00:00.23 | AnduinLothar | oh? |
00:00.31 | AnduinLothar | is that avail ck? |
00:01.45 | End | AnduinLothar, if you look hard enough, you can find specifications for the file format that people have reverse engineered (wowdev.org and wowguru come to mind) |
00:02.00 | AnduinLothar | that's not the problem |
00:02.12 | End | then...what's the problem? |
00:02.27 | AnduinLothar | writing a parser... i don't want to |
00:02.27 | End | once you know the file format, it shouldn't be too hard to write a parser |
00:02.38 | End | pff, that's just lazyness speaking ;p |
00:02.44 | Cide | End: neither of us (the two coders @ CTP) know python, though :) |
00:02.46 | cladhaire | gimme a spec |
00:02.48 | cladhaire | i'll write one. |
00:02.52 | AnduinLothar | i know python |
00:02.57 | End | you don't have to write it in python though :P |
00:03.12 | Cide | we didn't! we used php ;) |
00:03.18 | AnduinLothar | turns out curse has a public parser, but the parser source isn't public |
00:03.26 | End | lol |
00:04.15 | cladhaire | AnduinLothar: No really, I'm serious =) |
00:04.20 | cladhaire | thats the sort of thing i can do at work np np |
00:04.31 | AnduinLothar | oh ok.. |
00:04.55 | AnduinLothar | what lang? |
00:05.09 | cladhaire | lua /python/perl |
00:05.14 | cladhaire | whichever works best with the spec im |
00:05.16 | cladhaire | ino |
00:05.17 | cladhaire | imo |
00:05.24 | Cide | php! |
00:05.30 | AnduinLothar | php ftl |
00:05.32 | cladhaire | yes, yes,.. i could do php as well =) |
00:05.37 | Cide | I kind of like python, I've been looking at it lately |
00:05.37 | cladhaire | i'll write it in native C =) |
00:05.39 | AnduinLothar | lua or python is prefered |
00:05.54 | cladhaire | AnduinLothar: Have a link to a spec handy? (just PM) |
00:06.02 | End | C would probably be easiest actually :P |
00:06.04 | AnduinLothar | http://www.hackwow.com/wiki/WDB_Files |
00:06.15 | End | just snarf chunks of the file into structs |
00:06.16 | cladhaire | lol |
00:06.28 | AnduinLothar | example in action: http://beta1.curse-gaming.com/database/csv.html |
00:06.35 | cladhaire | i'll play with this and let you know via email |
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00:36.15 | grimman | Ugh... just found out... and get this, through a random internet forum, that an ex is getting married. |
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00:39.29 | ckknight_ | hrm |
00:40.23 | ckknight_ | yea, I got the curse source for that |
00:47.17 | AnduinLothar | heh |
01:05.37 | Qzot | I'm looking for comments: It seems to me that WoW allows a PC to have 1 combat pet (locks/hunters), 1 non-combat pet, 1 guardian (engineering dragonling, yeti, scarlet hound, etc), and up to 4 creations (shaman totems, battle chicken). I'm really unclear about the "creations". Does this sound about right to people? |
01:06.14 | Qzot | And are there other thingamabobs that don't fit into one of these categories? |
01:07.43 | Qzot | grimman: Sounds surreal. |
01:10.09 | AnduinLothar | cide were you able to nail down what the 4th item id part is? |
01:10.23 | Cide | pretty sure it's crafter |
01:10.32 | Cide | but I don't really know |
01:10.35 | grimman | Making myself happier with some FEAR-playing; http://loot.dlxmedia.net/fear_minigame.avi |
01:10.36 | Qzot | Sometimes. |
01:10.51 | AnduinLothar | some blue drops and quest items have it tho.. |
01:11.01 | Qzot | Sometimes it's clearly crafter. Sometimes it's clearly something else, but I don't know what. |
01:11.06 | grimman | Or if that doesn't work, go to http://loot.dlxmedia.net/ and download fear_minigame.avi |
01:11.14 | Cide | maybe something like "additional information id" |
01:11.34 | AnduinLothar | so i take it you just ignored it for databasing |
01:11.38 | Cide | yes |
01:11.39 | Qzot | I think for things which have a certain number of charges, it probably encodes that, too, but not in an obvious way. |
01:12.06 | AnduinLothar | so i'm seeing that item chat links don't contain temp enchants or crafter... |
01:12.15 | AnduinLothar | even if they have a 4th arg |
01:12.37 | Qzot | Are temp enchants ever encoded there? |
01:12.57 | Qzot | I had assumed (maybe incorrectly) that temp enchants were essentially a buff on the person. |
01:13.02 | AnduinLothar | no idea, but both those things show up in bags/char page/inspect tooltips |
01:13.28 | Qzot | Easy to test, I guess, by turning on item id. |
01:13.42 | AnduinLothar | and temp enchants are definitely item specific since you can have multiple on diff weapons at the same time |
01:13.49 | Qzot | Yes. |
01:14.27 | AnduinLothar | GetInventoryItemLink is exactly what is linked to chat.. |
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01:15.09 | AnduinLothar | it seems the tooltip:SetXXXItem has access to stuff not in the link |
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01:16.48 | Qzot | AnduinLothar, if it would help you play around and test, I could email a package I have to mung links by copying fields from one object to another. Probably overkill, tho. |
01:17.09 | AnduinLothar | already have a tool to grab links from chat links |
01:17.45 | Qzot | Um. That doesn't sound the same. |
01:17.50 | AnduinLothar | :P |
01:18.14 | cladhaire | I'm 12 bytes short, and I dont know why |
01:18.44 | Qzot | I have an extra 9 bytes I can send you, if you can get 3 more from somewhere else. :P |
01:19.01 | cladhaire | but i'm consistently 12 bytes short.. *ponder* |
01:19.38 | cladhaire | AnduinLothar: I wonder if that spec you sent me is off.. but I dont see where O.o |
01:19.59 | AnduinLothar | maybe part of the 'unknown' field |
01:21.50 | cladhaire | no, thats listed as 4 bytes. |
01:21.58 | cladhaire | i need an item with a description. |
01:21.58 | cladhaire | hrm. |
01:23.06 | AnduinLothar | do any locals have the suffixes as prefixes int he names? |
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01:24.50 | Esamynn | Evening all |
01:25.05 | AnduinLothar | morn |
01:38.54 | AnduinLothar | CHAT_MSG_WHISPER_INFORM is incomming right? |
01:42.32 | Cide | no, outgoing |
01:43.31 | AnduinLothar | mmk |
01:44.43 | Qzot | Shutting down. Catch you all later from home. |
01:45.53 | Cairenn | later Qzot |
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01:48.19 | Cairenn | hey Norgs, Kael |
01:48.27 | Kaelten | hey cair |
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01:54.51 | Esamynn | norganna: just the person I was hoping to run into |
01:55.30 | Esamynn | :( |
01:55.44 | Esamynn | Cai: am I scary? |
01:56.04 | Esamynn | s/Cai:/Cair:/ |
01:56.21 | Cairenn | yup |
01:56.31 | Cairenn | not as scary as I am though, so no worries |
01:56.37 | Esamynn | lol |
01:58.04 | Esamynn | norganna: in Gatherer, the comment in the GatherMain_Draw() function indicate there have been problems in the past with large numbers nodes, do you know enough about that issue to provide a bit of detail? |
01:58.37 | Esamynn | ~lart Tain |
01:58.43 | Cairenn | ROFL |
01:58.46 | Tain | Ohno! |
01:59.07 | Tain | Wait! I'm ok, I never do Public Displays of Affection. |
01:59.45 | norganna | Esamynn: yes |
02:00.13 | norganna | there used to be a problem when toplevel was set on the icons |
02:00.34 | Elessdy | i know that large numbers of nodes can take a very long time to load... |
02:00.41 | Elessdy | or it used to be that way, anyway |
02:00.43 | norganna | toplevel frames take a really long time to move/hide/show etc |
02:00.52 | Esamynn | ahh ok |
02:00.58 | norganna | non-toplevel frames are *really* fast |
02:02.00 | Esamynn | i'm planning to redo the draw function with dynamic frames as part of the DB rewrite, but I wanted to get some more information about that historical issue ;) |
02:04.34 | norganna | Esamynn: uhm, i actually have some new capture code that I want to put in there |
02:05.10 | norganna | it's based off some enhancements to the enchantrix code |
02:06.08 | norganna | instead of reading/parsing chat log to work out what got gathered, it tracks the actual spell |
02:06.39 | Esamynn | you may want to take a look at what I have already done with that function in the branch then, it was heavily impacted (not surprisingly) |
02:06.49 | Esamynn | at this point i'm still in the pre-test phase of the conversion because I haven't finished enough of the conversion for the branch to even be close to stable yet |
02:07.22 | norganna | would you mind if i merge in some of my changes to the same branch? |
