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00:16.53 | Neronix | Does a mob's max hp ever change? |
00:17.36 | Neronix | I don't recall ever seeing mobs give hp buffs to each other, but maybe there's some raid mob whose HP changes midway through battle? |
00:19.59 | ckknight | what's "Set the color of the text" in German? |
00:20.31 | Rallion | lol just do a web translation then have somebody correct you later |
00:23.20 | Kirkburn | This dual screen setup just gets awesomer and awesomer |
00:24.55 | Kirkburn | ckknight, it might be better to translate "set text colour" |
00:25.22 | Kirkburn | In german you can probably run the text and colour words together |
00:25.45 | Mikk | i fixed it |
00:26.01 | Mikk | The problem is you can't say "set", because that translates into an imperative. |
00:26.15 | Mikk | You have to use "sets" |
00:26.16 | Kirov | Neronix - the spiders during the Spider boss fight in ZG |
00:26.34 | Kirov | Neronix - and the copies of the first boss of AQ40 |
00:27.09 | Mikk | Yeah but those vary so much that trying to get an "accurate" reading off of them is pointless anyway |
00:27.15 | Neronix | hmm |
00:27.19 | Mikk | I mean.. they really do have low HP in the beginning |
00:27.22 | Mikk | And higher later on |
00:27.34 | Mikk | I'm thinking that the estimate produced by MH3 will be about as good as it gets |
00:27.41 | Neronix | (I don't/can't raid I don't know about those) |
00:27.45 | Mery | yeah mikk... "Ändert die Textfarbe" ("Modifies the color of the text") is probably close to what you mean |
00:28.09 | Mikk | Mery: i went with "stellt die Farbe des Textes ein" |
00:28.13 | Mery | :) |
00:28.26 | Neronix | So I think it'll be safe to remove the pseudo-decaying-average code for mobs from MH3 |
00:28.40 | Mikk | Why would you want to do that? o.O |
00:28.45 | Neronix | So that a a more stable average gets built over the session |
00:29.08 | Mikk | Well.. the current one is fairly stable |
00:29.24 | Mikk | we're talking about changes in the third digit and below |
00:29.26 | Mery | well really depends on the context, i run most programs in english on my pc because translations are always sooo bad |
00:29.37 | Neronix | I got complaints that it keeps changing wildly while in Naxx |
00:29.49 | Neronix | even after fighting the same thing for hours |
00:29.51 | Mikk | If it does, it's because mobs' health isn't the same |
00:30.01 | Neronix | hmm |
00:30.20 | Mikk | I'd also be interested to know what "wildly" means |
00:30.40 | Neronix | 2 secs, looking in logs |
00:31.12 | Mikk | I mean.. ok.. you could easily change it to be a 2000% -> 1000% jump rather than 200%->100% |
00:31.18 | Mikk | That'll make it look more stable |
00:31.48 | Mikk | But having combat log range problems will also do fun stuff to anything that isn't simply fixed |
00:32.41 | Neronix | Hmm, I'll leave it as is then |
00:32.52 | Mikk | Try recommending upping the combat log range |
00:33.25 | Mery | oh yeah send them to the suggestions forum :P thats always the easiest way out |
00:33.42 | Neronix | "[for MH2] It pretty much set to a number." |
00:33.59 | Neronix | is UNIT_COMBAT affected by combat log range? |
00:34.12 | Kyahx | Neronix: I don't think so |
00:34.25 | Mikk | Yeah that's because once you've fought the same mob 100 times, MH2's algorithm will basically ignore any changes, regardless of what those changes are. |
00:34.30 | Neronix | And I'm sure UNIT_HEALTH isn't either |
00:34.37 | Neronix | Ah, I see |
00:34.59 | Mikk | You could make it configurable tbh |
00:35.22 | Neronix | Yeah, I'm gonna add a couple of options |
00:35.49 | Mikk | Upper limit = 999999999999 -> emulate MH3 |
00:36.37 | Neronix | One for only having the max update on target change rather than every UNIT_HEALTH, similar to how MH2 and MI2 do it |
00:37.12 | Mikk | haha |
00:37.17 | Neronix | And another for having it update every X UNIT_HEALTHs |
00:37.30 | Mikk | "I don't care if the mod is lying to me, as long as it's showign a number that isn't changing all the time, it has to be good!" |
00:37.34 | Mikk | The world is full of idiots |
00:37.55 | Mikk | Unofrtunately the only way to deal with them as a developer is make them happy |
00:38.02 | Neronix | Indeed |
00:39.07 | *** join/#wowi-lounge InterSlayer (n=InterSla@cpe-24-58-30-28.twcny.res.rr.com) |
00:39.43 | Neronix | though in theory with the former, the number would be ok if I base the initial entry on the data at the time we hit the precision level |
00:42.29 | Neronix`sleep | night |
00:50.37 | ckknight | I'm thinking of releasing FuBar-2.0 now |
00:53.02 | Cide | is it backwards compatible to old fubar plugins? |
00:53.23 | ckknight | 1.2 plugins |
00:53.24 | ckknight | not 1.0 |
00:53.37 | ckknight | granted, there aren't many of those |
00:53.44 | ckknight | and the ones that are are mostly converted now |
00:54.31 | Cide | what're the new features? |
00:54.35 | Cide | I guess I could check the changelog :) |
00:54.40 | ckknight | stability |
00:54.44 | ckknight | and a better development platform |
00:54.49 | ckknight | and no longer requires Ace |
00:55.47 | Cide | that's cool, should give you a bit of a larger possible user base |
00:56.47 | ckknight | yea, the lack of dependency should be handy |
00:57.03 | ckknight | I wrote Ace2 really as a development platform for FuBar |
00:57.10 | ckknight | coincidentally, people use it for other things, too |
00:57.27 | gnorlish | hubris! |
00:58.14 | cladhaire | Ahem. |
00:58.18 | cladhaire | That's really pretentious |
00:58.19 | cladhaire | and not true. |
00:59.00 | ckknight | cladhaire, who are you referring to? |
00:59.38 | cladhaire | you. |
00:59.49 | ckknight | how is it not true? |
01:00.02 | cladhaire | contrary to your belief, you did not single-handedly write Ace2.. nothing could be further from the truth. |
01:00.07 | cladhaire | and passing it off as such is pretentious, and wrong. |
01:00.14 | ckknight | I know that I didn't write all of it |
01:00.22 | cladhaire | "I wrote Ace2 really as a development platform for FuBar" |
01:00.32 | ckknight | the parts which I wrote, I meant |
01:00.36 | cladhaire | not to mention your "announcement" of ckknight's magical buckets. |
01:00.39 | cladhaire | that's not how you present yourself. |
01:00.44 | cladhaire | and it upsets me, to say the least =) |
01:00.50 | ckknight | get over yourself. |
01:00.54 | cladhaire | excuse me? |
01:00.57 | cladhaire | i think that's my point. |
01:01.30 | gnorlish | it's already splattered |
01:01.36 | Mikk | damn |
01:01.42 | Cide | my popcorn :( |
01:01.44 | Hexarobi | what are the other layers besides artwork, overlay and background? |
01:01.48 | Hexarobi | i need a 4th |
01:01.52 | Mikk | there's more |
01:02.00 | Cide | border? |
01:02.21 | ckknight | cladhaire, thing is, you gave me the idea for buckets, but you didn't write any code for what went into AceEvent |
01:02.37 | cladhaire | ckknight: "get over yourself." |
01:02.48 | Cide | here you go |
01:02.50 | Mikk | Hexarobi: "BACKGROUND", "BORDER", "ARTWORK", "OVERLAY", "HIGHLIGHT" |
01:02.51 | Cide | a bit of spam |
01:02.51 | ckknight | not to demean your position, but seriously... |
01:02.53 | Cide | damnit |
01:02.55 | Cide | Mikk wins |
01:03.00 | Hexarobi | thx |
01:03.03 | Cide | in that order |
01:03.06 | Cide | bottom to top |
01:03.59 | ckknight | had you actually written it, I don't think I'd have any trouble allowing you to take credit |
01:03.59 | cladhaire | whatever dude. |
01:04.10 | cladhaire | get over yourself =) |
01:04.41 | cladhaire | If you have a delusion for one second that the community working with you on API, the work that Kaelten, Turan, Kergoth and myself did wasn't a SIGNIFIGANT base for you to work off of, then you're completely insane. The fact is, you got pissed because we have jobs and can't sit home coding for 30 hours a day and that's not up to "your standards". Have you made siginifigant contributions to Ace.. yes.. |
01:05.18 | ckknight | Jesus Christ, I thought you let this shit go |
01:05.21 | cladhaire | But I can tell you via revision logs that the first thing you did when you touched a file beyond your "limit" is you changed the author credit.. among other things. You present yourself as the God of Ace, and I think its absolutely ridiculous-- not that I want the crown in any way. |
01:05.24 | cladhaire | *shrug* |
01:05.26 | chuckg | I wrote hello world single handedly. |
01:05.29 | cladhaire | I'm done now. |
01:05.35 | cladhaire | chuckg: Liar.. you copied.. i have logs. |
01:05.47 | Cide | I tried to hello world |
01:05.53 | Cide | but it had me on ignore :( |
01:06.03 | cladhaire | I'm not the one with a chip on my shoulder here.. I know full well what my contribution was, and don't pretend it was anything more than that. |
01:06.18 | cladhaire | but your presumption is insulting to the community that worked with you on the development |
01:06.23 | ckknight | cladhaire, I don't want to create divisions, which is what you seem to be doing. |
01:07.52 | cladhaire | ckknight: I find that comical. |
01:08.28 | cladhaire | but enough fun in the lounge., |
01:08.41 | chuckg | I was thinking about writing a raid mod that is perfect for raids. |
01:08.47 | chuckg | It is one long column of players. |
01:08.51 | cladhaire | should i transfer my druid from a non-laggy server, to one in BattleGroup3.. because its where all my other mains are. |
01:08.56 | chuckg | But instead of showing icons, I'll use Cu and Po for symbols. |
01:08.58 | chuckg | I'll call it praid. |
01:09.15 | cladhaire | chuckg: Hrm.. i have some code you may want to look at.. i was just trying to say hello, but it turned into another beast entirely |
01:09.24 | chuckg | Sounds good. |
01:09.25 | chuckg | =D |
01:09.47 | chuckg | Love praid. Don't change anything, the fat adds to the flavour. |
01:10.11 | chuckg | Which group is bg3? |
01:10.42 | cladhaire | Stormrage, and i think Arthas and co. |
01:11.52 | chuckg | Should get in the one w/ executus (my new battle group) |
01:11.58 | chuckg | It's going to rape, for lack ofa better word. |
01:12.05 | chuckg | has a bunch of huge guilds (both horde/alliance side) in it. |
01:12.34 | cladhaire | well I'm on Kael'thas on my druid |
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01:12.44 | cladhaire | but i kinda like the idea of being able to fight my alliance guildmates in pvp :P |
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01:19.56 | InterSlayer | a faded out frame is just a frame with 0 alpha, and isn't hidden, right? |
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01:24.38 | Kirov | is it valid to do string.find(text, ".(+ .+)[%s$](.-)) |
01:24.55 | Kirov | to denote either the end of a string or a space? |
01:25.28 | ckknight | not to my knowledge |
01:25.31 | ckknight | does %b work in lua regex? |
01:25.43 | Kirov | what's %b? |
01:26.17 | ckknight | in standard regex, \b means the start/end of a "block" |
01:26.21 | ckknight | meaning a word |
01:26.32 | Kirov | I would guess not |
01:26.44 | chuckg | I've never heard of %b. |
01:27.14 | cladhaire | %b is something different |
01:27.19 | cladhaire | %b is bracket matching. |
01:27.33 | cladhaire | there is one that is a frontier marker between character classes |
01:27.37 | cladhaire | i'd have to look it up |
01:27.59 | chuckg | You're looking for word matching Kirov? |
01:28.22 | chuckg | To like, split up a string into it's componenet words? |
01:28.38 | Kirov | sort of |
01:29.00 | Kirov | I'm looking to get the first two words, and everything afterward |
01:29.30 | ckknight | %f, I think |
01:29.34 | ckknight | maybe... |
01:29.45 | chuckg | Are you splitting up a command? |
01:30.03 | chuckg | <PROTECTED> |
01:30.04 | chuckg | ? |
01:30.20 | ckknight | Ace2 uses gfind in AceConsole to do that |
01:30.24 | cladhaire | ckknight: That's what I remembered.. but I don't have anything easy to test with. |
01:30.29 | ckknight | gfind(text, "[^%s]") |
01:30.29 | Kirov | basically |
01:30.35 | ckknight | err |
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01:30.42 | Kirov | It's actually backwards compatible prefix / message use |
01:30.42 | ckknight | string.gfind(text, "[^%s]+") |
01:30.44 | ckknight | there we go. |
01:32.14 | Kirov | for my addon I'm planning on using prefixes in an odd way |
01:32.38 | Kirov | "modname command" as the prefix, "args..." as the message |
01:34.46 | Kirov | == is super fast, so I'm going to use that as much as I can, especially since the more () you have in a string find the slower they get |
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01:36.49 | chuckg | Could just make an input box. |
01:36.53 | chuckg | Less shit to parse! |
01:37.22 | chuckg | Small frame w/ a drop down box that has the options and an input box w/ their current or new strings and a button that says "set". |
01:37.33 | Kirov | *blink* |
01:38.06 | chuckg | <PROTECTED> |
01:38.23 | chuckg | Window, dropdwon option names, input box. |
01:39.13 | Kirov | console command parsing isn't what i'm doing |
01:39.24 | chuckg | No? |
01:39.26 | chuckg | Then ignore me :) |
01:39.46 | chuckg | I had assumed you were with the whole "modname command" prefix talk. |
01:40.47 | Kirov | I'm making a mod that uses SendAddonMessage, but I want to keep it backwards compatible with the current chat channel technique. |
01:41.17 | Kirov | (so I can keep testing it on the current server, and so that users don't have to upgrade when 1.12 comes out to make sure it keeps working) |
01:48.34 | ckknight | hrm. |
01:48.48 | ckknight | through RAID or GUILD? |
01:49.40 | ckknight | and would you be making a secret channel (e.g. KirovGuild) or using the actualy /g channel? |
01:49.44 | ckknight | actual* |
