00:00.19 | esp|Syn | it has, because ive added a chat msg sayin "Onload" |
00:00.21 | esp|Syn | which shows |
00:01.04 | Mikk | do AddMessage("OnLoad "..tostring(Hyper_SetItemRef)) then |
00:01.19 | esp|Syn | oki |
00:01.20 | Mikk | should say OnLoad table:0123645 or something |
00:01.32 | Mikk | or "OnLoad nil" if ordering is wrong |
00:01.56 | Mikk | err "function:01234664" i meant, not table |
00:02.03 | Mikk | not nil, anyway =) |
00:02.31 | esp|Syn | function 13AD" |
00:02.36 | Mikk | k |
00:02.39 | Mikk | should definitely work then |
00:03.01 | esp|Syn | well.. it dosnt |
00:03.14 | Mikk | mkay. i'll try some mydebug hacking |
00:04.04 | esp|Syn | i wonder |
00:04.07 | esp|Syn | no wait |
00:04.53 | *** join/#wowi-lounge JoshBorke (n=Josh@r43h96.res.gatech.edu) |
00:04.58 | JoshBorke | hola |
00:05.30 | esp|Syn | do i need to do SetItemRef(link,text,button) in the onload? |
00:08.13 | Mikk | No, you need to call the old version |
00:08.25 | Mikk | If you call SetItemRef, you're calling your own function again |
00:08.34 | esp|Syn | in the onload? |
00:08.36 | Mikk | And I was wrong btw. "link" isn't a proper link, so it's "text" that you want |
00:08.37 | Mikk | no |
00:08.46 | Mikk | i'll pastebin my function now, it works |
00:09.31 | esp|Syn | ok. thanks |
00:10.02 | Mikk | http://pastebin.ca/89793 |
00:11.22 | esp|Syn | guess i need to rename all the editbox's |
00:11.28 | Mikk | obviously |
00:12.09 | JoshBorke | hi mikk |
00:12.16 | Mikk | lo josh |
00:14.38 | esp|Syn | still wont hook |
00:14.44 | esp|Syn | ill paste again |
00:15.54 | Mikk | That code will hook. Period. |
00:16.02 | Mikk | How are you determining that it does not hook? |
00:16.38 | JoshBorke | what are you trying to do? |
00:16.49 | esp|Syn | i have a chat msg |
00:16.53 | esp|Syn | at the top of the function |
00:16.58 | esp|Syn | that says "hooked" |
00:17.08 | Mikk | just trying to hook setitemref to output shiftclicked item links into a second editbox |
00:17.28 | JoshBorke | hm, i did that once... |
00:17.33 | Mikk | i have a function that works just fine here at my end |
00:17.39 | Mikk | doesn't work for esp|Syn |
00:17.39 | esp|Syn | http://pastebin.ca/89797 |
00:17.54 | esp|Syn | prolly summat really stupid |
00:18.14 | JoshBorke | i would not recommend naming the new SetItemRef as SetItemRef |
00:18.18 | Mikk | I would |
00:18.30 | Mikk | you can remove the SetItemRef = SetItemRef line though |
00:18.32 | Mikk | it's pointless |
00:18.38 | esp|Syn | ok |
00:18.46 | Mikk | but it's not the reason why it isn't working |
00:18.59 | esp|Syn | what is? |
00:19.00 | JoshBorke | that snippet doesn't hook the code |
00:19.05 | Mikk | yes it does josh |
00:19.09 | JoshBorke | where? |
00:19.15 | JoshBorke | during th onload? |
00:19.22 | Mikk | "function SetItemRef() ..." is syntactically equivalent to "SetItemRef = function()..." |
00:19.25 | Mikk | So it hooks just fine |
00:19.27 | JoshBorke | so when he defines SetItemRef it just overwrites it? |
00:19.31 | Mikk | yes |
00:19.51 | Mikk | esp|Syn: the only thing i can think of is that you have some mod loaded that's doing exactly what we told you to not do: replace SetItemRef() entirely and never call the original |
00:20.00 | esp|Syn | Oki |
00:20.04 | esp|Syn | ill kill all my other mods |
00:20.07 | esp|Syn | and try again |
00:21.36 | esp|Syn | nope |
00:21.44 | esp|Syn | all other mods off and still nothing |
00:22.00 | Mikk | And your OnLoad message is still showing? |
00:22.18 | esp|Syn | oo ill check |
00:22.24 | esp|Syn | yep |
00:22.33 | esp|Syn | id copy paste it.. but u can copy chat :( |
00:22.48 | Mikk | and the SetItemRef hook is in the same file as the OnLoad? |
00:23.12 | esp|Syn | wait |
00:23.15 | esp|Syn | just a sec |
00:23.15 | Mikk | doesn't ahve to be |
00:23.17 | Mikk | but |
00:23.41 | Mikk | if it is, it really just should work |
00:23.47 | esp|Syn | hold on.. i was playing with the chat frame |
00:23.54 | esp|Syn | and i just got the hooked msg :/ |
00:23.57 | Mikk | ..... |
00:24.07 | JoshBorke | have you been holding down shift? ^_^ |
00:25.01 | esp|Syn | what.. the fuck |
00:25.07 | esp|Syn | the hooked msg triggers |
00:25.13 | esp|Syn | when i click on a name in chat to PM them.. |
00:25.18 | JoshBorke | yea |
00:25.21 | JoshBorke | isn't that annoying? |
00:25.50 | Mikk | yes, SetItemRef is called when you click on player names |
00:26.08 | esp|Syn | ok |
00:26.13 | esp|Syn | so why is it only triggering then? |
00:26.24 | esp|Syn | but not when i shift click an item to add it too chat |
00:26.35 | Mikk | what exactly are you shift clicking again? |
00:26.39 | Mikk | an item in your inventory? |
00:26.42 | Mikk | or item links from chat? |
00:26.43 | esp|Syn | a green item in my inv |
00:26.44 | esp|Syn | yeah |
00:26.50 | esp|Syn | .. |
00:26.52 | JoshBorke | lol |
00:26.56 | JoshBorke | SetItemRef is only for chat links |
00:27.01 | Mikk | I asked if you wanted to copy links from chat |
00:27.01 | JoshBorke | for bags you have to hook other things =D |
00:27.07 | Mikk | You said yes |
00:27.07 | esp|Syn | :O |
00:27.07 | Mikk | >.< |
00:27.19 | JoshBorke | specifically, ContainerFrameItemButton_OnClick i believe |
00:27.25 | esp|Syn | :( |
00:27.29 | esp|Syn | 2 secs then |
00:27.39 | JoshBorke | and it's much different than SetItemRef |
00:28.17 | esp|Syn | ok |
00:28.19 | esp|Syn | well even so |
00:28.25 | esp|Syn | it triggers but dosnt work |
00:28.46 | Mikk | shift click an item link in chat |
00:30.34 | esp|Syn | i cant unfortunalty |
00:30.44 | esp|Syn | cant interact with chat while my notepad is open |
00:30.52 | esp|Syn | but if i click in chat on a link it triggers |
00:32.20 | JoshBorke | won't do you mean by you can't interact? you can't click on anything? |
00:32.58 | esp|Syn | nothing in chat no |
00:33.06 | esp|Syn | can click on items in my backpack |
00:33.14 | esp|Syn | but clicking on chat just dosnt work |
00:33.32 | Mikk | shift click |
00:33.53 | esp|Syn | dosnt work |
00:34.08 | esp|Syn | does when the frame is closed ( it hooks but obviously does nothing ) |
00:36.26 | JoshBorke | shift-click does nothing unless the chatframe edit box is open |
00:36.49 | esp|Syn | that the point of my hook |
00:36.59 | esp|Syn | to make it do the same in my frame as it does in chat |
00:37.19 | JoshBorke | does it do anything when the editbox is open? |
00:37.25 | esp|Syn | chat one? |
00:37.29 | JoshBorke | yes |
00:37.30 | esp|Syn | yep works as normal |
00:37.40 | JoshBorke | so the part that doesn't work is putting it in your frame? |
00:37.53 | esp|Syn | Well i wouldnt know :P |
00:38.01 | esp|Syn | i cant click on chat while my frame is open |
00:38.14 | JoshBorke | so nothing happens while it is open or the frame is too big? |
00:38.15 | Mikk | JoshBorke: shift+click an item link in chat will call SetItemRef regardless of whether the chat editbox is open |
00:38.22 | Mikk | saying it does "nothing" is a little rich =P |
00:38.24 | esp|Syn | it does |
00:38.34 | esp|Syn | but like i said.. if no edit box it open.. nothign actually happens |
00:38.44 | Mikk | works for me over here |
00:38.55 | esp|Syn | what does? |
00:39.04 | esp|Syn | what happens when u shift click with no edit box selected :/ |
00:39.09 | JoshBorke | i'm just trying to figure out which part isn't working =D |
00:39.15 | esp|Syn | for me? |
00:39.29 | esp|Syn | the frame ive made stop the user from interacting with the chat frame |
00:39.32 | esp|Syn | thats my problem |
00:39.43 | esp|Syn | i say "i" |
00:39.53 | Mikk | i have no edit box selected. i do not have the chat editbox open. i shift click a linked item in my chat window. my private editbox gets the item link put into it |
00:39.57 | esp|Syn | i cant do xml it took me 5 hours to add a new edit box :/ |
00:40.13 | esp|Syn | private editbox? |
00:40.20 | Mikk | "my editbox" thenj |
00:40.28 | Mikk | "the second editbox" |
00:40.30 | esp|Syn | wait |
00:40.31 | Mikk | "the notepad" |
00:40.37 | Mikk | whatever you want to call it |
00:40.38 | esp|Syn | wait a second |
00:40.39 | Mikk | the one you want to put links in |
00:40.41 | esp|Syn | i know why mine isnt working |
00:40.48 | esp|Syn | its because i CANT shift click the link |
00:40.59 | Mikk | o.O |
00:40.59 | esp|Syn | because the notepad frame STOPS you doing that |
00:41.10 | Mikk | erf? |
00:41.14 | esp|Syn | i dunno why |
00:42.33 | esp|Syn | my xml for the frame.. MUST stop you being able to click on cha |
00:42.34 | esp|Syn | chat* |
00:44.33 | esp|Syn | anyone know xml? |
00:44.57 | JoshBorke | if you'd like to pastebin your code, we can look at it |
00:45.19 | esp|Syn | xml or lua? or both? |
00:45.30 | JoshBorke | both is fine |
00:46.09 | esp|Syn | 2 secs |
00:46.25 | *** join/#wowi-lounge Kirkburn (n=George@84-45-141-44.no-dns-yet.enta.net) |
00:46.39 | JoshBorke | morning Kirkburn |
00:48.41 | esp|Syn | lua - http://pastebin.ca/89809 xml - http://pastebin.ca/89811 |
00:50.45 | Wobin | Is anyone who's using FuXPFu having problems with the icon not showing up? |
00:51.48 | Kirkburn | Morning, JoshBorke :) |
00:52.08 | JoshBorke | wobin: mine shows up fine |
00:52.12 | JoshBorke | haven't updated in a while though |
00:52.24 | Wobin | JB: nor have I =) |
00:52.25 | JoshBorke | esp|Syn: do frames have Insert functions? i don't think they do |
00:53.01 | JoshBorke | wobin: i'm using 21-06-2006, everything looks great |
00:53.12 | JoshBorke | did you hide your icon? ^_^ |
00:53.46 | Wobin | JB: Hehe, I should ask that =P |
00:54.15 | esp|Syn | in relation to what JoshBorke? |
00:55.02 | JoshBorke | esp: the reason you aren't seeing anything happen is because Hyper_NotepadFrame:Insert(text) doesn't do anything, I don't think |
00:55.21 | *** join/#wowi-lounge Hexarobee (i=Hexarobe@68-185-206-241.dhcp.dntn.tx.charter.com) |
00:55.35 | esp|Syn | ye ure right its wrong |
00:55.39 | esp|Syn | should be the edit box |
00:55.41 | Hexarobee | great, middle of a wsg match and my server crashes |
00:55.45 | esp|Syn | but it never gets that far |
00:59.19 | JoshBorke | nothing in the XML hooks the SetItemRef |
01:01.02 | esp|Syn | nothing should.. should it :/ |
01:03.00 | esp|Syn | oki |
01:03.07 | esp|Syn | i fixed it, it pastes in |
01:03.19 | esp|Syn | but.. there is no tooltip ( i guess ill need to add a fucntion for that tho ) |
01:03.23 | esp|Syn | and it dosnt save |
01:04.57 | *** join/#wowi-lounge ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com) |
01:12.56 | esp|Syn | hrm |
01:13.04 | esp|Syn | how would i get it to show the tooltip :/ |
01:13.22 | JoshBorke | there's no reason it shouldn't show now |
01:13.34 | JoshBorke | you've only got your addon enabled, right? |
01:14.38 | zespri | lol it seems my fishing sound is back after the latest patch |
01:15.13 | esp|Syn | yeah |
01:15.25 | zespri | I knew that wanted to return PlayFile but I never thought that will give us back the ability to substitute sound files |
01:15.29 | esp|Syn | and it paste the link into the notepad, the right colour and everything |
01:15.41 | esp|Syn | but. it dosnt show the tooltip from the link in the notepad |
01:18.29 | JoshBorke | you can't |
01:18.39 | esp|Syn | ill find a way damnit |
01:18.40 | esp|Syn | i will |
01:18.46 | JoshBorke | i don't know much |
01:18.53 | JoshBorke | but to display a tooltip, you have to have an itemlink |
01:19.04 | JoshBorke | the first param to SetItemRef |
01:19.08 | esp|Syn | yep |
01:19.13 | esp|Syn | so? |
01:19.47 | JoshBorke | so, find a way to correlate the text to the item link and you'll be set |
01:20.30 | esp|Syn | explain to me what correlate means |
01:20.41 | JoshBorke | just a way to go from text -> item link |
01:20.49 | esp|Syn | link then |
01:20.58 | esp|Syn | so link the text to the item link |
01:21.06 | esp|Syn | hrm must be possible |
01:21.11 | esp|Syn | they do it for chat do they not |
01:22.22 | JoshBorke | it's very simple for chat, it's already provided as param 1 =D |
01:22.41 | esp|Syn | Ill find a way *mutters* |
01:23.29 | JoshBorke | what happens when you insert the itemLink into your editbox? |
01:23.52 | esp|Syn | what do you mean? |
01:24.19 | esp|Syn | it places the text in the editbox, with the [ ]'s and correct colour |
01:26.27 | JoshBorke | well, do editbox's have OnClick functions? |
01:27.23 | esp|Syn | no idea |
01:27.30 | esp|Syn | lets find out |
01:28.43 | JoshBorke | i don't believe they do |
01:29.03 | esp|Syn | dosnt look like it |
01:29.25 | *** join/#wowi-lounge quoin (n=mhowell@220-245-170-217.tpgi.com.au) |
01:31.18 | JoshBorke | which means you'll probably have to look for OnMouseDown and OnMouseUp and look for where the mouse is in relation to the 'link' so you know if they click on said 'likn' |
01:31.42 | esp|Syn | oki |
01:32.08 | esp|Syn | wonder if i could add a button next to the link text? like a tiny little icon |
01:32.43 | JoshBorke | don't think you can put that inside an editbox |
01:33.26 | esp|Syn | ontop of it tho? |
01:33.40 | esp|Syn | i woudlnt know.. i dont know xml |
01:34.02 | JoshBorke | you'd have to have a button for each link and then move it around based on where the link was |
