00:02.53 | Kirkburn | It causes errors? |
00:06.25 | *** join/#wowi-lounge yammygirlcoding (n=hoho@17924061.rjo.virtua.com.br) |
00:06.33 | *** part/#wowi-lounge wereHamster (n=tomc@gw.ptr-62-65-141-13.customer.ch.netstream.com) |
00:06.37 | yammygirlcoding | good evening all !! |
00:07.05 | yammygirlcoding | Cide- !!!!!!!!!!!!!!!!! |
00:10.45 | yammygirlcoding | guys anyone has already worked on the bug with ct_movablebags and the keyringbag? |
00:11.00 | yammygirlcoding | I'm trying to fix the bug myself but i'd like to have some tips :) |
00:11.04 | Kirkburn | The exclamation marks, they attack me so :( |
00:11.14 | yammygirlcoding | lol |
00:11.43 | Cide- | yammygirlcoding: hi :) |
00:11.50 | yammygirlcoding | cide! \o/ |
00:12.05 | yammygirlcoding | kael gave me good recomendations about u :) |
00:12.26 | Cide- | but yes, we have fixed it |
00:12.45 | yammygirlcoding | ah u have? it seems the coder abandoned the addon :( |
00:13.08 | Cide- | I have no clue who originally wrote it |
00:13.14 | Cide- | I have edited it quite a bit though |
00:13.18 | yammygirlcoding | a 'pos' guy |
00:13.36 | yammygirlcoding | I'm trying to fix it but i'm not very skilled with lua yet :( |
00:15.16 | yammygirlcoding | I get this : attemp to index local 'mover' ( a nil value ) |
00:15.43 | yammygirlcoding | I'm guessing if I put a if( mover ) before using it it will work. but i'm not sure if this is enough |
00:15.49 | yammygirlcoding | any suggestions? |
00:15.50 | Kirkburn | (woo, MsgPlusLive 4: http://download.msgpluslive.net/setup/MsgPlusLive-400.exe) |
00:16.21 | yammygirlcoding | ( ct_movablebags bug ) |
00:17.06 | yammygirlcoding | O.o |
00:18.13 | Cide- | that would just circumvent the problem |
00:18.21 | Cide- | it wouldn't error, but it wouldn't work |
00:18.30 | Cide- | if you can, fix the root of the problem :) |
00:18.56 | yammygirlcoding | I know very little of lua here hehe *blush* |
00:19.15 | Cide- | it's going to be quite hard to 'fix' then |
00:19.18 | yammygirlcoding | how can I track this root? :) |
00:19.34 | Cide- | you need to figure out why it errors |
00:19.45 | Cide- | and then fix that |
00:19.46 | yammygirlcoding | any idea if the keyring bag is movable? |
00:19.55 | Cide- | my updated version does that |
00:20.39 | yammygirlcoding | u have a workin updated version for movable bags? |
00:20.42 | Cide- | yes |
00:20.46 | Cide- | (the bag has an index of -2, whereas the mod only checked for 0 through 10 before) |
00:20.54 | Cide- | http://www.ctmod.net |
00:20.59 | Cide- | and download CT_Addons |
00:21.54 | yammygirlcoding | hmm i've reached to that very part. I took this -2 id and was like 'why the hell it is negative' hehe |
00:23.02 | yammygirlcoding | i downloaded the lastest ct pack, but it is still bugged :( |
00:24.05 | Cide- | not for me :) |
00:24.17 | Cide- | http://www.ctmod.net/lowbw.ct?id=2 (make sure you aren't getting fooled by your cache) |
00:26.53 | yammygirlcoding | I got this same version today, 1.855. and the movablebags still error. doesnt error with you? |
00:28.14 | Cide- | nope |
00:29.52 | yammygirlcoding | hmm lookin in the code it remains the same as mine |
00:32.00 | yammygirlcoding | yay!! worked! :D |
00:32.32 | yammygirlcoding | so this version is newer than curse version - should have a diferent version, cause both are 1.855 |
00:32.41 | yammygirlcoding | and curse's are still bugged |
00:36.43 | *** join/#wowi-lounge net\afk (n=net@dslb-088-064-178-120.pools.arcor-ip.net) |
00:38.15 | yammygirlcoding | well! thank you guys! no more bugged addons left here :) |
00:56.07 | yammygirlcoding | guys! anyone have cooldowncount installed over there? |
00:58.09 | Legorol | yup |
00:58.15 | yammygirlcoding | is it still workin? |
00:58.33 | Legorol | yup |
00:58.34 | yammygirlcoding | mine just disapeared from titan bar : ( and no error either |
00:58.44 | Legorol | it was on titan bar? |
00:58.48 | yammygirlcoding | it was |
00:58.50 | Legorol | i never knew |
00:59.29 | yammygirlcoding | i can still do the /cooldowncount enable.. but nothing shows :( |
00:59.37 | Legorol | ok lemme check |
01:01.13 | Legorol | i'll check in a moment, need to swap over to gaming interface from dev interface |
01:01.17 | Legorol | and then log in with 100 or so addons :) |
01:03.10 | yammygirlcoding | hehe i also have 100+ addon. it's a pain to get them updated after patch ! : p |
01:03.44 | Legorol | ok CC is working for me |
01:03.51 | Legorol | however, my version doesn't have titan support, or so it seems |
01:04.07 | Legorol | how does CC work with titan? |
01:04.22 | yammygirlcoding | it shows at the bar |
01:04.32 | Legorol | ehm.. it shows what? |
01:04.45 | Legorol | you must have a different version from me.. |
01:04.55 | yammygirlcoding | like if u have 3 professions with free cooldown, it shows 3/3 cooldown |
01:04.57 | *** join/#wowi-lounge zinor (n=unix@ip-80-226-179-92.vodafone-net.de) |
01:05.09 | yammygirlcoding | if one. it shows 1/3 |
01:05.59 | yammygirlcoding | ah ah ! i remembered a bug in CT ! nurfed is hiding the MainMenuBar which makes CT_bottom bar useless.. Anyone here is responsible for CT ? |
01:06.06 | Legorol | hmm.. |
01:06.11 | Legorol | where do you get CC from? Cursre? |
01:06.17 | yammygirlcoding | curse. yes |
01:06.44 | yammygirlcoding | aah sorry!! |
01:06.59 | yammygirlcoding | its not cooldowncount. i confused the name. |
01:07.05 | Legorol | hehe, that makes sense :) |
01:07.31 | yammygirlcoding | aaah titan trade cooldown ! :D |
01:07.38 | yammygirlcoding | nvm it was disable hehe |
01:07.52 | yammygirlcoding | *too many addons too many addons* |
01:08.37 | yammygirlcoding | I need to add this method in CT_BottomBar >> MainMenuBar:Show() |
01:09.04 | yammygirlcoding | anyone here can tell the coder to add this to the last release? :) |
01:12.07 | yammygirlcoding | it gets bugged because nurfed happens to hide the MainMenuBar, cause I think Tivoli didn't know CT_BottomBar yet :) |
01:14.05 | zinor | asleep :s |
01:15.53 | Legorol | EU is asleep or drunk, US is just about to go out and start getting drunk |
01:15.53 | cladhaire | well, you just told the author of CT_BottomBar, so there's not much to say |
01:15.53 | cladhaire | Legorol: Amen |
01:15.54 | cladhaire | Legorol: In that case, I think its time for a drink |
01:16.20 | Legorol | here here! |
01:16.25 | Legorol | i'll drink with you.. |
01:16.28 | cladhaire | all i have is rum |
01:16.36 | cladhaire | you should send me a bottle of apple brandy from wales |
01:16.38 | cladhaire | please! |
01:16.52 | Legorol | that's a long drive, and my car is in a different country |
01:17.03 | Legorol | and i don't feel like cycling that far |
01:17.19 | cladhaire | you can get it mail order =) |
01:17.24 | Legorol | hmm |
01:17.28 | cladhaire | you can be my supplier :P |
01:17.28 | Legorol | why not order it onlinie? |
01:17.36 | cladhaire | i dont think we can import it or something stupid. |
01:17.39 | cladhaire | brb alcohol |
01:17.41 | Legorol | O.o |
01:17.47 | Legorol | but i can send it as a gift? |
01:18.14 | yammygirlcoding | i dit? the author is here? :) |
01:18.17 | yammygirlcoding | who? |
01:19.23 | yammygirlcoding | aah Cide! hehe |
01:19.48 | yammygirlcoding | hmm but i think hes not reading by now :( I'd like to know if my fix is enough :) |
01:20.00 | Kirkburn|wow | You're absolutely mad, you know that? =) |
01:20.07 | yammygirlcoding | hihi |
01:20.32 | Kirkburn|wow | It's like a breath of fresh air from the jaded bearded old men you normally find in here ;) |
01:21.19 | cladhaire | yammygirlcoding: We all scroll back.. its an obsessive thing. |
01:21.24 | cladhaire | SO what should I do right now, |
01:21.26 | yammygirlcoding | boy. i spent the whole day passing from one addon to another trying to read the code and fix the bugs... now I'm litle woohoo :) |
01:21.49 | cladhaire | <PROTECTED> |
01:21.50 | Kirkburn|wow | Coding does that to people ... |
01:21.53 | yammygirlcoding | lol i rarely scroll back hehe |
01:22.35 | yammygirlcoding | cladhaire and me! raid with my shaman, or my rogue, or my lock, or my druid, all 60? hehe |
01:22.47 | Kirkburn|wow | Legorol, I'm not asleep or drunk ... am I doing something wrong? |
01:22.53 | Cide- | yammygirlcoding: what were you saying? :) |
01:23.04 | cladhaire | Kirkburn|wow: Yes. |
01:23.06 | yammygirlcoding | Cide- !! the one! :D |
01:23.20 | cladhaire | I dont have any whiskey |
01:23.22 | Legorol | Kirkburn|wow: you are playing WoW |
01:23.24 | Kirkburn|wow | Darn :P I have a bottle of red wine behind me though |
01:23.25 | yammygirlcoding | I spent some of the day fighting with nurfed and ct_bottombar :D |
01:23.32 | cladhaire | OOOOH |
01:23.33 | cladhaire | i have wine |
01:23.34 | cladhaire | bbr |
01:23.35 | Legorol | Kirkburn|wow, that qualifies |
01:23.40 | Legorol | i have two bottles of champagne |
01:23.42 | Cide- | are you saying nurfed is hiding MainMenuBar? |
01:23.43 | Legorol | very out of date though |
01:23.43 | Kirkburn|wow | heh |
01:23.50 | JoshBorke | cladhaire! just who i was coming to see! |
01:23.50 | Legorol | can anyone suggest a good use for old champagne? |
01:23.51 | yammygirlcoding | Cide- but I fixed the damm bug! ya!! nurfed hides it !! |
01:23.57 | Kirkburn|wow | I can't actually get back into playing WoW though - I think I need the expansion :( |
01:24.07 | Cide- | that's not very multi-addon-friendly |
01:24.11 | Legorol | Kirkburn|wow: have you played both factions, all quests in all zones? |
01:24.14 | Cide- | a better solution is to move it off screen |
01:24.15 | Legorol | if not, plenty more to explore ;_) |
01:24.24 | yammygirlcoding | Cide- I had to add MainMenuBar:Show() to bottombar.lua. but i wonder if it's enough to fix :) |
01:24.31 | Kirkburn|wow | I started horde, but I haven't got that far yet |
01:24.32 | cladhaire | JoshBorke: *gasp* whats up? |
01:24.40 | Legorol | Kirkburn|wow: are you originally Alliance or Horde? |
01:24.49 | Cide- | yammygirlcoding: if nurfed is hiding it, then you should seek out that author |
01:24.51 | JoshBorke | how can i add CTRA support to clique? ^_^ |
01:25.02 | cladhaire | This is an $8.00 bottle of white wine... and this class holds 2/3 of a bottle |
01:25.05 | Kirkburn|wow | originally alliance, I've experienced pretty much everything except raiding |
01:25.19 | yammygirlcoding | i know!!! i put a big post at Tivoli's forum about how that action of him is a very big no-no :) everyone is complaining at him ! I decided to fix myself! :D |
01:25.45 | yammygirlcoding | I added a MainMenuBar:Show() in your bottombar.lua :) |
01:25.54 | yammygirlcoding | he hides, I show back ;) |
01:26.10 | Legorol | Kirkburn|wow: are you on EU? |
01:26.20 | Kirkburn|wow | Yup |
01:26.24 | Legorol | oops i'm an idiot |
01:26.25 | Legorol | i meant to say |
01:26.29 | yammygirlcoding | Cide- what do you think? that's enough to fix? |
01:26.31 | Legorol | are you currently playing on EU |
01:26.33 | cladhaire | JoshBorke: Clique:RegisterModule("CT_RaidAssist", nil, nil, function() CT_RA_CustomOnClickFunction = Clique.ThisUnitOnClick end, function() CT_RA_CustomOnClickFunction = nil end) Clique:EnableModule("CT_RaidAssist") |
01:26.34 | cladhaire | right now. |
01:26.35 | Legorol | of course you are EU, i know that, d'oh |
01:26.36 | Cide- | yammygirlcoding: no clue, sorry |
01:26.37 | Legorol | <- stupid |
01:26.41 | Kirkburn|wow | ;) |
01:26.50 | Legorol | anyways, if you are currently getting bored.. |
01:26.57 | Kirkburn|wow | Ooh, yes? |
01:27.00 | yammygirlcoding | Cide- you realy wrote the code, darling? it seems i know it more than you here hehe |
01:27.09 | Legorol | how'bout we start a random pair of lvl 1s somewhere? |
01:27.09 | JoshBorke | ( cladhaire ): that's what I thought. (something along those lines anyway). is that safe hooking? |
01:27.15 | Cide- | yammygirlcoding: I wrote all of ctmod, yes |
01:27.19 | Legorol | let me finish getting flame from Orgri first though |
01:27.22 | Legorol | there's motivation.. |
01:27.25 | Legorol | duoing is fun |
01:27.26 | Kirkburn|wow | That's an interesting idea! |