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01:58.19 | Kirov | ckknight - right now using CT_RA_AddMessage |
01:58.21 | Kirov | :p |
01:58.37 | Kirov | It's all purely temp until 1.12 |
01:59.41 | ckknight | alright. |
01:59.48 | ckknight | okay |
01:59.51 | ckknight | here's what you do: |
02:00.24 | ckknight | if string.find(GetBuildVersion(), "%d%.11%.%d+") then -- use CTRA's |
02:00.35 | ckknight | else use SendAddonMessage |
02:00.35 | ckknight | end |
02:00.59 | ckknight | you could make a function |
02:01.04 | ckknight | like local SendMessage |
02:01.10 | ckknight | and then define the message in that if statement |
02:01.26 | ckknight | so that whenever you do SendMessage("Here's my message"), it'll all be peachy. |
02:01.57 | Mikk | if(SendAddonMessage) use SendAddonMessage? :-) |
02:02.28 | Mikk | Er no dont do that |
02:02.50 | Mikk | I should change that >.< |
02:02.52 | ckknight | yea, you should prolly not do that. |
02:03.10 | ckknight | GetBuildVersion() works as a good check |
02:03.48 | Cide | that's not defined here |
02:05.18 | ckknight | odd |
02:06.05 | Cide | GetBuildInfo() |
02:06.39 | ckknight | that's it. |
02:06.40 | ckknight | my bad. |
02:09.49 | Kirov | Mikk ? |
02:10.03 | Kirov | Why are you defining SendAddonMessage? |
02:10.47 | Corrodias | there's no reason to make two versions in the same addon for two different patch versions' |
02:11.07 | Corrodias | everybody will be using 1.12 when it comes out so there's no point in having code for 1.10 in it |
02:12.28 | Corrodias | er, 1.11 |
02:12.52 | Corrodias | unless you -really- want it to work on the test server, or have no way of updating it once 1.12 comes out for some reason |
02:13.53 | Kirov | I'm just not sure when I'll update it after 1.12 |
02:14.00 | Kirov | and I know CTRA _will_ be updated |
02:14.15 | Kirov | though, granted, retaining CT_RA_AddMessage |
02:14.56 | Corrodias | i see |
02:15.16 | Cide | what |
02:15.19 | Corrodias | is it finally time for me to write the most complex function of my program? huh, is it ? |
02:15.23 | Cide | we're abandoning ctra, didn't you hear? |
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02:15.59 | cladhaire | Cide: People still use CTRA? |
02:16.09 | Cide | a few, I think |
02:16.13 | Hexarobi | whats ctra? |
02:16.19 | Hexarobi | some vitamin suppliment? |
02:16.19 | ckknight_ | some old mod, Hexarobi |
02:16.19 | Mikk | Kirov: because i'm a nub. i fixed it. |
02:16.22 | ckknight_ | lol |
02:16.25 | Mikk | Cairenn / Dolby-wowi: here? |
02:16.41 | Mikk | wowi is being mean to me |
02:16.46 | Mikk | it won't let me upload a fixed version :-( |
02:16.54 | Hexarobi | thats what u get for fixing things |
02:16.57 | Mikk | says i have to increase the version number |
02:17.07 | Cairenn | yeah, you do |
02:17.18 | Mikk | can you just disallow my pending update? |
02:17.31 | Cairenn | you don't want me to do that |
02:17.40 | Mikk | oh :-/ |
02:17.59 | Cairenn | it deletes it from the DB completely ... favorites lists, # of downloads, etc |
02:18.12 | Cairenn | change the number, I'll go in and fix it for you after |
02:18.39 | Cairenn | lemme know when you've got the updated update uploaded |
02:18.40 | Cairenn | :p |
02:18.51 | Mikk | i have now |
02:19.07 | Mikk | "v10" instead of "10" =) |
02:19.41 | Cairenn | want it changed or no? |
02:20.21 | Mikk | there. fixed it myself |
02:20.32 | Mikk | it helped to have an expediated push =) |
02:21.10 | Thrae | I hate it when I just release something and it has a humungeous bug I didn't test for. |
02:24.33 | Mikk | Yeah. And it's always that little extra tweak that you were congratulation yourself for remembmering to do before pushing it out just five minutes ago :-P |
02:24.42 | Mikk | s/congratulation/congratulating/ |
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02:26.19 | *** mode/#wowi-lounge [+o Kaelten] by ChanServ |
02:27.05 | Kaelten | hi cair |
02:27.12 | Cairenn | hi |
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02:52.19 | Corrodias | maybe i should dive for pearls |
02:52.26 | Corrodias | if i didn't fear and loathe the sea |
02:54.35 | zespri_work | is it a joke about ctra being abandoned? |
02:57.27 | Corrodias | no, it's a joke about an unreasonable occupation/hobby |
03:00.09 | Corrodias | i wonder why hardware checksum offload makes WoW traffic not work right |
03:00.35 | cladhaire | night everyone |
03:00.43 | Corrodias | i'd hypothesize that it's due to some kind of "security measure" taken by the game or server |
03:00.46 | Corrodias | 'ni |
03:00.54 | Mikk | Corrodias: Because the NIC blows |
03:00.59 | Mikk | There's nothing more magical about it |
03:01.35 | Mikk | There's no way in hell for the server to detect if the windows TCP stack put the checksum there, or if the NIC did |
03:01.38 | Mikk | It's just 16 bits |
03:01.40 | Corrodias | Mikk: doesn't it strike you as strange that WoW is the only thing that seems to act up as a result of this blowing, though? |
03:02.13 | Mikk | Not really |
03:02.18 | Corrodias | if it got the checksum wrong, i'd think there would be some symptoms |
03:02.38 | Mikk | It's quite common for those hardware accelerators to fuck up |
03:03.08 | Mikk | Heck, get a cheap enough NIC and it'll even croak on sending packets with certain patterns in them |
03:03.30 | Mikk | I had one that refused to send a number of my files through. It'd just mangle the packet. |
03:03.49 | Mikk | A common way to mangle the packet is to fubar the ethernet header. Remove or add two bytes. |
03:03.54 | Corrodias | okay, i'm going to go back to programming rather than continue this |
03:04.43 | Mikk | Mkay. Just believe me when I say that NICs can do the most retarded things that you'd never think them capable of :-) |
03:05.03 | Cide | zespri (late answer) yes |
03:06.12 | Corrodias | i'm sure they can... but what could the nforce4 be doing that would make WoW act funny which other applications and servers don't seem to mind? |
03:06.33 | Corrodias | if it were calculating incorrect checksums, there would be major issues with any internet traffic |
03:07.35 | Corrodias | *should be. i don't think hosts are supposed to accept packets with back checksums. |
03:08.15 | Mikk | has to do with bit patterns mainly |
03:08.35 | Corrodias | patterns? |
03:08.46 | Mikk | what the packet data is |
03:09.12 | Mikk | have you tried to find out which kind of checksumming offload causes it? verifying inbound checksums or creating outbound checksums? |
03:09.38 | Mikk | if it's the latter, i wouldn't be at all surprised if you're pretty trouble-free most of the time except for WoW |
03:10.09 | Mikk | if it's inbound verification offloading, there's probably going to be images and files out on the net that'll screw you over also |
03:10.40 | Corrodias | i don't recall that it says. let me check the blizzard page about it. |
03:10.49 | Mikk | it could also be something size related i suppose... i.e. it'll handle small packets well, and full-size packets well, but it can misbehave for medium-sized packets. wow does a lot of medium-sized packets. most other apps don't. |
03:11.06 | Corrodias | http://www.blizzard.com/support/wowgm/?id=agm01787p |
03:11.35 | Corrodias | it may be both out and in, but i didn't notice any trouble except with WoW, so according to your speculation, it would be out. |
03:12.03 | Mikk | I'd be surprised if Intel Pro 100 had this problem |
03:12.15 | Mikk | Netgear and CNet i'll believe anything about |
03:12.49 | Mikk | Marvell's chips are a bit flukey too. There's good revisions and bad ones. |
03:12.53 | Corrodias | so you think it could be accidentally modifying data other than the checksum? |
03:13.05 | Corrodias | and/or getting it wrong in certain cases |
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03:13.58 | Mikk | I'm not going to guess what a certain NIC does. But I've seen: 1. Getting checksums wrong on send as well as receive. 2. Inserting or removing two bytes in the beginning of the packet on send (completely breaks everything). |
03:14.06 | Mikk | 3. Refusing to send ANY packet with certain patterns in them |
03:14.21 | Mikk | just flat-out refusing. doesn't say "bip" in the outbound leads even. |
03:14.28 | Corrodias | interesting |
03:14.41 | Mikk | 4. Rewriting data in packets with certain patterns in them (oh god this is evil) |
03:14.54 | Corrodias | lol to that one |
03:16.03 | Mikk | One reason for this kind of behavior can be bad ram in the NICs. They all have local transmit and receive buffers. |
03:16.31 | Mikk | Well.. at least for 3 and 4 |
03:17.29 | Corrodias | i'm glad they at least figured out a way to stop the problem with some of these chipsets, anyway |
03:17.31 | Mikk | (Though this is only an educated guess, really. I just know how semi-broken RAM chips can misbehave on certain bit patterns but work well for others.) |
03:18.35 | Corrodias | in my old computer -- well, this one -- i had two sticks of RAM go bad, the original two |
03:18.40 | Mikk | Bah. I just have a bunch of trusty old 3c905B nics around. New shit keeps breaking for me, I pull out the 3c905, all is fine. |
03:19.01 | Mikk | Note however that you do not, repeat not, want 3c905A or C. B is teh shit :-) |
03:19.03 | Corrodias | they even tested okay for a few runs through a memory tester, but eventually showed errors after several passes |
03:19.17 | Mikk | And no, they can't be bought anymore :-( |
03:19.27 | Corrodias | hah, thanks for the advice then ;P |
03:20.12 | Mikk | I have a marvell in my newest box. I thought it was working well, but it kept aborting the 1.11 download at the same point all the time. |
03:20.23 | Mikk | Toss in my last free 3c905b, whoopie, download is ok. |
03:20.24 | Corrodias | let me tell you, it caused me quite a bit of stress when the first module went bac, probably 3 years ago |
03:20.28 | Corrodias | *bad |
03:21.19 | Corrodias | it took a while to figure out that the RAM was the problem, and windows had quite a ride in the meantime |
03:22.17 | Mikk | ugh, yes. i'm surprised we even have functioning computers on average these days. everyone's trying to cut corners to reduce COGS |
03:22.22 | ckknight | how hard is it to add RAM to a laptop? |
03:22.30 | Mikk | depends on the laptop >.< |
03:22.38 | ckknight | Compaq r4000 |
03:23.06 | Mikk | i recommend a service manual :-) |
03:23.08 | Corrodias | i can't comment much on laptops, but it should be changeable if you can get it open and find it |
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03:23.23 | ckknight | yea, I can do that |
03:23.24 | Mikk | some laptops even have a nice little hatch that's just held in place with a single screw |
03:23.27 | Corrodias | which in itself could be pretty difficult. at least, doing it in such a manner that you can get it back together again! |
03:23.28 | Mikk | others.... euhm... not so fun |
03:25.32 | chuckg | What's the latest buff bar mod that uses candy(something) like timer bars? |
03:25.33 | Mikk | Okay.. pop quiz... I have a big frame, and a bunch of objects inside it. They objects are all placed relative to the previous one. Now I need to size the frame according to where the last object ended.... |
03:25.37 | Mikk | HOW? :-P |
03:25.58 | chuckg | Anyone? |
03:26.35 | Mikk | LastChildFrame:GetBottom() -> BigFrame:SetPoint("BOTTOM", nil, ...) doesn't feel.. euhm.. right |
03:29.05 | ckknight | nil is the screen, right? |
03:30.07 | Mikk | yes |
03:30.35 | Mikk | and also means that i can't move the big frame by SetPointing its topleft corner anymore |
03:31.04 | Mikk | because the bottom of it is glued in place :-( |
03:32.08 | Mikk | then again i could keep doing it over and over on OnUpdate i suppose >:< |
03:34.05 | Cide | couldn't you do ClearAllPoints() right before you SetPoint the topleft corner? |
03:34.49 | Cide | not sure if that would screw up your height or not |
03:52.27 | Mikk | Cide: Hmmmmm good point there |
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04:13.10 | Corrodias | it appears that my program now correctly parses items with no price listed and those with one price listed. now for those with multiple versions and therefore multiple prices. :( |
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05:13.35 | *** topic/#wowi-lounge is If Elvis were alive today, he'd be scratching at the inside of his coffin. |
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05:45.42 | ckknight | where can I get Bliz's mpq extracter deal? |
05:45.57 | Corrodias | i believe i have finished the first working version of my utility. |
05:46.04 | Corrodias | i don't know the answer to your question, however. |
05:46.08 | Cairenn | cool |
05:46.57 | Cairenn | ckknight: http://www.wowinterface.com/downloads/cat35.html pick one, there's 3 different MPQ extractors there |
05:47.31 | Cairenn | or just use the Blizz UI tool: http://www.blizzard.com/support/wow/?id=aww01669p |
05:47.31 | ckknight | I want the thing that'll make Blizzard Interface Data |
05:47.44 | Cairenn | you want the second link then |
05:52.37 | Cairenn | ckknight: ? |
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05:53.02 | ckknight | yes? |
05:53.03 | ckknight | it worked |
05:53.05 | ckknight | thank you |
05:53.20 | Cairenn | was just making sure I gave you the right link |
05:56.27 | Cairenn | night guys |
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06:09.54 | s|loup | hi |
06:23.01 | *** topic/#wowi-lounge by Cairenn|sleep -> Law of Negotiation: A negotiation shall be considered successful if all parties walk away feeling screwed. |
06:23.16 | ckknight | hehe |
06:27.15 | Cairenn|sleep | On the sixth day, God turned to the Archangel Gabriel and said, "Today, I am going to create a land called Canada. It will be a land of outstanding natural beauty. It shall have tall majestic mountains full of mountain goats and eagles, beautiful sparkling lakes bountiful with carp and trout, forests full of elk and moose, high cliffs overlooking sandy beaches with an abundance of sea life, oceans fill |
