00:00.11 | X-Term | when i try to send messages to it i get error |
00:00.55 | wereHamster | what error? |
00:02.19 | X-Term | attempt to index global 'XTermmFrame' (a nil value) |
00:03.06 | wereHamster | check Logs\FrameXML.log |
00:04.18 | X-Term | Couldn't find inherited node: ScrollingMessageFrame |
00:04.50 | wereHamster | inherits="ScrollingMessageFrameTemplate"> |
00:04.59 | wereHamster | .. that's a guess |
00:05.12 | wereHamster | but all blizzard templates have the 'template' suffix |
00:05.24 | Tem | <PROTECTED> |
00:06.10 | X-Term | so change it around .. ill try both |
00:07.04 | X-Term | couldent find again |
00:07.16 | wereHamster | oh... well, I haven't touched any addon in the last three/four months, so my WoW knowledge is very limited :( |
00:08.44 | X-Term | need a </ScrollingMessageFrame> at the end then |
00:08.46 | X-Term | ir ?= |
00:08.55 | X-Term | or still </frame> |
00:09.06 | zenzelezz | they have to match |
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00:10.30 | Amadeo | what do you guys use to swap mount speed items for you? |
00:10.50 | zenzelezz | manual labor |
00:10.59 | Amadeo | :( |
00:11.00 | nevcairiel | itemrack set |
00:11.16 | nevcairiel | but not event based, screwed up on CThun :) |
00:11.36 | zenzelezz | I can't be arsed to get an epic mount, nor equipment to make my 60% go faster |
00:11.46 | X-Term | Couldn't parse XML in Interface\AddOns\Xtermm\Xtermm.xml |
00:11.48 | X-Term | ;( |
00:12.03 | X-Term | with adding the scrollingmessagefram thing at the start |
00:12.07 | Amadeo | The only epic I have is on my Warlock |
00:12.11 | Amadeo | since i'm too poor to afford them |
00:12.47 | haste | fram or frame :D ? |
00:13.42 | X-Term | got it now atleas now it loads :D got some foults in my lua file when i changed it tho |
00:13.57 | X-Term | some hide() went berserk when i changed it |
00:14.32 | X-Term | and XtermmFrame:Show() didnt like it ither ;D |
00:23.58 | X-Term | hmm nearly there i guess..... no errors but i cant see the message i send |
00:32.51 | X-Term | Werehamster or Tem .... could you help me out with this last part .... why i cant view my text messages sendt |
00:33.13 | Tem | you proably have to give the frame a location, size |
00:33.13 | wereHamster | is the frame visible? |
00:33.19 | Tem | and set the font for the frame |
00:34.05 | X-Term | example ? |
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00:35.59 | Corrodias | gah! queue strikes again! |
00:36.44 | X-Term | the frame is visable yes |
00:36.57 | X-Term | everything looks good |
00:37.16 | X-Term | but the message sent dosnt apear on the frame |
00:37.35 | MentalPower | So, my main PC is toast, and I have the choice of re-installing WinXP or using WinVista-RC1, opinions? |
00:37.53 | Corrodias | 2k3 server! |
00:38.13 | Thunder_Child | isnt vista past RC1? |
00:38.18 | Corrodias | certainly don't depend on a release candidate OS for your main pc |
00:39.10 | MentalPower | yes it RTM, but my RC1 key won't work on RTM |
00:39.38 | MentalPower | (and RTM isin't craked yet) |
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00:41.21 | wereHamster | X-Term, http://www.wowwiki.com/XML_User_Interface#ScrollingMessageFrame |
00:42.05 | bljakk | quit Yo! |
00:42.19 | wereHamster | even better.. http://www.wowwiki.com/Widget_API#ScrollingMessageFrame |
00:43.55 | wereHamster | X-Term, http://wdn.wowinterface.com/code/11215875/FrameXML/ChatFrame.xml |
00:44.21 | wereHamster | .. and http://wdn.wowinterface.com/code/11215875/FrameXML/ChatFrame.lua |
00:45.15 | SP|Sorren | thats a very short time to be at the keyboard. |
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00:47.59 | X-Term | reading it :D |
00:50.54 | ckknight | Esamynn|working, ping |
00:51.14 | Esamynn|working | ckknight: pong |
00:51.27 | ckknight | Esamynn|working, any progress on your POI library? |
00:52.01 | ckknight | jw |
00:52.06 | ckknight | I'm not in any real rush. |
00:52.13 | Esamynn|working | some, i've been busy collecting data this week and fleshing out a basic API |
00:52.15 | ckknight | and why are you working on a sunday? |
00:52.17 | ckknight | :-P |
00:52.34 | ckknight | ~comfort Esamynn|working |
00:52.36 | purl | There, there, Esamynn|working. It's OK. I'm here for you. |
00:52.36 | Esamynn|working | not at work per se, just busy working on stuff |
00:52.38 | ckknight | ah, okay. |
00:52.59 | Esamynn|working | adding loot management to the raid manager I maintain for my guild |
00:53.33 | Esamynn|working | 16 tells for an item on our first C'Thun kill last week convinced me it really is needed ;) |
00:54.27 | ckknight | okay |
00:54.29 | Esamynn|working | I can give you a basic idea of the API I have so far if you like |
00:54.34 | ckknight | that'd be cool. |
00:54.46 | ckknight | I basically want to convert Cartographer-Notes to use it when you're done |
00:55.04 | zenzelezz | you use tells for loot distribution? |
00:55.22 | Esamynn|working | an officer takes tells for an item and then checks who has the highest DKP |
00:55.50 | Esamynn|working | of the people who sent in a tell wanting the item |
00:55.51 | zenzelezz | not too far from what we do, we only use raid chat :-p |
00:56.00 | Esamynn|working | heh |
00:56.30 | Esamynn|working | my extension is simply going to manage the incoming tells and provide nice lists for each item |
00:56.48 | ckknight | sounds good. |
00:59.00 | zenzelezz | out of curiosity, which item was it that 16 people wanted? |
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01:13.50 | X-Term | nn all tnx for all the help im quite tierd so ill try tomorro tnx wereHamster and Tem :D |
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02:03.31 | Jimdinventor | Good day, folks. I'm setting up connections here. Is the Beta Alliance guild also "Load on Demand", as it is on Draka? |
02:04.19 | zenzelezz | read the topic =) |
02:04.52 | Jimdinventor | Okay. Got it - and thank you. Trillian sucks for this sort of thing. |
02:05.05 | Cairenn|afk | hey Jimdinventor |
02:05.22 | Jimdinventor | Hello, Cairenn. |
02:09.37 | *** join/#wowi-lounge MentalPower (i=chatzill@host-70-45-82-92.onelinkpr.net) |
02:10.18 | MentalPower | turns out that my main PC wasn't fried after all, it was a simple mis-configuration |
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02:26.07 | Corrodias | god damn Arlokk |
02:26.12 | Corrodias | i hate this part |
02:28.40 | Tem | panther giving trouble? |
02:29.37 | Mike-N-Go | Is there an if/or statement? |
02:30.03 | Mike-N-Go | Because I am looking for if 1 of 3 conditions are true, then it to return the same thing. |
02:30.12 | Mike-N-Go | Oh, wait, I got an idea. |
02:31.13 | MentalPower | if () then ... elseif () then .. else ... end |
02:31.51 | Corrodias | panther is raping us |
02:31.59 | Mike-N-Go | What I want tho is if any of the 3 are true, then it to return the same thing. |
02:32.05 | Corrodias | i am not sure what's wrong; it just doesn't go well. |
02:42.22 | Mike-N-Go | http://pastey.net/2393 is what I am trying, I think I put something in the wrong spot |
02:43.04 | Shadowed | So did anyone ever end up getting the keys from the 3rd batch sent? |
02:43.56 | Mike-N-Go | --if not canSendItem(bag, slot) then --Check to see if it is not soulbound; return; is the line that is in reference to this. |
02:43.58 | End | I think that was supposed to happen this monday |
02:44.23 | End | as in, Cairenn resent them, but nothing happens til tomorrow? |
02:44.32 | Shadowed | oops! |
02:44.41 | End | it's definitely still sunday |
02:45.38 | *** join/#wowi-lounge Adrine (n=Chris@ip68-2-219-112.ph.ph.cox.net) |
02:46.43 | Adrine | Anyone know if there has been a change to Button:SetText() in TBC? |
02:49.31 | MentalPower | not that I know of, whats the problem? |
02:49.40 | Adrine | No visible text on buttons. |
02:49.50 | Adrine | Performing GetText() on it and printing the output returns the expected string. |
02:49.55 | Adrine | But there isn't any visible text. |
02:49.59 | Adrine | In the UI element |
02:50.05 | Corrodias | god, we're just a mess today |
02:50.22 | Adrine | Ooh |
02:50.35 | Adrine | Maybe I'm inheriting from a no-longer-valid font |
02:50.45 | MentalPower | thats what I was going to suggest |
02:51.03 | MentalPower | there was an XML tag that got nuked |
02:51.07 | Adrine | Hm, it happens even on buttons without an inherited font specified |
02:51.15 | MentalPower | <ButtonText> I think |
02:51.30 | Adrine | I'm not using that one |
02:51.37 | Adrine | <Button name="$parentClearButton" text="SANITY_CLEAR_TEXT"> |
02:51.44 | Adrine | Where SANITY_CLEAR_TEXT is defined in localization.lua |
02:52.10 | Adrine | Oh, it is using GameFontNormalSmall. |
02:52.12 | Adrine | Hm. |
02:55.15 | Adrine | Aha! |
02:55.22 | Adrine | NormalText has been changed to NormalFont |
02:55.26 | Adrine | Thank you, UI.xsd. |
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03:01.17 | Inside | Hmmm |
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03:01.27 | Inside | So in TBC, do battlegrounds give you XP now unconditionally :<? |
03:03.23 | Mr_Rabies2 | god i wish |
03:03.42 | Mr_Rabies2 | i could level alts in the most fun way imaginable |
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03:19.28 | bree86 | ello |
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03:51.01 | zoktar | good priest raid healing mod ? |
03:51.23 | Gngsk | Eye drops! LOL! |
03:54.58 | zoktar | thats helpfull thanx |
03:55.02 | zoktar | :P |
03:55.31 | Gngsk | tried grid? |
03:57.51 | Mike-N-Go | Look at this, http://www.javascripter.net/faq/hextorgb.htm, this converts hex to RBG. |
03:57.57 | zoktar | oo it exsists |
03:58.02 | zoktar | gonna check it |
03:59.23 | Mike-N-Go | And it is not lame :) |
04:00.07 | Tem | yay for Java making everything baby simple |
04:00.43 | Tem | er, javascript |
04:02.14 | Mike-N-Go | Same difference. |
04:02.26 | Tem | not really |
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04:07.51 | Thunder_Child | shadowed did that go out to everyone? |
04:11.27 | Tem | If I'm not using lua, Java is my language of choice |
04:11.44 | Tem | though, I suspect that I'd really like D |
04:17.56 | Gello | DIBOL? |
04:20.22 | Shadowed | TheZanke`: no to Mike-N-Go |
04:20.32 | Shadowed | er Thunder_Child |
04:22.31 | zoktar | Gngsk does grid heal on click ? =( |
04:24.18 | Mike-N-Go | What, Shadowed? |
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04:31.51 | Thunder_Child | if i got your response correctly......then no |
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04:37.28 | Mike-N-Go | How do I use alpah, in the chat frame's R,G, B, A? |
04:40.04 | Tem | you don't |
04:46.44 | Mike-N-Go | Oh, is it not supported? |
04:53.51 | ckknight | is there any way to tell if a frame has an event registered with it? |
04:54.07 | Mike-N-Go | Any hints why I have <?xml version="1.0" encoding="utf-8" ?> in my Bindings.xml? |
04:54.17 | ckknight | that's an xml header. |
04:54.25 | Mike-N-Go | Do I need it? |
04:55.42 | ckknight | yes |
04:57.43 | Mike-N-Go | Ok, I am working on my Bindings.xml file, I could use some help. |
04:58.06 | Mike-N-Go | What do I put to get the title under the bindings list? |
04:59.03 | Mike-N-Go | <PROTECTED> |
05:10.27 | Mike-N-Go | Anyone? |
05:13.33 | MentalPower | ckknight: nop, no way |
05:13.43 | ckknight | oh well |
05:13.49 | ckknight | I got the issue "solved" anyway |
05:14.05 | ckknight | AceComm-2.0 now doesn't break ChatFrame_OnEvent |
05:14.07 | ckknight | directly... |
05:14.31 | ckknight | either way, Ace users can now use macros in TBC properly. |
05:14.53 | MentalPower | how'd you manage that? |
05:15.11 | ckknight | I hook ChatFrame1-7.RegisterEvent |
05:15.32 | ckknight | and make sure it doesn't hook any of my events |
05:15.40 | ckknight | then I make my own hidden frame that does register those events |
05:15.53 | Shadowed | wasn't slouken working on a solution? |
05:16.07 | ckknight | Shadowed, it doesn't exist today, and people are complaining |
05:16.11 | Shadowed | ah |
05:16.18 | ckknight | then call ChatFrame_OnEvent(event) when those events fire, for each chatframe that should have the event registered. |
05:16.44 | ckknight | and that solves the issue, but is a massive, horrible, ugly hack |
05:17.02 | Shadowed | should just tell them to fuck off it's beta! |
05:17.43 | ckknight | nah, I'm nicer than that, and the mod I'm working on now uses AceComm and works in TBC |
05:17.59 | Shadowed | Wern't you the person who told me to tell people who asked for TitanPanel plugins to say that? :p |
05:18.37 | ckknight | yea, but those guys suck. |
05:18.48 | Shadowed | hehe |
05:19.03 | ckknight | this is an internal issue between Ace2 and the WoW API |
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06:13.43 | Thunder_Child | lol, some guy in AB is calling us noobs because "at this rate i will never get honor with Argent Dawn" |
06:16.09 | Shadowed | .... |
06:16.17 | Shadowed | that's certainly the most stupid thing i've heard pugs say in a while |
06:16.28 | Mike-N-Go | Can someone explain to me how "and" and "or" make a statement true or false? |
06:16.50 | Mike-N-Go | Is it like in english, the and with and/or? |
06:17.06 | MentalPower | do you know what truth tables are? |
06:17.20 | Mike-N-Go | Or math, the and needs both to be true? |
06:17.21 | MentalPower | if not, then they explain and/or/not quite well |
06:17.34 | Mike-N-Go | Oh, I will look that up. |
06:17.48 | Thunder_Child | Bolian values |
06:17.53 | Thunder_Child | or spelled something like that |
06:17.59 | Thunder_Child | boolian*? |
06:18.00 | zenzelezz | boolean |
06:18.06 | Thunder_Child | yea that |
06:18.10 | Mike-N-Go | Witch is it? |
06:18.34 | Thunder_Child | boolean values is the tech term for it i belive |
06:19.17 | Mike-N-Go | http://en.wikipedia.org/wiki/Truth_tables, that is a lot of truth! |
06:19.44 | Mike-N-Go | Or if I find one thing that is not ture, the whole thing is not ture... |
06:19.50 | Mike-N-Go | Err, hum? |
06:20.31 | Mike-N-Go | ¬ == ~= |
06:20.33 | Mike-N-Go | ? |
06:20.43 | Inside | <PROTECTED> |
06:20.51 | Inside | another noob guild wants to merge with our noob guild |
06:20.51 | Inside | c_c |
06:24.10 | Thunder_Child | ah, noob squared |
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06:30.12 | ckknight | Mike-N-Go, ¬ => not |
06:30.49 | ckknight | there are a few boolean operators |
06:30.58 | ckknight | not, and, or, xor |
06:31.11 | ckknight | and also nand, nor, nxor |
06:31.36 | MentalPower | ah, nand gates, those are fun |
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06:32.07 | Mike-N-Go | Oh, just different ways of comparing multiple vars, that would be a powerful if statement. |
06:37.25 | ckknight | nand is a universal operator. |
06:37.35 | ckknight | nand can form any other boolean operator |
06:43.58 | Kaligar | sounds hot |
06:46.24 | Thunder_Child | yea, but it sounds alot better than it tastes |
06:50.22 | Iriel | nor does the same trick |
06:51.08 | gnorlish | much fun was had reducing circuits to the minimal # of gates in digital electronics |
06:51.15 | gnorlish | appeals to the meticulous |
06:51.38 | Iriel | like hand-optimizing assembly language back when processors were simple |
06:53.28 | Kaligar | wtb unprotected targetting functions :( |
06:53.56 | Mike-N-Go | Kaligar: I will sell you /tar |
06:54.26 | Kaligar | im afraid /tar dosent make icu and trackerassist work |
06:55.17 | Kaligar | eithr that or revamp tracking |
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07:20.01 | Mike-N-Go | Do you see anything wrong with-- elseif (( canSendItem(bag, slot) == false) or ((not recipient) or (recipient == nil))) then; ? |
07:22.33 | Iriel | Typically 'not blah' is used instead of 'blah == false' |
