00:07.26 | ckknight | Kirkburn, cya |
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00:19.43 | Mr_Rabies|away | honk honk |
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00:42.15 | DoomGaze3 | okay, so an outgoing tell has the format to [somename]: |
00:43.04 | DoomGaze3 | how would I pattern that? |
00:44.47 | Mikk | easier to hook ChatFrame_OnEvent |
00:45.03 | Mikk | and just refuse to pass CHAT_MSG_WHISPER_INFORM on |
00:45.06 | Mikk | or whatever the event name ois |
00:46.02 | DoomGaze3 | ah |
00:56.34 | DoomGaze3 | I just need to filter out my mod's outgoing, and the msg doesn't pass in here |
00:57.27 | DoomGaze3 | so I still need to pattern it |
00:57.34 | Mikk | eh? |
00:57.41 | Mikk | CHAT_MSG_WHISPER_INFORM does pass in through ChatFrame_OnEvent |
00:57.53 | DoomGaze3 | event only, I don't see the msg |
00:57.59 | Mikk | o.O |
00:58.04 | Mikk | it's in arg1 as usual |
00:58.37 | DoomGaze3 | negative |
00:58.43 | Mikk | er |
00:58.44 | DoomGaze3 | there is no arg1 |
00:58.49 | Mikk | er |
00:59.01 | Mikk | arg1 is a global variable |
00:59.31 | Mikk | May i recommend by revamped version of http://www.wowwiki.com/Events_%28API%29 which explains this in great detail? |
01:00.58 | Mikk | s/by/my/ |
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01:06.39 | cogwheel | If I use BLPView to save a blp as a TGA file then use that as a texture in WoW, it shouldn't crash to the desktop, right? :| |
01:07.07 | Rallion | i wouldn't expect it to, no... |
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01:08.31 | cogwheel | Well... it did... strange... when i tried it again, it showed up as a white square |
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01:15.30 | Cairenn | cog, made sure transparency was maintained? |
01:16.22 | cogwheel | I just did a straight save to tga from BLPView as a test to make sure it works (it doesn't give any options).... it didn't... |
01:19.01 | cogwheel | ~emulate cogwheel |
01:19.03 | purl | ACTION Look... I .... use... a lot... of .... elipses........... |
01:22.06 | Kirov | oy |
01:22.10 | Kirov | I hate french |
01:22.12 | Hexarobi | hahaha |
01:22.16 | Tuplad | I love french |
01:22.25 | Cairenn | I like french kissing |
01:22.25 | cogwheel | pour quoi? |
01:22.31 | Tuplad | no actually, I love russian |
01:22.36 | Tuplad | when I have to swear I always switch to russian |
01:22.53 | AnduinLothar | lol cair |
01:22.58 | Tuplad | xP |
01:23.02 | Tuplad | french kissing is good. |
01:23.36 | Kirov | For english and german I can use a single string pattern to check two different possible emotes, french I can't. |
01:24.31 | Kirov | "est pris de fr\195\169n\195\169sie !" |
01:24.32 | Kirov | "entre dans une sanglante fr\195\169n\195\169sie !" |
01:24.56 | Hexarobi | je suis fromage |
01:25.06 | Cairenn | lol Hexarobi |
01:25.11 | Hexarobi | =) |
01:25.18 | Kirov | vs "goes in to a frenzy!" or "goes in to a killing frenzy" |
01:25.57 | cogwheel | Je suis le grand fromage! |
01:26.08 | Hexarobi | non! |
01:26.19 | Cairenn | you'd like to think you are |
01:26.20 | Hexarobi | *JE* suis fromage! |
01:26.43 | Hexarobi | i think im gunna name by first born son Fromage |
01:26.44 | cogwheel | Peut etre, mais je suis le *GRAND FROMAGE* |
01:26.48 | clad|mowlawn | je suis le grande fromage qui mangen los petis enfants |
01:26.49 | AnduinLothar | 18 slot bags make me happy... is that weird? |
01:26.55 | clad|mowlawn | that's the only fake french i know. |
01:27.05 | Hexarobi | je ne parle pas le francias |
01:27.14 | AnduinLothar | oh lookie, it's a clad |
01:27.22 | cogwheel | me neither |
01:27.52 | cogwheel | So... are there any other BLP to TGA tools besides BLPView? I'm not having any luck... |
01:29.00 | Cairenn | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=425556&p=1&tmp=1#post425556 |
01:29.02 | Cairenn | :p |
01:29.40 | cogwheel | <PROTECTED> |
01:29.42 | cogwheel | - This allows you to open BLP files, which store the artwork for WoW. |
01:29.43 | cogwheel | That's the one i'm using... |
01:29.56 | Cairenn | worked fine for me, you just suck :p |
01:30.08 | cogwheel | ~emulate cairenn |
01:30.10 | purl | ACTION purrs |
01:32.38 | cogwheel | K. so here's what i did... I copied StackSplitFrame.lua & XML to BuyEmAll's folder. Search and replaced all the StackSplitFrame stuff to say BuyEmAllStackFrame. Logged in, it worked fine. Changed some things around to make sure it worked, and it did. Then I extracted the BLP texture for that frame as a TGA and modified BuyEmAllStackFrame to use it instead. Log into the game, try out BuyEmAll... |
01:32.39 | cogwheel | ...and... "The instruction at ... referenced memory at 0xFFFFFFFF" |
01:33.30 | Hexarobi | what frame cog? ill tga it and send it |
01:33.53 | Hexarobi | is there not a place to download the blizz pack already tga'd? |
01:34.17 | Tuplad | Kirkburn: j00 there? |
01:34.19 | cogwheel | Interface\MoneyFrame\UI-MoneyFrame |
01:35.06 | Hexarobi | sending |
01:35.55 | Hexarobi | www.hexarobi.com/UI-MoneyFrame.zip |
01:36.34 | cogwheel | That's really weird... the output from the BLPView that i used was upside down :| |
01:37.04 | Hexarobi | i use blp2tga wich is just a drag n drop converter,then edit in photoshop |
01:37.40 | cogwheel | Cairenn, maybe you should put a link to blp2tga in that faq :P |
01:39.33 | Cairenn | provide the link in the thread and I'll add it :p |
01:40.30 | cogwheel | hrmm.... having a hard time finding one myself... google 4tl :( |
01:40.50 | Hexarobi | i forget where i got it, i thought it was a wowwiki page |
01:40.55 | cogwheel | http://wowskins.mmorgy.com/tools/BLP2ToTGA.zip |
01:40.58 | Cairenn | actually, the blp2tga is the one I used, it used to be on CG, I've no idea if it is still there or not |
01:41.24 | cogwheel | oh.. blp2tga ... i was looking for blp2TOtga... |
01:42.22 | Hexarobi | www.hexarobi.com/blp2tga.zip |
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01:47.44 | AnduinLothar | IsMounted 1.7 is out, finally embeddable |
01:49.48 | Hexarobi | what about IsSitting? =) |
01:49.51 | AnduinLothar | woah. somone picked up alpha map.. how did i miss that.. |
01:50.06 | AnduinLothar | yeah IsSitting would be nice, eh |
01:50.25 | AnduinLothar | no good way to check tho |
01:51.11 | Tain | How about, "Who's the asshole playing the piccolo?" |
01:51.25 | AnduinLothar | mah the piccolo is fun |
01:51.41 | AnduinLothar | "Who's the asshole standing int he fire?" would be better |
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01:52.29 | Cairenn | rofl AnduinLothar |
01:52.58 | Abenadi | i have frames that have a mousedown script, but i'd prefer it to be mouseover. Do I need to make it a different type of element for that? |
01:53.21 | AnduinLothar | OneEnter |
01:53.26 | AnduinLothar | OnEnter* |
01:53.40 | Abenadi | that should work TY |
01:54.07 | Hexarobi | if i define a frame in xml and name it, i should be able to do /script name:Show(); to have it show up right? |
01:54.15 | Mikk | yes |
01:54.18 | Hexarobi | any idea how another addon could break that? |
01:54.34 | Hexarobi | one of my other addons is preventing my main frame from showing up at all |
01:54.47 | Mikk | overwriting your object's name prehaps? |
01:54.52 | Hexarobi | wowChess |
01:54.54 | Hexarobi | is the name |
01:54.57 | AnduinLothar | yay: http://www.curse-gaming.com/en/wow/addons-4735-1-bgmap.html |
01:59.25 | Iriel | Having a hidden parent would do it too |
01:59.32 | Iriel | Or having the frame's location offscreen |
01:59.55 | Hexarobi | hmmm |
02:00.02 | Hexarobi | its parent is UIParent |
02:00.11 | Hexarobi | and its working for most characters |
02:00.14 | Hexarobi | but this one char it isnt |
02:00.55 | Iriel | Layout cache? |
02:01.53 | Hexarobi | the frame doesnt show up in layout cache at all |
02:01.57 | Hexarobi | i assume since it never shows up |
02:02.01 | AnduinLothar | mmm AtlasLoot-Enhanced is cool too.. |
02:02.11 | Kirov | Aye |
02:02.16 | Kirov | I should download that |
02:02.48 | *** part/#wowi-lounge Tuplad (n=tuplad@d54C52170.access.telenet.be) |
02:02.53 | Iriel | Well, what does /dump WowChess:IsVisible() and /dump WowChess:IsShown() return? |
02:03.24 | AnduinLothar | it's 'find new nifty addons' day |
02:03.43 | AnduinLothar | anyone got little known favs? |
02:04.12 | Kirov | LLe! |
02:04.17 | Hexarobi | wowChess ;) |
02:04.49 | AnduinLothar | mm ya lle i should try |
02:04.56 | AnduinLothar | been using telo's |
02:05.01 | AnduinLothar | but i dont use it much |
02:05.22 | Kirov | If you thought LootLink ruined your script memory, you should witness LLe's abuse |
02:05.52 | Hexarobi | iriel, both return empty result on the char it doesnt work on |
02:05.58 | Hexarobi | [1]=1 on the char it does |
02:06.55 | cladhaire | AnduinLothar: PageOnPress |
02:07.02 | cladhaire | the first addon i wrote, at curse i think |
02:07.08 | cladhaire | i'd move it over, but no one should ever see it =) |
02:07.24 | cladhaire | its a standalone port of mondinga's page-on-press in gypsy. |
