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00:33.50 | Kaso | Seracht you might wanna bug haste or [Ammo] |
00:38.43 | kergoth | question... i've never used the ptr before, but want to. where the hell do i get the necessary patch/client? |
00:40.08 | jaxdahl | test.worldofwarcraft.com/ptr/ i think |
00:40.11 | jaxdahl | http://test.worldofwarcraft.com/ptr/ i think |
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00:40.22 | Cairenn | http://www.worldofwarcraft.com/ptr/ |
00:40.22 | jaxdahl | 'download the client' |
00:41.31 | kergoth | you mean the link thats a 404 when navigated to from the main wow site? |
00:41.32 | kergoth | that link? |
00:41.42 | kergoth | http://test.worldofwarcraft.com/ptr/downloads/ |
00:41.47 | kergoth | :P |
00:41.58 | Cairenn | it isn't a dud link for me |
00:43.02 | kergoth | 404 here. currently logged into the wow site, do i need to logout first? or did blizz change their dns and it hasnt propogated yet? |
00:43.19 | jaxdahl | http://test.worldofwarcraft.com/ptr/downloads/downloads.html |
00:43.27 | jaxdahl | http://www.worldofwarcraft.com/downloads/files/pc/ptr-downloader.html |
00:43.50 | kergoth | ah, its a good thing their site links to downloads.html instead of llinking to a non-existant index |
00:44.05 | kergoth | ~lart blizzard |
00:44.09 | jaxdahl | a very good thing indeed |
00:44.24 | jaxdahl | limits the # of peo^H^H^Hidiots on the PTR |
00:44.35 | kergoth | eh? |
00:44.39 | kergoth | there are two links on http://test.worldofwarcraft.com/ptr/ |
00:44.43 | kergoth | two download client links |
00:44.45 | kergoth | one is valid, one is invalid. |
00:44.52 | kergoth | blizzard needs to fix their site, thanks. |
00:44.58 | kergoth | next time you're gonna talk shit, at least be accurate. |
00:45.37 | jaxdahl | i'm talking shit? |
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00:45.43 | jaxdahl | gtfo |
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00:46.08 | Cairenn | boys ... |
00:46.12 | kergoth | yes, throwing unfounded insults certainly is |
00:46.15 | kergoth | grow up. |
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00:57.22 | Grem | Is there a way to check if the mouse is inside a specific frame? |
00:57.38 | Grem | I basically want to set a GameTooltip every OnUpdate if the mouse is inside a frame |
00:57.45 | Grem | Is that possible? |
00:59.14 | Tuller | yes |
00:59.18 | Grem | Nice |
00:59.20 | Grem | How? =) |
00:59.44 | Tuller | MouseIsOver(frame, topOffset, bottomOffset, leftOffset, rightOffset) |
01:00.11 | Grem | Tight, thanks! |
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01:48.14 | blixem | anyone here familiar with the buff changes in 6144? |
01:48.35 | cladhaire | which ones? |
01:48.44 | cladhaire | the 1 index versus the 0? |
01:48.48 | cladhaire | or whatever that was? |
01:48.52 | blixem | possibly |
01:49.04 | blixem | was it in BuffFrame.lua? |
01:49.16 | cladhaire | do you have a specific change you're looking at? |
01:49.19 | blixem | trying to find the change on wdn so I can attempt to figure ot a problem |
01:49.33 | cladhaire | lemme check there too |
01:49.36 | cladhaire | so we're looking at the same thing |
01:50.08 | blixem | looking at Morganti's Buffbars, trying to figure out why debuffs start in slot 2 instead of 1, which is probably the indexing change |
01:50.34 | cladhaire | *nod* |
01:50.36 | blixem | but aside from that thei debuff bar shows all active in 6144 vs 6108 |
01:50.46 | blixem | I'm hoping one wil lead me to find two. |
01:51.37 | blixem | and you'll have to bear with me, I'm used to PERL and Python, so trying to wrap my head aroudn lua/xml is interesting. |
01:51.48 | cladhaire | The 'Angelina Jolie of applications' |
01:51.48 | cladhaire | Hand-crafted from sheet metal and plastic gel, NewsFire exudes sex appeal. |
01:51.51 | cladhaire | whoa |
01:51.51 | cladhaire | haha |
01:51.55 | cladhaire | bad copy/paste, but still funny |
01:51.58 | cladhaire | http://wdn.wowinterface.com/detail/2026144/beta/22 |
01:51.59 | blixem | rofl |
01:52.01 | cladhaire | that shows the change you're looking at. |
01:52.16 | cladhaire | there used to be a BuffButton0, now there isnt they begin at 1 and go to 24 |
01:52.34 | cladhaire | in reality, the limit is higher than 24, but that should fix it fory ou |
01:52.42 | blixem | righto |
01:52.54 | blixem | thanks, now to dive into morganti's |
01:53.13 | cladhaire | should be a matter of changing the loops from 0-23 to 1-24 |
01:53.29 | cladhaire | and with that, i'm off for food |
01:53.36 | blixem | enjoy |
01:54.01 | cladhaire | zomg thanks! |
01:54.40 | *** join/#wowi-lounge Neuro_Medivh (n=Neuro@cpe-76-187-75-113.tx.res.rr.com) |
01:54.59 | Neuro_Medivh | opinion: What do you think the minimum acceptable FPS in wow should be? |
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01:56.20 | Cairenn | opinion: impossible to answer, too many variables |
01:57.02 | Neuro_Medivh | Trying to decide whether to go to 1600x1200 or stick with 1024x768 |
01:57.16 | jaxdahl | Neuro_Medivh, 20 is acceptable imo |
01:57.21 | jaxdahl | 30-40 if you're PvPing |
01:57.44 | Neuro_Medivh | I'm right around 30 in 1600x1200, hitting 45-50 in 1024x768 |
01:57.59 | jaxdahl | i play at 1920x1200 |
01:58.19 | ckknight | Neuro_Medivh, I get about 7 or so ;-) |
01:58.32 | Neuro_Medivh | the real advantage is, of course, more UI space =) |
01:59.22 | ckknight | there is that... |
01:59.38 | ckknight | you could just change your UIScale to accomplish that, though |
02:00.07 | ckknight | oh well, classtime |
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02:13.53 | [Cu]Werik | I'd go crazy with 30 fps Oo |
02:14.32 | XLVII | I'm about to make a Rogue -- Orc, Troll or Undead? It'll mostly be for raiding, but I still want to own in Battlegrounds. |
02:15.00 | Tain | Undead tell the best jokes. |
02:15.13 | Tain | And have the best racial for pvp. |
02:15.31 | Neuro_Medivh | Actually, I contend that human males tell the best jokes |
02:15.47 | Neuro_Medivh | the parrot joke > all |
02:15.58 | Tain | The human jokes are good. |
02:16.02 | Tain | But the Undead jokes are great. |
02:17.43 | grimman | Not the female undead. |
02:17.45 | Neuro_Medivh | off topic: anyone know an easy way to look at the various fonts in Clearfont addon? Or is it just manual editting and reloading? |
02:18.06 | Tain | Yeah I'm one of those crazy guys who doesn't make female characters. |
02:18.12 | Tain | What a loon! |
02:19.10 | Kirkburn | Editing and reloading, I'm afraid |
02:19.28 | Kirkburn | (also, Tain = loon, true) |
02:19.43 | Kirkburn | You can open the font files and see them that way too, of course :P |
02:19.44 | Neuro_Medivh | Kirk, you gotta exit all the way out I suppose? |
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02:19.53 | Seracht | anyone here know how the stances work in Bongos? |
02:19.58 | Kirkburn | Not sure, try without |
02:20.03 | Seracht | Stealth: switch bar 1-7 by # |
02:20.04 | Tuller | hrm? |
02:20.06 | Seracht | what does the # mean |
02:20.18 | Tuller | pages, essentially |
02:20.23 | Neuro_Medivh | Ahh, forgot there is a fontview exe |
02:20.42 | Tuller | given a 12 button bar, switching by 1 will switch over by 12 buttons, 2 24, 3, 36, etc |
02:20.59 | Seracht | what do you mean |
02:21.19 | Seracht | huh |
02:21.21 | Seracht | :s wierd |
02:21.57 | Tuller | the range would mean that bars 1-7 would all switch |
02:22.00 | XLVII | Is there a website somewhere that lets me look at Armor Sets without the Helmet on, and change the hair, skin color and features? |
02:22.34 | Seracht | how would I switch just the bars then |
02:22.39 | Seracht | Like I just want 1 to switch with 7 |
02:22.40 | Seracht | nothing else |
02:22.58 | Tuller | switch bar 1 by 6 :) |
02:23.17 | Seracht | ah thanks a lot bud |
02:24.31 | Tain | You know what bugs me the most about the way bars are set up is that they were designing it from the ground up and I can't for the life of me imagine a time that someone could have convinced me it was a good idea to do it the way it is. |
02:25.23 | Tuller | what would you change about them? |
02:26.52 | Tain | It's like it was all designed around having a single bar, ever. |
02:27.26 | Tain | Which is ok if it really were, but the capability of having more than one bar was one of the first things done in addons. |
02:27.43 | jaxdahl | having a single visible bar, you mean? |
02:27.50 | Tain | Yes |
02:28.03 | Thunder_Child | i would have to say they did it for screen space. one bar with 7 "Pages" if far more compact then 200 buttons on the screen |
02:28.13 | Thunder_Child | s/if/is/ |
02:28.17 | jaxdahl | they cater to the lowest common denominator |
02:28.59 | Tain | Generally yes, but I don't think that thought is really what you mean here. |
02:29.57 | Tuller | Its probably that they didn't expect people to put each rank of a spell ever on a single bar |
02:30.30 | Tain | It's also combined with the somewhat hackish ways the code has evolved to handle other bars in the default UI. |
02:30.48 | Tain | Correct me if I'm wrong, but they didn't add turning on other bars in the default UI until a couple patches after retail release |
02:31.31 | Thunder_Child | they cannot see the future, they do not know what will be needed |
02:31.49 | Tain | Actually the biggest thing that bugs me is it's centered around 12 button bars, and not customizable. |
02:33.05 | Tuller | Yep, multi action bars were added a few patches post release |
02:33.15 | Tain | For so many other things to be very changable from the beginning it annoys me that there are other things that are hard-coded. |
02:34.27 | Tain | Not that it matters, it is what it is. |
02:34.41 | Tain | But spending so much time on button/bar coding frustated me. |
02:36.30 | jaxdahl | the # of buttons is still hardcoded, right? |
02:36.33 | Tain | And the new secure frame stuff even more so when I think it's an overbearing solution in general. |
02:37.06 | a-stray-cat | can you do [exists,target=focus]? |
02:37.12 | jaxdahl | authors will get used to it, but it will make it harder for someone with an 'idea' to fiddle around and get a great mod out to the public |
02:37.21 | jaxdahl | a-stray-cat, sure |
02:37.30 | a-stray-cat | does it check if your foucs exists |
02:37.32 | a-stray-cat | or just your target? |
02:38.09 | jaxdahl | well, the conditional is applied to the subject of target= |
02:38.37 | jaxdahl | so it checks if your focus exists |
02:38.54 | jaxdahl | if you wanted to check if your target existed, it would be [exists,target=target] |
02:39.07 | Neuro_Medivh | target=target is implied |
02:39.14 | jaxdahl | true, but is more concise |
02:39.17 | jaxdahl | 'target=' is kind of an unfortunate naming convention |
02:39.40 | Neuro_Medivh | also, the change in target is performed first, before any conditionals are evaluated |
02:39.51 | Neuro_Medivh | jax, can you suggest a better one? |
02:49.04 | kergoth | i kinda like the new state stufff, conceptually. it needs some extensive documentation that doesnt suck ass though, badly |
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02:49.13 | kergoth | heh |
02:49.29 | cladhaire | the code is its documentation nub =) |
02:49.34 | cladhaire | i agree, btw :P |
02:49.49 | kergoth | well, clearly it was expected that the comments at the top would be the documentation |
02:49.58 | kergoth | but its badly organized, unclear in some areas, and is missing stuff |
02:50.03 | cladhaire | *nod* |
02:50.10 | cladhaire | well the code has been changing, and the documentation hasn't. |
02:50.20 | kergoth | what else is new :) that always happens |