06:27.16 | Cairenn|sleep | <PROTECTED> |
06:27.16 | Cairenn|sleep | <PROTECTED> |
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06:37.52 | Mikk | Eh.. meh.. have you guys tried making a multiline editbox without putting it in a ScrollFrame? |
06:37.55 | Mikk | God it misbehaves |
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07:15.15 | zespri | I've seen multiline editbox misbehaving in many different ways, so this is no surpeise for me |
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07:50.36 | ckknight | Cairenn|sleep, lol. |
08:02.48 | kergoth | "Politics is the art of looking for trouble, finding it whether it exists or not, diagnosing it incorrectly, and applying the wrong remedy." |
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09:19.27 | KarlKFI | Some questions to spark conversation: http://forums.worldofwarcraft.com/thread.aspx?ForumName=wow-interface-customization&ThreadID=428895 |
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09:27.44 | Corrodias | what i want: instant gratification |
09:28.04 | KarlKFI | welcome to the internet |
09:28.23 | KarlKFI | and welcome to your generation |
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09:29.07 | Corrodias | i rarely post in support of anything because i have nothing to say that hasn't already been said. |
09:29.21 | Corrodias | i don't feel the value in a thousand "me too" posts |
09:29.50 | zenzelezz | except for on polls, I agree with that |
09:30.44 | Corrodias | if there's a problem that hasn't been mentioned yet, i will sometimes mention it so the author is aware of the problem. also, if it has been mentioned, i may still post so that he has more information about it (if i have any more information than has been posted). |
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09:31.17 | Corrodias | if other people think like me, a wonderful addon with 5 small bugs will end up with 7 bug reports and 2 praises |
09:33.58 | ckknight | Anonymity + Audience = Shitcock |
09:34.18 | zenzelezz | better to deserve praise and not have it than to have praise and not deserve it |
09:34.52 | KarlKFI | ok, well perhaps this is a widespread problem that could use some deliberation |
09:36.13 | KarlKFI | is there a way to make it easy for people to show gratitude and more challenging to post bugs so that bug reports are more detailed and affirmation more profuse, or would that dillute them both |
09:37.09 | KarlKFI | and is there a way to allow anonimity and simplicity without the public audience that may discourage flames and 'Shitcock'? |
09:37.09 | Corrodias | if it's difficult to post information about a bug and i don't strongly desire for it to be fixed, i won't post |
09:37.27 | Corrodias | that goes basically for anything... it takes something pretty important to get me to register for a forum, for example |
09:37.59 | Corrodias | i hate when someone posts a question that i could answer, but i'd have to register to answer. i'm not going to, because i just don't care enough. |
09:38.16 | Corrodias | i can't say much about flaming because i don't do it |
09:38.58 | KarlKFI | is there a good way to determine legitimacy, so that we can allow help from others without making ti difficult for new informed users? |
09:40.32 | zenzelezz | I think generally it's hard to get good bug reports because many users don't know what would be useful information; and even when you do know it can be hard to pinpoint the cause |
09:41.04 | KarlKFI | is there a simple way to inform the user what might be useful information without them feeling overwhelmed? |
09:41.14 | KarlKFI | sticky's obviously dont work |
09:42.28 | KarlKFI | i know specific bug trackign softwwares that work, but you still have to inform the user fairly thuroughly what to look for |
09:46.22 | Corrodias | on a vaguely related note, i discovered my first major bug in my pricecheck utility, or rather a bug in allakhazam's search feature that i had to work around. their search doesn't always return proper results if you search for an item with a suffix, but it does return all suffixes of an item if you search for the base. |
09:47.47 | zenzelezz | funky... looks like my guild is breaking apart |
09:48.40 | Corrodias | that is pretty funky |
09:49.05 | zenzelezz | it's more the circumstances ;) |
09:49.24 | zenzelezz | had a bad summer, but suddenly a big amount of the core players left yesterday |
09:49.26 | Corrodias | somebody wore hot pants to a disco party? |
09:49.34 | Corrodias | doesn't get much funkier |
09:50.04 | Corrodias | aw |
09:50.42 | Corrodias | the main purpose of my guild at this point is to give me somebody to talk to. man, it's DEAD out there around midnight on E'T |
09:51.02 | KarlKFI | one reason i like pst |
09:51.06 | Corrodias | in january, we had a queue for the first time, but population must have seriously dwindled since then |
09:51.30 | KarlKFI | we got east coasters and asians so it's never quiet |
09:52.03 | Corrodias | maybe i should pay $50 to transfer my characters over there ;) |
09:52.23 | KarlKFI | we have guilds that start raiding at midnight |
09:52.32 | KarlKFI | and some that start at noon |
09:52.41 | Corrodias | that's beautiful :o |
09:52.53 | Corrodias | i didn't play long today, but i got my program finished |
09:53.58 | Corrodias | the low population outside of orgrimmar is kind of creepy, really |
09:54.12 | KarlKFI | pve server? |
09:54.15 | Corrodias | yes |
09:54.33 | KarlKFI | yeah the avg ration on pve is 3:1 alliance |
09:54.39 | KarlKFI | ratio* |
09:54.51 | Corrodias | i know it's somewhere around there for E'T, indeed |
09:55.02 | KarlKFI | avg pvp is about 1.3:1 |
09:55.15 | Corrodias | it's almost pointless to try to make a sexy horde character; their feet are ugly |
09:55.35 | Corrodias | at least, until the expansion is out |
09:55.35 | KarlKFI | people are fickle about feet |
09:57.31 | Corrodias | when BC comes around, i wonder what portion of the blood elves will be female |
09:58.22 | zenzelezz | probably no more than 95% |
09:58.24 | Corrodias | for one thing, horde players apparently aren't quite as concerned about appearance as alliance players, but for another, it's their first chance to have a humanish-looking character on that side |
09:58.47 | Corrodias | i'm sure some people play both sides, but i don't have the time or resources for that |
09:58.54 | zenzelezz | female trolls were quite common when I was horde... orcs, tauren and undead were more even or male-dominated |
09:59.09 | Corrodias | nobody likes cows. moo. |
09:59.15 | KarlKFI | untrue |
09:59.25 | Corrodias | i know, i've seen a few tauren females |
09:59.28 | KarlKFI | cows are often chosen as tanks |
09:59.37 | Corrodias | but i far prefer the tauren male |
10:00.06 | KarlKFI | also we have a few people who have chosen female dwarves, by far the ugliest alliance choice, just for the reason that they are ugly. |
10:00.11 | Corrodias | they look less like a fat barn animal walking on two legs |
10:00.28 | zenzelezz | we've had female dwarves, but mostly for fear ward |
10:00.30 | KarlKFI | however these tend to be alts |
10:00.51 | KarlKFI | with a main who is more pleasing so that the player isn't stuck playing ugly |
10:08.04 | KarlKFI | so.. With the advent of paypal buttons on curse i have added my link to every addon that I have created solely or currently maintain entirely myself. That's over twenty addons since the curse update. To date I have recieved $0 in donations |
10:08.38 | Corrodias | money for addons, an interesting thought |
10:08.48 | KarlKFI | Yet Cosmos Donations continues to trickle slowly. |
10:09.21 | KarlKFI | think it's because no one wants to donate to an author but feel more comfortable contributing to a group? |
10:09.40 | KarlKFI | or is it just my addons |
10:35.28 | Corrodias | it's just you. i've become wealthy from donations. :D and i haven't even released anything! |
10:35.31 | Corrodias | okay, i'm joking. brb |
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11:36.51 | Corrodias | well, not brb, rather i am now going to bed. [away] |
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14:06.19 | Kirkburn | It's a good thing I didn't want to fly anywhere today |
14:06.35 | Kirkburn | Haven't seen a plane all day, and I live near to the Stansted airport flypath |
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14:14.03 | JoshBorke | morning |
14:14.24 | Kirkburn | hullo |
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14:21.58 | Kirkburn | Haha, Jack Thompson (crazy anti-games lawyer) has been commenting on Joystiq again - he's going to be on G4TV tonight: http://www.joystiq.com/2006/08/09/jack-thompson-to-unfortunately-appear-on-aots/ |
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14:32.20 | Rallion | That man has such a surprising amount of free time. |
14:33.49 | Kirkburn | :P |
14:35.16 | Kirkburn | This is a cute little story - playing WoW with your 7-year-old: http://azeroth.metblogs.com/archives/2006/08/gamer_101_guest_author_victori.phtml |
14:44.34 | Kirkburn | This post is awesome :D http://blue.cardplace.com/cache/wow-general-en/1193353.htm |
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14:51.21 | Rallion | haha |
14:51.22 | Rallion | wow |
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15:05.46 | JoshBorke | morning Cairenn |
15:05.51 | Hexarobi | yo |
15:05.57 | Cairenn | morning guys |
15:06.56 | Hexarobi | i added code to make the pieces kinda slide from old space to new space in my chess game... but now i cant help but think if i just made the sprites |
15:07.04 | Hexarobi | i could have walking pieces ;) |
15:07.41 | Cairenn | walking == cool |
15:07.53 | Hexarobi | ya but man thats alot of sprites |
15:07.59 | Hexarobi | and the ones i have arent colored |
15:08.07 | Cairenn | *nod* |
15:08.24 | Cairenn | that's the problem, it's gonna be a lot of work, and will make the mod that much larger as well |
15:08.36 | Hexarobi | the size doesnt bother me, will be totally worth it |
15:08.49 | Cairenn | I loved battlechess ;) |
15:09.04 | Hexarobi | i think i could do it with 1 file per piece, and use adjust the texcoords |
15:09.09 | Hexarobi | hehe ya me too ;) |
15:09.13 | Cairenn | in fact ... *goes rummaging* |
15:10.15 | Cairenn | lol, yup, it's still on my computer |
15:10.21 | Hexarobi | hah nice =) |
15:10.33 | Cairenn | don't imagine it works |
15:10.39 | Hexarobi | i think i last had battlechess on my NES |
15:10.49 | Hexarobi | oooo maybe i can get the sprites from NES battlechess ;) |
15:11.11 | Cairenn | see? there ya go ... where there's a will ... |
15:12.53 | Hexarobi | www.hexarobi.com/knight.gidf |
15:12.54 | Hexarobi | www.hexarobi.com/knight.gif |
15:13.42 | Cairenn | rocking |
15:13.48 | Hexarobi | ive got those for every wc2 unit, but i dont have the team-color-overlays |
15:14.07 | Hexarobi | or whatever they do to colorize em |
15:14.39 | Cairenn | open up in [graphics editor of choice] and do a colour replace :p |
15:14.42 | s|loup | can someone explain me what is ment when saiing "ought to do the trick" ? |
15:14.52 | Cairenn | "should work" |
15:14.57 | s|loup | ah ok |
15:14.59 | s|loup | thanks |
15:15.06 | Cairenn | welcome loup :) |
15:16.07 | Hexarobi | they arent like that unfortunatly =( |
15:16.45 | Hexarobi | its all dithered or gradiented, never solid blocks of the color |
15:16.59 | Hexarobi | or like solid block of dark red, solid block of slightly lighter red |
15:17.20 | Cairenn | so set a range, and it'll gradient replace :p |
15:17.45 | Hexarobi | the colors replaced are also used in the non-replacing sections |
15:18.22 | Hexarobi | hmm actually |
15:18.24 | Hexarobi | i wonder if they are |
15:19.01 | Cairenn | so make your replacement brush small enough to only cover areas you want on each one (and, from what I see on that one shot, replacing just the red with blue or something, no they aren't) |
15:20.56 | Hexarobi | ok so how do i replace a color range in photoshop? |
15:22.31 | Hexarobi | found it ;) |
15:22.39 | Hexarobi | but a bunch of sliders, gunna have to play with it to get it right |
15:22.50 | Cairenn | by setting the tolerance, for one |
15:23.29 | Cairenn | play with saturation too |
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15:24.06 | Hexarobi | sweet that totally worked |
15:24.12 | Hexarobi | o man |
15:24.13 | Hexarobi | u suck |
15:24.14 | Cairenn | *grin* |
15:24.21 | Hexarobi | now its just a matter of lots and lots of work ;) |
15:24.29 | Cairenn | only when my husband is really really lucky |
15:24.33 | Hexarobi | haha |
15:25.24 | Cairenn | so ... are we a happy camper now? even with a pile of work ahead of us? |
15:25.34 | Hexarobi | indeed thx =) |
15:25.40 | Cairenn | :) |
15:26.02 | Hexarobi | warcraft themed battlechess inside wow would be frickin sweet |
15:26.58 | Cairenn | *would* be? don't you mean "will" be? |
15:27.55 | Hexarobi | i want to play it, without having to write it |
15:28.22 | Cairenn | awwwww, pooooor Hexarobi *puppy eyes* |
15:28.32 | Hexarobi | =P |
15:28.35 | *** join/#wowi-lounge cogwheel (n=chatzill@intra.kistlerwine.com) |
15:29.09 | Cairenn | morning cogwheel |
15:29.15 | cogwheel | morning |
15:29.18 | Hexarobi | mornin |
15:29.33 | Cairenn | cogwheel: Hexarobi hates me :( |
15:29.53 | Hexarobi | its true... |
15:29.58 | Hexarobi | its all true... |
15:30.38 | cogwheel | Does it have anything to do with Chess? |
15:30.42 | Cairenn | ROFL |
15:31.14 | Cairenn | I just gave him the clue on where to find the sprites |
15:31.17 | Hexarobi | hahaha |
