00:00.19 | AnduinLothar | spose i dont need to make ConsisTint embeddable |
00:03.49 | Kirkburn | Also, Vivendi have the money, not Blizz |
00:04.04 | Kirkburn | (a large part, at least) |
00:12.18 | Kirkburn | It's amazing how few journalists care that E3 is being downsized ... most are actually happy |
00:12.40 | cladhaire | its a good thing for them |
00:12.43 | cladhaire | they won't "miss" things now. |
00:12.52 | cladhaire | the can cover things in greater detail imo |
00:12.58 | cladhaire | but thats' just rehashing every news story |
00:13.08 | Kirkburn | Tis true |
00:13.30 | Kirkburn | I think many few getting fed up on being told "wait for E3, when you'll spend 3 days without sleep!" |
00:18.43 | cladhaire | Cide: Why oh why won't imagelink.org take PNG =( |
00:19.31 | Cide | hm, it won't? |
00:19.36 | Kirov | cladhaire - because jpgs can be compressed down to shit when they're uploaded? |
00:19.46 | Kirov | and pngs are always big |
00:19.51 | Cide | Currently, we allow Jpeg, Gif, Tiff, Png, Bmp, Tga, Psd image formats. We also allow batch uploads via Zip format. |
00:20.10 | AnduinLothar | psdlol |
00:21.04 | *** join/#wowi-lounge cladbot (n=piespy@cpe-69-202-110-177.twcny.res.rr.com) |
00:21.08 | cladhaire | Cide: it says invalid image when i upload a png |
00:21.14 | cladhaire | let me get the message |
00:21.40 | cladhaire | Invalid image type (PNG). Redirecting. |
00:23.29 | Cide | let me check the code |
00:23.37 | cladhaire | Cide: aaah.. is it perhaps disabled for temp uploads? |
00:23.41 | cladhaire | cause it worked as a main upload |
00:24.01 | cladhaire | http://imagelink.org/info/4609 |
00:24.07 | cladhaire | but temp didn't work |
00:24.27 | *** join/#wowi-lounge Tem_ (n=tardmrr@ip70-177-40-169.br.br.cox.net) |
00:24.37 | Cide | ah, yeah |
00:24.39 | *** join/#wowi-lounge Cowheel|away (n=chatzill@67.188.231.45) |
00:24.48 | Cide | I copied that from the upload page |
00:26.17 | Cide | wow |
00:26.23 | Cide | this idea will revolutionize wow: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9314554&p=1&tmp=1#post9314554 |
00:26.55 | Kirov | bwahaha |
00:27.13 | Kirkburn | haha |
00:27.23 | JoshBorke | LOL |
00:28.48 | Zicon | How very ... Mario Party. |
00:28.57 | Kirov | "The alliance team has attempted a late impressionist painting with wonderfully muted emotion, the horde team however has accurately depicted Van Gogh's missing ear and thus we are giving the victory to the ho ... oh, wait, all of the horde are dead, Alliance win." |
00:28.58 | Kirkburn | Well actually there's a good idea behind that |
00:29.36 | Kirkburn | The idea of making people cover as much ground as possible in order to win - i.e. you can't sit and gain honor without doing anything :) |
00:30.13 | Kirkburn | *honour :) |
00:30.41 | Kirov | I'm just imagining a masterpeice of art with "WTF PWND LOL111" written over it |
00:31.16 | Cide | I like his name, too... Davyhasselho |
00:31.22 | Kirkburn | NO patch 2moro |
00:31.35 | Kirkburn | http://blue.cardplace.com/cache/wow-realm-test/352636.htm |
00:31.41 | Kirov | It might be kinda cool if any time you attack someone it dropped a bit of paint at that person's location, depending on how much damage you did. |
00:35.42 | Hexarobi | anybody remeber warcraft2? |
00:35.52 | Cowheel|away | but of course! |
00:36.59 | Cogwheel | I think that's the first computer game that ever kept me up all night. |
00:37.17 | MentalPower | Hexarobi: sorry about the delay, but your tga file looks like its working as intended |
00:37.39 | MentalPower | the shadow is alternated between full opaque and full transparent |
00:37.40 | Hexarobi | shouldnt the transparant spots be transparant? |
00:37.47 | MentalPower | they are |
00:38.15 | Hexarobi | whats wrong with alternating between full opaque and full transparant? the UI antialiases? |
00:38.25 | MentalPower | pretty much |
00:38.28 | Hexarobi | damn |
00:38.32 | Hexarobi | ok |
00:38.35 | MentalPower | you can use 50% transparency |
00:38.38 | Hexarobi | ya |
00:38.42 | Hexarobi | for the shadow its not a problem |
00:38.47 | MentalPower | the alpha channel is 8bits like the other 3 channels |
00:38.48 | Hexarobi | but its leaving a lil white fuzz on the pieces |
00:39.16 | Hexarobi | is there a way to disable antialiasing for a texture? |
00:39.24 | MentalPower | nop |
00:39.27 | MentalPower | not that I know of |
00:39.39 | MentalPower | other than making a texture exactly the size you want it |
00:40.04 | MentalPower | ie, if you're going to be displaying a texture at 256pixels sqare, make your texture that size |
00:40.38 | MentalPower | oh, and you can use RLE compression, that saves a few bytes here and there |
00:41.55 | Hexarobi | ah ok someone told me not to use rle |
00:42.08 | MentalPower | I'm using it, no issues here |
00:43.17 | Hexarobi | anybody used to play warcraft2? |
00:43.23 | Hexarobi | werent there special hero units in the expansion? |
00:43.30 | Hexarobi | or was that wc3? |
00:43.49 | MentalPower | WC3 had special heroes in the normal one |
00:43.54 | Cogwheel | I believe there were... I don't remember if it was just in the expansion though |
00:44.03 | MentalPower | more were added in TFT |
00:44.04 | Hexarobi | i know wc3 did, but did the wc2 expansion as well |
00:44.11 | Cogwheel | I haven't played in a long time because i have the dos version which doesn't play nicely with WinXP |
00:44.13 | MentalPower | good question |
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00:44.23 | Hexarobi | im trying to find better pieces to represent the king |
00:44.27 | Hexarobi | and queen |
00:45.47 | cladhaire | from wc2? |
00:46.12 | Hexarobi | ya |
00:46.13 | Tain | Elvis and Liberace? |
00:46.17 | Hexarobi | hehe |
00:46.30 | cladhaire | hrm |
00:46.36 | Hexarobi | www.hexarobi.com/wowChess-warcraft2.jpg |
00:46.41 | cladhaire | there aren't any heros |
00:46.42 | cladhaire | so its tough |
00:48.39 | Cogwheel | Those old WC2 graphics are simple enough you might be able to put a convincing crown on one of the other units ;P |
00:51.31 | Hexarobi | hehehe |
00:51.37 | Hexarobi | im not 16-bit artist |
00:51.39 | Hexarobi | no |
00:51.49 | Cogwheel | try 8-bit... |
00:51.52 | Cogwheel | :P |
00:53.03 | cladhaire | =) |
00:57.10 | Tem | Hexarobi, methinks that the "horde" knights should be deathnights |
00:57.47 | JoshBorke | because obviously horde are evil? and should have evil knights? :-) |
00:58.53 | Tem | mostly because they are the only mounted unit |
00:59.21 | Tem | and it seems to me that the knights (who are typically represened as a horse) should be mounted |
00:59.36 | Hexarobi | ya |
00:59.41 | Hexarobi | the ogre is the knight counterpart tho |
00:59.48 | Hexarobi | the deathknight is the caster counterpart to the mage |
00:59.56 | cladhaire | but |
00:59.57 | cladhaire | its chess |
00:59.59 | Hexarobi | but i think the mage should be the bishop, with counterpart ogre |
00:59.59 | cladhaire | you need horsies. |
01:00.07 | Hexarobi | and knight counterpart deathkngiht |
01:00.19 | Tem | Hexarobi, yeah, I was thinking the same with the mage |
01:00.21 | cladhaire | dont worry so much about counterparts.. just make the units that closest match the piece |
01:00.22 | cladhaire | =) |
01:00.27 | Tem | (that it should be the bishop) |
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01:00.35 | JoshBorke | i like the classic pieces myself... |
01:00.45 | Hexarobi | but that leaves me with archer and grunts and hatchetthrower |
01:01.03 | Hexarobi | for king and queen |
01:01.04 | AnduinLothar | ogremage? |
01:01.24 | Hexarobi | hmm whats ogremage look like |
01:01.31 | Hexarobi | maybe i could make the grunt bigger |
01:02.29 | Tem | there is no normal ogre is there? |
01:02.45 | Tem | itsn't it just ogre mages in wc2? |
01:03.04 | Hexarobi | ok then ya |
01:03.12 | Hexarobi | im gunna use ogremage as bishop |
01:03.25 | AnduinLothar | orges req mound, orgemage reqs alter of storm |
01:03.33 | Hexarobi | but does orc hatchet thrower work as queen? |
01:03.34 | AnduinLothar | i think |
01:03.52 | AnduinLothar | just like knight is stable and paladin is church |
01:04.06 | Kirkburn | "Knight/Ogre: Heavily armored and fast-moving units. Upgradable to Paladins and Ogre-Mages, which are also able to cast spells." |
01:04.19 | Kirkburn | Full list of units: http://www.wowwiki.com/Warcraft_II:_Tides_of_Darkness |
01:04.27 | AnduinLothar | they have like a staff and a drag or something |
01:04.30 | AnduinLothar | drape* |
01:04.39 | AnduinLothar | and eyes glow |
01:04.41 | AnduinLothar | i think |
01:04.50 | AnduinLothar | more clothes |
01:04.53 | Hexarobi | awesome! |
01:04.55 | AnduinLothar | diff voices |
01:04.57 | Hexarobi | should have known wowwiki would have it |
01:05.18 | Kirkburn | You should have different sets |
01:05.27 | Kirkburn | A WC2 one, a WC1 one (if possible) |
01:05.34 | Kirkburn | A StarCraft one?! :P |
01:06.02 | cladhaire | WC3 is easy |
01:06.05 | cladhaire | very easy |
01:06.15 | Hexarobi | ya i already made it skinnable with different tga's |
01:06.27 | *** join/#wowi-lounge Cairenn (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com) |
01:06.27 | *** mode/#wowi-lounge [+o Cairenn] by ChanServ |
01:06.34 | Kirkburn | What about a WoW set. I bet that's be hard ;) |
01:06.36 | Hexarobi | right now theres standard which uses the normal online chess pieces |
01:06.44 | Hexarobi | and wc2 that uses krka's pieces |
01:07.07 | Kirkburn | Well, you must get the WC1 set next :D |
01:07.10 | Hexarobi | hehe i was thinking if itd be possible to do a 3d version with the lil 3d representations |
01:07.12 | Hexarobi | like on mazzleui |
01:07.28 | Hexarobi | hehe rip the sprites and ill make it a skin |
01:12.59 | *** part/#wowi-lounge JoshBorke (n=Josh@r43h96.res.gatech.edu) |
01:15.24 | Kirkburn | Ooh, in july 55% of the visitors to clearfont.co.uk were firefox users :O It's doing well! |
01:16.13 | Kirkburn | In fact, it's higher than that, if I exclude the search robots |
01:17.06 | Kirkburn | IE got 33%, Netscape 6%, Opera 5% ... the field is definately far more balanced than earlier in the year |
01:20.11 | Cogwheel | hehe... says something about people who use mods :P |
01:20.12 | Kirkburn | Lol, look at the first line of this :D http://en.wikipedia.org/wiki/Placeholder |
01:20.32 | Cogwheel | El oh el! |
01:20.57 | Cogwheel | i took a screenshot in case anyone decides to edit it out of there. :D |
01:21.46 | Kirkburn | It's been there for the last year :P |
01:21.53 | Cogwheel | hehe |
01:22.01 | AnduinLothar | ah the good old days... no waiting |
01:22.50 | Kirkburn | I was so confused when I came across him the first time |
01:23.08 | Cogwheel | Man... I wish there were an elipsis character on standard keyboards... not only do I type them alot when chatting, but it would make concatenation a bit simpler too :P |
01:24.18 | cladhaire | haha |
01:24.57 | cladhaire | http://en.wikipedia.org/wiki/Captain_Placeholder |
01:24.58 | cladhaire | is wrong |
01:25.13 | cladhaire | he's my lover.. and itdoesn't say that |
01:25.27 | AnduinLothar | song leric's no? |
01:26.46 | AnduinLothar | this color hack is super easy, why hasn't anyone done it before.. |
01:27.06 | cladhaire | AnduinLothar: which color hack? |
01:27.08 | cladhaire | the channel one? |
01:27.15 | cladhaire | and what is it specifically, i only caught the tail end |
01:27.40 | AnduinLothar | just storing chan colors by name |
01:28.02 | cladhaire | nice =) |
01:28.29 | AnduinLothar | not quite finished, but i dont antisipate much trouble |
01:28.58 | AnduinLothar | maybe an afterInt... but i can do that simply without chronos |
01:29.05 | AnduinLothar | afterInit* |
01:30.21 | AnduinLothar | like how complicated is this.. string.gfind(arg9, "(%w+)%s?(.*)")() |
01:30.36 | cladhaire | zomg |
01:36.51 | MentalPower | whats the ace channel? |
01:36.59 | Cairenn | #wowace |
01:37.11 | MentalPower | thanks cair |
01:37.16 | Cairenn | sure |
01:37.27 | AnduinLothar | she likes to pop outa nowhere and be useful |
01:37.53 | AnduinLothar | like the kool-aid guy |
01:37.54 | Cairenn | as infrequently as possible |
01:37.57 | AnduinLothar | "OH YEAH!" |
01:38.22 | Iriel | There's no reference to Captain Noteo in that posting |
01:38.24 | Iriel | 8-( |
01:38.55 | cladhaire | I liked him better |
01:39.06 | cladhaire | cause placeholder was the favorite.. and i like the underdog =) |
01:42.41 | *** join/#wowi-lounge Kyahx (n=Kyahx@65-73-45-21.dsl1.mnd.mn.frontiernet.net) |
01:42.47 | Kyahx | omgwtfbbq |
01:43.00 | Kirkburn | And hello to you! |
01:43.16 | Cairenn | hi Kyahx |
01:43.23 | Kyahx | :) |
