00:03.05 | *** join/#wowi-lounge Karn (n=thekarn@82-69-81-74.dsl.in-addr.zen.co.uk) |
00:07.06 | foxlit | b_mode is never defined? |
00:07.41 | foxlit | Why are you going through TriEditbox:GetRegions() anyway? |
00:08.54 | Oree | how goes the parent/children alpha settings, is it possible to have the parent at apha=0.5 and child at alpha=1 |
00:09.21 | Matholum | to set them all to blank (o is a blank pic) |
00:09.53 | Matholum | and that is defined earlier to "ADD" clr="White" |
00:10.11 | foxlit | Oree: child would be at alpha 0.5 |
00:10.30 | foxlit | (which would, incidentially, be its 1 -- child and parent both at 0.5 would give child at .25) |
00:10.52 | Oree | oh |
00:11.12 | foxlit | Comment that part out and see if backdrop sticks? |
00:11.54 | Matholum | ok... easrlier i had it spit out the names of all the regions and gave the backdrop a name... it never gave my it |
00:12.28 | Matholum | *earlier |
00:13.16 | Matholum | ok... weird... since i didn't clear what i typed... it still said it BUT the bg was still there.... |
00:13.50 | Matholum | so i guess that clears the bg too.... but how can i exclude it to only textures? |
00:14.10 | Oree | Ive created two frames, one is child of the other - I set alpha to .5 on parent, the child also is at semingly half opacity, but when I set the child's opacity to 1, its now at "back normal", parent still half opacity - seems the child inherits the parents changes - anyway to set this not to happen ? |
00:14.42 | foxlit | Backdrops don't have names. |
00:14.48 | foxlit | They're rather a property of the frame that owns them. |
00:14.53 | Matholum | oh.. even if i give it one... -_- |
00:15.27 | foxlit | Yep, even if you do <Backdrop name="stuff" ... |
00:15.32 | Matholum | so what i origanally i though was wrong was it the whole time.... |
00:15.49 | foxlit | Iterate by name of the texture. |
00:15.53 | Oree | well, my two frames arent really parent/child, anchored maybe? oO |
00:16.02 | Oree | used CreateFrame() |
00:16.14 | foxlit | passed a parent? |
00:16.20 | Matholum | so a for loop.... with the end bing the mak of textures... |
00:16.22 | *** join/#wowi-lounge Tman (i=tyler@adsl-69-152-239-121.dsl.snantx.swbell.net) |
00:16.24 | Oree | sec, |
00:16.45 | Matholum | *being the max |
00:16.46 | Oree | yeah |
00:17.44 | Matholum | ok... thanks guys... i will try it and let you know how it works ^_^ |
00:18.12 | Oree | nm my ramblings, did a brainfart - changed opacity on the wrong frame.. >< |
00:18.25 | foxlit | You're right, though. |
00:18.36 | foxlit | If you do :SetAlpha() on a parent, it seems to affect children. |
00:19.05 | foxlit | It's strange, though |
00:19.05 | cladhaire | it should |
00:19.24 | foxlit | child:SetAlpha(0.3); parent:SetAlpha(0.5); child:GetAlpha() == 0.3 |
00:19.44 | foxlit | Ah. |
00:19.45 | cladhaire | well its alpha is 0.3, buts it probably multiplicitive |
00:20.24 | cladhaire | same as scale |
00:20.31 | cladhaire | GetScale() is different from GetEffectiveScale() |
00:20.31 | foxlit | If you don't do :SetAlpha() on a child, it'll change with parent. |
00:20.31 | foxlit | If you do, it won't. |
00:20.31 | cladhaire | hrm |
00:20.31 | cladhaire | neat =) |
00:21.38 | *** join/#wowi-lounge Miles|zzz (i=Miles@174-228.surfsnel.dsl.internl.net) |
00:24.01 | Matholum | it worked!! thanks!! |
00:24.19 | foxlit | Or maybe I'm confusing things. |
00:25.03 | foxlit | If you call :SetAlpha() on an object with an already defined alpha value, nothing happens. |
00:25.21 | foxlit | (er, defined = the same as the one you're trying to set) |
00:28.31 | Matholum | can you guys help me figure out how to add the border like the ChatEdit to my frame? |
00:28.37 | |Shadow| | lmfao, i think i just had the funniest conversation in my wow history |
00:28.49 | Sstixrud | I have what I am sure is a super newb problem.. I am simply trying to number my 12x12 frames (i.e. 1, 2, 3, 4, 5) and I am having trouble figuring it out (XML > Me): http://wowi.pastey.net/4633 |
00:29.01 | |Shadow| | some guy who blatently scams on our server, and theres screenshots of him all over the wow forums is now making up a story |
00:29.07 | |Shadow| | claiming he was hacked and that people where scamming on his account |
00:29.17 | |Shadow| | (hes also a 15 year old girl) \o/ |
00:29.29 | Sstixrud | tried adding font strings, but my frames disapear :| |
00:29.34 | |Shadow| | and this guys buying it, and telling me im a ignorant twat for not beliveing lmao \o/ |
00:34.28 | sylvanaar | o your alpha conversation - yeah you inherit alpha from the parent frame - multiplicative it is |
00:34.46 | *** join/#wowi-lounge Arel (n=Arel@cable-87-244-186-220.upc.chello.be) |
00:35.18 | Arel | hello, people |
00:35.38 | Arel | does anyone have any experience with a mod that handles /rolls in pugs? I'm looking for one. |
00:35.52 | Sstixrud | sylvanaar I dont follow? |
00:36.40 | sylvanaar | if your parent has alpha 0.5 you will have alpha 0.5 when your alpha is 1.0 |
00:36.44 | *** join/#wowi-lounge gnorlish (n=jaydee@cpe-76-173-212-2.socal.res.rr.com) |
00:37.38 | sylvanaar | and 0.25 when your alpha is 0.5 etc |
00:37.52 | Sstixrud | I dont see where my frame is set alphaed |
00:38.25 | sylvanaar | im just commenting on something in the chat buffer its 10 min old |
00:39.05 | Sstixrud | oh :) thought you were responding to my issue :) sorry |
00:40.16 | Arel | oh, and if anyone has any idea what kind of event a /roll generates, that'd help me a lot. |
00:40.29 | foxlit | CHAT_MSG_SYSTEM? |
00:41.19 | cladhaire | anyone here had Papa John's Grilled Chicken Alfredo pizza? |
00:41.27 | Sstixrud | I have |
00:41.39 | Sstixrud | I am not a fan of Papa John's in general tho :) |
00:41.43 | Matholum | nope -_- sounds good though |
00:41.45 | sylvanaar | i think its _ROLL even |
00:41.47 | cladhaire | well how did you feel about the pizza? |
00:41.57 | cladhaire | was it just too weird? |
00:42.15 | Sstixrud | naw, for Papa john's its one of the better pizza's if u like those types of pizza's |
00:42.19 | Matholum | (i know that it is in the chat frame lua.. if that helps ^_^) |
00:42.20 | AnduinLothar | i've had Grilled Chicken Alfredo from a mom and pop place and IT was good.. |
00:42.32 | Arel | thanks, people. |
00:42.36 | cladhaire | well I normally like chicken wing pizza, cause being from near Buffalo, its perfect |
00:42.37 | foxlit | sylvanaar: child:SetAlpha(0.5); parent:SetAlpha(0.5); child:GetAlpha() == 0.5 |
00:42.49 | Sstixrud | Its mellow falvored |
00:43.00 | Bouvi | No one delivers out here :( |
00:43.00 | cladhaire | i might as well |
00:43.03 | foxlit | At least that's what I see on live at the moment. |
00:43.12 | cladhaire | worse comes to worse.. i can just... eat the crust with the garlic sauce =) |
00:43.13 | cladhaire | and be happy |
00:43.51 | Sstixrud | where ya live? If you live in seattle the best pizza is: http://www.pagliacci.com/index.shtml |
00:44.05 | Sstixrud | yum... maybe ill order |
00:44.15 | cladhaire | mmm |
00:44.21 | cladhaire | i'm in upstate new york.. not sure if they deliver =) |
00:44.30 | Sstixrud | haha |
00:48.09 | *** join/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com) |
00:48.57 | sylvanaar | foxlit: that doesnt make sense but i believe you |
00:49.50 | Mery | well isn't the question how the look rather than what :GetAlpha returns? |
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00:49.57 | Mery | how they* |
00:50.10 | Arel | it is in fact a CHAT_MSG_SYSTEM message |
00:50.22 | foxlit | ~clique |
00:50.24 | purl | hmm... clique is a click-casting addon by Cladhaire, which you can download from WoWInterface: http://www.wowinterface.com/downloads/info5108-Clique.html |
00:50.32 | Bouvi | Upstate New York huh? That is where my wife is from. She is from Elmira |
00:50.47 | Oree | is it possible to set a frame to "not capture" mouse clicks ? |
00:50.47 | cladhaire | Syracuse |
00:51.13 | Bouvi | And I brought her to live where the Beverly Hillbillies are from :) |
00:51.18 | Mery | Oree: try Frame:EnableMouse(false) but i'm not sure |
00:51.39 | sylvanaar | i was fiddling with setting alpha on the chatframe buttons - the hilight i was trying to reduce its alpha, i cant seem to remember if i figured out how or not |
00:52.25 | cladhaire | haha |
00:52.40 | Oree | k, thx <3 |
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00:55.04 | AnduinLothar | wow... I just did two back to back Emperor BRD runs and I out-damaged the mage... |
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00:55.09 | AnduinLothar | on my pally |
00:55.15 | cladhaire | yes, nerf pallies. |
00:55.16 | cladhaire | like i said |
00:55.33 | AnduinLothar | <3 |
00:56.01 | AnduinLothar | Hey, I found a piece of Earth that I can make embeddable: OnDemand StaticPopups |
00:56.34 | sylvanaar | sounds so rigid |
00:56.55 | AnduinLothar | http://wowi.pastey.net/4634 |
00:57.29 | AnduinLothar | they aren't super complicated, but if all you need is a yes/no two button popup it's pretty cake |
00:59.09 | cladhaire | thgose are easy using the static popups in the game, aren't they? |
00:59.42 | AnduinLothar | of course, this is jsut a wrapper so you dont even have to add a perminent one to that table |
01:00.03 | cladhaire | meh.. heh |
01:01.21 | AnduinLothar | only difference is you can only open 1 |
01:01.52 | AnduinLothar | so, probably not super useful for widespread use |
01:03.33 | foxlit | Any RTFM links for setting up clique integration, from a unitframes mod point of view? |
01:03.59 | cladhaire | if not ClickCastFrames then ClickCastFrames = {} end someone in your addons init, then ClickCastFrames[frameObject] = true for each object you want to enable click-casting on. |
01:04.12 | cladhaire | that will work with any click-cast mod that uses the standard |
01:05.32 | Sstixrud | In my xml file I have FontString inherits="GameFontNormal" , the default font is yellow how would I change it to white? |
01:05.38 | foxlit | ClickCastFrames[frameObject] = true seems to be missing from your thread :) |
01:05.40 | cladhaire | GameFontHighlight |
01:05.51 | cladhaire | foxlit: whcih thread? |
01:05.57 | Sstixrud | GameFontHighLight = "white" ? |
01:06.01 | cladhaire | yes |
01:06.21 | foxlit | US UI forum, sticky. |
01:06.31 | cladhaire | Thats written from the "click casting mod author" perspective. |
01:06.39 | cladhaire | I emailed the bulk of the UF authors directly to coax them =) |
01:06.46 | cladhaire | that was a fun email thread =) |
01:07.05 | Sstixrud | this doesn't work: <FontString inherits="GameFontNormal" GameFontHighLight = "white" text="P"> |
01:07.15 | foxlit | er. |
01:07.24 | cladhaire | no |
01:07.25 | cladhaire | sorry |
