00:04.49 | jaxdahl | will you still be able to rearrange group composition during combat? |
00:04.56 | jaxdahl | it's sometimes important for vael |
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00:05.27 | Kirov | jaxdahl - I doubt they'd break that |
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00:10.00 | Mr_Rabies2 | <Maldivia> hmm, wonder how much the ranged-weapon changes will affect rogues/warriors damage with bows... |
00:10.06 | Mr_Rabies2 | what changes? :o |
00:10.47 | Guillotine | http://forums.worldofwarcraft.com/thread.html?topicId=32156379&sid=1&pageNo=5#82 <- those changes |
00:10.51 | Kirov | Mr_Rabies2 - all ranged weapons in the game are being replaced with rocket launchers |
00:10.59 | Mr_Rabies2 | awesome |
00:11.22 | Kirov | Including thrown weapons. |
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00:11.31 | Kirov | They throw rocket launchers now |
00:12.20 | Guillotine | except crossbows. now those are cruise missils |
00:12.25 | Guillotine | *pew pew* |
00:12.53 | Guillotine | anyway, anyone know cladhaire's email? I'd rather email her the update she asked for for Praid than upload it as a patch... then I'd have to keep it updated |
00:13.19 | Guillotine | (the rejuv/regrowth addition) |
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00:22.02 | Zicon | guillotine: cladhaire is a he. Don't worry, I read it as a girl's name each time too. |
00:22.15 | Guillotine | doh >< I knew that |
00:22.20 | Guillotine | I'm just so used to seeing his icon |
00:22.45 | Zicon | I think I parse "cladhaire" as a variant of "claire" or something. |
00:22.47 | Guillotine | I used to call Iriel a she too (the female night elf avatar). but now with the dino, it doesn't confuse me :) |
00:23.02 | Kirkburn | Someone on the wiki asked if they could post Caverns of Time screenshots as they just "fell into it" |
00:23.15 | Beladona | uhh huh |
00:23.39 | Beladona | that sounds like the excuse people use when they sleep with another man's wife too |
00:23.53 | Plorkyeran | Well, you do kinda just fall into it |
00:23.59 | Plorkyeran | If you ignore all the careful jumps first |
00:24.01 | Guillotine | Its probably possible. what if a priest mind controlled them and used a teleport hack? (dunno if your position is still controlled by you when you're mind controlled...). But chances are that person is a badbad person |
00:24.05 | Plorkyeran | And wallwalking |
00:24.13 | Beladona | and what would you see? |
00:24.17 | Beladona | the inside of a cave? |
00:24.29 | Guillotine | no idea. since its not developed, I doubt its all that great |
00:24.34 | Guillotine | probably just see the skybox |
00:24.35 | Beladona | exactly |
00:24.45 | Plorkyeran | You'd see the caverns of time |
00:24.52 | Xuerian | Nope, it's not just the skybox, but just ilke the old ZG insides, it'll probably change a bunch |
00:24.54 | Plorkyeran | The models and art have been in the mpqs for a long time |
00:25.16 | Plorkyeran | Yeah, probably not the final stuff, but what's there right now is pretty interesting |
00:25.25 | Xuerian | Speaking of which, you can still get feared into the old ZG XD |
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00:57.57 | Corrodias | what's "old ZG"? |
01:00.46 | hugo | anyone know why bartender2_pagemaster give me error "cannot find library instance for babble-spell 2.0" ? |
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01:04.32 | Mr_Rabies2 | <Kirkburn> Someone on the wiki asked if they could post Caverns of Time screenshots as they just "fell into it" |
01:04.49 | Mr_Rabies2 | you can just fall into it if you spend hours exploiting terrain |
01:04.58 | Kirkburn | :P |
01:05.01 | Mr_Rabies2 | i did it the easy way back in the day |
01:05.09 | Kirkburn | And if it's possible to fall sideways, yes |
01:05.24 | Mr_Rabies2 | stealth up, moonfire spam anachronos |
01:05.28 | Mr_Rabies2 | up against the door |
01:05.38 | Mr_Rabies2 | die, run back, res on other side of the door |
01:05.47 | Mr_Rabies2 | i did it totally by accident the first time |
01:05.53 | Mr_Rabies2 | i was like Ooooh dragon |
01:05.55 | Kirkburn | lol |
01:05.59 | Mr_Rabies2 | *dies* |
01:06.06 | Mr_Rabies2 | heeey, i can pass through this gate |
01:06.23 | Mr_Rabies2 | (fyi, collision is client side with models) |
01:06.34 | Mr_Rabies2 | not that i'd know anything about that <_< >_> |
01:07.20 | Kirkburn | :O |
01:09.13 | Plorkyeran | Everything about player position is client side |
01:09.14 | Mr_Rabies2 | i haven't seen videos of people 5 capping ab before the gates drop either |
01:09.27 | Mr_Rabies2 | i also haven't seen videos of people taking zeppelins on joyrides |
01:09.45 | Guillotine | long as you havn't actually done any of that ;) |
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01:50.28 | abug | ~dict slouken |
01:50.53 | Josh_Borke | hello |
01:50.53 | Cairenn | ~slouken |
01:50.55 | purl | extra, extra, read all about it, slouken is an amazing WoW dev, or a close friend of God. |
01:50.55 | Cairenn | hi Josh_Borke |
01:51.13 | abug | a herald who serves both heaven and hell |
01:51.14 | Josh_Borke | ~cairenn |
01:51.15 | purl | it has been said that cairenn is one of the administrators of WoWInterface.com, also EQInterface, EQ2Interface and VGInterface |
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02:00.09 | JoshBorke | hola |
02:19.19 | abug | ~cheese |
02:19.21 | purl | extra, extra, read all about it, cheese is stuff that grows in milk |
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02:22.40 | ckknight | hey all |
02:23.24 | Cairenn | hi ckknight |
02:23.49 | Josh_Borke | hi ckknight |
02:26.41 | Josh_Borke | wb Iriel ;-) |
02:26.54 | Iriel | thanks, i'm leaving again tho 8-) |
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03:51.13 | malreth | buy my black hole vacuum cleaner! |
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04:04.30 | Qzot | Heyo. |
04:04.40 | *** join/#wowi-lounge Qzot (n=nickell@sandbox.xerox.com) |
04:05.45 | Qzot | Grr. I keep alt-tabbing back to WoW just seconds too late to get off the zep at my stop. :P |
04:05.52 | Corrodias | what's the good click-casting addon, clique? |
04:08.58 | Corrodias | "the" |
04:09.28 | malreth | i like clique |
04:09.43 | malreth | that means it's good |
04:09.46 | malreth | ~malreth |
04:09.48 | purl | malreth is always right |
04:09.52 | malreth | see! |
04:15.17 | malreth | wb, Cair-Cair |
04:16.00 | malreth | you saved our forum from a pointless petition thread! |
04:16.05 | Cairenn | lol |
04:16.19 | Cairenn | and it was such a good post I made, too! *sniffle* |
04:16.20 | malreth | i read your post before the thread got deleted |
04:16.40 | malreth | do you happen to know Slouken's actual name? |
04:16.50 | Cairenn | I do |
04:17.02 | Cairenn | whyfor? |
04:17.18 | Iriel | It's not hard to find if you read the wow UI code. |
04:17.32 | malreth | i'm still writing that 'end of the world as we know it' parody and there are a few names that I need |
04:17.46 | malreth | i can't read the ui code... i'm republican |
04:22.34 | Osagasu | it also isn't hard to find it if you use google. |
04:23.24 | Osagasu | took me all of 15 seconds to find it just now |
04:24.21 | malreth | hmm... didn't know he worked on SDL... |
04:24.37 | Cairenn | worked on? Created |
04:25.15 | malreth | oh snap! he wrote Maelstrom! |
04:25.32 | Osagasu | lol |
04:25.35 | Osagasu | We've known this. |
04:25.48 | malreth | yeah... that's nice... |
04:26.03 | Osagasu | Why do you think he got instant street cred when he started posting on the Blizz forums? |
04:27.03 | malreth | gah... i haven't played maelstrom in years! |
04:28.42 | Osagasu | Yeah, but there are people who remembered the name Slouken |
04:28.48 | Osagasu | and made 4. |
04:28.59 | Osagasu | off to bed. g'night. |
04:29.10 | Cairenn | night Osagasu |
04:45.04 | Cairenn | cogwheel: ping? |
04:45.10 | cogwheel | pong |
04:45.14 | cogwheel | caught me just in time :) |
04:45.16 | Cairenn | back me up here please |
04:45.17 | Cairenn | http://forums.worldofwarcraft.com/thread.html?topicId=32338591&pageNo=1&sid=1#1 |
04:45.28 | Cairenn | especially considering the second twit's response |
04:45.46 | Cairenn | or malreth |
04:45.49 | Cairenn | or someone |
04:46.39 | malreth | hark, my maiden calls for me! |
04:50.43 | cogwheel | You know... it would technically be possible for an addon to have a key logger with a couple caveats: the creator would have to maintain two accounts per realm in order to be able to receive the addon's spoils. Also, they would only be able to get information typed in-game so it would be very rare that they'd come across a username/password |
04:51.39 | Cairenn | *nod* |
04:51.44 | cogwheel | anyway... gotta go now |
04:51.51 | Cairenn | night cogwheel |
04:51.58 | cogwheel | seems like the forums have died down a bit from the decursive fallout :) |
04:52.10 | Cairenn | yeah, at least for now, is good :) |
04:52.24 | malreth | the smack down from the deleted thread quieted a lot of people |
04:52.34 | Cairenn | *nod* |
04:52.47 | Cairenn | it looked to me like there were a fair number of them deleted |
04:54.39 | malreth | i've been clicking on a lot of biohazard icons today |
04:55.02 | Cairenn | :) |
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05:14.19 | malreth | Bigredbrent forgets that he's not on the hunter forum |
05:14.31 | malreth | and that the entire world is not his soapbox |
05:14.37 | Cairenn | he at it again? |
05:14.50 | malreth | yeah, they reopened the 2.0 changes thread |
05:15.07 | malreth | and he's bitching about getting more stable slots and to remove the requirement to feed pets |
05:15.24 | Cairenn | brother |
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06:03.05 | ckknight | removing the requirement to feed pets? |
06:03.07 | ckknight | wtf? |
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06:04.29 | Cairenn | yeah, he's right off the deep end |
06:04.37 | Cairenn | he's been being ridiculous |
06:04.53 | Cairenn | and hey ckknight :) |
06:05.07 | ckknight | My request was to allow protected frame creation on PARTY_MEMBERS_CHANGED |
06:05.12 | zenzelezz | I'm waiting for the warrior talent that will regenerate 100% health after a hit so the healers get time to keep someone else alive too |
06:05.13 | ckknight | which I think is valid |
06:05.28 | Cairenn | ckknight: since you're around at the moment, can I get you to take a look at: http://www.wowinterface.com/forums/showthread.php?goto=newpost&t=6511 please? |
06:06.09 | ckknight | hrm. |
06:06.18 | Cairenn | thanks hun :) |
06:06.38 | ckknight | that ain't right. |
06:07.03 | Cairenn | which is why I pointed you at it |
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06:07.46 | Kirov | Random plugin locations?! zomg! I've been asking for that feature forevah! |
06:08.01 | ckknight | ? |
06:08.08 | Kirov | </sarcasm> |
06:08.52 | ckknight | given matrix M of size m x n, multiplied by unknown vector X of size m, you get a known vector V of size n. X has 3 nonzero values and m - 3 zero values. What is X? |
06:09.02 | zenzelezz | a letter |
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06:09.30 | zenzelezz | I never did like when they started mixing letters and numbers in math |
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06:31.11 | Corrodias | what's Maelstrom? >_> |
06:31.55 | Qzot | bbiab |
06:51.56 | *** join/#wowi-lounge ckknight (n=ckknight@rrcs-74-62-251-185.west.biz.rr.com) |
06:53.09 | ckknight | hey all |
06:53.34 | Cairenn | welcome back ckknight |
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07:18.38 | Cairenn | night guys |
07:19.59 | Tem | http://shadowdane.shackspace.com/cats.htm |
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08:04.08 | norgs | http://i2.photobucket.com/albums/y23/danielson283/byebye-1.png |
08:07.19 | krka | shopped |
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08:16.46 | zenzelezz | http://shadowdane.shackspace.com/cats_files/keyboard.jpg <-- I had that keyboard before... greatest ever... can't find it in stores anymore :-( |
08:23.10 | |FF|Im2good4u | since the new acount securitytrouble i never trush url in wow reletated placesanymore :( |
08:26.52 | Eufe | heya |
08:29.18 | Eufe | does anyone have a link to the site with itemId list of most of the items in WoW? |
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08:30.11 | Elkano | http://wow.allakhazam.com/ ? |
08:30.49 | Eufe | there isnt itemId of briliant mana oil on alakhazam :( |
08:31.13 | Elkano | there should be... look at it's link |
08:31.48 | Eufe | you mean....witem=20748...is the WoW itemId? |
08:31.48 | Elkano | http://wow.allakhazam.com/db/item.html?witem=20748 -> id should be 20748 |
08:32.09 | Eufe | hmmm, interesting |
08:32.41 | Elkano | iirc allakhazam uses WoW's ids, yes. that's what makes it imho better than thott |
08:35.34 | Eufe | ZOMG...its true...THANKS |
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10:28.20 | Corrodias | "come on we all saw the video of the poor kid that got snuck up on by his buddies beating his meat to the dancing naked night elf." -- link plz |
10:31.02 | Kaso | meh its fake |
10:33.13 | Corrodias | :( |
10:33.41 | Kaso | http://youtube.com/results?search_query=World+of+warcraft+monkey |