01:27.27 | *** join/#wowi-lounge dukeku (i=dukeku@c-67-160-162-146.hsd1.or.comcast.net) |
01:27.29 | yammygirlcoding | Cide- so are you little woohoo today? :) |
01:27.38 | Cide- | yammygirlcoding: however, I have no clue if that fix will work for you, since I have no clue when or how nurfed is hiding it |
01:27.40 | cladhaire | JoshBorke: Yes |
01:27.47 | cladhaire | well, no |
01:27.49 | Legorol | Kirkburn|wow: partying in WoW is better than soloing |
01:27.53 | cladhaire | but in this case it doesn't matter |
01:27.55 | JoshBorke | ( cladhaire ): meh. |
01:27.59 | Legorol | partying and especialy duoing with someone you know: wins all |
01:28.05 | yammygirlcoding | Cide- I tested the fix. It works. :) |
01:28.07 | Industrial | http://www.bash.org/?661344 |
01:28.12 | Legorol | and i am always up for starting a new lvl 1 for the hell of it! |
01:28.15 | Cide- | yammygirlcoding: there you go, why are you asking then? ;) |
01:28.27 | yammygirlcoding | Cide- Just wondering if you agree with the fix :) |
01:28.32 | Cide- | like I said, no clue! |
01:29.16 | yammygirlcoding | Cide- hehehe Install nurfed and you'll see the big empty space where the wow mini menu was supposed to be. It causes a nervous feeling :) like traped in a room with no doors |
01:29.33 | Cide- | I'd rather use my own mods ;) |
01:29.34 | yammygirlcoding | you'll feel what I felt hehe |
01:30.10 | yammygirlcoding | Cide- your mods are great by the way :D |
01:30.19 | Legorol | Cide-: what's with the hyphen |
01:30.20 | Cide- | thanks :) |
01:30.23 | Legorol | feeling in a drawn out mood? |
01:30.31 | Cide | Legorol: just my alternate name, I think I got dc'd earlier :) |
01:30.42 | Cide | alternative* |
01:30.42 | yammygirlcoding | hmm :) |
01:30.48 | Legorol | and here i was thinking it was a symbol of great things |
01:30.55 | yammygirlcoding | i guessed it was an 'afk' mark :) |
01:31.14 | *** join/#wowi-lounge Mr_Rabies2|away (i=Mr_Rabie@adsl-066-156-082-132.sip.asm.bellsouth.net) |
01:32.07 | Cide | nothing like that Legorol, sorry to disappoint you |
01:32.10 | JoshBorke | ( cladhaire ): thanks :-) |
01:32.11 | Kirkburn|wow | Hey, stop ignoring me Legorol :P |
01:32.24 | Legorol | ehm.. what? |
01:32.25 | JoshBorke | ( Cide ): any news on the CTRA raid leader not being able to broadcast channel? |
01:32.32 | Legorol | Kirkburn|wow: i haven't received any PM from you |
01:32.39 | Kirkburn|wow | oh riiight oops |
01:32.40 | cladhaire | JoshBorke: let me know if you run into issues |
01:32.46 | Cide | it's a somewhat easy fix, but I haven't released one yet, n |
01:32.46 | cladhaire | JoshBorke: I'm getting drunk them I'm gona code. |
01:32.47 | Cide | no |
01:32.54 | JoshBorke | ( cladhaire ): lol |
01:32.59 | JoshBorke | ( cladhaire ): i'll pastebin what i did |
01:33.12 | cladhaire | sweet |
01:33.16 | cladhaire | the registration system will be changing a bit,. |
01:33.38 | JoshBorke | http://wow.pastecode.com/642 |
01:33.59 | cladhaire | =) |
01:34.17 | JoshBorke | hm, that doesn't quite work |
01:34.49 | yammygirlcoding | ah ah ! today early I've seen many bugs complaining about something with HighlightText string. Anyone can say anything about this? I just commented the lines, but I'm afraid it will cause some side effects later :[ |
01:35.25 | cladhaire | yammygirlcoding: The button structure changd, thats really it |
01:35.27 | cladhaire | its not a simple fix. |
01:35.55 | yammygirlcoding | the addons still remained working after the comments. any way I can force a side effect to happen? |
01:36.16 | cladhaire | mouseover text changes won't happen |
01:36.28 | yammygirlcoding | have been removed? |
01:37.07 | yammygirlcoding | gladly this is not a critical bug :) |
01:41.23 | JoshBorke | ( Cide ): what are the params to CT_RA_CustomOnClik? |
01:41.46 | Cide | they're outlined at the top of CT_RaidAssist.lua |
01:41.58 | Mikk1 | *whine* *complain* Standard Lua doesn't grok unicode. Blizzard's does. |
01:42.11 | Mikk1 | And localized mods use unicode >.< |
01:42.13 | JoshBorke | it's so much easier to ask than look while in the middle of MC... |
01:42.29 | Mikk1 | If you have time to code, you have time to look =P |
01:42.37 | Cide | http://pastebin.ca/70970 |
01:43.56 | JoshBorke | let's see if this works |
01:45.19 | JoshBorke | bah |
01:45.29 | cladhaire | JoshBorke: What are you doing? |
01:45.29 | cladhaire | lol |
01:45.43 | JoshBorke | ( cladhaire ): trying to get clique working with CTRA :D |
01:46.56 | JoshBorke | and i finally got it working right =D |
01:47.03 | cladhaire | yay |
01:47.30 | Legorol | Mikk1: what do you mean by "groking" unicode? |
01:47.40 | Legorol | neither standard nor Blizz Lua has any special allowances for unicode |
01:47.53 | Legorol | both treat strings as sequences of 8-bit characters |
01:48.20 | cladhaire | Wow allows unicode characters in strings, in my experience. |
01:48.39 | cladhaire | but i can't test at them oment, i'm in WC3 |
01:48.48 | Legorol | cladhaire: what do you mean by "unicode characters" |
01:49.02 | cladhaire | higher than 8 bits |
01:49.05 | Legorol | WoW *displays* UTF-8 encoded unicode strings properly |
01:49.08 | cladhaire | extended ascii |
01:49.14 | cladhaire | i think they make it into LUA |
01:49.17 | Legorol | but the Lua portion treats it as sequences of bytes |
01:49.26 | Legorol | no they don't make it into Lua the way you think they do |
01:49.26 | cladhaire | and i know LUA can be compiled with wchar support |
01:50.01 | Legorol | in Lua, everything is 8-bit, so if you say type into the chatbox, it gets UTF-8 encoded when passed to a Lua string |
01:50.12 | cladhaire | hrm. |
01:50.14 | cladhaire | i trust you |
01:50.17 | cladhaire | i just thought otherwise =) |
01:50.26 | cladhaire | and i certainly will play later |
01:50.35 | Legorol | well i did a lot of localization stuff so.. |
01:50.41 | cladhaire | *ndo* |
01:50.43 | cladhaire | makes sense |
01:50.45 | *** join/#wowi-lounge Shadowed (n=outlaw@c-67-161-0-166.hsd1.ca.comcast.net) |
01:50.53 | Legorol | basically, if you want to represent a Unicode char in Lua, you do so by UTF-8 encoding it |
01:51.05 | Legorol | you have two ways of doing that, when typing in e.g. a hard-coded string in yoru lua file |
01:51.10 | cladhaire | agreed 100% |
01:51.10 | Legorol | i think an example is best |
01:51.12 | cladhaire | i apoligize |
01:51.22 | Legorol | apologize? for what? |
01:51.24 | Legorol | :) |
01:51.26 | cladhaire | being incorrect |
01:51.28 | Legorol | lol |
01:51.29 | cladhaire | i'm certainly sorry about it =) |
01:51.31 | Legorol | happens |
01:51.38 | cladhaire | on occasion =) |
01:51.38 | Legorol | if you like i can elaborate |
01:51.41 | Legorol | or am i too patronising? |
01:51.42 | cladhaire | Mikk1: So what do you mean? |
01:51.52 | Legorol | i was only going to explain not because i wanted to rub it in, but because i thought you might be interested |
01:51.59 | cladhaire | i am =) |
01:52.03 | net\afk | Good evening Lord british Legorol |
01:52.09 | Legorol | ehm... whaaaa? |
01:52.24 | net\afk | just j/k :) |
01:52.58 | Kirkburn | Legorol - Richard garriot? |
01:53.01 | Kirkburn | :) |
01:53.09 | cladhaire | someone uncorrupt the DSDT on my laptop please. |
01:53.11 | net\afk | i m geting some old school memory of ui |
01:53.12 | Legorol | hehe |
01:53.12 | cladhaire | where's kergoth =) |
01:53.14 | net\afk | uo |
01:53.16 | net\afk | ;= |
01:53.18 | Mikk1 | cladhaire: Some localized AddOns use Unicode files. The standard Lua parser barfs on the Unicode lead bytes (FF FE). Which means WoWBench can't load that AddOn. |
01:53.34 | cladhaire | hrm |
01:53.42 | Legorol | ok, so |
01:53.49 | Legorol | Mikk1: ouch |
01:53.56 | Legorol | WoW parser passes the lead bytes |
01:54.03 | Legorol | as in it ignores them |
01:54.06 | Mikk1 | I suspect I can just load the whole damn file into ram, snip out the two first bytes, and |
01:54.07 | Mikk1 | yea |
01:54.07 | Mikk1 | =) |
01:54.12 | kergoth | cladhaire, you rang? |
01:54.13 | Legorol | ehm.. |
01:54.21 | cladhaire | kergoth: You're actually in here? |
01:54.24 | Legorol | Mikk1: if the file is starting with FF FE, then its' not good |
01:54.29 | cladhaire | kergoth: Have you worked with DSDT ACPI shit at all? |
01:54.30 | Legorol | it needs to start with the 3-byte sequence |
01:54.31 | Tain | haha I'm still amazed by that, cladhaire |
01:54.36 | Legorol | maybe that's why it's barfing? |
01:54.36 | Mikk1 | Legorol: o.O |
01:54.41 | Legorol | ok, let me elaborate |
01:54.56 | cladhaire | Tain: *giggle* |
01:54.56 | Mikk1 | FF FE just means "there's gonna be unicode here". |
01:55.01 | Legorol | ehm.. yes and no |
01:55.11 | Mikk1 | UTF-8 |
01:55.15 | Mikk1 | afaik |
01:55.16 | Legorol | not in UTF-8, no |
01:55.17 | kergoth | the byte order mark isnt utf-8 |
01:55.19 | Legorol | let me elaborate |
01:55.26 | kergoth | its utf-16, since it can be either endianness |
01:55.28 | Mikk1 | err lemme check what it actually says. my unicrap is rusty. |
01:55.32 | Legorol | Unicode defines a set of characters |
01:55.39 | Kirkburn | Reminds me of a certain bug in Windows Notepad |
01:55.41 | Legorol | one of those characters is FFFE |
01:55.55 | Legorol | there are also standards for encoding Unicode characters |
01:55.59 | kergoth | cladhaire, fraid not, i do everything i can to avoid screwing with acpi. only stuff i've messed with in that regard is adjustments to when it activates my system fans and all. and i generally apply the latest acpi patch(es) to kernels i build |
01:56.00 | Legorol | UTF-8, UTF-16 etc. |
01:56.04 | Mikk1 | Yeah I know about those |
01:56.13 | Mikk1 | And this file is UTF-16 right now. Wonder if I mangled it. |
01:56.24 | cladhaire | kergoth: Aaah, my battery doesn't report charge levels or status to the kernel, the DSDT is corrupt afaik |
01:56.26 | Legorol | the character FFFE is used as the beginning character (note i am talking about character and not bytes) because it allows you to distinguish encodings |
01:56.32 | kergoth | low level power management i know, and I know APM since i've read the code to emulate APM on ARM, but not higher stuff |
01:56.34 | kergoth | ahh |
01:56.51 | Mikk1 | Legorol: yeah, big vs little endian |
01:56.54 | Legorol | when UTF-16 encoded, FFFE ends up as either FF FE or FE FF, depending on endianness |
01:57.08 | Mikk1 | It's coming back to me now =) |
01:57.19 | Legorol | when UTF-8 encoded, the character FFFE ends up as a 3-byte sequence |
01:57.22 | cladhaire | kergoth: Which is problematic when running BSD/Linux on this machine |
01:57.28 | kergoth | every developer needs to read joel on software's guide to i18n, if they havent already |
01:57.29 | Legorol | can't remember exactly which 3 bytes, i coudl look it up |
01:57.48 | Mikk1 | Isn't the UTF-8 byte ordering fixed tho? |
01:57.53 | Legorol | yes |
01:57.59 | Legorol | it's a byte stream |
01:58.02 | Mikk1 | So it's just there as a marker then |
01:58.05 | Legorol | yes |
01:58.14 | Legorol | it allows a text parser to detect that it's a UTF-8 stream |
01:58.21 | Mikk1 | Yeah, it seemed painful to me to even try and swap the bytes around =P |
01:58.26 | Legorol | and also happens to allow you to convert the file to UTF-16 instead |
01:58.33 | Legorol | back and forth |
01:58.39 | Legorol | without changing the *characters* in the file |
01:58.43 | Legorol | (only changing their encoding) |
01:59.10 | Mikk1 | hrmps. wonder if my editor is being too clever for me here. |
01:59.46 | Legorol | sorry let me correct something |
01:59.53 | Legorol | the special char is not FFFE, it's FEFF |
02:00.17 | Legorol | here are the possible ways of encoding the Unicode char FEFF in different encodings: |
02:00.17 | Legorol | Bytes Encoding Form |
02:00.17 | Legorol | 00 00 FE FF UTF-32, big-endian |
02:00.17 | Legorol | FF FE 00 00 UTF-32, little-endian |
02:00.18 | Legorol | FE FF UTF-16, big-endian |
02:00.18 | Legorol | FF FE UTF-16, little-endian |
02:00.20 | Legorol | EF BB BF UTF-8 |
02:00.31 | Mikk1 | yeayea its x86 crapola byte ordering, i know =) |
02:00.48 | Mikk1 | My editor claims that the file is utf-8 |