07:22.49 | Iriel | Unless you're being clever and making false and nil mean different things |
07:22.59 | Neuro_Medivh | depends on what canSendItem returns |
07:23.28 | Iriel | Thus the 'typically' and 'unless' 8-) |
07:23.33 | Neuro_Medivh | Lua doesn't treat 0 as false, iirc |
07:23.40 | Iriel | Correct, it doesn't |
07:23.42 | Iriel | nil and false are it |
07:24.20 | Neuro_Medivh | heheh, that one coding difference from C screwed me up for hours one time |
07:24.39 | Iriel | which doesa mean '((not recipient) or (recipient == nil))' simplies to '(not recipient)' |
07:24.48 | Neuro_Medivh | true |
07:25.15 | Iriel | Anyway, must sleep, goodnight |
07:25.58 | Neuro_Medivh | what you want then is ' elseif (not canSendItem(bag,slot)) or (not recipient) then... |
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07:26.32 | Mike-N-Go | Ahh, found it, it was expecting a string, --(not string.lower(recipient)) |
07:26.36 | Iriel | or (not (recipient and canSendItem(bag, slot)) |
07:27.00 | Iriel | (with an extra ) at the end because I can't count) |
07:27.17 | Mike-N-Go | Does it matter if you do 'not blah' or 'blah == false'? |
07:27.18 | Neuro_Medivh | yeah, Lua can do truth tables, true |
07:27.21 | Iriel | since the 'recipient' test is cheaper than the canSendItem one |
07:27.32 | Iriel | Mike-N-Go: It matters if it returns nil instead of false |
07:27.44 | Iriel | Mike-N-Go: Which is quite common in WoW |
07:27.53 | Neuro_Medivh | nil ~= false |
07:28.08 | Mike-N-Go | It is set to return false, or true. |
07:28.15 | Mike-N-Go | function canSendItem(bag, item) |
07:28.36 | Iriel | Then you can safely do ==false, though I'd recommend you just do 'not canSendItem(bag, item)' for consistency with normal practice |
07:28.50 | Iriel | then if you or someone else ever makes the function return nil for false it'll still work |
07:28.53 | Iriel | But that's personal preference |
07:29.00 | Neuro_Medivh | you want to code for the future |
07:29.13 | Neuro_Medivh | maybe you want to make canSendItem return an actual value someday |
07:29.47 | Mike-N-Go | Umm, see it in context |
07:29.49 | Iriel | not is faster than == false, for whatever that's worth 8-) |
07:30.03 | Mike-N-Go | http://pastey.net/2397 |
07:30.13 | Neuro_Medivh | see, Iriel is a higher level programmer than I.. I'm only like lvl 20, he's lvl 55 or so |
07:30.20 | Mike-N-Go | How do you know this, Iriel? |
07:30.25 | Mike-N-Go | I am level 4 |
07:30.28 | Neuro_Medivh | I only think "does this work?" He thinks "does this work better" |
07:30.38 | norgs | cause iriel knows lua inside and out |
07:30.54 | GremWarsong | Hey everyone, I have a question =) |
07:30.55 | Iriel | I looked at the bytecode from luac -l -p |
07:31.03 | Mike-N-Go | Here is the kicker; why is that faster? |
07:31.06 | GremWarsong | I need to draw 100s of dots |
07:31.07 | norgs | you don't need to know anything but if iriel says it, that's what is :) |
07:31.11 | Neuro_Medivh | does it matter why it's faster? |
07:31.15 | GremWarsong | What's the best way to draw hundreds of dots? |
07:31.22 | GremWarsong | Or hundreds of squares |
07:31.23 | Neuro_Medivh | I suspect the answer is far more technical than you or I would understand |
07:31.26 | Mike-N-Go | With sand? |
07:31.32 | Mike-N-Go | Try me!! |
07:31.43 | Neuro_Medivh | Grem, some kind of loop? |
07:31.57 | Iriel | Mike-N-Go: http://wow.pastey.net/2398 |
07:31.59 | Mike-N-Go | Well, if you have any ideas on how to make my addon better, please tell. |
07:32.13 | Iriel | See that lua has an operator 'TEST' to check false-or-nil |
07:32.32 | Iriel | Wheras for == it has to load the constant 'false' (LOADBOOL) and then do a compare (EQ) |
07:32.40 | Neuro_Medivh | you're making an addon? I thought the channel was making the addon, and you were just typing it up |
07:32.51 | Iriel | GremWarsong: Assuming they're independent -- hundreds of Textures |
07:33.03 | Iriel | That's the only drawing primitive we have |
07:33.09 | Mike-N-Go | Neuro_Medivh: What a good way to put it! |
07:33.09 | Kaligar | is there something wrong with these lines |
07:33.10 | Kaligar | <Attribute name="statemap-anchor-enter" value="0:1" /> |
07:33.11 | Kaligar | <PROTECTED> |
07:33.12 | Mike-N-Go | ~Iriel |
07:33.14 | purl | iriel is probably in fact correct :) |
07:33.31 | GremWarsong | Can I create textures dynamically? |
07:33.36 | GremWarsong | With LUA |
07:33.41 | GremWarsong | Without having to put them in the XML |
07:33.49 | Iriel | You can create the texture objects dynamically yes |
07:33.59 | GremWarsong | Awesome, that's the answer I was looking for =) |
07:33.59 | Iriel | local T = someFrame:CreateTexture(); T:SetTexture(1,0,0) -- Red |
07:34.09 | GremWarsong | Cool, thanks |
07:34.24 | Kaligar | do meeee |
07:34.26 | *** join/#wowi-lounge Elkano (i=Elkano@client0381.vpn.uni-saarland.de) |
07:34.28 | Iriel | You likely want to build some kind of free-list management |
07:34.36 | Iriel | Kaligar: I dont understand the point of your 2nd line |
07:34.49 | GremWarsong | Free list management? |
07:35.04 | Kaligar | i just copied the code :P |
07:35.08 | Iriel | GremWarsong: A table of textures you needed earlier but aren't using now, so you can re-use them |
07:35.21 | Kaligar | if there is no point to it it should still work though |
07:35.23 | GremWarsong | Gotcha |
07:35.28 | Iriel | Kaligar: Hopefully not from me, but who knows 8-) |
07:36.03 | Kaligar | actually im pretty sure its based on yours |
07:36.11 | Iriel | Kaligar: If what you want is a state change to state 1 if you were originally in state 0 when the external 'anchor' state changes to 'enter', then it's right |
07:36.24 | Iriel | Kaligar: "Based on" and "Is" mine can be vastly different 8-) |
07:37.13 | Kaligar | root:SetAttribute("statemap-anchor-enter", "0:1"); root:SetAttribute("statemap-anchor-leave", ";"); |
07:37.33 | Iriel | Mike-N-Go: You can shorten this: if ( not ( MailDirectorData[AMDRealmFaction] )) or ( type(MailDirectorData[AMDRealmFaction]) ~= 'table' ) |
07:37.40 | Kaligar | same thing but using xml |
07:37.45 | Kaligar | or so i assume |
07:37.48 | Iriel | To this: if (type(MailDirectorData[AMDRealmFaction]) ~= "table") |
07:38.00 | Iriel | Kaligar: *nod* |
07:38.01 | Mike-N-Go | What is the diffrence? |
07:38.11 | Tem | one is a lot shorter |
07:38.12 | Kaligar | i think i have everything in the right spot but its not working |
07:38.18 | Iriel | Mike-N-Go: Less code to screw up in the 2nd version |
07:38.37 | Iriel | Though it's arguably slower if the normal state of affairs is a nil value |
07:38.38 | Mike-N-Go | That was some debug someone told me to add. |
07:38.48 | Mike-N-Go | Iriel: Nice way to put it! |
07:39.16 | Iriel | Mike-N-Go: It's a far more important consideration than many give it credit. |
07:39.32 | Iriel | Kaligar: Can you (quickly) pastey your code? |
07:39.45 | *** join/#wowi-lounge MoonWolf (n=moonwolf@g173217.upc-g.chello.nl) |
07:39.46 | Kaligar | ya |
07:39.56 | Kaligar | though note it isnt my code :P |
07:40.36 | Iriel | But you're trying to figure out why it doesn't work, right? 8-) |
07:40.43 | Kaligar | http://wow.pastey.net/2399-1qjo |
07:40.45 | Kaligar | yup lol |
07:41.01 | Tem | oh god |
07:41.05 | Tem | please indent that |
07:41.11 | Kaligar | dont ask me why the - are there |
07:41.22 | Kaligar | it is indented |
07:41.25 | Tem | becase you copied from Internet Explorer? |
07:41.25 | Iriel | Because your cut and pasted out of IE |
07:41.47 | Kaligar | by editor isnt on this box |
07:41.57 | Tem | so open it in notepad |
07:42.03 | Tem | it's plain text |
07:42.04 | Kaligar | but it is indented dont worry |
07:42.14 | Iriel | Not in the pastey it's not |
07:42.17 | Tem | my eyes are starting to bleed |
07:42.20 | Iriel | we want it indented so we can read it |
07:42.29 | Iriel | M-x indent region to the rescue, let me post an indented version |
07:42.51 | Iriel | http://wow.pastey.net/2400 |
07:42.53 | Tem | is it smart enough to get rid of the '-''s? |
07:43.01 | Tem | nice |
07:43.02 | Iriel | No, but M-x replace-regexp is |
07:43.13 | Elkano | Iriel, is there a chat command to reshow DevTool's event monitor frame? |
07:43.16 | Iriel | I <3 emacs |
07:43.30 | Iriel | Elkano: Err, no, but I think it's globally reachable so you can :Show() it |
07:43.37 | Elkano | btw: at least two of the chat events don't deactivate when you deactivate CHAT |
07:43.41 | Kaligar | http://wow.pastey.net/2399-1qjo |
07:43.41 | Tem | Elkano, /script EventTraceVisualFrame:Show() |
07:43.49 | Kaligar | be happy :D |
07:44.06 | Iriel | MUCH better |
07:44.42 | Kaligar | the whole popup works fine if you dont have secure items in it |
07:44.55 | Elkano | btw: could someone do me a favour? http://www.wowinterface.com/forums/showthread.php?p=33904 |
07:45.01 | Kaligar | just cant cast in combat |
07:45.05 | Mike-N-Go | I have only coded for a week or 2, I can use all the help I can get, thank you room. |
07:45.54 | Iriel | Elkano: I dont think you'll get any love on the first one |
07:46.09 | Iriel | Elkano: I believe you can do a stacktrace from the event on the 4th (or so someone here said - I haven't tested it) |
07:46.13 | Tem | Elkano, you can use debugstack in response to the event |
07:46.19 | Tem | I have tested it |
07:46.22 | Kaligar | i can see me getting yelled at for bastardising that code :D |
07:46.23 | Tem | quite handy |
07:46.26 | Elkano | oh, cool |
07:46.50 | Tem | Elkano, I think you'll get a "The client doesn't have that information" on the first |
07:46.57 | Iriel | Kaligar: Your problem is these lines |
07:47.05 | Iriel | Kaligar: <Attribute name="anchorchild" value="bc_AspectMenu"/> |
07:47.16 | Iriel | You can't set the attribute to the STRING bc_AspectMenu |
07:47.17 | Tem | you need a table value |
07:47.35 | Iriel | You're going to need <OnLoad>self:SetAttribute("anchorchild", bc_AspectMenu)</OnLoad> |
07:47.45 | Iriel | (though in actuality there are several SetAttribute's required) |
07:48.40 | Neuro_Medivh | Btw, Mike-N-Go, I'm gonna tell you a quote from Picasso, then I'm gonna explain the quote. I hope it'll help you. |
07:48.59 | Neuro_Medivh | the quote is: "Good Artists Borrow, Great Artists Steal". |
07:49.12 | Neuro_Medivh | It applies to code as well, but not in the way you may think |
07:49.42 | Kaligar | what would those be :D |
07:49.43 | Neuro_Medivh | A good artist borrows a style or pattern from someone else, but it's still that other person's style |
07:49.58 | *** join/#wowi-lounge s|loup (n=loup@exch01.berlinheart.de) |
07:49.59 | Kaligar | if you have time and can fix it up would be appricated |
07:50.11 | s|loup | hi |
07:50.12 | Elkano | Tem, the value is stored in the itemcache |
07:50.24 | Neuro_Medivh | A great artist takes someone else's style and makes it their own, by imprinting their own mark upon it |
07:50.27 | Mike-N-Go | HI s|loup |
07:50.37 | Tem | Elkano, oh? neat |
07:50.46 | Elkano | http://www.sourcepeek.com/wiki/ItemCache.wdb |
07:50.55 | Tem | then maybe you will get some love |
07:51.04 | Tem | unless it's info they don't want the UI to know |
07:51.13 | Iriel | Kaligar: Unfortunately I dont.. look for those places that you're setting frame NAMES as attributes, with most (all?) of the state header code they have to be frame values, not their names |
07:51.16 | Iriel | Tem: I think it's the latter |
07:51.30 | Iriel | Tem: it gets asked for quite often |
07:51.35 | Kaligar | k |
07:51.47 | Tem | well, I recall them saying some time ago that they didn't want the UI to know if you were swimming or moving |
07:52.05 | Tem | but [swimming] and [moving] exist soon :) |
07:52.09 | Iriel | Tem: Very true |
07:52.31 | Tem | (er, am I dreaming about [moving]?) |
07:52.35 | Neuro_Medivh | yes |
07:52.40 | *** join/#wowi-lounge Mery (i=metelman@p57A97407.dip.t-dialin.net) |
07:52.40 | Elkano | but wrt my 4th question: if the stacktrace works then \o/... we should put it into buggrabber :) |
07:52.41 | Neuro_Medivh | there's no [moving] flag |
07:52.45 | Neuro_Medivh | there's [mounted] |
07:53.33 | Neuro_Medivh | Oh, one more anecdote for you, Mike. |
07:53.38 | Tem | I think he added it and edited his post to remove it |
07:53.40 | Tem | bah |
07:53.55 | Kaligar | does everything look like its in the right place though? |
07:54.09 | Neuro_Medivh | There's a story that NASA spent millions of dollars developing a pen for the Space Program that would write in zero gravity. |
07:54.22 | Neuro_Medivh | The Russians solved the problem by using a pencil. |
07:54.25 | Tem | And the Russians used a pencil |
07:54.26 | Tem | aww |
07:54.29 | Tem | you beat me |
07:54.32 | Shadowed | We in the USA don't believe in doing it simple |
07:54.43 | Shadowed | that's for the whimps |
07:55.03 | Iriel | It's not actually true |
07:55.05 | Iriel | but it sounds funny |
07:55.09 | Inside | <PROTECTED> |
07:55.09 | Inside | <Neuro_Medivh> The Russians solved the problem by using a pencil |
07:55.11 | Inside | That's bullshit |
07:55.15 | Neuro_Medivh | It's somewhat true... |
07:55.18 | Inside | No.. |
07:55.23 | Neuro_Medivh | a company did design a zero g pen |
07:55.27 | Inside | Yes.. |
07:55.29 | Iriel | Indeed, but it wasn't Nasa |
07:55.31 | Inside | and then sold some pens to nasa |
07:55.35 | Neuro_Medivh | right |
07:55.42 | Neuro_Medivh | but the POINT of the story is valid |
07:55.45 | Shadowed | that doesn't sound as funny though |
07:55.56 | Inside | No.. it's not. |
07:56.02 | Tem | yes, it is |
07:56.04 | Neuro_Medivh | Yes, it is |
07:56.17 | Neuro_Medivh | Sometimes we get so hung up on doing something a certain way |
07:56.21 | Inside | The US goes the lowest bidder c_c |
07:56.29 | Neuro_Medivh | that we ignore the simple solution |
07:56.41 | Tem | Simple is good |
07:56.48 | Tem | Simple has less chance of bugs |
07:57.00 | Mike-N-Go | And what am I soppiest to get out of your bickering? |
07:57.04 | *** join/#wowi-lounge ckknight_ (n=ckknight@rrcs-74-62-251-185.west.biz.rr.com) |
07:57.23 | Neuro_Medivh | That you need to focus on the end goal, not how you get there |
07:57.24 | Shadowed | tell them they all suck and exit the room |
07:57.30 | GremWarsong | How do I set the image that a texture is to use? |
07:57.39 | GremWarsong | SetBackdrop is generating a nil value error |
07:58.03 | Shadowed | what's the error |
07:58.19 | Tem | texture:SetTexture(file) |
07:58.35 | GremWarsong | gotcha |
07:58.45 | GremWarsong | Thanks |
07:58.53 | Neuro_Medivh | Tem, just curious, where did you hear that story? |
07:59.03 | Tem | no idea |
07:59.07 | Neuro_Medivh | ahh |
07:59.15 | Neuro_Medivh | I had never heard it till I saw a movie called 'Primer' |
07:59.16 | Tem | most likely somewhere on the internet |
07:59.20 | Neuro_Medivh | one of the neatest movies |
07:59.35 | Shadowed | wikipedia will know |
07:59.44 | Tem | wikipedia knows all |
07:59.50 | Shadowed | http://en.wikipedia.org/wiki/Space_Pen |
07:59.56 | Shadowed | all hail the wikipedia |
08:00.13 | [Wobin] | http://www.snopes.com/business/genius/spacepen.asp |
08:00.35 | Neuro_Medivh | wikipedia is amazing stuff |
08:00.48 | Tem | I wonder if wikipedia knows what the grinding sound I hear when I brake means |
08:01.12 | Iriel | It means you need to have your brakes checked. |
08:01.14 | Shadowed | ask it and it shall tell you |
08:01.23 | Iriel | Or, if you just DID have them checked, it means they messed up the installation of your replacement pads |
08:01.38 | Iriel | (Either that or you have ABS/Traction Control and it kicked in) |
08:01.44 | Mike-N-Go | Error, at http://pastey.net/2397 line 61: bad argument 3! to 'lower' (string expected, got nil) |
08:01.45 | Neuro_Medivh | 5000 years from now, legends will refer to the great Oracle at Wikipedia |
08:01.47 | [Wobin] | Tem: "My brakes grind when I press them down" Wiki: "Well stop doing that then." |