02:08.00 | Esamynn | oh, the capture code, you mean the Gatherer_AddGatherHere function and the stuff that calls it? |
02:08.11 | norganna | yeah |
02:08.28 | norganna | also I want to standardize some of the mapping functions etc |
02:08.43 | norganna | er |
02:08.51 | Esamynn | oh, not a problem then, I left that more or less instact, and just hijacked AddNode into the library code |
02:09.05 | norganna | i mean universalize some of the mapping functions |
02:09.43 | norganna | so that zoneid's are more consistent across different clients |
02:10.29 | norganna | s/more // |
02:11.35 | Esamynn | ahh, I was thinking of doing something related to that but i decided to leave it for later |
02:12.15 | AnduinLothar | UNIT_INVENTORY_CHANGED also does bag changes? |
02:12.18 | Esamynn | maybe index the zones by a non-localised string index, instead of by number |
02:12.33 | Esamynn | AnduinLothar: I believe so |
02:13.17 | AnduinLothar | no wonder... i hate that event |
02:13.37 | Esamynn | yah, no kidding |
02:13.41 | norganna | Esamynn: actually, i'm using bitlib to store the entire zone/x/y coordinates in a single number |
02:14.35 | norganna | and i have a non-client-dependant way to index the zone to my own zone numbering system |
02:15.08 | Esamynn | what is the benefit of that exactly? |
02:15.32 | norganna | benefit of which? the bitlib stuff? |
02:16.40 | Esamynn | yes, it seems that storing all of that information in a single value would be more trouble than it was worth |
02:17.41 | norganna | it's very small (memory efficient) |
02:17.54 | norganna | and very fast to access (faster than splitting a string) |
02:18.57 | clad|sleep | does Alla have itemids? |
02:19.03 | AnduinLothar | in the url |
02:19.08 | clad|sleep | hrm.. thanks. |
02:20.33 | Esamynn | but if the zone and coordinates are all stored in a single value, what happens to the DB structure? |
02:21.18 | norganna | i haven't thought that far yet :p |
02:21.29 | AnduinLothar | BOOM! |
02:21.37 | Esamynn | ~lart norganna |
02:22.08 | norganna | i do have some ideas for dividing the global coordinates into a grid however |
02:22.35 | norganna | so it's easier to find "close" nodes |
02:23.25 | norganna | i was thinking of using the single coordinate value as more like a global identifier for the node |
02:27.14 | AnduinLothar | is LOOT_OPENED when you change page? |
02:27.32 | Esamynn | on the loot frame? |
02:27.37 | Esamynn | I don't think so |
02:27.37 | AnduinLothar | yes |
02:27.57 | Esamynn | norganna: and make the table flat? |
02:30.40 | norganna | say divide the world coordinates into an 8x8 grid, number the grids from 1..256 call these grid-cells "buckets", insert each coordinateid into the corresponding bucket |
02:31.29 | norganna | then you have the per-zone table that is indexed by zone then coordinateid |
02:31.53 | AnduinLothar | bucket O.o |
02:32.18 | AnduinLothar | coord zone |
02:32.33 | AnduinLothar | area |
02:32.36 | norganna | yup, so it's like a hash table, except the hashing function is based off the coordinates |
02:34.29 | Esamynn | I need to go afk for a bit, probably 15 minutes, I'll be back |
02:34.49 | Cairenn | quick, everyone hide while he's gone! |
02:35.25 | clad|sleep | AnduinLothar: You awake still? |
02:35.52 | clad|sleep | http://pastebin.ca/62385 |
02:38.44 | AnduinLothar | interesting. not quite csv tho |
02:39.07 | clad|sleep | it'll take 2 seconds to make that csv |
02:39.10 | clad|sleep | and the bitmasks are off. |
02:39.12 | clad|sleep | snob =) |
02:39.54 | AnduinLothar | :P |
02:39.58 | AnduinLothar | thx :D |
02:41.22 | norganna | hey wow! |
02:41.39 | norganna | anyone not seen the easteregg on: http://www.worldofwarcraft.com/info/classes/ ? |
02:42.25 | Cairenn | those are cute |
02:42.28 | norganna | if you go to the warlock, there's some hidden text after the "Type: debuffer" text |
02:42.49 | Cairenn | did you see the one on races? |
02:43.01 | norganna | nup? |
02:43.09 | Cairenn | sex |
02:43.13 | Cairenn | errr, sec |
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02:44.38 | Cairenn | http://wow-europe.com/en/info/races/ |
02:46.28 | norganna | i can't see it! |
02:47.03 | Cairenn | Fire Wind Earth Water |
02:47.16 | Cairenn | Heart |
02:47.23 | Cairenn | By Your Powers Combined |
02:47.29 | Cairenn | I am |
02:47.35 | Cairenn | Captain Planet |
02:48.05 | Cairenn | Grrr, Mrrr, Zzzt, Reported! |
02:48.06 | Cairenn | lol |
02:48.08 | norganna | excellent :P |
02:49.07 | Cairenn | Need a Light? No thanks trying to quit! Beer: it's what's for dinner. I don't know these people, I swear, I don't ... |
02:49.35 | Cairenn | lol |
02:51.54 | Cairenn | :p |
02:51.57 | norganna | First the Orcs come... then the Scourge, and now... But I shall succeed where the Burning Legion has failed! |
02:52.01 | Esamynn | 8) |
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02:53.16 | norganna | I think it's "over our dead undead bodies" - lol |
02:53.26 | Cairenn | rofl |
02:53.31 | Esamynn | norganna: from my point of view, I'm not sure I see a real benefit of going in that direction, at least not for the primary storage anyways |
02:54.35 | norganna | why does everyone argue with me these days? :) |
02:54.48 | Wobin | We don't argue with you! |
02:54.50 | Esamynn | it might be better to make that storage format an index of current format |
02:55.17 | Esamynn | seeing as once I can get these changes out the door the DB will be at least 2/3s smaller in memory anyways |
02:55.41 | norganna | but why settle for merely 2/3rd? |
02:55.43 | norganna | :) |
02:56.30 | norganna | packed coordinates are the way of the future! (tm) |
02:56.51 | Esamynn | norganna: so each node would then store what information in it's info table? |
02:57.23 | norganna | Esamynn: well, i have 2 ideas... both are seperate from each other |
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02:57.53 | norganna | but the inclusion of the zone id in the packed coordinates is essential to the second idea |
02:58.21 | norganna | and the second idea's purpose is to reduce the amount of cpu-power needed for minimap updates |
02:58.38 | Esamynn | at the cost of complexity in EVERYTHING else |
02:58.39 | norganna | (by increasing slightly the amount of memory used) |
02:58.56 | clad|sleep | AnduinLothar: Need to work out how the bitmasks are working, specifically.. then I should be good to go. |
02:59.01 | norganna | nah - it's an additional table only for use by the minimap updating |
02:59.06 | AnduinLothar | :) |
02:59.13 | Esamynn | ahh ok, its an index of the main dB |
02:59.18 | norganna | yah |
02:59.32 | Esamynn | k, I was thinking that, but you hadn't said that so that I got it ;) |
02:59.50 | norganna | but in order to keep the same id in both the main table and the global table, they both need the zone id in there |
03:00.17 | Esamynn | take a look at the library i'm building in the branch, it will be perfect for correct maintenance of such and index |
03:01.19 | Esamynn | norganna: or instead of going for completely seemless, you could have the index store nodes by their X-Y coordinates only on a per zone basis |
03:01.24 | norganna | if the main table doesn't use the same id, then the global index would have to re-synthesize a new coordinate pair every time it wants to find something in the zone table |
03:02.13 | Esamynn | norganna: you can just store the "node" tables directly in the index silly |
03:02.53 | norganna | you are of course correct... i didn't think of that |
03:03.04 | norganna | of course it would need to be rebuilt every time |
03:03.16 | norganna | (every time the addon loads that is) |
03:03.37 | norganna | but it is a heap more efficient |
03:03.57 | Esamynn | yes, but that initialisation could be spread accross the first few minutes of game play instead of doing it at login |
03:04.19 | norganna | or on an "as needed" basis |
03:04.19 | Esamynn | an you simply have the library use the old method until the index is ready |
03:04.38 | Esamynn | that too |
03:05.06 | norganna | if the cell == nil when you want to find something in there, you simply build it |
03:05.19 | Esamynn | the only issue I see is that in the new DB format, Name, gtype and icon aren't stored in the node tables |
03:06.01 | Esamynn | although, there is even a way around that, albeit a bit of a pain to maintain |
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03:07.04 | Esamynn | Cair: have you been taking in strays again? |
03:07.41 | Cairenn | nope |
03:07.50 | Cairenn | they just wander in here on their own |