10:34.39 | hugo | anyone know where to get EtherealUI_Beta2 ? :) |
10:36.09 | Kaso | http://www.discordmods.com/DiscordUnitFrames/CustomLayouts/EtherealUI_Beta2.zip |
10:36.15 | Kaso | google is fun |
10:36.55 | Corrodias | horde is fun |
10:37.13 | Corrodias | you get to bitch about being the ugly child stuck in Blizzard's closet |
10:40.05 | hugo | Kaelten |
10:40.24 | hugo | ooops Kaso.. yes that i tried before i asked.. inside the zip is only jpg image :) |
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10:45.18 | Kaso | darn |
10:45.41 | Kaso | i agologise for being jackassy then |
10:50.37 | hugo | np i apologise for trying get ui thats not out yet (just read it out) ;p |
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11:29.29 | f1aSh | hello |
11:29.38 | JoshBorke | f1aSh: morning |
11:29.39 | Maldivia | 'elo |
11:30.18 | f1aSh | I'm new here and new with lua :) |
11:30.27 | f1aSh | got 1 simple question |
11:30.48 | f1aSh | it is possible to get some data from web using built-in lua language in WoW ? |
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11:32.51 | JoshBorke | f1aSh: nope |
11:33.25 | JoshBorke | f1aSh: check out this thread: http://www.wowinterface.com/forums/showthread.php?t=1066 |
11:34.22 | JoshBorke | hrm, that doesn't contain the info... |
11:35.19 | JoshBorke | http://forums.worldofwarcraft.com/thread.html?topicId=11381215&sid=1does though |
11:36.37 | Cairenn|sleep | yeah, I have to stop slacking and get the thread updated on wowi |
11:36.49 | JoshBorke | Cairenn|sleep: morning ;-) |
11:38.05 | f1aSh | ok thanks :) |
11:39.34 | Maldivia | f1aSh: the wow lua is sandboxed, meaning there's no way to get information from the "outside world" |
11:40.26 | f1aSh | shame :( |
11:41.24 | f1aSh | my dream is to make a simple addon to manage raids using website and a mod which can display them in a simple frame |
11:42.08 | Kaso | The usual way people do things like that is to use an exe to get from web then write you your addon's SavedVariable |
11:42.22 | Maldivia | or have an editbox ingame, where you can copy-paste from |
11:42.22 | Kaso | but people are rather scared of addons with exe files |
11:42.55 | f1aSh | yea, want to write it only for my guild |
11:43.10 | f1aSh | GEM isn't working good enough |
11:43.43 | Kaso | well it is doable, using one of the methods me or maldivia said, but nither are really perfect |
11:43.46 | f1aSh | I preffer to sing on raid via website and then invite ppl in game after gathering info wron database |
11:43.59 | f1aSh | sign* |
11:46.21 | Kaso | mm, for something like that using an Editbox to paste a data-string from your website would prob be best, like mal said |
11:46.58 | f1aSh | uhm that will be a huge string imo ;) |
11:47.57 | JoshBorke | yep |
11:48.36 | f1aSh | is there any mod like this ? |
11:51.11 | Maldivia | I have one, hehe - but that's private dkp system for my guild :) |
11:52.16 | Maldivia | Basically, it's just reading the text from the editbox, and doing normal string parsing on it, nothing fancy |
11:54.37 | Maldivia | A very example of inviting people from a comma-seperated list of names: |
11:55.12 | Maldivia | names = "PersonA,PersonB,PersonC,PersonD,"; string.gsub(names, "(.-),", InviteByName) |
11:56.01 | Kaso | ok, why are my fontstrings saying "..." |
11:56.14 | f1aSh | hmm I'm php coder but need to learn some lua then ^^ |
11:56.16 | Maldivia | didn't they just fix that bug in 1.12.1? |
11:56.51 | Kaso | i set the dimentions to 1x1 so you'd expect it, but then i set it back to normal size and its still showing ... |
11:57.19 | Maldivia | why are you changing the dimensions ? |
11:59.13 | Kaso | to pseudo-hide it |
11:59.36 | Kaso | i dont want to Hide() it because i wont know later if i should Show() it |
12:01.01 | Corrodias | hey |
12:01.04 | Corrodias | i want FFA battlegrounds |
12:01.25 | Kaso | you a rogue/warrior ? :> |
12:01.40 | Corrodias | no. obviously this is just a ploy to drain the other battlegrounds of those classes. |
12:02.02 | Kaso | haha |
12:02.14 | Corrodias | as a druid, i'm the last guy who wants to step foot into a ffa pvp arena |
12:02.32 | Corrodias | unless it's all underwater |
12:02.55 | Kaso | can you set a frame to 0x0 size? |
12:03.07 | zenzelezz | I'll pwn you with my Hydrocane |
12:03.24 | Corrodias | oh, the paladin learns a trick, eh |
12:03.41 | zenzelezz | paladin? |
12:03.46 | Corrodias | it's always a paladin |
12:04.04 | zenzelezz | O_O |
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12:06.28 | Maldivia | Kaso: why not just show/hide it... |
12:06.37 | Maldivia | Kaso: show/hide is "cheaper" than resizing them |
12:06.43 | Kaso | ok, well, you know im working with the nameplates? |
12:06.49 | Maldivia | yea |
12:07.10 | Kaso | the problem is when i go to re-show i dont know if the Raidtargeticon or level string etc should be shown or not |
12:07.19 | Kaso | and without targetting all the mobs i cant see how to find out |
12:07.45 | Maldivia | ohh... hmm... why not just hide the entire nameplate? |
12:08.11 | Josh_Borke | morning |
12:08.19 | Kaso | because i need to attach my fontstring to it, and when the nameplates are hidden they dont update thier location |
12:08.20 | Corrodias | http://www.youtube.com/watch?v=E0KQ07j0Db4&NR |
12:08.41 | Maldivia | Kaso: parent your fontstring to WorldFrame, and then anchor it to the nameplate instead? |
12:09.38 | Maldivia | Corr: next time, I'd hold on to the rifle a bit better... |
12:10.02 | Kaso | i dont understand, how that's different to what im doing (atm my font string is child of UIParent then SetPoint()ed to the Nameplate |
12:10.47 | Corrodias | arr. |
12:11.10 | Maldivia | Kaso: ok - and why can't you just hide the nameplates then ? |
12:11.47 | Maldivia | Kaso: and if it's because the anchor doesn't work then (can't remember how anchoring to hidden frames act), you can always SetAlpha(0)? |
12:11.53 | Kaso | because when i hide the nameplates, they dont track the player's head anymore |
12:12.07 | Maldivia | or SetAlpha(1) - always mix them up |
12:12.16 | Kaso | also, i tried SetAlpha, i tried very hard, but nomatter what i tried, it wouldnt go invisible |
12:12.32 | Josh_Borke | Kaso: lol. did you ever try the SetAlpha OnUpdate? |
12:12.32 | Kaso | i had a long discussion with JoshBorke i think the other day about this |
12:12.40 | Maldivia | Ahh, I know why |
12:12.49 | Mr_Rabies2 | cant even pvp at all on my level 15 mage :[ |
12:13.13 | Maldivia | they are probably drawn after OnUpdate, and they change the alpha on them, to show if you have that unit selected or not |
12:13.23 | Maldivia | so basically, they update the alphs after you set it :| |
12:13.46 | Maldivia | hmm... |
12:13.53 | Kaso | it was odd though, i tried to use metatable to hook the SetAlpha function to stop it re-setting the alpha, but it was never called |
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12:14.45 | Maldivia | Kaso: it's probably called directly from the C-code |
12:14.52 | Maldivia | meaning the metatable is never used |
12:15.19 | Maldivia | Kaso: hmm, frame:Setscale(0.01) |
12:15.29 | Maldivia | then it's nearly invisible :) |
12:15.39 | Mr_Rabies2 | just got wanded to death before i could even finish a frostbolt on someone |
12:15.46 | Josh_Borke | lol |
12:15.50 | Mr_Rabies2 | seriously i hope all the twinks wake up one day with their heads on fire |
12:16.04 | Maldivia | wands are so overpowered up till around level 25 :) |
12:16.54 | Kaso | Ok WTF, SetAlpha() onupdate works now, im *Sure* that didnt work yesterday |
12:17.56 | Kaso | ah well, that works, time to delete tonnes of unnessarry code |
12:17.56 | Maldivia | Kaso, select someone, and see if it still works :) |
12:18.07 | Kaso | you can still click on the nameplate "area" which sorta sucks |
12:18.24 | Kaso | maybe SetAlpha Combined with SetScale |
12:18.25 | Maldivia | frame:SetMouseEnabled(false) |
12:18.41 | Maldivia | or whatever that function is called |
12:18.58 | Maldivia | frame:EnableMouse(false) |
12:19.00 | Kaso | hmm, yah thatll work |
12:21.36 | Kaso | sweet |
12:21.44 | Kaso | well, thats as good as its going to get i think |
12:22.55 | Kaso | The Major problem is that Raid-Icons and Fred <Fred's Guild> dont work in 20yrd range with it :< |
12:23.50 | zenzelezz | when/why are you hiding the nameplates? |
12:25.36 | Kaso | Ok, basically im making a mod so that healing done appears above player's head, it uses the nameplates, so im making it so the name-plates are always up, then makeing then invisible |
12:28.02 | zenzelezz | sounds a bit odd, but probably handy |
12:28.11 | zenzelezz | now wait a week and see Blizzard announce it as built-in in BC |
12:29.17 | Kaso | well, the addon isnt really indded for proper use, its a hacky impentation of it, but yeh my idea is to *remind* people that us healers are missing floating text :> |
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12:33.16 | Maldivia | Kaso: you a priest? |
12:34.24 | Kaso | mmmhmm |
12:35.31 | Maldivia | what do you think of the "Circle of Renewal" to the "Circle of Healing" change? |
12:35.48 | Kaso | i think Circle of Renewal seemed more useful tbh |
12:36.01 | Kaso | this one is too weak for too much mana |
12:36.45 | Kaso | what'd be most cool would be a Regrowth style combination of the two |
12:38.15 | Maldivia | yeah, I was thinking nerf, when I saw the change |
12:38.22 | Maldivia | <PROTECTED> |
12:38.38 | Maldivia | now you basically have an isntant cast PoH |
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12:40.08 | Maldivia | but ooking at the old renew data, you can heal more with the instant acst healing... |
12:41.07 | Maldivia | but perhaps they found out, 3 priest having the renew, and then stacking, and then the raid would regen a lot of health every tick :) |
12:41.39 | Kaso | ha yes |
12:41.50 | Kaso | Im still very intregeed by the stacking hots |
12:42.09 | Kaso | i think itll be powerful almost to the point that you'll never need to cast a direct heal on a tank again |
12:44.05 | Mr_Rabies2 | trying to think of a good troll name :x |
12:44.11 | Mr_Rabies2 | i'm terrible at thinking up names |
12:44.25 | Kaso | Seurjin |
12:44.28 | zenzelezz | Trofl |
12:44.38 | Mr_Rabies2 | eh, no RP names :P |
12:44.48 | zenzelezz | oh, you mean character name, not forum troll |
12:44.52 | Mr_Rabies2 | rofl |
12:44.53 | Mr_Rabies2 | actually |
12:44.56 | Mr_Rabies2 | i could use him as one |
12:45.00 | Mr_Rabies2 | since he is indeed a troll |
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12:45.27 | Mr_Rabies2 | Lankyshanks, level 1 troll mage |
12:46.01 | Mr_Rabies2 | would work better for a rogue :[ |
12:46.54 | Kaso | What was the name of that "Bag Defragger" |
12:48.13 | Kaso | go it |
13:01.33 | Kaso | Rawr done! |
13:01.34 | Kaso | http://kasoo.net/img/imgs/HzHeal.jpg |
13:02.19 | zenzelezz | cool |
13:03.18 | Josh_Borke | Kaso: so you got it all working? |
13:03.52 | Kaso | Well, as working as it can be, the limitation is that Raidtargets/Name tags dont appear ontop of peoples heads within 20yrd |
13:04.28 | Kaso | also tbh its hogging alot more resources than it needs be atm, but im lazy to optomise |
13:05.14 | Maldivia | kaso, why not add a second fontstring (under your heal strings), can contains the name of the player? |
13:05.52 | Kaso | i think itd look a bit stupid, it wouldnt scale with range or anything |
13:06.19 | Kaso | but ill give it a go, see what it looks like |
13:08.13 | Kaso | not sure how ill work out wether it should be green/yellow/blue |
13:08.35 | zenzelezz | make them all pink, problem solved! |
13:08.39 | Maldivia | read the color of nameplate background ? |
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13:09.23 | Kaso | i thought the nameplate colours were differnt |
13:09.43 | Maldivia | they are, but you can have a translation table |
13:10.22 | Kaso | no i mean, i thought blue=in raid green=friendly not in raid etc etc |
13:11.26 | Maldivia | might be, I usually only have hostile nameplates activated :) |
13:11.34 | Kaso | ha |
13:12.02 | Kaso | just checked, it seems Blue = player green = NPC |
13:12.18 | zenzelezz | does nameplate color differ from the "normal" name tag display colors? |
13:12.48 | Kaso | yes |
13:12.54 | Maldivia | Kaso, does the nameplate color show PvP status ? |
13:12.54 | Corrodias | nameplates flash colors that i don't understand |
13:13.03 | Kaso | not that i can see |
13:13.14 | Kaso | theres a player here who has a green "name" but a blue "nameplate" |
13:13.18 | Corrodias | ever seen the names themselves become yellow? weird. |
13:13.22 | zenzelezz | well, I have enough with only hostile nameplates ;) http://home.samsen.com/zenzelezz/nameplates.jpg |
13:13.30 | zenzelezz | friendly would be overkill |
13:15.28 | Mikma | http://www.wowinterface.com/downloads/info5403-HideBlueNameplates.html <3 |
13:16.08 | Corrodias | i.. almost never have nameplates for friendly turned on, only enemies |
13:18.16 | zenzelezz | friendly would only get in my way |
13:18.16 | Kaso | Im not sure what to do with this addon, it seems too hackish to proberly release it |
13:18.16 | zenzelezz | even hostile can be too much sometimes |
