00:00.19 | Osagasu | <PROTECTED> |
00:00.19 | Osagasu | Part crazy, part mangy, all rabid, you're the pirate all the others fear might just snap soon. Even though you're not always the traditional swaggering gallant, your steadiness and planning make you a fine, reliable pirate. Arr! |
00:00.22 | Iriel | 2 tuesdays will be.. interesting.. for me |
00:00.41 | Beladona | there have been several test builds |
00:00.52 | Beladona | I would be surprised if it goes another week past tuesday |
00:01.14 | Legorol | well i just noticed that slouken stopped adding stuff to 1.9 and started adding them to 1.10 |
00:01.28 | Beladona | thats another good indication |
00:01.29 | Iriel | yeah, he fliped back to 1.9 today tho |
00:01.29 | Legorol | i think that's indicative that they had to internally sign off on 1.9 feature changes at least |
00:01.38 | Legorol | Iriel, did he? |
00:01.41 | Beladona | also my compares show changes have slowed considerably for the UI files |
00:01.52 | Legorol | yah, virtually no change in the last update |
00:02.00 | Beladona | only 4 total |
00:02.07 | Iriel | Legorol ; Check the forum |
00:02.12 | Legorol | ok |
00:02.14 | Cair | I have a feeling we're going to see 1.9 next week, but don't hold me to that |
00:02.21 | Legorol | you mean the debugstack thing? |
00:02.27 | Beladona | http://wdn.wowinterface.com/module/reports/4886-4894/summary.xml |
00:02.29 | Iriel | yes |
00:02.34 | Iriel | and a bunch of 1.9 bug fixes |
00:02.41 | Mondinga | ill certainly plan for next week, but still holding two 2 weeks~ |
00:02.48 | Mondinga | err to 2, rather |
00:02.50 | Beladona | I bet there will be another minipatch on test tomorrow |
00:02.55 | Iriel | It COULD just mean he was in the 1.9code and fixed some things |
00:02.59 | Beladona | maybe saturday at leatest |
00:03.03 | Beladona | latest* |
00:03.35 | Legorol | just found post from slouken about some simplehtml fixes for next 1.9 update |
00:03.46 | Iriel | there are editbox fixes too |
00:03.48 | Legorol | so maybe there will be another 1.9 update before it hits, in which case this tuesday is unlikely |
00:04.24 | Legorol | i wish we had access to other parts of WoW dev team to judge their progress ;-) |
00:04.32 | Cair | Beladona: *purr* nice pirate description! I stick with my pirates are sexy stance! |
00:04.54 | Beladona | hehe |
00:05.10 | Beladona | anyone else think GlobalStrings.lua is getting rather large? |
00:05.16 | Osagasu | you know, I would stop complaining about anything and everything if they would just fix the forums |
00:05.52 | Iriel | Osagasu : You may think so, but you wouldn't |
00:05.58 | Cair | Osagasu: the day you stop complaining is the day we see ice skating in hell |
00:06.01 | Iriel | But a fixed forum would be nice |
00:06.08 | Iriel | I'd be happy with the [pre] bug getting fixed |
00:06.09 | Osagasu | I've done that |
00:06.15 | Osagasu | Ice skated in hell, I mean |
00:06.21 | Osagasu | Satan is a close friend of my mother's |
00:06.25 | Beladona | yeah, its rather nice in Fall |
00:06.35 | Beladona | oh I meant Hell, MI |
00:07.22 | Osagasu | my biggest gripe is not being able to have my sig proper |
00:07.37 | Iriel | That's IT? |
00:07.39 | Iriel | That's your gripe? |
00:07.52 | Iriel | (biggest gripe, anyway) |
00:07.59 | Mondinga | what if i said i didnt have any gripes? |
00:08.10 | Mondinga | would that just be too wierd? |
00:08.11 | Osagasu | you'd by lying |
00:08.12 | cladhaire | Iriel: From what I understand, the reason we rolled back to 1.8.4 is because they didn't think they'd have 1.9 finished in time for the Winter's Veil content.. so they had to backpedal and drop 1.8.4 out, WHich means there isn't as much of a push for 1.9 now. |
00:08.27 | Iriel | I didn't ask that question, btu I agree with your synopsis |
00:09.06 | Beladona | what exactly got backed out from it into 1.8.4 though? |
00:09.09 | cladhaire | Haha |
00:09.11 | Beladona | I didn't see anything |
00:09.17 | cladhaire | yeah i'm coming into the conversatino really late |
00:09.18 | Iriel | winter veil, as far as we can tell |
00:09.32 | cladhaire | Iriel: I'm actually 6ft 1", not 5ft 10 |
00:10.13 | Cair | gd it, why can I never find device mangler under WinXP |
00:10.27 | Mondinga | they move it every service pack |
00:10.30 | Mondinga | to fuck with you |
00:10.35 | Legorol | Ok, I now potentially have the means to sign up to US |
00:10.45 | Legorol | question is, if i pay the $$$, will there be anyone to play with on Draka? ;-) |
00:10.53 | Beladona | Cair: right click my computer, and click on manage |
00:11.17 | Iriel | Legorol : it's hit and miss at the moment, I suspect the holiday period will either be really active or really barren |
00:11.20 | Cair | yeah, I know, just always annoys me, I'm still used to where it used to be |
00:11.21 | Iriel | depending on whether folks are traveling |
00:11.33 | Guillotine | legorol: maybe... |
00:11.38 | Beladona | it was somewhere else? |
00:11.44 | Beladona | hehe |
00:12.33 | Beladona | mmm, dinner time. Be back later tonight |
00:13.22 | Cair | later Bela|AFK |
00:14.05 | Iriel | I guess the Dec 7 PTR patch removed the cat carpet |
00:15.09 | Legorol | it did |
00:15.22 | Legorol | Hortus acknowledged it |
00:20.16 | Plorkyeran | aww, it was funny |
00:23.12 | malreth | the cat carpet seemed just so... odd |
00:23.23 | malreth | some artist was bothered by those cats not having those carpets |
00:23.32 | malreth | so he/she added it |
00:23.46 | malreth | possibly even blackmailed someone to get them in |
00:23.55 | malreth | gah... artists! |
00:26.20 | Kolth | Any uber Java dudes here? |
00:26.39 | kremonte | if by, uber Java dude, you mean, not uber Java dude, then yes, i am |
00:26.50 | Kolth | Sweet. |
00:26.51 | Cair | cat carpet? *blink* |
00:26.57 | Guillotine | i know some java |
00:26.59 | kergoth_ | damnit! i just killed this troll and he killed me at the same time |
00:27.01 | Guillotine | and javascript |
00:27.01 | kergoth_ | grr |
00:27.05 | Guillotine | not quite uber though... |
00:27.08 | Kolth | Guillotine: Generics? |
00:27.19 | Guillotine | huh? |
00:27.25 | Kolth | Roger that :P |
00:29.05 | Guillotine | wow. you eat quickly |
00:31.43 | kremonte | that was a good pizza ;) |
00:31.57 | Osagasu | Cair, in the last few PTR patches there has been a pack on the Nelf mounts |
00:32.11 | Cair | okay ... |
00:42.36 | Guillotine | and they removed it |
00:42.38 | Guillotine | thank god |
00:44.28 | Codayus | They did? |
00:44.31 | Codayus | Yay! |
00:44.55 | Guillotine | could anyone explain how this works?: |
00:44.57 | Guillotine | local iStart, iEnd, sColor, sItemName, sName = string.find(sItem, "|c(%x+)|Hitem:(%d+:%d+:%d+:%d+)|h%[(.-)%]|h|r"); |
00:45.09 | Iriel | let's see |
00:45.30 | Guillotine | i thought string.find only returned 2 values... start and end |
00:46.02 | kremonte | yay! all sit for another Iriel Presentation |
00:46.18 | kremonte | well it's using pattern matching, all i don't get is the istart and iend |
00:46.27 | Iriel | Match a pipe then c followed by (captured) any number of hex digits, then |Hitem: followed by (captured) the digit colon pattern of a link then the |h[, a non-greedy (captured) sequence of anything, followed by ]|h|r |
00:46.45 | Iriel | string.find returns 2 values always, but then also returns any captures from the pattern |
00:46.50 | Iriel | those are the bits in ()'s |
00:46.57 | Guillotine | ahhhh |
00:46.59 | Guillotine | ty |
00:47.06 | Guillotine | i didn't know about captures... |
00:47.09 | kremonte | how is it capturing start and end though? |
00:47.17 | Guillotine | those are returned by default |
00:47.21 | Iriel | start is where the first character in the pattern is |
00:47.23 | Cair | Iriel, did you update the 1.9 changes thread with the last couple things slouken added? |
00:47.23 | Codayus | those aren't captures |
00:47.24 | Iriel | and end wil be the last |
00:47.28 | Iriel | Cair: Yes |
00:47.31 | Cair | k |
00:47.32 | kremonte | oh, i didnt know those were the first 2 values |
00:47.44 | kremonte | could that be changed to |
00:47.53 | kremonte | local _, _, sColor, sItemName, sName = string.find(sItem, "|c(%x+)|Hitem:(%d+:%d+:%d+:%d+)|h%[(.-)%]|h|r"); then? |
00:48.07 | Iriel | likely, if you didn't care about the positions |
00:48.10 | Codayus | sure, assuming you aren't using them. which you probably aren't. |
00:48.12 | Guillotine | ya. since my code doesnt actually use start or end |
00:48.15 | Guillotine | the source did though |
00:48.40 | Guillotine | tnx for the explanation iriel :D captures will help alot with GuilBot |
00:48.47 | Guillotine | i think |
00:48.47 | Cair | gd it, it's getting too long for a single post at WoWI :p |
00:48.57 | Iriel | heh |
00:49.16 | Iriel | I've been trying not to be overly verbose too, imagine how bad it COULD be! |
00:49.26 | Iriel | You may want to just drop the last part (notes and recommendations) |
00:49.34 | Guillotine | whats %d? |
00:49.38 | Iriel | any digit |
00:49.40 | Guillotine | ok |
00:49.43 | Cair | having to move the "INVTYPE_" list of Slouken's down to a response |
00:49.47 | Iriel | see the lua manual regexp bit for all the % things it understands |
00:50.26 | Guillotine | anyone happen to have the link to the lua manual handy? |
00:50.38 | Iriel | http://www.lua.org/manual/5.0 |
00:50.45 | Guillotine | ty |
00:51.40 | Cair | naw, not removing notes & recommendations, just made the stuff of slouken's re the eighth return value as a response |
00:51.58 | Iriel | I'd forgotten you had all that stuff in the same post |
00:52.01 | Tain | You can also download the full manual in PDF, or a full copy of it in html format to store locally. |
00:52.03 | Cair | yeah |
00:52.21 | Cair | it's nice to have it all readily avail :) |
00:52.31 | Iriel | Mozilla pet peeve #1234 - That I can't link to local content with a file:// url from the sidebar |
00:52.41 | Tain | I'm having ice cream for dinner. |
00:52.51 | Guillotine | lol |
00:52.53 | Guillotine | yum |
00:53.06 | Iriel | I finished my ice cream yesterday 8-( |
00:53.14 | Tain | It's yummilicious |
00:53.30 | Guillotine | ok... whats regexp? theres nothing about it that I can find in the lua manual |
00:53.33 | Iriel | I could partake of the mint cookie chip (or whatever it is) stuff that's left but someone might kill me |
00:53.51 | Tain | It's the matching stuff in the string manipulation section. |
00:53.52 | Iriel | Guillotine : Look for section 5.3 -- patterns |
00:53.52 | Guillotine | nm. found it |
00:54.55 | Cair | btw, I'm on Draka, on alliance side, if anyone is looking for someone to talk to ingame |
00:55.21 | Tain | Isn't that what Fozzie used to say? Draka Draka! |
00:56.03 | Cair | Wakka wakka |
00:56.05 | Cair | sheesh |
00:56.35 | *** join/#wowi-lounge Parak (n=profi@user-12hdr8d.cable.mindspring.com) |
00:57.06 | Tain | :) |
00:57.11 | Guillotine | cair: isnt it horde day? |
00:57.17 | Cair | *shrug* |
00:57.26 | kremonte | allies > horde |
00:57.29 | Cair | we were on horde yesterday, so I thought I'd play some alliance today |
00:57.39 | Cair | besides, I'm trying out a new class |
00:57.42 | Guillotine | lol. ok |
00:57.44 | Guillotine | pally? |
00:58.02 | Tain | Pirate? |
00:58.07 | Guillotine | pallys are the most boring class ever. you can right click then alt-tab and have a conversation then come back and the enemy is dead |
00:58.10 | Cair | Warlock ... tried pally, couldn't get into it |
00:58.34 | Tain | That is a very boring way to play a Paladin. |
00:58.44 | Tain | Thankfully, there's more interesting ways as well. |
00:58.49 | kremonte | warlock ftw ;) |
00:58.54 | Iriel | Yay warlock |
00:58.59 | Iriel | Toc (my horde char) is a 'lock |
00:59.07 | Iriel | Warlock is a lot of fun |
00:59.20 | Iriel | more more 'dynamic' than i'd initially expected in a fight |
00:59.28 | Iriel | I spend a lot of time transferring health around |
00:59.30 | Cair | I thought I *might* like warlock, since I enjoy hunter & mage, and warlock (at least on the surface) seems like kind of a mix of the two |
00:59.31 | Iriel | which is fun |
00:59.35 | Cair | so, I'm trying |
00:59.46 | Iriel | I suspect you'll like it Cair |
00:59.54 | Guillotine | ya. locks are fun |
00:59.59 | Iriel | I'm a big fan of Hunter and mage too (and dont like Pally either) |
01:00.10 | malreth | i love playing my mage |
01:00.17 | Iriel | and I enjoy warlock, I have a 27ish one on Silver Hand |
01:00.18 | malreth | i'm trying out a warrior now,though |
01:00.20 | Tain | I loved my mage until I started doing big raids iwth him. |
01:00.35 | Tain | Now I haven't played him in months. Level 60 stagnating away in Ogrimmar. |
01:00.36 | Cair | mage was my first char, actually |
01:00.49 | Tekkub | didn't like people shoving coins up your nose for water? |
01:00.52 | Cair | since when I started playing, hunters weren't even in game yet |
01:00.57 | malreth | rogue was my first character |
01:01.19 | Tekkub | druid was my fist, but that's cause I like bears |
01:01.23 | zespri_work | good think is people are different. Pally was a bore for me but so was mage. Rogue was fun untill level 60, after this I wanted to get rid of it real fast. My personal favorite probably will be priest or druid or shaman |
01:01.24 | Tekkub | *first |
01:01.26 | Tain | Rogue was my second character to 60. heh I love the Rogue. |
01:01.43 | Cair | tried rogue too, again, just didn't enjoy ... nor warriors |
01:01.58 | kergoth_ | i love my shammy. my first (and only) char i've gotten to 60 |
01:02.05 | kergoth_ | working on a rogue atm |
01:02.17 | Tekkub | I've yet to hit 60 with anything |
01:02.19 | Tain | Once I got the rogue to mid 20s I really started flying. |
01:02.31 | Tain | It was just fun. For me anyway. Stabbity stab stab! |
01:02.53 | kergoth_ | yeah :) i love getting up in there and fucking shit up |
01:03.58 | Tain | I remeber I was doing some of the quests in Strangethorn, Maury's club foot and those, and a guy in my guild asked if I needed any help. So I said sure if you're around, anytime. |
01:04.03 | Iriel | I enjoy my rogue a lot also |
01:04.04 | Tain | And he asked how many people were in my group. |
01:04.11 | Cair | such an obvious comment that could be made, kergoth_, but I just won't |
01:04.11 | Tain | So I told him, none. It was just me. |
01:04.18 | Iriel | She's my only >40 <60 character |
01:04.19 | Tain | And he says, you can't solo those! |
01:04.37 | Tain | And I was like... uh.. I don't have to solo all of them. |
01:04.41 | Codayus | I like my rogue a lot...but also my priestt, despite te |
01:04.53 | Tain | Just sneak in, jack someone up, and Vanish. :) |
01:04.53 | Codayus | the fairly different playstyles |
01:04.57 | Cair | Tain .. ummm, I solo those with my hunters all the time |
01:05.01 | Codayus | as was going to say. |
01:05.15 | Tain | Yeah, some people just don't know how to solo. not that I only solo, I love grouping more. |
01:05.18 | Tain | But yeesh. |
01:05.19 | Tekkub | OMG gmail1s down! I want free playtime for this unscheduled maintenance! |
01:05.21 | kergoth_ | Cair: hah |
01:05.41 | Tain | Stupid gmail. |
01:06.03 | kergoth_ | i enjoy both soloing and grouping. good aspects to each |
01:06.23 | Tekkub | guess I'll get my two new mods wrapped up and post them |
01:06.34 | Tekkub | what site should I post em to.......... |
01:06.45 | Tain | There can be only one. |
01:06.57 | malreth | hmm... everytime i wear a new piece of equipment, i get disconnected... |
01:06.59 | Codayus | heh |
01:07.13 | Tekkub | that'll learn you for upgrading |
01:07.34 | malreth | it's the last addon that I added |
01:07.35 | zespri_work | Well the classes that I played to 20 include rogue, priest, shaman, mage, druid. palladin I leveled to 10 and this was enough for me as paladin goes. Warrior and Hunter and warlock was classes my wife played, i never tried them myself. |
01:07.51 | zespri_work | and as for gmail it seems pretty up for me right noe |
01:08.04 | Iriel | I have every class to 20 except for pally, shaman, priest |
01:08.19 | Tain | I have ice cream. |
01:09.01 | Cair | I should get ice cream |
01:09.19 | Tain | I scream you scream, we all scream for ice cream! |
01:09.29 | Cair | I have a valid excu, errr, reason ... kiddo with strep throat |
01:09.48 | Codayus | eww, no fun |
01:10.00 | Tain | uh huh, going to get some of that anti-biotic flavored ice cream? ;) |
01:10.57 | Cair | and besides which, I weighed myself while we were at the doctor's office today, and I've dropped some, so not like I need to worry about the calories |
01:13.23 | Malivil | Go indulge =-P |
01:14.49 | *** join/#wowi-lounge philr (n=phil@59.167.154.171) |
01:15.59 | Cair | ?? |
01:16.00 | Tekkub | hey NICE LADY! go approve my mod ^^ |
01:16.32 | Tekkub | and why doesn't WoWI have a field for dependancies? hmmmmmm? |
01:17.03 | malreth | because if you list them, no one will download your addon |
01:17.15 | Tekkub | what it's just Ace :P |
01:17.17 | Cair | damnit, *that* was the other thing I was supposed to bug Dolby about .. thank you |
01:17.35 | Guillotine | cair: has anyone ever tried to upload anything like a teleporter hack to WoWI? |
01:17.42 | Guillotine | or anything blatantly illegal? |
01:17.47 | Cair | not that I recall Guillotine |
01:17.52 | Tekkub | GodMode! |
01:18.17 | Guillotine | i remember fora while thottbot had problems with ppl emailing thott with suggestions for the game rather than the website |
01:18.23 | Guillotine | some people are just so... stupid |
01:18.47 | Cair | besides which, wouldn't matter if they did, it would get deleted from the approval queue, wouldn't even end up on the site |
01:18.56 | Guillotine | obviously |
01:19.04 | Guillotine | i was just wondering if anyone was stupid enough to try uploading it |
01:19.24 | Cair | not so far that I've ever seen |
01:19.54 | Guillotine | can you make a "Wall of Shame" where you post all the stupid addons people try to upload? I'm sure there are at least a couple |
01:19.58 | Cair | theoretically possible that some have been and one of the other admins/moderators saw and deleted |
01:21.09 | Tekkub | you should accept em, but replace the file with a mod that draws a big "pwn'd" frame over your UI |
01:21.25 | Guillotine | haha |
01:21.31 | Tekkub | freak the cheaters out |
01:21.44 | Cair | Hey Mondinga, you there hun? |
01:22.16 | *** join/#wowi-lounge pedropenguin (i=Zach@pcp990521pcs.nchrls01.sc.comcast.net) |
01:23.03 | pedropenguin | guys you think you could get me on the right track...i want to write an addon/macro to print all the blacksmithing things i can make to a text file |
01:23.08 | *** join/#wowi-lounge End (n=end@c-67-161-159-86.hsd1.co.comcast.net) |
01:23.50 | Guillotine | not possible |
01:24.37 | pedropenguin | damn |
01:24.52 | pedropenguin | why is it not possible? |
01:25.13 | Iriel | not possible directly |
01:25.15 | Guillotine | cant touch outside files |
01:25.25 | pedropenguin | oh |
01:25.29 | Iriel | it's fairly easy in 2 steps tho |
01:25.53 | Iriel | (Well, sorta fairly easy, assuming your client has all the skill data in cache) |
01:25.54 | Guillotine | right |
01:26.09 | Iriel | To do 'properly' requires a bit more work |
01:26.24 | pedropenguin | hmm...what folder is that located in |
01:26.44 | Iriel | it'd be in WDB, but you wouldn't be able to tell by looking |
01:27.04 | Iriel | Easiest way to ensure it's all loaded is scroll through the list in game, skill by skill, and make sure they all load |
01:27.31 | Guillotine | i figured out how to communicate cross-faction |
01:27.34 | Guillotine | you jump in morse code |
01:27.41 | pedropenguin | lol |
01:27.46 | Guillotine | or run around forming the letters |
01:27.48 | Iriel | Hm, how slow is that? |
01:28.03 | Guillotine | i just said lol to someone. i don't htink they understood though |
01:28.05 | Iriel | or do you use directionality to differentiate . and - |
01:28.19 | pedropenguin | ive tried running around to spell FU once |
01:28.22 | Guillotine | lol |
01:28.22 | pedropenguin | but he didnt get it |
01:28.23 | Iriel | That's not really automatable though, since we can't get the location of enemy players |
01:28.43 | Guillotine | who said it was automatable? just use the space bar |
01:28.55 | Guillotine | now they need to disable jumping |
01:29.04 | Guillotine | i can also buff in morse code |
01:29.08 | Guillotine | so they have to disable buffs |
01:29.17 | Guillotine | MoTW=. Thorns=dash |
01:29.38 | Iriel | that could work |
01:29.38 | pedropenguin | wouldnt u have to press a key to be able to jump |
01:29.53 | Iriel | it wasn't the key press part I meant by 'automatable' |
01:30.02 | Iriel | it was encoding/decoding, or more specifically, decoding |
01:30.43 | malreth | i thought of a way to decode other languages... |
01:31.23 | Iriel | You can't decode other languages reliably, though you coul dmake a statistical guess |
01:31.34 | malreth | yep, that's what I was gonna do |
01:32.21 | Iriel | I'd be curious to know how well that worked |
01:32.23 | *** part/#wowi-lounge Ratbert_CP (n=KCummins@204.128.192.37) |
01:32.31 | malreth | probably not very |
01:32.45 | malreth | but for grammatically correct sentences, it might |
01:32.51 | malreth | problem is... |
01:33.01 | Guillotine | it isn't 1to1 translation though |
01:33.33 | Guillotine | this site has done *some* translation. http://projectazeroth.xwiki.com/xwiki/bin/view/Main/LanguageCommon |
01:33.50 | malreth | Guillotine: i know. but statistically, certain words follow other words in common usage |
01:33.53 | Cair | Guillotine: can I remind you of one little thing? |
01:33.57 | Guillotine | ya? |
01:34.07 | Cair | sec, lemme find it |
01:34.41 | Guillotine | uh oh. is that site considred bad? |
01:34.43 | kremonte | Guillotine is a TOS breaker! |
01:34.59 | Guillotine | hey, you gave me the site in the first place kremonte |
01:35.12 | Guillotine | I thought that type of translation was ok... |
01:35.17 | Guillotine | from cair's reaction i guess not htough |
01:35.55 | Codayus | well, she might be looking for a cookie recipe or something, and not a copy of the TOS... |
01:36.05 | Codayus | You never know! |
01:36.12 | Iriel | Well, arguably you wouldn't be trying to communicate, you'd only be trying to understand 8-) |
01:36.19 | Guillotine | exactly! |
01:36.29 | Iriel | It might be fun for an offline-analyzer rather than an in-game addon |
01:36.42 | Iriel | Find out what the other side were saying during the BG |
01:37.03 | Cair | quote: C. You agree that you will not (i) modify or cause to be modified any files that are a part of a World of Warcraft installation; (ii) create or use cheats, "mods", and/or hacks, or any other third-party software designed to modify the World of Warcraft experience; (iii) use any third-party software that intercepts, "mines", or otherwise collects information from or through World of Warcraft; or *** ( |
01:37.11 | Cair | http://www.worldofwarcraft.com/legal/termsofuse.html |
01:37.22 | Guillotine | cair: what does that have to do with it? |
01:37.24 | Cair | note the part I have between the ***s |
01:37.45 | Cair | you aren't allowed to talk to the other side, perios |
01:37.46 | Guillotine | a (? |
01:37.48 | Cair | period |
01:38.16 | Codayus | It cut off at "or *** (" |
01:38.26 | Guillotine | yup |
01:38.28 | Cair | *** (iv) allows players who are playing characters aligned with the "Alliance" faction to chat or otherwise communicate directly with players who are playing characters aligned with the "Horde" faction, or vice versa. *** |
01:39.06 | Guillotine | hmmm. isn't it not communicating with them though? its just trying to understand what they say |
01:39.12 | Guillotine | alhtough i guess that is semantics... |
01:39.19 | Guillotine | ok. sry cair. won't link that again :) |
01:39.36 | kremonte | lol Guillotine, there is a portion on partial translations to understand, and a portion on communicating with them, |
01:39.45 | kremonte | the latter is really the main use of the site tbh |
01:39.50 | Cair | just pointing out that it is against Blizz's TOU |
01:40.16 | kremonte | its possible to call people the butt of a cigarette in gnomish ;p |
01:41.59 | malreth | aw... nothing on there allows you to order the horde to "Dance or die!" |
01:42.08 | kremonte | you cant even order them to dance |
01:42.13 | kremonte | what works for me though, is |
01:42.31 | kremonte | *melee attack x1* /dance (wait) *melee attack x1* /point /dance |
01:43.13 | malreth | hahaha |
01:43.46 | kremonte | as a warlock, it works well, since i melee for about 90 a hit ;p |
01:44.25 | malreth | what do you do if they do dance? laugh? clap? |
01:45.05 | kremonte | giggle clap hug bye |
01:45.19 | kremonte | i'm a gnome, it fits ;) |
01:45.40 | zespri_work | female gnome? =) |
01:46.18 | kremonte | male ( x_x)=3 |
01:46.40 | malreth | konami is coming out with a TokiMemo MMO. I always knew that the real money was in making a MMO dating-sim game |
01:46.53 | kremonte | heh |
01:47.19 | malreth | apparently, they are going to have paid employees play as the women |
01:47.25 | kremonte | LOL |
01:47.35 | malreth | imagine that job description! |
01:47.39 | zespri_work | anybody here knows a great deal about virtual economies and how they work? |
01:47.50 | kremonte | how so, zespri? |
01:47.54 | Guillotine | i know some... |
01:47.59 | Guillotine | like theres major inflation |
01:48.04 | Guillotine | and farmers rule the AH |
01:48.26 | zespri_work | I mean I've always been interested in such stuff but there is not mush to reasd on the subject |
01:48.37 | kremonte | inflation on a virtuak game is definitely commonplace, and very fast obviously |
01:48.52 | kremonte | what do you mean though? |
01:49.01 | kremonte | like, coding an AH? |
01:50.04 | kremonte | ~rlart |
01:51.24 | Iriel | kremonte : It does depend on the game |
01:51.42 | kremonte | well, assuming an MMO of WoW's size |
01:51.59 | Iriel | Games where resources are infinte and created on demand, yeah |
01:52.05 | kremonte | like, from my experience, eq, ffxi, and wow |
01:52.22 | zespri_work | well, I never played any other mmorpg, but I know that in all cases econmy always go down the drain. it's bound to. But in case of warcraft it quite seem to prosper |
01:53.01 | zespri_work | So what interesting to me is that they have really bright matematitian that developed super-duper effective economy model that would work... |
01:53.18 | zespri_work | how did they decide which items to price how and such... |
01:53.35 | kremonte | on WoW? |
01:53.37 | Tain | Nope! |
01:53.50 | kremonte | WoW is a playing-developed economy, for the most part |
01:53.59 | zespri_work | becuase I think if an amateur decide to implement mmorpg economy is a problem he is going to face in a few starting months |
01:54.14 | kremonte | supply&demand you mean? drop rates of items? |
01:54.26 | zespri_work | mostly inflation, yes |
01:55.17 | Tain | The game creators don't set prices on much. The vast majority of items are sold from player to player, so it's all a matter of how much you can get. |
01:55.27 | zespri_work | in most games gold became wrothless real quick. it hasn't happend in wow for last yeat |
01:55.31 | zespri_work | *year |
01:55.54 | zespri_work | So if it's not dev regualted where is the inflation? |
01:56.02 | kremonte | the players |
01:56.03 | zespri_work | why don;t we observe it? |
01:56.12 | Tain | WoW is a relatively new game. |
01:57.13 | kremonte | 4 months in FFXI farming kirin for nobles tunic, had a bad streak of luck and i quit the game. half a year later, they are a dime a dozen ;( |
01:57.52 | Iriel | Wow is a relatively new game AND there's a constant influx of new servers |
01:57.56 | zespri_work | absolutely. this can happen in a few months. and still in wow it hasn't happened in a whole year |
01:58.05 | kremonte | yeah that too Iriel, good point |
01:58.21 | Plorkyeran | the fact that money flows out of the game at an incredibly fast rate helps keep inflation down |
01:58.23 | kremonte | a year really isnt a long life for an MMO |
01:58.25 | Iriel | There's a SIGNIFICANT difference in the economy of a fresh server and an old one |
01:58.35 | zespri_work | new servers don;t affect this at the least because economies are compeltely disconnected because there is virtually no server transfers |
01:58.49 | kremonte | but it controls the supply and the demand |
01:59.01 | Tekkub | equipment binding has a huge effect too |
01:59.15 | Tekkub | in FFXI nothing ever goes away |
01:59.19 | kremonte | less people = less supply and less demand, which keeps the value of gold, higher, longer |
01:59.22 | Iriel | Yeah, binding was an excellent solution to a problem. |
01:59.25 | kremonte | yup =/ |
01:59.25 | Tekkub | there's no drain on items |
01:59.29 | kremonte | very few items are EX |
01:59.45 | zespri_work | fresh server becomes an old one quite qucly in terms of economy say in 3 months. The only differenc in prices is for high level items that is not that accessible yet. there is no much other differences |
01:59.46 | Tekkub | the new NMs with EX drops rocked |
01:59.47 | Plorkyeran | items in wow tend to go up in value rather than down |
01:59.49 | kremonte | and to obtain those, was like farming for a random world epic, ffs |
02:00.06 | kremonte | i quit a month after sea came out, got access the last week |
02:00.08 | Tekkub | I played for a year and never did an NM once... went back and camped an NM the first week |
02:00.18 | Tekkub | actually felt good earning the item |
02:00.31 | kremonte | well, i had experiences kinda like i do on wow |
02:00.40 | kremonte | a toon on warsong and one on archimonde; a toon on ragnarok and on midgardsormr |
02:00.43 | Tekkub | FFXI made me a sad panda |
02:00.46 | kremonte | high population, more competition |
02:00.51 | Tekkub | I never even did Shadow Lord |
02:00.56 | kremonte | thats something great with WoW, low competition |
02:00.58 | Tekkub | poor Raogrimm /cry |
02:01.00 | kremonte | i soloed him =D |
02:01.08 | Tain | Plus you have two completely separate economies on each server with WoW. |
02:01.10 | kremonte | gogo whm/nin gogo |
02:01.18 | Tain | The Horde economy is vastly different than the Alliance economy. |
02:01.25 | kremonte | yeah |
02:01.26 | Tekkub | <--- Galka WHM42 / BLM42 |
02:01.38 | kremonte | garuka garuka hai hai haiyoooooo |
02:01.45 | Tain | <--- WTF43 / RTM98 |
02:01.46 | kremonte | *taru clap*... |
02:01.54 | Tekkub | <PROTECTED> |
02:02.00 | kremonte | i was a misura, though ;) |
02:02.08 | kremonte | mithra 75whm 56nin |
02:02.24 | Tekkub | Galka are what got me into MMO's |
02:02.28 | kremonte | lol |
02:02.56 | kremonte | lack of instances and pvp made me sadface |
02:03.01 | Tekkub | roomie brought the game home.. I saw one in the vid... go "who's that sexy bitch" he says "you can play them" |
02:03.11 | Tekkub | I didn't see the end of the video I was gone |
02:03.12 | kremonte | but killing the best galka mnk on the server made me feel good |
02:03.30 | Tekkub | meh I hate PvP in any and all games |
02:03.34 | kremonte | 657 hexa when he was at 15% hp! |
02:03.38 | kremonte | wow pvp is great |
02:03.51 | kremonte | but not organized pvp, it takes the excitement away |
02:04.05 | kremonte | mass world pvp was so great, but with BG rewards, meh |
02:04.07 | kremonte | no more of that |
02:04.16 | kremonte | no more raiding because of lack of rewards and civilians |
02:04.31 | Tekkub | meh on all of it, I don't enjoy fighting against other people |
02:06.02 | Tain | I'm a lover, not a fight.. oh wait, not online. |
02:06.04 | kremonte | well, raiding really stops being fun after a while. farm, raid, farm, raid, oh look an epic, farm, raid -.-zzz |
02:06.53 | Tekkub | best |
02:07.00 | Tekkub | remix of an old song |
02:07.02 | Tekkub | evar! |
02:07.26 | Tekkub | Chemical Brothers - Surface to Air, and the remix of the remix |
02:07.47 | Tain | Oh, I thought you were going to say Alien Ant Farm covering, "Smooth Criminal" |
02:08.44 | Tekkub | nope, and it's even a goddamn beetles song too.... |
02:09.25 | Tekkub | it was weird when this came out I worked at wally and there was this song on the TV every 6 min... we tried to figger out it's lyrics but it was too short and hard to make out... |
02:09.50 | Tekkub | then this CD comes out and it's the same damn song! so I look a bit and it's the fucking Beetles! |
02:10.00 | Tekkub | I hate the Beetles >< |
02:10.14 | Tekkub | but it's such a good song/mix, I'm torn |
02:10.51 | Tain | What? How can you hate the Beatles? |
02:12.26 | Kolth | Anyone use Macromatic? |
02:12.40 | Tekkub | I just... do... |
02:13.00 | Tekkub | I dunno, I like a wide variety of music, but beetles ain't one of em |
02:15.04 | Kolth | I'm with Tekkub. Not a big fan. It's technically good music -- just don't like the sound. |
02:15.41 | Tain | There's a difference between not being a fan and hating them. |
02:15.53 | sweede | anyone know of a good place to read up on how to use channels for an addon to communicate between characters ? |
02:15.53 | krem`brblol | wait what? hate the beetles? |
02:16.17 | Kolth | sweede: Cosmos :) |
02:16.24 | sweede | without using cosmos as a dep. |
02:16.26 | kremonte | not nearly nessesary |
02:16.28 | Kolth | Didn't say dep. |
02:16.30 | *** part/#wowi-lounge Cera (i=user@c-69-181-62-117.hsd1.ca.comcast.net) |
02:16.33 | Kolth | Cosmos just has code that communicates. |
02:16.34 | sweede | without using cosmos then :) |
02:16.35 | kremonte | just use the event |
02:16.42 | kremonte | CHAT_MSG_CHANNEL |
02:16.47 | Kolth | And their code is of great quality! |
02:17.11 | kremonte | but to look through something that big is not necessary |
02:17.38 | kremonte | communicating through channels is as simple as checking if the CHAT_MSG_CHANNEL channel is the one you want, then parsing from the text |
02:17.39 | kremonte | and/or user |
02:17.56 | sweede | its just a simple addon that like, Joe will send a tell to Harry to be added to a list of people waiting to get into the raid. but it also shows up on Bobs UI addon, who is the raid leader. |
02:18.18 | kremonte | if you want to do whispers, its a bit easier kinda |
02:18.24 | kremonte | it triggers less too |
02:18.26 | sweede | no whispers |
02:18.33 | kremonte | well, say you want to do that |
02:18.38 | sweede | i've used addons that send whispers and they suck. |
02:18.47 | kremonte | why? |
02:18.51 | sweede | lag |
02:19.00 | kremonte | thats the coding on their part |
02:19.27 | sweede | when there's like, 5-6 people that use the addon, sending tells to everyone is inefficient. |
02:19.27 | kremonte | if youre only communicating with a couple people, whispers is fine |
02:19.36 | kremonte | 5-6 is different than 3 |
02:19.44 | sweede | ya |
02:19.52 | sweede | plus it wont always be the same people. |
02:19.54 | kremonte | so yeah. CHAT_MSG_CHANNEL is fine |
02:19.58 | sweede | normally it is, but it does change. |
02:20.00 | kremonte | well that doesnt really matter |
02:20.07 | sweede | does the person have to join that channel then ? |
02:20.15 | kremonte | you can make the addon do that too ;) |
02:20.27 | sweede | but how do you hide it like ct raid does ? |
02:20.34 | kremonte | hook the chat functions |
02:20.47 | sweede | i have liek, 30 addons that hook chat. |
02:20.48 | sweede | heh |
02:21.06 | kremonte | open up CT_RaidAssist.lua |
02:21.12 | kremonte | ican get the line for you if you want |
02:21.14 | kremonte | but for now |
02:21.23 | kremonte | just work on chat_msg_channel and parsing it |
02:21.50 | sweede | hmmm.. |
02:22.40 | kremonte | haha. a 35 warlock duels me, i 1 shot him, then a level 39 mob spawns and 1shots him |
02:24.00 | *** part/#wowi-lounge Malivil (n=Alaerand@209-6-253-11.c3-0.frm-ubr2.sbo-frm.ma.cable.rcn.com) |
02:24.32 | sweede | i guess the other thing would be making sure not to process your own msgs |
02:24.52 | futrtrubl | there's a queue on Draka, damns |
02:25.25 | kremonte | that would be simple. one of the args to CHAT_MSG_CHANNEL is the name of the user, so you could do if(arg# == UnitName("player")) then return end |
02:25.32 | sweede | theres no easy way to test that without another account is there ? |
02:25.44 | kremonte | just get a guildie to sit in the channel and help test it :) |
02:25.50 | Iriel | well, you can just join a channel that is normally active |
02:25.54 | sweede | kremonte, simple to do, easier to forget :) |
02:25.55 | Iriel | and perfect your code there |
02:26.04 | *** join/#wowi-lounge Gryphon (n=masked@c-67-183-238-150.hsd1.wa.comcast.net) |
02:26.17 | kremonte | meh. i did it with my friend while we were out farming |
02:26.35 | sweede | i have an idea of how to get things sync'd, but thats not normally my problem. its the XML side of things that i dont fully understand yet |
02:26.54 | Iriel | well, kremonte , farming does get boring, I suppose that's one way to spend your time |
02:27.11 | kremonte | lol, was farming essence of waters with him to help him get his epic |
02:27.18 | Iriel | Which side are we going to be on Draka today? |
02:27.30 | kremonte | just go into the water, and put pet on aggressive /snooze |
02:28.01 | Iriel | that doesn't work, does it? |
02:28.12 | kremonte | why wouldn't it? unending breath ftw! |
02:28.16 | Iriel | 'cos if I dont do damage with my hunter pet, I dont get to loot |
02:28.24 | kremonte | o_O |
02:28.30 | Iriel | pet-only kills yield no XP nor do they yield loot |
02:28.31 | kremonte | works fine for me, lol, i do it all the time |
02:28.48 | kremonte | put my imp on aggresive in barrens farming ratchet rep, but all the mobs were lootable |
02:28.49 | Cair | I'm currently on Alliance, but I don't care which side |
02:29.19 | Iriel | Hm, i'm going to have to test that |
02:29.23 | Iriel | That's HUGELY broken if it works |
02:29.33 | kremonte | it's hugely convenient! :P |
02:29.36 | Cair | Iriel, never works for me with hunter either |
02:29.48 | kremonte | hey, i guess thats proof that warlocks > hunters! ;) |
02:29.49 | Iriel | it USED to but they fixed it sometime not that far after launch |
02:29.53 | sweede | i need a case for my other computer. |
02:29.59 | Iriel | It's proof that warlocks are about to get nerfed 8-) |
02:30.13 | kremonte | lies |
02:30.20 | sweede | now here's one for you. |
02:30.41 | sweede | if say, harry sends you a tell with a keyword, is there an easy way to get his info? like class, from that ? |
02:30.53 | kremonte | warlocks are fine now, imo. we have great damage capabilities, which is getting nerfed in 1.9, but besides HP and deathcoil , no defenses...alliance side at least -_-" |
02:31.02 | kremonte | sweede - yes |
02:31.10 | kremonte | you can perform a who |
02:31.39 | sweede | hm. |
02:32.13 | sweede | i'm also going to have to figure between offline chars, chars that are offline but on an alt... |
02:32.17 | Iriel | but you shouldn't be able to get loot unattended |
02:32.21 | Iriel | NOBODY should be able to |
02:32.29 | kremonte | well, for the most part |
02:32.30 | Iriel | if you (the warlock) dont participate, you shouldn' get a thing |
02:32.34 | sweede | we give dkp for those who are not in raid but online during raid time. |
02:32.35 | kremonte | things my pet can solo are level 20 grays |