03:07.57 | Esamynn | tis true |
03:07.58 | Cairenn | guess they know a nice place when they see it |
03:07.58 | Tain | Do the stray cat strut. |
03:08.35 | Esamynn | norganna |
03:08.48 | Esamynn | bah, I hate it when my finger slips |
03:08.55 | norganna | me too |
03:09.56 | Esamynn | oh, on another topic, what is the file header format? I can't seem to get the repository to update the header on my Library file |
03:12.18 | Esamynn | ewww: Gatherer_FindClosest() is the next function in line for conversion..... |
03:12.48 | Esamynn | I thought GatherMain_Draw() was bad |
03:14.15 | norganna | header? like the <%version%> thing? |
03:15.21 | Esamynn | yes |
03:15.37 | Esamynn | oh no, not that |
03:15.39 | Esamynn | just a sec |
03:15.43 | norganna | that only gets filled in when the package is built |
03:15.50 | norganna | $Id$ ? |
03:15.55 | Esamynn | yes, that |
03:16.29 | Esamynn | i've got: Revision: $Id$ |
03:16.32 | Esamynn | but that didn't do it |
03:17.23 | norganna | right click the file(s), select properties, goto svn properties, add "svn:keywords" = "Author Date Id Revision" |
03:20.45 | Esamynn | sigh, i'm truly tempted to skip find closest for now so I can get to something that is testable |
03:22.00 | Esamynn | norganna: is Gatherer_Show() really for what it seems to be for? |
03:23.31 | norganna | it's been ages |
03:24.30 | Esamynn | it looks like it just prints out a sentence describing EVERY node in the DB ;) |
03:26.25 | Esamynn | I ment, for each node in the DB, it prints out a sentence describing it, jeez, what a ton of spam ; |
03:26.27 | Esamynn | ;) |
03:29.12 | norganna | sounds familliar |
03:29.21 | norganna | it was good when i had like 3 nodes |
03:29.31 | norganna | back in the old testing days |
03:30.54 | Esamynn | oh jeez, I think I might have something that I could debug and test now! :D |
03:36.20 | Esamynn | oh wait, dang, I need to finish the conversion code |
03:44.17 | AnduinLothar | yay peacekeeper boots |
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04:01.50 | Esamynn | wow, I just heard that one of the guilds on my server gave a Thunderfury to a Rogue, you don't see that very often |
04:02.49 | AnduinLothar | couple on my server, one is a wsg devil |
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04:16.28 | Esamynn | long day? |
04:17.26 | Iriel | Yes, one of many in succession (excepting the weekend, for a change) |
04:18.01 | Iriel | On the bright side I finally convinced new egg that they need to replace my tv rather than have panasonic try and repair it |
04:33.09 | AnduinLothar | Assertion Failed! |
04:33.10 | AnduinLothar | <PROTECTED> |
04:33.10 | AnduinLothar | <PROTECTED> |
04:33.10 | AnduinLothar | <PROTECTED> |
04:33.11 | AnduinLothar | <PROTECTED> |
04:33.12 | AnduinLothar | <PROTECTED> |
04:33.25 | End | zomg, not a number! |
04:39.37 | Iriel | You lucky mac people with your enabled assertions |
04:39.57 | Esamynn | ours used to be.... |
04:42.55 | norganna | i wonder if we could convince bliz to give us addon devs access to the assertions enabled windows build.... |
04:49.17 | Iriel | I'm a little surprised the test build doesn't produce assertions on the PC |
05:00.50 | Esamynn | yes, you would think so wouldn't you |
05:02.21 | Esamynn | norganna: so I think I have a "testable" branch now, and by testable, I'm going to run it to iron out the bugs and see if what I've done so far is anywhere close to usable ;) |
05:09.35 | norganna | ok |
05:17.50 | Esamynn | just in case you were curious about where I was |
05:47.07 | End | grr, xmlspy crashes on my home machine |
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06:06.17 | Cairenn | night all |
06:13.38 | Esamynn | night all |
06:13.45 | norganna | nite Esamynn |
06:15.30 | *** join/#wowi-lounge Elkano (i=Elkano@client0544.vpn.uni-saarland.de) |
06:19.02 | *** join/#wowi-lounge MoonWolf (n=MoonWolf@a80-127-128-193.adsl.xs4all.nl) |
06:25.14 | AnduinLothar | sweet, got my tabbard too. Zandalar chest after patch! |
06:25.31 | AnduinLothar | the pally zandalar chest is phatty |
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07:16.48 | Wobin | He just wanders in and out =) |
07:27.29 | AnduinLothar | lol, that was awsome |
07:27.36 | AnduinLothar | two pallies in our zg raid |
07:27.56 | AnduinLothar | one is #1 on damage chart, and the other is #1 on healing |
07:28.18 | AnduinLothar | pallies win |
07:29.15 | Elkano | did the other 18 ppl ever move? since pallies are known to be best in being inferior ;) |
07:29.16 | *** join/#wowi-lounge s|loup (n=loup@exch01.berlinheart.de) |
07:29.31 | s|loup | hi |
07:29.59 | AnduinLothar | well if they didn't move than the two of us downed all the priests and hakkar by ourselves |
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07:44.39 | Wobin | PS Happy Evil Day, everyone |
07:48.55 | AnduinLothar | so, i'm kinda surprised the test server is still up |
07:49.20 | AnduinLothar | it usually goes down before patch day, doesn't it? |
07:50.08 | MoonWolf | its patch time ? |
07:50.24 | MoonWolf | i thought the test realm was still damn buggy |
07:51.22 | AnduinLothar | word ont eh street is patch day is today... while I'm really anxious about the patch I do think it might need another week of debugging |
07:51.38 | Wobin | heh |
07:51.49 | Wobin | Blizzard just wants to take advantage of Evil Day |
07:52.06 | AnduinLothar | wouldn't surprise me |
07:52.24 | Elkano | Moonwolf, did that ever stop Blizzard from releasing a patch? ;) |
07:52.55 | MoonWolf | good point. |
07:53.20 | AnduinLothar | only liek 24 peeps on the alliance side on the test server |
07:54.46 | MoonWolf | hehe |
07:54.59 | AnduinLothar | love having 30 fps in IF! |
07:55.16 | AnduinLothar | 35! |
07:55.18 | Iriel | night all |
07:55.37 | AnduinLothar | night iriel |
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08:34.56 | ckknight | anyone French/German? |
08:36.54 | Elkano | nope... ;) |
08:37.07 | Elkano | (you should know better by now :) ) |
08:38.53 | ckknight | wasn't sure you were here |
08:39.04 | ckknight | what's "A library to help with localization." |
08:42.40 | Elkano | sometimes it sucks being native... ;) most likly "(BabbleLib ist) eine Bibliothek, die bei der Lokalisierung helfen soll." (I'd add the part in () since otherways the sentence is missing a verb) |
08:43.08 | Elkano | leading to the famous "this sentence no verb" |
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08:47.13 | ckknight | does your people really need verbs? |
08:47.20 | ckknight | have you no fragments? |
08:58.46 | Elkano | well, people would understand it as a fragment, too. But to some it may look strange |
08:59.10 | ckknight | oh well |
08:59.25 | ckknight | I just did a major change to BabbleLib |
08:59.30 | ckknight | upped the version as well |
09:01.44 | ckknight | basically, instead of using capitalized words to translate to a localized version, you just now use English |
09:01.44 | ckknight | and __call works on the libs too, as a translator |
09:01.44 | ckknight | e.g. |
09:01.45 | ckknight | local C = BabbleLib:GetInstance("Class 1.2") |
09:01.49 | ckknight | C"Warlock" == "Hexenmeister" |
09:04.15 | Wobin | You love that example, don't you? =P |
09:08.45 | ckknight | well, it's the coolest sounding class |
09:09.03 | ckknight | plus, no umlauts |
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10:03.20 | Codayus | And my server's down... |
10:03.22 | Codayus | Sigh. |
10:03.25 | Codayus | Now what do I do? |
10:03.31 | Codayus | Wonder if the test servers still up? |
10:19.09 | AnduinLothar | yes, test servers are still up here |
10:19.45 | AnduinLothar | and there's 10x as many people as there was 2 hrs ago |
10:20.00 | *** join/#wowi-lounge MoonWolf (n=MoonWolf@a80-127-128-193.adsl.xs4all.nl) |
10:21.08 | Elkano | 240? |
10:25.39 | *** join/#wowi-lounge kaso (i=usr63926@80.193.211.68) |
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10:58.50 | Codayus | Hmmm |
10:58.53 | Codayus | Seen on the PTR: |
10:58.57 | Codayus | In a yell. |
10:59.28 | Codayus | "LFG realy cool instance it is on the other side of the world 40man raid u can get a mount called a batle tank there its like a bug still lokking for 39 more pplz |
11:00.59 | Codayus | Weird. |
11:05.52 | AnduinLothar | wow the AD revered and exaulted quest rewards are hawt |
11:06.14 | AnduinLothar | 18 slot bad at revered... i hope that's repeatable |
11:06.31 | AnduinLothar | and a damn nice healign ring |
