00:00.07 | Stylpe | ~emulate Shouryuu |
00:00.08 | purl | hehe. im shouryuu. hi. hehe. shouryuu |
00:00.08 | Shouryuu | Les pleures de mon coeur resonnent de douleur |
00:00.20 | Shouryuu | et souvent je l'entends lentement gemissant |
00:00.30 | Shouryuu | des cris de melancolie, ces cris incessant |
00:00.31 | Stylpe | ~emulate Shouryuu |
00:00.33 | purl | I;m a loser |
00:00.40 | Shouryuu | qui craquent mon crane, le fele avec ardeur |
00:00.51 | Shouryuu | Puis mon sang se repands sur mes joues innocentes |
00:00.57 | Tain | ~x fr en qui craquent mon crane, le fele avec ardeur |
00:01.04 | Shouryuu | lol |
00:01.06 | Shouryuu | that's off |
00:01.16 | Tain | Thta's awesome |
00:01.22 | Tain | ~x fr en Puis mon sang se repands sur mes joues innocentes |
00:01.30 | Shouryuu | qui irrigue mon corps du desir incessant |
00:01.40 | Shouryuu | d'enfin etre l'amant, de cette femme que j'aime |
00:01.41 | Tain | ~x fr en qui irrigue mon corps du desir incessant |
00:01.49 | Tain | ~fr en d'enfin etre l'amant, de cette femme que j'aime |
00:01.56 | Shouryuu | Les echos de mes pleures, ecorchent mon coeur |
00:02.03 | Tain | ~fr en d'enfin etre l'amant, de cette femme que j'aime |
00:02.04 | Shouryuu | qui craque a chaque cris que gemit cette plus |
00:02.14 | Shouryuu | puis ma flamme se meurs, plus jamais ne s'allume |
00:02.14 | Tain | ~x fr en d'enfin etre l'amant, de cette femme que j'aime |
00:02.17 | Shouryuu | ce n'est qu |
00:02.29 | Tain | ~x fr en puis ma flamme se meurs, plus jamais ne s'allume |
00:02.30 | Shouryuu | une bougie qui rechauffe mon coeur |
00:02.43 | Tain | ~x fr en une bougie qui rechauffe mon coeur |
00:02.52 | AnduinLothar | ....why |
00:02.54 | Shouryuu | et rejouis mon ame au projet d;etre vivant |
00:02.59 | Shouryuu | that's one shit translation |
00:03.10 | Tain | I like the irrigating your body |
00:03.13 | Shouryuu | lol |
00:03.18 | Cair | okay boys, ya'll are weird, give it a rest :p |
00:03.27 | Shouryuu | sorry |
00:03.29 | Tain | Already did! :D |
00:03.32 | Shouryuu | memories memories |
00:03.45 | Tain | All alone in the moonlight? |
00:04.05 | Shouryuu | memories |
00:04.08 | Shouryuu | far worst |
00:04.12 | Shouryuu | than being alone |
00:04.23 | Tain | We're losing him |
00:04.27 | Shouryuu | Sorry guys |
00:05.07 | Shouryuu | I'm just |
00:05.07 | Shouryuu | meh |
00:05.07 | Shouryuu | off to bed |
00:05.07 | Shouryuu | see ya |
00:05.07 | Shouryuu | some time |
00:05.07 | Cair | night Shouryuu |
00:05.35 | Tain | How are you feeling, Cair? |
00:05.48 | Cair | Better, I think ... hope ... |
00:06.08 | Tain | Good. |
00:06.56 | Stylpe | What happened to you anyways? |
00:06.59 | Cair | Migraine |
00:07.08 | Tain | they turned her into a newt! |
00:07.14 | Cair | I got betta! |
00:07.26 | Tain | :D |
00:07.34 | kergoth | yay, betta |
00:07.48 | Cair | better, you morons :p |
00:07.58 | Tain | I'm not a mormon! |
00:10.11 | Cair | no, you're a weirdo |
00:10.33 | Tain | I'm just drawn that way. |
00:10.35 | Stylpe | And I'm hungry! brb |
00:13.40 | Cair | wb kremonte |
00:13.53 | Guillotine | wait a minute- when i hide a frame, does it become nil or is it just graphically hidden? |
00:13.54 | kremonte | thanks :3 |
00:14.00 | kergoth | its just graphically hidden |
00:14.12 | Guillotine | then why cant i access it to Show();? |
00:14.13 | kremonte | if it was nil you wouldnt be able to show it =O |
00:14.19 | Guillotine | and i cant show it |
00:14.21 | Guillotine | lol |
00:14.23 | kremonte | :o |
00:14.29 | Guillotine | once its hidden, its acting like nil |
00:14.31 | kergoth | you can, unless you're doing something else wrong |
00:14.43 | Guillotine | i do AmmoAlertFrame:Hide(); |
00:14.47 | Guillotine | and its hidden |
00:15.11 | kremonte | if(AmmoAlertFrame == nil) then error("it's nil!") end? |
00:15.19 | kremonte | i'm a dummy, but i can try ^_^ |
00:15.21 | Guillotine | then when i do AmmoAlertFrame:Show(); it says "attempt to index global AmmoAlertFrame (a nil) |
00:19.20 | Guillotine | its saying its nil even when its showing... |
00:19.20 | Cair | neat! |
00:19.20 | Guillotine | ~serversplit |
00:19.22 | Guillotine | or was it netsplit? |
00:19.22 | Guillotine | ~netsplit |
00:19.23 | purl | extra, extra, read all about it, netsplit is something that happens when two IRC servers lose their link, thus isolating the users on every side from each other. a normal part of ALL irc networks, despite what some people bitching about larger networks may seem to think, or an orchestra of poips and thwoops, or something which occurs frequently on OPN |
00:19.23 | *** join/#wowi-lounge Nulkris (n=nulkris@CPE-144-137-62-111.vic.bigpond.net.au) [NETSPLIT VICTIM] |
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00:19.25 | Guillotine | woohoo! netsplit! |
00:20.52 | Tem | What just happened? |
00:20.52 | Cair | netsplit |
00:20.52 | Cair | ~netsplit |
00:20.53 | purl | rumour has it, netsplit is something that happens when two IRC servers lose their link, thus isolating the users on every side from each other. a normal part of ALL irc networks, despite what some people bitching about larger networks may seem to think, or an orchestra of poips and thwoops, or something which occurs frequently on OPN |
00:20.53 | Cair | That's what just happened, Tem |
00:20.54 | Guillotine | GODDAMMIT! theres my problem. its name is AmmoAlertForm, not AmmoAlertFrame... |
00:20.54 | Guillotine | thats the bug thats been causing all these problems for the past 1.5 hours |
00:20.54 | Tem | lol Guillotine |
00:20.54 | Tem | that sucks |
00:20.54 | Tem | I'm having a very strange issue myself |
00:22.37 | Tem | I have a button that seems to be ignoring my attempts to set it's text |
00:22.37 | Tain | How are you setting it? |
00:22.37 | Cair | *fixes Tem's statement* "I am a very strange issue myself* |
00:22.37 | Tem | Well I've tried Button:SetText |
00:22.37 | Tem | I've tried directly setting it in the XML |
00:22.38 | Tem | vial text="sometext" |
00:22.38 | Tain | is it an ActionButton? |
00:22.38 | Tem | no |
00:22.38 | Tem | just a button |
00:22.38 | Tain | A button you created? |
00:22.38 | Tem | I've tried giving the fontstring in it a name and FontString:SetText |
00:22.38 | Guillotine | huh? |
00:22.38 | Tain | Does it hurt when you pee? |
00:22.38 | Tem | that one gave me a "font not set" error |
00:23.08 | Guillotine | Tain- thats if you have spinach |
00:23.53 | Tem | http://wow.pastebin.com/432520 |
00:24.29 | kergoth | the yatlas guy needs to add party/raid blips |
00:24.41 | Guillotine | kergoth: dont think its possible |
00:24.45 | Guillotine | you cant get coords in instances |
00:24.47 | Stylpe | What Guillotine said |
00:24.59 | kergoth | uh |
00:25.01 | kergoth | i didnt say atlas |
00:25.05 | kergoth | yatlas doesnt even have instance maps yet |
00:25.16 | AnduinLothar | O.o |
00:26.07 | Guillotine | whats yatlas? |
00:26.18 | Stylpe | Oh, that looks hella cool! |
00:26.21 | Guillotine | i thought it was a typo... |
00:26.27 | Stylpe | http://ui.worldofwar.net/ui.php?id=1454 |
00:26.41 | Tem | Anyone on my button issues? |
00:27.42 | Guillotine | yatlas looks sweet |
00:27.51 | Guillotine | and he says the backend is in for party/raid positions |
00:27.55 | Guillotine | Tem: no idea. sry |
00:28.25 | Guillotine | wait, have you tried Button:SetValue("somethng");? |
00:29.17 | Tem | SetValue? |
00:29.28 | Tem | I didn't know buttons had that |
00:30.01 | kergoth | yatlas is really nice, and getting better |
00:30.04 | Iriel | Hm, did I miss anything fun? |
00:30.11 | Tem | yeah they don't have that method guilllo |
00:30.18 | Tem | Iriel, perhaps you can help |
00:30.22 | Guillotine | o. nm |
00:30.28 | Tem | http://wow.pastebin.com/432520 |
00:30.33 | Tem | is there anything wrong with that button? |
00:30.43 | Tem | it's ignoring all my attempts at setting it's text |
00:31.17 | Tain | I think you do need a fontstring still in the xml. |
00:31.43 | Tain | I know the way we did it with Visor buttons was: |
00:31.45 | Tem | I have 4 other buttons defined in almost the exact same way and they aren't having issues |
00:31.56 | Tain | <PROTECTED> |
00:32.18 | Iriel | Do your other buttons inherit from a template with a FontString? |
00:32.40 | Tem | And it's been my understanding that NormalText is a "derivative" of FontString |
00:32.47 | Tem | http://wow.pastebin.com/432520 is my button Iriel |
00:33.07 | Iriel | I see THIS one, but you said you have othr ones that are 'almost the exact same' |
00:33.31 | Tem | ah |
00:33.39 | Tem | I'll post more of the context |
00:34.17 | Tem | http://wow.pastebin.com/432533 |
00:35.33 | Tem | SubClass, Quantity, and Type are working perfectly |
00:35.42 | Tem | only Name is misbehaving |
00:35.55 | Iriel | And how is it misbehaving (Sorry I wasn't here earlier) |
00:36.10 | Iriel | Oh |
00:36.13 | Iriel | You typoed the font name |
00:36.14 | Iriel | That's all |
00:36.16 | Iriel | You're missing an l |
00:36.17 | Guillotine | haha |
00:36.18 | Iriel | at the end |
00:36.19 | kergoth | hmm, wonder if thisterhall knows about this aceperl bug |
00:36.30 | Guillotine | <3 iriel |
00:36.56 | Iriel | I wonder if that shows up in the FrameXML.log |
00:37.13 | Tem | >< |
00:37.15 | Tem | lol thanks |
00:37.49 | Tem | It probably does |
00:38.05 | Tem | heh |
00:38.56 | *** join/#wowi-lounge Tem (n=Matt@ip70-177-40-169.br.br.cox.net) |
00:39.02 | Tem | flood disconnects are fun |
00:40.12 | Tem | How many of those reached you guys before I disconnected? |
00:40.28 | Cair | lol thanks |
00:40.31 | Cair | it probably does |
00:40.32 | Cair | heh |
00:40.36 | Cair | then you poofed |
00:40.36 | Iriel | none? |
00:40.42 | Tem | oh |
00:40.47 | Tem | welll... the one line version |
00:41.01 | Tem | 11/16 18:16:34.328 Couldn't find inherited node: GameFontNormalSmal |
00:41.12 | Tem | There was about 19 more |
00:41.26 | Guillotine | wtf. someone just walked up to me on WoW and handed me 5g for no reason... |
00:41.36 | Tem | dont complain |
00:42.01 | Tain | Oh that was mine, I lost it. Can you give it back? |
00:42.36 | Iriel | While I was driving back from the store there was a story on NPR (Marketplace) about virtual economies |
00:42.39 | Guillotine | lol. this person is handing 5g to everyone they see... |
00:43.17 | Iriel | They were talking about EQ at the moment I left tho, didn't get to WoW (Though there was a story about the WoW 'Plague' some weeks ago) |
00:43.44 | AnduinLothar | anyone wanna write a summary for my TellTrack page? |
00:43.56 | AnduinLothar | It's been a one line summery for like 10 months.. |
00:44.09 | Guillotine | sure "tell track tracks tells" |
00:44.19 | Guillotine | oh ya. and it stores whispers too |
00:44.20 | AnduinLothar | it's actually longer than that atm |
00:44.22 | Iriel | Add 'and it hasn't changed much' after that? 8-) |
00:44.31 | AnduinLothar | lol |
00:44.48 | AnduinLothar | it has, actually. i'm assuming that was sarcasm |
00:45.23 | Iriel | somewhat, I was trying to come up with appropriate filler - if a one line description has been good enough for 10 months 8-) |
00:46.14 | AnduinLothar | well the latest revision has only had a few hundred downloads, i was thinking maybe something a little more descriptive and some screenshots would make it more apatizing to the newb |
00:46.20 | Tain | Now with less fat? |
00:46.39 | Iriel | and the great taste of beef? |
00:46.57 | Cair | mmmm, beef |
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00:47.06 | Cair | wb ToastTheif |
00:47.06 | Tem | Wow TRADE_SKILL_UPDATE fires all the #$@%ing time |
00:47.12 | AnduinLothar | not helping.. |
00:47.32 | ToastTheif | Does anyone know if there are .m4a codecs for windows media player or musicmatch? |
00:47.53 | Guillotine | yes |
00:47.54 | Iriel | Okay... AnduinL. Imagine that someone has just sent you an email asking you what your addon DOES.. Write the reply, then post THAT. |
00:47.55 | Guillotine | someone does know |
00:48.08 | ToastTheif | does anyone *here* know? |
00:48.11 | Guillotine | no |
00:48.26 | Iriel | I dont, Windows is the devil, and all that. |
00:49.08 | AnduinLothar | i know _I_ could write it... I wanted _someone else_ to write it |
00:49.31 | Tain | There are m4a for windows media player. |
00:49.32 | Iriel | Ah, so you're fighting laziness rather than writers' block? |
00:49.36 | Tem | wtb on the fly image creation for WoW |
00:49.48 | Tain | I don't know where. But there are. |
00:49.49 | AnduinLothar | winamp plays m4a but they're right windows sucks. buy a mac |
00:49.52 | Tem | I *hate* making texture |
00:49.53 | Tem | s |
00:51.56 | ToastTheif | hmm |
00:52.05 | ToastTheif | well google hasen't revealed anytihng yet |
00:52.21 | ToastTheif | I would buy a mac if I had money...lol |
00:52.22 | Guillotine | ok guys, for everyone who plays hunters, when would you want an addon to remind you to buy arrows? |
00:52.33 | Tain | Configurable when you tell it to. |
00:52.38 | Tain | At x arrows/bullets. |
00:52.47 | Guillotine | right |
00:52.49 | Guillotine | i have it do that |
00:52.50 | ToastTheif | I don't need an addon to tell me to buy bullets/arrows |
00:52.54 | ToastTheif | I always remember lol |
00:52.55 | Guillotine | but also it should remind you when you enter a city or anything |
00:53.06 | Guillotine | im thinking of having it remind you before you take a flight path |
00:53.18 | Guillotine | if you dont have enough |
00:53.19 | Tain | Entering a city, visiting a vendor |
00:53.23 | AnduinLothar | it wouldn't be worth spending money on if you could afford it, duh |
00:53.40 | *** join/#wowi-lounge Malivil (n=Alaerand@209-6-253-11.c3-0.frm-ubr2.sbo-frm.ma.cable.rcn.com) |
00:53.40 | Guillotine | ok. is there an event for entering a city though? |
00:53.48 | Malivil | zone change... |
00:53.51 | Guillotine | or just zone change? |
00:53.52 | Malivil | not city-specific |
00:54.01 | Guillotine | problem is zone change doesnt have any args |
00:54.06 | Guillotine | so i cant tell wether its entering STV or IF |
00:54.07 | Malivil | yea... |
00:54.13 | Guillotine | nm. i could just check the zone. duh |
00:54.14 | AnduinLothar | there's localizations for the city names in Sky |
00:54.25 | AnduinLothar | or the wiki |
00:54.39 | Tain | Then you have to list out all the cities you're going to check somewhere. |
00:54.39 | *** join/#wowi-lounge Parak (n=profi@user-12hdr8d.cable.mindspring.com) |
00:54.44 | Guillotine | im not localizing my addon. someone wants to, THEY can localize it |
00:54.48 | Malivil | there's only 6 |
00:54.58 | AnduinLothar | if it's readily availible, why not |
00:55.09 | AnduinLothar | just cut and paste 3 or 4 tables |
00:55.09 | Malivil | what do they want to do? |
00:55.14 | Iriel | I'd want to be told when I'm thinking about leaving for a mission, but i'm not sure there's an API call to read my mind |