13:18.16 | Corrodias | only during the Tiger boss fight in ZG, so far, so i can heal pets who are offtanking when a regular tank is stunned |
13:18.16 | Kaso | (also : spot the dps classes :>) |
13:18.16 | zenzelezz | that's easy, they're the ones flat out on the ground |
13:18.57 | Maldivia | Corr: get a raid UI that shows pets :) |
13:19.25 | Kaso | You use pets? |
13:19.34 | Corrodias | haha... no frickin' way. that would get WAY too complex. |
13:19.50 | Maldivia | what you mean "way too complex"? |
13:20.22 | Corrodias | some of them have pets, and some of them don't. i use perfectraid because i can't stand having health and mana bars all over my screen as it is, and adding pets would just make it even more of a nightmare |
13:20.59 | Corrodias | if too much of my screen is covered, i can no longer process what's going on behind the UI |
13:21.08 | Maldivia | Corr: a year old screenshot or so of the raid UI I use: http://nerdheaven.dk/~the_real/wow/manacolor.jpg |
13:21.34 | Kaso | haha that clock is great |
13:21.57 | Corrodias | mine isn't nearly that compact to begin with |
13:22.18 | Corrodias | but i can see what you mean. i think i can imagine how to fit them on there, somewhere. |
13:22.28 | Maldivia | Kaso: http://nerdheaven.dk/~the_real/wow/mod/LineDrawClock.zip |
13:22.54 | Maldivia | Kaso: was a test addon I made using the Line Draw code Iriel wrote |
13:23.30 | Maldivia | Kaso: it the zip is the "latest" version, no idea... don't use it anymore :) |
13:24.56 | Kaso | Iriel always uses confusing variable names :< |
13:25.35 | Maldivia | ok, it's not the latest code that's in the zip :) |
13:25.39 | Cide | not really, but one doesn't always understand them :P |
13:25.45 | Maldivia | it's more or less the first try that's in there :9 |
13:25.47 | Kaso | ha |
13:26.30 | Maldivia | Kaso, if you want a look at it, I'll upload the latest, when I get home :9 |
13:26.48 | Kaso | if its not too much hassle for you |
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13:27.34 | Maldivia | kaso: just remind me, otherwise I'll probably forget :9 |
13:29.25 | Maldivia | hmm, my UI have changed somewhat since then... http://nerdheaven.dk/~the_real/wow/ui2006.jpg (new char aswell :) |
13:30.24 | zenzelezz | interesting UI |
13:31.29 | Maldivia | :) |
13:31.35 | Maldivia | in a good or bad way ? |
13:31.52 | zenzelezz | couldn't tell without actually using it for a while |
13:32.01 | zenzelezz | doesn't seem bad anyhow |
13:32.32 | Kaso | im not sure i like your buffs |
13:32.48 | Maldivia | I know, they take up too much space |
13:33.04 | Kaso | also /dump frame:GetPoint() :> |
13:33.29 | Maldivia | hehe, yeagh |
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13:34.12 | Maldivia | Kaso: was trying to put them last few boxes the correct places :9 |
13:34.43 | Maldivia | Kaso: what you dont like about the buffs? |
13:35.58 | Kaso | the huge boarders |
13:36.30 | Kaso | boarders look pretty cool, but they just seem too thickl |
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13:37.06 | Maldivia | yeah, wass thinking of removing them between the buffs, but haven't gotten around to removing the bottom-borders yet |
13:37.41 | Maldivia | but wanted a consistant feel, by using the same borders everywhere |
13:38.17 | Kaso | id be nice if you could use the "same" boarder around the edge of the whole block, the a smaller one inbetween |
13:39.49 | Maldivia | btw, like the small touch, with the portrait of the target being mirrored ? :) |
13:40.20 | Kaso | ha, didnt notice |
13:40.24 | Kaso | thats pretty cool |
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13:44.16 | Maldivia | anyway, time to get home... |
13:44.36 | malreth | MALDIVIA! |
13:44.42 | malreth | go home |
13:44.53 | Maldivia | malreth... ehh, ok ? |
13:44.57 | malreth | where is home? |
13:45.02 | zenzelezz | ~ |
13:45.49 | Maldivia | about 20km from where I am right now :9 |
13:45.59 | malreth | sounds european |
13:46.29 | Maldivia | yep, Denmark |
13:46.47 | malreth | well, safe trip then |
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14:18.04 | malreth | cogwheel: there's a size limit to each post on the forums. :) |
14:18.26 | cogwheel | good thing i used wordpad :P |
14:18.59 | cogwheel | 45 44 43 42 |
14:19.01 | cogwheel | :( |
14:21.16 | Mikk | countdown to meaning of life? |
14:21.58 | zenzelezz | until he can post/edit I'm guessing |
14:23.18 | cogwheel | zenzelezz: cookie :) |
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14:35.38 | malreth | hahahahaahah!!!! |
14:35.48 | cogwheel | ?? |
14:35.57 | malreth | Guess where I found a Decursive-compaint thread |
14:36.07 | cogwheel | Customer Service? |
14:36.08 | Plorkyeran | everywhere? |
14:36.10 | cogwheel | XD |
14:36.14 | malreth | On General |
14:36.21 | malreth | Do you know what's happening in that thread? |
14:36.23 | cogwheel | oh yeah... there were a bunch there yesterday |
14:36.30 | cogwheel | hmm? |
14:36.45 | malreth | There's a rational discussion about how the OP is incorrect and that Blizz is doing the right thing |
14:36.47 | malreth | http://forums.worldofwarcraft.com/thread.html?topicId=32188900&sid=1 |
14:37.00 | Plorkyeran | wtf? |
14:37.03 | malreth | There are about 3 posters complaining... all the rest are defending |
14:37.15 | Plorkyeran | general > ui board? |
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14:37.21 | malreth | yeah! |
14:37.24 | cogwheel | They should move it to the UI & Macros forum :) |
14:37.29 | zenzelezz | Blizzard rolled alts to make "they're right" posts like the rest of us do to troll? =D |
14:38.04 | malreth | maybe you... i troll with my normal forum account. :) |
14:38.47 | malreth | oh, and the mods moved the "who's gonna quit being a healer" thread to General |
14:39.11 | malreth | that makes me happy... especially since I clickied the biohazard icon on that post |
14:41.06 | malreth | oh, that thread turned GOLDEN when it moved to the General forum |
14:41.09 | malreth | " Rerolling, no. Quitting, yes...and it has nothing to do with Decursive or any other add-on (or lack thereof). " |
14:41.26 | malreth | "I don't have a healer and I never will. I pwn healers. All you's ever do is to watch people's lifebars and click heal, how much skills is involved in that? Any half-witted person is more than capable of that." |
14:41.52 | malreth | " Thought I do understand you all wanting to quit. There are a few of us grinding up that will learn healing the new way. |
14:41.52 | malreth | I'm sure it won't be as bad as the dooms day folks will have you believe." |
14:42.38 | malreth | Oh, this one's great... " I am going to quit being a healer! ..... ..... .... (half a page of blank space) No more healthstones for j00!" |
14:43.00 | TS|Skrom | so I really like the song "Hate Me" by Blue October |
14:43.04 | TS|Skrom | just thought you should know |
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14:43.30 | Mikk | "How much skill is involved in healing?!" <- I love this comment. Guy obviously has no frigging clue. |
14:44.42 | malreth | true that... good healing is a true skill |
14:45.05 | zenzelezz | not much you can do well without skill really |
14:45.10 | zenzelezz | perhaps some DPS |
14:45.48 | malreth | but i'm finding it delicious from a schadenfreude (whew! i had to add that word to my spell check dictionary) point of view |
14:46.26 | malreth | the knobs who started the thread wanted to hear echos of support from their tired and lonely screaming |
14:46.41 | malreth | so they started a troll thread in an innocent forum |
14:46.46 | malreth | we fought back |
14:47.01 | malreth | and shoved them out... and now they're getting pages upon pages of echos |
14:47.06 | malreth | but not the ones they wanted |
14:47.24 | malreth | i wish I could bathe in their tears of misery |
14:47.24 | cogwheel | off to work... catch you on the flip side |
14:47.35 | Mikk | Hrmphs. I should rip out decursive now and get used to not having it again. |
14:47.36 | Mikk | Gotten lazy |
14:47.38 | Mikk | :< |
14:47.45 | malreth | i did over the weekend |
14:48.04 | malreth | switched to Clique since I already had PerfectRaid installed |
14:48.23 | Mikk | Well, I never did have any healing support addons to begin with. Lucky me. |
14:48.27 | Mikk | Just cheating with cleansing |
14:48.30 | malreth | It needs work... but with some additional features, it'll be great |
14:48.59 | malreth | i posted my observations already on the wowace forums where they're discussing the next big raid addon, Grid |
14:49.27 | malreth | the big thing is perfectraid frames are waaaay too small to click on |
14:49.37 | malreth | it was a perfect example of the application of Fitts' Law |
14:50.48 | malreth | that, and PRaid offered no feedback that a spell had actually been cast... obviously since it'd never been designed for that purpose |
14:50.50 | KamQuat | morning Mikk |
14:51.13 | malreth | so i would have to look to the left side of the screen where praid was... slowly move the cursor over the person i wanted to decurse |
14:51.47 | malreth | click to decurse, then look back at the center of the screen to watch the casting animation to make sure i didn't click too soon (within the global cooldown of the previous spell) |
14:52.27 | malreth | then look back to the left, move the cursor over to the next person, wait for global cooldown (no indicator within sight, btw), click, look to the center, etc. |
14:53.01 | malreth | That told me there was a real problem with that design |
14:53.07 | Osagasu | http://www.youtube.com/watch?v=JEzY2tnwExs |
14:54.00 | Plorkyeran | You could put a button to show the GCD near praid :P |
14:56.56 | Industrial | malreth: that also applies to the refault interface |
14:57.06 | malreth | Industrial: yep |
14:57.15 | Industrial | with unitframes topleft, buffs right, buttons bottom and everything thats happening in the center |
14:57.19 | malreth | so a better solution needs to be found |
14:57.29 | Josh_Borke | what's the discussion on? |
14:58.11 | malreth | how to design an informative raid display that can be used to efficiently heal and decurse |
14:58.31 | malreth | and also on how the US elections are rigged |
14:58.33 | Industrial | the problem is that its 40 people |
14:58.49 | malreth | Industrial: yeah... it's a lot of information |
14:58.55 | Industrial | and theres too much information per person |
14:59.11 | malreth | so information science and human-computer-interaction theory need to be applied |
14:59.15 | Industrial | hp mana debuffs etc |
14:59.37 | malreth | yeah... the details are staggering |
14:59.57 | malreth | but I really like what maia has thought up for Grid |
15:00.02 | Industrial | http://imagesocket.com/view/WoWScrnShot_100806_024433a69.jpg |
15:00.08 | Industrial | I never take my eyes off center in combat |
15:00.19 | Industrial | except for looking around |
15:00.41 | Industrial | player buffs should be like target buffs |
15:00.47 | Industrial | just under the frame |
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15:03.44 | Kaso | DEAR GOD THAT UNDEAD WOMAN HAS NO EYES! |
15:04.37 | Kaso | Opitional Additional joke: Undead women says: "Where we're going, you wont need eyes" |
15:05.06 | malreth | HAHAHAA! |
15:05.18 | malreth | actually, that is a nice layout, Ind |
15:06.55 | Josh_Borke | the sad part about grid is it requires you to ignore names of people |
15:06.58 | TS|Skrom | newsflash, she doesn't have skin either :p |
15:07.50 | Kaso | he |
15:08.20 | Maldivia | hmm interesting: https://beta.worldofwarcraft.com/expansion/ <-- "Welcome to the Public Test Realm section" :) |
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15:10.01 | malreth | Josh_Borke: well, it might be possible for a grid module to add names to the frames |
15:10.42 | malreth | but yeah... it's kinda sad but when you think of it, names aren't necessarily critical information |
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15:11.06 | malreth | there's a bit of dehumanizing that i'm not completely comfortable with |
15:11.12 | malreth | but you gotta do what you gotta do |
15:12.06 | Industrial | malreth: :) |
15:13.20 | Industrial | well you want to achieve perfection in opteration as a team, and you dont need metadata like names for that :P |
15:13.38 | Industrial | like a compiler, zomg =P |
15:13.42 | Josh_Borke | what's wrong with perfect raid? |
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15:14.08 | malreth | a few problem... i mentioned earlier but i'll sum up |
15:14.20 | malreth | well, i say that but i'll probably ramble |
15:14.48 | TS|Skrom | lemme explain... wait, there is too much, lemme sum up |
15:15.17 | malreth | the problem is if you have to quickly acquire a target with your mouse cursor, it takes too long to do it with praid because each row is very small |
15:16.17 | malreth | There's a law in UI design that states that the time it takes to acquire a target increases with the distance that the mouse cursor has to move and inversely with the size of the final target |
15:16.49 | malreth | in fact, the cursor will decrease in speed logarithmically with respect to the size of the final target as you approach |
15:16.53 | zenzelezz | people break laws |
15:17.21 | Industrial | sometimes evolution is something you dont want |