11:07.00 | AnduinLothar | and medalian of the dawn rivals eye of hakkar |
11:07.24 | AnduinLothar | and the tirnket is like a 2nd ZHC |
11:07.28 | AnduinLothar | trinket* |
11:11.30 | AnduinLothar | and those consecrated sharpenning stones are hawt |
11:14.59 | AnduinLothar | so.. no patch download.. |
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11:19.57 | MoonWolf | figured. |
11:32.35 | Wobin | Anyone know of a tool that can export from a savedvariable to say xml or something? |
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11:38.23 | zespri | It's gonna be a t-shirt. I want that t-shirt =) http://www.sjgames.com/munchkin/extras/img/xmasshirt_lg.jpg |
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12:34.15 | JoshBorke | morning guys |
12:35.38 | zenzelezz | heya |
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12:37.05 | JoshBorke | ( ckknight ): i like the new changes to BabbleLib :-) |
13:25.47 | zenzelezz | woot... upgrade my pistol and then forget to bring it to the mission |
13:31.57 | Wobin | Well aren't you a silly sausage? |
13:32.06 | zenzelezz | indeed |
13:40.20 | *** join/#wowi-lounge Kirkburn (n=George@151.56.211.196) |
13:41.38 | End | wtf is a silly sausage? |
13:44.35 | kaso | a meat product that isnt very intellegent? |
13:44.49 | Kirkburn | heh |
13:44.52 | Kirkburn | In what context? |
13:45.21 | Kirkburn | If someone is being called a 'silly sausage', it's a mild way of telling someone they're being ... er ... silly |
13:45.31 | Wobin | It's something you say to cihldren instead of "WTF OMG U NOOB" |
13:45.37 | zenzelezz | well, they obviously fell for the "who wants to take a trip to the butcher?" trick, so they can't be very smart |
13:46.10 | End | heh |
13:47.25 | Kirkburn | Anyone know what the GM Survey stuff is? |
13:47.41 | *** join/#wowi-lounge kaso (i=usr64880@80.193.211.68) |
13:47.49 | Wobin | ? |
13:47.52 | kaso | stupid internet |
13:48.11 | Kirkburn | "Blizzard_GMSurveyUI" |
13:48.27 | Kirkburn | It's been added to the FrameXML |
13:48.29 | kaso | that in 1.11? |
13:48.37 | Kirkburn | er, UI |
13:48.44 | Kirkburn | Yup |
13:49.06 | Kirkburn | It's got ratings, and places to enter comments |
13:49.58 | Miravlix | Is rating system more to give ppl a feeling they have a place to vent or is it to improve the GM system? |
13:50.57 | Kirkburn | Globalstrings doesn't give much away |
13:51.09 | Kirkburn | GMSURVEY_REQUEST_TEXT = "Please answer the following questions:"; |
13:51.26 | kaso | well thats interesting isnt it |
13:51.26 | kaso | So we get to review each gm we deal with? |
13:51.26 | kaso | because i can see that leading to alot of "OMG HE SUX I DIDNT GET MY EPICS BACK WHEN IT WAS NINJAED" comments |
13:51.53 | zenzelezz | maybe it's something only the GMs can use |
13:51.54 | Kirkburn | :) |
13:51.58 | zenzelezz | "this asshat again?" |
13:52.09 | Kirkburn | GMSURVEY_SUBMITTED = "Your survey has been submitted"; |
13:52.18 | Tain | Maybe it's for GMs to leave feedback to other GMs on players. |
13:52.28 | zenzelezz | that's what I said :-o |
13:52.41 | Tain | "How would you rate this user's petition on a scale of 1 to 10" |
13:52.41 | Kirkburn | liar |
13:52.44 | Kirkburn | :P |
13:52.53 | Kirkburn | 1-5 actually |
13:53.03 | Kirkburn | GMSURVEYRATING5 = "Excellent"; |
13:53.05 | kaso | surely if it was they'd have added to the GM's seperate UI |
13:53.08 | Tain | Could be for generic questionairres. |
13:53.09 | Kirkburn | GMSURVEYRATING1 = "Bad"; |
13:53.30 | Tain | Although naming it GM... doesn't make it seem like that would be the case. |
13:54.40 | zenzelezz | maybe it's guild master surveys |
13:55.02 | Cide | maybe it's for grand marshals only |
13:56.10 | Kirkburn | GM only refers to Game Masters in the Globalstrings |
13:56.25 | Tain | Ooh Grand Marshals get to create their own surveys, another perk! |
13:57.02 | Tain | GuildMasters.. "How would you rate the organization of our last Molten Core raid" |
13:57.15 | Tain | There's potential there! |
13:57.15 | Kirkburn | Aha! surveyQuestion = "How would you rate your GM experience?"; |
13:57.20 | kaso | No High Warlord?! omg alliance favourtism! |
14:00.42 | kaso | tried doing GMSurveyFrame:Show() ? |
14:03.30 | Cide | worked |
14:03.40 | Cide | though it's very incomplete :P |
14:03.58 | Cide | 6 boxes of "How would you rate your GM experience?" and one box for Additional Comments |
14:04.09 | *** join/#wowi-lounge Kirkburn1 (n=George@151.56.211.196) |
14:04.18 | Kirkburn1 | That was odd... |
14:05.13 | Cide | http://imagelink.org/temp/240 |
14:06.33 | Wobin | Wow |
14:06.44 | Wobin | They really want to know how the experience affected you =P |
14:06.55 | kaso | hmm thats cool |
14:07.25 | kaso | has there ever been radio buttons in the ui before? |
14:07.33 | Cide | they have been available |
14:07.38 | Cide | but I'm not sure if they've been used |
14:07.44 | Cide | I've used them myself in a few addons |
14:07.45 | End | see, on each one you can give a different answer |
14:07.58 | End | because there are 6 of them with 6 choices |
14:08.31 | *** join/#wowi-lounge Elkano (n=elkano@ip-213-135-2-168.handshake.de) |
14:15.24 | Kirkburn1 | I wonder how you could justify putting N/A |
14:16.48 | Kirkburn1 | Waitasec, how will they know it's a 'proper' submission if you can open it with a command? |
14:19.57 | zenzelezz | should be simple, they just send some sort of ID and check it against recent petitions? |
14:22.28 | Cide | hmm, in wow: ( bit.bnot(1) == bit.bnot(2) ) == true |
14:22.46 | Cide | is it just me or is that wrong? :P |
14:35.56 | Miravlix | The bit lirbary is broken |
14:36.15 | Miravlix | I found that out when I tried to use it with the CRCLib |
14:36.38 | Miravlix | But I never bothered to find out why it was broken |
14:36.39 | Cide | I thought it would be fixed in 1.11 |
14:37.09 | Miravlix | Hmm, I haven't told Slouken and not sure anyone else has |
14:37.47 | Miravlix | I need to compile a bug list and get it sent off, it's growing big. |
14:39.28 | Cide | but yeah |
14:39.29 | *** join/#wowi-lounge [Wobin] (n=Wobin@221.221.21.70) |
14:39.36 | Cide | ~1 != ~2 |
14:39.41 | Cide | but it evaluates to true in wow |
14:39.50 | Cide | (~1 == ~2) == true, that is |
14:49.49 | Elkano | Miravlix, there was a change with bitlib in 1.11, I think it was changed to 64bit |
14:50.18 | Cide | still seems screwy |
15:16.02 | kaso | did i read somewhere that in 1.11 Shift R will reply to last person you whispered |
15:16.31 | Elkano | I read sth like that, too |
15:17.26 | zenzelezz | that's in 1.10 |
15:17.30 | zenzelezz | you just have to set a binding |
15:18.41 | kaso | oh cool |
15:19.26 | *** join/#wowi-lounge MoonWolf (n=moonwolf@f176182.upc-f.chello.nl) |
15:42.39 | Kirkburn1 | wtf, a lady is watering some trees outside ... IT'S RAINING |
15:42.51 | End | lol |
15:42.57 | Kirkburn1 | It's been raining for about 6 hours |
15:43.34 | End | crazy lady :P |
15:43.39 | Kirkburn1 | Ooh, this looks a bit more sensible, she's moved onto some cars. Which are sitting in the rain. |
15:44.09 | End | o_O |
15:44.54 | *** join/#wowi-lounge Beladona (n=sluster@josephpartners.com) |
15:44.54 | *** mode/#wowi-lounge [+o Beladona] by ChanServ |
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15:58.13 | Cairenn | Hey Beladona :) |
16:00.29 | Beladona | hiya |
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16:26.45 | *** mode/#wowi-lounge [+o Cairenn] by ChanServ |
16:32.15 | *** topic/#wowi-lounge by Cairenn -> Mod Dev Discussions. 1.11 PTR up. |
16:37.06 | Beladona | 1.11 IS OUT NOW? |
16:37.59 | Cide | nope |
16:38.43 | Kirkburn | lol |
16:39.28 | End | heh |
17:04.33 | Tain | How about now? |
17:07.11 | Cide | still no! |
17:07.18 | Cide | hmm? |
17:07.22 | Cide | I'm in a raid group |
17:07.37 | Cide | I register for RAID_ROSTER_UPDATE in OnLoad, and print a chat message when it fires |
17:07.49 | Cide | if I log out to char select and back in, I only get a chat message about 50% of the time |
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17:40.03 | kaso | Hmm, im seeeing that too, but quite rarely, is that what causes the bug where you get all the people in your group on CTRA |
17:44.12 | Cide | yes |
17:45.56 | kaso | thats odd indeed. |
17:46.32 | kaso | and yet you still get the "You Have Joined a Raid group" message even when the event doesnt fire |
17:47.42 | Cide | yep |
17:48.04 | Cide | I'd make a post on the forums, but the login server is down |