01:07.31 | cladhaire | FontString inherits="GameFontHighlight") |
01:07.38 | Sstixrud | aww :) thanks |
01:07.39 | cladhaire | that's all you needed to change |
01:07.44 | cladhaire | was Normal to Highlight |
01:08.51 | Sstixrud | that works, thank you, what if I wanted to do red, or some custom color? |
01:09.04 | cladhaire | you could set the text within |
01:09.06 | foxlit | You'd probably use inline color codes. |
01:09.07 | cladhaire | or make a new font object. |
01:09.43 | cladhaire | or SetTextColor |
01:10.07 | Sstixrud | Ok, I understand thanks |
01:12.32 | cladhaire | Anyone else seen an influx of spam this weekend? |
01:12.43 | AnduinLothar | no more than usual |
01:12.52 | foxlit | Less than usual, even |
01:12.52 | AnduinLothar | 80 today |
01:12.55 | Matholum | I have a question.... you know how i posted my picture editbox earlier? that is set for OnMouseDown... but hit can't detect if you hold it down... what can i do to let it do that? |
01:13.15 | AnduinLothar | + 15 legit |
01:14.30 | cladhaire | hrm.. i've been getting a lot all teh same, many addresses |
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01:15.28 | cladhaire | Circuit City, Best Buy Walmart "confirmation" emails. |
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01:30.54 | Arel | Gah! Having no luck here. Probably lack of sleep related. |
01:31.13 | Arel | how do I extract useful data from "Arel has rolled 53 (1-100)" ? |
01:31.36 | Arel | I keep getting a bunch of nils instead of my pattern, and I can't figure out why. |
01:31.58 | Matholum | how can you fire an event and keep it firing when a key is held? |
01:34.36 | foxlit | You could cheat. |
01:35.04 | foxlit | Detect the keydown, set a flag, use an OnUpdate to raise your "fake" events. Clear the flag on keyup. |
01:35.21 | Arel | can you even detect keyups and keydowns? |
01:35.45 | sylvanaar | Arel: get devtools |
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01:36.31 | foxlit | local player, result, minR, maxR = string.match(arg1, "([^ ]+) has rolled (%d+) %((%d+)%-(%d+)%)"); |
01:36.44 | foxlit | Or, hm. |
01:36.59 | foxlit | local player, result, minR, maxR = string.match(arg1, "([^ ]+) has rolled (%d+) [(](%d+)[-](%d+)[)]"); |
01:37.22 | Arel | I'll try that. |
01:37.37 | Arel | (both suggestions, thanks Foxlit and sylvanaar) |
01:38.13 | Matholum | how do i emulate holding a key down... like this "???????????????????" ??? i would set an onmouseup event that assigns a variable to the key... then in my mouse down funct have a while upKey isn't keydown....... BUT i am afraid that that would go crazy and not be controlled |
01:40.12 | Matholum | foxlit... i don't understand what you mean by flags... -_- |
01:40.12 | Arel | foxlit, doesn't work, got bunch of nils again. trying devtools. |
01:40.41 | foxlit | dump arg1 while you're at it. |
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01:41.24 | Arel | Matholum: a flag is just a variable you set to keep track of something |
01:41.39 | Arel | in this case, the flag set to true means the key has been pressed |
01:41.49 | sylvanaar | devtools not going to help with pattern matching - i meant for looking at the chat and event args |
01:41.52 | Matholum | oh... ok.... i am trying to think it through then.... |
01:42.10 | Arel | sylvanaar: I have those |
01:42.19 | Arel | arg1 = "Arel rolled 45 (1-100)" |
01:42.23 | sylvanaar | <PROTECTED> |
01:42.24 | Arel | others are empty |
01:42.56 | foxlit | change appropriately |
01:43.19 | foxlit | local player, result, minR, maxR = string.match(arg1, "([^ ]+) .- (%d+) [(](%d+)[-](%d+)[)]"); |
01:43.37 | Matholum | thanks guys.. i looked up onUpdate and it makes sence now ^_^ |
01:43.43 | sylvanaar | useful to /dump string.match(arg1, "([^ ]+) .- (%d+) [(](%d+)[-](%d+)[)]"); |
01:43.46 | Matholum | *sense |
01:44.10 | foxlit | You'd have to have arg1 set to something sensitive, though. It probably won't be. |
01:46.42 | Arel | it's rolls. not rolled. |
01:46.44 | Arel | that makes sense then |
01:49.02 | Arel | string.match(arg1, "([^ ]+) rolls (%d+) [(]1[-]100[)]") seems to work |
01:49.15 | Arel | I only need to check for 1 - 100 rolls anyway |
01:50.02 | Arel | I _hate_ these pattern matching. They're subtly different than the ones I'm used to |
01:50.22 | Arel | Thanks so much, everyone. I appreciate it. |
01:51.22 | sylvanaar | i dont much care for it either |
01:51.55 | foxlit | There's some stuff missing, but they're relatively appropriate for most things :) |
01:52.34 | Arel | yes, it's mostly my inability to use them well. |
01:52.51 | *** join/#wowi-lounge Neuro_Medivh (i=Neuro@pool-71-96-153-94.dfw.dsl-w.verizon.net) |
01:54.22 | Arel | thanks a bunch, I'll now get my much needed rest |
01:54.26 | Arel | *waves* |
01:55.43 | sylvanaar | why do i need so many parens here any ideas: string.gsub (chatstring, "((www%.([_A-Za-z0-9-]+)%.(%S+)))", Link) |
01:56.37 | foxlit | because Link is a function that would like a particular set of captures for its inputs. |
01:57.01 | sylvanaar | function Link(...) |
01:57.40 | sylvanaar | to get thw whole match why do i need 2 parens |
01:57.55 | foxlit | No idea. |
01:57.59 | sylvanaar | me either |
01:58.01 | foxlit | Do you actually need them? |
01:58.04 | sylvanaar | yes |
01:58.41 | sylvanaar | well, without them i dont get the whole match |
01:59.15 | sylvanaar | i get the 2 captures inside but not the whole match |
02:00.52 | Sstixrud | anyone know of a way to get a list of every spell, that can then be compared against GetActionText(slot)? |
02:01.15 | foxlit | Er, GetSpell*? |
02:01.48 | *** join/#wowi-lounge gnorlish (n=jaydee@cpe-76-173-212-2.socal.res.rr.com) |
02:02.27 | Sstixrud | really? /script GetSpell* will do it? |
02:02.44 | foxlit | No. |
02:02.56 | foxlit | The family of functions whose names start with GetSpell might be of help. |
02:03.35 | Sstixrud | ok that makes more sense, I looked at the list I didnt see anything that would show me info for spells that are not of my class |
02:04.42 | foxlit | sylvanaar: testing it right now, it works with single brackets |
02:04.52 | foxlit | function Link(...) RAB_Print(table.concat({...}, " || ")); end |
02:05.32 | foxlit | www.stuff.com/stuff/ || www.stuff.com/stuff/ || stuff || com/stuff/ |
02:05.37 | foxlit | is the output when there's a double set. |
02:05.57 | sylvanaar | how odd |
02:06.08 | foxlit | Perhaps there's something in the way you're reading things from ... |
02:13.48 | Matholum | (ok... i feel dumb, but i forget and i can't find it... i always use tables w/ foreach... but how do you refer to a value in it? t[1] t(t).... or sumn else...?) |
02:13.49 | Miles|zzz | is there an easy way to call super in overloaded functions in AceOO? |
02:14.12 | Miles|zzz | .class.super.prototype.func() works, but it's ugly as hell |
02:16.57 | Matholum | found it... lol... |
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02:19.47 | sylvanaar | oh i see what happened now |
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02:22.20 | sylvanaar | Miles|zzz: self.super:() |
02:23.15 | sylvanaar | self.super:func() |
02:24.49 | Miles|zzz | .super is nil |
02:25.26 | Neuro_Medivh | I dunno, .class.super.prototype sounds wicked cool |
02:25.29 | Miles|zzz | at least, next(aUF.unitid.pet).super is |
02:26.54 | sylvanaar | Miles|zzz: where are you calling it from? |
02:32.49 | *** join/#wowi-lounge sdgass (n=Shadow@212.32.114.235) |
02:33.06 | Matholum | ok... i made a table and added what key you hit to it each time onKeyDown... so that the most current is pos1... and onMouse up it removes it... going back to the last key that is held... But, for some reason i can't bring the box back up after i hit enter... any ideas? |
02:34.39 | Matholum | http://www.pastey.net/4639 |
02:35.24 | Matholum | the xml just had the MouseDown = setKey() MouseUP = delKey() and onUpdate = DoCode() |
02:38.04 | Miles|zzz | sylvanaar: /run next(aUF.unitid.pet).super:UpdateAll() fails, next(aUF.unitid.pet).class.super.prototype:UpdateAll() works |
02:39.46 | Neuro_Medivh | sigh, I love clearing out the mobs around a named just to have someone else come along and kill it |
02:42.02 | Matholum | anyone find anything i did wronf? |
02:42.06 | Matholum | *wrong |
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02:50.00 | Matholum | T_T my box is dead...... |
02:51.11 | Kirov | box? |
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02:52.29 | Matholum | ya.... i made a picture editbox... I then made it so that you could hold a key and it would do multiple of that key.. like "aaaaaaaaa" |
02:52.51 | Matholum | but now after i hit enter and it hides itself... i can't get it back |
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02:53.34 | Matholum | http://www.pastey.net/4639 and the xml just had the MouseDown = setKey() MouseUP = delKey() and onUpdate = DoCode() |
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03:03.34 | Matholum | My box has vanished into the deep dark void! T_T i want it back.... |
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03:11.59 | Matholum | what is not equals in lua?? |
03:12.06 | Matholum | <>? |
03:12.09 | End | ~= |
03:13.28 | Matholum | thanks |
03:17.06 | kaso | i cant work out why im getting a 60% fps reduction from my addons in linux but not near the same with the same set of addons on windows |
03:17.45 | Kirov | Becuse linux is a buggy peice of crap. Move to Windwos ME! |
03:18.20 | kaso | haha |
03:18.38 | Kirov | not buying it, eh? |
03:18.59 | kaso | i paid good money for windows ME, im still scarred from that experance |
03:19.40 | kaso | i was young and Nieve |
03:19.55 | kaso | naive |
03:20.18 | Kirov | ping God |
03:20.22 | Kirov | er, ping Iriel |
03:20.22 | kaso | or, to be exact naïve |
03:20.25 | kaso | what? |
03:20.29 | kaso | mt |
03:20.29 | Kirov | ;) |
03:20.39 | kaso | i read Kirov's writing as my own |
03:20.43 | kaso | thought i was going crazy |
03:21.35 | Matholum | i got it fixed.... |
03:21.37 | kasoo | you are crazy |
03:21.46 | Matholum | my box is outa the void! |
03:22.17 | Kirov | Anyone know if it's better to use coroutine.create / resume or coroutine.wrap |
03:23.36 | Matholum | i have a feeling that noone has seen what i have said for about a half an hour..... anyone no what the last thing i said was?? |
03:23.41 | Matholum | my internet is crap |
03:24.01 | Kirov | Matholum - try typing louder |
03:24.09 | Matholum | LOL |
03:24.50 | Kirov | So, you've got symbols showing now? |
03:25.45 | Matholum | welll... i dunno what all you guys have heard from me... but the box is back... i moved the onenter to the acual onkeydown so that it can't be held... it worked... i also added a thing so that the onupdate doesn't add the symbols too fast |