15:17.34 | Industrial | woo ive been watching too much lain |
15:17.36 | Industrial | xD |
15:18.20 | malreth | so, if you're trying to clickcast to decurse a raid with praid and clique, you spend a lot of time moving the cursor from one unit frame to another because of the small size of the frames... even though the distance from one to another is small |
15:18.23 | Industrial | Kaso: http://www.imagesocket.com/view/WoWScrnShot_100406_1751155ee.jpg |
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15:18.48 | Industrial | malreth, working on some unitframes :) \: http://www.imagesocket.com/view/WoWScrnShot_100906_231458db5.jpg |
15:19.19 | malreth | she's hott... can i date her? is she single? |
15:19.31 | malreth | oh wait... that's in WoW |
15:19.36 | malreth | oh man... i gotta get out more |
15:19.43 | Industrial | cutest char in wow |
15:19.44 | Industrial | :P |
15:19.46 | Industrial | imho |
15:20.46 | Beladona | 0.o |
15:20.51 | Maldivia | malreth: about the mousing... just make a raid UI, that works like the button bar in MacOS |
15:20.59 | Josh_Borke | malreth: but you can help with that by enabling/disabling the mouse on frames that don't need attention |
15:21.24 | malreth | Josh_Borke: well... we won't be able to do that in tBC |
15:21.36 | Josh_Borke | transparent overlay frame with mouse disabled |
15:21.36 | malreth | and the frames would still be just as small |
15:21.49 | malreth | Josh_Borke: hmm... |
15:21.55 | Maldivia | malreth; are you use EnableMouse is a protected method? |
15:22.00 | Josh_Borke | idea by ckknight ;-) |
15:22.57 | malreth | Maldivia: well, no... i don't know actually. |
15:23.10 | malreth | well, anyway, the frames are still tiny |
15:23.11 | Maldivia | grr, wish I had access to 2.0 PTR or something... think I've already found a way to bypass the new security :) |
15:23.23 | Beladona | I doubt it. They said modifying frames in general. |
15:23.35 | Maldivia | we can change color etc on it |
15:23.43 | Beladona | =) |
15:24.13 | Maldivia | but as mentioned, we can just pop a frame on top of it, to fake-disable mouse |
15:24.30 | Beladona | you can't move frames in combat |
15:24.38 | Beladona | or hide/show |
15:24.38 | Maldivia | Yes you can... just not secure frames |
15:25.40 | malreth | fortunately, that snowflake addon from last year will still work even while in combat in tBC |
15:25.55 | Beladona | what the heck is that? |
15:26.06 | Beladona | add snowflakes to my screen? |
15:26.08 | malreth | something that Trentin wrote |
15:26.16 | Maldivia | all non-secure frames works just like they do now in 1.12 (well, except that they can't cast spells etc Onclick etc) |
15:26.26 | Tain | <PROTECTED> |
15:26.55 | malreth | yeah... i installed it on people's machines when they weren't looking |
15:27.03 | Beladona | that is still super limited Maldivia |
15:27.12 | Tain | Woah. ReiserFS creater charged with murder. |
15:27.16 | malreth | and they'd be all like, "why is it snowing in the middle of Stormwind?" |
15:27.31 | Maldivia | Beladona: but I can still block a secure button, with a non-secure button, to make the secure button unclickable, which was what was talked about |
15:27.46 | Beladona | and how would you pop it up in front of that button? |
15:27.55 | Beladona | SetPoint to the secure frame? |
15:28.09 | malreth | same way you pop frames up now |
15:28.09 | Beladona | .... |
15:28.10 | malreth | yep |
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15:29.12 | Beladona | guess we will see for sure when they publish teh ptr |
15:29.27 | Beladona | next may |
15:29.28 | Beladona | oh |
15:29.39 | malreth | zing! |
15:30.37 | Beladona | I have to ask, how many times you would want to disable mouse for something like a unit frame? |
15:30.47 | Beladona | how effective would that be except in frustrating the end-user? |
15:30.58 | Beladona | hey, I can't click him, he must not need to be clicked... |
15:31.25 | Beladona | talk about adding more whack-a-mole functionality |
15:31.35 | Beladona | now you get to guess which one can actually BE clicked |
15:33.18 | Tain | well |
15:33.23 | Tain | Play a sound file telling them |
15:33.27 | Tain | "You can click button five now." |
15:33.33 | Beladona | yeah thats fine |
15:33.39 | Beladona | I am spwcifically talking about blocking buttons |
15:33.55 | Beladona | and what happens when you have two addons that both decide to block the button. but at different times? |
15:34.08 | Josh_Borke | i think it's just an option that can be considered. i personally won't be using it |
15:34.12 | Beladona | AddonA: ok you can click the button now. But no wait, you can't becuse AddonB is sitll blocking it |
15:35.04 | Tain | More importantly... Summer Squid! |
15:35.30 | Beladona | <PROTECTED> |
15:35.36 | Josh_Borke | if the functionality were used, it should be done by the addon providing the frame originally |
15:35.51 | Beladona | in which case you wouldn't need it |
15:36.51 | malreth | Beladona: the discussion wasn't about blocking any particular button for any reason... it was a tangent about "hey, could we do this?" |
15:37.01 | Beladona | yeah I know |
15:37.10 | Beladona | its hard for anyone to say what we can do yet tho |
15:37.16 | Beladona | its all guesswork |
15:37.27 | Josh_Borke | indeed |
15:37.30 | malreth | yep... we're working out solutions to potential problems |
15:37.38 | malreth | if it's not necessary, we'll toss it aside |
15:37.47 | Beladona | I wonder how long they will make ptr available before it goes gold and relases |
15:37.48 | malreth | but it's fun to think of them now |
15:38.19 | Josh_Borke | it's fun when we're currently bored :-D |
15:38.39 | malreth | well, if blizz wants to make a thanksgiving release, it'll have to be soon |
15:38.59 | malreth | they'll be hurting if they miss a x-mas release |
15:39.07 | Beladona | I doubt they would do that |
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15:39.26 | malreth | a thanksgiving release is nice because it parallels the original release of the game |
15:39.32 | Beladona | yeah |
15:39.39 | Beladona | and I am taking a vacation around that time anyway |
15:39.42 | Beladona | =D |
15:39.44 | malreth | marketing droids like that sort of thing |
15:40.01 | [Ammo] | guess europe gets it first of februari then :) |
15:40.18 | Beladona | yeah, they can go: Anniversary! Partay! Buy More! Win!!!111ONE |
15:40.32 | malreth | they're probably wacking off to the possibilities... "Oohhhhh! two years to teh dai! AAAAAAAAHHHH!!" |
15:40.38 | nevcairiel | [Ammo]: nooo, not again make us wait and look at the us :( |
15:40.45 | Beladona | ok thats an image I didn't need |
15:40.55 | Beladona | a board meeting, with everyone's hands below the table |
15:41.02 | [Ammo] | well if they do nevc, then I'll gloat at the americans having to wait for updated addons by european authors :) |
15:41.07 | [Ammo] | and that's a lot of addons ) |
15:41.08 | malreth | "Dwarf NEEDS food!" |
15:41.28 | Beladona | JoeMarketer: anyone have that pet feeding macro? |
15:41.40 | [Ammo] | but then again, I hope we finally get an equal release |
15:41.56 | Maldivia | ok, they fixed macros :| |
15:44.08 | Beladona | fixed? |
15:44.27 | Mery | that totally depends on if it was a management decision (split revenues between fiscal years) or a technical decision (not too many servers untill we got some experience) or a localization decision |
15:44.30 | Beladona | did I miss a blue post or something |
15:44.36 | Mery | (release date in EU) |
15:46.08 | Maldivia | Beladona: well, rather the event system. |
15:46.25 | Beladona | oh, yeah |
15:46.26 | Maldivia | Beladona: the old way for events would be exploitable in the new secure model |
15:46.34 | Beladona | you know, I have the compiled list of changes that Iriel never posted |
15:46.45 | Beladona | gave it to him to tweak / post, but he has been busy |
15:47.21 | Josh_Borke | post it to wowi :-D |
15:47.24 | Maldivia | Beladona: previously, the globals event and arg1 to arg9 were sent once, now there are set before every OnEvent instead |
15:47.31 | Maldivia | set* |
15:47.38 | Kaso | Woot, double Monitors! |
15:47.50 | Beladona | I knew that |
15:48.23 | Maldivia | Beladona: ok, when did they change it ? |
15:48.36 | Beladona | well, it wasn't in those words, but I have it in my changes doc |
15:48.59 | Beladona | they changed the way all the script handlers work |
15:49.02 | Maldivia | haven't really keept track if it, but just tested in 1.12.1, and it's in there |
15:49.05 | Mery | they are going to change it (I think soulken said for speed reasons) |
15:49.15 | Mery | oh |
15:49.26 | Beladona | script handlers are now implicitly wrapped with a function signature depending on the actual handler |
15:49.27 | Maldivia | Mery: not talking about the locals :) |
15:49.35 | Beladona | default is function(self) |
15:50.16 | Beladona | OnEvent = function(self, event, ...) |
15:50.29 | Maldivia | Beladona: yeah, not talking about that... |
15:50.34 | Beladona | I know |
15:51.03 | Beladona | link me where you got this, so i can insert the wording into my doc |
15:51.12 | Beladona | then I will post it I guess |
15:51.28 | Beladona | kinda wanted to let Iriel do it, cause its his thing, but meh |
15:52.21 | Maldivia | well, according to Iriel, globals were only set once, just tested in 1.12.1, and they are not re-set before evrey OnEvent |
15:53.26 | Kaso | Mal that is correct :> |
15:53.34 | Mery | you mean they are re-set before every OnEvent, right? |
15:53.38 | Maldivia | figured, unless they changed it, it could be used to exploit the macro system, by changing arg1 in an OnEvent, and when it was passed to the original parser, in secure code, then the macro-command would have dynamically altered |
15:53.54 | malreth | huh? |
15:54.02 | malreth | oh... Maldivia... |
15:54.07 | malreth | nm |
15:54.54 | Beladona | they changed that a while ago. Those args became local |
15:54.54 | Beladona | I thought |
15:54.59 | Maldivia | the vars are still global |
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15:55.52 | Josh_Borke | hrm. i'm trying to write my synchronizer but i can't figure out how to do it without copius amounts of tables |
15:56.00 | Maldivia | and yes, I meant they are "now" re-set (not "not") |
15:56.58 | Beladona | weird |
15:57.06 | Beladona | for some reason my doc is missing a couple things |
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16:00.47 | *** join/#wowi-lounge cogwheel (n=chatzill@intra.kistlerwine.com) |
16:01.14 | Kaso | Maldivia |
16:01.27 | Maldivia | I know, clock :) |
16:02.15 | Kaso | attually forgot about that:> i was going to say were you saying that in 1.12.1 event and argX are reset after OnEvent |
16:02.43 | Legorolo | afaik, they are reset so that one OnEvent handler can't damage another one's ability to function |
16:02.58 | Kaso | right now? |
16:02.59 | cladhaire | Can we STOP discussiong how to exploit things that noonei in this channel knows how they work? |
16:03.12 | Legorolo | exploit? oh neat, what can we exploit |
16:03.13 | cladhaire | I've posted that about 19,000 times on the forums, I really didn't think I'd have to ask here. |
16:03.32 | cogwheel | O.o |
16:03.33 | Kaso | Im, not talking about exploting TBC, im asking about live wow, right now |
16:03.44 | cladhaire | (just reading the logs |
16:03.47 | Legorolo | fill me in |
16:03.52 | cladhaire | and asking a general question |
16:03.59 | cladhaire | or rather, making a general statemeny |
16:04.28 | cogwheel | (#) |
16:04.30 | Kaso | Im cnfused |
16:04.45 | malreth | here are some waffles for you, cladhaire |
16:04.49 | malreth | they're tasty |
16:04.58 | malreth | but they're made with bits of Burning Crusade rumors |
16:05.18 | malreth | so... it might leave a bitter taste in your mouth |
16:05.26 | cladhaire | heh |
16:05.27 | cladhaire | *shrug* |
16:05.34 | malreth | ^_^ |
16:05.53 | malreth | okeh... later all |
16:06.00 | cladhaire | if someone tells you the sky is blue, and you plan your life for ablue sky.. but it turns our chartrouse, most of what you planned for is no longer applicable =) |
16:06.33 | cogwheel | especially if it begins falling |
16:06.40 | Tain | I don't even know what color chartrouse is. |
16:06.50 | Kaso | Ok, so I've plugged in my new monitor, now my wow has lost the abilty to go into 1280x1024 mode, why? |
16:06.51 | cogwheel | ~dict chartreuse |
16:07.00 | zenzelezz | depends what gases makes it chartreuse |
16:07.06 | Mery | well Maldivia was pointing out that argX gets dispatched for every OnEvent call _right now_ and wanted to know when they changed that... |
16:07.08 | cogwheel | ~dict 2 chartreuse |
16:07.10 | zenzelezz | as long as you can still breathe it, the color is insignificant |
16:07.13 | Legorolo | cogwheel: nice posts on US UI btw |
16:07.23 | cogwheel | thanks :) |
16:07.30 | Legorolo | didn't have a lot of chance to post there lately, but kudos to holding up the sky all by yourself ;-) |
16:07.36 | cladhaire | a clear, light green with a yellowish tinge. |
16:07.45 | cogwheel | yeah... ignore purl for now |
16:07.47 | Josh_Borke | for my data synchronization, would it be better to pass around a lot of strings and parse them or pass around a lot of tables and use compost to clean them up? |