01:43.28 | *** join/#wowi-lounge Kirkburn2 (i=George@84-45-141-44.no-dns-yet.enta.net) |
01:43.38 | MentalPower | hey Kyahx |
01:43.40 | Cairenn | unlike the conversation in the other channel, you are absolutely fucking forbidden to say the word fuck in this channel |
01:43.48 | Kirkburn | Like totally? |
01:43.57 | Kyahx | shit |
01:43.57 | norganna | yahuh |
01:44.09 | zespri_work | is it possible to get windows legally for free if you are not purchasing something else and they give it to you as a frre bonus? |
01:44.31 | Kyahx | sure, they just charge you $100 more than you should and throw in windows for "free" |
01:44.34 | Kirkburn | blimey, guv'nor, she steers a strict ship 'ere. Cripes. |
01:44.50 | Kyahx | I don't think I read that all the way through |
01:44.53 | Cairenn | ~bonk Kirkburn |
01:45.00 | purl | ACTION bonks Kirkburn over the head |
01:45.25 | Cairenn | uh oh, that'll never do, lemme fix it |
01:45.28 | Cairenn | ~bonk Kirkburn |
01:45.30 | purl | ACTION bonks Kirkburn over the head |
01:45.30 | Kirkburn | Oh, god, no!!! It's awful!! Take me back to the happy land!! |
01:45.35 | Kirkburn | wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee |
01:47.34 | Kirkburn | To bed, where I shall fall asleep attempting to understand phase spaces. Again. |
01:48.13 | Kirkburn | Night night one and all! |
01:48.34 | Cairenn | later Kirkburn |
01:48.47 | Iriel | Hey AnduinLothar : A thread for you to plug ConsisTint on: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=423653&p=1&tmp=1#post423653 |
01:49.15 | cladhaire | Iriel: You posted that on an alt.. seriously |
01:49.21 | cladhaire | =) |
01:49.41 | AnduinLothar | iriel doesn't have a 60 alt |
01:49.51 | cladhaire | lol :P |
01:50.03 | *** part/#wowi-lounge mery (i=metelman@p54AEEDEC.dip.t-dialin.net) |
01:50.43 | Cogwheel | I have a question... Why do so many functions in addons look like function myFuncWithLotsOfArgs(table, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20) when they could just use (...)? |
01:50.56 | norganna | cause ... is slow |
01:50.59 | AnduinLothar | cause wow sux |
01:51.12 | norganna | it creates a table everytime you use ... |
01:51.13 | Cogwheel | that's a good reason (norganna :P) |
01:51.18 | MentalPower | and ... causes a throwaway (GC) table every time its called |
01:51.26 | MentalPower | bah |
01:51.30 | cladhaire | ... isn't very expensive when it comes down to it |
01:51.36 | cladhaire | but if you unpack it.. its very expensive |
01:51.43 | AnduinLothar | unpack(nrganna) |
01:51.47 | norganna | depends how often it gets called |
01:51.51 | cladhaire | unpack() is cheap, and ... is pretty cheap.. unpack(...) is.. REALLY bad =) |
01:52.05 | norganna | nah |
01:52.11 | Cogwheel | Why unpack? I just do for i,v in ipairs(arg) do... |
01:52.14 | Kyahx | individually wrapped > bulk packageing |
01:52.17 | cladhaire | Cogwheel: Thats something I adopted for AceHook when Anduin and I were both rewriting hook libraries |
01:52.21 | cladhaire | Cogwheel: Not if you need to pass them again |
01:52.22 | AnduinLothar | return unpack(face) |
01:52.26 | norganna | it's the cumulative effect of the GC wheneve a ... gets allocated that's the problem |
01:52.29 | cladhaire | Cogwheel: which is when a1,a2,a3 gets used. |
01:52.34 | norganna | unpack isn't that bad by itself |
01:52.45 | Iriel | I disagree with cladhaire 's statement |
01:52.47 | norganna | but a1,a2,a3 is completely free |
01:52.53 | Iriel | unpack is fine, unpack(...) is fine, ... is bad |
01:53.20 | Iriel | (Assuming unpack(...) is shorthand for unpack(arg)) |
01:53.22 | Iriel | 8-) |
01:53.30 | Hexarobi | shouldnt grays in my alpha channel be slightly transparent? my greys are coming out solid |
01:53.31 | AnduinLothar | longhand |
01:53.44 | pyfen | o god...loll anyone here used luaSQL before? could use some help if you have...Im bout to bite the curb on this one |
01:53.47 | AnduinLothar | depends on what your alpha is set to |
01:53.53 | norganna | Cogwheel: for i,v in pairs() do is bad too i think |
01:53.54 | cladhaire | Iriel: Damn you =) |
01:54.01 | Iriel | norganna : Why? |
01:54.05 | Cogwheel | I've used CGILua, but not luaSQL yet, pyfen |
01:54.07 | Hexarobi | how do i set my alpha? |
01:54.16 | AnduinLothar | what are you doing? |
01:54.16 | norganna | doesn't it allocate a table? |
01:54.19 | Iriel | norganna : No |
01:54.29 | cladhaire | norganna: Just an iterator |
01:54.38 | cladhaire | Iriel: You're correct.. I had to look back at the testing I did. |
01:54.40 | Hexarobi | me? trying to make the shadow from the tower show up as a shadow |
01:54.43 | cladhaire | Not that you didn't know that =) |
01:54.54 | pyfen | damn |
01:55.05 | Hexarobi | it was a black and white checkerboard pattern to get the effect in a transparent gif |
01:55.21 | AnduinLothar | gif ~= tga |
01:55.29 | Hexarobi | so im trying to make the whole area black, and apply a 50% grey over the shadow section in the alpha channel |
01:55.42 | MentalPower | that works |
01:55.45 | norganna | oh, right. i remeber what the problem was: for i,v in gfind(..) do was the bad thing. |
01:55.51 | AnduinLothar | have to aply 50% alpha not %50 grey |
01:55.53 | Hexarobi | it was originally a transparent gif, i converted it to tga |
01:55.59 | Iriel | indeed, gfind has to create a function closure |
01:56.04 | Iriel | and those aren't free |
01:56.12 | Hexarobi | dont i apply 50% alpha by painting 50% grey in the alpha channel? |
01:56.22 | AnduinLothar | sorta |
01:56.34 | AnduinLothar | provided you saved it correctly |
01:56.40 | Hexarobi | 32-bit rle compressed |
01:56.52 | AnduinLothar | link it |
01:57.35 | Hexarobi | the actual tga im using? |
01:57.39 | AnduinLothar | yes |
01:58.37 | Hexarobi | www.hexarobi.com/wowChess_rl.tga.zip |
01:58.41 | Hexarobi | its not zipped tho |
01:58.46 | Hexarobi | just rename it to tga |
01:58.52 | Hexarobi | my webserver doesnt allow tga |
01:59.47 | Cairenn | later Iriel |
01:59.56 | MentalPower | the alpha channel is pure black.white |
02:00.41 | AnduinLothar | ya |
02:00.46 | Cogwheel | yep. WC2 was written when alpha blending had to be done completely in software |
02:00.46 | AnduinLothar | you didn't set the alpha |
02:01.02 | Hexarobi | hmm, on mine its got the main part in black, and the shadow section in grey |
02:01.17 | AnduinLothar | not preserved in your tga then |
02:01.33 | Hexarobi | im using photoshop7, lemme try cs2 |
02:01.52 | Cogwheel | gimp 4tw! |
02:02.45 | AnduinLothar | mine preserved it ffine |
02:02.49 | AnduinLothar | in photoshop |
02:02.55 | AnduinLothar | when i added a half alpha |
02:03.46 | Hexarobi | what version |
02:03.56 | AnduinLothar | cs2 |
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02:04.13 | AnduinLothar | http://macblackdeath.no-ip.com/wowChess_rl.tga |
02:04.18 | Hexarobi | ya didnt preserve when i opened in cs2 |
02:04.22 | Hexarobi | maybe 7 just doesnt do it |
02:05.09 | MentalPower | possibly |
02:05.57 | AnduinLothar | never used 7 |
02:06.20 | Hexarobi | ya cs2 worked thsx |
02:11.34 | AnduinLothar | hmmm, problem with this addon is that is changes all previously typed chat too |
02:12.27 | AnduinLothar | by # |
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02:44.47 | MentalPower | Mikk: I have a patch for Etch-A-Sketch, it adds two helper functions for textures. |
02:45.43 | *** part/#wowi-lounge _Valgrind (n=bortas@c-bb0d70d5.09-31-6c6b7010.cust.bredbandsbolaget.se) |
02:51.38 | MentalPower | Mikk: http://pastey.net/76 |
02:54.04 | MentalPower | oh, and i also ran the designs.lua file thru my "trim trailing spaces" filter |
02:54.13 | MentalPower | hence why you see so many diffs |
02:54.59 | Cogwheel | I was wondering... |
02:55.53 | Gryphen | <3 ultraedit trim trailing spaces on save |
03:03.18 | Mikma | attempt to index a field 'frame' a nil value |
03:08.12 | MentalPower | where? |
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03:39.58 | *** join/#wowi-lounge Iriel (n=daniel@adsl-71-158-244-138.dsl.pltn13.sbcglobal.net) |
03:40.09 | *** mode/#wowi-lounge [+o Iriel] by ChanServ |
03:40.15 | Hexarobi | if i try to set a texture to a file that doesnt exist |
03:40.21 | Hexarobi | does it fail in any way? |
03:40.30 | Iriel | Same way play sound file does |
03:40.38 | Iriel | And the texture remains unchanged |
03:40.41 | Hexarobi | on SetNormalTexture() |
03:41.01 | Iriel | Hm, one would hope all of the set texture methods work |
03:41.06 | Hexarobi | ah ok |
03:41.17 | Iriel | But if not, you can Get the Texture object, then call SetTexture on it |
03:44.09 | Hexarobi | ya that worked thx |
03:44.18 | Hexarobi | ok one more question |
03:44.23 | Hexarobi | whats the best way to do a title bar? |
03:44.45 | Iriel | Probably TitleRegion + Texture + FontString |
03:44.50 | Hexarobi | i was thinking id seen a nice red bar somewhere but now i cant find it |
03:44.54 | Hexarobi | ya thats what im trying to do |
03:45.10 | Iriel | I suspect you can steal a title texture from one of the blizzard frames |
03:45.34 | Hexarobi | using "Interface\DialogFrame\UI-DialogBox-Header"> atm but its kinda ugly |
03:45.55 | Hexarobi | do you know of an addon that uses titleregion+texture+frontstring to make a simple titlebar? |
03:46.10 | Hexarobi | my titleregion doesnt work above the top of the frame anymore |
03:50.25 | Hexarobi | if i can get a title bar and close button working, ill have enough for a 1.0 release |
03:50.48 | Hexarobi | intime for patch day ;) |
03:54.47 | Cide | why not use movable="true" (:SetMovable(true)) and a transparent button that calls :StartMoving() and :StopMovingOrSizing() |
03:55.33 | MentalPower | I thought there was no patch tommorrow |
03:56.52 | Cairenn | maintenance |
03:57.32 | Cairenn | Hexarobi: welcome to the world of being a mod *author* instead of just a mod *user* ... we recognize the difference between a "patch" day and regular ol maintenance |
03:59.10 | Hexarobi | i thought the 1.12 was coming tomorow, is it not? |
03:59.26 | Cairenn | PTR's are still up .... |
03:59.44 | Hexarobi | theyd be down if it was? |
03:59.51 | Cairenn | very much so |
03:59.58 | Hexarobi | k |
04:01.43 | Shadowed | PTR wont come tomorrow |
04:01.48 | Shadowed | except it either next week or the week after that |
04:01.54 | norganna | Hexarobi: i've been playing a heap on the test servers in pvp... the new cross realm bg's seem a bit buggy |
04:01.57 | Shadowed | They're doing ISP maintence not patch maintence |
04:02.14 | Shadowed | except = expect |
04:02.29 | Hexarobi | cool |
04:02.31 | norganna | i'd be surprised if they released the patch tonight... more likely next week |
04:02.56 | Hexarobi | well that means people will be browsing for new addons tomorow morning ;) |
04:02.59 | norganna | plus that and cair said it's not this wekk |
04:03.28 | norganna | cair's always been right so far |
04:04.05 | norganna | what's that i hear? a little birdy? |
04:04.22 | Cairenn | mayhap |
04:04.24 | Hexarobi | what if i made a normal button |
04:04.51 | Hexarobi | ya i think that would work |
04:11.10 | *** join/#wowi-lounge Esamynn (n=jbcc@d207-216-176-153.bchsia.telus.net) |
04:11.20 | Esamynn | evening all |
04:12.17 | Hexarobi | hmm ok i made a button thats handling the window dragging alright, but how do i find a decent texture for it? |
04:12.30 | Cairenn | hi Esamynn |
04:12.31 | Hexarobi | i stretched it out to 350 pixels wide and it doesnt look good ;) |
04:13.03 | Cide | um |
04:13.09 | Cide | I usually use the header one |
04:13.40 | Cide | Interface\DialogFrame\UI-DialogBox-Header |
04:13.45 | Hexarobi | <Texture file="Interface\DialogFrame\UI-DialogBox-Header"> |
04:13.48 | Hexarobi | ya that ones butt ugly |
04:13.55 | Hexarobi | the frame is very minimal |
04:13.56 | Cide | just don't use one |
04:14.02 | Cide | make it transparent |
04:14.10 | Hexarobi | i want to have a close button |
04:14.13 | Cide | and just overlay it where you have your "wowChess" tittle |
04:14.15 | MentalPower | why not just leave it texture-less |
04:14.24 | Hexarobi | in the top right corner |
04:14.42 | Cide | inherit UIPanelCloseButton? |
04:14.52 | Hexarobi | but the close button will look weird floating over nothing |
04:18.53 | MentalPower | ds;lkfkj;oewinyr;aoweirao;iweo!!!!!!!!!!! |
04:19.13 | MentalPower | friggin button highlight texture doesn't want to obey by :SetPoint() calls |
04:19.27 | MentalPower | or any other :Foo() I do with it |
04:24.38 | *** join/#wowi-lounge Rozr (n=Rozr@S010600134619ca05.vf.shawcable.net) |
04:24.50 | Rozr | whats the lua expression for != (equals anything but) |