02:00.52 | Legorol | anyways, in WoW, you localize like this: |
02:00.57 | Mikk1 | but when i pop up its hex editor, it's showing me utf16 |
02:01.03 | Mikk1 | but i wonder if the editor is being smart |
02:01.04 | Legorol | what's the editor |
02:01.07 | Mikk1 | ultraedit |
02:01.20 | Legorol | well, what are the first two (or three) bytes of the file, physically.. |
02:01.33 | Legorol | Mikk1: you can do a simple check |
02:01.39 | Legorol | type a single A in the file, save it, and see how many bytes is it |
02:01.50 | Mikk1 | good idea there =) |
02:01.52 | Kirkburn | Why must it be so hot in here :( |
02:02.18 | Kirkburn | 30 degrees at 4am in the morning with the windows wide open - they take up an entire side of my room, too! |
02:02.32 | Mikk1 | Legorol: it's utf8 |
02:02.41 | Mikk1 | It's just trying to be clever on my behalf when I'm popping up the hex editor |
02:03.34 | Legorol | ok |
02:03.44 | Mikk1 | And good ole "type" actually displays it nicely, along with a few crap bytes at the top |
02:03.46 | Mikk1 | So, yeah, utf8 |
02:03.51 | Legorol | so in WoW Lua, you have two options |
02:03.55 | Legorol | the file can be plain text, |
02:04.05 | Legorol | or start with the UTF-8 marker EF BB BF |
02:04.24 | Legorol | either way, it can have UTF-8 encoded string literals |
02:04.36 | Legorol | to type them in, for example to have the string "á" |
02:04.43 | Legorol | (single small a with accent) |
02:05.00 | Legorol | you need to have one of these two in the Lua file: |
02:05.30 | Legorol | either an escape sequence such as "\195\161" |
02:05.42 | Legorol | these two bytes being the UTF-8 encoding of the letter á |
02:05.48 | Mikk1 | or those two bytes harcdoed into the string |
02:05.51 | Legorol | yes |
02:05.58 | Legorol | now what happens in practice is that |
02:06.11 | Legorol | if you have a text editor that support UTF-8 encoding, you can just type in the letter á in the string |
02:06.15 | Mikk1 | and both work because all unicode stuff is >=0x80 |
02:06.16 | Legorol | it will save the correct 2-byte sequence |
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02:06.32 | Legorol | well, no, both work because the resulting Lua string is identical |
02:06.57 | Legorol | so in a good text editor, if you type in "á" and save as UTF-8, |
02:07.04 | Legorol | it converts to the two-byte sequence and saves that |
02:07.09 | Legorol | and adds the marker at the beginning of the file |
02:07.17 | Legorol | the reverse is also true in WoW |
02:07.20 | Legorol | you can try this: |
02:07.23 | Mikk1 | What I meant is that you can't paste UTF16 into a string. That's bad =) |
02:07.30 | Legorol | in the chatbox, type: |
02:07.37 | Mikk1 | Or any nutty encoding that results in e.g. quotes in the encoded output |
02:07.45 | Mikk1 | Was just making a point that UTF8 is nice that way |
02:07.51 | Legorol | /script a="<Alt+0228>" |
02:07.57 | Legorol | then /script string.len(a) |
02:07.59 | Legorol | it will give you 2 |
02:08.25 | Mikk1 | but stick it into an editbox and GetCharacters() will say 1 =) |
02:08.36 | Legorol | that's odd |
02:08.42 | Mikk1 | GetBytes will say 2 though |
02:09.31 | Mikk1 | GetNumLetters vs GetNumBytes even |
02:09.46 | Mikk1 | ah barf GetNumBytes doesn't exist |
02:09.57 | Mikk1 | Though there's both GetMaxLetters and GetMaxBytes |
02:10.08 | Mikk1 | Ahwell |
02:10.40 | Mikk1 | EditBox:GetNumBytes() return strlen(self:GetText); end <-- there. now try again =) |
02:10.49 | Mikk1 | ^function |
02:11.23 | Kirkburn | Night! |
02:11.33 | Mikk1 | but argh. more errors there too. never mind my late-night free-form Lua jotting Skillz. |
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02:21.42 | Mikk1 | anyway.. solution is to open lua files myself, check if they start with the magic 3 byte sequence, if so load myself and chunk the string |
02:22.10 | Mikk1 | which breaks .luac compiling :< |
02:53.34 | JoshBorke | anyone know if you can get a second eternal quintessence if you destroy your's? |
03:06.29 | cladhaire | 1.12 you won't need another.. they're permanent after revered |
03:06.31 | cladhaire | and i dunno |
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03:17.03 | Bela|sleep | night all |
03:22.03 | JoshBorke | they are already permanent i thought |
03:26.49 | yammygirlcoding | Cide ! are u planning to make the keyring bag show with the other bags for ct-allbags ? |
03:27.42 | cladhaire | !!!!!!!!!!!!! |
03:27.44 | cladhaire | *vomit* |
03:28.04 | JoshBorke | bah! i thought you couldn't link items you haven't seen on someone |
03:49.37 | Shadowed | fun |
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04:21.27 | *** topic/#wowi-lounge is Mod Dev Discussions - Patch 1.11 is live, the new TOC is 11100 |
04:21.44 | JoshBorke | 12(10 Cide 12): anyway to have resurrection monitor show double rezzers in red? |
04:21.47 | *** join/#wowi-lounge Quindo (n=bored@chello213047238121.tirol.surfer.at) |
04:22.02 | Cide | the new version highlights rezzers that have your current target |
04:22.13 | Cide | but that's pretty much it for now |
04:22.16 | JoshBorke | ah! i wondered why things were yellow =D |
04:22.26 | Cide | I'll see what I can do for the new version |
04:22.43 | JoshBorke | where is it so i can change the color? |
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04:23.50 | Quindo | evening/morning (depending on where you are) |
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04:24.32 | Quindo | I've got a question I hope some more experienced coders can answer |
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04:25.19 | Fanook | quindo: more cowbell |
04:25.51 | Kebinusan | 42? |
04:26.28 | Quindo | :) alright, it's about tipbuddy, I'm sure most of you have at least heard of it, I'm currently working through some issues that have popped up with the patch, concerning the faction details of NPCs |
04:26.55 | Quindo | well, I fixed the issues with the patch, and thought I'd look into that issue as well |
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04:27.43 | Quindo | from everything I've been able to find, there is no specific command to get what faction an NPC belongs to (Ironforge, Syndicate, Cenarion Circle, etc), correct? |
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04:28.31 | Fanook | UnitFactionGroup, using the standard unitID's |
04:29.42 | Quindo | yeah, tried that, it only returns anything on players, and only there if they're alliance or horde (at least those I tested it on) |
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04:29.54 | Fanook | hrmm, yeah. seeing that now |
04:30.48 | Kebinusan | if you can figure out why target of target stuff cycles through things I'd have to send you a case of beer. Never looked at it, but its soo annoying |
04:31.48 | Shadowed | I always remember having to hook the tooltip and checking it from that |
04:32.05 | Quindo | alright, was pretty much what I expected after that search, chester (the author of TB is using a selfwritten table with some of the factions in it, I thought of completing that one in the case there was no call, would you know of any place I could find a list of such factions (not only those not showing up in your reputation tab) |
04:32.57 | Quindo | so far, thott seems to have the most factions listed, but most of them are invalid, or not really in the game, and it's a bit confusing |
04:33.29 | Cide | that's because they're in the game, but not used ("publically" anyway) |
04:33.37 | Cide | and by 'most' you mean 'all' |
04:34.49 | Quindo | heh, well, there IS a Syndicate in the game, which is also on thott, but there's also an Emerald Circle in the game (felwood) that doesn't show up there, as two examples |
04:35.13 | JoshBorke | 12(10 Cide 12): another question about CTRA =D any chance of getting the Raid target icons in the MT window somehow? |
04:35.15 | Quindo | chesters table is woefully inadequate |
04:35.16 | Cide | then it's not a "faction" as the game thinks it |
04:35.30 | Cide | JoshBorke: yes, but not in current versions |
04:35.59 | JoshBorke | 12(10 Cide 12): <3 |
04:36.37 | Quindo | no it's not, there's nothing but a bunch of NPCs there with that tag, but if wouldn't show up in the tipbuddy tooltip because it's not part of any other detail of an NPC, and that's mostly what I'm after |
04:36.37 | Cide | by the way, those auto complete colors look horrible on black :) |
04:36.57 | Quindo | it wouldn't* |
04:40.38 | Quindo | I'm not really that familiar with lua coding, I mostly just tinker with stuff... what I found chester doing to determine the factions was to have a bunch of ifs comparing the tooltip to known values, and if it's not part of the unit details or said table that he put together with the factions, the tooltip doesn't display it |
04:41.58 | Fanook | that seems hackish |
04:42.50 | Quindo | it's understandable, if you have no other way of getting the information, at least I wouldn't know of any other way to get it |
04:43.00 | Fanook | true |
04:44.08 | Quindo | which brings up a point, I have no option of posting this on the US forums (EU player here) but if someone could suggest to have an NPCs faction returned on query, I'm sure that could be used to nullify that |
04:44.33 | Quindo | and from looking at the EU forums, I don't really believe that stuff gets passed on -_- |
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04:44.59 | Cide | well, if the faction doesn't show up in thottbot's listing, the game wouldn't know it actually HAS a faction (such as the Emerald Circle example) |
04:45.09 | Cide | so if you want to display that, you have no other option than to hardcode it in |
04:46.18 | Quindo | true, but I believe that such things are more of an exception than the rule, if there was a way to get that info directly without comparing it to a handmade table first (that will almost always be out of date), it would be a huge step in streamlining such things |
04:47.08 | Cide | what about UnitFactionGroup? no clue what it returns |
04:47.15 | Cide | might only be Horde/Alliance |
04:47.30 | Quindo | on players it returns alliance and horde, on npcs nothing |
04:47.57 | Cide | I think your best shot is to compose a table of what's useful from thottbot |
04:48.16 | Cide | and add in whatever you can think of that's not a "real" faction |
04:48.36 | Quindo | mmhmm, probably, since it was the only real table I found that was (if a bit confusing) at least accurate |
04:49.02 | Cide | yes, it will be outdated if they add in more, but if you're maintaining it, you should release an updated version with a current .toc anyway :) |
04:50.37 | Quindo | heh, if I would maint it, then only for myself, since it would be too much work to completely take over tipbuddy, I barely understand a tiny portion of what that thing does, as I said, I don't know lua coding that much, just basics from general programming experience (and even that is old :) |
04:51.17 | Quindo | I was thinking more of just assembling the list, correcting what I found wrong, and give it out for someone more experienced to take over, if the original author doesn't return |
04:51.49 | Mr_Rabies2 | hrm |
04:52.02 | Mr_Rabies2 | is there any kind of script command for "Jump"? |
04:53.18 | Quindo | jump as in hop up and down? or as in go to that point in the script? (not that I know either really ;) |
04:54.01 | Fanook | hop up and down is Jump(); needs a hardware requirement tho |
04:54.29 | Mr_Rabies2 | that's fine, fanook |
04:54.37 | Mr_Rabies2 | just gonna make one that jumps and fires arcane shot rank 1 |
04:54.47 | Mr_Rabies2 | for pulling, jumping will sometimes clear LoS problems |
04:55.04 | Quindo | I just tested that, says 'macro has been blocked blabla default UI only' |
04:55.41 | Quindo | probably because of that no movement hooking from a patch back |
04:55.45 | Mr_Rabies2 | damn. |
04:56.47 | Mr_Rabies2 | i just tried it too |
04:57.38 | Fanook | ah, missed this sentence "As of patch 1.10 many of these functions were protected for use of only Blizzard signed code." |
04:59.06 | JoshBorke | hm, no services atm... |