01:34.14 | esp|Syn | yep |
01:38.08 | Wobin | Can Shield Slam dispel enrage? |
01:39.55 | esp|Syn | "If that particular item has not been seen since last server restart, the server will disconnect the client" |
01:40.02 | esp|Syn | bit harsh... |
01:41.15 | *** join/#wowi-lounge Kemayo (n=Kemayo@pool-71-103-166-178.lsanca.dsl-w.verizon.net) |
01:41.39 | Kemayo | Lesson #1: Don't trust refurbished hard disks. |
01:42.14 | Kemayo | Thus ends my wisdom. |
01:45.43 | zespri | >>With the change to our production schedule for patch 1.12, I don't believe that any Shaman changes are going to make it in for the next patch. |
01:45.56 | zespri | anyone knows what is the change of "production schedule"? |
01:46.33 | JoshBorke | er, have the PTR servers been up? |
01:46.44 | JoshBorke | i managed to get the first priest and druid on the realms... |
01:47.30 | esp|Syn | i know that ui.worldofwar.net has added a test realm bug reporting thing to my profiles |
01:55.39 | JoshBorke | night all |
01:55.53 | esp|Syn | Cairenn you good at lua? |
01:55.58 | Cairenn | no |
01:56.02 | esp|Syn | :( ok |
01:57.48 | Kemayo | Ew. Default WoW graphical settings. Or worse than default, actually. I copied my spouse's install over, and that computer is... inadequate. |
02:00.53 | esp|Syn | Ok. this just aint guna work |
02:01.40 | esp|Syn | anyone else got any ideas how i can include item link info with the text i add into my editbox? |
02:03.48 | Hexarobee | did you look at the way lootlink does it? |
02:05.44 | esp|Syn | i was thinking of that.. but then i realise it uses a listbox |
02:09.04 | esp|Syn | yeah |
02:09.10 | esp|Syn | it uses buttons to display the items |
02:14.05 | cladhaire | k sleep time |
02:14.06 | cladhaire | night all |
02:15.44 | AnduinLothar | 7pm omg |
02:16.38 | esp|Syn | 3am :/ |
02:25.48 | Hexarobee | ya but the button still sticks the link in an editbox to send it as chat right? |
02:27.16 | esp|Syn | chat handles the links automatically |
02:28.24 | Hexarobee | ChatFrameEditBox:Insert(LootLink_GetLink(this:GetText())); |
02:28.49 | Hexarobee | it has a function that gets a link from the item name? |
02:29.38 | esp|Syn | this is lootlink? |
02:29.51 | Hexarobee | ya |
02:30.03 | Hexarobee | local link = "|c"..itemLink.c.."|H"..LootLink_GetHyperlink(name).."|h["..name.."]|h|r"; |
02:31.09 | esp|Syn | still dosnt help me much tho |
02:31.27 | esp|Syn | unless i can somehow work out the name, from clicking on the editbox? |
02:31.30 | Hexarobee | what are u trying to do again? |
02:31.48 | esp|Syn | i have a notepad ingame, a multiline editbox |
02:32.22 | esp|Syn | shift clicking an item in chat paste's it into the notepad |
02:32.51 | *** join/#wowi-lounge MentalPower___ (i=MentalPo@host-70-45-86-28.onelinkpr.net) |
02:32.54 | esp|Syn | but.. i cant work out how to get the tooltip for the item from the notepad |
02:33.21 | Hexarobee | can you make lootlink a dependancy and just use its functions |
02:33.58 | esp|Syn | i still wont work :/ |
02:34.10 | esp|Syn | how would i get the name from the editbox? |
02:34.46 | Hexarobee | so it just pastes the name as text? |
02:34.54 | esp|Syn | yes thats all there is |
02:37.42 | Hexarobee | you could prolly do something fancy that watches the entire text box for changes, then can grep out the new text as the item name, but that still doesnt handle making an onclick event over the text |
02:38.21 | esp|Syn | the notepad is designed to save the text |
02:38.25 | esp|Syn | so you can read it later |
02:38.37 | esp|Syn | i wonder... can u link it in e-mail? |
02:39.26 | esp|Syn | no. you cant :/ |
02:44.52 | esp|Syn | is it possible to work out what line of a multiline editbox a cursor is on? |
02:46.39 | *** join/#wowi-lounge ToastTheif (i=ToastThe@24-177-162-9.dhcp.mrqt.mi.charter.com) |
02:47.57 | esp|Syn | lo |
02:51.08 | esp|Syn | *sigh* |
02:51.18 | esp|Syn | this HAS to ***ING be possible |
02:51.46 | Tain | Razorgore falls into the category of a stupidly artifically difficult fight. |
02:55.05 | AnduinLothar | i'd have to agree |
02:57.55 | esp|Syn | where is that helpful guy |
02:57.57 | esp|Syn | whats his name |
02:57.59 | esp|Syn | Mikk |
02:58.03 | esp|Syn | *poke* |
03:01.52 | *** join/#wowi-lounge ckknight (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com) |
03:08.32 | esp|Syn | :( |
03:09.04 | Cairenn|walk | Mikk: wake up! |
03:10.59 | esp|Syn | meh he's help me enough today tbh lol |
03:11.06 | esp|Syn | he diserves a rest |
03:11.40 | zespri | so what are you doing esp? a notepad addon? |
03:12.27 | esp|Syn | someone asked for a notepad that can save/load and supports hyperlinks |
03:12.38 | esp|Syn | i got the save/load easy |
03:12.44 | esp|Syn | its the linkage thats just.. argh |
03:13.04 | AnduinLothar | yeah, I told you we already had one.. |
03:13.12 | AnduinLothar | what's special bout yours? |
03:13.46 | esp|Syn | we do? |
03:13.48 | esp|Syn | link? |
03:14.32 | AnduinLothar | Pretty sure the Cosmos Notepad already does that. |
03:14.46 | AnduinLothar | tho i could be wrong |
03:14.52 | AnduinLothar | let me double check |
03:15.02 | esp|Syn | isnt cosmos a package addon? |
03:15.23 | AnduinLothar | Cosmos is a compilation |
03:16.26 | esp|Syn | There's the "special" about mine |
03:17.13 | AnduinLothar | how's that make it special. you can use the addons in Cosmos w/o cosmos.. you just need the deps for each addon just like any other addon |
03:17.42 | kergoth | not having those deps is sufficient a benefit, for those who arent running other addons with those same deps |
03:17.53 | kergoth | so i say by all means continue |
03:17.56 | AnduinLothar | Notepad had zero dependancies |
03:18.05 | AnduinLothar | just optionas |
03:18.09 | AnduinLothar | optionals |
03:18.52 | kergoth | ah, cool |
03:19.55 | AnduinLothar | most Cosmos addons, if they aren't already, have standalone versions with embeddable deps |
03:19.55 | esp|Syn | Well. ui.worldofwar.com dosnt have it listed |
03:20.11 | AnduinLothar | that's because ui.worldofwar is crap imo |
03:20.50 | AnduinLothar | but before you waste your time it's not on wowi or curse either |
03:21.19 | AnduinLothar | hmmm, maybe i was wrong.. i swear gryphon added it |
03:21.24 | AnduinLothar | wonder if he dissabled it |
03:21.34 | AnduinLothar | know it was problematic somehow |
03:21.42 | esp|Syn | Im on there website . can find a link to download just the notepad |
03:22.15 | AnduinLothar | yeah, working on that. Individual downloads are coming as soon as the next website revision gets finished |
03:22.57 | esp|Syn | ok |
03:23.04 | esp|Syn | then im done with that |
03:23.10 | esp|Syn | no point making two versions of the same thing |
03:23.27 | AnduinLothar | hold on, I'm thinking it might have been scrapped |
03:24.47 | AnduinLothar | ok, don't listen to me. I'm looking at the logs. looks like it got put in briefly and then dissabled cause it had oodles of issues. |
03:25.11 | zespri | Karl, what is the rev number where it was put in? |
03:26.20 | kergoth | notepad is loaded, and there's no minimap icon, and no /notepad.. not exactly useful outside of cosmos, now is it? |
03:29.34 | kergoth | and, it doesnt seem to support itemlinks. cant shift click a link to put it in a note, cant copy/paste it.. |
03:29.43 | AnduinLothar | right, that's what I said |
03:29.52 | AnduinLothar | after I loaded it myself, heh |
03:30.11 | kergoth | esp|Syn: okay, back to work ;) |
03:30.14 | AnduinLothar | oh well, guess like my memory needs an upgrade |
03:30.19 | kergoth | heh, mine too |
03:30.52 | AnduinLothar | i think gryphon worked on it, but then it coulda been mira.. |
03:31.14 | AnduinLothar | oh ic, no slash command, but it has a binding |
03:32.09 | esp|Syn | /cry |
03:32.18 | esp|Syn | i would get back to work |
03:32.24 | esp|Syn | byt its 4.30 am |
03:32.25 | zespri | the best I could do in terms of hyperlinks and notepad is using linkerator. |
03:32.30 | esp|Syn | and im brain has shutdown |
03:32.42 | esp|Syn | as u can tell by that sentance :/ |
03:33.05 | zespri | http://www.fizzwidget.com/linkerator/ |
03:33.53 | esp|Syn | yeah ive seen it |
03:34.00 | esp|Syn | the only real problem that exsists |
03:34.50 | esp|Syn | is the fact i cant get the name back |
03:35.07 | AnduinLothar | why not? |
03:35.16 | esp|Syn | How would i? |
03:35.20 | AnduinLothar | from what? |
03:35.27 | esp|Syn | an multiline editbox |
03:36.00 | zespri | actually it's an interesting problem. the chatbox that you normaly type in it the same widget that is used by notepad the only difference is multiline |
03:36.46 | zespri | can you click on a link in the normal chabox to get the tooltip, or it always should be clicked in the chat history? |
03:39.11 | esp|Syn | only works in history |
03:39.29 | esp|Syn | dosnt work while still in the chat editbox |
03:39.59 | zespri | is it even possible to make it work in the chatbox? |
03:40.05 | AnduinLothar | soo there's no problem puttingit into the editbox, you just cant get it out? |
03:40.20 | esp|Syn | oh yeah its in there fine |
03:40.35 | esp|Syn | its gett... ok that just sounds wrong when i have sex talk on tv |
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03:40.47 | zespri | AnduinLothar when you put it in the edit box all you have in edit box is the text along with colour codes |
03:40.58 | zespri | so it's no longer bound to the underlying object |
03:41.01 | esp|Syn | aye |
03:41.08 | AnduinLothar | why not add the itemid too |
03:41.17 | esp|Syn | i could. but how would that help? |
03:41.27 | zespri | same question =) |
03:41.28 | AnduinLothar | jw |
03:41.37 | esp|Syn | yes i can add it |
03:41.42 | AnduinLothar | so the problem is you can't click it to get it out, then? |
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03:41.57 | esp|Syn | yep |
03:42.19 | AnduinLothar | is there a function to determine the position of the cursor? |
03:42.23 | zespri | yes. there is nothing that can be done, I beleive so you could click on something in an edit box and get meaningful results |
03:42.59 | esp|Syn | if there is |
03:43.01 | esp|Syn | i cant find it |
03:43.36 | zespri | same here |
03:44.02 | AnduinLothar | ok, so make one |
03:44.25 | esp|Syn | ye sure ill wipe that up right now :/ |
03:44.27 | AnduinLothar | have it type a letter and then compare the text to the previous text |
03:44.30 | esp|Syn | its 4.44am!! |
03:44.49 | zespri | ok, even if, how will it help? |
03:45.16 | AnduinLothar | then grab scan the surrounding text, if it's a link call the function |
03:45.19 | zespri | and it wont work when you just click in the random position in the text |
03:45.29 | zespri | and this is what it most frequiently will be |
03:46.01 | zespri | oh |
03:46.03 | esp|Syn | im thinking if i can get the location of the mousecurser in the chat |
03:46.07 | zespri | you mean type and remove a letter |
03:46.11 | zespri | i see |
03:46.14 | esp|Syn | i can scan that area for [ and ] |
03:46.20 | esp|Syn | and get the text between |
03:48.23 | esp|Syn | anyway.. i think i need to sleep |
03:48.33 | zespri | lol. it's posssible to put several frames corresponding to lines in the editbox to the background, this way you'll know what line you are in. but this is messy to impelemnt and it doesn't really solve the problem because you can have more then one link on the same line |
03:49.51 | esp|Syn | i did think about adding a button next to the line |
03:49.54 | Tem | holy piss AQ40 is fun |
03:49.57 | esp|Syn | but.. i dunno how id do that |
03:52.48 | zespri | esp, how do you add a hidden next into editbox? |
03:53.37 | AnduinLothar | text you mean? |
03:54.09 | zespri | text, yes |
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04:01.46 | Krishnak | morning |
04:03.03 | AnduinLothar | can't you simulate keyboard entry on the editbox? |
04:05.10 | AnduinLothar | OnChar or OnKeyDown/Up |
04:10.26 | AnduinLothar | does OnEditFocusGained have an arg1? |
04:24.06 | Tem | ~c'thun |
04:24.10 | purl | *** Incoming Tentacle Rape Party - 10~ sec! *** |
04:27.15 | zespri | doesn't look like you can |
04:49.34 | AnduinLothar | how bout this. overlay the editbox with a message frame and if you click the msg frame have it hide and show the editbox |
04:52.37 | AnduinLothar | and hitting esc in the editbox loses focus and hides the ditbox and shows the messageframe with updated text |
04:52.46 | AnduinLothar | then you can click on the links all you want |
05:20.01 | zespri | I think it's almost impossible to keep the same layput on a message frame and in the chatbox |
05:20.05 | zespri | not that i tried |
05:20.26 | Shadowed | Mikk you there by any chance? |
05:21.32 | Mr_Rabies2 | http://www.curse-gaming.com/en/wow/addons-608-1-fetch.html |
05:21.37 | Mr_Rabies2 | what exactly does this do? |
05:21.46 | Mr_Rabies2 | it makes no sense to me :[ |
05:22.42 | AnduinLothar | it's not, i've done it |
05:23.10 | Shadowed | It used to be ( I believe? ) that stuff like UnitName( "player" ) would return nil when the person is first logging in, they fixed it somepoint so the info you have on the char select screen is always available (IE: Name, level, class, ect ) |