04:24.52 | Esamynn | Shadowed: because someone didn't put the arguments on the list page... |
04:24.56 | Esamynn | ~= |
04:25.04 | Rozr | thanks |
04:25.14 | MentalPower | Well duh! |
04:25.31 | MentalPower | I was :SetPoint()'ing the friggin wrong object... |
04:25.55 | Esamynn | don't you hate it when you do that? |
04:26.21 | MentalPower | yeah |
04:26.50 | MentalPower | I eventually found out when the other objects texture has floating in the middle of nowhere |
04:27.07 | Esamynn | I've done that before ;) |
04:27.19 | Esamynn | well similar anyways |
04:27.46 | Rozr | one other question |
04:27.50 | Esamynn | Shadowed: "Ask a silly question, get a silly answer." |
04:28.02 | Rozr | say I have a string thats like "25" how woud I force that to be an integer? |
04:28.19 | Esamynn | tonumber() |
04:28.35 | Shadowed | I mean why they decided not to update the other page listing the arguments it lists :p |
04:28.49 | Esamynn | also, you can use strings like that in mathematical expressions and Lua will just convert it for you on the fly |
04:29.02 | Esamynn | because they were lazy? |
04:29.19 | Shadowed | apparently! |
04:30.00 | Shadowed | indeed |
04:30.58 | Esamynn | ok, so, I can't leave this alone any longer, I'm curious to get someone else's opinion on the bag scaling idea I posted on page 3 of that thread in the forums |
04:42.41 | MentalPower | Cide: you around? |
04:43.09 | Hexarobi | anybody know how many actual physical servers it takes to run a single wow server? |
04:43.22 | Cide | yes |
04:43.23 | MentalPower | current guess is three |
04:43.54 | MentalPower | One for gameworld, another for instances and the third for backend stuff (mail, AH, loot, etc) |
04:44.14 | MentalPower | I need to undertand the SetTexCoords transformations |
04:44.45 | MentalPower | specifically I need to turn a texture 180 degrees (which I've already done) and invert it on the Y-Axis |
04:45.23 | MentalPower | oh, BTW the problem a few night ago with SetCoords was that it was turning it on 0,0 intead of 1,1 |
04:45.25 | Rozr | :( thers soemthing worngwith my sql syntax.....damn lua, (has to do wiht quotes) what would be wrongin this line: |
04:45.40 | Rozr | local ins = assert (con:execute ("REPLACE INTO eqdkp_members (member_earned) VALUES (tonumber(DKPT_SV[\"tables\"][x][y][\'current\'])-tonumber(row[\'member_spent\'])+tonumber(row[\'member_adjustment\'])")) |
04:45.59 | Cide | iriel's a much better person to ask, hehe :) |
04:47.11 | Rozr | Cide, yeah but what are hte chances of him being around :( |
04:47.45 | Cairenn | lol |
04:49.50 | Hexarobi | how do i open a blp? |
04:49.57 | Cide | convert it to tga |
04:50.14 | Rozr | blp2tga can be found via google |
04:50.16 | Hexarobi | i can dl a converter? |
04:50.18 | Hexarobi | thxz |
04:50.50 | Rozr | it'll be an old command line tool, but just draw nad drop blp file onto the executable and it converts it |
04:51.21 | Cairenn | and don't bother converting back, wow reads tga just fine |
04:51.25 | MentalPower | xnview works for most BLP's |
04:51.30 | MentalPower | nice GUI too |
04:52.30 | Rozr | so nobdy can see anyting wrong wiht my syntax tehre to do with quotes? |
04:53.16 | Esamynn | ' is the comment symbol in SQL |
04:55.23 | Esamynn | so you need to double delimit the backslash so that it ends up as \' in the actual string, ie \\\ |
04:55.32 | Esamynn | sorry: \\\' |
04:56.47 | Esamynn | also, why do you have Lua function calls and table references inside the SQL query? |
04:58.43 | Esamynn | Mental: if you turn a texture 180 degrees and then invert it on the y-axis, wouldn't that be the same as inverting it on the x-axis to start with? |
04:59.07 | MentalPower | actually, yeah |
04:59.40 | Esamynn | yay, a respone! |
04:59.49 | Esamynn | I was starting to wonder if I was talking to myself |
05:00.00 | Cide | you are |
05:00.01 | Esamynn | response* |
05:00.43 | Hexarobi | whos are? |
05:03.07 | Shadowed | oops @ making an infinite loop |
05:03.45 | Esamynn | heh, I did that the other night, it had been quite a while too ;) |
05:05.29 | Hexarobi | why is <Texture file="Interface\AddOns\wowChess\wowChessTitleBar"> loading a green box when wowChessTitleBar.tga is in my wowChess folder, and ive rebooted wow |
05:07.02 | Cide | Hexarobi: is the texture of dimensions (2^x)*(2^y)? |
05:07.08 | Cide | that is, powers of two |
05:07.11 | Shadowed | I somehow managed to get out of the blizzard forced group though |
05:07.47 | Esamynn | Shadowed: I created mine by putting my break statement for the outer loop inside an inner loop by accident ;) |
05:08.44 | Shadowed | hehe |
05:08.54 | Esamynn | Shadowed: are there still missing messages in the BGs? I heard the herald messages and npc messages in AV were missing on the PTR |
05:09.03 | Shadowed | They fixed that |
05:09.30 | Esamynn | any idea if the messages for when you open things are still missing? |
05:09.41 | Esamynn | I've been wondering if I should ask if that is intentional |
05:10.09 | Shadowed | no they aren't |
05:10.19 | Shadowed | err, for those? i'm notsure |
05:12.08 | Shadowed | Why do you need that info though? |
05:12.28 | Esamynn | Gatherer uses it to record nodes |
05:12.53 | Shadowed | why would gather want to know the location of towers? |
05:13.18 | Esamynn | no, those messages are missing everywhere for nodes, I was wondering if the two problems were related |
05:13.23 | Shadowed | ahh |
05:13.42 | Shadowed | Havn't payed attention or checked, only know the herald messages and such are back cause i need them for mod stuff |
05:13.48 | Esamynn | but I didn't want to have to take the time to wait for an AV just to find out if the one problem was fixed |
05:14.04 | Shadowed | queues are instant on AV |
05:14.14 | Esamynn | oh, I didn't know that |
05:14.28 | Shadowed | All PTR queues are either instant or at most 5 minute wait |
05:14.43 | Esamynn | jeez, thats nice |
05:14.56 | *** join/#wowi-lounge Hexarobee (i=Hexarobe@71.15.119.130) |
05:15.10 | Hexarobee | sorry crashed, anyone answer my question? ;) |
05:15.29 | Hexarobee | hoping someone saw a typo or something |
05:15.37 | Cide | (07:07:05) (Cide) Hexarobi: is the texture of dimensions (2^x)*(2^y)? |
05:15.43 | Cide | (07:07:10) (Cide) that is, powers of two |
05:16.55 | Hexarobee | thanks! |
05:17.21 | Rozr | okay Esamynn so whats wrong wiht this then: local ins = assert (con:execute ("UPDATE eqdkp_members SET member_earned=newearned WHERE member_name=memname")) |
05:17.37 | Rozr | its saying unknown column memname |
05:17.46 | Rozr | butI declare memname right before that line..... |
05:17.58 | Esamynn | memname is a Lua variable? |
05:18.11 | Rozr | yes |
05:18.27 | Esamynn | Lua _IS NOT_ Perl! :P |
05:18.41 | Rozr | holds the value: row['member_name'] |
05:18.48 | Rozr | lol yes i keep having troble coping with tat |
05:18.51 | Esamynn | you need to specifically contatinate your lua variables into your string |
05:19.04 | Rozr | ah, like you would in C? |
05:19.05 | Esamynn | s/contatinate/concatinate/ |
05:19.19 | Esamynn | or Java, yes, the operator is .. |
05:19.42 | Rozr | %s |
05:19.42 | Rozr | for a string |
05:19.42 | Rozr | and %d for an int |
05:19.47 | Rozr | ? |
05:19.48 | Hexarobee | "more like myVar="..myVar |
05:19.58 | Esamynn | Rozr: yes |
05:20.08 | Rozr | now I"m confused wtf is Hexarobee saying? |
05:20.11 | Esamynn | assuming you mean for use in format() |
05:20.20 | Rozr | format()? |
05:20.32 | *** part/#wowi-lounge Cairenn (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com) |
05:20.49 | Rozr | Hexarobee, that doesnt make sense how would you implement that into the middle of a string? |
05:20.55 | Esamynn | format("blah, blah, %d", 10) would produce "blah, blah, 10" |
05:21.10 | Rozr | why does it have to use function format() |
05:21.22 | Rozr | I cant put a function inside an SQL statment you just said |
05:21.34 | Rozr | your contradicting yourself, and confusing me *cry* |
05:21.43 | MentalPower | ZOMG... Cair left!! |
05:21.45 | Esamynn | ok, hold on a sec, let me copy & paste your code, to make this clearer |
05:21.48 | MentalPower | Party time!! |
05:21.55 | DoomGaze3 | o rly? |
05:22.40 | Hexarobee | the .. operator plugs two strings together |
05:23.12 | Hexarobee | so you can do "this is the first part ".."and this is the second" |
05:23.22 | MentalPower | yep |
05:23.24 | Hexarobee | and thats the same as "this is the first part and this is the second" |
05:23.28 | MentalPower | yep |
05:23.38 | Hexarobee | or you can do color = "red"; |
05:23.51 | Hexarobee | "my favorite color is "..red..". isnt that neat!" |
05:24.00 | Hexarobee | "my favorite color is "..color..". isnt that neat!" |
05:24.11 | MentalPower | the second one yes |
05:24.21 | Esamynn | Rozr: I think this is close: local ins = assert (con:execute ('UPDATE eqdkp_members SET member_earned="'..newearned.."'WHERE member_name="'..memname..'"')) |
05:25.49 | Esamynn | ~lart cide |
05:28.57 | Esamynn | don't mind me, I just needed purl's help to fry Cide in private chat for being silly! ;) |
05:29.25 | Cide | silly? no wai! |
05:29.33 | Esamynn | ..................... |
05:29.43 | Esamynn | don't make me use ~cheeseslap! |
05:29.55 | Cide | ~sigh Esamynn |
05:29.57 | purl | ACTION sighs, rolls its eyes and shakes its head, "Esamynn!" |
05:30.03 | Esamynn | ~botsnack |
05:30.03 | purl | Esamynn: :) |
05:31.34 | Rozr | local ins = assert (con:execute ("UPDATE eqdkp_members SET member_earned=\"..newearned..\"WHERE member_name=\"..memname..\"")) works I believe :) no error yet while running |
05:31.46 | Rozr | but wil take a minute to run 300 something * 300 something loops |
05:32.02 | Rozr | and do that many SQL changes......should realy be done by now tho |
05:32.08 | Rozr | maybe its stalling *cry* |
05:32.19 | Cide | shouldn't take that long |
05:32.25 | Cide | SQL is pretty damn fast |
05:34.54 | Rozr | nm my fault hehe ha da while i ~=2 but forgot the i=i+1 at end of loop :) |
05:35.50 | Esamynn | lol, oops :) |
05:35.59 | Esamynn | yay infinite loops! :) |
05:36.32 | Rozr | all I forgot was a fork() in the loop :) |
05:36.37 | Rozr | heh |
05:36.40 | Esamynn | lol |
05:37.43 | *** join/#wowi-lounge Industrial (n=tom@hellsblade.xs4all.nl) |
05:42.59 | Esamynn | good night all |
05:49.33 | Rozr | so close but still get one error :( *cry* |
05:52.17 | Industrial | Does anyone here use RSS? I'm looking for something that doesnt send you email |
05:52.38 | Industrial | Preferrably open source though for window - if not then freeware |
05:52.45 | Industrial | windows* |
06:04.07 | *** join/#wowi-lounge s|loup (n=loup@exch01.berlinheart.de) |
06:11.21 | s|loup | hi |
06:12.47 | Industrial | lo |
06:13.23 | norganna | hi id! |
06:13.29 | norganna | i use thunderbird |
06:13.45 | norganna | but that's probably what you meant by no mail |
06:14.20 | Industrial | I found some services that track the RSS for you but they email you the items |
06:14.25 | Industrial | <PROTECTED> |
06:14.44 | norganna | so you just want a ticker for your computer, right? |
06:15.18 | Industrial | yea |
06:15.19 | norganna | there's millions of rss tickers out there if that's what you are looking for |
06:15.32 | Industrial | hmmm |
06:17.35 | norganna | http://dmoz.org/Reference/Libraries/Library_and_Information_Science/Technical_Services/Cataloguing/Metadata/RDF/Applications/RSS/News_Readers/Windows/ |
06:17.39 | norganna | literally millions |
06:17.51 | norganna | ok, well 88 on that page |
06:25.02 | AnduinLothar | so um Cide, you know ct boss mods still announces things after rag dies |
06:25.11 | AnduinLothar | and hakkar |
06:28.32 | Shadowed | so any way to make compare only do a,b in a table and not a,b then b,a for custom sorting? |
06:30.19 | Hexarobee | does GetNormalTexture return the artwork layer? |
06:35.33 | *** join/#wowi-lounge Priam (n=vnabet@pc.yacast.fr) |
06:41.23 | MentalPower | Hexarobee: it returns the texture object of whatever :SetNormalTexture() was set to |
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07:05.24 | AnduinLothar | so, you guys should be proud of me. ConsisTint doesn't even have any hooks |
07:06.26 | Shadowed | But you work on cosmos,meaning it must be evil! |
07:06.43 | AnduinLothar | :'( |
07:07.12 | AnduinLothar | spose i better wait till tomorrow to release, just in case they decide to change the toc on me |
07:07.41 | Shadowed | they aren't, don't worry about it |
07:10.26 | AnduinLothar | yeah so.... it has all of ONE whole function definition |
07:15.46 | Hexarobee | http://www.wowinterface.com/downloads/info5204-wowChess.html |
07:15.51 | Hexarobee | 1.0 posted |
07:22.30 | MentalPower | out of curiosity, what is consisTint? |