00:55.20 | Guillotine | i also want it to warn ppl when they enter any friendly town... can anyone think of any way to do that? short of compiling a list of every town with a vendor? |
00:55.26 | Tain | That's really not useful in my mind. Only the 3 main cities? |
00:55.28 | cladhaire | Anyone intersted in making a CTRA lite .. just for parsing and displaying /rs messages and piggybacking on the channel? |
00:55.37 | Iriel | I buy most of my ammo in Theramore |
00:55.46 | Iriel | Which is silly really, since there's no faction bonus there |
00:55.51 | Iriel | but that's where my hearthstone is |
00:55.55 | Malivil | lol |
00:55.59 | AnduinLothar | what for clad? |
00:56.04 | AnduinLothar | just the channel comm? |
00:56.27 | Tain | Well, I'd just say the most I'd see it personally is when actually visiting a vendor, and hitting a flightguy. |
00:56.43 | Guillotine | ok. now is there any easy way to put up a confirm dialog? |
00:56.46 | Iriel | and AFTER hearthing |
00:56.59 | cladhaire | AnduinLothar: Yeah basically.. |
00:57.02 | AnduinLothar | I've actually been thinking of writing a RaidOptions that would just augment the bultin raid frames rather than making new ones. it might benifit from a companion addon to hijack the channels |
00:57.07 | Iriel | Use the technique the standard confirm dialogs use, the UIParent managed ones |
00:57.13 | Malivil | I need to get that mod that adds a confirm, dialogue to the FPs |
00:57.21 | cladhaire | AnduinLothar: For teh /rs messages, perhaps the ready check, and for addons that already use CTRA as a comm channel |
00:57.30 | Guillotine | and what techinique is that Iriel? |
00:57.30 | Malivil | anyone know whatit's cakked |
00:57.32 | Malivil | *called? |
00:58.03 | AnduinLothar | i personally dont like the current ctra chat methods, but it would be useful to be compatible |
00:58.09 | Iriel | StaticPopip_Show |
00:58.17 | Iriel | StaticPopup_Show, even |
00:59.17 | AnduinLothar | I tried to suggest to cide an option to use the SkyRaid<LeaderName> channel standard, but he refused |
00:59.22 | Iriel | Look in FrameXML\StaticPopup.lua |
01:00.15 | AnduinLothar | what exactly is sent in the /rs msgs? |
01:00.19 | Guillotine | tnx iriel |
01:00.39 | *** part/#wowi-lounge Malivil (n=Alaerand@209-6-253-11.c3-0.frm-ubr2.sbo-frm.ma.cable.rcn.com) |
01:01.28 | cladhaire | AnduinLothar: Its just "MS Message..." |
01:01.51 | cladhaire | AnduinLothar: But i'd recreate CT_RA_ParseEvent, and the channel variable, etc. |
01:02.24 | AnduinLothar | right, but what does it send, for what purpose |
01:02.33 | AnduinLothar | i know main tank is one thing.. |
01:02.36 | cladhaire | They're raid instructions from the promoted members |
01:02.49 | cladhaire | displayed in teh UIErrors frame |
01:04.48 | AnduinLothar | ok, i remember those. that it? |
01:05.10 | AnduinLothar | just trying to piece it out, into what's useful and what hould go together |
01:05.13 | cladhaire | yeah its more of a personal thing tho.. i dont mind raids using it.. or even requiring it.. but i use XRaid.. and won't use anything else.. because everything else pales in comparison |
01:05.29 | cladhaire | it wouldn't really be useful for anyone but me.. unless it was made uber general and implemented a decent chunk of their comm package |
01:05.30 | AnduinLothar | what's so special about XRaid? |
01:05.37 | cladhaire | just teh way its written |
01:05.47 | AnduinLothar | how so? |
01:05.49 | cladhaire | haven't seen a raid UI that looks as clean, and has such low overhead |
01:05.55 | AnduinLothar | ah |
01:06.12 | AnduinLothar | ok, so it's jsut go stuff u can get from the ui tho |
01:06.30 | cladhaire | http://www.for-the-horde.de/images/xr1.jpg |
01:06.34 | AnduinLothar | and u want the non gui ctra things sepperate |
01:06.38 | cladhaire | Correct |
01:07.17 | cladhaire | i'll probably work on it at some point.. its just a lot of addons use the ctrai channel to piggyback .. |
01:07.35 | Stylpe | Hey, do any of you know about any Messenger-type addons? (other than WoW Instant Messenger) |
01:07.43 | AnduinLothar | ok, that makes sence. but i dunno if i'm the one to write it. if i were gonna write it i'd write it from scratch with each function a diff addon, using sky |
01:08.13 | cladhaire | *nod*.. it was more of a general statement than a request |
01:08.20 | cladhaire | I'm capable of writing it.. i just need to get bored enough |
01:08.27 | AnduinLothar | right |
01:09.11 | cladhaire | AnduinLothar: Any particular reason you didn't make your IsUnitMounted an embedded library-type deal? I didn't look to see what you used Chronos and Sea for tbh.. but I was curious-- given all the discussio going on, and the limited scope of the addon |
01:09.18 | AnduinLothar | i got lots i want to do, but since my simple request was shot down by cide i was actually debating forking ctra, but starting over sounds better |
01:09.32 | cladhaire | What was you request? |
01:09.56 | AnduinLothar | I could make IsMounted Embedable easily, i just haven't because I'm generally against them in ideology |
01:10.23 | AnduinLothar | but for something that specific and unlikely to be frequently updated it's a viable option |
01:10.44 | cladhaire | AnduinLothar: *nod* Understandable. I happen to disagree (especially in this case) =) |
01:10.51 | AnduinLothar | basicly a giant if statement wrapping the addon |
01:11.13 | cladhaire | I know I've shied away from download some addons because of dependency chains (not dependencies.. but the list of 4 you need to get it working) =) |
01:11.25 | cladhaire | but its all personal preference. |
01:11.34 | Osagasu | Murf? |
01:11.36 | AnduinLothar | as for my request it was simply to add an option to have CTRA use the SkyRaid<LeaderName> as it's channel with an autojoin. |
01:12.35 | AnduinLothar | basicly it would reduce the number of channels, promote standardization and you wouldn't have to announce them |
01:12.57 | cladhaire | But it would require sky? |
01:13.02 | AnduinLothar | no |
01:13.07 | AnduinLothar | not even optionally |
01:13.11 | cladhaire | Just changing the default you mean? |
01:13.27 | cladhaire | Rather than have it be CTRAGuildName.. it would always be CTRaidLeaderName? |
01:13.29 | AnduinLothar | just have it be a checkbox in ctra to use the same standard channel |
01:13.32 | Stylpe | Would it interfere with Sky communication? |
01:13.37 | AnduinLothar | nope |
01:13.52 | AnduinLothar | not CTRaidLeaderName, SkyRaidLeaderName |
01:14.07 | AnduinLothar | so it would be auto-hidden if u had sky and also be on the same channel |
01:14.17 | cladhaire | Aaaah... ok. |
01:14.30 | AnduinLothar | but since the messages dont start with <Sky the sky addon would ignore them, but hide them |
01:14.31 | cladhaire | I didn't get what the Sky at the beginning would do-- didnkt know it hid all sky channels. |
01:14.52 | AnduinLothar | right |
01:15.18 | AnduinLothar | i figured it'd be better for everyone, especially if it was default but u could still pick a diff channel name |
01:15.39 | AnduinLothar | then it would also work for pickupraids |
01:18.14 | Osagasu | I don't see anyone actually using sky, even if they have it. Well, aside from the standard Sky channel |
01:18.25 | Stylpe | AnduinLothar: How much do you know about Sky? I'm curious about how it works |
01:19.12 | AnduinLothar | I wrote half of it |
01:19.22 | AnduinLothar | more than half |
01:19.32 | Stylpe | oh, good, now I know who to talk to =) |
01:19.34 | Tem | I'm very interested in writing a comm library |
01:19.43 | Stylpe | Tem: Me too |
01:19.44 | Guillotine | woohoo! i butchered flight paths! they are now unusable for me :/ |
01:19.44 | AnduinLothar | sky IS a comm lib |
01:19.55 | Tem | Hopefully this one would not be pushed aside like Sky was |
01:19.59 | Tain | Yeah but Sky is old and busted. We need a new hotness! |
01:20.04 | Tem | lol |
01:20.09 | AnduinLothar | Sky is neither |
01:20.13 | AnduinLothar | I rewrote it |
01:20.15 | Stylpe | I think Sky has too much of a bad reputation =/ |
01:20.20 | Tem | Exactly |
01:20.25 | AnduinLothar | alex wrote it and over the summer i rewrote it |
01:20.35 | Stylpe | That's why I asked about it now, because I don't care about reputation |
01:20.56 | AnduinLothar | neither do i. in fact i usually side with the underdog |
01:20.57 | Stylpe | How big is it? |
01:21.00 | Osagasu | now all that needs to be done is for someone to rewrite Sea. :P |
01:21.01 | AnduinLothar | large |
01:21.03 | Tem | Even if it's been rewritten for effiecient goodness, it has a pretty bad rep and isn't being used except by people who wrote it |
01:21.15 | AnduinLothar | ya, i dont have the motivation to rewrite sea, but it could use it |
01:21.43 | Stylpe | Let's rewrite it and call it Joker :D |
01:22.09 | Stylpe | (Sky, that is =P) |
01:22.17 | Tem | I've got a "Satellite" in the works |
01:22.19 | AnduinLothar | mmm, CTA's adding optional sky support (which is kinda silly, but useful) and a few external addons used it but the authors have seemed to drop off the face of the earth |
01:22.43 | Tem | mostly just a bare skeleton at the moment |
01:23.04 | Stylpe | Tem: I don't think it should have any reference to Sky at all |
01:23.11 | Tem | Well it doesn't |
01:23.17 | AnduinLothar | see.. that's no good |
01:23.28 | Tain | Out with the old, in with the new! |
01:23.31 | Tem | It's name is a reference to what it does |
01:23.44 | Stylpe | Hmm, yeah, I guess |
01:23.44 | Osagasu | will it be Ace? ;) |
01:24.07 | Tem | well, yes |
01:24.13 | Tain | Is it bigger than a breadbox? |
01:24.20 | Tem | I can't bring myself to write nonace addons anymore |
01:24.22 | AnduinLothar | ... does no one see the point in improving existing addons rather than reinventign the wheel everytime u have a new idea.. |
01:24.27 | Tem | I'm so used to the structure |
01:24.28 | Osagasu | Goooo Tem |
01:24.28 | kergoth | at times its necessary to scrape a codebase and start back from ground zero again. just the nature of things. |
01:24.43 | Tem | hehe I'm in the middle of my 4th rewrite of FilterTradeSkill |
01:24.46 | kergoth | code evolves, and it tends to collect cruft along the way |
01:24.46 | Stylpe | AnduinLothar: That's why I wanted to ask you about Sky =) |
01:24.47 | Tem | it needs it very badly |
01:24.49 | Tain | Yeah sometimes it's better to improve, sometimes it's better to start over. |
01:24.52 | cladhaire | AnduinLothar: There are some fundamental stylistic differences between Sky and Satellite |
01:24.59 | Osagasu | Anduin, a lot of times the person can't properly visualize the project without remaking it from scratch |
01:25.34 | AnduinLothar | ... so ur just gonna throw reverse compatibility to the wind and make me rewite all the Sky addons? |
01:25.50 | Stylpe | No, I figured we could do it together :D |
01:25.53 | Tem | I didn't say you had to do anything |
01:26.37 | AnduinLothar | ok look, you're starting the seeds of 'you do what you want, i don't care' if that's the direction you're gonna go i can't work with u |
01:26.54 | Tem | And sometimes breaking backwards compatibility is the only way you can improve things |
01:27.01 | Stylpe | Augh, it's happening again! Noone can hear me! |
01:27.04 | Guillotine | woohoo! my addon works! |
01:27.26 | Guillotine | now its time to make it pretty |
01:28.14 | Guillotine | nm. doesnt quite work yet |
01:28.19 | Stylpe | lol |
01:28.36 | AnduinLothar | i have no problem working with you to improve Sky, Sytlpe. even rewrite portions... but I don't really want to abandon it. tho i agree it's reputation is regretable |
01:28.45 | kergoth | compatibility is well and good, but if the interface sucks, or if retaining compatibility results in a pile of extra code, it just isnt worthwhile |
01:29.03 | AnduinLothar | it would require neither kergoth |
01:29.11 | Iriel | It's reputation was somewhat deserved, though I believe it's much better now |
01:29.11 | kergoth | not saying thats the case here, just in general |
01:29.26 | Tem | AnduinLothar: I hadn't really planned to make it compatible with sky |
01:29.37 | AnduinLothar | right, no one ever does |
01:29.45 | Stylpe | =P |
01:29.47 | Tem | doing that seemed like it would create more problems than I had hoped to solve |
01:29.53 | kergoth | if hardly any addons use it, retaining compatibility gains you nothing. |
01:30.07 | kergoth | no offense, but thats how it is |
01:30.15 | AnduinLothar | ok, hardly any addons YOU use.. |
01:30.32 | Osagasu | I think I've seen 2 non-cosmos addons use it |
01:30.48 | AnduinLothar | and do u know how many cosmos addons use it? |
01:31.06 | Tem | However, a compatibilty module could easily be made |
01:31.12 | Osagasu | half of them. but that's not the point. |
01:31.16 | Tem | that would be fairly easy to write I think |
01:31.22 | AnduinLothar | not your point obviously |
01:32.09 | AnduinLothar | it is my point however. I think the ideology, if not the methodology, behind Sky is solid |
01:32.42 | Tem | Oh, I was wondering, does Sky have any throttling code? |
01:32.49 | Tem | to prevent flood disconnects |
01:32.53 | AnduinLothar | yes |
01:33.15 | Osagasu | not once you have 9 channels and can only afford one of those nifty Sky channels. |
01:33.17 | AnduinLothar | mail is throttled, alerts are not |
01:33.48 | AnduinLothar | Osagasu> thus why you need standardized channel names for specific purposes, which is what sky does |
01:33.49 | Tem | I'm having trouble wrapping my brain around how to do because I'd like to avoid a timing addon dependency |
01:33.54 | Guillotine | guys, how do you make something happen when you change the value of a slider? |
01:34.08 | Tem | OnValueChanged? |
01:34.14 | AnduinLothar | right tem, Sky reqs Chronos for good reason |
01:34.38 | Guillotine | i tried that but its not working |
01:34.57 | AnduinLothar | do you have the slider updating the value? |
01:35.26 | Guillotine | no. how do you do that? |
01:35.33 | Osagasu | the problem is Anduin, that I have 4 seperate CHAT channels. not addon -made channels. |
01:35.41 | Guillotine | i was just doing AmmoAlert_LowValue = AmmoAlert_LowSlider:GetValue(); |
01:35.44 | AnduinLothar | so |
01:36.18 | AnduinLothar | that would be a limitation for any comm addon |
01:36.32 | AnduinLothar | and isn't sky specific |
01:36.52 | Guillotine | :) |
01:36.52 | Osagasu | metinks Blizzard needs to allow more channels |
01:37.02 | Guillotine | what blizz needs is a real way for clients to communicate |
01:37.06 | AnduinLothar | that's not an option, they dont liek channel comm |
01:37.08 | Guillotine | so we dont have to use chat channels |
01:37.39 | AnduinLothar | is your slider setting the value when u move it? |
01:38.35 | Guillotine | no |
01:38.40 | Guillotine | thats the problem |
01:38.49 | Guillotine | it isnt calling the function its supposed to with OnValueChanged |