03:25.49 | Matholum | so yuip ^_^ |
03:25.51 | Matholum | *yup |
03:27.15 | Kirov | I'm curious to now what it looks like |
03:27.18 | Matholum | now, i get to make the send function for the hide as you type... THEN... T_T.... i have to make the config options... |
03:27.36 | Matholum | i dunno if i like my symbols though.,,, |
03:27.58 | Matholum | i have 2 sets right now... one based off of binary and one from trinary |
03:28.15 | Matholum | binary is cool... trinary isn't as much |
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03:29.30 | Matholum | Kirov- i will send the whole thing to you when i get it more finished ^_^ |
03:29.51 | Matholum | especially since you have helped me so much... |
03:30.57 | Matholum | i really need to put elven runes in... |
03:32.45 | Matholum | ok... im not so sure you can hear me now.... T_T... no one has said anything in a while... |
03:32.56 | Matholum | CAN YOU HEAR ME??? |
03:34.19 | Matholum | meeps? what is that? but hey! i can hear you... can you hear me? |
03:36.36 | Matholum | T_T i really don't think you guys see what i am saying.. and i bet i can't see what you are saying |
03:38.17 | Kirov | [Dwarven] Gol terra mer fon |
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03:42.12 | Matholum | ok! i rebooted my comp... can you hear me now? |
03:43.00 | Kirov | heh |
03:43.17 | Kirov | we can see you the whole time, it's just a slow time |
03:43.46 | Matholum | huh... (i turned off my roomates comps too.. i think that was the prob...) |
03:43.55 | Matholum | i couldn't see anything except for what i said |
03:46.25 | Matholum | hmmm... Kirov... where are you from? from what you said just now i am starting to wonder if you speak another language... |
03:46.35 | Matholum | ^_^ |
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03:50.08 | Matholum | Ok... i think maybe i was on the wrong server or sumn.... |
03:50.15 | Matholum | i hope it works now... |
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03:52.23 | Tman | any wine users have multisampling working? |
03:52.57 | Matholum | I can see you ::half dances with happiness |
03:53.38 | Matholum | Kirov... are you still there? |
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03:58.18 | Matholum | This is frustrating.... I don't think that no one has talked for so long... i can see a little bit everynow and then but that is it.... so hopefully it will work later and i can talk to you guys then.... but for now i am going to get off.... cya! and srry if in turn i have frustrated you... |
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04:33.38 | Hobinheim | how would i go about making a floating text field, like one that resembles a raid warning |
04:35.19 | cladhaire | do you just want to add one to the current field? |
04:35.20 | cladhaire | or make a new one? |
04:35.22 | Guillotine | make a frame, put a text part, and show/hide text on it |
04:36.38 | Hobinheim | uh... any example code i could check out? |
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04:58.47 | ScytheBlade1 | Hmm, quick question |
04:58.52 | ScytheBlade1 | /script Old_UnitName = UnitName; function UnitName(name) a,b = Old_UnitName(name); if (a == "Togashi") then return "Tad's a Dick",b; else return a,b; end; end |
04:59.03 | ScytheBlade1 | Any way to make that effect the names over people's heads? ;) |
05:00.25 | Kirov | no |
05:01.17 | ScytheBlade1 | :/ |
05:01.39 | Corrodias | :^P |
05:01.57 | Corrodias | i used to use the ^ nose faces, but later decided they weren't cute enough |
05:02.38 | ScytheBlade1 | I had a request for a macro that renames people... so I made one, that renames their raid leader to "is a Dick" |
05:02.48 | ScytheBlade1 | It works well on everything but the name over the head... sigh. |
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05:03.20 | cladhaire | haha |
05:03.54 | ScytheBlade1 | I had hopes, oh well |
05:05.30 | abug | might be able to rename the funky bar over his head if you've got the nameplates on |
05:06.20 | abug | unless they aren't normal frames anymore |
05:06.52 | ScytheBlade1 | Well, I hoped that hooking UnitName() would suffice |
05:06.53 | ScytheBlade1 | And it did a lot |
05:16.24 | Hobinheim | having trouble getting a font string to just... show up... <.< |
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05:20.32 | Hobinheim | what's the bare minimum needed to see a font string |
05:22.27 | KarlThePagan | is there a more up-to-date model viewer than the one on curse? |
05:26.06 | ScytheBlade1 | haha |
05:26.18 | ScytheBlade1 | The guy who wanted the macro took a screenshot and posted it on his guild forums |
05:26.20 | ScytheBlade1 | http://i76.photobucket.com/albums/j20/Jahya10_59/UI.jpg |
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05:50.38 | Guillotine | ScytheBlade1: haha |
05:50.48 | ScytheBlade1 | Guillotine, like that? |
05:50.54 | Guillotine | would taint some MT addons though |
05:51.00 | Guillotine | but still hilarious |
05:51.13 | ScytheBlade1 | He's a mage |
05:51.16 | ScytheBlade1 | He's not on the MT list |
05:51.30 | Guillotine | I know |
05:51.35 | Guillotine | but you're still hooking UnitName |
05:51.39 | Guillotine | which taints that |
05:51.43 | Guillotine | which tains anything relying on that |
05:51.45 | Guillotine | taints* |
05:53.00 | ScytheBlade1 | So what, the entire UI? |
05:55.22 | Guillotine | no, just any MT frame that relies on the units name rather than finding the UnitID from the name then using that |
05:55.38 | Guillotine | hmm. what happens if you hook issecure() and make it always return 1? |
05:59.15 | Guillotine | hmm. it appears thats just for our use and doesn't affect blizz stuff at all |
05:59.57 | ScytheBlade1 | What's the API call for /me (text goes here)? |
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06:00.47 | *** mode/#wowi-lounge [+o Cairenn] by ChanServ |
06:02.27 | Guillotine | hmm. not sure. DoEmote for built in emotes. not sure about custom ones |
06:03.27 | subbot | SendChatMessage("bleh","EMOTE") |
06:03.35 | subbot | (i think) |
06:03.39 | Guillotine | oh ya |
06:03.43 | Guillotine | subbot is right |
06:03.44 | ScytheBlade1 | Yeah, there we are |
06:03.46 | ScytheBlade1 | Thanks |
06:24.24 | Guillotine | hmm. wonder if this is a bug. with the default UI you can set the max zoomout to 2 times normal |
06:24.30 | Guillotine | by typing /console set cameraDistanceMaxFactor 3.5, you can set it to 3.5 times normal |
06:29.25 | Wobble | not a bug |
06:29.30 | Wobble | I don't think |
06:29.44 | Guillotine | its interesting. theres a bunch of options in the console that aren't available int he default UI |
06:31.13 | Guillotine | like you can disable the circle around your targets |
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06:38.46 | Guillotine | you can type /console set cameraTerrainTiltAlwaysFearDelay 10000 to make the camera not fly around when you're feared |
06:38.51 | Guillotine | makes it much easier to retarget |
06:38.54 | Cairenn | if you can come up with reproducable steps, send me the info, I'll get it passed along, as always |
06:39.03 | Guillotine | at least it seems so |
06:39.06 | Guillotine | it could just be random |
06:40.49 | Guillotine | they really need to protect all CVars that aren't used by default UI |
06:41.43 | Guillotine | hmm. maybe its not doing that |
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06:57.47 | *** join/#wowi-lounge Matholum (n=swmattyo@d60-65-13-236.col.wideopenwest.com) |
06:58.05 | Matholum | hi everyone... i have a qwik question.... |
06:58.25 | Matholum | can you get what slash command called an event? |
06:58.35 | Guillotine | nope |
06:58.51 | Matholum | so i will have to pass that information in? huh... ok... |
06:58.53 | Guillotine | though you could hook the slash command handler |
06:59.17 | Matholum | well, i made the slash command... so i can just add it as a param... |
06:59.26 | Matholum | but if i didn't have to i didn't want to |
07:00.08 | Matholum | thanks though.... |
07:00.55 | Matholum | wait... can i add it as a param? |
07:01.37 | Matholum | i forgot... when you make a slash cmd you have no ()'s |
07:07.06 | Guillotine | you can still analyze it |
07:07.24 | Guillotine | will have example in one moment |
07:08.10 | Matholum | in lua, how do you split a string? |
07:08.22 | Guillotine | by what? |
07:08.24 | Matholum | k thanks |
07:08.54 | Guillotine | look at BouncersAnonymous (on either curse or wowinterface) for a VERY simple example for chat command analization |
07:08.54 | Matholum | well... a space... |
07:09.05 | Guillotine | string.split then |
07:09.24 | Matholum | ok.. thanks... and to join them? |
07:09.32 | Guillotine | http://www.wowwiki.com/Lua_functions#String_Functions |
07:09.51 | Guillotine | just concatenate them with .. |
07:10.02 | Guillotine | e.g. String1..String2 |
07:10.16 | Matholum | ok, ok... thanks... (i don;t see split there.... i must be blind |
07:11.28 | Guillotine | its new with 2.0 so probably not there yet |
07:11.42 | Matholum | i found a link ^_^ |
07:11.49 | Matholum | I <3 google... lol |
07:11.53 | Guillotine | http://www.wowwiki.com/2.0_consolidated_changes#API_Changes:_Strings |
07:13.42 | Matholum | are you sure bouncersanonymous? that just plays a bounce sound when you jump |
07:14.09 | Guillotine | ya, but it has simple chat commands |
07:14.30 | Guillotine | I made it to teach hooksecurefunc and later added in chat command analyzing |
07:14.44 | Matholum | oh... i just have ur first version |
07:14.49 | Matholum | let me google again |
07:16.50 | Guillotine | http://wow.curse-gaming.com/en/files/details/5571/bouncersanonymous/ |
07:16.52 | Guillotine | click on download now |
07:17.26 | Matholum | ah... ya, i am going to have to do it like that... but i wish i could get the /cmd part |
07:17.26 | Guillotine | what do you mean? |
07:17.37 | Guillotine | like you have seperate commands and you want them to do seperate things? |
07:18.11 | Matholum | i wanted to have a command that would do the same thing... just that depending on the acual cmd part change a variable/// |
07:20.05 | Matholum | like... i'd have /talk... which would talk... but take a word before what you say... like /talk slang txt... but also as a shortcut be able to do /slang and have it run /talk slang |
07:20.20 | Matholum | but i might no what to do now... |
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07:20.45 | Guillotine | look at http://guillotine.pastey.net/4655 |
07:20.49 | Guillotine | you can do it that way as well |
07:21.33 | Guillotine | or, alternatively, http://guillotine.pastey.net/4656 |
07:21.41 | Guillotine | if you just want to call the same function with a different var |