04:59.24 | Quindo | well, anyway, I got the answers I came here for, if not what I hoped I could get, thanks for your help, I'm gonna go off again, maybe I'll hop in from time to time when I tinker a bit more :) |
04:59.27 | Quindo | cya guys |
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05:14.38 | Kebinusan | ~C'Thun |
05:14.41 | purl | *** Incoming Tentacle Rape Party - 10~ sec! *** |
05:21.09 | Gngsk | fak |
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05:21.14 | Gngsk | fps in jin'do's room sux |
05:28.59 | Wobin | rarar |
05:29.04 | Wobin | Server Too Busy rararar |
05:29.43 | Mr_Rabies2 | rararar indeed |
05:30.16 | Wobin | =\ Where's Iriel when you need to ask him something? |
05:31.13 | Tarog | and no one else here can answer your question? |
05:31.40 | Wobin | Can you help with SetCursor? |
05:31.47 | Wobin | I can't seem to get it working |
05:32.24 | Tarog | what about it? |
05:32.39 | Wobin | In that I can't get the custom texture thing actually doing anything |
05:33.25 | Tarog | hmm |
05:33.53 | Tarog | I haven't tried since the patch, lemme see if I can get it to work. |
05:35.35 | Wobin | The only path I can get to work is Interface\Cursor\(something, eg GatherHerbs/Fight/standard cursoretc) |
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05:38.46 | Tarog | well the texture has to be 32x32 |
05:39.23 | Wobin | yes |
05:39.37 | Wobin | Which I'm sure of |
05:39.48 | Tarog | do you have a custom texture you are trying to use? |
05:39.59 | Wobin | aye |
05:40.03 | Wobin | one sec, I'll link |
05:40.26 | Wobin | http://svn.wowace.com/root/trunk/PaintBall/Textures/AddTarget.tga |
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05:49.56 | ToastTheif | does anyone else have a problem where the background of your chat dissapears now and then? and you have to reloadui to get it back |
05:50.21 | Wobin | hm |
05:50.37 | Wobin | not disapparing, only flipping to the wrong chatframe (ie the last one) so far |
05:50.40 | ToastTheif | like that black transparent backgground |
05:50.49 | ToastTheif | no, not that probally Wobin |
05:51.08 | ToastTheif | the black transparent background of the chat, after awhile of playing it stops showing up |
05:51.17 | Wobin | Not I, I'm afraid |
05:51.28 | Tarog | neither am I |
05:51.31 | Tarog | I'm not sure Wobin |
05:51.48 | Tarog | it's not even working with 32x32 textures in the default UI |
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05:51.59 | ToastTheif | here |
05:51.59 | Wobin | Tarog: Aye, it -should- work, but it doesn't... outside that path |
05:52.08 | ToastTheif | I'll post a SS of what Im talking about |
05:53.01 | ToastTheif | gimmie a min to upload it |
05:53.26 | Tarog | what's the path that has the cursors again? |
05:53.33 | Wobin | Interface\Cursor |
05:54.14 | Wobin | You can have GatherHerbs, Buy, Attack, Cast... |
05:54.21 | Wobin | Repair, etc |
05:54.46 | Wobin | I've found it works when you leave your mouse over your inventory then use SetCursor() for testing |
05:54.56 | Wobin | since it resets the cursor if you're over nothing in particular |
05:59.01 | ToastTheif | okay |
05:59.08 | ToastTheif | this is the good chat SS |
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05:59.08 | ToastTheif | http://img211.imageshack.us/img211/1845/chatbackgroundgood2gn.jpg |
05:59.22 | ToastTheif | and this is the SS where the background dissapered |
05:59.23 | ToastTheif | http://img211.imageshack.us/img211/5133/chatbackgroundbad1on.jpg |
05:59.51 | Wobin | Odd |
05:59.52 | Tarog | doesn't happen for me, using any addons? |
05:59.56 | Wobin | Are you using any .. |
05:59.59 | Wobin | what he said =P |
06:00.06 | ToastTheif | of course I use addons lol |
06:00.11 | Wobin | chat specific ones =P |
06:00.19 | ToastTheif | yeah |
06:00.25 | ToastTheif | a modified version of idchat |
06:00.55 | Wobin | tried disabling it? |
06:01.00 | ToastTheif | nope |
06:01.04 | ToastTheif | :) |
06:02.01 | ToastTheif | Im raiding >< |
06:02.26 | Tarog | holy |
06:02.30 | Tarog | it just happened to me |
06:02.55 | ToastTheif | hah! |
06:02.55 | Tarog | you're contageous ToastTheif |
06:02.59 | ToastTheif | lol |
06:03.10 | ToastTheif | are you using idchat? |
06:03.13 | Tarog | no |
06:03.19 | Tarog | currently I have all my addons off |
06:03.25 | Tarog | funky |
06:03.29 | Tarog | it's never happened before |
06:03.42 | ToastTheif | you probally just didnt notice it |
06:03.50 | ToastTheif | but I always notice it, it bugs the hell outta me |
06:04.28 | Tarog | it would bug me |
06:04.32 | Wobin | Seems it's happening to a few people |
06:04.32 | ToastTheif | so, this is a blizzard problem like I had thought |
06:04.34 | Tarog | I woulda noticed |
06:04.37 | Wobin | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=402341&p=1&tmp=1#post402341 |
06:04.56 | Tarog | I use a chat mod usually |
06:05.02 | Tarog | could have been preventing it somehow |
06:05.55 | ToastTheif | what mod? |
06:07.46 | Tarog | Chat Frame Extender |
06:08.10 | ToastTheif | Satrina's addon right? |
06:08.26 | Tarog | Satrina and I develop it together now, but yeah |
06:08.50 | ToastTheif | yeah I remember it, back from when I looked at it I didn'tsee any code that would prevent that |
06:09.16 | ToastTheif | SetChatWindowAlpha(index,alpha) - Sets the Alpha value(transparency) of ChatFrame<index> |
06:09.21 | ToastTheif | think that would help? |
06:09.57 | Tarog | I think changing the color or Alpha of the background would fix it |
06:10.05 | Tarog | It did when I changed it using the Default UI |
06:10.25 | ToastTheif | alpha= GetChatWindowInfo(frameIndex) |
06:10.27 | Wobin | I want a 'startup' thingie where I can dump script commands =P |
06:10.52 | ToastTheif | so.. |
06:10.58 | ToastTheif | check then alpha |
06:11.05 | ToastTheif | and if it's 0 set it to comething? |
06:11.51 | Wobin | That'd work |
06:12.42 | Tarog | heh |
06:12.49 | Tarog | ofcourse I wouldn't notice |
06:13.02 | Tarog | my chat frames are over a black area |
06:13.11 | Tarog | on the second monitor |
06:13.36 | ToastTheif | ah |
06:13.37 | ToastTheif | well |
06:13.42 | ToastTheif | I will get to work on an addon |
06:13.44 | ToastTheif | but I warn you |
06:13.46 | ToastTheif | I suck at lua |
06:14.04 | Tarog | only way to get better is to use it |
06:14.06 | Tarog | anyways |
06:14.08 | Tarog | I'm off to bed |
06:14.11 | Tarog | night all |
06:16.25 | ToastTheif | [string "SendChatMessage(alpha = GetChatWindowInfo(1), "SAY", nil)"]:1: `)' expected near `=' |
06:20.09 | ToastTheif | ./script local name, fontSize, r, g, b, alpha, shown, locked = GetChatWindowInfo(1) SendChatMessage(alpha, "SAY", nil) |
06:20.11 | ToastTheif | that seems to work |
06:20.49 | ToastTheif | now I just need to wait til the background dissapears |
06:26.08 | ToastTheif | I can't find any events like ChatFram_Trasparenty_Change |
06:26.09 | ToastTheif | so.. |
06:26.43 | ToastTheif | you still here Wobin? |
06:27.00 | Wobin | aye |
06:27.14 | ToastTheif | what do you think? |
06:27.41 | ToastTheif | what would be the best event to check trasnparency at? |
06:28.02 | Wobin | When you enter a channel? |
06:28.18 | ToastTheif | well it changes when you're in the channel too |
06:28.27 | ToastTheif | it happens at random times |
06:28.38 | Wobin | have a timer that runs every 30seconds? |
06:29.02 | ToastTheif | yeah I Was thinking periodic, but isn't that kind of bad? |
06:29.36 | Wobin | Well, it's hopefully only a stopgap measure until Blizzard gets their act together =P |
06:29.45 | Wobin | So you can blame Blizzard for any loss of performance =) |
06:30.05 | Wobin | Anyway, since it happens randomly, there's not much an event can do for you |
06:30.12 | ToastTheif | right |
06:30.31 | ToastTheif | well if it would hurry up and dissapear already |
06:30.42 | ToastTheif | I could check if the transparency really is the problem |
06:30.52 | Wobin | heheh |
06:30.58 | Wobin | Bug faster, damnit! |
06:37.17 | ToastTheif | alright! |
06:37.20 | ToastTheif | the results are in |
06:37.42 | ToastTheif | and.. the transparency with a bugged background is still 0, the r,g and b are all still 0 also! |
06:37.46 | ToastTheif | so.. hmm |
06:37.55 | ToastTheif | lets try changing the transparecy anyway! |
06:39.31 | ToastTheif | ./script doesn't seem to workSetChatWindowColor(index,r,g,b) |
06:39.46 | ToastTheif | nor does |
06:39.52 | ToastTheif | ./script SetChatWindowAlpha(1,0) |
06:40.37 | ToastTheif | got any ideas Wobin? |
06:41.06 | Wobin | hm |
06:42.00 | Wobin | /script SetChatWindowAlpha(1,1) |
06:42.07 | Wobin | or (0,1) |
06:42.21 | Wobin | Alpha 0 is fully transparant |
06:42.29 | ToastTheif | nothing |
06:42.34 | ToastTheif | Alpha 0 is the normal |
06:42.48 | ToastTheif | but even when the background is GONE, it's still alpha 0 |
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06:45.07 | ToastTheif | okay I made some progress |
06:45.35 | ToastTheif | I fixed it |
06:45.48 | ToastTheif | but it took some manual labor |
06:46.45 | ToastTheif | ./script SetChatWindowColor(index,r,g,b) |
06:46.48 | ToastTheif | does not reset it |
06:47.11 | ToastTheif | BUT when you go into the chat options and go to the background options and do nothing but press okay |
06:47.13 | ToastTheif | it resets it self.. |
06:48.44 | ToastTheif | so how can I do that with script? |
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06:49.28 | ToastTheif | ./poke ckk |
06:52.07 | Wobin | Not sure tbh |
07:33.22 | Wobin | shutting down? |
07:41.59 | Wobin | heh |
07:42.33 | Kemayo | Aw, man. A whole new Ace API to learn... ;_; |
07:42.57 | Shadowed | Think of it as something to do while waiting in a server queue, or while taking those 10 minute gryphon rides |
07:44.04 | Kemayo | I complain for the sake of form, really. |
07:46.07 | Wobin | Cause like... Ace2 == Cool |
07:47.42 | Kemayo | It appears nifty. |
07:55.58 | Mr_Rabies2 | hawnk |
07:58.37 | Mr_Rabies2 | hrm, i wish someone would write an addon that let you left click on buffs to recast them :[ |
08:00.01 | Mr_Rabies2 | look at your MoTW, notice it's got 30 secs left, left click on it and BAM rebuffed |
08:02.18 | Cide | ct_raidassist does that in raids :) |
08:02.31 | dreamss | i miss OHW/AQ rabies |
08:03.17 | Mr_Rabies2 | what's OHW/AQ? D: |
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08:35.11 | Wobin | Anyone know the path to the RaidIcons? |
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10:13.56 | Kirov | does SetClampedToScreen have an XML equivalent |
10:14.18 | Kirov | Or do you _have_ to set it through lua |
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10:23.42 | Kirov | aparently it's ClampedToScreen="true" |
10:23.43 | Kirov | heh |
11:26.54 | Thrae | Stupid question - how can I register for events without making a new frame? |
11:31.30 | Wobin | event registering is done on an object basis, isn't it? |
11:31.47 | Thrae | Hmm, does the object need to be a Frame? |
11:33.32 | Wobin | not afaik? |
11:33.57 | Thrae | OK, so if all I want is OnEvent, then how could I do this in pure Lua? |
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13:08.29 | yammygirlcoding | good morning all !! |
13:10.23 | zenzelezz | greetings |
13:18.26 | yammygirlcoding | today I have a simple task. I want to get a var true whenever I do a crit damage on anyone. I think I could use SCT methods. any idea ? |
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13:19.38 | zenzelezz | sounds likely, but I can't really say... never used that |
13:20.06 | yammygirlcoding | of course u never used. I just had the idea! hehe |
13:21.47 | Mikk1 | Sounds like you can plug into SCT, yes. |
13:22.01 | Mikk1 | You don't want to start parsing combatlog messages on your own. It's a mess. |
13:22.18 | Mikk1 | Plugging into e.g. Recap or DamageMeters should work too. |
13:23.07 | Mikk1 | http://www.wowwiki.com/HOWTO:_Hook_a_Function <- Hth, hand =) |
13:25.50 | yammygirlcoding | hmmm lets see |
13:27.59 | yammygirlcoding | hmm nice thing this hook function thing :) |
13:28.21 | Wobin | Be sure you return control to the hookchain |