07:23.04 | Hexarobee | ok im going to bed |
07:23.18 | Hexarobee | if anybody tries out wowChess1.0 and it works, lemme know ;) |
07:30.38 | AnduinLothar | ConsisTint - Channel Color Saved by Name. |
07:30.51 | Shadowed | they need to add that in by default |
07:31.05 | AnduinLothar | they need to do a lot of things |
07:31.30 | AnduinLothar | like stop making games so i can have a life |
07:35.19 | AnduinLothar | spose that logic's slightly flawed.. |
07:50.10 | AnduinLothar | hmmm, can iriel aprove mods? |
07:50.17 | AnduinLothar | or jsut mod forums |
07:50.20 | Corrodias | uh oh, now i have to give firefox a terrible black mark for not properly supporting unicode filenames. |
07:51.32 | AnduinLothar | well, ConsisTint will be in Cha Mods on wowi whenever it gets approved |
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08:03.35 | *** join/#wowi-lounge MentalPower (n=MentalPo@host-70-45-82-92.onelinkpr.net) |
08:03.45 | MentalPower | gnight folks |
08:03.56 | AnduinLothar | nice. i'm gone too |
08:11.04 | DoomGaze3 | if I have a table, it's always a reference to the table right? Like when I return a value from a function, it's actually the table I'm getting. |
08:11.16 | DoomGaze3 | *return a table |
08:11.28 | DoomGaze3 | ie not a copy |
08:12.15 | Corrodias | what? |
08:12.32 | Corrodias | i don't remember the rules for LUA variables. look it up. :/ |
08:12.48 | Corrodias | do you know the URL for the LUA reference thingy? |
08:13.02 | Corrodias | Lua, maybe. i wonder how they actually capitalize it. |
08:13.24 | DoomGaze3 | ya, I'm looking at it now... the answer isn't jumping out at me tho |
08:13.33 | DoomGaze3 | and besides, that thing reads like greek |
08:13.55 | AnduinLothar | it's NOT greek? |
08:14.06 | DoomGaze3 | apparently Corro can read it |
08:14.12 | DoomGaze3 | :P |
08:14.32 | Corrodias | hold on |
08:14.36 | AnduinLothar | i have no idea how to explain how it works |
08:14.45 | AnduinLothar | trial and error my friend |
08:15.58 | DoomGaze3 | hopefully it works like returning an array in C |
08:16.09 | DoomGaze3 | otherwise this is gonna generate a whole lotta errors |
08:16.28 | Corrodias | as far as i can tell, all lua variables can be treated as pointers |
08:16.58 | Corrodias | that is, you don't return a table from a function but rather a reference to the table |
08:18.26 | DoomGaze3 | kk, I got it. Thanks Corrodias :) |
08:19.07 | Corrodias | don't count on there being a way to make a copy of a table, either. it's only occasionally that, even in java or C++, you'll be able to do such a thing with a data structure. |
08:19.17 | Industrial | How do I get a feed of this? http://www.wowinterface.com/downloads/latest.php? |
08:19.23 | Industrial | I only saw something to put it on my own site |
08:19.32 | Corrodias | because a table may contain pointers to other data, and then you have to wonder if you make copies of that data too, and it just turns into this big mess |
08:30.38 | DoomGaze3 | so, for example, given a MyTable filled with 100 "foo" strings: |
08:30.41 | Rozr | anyonehere used luasql before? |
08:31.00 | DoomGaze3 | er |
08:31.03 | DoomGaze3 | bad example |
08:31.21 | DoomGaze3 | grr, this is rly hard to describe |
08:33.56 | Rozr | ?? |
08:35.21 | DoomGaze3 | tables in lua a rly confusing |
08:37.00 | *** join/#wowi-lounge Cide (i=Cide@81-226-233-5-no60.tbcn.telia.com) |
08:39.17 | Industrial | not really |
08:40.12 | Corrodias | i hate "rly" SO much! |
08:40.20 | DoomGaze3 | hehe |
08:40.52 | Industrial | I'd say that if you return a table as in 'return {}' it would return a new table every time |
08:40.59 | Dolby-wowi | Industrial: http://www.wowinterface.com/rss.php?f=latest |
08:41.14 | Industrial | Dolby-wowi, hey thanks, where is that link on the site? =P |
08:41.33 | Industrial | cause I couldnt find it |
08:42.09 | DoomGaze3 | Industrial: I'll post an example shortly... |
08:42.16 | Corrodias | if you return an empty table, it creates the table during the return call, and then returns a reference to it |
08:42.16 | Dolby-wowi | its Embedded, using FireFox or IE7 or any feed reader addon it should alert you of feeds |
08:42.28 | Industrial | Dolby-wowi, hmm |
08:42.40 | Industrial | Corrodias, yes, so a new one every time |
08:43.05 | Industrial | Dolby-wowi, Ah im blind I see it now, thanks |
08:43.28 | Dolby-wowi | np :) |
08:47.03 | DoomGaze3 | Industrial: http://pastey.net/78 |
08:48.18 | Industrial | DoomGaze3, and the problem is? |
08:48.25 | DoomGaze3 | It's a question |
08:48.35 | Industrial | DoomGaze3, and you dont need the return there ^^ |
08:48.40 | Industrial | DoomGaze3, wnd the question is? |
08:48.43 | DoomGaze3 | GetPlayerByName is a table of tables |
08:49.06 | DoomGaze3 | so by setting player.status, does that change the value in the table |
08:49.08 | DoomGaze3 | ? |
08:49.32 | Shadowed | Is the reference passed you mean? |
08:50.00 | Shadowed | You should be able to test it easly enough |
08:50.32 | DoomGaze3 | ya, and therefore I wouldn't need to go back into the table to set it |
08:51.13 | Shadowed | Can't remember off the top of my head, but just do a DevTools_Dump to see if it changes |
08:51.14 | Industrial | theres nothing on getplayerbyname on wowwiki :S |
08:51.25 | Shadowed | Industrial: it's a custom function i'd imagine |
08:51.27 | DoomGaze3 | that's my function |
08:52.03 | DoomGaze3 | shoulda put sometable["somekey"] |
08:53.20 | DoomGaze3 | it's such a pain to test stuff in wow |
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09:31.16 | DoomGaze3 | bah, I can't test crap now |
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09:54.38 | DoomGaze3 | does anybody actually use wowbench? |
09:56.23 | DoomGaze3 | cause I'm using it and it can't even handle a simple helloworld app |
09:58.28 | zenzelezz | how so? |
09:58.56 | zenzelezz | haven't used it myself, but from what I've heard in here, your problem sounds highly odd |
10:17.20 | MoonWolf | DoomGaze3, i use wowbench perfectly fine. |
10:17.51 | MoonWolf | can you show me the code of your hello world |
10:20.59 | DoomGaze3 | ya |
10:22.56 | DoomGaze3 | http://pastey.net/79 |
10:24.43 | DoomGaze3 | won't load anything in fact |
10:24.55 | DoomGaze3 | CT_MasterMod, Decursive, etc |
10:25.06 | DoomGaze3 | error on the very first line of code |
10:25.40 | zenzelezz | sure you've set it up correctly? |
10:25.51 | zenzelezz | just sounds weird |
10:27.12 | DoomGaze3 | err, you copy the config file, lua wowbench.lua ct_raidassist |
10:27.29 | DoomGaze3 | unless there's something else the readme doesn't mention |
10:28.14 | DoomGaze3 | in the same folder name and everything |
10:28.30 | zenzelezz | again, I haven't used it myself, but haven't heard of many people having trouble with it |
10:28.48 | DoomGaze3 | one thing you'll learn about me: I'm always the exception |
10:29.09 | zenzelezz | hehe |
10:29.21 | DoomGaze3 | I follow the instructions, shit doesn't work |
10:29.29 | DoomGaze3 | I've had to send my xbox360 back 3 times already |
10:29.56 | zenzelezz | O_O |
10:30.02 | zenzelezz | sounds like you've got some bad luck |
10:30.52 | DoomGaze3 | ya |
10:31.56 | DoomGaze3 | you still there MoonWolf? |
10:32.32 | MoonWolf | oh |
10:32.33 | MoonWolf | yeah back |
10:32.57 | DoomGaze3 | it won't run *any* mod |
10:33.05 | MoonWolf | what error ? |
10:33.13 | DoomGaze3 | something different every time |
10:33.33 | MoonWolf | run it again and give me the error anyway |
10:34.27 | DoomGaze3 | CT_MasterMod: ERROR: widgets.lua:193: attempt to index field `parentobj' (a nil value) |
10:34.43 | MoonWolf | right |
10:34.49 | DoomGaze3 | http://pastey.net/79 |
10:35.39 | DoomGaze3 | ERROR: ./wow/Interface/AddOns/helloworld/HelloWorld.lua:1: unexpected symbol near `n' |
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10:36.41 | DoomGaze3 | Mastermod doesn't have any deps, neither does my helloworld. |
10:37.06 | MoonWolf | DoomGaze3, go into api.lua and find this function -> function CreateFrame(strType, strName, oParent, strInherits) |
10:38.01 | MoonWolf | pastey it for me. |
10:38.01 | DoomGaze3 | ya? |
10:39.07 | DoomGaze3 | http://pastey.net/80 |
10:40.49 | MoonWolf | make it look like this and see if this fixes it for you |
10:42.50 | DoomGaze3 | nope |
10:43.18 | DoomGaze3 | no dice |
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10:43.54 | MoonWolf | I'll see if I can reproduce it later. |
10:43.59 | DoomGaze3 | any other ideas? |
10:44.11 | MoonWolf | Not right now. busy with other stuff. |
10:44.12 | zenzelezz | sounds like you might have to poke Mikk |
10:44.35 | DoomGaze3 | I'm using 1.12.0.a1 |
10:46.14 | DoomGaze3 | ~poke Mikk |
10:46.17 | purl | ACTION cuts down a small tree, sneaks up behind Mikk, pokes Mikk repeatedly, hilarity ensues. |
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11:07.38 | Mikk | Whichwha? |
11:08.16 | Mikk | You solve the line 1 problem by downloading the newest from sf.net SVN |
11:08.30 | Mikk | It's your editor inserting UTF-8 lead bytes, which the Lua parser hates |
11:09.11 | Mikk | http://www.wowwiki.com/WoWBench/Contributing <-- has SVN location |
11:15.02 | DoomGaze3 | gotcha |
11:20.55 | DoomGaze3 | bbl |
12:26.27 | Mikk | HTML needs a SetPoint("BOTTOMRIGHT")... |
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13:17.43 | dao_at_work | ah ha! I didn't find the /real/ cache dir |
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13:21.29 | Tuplad | AnduinLothar: you're a pimp for making ConsisTint |
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13:34.00 | dao_at_work | I'm so excited I just made water in my pantaloons! |
13:40.58 | Beladona | excitedc about what |
13:42.45 | dao_at_work | http://www.scifi.com/amazingscrewonhead/ |
13:44.43 | Beladona | so, is today patch day? |
13:44.49 | Beladona | or just long maintenance? |
13:46.05 | Kirkburn | no patch |
13:46.07 | Mery | just long maintenance it seems |
13:46.14 | Kirkburn | They're doing some ISP upgrades |
13:46.37 | Kirkburn | "There will be an extended maintenance tomorrow, Tuesday, August 1st. We will also be required to add an additional 15 minutes to this extended schedule for required ISP maintenance. This will place us at a maintenance starting time of 2:45 AM PDT, lasting until approximately 11:00 AM PDT." |
13:46.54 | Kirkburn | er, let's try that again |
13:47.06 | Kirkburn | "There will be an extended maintenance tomorrow, Tuesday, August 1st. We are extending the maintenance for a required ISP maintenance by 2 hours and 15 minutes. This will place us at a maintenance starting time of 2:45 AM PDT, lasting until approximately 11:00 AM PDT." |
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14:20.14 | Rallion | I suspect that the maintenance for the patch is going to be huge. |
14:21.16 | zenzelezz | oh god |
14:21.36 | zenzelezz | gold spam in /tell using every letter twice... "HHii,,ppllzz" |
14:21.47 | Beladona | they didn't say no patch. They jsut said they are extending it for required ISP maintenance |
14:21.57 | Beladona | but I agree it doesn't look like one |
14:22.45 | Kirkburn | Haha, it's a Hello Kitty Darth Vader! http://www.myextralife.com/wp-content/uploads/2006/07/hellovader.jpg |
14:23.32 | Kirkburn | Bela, this somewhat proves it :P http://blue.cardplace.com/cache/wow-realm-test/352636.htm |
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14:26.47 | Mikk | hey cair |
14:26.51 | Rallion | All the patches that require significant server changes always take way longer than they expect |
14:28.45 | Cairenn | hi |
14:32.47 | Kirkburn | :D http://www.nationstates.net/khurkbhurn |
14:32.58 | Kirkburn | (I remember playing NationStates at school :) |
14:34.00 | zenzelezz | was fun until it started repeating the same events |
14:34.31 | Kirkburn | I assume they've added more stuff by now :P |
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14:37.47 | Hexarobee | hey cairenn you had the friend who was a big chess fan right? |
14:38.00 | Cairenn | guildmate, yeah |
14:38.25 | Hexarobee | make sure they check out the new version i just posted last night |
14:38.32 | Hexarobee | its the 1.0 rls |
14:38.39 | Cairenn | okay |
14:39.01 | Hexarobee | warcraft themed now ;) |
14:39.23 | Mikk | you move little orcs around? =) |
14:39.31 | Hexarobee | indeed |
14:39.34 | Mikk | whooot! =) |
14:39.39 | Mikk | Zun Zug! |
14:39.42 | Mikk | Fix sounds! |
14:40.08 | Cairenn | looking at the WC2 skin now, it's cute |
14:40.15 | Cairenn | (well, the ss of it) |
14:40.18 | Hexarobee | http://www.wowinterface.com/downloads/info5204-wowChess.html |
14:42.55 | Kirkburn | Ooh, yeah - sounds! |