07:22.40 | Matholum | oh... ok ... for some reason i thought that you could only have one thing pointing to the function.... ^_^ |
07:22.42 | Matholum | thanks alot |
07:22.47 | Matholum | ^_^ |
07:22.51 | Guillotine | np :) |
07:38.27 | Matholum | is it bad that looking back on earlier parts of my code, i don't understand what i did? |
07:40.11 | Guillotine | yes :P |
07:40.14 | Guillotine | thats why you want to comment |
07:41.30 | Matholum | lol.. i just figured it out.... i couldn't find where i chopped part of a string off... |
07:41.32 | Matholum | lol |
07:51.04 | Guillotine | well, I'm off to bed. gn all :) |
07:51.10 | Cairenn | night Guillotine |
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07:52.53 | Cairenn | evening Swado, Srosh |
07:53.18 | Srosh | mornin' cairenn :) |
07:53.37 | Swado | Hey, im changing computers. |
07:53.46 | Swado | be back in a sec |
07:57.03 | Tierrie | is there a list somewhere of the attributes you can set and what they do? if any? |
07:57.39 | Swado | i think wowwiki has a small list |
07:58.07 | Matholum | i am trying to think of a good, one letter slash command... anyone no what is open? |
07:58.14 | Matholum | all i know is q and b |
07:58.22 | Tierrie | i did a search for "attributes" and tried finding a link from SetAttributes but nothing |
07:58.29 | Swado | horrible |
07:59.19 | Matholum | is there a /h? |
07:59.31 | Matholum | or a u? |
08:00.07 | Swado | brb |
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08:00.32 | Srosh | try it? |
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08:01.08 | Swado | hey im back |
08:02.27 | Matholum | goodnight everyone |
08:03.42 | Cairenn | welcome, back, pleased to meet you, I'm Cairenn |
08:04.55 | Kirov | ... |
08:05.40 | Tierrie | Cairenn do you know where I can find attributes values for the SetAttribute funcitons? |
08:05.45 | Tierrie | i guess i can ask tomorrow |
08:06.28 | Cairenn | I know, I know, that was lame. What can I say? It's late, I'm silly. |
08:06.41 | Kirov | Tierrie - try looking at the SecureTemplates code |
08:07.15 | Tierrie | Kirov: i have browsed the codes, but I am looking for a list |
08:07.21 | Tierrie | the code only gives sporadic examples |
08:07.27 | Kirov | I don't know if there is one |
08:07.27 | Tierrie | or did you mean the blizzard ones? |
08:07.30 | Tierrie | which would be an good idea |
08:08.06 | Kirov | http://wdn.wowinterface.com/code/2016180/FrameXML/SecureTemplates.lua |
08:08.37 | Tierrie | i need to reextract my files it seems |
08:09.17 | Swado | Im Swado, an end game raider in an end game guild. I have some but not a lot of experience with mods. If anyone is interested in devolping a mod with me message me private in irc. It will be good, i assre you ;) |
08:10.24 | Swado | Anyone interested? |
08:10.51 | Cairenn | you're more like to get a response if you float the general idea across in the channel |
08:12.46 | Cairenn | most of the folks in here have their hands full with their own mods, but many are quite happy to help give someone new to modding some assistance on writing their own |
08:13.59 | Swado | smart thinking |
08:14.09 | Swado | how about yourself? |
08:14.10 | Cairenn | also note that this is an international channel, so the folks in Europe are just waking up and the folks in NA are for the most part getting ready to go to sleep |
08:14.23 | Swado | im in australia, i understand |
08:15.15 | Cairenn | I, unfortunately, have my hands so completely full I don't know where my brain is 1/2 the time |
08:16.16 | Cairenn | like I said, float the idea across the channel, even if no one wants to directly assist, I'm sure you'll find folks willing to help give pointers |
08:18.42 | Swado | allright, see you guys when i get on next time, good night |
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10:07.08 | Corrodias | i wonder if i should buy HL2 |
10:07.53 | Corrodias | it does sound like a fun little romp, although my old concerns about Steam yet remain (perhaps unfounded) |
10:08.11 | kahdgarxi | what concerns are those? |
10:08.52 | Corrodias | well, let's see... |
10:09.16 | Corrodias | as i recall, one was that i wasn't sure if you could play the game without an internet connection |
10:09.41 | kahdgarxi | hmm |
10:09.43 | kahdgarxi | i dunno |
10:10.03 | kahdgarxi | you can always download steam and get a demo |
10:11.12 | Corrodias | another was that i heard about Steam games forcing automatic patching, which has always been a turnoff for me. i don't know if that was even actually true. |
10:20.56 | kahdgarxi | that's probably true |
10:22.48 | Corrodias | just so i understand what just happened here: did you just ask me what my concerns were without a detailed knowledge of the service in question? |
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10:23.21 | Corrodias | hm, there's a halo 3 now? |
10:23.47 | Kirov | being worked on, sure |
10:24.20 | kahdgarxi | Corrodias - why yes, yes i did |
10:24.33 | kahdgarxi | having used it, i figured i may have some insight |
10:24.50 | kahdgarxi | however, i haven't every tried running it without an internet connection |
10:25.12 | kahdgarxi | and i'm 'pretty sure' it does forced patching |
10:25.16 | kahdgarxi | but i'm not positive |
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10:26.26 | kahdgarxi | i have to say though, the ability to just download steam and have access to all the games you own through it is very nice |
10:29.09 | Corrodias | i don't understand that statement |
10:29.15 | Corrodias | i actually have access to the games i own already |
10:29.54 | Corrodias | i'd be more concerned about -not- having access if i couldn't connect with the client |
10:32.50 | kahdgarxi | i guess you don't share my disdain for cd's |
10:33.18 | kahdgarxi | it's convenient, you log in, click your game, and it starts downloading |
10:33.39 | Corrodias | i tend to get cd cracks when possible. i think FEAR is the only PC game that i've had in a while that i still have to use a disc for (i think i just didn't bother to get a crack) |
10:33.45 | Corrodias | excuse me? |
10:34.00 | Corrodias | HL2 has got to be a few gigabytes in size, no? |
10:34.05 | kahdgarxi | lol |
10:34.20 | Corrodias | in addition, how many times do you DO this per day? are you constantly on the move? running from the law? |
10:34.37 | kahdgarxi | i format my machine every few months |
10:35.03 | Corrodias | ah yes, i like to format my video card about once a week |
10:35.16 | kahdgarxi | ....? |
10:35.29 | Corrodias | sorry, i just take amusement from the idea of "formatting a machine" |
10:35.58 | Corrodias | so what you're saying is that you toss out all of your data every few months and then gather it all back together again |
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10:36.21 | kahdgarxi | no... i keep a storage server... |
10:36.58 | Corrodias | then i'm afraid i don't understand the advantage of repeatedly downloading your games. :/ |
10:37.10 | kahdgarxi | so...are you just arguing for the said of arguing, or do you have a point? |
10:37.32 | Corrodias | you made a point, and i asked you for clarification. |
10:37.34 | kahdgarxi | i'm not saying it's 'the best' |
10:37.45 | Corrodias | "the ability to just download steam and have access to all the games you own through it is very nice" |
10:37.50 | kahdgarxi | it is however |
10:37.51 | kahdgarxi | easy |
10:38.04 | kahdgarxi | sure |
10:38.15 | kahdgarxi | i don't have to keep track of it |
10:38.18 | kahdgarxi | they do it for me |
10:38.23 | kahdgarxi | for instance |
10:38.27 | Corrodias | of what, now? |
10:38.28 | kahdgarxi | i bought darwinia on steam |
10:38.28 | ZealotOnAStick | I wish more companies would offer online content distribution. |
10:38.44 | kahdgarxi | it's not a game i play much |
10:38.48 | kahdgarxi | but i do enjoy it on occasion |
10:38.57 | kahdgarxi | it's nice for it to just be there when i want it |
10:39.00 | ZealotOnAStick | I'm not entirely comfortable with the only option for it being online, or having to be online to get it, but I'm not overridingly uncomfortable either. |
10:39.00 | kahdgarxi | without any hassle |
10:39.32 | Corrodias | and you don't keep it on your hard drive when you're not playing it? |
10:39.39 | ZealotOnAStick | There's a bunch of stuff I'd like to be able to pay slightly less for and just download it, and be noted elsewhere as owning that content then. |
10:40.33 | Corrodias | i really can't buy a game without playing it first, if it costs more than $5 |
10:40.40 | ZealotOnAStick | I've got literally 4 or 5 moving boxes designed for books full of CDs in jewel cases. |
10:40.46 | Corrodias | (or i'm almost assured to enjoy it) |
10:41.07 | Corrodias | fortunately there are demos, which tend to slip my mind |
10:41.23 | ZealotOnAStick | whatever. Pirate or not, not my concern. |
10:41.36 | ZealotOnAStick | But Burning Crusade, for instance . . . |
10:41.49 | ZealotOnAStick | it's sort of silly to have to pay for physical media for essentially just a CD key. |
10:42.05 | ZealotOnAStick | when we -know- they could do the online distribution model. |
10:42.35 | ZealotOnAStick | Now, I'm getting the CE, so it's immaterial in my case, but I'll eventually get a second, non-CE copy for my second account. |
10:42.39 | Corrodias | i wonder if the discs actually contain any information |
10:42.53 | ZealotOnAStick | Why can't I just buy another key and not have to have a redundant copy of the media? |
10:42.54 | Corrodias | possibly maps of Outland, assuming non-BC accounts can't view it |
10:43.10 | kahdgarxi | Corrodias - right click on yoru world map |
10:43.13 | kahdgarxi | you can see it right now |
10:43.21 | Corrodias | kahdgarxi: i really didn't mean that kind of map |
10:43.21 | ZealotOnAStick | Oh yes, the discs will ship with a client and installer. And you'll of course immediately patch. |
10:43.35 | kahdgarxi | Corrodias - well then you should have specified world data :P |
10:43.51 | ZealotOnAStick | plus latest DX9, various other sundries, etc. |
10:43.55 | Corrodias | that i cannot answer you, Zealot. Blizzard has never been very hip to the idea of taht sort of thing |
10:44.09 | ZealotOnAStick | I doubt it's Blizzard so much as Vivendi. |
10:44.17 | Corrodias | sorry, kahdgarxi, i play so many games that call world data "maps" that i just forgot about WoW's special terms |
10:44.40 | ZealotOnAStick | They do online distribution of the game in the asian market, as well as a different subscription model entirely. |
10:45.23 | Corrodias | i've found it cheaper in certain cases to order a Thai version of a game and have the seller just email me the cd-key |