13:28.52 | yammygirlcoding | how u do that? |
13:29.27 | Wobin | It should be covered in that howto |
13:32.11 | yammygirlcoding | it just says: function newx = { x(); otherstuffafterx(); } |
13:33.22 | Mikk1 | I don't like those examples. I'll modify it. |
13:34.31 | yammygirlcoding | hehe |
13:35.07 | yammygirlcoding | people should write examples for a monkey read :) |
13:37.10 | yammygirlcoding | i wonder if i can just grab the crit messages from original combatlog, to keep it simple |
13:37.30 | yammygirlcoding | morning! |
13:37.38 | Cairenn | hi |
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13:38.07 | yammygirlcoding | :) |
13:39.37 | Mikk1 | yammygirlcoding: that still requires you to hook functions. And not just one function, now you have to hook all 7 chatwindows =) |
13:39.51 | yammygirlcoding | O.O why? |
13:39.52 | Mikk1 | yammygirlcoding: I've modified the example somewhat. The first section should be a bit easier to understand now. Imo. |
13:40.20 | Mikk1 | Err. I'm wrong. |
13:40.25 | Mikk1 | You only have to listen to the right events. |
13:40.49 | yammygirlcoding | like. I dont want exactly to change the damage messages or grab them. I just want a boolean value, if crits , return me true. just it. |
13:40.49 | Mikk1 | Though if you're doing something to give away to others, you run headfirst into localization problems. |
13:40.51 | yammygirlcoding | I want like a listener |
13:41.02 | Mikk1 | Which is why hooking into existing mods makes sense. |
13:41.11 | Mikk1 | Offload the language problems on someone else. |
13:46.14 | yammygirlcoding | hmm lets see if i get it. var originalx; function hookmyx = { originalx = x(); x = myx(); return originalx; } |
13:46.32 | yammygirlcoding | that? |
13:47.15 | yammygirlcoding | Mikk1 |
13:48.13 | Mikk1 | no |
13:48.17 | Mikk1 | remove the ()s |
13:48.26 | Mikk1 | otherwise you're _calling_ the functions, not just getting their references |
13:48.31 | Mikk1 | plus "var" should say "local" |
13:48.42 | yammygirlcoding | hmm |
13:48.47 | Mikk1 | and you don't need to "return originalx" |
13:49.10 | yammygirlcoding | local originalx; function hookx = { originalx = x; x = myx; return originalx; } |
13:49.11 | yammygirlcoding | this? |
13:49.27 | Mikk1 | works |
13:49.44 | yammygirlcoding | how it will know wether its a var or a method without the ()s ? |
13:49.51 | Mikk1 | it doesn't |
13:49.58 | Mikk1 | there's no difference between variables and functions in Lua |
13:50.05 | yammygirlcoding | x and myx are variables or methods? |
13:50.25 | Mikk1 | "function MyFunc(a,b,c) code here...; end" is just another way of writing "MyFunc = function(a,b,c) code ehre...; end" |
13:50.47 | yammygirlcoding | hmm interesting |
13:51.03 | Mikk1 | of course, if you do "Something = 123; Something();", it'll complain when you try to call a number. |
13:51.03 | yammygirlcoding | so everything is a variable for lua, even methods.. |
13:51.06 | Mikk1 | yeah |
13:52.58 | yammygirlcoding | right.. Now I need to get a var true or false, whenever I do a crit on someone. where do I start from? |
13:53.20 | Mikk1 | Which approach are you going to use? |
13:53.22 | yammygirlcoding | i guess it has to do with a listener |
13:53.35 | yammygirlcoding | maybe there is a combat listener, but i dont know :) |
13:53.46 | Mikk1 | Are you going to hook another mod, or roll your own? |
13:53.50 | yammygirlcoding | i have no idea where to start :) |
13:54.12 | yammygirlcoding | i guess someone may have writen this listener already |
13:54.44 | yammygirlcoding | and i could use it to check if it's in combat and parse the combat messages. but i'm just guessing |
13:54.59 | Mikk1 | http://www.wowwiki.com/Events_(API) <- Where to start with rolling your own |
13:57.38 | yammygirlcoding | so am I trying to write an event at first place? |
13:58.45 | Mikk1 | yes. that's how to get hold of combat messages. |
13:58.52 | Mikk1 | what you were calling a "listener" |
13:59.28 | Mikk1 | And, yes, event handlers have been written several times. It's how to react to anything happening around you, so there's like half a dozen of them in any given mod. |
13:59.35 | yammygirlcoding | an event works like a listener? like always runing to see if it changes? |
13:59.50 | Mikk1 | no, it's a callback |
13:59.57 | Mikk1 | the game calls you when the event occurs |
14:00.02 | Mikk1 | rtfwiki =) |
14:00.21 | yammygirlcoding | hmmm ah so I guess i have to grab the 'combat start' event first? |
14:00.26 | Mikk1 | nah |
14:00.57 | Mikk1 | just register for the combat message events |
14:01.01 | Mikk1 | the ones you need |
14:01.16 | Mikk1 | you hitting and/or casting spells on mobs |
14:02.22 | Kirkburn | Morning, all! |
14:02.25 | yammygirlcoding | no idea. i have never writen my own lua before. I'm just able to read the code and fix some sintax bugs by now |
14:02.30 | yammygirlcoding | moorming! |
14:03.07 | Kirkburn | :) |
14:03.08 | yammygirlcoding | you'll need to treat me as kid, 5 : ) |
14:05.25 | Cairenn | hi Kirkburn |
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14:06.26 | Mikk1 | Nah. Shoving a pizza in the oven =P |
14:07.50 | Kirkburn | Hmm, it's gone 4pm ...I should have breakfast |
14:08.07 | yammygirlcoding | O.O |
14:08.10 | yammygirlcoding | its 11am here :) |
14:08.44 | yammygirlcoding | lol |
14:09.04 | yammygirlcoding | u guys never sleep? :) |
14:10.50 | Cairenn | given the international nature of this channel, it's usually a good bet that at least one person is awake |
14:10.57 | Cairenn | at any given time |
14:11.06 | yammygirlcoding | hehe |
14:11.58 | yammygirlcoding | good for me ^^ |
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14:26.04 | Elkano | Cairenn, you're there? nasty gold spam in the forums :( |
14:26.19 | JoshBorke | morning |
14:26.24 | JoshBorke | ( cladhaire ): are you here? |
14:26.45 | Cairenn | Elkano: thank you, not for long |
14:28.12 | zenzelezz | voice chat - the art of having an entire raid speak at the same time |
14:29.53 | Cairenn | Elkano: all gone |
14:29.59 | Elkano | thx :) |
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14:32.43 | Kirkburn | I just had a genius idea so I don't have to make an options menu for ClearFont :D |
14:33.00 | Kirkburn | (yet, anyway) |
14:33.05 | Kalroth | Anyone good with events? :) |
14:33.48 | Kalroth | combatlog events, to be specific |
14:37.17 | cladhaire | JoshBorke: Sup |
14:37.26 | cladhaire | Kalroth: Depends on what you need |
14:37.28 | JoshBorke | ( cladhaire ): i think your latest Clique commit broke clique |
14:38.20 | JoshBorke | you deleted quite a lot of functions and now I receive an error "Clique.lua:89: attempt to call method 'ClearTable' (a nil value)" |
14:38.25 | cladhaire | probably=) |
14:38.32 | cladhaire | nah, i probably didn't update the toc |
14:38.34 | cladhaire | i' |
14:38.36 | cladhaire | ll play with it in a few |
14:38.47 | Kalroth | cladhaire: well basically something to link various combatlog events to their constants |
14:38.58 | Kalroth | I checked the wowwiki list, but it's rather lacking >< |
14:39.29 | cladhaire | Do you have DevTools installed?> |
14:39.42 | JoshBorke | ( Kalroth ): have you seen this page? http://www.wowwiki.com/Patterns_fired_from_each_CHAT_MSG_events |
14:39.45 | Kalroth | Nope? There is a thing that'll list the event ingame?! please?! :) |
14:39.48 | cladhaire | http://www.wowinterface.com/downloads/fileinfo.php?id=3999 and type /dtchatevent |
14:40.14 | JoshBorke | i <3 DevTools |
14:40.36 | Kalroth | many thanks, cladhaire! |
14:40.43 | Kalroth | I was looking for something like that yesterday |
14:40.56 | cladhaire | there's also MessageEvent which I wrote, but Iriel's version is nicer =) |
14:45.48 | Cairenn | dev tools = yummy |
14:52.18 | krka | cair is developing now? O_o |
14:52.34 | Cairenn | nope |
14:53.25 | Cairenn | doesn't mean I can't appreciate a useful set of tools though |
14:54.45 | Cairenn | bah, hammers are used as screwdrivers and screwdrivers as hammers, this is not news |
14:55.09 | Mikk1 | darn =) |
14:58.14 | Thrae | I need Germans and Frenchmen to help with a translation! |
14:58.44 | Kalroth | oh DevTools is SEXY! |
14:58.59 | JoshBorke | anyone have a simple macro or short lua script to handle debuff curing as a priest ^_^ |
14:59.15 | Kalroth | Now I just need a bigger combatlog buffer >< |
14:59.18 | Thrae | JoshBorke: IsBuffActive, search for it on Curse |
14:59.35 | Thrae | JoshBorke: Example of one for a Druid can be found in ThraeFuncs on WoWInterface |
15:00.07 | Thrae | If you make up your own function, I'll add it to ThraeFuncs |
15:00.41 | cladhaire | JoshBorke: I'll be writing a new one for 1.11 |
15:00.46 | cladhaire | no need for IsBuffActive or bullshit |
15:00.50 | cladhaire | it'll be in Clique |
15:01.22 | Thrae | Is there a more efficient way to get buff information then scanning a tooltip? |
15:01.41 | Thrae | I thought UnitBuff and UnitDebuff were not always right, as some buffs could have the same texture. |
15:02.47 | cladhaire | UnitBuff now returns whether its a poison, magic, curse or disease debuff. |
15:02.53 | cladhaire | it doesn't matter WHAT the buff is =) |
15:03.03 | Thrae | Ooo, that's spiffy. |
15:03.09 | cladhaire | that combined with the debuff curing filter |
15:03.38 | JoshBorke | ( cladhaire ): wootage! |
15:05.56 | cladhaire | they gave us all the tools we need for a zomg dispel button |
15:05.59 | Thrae | Hmmm, how can I stop other mods from using the default GameTooltip? |
15:06.21 | Thrae | MyRoleplay is overriding my tooltip addon, even though my addon is cooler. |
15:06.36 | krka | Thrae don't load them :) |
15:07.02 | Thrae | MyRoleplay is beta, it doesn't have an option not to hog the tooltip yet. It does a lot of other things other then hogging the tooltip. |
15:07.36 | Thrae | Lemme see how CCTooltip does it. |
15:07.57 | Mikk1 | Thrae: Go hook something evuhl inside MyRoleplay to make it stop hogging the tooltip. |
15:08.08 | Mikk1 | MyRoleplay_SomeCentralFunc = function() end; |
15:08.09 | Mikk1 | Tadaa |
15:09.46 | Mikk1 | In other news, I pushed out WoWBench 1.11.0.a2. The Widget API is now up to snuff for 1.11. Time to put it up on wowinterface =) |
15:12.05 | cladhaire | JoshBorke: Can you try downloading now? |
15:12.49 | JoshBorke | ( cladhaire ): ko |
15:16.18 | JoshBorke | NOOO! |
15:16.27 | JoshBorke | you can no longer auction conjured items |
15:16.34 | JoshBorke | IE no more auctioning of rose petals =( |
15:17.22 | JoshBorke | man that stinks =/ |
15:19.43 | JoshBorke | sorry, appears to work cladhaire =D |
15:20.13 | Mikk1 | Cairenn: There we go |
15:20.27 | Cairenn | *DENIED!* |
15:20.30 | Mikk1 | First time I post something on WoWI. Scream if I snafud. |
15:20.48 | Mikk1 | Ack. Screenshot. |
15:21.12 | Thrae | Bah, I'm not a very good Hooker |
15:21.20 | Cairenn | o.O |
15:21.29 | JoshBorke | they need to make skinning bags =/ |
15:21.29 | Thrae | cladhaire: You must teach me how to be a better Hooker! This isn't working. |
15:21.57 | Cairenn | Forget to tell me something there luv? |
15:22.55 | Thrae | CC_Tooltip, an Ace mod, overrides MyRoleplay with its AceHook of GameTooltip, even though both Ace and CC_Tooltip should be loaded BEFORE MyRoleplay. |
15:23.19 | JoshBorke | ace probably delays hooking |
15:23.29 | Thrae | Wait wait. Maybe I should add another event and hook THEN. |
15:23.49 | Thrae | I'll look through the events... |
15:24.53 | Industrial | http://video.google.com/videoplay?docid=5627694446211716271&q=spam |
15:24.58 | Industrial | spam spam spammmm spammedy spammmm |
15:27.06 | Elkano | hmm... I managed to break StatusBar :/ |
15:30.25 | *** join/#wowi-lounge zinor (n=unix@ip-80-226-154-246.vodafone-net.de) |
15:30.46 | *** join/#wowi-lounge cReDiAr (n=cReDiAr@p508DFC7F.dip.t-dialin.net) |
15:30.54 | cReDiAr | hi |
15:31.15 | Cairenn | hello |
15:32.11 | cReDiAr | I have a problem with hook the functions of the tradeskill frame |
15:32.19 | cReDiAr | *hooking |
15:32.45 | cReDiAr | I can hook any other function but the ones of the tradeskill frame don't work |