05:26.43 | Mr_Rabies2 | ah |
05:27.01 | Shadowed | So apparently this checks if the data is nil and loads it in using saved variables. |
05:27.04 | Shadowed | every 0.2 seconds... |
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06:08.08 | s|loup | hi |
06:08.41 | Cairenn | hi s|loup |
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09:23.08 | Shadowed | uhhhh |
09:23.15 | Shadowed | am i missing something or is test server still down |
09:23.31 | Mikk | Shadowed: I'm here |
09:23.32 | Shadowed | and if it's still down, why does ui.worldofwar have 10 mods with people saying it's broken in 1.12... |
09:23.53 | Shadowed | Mikk: http://www.wowwiki.com/Events_T_%28Tabard%2C_Taximap%2C_Time%2C_Tooltip%2C_Trade%2C_Trainer%2C_Tutorial%29#TRADE_REQUEST |
09:24.06 | Mikk | Ah ok |
09:24.18 | Shadowed | I think they removed it from game or something |
09:24.27 | Mikk | alright |
09:25.24 | Mikk | Mystery solved it seems =) |
09:25.34 | Mikk | i'll just zap that nonsensical comment then |
09:25.40 | Shadowed | can zap mine too if you want |
09:25.55 | Shadowed | just put it there because i wouldn't remember what i tested by the time i told you :p |
09:26.41 | Mikk | haha |
09:26.54 | Mikk | did you look for TRADE_REQUESTS_CANCELLED also? |
09:27.20 | Shadowed | It appears that all it does is hide the "Do you want to trade with X" window, couldn't find anything else besides that. |
09:28.08 | Shadowed | It's probably called if the person who sent the trade cancels it, or you hit "No". |
09:28.18 | Shadowed | So that may mean it's called when you do CancelTrade() will have to find out |
09:29.11 | Mikk | I suspect you just get a TRADE_CLOSED tbh |
09:30.20 | Shadowed | Probably, if they removed TRADE_REQUEST they probably did the same for TRADE_REQUESTS_CANCELLED, but the static popup calls CancelTrade(); when you hit No |
09:30.35 | Shadowed | will have to harrass iriel when he gets on |
09:33.37 | Shadowed | anyway, sleep for me night. |
09:34.16 | Mikk | Was there ever a RunMacro? |
09:34.31 | Shadowed | Mikk: think so |
09:35.19 | Shadowed | Where do you see RunMacro? |
09:35.26 | Mikk | nowhere now |
09:35.33 | Mikk | A user deleted the entry |
09:35.39 | Mikk | from the "Removed Functions" page |
09:35.44 | Shadowed | sec |
09:35.53 | Mikk | http://www.wowwiki.com/API_RunMacro <- very interesting edit history |
09:36.22 | Shadowed | attempt to call global `RunMacro' (a nil value) |
09:36.40 | Shadowed | nice name of the editer |
09:37.23 | zinor` | dont suppose anyone here is a css pro? :) |
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09:38.58 | Shadowed | Mikk: Maybe add some sort of note about how to run a macro since RunMacro was removed? |
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09:39.28 | Mikk | Ohwait... no wonder he removed it from the list |
09:39.31 | Shadowed | ? |
09:39.35 | Mikk | It's navigable via category since the page exists now |
09:39.43 | Shadowed | lol |
09:40.08 | Shadowed | it's not really that complicated to do it yourself |
09:40.30 | Shadowed | /script local _, _, script, _ = GetMacroInfo( macroID ); RunScript( script ); |
09:40.37 | Mikk | heh |
09:40.57 | Mikk | assert(loadstring("lua code here"))(); |
09:41.05 | Shadowed | that wouldn't get the macro data though |
09:41.14 | Mikk | wa? |
09:41.26 | Shadowed | nevermind |
09:41.38 | Mikk | i'll go wake up somewhere. you go sleep =) |
09:42.07 | Shadowed | i'm listening to a crazy ytmnd because a friend is going to yell at me if i don't |
09:42.19 | Shadowed | it's sad... |
09:45.24 | ag` | Hi people, I need some help with AceOptions, my table looks ok but when I run one of the options I get an error "option handler "nil" not found" http://pastebin.ca/90097 |
09:47.12 | Mikk | Have you tried this in #wowace or whatever the channel name is? |
09:47.23 | Mikk | Of course, most of them are here, too, but it's kinda the wrong time =) |
09:47.38 | Shadowed | okay NOW i'm going to slleep |
09:47.39 | Shadowed | sleep |
09:47.41 | Shadowed | night |
09:49.18 | ag` | Mikk, woops. my bad :-) |
09:50.42 | AnduinLothar | ok, so i need suggestions for nifty looking casting bars. I'm thinking of redoing APB graphics. They need to have a place for Spell Name, Target Name, Caster Name, Cast Time and Spell Texture inside or outside of the frame... anyone good with graphics that can toss some ideas around? |
09:57.25 | ckknight | Candybars ftw, AL |
09:57.36 | AnduinLothar | ? |
09:59.58 | ckknight | Candybar is supposed to be pretty shiny |
10:00.01 | AnduinLothar | I've already told you drugs are bad... |
10:00.18 | ckknight | I don't put unhealthy things into my body |
10:00.25 | ckknight | Candybar is an Ace2 project |
10:01.56 | ckknight | someone told me to mention it |
10:02.02 | ckknight | I haven't actually used it |
10:02.08 | AnduinLothar | link |
10:03.49 | chuckg | Thanks for supplying me with a forced response to bad servers, blizz. |
10:03.51 | chuckg | D= |
10:05.03 | ckknight | <MoonWolf> http://svn.wowace.com/root/trunk/CandyBar |
10:06.07 | ckknight | ah, apparently it's a mixin |
10:06.44 | MoonWolf | I am looking for and failing to find the screenshots ammo showed me. |
10:07.04 | ckknight | I wanna see screenies, too |
10:38.26 | Mikk | Too much Adams? :-) http://www.wowwiki.com/API_loadstring |
10:48.13 | *** join/#wowi-lounge Kaso (n=Jonathan@host81-151-105-154.range81-151.btcentralplus.com) |
10:49.22 | Kaso | Has anyone tried seeing if replacing models/textures works since 1.11.2 because my fishing bobber sound mod has mysteryiously started working again. |
10:51.04 | Kirov | Replacing sounds probably works |
10:51.09 | Kirov | Nothing else does |
10:52.25 | Kaso | i wonder why the re-enabled it |
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10:58.29 | Mikk | blizzard employees complained enough about not being able to use fishping? =) |
10:59.34 | AnduinLothar | so, i'm finally making that player current spell/IsCasting lib.. what kinda info do you want to have readily availible? |
11:00.15 | ckknight | what should I learn? French, Spanish, Italian, Russian, Chinese, Arabic, Japanese, Greek, Korean, or German? |
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11:01.04 | Mikk | For exciting opportunities, something asian |
11:01.57 | ckknight | maybe |
11:02.06 | Mikk | Though I hear plenty of people disliking Japan for their blatant racism, and China for other reasons |
11:02.09 | Mikk | Korean perhaps? =) |
11:02.22 | ckknight | nah, Korea's got nothing going for it |
11:02.35 | ckknight | except a few nukes in the backwater north |
11:03.02 | ckknight | I'm thinking Mandarin, it could be useful. Plus there's a lot of Chinese around here |
11:04.04 | ckknight | I got the Arabic thing, but I'm not sure it'd be useful outside of a military context |
11:04.11 | Mikk | Mm at least the chinese will actively listen when palefaces speak. |
11:04.23 | ckknight | yea |
11:04.33 | ckknight | currently they iron and wash my clothes |
11:04.35 | Mikk | Japanese tend to nod politely and thank you and then go on and ignore everything you said. At least that's the impression I get from friends that have worked there. |
11:05.14 | ckknight | I know some Japanese people, a rather xenophobic culture |
11:06.46 | AnduinLothar | so... you think events fire in the order they're registered? |
11:06.56 | ckknight | I wouldn't count on it |
11:07.09 | AnduinLothar | but you haven't experimented |
11:07.15 | ckknight | I assume the worst possible situation |
11:07.22 | Mikk | Currently, the answer is yes |
11:07.29 | AnduinLothar | I have been under the impression they were, but haven't experimented much |
11:07.54 | ckknight | well, I mostly use Ace's event handling, which isn't coded to maintain that |
11:07.55 | Mikk | But I wouldn't count on it either |
11:08.08 | AnduinLothar | which means if you have something marked as dep it's event function fires before yours |
11:08.30 | AnduinLothar | which is good for me, i think |
11:09.08 | AnduinLothar | means I can establish global variables that will be accessable in the same event to other addons |
11:09.25 | ckknight | icky. |
11:09.49 | AnduinLothar | well, the alternative is a register/callback system |
11:09.57 | AnduinLothar | which I dont want to write |
11:10.11 | AnduinLothar | and would not allow for macroing |
11:12.00 | ckknight | alright |
11:15.20 | Mikk | Hook RegisterEvent()? =) |
11:15.52 | Mikk | Erhm... how do you do that >.< |
11:17.37 | ckknight | who mentioned hooking? |
11:18.19 | Mikk | <- this nub |
11:20.22 | ckknight | nub is right |
11:20.29 | ckknight | not even good enough to be a noob |
11:20.38 | ckknight | jk, you're okay |
11:21.42 | AnduinLothar | so, no Candybar ss? |
11:22.26 | MoonWolf | pounce [Ammo] the moment you see him talk. |
11:23.35 | ckknight | [Ammo], wake up |
11:23.37 | ckknight | I command you! |
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11:29.01 | *** join/#wowi-lounge Tuplad (n=tuplad@d54C52170.access.telenet.be) |
11:30.02 | Tuplad | local start, duration = GetSpellCooldown(spellID, "bookType"); - how do I get cooldown of Cold Blood with this ? dont understand the explanation at Wowwiki |
11:30.45 | AnduinLothar | nned the spellID and book |
11:31.16 | Tuplad | bookType: BOOKTYPE_SPELL or BOOKTYPE_PET depending on whether you wish to query the player or pet spellbook. |
11:31.30 | AnduinLothar | yup |
11:31.36 | Tuplad | so it's: local start, duration = GetSpellCooldown(number, BOOKTYPE_SPELL); ? |
11:31.38 | AnduinLothar | you want BOOKTYPE_SPELL |
11:31.42 | AnduinLothar | ya |
11:31.50 | Tuplad | and how do I figure the number out ? |
11:31.57 | AnduinLothar | need the index of the spell in your spellbook |
11:32.04 | Tuplad | k sec gonna login 8) |
11:32.40 | AnduinLothar | can either iterate them yourself every time it changes or use something like SeaSpellbook which keeps track of them and you can index id by spell name |
11:33.20 | AnduinLothar | or if it's just for a macro and you're already 60 you can just figure it out once and it's not likely to change unless you respec |
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11:38.45 | Tuplad- | bah |
11:38.53 | Tuplad- | AnduinLothar: my comp crashed after u said something about seaspellbook |
11:39.33 | Mikk | AnduinLotharcan either iterate them yourself every time it changes or use something like SeaSpellbook which keeps track of them and you can index id by spell name |
11:39.33 | Mikk | AnduinLotharor if it's just for a macro and you're already 60 you can just figure it out once and it's not likely to change unless you respec |
11:39.57 | Tuplad- | thanks =) |
11:40.07 | Tuplad- | well, Im 60, and not going to respec till the next patch |
11:43.41 | esp|Syn | ok |
11:43.42 | esp|Syn | im back |
11:53.22 | AnduinLothar | so, anyone know how to make dynamic tooltips work? |
11:56.23 | MoonWolf | dynamic tooltips ? |
11:56.31 | AnduinLothar | CreatFrame |
11:56.46 | AnduinLothar | this doesn't seem to work |
11:56.46 | AnduinLothar | CreateFrame("GameTooltip", "IsCastingTooltip", UIParent, "GameTooltipTemplate"); |
11:57.27 | Kaso | That worked for me on my mod. |
11:58.28 | AnduinLothar | is yours a hidden tooltip for farming or one for visible display? |
11:58.38 | Kaso | hidden for farmin |
11:58.55 | AnduinLothar | yeah.. it's not working for me... |
11:59.14 | Kaso | how odd |
12:00.22 | MoonWolf | local tt = CreateFrame("GameTooltip") |
12:00.23 | MoonWolf | self.vars.tooltip = tt |
12:00.23 | MoonWolf | tt:SetOwner(tt, "ANCHOR_NONE") |
12:00.31 | MoonWolf | is what tekkub uses in http://svn.wowace.com/svnweb/index.cgi/root/view/trunk/GratuityLib/Gratuity-2.0/Gratuity-2.0.lua |
12:06.24 | AnduinLothar | yeah, just needed a setowner |
12:06.27 | AnduinLothar | thx |
12:06.56 | MoonWolf | np |
12:07.07 | esp|Syn | is it possible to create a frame exactly like the chatframe? and use that as my notepad, adding one line at once? |
12:07.17 | AnduinLothar | sure |
12:07.32 | esp|Syn | perhaps thats the way to go then.. hrm |
12:07.40 | AnduinLothar | that's what i suggested |
12:08.10 | esp|Syn | only problem i really dont have a clue when it comes to xml |
12:08.24 | AnduinLothar | overlay the editbox with a MessageFrame or ScrollingMessageFrame and swap them when you lose or gain focus |
12:09.17 | esp|Syn | ok now im confused |
12:09.21 | esp|Syn | why would i need both? |
12:09.40 | AnduinLothar | so you could edit it |
12:09.57 | AnduinLothar | and so you could click links |
12:10.27 | esp|Syn | i dont get ya. but thats prolly cos i dont have a clue about MessageFrames |
12:10.34 | Legorol | Could anyone do a stealth-bump for me on this post: |
12:10.35 | Legorol | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=414970&tmp=1#post414970 |
12:10.42 | Legorol | it got scrolled off in the weekend shuffle |
12:13.06 | AnduinLothar | done |
12:13.09 | MoonWolf | wrong forums for me. |
12:13.19 | Mikk | oi! how the hell did you get a US account? |
12:15.01 | Legorol | thanks AnduinLothar |
12:15.26 | Legorol | that is truly a stealth-bump.. i don't even see who bumped it :D |