10:45.48 | Corrodias | it worked marvellously for Neverwinter Nights and its expansions |
10:46.22 | Corrodias | i believe i downloaded disc images |
10:46.58 | Corrodias | online distribution the hard way |
10:52.10 | Mike-N-Go | I got a Message: C stack overflow. |
10:52.14 | Mike-N-Go | Is this bad? |
10:53.34 | Corrodias | in WoW? |
10:54.14 | Kirov | yes |
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12:40.42 | Industrial | Question: how do i kill/delete units/buildings in wc3? |
12:40.54 | Hobinheim | attack them |
12:42.30 | Industrial | OIC |
12:42.32 | Industrial | k |
12:43.15 | amro | notice how long it takes to kill pallies |
12:43.22 | Industrial | :p |
12:43.26 | Industrial | advanced death towers woot |
12:43.55 | Hobinheim | custom maps may have friendly fire turned off |
12:44.27 | Industrial | no im cheating through the frozen throne for the story :P |
12:44.59 | Hobinheim | greedisgood 2000000 |
12:45.14 | Industrial | iknow ;) |
12:47.49 | Industrial | up next is red alert 1 |
12:48.03 | Industrial | with all expansions, then red alert 2 with yuris revenge |
12:48.07 | Industrial | :P |
12:48.15 | Industrial | killing time til the expansion |
12:54.27 | Industrial | im shocked hwomuch soundclips seem to be directly copied from wc3 into wow |
12:54.39 | Industrial | bear dieing etc |
12:54.42 | Industrial | bears* |
12:55.05 | Hobinheim | i've been told that's just a common clip of a bear |
12:55.13 | Hobinheim | i.e. it's been used in places outside of warcraft |
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12:55.47 | zenzio | if you play enough games/watch enough movies, you'll notice that some sounds just get used a lot |
12:55.53 | Industrial | hm |
12:56.03 | zenzio | you can hear one sound from Rollercoaster Tycoon in Mission Impossible II or something |
12:56.11 | zenzio | well, used in both, not made for RCT |
12:56.56 | zenzio | I'm not really into sound stuff, but I believe that instead of going out and recording everything on your own, they tend to just purchase rights to use some good, pre-recorded ones |
12:58.14 | Zicon | I've heard one of the sounds in starcraft used for fancy automatic doors in several sci-fi shows. It's downright distracting. |
12:59.04 | Industrial | 3 waves left =P |
12:59.48 | Neuro_Medivh | zicon, more likely they both used it from the same source |
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13:00.52 | Industrial | onoz 20 giant turtles of death!!! dun dun DUN |
13:01.13 | Zicon | neuro_medivh: Of course, but's wired as "starcraft sound" in my head. |
13:01.22 | zenzio | hehe |
13:01.29 | Neuro_Medivh | heheh.. same thing with the alien sounds from X-Com |
13:01.38 | Neuro_Medivh | I hear them in other stuff, but I always think of Xxom |
13:01.48 | Neuro_Medivh | s/Xxom/Xcom/ |
13:02.00 | Zicon | Exactly. |
13:02.01 | zenzio | I can't watch the helicopter attack scene in Apocalypse Now without thinking of Sim Copter |
13:03.43 | Wobble | oh and the sound effect for any scene with an eagle flying high above? |
13:03.49 | Wobble | The same in -every- single movie =P |
13:04.03 | Zicon | Haha |
13:04.11 | Industrial | win. |
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13:19.26 | Hobinheim | can somone point me to a VERY simple mod to copy that has like... just a floating text field |
13:19.43 | Hobinheim | i just need to be in control of a FontString and i'm having trouble coding one |
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13:43.41 | |FF|Im2good4u | well .. i realy cant sorry i dont know xml verry well :p i use a windows aplication to wrie the xml stuff :P |
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14:21.07 | Dezzimal | does anyone have a copy of Pokémod? |
14:22.11 | Hobinheim | what does pokemod do |
14:23.40 | Mery | in-game pokémon emulator! (jk) |
14:27.12 | Dezzimal | ^ |
14:27.14 | Dezzimal | basically |
14:27.28 | Dezzimal | I think the nurfed guys wrote it but they're not releasing it :( |
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14:36.44 | YammYgirlcoding | morning guys !!! |
14:37.18 | Hobinheim | what does it do |
14:38.04 | YammYgirlcoding | people. anyone remember the addon name that used to tell the unit prices in the AH items' tooltips? |
14:39.29 | YammYgirlcoding | no one? |
14:39.51 | TheKarn | auctioneer? |
14:40.10 | YammYgirlcoding | it doesnt |
14:40.23 | Hobinheim | i'm having the worst time getting a fontstring to show up... |
14:40.38 | Hobinheim | how do i anchor something to the ui component that's roughly 400 by 100 |
14:42.28 | beerke | set the UI component as parent |
14:42.44 | beerke | and then you can alter it's placing with setpoint |
14:42.47 | Hobinheim | i think i had the syntax confused... =( |
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14:54.06 | Hobinheim | is the default font string color yellow? |
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15:42.02 | zenzio | bah... I made a macro for Prayer of Fortitude, using "# show Holy Candle" so I'll see how many candles I'm carrying... and that works fine. But then it won't show the cooldown overlay |
15:45.34 | Smeltn | you using the question mark as the icon for it? |
15:48.15 | subbot | it shows the number? |
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15:49.32 | zenzio | Smeltn: no, using the Prayer of Fortitude icon |
15:49.44 | zenzio | and subbot: yes, it shows the number of Holy Candles I'm carrying |
15:50.13 | subbot | why doesn't mine do that o_O |
15:52.43 | foxlit | Meh, something is broken, but I can't trace where, or how it worked pre-2.0 :/ |
15:53.57 | foxlit | It's my own code, too. Frustrating. |
15:55.36 | zenzio | subbot: not sure. My "# show" line is the first in the macro, that might matter |
15:58.13 | subbot | mine is too |
16:03.59 | *** join/#wowi-lounge kaiden (n=Snake@63.251.174.3) |
16:04.18 | kaiden | Anyone know the name of the frame for the built in scrolling combat text off the top of their head? |
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16:08.32 | Bouvi | Good morning |
16:11.02 | *** join/#wowi-lounge xlvii (n=Tim@121.208.103.29) |
16:11.03 | xlvii | Are there any Herbalism bags with more then 24 slots in the expansion? |
16:11.37 | kaiden | xlvii, i believe there's a 28 slot |
16:12.26 | xlvii | I wonder what the materials are, trying to toss up between buying one now, or just waiting. |
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16:12.52 | kaiden | if i remember right you can just buy the bag |
16:12.56 | kaiden | and it's available from nagrand |
16:13.12 | xlvii | kaiden, the 28 slot? |
16:13.29 | kaiden | yes |
16:13.58 | Teomyr | we just wiped to razorgore the second time because our controlling players didn't get any action buttons for him |
16:14.07 | Teomyr | could this be an issue with secure frames? |
16:17.36 | Dezzimal | Teomyr: I believe so, yes |
16:17.54 | Dezzimal | remember that the controllers can use ctrl+1-9 as the pet action buttons |
16:18.05 | xlvii | Is anyone in here on the expansion BETA realms? |
16:18.08 | Teomyr | aah |
16:19.04 | Bouvi | I am |
16:19.27 | kaiden | Teomyr, slouken has been discussing this on the forums |
16:19.32 | kaiden | and has stated it will be fixed in 2.0.4 |
16:19.53 | zenzio | is that BC release? |
16:19.55 | xlvii | bouvi, could you do something for me? please. |
16:20.02 | Bouvi | Whatcha need? |
16:20.34 | xlvii | Bouvi, kaiden was saying there is a 28 slot Herbalism bag in Nagrand, can you "fly" there and see if there is? |
16:20.38 | xlvii | And uh.. what vendor it's on? |
16:20.52 | Dezzimal | whats great is how all of this shit was broken on the beta realms |
16:21.00 | Dezzimal | yet they still pushed this patch to live |
16:21.03 | Bouvi | Let me log in and see |
16:21.28 | kaiden | xlvii, im talking for horde side, dunno if bouvi has any horde chars |
16:21.32 | kaiden | dont know where it would be for alliance |
16:21.44 | Bouvi | No, all mine arew alliance |
16:21.47 | Dezzimal | one wonders if they do anything at all with the public beta |
16:21.56 | xlvii | kaiden, could you possibly go look? ;p |
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16:22.07 | xlvii | I _really_ need to know, before I made a 100G investment |
16:22.08 | Bouvi | What is the equivilent of Nagrand on the Alliance side? |
16:22.46 | Smeltn | xlvii, have you looked at any websites that show beta information? |
16:22.54 | Smeltn | to see if they show a larger bag? |
16:23.50 | xlvii | Smeltn, I've looked on wowhead.com, thottbot.com |
16:23.56 | xlvii | They don't have anything about it |
16:24.05 | xlvii | I don't 'know' of any BETA specific websites though |
16:25.00 | kaiden | www.thottbot.com |
16:25.59 | Smeltn | your looking for what bag |
16:26.05 | Smeltn | herb? |
16:26.28 | Smeltn | I am sure they have a 28 slot |
16:26.36 | Smeltn | because they have http://www.thottbot.com/beta?i=16933 |
16:26.42 | Smeltn | a 28 slot enchanting |
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16:37.29 | Industrial | Question; |
16:37.42 | Bouvi | Well I am not finding anything |
16:37.54 | Industrial | If I do "local b = CreateFrame('CheckButton', nil, bar, 'SecureActionButtonTemplate', 'ActionButtonTemplate')" why doesnt my button have an icon, width or height? |
16:38.18 | Industrial | http://wdn.wowinterface.com/code/2016180/FrameXML/ActionButtonTemplate.xml |
16:38.30 | Industrial | ActionButtonTemplate sets the width and height atleast |
16:38.41 | Industrial | ah, and icon |
16:59.18 | foxlit | er, you sure you can just pass extra args for extra inheritance? |
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17:00.25 | Industrial | oh thats nasty :( |
17:00.33 | Industrial | i cant, only 1 frame |
17:00.47 | Industrial | now ill have to use xml... |
17:02.09 | *** join/#wowi-lounge Mery (i=metelman@p57A96B6D.dip.t-dialin.net) |
17:02.55 | Industrial | <CheckButton name="ActionBarButtonTemplate" inherits="SecureActionButtonTemplate, ActionButtonTemplate" virtual="true"> |
17:02.58 | Industrial | ah-ha! |
17:07.38 | Industrial | now im inheriting from that, but it still doesnt have an icon |
17:08.01 | Industrial | but ActionButtonTemplate should provide that :| |
17:08.10 | beerke | local b = CreateFrame('CheckButton', nil, bar, " SecureActionButtonTemplate, ActionButtonTemplate") |
17:08.16 | beerke | that should work |
17:08.51 | Industrial | ah |
17:09.31 | Industrial | thanks beerke, works :) |
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17:18.45 | Thunder_Child | how am i supposed to delete patch.mpq when i dont even have it? |
17:19.08 | Thunder_Child | blorb @ blizz |
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17:27.53 | Castdead | Hi guys, I'm wondering if someone knows a link somewhere creating raid unit frames with secureheaders is explained a bit. Only basic ofc |