02:50.29 | cladhaire | for the most part its accurate, but tough to jump into =) |
02:50.53 | kergoth | it seems pretty unclear to me. for the fact that ! inverts a condition in a rules list in general, you have to look in one specific usage of it, visibility |
02:51.03 | kergoth | it doesnt clearly and concisely list the valid syntaxes and where they're used |
02:51.05 | kergoth | which bugs me |
02:51.24 | Tuller | it should totally be ~ since we're using lua :) |
02:51.36 | kergoth | hehe |
02:51.56 | cladhaire | we need BNF for the state headers imo |
02:52.45 | Tuller | that would definitely help |
02:52.52 | kergoth | probably, but i'd be going "wait, why are they taking the one's complement of 1 in that rules list?" |
02:52.55 | kergoth | (too much C) |
02:52.58 | kergoth | agreed |
02:53.32 | Tuller | my current solution was, "Look at cog's bar mod to see what he said" |
02:53.56 | cladhaire | mine is to avoid them until someone writes what I need. |
02:54.23 | cladhaire | I've had enough trouble keeping my portions of the code straight |
02:54.24 | kergoth | i dont have a solid grasp on it yet, just started looking at it the other day and started some basic stuff, expecting to be able to learn it all step by step, but thats difficult when one cant quickly and easily grasp all aspects of a given syntax |
02:54.30 | kergoth | but whatever, i'm done ranting now :P |
02:54.39 | cladhaire | slouken keeps adding things I've asked for, and I forget to go back and implement the frontend to it. |
02:55.45 | kergoth | cladhaire, did i show you my ghetto iteration over multiple returned values from a function? http://ace.pastey.net/2632 |
02:56.34 | cladhaire | lol nice |
02:56.53 | kergoth | proper tail calls for the win |
02:56.56 | kergoth | :) |
02:56.57 | Tain | I like the comments in Blizzard's Lua. |
02:57.11 | kergoth | hehe |
02:57.17 | kergoth | comments in anyones code are often amusing |
02:57.24 | Tain | Stuff like -- Whaa??? |
02:57.25 | kergoth | i enjoy the ones in the linux kernel quite a bit |
02:57.55 | cladhaire | Tain: The best is the --Temporary fix (temporary meaning 2 years) |
02:58.01 | Tain | heheh yeah |
02:58.03 | kergoth | i remember reading a block in one of the architecture init c files quoting linus saying that you cant properly write a driver until you've taken the hardware specs out back and pissed on them and burned them, or somesuch |
02:58.16 | Tain | hah nice |
03:00.21 | kergoth | i wish my puppy would stop trying to eat his own foot |
03:00.23 | cladhaire | wow.. its been a long time since I've seen tain and kergoth chatting |
03:00.28 | cladhaire | so, anyone here from the UK? |
03:00.58 | Tain | I wanna be anarchy. |
03:01.08 | cladhaire | anarchy tastes like chicken imo |
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03:02.19 | Thunder_Child | anyone know a good mac emulator?...or a stable mac O/S that can run on an intel chipset |
03:02.40 | cladhaire | damnit.. my WC3 CD is broken. |
03:02.41 | Tain | A Mac emulator? |
03:02.46 | Tain | Have you tried an Etch-A-Sketch? |
03:03.05 | cladhaire | My TFT cd is fine tho. |
03:03.09 | blixem | Thunder_Child: best MAC emulator is a MAC |
03:03.14 | Thunder_Child | cute, but unhelpfull |
03:03.22 | Thunder_Child | well idont want a mac |
03:03.33 | Thunder_Child | but i do want to run garage band |
03:03.35 | Tain | There's no good Mac emulator. |
03:03.35 | blixem | the MAC OS only runs on MAC |
03:03.47 | kergoth | damnit tain, i really didnt want the sex pistols stuck in my head |
03:03.49 | Tain | And OSX runs on an Intel chipset. |
03:03.58 | Thunder_Child | is it stable? |
03:04.25 | Tain | Moreso than Windows. |
03:04.30 | blixem | it is stable on the MAC Intel chipset... only recently been ported to non-MAC hardware, and it's not stable. |
03:05.36 | Thunder_Child | well it seems i can emulate powerPC architecture though.... |
03:05.44 | Thunder_Child | bleh |
03:07.19 | blixem | Thunder_Child: The only MAC emulator I know of that worked at all was SoftMAC, and I don't think it's been updated in a while. |
03:07.40 | cladhaire | PearPC |
03:07.42 | cladhaire | allegedly |
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03:08.18 | Tain | Pear supposedly worked pretty well. |
03:08.32 | blixem | looking at Pear now |
03:08.45 | Tain | But my (possibly faulty) memory tells me there's something wrong with it. |
03:09.24 | blixem | heh, I love the screenshots section: |
03:09.28 | blixem | by the author: |
03:09.30 | blixem | These are screenshots PearPC users send to me. I've no idea about how they managed what you see, so don't bug me about it. |
03:10.45 | Kronus | You didn't link anything. |
03:11.08 | blixem | sorry lemme rephrase |
03:11.14 | blixem | by the author: "These are screenshots PearPC users send to me. I've no idea about how they managed what you see, so don't bug me about it." |
03:11.28 | Kronus | ah |
03:11.45 | Kaso | wasnt PearPC found out to be mostly ripped off code from some open source thing doing similar |
03:11.52 | cladhaire | yeah i think so |
03:11.53 | Kaso | or am i thinking o something esle |
03:12.15 | Kaso | i remeber some drama |
03:12.33 | blixem | Hasn't been updated in a year in their news section |
03:12.34 | Nom_ | SoftMac ? |
03:13.04 | Nom_ | That looks ancient however |
03:13.10 | blixem | yeah, it's old |
03:13.55 | Tain | I'm still annoyed that I ran out of butter. |
03:14.07 | cladhaire | I can run some over |
03:14.11 | cladhaire | if you can wait five hours. |
03:14.13 | cladhaire | *shrug* |
03:14.20 | Kaso | oh wait, perhaps it was the other way around, pearPC was the stolen from one : http://www.theinquirer.net/default.aspx?article=22062 |
03:14.23 | cladhaire | Cairenn was supposed to come down for dinner yesterday, but she ditched me. |
03:14.45 | Tain | I don't have to start baking until the morning so that's ok with me |
03:14.55 | blixem | Pear hasnt' been updated in a year from what I can tell, it's been long enough that sf doesn't have stats on their cvs |
03:15.01 | Corr[home] | phht. baking is for people who like breads |
03:15.07 | Corr[home] | you breadho |
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03:15.20 | Tain | I'm baking bread, in fact.t |
03:15.20 | blixem | bread = teh win |
03:15.30 | Corr[home] | breeeadhoooo |
03:15.39 | blixem | I'm a hot fresh bread fiend |
03:15.45 | cladhaire | me too |
03:15.49 | Tain | A fresh loaf of garlic rosemary bread, and bread pudding. |
03:16.07 | cladhaire | I'm 13! |
03:17.26 | blixem | I swear to god if they ever make it possible to 'download' information into your brain like the matrix, I'm starting with programming languages. |
03:17.36 | Thunder_Child | Tain, try that in sourdough, it's great |
03:17.38 | cladhaire | why not just learn them now? |
03:17.50 | blixem | cladhaire: I am... I'm just old and it's slow. |
03:17.53 | Tain | ug sourdough is such a pain in the ass |
03:17.58 | Tain | I do like sourdough. |
03:18.12 | Tain | But making a good sourdough from scratch can bite me. |
03:18.25 | Thunder_Child | i used to get a rosemary sourdough from the backery...it was devoured |
03:18.36 | Thunder_Child | bakery* |
03:18.43 | blixem | sourdough is pretty easy if you keep the starter around |
03:19.02 | Tain | Therein lies the crux. |
03:19.46 | Thunder_Child | it's still worth it, the only bread beter than that is bagels.....nothing better than bagles |
03:19.54 | Thunder_Child | bagels* |
03:20.38 | Tain | I'd actually love to be able to make a really good bagel. I've never tried. |
03:20.59 | Thunder_Child | me either...hmm..project time |
03:21.38 | Thunder_Child | a fun bread to make is Challah |
03:22.24 | Tain | Challah is good, when I don't make my bread from scratch for bread pudding I'll buy a good loaf of Challah to use. |
03:23.12 | Thunder_Child | ever try making it? |
03:23.49 | Tain | Not exactly, but I have made somewhat similar |
03:24.36 | kergoth | baking.. i think the most i've ever baked is pork chops or corn dogs or fish sticks. |
03:24.50 | Thunder_Child | i would put that under cooking, not baking |
03:25.04 | kergoth | well there ya go, i dont bake :) |
03:25.10 | kergoth | <PROTECTED> |
03:25.13 | kergoth | not exactly a chef |
03:25.14 | kergoth | :) |
03:25.19 | Tain | I'm a good cook, but an excellent baker. |
03:25.32 | kergoth | nice |
03:25.43 | kergoth | i'd like to learn. working from home has me cooking more often than i used to |
03:26.06 | Tain | I've actually thought about doing like a small bakery/pastry shop. |
03:26.15 | cladhaire | wow |
03:26.21 | cladhaire | awesome |
03:26.32 | Mr_Rabies2 | weee downloading 2.0.1 |
03:26.33 | kergoth | very cool, you should :) |
03:26.34 | Tain | See I'm like an onion |
03:26.46 | kergoth | you smell and make our eyes water, no doubt |
03:27.16 | Tain | foodnetwork.com actually has tons of good recipes. But I always look at recipesource.com and allrecipes.com |
03:27.22 | Thunder_Child | tain count me in for the bakery |
03:27.42 | *** join/#wowi-lounge |Shadow| (n=Shadow@212.32.67.196) |
03:28.00 | grimman | http://www.cookingforengineers.com/ ftw |
03:28.08 | Tain | I'm an ass about it too. I once organized a friendly "bake off" at work because I knew I'd win. |
03:28.08 | Thunder_Child | http://www.epicurious.com/ is good for recipes |
03:28.26 | Tain | I like epicurious, they have a lot of stuff there. Good articles. |
03:28.44 | Tain | I'm going to check out the cookingforengineers though, never saw that one |
03:29.02 | Thunder_Child | sounds like "How to serve man" |
03:29.17 | Tain | Cooking Engineers |
03:29.31 | Tain | Eww I bet engineers would be stringy and tough |
03:30.02 | Thunder_Child | not software engineers |
03:30.37 | Tain | Oh well they'd be tasty. Lots of nice marbelized cuts. |
03:30.49 | Thunder_Child | sadly yes |
03:31.33 | Cairenn | cladhaire: <3 imo |
03:31.40 | cladhaire | zomg why? |
03:31.40 | blixem | zomg, new bookmark... cookingforengineers |
03:31.56 | Cairenn | I didn't ditch you, my truck is dying |
03:32.02 | blixem | that site is awesome |
03:32.09 | grimman | It is indeed. :) |
03:32.52 | Tain | I've been ignoring the problems with my car in the hopes that it keeps going indefinitely. |
03:33.06 | kergoth | Tain, i'm good at that |
03:33.08 | kergoth | unfortunately |
03:33.26 | Thunder_Child | it is going indefinitely. indefinitely bad |
03:34.03 | Tain | The worst part is it is a 2001, it is paid off, and I know it needs work that I don't want to do. |
03:34.29 | Cairenn | Tain: unfortunately, it's getting to the point that I can't ignore them any more ... when I'm standing out in the driveway *literally* ripping pieces off it before they fall of .... |
03:34.50 | Tain | hehe I know that experience all too well, Cairenn |
03:35.48 | Tain | I am going to look after the holidays, maybe. I might be able to buy something new. And set myself back all the work I did getting myself out of debt. |
03:36.38 | Cairenn | love my truck, she's served me well, but 17 years and 300,000+ on her ... she's gonna just stop one of these days, either that or the cops are gonna pull me over and take her off the road |
03:36.45 | Tain | Yeah |
03:36.50 | Thunder_Child | do a cost compairison |
03:37.00 | Cairenn | mechanically, she's still sound ... but the body is SHOT |
03:37.32 | Tain | I had one car like that. 262,000 miles and the engine was still going strong. But everything else... not so good. |
03:38.06 | kergoth | i really need to fix mine, i owe $12k above what its worth at the moment |
03:38.08 | kergoth | heh |
03:38.44 | Tain | It sucks. I ran into that with my last vehicle. |
03:38.44 | kergoth | on another note, yay kraftwerk |