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01:39.18 | Guillotine | wait- the Value is set to 1000. should it be a variable? |
01:39.32 | Te1 | The only change I would make is combining the party and raid channels |
01:40.05 | AnduinLothar | hmm |
01:40.47 | Tem | Because I'd like to cut down on how many channels I hog |
01:40.47 | Cair | netsplit |
01:41.20 | Tem | yay fun |
01:41.20 | *** join/#wowi-lounge Nulkris (n=nulkris@CPE-144-137-62-111.vic.bigpond.net.au) [NETSPLIT VICTIM] |
01:41.20 | *** join/#wowi-lounge Varuthus (i=FourthX@c-67-191-35-112.hsd1.fl.comcast.net) [NETSPLIT VICTIM] |
01:41.20 | *** join/#wowi-lounge Mondinga (n=morquan@24.197.195.41) [NETSPLIT VICTIM] |
01:41.21 | *** join/#wowi-lounge sno (n=sno@host-134-202-9-69.midco.net) [NETSPLIT VICTIM] |
01:41.21 | *** join/#wowi-lounge Kiliek (i=wwarneck@stfu.mpls.mn.us) [NETSPLIT VICTIM] |
01:41.21 | AnduinLothar | well then u have the issues of ArcanePartyBars. which only needs to be communicated to the party because having 40 people's casting bars is not useful |
01:42.08 | Tem | Well it's pretty easy to determine what players are in your party and only pass on their messages to an addon that only want info from party members |
01:42.08 | AnduinLothar | that's possible |
01:42.08 | Guillotine | heres the script for the one slider http://wow.pastebin.com/432612 |
01:42.21 | Guillotine | would you mind checking it? |
01:43.15 | AnduinLothar | it jsut means more filtering, but it might be a reasonable change |
01:43.35 | Tem | you have to do lots of filtering anyway |
01:43.43 | Tem | it seems like a trivial filter to add |
01:44.06 | Tem | Guillotine: I don't think you get OnDragStop events |
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01:44.14 | AnduinLothar | depends on whether i want to add that to sky or make the addons do it |
01:44.20 | Guillotine | ok, but why isnt the OnValueChanged working? |
01:44.27 | Guillotine | why isnt the value changing when i move the slider? |
01:44.31 | futrtrubl | finally, BEB 0.6beta is finished. |
01:45.32 | Guillotine | nm. the value is changing, but OnValueChanged isn't being called |
01:45.43 | Tem | In my head the comm app should be in charge of ALL filtering |
01:45.55 | AnduinLothar | ok |
01:46.26 | Tem | In satellite, an addon registers for messages from another addon by a unique id |
01:46.30 | AnduinLothar | but i mean, do i need to pass that it's from a party member as an additional key in the table or allow them to check |
01:46.41 | AnduinLothar | same with sky tem |
01:46.55 | Tem | In the registration you give where that info would be coming from |
01:47.11 | Tem | ie party member, raid member, guild member, anyone on the server, ect |
01:47.19 | AnduinLothar | i think efficiently i don't need to check if it's apartymember since it passes the name of the sender already |
01:48.19 | AnduinLothar | so, ur using one global channel with a parser to have who it's from? |
01:48.42 | Tem | I figured the global channel would be a needed evil, but should be avoided whenever possible |
01:48.58 | AnduinLothar | ? |
01:49.00 | Tem | I had 3 channels in my notes |
01:49.04 | Tem | a global channel |
01:49.13 | Tem | a guild channel, and a raid/party channel |
01:49.43 | AnduinLothar | right, sky has Sky (global), SkyParty, SkyRaid, SkyGuild and SkyZone |
01:49.56 | AnduinLothar | but atm SkyZone isn't being used by anything |
01:50.01 | AnduinLothar | so it's never joined |
01:50.03 | Tem | Good |
01:50.12 | Tem | dump it altogether |
01:51.05 | AnduinLothar | if i use ur method of who it's from i could include that in the msg, the only problem is that means every msg needs to be shorter and the 255 char limit is something else we have to content with |
01:51.20 | Guillotine | wait a minute- do I have to do this:RegisterEvent("OnValueChanged")? |
01:51.27 | Tem | no |
01:51.45 | Tem | you only have to register for events that go the the "OnEvent" handler |
01:51.45 | Guillotine | then why isnt it activating? |
01:51.50 | Guillotine | thats what i thought |
01:52.17 | Guillotine | i can confirm that the value is being changed, but OnValueChanged is not being called |
01:52.44 | Tem | I have no idea |
01:53.39 | Tem | AnduinLothar: there is no need to do that |
01:53.47 | AnduinLothar | y not? |
01:53.51 | Tem | the sender is obvious in the chat_msg event |
01:54.15 | AnduinLothar | i knwo that, i mean what channel he should be on by location |
01:54.32 | Tem | hmm |
01:54.41 | AnduinLothar | probably could drop the zone and make anyone who wants to use the global Sky |
01:54.43 | Tem | you mean to eliminate the per zone channel? |
01:55.12 | Tem | I can't think of a purpose for a perzone channel other than pvp |
01:55.13 | AnduinLothar | ya |
01:55.22 | AnduinLothar | which was the intent |
01:55.24 | Tem | and in that case I would say go with local defence |
01:55.27 | kergoth | gods, i jsut tried to /shrug on irc |
01:55.50 | AnduinLothar | k, but not useful for addon comm |
01:55.52 | Tem | but there are cases where you can't send your stuff over a user visible channel |
01:55.54 | AnduinLothar | only for announcing |
01:56.08 | AnduinLothar | ? |
01:56.13 | AnduinLothar | right |
01:56.20 | Tem | arg |
01:56.29 | Tem | ~emulate slouken |
01:56.31 | purl | ACTION pokes some little piece of code.... "I wonder what this does?" ...fiddle fiddle.... *SNAP* |
01:56.34 | Tem | aww |
01:56.46 | Tem | it doesn't "Yarg!" anymore |
01:56.47 | Osagasu | WHO PUT THAT BACK IN THERE? |
01:56.50 | kergoth | hehe |
01:56.54 | Osagasu | I bloody deleted it |
01:57.07 | Guillotine | lets see... |
01:57.11 | Guillotine | ~factinfo emulate slouken |
01:57.11 | purl | emulate slouken -- created by Osagasu <n=NOYB@rhhe10-109.2wcm.comporium.net> 9h 8m 28s ago; it has been requested once, last by Tem, 40s ago. |
01:57.19 | Osagasu | ^_^; |
01:57.23 | Guillotine | no, you were the one who added it osagasu :P |
01:57.27 | Osagasu | I know |
01:57.34 | Tem | Excuse me sir, you have some red on your hands |
01:57.44 | Osagasu | Its about to be YOUR BLOOD |
01:58.06 | Osagasu | Guillotine, I hate you. :P |
01:58.29 | Guillotine | don thate me just because im smart |
01:58.41 | Tem | Anyway, I think the usefulness of a per zone comm is significantly reduced by BGs |
01:58.57 | AnduinLothar | right, it origonated before them |
01:59.07 | Tem | inside the BG is where 99% of pvp goes on and everyone is in a group anyway |
01:59.24 | AnduinLothar | right |
01:59.42 | AnduinLothar | but u could make a collaborative addon for things liek AV |
01:59.50 | AnduinLothar | where there are often multiple grp |
01:59.59 | Tem | really? |
02:00.12 | Tem | There's always one monster group when I do AV |
02:00.19 | Tain | Lost |
02:00.38 | AnduinLothar | in my experience there's always small grp cause in a large grp u dont get as much rep |
02:00.51 | Tem | must be a difference between the servers.. I just assumed that it was the same everywhere else |
02:00.52 | Guillotine | ok guys, check out http://www.wowinterface.com/forums/showthread.php?p=11402#post11402 . lets see if any of you can find the problem |
02:00.57 | Guillotine | looks to me that it may be a bug |
02:01.08 | AnduinLothar | doubt it's a bug |
02:01.17 | AnduinLothar | lots of addons use sliders |
02:01.20 | Guillotine | i know. prove me wrong |
02:01.29 | Guillotine | i was just trying to get you to find my bug for me |
02:01.34 | Guillotine | it IS a bug. just its my bug |
02:01.36 | AnduinLothar | dont have the time at the present, work starts soon |
02:01.42 | Guillotine | dammit |
02:01.46 | Guillotine | someone else want to look? |
02:01.57 | Tem | I already looked and I can't see what the problem is |
02:02.52 | AnduinLothar | anyway, there's no need to remove the zone channel option just cause no one's using it yet |
02:03.12 | AnduinLothar | unless we're condensing into one channel total, which imo is bad |
02:03.26 | Osagasu | too much traffic |
02:03.30 | AnduinLothar | tho there is a possibility of condensing party and raid |
02:04.05 | AnduinLothar | would also be implicit then that PartyQuests would work for any raid member |
02:04.18 | AnduinLothar | which isn't necissarily useful |
02:04.21 | AnduinLothar | but nifty |
02:04.42 | AnduinLothar | and would require some rewrite |
02:05.48 | AnduinLothar | anyway, did u have any other differences in mind? |
02:06.07 | Guillotine | anyone have a quick example of an addon that uses sliders successfuly? |
02:06.15 | AnduinLothar | Khaos does |
02:06.20 | Guillotine | something more simple |
02:06.26 | Guillotine | that i can just look at the code of |
02:06.34 | Guillotine | b/c neither tem nor i can find the problem in this one... |
02:06.39 | AnduinLothar | i skinned a slider in iTunesSkin |
02:06.52 | AnduinLothar | but it's largely modified in the xml |
02:07.00 | Guillotine | thats where mine i modified pretty much |
02:07.00 | AnduinLothar | still he same principle tho |
02:07.25 | AnduinLothar | wTunesSkin* |
02:07.43 | AnduinLothar | http://www.curse-gaming.com/mod.php?addid=659 |
02:08.17 | AnduinLothar | note that wTunes no longer works, but the GUI is still intact |
02:08.34 | Tem | AnduinLothar: the reason I don't want to include the zone channel and to consolidate the party and raid channels is because I want to cut down on the number of channels it uses |
02:09.30 | AnduinLothar | right, i understand the party/raid consolodation, what i'm saying is if you needed a zone channel you couldn't do it easily through a global channel |
02:10.17 | AnduinLothar | so as long as no one's using it it does no harm, and the additional code is negligable, only another key in a table. |
02:10.54 | AnduinLothar | but if someone wanted to use it they would be able to without writing their own comm system |
02:11.06 | Tem | I spose |
02:11.26 | Tem | Whichever method it's better than every other mod making their own comm channel |
02:11.38 | AnduinLothar | exactly |
02:11.46 | AnduinLothar | thus itsn't better to be inclusive |
02:12.06 | AnduinLothar | because it's less efficient otherwise |
02:12.29 | AnduinLothar | and if they made their own system it would need another channel anyway |
02:13.14 | AnduinLothar | but i'll be honest, i rewrote sky before i knew half of the optimization methods i know now |
02:13.40 | AnduinLothar | so it could be revamped, but i don't think it needs a complete rewrite |
02:14.18 | AnduinLothar | the ONLY good reason i can think of for a rewrite would be to avoid the stigma and reputation of the name 'Sky' |
02:14.41 | AnduinLothar | if you agrue for efficiency, I say, just optimize the current code |
02:15.20 | Guillotine | my god, why wont this stupid thing work?!??!??!?!? |
02:16.06 | AnduinLothar | it has all the required elements already, it's only fine tuning that people complaine about. but uve never tried to use it, so you've been basicly reinventing what we've already figured out |
02:16.24 | Tem | Well my reasons for making Satellite are 2 fold |
02:16.43 | Tem | Primarily I want to avoid the stigma associated with Sky |
02:17.12 | Tem | And secondarily I'm interested in it, and I'd like to write it from scratch |
02:17.37 | Guillotine | iriel, are you there? |
02:17.51 | Codayus | Reinventing code is half the fun anyhow. :-) |
02:17.51 | Tem | not because I want to throw out all the work that has been done before, but because I would enjoy it |
02:18.18 | Guillotine | HEY EVERYONE: plz plz plz plz plz check out http://www.wowinterface.com/forums/showthread.php?p=11402#post11402 . I need your help desperately! |
02:18.38 | Guillotine | ill even /grovel if you find the problem |
02:19.10 | AnduinLothar | ok, i don't want to make u not enjoy it, but yyou wouldn't enjoy figuring out how Sky works and making it work more efficiently? You'd rather do the designing? |
02:19.58 | AnduinLothar | I personally, much prefer improving upon existing code, rather than writing from scratch, but i get the feeling not many people do |
02:20.44 | AnduinLothar | And so I would love to harness your strengths, but i also want it to benifit the community |
02:20.55 | Codayus | Depends on what your tying to do, and on how different a coding style the older code base has... |
02:21.09 | Codayus | Sometimes reinventing the wheel IS faster... |
02:21.21 | AnduinLothar | i never said anythign about speed |
02:21.34 | AnduinLothar | speed is a non issue imo |
02:21.49 | Tain | Really it all comes down to what someone wants to do. |
02:21.54 | AnduinLothar | rushing good programming is a good way to make it bad programming |
02:22.42 | AnduinLothar | i understand that |
02:23.04 | Tain | Err.. okay. |
02:23.23 | Iriel | Hm? |
02:23.30 | AnduinLothar | if you want to write your onw, more power to you. i just wont be helping much, as i'd rather improve upon what we have already |
02:23.50 | AnduinLothar | and what ive already invested a lot of time into |
02:24.18 | AnduinLothar | right. which is what i resonded to |
02:24.38 | AnduinLothar | i have to go to work, bya |
02:24.40 | Cair | we're learning from each other and helping each other in this channel, not belittling or condescending |
02:24.46 | Cair | right all? |
02:25.01 | Tain | Yep! |
02:25.23 | Codayus | Sorry, my commend got delayed by about 2-3 minutes. Lost signal temporarily. |
02:25.25 | kergoth | of course! would we belittle? |
02:25.26 | Codayus | er, comment |
02:30.34 | *** join/#wowi-lounge Kaelten (n=Kaelten@pcp0010773238pcs.mobilh01.al.comcast.net) |
02:30.53 | *** mode/#WoWI-lounge [+o Kaelten] by ChanServ |
02:30.55 | Osagasu | Of COURSE we're condescending, we aren't utopian, you know! ;) |
02:31.06 | Kaelten | hello |
02:31.13 | Cair | hey Kael :) |
02:31.24 | Osagasu | Its only human nature to look down upon your peers. |
02:31.31 | Codayus | How does not being utopian make you automatically confescending? |
02:33.04 | Kaelten | how you been doing Cair? |
02:33.24 | Cair | eh, I think I've beat the worst of this migraine, finally, will know better tomorrow |
02:33.30 | Osagasu | as humans, we are all condescending to different degrees. even the act of "Oh, I can do that better than him" is, in itself, condescending. |
02:33.53 | Osagasu | regardless of wether you can or not |
02:34.31 | Codayus | So are you assuming that a perfect world would entail complete equaity of ability? |
02:35.08 | Osagasu | in a perfect world we wouldn't need differences of ability |
02:35.54 | Osagasu | Either that, or we wouldn't seek recognition of our abilities, and just do our jobs to the best of our abilities |
02:36.56 | kergoth | perfection sounds awfully boring |
02:37.00 | kergoth | screw perfection! |
02:37.09 | Kaelten | lol |
02:37.12 | Tain | I think all we're looking for is civility, and just a wee bit of courtesy. |
