04:40.29 | cladhaire | thats the goal |
04:40.33 | cladhaire | code that works =) |
04:40.50 | Shadowed | code never offically works |
04:40.57 | Shadowed | you just haven't heard of any new bugs yet :p |
04:40.58 | PProvost | lol |
04:40.59 | kergoth | of course it does, its just never -done- |
04:41.02 | Wobin | man, three lj updates. I really haven't been updating in a while =P |
04:41.06 | kergoth | works doesnt imply being bug free |
04:41.14 | cladhaire | there are definitely bugs |
04:41.18 | cladhaire | they're on the issue tracker |
04:41.24 | cladhaire | i have to fix them next week =) |
04:41.27 | Xuerian | Working just means it does something it is supposed to. Doesn't touch the "Doesn't supposed to" or "Is also supposed to" |
04:41.33 | cladhaire | but there are unit tests for every bugfix we've ever made =) |
04:41.51 | kergoth | ace2 was supposed to have them, but too much got put in without them |
04:42.04 | Shadowed | "unit tests"? |
04:42.09 | kergoth | like.. everything after acelibrary and aceoo :P |
04:42.09 | Wobin | unit testing is great |
04:42.21 | Wobin | should be on wikipedia |
04:42.26 | Xuerian | Link it, wobin. >_> |
04:42.27 | kergoth | Shadowed, wikipedia is a great resource for things like that |
04:42.29 | kergoth | better than google |
04:42.30 | cladhaire | kergoth: everything after aceoo |
04:42.30 | Shadowed | googling refers to the wikipedia! |
04:42.30 | Wobin | yeah |
04:42.34 | kergoth | search with wikiseek |
04:42.35 | cladhaire | acelibrary was rewritten with no testing =) |
04:42.41 | kergoth | blech |
04:42.49 | Shadowed | I'm lazy and can type google into my browser faster then I can select wikipedia and search that |
04:42.58 | Shadowed | IE! |
04:43.00 | kergoth | acelibrary was what needed the MOST unit testing, everything had to always work, including the self updating |
04:43.05 | kergoth | s/MOST/most critical/ |
04:43.58 | cladhaire | kergoth: yeah, but then it was rewritten |
04:43.59 | Shadowed | interesting |
04:44.00 | Xuerian | Ace2 still works great, but I want to make something with Dongle too... Not sure what yet. |
04:44.03 | cladhaire | and to my knowledge it wasn't tested |
04:44.47 | Wobin | I think ck was a bit in overdrive with acelibrary |
04:45.05 | cladhaire | and thats fine... but thre are a few reasons i left. |
04:45.08 | Wobin | which resulted in less unittests |
04:45.15 | cladhaire | the differences between dongle and ace2 illustrate those differences |
04:45.20 | Wobin | and in regards to that, clad: =( |
04:45.26 | kergoth | someone should do a small dongle based library that produces the chat command based on the aceoptions data table format. the data table isnt ace specific, though it could use some streamlining |
04:45.47 | cladhaire | kergoth: Yeah thats the problem its "standard" now.. but it produces BAD behaviors lots of the time. |
04:45.48 | Wobin | Wasn't there a suggestion that the Aceoptions data table be offered as a possible standard to follow? |
04:45.49 | Shadowed | write a library to convert data from another library? |
04:45.51 | cladhaire | we're working on dongleoptions |
04:45.53 | cladhaire | but *shrug* |
04:45.56 | Thrae | kergoth: Or someone should just remake Dewdrop. |
04:46.00 | cladhaire | we'll see where it ends up |
04:46.04 | kergoth | dewdrop isnt what i'm talking about thrae |
04:46.10 | kergoth | i'm talking about an interface independent options format |
04:46.14 | Wobin | I'd like to see an optionstable standard we could all use |
04:46.17 | kergoth | yeah |
04:46.19 | cladhaire | kergoth: The problem is.. that works for slash commands |
04:46.23 | cladhaire | its .. a nightmare for configuration. |
04:46.28 | cladhaire | GUI shoudln't be designed like that. |
04:46.32 | Wobin | it's true |
04:46.33 | cladhaire | it shouldn't be used for both |
04:46.33 | Shadowed | yeah |
04:46.36 | cladhaire | period =) |
04:46.39 | cladhaire | it is.. but it shouldn't be. |
04:46.43 | kergoth | waterfalllib seems to work fairly well |
04:46.49 | Shadowed | I gave up trying to find a library for configuration and did my own =/ |
04:46.51 | Wobin | Why did I read NFSU as NSFW? |
04:47.06 | Xuerian | Well |
04:47.09 | cladhaire | oh yeah, the implementations are nice.. but as gui design, it ends up making bad designs |
04:47.09 | Xuerian | It probably would be NSFW |
04:47.13 | kergoth | but theres a lot more to a ui than the data it interfaces with, there are layout constraints and stuff |
04:47.13 | Xuerian | XD |
04:47.18 | Wobin | so there were 'dongles of all descriptions on a NSFW..." |
04:47.20 | Kaso | could someone do me a huge favour, ive got an addon i wanted to release but i didnt get chance to test the last changes before my play-time ran out, it'll take like 20seconds of testing. |
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04:47.25 | kergoth | should probably pursue a MVC style setup |
04:47.38 | kergoth | not that i'm a huge fan of mvc, it has its advantages |
04:48.05 | Wobin | MVC? |
04:48.08 | Thrae | What would be better is to feed a "DongleCmd" table into a "DongleOptions" table, adding pieces to the latter for the GUI-specific values. |
04:48.15 | Shadowed | Model view controller I think? |
04:48.16 | kergoth | model-view-controller |
04:48.17 | kergoth | yep |
04:48.20 | Shadowed | http://en.wikipedia.org/wiki/Model-view-controller |
04:49.29 | Wobin | I hope waterfall ends up being effective |
04:49.45 | Thrae | In fact, there are some slash commands I may want only as slash commands, and some GUI options that really can't be effective slash commands |
04:49.52 | cladhaire | anyone have a screenshot of waterfall in action? |
04:49.59 | cladhaire | Thats' why i like the dongle slahs command system |
04:50.03 | cladhaire | its a completely new paradigm |
04:50.16 | Wobin | Thrae, aye, that's why MrPlow uses some nongui commands and vice versa |
04:50.23 | cladhaire | and once dongleoptions gets done, that will be used for configuration |
04:50.30 | Wobin | Some options just don't show up on the gui |
04:50.36 | Shadowed | i gave up on slash commands, the only thing I kept is on/off for the entire mod. I'd rather have everything in one spot and most of the time they dont need to change something really quickly |
04:50.57 | Xuerian | http://img504.imageshack.us/img504/2566/waterfallkl8.jpg |
04:51.15 | Xuerian | I think? |
04:51.22 | Wobin | That's the last one I saw |
04:51.30 | Thrae | cladhaire: http://tinyurl.com/2gt9fy <-- waterfall |
04:51.33 | cladhaire | Thanks.. its nice =) |
04:51.41 | cladhaire | lolz |
04:51.47 | Wobin | Pretty |
04:51.47 | cladhaire | bvery similar to what dongleoptions was gonna be =) |
04:51.52 | Wobin | And all that from an aceoptions table =) |
04:52.07 | Thrae | Ah, THAT is Waterfall? |
04:52.14 | cladhaire | aye |
04:52.36 | Shadowed | fancy |
04:52.38 | kergoth | needs some tweaking visually, but its sure as hell an improvement over a 42 level deep menu |
04:52.42 | Thrae | Long ago, I was making something pretty much just like that called "GooeyFigs", but I dropped it since everyone was saying "AceGUI2 and Dewdrop will roxx0rs" |
04:53.05 | Shadowed | lol kergoth |
04:53.06 | Wobin | << |
04:53.07 | Wobin | >> |
04:53.17 | Wobin | Can you suggest a better layout for HeyFu, Kerg? |
04:53.21 | Wobin | I'm open to suggestions =) |
04:53.22 | Shadowed | So when will we see Waterfall then :p |
04:53.27 | Corrodias | your mom is an improvement |
04:53.34 | Tain | Don't go chasing waterfalls |
04:53.37 | Xuerian | Za-hing |
04:53.39 | Wobin | Corrodias, to your standard fare? |
04:53.46 | Wobin | Corrodias, You need better standards =P |
04:53.46 | kergoth | i /suck/ at ui design and interfaces |
04:53.49 | Xuerian | Ooo, riposte! |
04:53.53 | Shadowed | Tain I though you were Thrae :( |
04:54.04 | Shadowed | I was about to say "okay Tain" then I realised you said it not Thrae |
04:54.07 | kergoth | i know people who are good at it, people who know the reasoning behind, say, the gnome interface guidlines, but i'm not one of them |
04:54.07 | Xuerian | Serve, return, and the ball is in Corrodias's court now... |
04:54.13 | Corrodias | waterfall is a development cycle. MVC is a design pattern. |
04:54.22 | Corrodias | not a development cycle... development pattern? |
04:54.35 | Wobin | Wasn't it called Niagara? |
04:54.43 | kergoth | its also an ace2 library, waterfalllib is a dialog like interface to aceoptions |
04:54.45 | Wobin | No wait,t hat's the waterfalling of deucecommander |
04:54.50 | kergoth | niagara is to waterfall as deucecommander is to dewdrop |
04:54.51 | kergoth | aye |
04:54.59 | cladhaire | dewdrop + aceoptions is the worst thing to ever happen to ace. |
04:55.02 | cladhaire | imho =) |
04:55.09 | kergoth | dewdrop is nice and has its place |
04:55.10 | cladhaire | talk about shitty configs =) |
04:55.12 | kergoth | just got badly overused |
04:55.13 | cladhaire | aye |
04:55.15 | cladhaire | yep |
04:55.16 | Wobin | Well, I'd more say, it's a nice stepping stone |
04:55.34 | Shadowed | I just don't see why people think using a drop down menu is good configuration |
04:55.39 | kergoth | it just took the collective lazy ass of the community too long to produce a replacement |
04:55.43 | cladhaire | Shadowed: Because its easy |
04:55.44 | Shadowed | which leads me to the theory that they don't use there own addons |
04:55.46 | Wobin | Cause dewdrop made it easy, Shadowed |
04:55.49 | cladhaire | no one thingks its a good idea |
04:55.50 | cladhaire | it was just easy |
04:55.51 | Corrodias | a dropdown menu? |
04:56.01 | Corrodias | it takes little space and enumerates all of the valid options |
04:56.07 | kergoth | it was automatic and painless, and those who hated uis could have one that was better than nothing |
04:56.12 | Shadowed | I can build a decent UI for my mods in a few seconds, the config is hacky. but at least it's somewhat easy to use :p |
04:56.13 | kergoth | (barely) |
04:56.16 | Corrodias | it's an excellent design when you want the user to choose from among certain options, especially if the list is long |
04:56.33 | Shadowed | not very hard to make your own configuration createrthingymabob |
04:56.44 | Wobin | sure it is |
04:56.45 | kergoth | for some of us, yes, it is |
04:56.51 | Wobin | if you have no idea on layout etc |
04:57.00 | Shadowed | I copied mine off another addon |
04:57.06 | Wobin | eg, I'm -still- trying to find a workable gui for Cart_Waypoints =( |
04:57.07 | Corrodias | i'm not good at making things look good, but i'm great at knowing when something looks bad |
04:57.24 | Shadowed | my first XML was copy and pasted from spell alert :p |
04:57.26 | Wobin | I really don't want to use dewdrops |
04:57.27 | kergoth | give me the intricacies of a multithreaded daemon anyday over even a simple ui |
04:57.30 | Corrodias | that reminds me, one of my addons has an error during logout, but i don't know how to determine what the error is. |
04:57.55 | Thrae | Corrodias: Buggrabber doesn't grab it? |
04:57.56 | kergoth | Wobin, i gotta say, atropine's ui is sexy |
04:58.00 | kergoth | visually |
04:58.03 | Corrodias | or rather, while the UI is shutting down (for a reloadui, logout, or game exit) |