02:07.30 | Rallion | lol I remember looking at that when it first popped up |
02:07.34 | cladhaire | which is worse vaporware than WatchDog 2.0 =) |
02:08.02 | AnduinLothar | so.. what's it do? |
02:08.02 | Rallion | I've never written any addons. Sigh. |
02:08.17 | cladhaire | AnduinLothar: You bind a key (i use `) and whe you press it.. it swaps your bars out until you release it., |
02:08.22 | cladhaire | so you get a whole new set of hotkeys |
02:08.28 | cladhaire | `+1, `+2, `+3 etc. |
02:08.39 | cladhaire | i used it on my mage for emergency stuff that i didn't need often.. but wanted it easily accesisble. |
02:08.45 | AnduinLothar | oic |
02:08.48 | cladhaire | was a but more useful when we didn't have 5 default action bars =) |
02:09.02 | AnduinLothar | if i used only otkeys that'd be useful |
02:09.05 | cladhaire | hehe |
02:09.12 | cladhaire | Anyone here use clique? |
02:09.12 | AnduinLothar | but i click half the time |
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02:10.21 | Hexarobi | anyone know any reason why a frame would showup on one char and not another? |
02:10.27 | AnduinLothar | zomg... AtlasLoot-Enhanced works with AlphaMap.. that's hawt |
02:12.25 | Kirov | All the screenshots for Atlas Loot are using LLe |
02:13.06 | Hexarobi | iriel, i do get the plugin loaded message, but the main frame never seems to load |
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02:13.15 | Rallion | i want to start adding bank support to my addon, but I'm so so tired...i think it's console game time |
02:13.19 | Hexarobi | can it unload someho |
02:13.48 | Hexarobi | cuz the onload function is getting called, which is called in the frames scripts onload section |
02:13.51 | Iriel | Hexarobi : It can't "unload" but something could be nil-ling it |
02:15.15 | ckknight | I wrote RPS! yays! |
02:15.58 | ckknight | (Rock-Paper-Scissors) |
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02:21.22 | Hexarobi | ok iriel, it turns out my toggle is still working |
02:21.36 | Hexarobi | IsVisible returns true or false depending on the toggle still |
02:21.43 | Hexarobi | its just not showing up on the screen |
02:23.08 | Hexarobi | whats FrameLevel? |
02:27.33 | Iriel | FrameLevel determines how the frame is ranked relatiev to other frames |
02:27.42 | Iriel | Let's try some other things if you still can't see your frame |
02:27.47 | Hexarobi | ya i cant |
02:27.54 | Hexarobi | i tried adding it to the layout cache |
02:28.11 | Hexarobi | but reloading just changed it back to how it was, so camping, adding, logging back in now |
02:28.15 | Iriel | dump :GetTop() :GetBottom() :GetWidth() :GetHeight() and :GetAlpha() |
02:28.22 | Iriel | I wonder if your problem is that your textures are missing? |
02:28.35 | Iriel | Do you allow use of multiple skins? Does this character have an invalid one? |
02:29.41 | Hexarobi | manually adding it to the layout seems to have worked |
02:30.15 | Hexarobi | i do allow multiple skins, but the skins path is just a regular savedvariable |
02:30.24 | Hexarobi | none of my variables are character dependant |
02:31.18 | Hexarobi | after hard-adding it to that characters layout-cache, everything works fine |
02:31.36 | Hexarobi | but why wouldnt it add to the layout cache automatically? |
02:31.59 | Hexarobi | ive had some users report this bug so hoping to figure out a better fix than manually editing layoutcache ;) |
02:33.01 | Iriel | Where is the frame anchored by default? |
02:33.46 | Hexarobi | thank you! |
02:33.55 | Hexarobi | i acccidently deleted the default anchor |
02:37.59 | Hexarobi | is there a Frame:SetUIScale(0.95); or something? |
02:39.09 | Iriel | There's Frame:SetScale ? |
02:39.10 | ckknight | Frame:SetScale(0.95) |
02:39.27 | Hexarobi | thanks |
03:18.10 | cogwheel | How do you access an anonymous texture? |
03:20.10 | Kirov | textures = frame:GetRegions() |
03:21.54 | cogwheel | thanks |
03:31.52 | Iriel | textures = { frame:GetRegions() } |
03:31.55 | Iriel | right? |
03:32.07 | Iriel | without the {}'s you only get the first one |
03:32.20 | cogwheel | yep... i only want the first one though, so it's fine :) |
03:33.10 | DoomGaze3 | can anyone help me intercept outgoing tells? http://pastey.net/141 |
03:33.46 | DoomGaze3 | I don't know why this isn't working... |
03:34.30 | Cide | seems fine to me, check the value of clID |
03:34.42 | Cide | assuming you're calling HookChatFrame somewhere |
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03:35.22 | DoomGaze3 | ya... clID is a string I attach to all my mod's outgoing messages |
03:35.39 | DoomGaze3 | it's "[MasterLooter]: " |
03:35.56 | Cide | you're using that in a string.find |
03:36.07 | Cide | but then again, that would likely only help your cause right now |
03:36.14 | DoomGaze3 | ya |
03:36.17 | Cide | actually, no |
03:36.24 | Cide | "%[MasterLooter%]:" |
03:36.39 | DoomGaze3 | what's with the percents? |
03:36.44 | ckknight | DoomGaze3, I intercept outgoing tells with AceComm |
03:36.49 | ckknight | by prefixing them with / |
03:37.01 | ckknight | you're free to take a look at the code |
03:37.02 | Mikk | DoomGaze3: "[" is a regex control character |
03:37.09 | Mikk | you need to escape it with "%" |
03:37.17 | Cide | Mikk: usually not, since it'd scan for all of them |
03:37.23 | Cide | but in this case, it needs to be trailed by a ":" |
03:37.27 | DoomGaze3 | gotcha |
03:37.28 | Cide | which is not the case |
03:37.33 | Mikk | Otherwise you're telling it to match any string containing one of the letters M, a, s, t, etc followed by ":" |
03:37.42 | Cide | yeah |
03:37.44 | Cide | and not a "]" |
03:37.56 | Cide | hence my (05:36:17) (Cide) actually, no :) |
03:38.18 | DoomGaze3 | righteyo |
03:38.44 | Mikk | DoomGaze3: one more thing, you probably want to make sure that you match the beginning of the string |
03:38.55 | Mikk | So make it string.find(arg1, "^%[MasterLooter%]:" |
03:39.37 | Mikk | http://www.wowwiki.com/HOWTO:_Use_Pattern_Matching |
03:40.04 | Mikk | http://lua-users.org/wiki/PatternsTutorial |
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05:49.15 | Kirov | Anyone know if UNIT_AURA event still fires for the player? |
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06:11.44 | Mikk | yow. i don't think i realized how much I've missed all these nice channels. |
06:11.53 | Mikk | He-Man and the Masters of Universe in the morning ftw :-) |
06:12.40 | Mikk | Kirov: Imo, we need an event collector thingy. |
06:13.47 | Mikk | Just something you can have running that does :RegisterAllEvents() and does counting and sampling |
06:15.35 | Cairenn | ummm, how can you have missed them when you haven't been gone? |
06:15.59 | Mikk | i've only had broadcast channels for the past two years |
06:16.09 | Mikk | analog broadcast that is |
06:16.11 | Cairenn | nm :p |
06:16.24 | Mikk | oh.. um.. _TV_ channels |
06:16.30 | Cairenn | lol, no, really? |
06:16.34 | Mikk | =) |
06:17.28 | Mikk | got bored a week ago so went out and bought a digital receiver even though i said i wouldn't. ohwell =) |
06:32.27 | Cairenn | night guys |
06:32.39 | Shadowed | see you in an hour! |
06:32.46 | Cairenn|sleep | heh |
06:32.55 | Cairenn|sleep | hope not, no offense :) |
06:33.10 | Shadowed | sleep well :p |
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08:46.24 | ckknight | hey everybody |
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11:57.32 | s|loup | does anyone know how you can create a list like this: http://www.curse-gaming.com/en/wow/modscreen-3535-7301-1-id-est-in-action.html |
11:57.33 | s|loup | ? |
11:58.51 | JoshBorke | looks like a FauxScrollFrame to me |
12:01.09 | s|loup | hm thought i can create a editbox where i can focus entries by line but cant find a way to figure out what line is focused |
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12:01.49 | Stylpe | Hey, is Cairenn around? |
12:02.01 | s|loup | no is sleeping |
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12:29.44 | Mikk | s|loup: it's possible. just no fun. |
12:30.00 | s|loup | :/ |
12:30.06 | Mikk | you have to work from cursor position updates, which are in pixels |
12:30.19 | Mikk | or close-to-pixels anyway |
12:30.48 | Mikk | and never use FauxScrollFrames. they're pointless. |
12:30.57 | Mikk | just slap up a slider of your own and a pair of buttons and you're good to go. |
12:31.21 | s|loup | yes looks like they do it with buttons |
12:31.41 | Mikk | all the bloody juggling you need to do to get a fauxscrollframe working is twice the code you need to work a slider + buttons yourself. it's so pointless it makes me want to cry. |
12:36.41 | JoshBorke | morning Mikk |
12:36.46 | Mikk | morning =) |
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12:49.35 | JoshBorke | Mikk: aw, EtchASketch no longer highlights the frame when you select it? :-( |
12:51.52 | Mikk | it does |
12:52.01 | Mikk | select with the left button |
12:54.17 | JoshBorke | so who wants to help me figure out how to make a pretty graph? |
12:55.24 | Mikk | haven't you already dont it? o.O |