14:43.11 | Kirkburn | That'd be awesome |
14:43.30 | Kirkburn | "Yes?" "Righto!" |
14:43.48 | Hexarobee | oo dammmit |
14:43.51 | Hexarobee | when yer right yer right |
14:44.20 | Cairenn | Hexarobee: have it so you can save a game and come back to it later yet? |
14:44.56 | Hexarobee | if you just close it and dont reset it, i think itll keep a game going across sessiomns (untested) |
14:45.07 | Hexarobee | but theres no actual saving and playing a new game, then reloading old game |
14:45.17 | Hexarobee | ill put that on the to do list tho |
14:45.33 | Hexarobee | shouldnt be that hard, im already saving a turn by turn history of the board |
14:45.47 | Cairenn | cool |
14:46.27 | Hexarobee | ok i gotta goto the most boring class ever =( |
14:46.50 | Hexarobee | enjoy your relaxing irc knowing im being tortured by an uninteresting indian man with tenure |
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14:53.30 | Beladona | oh hey Cairenn, didn't see you come in |
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14:54.04 | Cairenn | hi Beladona |
14:54.17 | Cairenn | I'm sneaky that way |
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15:25.52 | Rozr | anyone able to help with some LuaSQL syntax mishaps? mosty the actual SQL syntax + variables in lua |
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15:26.17 | Rozr | hey cogwheel |
15:26.24 | cogwheel | morning |
15:28.19 | Rozr | you able to help wth SQL syntax in luasql? the way variables are used inthe syntax is different from usua |
15:28.58 | cogwheel | I haven't looked at the docs at all... Unfortunately, I'm at work atm so I can't really devote a lot of time. |
15:30.42 | Beladona | what exactly are you trying to do? serialize lua code into sql? |
15:30.57 | Beladona | or take lua data and store it in a sql db |
15:31.52 | Rozr | Beladona, lua data into SQL db |
15:32.21 | Beladona | give me an example of where you are getting errors |
15:32.48 | Rozr | print(assert (con:execute ("UPDATE eqdkp_members SET member_earned=\" ..newearned.. \" WHERE member_name=\" ..memname.. \""))) |
15:32.51 | Rozr | I'm not gettng errors |
15:33.02 | Rozr | that hsould return 1 if it changed something |
15:33.06 | Rozr | it always retruns 0 |
15:33.28 | Rozr | and I KNOW that the variables are correct for what they need to be |
15:34.01 | Beladona | what about using string.format to get the data into your SQL string |
15:34.03 | Rozr | print(assert (con:execute ("UPDATE eqdkp_members SET member_earned=" ..newearned.. " WHERE member_name=" ..memname.. ""))) ----> the slashes make no difference |
15:34.17 | dao_at_work | does anything get inserted into the database? |
15:34.17 | Rozr | ? whats string.format? |
15:34.22 | Rozr | no nothing atal |
15:34.29 | krka | i think sql uses ' for strings |
15:34.41 | dao_at_work | do you get any errors in your sql log? what sql server are you using? |
15:34.43 | Rozr | dao_at_work, but only because its taking the variable as ..newearned... and not hte actual variable |
15:34.51 | Rozr | dao_at_work, its 4.1 |
15:34.55 | Beladona | well you want specific data out of your lua table I assume |
15:34.59 | Rozr | it has ot be 4.1 for what I"m doing |
15:35.00 | dao_at_work | ... 4.1 what? mysql? |
15:35.06 | Rozr | yes mysql |
15:35.08 | Rozr | sorry |
15:35.08 | dao_at_work | mkay |
15:35.12 | Beladona | look at this |
15:35.16 | Rozr | Beladona, yes specific data |
15:35.16 | Beladona | http://www.keplerproject.org/luasql/examples.html |
15:35.32 | Rozr | I"ve seen taht page, it doesnt have variables in the SQL syntax |
15:35.37 | Beladona | specifically the for i, p in pairs (list) do and what is after it |
15:35.42 | dao_at_work | yeah try using string.format like the example, and I think krka's right about the string delimiters. |
15:35.56 | Rozr | <PROTECTED> |
15:36.13 | Rozr | my mistake (I didnt llook at htat example, the first one, since its postgresql |
15:37.15 | Beladona | any way you could paste an example table you are trying to put into sql on pastebin.com or something? |
15:38.57 | dao_at_work | it's better to do the string.format stuff for SQL, it saves a lot of headache of string concatenation problems. |
15:39.09 | Beladona | aye |
15:39.27 | krka | prepared statements FTW |
15:39.59 | dao_at_work | yep |
15:40.19 | Beladona | brb, gotta reboot |
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15:52.13 | Kirkburn | Does the Brakenwall 'tribe' exist, or are the ogres still Stonemaul ogres? |
15:52.46 | Kirkburn | nvm, got my answer :) |
15:57.00 | Rozr | woot :) |
15:57.11 | Rozr | I think its gunna work this time *crosses fingers* |
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16:08.46 | Rozr | I"m uploading the file and table to megaupload hld on |
16:09.45 | Rozr | http://www.megaupload.com/?d=4AX59FEM |
16:10.38 | Rozr | its working now, only for some reason its only updating the 2nd database and not the first one (its updating 40man and not 20man) when it should be doing both, and thats screwing all the values cuz I think its upating the 20man values into 40 also |
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16:26.47 | Cairenn | morning Iriel |
16:27.30 | Kaso | my raidinfo tab doesnt work unless i manually do /raidinfo ^_- |
16:28.03 | zenzelezz | tab or button? |
16:28.15 | Iriel_ | Morning |
16:28.35 | Kaso | umm, well i press thebutton, the tab appears but no info in it |
16:28.46 | Kaso | it doesnt populate till i show it with the slash |
16:30.25 | zenzelezz | it's hit and miss for me |
16:30.37 | zenzelezz | the button seems to work mostly if I press it when I'm not in a crowded place |
16:30.51 | zenzelezz | but in IF and such it seems to remain empty... don't know why |
16:31.19 | Kaso | hmm well i am in org atm |
16:31.34 | Kaso | next time you see it not working try using the slash see what happens |
16:31.44 | zenzelezz | could be completely coincidental for me, haven't done any research about it |
16:33.36 | cogwheel | rozr - I could be unaware of something, but is there a reason for the extreme nesting instead of using "and" in the conditionals? |
16:35.07 | zenzelezz | Rozr left |
16:35.15 | zenzelezz | but some people just find it more readable to nest |
16:36.23 | cogwheel | Seems like it would have a bit more overhead than just using one conditional, though (unless the Lua interpreter optimizes things like that) |
16:37.36 | AnduinLothar | my name... |
16:37.42 | AnduinLothar | was used |
16:37.56 | AnduinLothar | oic. apparently i'm a pimp |
16:38.10 | AnduinLothar | where my hoes at? |
16:46.33 | Iriel_ | cogwheel : if X and Y and Z and if X then if Y then if Z compile to the exact same bytecode in lua |
16:46.41 | Iriel_ | (I had to check, I wasn't sure either) |
16:46.49 | cogwheel | Good to know |
16:58.48 | AnduinLothar | do they deliberitely bring login down on maintinence so we cant post ont he forums? |
16:59.26 | AnduinLothar | oh btw - ConsisTint: http://www.wowinterface.com/downloads/fileinfo.php?s=&id=5213 |
17:01.17 | Industrial` | This woman is right. http://www.youtube.com/watch?v=2wPglHZQf-0 |
17:04.10 | cogwheel | AnduinLothar - in a sense, yes.... The login servers for the game and for the forums share a lot of the same hardware... |
17:06.35 | Kirkburn | My eyes, my poor eyes ... http://www.worldofraids.com |
17:10.05 | cogwheel | @ Kirkburn - My mouse wheel... my poor mouse wheel... |
17:10.27 | Kirkburn | heh |
17:11.48 | Kirkburn | It's evident the site wasn't tested in IE (unless it's perfect in IE6, of course, which I can't test) |
17:12.13 | Mikk | it looks absolutely shit in IE6 |
17:12.19 | cogwheel | I'm using FF |
17:12.28 | cogwheel | And I can complain... |
17:12.49 | Kirkburn | woop |
17:13.09 | cogwheel | Kirkburn, you should type s/ in IE (unless it's perfect in IE6, of course, which I can't test)// |
17:13.15 | Kirkburn | Well, they do say they're working on a new design ... hope it's better than the current one - it would be a useful page to watch otherwise |
17:13.42 | Kirkburn | Too late now :P |
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17:14.05 | Kirkburn | The CSS file is just incomprehensible :P |
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17:15.16 | cogwheel | Incomprehensible CSS doesn't necessarily mean bad CSS :P |
17:15.41 | Kirkburn | True. But it's still broken CSS ;) |
17:15.50 | Beladona | ? |
17:16.01 | Kirkburn | Beladona, http://www.worldofraids.com |
17:16.12 | cogwheel | s/necessarily/*necessarily*/ |
17:16.30 | Kirkburn | bah hunbug |
17:16.42 | Kirkburn | (hmm, a german humbug?) |
17:16.53 | cogwheel | or mongolian... |
17:17.00 | Kirkburn | ooh, true |
17:17.01 | Mikk | I agree with cogwheel. I can't read Beladona's pages but they're good :-) |
17:17.08 | Kirkburn | heh |
17:17.33 | Mikk | Of course, them being generated by an XML library that doesn't concern itself with legibility might have something to do with it :-P |
17:17.51 | Kirkburn | I just find it weird how, throughout the css file, the fonts have been defined in about 50 different ways ... whilst at the same time - it takes the default browser font anyway :/ |
17:17.58 | cogwheel | does purl's substitution accept regex? or is it just straight text? |
17:18.08 | Mikk | straight text |
17:18.17 | Mikk | i think it does indices tho |
17:18.19 | Mikk | test test test |
17:18.22 | Mikk | s/test/blah/2 |
17:18.29 | Mikk | hm no.. my bad. |
17:19.03 | Kirkburn | Was that supposed to change the 2nd test? |
17:19.03 | Mikk | aye |
17:19.03 | Mikk | weird.. could have sworn it let me do that earlier |
17:19.08 | Kirkburn | Maybe purls just asleep |
17:19.10 | Kirkburn | ~poke purl |
17:19.12 | purl | ACTION cuts down a small tree, sneaks up behind purl, pokes purl repeatedly, hilarity ensues. |
17:19.48 | Kirkburn | logic-bending hilarity, evidently |
17:20.06 | cogwheel | Much like Douglas Adams |
17:20.12 | Kirkburn | :) |
17:20.20 | Beladona | that page you linked is fugly |
17:20.23 | Beladona | hehe |
17:20.28 | Beladona | no offense if the author is here |
17:20.43 | Kirkburn | I think the author is french |
17:20.50 | Mikk | "Ah" |
17:20.53 | Kirkburn | =) |
17:21.19 | Beladona | Mikk: my xml is unfotunately restricted by what my compare program outputs |
17:21.29 | Beladona | if I had wrote the structure, it would be super clean |
17:21.35 | Mikk | aye, that's what I said :-) |
17:21.39 | Beladona | was a necessary evil |
17:21.41 | Mikk | well the first part anyway |
17:22.17 | Beladona | now I CAN customize the program to use a new structure, a it has templated, but it is very annoygint o write |
17:22.34 | Beladona | I will probably tackle that eventually |
17:25.22 | Beladona | the other issue is, if I restructure the xml, I have to re-output all the compares to use the new structure |
17:25.28 | Beladona | heh |
17:25.33 | Beladona | big project |
17:26.09 | Mikk | i was going to say "beh, just save the diffs" |
17:26.22 | Mikk | but then i realized that you allow diffs between all versions |
17:26.26 | Mikk | that'll get bloaty fast :-P |
17:27.17 | Beladona | that or build a php engine that reads the source file, applies a diff, then outputs the results in xml |
17:27.37 | cogwheel | Heck, you could even use Lua if you get CGILua :) |
17:27.39 | Beladona | I store the source files anyway, and diffs would be smaller than the xml that is currently there |
17:27.51 | Beladona | it would probably sacrifice generation time |
17:27.57 | Beladona | but not sure how much |
17:28.01 | Mikk | diff -U is hellishly fast |
17:28.17 | Mikk | gnu nutters have worked a lot with their text utility speed |
17:28.23 | Beladona | its not that |
17:28.35 | Beladona | talking about the diff to xml output for the website |
17:28.42 | Beladona | via php generation |
17:28.49 | Mikk | right |
17:29.08 | Mikk | I wouldn't use XML to begin with but that's probably because I don't understand XSL :-) |
17:29.32 | cogwheel | http://shootout.alioth.debian.org/gp4/lua.php |
17:29.37 | Beladona | well, when the latest xpath gets standard, xsl will be super powerful |
17:30.29 | AnduinLothar | so... what's a good deal on a 750gb sata hd? |
17:30.40 | AnduinLothar | $225 ? |
17:30.45 | Kirkburn | Why can't I get my dotted links to work properly :( |
17:30.58 | Beladona | you mean dotted underlines? |
17:31.02 | Kirkburn | yeah |
17:31.08 | Beladona | paste your css somewhere |
17:31.12 | Beladona | or link me |
17:31.29 | cogwheel | make sure you remember "LoVe? HA!" |
17:32.49 | Mikk | border-bottom: 1px dotted |
17:36.24 | AnduinLothar | hmm 960GB out soon.. |
17:37.36 | AnduinLothar | spose almost anything's better than this 80gb.. |