08:02.01 | Tem | I suspect it's my brake pads, but I know nothing about cars so it's just conjecture |
08:02.27 | Iriel | They |
08:02.29 | Mike-N-Go | How do I skip that if it is nil? |
08:02.30 | Iriel | Bah |
08:02.36 | Tem | I hate it when I do that |
08:02.38 | Iriel | They're supposed to squeal for a bit when they need replacing |
08:02.54 | Tem | this isn't squeeling |
08:02.55 | [Wobin] | http://www.ehow.com/how_1873_diagnose-brake-problem.html |
08:03.00 | Iriel | Then if you wear through that bit of the pad you can end up griding metal on your rotors, and that's potentially expensive |
08:03.01 | Tem | it's *grinding* |
08:03.07 | [Wobin] | STEP 3: Note that a grinding, metal-against-metal sound when braking indicates that it's too late: Your brake pads or shoes are completely worn away, and you are now ruining the rotors or drums. You should have gotten the brakes checked earlier! |
08:03.17 | [Wobin] | Damn that step 3 |
08:03.38 | Tem | oh that's good |
08:03.54 | Iriel | Are they disc or drum breaks? |
08:03.54 | [Wobin] | The article, I hope you mean |
08:03.57 | [Wobin] | not the noise =P |
08:03.57 | Iriel | brakes, even |
08:04.03 | Iriel | though in your case both words apply, perhaps |
08:04.09 | [Wobin] | hehe |
08:04.21 | Tem | well, that explains that |
08:04.28 | Tem | hopefully I haven't done too much damage |
08:05.06 | Neuro_Medivh | Well, one way to fix it requires 20 bucks, a case of beer, and a redneck brother-in-law |
08:05.25 | Neuro_Medivh | but it's notoriously slow |
08:05.39 | Tem | well, I fully intend to get it fixed properly |
08:05.42 | [Wobin] | You obviously need more beer |
08:05.46 | Neuro_Medivh | oh, then junk my idea |
08:05.55 | Tem | only problem is I don't know of any good mechanics in the area |
08:06.05 | Neuro_Medivh | more beer decreases time, but increases probability of error |
08:06.07 | Tem | also, I plan on suckling from the parental teet on this one |
08:06.43 | Tem | which also means getting my car fixed at someplace that my dad "approves" |
08:06.46 | Tem | night Iriel |
08:06.52 | Neuro_Medivh | Iriel, how do I work metatables? |
08:06.55 | Iriel | Well, if he's paying the bill, he can help you pick. |
08:06.59 | Iriel | Neuro_Medivh: With care and attention |
08:07.03 | Tem | that's kinda the plan :) |
08:07.06 | Neuro_Medivh | examples? |
08:07.07 | Neuro_Medivh | =) |
08:07.08 | Iriel | Neuro_Medivh: Tem is a fellow metatable enthusiast |
08:07.11 | [Wobin] | Neuro_Medivh: Walking softly |
08:07.16 | Neuro_Medivh | (I'm just seeing if Iriel will stick around longer) |
08:07.17 | Iriel | Neuro_Medivh: If you're lucky, Tem will teach you the dark magic |
08:07.17 | [Wobin] | Neuro_Medivh: and carrying a big stick |
08:07.32 | Tem | Neuro_Medivh, Metatables are your friend |
08:07.33 | Neuro_Medivh | lol, I have no desire to jack with metatables |
08:07.40 | Tem | haha |
08:07.44 | Neuro_Medivh | they are some black voodoo |
08:07.48 | [Wobin] | Not that sort of friend! |
08:07.52 | [Wobin] | tch tch |
08:12.05 | Esamynn | metatables are FUN!!! |
08:12.43 | Mike-N-Go | Whoot! I am doing something wrong; http://pastey.net/2401 |
08:12.54 | *** join/#wowi-lounge Saeris (n=saeris@dsl-251-200.dynamic-dsl.frii.net) |
08:13.23 | Mike-N-Go | I got like 75 as the return :) |
08:14.12 | Mike-N-Go | And like 81: attempt to concatenate a global 'recipient' (a nil value) |
08:14.25 | Mike-N-Go | s/like/line |
08:14.33 | Saeris | Does the new itemLevel return from GetItemInfo indicate the minimum level of the item, or the actual internal level as specified by some formula? |
08:15.01 | *** join/#wowi-lounge Wobble (i=Wobin@218-214-59-86.people.net.au) |
08:15.19 | Mike-N-Go | Iriel, am I doing something wrong, like should recipient be local? |
08:15.41 | Esamynn | Saeris: the actual internal level afaik |
08:15.52 | Esamynn | there was already a min level return |
08:15.54 | Thunder_Child | and here is the formulas http://www.wowwiki.com/Formulas:Item_Values |
08:16.22 | Saeris | Oh wow, I missed that. Just woke up, heh. Thanks. |
08:16.28 | GremWarsong | Is there a way to store and later reference a texture frame I created? |
08:16.51 | Esamynn | GremWarsong: you can store it just like any other lua value |
08:17.06 | GremWarsong | So I can throw it in an array and use it later? |
08:17.08 | GremWarsong | Or table |
08:17.12 | Esamynn | widgets are represented by a table with a special metatable in Lua |
08:17.24 | GremWarsong | How do I get it out of the table? |
08:17.36 | Thunder_Child | pull...hard |
08:17.43 | Esamynn | same way you would get a number out.... |
08:17.46 | GremWarsong | Okay |
08:17.59 | Esamynn | ~lart Thunder_Child |
08:18.00 | GremWarsong | You said it's represented by a table though right? |
08:18.11 | Esamynn | you can store tables as values in tables |
08:18.12 | GremWarsong | So im storing a table inside the table, I didnt know if extra work was require to extract the table |
08:18.16 | GremWarsong | Ahhh |
08:18.18 | GremWarsong | Gotcha! |
08:18.19 | Esamynn | hell you can use tables as keys, if you like! :P |
08:18.24 | Thunder_Child | wow, squirrels just took my nuts |
08:18.25 | GremWarsong | lol |
08:18.42 | Esamynn | GremWarsong: you can use functions as table keys too ;) |
08:19.23 | GremWarsong | Thanks for the help =) |
08:19.39 | Thunder_Child | table keys are also usefull for unlocking the table |
08:20.15 | Esamynn | ~bzfrag Thunder_Child |
08:20.18 | purl | ACTION destroys Thunder_Child with a guided missile |
08:21.10 | GremWarsong | If im iterating through the table with a FOR statement, how do I check the 'next' entry? (for k,v in BlipList do) |
08:21.12 | Thunder_Child | *snif* you can simply tell me you are not interested in my suggestions on what you can do with your table keys |
08:21.33 | Thunder_Child | *lordly sniff* |
08:22.17 | Thunder_Child | personaly i keep mine off the talbe...never know when someone will spill something on them |
08:22.21 | GremWarsong | And also, can you 'step' forward in a FOR in TABLE statement? |
08:23.10 | Saeris | Maybe call next(BlipList, k) |
08:23.34 | GremWarsong | Cool |
08:24.14 | Saeris | section 5.1 of the Lua manual describes it |
08:25.03 | Saeris | Out of curiousity, what is it you're trying to do? |
08:25.22 | GremWarsong | Well, im trying to store a 3 dimensional table |
08:25.32 | GremWarsong | I need to store X, Y, and Texture in a table |
08:25.39 | GremWarsong | Because im storing loads and loads of dots |
08:25.42 | GremWarsong | Is there a better way? |
08:26.30 | *** join/#wowi-lounge Bleeter_ (n=Bleeter@guifications/developer/bleeter) [NETSPLIT VICTIM] |
08:28.22 | Saeris | So one key in the table looks like this? { ["x"] = X, ["y"] = Y, ["t"] = texture } |
08:29.31 | GremWarsong | Oh, I can do it like that? |
08:29.32 | GremWarsong | lol |
08:29.46 | GremWarsong | Okay, assuming I stored them that way, how do I read them? =) |
08:29.52 | GremWarsong | Sorry for being so dumb =( |
08:32.12 | Saeris | Well, say that key is number 14 in your table, and the table is called dots. To read the texture you'd say t = dots[14]["t"] or t = dots[14].t |
08:33.12 | GremWarsong | I see, do I have to assign a key? |
08:33.17 | GremWarsong | err |
08:33.28 | GremWarsong | Do I have to assign the ["x"], ["y"], etc? |
08:33.39 | GremWarsong | Or can I just do: {X,Y,texture} |
08:34.08 | Saeris | Doing that in Lua is equivalent to { [1] = X, [2] = Y, [3] = texture } |
08:34.22 | GremWarsong | Okay, so how do I reference them when reading? |
08:34.28 | GremWarsong | dots[14].1 ? |
08:34.31 | GremWarsong | lol |
08:34.50 | GremWarsong | err, dots[14][1] that looks a lot better |
08:34.55 | Saeris | That particular expression references the string 1, not the number. To index a number you need the brackets. dots[14][1], yeah. |
08:35.03 | GremWarsong | Right |
08:35.09 | GremWarsong | Thanks, that makes a lot more sense now =) |
08:36.12 | GremWarsong | Is the first entry a 0 or 1? |
08:36.17 | Saeris | In Lua, 1. |
08:36.19 | GremWarsong | Okay |
08:36.52 | GremWarsong | Awesome! It worked |
08:42.06 | Esamynn | Lua is 1 based everywhere |
08:45.03 | Corrodias | that's nonsense! |
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08:50.16 | Saeris | Do editboxes have an <OnKeyDown> script? |
08:51.19 | Mery | http://www.wowwiki.com/Widget_Handlers |
08:51.59 | Saeris | ah, I was looking for that page, thanks |
08:55.17 | GremWarsong | How do I resize a texture frame? |
08:55.20 | GremWarsong | Like if I want a bigger square |
08:55.44 | Saeris | texture:SetWidth and texture:SetHeight? |
08:56.07 | GremWarsong | Cool |
08:56.25 | GremWarsong | You make this too easy |
08:59.07 | GremWarsong | Hmm, this is a tricky question ... |
08:59.16 | GremWarsong | Is there a way to dynamically add script triggers to frames? |
08:59.26 | GremWarsong | Like, I want to add tooltips to my dynamically created textures |
08:59.33 | GremWarsong | Obviously they dont have definitions in XML |
08:59.45 | Mery | frame:SetScript( |
09:00.16 | GremWarsong | Damn! Everything is so 'duh' |
09:00.33 | Mery | http://www.wowwiki.com/API_Frame_SetScript |
09:00.39 | Mery | haha :) |
09:01.38 | GremWarsong | =) |
09:02.55 | GremWarsong | Im trying to stack a bunch of commands within the SetScript |
09:02.59 | GremWarsong | but it keeps expecting a ) error |
09:03.46 | Saeris | Copy/paste the line |
09:04.09 | GremWarsong | BitBlip:SetScript("OnEnter", GameTooltip:SetOwner(BitBlip, 'ANCHOR_TOP') GameTooltip:SetText('Waypoint_1') GameTooltip:Show() ); |
09:04.32 | krka | you need a function wrapping |
09:04.39 | GremWarsong | ? |
09:04.50 | krka | BitBlip:SetScript("OnEnter", function() ... end); |
09:05.07 | GremWarsong | Wow, never heard of that |
09:06.05 | GremWarsong | Worked like a charm, very very sweet stuff |
09:06.07 | GremWarsong | Thanks! |
09:06.10 | krka | never heard of funtions? |
09:06.13 | krka | functions |
09:06.24 | GremWarsong | Didnt know you could use it in that manner |
09:06.39 | GremWarsong | Unfortunately, it's finding SetScript as a nil value |
09:06.51 | GremWarsong | So that means textures dont extend from a frame that can call SetScript, I think |
09:07.11 | GremWarsong | Then again, Frame can call SetScript, hmm |
09:08.10 | GremWarsong | Why would SetScript get (a nil value) error? |
09:09.59 | krka | paste code? |
09:10.46 | GremWarsong | BitBlip = LUARadarFrame:CreateTexture(); |
09:10.51 | GremWarsong | BitBlip:SetScript("OnEnter", function() GameTooltip:SetOwner(BitBlip, 'ANCHOR_TOP') GameTooltip:SetText('Waypoint_1') GameTooltip:Show() end); |
09:12.29 | Esamynn | GremWarsong: textures do not have scripts |
09:12.32 | Esamynn | only frames do |
09:12.33 | Saeris | I'm not sure textures have script handlers. I don't recall ever using one. |
09:13.05 | Tem | they don't |
09:13.10 | Tem | only frames have scripts |
09:13.29 | GremWarsong | Yeah, but the texture is on top a frame |
09:13.38 | Esamynn | so? |
09:13.38 | GremWarsong | Im sure CreateTexture creates a frame and then puts a texture on it, right? |
09:13.43 | Esamynn | no |
09:13.45 | Mery | no |
09:13.51 | Esamynn | you call Frame:CreateTexture() |
09:13.55 | GremWarsong | Can I create a Frame, and then put a Texture on the frame? |
09:14.03 | Esamynn | you would have to |
09:14.07 | Saeris | A texture is a "region" of a frame. The texture becomes part of the <Layers> portion of the frame. |
09:14.10 | Esamynn | textures have to belong to a frame |
09:14.28 | GremWarsong | Right |
09:14.30 | Esamynn | Saeris said it better |
09:14.59 | GremWarsong | So im going to create a frame then |
09:15.06 | GremWarsong | gotcha |
09:15.20 | GremWarsong | So I need tons of little frames, and then tons of little textures |
09:16.03 | Esamynn | or one frame that has a bunch of textures in it |
09:16.20 | Esamynn | a single frame can support any number of textures |
09:16.40 | Esamynn | within reason of course... |
09:16.40 | GremWarsong | Right, but I want a tooltip for each 'texture' |
09:16.52 | GremWarsong | So each texture has to have a frame, so that it can have an individual tooltip |
09:16.56 | Esamynn | ahh yes |
09:17.09 | Esamynn | well.... |
09:17.19 | Esamynn | that is the simplest way, yes ;) |
09:17.34 | GremWarsong | I can think of much more terrible ways that id not want to stray to |
09:17.50 | GremWarsong | Like checking the position of the mouse on the main frame and comparing to the position of the textures |
09:18.05 | GremWarsong | Gross |
09:18.06 | Esamynn | that is the other way 8) |
09:18.30 | Esamynn | you think that's gross... |
09:18.40 | Esamynn | you haven't seen nothing! :P |
09:18.43 | GremWarsong | lol |
09:19.36 | GremWarsong | Do I have to somehow set the frame to enableMouse=true before it can display mouseover tooltips? |
09:19.53 | Esamynn | umm |
09:20.11 | Esamynn | I'm not sure whether a frame gets an OnEnter and OnLeave if its not mouse enabled |
09:20.29 | GremWarsong | hmm |
09:20.36 | GremWarsong | how would I even add an enableMouse dynamically to it? |
09:20.41 | Tem | it doesn't |
09:20.47 | Tem | frame:EnableMouse(true) |
09:20.51 | GremWarsong | Damn |
09:20.59 | GremWarsong | Stop making it so easy, im getting frustrated |
09:21.23 | Esamynn | there's a widget API call for just about everything you can do in XML |
09:21.30 | Esamynn | didn't used to be, but there is now :) |
09:21.48 | GremWarsong | Yah |
09:21.51 | GremWarsong | Its hot |
09:21.56 | Saeris | Yeah, Slouken adds piles of them each patch. |
09:22.05 | GremWarsong | No more XML editing needed |
09:22.13 | Esamynn | Saeris: no, just a giant pile of them in one patch! 8) |
09:22.41 | Esamynn | for widget API anyways |
09:24.05 | Esamynn | basically any "missing" widget API calls that are still out there, very likely won't ever be added |
09:25.59 | Thunder_Child | poor poor uncared for widgets |
09:26.56 | GremWarsong | Hmm, well I dont even need textures really |
09:26.59 | GremWarsong | I can just draw frames |
09:27.37 | Thunder_Child | i can draw frames to, but i dont have Photoshop instaled atm |
09:27.56 | Esamynn | set see here |
09:28.24 | GremWarsong | Well, im creating a frame, but it's not visible for some reason, even though I set the background color and did a Show() |
09:28.25 | GremWarsong | hmm |
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09:28.40 | Esamynn | an example would be Model:GetCamera() we don't have that, and won't get it, but we do have Model:SetCamera(index) |
09:29.49 | Saeris | Did you set the anchors, Grem? |
09:30.15 | Esamynn | and did you give it a size? |
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09:31.03 | GremWarsong | I set the height/width |
09:31.06 | GremWarsong | anchors, yeah |
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09:31.20 | Saeris | Is there any way to get the cursor position within an edit box? |
09:31.46 | Corrodias | well, that entire day was BALLS |
09:32.47 | Corrodias | first the panther boss somehow manages to thwart us in ZG so we end up just doing 2 easy ones, then an UBRS pug fails at rend and falls apart, then the resulting LBRS run takes too long to reach the one boss i cared about and gave up at respawns |
09:34.17 | Mery | if all _your_ groups fail the reason could be .... I'm just kidding :-P |
09:34.22 | Esamynn | ~comfort Corrodias |
09:34.26 | purl | There, there, Corrodias. It's OK. I'm here for you. |
09:36.09 | GremWarsong | Oh, wait, SetBackdropColor is used to 'tint the backdrop of a frame' |
09:36.13 | GremWarsong | My frame doesn't have a backdrop, I assume |
09:36.56 | Esamynn | no, that should work |
09:36.57 | Tem | not unless youc all SetBackdrop |
09:37.11 | GremWarsong | Yep, that was the problem =) |
09:37.16 | Esamynn | oh |
09:37.21 | GremWarsong | Is there a way to make it just a plain opaque backdrop? |