02:32.51 | kremonte | what i said before, as in pet aggressive in the lake in EPL, my friend was farming, i just added DPS :) |
02:35.53 | sweede | so do the who thing.. alts.. hmm.. |
02:51.24 | Guillotine | dang... i just crashed WoW somehow |
02:52.03 | kremonte | how do you make a button? do you need <Frame><Frames><Button>? (the <Frames> is confusing me) |
02:55.24 | sweede | thats what i'm all like wtf about too |
02:55.41 | sweede | or having the button inside a frame so when you hide the frame the button goes too, i've had that before |
02:56.01 | kremonte | for now im thinking of just making the button outside the frame, but making the frame its parent |
02:56.53 | Iriel | Another first class moron in the UI thread |
02:57.10 | Guillotine | link iriel? |
02:57.21 | Guillotine | i like seeing first class morons |
02:57.38 | Iriel | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=277217&p=1&tmp=1#post277217 |
02:57.47 | Guillotine | ahh. just saw that |
02:57.49 | Guillotine | idiot |
02:58.09 | kremonte | lol |
02:58.25 | End | heheh |
02:58.28 | kremonte | he physically removed data from his computer =O |
02:58.37 | kremonte | he is of the 1337est breed of haxorz |
02:58.48 | Guillotine | read my response :D |
02:59.21 | kremonte | rofl |
03:00.31 | Cair | lalala |
03:00.41 | kremonte | resist the urge Cair! D: |
03:00.47 | Cair | too late |
03:01.25 | kremonte | haha |
03:01.35 | Cair | but, since Guillotine went with PEBKAC, I went for eye dee ten tee |
03:01.44 | kremonte | id10t!!!!1 |
03:01.48 | Gryphon | think he was the dude that was in here looking to try and automatically cast a spell when he took damage, same wording as that in his previous (and only) post |
03:02.20 | kremonte | there, had to reply |
03:02.25 | Cair | okay,I need to stop hanging out with you guys |
03:02.29 | Tem | rofl |
03:02.43 | Tem | "You are very much mistaken. Thank you for playing." |
03:02.46 | Cair | I used to be such a sweetie, you guys are turning me into a 1st class, grade a bitch |
03:02.58 | kremonte | here i was thinking women were since birth! |
03:03.10 | Tem | kremonte: that's a quick way to get the boot |
03:03.14 | Cair | kremonte: >< |
03:03.16 | kremonte | lol |
03:08.56 | Gryphon | didnt take long for that thread to dissapear |
03:10.09 | Cair | the author poofed it? |
03:10.14 | Gryphon | ya |
03:10.18 | Cair | heh |
03:10.36 | cladhaire | lol |
03:13.21 | Legorol | ok, whoever it was that mentioned MtG yesterday, i am going to have to spank you |
03:13.35 | Legorol | you made me redownload MTGO to see if my collection even existed still... |
03:13.42 | Cair | ;) |
03:13.43 | Legorol | with obvious consequences.. |
03:13.56 | Legorol | i haven't touched that thing in like 2 years |
03:14.10 | Legorol | so i log in today, just to find out they have released some really old sets online |
03:14.17 | Legorol | and the release party is just going on for the next few days |
03:15.39 | Cair | okay, seriously though, Imma have to stop hanging out with you guys, you're completely ruining my "saint Cairenn" rep |
03:17.28 | Anduin|Who | lol |
03:17.30 | Legorol | there was such a thing? |
03:17.36 | Anduin|Who | lol |
03:18.17 | *** join/#wowi-lounge MentalPower (n=void@eacb01-00-crlnpr-24-48-144-65.miamfl.adelphia.net) |
03:18.24 | Cair | hey, you guys were the one that pinned that tag on me to begin with :p |
03:18.54 | Anduin|Who | i never said nothin |
03:19.45 | Cair | *points at Iriel, amongst others |
03:20.14 | Codayus | Mirage? |
03:20.19 | Codayus | Wow, a real blast from the past... |
03:20.43 | Cair | ? |
03:21.05 | Cair | ah |
03:21.17 | Tain | Mirage? A blast from the past? |
03:21.26 | Codayus | (Un?)Fortunatly, I'm much too poor to be interested. |
03:21.37 | Iriel | Simply proof that even Cair is human |
03:21.45 | Iriel | and that the morons are getting more moronic |
03:22.02 | Codayus | Tain: It did go OOP a fair while ago. |
03:23.06 | Codayus | Dear god! |
03:23.09 | Codayus | Now *I* feel old. |
03:23.22 | Tain | I quit before Mirage even came out. |
03:23.49 | Tain | Antiquities, Legends.. that's whenI was playing. |
03:23.52 | Codayus | I quit a month or two later. It was a step in the right direction after homelands, but frankly, what wouldn't have been. |
03:24.08 | Codayus | I started with Dark. <--- Newbie! |
03:24.44 | Tain | Actually.. I just remembered. I have a whole bunch of unopend erm... I think fifth edition boosters. |
03:27.31 | Codayus | Kind of a fun hobby...but way too expensive. |
03:27.50 | Codayus | For a student, anyhow. |
03:28.20 | Codayus | Which reminds me, I wonder when the WoW CCG is coming out? |
03:28.46 | futrtrubl | I need to dump my Betas, need the cash for my new hobbies ;'] |
03:29.33 | Codayus | That's one of the nice things about WoW - not a cash sink. Of course, it is a major TIME sink, but what the hell... :-P |
03:30.44 | philr | time is money, friend |
03:34.31 | futrtrubl | why is curse having so many problems? |
03:36.43 | Guillotine | b/c its curse |
03:36.52 | Guillotine | cursed rather |
03:37.22 | futrtrubl | makes sense |
03:38.59 | Guillotine | gn clad |
03:39.51 | Guillotine | im going to play pong |
03:39.53 | Guillotine | | . |
03:39.57 | Guillotine | <PROTECTED> |
03:40.03 | Guillotine | | . |
03:40.08 | Guillotine | <PROTECTED> |
03:40.16 | Guillotine | <PROTECTED> |
03:40.18 | Guillotine | | |
03:40.27 | Guillotine | <PROTECTED> |
03:40.29 | Guillotine | dang |
03:41.32 | Tekkub | best way to tell if player is in an instance, not including checking coords? |
03:41.47 | Anduin|Who | ask them |
03:42.09 | Tekkub | I though I just did :P |
03:42.20 | Anduin|Who | ask the player |
03:42.31 | Tekkub | no.. I mean the unit "player" |
03:42.44 | Tekkub | not "another player" |
03:42.55 | *** join/#wowi-lounge Goutetsu (n=ethos@cpe-24-242-97-20.sport.res.rr.com) |
03:43.08 | Anduin|Who | u open ur eyes and look :P |
03:43.24 | Anduin|Who | nah, i dunno. what's wrong with coords? |
03:45.23 | Legorol | what about getzone()? |
03:45.34 | Legorol | if it's not in the list of zones that the worldmap knows about, it's an instance |
03:45.36 | Anduin|Who | have to parse it |
03:45.47 | Anduin|Who | thatd work too |
03:45.48 | Legorol | maybe the function is not called getzone, whatever it is that returns your current zone |
03:45.58 | Tekkub | the prob is I wanna differenciate from being outside and statitonary, and being in an instance |
03:45.58 | Anduin|Who | GetZoneName |
03:46.30 | Legorol | yah so the worldmap has a list of zones, and you have GetZoneName() |
03:46.38 | Tekkub | how do you check that the zone name is known by the worldmap? |
03:46.39 | Legorol | you set up a list from the worldmap, and then just check the list |
03:47.59 | Legorol | ok first of all, you need GetRealZoneText() |
03:48.51 | Legorol | GetMapZones(continentIndex) returns a list of the zones known by the worldmap for continentIndex |
03:49.11 | Tekkub | ah, thanks |
03:49.15 | Legorol | i think continent is 1 or 2 |
03:49.22 | Legorol | so at the start, the addon should jsut make one big list from the two |
03:49.24 | Tekkub | I'll poke and find out |
03:49.25 | *** join/#wowi-lounge GenNMX (n=generalm@pcp0011052198pcs.longhl01.md.comcast.net) |
03:49.44 | Legorol | ZoneList = { GetMapZones(1), GetMapZones(2) } might work |
03:49.46 | Legorol | maybe not |
03:49.50 | Legorol | hm no it doesn't |
03:49.55 | Legorol | anyway, something like that |
03:50.05 | Legorol | then the last thing you have to be careful with is names of capital cities |
03:50.12 | Legorol | i don't remember which way round it goes, but |
03:50.24 | Guillotine | http://www.bash.org/?520466 |
03:50.27 | Legorol | either GetZoneText() or GetRealZoneText() returns the entry you get from GetMapZones() |
03:50.31 | Tekkub | I just needed the funcs and a kick in the right direction |
03:50.33 | Tekkub | :) |
03:50.38 | Legorol | one of the two getzone functions doens't quite correspond to it |
03:50.47 | Legorol | so i'm just warning you about capitals |
03:50.53 | Legorol | you have to play with it a bit |
03:50.59 | sweede | man that totally sucks. the 10 channel limit. |
03:51.02 | Anduin|Who | strlower ftw |
03:51.03 | Tekkub | yea, I intentd to :) |
03:51.18 | Tekkub | why's that suck? |
03:51.40 | sweede | because i need another channel. |
03:51.43 | Anduin|Who | cause it does |
03:51.48 | Anduin|Who | it needs to die |
03:51.49 | sweede | however, i wonder why i dont have channel 1 in my list anymore |
03:52.03 | Anduin|Who | was it trade? |
03:52.09 | sweede | no |
03:52.17 | sweede | its nothing /2 is general |
03:52.39 | Legorol | sweede, logout and back in and it should be sorted |
03:52.45 | Legorol | provided you are not using an addon that messes with channels |
03:52.47 | sweede | its been like that for a very long time |
03:52.49 | GenNMX | sweede: Some addons, like GathererShare, will somehow grab a channel before General gets a chance to kick in |
03:52.55 | sweede | dont use it. |
03:52.55 | Legorol | and provided you don't have some stuck out of zone channels |
03:53.14 | Legorol | then try this: |
03:53.16 | GenNMX | Do you use any addons which use Sky or Sea? |
03:53.18 | Guillotine | ROFL http://www.bash.org/?587801 |
03:53.19 | *** part/#wowi-lounge Tekkub (n=tekkub@ip70-178-90-156.ma.dl.cox.net) |
03:53.23 | Legorol | logout, disable all addons, log back in |
03:53.25 | Legorol | see if it's sorted or not |
03:53.26 | sweede | i use sea |
03:53.32 | *** join/#wowi-lounge Tekkub (n=tekkub@ip70-178-90-156.ma.dl.cox.net) |
03:53.34 | Legorol | if it is, then reenable addons and see what happens |
03:53.43 | Tekkub | god damnit bobby |
03:53.45 | Anduin|Who | sea doens't do anythign with channels |
03:53.48 | Legorol | if it's still not sorted even after disabling addons, you need to go into chat-cache.txt |
03:53.57 | Tekkub | stupid habit of hitting ESC to clear editbox |
03:53.58 | sweede | no addons, its like that |
03:54.00 | Anduin|Who | leg, just link him the faq |
03:54.07 | sweede | even if i remove my wtf folder, general is still #2 |
03:54.22 | GenNMX | Tekkub: Why does ESC make you log off? |
03:54.29 | Tekkub | GetMapZones() returns one zone, guess I gotta iterate it >< |
03:54.38 | Anduin|Who | read up: www.wowwiki.com/Chat |
03:55.41 | Osagasu | do you use Sky? |
03:55.44 | Osagasu | :? |
03:56.23 | Tekkub | wewt I just infinate looped WoW ^^ |
03:57.11 | futrtrubl | what mods out there have good xp rate data gathering? I want to add that feature to BEB but I want to see what an efficient way of doing it is. |
03:57.19 | Legorol | Tekkub: GetMapZones(2) returns a list |
03:57.38 | Legorol | as if it had "return zone1, zone2, zone3, zone4... zone20" as its last line |
03:57.41 | Legorol | so you need to do: |
03:57.47 | Legorol | Zones = { GetMapZones(2) } |
03:57.49 | Tekkub | hrm... GetMapZones(1) returned "Ashenvale" |
03:57.51 | Legorol | that shows it in a table |
03:57.53 | sweede | i'll have to look through that anduin |
03:57.54 | sweede | thanks |
03:58.00 | Legorol | it's a function with 20 return values |
03:58.08 | Tekkub | oh.. { } would help |
03:58.10 | Legorol | *shows => shoves |
03:58.14 | Tekkub | <PROTECTED> |
03:58.41 | Legorol | the thing with capital cities is that GetMapZones(2) just has the entry Ironforge |
03:58.59 | Legorol | i can't remember which, but either GetZoneText() or GetRealZoneText() will return "City of Ironforge" if you are in IF |
03:59.17 | Tekkub | I'm right by IF so I'll test that out |
03:59.25 | Legorol | please let me know too ;-) |
03:59.25 | GenNMX | Sounds like it's prudent to do a string.find on that then |
03:59.32 | Legorol | no, not a string find |
03:59.33 | Tekkub | wheel dew |
03:59.41 | Legorol | just make sure you use the right one |
04:00.19 | Legorol | the difference between GetZoneText and GetRealZoneText is supposed to be that if you are in an instance, |
04:00.28 | Legorol | one returns the instance name, the other returns the name of the zone the instance is in |
04:00.31 | Legorol | don't remember which one is which |
04:00.40 | GenNMX | Wait, so he's not comparing the zone list to the GetZoneText()? |
04:00.44 | Legorol | if you are not in an instance, then they mostly return the same thing |
04:01.03 | Legorol | GenNMX, he should compare the zone list to GetZoneText or GetRealZoneText, whichever is appropriate to use |
04:01.09 | GenNMX | s/to the/to the output/ |
04:01.26 | Tekkub | :P I'm still on the "making list" part gimme a min :P |
04:01.36 | Legorol | d'oh |
04:02.24 | GenNMX | Legorol: So if the zone list returns "Ironforge" as part of its list instead of "City of Ironforge", wouldn't it be better to use a string.find comparison? |
04:02.49 | Legorol | no because one of the two getzone function does return the entry that corresponds to the entry in the zone list |
04:02.56 | Legorol | i just don't remember which one |
04:02.59 | GenNMX | Ahhh, OK |
04:03.05 | Legorol | plus, IF might be a special case |
04:03.11 | Legorol | where one is a substring of another |
04:03.18 | Legorol | not sure if it holds for all zones that have this issue |
04:03.54 | GenNMX | Legorol: Now what does this have to do with telling if someone is stationary outside or in an instance? |
04:04.15 | Legorol | well you tell if someone is in an instance or not by querying for the zone name |
04:04.22 | Legorol | if the zone name is on the worldmap list, you are not in an instance |
04:04.56 | Legorol | btw, just tried: in IF, GetZoneText() returns "City of Ironforge", GetRealZoneText() returns "Ironforge" |
04:05.27 | Legorol | there is something similar with "Stormwind City" and "City of Stormwind" if i recall |
04:05.29 | GenNMX | Legorol: What's wrong with doing x,y=GetPlayerMapPosition("player") and checking if x and y are 0? |
04:05.52 | Tekkub | both funcs work in Dun Morogh... |
04:06.03 | Legorol | add to that additional complications with localization ;-) |
04:06.11 | Iriel | GenNMX : You do have to change the map zone to the current one first 8-) |
04:06.27 | Tekkub | both work just inside IF.... |
04:06.31 | GenNMX | Oh yeah, I see that now, heh |
04:06.47 | Tekkub | lil further in only "Real" works |
04:07.01 | Tekkub | by "works" I mean matches the big list |
04:07.31 | GenNMX | Tekkub: But wait, what's wrong with doing SetMapToCurrentZone();? |
04:08.15 | Tekkub | *shrug* I have no clue |
04:08.45 | Iriel | Well, if the player has the world map open, quite a lot\ |
04:08.57 | Iriel | Plus you can get in fights with other addons 8-) |
04:09.22 | Legorol | GenNMX, using SetMapToCurrentZone() is a Bad Idea (TM) |
04:09.27 | Legorol | people did that in the past and lots of complications arose |
04:09.35 | GenNMX | Is there a SetMapToZone() function? |
04:09.39 | Tekkub | yea in Tram neither func watches up |
04:09.41 | Legorol | yes there is |
04:09.49 | Legorol | SetMapZone(continentid, zoneid) i think |
04:09.50 | Tekkub | looks like the "real" name is the one to watch |
04:09.58 | Legorol | sorry, SetMapZoom |
04:10.09 | Legorol | tekkub, now try in an instance |
04:10.20 | Legorol | i will also try it for you on DE client to see what happens with localizaiton |
04:10.34 | Tekkub | tram is an instance |
04:11.04 | GenNMX | Well if you do it "real quick", call GetCurrentMapContinent(), GetCurrentMapZone(), SetMapToCurrentZone(), DoStuff(), SetMapZoom() |
04:11.40 | Tekkub | o.O |
04:11.47 | Tekkub | that looks like a lot of crap to do |
04:11.59 | Legorol | Tekkub, tram won't do |
04:12.03 | Legorol | tram is not inside a zone per se |
04:12.22 | Legorol | i tried tram already, both funcs returned Deeprun Tram |
04:12.28 | GenNMX | No localization required on that though, but it has problems with lots of WORLD_MAP_UPDATE events firing |
04:12.40 | Tekkub | yea but it didn't match up to the world list |
04:13.18 | Tekkub | I'm putting a InInstance() func into SpecialEvents |
04:13.22 | Legorol | yeah but afaik, in some instances, one of the two functions will match up |
04:13.28 | Tekkub | you'll see, it's easy to find out :) |
04:14.03 | Legorol | ugh, in stockades: GetZoneText => "Stormwind Stockades", GetRealZoneText => "The Stockades" |
04:14.12 | Legorol | well in this case both work |
04:17.52 | Tain | The first parts of the Visor GUI configuration systems is forming up nicely. |
04:19.47 | GenNMX | Tain: Is your GUI just what the slash commands provide, or is it more detailed? I'm already working on stuff like trying to emulate GroupButtons with Visor. |
04:20.46 | Tain | The first phase of the gui is for the frame moving, scaling, height/width, etc. of existing frames. |
04:21.14 | Tain | That's the easier parts to implement in a gui. It's just calling the Visor commands from button presse. |
04:21.37 | GenNMX | Yeah, but that'll blow MoveAnything out of the water. |
04:21.50 | Tain | Once I got more familiar with the XML I was going to try to put together a full button/bar config system. |
04:22.12 | Tain | I haven't used MoveAnything since I started with Visor, so I don't really even know what it does and doesn't do. |
04:22.41 | GenNMX | I never used it either, but MoveAnything allows you to hide, show, scale, etc. pretty much any frame |
04:22.59 | GenNMX | Much like Visor, except with less options, a nice GUI already, lots of bugs, and lots of overhead |
04:23.21 | Tain | Yeah, that's how Visor started out, all of that functionalityis there, but people are having trouble finding the right ways to do it. |
04:23.54 | Tain | Visor is really more of a framework to create bigger scripts or addons with. |
04:24.14 | GenNMX | Yeah, I was going to make a GUI of my own for guild, but if you're already doing one, I'll wait for yours. |
04:24.32 | GenNMX | Visor is the perfect cornerstone to making a REAL UI Pack. |
04:24.38 | Tain | This one will be first and I should have finished this weekend. |
04:24.47 | GenNMX | Uber. |
04:24.54 | Tain | It'll just be moving, sizing type stuff. |
04:25.27 | kergoth_ | parenting, relative parenting? |
04:25.35 | Tain | The button and bars gui config will be much more involved. |
04:25.58 | GenNMX | I'll just focus on event catching then. |
04:26.11 | Tain | Not yet, kergoth. That will probably be in the next step. |
04:27.14 | Tain | So far I've just got arrows for nudging the current frame, a slider to set the nudge amount. A textbox to enter a frame name by hand, or if you select a frame with grabbing under the cursor it'll put that in the window for you. |
04:27.48 | GenNMX | Is there an easy way to force a spell to target a unit without changing your current target? I can only think of saving the current target, changing it, then retargetting. But I fear TargetLastHostile() will be buggy if it's a NPC. |
04:28.21 | GenNMX | SpellTargetUnit() only works when you don't already have a valid target. |
04:28.23 | Tain | I think for this one I want to just add scaling, and then setting height and width adjusting. |
04:28.49 | Iriel | GenNMX : No, you could try ClearTarget in the middle |
04:28.53 | Iriel | and TargetLastTarget |
04:29.05 | Iriel | not sure if that actually works tho 8-) |
04:29.09 | GenNMX | Iriel: Ooo, is that new? |
04:29.18 | Iriel | new as in, months, yes |
04:29.26 | Cair | lol Iriel |
04:29.31 | GenNMX | Well my logic is still back in 1.6 ;) |
04:29.32 | Cair | sorry GenNMX |
04:29.51 | GenNMX | I haven't coded in a while, heh |
04:30.06 | Iriel | Lots of goodies since 1.6 |
04:30.15 | GenNMX | So I'm catching up |
04:30.24 | Tekkub | sweets... it works.... |
04:31.01 | Tekkub | if outside and stationary, mount. if outside and moving, aspect.... if in instance spam both whatever works will work |
04:32.02 | Tekkub | so this should restrict those "anothe action" errors to only in insatnce |
04:32.14 | GenNMX | gvim == best lua editor! |
04:32.14 | Tekkub | and it's rare you'll even mount in an instance anyway |
04:32.39 | Tekkub | actually... aside from ZF can you mount in any other instances? |
04:32.47 | malreth | ~/o na na na na na na na na where da hoo-o-o-od at. where da hoo-o-o-o-od. whe-ere da hoo-o-o-od. o/~ |
04:32.58 | GenNMX | Tekkub: ZF, Mara, ZG |
04:33.00 | Tekkub | wail you can mount in tram... bah |
04:33.10 | Tekkub | okey forget it :P |
04:33.25 | Tekkub | the users can deal with error spam in instances |
04:33.28 | GenNMX | Tekkub: But there's a function you can call to check if you're inside or outside |
04:33.29 | End | Mara? why/how can you mount in mara? |
04:33.49 | Tekkub | yea but I can't tell if the player's moving in an instance |
04:33.51 | Guillotine | GenNMX: no there isn't |
04:34.06 | GenNMX | Guillotine: I thought there was, lemme double-check |
04:34.08 | Tekkub | and I need to know if they're moving |
04:34.16 | Tekkub | Gen I just wrote one |
04:34.16 | GenNMX | End: Maybe I'm thinking that Hibernate isn't worthless in Mara |
04:34.37 | Tekkub | there isn't a built in one... this is what I asked about like half an hour ago :P |
04:35.38 | Guillotine | wait- how could you write one? i was under the impression that info wasn't available to the AI |
04:35.41 | Guillotine | UI* |
04:35.49 | Tekkub | *thud* |
04:36.00 | Tekkub | grab "real" zone name |
04:36.12 | Tekkub | see if it's on the worldmap's list |
04:36.16 | Guillotine | still can't check inside or outside |
04:36.19 | Tekkub | if not, you're in an instance |
04:36.21 | Guillotine | that just checks in/out of instance |
04:36.30 | GenNMX | Guillotine: Ah sorry, I was looking at the name "Zone_Changed_Indoors" without reading its description |
04:36.33 | Tekkub | I don't care about inside/outside |
04:36.41 | Guillotine | well I do :P |
04:36.46 | Tekkub | I care about instance/world |
04:36.50 | GenNMX | Since not all citys are "indoors", but it looks like the event only fires for cities, and has nothing to do with actually being "indoors" |
04:37.02 | Tekkub | well poopie on you, my mod is working as best I can get it |
04:37.13 | Guillotine | and theres places indoors that aren't in cities |
04:37.20 | Tekkub | until someone finds a way to detect movement in an instance |
04:37.38 | GenNMX | Guillotine: According to WOW Wiki this event fires only for cities.\ |
04:37.51 | Guillotine | right. that's why its useless :) |
04:38.30 | Tekkub | oh wait, I can write a player enter/leave instance event, sweets |
04:40.08 | Guillotine | you can't right your own events, can you? |
04:40.52 | Iriel | No, you can't |
04:41.05 | Tekkub | Ace :P |
04:41.20 | GenNMX | You can if there's only one event handler, like Ace |
04:41.48 | Tekkub | I'm working on a Ace mod that fires better events |
04:41.52 | Legorol | you still have to code up the logic that detects the entering/leaving the instance |
04:42.01 | Tekkub | like a bagupdate that gives the SLOT too |
04:42.14 | Tekkub | Leg, I already got it in |
04:42.15 | Legorol | Tekkub, what if more than 1 slots got updated ;-) |
04:42.30 | Tekkub | one event fires for each slot |
04:42.47 | Legorol | aha |
04:42.51 | Legorol | and how will you code that? |
04:42.57 | Tekkub | I already did |
04:42.58 | Legorol | you will have a snapshot of the bag and detect changes? |
04:43.03 | Tekkub | yup |
04:43.12 | Legorol | isn't that extremely resource consuming? |
04:43.21 | Legorol | you ahve to tooltip scan each item in the bag on every bag_update |
04:43.23 | Tekkub | BAG_UPDATE passes the bag, so I only have to compare a bag |
04:43.30 | Tekkub | hell no |
04:43.40 | Legorol | so how do you do it? |
04:43.43 | Tekkub | all it compares is itemlink and stack count |
04:43.49 | Legorol | ah good point |
04:43.50 | Tekkub | no tooltip needed |
04:44.27 | Tekkub | the idea is to have one mod finding the slot and all the dependacies only updating one slot |
04:44.42 | Tekkub | instead of all the mods scanning the bag, or worse the whole inventory |
04:44.51 | Iriel | Are you goiung to have a slot registration scheme? |
04:45.00 | GenNMX | Yeah, I was looking at Wardobe and thought it was weird it used a custom tooltip to get an item's name from its link...I guess it does that to avoid the problems when an item is enchanted |
04:45.03 | Tekkub | it's painful on my hunter with full bags when a BAG_UPDATE fires |
04:45.03 | Iriel | so you only CALL those things interested in a specific slot |
04:45.30 | Tekkub | no iriel... |
04:45.39 | Tekkub | it fires the event and passes bag and slot |
04:45.46 | Iriel | so everyone still gets called |
04:45.53 | Iriel | and most handlers just return? |
04:45.53 | Tekkub | it's up to the event handler to decide if it cares about that slot |
04:46.21 | Iriel | you should pass a 2nd arg.. |
04:46.29 | Iriel | how many more events there are after this one |
04:46.37 | Iriel | so that bulk-updates can defer working until the end |
04:46.42 | Tekkub | I'm doing more than just bagupdate, also that evil unit_auras |
04:46.58 | Iriel | i.e. if 3 slots change, it has values 2, 1, and 0 on the 3 events |
04:46.58 | Tekkub | what bulk updates? |
04:47.05 | Tekkub | at most two slots will change |
04:47.11 | Tekkub | when you swap two items |
04:47.18 | Iriel | tradeskills |
04:47.28 | Tekkub | oh yea... |
04:47.29 | Iriel | You can change a hell of a lot more than 2 slots |
04:47.44 | Tekkub | well look at it this way.... |
04:47.47 | Guillotine | haha. http://www.bash.org/?557489 |
04:47.52 | Tekkub | current sceme, one bag |
04:47.59 | Tekkub | you effect 4 slots... |
04:48.09 | Tekkub | BAG_UPDATE fires 4 times |
04:48.19 | Tekkub | every mod scans that bag 4 times |
04:48.26 | Tekkub | my way... |
04:48.41 | Tekkub | SPECIAL_BAGSLOT_UPDATE fires four times... |
04:48.54 | Iriel | i'm not saying your way is bad, i'm just suggesting an improvement |
04:48.55 | Tekkub | every mod scans one slot on each fire |
04:49.19 | Iriel | namely that when you send a run of SPECIAL_BAGSLOT_UPDATE events, a consumer could know that more are coming |
04:49.39 | Tekkub | how does that help though? |
04:49.55 | Tekkub | they're still gonna check 4 slots for 4 changes |
04:49.57 | kremonte | is it possible to get the model a weapon uses? they are all named non-specifically |
04:50.13 | Legorol | Ok just double-checked how the zone text is being localized in DE client |
04:50.20 | Legorol | GetMapZones(2) does return localized zone names |
04:50.22 | Iriel | suppose it's doing calculations on how many trade items can be made |
04:50.28 | Legorol | GetZoneText and GetRealZoneText are also both localized |
04:50.29 | Iriel | I know which slots have items i care about in |
04:50.36 | Legorol | and have the same behaviour as in EN client |
04:50.41 | Iriel | but i'd risk having to do lots of recalculations for runs of events |
04:50.51 | GenNMX | Ah, that makes sense |
04:50.53 | kremonte | and uh, i have in my XML $parent_Title for example, how would i access that with getglobal? |
04:50.56 | Tekkub | hrm.... |
04:51.08 | Iriel | kremonte : What is the paren'ts name? |
04:51.13 | kremonte | SpooferFrame |
04:51.19 | Iriel | Then SpooferFrame_Title |
04:51.26 | kremonte | i do getglobal? |
04:51.36 | Legorol | you don't even need getglobal |
04:51.38 | Iriel | Well, you can access it directly, as SpooferFrame_Title |
04:51.46 | Iriel | or you can do getglobal("SpooferFrame_Title") |
04:51.49 | kremonte | well i think thats the parent |
04:51.49 | Tekkub | I see your point now Iriel... that mean you're planning on using my event firer? ^^ |
04:52.07 | kremonte | <frame spooferframe> <layers> <layer> <fontstring name="$parent_Title"> |
04:52.13 | Iriel | no, I dont have anything that needs it, but I was giving you an example of an addon that could use it 8-) |
04:52.24 | Tekkub | problem is tho, if two diff bags change I won't know how many events will fire |
04:52.25 | Legorol | then you have a global object named SpooferFrame and SpooferFrame_Title |
04:52.31 | Legorol | both which are available in Lua as |
04:52.32 | Iriel | even without it, it's an improvement |
04:52.38 | Tekkub | cause I only scan the changed bag |
04:52.51 | kremonte | SpooferFrame_Title:SetText()? |
04:52.55 | Legorol | SpooferFrame or SpooferFrame_Title, or as getglobal("SpooferFrame") and getglobal("SpooferFrame_Title") respectively |
04:52.56 | Iriel | the count could be per bag.. chances are it's an overcomplication, but it was worth a thought |
04:53.02 | Iriel | kremonte : Yes. |
04:53.03 | Legorol | yes kremonte, that'd wokr |
04:53.05 | kremonte | k |
04:53.49 | Tekkub | I can see how it'd help tho... just update slot until all slots updated, then run your compounding functions |
04:53.50 | *** join/#wowi-lounge Eraphine|Disco (n=Eraphine@brenna.human.cornell.edu) |
04:53.58 | Guillotine | see kremonte, things made with WoW UI Developer may be extremely bloated, but their much faster to make |
04:54.19 | kremonte | lol |
04:54.24 | kremonte | faster isnt always better |
04:54.25 | Tekkub | even if we only spare a few runs of the compounding func it's still freed resources |
04:54.28 | kremonte | well |
04:54.36 | kremonte | faster to make < faster using |
04:54.52 | Iriel | Yes, however, as an addon writer I could achieve the same by using a dirty flag and an OnUpdate handler to do deferred updates. |
04:55.06 | Iriel | So it's probably not worth burdenning your event dispatcher unless you already had the data handy. |
04:55.16 | Tain | I changed my mind on the WoW UI Developer. I still think it's a great idea, but it creates too overloaded XML |
04:55.18 | Tekkub | I don't >< |
04:55.35 | Tain | XML that works, mind you. |
04:55.37 | Tekkub | I iterate thru the table and fire an event when a changed slot is found |
04:56.00 | Tain | But I cut an XMl file that was 15k from the UI Designer down to 5k by doing it by hand. |
04:56.13 | Tekkub | <PROTECTED> |
04:56.20 | kremonte | exactly Tain |
04:56.24 | kremonte | that's what i'm doing rigtht now |
04:56.43 | Tain | but it is a nice tool to get things laid out |
04:57.12 | Tekkub | I'm hungry... |
04:57.24 | Tekkub | baked potatoe sounds damn good.... |
04:59.28 | kergoth_ | Tain: heh, thats pretty common among such tools |
04:59.32 | kergoth_ | Qt Designer is the same way |
04:59.33 | sweede | if i add a new frame for a whole new window to an existing xml file, i dont need an onload event in that one do i ? |
04:59.47 | kergoth_ | good for doing the initial layout, but you shoudl take what it emits and run with it from there, strip out the crap |
05:00.07 | Iriel | You dont ever NEED an OnLoad anyway |
05:00.10 | sweede | or would it be better to put the onload and onevent in its own <frame> seperate from the other two actual windows |
05:00.14 | Iriel | I mean, tehre's no implicit need |
05:00.26 | Iriel | If you need to DO something that has to be done on load, then use one |
05:00.31 | Iriel | otherwise, done bother. |
05:00.35 | sweede | like register events ? |
05:00.42 | Iriel | yeah |
05:00.59 | Iriel | If you have a multi-frame addon, sometimes it's better to put all the events on a single frame |
05:01.03 | Iriel | which may be what you're asking |
05:01.13 | sweede | yep |
05:01.29 | Iriel | It just depends how tightly coupled the frames are |
05:01.33 | sweede | so get rid of the onLoad from the existing frame and make a whole new frame (with no frames or |
05:01.35 | sweede | buttons |
05:01.40 | sweede | they're independant of each other |
05:01.40 | Iriel | if one is entirely independent, then giving it its own frame can be a good idea. |
05:01.53 | sweede | i'd make a whole new file, but i dont want to restart wow. |
05:01.55 | sweede | heh |
05:01.59 | Iriel | I mean, it's own Event handler |
05:02.08 | sweede | the existing frame doesnt have onEvent, |
05:02.15 | sweede | only onLoad and onShow |
05:02.44 | Iriel | All this XML talk is driving me back to the test server to work on my statrings gui |
05:02.45 | Iriel | damn you all |
05:03.02 | sweede | hehe |
05:06.48 | Iriel | Tip: A priest, a paladin, and Varimathras walk into a bar... |
05:06.49 | Iriel | WTF |
05:06.50 | Iriel | ? |
05:11.53 | Maldivia | It's better than the: Tip: There's no cow-level... |
05:12.10 | Iriel | That one is at least helpful |
05:12.24 | Maldivia | what do you call Mulgore then ? :) |
05:12.50 | Iriel | cow zone? |
05:12.59 | Tekkub | Tip: I saw that |
05:13.23 | Tekkub | Tip: I wouldn't do that if I were you... |
05:13.37 | *** join/#wowi-lounge Kaelten (n=Kaelten@pcp0010773238pcs.mobilh01.al.comcast.net) |
05:14.04 | Tekkub | Tip: Your login is important to us... please hold... |
05:14.20 | *** mode/#WoWI-lounge [+o Kaelten] by ChanServ |
05:14.49 | Tekkub | Tip: Noone is amused, I'll shut up now |
05:14.52 | Kaelten | ello |
05:15.12 | Tekkub | hey K |
05:15.56 | Kaelten | hows it going Tek |
05:16.36 | Tekkub | Well, I was just making up Tips and everyone was pretending I wasn't talking |
05:16.44 | Tekkub | so same ol shit I guess |
05:16.47 | Iriel | Heh |
05:16.51 | Kaelten | lol |
05:16.53 | Iriel | I wasn't sure if yours were real or invented |
05:17.03 | Iriel | I was staring at LUA and wondering how to do something tho |
05:17.23 | Tekkub | Tip: Log on to Test more often and you'd know |
05:17.25 | Kaelten | ok we'll trade, you first iriel |
05:17.57 | Iriel | heh, do I want to put the configuration objects for StatRings into subtables of my unit frames, or into the frames themselves |
05:17.57 | *** join/#wowi-lounge slouken (n=hercules@ip68-5-42-243.oc.oc.cox.net) |
05:17.58 | Tain | Ooh Ooh I have one too |
05:18.05 | Iriel | I think I have it answered now anyway |
05:18.26 | Tain | Actually mine's Ace related. |
05:18.44 | Tekkub | "Tip: Use Ace or you're gimp" ?? |
05:18.44 | Kaelten | iriel: would it actually have a functional difference? |
05:19.09 | Legorol | experienced folks, i have question about hyperlinks |
05:19.14 | Legorol | specifically, about the special | character |
05:19.18 | Iriel | If I use subtables then I can share one between many frames |
05:19.22 | Iriel | so i'm going to go that route |
05:19.24 | Iriel | Yes Lego? |
05:19.28 | Tekkub | pipe is your friend |
05:19.34 | Tain | Put the pipe down. |
05:19.37 | Legorol | am i able to use | in addon code or have to escape it as \124? |
05:19.43 | Iriel | You acn use | in addon code |
05:19.47 | Legorol | i found some strange behviour though: |
05:19.52 | Iriel | it's only the EditBox that messes with you |
05:20.00 | Legorol | i did string.find(text, "|", "<>") and it didn't work |
05:20.03 | Tekkub | and evil clowns |
05:20.08 | Tekkub | but they mess with everyone |
05:20.09 | Kaelten | don't try to print |XXX|XXX|XXX|XXX |
05:20.13 | Legorol | string.find(text, "\124", "<>") did |
05:20.22 | Iriel | where did you type that? |
05:20.26 | Iriel | in code? or in the edit box? |
05:20.27 | Legorol | this is not in editbox, nor in addon code |
05:20.33 | Legorol | in phoenix |
05:20.37 | Legorol | i guess that is using an editbox.. |
05:20.39 | Iriel | phoenix? |
05:20.51 | Legorol | phoenix devpad, addon coders' best friend :-) |
05:20.53 | malreth | arizona? |
05:21.03 | Iriel | Ah. Yes, that'd be an editbox |
05:21.09 | Legorol | right |
05:21.09 | Iriel | and thus, you get the funky behaviour |
05:21.16 | Legorol | so, what does an editbox do? |
05:21.18 | Iriel | well, it's not funky, unless you're a developer |
05:21.20 | Legorol | it parses its input? |
05:21.28 | Iriel | The edit box treats | as || |
05:21.32 | Iriel | when you type a |, it puts in a || |
05:21.38 | Iriel | when you remove a | it removes || |
05:21.45 | Tekkub | so much pipe... |
05:21.46 | Legorol | hohum |
05:21.48 | Iriel | And it removes hyperlinks as a single entity |
05:21.54 | Legorol | ? |
05:21.58 | Legorol | i didn't get that last statement |
05:22.04 | Guillotine | hyperlinks. like item links |
05:22.06 | Iriel | try linking an item |
05:22.08 | Iriel | then hitting delete |
05:22.12 | Legorol | right |
05:22.13 | Iriel | the whole link goes away |
05:22.26 | Legorol | hola slouken |
05:22.27 | slouken | That was hard to do, too |
05:22.28 | Guillotine | hey! slouken is here! slouken, i have a question |
05:22.34 | Iriel | heh |
05:22.47 | Cair | hey Slouken |
05:22.50 | Legorol | Iriel, then explain this: |
05:22.51 | Guillotine | I was going to make a chat bot much like our friend purl here |
05:22.54 | Iriel | I'm sure |'s drove you slightly mad 8-) |
05:22.58 | Guillotine | would that be considered botting? |
05:23.04 | Legorol | i put string.find(text, "[|]", "<>") and it did work |
05:23.10 | Legorol | oh, ohhh |
05:23.14 | Legorol | i think i get it |
05:23.17 | Legorol | | becomes || |
05:23.23 | Legorol | but inside a [] in a regex that's just redundant |
05:23.26 | Guillotine | it would pretty much just store data from chat and output it when requested |
05:23.29 | Iriel | Because that was [||] which is equivalent to [|], yeah |
05:23.34 | Legorol | right! |
05:23.40 | Tekkub | ( | ) |
05:23.54 | Legorol | ok, i will confess: |
05:24.00 | Legorol | i am a total noob about links and itemids |
05:24.12 | Legorol | if someone (e.g. Iriel) has a minute, could you walk me through a few things? |
05:24.12 | Guillotine | kremonte have been having fun with those :) |
05:24.19 | Tekkub | itemids/links aren't as bad as they seem at first |
05:24.21 | Legorol | e.g. allowed forms of expressions with pipes in them |
05:24.28 | Guillotine | just figured out how to spoof any enchantment on any item today |
05:24.32 | Legorol | i'm sure they aren't, i just never, ever touched them |
05:24.41 | Iriel | I can try |
05:24.45 | Guillotine | sloukens going to hate our addon. luckily, were never going to release it |
05:24.53 | Legorol | lol Guillotine |
05:25.13 | Guillotine | if we did, they'd have to have complete checking on each and every part of an item link |
05:25.16 | Tekkub | Oarlie? |
05:25.19 | End | hmm, I use math.floor a lot |
05:25.29 | Legorol | so, what happens if i mess with slouken a bit, and do a SetText on an editbox, but with some invalid syntax hyperlink expression? |
05:25.32 | Legorol | then i try to hit delete.. |
05:25.35 | Tain | Hey I haven't gotten any complaints on my auto alerting tracking addon. |
05:25.38 | Legorol | i wonder if the editbox can cope with it :D |
05:25.59 | Guillotine | tain: ya, but we've already been told theill put in checking if we release an addon that enables easy spoofing |
05:26.17 | Tain | Yeah, because that's just mean. |
05:26.21 | Tain | And ripe for abuse. |
05:26.22 | Legorol | Guillotine: i take it you send item links with fake itemids? |
05:26.35 | Legorol | but when it comes to actual trading, doesn't the tooltip still show correct data? |
05:26.42 | slouken | Legorol, you're welcome to do it, but if it crashes, don't come crying to me. ;-) |
05:26.53 | Legorol | no, i will give it to Tem to post it :-) |
05:26.57 | End | lol |
05:26.59 | slouken | lol |
05:27.00 | Guillotine | pretty much legorol |
05:27.11 | Legorol | so you can't really spoof too much with this |
05:27.17 | Legorol | or am i wrong? |
05:27.18 | Guillotine | right |
05:27.24 | Guillotine | you can just spoof words onto the end of item names |
05:27.27 | Guillotine | and spoof enchantments |
05:27.32 | Guillotine | and spoof "of the monkey" ect. |
05:27.37 | Legorol | right |
05:27.41 | Guillotine | can't make completely new items |
05:27.49 | Legorol | but that doesn't do much good if it only appears spoofed in chat |
05:27.51 | Anduin|Who | you can only spoof the item name in chat |