17:38.08 | AnduinLothar | hmm a 10k drive owuld be nice.. |
17:38.19 | zenzelezz | noisy though? |
17:38.38 | AnduinLothar | possibly |
17:38.44 | Kirov | go all out, get a 15k drive |
17:38.52 | AnduinLothar | they exist? |
17:38.54 | Kirov | Aye |
17:39.06 | Mikk | 960GB? |
17:39.08 | Kirov | usually max out around 40gigs |
17:39.09 | Mikk | Hard drive? |
17:39.12 | Kirov | heh |
17:39.23 | AnduinLothar | ya 960GB is in development |
17:39.28 | AnduinLothar | not publicly avail |
17:39.36 | Mikk | Doesn't matter. It's nuts :-P |
17:39.56 | Mikk | Of course, I was saying much the same back when the 1 gig drives were first rumoured :-P |
17:40.08 | Kirov | hell, they have a 10TB drive in development |
17:40.12 | Kirov | (yes, 10) |
17:40.24 | AnduinLothar | hmm 74gb 10k drive or 36gb 15k |
17:40.27 | Mikk | .... 3 1/4" form factor? |
17:40.35 | Mikk | 3 1/2" even |
17:40.36 | *** join/#wowi-lounge Industrial`` (n=tom@hellsblade.xs4all.nl) |
17:40.38 | Kirov | Mikk - 1 1/2 I think |
17:40.49 | Mikk | You're shitting me |
17:40.51 | Beladona | hard drives are overdue for a technlogy change |
17:41.02 | Beladona | I am still interested in bio-storage |
17:41.16 | AnduinLothar | well perpendicular stacking is just this year |
17:41.19 | Mikk | 10TB in a matchbox size hard drive? |
17:41.19 | Kirov | Mikk - these are like 10+ years off, but people have figured out how to do it theoretically |
17:41.23 | Mikk | Ah |
17:41.25 | Mikk | Damnit =) |
17:41.48 | Beladona | yeah but perpendicular recording feels too much like a bandaid to an ailing technology |
17:42.05 | *** join/#wowi-lounge JoshBorke (n=Josh@r43h96.res.gatech.edu) |
17:42.08 | Kirov | Beladona - we're a while off from having magnetic hds getting replaced still. |
17:42.14 | Beladona | oh I know |
17:42.33 | AnduinLothar | yeah but when a 960gb costs $750 they'll need something a lot more cost effective to be competitive, not just bigger |
17:42.34 | Kirov | They're trying to make NAND Flash drives replace them, but it's not going to happen. |
17:42.45 | JoshBorke | hi |
17:42.53 | Gryphen | heya |
17:43.13 | Beladona | they need something as fast as system memory, without the volatility |
17:43.14 | cogwheel | My first computer had less HD space than my current one has RAM.... And that was only 6 years ago :O |
17:43.24 | Kirov | Beladona - aye, it exists. |
17:43.31 | AnduinLothar | someone's workign on hybrid drives |
17:43.32 | Kirov | And is being manufactured right now. |
17:43.33 | Mikk | Dude, my first computer had less HD space than my PHONE has RAM |
17:43.38 | Mikk | My first PC that is |
17:43.45 | Kirov | MRAM |
17:43.46 | Mikk | My first computer didn't have a hard drive :-P |
17:43.50 | Beladona | without using a secondary power source to retain data? |
17:43.57 | zenzelezz | my videocard has 16 times as much memory as our first computer had, 11 years ago |
17:44.19 | Kirov | MRAM is non-violate, solid state memory as fast, or faster than current DDR ram. |
17:44.34 | Kirov | They've also got the beginnings of QRAM working |
17:44.40 | Kirov | But that's way way off |
17:45.06 | AnduinLothar | i dunno i feel bad getting a 10k 80gb for the same price as a 750gb 7.2k... |
17:45.09 | Kirov | MRAM exists, it just doesn't have much R&D behind it yet since most companies are happy with NAND Flash |
17:45.51 | AnduinLothar | my slow as shit computer doesn't deserve a 15k |
17:46.25 | AnduinLothar | oh wow, i got logged into the forums... how did that happen |
17:46.29 | Kirov | zenzelezz - my videocard has 2000 times as much memory as my first computer |
17:46.54 | Beladona | thats funny |
17:47.02 | zenzelezz | of course they can have much more than what I said, but I just didn't start with computers until 95 |
17:47.06 | Beladona | the paid char transfers tell you it may take 5 days to complete |
17:47.13 | Beladona | a friend of mine did it last night, and it took 1 hour |
17:47.19 | Beladona | not even that I don't think |
17:47.23 | zenzelezz | better safe than sorry |
17:47.37 | cogwheel | My wife did the same. She didn't even have to be logged out for the 20 mins they told her. |
17:47.41 | zenzelezz | "yeah, we said it'd take two hours, and sure, it's been three days... but be patient!" ;) |
17:47.49 | Kirov | Beladona - An odd experience that happened recently. Two guys server transfered in to my guild from the same server. |
17:47.54 | *** join/#wowi-lounge esp|Syn (n=ben@comsecgb.plus.com) |
17:47.55 | Beladona | nope, you log out to do the transfer request, and after that you are good to go |
17:48.04 | Kirov | Beladona - For the guy who started his transfer first, it took 4 days |
17:48.19 | Beladona | thats weird |
17:48.20 | Kirov | Beladona - for the guy who did his transfer second, about a day after the first guy did, it took 1 hour |
17:48.22 | *** join/#wowi-lounge Abenadi (n=bottlegn@dsl093-153-168.phx1.dsl.speakeasy.net) |
17:48.28 | Beladona | I bet those situations involve review |
17:49.08 | AnduinLothar | oh good, i'm the only one that can post... quick, i need to fill up the first page will entirely my posts |
17:49.58 | Iriel_ | I can post too |
17:50.00 | Iriel_ | so watch out |
17:50.04 | AnduinLothar | zomg |
17:50.07 | AnduinLothar | post war! |
17:50.51 | JoshBorke | zomg where are the servers?! |
17:51.54 | Cide | AnduinLothar: I must say I love ConsisTint already (clever name, too, Iriel ;) .. I can't believe the default UI doesn't do that already |
17:52.25 | AnduinLothar | I can't believe it only has 1 function and it took me > a year to get around to doing it |
17:52.47 | Cide | haha well, that doesn't make it any worse! |
17:52.52 | Tain | What's it do? |
17:53.00 | Cide | stores chat colors by name instead of channel number |
17:53.23 | Rozr | Beladona, |
17:53.25 | kergoth | ah nice. one of those simple and obvious things then :) |
17:53.27 | Tain | Oh I see |
17:53.27 | AnduinLothar | yay, praise from cide, i'm moving up in the world |
17:53.30 | kergoth | silly blizzard |
17:53.34 | Cide | haha |
17:53.34 | kergoth | ~lart blizzard |
17:53.50 | Rozr | Beladona, http://www.megaupload.com/?d=4AX59FEM <----- can you have a look at this? |
17:53.50 | AnduinLothar | now i just need to make the ace peopl elike me... hmmm |
17:53.53 | Tain | What's good out there for keeping your channels in the same number order each time? |
17:54.00 | Abenadi | so ummm I have an associative table within an indexed table within an associative table, i.e. table1["abc"]=table2; table2[4]=table3; table3["def"]=var; What is the correct way to reference var? i.e. table1.abc.4.def? or? |
17:54.02 | kergoth | i'm using cirk's chatmanager myself |
17:54.15 | Cide | table1.abc[4].def |
17:54.19 | kergoth | Abenadi: you cant do .4. that syntax only works for string indices |
17:54.20 | AnduinLothar | I wrote a Channel Reorder |
17:54.36 | Rozr | Beladona, its not updating the first db ("20man") and putting the 20man and 40man values into the 2nd db ("40man") |
17:54.38 | Abenadi | thanks Cide/kergoth |
17:54.39 | Cide | or, alternatively, table1["def"][4]["def"] |
17:54.45 | Rozr | Beladona, I cant figur eout what I"m doing wrong |
17:54.46 | AnduinLothar | but it uses Sky... I should make an addon that only does reordering |
17:54.46 | Cide | which might be more clear in this case |
17:54.58 | Kirov | al - Make sky support ace ... use TRUE and FALSE |
17:55.06 | kergoth | TRUE and FALSE are dead. |
17:55.09 | AnduinLothar | lol |
17:55.18 | cogwheel | the casting bar is CastingBarFrame, right? |
17:55.26 | AnduinLothar | yours is! |
17:55.30 | Kirov | kergoth - so are most of the extreme cosmos haters from ace. :P |
17:55.40 | Tain | Besides you need more than TRUE and FALSE. You also need REALLYFALSE |
17:55.48 | kergoth | Kirov: thank goodness. i hate evangelism with a passion |
17:55.50 | Cide | what about ALMOSTFALSE/ALMOSTTRUE? |
17:55.57 | kergoth | Tain: hahah, thats so thedailywtf.com |
17:55.57 | Kirov | MOSTLYTRUE? |
17:56.04 | AnduinLothar | wait, so what woul dhappen if i put ace in Cosmos... would EVERYONE start hating me? or would it be liek a giant orgy of love? |
17:56.07 | Cide | SOMEWHATINBETWEEN? |
17:56.23 | Kirov | Woot, "Ace - Adding fuzzy logic where none should be" |
17:56.25 | Tain | Ace and Cosmos, dogs living with cats, it would be anarchy |
17:56.26 | Cide | would then NaN == SOMEWHATINBETWEEN? |
17:56.35 | kergoth | http://thedailywtf.com/forums/thread/83942.aspx |
17:56.37 | kergoth | hahah |
17:56.52 | kergoth | i love you, thedailywtf |
17:57.10 | Tain | haha yeah i saw that one this morning. |
17:57.25 | kergoth | "Maybe they didn't like <A> tags. I don't blame them; personally, I can't stand the <STRONG> tag. Look at it ... just sitting there ... all "oooh, look at me, I'm STRONG, I'm the STRONG tag." Pfft .. pretentious little -- err, sorry." |
17:57.30 | Tain | haha yah |
17:57.55 | AnduinLothar | kergoth, you win at role playing |
17:58.13 | Tain | Oh and I really loved: |
17:58.14 | kergoth | what role am i playing, i wonder |
17:58.18 | Tain | <PROTECTED> |
17:58.25 | kergoth | ahhhh |
17:58.55 | Tain | Store all your images in a sql server and just pull them with queries when someone loads the page. Brilliant! |
17:59.56 | AnduinLothar | oi |
18:00.08 | Mikk | They're allowing raw queries?!?!! |
18:00.11 | Mikk | What idiots |
18:00.14 | kergoth | no doubt |
18:00.27 | Mikk | <PROTECTED> |
18:00.35 | cogwheel | lol |
18:00.49 | AnduinLothar | zomg. leetometer addon.. |
18:02.02 | AnduinLothar | that's the first USEFUL target frame dragon border mod i've ever seen |
18:02.26 | Kirov | hmm? |
18:02.56 | JoshBorke | woot, servers up |
18:02.57 | AnduinLothar | sets target frame border based on pvp rank |
18:03.04 | AnduinLothar | normal, silver and gold |
18:03.30 | AnduinLothar | good, then i can avoid all the gold people.. |
18:03.54 | Cide | what's interesting is that a lot of people would have a standard border, while still being able to one shot almost any cloth wearer |
18:04.06 | AnduinLothar | pve gear, yeah |
18:04.11 | kergoth | 11:09 < ChipX86> "make install -not war" |
18:04.12 | kergoth | 11:09 < ChipX86> that is such a lame sig |
18:04.27 | Cide | ts does that, for example, but we rarely ever pvp so we're both rank ~4 |
18:04.50 | AnduinLothar | ya, i'm rank 4, but i only have mc/zg/aq20 gear mostly |
18:05.02 | Cide | clever idea in general though |
18:05.25 | AnduinLothar | i thought so. I always thought the player dragon border was a stuipd idea |
18:05.32 | AnduinLothar | but this one actually has some use |
18:05.45 | Kirov | I was a private up until recently |
18:05.53 | Kirov | But I pwn high warlords |
18:06.07 | Kirov | (as long as they're not warriors) |
18:06.18 | AnduinLothar | i've been rank 4 for ages, takes forever to deteriorate even tho i haven't pvpd in like a month |
18:06.34 | Cide | I pvp'd to rank 4.5 like 4 months ago |
18:06.39 | Cide | I hit rank 1 about two weeks ago |
18:06.43 | Kirov | <PROTECTED> |
18:06.52 | Cide | and now I'm rank 4 again after 3 nights of pvp (after raids, so ~6h total) |
18:07.06 | AnduinLothar | i wanted to get to rank 5 just because.. but my motivation is severely lacking |
18:07.10 | Cide | haha, even I have more than that (exactly 4500) |
18:07.13 | Kirov | it was 400 or so until I did a 2-3 AV runs |
18:07.26 | AnduinLothar | AV is overpowered cp now |
18:12.39 | JoshBorke | bye all |
18:12.53 | Mikk | seeya josh |
18:12.55 | *** part/#wowi-lounge JoshBorke (n=Josh@r43h96.res.gatech.edu) |
18:20.02 | cogwheel | did the forum login servers go down again? (i'm in, otherwise i'd check :P) |
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18:58.38 | Iriel_ | Given the lack of posting, I can only imagine so |
18:59.46 | Shadowed | I'm logged in |
19:00.01 | Shadowed | s/logged in/was able to log in/ |
19:00.11 | Shadowed | something like that |
19:04.39 | *** join/#wowi-lounge qw` (i=qw@84.211.225.8) |
19:05.11 | cogwheel | Looks like it's back up |
19:08.16 | DoomGaze3 | ~poke Mikk |
19:08.17 | purl | ACTION cuts down a small tree, sneaks up behind Mikk, pokes Mikk repeatedly, hilarity ensues. |
19:09.41 | Hexarobee | hey iriel, can you move my addon from beta to a released section |
19:10.01 | Hexarobee | im not really sure an appropriate section, its a chess game |
19:10.40 | Hexarobee | i think i had it in misc before and cair moved it to beta for me |
19:20.32 | *** join/#wowi-lounge Iriel (n=daniel@adsl-71-158-244-138.dsl.pltn13.sbcglobal.net) |
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19:32.19 | Hexarobee | whatchew wamma kill? |
19:32.31 | Hexarobee | loktar! |