12:55.46 | JoshBorke | i did do it, but it didn't really work well |
12:56.19 | JoshBorke | so now i'm trying to take all the textures i have and segment them up into data groups and then play connect the dots |
12:56.40 | JoshBorke | not that the previous statement made any sense whatsoever |
12:56.47 | Mikk | no =) |
13:00.46 | JoshBorke | basically, i have 150 textures that make up my graph. i have anywhere from 10 to 150 data points i can use to fill in the graph |
13:01.28 | JoshBorke | so, i want to make the graph smooth by interpolating between the data points |
13:01.40 | Mikk | mneh, don't. it's a lie. |
13:01.54 | Mikk | personally, i'd prefer having it jaggy |
13:02.34 | JoshBorke | hrmph, that's what every one else says too :-/ |
13:03.22 | Mikk | quit angsting then and find a new addon to hack on =) |
13:03.46 | JoshBorke | well, my graph is still broken :-P whatever the current health is it fills the entire graph :-D |
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13:11.54 | JoshBorke | this is the oddest thing i've ever seen. my segments fill in backwards |
13:12.16 | JoshBorke | oh, i know why! math.mod ftl |
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13:57.17 | Tain | Did the ability to inherit from XML templates for Lua created frames go in yet? I haven't been paying attention. |
14:00.08 | JoshBorke | Tain: yes :-) |
14:02.59 | Tain | Excellent. |
14:03.14 | JoshBorke | Tain: that mean you're going to rewrite Visor+VisorButtons in Ace2? ^_^ |
14:03.39 | Tain | I'm not promising anything but I do feel like looking at it. |
14:04.34 | JoshBorke | coolio |
14:07.18 | Tain | Of course I have to test a basic assumption first that the "this" object will behave the same as an xml inherited frame. I hope so! |
14:10.01 | JoshBorke | Mikk: have you tried HealthMon? |
14:15.59 | JoshBorke | ok, so if i can make a movie of my addon in motion |
14:16.03 | JoshBorke | how would i go about making that a gif? |
14:16.52 | Tain | You have to take invidual snapshots saved as gif and then there's programs that will put each frame together into an animated gif. |
14:17.26 | Tain | The only one I ever used was pay, but had a time limited demo. And I don't remember what it's called. |
14:21.23 | Rallion | Tain: 'this' does work the same. |
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14:40.14 | JoshBorke | mod conflicts ftl |
15:03.28 | JoshBorke | krka: when are you going to work on your GRAB? :-( |
15:05.48 | *** join/#wowi-lounge cogwheel (n=chatzill@intra.kistlerwine.com) |
15:13.37 | Hexarobi | josh, if you have a bunch of still gifs you wanna put together as an animate gif send em to me and ill drop em in imageready and animate em for ya real quick |
15:14.08 | JoshBorke | Hexarobi: ko, i'll keep that in mind :-) thanks |
15:14.13 | JoshBorke | i'm not quite to that stage though :-) |
15:14.36 | Hexarobi | hehe k, if you have imageready its really not hard |
15:14.43 | cogwheel | You know what the worst part of working on BuyEmAll is? Forgetting to set it to debug mode and wasting a few gold on useless crap... |
15:14.58 | Hexarobi | you just drag and drop the frames into the right order, and adjust the delay between each frame |
15:15.08 | Hexarobi | hehe cog |
15:15.26 | Hexarobi | i released a version of my mod with the debugging still turned on the other day ;) |
15:25.02 | KaeltenAway | http://www.wowace.com/forums/index.php?topic=1828 |
15:25.08 | KaeltenAway | anyone give me some feedback on thef rames? |
15:25.11 | KaeltenAway | frames rather |
15:30.14 | JoshBorke | bye all :-) |
15:30.43 | JoshBorke | change the 'Save / Close' to 'Save + Close'? |
15:31.54 | JoshBorke | KaeltenAway: will the days have some information on what is happening then when you mouse-over/click? |
15:33.40 | JoshBorke | anyway, bye all :-) |
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15:50.54 | Rallion | Anybody know if the server counts an item as 'seen' if it's only in somebody's bank? |
15:51.23 | Rallion | the only 'evidence' i have on that is that BAG_UPDATE events for bank bags fire on login |
15:51.42 | Rallion | and only for the bags you actually have, so it is looking at the bank at least a little. |
15:56.14 | Abenadi | http://www.wowwiki.com/API_GameTooltip_SetOwner - I don't see an anchor that will stick the top-right of my tooltip to the bottom-right of the parent, is the wiki missing it or do I need to pick another anchor? |
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16:04.04 | Abenadi | or Can I just use setpoint to anchor the tooltip because GameTooltip inherits the methods from Region? |
16:05.46 | cogwheel | I would assume the SetPoint method would work |
16:06.34 | cogwheel | I've been playing around with LuaSlinger a lot because it lets you test these kinds of things pretty easily. It proved invaluable while I was learning how to modify frames. |
16:06.55 | *** join/#wowi-lounge Maldivia (i=the_real@85.24.45.105) |
16:08.00 | Abenadi | heh, if I could load up world of warcraft I would just test the code change directly ; ) |
16:08.56 | Maldivia | hmm |
16:09.09 | cogwheel | :) |
16:12.09 | Maldivia | hmm, is there a bug with CreateFrame in 1.11.2, where frames in that frame are created with a lower level than the backdrop? |
16:13.43 | Maldivia | that is, when calling CreateFrame with a template to create from |
16:14.05 | *** join/#wowi-lounge Tem (n=tardmrr@adsl-212-53-5.lft.bellsouth.net) |
16:15.02 | Tem | ok, french people who play wow are fucking awesome |
16:15.11 | Tem | raids are still called raids |
16:15.30 | Tem | And the best quote of all |
16:15.32 | Tem | "Progression : MC,BWL, Aq20, ZG sur le farm status" |
16:16.27 | Tem | oh man |
16:16.33 | Tem | "hard core" is also not translated |
16:17.03 | Tem | "On va la'voir notre hard core guilde de francophone, je vous le dit!" |
16:17.54 | Tem | aww.. don't tell me the only french speaking people in this channel are afk |
16:21.38 | Maldivia | hehe |
16:21.50 | Maldivia | I was just complaining about CreateFrame, and no response to that either.. :) |
16:23.37 | Tem | CreateFrame is the best thing to happen to the WoW API |
16:23.59 | Tem | since Get/SetScript |
16:28.45 | Tem | cogwheel, where are you from? |
16:28.58 | cogwheel | California |
16:29.04 | Tem | speak french by chance? |
16:29.20 | cogwheel | Only a teeny bit that i vaguely remember from high school... |
16:29.24 | Tem | ah |
16:29.38 | Tem | 'sur' and 'le' should still be in your memory |
16:29.47 | cogwheel | yep. |
16:29.54 | cogwheel | that's why i smiled ;) |
16:30.14 | Tem | I think it's quite funny the words that just aren't translated |
16:30.31 | Tem | where they just sorta take the english words instead |
16:30.59 | cogwheel | Yeah. french and japanese are like that |
16:31.01 | Tem | I think it would even more funny to listen to them talk |
16:33.45 | Tem | hmm, this is something that's been annoying me quite a bit |
16:34.01 | Tem | I recently installed the latest video drivers for my card from ATI |
16:34.14 | cogwheel | already found your problem... |
16:34.16 | cogwheel | ;) |
16:34.24 | Tem | yes, I hate ATI |
16:34.29 | Hexarobi | any computer engineers here? |
16:34.33 | Tem | getting a new card just isn't in the cards now |
16:34.43 | Tem | Hexarobi, that was my major until about 6 months ago |
16:35.34 | Hexarobi | i need to design a 16-bit accumulator based calculator |
16:35.36 | Tem | and ever since I did that, anytime I watch a video, the video is squished |
16:35.51 | Tem | Hexarobi, my roomate had to do that for his digital2 lab |
16:35.55 | Hexarobi | i had 6 weeks to do, but now its due thurs ;) |
16:35.59 | Tem | d'oh |
16:36.01 | Hexarobi | send it to me! =) |
16:36.10 | Hexarobi | ya this is basically digital logic 2 |
16:36.25 | Hexarobi | im a software kid, this shit sucks |
16:36.27 | cogwheel | Try going back to the old drivers... There was about a 6-month span when even the newest nVidia drivers would cut my framerate by about 2/3 |
16:36.44 | Tem | Hexarobi, me too |
16:36.50 | Tem | Hexarobi, that's why I switched my major to CSC |
16:37.01 | cogwheel | Hexarobi, do you have a logic simulator? I played with that kind of stuff for a while... |
16:37.03 | Hexarobi | hehe ya thats my major, but they make us take these couple engineering courses |
16:37.10 | Tem | I got as far as digital 2 and circuits 2 |
16:37.22 | Tem | then I discovered that I **HATE** magnitism |
16:37.27 | Hexarobi | hehe |
16:37.35 | Tem | which in turn means I hate inductors |
16:37.44 | Tem | and that I hate circuits by associate |
16:37.44 | Hexarobi | you hate electromagnetism? |
16:37.48 | Tem | association* |
16:38.01 | Mikk | dude, if you want to code, what are you doing in uni? :-P |
16:38.03 | Tem | I hate fooling with it |
16:38.23 | Mikk | any vocational school with a decent programming course will let you do more actual coding :-P |
16:38.46 | Hexarobi | i already know how to code, im going for the slip of paper that gets you more money |
16:38.46 | Tem | yes, but my rents are pretty set on me getting a degree |