17:28.38 | Neuro_Medivh | the UI forum |
17:28.41 | Neuro_Medivh | in the stickies |
17:28.57 | Castdead | us site or eu is best? |
17:29.00 | Neuro_Medivh | us site |
17:29.16 | Dogmax | Depends if you play WoW eu or US |
17:29.48 | Neuro_Medivh | No, it doesn't |
17:29.53 | Neuro_Medivh | the US site is still best |
17:29.56 | Neuro_Medivh | for what he wants |
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17:30.41 | foxlit | The docs in the securetemplates.lua and the stateheaders file are also relatively good. |
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17:31.07 | Coren[de] | Hi... |
17:31.14 | Dogmax | Meh.. Fox i was just about to say that ._. |
17:32.20 | Dogmax | Why can't i send private messages? to ppl :'( |
17:33.34 | Castdead | u havze to register |
17:33.48 | Dogmax | Aha ok ^^ |
17:33.49 | Coren[de] | anyone have a clue about zone_changed - events? I register minimap_zone_changed, but it doesn't fire :( |
17:34.23 | foxlit | player_entering_world is the only one I've had to bother with :) |
17:34.30 | foxlit | But look at what the minimap hooks and work from there. |
17:34.55 | Coren[de] | that's only fired at the beginning... I want events each time the zone changes. |
17:35.39 | foxlit | It's fired when you change worlds -- battlegrounds, continents, that sort of thing. |
17:36.28 | Coren[de] | aye, but not when you change from e.g. Stormwind Trade District to Elwynn Forest Goldshire |
17:38.20 | Coren[de] | mkay, trying to hook the same as minimap... afk :D |
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17:45.14 | Dogmax | clearfontguy, stop being afk :) |
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17:47.28 | Dogmax | It wont? |
17:47.31 | Dogmax | whops |
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17:58.47 | foxlit | I've got a theoretical question |
17:59.09 | foxlit | If you had a pool of approximately 20 people to form groups of 5 from, what criterion would you use to form the groups? |
18:00.27 | Neuro_Medivh | first, am I in the raid? |
18:00.29 | Nickenyfiken | i would pick 15 engineers and 5 chefs |
18:00.39 | Neuro_Medivh | and how many hot females are there? |
18:00.52 | Nickenyfiken | or maybe one with IQ > 200 |
18:01.06 | Dogmax | If i'm with you.. 1 :D |
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18:01.49 | foxlit | Mm, that doesn't help (much) :) |
18:02.03 | Neuro_Medivh | ok, seriously... are you refering to WoW? |
18:02.11 | foxlit | Yes. |
18:02.30 | foxlit | battlegrounds, specifically. |
18:02.34 | Neuro_Medivh | ahhh |
18:02.36 | foxlit | You may assume that all 20 are in range of each other |
18:03.00 | Neuro_Medivh | tbc or normal? |
18:03.19 | foxlit | Well, er, both. |
18:03.34 | foxlit | Bonus points for explaining why that would matter :) |
18:03.46 | Neuro_Medivh | dranaei racial |
18:03.52 | Neuro_Medivh | means you want to put one in each group |
18:04.18 | Neuro_Medivh | plus, means you have both pallys and shaman |
18:04.29 | Castdead | I would go 10 mages, 10 healers that can hot, and let the ten mages aoe any incoming group, and all go blastwave DB at same time => chaos :) |
18:04.29 | Neuro_Medivh | but I'd go 1 pally, 1 shaman, 3 hunters in each group =) |
18:04.53 | Neuro_Medivh | or maybe a few priests |
18:05.06 | foxlit | Can't affect what classes you have to deal with, though. |
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18:05.18 | Neuro_Medivh | heheh |
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18:05.56 | Neuro_Medivh | well, back last march when they have the Honor Contest PTR, lvl 19 cap, the best ally team was half hunters, the rest priests and pallies |
18:06.18 | Neuro_Medivh | and they would win because they never meleed |
18:06.21 | foxlit | Pets are imba at lower levels? |
18:06.28 | Neuro_Medivh | no |
18:06.44 | Neuro_Medivh | it was concentrated field of fire |
18:06.56 | Neuro_Medivh | and if you tried to get close to the hunters, the priests would fear you |
18:07.01 | Castdead | multi shot :) |
18:07.11 | Neuro_Medivh | yeah, they'd focus fire and drop anyone |
18:07.44 | Neuro_Medivh | In TBC I see the best groups being 1 pally, 1 shaman, 3 dps |
18:08.10 | Castdead | anyway, lately in AB on kazzak europe, there was a team of 15 warlocks, just dot anything you, and spamfear |
18:08.16 | Castdead | nothing to do against them |
18:08.20 | Neuro_Medivh | or druids.. those guys have massive AC now |
18:17.34 | foxlit | I was thinking more in terms of pairing rogues with druids/warriors and providing adequate healing. |
18:18.23 | Neuro_Medivh | LOL |
18:18.31 | foxlit | Draenei trick was good, though. |
18:18.31 | Neuro_Medivh | you expect druids to heal? |
18:18.38 | beerke | Any one knows a mod that prints out all events that occur ? |
18:18.39 | Neuro_Medivh | that's funny |
18:18.49 | foxlit | No, I expect druids to provide Leader of the Pack and sneak with the rogues. |
18:18.51 | foxlit | Questions? |
18:19.03 | Neuro_Medivh | beerke, Iriel's devtools |
18:19.08 | foxlit | Warriors are there for Battle Shout. |
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18:23.38 | Subdino | Hi. I'm trying to hunt a bug I have in DamageMeters 5.5.5, but just putting a test + log removes the bug 8/ |
18:24.02 | Subdino | I'm really new to LUA - ie, I learned today - but I'm quite familiar with programming |
18:24.42 | Subdino | the bug happens around the line 2341, where critic/normal hit count is incremented |
18:24.53 | Subdino | sometime it, raises an error abour a nil value |
18:25.30 | Subdino | I added a test which checks for value type in the array, and if it's not "integer" it sets to 0 and displays a log |
18:25.32 | Castdead | when i try fixing a bug, i'm also very beginner :), i just put sendmessage on every stage a crucial table or normal variable is set |
18:25.57 | Castdead | which outputs that variable, so i can see ingame :) |
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18:26.43 | Subdino | the problem is that I neither get the error any more nor the log message |
18:27.10 | Subdino | 2 possibilities : I'm doing a stupid thing which makes the code not behaving the way I want, like not displaying the error message |
18:27.47 | Subdino | or there is a bug in the lua engine, something like blah = blah + 1 happening to be none unless read just before |
18:28.39 | Subdino | what is the most safe way to display a message ? I'm using DMPrintD, but it's only because of mymetism :) |
18:30.15 | foxlit | If "D" in DMPrintD is for "Debug", make sure it's enabled :) |
18:30.36 | foxlit | DEFAULT_CHAT_FRAME:AddMessage("test", red, green, blue); |
18:30.41 | Subdino | I'm searching for the place where it's defined |
18:30.48 | Subdino | ok |
18:31.38 | Subdino | rgb are from 0.0 to 1.0, right ? |
18:32.07 | Neuro_Medivh | yes |
18:32.22 | foxlit | You can skip them too. |
18:32.39 | Neuro_Medivh | To get the appropriate 0-255 number, just divide by 255 |
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18:34.37 | Subdino | what disturbs me most are holed arrays with # which might not return the actual member count |
18:34.42 | Subdino | ...from the doc |
18:35.51 | Neuro_Medivh | Subdino, download Devtools from wowinterface |
18:35.58 | Neuro_Medivh | that has some stuff that'll help |
18:35.59 | Subdino | ah, now I get logs, so it was my mistake :) |
18:36.02 | Subdino | ok |
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18:55.04 | Subdino | do you know if it's safe to run WoW under wine ? |
18:56.01 | Neuro_Medivh | you mean, while drunk? |
18:56.06 | Subdino | "safe" != "aah, blizzard blocked my account" |
18:56.06 | Neuro_Medivh | or the Linux thing? |
18:56.10 | Subdino | linux |
18:56.12 | Neuro_Medivh | yes |
18:56.17 | Subdino | ok |
18:56.23 | Neuro_Medivh | drunk, then no |
18:56.32 | Subdino | :) |
18:56.33 | Neuro_Medivh | you end up naked in Ironforge that way |
18:57.10 | Subdino | :) |
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19:08.44 | Subdino | yeah, i identified the bug |
19:09.36 | Subdino | spellTable[spell].counts={0,0} |
19:09.47 | Subdino | and at some point index 5 is accessed |
19:10.00 | Subdino | in the 2-item list |
19:14.45 | Subdino | any way to trigger the dislay of a backtrace ? |
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19:42.59 | Mr_Rabies2 | http://video.google.com/videoplay?docid=-1393677960885570768 |
19:43.14 | Mr_Rabies2 | god i love that pvp video, probably my favorite one yet |
19:44.09 | zenzio | how come? What's special about it? (I think I can count on one hand the number of PvP movies I've watched) |
19:44.28 | Mr_Rabies2 | you just have to watch it to understand |
19:44.34 | Mr_Rabies2 | plus it would ruin it to give anything away |
19:44.35 | Dekuna | noob vision engaged |
19:45.26 | zenzio | suppose I'll give it a go |
19:45.49 | Mr_Rabies2 | let's just say it's not like every other pvp video ever |
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19:53.25 | Megel | heyo |
19:53.57 | Megel | Im lookin for some help on the warlock epic mount quest |
19:54.02 | Megel | anyone familiar with it? |
19:54.38 | Mr_Rabies2 | http://www.wowwiki.com/Dreadsteed#The_Dreadsteed_Quest |
19:54.43 | Mr_Rabies2 | ^ |
19:55.43 | Megel | well im trying to figure out what i can skip |
19:56.00 | Megel | my buddy has the bell,wheel, and candle |
19:56.01 | Mr_Rabies2 | ritual mats i think, if anything |
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20:14.32 | sylvanaar | Megel: you have to do everything but buy the 3 items |
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20:28.47 | Mr_Rabies2 | hrm |
20:28.50 | Mr_Rabies2 | http://www.wowhead.com/?talent-bc=uE0zxZxVcdV0sAuqo |
20:29.03 | Mr_Rabies2 | i have one point floating around that i have no idea what to do with it? |
20:29.07 | Mr_Rabies2 | 1/2 ghost wolf? i dunno |
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20:38.05 | Matholum | hi! |
20:38.12 | Inside | hi |
20:40.33 | Matholum | when you split a string, does it return a table? |
20:41.19 | Tuller | no |
20:41.44 | Tuller | if you need to do that then put the function in braces {} |
20:42.34 | Matholum | ok.... i was just using string,split() |
20:45.40 | *** join/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com) |
20:45.41 | Matholum | so.... if i use string.split()... how can i tell how many peices there are? |
20:46.25 | Matholum | hi guillotine ^_^ |
20:46.30 | Tuller | select('#', string.split()) |
20:46.30 | Guillotine | hello :) |
20:46.43 | Matholum | thanks |