03:38.57 | kergoth | buying new sucks |
03:39.12 | Tain | Ended up having to bite the loss because I was getting killed on gas with my 17-18 mpg |
03:39.12 | kergoth | i shouldve either bought used or just leased the fucking thing |
03:39.15 | kergoth | ouch |
03:40.10 | Tain | and at the time, 90 miles a day commute |
03:40.26 | kergoth | jesus |
03:40.28 | kergoth | that hurts |
03:40.39 | Tain | Of course now that it is a 4 mile commute it's a different story. |
03:40.47 | kergoth | i'm paying $650 a month on my car payment for a car that sits in my driveway, since i'm currently working from home |
03:40.48 | kergoth | sad. |
03:40.59 | Nom_ | $650 a month? |
03:41.05 | Nom_ | That's nothign, i'm paying $500 a fortnight |
03:41.13 | Nom_ | And I use it maybe 1 day every 2 weeks |
03:41.26 | kergoth | ouch |
03:41.28 | kergoth | what is it? |
03:41.34 | Nom_ | 2003 Magna |
03:41.47 | *** join/#wowi-lounge kelvie (n=kelvie@d154-20-159-52.bchsia.telus.net) |
03:41.58 | Nom_ | But then i'm on 42K a year, so it's not so bad |
03:42.13 | Nom_ | That's AUD, not USD |
03:42.15 | Tain | I'll still probably buy something new since I have repairs that'll cost me on the current car. But it sucks |
03:42.35 | Nom_ | Just get a 1 or 2 year old small car |
03:42.41 | Nom_ | Corolla or a Laser or something like that |
03:42.57 | Nom_ | They're worth about AUD $10K |
03:43.08 | Nom_ | And will last you a good 5+ years at least |
03:43.28 | Nom_ | Don't buy brand spanking new...you like 20% the second you drive it off the lott |
03:43.42 | Tain | Yeah I'm extra picky about my car. Probably from spending almost 8 years driving 500 miles a week, but it has to feel almost perfect to me |
03:44.06 | Nom_ | gah |
03:44.12 | Nom_ | I wasted so much money on this car |
03:44.20 | kergoth | :( |
03:44.20 | Nom_ | I should have stuck with the 10yr old Camry I had before it |
03:44.23 | Thunder_Child | get a small Veryon, with a nice 9.5 mpg city and 19 highway |
03:44.30 | kergoth | that loss on driving it off the lot sucks |
03:44.49 | Nom_ | Yeah, at least if it's pre-owned it's already taken that hit |
03:44.49 | kergoth | my 04 crossfire, not only took that loss, than some jackass hit me in the passenger side 3 months after i bought it |
03:45.14 | Thunder_Child | s/veryon/veyron/ |
03:45.26 | Cairenn | I would *love* to be able to afford to replace with what I'm currently driving, but even new(er) I just can't justify the gas costs |
03:45.35 | kergoth | if we had a decent public transit system here i'd love to ditch the vehicle entirely, but.. |
03:45.38 | Tain | hehe my current car had a tree fall on it during a rainstorm 2 weeks after I got it |
03:45.45 | Cairenn | Tain: ouch |
03:45.45 | kergoth | ugh, that sucks tain |
03:45.57 | Nom_ | There's no country in the world that has a decent enough public transport system to replace a car |
03:45.58 | Tain | They had to replace the roof entirely. |
03:46.12 | kergoth | Nom_, :( |
03:46.25 | Thunder_Child | Nom_, why an entire country? |
03:46.35 | Nom_ | Very few cities either :) |
03:46.36 | Thunder_Child | some citys do |
03:46.39 | Tain | The guy at the auto shop told me the insurance company would probably just total it. But they didn't, ended up being something like 6k in repairs. Of course I jus thad my deductible. |
03:46.58 | Nom_ | There's always, and I mean ALWAYS somewhere you need to get to that doesn't have public transport coverage |
03:47.12 | Thunder_Child | so you walk from the stop |
03:47.21 | Nom_ | hah |
03:47.23 | Nom_ | hahahaha |
03:47.34 | Nom_ | ahahahahahahhahahaha |
03:47.34 | Thunder_Child | lazy bastard :) |
03:47.50 | kergoth | in some cities the coverage to most areas is quite extensive. itll never been full proof, but.. |
03:47.50 | kergoth | s/been/be/ |
03:47.50 | Nom_ | Yeah, I don't have 18 hours to walk to where I need to go |
03:47.51 | kergoth | ~fishslap purl |
03:47.53 | purl | ACTION slaps purl up side the head with a wet fish. |
03:48.08 | kergoth | ~emulate peter |
03:48.09 | purl | Now, I know you're a feminist, and I think that's adorable, but this is grown-up time and I'm the man. |
03:48.13 | Nom_ | If I was to catch the bus/train into work |
03:48.14 | kergoth | heehee |
03:48.21 | Nom_ | I would need to walk about 1-2 hours to get to the stop |
03:48.28 | Mr_Rabies2 | weeee |
03:48.38 | Mr_Rabies2 | 2.0.1 goin at 350 K/s |
03:48.38 | Thunder_Child | Nom_, what city? |
03:48.41 | Nom_ | But it's a 45 minute ride on the Motorcycle, so it's all good |
03:48.47 | Nom_ | Perth, Australia |
03:48.51 | Mr_Rabies2 | thank you o gods of bittorrent |
03:48.57 | Nom_ | We have crap coverage up where I live |
03:49.11 | Thunder_Child | hitch a ride on a passing kangaroo |
03:49.34 | Nom_ | >.< |
03:49.48 | Tain | Dingos stole my car. |
03:49.55 | kergoth | hate that |
03:50.10 | kergoth | ~emulate chris |
03:50.12 | purl | I'm so hungry I could ride a horse. I don't get it. Well, I could ride it to the store, I guess. |
03:50.17 | Nom_ | Motorcycle is all good tho |
03:50.28 | Nom_ | Costs me less in Petrol to and from work than it does to take the train |
03:50.29 | kergoth | bah, that quote sucks |
03:50.31 | kergoth | ~emulate chris |
03:50.32 | purl | (holding a rubber condom) Dad, they even have games you can play in the bathroom! Look, I won a balloon! |
03:50.33 | abug | ~emulate homer |
03:50.34 | purl | D'Oh! |
03:50.59 | kergoth | ~emulate bender |
03:51.00 | purl | Oh cruel fate, to be thusly boned. Ask not for who the bone bones; it bones for thee! |
03:51.30 | abug | ~emulate bush |
03:52.01 | abug | ~emulate Nixon |
03:52.42 | abug | ~emulate Picard |
03:53.25 | abug | ~whaleslap purl |
03:53.27 | purl | ACTION beats purl upside and over the head with a freakishly huge killer whale named Hugh |
03:53.44 | Thunder_Child | ~whaleparry purl |
03:53.45 | purl | ACTION uses a slightly less-huge but eminently more agile killer whale named Edwardo to parry purl's attacks. |
03:53.59 | abug | ~vomit |
03:54.01 | purl | ACTION vomit abug |
03:54.27 | Thunder_Child | ....i think someone needs to fix that one |
03:54.45 | kergoth | ~forget CMD: vomit (.*?) |
03:54.45 | purl | i didn't have anything called 'cmd: vomit (.*?)' to forget, kergoth |
03:54.51 | kergoth | ~forget vomit |
03:55.00 | kergoth | ~no, vomit is |
03:55.09 | kergoth | ~vomit |
03:55.10 | purl | ACTION vomit kergoth |
03:55.14 | kergoth | bah |
03:55.19 | abug | ~barf |
03:55.21 | purl | BLECCH |
03:55.21 | Thunder_Child | literal vomit |
03:55.25 | kergoth | purl, no, vomit is <action> vomits on $who |
03:55.26 | purl | okay, kergoth |
03:55.40 | abug | purl, I love you |
03:55.42 | purl | You love you? |
03:56.01 | kergoth | purl sucks |
03:56.02 | purl | For $5 I'll do more than that! |
03:56.02 | abug | purl, no, I love purl |
03:56.14 | blixem | rofl |
03:56.26 | Thunder_Child | purl is such a slut |
03:57.32 | abug | ~beef |
03:57.33 | purl | [beef] what's for dinner. dead cow, or mad, or tasty |
03:58.11 | abug | ~vomit |
03:58.12 | purl | ACTION vomits on abug |
03:58.30 | abug | ~succubus |
03:59.06 | abug | purl, succubus is <say> Don't touch what you can't afford. |
03:59.08 | purl | abug: okay |
03:59.12 | abug | ~succubus |
03:59.13 | purl | [succubus] <say> Don't touch what you can't afford. |
03:59.20 | *** join/#wowi-lounge MentalPower|ZZzz (i=chatzill@host-70-45-82-92.onelinkpr.net) |
03:59.31 | abug | purl, succubus is Don't touch what you can't afford |
03:59.32 | purl | ...but succubus is already something else... |
03:59.37 | kergoth | ~no, succubus is <reply> Don't touch what you can't afford. |
03:59.55 | kergoth | ~succubus |
03:59.56 | purl | it has been said that succubus is <say> Don't touch what you can't afford. |
03:59.59 | kergoth | purl, no, succubus is <reply> Don't touch what you can't afford. |
04:00.00 | purl | kergoth: okay |
04:00.13 | kergoth | ~succubus |
04:00.14 | purl | Don't touch what you can't afford. |
04:00.24 | abug | hot |
04:27.22 | blixem | cladhaire: Thank you.SciTE-WOWInterface = teh win |
04:29.07 | Nom_ | ~emulate imp |
04:29.15 | Nom_ | ~imp |
04:29.17 | purl | IMAP and PHP3 based webmail system. URL: http://www.horde.org/imp/ |
04:29.23 | Nom_ | stupid bot |
04:29.30 | Nom_ | ~stupid bot |
04:29.32 | purl | no, stupid nom_ |
04:29.45 | Thunder_Child | lol |
04:29.51 | Nom_ | lol you need to turn off the trigger character |
04:29.55 | Nom_ | it makes things more interesting |
04:30.46 | Nom_ | purl: stupid bot is <reply>Stupid human. |
04:30.50 | purl | ...but stupid bot is already something else... |
04:30.56 | Nom_ | purl: no, stupid bot is <reply>Stupid human. |
04:30.57 | purl | Nom_: okay |
04:33.29 | *** join/#wowi-lounge Mike-N-Go (n=Mike@host-69-144-9-51.gdj-co.client.bresnan.net) |
04:33.54 | Mike-N-Go | JoshBorke: Ping. |
04:41.22 | blixem | omg finally I'm getting it... I hate being old |
04:42.01 | *** join/#wowi-lounge ckknight (n=ckknight@rrcs-74-62-251-185.west.biz.rr.com) |
04:42.24 | ckknight | hey all |
04:42.33 | blixem | ahoy |
04:45.29 | Thunder_Child | your not old, your chronologicly challenged |
04:45.40 | blixem | laf, thanks |
04:47.16 | `-FISKER_Q\ | Anyone know why the beta isn't saving it's WDB files? |
04:47.56 | Miravlix | To avoid cashe bugs because thigns change a lot? To slow down data mining? |
04:48.34 | MentalPower | prolly both |
04:48.36 | Tain | It's the man trying to keep you down. |
04:48.42 | blixem | Damn the man. |
04:48.46 | `-FISKER_Q\ | well doesn't really matter since the beta isn't in NDA anymore? |
04:49.15 | blixem | datamining anything that isn't accessible in the beta is still NDA |
04:49.22 | Tain | They probably still don't want full data easily know to everyone. |
04:49.23 | Nom_ | *cheer* |
04:49.32 | Nom_ | I see they added new ranks of Conjure Food and Conjure Water |
04:49.33 | Nom_ | *phre* |
04:49.36 | Tain | There's enough bitching from people about what they do know about in the beta. |
04:49.37 | Nom_ | *phew* |
04:51.18 | `-FISKER_Q\ | what are the new ranks? |
04:53.05 | *** join/#wowi-lounge Tuller (n=chatzill@c-68-57-185-39.hsd1.va.comcast.net) |
05:00.58 | *** join/#wowi-lounge Arrowmaster` (i=Arrow@cpe-24-209-111-105.woh.res.rr.com) |
05:00.59 | Nom_ | Ranks aren't changing... that I know of |
05:01.14 | Nom_ | Ranks just no longer control your access to the leet gear, your honor and battleground tokens do |
05:01.56 | zenzelezz | I thought he meant the Conjure ranks that *you* mentioned shortly before |
05:02.13 | *** join/#wowi-lounge gnorlish (n=jaydee@70-38-3-21.vnnyca.adelphia.net) |
05:02.24 | Nom_ | ooooooooooooooooooooooooooooooooooooooooooooooooooooooh |
05:02.38 | Nom_ | Well there's new rank of food and water @ 70 according to thott |
05:02.48 | Nom_ | The items don't exist in the thott database tho, so you can't see what the stats are |
05:03.46 | zenzelezz | I like torrents apart from the fact that too many fools don't realize that they should seed if they create one x.x |
05:08.17 | blixem | okay ignorant question so hang in there... What is the easiest way to debug variables while in game? (if I was scripting on linux I'd just add some print statemetns to print the variables) If I try that in the lua with DEFAULT_CHAT_FRAME:AddMessage(var); I never see it. |
05:09.05 | kergoth | addmessage doesnt tostring() your variable for you. if it isnt a string, it wont necessarily be displayed as expected |
05:09.40 | blixem | DEFAULT_CHAT_FRAME:AddMessage(tostring(var)); should work then eh? |
05:10.05 | kergoth | most likely, though i cant say definitively without more information |
05:10.41 | MentalPower|ZZzz | yes it will owrk |