05:27.56 | Legorol | it gives you bragpower, that's all |
05:27.59 | Guillotine | right. we don't want to abuse it. just have fun |
05:28.13 | Legorol | it doesn't sound like you can abuse it.. |
05:28.16 | Tem | hmm? |
05:28.19 | Tem | someone said my name |
05:28.26 | Legorol | yah |
05:28.27 | Tekkub | I just want ta make [Wang] have the epic color /cry |
05:28.28 | Guillotine | i like showing ppl my [Hearthstone of Fiery Wrath] with +15 agility on it |
05:28.32 | Anduin|Who | I've jsut whipped up a linker for urls in chat only to find there's an addont hat already does it |
05:28.34 | Legorol | i thought of something that *might* crash an editbox |
05:28.39 | End | crashed WoW yet Tem? |
05:28.44 | Tem | editboxes are dirty |
05:28.50 | Tem | they crash all the time |
05:29.03 | Legorol | anyways, can someone cover some basics for me: |
05:29.16 | Legorol | what are the allowed forms of hyperlinks? |
05:29.20 | Legorol | what is the role of a |? |
05:29.30 | Legorol | and what's the connection between a link, hyperlink and itemid? |
05:29.32 | Iriel | | is the escape character for special symbols |
05:29.40 | Iriel | the thing that comes after it is what's important |
05:29.40 | Tekkub | you don't roll a pipe, you roll if you have papers |
05:29.48 | Iriel | |c = change color (|cAARRGGBB) |
05:29.52 | Iriel | |r = Restore color |
05:29.55 | Anduin|Who | player links and item links are the only valid links afaik |
05:30.06 | Tekkub | enchant links in 1.9 |
05:30.11 | Anduin|Who | using |H |h |h |
05:30.14 | Legorol | Iriel, is there something like an open and close tag for the colors? |
05:30.24 | Legorol | or is |c on its own valid? |
05:30.25 | Iriel | |H<link>|h<body>|h is a hyperlink |
05:30.26 | Anduin|Who | |c is open |r is close |
05:30.28 | Tem | |c open |
05:30.30 | Tem | |r close |
05:30.31 | Legorol | right |
05:30.36 | Iriel | |cAARRGGBB is open, |r is close, yes |
05:30.43 | Legorol | can you have just the |c part? |
05:30.46 | Anduin|Who | |c is valid alone too |
05:30.52 | Tekkub | AARRGGBB is hex of course |
05:30.58 | Iriel | you mean |c without the |r ? |
05:30.59 | Iriel | yes |
05:31.14 | Iriel | I'm not sure if that's 'legal' but it works |
05:31.18 | Guillotine | ttyl guys :) gn |
05:31.27 | Iriel | cya Guillotine |
05:31.31 | Cair | later Guillotine |
05:31.42 | Legorol | ok, so <Iriel> |H<link>|h<body>|h is a hyperlink |
05:31.45 | Guillotine | stop harassing slouken tekkub |
05:31.47 | Iriel | yes |
05:31.53 | Legorol | is that the distinction between hyperlink and link? |
05:31.55 | Tekkub | <PROTECTED> |
05:32.01 | Legorol | link is something that's a part of a hyperlink? |
05:32.05 | Legorol | so what's an itemid? |
05:32.06 | Iriel | the <link>is what the OnHyperlinkClick gets passed |
05:32.14 | Legorol | right |
05:32.19 | Iriel | an itemID is a specific kind of link |
05:32.20 | Anduin|Who | |Hitem or |Hplayer |
05:32.21 | Iriel | starting with item: |
05:32.31 | Legorol | ok |
05:32.38 | Iriel | you can happily create your own |
05:32.44 | Legorol | as for API functions, the ones like GetContainerItemLink, |
05:32.45 | Anduin|Who | i just did: url |
05:32.49 | Legorol | do they get a hyperlink, or a plain link? |
05:32.55 | Iriel | They get the whole link |
05:33.00 | Legorol | whole link? |
05:33.01 | Iriel | color code and all |
05:33.02 | Legorol | that's a new term |
05:33.15 | Iriel | color + hyperlink + reset color |
05:33.19 | Legorol | right |
05:33.21 | Anduin|Who | hyperlink = link |
05:33.26 | Legorol | Anduin|Who, no |
05:33.32 | Legorol | link is a part of a hpyerlink |
05:33.32 | Legorol | the first part |
05:33.35 | Anduin|Who | no |
05:33.36 | Legorol | that's how Iriel defined it for me |
05:33.40 | Anduin|Who | that's item id or name |
05:33.44 | Legorol | <Iriel> |H<link>|h<body>|h is a hyperlink |
05:33.52 | Iriel | I referred to it as the link |
05:33.53 | Anduin|Who | it's only link to SetItemRef(link, text, button) |
05:34.02 | Iriel | It's link in all my code too |
05:34.06 | Iriel | so i'm going to call it link |
05:34.08 | Anduin|Who | bah, fine |
05:34.08 | Legorol | ok, then what's the accepted terminology in UI coding community |
05:34.14 | Legorol | when you say "link", what do people normally mean? |
05:34.15 | Anduin|Who | there isn't one |
05:34.22 | malreth | there is no accepted terminology |
05:34.27 | Legorol | ok |
05:34.30 | Anduin|Who | make some up and post it on the wiki |
05:34.35 | malreth | you're just supposed to know what we mean |
05:34.42 | Iriel | actually, I correct myself, I called it the href |
05:34.47 | Anduin|Who | gj |
05:34.52 | Tekkub | I like to refer to links as sausages and itemids as biscuits |
05:34.53 | Anduin|Who | href is more accurate |
05:34.56 | Iriel | which is more HTML consistent |
05:34.59 | Iriel | so let's go with |
05:35.02 | Tekkub | the colorcode is gravy, of course |
05:35.08 | Iriel | |H<href>|h<body>|h |
05:35.08 | Legorol | ok, so for example, GameTooltip:SetHyperlink(link) |
05:35.13 | Anduin|Who | ~stab Tekkub |
05:35.15 | purl | ACTION runs at Tekkub with an origami Swiss Army knife, and inflicts a nasty paper cut. |
05:35.28 | Anduin|Who | that's the whole link |
05:35.30 | Legorol | the argument in there, should that be just "item:x:y:z:o" or the whole thing |
05:35.30 | Tekkub | ow, my index finger |
05:35.37 | Anduin|Who | er |
05:35.38 | Anduin|Who | wait |
05:35.40 | Legorol | including the "|H etc."? |
05:35.40 | Anduin|Who | gah |
05:36.06 | Iriel | no, just the href |
05:36.13 | Anduin|Who | it's everything between |H and |h |
05:36.14 | Iriel | so the item:x:y:z:o |
05:36.33 | Anduin|Who | so the href |
05:36.47 | Anduin|Who | and onyl accepts player and item hrefs |
05:37.12 | Iriel | Unless you hook it and add your own |
05:37.13 | Iriel | 8-) |
05:37.18 | Anduin|Who | right |
05:37.49 | Legorol | so although the function is called SetHyperlink, calling the argument "link" is consistent with the previous definition |
05:37.54 | Iriel | Unless you're sending them around inchat, the game pretty much doesn't care WHAT you put as the href or body of a link. |
05:38.09 | Legorol | darn, booted myself... just called it with item:1:0:0:0 |
05:38.13 | Iriel | yes, pretty much.. |
05:38.17 | futrtrubl | so it could run arbitrary code? |
05:38.20 | Iriel | dont call it with invalid links. |
05:38.33 | Legorol | hmmm |
05:38.38 | Iriel | futrtrubl ; You can invent your own link types, and hook in support for them, yes |
05:38.41 | Legorol | this can potentially be used to disconnect others: |
05:38.46 | Iriel | No |
05:38.50 | Legorol | what if you send an invalid hyperlink in chat, where the itemid is wrong? |
05:38.54 | Iriel | Well, not unless they're runinng a badly coded addon |
05:38.56 | Legorol | when others click it, they go boom? |
05:38.57 | Iriel | then YOU get disconnected |
05:39.02 | Iriel | no, it doesn't reach them |
05:39.19 | Iriel | most channels dont allow linking, period. |
05:39.20 | Legorol | so SendChatMessage("somespoofedlink", SAY) will boot me? |
05:39.23 | Iriel | And those that do, will disconnect you |
05:39.42 | Iriel | yes, i would imagine so |
05:39.45 | Legorol | right |
05:39.52 | Legorol | ok, what about this local cache business? |
05:39.58 | Legorol | can you explain that as well whilst we are at it? |
05:40.00 | Iriel | heh |
05:40.03 | Legorol | what are the links that are "safe" |
05:40.06 | Legorol | and what is "safe" about them |
05:40.11 | Iriel | okay.. so there are two sets of links we'll talk abotu |
05:40.18 | Iriel | Slouken can slap me if I go astray |
05:40.35 | Iriel | There's the server's cache, which holds all of the item id's that have been obtained from teh server since it started |
05:40.56 | Anduin|Who | ooo,t hat sounds liek as much fun as a root cannal |
05:41.00 | Legorol | woot! working on WoW? |
05:41.01 | Iriel | Then there's your local cache which holds item id's that you've seen recently. |
05:41.04 | malreth | what are you assembling, slouken? a desk? ooh, a robot? |
05:41.11 | malreth | i hope it's a desk, though |
05:41.13 | Legorol | slouken, are you at work, or you using your freetie for that? |
05:41.19 | Legorol | *freetime |
05:41.22 | Anduin|Who | inline = rollerblades |
05:41.53 | Iriel | When you call GetItemInfo, the game queries ONLY your local cache |
05:41.55 | Legorol | Iriel, ok |
05:42.05 | Legorol | this local cache is in WDB? |
05:42.08 | Iriel | Yes |
05:42.13 | malreth | oh, no. it can't be skates. it must be a desk. is it from ikea? those manuals always give me headaches. I can understand you burying yours. |
05:42.15 | slouken | free time, just trying to wrap my head around gas's inline assembly so I can get my asm optimized by the compiler. |
05:42.17 | Iriel | GetItemInfo will never do a server lookup |
05:42.21 | Legorol | so its always safe to pass any link to GetItemInfo? |
05:42.25 | Iriel | yes |
05:42.41 | Legorol | but its not safe to call gametooltip:sethyperlink with any link? |
05:42.46 | Iriel | there are 2 limitations of it, which you will need to understand, but i'll explain them later |
05:42.53 | Legorol | is it always safe to call gametooltip's function with a link that is in local cache but not in server cache? |
05:42.54 | Iriel | Okay.. next.. GameTooltips and the like |
05:42.59 | Legorol | ok |
05:43.01 | Legorol | sorry i jumped ahead |
05:43.04 | Legorol | do take your time |
05:43.06 | Iriel | Those will look in the local cache first, and if they find it there, you get that |
05:43.12 | Iriel | If it's not there, it'll do a server query for the item |
05:43.19 | Legorol | ok |
05:43.22 | Iriel | At that point, if it's not in the server's cache, you get disconnected. |
05:43.28 | Legorol | booya |
05:43.29 | Iriel | If it is there, you're given the item. |
05:43.40 | Iriel | and it gets stuck in your local cache for a while |
05:43.55 | Iriel | Finally, sending links to others |
05:44.03 | sweede | hmm.. |
05:44.06 | Iriel | They are ALWAYS validated against the server's cache |
05:44.14 | Iriel | if they're not there, you get disconnected |
05:44.16 | Legorol | so server parses the text sent |
05:44.19 | Iriel | With me so far? |
05:44.22 | Legorol | yeah |
05:44.28 | Iriel | Yes, it doesn't do a particularly strong check, btu it's good enough |
05:44.36 | Iriel | you can fiddle with the name somewhat and get away with it |
05:44.47 | Iriel | Ok.. back to GetitemInfo |
05:44.56 | Iriel | The 2 limitations are these: |
05:45.22 | Iriel | 1) GetitemInfo cannot be used to check if an item link is 'safe' for transmission, because it doesn't flush when the server restarts. |
05:45.37 | Legorol | right, that's cause it only checks local cache? |
05:45.46 | Iriel | 2) Just because GetItemInfo returns nil doesn't mean the item is bad, just that it's not in your ache. |
05:45.48 | Iriel | Exactly. |
05:46.04 | Legorol | so even if something is safe according to getiteminfo, it's unsafe for messaging |
05:46.06 | Iriel | Whan you CAN rely on is that if you get anon-nil result from GetItemInfo, you CAN query it locally with a tooltip |
05:46.22 | Legorol | ok, that makes sense following from all the thing you said |
05:46.28 | Iriel | But whenit comes to messaging, you can only safely use items you've obtained from the server during THAT play session. |
05:46.46 | Legorol | ok, i just tried this: |
05:46.54 | Legorol | ./script SendChatMessage("\124Hitem:1:0:0:0\124h[ho]\124h", "SAY") |
05:47.00 | Legorol | and i got a rather strange error message |
05:47.07 | Legorol | String: SendChatMessage("\124Hitem:1:0:0:0\124h[ho]...Line: 1Count: 2Error: Invalid escape code in chat message |
05:47.24 | Iriel | It may be expecting the color code and |r |
05:47.43 | Iriel | try sticking \124cffffffff in front and \124r at the end |
05:48.00 | Legorol | yep you were right |
05:48.04 | Legorol | it promptly booted me :D |
05:48.20 | Legorol | so the only valid syntax is |
05:48.29 | Legorol | |ccolor|Hitemid|hname|h|r |
05:48.36 | Legorol | i cant reverse order of things it seems |
05:48.49 | Legorol | i will see if i canmake only part of the name colour |
05:49.32 | futrtrubl | are varnames that start with _ special? eg _somevarofmine |
05:49.42 | Iriel | only by convention |
05:49.48 | Iriel | i.e. no. 8-) |
05:49.50 | futrtrubl | k |
05:50.32 | Legorol | ok, how do i get a link for an item in the container? |
05:50.39 | futrtrubl | so the person who has the global _ui_loaded in his mod is being messy? |
05:50.40 | Iriel | GetContainerItemLink I think |
05:50.43 | Legorol | do i have to use GetContainerItemLink and parse it to extract the link part? |
05:50.52 | Iriel | yes |
05:51.03 | Iriel | ! |
05:51.11 | Legorol | so it seems that, unintuitively, i can't do: |
05:51.21 | Legorol | GameTooltip:SetHyperlink(GetContainerItemLink(1,1)) |
05:51.48 | Iriel | possibly not. |
05:52.10 | Iriel | But extracting the href is a simple string.find call, so writing an ExtractLinKHREF function would be easy |
05:52.20 | Iriel | What's wrong with Graphics Cair? |
05:52.35 | Cair | lvl 1 - 10 ... not enjoying ... bye bye |
05:52.50 | Cair | if I'm not enjoying a class by lvl 10, I'm not going to enjoy |
05:52.58 | Iriel | wow, you're a hard taskmistress |
05:53.06 | Cair | you're just discovering this? |
05:53.13 | Iriel | I guess not |
05:53.24 | malreth | what class, Cair? |
05:53.58 | Cair | seriously though, if I don't enjoy by level 10, what on earth is going to inspire me to keep playing the class, obviously I'm not going to enjoy it |
05:54.05 | Cair | was trying out a warlock |
05:54.18 | Anduin|Who | ya. i have 2 warlocks at lvl 10.. |
05:54.19 | Iriel | I have a similar experience, but I tend not to delete cahracters unless I run out of space |
05:54.21 | Cair | anyway, wasn't trying to interrupt the conversation |
05:54.32 | Cair | back to embedded hookers |
05:54.35 | Cair | ;) |
05:54.39 | Anduin|Who | nah, that was yesterday cair |
05:54.48 | Anduin|Who | keep up! |
05:54.55 | Iriel | Today is "how many ways can Legorol disconnect himself from the server" |
05:54.56 | Cair | yesterday? that's constantly with you lot :P |
05:55.06 | Cair | buncha pervs |
05:55.16 | Iriel | look who's talking |
05:55.22 | Anduin|Who | meh. I pushed Sea 1.07 i dont want to look at it for a while |
05:55.29 | Cair | oh, I forgot, sorry, silly me, today is Iriel and Slouken being kinky in trees |
05:56.02 | Legorol | Iriel, that's right |
05:56.12 | Legorol | i just sendchatmessaged in Say a hyperlink that had wrong name |
05:56.15 | Legorol | seems it was enough to boot me |
05:56.24 | Iriel | you can change stuff after the 'base' item name |
05:56.37 | Iriel | So I think you can do things like Hanzo Sword of Legorol |
05:56.51 | Iriel | But i've never actually tested that, i'm just repeating what others have said |
05:56.52 | Iriel | 8-) |
05:57.03 | Anduin|Who | Zulian Stone Axe of the Leet |
05:57.25 | malreth | night all |
05:57.53 | Cair | night Mal |
05:58.37 | Legorol | why, why why?? |
05:58.42 | Legorol | i sent the right link! |
05:58.44 | Legorol | and still, kaboom |
05:58.51 | sweede | is the event for chat channels just CHAT_MSG ? |
05:59.16 | Ktron | brb |
05:59.20 | Legorol | i bet slouken is sniggering over his assembly book now.. |
05:59.29 | Legorol | oh well, all coders must go through understanding links |
05:59.44 | Legorol | i beleive getting disconnected a couple of times is part of the learning process :-) |
05:59.50 | *** join/#wowi-lounge Ktron (n=Ktron@student2a-64.unh.edu) |
06:01.09 | Anduin|Who | gonan make an addon that makes skift-clicking a name while the edit box is open insert the player name |
06:02.19 | Anduin|Who | then maybe an autocomplete typing addon.. |
06:03.05 | Anduin|Who | maybe make a dictionary for SpellChecker2 whil ei'm at it |
06:03.25 | slouken | Can't you shift-click a name already? |
06:03.38 | Anduin|Who | does a who |
06:03.41 | Legorol | wait Anduin|Who |
06:03.43 | Legorol | you can |
06:03.48 | slouken | lol |
06:04.10 | Legorol | although if editbox is open.. it makes more sense that it inserts it |
06:04.15 | Anduin|Who | right |
06:04.19 | slouken | Doesn't it? |
06:04.22 | Anduin|Who | no |
06:04.28 | Legorol | Anduin|Who, you should combine it with AH_QuickSearch and AltInvite |
06:04.34 | Legorol | and other stuff like that |
06:04.36 | Legorol | and make one addon |
06:04.42 | Anduin|Who | what, UberLinks? |
06:04.47 | Legorol | something like that |
06:04.54 | Iriel | it always does the who |
06:05.10 | Anduin|Who | right. i know. you should impliment my who tooltip too |
06:05.14 | Anduin|Who | WhoTip |
06:05.21 | Legorol | slouken, tell someone at EU Blizz so that the server doesn't disc me... i am experimenting with links :-p |
06:05.24 | Legorol | :-) |
06:05.29 | sweede | lol |
06:05.45 | Anduin|Who | slouken: http://www.curse-gaming.com/mod.php?addid=2080 |
06:05.52 | Legorol | dang! |
06:05.56 | Legorol | bakcfired |
06:05.59 | Iriel | heh |
06:06.11 | slouken | Anduin, that's not fair, I have to do it myself! :) |
06:06.14 | Anduin|Who | makes it so you can shift-click-who on other chatframes and still see the info |
06:06.40 | Anduin|Who | so dont look at the code.. |
06:06.42 | Legorol | btw slouken, are you familiar with EquipCompare per chance? (bit of self promotion here, http://www.curse-gaming.com/mod.php?addid=308) |
06:06.49 | Anduin|Who | but it has a pretty picture |
06:06.53 | Legorol | I beleive it might be worthwhile to consider adding it to the default UI |
06:07.01 | Legorol | of course i knwo your time is limited |
06:07.01 | Anduin|Who | nah leg. it's overkill |
06:07.03 | slouken | Nope |
06:07.06 | Legorol | ok |
06:07.20 | kergoth_ | heh, i wouldnt know what to do without equipcompare |
06:07.39 | Legorol | also i don't expect you to check out every single addon out there and spend your time incorporating them or whatnot |
06:07.42 | Legorol | i know your time is limited |
06:07.50 | Anduin|Who | it's good, but it's one of those 'better as an addon' things |
06:08.04 | Legorol | what if it's an option in Interface Options? |
06:08.09 | Legorol | maybe you are right, Anduin|Who |
06:08.30 | Legorol | Blizz did add buff timers, extra bars etc. |
06:08.33 | Legorol | so i am still hoping. |
06:08.41 | Anduin|Who | well the problem is your code run on all ingame mouseovers too and that slows the engine down a bit |
06:08.51 | kremonte | any idea why this won't work?; |
06:08.53 | kremonte | local _, _, sColor, sItemID, sItemEnchant, sItemStats, _, sName = string.find(sItem, "|c(%x+)|Hitem:(%d+):(%d+):(%d+):(%d+)|h%[(.-)%]|h|r"); |
06:09.02 | Legorol | slouken, all that EquipCompare does is display comparison tooltips like the ShoppingTooltips you get at the auction house and merchant, |
06:09.18 | Legorol | but does it everywhere in the game where you can hover over items, e.g. bags, quest reward, loot window etc. |
06:09.28 | Legorol | so you can quickly judge how good the item is compared to what youa re wearing |
06:09.40 | Iriel | kremonte : That should work. Are you sure your test data is good? |
06:09.49 | Legorol | ok, self-promotion off |
06:09.50 | Iriel | kremonte : And can you validate you didn't type that into an editbox |
06:09.58 | kremonte | yep. |
06:10.04 | Anduin|Who | leg, u need stricter find params, i still get tooltip replacement all the time |
06:10.06 | kremonte | i just added thei itemenchant and itemstats |
06:10.18 | kremonte | and changed it from (%d+:%d+:%d+:%d+) |
06:10.20 | Legorol | Anduin|Who, Blizz could do it much better than I ;-) |
06:10.27 | Legorol | can you get me a screenshot? |
06:10.33 | Legorol | i still can't reproduce it :( |
06:10.36 | Anduin|Who | there's nothing to ss |
06:10.42 | Legorol | ? |
06:10.52 | Legorol | don't you get comparisons when you shoudn't? |
06:10.53 | Anduin|Who | it's just a tooltip of an item when it should be of a unit |
06:11.03 | Legorol | ehm.. |
06:11.16 | Legorol | you mean you hover on a unit, and EC shows an item tooltip? |
06:11.20 | futrtrubl | so, what's the most efficient way to monitor how much time you've been playing this session? a timer in an OnUpdate or what? |
06:11.22 | Legorol | please get me an SS, it would help so much |
06:11.35 | GenNMX | Allllright, what are the names of the buttons switched to when you shapeshift? I thought they were BonusActionBarFrame inherits, but I guess not... |
06:11.41 | Iriel | futrtrubl : Capture GetTime() when you start playing, subtract that from GetTime() when you want to know |
06:11.41 | Beladona | Legorol, is EquipCompare not at wowi? |
06:11.50 | Legorol | i beleive it isn't |
06:11.59 | Beladona | grr |
06:12.00 | Legorol | i beleive it should be |
06:12.04 | Legorol | i beleive it will be |
06:12.13 | Legorol | i beleive i can fly... |
06:12.15 | futrtrubl | thanks Iriel, that's efficient enough to run a couple times a second? |
06:12.25 | GenNMX | Ooo, new version of EquipCompare coming out? |
06:12.30 | Legorol | nope |
06:12.33 | Tekkub | bah, screw Wootbeer, today woot's got wine |
06:12.33 | Tekkub | http://www.woot.com/ |
06:12.35 | Iriel | It's as fast as anything else you'd come up with |
06:12.36 | GenNMX | Aww |
06:12.38 | futrtrubl | k |
06:12.47 | Iriel | Why would you need to do it that often? |
06:12.58 | Legorol | only problem is the extensive docs currently on curse |
06:13.03 | Legorol | i wouldn't want to have to maintain two pages :( |
06:13.04 | Legorol | oh well |
06:13.12 | Iriel | put the docs into a readme in the code |
06:13.14 | Iriel | and reference them |
06:13.15 | futrtrubl | adding xp rate info to BEB, but want to do it efficiently |
06:13.18 | Anduin|Who | leg, do what i did with Sea |
06:13.21 | Beladona | what Iriel said |
06:13.26 | Anduin|Who | changelog and docs on the wiki |
06:13.32 | Legorol | Cair would strangle me if i just put up a link to the curse page :-) |
06:13.38 | Beladona | no |
06:13.46 | Beladona | not a link to the Curse page lol |
06:13.57 | Legorol | i will upload the file, but for usage info... |
06:14.00 | Legorol | yeah maybe Anduin|Who is right |
06:14.02 | *** join/#wowi-lounge Stylpe (n=Stylpe@98.84-48-162.nextgentel.com) |
06:14.15 | futrtrubl | ~welcome stylpe |
06:14.16 | purl | Welcome to the party, stylpe! |
06:14.43 | Cair | Legorol: why would I? |
06:14.45 | kremonte | are links getting, er, "fixed" in 1.9? |
06:14.53 | Legorol | i don't know, would you? |
06:15.01 | Beladona | no worries Leg if you don't want to put it on wowi. But I know EquipCompare is one of those staples that many people download. I typically use wowi for all my addons, not curse |
06:15.04 | Cair | *I* link to curse, or ui.wow, or guru, or ... if they have something WoWI doesn't |
06:15.06 | sweede | links ? |
06:15.12 | Beladona | (wonder why) |
06:15.17 | Legorol | Beladona, i do want to put it up |
06:15.25 | Legorol | i don't mind uploading it to two places, doesn't take too much effort |
06:15.29 | Legorol | it's maintaing the description |
06:15.39 | Legorol | well, that shouldn't take too much effort either |
06:15.41 | Legorol | might as well |
06:15.44 | Legorol | what category? |
06:15.47 | Beladona | copy / paste FTW |
06:15.49 | Beladona | hehe |
06:16.04 | Cair | what Bela said |
06:16.05 | Anduin|Who | oh slouken, i had someone suggest to me an option for WhoTop that would show a tooltip whenever you mouseover the name of a player in chat. but there's no way to easily get the mouseover code for the links is there? |
06:16.12 | Anduin|Who | WhoTip* |
06:16.17 | Beladona | Standalone / General Gui |
06:16.40 | Legorol | ok |
06:16.46 | Beladona | say when, I will approve |
06:17.01 | Legorol | Is it possible to host two simultaneous versions of the same AddOn on wowi? |
06:17.04 | Tem | H'ok, so |
06:17.08 | Legorol | i have a loadondemand and a normal version |
06:17.16 | Tem | (dis is de earth...) |
06:17.17 | Legorol | sounds overkill to create two separate submisions for that |
06:17.20 | Beladona | add it as a patch to the first one |
06:17.28 | Legorol | ok |
06:17.41 | Tem | I'm looking for suggestions on the fastest way to search a list of names for a match |
06:17.43 | Beladona | hehe |
06:17.55 | Iriel | names are keys in table |
06:17.57 | Cair | answering all the questions, making me redundant |
06:18.01 | Iriel | matchTable[name] |
06:18.02 | Tem | Fuzzy match |
06:18.06 | Beladona | nah |
06:18.11 | Iriel | how fuzzy? |
06:18.14 | Tem | not very |
06:18.19 | Tem | Partial names |
06:18.21 | Beladona | not redundant, just less, overwhelmed |
06:18.29 | Cair | ;) |
06:18.35 | Tem | (I'm writing a tab complete for friends / guild / part / raid) |
06:18.38 | Iriel | how volatile is the list? |
06:18.41 | Tem | er party |
06:18.45 | Iriel | Ah, so it's prefix only |
06:18.45 | Tem | not very |
06:18.55 | Iriel | Iterate, like the mail frame does |
06:19.05 | Tem | but |
06:19.12 | Iriel | if it's tab completion speed isn't really THAT important |
06:19.17 | Tem | that's so easy |
06:19.17 | Anduin|Who | list the names alphabeticly and itterate |
06:19.22 | Iriel | I know 8-) |
06:19.28 | Iriel | alpha doesn't help you |
06:19.42 | Iriel | unless you want to do a binary search, but even then that's a pain to code. |
06:19.53 | Tem | suppose I want a pain to code |
06:19.57 | Iriel | If you want to be slightly advanced |
06:20.05 | Iriel | tehn you could just maintain the names in a table |
06:20.13 | Iriel | and then iterate over your table, rather than the base query functions |
06:20.22 | Cair | of *course* Tem wants a pain to code, Tem is masochistic |
06:20.30 | Tem | I'm not masochistic |
06:20.35 | Beladona | Legorol: if you can, make sure you post a thread in the Released Interfaces forum, that way people can post bugs, etc... |
06:20.47 | Tem | but if it's too easy it won't keep my attention long enough for me to finish it |
06:21.14 | Iriel | if you want to be really silly, you could maintain a lookup table with all the name prefixes mapping to a name |
06:21.18 | Tem | (just like the 8ish half written addons I have sitting un released) |
06:21.31 | Iriel | i.e. "i" "ir" "iri" "irie" "iriel" all map to "iriel" |
06:21.37 | Tem | haha |
06:21.39 | Tem | I like that |
06:21.39 | Iriel | well, map to "Iriel" |
06:22.00 | Iriel | that generates a lot of silly strings |
06:22.06 | Iriel | but if the list isn't that volatile you probaly dont care |
06:22.15 | Tem | the other thought I had was maintaining one really silly long string |
06:22.27 | Tem | like "#name1#name2#..."" |
06:22.37 | Tem | and using string.gfind("#("..txt.."[^#]*)#") |
06:23.24 | Iriel | that'd work too, but you'd generate a lot of garbage whenever the list changed |
06:23.38 | Tem | yeah |
06:23.52 | Tem | it would need to make a new string every time a name is added |
06:23.55 | Iriel | do both and benchmark them |
06:23.56 | Iriel | 8-) |
06:24.12 | kremonte | ish slouken afk? |
06:24.17 | Iriel | you at least have concat to make building the string relatively efficient |
06:24.23 | Legorol | how long to accept the submission? |
06:24.29 | Iriel | kremonte : Who knows, but we try not to bug him with work stuff anyway 8-) |
06:24.50 | Cair | *shrug* |
06:24.54 | Iriel | He's probably assembling, or compiling, or compassembling -- whatever the term is for compiling inline assembly |
06:24.55 | Tem | Iriel: table.concat works to prevent what I just said? |
06:25.13 | Iriel | Tem: No, but it stops you creating a zillion intermediate strings while you build the long one |
06:25.19 | Iriel | at least, I think it does |
06:25.47 | kremonte | well, it's just a question on if my guildies could use this |
06:25.55 | GenNMX | Why is it that I set the parent of the MainMenuExpBar to UIParent, then do MainMenuExpBar:Hide(), and that hides the entire MenuBar? |
06:26.13 | Beladona | you submitted it Legorol? I don't see it |
06:26.21 | Iriel | Because the rest of the menubar has MainMenuExpBar as a parent? |
06:26.29 | Beladona | ahh Cair got it |
06:26.38 | Cair | ;) |
06:26.43 | Legorol | d'oh! |
06:26.45 | GenNMX | Iriel: I'm looking in MainMenuBar.xml and I don't see it...lemme look again |
06:26.50 | kremonte | http://dan-rouse.com/wowimg/kapoof.jpg |
06:26.53 | Legorol | i just got it, after about 5 disconnects, what i was doing wrong |
06:27.04 | Legorol | i was creating link for Whirlwind Sword and named it Whirlwind Axe |
06:27.15 | Cair | btw, Legorol? Thank you |
06:27.24 | Iriel | MainMenuBarArtFrame is a subframe of MainMenuExpBar |
06:27.35 | Iriel | as are many others |
06:27.37 | Iriel | odd as that is |
06:27.40 | Cair | now I *never* need to try to use CG ever again! That was the last mod that I use that wasn't hosted at WoWI |
06:27.47 | Cair | thank GOD |
06:27.50 | GenNMX | Ahhh you're rigth |
06:27.54 | Legorol | really? |
06:27.55 | kremonte | lol Cair |
06:27.59 | kremonte | *cheer* |
06:28.00 | GenNMX | Wonder why they did that? |
06:28.25 | kremonte | so uh , if me guildies and i played around in guild chat with http://dan-rouse.com/wowimg/kapoof.jpg , would we get kerboot? |
06:28.33 | Legorol | well, i think that, as painful as it may be, i will seriously consider abandoning CG and moving my hosting to WoWi only |
06:28.49 | Legorol | i do not agree with the fact that CG has gold ads |
06:29.05 | Legorol | i know that they can't help it, filtering the googleads is probably difficult |
06:29.07 | Legorol | and they do need cash |
06:29.13 | Legorol | so i was sticking with them |
06:29.21 | Cair | oh bullshit it is hard to filter the ads |
06:29.28 | Legorol | is it easy? |
06:29.30 | Legorol | well i have no idea |
06:29.47 | Cair | it is easy |
06:29.48 | Beladona | ehh |
06:29.50 | Cair | CT does it |
06:29.57 | Beladona | yeah |
06:30.26 | Cair | if they really gave a damn, they could filter easily enough |
06:30.37 | Cair | sorry, but that argument just doesn't fly |
06:30.45 | Cair | aaaanyway, shutting up now |
06:31.20 | Anduin|Who | well ReURL works now |
06:33.14 | Legorol | dang, changing colour in item link boots me.. |
06:33.48 | Legorol | slouken really must have enabled strict checking on my account :D |
06:33.53 | Legorol | can't fake a grey as an epic |
06:35.40 | Legorol | oh, approved already! sweet |
06:35.57 | Legorol | Cair, the version string seems to have gotten truncated |
06:36.02 | Cair | ROFL, welcome to 5 minutes ago Legorol |
06:37.02 | Cair | yeah, seeing that ... will ask Dolby to increase the length of it in the DB |
06:37.28 | Legorol | don't worry, i changed it to 1.8.x |
06:37.55 | Cair | well fine then! |
06:37.57 | Cair | ;) |
06:38.08 | Beladona | I still think that should be a default feature |
06:38.15 | Beladona | not to take your addon away or anything |
06:38.43 | Legorol | i'd be more than happy if it was! |
06:38.51 | kremonte | Legorol - you can never do that |
06:39.02 | Legorol | i wrote it because i thought this feature *should be* in the game, not because i thought it *shouldn't be* :-) |
06:39.06 | kremonte | http://dan-rouse.com/wowimg/kapoof.jpg yayyy |
06:39.14 | Beladona | I can't live without it |
06:39.15 | kremonte | that was a crash course in XML |
06:39.32 | sweede | in CHAT_MSG_CHANNEL, whats arg 10 ? |
06:39.33 | Legorol | so what forum did you want me to post in ? |
06:39.42 | Cair | kremonte !! |
06:39.42 | Beladona | Released Interfaces |
06:39.47 | Legorol | ok |
06:39.51 | Cair | http://www.wowinterface.com/forums/forumdisplay.php?f=9 |
06:40.00 | Anduin|Who | is no arg10 |
06:40.05 | kremonte | huh |
06:40.19 | kremonte | Cair, it's not released or anything |
06:40.22 | Cair | bad doobie, kremonte, no biscuit |
06:40.27 | kremonte | what!!! |
06:40.33 | Cair | I know,but I'm still allowed to pick on you :p |
06:40.43 | kremonte | ./leave #wowi-lounge |
06:40.45 | kremonte | *cry* |
06:40.47 | Cair | bye! |
06:40.59 | Cair | don't let the door hit you on the ass on the way out |
06:41.00 | kremonte | if i typed what i muttered, youd kick me |
06:41.07 | Cair | >< |
06:41.19 | Cair | or cry |
06:41.22 | Cair | one of the two |
06:41.30 | kremonte | guillotine made it, but it was a 22kb file made in wowuides |
06:41.40 | kremonte | so i made it down to a 2kb file, and learned how along the way |
06:41.46 | Legorol | is there a way to link the mod to the thread and vice versa? |
06:42.01 | Cair | yup, put the link in :p |
06:42.06 | Legorol | ok |
06:42.12 | Cair | lol |
06:42.20 | Legorol | btw thanks for the instant customer support :-) |
06:42.22 | Beladona | I am still dissapointed that the wow ui designer can't display default files in real-time |
06:42.28 | Legorol | nothing better than asking in IRC |
06:42.30 | Beladona | that is really all I would use it for |
06:42.36 | kremonte | yea |
06:42.46 | kremonte | it bloats it like hell too, like a.. WOW frontpage |
06:42.54 | Cair | so come on kremonte, what did you mutter? |
06:43.02 | Legorol | ehm, one more question, when someone clicks the "add a comment", where do those go? |
06:43.10 | Iriel | g28 |
06:43.15 | Iriel | wrong window, sorry |
06:43.19 | kremonte | didn't mutter "bitch", sure didn't |
06:43.27 | Beladona | Legorol: bottom of the download page |
06:43.34 | Beladona | check another download for an example |
06:43.36 | Legorol | right |
06:43.38 | kremonte | i didn't curse you, *whistle* |
06:43.42 | Cair | Legorol: as an example, scroll down ... http://www.wowinterface.com/downloads/fileinfo.php?id=4296 |
06:43.45 | Legorol | so why have a separate forum thread? |
06:43.55 | Iriel | Ok.. UI question for anyone who cares |
06:44.00 | Beladona | because it is more efficient to do support via forum |
06:44.14 | Anduin|Who | pain in the ass for lookign in one lace tho.. |
06:44.26 | Cair | (personally, I hate the "comments" and wish we'd never turned them on) |
06:44.31 | Iriel | Suppose a configuratoin GUI has a slider to change the way the UI behaves under certain circumstances.... |
06:44.48 | Cair | Iriel: okay .. |
06:44.49 | Iriel | ... and the GUI is going to preview you those circumstances while you move the slider... |
06:45.00 | Iriel | ... should it go into preview mode when you mouse over the slider, or only when you click on it? |
06:45.03 | Beladona | like a texture change via slider? |
06:45.14 | Iriel | Let's say it's an alpha change |
06:45.31 | Beladona | hover would be more intuitive |
06:45.44 | Iriel | ok, i'll try it that way first. thanks. |
06:45.50 | Legorol | ehm. |
06:45.58 | Legorol | i think it shoudl preview only i fyou have dragged the slider to new place |
06:46.11 | Beladona | that wouldn't be a preview then |
06:46.12 | Legorol | if you just hover, with the slider still at its previous value, why preview? |
06:46.15 | Beladona | you are setting it |
06:46.26 | Legorol | then we have two different definition of "hover" |
06:46.39 | Cair | depends whether or not the GUI has an accept/cancel button or not |
06:46.44 | Legorol | yeah |
06:46.48 | Legorol | i was going to say that the way i see it, |
06:46.53 | Legorol | if you drag the slider, it should preview it |
06:46.58 | Legorol | if you click Ok, it makes the change permanent |
06:46.59 | Beladona | I agree that moving the slider may be sifficient for testing different settings |
06:47.02 | Legorol | if you hit cancel, it reverts |
06:47.07 | Cair | if it does, then moving the slider just previews it, until you hit accept |
06:47.08 | Beladona | unless you NEED to see preview |
06:47.15 | Legorol | that's what i'd expect from a configuration gui |
06:47.24 | Legorol | yeah, as Cair says |
06:47.49 | Iriel | I need a preview |
06:47.54 | Iriel | there are 3 sliders |
06:47.58 | Cair | if the gui doesn't have said button, then yeah, would have to go with your way Bela, but in that case, I'd rather see it as a click than a hover |
06:48.01 | Iriel | for the alpha in different states |
06:48.14 | Beladona | ahh |
06:48.15 | Iriel | I need to make the display pretend it's in the desired state |
06:48.16 | Cair | errr, mouseover |
06:48.27 | Beladona | and you can't always simulate each state on the fly, so you need to see a rpeview |
06:48.28 | Iriel | while you slide, and possibly before |
06:48.38 | Cair | Iriel: for your circles? |
06:48.46 | Iriel | well, I can do it while you slide, I just wanted to know if I should do it on hover |
06:48.47 | Iriel | Cair: Yes |
06:49.04 | Tem | Iriel: that sounds guilicious |
06:49.11 | Beladona | lol |
06:49.16 | Cair | Tem: it is |
06:49.17 | Tem | make it fade |
06:49.23 | Cair | I've played with them, it's sweet |
06:49.29 | Beladona | thats tough to determine Iriel. I think all you can do is try both ways to see which you prefer |
06:49.47 | Beladona | from a gui design standpoint, hover previews are sexy, but maybe not practical |
06:50.29 | Iriel | Implementation wise I dont think it's that hard. |
06:50.40 | Beladona | neither would be |
06:50.43 | Iriel | but who knows 8-) |
06:50.52 | Legorol | Iriel, no matter how you do it, you need two separate states |
06:50.55 | Legorol | the preview and the actual |
06:51.05 | Legorol | all you need to decide is what user action controls which |
06:51.10 | Legorol | and when do you copy the preview to the actual |
06:51.12 | Beladona | its the same feature either way, you are just changing what triggers them |
06:51.21 | Tem | Iriel: to perform conversation necromancy, you think just pulling the names on the fly and iterating would be fine? (not even maintaining a table of them) |
06:51.37 | kremonte | Cair, i upload spoofer mod ok??? |
06:51.54 | Cair | kremonte: so? I've been calling *myself* a bitch for days now, what's your point? |
06:51.58 | Iriel | Tem: You've lost me a bit, are you changing your main entirely? |
06:52.12 | Iriel | Changing your MIND, sorry |
06:52.16 | Iriel | I cannot type today |
06:52.17 | kremonte | that you're openly a bitch, and you make people want to strangle your entire family! |
06:52.51 | Tem | Iriel: well no, I'm just wondering |
06:52.52 | krka | tem: you want a suffixarray |
06:53.05 | kremonte | and yeah, that wans't serious |
06:53.11 | kremonte | but me upload spoof mod now to your site ok?? |
06:53.11 | Cair | strangle me, fine, strangle my daughter and you'll wish your parents had never even met each other, let alone considered conceiving you :P |
06:53.20 | Tem | krka: a suffixarray sounds pointless because I'm working with prefixes |
06:53.27 | kremonte | my parents both divorced twice >:O |
06:53.27 | Cair | ummm, lemme think here ... no |
06:53.32 | kremonte | ok i upload now |
06:53.36 | Iriel | Tem: It's probably fast enough to just loop over each source set |
06:53.37 | Tem | krka: unless I don't understand what you mean? |
06:53.43 | krka | that's probably more likely |
06:53.43 | Iriel | Tem: And check each one in turn |
06:53.58 | Tem | I think I'll just get my concept working that way |
06:54.04 | Cair | well, talk about a way to make me feel like a complete and utter ass! |
06:54.06 | Tem | and then I'll play around with fancy searching methods |
06:54.07 | krka | suffixarrays are probably overkill if you have a small amount of names |
06:54.12 | Legorol | Iriel, thanks a lot for your explanation on the links, itemids etc. |
06:54.20 | Legorol | how does a player link look like? |
06:54.23 | Legorol | just player:name ? |
06:54.39 | Iriel | I think so |
06:54.49 | Tem | I'm thinking of a worse case scenario of a guild of a few hundred members which really isn't that big |