15:31.32 | Cairenn | and taught him how to do pixelized colour replacement |
15:31.43 | Cairenn | so now he has a tonne more work to do |
15:31.49 | cogwheel | lol |
15:32.10 | Hexarobi | maybe its not that crazy |
15:32.20 | Cairenn | then I teased him |
15:32.23 | cogwheel | So hex, are you going to animate them? |
15:32.24 | Cairenn | and now he hates me |
15:32.24 | Hexarobi | ya that was the kicker |
15:32.25 | cogwheel | ;) |
15:32.30 | *** join/#wowi-lounge Cide (i=Cide@81-226-233-5-no60.tbcn.telia.com) |
15:32.36 | cogwheel | hi cide |
15:32.38 | Cide | hi |
15:32.48 | Cairenn | hey Cide :) |
15:32.53 | Cide | hi Cairenn :) |
15:33.01 | Hexarobi | hehe, well ive got the sprites for each piece, i just need to re-color them for teams, re-size them to the right size, and then code it |
15:33.16 | Hexarobi | hmm different pieces use different size grids tho |
15:33.28 | Cairenn | and then yes, they'll walk, instead of just slide |
15:33.46 | Hexarobi | well, if theyre walking theyll be killing and leaving corpses too |
15:33.47 | Cairenn | yeah, so? you have to do each piece seperately |
15:33.56 | Hexarobi | thats just a lil more code |
15:36.13 | cogwheel | cladhair2, do you know how to get SciTE *not* to save the byte order mark in UTF-8? I know WoW will properly support it, but it makes it hard to run it through lua.exe to check for syntax errors... |
15:37.15 | Cide | I switched to TextPad.. will never go back! |
15:37.18 | Hexarobi | i wish i knew a sprite artist... what a lost art |
15:37.35 | Cairenn | omg! *tosses her truck in the dump* |
15:37.55 | Cairenn | gas prices are going up again! |
15:37.56 | Hexarobi | dude! |
15:38.03 | Hexarobi | if i do this much |
15:38.18 | Cairenn | can't frigging afford to fill the damn thing up now as it is, geez! |
15:38.20 | Hexarobi | thats like 40% of an actual warcraft2 game inside of wow |
15:38.31 | Cairenn | lol Hexarobi |
15:38.55 | Hexarobi | 45mpg, on refined vegetable oil |
15:39.01 | Hexarobi | $2.80 a gallon |
15:39.34 | Cairenn | my poor ol truck |
15:39.41 | Cairenn | I've beat the shit out of her over the years |
15:39.45 | Hexarobi | go diesel if ya can, it rocks |
15:40.45 | Tain | I had to get rid of my Grand Cherokee because of the gas prices, Cairenn. :( And that's before it was up to the $3.00/gallon + I'm paying now |
15:41.15 | Cairenn | I have GOT to replace my truck, but I can't afford to |
15:41.22 | Cairenn | yet I can't afford NOT to |
15:41.34 | Tain | Yep exactly |
15:41.51 | Tain | I just went further into debt. But it was either that or go even deeper. |
15:42.28 | Hexarobi | my sister just picked up a TDI golf for i think $4,000 |
15:42.37 | Hexarobi | 2002 |
15:42.46 | Tain | Of course I also see that Jeep is bringing out a diesel Grand Cherokee and I'm sorely tempted. :) |
15:42.48 | Cairenn | grar, why can I never come up with deals like that? |
15:43.22 | Tain | I looked at a use Jetta diesel but it had far too many miles on it. |
15:43.39 | Cairenn | hah! bet it didn't have as many as my poor old truck has |
15:44.04 | Hexarobi | ya but man, those diesel engines rule |
15:44.46 | Tain | My 87 Maza 626 has 262,000 miles on it when I stoppepd driving it. |
15:44.51 | Tain | And it was still going strong. |
15:45.08 | Cairenn | my truck is still *running* fine, but the body has gone to crap |
15:45.15 | Tain | I seem to be missing a few 'd's from that sentence. |
15:45.19 | Hexarobi | who cares how it looks, its a truck |
15:45.30 | Cairenn | and the mileage is comparable to what yours was |
15:45.31 | Hexarobi | put a good thick layer of mud on it and itll look cool |
15:45.47 | Hexarobi | and an extra p or 2 |
15:45.56 | Tain | hah |
15:45.57 | Cairenn | Hexarobi: lol, not when the back bumper is this > < close to falling off |
15:46.19 | Cairenn | one of these days the cops are gonna pull me over and take it off the road, knowing my luck |
15:46.23 | Tain | Well I was also doing 500 miles a week, every week. |
15:46.32 | Hexarobi | ya |
15:46.52 | Cairenn | anyway, what are you doing talking in here Hexarobi? you've got work to do! |
15:47.04 | Hexarobi | haha |
15:47.08 | Hexarobi | man |
15:47.10 | Cairenn | ;) |
15:47.16 | Hexarobi | ive got a big comp org project due at 4 |
15:47.26 | Cairenn | ! |
15:47.28 | Hexarobi | but instead of working on it for the past 2 weeks, ive been doing wowchess ;) |
15:47.35 | Tain | haha |
15:47.41 | Tain | Can you hand that in as a project instead? |
15:47.44 | Hexarobi | well its crazy insane, the teacher didnt teach us shit, and expects us to know tons |
15:47.45 | cogwheel | You should turn in WoW chess and see what your prof says |
15:47.46 | Cairenn | then definitely what are you doing talking in here, and learning how to do more neat stuff? |
15:47.48 | Hexarobi | haha |
15:48.00 | Hexarobi | because its too late to do it now |
15:48.07 | Hexarobi | and even if it wasnt, i mstill lost |
15:48.11 | Cairenn | you're supposed to be going to school, not learning stuff :p |
15:48.33 | Hexarobi | well, theres 1 teacher everybody knows and likes, who teaches well and is a fair grader |
15:48.43 | Hexarobi | he had 3 classes this summer |
15:48.46 | Hexarobi | and all 3 filled |
15:48.57 | Hexarobi | the chair of the dept didnt have any of his 3 make |
15:49.01 | Hexarobi | so he took one of them from the good teacher |
15:49.04 | Hexarobi | and we all got fucked |
15:49.31 | Hexarobi | i know that sounds like bullshit, but there were 25 in the class, 1 person is going to pass legitimatily |
15:49.40 | Hexarobi | he might give a 70 point curve, but i doubt it |
15:50.08 | Hexarobi | anyways |
15:50.11 | Hexarobi | thats life |
15:50.19 | Hexarobi | so ive been working on wowchess instead |
15:50.30 | Hexarobi | i figure in the long run, wowchess is better for my career than that clas |
15:52.40 | Hexarobi | aha! |
15:52.42 | Hexarobi | yes they do cair! |
15:52.47 | Hexarobi | the peons |
15:52.49 | Hexarobi | are red-shirted |
15:52.51 | Hexarobi | and red-blooded |
15:53.08 | Hexarobi | they must have some sort of overlay |
15:53.54 | Cairenn | so, you'll have to use a really fine brush for those |
15:55.10 | Hexarobi | www.hexarobi.com/peon.gif |
15:55.13 | Hexarobi | the ones near the bottom |
15:55.35 | Cairenn | bah, easy enough to miss that :p |
15:56.12 | JoshBorke | oh my... |
15:56.18 | JoshBorke | Hexarobi, do you have multi-game support? |
15:56.33 | Hexarobi | not at the same time |
15:56.46 | Hexarobi | but it auto-saves current state against each opponent |
15:56.56 | Hexarobi | so if your in the middle of a game and somone logs |
15:57.00 | Hexarobi | you can /ch load name |
15:57.03 | Hexarobi | later on |
15:57.19 | *** join/#wowi-lounge Xaayne (n=icechat5@66-188-31-190.dhcp.bycy.mi.charter.com) |
15:57.36 | Hexarobi | do u want to play multiple games at once? |
15:57.49 | cogwheel | hexarobi, is it possible the red of the blood uses different pallet numbers than the red of the shirts? |
15:57.54 | Hexarobi | i have a helluva time finding anybody to play with and uve got 3 people at once ;) |
15:58.03 | Hexarobi | good idea cog |
15:58.27 | cogwheel | a lot of my early programming was in 256 color mode |
15:59.29 | Tain | you had color? Luxury! |
15:59.43 | Cairenn | oh god, here we go |
15:59.47 | Hexarobi | hahaha |
16:00.00 | Hexarobi | hmm ya cog i think u might be right |
16:06.21 | Hexarobi | hmm any idea how i can replace index colors in ps? |
16:08.53 | *** join/#wowi-lounge Gryphen (n=gryphon@71.216.187.14) |
16:09.19 | cogwheel | nope... I don't do much work with graphics these days |
16:11.52 | cogwheel | Cide: Can you help me out with Textpad for a moment? I just downloaded it, but am having a few problems. First, something seems to be borked about the lua.syn file. For some reason it doesn't think I closed one of my block comments. Also, it seems to have a hard time with UTF-8... I am trying to use the infinity symbol (∞). It saved in SciTE just fine, but when I open it up with textpad it... |
16:11.54 | cogwheel | ...spits out an error saying it's not in Latin-1. I have set the default encoding for Lua files to UTF-8, though... |
16:12.25 | Hexarobi | its a bug in the lua.syn file |
16:12.36 | Hexarobi | it says a close block comment is ]]-- instead of ]] |
16:12.51 | Hexarobi | either add -- to the end of yer block comments or fix the syn file |
16:13.04 | Hexarobi | u want my fixed syn file? |
16:13.12 | Hexarobi | its pretty easy to fix yerself |
16:13.14 | cogwheel | I could probably fix it |
16:13.22 | cogwheel | I'm more concerned about the UTF-8 thing though... |
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16:22.35 | Hexarobi | www.hexarobi.com/peon2.gif |
16:22.59 | Hexarobi | only took 300 clicks ;) |
16:23.00 | Cairenn | good work :) |
16:25.58 | Cairenn | another suggestion for you to consider ... when you get it all coded up to walk & battle & die ... make that an *option*, so folks can choose whether they want it that way or the way you currently have it ... you *know* it's gonna be a lot more resource intensive the new way, and some may not want/be able to run it |
16:26.28 | Hexarobi | i will not have my hard work simply toggled off! |
16:26.39 | Cairenn | lol, don't have it toggled off |
16:26.48 | Cairenn | make it a plug-in |
16:27.09 | Hexarobi | actually i really dont think itll be that much more intense |
16:27.13 | Cairenn | that way they can choose not to download it at all! ^_^ |
16:27.26 | Hexarobi | in the end, i wont even be adding new files |
16:27.54 | Hexarobi | hehe fine fine! |
16:28.49 | Hexarobi | can texcoords flip something too right? |
16:29.07 | Hexarobi | cuz i just realised these sprites only walk up-right and down-right |
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16:29.45 | Hexarobi | thats as well, correct? not to the righthand direction |
16:30.00 | Hexarobi | ;) |
16:33.54 | Cairenn | sorry, questions about actual coding in WoW == I can't help |
16:34.22 | Hexarobi | haha |
16:35.03 | Cairenn | no false pride here, I'll admit when I don't know something, and I never figured out coding in wow, even though some have tried to help teach me |
16:38.15 | Hexarobi | wowchess is my experiment to figure out wow's addon system ;) |
16:38.25 | Hexarobi | the code really shows it too |
16:38.33 | Hexarobi | the older the code, the worse it is |
16:38.56 | Hexarobi | ive already had to rewrite the oldest parts, but the basic framework is so hacked together its funny |
16:39.18 | Hexarobi | adding functions here and there as needed, with no overall design consistency |
16:39.20 | cogwheel | Hexarobi, just set the left texcoord to the right side of the image and vise versa |
16:40.15 | Hexarobi | well i want to use the modifiesrect flag to let me just show the the rect at say 120, 160, 0, 40 |
16:40.32 | Hexarobi | can i flip it at the same time? |
16:43.48 | Hexarobi | oy and i need to square the image sheesh |
16:44.46 | Hexarobi | this might be harder than we thought cair ;) |
16:45.27 | Cairenn | *I* never said it'd be easy |
16:46.51 | Hexarobi | cog, do i need to dl luaslinger along with luaslingermono? |
16:47.31 | Hexarobi | <Cairenn> sounds like a total breeze hexarobi, i'd do it if i wasnt busy washing my pet gopher |
16:47.43 | Hexarobi | i thought it was weird at the time, you keeping a pet gopher and all |
16:47.51 | Hexarobi | but you said it |
16:47.55 | Hexarobi | theres the proof |
16:48.00 | Cairenn | rofl |
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16:51.21 | *** join/#wowi-lounge End (n=end@72.25.151.58) |
16:52.10 | cogwheel | hexarobi yes. and for all indents and purposes is necessary for the coloring |
16:52.38 | Hexarobi | where do i get luaslinger? i searched curse and wowi |
16:52.41 | cogwheel | I'll add a Dependencies section |
16:52.53 | cogwheel | i think it's only on ui.worldofwar.net |
16:52.56 | Hexarobi | bah |
16:53.01 | Cairenn | http://www.wowinterface.com/downloads/info4895-For_All_Indents_And_Purposes.html |
16:53.07 | Cairenn | is one of the two |
16:57.49 | cogwheel | Heh... i looked at LuaSlingerMono's page and saw "Size: 28.83 Kb" and thought "WTF? I swear I only wrote like 20 lines of code..." Then I remembered it includes a font... |
17:00.47 | cogwheel | anyone know the hex for GameFontNormal's color off the top of your head? |
17:03.50 | Hexarobi | the yellow? |
17:04.28 | cogwheel | yeah |
17:05.11 | Hexarobi | fcd305 |
17:05.17 | cogwheel | ty |
17:05.19 | Hexarobi | sampled out of photoshop, its dithered a bit, but thats close |
17:22.10 | *** join/#wowi-lounge Kirov (n=Kirov@adsl-64-161-16-97.dsl.sntc01.pacbell.net) |
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17:34.54 | JoshBorke | hello :-) |
17:35.42 | cogwheel | morning |
17:36.12 | Hexarobi | yos |
17:36.14 | Rallion | afternoon! |
17:36.31 | *** join/#wowi-lounge Kirov (n=Kirov@adsl-64-161-16-97.dsl.sntc01.pacbell.net) |
17:36.39 | Hexarobi | josh, did u want support for multiple games at the same time? |
17:36.42 | cogwheel | PDT > joo :P |
17:37.31 | JoshBorke | Hexarobi, but of course :-D |
17:40.21 | Kirkburn|circuit | cogwheel, you could get the exact GameFontNormal colour from the fontx.xml file |
17:40.36 | Kirkburn|circuit | *fonts.xml, perhaps :) |
17:41.06 | Kirkburn|circuit | To circuit training! |
17:41.09 | Kirkburn|circuit | Taraa |
17:42.07 | cogwheel | You know, I was under the impression that those weren't defined in an XML... "Details on existing fonts are hard to find. Here are some fonts that might exist:" from http://www.wowwiki.com/XML_User_Interface#FontString |
17:42.29 | Kirkburn|circuit | uh |
17:42.43 | Kirkburn|circuit | *might*? That's odd wording |
17:42.54 | cogwheel | "uh" is right... |
17:43.31 | Kirkburn|circuit | I'll have a look later, but I'm pretty sure the colours are defined in the xml |