04:58.19 | Wobin | I shall have a look =) |
04:58.23 | Corrodias | Thrae: the UI stops responding during the shutdown process |
04:58.24 | Wobin | I've downloaded it, but not actually used it =) |
04:58.38 | Wobin | Xuerian, muhah |
04:58.42 | Wobin | have a look at HeyFu =P |
04:58.45 | Corrodias | you know. game freezes for a little while, then disappears (or shows the character list) |
04:58.53 | Thrae | Ahh |
04:58.58 | kergoth | http://www.wowinterface.com/downloads/full6912.jpg |
04:59.05 | Wobin | You go Archive->week->day->person->[dewdrop dropdownlist of chats] |
04:59.08 | kergoth | clean and simple |
04:59.13 | Xuerian | However! It's only if you go Main menu -> Mod menu (independent but accessible there) -> Anchor menu (Same as last) -> Position menu X.x |
04:59.49 | Xuerian | Nice... The window looks similar to Clique.... I'm missing the major connection, aren't I. |
05:00.16 | cladhaire | hrm? |
05:00.20 | Corrodias | by the way, is it just me, or has wowi's search menu for downloads disappeared from the front page? |
05:00.26 | kergoth | waterfall needs to look like that |
05:00.40 | Xuerian | http://www.wowinterface.com/downloads/full6912.jpg -- The "Window" looks like your Clique windows, or some shots I saw of it, anyway, Clad. |
05:00.48 | Thrae | Corrodias: That happens when your computer's parsing of the javascript fails. |
05:00.51 | cladhaire | its haste's |
05:00.59 | Wobin | Corrodias, off the Search dropdown? |
05:01.01 | Xuerian | Ahh, he did both? |
05:01.02 | cladhaire | *shrug* =) |
05:01.04 | cladhaire | no |
05:01.06 | cladhaire | they're seperate :P |
05:01.18 | Xuerian | But they look the saaaaaaameeeee <wanders off> |
05:01.29 | Thrae | When I turn off Javascript, the drop-down menus go away for me in WoWI too. |
05:01.39 | Corrodias | indeed |
05:01.49 | Thrae | If you're using Firefox and NoScript, allow it. |
05:02.20 | Corrodias | i'm using firefox 2, i have noscript allowing javascript globally, and javascript parsing is enabled in the browser options. |
05:02.40 | kergoth | it amuses me that the firefox nightlies are codenamed "minefield" |
05:02.45 | Corrodias | but yahoo mail was looking super screwed up for me, too... |
05:03.08 | Thrae | There's a reason NoScript says "dangerous" for allowing Javascript globally...it's not meant to be used like that ;) |
05:03.09 | Wobin | we're at 20003 atm? |
05:03.17 | Corrodias | Warning: Error in parsing value for property 'cursor'. Declaration dropped. |
05:03.18 | Corrodias | Source File: http://www.wowinterface.com/ |
05:03.18 | Corrodias | Line: 0 |
05:03.19 | Wobin | oh I haven't downloaded svn |
05:04.30 | Corrodias | but reloading without the cache has made the menus appear. :/ |
05:05.18 | Corrodias | and that fixed yahoo mail, too. that's a handy feature. |
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05:11.00 | Shadowed | kergoth: How could you make a clean/generic UI that anyone could use while keeping the format you gave |
05:17.06 | Wobin | kergoth is possibly a bad person to ask about that |
05:17.22 | kergoth | s/possibly // |
05:17.32 | Wobin | we need someone with a HI/UI background |
05:17.51 | kergoth | i'm a backend coder, unix userspace (daemons, libs) and kernel and driver development |
05:18.01 | Shadowed | I don't think you could really make a UI like that useful as a generic one honestly |
05:18.18 | Shadowed | something like the Waterfall one given earlier is far easier as a "generic UI" and less constraining |
05:18.27 | kergoth | not so much the layout as the appearanace. make waterfall easier on the eyes |
05:18.32 | Shadowed | (I hate UI too, thats just my opinion) |
05:18.34 | kergoth | atropine is perty |
05:18.46 | Nargiddley | if you can show me how to make it look like that without custom images i'll do it kergoth :P |
05:18.47 | Shadowed | I kind of liked the UIs that stuck to more of a blizzard feel |
05:18.55 | kergoth | hehe |
05:19.24 | Wobin | actually what would be kinda nice? |
05:19.28 | Nargiddley | I already overhauled the look a bit today, looks more like the bliz config windows now |
05:19.31 | Wobin | options that stack like blocks |
05:19.41 | Shadowed | Wobin: so you can play tetris while configuring? |
05:19.48 | Shadowed | the faster you configure, the more blocks you destory? |
05:19.49 | Wobin | ^^ |
05:19.57 | Kemayo | Hey, I like the dewdrop menus (for most mods). :P |
05:20.23 | Nargiddley | it was the category/bag editing for baggins that motivated me to make waterfall |
05:21.00 | Wobin | dewdrop is good |
05:21.03 | Wobin | for very small menus |
05:21.04 | Xuerian | string = string:match("%w- (.+)") -- watch me be wrong XD |
05:21.04 | Shadowed | I need to find an addon to steal more textures from for health! |
05:21.09 | Xuerian | oh frick |
05:21.20 | Wobin | Shadowed: SurfaceLib |
05:21.31 | Wobin | or better yet. -use- surfacelib =P |
05:21.39 | Shadowed | never! |
05:21.41 | Wobin | Actually I'd prefer you do that |
05:21.49 | Wobin | instead of just hacking together repeated code |
05:22.18 | Wobin | cause textures are definitely one thing that only need one instance |
05:22.19 | Shadowed | ace devil! |
05:22.33 | Kemayo | ~dongle |
05:22.43 | purl | from memory, dongle is An integrated library with the goal of providing an addon framework as lightweight as possible, putting the burden on authors to implement most things they should be implementing themselves. |
05:22.43 | Shadowed | my plan is to redo all of this soon enough |
05:22.43 | Wobin | Shadowed, not really. If you can somehow hack dongle into accepting the arguments, I'd be happy enough =) |
05:22.47 | Kemayo | Nuts, I was hoping for a link. |
05:22.49 | Shadowed | Wobin i'm not using Dongle yet :p |
05:22.59 | Xuerian | We've got a live one here! |
05:23.10 | Xuerian | Quick, get the straightjacket and network injection iv! |
05:23.16 | Xuerian | s/network/framework/ |
05:23.33 | cladhaire | Kemayo: Its very basic, but pretty powerful too, I'm happy with where they are |
05:23.37 | cladhaire | may make a few enhancements |
05:23.40 | cladhaire | but Alkis has a very good idea =) |
05:23.50 | cladhaire | had |
05:24.07 | Wobin | dya have any wiki info, clad? |
05:24.14 | cladhaire | yes, its on wowwiki |
05:24.17 | cladhaire | i linked it earlier. |
05:24.21 | cladhaire | <PROTECTED> |
05:24.21 | Shadowed | wowwiki.com/Dongle |
05:24.24 | Wobin | ta =) |
05:24.48 | Shadowed | so quick poll |
05:25.00 | Shadowed | has anyone ever used the red text on names for name plates before? or do you guys not really notice it |
05:25.14 | Wobin | red text on names? |
05:25.29 | Shadowed | for name plates, the text of the person/mobs name above it will turn red if it's been hit recently |
05:25.44 | Wobin | sometimes |
05:25.51 | Shadowed | damn |
05:25.59 | Wobin | although I often depend on other things to see if they're tagged |
05:26.02 | Kemayo | cladhaire: That is an interesting approach. I still like AceOptions, though. :) |
05:26.11 | cladhaire | well this isn't an options table |
05:26.15 | cladhaire | this is slash command handling =) |
05:26.32 | cladhaire | quite a large difference |
05:27.00 | Wobin | That's true |
05:27.19 | cladhaire | Once you've used patterns to define your slash commands, you appreciate it a bit more =) |
05:27.27 | Wobin | we've sort of ignored the fact that the difference between dongle's implementation and Aceoptions is that they're not really the same thing at all =P |
05:27.30 | cladhaire | auto validation and parsing |
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05:40.31 | Shadowed | bahhhh |
05:40.45 | Shadowed | UPDATE_MOUSEOVER_UNIT fires, *then* the C code changes text color |
05:42.06 | Wobin | pause a bit =) |
05:42.15 | kergoth | i hate shit that like that. arbitrary delays ftl |
05:42.20 | Shadowed | what kergoth said |
05:42.52 | Shadowed | doing an OnUpdate check where I have to loop through all visible ones is something I want to avoid...but I guess I can't |
05:47.47 | Cairenn | night clad|sleep |
05:47.52 | Shadowed | oh well |
05:48.01 | clad|sleep | night guys |
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05:58.04 | MentalPower | Can anyone recommend an addon manager addon |
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06:02.17 | Shadowed | /logout |
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06:03.10 | Shadowed | only ones i've heard about are MCP and MyAddons |
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06:05.36 | Cairenn | rMCP (not a recommendation, just letting you know it's been taken over) |
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06:06.31 | Shadowed | why isn't it a recommendation |
06:06.39 | Shadowed | er let me rephrase that |
06:06.42 | Shadowed | whats wrong with the person who took it over |
06:06.47 | clad|sleep | because Cairenn is fair and impartial =) |
06:06.49 | Cairenn | because I don't use any of them, so I can't very well recommend, now can I? |
06:06.57 | Shadowed | oh |
06:06.59 | Shadowed | i see what you said |
06:07.06 | Cairenn | I didn't say there was a thing wrong with the person that took it over |
06:07.12 | Shadowed | yeah I see that now :p |
06:07.21 | Cairenn | it was just an "fyi, it has been taken over, so you can now find it again" |
06:08.22 | Cairenn | :) |
06:16.49 | wobin | oh wow |
06:17.05 | wobin | nautilus-script'd svn works great |
06:23.04 | Kaso | Shadowed: http://www.wowinterface.com/downloads/fileinfo.php?id=6862 My Anonymus frames addon :> though i might as well release it. |
06:23.51 | Shadowed | hehe |
06:23.53 | Shadowed | nice |
06:24.17 | kergoth | neat |
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06:31.12 | Shadowed | I'd imagine will be seeing more addons using the anonymous frames stuff |
06:31.23 | Kaso | hmm im not so sure |
06:31.29 | Kaso | theres not a whole lot of things you can do |
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06:32.52 | Shadowed | well, theres still things like positioning above players heads, or putting data nearby it |
06:33.33 | Shadowed | i'm going to add the ability to put how many times you've killed a player in PVP next to the name once I finish a library |
06:35.10 | Kaso | Speechbubbles are nice because they track the head more accurate, but they dont stay up for much and you have no idea which units they belong to |
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06:35.52 | Shadowed | yeah |
06:36.19 | Kaso | the jittery moving of nameplates is rather annoying |
06:36.24 | Shadowed | i can't think of a way you could get around not knowing the unit really, except maybe tracking when the plates are shown/hidden, and when a bubble is shown/hidden |
06:36.32 | Shadowed | you could make something semi-accurate off that I suppose |
06:37.50 | Shadowed | wish we had a way of repositioning them, but I can't think of a way to do really that since we can't track where a player is |
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07:12.14 | rethgir | Nice crowd, anyone around to field a question? |
07:12.41 | Cairenn | nope |
07:12.50 | Cairenn | ;) |