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18:15.12 | Beladona | anyone else having issues getting to wowwiki? |
18:16.06 | ckknight_ | JoshBorke, I'm glad |
18:16.17 | kaso | Beladona its slow but still loads |
18:16.19 | ckknight_ | the best thing is the L"The Barrens" bit, imho |
18:16.21 | kaso | (for me) |
18:16.26 | *** join/#wowi-lounge fatbrain_ (n=irc@85.8.1.66.se.wasadata.net) |
18:16.27 | zenzelezz | seems slow, but nothing more |
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18:22.57 | Shouryuu|Joy | rawr and so forth |
18:23.43 | fatbrain_ | Question, tooltip in-game, where can I learn the layout of its properties...? |
18:25.19 | Shouryuu|Joy | Sorry to disapoint but I have strictly *no* idea :( |
18:26.03 | wereHamster | fatbrain, extract the UI and look into FrameXML/GameTooltip.xml |
18:26.17 | fatbrain_ | wereHamster: thank you. |
18:26.18 | wereHamster | or maybe GameTooltipTemplate.xml |
18:26.38 | *** join/#wowi-lounge Maldivia (i=the_real@85.24.45.205) |
18:26.38 | fatbrain_ | wereHamster: I'll find it, thanks :) |
18:27.34 | wereHamster | You have 30 lines, each line has a 'Left' and 'Right' text-label |
18:28.15 | kaso | the tooktip is limited to 30 lines then? |
18:29.26 | *** join/#wowi-lounge Qzot (i=user@sandbox.xerox.com) |
18:29.49 | Qzot | Heyo. |
18:30.05 | Shouryuu|Joy | hey |
18:30.25 | wereHamster | kaso, yes, unless you add some lines yourself.. and ShoppingTooltipTemplate has only 24 lines.. |
18:31.08 | kaso | They're gonna have to add some more to the Default UI soon enough what with every item haveing about a million lines of Equip: on them nowadays |
18:31.24 | Elkano | + the set lines |
18:31.27 | Maldivia | Hmm, if we create a tooltip with CreateFrame, and add fontstrings to it, using the Widgeet API, can we get tooltips to have more than 30 lines (that the tooltip can manage with AddLine) |
18:32.28 | Qzot | There are 3 mods I want to use, and I don't know if anyone has written them yet... :P Can anyone tell me if someone has something like these floating around? |
18:32.54 | Qzot | (1) Inertial guidance. Attempts to track coordinates inside instances, based on your movement. |
18:33.39 | Qzot | (2) Dragon Care. Tries to monitor the health of your guardians/creations, like mechanical dragonlings and battle chickens, so you can know when to try to heal them. |
18:33.50 | Maldivia | how will you trace movement inside instances? You can't get the distance traveled, and you can't hook movement commands |
18:33.58 | wereHamster | Qzot, (1) not possible.. in an instance, the coordinates are always (0,0) |
18:34.15 | wereHamster | oh.. based on the movement -.- |
18:34.21 | Qzot | (3) Audit Trail. Tracks every trade, AH posting/expiry/sale, items/money mailed from/to, as a basis for other addons. |
18:34.58 | Qzot | Maldiva: You can no longer know when the player has initiated movement? |
18:35.05 | Maldivia | nope |
18:35.13 | Qzot | Scratch that idea. |
18:35.38 | Maldivia | unless there's some funky way to do it... hooking the movement commands is out of the question |
18:36.06 | Qzot | And it's not possible to monitor the state of the buttons used for movement in OnUpdate? |
18:36.15 | Maldivia | nope |
18:37.00 | Qzot | wereHamster: Yes, fully aware of that. |
18:37.18 | Maldivia | well, not entirely true, since you can track mouse downs on the worldframe, so if you use both mouse buttons to run, then you can track it - but not WASD |
18:37.34 | Qzot | Was attempting to construct synthetic x,y based on inertia, but Maldiv says the resources needed even for that are no longer available. |
18:38.28 | Qzot | Can we dummy up our own replacements for WASD, and ask the player to bind them? |
18:38.42 | Maldivia | heading is posible to get currently, by the use of (most likely) a fluke... |
18:38.58 | Qzot | Yeah. That's what created this idea, Maldiv. |
18:39.17 | Maldivia | you can't call any of the movement commands, so you can rebind the key, but won't do you any good |
18:39.57 | Qzot | Wow. Obviously, I have not been tracking. You can't even call the movement commands with a hardware event in your hot, little hands. Ouch. |
18:40.21 | Maldivia | no more autobuffers |
18:40.39 | Qzot | That's different. |
18:40.43 | Shouryuu|Joy | At bloody last! |
18:40.43 | Qzot | Related, but different. |
18:40.51 | Qzot | Autobuffers rely on hooking. |
18:40.58 | Shouryuu|Joy | I've managed to get subtitles for this dumb movie I've been trying to watch for about, hummm, 3 month now |
18:41.06 | wereHamster | how does the starndart UI call the movement function? |
18:41.22 | Cide | signed code |
18:41.24 | Maldivia | it calls them directly, but the default UI is signed |
18:41.56 | wereHamster | ah.. let's crack the signature ;) |
18:42.02 | Maldivia | hehe |
18:42.23 | wereHamster | cosmosui could sneak a cracket to their exe :) |
18:42.26 | Maldivia | so far, I don't think anyone have found a hole in the restricted code |
18:43.17 | Qzot | Are movement commands from unsigned code ignored? Or do they cause a d/c? |
18:43.18 | Maldivia | and I'm sure a few or more in this channel have tried :) |
18:43.26 | Maldivia | they cause an error box |
18:43.37 | Elkano | Qzot "not allowed to hook -> disabled" |
18:43.39 | krka | (and are then ignored) |
18:44.01 | Qzot | That's the message from hooking them, or from calling them? Or both? |
18:44.08 | Maldivia | from calling them |
18:44.21 | Qzot | Lol. Lousy error message, then. |
18:44.23 | Maldivia | you can hook them just fine - but you get the error when you try to call them at the end of the hook-chain |
18:44.34 | Qzot | Yeouch. |
18:46.06 | Maldivia | it doens't exactly say what Elkano wrote - it's a more user friendly error : |
18:47.01 | Maldivia | "A macro script has been blocked from an action only available to the Blizzard UI" |
18:47.20 | Qzot | Ah. Makes more sense. |
18:47.43 | Cide | and the addon name (if applicable) |
18:47.47 | Maldivia | and a similar for addons: |
18:47.55 | Maldivia | AddonName has been blocked from an action only available to the Blizzard UI. |
18:47.55 | Maldivia | You can disable this addon and reload the UI. |
18:47.58 | Qzot | Hmm. An insidious idea begins to take shape... |
18:48.22 | Qzot | Ah. Nm. Won't work. |
18:49.11 | Shouryuu|Joy | Awww greatmy subs have a 10 sec desync with the movie |
18:49.17 | Qzot | You can bind Ctrl-A or Alt-A to an action, but you can't bind Ctrl or Alt. |
18:49.44 | Qzot | Anyway, deep six idea #2. Anyone done #s 1 or 3? |
18:49.59 | Maldivia | Shouryuu|Joy: then add a delay in yuor player |
18:50.15 | Shouryuu|Joy | I know but I can't find teh option! |
18:50.17 | Shouryuu|Joy | Grr |
18:50.21 | Maldivia | hehe |
18:50.24 | Maldivia | which player? |
18:51.23 | Shouryuu|Joy | MPC |
18:51.25 | Shouryuu|Joy | and VLC |
18:51.31 | Qzot | (2) Dragon Care, and (3) Audit Trail |
18:51.41 | Shouryuu|Joy | I can't remember which one has one |
18:51.45 | Shouryuu|Joy | I know I have one that does! |
18:52.55 | Maldivia | personally, I use mplayer - it has it :) |
18:53.03 | Shouryuu|Joy | And I don't feel like addin 10 seconds to every sub in the movie... |
18:53.13 | Shouryuu|Joy | Media player classic, or just media player? |
18:53.26 | *** join/#wowi-lounge Tain (i=tain@ip68-1-174-238.ri.ri.cox.net) |
18:57.57 | Shouryuu|Joy | ooook adding 10 seconds to the subs seems like the way to go |
19:00.53 | Maldivia | MPlayer... as in http://www.mplayerhq.hu |
19:01.50 | *** join/#wowi-lounge ckknight_ (i=ckknight@rrcs-67-53-204-251.west.biz.rr.com) |
19:02.01 | Shouryuu|Joy | Thanks |
19:06.31 | Shouryuu|BreakDo | MYy computer just felt like not playing any sounds anymore |
21:18.38 | *** join/#wowi-lounge purl (i=ibot@pdpc/supporter/active/TimRiker/bot/apt) |
21:18.38 | *** topic/#wowi-lounge is Mod Dev Discussions. 1.11 PTR up. |
21:18.47 | clad|gym | i'll probably write it in python next |
21:18.49 | clad|gym | ~botsnack purl |
21:18.49 | purl | aw, gee, clad|gym |
21:18.52 | End | heheh |
21:18.58 | clad|gym | i dont like python |
21:19.02 | clad|gym | but its a good exercise =) |
21:19.04 | AnduinLothar | why not? |
21:19.21 | clad|gym | a few reasons, most of them being irrational =) |
21:19.44 | End | I don't like the way python uses indentation |
21:19.54 | End | I mean, I could probably jump in, and handle it just fine |
21:19.58 | clad|gym | indentation influencing syntax bothers me about haskell and python, the breadth of python bothers me a little too (i'm kinda a minimalist kinda guy) |
21:20.00 | End | but..it...just...I don't like it |