17:44.18 | cogwheel | they are... I'm looking at it now... |
17:44.20 | Kirkburn|circuit | NORMAL_FONT_COLOR_CODE = "|cffffd200"; |
17:44.22 | cogwheel | I was just boggling... |
17:45.32 | JoshBorke | ok, who's REALLY good with SVN? |
17:45.52 | *** join/#wowi-lounge Kirkburn (n=George@84-45-141-44.no-dns-yet.enta.net) |
17:46.32 | Kirkburn | I'm not really here, I just keep getting disconnected |
17:53.12 | *** join/#wowi-lounge Xaayne (n=icechat5@66-188-31-190.dhcp.bycy.mi.charter.com) |
17:54.40 | Xaayne | Quick question. Does any one know what attempt to index global `Frame' (a nil value) mean ? |
17:55.13 | Cide | you tried to do something to "Frame" (a variable), but it's undefined |
17:55.32 | Thrae | Xaayne: It means you're trying to do something like Frame:Show(), where the variable Frame hasn't been set properly. |
17:55.57 | Kirov | Frame:Show(), or Frame.info |
17:56.04 | Kirov | or similar |
17:57.53 | Xaayne | Frame:Show(); is frame supposed to be the name of the frame ?or does it attribute it to the object its being called from within ? |
17:58.28 | JoshBorke | Cide spoke... |
17:59.36 | Xaayne | WOOT got it to work |
17:59.44 | Kirov | Xaayne - From that error message, all we know is a variable called "Frame" doesn't exist |
18:00.06 | End | goddammit |
18:00.06 | Hexarobi | josh, i meant playing two games simultaneously? or would storing games be enough? |
18:00.13 | End | this machine needs to get the dell wiped from it |
18:00.18 | End | stupid dell popups |
18:00.51 | Xaayne | yeah. the problem was i was trying to show something that didn't exist. i didn't realize that Frame:Show(); needed Frame to be the name of the frame it would showing. I thought it would reference the object it was in. |
18:01.03 | Kirov | Xaayne - this:Show() |
18:01.22 | Kirov | or self:Show() |
18:01.27 | Kirov | depending on the situation |
18:01.34 | Kirov | usually this |
18:02.13 | cogwheel|working | Will this work: for x, y, z in string.gfind("(.)(.)(.)") do ... |
18:02.25 | Xaayne | gothca thnx kirov. |
18:02.57 | Kirov | cogwheel|working - asuming you want to parse a string 3 characters at a time, yes |
18:02.58 | cogwheel|working | (that's just an example... i would obviously make the pattern more constraining... err... for x, y, z in string.gfind("xyz""(.)(.)(.)") do ... |
18:03.13 | cogwheel|working | s/""/","/ |
18:03.53 | JoshBorke | Hexarobi: playing 2 games simultaneous would be nice, but could I just save/load as I go along? |
18:04.03 | JoshBorke | cogwheel|working, yes |
18:05.56 | Kirov | for x,y,z in string.gfind("3x&!?.b", "(.)(.)(.)") do would get x=3, y=x, z=&, then x=! y=? z=. then fail |
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18:08.19 | Cide | JoshBorke: I spoke? :) |
18:09.00 | Hexarobi | josh, atm each move saves the state of the game under the name of the opponent |
18:09.18 | Kirov | It's not actually Cide, it's Cide's secretary being dictated to. |
18:09.26 | Hexarobi | if the opponent is still online and youve reset, his move wont register to you |
18:09.38 | Hexarobi | and your games will become unsynced and break |
18:09.59 | Cide | more like Gello spoke, right? |
18:10.04 | Hexarobi | im thinking the only way to fix it is by sending an ack tell after every recieve command |
18:10.06 | Kirov | lol |
18:10.09 | Kirov | exactly |
18:11.23 | Hexarobi | the real solution is to make everything a variable of the frame, and make the frame virtual and instance it on a challenge |
18:11.30 | Hexarobi | but thats alot of changes |
18:14.48 | *** join/#wowi-lounge ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com) |
18:18.58 | JoshBorke | Hexarobi, i'll look into it :-) |
18:20.28 | *** join/#wowi-lounge clad (i=jnwhiteh@fairfax.dreamhost.com) |
18:20.39 | Kirov | clad went bald? |
18:20.39 | clad | afternoon.. anyoen in here use a non-english client? |
18:20.48 | cogwheel|working | Hey clad... do you know if there's a way to make SciTE leave off the UTF-8 BOM? |
18:21.15 | clad | cogwheel|working: file -> encoding is all i know. |
18:21.19 | clad | there may be an option somewhere. |
18:21.44 | clad | Does UnitDebuff() return localised types, or english types (Magic, Poison, Etc) |
18:24.26 | *** join/#wowi-lounge MentalPower (n=chatzill@host-70-45-82-92.onelinkpr.net) |
18:24.54 | MentalPower | And, We're back! |
18:25.20 | Kirov | clad - the UnitDebuff() return value colors are hardcoded in the .lua with english types. |
18:25.37 | Kirov | which would mean they're not localized |
18:25.40 | clad | woot! |
18:25.42 | clad | that's good to know |
18:25.51 | clad | do you knwo the return value color array offhand? |
18:26.09 | *** join/#wowi-lounge clad (i=jnwhiteh@fairfax.dreamhost.com) |
18:26.09 | Kirov | *blink* |
18:26.18 | clad | got d/c if you responded. |
18:26.24 | clad | got d/c if you responded.. hi |
18:26.31 | clad | wow that was weird. |
18:26.38 | Kirov | msg |
18:27.09 | clad | where's that defined? |
18:27.20 | Kirov | top of BuffFrame.lua |
18:27.41 | clad | sweet |
18:27.42 | clad | thanks friend =) |
18:27.46 | clad | that makes my job really easy |
18:27.50 | Kirov | it's there in both live and ptr |
18:27.58 | clad | tho they should really be MAGIC instead of Magic, to be consistent.. but whatevs =) |
18:28.21 | Kirov | they may have intended to localize it at some point. |
18:28.28 | Kirov | then decided against |
18:29.23 | clad | hehe |
18:29.23 | clad | fun |
18:29.25 | clad | k.. gotta run |
18:29.27 | clad | thanks for the help |
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18:37.02 | Abenadi | is gametooltip a special case where SetPoint isn't supposed to work, thus SetOwner(frame, anchor)? |
18:37.16 | Kirov | SetPoint works |
18:37.38 | Abenadi | because this:SetOwner(CombatMonitor_frame1, "ANCHOR_TOPRIGHT"); works, this:ClearAllPoints(); this:SetPoint("TOPRIGHT", CombatMonitor_frame1, "BOTTOMRIGHT"); doesn't |
18:37.38 | Abenadi | at least for me |
18:37.38 | Kirov | GameTooltips are weird |
18:37.46 | Xaayne | When you are creating any object do u have to declare a virtual template first and then inherit that into the object you want to display? |
18:37.49 | Kirov | There's a lot that happens to them behind the scenes. |
18:38.23 | Kirov | Xaayne - virtual templates are optional. They only exist to make repeated objects easier. |
18:38.59 | Xaayne | ok so if i want to add say a button to a frame how would i start that definition ? |
18:39.32 | Abenadi | Xaayne: try going through these tutorials http://fara.webeddie.com/frames/ |
18:39.34 | Abenadi | they helped me |
18:40.00 | Xaayne | yeah thats what im running through atm |
18:40.20 | Abenadi | there's a button on frame12 |
19:03.25 | JoshBorke | work stinks |
19:03.44 | cogwheel | Working with Access stinks more |
19:08.56 | Xaayne | is the UIPanelButtonTemplate depreciated or something? |
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19:14.43 | cogwheel | No... I just used it today... |
19:15.19 | Xaayne | i just can't seem to get a button to display. probably something really simple i'm doing wrong |
19:15.56 | Cairenn | oh! hey! It's a MentalPower! |
19:17.01 | *** join/#wowi-lounge Kaso (i=Jonathan@host81-151-110-222.range81-151.btcentralplus.com) |
19:17.37 | Kaso | anyone know what % speed moving backwards is? |
19:17.53 | cogwheel | xaayne: here's my XML code: |
19:17.57 | cogwheel | <Button name="BuyEmAllMaxButton" inherits="UIPanelButtonTemplate"> |
19:17.58 | cogwheel | <Size x="70" y="24"/> |
19:18.00 | cogwheel | <Anchors> |
19:18.02 | cogwheel | <Anchor point="BOTTOMLEFT" relativeTo="BuyEmAllCancelButton" relativePoint="TOPLEFT"/> |
19:18.03 | cogwheel | </Anchors> |
19:18.05 | cogwheel | <Scripts> |
19:18.07 | cogwheel | <OnClick> |
19:18.08 | cogwheel | BuyEmAllMax_Click() |
19:18.10 | cogwheel | </OnClick> |
19:18.12 | cogwheel | <OnEnter> |
19:18.13 | cogwheel | BuyEmAllMaxButton_Enter() |
19:18.15 | cogwheel | </OnEnter> |
19:18.16 | cogwheel | <OnLeave> |
19:18.18 | cogwheel | BuyEmAllMSButton_Leave() |
19:18.19 | cogwheel | </OnLeave> |
19:18.21 | cogwheel | </Scripts> |
19:18.22 | *** join/#wowi-lounge Flyoc_ (n=flyin_do@APlessis-Bouchard-153-1-23-247.w83-200.abo.wanadoo.fr) |
19:18.23 | cogwheel | </Button> |
19:18.29 | Thrae | http://wow.pastey.net please! |
19:18.33 | Kirkburn | So that would be spam then :P |
19:18.43 | Cairenn | indeed |
19:18.46 | Cairenn | use pastey |
19:19.04 | Kirkburn | =) |
19:19.06 | Thrae | Cairenn: I suggest putting it in the topic :) |
19:19.58 | Thrae | <PROTECTED> |
19:19.59 | Cairenn | http://wowi.pastey.net/ |
19:20.08 | Cairenn | :p |
19:20.09 | Kirkburn | Even better |
19:20.14 | Thrae | Hehe |
19:20.28 | Thrae | Then who uses wow.pastey.net? Cosmos devs? |
19:20.49 | Cairenn | norgs just set up a couple different ones is all |
19:20.53 | Kirkburn | Ack, what destroyed bmy lovely Windowblinds :( |
19:20.56 | Thrae | Ah, gotcha. |
19:20.57 | Cairenn | doesn't matter, use whatever you want |
19:21.35 | Thrae | topic Law of Negotiation: A negotiation shall be considered successful if all parties walk away feeling screwed. | Paste Code: http://wow.pastey.net |
19:21.40 | Thrae | Whoops |
19:22.09 | Xaayne | ok this is what i was trying to do. http://wowi.pastey.net/177 |
19:22.19 | Thrae | Awww, the topic is locked. |
19:22.43 | Cairenn | indeed |
19:23.12 | Thrae | Cairenn: You should add it to the topic so everyone uses the same one. It's easier to find old posts that way. |
19:23.30 | Cairenn | <PROTECTED> |
19:23.52 | *** topic/#wowi-lounge by Cairenn -> Law of Negotiation: A negotiation shall be considered successful if all parties walk away feeling screwed. | Paste Code: http://wowi.pastey.net/ |
19:24.00 | Cairenn | there, happy now yes? |
19:24.17 | Thrae | My jubilation exceeds all normal faculties! |
19:24.24 | Cairenn | swell |
19:24.35 | ckknight | hehe, faculties. |
19:25.05 | ckknight | (those are your testicles, right?) |
19:25.10 | Kirkburn | You make it sounds like a naughty word ... |
19:25.13 | Kirkburn | Uh |
19:25.17 | ckknight | jk. |
19:25.23 | Kirkburn | Sure you were :) |
19:32.09 | JoshBorke | ok, bye all :-) |
19:32.10 | *** part/#wowi-lounge JoshBorke (n=Josh@cohesion.stl.gtri.gatech.edu) |
19:37.59 | *** join/#wowi-lounge MentalPower_ (n=chatzill@host-70-45-82-92.onelinkpr.net) |
19:41.29 | cogwheel | So... my hunter has a raptor named hammer. I use a petattack macro that has a chance to say "It's Hammertime!" (RAP ...tor... get it?) Should I be shot? |
19:41.55 | Cairenn | yes, yes you should be |
19:42.40 | MentalPower_ | I don't get it, but I don't think I want to either |
19:43.19 | cogwheel | MC Hammer.... he was a rapper popular in the late 80s and early 90s... |
19:43.32 | cogwheel | His pants were the inspiration for Alladin's... |
19:44.02 | *** join/#wowi-lounge ckknight (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com) |
19:44.37 | MentalPower | ah IC, interesting |
19:51.39 | paranoid_ | am I allowed to link to a wow related program here? |
19:51.50 | paranoid_ | just something I wouldn't mind getting some feedback on |
19:53.47 | cogwheel | What's it do? |
19:54.12 | paranoid_ | so far all it does is list out of date addons |
19:54.17 | paranoid_ | without firing up wow |
19:54.31 | *** join/#wowi-lounge ckknight_ (n=ckknight@rrcs-67-53-204-251.west.biz.rr.com) |
19:54.42 | paranoid_ | hopefully for the future, force updates by changing toc and also try and search for updated versions of addons |
19:55.21 | paranoid_ | cogwheel: indeed, that's why I'm not in a rush to implement that :) |
19:55.30 | cogwheel | There's no reason to do that, you know... |
19:55.40 | cogwheel | That's what "Load out of date AddOns" is for... |
19:55.45 | paranoid_ | true |
19:56.09 | paranoid_ | but it might be handy on the offhand - if no one wants it though I wont bother putting it in |
19:56.25 | paranoid_ | that's partly why I've put up such a pre-release version - to get some input and ideas |
19:56.57 | cogwheel | You might post it in the betas forum of Wowinterface.com... that way no one thinks it's ready for actual use ;) |
19:57.20 | paranoid_ | is it relevent there? I mean it's not actually an interface addon ? |
19:57.32 | cogwheel | Neither is WoW UI Designer :P |
19:57.39 | paranoid_ | hehe |
19:57.52 | paranoid_ | well, I'll register and 'spam |
19:57.57 | paranoid_ | well, I'll register and 'spam' then |
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19:58.34 | Kirov | Instead of updating the toc, just have it stick in the "load out of date" option |
19:59.06 | paranoid_ | Kirov: I'm not sure how possible that is, also, it's just a tickbox lol :) |
20:00.06 | cogwheel | Load out of date is in config.wtf |
20:00.08 | cogwheel | iirc |
20:00.51 | End | yeah |
20:01.23 | End | I think it runs RunOnce.wtf or whatever when a patch comes out, which causes the check box to get unchecked and forces the eula/tos to get reshow |
20:02.24 | End | (RunOnce is part of the game data in the mpqs I think though) |
20:03.04 | Kirkburn|shwr | I wish they'd stop putting it in minor patches |
20:03.22 | paranoid_ | interesting... I might well add that if there is call for it |
20:03.23 | paranoid_ | anyway |
20:03.25 | paranoid_ | http://www.wowinterface.com/forums/showthread.php?p=27156#post27156 |
20:03.30 | paranoid_ | if anyone is interested |
20:03.37 | *** join/#wowi-lounge Andalia (n=xx@p54AD8A87.dip0.t-ipconnect.de) |
20:04.00 | Cairenn | paranoid_: don't link to offsite downloads, please? upload to our site so we can check it over |
20:04.12 | paranoid_ | Cairenn: oh, ok no problem. |
20:04.58 | Cairenn | if it's an .exe, include your source code in the zip so we can verify it, we'll remove the source before we approve it for download |
20:05.06 | Cairenn | please and thanks :) |