05:10.43 | MentalPower|ZZzz | work |
05:18.34 | blixem | sigh, I fixxed my problem about 20 minutes ago... unfortunately I was working with the file in my regular wow dir, not TBC, which is what I was loaded into and trying to fix. |
05:19.41 | zenzelezz | hehehe |
05:23.24 | Nom_ | WTB BE Pally :~( |
05:27.46 | Thunder_Child | why they are only woth about 10c |
05:27.56 | Thunder_Child | s/why/why? / |
05:28.02 | Thunder_Child | worth* |
05:28.31 | Nom_ | I'll give you 10g for one! |
05:28.36 | blixem | anyone awake that is familiar with SciTE? |
05:28.53 | Nom_ | They're still not allowing you to roll BE until TBC comes out, are they? :( |
05:29.03 | Thunder_Child | yes, in beta |
05:29.19 | Nom_ | Beta doesn't count |
05:29.26 | Nom_ | I'm not grinding a pally to 70 twice lol |
05:29.29 | Thunder_Child | and i dont play horde, so i wouldnt know about them things |
05:30.24 | Tuller | blixem: kinda |
05:30.25 | *** join/#wowi-lounge Tsikura (i=nn@user-0cev143.cable.mindspring.com) |
05:30.35 | Nom_ | I'm hoping they allow pre-orders to roll their characters a week or two before the actual level 70 thing happens |
05:30.47 | Nom_ | Beacuse I really don't want to have to grind my BE Pally from 1->70 all at once |
05:30.58 | Nom_ | I'll still do it, but i'd rather not :P |
05:31.01 | blixem | Tuller: know if it is possible to configure it to not fold "elseif" into the if statements? |
05:31.01 | Thunder_Child | i doubt it Nom_ |
05:31.37 | Tuller | blixem: no idea |
05:32.08 | blixem | kk thanks, hopefully cladhaire will be back before I crash |
05:36.05 | Mike-N-Go | Can some one tell me what it is I want to do: I am making a addon that does something depending on the amount of party members, how do I make it so I don't have to type out what I want it to do for each party member that is present, wehn the only number that would change is the x in UnitLevel("Partyx") ? |
05:37.02 | blixem | you're wanting it to trigger when someone joins/leaves the party? |
05:37.07 | Mike-N-Go | Nope. |
05:37.52 | Nom_ | You could for loop on it |
05:38.00 | Mike-N-Go | I am making a LFM addon that says in LFG: "Level "..UnitLevel("player").." "..UnitClass("player").." looking for group" |
05:38.10 | Nom_ | err why? |
05:38.17 | Nom_ | LFG Interface is out in 2 weeks(ish) |
05:38.19 | Mike-N-Go | And UnitLevel("Partyx").." "..UnitClass("Partyx") |
05:38.45 | Nom_ | Possibly less, depending on when they're happy with it |
05:38.50 | Mike-N-Go | So, that still does not prevent me from making my prof of concept thing. |
05:40.32 | Nom_ | Ah, the joys of being a hobbyist programmer |
05:40.45 | Nom_ | You can just hack the crap out of stuff with no regard for the future |
05:41.06 | Thunder_Child | Nom_, be nice |
05:41.23 | Mike-N-Go | Hey... |
05:41.27 | Nom_ | That wasn't intended to be mean at all |
05:41.32 | Mike-N-Go | ~Mike-N-Go |
05:41.43 | purl | [mike-n-go] the n00blet that could.. The author of AutoMailDirector, available on WoWI |
05:41.43 | Nom_ | Just saying, how I wish I could do that lol |
05:41.43 | Mike-N-Go | Take a look at that. |
05:42.05 | Mike-N-Go | I have only done 1 addon, this is to be my second one, simple I want it. |
05:42.25 | Thunder_Child | ah, you want the gold spot, the Paid Hobbyist programmer |
05:42.34 | blixem | I'm still not sure I understand what you are wanting to do, if you want to do something based on the number of party memebers in your group, just use GetNumPartyMembers() |
05:44.00 | Mike-N-Go | Well, the amount of GetNumPartyMembers() repeat UnitLevel("Partyx").." "..UnitClass("Partyx"). |
05:44.05 | Mike-N-Go | If that means anything. |
05:44.40 | Thunder_Child | so you want the number of ppl, their lvl's and class? |
05:44.43 | Nom_ | Why not something like "Looking for " .. (5 - GetNumPartyMembers()) .. " more" |
05:44.47 | Nom_ | Is that what you're after? |
05:45.35 | Mike-N-Go | I know I can just do that by hand, add if GetNumPartyMembers() = 2 do SendChatMessage("Level "..UnitLevel("player").." "..UnitClass("player").." and ".."Level "..UnitLevel("Party1").." "..UnitClass("Party1").." looking for more", "CHANNEL", nil, GetChannelName("LookingForGroup")) |
05:45.53 | Nom_ | Blasphemer ! |
05:46.19 | Mike-N-Go | And, etNumPartyMembers() = 3 do SendChatMessage("Level "..UnitLevel("player").." "..UnitClass("player").." and ".."Level "..UnitLevel("Party1").." "..UnitClass("Party1").."Level "..UnitLevel("Party2").." "..UnitClass("Party2").." looking for more", "CHANNEL", nil, GetChannelName("LookingForGroup")) |
05:46.36 | kergoth | eh, just iterate over them, gather totals of each class and level, and create a message. 2xrogue(59 and 58) and.. that sort of thing |
05:46.47 | Nom_ | A for loop, you need. |
05:46.51 | kergoth | if you really feel you need to output that much information |
05:47.09 | Mike-N-Go | But, how do I get GetNumPartyMembers() to repeat UnitLevel("Partyx").." "..UnitClass("Partyx"). for each paryt member. |
05:47.19 | kergoth | 'for' |
05:47.24 | kergoth | no offense man, bur rtfm |
05:47.28 | kergoth | the lua manual is online |
05:47.31 | kergoth | as is the book programming in lua |
05:47.33 | blixem | for i=1,4 |
05:47.36 | Mike-N-Go | I know I can just do it by hand, but I want this loop, it is better to do it in the long run. |
05:47.42 | kergoth | read. |
05:47.46 | blixem | and replace partyx with party..i |
05:48.04 | Mike-N-Go | I was not sure on what section of pil this is in. |
05:48.15 | kergoth | you'd have had this done a fair bit ago if you'd read the appropriate chapter in the documentation instead of wasting the time of yourself and others on irc |
05:48.34 | blixem | go read on for loops and look at some examples. |
05:48.34 | Nom_ | Look at 2.4.5 |
05:48.35 | kergoth | chapter one or two no doubt, loops are one of hte most fundamental control flow structures |
05:48.36 | Nom_ | In the LUA manual |
05:48.47 | Nom_ | stat ::= for Name `=´ exp `,´ exp [`,´ exp] do block end |
05:48.59 | Mike-N-Go | kergoth and others: I am sorry if you fell I am wasting your time. |
05:49.01 | kergoth | go nom, good to see someone knows how to read a table of contents |
05:49.30 | Nom_ | lol actually, i just control-F'ed for for statement :P |
05:49.44 | kergoth | even better |
05:49.47 | kergoth | :) |
05:49.50 | Mike-N-Go | Nom_: What are the "::=" and "`=´" do? |
05:50.17 | Nom_ | That's just the text on the page doing wierd stuff mostly |
05:50.19 | Nom_ | Look at that heading |
05:50.34 | Nom_ | http://www.lua.org/manual/5.1/manual.html#2.4.5 |
05:50.38 | kergoth | thats a bnf of the syntax, but that isnt what you need |
05:50.42 | kergoth | read the rest of the section |
05:52.13 | Mike-N-Go | Thanks, your link to the page I need is appreciated. |
05:52.54 | kergoth | here's a craaaaazy idea |
05:52.57 | Mike-N-Go | I printed out the manual so I could read in my car trip, but I lost it :o |
05:53.02 | kergoth | when you dont know what chapter its in.. |
05:53.05 | kergoth | look for it. |
05:53.07 | kergoth | crazy, i know |
05:53.21 | kergoth | astounding, no? |
05:53.27 | kergoth | :P |
05:53.30 | Mike-N-Go | Ok, room, sorry for wasting your time. |
05:53.51 | Nom_ | hmm, is it just me, or does that for loop not follow the conventional C standard? |
05:53.52 | kergoth | no biggie |
05:54.16 | zenzelezz | how so Nom_? Either way, lua isn't C |
05:54.31 | kergoth | for i=1,5,2 does too follow c standard. initial value, end condition, means of inrementing (in this case, how many to increment) |
05:54.36 | kergoth | but yeah, as he says, this isnt C |
05:54.39 | Nom_ | for (<initialize> ; <condition> ; <loop action>) { |
05:54.48 | Miravlix | Everything is C |
05:54.49 | Nom_ | ah kk |
05:55.04 | Nom_ | The description just looks really wierd in that manual to me :) |
05:55.05 | kergoth | 1 is your initial value, 5 is your end value, 2 is how many its incrementing by in each pass |
05:55.06 | kergoth | no different |
05:55.10 | kergoth | but theres two for syntaxes. |
05:55.12 | kergoth | theres also the generic for |
05:55.12 | Miravlix | Its the language all developers has used and most of them is even written in C |
05:55.25 | Miravlix | So the devs of it is most CERTAINLY C influenced heavily |
05:55.44 | Nom_ | right, so you can do for v=0, v<10 ; v++ ? |
05:55.46 | zenzelezz | I didn't say it's not influenced by C, I said it isn't C |
05:55.55 | Nom_ | I'm assuming v++ is an operation in LUA for this example sake :P |
05:56.00 | kergoth | for v=0,10,1 do |
05:56.01 | kergoth | ta da |
05:56.05 | kergoth | whew, that was hard |
05:56.13 | Miravlix | And my mother, isnt me, the point being? |
05:56.19 | Nom_ | aww, that limits a little bit tho :( |
05:56.21 | Miravlix | Werid ass statement |
05:56.24 | kergoth | if you want anything more complex than that the generic for gives you ANYTHING you want |
05:56.31 | kergoth | read the chapter on the generic for and iterators in PIL |
05:56.36 | zenzelezz | go troll somewhere else Miravlix |
05:56.38 | kergoth | well, almost anything ;) |
05:57.23 | ckknight | also, not everything is C |
05:57.31 | ckknight | C is not the be-all-end-all of languages |
05:57.33 | Nom_ | I'm spoilt by Perl |
05:57.39 | kergoth | Miravlix, you're assuming that the influence is toward and not against. that isnt necessarily the case. your analogy is flawed. |
05:57.41 | Nom_ | So I expect for and while loops to do magical things |
05:57.48 | Nom_ | :D |
05:57.50 | ckknight | you can compile some languages directly to ASM, without any C influence whatsoever |
05:57.54 | kergoth | just because i've seen c doesnt mean i like it or want my language to be similar to it |
05:58.04 | Miravlix | Saying Lua isnt C has no meaning |
05:58.19 | Miravlix | So excuse me for reading something else |
05:58.48 | kergoth | excuse us for assuming people in this channel had some capacity for intelligent interpretation instead of blind literal reading. |
05:58.55 | zenzelezz | it's a simple way, and common, of saying "since lua isn't the same as C, it doesn't have to adhere to C's rules" |
05:59.04 | ckknight | well put, zenzelezz |
05:59.17 | Nom_ | Nothing needs to adhere to C's rules :) |
05:59.42 | Nom_ | It just makes it easier to move between languages if the syntax is *similar* |
05:59.48 | kergoth | sshhh, nobody adheres to conventions, everyone only follows lthe literal definitions, right Miravlix? we wouldnt want to use a common literary convention here. |
06:00.02 | kergoth | obviously everything is black or white |
06:00.05 | Nom_ | You can fairly effortlessly move between C, PHP and Perl, because they share a similar syntax markup |
06:00.09 | ckknight | Nom_, but what if C's syntax isn't necessarily optimal? |
06:00.27 | Nom_ | Nothing is ever optimal |
06:00.36 | kergoth | optimal is a matter of degree. |
06:00.38 | ckknight | but some things are better than others. |
06:00.45 | ckknight | so there is no perfection |
06:00.49 | Nom_ | As is the way of the world |
06:00.54 | ckknight | but there is always a theoretical "better" |
06:01.22 | Nom_ | Generally, there are things which a language does "better" than anything else |
06:01.23 | Mike-N-Go | Night, sorry for asking something so easy to look up. |
06:01.33 | ckknight | I'd consider lua's `for i = start, finish do ... end` to be cleaner and terser than C's `for (int i = start; i < finish; i++) {}` |
06:01.33 | Nom_ | I put "better" in quotes, because that's a matter of opinion |
06:01.51 | ckknight | it's a matter of opinion, though, really. |
06:02.07 | Nom_ | Everything is, when it comes to programming languages |
06:02.12 | a-stray-cat | should you /bug spelling errors in tbc? |