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07:12.57 | rethgir | Was afraid that was going to be the answer... |
07:12.59 | rethgir | :) |
07:13.09 | rethgir | This is kind of random |
07:13.21 | rethgir | not really code specific |
07:13.44 | rethgir | Got quite a few addons installed but.... |
07:14.14 | rethgir | has anybody heard of the dice roll window to completely disappear? |
07:14.18 | Shadowed | I think the answer he wants is cheese |
07:14.27 | Shadowed | Do you have bongos installed? |
07:14.28 | rethgir | i was thinking more along the lines of pie |
07:14.30 | rethgir | yes |
07:14.35 | rethgir | damn... |
07:14.40 | rethgir | why didn't I think of that |
07:14.45 | Shadowed | I think someone mentioned that bongos was hiding it |
07:14.58 | rethgir | ya, there's an option for visibility |
07:15.11 | rethgir | that's why you guys get paid the big bucks |
07:15.31 | Shadowed | we get paid? |
07:15.37 | rethgir | ok, ok... |
07:15.40 | rethgir | "paid" |
07:16.34 | rethgir | Thanks Shadowed, I appreciate the info |
07:16.58 | Shadowed | no problem |
07:17.48 | Corrodias | does blizzard typically get involved when someone sends COD mails to people for things they don't want? |
07:18.14 | Shadowed | Not unless it's gift wrapped or they are trying to pass it off as a legit mail, like a GM or the AD stuff |
07:18.37 | Cairenn | oh for the love of ... http://www.myfoxmilwaukee.com/myfox/pages/News/Detail?contentId=2311167&version=1&locale=EN-US&layoutCode=VSTY&pageId=3.1.1 |
07:18.46 | Shadowed | If somebody CODs you something obviously intended to trick you like a regent, I *think* you maybe able to get a GM involved |
07:19.00 | Shadowed | Cairenn: they are slow |
07:19.00 | Cairenn | (sorry for the interrupt) |
07:19.02 | Shadowed | by like what |
07:19.03 | Shadowed | 2 hours? |
07:19.05 | Shadowed | er years |
07:19.15 | rethgir | That was it, there is a visibility tab on bongos and the roll checkbox was unchecked |
07:19.23 | Corrodias | the UI gives you plenty of warning when you're about to send money on a COD item |
07:19.26 | Corrodias | why can't people just read it ;.; |
07:19.46 | Cairenn | I'm talking about the reporter ... |
07:20.23 | Shadowed | Hicks? |
07:20.30 | Shadowed | Corrodias: Nobody reads those |
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07:20.35 | Kaso | am i the only one thinking "Wow, theyve got crazily good encoding on that video |
07:20.41 | Corrodias | news at 11: The internet, how your child could be caught by molestors, Your own city, how your child could be caught by molestors, and School, how your child could be caught by molestors! |
07:20.43 | Shadowed | I didnt even read the video |
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07:20.58 | Kirkburn|afk | Cairenn, that video made me scream earlier |
07:21.05 | Kirkburn|afk | I loved PA's take on it |
07:21.10 | Corrodias | the world is full of molestors just waiting to catch children. ooo. |
07:21.18 | Cairenn | Parents, how you can teach your children to be safe, good lord |
07:21.39 | Shadowed | Cairenn, you should know by now that people need to be baby sat to raise children |
07:22.00 | Cairenn | funny, I seem to have done well enough, all by my little lonesome |
07:22.01 | Kirkburn|afk | (the relevant comic - http://www.penny-arcade.com/comic/2007/02/09) |
07:22.02 | Shadowed | s/people/lots of people/ |
07:22.50 | Cairenn | the sad thing is, I *KNOW* parents that are that .... whatever the hell you want to call it ... |
07:23.14 | Shadowed | Kirkburn|afk hahahahha |
07:23.16 | Kirkburn|afk | Babysitters for parents for children ... but then who checks up on the babysitters?! The goverment?? Eh? EH? |
07:23.38 | Cairenn | there's a girl just down the street from us (like, 5 houses away) that my daughter used to hang around with some a few years ago |
07:24.14 | Cairenn | her mom wouldn't let her sleep in a tent *in their back yard* because someone might come along and snatch her and do all kinds of unspeakable things to her then murder her |
07:24.17 | Shadowed | it's sad...but yes, people are idiots and those idiots have children at times |
07:24.47 | Cairenn | hi, you aren't protecting your child when you do stupid things like that |
07:24.58 | bleetah | Cairenn: well, I agree... I mean, with you as a neighbour.... :P |
07:25.20 | Shadowed | well...yes you are |
07:25.40 | Cairenn | you are teaching them to be afraid to even step outside their own door and you aren't giving them the tools they need to be able to deal with the real threats |
07:25.44 | Corrodias | Cairenn is a perfectly safe neighbor |
07:25.47 | Shadowed | but thats not being realistic, since obviously someone could bomb your house that doesn't mean you go build a bomb shelter |
07:25.49 | Kirkburn|afk | Was their backyard in fact the middle of a high-street? |
07:25.53 | Corrodias | not like me! :D |
07:26.09 | Cairenn | it's just ridiculous |
07:26.42 | Shadowed | indeed it is |
07:26.43 | Kirkburn|afk | And on another note .... why is it always Fox :/ |
07:27.07 | Corrodias | because Fox Cares |
07:27.09 | bleetah | Murdok ownz yer sole |
07:27.44 | Cairenn | and yes, that was how I got there too, Kirkburn|afk ... going through my web comics to give myself a giggle before passing out for the night, and instead come across that ... |
07:27.53 | Shadowed | Fox Thinks of the Children (TM) |
07:27.54 | Kirkburn|afk | =) |
07:28.46 | Cairenn | anyway I am, in fact, heading to bed - night guys |
07:28.55 | Kirkburn|afk | G'night! |
07:28.57 | Shadowed | night in an hour |
07:29.10 | Kirkburn|afk | I'm going to watch some BSG, and continue to wtf at it |
07:29.40 | bleetah | Fox: Australia's revenge |
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07:30.35 | Shadowed | We could give Australia canada, they have plenty of room to put it |
07:30.51 | Shadowed | s/ca/Ca/ |
07:36.48 | Kirkburn|afk | And then we could give Australia to Russia |
07:37.23 | Kirkburn|afk | I'm sure my Queen would oblige :P |
07:38.27 | Kirkburn|afk | Meanwhile: http://blue.cardplace.com/newcache/en/122442783.htm |
07:39.00 | Kirkburn|afk | (actually I somewhat agree with the former statement, since my level 64 druid housemate beat a level 70 warlock - both are *good* players) |
07:40.24 | Corrodias | a feral druid could get it on with a warlock. my balance druid is not so well-equipped to handle them, i think. |
07:41.22 | Kirkburn|afk | Aye he is feral |
07:44.39 | Shadowed | Pretty much what happened is this |
07:44.44 | Shadowed | Druids sucked, people whined, they were made better |
07:44.54 | Shadowed | Druids still sucked, people whined, they were made better |
07:45.02 | Shadowed | Druids sucked a bit less, people whined, they were made overpowered |
07:45.08 | Shadowed | Blizzard realised this and nerfed them, people whined |
07:45.15 | Shadowed | today were at the nerfed part! |
07:45.27 | Corrodias | overpowered! maybe feral is. how well does a Rogue fare against a warlock? |
07:45.48 | Shadowed | feral and balance both are, but feral is far worst |
07:46.09 | Corrodias | i'd absolutely love to know why you consider balance overpowered |
07:46.18 | Shadowed | because i said so |
07:46.19 | Shadowed | :D |
07:46.23 | Shadowed | hybrids are a class that will never meet the expection of the majority unfortuntatly =( |
07:46.25 | Corrodias | in that case, so are warlocks, mages, and priests |
07:47.00 | Shadowed | warlocks, mages and priests are =/ |
07:47.21 | Shadowed | frost mages, shadow priests and anything for a warlock are pretty unbalanced right now |
07:47.27 | Corrodias | and paladins. that leaves hunters, rogues, warriors, and shamans underpowered! oh noes |
07:48.12 | Shadowed | lesse |
07:48.16 | Corrodias | but i don't see balance being terribly strong. i can't imagine competing against a warlock at all unless i get the Celestial Focus talent to reduce pushback on Wrath |
07:48.34 | Shadowed | the problem with hybrids is simple when you get down to it |
07:48.36 | Corrodias | then wrathspam. or moonfire spam. |
07:48.53 | Corrodias | and Fear would put quite a lid on that |
07:50.10 | Corrodias | the way i see it, one-on-one, there's no way for me to kill a warlock, because they can kill me twice before the diminishing return on their Fear spells lets me fight back for real, at least as a balance/restoration spec. |
07:50.31 | Shadowed | spam de-curse? |
07:50.35 | Corrodias | unless i get some mad shadow resist gear |
07:50.50 | Corrodias | you can't cast things on yourself when you're under the effect of Fear :| |
07:51.40 | Shadowed | truee |
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07:52.44 | Corrodias | but i figure i've got it pretty good against rogues if they don't get the jump on me |
07:53.10 | Corrodias | unless they have something now that gets them out of Faerie Fire |
07:53.22 | Corrodias | i know hitting them with DoTs before FF seems to be pointless |
07:53.44 | Rooster[DC] | [23:47] <Corrodias> overpowered! maybe feral is. how well does a Rogue fare against a warlock? <- Warlocks have detect invis, so they should be able to throw DoTs on the rogue and let their pet chew on the rogue while the rogue shanks them. |
07:54.12 | Kirkburn | Detect invis =/= stealth detection |
07:54.18 | MageRooster | It sure helps. |
07:54.18 | Corrodias | well, the same goes for a warrior or feral druid in that situation |
07:54.45 | Kirkburn | Invisibilty really really really isn't anything to do with stealth |
07:55.35 | Corrodias | the only advantage i see in such a situation is that a feral druid has bleed-effect DoTs, too, and can heal itself |
07:55.57 | Corrodias | although the healing is a big thing for feral druids |
07:59.03 | Kirkburn | Mmm, tasty image of Team Fortress 2! http://storefront.steampowered.com/Steam/Marketing/message/951/img/TF2_CharacterArt.jpg |
07:59.37 | Corrodias | so... what is this "team fortress"? |
07:59.45 | Corrodias | that's a bit of a strange name |
07:59.54 | Corrodias | japanese, maybe |
08:00.23 | Corrodias | did Valve convert a japanese concept into a half-life mod? |
08:00.56 | Kirkburn | Um, no |
08:01.05 | Kirkburn | Team Fortress was a mod for Quake |
08:01.10 | Kirkburn | CTF-type |
08:01.50 | Kirkburn | They've gone for a 'Incredibles' cartoon-style for TF2, original was more realistic |
08:02.18 | Kirkburn | waaaiiit - were you being sarcastic? |
08:02.28 | Corrodias | only slightly |
08:02.42 | Kirkburn | heh |
08:02.45 | Corrodias | i really don't know what the heck the game is like, but i have my doubts it is a japanese concept |
08:02.49 | Corrodias | the name sure sounds japanese, though |
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09:06.09 | Sstixrud | how would one loop through say UBVAR.DYNBTNS and for each UBVAR.DYNBTNS.XXXXXX == true found do something |
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09:33.40 | Sstixrud | how would I loop through a table and for each "table.xxxxx == true" do something |
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09:52.32 | Mr_Rabies2 | hrm, 71 ap, .64% crit, and 19 stam or 1.17% crit, 1.63% hit and 33 stam |
09:52.35 | Mr_Rabies2 | hrm hrm |