09:37.23 | Tem | called* SetBackdrop |
09:37.33 | GremWarsong | There's gotta be some file that's just a plain color |
09:37.47 | Esamynn | oh right, forgot you needed a file |
09:38.14 | Esamynn | try "Interace\\Tooltips\\UI-Tooltip-Backgroud" |
09:38.37 | Saeris | A texture is the only way to create a solid backdrop, as far as I know. Any of the actual backdrop files are still partially transparent at 1.0 alpha. |
09:38.48 | GremWarsong | Yeah I noticed |
09:38.52 | GremWarsong | That may not be a problem though |
09:39.09 | Corrodias | Mery: i'd considered that, but it doesn't seem to be the case |
09:40.26 | Corrodias | in the first case, i was doing just fine healing the targets to which i was assigned. in the second, a mage was tab-targetting and frostbolted nefarius. in the third, we did the Mother's Milk quest which took quite a while since nobody was bound to Kargath |
09:44.39 | Tem | Corrodias, Nefarius is untargetable |
09:45.22 | Corrodias | well, him or rend |
09:45.31 | Corrodias | or one of the other things crawling around up on the upper level |
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09:47.04 | Mery | lol |
09:47.05 | Tem | must have been a spectator, because I don't believe rend is attackable either |
09:47.43 | cryogen | it will have been a spectator, and i strongly object to the excuse of tab targetting :) |
09:47.47 | cryogen | its damned hard to do that |
09:48.08 | Tem | not if you have your tab target range set really high |
09:48.10 | Tem | (like I do) |
09:48.19 | cryogen | but youd have to be at least facing them |
09:48.21 | cryogen | which would be stupid |
09:48.54 | Tem | no, you don't |
09:49.02 | Tem | you can set the radius to be huge as well |
09:49.08 | cryogen | well thats equally stupid |
09:49.16 | Tem | no it's not |
09:49.24 | cryogen | running ubrs with it set is, for sure |
09:49.30 | Tem | it's a CVAR |
09:49.38 | Tem | not exactly convenient to change on the fly |
09:49.45 | Tem | and I'll run UBRS however the fuck I want to |
09:49.57 | Corrodias | well, it was pretty stupid, in any case |
09:50.10 | Tem | now, it is pretty dumb to attack a spectator |
09:50.42 | cryogen | well making stuff harder for yourself is still stupid |
09:54.15 | Esamynn | ~lart cryogen |
09:54.31 | Esamynn | stop being mule headed |
09:55.28 | Saeris | Remember that time they broke tab targeting for a while? Such that it would only target units to your right? I made so many accidental pulls that way. |
10:14.11 | AnduinLothar | oh man.. i owned my wow by draggign the AB scoreboard off the screen |
10:18.11 | MoonWolf | lol |
10:18.14 | MoonWolf | crash ? |
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10:39.55 | AnduinLothar | nah the screen just froze for liek 4 min |
10:43.30 | grimman|afkish | Crap GC perhaps? For some reason, sometimes my GCs take sick amounts of time. |
10:47.41 | Saeris | Is there any performance hit when a scrolling message frame, specifically a chat frame, has its max number of lines set to somewhere in the hundreds of thousands? |
10:48.25 | grimman|afkish | Well... logically there will be a steady increase in memory consumption as the amount of lines increase. :P |
10:49.18 | Saeris | Well, yes, but is the amount of memory used directly equal to the number of bytes of each string in the frame? |
10:49.38 | MoonWolf | one would assume. |
10:50.18 | grimman|afkish | Could be that there's more to it than just the text... but I don't know. |
10:51.33 | Saeris | Well, I guess it can't be too horrible either way. |
10:52.16 | grimman|afkish | Possibly. |
11:06.40 | [Liquidor] | http://www.creativelaziness.com/stuff/wow/palladin-tier5-alt.jpg |
11:07.20 | Saeris | Fabulous. |
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12:40.03 | |FF|Im2good4u | guys how do i make a desciption tooltip pupup ? do i need to create the hole toltip or can i use some existing code ? |
12:40.43 | nevcairiel | what do you mean? |
12:46.25 | |FF|Im2good4u | well whne u move your mouse over a button it would say "Enables lol system: |
12:47.04 | nevcairiel | if its an game action or item, you can use the functions, like Gametooltip:SetAction(id) |
12:47.20 | nevcairiel | *GameTooltip |
12:50.57 | s|loup | you can also use GameTooltip to show your own infos |
12:51.41 | JoshBork1 | |FF|Im2good4u: check out TinyPad. it does it very simply |
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13:10.59 | wereHamster | is it possible to change the keybindings in-fight, for example 'E' is boudn to a healing spell rank X, when I press 'shift-q' the rank is decreased to that when I press 'E' again I cast rank X-1 ? |
13:11.25 | wereHamster | in TBC of course.. |
13:14.43 | JoshBorke | morning |
13:17.43 | JoshBorke | wereHamster: doubtful |
13:17.44 | Corrodias | as far as i remember, changing keybinds cannot be done during combat, but there might be all sorts of exceptions that i'm not hip to! |
13:25.35 | wereHamster | then I'll do it from within the driver.. |
13:25.57 | wereHamster | queueAction(0, "key", "Return::slash::c::a::s::t::space::h:o::l::y::space::l::i::g::h::t::Return::") |
13:27.27 | s|loup | shift-q should be a hardware event so i think it could be possible to change the rank |
13:31.09 | JoshBorke | wereHamster: so you want something that remembers its state until you decide to change it... |
13:31.23 | JoshBorke | i think you could do that with a SecureStateHeader |
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13:43.55 | *** topic/#wowi-lounge is 2.0 UI Changes http://www.wowinterface.com/forums/showthread.php?t=6832 | http://www.lua.org/manual/5.1/manual.html#7 | Paste Code Here: http://wowi.pastey.net/ | Mod Author guilds on Hellfire (US) and on Tempest Keep (EU). CastSpell (A)/TargetUnit(H) | TBC Release Date 16 Jan 07 |
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13:56.14 | |FF|Im2good4u | Beladona: Hello! |
13:56.52 | |FF|Im2good4u | guys i got an itemlink (itemid) does any1 have and idea how to figure out how much suckets can fit into it ? |
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14:01.02 | Elkano | check the socketing UI... maybe in there |
14:03.21 | |FF|Im2good4u | done that but that all seems to work somehow there isnt a single plce where there gos an itemnumber :X |
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14:23.06 | Corrodias | i've lately had this urge to play Shadow of the Colossus again |
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14:38.39 | MentalPower|ZZzz | |FF|Im2good4u: all item functions now take the full itemLink, check for that instead |
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14:40.47 | Beladona | hiya |
14:40.53 | Beladona | bbs, setting up for a presentation |
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14:49.36 | JoshBorke | Bela|afk: good luck |
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15:25.04 | |FF|Im2good4u | hmm the new BC itemlinkstrings are quite intresting |
15:25.13 | |FF|Im2good4u | they all seem t ohave a random number at then end :P |
15:26.14 | JoshBorke | what's the format? |
15:26.31 | |FF|Im2good4u | stil 0:0:0:0:0:0:0:0 |
15:26.43 | |FF|Im2good4u | accept net firleds |
15:26.46 | |FF|Im2good4u | fields |
15:27.21 | ScytheBlade1 | Probably related to socketed items |
15:27.57 | ScytheBlade1 | Or something |
15:27.57 | |FF|Im2good4u | itemid: enchantid: socket1id:socket2id:socket3id: probelysuffixid: probelycreaterid: randomnumber |
15:28.23 | |FF|Im2good4u | even items whit no sockets got that number at the end |
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15:28.27 | ScytheBlade1 | From what I've heard, :randomnumber is actualy :uniqueid |
15:28.36 | |FF|Im2good4u | and it differen every time |
15:28.46 | |FF|Im2good4u | hmm maybe |
15:29.09 | |FF|Im2good4u | did u also hear wut uniqueid is sepose to tell ? |
15:29.37 | ScytheBlade1 | The item's unique ID number by chance? |
15:30.11 | |FF|Im2good4u | hmm posable but we already got the itemid |
15:30.34 | |FF|Im2good4u | if they gona give every1 single item its own id lso thne it would be huge |
15:30.42 | ScytheBlade1 | ... which isn't guaranteed to be unique |
15:30.49 | ScytheBlade1 | It's a *unique* item identifier |
15:31.22 | |FF|Im2good4u | so if i trade it to some1 else the id stays the same ? |
15:31.28 | ScytheBlade1 | Should |
15:31.38 | |FF|Im2good4u | hmm let me test |
15:31.38 | ScytheBlade1 | From what I understand anyways |
15:32.51 | Cide | |FF|Im2good4u: not really huge, just 7-9 letters most likely |
15:32.55 | Cide | which isn't a lot |
15:33.16 | grimman|afkish | What isn't alot? |
15:33.44 | JoshBorke | one of the numbers is a unique identifier to track where the item was generated |
15:33.45 | Foxlit | 10^9 is quite a bit |
15:33.49 | ScytheBlade1 | The length of the uniqueid field |
15:34.05 | |FF|Im2good4u | oke but still seems useless to me |
15:34.08 | |FF|Im2good4u | lol |
15:34.10 | Foxlit | Plus you could index itemid:uniqid, which gives you 10^9 of each item |
15:34.45 | ScytheBlade1 | It's pretty much useless to us, too, but not to the GMs |
15:35.53 | Foxlit | Wonder how it behaves with stackables |
15:36.12 | ScytheBlade1 | The one thing I really do not like about the expansion |
15:36.33 | ScytheBlade1 | Is the fact that as a mage, I now have two more places to teleport to, and likewise two more spells per place |
15:36.57 | |FF|Im2good4u | oke it works indeed the id stats the same but its already 10 numbers |
15:37.54 | Foxlit | mm, poses a problem, Scythe? |
15:37.57 | malreth | ScytheBlade1: ugh... I'll have to redo my sprocket layout for my teleports then |
15:38.06 | ScytheBlade1 | malreth, I know the feeling :( |
15:38.12 | malreth | can't fit 10 spells on one sprocket ring |
15:38.20 | ScytheBlade1 | malreth, teleport/portal to exodar/shattrath |
15:38.43 | grimman|afkish | I REALLY need to set up some decent stats for my domain... according to google I'm getting hits from sailormoon.com(!). |
15:38.47 | |FF|Im2good4u | as for the uniqueid i think it wilol slow down our addon especaily those that parse item links since there are much more digiets to go over even if its uniticeable now it might suck cpu whne u have many addons |
15:39.06 | ScytheBlade1 | In all honesty, I made a macro with the Shatt Portal icon that does nothing, just as a placeholder until I get the spell :P |
15:39.15 | ScytheBlade1 | |FF|Im2good4u, I doubt that it'll "suck cpu" |
15:39.40 | Mery | only port you need though is the port to shattrath |
15:40.02 | |FF|Im2good4u | me2 but special for lua string.fund stuff it has to seatch more :p |
15:40.04 | grimman|afkish | malreth: You're being more creepy than I imagined anything could be right now. Good job. |
15:40.15 | Mery | (well except if you have to portal a non BC player) |
15:40.20 | malreth | grimman|afkish: you really don't know me, do you. >:D |
15:40.31 | ScytheBlade1 | Mery, as true as this is, you KNOW that someone will WHINE after a raid when they want to go to IF because Shatt will lag them :P |
15:40.36 | ScytheBlade1 | And you *know* that it'll happen :P |
15:40.41 | grimman|afkish | Apparently not. |
15:40.50 | malreth | ~emulate malreth |
15:40.55 | purl | Uh... No. Malreth scares me. |
15:40.59 | malreth | hahaha! |
15:41.00 | ScytheBlade1 | hahahaha |
15:41.11 | Mery | yeah and I'll say to them: "oh sorry I accidently clicked the shattrath portal, I'll be more carful next time, promised" |
15:41.15 | grimman|afkish | This is wrong on so many different levels. |
15:41.40 | ScytheBlade1 | Mery, I open ports to Darn and call them IF. Meh. :) |
15:42.04 | ScytheBlade1 | "IF opening here" /cast Portal: Darnassus |
15:42.05 | Mery | well its fun to portal somebody to IF if you are already in IF |
15:42.31 | ScytheBlade1 | This is true |
15:42.55 | Mery | they _always_ click it |
15:42.56 | malreth | you ever hear of those guys that have 1:1 posters of Sailor Moon on their walls... possibly even next to a hanging authentic sairaa fuku from Japan and little figurines of young girls in swimsuits all over their room? |
15:42.59 | Mery | without reading |
15:43.14 | malreth | well, that's not me.... yet... |
15:43.21 | Mery | lol |
15:43.23 | cryogen | the best thing is to say "ok making if portal at me" |
15:43.26 | cryogen | make one to darnassus |
15:43.30 | cryogen | then say "ok ok really making if one this time" |
15:43.36 | cryogen | and do it right over the top of the darnassus one |
15:43.36 | ScytheBlade1 | Yeah |
15:43.40 | cryogen | i like to call it the portal lottery |
15:43.47 | ScytheBlade1 | First time my former guild downed Rags |
15:43.48 | *** join/#wowi-lounge Saeris (n=saeris@dsl-251-200.dynamic-dsl.frii.net) |
15:43.58 | ScytheBlade1 | All the mages opened like 14 different portals on top of the other ones |
15:44.25 | ScytheBlade1 | Favorite quote of the night: "I'm not touching that portal of... spinning... nothingness.." |
15:44.33 | ScytheBlade1 | "You can't make me!" |
15:44.48 | Mery | but as long as shattrath doesn't have an AH, it will not be that laggy |
15:44.49 | cryogen | you can actually end up where you want to be if you have fast reactions |
15:44.59 | ScytheBlade1 | cryogen, yup |
15:45.06 | ScytheBlade1 | Mery, true, thankfully |
15:45.44 | Saeris | Anyone know whether CanSendAuctionQuery operates on an exact time delay, or if it gets the time from the server instead? |
15:47.30 | |FF|Im2good4u | i wonder if an item is destroyed if its uniqeid will be reused it probely will else well be at item 10^1000 over a year :P |
15:48.05 | Mery | well like somebody said it could just be a "drop location id" |
15:48.06 | Foxlit | Saeris: here's a test: send an AH query, disable network connection. See if the button comes up before wow disconnects |
15:48.28 | Mery | so that they can more easily find out where drop rates are too high and other stuff |
15:49.18 | |FF|Im2good4u | maybe wel wutever it is its useless to me but atleast i understand it much better now :p |
15:49.42 | Foxlit | But why send that as part of an item link? |
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15:53.12 | thr | are there any mods for damage recording outside swstats, damagemeters and that other one ... that i can't remember ;P |
15:53.17 | thr | re-something. |
15:54.21 | Foxlit | cap |
15:55.37 | Foxlit | Think that's about it, really |
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15:57.56 | |FF|Im2good4u | i found an other intresting thing. the <made by > is nolonger in the itemlinkstring i think |
15:59.01 | phyber | Cairenn|afk: whenever you're back, Neriak has sent a thing to you asking to move Denial to my account. It's fine to do :) |
16:01.34 | Saeris | |FF|: It never was. That part is generated independently by the tooltip methods SetBagItem and SetInventoryItem, among a few others. It's not part of the linkstring. |
16:02.59 | cryogen | doesnt make sense that it would be |
16:03.12 | cryogen | link any item from someone you inspect and the person whoc licks it wont see the Made By |
16:04.10 | malreth | it should... |
16:04.33 | Saeris | It looks like CanSendAuctionQuery has a delay of exactly five seconds, invariant from the server's response. My measured delay is always within one hundredth of a second of the 5 second mark. The slight offset is due to using OnUpdate to calculate. |
16:05.44 | Foxlit | So what happens if multiple queries are sent within 5 seconds of each other? Does client just prevent them from going out? |
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16:06.11 | |FF|Im2good4u | well normaly u could always see who made an item |
16:06.31 | MentalPower | Foxlit: afaik, yes |
16:06.39 | MentalPower | never done any tests tho |
16:06.40 | |FF|Im2good4u | http://www.wowwiki.com/ItemString <- here it says it contains he creater among other information |