06:55.00 | Iriel | It's all client cached anyway |
06:55.04 | kremonte | yeah |
06:55.09 | kremonte | is it possible to put them in chat? |
06:55.13 | krka | just do a loop through search |
06:55.47 | Anduin|Who | editbox:insert(text) then update the highlight |
06:55.53 | Iriel | Amusing krka, we started that way, but Tem felt it was 'too simple' 8-) |
06:56.02 | krka | http://www.cs.dartmouth.edu/~doug/sarray/ |
06:56.04 | Cair | lol |
06:56.08 | Tem | well it is 'too simple' |
06:56.36 | krka | for 100 of members, i don't think you can beat it |
06:56.52 | Cair | hey Mondinga, you here? |
06:56.56 | Tem | but it's getting later, and my desire to be convoluted is getting sleepy |
06:57.04 | krka | suffix array are faster to lookup but harder to code and maintain |
06:57.56 | Tem | oh, I see what you are talking about |
06:58.06 | Tem | Iriel: suggested something very similar earlier |
06:58.21 | Tem | silly tab complete putting a ':' there |
06:59.22 | Tem | but anyway.. I need to get moving. I'm tired of being in game and typing "Pon"<tab><tab> "... wtf?" |
06:59.46 | Beladona | Iriel, you think should post links to my compares in your changes thread when test patches come out? |
07:00.22 | Iriel | It'd be cool if you posted them in my 'Actual changes' thread |
07:00.31 | Beladona | kk |
07:00.43 | Tem | Beladona: something should be done about your compares; the xml is unreadable |
07:00.45 | Iriel | That way the sticky doesn't get out of hand, but the folks who care get to see them |
07:00.54 | Legorol | krka: i read that page on what a suffix array is |
07:00.59 | Legorol | why are they useful? |
07:01.02 | Legorol | what can you do with them? |
07:01.07 | Tem | Legorol: tab completion |
07:01.32 | Beladona | Tem: why are you looking at the xml? |
07:01.36 | Tem | I'm sure there are other more useful applications, but that's what my tired mind came up with |
07:01.38 | Legorol | the page also claims that it allows you to do a binary search for any substring |
07:01.46 | Legorol | how does this work? |
07:01.53 | Legorol | and how does the tab completion work? |
07:02.09 | Tem | Beladona: because I'm too lazy to extract the framexml or download your file snapshots |
07:02.30 | Beladona | I am confused though, my xml files are transformed via xsl |
07:02.39 | Beladona | are you saying your browser shows you straight xml? |
07:02.45 | Tem | no no |
07:02.47 | Kaelten | gnight everyone. |
07:02.56 | Cair | night Kael, sweet dreams |
07:02.57 | Tem | I'm saying my browser shows me horribly wrapped lines |
07:03.10 | Tem | and it makes my eyes hurt |
07:03.14 | Beladona | take a screenshot and send it to me |
07:03.20 | Tem | it's really not a big issue |
07:03.33 | Tem | just me trying to use your diff for something I shouldn't |
07:03.36 | Beladona | well if there is something I can do to fix it, I will |
07:04.31 | Tem | when the nesting goes pretty deep, the lines get too long to view since the diff has them split up the middle to show both |
07:04.41 | Legorol | ah, i think i am starting to get this |
07:04.45 | Tem | in this case, it wraps the lines making it crazy hard to read |
07:05.11 | Legorol | am i right in thinking that with a suffix table, you can do a binary search and come up with *all* positions of a substring in a given string with a single search? |
07:05.12 | Tem | but like I said, I shouldn't be trying to read it anyway. That's not what diffs are for |
07:05.18 | krka | Legorol, they allow for extremely fast substring searches in long text strings |
07:05.20 | Beladona | I don't seem to have that problem. So either your browser isn't displaying it right, or /shrug |
07:05.32 | Tem | hmm |
07:05.39 | Tem | I've got FF |
07:05.44 | Legorol | krka: if i understand correctly, you can get all occurences in one pass, is that correct? |
07:05.49 | krka | yes |
07:05.52 | Legorol | oki |
07:05.58 | Beladona | link me an example |
07:06.07 | Legorol | and how does tab completion work? |
07:06.10 | krka | all occurences will be next to each other in an array |
07:06.14 | Legorol | yeah |
07:06.17 | Legorol | that's what i thought |
07:06.30 | Legorol | and since the array is alphabetical, you only need binary search, right? |
07:06.31 | krka | maybe I should code up suffix arrays in lua |
07:06.33 | krka | that would be cool |
07:06.37 | krka | indeed! |
07:07.39 | Tem | Beladona: check DressUpFrame.xml line 78 |
07:07.40 | krka | suffix arrays would eat up tons of memory in lua though, I think |
07:07.48 | Tem | does it need to |
07:08.00 | Tem | ignore that |
07:08.22 | Tem | (that was a half sentence that I hit enter instead of delete on) |
07:08.39 | Legorol | krka: why? i thought the suffix table is just an array of integers |
07:08.58 | krka | hmm... true |
07:08.58 | krka | sorry, my bad |
07:09.15 | krka | i think creating it might be mem consuming though |
07:09.20 | krka | not sure, I will have to do it :) |
07:09.21 | Legorol | i still don't understand how to use it for tab completion.. |
07:09.28 | Legorol | but that would get GCd |
07:09.31 | Tem | btw, Beladona, I think the changes you have made to wdn lately are awesome |
07:09.39 | krka | http://en.wikipedia.org/wiki/Suffix_array |
07:09.46 | krka | yes, GC is bad =) |
07:09.52 | Legorol | why? |
07:09.54 | Osagasu | :3 |
07:09.55 | Legorol | only need to do it once.. |
07:09.56 | Osagasu | nini |
07:10.09 | krka | once for every time you update the thing to search through |
07:10.10 | Beladona | thank Tem |
07:10.15 | Beladona | err, Thanks |
07:10.48 | Beladona | I see what you mean about the wrapping Tem |
07:11.03 | Beladona | it was either that or allow it to span past the frame |
07:11.08 | Beladona | or table |
07:11.17 | Beladona | in which case the code would overlap each other |
07:12.02 | Beladona | not the best solution, but the only one I could come up with for now. I am looking into a method of putting the code into two iframes with scrollbars |
07:12.15 | Beladona | hopefully that will help |
07:12.54 | Legorol | krka, however, depending on how you do it, you may not need to create the substrings? |
07:12.56 | Tem | no! |
07:13.00 | Tem | iFrame == Bad |
07:13.04 | Tem | keep it the way it is now |
07:13.09 | Beladona | I didn't mean an actual iframe mind you |
07:13.15 | Legorol | Tem, didn't you and Irieal discuss his |
07:13.17 | Legorol | *this? |
07:13.19 | Legorol | anwyas |
07:13.23 | Beladona | just the easiest way to describe it |
07:13.29 | Legorol | i am about to drop off from chair, better go sleep |
07:13.30 | krka | Legorol, true |
07:13.43 | krka | sleep? it's 8 am :P |
07:13.48 | Legorol | that's why |
07:13.52 | Legorol | 'cause it's 8am |
07:13.54 | Tem | Legorol: hmm? |
07:13.57 | krka | you haven't slept yet? O_o |
07:14.01 | Legorol | nope |
07:14.05 | krka | ouch |
07:14.08 | Tem | Beladona: where are the other diffs? |
07:14.13 | Tem | theres only like 2 there |
07:14.14 | Legorol | don't worry, i woke up veyr late anywya |
07:14.17 | Beladona | refresh |
07:14.49 | *** join/#wowi-lounge saysur|afk (i=Saysur@pool-71-251-54-211.washdc.east.verizon.net) |
07:15.05 | *** join/#wowi-lounge Depherios (n=Depherio@67.189.88.161) |
07:15.05 | Tem | ok this statement doesn't seem to make any sense: " Some O(n2) construction algorithms are faster than the Θ(n) algorithms in practise." |
07:15.09 | Tem | Is that even possible? |
07:15.41 | Beladona | (wdn) patch notes will be up tomorrow |
07:16.19 | krka | sure it is tem |
07:16.24 | krka | up to some value of n |
07:16.33 | Iriel | yes |
07:16.35 | Tem | krka: wow |
07:16.40 | Tem | krka: that's so simple |
07:16.48 | Tem | krka: must be time for me to go to sleepp |
07:16.50 | krka | read about suffix arrays now? |
07:16.54 | Tem | yeah |
07:17.00 | Iriel | suppose that the O(n2) algorithm is 20n2 |
07:17.04 | krka | i prefer the O(n log n) version myself |
07:17.08 | Iriel | and the O(n) algorithm is 10000(n) |
07:17.09 | krka | it's easiest to understand |
07:17.21 | krka | i implemented an O(n) algorithm of suffix arrays once... damn that was hard! |
07:17.35 | krka | most painful thing to understand I've ever seen |
07:18.18 | Tem | suffix arrays would help me, but I think it would be major overkill |
07:18.28 | krka | yes it would |
07:18.39 | krka | a four-liner search would be sufficient |
07:19.13 | Tem | especially when my list probably won't go above 500 even in the "worst" cases |
07:19.49 | krka | i'll see if I can code up a simple working suffix array implementation some time :) |
07:20.41 | krka | just for the fun of it |
07:20.41 | Tem | :) |
07:20.43 | Tem | Beladona: but, what about all those old diffs? they were there before |
07:20.59 | Beladona | which ones |
07:21.18 | Beladona | with the recent version split in 1.8.4 I had to rerun all my diffs |
07:22.24 | Beladona | everything should be there now though |
07:22.33 | Beladona | you may need to refresh your browser to get the links |
07:23.40 | Cair | Tem: hit refresh, as Bela suggested ... the links weren't showing up for me, either, until I did |
07:24.11 | Tem | ah there we go |
07:24.21 | Tem | I've got Live changes all the way down now |
07:26.16 | Tem | ok well theres one to scratch your head about |
07:26.19 | Beladona | I hid some versions. can unhide them if anyone would rather see them there, but I figured they were unnecessary. Like version 1.8.2 which was GB only |
07:26.44 | Tem | there was no change to Blizzard_CraftUI.lua |
07:26.56 | Beladona | which version? |
07:27.03 | Tem | but... there had to have been /some/ change to accomidate the new enchanting links |
07:27.09 | Tem | the first test server build |
07:27.35 | Beladona | what changed with the enchanting links? |
07:27.58 | Tem | there weren't any before |
07:28.26 | Anduin|Who | what's the syntax? |
07:28.29 | Iriel | Was the change in the XML? |
07:28.31 | Iriel | or in another file? |
07:28.37 | Beladona | I see a change in teh XML |
07:28.45 | Beladona | just not lua |
07:29.12 | Beladona | and ignore that, because the xml change was just the schemlocation |
07:29.34 | Tem | exactly |
07:30.03 | Tem | maybe those weren't in the first test server build? |
07:30.17 | Beladona | I don't see it in any |
07:30.24 | Beladona | unless it is a backend thing only |
07:30.31 | Tem | <PROTECTED> |
07:30.42 | Beladona | ahh crap hang on |
07:30.53 | Beladona | damn dirty apes |
07:30.59 | Beladona | probably mispelled something |
07:31.08 | Tem | lol |
07:31.41 | Beladona | I see it |
07:31.47 | Anduin|Who | :( no one <3's sea.. poor post lost 2 pages.. |
07:31.48 | Beladona | 4979 should be 4879 |
07:32.19 | Tem | The hell is QATests |
07:32.33 | Beladona | beats me |
07:32.38 | Beladona | but it was there, so I included it |
07:32.57 | Beladona | something internal that got out to live apparently |
07:33.02 | Beladona | for Quality Assurance |
07:33.16 | Cair | Anduin|Who: ? |
07:33.19 | Beladona | that link is fixed now if you refresh |
07:33.22 | Anduin|Who | anyway to tell if you're an officer of your guild? |
07:33.33 | Cair | check guild roster? |
07:33.39 | Cair | ;) |
07:33.43 | Beladona | dh! |
07:33.47 | Beladona | doh* |
07:33.47 | Kolth | Karl: When you try to do /o it says you can't do that. |
07:33.59 | Anduin|Who | ok, well before doing /o |
07:34.10 | Anduin|Who | have to surf the guild list for my name then? |
07:34.11 | Beladona | you mean a way via scripting? |
07:34.26 | Anduin|Who | is there an officer argumetn? |
07:34.33 | Anduin|Who | yes code... guh! |
07:34.48 | Beladona | if not there should be |
07:34.57 | Anduin|Who | ud think |
07:35.32 | pagefault | kergoth_, wow BGinvite is awesome |
07:35.36 | Beladona | you can do CanGuildInvite() |
07:35.45 | Beladona | if that returns true, you are an officer |
07:35.56 | Beladona | as for querying someone ELSES status |
07:36.57 | Beladona | GetGuildRosterInfo |
07:37.05 | Beladona | http://www.wowwiki.com/API_GetGuildRosterInfo |
07:37.53 | Anduin|Who | isn't there an option to disallow officer inviting? |
07:38.14 | Beladona | not sure, its been a while since I was in a position to check that |
07:38.32 | Iriel | If I wasn't on test I could answer that |
07:39.57 | Tem | wow my post got deleted |
07:40.10 | Beladona | local guildName, guildRankName, guildRankIndex = GetGuildInfo("player"); |
07:40.11 | Tem | never had that happen before |
07:40.18 | Beladona | that might be useful also |
07:40.20 | Iriel | what post where? |
07:40.31 | Cair | huh Tem? |
07:40.33 | Tem | the one about stack traces in the 1.10 thread |
07:40.44 | Iriel | Ah, that's just slouken tidying up |
07:40.47 | Iriel | he's done that to me a few times |
07:40.47 | Tem | yeah |
07:40.55 | Iriel | it's disconcerting |
07:41.14 | Tem | well did you see the 1.9 thread? |
07:41.20 | Tem | he added them for 1.9 |
07:41.22 | Cair | night Beladona |
07:41.29 | Beladona | ~night |
07:41.31 | purl | G'night beladona, get out of here. |
07:41.31 | Iriel | Did you see that I' |
07:41.31 | Tem | so I understand the deletion :) |
07:41.39 | Iriel | I'd already updated the first post in that thread 8-) |
07:41.44 | Tem | no |
07:41.50 | Cair | and I've already copied it over to WoWI |
07:41.53 | Tem | see I no tha' smert |
07:41.57 | Iriel | We're good 8-) |
07:41.59 | Cair | ;) |
07:42.10 | Bela|Sleep | will get on putting linkbacks to the comapres tomorrow |
07:43.12 | Tem | Bela|Sleep: what's the difference between Live Changes and Test Changes on a Test Build? |
07:43.43 | Bela|Sleep | compares to the previous test, and the current live |
07:44.16 | Bela|Sleep | and I see another report that shows missing |
07:44.21 | Bela|Sleep | fixing it now |
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07:45.16 | Cair | Bela ... tomorrow ... fix it tomorrow ... go sleep |
07:45.22 | Cair | you're as bad as I am |
07:45.27 | Bela|Sleep | lol |
07:45.53 | Bela|Sleep | I am gonna have to fix it tomorrow |
07:45.59 | Cair | the world will not end if it isn't fixed tonight |
07:46.01 | Bela|Sleep | the compare script is on my laptop |
07:46.02 | Cair | got to bed |
07:46.04 | Bela|Sleep | =\ |
07:46.08 | Tem | Bela|Sleep: I don't think you understand my question |
07:46.10 | Cair | go to* |
07:46.43 | Tem | What's the difference between "Live Changes" and "Test Changes" on a >>TEST<< Build |
07:46.52 | Bela|Sleep | I answered that |
07:47.00 | Tem | ooh! |
07:47.10 | Bela|Sleep | Live Changes compares that version with the current live client at the time of the test release |
07:47.11 | Tem | purl slap me |
07:47.12 | purl | ACTION slaps tem, keep your grubby fingers to yourself! |
07:47.30 | Bela|Sleep | Test Compare compares that test version, with the previous test version, if any |
07:47.40 | Anduin|Who | anyone know the CTRA variable for the current ctra channel name off the top of their head? |
07:47.53 | Tem | nope, sorry |
07:48.11 | Bela|Sleep | tomorrow I may stick a small explanation thing at the bottom to explain what each one is |
07:49.38 | Iriel | Hm... |
07:49.48 | Iriel | I wonder if I should make the stat rings GUI a load on demand addon |
07:49.59 | Iriel | like, the config part |
07:50.02 | Iriel | not the actualrings |
07:50.42 | Anduin|Who | CT_RA_Channel |
07:54.02 | Tem | Anduin|Who: shocking |
07:54.33 | Tem | Iriel: I don't know about LoD stuff... but I think the GUI should be circular |
07:55.03 | Iriel | Tem: maybe one day, but not today |
07:55.22 | Iriel | Though CircularSlider would be pretty damn cool |
07:55.34 | Cair | oi vey |
07:55.42 | Tem | that'd be pretty easy too |
07:56.09 | Tem | it would just be an extension of the rings you already have |
07:56.24 | Iriel | Well, i'd need to move my rotation code across for the thumb |
07:56.28 | Iriel | but that's nto that hard either |
07:56.29 | Iriel | HOWEVER |
07:56.37 | Iriel | The first UI will be more conventional |
08:00.06 | *** join/#wowi-lounge Kalroth (n=kalroth@195.215.170.222) |
08:01.08 | Anduin|Who | I struggle with this constantly... should i post a beta version to let people use or should I just wait and see if i can get bigger "ooh, ahh" when it has all the features.. |
08:01.32 | Gryphon | test folder so i can oooh ahh |
08:01.34 | Gryphon | what you makin? |
08:02.01 | Anduin|Who | mm atm workin a lil on ChatBar you've already seen |
08:02.16 | Anduin|Who | tho I made a ReURL too |
08:02.18 | Gryphon | ahh oh |
08:02.38 | Anduin|Who | thx gryph |
08:03.08 | Gryphon | :) |
08:07.09 | Tem | bah, I'm going to sleep |
08:07.14 | Tem | I'm getting nowhere |
08:07.17 | Cair | night Tem |
08:07.22 | Temsleep | later everyone |
08:19.54 | Cair | thanks Iriel |
08:20.12 | Cair | btw, do me a favour Iriel? |
08:20.31 | Iriel | what's that? |
08:23.52 | Kalroth | use softer feathers in next pillow! |
08:25.43 | Cair | amongst other things, aye |
08:29.17 | *** join/#wowi-lounge krka|work (n=kristofe@66.217.181.62.in-addr.dgcsystems.net) |
08:37.38 | Cair | lalala |
08:37.58 | Anduin|Who | ya, basicly |
08:38.36 | krka|work | o rly? |
08:38.41 | Cair | someone talk, I'm bored and have to stay awake for another 2 hrs yet |
08:38.44 | Depherios | lol |
08:38.56 | Anduin|Who | break started today and im already bored. that's not a good sign |
08:38.58 | krka|work | asl? |
08:39.10 | Cair | ,__, |
08:39.10 | Cair | {O.o} |
08:39.10 | Cair | /)__) |
08:39.10 | Cair | _*_*_ |
08:39.10 | Cair | O rly? |
08:39.13 | Kalroth | ya rly! |
08:39.18 | Vallerius | no wai! |
08:39.19 | Depherios | -12, N, Orbit |
08:39.22 | Kalroth | srsly? |
08:39.25 | Cair | wai! |
08:40.14 | Cair | age? old enough to know better, young enough to still go ahead. sex? yes please, as often as possible. location? anywhere and everywhere |
08:40.45 | groll | cair ur being naughty again :P |
08:41.03 | groll | lol |
08:41.13 | Ktron | Careful, you never know whose logging |
08:41.13 | groll | morning btw |
08:41.15 | Ktron | ;) |
08:41.22 | Cair | morning groll :) |
08:41.23 | Anduin|Who | spank me, spank me! |
08:41.29 | Ktron | I'm sure purl would oblige |
08:41.33 | groll | Anduin|Who u get no spanking! :P |
08:42.02 | Anduin|Who | i'll just watch holy grail again for the tower of virgens i spose |
08:42.17 | groll | :P |
08:42.29 | Kalroth | mmm, tower of virgins |
08:42.43 | krka|work | i am always logging |
08:43.13 | Ktron | At worst, you could always say someone else was on IRC with your name |
08:43.15 | Ktron | ;) |
08:43.20 | Ktron | Alright, I'm done trouble making |
08:43.23 | krka|work | mm... tower |
08:43.32 | Vallerius | hehe |
08:43.36 | krka|work | (a tower is a shape that can catch donuts!) |
08:43.52 | Vallerius | mmm, donuts. |
08:44.00 | Ktron | (a virgin is one too!) |
08:44.02 | Anduin|Who | and other genaric things with holes |
08:44.42 | Cair | Dingo: Oh, wicked, bad, *naughty* Zoot! She has been setting a light to our beacon, which, I've just remembered, is grail-shaped. It's not the first time we've had this problem... Galahad: (incredibly disappointed) It's not the real Grail????! Dingo: Oh, wicked, bad, naughty, *evil* Zoot! (leading him back into the room with all the women in it) She is a *na |
08:44.46 | krka|work | good donuts are hard to find in sweden :( |
08:45.19 | Kalroth | haha Cair |
08:46.23 | Cair | not that I have things like monty python script sites bookmarked or anything |
08:46.35 | Ktron | What's good for at least a few minutes of drabble... If could have Blizzard add any one class for both sides or two classes, one per side, what would it/they be? |
08:46.51 | Cair | shammy to alliance! |
08:47.05 | Cair | or do you mean *new* classes? |
08:47.05 | Vallerius | that would be so broken :p |
08:47.22 | Ktron | yeah, new |
08:47.27 | Ktron | new to WoW anyway |
08:47.34 | Ktron | new to WoW players anyway |
08:47.40 | Vallerius | peons. WoW totally needs playable peons. and peasants. |
08:47.52 | krka|work | yeah! |
08:47.54 | Depherios | Dragoons |
08:47.58 | Kalroth | peons! |
08:48.04 | Kalroth | me no like work |
08:48.06 | Cair | actually, iirc, there is a new class coming |
08:48.06 | Depherios | ... oh wait... wrong universe |
08:48.14 | krka|work | there are peons in WoW already though |
08:48.20 | krka|work | lazy bastards |
08:48.29 | Ktron | Personally, I think Blizzard should allow people to install/play 'free' accounts, with a maximum level of like 10 or 15, which can only be peons or peasants |
08:48.35 | Ktron | like spawns almost |
08:48.40 | Kalroth | haha |
08:48.54 | Vallerius | that would be spiffy, but imagine the abuse |
08:48.58 | krka|work | yeah, that'll never be abused... |
08:49.00 | kergoth_ | ~emulate stewie |
08:49.03 | purl | No Sprinkles. For every sprinkle I find, I shall kill you. |
08:49.03 | Kalroth | I'd make me a ton of free accounts then, just to have an army of peons |
08:49.15 | Cair | kinda like when EQ let you be mobs for a while? |
08:49.17 | Vallerius | it'd be worse than pink-haired gnome invasions |
08:49.32 | Ktron | Kalroth: Or maybe you can have a peon account if you buy the game, but aren't/don't pay the monthly fee? |
08:49.38 | Kalroth | hahah |
08:49.39 | Iriel | Whee, my first UIDropDownMenu |
08:49.51 | Kalroth | Then I'd buy 20-30 copies of the game :p |
08:50.19 | Anduin|Who | oh yeah? grats |
08:50.33 | Anduin|Who | they're a pain till u get used to um |
08:50.48 | Iriel | I'm trying to find out why everyone doesn't like them |
08:50.49 | krka|work | would be awesome if you could log on and be a random low level mob |
08:50.53 | Iriel | They seem quite easy |
08:50.54 | krka|work | and choose its strategy |
08:50.58 | krka|work | that would rock! |
08:51.04 | *** join/#wowi-lounge Industrial (n=tom@gateway.is.remotion.nl) |
08:51.08 | krka|work | grats Iriel |
08:51.14 | Anduin|Who | they are easy, just not intuitive |
08:51.17 | Depherios | custom drop-downs? |
08:51.18 | Ktron | Yeah, I think almost more 'mission' based BGs might be fun |
08:51.23 | krka|work | everyone dislikes them because they get screwed up when you change zones |
08:51.26 | Cair | krka|work: that's what EQ did for a little while |
08:51.40 | Cair | it was a blast |
08:51.41 | Ktron | think 20 man raids for horde, with 10 alliance players on the defending side |
08:51.45 | Ktron | or vice versa |
08:52.04 | Vallerius | oh noes, murlocs with humans at the keyboard... *shudder* |
08:52.14 | Ktron | I'm sure it'd rock |
08:52.24 | Depherios | tough to balance |
08:52.26 | Iriel | what kind of zone change would that require? |
08:53.26 | Anduin|Who | any zone change while the menu is open i think |
08:53.35 | krka|work | yes, I think anduin is right |
08:53.46 | krka|work | was so long since i played, i don't really remember |
08:53.46 | Anduin|Who | might just be with the default menu xml |
08:53.59 | krka|work | yes, that seems likely |
08:54.04 | Industrial | go, work! |
08:54.05 | Industrial | :| |
08:54.09 | Anduin|Who | havent actually seen that bug recently |
08:54.12 | Industrial | ~today |
08:54.13 | purl | Friday sucks, because it should be the weekend, but you're stuck working anyway. |
08:54.17 | Cair | hi Industrial |
08:54.21 | Industrial | morning Cair |
08:54.34 | krka|work | hm, perhaps you can make your own dropdown menu instead of using the builtin one |
08:54.46 | Industrial | already done |
08:54.47 | Industrial | :p |
08:54.50 | Industrial | 3x |
08:55.27 | Iriel | I'm trying to use the built in ones |
08:55.38 | Iriel | I guess we'll see what they do. |
08:55.46 | Industrial | theres an ace addon that fixes the dropdowns |
08:55.51 | Cair | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=277369&p=1&tmp=1#post277369 |
08:55.52 | Industrial | think it shipped with aceGUI |
08:57.03 | krka|work | the code looks correct Cair |
08:57.14 | Cair | not my post :p |
08:57.34 | Cair | just pointing it out to you guys, since you're all, like, smrt and shit |
08:57.43 | krka|work | yeah, I know it wasn't yours |
08:57.47 | Kalroth | We are? |
08:57.54 | Anduin|Who | ,,, i cant duplicate that old zone menu bug, maybe they fized it |
08:57.56 | krka|work | the problem most likely is that some addon is calling that function |
08:57.57 | Iriel | I got it |
08:57.58 | Industrial | I hate how forum searches list only the thread, wich might have 30 pages, as result for the search |
08:58.04 | Industrial | i want the posts! >_< |
08:58.04 | Iriel | (the forum post, that is) |
08:58.14 | krka|work | it should only be called from a certain event I think |
08:58.17 | Cair | figured you would Iriel ;) |
08:58.22 | krka|work | that defines arg1 to something reasonable |
08:58.34 | krka|work | OnVerticalScroll perhaps |
08:58.56 | Iriel | yes, it should be called from an OnVerticalScroll handler |
08:58.59 | Iriel | thus the name 8-) |
08:59.03 | Cair | Industrial: if you know the author, you can do a search on their name, then you can get the "jump to" for whichever particlar post |
08:59.10 | Industrial | Cair: i dont :| |
08:59.13 | Cair | if you are talking about Blizz, that is |
08:59.14 | Ktron | I think my classes would be bloodmages for alliance as seen in Warcraft III, and a necromancer-esque class for Horde-- two new cloth wearers, necromancer minions would be based upon they're kill (kind of hunters and warlocks mixed), and I'd give them talent trees of necromancy, shadow damage (I'd love to see reincarnations of bone wall and bone shield), and vampiric effects.... And for... |
08:59.15 | Ktron | ...bloodmages, talents of elemental damage (I'd keep their damage mixed, like most their spells do X fire and Y nature), sacrifice (stuff like turning health into mana, maybe sacrificing your own health to heal others and so on), and ... who knows for the third |
08:59.20 | Industrial | Cair: no wowace |
08:59.23 | Cair | ah |
08:59.26 | Ktron | heh, now that we're well beyond that |
08:59.27 | krka|work | forum searches are horribly broken :/ |
08:59.46 | Industrial | wowace forum is a bit screwed in that it marks posts as read when your session ends |
08:59.55 | Cair | Industrial, search topic and forum? |
09:00.16 | krka|work | i think the new class is brewmaster |
09:00.22 | Industrial | meh back to work |
09:00.38 | groll | Industrial i did too last night.. guildwebsite got hacked :P |
09:01.35 | Cair | Industrial ? |
09:02.03 | Cair | nm, missed that he was going back to work |
09:02.37 | Plorkyeran | The code for Nymbia's Perl unitframes makes me cry |
09:02.46 | Plorkyeran | it does the exact same thing several times in a row |
09:02.47 | Kalroth | haha |
09:02.49 | Plorkyeran | for everything |
09:03.05 | Kalroth | yay, lets talk procedural code vs oo code! |
09:03.17 | Plorkyeran | it sets the scale on something, does something else, sets the scale to something different, then sets it back to the original value |
09:03.25 | Plorkyeran | all within about 30 lines |
09:03.28 | Industrial | oo ftw |
09:03.29 | Industrial | :p |
09:03.31 | Industrial | period |
09:03.41 | Plorkyeran | code that does something ftw |
09:03.46 | Industrial | that too |
09:03.48 | Plorkyeran | no wonder this takes a minute to load |
09:03.59 | Industrial | ive seen oo code that was all thought out, but it did nothing lol |
09:04.13 | Industrial | "look they work together" "but it doesnt do anything" "yeah, so?" |
09:04.15 | Kalroth | You leave my code alone, Indy! |
09:04.18 | Industrial | :X |
09:04.26 | Anduin|Who | only scale trick that should be used for is for correcting font size |
09:04.58 | Industrial | all frames made at 100%, and scale the whole ui. |
09:05.09 | Industrial | or use something independent to change things |
09:05.09 | Plorkyeran | it changes the scale on the player frames five times |
09:05.10 | Industrial | :) |
09:05.13 | Plorkyeran | that I've found so far |
09:05.19 | Cair | ... why? |
09:05.23 | Industrial | yay for ace unit frames |
09:05.37 | Industrial | Cair: because macro makers aren't programmers |
09:05.41 | Plorkyeran | one appears to be a copy and paste error |
09:05.47 | Plorkyeran | the rest are in different files |
09:06.07 | Plorkyeran | it sets it in one place, then calls a function that sets it again in the middle of it |
09:06.24 | Plorkyeran | I'm thinking of just nuking the entire thing and just using Visor to configure it |
09:06.37 | Industrial | bet the guy was like "yay lah lah" *jump throught the code as if though a field of flowers* sprinkling the code with more code |
09:06.44 | Industrial | :P |
09:07.11 | Industrial | Plorkyeran: check out aceBarFrames |
09:07.32 | krka|work | Plorkyeran, yeah i read nymbias code once too, it hurt my eyes |
09:07.36 | krka|work | the goggles, they did nothing |
09:07.44 | Industrial | lmao |
09:08.15 | krka|work | mostly because it did everything so damn inefficently |
09:08.28 | Plorkyeran | is there any possible reason to call Perl_Player_Frame:Show() onload? |
09:08.32 | Plorkyeran | four times, in fact |
09:08.43 | Cair | Industrial: are you actually like here atm? |
09:08.54 | Industrial | Cair: on and off |
09:09.04 | Industrial | Cair: whenever the boss looks in my direction, or doesnt |
09:09.10 | Industrial | xD |
09:09.20 | Industrial | yay for desktop switcher |
09:09.42 | Cair | okay, wanted to point out to you that you can get search results by post instead of thread at Ace forum |
09:09.44 | Iriel | ok.. maybe i'm about to start hating dropdowns |
09:09.55 | Industrial | okay, cool. how? :D |
09:09.59 | krka|work | why Iriel? |
09:10.03 | Cair | down at the bottom there is a spot to choose which way you want the results |
09:10.09 | Cair | on the search window |
09:10.12 | Industrial | o_O |
09:10.25 | Cair | that's like old news |
09:10.30 | Iriel | if I try and change the value in one dropdown from the click handler of another, it doesn't seem to like it. |
09:10.33 | Cair | most boards I go to have that option |
09:10.59 | krka|work | oh yeah, i remember I had lots of troubles trying to do anything |
09:11.08 | krka|work | i had to hide / reshow whenever i changed something |
09:11.31 | Cair | http://www.wowace.com/forums/search.php?sid=1cc74bb557eeb8b7b6ba4afa769e3c85 - see the "Display results as" just above the search button? |
09:13.47 | Industrial | yeah got it |
09:13.48 | Industrial | thanks |
09:13.51 | Cair | welcome |
09:14.00 | Cair | like I said, most forums have that option |
09:16.32 | Cair | as everyone shuts up again and leaves me going lalalala some more |
09:16.34 | krka|work | (object oriented!) |
09:17.31 | Industrial | Cair: life isnt 24/7 :P |
09:17.40 | Industrial | Cair: i'm dead half of the time |
09:17.49 | Industrial | either asleep in bed |
09:17.57 | Industrial | or behind the desk |
09:17.58 | Depherios | O_o |
09:17.58 | Industrial | :D |
09:17.59 | Cair | dead sounds like a plan |
09:18.03 | Depherios | lol |
09:18.09 | Cair | I could go for dead |
09:18.33 | Depherios | it's too late to be debating SAC |
09:18.59 | Industrial | "woman jumps off building screaming: double you ohh double you eff teee double youuuuuuuuuu....." |
09:19.21 | Industrial | oh, needs an I in there |
09:19.22 | Industrial | :P |
09:19.39 | Plorkyeran | it's a bad sign when I comment out the OnUpdate func and nothing breaks, right? |
09:19.47 | Industrial | yes |
09:19.48 | krka|work | not necessarily |
09:20.01 | Cair | Industrial: *boggle* |
09:20.08 | Industrial | Cair: lol just kidding |
09:20.35 | Industrial | less drugs for me |
09:20.39 | Industrial | more work! |
09:20.57 | Cair | I'm trying to figure out what the hell that was supposed to spell ... or something ... o.O |
09:22.46 | Iriel | aha |
09:22.51 | Iriel | I think I figured out the bug |
09:23.08 | Industrial | Cair: WOWI FTW |
09:23.27 | Cair | ooookay |
09:23.32 | Cair | weirdo |
09:23.54 | Cair | :p |
09:24.49 | sweede | is there an easy quick way to draw a frame or line around like a button element so i can view where it is (its hidden until mouseover) |
09:26.05 | Iriel | Stick a frame with a backdrop border over it |
09:26.28 | sweede | i'm having a problem getting these two frames to lay on top of each other :| |
09:26.45 | *** join/#wowi-lounge Cair (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com) |
09:26.45 | *** mode/#WoWI-lounge [+o Cair] by ChanServ |
09:26.49 | sweede | or, i should say a button to line up with a frame. |
09:28.57 | Anduin|Who | wow needs to quit faster |
09:30.37 | *** join/#wowi-lounge Deph (n=deph@67.189.88.161) |
09:30.40 | Iriel | it quits quite quickly if you dont have a crapload of saved variables |
09:30.40 | Deph | *sigh* |
09:31.13 | Cair | just how much *is* a "crapload", anyway? |
09:32.08 | Iriel | quite a lot |
09:33.43 | Cair | it's one of those questions you just have to wonder about, you know? It's like, why is it that some awe is good, but full awe is bad? |
09:37.33 | krka|work | example of crapload of saved variables would be stuff from auctioneer, lootlink or autotravel |
09:40.45 | *** join/#wowi-lounge Cair (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com) |
09:40.45 | *** mode/#WoWI-lounge [+o Cair] by ChanServ |
09:40.58 | Cair | nm, you guys are all busy taking me literally when I was being facetious |
09:41.47 | sweede | anyone got an addon taht shows me the name of the frame the mouse is over, and other info like that ? |
09:42.09 | Iriel | Isn't there one called FrameFinder? |
09:42.38 | sweede | for some reason i cannot get these frames to line up properly, and then there are extra frames it appears |
09:42.45 | Cair | http://www.curse-gaming.com/mod.php?addid=1275 |
09:43.09 | sweede | i swear, if i ever won the lotterly, who ever runs that server and site, |
09:43.15 | sweede | i'd buy them dinner.. |
09:44.43 | Industrial | sweede: use visor? |
09:44.54 | Industrial | <PROTECTED> |
09:45.10 | Deph | FrameFinder is built into Discord Frame Modifier |
09:45.18 | Industrial | sweede: Discord Frame Modifier has what you seek, but |
09:45.19 | Industrial | yeah |
09:45.23 | Deph | yeah |
09:45.29 | Deph | it's nice :P |
09:45.30 | Industrial | but thats horrible |
09:45.30 | Industrial | :p |
09:45.49 | Deph | eh... DFM is nice if you're always tweaking with stuff, but it can do weird things too |
09:45.49 | sweede | when building addons, i found it good to have a quick reloadui, and having any discord mods loaded negates that :) |
09:45.56 | Deph | lol |
09:46.00 | Deph | they're a LOT better now |
09:46.01 | Industrial | Deph: its WAY WAY WAY too big |
09:46.11 | Deph | naw, DFM is the smallest I think |
09:46.19 | Ktron | does Loz do much for optimization? |
09:46.26 | Industrial | he says so, dunno |
09:46.29 | Deph | he is |
09:46.30 | Deph | he didn't |
09:46.34 | Deph | but he's doing it now |
09:46.38 | sweede | well, quick reload i'm talking its almost instant on my computer. |
09:46.43 | Deph | lol |
09:46.49 | Deph | my comp has a slow processor so it's slow no matter what |
09:46.50 | Deph | even bare |
09:46.53 | sweede | hehe |
09:47.05 | sweede | athon 64x2 ftw |
09:47.14 | Industrial | bastard |
09:47.14 | Industrial | :p |
09:47.37 | Deph | DFM takes a half second to load... but even little things like... say..ChatScroll, takes almost 1/10th of a second lol |
09:48.13 | Industrial | Deph: gg http://digigen.nl/~Industrial |
09:48.26 | Industrial | Deph: im doing it even smaller. 14kb --> 3kb |
09:48.48 | Iriel | http://www.vigilance-committee.org/wow/downloads/random/sringsgui1.jpg |
09:48.58 | Iriel | Does that look vaguelly sane |
09:49.01 | Iriel | before I head off to bed |
09:49.20 | Industrial | yes |
09:49.29 | sweede | bah, i give up. |
09:50.16 | Deph | yeah, but Ind, I love my alt scroll, and hold down shift for other things, so that would bug me... don't want chat timestamps, move my editbox myself... |
09:50.29 | Deph | lol |
09:50.33 | Cair | yes Iriel |
09:51.08 | Iriel | The "Select ring type..." dropdown (which I'll rename at some point) switches which group of rings the sub-panel changes |
09:51.18 | Cair | *nod* |
09:51.20 | Deph | looks sane to me |
09:51.29 | Industrial | Deph: ofcource, but thats the geniousity of making your own addons. do things how YOU want them |
09:51.49 | sweede | what i have is a big parent frame thats got some text ( a title), and two buttons (To close and minimize). then i have another slightly smaller frame inside that contains the rest of the data to be displayed (using <button>) however, the text displays from the button is not centered, or even close to where you'd think it would be from its parent frame (the inner frame) |
09:52.28 | Deph | I have plenty of RAM, and have a seperate wow install for developing junk (for faster reload time) -- so it's just not worth a lot of the work for me Industrial... I'll ditch a lot of the discord stuff once I have things more concrete though (probably never) |
09:52.36 | Iriel | Have you tried setting a backdrop color on your frame? |
09:52.42 | Iriel | just to see where it's ended up? |
09:52.52 | sweede | ya, that in the right spot !! |
09:52.56 | sweede | thats what confusing me.. |
09:53.07 | sweede | so then you'd ask whats my anchor settings right ? |
09:53.07 | Iriel | How about the FontString |
09:53.08 | krka|work | someone should make a sane dropdown |
09:53.10 | Iriel | is it anchored right? |
09:53.23 | sweede | <Anchor point="TOPLEFT" relativeTo="RaidBenchInfo" relativePoint="BOTTOMLEFT"> |
09:53.29 | sweede | <Offset> |
09:53.29 | sweede | <AbsDimension x="0" y="0" /> |
09:53.36 | Iriel | krka|work : I'm tempted to re-write the blizz ones so they work sanely |
09:53.44 | Deph | lol, I just don't use them |
09:53.45 | sweede | to get it in the correct location, i have it x= -60, and y is like, 25 |
09:53.57 | Iriel | How is your text justified? |
09:54.06 | Iriel | is it' centered? left? right? top? middle? bottom? |
09:54.08 | Deph | I do all my XML implementation myself... so far... haven't tried scroll windows yet though... those scare me |
09:54.22 | sweede | all of the sizes of the frame are the same, i shouldnt have any justification problems. |
09:54.23 | krka|work | Iriel, one feature request would be scrollable dropdowns |
09:54.28 | sweede | all the X dimentions anyways. |
09:54.34 | krka|work | so you can an arbitrarily amount of items |
09:54.39 | krka|work | +have |
09:54.48 | Iriel | One thing to try is anchoring the BOTTOMRIGHT corner as well |
09:54.59 | Iriel | so your font string is bound tightly to your frame |
09:55.15 | krka|work | i implemented my own scroll frame using settexcoord and stuff :P |
09:55.16 | Iriel | Some of the elements will re-size themselves if you dont anchor them |
09:55.25 | sweede | i see that. |
09:55.45 | sweede | but i think im still left with an extra frame.. |
09:57.41 | Iriel | Ok, bedtime for me, i'm already 2 hours past when I should have been asleep |
09:57.45 | Industrial | Knights of ace, join our campaign. To venture through darkness, rise up over the slain. We shall conquer their lands, redo all their code. Preserve much more RAM and take less time to load.! |
09:57.48 | Deph | G'night |
09:57.51 | Industrial | xD |
09:57.55 | Industrial | i have too much time |
09:57.56 | Industrial | .. |
09:58.15 | Cair | night Iriel |
09:58.21 | Iriel | night |
09:58.23 | Industrial | and play too many medieval games.. |
09:58.32 | Iriel | see y'all tomorrow sometime |
09:58.36 | Industrial | bye Iriel |
10:00.33 | sweede | now my text has changed sizes from the parent frame :( |
10:00.45 | Deph | ... scale size? |