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09:53.47 | Mr_Rabies2 | for a druid in cat form that is |
09:53.57 | Mr_Rabies2 | i'm leaning on the former |
09:54.38 | Corrodias | i think about it now |
09:55.17 | Corrodias | what are the itemlevels? |
09:55.57 | Mr_Rabies2 | 85 and socketed with 2 red (filled with 2 6 str gems) and 97 unsocketed |
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09:56.03 | Mr_Rabies2 | both blue |
09:56.19 | Mr_Rabies2 | what pet, corr? |
09:57.23 | Corrodias | well, in the first case, it's a cat, snow leopard, semi transparent (Ghost Saber) |
09:57.39 | Mr_Rabies2 | PatrickSwayze |
09:57.46 | Corrodias | Cosby. get it? ghost? |
09:58.02 | Corrodias | Apotamkin |
09:58.02 | Corrodias | In north-eastern legends of Passamaquoddy, this is a hairy "bogey-man" figure with long fangs. This myth is used to instil fear into children from venturing into areas alone and without parental guidance. |
09:58.18 | Mr_Rabies2 | http://www.imdb.com/title/tt0099653/ |
09:58.23 | Mr_Rabies2 | PatrickSwayze |
09:58.34 | Sstixrud | how would I loop through a table and for each "table.xxxxx == true" do something? |
09:58.43 | Corrodias | you would just your mom |
09:59.18 | Corrodias | <PROTECTED> |
10:00.06 | Mr_Rabies2 | are you on an rp server |
10:00.09 | Corrodias | no |
10:00.13 | Corrodias | do i look gay? |
10:00.25 | Corrodias | ;D |
10:01.32 | Corrodias | god, this site has SO many names |
10:01.39 | Mr_Rabies2 | well |
10:01.50 | Mr_Rabies2 | i couldnt tell by the names you've picked |
10:01.55 | Mr_Rabies2 | i vote happycat |
10:02.11 | Corrodias | i could make it Yourmom, but that would be even gayer than playing on an RP Realm |
10:03.04 | Mr_Rabies2 | http://epickid.com/kitty/happycat.jpg |
10:03.07 | Mr_Rabies2 | !! |
10:03.47 | Mr_Rabies2 | my ravager's name is spaghetti |
10:04.58 | Mr_Rabies2 | http://www.youtube.com/watch?v=7szayD8DQjE |
10:05.43 | MentalPower|WoW | Sstixrud: for k, v in pairs(table) do if v == true do <something> end |
10:06.47 | Corrodias | rabies: http://www.imdb.com/title/tt0099654/ |
10:07.05 | Mr_Rabies2 | i totally didnt know that existed |
10:07.31 | Sstixrud | hmm in my case table contains subtables containing the actual variables and values |
10:09.04 | Sstixrud | can I then do "for k, v in pairs(v) do if v = true do |
10:11.15 | MentalPower|WoW | I'd suggest "for subK, subV in pairs(v) do if v == true do ... end" |
10:11.23 | MentalPower|WoW | just so you don't occlude the other variables |
10:12.11 | Sstixrud | makes senses, I guess I could also re-make my table structure using table.insert and just give the tables multiple variables |
10:12.52 | Sstixrud | i.e. table.insert(UBVAR.DYNBTNS[CfgSpellName], btn:GetName()) |
10:12.59 | Sstixrud | hmm wonder if that will work :) |
10:13.16 | MentalPower|WoW | if UBVAR.DYNBTNS[CfgSpellName] is a table, yes |
10:13.23 | MentalPower|WoW | anywho, gnight |
10:13.29 | Sstixrud | night, thanks |
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10:19.45 | Corrodias | Citra F image |
10:19.52 | Corrodias | (indonesian) |
10:24.23 | Mr_Rabies2 | name your cat "CATCATCATCATCATCAT" or as many cats that will fit |
10:24.37 | Corrodias | i wonder, just how many cats WILL fit? |
10:24.46 | Corrodias | take that out of context at your leisure |
10:26.45 | Mr_Rabies2 | up to 30,000 tankpoints for 15 sec every 2 mins :p |
10:27.35 | Mr_Rabies2 | 26499 otherwise |
10:28.50 | Corrodias | hmmm |
10:29.58 | zenzelezz | I tried tankpoints once, but it didn't really impress me that much |
10:30.11 | zenzelezz | simply trying the gear worked far better |
10:30.24 | Mr_Rabies2 | why do you say that |
10:30.27 | Mr_Rabies2 | :o |
10:30.42 | zenzelezz | for one thing it completely ignored block value at the time |
10:31.11 | Shadowed | wow thats new |
10:31.11 | Mr_Rabies2 | its working now, i suppose, though i cant block or parry |
10:31.16 | Mr_Rabies2 | but it's showing my block value |
10:31.16 | Shadowed | GM telling someone to come to the UI forums for confirmation |
10:31.23 | Mr_Rabies2 | as 1.54 :p |
10:31.42 | Shadowed | any system that tries to evalutate your tanking or gear ability based on pre-defined points is bound to failure |
10:31.50 | Mr_Rabies2 | oh wait no 1.54 block value is 0 tp for me since i can't block |
10:32.07 | zenzelezz | it showed my block value, but whether I put 150 or 500 as my block value I would have the same amount of tankpoints |
10:32.16 | Mr_Rabies2 | it lets you know what your mitigation is, shadowed |
10:32.20 | Corrodias | evaluating gear ability based on predefined stat value is not bound for failure, or doomed to it |
10:32.31 | Shadowed | Mr_Rabies: not really |
10:32.52 | Corrodias | ah, that old counterargument, "not really"! ;) |
10:32.58 | Shadowed | because it isn't |
10:33.01 | Mr_Rabies2 | for instance, versus a level 70 mob with 4.56% crit and 4.44% miss, hitting for 2790, my melee DR is 64.19 :o |
10:33.10 | Mr_Rabies2 | 64.19% |
10:33.15 | Shadowed | you aren't always tanking vs a mob that just does melee |
10:33.18 | zenzelezz | it's not bound for failure, but it is not usually accurate |
10:33.28 | Mr_Rabies2 | no you're not, shadowed |
10:33.28 | Shadowed | and depending on the fight, you may favor a certain stat over another |
10:33.32 | Mr_Rabies2 | that's why it has resists |
10:33.39 | Mr_Rabies2 | too |
10:33.55 | Mr_Rabies2 | it counts stam towards tankpoints, and of course relying on a mod 100% is always a bad idea |
10:34.05 | Shadowed | If you reach the point where you're customizing the values yourself, then you have no reason to use it |
10:34.24 | Mr_Rabies2 | stam counts for global tankpoints whereas armor only counts for melee tank points |
10:34.33 | Corrodias | that's why i don't use calculators any more |
10:34.44 | Corrodias | i got tired of customizing the numbers and now i do it by hand for better results |
10:34.51 | Shadowed | sometimes you don't want STA, which is my point :p |
10:34.56 | Mr_Rabies2 | i just use it as a measure of my survivability |
10:35.09 | Mr_Rabies2 | it's been plenty accurate from what i've seen |
10:35.18 | Shadowed | sometimes a mob does a mix of melee/magic in which case you want a little bit of everything, sometimes it does a lot of magic damage and you want to stack more STA and/or resists |
10:35.20 | Mr_Rabies2 | i don't see how it couldn't be as long as the values are right? |
10:35.30 | Corrodias | note: i'm not trying to take a side here, but i love to poke at amusing statements either side makes |
10:35.34 | Shadowed | sometimes it does a lot of melee damage or crits so you rather have parry/dodge over STA |
10:35.35 | zenzelezz | but how will you know the values always are right? |
10:35.37 | Shadowed | ~bonk Corrodias |
10:35.47 | purl | ACTION bonks Corrodias over the head |
10:35.57 | Shadowed | My point is, tanking is not a set in stone kind of thing, you cannot use it to get anything thats really accurate or useful to the tank |
10:36.16 | Mr_Rabies2 | i won't, but i put my trust in the addon author after reading his comments and seeing no dissenting opinions |
10:36.19 | zenzelezz | it's just my opinion, but I find there's no better way to try gear than to use it (and yes, I know that's not very easy if you don't currently have access to some loot ;-) |
10:36.34 | Mr_Rabies2 | well, druid tanking gear is very cut and dry |
10:36.47 | Mr_Rabies2 | armor, stam, agi for the most part |
10:36.50 | zenzelezz | don't know anything about druids |
10:36.57 | zenzelezz | 'cept they're healers! ;-) |
10:36.58 | Mr_Rabies2 | throw in resists if it's a magic fight sometimes |
10:37.00 | Shadowed | If you have a boss that does more magic damage, you are not going to try and stack more dodge/armor |
10:37.18 | Mr_Rabies2 | <zenzelezz> don't know anything about druids <---this is more accurate than <zenzelezz> 'cept they're healers! ;-) |
10:37.19 | Mr_Rabies2 | :p |
10:37.29 | zenzelezz | I know, the second line was purely a joke |
10:37.35 | Mr_Rabies2 | of course not shadowed |
10:37.43 | Mr_Rabies2 | addons are no replacement for thinking |
10:37.50 | Mr_Rabies2 | but it helps make thinking easier |
10:37.59 | Shadowed | you're missing my point =/ |
10:38.15 | Mr_Rabies2 | i'd rather not sit here for an hour trying to figure out if i'd rather have 100 more hp or 300 more armor |
10:38.27 | Shadowed | The problem is you need to consider what you're doing, a point system does not know that |
10:39.07 | Mr_Rabies2 | when you split the point system into melee and independent schools of magic it's pretty close |
10:40.08 | Mr_Rabies2 | if it's a nature resist fight, stack your nature tankpoints to the max |
10:40.11 | Shadowed | no...because theres no such thing as "just melee" or "just magic", and the system would have to diminish depending no values |
10:40.27 | Shadowed | on values too |
10:40.35 | Mr_Rabies2 | plenty of fights are just melee or just magic |
10:40.41 | Mr_Rabies2 | O_o |
10:41.04 | Shadowed | bosses still melee do they not? |
10:41.23 | Mr_Rabies2 | yeah, but i don't care about armor if his melee is less than his magic |
10:41.33 | Mr_Rabies2 | i've got plenty of innate armor to not worry about that |
10:41.44 | Corrodias | i'm going to go insane if i try to review all of the names they have on this site |
10:41.52 | Corrodias | i need to select a few of the most likely-sounding categories |
10:41.53 | Mr_Rabies2 | if they're roughly the same, then i get the highest of both numbers for the most part |
10:42.07 | Shadowed | i'm going to sleep, I really don't feel like arguing tank theory |
10:42.11 | Mr_Rabies2 | or in most cases just don't bother with resist gear |
10:42.30 | Mr_Rabies2 | i've got enough HP to live through most anything easily now |
10:42.56 | Shadowed | all I have to say is tanking is far more then something a point system can help you |
10:43.07 | Mr_Rabies2 | well yeah, you need to use your brain too |
10:43.16 | Mr_Rabies2 | but you can let the point system save you time on math |
10:43.58 | Mr_Rabies2 | most of the time i tank in dps gear anyway :p |
10:44.27 | Mr_Rabies2 | i only lose 5,000 tankpoints and my AP doubles |
10:45.25 | Mr_Rabies2 | meaning more aggro, which means i take more damage, which means i have more rage to make more aggro |
10:46.23 | Corrodias | next page... Jewish Names in the World of Medieval Islam: Names of Merchants |
10:46.29 | Corrodias | >_< |
10:48.15 | Mr_Rabies2 | SHUT UP HOOKER |
10:49.07 | Corrodias | no u |
10:49.16 | Mr_Rabies2 | :[ |
10:49.29 | Mr_Rabies2 | 87% through 67 |
10:49.33 | Mr_Rabies2 | almost birdy time |
10:50.13 | Corrodias | how did you get so far behind me |
10:50.16 | Corrodias | tsk tsk. |
10:54.39 | Mr_Rabies2 | i'm lazy |
10:54.46 | Mr_Rabies2 | i putz around a lot |
11:15.34 | Mr_Rabies2 | 45k more exp till birdy time |
11:15.35 | Mr_Rabies2 | yeehaw |
11:28.02 | Corrodias | keep at it |
11:28.34 | Corrodias | wait, are you a moo moo druid or a purple ears druid? |
11:37.11 | Corrodias | okay. i will choose a name for the cat from this short list of options i have compiled. |
11:37.13 | Corrodias | the boar will have to wait |
11:43.03 | Mr_Rabies2 | ITS BIRDY TIME |
11:43.09 | Mr_Rabies2 | purple ears |