15:33.49 | Thrae | cladhaire: What event does Ace use to delay its hooks? |
15:33.58 | Thrae | Wait, wrong channel. |
15:35.32 | SinePi | hmmm. Is Lore conflicting with CTA anyhow..? |
15:35.57 | SinePi | or is it FlagRSP... |
15:36.08 | Thrae | SinePi: Lore + MyRoleplay + CTA works fine for me. |
15:36.57 | SinePi | I got a "<D03>cky as to see her belly you will also see a small belly button piercing.....\eod" in a CTA group description... |
15:37.09 | SinePi | seems like a misplaced or misdirected FlagRSP tag. |
15:37.43 | Elkano | cReDiAr, do you wait with hooking until the tradeskill frames has actualy loaded? |
15:38.02 | cReDiAr | I think I found the problem |
15:38.03 | Beladona | lotsa netspits last night ehh? |
15:38.09 | cReDiAr | looks like blizzard renamed it |
15:38.27 | Fanook | bela, not really, just an idiot who decided to take down freenode |
15:38.31 | cReDiAr | so there is Blizzard_TradeSkillUI and Tradeskillfram but only the first is used |
15:38.41 | Beladona | that was renamed several patches ago |
15:38.56 | cReDiAr | missed that :( |
15:39.46 | Beladona | TradeSkillUI was moved to an addon in 1.7 |
15:40.27 | Beladona | ahh I see what you mean though |
15:40.37 | Beladona | the actual functions in the lua file retained their old naming scheme |
15:40.39 | Beladona | until.... |
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15:42.05 | Mikk1 | Heya Legorol. You wouldn't happen to know where the special frames (movie, world, etc) went in [[Widget API]] would you? Are they simply no longer accessible from Lua? |
15:42.12 | Beladona | nm, functions sitll use the same names |
15:42.24 | Legorol | Mikk1, they should be three |
15:42.28 | Legorol | s/three/there/ |
15:42.33 | Legorol | if they are not, nag Iriel :) |
15:42.34 | Mikk1 | Oh. They're not. |
15:42.37 | Mikk1 | Okies. |
15:42.48 | Legorol | i meant they do belong on that page |
15:43.50 | Elkano | anyonw wanna have a look on my latest addon in development? http://img95.imageshack.us/my.php?image=elkbuffbars0011df.jpg |
15:45.36 | cReDiAr | yeah the functions have the same name but why doesn't hooking them work :/ |
15:46.53 | JoshBorke | looks spiffy Elkano |
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15:47.50 | cladhaire | I like it Elkano |
15:48.30 | Elkano | but I cant take 100% credit for the look. it's build after a modded Gypsy BuffBar I had found but I cleaned up the XML, made it OO and using CreateFrame and support buff stacks, debuff border nad weapon buffs :) |
15:48.49 | wereHamster | do Korean players have 'SET realmList ko.logon.worldofwarcraft.com' in their Config.wtf ? or do they have a completely different logon url? |
15:48.56 | Elkano | only a few thinks left to implement/fix but I'll hopfully finish it next week :) |
15:49.58 | Elkano | thinks to do: write own algo to obtain buff names (atm I simply called Gypsy's), find a way to get the names of the temp weapon buffs and find a way to fix OO OnUpdate :/ |
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15:52.42 | Elkano | so, in an OnUpdate function, do I have to define the elapsed parameter myself? ( MyClass:OnUpdate(elapsed) ) using self.frame:SetScript("OnUpdate", function(elapsed) this.owner:OnUpdate(elapsed) end) gave me nil on elapsed in my function for some reason :/ |
15:58.22 | cReDiAr | what does 'Secure' in a .toc file mean ? |
15:58.38 | cReDiAr | since the TradeSkillFrame has this value set to 1 |
15:59.16 | Elkano | signed by blizzard so it's allowed to call some functions other addons aren't |
16:00.32 | cReDiAr | thx |
16:02.57 | cReDiAr | would this also mean that this addon is protected from being hooked ? |
16:03.52 | Elkano | no |
16:04.18 | Mikk1 | Though unless they've screwed up immensely, your code can't do the things that theirs can, even though you hooked it. |
16:04.33 | Tain | Tip: It is better to quest and die then never to have quested at all. |
16:04.51 | Mikk1 | AoE xp grinding ftw! |
16:04.52 | Beladona | anyone know of a way to perform multiple "search and replace" commands on a file based on regex? |
16:04.55 | Elkano | but I don't know what will happen if you hook a function that will call a function that only secure addons are allowed to call. |
16:05.02 | Beladona | haven't found a tool that can do multiple |
16:05.04 | Fanook | *sobs* I don't want the standard loading tips.... |
16:05.14 | cladhaire | Beladona: YOu need to do multiple, or just onefile? |
16:05.23 | Beladona | multiple in multiple files |
16:05.32 | cladhaire | sed should be able to do it, or at least piping sed |
16:05.49 | Mikk1 | we talking unix or windows here? |
16:06.13 | Mikk1 | There's several programmers's editors out there that will do regex replace over multiple files. Just one file at a time. |
16:06.31 | Mikk1 | But yeah, for looping files and piping sed should work also. Will need to use a tempfile though. |
16:06.43 | Beladona | I already have a tool that can do that |
16:06.49 | Beladona | I do that every patch for wdn |
16:06.54 | Mikk1 | http://unxutils.sourceforge.net/ <- sed & co as standalone .exes for win32 |
16:06.55 | Beladona | I was hoping to automate it |
16:07.01 | Beladona | because my changes are always the same based on regex |
16:07.17 | cladhaire | just write a shell script |
16:07.21 | cladhaire | that goes over and does it on each file |
16:07.40 | cReDiAr | ok somehow my hook is being removed |
16:08.10 | Mikk1 | cReDiAr: That sounds unlikely, since other addons will have no bloody idea what your hook will call in the end. |
16:08.20 | Mikk1 | Unless they've run code earlier that found out the original pointers |
16:08.25 | Mikk1 | Which sounds a bit far fetched |
16:08.31 | cReDiAr | but if I hook the function directly after the TRADE_SKILL_UPDATE it works |
16:08.48 | Kirkburn | zomg, Vista is finally getting new pointers/cursors =) |
16:08.57 | cReDiAr | I just hace sct loaded |
16:09.06 | Mikk1 | Sounds like some mod is hooking the function after yours is, and then decides to not call the original function for some reason. Classic hooking problem. |
16:09.08 | cReDiAr | which shouldn't affect the tradeskills |
16:09.17 | Kirkburn | No more hourglass :P http://img61.imageshack.us/img61/98/5456newpointers0lc.png |
16:09.42 | *** join/#wowi-lounge Beladona (n=Beladona@115-60.124-70.tampabay.res.rr.com) |
16:09.42 | *** mode/#wowi-lounge [+o Beladona] by ChanServ |
16:09.49 | Beladona | that was screwed up |
16:10.12 | Beladona | I was typing so fast, I somehow hit the keyboard sequence for "standby" |
16:10.23 | Kirkburn | heh |
16:10.31 | cladhaire | <PROTECTED> |
16:10.42 | Wobin | rofl |
16:10.49 | Beladona | I am not even sure what the sequance is |
16:10.55 | Beladona | o.0 |
16:11.02 | Tain | I accidentally ctrl-q/ctrl-s way too often. |
16:11.08 | Wobin | You have the skillz |
16:11.28 | Wobin | There's an odd combo of keys that prints something like 'cfjworksjhrdl' every now and then |
16:11.30 | Beladona | is there a way in windows to disable that shortcut? |
16:11.37 | Wobin | I think it's a password generator of some sort |
16:11.39 | Beladona | cause yeah, that won't be the last time |
16:11.43 | Wobin | but I can't figure out the keycombo |
16:11.59 | Wobin | Beladona: Laptop? |
16:12.15 | Beladona | nope |
16:12.26 | Wobin | Have a look under power management |
16:12.47 | Beladona | that is all disabled |
16:12.55 | Beladona | it doesn't stop the shortcut though |
16:16.03 | Beladona | found a reg hack that disables it |
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16:26.52 | Elkano | ok, strange... doing frame:SetScript("OnUpdate", function(elapsed) [...] end) elapsed is nil on call but arg1 isn't :/ |
16:29.31 | Elkano | if someone of you also considers this being a bug would that person be so kind to inform slouken? |
16:30.05 | Mikk1 | why's that strange? |
16:30.37 | Mikk1 | You never pass arg1 as the first argument of the function anywhere. |
16:30.53 | Mikk1 | That function will get called with zero arguments all the time. |
16:31.40 | Mikk1 | You could do: function() local function myfunc(elapsed) do stuff with elapsed; end; myfunc(arg1); end |
16:31.47 | Mikk1 | But that seems unnecessary work =) |
16:32.27 | Elkano | oh, I've got to force pass arg1? k :) |
16:32.57 | Mikk1 | yeah, all the arg[n] just live out in global namespace land. they never actually get passed as function parameters unless your code does it. |
16:33.17 | Mikk1 | I.e. <OnUpdate> MyOnUpdateFunc(arg1); </OnUpdate> <- that's an explicit parameter pass |
16:41.06 | Beladona | actually some do when they are activated as On* scripts |
16:41.47 | Beladona | example: frame:SetScript("OnEvent", function(event) [...] end) would theoretically work |
16:43.50 | Elkano | ok :) |
16:44.03 | Beladona | you would need to pass elapsed to the child function though |
16:44.09 | Beladona | in that he is right |
16:44.14 | Elkano | Is there any better way then scanning tooltips to obtain the name of a buff/debuff? |
16:44.28 | Beladona | frame:SetScript("OnUpdate", function(elapsed) myFunction(elapsed) end) |
16:44.34 | Elkano | And is there an easy way to obtain the name of a tem weapon enchant? |
16:44.58 | Elkano | <Beladona> frame:SetScript("OnUpdate", function(elapsed) myFunction(elapsed) end) <-- that didn't work |
16:45.00 | Tem | I didn't know that I could enchant weapons |
16:45.26 | Elkano | well, poisons, shaman enchants, ... |
16:45.47 | Elkano | oh ^^ tem -> temp |
16:47.54 | Beladona | Elkano: frame:SetScript("OnUpdate", function() myFunction(arg1) end) |
16:48.00 | Beladona | see if that works |
16:48.12 | Elkano | that's what I did now :) |
16:48.22 | Beladona | and it didn't? |
16:49.21 | Elkano | hmm... creating a Tooltip via CreateFrame, what would be the frame type? |
16:49.34 | wereHamster | Beladona, you example won't work.. SetScript("OnEvent", function(event) [...] end) .. event will be nil inside the function |
16:50.04 | Beladona | funny, it works for my addons |
16:50.32 | wereHamster | hm... =-O |
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16:51.10 | wereHamster | Elkano, CreateFrame("GameTooltip", [name], [parent], "GameTooltipTemplate") |
16:51.25 | Elkano | thx :) |
16:52.27 | Beladona | why are you creating your own custom GameTooltip? |
16:52.32 | Beladona | why not use the default one? |
16:52.43 | krka | blizzard doesn't pass any parameters when calling your event functions |
16:52.53 | krka | so don't use event / elapsed / et.c. as parameters |
16:53.15 | Beladona | how does it pass them then |
16:53.24 | Beladona | because I swear one I set that way does in fact pass the event |
16:54.10 | Beladona | I use it this way though |
16:54.21 | Beladona | self.frame:SetScript("OnEvent", function() self:OnEvent(event) end); |
16:57.15 | Tem | Elkano, and if you don't want to name each line like the blizzard template does, you need to use the AddFontString api |
16:57.31 | wereHamster | Beladona, in 'tion() self:OnEvent(event) end' , the variable event is accessed when teh function executes |
16:57.47 | Beladona | right |
16:57.57 | wereHamster | and at that time, WoW.exe will have set it to whatever event is dispatched |
16:58.12 | Beladona | I agree that passing event in function(event) would make it nil, I thought you were talking about my second example |
16:58.38 | Beladona | was a mistake of your statement coming after my second statement, sorry |
16:59.01 | wereHamster | np.. ;) |
16:59.26 | Elkano | Beladona, I use the tooltip to scan for buff names |
17:02.07 | Mikk1 | Blizzard should stop mucking about and just expose the APIs and move all tooltip functionality to FrameXML where it belongs |
17:02.49 | Mikk1 | This elaborate frog leaping where the API knows that there's a tooltip object named "GameTooltip" and has strings inside it and so forth is just silly imo =P |
17:02.57 | Beladona | or simply create a GetTooltip function that returns all lines as a table |
17:03.01 | Mikk1 | Works too |
17:03.13 | Mikk1 | And would likely be a very minor rewrite |
17:03.20 | Mikk1 | While creating APIs would indeed be more work |