16:07.12 | MentalPower | no, it says it contains the UniqueID, which we *think* is used for creater info |
16:07.26 | MentalPower | but we actually have no clue whatsoever what its used for |
16:07.29 | malreth | the UniqueID probably refers to an index in the item database on the server |
16:07.48 | malreth | if there is something unique about that particular item, it gets a uniqueid. otherwise, it's zero |
16:07.51 | |FF|Im2good4u | oke probely then |
16:08.02 | malreth | stackables aren't unique... that's why they're zero |
16:08.04 | |FF|Im2good4u | thn i still got 1 field in the link that i cant figure out :P |
16:08.15 | MentalPower | actually in TBC almost all items have UniqueID's even stackables and stacks themselves |
16:08.20 | malreth | and also probably why expiration durations on them reset if you restack them |
16:08.40 | |FF|Im2good4u | itemid: enchantid: socket1id:socket2id:socket3id: ?: suffixid: uniqueid |
16:08.50 | malreth | i would also bet that blizzard gms can only restore items that have a unique id |
16:08.55 | MentalPower | ? = SocketBonus |
16:09.06 | |FF|Im2good4u | neh |
16:09.22 | |FF|Im2good4u | evne full sockeditems got it at 0 |
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16:09.42 | MentalPower | ItemID:Enchant:GemSlot1:GemSlot2:GemSlot3:GemSocketBonus:RandomProp:UniqueID |
16:09.55 | MentalPower | do the gem's color match the socket color? |
16:10.02 | ScytheBlade1 | Don't have to |
16:10.07 | ScytheBlade1 | But if you do, it applies a bonus |
16:10.10 | MentalPower | for the bonus, yes |
16:10.12 | |FF|Im2good4u | hmm amybe i could check that out |
16:10.33 | MentalPower | the bonus only appears if you match the colors, its 0 otherwhise |
16:10.57 | |FF|Im2good4u | hmm oke ill see if thats it |
16:12.27 | MentalPower | BTW, behind the scenes, gemslots/enchant/gemslotbonus all point to the same table |
16:13.02 | MentalPower | and randomprops are a mix of one, two or three enchants |
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16:32.35 | Saeris | Wait, so the item ID pattern is now 7 pieces? |
16:33.57 | Saeris | Er, 8. Anyway, are you sure they added those right in the middle, after the enchant ID? Seems odd that they wouldn't add them on the end. |
16:34.53 | malreth | item id patterns will probably have to be rewritten anyways for TBC... doesn't really matter where they put them |
16:35.04 | JoshBorke | hola |
16:35.33 | Saeris | malreth: Yeah, true. |
16:36.52 | Saeris | With the advent of GetItemInfo returning internal item level, is the default UI going to display that in addition to the minimum level? Or was that return value added solely for us developers? |
16:37.13 | ScytheBlade1 | It's not currently displaying it |
16:37.16 | malreth | probably just for addons... there's almost no reason to display it in the default UI |
16:37.25 | ScytheBlade1 | I just verified it.. by mousing over an item ;) |
16:37.59 | malreth | I'm happy about the UnitIsAFK() addition |
16:38.08 | malreth | no more sending com channel messages that don't always work for raid addons |
16:38.15 | Saeris | Yeah. |
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17:05.25 | Saeris | Does one have to hook ChatFrame_OnEvent to properly examine and enable/disable chat logging for every message that comes through? Or is there enough time between the sending of the CHAT_MSG_* events to registered addons and the caching of the message for logging to avoid having to hook? |
17:05.51 | MentalPower | you can avoid the hook |
17:06.11 | MentalPower | logging happens after the event has been dispatched |
17:06.18 | Saeris | Excellent. |
17:11.05 | |FF|Im2good4u | there needs tobe soem good socketing fucntion in the ui so u can see how much sockets an item can handle and of witch color and witch colors are already in the sockets :P |
17:11.24 | |FF|Im2good4u | i checked the socketingui but ther nothing usefull at al :X |
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17:24.51 | ckknight | hey all |
17:26.01 | Saeris | Hiya. |
17:53.30 | *** join/#wowi-lounge Mike-N-Go (n=Mike@74.92.248.14) |
18:02.07 | grimman|afkish | http://www.getdigital.de/index/0x83/lng/2/id/9X26GRDGTN4GB85CVGF4TCAQ << rofl |
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18:38.24 | Mike-N-Go | Can you take a look at my code http://pastey.net/2408, please, I would like to know what you think about: |
18:38.47 | Mike-N-Go | line 67 |
18:39.23 | Mike-N-Go | Nvm, I G2G |
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18:40.27 | Mike-N-Go | HI cide, http://pastey.net/2408 is my latist revision. |
18:41.09 | Cide | not sure what he expected me to do with it |
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18:48.55 | Adrine_ | Pastey: SVN for the SVNless! |
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18:50.39 | Shadowed | Adrine_: Or those who don't know how to use SVN :p |
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19:56.38 | ckknight | hey all |
19:56.43 | Thunder_Child | yo |
19:56.46 | malreth | hey, ck |
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20:23.14 | malreth | so... if I haven't gotten a beta key yet, should I be worried? |
20:24.56 | Cairenn | <PROTECTED> |
20:25.12 | JoshBorke | purl, hug Cairenn |
20:25.22 | purl | ACTION hugs Cairenn tightly until Cairenn turns slightly blue |
20:25.22 | zenzelezz | be afraid, be very afraid |
20:25.22 | Neuro_Medivh | I blame the communists... er, I mean, terrorists. I keep forgetting it's 2006, not 1956. |
20:25.42 | Cairenn | if they don't show up on their own guys, they aren't coming |
20:25.59 | JoshBorke | what about the possibility of registering a separate email address? |
20:26.08 | Cairenn | no |
20:26.15 | Cairenn | just not going there |
20:26.20 | Amadeo | I don't want it anymore at this point, too much hassle |
20:26.21 | JoshBorke | mmm |
20:26.28 | Cairenn | they've sent (or are sending) them a 3rd time |
20:26.34 | JoshBorke | ah, i see |
20:26.39 | Cairenn | their policy is twice |
20:26.40 | Shadowed | Cair hasn't heard of baseball bat persuasion! |
20:26.40 | Foxlit | Are they still on the first batch? |
20:26.44 | Cairenn | that's it, we're done |
20:26.55 | End | well, it's odd none of that entire batch seem to have gotten them |
20:27.05 | End | (and, alas, I am in that batch) |
20:27.10 | Shadowed | it's odd that they didn't get them 3 times, but oh well :p |
20:27.10 | Cairenn | not true, a bunch from the first batch got them |
20:27.14 | End | oh? |
20:27.19 | Cairenn | yes |
20:27.20 | Amadeo | If I were Blizzard, I'd definately want to fix my hardware regardless of who gets keys or not |
20:27.22 | End | odd... |
20:27.27 | End | how many out of how many? |
20:27.39 | malreth | I think StopTheSpam is broken in 2.0, too... |
20:27.49 | Neuro_Medivh | Cairenn, be honest. You redirected the beta keys to yourself and sold them on Ebay, didn't you? |
20:27.50 | Cairenn | I don't know, because not everyone has come back to report whether they did or didn't get a key |
20:27.55 | End | I've only heard people not getting them |
20:28.05 | JoshBorke | because those with keys have no reason to report anything ;-) |
20:28.09 | Shadowed | if it hooks ChatFrame_OnEvent to block them, it wont work malreth :p |
20:28.12 | Foxlit | That'd be because people are a lot more vocal when they don't get them :) |
20:28.22 | malreth | it doesn't... but it does hook AddMessage() |
20:28.24 | Neuro_Medivh | people who get them are too busy downloading the client |
20:28.39 | Shadowed | ckknight probably would know if it breaks from that! |
20:28.47 | ckknight | hrm? |
20:28.52 | End | well, I'm not vocal -and- I didn't get mine, so I guess it works both ways ;p |
20:28.58 | grimman|afkish | End: I came here as soon as I got my key. :P |
20:28.59 | ckknight | hooking AddMessage won't break it. |
20:29.02 | Cairenn | precisely, so I have the bare handful that came back to say thank you, some that are wondering why they didn't, and the rest that I haven't heard from one way or the other |
20:29.03 | ckknight | but it's icky. |
20:29.19 | malreth | ah... well, that's good then |
20:29.25 | malreth | not the icky part, though |
20:29.26 | ckknight | Cairenn, I didn't get a key :-( |
20:29.26 | Foxlit | Hooking _OnEvent breaks something now? |
20:29.50 | ckknight | yes, Foxlit |
20:29.50 | Shadowed | in TBC |
20:29.50 | End | well, if I don't see it by the end of the day, I guess it's not coming |
20:29.50 | malreth | it taints macro execution |
20:29.50 | ckknight | EXECUTE_CHAT_LINE is the event that causes issues. |
20:29.51 | Shadowed | Why does the name Thortok2000 sound familure |
20:30.06 | Shadowed | er minus the "2000" part |
20:30.08 | Foxlit | evil; what do we use to filter incoming chat? |
20:30.22 | Shadowed | hacks and praying? |
20:30.30 | Neuro_Medivh | cause it looks like thottbot? |
20:30.47 | malreth | thottbot? |
20:30.48 | Shadowed | maybe! |
20:32.40 | malreth | Tauruse is being a punk ass bitch again |
20:33.06 | Shadowed | what's he doing |
20:33.39 | Neuro_Medivh | He's playing the "I'm handicapped" card |
20:33.52 | Shadowed | oooo fun |
20:34.25 | malreth | oh, that's nothing new |
20:34.28 | MentalPower | Foxlit: wait till slouken fixes it |
20:34.39 | MentalPower | it shoudn't be long now |
20:34.42 | Shadowed | he |
20:34.56 | Shadowed | he's talking about his lately post of "why are they letting bot authors into TBC, two of them already work for it" |
20:35.09 | malreth | "Try not being an idiot, at least once in your meaningless, vacuous, emotionally unstable, self-righteous life." |
20:35.20 | Shadowed | is that your response? :p |
20:35.40 | JoshBorke | heh, blizzard uses tomcat |
20:36.05 | Mikma | 5 |
20:36.08 | Mikma | whops :) |
20:36.14 | malreth | no... i just called him useless |
20:36.29 | Shadowed | oh thats what he said |
20:36.39 | Shadowed | He's a very angry person |
20:36.44 | Foxlit | That's what I think as well, MP. EXECUTE_CHAT_LINE is a bit of a weird event (you'd think it'd be a function or something. |
20:36.45 | malreth | he's a troll |
20:36.45 | grimman|afkish | JoshBorke: Which explains the poor performance if anything. |
20:36.47 | Cide | release your anger |
20:36.59 | Shadowed | harness your rage? |
20:37.03 | malreth | he brags about getting forum suspensions to his guild |
20:38.25 | Foxlit | The thing is, his basic premise is false. |
20:38.49 | Shadowed | Trolls don't care if they're argument is false, stupid, worthless, overdone or silly. |
20:38.49 | malreth | yes... he's a troll |
20:38.55 | Foxlit | "I'm not buying TBC" wouldn't have any significant impact since the UI changes will probably get pushed into 1.13ish anyway |
20:39.12 | Shadowed | That's the best part |
20:39.25 | malreth | he's said at some point that he'll be quitting if the changes go in |
20:39.34 | malreth | at least, I'm pretty sure he has... |
20:39.35 | Foxlit | "Can I have your stuff" yet? |
20:42.18 | End | well, whatever his reasons, he's free to quit the game if he wants |
20:42.31 | End | I'm not going to pay him any mind |
20:43.02 | Thunder_Child | concidering the kind of person that says that, it's prolly a good loss |
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20:43.50 | malreth | I agree with this post here: http://forums.worldofwarcraft.com/thread.html?topicId=46506241&postId=464429313&sid=1#223 |
20:44.13 | malreth | SOE screwed up SWG, no fault of Raph's original vision |
20:45.34 | malreth | and he's apparently had a vasectomy |
20:45.49 | Foxlit | But since combat logic is now sandboxed, I wish we could get out of the IO sandbox -- there aren't actually many reasons for that being there. |
20:46.12 | JoshBorke | automation |
20:46.49 | Foxlit | mm? |
20:47.01 | malreth | opening the IO sandbox would provide a reliably working and blizzard supported method of allowing external applications to control WoW in a way that the Warden cannot detect. |
20:47.07 | Shadowed | It'd take about 10 seconds, and be mostly impossible to detect if we had file IO |
20:47.32 | Shadowed | Although, I guess some of the current bots aren't detected by the Warden |
20:47.46 | Foxlit | I assume it'd be much easier for WoW to detect what the LUA environment within WoW is doing than what another process is doing |
20:47.47 | JoshBorke | you think just because combat is locked down? all the bot has to do is spam auto-attack |
20:47.58 | Maldivia | the hunters running in circles in deathwing gorge, shows that the warden doesn't catch'em all |
20:48.49 | Shadowed | Foxlit, the info bots need is stuff like location, do we have a target, target %, our %, ect. Pressing abilities isn't hard, and it wouldn't be that hard to make the bot auto-reconfigure your bars to have every spell it needs on it, then restore it after it's done |
20:48.50 | malreth | it just takes time. it's an arms race. |
20:49.46 | JoshBorke | hehe, nothing like grouping with a bot and setting master looter to the lowest threshold |
20:49.54 | malreth | someone at blizz hq probably has the job of finding publicly available bots and adding code signatures to Warden |
20:50.12 | Shadowed | Glider does a pretty good job of dodging the warden I hear |
20:50.16 | Foxlit | Shadowed: you'd assume they're already able to get this out of the game. |
20:50.27 | Shadowed | They can, but not without breaking the TOS/EULA |
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20:51.20 | zoktar | anyone know if u can hide the "group1 group2" text in sraidframes? |
20:53.03 | Foxlit | Feeding reactions back into the game should be just as against the TOS/EULA as getting the information out (if not more!) |
20:53.15 | *** join/#wowi-lounge malreth (n=triti@cpe-72-179-20-11.austin.res.rr.com) |
20:53.23 | Foxlit | But then again, that'd probably be difficult to detect bearing how win32 works |
20:54.28 | malreth | ugh... i don't think that chicken that I ate last night was good... :( |
20:54.49 | Kirkburn | I can't log into the beta ... :/ |
20:55.08 | Kirkburn | It kicks me out as soon as loading completes |
20:55.09 | Kunnis | Shadowed It's a big battle because glider loads itself as a system app, and then tells wow to load as a restricted user app. In theory a restricted user app isn't able to really mess with the OS. But there's legit reasons why WoW my be running as a restricted user |
20:55.23 | Kunnis | so warden has to hack the OS to get around the security. |
20:55.45 | grimman|afkish | Kirkburn: Did that once for me yesterday. |
20:55.46 | Kunnis | I bet Bliz wants to hit up glider more then anything. |
20:55.47 | Shadowed | ah |
20:55.49 | grimman|afkish | But I got in on the second try. |
20:55.58 | grimman|afkish | Ask Tem to lift the curse. :P |
20:56.02 | Kirkburn | Ah, the server is down |
20:56.05 | JoshBorke | Kirkburn: did you try logging in a toon in a different location? |
20:56.10 | Shadowed | that'd make it a bit hard I guess :p |
20:56.29 | Osagasu | hmm.. preview of EotS |
20:56.39 | Kirkburn | Outland at least, no chars on the other continent servers |
20:56.56 | Osagasu | It's uhm... |
20:56.57 | grimman|afkish | Create one? |
20:57.05 | Osagasu | a mix between AV, AB, and WSG? oO |
20:57.40 | grimman|afkish | Just not in BE/DR starting areas, since they're part of the outland map. |
20:57.42 | MentalPower | Outland, and the Draenei/BE starting areas are all one "continent" |
20:57.54 | grimman|afkish | :) |
20:58.28 | Kirkburn | (yes I know =) |
20:58.46 | Kirkburn | I could make a gnome just to test it, but I'm not *that* bored :P |
20:58.55 | grimman|afkish | Of course you're not. |
20:58.58 | grimman|afkish | Now log off that orc. |
20:59.08 | Kirkburn | haha |
21:03.07 | *** join/#wowi-lounge Kirochi (n=kiroforc@m201.net81-64-58.noos.fr) |
21:03.11 | Kirochi | hi there |