11:43.19 | Mr_Rabies2 | (the real druids) |
11:45.42 | Corrodias | you mean the less good druids |
11:46.08 | Corrodias | the sad thing about flying is that most of the broken up areas and floating islands are quite barren |
11:46.16 | Mr_Rabies2 | i mean the real druids :O |
11:46.41 | Mr_Rabies2 | the original droodstas |
11:47.52 | Corrodias | the guys who just couldn't handle Illidan's awesome, so they had to get rid of him |
11:47.56 | Corrodias | you're just jealous |
11:48.22 | Mr_Rabies2 | it was like this |
11:48.28 | zenzelezz | about Illidan... am I the only one that thinks it sounds like he says "joo are not prepared" rather than "you"? |
11:48.45 | Mr_Rabies2 | DAMMIT ILLIDAN, YOURE A LOOSE CANNON, YOU'RE OFF THE FORCE, HAND IN YOUR BADGE AND GUN |
11:49.03 | Corrodias | (and sit in this tomb for ten thousand years) |
11:49.39 | Mr_Rabies2 | mannn |
11:50.12 | Mr_Rabies2 | flight form is jawesome |
11:50.12 | Mr_Rabies2 | i can just point myself in a direction and go afk and go wherever i pointed myself |
11:50.52 | Corrodias | i wonder what happens if you just fly out into the twisting nether and keep going |
11:51.10 | zenzelezz | invisible barrier somewhere most likely |
11:52.08 | axxo | if you fly up, you hit one pritty fast |
11:56.43 | Mr_Rabies2 | wow |
11:56.51 | Mr_Rabies2 | i just fell like 50 feet and lived |
11:57.50 | Mr_Rabies2 | blades edge is gonna be so awesome with the ability to FLY |
11:58.04 | Corrodias | yes. yes, blade's edge is much friendlier with flight. |
11:58.18 | Mr_Rabies2 | also i can sit |
11:58.20 | Mr_Rabies2 | :O |
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12:05.16 | Mr_Rabies2 | man |
12:05.20 | Mr_Rabies2 | this freedom |
12:05.23 | Mr_Rabies2 | i love it |
12:05.30 | Mr_Rabies2 | even if its a bit slow |
12:05.42 | Mr_Rabies2 | i'll get the epic form someday |
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12:06.32 | Mr_Rabies2 | with 1600g under my belt and only 4 zones completed i'm doing pretty well |
12:10.30 | Corrodias | druids will be getting a quest to upgrade flight form to epic speed, although we still have to pay for the 300-level skill (5000g) |
12:10.42 | Corrodias | according to some blues |
12:16.09 | Mr_Rabies2 | mhm |
12:16.22 | Mr_Rabies2 | thats the eventually part |
12:16.25 | Mr_Rabies2 | 5000g |
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12:27.54 | TheStig | anyone have any links to gearing a mage in outland ezmode? |
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12:28.23 | Corrodias | step 1: get a quest. step 2: skill stuff. step 3: turn in quest. step 4: equip new item you just got |
12:28.29 | TheStig | not that stuff |
12:28.38 | TheStig | better than that stuff |
12:28.40 | Corrodias | oh, my mistake. by "gear" i thought you meant "gear". |
12:28.47 | TheStig | lol |
12:28.59 | Corrodias | get keyed for Karazhan and get to it |
12:29.43 | zenzelezz | Kharazan isn't Outland though |
12:29.47 | TheStig | i recall seeing a page somewhere that showed gear for every class, best options with minimal effort |
12:30.02 | Corrodias | zenzelezz has shamed me |
12:33.28 | kelvie | any druids on that know why /cast Mangle (cat) doesn't work? :/ |
12:33.37 | kelvie | it refuses to cast mangle |
12:34.00 | Corrodias | hmm. does it work with just Mangle and no (cat)? |
12:34.10 | zenzelezz | think I've heard people say to use /cast Mangle (cat)() |
12:34.20 | Legorol | that'd make sense |
12:34.25 | kelvie | oh weird |
12:34.27 | kelvie | I'll try that |
12:34.27 | TheStig | because the /cast command is a funciton and (); is appended to the end of every /cast blah and when you put /cast Mangle (Cat) it assumes Cat is an arg |
12:34.30 | Legorol | for spells with () in their name, you have to put () at the end |
12:34.33 | TheStig | when it is but not the right one |
12:34.38 | kelvie | ah weird :/ |
12:34.48 | Legorol | TheStig: "/cast command" is not a function |
12:34.51 | Legorol | it's a slash-command |
12:34.55 | Legorol | but your explanation is correct |
12:35.06 | TheStig | yes but its a slash command that passes variables to a function |
12:35.27 | Legorol | it passes arguments to a function, not variables ;-) |
12:35.40 | TheStig | <- no sleep in a while |
12:36.21 | Legorol | fair enough |
12:36.26 | Legorol | i'll stop nitpicking then |
12:36.29 | TheStig | anyone have a mage guide for gearing? lol |
12:36.36 | TheStig | its ok man i'm not that great at this stuff |
12:37.01 | TheStig | when i go to do something i have to read countless howto:'s and page upon page of information that i'll never fully comprehend on my own |
12:37.34 | Legorol | that's great, at least you get stuff working |
12:37.40 | Legorol | i'm just being pedantic |
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12:38.15 | TheStig | yeah i have written several addons on my own and several with help from these guys here, but yeah it takes me forever and there is always countless errors lol |
12:38.36 | Legorol | computers are really dumb things.. |
12:38.52 | Legorol | they can't understand you if you are not saying exactly what they want to hear, they can't figure out your meaning from context ;-) |
12:38.59 | Legorol | so you have to be very precise with them :o) |
12:39.13 | TheStig | when the basic choice is either yes or no on or off black or white 1 or 0 then its amazing they can do all they can do period lol |
12:39.28 | Legorol | hehe yes |
12:39.45 | TheStig | it boggles my mind |
12:40.02 | Legorol | i read about a really cool experiment yesterday, a group of researchers is training a humanoid robot to essentially perform "froggers" |
12:40.12 | Legorol | the robot was dodging traffic and crossing the road |
12:40.17 | TheStig | wow! |
12:40.28 | Legorol | well not literally, not real traffic, just moving colored pieces of paper across the floor in a lab, |
12:40.35 | TheStig | oh lol |
12:40.42 | Legorol | but it's a human-shaped, walking two armed robot, and it managed |
12:40.52 | Legorol | and it can manage better than a human |
12:41.13 | Legorol | of course they didn't try with real cars, if they mess it up, they break a multi-million dollar robot :D |
12:41.24 | Legorol | but the essence of it was the same |
12:41.55 | TheStig | what about 3d simulations or something |
12:42.14 | Legorol | what about it |
12:42.36 | TheStig | hook the robot up to it |
12:43.05 | TheStig | and see how it fairs in "real" traffic |
12:43.06 | Legorol | no that would take away a lot from the experiment |
12:43.06 | TheStig | ah |
12:43.06 | Legorol | one of the hardest things about these things is actually getting a robot to see |
12:43.18 | Legorol | if you do it all in a computer, the robot has perfect vision and information about its surroundings |
12:43.59 | Legorol | it's not that hard to write a program to navigate around objects when you know where the objects are |
12:44.14 | Legorol | the tricky part is putting cameras on the robot and figuring out where the objects are in the room |
12:44.26 | wobin | hook it up to a reverse exomech suit |
12:44.31 | wobin | so it controls the exomech |
12:44.35 | wobin | and put a human inside |
12:44.37 | wobin | cause they're cheaper |
12:44.43 | wobin | and have it 'cross the road' =) |
12:44.51 | Legorol | that's a great idea! |
12:45.04 | Legorol | and then we will get to cybernetic implants etc. and augmented humans |
12:45.21 | TheStig | i'm down for that |
12:45.25 | wobin | I for one welcome our new cyberskynetic leaders |
12:45.27 | Legorol | however, ultimately the goal is to have a robot, and not a human |
12:45.33 | Corrodias | hook me up for genetic hotfixing |
12:45.36 | Legorol | because in the long run, having a robot do work is cheaper than a human |
12:45.46 | wobin | "Oh no, I have three arms!" |
12:45.49 | wobin | "Working as intended" |
12:45.51 | Legorol | Codayus: but you'd have significant maintenance periods |
12:45.55 | Corrodias | nice, wobin |
12:45.55 | Legorol | lol |
12:46.01 | wobin | Every tuesday, you'll go down for service =) |
12:46.04 | Corrodias | I think i have decided on the name "Argyros" for my ghost saber |
12:46.16 | TheStig | finally? haha |
12:46.30 | Corrodias | i take hunter issues very seriously |
12:47.01 | Corrodias | i just need to figure out exactly how to pronounce it |
12:47.04 | wobin | means "silver" in greek =P |
12:47.18 | Corrodias | wobin is a quick one |
12:47.41 | wobin | 'ar-yeero'? |
12:48.03 | Corrodias | i'm pretty sure that's not a very greek way to say it |
12:48.10 | wobin | no. it's actually right =) |
12:48.18 | wobin | ahr-ji-ro though |
12:48.25 | wobin | whups |
12:48.26 | Corrodias | huh |
12:48.45 | wobin | or in this case ahr-ji-ruhs |
12:49.07 | Corrodias | so which is it? |
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12:49.15 | wobin | ahr-ji-ruhs |
12:49.27 | Corrodias | which syllable has an emphasis, if any? |
12:49.43 | wobin | http://www.tkb.org/NewsStory.jsp?storyID=63807 |
12:50.05 | wobin | first syllable |
12:50.24 | wobin | It's the name of a Terrist =) |
12:50.48 | Corrodias | hmm... i'm not sure if i can trust that pronunciation to be true to the old greek context, due to the tendency of modern names to warp a little |
12:51.43 | Corrodias | or... latin? |
12:51.48 | Corrodias | this is all very confusing |
12:52.00 | wobin | ancient greek |
12:53.41 | wobin | It's kinda odd |
12:53.58 | wobin | here in Sydney, I've seen gyros pronounced 'yeeros' |
12:54.02 | wobin | for the sandwich |
12:56.20 | Corrodias | this might help, http://www.greek-language.com/alphabet/ |
12:56.42 | Corrodias | it suggests the 'y' is a modern way to use the g |
12:56.54 | wobin | ah =) |
12:57.25 | wobin | in that case |
12:57.26 | wobin | ΑÏγυÏος |
12:57.32 | Corrodias | what the heck does "short upsilon like the u in French tu;" mean? |
12:58.40 | Legorol | try saying "ewwww" like you are disgusted with something, really drawing it out |
12:58.48 | Corrodias | i think what i'm getting from this is that it would be like ARR-goo-rohs |
12:58.51 | Legorol | the sound that you make at the end is that "u" |
12:59.11 | Legorol | the vowel part of it, at least |
12:59.25 | wobin | Mounce pronounces Upsilon as in German u umlaut, whereas Alphabetarion varies slightly, suggesting vacuum, while noting that the umlaut pronunciation is more accurate. However, Mounce does not differentiate a long Upsilon from a short Upsilon. |
13:00.06 | Legorol | i wasn't going to mention the German umlaut because i'm not sure how many English speakers in here know it |
13:00.30 | Legorol | s/n u/n u u/ |
13:01.04 | Legorol | you are right though, that's the closest thing |
13:01.12 | wobin | like (even though I can't type it) Fraulein? |
13:01.24 | Legorol | oooh, PTR! |
13:01.53 | Corrodias | i'm not good enough with german to really understand the umlaut |
13:02.21 | Corrodias | although perhaps my evaluation of it as an "exaggerated u" is not that far off |
13:02.33 | wobin | Corrodias, that pronunciation seems right to me |
13:02.47 | Legorol | Corrodias: the German u+umlaut is a different sound than the English u |
13:03.07 | Legorol | wobin: Fraulein is a bad example :D the umlaut is on the a, not the u |