19:32.38 | Hexarobee | zugg zugg |
19:33.25 | cogwheel | Leave me alone! I don't wanna do this! |
19:34.53 | Hexarobee | if i make the sounds part of the skin, then i really have to have only 1 sound per piece |
19:35.01 | Hexarobee | pick up and put down per piece that is |
19:35.12 | Hexarobee | but i kinda hate to do that with wc2 |
19:47.19 | Mikk | DoomGaze3: whutwha? |
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19:48.47 | cogwheel | Umm.... does IsAutoRepeatAction not do what its wiki entry says? From what I see, you should be able to do /script if not IsAutoRepeatAction(1) then UseAction(1) end assuming slot 1 has your attack button.... |
19:49.56 | DoomGaze3 | I got it mikk |
19:50.07 | DoomGaze3 | just getting used to tortoise - I like it |
19:50.22 | DoomGaze3 | btw, new version works great! |
19:50.39 | Mikk | cogwheel: hmm... looks like it doesn't return 1 for autoattack |
19:50.44 | Mikk | maybe only for shooting |
19:50.50 | cogwheel | Yeah... that's kind of annoying... |
19:54.42 | cogwheel | K... looks like it needs to be IsCurrentAction for attack and IsAutoRepeatAction for autoshot... |
19:55.13 | cogwheel | Perhaps this is because the autorepeat takes into account cooldown, weapon speed, etc. whereas attack is merely a state you're in. |
19:57.21 | AnduinLothar | :) got wow on the projector :) |
19:57.41 | AnduinLothar | it sux, lol |
19:57.48 | cogwheel | Hehe... My wife watched me go through Strath the other night on our projector. |
19:59.07 | AnduinLothar | i like getting into av and winning 5 min later hto |
20:01.00 | Iriel | The challenge with most projectors (and large screen displays) is resolution and distance |
20:01.31 | AnduinLothar | ya 1280 on a wall is hard to read |
20:01.59 | Iriel | Unless you adjust fonts and suchlike away from the arms-length settings they're normally at |
20:02.07 | AnduinLothar | ya |
20:02.23 | AnduinLothar | had to rescale wow and move everything |
20:05.06 | AnduinLothar | and the skylights in this room are horid for this |
20:12.11 | Hexarobee | if i do a: |
20:12.11 | Hexarobee | for n=numSounds,1,-1 do |
20:12.18 | Hexarobee | is n a global variable? |
20:12.30 | Mikk | no |
20:12.32 | Mikk | local to the loop |
20:12.38 | Hexarobee | ok good |
20:12.48 | Hexarobee | thats part of the for loop? |
20:12.55 | Mikk | yes |
20:12.58 | Hexarobee | nifty |
20:13.01 | Mikk | you can't even access it directly after the loop |
20:13.05 | Mikk | which is somewhat annoying sometimes |
20:13.17 | cogwheel | I forget if I already read this in the lua manual, but is there a reason you have to surround an anonymous table with parentheses in order to index it? E.g. CastSpellByName(({"Aspect of the Hawk","Aspect of the Monkey"})[CURRENT_ACTIONBAR_PAGE]) |
20:14.31 | Mikk | other than the fact that not doing it is a syntax error? =) |
20:14.54 | AnduinLothar | and why would you index an anon table.. |
20:14.59 | cogwheel | Especially since you can call functions with tables and leave off the parentheses |
20:15.07 | cogwheel | AnduinLothar: 255 chars max... |
20:15.23 | AnduinLothar | ? |
20:15.28 | cogwheel | Macros... |
20:15.47 | AnduinLothar | oh right |
20:16.04 | Mikk | pft. macros. who uses those :-P |
20:16.31 | Mikk | granted... i use macros to call the lua scripts >.< |
20:16.48 | cogwheel | Using syntactic sugar to shorten macros is actually one of my favorite pastimes... |
20:16.51 | cogwheel | ;) |
20:17.09 | Mikk | haha okay |
20:17.16 | Mikk | some do sudoko, others.... ;-) |
20:18.31 | cogwheel | Yeah... I never could get into Sudoku...... hmm... however... *begins coding sudoku addon* |
20:18.43 | Mikk | hahaha |
20:18.48 | Mikk | it'd be a hit :-P |
20:18.58 | cogwheel | Hmm... maybe I will then ;) |
20:19.25 | cogwheel | I bet i'd get on more than the 21 favorites lists my UseOnSelf addon has :P |
20:20.03 | cogwheel | Trouble is, it's single player... I think texas holdem and chess are neat because they are multiplayer. |
20:25.03 | Mery | well sometimes you don't want others to know that you are not focusing on playing your class |
20:26.03 | Mikk | "meh... i'm tired of repair bills from overaggroing. i'll just automelee and click around in my sudoku instead..." |
20:26.37 | AnduinLothar | last night i spammed Blessing of Sacrifice for an entire MC raid |
20:26.49 | Mikk | err? =) |
20:27.03 | AnduinLothar | too many healers and too many dps, i had nothing to do |
20:27.12 | AnduinLothar | and all the pally blessings were covered |
20:27.36 | Mery | well for my mage i'd make it: "assist / cast frostbolt" for every click on sudoku |
20:27.39 | AnduinLothar | so i spammed sacrifice, prolly redirected more damage that way than most of the healers |
20:28.12 | Kirkburn | Intriguing - Tseric says there's yet more controversial news to come about the expansion soon |
20:28.40 | AnduinLothar | prolly getting rid of the shaman class |
20:28.57 | Mery | turn all shamans into paladin? |
20:29.21 | Kirkburn | (http://blue.cardplace.com/cache/wow-general/9321899.htm) |
20:32.16 | Mikk | yow! new stargates! |
20:32.54 | Kirkburn | I guess the info will be to do with the new spells |
20:35.04 | MentalPower | Mikk: did you take a look at the .patch file I linked? |
20:35.21 | Mikk | whichwhawhere? |
20:35.21 | Mikk | no |
20:37.11 | Mikk | PMs > open channel if you really want me to read something |
20:37.39 | MentalPower | I'll keep that in mind for the future |
20:37.44 | Mikk | so... what file? =) |
20:38.02 | MentalPower | http://pastey.net/76 |
20:38.22 | MentalPower | it adds two texture trasformation helpers to the GUI stub |
20:38.41 | MentalPower | oh, and I ran the file thru my "remove trailing spaces" flter |
20:38.52 | MentalPower | hence why there are so many diffs in that file |
20:39.55 | Mikk | mm :-P |
20:40.12 | Mikk | 183+ for k, v in ipairs(args) do |
20:40.18 | Mikk | 181- for k=1,getn(args) do |
20:40.19 | Mikk | why? |
20:40.59 | Hexarobee | man that function rules! |
20:41.05 | MentalPower | it looks cleaner |
20:41.39 | Hexarobee | i wrote a func that searchs the skin's sounds folder for piece_up5, if its found then it remebers that piece has 5 sounds, if not it tries piece_up4, and so on |
20:41.54 | Hexarobee | and then after it finds the number of sounds for that piece, it picks randomly |
20:42.27 | Hexarobee | so now i just have to drop the sound effects into the folder |
20:44.16 | Mikk | MentalPower: Hrmpphhhss... I distinctly remember picking that variation for a reason |
20:44.25 | Mikk | Except I distinctly cannot remember why the hell i did right now |
20:44.28 | Mikk | gogo code documentation >.< |
20:44.31 | dreamss | anyone knows if itemrack would allow me to autochange weapon when my target is a warrior and changes stance to def? |
20:44.37 | dreamss | or has anyone tried it |
20:44.40 | Mikk | it can |
20:44.52 | Mikk | you just need to code quite a bit of lua in the event handler |
20:45.24 | dreamss | ok |
20:45.24 | MentalPower | Mikk: lol |
20:45.26 | dreamss | sweet |
20:46.00 | Iriel | Mikk: Is the value not used? |
20:46.10 | MentalPower | it is |
20:46.24 | Iriel | Mikk: Are entries added to the list during iteration that shouldn't affect the loop termination? |
20:46.26 | Mikk | There was something about passing nil in args |
20:46.56 | Mikk | Those are function arguments that are being processed. Some that can be nil. |
20:46.58 | Iriel | Mikk: Are the tables not properly 'managed' as arrays and thus getn is 'wrong' ? |
20:47.07 | Iriel | Ah, that'd be reason enough then |
20:47.25 | Mikk | Though I'm not seeing where I'm fixing up n |
20:47.31 | Mikk | So it'd still screw up i think |
20:47.34 | Iriel | Does it use ... ? |
20:47.59 | Mikk | Ah, no, now i remember |
20:48.26 | Mikk | I'm building the tables myself for god's sake. It's part of the EtchASketch design definition |
20:48.34 | Mikk | purl, smack me |
20:48.36 | purl | ACTION smacks mikk upside the head. |
20:48.54 | MentalPower | explain |
20:49.20 | Mikk | When you add a method, the arguments are simply indexed by integer |
20:49.36 | Mikk | That stub doesn't know about argument names or anything. It just has a function name and a bunch of arguments |
20:49.48 | Mikk | If an argument in the middle of the list is nil, |
20:49.51 | Mikk | ipairs() iteration will abort |
20:50.16 | MentalPower | ok, true that is |
20:50.40 | MentalPower | purl, bonk me |
20:50.43 | purl | ACTION bonks mentalpower over the head |
20:51.43 | Mikk | ok so.. back to the topic at hand |
20:51.45 | Mikk | what does that wrapper do? =) |
20:52.00 | Mikk | (gah, phone.. bbsoon) |
20:56.48 | cogwheel | purl, help me |
20:57.07 | cogwheel | purl, help |
20:59.12 | MentalPower | ok, the wrapper is in order to make texture transformations (rotations, translations, shearing, etc) easier |
20:59.14 | MentalPower | http://www.wowwiki.com/SetTexCoord_Transformations |
20:59.28 | MentalPower | you supply a transformations matrix and it does the rest |
20:59.40 | cogwheel | (testing purl... be patient) |
20:59.47 | cogwheel | Nine is a number |
20:59.47 | MentalPower | I'm currently using the "RotateTexture" method right now |
20:59.52 | cogwheel | purl, what is nine? |
20:59.54 | purl | I think you lost me on that one, cogwheel |
21:00.04 | Mikk | cogwheel: purl works via PM too |
21:00.05 | MentalPower | cogwheel: you can do that via PM's to purl |
21:00.10 | cogwheel | how does one pm? |
21:00.11 | MentalPower | lol |
21:00.17 | Mikk | just leave out the "purl, " |
21:00.25 | Mikk | <PROTECTED> |
21:00.37 | Mikk | <PROTECTED> |
21:05.01 | Mikk | Okay... I'm still not entirely sure that that belongs in the generator stub. |
21:05.16 | Mikk | Please convince me :-) |
21:05.54 | Kirov | http://www.asgardguild.com/mods/dkpCap.png http://wow.blupp.net/item.php?id=287828 |
21:05.54 | Mikk | Two reasons why not: |
21:06.03 | Mikk | 1. You can always do it in OnLoad (yep, it does fire!) |
21:06.30 | Mikk | 2. I intend to implement a very full texture manager in the actual GUI app.. make selection, SetTexCoord()ing etc easier |
21:06.30 | Shadowed | would it be bad to reformat some of the event entries on the wiki to something more consistent for an arg format? |
21:06.50 | Mikk | Shadowed: Why in the name of $deity would it be BAD? =P |
21:07.15 | Shadowed | It can never hurt to check :p |
21:07.28 | Shadowed | And I can blame you if it turns out to be wrong |
21:07.32 | Mikk | haha |
21:07.53 | Mikk | That's alright. I'll just blame Schmidt or Kirkburn or something |
21:08.29 | Shadowed | lets go with Kirkburn |
21:08.33 | Mikk | Aye, let's |
21:09.12 | Shadowed | oh hi |
21:09.36 | Kirkburn | :P |
21:09.44 | Shadowed | He sounds rabid |
21:09.46 | Shadowed | we should put him down |
21:09.55 | Mikk | Another thing about textures though... I'm not at all sure I'm handling textures the right way at the moment |
21:09.59 | Kirkburn | You always do anyway :( |
21:10.00 | Shadowed | Anyone seen or used CHARACTER_LIST_UPDATE before? |
21:10.12 | Shadowed | I don't see it used in any LUA/XML file and no description on wiki |
21:10.24 | MentalPower | Well, the reason I included it in the stub is because I believe that they will be much used (at least the RotateTexture one), just like the SetFooTextureEx ones that are already there |
21:12.13 | MentalPower | Shadowed: nop, I haven't seen it fired (I've seen 220 events and a total of 240835 event fired) |
21:12.29 | Mikk | Shadowed: wouldn't surprise me if it's a gluexml thing |
21:12.33 | Mikk | i.e. useless to us |
21:12.53 | Shadowed | oh didn't think about that |
21:13.14 | Mikk | I don't think it should be in the main event list either way :-P |
21:13.25 | Shadowed | Well, may as well confirm it to make sure :p |
21:13.53 | Shadowed | and yeah, it's fired on the character select screen in GlueXML |
21:19.29 | Mikk | MentalPower: Don't get me wrong... I think those are way useful functions for a designer. |
21:20.04 | Mikk | I'm just not convinced the stub is the right place to put it in the long run. |
21:20.11 | MentalPower | ok, np |
21:20.39 | Mikk | Though I'm a bit stumped as to how I'd store rotation data in the config while actually doing a regular SetTexCoord() call live |
21:20.50 | Mikk | Need some inspiration :-P |
21:22.00 | Mikk | Ah, nm. Got it. |
21:23.26 | Shadowed | Anyone available on a US server that I can get to test some channel events? |
21:23.33 | Shadowed | just need you to join/leave a channel a couple of times |
21:24.01 | Mery | sure |
21:24.20 | Mery | what server? |
21:24.52 | Shadowed | Doesn't matter, i'm on icecrown at the moment though |
21:25.14 | Mery | k coming |