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20:53.40 | Matholum | ok... i want to get what is before the first space and then put the rest back together... here is my code... something is wrong i just dinno what http://www.pastey.net/4676 |
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21:01.40 | Matholum | it says attempt to concatonate field ? a nil value |
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21:02.09 | Matholum | so this line,,, cmd=cmd..txt[x]; |
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21:05.18 | Matholum | can anyone find what i did wrong? |
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21:10.12 | Tain | Matholum you'll get that error if either cmd or the value in txt[x] are nil. |
21:10.49 | Tain | Also, 232 Star Wars lines improved by substituting in the word, "pants." http://healthbolt.net/2006/12/20/232-star-wars-lines-improved-by-substituting-the-word-pants/ |
21:11.25 | groll | cladhaire i submitted a new clique bug.. major annoying :P |
21:12.01 | Matholum | ok.... i split it but it isn't letting me get to the pieces |
21:12.31 | Matholum | i think that is what is wron..... you do it like splitted[x] right? |
21:13.00 | Matholum | i think txt[x] is... |
21:13.13 | Matholum | but it shouldn't be |
21:13.38 | *** join/#wowi-lounge Mike-N-Go (n=mjgoosse@64.193.93.197) |
21:13.51 | Matholum | assume we always pass into it "say hello" |
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21:19.07 | Matholum | i don't think split is working |
21:19.40 | Guillotine | as soon as I get in queue I'll test it for you >< |
21:19.56 | Matholum | thanks ^_^ |
21:20.11 | Guillotine | whoooo! only 6 person queue. much better than the 800 last night |
21:20.27 | Matholum | (i have tried txt[0] [1] and[2]... all nil... |
21:20.30 | Guillotine | Matholum: have you downloaded Iriel's devtools yet? Its a greta help |
21:20.35 | Guillotine | great* |
21:20.48 | Matholum | i have ui designer... but not that |
21:21.16 | Guillotine | ~devtools |
21:21.19 | purl | methinks devtools is Iriel's DevTools, a highly useful set of debugging tools for developers on WoW. Found at http://www.wowinterface.com/downloads/fileinfo.php?id=3999 Why isn't it in the default client yet?, or found at http://www.wowinterface.com/downloads/fileinfo.php?s=&id=5415 for the beta |
21:21.19 | Tain | I didn't even think Lua had a string.split function built in, I vaguely remember having to use a coded function. |
21:21.29 | Guillotine | Tain: yup. it was just added in WoW 2.0 and the new version of lua |
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21:22.18 | Matholum | well... i think it isn't working ^_^ |
21:23.05 | Guillotine | Matholum: why are you doing cmd[0]? |
21:23.19 | Guillotine | as far as I see, cmd isn't a table |
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21:24.08 | Guillotine | also, you switched the two arguments of string.split |
21:24.12 | Guillotine | its delimiter first, then string |
21:24.14 | Matholum | i meant one... i changed it though |
21:24.40 | Matholum | -_-.... oh.... that makes sense then... lol |
21:24.45 | Guillotine | ^_^ |
21:24.54 | Matholum | one sec... i will fix it and see if it works... |
21:26.40 | cladhaire | groll: Where did you submit it, and what is it? |
21:26.50 | Matholum | i still got the error.... and i switched it to txt[1] and flipped the args |
21:27.43 | Guillotine | alright, but I still don't get why you're using cmd[0]. This is being called from a chat command, correct? |
21:28.52 | Matholum | (it is supposed to be txt[1]... not cmd[0] |
21:29.00 | Matholum | yes |
21:29.13 | Matholum | but not directly anymore |
21:30.06 | Matholum | chat command -> function that adds "trinary " before what you said -> coder(cmd), cmd being what you said |
21:30.27 | Guillotine | alright |
21:30.51 | Matholum | code_set is supposed to be trinary then... cmd is then supposed to be what you said.... but it isn't working |
21:30.56 | Guillotine | could you post your new version on pastey real quick? |
21:31.06 | Matholum | how much do you want? |
21:31.26 | Guillotine | same amount as you had before |
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21:32.41 | Matholum | (also... i did something else that doesn't really affect much, i hope... i made the acual sending part and all that one addon, and trinary is another with "Runes" as a dependancy) |
21:33.27 | Guillotine | as long as you're loading the dependency correctly, that should work |
21:33.31 | Guillotine | though they won't share local variables |
21:34.24 | Matholum | only global, right |
21:36.04 | Matholum | i posted a little extra... but the main stuff is there... http://www.pastey.net/4681 |
21:43.02 | Matholum | are you sure it isn't (cmd," ")... cuz in lua everything else is like that.... |
21:44.04 | Tain | I guess I haven't paid close attention to everything, what is the "Resilience" skill/ability? |
21:45.08 | zenzio | lowers chance to be critted |
21:45.27 | Tain | Oh. Well that's not very exciting. |
21:45.36 | zenzio | depends on your class |
21:46.32 | Tain | Oh it's useful. Just not exciting. |
21:46.48 | zenzio | I find it exciting |
21:46.59 | zenzio | but it will depend on how much my gear offers |
21:47.10 | zenzio | if it's negligible then of course it will be a let down |
21:48.09 | kaso | also reduces the damage you take from crits |
21:48.47 | zenzio | right, I seem to forget that part |
21:49.29 | Matholum | ok... so i bailed on strin.split() and decided it was glitchy and didn't work... looked up someone's code to so a split before that was released... got this... http://www.pastey.net/4683 and it is perfect... works! |
21:50.17 | kaso | dont overwrite strsplit it causes problems with taint |
21:50.23 | kaso | give it a unique name |
21:50.52 | Matholum | hm.... that is what it came w/ but ok ^_^ |
21:51.04 | foxlit | Mm. |
21:51.06 | Matholum | how about... goodSplit |
21:51.09 | kaso | theres a default strsplit which is used by blizzard code |
21:51.19 | foxlit | Isn't that basically a list = {string.split(delimiter,text)} |
21:51.19 | foxlit | ? |
21:52.14 | Matholum | foxlit... where have you been... lol... i coulda used that a while ago ^_^.... i just had txt=string.split(d,s) |
21:52.19 | Matholum | so that will work? |
21:52.25 | Matholum | lemme try that one... lol |
21:54.48 | Matholum | foxlit... ur smart ^_^.... i wish lua'd make that a table by default though |
21:56.46 | foxlit | Tables are odd in the sense that they do not deallocate memory until a garbage collect |
21:57.09 | Matholum | hmmm.... well i have been trying everything to try and get that to work... ^_^ |
22:01.22 | Tain | hahaha best goatse sighting ever (completely safe for work) http://www.boingboing.net/2005/12/28/proud_owner_poses_wi.html |
22:03.12 | Neuro_Medivh | Goatse.cx is passe... |
22:03.22 | Neuro_Medivh | the real killer is tubgirl |
22:03.45 | Neuro_Medivh | some things cannot be unseen |
22:04.12 | Mr_Rabies2 | all of those are puny |
22:04.34 | Mr_Rabies2 | man i sat with goatse's colon closeup on my screen for like an hour in photoshop back in the day |
22:04.50 | Neuro_Medivh | have you ever seen tubgirl? |
22:05.05 | Tain | I knew someone in Sacramento with a WEBDSYNR (I think it was) license plate. He was a such a prick. |
22:05.05 | Mr_Rabies2 | yeah |
22:05.14 | Matholum | ah! it isn't wispering.... if you look at my last pastey, all i did to it was fix it to look at the right ppl... http://www.pastey.net/4685 |
22:05.48 | Tain | Although I love this one. http://www.matoe.org/gallery2/v/tomatoe/favorites/IMGP0015.JPG.html |
22:06.11 | bleetah | i wanna know how the hell http://www.westnet.com.au/ came up with goatse as a corporate logo |
22:06.24 | Matholum | right now.... trinary_ppl = { "matholum" } |
22:06.51 | foxlit | Just a suggestion. |
22:06.51 | Tain | Some graphic design firm probably sold it to them and is still laughing about it, Bleetah. |
22:06.57 | Neuro_Medivh | lol, Tain |
22:07.00 | foxlit | trinary_ppl["matholum"] = true; |
22:07.14 | foxlit | That way, you don't have to do foreach every time you want to check if you're in there. |
22:07.38 | Inside | XD |
22:07.39 | Inside | goatse |
22:07.57 | Matholum | but eventually there will be more ppl... and that is to see if that person is "allowed" to see it |
22:08.38 | Matholum | this is outgoing... so it is ppl that will receive it |
22:09.08 | Neuro_Medivh | OT question: What's a good Tony Hawk game past #4? |
22:09.18 | Neuro_Medivh | preferably not the most recent one |
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22:09.59 | Tain | I have Downhill Jam for the Wii. |
22:10.13 | Matholum | the thing is that it has worked before.... and i haven't really changed much |
22:10.24 | Tain | It's more of a race game though, with tricks. |
22:10.44 | Matholum | i stuck in a message and it encodes... it just doesn't send.... |
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22:11.58 | Neuro_Medivh | well, I recently got my xbox back from my brother, but he lost my Tony Hawk 4, so I figured I'd buy a new skate game, and since i never played anything past 4, I could buy a used copy of Underground or Underground2, just wanted to know which were really good, and which were ass |
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22:14.23 | Matholum | it is saying that my guild is a total of 0 ppl.... |
22:14.33 | Matholum | i wonder what is wrong? |
22:15.05 | foxlit | Guild roster isn't refreshed? |
22:15.37 | Matholum | i know! i had this before... i think if it is laggy it timesout or sumn... (my roommate is running sumn... time to turn it off ^_^) |
22:16.18 | Matholum | nope... nevermind.... |
22:16.30 | Matholum | before i did that i had an idea... |
22:16.56 | Matholum | i had to open my guild page that shows everyone... after that it worked..... |
22:17.03 | Matholum | is there a way i can fix that |
22:17.40 | nymbia | GuildRoster() |
22:17.48 | nymbia | gets the guild list from the server |
22:18.37 | Matholum | sooo..... how would i add that... just stick a line before it GetRoster() ?? |
22:22.07 | Guillotine | GuildRoster() |
22:22.10 | Guillotine | not GetRoster |
22:22.12 | Guillotine | but yes |
22:23.26 | Matholum | lol.... that's what i ment ^_^ thanks |
22:24.10 | Sstixrud | Question: I have a small 12x12 frame defined in my xml file with one char displayed in it. I use this frame to attached checkbuttons too so that they can be dragged around the screen. How would I make the 12x12 box and font char disappear if MouseOver is not true, but keep the checkbuttons visable? |
22:24.25 | kahdgarxi | Matholum - keep in mind that GuildRoster takes a while to get the information back, so you won't see your results immeditately |
22:24.46 | kahdgarxi | Matholum - and btw, when GuildRoster()'s info comes back, the GUILD_ROSTER_UPDATE event gets fired |