10:00.46 | Industrial | nah im just kidding about this btw, i have too much time |
10:00.53 | Industrial | Deph: de-ace.. dunno :X |
10:01.26 | sweede | well, i have nothing that sets the scale in XML, or in lua. and all of my frame size attributes have X at the same width |
10:02.17 | Deph | I mean to UI scale |
10:02.26 | sweede | havent changed any of that. |
10:02.33 | Deph | lucky :P |
10:02.45 | sweede | the parent or main frame. |
10:03.01 | sweede | <Frame name="RaidBench_Frame_Main" hidden="false" frameStrata="BACKGROUND" toplevel="true" enableMouse="true" movable="true" parent="UIParent"> |
10:03.15 | sweede | the next frame.. |
10:03.17 | sweede | <Frame name="RaidBench_Frame_List" frameStrata="HIGH" movable="true" enableMouse="true" parent="RaidList_Frame_Main"> |
10:03.34 | sweede | both of the absDimensions are the same. |
10:04.19 | sweede | .... |
10:04.41 | sweede | see what my problem was yet ? |
10:05.36 | Deph | huh? I just did a quick check |
10:05.45 | sweede | " parent="RaidList_Frame_Main"> |
10:05.45 | Deph | for pytos and the like... |
10:05.49 | sweede | i have no frame like that.. |
10:05.51 | sweede | heh |
10:05.55 | Deph | lol |
10:06.14 | Ktron | you know what would be nice? a WYSIWYG editor for the xml |
10:06.20 | Deph | I gave up checking stuff like that, because whenever I ask |
10:06.22 | Deph | somebody made one |
10:06.29 | Deph | ... I saw one... somewhere |
10:06.52 | Deph | ..whenever I ask, it's just something they didn't include |
10:09.34 | Cair | Ktron|WoW: you've seen Wow UI Designer, correct? |
10:09.48 | Ktron|WoW | have I? I'm not sure |
10:10.04 | Cair | http://www.wowinterface.com/downloads/fileinfo.php?id=4222 |
10:10.29 | Ktron|WoW | that... pretty much rocks |
10:10.39 | Deph | I knew I saw one somewhere! |
10:11.26 | Ktron|WoW | Cair, you win at the game of knowing things at the moment |
10:11.35 | Cair | that's my job |
10:11.44 | Cair | quote unquote |
10:11.49 | Deph | Cair knows all and sees all... *makes mentok the mind taker noises* |
10:12.04 | Cair | nope, I certainly don't |
10:12.16 | Deph | of course not... who'd WANT to? |
10:12.17 | Deph | eww |
10:12.35 | Cair | but I frequently can point you in the right direction to find someone/thing that can provide you with what you need |
10:14.51 | Deph | Cair how much do you really know about all this stuff... I mean, I'm lost a good majority of the time in here, but even then, I've learned a lot just sitting in here... How much have you picked up over the time you've been around here? |
10:15.10 | Cair | enough to know that I don't know jack shit |
10:15.17 | Deph | lol, that's about where I stand |
10:15.23 | Cair | but, again, I know who/where to send you |
10:15.28 | Deph | ... I've no formal training in any sort of coding excepting the most basic of web design... back when web design sucked |
10:15.45 | Cair | I have *zero* formal training in coding |
10:15.57 | Deph | everything else is just from me going "I want to make this do this" -- and trying to do it, lol |
10:16.21 | Kalroth | Cair knows nothing, neener neener! |
10:16.29 | Cair | Kalroth is correct |
10:16.37 | Deph | I bet you know more than me ^_^ |
10:16.41 | Kalroth | So I know something and you dont! |
10:16.56 | Cair | Deph, nope |
10:17.43 | Cair | seriously ... I've been trying to wrap my head around this stuff for, what, 2 years now? Getting no where |
10:17.53 | Deph | Scripting and coding requires too much "if this happens do this, if this is this.." and after a few minutes of that, I have to get out a pen and pencil and a big peice of paper and chart it all out... then making it takes me 4 days... it doesn't work, I give up... and try to forget I even tried... |
10:17.55 | sweede | is something like this valid, <Anchor point="TOPLEFT" relative="$parentName" relativePoint="TOPRIGHT"> |
10:17.55 | Kalroth | Cair is just being modest, soon she'll teach us vtable hax0ring, code injection hax0ring and ring0 driver hax0ring! |
10:18.16 | Kalroth | oh wait, wrong channel! Can you hax with lua? :P |
10:18.29 | Deph | ...what would you hax? |
10:18.51 | Deph | sweede: never tried it |
10:18.56 | Kalroth | Well I could set a variable to "hehe" when it's supposed to be a numeric value! |
10:18.58 | Ktron|WoW | I got an idea |
10:19.08 | Cair | oh noes |
10:19.19 | Deph | did the world just end, and I don't know it? |
10:19.33 | Cair | ~tease Ktron|WoW |
10:19.34 | purl | ACTION tickles Ktron|WoW with a feather and makes Ktron|WoW rotflmaopimp-ing |
10:19.42 | sweede | its not lining up the $parentClass Fontstring with the $parentName one :( |
10:19.55 | Ktron|WoW | figure out what alliance sees when you say some code words like 'panakes ninja!!!' in orcish |
10:20.11 | Deph | I've been doing that Ktron |
10:20.15 | krka|work | the first step to learning to code is reading other peoples (simple!) code and understanding what it does and how |
10:20.20 | Ktron|WoW | then make an AWESOME mod and slip in an event that rebinds all of their keys to sit down when they see that string |
10:20.31 | Deph | lol |
10:20.36 | Ktron|WoW | and a channel that they announce themselves on |
10:20.55 | Ktron|WoW | a "Hi! I'm going into Hillsbrad now! come and get me!" |
10:21.01 | Kalroth | haha |
10:21.06 | Cair | krka|work: I've tried, trust me. It just doesn't make sense to me. I open up a mod (*any* mod) and go "unhhhhh" |
10:21.27 | Kalroth | Cair: not your fault that people can't code! |
10:21.27 | krka|work | start with simple macros, not mods |
10:21.27 | Ktron|WoW | Squidmod is my reference |
10:21.42 | Deph | LUA took me like 15 minutes of staring... at well commented code to get the way variables are all..... fluid |
10:21.46 | Ktron|WoW | whomever made Squidmod might not realize it, but their mod is a pwning example |
10:22.01 | Cair | seriously, if you want to know how pathetic I am at this ... ask Kaelten some time ... he tried to teach me |
10:22.06 | Deph | I made the mistake of trying to use flexbar first |
10:22.22 | Deph | it's well commented...... but..... >_< |
10:22.23 | Kalroth | SquidMod - The most useless UI-mod in history. |
10:22.33 | Deph | I have one more useless |
10:22.41 | Deph | doesn't even change graphic elements... just adds |
10:23.04 | krka|work | cair could you read something like that? if UnitMana("player") > UnitManaMax("player") / 2 then CastSpell("Some spell") end |
10:23.31 | krka|work | flexbar is a piece of crap |
10:23.42 | Cair | see, that doesn't make sense to me ... how the hell can your mana be greater than your max mana |
10:24.03 | Deph | MaxMana / 2 |
10:24.19 | Cair | but yes |
10:24.51 | Cair | if you have X mana which is greater than max mana/2, then go ahead and cast (whatever) spell |
10:25.06 | krka|work | see! there is hope : |
10:25.07 | krka|work | :) |
10:25.09 | Kalroth | if (UnitMana("player") > (UnitManaMax("player") / 2)) then CastSpell("Some spell") |
10:25.11 | Kalroth | much better! |
10:25.31 | Deph | LUA is too fluid sometimes damnit XD |
10:25.50 | Industrial | (a() b()) or a() |
10:25.52 | Industrial | :P |
10:25.55 | Deph | when people use FunctionName function() -- I want to shoot myself |
10:26.15 | krka|work | huh? |
10:26.22 | Industrial | a={b=function(self)} a:b() |
10:26.26 | Industrial | nothing wrong with that |
10:26.57 | Kalroth | Why can't it be: if PlayerSelf.Mana > PlayerSelf.MaxMana / 2 then CastSpell("Some spell"); |
10:27.17 | Industrial | Kalroth: because blizzard didnt code OO |
10:27.23 | krka|work | you could make that yourself |
10:27.37 | Deph | Hi Cair, I'm lost too |
10:27.38 | Kalroth | That's the first thing I'd make, a Self object |
10:27.54 | Deph | although I'm glad for the lack of OO |
10:27.56 | Kolth | Google WebClips? *gasps |
10:28.10 | Deph | as I've never used it... and don't want to |
10:28.11 | Deph | lol |
10:28.19 | krka|work | bad Industrial, scaring cair off |
10:28.23 | Industrial | :X |
10:28.26 | Cair | naw |
10:28.35 | Industrial | Deph: boo! :P |
10:28.38 | Deph | lol, She would have been scared off..... years? ago? |
10:28.42 | Industrial | Deph: its really ease, and fun |
10:28.56 | Deph | LUA is the easiest scripting language I've ever used |
10:28.59 | Deph | and I still have trouble with it |
10:29.03 | krka|work | oo is neither better or worse than pure api functions in this case, imo |
10:29.15 | Deph | well I hate flash scripting |
10:29.18 | krka|work | the benefits mostly come when you write stuff yourself |
10:29.25 | Industrial | "the file sends a request to the printer, the printer sends back the options, the file prints itself" |
10:29.26 | Deph | because the stupid thing seperates numerics and booleans |
10:29.27 | Industrial | go oo! |
10:29.28 | Industrial | :D |
10:29.47 | Deph | and that, alone, is enough to make me want to blow off my head |
10:30.25 | krka|work | blow... head... nah, I am not going to go there |
10:30.33 | Industrial | if the file and the printer were two computer programe, how would it not be logic? |
10:30.41 | Industrial | programs* |
10:31.24 | Cair | Deph: honestly though, there are enough folks around that *do* know how to do this stuff, so meh that I can't, it's no big deal, not like the community suffers any because I can't. Otoh, my contribution is in helping to bring the community together, supporting said community, and knowing where to point people to find the mod/help that they need |
10:31.53 | Cair | play to your strengths and all that jazz |
10:32.07 | Deph | lol, yeah |
10:32.08 | Industrial | and being great at it Cair !:P |
10:32.34 | Deph | which is why I'm sticking to making things look pretty, and letting Discord do all my hard work for now |
10:32.56 | krka|work | yeah, but coding is fun! |
10:33.13 | Industrial | god.. pretty... girl..... http://img.vampirefreaks.com/upic/P/Pu/Puc/Puck_FreakyElfje/2918586.jpg oh.. my... http://img.vampirefreaks.com/upic/P/Pu/Puc/Puck_FreakyElfje/1972737.jpg wow.. just wow.... http://img.vampirefreaks.com/upic/P/Pu/Puc/Puck_FreakyElfje/3529179.jpg |
10:33.22 | krka|work | i would have made a lot more addons if I didn't have to bother with GUIs |
10:33.36 | Deph | lol |
10:33.45 | Industrial | Cair: clicky :P |
10:33.45 | Deph | get somebody else to do that GUI work, or use slash commands |
10:33.57 | Cair | I did Indu |
10:34.01 | Cair | the first one is pretty |
10:34.02 | Deph | Urge to play Oceania servers... |
10:34.07 | Deph | so I can get into BGs |
10:34.09 | krka|work | first cute, second ok, third... weird |
10:34.36 | krka|work | "get someone else to do"... that's just impossible! |
10:35.25 | Deph | Krka which is why I'm learning it... slowly, so when I'm ready I can do some of the ideas floating in my head |
10:35.57 | Deph | but my current ideas, somebody else has already made possible without my needing to get in there and code (much) |
10:36.51 | Cair | aaaand ... there goes my daughter's alarm clock ... time to see her out the door to school then pass out for a few hours ... later all |
10:37.00 | Deph | later |
10:37.20 | krka|work | it would feel weird if my parents played more games than me |
10:37.20 | Industrial | bye cair |
10:37.38 | Deph | My mom did when I was a kid |
10:37.46 | Deph | then newer video games "got too many buttons" |
10:38.09 | krka|work | take cair! |
10:38.16 | Cair|sleep | hahaha :p |
10:38.22 | Deph | lol |
10:38.28 | Deph | oh... god |
10:38.30 | Deph | that was so bad |
10:38.41 | krka|work | i know |
10:38.47 | Cair|sleep | no, bad is when someone calls me Cairbear |
10:38.50 | Cair|sleep | :o |
10:38.51 | Cair|sleep | :p |
10:38.56 | Deph | oooh |
10:38.56 | Industrial | lol |
10:38.57 | Deph | ouch |
10:38.58 | Cair|sleep | *that* tends to get people smacked |
10:39.12 | krka|work | i don't cair for such lame puns |
10:39.16 | Cair|sleep | and on that note, I'm gone ... not only that, I'm leaving |
10:39.17 | Industrial | xD |
10:39.24 | Cair|sleep | krka ... |
10:39.29 | Deph | I just get "are you deph?" "huh? yeah." "THEN SHOULD I TALK LOUDER?" |
10:39.30 | Cair|sleep | ~bonk krka |
10:39.31 | purl | ACTION bonks krka over the head |
10:39.31 | Industrial | ke ke ke |
10:39.37 | krka|work | ouch |
10:40.04 | Deph | and I do turn to look/respond to people using "deaf" |
10:42.03 | Deph | the simultanious best/worst pun ever though... was "Da phast and Depherios" |
10:42.40 | Deph | which reminds me |
10:54.40 | Ktron|WSG | lol |
11:00.15 | Ktron | bleh, it's 6am, and I didn't do the sleeping thing yet |
11:00.16 | Ktron | ah well |
11:00.23 | Ktron | I guess I should get started with that |
11:05.23 | Ktron | I've got a strange question |
11:05.53 | Depherios | ? |
11:06.03 | Ktron | so I reinstalled windows xp on my computer, but I saved a lot of the files, including my entire WoW installation (I've discovered in the past that WoW doesn't actually need to have anything set in the windows installation to run properly) |
11:06.23 | Depherios | yup |
11:06.30 | Ktron | Apparently, WoW UI Designer crashes, I'm going on the assumption because WoW isn't registered as an installed program |
11:06.49 | Ktron | Any idea about how I might, you know, 'register' WoW with windows? |
11:07.46 | Industrial | reinstall it |
11:07.51 | Industrial | thats wnat an installer does |
11:08.04 | Industrial | place files and edit the registry |
11:08.28 | Industrial | go registry and not something like uhm.. i dunno.. config giles? :p |
11:08.47 | Ktron | heh, I really don't want to have to reinstall WoW, that's be a pain to do... I'm think registry editting is the solution, I'll have to hit up one of you people tomorrow for what sort of stuff I need to add to the registry |
11:08.57 | Depherios | uh... I'll check my registry, see what I find |
11:09.45 | Ktron | not tonight for me Deph, it's fine |
11:09.47 | Ktron | I need to sleep |
11:09.48 | Industrial | let met tell you it takes way longer and might fuck.. your system |
11:09.50 | Depherios | I had the same problem with running WoW UI editing stuff over the network on the laptop... so I just reinstalled wow over the other wow's location over the network XD |
11:10.28 | Depherios | you never know industrial... it could be the simplest key ever |
11:10.31 | Ktron | hm... I wonder, if I installed WoW to some directory, then copied the current installation over it whether it would 'patch' itself up |
11:11.07 | Ktron | I'll look into the process tomorrow... I don't even have all the patches... heh, maybe as a backup I should set most recent major patch to download |
11:11.35 | Depherios | it's simple |
11:11.48 | Depherios | one key |
11:11.57 | Depherios | 4 values |
11:12.01 | Depherios | well 3 |
11:12.11 | Depherios | install path, uninstall path, and game path |
11:12.26 | Ktron | oh? |
11:12.31 | Ktron | here, I'll try it real quick then |
11:12.40 | Ktron | what's the path/info? |
11:13.12 | Depherios | My Computer\HKEY_LOCAL_MACHINE\SOFTWARBlizzard Entertainment\World of Warcraft |
11:13.23 | Depherios | SOFTWARE\Blizzard Entertainment <-- |
11:13.26 | Ktron | I just reinstalled this system anyway Industrial, so nothing bad can happen if I lose the installation... |
11:13.28 | Ktron | aight |
11:14.00 | Depherios | 3 keys... all strings |
11:14.04 | Ktron | I have the directory, and I have the InstallPath already |
11:14.10 | Ktron | missing the others |
11:14.12 | Depherios | ... huh |
11:14.24 | Ktron | we'll try filling in the missing ones |
11:14.25 | Depherios | game path is likely all you need then |
11:14.33 | Depherios | GamePath and the path to the exe |
11:14.50 | Depherios | and UninstallPath C:\Program Files\Common Files\Blizzard Entertainment\World of Warcraft\Uninstall.exe |
11:14.57 | Industrial | http://img.vampirefreaks.com/upic/M/Mo/Moo/MoonFairy_/6863706.jpg |
11:14.59 | Industrial | *drool* |
11:15.01 | Depherios | (that's where mine points) |
11:15.14 | Industrial | http://img.vampirefreaks.com/upic/M/Mo/Moo/MoonFairy_/6329421.jpg |
11:15.28 | Industrial | sigh |
11:16.20 | Kolth | Damn. |
11:16.39 | Depherios | not it? |
11:16.48 | Industrial | bit young though |
11:16.49 | Ktron | Depherios: GamePath is Drive:\Path\To\something.exe ? |
11:16.53 | Ktron | or just the path? |
11:17.01 | Depherios | GamePath is right to the WoW.exe |
11:17.29 | Ktron | Depherios: thanks |
11:17.29 | Depherios | i.e. C:\Games\World of Warcraft\WoW.exe <-- ala my computer |
11:18.18 | Ktron | heh, I don't have the uninstall stuff, so hopefully and most likely I don't need it |
11:18.30 | Depherios | yah |
11:18.36 | Ktron | hmph, still not looking good for WoW UI Designer |
11:18.41 | Depherios | lol |
11:19.44 | Ktron | heh, I don't think I have .NET Framework |
11:19.53 | Depherios | lol a default install won't |
11:21.41 | Depherios | I just updated mine to run it on the other computer, lol |
11:22.04 | Ktron | hm, now only to find the updated version of WinMPQ to handle the huge patches |
11:22.24 | Depherios | heh |
11:22.51 | Depherios | .....wtf is this... |
11:23.22 | Depherios | oh, just uninstall information |
11:23.22 | Depherios | WOAH i still have URU on here |
11:23.22 | Depherios | I need to play that |
11:24.08 | Depherios | ... oh yay, wants the custom interface kit to extract all the files... |
11:24.12 | Depherios | ... THEY ARE EXTRACTED |
11:24.18 | Depherios | they're just in a different spot silly thing |
11:25.03 | Ktron | lol |
11:25.23 | Depherios | I wonder what this program would do if I fired it up with the network down.... |
11:25.57 | Depherios | my custom interface kit crap is all in OldWoW |
11:26.07 | Depherios | ... the 4th bastard child of my WoW installs |
11:26.21 | Depherios | the MPQless remnant of past data and past mistakes |
11:30.44 | Ktron | woah, got WoW UI Designer to at least look like its working |
11:31.04 | Ktron | amazing what reading instructions does.... granted, 'Release.html' is not what I'd expect to contain install info |
11:31.20 | Ktron | uh up |
11:31.23 | Ktron | *oh |
11:33.24 | Ktron | apparently if you have Discord unit frames and perl unit frames both in your addons dir, WoW UI designer crashes |
11:35.06 | Depherios | ...... lol |
11:35.58 | Ktron | That's what I get for stashing a billion addons in my folder, and then just using LoadIT to enable what I want and ignore the rest |
11:36.46 | Ktron | heh... I have perl unit frames, Discord unit frames, Ace player frames, XRaid, Gypsy mod's addon for unit frames.... I think that's all of them |
11:37.06 | Ktron | all disabled except for gyspy |
11:37.08 | Ktron | anyway |
11:37.12 | Ktron | I lost another hour of sleeep |
11:37.16 | Ktron | night |
11:37.55 | Depherios | G'night |
11:38.01 | Depherios | I should go as well actually *sigh* |
12:03.55 | Industrial | mirc, eww |
12:33.27 | *** join/#wowi-lounge MoonWolf (i=MoonWolf@ip51ccaa81.speed.planet.nl) |
12:33.57 | MoonWolf | greetings and salutations oh wonderfull people of the channel |
12:35.30 | Codayus | .... |
12:35.39 | Codayus | So you aren't going to greet the rest of us? |
12:35.43 | Codayus | That's pretty rude! |
12:35.53 | Codayus | Also, in other knews...ding! Level 30. |
12:36.19 | Industrial | gz yo |
12:36.20 | Industrial | :p |
12:36.37 | Codayus | I should really pick one to focus on. :-/ |
12:37.01 | krka|work | hmm... how useful would it be to have an addon that just contained a bunch of algorithms and datastructures? |
12:37.24 | krka|work | kinda like C++ STL |
12:39.08 | MoonWolf | how usefull is sea/ace/chrones/timex/earth/etc |
12:40.22 | krka|work | good question |
12:41.56 | Industrial | i dont think writing a small library for yourself is a bad thing |
12:42.08 | Industrial | given that you will make addons that ALl use the library extensively |
12:42.12 | Industrial | ALL* |
12:42.38 | Industrial | and eachother, even |
12:42.56 | Industrial | for example, and addon that does things to the chat frame, and other addons that use parts of it |
12:43.04 | Industrial | expanding variables for example |
12:43.15 | Industrial | "I'm sapping %t" |
12:43.20 | Industrial | etcetc |
12:47.54 | krka|work | i didn't mean for myself |
12:48.04 | krka|work | i meant for the general coder community |
12:59.20 | Industrial | krka|work: well, wow is too big for that |
12:59.32 | Industrial | the only thing you can do is form littel groups and say "we're using this" |
12:59.45 | Industrial | and eventually look what else is there and add it |
13:00.07 | Industrial | the downside is youll end up with conglomo RAM usage |
13:03.49 | Industrial | *cough*cosmos*cough* |
13:04.27 | krka|work | nah, it won't use much RAM |
13:16.40 | *** join/#wowi-lounge Suntiger (i=MoonWolf@ip51ccaa81.speed.planet.nl) |
13:24.38 | zeeg | hrm |
13:24.39 | zeeg | http://www.wowguru.com/tradeskill-material-calculator.php?ts=197&num=1&id=26086 |
13:24.41 | zeeg | does that look right |
13:24.46 | zeeg | ignoring the required skill level |
13:24.53 | zeeg | (as I cant seem to get that to work :P) |
13:38.00 | krka|work | yay, I have built a queue class and a bfs function |
13:38.09 | krka|work | (and binary search) |
13:42.09 | *** join/#wowi-lounge Cide (i=Cide@81-226-233-223-no60.tbcn.telia.com) |
13:49.24 | Codayus | bfs? |
13:50.29 | krka|work | Breadth first search |
13:50.49 | Codayus | Oh, right. |
13:55.57 | krka|work | are you oh right because you know what it is? |
13:56.00 | krka|work | +saying |
13:56.05 | krka|work | i hate it when i forget words |
13:56.11 | Codayus | Yes. |
13:56.56 | krka|work | hm... if I implement stacks and priority queues, I can use the same function to do DFS and PFS |
13:57.31 | Codayus | PFS? |
13:57.41 | krka|work | Priority First Search |
13:57.47 | krka|work | maybe that's not an actual term :) |
13:57.49 | Codayus | Hmm, not familiar with that one. |
14:00.00 | krka|work | it's basically just a sorted queue |
14:02.37 | Codayus | Fair enough. |
14:02.43 | Codayus | Any particular language? |
14:03.12 | krka|work | LUA |
14:03.26 | Codayus | Oh, right. |
14:03.38 | Codayus | I'm sorry, I read your first comment as "I have to build a..." |
14:03.44 | Codayus | Sorry, it's the middle of finals here. |
14:04.00 | Codayus | And I just kinda got confused. :-) |
14:04.02 | krka|work | i see :) |
14:05.40 | Codayus | Besides, it just SOUNDED like the sort of random thing a professor might decide to hand out. :-) |
14:06.36 | krka|work | heh, true |
14:13.27 | *** join/#wowi-lounge BO|Razag (n=nierud@port-212-202-77-27.dynamic.qsc.de) |
14:29.02 | zeeg | what time is it in europe land? |
14:29.13 | Cide | 3:29pm here |
14:30.26 | zeeg | k |
14:30.34 | zeeg | so i best wait to run rankings update |
14:30.47 | zeeg | Cide, what would you say is the best way to track raid progress |
14:31.00 | zeeg | like "This raid did this instance, killed these bosses, got this loot" |
14:31.04 | zeeg | ctra doesnt do that does it? |
14:33.05 | *** join/#wowi-lounge MoonWolf (i=MoonWolf@ip51ccaa81.speed.planet.nl) |
14:34.38 | Cide | nope |
14:35.09 | zeeg | hrm |
14:35.20 | Cide | um, to track boss deaths, combat log message should do ("Broodlord Lashlayer dies." or "Broodlord Lashlayer is slain by Player!") |
14:35.33 | zeeg | is there a msg for when you enter an instance? |
14:35.41 | Cide | there will be next patch |
14:35.54 | zeeg | k |
14:36.01 | Cide | notifying you how long until the instance resets |
14:36.25 | Cide | you can just check player_entering_world and wait a bit, and check the minimap text... that's what I do |
14:37.08 | zeeg | hrm |
14:37.25 | zeeg | i wanna integrate a big dkp system into wowguru, as well as tracking what bosses guilds have killed etc. |
14:37.55 | zeeg | i'm thinking for that, i can just check (as i have to watch for outdoor raid bosses) the health of the boss when its first engaged, and the raid to see if there's say 90% of the members are in the guild |
14:38.20 | Cide | it will be very easy to fibble with the data if you use an addon |
14:38.35 | Cide | don't think there are other ways to do it, though |
14:38.54 | zeeg | Cide, well the idea is that the guild leader/officers/whoever he assigns would be in charge of overseeing stuff, but also it would verify data from more than one user if it was submitted by more than one user |
14:39.30 | Cide | well, I mean, I could easily trick it into thinking we have killed nefarian when we are still learning lucifron, I bet |
14:39.58 | Cide | depending on the intent of the system, that might or might not matter though |
14:43.09 | zeeg | well it'd look silly for a guild to actually try and trick it into thinking they've beaten a boss |
14:43.25 | zeeg | its going to be used on the guilds info page to show their progress in instances/outdoor raid bosses |
14:43.52 | Cide | ah, ok |
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15:00.43 | krka|work | hey lego |
15:06.08 | zeeg | lego my eggo! |
15:33.14 | *** part/#wowi-lounge Beladona (n=Beladona@115-60.124-70.tampabay.res.rr.com) |
15:34.24 | *** join/#wowi-lounge Beladona (n=Beladona@24.129.136.26) |
15:34.24 | *** mode/#WoWI-lounge [+o Beladona] by ChanServ |
15:40.18 | Tain | Ok, I can't figure out how to make Lua only display up to x decimal places instead of the long string you can get returned now. |
15:42.10 | Beladona | you doing this in the interpreter? |
15:42.13 | Beladona | or in-game? |
15:42.23 | Tain | In game. |
15:42.31 | *** join/#wowi-lounge Maldivia (n=the_real@62.61.134.59.generic-hostname.arrownet.dk) |
15:43.34 | Beladona | well you could do a pattern match and then do a strin.len minus what you don't need |
15:43.41 | Beladona | string.len rather |
15:45.46 | futrtrubl | Is there a way of knowing for sure which frame will get an event first? |
15:46.01 | Tain | Wow, I didn't know there was just no "rounding" or precision specifying. |
15:46.14 | Beladona | there may be, I am looking for it now |
15:46.31 | Beladona | there has to be a way to truncate numerical values to a set length |
15:46.39 | futrtrubl | string.format |
15:47.20 | *** join/#wowi-lounge MentalPower (n=void@eacb01-00-crlnpr-24-48-144-65.miamfl.adelphia.net) |
15:47.21 | futrtrubl | you can specify number of places before and after the decimal |
15:47.31 | Beladona | is the math.round function available in wow? |
15:47.37 | futrtrubl | nope |
15:47.43 | Beladona | bastigesz |
15:47.48 | Tain | There isn't. |
15:48.01 | futrtrubl | I agree, I've just been using math.floor |
15:48.01 | Tain | There's functions people have wrote to get around it. |
15:48.03 | Beladona | futr, that works with strings |
15:48.06 | *** join/#wowi-lounge Osagasu (n=NOYB@rhhe10-109.2wcm.comporium.net) |
15:48.08 | Beladona | not numbers |
15:48.19 | Beladona | he would have to vonert it to a string, and then back again, I guess |
15:48.23 | Beladona | convert* rather |
15:48.29 | futrtrubl | it coerces the number, lua does that automatically |
15:49.03 | Beladona | you know that would be a good funtion to add to a library |
15:49.07 | Beladona | a math.round function |
15:49.18 | Tain | Yeah but math.floor only returns an integer |
15:49.28 | futrtrubl | true |
15:49.30 | Tain | Thankfully Ace has a round function. |
15:49.39 | Tain | I just found it! |
15:49.43 | Beladona | http://lua-users.org/wiki/SimpleRound |
15:55.23 | Tain | Yeah that second one is nice and simple. |
15:57.12 | futrtrubl | but which is more efficient? tonumber(string.format) or a power, math.floor and simple math? |
15:58.31 | futrtrubl | plus the first one can round to 10s, 100s etc not just decimal places |
15:58.31 | Tain | I don't know. |
15:58.51 | Beladona | I would go with the first one |
15:59.06 | Kalroth | depends on what you mean by efficient |
15:59.23 | futrtrubl | process time and garbage creation |
15:59.26 | Beladona | pure math should have a slight speed advantage over string conversions, although it wouldn't be enough to really count as noticeable |
15:59.28 | Kalroth | pure numbers will always be faster than strings |
15:59.41 | futrtrubl | k |
15:59.51 | Kalroth | yeah, it's only if it's in a large loop or often called event you should even bother with it |
16:00.39 | Beladona | and since the first one just uses a local, the garbace collection should be minimal |
16:00.42 | Tain | Of course if I'm printing out the result anyway it's going to make it a string. |
16:00.54 | futrtrubl | there's no point using ineficient code if an eficient alternative exists that is just as good or better |
16:01.05 | *** join/#wowi-lounge Eraphine|Disco2 (n=Eraphine@brenna.human.cornell.edu) |
16:01.10 | Beladona | yeah but you need it a number to do the rounding, before you make the string |
16:01.39 | Beladona | look at it this way. You can go string->number->string, or number->string |
16:03.15 | Tain | Actually I guess it would really be number->string->number->string Since I'm starting with a number in the first place. |
16:03.42 | futrtrubl | with the first it would be number->number->string |
16:04.24 | Beladona | no conversion on the first number->number though |
16:04.33 | Beladona | jhust math |
16:08.10 | zeeg | http://www.wowguru.com/articles/10505/cenarians-as-the-5th-alliance-race.html |
16:08.11 | Cide | FOR PORN |
16:08.22 | digix | hot damn that just doesnt seem to get old, rofl |
16:10.41 | Beladona | making Cenarians the new race would give alliance a larger model like the Taurens |
16:11.07 | Beladona | but part of me thinks the guy that wrote that is just doing wishful thinking |
16:12.56 | zeeg | Beladona, he titles it "A Tribute" so thats more or less what I gather |
16:13.01 | zeeg | the problem is what would they use for moutns? |
16:13.13 | Tain | Taurens |
16:13.34 | Beladona | haha |
16:13.41 | Beladona | good point zeeg |
16:13.53 | Beladona | unless they get "wind boots" that make them run as fast as horses |
16:13.57 | Beladona | hehe |
16:18.03 | zeeg | :P |
16:18.14 | zeeg | i guess hes talking specifically about "Children of the Cenarian" there |
16:18.50 | Beladona | too many holes in his thinking |
16:18.58 | Beladona | but a good read anyway |
16:19.17 | Beladona | personally I like the Drenai |
16:20.52 | Maldivia | A quadpedal species could be interesting |
16:21.13 | zeeg | hey its Maldivia! |
16:21.15 | zeeg | err wait |
16:21.22 | Maldivia | Heya zeeg :) |
16:21.22 | zeeg | Maldiva = Maldivia? |
16:21.43 | Maldivia | dunno |
16:21.44 | zeeg | o wait |
16:21.54 | zeeg | hah |
16:21.55 | zeeg | thats you! |
16:21.58 | zeeg | there's an i, never noticed that |
16:22.00 | zeeg | http://www.wowguru.com/db/users/Maldivia/ |
16:22.02 | zeeg | ya? |
16:22.04 | Maldivia | yep |
16:22.08 | zeeg | <3 |
16:22.11 | Maldivia | The one with all the new items :) |
16:22.28 | zeeg | of which get zeeg perma-banned on wow.com for linking to :D |
16:22.35 | Maldivia | Sorry |
16:22.40 | zeeg | no worries |
16:22.45 | zeeg | if it wasnt that they woulda found something else :) |
16:22.53 | Maldivia | hehe |
16:23.01 | Maldivia | But it was a nice item to be banned for :) |
16:23.33 | zeeg | haha ya |
16:23.35 | Maldivia | btw, is your spell parser not working properly at the moment ? |
16:23.50 | Maldivia | I see a lot of "wrong" data for spells |
16:24.07 | zeeg | i know of two bugs |
16:24.09 | zeeg | --X |
16:24.10 | zeeg | and |
16:24.12 | zeeg | food/drink |
16:24.22 | zeeg | food/drink is a known/unknown fix bug ive had.. since launch :( |
16:25.46 | zeeg | anything else, should work |
16:26.59 | Maldivia | hmm, searcg for dragonstalker, and look at the set bonuses |
16:27.12 | Maldivia | duration on 8-piece bonus |
16:27.15 | zeeg | oh i also have a bug w/ required skill on stuff |
16:27.33 | zeeg | hrm |
16:27.39 | zeeg | likely thats the same problem im having w/ food/drink |
16:28.03 | zeeg | did you see the tradeskill calc thing ? |
16:28.21 | Maldivia | no ? |
16:28.24 | zeeg | http://www.wowguru.com/tradeskill-material-calculator.php?ts=197&num=1&id=22759 |
16:28.28 | zeeg | :) |
16:28.43 | zeeg | (ignore skill required, known bug :P) |
16:29.16 | Maldivia | nice :) |
16:29.48 | Maldivia | although, I would probably not list requirements for making things that drops |
16:30.05 | Maldivia | such as Essence of Air/Water/Fire/Earth/Undead, Rugged Leather etc |
16:30.23 | zeeg | hrm |
16:30.33 | Maldivia | Raw materials: |
16:30.33 | Maldivia | Ruined Leather Scraps: 70560 |
16:30.35 | Maldivia | instead of: |
16:30.39 | Maldivia | Rugged Leather: 6 |
16:30.59 | zeeg | not sure i get what you mean |
16:31.11 | zeeg | oh |
16:31.15 | zeeg | you mean show rugged leather vs leather scraps |
16:31.31 | Maldivia | Check Flarecore Wraps for instance |
16:31.53 | Maldivia | requires Enchanted Leather, which requires Rugged Leather, which can be obtained by skinning |
16:32.22 | zeeg | hrm |
16:32.28 | Maldivia | but instead of stopping the tree with Rugged Leather, you path down to Thick Leather, since 3x Thick Leather = 1 Rugged Leather, etc |
16:32.29 | zeeg | not sure how id know which items to stop at is the prob |
16:33.41 | Maldivia | if a mob drops it, dont go further ? |
16:34.35 | zeeg | hrm |
16:34.41 | zeeg | that could work |
16:34.47 | zeeg | although that'd have to wait til the db was fully active |
16:34.54 | Maldivia | also, there seems to be some bugs there, with calculating the mats? |
16:34.55 | zeeg | and id have to cache results vs generating on demand as that'd get sql heavy |
16:35.03 | zeeg | really? like what |
16:35.08 | zeeg | thought i had em all worked out |
16:35.17 | Maldivia | Flarecore Wraps |
16:35.24 | Maldivia | requires 6 Mooncloth |
16:35.33 | Maldivia | in Raw MAterials, 18 Felcloth is listed |
16:35.46 | zeeg | ya |
16:35.50 | zeeg | oh |
16:36.16 | zeeg | hrm |
16:36.17 | Maldivia | Also, lists 16 Essence of Undeath - where only 2 would be needed, if it's transmuted all the way to fire |
16:37.04 | Tain | Oooh CoV holiday jetpacks |
16:37.15 | zeeg | O.o |
16:37.46 | futrtrubl | WoW holiday Goblin rocket packs |
16:38.15 | zeeg | grr wth |
16:38.30 | Maldivia | you have an off-by-one error ? |
16:38.52 | Maldivia | that would explain it |
16:39.59 | zeeg | trying to figure out how its getting off-by-one :P |
16:40.15 | zeeg | the loop is a bit complex to say the least |
16:40.53 | Maldivia | 6 x (2 + 1) = 18, for the mmoncloth->felcloth, and 2 x (1 + 1) x (1 + 1) x (1 + 1) = 16, for the essences |
16:41.06 | zeeg | hrm |
16:41.17 | Maldivia | if that helps |
16:41.29 | zeeg | 2x2x2x2 = 16 though |
16:41.30 | zeeg | which is right |
16:41.36 | zeeg | it takes 2 air to make 1 fire |
16:41.40 | zeeg | takes 2 water to make one air |
16:41.44 | zeeg | 2 undeath t omake 1 water |
16:41.45 | zeeg | err |
16:41.47 | zeeg | two air |
16:41.49 | zeeg | you get what i mean |
16:42.18 | Maldivia | No, transmutes are 1 to 1 |
16:42.28 | zeeg | no i mean tho |
16:42.37 | Maldivia | and 2 to 2 |
16:42.39 | zeeg | oh wait |
16:42.42 | zeeg | ya |
16:42.42 | zeeg | hrm |
16:43.57 | Maldivia | Also, it lists as requiring "1 Lesser Eternal Essence" - but it need 6 Enchanted Leather, each requiring 1 Lesser Eternal Essence |
16:45.04 | zeeg | ya im gonna have to change how it works |
16:45.36 | Maldivia | hehe |
16:45.47 | Maldivia | btw - what's the bug you mentioned with the food/drinks ? |
16:45.58 | zeeg | gah it looks fine tho |
16:46.05 | zeeg | the amount healed isnt working or w/e |
16:46.08 | zeeg | i think duration might be broken too |
16:46.09 | zeeg | $tcount += ($spell['reagent_count_'.$n]*($tcount > 1 ? $tcount : 1)); |
16:46.10 | zeeg | looks fine >< |
16:46.58 | Maldivia | hmm, yeah |
16:47.18 | Maldivia | I see the problem with drinks - have the same problem |
16:48.15 | zeeg | hrmm i gotta think of a better way to get the raw materials in the end |
16:50.44 | zeeg | dumb bugs! |
16:51.18 | Maldivia | sorry :| |
16:51.55 | zeeg | haha better to have known about it now than later |
16:54.22 | Maldivia | hmm, the drink/food data is weird now... |
16:54.45 | Maldivia | or has it always been like that? |
16:59.35 | zeeg | always has been |
16:59.56 | zeeg | hrmm |
17:00.05 | zeeg | I'm not sure what to do to the left menu |
17:00.08 | zeeg | to make it christmassy |
17:01.59 | Maldivia | hmm, it's not all food that has this problem |
17:07.53 | *** join/#wowi-lounge Gryphen (n=gryphon@63-228-96-74.tukw.qwest.net) |
17:13.47 | zeeg | http://www.wowguru.com/ |
17:13.49 | zeeg | christmas :P |
17:14.15 | Maldivia | :) |
17:15.27 | Maldivia | btw, while you're editing your site, the "Logged in as [name]" isn't showing on all pages - for instance not the front page |
17:15.41 | *** join/#wowi-lounge Ratbert_CP (n=KCummins@204.128.192.37) |
17:15.57 | zeeg | ya not much I can do about that |
17:16.04 | zeeg | it only shows on pages where SQL is in use |
17:16.13 | Maldivia | ahh, ok |
17:16.18 | zeeg | id have to go hack at vb to make it store more in the session to do it elseewhere |
17:16.36 | Ratbert_CP | VB rulzz! |
17:16.42 | *** join/#wowi-lounge ForgottenLords (n=Forgotte@059.216-123-195-0.interbaun.com) |
17:16.46 | zeeg | alright reloading spell dbc |
17:16.50 | zeeg | lets see if this works |
17:19.57 | Maldivia | btw, have you noticed how the cache on test holds a lot less items than the cache on live servers? |
17:20.24 | zeeg | no i hadnt :) |
17:21.08 | Maldivia | on live servers, my cache normally holds over 7000 items... on test, normally only 1/4th or so |
17:21.17 | zeeg | :| |
17:21.25 | zeeg | alright, refreshing cache after it processes the queue |
17:21.28 | zeeg | lets see if that fixes all those |
17:23.46 | Maldivia | made a nice little mod to list the contens of the cache ingame, but for some reason, I loose items from the cache a lot faster on test than on live |
17:24.07 | zeeg | Maldivia, i can give you access so you can do it on wowguru |
17:24.12 | zeeg | theres no way to do it in-game i dont think tho |
17:24.37 | Maldivia | for i = 1, 25000 do if GetItemInfo(i) then IsInCache(i); end end |
17:25.00 | zeeg | lol |
17:25.20 | Maldivia | it's VERY easy :) |
17:25.31 | zeeg | take forever? |
17:25.41 | Maldivia | hmm... about 0.01sec |
17:26.02 | zeeg | do you know 1.8.4's version #? |
17:26.05 | zeeg | wait |
17:26.07 | zeeg | its in the .exe name |
17:26.08 | zeeg | lol |
17:26.15 | Maldivia | :) |
17:27.05 | Maldivia | well, I dont work with the itemcache file directly, I go through the GetItemInfo for all my item info :) |
17:27.20 | Maldivia | actually, my database is currently larger than yours :) |
17:27.26 | zeeg | O.o |
17:27.29 | zeeg | you sure? |
17:27.35 | Maldivia | have 13 more items |
17:27.40 | zeeg | :O |
17:27.59 | zeeg | lootlink db or an sql db? |
17:28.11 | Maldivia | my own mod - and sql |
17:28.26 | Maldivia | sql, from parsing saved variables |
17:28.37 | zeeg | :) |
17:28.51 | zeeg | i think my db is actually more automated than thottbot right now |
17:28.55 | zeeg | well |
17:28.56 | zeeg | in a way |
17:29.06 | zeeg | thott is soo bloated because he stores everything in LUA |
17:29.18 | Gryphen | no |
17:29.19 | zeeg | alright |
17:29.22 | Maldivia | not anymore |
17:29.24 | Maldivia | he did |
17:29.25 | zeeg | oh really? |
17:29.28 | zeeg | i didnt know he changed |
17:29.39 | zeeg | cache is wiped |
17:29.42 | zeeg | Gryphen = gryphon? |
17:29.46 | Gryphen | ya |
17:29.49 | zeeg | hrm |
17:29.54 | zeeg | maybe it's not amplitude |
17:30.03 | Gryphen | some already regged the name here :/ |
17:30.03 | zeeg | Maldivia |
17:30.10 | Maldivia | yes? |
17:30.17 | zeeg | the variable you use in $o for that field, which one is it in the formula |