16:38.52 | Tem | that too |
16:38.58 | Mikk | hehe yeah |
16:39.02 | Mikk | that's what i thought too back then |
16:39.08 | cogwheel | Heh.. that's why i'm going to law school soon... |
16:39.09 | Mikk | i could take it for almost a year and then i bailed out :-P |
16:39.27 | Mikk | (but then again fancy degrees aren't quite as important in sweden i think. that matters i suppose) |
16:39.28 | cogwheel | In california they have vocational law schools, but also have the hardest Bar in the country. |
16:39.35 | Hexarobi | the degree is more about being able to put up with bueracratic bullshit than actually knowing what yer degrees in |
16:39.47 | Tem | anyway, cogwheel, my biggest gripe is that I still crash in the searing gorge and Nef's lair |
16:40.35 | *** part/#wowi-lounge Mikk (i=bofh@81-233-236-26-no19.tbcn.telia.com) |
16:40.36 | cogwheel | tem, I play at work on an ati card... i've never been to Nef while at work, but i'll take a look at searing gorge... if i don't crash, ill let you know what driver version i'm using... |
16:40.40 | cogwheel | ~emulate cogwheel |
16:40.50 | purl | ACTION Look... I .... use... a lot... of .... elipses........... |
16:40.50 | Hexarobi | tem, any chance your roommate still has his project files? |
16:41.06 | Tem | Hexarobi, I'm not at my appartment and he isn't there either |
16:41.11 | Hexarobi | hehe k |
16:41.18 | Hexarobi | well ive got until thursday |
16:41.19 | Tem | he went on a vacation until classes start up |
16:41.23 | Hexarobi | so uh, get right on that! ;) |
16:41.24 | Hexarobi | k |
16:41.40 | Hexarobi | i cant believe he did that to me |
16:41.51 | Tem | lol |
16:41.57 | Tem | cogwheel, it's an older card issue |
16:42.13 | Tem | I've only ever crashed once in the Searing Gorge |
16:42.14 | cogwheel | :( |
16:42.41 | Tem | but I usually crash several times each time we pay a visit to uncle nef |
16:43.07 | Tem | it's to the point where when we figure out where each mage is going for the zerg, they just assume that I will be crashed out |
16:45.34 | Hexarobi | man, if i have to actually do this homework myself im gunna end up killing somebody |
16:46.29 | Rallion | cogwheel, for visual consistancy? |
16:46.43 | Tem | oh, *cheer* |
16:46.43 | cogwheel | That's what BLP2TGA is for :P |
16:46.53 | Tem | there's a newer version than what I have installed |
16:47.04 | Tem | NOOOO! |
16:47.11 | Rallion | NOOOOO! |
16:47.18 | cogwheel | NOOOOOOOOOOOOOOOOO! |
16:47.18 | Tem | This software update cannot be installed on your system |
16:47.34 | Tem | Please contact your manufacturer for driver updates |
16:47.40 | Tem | die in a fire, AIT |
16:47.41 | Rallion | drivers are the devil. |
16:47.43 | Tem | ATI* |
16:49.09 | Rallion | I keep updating my 'big upgrade' shopping list on Newegg, and I keep talking about buying it, but I know I won't until I hit a game that I can't get playable on the lowest settings. |
16:49.36 | Tem | I want a new system |
16:49.38 | Tem | real, real bad |
16:49.44 | Tem | I've got the fever |
16:49.55 | Tem | and the only prescription is more cowbell |
16:49.58 | Rallion | The only reason I got the video card I have now was because my old one didn't have Pixel Shading 2.0 or whatever and a bunch of games just wouldn't even start |
16:50.05 | cogwheel | Rallion, that point came for me when I got SimCity 4 |
16:50.07 | Tem | s/more cowbell/a new machine/ |
16:50.25 | Rallion | SC 4 eats RAM for breakfast, and lunch, and dinner |
16:50.59 | Rallion | though the single RAM-hungriest game of all time is UT2k4 |
16:51.07 | Tem | I have a gig |
16:51.13 | Tem | and it eats all of it |
16:51.23 | Rallion | With UT2k4, once, I had a 4GB swap file and it ran out and crashed. |
16:51.36 | Tem | ouch lol |
16:52.58 | Rallion | the PC ports of PS3 games are probably going to push me over the edge |
16:52.58 | Rallion | especially since I can upgrade this for less than the cost of one... |
16:53.15 | Rallion | i just hate that I can't do little incremental upgrades at this point |
16:53.56 | Rallion | a new video card isn't going to be AGP anymore, so I need a new motherboard to use it, and so I need a new CPU to run in it, all at once. plus, I need a new power supply to run all of it. |
16:54.13 | Rallion | The only thing that works on its own is the PS, and that doesn't do anything for me. |
16:55.55 | Maldivia | Tem, about CreateFrame, how much have you worked with it, and templates? |
16:56.16 | Tem | what kind of templates? |
16:56.24 | Tem | XML templates? don't bother |
16:56.25 | Hexarobi | before im done, youll all be wearing gold plated diapers |
16:57.18 | Maldivia | Tem, yeah - xml templates |
16:57.48 | Maldivia | Tem, yeah - it seems there's a bug with CreateFrame and xml templates |
16:57.56 | Hexarobi | whats the bug |
16:58.20 | Maldivia | backdrops are not "back"-drops, more like front-drops |
16:58.29 | Maldivia | the appear on top of all sub-frames |
16:59.08 | Hexarobi | backdrops specified in a template and instanced by createframe? |
16:59.21 | *** join/#wowi-lounge ven (n=ven@dynadsl-080-228-72-173.ewetel.net) |
16:59.40 | Maldivia | have a frame, with a backdrop, and then a few sub frames in that frame - all defined as one template |
16:59.58 | Maldivia | if I create a frame in xml, the backdrop is back - if I create it with CreateFrame, it's a "frontdrop" |
17:00.12 | Tem | restarting to see if the driver I got from dell is less useless than the one I got from ATI |
17:00.38 | Rallion | Chuckle. I doubt that. Oh well. |
17:02.28 | *** join/#wowi-lounge Tem (n=tardmrr@adsl-212-53-5.lft.bellsouth.net) |
17:10.05 | Hexarobi | is there a way to re-anchor something from say center to bottom or top |
17:10.29 | Rallion | what do you mean? |
17:10.43 | zenzelezz | ClearAllPoints and SetPoint or something like that? |
17:10.54 | Rallion | that'll do whatever you want, yes |
17:11.10 | Rallion | definitely want to remember the ClearAllPoints part. |
17:12.14 | Hexarobi | hhe k thx |
17:12.42 | Tem | yay, the 'new' video drivers work |
17:13.04 | Tem | now I need to figure out a way to make this 3.5 gig video of us killing Skeram not quite so mindblowingly large |
17:13.33 | zenzelezz | I'd suggest a codec that compresses ;-p |
17:13.54 | zenzelezz | what are the dimensions and duration of the video? |
17:14.16 | Tem | 8:10 |
17:14.27 | Tem | 1280x800 |
17:15.23 | Tem | I'd like to keep it at max res it's more about showing off my UI to my guild than anything else |
17:15.36 | Tem | (btw, that's a "lol") |
17:15.59 | zenzelezz | sounds like it should be possible to compress at least a fair bit... keep a backup copy and try a few different codecs/settings |
17:16.14 | Hexarobi | whats it in now? mpeg2? |
17:16.45 | Hexarobi | maybe try AutoGK to xvid it |
17:16.47 | zenzelezz | I'd imagine it's either that or a low-compression on-the-fly codec |
17:16.50 | Tem | it's currently in whatever the default for Fraps is |
17:17.03 | zenzelezz | think that's low- or no-compression |
17:17.56 | Tem | probably none |
17:18.07 | Tem | the less processing it has to do while I'm playing wow, the better |
17:26.12 | Stylpe | Hmm, Cairenn still isn't around? |
17:26.44 | zenzelezz | might be covertly watching |
17:27.13 | Stylpe | Well, I've got something important I need to ask her about |
17:27.59 | zenzelezz | should just try a private message then... if she's here she'll probably respond |
17:28.49 | Stylpe | I usually don't tryst private messages, mainly because I seldomly notice them myself |
17:28.53 | Stylpe | *trust |
17:29.03 | Stylpe | but I guess I can try |
17:29.38 | zenzelezz | most IRC clients these days open a new window for them... but could still be they miss them |
17:36.32 | Rallion | you know, an 8 minute movie at 1280x800 is never going to be exactly small. |
17:37.11 | Stylpe | Say, zenzelezz, could you send me a pm, so I can see how easy it is to notice? I'm using Opera's IRC for the first time |
17:37.32 | Stylpe | or anyone can send me a message |
17:38.14 | Rallion | probably 300MB at the very minimum, though that's managable |
17:38.45 | Rallion | you could message yourself :P |
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17:50.32 | Tem | holy crap |
17:50.35 | Tem | it's Stylpe |
17:50.46 | Tem | haven't seen you around in ages |
17:51.21 | Stylpe | I know, I haven't had an internet connection since I moved two months ago |
17:51.29 | Tem | wow |
17:51.41 | Stylpe | and I still don't, I'm at my mom's place right now |
17:52.06 | Tem | To the guys who were telling me what to do about my stupidly large movie, what video editing/compressing software do you suggest? |
17:52.22 | Stylpe | Glad to see someone remembered me =P |
17:52.30 | Smooth | Im trying to figure out how to enumerate all the players in my raid within X range of me, is using CheckInteractDistance along with TargetUnit the best way to achieve this? |
17:52.33 | Tem | Stylpe, how do you live without internet? |
17:52.41 | Tain | Living without internet isn't life. |