16:07.54 | Tain | Sounds kinda ... pea soupish |
16:08.12 | cogwheel | Think halfway between lemon & lime |
16:08.20 | cogwheel | but slightly desaturated |
16:08.25 | Legorolo | what's this about arg1 and OnEvent? |
16:08.37 | Tain | Wouldn't that be limon? |
16:09.03 | cladhaire | Tain: limon tastes sooo good |
16:09.39 | Tain | Especially squeezed over fresh roasted liger. |
16:12.09 | Maldivia | clad: If the event system had worked as previously, it would have been an exploit option, in which case it would be a good thing to get out in the open now, so it could be fixed now before release |
16:13.20 | Kaso | Mery im pretty sure it isnt the case, I wrote my addon that fucks with events alters event and argX to stop other frames seeing the event, and i only just wrote it, just gonna check it still works but it pretty well should do |
16:13.25 | Maldivia | clad: and because it was a design choice, there is no point in refering to it as a bug |
16:17.03 | Kaso | hmm, it seems the current behavour is that arg1 is re-set but even is not |
16:17.22 | Kaso | (sorry if ive missed some of the conv, my montiors keep fucking up and i have to re-start :< |
16:19.50 | cladhaire | *shrug* |
16:19.56 | cladhaire | my point is we have no idea whats changed |
16:20.01 | Kaso | mm |
16:20.11 | Kaso | anyway, changing topics |
16:20.20 | Kaso | why cant i set wow to 1280x1024 mode |
16:21.36 | Cide | I have it in 1280x1024 |
16:21.44 | Cide | I assume your monitor supports that resolution |
16:22.13 | Kaso | ive just plugged in a second identical montor, i now have extra widescreen resolutions, but i cant do Fullscreen windowed on one of the monitors |
16:24.31 | cogwheel | kaso, check out the UI & Macros forum |
16:24.40 | Plorkyeran | http://us.wii.com/experience_gallery.jsp |
16:24.42 | cogwheel | search for posts by Rte and you'll find a dual monitor howto |
16:25.04 | cogwheel | or just ignore me 'cause i think i misread your statement |
16:25.06 | cogwheel | XD |
16:25.24 | cogwheel | you have to set the one you want in full screen to be the primary monitor i think |
16:26.03 | Maldivia | clad: actually, we di |
16:27.51 | Tain | Kaso: If your video card has two connectors try switching and rebooting. I had issues in the past like that where it wouldn't recognize my monitor correctly on one of them. |
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16:29.40 | Legorolo | back |
16:29.49 | Legorolo | in answer to the argX discussion, this is how it works now: |
16:30.17 | Legorolo | when the whole secure code/protected functions/tainting was introduced, around patch 1.9 or 1.10 (cna't remember), that already stopped any potential exploits by fiddling with argX |
16:30.49 | Beladona | thank you |
16:30.50 | Legorolo | as far as i know, it was then further improved on, by saving/restoring argX before each dispatch to the various different OnEvents |
16:30.59 | Beladona | I didn't have the specifics, but I was pretty sure that hole was plugged |
16:31.22 | Maldivia | previously, it was like: "setGlobals() foreach eventListener do callOnEven() end" now it's "foreach eventListener do setGlobals() callOnEvent() end" |
16:31.25 | Legorolo | i am not sure what patch that happened in, if it happened at all |
16:31.40 | Legorolo | Maldivia: that's my understanding too |
16:31.46 | Legorolo | but even under the previous system, you couldn't abuse it |
16:31.53 | Maldivia | yes you could |
16:31.56 | Legorolo | because of the taint protection |
16:32.03 | Legorolo | at best you could break your UI |
16:32.21 | Legorolo | the change to the dispatcher is more a protection against stupidity rather than a security measure |
16:32.21 | cladhaire | a tainted value taints any functinos it touches.. which would break everything. |
16:32.26 | Maldivia | well, previously, there wasn't anything secure to break, so wasn't really necesarily |
16:32.45 | Legorolo | my memory is that introducing the tainting and changing the dispatcher happened in two different patches |
16:32.51 | Legorolo | i could be wrong, and they could've happened at the same time |
16:33.00 | Legorolo | but i thin kthere was a brief period in-between |
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16:33.38 | Beladona | I think the point is, it wasn't something that needed to be plugged for 2.0 |
16:33.44 | Legorolo | the bottom line is: whatever the form of the dispatcher, tainting stops you from abusing argX |
16:33.49 | Beladona | it worked already, with the other stuff becoming secure |
16:34.02 | Maldivia | Beladona: correct, I just didn't know they had already fixed it :) |
16:34.22 | Maldivia | hence my research into it |
16:34.30 | Legorolo | i still don't understand what needs to be "fixed" |
16:34.56 | Maldivia | nothing, since the event dispatch has already been fixed (resetting vars before every call) |
16:35.16 | Legorolo | that's not the crucial change, the crucial change is the tainting scheme |
16:35.21 | Legorolo | that's what really stops you from abusig argX |
16:35.26 | Josh_Borke | <PROTECTED> |
16:35.34 | Josh_Borke | stupid linux! |
16:36.19 | Maldivia | Lego, don't know how the tainting scheme is implemented, through it was only on code-paths, not on individual vars |
16:37.11 | Legorolo | it's on everything |
16:37.17 | Maldivia | Ok |
16:37.20 | Legorolo | any value that an AddOn changes taints it |
16:37.33 | Legorolo | and subsequently any code that touches it carries on executing tainted |
16:37.52 | Legorolo | so if an AddOn changed arg1, then the OnEvent dispatcher that follows would be executing tainted |
16:38.00 | Beladona | and if a secure function is called from that code, it breaks |
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16:38.00 | Legorolo | s/dispatcher/dispatch/ |
16:38.19 | Maldivia | OK... well, looking forward to PTR, so we can really test everything out :) |
16:38.49 | Maldivia | brb - reboot |
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16:43.17 | Kaso | cogwheel: you said to look in the UI & Macros forum, which thread, i cant find anything |
16:43.37 | cogwheel | and then i said ignore me 'cause i misread your question XD |
16:43.45 | Kaso | oh |
16:43.47 | Kaso | :> |
16:44.10 | cogwheel | But here's the post I was referring to: http://forums.worldofwarcraft.com/thread.html?topicId=12052602&pageNo=1 |
16:44.36 | Kaso | yah, i dont want my wow spanned over them both |
16:45.01 | Maldivia | howdy Iriel |
16:45.06 | cogwheel | I do know that you have to set up the one you want WoW on to be your primary monitor |
16:45.11 | Iriel | morning |
16:45.23 | cogwheel | Other than that i've never had any problems with full-screen windowed mode |
16:45.59 | Legorolo | cogwheel: you will be in beta, right? |
16:46.10 | cogwheel | unless they lost my BlizzCon signup ;) |
16:46.27 | Josh_Borke | Iriel: morning |
16:46.29 | Legorolo | i should be in too due to honor contest |
16:46.34 | Legorolo | should be enlightening |
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17:03.33 | Josh_Borke | table.remove removes the object at the end of the list, correct? |
17:04.01 | Josh_Borke | which means table.insert/table.remove is good for FILO operations, yes? |
17:05.07 | cogwheel | You mean like a stack? |
17:05.12 | Josh_Borke | yea |
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17:05.39 | cogwheel | Sure, but it might be more efficient to keep an index to the top of the stack yourself... |
17:05.58 | cogwheel | (don't quote me on that) |
17:07.15 | Legorolo | Josh_Borke: table.insert/remove is LILO |
17:07.27 | Josh_Borke | :-( |
17:07.31 | Legorolo | ehm i mean |
17:07.32 | Legorolo | nvm me :D |
17:07.37 | Josh_Borke | wait |
17:07.38 | Legorolo | you are right |
17:07.40 | Josh_Borke | don't confuse me! |
17:07.42 | Legorolo | i am talking nonsense |
17:07.44 | Legorolo | sorry :) |
17:08.05 | Josh_Borke | i'm having a hard enough time with the algorithm and you're just making it worse :-P |
17:08.11 | Legorolo | really sorry |
17:11.11 | TS|Skrom | the one thing I hate about playing at work is being free hk's for people >< |
17:13.25 | Legorolo | lol |
17:14.21 | TS|Skrom | I'm on a notebook with the crappy mouse and no good hotkey setups |
17:14.24 | TS|Skrom | plus I have to afk alot |
17:14.37 | TS|Skrom | what was I thinking going to Ganklethorn Vale? |
17:14.46 | cogwheel | hehe |
17:14.59 | cogwheel | my wife and I loved roaming around there with our pair of hunters... |
17:16.26 | *** part/#wowi-lounge Legorolo (n=Legorol@tcmpc43.phy.cam.ac.uk) |
17:16.26 | TS|Skrom | gonna corpse camp this mofo like 6 times |
17:19.06 | Kaso | So it appears my graphics drives only allow me to set my monitors like one large widescreen monitor, rather than two indivual ones, so i cant set 1280x1024 mode -_- |
17:20.19 | Kaso | it says there should be a mode, for Dualview, but i cant see/select it |
17:21.22 | cogwheel | what brand? |
17:21.40 | Kaso | nVidia |
17:21.55 | cogwheel | go to the advanced options |
17:22.11 | cogwheel | and then i think there's a DualView "tab" on the left |
17:22.24 | cogwheel | it should be set to the one that's not clone or horizontal span |
17:22.50 | cogwheel | (going off memory from my home computer... the one here is ATI) |
17:24.19 | Beladona | it might be called something like nView |
17:24.28 | Beladona | nView Display Settings |
17:24.29 | Kaso | "nView Display mode: Single, Clone, Horizontal Span, Verticle Span" |
17:24.34 | cogwheel | Hmm... |
17:24.34 | Kaso | it referances Dualview in the text, but doesnt give me an opition for it |
17:25.38 | Beladona | it doesn't have dualview? |
17:25.38 | cogwheel | that's weird |
17:25.38 | Beladona | weird |
17:25.38 | Kaso | um updating drives atm |
17:25.38 | cogwheel | good idea |
17:25.38 | Osagasu | try the nVidia support site. |
17:25.39 | Beladona | wait |
17:25.39 | Beladona | how many vid cards? |
17:25.39 | Kaso | just one |
17:25.39 | Beladona | what driver version |
17:25.40 | Beladona | oh and what card |
17:25.43 | Beladona | (yeah I know, I am demanding) |
17:25.43 | Kaso | 91.37 atm, updating to 91.47 as we speak |
17:25.43 | Kaso | and the card is some 6600GT iirc |
17:26.25 | Kaso | anything more you need to know, or shall i restart for my driver update :> |
17:26.25 | TS|Skrom | hehe I seduced him and killed his pet just because I'm mean like that |
17:26.46 | *** join/#wowi-lounge malreth (n=triti@cpe-72-179-20-11.austin.res.rr.com) |
17:27.51 | Beladona | restart, hopefully the setting shows up |
17:27.51 | Kaso | *also my old montior keeps flickering and going off, its scaring me ;< |
17:28.16 | cogwheel | sounds like a bad connection maybe |
17:28.41 | Kaso | mm, ill try putting my old VGA cable onto it, its got a DVI on atm |
17:34.22 | *** join/#wowi-lounge ckknight (n=ckknight@rrcs-74-62-251-185.west.biz.rr.com) |
17:45.39 | *** join/#wowi-lounge Kaso (n=Jonathan@graduate.nat.lancs.ac.uk) |
17:45.59 | Kaso | mm, that fixed it |
17:46.01 | Kaso | nice |
17:48.57 | cogwheel | Well, looks like the forums climaxed yesterday |
17:49.10 | cogwheel | Everyone seems to be hungover from the battle :) |
17:49.11 | Kaso | *climaxed* |
17:49.22 | cogwheel | ~dict climax |
17:50.05 | cogwheel | meh... good enough... not going to bother trying any of the other 12 definitions :\ |
17:50.34 | Kaso | ~dict 4 climax |
17:50.42 | Kaso | ahem |
17:51.26 | Kaso | lies, dirty lies |
17:56.42 | Kaso | noone comments on my addon :< |
17:58.02 | cogwheel | Ooooh... i just had a really good idea |
17:58.07 | Mikma | Kaso: oh wow. i gotta test that one |
17:58.16 | Kaso | yay! |
17:58.30 | cogwheel | Write an addon that implements all the upcoming 2.0 slash commands so people can start experimenting with new macros |
17:58.39 | Kaso | mm, interesting |
17:58.43 | cogwheel | the only ones that will not be possible so far are the /focus ones |
17:58.49 | Kaso | sounds a cool idea |
18:02.04 | Kaso | cogwheel: you could do a pseudo focus, checking raid and raid's target, and ive you're feeling really cool, itterate over the nameplates to try find the person with the correct name, but its nowhere near perfect |
18:02.30 | *** join/#wowi-lounge GremWarsong (n=admin@dyn-69-88-34-129.myactv.net) |
18:02.33 | Kaso | then hook all the Unit functions and add "focus", but, prob not worth doing all that |
18:02.40 | cogwheel | I'm thinking more from the mage perspective... /focus target /target focus /cast Polymorph /targetlasttarget |
18:02.53 | Kaso | mm |
18:03.02 | cogwheel | that's currently impossible |
18:03.21 | Kaso | its partially doable with raid-targets + nameplates, but in a limited, hacky fasion |
18:04.07 | *** join/#wowi-lounge malreth (n=triti@cpe-72-179-20-11.austin.res.rr.com) |
18:04.22 | GremWarsong | Does anyone know a technique to find the current amount of time played in a game session? |
18:04.39 | cogwheel | in lua? |
18:04.45 | cogwheel | or in general? |
18:04.45 | GremWarsong | yeah |
18:04.49 | GremWarsong | in lua |
18:04.50 | GremWarsong | with a script |
18:05.02 | GremWarsong | I assume by getting time when logged in, and subtracting it from current time? |
18:05.09 | cogwheel | http://www.wowwiki.com/API_RequestTimePlayed |