12:15.32 | Legorol | did you just delete your own post |
12:15.50 | AnduinLothar | I have no idea what you are talkign about |
12:17.19 | AnduinLothar | So lego, I'm finally writing that player current spell/IsCasting lib.. any suggestions as to what kind of info should be readily availible? |
12:19.40 | Legorol | i think you got them all last time we discussed.. |
12:19.59 | Legorol | maybe one more thing, if the duration/remaining time is readily available with a simple API |
12:20.23 | AnduinLothar | already got that |
12:20.42 | Legorol | hm, type of spell being cast? |
12:20.54 | Legorol | instant/non-instant, buff, debuff, friendly or enemy target.. |
12:21.13 | Legorol | maybe functions to check these easily could be good |
12:21.29 | AnduinLothar | meh. You can get the name, then use SeaSpellbook to get the ID, then get all the info you want.. |
12:21.32 | *** part/#wowi-lounge Tuplad (n=tuplad@d54C52170.access.telenet.be) |
12:21.35 | Legorol | ok |
12:21.58 | Legorol | then one more thing, i don't know how hard it is, but: if it's possible to convert the target's name to a unitID, do that as well |
12:22.16 | AnduinLothar | not really possible in most cases |
12:22.34 | Legorol | yeah i know, but for when it's possible, it might be handy.. e.g. party/raid/pet/target |
12:22.58 | Legorol | actually it's probably the job of a different lib |
12:23.00 | Legorol | something like ConvertNameToUnitID("name") |
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12:23.17 | Legorol | returns nil if name not known, false if not possible to convert, unitID otherwise |
12:23.24 | AnduinLothar | the only way to do that would be to crossreference the targetted unit with all the possible unitIDs |
12:23.32 | Legorol | yeah |
12:23.37 | AnduinLothar | using UnitIsUnit |
12:23.38 | Legorol | maybe too resource intensive |
12:24.04 | AnduinLothar | and then it's only garenteed to be that unit for a split second.. |
12:24.20 | Legorol | true |
12:25.28 | Legorol | mm, one more idea: |
12:25.53 | Legorol | it might be good if the lib also remembers the last, completed spell |
12:25.58 | Legorol | not just the current one |
12:26.05 | AnduinLothar | mmk |
12:26.07 | Legorol | that should be easy enough to implement |
12:26.10 | AnduinLothar | ya |
12:26.20 | Legorol | it could be useful in case someone casts an instant follwed by a non-instant, or something like that |
12:26.33 | Legorol | but either way, the last completed + current in-progress spell are good to have |
12:26.59 | Legorol | if you want it very funky, make it remember the last N spells |
12:27.12 | AnduinLothar | would that ever be useful? |
12:27.17 | Legorol | not sure |
12:27.31 | Legorol | probably not actually |
12:27.42 | Legorol | ah yeah that's one thing: |
12:27.49 | Legorol | if you do remember the last spell, time-stamp it |
12:28.05 | Legorol | so that for example an AddOn can use an OnUpdate to repeatedly check for the last spell, |
12:28.08 | Legorol | and notice when it has changed |
12:28.38 | AnduinLothar | already stored for the current spell, not hard to duplicate |
12:28.41 | Legorol | doesn't have to be a time-stamp, but some unique id |
12:28.51 | Legorol | ok cool |
12:29.03 | Legorol | this way, if an addon wants to store a history of spell casts for example, |
12:29.17 | Legorol | all it needs to do is loop an OnUpdate, and ask for the last spell every time |
12:29.20 | Legorol | when it changes, store it |
12:29.33 | AnduinLothar | or just register the events |
12:29.53 | Legorol | you mean WoW events? |
12:29.57 | AnduinLothar | yes |
12:29.58 | Corrodias | and if you case an identical spell, the onupdate method won't help |
12:30.09 | Legorol | Corrodias: it would if there is unique ID |
12:30.14 | AnduinLothar | well, he said timestampt |
12:30.16 | Legorol | AnduinLothar: true |
12:30.29 | Legorol | well anyway, having last spell is good |
12:30.34 | Legorol | i'm sure people can think of ways to use it |
12:30.35 | krka|work | don't we get events for spell casting? |
12:30.43 | AnduinLothar | not good ones |
12:31.08 | Legorol | ok, so if i do register for the spell cast events, |
12:31.18 | AnduinLothar | just get name and cast time. don't even get name for instants or channeled |
12:31.18 | Legorol | when the cast complete event arrives, is the target available from your addon |
12:32.34 | AnduinLothar | well, i haven't decided how to impliment it finally. Currently if you ask on SPELLCAST_STOP you have to ask for the last spell cast |
12:33.06 | AnduinLothar | on SPELLCAST_START you can ask for the current spell |
12:33.24 | AnduinLothar | same with SPELLCAST_DELAYED and SPELLCAST_CHANNEL_UPDATE |
12:33.57 | AnduinLothar | and SPELLCAST_CHANNEL_START |
12:34.13 | AnduinLothar | SPELLCAST_FAILED or SPELLCAST_INTERRUPTED you have to ask for the previous |
12:34.34 | AnduinLothar | just because that's when my variables are nil'd |
12:34.52 | AnduinLothar | but i could set it to remember the current spell until the next spell is cast.. |
12:35.39 | AnduinLothar | which might be more intuitive |
12:52.49 | zespri|home | how do you set a window transparency? |
12:53.57 | AnduinLothar | very carefully |
12:59.37 | Corrodias | with love |
13:00.02 | zenzelezz | gently nudge its alpha |
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13:02.22 | esp|Syn | thin |
13:02.25 | esp|Syn | think* |
13:02.29 | esp|Syn | im guna give up on this mod |
13:06.59 | zespri|home | esp, Anduin got it all figured for you and now you are going to give up? =) |
13:07.38 | zespri|home | I'm just kidding, there seem to be no way to get cursor location or even simulating typing a key in the editbox |
13:08.16 | AnduinLothar | editbox+messaeframe ftw |
13:08.29 | esp|Syn | which i dont know how to do |
13:08.37 | esp|Syn | or understand the reasoning behind it |
13:08.44 | zespri|home | too messy |
13:08.46 | AnduinLothar | magic |
13:09.01 | AnduinLothar | it's only messy if if it doesn't work :P |
13:09.04 | esp|Syn | its to advanced for me lol |
13:09.16 | esp|Syn | i dont know xml atall. and lua is still new to me :P |
13:09.32 | zespri|home | when are you going to return focus to the message frame, anduin? |
13:09.56 | zespri|home | because once editbox got focus you don;t really have a way to give it back |
13:11.10 | zespri|home | good night |
13:11.15 | s|loup | <OnEscapePressed>this:ClearFocus();</OnEscapePressed> |
13:12.05 | AnduinLothar | :) |
13:12.33 | AnduinLothar | or WorldFrame OnMouseDown hook is fun too |
13:13.31 | zespri|sleep | s|loup he meant something different. we are discussing if it's possible to implement notepad that supports clickable hyperlinks. Anduins suggestion is to have messageframe on top of a chatbox that will get focus first when clicked. If you happen to click on a hyperlink it will display it, otherwise it will pass focus to the underlying chatbox |
13:14.01 | AnduinLothar | um, that's still how i would impliment it tho |
13:14.40 | esp|Syn | escape closes the frame on mine |
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13:14.42 | AnduinLothar | just add a messageframe:Show() in there |
13:15.12 | AnduinLothar | well if the editbox is hidden it wond capture esc and esc will still close the frame |
13:15.19 | AnduinLothar | wouldn't* |
13:15.35 | esp|Syn | hrm |
13:15.42 | AnduinLothar | so if you're editing, one esc goes to msgframe, another closes |
13:15.46 | zespri|sleep | I just don;t see how this can work =) neither does esp, I think =) |
13:15.50 | esp|Syn | how would it know in the msgframe where to place the link? |
13:15.56 | AnduinLothar | I did it in ChatEdit |
13:16.23 | AnduinLothar | msgframe is just the same content as the editbox |
13:16.48 | AnduinLothar | and since it wraps, you don't even have to make new lines.. |
13:17.00 | esp|Syn | so |
13:17.19 | zespri|sleep | how do you sync them and hwo do you make sure that cursosr will land in the right position when you click somewhere on the message frame? |
13:17.47 | AnduinLothar | sync is easy, as for cursor you don't worry about it, just mak them click twice |
13:17.48 | esp|Syn | you can sync the two. using the editbox's change event |
13:18.14 | AnduinLothar | dont even need to sync on change, just syn it when you hide the editbox |
13:21.43 | esp|Syn | right so i need to make a borerless invisible msgframe exactly the same size as my editbox |
13:23.25 | AnduinLothar | yup, same font, same fontsize |
13:24.07 | esp|Syn | ill try |
13:24.17 | esp|Syn | like i say i dont know xml :P so its copy past edit |
13:25.28 | AnduinLothar | so.... why doesn't the "mouseover" unitID work in a WorldFrame OnMouseUp hook.. |
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13:27.51 | esp|Syn | Ok |
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13:35.28 | esp|Syn | grr |
13:37.35 | esp|Syn | i have no idea how to define a messageframe |
13:42.37 | Corrodias | relevant to WoW: http://www.pvponline.com/archive.php3?archive=19980528 |
13:48.28 | AnduinLothar | zomg, cairenn's an early bird? |
13:48.49 | Cairenn | Cairenn's an everythiing bird, it all depends on the day |
13:49.08 | AnduinLothar | ic |
13:52.15 | zenzelezz | Cairenn's a pretty bird (I'm sure) |
13:52.45 | krka|work | all internet females are per definition hawt! |
13:52.48 | esp|Syn | where the hell are u guys from ?:/ |
13:52.59 | Corrodias | everything bird? like... a "giving money to Corrodias bird" one of these days? |
13:53.05 | KTwombley | I find PVP to be unfunny about 95% of the time |
13:53.07 | krka|work | (even the ones who only pretend to be female) |
13:53.09 | Cairenn | esp|Syn: depends who you ask |
13:53.21 | esp|Syn | it just seems to me, that my timezone is WAY out |
13:53.22 | krka|work | no! we must answer as a unit |
13:53.29 | KTwombley | Earth! |
13:53.29 | Cairenn | krka|work: lol |
13:53.30 | krka|work | we are from sweden |
13:53.31 | esp|Syn | What time is it for you lot ? |
13:53.32 | Corrodias | he said unit |
13:53.44 | KTwombley | I'm from the USA |
13:53.54 | krka|work | no! sweden |
13:53.56 | Cairenn | <== Canadian |
13:54.00 | krka|work | argh |
13:54.04 | krka|work | you're not conforming |
13:54.08 | Cairenn | from sweden ;) |
13:54.10 | esp|Syn | << British |
13:54.52 | Cairenn | 10 am where I'm sitting |
13:54.55 | AnduinLothar | California... and it's 7am and i'm still up |
13:55.01 | KTwombley | http://maps.google.com/maps?f=q&hl=en&q=ames,+ia,+usa&ie=UTF8&om=1 |
13:55.06 | esp|Syn | hehe |
13:55.14 | esp|Syn | 3pm here |
13:55.27 | krka|work | 16.00 here... and still up |
13:55.32 | esp|Syn | i was up till 5am this morning working on this damnable mod, and woke up at 11 again :( |
13:56.13 | Cairenn | esp|Syn: http://www.frappr.com/wowuicommunity |
13:56.34 | Cairenn | you may find that of interest |
13:56.48 | Cairenn | even if it is desperately outdated at this point |
13:57.01 | KTwombley | bam! addified! |
13:57.15 | End | I too am from Sweden! |
13:57.18 | End | (but not) |
13:57.25 | KTwombley | I would like to visit Sweden! |
13:58.04 | krka|work | why? all we have here now is nice weather and hot naked women :/ |
13:58.10 | esp|Syn | im happy here in merry ole england :D |
13:58.39 | KTwombley | I live in a college town, so there's plenty of hot women. However, I don't throw enough parties, so there's a shortage of naked ones. |
13:59.25 | esp|Syn | i have a gf |
13:59.32 | esp|Syn | and .. she has a gf |
13:59.41 | esp|Syn | so i guess technically i have two gf's |
13:59.51 | krka|work | cool, now i am on frappr wowuicommunity |
13:59.52 | krka|work | yay me |
13:59.52 | KTwombley | shut yo mouf |
14:00.54 | esp|Syn | ..? |
14:03.58 | esp|Syn | ah |
14:04.04 | esp|Syn | problem with this messageframe thing |
14:04.09 | esp|Syn | the text fades.. |
14:04.17 | Corrodias | i am in wisconsin, which shall REMAIN UNMAPPED |
14:04.36 | KTwombley | I ENJOY YOUR CHEESE |
14:05.10 | Corrodias | i wish i had some colby right now |
14:05.47 | *** join/#wowi-lounge Cide (i=Cide@81-226-233-5-no60.tbcn.telia.com) |
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14:07.44 | KTwombley | when I'm in wisconsin (not frequently) I always get fresh cheese curds |
14:08.14 | Corrodias | this mild swiss will do |
14:08.29 | AnduinLothar | mmm i have colby in the fridge |
14:08.41 | AnduinLothar | but it's california cheese |
14:08.48 | Corrodias | damn you, you've bested me, again |
14:08.58 | esp|Syn | grrr |
14:09.07 | esp|Syn | my messageframe isnt working |
14:09.52 | esp|Syn | http://pastebin.ca/90227 |
14:10.18 | esp|Syn | anyone who knows xml.. i need that Hyper_Messageframe to go over the top of the Hyper_editbox |
14:12.12 | AnduinLothar | you know your editbox and message frame have sizes off by a factor of 10 |
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14:13.26 | esp|Syn | i changed the original editbox size, so that i could see if the messageframe is there |
14:13.37 | esp|Syn | the message frame isnt there |
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14:14.56 | AnduinLothar | just SetAllPoints |