21:03.47 | Kirochi | can someone tell me where I can download a more recent (and, obviously, if possible, the most recent one) version of wowmodelviewer ? |
21:03.47 | grimman|afkish | Hey. |
21:03.47 | Mery | hi Kirochi |
21:04.35 | Kirkburn | Moo |
21:05.00 | Kirochi | Argh ! Kickbum the Tauren ! |
21:05.41 | Kirkburn | Tauren? You insult me! :O |
21:06.04 | Kirkburn | Looking at the CG modelviewer page, it appears it doesn't exist |
21:06.15 | Kirochi | So don't you dare "Moo" me |
21:06.18 | Kirochi | aw |
21:06.21 | Kirochi | too bad |
21:06.28 | Kirochi | so which one's the most recent ? |
21:06.36 | Kirkburn | lol |
21:06.57 | Kirkburn | The last comment on it appears to suggest it won't work with the beta at all |
21:07.08 | MentalPower | You know, that project is GPL'ed, but they haven't released sourcecode for it for quite a few versions now |
21:07.25 | Kirkburn | "The BC viewer only worked with alpha versions. Once it went into beta the way models were stored was changed..." |
21:07.45 | Kirkburn | omg, shoot them |
21:07.49 | Kirochi | I have downloaded the beta on my computer, but I just got some problems to get my friend's beta account again ... |
21:08.02 | Kirkburn | I wondered what had happened |
21:08.11 | Shadowed | haha |
21:08.18 | Kirochi | <3 datamining |
21:08.45 | *** join/#wowi-lounge a-stray-cat (i=astrayca@moobilenet-58-52.ucdavis.edu) |
21:08.52 | Kirochi | so |
21:09.06 | Kirochi | no wowmodelviewer 4 the last WoW version ? |
21:09.11 | Kirochi | I mean, playable by everyone ? |
21:09.24 | Kirkburn | http://www.curse-gaming.com/en/wow/addons-2090-wow-model-viewer-in-limbo.html |
21:09.31 | Kirkburn | For 1.12 it should probably work |
21:09.37 | Kirochi | okkk thx |
21:09.45 | Kirochi | mine lasts from 1.10 |
21:10.05 | Kirochi | freaky to see they already had all the 1.11 new NPCs in there |
21:10.27 | *** join/#wowi-lounge a-stray-cat (i=astrayca@moobilenet-58-52.ucdavis.edu) |
21:10.46 | JoshBorke | HOLY SHIT! |
21:10.48 | JoshBorke | I GOT MY KEY! |
21:10.57 | Shadowed | JoshBorke: #? |
21:11.09 | Kirochi | Your home key ? |
21:11.18 | Gryphen | got mine too |
21:11.24 | Shadowed | what ID # were you! |
21:11.26 | Kirochi | Your keyboard caps lock key ? |
21:11.30 | Gryphen | #32 |
21:11.35 | Shadowed | hmm |
21:11.36 | *** join/#wowi-lounge cncfanatics (n=cncfanat@50.77-200-80.adsl-dyn.isp.belgacom.be) |
21:11.37 | JoshBorke | #5 |
21:11.40 | Shadowed | oh rly? |
21:11.43 | JoshBorke | ya rly |
21:12.14 | Gryphen | err #38 |
21:12.38 | Armooo | #89 |
21:12.45 | Kirkburn | Oh Outland, why won't you return to me! |
21:13.01 | a-stray-cat | i await my key. it seems there is hope left :O |
21:13.06 | Osagasu | Because I don't have a beta account. :P |
21:13.07 | Kirkburn | \o/ |
21:13.08 | nevcairiel | my key application didnt show an id, but i got my key, weird stuff |
21:13.24 | Shadowed | It doesn't you have to go back to the page you submitted your email for to get the ID # |
21:13.27 | a-stray-cat | oh |
21:13.27 | a-stray-cat | my |
21:13.28 | a-stray-cat | god |
21:13.31 | a-stray-cat | it just arrived |
21:13.31 | Gryphen | yes? |
21:13.31 | a-stray-cat | ROFLE |
21:13.48 | a-stray-cat | time to bump the thread with enough <3s for a small country. |
21:14.25 | JoshBorke | lol |
21:14.58 | Shadowed | Do you kill people and loot there gold/items yet? |
21:15.01 | Amadeo | holy shit |
21:15.07 | Kirochi | Yay |
21:15.11 | JoshBorke | Cairenn: looks like 3rd time's the charm |
21:15.19 | Kirochi | And I even get to live like a Forsaken |
21:15.24 | Shadowed | lol |
21:15.25 | Amadeo | I got my key, this was unexpected :P |
21:15.55 | Teomyr | zomg, need key |
21:16.04 | Kirochi | Get a key, noob ! |
21:16.10 | Kirochi | β |
21:16.37 | Teomyr | *hopes they're still in the process of sending out the key mails* |
21:16.46 | Kirochi | Hm looks like /getkey doesn't work |
21:16.59 | *** join/#wowi-lounge zespri_work (n=andrews@124.197.13.2) |
21:17.21 | zespri_work | Cairenn |
21:17.27 | Kirkburn | Ping Cairenn Cairenn Cairenn Cairenn :P |
21:17.36 | a-stray-cat | <3 Cairenn |
21:17.56 | Kirochi | Cairenn Bloodypoof |
21:18.00 | Kirochi | urg |
21:18.03 | Cairenn | :) |
21:18.06 | Kirkburn | lol |
21:18.18 | Teomyr | xD |
21:18.20 | zespri_work | anyhoo. I've got the key |
21:18.35 | Kirkburn | Argh, give me back Tempest Keep, dammit! |
21:18.49 | a-stray-cat | now i am faced with a choice, do i go to the remainder of my classes for today, or go home and play beta? |
21:19.08 | Teomyr | keys are starting to arrive... so no sleep for me today until mine has arrived! |
21:19.18 | zespri_work | Just a few minutes ago. I actually alredy gave up. But it's tuesday and what do you know... |
21:19.30 | zespri_work | Cairenn, thank you =) |
21:20.40 | Neuro_Medivh | a-stray-cat: first thing you should do is register your key and copy your characters |
21:20.53 | Neuro_Medivh | so that by the time you finish downloading the 2 gigs, it'll be copied over |
21:20.59 | JoshBorke | yea, character copy takes an hour |
21:21.01 | Cairenn | yay guys, SO glad they are showing up, finally |
21:21.08 | *** join/#wowi-lounge Wobble (i=Wobin@218-214-59-86.people.net.au) |
21:21.10 | JoshBorke | we <3 you Cairenn |
21:21.13 | Kirkburn | That's one slooooooooooooow email system :P |
21:21.15 | Cairenn | was on the phone when you guys started celebrating |
21:21.24 | Neuro_Medivh | actually, every new batch of keys, it seems to take like 5-6 hours |
21:22.00 | Shadowed | somebody needs to offer to look at blizzards email system :P |
21:22.07 | zespri_work | The bad thing is I already removed my Beta install because I though the key would never come |
21:22.37 | Teomyr | poor zespri |
21:23.16 | Kirkburn | Lol, The Simpsons movie trailer!! http://www.apple.com/trailers/fox/thesimpsonsmovie/trailer/ |
21:26.13 | Cairenn | afk, have to go vote |
21:26.21 | JoshBorke | have fun! |
21:26.32 | zespri_work | what are we voting for today? |
21:26.34 | zespri_work | =) |
21:26.46 | Kirkburn | Vote?! |
21:32.34 | *** join/#wowi-lounge SP|Sorren` (i=astrayca@moobilenet-58-52.ucdavis.edu) |
21:33.49 | *** join/#wowi-lounge ckknight (n=ckknight@198.199.136.121) |
21:34.34 | ckknight | hey all |
21:36.39 | Kirkburn | Give me an 'O'! Give me a 'U! Give me a "TLAND"! Ffs, give me Outland :P |
21:36.46 | *** join/#wowi-lounge DrDre (i=vega27@dirty.pussy.is.c0ntag1o.us) |
21:38.57 | a-stray-cat | it is becoming painfully clear that i will not be able to finish my download by my next class QQ |
21:39.12 | JoshBorke | a-stray-cat: lol, you should have downloaded it sooner :-P |
21:39.21 | JoshBorke | i know that as soon as i get home i'm going to be able to log in :-P |
21:39.24 | Shadowed | got mine done in about 20 minutes....and got kicked offline for an hour because of it :p |
21:39.29 | a-stray-cat | i know |
21:39.33 | a-stray-cat | but i was lazy |
21:39.42 | a-stray-cat | im downloading one of the patches atm ;o |
21:39.53 | ckknight | I got my key! |
21:39.59 | a-stray-cat | isn't it grand? |
21:40.05 | a-stray-cat | keys are arriving :3 |
21:40.06 | Shadowed | well, now you can't be lazy because you cant take class off, so you have to do more work in the end! |
21:40.17 | Shadowed | so what # were you ckknight? :p |
21:40.42 | a-stray-cat | its not as if i'd be able to play anyway |
21:40.47 | a-stray-cat | as im on my laptop in the library |
21:40.53 | a-stray-cat | leeching their connect to dl the patch faster haha |
21:40.58 | Shadowed | nice |
21:41.03 | ckknight | 41 |
21:44.31 | Shadowed | YAY! |
21:44.33 | Shadowed | Cairenn|afk i love you |
21:44.54 | *** join/#wowi-lounge Neuro_Medivh (n=Neuro@cpe-76-187-75-113.tx.res.rr.com) |
21:45.41 | ckknight | gonna post saying I got mine |
21:45.51 | Shadowed | same |
21:47.04 | *** join/#wowi-lounge Insa (n=insa@82.24-201-80.adsl-dyn.isp.belgacom.be) |
21:49.07 | Neuro_Medivh | omg, I got my beta key! |
21:49.15 | Neuro_Medivh | back in October, of course |
21:49.26 | *** join/#wowi-lounge Arrowmaster` (i=Arrow@cpe-24-209-111-105.woh.res.rr.com) |
21:49.52 | Shadowed | er Neuro_Medivh |
21:51.44 | JoshBorke | Industrial: you get your key? |
21:51.54 | *** join/#wowi-lounge malreth (n=triti@cpe-72-179-20-11.austin.res.rr.com) |
21:51.55 | *** join/#wowi-lounge Rophy2 (n=Miranda@220-140-18-18.dynamic.hinet.net) |
21:52.14 | Industrial | Welcome to the beta test of World of Warcraft: The Burning Crusade! |
21:52.18 | Industrial | Welcome to the beta test of World of Warcraft: The Burning Crusade! |
21:52.20 | Industrial | Welcome to the beta test of World of Warcraft: The Burning Crusade! |
21:52.21 | JoshBorke | ok, we got it ;-) |
21:52.23 | Industrial | YATAAAAAAAAAAAAAAAAAAAAAAAAAAAA |
21:52.26 | zenzelezz | for the love of god stop spamming |
21:52.45 | zenzelezz | your excitement would be equally understandable with just one line of text |
21:52.47 | Maldivia | Welcome to my automatic triggered ignore list... |
21:52.52 | [Liquidor] | Can you level above 60 without buying TBC? (This question is asked duo to confusions about this in diff. channels) |
21:52.59 | Maldivia | [Liquidor]: no |
21:53.19 | Cide | Industrial: what id#? |
21:53.38 | Shadowed | Cide: i got mine and i'm #2 |
21:53.43 | Cide | today? |
21:53.47 | Shadowed | like, 5 minutes ago |
21:53.55 | Cide | cool |
21:54.04 | *** join/#wowi-lounge malreth_ (n=triti@cpe-72-179-20-11.austin.res.rr.com) |
21:54.05 | Maldivia | [Liquidor]: In order to gain level > 60, train jevelcrafting or any other skill > 300, enter outlands, enter the BE/draenei start area, roll a BE or Draenei etc, you have to have TBC |
21:54.48 | Shadowed | oh cool |
21:54.50 | Shadowed | my character's already there |
21:54.53 | Shadowed | malreth: check your email |
21:55.01 | Industrial | Cide: they sent the emails again today cause a bunch of ppl didnt get them |
21:55.13 | *** join/#wowi-lounge snurre (n=snurre@AVelizy-153-1-62-31.w86-217.abo.wanadoo.fr) |
21:55.40 | malreth | i checked... nothing yet |
21:55.42 | malreth | :( |
21:55.55 | Teomyr | is *everyone* supposed to get one or does blizzard choose randomly who gets one? |
21:56.14 | Cide | everyone |
21:56.19 | Shadowed | odd malreth |
21:56.25 | JoshBorke | everyone but cide that is |
21:56.28 | Teomyr | cool |
21:56.29 | Cide | Industrial: I asked what id # you were :) |
21:56.40 | JoshBorke | speaking of Cide, have you released your pie-chart drawing code? |
21:56.49 | JoshBorke | #5 right here baby! got mine too! |
21:56.59 | Cide | I have one, but a friend of mine who's helping me test stuff doesn't yet |
21:57.03 | malreth | I'm #1 on the list... |
21:57.05 | Cide | JoshBorke: no, it's way ugly right now |
21:57.16 | malreth | checking spam folder... |
21:57.39 | Shadowed | should get yours soon, since i'm #2 :/ |
21:58.06 | ckknight | I'm #41 and got mine |
21:58.19 | Industrial | Cide: 148 |
21:58.24 | Shadowed | well |
21:58.26 | Shadowed | time to start updating stuff |
21:58.44 | Industrial | Time to start ... a warlock.. or a paladin... tough choices |
21:58.48 | Maldivia | hmm, do /focus have macro-conditions attached to it ? |
21:58.52 | Industrial | or a draenei... |
21:59.06 | Shadowed | TOC is 20000? |
21:59.09 | Maldivia | yes |
21:59.32 | ckknight | Industrial, BE pally is fun |
22:00.14 | Industrial | ckknight: is it different then human pally? |
22:00.25 | ckknight | yes |
22:00.29 | ckknight | pimper. |
22:00.29 | Industrial | ill take it |
22:00.30 | Industrial | :P |
22:00.33 | Industrial | how pimper |
22:00.34 | ckknight | to the extreme. |
22:00.38 | Industrial | ic |
22:00.44 | ckknight | the quests are cooler as well |
22:00.45 | *** join/#wowi-lounge Gello (n=chatzill@hmpdmehed51-pool1-a211.hmpdme.tds.net) |
22:01.00 | Industrial | oh and _ofcource_ ill make a chick |
22:01.03 | Industrial | :) |
22:01.04 | ckknight | instead of like "oh, heal this guy to get this spell", it's like "go kill this guy to get this spell" |
22:01.18 | ckknight | be sure to check out all the /silly's and /flirt's |
22:01.24 | Industrial | uhhu :P |
22:02.00 | Industrial | anyone know the game Frets on Fire? |
22:02.38 | Industrial | http://louhi.kempele.fi/~skyostil/uv/fretsonfire/ |
22:02.40 | Industrial | its really fun |
22:02.43 | Shadowed | what was the link to the TBC Devtools again? |
22:02.54 | Industrial | played it almost all day today - and im gunna bring it to school tomorrow heh |
22:03.12 | *** join/#wowi-lounge Mike-N-Go (n=Mike@74.92.248.14) |
22:03.40 | *** join/#wowi-lounge bljakk (i=bljakk@83-65-246-163.dynamic.xdsl-line.inode.at) |
22:04.46 | Mike-N-Go | Hello. |
22:04.50 | JoshBorke | hola Mike-N-Go |
22:05.35 | Mike-N-Go | On http://pastey.net/2408, is line 67 redundant? |
22:05.50 | malreth | ~devtools |
22:05.54 | purl | methinks devtools is Iriel's DevTools, a highly useful set of debugging tools for developers on WoW. Found at http://www.wowinterface.com/downloads/fileinfo.php?id=3999 Why isn't it in the default client yet? |
22:08.06 | Mike-N-Go | And how does that apply to my code, or does it, malreth? |
22:08.27 | malreth | Shadowed asked for the link to devtools |
22:08.28 | Shadowed | wheee for errors! |
22:08.37 | Industrial | I just realised.. How does horde paladin gear look :S |
22:08.40 | Shadowed | the current devtools works for TBC I assume thenmalr? |
22:08.46 | Shadowed | er then malreth |
22:08.50 | Industrial | like rank14 gear |
22:08.51 | Industrial | :P |
22:08.53 | malreth | hmm... figured that page would have a link... |
22:09.07 | Teomyr | Mike-N-Go: i think it's redundant |
22:09.16 | Mike-N-Go | Oh |
22:09.23 | *** join/#wowi-lounge zespri_work (n=andrews@124.197.13.2) |
22:09.30 | malreth | purl, devtools is also found at http://www.wowinterface.com/downloads/fileinfo.php?s=&id=5415 for the beta |
22:09.32 | purl | okay, malreth |
22:09.32 | Shadowed | at that, anyone remember the page AnduinLothar did to do some of the basic updates quickly? |
22:09.38 | malreth | purl, devtools |
22:09.40 | purl | rumour has it, devtools is Iriel's DevTools, a highly useful set of debugging tools for developers on WoW. Found at http://www.wowinterface.com/downloads/fileinfo.php?id=3999 Why isn't it in the default client yet?, or found at http://www.wowinterface.com/downloads/fileinfo.php?s=&id=5415 for the beta |
22:09.54 | Teomyr | Mike-N-Go: wait, i'll post a followup |
22:09.57 | a-stray-cat | Mike-N-Go: 64 will never be executed |
22:10.10 | malreth | ehh... i guess that works |
22:10.21 | AnduinLothar | http://www.wowinterface.com/downloads/fileinfo.php?s=&id=5498 |
22:10.43 | bljakk | very strange statement in that code |
22:10.47 | Mike-N-Go | How about like 60, I am trying to input that, how do I do that correctly? |
22:10.52 | a-stray-cat | and 67 is redundant ;p |
22:11.02 | Shadowed | AnduinLothar: thanks |
22:11.33 | Mike-N-Go | Err, I am looking at my local copy, that is different then the one online.. |
22:11.57 | Mike-N-Go | http://pastey.net/2412 is the one I have been looking on. |
22:11.58 | a-stray-cat | new pasty then imo |
22:12.00 | a-stray-cat | omg im late for class |
22:12.06 | a-stray-cat | toodles |
22:12.09 | JoshBorke | later a-stray-cat |
22:12.51 | JoshBorke | ok, i'm going home |
22:12.52 | JoshBorke | bye all |
22:12.53 | bljakk | 60 is buggy here |
22:12.58 | Industrial | cya josh |
22:13.19 | bljakk | it should have been "local" instead of "loacl", you didnt escape quotations signs at begin |
22:13.35 | Industrial | Shadowed: oCB |
22:13.55 | bljakk | or even added dots, no idea what have you been trying to do |
22:14.05 | Industrial | more dots! |
22:15.28 | bljakk | try to avoid those "if not recipient == nil", "if ( recipient ~= nil )" is better readable |
22:16.19 | ckknight | `if (not recipient) == nil` is the first one. |
22:16.24 | ckknight | so you know. |