18:05.30 | Mikma | Kaso: should your addon work somehow? :) |
18:05.44 | GremWarsong | Not what im looking for |
18:05.47 | Kaso | it should work out of the box |
18:05.53 | cogwheel | GremWarsong: gotcha |
18:06.02 | Kaso | heal someone within 20yrd and you should see it work |
18:06.02 | Mikma | Kaso: well, it doesn't for some reason |
18:06.08 | cogwheel | yeah, you should store the time on login |
18:06.17 | GremWarsong | ah |
18:06.19 | GremWarsong | Figured |
18:06.21 | GremWarsong | thanks |
18:06.36 | Kaso | can you see the "Fred <Fred's Guild> for people close to you? |
18:06.48 | GremWarsong | Btw, what effects the order of what mod gets loaded first? |
18:07.09 | Kaso | GremWarsong: in windows its done by alphabetacal order of the addons directory |
18:07.25 | GremWarsong | k |
18:07.25 | malreth | more accurately, they're loaded in directory order |
18:07.33 | Kaso | so aaa is loaded before abb and !aaa is loaded before both of them |
18:07.34 | GremWarsong | Thanks |
18:07.35 | malreth | which *tends* to be alphabetic |
18:07.40 | Kaso | try |
18:07.43 | cogwheel | and even more accurately, if an addon has dependencies it'll be loaded after the dependencies |
18:07.50 | malreth | but it's really in whatever order the OS decides to list them in |
18:08.08 | Mikma | Kaso: i had to disable MSBT to see the texts |
18:08.12 | Kaso | cogwheel: ever tried making two inter-depenent addons :> |
18:08.16 | Kaso | MSBT? |
18:08.27 | Mikma | ~msbt |
18:08.28 | purl | i heard msbt is Mikord's Scrolling Battle Text, a possible SCT replacement, found at http://www.wowinterface.com/downloads/info5153-2.0.html |
18:08.30 | malreth | Kaso: WoW has some method to break circular dependencies |
18:09.03 | Kaso | i cant see how that'd interact with my addon ^_- |
18:09.31 | Mikma | Kaso: newsflash, it does :D |
18:09.55 | Kaso | true, are you Mikord? |
18:10.00 | Mikma | no |
18:10.07 | Kaso | darn |
18:10.26 | Mikma | ~seen mikord |
18:10.39 | purl | mikord <n=noone@cpe-68-206-150-250.hot.res.rr.com> was last seen on IRC in channel #wowi-lounge, 19d 13h 56m 31s ago, saying: 'Gotta hit the sack. Night guys'. |
18:10.39 | cogwheel | Interesting... "All of the unit identifiers are reserved names" |
18:11.02 | Kaso | sleeping for a long time. |
18:11.46 | ckknight | cogwheel, what do you mean? |
18:11.59 | cogwheel | ckknight: http://forums.worldofwarcraft.com/thread.html?topicId=32318901&sid=1 |
18:12.26 | Mikma | Kaso: can the textsize be changed? |
18:12.42 | Kaso | in the code, line 20 |
18:13.24 | *** join/#wowi-lounge lacindas (n=m0ney_d@76.19.51.225) |
18:13.32 | malreth | "I hope your name isn't target." man, that cracks me up |
18:13.46 | Mikma | Kaso: well that's a feature request then :D |
18:15.03 | Kaso | yah, i prob should have made it slightly more customisable, and interactive |
18:15.59 | Mikma | but seems like a good addon :) |
18:16.09 | Mikma | i like it even more than the normal MSBT messages |
18:16.11 | *** join/#wowi-lounge Qzot (n=nickell@sandbox.xerox.com) |
18:17.21 | Kaso | they real kicker is that is fucks with the nametag and raidicons |
18:17.36 | Kaso | I can dix the raidicons but nametag is hard |
18:17.39 | Kaso | *fix |
18:17.57 | Plorkyeran | Pettarget is a legal player name :P |
18:18.17 | Plorkyeran | So not quite all |
18:19.28 | Kaso | pettarget isnt a valid unitid is it, woudlnt it be playerpettarget ? |
18:19.49 | Mikma | Kaso: how it fucks with them then? |
18:19.52 | cogwheel | kaso nope |
18:20.03 | cogwheel | pet is a valid unit |
18:20.04 | Kaso | oh, did not know that |
18:20.16 | Kaso | Mikma: you'll notice that noone in 20yrds has either |
18:20.22 | cogwheel | Plorkyeran: maybe you should post that ;) |
18:20.41 | Mikma | Kaso: heh that's kinda "neat" actually |
18:20.49 | malreth | post it as Pettarget |
18:20.59 | Mikma | i hate seeing em both. unless it's hostile |
18:21.03 | Kaso | ha |
18:21.09 | Plorkyeran | Trying to, but it may not show up |
18:21.13 | Kaso | well it shouldnt effect raidtargets |
18:21.18 | Kaso | *hostile targets |
18:21.34 | Mikma | good. i really hate seeing a huge raidicon infront of me all the time |
18:21.37 | Plorkyeran | I think they only update characters you can post on every tuesday |
18:21.39 | cogwheel | looks like he may be wrong: http://www.warcraftrealms.com/search.php?PHPSESSID=3adc6129e85535f81beb2cb6eb3c5112&search=target |
18:21.40 | Kaso | Im going to fix the Raidicons though, when we raid certain people always have icons, its useful. |
18:21.44 | Mikma | or the stupid bars since they are not needed ;) |
18:21.56 | Kaso | cogwheel perhaps he means, "Come TBC" |
18:22.02 | Kaso | ie those people will have to change |
18:22.05 | cogwheel | and then they'll all have to change? |
18:22.09 | cogwheel | that makes sense |
18:22.20 | Mikma | Kaso: have you had a look at the hidebluenametags in wowi? |
18:22.23 | malreth | which explains his line... "Hope your name isn't target." |
18:22.39 | malreth | isn't... and not wasn't |
18:22.41 | cogwheel | I think the "are" threw me off |
18:22.42 | Plorkyeran | Most of the unitids are blocked, though |
18:22.49 | Kaso | thats what ive based my addon on Mikma |
18:22.54 | cogwheel | Plorkyeran: that's 'cause they have numbers in them |
18:22.57 | Mikma | Kaso: neat hehe |
18:23.05 | Plorkyeran | Unless there's people on every low pop server with stupid names like "Playertarget" and "targettarget" |
18:23.05 | *** join/#wowi-lounge ckknight_ (n=ckknight@rrcs-74-62-251-185.west.biz.rr.com) |
18:23.25 | Mikma | hahahaa |
18:23.34 | Kaso | im using very similar code to his for enumerating the nameplates |
18:23.41 | Kaso | i reall should add that credit in |
18:23.42 | Mikma | whops wrong channel ;) |
18:28.30 | Kaso | Mikma that MSBT is annoying me now |
18:28.43 | Mikma | Kaso: how come? :) |
18:28.44 | *** join/#wowi-lounge tyroney|work (n=tyroney@66.239.241.162.ptr.us.xo.net) |
18:28.48 | malreth | lemme guess... MSBT parents frame to the WorldFrame |
18:29.15 | Kaso | not that i can see |
18:29.17 | malreth | s/e t/es t/ |
18:29.27 | Kaso | that's why im so confused, theres no reason i can see |
18:29.46 | malreth | does it create frames with a nil parent? |
18:30.06 | Kaso | bugger me, it does |
18:30.21 | malreth | well there's yer problem |
18:30.27 | Kaso | does worldframe grab parentless frames? |
18:30.30 | malreth | yep |
18:30.43 | Kaso | the bugger |
18:30.47 | malreth | at least, i believe so |
18:31.16 | Kaso | Mikma try adding parent="UIParent" to line3 of the XML file, before > ofc |
18:31.37 | Mikma | Kaso: after we wipe on vael |
18:31.56 | Kaso | :< i hope my addon didnt cause that |
18:32.05 | malreth | NO! Don't wipe of Vael! |
18:32.08 | Mikma | haven't even started yet |
18:32.11 | malreth | s/of/on/ |
18:32.21 | Mikma | but we always wipe on vael for like 2-3 times |
18:32.21 | Kaso | ooh i see |
18:32.27 | malreth | if you do, Nefarian will be unstoppable! |
18:33.03 | Kaso | wait, malreth, that cant be the problem, my enumerate ignores named frames, and the MSBT frame has a name |
18:33.22 | malreth | aaaah... good thinking, there, Kaso |
18:34.00 | Kaso | bah this is frustrating, ive gotta go out, but i want to get to the bottm of this problem -_- |
18:34.03 | Kaso | ah well, laters. |
18:34.09 | malreth | got an idea for you |
18:34.20 | Kaso | shoot, quickly |
18:34.23 | malreth | modify your copy of msbt to some how identify its frames |
18:34.32 | malreth | like add a member variable to its frames |
18:34.41 | malreth | frame.marker = "I'm with MSBT!"T |
18:34.50 | Kaso | i see, yeh |
18:34.55 | Kaso | ill try that out later |
18:34.58 | malreth | okeh |
18:34.59 | Kaso | thankss, seya |
18:35.20 | malreth | Godspeed, Kaso |
18:35.24 | malreth | Godspeed. |
18:36.06 | *** join/#wowi-lounge warla (i=Darky28@88.71.202.62.cust.bluewin.ch) |
18:36.11 | malreth | http://media.www.dailytexanonline.com/media/storage/paper410/news/2006/10/11/TopStories/Bevo-Xiii.Dies.At.22-2343634.shtml?sourcedomain=www.dailytexanonline.com&MIIHost=media.collegepublisher.com |
18:40.36 | *** join/#wowi-lounge GremWarsong (n=admin@dyn-69-88-34-129.myactv.net) |
18:40.54 | GremWarsong | I know ive asked this before, but how do you make a floating value only return the first 2 decimals (hundredths?) |
18:42.28 | malreth | > =string.format("%.2f", 123.456) |
18:42.28 | malreth | 123.46 |
18:43.06 | malreth | notice the rounding |
18:43.30 | GremWarsong | ah, thanks |
18:43.33 | cogwheel | GremWarsong: is this for display only or are you going to be performing further math on the value? |
18:43.39 | GremWarsong | Just display =) |
18:43.48 | cogwheel | K |
18:43.53 | cogwheel | I won't say any more then :) |
18:44.04 | malreth | :) i know what you were gonna say |
18:44.38 | malreth | that's because i'm a jedi |
18:45.04 | GremWarsong | It would require jedi powers to understand why math calculations could be disrupted with the formatting |
18:45.26 | cogwheel | GremWarsong: actually it's more of a performance concern than anything |
18:45.32 | GremWarsong | ah |
18:45.36 | Mikma | we wiped :) |
18:45.37 | cogwheel | string.format is very expensive compared to other methods of rounding |
18:45.54 | Mikma | our dps warrior overaggroed vael and got him turned to raid -> framebreath |
18:46.09 | cogwheel | but since you're spitting it out to be displayed anyway, it would have to string.format the number either way |
18:46.09 | malreth | Mikma: time to kick him from your guild |
18:46.28 | Mikma | malreth: muahahaha. he propably will get kicked later |
18:46.30 | zenzelezz | I was smart enough to pop Recklessness on Vael once |
18:47.23 | malreth | one time, i got so caught up on casting AM, popping FW, and hitting FB whenever I could that I totally forgot to notice all the little pop ups saying that I had BA... |
18:47.28 | malreth | I wiped out half the raid |
18:48.09 | malreth | we almost had him down but that finished us off |
18:48.28 | malreth | it would have been our first one-shot on Vael :) |
18:48.48 | cogwheel | We got him down to 5% for the first time the other night |
18:49.12 | cogwheel | We should be able to smash him tonight assuming we have the attendance |
18:49.28 | malreth | Once you get into the rhythm, the fight actually becomes really easy... having lots of T2 gear also helps, of course |
18:49.45 | malreth | he dies faster so the chance of all your healers getting BA drops |
18:50.02 | Mikma | Kaso: parent="UIParen" didn't help |
18:50.12 | malreth | ~seen Kaso |
18:50.26 | purl | kaso is currently on #wowi-lounge (1h 4m 47s). Has said a total of 59 messages. Is idling for 15m 27s, last said: 'thankss, seya'. |
18:51.15 | malreth | I had a wicked idea yesterday driving home from work |
18:51.21 | malreth | it's where i get all of my greatest ideas |
18:51.27 | *** join/#wowi-lounge hyperChipmunk (n=staharaj@d14-69-214-77.try.wideopenwest.com) |
18:51.41 | malreth | let's assume that we get multi-stage keybindings and action button and targeting menus with WoW 2.0 |
18:52.03 | Mikma | well funny |
18:52.04 | Mikma | now it works |
18:52.32 | malreth | imagine a typing game addon... it generates words based on which keys are bound to which action and menu and submenu item |
18:53.18 | malreth | so, "target member 1 of group 5 cast Greater Heal" turns into typing the letters "K A R" |
18:53.51 | cogwheel | malreth: http://forums.worldofwarcraft.com/thread.html?topicId=32317436&pageNo=3&sid=1#51 |
18:54.00 | malreth | then you write your addon and call it "Mavis Beacon Raiding Tutor" |
18:54.22 | Plorkyeran | Or you could hook a ddr pad up to your computer |
18:54.37 | Plorkyeran | And use big flashing arrows to indicate which button the mod wants you to push |
18:54.44 | malreth | hahah! |
18:54.46 | Mikma | Kaso: well now it started to work for some reason. dunno why |
18:54.50 | malreth | <PROTECTED> |
18:55.07 | cogwheel | Optimus |
18:55.10 | cogwheel | 'nuff said |
18:55.23 | cogwheel | :) |
18:55.26 | malreth | anyways, the typing addon would flash up words and it's up to you to type them in to target, cast spells, etc. |
18:56.12 | malreth | there was a game for the dreamcast that never really made it out over here in the States |
18:56.12 | cogwheel | malreth: are you Zernin? |
18:56.31 | cogwheel | that link i just posted said essentially the same thing... |
18:56.33 | malreth | called "Typing of the Dead" It was the House of the Dead game but instead of using a gun, you used a keyboard |
18:56.48 | Plorkyeran | That game was great |
18:56.59 | malreth | no, i'm not Zernin. I'm malreth. |
18:57.00 | Plorkyeran | I learned how to type on dvorak with that |
18:57.26 | malreth | that was such a fun game |
18:57.27 | cogwheel | malreth: some people post on alts... i was just checking... |
18:57.43 | malreth | i'm too lazy to change my sig between alts |
18:57.48 | Plorkyeran | I'm hoping that having the crutch of EMs and Decursive removed will help inspire someone to create raid frames that don't suck |
18:57.50 | cogwheel | 'cause I read that at the exact same time as you were telling us and thought it was a very strange coincidence |
18:58.30 | malreth | Plorkyeran: yeah... i'm eager to see how Grid turns out |
18:58.51 | Plorkyeran | Everything right now is pretty terrible, but people switched to not really using raid frames instead of making good raid frames |