14:15.04 | AnduinLothar | then they'll be the same size |
14:15.19 | esp|Syn | i have no idea what "SetAllPoints" means |
14:15.23 | esp|Syn | but ill look at the wiki |
14:16.00 | AnduinLothar | in the onload of Hyper_MessageFrame: this:SetAllPoints(Hyper_NotepadEditBox) |
14:16.20 | AnduinLothar | then you can remove the MessageFrame's size and anchors tags |
14:16.46 | Corrodias | i have your solution right here: NEEDS MORE 80'S MUSIC |
14:17.14 | AnduinLothar | also, OnClick should do a Hyper_NotepadEditBox:SetFocus(); |
14:17.33 | Corrodias | pop a copy of Wap Bam Boogie in there and all will be peaches and cream. |
14:18.48 | End | uh oh |
14:18.51 | End | wdn borked |
14:19.10 | End | all pages are now the index page |
14:26.38 | AnduinLothar | http://pastebin.ca/90238 |
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14:29.34 | esp|Syn | hrm |
14:30.03 | esp|Syn | on escape. you set focus, then hide it |
14:30.55 | AnduinLothar | yeah, think i might have confused SetFocus() with ClearFocus() |
14:31.09 | AnduinLothar | not that it matters. if you hide it |
14:31.20 | esp|Syn | Well |
14:31.25 | esp|Syn | SetFocus returns an error |
14:31.40 | esp|Syn | "attempt to call method SetFocus a nil value" |
14:31.55 | AnduinLothar | oh, on the MessageFrame? |
14:32.00 | esp|Syn | no |
14:32.13 | esp|Syn | the onescapepressed |
14:32.17 | esp|Syn | of notepadeditbox |
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14:33.56 | AnduinLothar | should be fine if you just delete that line |
14:34.02 | esp|Syn | oki |
14:37.25 | esp|Syn | this is odd |
14:38.46 | esp|Syn | [string "Hyper_NotepadEditBox: OnEscapePressed"]:2: attempt to call method 'SetFocus' (a nil value) |
14:39.41 | esp|Syn | lol hold on |
14:41.18 | esp|Syn | fixed |
14:42.10 | *** join/#wowi-lounge Maldivia (i=the_real@85.24.45.143) |
14:42.23 | Maldivia | hmm |
14:43.39 | *** join/#wowi-lounge Gryphen (n=gryphon@71.216.187.14) |
14:47.24 | Cairenn | sweet dreams And |
14:47.27 | Cairenn | AnduinLothar: |
14:51.15 | Maldivia | hmm, why isn't PTR up yet... *sob* |
14:52.34 | MoonWolf | do we even have patch notes ? |
14:53.36 | Cairenn | we've had patch notes since last week |
14:53.46 | Cairenn | http://www.wowinterface.com/forums/showthread.php?t=5472 |
14:54.02 | [Wobin] | http://online-fotografie.de/ruBlau/kitten_5wo/odin_05_01_05_0021x1.jpg |
14:54.04 | [Wobin] | awaaaah |
14:54.06 | Industrial | patch notes for what? 1.12? |
14:54.15 | Maldivia | well, the patch notes are very spare, concerning UI changes |
14:54.23 | Industrial | [Wobin]: SQUEEEEEEEZE |
14:54.26 | Maldivia | yes, 1.12 |
14:54.55 | Cairenn | [Wobin]: awwwwwww |
14:55.12 | [Wobin] | http://www.russischblau-katzen.de/DeNews.html |
14:55.15 | [Wobin] | has more photos =) |
14:55.50 | esp|Syn | ok AnduinLothar |
14:56.01 | esp|Syn | the editbox nor messageframe work :/ |
14:57.02 | *** part/#wowi-lounge MoonWolf (n=MoonWolf@f176182.upc-f.chello.nl) |
14:57.48 | *** join/#wowi-lounge MoonWolf (n=MoonWolf@f176182.upc-f.chello.nl) |
14:57.59 | Maldivia | seems they've implemented more or less every aspect of SCT into 1.12 |
14:58.46 | MoonWolf | where , what ? |
14:59.08 | Maldivia | the Blizzard_CombatText addon, implemented in 1.12 |
14:59.40 | [Wobin] | New floating combat text has been added to the game with a number of options. You can see when you take damage, when you are healed and how much, when you acquire and lose auras and much more. You can turn on the new options in the newly revised options screen. |
14:59.53 | MoonWolf | booya |
15:00.03 | MoonWolf | now do the damn auction interface damnit. |
15:00.13 | wereHamster | where can I download the PTR client ? |
15:00.28 | Maldivia | worldofwarcraft.com/ptr/ |
15:01.07 | Maldivia | I'm a bit intrigued by this global string: |
15:01.08 | Maldivia | CHAT_FILTERED = "Unable to send chat to %s because your message contained reserved words."; |
15:02.12 | wereHamster | Maldivia, is that also for the enGB cliwent? |
15:02.24 | Maldivia | that would be wow-europe.com/en/ptr/ then |
15:03.05 | Maldivia | I'm looking forward to the PTR actually comming up, so I can see this in action |
15:03.32 | Maldivia | new chat msg events for BATTLEGROUND and BATTLEGROUND_LEADER - looks like we'll auto join a "raid" when entering BGs now ? |
15:03.49 | Mery | or http://www.curse-gaming.com/download.php?file=WoW-1.11.2.5464-to-0.12.0.5496-enGB-patch.exe |
15:04.03 | wereHamster | WTF? the character copy page didn't ask me for a name.. |
15:04.14 | wereHamster | I hope I don't have 'Awarrior' |
15:04.25 | Maldivia | hehe |
15:04.28 | Maldivia | try again |
15:04.33 | wereHamster | but it seems so.. |
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15:05.01 | wereHamster | 1 copy remaining.. :-/ |
15:05.04 | Maldivia | hmm, new delete item confirmation for blue+ items - you have to write "delete" to delete them... |
15:05.21 | MoonWolf | hmmm |
15:05.29 | MoonWolf | thats not a bad idea |
15:06.08 | Maldivia | hmm... AURASTOLENOTHERSELF = "%s steals your %s."; <-- can you steal buffs ? |
15:06.13 | MoonWolf | where the hell are you reading all that ? |
15:06.21 | *** join/#wowi-lounge Tem|Work (i=WoWGuruJ@130.39.247.181) |
15:06.29 | Maldivia | I'm looking in GlobalStrings.lua right now :) |
15:06.36 | MoonWolf | aha |
15:06.37 | Mery | prolly for the sand gathting pvp stuff in silithus |
15:06.41 | MoonWolf | cheat |
15:06.50 | MoonWolf | we demand patchnotes. |
15:07.01 | Mery | gathering* |
15:07.03 | Cairenn | http://www.wowinterface.com/forums/showthread.php?t=5472 |
15:07.32 | krka|work | spammer cair :P |
15:07.36 | Maldivia | World PvP will be hard on hunters and Warlocks... |
15:07.42 | MoonWolf | aha |
15:07.47 | MoonWolf | thank you very much Cairenn |
15:07.47 | esp|Syn | hrm |
15:07.50 | Cairenn | he obviously didn't see hte link first time, but whatever, sure, I'm a spammer |
15:07.56 | esp|Syn | whats the arg on :SetFocus? |
15:07.57 | Maldivia | they just got used to having their pets auto-ressurrected in BGs |
15:08.07 | Maldivia | esp|Syn: there are none |
15:08.07 | MoonWolf | wait, first time / |
15:08.08 | MoonWolf | ?* |
15:08.22 | esp|Syn | so why has it got :SetFocus(1) :/ |
15:08.45 | krka|work | dog bites man -> man bites dog -> man rapes dog -> dog rapes man |
15:09.01 | Maldivia | esp|Syn: well, someone apparently though it took a bool - it doesn't |
15:09.01 | krka|work | hmm, wrong channel |
15:09.02 | krka|work | crap |
15:09.20 | Tem|Work | >< |
15:09.23 | Maldivia | esp|Syn: :SetFocus() and :ClearFocus() |
15:09.30 | MoonWolf | i love that deserter change |
15:09.40 | Maldivia | ticks off when offline ? |
15:09.45 | MoonWolf | people who genuinely go afk are no longer affected by it. |
15:09.47 | MoonWolf | Maldivia, yeah. |
15:10.19 | esp|Syn | Ok yea |
15:10.23 | Maldivia | what I really like is the V-changes |
15:10.25 | esp|Syn | this mod it too difficult for me |
15:10.32 | esp|Syn | i dont know enough about xml to do it |
15:12.07 | Maldivia | ohh, raid boss emotes are now shown as "warnings" in the center of the screen |
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15:18.24 | Maldivia | hmm, warlock hard tracker for the G15 display |
15:18.27 | Maldivia | shard* |
15:26.28 | esp|Syn | does anyone know the name of the space game, where u have to destroy the asteroids to collect resources, so u can research weapons and stuff |
15:28.17 | Mr_Rabies2 | hrm |
15:29.28 | Mr_Rabies2 | are there any inventory searching or sorting addons? sometimes i have the hardest time rooting through my inventory to find my FR pants and stuff :x |
15:30.04 | wereHamster | Sanity |
15:31.15 | Wobin | esp|Syn: Eve Online? |
15:31.28 | esp|Syn | noo |
15:31.33 | esp|Syn | not an mmo |
15:31.41 | Wobin | oh, no idea then |
15:31.42 | esp|Syn | its an old game |
15:31.44 | MoonWolf | freelancer |
15:31.48 | Wobin | night all |
15:31.50 | MoonWolf | or if we are talking really old |
15:31.52 | Cairenn | night Wobin |
15:31.53 | MoonWolf | REALLY OLD |
15:31.56 | MoonWolf | elite. |
15:32.01 | esp|Syn | naa its a topdown |
15:32.26 | MoonWolf | sidescroller ? |
15:32.29 | esp|Syn | u have this round homebase spaceship thing, and u contol another one u have to fly out and get resources |
15:32.45 | MoonWolf | Xcom ? |
15:32.48 | esp|Syn | nope |
15:32.53 | esp|Syn | nm |
15:32.59 | esp|Syn | its a shareware game |
15:33.23 | MoonWolf | not a clue |
15:33.35 | RelSleep | Moonscape |
15:33.38 | RelSleep | podscape |
15:33.42 | RelSleep | something like that |
15:33.55 | RelSleep | where you got a map of systems and such |
15:34.04 | esp|Syn | yea |
15:34.09 | esp|Syn | it is something like that |
15:34.33 | krka|work | starcontrol! |
15:34.51 | esp|Syn | moonpod :D |
15:35.04 | RelSleep | moonpod's the company I thing |
15:35.07 | RelSleep | think |
15:35.07 | esp|Syn | yea |
15:35.08 | esp|Syn | Starscape |
15:35.10 | esp|Syn | is the game :P |
15:35.15 | RelSleep | woot |
15:35.22 | esp|Syn | love you RelSleep |
15:35.22 | RelSleep | it's fun ^^ |
15:35.27 | RelSleep | but a bit repetative... |
15:35.35 | RelSleep | np esp |
15:35.41 | esp|Syn | its addictive |
15:35.53 | RelSleep | yah |
15:36.05 | RelSleep | well, i'm off now :) cya |
15:37.10 | Mr_Rabies2 | is this addonmsg thing gonna hopefully be the end of random d/cs from addons that communicate via channels? |
15:38.01 | Cairenn | night RelSleep |
15:39.05 | wereHamster | <PROTECTED> |
16:00.56 | *** join/#wowi-lounge End (n=end@72.25.151.58) |
16:32.57 | wereHamster | <PROTECTED> |
16:34.41 | zenzelezz | somehow WoW has decided that I don't want to play anymore |
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16:39.31 | *** mode/#wowi-lounge [+o Cairenn] by ChanServ |
16:39.56 | zenzelezz | love when guild chat goes something like "Anyone else having bad lag?" "Yes, deep red latency" "no just lag" "no 93ms" "140 ms here" "[Disconnected from server]" |
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17:35.32 | Beladona | hi |
17:35.40 | Gryphen | heya |
17:35.45 | Kirov | allo |
17:36.02 | Beladona | need opinions on the functionality of this: http://wdn.wowinterface.com/latest.php |
17:38.30 | Kirov | Beladona - no diff? |
17:38.48 | Beladona | no |
17:38.58 | Beladona | that page is meant for only displaying the latest files |
17:39.08 | Beladona | you can get the diffs through the main page |
17:39.37 | Kirov | latest live and test? |
17:40.49 | Beladona | aye |
17:41.08 | Beladona | the file links are static as well |
17:41.27 | Beladona | in other words, the same link will work even if the page is updated |
17:41.42 | Kirov | unless a file is removed |
17:41.46 | Beladona | right |
17:42.09 | Beladona | hence the disclaimer that I still recommend people link to that page, and not to the files |
17:42.49 | Kirov | Well, it serves it's purpose, though one visual comment I'd make is change the color of your "file system" lines |
17:43.10 | Kirov | they're white on a white background ... so, kinda a waste to have them there at all. =) |
17:43.24 | Beladona | yeah, I know |
17:43.29 | Beladona | that was a bit of a low priority thing |
17:43.50 | Kirov | The other is I'd still show at least a file diff of what files were added, removed |
17:44.30 | Kirov | could just give a gray background to those files that don't exist in the other version |
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17:49.26 | Kirov | also, there's no link to the main page on this one |
17:50.13 | Beladona | its coming |
17:50.31 | Beladona | and I don't plan to have a file diff for the latest files |
17:50.50 | Beladona | it is way too difficult to maintain a file diff for two sets of files that may have no relation to each other |
17:51.04 | wereHamster | Beladona, nice, but since I've fallen in love with tabbed browsing I kinda hate java scripts that open a new window :( |
17:51.11 | Beladona | the live server may get updated 3 or 4 times before a new test version goes up |
17:52.11 | Beladona | I didn't want to open a large new window for code view |
17:54.23 | Kirov | if firefox or ie7.0+, don't open as a new window? |
17:55.39 | Kirov | or, make it an option |
17:55.53 | Kirov | just like a check box someplace |
17:56.14 | Beladona | which requires that I keep cookies |
17:56.26 | Kirov | Yep |
17:56.36 | Kirov | And then you can track our porn habits and sell them |
17:56.36 | Beladona | not really interested in it to be honest |
17:56.57 | Beladona | I can make it show in a full window, I just thought it looked crappy |
17:57.25 | Beladona | navigation links are up on those pages |
18:00.23 | Kirov | heh |
18:00.32 | Kirov | They just barely fit in that corner |
18:02.32 | Beladona | =D |
18:02.56 | Beladona | removed the popup |
18:03.02 | Beladona | now it shows in a full window |
18:23.31 | Kirov | http://thedailywtf.com/forums/thread/81930.aspx |
18:25.19 | zenzelezz | game is just unplayable today... something's up with the European servers; or at least some of them |
18:25.54 | Kirov | the servers rooms are running low on hamster food |
18:26.25 | zenzelezz | although my latency had been higher than before the "fix" recently, it wasn't generally bad... but a few hours ago it skyrocketed |