21:25.45 | Shadowed | I'm on "Shadowd" |
21:25.46 | Mery | horde ro alliance? |
21:26.00 | Shadowed | alliance |
21:29.11 | Shadowed | odd |
21:29.15 | Shadowed | CHAT_MSG_CHANNEL_JOIN and CHANNEL_LEAVE really do have arg1 left blank |
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21:43.21 | cogwheel | does dismounting activate the global cooldown? |
21:43.46 | Shadowed | npoe |
21:44.29 | Shadowed | nope |
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21:54.19 | Rozr | hey |
21:55.38 | Cairenn | hi |
21:55.46 | Gryphen | heya |
21:55.47 | Kirkburn | Hello! And :( Just 8 more episodes of futurama to go |
22:01.59 | Rozr | I know mostof you have never used luasql before, but I think its my lua syntax's that are causing my problem |
22:02.15 | Rozr | could you possibly have a look at a pastebin of my script? |
22:02.43 | Shadowed | Turns out updating the C event's is incredibly boring |
22:02.56 | Rozr | its calling the same row twiceina row, over and over, like row1, row1, row2, row2, row3, row3, row4, row4 |
22:03.29 | Abenadi | Can a load-on-demand addon also be 'unloaded' during play? |
22:03.35 | Shadowed | nope |
22:03.38 | cogwheel | give us a link and i'll look, rozr |
22:04.01 | Shadowed | The only way to unload a LOD addon is to ReloadUI or relog |
22:04.02 | Rozr | http://rafb.net/paste/results/btWrgN35.nln.html |
22:04.11 | Abenadi | ok thanks Shadowed |
22:04.55 | cogwheel | :P |
22:05.39 | Shadowed | haha |
22:05.39 | Shadowed | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9317860&s=blizzard&tmp=1#blizzard |
22:06.26 | cogwheel | Notice that the original post he was quoting no longer exists.... |
22:06.39 | Kirov | hehe |
22:07.05 | Kirov | the CMs seem to be using their ability to look at peoples' account information more often. |
22:07.15 | Kirov | or, more specifically, calling out the fact that they can. |
22:07.34 | cogwheel | Eyonix is the gateway CM.... |
22:07.54 | cogwheel | Once he does something controversial, the rest start to join in the fun. |
22:08.32 | cogwheel | They're gonna have a blast with the new forums, moving posts around, editing other peoples' posts, etc... |
22:09.01 | Shadowed | blizzard is trying to make me use FF |
22:09.18 | Cairenn | ? |
22:09.30 | Kirov | Cairenn - IE7 doesn't like the new site |
22:09.35 | Cairenn | how are they .. ah |
22:09.45 | Shadowed | You can't use post history and the forums in general look ugly in IE7 |
22:09.57 | Shadowed | well, you can use post history but it's somewhat broken |
22:10.02 | Hexarobee | hey cair can you move my wowChess addon from beta interfaces to released |
22:10.05 | Rozr | cogwheel, is that an "I have no idea" or an "I wont look at it when thers 8 spaced tabs" |
22:10.16 | Cairenn | soon as you tell me which category you want it in |
22:10.34 | cogwheel | rozr, it's an "I copied it into lua and am trying to wrap my brains around it atm..." :P |
22:10.43 | Hexarobee | hehe, ok, i think i had it in misc before, can you think of any better category for minigames? |
22:10.46 | Rozr | lol hod on |
22:10.47 | Rozr | hold on* |
22:10.54 | cogwheel | afk fer a sec |
22:11.19 | Cairenn | done |
22:11.29 | Hexarobee | man whoever told me to add the wc2 sounds, man it makes it sooo much more fun |
22:11.58 | Rozr | http://www.megaupload.com/?d=LXAU724V |
22:11.59 | Kirov | Hexarobee - Have you ever played Battlechess? |
22:12.02 | Cairenn | moved the thread to released as well |
22:12.03 | Hexarobee | ya |
22:12.07 | Hexarobee | thanks cair |
22:12.09 | Cairenn | np |
22:12.17 | Kirov | Battlechess rules |
22:12.18 | Hexarobee | i was thinking about trying to impliment sprite animation |
22:12.22 | Cairenn | it was fun |
22:12.22 | Hexarobee | with the wc2 pieces |
22:12.24 | Rozr | cogwheel, http://www.megaupload.com/?d=LXAU724V ---> here is lua file, and the lua array file that it uses |
22:12.31 | Hexarobee | to have them walk and fight like battlechess |
22:12.33 | Cairenn | (battlechess) |
22:12.33 | Rozr | cogwheel, its runable with it |
22:13.13 | Rozr | cogwheel, and I have it printing out the name of the member row its sending the updates to, and a + or - before the name it outputs showing which if statement its following |
22:13.19 | Hexarobee | if i had all the sprites... |
22:13.27 | Rozr | you'll undersatnd when you run it |
22:15.37 | Shadowed | Cide you there by any chance? |
22:15.54 | Cide | yes |
22:15.59 | Mery | hexa, you could bug blizzard to release their tools to create 3d animations and have <Model>'s on your chessfield |
22:16.23 | Shadowed | On UNIT_HEALTH, if a hunter feign's you can't really do a buff check for feign death I take it? |
22:16.27 | Shadowed | the debuff hasn't shown up yet? |
22:16.30 | Shadowed | s/debuff/buff/ |
22:16.54 | Kirov | Shadowed - you can do a buff check, but it hasn't always shown up yet, no. |
22:16.54 | Cide | no |
22:17.01 | Cide | what Kirov said |
22:17.02 | Kirov | Sometimes, due to lag, it has |
22:17.11 | Shadowed | You have to do a UNIT_AURA check basically? |
22:17.16 | Kirov | Yes |
22:17.50 | Kirov | If you want to know if a hunter is FDed, you need to do an aura check, and then do a UnitIsDead() chekc |
22:18.01 | Kirov | A hunter can have the buff and not actually fd |
22:18.05 | cogwheel | rozr, check out wowi.pastey.net. It's much easier to deal with than megaupload |
22:18.36 | Kirov | You can FD, get the buff, get the timer, and be standing there in combat. |
22:18.47 | Kirov | rather annoying actually. |
22:18.49 | cogwheel | FYI, it just got really busy at work so i'm gonna have to not look at it right now. |
22:19.11 | Shadowed | When you say "then do a UnitIsDead() check" you mean in the UNIT_AURA event I assume, you don't have to do something silly like an OnUpdate timer? |
22:19.46 | Kirov | Shadowed - by the time of the UNIT_AURA event, they'll either be flagged as dead or not. |
22:19.56 | Shadowed | kk thanks |
22:20.08 | Kirov | you just can't rely on the UNIT_HEALTH event |
22:20.35 | Shadowed | yeah, i was using that originally |
22:20.58 | Kirov | Oddly, it goes UNIT_HEALTH - player dead, UNIT_AURA - fd buff, *get back up*, UNIT_AURA - fd buff removed, UNIT_HEALTH - player not dead |
22:22.46 | Rozr | cogwheel, no its not, not when one of the files you need is 80kb of text |
22:23.12 | Kirov | Shadowed - btw, if you're doing this check in-raid, GetRaidRosterInfo's isDead return shows a hunter as being alive even if they're FDed if they're in visual range. |
22:24.06 | Shadowed | I can't really rely on visual range during naxx |
22:24.22 | Rozr | http://www.uploadtemple.com/view.php/1154471031.rar |
22:24.27 | Rozr | there a no bs link |
22:24.31 | Rozr | cogwheel, |
22:26.39 | cogwheel | rozr, i'm working on something small... it'll take me a sec |
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22:39.32 | cogwheel | rozr, I'm not sure if this is what's actually breaking your code, but you might try the change I illustrate here: http://pastey.net/85 |
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22:49.30 | Rozr | thx I"m looking at it now |
22:50.25 | Rozr | thats not a problem whatsoever |
22:50.37 | Rozr | I dont care if it doenst "look" a s nice |
22:50.44 | Rozr | my code has no issue with its if statements |
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22:51.00 | cogwheel | It's not the If statements I was worried about... it's the For statements... |
22:51.37 | Rozr | I'm sorry tehrs no probem with my for statements.............if ther was it wouldnt be printing out the proper responses |
22:51.56 | cogwheel | But it *is* doing each row twice, you said... |
22:52.03 | cogwheel | I thought that might be a problem. |
22:54.20 | Rozr | cogwheel: cut out all of my if statemets, and just have while row do print(row['member_name'] row = cur:fetch (row, "a"); end |
22:54.31 | Rozr | stil prints each name twice |
22:54.37 | Rozr | that is not the problem |
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22:56.04 | Rozr | o waitthat odd |
22:56.06 | Rozr | before it was |
22:56.08 | Rozr | now its not doing htat |
22:56.17 | Rozr | I'll try your for statement thing |
22:56.24 | Rozr | but wont that alter the rest of my code? |
22:56.28 | Rozr | like completely |
22:56.52 | Rozr | I have verything based on the SV_DKPT[x][y]['nick'] format |
22:56.58 | cogwheel | You don't really *have* to alter the rest of your code... |
22:57.23 | cogwheel | the only thing you are interested in are x and y. |
22:57.26 | Kirkburn | The Scary Door! =) http://youtube.com/watch?v=XY3VhePEt6w&search=futurama%20scary%20door |
22:58.52 | cogwheel | If you wanted, you could change any reference to "DKPT_SV[x][y]['nick']" to simply value.nick |
22:58.58 | cogwheel | but it's not necessary |
22:59.37 | cogwheel | DKPT[x][y] would just become value |
22:59.39 | Hexarobee | theres something in the road up ahead... its a door! |
23:00.01 | Hexarobee | ive combined the most evil parts of all the animals to create the most evil animal of all |
23:00.01 | Hexarobee | 1 |
23:00.37 | Rozr | nope |
23:00.39 | Rozr | yourway stil does it |
23:01.35 | cogwheel | Well, without spending more of my boss's time researching luaSQL, i don't think I can be much help right now :P |
23:01.47 | Rozr | its not a luasql proble |
23:01.53 | Rozr | we just resolved that fact |
23:02.08 | Kirkburn | Hexarobee, =) I wonder what animal that is :P |
23:02.14 | Rozr | before the for statements it only lists each row once |
23:02.18 | Rozr | after for statements it does them twice |
23:02.20 | cogwheel | Wait, rozr, |
23:02.42 | cogwheel | is it doing the two rows twice in a row? |
23:02.46 | Rozr | yes |
23:03.33 | Rozr | -(Alutheus) |
23:03.33 | Rozr | -(Arcaneus) |
23:03.33 | Rozr | -(Bugsy) |
23:03.34 | Rozr | -(Bugsy) |
23:03.36 | Rozr | +(Chimerax) |
23:03.41 | Rozr | thats the first bit of the output in console |
23:04.24 | Rozr | ignore hte + and - thats for my own debugging of something else |
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23:11.38 | Kirkburn | Great article - worst 90s video games adverts :D http://www.1up.com/do/feature?pager.offset=0&cId=3152506 |
23:13.43 | Kirkburn | Or to give it its proper name "The Bestest Worser Ads" |
23:14.07 | Shadowed | Dr.Machino? |
23:14.08 | Shadowed | ... |
23:14.29 | *** part/#wowi-lounge Mikk (i=bofh@81-233-236-26-no19.tbcn.telia.com) |
23:14.43 | Kirkburn | All from 1994, those ads |
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23:19.16 | Shadowed | somebodys already complained about how a CM posted account info |
23:19.19 | Shadowed | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9279795&tmp=1#post9279795 |
23:19.31 | cogwheel | rozr, take out all the "if"s but leave in the "for"s and see if it still happens. print(string.format("x = %d, y = %d, [x][y]['nick'] = %s", x, y, DKPT_SV["tables"][x][y]['nick'])) |
23:19.51 | Kirkburn | Haha |
23:20.01 | Shadowed | hahaha |
23:20.07 | Shadowed | the "first" right after then his responce is great |
23:20.38 | Kirkburn | (although, having said that, I saw that thread a couple of days ago :P ) |
23:20.49 | Rozr | http://www.1up.com/do/feature?pager.offset=7&cId=3152506 hahahahahahah top one |
23:21.20 | Kirkburn | Eyonix took an opportunity to do the same today: http://blue.cardplace.com/cache/wow-general/9323702.htm |
23:21.38 | Kirkburn | Rozr, freaky, eh :O |
23:21.58 | Shadowed | hahaha |
23:23.37 | Rozr | cogwheel, yes it still does it withouthte if statemetns |
23:26.27 | cogwheel | So you diif it does it without the ifs, and it doesn't do it without the for's, then it's a problem with the for's. So your test now looks like this? http://pastey.net/87 |
23:26.45 | cogwheel | s/you di// |
23:29.07 | cogwheel | Have to go home now... (thank goodness... work's rough today). I'll be on later though |
23:29.09 | Rozr | cogwheel, no I cahgned it bac |
23:29.18 | Rozr | but it was like that yes |
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23:38.10 | Cairenn | later Iriel |
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23:52.03 | Rallion | man, I need to find time to work on my addon, it'll take another month to get to 1.0 at this rate...but then again it was a particularly beautiful day... |
23:52.18 | Hexarobee | hehe |
23:57.40 | Hexarobee | anybody wanna play a game of chess? =) |
23:58.08 | Rozr | do I win anything after I beat you? |
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23:58.35 | *** mode/#wowi-lounge [+o Cairenn] by ChanServ |
23:58.42 | Hexarobee | a dishonorable kill |
23:59.56 | Hexarobee | i just added wc2 sound effects, you know u wanna hear zugg zugg |