17:30.20 | zeeg | $str .= @(($r['duration_base'] / $r['effect_'.$exprData[0].'_amplitude']) * $base.($spell['effect_'.$exprData[0].'_die_sides'] > 1 ? '-'.($base+$spell['effect_'.$exprData[0].'_die_sides']) : '')); |
17:30.22 | zeeg | thats mine |
17:30.28 | zeeg | and i was setting amp to 5k if it was 0 |
17:30.45 | zeeg | duration or base points? |
17:31.08 | Maldivia | for $o, yoo have base point, durating and divider... it's the divider |
17:31.15 | zeeg | so amplitude? |
17:31.15 | zeeg | hrmm |
17:31.19 | Maldivia | yeah |
17:31.22 | zeeg | wth |
17:31.25 | Maldivia | you seem to have the right data |
17:31.36 | Maldivia | or parsed it correctly |
17:31.36 | zeeg | if ($r['effect_'.$exprData[0].'_amplitude'] <= 0) $r['effect_'.$exprData[0].'_amplitude'] = 5000; |
17:31.37 | zeeg | didnt fix it |
17:31.53 | Maldivia | Crystal water shows: Restores 4200 mana over 30 sec. Must remain seated while drinking. |
17:32.02 | zeeg | oh it fixed it on some? |
17:32.24 | zeeg | didnt fix http://www.wowguru.com/db/items/arathi-basin-enriched-ration-id20062/ for example |
17:32.25 | zeeg | hrm |
17:32.43 | Gryphen | i like the red links, you should keep em :) |
17:32.54 | Gryphen | easier to see |
17:33.04 | zeeg | Gryphen, ya i was fiddling w/ em earlier and they just happened to come up to match xmas colors |
17:33.13 | zeeg | the other links were too similar to the text to make em stand out |
17:33.20 | Maldivia | my parsing works fine for it , with the 5000 if 0 |
17:33.26 | zeeg | Maldivia, for the food? |
17:33.41 | zeeg | hrm |
17:33.50 | Maldivia | hmm... |
17:34.44 | zeeg | wait |
17:34.46 | zeeg | i think i know why |
17:35.04 | zeeg | are you using the duration off that spell |
17:35.10 | zeeg | err i should say, the spell you're parsing |
17:35.12 | zeeg | or the spell its calling? |
17:35.19 | zeeg | if you get what im saying |
17:35.42 | Maldivia | $25695o1 => using $25695d for duration |
17:35.58 | zeeg | erm |
17:36.09 | zeeg | oh |
17:36.12 | zeeg | that spell |
17:36.12 | zeeg | k |
17:36.37 | Maldivia | but that spell is weird... |
17:37.18 | Maldivia | The buff description doesn't link to the other spell |
17:37.45 | zeeg | ok fixed that too |
17:37.50 | zeeg | i havent eve bothered with buff descriptions |
17:37.50 | zeeg | *even |
17:37.53 | zeeg | i probably should |
17:38.11 | zeeg | all my thing does right now is process the spell description itself, as thats all i show/use |
17:38.23 | zeeg | buff desc wouldnt need to link to the other spell tho |
17:38.27 | zeeg | it could link to a dif one |
17:40.27 | Maldivia | but what puzzles me with that spell, is the $d in the description, but no duration is specified in the spell, only in the spells it links to |
17:41.05 | zeeg | hrm |
17:42.23 | Maldivia | Do you know, if the spell db file actually use by the client, or if it fetches the data from the server when it needs them? |
17:42.26 | zeeg | Use: Restores 2148 health and 4410 mana over 0 sec. Must remain seated while eating. Usable only inside Arathi Basin. |
17:42.39 | zeeg | its a start! |
17:42.40 | zeeg | Maldivia, its only used for showing info locally |
17:42.53 | Maldivia | how do you explain mage spells then? |
17:43.00 | zeeg | in what sense? |
17:43.36 | Maldivia | almost all mage damage spell have a different damage in tooltips than parsed from the dbc file |
17:44.08 | Maldivia | For instance, the base damage (without talents) for Arcane Missiles Rank 7, is "195 to 197" - not the fixed 192 listed in the files |
17:44.33 | zeeg | er |
17:44.37 | zeeg | there's die :) |
17:44.41 | zeeg | sec |
17:44.59 | zeeg | why dont i have that spell |
17:45.03 | zeeg | O.o |
17:45.58 | zeeg | are you adding in the die sides though |
17:46.04 | zeeg | $s is damage, ya? |
17:46.14 | zeeg | $base = $spell['effect_'.$exprData[0].'_base_points']+1; $str .= $base.($spell['effect_'.$exprData[0].'_die_sides'] > 1 ? '-'.($base+$spell['effect_'.$exprData[0].'_die_sides']) : ''); |
17:46.16 | Maldivia | yeah |
17:46.24 | Maldivia | http://www.wowguru.com/db/spells/arcane-missiles-id10212/ <-- your parsing |
17:46.33 | zeeg | oh |
17:46.44 | Maldivia | I get the same result |
17:46.52 | zeeg | o well |
17:46.57 | zeeg | do you know what the $ is for the 0 secs in the food? |
17:47.02 | Maldivia | but ingame tooltip reads causes 195 to 197 ARcane damage |
17:47.02 | zeeg | http://www.wowguru.com/db/items/arathi-basin-enriched-ration-id20062/ |
17:47.03 | zeeg | o that one |
17:47.04 | zeeg | *on |
17:47.11 | zeeg | i might be parsing it wrong |
17:47.24 | Maldivia | thott parses it the same way, I get the same result... |
17:47.29 | zeeg | oh |
17:47.41 | zeeg | anyways, is this $d |
17:47.44 | zeeg | the 0 sec on that link |
17:47.57 | zeeg | (when i parse descriptions i simple overwrite the old w/ the new currently) |
17:48.03 | Maldivia | as for the food/drink duration - I would say the $d in the description is for the spell itself, not for any linked spells |
17:48.26 | zeeg | its just listed as "$d" then? |
17:48.32 | Maldivia | "Restores $25695o1 health and $25696o2 mana over $d. Must remain seated while eating. Usable only inside Arathi Basin." |
17:48.35 | zeeg | damnit |
17:48.49 | zeeg | does the spell not have a duration set? |
17:48.58 | zeeg | is that what you were talking about? |
17:49.06 | Maldivia | it's references to duration[0] |
17:49.39 | zeeg | well what im asking, is am I just parsing it wrong, or is the duration different for this spell |
17:50.19 | Maldivia | we're talking Arathi Basin food now, right? |
17:50.20 | Maldivia | :) |
17:50.32 | zeeg | zeeg, you do not have permission to access this page. This could be due to one of several reasons: |
17:50.32 | zeeg | <PROTECTED> |
17:50.33 | zeeg | wtf |
17:50.35 | zeeg | im the god damn super admin |
17:50.37 | zeeg | i do too have perms |
17:50.50 | Maldivia | hehe |
17:50.50 | zeeg | ya arathi basin food |
17:50.59 | zeeg | hrmm |
17:51.01 | zeeg | somethings broken |
17:51.41 | Maldivia | Arathi Basin food, in description it reads $d, but the spell has no duration, so unless the game automatically selects the duration from the first linked spell...? |
17:52.02 | zeeg | hrm |
17:52.08 | zeeg | can you grab the first spells duration? |
17:52.13 | zeeg | we'll see if that's what it is |
17:52.14 | Maldivia | that's 30s |
17:52.20 | zeeg | hrm |
17:52.26 | zeeg | know off hand if it is 30s? |
17:52.31 | Gryphen | zeeg cosmos usergroup cant view attachments |
17:52.57 | zeeg | Gryphen, k |
17:52.58 | zeeg | ill go fix |
17:53.52 | zeeg | Maldivia, if it's not 30s I'm guessing there's another default value for this |
17:54.58 | zeeg | fixed cosmos groups perms Gryphen |
17:55.06 | zeeg | you couldnt make threads either i dont think |
17:55.06 | Gryphen | k |
17:55.07 | zeeg | :P |
17:55.11 | Gryphen | ya i could |
17:55.14 | zeeg | hrm |
17:55.14 | zeeg | strange |
17:55.17 | Gryphen | couldnt view my own attachment though |
17:55.23 | zeeg | Maldivia, http://zh.wowguru.com/db/items/6%E7%BA%A7%E9%9B%B7%E7%9F%9B%E5%8B%8B%E7%AB%A0-id17904/ |
17:55.24 | zeeg | so sexy :) |
17:56.07 | Maldivia | I'll take the English version, thank you :) |
17:56.47 | Maldivia | hehe, I click the English version and notices my name for First Seen and Last Updated :) |
17:57.23 | zeeg | haha |
17:57.51 | Maldivia | You need to list the number of "First seen" items on the profile pages :) |
17:58.06 | zeeg | thats.. tough |
17:58.06 | zeeg | :| |
17:58.08 | zeeg | query heavy |
17:58.18 | zeeg | well sql heavy |
17:58.19 | Maldivia | depends how you save that data :) |
17:58.49 | Maldivia | select count(*) from items where firstseen = $userid; |
17:59.07 | zeeg | ok got mine setup |
17:59.14 | zeeg | ya there's no "firstseen" thing |
17:59.19 | zeeg | its simple got a "live" data and a history data |
17:59.24 | Maldivia | ohh... ouch |
17:59.25 | zeeg | history always holds a copy of live data as well |
17:59.32 | zeeg | we plan to show the history soon |
18:00.35 | Maldivia | btw, about the duration of the foods... the Arathi Basin and the Warsong Gulch foods are affected by this |
18:01.04 | Maldivia | and 7 npc spells |
18:01.58 | zeeg | im just using lastduration used |
18:02.01 | zeeg | we'll see if that breaks anything |
18:02.01 | zeeg | :P |
18:02.26 | Maldivia | if duration = 0 then use last duration, I take it ? |
18:02.32 | zeeg | nah |
18:02.35 | zeeg | just use lastduration period :P |
18:02.47 | zeeg | lastduration defaults to duration |
18:03.06 | Maldivia | hmm... |
18:03.06 | zeeg | my spell desc parser = uber fast :D |
18:03.56 | Maldivia | have you updated it ? |
18:04.15 | Ktron | Morning |
18:04.19 | Maldivia | Morning |
18:04.32 | zeeg | nope its still processing |
18:04.38 | zeeg | got one more major problem with dbcs after this |
18:04.59 | kremonte | 'lo all |
18:04.59 | Maldivia | and that is ? |
18:05.05 | Ktron | hey kremonte |
18:05.20 | zeeg | required skill levels :) |
18:05.24 | zeeg | i cant figure out the formula |
18:05.30 | Maldivia | Ohh |
18:05.42 | Maldivia | Haven't looked at that yet :) |
18:05.52 | zeeg | http://www.wowguru.com/db/professions/blacksmithing-id164/ |
18:05.55 | zeeg | they're all off |
18:05.59 | zeeg | that page is doing -20 on each |
18:06.11 | zeeg | the highest they go is 320 |
18:06.17 | zeeg | the lowest seems to be 25 |
18:06.21 | zeeg | i think thats the lowest ive seen |
18:06.24 | zeeg | there may be 15's etc. |
18:06.30 | Maldivia | Sulfuron is listed as 305 - so that would be 325 if -20 |
18:06.43 | zeeg | oh |
18:06.44 | zeeg | ok 325 |
18:06.45 | zeeg | :P |
18:06.47 | Maldivia | hehe |
18:07.05 | zeeg | there *has* to be a way to get the actual skill level from the dbc w/o having the item in the db |
18:07.38 | Maldivia | don't see why? |
18:07.50 | Maldivia | when you get the spell, you automatically load the item aswell |
18:08.09 | zeeg | ya but i dont always have the items right away :| |
18:08.18 | zeeg | so if there's a way, i wanna find it |
18:08.25 | zeeg | ok its updating descriptions |
18:08.29 | zeeg | it takes a while to reload the spell db from dbc |
18:08.42 | Maldivia | why does it take so long ? |
18:09.01 | zeeg | ok done |
18:09.02 | zeeg | dk |
18:09.12 | Maldivia | dk? |
18:09.14 | zeeg | dont know |
18:09.21 | Maldivia | doh |
18:09.25 | zeeg | alright |
18:09.26 | zeeg | cache is wiped |
18:09.36 | zeeg | err |
18:09.43 | Maldivia | why not generate spell descriptions on demand ? |
18:09.44 | zeeg | wtf |
18:09.52 | zeeg | spell descs take like 10 secs |
18:09.58 | zeeg | and they require extra queries |
18:09.59 | kremonte | http://dan-rouse.com/wowimg/kapoof.jpg zomg |
18:10.00 | zeeg | ok |
18:10.03 | zeeg | i seriously broke somethin this time |
18:10.04 | zeeg | lol |
18:10.04 | kremonte | yay kya! |
18:10.13 | Maldivia | no kidding :) |
18:10.19 | Maldivia | I told you, you couldn't do it that way ! |
18:10.29 | zeeg | oh |
18:10.29 | zeeg | there it is |
18:10.33 | zeeg | $lastduration = $DB_site->query_first("SELECT * FROM `db_spell_duration` WHERE `duration_id` = '$spell[duration_id]' AND `lang` = '$r[lang]'"); |
18:10.37 | zeeg | i had $r vs $spell in duration id |
18:10.37 | zeeg | :P |
18:10.57 | zeeg | im going to go add a field |
18:10.59 | zeeg | "rawdescription" :P |
18:11.04 | zeeg | so i can simple update the description field |
18:11.13 | Maldivia | hehe |
18:11.19 | zeeg | and i wont have to reload the dbc just to fix a description |
18:11.32 | kremonte | dbc files suck =/ |
18:11.39 | kremonte | i don't understaaand them |
18:11.39 | zeeg | but ya the $134123s etc. have to make an extra query |
18:11.44 | zeeg | so not doing that = helping the server |
18:11.48 | sweede | hmm.. |
18:12.11 | zeeg | are euros in bed yet? |
18:12.15 | Maldivia | no |
18:12.20 | Maldivia | it's 7.12pm here |
18:12.31 | zeeg | :| |
18:12.40 | zeeg | need to update honor rankings, i was missing like 35 eu servers |
18:12.41 | zeeg | lol |
18:12.51 | zeeg | but i cant do it while you're all awake as the official site is too slow |
18:13.00 | *** join/#wowi-lounge Tem (n=Matt@ip70-177-40-169.br.br.cox.net) |
18:14.09 | Maldivia | depending on how long it takes, it's around dinner time now |
18:14.14 | Maldivia | or raid time :) |
18:14.21 | zeeg | takes hours for EU |
18:14.25 | zeeg | i can update US in 15 minutes |
18:14.25 | zeeg | :P |
18:14.34 | Maldivia | why so much longer? |
18:14.47 | zeeg | assuming EU servers respond slower + they have more servers i have to query for |
18:15.41 | *** join/#wowi-lounge Parak (i=Parak@x403442a4.ip.e-nt.net) |
18:15.45 | Maldivia | hmm, ok |
18:16.07 | zeeg | basically my thing first loads the DBC from templates, into the SQL db |
18:16.19 | zeeg | i then have a maintenance thing which has the description processing in it |
18:17.34 | Tem | Damn you know you need to update your mod when someone else has already made one just to make it work >< |
18:17.43 | Maldivia | hehe |
18:18.01 | zeeg | :| |
18:18.29 | Beladona | dreamweaver sucks ass when it comes to regular expressions |
18:19.13 | zeeg | it evaluates them for you? |
18:19.15 | Maldivia | I don't see the connection... |
18:19.34 | Beladona | trying to update my plugin to recognize comments corerctly (--, --[[) and the stupid codeColoring api allows regex for the commentStart and End tags, but not the enfofLineComment tag |
18:19.46 | Tem | Beladona: Dreamweaver isn't long for this world |
18:20.00 | Tem | Adobe bought Macromedia |
18:20.03 | zeeg | ya dreamweaver isnt so great as it was 5 years ago |
18:20.12 | Beladona | thats old news |
18:20.23 | Beladona | Dreamweaver is one of the products they intend to keep |
18:20.23 | zeeg | Adobe is very good, what are you trying to say? |
18:20.32 | Beladona | Golive is going away |
18:20.39 | Maldivia | hmm, reminds me of the problem I have getting UltraEdit to recognise multiline comments |
18:20.48 | Beladona | same issue Mal |
18:20.52 | Tem | I heard they were taking everything out of dreamweaver they didn't have in golive and dumping dreamweaver |
18:20.53 | Beladona | same exact issue |
18:20.57 | zeeg | use editplus! |
18:21.03 | Beladona | the problem is, -- takes precedence over --[[ |
18:21.09 | Maldivia | yeah |
18:21.13 | Maldivia | annoying as hell |
18:21.14 | Tem | yep I have the same issue with Context |
18:21.25 | Tem | annoys the crap out of me |
18:21.34 | Beladona | I tried --[^\[] amd tjat should fix it |
18:21.40 | Beladona | but it won't accept it |
18:22.05 | Beladona | it should tell it to match -- only when [ doesn't follow |
18:22.16 | Maldivia | I've just stopped using multiline comments, and used columnedit for commenting out a lot of lines at the same time :) |
18:22.39 | Beladona | I made it work by doing -- with a space at the end |
18:22.50 | Beladona | and most people use a space |
18:22.52 | Beladona | but not always |
18:23.16 | Beladona | its one of those little bugs that will annoy the hell out of me forever |
18:24.10 | Beladona | unless I can do a <commentStart><commentEnd> pair that ends at newlines |
18:24.15 | Beladona | hmm... |
18:25.50 | zeeg | http://www.wowguru.com/db/items/arathi-basin-enriched-ration-id20062/ |
18:25.51 | zeeg | voila |
18:26.06 | zeeg | oh hey Maldivia |
18:26.11 | zeeg | any idea why some new descriptions are coming out to be --? |
18:26.17 | zeeg | its probably something im doing im just not sure what |
18:26.28 | Maldivia | any examples? |
18:26.36 | zeeg | ya sec |
18:27.50 | zeeg | dragonstalker is still broken |
18:27.50 | zeeg | hrm |
18:28.04 | Maldivia | ahh ,you mean instances where the base value is negative, and the description contains -$s ? |
18:28.10 | zeeg | that might be it |
18:28.15 | zeeg | http://www.wowguru.com/db/spells/expose-weakness-id23578/ |
18:28.32 | Tem | damnit... Context doesn't use a regex for the comments so putting --[^\[] doesn't work |
18:28.35 | Maldivia | I abs() the values before adding the to the description .9 |
18:29.47 | Maldivia | about the dragonstalker, probably your newly implemented $d parsing :) |
18:30.10 | zeeg | it didnt work before though, remember? |
18:30.28 | Maldivia | I dont see why - the description contains $23577d, and $d in 23577 is 7 sec |
18:30.47 | zeeg | oh |
18:30.49 | zeeg | ok thats why |
18:30.49 | zeeg | lol |
18:32.14 | Maldivia | Anything else you want me to debug, while we're at it :) |
18:32.36 | zeeg | hrm |
18:32.45 | zeeg | you can help me see if we cant make our own version of the "rating" shown on wow.com :) |
18:32.48 | zeeg | if you're up for it, haha |
18:33.39 | Maldivia | how "rating" |
18:33.49 | zeeg | dk |
18:33.52 | zeeg | its uhh |
18:33.55 | zeeg | you know the pvp honor ranks? |
18:34.22 | Maldivia | yeah |
18:35.10 | zeeg | the rating there, i wanna do it on my own |
18:35.12 | zeeg | i dont think i can though |
18:35.33 | zeeg | in fact, waste of time, im 99% sure i cant as I cant figure out who's at what standing |
18:37.42 | Maldivia | hehe, ok |
18:37.59 | zeeg | hrm |
18:38.05 | zeeg | i think everything else is just waiting on other people |
18:38.07 | zeeg | and me |
18:38.14 | zeeg | ill go make tradeskills lookup the recipe item and use that |
18:38.21 | zeeg | but everything else = other people :) |
18:38.24 | zeeg | like the patcher developer |
18:38.57 | Maldivia | hehe |
18:39.00 | Gryphen | oh yeah day22 |
18:39.13 | zeeg | O.o |
18:39.15 | Gryphen | err |
18:39.17 | Gryphen | mt |
18:39.31 | Maldivia | hmm, your current honor ranking is a bit weird.. |
18:39.39 | Gryphen | the too many irc network curse |
18:39.52 | zeeg | Maldivia, how so |
18:39.55 | zeeg | I am on 8 network(s) in 44 channel(s) harassing 4335 user(s) |
18:40.16 | zeeg | alright descs updated |
18:40.44 | Maldivia | the ranking for the individual server seems to have way too many pages |
18:41.04 | Maldivia | For instance Sargeras (US) has 48 pages, but nothing on page 21 and forth |
18:41.11 | zeeg | oh |
18:41.15 | zeeg | those are kinda borked |
18:41.18 | zeeg | i have to redo em |
18:41.34 | zeeg | i still need to finish up guild pages |
18:42.37 | zeeg | alright |
18:42.39 | zeeg | dragonstalker works now |
18:42.40 | zeeg | :D |
18:42.44 | zeeg | db should be fixed! :D |
18:42.55 | Maldivia | wohoo... off to find the next bug *cough* |
18:42.59 | zeeg | :D |
18:43.02 | Gryphen | guild pages show people in the guild when the arent |
18:43.03 | zeeg | the --bug is fixed too |
18:43.09 | Gryphen | err, are no longer in the guild |
18:43.12 | zeeg | hrm |
18:43.21 | zeeg | thats gonna be a pain to fix |
18:43.26 | zeeg | i didnt think about that |
18:43.42 | Gryphen | why dont you scan the guildroster? |
18:43.45 | zeeg | i guess i can just wipe all characters from the guild |
18:43.50 | zeeg | when a guild roster is submitted |
18:43.50 | zeeg | i do |
18:43.54 | zeeg | when they manually do it |
18:43.59 | *** join/#wowi-lounge Cide (i=Cide@81-226-233-223-no60.tbcn.telia.com) |
18:44.04 | Gryphen | manually do it? |
18:44.08 | zeeg | ya /wg in game |
18:44.10 | zeeg | you have to click a button |
18:44.11 | zeeg | :P |
18:44.14 | Gryphen | oh |
18:44.31 | Gryphen | why not when the fram opens? |
18:44.43 | zeeg | good idea! |
18:44.44 | zeeg | hah |
18:44.56 | zeeg | ill have LUA guy add that tonight |
18:45.15 | zeeg | and when guild info is submitted I'll have it remove all chars from the guild before it updates them |
18:45.17 | Gryphen | im used to profiling being done without interaction |
18:45.36 | zeeg | i guess recipe list could be done the same way |
18:45.43 | zeeg | ill have him do that too |
18:45.48 | Gryphen | tis how charprofiler does it |
18:46.38 | zeeg | i did manage to get it recording bank info, object data and quest data |
18:46.39 | Gryphen | wowprofiler updates all members and then deletes the ones that didnt get updated |
18:46.44 | zeeg | and i can do the quest log now too |
18:46.50 | zeeg | hrm |
18:47.08 | zeeg | ya that'd prob be best, |
18:47.11 | zeeg | so there's no gap in data |
18:47.27 | zeeg | all thats left for profiles is quest log, recipes, and talents |
18:47.43 | zeeg | had to wait on ques tlog, didnt do recipes cuz i didnt have sample data, and havent done talents because they're complex |
18:56.35 | Maldivia | btw, zeeg? |
19:00.15 | zeeg | ? |
19:01.09 | Maldivia | the items in your database, 55501, 55511 and 55512 - what are those? |
19:02.20 | zeeg | i think those might be fake |
19:02.21 | zeeg | ill go delete em |
19:02.43 | zeeg | they got in before i put in the latest procedures |
19:02.48 | zeeg | its damn near impossible to submit fake data atm |
19:02.52 | zeeg | well not impossible |
19:02.54 | zeeg | but not something easily done |
19:03.05 | *** part/#wowi-lounge philr (n=phil@59.167.154.171) |
19:04.03 | Maldivia | wouldn't it just require a good insight into how the cache files works? |
19:04.30 | Maldivia | anyway, afk - dinner time |
19:04.42 | zeeg | very good insight + editing them carefully :P |
19:06.18 | zeeg | i could do it quite easily myself, but only because i know exactly how my stuff works :P |
19:09.39 | *** join/#wowi-lounge RedcXe (i=RedcXe@cpe-72-225-160-49.si.res.rr.com) |
19:19.20 | Tem | Yes! |
19:19.35 | Tem | I got "Chubs" for a d0rf priest name |
19:21.47 | Ktron | heh |
19:23.29 | kergoth_ | chubs, wasnt that the name of the guy missing an arm from happy gilmore? |
19:24.17 | kremonte | what chat event would it be for "Your polymorph was removed from target" |
19:24.24 | kremonte | D; |
19:25.41 | Ktron | kergoth_: think you're right |
19:29.21 | zeeg | wth |
19:29.21 | zeeg | /usr/bin/wget -r -np -A "index.php*, index.html, movieview.php*, viewcategory.php*, viewclass.php*, latest.php, rec.php, topten.php, hot.php" -R "movied.php?downid=*" -U "MMOTheatre Spider" -P "/home/zeeg/spidercache/" http://www.warcraftmovies.com/ |
19:29.24 | zeeg | why isnt that working |
19:29.25 | zeeg | :P |
19:29.43 | Tain | Probably because of something you did. |
19:33.34 | *** join/#wowi-lounge malreth (n=malreth@cpe-70-113-94-7.austin.res.rr.com) |
19:38.50 | *** join/#wowi-lounge malreth_ (n=malreth@cpe-70-113-94-7.austin.res.rr.com) |
19:39.00 | *** join/#wowi-lounge ToastTheif (i=ToastThe@24-177-157-200.dhcp.mrqt.mi.charter.com) |
19:39.16 | ToastTheif | does anyone play on Spirestone horde side? |
19:43.00 | Tem | Tip: Killing guards gives no honor. |
19:43.06 | kremonte | :( |
19:43.12 | kremonte | no shards off guards, world pvp FTL! |
19:43.18 | kremonte | *sniffle* |
19:44.10 | *** join/#wowi-lounge Trilian (n=Miranda@p5481DA96.dip.t-dialin.net) |
19:44.44 | Tem | Tip: You can hide your iterface with <Alt>Z and take screenshots with <Print Screen>/ |
19:45.03 | Ktron | <PROTECTED> |
19:45.54 | Ktron | I want everyone who ganks anyone, say, grey to them, what's that, 8 levels? grey loses like a 100 rep with everyone, and a extra 10 rep for each level below the threshold |
19:45.59 | malreth_ | i wrote an addon that auto-hides the UI and the names then takes a screenshot |
19:46.21 | kremonte | Ktron - what? |
19:46.39 | kremonte | #1 at lv60 green starts at 48. #2 so noone can take revenge now? |
19:46.43 | Ktron | I wish dishonor was worse |
19:46.52 | kremonte | you do not get dishonor for killing players. |
19:47.05 | Ktron | like it lowered that player s reputations, and I wish that you got dishonor for killing much lower level players |
19:47.07 | kremonte | okay, so if someone 6 levels higher than me is camping my alt in desolace |
19:47.22 | kremonte | oh dang, i can't camp them on my main |
19:47.54 | Ktron | at least level 60's wouldn't run around in hillsbrad ganking everyone |
19:48.04 | kremonte | yeah, level 40's do |
19:48.12 | Ktron | which is still too high |
19:48.22 | Ktron | they've have to be in their 30's |
19:48.24 | kremonte | you know, reds will still gank you and camp you |
19:48.38 | kremonte | now if someone 5 levels higher camps my alt, i can't play anymore |
19:48.55 | Ktron | kremonte: fine, make it closer |
19:49.04 | Ktron | within like 3 or 4 levels |
19:49.06 | kremonte | lol? |
19:49.09 | kremonte | that's even worse |
19:49.28 | Ktron | how/ |
19:49.28 | kremonte | so i'm farming in winterspring, and 6 level 55's come and attack me.. OH DANG, CAN'T DO ANYTHING |
19:49.55 | kremonte | if you don't want to be ganked, play on a PVE server |
19:50.16 | Ktron | find level 58s or 59s, or get a group to gank them, makes more sense |
19:50.20 | kremonte | uh |
19:50.21 | kremonte | no? |
19:50.36 | Ktron | ganking is pretty much the worst part of their current PvP system |
19:50.37 | kremonte | the fact that a group of 3 can come and kill me because i CANT FIGHT BACK is ridiculous |
19:50.42 | kremonte | ganking is part of pvp |
19:50.48 | kremonte | again, roll on a pve server. |
19:51.13 | Ktron | oh, sorry, I'll allow you to kill in defense, ie if they attack you, you don't get dishonor for owning them |
19:51.15 | kremonte | i got ganked so much. i lived with it, and now those who ganked me are getting owned by karma |
19:51.24 | kremonte | still stupid |
19:51.29 | kremonte | you can't help guildies |
19:51.32 | kremonte | you can't help yourself |
19:52.06 | Ktron | ganking is lame, anyone who enjoys ganking is lamer |
19:52.10 | kremonte | and? |
19:52.18 | Ktron | and it makes WoW suck |
19:52.18 | kremonte | i enjoy karma, i enjoy getting revenge |
19:52.22 | Ktron | I want fair PvP fights |
19:52.25 | kremonte | roll on pve then ffs |
19:52.31 | kremonte | go in BG then whine because 59's kill your 51 |
19:53.04 | kremonte | what's fair about this? a 36 rogue ganks my 33 warrior. i get on my 60 warlock, and he sits there /rofling at me because i can't do anything |
19:53.30 | kremonte | what's fair about this, i'm running level 19 alts through wailing caverns, and some horde come by and own him up, i can't aid him because i'll get dishonor and lower rep |
19:53.33 | Ktron | see, that's why I was thinking like allowing +- 7 or 8 levels, it'd be just slightly more liberal in level range than the battlegrounds are, and the battlegrounds don't let 60's stomp 20s |
19:53.49 | Ktron | kremonte: perhaps you can assist party members |
19:53.50 | kremonte | battlegrounds is controlled, if you want controlled, fair pvp, go to the battlegrounds |
19:53.57 | kremonte | the idea is just stupid |
19:54.04 | kremonte | it's WAR. a PVP server. player versus player |
19:54.13 | kremonte | if a 60 player attacks my 33, it's still player versus player |
19:54.29 | Ktron | yeah, but in a real war, you wouldn't let that happen |
19:54.32 | kremonte | horde isn't meant to be nice to alliance, and vice versa. why do you think we can't talk? |
19:54.45 | kremonte | then roll on a pve server, seriously that simple |
19:54.49 | kremonte | only flag when you want to |
19:55.07 | Ktron | I want the option to engage and be engaged in fair PvP |
19:55.15 | Ktron | and not have to be ganking for that |
19:55.15 | kremonte | then roll on a normal server |
19:55.25 | Ktron | if I flag PvP, I'll still be gankable |
19:55.26 | kremonte | i don't gank, only in revenge |
19:56.12 | Tem | Tip: typing /macro will bring up the interface to create macros. |
19:56.28 | kremonte | hey Tem, that tip helped me 3 months ago :( |
19:57.11 | kremonte | Ktron - level to 60 in instances only, then at 60 run around finding fair PVP. Tip: You still won't find it |
19:58.11 | Ktron | I am disatisfied with their current system, lack of motivation prevents high level characters for ever being defensive, so any PvPing occurs offensively, mostly against much lower characters, and there's no real drive for anyone to show up to do anything about it |
19:58.28 | kremonte | um? so you want no world pvp unless you want to engage in it |
19:58.37 | kremonte | then level to 60 on a pve server without flagging, then flag yourself full time |
19:58.41 | *** join/#wowi-lounge Eraphine|Lab (n=Eraphine@brenna.human.cornell.edu) |
19:58.51 | kremonte | if you don't want free roam PVP, why did you choose a PVP server? |
19:59.02 | Ktron | I want PvP to be allowed between loosely comparable players |
19:59.11 | kremonte | BG. |
19:59.18 | Beladona | the battleground system needs to be expanded to the world |
19:59.28 | Beladona | i.e. controllable outposts |
19:59.33 | kremonte | yeah that would own |
19:59.36 | Ktron | I want to be able to be 25, see a level 27 alliance, and try to kill them if I want, and I want to have to deal with similar attacks |
19:59.38 | GenNMX | Guard Spawners should also teleport a random Level 60 to fight for them. MooKing: "WTF?!?!!!! Rag was at 2% =(((" |
19:59.40 | Beladona | that would get people to defend |
19:59.58 | Beladona | especially if controlling outposts gives all alliance or horde players a benefit of some kind |
20:00.00 | Ktron | Beladona: it would certainly help |
20:00.11 | Beladona | and a negative without |
20:00.13 | kremonte | but asking for controllable pvp on a pvp server is stupid |
20:00.32 | kremonte | it's a fact of life. in war, women are raped, children executed |
20:00.50 | GenNMX | Seriously now, one problem with making outposts give benefits for holding would be ripping even MORE off DAoC |
20:00.52 | kremonte | so children (level 30's) get executed by the opposing faction (60s) |
20:01.01 | GenNMX | kremonte: People play games to get AWAY from those harsh realities ;) |
20:01.08 | kremonte | GenNMX - it's not like daoc came up with the concept |
20:01.16 | Beladona | the fact of the matter is, it works |
20:01.17 | kremonte | GenNMX - then they should roll on PVE servers... |
20:01.17 | Ktron | GenNMX: /agree, just because real war is nasty doesn't mean a game should be |
20:01.21 | Beladona | no ripping about it |
20:01.33 | kremonte | you can't get everything |
20:01.44 | GenNMX | kremonte: True, but most people see things in black and white |
20:01.48 | kremonte | if you want to pvp when you want to, flag when you want to on a pve server. you stand the chance of getting ganked, oh well? for 5 minutes. |
20:01.58 | kremonte | and now i should get penalized for that? |
20:02.00 | Eraphine|Lab | Anyone have an idea of how to detect buff refreshes? |
20:02.03 | kremonte | there has been no mention of what i said about alts |
20:02.07 | Beladona | how does DAOC handle high level ganking? |
20:02.11 | kremonte | i get ganked all the time on my warrior, and defend myself with my 60 lock |
20:02.12 | Beladona | anyone anyone? |
20:02.16 | Eraphine|Lab | Beladona, there are pvp zones |
20:02.19 | GenNMX | Eraphine|Lab: Parse the chat log, if the player is close enough |
20:02.21 | Beladona | aye |
20:02.22 | kremonte | now i can't? now i just have to log off and do nothing |
20:02.29 | Eraphine|Lab | GenNMX, it doesn't show when a buff is refreshed though |
20:02.32 | kremonte | Eraphine|Lab - there are pvp zones in wow. and friendly ones. |
20:02.42 | Ktron | I'd be happy to say, allow some rule that if some npc, like a town leader goes down, then the entire town's npc get replaced by a handful of the opposing factions npcs guards for a while |
20:02.45 | kremonte | pvp zone where you go if you dont mind pvp. aka, battlegrounds |
20:02.53 | Beladona | the problem is, a 60 can visit a lowbie village and own |
20:02.57 | Eraphine|Lab | in daoc there wasn't a waiting line for pvp |
20:03.05 | kremonte | there isn't in WoW =) |
20:03.05 | Eraphine|Lab | if you wanted to pvp, you went to the frontiers. |
20:03.23 | Eraphine|Lab | There is though, people wait in BG's instead of going out to zones. |
20:03.24 | Ktron | and once the town is under attack, high level characters can talk to the town leader and accept a 'defend the town' quest, and based on their PvPing, get bonus honor or cash or something |
20:03.27 | kremonte | if youre in a contested zone, you accept that you can get ganked |
20:03.43 | kremonte | level to 60 in elwynn forest then. -_- |
20:03.49 | Beladona | I just think BG was a neat idea. But not as a replacement for pvp |
20:03.52 | GenNMX | Eraphine|Lab: There were times where "good pvp" was impossible in THEIR version of Battlegrounds |
20:03.52 | Eraphine|Lab | in daoc, you got more xp for fighting in the frontier though |
20:03.56 | kremonte | yeah, BG killed world pvp |
20:04.13 | GenNMX | Yeah, DAoC was cool because you could level characters off PvP |
20:04.28 | Eraphine|Lab | GenNMX, there was no optional pvp in the frontier. |
20:04.41 | Eraphine|Lab | if you were in the frontier, you could get ganked - that's it. |
20:04.43 | Beladona | I fully support punishment for ganking |
20:04.44 | GenNMX | Eraphine|Lab: I said their Battlegrounds, not the Frontiers |
20:04.47 | kremonte | optional = pve server |
20:04.52 | Ktron | Sounds like how the outlands will be |
20:04.53 | Beladona | it will be the only way to fully prevent it |
20:04.57 | kremonte | you can't "define" ganking |
20:04.58 | Eraphine|Lab | Nobody did BG after they capped levels |
20:05.08 | Beladona | sure you can |
20:05.11 | kremonte | ganking is when a 60 kills my 33 warrior, |
20:05.17 | kremonte | but ganking is also when 15 level 50's kill my 60 warlock |
20:05.24 | GenNMX | PvP isn't all about Level 60 |
20:05.25 | Beladona | all they need is to define a maximum level difference |
20:05.29 | Eraphine|Lab | It was in daoc |
20:05.32 | Beladona | the system is already in place in other areas of the game |
20:05.36 | GenNMX | If it was, we wouldn't be having this discussion in the first place |
20:05.36 | kremonte | again |
20:05.45 | kremonte | level 33 warrior gets killed by 2 level 35 rogues |
20:05.50 | kremonte | now i have to log off while they camp me |
20:05.52 | Ktron | kremonte: if 15 level 50's kill your 60 warlock, I don't see that as nearly as much of a problem |
20:05.53 | GenNMX | Eraphine|Lab: Hell no, that's what I LIKED about DAoC...I could level a character through PvP 1-60 |
20:05.55 | kremonte | because i can't drive them away on my 60 warlock |
20:06.19 | GenNMX | Eraphine|Lab: Or, before they added XP, I could engage in nice, structured PvP before Level 60 |
20:06.31 | Ktron | 1) how often will 15 level 50's work together in PvP? 2) how many other level 60s would you need to find to drive them off? |
20:06.35 | *** join/#wowi-lounge Lozareth (n=kuroi_ka@ppp-69-221-240-106.dsl.klmzmi.ameritech.net) |
20:06.35 | Eraphine|Lab | level through pvp? |
20:06.36 | kremonte | if you want controlled PVP, then you can control it on a PVE server. if those 5 minutes of being flagged is too much, then play another game? |
20:06.42 | Eraphine|Lab | It was so much faster to just quest it |
20:06.45 | Eraphine|Lab | plus you can start at L40 now |
20:06.49 | kremonte | again |
20:06.50 | Beladona | now if they made it so dishonorable kills literally wiped your rank faster than you can grow it, then people would be more careful |
20:07.05 | kremonte | you still have said absolutely nothing about my example with alts |
20:07.07 | Beladona | it is the same concept as TK-punishment in fps games |
20:07.15 | Eraphine|Lab | in daoc there was realm vs realm and a real sense of defending your own. |
20:07.17 | kremonte | but TK is vs your own team |
20:07.23 | Anduin|Who | moo |
20:07.25 | kremonte | of course i cant kill other alliance |
20:07.27 | Beladona | you arne't seeing my point |
20:07.35 | kremonte | sure am not. |
20:07.38 | GenNMX | Yeah, DAoC's Realm vs Realm was awesome |
20:07.51 | kremonte | now i reiterate |
20:07.52 | Beladona | most people TK because they either aren't careful enough, or don't know any better |
20:07.56 | Eraphine|Lab | Beladona, what are you vying for. |
20:08.05 | Beladona | when punished they learn quickly |
20:08.06 | kremonte | if 2 35 rogues camp my 33 warrior, i can't do anything from my 60 lock. i have to log off my warrior and not play. |
20:08.10 | GenNMX | I would say WoW has worse PvP then DAoC but far better PvE |
20:08.13 | Beladona | the same holds true for ganks |
20:08.21 | Eraphine|Lab | I agree there Gen. |
20:08.23 | kremonte | how is it a gank if you're defending yourself |
20:08.27 | kremonte | or defending a guildie, or a friend |
20:08.30 | Ktron | kremonte: or go somewhere else? |
20:08.35 | Beladona | that is where the problem comes in |
20:08.38 | Ktron | kremonte: or you can call for help |
20:08.45 | kremonte | Ktron - why do i need to |
20:08.48 | kremonte | i have the capabilities to kill them |
20:08.55 | kremonte | but i'm not allowed, even though they are doing the SAME EXACT THING |
20:09.00 | Eraphine|Lab | I think WoW PVE servers should have zone contested zones |
20:09.01 | Ktron | kremonte: no you don't have the capabilities |
20:09.08 | kremonte | what if you're not grouped and you see another alliance getting ganked |
20:09.12 | kremonte | you can't help them |
20:09.15 | Eraphine|Lab | with some nice high level quests. |
20:09.28 | Eraphine|Lab | and maybe some keeps. |
20:09.38 | Eraphine|Lab | that increased overall stats for your realm. |
20:09.42 | Eraphine|Lab | oh wait.. that's daoc. |
20:09.44 | kremonte | so you're pretty much saying, since you get ganked and YOU don't want to leave the zone |
20:09.49 | Beladona | the problem is, any severe punishment against high levels ganking lowbies would have to be reciprocated in the reverse |
20:09.57 | kremonte | i'm not allowed to use the 60 that i levelled to help myself |
20:10.02 | Beladona | which has its own problems |
20:10.04 | Ktron | Beladona: I don't think so |
20:10.12 | kremonte | hell, i might as well make all my toons on different servers, because i could barely interact |
20:10.17 | Eraphine|Lab | Beladona, I don't see the problem with 10 50's killing higher players |
20:10.20 | Ktron | Beladona: if 40 level 40's start killing level 60's, I think they deserve credit |
20:10.27 | kremonte | Ktron- and? |
20:10.35 | kremonte | they deserve credit for an undefendable zerg |
20:10.40 | Beladona | granted, the instances of lowbies ganging up and owning high levels is MUCH less than high levels on lowbies |
20:10.42 | kremonte | the 60 can't defend himself, that's fair pvp? |
20:10.45 | Ktron | and shouldn't be penalized, unlike 1 level 60 killing 40 level 40's |
20:10.50 | Beladona | and is easily rectified |
20:10.52 | Eraphine|Lab | bela you're talking on pvp servers ? |
20:10.53 | Ktron | kremonte: I said defending yourself was okay already |
20:10.54 | kremonte | a level 40 can fight back |
20:10.57 | kremonte | you know how many times |
20:11.02 | kremonte | ive been rooted by a level 40 |
20:11.20 | kremonte | again, Ktron you have said NOTHING about the other circumstances |
20:11.27 | kremonte | i can't help guildies friends other alliance getting camped |
20:11.36 | kremonte | i can't help my alts |
20:11.45 | kremonte | what's the point of factions then? |
20:11.48 | Ktron | kremonte: you can if they group them, we allowed grouping |
20:11.52 | Beladona | and that is the primary reason why Blizz hasn't done it yet |
20:11.54 | Ktron | kremonte: and no, you CANNOT help your alts |
20:11.57 | kremonte | ..and? |
20:12.05 | Beladona | there are benefits, and drawbacks to both ways |
20:12.12 | kremonte | "hey, in the 3 seconds you have until he kills you, invite me so i can fear him" |
20:12.13 | Eraphine|Lab | We are talking strictly PvP servers right? |
20:12.17 | kremonte | yes Eraphine|Lab |
20:12.19 | Beladona | yes |