18:26.44 | zenzelezz | and not just for me, according to the forums; people from everywhere/different servers and ISPs |
18:27.26 | zenzelezz | it's pretty much the same as they had some weeks ago |
18:29.03 | End | whoops |
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18:50.10 | Kirov | hmm... |
18:50.32 | Kirov | should I release a beta version of STranq with working timer bars, but not much else? |
18:55.03 | Shadowed | <PROTECTED> |
18:55.28 | Kirov | `? |
18:58.59 | Iriel|working | Sure, anyone who is interested will fiddle, and you may get feedback. |
18:59.05 | Iriel|working | Worst case is nobody downloads it. |
18:59.11 | ckknight_ | hey all, back |
19:01.31 | Tain | "And Iriel fiddled as Molten Core burned." |
19:01.55 | Iriel|working | I |
19:02.07 | Iriel|working | I think the fiddle would be a cool instrument to be able to play |
19:02.18 | Iriel|working | though the learning process would be painful for myself and anyone in the vicinity |
19:02.31 | Tain | As someone with no musical talent, I think any instrument would be a cool one to be able to play. |
19:03.47 | Tain | Hell I've seen Bela Fleck a few times, that man can rock a banjo. |
19:04.58 | Iriel|working | The banjo is pretty cool sounding also. I heard him on the radio a while back talking about it. |
19:06.46 | Iriel|working | (acoustic guitar) |
19:09.31 | Tain | He actually has the most amazing bass player I've ever seen in his band also, Victor Wooten. |
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19:39.37 | ckknight_ | hrm? |
19:39.51 | Mikk | you need to be nailed to the channel =) |
19:39.58 | ckknight | my connection is shoddy |
19:40.08 | Mikk | ayed i know |
19:40.53 | ckknight | hehe |
19:48.41 | Kirov | hmm.. is curse upload dead? |
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19:48.54 | SilverShadow | Are you having problems too? |
19:49.01 | Kirov | yeah |
19:49.18 | SilverShadow | Giving you an error or just not showing up? |
19:49.37 | Kirov | Error, Upload fail, please retry |
19:49.43 | SilverShadow | Hrm. Gimme a min. |
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19:55.07 | End | uh oh |
19:55.09 | zinor` | hrm |
19:55.10 | End | lost power |
19:55.10 | zinor` | upload fail |
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19:55.20 | TeBeCo | hie all |
19:55.21 | End | I'll be getting disconnected here shortly |
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19:55.53 | TeBeCo | are there anyone who have an entire list of all special caracter we can print one Chat Frame ? |
19:56.02 | TeBeCo | like the => " <= for exemple |
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19:57.10 | TeBeCo | nobody awake ? |
19:57.32 | *** join/#wowi-lounge esp|Syn (n=ben@comsecgb.plus.com) |
19:57.36 | esp|Syn | lo |
19:57.45 | SilverShadow | I'm not sure what you are asking for honestly. |
19:58.09 | esp|Syn | quick question, what program can view the wow .blp files? |
19:58.36 | Kirov | By themselves? |
19:58.40 | Kirov | not many |
19:58.58 | esp|Syn | :( |
19:59.07 | Kirov | I know there is one, but it's old, and was made for Warcraft 3 so it's not terribly accurate |
19:59.10 | esp|Syn | just wana preview em before using them |
19:59.15 | Kirov | MyWarcraftStudio is good though |
19:59.30 | *** join/#wowi-lounge chuckg (i=chuckg@66-237-5-116.starstream.net) |
19:59.31 | Kirov | Lets you browse the packages and look at the contents |
19:59.41 | Kirov | including the .blp files |
19:59.52 | esp|Syn | cool |
19:59.55 | Kirov | you can export them to .tga (though the exporter is bugged and flips them vertically) |
20:00.07 | esp|Syn | i only need to see them |
20:00.09 | esp|Syn | so i can pick a frame |
20:00.22 | Mikk | make an in-game browser |
20:00.23 | Mikk | easier |
20:00.32 | Mikk | then give the code to me so i can integrate it in my ui editor =) |
20:00.54 | Mikk | hang on, i'll give you a full list of all blps in the ui |
20:01.08 | Kirov | lol |
20:01.31 | esp|Syn | lol |
20:01.42 | Kirov | Mikk - you ever get a response from slouken about the SetPoint issue? |
20:01.44 | esp|Syn | its ok i used the wow extract in the firs place, but |
20:01.49 | esp|Syn | this program works fine :) |
20:02.03 | Mikk | Kirov: good question. checking mail now. |
20:02.45 | Mikk | laggy webmail ftl |
20:03.24 | Mikk | nope, nothing |
20:03.33 | Kirov | k |
20:03.38 | Mikk | i suspect the answer might be "don't do that" |
20:03.39 | Kirov | iriel - did you hear about this btw? |
20:03.44 | Mikk | since there's plenty of workarounds |
20:03.53 | Mikk | for 99% of cases anyway |
20:04.05 | Kirov | Mikk - true, and blizzard doesn't usually chain 20 frames together |
20:04.19 | Kirov | it's usually one frame with 20 frames chained to it |
20:04.35 | Mikk | and chaining 20 frames to eachother still works fine if you just attach ONE point |
20:04.44 | Mikk | it's when you attach 2 points to the previous one that things go south |
20:05.06 | Mikk | i solved the problem for me by only attaching topleft to previous bottomleft, and then attaching right to a top level object's right |
20:05.16 | Mikk | 0.000 secs for 30 objects |
20:05.38 | Kirov | curious |
20:05.41 | Kirov | I might try that |
20:06.02 | Kirov | won't make my code any more complex |
20:06.25 | Mikk | wonder if it's doing something along the lines of "shortest path first" |
20:06.28 | Mikk | or something |
20:06.33 | Mikk | could test it by attaching three points |
20:06.49 | Mikk | if i'm right it'll be O(N^3) then =P |
20:07.37 | krka | shortest path first for frame stuff? |
20:07.39 | krka | seems odd |
20:07.45 | Mikk | well not exactly |
20:08.00 | Mikk | but if you only chain one point in a long chain of frames, it's O(n) |
20:08.10 | Mikk | but if you attach two, it suddenly becomes O(n^2) |
20:08.24 | Mikk | i.e. 20 seconds to create a chain of 24 frames |
20:08.32 | krka | what is a chain? |
20:08.58 | Kirov | what's the free image upload site with the frog icon? |
20:09.14 | esp|Syn | what foolish mistake have a made here? http://pastebin.ca/90556 |
20:09.16 | Mikk | For each frame, you do e.g. SetPoint("TOPLEFT", prevframe, "BOTTOMLEFT", 0, -2); + SetPoint("TOPRIGHT", prevframe, "BOTTOMRIGHT", 0, -2); |
20:09.22 | TeBeCo | I'm looking for "special caracter" list in order to print them with => DEFAULT_CHAT_FRAME:AddMessage |
20:09.24 | Mikk | If you do those two, we have O(n^2); |
20:09.37 | Mikk | TeBeCo: define special character |
20:09.41 | TeBeCo | special caracter are for me caracter like => " ' @ è é .... |
20:10.16 | TeBeCo | Mikk> you understood what i mean or not ? |
20:10.38 | TeBeCo | exemple for print a "é" I have to write "\195\168" |
20:10.38 | Mikk | Ehhmmmm no, ... you mean you want a list of all Unicode characters other than a-z and 0-9 |
20:10.54 | Mikk | That's tens of thousands |
20:10.55 | Kirov | esp|Syn - http://www.w3.org/2001/03/webdata/xsv |
20:10.57 | TeBeCo | i'm looking for the wall table |
20:11.30 | Mikk | actually, you don't have to write that at all. all you have to do is use a text editor that can save as UTF-8 |
20:11.43 | TeBeCo | Mikk> If you want to print this message => Addon : "toto" succefully loaded |
20:11.50 | TeBeCo | WITH ths quote |
20:11.55 | TeBeCo | and with DEFAULT_CHAT_FRAME:AddMessage |
20:11.56 | krka | hmm.. cant you use string.byte or something to extract those numbers? |
20:12.04 | TeBeCo | how to insert the quote into ? |
20:12.10 | Mikk | DEFAULT_CHAT_FRAME:AddMessage('Addon : "toto" successfully loaded'); |
20:12.12 | Kirov | "Addon: \"toto\" succesfully loaded" |
20:12.19 | esp|Syn | whats this ? |
20:12.27 | Kirov | esp|Syn - xml validator |
20:12.29 | KTwombley | lua should let you nest quotes as long as you use a different type. |
20:12.36 | esp|Syn | i crashed it apparently :/ |
20:12.43 | Kirov | esp|Syn - lol |
20:12.45 | esp|Syn | thats how bad my code is :( |
20:12.48 | Mikk | Or ([[Addon : "toto" successfully loaded]]) |
20:12.53 | krka | or [[Addon : "toto" successfully loaded]] |
20:12.55 | krka | gah |
20:12.59 | Mikk | *5* |
20:13.00 | KTwombley | scary |
20:13.33 | Mikk | Or "Addon : \034toto\034 successfully loaded" |
20:13.37 | Mikk | or or or |
20:13.55 | Mikk | format("Addon : %ctoto%c successfully loaded", 34, 34); |
20:13.56 | Mikk | or or or |
20:14.36 | TeBeCo | Mikk> i'll test it soon thaks :) |
20:14.49 | Mikk | "Addon : " .. strchar(34) .. "toto" .. strchar(34) .. " successfully loaded" |
20:15.11 | Mikk | TeBeCo: What you probably want most of all is http://www.asciitable.com |
20:15.35 | TeBeCo | sorry for my english, i'm french so it's diffuclt to explain what i mean :) |
20:15.43 | Mikk | Note that only the 0-127 ones will work correctly in WoW. 128 and upwards are used for Unicode encoding |
20:16.07 | TeBeCo | Mikk> i arlready know ascii table, but i really don't know LUA programmation for now |
20:16.22 | Mikk | TeBeCo: http://fr.wikipedia.org/wiki/Unicode |
20:16.26 | Mikk | Aight =) |
20:16.26 | KTwombley | I think the easiest way would be to just escape the quotes. |
20:16.54 | Mikk | Noooooo! You have to write a base64 decoder in Lua and then store the strings as base64 chunks in the addon! |
20:17.01 | Beladona | don't mind us, we have too much time to screw around with coding tricks |
20:17.12 | krka | hmm... what happens if you do string.byte("ö") in wow? |
20:17.35 | KTwombley | If you write something and think to yourself "wow, that was clever", you probably did something wrong. :_ |
20:17.37 | KTwombley | :) |
20:17.39 | Mikk | it'll return the ascii character for it krka |
20:17.43 | Mikk | Lua doesn't know what Unicode is |
20:17.47 | krka | ah i see |
20:17.49 | esp|Syn | O |
20:17.50 | esp|Syn | M |
20:17.50 | esp|Syn | G |
20:17.59 | esp|Syn | he removed the brain of a LIVING MONKEY! |
20:18.02 | krka | only the variable reader / saver does it? |
20:18.10 | Mikk | o.O |
20:18.14 | Mikk | it doesn't know unicode either |
20:18.16 | Mikk | the APIs do |
20:18.25 | krka | what APIs? |
20:18.33 | Mikk | things that output text on screen |
20:19.03 | Mikk | that's the beauty of utf-8. if you have a thing that supports standard ascii, it doesn't need to know much about UTF-8 |
20:19.11 | Mikk | the only problem is when you start splitting strings |
20:19.18 | Mikk | because you need to split on utf-8 character boundaries |
20:19.36 | Mikk | and if your string library doesn't know that 4 bytes in a string is actually a single letter... well ... |
20:19.46 | Mikk | or 3 |
20:19.47 | Mikk | or 2 |
20:19.48 | Mikk | =) |
20:20.03 | krka | so... lua stores "ö" as \195\whatever or as an 8 bit char? |
20:20.14 | Mikk | 8bit char |
20:20.24 | Mikk | or you mean in savedvaraibles? |
20:20.25 | krka | how is that possible though? |
20:20.28 | krka | no, in game |
20:20.30 | Mikk | i haven't checked what Slouken's code does |
20:20.41 | krka | must be more than 256 possible chars in game |
20:20.44 | Mikk | yes |
20:20.57 | krka | so how is it stored? |
20:21.00 | KTwombley | does it just truncate it to 8 bits? |
20:21.07 | Mikk | where do you type your ö? |
20:21.16 | krka | editboxes et.c. |
20:21.17 | Mikk | in Lua source, or in an editbox in the game? |
20:21.19 | Mikk | ah ok |
20:21.22 | Mikk | i was thinking Lua source |
20:21.36 | Mikk | if you type it in an editbox in the game, it's going to arrive as an UTF-8 encoded character in your Lua variables |
20:21.44 | Mikk | i.e. ~2ish bytes |
20:21.47 | krka | i see |
20:22.19 | krka | then you can use string.byte to convert stuff |
20:22.30 | Mikk | o.O |
20:22.36 | krka | for TeBeCo |
20:22.45 | TeBeCo | ^^ |
20:22.47 | Mikk | yeah, for values 0-127 |
20:22.52 | KTwombley | string.byte doesn't look like it supports unicode, but it could just be hilariously misnamed. I don't know the API that well yet. |
20:22.57 | Mikk | not for letters with accents and stuff |
20:23.02 | krka | why not? |
20:23.13 | TeBeCo | krka> so do you have an URL of the wall table of the \195\xxx caratcer ? |
20:23.37 | krka | the lua string "å" should be [195 224] or something like that |
20:23.38 | Mikk | that table is tens of thousands of letters |
20:23.46 | KTwombley | unicode characters are 1 or 2 bytes long. the "normal" characters you would normally type are 1 byte long, the "extended" (stuff with accents and stuff) are 2 bytes long. |
20:23.49 | krka | so just output \195\224 |
20:23.57 | krka | or have i misunderstood |
20:24.00 | Mikk | krka: no, the lua string "å" is a single byte |
20:24.12 | krka | if å is entered in game? |
20:24.12 | Mikk | however, if you want to output "å" in the game, it's those two bytes you put down |
20:24.14 | Mikk | yes |
20:24.18 | AnduinLothar | http://www1.tip.nl/~t876506/utf8tbl.html |
20:24.38 | krka | if i type å in an editbox, it should store it as a 2 bytes, right? |
20:24.42 | Mikk | yes |
20:24.48 | krka | you're confusing me |
20:24.51 | TeBeCo | AnduinLothar> THANKSSSSSSSSSSSSSSSS |
20:24.51 | KTwombley | if you just so happen to try byte-wise operations on a unicode string, it'll work if all of the unicode characters are coincidentally part of the 1-byte variety. |