02:37.24 | Codayus | I'm with kergoth on this one. That doesn't sound like *my* idea of a perfect world. |
02:37.24 | Osagasu | maybe a little less death |
02:37.41 | Tain | You can be smarter, faster, stronger than everyone else. Just don't tell them. :) |
02:40.32 | Tem | Time for me to get some food |
02:41.02 | Tem | Btw, if I've never told you, Iriel, /dump is my favorite thing for developing |
03:12.58 | *** join/#wowi-lounge Grumpey (i=icechat5@norfolk-209-163-97-99.dynamic-dialup.coretel.net) |
03:13.11 | Grumpey | ellos |
03:13.24 | Cair | hi Grumpey |
03:16.55 | Grumpey | pretty loud in here tonight |
03:16.55 | futrtrubl | there is going to be a 1.8.4 patch... |
03:20.05 | *** join/#wowi-lounge Nomad_Wanderer (n=NomadWan@cpe-66-67-110-36.rochester.res.rr.com) |
03:20.09 | Nomad_Wanderer | Hello |
03:20.14 | Cair | hi Nomad_Wanderer |
03:20.16 | Grumpey | ellos |
03:20.20 | Cair | hey, I wanted to ask you something Nomad |
03:20.25 | Cair | are you Canadian? |
03:20.41 | Nomad_Wanderer | I'm near canada :) |
03:20.51 | Nomad_Wanderer | but no, not canadian.. Been there lots of times |
03:20.56 | Cair | Okay |
03:21.00 | Nomad_Wanderer | Why? |
03:21.16 | Cair | Just wondering ... the Nomad_Wanderer I knew was from Nova Scotia |
03:21.32 | Nomad_Wanderer | Purl's going to start associating me with noobish lua questions.. |
03:21.38 | Nomad_Wanderer | Can I ask one? |
03:21.54 | Cair | of course |
03:21.56 | Cair | whether you get an answer or not /shrug |
03:22.06 | *** join/#wowi-lounge Greywind (n=Greywind@12-203-229-193.client.insightBB.com) |
03:22.13 | Cair | wb Greywind |
03:22.33 | Nomad_Wanderer | I have a multiple layered Lua table, with DKP points in it. |
03:22.44 | Nomad_Wanderer | It has this format. gdkp.players[Name].dkp |
03:23.01 | Nomad_Wanderer | Not all people are listed.. So I'm trying to see if a key is there, and checking for nill... |
03:23.13 | Greywind | *yawn* i cant believe i slept for 10 hours, hurray for days off :P |
03:23.25 | Nomad_Wanderer | if (gdkp.players[name].dkp ~= nil ) then do something else do something else |
03:23.37 | Cair | heh, I slept (off and on) for 15 ... |
03:23.58 | Iriel | that's not really going to help you |
03:24.02 | Nomad_Wanderer | However, Wow is complaining about a nill in that line. I can confirm that Name has a value, just not a value that is that player table |
03:24.08 | Iriel | because most likely it's the player that's missing |
03:24.26 | Iriel | try if (gdkp.players[name] and gdkp.players[name].dkp) then do ... |
03:24.29 | Iriel | or |
03:24.44 | Nomad_Wanderer | DOH! |
03:24.46 | Iriel | local playerData = gdkp.players[name]; if (playerData and playerData.dkp) then ... |
03:24.46 | Nomad_Wanderer | I see it now. |
03:25.13 | Nomad_Wanderer | I can't ask for the .dkp, I need to ask for the previous layer. |
03:25.42 | Iriel | yup |
03:26.03 | Iriel | my local trick is nice if you're accessing lots of things in a single player, because you avoid multiply finding the player in the main table |
03:28.37 | *** join/#wowi-lounge Greywind (n=Greywind@12-203-229-193.client.insightBB.com) |
03:28.40 | *** join/#wowi-lounge Geometrix (i=ge0@c-24-34-185-31.hsd1.ma.comcast.net) |
03:28.59 | Greywind | oh woot my auto sign in script works |
03:29.10 | Greywind | *hugs self* |
03:31.50 | Greywind | my new hard drives come in tomorow woot! hooray for 600GB of goodness |
03:34.18 | Cair | lol |
03:35.03 | futrtrubl | purl, hug Greywind |
03:35.04 | purl | ACTION hugs Greywind |
03:35.25 | Greywind | hehe |
03:36.53 | Greywind | at least its some good news since my old 160GB seagate finally bit the dust after almost 3 years of heavy use, whats really sad is im getting both of these drives for $20 less than i got the seagate one :P |
03:37.52 | Greywind | and wow, i really need to do some wire management in my case *feels ashamed of his comps airflow* |
03:41.45 | Kaelten | purl, hug Cair |
03:41.47 | purl | ACTION hugs Cair |
03:43.33 | Nomad_Wanderer | That worked great Iriel Thanks! |
03:45.21 | Iriel | yay 8-) |
03:45.45 | Iriel | Wires are the eternal evil, and yet we need so many of them 8-( |
03:45.57 | Iriel | That's one of the things I really like about SATA |
04:05.03 | Cair | Nulkris has updated WoWUIDes |
04:05.07 | Cair | (info) |
04:05.40 | Cair | snag the latest beta update from his main site |
04:10.10 | Nomad_Wanderer | That looks like a good program.. But I was hoping I could use it to understand other ppl's XML.. Ya know visualize their work.. It seems you can only "View" WoWUIDes XML. |
04:10.12 | Osagasu | gooo Nulkris! |
04:10.32 | Nomad_Wanderer | You have to build it inside of UIDes to be able to get the XML layout gui.. |
04:10.38 | Nomad_Wanderer | Still excellent work tho. |
04:10.48 | Nomad_Wanderer | He needs to setup a paypal link :) |
04:11.33 | Cair | That is his choice. His hosting and what not is all covered, same as with CTMod |
04:11.41 | Cair | and WDN |
04:11.44 | Greywind | aye, im such a gui n00b but playing with creating mockup codes has really helped(well a little anyways) about understanding layouts |
04:12.37 | Greywind | i guess I'm such a *nix geek that i never really think about a gui *sigh* |
04:13.24 | Nomad_Wanderer | Okay.. Can I use table.insert to create a bag in code? The example in the PIL talks about a static bag... do I just use TableName[keyName]=true; TableName[keyname2]=true; |
04:13.33 | Nomad_Wanderer | ? |
04:15.46 | Greywind | ok im out for awhile, time to tackle my dog and drag her to the tub for her monthly bath :P, wish me luck hehe |
04:17.16 | Iriel | Nomad_Wanderer: only use table.insert for tables you're using as lists/arrays |
04:17.34 | Iriel | Nomad_Wanderer: if your keys are strings, just create them with an assignment |
04:18.38 | Nomad_Wanderer | Thanks. |
04:30.53 | Cair | hey guys? what was that command to make sure someone can't steal your nick? |
04:31.09 | Cair | Anyone remember off the top of their head? |
04:31.58 | Tain | <PROTECTED> |
04:32.56 | Cair | thanks |
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04:41.23 | Tem | Iriel: are you around? |
04:45.23 | Iriel | kinda |
04:50.34 | *** join/#wowi-lounge Eraphine|Disco (n=Eraphine@brenna.human.cornell.edu) |
04:57.46 | Cair | *flirts with the channel in general* |
04:59.45 | *** join/#wowi-lounge Eraphine|Lab (n=Eraphine@brenna.human.cornell.edu) |
05:01.37 | Iriel | <PROTECTED> |
05:01.49 | Iriel | With the channel, or the people contained herein? |
05:02.41 | *** join/#wowi-lounge Krirken (n=nintendo@ool-44c7662c.dyn.optonline.net) |
05:03.29 | Cair | Okay, the people contained herin ;) |
05:03.41 | Cair | most especially you, Iriel |
05:03.50 | Iriel | Awwww.. I feel special! |
05:04.24 | Cair | *chuckles* |
05:04.37 | Iriel | Time to idle some more before it gets too late tho, wednesday is trash night |
05:04.37 | Cair | Hey, I know what it's like to flirt with you, I did it at BlizzCon :) |
05:05.00 | Cair | And it's fun :) |
05:05.19 | Iriel | 8-) |
05:06.20 | Nomad_Wanderer | Howdy again.. :) Is there an easy environment Var that has the current players name? |
05:06.52 | Nomad_Wanderer | Like $Playername or something silly like that? |
05:07.33 | Krirken | UnitName("player")? |
05:08.44 | Krirken | Is that good enough? |
05:08.57 | Nomad_Wanderer | Cool... So If I want to tell people to tell me, it's as simple as SendChatMessage("Use /w "..UnitName("player") .." to speak to me", "WHISPER", "Common", currentBidder); |
05:09.20 | Nomad_Wanderer | I'll try that.. Thanks! |
05:09.29 | Krirken | That sounds like it would work. |
05:09.38 | Krirken | you should use this.language though |
05:09.48 | Krirken | To add cross-faction compliance for your addon |
05:10.30 | Nomad_Wanderer | Very good idea. |
05:15.16 | Greywind | lol whoops |
05:15.37 | Iriel | Well, it'd be DEFAULT_CHAT_FRAME.editBox.language, right? |
05:15.52 | Iriel | rather than 'this' - which might have any value at the time that's called. |
05:17.15 | *** join/#wowi-lounge Eraphine|Disco (n=Eraphine@brenna.human.cornell.edu) |
05:19.29 | Tem | Iriel: how much of a performance impact do you think a newindex metamethod on the global enviroment (for tracking hooks) would have? |
05:19.54 | Iriel | I think it'd be painful enough you would NOT want to do it for 'regular use' |
05:20.01 | Iriel | though it's likely good for a diagnostic tool |
05:20.31 | Iriel | Would it actually WORK? |
05:20.34 | Tem | yes |
05:20.42 | Iriel | Since most hooks are updates rather than new symbols |
05:20.55 | Iriel | and my reading of the LUA manual says __newindex only gets called for new symbols |
05:21.01 | Tem | newindex effects updates |
05:21.14 | Iriel | are you sure about that? |
05:21.19 | Tem | 90% |
05:21.21 | Iriel | (For normal tables, that is) |
05:21.27 | Iriel | (I know if you're doing virtual tables they work) |
05:21.44 | Tem | lemme put together a test |
05:21.45 | Nomad_Wanderer | Wow you guys wait until late at night to talk about the cool stuff huh? |
05:21.47 | Tem | and I'll get back to you |
05:21.58 | Tem | heh |
05:22.03 | Iriel | Go look at the newindex bit of the metatables section of the manual |
05:22.05 | Nomad_Wanderer | That sounds like it's neat, though I only undestand half of what Tem is talking about ;) |
05:22.08 | Iriel | Specifically this bit: |
05:22.14 | Iriel | <PROTECTED> |
05:22.20 | Iriel | <PROTECTED> |
05:22.26 | Iriel | Followed by |
05:22.29 | Iriel | <PROTECTED> |
05:22.39 | kergoth | both newindex and index are only called for nonexistant elements |
05:22.41 | Iriel | <PROTECTED> |
05:22.46 | Iriel | etc. |
05:22.49 | Iriel | *nod @ kergoth* |
05:25.09 | Tem | poop |
05:25.14 | Tem | it won't work |
05:25.36 | Tem | however, a intermediary table could be set up to make it work |
05:25.48 | Tem | but that would just further complicate the system |
05:25.48 | Iriel | yes |
05:25.52 | Iriel | also yes 8-) |
05:27.59 | Iriel | I dont like how the new launcher has no clue if there IS a public test going on, and get confused ifyou have an old test install around |
05:28.49 | Tem | yeah it got me all excited |
05:29.25 | Iriel | I had visions of an idyllic world in which I could work on StatRings in 1.9 |
05:29.46 | Tem | I can't wait for the test realm |
05:29.56 | Codayus | I <3 test realms... |
05:30.04 | Tem | finally can escape ppl bugging me while trying to work |
05:30.23 | Tem | but at the same time, I'm still not caught up from 1.8 so... |
05:47.33 | *** join/#wowi-lounge Eraphine|Lab (n=Eraphine@brenna.human.cornell.edu) |
06:00.14 | *** join/#wowi-lounge Krirken (n=nintendo@ool-44c7662c.dyn.optonline.net) |
06:02.25 | *** join/#wowi-lounge Parak (n=profi@user-12hdr8d.cable.mindspring.com) |
06:05.26 | Greywind | 1.8, when i stopped playing WoW it was still using the old versioning system >.<, I have a lot of catching up to do since coming back |
06:06.18 | Greywind | one thing i have noticed is that the client is a lot more stable...which is probably because of Tem :P |
06:06.29 | Greywind | purl, hug Tem |
06:06.30 | purl | ACTION hugs Tem |
06:06.58 | Iriel | Tem makes it developer-proof |
06:07.05 | Greywind | hehe |
06:07.07 | Iriel | I believe the crash feedback system is responsible for general stability 8-) |
06:08.15 | Greywind | hmm that really works then? i thought it was like microsofts error reporting thing :P |
06:09.09 | Iriel | I asked at Blizzcon, yes, they really do use it |
06:09.27 | Iriel | What on earth is a 'Shiny Dinglehopper' ? |
06:10.03 | Codayus | I've got one! |
06:10.04 | Greywind | sounds like something from a Harry Potter book :P |
06:10.22 | Codayus | At least. Hell, I probably have a couple... |
06:11.12 | Codayus | Oh, well, nobody's perfect. |
06:11.19 | Greywind | lol |
06:12.14 | Greywind | maybe im just weird :P, im also the only male in my family that actually reads the instructions for things too :D |
06:12.56 | kergoth | *gasp* |
06:14.14 | Iriel | I read instructions too, it's good for you! |
06:14.48 | kergoth | i read them too.. |
06:14.53 | kergoth | after i've spent an hour trying to get it working |
06:15.39 | End | same |
06:16.02 | kergoth | hmm, i feel like coding.. but what |
06:16.16 | kergoth | i could finish an addon for once. all of mine get started, then i lose interest, so they never release |
06:16.55 | AnduinLothar | i love releasing, but i usually start 2 or 3 addons at a time and one of them always takes a month or two |
06:17.11 | End | I have a whole bunch of unreleased addons. |
06:17.17 | kergoth | like that one that estimates table sizes in the global env (not including userdata or functions, so only useful for data), and the more generically useful chunked, descending, non-recursive table iterator |
06:17.20 | kergoth | meh |
06:17.37 | AnduinLothar | I believe i only have 2 non public addons |
06:17.45 | End | Most of them were me trying to learn how to do things incorrectly. |
06:18.05 | kergoth | i spend more time writing tiny bits of test code to do perverse things in lua to learn it better than i do anything else |
06:18.08 | AnduinLothar | 1 i called SpeedHack, but it's really onlyl useful for dynamicly delaying OnUpdates for testing purposes |
06:18.11 | kergoth | the /home/kergoth/code/luabits dir is huge |
06:18.24 | AnduinLothar | back to work.. |
06:18.47 | End | I just overwrite tmp.lua over and over. |
06:19.42 | kergoth | i like to keep the bits around so i can copy/paste them into other things, or look at them for reference |
06:19.46 | kergoth | should really put it all in svn though |
06:20.02 | Iriel | I have all my wow stuff in an svn repository |
06:20.17 | Iriel | Figured it was a decent enough experimental project to see how I like it compared to cvs |
06:20.23 | End | all my wow stuff is too..except of course tmp.lua |
06:20.30 | End | I like svn |
06:20.53 | End | something I prefer about cvs, but I've mostly forgotten what those were |
06:21.01 | End | er, some things...plural |
06:21.12 | kergoth | i've lost count of the number of things i hate about cvs |
06:21.25 | kergoth | having acted as the configuration managemetn person on a number of open source and commerical projects |
06:21.44 | kergoth | https://opensvn.csie.org/traccgi/Ace/trac.cgi/browser/trunk/ |
06:21.46 | End | I think the things I actually liked were just me being used to my version control acting in a certain way |
06:22.05 | End | of course I hated the lack of true directory revisioning though |
06:22.29 | Iriel | I've managed to get svn stuck a couple of times with work files, though not lately, i'm hoping that was a bug they fixed |
06:22.30 | Greywind | oh since ace is going "open source" is it up on svn yet? |
06:22.33 | kergoth | and no renames/moves, and shitty branching/merging, and .. |
06:22.40 | kergoth | Greywind: look at that url |
06:22.48 | Greywind | oh sorry >.< |
06:22.50 | End | most projects would make do with "repocopying" which isn't really...very clean |