21:20.01 | krka | the way it uses, or the fact that it uses it at all? |
21:20.18 | krka | breadth of python? |
21:20.19 | *** part/#wowi-lounge Cairenn (n=Karen@CPE00045a2bfcbc-CM000f212f84be.cpe.net.cable.rogers.com) |
21:20.29 | clad|gym | krka: The amount of libraries.. how muddled it CAN get one systems. |
21:20.36 | End | well, that it uses it at all I guess |
21:20.38 | krka | oh |
21:20.42 | clad|gym | people get to the point where they try to do everything and anythign with python, just because. |
21:20.46 | krka | the language itself is clean imo |
21:20.50 | clad|gym | and i'm very much about using the right language for the right jonb |
21:20.58 | clad|gym | krka: I agree.. I lke the lua principals a bit better,. but I agree 100% |
21:21.07 | krka | i like Lua more too :) |
21:21.25 | clad|gym | the whole (using words instead of symbols) is right up my alley. |
21:21.37 | clad|gym | in a pedagogical kinda way =) |
21:21.55 | End | I'm more used to symbols, but I don't mind words |
21:22.13 | End | it's more of a pain when I'm using more than one language within short periods of time :P |
21:22.17 | clad|gym | && versus & versus ^ versus and =) |
21:22.39 | clad|gym | i just like having the right language for the right job =) |
21:22.50 | clad|gym | thus my lack of python, and need to learn it with gtk bindings and such. |
21:22.55 | End | what probably gets me more is that lua doesn't require semicolons, and then trying to go without them in perl |
21:23.14 | End | and . in perl and .. in lua |
21:23.16 | clad|gym | End: I like those differences, becasue it keeps me in the right more for each language |
21:23.21 | clad|gym | .= in php, etc. |
21:23.22 | clad|gym | =) |
21:23.31 | clad|gym | i love all the semantics.. but then again i'm a sick individual |
21:23.55 | End | here's the thing though: using .. is valid syntax |
21:23.59 | End | in perl |
21:24.10 | End | it won't complain, but it won't do what you want either |
21:24.25 | End | (actually, do I have warnings on?) |
21:24.28 | End | (maybe that's it) |
21:26.07 | clad|gym | lol |
21:27.12 | End | oooh |
21:27.16 | End | I know what it is doing now |
21:27.40 | clad|gym | I have a mosquito bite on the back of my knee |
21:28.28 | End | so |
21:28.35 | End | .. basically makes an array |
21:28.56 | End | foreach (1..10) <-- go from 1 to 10 |
21:29.07 | End | and .. somehow works with strings |
21:29.09 | clad|gym | lol |
21:29.23 | Miravlix | Do people really fall for these morons http://www.mmorpg-exploits.com/? |
21:29.37 | Miravlix | "Want a 1h sword than does 600+ Dmg? What about two of them!? |
21:29.37 | Miravlix | " |
21:30.17 | End | well...execute doesn't require a two-handed weapon, does it? ;p |
21:30.59 | End | (in fact, it apparently specifically does 600 damage + rage, any melee weapon) |
21:32.46 | zenzelezz | 600 on 0 AC |
21:32.55 | zenzelezz | on highest rank |
21:33.13 | End | yeah |
21:33.59 | zenzelezz | for a max of 1875 damage |
21:34.11 | Miravlix | I bet the program steal there passwords |
21:34.13 | zenzelezz | somehow mine never crit |
21:34.30 | Miravlix | And then the guy log in on there account steal all there stuff and sell it to IGN |
21:34.34 | kaso | ha ha thats the best thing ever |
21:34.50 | Miravlix | They are literally paying someone 20$ to rip them off |
21:36.05 | snurre | lol @ that site |
21:36.08 | Miravlix | What I don't get is why Paypall is allowing this shit |
21:36.17 | snurre | "I Guarantee this to be working on REAL servers (not private or emulation) or I will refund your money!" |
21:36.22 | Miravlix | The guy can only do it because he can get the cash |
21:36.53 | snurre | "create bugged item" |
21:36.58 | snurre | god you have to be stupid to fall for that |
21:38.00 | zenzelezz | pfft, next you'll tell us your character data isn't 100% stored on your computer either ;) |
21:38.20 | snurre | ofc it is |
21:38.25 | snurre | how else would it load so fast? |
21:38.45 | snurre | you know how bad the lag is on the servers, no way chars could be loaded that fast to login screen |
21:38.53 | *** join/#wowi-lounge grimman (n=sco@h208n1fls35o916.telia.com) |
21:39.26 | grimman | *glee* New ATI drivers. ^^ |
21:44.56 | Shouryuu|Depress | I can't believe the guy who directed World Record in the animatrix is the same guy who directed Ninja Scroll |
21:51.29 | *** join/#wowi-lounge Iriel (n=daniel@adsl-71-158-244-138.dsl.pltn13.sbcglobal.net) |
21:51.39 | *** mode/#wowi-lounge [+o Iriel] by ChanServ |
21:52.52 | Maldivia | clad: you ignore the header? |
21:54.47 | Tain | I loves me some Ninja Scroll. |
22:03.05 | *** join/#wowi-lounge Qzot (i=user@sandbox.xerox.com) |
22:03.57 | ckknight_ | back |
22:04.51 | Qzot | I am, there I eat. |
22:05.07 | Kirkburn | Stupid thread of the day ... http://forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=8606260 (gets interesting on page 3!) |
22:07.05 | Qzot | That has to be the *most* stoopid thread I've *ever* re |
22:11.35 | Qzot | Hey! Ou |
22:11.59 | Cairenn | hah serves you rig |
22:12.15 | Cairenn | :p |
22:12.21 | Qzot | : |
22:14.03 | kaso | eyonix wins. |
22:18.26 | zenzelezz | it's "zomgs blizz sucks stop backing up ffs!!!!!11111111" time on Euro servers \o/ |
22:18.45 | Cairenn | =/ |
22:18.50 | Tain | I like how even the people taking shots at CMs in that thread stick to it. |
22:18.56 | End | yeah |
22:19.13 | zenzelezz | every Tuesday around around midnight, never fails |
22:19.50 | End | well, to be far, like Coreiel said, Coreiel is not a CM, just a foru |
22:19.57 | End | s/far/fair/ |
22:21.03 | Thrae | s/foru/forum/ |
22:21.15 | Thrae | s/forum/forum moderator/ |
22:21.17 | zenzelezz | Thrae-- |
22:21.26 | Thrae | Thrae += INF! |
22:21.28 | Tain | After five days of going up and down to the third floor moving things in my body is finally saying, "Screw you asshole." |
22:21.31 | Cairenn | lol Thrae, read the thread, then you'll unde |
22:21.32 | End | Thrae, did you read the thread? ;p |
22:21.39 | zenzelezz | obviously not |
22:21.40 | zenzelezz | :) |
22:21.56 | End | Coreiel really did call herself a foru |
22:21.57 | Thrae | Is this the Leeroy E3 thread? |
22:22.01 | End | no |
22:22.09 | zenzelezz | scroll up, about 20 lines |
22:22.09 | Thrae | Ah, then I didn't read it |
22:23.47 | Thrae | Bah, and here I thought I would see a typo ;) |
22:25.47 | Thrae | Hey, I have a Female Tauren named "Moora" and a Male Tauren named "Rahm", I forgot I made those. |
22:26.58 | krka | i only have one tauren and it's called hoofhoof |
22:28.16 | Tain | I have a Tauren named Testerfellow. |
22:29.36 | Kirkburn | My Tauren has never got past level |
22:31.19 | AnduinLothar | shaman on my server "wootwootwoot" |
22:32.24 | Qzot | Does wowwiki have info on developing against Ace? |
22:32.45 | Kirkburn | What, like countermeas |
22:32.55 | AnduinLothar | lol |
22:32.55 | Qzot | -. |
22:33.00 | AnduinLothar | 'with' |
22:33.19 | AnduinLothar | never understood 'developing against' myself.. |
22:33.30 | Qzot | Where is stuff on Ace? |
22:33.33 | Tain | Ace addon detected! Prepare counter-attack! |
22:33.43 | AnduinLothar | basicly |
22:33.43 | Qzot | (There. That was all single-syllable words. :D) |
22:33.45 | Tain | Mainly wowace.com, Qzot |
22:33.49 | Thrae | Qzot -- They have an article on Cosmos/Khaos, so probably they have anti-Ace tactics too ;) |
22:34.23 | AnduinLothar | it's more like the Cosmos Team uses wowwiki as it's documentation |
22:34.41 | Tain | Plus I heard all people who use Ace habitually smoke the marijuana cigarettes. |
22:34.47 | AnduinLothar | i have no iudea what ace does for documentaion |
22:34.47 | Kirkburn | Cripes this took me a long time to write ... http://www.wowwiki.com/Ac |
22:35.15 | AnduinLothar | with an e even |
22:35.42 | Kirkburn | Doubting Thoma |
22:35.55 | End | I went to Ac just in case :P |
22:35.56 | Thrae | Right, that too. "Appendix XI of Cosmos Documentation -- Khaos may overwrite your Ace, Timex, and Visor-dependant addons with Sea,Earth,Chronos, etc. to ensure maximum compatibility with Khaos..." ;) |
22:36.00 | End | too bad there is nothing there |
22:36.06 | Qzot | Lol. It shouldn't have taken you so long. |
22:36.22 | Qzot | You should have just copied wowwiki.com/Ace from wowace.com. |
22:36.25 | AnduinLothar | um, actually it's more the other way around |
22:36.26 | Qzot | They're almost the same! |
22:36.43 | AnduinLothar | if i remember correctly Timex was the one that tried to overwrite Chronos |