17:53.00 | Stylpe | I had a large cache of gamecube games I'd downloaded before I moved |
17:53.11 | Stylpe | and I got a Qoob chip |
17:53.12 | Tem | Smooth, what kind of situation are you in? |
17:53.28 | Stylpe | regarding what? |
17:53.36 | *** join/#wowi-lounge Osagasu (n=Kronus@208.104.133.240) |
17:53.51 | Smooth | Im trying to decide the "best" target for my Divine Intervention spell, so I was going to loop the raid members to find out which ones were possible canidates(in range) |
17:53.53 | Stylpe | Oh, you were talking to Smoothy |
17:53.56 | Stylpe | *-y |
17:53.57 | Smooth | then sort them by class and pick one |
17:54.45 | Hexarobi | why would wowChessBoard:SetPoint("BOTTOM"); give me a usage error? |
17:55.06 | Tem | smooth, doesn't DI give you a glowy hand? |
17:55.20 | Smooth | It does |
17:58.41 | Tem | ok |
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17:58.48 | Tem | then you can use SpellCanTargetUnit |
17:58.52 | Tem | to determine range |
17:59.01 | Tem | LoS might be an issue |
17:59.36 | Kirov | LoS can only be determined from the error message |
17:59.55 | Tain | Woah I missed that note, Roges will be able to pickpocket something in combat as long as they're stealthed |
18:01.49 | Tem | To the guys who were telling me what to do about my stupidly large movie, what video editing/compressing software do you suggest? |
18:02.28 | Smooth | Thanks Tem, I assume I will just clear my target then cast the DI spell and use that function to determine the best target then use SpellTargetUnit to cast and then just target my old target again for seemlessness. |
18:02.30 | Kirov | divx |
18:02.39 | Smooth | Tem: divx is pretty much the standard |
18:02.59 | Smooth | Although some people prefer others, for maximum compatability I'd probaby go with divx |
18:03.04 | Tem | yeah, but for editing? |
18:03.15 | Tem | I need software to stick it in that format |
18:03.22 | Tem | and I need software to edit it |
18:03.28 | Tem | none of which have I ever done before |
18:03.32 | Kirov | nothing really good |
18:03.36 | Kirov | free at least |
18:03.44 | Tem | free is good |
18:03.46 | Smooth | Oh for editing, if your computer is good and you don't mind bloat and you're not on a mac, adobe premier is the best |
18:03.50 | Kirov | There's Microsoft's Movie Encoder, but it's shite |
18:04.01 | Tem | adobe * doesn't sound free =P |
18:04.25 | Smooth | Depends on how lose your intelectual property morals are :) |
18:04.53 | Tem | wrt to Adobe, pretty loose |
18:04.57 | Kirov | Adobe Premier is pretty much the defacto standard for most places, that or Video Toaster or Flame |
18:05.00 | Kirov | None of which are free |
18:05.03 | Kirov | at all |
18:05.12 | Hexarobi | hehe video toaster |
18:05.14 | Tem | adobe kicked my puppy |
18:05.19 | Tem | so I don't owe them anything |
18:05.19 | Abenadi | is there a way to know how much memory your addon is taking up? |
18:05.26 | Kirov | People still use Video Toaster, heh |
18:05.33 | Kirov | Abenadi - not really, no |
18:05.39 | Abenadi | k |
18:05.39 | Hexarobi | garth wears a video toaster tshirt in waynes world 1 |
18:05.48 | Smooth | Abenadi: just a guess, load no addons, profile WoW |
18:05.52 | Smooth | Load your addon only |
18:05.55 | Smooth | profile WoW |
18:05.57 | Smooth | subtract ;) |
18:06.22 | Hexarobi | dana carveys cousin was on the amiga design team or something |
18:07.02 | Tem | 279.99 |
18:07.03 | Tem | ouch |
18:07.14 | Kirov | There were Linux and Win32 versions of Video Toaster that came out after Amiga's death |
18:07.44 | Tain | Tem you could actually try Windows Movie Maker. |
18:08.00 | Kirov | ick ick ick |
18:08.00 | Tem | see the first word there? |
18:08.03 | Tem | "Windows" |
18:08.06 | Tem | no thanks |
18:08.07 | Kirov | ick ick ick |
18:08.15 | Tem | I guess if I'm desperate... |
18:08.15 | Kirov | I've tried to use that before |
18:08.24 | Kirov | Such shit |
18:08.32 | Smooth | WMM isn't that bad, its just not meant for anything more than appending clips |
18:08.36 | Tain | It's one of the few free video editing tools out there. |
18:08.45 | Smooth | If you want any kind of compositing, dont use it :) |
18:08.47 | Tain | Free if you already own Windows, of course. |
18:09.15 | Tain | But you can look through here to see if you find anything, although most of it is Premiere, or Uleaed. http://www.videohelp.com/edit |
18:09.15 | Tem | yeah, I guess I'm going the adobe premier way then |
18:09.32 | Smooth | Premier has a 30 day free trial |
18:09.37 | Tem | oh that's nice |
18:09.43 | Smooth | Fully featured iirc |
18:09.45 | Tem | is anything disabled in it? |
18:09.47 | Tem | sweets |
18:10.16 | Tem | <PROTECTED> |
18:10.43 | Smooth | Lol I'm pretty sure adobe is aware that photoshop is probably the most pirated program ever |
18:10.56 | Tem | they have to know |
18:11.02 | Tem | hey, my copy is lega |
18:11.03 | Tem | l |
18:11.07 | Tem | I got it from work |
18:11.13 | Tem | go go student worker liscences |
18:11.19 | Kirov | Anyone here use Caligari's Truespace? |
18:11.23 | Smooth | I think their stance is that as far as individuals go, they don't care that much. Its businesses they will bust |
18:12.24 | Kirov | Caligari released a patch for their then most current version of the software, but it required you had a license key to install it. |
18:12.43 | Tain | I used it a few years ago Kirov but not anytime recently. |
18:12.53 | Kirov | They released it with out the need for the key because there were so many pirated versions of their software. |
18:13.28 | Kirov | Basically a statement of "We realize not everyone can afford our software, so here's the patch for free, enjoy." |
18:15.59 | cogwheel | Holy cow.... Have any of you ever spent like three hours completely recoding something, log into the game, fix one minor error and it works perfectly?! |
18:16.04 | Rallion | that's pretty cool. |
18:16.13 | Rallion | Oh, cogwheel, yes. Yes, I have. |
18:16.45 | Rallion | Well, not in WoW, but in a class project with less than two hours before it was due. |
18:16.47 | kergoth | cogwheel: that always worries me. it usually means some horrible, horrible bug is lurking hidden :) |
18:17.10 | cogwheel | yep, kergoth... i'm waiting now for the unhandled exceptions to start flowing in... |
18:17.44 | Tem | ~exception cogwheel |
18:17.46 | purl | ACTION throws a NullPointerException at cogwheel. |
18:17.57 | kergoth | hehe |
18:18.00 | kergoth | ~botsnack |
18:18.01 | purl | kergoth: :) |
18:18.09 | Tem | wow |
18:18.11 | Rallion | NullPointerException is the worst. |
18:18.20 | Tem | adobe premier 2.0 is 500MB |
18:18.26 | kergoth | damn |
18:18.29 | kergoth | ~remulate |
18:18.31 | purl | Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |
18:19.21 | Tem | ~emulate stewie |
18:19.23 | purl | Yes, I rather like this God fellow. He's very theatrical, you know, a pestilence here, a plague there. Omnipotence. Gotta get me some of that. |
18:19.30 | kergoth | hehe. i love that one |
18:19.54 | Smooth | Has anyone attempted to implement unit testing in a WoW mod? |
18:20.07 | Kirov | unit testing? |
18:20.30 | kergoth | Smooth: i've unit tested my wow ui code, but outside of wow. |
18:20.41 | Smooth | http://en.wikipedia.org/wiki/Unit_testing |
18:20.47 | Rallion | I don't really think unit testing within WoW would be all that great. |
18:21.11 | kergoth | i agree, but unit testing the code in a lua interpreter is invaluable |
18:21.13 | Smooth | kergoth: Was it hard to setup the environmet for that? |
18:21.16 | cogwheel | I do unit testing in WoW with LuaSlinger... it's not automated or anything, but it works |
18:21.34 | Rallion | yeah, I do some degree of manual unit testing |
18:21.37 | Smooth | Thats cool, I'll have to look into that |
18:22.11 | Rallion | sadly, my addon just won't work at all outside of WoW |
18:22.33 | Rallion | and probably never will |
18:22.51 | kergoth | Rallion: have you looked at wowbench? |
18:23.09 | Rallion | the addon is entirely based on items. |
18:23.14 | Rallion | inv items, I mean |
18:23.34 | cogwheel | you're doing an eng-like mod, right? |
18:23.40 | Rallion | yeah... |
18:23.42 | Rallion | I'm so slow. |
18:23.55 | Rallion | I work on it very little. |
18:24.02 | cogwheel | Heh |
18:24.04 | Rallion | I probably watch this chat more than I work on it. |
18:24.14 | kergoth | well, you dont need a real UI to test. simulate the user moving items around in the bags and such. wowbench, if it doesnt already, will get into the wdb data one day, i'd hope |
18:24.19 | kergoth | heh |
18:24.20 | kergoth | ~irc |
18:24.22 | purl | from memory, irc is Internet Relay Chat or a massive time sink |
18:24.33 | Rallion | it doesn't yet, byt that would be awesome. |
18:24.36 | kergoth | ~botsnack |
18:24.36 | purl | kergoth: aw, gee |
18:24.50 | cogwheel | I had to close IRC and log off teamspeak once just to get BuyEmAll 1.5 uploaded to the various sites or i would've been up all night |
18:24.56 | Rallion | hehe |
18:24.57 | Smooth | Considering wowbench is a community project... *hint* *hint* :) |