06:22.54 | End | kergoth: exactly |
06:23.05 | kergoth | svk is -awesome- |
06:23.19 | Greywind | well ill be darned, svn of a ton of ace addons |
06:23.19 | kergoth | it lets you do peer to peer with svn. mirror a remote svn repo locally, including all history |
06:23.28 | kergoth | check in and out locally, then merge back up |
06:23.31 | End | I've heard about it |
06:23.33 | kergoth | so you can go offline, on a plane, whatever |
06:23.38 | kergoth | plus, what i /really/ love |
06:23.43 | kergoth | cherry picking support |
06:23.56 | kergoth | and it tracks merge points |
06:23.56 | kergoth | so you dont have to remember them yourself |
06:24.03 | End | well, hell, svn is better on a plane than svn, since diffs don't require repo access :P |
06:24.14 | End | er |
06:24.17 | End | better than cvs |
06:24.19 | Iriel | How does it handle commit conflicts? |
06:24.46 | End | which? svk? that's a good question. |
06:24.55 | kergoth | better than svn, afaik, but honestly i've never had a problem with svn's conflict handling |
06:25.08 | Iriel | I meant in terms of revision numbering |
06:25.23 | Iriel | if you and a peer both create revision X+1, what happens after you sync back up? |
06:25.56 | kergoth | one is X + 1, one is X + 2. it automatically handles that |
06:26.06 | kergoth | bk automatically did as well, though i never liked its method |
06:26.14 | Iriel | How does it know? |
06:26.27 | kergoth | it knows when we split off |
06:26.31 | kergoth | so it knows the common ancestor |
06:26.39 | kergoth | nothing to it |
06:26.54 | Iriel | Are you saying that it renumbers one to X+2 AFTER the resync? |
06:27.01 | Iriel | Or that it knows what to do pre-sync? |
06:27.21 | kergoth | it figures it out when i push my changes upstream |
06:27.29 | kergoth | check this out.. http://kergoth.com/websvn/listing.php?repname=KergothWOWBits&path=%2Fvendor%2F&rev=0&sc=0 and http://kergoth.com/websvn/listing.php?repname=KergothWOWBits&path=%2Ftrunk%2FKergothWOWBits%2F&rev=0&sc=0 |
06:27.33 | kergoth | my entire addon set is in svn |
06:27.34 | Iriel | so you don thave stable version numbers before that point? |
06:27.44 | kergoth | each and every addon is a vendor branch |
06:27.52 | kergoth | every version of each addon i've ever used is there |
06:28.03 | kergoth | thanks to svk, the merges and branching is all transparent and painless |
06:28.05 | Iriel | that's always been my problem with distributed source control. |
06:28.18 | kergoth | i dont see why you'd need them |
06:28.42 | kergoth | i never have in my use of it with bk, svk, darcs, or monotone |
06:29.47 | Iriel | Well, I've done a number of systems where I create a version manifest during a build |
06:30.04 | Iriel | It's nice when you know that everyone's idea of revision X means the same thing |
06:30.22 | Iriel | Rather than 'oh, it's revision X now but then later it'll be revision X+3 because of conflicts' |
06:30.30 | kergoth | no, it isnt that way. |
06:30.34 | kergoth | its always revision X in _my_ repository |
06:30.40 | kergoth | it just isnt necessarily revision X in _yours_ |
06:30.46 | Iriel | That's just as bad though |
06:30.50 | kergoth | if all you do official builds against is the upstream repo, you're fine |
06:31.23 | Iriel | Hm.. I'm not convinced that would be painful, but it's the only way I can see this thing work right without restricting commits to online-only |
06:31.33 | Iriel | wouldn't be painful, I mean |
06:31.43 | kergoth | monotone solves it. |
06:31.46 | kergoth | fyi |
06:31.50 | kergoth | it doesnt have numeric revisions |
06:31.58 | kergoth | every change is recorded as a checksum |
06:32.02 | kergoth | md5 iirc |
06:32.07 | kergoth | so its the same, wherever it is |
06:32.16 | kergoth | its ugly as sin |
06:32.21 | kergoth | but it solves the issue you're concerned with |
06:32.25 | Iriel | amusingly enough I wrote a revision control system that did something like that some time ago (Like, 10 years) |
06:32.30 | Iriel | never finished it mind you |
06:32.44 | Iriel | I agree, the revisions become unusable, but it does 'solve' the problem, to an extent 8-) |
06:33.12 | kergoth | reminds me of ipv6.. unweidly addresses |
06:33.17 | kergoth | all we need is dns for your changes! |
06:33.34 | Iriel | heh |
06:33.39 | Greywind | :) |
06:34.24 | Iriel | that's essentially what tagging is anyway |
06:34.29 | kergoth | yep |
06:35.03 | kergoth | have you guys looked at the lua standard libraries effort? |
06:35.06 | Iriel | Does SVK propagate tags, or do you all get your own sets? |
06:35.07 | kergoth | some good code to be had there |
06:35.20 | kergoth | heh |
06:35.24 | kergoth | you must be new to svn :) |
06:35.31 | kergoth | tags/branches arent the way they are in other systems |
06:35.36 | kergoth | its just a copy of hte tree at a certain point in time |
06:35.42 | kergoth | creating that copy is a revision |
06:36.07 | End | that was something that used to really bother me about svn, but now I've gotten used to it |
06:36.08 | kergoth | so its handled painlessly, just like anything else in the repo |
06:36.29 | kergoth | http://lua-users.org/wiki/StandardLibraries |
06:36.32 | kergoth | http://lua-users.org/wiki/StandardLibraryProposal |
06:37.04 | kergoth | https://opensvn.csie.org/traccgi/Ace/trac.cgi/browser/trunk/stdlib/ is my branch (used svk to mirror the upstream cvs repository locally, with all history, then pushed that mirror up into my svn repo) |
06:37.07 | Iriel | Vaguelly new to it, but it's more that I haven't had too much reason to create one yet |
06:37.29 | End | I tag all my releases |
06:37.37 | Iriel | Abstractly it feels 'backwards' |
06:37.57 | Iriel | and i'm not sure how the toolset manages that |
06:38.30 | Iriel | I like to be able to look at revision of a file and figure out quickly which tags it has, i'm not sure if I can do that simply with svn, or if I have to iterate over all the possible 'tags' |
06:38.41 | kergoth | ls :P |
06:38.51 | End | Iriel: Yes. |
06:38.52 | kergoth | whats in /tags/? |
06:38.59 | kergoth | or /tags/project/? or however you chose to lay it out |
06:39.13 | Iriel | that tells me what 'tags' I have |
06:39.35 | Iriel | but can I quickly answer 'which tags contain the version of x/y/z.lua that was committed in revision 234' |
06:39.46 | Iriel | or do I have to go and examine each tag |
06:39.56 | End | I think you have to examine each tag. |
06:40.04 | kergoth | not that i know of, you'd have to check each. write a shell script |
06:40.08 | Iriel | Also, does having all those tag directories start to add up on the client, or do you just not have them checked out. |
06:40.16 | kergoth | you dont check it out |
06:40.20 | Iriel | At least I wasn't missing something |
06:40.25 | kergoth | you have, for example, /tags/, /branches/, /trunk/ |
06:40.25 | End | I'm pretty sure you just ask which revision the tag is |
06:40.30 | kergoth | user checks out the trunk only |
06:40.37 | End | er, just have to I mean |
06:40.51 | kergoth | naturally teh copies are COW, no additional space is taken by the copies |
06:41.02 | Iriel | are they incremental COW also? |
06:41.10 | Iriel | so if I change only 1 file, I only pay for 1? |
06:41.15 | kergoth | yep |
06:41.51 | Iriel | I take it that creating the 'tag' updates the repository version too, so you always have a point to go back to? |
06:42.20 | kergoth | svn cp trunk/foo tags/foo/1.2 |
06:42.21 | kergoth | svn commit |
06:42.26 | kergoth | its still a normal revision. |
06:42.30 | kergoth | like any other |
06:42.32 | kergoth | short answer: yes |
06:42.35 | kergoth | :) |
06:42.50 | Iriel | I can see i'm going to have to read that svn best practices document on tagging 8-) |
06:42.56 | kergoth | hehe |
06:44.40 | Greywind | well im off to see if I can get an SM group so i can get a good offhand for my druid, cya all later :) |
06:44.43 | kergoth | i like the svn implementation of tags/branches for the same reason i like lua. simple, flexible |
06:44.48 | kergoth | have fun |
06:44.52 | End | cya Greywind |
06:45.03 | Iriel | heh, someone just asked me to join them in a SM run |
06:45.10 | Iriel | sadly I wasn't staying on long enough |
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06:45.27 | kergoth | hmm, thisll be an interesting challenge |
06:45.39 | kergoth | i have ace in svn.. i checked in a series of versions onto the trunk, tagging as i went |
06:45.41 | Iriel | I have to say, I was initially put off by some of the rabid anti-CVSness in the svn community |
06:45.43 | kergoth | but.. there are holes in the history |
06:45.49 | kergoth | i didnt have all the old versions at the time |
06:46.03 | kergoth | so i need to try to inject the old history without losing the current changes |
06:46.14 | End | kergoth: that's possible? |
06:46.43 | kergoth | worst case i'll construct a new directory in svn, check in the missing versions, and cherry pick changes from trunk to the new dir as i go |
06:46.46 | Iriel | It'd be possible if you're not branch averse |
06:46.50 | kergoth | constructing the history the way i want it to be |
06:46.57 | kergoth | then use that instead of the told one |
06:47.00 | End | hrm |
06:47.02 | End | yeah |
06:47.06 | kergoth | :) |
06:47.19 | Iriel | though at this point I imagine you could just rebuild a new repository |
06:47.26 | End | yea |
06:47.29 | kergoth | well, this repo has tons of stuff |
06:47.30 | kergoth | not just ace |
06:47.51 | kergoth | so i'll just ditch that one dir in trunk in favor of the one i construct the way i want it, and call it done |
06:48.00 | Iriel | That's the other thing I haven't arrived at happy comfort with.. how large/small I want to make a repository |
06:48.02 | kergoth | gods, you shouldve seen how i made my branch of stdlib |
06:48.04 | kergoth | it was sick |
06:48.28 | kergoth | you use svk to make a local mirror of the upstream cvs repo (yes, it works with cvs as well as svn, and perforce), with all history |
06:48.59 | kergoth | then i did an svk smerge (star merge) from that dir to _an empty directory_ inside of a different locally mirrored repository (to which commits automatically go upstream) |
06:49.03 | kergoth | baseless merge |
06:49.13 | kergoth | it checked in every delta into the upstream repo starting with the empty dir on up |
06:49.13 | kergoth | :D |
06:50.24 | kergoth | so used svk as a cheap cvs->svn conversion tool |
06:50.32 | kergoth | not as good as it as tailor or some of the other such tools |
06:50.38 | kergoth | but gets the job done, and shows off some of svk's features |
06:50.40 | kergoth | ;) |
06:51.16 | kergoth | ~emulate kergoth |
06:51.18 | purl | ACTION hacks on bitbake, OpenEmbedded, OpenZaurus, and other projects |
06:57.58 | kergoth | http://kergoth.com/mediawiki/index.php/Code/Lua/Foo5 |
06:58.07 | kergoth | fun with getfenv and setfenv |
06:58.16 | kergoth | functions to slide inside of tables and back out again |
06:59.36 | kergoth | started playing with it because lua 5.1's package/module system does it. the module command puts you inside of the module's namespace. you cant poke at globals unless you specifically ask for the ability to do so |
07:01.45 | Iriel | holy package dependencies batman |
07:01.55 | Iriel | apt-get install svk has a page of things to install! |
07:02.06 | kergoth | perl modules. many many perl modules :( |
07:02.09 | krka | yay debian! |
07:02.13 | kergoth | hehe |
07:02.38 | kergoth | meh, that reminds me, one of these days i need to get the ball rolling on my debian and gentoo developer applications |
07:02.43 | kergoth | keep forgetting |
07:02.47 | kergoth | ~lart kergoth's memory |
07:17.33 | Iriel | Time for me to go to bed.. g'night |
07:17.54 | Cair | night Daniel :) |
07:17.59 | Cair | Sweet dreams |
07:18.29 | Iriel | thanks, same to you if/when you go to sleep!! |
07:18.46 | Cair | I've got about 10 pages left to this book, then it's sleep time for me |
07:19.02 | Cair | heh |
07:19.15 | Cair | sorry, wrong channel |
07:20.11 | kergoth | hmm... methinks i should not code, no matter how much i feel like it, given the alcohol i'm drinking |
07:21.18 | Cair | *bums some of kergoth's booze* |
07:22.22 | kergoth | eek! |
07:22.30 | Cair | ? |
07:22.32 | kergoth | ~whaleslap Cair |
07:22.33 | purl | I'll just grab a freakishly huge killer whale named Hugh and slap Cair over the head with it..... |
07:22.40 | kergoth | i dont have that much :) |
07:22.47 | kergoth | of this anyway |
07:22.50 | kergoth | here, have some scotch |
07:23.02 | Cair | Ah well, probably just as well that I don't drink, given the meds currently coursing through my veins |
07:23.13 | kergoth | for the migraine? |
07:23.18 | Cair | Yeah |
07:23.22 | kergoth | :\ |
07:23.28 | Cair | *shrug* |
07:24.39 | kergoth | my mom has had migraines and headaches in general all her life. when i was a kid, we learned how to be vewwwy vewwwy quiet, and to walk through the house in the dark, to avoid hurting her head more |
07:24.42 | kergoth | heh |
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07:57.52 | End | hmm |
08:03.44 | futrtrubl | mmmmm, rum |
08:04.55 | Cair | okay, sleep time, night all |
08:05.04 | kremonte | nn cair |
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08:49.15 | AnduinLothar | moo |
08:59.10 | End | indeed. moo indeed. |
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09:05.03 | AnduinLothar | oo oo, i caused a CLayoutFrame.app error in wow |
09:05.08 | AnduinLothar | too bad it didn't crash |
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10:31.24 | Stylpe | Hmm, what should I play today? B&W2? F.E.A.R.? BF2? CS:S? DS2? Or good ol' WoW? |
10:31.50 | Stylpe | Or perhaps I should play my guitar? |
11:22.44 | Industrial | dump CS:S for it may lick my big fat hairy buttcrack |
11:25.27 | Industrial | shooting games that try to be realistic should have no fate other then that their disk will be used as frisbee. |
11:26.05 | Industrial | Whoever comes around the corner dies, great fun! |
11:26.30 | Industrial | It's a game! We want crazy weapons and spacy monsters |
11:26.36 | Codayus | If CS:S is trying for realism, they aren't trying very hard. :-) |
11:26.39 | Industrial | lots of blood and gore |
11:26.43 | Industrial | etc |
11:26.46 | Industrial | Codayus: it is |
11:27.02 | Industrial | Codayus: it was built to show off the source/hl2 realistic engine |
11:27.58 | Codayus | That doesn't have much to do with the realism of the gameplay, which I what I thought you were talking about. |
11:36.08 | Industrial | Well they tried. |
11:41.04 | Industrial | But as I said, I don't fancy realistic shooters. |
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11:57.58 | *** topic/#wowi-lounge is WoWI-Lounge. Kick back, relax, hang out. But get along or get out. |