22:36.49 | Kirkburn | Thems crazy thoughts Qzo |
22:37.04 | End | Kirkburn, what is with your fi |
22:37.07 | Thrae | We all know your secret plot to cause invalid errors in Ace addons, AnduinLothar ;) |
22:37.18 | Kirkburn | My hand keeps seiz |
22:37.22 | End | sekret invalid erro |
22:37.24 | Thrae | OverRIDE, not overwrite, heh. |
22:37.39 | Qzot | Two pages in .... lack of interesting links. |
22:37.59 | Thrae | Wait, I guess it "overwrites portions in global namespace", so yeah. Overwrite works too. |
22:38.05 | Qzot | I take it the next step after reading http://www.wowace.com/?page=about is to read the Ace code? |
22:38.17 | AnduinLothar | basicly |
22:38.22 | AnduinLothar | no tutorial for ju! |
22:38.39 | Gryphen | They have a wiki, that is currently broken |
22:38.47 | Thrae | Qzot: Download AceDev, it comes with a basic template to get you started and more documentation. |
22:38.57 | Qzot | 1.3.0? |
22:39.04 | Thrae | 1.3.0 is the newest Ace, yes. |
22:39.21 | Thrae | Next will be embedded Ace 2.0! |
22:39.42 | AnduinLothar | bout time |
22:39.50 | AnduinLothar | ;) |
22:40.05 | Thrae | By the way, does everyone know today is the day of the devil? 6-6-6! |
22:40.12 | End | yes, we know about King or Joker? or Queen?? and where's Jack!? |
22:40.12 | Cairenn | yup |
22:40.19 | AnduinLothar | tho you know Timex embeable and Chronos embeddable is sure to cause mass explosions |
22:40.34 | End | s/, we/, but what do we/ |
22:40.38 | Kirkburn | Gottas love error messages: http://img482.imageshack.us/my.php?image=error5ft.gif |
22:40.45 | Thrae | Oh, is someone working on an embeddable Timex? |
22:40.52 | AnduinLothar | no lol |
22:40.56 | End | lol Kirkburn |
22:41.20 | AnduinLothar | why would you. I already trimmed out the threading code in Chronos that they always said was useless |
22:41.33 | Thrae | Is Chronos embeddable? |
22:41.36 | AnduinLothar | it'd be liek the exact same thing |
22:41.38 | AnduinLothar | yes |
22:42.04 | Thrae | Well, Timex hasn't been updated in a loong time. I use Metrognome right now. |
22:42.29 | Kirkburn | As I recall, I got the Timex page deleted from CG, as it was so inflammatory and out of date |
22:42.29 | Tain | I thought Timex was being updated a lot, well a lot of betas maybe. |
22:43.01 | Thrae | Yeah, there hasn't been a release of Timex for a long time. |
22:43.13 | Thrae | I think various people work on it, not sure if there's a new dedicated author? |
22:43.26 | AnduinLothar | can't find Metrognome, got a link? |
22:43.35 | Gryphen | wowi i thought |
22:43.39 | Tain | I think there is. Honestly I haven't followed much, but there's a dedicated Timex thread on wowace.com. |
22:43.42 | End | hmm, I see a branch called AceLibrary |
22:43.51 | Thrae | AceLibrary is from Ace 2.0. |
22:44.06 | End | I see. |
22:44.14 | Thrae | AnduinLothar: Tekkub mostly posts his addons on WoWI these days. |
22:44.25 | Qzot | Hmm. Is it worth using Ace when the addon itself is 2-300 lines long? |
22:44.27 | Thrae | Ever since he beta-tested their new author portal system ;) |
22:44.29 | AnduinLothar | found. |
22:44.39 | AnduinLothar | the description is sad |
22:44.48 | Tain | Tekkub is not one for descriptions. |
22:44.53 | Qzot | The HelloWorld example is 150 lines. |
22:45.03 | AnduinLothar | O.o |
22:45.24 | Thrae | Qzot: It's up to you if you want to use Ace for a tiny addon. |
22:45.25 | AnduinLothar | well it says the docs are on the ace wiki... gg |
22:45.44 | Thrae | If you download the lib, it comes with all the docs too -_- |
22:45.48 | Tain | Qzot: There's also threads of instruction and learning on wowace.com in the forums. |
22:45.53 | Qzot | Thrae: I realize it's up to me. I'm seeking your opinion, however. |
22:46.06 | Kirkburn | No! I must decide! |
22:46.09 | Thrae | Qzot: Well, what are you looking to make? |
22:46.15 | Tain | You're not the decider! |
22:46.15 | AnduinLothar | my oppinion is it will confuse you more until you knwo what you're doing |
22:46.48 | Qzot | I don't want to describe it fully, yet. But I want to do something very event-driven, a la ItemRack. |
22:46.50 | Thrae | Tain: I love their comic spoof. |
22:47.03 | Tain | It's so funny Thrae |
22:47.52 | Cairenn | whose? |
22:47.59 | Thrae | Qzot: One of the goals of Ace is to make events easier to handle for the end coder while handling them as efficiently as possible behind-the-scenes. |
22:48.08 | Qzot | *sigh* Getting answers out of you reminds me of getting answers at a theologians convention. |
22:48.54 | Qzot | Thrae: ItemRack exposes those events to the sophisticated end user. |
22:49.25 | Thrae | Qzot: Using Ace and doing it yourself depends on how confident you are in your own abilities. Some feel that Ace makes coding easier. Some feel that Ace makes their mod more efficient then they could do by themselves. Some feel that you should know as much about your mod and its dependencies as possible, and work on efficiency alone. |
22:49.28 | Qzot | I'll want to do something similar. |
22:49.58 | Qzot | I optimize efficiency of the human programmer. :P |
22:50.05 | Qzot | When I can, at least. |
22:50.30 | Kirkburn | Now, there are many ways that can be taken... |
22:51.09 | Thrae | Qzot: Ace is basically a collection of various people's implementation on efficient WoW Addon coding. It doesn't restrict you in any way except the initial learning process of Ace vs normal WoW coding. However, I don't think there's such a big step from knowing little about normal WoW addon coding to starting out with doing it the "Ace Way(tm)". |
22:51.42 | Kirkburn | So long as you don't mind selling your soul to the devil |
22:52.23 | Thrae | Qzot: What Ace handles doesn't restrict you at all, except for the fact it's handling in the Ace Way(tm) (IE, supposedly more efficient) rather then the default way. |
22:53.44 | Thrae | Qzot: In fact, Wardrobe, an item management addon like ItemRack, has already been converted over to Ace. You might want to start there. |
22:54.15 | Thrae | Although I seem to recall 1.9 or 1.10 broke Wardrobe...or did it just need the tooltip owner patch? |
22:54.17 | Tain | To clarify though it's not that using Ace means you will create addons that run more efficiently than not using Ace. It's that the Ace community shares concepts and ideas and help each other with improving their code, if people want to participate. |
22:54.30 | Qzot | I know people using Wardrobe. |
22:54.35 | Cairenn | which is the same as this channel |
22:54.42 | End | and it's a library, so you don't have to reinvent parts of the wheel ;p |
22:54.53 | Thrae | Yes, I think I was fairly careful saying "trying to be more efficient" and "supposedly more efficient" ;) |
22:54.57 | Qzot | Rawr. Us durids needs Rawdrobe or Itmerack. |
22:55.08 | AnduinLothar | he means AceWardrobe of course |
22:56.05 | Thrae | I'd love to see a more efficient version of ItemRack myself, whether it be another mod or ItemRack itself. The author of ItemRack is still making improvements on it, and the mod is pretty efficient compared to the older item management mods. |
22:56.38 | Qzot | "Efficient" = "places minimal load on the client"? |
22:56.43 | Tain | To be honest one of the things I personally like most about using Ace is having a structure, a common way of doing chat options across all addons for example. I like being able to use a "template" in a way. |
22:57.06 | Thrae | I think one of the bottlenecks of item management mods is the item management WoW API itself, or at least the way the server and client allow it. |
22:57.22 | AnduinLothar | very much so |
22:57.43 | Thrae | Otherwise we would have been able to eliminate that damn 1-2 second lag when switching gear(s). |
22:57.54 | Thrae | 5 seconds for some slower clients. |
22:58.04 | Qzot | To be clear: I'm not thinking about doing item management. What is similar about ItemRack is that it has a UI for describing when "things" should happen. |
22:58.08 | AnduinLothar | it's not that bad in my experience |
22:58.32 | AnduinLothar | Qzot, why not just use LuaSlinger on event execution |
22:58.35 | Qzot | I want to drive something different from that same flexible event type of schema. |
22:58.43 | Tain | I look at it as a happy medium. Using only as much client resources as needed, but still providing some level of abstraction to the coder to not have to code to the bare metal every time. |
22:58.50 | Thrae | AnduinLothar: I usually get 0.5-1 second "hiccup" on my high-end machine. Of course, that could just be from trying to play all those sounds in succession. |