18:59.12 | Maldivia | Kaso ? |
18:59.14 | malreth | as an information display, PerfectRaid is pretty nice |
18:59.18 | malreth | kaso's gone |
18:59.31 | Plorkyeran | Nice for information display, but not that great for healing |
18:59.37 | malreth | bitch owed me money so i had to hit him |
19:01.41 | *** join/#wowi-lounge FISKER_Q (i=blah2@85.24.17.250) |
19:03.16 | Plorkyeran | http://www.google.com/codesearch?q=+%22i%3Di%2B%2B%22 |
19:05.08 | *** join/#wowi-lounge SH|Shabador (i=Shabador@ti400720a080-5027.bb.online.no) |
19:15.18 | End-afk | muahaha |
19:20.27 | cogwheel | THE END IS NEAR!!! |
19:20.31 | cogwheel | ZOMG SAVE US ALL |
19:20.52 | KaoS` | wtf |
19:21.10 | cogwheel | KaoS`: see who just came back from AFK ;) |
19:22.00 | malreth | time to start derailing threads |
19:22.01 | malreth | http://forums.worldofwarcraft.com/thread.html?topicId=32317436&postId=321668348&sid=1#54 |
19:22.29 | cogwheel | XD |
19:23.20 | malreth | i'm quitting sudoku... who's with me? |
19:24.15 | Kirkburn | Oh noes! Not another "I'm quitting Sudoku!" post?? What's it this time? Not enough time to get the right numbers? End-game too hard for you? |
19:24.45 | malreth | the lame restrictions are KILLING me |
19:24.58 | Kirkburn | I mean, I know the multiplayer experience is pretty shoddy, but I've heard they're planning on adding it 'soon' |
19:25.13 | malreth | they're forcing me to keep a hundred erasers with me just to finish one puzzle |
19:25.42 | Kirkburn | That's shocking! And how long has this been going on for?? |
19:25.55 | malreth | it's stupid that they can't come up with a better way to make the game cahllenging except by just taking away the givens |
19:26.01 | malreth | that's GHEY! |
19:26.49 | Kirkburn | It's SOOOO obvious the game is aimed at the Intelligensia |
19:27.25 | Kirkburn | Can't they account for those with single figure IQs? I mean srsly! |
19:27.56 | krka | it's just too random, each puzzle is too different |
19:28.14 | krka | how are we supposed to learn the raid encounters? |
19:28.38 | krka | i tell group 1 to put 4s in the top right corner, but in some of the sudokus, that won't work at all! |
19:28.49 | krka | we need a mod to calculate it for us |
19:28.51 | Kaso | Maldivia: what'd you want? |
19:29.04 | malreth | i'm canceling my subscription to the Times |
19:29.19 | Maldivia | Kaso: uploaded the line clock |
19:29.27 | Kaso | linkie please :> |
19:29.32 | malreth | it's seems they change things up every week... I'm tired of being nurfed like that |
19:29.48 | Kirkburn | :P |
19:29.58 | Maldivia | nerdheaven.dk/~the_real/wow/mod/LineDrawClock.zip |
19:30.13 | krka | using Iriels line drawing? |
19:30.25 | Xuerian | Ohh, is that a analog style clock? |
19:30.31 | Kaso | thanks maldivia |
19:31.00 | Maldivia | Kaso: hope it still works :) |
19:31.11 | Maldivia | Kaso: there should be some /clock commands to set size etc :) |
19:31.31 | Kaso | I'll take a look later, im supposed to be afk atm :> |
19:31.38 | Maldivia | hehehe |
19:32.03 | Maldivia | Xuerian: http://nerdheaven.dk/~the_real/wow/manacolor.jpg <-- it's the clock seen at the bottom |
19:33.52 | Mery | omg I picked up "Texas Hold'Em DS" for my Nintendo DS and really the development studio should have given them 50$ to try any internet poker room they so did a miserable job displaying the current game situation (i.e. no dealer button, don't even show how much everybody bet, just the current pot size) - sad when people never played the game they are programming - eBay here I come. |
19:36.21 | Xuerian | Maldivia: Where's your worldframe at =( |
19:37.51 | Maldivia | ? |
19:38.36 | Xuerian | So much space covered by frames x.x... anyway, minor hernia over, I like the clock. Thought of making one to overlay the minimap :P |
19:39.22 | Maldivia | well, that UI is from january, or so - it's changed somewhat since then :) |
19:39.27 | Maldivia | check ui2006.jpg instead :) |
19:39.34 | Xuerian | :P |
19:42.26 | malreth | "Noez! Think of all the female night elf hunters who'd have to change their names!" |
19:42.34 | malreth | i am a comic genius! |
19:42.53 | malreth | wokka wokka wokka! |
19:49.23 | cogwheel | C'mon guys... there's a huge wall of Cogwheel on the UI & Macros forum... Pick it up! |
19:49.25 | cogwheel | XD |
19:49.37 | malreth | i'm tryin! |
19:49.48 | malreth | AAAAAAAGGH!! |
19:49.55 | malreth | It's carpal tunnel! Oh, it's bad! |
19:50.02 | malreth | I can't go on! |
19:50.16 | cogwheel | <PROTECTED> |
19:50.54 | malreth | gah, you beat me on Siona's post by a few minutes |
19:51.00 | malreth | mine was wittier, though |
19:51.24 | malreth | and uses the new /target unitid syntax |
19:51.58 | cogwheel | yep. |
19:58.36 | Plorkyeran | Is it just me, or is Frai arguing that WoW shouldn't require skill? |
19:58.55 | axxo | it shouldn't & doesn't |
19:59.24 | Plorkyeran | What's the point of playing then? |
19:59.44 | Plorkyeran | Should it just display "You win" on the screen after you spend an hour staring at it? |
20:07.46 | *** join/#wowi-lounge MoonWolf (n=moonwolf@g173217.upc-g.chello.nl) |
20:10.13 | malreth | she completely turned Tauruse |
20:10.47 | malreth | she is like a Jesus... or Bob Barker! |
20:12.15 | *** part/#wowi-lounge Beladona (n=Beladona@24.129.136.26) |
20:16.04 | cogwheel | I envision something that pops up a rather large red circle in the middle of the screen. This circle would shrink as it moves towards a unit frame that needs decursing and then surround that frame with its redness. That way you can pay attention to the game while you're not decursing :) (of course the animation would only happen one at a time so if the whole raid gets cursed you only see the... |
20:16.05 | cogwheel | ...ball move to one unit but everyone gets highlighted) |
20:17.30 | tyroney|work | Sometimes I wonder if people would be happier hooking up on vent, and watching some raid on youtube fullscreen while they talk about it. |
20:18.28 | malreth | ok, now put Eyes of the Beast on your hotbar |
20:18.40 | malreth | cast Arcane Brilliance to increase our intelligence |
20:18.52 | malreth | how much agility is on your cloak of the tiger? |
20:18.55 | malreth | cool |
20:19.27 | tyroney|work | Was it just me, or was there a tinge of guild wars in some of that dialogue? |
20:19.36 | malreth | what's Guild Wars? |
20:19.38 | cogwheel | tyroney|work: my wife watched me do strat once on our projector :) |
20:19.43 | malreth | ZING! |
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20:20.48 | tyroney|work | Actually I know this girl who wants me to get a copy of factions. My poor wallet. |
20:22.04 | tyroney|work | It was funny. She was all, like, "yeah, the first one was hard, I never finished and I didn't really like it. I've beat the second one like 8 times now. You should get the second one." I just quietly laughed to myself. |
20:22.21 | Rallion | pfft, I'm going to spend about $500 on games this november. it's crazy. |
20:22.39 | Rallion | lol |
20:23.14 | tyroney|work | I'm so glad I loaned my cube to my game happy friends. A family with multiple gaming young people. So now I just go hang out at their place on weekends, and play all their games. |
20:24.17 | Rallion | hehe |
20:24.54 | Rallion | well...come november, I have to buy a Wii ($250) plus another controller set ($60) and Zelda ($50), and even before that, Guitar Hero 2 ($70) |
20:24.55 | tyroney|work | Now I can't wait to get my wiimote. And leave it at their house, of course. |
20:25.19 | Rallion | hehe |
20:25.50 | tyroney|work | At least it's all for a good cause. Seems like a better investment than a widescreen and a keg every so often. |
20:26.02 | Rallion | Yeah. Probably. |
20:26.13 | Rallion | And hell, I'm spending more than that on a trip this weekend |
20:26.22 | Rallion | so I guess I can't really complain |
20:27.46 | *** join/#wowi-lounge ckknight (n=ckknight@198.199.136.119) |
20:27.58 | Iriel | Of course, if you buy factions then you have to think about nightfall |
20:27.59 | ckknight | hey all |
20:28.12 | malreth | hey |
20:29.09 | tyroney|work | I'll probably just get one and try it out, and be done with it. I mean, I even played everquest ii for a little while. (before the life was sucked out of me by blandness) |
20:29.51 | Rallion | I played Guild Wars during the E3 open beta thing they did |
20:29.54 | Rallion | that's all |
20:29.59 | Rallion | I didn't like it... |
20:33.56 | Iriel | the nice thing with guild wars is there's no monthly fee so you can dip in |
20:35.39 | tyroney|work | My friend just noticed the $20 retail on wow, and we were both talking about how much fun it would be to do some dual boxing. Except when the monthly fees kick in. |
20:38.23 | tyroney|work | Ah. my druid finally has 300 alch. Now to get those last 3.2 levels |
20:41.36 | *** join/#wowi-lounge Kirochi (i=Kirochi@84.5.177.145) |
20:41.42 | Kirochi | Hello |
20:41.46 | Kirochi | Is KIrkburn in there ? |
20:42.35 | malreth | ~seen Kirkburn |
20:42.49 | purl | kirkburn is currently on #wowi-lounge (4h 47m 18s). Has said a total of 6 messages. Is idling for 1h 13m 1s, last said: ':P'. |
20:42.58 | Kirochi | 1h |
20:43.00 | Kirochi | omg |
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20:55.26 | wereHamster | I thought CastSpellByName() was going to be disabled in TBC during combat but slouken said "AddOns and macros will still be able to cast spells ... so spellcasting will still be possible." - did I miss anything? |
20:55.43 | malreth | yes... |
20:55.48 | Iriel | You can /cast spells |
20:56.01 | malreth | you missed the part where you understand the actual changes |
20:56.03 | Iriel | You cannot CastSpellByName spells in combat |
20:56.17 | wereHamster | but not from within addons, lua-files, right? |
20:56.51 | wereHamster | malreth, I never claimed that I understood the changes |
20:57.23 | malreth | i'm just picking on you |
20:57.36 | malreth | because were-hamsters are something that i truly fear |
20:57.55 | malreth | one minute... aw, cute little hamster |
20:58.02 | malreth | next... OMG! It turned into a man! |
20:58.05 | wereHamster | stop it ! |
20:58.17 | zenzelezz | guild's fourth Faerlina kill, still no sign of the Remorse... but the Embrace has dropped every single time x.x |
20:59.13 | malreth | in any case, from what I understand (and Iriel will correct me if I don't), is addons will be able to cast spells using frames that are instantiated from secure action button templates |
20:59.48 | malreth | but those buttons are limited in that they cannot change what spell they will cast once combat is initiated |
21:00.10 | zenzelezz | can they decide whether or not to cast? |
21:00.36 | malreth | zenzelezz: they won't cast if you don't click on them |
21:00.36 | malreth | :) |
21:00.52 | zenzelezz | right now my Taunt button won't cast unless someone else has aggro on the target |
21:01.14 | malreth | then in tBC, that'll change |
21:01.27 | malreth | you'll look at your target's target and if it's not you, you won't click on the taunt button |
21:01.38 | zenzelezz | thought so |
21:01.43 | malreth | ooooooooooor |
21:01.46 | malreth | hmm.. |
21:02.20 | wereHamster | I imagine most UIs will have all sorts of flashes and green/red indicators to show the user when to cast a spell and when not.. |
21:02.29 | malreth | well, it depends on if we get secure action buttons that cast a different spell based on if the unit is friendly or not |
21:03.23 | malreth | wereHamster: yeah... it'll be a regular pokemon epileptic attack. i hope you have meds. |
21:04.11 | wereHamster | Will the keibinding UI be changed to accomodate for the direct key-spell bindngs? |
21:04.38 | *** join/#wowi-lounge tyroney|work (n=tyroney@66.239.241.162.ptr.us.xo.net) |
21:04.41 | malreth | ooh... good question |
21:04.50 | malreth | no one knows |
21:04.58 | malreth | well, i'm sure someone knows |
21:05.06 | malreth | but they can't say anything |
21:05.24 | tyroney|work | Aw, I missed a good question? |
21:05.41 | malreth | wereHamster: Will the keibinding UI be changed to accomodate for the direct key-spell bindngs? |
21:06.10 | malreth | if not, then someone will write a nifty addon that will |
21:06.24 | malreth | since keybindings can be set programmatically outside of combat |
21:07.46 | wereHamster | yeah, but it would be a shame if I had to install a third-party addon to use this feature |
21:08.19 | malreth | oh, i know what i would do |
21:08.30 | malreth | have a window with an image of a keyboard on it |
21:08.41 | malreth | then you'd drag spells from your spell book onto the keys |
21:09.01 | malreth | and they'd then display the icon corresponding to that spell |
21:09.14 | malreth | aren't I awesome!? |
21:09.17 | wereHamster | I mean.. most if not all of teh API functions have a use in the standard UI, and if the designers don't see a new function useful for teh standard UI they don't let slouken implement it.. |
21:09.30 | malreth | slouken answers to no man |
21:09.38 | wereHamster | argh.. 'teh' :-/ |
21:09.49 | Maldivia | malreth: and then write an optimus keyboard layout, that reads the keybinding file, and puts the right icons on the keys :) |