20:05.13 | cogwheel | Cairenn, I remembered to turn off the debugging mode this time :P |
20:05.42 | Cairenn | cogwheel: plan ;) |
20:05.54 | paranoid_ | Cairenn: does it have to be a zip, or is a rar ok? |
20:06.14 | Cairenn | we *prefer* zip, since basically everyone has that and not everyone has rar |
20:06.22 | paranoid_ | ok, I'll zip |
20:07.12 | Industrial | 7-zip.org \o/ |
20:07.17 | Industrial | com/net whatever :> |
20:07.50 | cogwheel | plan? |
20:08.00 | Cairenn | as in, that's a plan ;) |
20:08.04 | Rallion | 7-zip is nice. |
20:08.09 | cogwheel | gotcha |
20:08.37 | Rallion | .zip is nice mainly because XP can handle it without any extra software at all |
20:09.26 | Rallion | and that's good, seeing as people come to the forums in confusion when their addon talks about costing money, when it's really their unregistered WinRAR... |
20:10.04 | paranoid_ | cogwheel: done - it's a C# project btw |
20:10.43 | Rallion | c# rules. |
20:11.01 | paranoid_ | glad someone else agrees |
20:11.44 | Rallion | it actually sucks that it rules so much, since in most cases it pretty much locks the program to Windows, Mono aside |
20:11.47 | Cairenn | paranoid_: Dolby is checking it now, you should have a link momentarily |
20:11.58 | paranoid_ | Cairenn: wow, fast, thanks :) |
20:12.05 | paranoid_ | tell him not to laugh too hard at my source code :) |
20:12.18 | Rallion | lol |
20:12.26 | *** join/#wowi-lounge Tem (n=tardmrr@204.90.50.252) |
20:12.36 | Cairenn | you just told him yourself |
20:12.40 | paranoid_ | hehe |
20:12.54 | paranoid_ | I'm running irssi, typing /names is far too much effort :) |
20:13.05 | Cairenn | moved your thread to the beta section instead of pre-beta |
20:13.10 | paranoid_ | fair enough |
20:14.51 | Cairenn | bah, Dolby the n00b! he forgot to update .net on all his machines, that's why the delay |
20:14.51 | paranoid_ | trying to pull the interface version from code is a pain :( not sure how I'm going to do it |
20:14.59 | paranoid_ | hehe |
20:15.11 | paranoid_ | or myfault for using the absolute bleeding edge version of .net :] |
20:15.41 | paranoid_ | <profanity> I'd better add to that post that it requires that |
20:15.47 | Xaayne | 2k5 is pretty good software though |
20:15.58 | Xaayne | wrote my capstone in it. |
20:16.07 | paranoid_ | 2K5 is the best IDE I've ever used. |
20:16.14 | paranoid_ | I wrote my final university project in it |
20:17.04 | Xaayne | aye. its funny you'd think wow ui programming would be easy to pick up compared to some of the stuff in .net but nope lol |
20:17.33 | paranoid_ | Xaayne: ever played with System.Drawing ? ;) |
20:18.03 | Xaayne | a long while ago. don't remember much if any of it now. |
20:18.13 | paranoid_ | to the best of my knowledge, to get the interface version I'm going to have to unpack an mpq file |
20:18.27 | paranoid_ | which does not sound like a lot of fun |
20:19.08 | Xaayne | man i wish i could get this stuipid button to show up lol |
20:19.15 | paranoid_ | hoping to be able to wrap a dll to do it, if not I'm going to have to write all the required routines :< |
20:19.35 | Rallion | I think that compared to alternatives, everything about .NET is pretty easy to pick up |
20:19.55 | paranoid_ | except System.Drawing |
20:20.03 | Xaayne | yeha prolly. but i learned to code in c / c++ |
20:20.21 | paranoid_ | I learned in... |
20:20.30 | Rallion | I learned C / C++ first, then learned Java, so with C# the only problem was keeping my syntax straight |
20:20.31 | paranoid_ | I'm not even going to say it, it's embarassing. |
20:20.41 | Rallion | was it VB? |
20:20.44 | paranoid_ | yep. |
20:20.47 | Rallion | hehehe |
20:20.55 | paranoid_ | well, actually, Basic, Visual Basic, Java, C# |
20:21.00 | Rallion | right |
20:21.00 | paranoid_ | I hated java |
20:21.14 | Xaayne | java has its niceties |
20:21.33 | Xaayne | once u get used to them that is |
20:21.37 | paranoid_ | unfortunately none of them are in swing... |
20:21.52 | Rallion | I think of C# as an improved Java, with much much worse portability |
20:22.07 | paranoid_ | I'm porting a program to Mac OS X without any major issues.... :P |
20:22.21 | paranoid_ | some swine wrote the thing in Delphi though :/ |
20:22.57 | Rallion | As I understand it, and this could be wrong, the only serious issue with C# portability is the GUI stuff, right? |
20:23.04 | paranoid_ | Rallion: yeah |
20:23.20 | paranoid_ | Rallion: although Windows.Forms is pretty usable in a lot ofinstance accross platforms these days |
20:23.24 | Xaayne | and the framework |
20:23.40 | paranoid_ | and if you stick your entire gui on gtk, there is no issue |
20:23.49 | paranoid_ | Xaayne: mono on the whole works fine |
20:23.50 | Cairenn | paranoid_: http://www.wowinterface.com/downloads/info5232-wow-addons.html |
20:23.54 | Xaayne | thats true |
20:23.57 | paranoid_ | Cairenn: ty |
20:24.08 | Xaayne | mono is aight but still has a few issues |
20:24.10 | paranoid_ | Xaayne: my job involves working with it ;) |
20:24.17 | Xaayne | good deal |
20:24.50 | paranoid_ | well, I'm subcontracted |
20:24.54 | paranoid_ | so not for much longer |
20:24.56 | Cairenn | paranoid_: any time you update, please include source code as per this time. we'll always delete it before we approve. |
20:25.08 | Xaayne | hey any one mind takin a peak at this piece of code and explaining to me why my button won't load? |
20:25.36 | Rallion | for me, it usually means a typo in my XML. |
20:25.55 | paranoid_ | Cairenn: ok, not a problem. |
20:26.08 | paranoid_ | Cairenn: thanks for approving it so quick :) |
20:26.10 | Cairenn | actually, nm, Dolby is saying it's okay |
20:26.19 | paranoid_ | oh, wow, I've gained trust haha. |
20:26.34 | cogwheel | Yeah... Cairenn, are you telepathically linked to Wowi.com or something? |
20:26.46 | Cairenn | hmm? |
20:26.54 | Xaayne | http://wowi.pastey.net/178 heres the code i have currently. |
20:27.01 | cogwheel | by the time i hit refresh, you've usually approved it :P |
20:27.06 | Cairenn | heh |
20:27.26 | Abenadi | is there something I can use to look at the .blp files in my extracted wow files? |
20:27.40 | cogwheel | WoWBLPViewer |
20:27.56 | cogwheel | You can even use it to look directly inside the MPQs without extracting them |
20:28.18 | Abenadi | I google that and only get chinese-esque - have a link? |
20:28.26 | Cairenn | http://www.irfanview.de/ |
20:28.37 | Rallion | Xaayne, close that first <Texture>. |
20:28.40 | Kirkburn | cogwheel, just looking at the wiki - thanks for sorting the fonts list |
20:28.41 | cogwheel | irfan can open blps?! |
20:28.42 | Cairenn | errr, nm, wrong thingy |
20:28.43 | Abenadi | I have irfanview, will that open them? do i need to update? |
20:28.46 | Abenadi | : ) |
20:28.48 | Cairenn | no |
20:28.58 | Rallion | whoops |
20:29.03 | Rallion | I was wrong on that. |
20:29.06 | Rallion | I can't read! |
20:29.08 | cogwheel | http://www.curse-gaming.com/en/wow/addons-180-1-blp2-viewer.html |
20:29.13 | Abenadi | thank you |
20:29.14 | Kirkburn | cogwheel, did you use the 1.11 or 1.12 list? There's one more in 1.12 |
20:29.15 | Xaayne | ; ) sall good rallion |
20:29.39 | cogwheel | I used 1.11. However, it was entirely trivial to write the parser. |
20:31.18 | Cairenn | paranoid_: give it a little while and you can then enable your portal if you wish to. great way to get bug reports, feature requests, etc |
20:31.36 | paranoid_ | Cairenn: cool, saves me setting up all that stuff on my webserver |
20:31.41 | Cairenn | indeed |
20:31.53 | Cairenn | http://cladhaire.wowinterface.com/portal.php?id=8 |
20:31.59 | Cairenn | good example of one |
20:32.02 | paranoid_ | spent an entire day setting up my mail on it, only to get spammed instantly |
20:32.26 | Cairenn | cog's is pretty good too, looking at it: http://cogwheel.wowinterface.com/portal.php?id=158 |
20:33.29 | Rallion | Yeah, portals are nice. Mine sucks because I have ONE thing on there and I don't even maintain it anymore. Even though I think it needs it...or, really, it needs a major rewrite, and I dread the thought of doing that... |
20:33.39 | paranoid_ | hopefully my guild will give me some ideas too |
20:33.39 | Rallion | I'll fix that though. |
20:34.51 | paranoid_ | I assume most people wait till they have at least one level 60 before they start writing addons and the like |
20:35.01 | Cairenn | hahahhahaa |
20:35.02 | Cairenn | no |
20:35.11 | paranoid_ | hehe good, don't feel so bad then :) |
20:35.20 | paranoid_ | the lack of a decent out of game addon manager really irked me |
20:35.29 | Xaayne | so Rallion did u see anything wrong with that ? |
20:35.32 | paranoid_ | Thrae: me too, now I have a level 36 |
20:35.45 | Cairenn | a lot of the coders in this channel *still* don't have a 60, self included |
20:35.58 | paranoid_ | I'm spoiled by my debian installs and their apt-get'ability |
20:36.03 | cogwheel | Heh... paranoid_ I just remembered that I posted in your thread on the WoW UI forum :) |
20:36.04 | Cide | heh, wow |
20:36.12 | Cide | after almost two years :) |
20:36.17 | Thrae | Only 1.5 years to Level 52! |
20:36.19 | paranoid_ | cogwheel: I only just put it there :o |
20:36.25 | cogwheel | really? |
20:36.29 | Cairenn | Cide: longer than that for me ;) |
20:36.43 | Rallion | Xaayne, yeah, just spotted it, you have it anchored to the wrong thing |
20:36.44 | paranoid_ | cogwheel: yeah at the start of this convo :P |
20:36.46 | Cairenn | I've been playing since CB and I've *never* had a 60 |
20:37.18 | paranoid_ | cogwheel: err, I don't see your post ? |
20:37.21 | cogwheel | paranoid_ i must be thinking of someone else |
20:37.23 | Thrae | Cairenn stopped at twink 20-29 with her Shaman! :D |
20:37.31 | paranoid_ | cogwheel: hehe :) |
20:37.33 | cogwheel | they asked if there was a good addon manager |
20:37.36 | Cairenn | don't have a shammy :p |
20:37.38 | paranoid_ | ah |
20:37.54 | Cairenn | hunters & mages |
20:37.57 | paranoid_ | I know a couple of interface addons have their own |
20:37.59 | Rallion | I want to make an ally Shammy, but I'll need to delete one of my four banks to do it... |
20:38.03 | paranoid_ | but I don't use any of them |
20:38.42 | paranoid_ | I think I'm going to have to setup some kind of database on my server and encourage authors to add a link to their addons there... |
20:38.51 | paranoid_ | but I can't see that going down too well |
20:38.51 | Xaayne | thanks rallion |
20:38.53 | *** join/#wowi-lounge Flyoc_ (n=flyin_do@APlessis-Bouchard-153-1-23-247.w83-200.abo.wanadoo.fr) |
20:39.07 | paranoid_ | "So I've got to maintain this too? uhh no." |
20:39.19 | Thrae | paranoid_: What about "UI Central" program from ui.worldofwar.net? |
20:39.28 | Thrae | It's currently beta, but mostly works. |
20:39.40 | paranoid_ | Thrae: humm, I'll check it out |
20:40.07 | *** join/#wowi-lounge Kirkburn1 (n=George@84-45-141-44.no-dns-yet.enta.net) |
20:40.07 | Thrae | Of course, I'd like to see a REAL "UI Central" that has access to WoWInterface and Curse-Gaming's database too. |
20:40.28 | paranoid_ | Thrae: that's kind of what I'm aiming for... |
20:41.07 | Rallion | It's doable. Annoying, but doable... |
20:41.18 | paranoid_ | that's precicely what I thought. |
20:41.24 | paranoid_ | I'll need to open source it though |
20:41.40 | paranoid_ | because if anyone changes their website, my code will likely break |
20:42.37 | Cairenn | WoWI has tried to get the others to work with us ... |
20:43.31 | paranoid_ | well, if WoWI want's to give me an xml based interface to it's database.... ;) |
20:44.08 | Cairenn | you need to talk to Dolby |
20:44.23 | paranoid_ | Dolby-wowi: I'd like an xml based interface to your database :P |
20:44.28 | Cairenn | rofl |
20:44.34 | Cairenn | not quite what I meant ;) |
20:44.40 | cogwheel | kirkburn: http://wowi.pastey.net/179 That's what I used for the font list in its entirety... |
20:44.51 | paranoid_ | I should mention I'm feeling exceptionally lazy today |
20:44.57 | cogwheel | er... kirkburn1 i guess... |
20:45.56 | Kirkburn | Oooh simple |
20:46.08 | Kirkburn | Me, I would just copy and paste them all =) |
20:46.55 | zenzelezz | argh! Outrolled by 2 on a /random for the tiger mount |
20:47.02 | Kirkburn | my router is on its back to try and aid ventilation - yes, it was designed that badly - but it's still not helping :/ |
20:47.25 | cogwheel | put it on its side maybe? |
20:47.34 | Abenadi | tape it to a fan |
20:47.36 | cogwheel | with a fan blowing on it :P |
20:48.02 | Abenadi | inside your freezer |
20:48.08 | Kirkburn | haha |
20:48.26 | Kirkburn | If I did that, I'll probably find its my ISP's fault :P |
20:48.45 | Abenadi | tape them to your freezer then |
20:48.45 | Kirkburn | I'd like to put them in a freezer, but it'd have to be a *large* one |
20:49.03 | Kirkburn | Great minds think alike :) |
20:49.08 | Abenadi | : ) |
20:49.19 | Abenadi | ours too |
20:49.27 | Kirkburn | hehe |
20:53.26 | Rallion | I built my friend's computer badly enough that he has to keep it open with a big fan blowing on the video card :( |
20:53.58 | cogwheel | I had to take the left side of my case off so i could get enough airflow. |
20:54.07 | Rallion | he just needs another case fan, and he needs to not keep it in a tiny cubby because if he does that there's nothing I can do |
20:54.17 | End | I used to have a really bad case where I had to knock pieces out so it overheated so much |
20:54.24 | End | it got a lot better when I got a better case |
20:54.34 | End | erm, because, not so :P |
20:54.40 | *** join/#wowi-lounge zespri (i=andrew@124.197.12.115) |
20:54.42 | Rallion | yeah he opted for a really crappy case...I did warn him |
20:55.53 | *** join/#wowi-lounge Tem (n=tardmrr@204.90.50.252) |
20:56.06 | Xaayne | wow's frames are nestable arn't they ? |