13:03.08 | Corrodias | it's way different from what i expected when first reading it, but i think it'll make a fine kitty name |
13:03.15 | Legorol | and the two vowels next to each other distort both |
13:03.16 | wobin | Shows how much german I know =) |
13:03.47 | Corrodias | i'm not so hot with making trills, verbally |
13:04.03 | Legorol | try Frühstück |
13:04.36 | Legorol | and if you can get the difference between Frühstück and Fruhstuck in terms of pronounciation, then you are sorted |
13:04.47 | wobin | It's almost 'stook' |
13:04.59 | Legorol | that's exactly it, it isn't |
13:05.04 | Corrodias | stUUOOUOUOUUHHHck |
13:05.05 | wobin | hehe |
13:05.08 | Legorol | Fruhstuck is more like "Froo-Stook" |
13:05.28 | Legorol | Frühstück uses a different sound |
13:06.16 | Legorol | aha, i have an idea |
13:06.20 | Corrodias | the best i can determine is that all of the umlauts are formed by pushing out your lips and honking |
13:06.21 | Legorol | try saying "pew pew" |
13:06.24 | wobin | sort of like the the sound in pew |
13:06.26 | wobin | =) |
13:06.34 | Legorol | bingo! |
13:06.42 | Corrodias | that depends on how you pronounce pew |
13:06.48 | wobin | OMGLAZARBEAMSPüWPüW |
13:06.54 | Corrodias | which i consider to rhyme with few |
13:07.15 | wobin | how else can you pronounce it? =) |
13:07.19 | wobin | poo? |
13:07.23 | Legorol | the sound in pew, when you pronounce it, starts like an English "e" and ends like German "ü" |
13:07.54 | Corrodias | i think i might be able to tell the difference now, but i would need someone to hear it |
13:08.16 | Legorol | hehe, hard to explain sounds over IRC |
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13:08.26 | Corrodias | please say it again on IRC so that i can hear it ;) |
13:08.38 | Wobin | He'll have to write it in capitals =) |
13:08.48 | Corrodias | yes, nice and loud, now! |
13:09.53 | Corrodias | "aspirated k as in kit, but not in skit" -- funny, i pronounce both the same way, but i think i know what they mean anyway |
13:10.15 | Corrodias | saying kit that way would sound pretty foreign to me |
13:10.22 | Wobin | it's a bit softer, yeah? |
13:10.26 | Corrodias | jewish maybe |
13:10.32 | Wobin | oy vey |
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13:17.13 | Corrodias | actually, it explains aspiration, and i am wrong |
13:18.10 | Corrodias | i'm not sure i -can- start a work with a hard consonant like that and not aspirate it |
13:19.15 | Wobin | 'B'? |
13:19.46 | Corrodias | attempting to prevent aspiration of a "p" when it starts the word threatens to turn it into a "b" |
13:21.26 | Wobin | why do you want to prevent aspiration? |
13:22.16 | Wobin | for me, with 'skit', the emphasis isn't on the 'k' |
13:22.17 | Corrodias | apparently the difference in pronunciation in ancient greek between what we write as "p" and "ph" is aspiration |
13:22.54 | Corrodias | a more modern take is to pronounce the "ph" as "f" |
13:23.25 | Wobin | 'farmacy' 'fantom' 'fillanderer' |
13:38.17 | Mr_Rabies2 | LOL |
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13:38.29 | Mr_Rabies2 | i just failed a rawrbomb so bad |
13:38.47 | Corrodias | a what? |
13:39.07 | Mr_Rabies2 | nothing like seeing 9500 damage when i slam into the ground next to someone |
13:39.31 | TheStig | flying and dismounting then going bear form and feral charging |
13:39.36 | Mr_Rabies2 | http://youtube.com/watch?v=tN52AvMSKX8 |
13:39.37 | TheStig | if you fail you will die |
13:40.10 | Mr_Rabies2 | so this guy |
13:40.15 | Mr_Rabies2 | sees this bear |
13:40.24 | Mr_Rabies2 | slam into the grojnd next to him |
13:40.32 | Mr_Rabies2 | and turn into an elf |
13:40.53 | Corrodias | nice |
13:41.05 | Corrodias | is it that hard to time it right? |
13:41.19 | Corrodias | i have no idea what kind of range feral charge has because i've never had it |
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13:43.09 | Wobin | hehe |
13:43.19 | Wobin | If you're aussie, you'll be mentally calling it the dropbear move |
13:43.29 | Wobin | even though rawrbomb is so evocative. |
13:43.39 | TheStig | haha |
13:43.55 | TheStig | i want some of those area 52 bombs you get to bomb the demon's teleporters |
13:44.05 | Wobin | Corrodias, I'd be hammering the feral charge key as soon as I morphed =) |
13:45.21 | Corrodias | dropbear? |
13:46.04 | Wobin | dangerous dangerous animals |
13:46.10 | Wobin | we lose people every year to them |
13:46.21 | Wobin | You think the snakes and spiders are bad? |
13:46.23 | Wobin | pshaw |
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14:03.34 | TheStig | i just logged into my other char lvl 61 druid and the last time i played i hadn't chosen between aldor and scryer so they were both neutral |
14:03.45 | TheStig | but i just logged in and i was in scryer's inn |
14:03.50 | TheStig | and they all attacked me |
14:03.57 | Wobin | >< |
14:04.04 | TheStig | why would they do that if i haven't chosen which one i want? |
14:05.05 | TheStig | also every blood elf npc i go near attacks me |
14:21.07 | Wobin | hm |
14:21.15 | Wobin | I can't seem to get the tabline up for gvim |
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16:07.58 | cogwheel|linux | morning |
16:13.05 | Thunder_Child | morning cog |
16:43.30 | *** join/#wowi-lounge Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn) |
16:43.30 | *** mode/#wowi-lounge [+o Cairenn] by ChanServ |
16:44.30 | Shadowed | morning Cairenn |
16:44.37 | Cairenn | hi Shadowed |
16:45.08 | Sixen | Hello Cairenn and Cog. |
16:45.15 | Cairenn | hi Sixen |
16:45.18 | Cairenn | and kindergip |
16:45.23 | kindergip | :) |
16:45.44 | Sixen | Haha |
16:45.44 | kindergip | oh, did my first edit |
16:45.55 | kindergip | just a spelling thing |
16:46.02 | Shadowed | post first, edit later when you realise you made no sense |
16:46.25 | kindergip | to boldly screw up |
16:46.48 | *** join/#wowi-lounge cncfanatics (n=cncfanat@254.48-242-81.adsl-dyn.isp.belgacom.be) |
16:47.08 | kindergip | oooh, a fanatic....is that as cool as a zealot? |
16:49.02 | Cairenn | talking about the other channel? |
16:49.22 | kindergip | no, log in.....cncfanatics |
16:49.26 | Cairenn | ah |
16:49.41 | kindergip | I'm an Amiga Zealot |
16:49.53 | Cairenn | Shadowed: (11:44:20 AM) Laraul: #wowwiki This network blows GOATS! What is with all the retarded limits? To stop spambots? DO YOU SEE ANY SPAMBOTS! SPAMBOTS are a thing of the past! It's not the 1990s anymore! |
16:50.04 | Cairenn | to which I laughed |
16:50.07 | kindergip | Cairenn probably sees a lot of things but misses only a few |
16:50.26 | cncfanatics | lol kindergrip |
16:50.40 | kindergip | its' the damn music I tell ya |
16:51.10 | Shadowed | he should be made admin of a site and see how long it lasts |
16:51.16 | Shadowed | kind of like survivor but for admins |
16:51.21 | kindergip | heh |
16:51.22 | Cairenn | rofl |
16:51.36 | Cairenn | that was [sorta] my response |
16:51.45 | Cairenn | (11:47:28 AM) Cairenn: ROFL, yeah, right, no more spam bots ... |
16:51.45 | Cairenn | (11:47:58 AM) Cairenn: as an admin on multiple sites, I could only friggin' wish there were no more spam bots |
16:51.47 | kindergip | are we talking caffeine limited incarceration? |
16:52.13 | kindergip | punning? |
16:52.28 | kindergip | cladhaire? |
16:52.33 | cladhaire | hr,? |
16:52.39 | Cairenn | morning cladhaire |
16:52.51 | Shadowed | hr.? |
16:53.01 | kindergip | clad hair = clad here? |
16:53.08 | Cairenn | no |
16:53.31 | Cairenn | cladhaire = Gaelic |
16:53.41 | Cairenn | same as Cairenn |
16:54.23 | kindergip | so, 'splain...meanings |
16:55.30 | Shadowed | I get IRC logs searching for cladhaire! |
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16:57.43 | kindergip | nice hobby |
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17:03.35 | kindergip | ok he's gone...we don't have to be quiet anymore |
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17:03.49 | kindergip | shhhh |
17:05.05 | Cairenn | kindergip: sorry, stepped away from the keyboard for a couple minutes |
17:07.02 | Cairenn | kindergip: depending on the source you care to believe: Cairenn is the Gaelic translation of "Carina" (in the Latin) meaning "dear" ; or from the Gaelic "cara" and the diminutitive "-in" meaning "little friend or little beloved" |
17:07.03 | Shadowed | these TBC zones are very much like ashenvale |
17:07.54 | kindergip | oooh |
17:08.10 | kindergip | and claidhaire? |
17:12.47 | Cairenn | he'll answer for himself, I always get his mixed up and besides which some of the definitions I know for it he may not appreciate ;) |
17:14.41 | kindergip | ah okay darling |
17:15.48 | kindergip | (did I get that right?) |
17:16.30 | Cairenn | lol |
17:17.31 | Shadowed | well it's 9 AM |
17:17.34 | kindergip | ok...we have an appreciative audience....di you hear the one about the duck and the goat.... |
17:17.35 | Shadowed | and i've had very little sleep |
17:17.51 | kindergip | I had lots....and wednesday off... |
17:18.04 | kindergip | club meeting and breakfast this morning.... |
17:18.30 | kindergip | Shadowed where are you? |
17:20.38 | Shadowed | cali, so PSt |
17:22.28 | kindergip | ah....Vancouver BC |
17:22.40 | kindergip | first coffee finished |
17:23.02 | kindergip | there is sunlight coming through the trees |
17:26.23 | Cairenn | another canuck! waahoo! |
17:34.52 | *** join/#wowi-lounge Andalia (i=xx@p54AC95E0.dip0.t-ipconnect.de) |
17:36.27 | *** topic/#wowi-lounge by Cairenn -> Paste Code Here: http://wowi.pastey.net/ | The time for actioin is past! Now is the time for senseless bickering! |
17:36.45 | *** join/#wowi-lounge Osagasu (n=Kronus@208.104.156.29) |
17:36.53 | *** topic/#wowi-lounge by Cairenn -> Paste Code Here: http://wowi.pastey.net/ | The time for action is past! Now is the time for senseless bickering! |
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17:37.00 | *** mode/#wowi-lounge [+v Cide] by ChanServ |
17:37.14 | Shadowed | I kept reading that as "paste" not "past" |
17:37.29 | Shadowed | was trying to figure out what paste had to do with that |
17:38.02 | Cairenn | hehehe |
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17:47.10 | kindergip | What Is Ace? |
17:47.10 | kindergip | Image:Logo blue new.gif |
17:47.10 | kindergip | Ace is a lightweight and powerful system for building World of Warcraft addons. Ace provides developers with the tools needed by most addons, freeing them from repeating common tasks and allowing them to jump right into the creative part of building their addons. New and experienced addon coders alike can benefit from Ace's features. |
17:47.10 | kindergip | :) me canuck yes |
17:47.29 | Cairenn | unh, and the reason for the ace spam? |
17:47.42 | kindergip | damn that paste ended up in the wrong window... |
17:48.19 | kindergip | me stoopid.... |
17:48.26 | Cairenn | no comment ... |
17:48.38 | kindergip | my son started answering msn and I was on the worng screen but tied to the old one |
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18:04.02 | Shadowed | Does anyone remember if Iriel ever put the information for creating circle health bars on the wiki? someones trying to make them but cant find any more information |