18:25.03 | Rallion | lol, no. |
18:25.32 | kergoth | i was about to implement some more api stuff for wowbench, now that i have svn access, but .. then i got distracted |
18:25.36 | kergoth | not that it takes much |
18:26.20 | Smooth | Oh dear, I believe I need to actually do some real work today :( |
18:26.28 | kergoth | awww |
18:26.31 | Rallion | No! The horror! |
18:26.53 | kergoth | ~productivity |
18:26.54 | purl | yay! i mean.. boo. |
18:26.57 | Smooth | lol |
18:27.08 | kergoth | ~unproductivity |
18:27.09 | purl | yay! |
18:28.29 | Rallion | purl is a mystery to me. |
18:28.37 | Rallion | an enigma. |
18:28.58 | Smooth | ~perl |
18:28.59 | purl | hmm... perl is at http://www.handhelds.org/z/wiki/Perl or at http://www.perl.com, or a knitting stitch, or the Pathologically Eclectic rubbish Lister, or that other "P" language |
18:29.03 | Stylpe | ~emulate me |
18:29.05 | purl | Emulate you? I dont think I can dumb myself down that much! |
18:29.14 | Stylpe | huh? |
18:29.15 | kergoth | hahah |
18:29.18 | Smooth | Ownt |
18:29.29 | Cairenn | lol |
18:29.32 | Stylpe | I've been away for too long |
18:29.33 | kergoth | someone overrode the automatic replacement of 'me' by creating an actual 'emulate me' factoid |
18:29.38 | kergoth | now you have to |
18:29.38 | Cairenn | Stylpe: you have to use your own name :p |
18:29.39 | Stylpe | how about |
18:29.40 | kergoth | ~emulate Stylpe |
18:29.41 | purl | Chuuuuu! ^_^ |
18:29.44 | Stylpe | ~stylpe |
18:29.46 | purl | Somehow I forgot all the nice things there is to say about Stylpe =/ |
18:29.52 | kergoth | ~emulate kergoth |
18:29.54 | purl | ACTION hacks on OZ, OE, bitbake, and other projects. |
18:29.54 | Stylpe | ah yeah |
18:29.59 | kergoth | aw, that wasnt the one i wanted |
18:30.10 | kergoth | ~emulate kergoth |
18:30.12 | purl | ACTION hacks on OZ, OE, bitbake, and other projects. |
18:30.14 | kergoth | :( |
18:30.28 | Smooth | ~tictactoe |
18:30.30 | purl | A simple console perl script that plays a coordinate-based tictactoe game. URL: http://blue.dhs.org/tictactoe/ |
18:30.47 | Abenadi | is there a builtin function to see if a keyed table is empty or do I have to do a quick loop through the first member? |
18:31.23 | cogwheel | table.getn(myTable)? |
18:31.23 | kergoth | function istableempty(t) return next(t) == nil end |
18:31.31 | kergoth | no, getn will fail for non numerically indexed |
18:31.35 | cogwheel | oh |
18:31.57 | Abenadi | thanks kergoth |
18:32.35 | cogwheel | hence my question mark :) |
18:32.46 | kergoth | if you're wondering what next is, read the section of PIL / the lua manual on the generic for and custom iterators |
18:34.00 | Abenadi | does that mean I can just say if next(table) then to check if its empty? |
18:34.19 | cogwheel | if not next(table) |
18:34.22 | Abenadi | yeah |
18:35.28 | kergoth | dont use if not next(table) |
18:36.03 | kergoth | theres a corner case, if the first element it returns has an index of the boolean value false, which is valid, thatll think its empty even when it isnt |
18:36.12 | kergoth | unlikely, true, but even so |
18:36.26 | kergoth | hence the direct comparison to nil in the function above |
18:37.33 | Abenadi | so i can use if next(table)==nil ? |
18:37.42 | kergoth | yep |
18:37.47 | Abenadi | works for me |
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19:10.17 | Kirov | hmm... wdn is fubared |
19:10.51 | Cairenn | comes up fine for me |
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19:39.57 | Kirov | latest |
19:40.25 | Kirov | http://wdn.wowinterface.com/latest - borked |
19:40.44 | Cairenn | hrm |
19:43.20 | Maldivia | this might be the cause: |
19:43.20 | Maldivia | <b>Warning</b>: fopen(pages/01205561/lcompare.xml): failed to open stream: No such file or directory in <b>/home/wowinter/public_html/wdn/engine/classes.php</b> on line <b>54</b><br /> |
19:51.20 | Hexarobi | is there a way to move a window say 20 pixels upward? im trying to do a SetPoint("TOPLEFT", GetLEft(), (GetTop - 20) |
19:51.39 | Hexarobi | but the gettop returns distance from the bottom of the screen to the top of the window, which is totally unhelpful |
19:52.02 | Hexarobi | and if i try to use UIParent:GetHeight() it returns an unscaled 768 |
19:52.32 | Kirov | Hexarobi - so, scale it |
19:52.47 | Hexarobi | how |
19:52.48 | Kirov | UIParent:GetScale()*GetTop |
19:53.05 | Hexarobi | the top is scaled, the ui parent isnt |
19:53.17 | Hexarobi | oooo |
19:53.22 | Hexarobi | i think i see what u mena |
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19:53.30 | cogwheel | Or you could use GetPoint to grab the current values, add 20 to the y and then use SetPoint to put it all back together again |
19:54.18 | Hexarobi | ya ill try that cog |
19:54.22 | Hexarobi | didnt know gwtpoint |
19:54.49 | Kirov | hmm, good idea |
19:55.42 | cogwheel | I figured that out last night while working on BuyEmAll... then scrapped it and decided to make my own XML for the split frame. |
19:57.21 | Abenadi | Does chat_msg_combat_friendly_death have the restricted combat log event range? |
19:57.32 | Shadowed | yeah |
19:57.53 | Shadowed | If you want to find out when a raid or party member dies you'll have to watch UNIT_HEALTH |
19:57.54 | Cairenn | anyone else having problems logging in? |
19:57.55 | cogwheel | Kirov, I uploaded a new version a little while ago. The left and right buttons now move by the preset stack size like we talked about the other day. I also added to the readme file to clarify a few things. |
19:58.07 | Shadowed | Cairenn: forums or in-game? |
19:58.08 | Abenadi | Thanks Shadowed |
19:58.14 | Cairenn | ingame |
19:58.23 | Shadowed | I was able to login to Icecrown about a minute ago |
19:58.37 | Cairenn | daughter trying to log in, soon as she enters her pw she *immediately* gets "disconnected from server" |
19:58.45 | Kirov | cogwheel - woot |
19:58.54 | Shadowed | probably want to check net connection |
19:58.58 | cogwheel | cairenn works fine for me... |
19:59.00 | Cairenn | net is fine |
19:59.16 | Shadowed | I suggest posting on the forums blaming blizzard while ignoring all other facts |
19:59.21 | Cairenn | lol |
19:59.59 | Kirov | http://www.youtube.com/watch?v=qC7jOLZd-mw - lol |
20:00.37 | Shadowed | How old is that? |
20:00.45 | Shadowed | that's got to be at least 2-3 years old |
20:00.59 | Abenadi | Will unit_health report properly for a feigned hunter? |
20:01.07 | Abenadi | i mean unithealth(unit) |
20:01.09 | Kirov | No |
20:01.13 | Abenadi | blah |
20:01.13 | Kirov | It retuns 0 |
20:01.15 | Shadowed | you have to do a buff check |
20:01.24 | Kirov | hence why I wrote SimpleFeignHealth |
20:01.47 | Abenadi | I'd rather just use raidrosterupdate and skip it if they're not in a raid |
20:01.55 | Shadowed | You have to wait for UNIT_AURA to check there buffs |
20:01.57 | Abenadi | i mean raidrosterinfo |
20:01.59 | Abenadi | or w/e |
20:03.57 | Shadowed | oops |
20:03.57 | Kirov | GetRaidRosterInfo returns if they're really alive or dead, but only if they're visible. |
20:04.29 | Shadowed | assuming you don't want to use this in naxx, that should be good enough |
20:04.43 | Kirov | btw, as of 1.11.2 it appears that UNIT_AURA doesn't fire for the player, either "player" or their raid unit id |
20:04.55 | Abenadi | I noticed that |
20:05.05 | Shadowed | has wiki been updated with that yet? |
20:05.08 | Abenadi | I mean that there's no argument with it |
20:05.10 | Kirov | nope |
20:05.29 | Kirov | Abenadi - it still fires, just doesn't have any args? |
20:05.36 | Shadowed | Just "player" and "raidx" for that player right? |
20:05.47 | Shadowed | i'll go check on test, sec |
20:06.10 | Abenadi | I don't believe it has any args I have an archived saved variables I can check |
20:06.36 | Shadowed | still fires on test |
20:06.41 | Abenadi | o? |
20:06.43 | Shadowed | UNIT_AURA, arg1 = player when casting rejuv on myself |
20:07.01 | Shadowed | Yeah, it's working fine for me on PTR |
20:07.35 | Kirov | hmm |
20:07.41 | Kirov | Are you in a raid? |
20:07.44 | Shadowed | nope |
20:07.53 | Kirov | Might be an in-raid-only thing |
20:07.58 | Shadowed | are either of you on the PVE PTR server? |
20:08.03 | Kirov | noop |
20:08.13 | Shadowed | is anyone? |
20:09.12 | cogwheel | If I wanted to do this: http://www.wowinterface.com/portal_admin.php?id=158&a=viewfeature&featureid=1178 would I be able to do it programattically or will i have to hard-code a list of bags and items that would be able to go in them? |
20:09.15 | Shadowed | bah, nobody is on the PVE PTR? |
20:09.21 | Kirov | Actually haven't been able to update to the PTR |
20:09.28 | Shadowed | US PVE PTR that is |
20:09.30 | Kirov | I just get an error when I try to patch |
20:09.45 | Shadowed | Says i'm no the owner or admin of the portal cogwheel |
20:09.46 | Abenadi | I take that back, doublechecked my file on UNIT_AURA does send a unit id in arg1 on the current production build |
20:09.50 | Kirov | cog - that's the admin link |
20:09.55 | cogwheel | woops |
20:10.20 | Shadowed | ~bonk Abenadi |