21:00.45 | Rallion | i would say yes, but I'm not sure I know how you mean |
21:02.20 | cogwheel | <Frame> ..... <Frames><Frame>.....</Frame>....</Frame> |
21:02.45 | cogwheel | s/</Frame>..../</Frame>....</Frames>/ |
21:02.57 | Rallion | lol...good luck with that subsitution |
21:03.00 | cogwheel | d'oh... |
21:03.15 | cogwheel | ~bonk me |
21:03.16 | purl | ACTION bonks cogwheel over the head |
21:04.04 | Xaayne | lol just basically wanted to put a frame with in a frame that took up half of the parent frame. and had a different bg color to make sure it worked |
21:04.16 | Xaayne | im just messing around with basic stuff so i can get the feel for it |
21:04.23 | Rallion | that's a good idea. |
21:04.50 | Rallion | it's incredible to me how fast I went from totally confused to fairly confident doing that |
21:05.27 | Xaayne | well so far i have 1 frame with a button that closes it and a separte button that closes both the frame and it self and they are all dragable |
21:05.50 | Xaayne | silly yes i know but i gotta try to start somewhere. |
21:06.16 | Cairenn | as good a start as anything |
21:06.21 | Cairenn | and not silly at all |
21:06.23 | ckknight | AnduinLothar, heads up for Telepathy: sending %T through the stream makes it fuck up |
21:06.56 | End | hmm, %t substitution is done C side? |
21:07.08 | ckknight | yep |
21:07.14 | End | did not know that |
21:07.31 | ckknight | I'm doing a lot of stress testing for AceComm |
21:07.42 | End | but I've never done -any- addon communication between addons either :P |
21:07.44 | Xaayne | my goal right now is to get competent enough to great my own UnitFrames. as I haven't be able to find anythat i really like. |
21:07.55 | Xaayne | *create even |
21:08.14 | ckknight | well, the goal of AceComm is to be able to send through absolutely any message whatsoever, no matter the type, content, length, etc. |
21:08.36 | ckknight | essentially |
21:10.08 | Rallion | Not even Discord, Xaayne? |
21:10.38 | Rallion | though it would probably be easier on your system to create something more static rather than using Discord.. |
21:10.41 | Cide | ckknight: what about functions? :) |
21:10.45 | Xaayne | discord seems overly complex to me. and while it does tend to be pretty nice its just not the kinda of interface i like to deal with. |
21:11.27 | Rallion | understandable...I was trying to teach a friend to use DAB on tuesday, because he wanted 'the most customizable one!' |
21:11.29 | End | you could do some functions |
21:11.34 | Rallion | he's learning, but slowly |
21:11.41 | End | obviously not C functions, and not functions with upvals |
21:11.56 | End | well |
21:11.57 | Xaayne | i dunno the customizability is really cool but i'd just rather have exactly what i want rather than a shit load of options i don't need. |
21:12.09 | End | it'd be possibly to -write- it to do functions I would imagine |
21:12.16 | End | I have no idea if AceComm actually supports it :P |
21:12.39 | Cide | totally need to sendMessage(CT_RaidAssist2) then |
21:13.02 | Cide | which would still fail given what you said, sadly |
21:13.13 | End | userdata wouldn't work either :P |
21:16.07 | ckknight | Cide, functions? |
21:16.16 | ckknight | Cide, oh, that and userdata I can't send through |
21:16.19 | ckknight | everything else I can |
21:16.25 | Cide | slack! ;) |
21:17.01 | End | l2string.dump |
21:17.32 | End | (I have no idea why we even get string.dump, I can't think of any place where it actually is used) |
21:18.31 | cogwheel | rallion, try teaching him Flexbar... ;) |
21:19.47 | *** join/#wowi-lounge ven (n=ven@dynadsl-080-228-74-117.ewetel.net) |
21:22.22 | Xaayne | Question. What do the <Frames> </Frames> actually dictate ? |
21:22.30 | *** join/#wowi-lounge Flyoc_ (n=flyin_do@APlessis-Bouchard-153-1-23-247.w83-200.abo.wanadoo.fr) |
21:22.45 | cogwheel | That's just where you put any child frames. |
21:23.02 | Thrae | Xaayne: Children, who inherit the aspects of the parent frame. |
21:23.19 | Thrae | Xaayne: IE, a child will not show if its parent is hidden. |
21:23.27 | Xaayne | so could child objects not of the same type as the parent be put out side of the frames tags |
21:24.09 | Thrae | Xaayne: Any type of frame can be put in <Frames> </Frames>. |
21:24.45 | Thrae | Xaayne: All that does is show the parent<->child relationship. Same as using the parent="FrameName" in the frame object declaration. |
21:25.03 | Xaayne | ok that makes sense. |
21:25.04 | cogwheel | the only tags allowed directly within <Frame></Frame> are Backdrop, Frames, HitRectInsets, Layers, and ResizeBounds according to UI.xsd |
21:25.30 | Thrae | cogwheel: <Frames>, not <Frame> |
21:25.40 | cogwheel | no... <Frame> |
21:25.51 | Thrae | We're talking about <Frames> |
21:25.55 | cogwheel | He was asking if you can put child object outside of the <Frames> tag |
21:26.06 | cogwheel | ">so could child objects not of the same type as the parent be put out side of the frames tags" |
21:26.11 | Xaayne | like a button or a slide bar |
21:26.17 | Thrae | Yes, you can, but you shouldn't |
21:26.18 | Rallion | the damn S makes too much of a difference in meaning |
21:26.19 | End | cogwheel: you are missing the LayoutFrameType stuff |
21:26.30 | End | (I think) |
21:26.51 | End | yeah |
21:26.54 | cogwheel | end, that stuf goes outside <Frame> |
21:26.59 | Xaayne | ok so i should just put all my child OBJECTS ie child frames buttons ect. within the frames tag inside of a particular frame |
21:27.08 | Thrae | You could make a child object outside of <Frames> using parent="FrameName" in your child's declaration. |
21:27.11 | cogwheel | We're talking about inside <Frame> but outside <Frames> |
21:27.46 | Rallion | omgz I am cunfuzzled! |
21:27.55 | End | <Anchors> and <Size> goes inside of <Frame> |
21:27.55 | Thrae | s/outside of <Frames>/outside of <Frames> and <Frame>/ |
21:27.57 | Rallion | that would have been good. |
21:28.29 | Xaayne | aye got that |
21:28.44 | Thrae | I find Blizzard's frame XML wording very confusing, I like using Lua instead since 1.10. |
21:28.46 | Xaayne | but for clarities sake its best to keep all child objects within the <FRAMES> tag's |
21:28.55 | Thrae | Xaayne: Probably, yeah. |
21:28.56 | cogwheel | But you can't put anything besides what I listed above inside <Frame> but outside <Frames> |
21:29.13 | Thrae | cogwheel: Right, he got that. |
21:29.27 | cogwheel | thrae, but i don't know if *I* did... lol |
21:29.50 | Cairenn | lol |
21:29.59 | End | cogwheel: but you didn't list them all! |
21:30.07 | End | you missed <Anchors> and <Size>! |
21:30.10 | Thrae | Actually I think the <Frames> tag was added for inheritance's sake, since you can't inherit child frames declared outside of the parent's XML. |
21:30.42 | Thrae | Virtual frames, not inheritance |
21:30.56 | cogwheel | end, that's 'cause the file i was testing with already had those tags.... oops |
21:31.01 | Thrae | s/inheritance's/Virtual Frame Template's/ |
21:31.21 | Xaayne | well arn't virtual frames there for you to inherit ? |
21:31.21 | Thrae | Anyway, this is neither here nor there. |
21:31.30 | Hexarobi | i need icons, like buff icons, that represent check, and my turn |
21:31.40 | Hexarobi | anybody know anything that would work well? |
21:31.42 | Xaayne | so u can have a template such that u can reuse it through out ur code. |
21:31.56 | Thrae | Hexarobi: Get a BLP viewer? |
21:31.57 | End | Xaayne: what Thrae means is virtual frames need to be self contained |
21:32.03 | Xaayne | ok |
21:32.05 | Xaayne | gotcha |
21:32.12 | Hexarobi | well i can look at all the macro icons |
21:32.16 | Thrae | Xaayne: Which is why it's a good idea to declare your children in <Frames> |
21:32.17 | End | you can't go off and have parent="blah" where "blah" is a virtual frame and expect it to work |
21:32.27 | Thrae | So you get used to the concept in XML. |
21:32.31 | Hexarobi | im thinking i need something outside of wow but that still looks wowish |
21:32.44 | cogwheel | hexarobi, get WoWBLPViewer... it lets you look at ALL the icons in WoW, not just the macro ones. |
21:33.13 | Hexarobi | know where to dl it? |
21:33.14 | Thrae | Hexarobi: Use that dev's head as the "Check!" icon ;) |
21:33.34 | Hexarobi | hahaha |
21:33.35 | cogwheel | the modder faq in the ui & macro's forum has a link |
21:33.48 | cogwheel | it's listed as wow blp tools or something like that |
21:33.58 | Rallion | I have to come up with something to use as a button to represent the actual BANK, the 24 base slots |
21:34.15 | Hexarobi | link ;) http://www.cosmosui.org/vjeux/ |
21:34.18 | Hexarobi | forbidden |
21:34.27 | Rallion | i think it's on curse |
21:34.36 | Thrae | Yeah, the BLP Viewer is on Curse |
21:34.57 | Hexarobi | hehe |
21:35.13 | Thrae | Someone should get in touch with the author and put it on wowinterface.com, unless it's against the TOS. |
21:35.57 | Thrae | The creation of such a program is against the TOS, but not actually using it, so it's a grey area. |
21:36.27 | Thrae | Unless the program was made using double-blind reverse engineering, which I doubt ;) |
21:36.40 | cogwheel | Where did curse's CSS go? :S |
21:37.02 | cogwheel | there it is... |
21:37.39 | Thrae | http://video.google.com/videoplay?docid=889968848656043401&q=jon+stewart+crossfire <-- for people with interest in American politics |
21:37.41 | Hexarobi | ok so where do i find the icons? |
21:37.46 | Neronix | How does Beast Lore work? I don't have access to a hunter, but someone requested that MH3 get data from it |
21:38.12 | cogwheel | Load->MPQ WoW\Data\Interface.mpq |
21:38.33 | Thrae | Neronix: BeastLore shows what skills the beast can learn. |
21:38.43 | Rallion | Thrae, I doubt it's against the _WoW_ TOS, MPQ format was figured out many years before WoW existed even as a project. |
21:38.47 | Hexarobi | tells if its an animal or not |
21:39.00 | Thrae | It puts the information in the tooltip. |
21:39.09 | Thrae | I don't see how this is relevant to MobHealth3... |
21:39.59 | Kaso | its shows its exact hp also ? |
21:40.12 | Thrae | Rallion: Hmm, who created MPQ format? I thought it was Blizzard. |
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21:40.15 | Neronix | Just looked up WowHead and it says it shows HP too |
21:40.24 | Rallion | They did, but WoW's not the first game to use it by a longshot |
21:40.27 | Thrae | Ahhh, that's probably it Neronix. |
21:40.37 | Kaso | iirc when best lore is on a target UnitHealth returns an exact value |
21:40.43 | cogwheel | kirkburn you still around? |
21:40.52 | Kirkburn | yup |
21:41.02 | Thrae | Rallion: I think the ToS covers _that_ grey area. |
21:41.19 | Neronix | Does it show up as a debuff on the target? |
21:41.28 | Kaso | yah |
21:41.31 | Kirkburn | designing websites as per usual :) |
21:41.36 | Thrae | Rallion: That's like saying Emulated WoW servers were OK because Blizzard borrowed code from Battle.net. |
21:41.36 | Neronix | Thanks |
21:41.44 | Rallion | *shrug* the WoW one just isn't applicable, though I'm sure the StarCraft one is, or maybe even War2... |
21:41.52 | End | mpq was first used in diablo I think |
21:41.58 | Rallion | oh right |
21:42.02 | cogwheel | think you could ask on the EU forums for a french translation of http://wowi.pastey.net/182 for me? |
21:42.02 | End | although the format has probably been extended since then |
21:42.08 | Neronix | MPQ is named after the guy who made it iirc |
21:42.17 | Neronix | A former blizzard employee |
21:42.19 | Rallion | his name was MoPaQ? |
21:42.28 | Rallion | Hmm, coulda been. |
21:42.35 | Neronix | Mo was short for something I think |
21:42.38 | Neronix | or MoPa |
21:42.45 | Thrae | Moses Paul Quintessental |
21:42.46 | End | Mike O'Brien |
21:42.54 | End | or that what wikipedia sez |
21:42.58 | cogwheel | kirkburn, if you get a response and i'm not on, could you post it to my wowi portal? |
21:42.59 | End | Mike O'Brien PAQ |
21:43.04 | Rallion | cool |
21:43.07 | cogwheel | or just link the thread to me ;) |
21:43.19 | Kirkburn | Shall try :) |
21:43.22 | Xaayne | If I have a font string on the Parent frame on the artwork layer, and i load a child frame within the parent such that it takes up the upper half of the parent frame should the child frame cover up the font string ? |
21:43.31 | Rallion | yep, Diablo Credits, Senior Programming, Mike O'Brien |
21:43.43 | Rallion | I have these things on hand. |
21:45.05 | *** join/#wowi-lounge esp|Syn (n=ben@comsecgb.plus.com) |
21:45.28 | *** join/#wowi-lounge Tem (n=tardmrr@ip70-177-40-169.br.br.cox.net) |
21:45.44 | End | I vaguely remembering Warcraft II (or maybe it was Warcraft...) had .WAR files or something alone thosg lines... |
21:46.07 | Rallion | oh, yeah, that's what it was |
21:46.26 | Rallion | heh...Diable, SC, and War2 were actually my first three 'modern' computer games |
21:46.35 | End | how the hell did I get the e and g switched in "alone thosg"? o_O |
21:46.41 | Rallion | The first ones that came on CDs, I guess |
21:47.01 | End | the first Warcraft came on CD too |
21:47.12 | Rallion | well, I meant the first PC CDs that I ever got |
21:47.16 | Rallion | I got them all on the same day |
21:47.19 | Rallion | it was a big deal |
21:47.19 | End | ah |
21:47.38 | Rallion | I was like 12 or something |
21:48.00 | End | hmm |
21:48.15 | Rallion | lol whoa SC had a patch a week ago |
21:48.16 | Kirkburn | wheel with cog, http://forums-en.wow-europe.com/thread.aspx?ForumName=wow-interface-en&ThreadID=52912 |
21:48.20 | Abenadi | Is there an "OnExit / OnLeave" script option for frames like there is an OnEnter one? |
21:48.43 | esp|Syn | Guys, is there any mod that adds the recipe info, when training it from the vendor? |
21:48.50 | End | OnLeave I think? |
21:48.51 | Shadowed | Anyone remember the link for blue tracker? |