18:17.56 | Thunder_Child | hey Cairenn, i like the new topic |
18:30.07 | Cairenn | heh |
18:32.28 | Gnarfoz_ | someone using enchantrix? Mine keeps displaying 'no disenchant info available' as a separate tooltip, although I'm using 'embed' mode (which works fine if there's information available) |
18:37.52 | *** join/#wowi-lounge Kaso (n=Jonathan@resnet01.nat.lancs.ac.uk) |
18:42.38 | Cairenn | Gnarfoz_: try asking over in #norganna, since norgsaway, Esamynn|Away and MentalPower|ZZzz aren't here atm |
18:42.55 | Gnarfoz_ | ah thanks |
18:43.08 | Cairenn | there may be someone awake over there that may know |
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19:33.48 | Kirkburn|afk | Ugh ... http://www.neowin.net/index.php?act=view&id=38033 "Republican calls for email and IM monitoring" |
19:35.38 | Kaso | Warning labels on porn? "Warning: May cause arousal!" |
19:36.22 | Kirkburn|afk | lol |
19:37.08 | Thunder_Child | i like the ones on hair dryers "do not use while sleeping".... |
19:41.57 | Kirkburn|afk | Goddammit, Amazon.co.uk sells out of Wiis in about 1 minute |
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19:54.25 | Shadowed | Kirkburn|afk |
19:54.29 | Shadowed | Think Of The Children (TM) |
19:54.45 | Kirkburn|afk | :P |
19:57.28 | Shadowed | people make me sad |
19:57.57 | Shadowed | one person admits he does something against the tos...someone says it's against it then 2 posts later someone asks how to do it |
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20:04.09 | *** join/#wowi-lounge Darklin (n=darklin@c-24-3-47-129.hsd1.mn.comcast.net) |
20:07.24 | Darklin | Anyone around to fisheye a bit of code and possibly point out where I'm going wrong? For some reason I can't override GetQuestLogTitle() with my own function. |
20:08.32 | Darklin | http://wowi.pastey.net/6371 < Here's the link if anyone cares to look. |
20:10.11 | Kaso | What happens when you try? |
20:10.40 | Darklin | Nothing. It's like it doesn't do anything. |
20:10.59 | Darklin | The wierd thing is this worked in 20003 but now it doesnt in 20005 |
20:11.04 | Darklin | And I cant find what has changed. |
20:11.35 | Kaso | there was no UI changes between 3 and 5 iirc , at least the toc number was incremented |
20:13.04 | Kaso | lemme try out the code |
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20:13.05 | Shadowed | <PROTECTED> |
20:13.09 | Shadowed | quest logs shouldn't be LOD either though, how odd |
20:13.21 | Darklin | Shadowed /script DEFAULT_CHAT_FRAME:AddMessage(GetQuestLogTitle(2)); |
20:13.43 | Shadowed | [70] Showdown |
20:13.52 | Darklin | See, yours is showing the level |
20:14.00 | Shadowed | I have CTMod installed |
20:14.01 | Darklin | The code I wrote used to do that. |
20:14.22 | Darklin | I'm just not sure why it's not working anymore. |
20:14.30 | Shadowed | are you sure your code is running? |
20:14.42 | Darklin | Good question. |
20:14.48 | Darklin | It should be tho. |
20:14.57 | Darklin | Lemme add a different function and reload. |
20:17.15 | Darklin | Yep. I was able to /script QuestLevel_Test(); and have it output like it should. |
20:17.28 | Darklin | They didn't protect GetQuestLogTitle did they? |
20:18.15 | Shadowed | if they protected it, CTMod wouldn't be working |
20:18.23 | Shadowed | unless they do something else besides hooking the title |
20:18.45 | cladhaire | damn |
20:18.48 | cladhaire | dark portal event |
20:18.53 | cladhaire | 12'th portal never shows up |
20:18.58 | Shadowed | you got lucky |
20:18.59 | Kaso | i know what the problem is |
20:19.03 | cladhaire | Shadowed: I like him |
20:19.05 | cladhaire | =) |
20:19.08 | Darklin | What's up Kaso? |
20:19.11 | Kaso | if ( not isHeader |
20:19.13 | Shadowed | cladhaire: I got to tank dark portal at 66, that was fun :p |
20:19.19 | Kaso | isHeader ==0 when its not a header |
20:19.21 | cladhaire | lol |
20:19.42 | Darklin | Not a null value. |
20:19.50 | Kaso | mmhm |
20:19.51 | Darklin | er nil value |
20:19.59 | Darklin | Got it. |
20:20.20 | Darklin | And prior to LUA 5.1 you could use not to = 0 or nil? |
20:20.42 | Kaso | nope, 0 has always been true in evaluations |
20:21.18 | Darklin | Hrm, then why did it work previously... |
20:21.20 | Darklin | Wierd. |
20:21.59 | Kaso | its a mystery |
20:22.07 | Kaso | a |
20:22.24 | Darklin | Hrm. Well, it works now. |
20:22.34 | Darklin | Tho it's adding the 'level' data to the header as well now. |
20:22.57 | Darklin | Lemme try something |
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20:23.20 | Kaso | hmm |
20:24.25 | Kaso | thats cos youve got isheader on the wrong return |
20:24.31 | Kaso | questTitle, level, questTag, suggestedGroup, isHeader, isCollapsed, isComplete |
20:25.11 | Darklin | Indeed I do! |
20:25.13 | Darklin | Thanks. |
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20:26.09 | Sstixrud | design question... I have a routine that is going to be called after every UNIT_HEALTH event and every UNIT_AURA event (tracking 50+ units). Every unit has 6 to 12 buttons and every button has up to 20 attributes, that can be further catagorized into 5 sub groups... |
20:26.17 | cladhaire | Shadowed: He came with portal 13 instead.. and i was in healing gear.. =( |
20:26.25 | cladhaire | doesn't make me a very effective offtank |
20:26.58 | Sstixrud | I am trying to decide if I take the easier / simplar (code wise / table wise) route and scan large number of variables or make the table/subtables deeper and target them more specifically |
20:27.48 | Shadowed | cladhaire: :( |
20:28.09 | Darklin | Kaso: I should have gone back to the API on WoWWiki sooner. Sorry about that. To be honest tho, suggestedGroup was never there before. Oh and isHeader returns 1 or nil |
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20:28.28 | Sstixrud | Performance wise will it make much of a difference? If so any other options? Or am I stuck building a deep dictionary table? |
20:30.10 | Darklin | Sstixrud: Wow, that sounds like a huge performance hit nomatter what way you do it. |
20:31.22 | Darklin | Sstixrud: So for example, you're making dynamic buttons to cast different spells depending upon the amount of health they are missing and/or buffs that you can cast they are missing? |
20:31.49 | Sstixrud | Perhaps, the tracked units is at most 10 if not in a raid. Best case I can forward 4 types of events to each unit and scan a unit specific table for what attributes are related to those events |
20:33.08 | Sstixrud | Darklin - well I am changing the visable status of user configured buttons (they define what the spell does, heal, cure, buff etc). v1.0 will just show, dim, blink buttons depending on current unit status |
20:33.26 | Sstixrud | oh and hide of course |
20:33.41 | Darklin | Ow. |
20:34.24 | Darklin | So every time either of those events fire, it checks to see if it's worthwhile to cast a specific heal and if so, ungrey the heal on that person, for example/ |
20:34.37 | Darklin | Possibly blink the heal on that bar |
20:35.08 | Sstixrud | the events I am tracking are unit health, unit is afflicted xxxx curable debuffs, unit has xxx buffs, unit does not have xxxxx debuff. |
20:35.35 | Shadowed | cladhaire: that dungeon is so buggy, when we did it #8 skipped and went to #9 |
20:36.30 | cladhaire | yeah that happens all the time |
20:36.35 | cladhaire | bit we were expecting the boss to come on 12, not 13 |
20:36.52 | Sstixrud | Darklin yup, but what it determines is based on a custom config ui I built. I.e. you go into a screen and click on the spell you want to configure then select what to do with that spell (i.e. it is a heal, blink at 30% health, show at 75%, hide at 76%) etc.. |
20:37.29 | Darklin | Sstixrud: So you're trying to optimize your event dispatcher? |
20:38.06 | Sstixrud | Yes, I have everything done except for my final table layout and dynamic button handler |
20:39.34 | Darklin | Well... Hrm. |
20:39.53 | Sstixrud | my dispatcher at this point just sorts incoming UNIT_HEALTH and UNIT_AURA events into the 4 core types (HEALTH CHANGE, is afflicted with curable, xxx buffs currently active and xxx debuffs are active) |
20:40.48 | Darklin | Is there some way to know what buttons are 'heals' and which are debuff cures? |
20:40.51 | Sstixrud | I need each of those 4 sub-routines the unit_target arguement and their type |
20:41.15 | Sstixrud | Darklin - yes, they are user defined and the user selections are stored in a table |
20:41.45 | Darklin | Ok, so when, say a UNIT_HEALTH event fires you could just update the buttons in the HEAL table? |
20:42.53 | Sstixrud | well, as it is now UNIT_HEALTH would need to call a function that gathers all buttons that should be checked for that unit |
20:43.40 | Sstixrud | I do not need to track the existing button states, I can merely set what the states I want after each event |
20:44.34 | Darklin | It would be better if your UI that lets them set up the buttons would also write out a table listing which buttons were used for what events |
20:44.49 | Sstixrud | i.e. there is no table containing the existing states of each button. The table that exists says what a button should BE set to depeneding on real-time event status |
20:45.07 | Darklin | I'm not talking about the buttons present state |
20:45.42 | Darklin | I'm talking about a table that says, button 8 on bar 1 = heal and therefore needs updated when a UNIT_HEALTH event occurs. |
20:46.28 | Darklin | That way, when you're dispatching events, you don't have to scan each bar first. |
20:46.34 | Sstixrud | Darklin thats exactly what I just got done creating, once the user has finished configuring a spell, it calls a SpellInit function that updates/builds table enterries for that spell for every attrbiute defined |
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20:49.40 | Sstixrud | what I am pondering is how deep/refined (i.e. how many subtables) I need to create for performance reasons. Do I create a table for every Unit (max of 90) -> subtable of spellname -> attribute = xxx (20 attributes) |
20:52.38 | Sstixrud | my dispatcher will be able to do: function UB_FindBtns(eventType, target) |
20:53.17 | Sstixrud | UB_FindBtns will know based on the target arg the button range, and eventType will tell it what sub table to look into |
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20:54.58 | Juido | evening ne1 |
20:56.31 | Juido | someone on who can help me with a little Lua problem ? |
20:57.00 | Kaso | ~just ask |
20:57.11 | purl | just ask your question - do not ask to ask. when you ask, ask all on one line - tell us what you did, what you saw, and what you expected to see. |
20:57.11 | Kaso | damn you purl! |
20:57.15 | Kaso | aha ! |
20:57.55 | Juido | did a macro, saw some digits, expeted them somehow diffrent :D |
20:58.10 | Juido | http://wowi.pastey.net/6373 <- i wrote this to get my coord |
20:58.48 | Juido | now i get coord like 123 - 456 |
20:59.07 | Juido | but i want them like 12,3 - 45,6 |
20:59.21 | Kaso | then times by 100 not 1000 |
20:59.38 | Kaso | but |
20:59.45 | Juido | this way i get 12 - 45 |