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12:51.00 | AnduinLothar | for those of u who missed it and are still up: IEF v3.0 http://www.curse-gaming.com/mod.php?addid=170 |
13:09.58 | krem`afk | wow, IEF is awesome |
13:10.01 | krem`afk | =O |
13:12.35 | Industrial | thanks |
13:15.46 | BadMojo | That's really helpful. |
13:15.57 | BadMojo | Cool. |
13:16.05 | Industrial | been using it for some time |
13:16.09 | Industrial | but lost it at some point |
13:16.09 | Industrial | .. |
13:16.13 | Industrial | just forgot about it :> |
13:16.19 | Industrial | but i have it back mwahahaha |
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13:25.15 | AnduinLothar | btw for you mod authors you prolly want it to load first, so check ur FrameXML.log and see which addon is loading first then edit that addon's toc and add ImprovedErrorFrame to the opt deps |
13:25.26 | AnduinLothar | that was IEF will catch all onload errors as well |
13:27.43 | Tain | You can also (somewhat hack, but works) rename the directory and toc to a ! at the beginning of the name so it ends up loading first alphabetically. |
13:28.06 | AnduinLothar | i dont believe so, addons load in reverse alphabetical order |
13:28.25 | Tain | mmm pretty sure it's alphabetical. |
13:28.48 | Industrial | ! comes before a alphabetical? |
13:28.58 | krem`afk | i believe so |
13:29.10 | krem`afk | someone posted on the thread he renamed it to AAAImproved Error Frame, and it loaded first |
13:29.17 | Tain | Symbols before numbers before letters, usually. |
13:29.47 | AnduinLothar | ya, but last time i checked it was reverse alphabetical, unless they've changed it ina recent patch |
13:30.46 | AnduinLothar | but anyway, using my method you also preemt libraries which sometimes load first depending on who requires them |
13:31.10 | AnduinLothar | Which is why Sea has it as an opt dep by default |
13:31.33 | AnduinLothar | cause most of the time if you have sea it'll load near the beg if not first |
13:32.39 | AnduinLothar | ok, it doesn't look like they've changed it. it now loads alphabetically |
13:32.44 | AnduinLothar | does* |
13:32.47 | Tain | I've been wanting a way to control the order of how things load for a while. |
13:33.06 | Tain | Besides dependancies, of course. |
13:33.17 | AnduinLothar | my current load order for a few |
13:33.20 | Tain | Things will always load after Sea if they're a Dep or Optional Dep. |
13:33.27 | AnduinLothar | spam warning |
13:33.30 | AnduinLothar | 10/17 05:30:14.839 Loading add-on AH_QuickSearch |
13:33.30 | AnduinLothar | 10/17 05:30:14.839 Loading add-on AH_Reset |
13:33.30 | AnduinLothar | 10/17 05:30:14.839 Loading add-on ImprovedErrorFrame |
13:33.31 | AnduinLothar | 10/17 05:30:14.839 Loading add-on Sea |
13:33.31 | AnduinLothar | 10/17 05:30:14.839 Loading add-on ActionQueue |
13:33.32 | AnduinLothar | 10/17 05:30:14.839 Loading add-on AQ_AlwaysFind |
13:33.33 | AnduinLothar | 10/17 05:30:14.839 Loading add-on AQ_AlwaysPerception |
13:33.35 | AnduinLothar | 10/17 05:30:14.839 Loading add-on Chronos |
13:33.37 | AnduinLothar | 10/17 05:30:14.839 Loading add-on Sky |
13:33.39 | AnduinLothar | 10/17 05:30:14.839 Loading add-on Blizzard_AuctionUI |
13:34.27 | AnduinLothar | so hmm, ! would possibly work, maybe I should make that default |
13:34.47 | AnduinLothar | anyone know what special character gets loaded absolutely first? |
13:35.09 | Tain | I use ! with the error capture util I use. |
13:35.13 | krem`afk | ! does |
13:35.46 | AnduinLothar | incorrect, i know ` is before ! |
13:36.04 | krem`afk | well, as far as shift-numbers go :P |
13:36.13 | krem`afk | i just ran charmap and looked at the first thing. /shrug |
13:36.34 | AnduinLothar | addon name can be any UFT-8 char |
13:37.29 | AnduinLothar | <PROTECTED> |
13:37.42 | Industrial | _ doesnt get loaded |
13:38.03 | Industrial | i use _ to disable addons i dont want or am busy with |
13:38.19 | AnduinLothar | _ is after ` and before - anyway |
13:38.59 | Tain | Well ! has the lowest ascii char value of any displayable char, that much I know. |
13:39.42 | AnduinLothar | well on my mac(unix) any way ` shows first in a list |
13:39.49 | Tain | No idea how the installer decides what's alphabetical. |
13:40.09 | AnduinLothar | ah, not the case in unix |
13:40.19 | Tain | Regardless! I think ! looks better than `. ;) But, whatever works of course. :) |
13:40.25 | AnduinLothar | in unix ! is first and ` is last of the chars i looked at |
13:41.22 | AnduinLothar | in unix: !, $, *, +, -, 0, 1, :, =, @, _1, `, ``, ~ |
13:42.02 | AnduinLothar | in mac os X it's a different order tho... wonder why that is.. |
13:43.00 | AnduinLothar | this is including invisible files (start with .): !, $, *, +, -, ., .., .1, .DS_Store, 0, 1, :, =, @, _1, `, ``, ~ |
13:43.17 | AnduinLothar | interesting |
13:43.27 | AnduinLothar | anyway, ur right, ! should make it load first |
13:43.28 | Tain | Actually, it could depend entirely on your termsettings. |
13:43.57 | krem`afk | *nix-related things scare kre! /hides |
13:44.10 | krem`afk | gentoo broke my hard drive :( |
13:44.47 | Industrial | well |
13:44.49 | Industrial | gentoo sucks |
13:44.53 | Industrial | so yeah |
13:44.53 | krem`afk | :O |
13:45.03 | krem`afk | sorry, lemme rephrase that to be more offending then |
13:45.07 | krem`afk | linux broke my hard drive! |
13:45.35 | Tain | Gentoo is fine. :P |
13:45.41 | Industrial | rephrase again, the Gentoo GNU/Linux distro destroyed it |
13:45.50 | Industrial | http://www.archlinux.org/ |
13:46.14 | krem`afk | no, i can't be proper, i must be openly offending!!1 |
13:46.27 | Industrial | offend gentoo, not linux |
13:46.50 | Industrial | :) |
13:47.05 | Tain | Actually yeah, it does depend on your termcap settings. So if your terminal in Linux is set to (nonsense example) ansi you could get different results setting it to vt100. |
13:47.30 | AnduinLothar | ? |
13:47.37 | Tain | And then of course OSX is BSD based so the defaults there for the termcap are probably different as well to support the Mac character set more fully. |
13:47.45 | Tain | Gentoo is fine. :P |
13:48.08 | Industrial | yeah if you want to spend half a week with installing it |
13:48.17 | Tain | Lies |
13:48.19 | Industrial | and on every damn little patch of every program recompiuling the shit |
13:48.47 | Industrial | oh and like all the noobies (not saying im not one) hanging around |
13:48.54 | Industrial | asking the same questions all day long |
13:48.59 | Industrial | on irc and the forums |
13:49.01 | Industrial | :) |
13:49.14 | Tain | That's hardly a knock against Gentoo. |
13:49.24 | Industrial | enough for me not to use it |
13:49.28 | Tain | You can say that about every computer product in the world. |
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13:49.35 | krem`afk | then don't go on the forums or irc ;3 |
13:49.51 | Tain | You still use World of Warcraft and the forums are a lot worse. |
13:50.00 | Industrial | dont go there |
13:50.03 | Industrial | i go to the ace forums |
13:50.06 | Tain | Well then! |
13:50.09 | Tain | There's your solution. |
13:50.21 | Industrial | how about point 1 and 2 |
13:50.23 | Industrial | :) |
13:50.36 | Tain | Point 1 is a lie. |
13:50.41 | Industrial | is not |
13:50.44 | Industrial | depending on the cpu |
13:51.01 | Industrial | and experience of the user ofcource |
13:51.13 | Tain | Ok, maybe if you had a 386 with 4 megs of ram it MIGHT take that long. |
13:51.44 | Tain | And installing any other distro from CD would take a full day as well. |
13:51.45 | Industrial | i have a 1400MHZ with 512MB ram and it took me 3 days |
13:52.02 | Industrial | that is, if i didnt do anything wrong |
13:52.23 | Tain | Dunno, my 1.2g with 512 took about half a day. |
13:52.34 | AnduinLothar | note that if u manually changed the IEF name be sure to change all the texture and sound refrences |
13:52.51 | krem`afk | took me half a day too, to get it all setup with GNOME and whatnot. then i broke it and never used it again |
13:52.52 | Industrial | *shrug* |
13:53.00 | Industrial | try archlinux |
13:53.01 | Industrial | :P |
13:53.09 | Tain | Nah. |
13:53.32 | Tain | I'm still not saying Gentoo is better than any other. But it's fine. |
13:56.20 | AnduinLothar | Ok, IEF addon folder and toc now start with ! |
13:56.32 | AnduinLothar | v3.1 http://www.curse-gaming.com/mod.php?addid=170 |
13:59.11 | Cide | sweet |
13:59.23 | Cide | are there any other improvements? I renamed mine AAAImprovedErrorFrame |
14:00.16 | AnduinLothar | IEF v3.0 - AnduinLothar |
14:00.17 | AnduinLothar | - TOC to 1800 |
14:00.17 | AnduinLothar | - No longer requires Chronos for minimap button to flash. Instead uses the builtin UIFlashFrame |
14:00.18 | AnduinLothar | v3.1 |
14:00.18 | AnduinLothar | - Changed addon folder and toc name to !ImprovedErrorFrame so that it always loads first (now that loading is alphabetical) to catch OnLoad errors |
14:00.19 | AnduinLothar | - Updated file loading method to be in toc ratehr than xml |
14:00.33 | Cide | ah |
14:01.44 | AnduinLothar | no idea why Sinaloit made his own flashing thing.. that baffled me. he prolly didn't know there was a lib of functions for it in the blizz ui |
14:02.26 | AnduinLothar | couldn't think of any good reason to require a timer mod to do something that a builtin func could do better |
14:03.53 | AnduinLothar | granted it's a little less 'flashy' noticable cause it fades in and out, but i think it looks better and noticibility isn't neccissarily a bad thing. plus I have it stop flashing after 10 flashes or so, whereas it used to flash indefinitely until u clicked on it |
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14:22.42 | Rallion | I wonder how many times my characters' inventory data is stored across all my savedvariables |
14:22.48 | Rallion | I think at least three |
14:31.42 | Cide | hmm... anyone know what format wow's cache files are stored in? |
14:37.28 | AnduinLothar | omg GoToBar is roxor |
14:37.34 | AnduinLothar | http://www.curse-gaming.com/mod.php?addid=2622 |
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15:03.34 | AnduinLothar | wow.. didn't know u got UNIT_AURA events for mouseover.. |
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15:11.02 | Industrial | to program; to work, to not work |
15:14.32 | AnduinLothar | i chose to program rather than sleep, might have been a bad choice, i have a lot of class today |
15:18.06 | AnduinLothar | wow... YAtlas is awsome too |
15:18.48 | Industrial | yeah |
15:18.49 | Industrial | ;) |
15:19.44 | AnduinLothar | gonna see if i can get it included in Cosmos |
15:19.52 | AnduinLothar | it's only 1.5 megs |
15:20.03 | AnduinLothar | drasticly smalelr than atlas |
15:20.34 | Industrial | shows the real map, too |
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15:22.56 | AnduinLothar | wonder if we can merge YAtlas and AlphaMap to have an alpha, full screen YAtlas that's centered on ur char |
15:23.09 | AnduinLothar | with party/raid blips on it |
15:42.52 | Rallion | I wish I'd managed to stay up past 1, since I've been sucked into a midnight showing of Harry Potter tonight, and I'll probably fall asleep in the middle of it |
15:43.13 | AnduinLothar | it's almost 8am ... |
15:44.30 | Rallion | lol it's almost 11 here, I've been awake for a while |
15:48.15 | AnduinLothar | mme testing Trash-O-Matic. tho i'm not fond of Ace and Timex since they diplicate functionality with other libs i've written or worked on.. but it seems to work well |
15:48.34 | AnduinLothar | and suprisingly that aren't any conflicts yet running about 10 libraries |
15:50.23 | AnduinLothar | also downloaded lootlink again.. i'm on an addon spree :) |
15:50.44 | AnduinLothar | should be better with it's own saved vars file |
15:52.28 | Rallion | yeah |
15:53.06 | Rallion | I didn't play for the last month or so, my friends were getting their mail back and started yelling at me...so I spent the last two days making my interface work again |
15:53.23 | Tain | Of course if you wanted to you could get rid of Chronos and just use Timex. :) Supposedly is fully compatible with Chronos if you update the Chronos TOC to point to it. |
15:59.34 | Rallion | Well, I'm liking visual studio 2k5 |
16:00.51 | Industrial | 17:00! |
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16:21.25 | AnduinLothar | ahh.. there are conflicts.. |
16:21.35 | AnduinLothar | Timex tries to take over Chronos calls |
16:21.46 | AnduinLothar | but it doesn't have the ones in the latest version |
16:21.49 | AnduinLothar | that's bad |
16:22.11 | AnduinLothar | that means I have to either mod Timex or hack the addons that use it to use Chronos |
16:24.32 | AnduinLothar | lol... Trash-O-Matic only uses one Timex call... easily converted to Chronos |
16:26.10 | Cide | heh, if you only have one call it's easier to just remove the dependency with an onupdate |
16:26.34 | AnduinLothar | right, but since i already have chronos as a dep for a million addons it's easier this way |
16:26.47 | Cide | true |
16:26.54 | AnduinLothar | but if i were writing it i would just done my own timer, ya |
16:27.51 | AnduinLothar | not something i woulda done for Sky tho, that thing has like 4 repeating timers, one of which gets it's time updated by events |
16:28.05 | AnduinLothar | much either with a lib |
16:28.10 | AnduinLothar | easier* |
16:28.44 | AnduinLothar | ug.. i don't liek timex already... the functions use single characters for argument names... |
16:29.03 | AnduinLothar | makes looking at the code useless, so i HAVE to read the manual.txt |
16:29.55 | AnduinLothar | that's one thing i do in all my code. make the code as readable as possible without explination. and if explanation is needed, use a comment or tow |
16:30.43 | Cide | good function names are a must in big addons |
16:30.45 | AnduinLothar | but that's something i've picked up in the past year... didn't used to do it, if u look at MobielFrames old code.... it's Bad. I added comments a few months ago So _I_ would know what I wrote.. |
16:31.24 | AnduinLothar | but things like Archeaoligist and newer have emense function names and comments |
16:31.58 | AnduinLothar | and my newer stuff has all the functions in one table the same name as the addon |
16:32.26 | AnduinLothar | so you can simply do if (AddonName) then to check if it exists... tho u can do that now with IsAddonLoaded too |
16:32.46 | *** join/#wowi-lounge Industrial (n=tom@hellsblade.xs4all.nl) |
16:32.56 | AnduinLothar | bleh... Timex:AddNamedSchedule(n, t, r, c, f, a) |
16:33.10 | AnduinLothar | makes my brain hurt |
16:33.46 | AnduinLothar | arguments in declarations should be readable too, infact all but counting vars should be readable |
16:34.11 | Industrial | agreed |
16:34.18 | AnduinLothar | for i=1,4 do is like one of the few exceptions |