21:49.00 | End | blue.cardplace.com? |
21:49.01 | Rallion | Yeah, OnLeave |
21:49.01 | MentalPower | OnLeave |
21:49.09 | MentalPower | OnEnter/OnLeave |
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21:49.11 | Abenadi | great |
21:49.12 | Shadowed | yeah that, tahnks |
21:49.13 | Shadowed | thanks* |
21:49.28 | cogwheel | Ty burning captiain of the enterprise... |
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21:51.32 | Rallion | Hmm, I can't find any bugs in my addon...I must be missing something... |
21:51.59 | cogwheel | oooh ooh gimme gimme :P |
21:52.17 | Rallion | What? It's not DONE, it's just that what IS done is WORKING. |
21:52.29 | cogwheel | ;) |
21:53.03 | Rallion | Heh, I still have one minor-but-vital addition, another very important addition, and then the most important feature of all to put in |
21:53.28 | Rallion | bank bag bar, options GUI, and...the item categorization that is the entire point of the thing. |
21:54.20 | Rallion | though I have a lot of that planned out on paper...my friends get annoyed by it but when they get boring I'll take out a little notebook and a pen... |
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21:55.58 | esp|Syn | Guys, is there any mod that adds the recipe info, when training it from the vendor? |
21:56.20 | Elkano | hmm? |
21:56.47 | Rallion | it's a little silly that that isn't in the game as it is. |
21:56.56 | esp|Syn | and annoying as hell |
21:57.18 | Rallion | you have the recipe info if it's from an actual recipe item, you should have it from the trainer too |
21:57.33 | Rallion | though you don't get the info on enchanting formulas, either, IIRC |
21:57.40 | Thrae | Does anyone know if LoadWith from the TOC loads the addon(s) before or after the TOC's addon is loaded? |
21:57.52 | Elkano | iirc after |
21:58.22 | Thrae | Good, so it's the opposite of OptionalDep. |
21:58.44 | esp|Syn | i just wana know what items are required before i train an recipe :/ |
21:58.53 | esp|Syn | without having to alt tab |
21:59.10 | Rallion | yeah...a lot of recipes aren't even worth paying for |
21:59.16 | Elkano | actually, it IS after ^^ using it in FramesResized with LoD |
22:00.20 | esp|Syn | So no one knows of a mod that does this? |
22:00.41 | Rallion | none that I'm aware of...it would require a database |
22:00.55 | esp|Syn | see id do it myself |
22:01.17 | esp|Syn | but im not experienced enough to work out how to work out when it should be displayed |
22:01.35 | Rallion | hmm, yeah |
22:02.23 | Xaayne | talk to you later guys thnx for the help |
22:04.59 | esp|Syn | ill give it a go |
22:05.10 | esp|Syn | gives me summat to do while im on a break from wow |
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22:08.00 | cogwheel | esp|Syn I don't know what your system is like but if you run in windowed mod (you can still be full-screen) it makes alt-tabbing a whole lot quicker |
22:08.08 | cogwheel | s/mod/mode/ |
22:11.51 | Rallion | yeah, that's what I do, it's excellent, I wish more games had such a mode |
22:12.19 | Industrial | http://interalbum.com/photos/originals/34/cheval-9afc.jpeg |
22:12.45 | cogwheel | lol |
22:12.46 | Rallion | The 'problem' with it is that it forces your screen res to the game res, but that's also exactly the reason that it's so good... |
22:12.50 | esp|Syn | i can run windowed, but it would be nicer to have it there ingame just however over the icon, then tabbing and searching thottbot |
22:15.36 | Rallion | adding a 'purchase bag slot' button sucks, because even though it's fairly simple you can't easily test it. |
22:15.42 | Rallion | i'm not spending the gold. |
22:15.52 | Rallion | though there ARE test servers... |
22:19.10 | *** join/#wowi-lounge JoshBorke (n=Josh@r35h14.res.gatech.edu) |
22:19.15 | JoshBorke | hello! |
22:20.06 | cogwheel | hi |
22:20.13 | Gryphen | heya |
22:24.25 | Rallion | hmm...my addon doesn't work too well with EnhTooltip... |
22:24.58 | Rallion | I have an option to show tooltips even on empty bag slots, just showing one line like "Bag: 1 Slot: 3" |
22:25.32 | Kirkburn1 | New info! :D |
22:25.36 | Kirkburn1 | http://www.worldofwarcraft.com/burningcrusade/townhall/cavernsoftime.html |
22:26.03 | Kirkburn1 | Ooooh, with nifty time-lapse photography :) |
22:26.05 | esp|Syn | gah |
22:26.12 | esp|Syn | this mod would take me weeks to write |
22:26.13 | esp|Syn | so sod it |
22:26.19 | Rallion | and if I quickly move the mouse from a full slot to an empty slot, the little tooltip shows up, but pushed out of place and resized according to whatever EnhTooltip had been showing for the previous item |
22:26.30 | Kirkburn1 | Stare at some pretty pictures instead |
22:26.30 | Rallion | Kirkburn, none of that is really new :P |
22:26.55 | Kirkburn1 | Sucks be to you, but you're right :P |
22:27.23 | Rallion | EnhTooltip actually hides the frame AFTER GameTooltip hides, that's the problem. I could add something to force it to hide, I suppose, but I wish I didn't have to mess with other addons' frames :( |
22:28.04 | Kirkburn1 | *One* of the pictures is new |
22:28.11 | Kirkburn1 | It shows Medivh in evil mode, it seems |
22:28.15 | Rallion | oh, yes |
22:28.40 | Kirkburn1 | (http://www.worldofwarcraft.com/burningcrusade/imageviewer.html?/burningcrusade/,images/screenshots/,87,87,/burningcrusade/screenshots.html) |
22:28.45 | Rallion | IIRC...the plan is to have Horde and Alliance cooperate in at least some of those, right? |
22:28.51 | Rallion | like the Hyjal battle |
22:29.01 | Kirkburn1 | Afaik, yeah :) |
22:29.13 | Rallion | We'll see how that works out. |
22:29.24 | Rallion | There's a CRAZY amount of hatred there |
22:29.42 | Kirkburn1 | It'll be fun to see how it works |
22:30.12 | Kirkburn1 | I guess it would all be PvP-enabled :O |
22:30.23 | Rallion | lol that wouldn't work well |
22:30.57 | Kirkburn1 | If they allowed inter-faction talk, it could be possible |
22:31.08 | Rallion | I wonder if they're going to work like BGs, or as some extension of how regular instances/raids work |
22:31.59 | Rallion | that's definitely the thing I want info on more than anything else |
22:33.02 | Abenadi | Can I set alpha precision to say 0.45? |
22:33.10 | Abenadi | or is it only in tenths? |
22:35.12 | JoshBorke | can you tell between 0.45 and 0.46? |
22:35.28 | Abenadi | no but I can between 0.45 and 0.5 |
22:36.12 | Rallion | uhh...I think you can put in whatever |
22:37.06 | Abenadi | maybe there is a better way to do it, basically I am 'fading out' a tooltip, and going in tenths still seems slightly choppy |
22:38.14 | cogwheel | it would end up being rendered to the nearest 256th |
22:38.30 | cogwheel | you can make them whatever you want between 0 and 1 though. |
22:39.30 | cogwheel | so the smoothest you could get would be increasing by 0.00390625 |
22:39.47 | Rallion | um, is your tooltip based on GameTooltip? |
22:40.09 | Abenadi | yes rallion |
22:40.35 | Rallion | I'm pretty sure it has a FadeOut() |
22:40.49 | Abenadi | owned |
22:41.01 | Abenadi | <-- noob to all things UI |
22:41.34 | Rallion | well, I know it does, because the very first change I ever made to anything UI related was to change tooltip:FadeOut() to tooltip:Hide() in Quest-I-On |
22:42.28 | Rallion | I don't know if there's any way to change the fade length or anything, though, wowwiki has nothing on it |
22:42.43 | Abenadi | yeah just noticed |
22:42.53 | Abenadi | guess i will see if it works for me, thanks |
22:45.58 | Rallion | SciTE needs a way to rearrange tabs. |
22:46.24 | Rallion | and a keybinding to toggle all folding |
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22:48.27 | Kirkburn1 | Important news concerning temp. item buffs: http://blue.cardplace.com/cache/wow-realm-test/359360.htm |
22:49.14 | Kirkburn1 | The zone change persist fix getting reverted until all the host sites are updated |
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22:56.28 | Tem | I think they just lost kalimdor again |
22:56.33 | Tem | <PROTECTED> |
23:00.33 | Shadowed | How would you place an item into the trade box? Can't seem to find the function on the wiki |
23:03.38 | Shadowed | neverrrrrmind |
23:06.53 | *** join/#wowi-lounge Kirov (n=Kirov@adsl-64-161-16-97.dsl.sntc01.pacbell.net) |
23:09.47 | Abenadi | can I have mouse enabled on a child frame when the parent isn't? |
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23:09.59 | Kirov | yes |
23:10.02 | Abenadi | thanks |
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23:24.41 | ckknight | End, technically, you could just send the text of the function across, then RunScript() on it |
23:24.50 | ckknight | but that has a plethora of security issues |
23:30.42 | Rallion | if anybody comes across a video of Jack Thompson on G4, send me a link. |
23:31.04 | Kirkburn1 | Ooh, yeah I want to see that |
23:31.22 | Rallion | apparently it happened already, I can't be bothered to keep track of these things |
23:31.26 | Rallion | and apparently it was good. |
23:31.32 | Kirkburn1 | Good how? |
23:32.16 | Rallion | Adam Sessler was actually good at interviewing him |
23:32.34 | Rallion | it's difficult because if you argue with him he resorts to namecalling |
23:32.49 | Kirkburn1 | I notice you're a Joystiq reader :) |
23:33.16 | Kirkburn1 | It's crazy that he actually posts on there |
23:33.32 | Rallion | usually when you see that, 'he resorts to namecalling,' it's something of an exxageration(sp?) but I've heard audio of interviews with him, and that's really what he does, it's actually kind of shocking |
23:33.35 | Rallion | heh yeah |
23:33.40 | Rallion | i like joystiq |
23:33.46 | Kirkburn1 | Me too :) |
23:34.05 | Kirkburn1 | Oh yeah, he called all game players "numbskulls" before your comment |
23:34.09 | Rallion | hehe yeah |
23:34.58 | *** join/#wowi-lounge Kirkburn (n=George@84-45-141-44.no-dns-yet.enta.net) |
23:35.08 | Kirkburn | Back again :) |
23:35.30 | Kirkburn | I see the comment mentioning the fact it's already gone out, hope we get something soon :) |
23:35.52 | Rallion | yeah |
23:36.08 | Kirkburn | "Why? Because you have no facts to support your mental masturbatory activity, and I have the facts and the science to prove it is harmful." - jack thompson, today |
23:36.26 | Kirkburn | Apparently games are mental masturbation :/ |
23:36.31 | Rallion | hehehe he once said that the industry has "trained a nation of Manchurian Children" |
23:36.47 | Rallion | Yeah, and bragging about how many timed you've appeared on TV isn't. |
23:36.54 | Kirkburn | heh |
23:38.31 | Kirkburn | He should be forced to actually play a game one day |
23:38.53 | Abenadi | is there something like "this:" for a frame's parent? |
23:39.23 | ckknight | this:GetParent() |
23:39.39 | Abenadi | so I could do like this:GetParent():StartMoving()? |
23:39.44 | Kirkburn | (having said that, there's an odd contradiction here - the UK has a mandatory and legally binding ratings system, which is what much of the legislation in the US is trying to form. We have no problem with it in the UK) |
23:39.46 | Rallion | yeah |
23:39.55 | Abenadi | k thanks |
23:40.11 | Rallion | I honestly think the ESRB does a great job |
23:40.22 | Rallion | but that's really a matter of opinion, I suppose |
23:40.27 | ckknight | hooray for mental masturbation |
23:40.51 | Kirkburn | If he can separate the issue of "is it harmful" and "should I sell Grand Theft Auto to kids", then a proper debate might be possible |
23:41.10 | Rallion | he doesn't really attempt proper debate |
23:41.22 | Kirkburn | But he and others just lump it all together and say it's all bad :( |
23:41.36 | Rallion | he does cite SOME facts, I guess, but mostly it's all just BS that he has apparently conjured out of thin air |
23:42.20 | Kirkburn | There are studies that vaguely suggest the link, but nothing anywhere near strong enough for any kind of legislation |
23:42.52 | Kirkburn | (which is why the laws keep getting thrown out) |
23:43.16 | Kirkburn | Ah but anyway, here's hoping for a good interview to watch :) |
23:43.42 | Rallion | if he was just talking about massively biased studies, I'd get that, it's politics, such things are common, but I don't even see the most biased studies suggesting the kinds of links he talks about |
23:43.44 | Rallion | ah, well. |
23:43.54 | Kirkburn | http://www.youtube.com/watch?v=uL5u7lQW8sA |
23:44.04 | Kirkburn | That's old though |
23:44.14 | *** join/#wowi-lounge MentalPower_ (n=chatzill@host-70-45-82-92.onelinkpr.net) |
23:44.59 | Rallion | ooh ooh I might be getting it |
23:45.13 | Rallion | an mp4 is being downloaded |
23:45.39 | Rallion | nope wrong thing |
23:45.46 | Rallion | probably the same thing you just linked |
23:45.57 | Kirkburn | Rallion, you should probably mention to the latest poster that it actually was jack |
23:46.02 | Kirkburn | (on Joystiq) |
23:46.12 | Kirkburn | (I can't be bothered with signing up :) |
23:46.59 | Rallion | lol you don't have to sign up, but you do have to click a link in an email they send you to confirm comments |
23:47.04 | *** join/#wowi-lounge Nightdew (n=nightdew@c-69-241-14-232.hsd1.ga.comcast.net) |
23:47.10 | Kirkburn | Yes. I'm that lazy :) |
23:47.13 | Rallion | but yeah, I fully believe that that's actually him |
23:47.42 | Kirkburn | They confirmed it the last time he posted, afaik |
23:48.06 | Rallion | i'm really too lazy to respond, too |
23:48.13 | Rallion | somebody else might. eventually. |
23:48.20 | Kirkburn | hehe |
23:49.22 | *** join/#wowi-lounge zinor (n=aaaa@70.232.183.130) |
23:49.58 | Kirkburn | Hahaha! http://www.youtube.com/watch?v=Dal-0Z27_CM (has swearing) |
23:51.59 | Rallion | lol |
23:53.18 | Kirkburn | Dammit, wish you could edit comments. Bah, posted on Joystiq :) |
23:56.04 | Rallion | i think your intended meaning is clear |