20:25.05 | TeBeCo | ok thanks to AnduinLothar he give what i need |
20:25.13 | TeBeCo | see you later :) |
20:25.23 | Mikk | ok .. umm.... the Lua parser doesn't know wtf unicode is |
20:25.27 | Mikk | it only understands ascii |
20:25.30 | AnduinLothar | you want the UTF-dec collumn |
20:25.47 | Mikk | when we feed it UTF-8 bytes, it just thinks it's strings of extended ascii (128-255) characters |
20:25.52 | Kirov | AnduinLothar - he left already |
20:26.02 | krka | sure, but that's irrelevant.... if a char is entered from an editbox it is stored as unicode |
20:26.03 | Kirov | AnduinLothar - I was typing the same thing when he signed off |
20:26.05 | Mikk | so.. if you put "å" in lua source, the string will contain a single byte |
20:26.13 | AnduinLothar | w/e |
20:26.13 | Mikk | but it won't work properly anywhere meaningful |
20:26.18 | krka | not talking about lua source, at all |
20:26.30 | Mikk | if you try to output it in-game, you'll find that "å" is an invalid unicode character encoding |
20:26.31 | Mikk | yea |
20:26.32 | KTwombley | why wouldn't it think it's 2 bytes? |
20:27.13 | Mikk | so... ignoring my ramblings about hardcoding stuff in Lua sources... |
20:27.30 | Mikk | yes, everything that isn't base ascii (0-127), will appear as utf-8 encoded letters (2--4 bytes) |
20:28.27 | KTwombley | well i guess the confusion is what chunk of the table "å" falls into. |
20:28.44 | Mikk | extended ascii = not valid to use in WoW APIs |
20:28.49 | Mikk | as-is |
20:28.55 | Mikk | \195\224 is |
20:29.04 | KTwombley | http://lua-users.org/wiki/LuaUnicode |
20:29.14 | krka | \195 is clearly higher than 127 :P |
20:29.27 | End | yes! |
20:29.30 | End | I have power again! |
20:29.51 | Kirov | End - you were keeping yourself on irc this whole time by peddling? |
20:30.00 | End | no, ups |
20:30.27 | End | but I only had a few minutes left though |
20:30.28 | Kirov | lol |
20:30.31 | End | and had to switch to a laptop |
20:30.51 | End | (the machine irssi runs on is on a good ups) |
20:30.59 | End | (and it's under a screen session |
20:31.26 | krka | hmm... i just realized that FAIAP is mean to unicode |
20:31.37 | krka | might have to fix that at some point |
20:31.40 | Mikk | peddling is for the weak minded. hamsters and little sticks smeared with tabasco is the way to do it. |
20:32.10 | End | Cairenn is Chuck Norris? |
20:32.19 | Mikk | stand-in |
20:33.00 | krka | meh, i probably need to do some sort of nextCharacter-function |
20:33.06 | krka | that handles unicode correctly |
20:35.46 | End | great!! |
20:35.52 | End | I'm back on the laptop again |
20:35.55 | End | power went out again |
20:36.52 | End | and power is back! |
20:36.59 | esp|Syn | i know its only a monkey.. but.. christ |
20:37.09 | End | maybe I'll just stick to using the laptop for the time being |
20:38.52 | Mikk | gnah. i'm very tempted to make a packet sniffer that goes "ding" when someone whispers me |
20:39.13 | Mikk | except it's probably against TOS |
20:39.22 | Kirov | lol |
20:39.22 | wereHamster | what do you think of lavasoft's Ad-Aware? is that a adware itself or is it a serious application? |
20:39.29 | Mikk | it's a serious app |
20:39.40 | Kirov | Ad-Aware = good |
20:39.47 | wereHamster | thanks |
20:40.09 | Mikk | it also complains a LOT about banner company cookies in your cookie files to make you think it's doing a helluva job =) |
20:40.12 | KTwombley | also use spybot search & destroy and ewido. |
20:40.36 | KTwombley | none of them get everything. |
20:40.39 | krka | or just get another OS |
20:40.42 | esp|Syn | Question for you.. if you body was going to die, and ure body couldnt support you anymore, would you accept a donor "body"? |
20:40.53 | KTwombley | sure, especially if it was hot. |
20:40.54 | Mikk | why not? o.O |
20:40.56 | Mikk | haha |
20:41.16 | esp|Syn | the thought just makes me feel.. ugh |
20:41.28 | Mikk | i dunno. i guess i identify more with my mind than my body. |
20:41.46 | wereHamster | not that I'd need it, but I've seend lots of adware on friends' computers lately |
20:42.03 | krka | new body, hell yeah! |
20:42.07 | Mikk | hell, i'd swap for fresh well-trained ones once a year so I could be a trim couchpotato =) |
20:42.10 | krka | immorality, here i come! |
20:42.23 | esp|Syn | ure brain still ages |
20:42.29 | esp|Syn | and there talking about whole heads |
20:42.31 | esp|Syn | not just brain |
20:42.33 | esp|Syn | ure face goes with ya |
20:42.35 | Mikk | oh |
20:42.37 | Mikk | even better |
20:42.51 | esp|Syn | they did it to a monkey |
20:42.55 | Mikk | then i'd have no problem with it whatsoever =) |
20:43.21 | Mikk | (assuming it's safe etc) |
20:43.29 | KTwombley | if you didn't have any age-related brain diseases, you'd be just fine. |
20:43.39 | Kirov | my 90 year old head on top of some recently dead 20 something's |
20:43.44 | KTwombley | one of the strengths / weaknesses of the brain is that past a certain age it really doesn't change. |
20:44.16 | Mikk | except arteries go paper thin and shit |
20:44.21 | Mikk | =/ |
20:45.05 | Mikk | to be quite frank, it wouldn't surprise me much if this was a reality 50 years from now |
20:45.28 | Mikk | just a quick scrape in your mouth, wait 19 years, and get a new fresh body =) |
20:45.47 | Mikk | (your own!) |
20:46.02 | esp|Syn | lol cloning |
20:46.06 | esp|Syn | never guna happen |
20:46.15 | Kirov | why not? |
20:46.19 | esp|Syn | to many pussies in the world would scream and cry and hold there breath |
20:46.35 | esp|Syn | science is controlled by the public and the media |
20:46.37 | Mikk | assume the clone could be created without higher brain functions |
20:46.43 | Mikk | would it suffer? |
20:46.43 | Kirov | effectively "cloning" organs is a huge thing right now |
20:46.45 | esp|Syn | and its the loudest whiners that win the arguments |
20:46.59 | KTwombley | science is controlled by the scientists. |
20:47.05 | Beladona | on that note Mikk, assume clones could be created with greater access to higher brain functions |
20:47.10 | esp|Syn | there trying to stop testing on un-fertalized eggs! |
20:47.15 | esp|Syn | that would be binned anyway |
20:47.18 | KTwombley | name an invention that we've declined to invent because of public sentiment? |
20:47.30 | Mikk | Beladona: that wouldn't do ME any good! =P |
20:47.33 | gnorlish | public abortion-o-matic |
20:47.39 | KTwombley | Hell, cloning is well under way despite legal problems in the US. |
20:47.47 | krka | the time machine KTwombley! |
20:47.49 | Beladona | that thought brings to mind the eugenics war in the Star Trek universe |
20:47.54 | esp|Syn | brb |
20:47.55 | Beladona | which is exactly what they did |
20:48.04 | krka | and the perpetual machine |
20:48.21 | KTwombley | at least in the USA abortion is relatively available outside of the bible belt, but that's not the point: we do have abortion despite the protests of lots and lots of people. |
20:48.27 | KTwombley | cloning will be the same way. |
20:49.14 | esp|Syn | ok |
20:49.18 | esp|Syn | You make a good point |
20:49.33 | esp|Syn | there isnt anything i can think of that public oppinion has stopped |
20:49.39 | esp|Syn | in any way.. other than no paying for it |
20:49.42 | Beladona | there are other issues one has to consider. Are cognitive abilities, and intellect such as all of the things you have learned trasferrable to a new body? no one knows if the essence or impulses that powers your body is capable of transferring the data contained in your brain |
20:49.47 | esp|Syn | which is basically just money based |
20:49.56 | Beladona | or if you would have to be re-taught |
20:50.00 | KTwombley | that's just a load of crap. |
20:50.03 | KTwombley | your brain is your mind. |
20:50.12 | Mikk | Beladona: but we're already swapping out lots of parts |
20:50.13 | Beladona | I disagree |
20:50.28 | Mikk | Granted, noone's e.g. swapped out their entire spinal column |
20:50.28 | KTwombley | well, feel free to disagree with 100% of established neuroscience if you'd like. |
20:50.32 | esp|Syn | Your brain contains everything you are |
20:50.45 | esp|Syn | yet |
20:50.52 | esp|Syn | people can lose all function of there spine |
20:50.56 | Kirov | Taking your brain and sticking on a new body, it would effectively have to relearn how to function again. |
20:50.59 | esp|Syn | and still be themselves.. just you know.. paralized |
20:51.02 | Beladona | I don't disagree with your brain being your mind |
20:51.12 | Mikk | Kirov: true |
20:51.12 | Beladona | I disagree with the thought that it can be trasferred |
20:51.18 | esp|Syn | i dont |
20:51.24 | KTwombley | what is the nature of your disagreement? |
20:51.30 | Kirov | Beladona - the idea is to remove someone's entire head and reattach it to the new body. |
20:51.37 | Beladona | are you talking full brain transplant? |
20:51.40 | Mikk | head |
20:51.41 | KTwombley | that it is impossible as a de facto situation of nature, or that we simply are unable to do so? |
20:51.42 | esp|Syn | full HEAd |
20:51.46 | esp|Syn | its possible |
20:51.46 | esp|Syn | fact |
20:51.47 | Beladona | or some form of data trasfer from one brain to another? |
20:51.48 | esp|Syn | its been done |
20:51.50 | krka | the connections to the muscles and nerves might not be exactly as before |
20:52.01 | krka | you'd have to retrain your mind to fit the new body |
20:52.01 | Beladona | right |
20:52.05 | esp|Syn | the only function were currently lacking |
20:52.13 | esp|Syn | is the ability to re-attach the spine |
20:52.14 | Beladona | which brings to mind the necessity for therapy and re-training |
20:52.22 | esp|Syn | i agree with that |
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20:52.28 | esp|Syn | new body. you will have problems |
20:52.31 | Beladona | and who knows how MUCH re-training? |
20:52.34 | KTwombley | I don't think we were making the claim that it'd be an out-patient procedure :) |
20:52.41 | esp|Syn | AND there is the MUCH bigger risk |
20:52.45 | esp|Syn | of rejection |
20:52.46 | Kirov | I'd imagine it'd be similar to having a stroke |
20:52.51 | Mikk | esp|Syn: not if it's a clone |
20:52.55 | esp|Syn | clone no |
20:52.57 | krka | we geeks always face that risk |
20:53.00 | esp|Syn | but im not talking just clone |
20:53.06 | Mikk | krka: laf |
20:53.08 | Kirov | Your brain would have to relearn what signals mean and do what in your body. |
20:53.12 | KTwombley | the body's nervous system is all basic I/O |
20:53.19 | Beladona | personally I don't think we will see the ability to transfer to a new body before we will see the ability to digitize and store the mind |
20:53.25 | esp|Syn | ahh but the brain can re-learn things at an amazing rate |
20:53.26 | KTwombley | they can add extra digits, extra arms and legs to lab animals |
20:53.33 | Beladona | and therefore transfer it |
20:53.37 | KTwombley | and they know how to use them pretty quickly |
20:53.43 | esp|Syn | if you were to flip you vision |
20:53.45 | krka | four arms would pwn |
20:53.52 | esp|Syn | within 30 mins, you would be seeing normally |
20:53.53 | krka | and eyes in the back of the head |
20:54.02 | Beladona | but then, how do we know a digitized mind is really you? |
20:54.06 | esp|Syn | no.. as in seeing upside down lol |
20:54.16 | krka | and eyes in my hands, would rock |
20:54.21 | KTwombley | transferring to a new body is much easier than digitally storing the mind. |
20:54.31 | esp|Syn | what worries me |
20:54.36 | Kirov | They've done experiments where they've taking people who are blind and reattached their cervical cord to the part of the brain that hears, and the brain adapts to the new stimuli and they're eventually able to see again. |
20:54.37 | esp|Syn | is... if you have a clone |
20:54.37 | KTwombley | there are more possible brain configurations than particles in the universe |
20:54.40 | esp|Syn | with a copy of your mind |
20:54.43 | Mikk | no kidding. brains are severely nondigital. |
20:54.53 | esp|Syn | aka that film with Swartzanegga(sp) |
20:54.56 | krka | KTwombley that doesn't really say much |
20:55.01 | esp|Syn | Is it really you? |
20:55.14 | krka | almost all non-trivial configurations exceed number of particles in the universe |
20:55.17 | esp|Syn | surly .. its another version of you.. so u dont prelong your life.. you still die |
20:55.18 | krka | including IPv6 |
20:55.21 | KTwombley | the point being, that if yu want to store this in a computer, it's going to have to be bigger than the universe. |
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20:55.30 | Beladona | this is all assuming that one can transfer the physical brain from one body to another and expect it to remain inteact |
20:55.30 | KTwombley | and that's a probem. |
20:55.31 | krka | not true |
20:55.38 | KTwombley | since the universe is the biggest thing we've got. |
20:55.40 | Beladona | if not brain dead |
20:55.46 | krka | only takes log (#configs) to store ut |
20:55.47 | krka | it |
20:56.02 | esp|Syn | Beladona |
20:56.04 | esp|Syn | they have done it |
20:56.06 | Mikk | you only need 16 bytes to count past the number of particles in the universe |