20:10.21 | purl | ACTION bonks Abenadi over the head |
20:10.30 | cogwheel | http://www.wowinterface.com/portal.php?id=158&a=viewfeature&featureid=1178 |
20:10.32 | Kirov | Abenadi - in a raid? |
20:10.41 | Kirov | I |
20:11.06 | Kirov | I've been noticing lately that in-raid that one of my mods have not been receiving any player aura changes where it did pre 1.11.2 |
20:11.10 | Abenadi | I think it fired every time, but i'll look at it again a bit more thoroughly here |
20:11.38 | Rallion | hmm. as far as I can see, removing a bag from your bag bar does NOT cause any event to fire. |
20:12.16 | Shadowed | That'd be an odd change for Blizzard to make anyway, as it would basically break a bunch of raid frames |
20:12.23 | Abenadi | I doublechecked |
20:12.26 | Abenadi | it works every time |
20:12.37 | Shadowed | ~bonk Abenadi |
20:12.38 | purl | ACTION bonks Abenadi over the head |
20:13.06 | Abenadi | I had some old data where I did registerallevents and recorded all the args for a full zg run, and I found an event for unit_aura where arg1 is the player and its mid-raid |
20:13.22 | Rallion | oh. it fires CURSOR_UPDATE. |
20:13.24 | Rallion | that sucks. |
20:13.30 | Abenadi | he started it! --->points at kirov |
20:14.53 | Kirov | heh |
20:15.14 | Kirov | I'm going to make a dev mod to watch events. |
20:15.28 | Shadowed | would be nice for something that lets you search combat events |
20:15.35 | Abenadi | That's why I made mine |
20:15.49 | Shadowed | have a quickly put together one that does registerallevents then searches arg1 for something specific if the event starts with CHAT_MSG |
20:16.30 | Rallion | okay. that's annoying. |
20:16.36 | Shadowed | ? |
20:16.51 | Kirov | Maybe I'll go steal Mars's localization code and add something to list seen patterns |
20:17.50 | Abenadi | I had put together my event watcher to catch all the combat events, but then I found another mod that had a few that I'd missed, had them all nicely organized with the parsing patterns as well =o |
20:18.19 | Kirov | aye |
20:18.35 | Kirov | I'd probably make mine watch for unknown events |
20:19.02 | Kirov | break everything up in to categories |
20:19.12 | Abenadi | anyway |
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20:19.16 | Shadowed | originally I had mine using a list, but I found it easier to use registerall since i can use it for more then combat events |
20:19.29 | Kirov | All CHAT_ events, all CHAT_MSG_ events, all CHAT_MSG_SPELL_ events |
20:19.54 | Abenadi | give me a good name for my current mod-in-development. It graphs the combat log over time, and you can mouseover points to display the events in a tooltip. |
20:20.16 | cogwheel | ... CombatChart? |
20:20.17 | cogwheel | ;) |
20:20.29 | Abenadi | right now its Combat Monitor but that sounds so ... generic |
20:20.31 | Shadowed | Thing |
20:20.33 | Kirov | cogwheel - btw, it might be possible to use the various GetItemInfo returns to determine if something can go in special bags |
20:20.40 | Rallion | I really wish the event system was more specific. |
20:20.44 | Kirov | CombatGraph |
20:20.57 | Rallion | Not with chat messages, but with other things, where you really have no idea what just happened |
20:21.34 | Abenadi | boring but functional : ( |
20:21.42 | Kirov | cogwheel - http://www.wowwiki.com/API_TYPE_itemType |
20:21.49 | Rallion | For example, if you pick up an item, that item icon turns grey, but in order to do that the game has to go through and update the saturation value for every single visible icon |
20:22.27 | Rallion | s/visible icon/visible item button |
20:22.35 | cogwheel | hmmm.... projectile would be pretty easy then... it would be the herbalism stuff that will be the problem. |
20:22.41 | Rallion | meh @ my keyboard skills |
20:22.50 | Kirov | cogwheel - yeah |
20:22.52 | Abenadi | and actually there is already a mod on curse called combatgraph so that's out |
20:23.02 | Kirov | Soul Shard bag is easy since that's consistant |
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20:23.28 | Rallion | herbalism is trickiest |
20:24.03 | cogwheel | Engineering will be too if they ever implement it. |
20:24.07 | Rallion | you could ALMOST do it by checking the item texture path |
20:24.15 | Rallion | oh, engineering would definitely be hardest. |
20:24.19 | Kirov | actually, no |
20:24.23 | Kirov | There's already a return for that |
20:24.28 | Kirov | Trade Goods - Parts |
20:24.38 | Rallion | really? i had no idea |
20:24.54 | cogwheel | I guess i just need to compile a list of herbs then... the rest should be "easy"... |
20:25.59 | Kirov | can someone do a /dump GetItemInfo(3818) |
20:26.00 | Abenadi | Maybe I'll name my mod "Graphic Violence" =D |
20:26.08 | Kirov | Abenadi - lol, nice |
20:26.16 | cogwheel | that's perfect |
20:26.18 | Kirov | Graphical Violence |
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20:31.41 | Abenadi | so what will raidrosterinfo return for isDead if the target is not visible? |
20:32.05 | Kirov | What ever the last seen state was. |
20:32.52 | Kirov | I do a UnitIsDead() check, then a GetRaidRosterInfo() check |
20:33.14 | Kirov | Not as efficient, but more consistant |
20:33.53 | cogwheel | anyone know where i can find localized herb names? :P |
20:33.53 | Kirov | I'm sure there's a mod for that |
20:34.05 | Kirov | Does Periodic Table have that? |
20:34.45 | Kirov | what's with the new download icon on WoW? |
20:34.51 | Kirov | er, worldofwar.net |
20:36.08 | cogwheel | ooooooh |
20:36.19 | Kirov | or Mendeleev |
20:36.46 | Abenadi | Lawl is this true? on wowwiki:If you feign death in WSG, enemies can take your insignia!! This will kill, you! All non-hunters remember this, and all hunters avoid feign death like the plague! |
20:37.08 | Kirov | heh, haven't tried |
20:37.13 | Abenadi | if so that's hilarious |
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20:44.25 | Kirkburn | Evenin' |
20:44.51 | Cairenn | hi Kirk |
20:44.57 | Kirkburn | I found this 'lovely' link :) If you are averse to creepy crawlies, you may want to stop after the first few pics: http://user.it.uu.se/~svens/larverna/normal.html |
20:45.11 | Cairenn | btw, you guys might want to chime in on this thread: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=427407&p=1&tmp=1#post427407 |
20:45.39 | DoomGaze3 | heh |
20:45.42 | Kirkburn | Bing bong, I want to chime! |
20:46.14 | Kirkburn | Via the medium of someone else, hopefully =) |
20:46.16 | Cairenn | and for the EU crowd that can't chime in there, you can chime in here if you want: http://www.wowinterface.com/forums/showthread.php?p=27019#post27019 |
20:46.28 | Kirkburn | OOh, let's do that then |
20:46.35 | Cairenn | :) |
20:46.47 | Cairenn | now come on, you know I take care of you guys :p |
20:47.16 | Kirov | replied |
20:47.36 | Kirkburn | replied |
20:47.37 | Cairenn | lol, just saw it, cute |
20:48.04 | Kirov | booty day > birthday |
20:48.05 | Kirkburn | Tell him to shake his booty :) |
20:48.23 | cogwheel | hehe... we both said something about pirates |
20:48.27 | Kirov | Kirkburn - well, there's a connotation there that he should tell his wife about... |
20:49.13 | Kirkburn | heh |
20:49.21 | Cairenn | ummm, cogwheel? that's rather scary! |
20:49.26 | Kirov | aye |
20:49.27 | cogwheel | kirov, BTW: i'm planning to have a "Fill" button for ammo that will automatically fill up your quiver/ammo pouch |
20:49.30 | Kirov | Pink pirate maps |
20:49.48 | Kirov | Cogwheel nice |
20:50.27 | cogwheel | I found that after someone linked to http://i22.photobucket.com/albums/b307/ra1yan/Flash%20Animations/1151543979.swf |
20:51.11 | Kirkburn | So THAT'S where it's from |
20:51.59 | Rallion | I hate it ( HATE IT ) when functions return out-of-date values. makes things complicated. |
20:57.08 | cogwheel | Rallion: http://img.photobucket.com/albums/v455/MrPaulie/TypeFreakOut.gif |
20:58.16 | Kirov | http://www.youtube.com/watch?v=JiPnuuE60r8&NR wow version |
20:59.33 | Cairenn | better one, for Slouken |
21:00.24 | *** part/#wowi-lounge Tuplad (n=tuplad@d54C52170.access.telenet.be) |
21:00.43 | cogwheel | feel free to 1-up me in that thread ;) |
21:01.19 | Cairenn | naw |
21:01.30 | Kirov | I'll pass as well |
21:01.45 | *** join/#wowi-lounge Tuplad (n=tuplad@d54C52170.access.telenet.be) |
21:01.50 | Cairenn | will let you edit :) |
21:02.14 | cogwheel | I'm still blaming it on you, kirov |
21:02.16 | cogwheel | :P |
21:02.30 | Kirov | hehe |
21:05.29 | Abenadi | cogwheel: can't you make your ammo 'fill' button do it automatically without pressing a button? |
21:05.49 | *** part/#wowi-lounge Tuplad (n=tuplad@d54C52170.access.telenet.be) |
21:06.05 | cogwheel | I could make that an option... |
21:06.21 | Abenadi | can't think of a reason i wouldn't want to refill automatically |
21:06.26 | *** join/#wowi-lounge Tuplad (n=tuplad@d54C52170.access.telenet.be) |
21:06.28 | Cairenn | rofl @ Iriel's response |
21:06.46 | cogwheel | kirov, my wife said the female dancer in the WoW version should've been a gnome with pink hair... |