22:16.35 | Shadowed | Industrial: OCB? don't see anything by that name |
22:16.41 | ckknight | also, checking vs. nil is more expensive than a not |
22:16.42 | Mike-N-Go | What is the difference? |
22:16.43 | Industrial | if not recipient then |
22:16.44 | End | Cairenn|afk: I have great news! |
22:16.46 | Industrial | Shadowed: wowace.com |
22:16.50 | ckknight | so `if recipient then` is better. |
22:16.53 | Shadowed | ah that'd explain it |
22:16.54 | End | Cairenn|afk: in fact, thank you very muchly! |
22:16.55 | ckknight | or `if not recipient then` |
22:17.02 | Industrial | :-) |
22:17.07 | Shadowed | thanks |
22:17.11 | Industrial | np |
22:17.12 | End | :D |
22:18.12 | End | woot |
22:18.21 | Industrial | so what us server are we playing on? |
22:18.21 | End | Expansion Account Upgrade - Success! |
22:18.30 | bljakk | ckknight: explain me the difference between "not variable" and "variable == nil"? |
22:18.34 | Industrial | (horde) |
22:18.59 | Neuro_Medivh | not variable will trigger on variable == nil and variable == false |
22:19.04 | ckknight | bljakk, `if not variable then` essentially translations to `if variable == false or variable == nil then`, but it's much faster. |
22:19.09 | Industrial | bljakk: if a var is nil it returns false so you can test it with not/or/and |
22:19.20 | bljakk | faster, explain me faster |
22:19.27 | ckknight | there are two false values in lua: `false` and `nil` |
22:19.30 | Neuro_Medivh | takes less time |
22:19.31 | End | aww crud, I got an update to get :( |
22:19.33 | ckknight | everything else is a true value |
22:19.38 | Industrial | End: heh :> |
22:19.42 | bljakk | nono, explain me comparing in lua |
22:19.54 | bljakk | it uses c as described in manual |
22:20.06 | Cide | is it faster? I would have thought that it would be optimized to the same |
22:20.19 | bljakk | c, on the other hand uses simple assembler operation which doesnt care if you compare it to "not" which compares is against 0 |
22:20.32 | bljakk | so, explain me faster please |
22:20.45 | Industrial | lol :p |
22:20.46 | bljakk | i want to know, how is comparing memory to one part or another part faster |
22:20.49 | End | umm, so which realm should I copy on to? |
22:21.00 | Shadowed | Hellsfire |
22:21.06 | Industrial | Shadowed: horde? |
22:21.06 | End | okie |
22:21.07 | Shadowed | anyone on the Hellsfire US by the way that can invite on Alliance? |
22:21.10 | Shadowed | no Alliance |
22:21.13 | Neuro_Medivh | hellfire for pve, blade's for pvp |
22:21.14 | End | well |
22:21.14 | Industrial | boo |
22:21.23 | End | I don't have an alliance char, soo hmmm |
22:21.32 | Industrial | pvp! much hordies playing on pvp? |
22:21.33 | malreth | in my opinion, it's not so much about faster or slower, it's about readability and logic |
22:21.52 | Kirkburn | Raaaaaaagh! Me wants Outland! |
22:21.54 | AnduinLothar | readability ftw |
22:21.56 | bljakk | malreth: it can not be faster or slower, both operations compare only memory |
22:21.57 | End | pff, I'll copy my druid onto pvp, and create an alt for pve ui guild |
22:22.29 | malreth | bljakk: i'll refer you to the "it's not so much about faster or slower" part of my previous statement |
22:22.36 | Industrial | bljakk: I didnt mention speed in the first place. you were talking about readability |
22:23.32 | Shadowed | weird |
22:23.37 | Shadowed | The T3 quest is breaking Feedback.lua |
22:23.44 | Shadowed | Blizzard_FeedbackUI.lua that is |
22:24.11 | cogwheel | it's a bug in the current beta build |
22:24.16 | Industrial | im gunna play without addons for the first time in 1.5 years |
22:24.18 | Industrial | :S |
22:24.35 | Shadowed | ah |
22:24.35 | ckknight | Industrial, but why? |
22:24.38 | cogwheel | Why do that when wowinterface has an entire section of BC addons? |
22:24.45 | End | I'm gonna be porting any of my addons first ;p |
22:24.51 | Industrial | ckknight: ill end up spending too much time on my interface like usual. I wanna explore |
22:25.01 | ckknight | ah, I understand. |
22:25.09 | wereHamster | http://wowi.pastey.net/2413 - top is 'not a', bottom is 'a == nil or a == false' |
22:25.25 | End | bah, another update |
22:25.39 | Industrial | win. |
22:25.54 | Cide | woot |
22:25.58 | Cide | my friend just got her key too |
22:26.04 | Industrial | Cide: \o/ |
22:26.12 | Cide | any luck malreth? |
22:26.13 | Beladona | night all |
22:26.19 | Industrial | nn Beladona |
22:26.21 | End | when Cairenn becomes unafk, I'll -really- need to thank her :P |
22:26.28 | Industrial | same |
22:26.44 | Mike-N-Go | What do you think about line 14, I am trying to input RGB for chat text, what am I doing wrong? |
22:26.49 | malreth | Cide: none yet... although my co-worker just sent me a video from YouTube... hmm.. |
22:27.06 | Industrial | link:P |
22:28.05 | Shadowed | so Cide, I take it CTMods doesn't have a TBC version up yet? :p |
22:28.13 | malreth | Mike-N-Go: line 14 of http://pastey.net/2412? |
22:28.16 | malreth | ooh! |
22:28.24 | Cide | we have the expansion alpha pre-release, Shadowed |
22:28.26 | malreth | yeah, that's not how the concat operator works |
22:28.30 | Mike-N-Go | Yes |
22:28.38 | malreth | DEFAULT_CHAT_FRAME:AddMessage(AMDRealmFaction..AMDChat) |
22:28.43 | Shadowed | Cide: hrm where, i didn't see it on the site |
22:28.49 | Cide | www.wowinterface.com :) |
22:28.57 | Shadowed | ah, was checking ctmods :p |
22:29.05 | Cide | don't want millions of users to download semi-working versions |
22:29.05 | Mike-N-Go | As in --DEFAULT_CHAT_FRAME:AddMessage(UnitName("player")..AMDChat) |
22:29.17 | malreth | that'll print "Silver Hand-Alliance, 204, 0, 51, 0" |
22:29.20 | Shadowed | hehe |
22:29.21 | Shadowed | fair enough |
22:29.42 | Mike-N-Go | Yes, how do I get 204, 0, 51, and 0 as vars? |
22:29.47 | Shadowed | last question...how do you hide the annoy event window for devtools? :p |
22:29.53 | End | ah wtf |
22:29.58 | End | copied my char over |
22:30.01 | *** join/#wowi-lounge Miravlix (i=dragon@arcdraco.net) |
22:30.12 | End | "my name has been in voilation of naming rules" |
22:30.13 | malreth | that's not the same as DEFAULT_CHAT_FRAME:AddMessage(AMDRealmFaction, 204, 0, 51, 0) |
22:30.24 | End | I wonder if it is some else has that name already... |
22:30.29 | Mike-N-Go | How do I set up the var, then? |
22:30.33 | malreth | one way... |
22:30.38 | Thunder_Child | End, they make everyone do it |
22:30.56 | Kirkburn | ckknight, you're sooooo predicatable |
22:30.56 | malreth | local AMDChat = {r = 204, g = 0, b=51, a = 0} |
22:31.06 | Kirkburn | predictable, too :) |
22:31.14 | Mike-N-Go | Ahh, a table, thanks. |
22:31.27 | End | I just renamed my char from sedge to sedgeboots |
22:31.28 | malreth | then DEFAULT_CHAT_FRAME:AddMessage(AMDRealmFaction, AMDChat.r, AMDChat.g, AMDChat.b, AMDChat.a) |
22:31.30 | ckknight | yes, I am |
22:31.34 | malreth | but... |
22:31.37 | malreth | even better is |
22:32.02 | Mike-N-Go | Now, it is errors that it is a table. |
22:32.19 | Mike-N-Go | AMDChat (a table value) |
22:32.23 | malreth | local chatMsgColor = { r = 204, g = 0, b = 51 } |
22:32.33 | bljakk | Mike-N-Go: Read it carefully |
22:32.34 | malreth | Mike-N-Go: you didn't do what I told you |
22:32.58 | Mike-N-Go | What did you say, text is going by so fast... |
22:33.06 | Industrial | noes 2 updates |
22:33.06 | malreth | you can't just make the one change to that one local variable |
22:33.43 | malreth | you're gonna have to go through all of your code and fix it all... all references to AMDChat |
22:33.43 | bljakk | <malreth> then DEFAULT_CHAT_FRAME:AddMessage(AMDRealmFaction, AMDChat.r, AMDChat.g, AMDChat.b, AMDChat.a) |
22:33.43 | malreth | you'll have to reference directly all of the contents of the table |
22:33.45 | Mike-N-Go | Change it to "chatMsgColor" ? |
22:33.49 | malreth | no... |
22:33.57 | bljakk | :) |
22:34.03 | Industrial | lol |
22:34.19 | malreth | i'll be frank with you |
22:34.25 | malreth | you've got a lot going on in your code |
22:34.35 | malreth | your variable names are ... |
22:34.40 | Mike-N-Go | Sorry, this is my first addon. |
22:34.55 | bljakk | :D |
22:34.55 | malreth | good news, peeps |
22:35.03 | bljakk | you gotta go? ;) |
22:35.05 | Industrial | malreth: eh? |
22:35.08 | malreth | ok... back to constructive criticism |
22:35.10 | End | oh god, I need to really change my key bindings |
22:35.15 | Mike-N-Go | Ahh, I see it, k |
22:35.19 | malreth | helping the community comes first |
22:35.31 | Industrial | -_-' |
22:35.42 | malreth | ok... i'll spare the speech about choosing variable names |
22:35.46 | Thunder_Child | "in the sky, it's a bird, it's a plane. it's malreth's ego" |
22:35.56 | malreth | you can fix your code style AFTER you get a hang of the language |
22:36.04 | Industrial | A third update, End .. |
22:36.05 | bljakk | well malreth, variable name usage is kinda really personal ;) |
22:36.20 | malreth | true... |
22:36.28 | malreth | but it's good practice |
22:36.35 | End | huh... |
22:36.43 | End | did they give another bag in the xpac? |
22:36.45 | End | er |
22:36.45 | malreth | but that's like 1 dan advice to a 21 kyu player |
22:36.47 | End | bag slot for bank |
22:36.52 | MentalPower | yes |
22:36.53 | cogwheel | yep |
22:37.03 | End | interesting |
22:37.10 | End | on live, my next bag costs 100g |
22:37.13 | End | here, it is 25g |
22:37.17 | *** join/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com) |
22:37.22 | malreth | so... Mike-N-Go, have you read the Programming in Lua book? |
22:37.37 | Maldivia | End: and on live, my next respec costs 50g, on beta it costs 1c... |
22:37.38 | Mike-N-Go | Some. |
22:37.41 | bljakk | howsoever, you're right about many things, if i were him i would write function "function AMDChatMessage(msg) DEFAULT_CHAT_FRAME:AddMEssage(msg, x, x, x, x) end" |
22:38.00 | Thunder_Child | sup Guillotine |
22:38.05 | malreth | lemme pull up some chapters for you to review... |
22:38.07 | Mike-N-Go | It works :) |
22:38.19 | MentalPower | :AddMessage() does *not* have an alpha option |
22:38.22 | End | oh, I should probablt spec |
22:38.30 | MentalPower | only R, G, B, Id |
22:38.33 | Industrial | it has an id argument |
22:39.01 | Mike-N-Go | MentalPower: Isn't it just ignored? |
22:39.09 | Industrial | sorta |
22:39.19 | malreth | oh yeah! |
22:39.22 | malreth | MentalPower is right |
22:39.30 | malreth | the last argument isn't alpha |
22:39.42 | malreth | and unless you have a very very very good reason, it should be nil |
22:40.09 | malreth | which is to say, you can leave it unspecified |
22:40.15 | Shadowed | oh cool |
22:40.23 | Shadowed | Bloodthirst now shows the actual damage instead of saying it's a % of your AP |
22:40.44 | malreth | DEFAULT_CHAT_FRAME:AddMessage("doobie doobie doo", 255, 0, 0) for a red message |
22:41.10 | Industrial | Howmany more updates do i need to do |
22:41.13 | Industrial | 5 already |
22:41.45 | Industrial | whats the last patch number? |
22:41.50 | Thunder_Child | shouldnt be to many more |
22:41.57 | MentalPower | 5 is teh number I have |
22:42.12 | Industrial | oki |
22:42.22 | Mike-N-Go | http://www.wowwiki.com/API_ScrollingMessageFrame_AddMessage |
22:42.25 | MentalPower | 6108 |
22:42.33 | Mike-N-Go | Is what I used for an example. |
22:42.34 | MentalPower | 2.0.2.6108 |
22:42.40 | Industrial | yay |
22:42.52 | Industrial | then this is the last one |
22:43.05 | bljakk | Mike-N-Go: No, you didn't |
22:43.25 | bljakk | it clerly states DEFAULT_CHAT_FRAME:AddMessage("Testing", 1.0, 0.0, 0.0, 123); |
22:43.39 | malreth | uck... that 123 shouldn't be there |
22:43.44 | bljakk | where it has 5 arguments |
22:43.47 | *** join/#wowi-lounge cladhaire (n=jnwhiteh@cpe-69-202-110-177.twcny.res.rr.com) |
22:43.47 | *** mode/#wowi-lounge [+o cladhaire] by ChanServ |
22:43.53 | malreth | i should create a wowwiki account just to fix that |
22:43.56 | bljakk | malreth: lets ignore 123 for a moment |
22:44.00 | Industrial | Wheres the US horde guild on? |
22:44.01 | bljakk | ill fix it |
22:44.07 | Mike-N-Go | I tried '123' at a prior time. |
22:44.27 | Mike-N-Go | Anyways... I g2g |
22:44.33 | malreth | okeh |
22:44.42 | malreth | sorry if i was being short with you earlier |
22:44.42 | Mike-N-Go | That you all for your help :) |
22:44.48 | bljakk | malreth: wasn't last argument scrolling speed in scrolling frame? |
22:45.00 | malreth | i could explain why, but you all probably don't want to know |
22:45.03 | bljakk | like it was fade time in error frame? |
22:45.16 | Mike-N-Go | malreth: I would not be suppressed with how many questions I have asked. |
22:45.47 | malreth | bljakk: MessageFrame:AddMessage("text", red, green, blue, alpha, holdTime) |
22:46.09 | malreth | which is different from the ScrollingMessageFrame:AddMessage() method |
22:46.34 | Industrial | On what server is the TBC US horde guild? |
22:46.36 | malreth | it caught me unexpected the first time I looked that method up which is *why* i should remember it |
22:46.44 | MentalPower | Industrial: look at the topic |
22:46.57 | Industrial | oki |
22:47.05 | MentalPower | Hellfire |
22:47.16 | bljakk | bah, someone already edited it |
22:48.55 | bljakk | i think mike couldn't take the critics ;) |
22:49.56 | MentalPower | if he coudn't take the critics, he woud've left a looooooong time ago |
22:50.16 | malreth | ok... i've got work to do |
22:50.42 | Teomyr | btw... any hunter willing to help me with my mod? :D |
22:50.45 | Teomyr | just one simple question |
22:50.53 | bljakk | speak :D |
22:51.13 | Teomyr | which combat log message does Feign Death produce? |
22:51.23 | bljakk | sec |
22:51.37 | bljakk | but most likely, none |
22:52.50 | Kaligar | what is your mod trying to do |
22:53.08 | bljakk | No message |
22:53.11 | Teomyr | it's a threat meter for hunters/warlocks and their pets |
22:53.11 | bljakk | its a buff gain |
22:53.20 | Maldivia | there is a combat message for it |
22:53.27 | Teomyr | bljakk: does it say "You gain Feign Death" or something like that? |
22:53.28 | Maldivia | but also UNIT_AURA and if UnitBuff(arg1, "Feigh Death") then ... |
22:53.31 | bljakk | i received no message |
22:53.49 | Teomyr | :( |
22:53.53 | Kaligar | ya there is no msg for feign |
22:54.08 | bljakk | as i said, you gain buff, ie. aura |
22:54.23 | bljakk | for localisation purpose, better use global SPELL_AURA_FEIGN_DEATH_GEN |
22:54.32 | Teomyr | aaah, another handler for one simple spell :( |
22:54.47 | bljakk | instead of "Feign death" |
22:55.05 | Teomyr | okay |
22:55.06 | Kaligar | best way to do it is detect when someone dies |
22:55.22 | Kaligar | and reset threat to 0 |
22:56.12 | Teomyr | i'll try it. thanks for the feedback :D |
22:57.44 | Teomyr | can't test it myself yet, unfortunately. five more levels to go |
22:58.26 | Kaligar | i just live with the fact im going to out ago my pet :P |
22:58.52 | Maldivia | hmm, the buff id / buff name parameter changes goes in next patch? |
22:59.09 | nevcairiel | suppose so |
23:01.04 | Maldivia | wee, conditions on /focus :) |
23:01.43 | Maldivia | uhh... GetItemSpell... that's looking rather interesting! |
23:02.50 | Kaligar | wowwiki dead for anyone else/ |
23:03.20 | Maldivia | works finbe here |
23:03.25 | Guillotine | up for me |
23:06.58 | Warla | howdy |
23:07.16 | Warla | does anyone have any idea how to access those new different info pages in Buring Crusade? |
23:07.39 | Warla | like "Base Stats" "Melee" "Ranged" "Spell" "Defenses" ? |
23:07.43 | Warla | on the character info pane? |
23:08.14 | Thunder_Child | you click the dropdown box.... |
23:08.18 | Thunder_Child | j/k |
23:09.07 | Warla | yea i mean in Lua :-) |
23:09.10 | Warla | to read out the stats |
23:09.23 | *** join/#wowi-lounge hyperChipmunk (n=staharaj@d14-69-214-77.try.wideopenwest.com) |
23:09.30 | MentalPower | check the paperdollframe.lua file |