21:09.59 | wereHamster | malreth, great idea :) |
21:10.02 | malreth | and if he were here, he'd slice your head off with nary a thought for saying something like that |
21:11.11 | malreth | legend says that slouken has a heart that is as black as evil and that he breathes blood |
21:11.18 | tyroney|work | heh. Received: from email.ebgames.com Tue, 10 Oct 2006 18:23:04 "GameStop and EB Games will begin accepting limited pre-orders for the PlayStation 3 console on Tuesday, October 10, on a first come, first served basis" |
21:11.42 | Maldivia | psh... who would want a PS3 anyway... |
21:11.54 | tyroney|work | I'm just so impressed by their timing. |
21:12.15 | Maldivia | true |
21:13.38 | cogwheel | I'm most excited about the Wii |
21:13.56 | cogwheel | It should be coming out just in time for my B-day too :) |
21:14.32 | tyroney|work | I just wish I had started working on my artistic skill 5 years earlier, then I might've been inclined/able to apply for a ui dev position down there. |
21:20.42 | Kirkburn | Dammit, why did Kirochi leave so quickly :/ |
21:22.52 | *** join/#wowi-lounge Beladona (n=Beladona@cpe-72-185-210-159.tampabay.res.rr.com) |
21:22.52 | *** mode/#wowi-lounge [+o Beladona] by ChanServ |
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21:35.18 | wereHamster | Raidsymbolizer, does anyone know the addon? |
21:36.03 | wereHamster | some time ago I saw someone in this channel talking about writing such an addon.. I imagine it's him |
21:36.19 | wereHamster | http://www.curse-gaming.com/en/wow/addons-5477-1-raidsymbolizer.html |
21:36.31 | Abenadi | I wrote one that seems similar, called quicktargeticons |
21:36.45 | Abenadi | but mine doesn't let you define a hotkey its just ctrl-click to assign icons in order |
21:36.57 | Abenadi | or shift-click to assign icons to everyone's targets |
21:38.19 | wereHamster | I think his idea is that the leader presses the hotkey and swipes with the mouse over the mobs and each mob egts a raid icon |
21:45.06 | Abenadi | that seems like a nice implementation |
21:46.20 | Abenadi | I think with the new unit target change event in BC you could do some more interesting things |
21:46.46 | wereHamster | unit target change? |
21:46.46 | Abenadi | like each of our warriors has an icon that is always their target, I could write an addon that would always assign that icon to their target if it didn't already have one |
21:46.55 | Abenadi | I thought i saw that werehamster... |
21:47.29 | Abenadi | like right now can't we only get an event when our own target changes or our target's target? |
21:48.47 | Abenadi | UNIT_TARGET is sent when a unit's target changes. -- that's what I read on the changes linked in this channel's topic |
21:51.31 | Rallion | i think we can get events when other units targets change, otherwise targetoftarget frames wouldn't work |
21:52.09 | Abenadi | I've never tried, I just read that in the 2.0 change notes so I assumed there was a limit to the units for which we could currently get this event |
21:52.13 | Esamynn | not currently, currently ToT frames use OnUpdate scripts |
21:52.22 | Rallion | ah...that sucks. |
21:52.33 | *** join/#wowi-lounge JoshBorke (n=Josh@r35h14.res.gatech.edu) |
21:52.36 | Beladona | you wil get those events for your target, your targets target, and your focus I believe |
21:53.09 | Industrial | can i do UnitHealth('targettarget') ? |
21:53.13 | Esamynn | yes |
21:53.18 | Abenadi | so in WoW 2.0 Unit_Target will not fire for raid1, etc? |
21:53.32 | Esamynn | I believe it will actually |
21:53.59 | Esamynn | say targettarget changes, you'll get unit_target with art1 == "target" iirc |
21:54.05 | Esamynn | arg1* |
21:54.26 | Esamynn | or if raid1target changes, youll get UNIT_TARGET with arg1 = "raid1" |
21:54.44 | *** join/#wowi-lounge ckknight (n=ckknight@198.199.136.119) |
21:55.00 | Abenadi | that was what I thought it was saying |
21:55.04 | Beladona | sounds right |
21:55.44 | ckknight | hey all |
21:56.03 | Beladona | we dont' want any |
21:57.17 | Abenadi | in the current build there is no Unit_target anyway, only player_target_change, and raid_target_change (which has no args and i don't know what it does) |
21:57.28 | Abenadi | raid_target_update i mean |
21:57.47 | Abenadi | oh that's an icon change event |
21:59.15 | Esamynn | yes, UNIT_TARGET is completely new in the BC |
22:00.03 | Esamynn | later all |
22:01.05 | Abenadi | i wonder if unit_target will fire for random enemy units, like raid10target... probably not |
22:01.43 | Abenadi | but that would be awesome if it did |
22:04.45 | Iriel | I believe it's intended to |
22:05.00 | Iriel | oh, no, not for enemies |
22:05.02 | Iriel | sorry |
22:05.12 | Iriel | it would fire for raid10 |
22:05.22 | Iriel | It fires for 'primary' units, not derived ones |
22:05.36 | ckknight | it'd also fire for focus |
22:05.41 | ckknight | so if you set focus to raid10target |
22:05.43 | ckknight | you'd get it. |
22:06.47 | Abenadi | I would really like focus... IF we could still target in script logic |
22:07.07 | cogwheel | Abenadi: there are still lots of uses for focus |
22:07.11 | Abenadi | I guess there's still some nitfty things to do with it |
22:07.17 | cogwheel | mage does /focus target at the beginning of fight |
22:07.32 | cogwheel | then has /target focus /cast Polymorph /targetlasttarget |
22:07.59 | Abenadi | yeah, I was hoping I could use it to auto-scan a list of all the unique targetables |
22:08.20 | Abenadi | maybe i can still do that actually |
22:08.23 | Iriel | You can't programatically change target or focus |
22:08.39 | Abenadi | oh, in that case i guess i can't! ;( |
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22:13.29 | Seracht | Hey |
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22:16.47 | *** join/#wowi-lounge wereHamster (n=wereHams@gw.ptr-62-65-141-13.customer.ch.netstream.com) |
22:18.24 | ckknight | ~cookie cogwheel |
22:18.30 | ckknight | hrm |
22:18.40 | ckknight | wtf? |
22:18.56 | Abenadi | yeah... |
22:18.57 | cogwheel | O.o |
22:18.58 | ckknight | anybody understand that? |
22:19.03 | cogwheel | that was a tasty cookie... |
22:19.20 | *** join/#wowi-lounge wereHams1er (n=wereHams@gw.ptr-62-65-141-13.customer.ch.netstream.com) |
22:20.38 | ckknight | omg, can anyone else log into the wow forums? |
22:20.43 | ckknight | I can't, for some ungodly reason |
22:20.52 | cogwheel | is it your billing day? |
22:21.02 | Abenadi | is it a day that ends in 'y'? |
22:21.04 | ckknight | no error message, nothing |
22:21.17 | ckknight | no, cogwheel, I just added a new card a week ago |
22:21.27 | cogwheel | <PROTECTED> |
22:21.28 | Mery | try to delete your interface folder (I know that's old...) |
22:21.40 | cogwheel | i've been logged in all day so i'm not sure |
22:21.50 | Mery | I just logged in, working fine |
22:22.09 | ckknight | I want to post a new topic |
22:22.30 | Thunder_Child | lol Abenadi, thies are the worst |
22:22.41 | Thunder_Child | thoes* |
22:24.22 | cogwheel | those* |
22:24.24 | cogwheel | :P |
22:31.17 | cogwheel | Hehe: "If I had £1 for every intelligent comment posted in general discussion, I'd be hideously in debt" |
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22:34.08 | Seracht | wtf |
22:38.10 | *** join/#wowi-lounge Abenadi (n=mtgother@wsip-70-166-187-15.ph.ph.cox.net) |
22:38.59 | Abenadi | You know what would be nice? If you could pay X$ a month to "add a family member" to your account, basically letting you play two characters from your account at the same time without having to juggle them between accounts |
22:39.52 | ckknight | that would be nice. |
22:39.53 | Abenadi | even if it was the same as the regular subscription price I'd prefer that |
22:40.39 | Industrial | go go gadget bots |
22:40.50 | Industrial | you dont want that |
22:41.07 | Industrial | in daoc everyone bought a second account and got healing and buffbots |
22:42.04 | Industrial | wich basically screwed the whole game up |
22:42.08 | Abenadi | You can already do that, this would just allow people to play their characters without messing with transfer stuff |
22:42.12 | Industrial | then there were 3 more expansions packs :P |
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23:02.11 | Mery | hmm is it known that I can "abuse" movepad to use its movement functions if you call :Click() from a hardware event? |
23:04.02 | cogwheel | I thought calling it's Click handler taints the code... |
23:05.46 | Mery | well doing /script MovePadLeft:Click() in the chatbox works, as a macro I dunno yet need to disable ct_raid I guess |
23:06.36 | cogwheel | You should probably get someone to tell Slouken about that... |
23:07.00 | cogwheel | and don't tell too many people about it either :\ |
23:07.09 | Mery | well my intention was to post in the movepad thread that resizing and repositioning works |
23:07.15 | Plorkyeran | I wonder if we could convince slouken to let us use all of the protected functions from the protected buttons |
23:07.32 | Mery | well something like that is what i wanted to ask... lol |
23:07.34 | Plorkyeran | So that we could just implement movepad like things with normal addons |
23:07.53 | cogwheel | Plorkyeran: think about that a little harder... |
23:07.56 | Mery | and wanted to back up my point in posting what is possible with movepad |
23:08.09 | Corrodias | so... what is movepad? |
23:08.19 | Mery | a signed addon by slouken himself |
23:08.20 | cogwheel | They made those functions secure for the sole purpose of making it so we CAN'T use them in addons |
23:08.36 | Mery | well with the new model of secure frames |
23:08.43 | Corrodias | you've described a small part of it, but you haven't described much about the addon |
23:08.52 | Plorkyeran | Yes, because they were used in undesirable ways, which aren't possible with the secure frames |
23:08.59 | cogwheel | http://www.wowinterface.com/downloads/fileinfo.php?id=4767 |
23:09.05 | cogwheel | this has nothing to do with secure frames... |
23:09.13 | Corrodias | oh, so he's put it up there, i see |
23:09.14 | cogwheel | it's something slouken made as an accessibility feature |
23:09.24 | Plorkyeran | ... |
23:09.30 | Mery | I like wanted to be able to assign those functions to a secure frame that can only be created and SetPointed during startup |
23:10.00 | Plorkyeran | The handlers would have to be fixed on login as well, or keyminder makes it all pointless |
23:10.15 | Mery | lol how many addons hook the macro execution? |
23:10.34 | Plorkyeran | But if they're locked at login, we'd have access to the protected functions, while not able to do the things they don't like with them |
23:11.20 | Mery | ok why does MetaMap need to hook macro execution? |
23:11.38 | Plorkyeran | To hook map showing stuff in a stupid way? |
23:13.04 | Mery | hmm I dunno which hook it actually is (one of my addons did it too - LOL) probably some chat stuff |
23:13.16 | Mery | but after disabling all those addons |
23:13.27 | Mery | ./script MovePadLeft:Click() works fine in a macro |
23:13.56 | Mery | (if you got no addon tainting the code) |
23:14.07 | Plorkyeran | Hmm, I wonder if that means macros are protected, and it's just addons causing random problems... |
23:14.13 | Corrodias | it's fucking cold in this room. i need to talk to my RA again. |
23:14.41 | Mery | no its because the protected function is signed and doesn't get tainted when I call :Click() |
23:16.39 | Mery | anyway somebody can tell the people with the better connections ;) I gotta go to bed |
23:16.49 | Mery | can somebody* |
23:18.03 | Corrodias | kinda sounds like something you don't want to post on the public forum, but the WoW forums don't have private messages |
23:20.01 | Mery | good night everyone |
23:20.49 | Plorkyeran | The real question is if it's worth the effort to make autotravel use it for the time before it gets fixed :P |
23:25.28 | Kirkburn | New screens :) http://www.worldofwarcraft.com/burningcrusade/screenshots.html |
23:31.50 | Corrodias | slouken has finally answered the ol' question: "You can't change the action bar in combat other than by clicking a secure button to do so or using /changeactionbar or /swapactionbar " |
23:32.03 | Corrodias | how.. miffing. i hope they finally fix the whole "druids don't get a prowl bar" thing. |
23:32.27 | Iriel | the problem with prowl is it isn't a stance change |
23:32.28 | Iriel | it's a buff |
23:32.57 | Corrodias | but cat form itself is a buff... |
23:33.26 | JoshBorke | stealth is a buff rather than a stance change. don't rogues get to change their combat bar? or is that not a feature? |
23:33.57 | Corrodias | rogue stealth appears to be a stance change, while druid prowl is merely a silly little buff >_< |
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23:38.45 | Corrodias | it seems that the forum avatars are scaled by level, too |
23:39.39 | Shadowed | <=59 it's an unepic one, at 60 it's an epic one |
23:40.05 | Corrodias | just two? damn. that still sucks. |
23:41.12 | Corrodias | i wanted to say something NICE but they just don't make it easy |
23:59.38 | Iriel | Corrodias: Cat form may ALSO be a buff, but it's a shapeshift change per the background API and event model |
23:59.41 | Iriel | Prowl is not |
23:59.43 | Iriel | Rogue stealth is |