22:25.39 | Matholum | oh! thanks! |
22:26.00 | Matholum | (i will run GuildRoster() on load ^_^ |
22:26.26 | kahdgarxi | that works :) |
22:26.49 | kahdgarxi | you may also want an OnEvent for GUILD_ROSTER_UPDATE, but that depends on what you're doing |
22:29.17 | Matholum | i just have to make sure the file is there.... cuz update will reload it, right? |
22:30.00 | kahdgarxi | GuildRoster() updates the wow client's cache for the guild list |
22:30.40 | foxlit | Keep in mind that if you want to have a current list, you should probably call it every so often. |
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22:31.20 | Matholum | oh... ok.... |
22:31.28 | kahdgarxi | or just have an onevent to update whatever cache you're using every time GUILD_ROSTER_UPDATE is fired |
22:31.52 | foxlit | Wouldn't that just be a perpetual cycle? |
22:31.53 | Matholum | ok... ^_^ |
22:31.55 | kahdgarxi | that even gets fired every time the wow client gets new info about the guild list.. every time someone in the guild logs on, gets promoted/demoeted |
22:32.04 | foxlit | GuildRoster() -> GUILD_ROSTER_UPDATE -> GuildRoster() :P |
22:32.14 | kahdgarxi | i said or |
22:32.17 | kahdgarxi | not and |
22:32.30 | foxlit | But it wouldn't get raised if no one called GuildRoster :P |
22:32.40 | kahdgarxi | yes it would |
22:33.01 | kahdgarxi | anything to do with the guild list changing fires that event |
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22:33.11 | kahdgarxi | in addition to getting the data back from GuildRoster() |
22:33.23 | kahdgarxi | it also fires every time you open the guild list and the data is updated |
22:33.38 | foxlit | Yes, because every time you open, friendsframe calls GuildRoster() |
22:33.42 | kahdgarxi | yes |
22:34.43 | foxlit | GUILD_ROSTER_UPDATE: [...] arg1 == 1 if there was a local change to Guild roster data |
22:34.53 | foxlit | As long as someone else changed something, you don't get to know about it? |
22:34.59 | kahdgarxi | you do |
22:35.26 | kahdgarxi | i'm using the guild roster quite a bit for an addon i'm writing, so i have my addon tell me every time the event fires currently |
22:35.30 | kahdgarxi | every time someone logs on |
22:35.31 | kahdgarxi | it fires |
22:35.38 | Matholum | so.... since i am only calling GuildRoster() to refresh my list... and i get the info like i said before... i just have attach the event and call it again |
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22:36.45 | kahdgarxi | Matholum - i would call GuildRoster() once when the the addon loads, and then have an onevent for every time the event fires to update whatever variables or table or whatever you need filled with guild info |
22:37.33 | Matholum | OK... THANKS... I WILL TRY IT ^_^ |
22:37.39 | Matholum | oops... no caps |
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22:37.43 | foxlit | Why do you need a guild list, by the way? |
22:38.12 | Matholum | because eventually... when i get a little farther, my addon is guild oriented.... |
22:38.55 | Matholum | and (which i need to figure out how) i am going to hook /g and /o if set in a config |
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22:39.41 | foxlit | You very infrequently need the entire roster; it's probably easier to use SendAddonMessage if you want to figure out who is running your addon in a guild or raid. |
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22:41.12 | Matholum | well... I guess i could... i was just thinking of relating it all to guild.... |
22:41.43 | Matholum | what is SendAddonMessage? i haven't used that before |
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22:42.29 | Matholum | ya, is it BAD if i use the roster? |
22:43.30 | Swado | SendAddonMessage sends a message in the addon channel, kinda |
22:43.57 | Matholum | there's an addon channel? |
22:44.05 | Swado | its hidden, so you can't read it |
22:44.11 | ScytheBlade1 | ~onjoin cogwheel ScytheBlade1: noted... will be fixed monday afternoon, the machine appears to have shut off(?) |
22:44.12 | purl | ok, ScytheBlade1 |
22:44.13 | Swado | its part of raid chat |
22:44.45 | Matholum | oh... but i could send stuff through that if i wanted |
22:45.15 | Swado | you can use the addonmessage in guild as well, i don't think i can name any mods that even use that |
22:45.50 | Matholum | i don't really understand what it is... lol... -_- |
22:46.18 | foxlit | I can, I wrote one :P |
22:46.45 | Swado | you know how CT raid use to have a channel you joined |
22:46.57 | Matholum | maybe i will describe what i want to do and you can tell my which i should use.... ok? |
22:47.19 | Swado | well now you don't, because instead of the mod communicating in a seperate channel, it now talks in the addonmessage (raid) channel that everyone joins automatically |
22:47.21 | foxlit | Clients that log on send a versioncheck message to addon-guild; guildmates running the addon respond with their versions. That way, everyone in the guild has a name-version list for the addon :P |
22:47.36 | Swado | thats very cool |
22:48.10 | Matholum | oh.. ok... i might need that.. i dunno.... |
22:48.24 | Swado | can you send me it? |
22:53.39 | Matholum | The "Runes" system allows chating with pictured "codes". Like a language, you can even make you own code for you guild. You can specify a code for certain ranks, and have a special one for officers... you can even setup a code between you and a friend to use with wispering. |
22:53.48 | Matholum | i think that is a good description |
22:54.02 | Matholum | i am debating on allowing plain talking... |
22:56.55 | Matholum | what ya think? |
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22:59.06 | Swado | what do you mean by Pictured codes? |
22:59.41 | Swado | is it some form of encryption so bliz can't ban you for saying bad stuff? lol |
23:00.13 | Matholum | lol... no.... |
23:00.27 | Matholum | like talking w/ elven runes.... |
23:00.35 | Matholum | or whatever |
23:00.38 | Swado | ohh, like private fonts? |
23:00.43 | Matholum | ya |
23:01.17 | Matholum | but if you don't have that code it'l look like this "arewlkhgaelkhafkhsadlkfhaslkdjfh" |
23:01.34 | Swado | but arewlk just means Ð for example? |
23:01.53 | Matholum | yup |
23:02.14 | Swado | its a good idea if you can get it to work. also maybe support with different colors would help |
23:02.26 | Swado | like an officer having red text or something |
23:02.38 | Matholum | i guess... |
23:03.27 | Matholum | should i let you talk in it too? or just guild/officer/wisper |
23:04.16 | Swado | i think guild/officer/whisper is plenty |
23:04.24 | Matholum | (right now it sends through wispers to ppl in the guild cuz i haven't started on that part yet) |
23:04.45 | Matholum | ya... i guess so ^_^ |
23:04.54 | Swado | auctually |
23:05.03 | Swado | send me a message, i will explain |
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23:21.39 | Matholum | is there a way to check what slach commands are under SlashCmdList["ModName"]? |
23:24.23 | Xolan[EU] | question: If I have a frame named HealerTarget2 (for example), how can I get just the number 2? GetName() gives me HealerTarget2 so.. |
23:24.53 | Guillotine | patterns ftw |
23:25.08 | Xolan[EU] | never used them in lua |
23:25.10 | axxo | <PROTECTED> |
23:25.16 | axxo | read the manual? |
23:25.22 | Guillotine | string.find(frame:GetName(), ".*%d+") |
23:25.34 | *** join/#wowi-lounge haste (n=haste@host-81-191-131-80.bluecom.no) |
23:25.41 | Guillotine | string.find(frame:GetName(), ".*(%d+)") actually, sry |
23:25.46 | Xolan[EU] | cheers |
23:25.57 | Matholum | ^^^ is it possible? |
23:26.05 | Xolan[EU] | I'll have a look through the lua manual yeah :P |
23:26.53 | Guillotine | MAtholum: yup. not exactly sure how though |
23:26.57 | Guillotine | theres an addon that does it |
23:27.03 | Qshadowp | does anyone know what the frame is that comix uses? |
23:27.07 | Qshadowp | (i need to move it) |
23:27.18 | Guillotine | JIM'sSlashCommander |
23:27.26 | Matholum | cuz i could just make a table i guess, but that isn't preferable |
23:27.37 | Matholum | thanks... i'll look at it |
23:27.48 | Guillotine | Matholum: take a look at http://www.wowinterface.com/downloads/info6193-JIMsSlashCommander-BC.html |
23:28.21 | Swado | wow that mod is neat |
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23:28.25 | *** mode/#wowi-lounge [+v Cide] by ChanServ |
23:29.52 | Matholum | wow.... |
23:32.00 | Matholum | i can't find where he did it though... -_- |
23:32.58 | Matholum | i found it ^_^ |
23:33.03 | Matholum | disection time! |
23:33.19 | *** mode/#wowi-lounge [+v Guillotine] by ChanServ |
23:35.40 | Matholum | wow... pretty smart ^_^.... thanks! |
23:35.51 | Xolan[EU] | hm, how can I run a block of code on 4 different events, but only run it once? |
23:39.08 | Cide | set a variable when it's run once, and check it on subsequent events |
23:39.47 | Xolan[EU] | yeah, but the event should be able to run again later on |
23:40.03 | Josh_Borke | hola |
23:40.23 | Cide | that doesn't make any sense |
23:40.31 | Xolan[EU] | erm |
23:40.38 | Josh_Borke | pastamancer: pingaling |
23:40.40 | Cide | you want to only run it once, but be able to run again [later on]? |
23:41.04 | Xolan[EU] | hard to explain |
23:41.11 | Cide | hard to help you then |
23:41.11 | kahdgarxi | Xolan[EU] - reset the variable when whatever happens that makes you want to be able to run again |
23:41.25 | Xolan[EU] | cide: yep lol |
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23:41.33 | Xolan[EU] | right that will probably work :P |
23:41.56 | Josh_Borke | Xolan[EU]: when do you want to decide to run it later on? |
23:42.15 | Xolan[EU] | when the raid roster changes |
23:42.27 | Josh_Borke | and when do you want it to run originally? |
23:43.00 | Xolan[EU] | on addon load, raid roster update |
23:43.09 | Xolan[EU] | erm I should be able to do this now, nvm :) |
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23:43.20 | *** mode/#wowi-lounge [+o cladhaire] by ChanServ |
23:48.22 | Xolan[EU] | right, turned out somewhat messy bit it works, thanks :) |
23:49.03 | Matholum | ok... i can't figure out how that addon got the /part... -_- |
23:49.35 | abug | purl, i hate you |
23:49.42 | purl | You hate you? |
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23:54.17 | Swado | Hey guys, does anyone know the API to get the amount of +healing you have? |
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23:57.11 | Swado | Anyone? |
23:57.21 | Thunder_Child | is there even an API for that? |
23:57.36 | Insa | GetSpellBonusHealing(); |
23:57.37 | Swado | there must be, its on the character screen now |