20:12.25 | GenNMX | What about a "Lowbie" flag that can be turned on/off before you're level 60? If it's ON, you can be killed by enemies of any level and kill them. If it's ON, you are protected except from enemies 5 levels higher/10 levels lower then you. |
20:12.27 | kremonte | controlled pvp is not on a pvp server though. i don't understand wtf you're whining about |
20:12.29 | Eraphine|Lab | PvP servers comprise what percentage of the playerbase? |
20:12.37 | GenNMX | Errr, turn that first ON to OFF, heh |
20:12.54 | Beladona | no one is whining |
20:12.56 | kremonte | 5 levels is harsh. |
20:13.02 | kremonte | thats like, the exact same thing as a pvp flag |
20:13.08 | Eraphine|Lab | I don't think anything needs to be done with the PvP servers |
20:13.10 | Beladona | I personally haven't had serious issues with being ganked |
20:13.16 | kremonte | 5 levels is still a big difference |
20:13.18 | Eraphine|Lab | I think the PvE servers need to have autoflag pvp zones |
20:13.19 | Beladona | but then again most people know me on my pvp server |
20:13.35 | kremonte | so because you're one of the MINORITY that don't want to gank when you're 60, you want EVERYONE to be the same? too bad |
20:13.36 | GenNMX | kremonte: This would mainly be for a PvP server though |
20:13.54 | Eraphine|Lab | Beladona, why do you play on a pvp server? |
20:14.03 | kremonte | GenNMX - 3 level 35 rogues camp a level 30 priest |
20:14.07 | Beladona | because I like it |
20:14.10 | kremonte | normally, i'd kill them to save him |
20:14.17 | kremonte | nope, can't help my own goddam faction |
20:14.47 | kremonte | saying i need an invite to help someone is lame |
20:14.47 | Ktron | kremonte: party with him, and you can |
20:14.55 | Eraphine|Lab | Ok, some of my friends play on PvP servers specifically for the reason that if they are having a bad day, they can go out and just gank lowbies. |
20:14.57 | GenNMX | kremonte: And what about those Level 35 Rogues? Is it fair they're getting attacked by a Level 60? |
20:14.59 | kremonte | if i'm in a raid going to MC and i see a 45 getting camped by 50's. what do i do? |
20:15.01 | Eraphine|Lab | I know it's sad, but that's one of their reasons. |
20:15.05 | kremonte | GenNMX - they want to fight |
20:15.10 | Beladona | I dont't gank lowbies |
20:15.15 | Eraphine|Lab | I understand that |
20:15.18 | kremonte | just because you don't gank doesn't mean noone should be allowed to |
20:15.19 | Beladona | but I dont get mad if someone else does |
20:15.24 | kremonte | it's not 100% ganking |
20:15.24 | Eraphine|Lab | What i'm saying is that the changes you are asking for would hurt them. |
20:15.32 | kremonte | defending another alliance is not ganking |
20:15.36 | kremonte | getting revenge for your alt is not ganking |
20:15.36 | Beladona | kremonte, no one is arguiing with you |
20:15.39 | Eraphine|Lab | in daoc if you were being ganked you just asked for help from highbies. |
20:15.40 | GenNMX | Maybe there can be a new PvP ruleset -- "Griefest" |
20:15.45 | Eraphine|Lab | and some group would come out and kill them. |
20:15.52 | Beladona | this is just a discussion on what we think COULD maybe be done |
20:16.00 | Eraphine|Lab | Why do anything at all? |
20:16.00 | kremonte | mhm |
20:16.02 | kremonte | and i am saying |
20:16.08 | kremonte | if you want controlled pvp, roll on a pve server |
20:16.13 | Eraphine|Lab | Exactly Kremote |
20:16.27 | Eraphine|Lab | PvP is for people who are ok with never being safe, and with no rules at all. |
20:16.31 | GenNMX | kremonte: I mostly got ganked by Levels 10+ then me when trying to flag myself as long as possible on a PvE server |
20:16.32 | kremonte | yup. |
20:16.45 | kremonte | then don't flag yourself |
20:16.54 | kremonte | you want to fight but not get fought back |
20:17.06 | GenNMX | kremonte: You're missing the point of PvP |
20:17.06 | Tain | That's nonsense, kremonte. |
20:17.19 | GenNMX | People keep arguing stuff like "but then I can't get revenge", etc., etc. |
20:17.23 | kremonte | yup |
20:17.30 | GenNMX | PvP isn't suppose to be about get ganked, then gank back! |
20:17.32 | Eraphine|Lab | Get revenge later when you're bigger. |
20:17.38 | kremonte | you fight me and it is impossible for me to kill you, i'm going to get on my main and kick your bloody ass |
20:17.52 | kremonte | don't have a main? then zone out. don't make me ignore my 60 warlock that i have 100days of playtime on |
20:17.54 | GenNMX | It's suppose to be about at least semi-fair fights |
20:18.00 | Eraphine|Lab | Nah Gen |
20:18.01 | kremonte | thats what battlegrounds are. |
20:18.18 | Beladona | I agree pvp servers are not meant to be safe, but at the same time I don't think people should be encouraged to gank |
20:18.19 | Eraphine|Lab | People should know what they are getting into when they roll PvP |
20:18.19 | GenNMX | Sure 3 Level 35 Rogues can jump you, so you get your Level 35 friends |
20:18.26 | kremonte | i don't have level 35 friends |
20:18.28 | Beladona | it is a form of griefing, pure and simple |
20:18.31 | kremonte | i'm in a raiding guild, we all have 60's |
20:18.35 | Eraphine|Lab | What's wrong with griefing? |
20:18.40 | Beladona | lol |
20:18.47 | kremonte | griefing is what happens on a PVP server |
20:18.51 | Eraphine|Lab | Really - what is wrong with griefing on a pvp server? |
20:18.51 | GenNMX | Eraphine|Lab: But what you ask for is akin to the PvP days of EQ |
20:18.53 | kremonte | again, you want fair fights, do battlegrounds. you see someone you want to kill, flag yourself |
20:19.09 | kremonte | there shouldnt be barely any risk on a pvp server |
20:19.10 | Ktron | I'm getting busy now, frankly, I think ganking is poor, I'd be happy with setting maybe a +-7 level limit of PvP, allowing lower level character to engage higher level characters over this range, allowing higher level characters to defend themselves, and if one person in a group is being attacked by someone, than the group can all attack the attacker |
20:19.12 | Beladona | guess its my personality |
20:19.12 | kremonte | pvp server is about risks |
20:19.22 | Beladona | when I get mad, i don't go outside and kick the dog |
20:19.25 | kremonte | Ktron - others don't, thats why they roll on pvp servers |
20:19.26 | Beladona | .... |
20:19.30 | Eraphine|Lab | That's you Beladona |
20:19.35 | GenNMX | kremonte: You're making this black and white when I say it shouldn't be. Why should World PvP be solely about ganking? |
20:19.37 | Eraphine|Lab | Lots of people play pvp to grief. |
20:19.49 | Ktron | that's the wrong reason to PvP |
20:19.51 | kremonte | GenNMX - i didn't say that, you're saying it should never have 0 ganks |
20:19.58 | kremonte | right and wrong reasons is an opinion |
20:19.58 | Eraphine|Lab | You can say their reason is wrong Ktron. |
20:20.00 | Beladona | why does everyone think I am trying to argue a point? |
20:20.01 | Tain | I'd argue that the majority do, Eraphine. But I know others here won't agree. |
20:20.02 | kremonte | opinion ~= fact |
20:20.16 | Beladona | no shit |
20:20.19 | Eraphine|Lab | The truth is - people pay for the game, just like we do |
20:20.25 | Ktron | if you want to feel better and kill things easily, play a FPS |
20:20.28 | GenNMX | kremonte: Don't use Lua syntax at me! I have ~=, what's so damn wrong with != |
20:20.29 | Eraphine|Lab | and they roll pvp servers it can be for whatever reason they want. |
20:20.33 | kremonte | Ktron - again, opinion |
20:20.35 | GenNMX | I hate ~=, I mean |
20:20.44 | kremonte | GenNMX, because i'm coding in lua now :( |
20:20.52 | GenNMX | ~= mathmatically means "approximately" for goodness sake |
20:21.02 | Beladona | let me reiterate. I said I like PvP. I don't gank. But I dont get mad at people that do. I fail to see where the argument is |
20:21.03 | kremonte | lua ~= mathematics! lol |
20:21.12 | kremonte | Beladona - it's not directed at you |
20:21.12 | GenNMX | All coding is based on mathmatics |
20:21.18 | GenNMX | Anyway, I digress |
20:21.22 | kremonte | based on ~= is |
20:21.25 | Eraphine|Lab | Then there is no argument. |
20:21.40 | Eraphine|Lab | I thought people were asking for restrictions on pvp servers |
20:21.40 | Tain | And WoW PVP is approximately one method of PVP amongst many. |
20:21.55 | kremonte | yea Eraphine|Lab, theere were :p |
20:21.59 | Beladona | you came in late in the conversation |
20:22.01 | kremonte | basing defense on groups anyway is dumb in itself |
20:22.10 | Eraphine|Lab | Sorry - i'll just sit back and watch |
20:22.17 | kremonte | i think Ktron is AFK now |
20:22.24 | Beladona | the original topic of conversation was actually about encouraging more world pvp |
20:22.27 | GenNMX | kremonte: DAoC's Realm vs Realm system for World PvP rocks. WoW needs a similiar system. When you go out to Frontiers, you are making a CHOICE. You don't have that type of choice with WoW's current rulesets. Either you open yourself to ganking after Level 20, or you don't. PvP flagging doesn't really help. |
20:22.30 | Beladona | not just BG |
20:22.31 | Eraphine|Lab | Oh - btw - anyway to check for buff refreshes? the combat log doesn't spit out a new message if you refresh a buff before it expires. |
20:22.45 | kremonte | GenNMX - yes you do, PVE and PVP servers |
20:22.56 | kremonte | it's one-or-the-other. they arent going to redo it |
20:22.59 | Eraphine|Lab | Right now I'm actally comparing onupdate times to check if the time since the last update is outside of a certain range. |
20:23.04 | Eraphine|Lab | but I don't think it's very efficient. |
20:23.11 | GenNMX | kremonte: But it SUCKS and everyone knows that. |
20:23.14 | kremonte | onupdate makes me lag so much |
20:23.21 | kremonte | GenNMX - in ways it does, in ways it doesn't |
20:23.26 | GenNMX | kremonte: Then go Ace ;) |
20:23.29 | Eraphine|Lab | There are good ways to use onupdate. |
20:23.32 | Beladona | I get bored on PvE |
20:23.37 | Beladona | PvP keeps you on your toes |
20:23.39 | Eraphine|Lab | Yeah, I use timex |
20:23.50 | kremonte | yeah |
20:23.51 | Ktron | Ktron is playing WoW too heh |
20:23.59 | kremonte | i'm XPing and i saw two 35 shammies on my 33 warrior |
20:23.59 | Eraphine|Lab | Really - blizzard uses the globaltooltip refresh time to throttle onupdates - it's not that bad. |
20:24.03 | kremonte | gogo aoe fear |
20:24.07 | Eraphine|Lab | but - anyone have any suggestions? |
20:25.26 | Ktron | kremonte: by any chance, do you play a night elf? |
20:25.33 | kremonte | gnome warlock.. |
20:25.39 | kremonte | gnome warrior too, and gnome mage! =D |
20:25.52 | GenNMX | What about this scenario -- You get into a good fight with someone of equal level, but lose. So you get mad and go grab a friend of your same level, and kill your attacker. That guy gets mad and does the same thing, and it keeps escalating... |
20:26.02 | kremonte | what about it? |
20:26.06 | kremonte | happens all the time, heh |
20:26.11 | kremonte | southshore and TM are great examples |
20:26.13 | GenNMX | The problem is that with the current PvP ruleset, that scenario isn't very possible because there's a very good chance a Level 60 will come around to WTFPWN everyone |
20:26.24 | kremonte | then another level 60 will come around and its balanced |
20:26.32 | Beladona | anyone remember the regex for finding duplicate lines? |
20:26.40 | kremonte | if war was balanced, then we would always be at war |
20:26.49 | GenNMX | Level 60s take time to kill, while those Level 60s are fighting, they can easily kill the Level 20s in the meantime |
20:27.09 | kremonte | if a level 60 stops fighting the other 60 to kill a 20, he has made a mistake, and will likely lose the fight |
20:27.26 | Ktron | kremonte: we are always at war, and another level 60 doesn't come around for a WHILE |
20:27.36 | GenNMX | But even more so, in a Level 20-25 zone, you have assured chances of a Level 20-25 of the same faction there |
20:27.37 | kremonte | sometimes yes, sometimes no |
20:27.39 | Beladona | I have seen and been a part of raid parties with all 40ish or so members, who WTFPWND 60s |
20:27.48 | Eraphine|Lab | ^(.*)(\r?\n\1)+$ |
20:27.51 | GenNMX | You don't have assured chances a Level 60 of the same faction will be there, or be inclined to help |
20:28.01 | kremonte | and neither does the other side |
20:28.04 | GenNMX | This is why XR can get locked down so often, because the Level 60s can just not care |
20:28.16 | kremonte | their loss then |
20:28.21 | GenNMX | kremonte: But if it DOES happen, the other side is 100% screwed and will just need to stop questing |
20:28.25 | kremonte | all people are different, you cant expect everyone to dislike ganking or like ganking |
20:28.36 | GenNMX | But who wins in that scenario? Where's the FUN? You can't fight a level 60!! |
20:28.40 | kremonte | in xroads, horde are not flagged |
20:28.42 | Beladona | STV is a good example |
20:28.50 | kremonte | stv yes, but =thats why i rarely level there |
20:28.55 | GenNMX | Yeah, STV is a better example then XR |
20:28.58 | Ktron | Oh, one last point kremonte-- I wasn't preventing people from ganking, I was just saying there should be a nasty reputation penalty-- that way, gankers would end up kind of 'outlaw'ish, which is appropriate |
20:28.59 | kremonte | and now, if i am there, ande get ganked |
20:29.00 | Beladona | I dont mind it |
20:29.03 | kremonte | i kill them on my main |
20:29.17 | kremonte | not all "gankers" are what you think, Ktron |
20:29.24 | Beladona | I remember owning a 60 rogue once. Man that was fun. He came back for revenge 4 times, and died each time |
20:29.30 | kremonte | i gank sometimes. i don't go out of my way too, but sometimes i do |
20:29.36 | Beladona | then he brought another rogue |
20:29.41 | Beladona | and I killed them both |
20:29.42 | kremonte | so i should be an "outlaw"? lose the rep i earned hard for my faction in arathi basin or AV |
20:29.45 | Ktron | if you only gank in revenge once and while, it wouldn't matter too much, but if you do it frequently, you should pay for it a little |
20:29.48 | Beladona | finally he brought a full group |
20:29.51 | GenNMX | kremonte: But that's not organized World PvP. That's revenge. |
20:29.53 | Beladona | I had to leave at that point |
20:29.53 | kremonte | Ktron - yes it would |
20:30.02 | kremonte | is all world pvp organized? is all revenge? |
20:30.17 | GenNMX | Before Level 60, it pretty much IS all revenge. |
20:30.17 | Eraphine|Lab | in lineage, I think you would be worth more honor if you had a lot of dishonorable kills |
20:30.29 | kremonte | you lose honor by getting DKs |
20:30.30 | Eraphine|Lab | so if you ganked someone, you were likely to be ganked a lot |
20:30.48 | Eraphine|Lab | Right, but you are also worth more honor when killed |
20:30.50 | kremonte | how about this |
20:30.53 | Eraphine|Lab | in lineage |
20:31.00 | Beladona | thats a decent system |
20:31.00 | kremonte | wait, nevermind, lol |
20:31.16 | kremonte | well, by what we have right now, it'd be iffy |
20:31.26 | kremonte | i have 300 something DKs from killing NPCs in brill when iw as bored |
20:31.35 | Eraphine|Lab | it'd be interesting if having lots of DK autoflagged you for pvp on pve servers. |
20:31.36 | Beladona | no punishment, except that others want to kill you more |
20:31.49 | Ktron | that might work |
20:31.58 | kremonte | but still |
20:32.02 | Eraphine|Lab | Yep Bela - it encourges the playerbase to self correct |
20:32.09 | kremonte | getting DKs for killing players would be horrible imo |
20:32.12 | GenNMX | Eraphine|Lab: They should seperate "Civilian DKs" from "Player DKs" before they implement something like that then |
20:32.18 | kremonte | do you know what the difference is between an HK and DK? |
20:32.25 | Eraphine|Lab | level? |
20:32.31 | Beladona | no |
20:32.31 | kremonte | one DK was worth more than 50HKs |
20:32.41 | Eraphine|Lab | in lineage if you didn't fight back, you would get a dk |
20:32.48 | Eraphine|Lab | if the person you were attacking |
20:32.55 | Eraphine|Lab | so you would stop attacking |
20:32.57 | Beladona | lol |
20:33.14 | kremonte | well then some mechanics would have to be fixed |
20:33.21 | kremonte | like, searing totems |
20:33.41 | Beladona | how so |
20:33.50 | kremonte | they autoattack, even if the shammy is afdk |
20:33.51 | kremonte | afk* |
20:34.02 | Beladona | right |
20:34.07 | Beladona | should still count |
20:34.22 | Eraphine|Lab | if a shammy is going to go afk and doesn't want to be ganked, he should put away his totems. |
20:34.27 | kremonte | oh wait |
20:34.30 | kremonte | dont totems only last like 30s |
20:34.34 | Beladona | no dk for killing a shammy who decided to put a totem up and go afk in pvp territory |
20:34.41 | Eraphine|Lab | yeah lol |
20:34.42 | Beladona | is a moron anyway |
20:34.45 | kremonte | lol |
20:34.46 | GenNMX | How about this -- instead of a "Player DK" making you lose honour, you transfer a small amount of honour to someone who kills you, based on how many PDKs you have. So when you are killed, the killing player gets a base bonus from the number of PDKs modified by how much honour is taken away from you. |
20:35.02 | kremonte | wah |
20:35.16 | Beladona | I like the idea of not getting punished at all, but being worth more honor |
20:35.21 | kremonte | honor should not be lost for ganking period, though i do agree wit hthe idea of not-attacked=dk |
20:35.22 | kremonte | well |
20:35.25 | kremonte | yeah thats the best |
20:35.32 | kremonte | cause now the other made me think |
20:35.40 | Eraphine|Lab | Only problem with being worth more honor - is that it can be exploited in a ranking system like wow |
20:35.43 | kremonte | a rogue could /rofl spam me for 5mins until i kill him, and he dont fight back |
20:35.52 | Beladona | but you would also need some indicator of players with higher dks |
20:35.53 | GenNMX | Beladona: I'm just trying to make it less exploitable, so someone who has 100000000 PDKs isn't worth a bazillion honour |
20:35.55 | Eraphine|Lab | People become worth a lot of honor by dking, then have people farm them. |
20:36.13 | Eraphine|Lab | yeh bel in lineage there were colors of nameplates |
20:36.17 | Eraphine|Lab | from green to red |
20:36.24 | kremonte | well, still if you ask me, there should not be a penalty, because all is fair in love and war |
20:36.24 | Eraphine|Lab | anything past yellow was worth more honor |
20:36.26 | Beladona | just put a limit Gen |
20:36.33 | Beladona | maximum honor worth from dks |
20:36.40 | Tain | Meridian 59 had it so that you could kill anyone you wanted, but if you did you were flagged as a playerkiller. Anyone could kill a playerkiller without penalty. |
20:37.05 | Tain | People became paid bounty hunters, basically. |
20:37.07 | GenNMX | Tain: That's the current PvE PvP flag |
20:37.15 | kremonte | on pvp servers, everyone is a playerkiller |
20:37.17 | Eraphine|Lab | actually in lineage, the npc's would put bounties on your head |
20:37.19 | kremonte | ;) |
20:37.25 | kremonte | rofl that would own |
20:37.30 | Eraphine|Lab | people could also get gold for kiling you and bringing your ear/head |
20:37.40 | kremonte | the AV drops |
20:37.41 | kremonte | :O |
20:37.45 | GenNMX | And Merdidian 59 had straight PvP servers too |
20:38.02 | Tain | So did every game. |
20:38.07 | Tain | And they all implemented it in different ways. |
20:38.16 | kremonte | ffxi :'( |
20:38.20 | kremonte | ballista ftl |
20:38.52 | GenNMX | Instead of a bounty system, we could just have a "Hall of Infamy" which lists the players with the highest PDKs every week along with the players with the highest honour |
20:39.05 | kremonte | pvp ranking on the site, lol |
20:39.06 | Eraphine|Lab | there are some serious shortcomings of the buff frame |
20:39.15 | Eraphine|Lab | it's completely onupdate driven. |
20:39.33 | GenNMX | kremonte: Yeah, I don't think they have the code to do it in-game yet |
20:39.55 | kremonte | really no reason to have it in game though imo |
20:39.59 | Tain | FFXI was pvp.. People who made the game vs players. |
20:40.07 | kremonte | lol MPK MPK MPK MPK |
20:40.12 | Tain | It was painful enough without being attacked by other players. |
20:40.17 | GenNMX | Haha |
20:40.19 | kremonte | not sure if i still have the SS of when my group was MPKed on frigging kirin |
20:40.29 | Tem | Tip: Enemy payers whose names appear in gray are much lower level than you are will not give honor when killed. |
20:40.48 | kremonte | >>Horii : why the hell did you MPK us Horii>> y o u m o b l o l |
20:41.05 | kremonte | Horii>> o w n d wwwwwwwwwwwwwww |
20:41.41 | Beladona | mmm, lua debug.sethook and debug.gethook ---- we need those =\ |
20:42.04 | GenNMX | One thing I would worry about asking Blizzard to implement something like PDKs is having groups of Level 1 attack a Shaman/Druid and die to their Lightning Shield/Thorns in 1 hit, making them suffer a PDK |
20:42.23 | GenNMX | That shouldn't happen, but knowing Blizzard, they might release PDK before they fix that =( |
20:42.28 | kremonte | i dont think PDK should be seen as something bad |
20:42.29 | Tem | TipL When you are in a raid you can drag a group of class type from the raid window to your game field so you can see their health and mana bars. |
20:42.37 | kremonte | NO WAY TEM, NO WAY |
20:42.53 | Beladona | ehh? |
20:43.12 | GenNMX | Tem: Yep, that's why my memory usage jumps up by 2MB everytime I'm in a raid using CTRA -_- |
20:43.23 | kremonte | wah, gen? |
20:43.28 | *** join/#wowi-lounge Natasem (n=Natasem@63.197.112.216) |
20:43.30 | kremonte | that tip is about the default blizzard UI |
20:43.40 | Ktron | PS to everyone not part of the PvP talk, I'm sorry to have brought it up |
20:43.41 | GenNMX | I know |
20:43.46 | Natasem | http://forums.worldofwarcraft.com/thread.aspx?ForumName=wow-suggestions&ThreadID=602260 |
20:44.11 | Natasem | please sign that |
20:44.51 | GenNMX | Natasem: Last time I tried to sign an online petition, I got pen marks all over my LCD |
20:45.00 | kremonte | lol |
20:45.18 | Beladona | kremonte, is that new in 1.9? |
20:45.19 | Tain | I don't go in any forum but the UI forum. |
20:45.22 | Beladona | or 1.10? |
20:45.24 | kremonte | YOU UNDERSTAND THAT DISCLOSURE OF YOUR IDEA TO BLIZZARD DOES NOT ESTABLISH A CONFIDENTIAL RELATIONSHIP OR OBLIGATE BLIZZARD TO TREAT THE IDEA (OR ANY RELATED MATERIALS) AS SECRET OR CONFIDENTIAL. |
20:45.30 | kremonte | no. wao. |
20:45.31 | Natasem | anyone know if there is a mod that will automaticly logs ya into a bg when ya get the prompt? i hate sitting infront of my screen for 2 hrs waiting for a "join" popup |
20:45.32 | kremonte | wai* |
20:45.46 | kremonte | BGassist i think? |
20:45.55 | GenNMX | Natasem: BGAssist by Saien, google it |
20:46.11 | Tain | ~emulate Saien |
20:46.13 | purl | You are of course, wrong, and I invite you to prove it to yourself. |
20:46.26 | kremonte | l o l |
20:46.31 | Parak | rofl |
20:46.34 | kremonte | ~emulate Tain |
20:46.35 | purl | Why the hell am I still sober? |
20:46.43 | GenNMX | bur bur bur! |
20:46.54 | kremonte | goiben uden lo goiben uden lo goiben uden lo |
20:47.29 | Natasem | ooo that's cool |
20:47.29 | Natasem | http://ui.worldofwar.net/ui.php?id=998 |
20:47.31 | Natasem | thanks |
20:47.41 | Natasem | just what i was lookin for |
20:47.52 | GenNMX | Everyone in WSG or Arathi Basin should have BGInvite if yo're doing PUGs |
20:48.04 | kremonte | pugs suck |
20:48.06 | GenNMX | Well technically, only one person needs it, heh |
20:48.40 | GenNMX | kremonte: True, but you don't have much choice pre-50 or so, unless your guild is BG fanatical |
20:48.56 | GenNMX | Or you're a member of a twinking group |
20:48.57 | kremonte | Riddle me this: Guess how a duel would go, with a rank 12 BWL-equipped druid, and a pally with thunderfury |
20:49.24 | kremonte | <Chuck Norris Experience> Level 19 WSG Guild, Alliance Warsong 8) |
20:49.36 | GenNMX | Twinker Of The Day: Level 29 Rogue with 1900 Base Health and Dual Fierys |
20:49.44 | kremonte | base? no |
20:49.45 | GenNMX | kremonte: God I hate you people -_- |
20:49.50 | kremonte | health with equipped =) |
20:49.54 | GenNMX | Base meaning before Buffs |
20:50.00 | kremonte | yeah. base is what you have naked. |
20:50.06 | kremonte | 1900 unbuffed hp :P |
20:50.13 | kremonte | 1100 HP on my dorf hunter |
20:50.15 | *** part/#wowi-lounge Cair|sleep (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com) |
20:50.22 | GenNMX | Fine, unbuffed |
20:50.46 | GenNMX | Anyway, twinkers are like bringing a Level 10+ into the WSG match |
20:51.18 | kremonte | sta+9 on bracers, speed on boots, wailing caverns bow, etc |
20:51.28 | *** join/#wowi-lounge Ktron|WSG (n=Ktron@student2a-64.unh.edu) |
20:51.30 | kremonte | our tabard is pink with a white cat on it |
20:51.49 | GenNMX | If one side has too many twinkers, there's really no way the other side will win. Especially since twinkers come with great knowledge of how to play the game. |
20:51.57 | kremonte | yup =D |
20:52.01 | kremonte | we got our first rank 3 last tues |
20:52.17 | kremonte | rogue with 1400 hp, lol |
20:53.00 | GenNMX | The real problem with twinkers is that they turn new people off to the game who want PvP as well as PvE -- they see the problems with PvP, and quit because just PvE is too boring. The number of people who would quit if twinking was removed pales in comparison to this negative publicity. |
20:53.10 | GenNMX | Removed/heavily nerfed |
20:53.19 | *** join/#wowi-lounge Cair|sleep (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com) |
20:53.31 | Natasem | ahh but http://ui.worldofwar.net/ui.php?id=1247 (BG Invite) hasn't been updated in a few patchs |
20:53.32 | Beladona | anyone know if they are providing the full bitlib functions, or only part of them? |
20:53.32 | kremonte | few people do low level BGs... |
20:53.35 | *** mode/#WoWI-lounge [+o Cair] by ChanServ |
20:53.42 | kremonte | 'lo Cair |
20:53.45 | Cair | hey |
20:53.51 | GenNMX | I think we will see Enchanting requiring a specific Item Level minimum in the future |
20:54.05 | kremonte | that would suck imo |
20:54.13 | GenNMX | kremonte: Yeah, that must be why 10-19 and 20-29 always has 3 instances open on Maelstorm -_- |
20:54.26 | kremonte | losing general purpose things like speed enchant |
20:54.42 | kremonte | GenNMX - one every 3 hours on warsong, and we're really overpopulated |
20:54.44 | GenNMX | Speed Enchant could be a special case |
20:54.47 | kremonte | (600 queues on a weekday afternoon) |
20:55.04 | kremonte | i venture to ask, youre horde? |
20:55.31 | GenNMX | Alliance, if I was Horde there would be a longer wait since Horde outpopulates us on Maelstorm |
20:55.38 | kremonte | wtf youre so backwards |
20:55.44 | kremonte | horde has 0wait, alliance has 3hr wait |
20:55.49 | kremonte | :( |
20:56.07 | GenNMX | Uhhh no, not on Maelstorm -- it's one of the few servers where Horde outpopulates Alliance |
20:56.21 | kremonte | yeah, thats why i said backwards |
20:56.28 | kremonte | horde has 0 wait on my server, not yours lol |
20:56.35 | GenNMX | Oh, right |
20:58.03 | GenNMX | But with 10-19 and 20-29 alliance, we're already at a disadvantage because we usually start off 8 vs 10, 9 vs 10, etc. Add in that there are more Horde twinkers on our server, 9/10 those Horde are waiting because people said "What the hell I can't fight a 1900 health Shaman" and just quit |
20:59.07 | kremonte | lol, i hate someo f the horde twinks on my server |
20:59.10 | kremonte | this guy Datz pots so much |
20:59.15 | GenNMX | If you could actually organize new players together I wouldn't see a problem with twinking, but most of the time they're running around like chickens with their heads cut off. And they get frustrated easily because they don't know what they're doing. Yet these are the people Blizzard really needs to cater to. |
20:59.26 | kremonte | i almost think he farms NBGs in felwood on his 19 rogue ;( |
20:59.46 | kremonte | well, GenNMX, the horde have a lot of twinks, but my guild usually goes with 5+ too |
21:00.05 | GenNMX | kremonte: twinkers on their offtime on Maelstorm go to Contested territorities with a Level 60 friend and wander around killing people |
21:00.16 | GenNMX | At least, that's where I normally see them |
21:00.19 | kremonte | o_O |
21:00.27 | kremonte | hard imo |
21:00.38 | kremonte | explore XP = level up XD |
21:01.00 | GenNMX | kremonte: 5 is about the maximum amount of twinkage I see in Maelstorm games, yeah |
21:01.13 | kergoth | low level pvp bores me. my current alt i'm rapid leveling to 60 and going from there |
21:01.50 | GenNMX | Eh, twinks aside, I still have a heck of a lot of fun in WSG pre-60 |
21:02.16 | kremonte | heh kergoth, i already pvp alot on my 60 |
21:02.19 | GenNMX | The problem with high-level games is that people do know what they're doing, so you can start to plan ahead and predict what will happen. You don't have that luxury in low-level games |
21:02.49 | GenNMX | I should say "people generally know what they're doing", or actually follow a leader who does |
21:03.39 | GenNMX | But another reason Level 60 PvP is bad is that people are there to farm honour and reputation hardcore, and many can throw the idea of "fun" right out the widnow |
21:03.45 | GenNMX | s/widnow/window/ |
21:03.51 | pagefault | how can a hunter's pet be resistant to fear? |
21:03.55 | pagefault | is there some skill for it? |
21:04.24 | GenNMX | pagefault: BW Hunters can remove Magic, Disease, and Poison effects with their heal pet skill I think |
21:04.46 | kremonte | fear is not a magic effect |
21:04.47 | kremonte | it's a fear effect |
21:04.56 | kremonte | anyway, bestial wrath, pagefault |
21:05.01 | kremonte | the 31pt BM talent |
21:05.04 | pagefault | lame |
21:05.08 | GenNMX | Ah yes |
21:05.11 | kremonte | it lasts 15sec, 2m cd |
21:05.14 | GenNMX | BW Hunters will be nerfed in the future |
21:05.20 | kremonte | sorta. |
21:05.24 | kremonte | 1.9 longer duration, less dmg |
21:05.29 | kremonte | but they are still fear immune |
21:05.36 | kremonte | which means more interrupts |
21:06.04 | pagefault | I just want some way of escaping their cats that run at like 250% |
21:06.27 | kremonte | nope! %) |
21:06.31 | GenNMX | pagefault: in 1.9, Pets will no longer gain enough speed to catch up with their target unless they Dash/Dive/etc. |
21:06.45 | kremonte | and 90% of pets at level 60 have dash *cough* |
21:07.04 | GenNMX | kremonte: Yes, but that can't be used 100% of the time |
21:07.08 | kremonte | in 1.9, warlocks will lose their pets even more than pre-1.7 |
21:07.22 | pagefault | then it will be time to bitch again |
21:07.23 | GenNMX | Unlike right now, where I can be running around in Travel Form and have a pet stick on me |
21:07.32 | kremonte | and time for blizzard not to do anything lol |
21:07.52 | pagefault | I usually don't travel with a pet anyway though |
21:07.55 | pagefault | unless I am in BG |
21:08.05 | kremonte | yeah, thats one of the reasons i specced demonic sac lol |
21:08.11 | kremonte | 7/21/23 |
21:08.30 | pagefault | affliction tree needs to be redone |
21:08.35 | kremonte | yeah |
21:08.42 | kremonte | 7/21/23 is great IMO |
21:08.48 | *** join/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com) |
21:08.56 | pagefault | i'm 0/31/19 |
21:08.58 | kremonte | i dont use pets enough to warrant MD, so i have demonic sac, imp lifetap and ruin |
21:09.01 | kremonte | ah |
21:09.08 | kremonte | i was 0/31/19, then 19/31/0 |
21:09.18 | kremonte | Guillotine - get my memo? |
21:09.22 | Guillotine | yes |
21:09.25 | kremonte | :D |
21:09.25 | Guillotine | but i dont know how to view it... |
21:09.30 | Guillotine | all i see is "memo from kremonte" |
21:09.31 | kremonte | ./ms list |
21:09.40 | pagefault | 1.8 just made soul link too sweet for me |
21:09.43 | kremonte | then you can do /ms read |
21:09.48 | Guillotine | ahh. ty |
21:09.50 | kremonte | i liked it better when it was 50% :( |
21:10.16 | pagefault | your pet would die too often if it was 505 |
21:10.17 | pagefault | % |
21:10.24 | Guillotine | woohoo! ty kremonte! |
21:10.29 | kremonte | vw, 3/3 fel stam, 3/3 imp vw |
21:10.29 | kremonte | :) |
21:10.44 | kremonte | but now i only cast my blueberry to sac him, the regen is awesome |
21:10.51 | pagefault | well you can still get 40% with VW |
21:11.11 | kremonte | Guillotine - Thunderfury, Blessed Blade of the Windseeker of the Gorilla, enchant id 2564, addedstat id 1002 :P |
21:11.39 | Guillotine | nobody has thunderfury on my server, so I can't try that :( |
21:11.42 | kremonte | yeah, but i eventually realized, that when a wrarior charges me and is MSing me for 1500, takes too long |
21:11.46 | Guillotine | ill try it on a different weapon though |
21:11.48 | kremonte | log on warsong alliance :P |
21:11.52 | Guillotine | k |
21:11.57 | kremonte | i'm writing a mod on my mage right noiw |
21:12.52 | Guillotine | why 2 xml files? |
21:13.09 | kremonte | huh, which ones |
21:13.29 | kremonte | theres a lua, a toc, and an xml.. oh |
21:13.32 | kremonte | i renamed your old one |
21:13.35 | kremonte | 22kb to 1.2kb :P |
21:15.03 | Guillotine | k. whisper me. name is Getfenv |
21:15.45 | Guillotine | whats your char name? |
21:16.42 | kergoth | haha, south park refernece in my guild's motd |
21:16.46 | kergoth | ZG run tonight. punch & pie |
21:17.06 | Cair | btw, someone was asking about battle ground mods: http://www.wowinterface.com/downloads/fileinfo.php?id=4023 , http://www.wowinterface.com/downloads/fileinfo.php?id=4000 , http://www.wowinterface.com/downloads/fileinfo.php?id=4286 |
21:17.16 | Cair | (3 seperate links there) |
21:17.22 | kergoth | i like bgbuddy |
21:17.41 | Cair | that's the first link, Kerg ;) |
21:17.51 | kergoth | i figured it was one of em |
21:17.57 | kergoth | i'm too lazy to click them |
21:17.57 | Cair | yup yup |
21:17.59 | kergoth | but.. :) |
21:18.05 | Cair | 2 are Titan Panel plugins |
21:18.20 | Cair | and at least 2, if not all 3, have auto-join BG |
21:18.29 | Cair | (can't remember descriptions) |
21:18.57 | kergoth | does the in game battlefield minimap actually work? it never seems to come up for me |
21:19.09 | kergoth | i used to use warsong/alterac/arathi commander addons, and miss that |
21:19.22 | Cide | it works for the ones it works for :P |
21:19.34 | Cide | there is some issue with it showing up off screen though |
21:19.55 | Cair | kergoth: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=276742&tmp=1#post276742 |
21:20.38 | Cair | may or may not be applicable to your question |
21:21.31 | Guillotine | kremonte: what is your char name that your logged into right now? |
21:22.45 | kremonte | krikk |
21:24.01 | Guillotine | i thought of something interesting this morning (cair, let me know if this goes into illegal ground). Remember that guy posted on WoWI about addons being dissalowed then it ended up that he was on a emu server? Doesn't that mean that the WoW client currently has in place code to dissalow certain addons? |
21:24.20 | Guillotine | ahhhh. i want that item kremonte... *drools* |
21:28.00 | Cair | net split! |
21:28.00 | pagefault | netsplot! |
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21:28.04 | *** mode/#WoWI-lounge [+o Beladona] by irc.freenode.net |
21:28.09 | Cair | geez, I haven't seen so *few* people in the channel since I created it |
21:28.10 | Cair | welcome back splitters |
21:28.10 | Anduin|Who | :P |
21:29.20 | Guillotine | id rather have int + 22 |
21:29.21 | kremonte | flametongue is shammy only thou, and shammies cant even obtain the weapon |
21:29.21 | Guillotine | ~serversplit |
21:29.22 | kremonte | ~netsplit |
21:29.23 | purl | extra, extra, read all about it, netsplit is something that happens when two IRC servers lose their link, thus isolating the users on every side from each other. a normal part of ALL irc networks, despite what some people bitching about larger networks may seem to think, or an orchestra of poips and thwoops, or something which occurs frequently on OPN |
21:29.23 | Guillotine | oh. net split |
21:29.23 | Ktron|WSG | ~banasplit |
21:29.25 | Ktron|WSG | i lose |
21:29.25 | Ktron|WSG | ~bananasplit |
21:29.26 | Beladona | mmm |
21:29.26 | Beladona | making me hungry |
21:29.26 | Guillotine | omg! it was him! |
21:29.27 | Guillotine | dmwaters!' |
21:29.27 | Guillotine | nerf! |
21:29.27 | pagefault | her |
21:29.27 | kremonte | kb that haxor |
21:29.27 | Guillotine | her* |
21:29.27 | Guillotine | wow. a fire truck and ambulance just pulled up next door :/ |
21:29.27 | Guillotine | if I leave all of a sudden, its because my house caught on fire |
21:29.27 | *** join/#wowi-lounge digix_ (n=digix@66-90-145-10.dyn.grandenetworks.net) |
21:29.27 | kremonte | lol |
21:29.28 | kremonte | i'm making a mod right now that alerts you when your last polymorphed target un-polies. is it possible to make it so it only pops up for the mob i did? |
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21:29.28 | Parak | don't think so ;o |
21:29.29 | Parak | you can't really detect the difference between two mobs of a same name |
21:29.29 | Guillotine | you could make it only do it for a mob with the same name as the one you did |
21:29.29 | Guillotine | ya. what parak said |
21:29.29 | kremonte | yea =/ orz |
21:30.52 | kremonte | hmm |
21:30.53 | Guillotine | wow. that took a while... |
21:30.53 | Guillotine | purl is laggy |
21:30.54 | kremonte | what i was kinda thinking of doing, when it detects a poly fade |
21:30.55 | kremonte | it targetslasttarget, if target doesnt have poly debuff and has the same name? =X |
21:32.04 | kremonte | there's no way to keep track of 2 targets is there? lol ;p |
21:32.04 | Guillotine | not really |
21:32.04 | Ktron|WSG | heh, you know what would make a weird mod/script? One that let you 'set' two or more targets, and you'd automatically switch target to target after successful hits |
21:32.05 | Ktron|WSG | for holding aggro mostly I'd imagine |
21:32.52 | Guillotine | would be interesting |
21:32.53 | Guillotine | but would bug out if one was pulled out of reach |
21:32.53 | Guillotine | who is this "peer" and what is he doing running around the internet resetting connections? |
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21:33.42 | Guillotine | curse is going. very. slowly |
21:34.03 | *** part/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com) |
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21:34.03 | Guillotine | you reset my connection krmeonte! |
21:34.03 | kremonte | that was a /leave, not a /quit :( |
21:34.28 | kremonte | a /hop would have been cooler |
21:34.28 | Guillotine | whats /hop? |
21:34.28 | *** part/#wowi-lounge kremonte (n=help@ool-18bba4ea.dyn.optonline.net) |
21:34.28 | *** join/#wowi-lounge kremonte (n=help@ool-18bba4ea.dyn.optonline.net) |
21:34.28 | kremonte | that is |
21:34.28 | Guillotine | huh? |
21:34.55 | Guillotine | whats the difference? |
21:34.55 | kremonte | just try it |
21:34.55 | Guillotine | i did. it says <issin grequired paramater nickname |
21:34.55 | kremonte | o_O |
21:34.55 | Parak | haha |
21:34.55 | kremonte | what are you using lol |
21:35.39 | kremonte | mirc? |
21:35.40 | Guillotine | chatzilla |
21:35.40 | kremonte | well thats what it is then lol |
21:35.40 | kremonte | instead of typing /leave /join #wowi-lounge, you can do /hop |