17:03.49 | Mikk1 | I'd much prefer having the APIs to avoid localization problems though :< |
17:04.28 | krka | blizzard only sends parameters by setting global variables |
17:05.50 | Beladona | the tooltip is too multi-functional. I am not sure exposing the api for it would solve the problem |
17:06.15 | Beladona | the way it gets called now, it could only return strings |
17:07.00 | Beladona | for you to be able to get what you are talking about would require a complete reqrite of how gameTolltips are created |
17:07.43 | Beladona | the solution is probably more one of giving us other ways to get the information we want, and NOT from tooltips |
17:19.47 | yammygirlcoding | guys!! Is there a way to add a new rank into the Guild Control, and move it to another position but the first one? |
17:24.08 | SinePi | gawd. NOW I know why CallToArms was picking up some random garbage from FlagRSP. |
17:24.19 | SinePi | "a halfmoon tattoo" in someone's description. |
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17:25.55 | zenzelezz | ..? |
17:26.43 | cladhaire | http://it.slashdot.org/it/06/06/25/1440236.shtml for those who haven't caught it yet. |
17:27.14 | Fanook | eep |
17:27.36 | Kirkburn | When was that?? |
17:29.39 | Fanook | yesterday night |
17:31.05 | Kirkburn | Well, tbh, it hardly earth-shattering |
17:31.09 | Kirkburn | *it's |
17:31.22 | cladhaire | i know |
17:31.24 | cladhaire | just passing it along. |
17:31.38 | Kirkburn | No, no, I know :P I didn't mean that :) |
17:32.05 | Kirkburn | I just meant even if any passwords were compromised - it doesn't exactly do much |
17:33.19 | cReDiAr | is it possible to replace xml elements without changing the xml file ? |
17:33.41 | cReDiAr | (the target xml file) |
17:33.48 | Kirkburn | Wobin? |
17:34.02 | Wobin | yes? |
17:34.09 | Kirkburn | Odd name choice? |
17:34.16 | Wobin | Not particulary =) |
17:34.55 | Kirkburn | Confusing ... >_> |
17:35.02 | Wobin | yes =) |
17:36.12 | cladhaire | Ok. |
17:36.14 | cladhaire | opinion question. |
17:36.36 | cladhaire | If you click-cast on the target's target.. should you end up targeting the unit you cast on, or return to the original target? |
17:37.09 | cladhaire | it doesn't really apply to parties and raids, since those will cast without changing targets at all |
17:41.29 | Wobin | hm |
17:41.51 | Wobin | so solo, eh? |
17:42.19 | yammygirlcoding | guys!! Is there a way to add a new rank into the Guild Control, and move it to another position but the first one? |
17:43.23 | Wobin | but the first one? |
17:44.13 | cladhaire | No |
17:55.18 | Wobin | Anyone had experience with the new custom mousecursor textures? |
17:55.57 | Wobin | ~seen Iriel |
17:56.05 | purl | iriel <n=daniel@adsl-71-158-244-138.dsl.pltn13.sbcglobal.net> was last seen on IRC in channel #wowi-lounge, 1d 16h 39m 44s ago, saying: 'AnduinLothar : Dont you have to hope your cursor isn'[t over someone then?'. |
17:56.11 | Wobin | =( |
17:56.25 | Wobin | Come back Iriel! All is forgiven! |
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18:36.45 | SinePi | Hmm. Can a chatframe be locked/unlocked from script? |
18:39.46 | Mikk1 | Probably |
18:39.55 | Mikk1 | Go read ChatFrame.lua in FrameXML |
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18:42.31 | SinePi | hm. Indeed. |
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19:06.16 | Thrae | Cairenn: You around? |
19:09.01 | SinePi | Ehh. "Disappearing chat frames" bug strikes again. |
19:10.32 | SinePi | I had "General" and "LookingForSpam" docked into each other as tabs. Now, after some time, the tabs disappeared, and I was unable to switch to LFS. When I forced it into visibility by /script ChatFrame3:Show(), it became visible... in front of the other window, still with no control tabs. Any way you'd suggest me to try to get things working again..? |
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19:13.56 | Wobin | SinePi: eugh |
19:15.31 | SinePi | Turning Lock Chat Settings off and on again fixed the tabs, oddly enough. And the overlapping. Oh well. |
19:21.18 | Wobin | Blizzard should so add in the OMG and HAX folders |
19:21.48 | SinePi | I'd add STFU and NUB too. |
19:24.38 | *** join/#wowi-lounge ToastTheif (i=ToastThe@24-177-162-9.dhcp.mrqt.mi.charter.com) |
19:24.47 | ToastTheif | what's the code to open your main bag? |
19:25.45 | SinePi | OpenBag(0) |
19:26.12 | Wobin | Or possibly OpenBackpack |
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19:26.29 | ToastTheif | ./script OpenBag(0) works |
19:26.30 | ToastTheif | thanks |
19:26.53 | ToastTheif | nwo |
19:27.05 | ToastTheif | can't you add custom textures to macros some how now? |
19:27.47 | Mikk1 | Probably can be forced somehow runtime. |
19:27.52 | Mikk1 | Don't see it getting saved though. |
19:28.07 | ToastTheif | oh well |
19:28.11 | ToastTheif | doesn't matter |
19:28.22 | ToastTheif | now back to figuring out the chat frame problem |
19:29.03 | Mikk1 | This is how macro definitions are saved: MACRO 1 "Decurse" Spell_Holy_FlashHeal |
19:29.42 | Mikk1 | I guess it could be worth a shot to give it a full path e.g. /Interface/AddOns/MyAddOn/asdfasdfasf.blp |
19:29.48 | zenzelezz | the last line being the icon? |
19:29.50 | Mikk1 | Wouldn't count on it working |
19:29.51 | ToastTheif | it's cool, the texture doesn't matter much |
19:29.54 | zenzelezz | *last part |
19:29.58 | Mikk1 | zenzelezz: yea |
19:30.09 | Mikk1 | Err scratch the ".blp" on the end there |
19:30.11 | Mikk1 | Longshot either way |
19:30.17 | ToastTheif | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=402693&p=1&tmp=1#post402693 |
19:30.30 | ToastTheif | I started working on that last night |
19:34.46 | ToastTheif | any ideas? |
19:42.40 | Wobin | Sound samples are currently bugged, aren't they? |
19:50.06 | Legorol | cladhaire: has FreeNode fixed the stolen account? |
19:50.08 | Legorol | or whatever |
19:50.11 | Legorol | is it safe now :) |
19:52.23 | cladhaire | yeah its safe |
19:52.30 | cladhaire | but use /ns /nickserv or /identify command |
19:52.32 | cladhaire | if you can |
19:52.35 | cladhaire | just in the future =) |
19:52.41 | cladhaire | or change your password to somethingyou dont use anywhere |
19:52.44 | cladhaire | like "zomghicladhaire" |
19:52.47 | cladhaire | that's my password |
19:53.27 | zenzelezz | hm, I remember X on Undernet only accepting a login if you used the x@cserve.undernet.org or whatever it was a few years back |
19:53.34 | cladhaire | aye |
19:53.36 | cladhaire | thats the other way |
19:56.35 | zenzelezz | just don't make it Mikk2001 or anything like that |
19:57.21 | Industrial | nore 2k1 |
19:57.22 | Industrial | :P |
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20:03.15 | Wobin | hm |
20:03.28 | Wobin | "Mikk" was last seen six weeks ago |
20:03.39 | Wobin | so if you give it a bit more time, you can reclaim the name =P |
20:05.46 | Legorol | cladhaire: that news post about FreeNode being compromised, says that they might have collected passwords submitted to NickServ |
20:05.52 | Legorol | which i did, via identify |
20:11.34 | cladhaire | well, /identify |
20:11.37 | cladhaire | or /msg nickserv identify? |
20:11.58 | cladhaire | it was only casual messages that were the problem |
20:13.26 | zenzelezz | msg nickserv hey there honey, how are you? btw my password's johniscool |
20:13.28 | zenzelezz | oops |
20:13.38 | Elkano | what about using the password as server password? |
20:23.58 | Kirkburn | This Portugal-Holland game is going crazy :P |
20:24.12 | Kirkburn | Just had a but of a brawl on the thouchline |
20:24.14 | zenzelezz | quite entertaining after all |
20:24.15 | Kirkburn | *touchline |
20:27.16 | zenzelezz | I find it odd that you can Shield Slam a target that is behind you |
20:31.34 | zenzelezz | uh oh |
20:33.08 | Kirkburn | Okay when I said it was getting crazy |
20:33.13 | Kirkburn | We're getting into fight territory |
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20:34.56 | Legorol | cladhaire: i thought /identify is just an alias for /msg identify |
20:35.17 | Kirkburn | Eleven yellow cards :/ |
20:35.53 | Kirkburn | No, make that 12 |
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20:36.27 | zenzelezz | three red |
20:36.28 | Kirkburn | And ANOTHER red card |
20:36.39 | Kirkburn | bloody hell |
20:36.47 | Kirkburn | They should just stop the game |
20:37.18 | zenzelezz | what I always wonder is why people do what Deco just did... they KNOW they'll get a yellow card no matter what |
20:37.30 | Kirkburn | agreed |
20:37.35 | Legorol | which match is this? |
20:37.42 | zenzelezz | Portugal - Netherlands |
20:37.50 | Legorol | which sport? |
20:37.55 | chuckg | What's the fastest way to drop an action into the trade window? |
20:38.06 | chuckg | I see putinbackpack/bag, not trade. |
20:38.36 | Kirkburn | Futbol |
20:38.54 | Legorol | i was wondering if anyone will actually answer that one ;-) |
20:39.12 | Kirkburn | cripes, now the goalies down |
20:39.46 | Kirkburn | 15 yellow cards, 3 reds |
20:39.51 | Kirkburn | What next? :) |
20:39.57 | Legorol | suspend the match? |
20:40.04 | Legorol | postpone it for the next 4 years? |
20:40.08 | Legorol | disqualify both teams? |
20:40.10 | Kirkburn | lol |
20:40.16 | Legorol | heck, why not disqualify all teams.. |
20:40.21 | Legorol | just cancel the World Cup alltogether |
20:40.26 | Kalroth | ban soccer in general, I'm up for that |
20:40.27 | Legorol | not just for this year, but forever |
20:40.31 | Kalroth | ruining our raids! |
20:40.34 | Kirkburn | heh |
20:41.01 | Legorol | no matter how hard you try, you can't shut the world cup out of your live |
20:41.04 | Legorol | s/live/life |
20:41.14 | Legorol | the world has just gone crazy around me these last few weeks |
20:41.43 | _Grem_ | I have a WoW interface question if anyone minds helping |
20:42.09 | zenzelezz | better ask it then so we see if anyone knows :-p |
20:42.13 | _Grem_ | Im just looking for a basic response, nothing in-depth |
20:42.19 | Kirkburn | Heh ... if portugal win, they'll be missing loads of players ... then playing England! |
20:42.44 | _Grem_ | I need to modify the window where an NPC is giving you a quest |
20:42.59 | _Grem_ | Basically, I want to reformat certain parts of the 'quest granting' interface window |
20:43.25 | _Grem_ | What event is that? Or where would I start in retrieving the window? |
20:48.13 | Kirkburn | Have you checked the wiki? |
20:48.53 | _Grem_ | Yeah, ive been reading up |
20:49.14 | _Grem_ | There's lots of information and guides for modifying the quest tracking window |
20:49.29 | _Grem_ | but I cant find any examples on modifying the NPC conversation window when the NPC is giving a quest |
20:50.12 | zenzelezz | six minutes additional time o_O |
20:53.57 | Kirkburn | And here we have ... another red card |
20:55.21 | Kirkburn | If it was accurate, it would have been more like 15 mins of extra time |
20:56.40 | Kirkburn | 16 yellow cards = equals the record, 4 red cards = new world record :P |
20:59.43 | Wobin | Go Portugal/Netherlands! |
21:01.05 | Industrial | we lost! |
21:01.07 | Industrial | yay!\ |
21:01.16 | Industrial | finally all the fucking commercials will go away |
21:01.26 | Industrial | and the supid decorations |
21:01.43 | Industrial | i mean.. _normal_ fans just have a scarf or whatever |
21:02.14 | Industrial | http://newsimg.bbc.co.uk/media/images/40172000/jpg/_40172191_dutch_fans298.jpg |
21:02.22 | Industrial | http://news.bbc.co.uk/media/images/40370000/jpg/_40370289_crawley.jpg |
21:02.30 | Industrial | http://8w.forix.com/fos02/fos02-sun-wacky-marshals.jpg |
21:02.31 | Industrial | .... |
21:12.26 | Kirkburn | This is just beautiful |
21:12.27 | Kirkburn | http://www.deviantart.com/view/14080073/ |
21:14.16 | krka | whoa... weird match |
21:16.49 | Wobin | That's just... pretty |
21:19.55 | krka | needs more explosions |
21:20.05 | Kirkburn | heh |
21:20.23 | Kirkburn | The new Vista beta out today is getting very very good reviews :) It's looking up =) |
21:21.33 | Kirkburn | (one such review:http://www.winsupersite.com/showcase/winvista_5465_gallery_01.asp) |