06:02.15 | kergoth | which is exactly the point, it is a matter of opinion, and a language developer could easily feel that a different syntax is superior to C and outweighs the disadvantages for programmers |
06:02.54 | Nom_ | the ability to put anything you like in a for loop condition makes a language very powerful is all i'm saying... |
06:03.03 | Nom_ | That was my point with the for loop anyway |
06:03.13 | ckknight | you can in lua. there are two kinds of for loops. |
06:03.25 | blixem | http://www.hevanet.com/cristofd/brainfuck/ |
06:03.37 | Nom_ | yeah...from what i'm seeing, one of them is effectively a (perl-style) foreach loop |
06:03.58 | jaxdahl | a-stray-cat, sure |
06:04.00 | ckknight | I'm not too familiar with perl to comment on that |
06:04.08 | Nom_ | lol blixem ... i was considering linking something like that |
06:04.11 | jaxdahl | i just got in |
06:04.18 | jaxdahl | i know perl, what are you talking about |
06:04.50 | kergoth | i dont know much about foreach, is it able to call custom iterators/generators for an object, rather than just iterating over an array? |
06:05.18 | jaxdahl | foreach my $apple ( @apples ) { print $apple . "\n"; } |
06:05.29 | blixem | foreach just iterates over an array |
06:05.37 | kergoth | then lua's is not like foreach. |
06:06.05 | jaxdahl | you can also do |
06:06.28 | jaxdahl | for ( 0..$start ) { print; } |
06:06.48 | jaxdahl | $finish rather than $start |
06:06.59 | jaxdahl | print for ( 0..9 ); |
06:07.02 | Nom_ | perl's loops are insanely powerful when you know how to manipulate them :) |
06:07.26 | blixem | I'm not sure what the arguement is here, can't you do those in both lua and PERL? |
06:07.27 | Nom_ | map {} is my favourite toy lately lol |
06:07.34 | Nom_ | I'm sure you can |
06:07.51 | kergoth | no worries, i think nom just hadnt yet played with the generic version of for |
06:08.09 | blixem | o |
06:08.25 | jaxdahl | i program in C, PHP and Perl |
06:08.33 | jaxdahl | and it's rather easy to move between them |
06:08.46 | jaxdahl | lua's operators are different |
06:08.57 | jaxdahl | i got confused when i saw '..' in lua |
06:09.21 | blixem | jaxdahl: same here |
06:09.38 | cladhaire | initially, yes.. btu i don't think it makes it any more difficult to move between the languages. |
06:09.39 | blixem | then again I deal with PERL and Python at work. |
06:09.43 | kergoth | i code in shell, m4, lua, python, perl, c, c++, d, among others. mostly c/c++ and python |
06:10.00 | kergoth | i dont really see the issue, every language has its syntactic quirks |
06:10.05 | blixem | cladhaire: got a sec for a quick SciTE question? |
06:10.08 | cladhaire | yeah |
06:10.21 | cladhaire | kergoth: amen, and thats really the point imo |
06:10.26 | Nom_ | I've not played with any LUA actually lol |
06:10.26 | jaxdahl | by quick i assume you mean not easy |
06:10.35 | Nom_ | I just came in here to ask a question a few days ago and never left :P |
06:10.45 | blixem | is there anyway to keep SciTE from folding elseif statements into the if's? |
06:10.50 | jaxdahl | yeah i've never actually tried to write an addon myself, lol |
06:11.08 | kergoth | lua's pretty nice, i got exposed to it when i was looking for a good embeddable scripting language for an open source project of mine, then ran into it being used in other OSS projects like monotone |
06:11.15 | kergoth | then started playing wow and was pleasantly surprised to see it |
06:12.00 | cladhaire | blixem: I'm not sure specifically, I don't think so. |
06:12.31 | blixem | kk, I'll have to do more research on it when I'm a little more awake. Figured I'd ask you if you happened to be around. |
06:12.42 | jaxdahl | yes, Lua is a good base language for scripting |
06:12.50 | Nom_ | Anyone know when 2.0.1 is due to go live? (estimated date) ? |
06:12.55 | jaxdahl | you don't want to have a game have a full blown perl engine in it |
06:13.01 | kergoth | lua is incredibly easy to embed and to extend, and is extremely lightweight |
06:13.09 | kergoth | lua's been used in firmware on microprocessors |
06:13.14 | kergoth | indeed |
06:13.20 | jaxdahl | from wikipedia -- full reference interpreter is 150kb compiled |
06:13.23 | cladhaire | the c implementation of lua is very very nice, and extending it on the C side is so .. simple. |
06:13.33 | kergoth | yeah |
06:13.45 | kergoth | the code in lua proper is pretty easy to grasp too, though itd be nice if there were more comments |
06:14.00 | ckknight | I know like 20 or so programming languages, lua is my favorite, and I don't consider lua to be either perfect or complete |
06:14.25 | kergoth | some of lua's weaknesses are things i love about it too, leaves me torn |
06:14.35 | kergoth | the lack of a capable object model means writing your own is a good learning experience |
06:14.41 | cladhaire | indeed.. its easy to be conflicted. |
06:14.47 | ckknight | true. |
06:15.15 | jaxdahl | http://en.wikipedia.org/wiki/Lua_%28programming_language%29 |
06:15.22 | jaxdahl | i didn't know it was used in some of these other games |
06:15.30 | jaxdahl | Perl is my favorite |
06:15.50 | ckknight | perl is a write-only language |
06:15.51 | cladhaire | screw the games |
06:15.55 | cladhaire | 50% of the Adobe codebase is lua |
06:16.01 | cladhaire | =) |
06:16.18 | kergoth | i love perl for text mangling / regex stuff |
06:16.20 | kergoth | thats about it |
06:16.51 | ckknight | I like lua, python, C#, and C, all depending on the situation you're in. |
06:17.21 | cladhaire | C# is slick for some things |
06:17.26 | ckknight | it has some very nice things |
06:17.30 | cladhaire | best tool for the job, thats the moral of the story |
06:17.35 | jaxdahl | here's part of one i had to do today (\*(?:/\*)*) |
06:17.37 | cladhaire | I prefer C# to Java for almost anything |
06:17.46 | ckknight | the best thing about C# isn't the syntax, it's the libraries available. |
06:17.51 | ckknight | cladhaire, same. |
06:18.08 | cladhaire | The syntax is awfully nice.. they cleaned a bit up, I definitely like it. |
06:18.22 | ckknight | I agree. |
06:18.24 | ckknight | it is nice |
06:18.29 | jaxdahl | can anyone tell me what my regex does? |
06:18.31 | ckknight | I'm not fond of braces, though. |
06:18.39 | ckknight | I'd prefer more of a luaesque syntax |
06:19.24 | cladhaire | okay, well I'm off to bed |
06:19.26 | cladhaire | have a good night all |
06:19.31 | kergoth | night clad |
06:19.32 | blixem | ckknight: we're opposites :) I prefer braces. The only thing that could make python easier for me would be braces |
06:19.35 | ckknight | cya, cladhaire |
06:19.38 | blixem | night Clad, thanks for the help earlier |
06:19.46 | cladhaire | blixem: I helped? =) |
06:19.55 | blixem | most def |
06:19.59 | ckknight | braces are a fad. |
06:20.02 | ckknight | ;-) |
06:20.13 | blixem | cladhaire: http://www.wowinterface.com/downloads/fileinfo.php?id=4989 |
06:20.26 | blixem | cladhaire is my hero for the night. |
06:20.27 | ckknight | hold shift, press 9 and 0 back and forth randomly. |
06:20.31 | cladhaire | lol |
06:20.32 | ckknight | tada, you have a CLISP program. |
06:20.59 | ckknight | another good one: my other car is a cdr |
06:21.05 | cladhaire | heh |
06:21.09 | cladhaire | blixem: Oh heh |
06:21.15 | cladhaire | I will have difficulty maintaining that |
06:21.17 | cladhaire | someone should take it over |
06:21.22 | cladhaire | but i suppose I can work on it from my work machine. |
06:21.45 | blixem | all I wanted was a damn editor that did minimal syntax highlighting, code folding, and line numbers. |
06:21.50 | cladhaire | well there ya go |
06:21.51 | cladhaire | that's why i use it |
06:22.02 | cladhaire | the calltips for the lua libraries and wowapi are just happy fun =) |
06:22.15 | blixem | I haven't even touched them yet, but I am sure I will |
06:22.27 | blixem | happy fun is always good :) |
06:23.03 | blixem | Off to bed for me as well |
06:23.05 | blixem | night all |
06:23.55 | jaxdahl | )))()(()(())()()(()()()(()_)()()))(()())(( |
06:24.00 | jaxdahl | oops, bug |
06:24.05 | jaxdahl | )))()(()(())()()(()()()(()()()()))(()())(( |
06:24.21 | Thunder_Child | better check your code, i think your syntax is wrong |
06:24.33 | jaxdahl | my eyes are crossed |
06:24.38 | jaxdahl | and IRC doesn't have syntax highlighting |
06:24.43 | jaxdahl | i'm screwed |
06:26.27 | Thunder_Child | you wish |
06:37.42 | Thunder_Child | whats a good xml editing program? |
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07:08.41 | Nom_ | Thunder_Child: Notepad. |
07:08.53 | Nom_ | Personally, I prefer vim however. |
07:09.46 | Thunder_Child | have they ported vim to windows? |
07:10.10 | Thunder_Child | or it would be xvim i suppose |
07:11.26 | Nom_ | Yes, they have. |
07:11.33 | Nom_ | Many, many years ago. |
07:11.43 | Nom_ | It's call, funnily enough, 'vim for windows' |
07:12.13 | Nom_ | http://www.vim.org/download.php |
07:12.36 | sylvanaar | pfft xmlspy |
07:12.44 | sylvanaar | free version |
07:20.41 | Nom_ | Why? I found it takes 5 times as long to create a node in the GUI editors |
07:21.29 | Nom_ | In the time it takes me to find the node I want to change in a large document, I could have opened it in vim, made the change and loaded BF2 with all the video clips 8 times in a row |
07:22.22 | Tem | yay, editor elitism |
07:22.27 | Tem | nothing more pleasant |
07:23.22 | kergoth | i -love- -love- vim, but i wouldnt recommend it to the faint of heart |
07:24.45 | ckknight | I like Notepad2 |
07:25.07 | Miravlix | Edlin for life |
07:26.58 | Thunder_Child | sure tem, we know you hav an opinion as well |
07:27.06 | Thunder_Child | s/hav/have/ |
07:27.18 | Tem | My opinion is irrelevant |
07:27.25 | Thunder_Child | ont really, i did ask |
07:27.28 | Thunder_Child | not* |
07:27.35 | Tem | use whatever turns your ziz-wheel |
07:27.48 | Tem | for XML I use XMLSpy |
07:27.57 | Thunder_Child | my "ziz-wheel" is tuning just fine thank you |
07:27.57 | Tem | as-you-type validation is sexy |
07:28.11 | Thunder_Child | turning* |
07:28.16 | Tem | and for lua I use SciTe |
07:28.22 | Thunder_Child | yea, i have scite |
07:28.41 | Tem | collapsing is retardedly helpful when you start looking in blizzard code |
07:29.07 | Thunder_Child | well vim i know from my linux days, but i will check out XMLSpy |
07:29.18 | Tem | but really, I haven't even used XML like a year |
07:29.31 | Nom_ | It's just a question of efficiency :) |
07:29.45 | Nom_ | Having used vim every day for the last year, and every other day for years before that, I know how to get around a document |
07:30.10 | Nom_ | As I said, the time it takes me to load a dedicated XML editor and make the changes, I could have done it in VIM several times over |
07:31.20 | Thunder_Child | well you only need to open it once...should stay up all the time if your coding |
07:31.51 | Nom_ | Yeah, I normally have anywhere from 1 to 15 documents open in VIM |
07:32.08 | Nom_ | splits rock :) |
07:32.31 | Nom_ | I've configured Control-K and Control-J to change between windows |
07:32.40 | Nom_ | So i can easily and quickly jump between documents |
07:36.30 | kergoth | what i love about vim is the fact that its modal and you arent in edit mode by default, lending to crazy efficient document navigation |
07:37.47 | Nom_ | <PROTECTED> |
07:38.18 | Nom_ | none of this Control-F <type> <tab> <Search> stuff |
07:38.26 | Nom_ | You want to search, it's /<searchterm> |
07:38.35 | Nom_ | Which is really easy to type in a hurry |
07:39.17 | Nom_ | You can do 90% if vim's functions without taking your fingers off the keyboard (ie. moving somewhere wierd like arror keys, etc) |
07:39.28 | Nom_ | s/arror/arrow |