22:58.53 | Qzot | Um. Because I have never heard of LuaSlinger, maybe? |
22:59.07 | AnduinLothar | wowi |
22:59.07 | End | LuaSlinger is really nice to have |
22:59.12 | Tain | LuaSlinger or Tinypad. |
22:59.35 | End | I live having it with the For All Indents and Purposes addon :P |
22:59.37 | AnduinLothar | like system hickup? |
23:00.09 | Thrae | Qzot: Not to discourage you, but there are addons already out there which have the sole purpose of allowing people to give functions in-game to run when an event happens. |
23:00.38 | Thrae | AnduinLothar: No no, "hick up" only happens when the amount of family members currently in my house increases by one ;) |
23:00.43 | End | er, like, not live :P |
23:01.10 | Qzot | Thrae: Not specifically what I'm doing, but could function very well to prototype. Specific suggestions? |
23:02.23 | Thrae | Qzot: If you tell us exactly what you're looking for, we might be able to tell you if there's something already out there that's similiar enough to start with. |
23:02.42 | Qzot | LuaSlinger looks like a pretty printer for lua-oriented addons. I'm not seeing how this is relevant. |
23:02.47 | AnduinLothar | calling 10+ server calls at the same time that all have UI feedback tends to lag, yes |
23:03.00 | End | Qzot, it's more of an in game lua editor |
23:03.01 | Qzot | Thrae: True enough. But I'm to shy. ;p |
23:03.08 | AnduinLothar | what someone needs to do is chronos delay the ui feedback on item swap |
23:03.15 | Qzot | s/to/too/ |
23:03.31 | AnduinLothar | which i may do, next Wardrobe release |
23:03.35 | End | I use it for testing ideas, as well as one script to automatically execute a few actions when I enter the game |
23:03.43 | Thrae | Qzot: You can /msg me alone if you want ;) |
23:03.48 | End | (you can save multiple scripts) |
23:04.07 | Qzot | Wait. LuaSlinger isn't here. I'm looking at For All Indents. |
23:04.12 | Qzot | Only a reference to LuaSlinger. |
23:04.50 | End | yeah, For All Indents does syntax highlighting and indentation |
23:04.59 | Thrae | AnduinLothar: We need more queuing power for Client->Server communications. But from the way it looks like to me, the server/database people are working overtime already. |
23:05.11 | Qzot | And provides it to LuaSlinger. But I don't see LuaSlinger on wowi. |
23:05.12 | Thrae | Client<->Server |
23:05.29 | AnduinLothar | myy bad LuaSlinger is on worldorwar |
23:05.37 | End | I know it is on ui.worldofwar...and dammit, now firefox is updating |
23:05.45 | End | that'll teach me not to close firefox |
23:06.17 | Thrae | What's the other one? FuncPad? |
23:06.34 | Thrae | Besides LuaPad, I think Rowne made one too. |
23:07.12 | End | bbl |
23:07.46 | Thrae | I just realized the perfect name for an addon like LuaSlinger -- Funcky. |
23:08.08 | Thrae | It's a double entendre! |
23:12.07 | zenzelezz | my imagination usually only stretches to things like ScriptEd |
23:13.34 | Qzot | Hmm. LuaSlinger looks excellent, and might be useful for prototyping, but no real overlap with where I'm headed. |
23:13.59 | Qzot | Btw, for a UI widget, is RegisterForEvent(EVENT_FOO) idempotent? |
23:15.17 | Qzot | Or does calling it twice for the same event cause there to be two calls to the event handler per event? |
23:15.55 | Thrae | Qzot: One of the ideas of Ace is to keep your event handlers down to a minimum. IE, have only one handler for UNIT_HEALTH and don't bind it to a frame. |
23:16.28 | Thrae | In other words, Ace tries to do away with <OnEvent></OnEvent> for most applications. |
23:17.42 | Qzot | Because it's believed that lua-based event distribution is more efficient than having the client do that directly? |
23:17.55 | AnduinLothar | bs if you ask me.. |
23:18.30 | AnduinLothar | just easier to code |
23:18.37 | Kirkburn | Isn't discussion fun :) |
23:19.10 | Qzot | So. Um. Don't you all think President Bush is just the greatest? |
23:19.28 | Kirkburn | No, the damn homophobe |
23:19.53 | Thrae | Qzot -- If you actually want to get intellient answers, don't ask me, ask the people in #wowace (if you plan on trying out Ace). |
23:19.54 | Kirkburn | :) |
23:20.11 | Gryphen | intellient answers hehe |
23:20.18 | Kirkburn | lol |
23:20.47 | Qzot | Good grief. Even intellient people make spelling misteaks. |
23:21.03 | Qzot | Or typinf mistakes. |
23:21.05 | Kirkburn | Mmm, tasty misteaks |
23:21.20 | AnduinLothar | damnit i was already hungy.. |
23:21.31 | Thrae | I'm just saying, I'm probably not the best to explain to you how to make your mod more efficient when it comes to events, so I'll shutup about it ;) |
23:21.53 | Kirkburn | AnduinLothar, so how exactly does it make it worse? If you were already hungy ... :P |
23:22.05 | AnduinLothar | now i'm MORE hungy |
23:22.25 | Qzot | The answer should be interesting. Food for thought. |
23:22.38 | Kirkburn | heh |
23:22.40 | Cairenn | hahaha :p |
23:22.49 | Qzot | Err. Thought for food? |
23:22.50 | Thrae | AnduinLothar: Are you using Cialis? Does it work?! |
23:23.12 | Cairenn | o.O |
23:23.18 | Kirkburn | Isn't that like viagra....? |
23:23.35 | Thrae | I thought it was an "equipment enhancer"? |
23:23.37 | AnduinLothar | it was an attempt at insult |
23:24.01 | Cairenn | I actually thought it was an attempt at joking around ... |
23:24.19 | AnduinLothar | probably prompted by the large amount of spam in his mailbox |
23:24.33 | Kirkburn | I thought it was a hot juicy steak, covered with tasty sauce, with a side dish of delicious chips |
23:24.40 | AnduinLothar | damn you! |
23:24.56 | Cairenn | oh Kirkburn, now why'd you go and do that? damnit, now I'm hungry too |
23:24.59 | Kirkburn | *munch munch munch* Damn this tastes good! |
23:25.07 | Thrae | Many men have been tempted by the "natural herbal/synthetic equipment enhancers", I'm no exception. |
23:25.49 | AnduinLothar | can't say that i'm in need of any such enhancement, for multiple reasons I'm sure you can deduce |
23:25.51 | zenzelezz | o_O |
23:26.09 | Kirkburn | Well, I'm hungy too, but, er, it's 1:30am and I've got no food :/ More fool me |
23:26.53 | Thrae | AnduinLothar: Way to roll the salt in my wounds, meanie =( |
23:27.09 | Kirkburn | You don't look so well-endowed to me ... http://www.scrollsoflore.com/warlock/heroes/lothar.jpg |
23:27.36 | zenzelezz | why do you think his tabard is so long? |
23:27.36 | Kirkburn | Although, that tabard is quite long ... |
23:27.50 | AnduinLothar | :) |
23:27.52 | Kirkburn | o_O |
23:28.01 | Kirkburn | Hah, well you're old and balding |
23:28.56 | Kirkburn | ... even if you are hung like the proverbial something |
23:29.31 | Kirkburn | Is this how sylvanas looks in-game? http://www.scrollsoflore.com/warlock/heroes/sylvanas.jpg |
23:31.40 | Kirkburn | So apparently, you're all dead. Must check the news, see if something has happened ... |
23:31.47 | Thrae | Sylvannas in-game currently has a Female Night Elf model, slightly alterred. |
23:33.57 | Kirkburn | This is the in-game version: http://www.wowwiki.com/Image:SylvanasWindrunner.jpg |
23:34.30 | Kirkburn | Wonder what the other models are from (in Warlock's folder) |
23:38.37 | Qzot | Are you guys all back yet?? That had to be the WoW event of the year. |
23:39.46 | Cairenn | ? |
23:40.18 | Qzot | Nm. Was trying to give Kirkburn a hard time. "So apparently, you're all dead." |
23:45.37 | Iriel | 5~5~/quit |
23:46.00 | zenzelezz | that sure was a funky first attempt |
23:47.57 | Kirkburn | What did I miss?!?! What?! What!? |
23:48.08 | Kirkburn | zomg, was the portal opened?!?!? |
23:48.58 | Qzot | Sorry, Kirkburn. The WoW equivalent of the rapture. Only the 2 of us left. To enjoy each other's company. |
23:48.59 | Kirkburn | Why do I get the feeling you're all being mean again :( |
23:49.20 | Qzot | So, did I ever tell you about my childhood? |
23:49.25 | Kirkburn | We ... er ... don't have to repopulate anything, do we? |
23:49.28 | Qzot | I was born at an early age. |
23:49.51 | Kirkburn | Really? I thought life started at 60? |
23:50.10 | Qzot | For those who were included in the 144000. |
23:50.42 | *** join/#wowi-lounge Parak (i=PROFI@user-0cev737.cable.mindspring.com) |
23:51.20 | Kirkburn | We're we not included? |
23:52.12 | Kirkburn | I didn't press the apostrophe button then, I promise. Did it itself, guv'nor. |
23:59.43 | kaso | Is there any way of getting the itemlink of the item from that of the recipe without having to keep a database |
23:59.59 | Qzot | Catch you all later. |