16:34.37 | AnduinLothar | because everyone knows what a for loop does |
16:34.58 | AnduinLothar | now if it's a while, u might have to say what ur iterating tho |
16:36.34 | AnduinLothar | that was easy (tho could ahve been easier if i didn't have to read the timex manual O.o) |
16:36.42 | AnduinLothar | Timex:AddNamedSchedule("TrashOMaticDelay", 3, nil, nil, function() self:TrashCrap() end); == Chronos.scheduleByName("TrashOMaticDelay", 3, function() self:TrashCrap() end); |
16:38.07 | Industrial | im so crazy i'd name it addScheduleNamed() |
16:38.10 | Industrial | :D |
16:38.21 | Industrial | just like idFrameUnit |
16:38.22 | Industrial | :D |
16:38.52 | AnduinLothar | possibly, but that's just prefrence i think |
16:39.26 | AnduinLothar | the chronos funcs are now schedule(), scheduleByName(), and scheduleRepeating() |
16:39.40 | Rallion | one letter variable names are the DEVIL |
16:39.54 | AnduinLothar | u could do the same thing the way timex does, which is just to make all those thre into one call |
16:40.14 | AnduinLothar | except i think chronos is actually more efficient in handling passed arguments |
16:40.45 | AnduinLothar | because unpack() creates gc, so it uses individual arg vars |
16:41.13 | AnduinLothar | and scheduleRepeating doesn't bother recording any arguments |
16:41.22 | AnduinLothar | because where would u get them from anyway? |
16:41.32 | AnduinLothar | might as well be globals |
16:42.34 | AnduinLothar | but scheduleByName is meant for single iterations, or you can do multiple itterations by recalling it at the end of the function |
16:42.49 | AnduinLothar | so u can basicly achieve exactly the same thing |
16:43.17 | AnduinLothar | his just uses ace so by definition it 'must' be more efficient *rolls eyes* |
16:43.41 | AnduinLothar | but now chronos has no req deps... so it might grow in popularity... who knows.. |
16:44.46 | AnduinLothar | i talk too much.. |
16:45.00 | Tain | There's no need for the unprovoked sarcasm. |
16:45.34 | AnduinLothar | who said sarcasm had to be provoked? |
16:46.15 | Tain | Common civility. |
16:46.31 | AnduinLothar | who knows if it's more efficient, i have no way to test... so u just go by their word |
16:47.19 | AnduinLothar | If you were offended by said sarcasm, then I oppologize, but I also would think you offend to easily... which might also be offensive |
16:47.30 | Tain | Mornin Cair |
16:47.35 | Cair | Hi |
16:47.59 | AnduinLothar | Perhaps I'm just an offensive person... that's depressing. |
16:48.56 | AnduinLothar | fixed an IsMounted bug btw... i had no idea UNIT_AURA was called on the 'mouseover' unit and it was throwing nil index errors cause i didn't bother to check |
16:50.43 | AnduinLothar | two pending's cair |
16:50.50 | Cair | Nope |
16:50.56 | AnduinLothar | :) |
16:51.13 | Cair | First thing I do when I get up is approve |
16:51.15 | AnduinLothar | 1 now |
16:51.24 | AnduinLothar | there :) |
16:51.49 | AnduinLothar | cant say i'm fond of the pending on each update, but w/e |
16:52.17 | AnduinLothar | pending for new addon i understand, but other than that do u do anythign other than virus check it? |
16:53.44 | AnduinLothar | ... why does Trash-O-Matic even use a timer... why not just after the event... |
16:55.15 | AnduinLothar | hmmm... need a lvl indicator on the party frames.. |
16:56.12 | Osagasu | wow, Cair wakes before noontime |
16:56.22 | Osagasu | isn't that one of the signs of the apocalypse? |
16:57.12 | Tain | One can hope. |
17:00.08 | Rallion | so there's now a GOOD chance that I'll update SVEdit soon. Soon-ish. |
17:02.26 | kergoth | 12:13 -!- Keffo [i=Keffo@201008034014.user.veloxzone.com.br] has quit ["mt.__metatable = "nooo""] |
17:03.12 | Industrial | hehe |
17:04.31 | kergoth | (the __metatable metamethod makes it impossible to manipulate the metatable of a given table, and the text there is the message given when you try) |
17:05.54 | AnduinLothar | I've got a consistant wow error here, prolly from an addon, but nothing seems negatively effected.. |
17:06.05 | AnduinLothar | Assertion Failed! |
17:06.06 | AnduinLothar | <PROTECTED> |
17:06.06 | AnduinLothar | <PROTECTED> |
17:06.06 | AnduinLothar | <PROTECTED> |
17:06.07 | AnduinLothar | <PROTECTED> |
17:06.07 | AnduinLothar | <PROTECTED> |
17:06.08 | AnduinLothar | <PROTECTED> |
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17:13.46 | AnduinLothar | wb |
17:16.21 | *** join/#wowi-lounge Shouryuu (n=nicolass@56.239.97-84.rev.gaoland.net) |
17:16.26 | Shouryuu | rawr |
17:16.43 | AnduinLothar | mmm didn't knwo rend dropped these... they're pretty good |
17:17.29 | AnduinLothar | Battleborn Armbraces: 1% chance to hit, 1% crit, 287ar plate |
17:17.40 | AnduinLothar | now with +9 str encahnt |
17:18.17 | AnduinLothar | still need good healing bracers that i can slap a +heal enchant on |
17:18.18 | kergoth | nice |
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17:50.08 | kergoth | ~ugt |
17:50.11 | purl | it has been said that ugt is Universial Greeting Time. Created in #mipslinux, it is a rule that states that whenever somebody enters an IRC channel it is always morning, and it is always late when the person leaves. The local time of any other people in the channel, including the greeter, is irrelevant. |
17:50.38 | *** join/#wowi-lounge Verlaine (n=nicolass@56.239.97-84.rev.gaoland.net) |
18:06.59 | MoonWolf | lol |
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19:13.06 | Industrial | kergoth: cool@ugt |
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19:49.02 | *** join/#wowi-lounge Guillotine (n=Guilloti@63.203.120.57) |
19:49.05 | Guillotine | rawr |
19:54.55 | Iriel | quiet, innit? |
19:55.48 | End | hmm |
19:57.25 | Guillotine | yes. very quiet |
19:57.32 | Guillotine | creepily quiet |
19:58.09 | Cide | let me ask a question then :P anyone familiar with how the cache files work? |
19:58.42 | Iriel | logically yes |
19:58.54 | Cide | I mean the format of them |
19:59.10 | Iriel | ah, no.. I figured that was off limits, so I didn't tempt fate |
19:59.20 | Cide | I'm not sure whether it is |
20:09.48 | Tain | I know they only save on logout, but do they only get read at login? Or are they read constantly? |
20:10.07 | Cide | dunno |
20:10.24 | Cide | I wonder if it's legal to read them |
20:10.38 | Tain | Oh sure, they're static until logout, I don't see why not. |
20:11.22 | Cide | but is it legal to "reverse-engineer" the format? |
20:11.41 | Cide | I mean, it's all known to us if we just store what we see in game |
20:13.02 | *** join/#wowi-lounge Guillotine_ (n=Guilloti@63.203.120.57) |
20:13.09 | Tain | Yeah I really don't see there being any issue. If you start changing the cache files on the fly then you start getting into grey areas. |
20:13.28 | Cide | heh ya, I'm not planning on doing that |
20:17.11 | guillotine | hey guys, check out http://ui.worldofwar.net/ui.php?id=1603. that little 500m trick is nifty |
20:25.39 | Iriel | aye.. |
20:26.15 | Iriel | I spent some time testing the bounds checking of the in-game functions back when I was getting started doing adodn stuff, but I never thought to try exceeding the limits in the config files after that |
20:27.12 | Geometrix | bah, bounds checking is for devs who dont trust their users... errr wait ... thats me ... ;) |
20:33.51 | *** join/#wowi-lounge Shouryuu (n=nicolass@29.239.97-84.rev.gaoland.net) |
20:34.16 | Shouryuu | rawr? |
20:34.38 | Cair | *purr* |
20:34.40 | Shouryuu | :p |
20:34.52 | Tain | *grumble* |
20:36.57 | Codayus | Oooh, that's interesting. |
20:42.14 | Guillotine | hey shour |
20:42.45 | Guillotine | ~shouryuu |
20:42.46 | purl | methinks shouryuu is an annoying forum troll |
20:42.53 | Guillotine | ~emulate shouryuu |
20:42.54 | purl | I;m a loser |
20:42.59 | Guillotine | nooo |
20:43.02 | Guillotine | the old one was so much better |
20:43.31 | Guillotine | ~no, emulate shouryuu is <reply> im shouruu. hi. hehe. shouryuu |
20:44.49 | *** join/#wowi-lounge Guillotine_ (n=Guilloti@63.203.120.57) |
20:46.29 | kremonte | howdy |
20:46.47 | Guillotine | hola |
20:46.58 | kremonte | aloha? |
20:47.34 | Cair | hi kremonte |
20:48.05 | Guillotine | haha. http://cgi.ebay.com/A-WELL_W0QQitemZ5636678626 |
20:48.14 | Tain | Damn someone looted the herb that I've been using to test with for the last hour. |
20:48.26 | kergoth | heh |
20:48.34 | kergoth | woot, finished my first dm west run |
20:50.50 | kremonte | hehe, my first was my last :D |
20:50.54 | kremonte | dreadsteed ftw |
20:53.01 | *** join/#wowi-lounge MoonWolf (i=MoonWolf@ip51ccaa81.speed.planet.nl) |
20:53.58 | Guillotine | hiya moony |
20:54.34 | Guillotine | There were two ships. One had red paint, one had blue paint. They collided. At last report, the survivors were marooned. |
20:54.46 | kremonte | har har har |
20:54.47 | kergoth | woot, yay for the treasure of the whatever quest, damn nice helm |
20:54.52 | MoonWolf | lol |
20:55.03 | pagefault | dire maul? |
20:55.07 | kergoth | yep |
20:55.09 | pagefault | how can you hug an instance |
20:55.09 | MoonWolf | Dreamist ? |
20:55.14 | Cair | omg Guillotine |
20:55.15 | MoonWolf | dreadmist* |
20:55.27 | kergoth | very carefully |
20:55.41 | Guillotine | When she told me I was average, she was just being mean. |
20:55.41 | pagefault | so there I was, about to shadowburn and kill this pally |
20:55.49 | pagefault | when he puts his shield up with like 200 health left |
20:55.53 | pagefault | and I waste my last shard |
20:56.00 | kergoth | :( |
20:56.09 | kremonte | dreadmist makes me sad |
20:56.11 | kergoth | got my trinket for the frost shock & you quest :D |
20:56.19 | pagefault | hehe |
20:56.24 | kremonte | in 12 scholo runs, 3 head drops, priests won EVERY time |
20:56.29 | pagefault | I don't get the hype behind dreadmist |
20:56.31 | Stylpe | pagefault: HA HA Serves you right, you horde scum! |
20:56.37 | Guillotine | <PROTECTED> |
20:56.38 | kergoth | 8lol |
20:56.39 | Stylpe | *cough* |
20:56.41 | pagefault | wtf why are priests rolling on that |
20:56.44 | kergoth | ~stab Guillotine |
20:56.45 | purl | ACTION runs at Guillotine with an origami Swiss Army knife, and inflicts a nasty paper cut. |
20:56.45 | pagefault | it's warlock armor |
20:56.50 | kergoth | take that! |
20:56.52 | pagefault | Stylpe, pfft |
20:56.53 | kremonte | gmo for shdaow csatsts!!! |
20:56.57 | pagefault | <PROTECTED> |
20:57.10 | kremonte | i just killed a 31 mage on my 29 warrior. heh. |
20:57.16 | Cair | ... pagefault |
20:57.17 | kremonte | gogo alliance! |
20:57.20 | pagefault | yeah but shadow priests can go to hell |
20:57.21 | kergoth | http://bash.org/?575675 |
20:57.33 | Guillotine | A neutron walks into a bar. "I'd like a beer" he says. The bartender promptly serves up a beer. "How much will that be?" asks the neutron. "For you?" replies the bartender, "no charge |
20:57.42 | kremonte | LOL |
20:57.53 | pagefault | it's like a warlock rolling on mage stuff |
20:57.55 | Stylpe | Bwahahaha! |
20:58.04 | kremonte | mages roll on dreadmist too, don't get me started |
20:58.15 | kremonte | never got DM shoulders because a mage won both times it dropped off jandice.. |
20:58.26 | pagefault | i'd never let anyone but a warlock have it unless they didn |
20:58.28 | pagefault | 't want it |
20:58.41 | kremonte | that's what i get for going on pugs ): |
20:58.55 | kremonte | oh well, weekly MC and i get all felheart drops :] |
20:59.02 | pagefault | Cair, was a joke don't take it seriously :) |
20:59.04 | kremonte | 5pc felheart in one run o_O |
20:59.24 | Guillotine | Did you hear about the Buddhist who refused his dentist's Novocain during root canal work? He wanted to transcend dental medication. |
20:59.26 | pagefault | I just want to get exaulted with the defilers |
20:59.28 | pagefault | I want that staff so bad |
20:59.43 | kremonte | bah, i bet you're undead |
20:59.45 | Guillotine | ok. im done with the puns |
20:59.46 | Guillotine | for now |
20:59.52 | Stylpe | good |
21:00.12 | pagefault | yep of course |
21:00.21 | pagefault | not as taboo as a nightelf hunter though :) |
21:00.23 | kremonte | i swear, 75% of the horde at least is undead |
21:00.41 | Tain | I dunno, it doesn't seem that skewed to Undead to me. |
21:00.43 | pagefault | but you guys have so many nightelves |
21:00.45 | Tain | At least not on Lothar. |
21:00.50 | kremonte | NE<>undead |
21:00.53 | kergoth | i like undead in general, but the tauren war stomp is my best friend |
21:00.53 | Guillotine | its b/c their the coolest and they have the best racials |
21:01.00 | kremonte | just like gnome<>troll |
21:01.04 | AnduinLothar | this song is uber... |
21:01.21 | kergoth | war stomp has saved my ass so many times |
21:01.21 | AnduinLothar | "Fatal Tragedy" by Dream Theater |
21:01.23 | kremonte | i wish you could feel the pain of wotf >_> |
21:01.31 | kremonte | lol AnduinLothar, dance of eternity 4tehwin |
21:01.31 | Tain | Some big raid guilds are frowning upon Taurens because they block view so much if you have a lot of them. |
21:01.33 | kergoth | yay dream theater |
21:01.41 | Guillotine | oo! one last joke. You're American outside the bathroom, but inside, European |
21:01.42 | pagefault | wotf really isn't a factor anymore |
21:01.47 | pagefault | now that everyone has those trinkets |
21:01.47 | kremonte | i'm listening to dream theater now =D |
21:01.50 | kremonte | yeah it's a given |
21:01.57 | kergoth | pagefault: exactly |
21:01.57 | kremonte | but wotf PLUS trinket = no fear or seduce |
21:02.01 | Guillotine | right |
21:02.13 | pagefault | oh well |
21:02.15 | kremonte | which means i have to kill undeadrogue_383747832 in the 3 seconds death coil lasts ;( |
21:02.43 | AnduinLothar | lol tain |
21:02.51 | Tain | See I think WotF is still a big deal because it gives you more shots. |
21:03.02 | kremonte | war stomp is just, /cry |
21:03.03 | Tain | People strategize around you being able to resist fear once. |
21:03.19 | kremonte | war stomp, nature swiftness heal to full, grounding totem, TUF |
21:03.22 | kremonte | You die. |
21:04.09 | kremonte | on another note, female gnome with those mail/plate helmets on looks so funny |
21:04.18 | kremonte | it's too big for me head e_e! |
21:04.22 | pagefault | gnomes look rediculous on a dreadsteed |
21:04.32 | kremonte | gnomes have the biggest felsteed/dreadsteeds |
21:04.35 | Guillotine | gnomes look rediculous period |
21:04.38 | kremonte | and horses in general |
21:04.49 | pagefault | dreadsteed they need like a dreadroboticbird |
21:04.59 | kremonte | that would be so awesome |
21:05.02 | Guillotine | dam right they do |
21:05.04 | kremonte | Swift Flaming Mechanostrider |
21:05.10 | pagefault | like the evil car bender turns into in futurama |
21:05.16 | kremonte | LOL |
21:07.01 | *** join/#wowi-lounge Guillotine_ (n=Guilloti@63.203.120.57) |
21:07.12 | kremonte | hi fake guillotine |