20:56.07 | krka | same way as the number 10000 only requires 16 bits |
20:56.08 | esp|Syn | with a monkey |
20:56.12 | Kirov | Considering that even synthetic digital neural nets aren't even fully understood yet, it's going to be a long long while before we can download stuff from the brain. |
20:56.12 | Beladona | I agree they have done it |
20:56.18 | Beladona | but was the person able to respond? |
20:56.19 | KTwombley | we're not just counting particles. |
20:56.20 | Kirov | Almost everything we know about the brain is conjecture |
20:56.24 | KTwombley | we're talking about interconnections. |
20:56.26 | Beladona | was the brain cognitive? |
20:56.27 | Tain | Holy crap this is awesome. And that is not exaggeration. http://www.notsonoisy.com/spaceinvaders/spaceinvaders_06v2-640x480.mov |
20:56.27 | KTwombley | that's a power set. |
20:56.30 | esp|Syn | yes Beladona |
20:56.33 | Beladona | show me |
20:56.39 | esp|Syn | its on tv now |
20:56.44 | esp|Syn | channel 5 |
20:56.52 | Kirov | Tain - this the re-enactment? |
20:57.01 | krka | obviously we can store the brain config without using the entire universe - it is already stored inside just one brain |
20:57.06 | KTwombley | n^n * n^(n-1) * .. * 1 |
20:57.08 | krka | your logic fails KTwombley! |
20:57.17 | esp|Syn | Why not.. clone a blank brain |
20:57.18 | esp|Syn | and use that? |
20:57.25 | Mikk | hahahaha |
20:57.27 | esp|Syn | link it a computer that can read the signals |
20:57.43 | esp|Syn | biggest HDD ull ever need |
20:57.51 | esp|Syn | imagine the PORN! |
20:57.52 | KTwombley | sure, of course we can, but not with our current technology, or anything we're likely to have within 50 years. That's my point; that we'll transfer brains to new bodies before we digitally store them. |
20:57.54 | Mikk | *LAF* |
20:58.04 | Mikk | KTwombley: agree |
20:58.06 | esp|Syn | oh i dont know |
20:58.06 | gnorlish | i've met some people whose brains would most likely fit on a 3.5" floppy disk |
20:58.14 | esp|Syn | 50 years is a HUGE ammount of time nowerdays |
20:58.16 | krka | agreed gnorlish |
20:58.37 | Mikk | the problem is that brains aren't about "storing information", it's about interconnecting information |
20:58.43 | KTwombley | storage space does not follow moore's law. |
20:58.49 | Mikk | a digital computer doesn't really work |
20:58.51 | krka | speak for yourself! mine is just storage |
20:58.52 | KTwombley | yep, that's why it's a power series. |
20:58.53 | Mikk | some other type of computer... perhaps |
20:58.54 | Beladona | hmmm |
20:59.00 | Beladona | bio technology =D |
20:59.04 | esp|Syn | u watching on tv Beladona? |
20:59.07 | Beladona | no |
20:59.10 | Beladona | I am at work |
20:59.26 | krka | sleep time |
20:59.29 | KTwombley | so if you're talking about storing a brain's configuration via another brain, well that's meatworks. you're talking about cloning. |
20:59.44 | KTwombley | or the functional equivilant. |
20:59.52 | esp|Syn | yep |
21:00.02 | esp|Syn | thats the only way to go for computers now |
21:00.06 | Beladona | not if we could successfully replicate the workings of a brain, but in a closed unit meant for data storage |
21:00.18 | esp|Syn | there isnt much more we can squeeze out of a silicon chip |
21:00.33 | esp|Syn | there already looking at using bio material instead |
21:00.34 | KTwombley | that's my point though, dude. With current technology, or anything on the way, we simply can't. |
21:00.45 | esp|Syn | currently yes i agree |
21:00.50 | esp|Syn | or should i say |
21:00.52 | esp|Syn | as far as we know |
21:00.56 | KTwombley | sure, several hundred thousand years from now i'm sure they'll have that ironed out. |
21:00.59 | Beladona | nanotubes are pretty interesting |
21:01.01 | Mikk | beh. i'd hate to program an N-dimensional computer >.< |
21:01.05 | esp|Syn | You have no idea whats being done. that we dont know about |
21:01.06 | Beladona | as a replacement to silicon |
21:01.13 | esp|Syn | aye |
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21:01.54 | Beladona | carbon nanotubes actually have huge uses in more than just technology |
21:01.59 | Beladona | medical for one |
21:02.38 | esp|Syn | porn for another |
21:02.38 | KTwombley | 1 neuron = 1 state. 2 neurons = 2 states. 3 neurons = 8 states. 4 neurons = a fuckload. |
21:02.38 | Beladona | they have used carbon nanotubes laced within certain vitamins to target and kill cancer cells without any damage to surrounding good tissue |
21:03.01 | Mikk | o, cool |
21:03.22 | esp|Syn | baby raised by dogs! |
21:03.25 | esp|Syn | CHANNEL 4! |
21:03.25 | esp|Syn | OMG |
21:03.32 | Mikk | woof? |
21:03.39 | esp|Syn | /change topic to ferral children |
21:04.02 | Beladona | http://en.wikipedia.org/wiki/Carbon_nanotube |
21:04.05 | Beladona | good read |
21:04.11 | Kirov | I was raised by the rare black siberian poodle |
21:04.18 | Beladona | anyway, now I am off to go home =D seeya laters |
21:04.25 | Mikk | seeya =) |
21:04.29 | Beladona | lol Kirov |
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21:43.23 | Kirov | Was there ever a concensious on the global comm channel? |
21:43.39 | Kirov | SloukenIsGod, or EatAtJoes? |
21:47.20 | *** join/#wowi-lounge MentalPower___ (n=MentalPo@host-70-45-86-28.onelinkpr.net) |
21:48.55 | Iriel|working | I didn't hear any compelling argument (other than channel counts) for an approach other than "One channel per addon that needs it" |
21:49.03 | Iriel|working | Since there aren't a whole lot of addons that DO need it |
21:49.29 | AnduinLothar | one channel per addon is horrendous imo |
21:49.50 | AnduinLothar | I think the most liked was GlobalComm |
21:50.31 | AnduinLothar | but it's really up to the addon implimenters |
21:50.37 | Mr_Rabies2 | they need to just have dedicated comm stuff that only addons can use and move the max # of comms way way up so that the d/c problems arent so bad |
21:50.50 | AnduinLothar | since none of the active members have addons that use it it doesn't reall ymatter what they decide |
21:50.57 | Iriel|working | Are there THAT many addons that need global interaction? |
21:51.28 | Mr_Rabies2 | i'm getting random disconnects from sky, CTRA, and KTM occasionally |
21:51.29 | AnduinLothar | doesn't matter, it limits the amount of channels you can be in |
21:51.34 | Mr_Rabies2 | maybe more, hard to tell |
21:52.01 | Mr_Rabies2 | since i can't read lua like english like you guys :P |
21:52.22 | AnduinLothar | I know Meteorologist, MiniGames and CTA use a global atm |
21:52.42 | Mr_Rabies2 | i disabled both of those because it was pretty bad d/c wise |
21:52.50 | Mr_Rabies2 | damagemeter or whatever uses its own channel |
21:53.00 | AnduinLothar | dm can use the new API |
21:53.28 | Mr_Rabies2 | is the new "dedicated channel" thing for addons any less limited than the built in stuff? |
21:53.51 | Mr_Rabies2 | like, can more comms go through this channel than the standard ones designed for chatting? |
21:54.09 | AnduinLothar | it's not a channel, it's completely sepperate, and yes, no drunkenness |
21:54.29 | AnduinLothar | but the outgoign limits are the same |
21:55.27 | Mr_Rabies2 | boo :[ |
21:58.06 | AnduinLothar | the proposal ck was workign on effectively got thrown out the window when slouken added the API. And I don't think a consensus on global channel will eb reached unless someone jsut decides or a lib becomes popular |
21:59.27 | Mr_Rabies2 | i managed to get through an entire BWL run yesterday without disconnecting, woot |
21:59.42 | Tain | I haven't had DamageMeters working at all for synching with people. |
21:59.59 | Mr_Rabies2 | are the ptrs up yet? |
22:00.59 | Mr_Rabies2 | http://www.blizzard.com/wow/screenshot.aspx?ImageIndex=66&Set=64 oh wow that makes me laugh a lot more than i expected it to |
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22:08.20 | Mikma | haha |
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22:14.06 | MentalPower | are all of the INVTYPE_FOOglobals defined? |
22:14.29 | Kirov | this is the thing about worldofwar.net vs. curse-gaming ... after 2 hours of a beta file being uploaded, it has 6 downloads. on curse, in 1 hour it has 19 |
22:14.42 | Kirov | MentalPower - aye |
22:14.46 | MentalPower | cause I've seen two already INVTYPE_THROWN and INVTYPE_RANGEDRIGHT that are not |
22:14.54 | Kirov | hmm |
22:15.06 | Kirov | defined where? |
22:15.20 | MentalPower | anywhere |
22:15.25 | MentalPower | getglobal() returns nil |
22:15.46 | Kirov | most curious, you're right |
22:16.21 | MentalPower | and they are returned as valid equip locations by GetItemInfo() |
22:16.59 | Kirov | They're not defined on the test server either |
22:20.53 | Tem | MentalPower, all the others have reasonable return values |
22:21.28 | MentalPower | I know, I checked the GlobalStrings.lua file |
22:21.39 | MentalPower | but at least those two are no where to be found |
22:22.07 | Tem | ask |
22:22.11 | Cide | http://media.putfile.com/I-Can-Be-Your-Healer-Baby |
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22:25.50 | AnduinLothar | heh |
22:25.58 | AnduinLothar | awsome cide |
22:33.19 | Mikma | hehe |
22:33.30 | Mikma | 40% and i realized what song that is |
22:34.06 | Abenadi | I prefer http://www.vgpro.com/file/15168_priest_song.zip.html |
22:34.55 | Abenadi | bah that link seems to have a corrupted file... originally was on wow forums now i can't find it |
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22:39.49 | MentalPower | Legorol: You around? |
22:41.24 | Abenadi | there: http://www.fistsoffury.org/media/priest_song.mp3 |
22:43.11 | Kirov | he |
22:43.17 | Kirov | that answered that question |
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22:46.43 | MentalPower | yeah |
22:47.41 | Shadowed | so superman returns = good movie |
22:48.21 | Kirov | And they're not going to make a second one |
22:48.29 | Shadowed | they aren't? |
22:48.59 | Kirov | It had to break 200k by now or the studio was going to cancel the second one. |
22:49.12 | Kirov | Aparently the special effects of the first one cost a lot. |
22:49.24 | Shadowed | lol |
22:49.37 | Shadowed | I see that the PTR is up by the way, has anything interesting been found yet? |
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22:50.17 | Kirov | The budget for Pirates 2 was maybe half that of Superman, even with all the actors they had, and did amazingly well first day. |
22:50.45 | AnduinLothar | cheeper sets |
22:51.02 | AnduinLothar | reusable special effects |
22:51.27 | Kirov | and Johny Depp, which will sell any movie |
22:52.05 | zinor` | Kirov, bug should be fixed now btw |
22:52.41 | Kirov | zinor - curse? |
22:52.45 | zinor` | ya |
22:52.55 | Kirov | Yeah, already uploaded, thanks. :) |
22:54.10 | Shadowed | oh |
22:54.13 | Shadowed | i see they changed the options page |
22:56.54 | Shadowed | annnnd i already hate the formatting of the floating combat text |
22:58.41 | zinor` | which options page? |
22:59.06 | Shadowed | Interface Options is now full screen |
22:59.43 | Tain | If I knew Pirates was going to be a cliffhanger I might have waited. |
23:00.11 | Kirov | DId you watch all of the credits? |
23:00.33 | Tain | Yeah |
23:00.44 | Tain | After the first one I figured had to sit through to the end |
23:01.44 | Kirov | I think it's intended as a "look, see, he's still ok" moment, except from what we've seen before he's just going to be dead soon anyways. |
23:02.11 | Tain | Yeah exactly, for a split second I was like, "Oh that's cool!" Then I rememebered the rest of what happened. |
23:05.12 | Shadowed | interesting |
23:05.19 | Shadowed | they've changed how you do renaming for the "ADruid" ect guys |
23:07.02 | AnduinLothar | and they dissabled dirrect copy |
23:07.39 | Shadowed | There floating combat text will need a lot of work before people use it it looks like though |
23:14.40 | *** join/#wowi-lounge cogwheel (n=chatzill@intra.kistlerwine.com) |
23:25.28 | Kaso | I wish there was a zone check or something on the Emeriss bossmod, its frustrating when grinding Hive'Regal |
23:26.06 | Kirov | heh |
23:26.51 | Kaso | Cide consider that a suggestion :> |
23:29.07 | *** join/#wowi-lounge Qzot (n=nickell@sandbox.xerox.com) |
23:29.21 | Qzot | Heyo. |
23:33.35 | clad|afk | can anyone connect to PTR? |
23:33.48 | Shadowed | clad|afk: it's going up and down about 10 times a minute |
23:34.21 | Shadowed | I was able to get in for about 5 minutes and test the FCT but nothing much besides that |
23:35.36 | *** join/#wowi-lounge SilverShadow (n=silversh@69-2-90-22.wan.networktel.net) |
23:38.18 | cladhaire | hehe |
23:38.22 | cladhaire | i got in with 0.11.0 |
23:38.26 | cladhaire | how'd that happen =) |
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23:53.13 | *** part/#wowi-lounge Ratbert_CP (n=KCummins@c-24-130-132-88.hsd1.ca.comcast.net) |
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23:58.33 | *** join/#wowi-lounge kaiden (n=kaiden@63.251.174.3) |
23:58.44 | kaiden | hey guys, was SetBlendMode changed in 1.11.2? |
23:59.14 | kaiden | like secretly changed? :] |