23:09.44 | cladhaire | read the 2.0 changes, msot if it is detailed there |
23:10.04 | Warla | k thx |
23:10.33 | Foxlit | bljakk: is SPELL_AURA_FEIGN_DEATH_GEN actually declared by blizzard, or are you suggesting a placeholder constant? :) |
23:10.56 | bljakk | Foxlit: is in GlobalStrings.lua |
23:11.19 | *** join/#wowi-lounge Mikk (n=opera@81-233-236-26-no19.tbcn.telia.com) |
23:11.39 | Maldivia | It's NOT in the GlobalStrings file |
23:11.51 | bljakk | it IS in the file |
23:11.59 | bljakk | SPELL_AURA_FEIGN_DEATH_GEN = "Feign death"; |
23:12.17 | Maldivia | which version? |
23:12.23 | Maldivia | it's not in my 1.12.1 or 2.0.2 |
23:12.32 | bljakk | I just extracted latest one from interface.mpq |
23:12.56 | Foxlit | Hah, saves me autodetecting spellnames from textures in the future. |
23:13.26 | Maldivia | and by interface.mpq, you mean patch or patch-2, right? |
23:13.31 | bljakk | 1.12 |
23:13.48 | bljakk | sec |
23:14.29 | cladhaire | i'm so confused. |
23:14.42 | MentalPower | its not in my globalstrings.lua file |
23:14.44 | Foxlit | It doesn't appear to be in the live version atm, message( SPELL_AURA_FEIGN_DEATH_GEN) gives nil |
23:16.09 | bljakk | hmm |
23:16.23 | Maldivia | Ok, It is in the 1.0.0 version of GlobalStrings.lua |
23:16.30 | Maldivia | but that file is 2 years old |
23:16.47 | Maldivia | (the files in the interface.mpq archive) |
23:16.54 | cladhaire | lol |
23:17.01 | bljakk | ok, might be that i have opened the wrong file, should delete that one |
23:17.05 | bljakk | but lemme check one more thing |
23:17.08 | Cide | SPELL_AURA_FEIGN_DEATH_GEN ) nil in the current beta build |
23:17.18 | Cide | s/)/is/ |
23:17.30 | Maldivia | bljakk: use the official tool to extract the interface files, that way you're sure you dont have stale files |
23:18.11 | bljakk | seems i had old copy of globalstrings.lua, it was also 1 1/2 years old, sorry my fault |
23:18.22 | bljakk | damn, gonna del that crap right now |
23:18.31 | Maldivia | Ohh, I can make a "lazy mans, autoselect dead player to ress" macro now :) |
23:18.45 | Kaligar | not really |
23:18.50 | Thunder_Child | mal where is the official tool? |
23:19.01 | Foxlit | It's silly, though. With so many API functions supporting spell names now, they still require explicit localization |
23:19.04 | malreth | huh? |
23:19.10 | cladhaire | Its linked int he 2.0 changes thread |
23:19.11 | Maldivia | Thunder_Child: for 1.12.x: http://www.blizzard.com/support/wow/?id=aww01669p |
23:19.13 | malreth | oh... nm |
23:19.18 | Thunder_Child | thanks |
23:19.39 | Maldivia | Thunder_Child: for 2.0.x (beta only): http://www.worldofwarcraft.com/downloads/expansion-bc/addonkit.zip |
23:19.50 | malreth | ~framexml |
23:19.54 | purl | get the official Blizzard Interface AddOn Kit here: http://www.blizzard.com/support/wow/?id=aww01671p -- Beta: http://www.worldofwarcraft.com/downloads/expansion-bc/addonkit.zip |
23:19.54 | Maldivia | Kaligar: was that to me? |
23:20.54 | Kaligar | yup mal |
23:21.11 | Maldivia | Kaligar: and why do you say I can't, when I just told you otherwise ?:) |
23:21.16 | Kaligar | you can only target preset stuuff afaik |
23:21.25 | Maldivia | <PROTECTED> |
23:21.37 | Maldivia | will focus the first dead player in my party |
23:21.55 | Maldivia | then I can just /cast [target=focus] Resurrection |
23:22.37 | cladhaire | heh |
23:22.37 | cladhaire | sick |
23:22.51 | cladhaire | why can't you just cast it on them directly?, and not do the focus? |
23:22.57 | Kaligar | targetting in general is screw but if you can do that then cool :D |
23:23.14 | Maldivia | clad: because I was so pleased that we got /focus conditions, that I forgot :) |
23:23.22 | Kaligar | i doubt that sort of thing can be applied during combat though ya? |
23:23.23 | cladhaire | heh |
23:23.35 | cladhaire | i feel like that's not intended. |
23:23.36 | Foxlit | You can't res people during combat, np |
23:23.42 | Maldivia | Kaligar: works fine during combat |
23:23.45 | cladhaire | cause you can do most of a raid in a 25 man raid |
23:24.01 | Kaligar | im talking about applying it to other things |
23:24.17 | Maldivia | cladhaire: well, checking of someone is dead to ress them, isn't something that can really be exploited |
23:24.17 | Foxlit | I'm assuming that's where [dead] part would limit your uses. |
23:24.27 | cladhaire | no, its true |
23:24.36 | cladhaire | and i suppose it fits in with the specific exemptions |
23:24.43 | cladhaire | its just auto-tastic :P |
23:24.49 | Maldivia | yeah |
23:25.56 | Kaligar | also maybe try for i, 1, 5 do instead of doing a line for each number |
23:26.39 | ckknight | for i = 1, 5 |
23:26.56 | Kaligar | yeah that :P |
23:27.49 | cladhaire | you can't script it |
23:27.49 | cladhaire | heh |
23:27.53 | cladhaire | so that won't work |
23:28.03 | MentalPower | you can, out of combat |
23:28.21 | cladhaire | you sure about that? you can't target out of combat using TargetUnit() afaik. |
23:28.26 | malreth | when you do a character copy, everything in your bank gets copied, too... right? |
23:28.32 | Cide | you can't |
23:28.33 | MentalPower | or can you... |
23:28.34 | cladhaire | unless somethign has changed in the past day or two |
23:28.36 | Thunder_Child | yes mal |
23:28.40 | cladhaire | they were all removed to be consistent |
23:28.42 | Thunder_Child | so load up then copy |
23:28.43 | Cide | FocusUnit is blocked both in and out of combat |
23:28.44 | malreth | ok... thanks |
23:28.45 | MentalPower | nop, you can't |
23:28.51 | cladhaire | they can only be done by slash commands, and buttons |
23:28.59 | *** join/#wowi-lounge SP|Sorren (n=astrayca@adsl-75-26-190-97.dsl.scrm01.sbcglobal.net) |
23:29.11 | cladhaire | which means its a mad rush to the paladin buff addon |
23:29.38 | MentalPower | the pally buff addon can still be done tho |
23:30.04 | MentalPower | keybinding override to your button, and your code changes the unit attribute in the preclick |
23:30.12 | cladhaire | yeah |
23:30.13 | MentalPower | (OOC OFC) |
23:30.25 | cladhaire | i just mean it won't be a simple code change, or no code change like it was before =0 |
23:31.10 | Kaligar | you could use the secureactionbutton |
23:31.17 | Foxlit | mm, similar situation for SpellTargetUnit? |
23:31.32 | Kaligar | it has targetting functions |
23:31.39 | cladhaire | you can no longer programtically cast spell, target units, use items in /scripts |
23:31.45 | cladhaire | i.e. addons cannot access them directly |
23:31.48 | cladhaire | last i knew |
23:32.10 | ckknight | cladhaire, isn't that a bug, though? |
23:32.19 | cladhaire | no, i think its intentional, as stated. |
23:32.25 | ckknight | seriously? |
23:32.25 | cladhaire | macros, and templates |
23:32.26 | cladhaire | yes |
23:32.32 | ckknight | man. |
23:32.33 | cladhaire | I could be wronog, but i don't think I am. |
23:32.35 | ckknight | that sucks |
23:32.42 | ckknight | I think OOC spells should still be fine |
23:32.48 | ckknight | requiring hardware events, of course |
23:32.55 | cladhaire | I'd have to check |
23:33.07 | cladhaire | i know that's why they were removed IN COMBAT |
23:33.16 | cladhaire | but i dont think the api can make that distinction |
23:33.21 | ckknight | yes, I agree with it being removed in combat |
23:33.23 | zenzelezz | so no more auto-buffing either? |
23:33.40 | cogwheel | I think they changed it back for consistency... OOC mods will use the same paradigm as IC mods. |
23:33.41 | MentalPower | auto-buffing will work out of combat |
23:33.44 | ckknight | cladhaire, I don't see why not. InCombatLockdown() |
23:33.56 | cladhaire | I know.. |
23:33.59 | zenzelezz | then I misunderstood what cladhaire just said, but nevermind |
23:33.59 | cladhaire | that's why i'm trying to check. |
23:34.02 | cladhaire | i could be off my rocker =) |
23:34.02 | MentalPower | yes, but for consistency they changed it |
23:35.15 | *** join/#wowi-lounge CrazyMYKL (i=rumors@gateway/tor/x-762fdb72821b9184) |
23:35.23 | cladhaire | MentalPower is mental =) |
23:35.30 | cladhaire | well not really |
23:36.23 | cladhaire | targeting ,and spell casting functions are not usable, at any time. You need to use templates. |
23:37.25 | Guillotine | you can rather easily do it otherwise though. Just edit a macro then run that macro. since you can edit macros out of combat still |
23:37.41 | Guillotine | though its probably easier to use templates |
23:37.45 | cladhaire | no, /script doesn't work |
23:37.46 | cladhaire | thats't eh point. |
23:37.52 | cladhaire | you can't ever call TargetUnit() for example. |
23:37.54 | ckknight | :-( |
23:38.00 | cladhaire | or castSpell() or CastSpellByName() |
23:38.01 | Guillotine | I know, I'm saying for things like auto buffers |
23:38.09 | cladhaire | yeah, i think the template is easier there |
23:38.12 | cladhaire | its a simple loop =) |
23:38.34 | Foxlit | The theoretical objection is that if you run the macro from tainted code, you taint it? |
23:39.02 | cladhaire | I dont think you can run a macro from userspace anymore. |
23:39.12 | Foxlit | So even if you made /target Foxlit /cast Mark of the Wild /target someonelse, it'd break on running. |
23:39.15 | cladhaire | I'd suspect the same restrictions exist there. |
23:39.54 | Mikk | You can't |
23:40.03 | Mikk | You can loadstring it and execute it like any lua |
23:40.08 | Mikk | But then it's lua |
23:40.15 | Mikk | Err nm me there that's not a macro |
23:40.27 | cladhaire | but you can't call RunMacro() i believe.. or UseAction() |
23:40.48 | cladhaire | not from userspace.. but you can from a template. |
23:40.48 | ckknight | the only way to really do a macro with lua is that you have to be in a protected state to do so anyway |
23:40.51 | ckknight | so it's a moot point. |
23:41.03 | Mikk | Well, you could conceivably use an action that doesn't do anything protected |
23:41.11 | Mikk | Like say something |
23:41.12 | cladhaire | Mikk: Correct |
23:41.15 | Mikk | But that's a bit pointless also =) |
23:41.25 | cladhaire | depends.. i can announce loot rules like whoa =) |
23:42.13 | Foxlit | So having a target and a spellname, the easiest way to cast that would be? |
23:42.39 | cladhaire | if they're dynamic, a SecureActionButton |
23:42.45 | cladhaire | and only outside of combat. |
23:43.36 | Thunder_Child | but targeting can still happen in combat if it's static? |
23:43.54 | cladhaire | yes, /target party2 will always work |
23:43.55 | Mikk | Yes, you can have a button that e.g. cleanses your tank |
23:44.00 | cladhaire | TargetUnit("party2") will never work |
23:44.13 | cladhaire | <PROTECTED> |
23:44.29 | Mikk | as long as there's no hunter pet named monkeynuts |
23:44.32 | Mikk | >.< |
23:44.50 | cladhaire | hehe |
23:44.54 | cladhaire | yeah, eff hunter pets man |
23:44.59 | Thunder_Child | thats "/" based, what about GUI based? |
23:45.16 | Mikk | You can set up actions for the button |
23:45.20 | Mikk | What to target, what to cast... |
23:45.34 | cladhaire | SetAttribute("unit", "party2") SetAttribute("type", "target") |
23:45.37 | Foxlit | When someone clicks it, or before? |
23:45.44 | Mikk | Before |
23:45.45 | Mikk | You can |
23:45.49 | Mikk | You can't do squat in combat |
23:45.55 | Mikk | So, really, forget about smart heal buttons, decursive, etc |
23:46.01 | Mikk | Blizzard don't want it, and they really did clamp down now |
23:46.04 | Foxlit | Combat isn't too interesting; it's buffing outside it |
23:46.11 | cladhaire | ~8ball Will heroes be good tonight? |
23:46.13 | purl | No. |
23:46.30 | Mikk | Smart buffing outside combat should be doable yeah |
23:46.44 | cladhaire | doable via templates or making/rewriting a macro |
23:46.44 | Mikk | Thank god |
23:46.48 | Thunder_Child | have they restricted changing strata lvl's in combat? |
23:46.53 | cladhaire | templates are magnitudes easier =) |
23:47.14 | Mikk | Thunder_Child: If they haven't, assume that they will |
23:47.26 | Thunder_Child | meh |
23:48.17 | Mikk | Really, trying to get around this is borderline TOS violation -- their intent is pretty damn clear now -- and will, if nothing else, just get patched in a short time. |
23:48.58 | cladhaire | the intent is so clear, I'm confident in representing it.. and i dont like to talk about someone else's thoughts and ideas =) |
23:49.13 | cladhaire | ~8ball Will i secure funding for my project at Kent? |
23:49.16 | purl | I'm sure of it. |
23:49.20 | Mikk | Whoot! |
23:49.32 | Mikk | ~8ball Should I go get some sleep now? |
23:49.34 | purl | No. |
23:49.39 | Mikk | Wtf |
23:49.59 | Foxlit | ~8ball Should Mikk go get some sleep? |
23:50.00 | purl | Absolutely. |
23:50.04 | Mikk | Ahh |
23:50.09 | Mikk | There we go |
23:50.10 | Mikk | Gnite =) |
23:50.13 | cladhaire | hahah night |
23:50.22 | Thunder_Child | ~8ball does purl make things up? |
23:50.24 | purl | I'm not sure. |
23:52.39 | Thunder_Child | while intent is all well and good, untill they come out with some kind of statement stating their ideas, what you have is just abunch of assumptions |
23:52.48 | cladhaire | no |
23:52.50 | cladhaire | that's just plain not true. |
23:53.09 | cladhaire | Ask me a question, and I can probably link you to a post that states the answer. |
23:53.42 | Thunder_Child | whats blizzards reasons for the UI changes? |
23:54.25 | Foxlit | "Essentially, we don't want UI mods to make combat-sensitive decisions for players and as such, we've made some changes that block functionality that we feel is counter to the spirit of these philosophies. As such, AddOns and macros can't make decisions on who to target or what spells to cast. " |
23:55.14 | Foxlit | (Tyren in http://forums.worldofwarcraft.com/thread.html?topicId=32184244&sid=1 |
23:55.44 | cladhaire | not to mention all of slouken's posts. |
23:55.58 | cladhaire | and they've been very clear and very up front about it |
23:56.13 | cladhaire | whether we like it or not is an entirely different discussion |
23:56.58 | *** join/#wowi-lounge fathom (n=fathom@ip70-189-112-158.ok.ok.cox.net) |
23:57.03 | Thunder_Child | seems kinda suprising to be honest, before it gave the option on wether you wanted thoes kinds of mods or not. Now it's forcing you |
23:57.21 | Cairenn|afk | someone pinged me while I was afk? |
23:57.37 | *** join/#wowi-lounge CrazyMYKL (i=rumors@gateway/tor/x-b29841d33e331020) |
23:57.41 | cladhaire | It has nothign to do with choice, it has to do with the fact that they don't want the game played that way |
23:57.57 | Thunder_Child | my understanding is that the game is for people to enjoy, and if they enjoyed doing it that way why would blizz feel the need to stop that |
23:58.16 | cladhaire | They don'r want you to enjoy the game on private servers, so they do what they can to stop you |
23:58.24 | cladhaire | They don't want you to do any number of things.. so they restrict it |
23:58.25 | cogwheel | they don't want to design content only to have it trivialized by addons |
23:58.26 | cladhaire | this is no different |
23:58.29 | cladhaire | you play their game |
23:58.34 | cladhaire | they strive to make it fun |
23:58.43 | cladhaire | they think its fun without these things, and its in line with how they want the game played |
23:58.47 | cladhaire | again, like it or not, those are the reasons. |
23:58.58 | Thunder_Child | they strive to make it fun according the their views of fun |
23:59.05 | cladhaire | yes? |
23:59.06 | cladhaire | so? |
23:59.14 | cladhaire | they have 6 million subscribers.. apparently some of them agree |
23:59.20 | cladhaire | i'm trying not to QQ btw. |
23:59.22 | MentalPower | 7.5Mil |
23:59.41 | Thunder_Child | QQ? |
23:59.59 | cladhaire | I'm not trying to debate the validity of their reasons.. but their design intent is very clear right now, and we've been restricted down |