07:39.35 | AnduinLothar | whihc is good if you can type quickly |
07:39.44 | AnduinLothar | and bad if you have a horrible memory |
07:39.53 | Nom_ | yeah, i'm a pretty quick typer |
07:40.04 | Nom_ | and despite my track record on IRC, usually pretty accurate :) |
07:40.14 | Esamynn | hehehe |
07:40.35 | Nom_ | But then, IRC has a habit of doing that...turning the best typists into noobs :P |
07:40.52 | Thunder_Child | i can never remeber the key combos for doing stuff...but then thats prolly cuse i never use it |
07:40.54 | AnduinLothar | what's it do to us horrible typists? |
07:40.59 | Esamynn | uh huh, we're suppose to believe that huh? :P |
07:42.03 | Nom_ | lol |
07:42.17 | Nom_ | I don't think the human mind can hold all the possible key combinations in vim |
07:42.40 | Nom_ | I only recall the handful that I use on a regular basis |
07:42.58 | Nom_ | I mean, like anyone is going to remember what 'zfa{' does :P |
07:43.12 | AnduinLothar | 7 +/- 2 |
07:44.24 | Nom_ | (for anyone that doesn't know, 'zfa{' adds a fold in vim, which is like a collapseable code sectionn which you can show and hide) |
07:46.13 | krka | emacs is best! all other editors are crap! |
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07:48.41 | Thunder_Child | ~burn krka |
07:48.50 | purl | ACTION pours gasoline all over krka, ignites the fire, and then enjoys some toasty marshmallows with the glorious blaze |
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08:01.49 | Nom_ | I dislike emacs |
08:01.52 | Nom_ | *shrug* |
08:01.57 | Nom_ | That's a personal choice for me. |
08:02.11 | Nom_ | If you like Emacs, you can go and join your little Emacs club, I won't stop you. |
08:03.30 | ckknight | I believe the mentality behind both Emacs and Vim is out of date. For example, Vim uses hjkl to move because back in the day bandwidth was expensive and the arrow keys took up more bandwidth than necessary |
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08:03.55 | ckknight | they were also created before mice |
08:04.06 | Nom_ | hmmmm |
08:04.08 | Nom_ | but then again |
08:04.35 | Nom_ | The reason they're so useful now, is because they're the home keys |
08:04.53 | Neuro_Medivh | You do realize how dorky this convo is, right? =) |
08:05.03 | Nom_ | I disagree that bandwidth was a reason tho |
08:05.18 | Neuro_Medivh | besides |
08:05.22 | Neuro_Medivh | Notepad 4 Life! |
08:05.23 | Nom_ | Given the extra 1 byte per packet wouldn't have affected throughput at all |
08:05.24 | ckknight | it was a reason back then, that was a push for not using arrow keys |
08:05.37 | ckknight | one of the reasons, though |
08:05.54 | Nom_ | I suppose it does depend on what protocol it was designed for |
08:06.15 | Nom_ | But in current-day network technology, there's a packets-per-second limitation which would make that argument moot |
08:06.51 | ckknight | vi was designed a long time ago... |
08:06.53 | Nom_ | There's no sense making packets 1 byte smaller, when they're still going to transmit at the same rate anyway |
08:07.29 | Neuro_Medivh | god, I feel like I'm reading a phrack magazine article =) |
08:07.30 | sylvanaar | emacs = satan |
08:08.44 | Nom_ | http://use.perl.org/~Aristotle/journal/30424 |
08:08.52 | Nom_ | I think that sums it up nicely :) |
08:09.22 | ckknight | I also don't like vim's state system. |
08:09.32 | ckknight | the escape is too far away to keep switching back and forth |
08:09.33 | MoonWolf | agreed |
08:10.09 | ckknight | I want to just push down and be there. |
08:10.19 | Nom_ | And control-<various keys> is easier? |
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08:10.24 | Nom_ | meh, it's just personal choice |
08:10.27 | sylvanaar | emacs needs to be loaded from punch cards or magenetic tape - otherwise its just not as good |
08:10.28 | ckknight | instead of escape-j-escape |
08:10.51 | Nom_ | Just <escape> now, buddy |
08:10.59 | Elkano | I loled -> http://img392.imageshack.us/img392/5560/endgamla9.jpg |
08:15.41 | Nom_ | Nice one, Elkano :) |
08:16.06 | Nom_ | The only problem with that, the water coolers should have little cannons on top of them |
08:16.30 | Nom_ | After all, you can hardly call a mage just a water cooler if they contribute more than 10% of your raid damage (each) |
08:18.47 | Neuro_Medivh | But they contribute 99% of your water! |
08:19.13 | Neuro_Medivh | therefore, their primary function is water cooler |
08:20.19 | Nom_ | pfffffffffffft |
08:20.34 | Nom_ | If mages lost the ability to conjure water tomorrow, you'd still take them for dps |
08:20.51 | Nom_ | You can always buy water off of vendors |
08:21.15 | Nom_ | In fact, that would cut about 20 minutes off my raid prep time |
08:21.27 | Nom_ | It takes aaaaaaaaaages to make 2 stacks of water for most of the raid |
08:21.53 | Nom_ | And then you get the dehydrated ones coming back to you later...like freakin horses |
08:24.38 | Nom_ | Then you have the damn warlocks asking for food too |
08:24.41 | Nom_ | i mean like 'wtf' |
08:25.02 | Nom_ | Do I look like a vending machine? Do I? |
08:25.09 | Nom_ | ahahhaha classic video that one |
08:31.11 | Thunder_Child | yes, yes you do |
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09:00.24 | Kaso | I have this book with "Not for sale in United States" and it's killing me with curiousity as to why. |
09:00.55 | Neuro_Medivh | what book? |
09:01.50 | Kaso | Reason and Responsibility: Readings in Some Basic Problems of Philosophy |
09:01.52 | Neuro_Medivh | Author? |
09:03.00 | Neuro_Medivh | Most likely it is contractually prohibited from US sales, due to another company buying the North American publishing rights |
09:03.17 | Kaso | Joel Feinberg / Russ Shafter-Landau |
09:03.28 | Kaso | thats boring :< |
09:03.46 | Kaso | i want some scandal |
09:03.52 | Neuro_Medivh | well, on the bright side, NewsCorp cancelled the OJ book |
09:04.24 | Kaso | iyou know i think it would have been a bestseller. |
09:04.34 | Thunder_Child | of cource it woul;d have |
09:04.35 | Neuro_Medivh | maybe |
09:04.40 | Thunder_Child | especialy with that name |
09:04.48 | Neuro_Medivh | I'm glad Murdoch decided to eat the cost |
09:13.24 | Nom_ | http://standen.id.au/pics/lolled.jpg |
10:02.02 | Industrial | Nom_: Nomuken? |
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11:54.49 | Maldivia | hmm |
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11:57.50 | Maldivia | how will bag frame replacement addons work in 2.0 |
11:59.00 | Nom_ | No, i'm not nomuken |
12:03.16 | Industrial | okay :) |
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12:04.39 | Kaso | Maldivia is any of the container stuff protected? i thought you could still do that all |
12:05.02 | Maldivia | how can I rightclick on a potion, to use it, without secure? |
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12:07.27 | Kaso | hm, true |
12:07.44 | Maldivia | guess it can be made with a state header, to show/hide the children on a keybin |
12:08.12 | Maldivia | and then have the container frames as the children, with secure frames as individual item-buttons |
12:08.51 | Maldivia | but no auto-sorting while in combat |
12:08.56 | Maldivia | I think |
12:09.47 | Kaso | check how bagon does it theyve got a 2.0 version out |
12:12.55 | Maldivia | ok |
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12:30.01 | Kaso | am i supposed to be able to dispell harmful effects off alliance players |
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12:38.45 | Maldivia | hehe |
12:39.16 | Maldivia | there are a lot if faction bugs at the moment |
12:39.59 | Kaso | im not sure of thats how its suppsoed to be on pve, always been pve before |
12:40.09 | Maldivia | it's not |
12:40.15 | Maldivia | are you in Shat |
12:40.19 | Maldivia | at the moment? |
12:40.22 | Maldivia | or out in the world |
12:40.29 | Kaso | im out in the world |
12:40.40 | Maldivia | ok, could be a "feature" of the Sanctuary |
12:41.01 | Kaso | nah, it was just at manaforce bnaar |
12:41.03 | Maldivia | considering, horde and alliance appears friendly to eachother in Sanctuaties |
12:41.22 | Kaso | even if youre pvp flagged? |
12:41.39 | Maldivia | yes |
12:41.45 | Kaso | didnt know that |
12:42.56 | Kaso | hmm, this appears to be a bug, best report it |
12:55.28 | Kaso | How do i make that new event window thingy on DevTools show? |
12:57.22 | Maldivia | how do you make it not show? |
12:57.54 | Kaso | it is a mystery |
13:00.05 | Mery | VisibleEventTraceFrame ? I dunno I always end up using the frame stack function to get the name to hide it because I dragged it off screen - lol |
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13:02.30 | Kaso | EventTraceVisualFrame is the name |
13:06.13 | Industrial | Does anyone know of an error logging addon like IEF and BugSack for TBC that has a traceback? |
13:11.36 | Kirk_Uni | Found one weird bug on the beta where some mobs in a house would respawn immediately after killing them |
13:12.04 | Kaso | in nagrand? |
13:12.04 | Kirk_Uni | Bit of a annoyance really as I was trying to burn the house down with a channelled spell at the time :/ |
13:12.08 | Kirk_Uni | Kaso, yeah |
13:12.14 | Kaso | yah i saw those |
13:12.15 | Kirk_Uni | The windyreed thinges |
13:12.45 | Kaso | good for grinding |
13:12.56 | Kirk_Uni | Infinite spawn mobs? |
13:13.05 | Kaso | yah |
13:13.12 | Kirk_Uni | I thought about it :P |
13:13.19 | Kaso | you dont have to waste time moving between mobs |
13:13.27 | Kaso | just stand and kill till youre 70 :> |
13:13.55 | Kirk_Uni | I've completely run out of quests my level now - I'm 64 and all my quests are 66 and higher :( |
13:14.14 | Kirk_Uni | I should really do the instance quests, but it's hard to get a group |
13:14.24 | Kaso | mm, it is a bit |
13:14.49 | Kaso | ive found this group of raiders who i instances with every night which is nice |
13:14.57 | Kaso | one has atiesh :gasp: |
13:15.36 | Kaso | ive been playing tbc far too much tbh :< |
13:15.46 | Kaso | its too damn addicitve |
13:16.19 | Kirk_Uni | heh |
13:16.56 | Kaso | 650,000 to 70 |
13:17.10 | Industrial | heh insta spawn + autoattack = win |
13:17.13 | Industrial | :p |
13:17.35 | Kaso | im a priest though, autoattacking things takes quite a while |
13:21.02 | Kirk_Uni | Kaso, enough for an epic flying mount yet? |
13:21.33 | Kaso | yah, but i cheated |
13:21.38 | Kaso | transfered 8k over the other night |
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13:29.33 | Kirk_Uni | lol |
13:29.44 | Kirk_Uni | Multiple char copies, of got from a guild? |
13:29.47 | Kirk_Uni | *or |
13:30.07 | Kaso | i borrowed money so i had 4k, and did it twice |
13:33.10 | Kirk_Uni | Heh, nice, trying to convince a housemate to do the same |
13:33.30 | Kirk_Uni | Uni calls, be back later |
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15:28.43 | Maldivia | Cide ? |
15:30.06 | Maldivia | hmm, nvm |
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15:40.07 | ckknight | hey all |
15:40.43 | Mike-N-Go | Hi, ckknight. |
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16:21.44 | Cide | Maldivia: need something still? :) |
16:22.09 | Maldivia | do CTRA still contain it's own raid roster frame in the friends window? |
16:24.29 | Cide | do you mean the CTRaid tab or the Raid tab replacement? |
16:24.58 | Maldivia | ealier, you had a tab that looked like the normal raid tab |
16:25.34 | Maldivia | where you specified your target list, and could click on people to select them |
16:25.50 | Maldivia | so yeah, raid tab replacement |
16:26.28 | Cide | well, we still have the ctraid tab which looks pretty much like the raid tab but instead of promote/demote etc you can set MTs & PTs in the dropdowns |