21:32.56 | Kirkburn | Why? |
21:33.04 | Mikk1 | Why not? |
21:33.08 | Kirkburn | Fair enough |
21:33.14 | Kirkburn | :) |
21:33.27 | Kirkburn | I had a friend who kept telling me 2K was better than XP |
21:33.41 | Mikk1 | Depends on how you define better =) |
21:33.56 | Mikk1 | Less puppies n shit. Less RAM usage. Deffo. |
21:34.23 | Kirkburn | For a while RAM usage hasn't really meant much, since it gets freed when needed |
21:34.40 | Mikk1 | Orly? Try running XP on a box with 256 megs of ram >.< |
21:34.53 | Kirkburn | Yes, well I didn't mean that :P |
21:35.41 | Kirkburn | When people complain that Vista takes more than 1/2 of a computers RAM when idle, then it's especially relevant |
21:36.01 | Kirkburn | (When a computer is idle, who the hell cares what's using the RAM? :P ) |
21:38.20 | Wobin | Well does it continue to use half that ram when active? |
21:38.23 | Wobin | or does it use more? |
21:39.49 | Kirkburn | No, it gets freed up |
21:39.50 | *** part/#wowi-lounge wereHamster (n=tomc@gw.ptr-62-65-141-13.customer.ch.netstream.com) |
21:39.56 | Kirkburn | For whatever needs it |
21:40.05 | Wobin | So why does it use it? |
21:40.10 | Kirkburn | Speed |
21:40.18 | Mikk1 | Preload half the internet? =) |
21:40.26 | Kirkburn | Keeps stuff you're likely to use in the memory |
21:40.35 | Kirkburn | Heh, IE7 seems to do that |
21:40.59 | Kirkburn | Goes up to about 200mb usage ... it all gets clearer when you minimise, goes down to about 3mb |
21:41.13 | Kirkburn | s/clearer/cleaned/ |
21:41.57 | Kirkburn | no wait |
21:42.02 | Kirkburn | I meant *cleared |
21:42.08 | Kirkburn | =) |
21:42.16 | Kirkburn | hehe |
21:55.48 | Thrae | Alright, I've come to the conclusion that tonumber( num, base ) does not work with bases higher then 10. |
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22:09.33 | Mikk1 | Vegnagun, Level 53 Nigh Elf Hunter @ wow-interface-customization: |
22:09.34 | Mikk1 | "Anyone know when patch 1.11.1 will be out. It seems their is a bug in the current patch I am assuming it won't be too long since it is a minor bug and shouldn't take too long to fix. |
22:09.34 | Mikk1 | well keep me posted." |
22:09.49 | Mikk1 | YES! YES! WE HAVE NOTHING BETTER TO DO THAN TO WAIT VIGILANTLY UNTIL 1.11.1 IS RELEASED AND THEN ALERT YOU! |
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22:27.51 | End | Thrae: worksforme |
22:28.13 | End | (about tonumber) |
22:28.23 | Thrae | Are we talking about tonumber() ? |
22:28.29 | End | (iirc, it works on bases up to base 36) |
22:28.38 | End | yes |
22:28.57 | Thrae | I did tonumber(255,16) and I got 597 |
22:29.39 | End | I don't think it works in that direction |
22:29.50 | End | it works in the -other- direction |
22:30.00 | Thrae | You can't use to convert decimal to hex? |
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22:30.07 | Thrae | Ahhh |
22:30.09 | End | don't think so |
22:30.14 | End | it normally accepts a string |
22:30.21 | Cide | End is right |
22:30.35 | End | so you can do tonumber("FF",16 |
22:30.36 | End | ) |
22:30.56 | Cide | tonumber(110101,2) returns 53 (1 + 4 + 16 + 32) |
22:31.09 | End | in any case |
22:31.18 | End | you can use string.format if you want to do hex |
22:31.28 | End | string.format("%x",255) => "ff" |
22:34.04 | *** part/#wowi-lounge Bela|playing (n=Beladona@115-60.124-70.tampabay.res.rr.com) |
22:38.35 | Kirkburn | netcurse, you around? |
22:40.46 | Kirkburn | Hrm, I'm having trouble with CG :( |
22:41.02 | Kirkburn | Does this work look right to anyone? http://www.curse-gaming.com/en/wow/addons-2522-1-clearfont.html |
22:41.10 | Kirkburn | s/work/page/ |
22:42.01 | Gryphen | broken sshots, but seems ok otherwise |
22:44.22 | Kirkburn | I just added a new version |
22:44.30 | Kirkburn | And I updated the screenshots |
22:44.37 | Kirkburn | And I changed the name to just "ClearFont" :P |
22:46.43 | Kirkburn | And non of them seem to have worked :/ |
22:46.45 | zinor | we changed some things Kirkburn |
22:46.49 | zinor | =one sec |
22:46.51 | zinor | err |
22:46.57 | zinor | hrm |
22:46.59 | Kirkburn | I noticed the test addon :P |
22:47.10 | zinor | strange that screenshots arent working |
22:47.24 | zinor | but it may take up to 30 mins for the page to refresh |
22:47.28 | Kirkburn | I changed the name a couple of times - related? |
22:47.52 | zinor | i wouldnt think so |
22:48.07 | zinor | hrm |
22:48.08 | Kirkburn | It all appears correct on the 'edit' pages, so I'll wait and see ;) |
22:48.09 | zinor | so basically |
22:48.11 | zinor | you deleted old ones |
22:48.13 | zinor | and added new ones |
22:48.15 | zinor | ok |
22:48.18 | zinor | ya i see the problem |
22:48.27 | zinor | we're working on a solution so it doesnt have any delay |
22:48.37 | zinor | but its on multiple servers so it gets tricky |
22:48.42 | Kirkburn | Fair enough :P |
22:49.23 | zinor | the problem existed before, but only 4/5 of the users issues during the delay, so not everyone realized it |
22:49.39 | zinor | but now everyone does because i did some major changes to the way the site functions yesterday so it would stay speedy :)+ |
22:50.13 | Kirkburn | heh |
22:54.27 | Wobin | not seeing a namechange, Kirk |
22:55.04 | Kirkburn | It's correct on the update pages :P |
22:55.59 | Kirkburn | Just checking in FireFox, everything's right except for the name :) |
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23:22.04 | AnduinLothar | wow, i think that's the fastest i've ever connected to this server |
23:22.33 | AnduinLothar | clarke.freenode.net must be speedy |
23:22.54 | kergoth | s/server/network/ i presume |
23:23.00 | AnduinLothar | yeah |
23:25.36 | Wobin | Woot |
23:25.38 | Wobin | Cairenn: |
23:25.45 | Wobin | Can you approve of PaintBall for me? =) |
23:25.46 | Cairenn | yeah? |
23:26.08 | Cairenn | I already did |
23:26.13 | Wobin | woohoo |
23:26.16 | Cairenn | duh :p |
23:26.25 | AnduinLothar | paintball? |
23:26.38 | Wobin | http://www.wowinterface.com/downloads/fileinfo.php?s=&id=5098 |
23:26.44 | AnduinLothar | i had a SC paintball mod that made the marines guns colorful |
23:26.50 | Wobin | RaidIcon targetter/autotargetter |
23:27.06 | kergoth | Thrae, getting duplicated targeting lines with current svn still, it seems |
23:27.21 | AnduinLothar | loops through the raid to find the desired target icon i assume |
23:27.55 | AnduinLothar | I was thinking of writing unit frames for the raid icons |
23:28.10 | AnduinLothar | using the builtin raid interface |
23:28.22 | AnduinLothar | providing someone is targetting them |
23:29.01 | AnduinLothar | ace + fubar? odd combination |
23:29.08 | AnduinLothar | well i spose not |
23:30.45 | Wobin | well. |
23:30.51 | Wobin | It's independant of FuBar |
23:30.57 | Wobin | But will take advantage of it |
23:31.09 | Wobin | If FuBar isn't there, it'll reside as a minimap button |
23:31.49 | Wobin | and aye, does the raidtarget loop |
23:31.53 | AnduinLothar | using fubar's embadable thing i assume |
23:31.56 | Wobin | Aye |
23:32.09 | Wobin | But if noone is targetting your mob, it switches to a mouseover mode |
23:35.17 | ScytheBlade1 | So, is the rumor true? The one that as of 1.11, you don't need to use things such as ntmysFixLoadingTimes? |
23:35.39 | Wobin | aye |
23:35.51 | ScytheBlade1 | It's done by default now? |
23:35.55 | Wobin | well. all those were supposed to be stopgap measures until Blizzard fixed it in 1.11 |
23:36.12 | Wobin | Although I've heard reports that things still run faster with Catalyst =) |
23:36.22 | Wobin | Don't know the veracity of that though =P |
23:36.38 | ScytheBlade1 | Catalyst, eh? |
23:38.03 | AnduinLothar | faster yes, i wont vouch for it's safety tho |
23:38.16 | ScytheBlade1 | What's that supposed to mean? |
23:38.28 | AnduinLothar | it stops events from firing. |
23:38.46 | ScytheBlade1 | Same with ntmys, right? |
23:38.50 | AnduinLothar | so it may or may not break an addon or two |
23:39.02 | AnduinLothar | they are slightly different in implementation |
23:39.45 | Wobin | I think there's a link on the Catalyst page on WoWi that outlines the differences between the various ones |
23:39.51 | Wobin | (or maybe in the comments) |
23:41.41 | cladhaire | Anyone know what the mouseover tooltip is called? |
23:41.50 | AnduinLothar | GameTooltip.. |
23:41.52 | cladhaire | is it still GameTOoltip:? |
23:41.54 | cladhaire | hrm. |
23:41.57 | AnduinLothar | never changed |
23:41.59 | cladhaire | bizarre |
23:42.04 | cladhaire | i meant in the world. |
23:42.09 | AnduinLothar | same thing |
23:42.09 | cladhaire | and it is. |
23:42.14 | cladhaire | i'm just having an issue atm |
23:46.53 | Wobin | =( Where is the Iriel? |
23:47.42 | cladhaire | Anyone see any reason why we can't hook GameTooltip:SetUnit() ? |
23:47.52 | cladhaire | or am i completely out of the loop |
23:48.01 | Thrae | I'm hooking it OK myself... |
23:48.06 | AnduinLothar | you can, it's been done |
23:48.24 | Thrae | What are we talking about? |
23:48.29 | cladhaire | default UI live servers, /script GameTooltip.SetUnit = function(tt, unit) DEFAULT_CHAT_FRAME:AddMessage("Hello") end |
23:48.33 | cladhaire | never get hello |
23:49.07 | ScytheBlade1 | Bah - what's the name of that addon which makes a much larger map out of the minimap data? |
23:49.07 | AnduinLothar | GameTooltip.SetUnit = function(self, unit) blah end |
23:49.15 | cladhaire | yeah, doesn't work. |
23:49.16 | AnduinLothar | yatlas |
23:49.20 | Mikk1 | SetUnit doesn't get called from Lua |
23:49.22 | AnduinLothar | works here |
23:49.29 | Mikk1 | The actual functionality is in the game engine |
23:49.44 | cladhaire | yes, but that's not the point here. |
23:49.46 | AnduinLothar | oh you mean for world mouseovers? |
23:49.52 | Thrae | cladhaire: Make sure you have every single addon that might be doing something with the tooltip disabled. |
23:49.55 | AnduinLothar | yeah for that you have to hook something else |
23:49.57 | cladhaire | i have no addons enabled. |
23:50.02 | ScytheBlade1 | AnduinLothar, thank you! |
23:50.13 | cladhaire | i'm talking for world in particular |
23:50.13 | AnduinLothar | np |
23:50.26 | cladhaire | this is what i used to always use... hrm |
23:50.35 | AnduinLothar | well if you mosueover an action bar it calls setunit |
23:51.24 | AnduinLothar | worldframe mouseovers require a unit mouseover event i think. would have to look it up |
23:51.37 | Legorol | cladhaire: the engine used to call the Lua SetUnit in the past, if i remember correctly |
23:51.44 | Legorol | but it hasn't been doing so for a while now |
23:51.48 | cladhaire | Legorol: Yeah, this is really old code =) |
23:51.58 | Legorol | i vaguely remember a change a while back |
23:52.20 | Legorol | AnduinLothar is right, the only way to handle worldframe mouseover is to react to the unit mousever event |
23:52.58 | Legorol | Mikk1, i don't think you were wrong |
23:53.06 | cladhaire | Mikk1: You weren't,. but it hasn't always been that way |
23:53.11 | Mikk1 | aigh t=) |
23:54.11 | AnduinLothar | just us old timers quibling over specifics ;) |
23:55.23 | AnduinLothar | uh, my yahoo address gets so much spam.. |
23:55.56 | Mikk1 | heh, aren't yahoo supposed to have an omfgbadass spam blocker? =P |
23:56.19 | Mikk1 | they surely have everything in place to have one |
23:56.22 | AnduinLothar | it's dissabled. |
23:56.28 | Mikk1 | ..... doh |
23:56.43 | AnduinLothar | I do all my spam filtering on my home box which is trainable |
23:57.02 | Mikk1 | oh, ok, disabled by you |
23:57.06 | Mikk1 | i thought "yahoo stopped doing it" |
23:57.21 | AnduinLothar | but when i'm not on my home box... i use the online system and i have to look at it all :/ |
23:57.24 | cladhaire | What IS this magical unit_mouseover event? |
23:57.38 | AnduinLothar | lets see.. |
23:57.44 | cladhaire | UPDATE_MOUSEOVER_UNIT |
23:57.46 | cladhaire | it was hiding. =) |
23:57.49 | cladhaire | grep found it. |
23:57.53 | AnduinLothar | mmhmm |
23:58.45 | AnduinLothar | lol |
23:58.50 | AnduinLothar | pwned |
23:58.59 | Thrae | Uhh, that's not good when ChanServ quits ;) |
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