20:59.51 | Kaso | thats because you use format |
20:59.55 | Kaso | %d requires an integer |
21:00.10 | Juido | its always rounded.. |
21:00.22 | Sstixrud | Kaso - any advice on my desgin problem? :) |
21:00.28 | Juido | so how can i cange it ? |
21:00.48 | Kaso | use %g instead of %d |
21:01.00 | Juido | i will try, hold on :) |
21:01.09 | Kaso | Sstixrud i took one look and got a headache, cant help im afraid |
21:01.40 | Sstixrud | heh, I been avoiding this part for a week cleaning up other elements of the code for the same reason :) |
21:03.05 | Sstixrud | I guess ill just build the table tree from hell :) |
21:03.11 | Juido | now its 0,123456 - 12,3456 |
21:03.16 | Sstixrud | at least I know it will be as fast as it can be |
21:03.41 | Kaso | Juido you'll need to use math functions to round it |
21:05.07 | Juido | like floor ? |
21:05.24 | Kaso | http://lua-users.org/wiki/SimpleRound |
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21:07.15 | Sstixrud | I have this sinking feeling I am going to do all this work and find out there was a much easier / cleaner way heh |
21:08.10 | Juido | thx kaso |
21:08.19 | Kaso | np |
21:08.20 | Kaso | also |
21:08.35 | Kaso | its more "correct" to put your script on one long /script line |
21:08.48 | Kaso | and to use local before your variables |
21:10.45 | Kaso | http://wowi.pastey.net/6374 |
21:10.50 | Kaso | like that |
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21:27.36 | Sstixrud | how would one do "if not UBVAR.DYNBTNS.party[i] then" the [i] obviously does not work if partyx does not exist :0 |
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21:28.25 | Kaso | if UBVAR.DYNBTNS.party and not UBVAR.DYNBTNS.party[i] |
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21:29.08 | Sstixrud | but what if I want to create UBVAR.DYNBTNS.party[1-5] |
21:29.23 | Sstixrud | or .raid[1-40] |
21:29.38 | Sstixrud | oh I see |
21:29.39 | Sstixrud | nevermind |
21:29.44 | Sstixrud | I should read :) |
21:30.51 | Sstixrud | Kaso - I am not sure I am reading that correctly, will that work even if UBVAR.DYNBTNS.party is not a table? |
21:31.30 | Kaso | thats correct |
21:31.37 | Kaso | if you want to make sure its a table then use type() |
21:31.37 | haste | if(UBVAR.DYNBTNS["party"..i]) then |
21:32.11 | bleetah | interesting, the PTR has refunded all my talents to me. I wonder if that's an oversight in an attempt to enable the BC stuff that was buggy. |
21:32.23 | Sstixrud | I simply want to create multiple tables for every i = |
21:32.37 | Sstixrud | errr sorry create a single table for every i = |
21:32.54 | haste | ie. UBVAR.DYNBTNS.party1 |
21:33.00 | Sstixrud | yes |
21:33.11 | haste | then you can check if it with if(UBVAR.DYNBTNS["party"..i]) then |
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21:33.47 | Sstixrud | then UBVAR.DYNBTNS.party[i] = {} ? |
21:34.00 | Sstixrud | well else I mean |
21:34.19 | haste | Now you're making me confused, pastey what you're thinking :) |
21:35.15 | Sstixrud | haha I just need to create a slew of tables ending in a number that increaments :) |
21:35.27 | Sstixrud | party1, party2, party3 etc.. heh |
21:35.49 | haste | if(not UBVAR.DYNBTNS["party"..i]) then UBVAR.DYNBTNS["party"..i] = {} end |
21:36.44 | Sstixrud | Thanks :), seems I had it right but for the "xxxx"..i |
21:37.27 | Sstixrud | the if() is optional right? |
21:38.20 | Kaso | yup |
21:38.22 | haste | yes, you can drop the () |
21:38.32 | haste | It's just my coding style :) |
21:41.10 | Sstixrud | haste - this look right?: http://www.pastey.net/6377 |
21:42.50 | Sstixrud | hrm line 9 fails |
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22:32.07 | wobin_ | hm, interesting http://lug.fh-swf.de/vim/vim-lua/ |
22:32.23 | wobin_ | not sure just if it's actually useful or not |
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22:45.29 | Elkano | uh, silly Germans ;) |
22:46.26 | lhunath | silly germans ++ |
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23:07.36 | Corrodias | TheStig: the NPCs within the city aren't supposed to attack you either way |
23:08.10 | Corrodias | or at least they've never attacked me. i haven't tried going up to the scryer part of the city, but i can walk around most of their NPC's without trouble |
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23:12.20 | nevcairiel | the npcs in the scryer part will attack you then, not kill you tho, but attack and port you out of the city |
23:13.43 | Corrodias | interesting |
23:13.57 | wobin_ | meh |
23:14.04 | wobin_ | I want them to throw you off the lift =) |
23:14.13 | wobin_ | "And -stay- out!" |
23:15.03 | kaso | The sole reason for pickng scyers imo is the fact you can jump off the lift and not die |
23:19.13 | Sstixrud | ok silly question... how to I create a simple counter... I have a sub if statement that only gets called once in awhile and I need to track what iteration it is |
23:20.05 | wobin_ | have a local outside that block that keeps track? |
23:20.23 | wobin_ | then inside the ifblock you want to count, have counter= counter + 1 |
23:20.52 | Sstixrud | hrm I thought I tried that it kept starting over |
23:21.04 | wobin_ | make sure you don't define the counter within any loop |
23:21.17 | wobin_ | (originally) |
23:21.37 | wobin_ | pastey the code if you want, and we can have a look at it =) |
23:22.49 | Sstixrud | http://www.pastey.net/6378 |
23:23.00 | Sstixrud | between line 29 and 30 I want to do something special the FIRST time it is called |
23:23.31 | wobin_ | First and only first? |
23:23.35 | Sstixrud | yes |
23:23.42 | wobin_ | You can use a boolean then =) |
23:23.54 | wobin_ | lemme modify a bit |
23:24.05 | Sstixrud | same with lines 43 44 and 58 59 |
23:24.44 | Sstixrud | I want to run UBVAR.DYNBTNS["xxxx"..i][UBVAR.LASTSPELLCFG] = {} there |
23:25.07 | wobin_ | ah |
23:25.20 | wobin_ | hm |
23:25.23 | Sstixrud | that way I only create tables for buttons that actually match the spell.. instead of creating a table for that spell for every button |
23:26.33 | wobin_ | Isn't that what you're doing on 15 and 21? |
23:26.50 | wobin_ | oh, you want to move it =) |
23:27.14 | Sstixrud | yes |
23:27.24 | wobin_ | how about you run a check before line 30 (for example) to see if the table exists, and if not create it. |
23:27.37 | Sstixrud | that way creates it for every button, its a waste of table space when I only need 5% as many tables |
23:27.52 | wobin_ | at that point, you -know- that the button exists |
23:28.29 | Sstixrud | well, I only need a table for that button if "if UBVAR.LASTSPELLCFG == SpellName then" |
23:28.48 | wobin_ | if not [UBVAR.DYNBTNS["xxx"..i][UBVAR.LASTSPELLCFG] then [UBVAR.DYNBTNS["xxx"..i][UBVAR.LASTSPELLCFG] = {} end |
23:29.05 | wobin_ | just after that UBVAR.LASTSPELLCFG == SpellName check |
23:29.21 | Sstixrud | that would work if not for the fact I need to clear the table of all records on first run :) |
23:29.40 | wobin_ | ah =) |
23:29.54 | Sstixrud | so I have two problems I am trying to fix a) creating the table so it can be populated and b) clear any contents on first run :) |
23:30.29 | wobin_ | okay, this could look a little messy... but.... |
23:31.07 | Sstixrud | I have a super processing intensive function that will use these tables... which is why I have had to make it so complex to insure a minimal number of variables are parsed |
23:31.46 | Sstixrud | i.e. it will be called for every UNIT_HEALTH and UNIT_AURA event and I am tracking up to 90 units :) |
23:32.42 | wobin_ | http://www.pastey.net/6379 |
23:32.47 | wobin_ | try something like that |
23:33.04 | wobin_ | All you need is a boolean flag to check if it's the first run for that cycle |
23:34.05 | Mr_Rabies2 | ~purl |
23:34.07 | purl | purl is probably an evil bot. rather slow at responding |
23:34.14 | wobin_ | It's true =\ |
23:34.19 | Sstixrud | ok thanks, this is the first time I have needed to do something like this and this mod is over 1000 lines so far heh |
23:34.27 | wobin_ | no problems, Sstixrud =) |
23:34.34 | Mr_Rabies2 | ~bot |
23:34.36 | purl | I ain't no stinkin' bot. I am a finely tuned and hand crafted tool. Oh wait... I guess I am a bot (that you should not abuse). |
23:34.45 | wobin_ | ~timriker |
23:34.46 | purl | methinks timriker is my owner http://rikers.org/ mailto:Tim@Rikers.org mailto:TimR@Debian.org maintainer of BZFlag, member of a ton of open source projects http://www.advogato.com/person/timriker/ http://sourceforge.net/users/timriker/ the guy who GPL'd SCO's ABI files, giving every Linux user the right to use them ;-), or a very cool guy. |
23:34.46 | Cairenn | lol |
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23:36.46 | Cairenn | hey cogwheel |
23:36.53 | cogwheel | Hi :| |
23:36.56 | Cairenn | how go the computer woes? |
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23:37.08 | cogwheel | After one ends another seems to begin... |
23:37.08 | Cairenn | the expression doesn't bode well |
23:37.17 | Cairenn | *now* what? :( |
23:37.37 | cogwheel | I have three different windows XP discs, and not a single one will boot on two different computers... |
23:37.45 | Cairenn | ugh |
23:38.02 | Cairenn | you can't win for losing these days, it seems |
23:38.22 | cogwheel | and I really need to run the system recovery on this one because some system files are corrupt and I can't figure out which ones |
23:38.35 | Wobin | hm |
23:38.46 | Wobin | does anyone know if table.remove calls the __index metafunction? |
23:40.25 | cogwheel | It's almost like these windows discs expired or something... I tried disabling all the hardware in my computer except the HD & video card with no luck :( |
23:40.43 | Wobin | time to start from scratch =\ |
23:40.52 | Wobin | This is why I'm so happy I switched to linux |
23:41.00 | Wobin | for one thing, ubuntu made it easy |
23:42.16 | cogwheel | Wobin: that's the thing... i can't start from scratch with windows... also, none of the linux distros I've tried support my PATA controller... |
23:42.39 | Cairenn | I'm not sure now is the time to start a linux vs windows debate where cogwheel is concerned =/ |
23:43.13 | Wobin | oh, I'm not intending to start a debate |
23:43.19 | Wobin | Just saying what I ended up doing |
23:43.25 | cogwheel | hey, i'd be using linux hands down if it would actually work... |
23:43.38 | Wobin | I totally empathise with the hacking at Windows to try getting it working |
23:43.40 | cogwheel | (on this comp, that is... i'm already running it on my laptop as a server) |
23:43.53 | Wobin | ps best line ever: Lua doesn't have arrays -- it's tables all the way down. |
23:46.25 | Sstixrud | wow this is ugly heh |
23:47.28 | Wobin | efficient lua code =) |
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23:47.59 | Sstixrud | well in this case then pretty tables, as the table generator is not critical path but the table lookups are :) |
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23:49.00 | Sstixrud | My table went from 23k to 17k thats an improvement |
23:51.08 | Cairenn | ~seen crispytown |
23:51.29 | purl | Cairenn: i haven't seen 'crispytown' |
23:51.38 | Cairenn | bleh, that's what I thought |