21:06.59 | Kirov | cogwheel - I couldn't agree more |
21:07.26 | Kirov | But, I'm just the messenger, I take no responsibility for the actual production of that film |
21:07.38 | cogwheel | abenadi, I think a low-level hunter on a brand new server with not much money would want control over how much they spend.... /shrug |
21:08.37 | Kirov | How about making it so when you click on ammo it pops up the split frame with the max amount already filled in? |
21:08.43 | Rallion | if anybody was wondering what I was angry about, GetContainerNumSlots still returns the number of slots in a bag immediately after you take it out of the slot |
21:09.58 | cogwheel | That would be a good compromise. Eventually I do plan to add a few settings. |
21:09.59 | Kirov | Rallion - hmm? |
21:10.14 | cogwheel | "I hate it ( HATE IT ) when functions return out-of-date values. makes things complicated." |
21:10.16 | Kirov | Rallion - until Bag_Update has fired, you can't make any assumptions. |
21:10.33 | Kirov | Moving things in bags / action bar requlres server events |
21:11.24 | Rallion | Kirov -- moving a bag out of a bag NEVER fires bag_update |
21:11.28 | Rallion | hence the issue. |
21:11.35 | Kirov | ah |
21:12.04 | Kirov | Can't you check if there's a bag there? |
21:12.04 | Abenadi | so - I've noticed that UnitIsEnemy doesn't seem to "work" for when your buddy is mind controlled. Is that what UnitIsCharmed is for? |
21:12.07 | Kirov | GetInventoryItemInfo |
21:12.20 | Rallion | Yes, it's what I'm doing, but it's less seamless |
21:12.21 | Kirov | Abenadi - UnitIsFriend |
21:12.51 | Kirov | UnitIsFriend and UnitIsEnemy seem like they're the same function, but aren't |
21:12.54 | Abenadi | so UnitIsFriend will return false when a raid member is MC'd? because I recall that UnitIsEnemy returns false in that situation? |
21:12.56 | Rallion | it works now though, so, no more problems. |
21:12.56 | Kirov | Slouken explained it a while back |
21:13.05 | cogwheel | UnitCanAttack & UnitCanAssist are the ones I use |
21:13.22 | Kirov | hmm, nice |
21:14.47 | Rallion | the reason I prefer to use GetContainerNumSlots is that it works for the backpack and bank without me having to put in special cases. |
21:25.10 | Maldivia | grrr |
21:25.39 | AnduinLothar | :D the new Mac Pro desktops are dual proccessor- dual core 3 GHz Xeon 5100 |
21:25.41 | AnduinLothar | hawt |
21:28.27 | cogwheel | Wow... 16 gigs of ram for only an extra $5700.... |
21:29.00 | AnduinLothar | lol, never buy apple ram everyone knows that |
21:29.39 | AnduinLothar | buy the minimum and ebay the rest |
21:30.15 | AnduinLothar | not that you need 16 gigs unless you also have the super expensive quadro graphics card |
21:30.34 | cogwheel | :D |
21:31.16 | Kirov | Just get a rack of these babies |
21:31.18 | Kirov | http://www.nvidia.com/page/quadroplex.html |
21:31.30 | AnduinLothar | lol, the poster slogans: "Mac OS X Leopard, Introducing Vista 2.0" and "Mac OS X Leopard, Hasta la Vista, Vista" |
21:33.36 | *** join/#wowi-lounge Tem (n=tardmrr@adsl-212-53-5.lft.bellsouth.net) |
21:34.37 | cogwheel | "this" is a global variable, right? I don't have to keep passing it around between functions as long as the event is still being processed? |
21:34.43 | AnduinLothar | yes |
21:35.00 | DoomGaze3 | can I use conditional expressions in for declarations? |
21:35.13 | Kirov | *blink* |
21:35.19 | Kirov | Doom - example? |
21:35.25 | DoomGaze3 | like: for i = 1, table.getn(greedList) and 5 do |
21:35.27 | AnduinLothar | huh.. the Mac Pro looks almost identical to the G5 enclosure except it has another cd drive.. that's a little dissapointing |
21:35.40 | Kirov | DoomGaze - yes |
21:35.47 | DoomGaze3 | neat~ |
21:35.56 | AnduinLothar | i mean i have a G5, so i liked the case, was jut hoping for something new |
21:36.03 | Kirov | DoomGaze - though in a for loop like that you have to be careful. |
21:36.24 | Kirov | getn(t) and 5 == 5 I believe. |
21:36.27 | Kirov | always |
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21:36.32 | DoomGaze3 | would it be safer to include this instead: if (i >= 5) then break end |
21:36.59 | Kirov | the for iterator does that check once at the start |
21:37.23 | Kirov | I'd do min(table.getn(greedList),5) |
21:37.34 | zenzelezz | funky... Moam killed by the last person alive, a hunter |
21:37.34 | DoomGaze3 | min? linky. |
21:37.38 | Kirov | er |
21:37.42 | *** join/#wowi-lounge Industrial` (n=tom@hellsblade.xs4all.nl) |
21:37.49 | Kirov | Doom - what exactly are you attempting to do? |
21:38.15 | DoomGaze3 | Specifically, I'm trying to print the next five people on my greedlist |
21:38.27 | DoomGaze3 | however |
21:38.42 | DoomGaze3 | if there aren't 5 people, it needs to only print who's there |
21:39.10 | DoomGaze3 | so: |
21:39.19 | DoomGaze3 | local msg = "The next few greeds go to (in order): "; |
21:39.19 | DoomGaze3 | for i = 1, table.getn(greedList) do |
21:39.19 | DoomGaze3 | if (greedList[i] and lootIndex[greedList[i]]) then |
21:39.20 | DoomGaze3 | msg = msg..greedList[i].." "; |
21:39.20 | DoomGaze3 | end |
21:39.20 | DoomGaze3 | if (i >= 5) then break end |
21:39.22 | DoomGaze3 | end |
21:39.24 | DoomGaze3 | TellMessage(msg, arg2); |
21:39.47 | Kirov | yeah, use min() then |
21:40.08 | Kirov | min(50000,4) = 4 |
21:40.24 | *** join/#wowi-lounge zespri|sleep (i=andrew@202.180.72.217) |
21:40.26 | DoomGaze3 | gotcha |
21:40.32 | *** part/#wowi-lounge zespri|sleep (i=andrew@202.180.72.217) |
21:40.47 | Kirov | max(4,5000) = 5000 for reference |
21:41.01 | DoomGaze3 | handy, that |
21:41.44 | DoomGaze3 | Cool! My help system is complete. |
21:48.35 | Kirov | hehe |
21:49.26 | DoomGaze3 | I got a tell hook set up so peeps can use my help system without me knowing it |
22:09.55 | ckknight | hey all |
22:09.56 | ckknight | back |
22:10.49 | Cairenn | wb |
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22:21.14 | cogwheel | item types and subtypes aren't localized, right? |
22:22.13 | Smooth | OT question: If I purchased the korean version of the game, would I be unable to select USA realm servers? |
22:22.22 | cogwheel | Yes |
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22:25.59 | *** join/#wowi-lounge Osagasu (n=Kronus@208.104.133.240) |
22:27.03 | Abenadi | Say I am creating frames with CreateFrame and I want one to show up in front of the other if they overlap, do I do that through framestrata or? |
22:27.28 | *** join/#wowi-lounge MoonWolf (n=moonwolf@f176182.upc-f.chello.nl) |
22:27.35 | AnduinLothar | yes, or alwaysontop |
22:27.45 | Abenadi | ok |
22:28.42 | AnduinLothar | New IsCasting out for anyone that's interested. I added an emulated SPELLCAST_SUCCESS event |
22:53.51 | Kirkburn | So, has anyone played Psychonauts since my recommendation? |
22:54.41 | Kirkburn | I'm off to see if I can beat the 'milkman' levels :) |
22:58.19 | gnorlish | does this mean you found a good download? |
23:07.00 | AnduinLothar | ok.. you know what's hawt... Time Machine... it's like automated SVN for your harddrive |
23:09.25 | cogwheel | Kirov, are you around? |
23:09.51 | Kirov | aye |
23:10.14 | cogwheel | My hunter doesn't have enough money to test the newest BuyEmAll... lol |
23:10.24 | cogwheel | can i send you a lua file to check for me? |
23:10.30 | Kirov | lol |
23:10.44 | Kirov | Can I do it in 2 hours? |
23:10.52 | Kirov | At work atm |
23:11.00 | cogwheel | Heh.. me too :P |
23:11.21 | cogwheel | I'll let you know later tonight if i still need help |
23:16.40 | Kirkburn|milky | I hate boss fights :/ |
23:16.58 | Kirkburn|milky | gnorlish, I imported the game from the US about a year ago :) |
23:18.25 | AnduinLothar | what do you need cog, i need to buy a few hundred symbol of kings for a raid |
23:18.59 | Kirov | cogwheel - if yu want you can send me the file and I'll look over it |
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23:19.47 | cogwheel | I forgot about my other hunter... i think I've got it working |
23:19.53 | Kirov | k |
23:20.52 | cogwheel | It actually seems to be working beautifully :) I have no idea if the enchanting/herbalism stuff is though because all my herb/enchanters use regular bags atm |
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23:22.00 | Kirov | what enchanting supplies can you buy that go in to the bag? |
23:23.01 | cogwheel | Some vendors sell enchanting essences/dusts/shards in limited quantities (enchanting suppliers and various random ones). Same goes for herbs |
23:23.14 | cogwheel | The main issue there is whether the available slots calculate correctly |
23:23.16 | Kirov | ah |
23:23.33 | Kirov | and you check for ammo vs arrows, right? |
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23:23.48 | cogwheel | yes |
23:29.05 | Kirov | sweet |
23:29.15 | Kirov | Ooo |
23:29.22 | Kirov | Another feature on the prompt |
23:29.28 | Kirov | Show how much $$ it's going to be |
23:30.36 | cogwheel | Yep. that'll be next |
23:30.44 | cogwheel | omw home now |
23:49.19 | Kaso | PLW fires before reloadUI does it not? |
23:49.32 | Kirov | should, yes |