21:35.40 | kremonte | its pretty much what you use when you're setting up a channel and making sure things like aop work |
21:35.40 | Guillotine | isn't htat the same as /rejoin? |
21:35.40 | *** part/#wowi-lounge kremonte (n=help@ool-18bba4ea.dyn.optonline.net) |
21:36.07 | *** join/#wowi-lounge kremonte (n=help@ool-18bba4ea.dyn.optonline.net) |
21:36.07 | kremonte | no |
21:36.07 | kremonte | ./rejoin doesn't autojoin you back |
21:36.07 | kremonte | ./hop doesn't close the tab, at least on mirc |
21:36.32 | *** part/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com) |
21:36.32 | *** join/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com) |
21:36.32 | Guillotine | didnt it just auto-join me back? |
21:36.33 | kremonte | chatzilla ~= mirc lol |
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21:36.33 | Guillotine | rawr |
21:37.02 | Gryphen | ono i esceared of teh rawr! i need a huggle. |
21:37.02 | kremonte | rawr |
21:37.02 | kremonte | :( |
21:37.26 | Ktron|WSG | anyone using chatzilla know if there's a way to make it auto-identify? |
21:37.26 | Guillotine | i havn't figured it out yet |
21:37.53 | Guillotine | you can add a command alias though |
21:37.55 | Guillotine | so you just type /identify and it does it |
21:38.31 | kremonte | lol cool |
21:38.37 | kremonte | ./script EMOTE155_CMD2 = "/choochoo"; |
21:38.41 | kremonte | then do /choochoo XD |
21:38.51 | Guillotine | thats the same as /train |
21:38.54 | kremonte | yeah |
21:39.04 | kremonte | you can change the globalstrings though, thats cool |
21:39.49 | kremonte | ./script FACTION_STANDING_LABEL4 = "noob"; |
21:39.49 | kremonte | lol |
21:39.55 | kremonte | im a noob with 4 factions |
21:40.10 | Guillotine | roflcoptert |
21:40.20 | *** join/#wowi-lounge krka_ (i=krka@c80-216-103-22.cm-upc.chello.se) |
21:40.41 | Guillotine | hehe |
21:40.46 | Guillotine | i love gryphen's bot functionalities |
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21:41.10 | Guillotine | was that peer again? |
21:41.23 | kremonte | is Gryphen your bot? |
21:41.23 | Guillotine | not mine |
21:41.30 | Guillotine | hes not really a bot either |
21:41.30 | kremonte | Guillotine - no, it was Connection |
21:41.30 | kremonte | that fucker. |
21:41.36 | Guillotine | at least not really |
21:41.41 | Gryphen | not really |
21:41.44 | Guillotine | hes only half bot |
21:41.48 | Guillotine | like a cyborg |
21:41.53 | Ktron|WSG | I think Gryphen is just a user with a few botted reaction |
21:41.56 | Ktron|WSG | *reactions |
21:41.56 | kremonte | he hates me |
21:42.07 | kremonte | wait, he just lags |
21:42.09 | Guillotine | yup |
21:42.31 | Ktron|WSG | purl is the one true bot |
21:42.42 | kergoth | ~emulate chris |
21:42.43 | purl | When I stick this army guy with the sharp bayonette up my nose, it tickles my brain. Hah hah hah ... ow. Oh, now I don't know math. |
21:42.47 | Gryphen | delayed to avoid abuse |
21:42.53 | kremonte | Guillotine - what'd happen if i linked that thunderfury of the gorilla in IF trade? |
21:42.59 | Guillotine | do it! |
21:43.16 | Guillotine | say WTS [Thunderfury of the Gorilla] 2 copper |
21:43.21 | Guillotine | and see how many whispers you get |
21:43.29 | kremonte | its [thunderfury, blessed blade of the windseeker of the gorilla] lol |
21:43.36 | Guillotine | close enough |
21:43.41 | Guillotine | you know what i mean |
21:43.47 | Ktron|WSG | no no, find a BoE weapon |
21:43.55 | kremonte | has to be thunderfury ;) |
21:44.07 | kremonte | l m a o |
21:44.11 | kremonte | the first reply was |
21:44.13 | kremonte | "its bop" |
21:44.19 | Guillotine | lol |
21:44.19 | kremonte | [Zhaane] whispers: how much ? |
21:44.34 | Guillotine | say 2 copper if you jump up and down 393749 times |
21:44.44 | kremonte | "lol hes showing it off" "its bop noob" "wtf" "where duz that drop" |
21:44.46 | Ktron|WSG | yeah, find the best BoE item you can |
21:44.49 | Ktron|WSG | like the staff |
21:44.55 | kergoth | hah |
21:45.00 | Anduin|Who | u guys are horrable |
21:45.03 | Guillotine | glowing brightwood staff of the owl |
21:45.05 | Ktron|WSG | I might even have the number for you |
21:45.08 | Guillotine | no. we're horrible |
21:45.12 | Ktron|WSG | I've a lootlink db |
21:45.14 | kremonte | WTS [Arcane Crystal of the Gorilla] |
21:45.23 | kremonte | lootlink sucks |
21:45.25 | kremonte | getlink ftw! |
21:45.27 | Guillotine | I like linking ppl my Hearthstone of Fiery Wrath |
21:45.39 | kremonte | guillotine - do that with enchant ID of 2564 :P |
21:45.45 | Guillotine | whats that enchant? |
21:45.51 | Anduin|Who | make it Uber Mining Pick of teh Pwnage |
21:46.03 | kremonte | you can only add to the end |
21:46.05 | kremonte | 2564 is agi+15 |
21:46.08 | Guillotine | can you change the color or will it disconect you? |
21:46.18 | kremonte | nope, DCs |
21:46.21 | Guillotine | dang |
21:46.26 | Ktron|WSG | use destiny |
21:46.29 | kremonte | [Argo] whispers: how much ? ? |
21:46.40 | Ktron|WSG | do you have the number, or do you want me to get it for you? |
21:46.47 | Guillotine | he can get it off of the AH |
21:46.49 | kremonte | i dont need the number..lol |
21:46.52 | kremonte | getlink owns |
21:46.57 | Guillotine | so does the spoofer |
21:46.59 | kremonte | i have almost every item in the game, and use 0 memory |
21:47.07 | kremonte | they work together =D |
21:47.10 | Guillotine | yup :) |
21:47.14 | Ktron|WSG | gelink? |
21:47.16 | Ktron|WSG | *getlink? |
21:47.20 | kremonte | is on WoWI |
21:47.21 | Guillotine | he made it. with my idea |
21:47.29 | kremonte | you didnt give me the idea for getlink o_O |
21:47.33 | kremonte | wait, did you? |
21:47.36 | Guillotine | ya |
21:47.44 | Guillotine | you asked if it was possible to do a search |
21:47.54 | kremonte | thats not giving me the idea ;p |
21:48.08 | kremonte | i got it awhile ago, someonje posted a /script to get the itemid, i expandedon it |
21:48.09 | Guillotine | AFTER we were talking about my spoofer |
21:48.12 | Guillotine | ya |
21:48.14 | Guillotine | that was me |
21:48.26 | kremonte | getlink jlets you /getlink name, which returns all of the links that have that, that the server & you have ever seen |
21:48.36 | kremonte | so /getlink nemesis gives me links to all 8 pc's |
21:48.37 | kergoth | neat |
21:48.45 | Cair | http://www.wowinterface.com/downloads/fileinfo.php?id=4360 |
21:48.48 | Guillotine | you mean neato |
21:49.27 | Ktron|WSG | very nice |
21:49.32 | zeeg | hrmm |
21:49.34 | zeeg | i just told my boss |
21:49.36 | zeeg | to make his software suck less |
21:49.37 | zeeg | haha |
21:49.43 | zeeg | i think i deserve a raise |
21:49.53 | kremonte | lol zeeg. nice |
21:50.39 | Ktron|WSG | sounds like at least a nice complement to Lootlink... I wonder if lootlink will grab the links that getlink returns and add them to the db |
21:51.21 | kremonte | it will, but getlink is more or less a replacement |
21:51.45 | kremonte | any item lootlink has in its DB, getlink has, but if your savedvariables get corrupted, getlink still hast he links |
21:51.58 | kergoth | well, i still want an item db for sell values and things |
21:52.14 | kremonte | well, i'm not sure how lightweight sellvalue is |
21:52.24 | kremonte | all i know is, lootlink + raid = -fps ;( |
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21:52.48 | Cair | KCItems is a lot lighterweight than LootLink |
21:53.11 | Ktron|WSG | kremonte: that's why you run LoadIT, and when its time to raid, you disable lootlink and rl, and when you win against a boss, just turn LL on and off again |
21:53.33 | kremonte | still doesn't mean it's lightweight =P |
21:53.49 | kremonte | lootlink manually stores all the links |
21:53.52 | Ktron|WSG | I know, but it lets you manage |
21:54.00 | Beladona | updated my dreamweaver plugin to support the 1.9 API |
21:54.02 | kremonte | manage? |
21:54.04 | Beladona | =) |
21:54.08 | Cair | yay Bela |
21:54.12 | kremonte | nice bela |
21:54.27 | Beladona | complete with bitlib function, which loko super sexy |
21:54.32 | Beladona | hehe |
21:55.02 | kremonte | the difference between the databases of links (LL, KC_Items) and GetLink is that they store links explicitly |
21:55.21 | Ktron|WSG | I've thought about trying to edit lootlink to make it work 'better'-- little things, like LL stores shield of the monkey and shield of the bear differently, I'd like it to have one entry 'shield of...' and then the all the endings together... just to cut down room |
21:55.30 | kremonte | like, of the Wolf, of the Eagle etc. For example, you can get Councillor's Mantle of Stamina in LL, but only Councillor's Mantle in GL |
21:55.39 | kremonte | lol Ktron|WSG o_O |
21:55.42 | *** part/#wowi-lounge Beladona (n=Beladona@24.129.136.26) |
21:56.57 | Ktron|WSG | plus, you might be able to save more space by storing the 'type' of endings |
21:57.01 | Cair | ~slap Osagasu |
21:57.03 | purl | ACTION slaps Osagasu, keep your grubby fingers to yourself! |
21:57.08 | Osagasu | :3 |
21:57.15 | kremonte | Ktron|WSG - but with that, it'd essentially be the same as GetLink |
21:57.26 | kremonte | it would all return the same links |
21:57.39 | kremonte | GetLink maybe more, because it has links you've never seen, like items you've only seen the model of |
21:57.45 | Ktron|WSG | heh... I'll look at GetLink in a moment... I do like having a LL frame though |
21:57.46 | kremonte | LL only stores links themselves |
21:57.55 | kremonte | GUI-less ftw :O |
21:57.56 | Ktron|WSG | and I do like the search capabilities of LL |
21:58.12 | kremonte | search capabilities? |
21:58.48 | Ktron|WSG | like, I want to see all the BoE weapons between level 40--60 |
21:58.49 | Anduin|Who | gui ftw |
21:59.06 | kremonte | gui ftl |
21:59.19 | Anduin|Who | the gui isn't what makes it slow |
21:59.25 | Ktron|WSG | or all of the blue 2h maces between level 20-35 |
21:59.33 | Cair | http://www.wowinterface.com/downloads/fileinfo.php?id=4040 - lighter than LL |
21:59.35 | kremonte | i know, Anduin|Who |
22:00.47 | *** join/#wowi-lounge zespri (i=neffa@202-180-70-221.jetbuster.co.nz) |
22:06.36 | sweede | anyone know if there is a working auctioneer like addon ? |
22:06.42 | kergoth | kci works well |
22:06.59 | sweede | like how auctioneer scaned the ah and auto-filled in prices ? |
22:07.06 | kergoth | yes, kci does that |
22:07.07 | Cair | http://www.wowinterface.com/downloads/fileinfo.php?id=4040 |
22:07.13 | kergoth | and colors items in the ah by whether or not they're a good deal |
22:07.14 | kergoth | and stuff |
22:07.15 | Osagasu | KCI is awesome |
22:08.10 | sweede | taht going to replace lootlink too isnt it ? |
22:08.18 | Cair | yup |
22:08.32 | sweede | what about items in ll that arent in kci yet? |
22:08.42 | *** join/#wowi-lounge pfault (i=pagefaul@toronto-HSE-ppp4035230.sympatico.ca) |
22:08.52 | Cair | and even though it's replacing both LL and Auctioneer, it still has a smaller overhead than either one solo |
22:08.53 | Cair | http://www.wowinterface.com/downloads/fileinfo.php?id=4126 |
22:10.07 | sweede | damn, need ace gui too |
22:10.10 | Cair | sweede: run that once before you uninstall LL, it'll transfer everything over |
22:10.16 | zeeg | i dont see it replacing auctioneer |
22:10.23 | kergoth | then look again |
22:10.27 | Cair | aye |
22:10.36 | zeeg | do you have any idea how well marketed auctioneer is? |
22:10.46 | kergoth | do you have any idea how little i give a shit about marketing? |
22:10.52 | zeeg | kergoth, then dont comment |
22:10.56 | zeeg | seriously |
22:10.58 | zeeg | this is why i hate the Ace team |
22:11.00 | Cair | zeeg |
22:11.01 | zeeg | you're all bigheaded fucks |
22:11.04 | kergoth | i'm not on the ace team |
22:11.10 | kergoth | why not get a clue before spouting more nonsense |
22:11.13 | sweede | lol |
22:11.16 | Cair | kergoth |
22:11.19 | Cair | both of you |
22:11.23 | zeeg | dont both of me |
22:11.24 | Cair | back down now |
22:11.26 | zeeg | i didnt start this bullshit |
22:11.28 | zeeg | i never do |
22:11.35 | sweede | as neither an ace team or someone who does anything else. |
22:11.37 | MoonWolf | you started cursing though |
22:11.43 | Guillotine | guys, may I remind you "Get along or Get out" |
22:11.45 | sweede | Auctioneer oesnt work, so it sucks regardless of ace |
22:11.47 | zeeg | MoonWolf, i didnt realize this was raged G? |
22:11.57 | zeeg | auctioneer works fine |
22:12.01 | *** join/#wowi-lounge ForgottenLords (n=Forgotte@059.216-123-195-0.interbaun.com) |
22:12.03 | sweede | no it doesnt. |
22:12.04 | Cair | zeeg, I've asked you once nicely to chill |
22:12.22 | Guillotine | guys, can we forget about auctioneer? we can all have our own opinions |
22:12.51 | sweede | even with no other addons than whats needed for auctioneer, it wont fill in items automaticly in the AH, the scan button is missing along with thecheckboxes to scan/not scan catagories. |
22:13.07 | zeeg | sweede, report the bugs then |
22:13.10 | zeeg | so they can get fixed |
22:13.25 | sweede | theres no lua errors or auctineer related info in framexml. |
22:13.42 | zeeg | framexml was deprecated ages ago I thought? |
22:13.49 | kergoth | .. |
22:13.51 | sweede | FrameXML.log ? |
22:13.54 | zeeg | oh |
22:14.01 | sweede | heh. |
22:14.05 | zeeg | well if they're not working they'd still be bugs |
22:14.09 | zeeg | even if they dont actually report errors |
22:14.34 | *** mode/#WoWI-lounge [+v Cair] by ChanServ |
22:14.40 | sweede | i've done my share of coding and bug reporting. i'm not goign to report a bug thats simple "it doesnt work, but there are no lua error or errors in framexml.log" |
22:14.42 | Anduin|Who | FrameXML.log prints aren't always bugs, just things that can usually be done better |
22:15.28 | sweede | then bliz needs to get lookin through that file :X |
22:15.42 | MoonWolf | sweede then simply say, this does not work in this and this situation. I cannot give you anything else. hope that is enough information |
22:16.10 | MoonWolf | you can't get information out of thin air. |
22:16.20 | Anduin|Who | for example it always prints when you load on demand template files that are already loaded |
22:16.24 | sweede | where is the most up-to date auctioneer? the one i downloaded from sf is still way to old. |
22:16.31 | Gryphen | http://auctioneeraddon.com/ |
22:16.35 | Gryphen | always |
22:17.08 | sweede | heh |
22:17.08 | sweede | Norganna - Fri, 09 Dec 2005 15:40:47 GMT |
22:17.08 | sweede | I am pleased to announce the release of Auctioneer 3.2.0. |
22:17.20 | *** join/#wowi-lounge Malivil (n=Alaerand@209-6-253-11.c3-0.frm-ubr2.sbo-frm.ma.cable.rcn.com) |
22:17.30 | sweede | the one i had was 3.0.11 or something, latest i could find downloaded a few days ago |
22:17.35 | Gryphen | ya and there has been a working gamma version before today |
22:17.50 | *** topic/#WoWI-lounge by Cair -> WoWI-Lounge. Don't spam the bot. No hassling Slouken about work. Get along or Get out. Beyond that, kick back, relax, have fun. |
22:18.09 | Guil_away | how is that any different? |
22:18.14 | Guil_away | looks the same as before to me |
22:18.22 | kremonte | reiteration of it? :) |
22:18.25 | Guil_away | ahhh |
22:18.27 | Guil_away | ok :) |
22:18.52 | Osagasu | me, I'd kick em with the message "read the topic" |
22:19.15 | Guil_away | me, I'd kick em with the message "i need 25$. send it through paypal if you want to rejoin" |
22:19.25 | Guil_away | in fact, I'd kick all of you with that message! |
22:19.26 | Osagasu | that too |
22:19.28 | Guil_away | muhahaha! |
22:19.33 | Guil_away | which is why I am not a channel moderator |
22:20.04 | Osagasu | unfortunately all it would take me to join another way is hook my laptop to the phone line |
22:20.07 | Osagasu | then to the other |
22:20.12 | Osagasu | then to me cell phone... |
22:20.13 | Osagasu | ;) |
22:20.22 | kremonte | irc proxies ;p |
22:20.25 | Guil_away | then I'd kick you again with the same message |
22:20.34 | Osagasu | you'd get tired of it |
22:20.44 | Guil_away | and you'd die when you saw your phone bill |
22:21.02 | Osagasu | not really |
22:21.09 | Guil_away | ok. maybe not |
22:21.10 | Osagasu | kind of hard with unlimited calling. :P |
22:21.24 | Guil_away | i could just set up a script to kick anyone that joined with that message |
22:21.27 | Guil_away | then i wouldnt get tired |
22:21.44 | Osagasu | IRC scripts are more confusing than PURL |
22:21.46 | Osagasu | err |
22:21.47 | Osagasu | PERL |
22:21.58 | kremonte | on 1:join:#wowi-lounge:{ if $nick != $me { kick #wowi-lounge $nick } } |
22:21.59 | Ktron|WSG | perl isn't confusing |
22:21.59 | MoonWolf | okay, but what motication would we have to enter a now empty channel ? |
22:22.04 | kremonte | mirc isnt confusing o_O |
22:22.08 | MoonWolf | motivation* |
22:22.10 | kergoth | many irc scripts are written in perl :P |
22:22.14 | GenNMX_ | Alright, how about this for the ideas we were talking about earlier -- http://forums.worldofwarcraft.com/thread.aspx?fn=wow-suggestions&t=602450&p=1&tmp=1#post602450 and http://forums.worldofwarcraft.com/thread.aspx?fn=wow-suggestions&t=602467&p=1&tmp=1#post602467 |
22:22.19 | Guil_away | then it wouldn't be empty |
22:22.29 | GenNMX_ | I should have Tiny'd those, heh |
22:22.48 | kremonte | :( |
22:23.29 | kremonte | what is wrong with pvp alts? =/ |
22:23.46 | GenNMX_ | http://tinyurl.com/8nuoo and http://tinyurl.com/9vynd |
22:24.02 | kremonte | i'd still have my equips from every instance i could run |
22:24.08 | GenNMX_ | kremonte: For which, the PDK or Enchants? |
22:24.09 | kremonte | and they cant remove what we have now |
22:24.11 | kremonte | enchants |
22:24.28 | GenNMX_ | Sure they can, it's a matter of find-and-replace in their databases |
22:24.31 | kremonte | as in, what, i payed 20g for a sta+2enchant? |
22:24.41 | kremonte | that would be such bs |
22:24.59 | GenNMX_ | kremonte: WHY would you pay 20g for a Str+2 enchant? |
22:25.17 | kremonte | i already paid 20g for sta+9 on my bracers.. |
22:25.25 | Osagasu | - PvP Twinkers probably wouldn't like it. HOW IS THAT C AON? |
22:25.29 | Osagasu | *A CON |
22:25.43 | kremonte | so with this proposed change, oh, bye bye illusion dust! |
22:25.45 | GenNMX_ | Osagasu: If you're a PvP Twinker like kremonte ;) |
22:26.13 | GenNMX_ | My pros and cons also address what Blizzard would feel are pros and cons...twinkers are paying customers too |
22:26.30 | sweede | man.. kc_items is slow scanning.. :x |
22:26.32 | Guil_away | my rogue is kind of twinked... |
22:26.34 | Guil_away | he had a fiery at 33 |
22:26.34 | *** join/#wowi-lounge Beladona (n=Beladona@115-60.124-70.tampabay.res.rr.com) |
22:26.34 | *** mode/#WoWI-lounge [+o Beladona] by ChanServ |
22:26.44 | Osagasu | twinkers, however, ruin the game for others. |
22:26.45 | kremonte | all the rogues in my group either have dual lifestealing or fiery |
22:26.49 | GenNMX_ | kremonte: Blizzard has already shown that they won't refund after they nerf an item, their stance is "too bad" |
22:26.49 | kremonte | no they don't.. |
22:26.50 | Osagasu | non-twinkers don't in that regard |
22:26.57 | Anduin|Who | heh, Norganna forked EndInv i see |
22:26.58 | kremonte | GenNMX_ - that's not what i was saying. |
22:27.05 | kremonte | it's not nerfing an item, it's nerfing an ENTIRE ENCHANT |
22:27.11 | kremonte | different materials |
22:27.14 | sweede | nerf, what nerf. |
22:27.16 | Osagasu | you fight someone with a fiery enchant at level 20 in Stonetalon |
22:27.18 | kremonte | sta+7 is like, 3g |
22:27.22 | kremonte | sta+9 is 20g |
22:27.26 | sweede | i like nerfs |
22:27.27 | kremonte | and theyre both giving me 2sta now |
22:27.35 | kremonte | its not like its the same item |
22:27.41 | sweede | wait, im a mage.. i dont like nerfs.. |
22:27.43 | Guil_away | dont worry kremonte. blizz has already said their not doing that |
22:27.49 | kremonte | =D |
22:27.52 | kremonte | well then |
22:28.00 | GenNMX_ | kremonte: People payed lots and lots of gold to get Invulernable Mail before it was nerfed, and many did so to have its unfair advantage |
22:28.00 | Guil_away | i think its a good idea though |
22:28.03 | kremonte | WTS [Thunderfury, Blessed Blade of the Windseeker of the Gorilla] 50c |
22:28.16 | kremonte | GenNMX_ - that's still not my point. Invulnerable Mail is the same item through and through |
22:28.19 | GenNMX_ | You shouldn't get your gold back if you're trying to get an unfair advantage to start with! |
22:28.22 | Guil_away | my gf found an exploit and unbinded her invulnerable mail :D |
22:28.25 | kremonte | sta+9 and sta+2 are different enchants, different materials |
22:28.28 | kremonte | different enchant |
22:28.29 | sweede | people are complaining that theres a bunch of lvl 19 rogues running around with lifestealing ? |
22:28.43 | kremonte | to make it capped IN THE FUTURE would be fine |
22:28.49 | kremonte | just do an "Item Level too low" |
22:28.57 | kremonte | like casting a level 60 buff on a level 1 |
22:29.00 | GenNMX_ | kremonte: Right, and the new system would make a Str+9 enchant cap down to Str+2 on certain items |
22:29.07 | kremonte | it's not the same thing, GenNMX_. |
22:29.09 | sweede | kc_items doesnt fill in ah prices also :( |
22:29.23 | kremonte | invulnerable mail mats are the same as pre-nerf |
22:29.25 | GenNMX_ | sweede: Does for me, also saves what price I usually use |
22:29.29 | kremonte | sta+2 and sta+9 are horridly different. |
22:29.42 | sweede | nope.. wtf. |
22:29.46 | kremonte | that's like saying, you can cast a rank 9 spell, but it will only cast the rank 2 spell |
22:29.55 | kremonte | but it will use the same cooldown and same mana as the rank 9 |
22:30.31 | kremonte | what does a sentry totem do? =X |
22:30.49 | GenNMX_ | kremonte: If you're a 250 level Enchanter, all you can do is Str+9 enchants anyway. Doing Str+2 enchants doesn't get you any skill points. So it needs to be capped, not restricted. As for the mats involved, well that was part of the Con if you look in it. Yes, the Enchanters would have less items at higher levels. |
22:30.52 | sweede | allows shamans leet hax |
22:31.01 | kremonte | GenNMX_ - so? |
22:31.03 | GenNMX_ | kremonte: Well, less chance of charging money for it anyway |
22:31.15 | kremonte | okay, let me restate |
22:31.21 | sweede | :) |
22:31.31 | kremonte | arcanite bars pre, and post nerf of invulnerable mail are the same, will always be, have always been |
22:31.39 | kremonte | illusion dust is not the same as a small radiant shard. |
22:31.41 | GenNMX_ | kremonte: Are you arguing that people who payed 1000 gold to twink out their level 19 characters would find that money now wasted? |
22:31.50 | kremonte | no. |
22:32.07 | sweede | i think the fact that those people spent 1k to twink out their lvl 19 rogue already money wasted |
22:32.16 | kremonte | yep |
22:32.26 | ForgottenLords | I found it almost impossible to GIVE AWAY enchants at ~250s? |
22:32.27 | kremonte | wouldnt it be "flames" |
22:32.30 | sweede | horde ftw !! |
22:32.35 | Beladona | didn't want to go that far |
22:32.39 | GenNMX_ | kremonte: OK, then are you arguing it would cost more money to raise enchanting because enchanters can no longer sell high-level enchants to low-level characters? |
22:32.44 | Cair | no Bela, you missed the flames |
22:32.46 | kremonte | uh..no |
22:32.49 | Beladona | oh |
22:32.52 | Beladona | there were flames? |
22:32.55 | kremonte | what i am saying is |
22:32.56 | Cair | >< |
22:33.00 | GenNMX_ | Then I'm not sure what you're aruging |
22:33.03 | kremonte | invuln mail was nerfed |
22:33.11 | kremonte | they dont get refunded, because its the same mats |
22:33.20 | kremonte | now superior stamina and lesser stamina arent the same item, spell, or enchant |
22:33.27 | kremonte | they have different reqs |
22:33.30 | kremonte | use different mats |
22:33.34 | GenNMX_ | OK, so? |
22:33.47 | Anduin|Who | i could use a drink |
22:33.49 | kremonte | so superior stamina should never, ever have the same effect as lesser stamina. |
22:34.13 | *** join/#wowi-lounge Tem (n=Matt@ip70-177-40-169.br.br.cox.net) |
22:34.17 | kremonte | again, as i said, if it ever would get implemented, which i doubt, tbh |
22:34.25 | kremonte | "Item Level Too Low" would be appropriate. |
22:34.28 | GenNMX_ | kremonte: Well it would either be "Item Level Too Low" as you suggested, or the effect would be capped. |
22:34.35 | Beladona | anyone familliar with setting up AJAX? |
22:34.49 | kremonte | having it cast, using your mats, and giving you 5% of what you paid for, is bullcrap |
22:34.50 | GenNMX_ | I think the effect should be capped, this allows high-level enchanters to still enchant low-level items for skill points. |
22:34.59 | kremonte | it also allows |
22:35.02 | kremonte | #1 people to be ripped off |
22:35.15 | kremonte | #2 less money for enchanters |
22:35.31 | GenNMX_ | kremonte: Yes, less money for enchanters was part of the Con, as it said |
22:35.49 | *** join/#wowi-lounge Osagasu (n=NOYB@rhhe10-109.2wcm.comporium.net) |
22:35.59 | kremonte | so level 19's who barely WSG would be less inclined to afk out? |
22:36.15 | GenNMX_ | kremonte: As for being ripped off, in the trade window, it'll say the amount you are getting |
22:36.19 | kremonte | every server is different. on warsong, jusit about every 10-19 game is half twinked vs half twinked |
22:36.29 | Cair | Beladona: pm at wowi |
22:36.29 | GenNMX_ | kremonte: No, that's not the point at all. |
22:36.40 | kremonte | what is it? |
22:36.41 | GenNMX_ | Read the post again and see where it mentions WSG |
22:36.56 | kremonte | i'm talking about the intent. you talked about low level PVP twinks |
22:37.05 | kremonte | there is 0 else that would apply. |
22:37.36 | GenNMX_ | kremonte: Twinking is dangerous, regardless. All MMORPG designers know this. |
22:37.59 | GenNMX_ | kremonte: I remember in EQ where new players couldn't get groups over highly-twinked alts, this happened a LOT |
22:38.15 | kremonte | will always happen |
22:38.18 | GenNMX_ | WoW tried to solve this by making items BoP and with level requirements |
22:38.33 | Osagasu | they failed at enchanting though |
22:38.42 | sweede | wtf.. |
22:38.49 | GenNMX_ | kremonte: That doesn't mean it's good! If my ass farts fire all the time, that doesn't mean it's a GOOD thing |
22:38.49 | kremonte | what i'm saying is, they are different spells for different reagents |
22:38.59 | kremonte | why should my 15 illusion dust become the same as what, 2 strangedust? |
22:39.23 | Osagasu | don't use it on a lowbie weapon. |
22:39.24 | kremonte | and as far as grouping, gear is not the reason |
22:39.27 | GenNMX_ | kremonte: Because otherwise the enchanters would only be able to enchant high-level items to gain SKILL POINTS (not just gold) |
22:39.28 | Osagasu | won't have that problem |
22:39.41 | kremonte | the reason is if youre twinked, that means youve played the game more than an hour |
22:39.49 | kremonte | what about the 50g i've al;ready spent? |
22:39.50 | GenNMX_ | I know a lot of 200+ Enchanters who have enough troule just GIVING away their enchants |
22:40.00 | GenNMX_ | kremonte: Too bad, so sad |
22:40.02 | Osagasu | IMO you shouldn't have spent it |
22:40.12 | kremonte | don't like fighting twinked alts? too bad, so sad |
22:40.28 | GenNMX_ | Twinking gives an unfair advantage in a game where these unfair advantages shouldn't exist. |
22:40.33 | Gryphen | where did that dumb term come from anyway? |
22:40.36 | Gryphen | twink |
22:40.47 | kremonte | do you know how many unfair advantages there are? |
22:40.55 | kremonte | if you balance one, another comes unbalanced |
22:41.18 | kremonte | it takes time and effort to make money to get these enchants |
22:41.20 | GenNMX_ | kremonte: What unfair advantage does someone gain by having less powerful enchants? |
22:41.36 | kremonte | more gear-dependant. |
22:41.37 | ForgottenLords | ??? |
22:42.03 | Osagasu | not to the point where you can kill someone your level in one hit |
22:42.06 | GenNMX_ | kremonte: But your gear choices from 1-50 are already pretty much crap anyway |
22:42.10 | kremonte | enchants don't do that |
22:42.16 | kremonte | no, they aren't |
22:42.22 | Osagasu | heh |
22:42.23 | ForgottenLords | unless your a shaman |
22:42.34 | kremonte | i ran wailing caverns, ready? fourty- two times. and my character is alliance |
22:42.40 | kremonte | just to get my gear |
22:42.40 | Osagasu | I know people that have mid-30s to 40s at 60 |
22:42.46 | GenNMX_ | kremonte: I beg to differ. A Level 29 Rogue with Dual Fieries and +15 Agility enchants CAN kill me in 1 second |
22:42.54 | kremonte | 1 second isn't one hit |
22:43.03 | kremonte | and how do you have 2xfiery and 2x15agi? |
22:43.06 | GenNMX_ | But 1 second is also absurd when I'm in BEAR FORM |
22:43.27 | Osagasu | Kremonte, weapons aren't the only thing that have enchants you know |
22:43.29 | kremonte | thats really an issue with the level 19 WSGs |
22:43.33 | GenNMX_ | Well, +9 Agility or whatever the highest level is for non-weapons |
22:43.37 | kremonte | there is a huge difference between level 10, and level 19 |
22:43.43 | kremonte | Osagasu - nothing else has 15agi afaik. |
22:43.44 | GenNMX_ | kremonte: I said Level 29 |
22:44.02 | kremonte | then get more sta gear? lol |
22:44.06 | GenNMX_ | kremonte, please stop arguing red herrings. |
22:44.17 | GenNMX_ | How can a new player (new to the server) get Stamina gear? |
22:44.18 | kremonte | ...red herrings? |
22:44.31 | kremonte | by farming. anyone who farms over just jumping into BG has an advantage |
22:44.34 | kremonte | and that is not unfair in the least |
22:44.50 | kremonte | i spent hours farming for the enchant mats and my equips, and i have an advantage that isn't really unfair |
22:44.51 | kergoth | they invested that time, and get a return on it. i dont see what the issue is |
22:44.56 | GenNMX_ | kremonte: The average new player isn't going to farm before they play BGs |
22:45.03 | kremonte | and why do i get penalized that? |
22:45.13 | kremonte | since i'm level 19, i HAVE to be a noob that doesn't farm? |
22:45.19 | GenNMX_ | kremonte: A nerf is not a penalty. A nerf is a BALANCING factor. |
22:45.28 | kremonte | and that's not balancing |
22:45.36 | Anduin|Who | omg guys, give ti a rest |
22:45.46 | kremonte | lol, alright, ill stop bugging |
22:45.51 | kremonte | time to farm demons |
22:45.56 | GenNMX_ | I didn't say it made it 100% balanced. I said it was a balancing factor. |
22:46.25 | GenNMX_ | Alright...this discussion was becoming rather circular anyway |
22:46.57 | digix_ | i want to have an octogonal discussion.... |
22:47.11 | kremonte | *brings in 6 clones* |
22:47.32 | Anduin|Who | u argue with yourself? |
22:47.37 | kremonte | yes. no. |
22:47.50 | digix_ | maybe |
22:48.03 | digix_ | all the voices in my head speak different languages, so im not sure |
22:50.05 | Osagasu | http://www.wowinterface.com/downloads/fileinfo.php?id=4385 <--- O.o |
22:50.16 | Osagasu | What good is an MD5 hash in WoW |
22:50.28 | Osagasu | quite serious here |
22:50.58 | kremonte | uhm |
22:53.08 | digix | perhaps for the upcoming digital signatures for the addons? |
22:55.41 | kergoth | hashing is useful for all sorts of things. addon communication on channels, psuedo random assignment in tables, etc |
22:56.18 | Anduin|Who | speaking of which, has anyone actually made a good chat comm hasher? |
22:56.54 | Osagasu | I think the ability to make hashes goes in next patch |
22:57.20 | Beladona | Iriel has somehing that generates a limited hash now. But I believe a builtin function is being looked into |
22:57.38 | Beladona | I haven't seen anything from slouken yet as to if they are going to yet |
22:58.06 | GenNMX_ | The beta version of Ace has some nice hash routines... |
22:58.51 | Beladona | it would be handy for doing some password functions in addons |
22:59.12 | GenNMX_ | Heh, I remember doing some heavy, extremely weird hashing in Warcraft 3's scripting engine to make a "random maze" (using teleporters) |
22:59.47 | GenNMX_ | Of course, my random maze algorithm in Starcraft's scripting engine was 1000% messier |
22:59.57 | Ktron|WSG | I remeber the slouken post... "I don't want to know what you're going to use it for..." |
23:00.07 | Beladona | lol |
23:00.59 | Tem | GenNMX_: hash routines? |
23:01.03 | Tem | What hash routines |
23:02.00 | Tem | (I 99% sure ace doesn't have any) |
23:03.23 | Anduin|Who | be nifty if auctioneer had progressbars that showed up over the tabs on the left behind the name of the section it was searching.. |
23:16.19 | Guillotine | i have a question. i could look for it myself, but I'm too lazy. How does lootlink store links? Are our spoofed links being put into people's lootlink tables? |
23:16.28 | kremonte | yes gul |
23:16.34 | kremonte | it stores link NAMES explicity |
23:16.36 | kremonte | explicitly |
23:16.42 | Guillotine | nice |
23:16.43 | Anduin|Who | lol |
23:16.51 | kremonte | my guildies are such retards |
23:16.52 | Guillotine | and will our links be uploaded to thottbot? |
23:17.01 | Anduin|Who | lol |
23:17.01 | kremonte | "omg stop linking u fucking noob" |
23:17.07 | kremonte | "u lag my lootlink" |
23:17.12 | Guillotine | haha |
23:17.30 | Guillotine | they should just use getlink... i'm pretty sure getlink won't be fooled by spoofs |
23:17.47 | kremonte | sure won't |
23:17.49 | kremonte | they arnet in cache |
23:18.14 | Guillotine | so next patch, are we going to see a bunch of spoofed items on thottbot from us? |
23:18.40 | Beladona | lets hope |
23:18.41 | kremonte | i'd lol :) |
23:19.02 | kremonte | my arcane crystal of arcane wrath with +52 arcane damage owned |
23:20.38 | *** join/#wowi-lounge Guillotine_ (n=Guilloti@ns.motek-services.com) |
23:20.45 | Guillotine_ | did peer reset my connection? |
23:21.29 | kremonte | nope |
23:21.32 | kremonte | Guillotine[n=Guilloti@ns.motek-services.com] has quit . [Nick collision from services.] |
23:21.46 | Guillotine | wow. my domain name is pretty |
23:21.51 | Guillotine | so much better than all of yours |
23:22.10 | Guillotine | Matt@ip70-177-40-169.br.br.cox.net ect. |
23:22.12 | *** join/#wowi-lounge Kolth (n=amoeba@206.174.74.130) |
23:22.24 | Guillotine | hehe. amoeba |
23:22.28 | Cair | hey Kolth :) |
23:22.40 | Guillotine | anyone know where to dl Iriel's Devtools? I can't find it on WoWI. or any other site |
23:23.19 | kremonte | http://www.wowinterface.com/downloads/fileinfo.php?id=3999 ! |
23:23.20 | Codayus | http://www.wowinterface.com/downloads/fileinfo.php?id=3999 |
23:23.22 | Codayus | Doh! |
23:23.25 | Codayus | I fail! |
23:23.26 | Guillotine | lol. ty |
23:24.24 | Guillotine | make mine cheese |
23:24.37 | Guillotine | dont like none of those vegee tables |
23:28.25 | Cair | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=277721&tmp=1#post277721 |
23:29.36 | Cide | HAIL, GEEKS OF WOW! |
23:29.47 | Anduin|Who | who, where? |
23:29.50 | *** join/#wowi-lounge Natasem (n=Natasem@63.197.112.216) |
23:30.04 | Tem | Cide, I had a question for you, but now I've forgotten |
23:30.04 | Cide | <-- among others |
23:30.10 | Cair | <== |
23:30.10 | Cide | haha |
23:30.13 | Tem | curses! |
23:30.16 | Natasem | also probably gona get banned for the weekend on how many forums i posted it in |
23:31.33 | Tem | oh! This may have been fixed because I'm using an old CT_Buff but there is a bug where it will spam you about decaying buffs |
23:32.03 | Anduin|Who | mmm, ham and tuna melt |
23:32.54 | *** join/#wowi-lounge MentalPower_ (n=void@eacb01-00-crlnpr-24-48-144-65.miamfl.adelphia.net) |
23:33.25 | Cide | Tem: not really.. only happens if you have two buffs of the same name, it's kinda hard to fix with the way it works now |
23:34.42 | Cide | it stores the buffs in a table by buff name, and then when it issues the warning, it removes it from the table.. and then the other buff, which has more than the warning time left, adds it back again, so then the mod thinks it hasn't been flagged as expiring |
23:35.06 | Cide | it's easier to store them that way because of the varying buff indexes when buffs are added/removed |
23:36.30 | Tem | Cide: yep that's what it was 2 buffs of the same name |
23:36.47 | Tem | annoys the crap out of me |
23:36.56 | Tem | I'll probably stick in a hack for that buff name |
23:37.04 | Tem | it's with the Argent Dawn water |
23:37.28 | Tem | gives you a 10 minute spirit buff with the same name as the expiring drinking buff |
23:38.03 | Tem | oh dear.. ForceQuit always locks up wow |
23:42.01 | Tem | Cide: you could have a check for double buffs |
23:42.21 | Tem | wouldn't be difficult and I don't think it would hurt performance |
23:42.24 | Cide | I barely understand how the mod works |
23:42.28 | Cide | because it's a fucking hack |
23:42.36 | Tem | haha |
23:42.49 | Tem | wrote it a longass time ago? |
23:42.53 | Tem | when UI was new to you |
23:42.55 | Cide | ya, in beta |
23:42.59 | Cide | was the first ct mod I wrote |
23:43.15 | Anduin|Who | heh, what's it do? |
23:43.32 | Cide | http://www.ctmod.net/downloads/screenshots/CT_BuffMod.jpg |
23:43.34 | Guillotine | help guys! whats the easiest way to get the item info for an item? i get an LUA error when I try to dump GetItemInfo(itemlink); |
23:43.41 | *** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net) |
23:43.51 | Anduin|Who | wb ir |
23:43.53 | Cair | hey Iriel :) |
23:45.06 | Cide | Tem: ct_bagmod is the same thing... but that code needs to be kinda hacky... also wrote that in beta |
23:47.45 | Tem | aha |
23:47.55 | Anduin|Who | ah, buffoptions does the same thing as ct_buffs then i spose |
23:48.02 | Anduin|Who | and was written more recently |
23:48.54 | Anduin|Who | bagmod the one that u can edit bag names? |
23:50.23 | Anduin|Who | i love incubus.... they need a new album... |
23:50.40 | Tem | I like bits of their stuff |
23:50.47 | Tem | but for the most part it annoys me |
23:50.58 | Anduin|Who | their old school tripped out stuff wasn't so hot |
23:51.06 | Tem | annoys me in the way all of chilly peppers stiff does |
23:51.35 | Anduin|Who | i like more incubus than peppers |
23:51.43 | Tem | I /hate/ them |
23:52.02 | Anduin|Who | nah, they aren't _that_ bad |
23:52.12 | Anduin|Who | i reserve my hate for worse bands |
23:52.15 | Guillotine | iriel, i need help. I'm trying to use your DevTools (/dump) to get item info, but its giving me an error for GetItemInfo(itemlink) |
23:52.44 | Guillotine | error: Unexpected symbol near '|' |
23:54.01 | Anduin|Who | who was workign on that friend/guild name autocompletion last night? |
23:55.25 | Guillotine | Iriel? |
23:55.27 | Guillotine | anyone? |
23:55.29 | Guillotine | is my chat not showing? |
23:55.29 | Cair | Probably Tem |
23:55.51 | Anduin|Who | dunno guil i dont use devtools |
23:56.18 | Guillotine | at least you can see my chat :) |
23:58.29 | *** join/#wowi-lounge Nomad_W|Sleep (n=NomadWan@cpe-66-67-110-36.rochester.res.rr.com) |
23:58.43 | Guillotine | so does anyone know how to get an itemlink info? |
23:58.46 | Iriel | Sorry, was AFK |
23:58.50 | Iriel | what did you type, exactly? |
23:59.12 | Nomad_Wanderer | What do you mean itemlink info? |
23:59.30 | Guillotine | like to get the |cItem...|h thing |
23:59.40 | Iriel | What did you type on the /dump command line |
23:59.46 | Guillotine | i figured out my problem |
23:59.57 | Guillotine | I'm used to my own version of GetItemInfo where you can just link the item |