16:27.01 | Cide | the raid tab replacement was so that we could stop the blizzard raid ui from loading, to save memory.. but that was removed because people complained |
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16:27.49 | nevcairiel | good old complainers |
16:27.52 | Maldivia | Cide: your MT/PT frame, can you click on the people there to select them, and if so, can you still in 2.0? |
16:28.25 | Cide | haven't done that part of ctra2 yet |
16:28.37 | Cide | so.. undecided |
16:28.43 | Maldivia | OK |
16:28.46 | Cide | but I don't know if it actually targets them |
16:29.37 | Maldivia | Ok, because I was wondering, how to add a tab with secure frames, to the friends frame, and still making it work |
16:31.11 | Cide | you can use the raid header |
16:34.30 | Maldivia | but just wondering how I can make it show, but guess I can implement the tab as a state header, and add the frame as a child to that, that is shown when I click the hheader |
16:34.55 | Cide | oh yeah, showing/hiding is trickier |
16:36.23 | Maldivia | actually, hiding it again will be the hardest, I think |
16:38.19 | Maldivia | since that would mean the player clicked on another tab, meaning you can't trigger the hide on the state header, in any secure way |
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17:34.39 | Cairenn|afk | Happy Thanksgiving Day to all the Americans in the channel |
17:36.50 | kergoth | such a silly holiday, but any excuse to not work and eat a bunch of good food works for me |
17:37.48 | Cairenn|afk | it's no more "silly" than any of the other harvest feasts held in multiple other countries of the world. there's nothing wrong with being grateful for a good harvest. :p |
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17:38.04 | Cairenn|afk | imo |
17:38.15 | kergoth | good point :) |
17:47.55 | abug | ~thanksgiving |
17:47.55 | purl | abug: no worries |
17:48.17 | |FF|Im2good4u | do u ppl know any fucntion or way to get a playerid out of a player his name ? |
17:48.17 | abug | ~o rly |
17:48.19 | purl | YA RLY! |
17:48.43 | abug | actually I was just thinking about that |
17:49.27 | abug | you'd have to check every possible unit ID for that name |
17:53.12 | |FF|Im2good4u | i made a name compwlter so whne u tyope like a<TAB> it would suggest abug but i tohguh why not return it as a link |
17:53.20 | |FF|Im2good4u | but not realy posalbe thne i gues :P |
17:53.46 | Cide | could you make one for typing coherent english? :) |
17:54.33 | |FF|Im2good4u | no |
17:54.46 | abug | I'm writing up a quick function in pastebin for ya |
17:54.56 | |FF|Im2good4u | thanks |
17:55.33 | |FF|Im2good4u | my frends are surprised i can code anything ay al whit such a crappy sepelling :P |
17:55.51 | Cide | you can spell just fine when you try as far as I can tell |
17:56.05 | abug | I always misspell surprise |
17:56.22 | abug | and mispell |
17:56.27 | abug | or wait |
17:56.38 | abug | ~dictionary mispell |
17:56.39 | purl | see dict mispell |
17:56.44 | abug | ~dict mispell |
17:56.52 | abug | ~dict misspell |
17:57.04 | abug | oh wow they both work |
18:00.01 | |FF|Im2good4u | but cide is right i can spell quite good if i would only take my time when typing something in but, im a gamer so i got fast fingers :P |
18:00.16 | Cide | I've got really fast fingers too, just look at this, but that doesn't mean that I don't spell properly |
18:00.25 | Cide | watch the capital I's, too! |
18:00.52 | |FF|Im2good4u | Lol |
18:02.09 | |FF|Im2good4u | when i type fast i hit the wrong buttons and sometimes i type i type certian letters in a word to fast like soemting :9 |
18:02.25 | Cide | then slow down; it's not hard :) |
18:03.33 | |FF|Im2good4u | hmm no not realy but i forget slowing down most of the time' |
18:05.14 | |FF|Im2good4u | btw is CTRA for BC done already ? |
18:05.38 | abug | tune in to wcradio to find out :P |
18:06.47 | |FF|Im2good4u | abug: did u finish that pasebin function yet ? :p |
18:06.58 | abug | arg not yet so much to account for |
18:07.22 | abug | pet targets, player targets, focus target, player target, raid targets, party targets |
18:07.34 | abug | target's targets |
18:08.47 | ckknight | hey all |
18:12.12 | |FF|Im2good4u | right but i cant get the id of a guild member ? |
18:13.12 | abug | oh is that what you wanted |
18:13.37 | abug | not a unit ID unless they're near you and targetted or in your raid / party |
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18:15.23 | Neuro_Medivh | hey Cide... I got a strange error message from PartyBuffs last night, anything I need to inform you about? |
18:15.32 | Cide | no |
18:15.39 | Neuro_Medivh | k |
18:15.42 | Cide | it's being recoded so it's irrelevant, but thanks anyways |
18:16.12 | Neuro_Medivh | heheh.. the strange part is, I'd never seen PartyBuffs give me an error in BC yet |
18:16.15 | |FF|Im2good4u | abug i basicly want the id for a player name link |Hplayer:?|hSilvanas|h |
18:16.48 | |FF|Im2good4u | or is that the same id a a unitid ? |
18:18.27 | abug | oh |
18:18.38 | abug | I have no idea about that |
18:18.46 | abug | but it's not the same as a unitid |
18:19.09 | |FF|Im2good4u | oh oke |
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18:19.44 | ckknight | |FF|Im2good4u, it's |Hplayer:Silvanas|h[Silvanas]|h |
18:20.36 | |FF|Im2good4u | are u sure ? since i defently thought it was a number |
18:21.15 | ckknight | nope, it's a name. |
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18:21.26 | |FF|Im2good4u | oke then its easy |
18:22.33 | |FF|Im2good4u | ckknight: do u also know if players are allowed to say a player name link in a chat message just like they can do itemlinks ? (since i dont recal ever seeying a name link in chat) |
18:22.44 | ckknight | nope, doesn't work like that |
18:22.52 | ckknight | granted, you could have an addon that allows that. |
18:23.37 | |FF|Im2good4u | yeh that wut i mean |
18:23.57 | ckknight | Grammar and spelling are your friends. |
18:24.22 | Mr_Rabies2 | i'm a tugboat |
18:25.06 | |FF|Im2good4u | my addon finishes a player his name like ckk<TAB> becomes ckknight but i was thiking why not make it |Hplayer:ckknight|h[ckknight]|h |
18:25.08 | abug | ~tugboat |
18:25.22 | Grine | what's a namelink anyway? |
18:25.31 | ckknight | |FF|Im2good4u, because you can't link names in chat. |
18:25.44 | |FF|Im2good4u | oke cool :P |
18:26.17 | Neuro_Medivh | spelling is no friend of mine, thank you very much |
18:27.01 | Neuro_Medivh | and Grammar and I are passing acquaintences, nothing more |
18:35.11 | jaxdahl | anyone know if it's possible to get a torrent file out of the background downloader? |
18:35.46 | abug | wikipedia ftw |
18:35.57 | ckknight | jaxdahl, WowTorrentEx |
18:36.10 | jaxdahl | ckknight, doesn't work with the background downloader |
18:36.12 | abug | http://capnbry.net/wow/downloads/WoWTorrentEx-3.zip |
18:36.21 | abug | ah yeah |
18:36.29 | ckknight | ah, don't worry about it. |
18:37.22 | abug | here's what I was talking about earlier im2good4u: http://pastebin.com/831522 |
18:37.49 | Teomyr | the torrent file is saved as Cache\BackgroundDownload.torrent |
18:37.59 | Teomyr | in the wow folder |
18:38.12 | Teomyr | no need for the extractor :P |
18:38.38 | jaxdahl | i don't have a cache folder |
18:39.10 | Teomyr | hmm, i do |
18:39.19 | Teomyr | it was created when i started the downloader |
18:40.48 | jaxdahl | i'm talking about WoW-1.12.x-to-2.0.1-enUS-patch |
18:41.51 | zenzelezz | I got that by using the torrent Teomyr said; using µTorrent |
18:41.53 | jaxdahl | found it |
18:41.53 | Teomyr | same here, except it's the deDE client |
18:41.57 | jaxdahl | in WDB folder |
18:42.03 | Teomyr | oO |
18:47.29 | abug | ~cranberry |
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18:49.28 | Neuro_Medivh | sigh |
18:49.37 | Neuro_Medivh | I love my tivo, but MAN their customer support is bullshit |
18:52.20 | abug | purl, eat me |
18:52.22 | purl | ACTION eats abug and falls over dead |
18:52.56 | abug | ~succubus |
18:52.57 | purl | Don't touch what you can't afford. |
18:53.26 | abug | purl, google me |
18:53.35 | abug | ~google |
18:53.36 | purl | extra, extra, read all about it, google is a search engine found at http://www.google.com/ |
18:54.02 | abug | ~cogwheel |
18:54.04 | purl | rumour has it, cogwheel is a gnome. 'nuff said. |
18:54.11 | abug | ~cladhaire |
18:54.13 | purl | the current author of WatchDog, PerfectRaid, and a number of smaller addons. He is also a core developer of the Ace project. People in #wowace also know him as 'Mr. Lightningfingers' |
18:54.16 | cladhaire | hrm? |
18:54.37 | jaxdahl | i don't know you as Mr. Lightningfingers |
18:54.37 | abug | lightning fingers no doubt |
18:55.40 | abug | ~abug |
18:56.50 | abug | purl, abug is A minor annoyance like a papercut which lightly bleeds salt saturated blood onto a piece of cheddar cheese in a balogna sandwich. |
18:56.52 | purl | http://bugs.digium.com/bug_view_page.php?bug_id=is A minor annoyance like a papercut which lightly bleeds salt saturated blood onto a piece of cheddar cheese in a balogna sandwich. |
18:57.36 | abug | ~abug |
18:57.42 | jaxdahl | that was weird |
18:57.52 | jaxdahl | ~bug |
18:57.53 | purl | i guess bug is n: A son of a glitch. An error in design or programming in hardware or software. Effects range from cosmetic errors to system crash and loss of data. See also Feature. |
18:58.36 | abug | ~define abug |
18:58.37 | purl | Use ~dict for definitions. |
18:58.52 | abug | ~dict abug A minor annoyance like a papercut which lightly bleeds salt saturated blood onto a piece of cheddar cheese in a balogna sandwich. |
18:59.19 | abug | ~def |
18:59.37 | abug | purl, abug |
18:59.53 | abug | purl, abug is bug |
18:59.54 | purl | http://bugs.digium.com/bug_view_page.php?bug_id=is bug |
19:00.11 | abug | purl, wtf |
19:00.21 | Neuro_Medivh | you do realize purl is a multichannel bot, right? |
19:00.41 | zenzelezz | and not really meant to be a toy |
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19:01.08 | abug | toys come in many shapes and sizes |
19:01.39 | jaxdahl | they can be rubber or plastic |
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19:08.02 | abug | where can I find wowinterface |
19:08.11 | abug | purl, wowinterface |
19:08.13 | purl | [wowinterface] at http://www.wowinterface.com |
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19:25.28 | ckknight_ | just had a small earthquake |
19:25.38 | cladhaire_ | everything okday?> |
19:25.51 | ckknight_ | small one, my bed shook a little |
19:25.53 | ckknight_ | that's all |
19:26.01 | ckknight_ | I doubt any damage at all, and it only lasted 2 seconds |
19:26.11 | axxo | sounds like a loose cat |
19:26.34 | ckknight | no, it was an earthquake |
19:26.40 | ckknight | they seem to happen pretty often here |
19:26.53 | ckknight | once a month or so |
19:27.32 | cladhaire_ | the UnitBuff/Debuff filters don't collapse the indices do they, i.e. if you have 30 buffs on, you still have to scan all 30 buffs to get ALL filtered once.. right? |
19:29.05 | cladhaire_ | no, that doesn't make sense. |
19:29.05 | cladhaire_ | hrm |
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19:51.44 | Saeris | Found a bug in the beta client. If you create a tooltip that doesn't have the first eight lines, like the virtual template does, and then you try to make that tooltip display an item with something like :SetBagItem, the client crashes. |
19:52.12 | cladhaire_ | the answer: don't do that. |
19:52.55 | Saeris | Well, clearly. ;) But it may break a number of addons which use hidden scanning tooltips. |
19:53.06 | cladhaire_ | not if they rewrite and make them correctly =) |
19:53.15 | cladhaire_ | since the addons are supposed to be rewritten anyway =) |
19:53.17 | *** mode/#wowi-lounge [+o cladhaire] by ChanServ |
19:53.19 | cladhaire | EEW |
19:53.22 | cladhaire | why did i have a _ |
19:55.19 | Saeris | Well, the point is that there is no documentation stating that the client now dynamically allocates tooltip lines as needed, rather than using the ones defined in GameTooltipTemplate.xml. Or, if there is such documentation, I guess I missed it. |
19:55.29 | cladhaire | its int he 2.0 changes thread |
19:55.49 | cladhaire | i'm almost sure of it, since i knew about it =) |
19:56.09 | Saeris | Ah yes: "* GameTooltipS now automatically create new lines as needed. " |
19:57.31 | cladhaire | and the basic tooltip has 8 lines |
19:57.37 | cladhaire | i suspect it shoudlnt' crash the client, so you'll want to post |
19:57.41 | cladhaire | but the answer will be "don't do that" =) |
19:58.59 | cladhaire | hrm.. self castable buffs (i.e. barkskin, demon skin, mage armor) don't show when filtering |
19:59.02 | cladhaire | i suppose thats intentinoal. |
19:59.35 | Saeris | Filtering with the additional parameter in UnitBuff, you mean? |
19:59.38 | cladhaire | aye |
20:00.00 | cladhaire | i suppose its a self-cast buff, you don't need to know you have it |
20:00.02 | cladhaire | only when you're missing it =) |
20:00.04 | cladhaire | which UnitBuff can't do |
20:07.15 | zenzelezz | wow, the background downloader is working on a 653MB file :-o Guess we're getting pretty close |
20:07.31 | nevcairiel | uh |
20:07.43 | cladhaire | meh |
20:07.46 | cladhaire | i woudln't read too much into it. |
20:07.49 | cladhaire | it'll happen when it happens =) |
20:08.15 | zenzelezz | I don't care if it's tomorrow or a month from now; but I don't see them pushing 650MB on us if they're not starting to get close =) |
20:08.21 | cladhaire | why? |
20:08.26 | cladhaire | it was a 2g lcient download |
20:08.29 | cladhaire | and over 700 megs in patches. |
20:08.41 | zenzelezz | for PTR or beta? |
20:08.47 | cladhaire | given the fact that they'll be patching the day the release it invalidates pretty much everything =) |
20:08.50 | cladhaire | beta |
20:08.52 | cladhaire | and beta has the content |
20:08.53 | cladhaire | which is the size |
20:08.56 | cladhaire | the client and UI is nothing |
20:08.59 | cladhaire | the content is everything. |
20:09.02 | zenzelezz | don't need all the beta content, only some of it |
20:09.14 | cladhaire | yes, but still |
20:09.17 | cladhaire | *shrug* |
20:09.38 | zenzelezz | I accept your opinion, but it's not affecting mine :-p |
20:10.14 | cladhaire | define "close" |
20:10.16 | cladhaire | =) |
20:10.23 | cladhaire | there's your problem |
20:10.29 | zenzelezz | nope |
20:10.45 | zenzelezz | if I was specifying a time/date, it would be |
20:11.18 | cladhaire | my point, plain and simple.. is the fact that they released a 650 meg patch to be bg downloaded says nothing more than that 650 megs of the patch is complete and ready to go. |
20:11.26 | cladhaire | That has 0 influence on when the patch is being released |
20:11.33 | cladhaire | not matter how much you want to think otherwise =) |
20:11.58 | cladhaire | s/ot /o/ |
20:12.04 | cladhaire | damn me |
20:12.20 | zenzelezz | like I've said before, I don't think they'd push too much uncertain content on the users, and 653MB is a significant amount of "finished" data |
20:12.38 | Miravlix | 'They release update for the patch |
20:12.39 | zenzelezz | I may be wrong, but my opinion remains the same |
20:12.46 | cladhaire | Thats fine, I think you're wrong. |
20:12.52 | Miravlix | First themake the main one as a client to current diff |
20:12.54 | cladhaire | since you dont know anythign about how large the patch will actually be |
20:13.09 | Miravlix | Then they make a few smaller ones thats diff between patch and updates |
20:13.11 | zenzelezz | see, why couldn't you just say that at once and not get me started arguing? |
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20:13.50 | cladhaire | Because I don't like when people think you're right with no base =) |
20:14.01 | zenzelezz | everyone thinks they're right, it's human nature |
20:14.12 | cladhaire | yep, it doesn't mean i Have to like it =) |
20:14.14 | zenzelezz | the fact that everyone disagrees only means it's a conspiracy |
20:15.26 | cladhaire | heh |
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20:25.56 | cladhaire | Happy Thanksgiving Tem |
20:26.34 | Tem | you too :) |
20:26.36 | Tem | I ate too much already |
20:31.49 | Elkano | we don't celebrate it over here but anyways: Omedetô! |
20:32.13 | Tem | what's that mean? |
20:33.35 | Elkano | It's japanese for congratulations or wishing "Happy whatever" |
20:34.14 | Tem | thanks :) |
20:37.12 | haste | ARGH |
20:37.24 | haste | I hate it when I'm suppose to do something, get distracted, and then forget what I was suppose to do |
20:37.37 | haste | been sitting here for ten minutes pondering it :( |
20:40.31 | Tem | hehe |
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20:58.07 | Industrial | http://video.google.com/videoplay?docid=-6647884948134542023&q=druid |
20:58.10 | Industrial | ahhh thats great |
20:58.11 | Industrial | lol |
20:59.05 | Industrial | totally unexpected |
20:59.17 | Mikma | hahah |
21:00.09 | Gngsk | caffeine anyone? |
21:00.37 | |Shadow| | LOL |
21:01.06 | |Shadow| | hahahahaha |
21:01.14 | Industrial | :3 |
21:03.00 | Teomyr | lmao |
21:03.42 | Mikma | freaking great video |
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21:33.21 | ScytheBlade1 | What in the crap |
21:33.32 | ScytheBlade1 | I just had an entire island of Naga all turn and attack me at once |
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21:35.05 | Industrial | evil gms i tell you |
21:35.07 | grimman | They have sentries. |
21:35.22 | ScytheBlade1 | I killed the sentry a moment before |
21:35.33 | grimman | Did it call for help? |
21:35.35 | Industrial | bet the gm sees wow as WC3 and just selects a bunch and clicks you >:) |
21:35.42 | ScytheBlade1 | Quite a while before ;) |
21:35.45 | ScytheBlade1 | Yes it did, nothing happened. |
21:35.51 | ScytheBlade1 | lol @ Industrial |
21:36.02 | grimman | Well... that's the only explanation I have. |
21:36.08 | grimman | Been in that situation myself. ;P |
21:38.06 | Industrial | http://www.wowhead.com/?quest=5163 |
21:38.12 | Industrial | Do i get to keep this item forever? |
21:38.20 | Industrial | or only 3 charges and its gone.. |
21:38.38 | Mery | 3 charges |
21:38.41 | Industrial | damnit |
21:38.42 | grimman | Indeed. |
21:38.44 | Industrial | i hate consumables |
21:38.46 | Industrial | :( |
21:38.48 | grimman | But you can make Tranquil Yeti. |
21:38.52 | Mery | but as an engi you get a shematic of you do that quest |
21:38.57 | Industrial | oh |
21:39.04 | Mery | sadly only for the small pet and not those |
21:39.09 | Industrial | :9 |
21:40.50 | Mery | well funniest thing we had with those: we were fighting the last firelord before domo - then on vent somebody went "nooooooooooooooooooooooooooo" (his yeti went to domo instead of the alot closer firelord) and it wiped us (was before the sugers didn't respawn after you kill garr so it was a real pain) |
21:41.43 | Teomyr | :D |
21:41.57 | Mery | yay for AI! |
21:43.03 | Teomyr | we once managed to pull golemagg while we were standing on the bridge above him |
21:43.14 | Mery | _once_...... |
21:43.38 | Mery | i dunno how often I went through that, mostly because of stupid hunter pets |
21:43.54 | Teomyr | haha |
21:46.47 | grimman | Don't blame the pets. :P |
21:49.28 | zenzelezz | my old guild went through that often, but mostly because of stupid people |
21:49.57 | Mery | but the best wipe I had was on my first night with Onyxia, we were allready and buffed up (which took soo long since well it was the first serious raid I and alot others were on) then a while waiting a warlock decided to use eye of kilrogg so she walked up to us and (i guess because she couldn't enter the tunnel, maybe it was the anti exploit protection back then) hit us all for over 22000 dmg each. |
21:51.05 | zenzelezz | my most memorable wipe was http://home.samsen.com/zenzelezz/oops.jpg |
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21:52.48 | kaiden | Happy Thanksgiving all |
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23:00.17 | Industrial | thanks what do i get? |
23:00.24 | Industrial | :E |
23:03.54 | Thunder_Child | ~slap Industrial |
23:04.07 | purl | ACTION slaps Industrial, keep your grubby fingers to yourself! |
23:08.49 | grimman | Do you guys know if AV is gonna be available for 61+ later on? |
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23:10.17 | Thunder_Child | i dont know, but the focus of the game seems to be shifting to smaller groups so i would imagine not, but i could be wrong |
23:11.09 | ckknight | back |
23:12.00 | jaxdahl | grimman, yes |
23:12.04 | jaxdahl | 60-69, 70 brackets |
23:12.13 | grimman | Good good. |
23:12.27 | jaxdahl | there will still be stuff/new stuff you can buy with marks of honor |
23:12.30 | jaxdahl | from wsg/ab/av |
23:12.36 | grimman | Fav BG... it's doubtful many people feel that way from what I've heard, but it'd be a shame to scrap it all together. ;D |
23:20.28 | Thunder_Child | I wonder what the world event for opening the portal will be |
23:20.51 | jaxdahl | there won't be one |
23:21.11 | Thunder_Child | i bet there will be |
23:21.16 | jaxdahl | kazzak opens the portal |
23:21.42 | Thunder_Child | i didnt say PC's would be involved |
23:22.01 | jaxdahl | With the future in peril, a relic of the past has also surfaced, radiating renewed energy. This relic has enabled Lord Kazzak to activate the current Dark Portal, thereby reopening the gateway |
23:22.18 | zenzelezz | I'd rather not have one *if* having one means the servers lie down and die like they did on AQ gate opening |
23:23.01 | jaxdahl | they can do flashback events |
23:23.14 | jaxdahl | like the one you can do now for the AQ gates |
23:23.21 | jaxdahl | when they were sealed |
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23:26.04 | Thunder_Child | dont you kill "Lord Kazzak" in naxx? |
23:26.12 | zenzelezz | no |
23:26.16 | zenzelezz | he's a world boss |
23:26.27 | zenzelezz | in that nasty place in Blasted Lands |
23:27.34 | Thunder_Child | ah, ok |
23:28.07 | Kaso | hes now a worldboss in Hellfire also :> |
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23:41.03 | Thardal | is he still the same pushover? |
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23:42.46 | zenzelezz | the only ORB I've had the chance to try was Lethon, and he sort of owned us :-/ |
23:43.06 | Cide | shadow bolt volley is fun |
23:44.10 | zenzelezz | Plague - spread! Shadowstorm - get close! |
23:44.24 | Kaso | EXPLODE |
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23:45.29 | Cide | you have the plague! |
23:46.52 | haste | Plague was much more fun when it was effected by spell damage. |
23:47.03 | zenzelezz | I don't know why, but it seems like someone in our raids *always* manages to buff during the pull |
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23:47.49 | Cide | haste: not for the mage who proceeds to die the second tick :) |
23:47.55 | Maldivia | ohh, 653MB BG download now |
23:48.16 | haste | I played my shaman back then, it has pretty gimp HP due to all the cloth/leather :p |
23:48.37 | haste | was fun with 2500 ticks tho' |
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