21:07.45 | pagefault | windowed mode is my friend |
21:08.22 | kremonte | gnomes are your friend |
21:08.24 | pagefault | although in windowed mode it runs a bit slower I think |
21:08.31 | pagefault | gnomes are my sworn enemy |
21:08.32 | kremonte | yeah, lags a bit more |
21:08.56 | kremonte | all of my toons, save hunter, are gnomes ;3 |
21:09.23 | pagefault | bah |
21:09.30 | pagefault | the only thing I like about them is their int racial ability |
21:11.06 | kremonte | there is 1 advantage of being a gnome |
21:11.16 | kremonte | i can fit under some gates, like the gates around booty bay |
21:12.12 | pagefault | haha |
21:12.18 | pagefault | and you can fit into most overhead luggage bins |
21:12.21 | Guillotine_ | dammit. why do i keep disconnecting? |
21:12.23 | kremonte | oh! i can fit under the tables in the library in DM |
21:12.32 | kremonte | =D |
21:13.29 | kremonte | pagefault, are you getting your dreadsteed or skeletal horse at 60? |
21:13.37 | pagefault | both |
21:13.38 | kremonte | undead epic mount owns e_e |
21:13.41 | kremonte | haha |
21:13.51 | pagefault | because I want something that doesn't use mana for pvp |
21:14.39 | pagefault | the warlock quest looks like a pain in the butt |
21:14.46 | kremonte | it is =| |
21:14.47 | pagefault | haven't looked into it yet |
21:14.59 | kremonte | 4 hours in DM west because everyone was disconnecting, and 5m scholo in a pug! QQ |
21:15.49 | pagefault | ugh |
21:15.49 | kremonte | hmm what server be ye on? |
21:15.53 | pagefault | durotan |
21:15.58 | kremonte | ah |
21:16.03 | kremonte | noones on warsong ;( |
21:16.47 | Guillotine | noones on draenor either :( |
21:16.49 | Shouryuu | lol pagefault you on durotan? |
21:17.03 | kremonte | but warsong is highhighhighhighhighhigh population! |
21:17.03 | pagefault | yep |
21:17.07 | Shouryuu | horde/ally? |
21:17.11 | pagefault | horde |
21:17.19 | Shouryuu | hehe had a 39warrior there a while back |
21:17.24 | Shouryuu | ditched him for my priest :P |
21:17.45 | kremonte | why are you a troll priest |
21:17.53 | pagefault | why are you a troll priest |
21:18.01 | Kiliek | why are you a troll priest |
21:18.04 | Shouryuu | ... |
21:18.20 | pagefault | you will melt faces as a shadow priest in pvp |
21:18.32 | Kiliek | <PROTECTED> |
21:18.36 | Shouryuu | good think I'm holy |
21:18.41 | Shouryuu | yup |
21:18.46 | Shouryuu | agreed kiliek |
21:19.11 | Codayus | Mmm, traffic! |
21:19.31 | Codayus | But hey, don't underestimate the power of holy nova in pvp! |
21:19.40 | kremonte | why are you a troll priest |
21:19.44 | Codayus | Oh wait, you *can't* underestimate it... |
21:20.22 | Shouryuu | it's nice in 5mans |
21:21.52 | pagefault | bs |
21:21.56 | pagefault | resist death coil? |
21:21.59 | pagefault | bleh |
21:22.14 | kremonte | <3 that |
21:22.19 | kremonte | but then i'm like |
21:22.25 | kremonte | 7000000 damage shadowbolt! pewpewpew |
21:22.30 | pagefault | haha yeah |
21:22.33 | pagefault | resist bonus is cool |
21:22.48 | kremonte | i really gotta respec ;/ |
21:22.50 | kremonte | my shadowbolts suck |
21:22.58 | pagefault | I am going to respect into demonology |
21:23.00 | kremonte | dont have 40g to respec though q_q |
21:23.07 | kremonte | i'm nightfall/soul link right now, 19/32/0 |
21:23.11 | pagefault | err |
21:23.12 | pagefault | respec |
21:23.22 | kremonte | lol, respect |
21:23.28 | pagefault | im 32/0/19 |
21:23.59 | kremonte | mm, i was 19/0/32 before :P |
21:24.11 | kremonte | lots of 19s and 32s :P |
21:24.41 | pagefault | haha wtf |
21:24.45 | pagefault | this guy is a really bad warlock |
21:24.49 | pagefault | he shadowburns me at full health |
21:24.50 | AnduinLothar | what do you call it when you get a value from a table given it's key using the myTable.key method? |
21:25.13 | AnduinLothar | not really 'indexing' |
21:25.37 | Shouryuu | ~fr rougire |
21:25.41 | Iriel | Sure, it's constant indexing |
21:25.53 | AnduinLothar | constant indexing? |
21:25.54 | Shouryuu | dang how do I ask purl to translate? |
21:26.13 | AnduinLothar | ~x fr en rougire |
21:26.19 | *** join/#wowi-lounge Veight (i=Veight@c-24-118-220-75.hsd1.mn.comcast.net) |
21:26.20 | Shouryuu | cool :P |
21:26.28 | AnduinLothar | ~x en rougire |
21:26.39 | AnduinLothar | ~x en fr rougire |
21:26.46 | Shouryuu | there might not be an e there |
21:26.49 | AnduinLothar | doesn't like that one |
21:26.54 | Shouryuu | ~x fr en rougir |
21:27.00 | kremonte | o_O |
21:27.00 | Shouryuu | yup |
21:27.05 | kremonte | redden? lol |
21:27.13 | Shouryuu | but that's one ugly translation |
21:27.26 | AnduinLothar | to make red (blush perhaps) |
21:27.45 | Iriel | apples redden also |
21:27.52 | Shouryuu | it's blush |
21:27.56 | Iriel | I would imagine covering someone with blood counts too |
21:28.21 | AnduinLothar | blush usually only applies to skin |
21:28.30 | AnduinLothar | the verb anyway |
21:28.40 | Tain | ~x en fr bloody |
21:28.46 | Shouryuu | miam |
21:28.58 | AnduinLothar | ~x en fr covered in blood |
21:29.04 | Shouryuu | couvert de sang |
21:29.09 | Shouryuu | dang it beats my ass |
21:29.14 | Shouryuu | but i > him |
21:29.34 | AnduinLothar | ~x en fr bloody cover |
21:29.37 | kremonte | sang=blood? |
21:29.52 | kremonte | JE VOIS LOL |
21:30.18 | Shouryuu | bloody cover? |
21:30.38 | Shouryuu | ~x fr en lasserer |
21:30.38 | AnduinLothar | ~x en fr to have blood near the surface of one's skin |
21:30.53 | Shouryuu | skip de pour |
21:31.09 | Shouryuu | and pra-fdsaf is pres = near |
21:31.15 | Tain | ~x fr en Voulez-vous coucher avec moi ce soir? |
21:31.18 | Shouryuu | lol |
21:31.28 | pagefault | no thanks purl_ |
21:31.30 | AnduinLothar | ~x en fr no |
21:31.34 | Kiliek | OOOOO LADY MARMALADEEE~~~~ |
21:31.38 | Kiliek | sorry. |
21:31.43 | Shouryuu | ~x fr en creve |
21:31.45 | kremonte | ~kill Kiliek |
21:31.47 | purl | ACTION shoots a pseudoelectron gun at Kiliek |
21:31.55 | kremonte | purl doesn't like accents |
21:32.02 | Shouryuu | ~x fr en crever |
21:32.10 | kremonte | or that |
21:32.12 | pagefault | wwwwwwwwwwwwwwaaawwww |
21:32.13 | pagefault | err |
21:32.15 | pagefault | wrong window |
21:32.17 | kremonte | ~x en jp die die die |
21:32.24 | AnduinLothar | lol |
21:32.24 | Shouryuu | lol |
21:32.27 | Kiliek | wtf |
21:32.32 | Shouryuu | japaness ftl |
21:32.34 | AnduinLothar | pwnd |
21:32.36 | kremonte | ~x en kr omg korean lol! |
21:32.46 | Kiliek | haha |
21:33.04 | Shouryuu | ~x fr en Ange plein de gaiete, connaisez vous l'angoisse? |
21:33.14 | Shouryuu | lol |
21:33.23 | Cair | omg guys, give it a rest :p |
21:33.29 | kremonte | ~en jp no |
21:33.30 | AnduinLothar | ~x en kr I pity the fool who doesn't drive strait for 0.4 miles! |
21:33.31 | Shouryuu | ~en fr non |
21:33.34 | kremonte | LOL |
21:33.58 | kremonte | ~x en jp no cairenn! |
21:34.02 | Shouryuu | ~x fr Ange |
21:35.01 | Stylpe | Think it knows norwegian? |
21:35.14 | Shouryuu | ~x sg en alamak! |
21:35.27 | Shouryuu | how a bout malay? |
21:35.30 | pagefault | argh |
21:35.34 | Stylpe | ~en no Hello, my name is WHAT? |
21:35.37 | purl | Stylpe: what are you talking about? |
21:35.37 | pagefault | I hate it when two guys are dueling it out in a BG |
21:35.38 | *** join/#wowi-lounge Kaelten (n=Kaelten@pcp0010773238pcs.mobilh01.al.comcast.net) |
21:35.40 | pagefault | and some guy comes and ganks you |
21:35.46 | *** mode/#WoWI-lounge [+o Kaelten] by ChanServ |
21:35.46 | pagefault | it's not honorable |
21:36.03 | Stylpe | ~x en no Hello, my name is WHAT? |
21:36.15 | Stylpe | aw |
21:36.15 | AnduinLothar | uh oh... it's him... everyone quiet... |
21:36.29 | Kaelten | its who? |
21:36.33 | kremonte | hide! Kaelten is here!@ |
21:36.47 | Kaelten | what did I do? |
21:36.56 | pagefault | hehe |
21:38.28 | pagefault | weeeeeeeeeeeeeeeeee |
21:38.33 | pagefault | weeeeeeeeeeeeeeeeeeeeeeeeee |
21:38.36 | pagefault | I fell off TB |
21:38.37 | Kaelten | are you a squirle now? |
21:38.40 | pagefault | and I lived to tell the tale |
21:39.34 | Tain | I fell off the wagon. |
21:39.51 | pagefault | when does the double honor weekend start? today? |
21:40.18 | Shouryuu | ~x fr en deprimer |
21:40.29 | Shouryuu | awww man |
21:40.34 | Shouryuu | ~x fr en deprimmer |
21:40.40 | Guillotine | pagefault: friday i think |
21:40.45 | pagefault | ah |
21:40.47 | pagefault | it's AV |
21:40.48 | Guillotine | ~emulate shouryuu |
21:40.51 | purl | hehe. im shouryuu. hi. hehe. shouryuu |
21:40.53 | Shouryuu | lol |
21:40.57 | pagefault | ~emulate pagefault |
21:40.59 | Shouryuu | ~kill Guillotine |
21:41.01 | purl | ACTION shoots a ionized pseudopositrino gun at Guillotine |
21:41.12 | pagefault | ~botsnack |
21:41.12 | purl | aw, gee, pagefault |
21:41.45 | pagefault | ~emulate bender |
21:41.46 | purl | Yeah, well I'm gonna build my own lunar space lander! With blackjack aaaaannd Hookers! Actually, forget the space lander, and the blackjack. Ahhhh forget the whole thing! |
21:42.05 | Guillotine | ~botsnack |
21:42.05 | purl | :), Guillotine |
21:42.23 | Kiliek | ~botsnack |
21:42.23 | purl | :), Kiliek |
21:42.26 | Kiliek | <3 |
21:42.26 | pagefault | I think he likes you guys |
21:42.46 | kergoth | ~emulate me |
21:42.48 | purl | ACTION hacks on bitbake, OpenEmbedded, OpenZaurus, and other projects |
21:42.51 | kergoth | bah |
21:42.55 | kremonte | ~feed bot |
21:42.57 | purl | offers bot some pizza |
21:42.59 | kergoth | ~emulate me |
21:43.01 | purl | ACTION hacks on bitbake, OpenEmbedded, OpenZaurus, and other projects |
21:43.04 | kergoth | damnit |
21:43.05 | kremonte | lol |
21:43.10 | pagefault | how did you get him with a different name |
21:43.15 | pagefault | are they sharing the same db? |
21:43.17 | kergoth | ~emulate me |
21:43.19 | purl | ACTION wields a mean polished, spiked cluebat |
21:43.19 | Stylpe | her |
21:43.24 | pagefault | him/her/it |
21:43.30 | kergoth | pagefault: ibot, jbot, purl, and apt are all running on tim's box. |
21:43.30 | kremonte | her |
21:43.33 | Guillotine | no. somehow purl was d/c, so purl rejoined as purl_ |
21:43.54 | Shouryuu | would kil bot do anything? |
21:44.08 | kremonte | purl sucks |
21:44.11 | purl | Bite me. |
21:44.11 | Guillotine | if you knew the password |
21:44.22 | pagefault | purl is great |
21:44.30 | pagefault | purl is amazing |
21:44.32 | Shouryuu | purl is cool |
21:44.34 | kergoth | purl blows |
21:44.36 | purl | Me luv u long time. |
21:44.36 | kremonte | purl sucks |
21:44.37 | purl | For five bucks I just might |
21:44.40 | Shouryuu | lol |
21:44.40 | pagefault | haha |
21:44.42 | kremonte | :3 |
21:44.45 | kergoth | ~botsnack |
21:44.45 | purl | kergoth: aw, gee |
21:44.45 | Shouryuu | haha |
21:44.51 | Stylpe | purl rocks |
21:44.52 | purl | you bet your perl modules I do! |
21:45.05 | pagefault | purl_, python |
21:45.07 | kremonte | purl, kill purl |
21:45.08 | purl | ACTION shoots a inverse fluxproton gun at purl |
21:45.14 | kremonte | purl, kill purl_ |
21:45.16 | purl | ACTION shoots a inverse anti-positrino gun at purl_ |
21:45.19 | kremonte | hum |
21:45.22 | pagefault | ~poke random |
21:45.23 | purl | but then who will poke the pokers, pagefault? Geometrix? |
21:45.23 | kremonte | thats different |
21:45.43 | Shouryuu | ~hit guillotine |
21:45.45 | purl | ACTION kicks guillotine. |
21:45.47 | pagefault | it was better when the bot used to poke people |
21:46.09 | kremonte | ~eat Shouryuu |
21:46.10 | purl | ACTION eats Shouryuu and falls over dead |
21:46.14 | kergoth | pagefault: agreed |
21:46.16 | Shouryuu | ~purr |
21:46.18 | purl | ACTION *purrs purrs purrs* |
21:46.19 | Guillotine | ~shoot shouryuu |
21:46.21 | purl | ACTION shoots shouryuu in the eye with a glue gun! |
21:46.33 | Shouryuu | ~bludgeon guillotine |
21:46.36 | pagefault | ~yarr |
21:46.42 | kremonte | purl_, emulate Shouryuu |
21:46.51 | Guillotine | you still type purl, |
21:46.54 | pagefault | ~yarr |
21:46.55 | pagefault | ok |
21:46.55 | Guillotine | not purl_, |
21:46.56 | kremonte | oops |
21:46.57 | Stylpe | lol, stop the abuse =P |
21:46.58 | pagefault | hmm |
21:46.59 | kremonte | tab key ftl |
21:47.06 | Shouryuu | it won't |
21:47.12 | Shouryuu | it loves me too much |
21:47.31 | kremonte | ~literal emulate Shouryuu |
21:47.33 | purl | "emulate shouryuu" is "<reply>I;m a loser||<reply> hehe. im shouryuu. hi. hehe. shouryuu" |
21:47.41 | Cair | okay, enough bot abuse for a while guys |
21:47.47 | kremonte | 1 more thing ^_^ |
21:48.16 | kremonte | ~no, emulate Shouryuu is "<reply> hehe. im shouryuu. hi. hehe. shouryuu.||<reply> why am i a troll priest?" |
21:48.21 | Shouryuu | you guys are mean |
21:48.29 | kremonte | :o |
21:48.35 | Industrial | http://img23.imageshack.us/img23/2416/wowscrnshot1117052239470ru.jpg |
21:48.36 | kremonte | sowwy :(( |
21:48.59 | kremonte | is that flexbar? |
21:49.05 | Industrial | fyi my name is badeend, wich means "little ducky" (the one you take a bath with) |
21:49.07 | Industrial | no, visor |
21:49.17 | kremonte | krem dunno what visor is. /shrug |
21:49.18 | Industrial | want the script? works with any res. 20 lines |
21:49.23 | Industrial | wowace.com :) |
21:49.31 | kremonte | naw |
21:49.40 | kremonte | i still have NO idea what i'm doing with my ui on any of my toons =/ |
21:49.45 | Industrial | hehe |
21:49.54 | kremonte | i don't want to go overboard because i lag enough as is in mc and bwl |
21:50.05 | Industrial | oh well, i use about 15MB ram |
21:50.11 | Stylpe | Industrial: What language is that in? |
21:50.11 | Industrial | ;) |
21:50.17 | Industrial | Stylpe: dutch |
21:50.19 | kremonte | well, at vael only running titanbar i get 2fps |
21:50.21 | pagefault | I still need to do MC |
21:50.31 | Industrial | Stylpe: you'd say 'badeendje' as in, its a small ducky... |
21:50.41 | Stylpe | Lol, in norwegian it's badeand ^_^ |
21:50.45 | Industrial | ^^ |
21:51.22 | Industrial | I'm trying to arrange this character's ui in groups of function |
21:51.27 | Industrial | totems will be left/right of the char |
21:51.43 | Industrial | as ill always be facing my enemies i have a clickable area in the middle |
21:51.56 | Industrial | and ill rearrange the unit frames a bit when i get into lua |
21:54.33 | Industrial | any suggestions? |
21:57.37 | pagefault | nooo server restart |
21:57.49 | pagefault | blah |
22:00.02 | kremonte | nerf druids!!11 |
22:00.20 | *** join/#wowi-lounge Verlaine (n=nicolass@29.239.97-84.rev.gaoland.net) |
22:00.31 | Verlaine | ZOMG! I understood AND corrected a generic for loop!! |
22:00.43 | kremonte | no wai |
22:00.47 | kremonte | :) |
22:00.48 | pagefault | nerf pallys |
22:00.54 | kremonte | nerf shammies >_________> |
22:01.29 | pagefault | nerf warlocks |
22:01.35 | pagefault | make drain soul require a shard |
22:01.41 | Guillotine | haha |
22:01.46 | Guillotine | teehee |
22:02.07 | pagefault | for the most part I use my imp in pvp anyway |
22:02.18 | Guillotine | ewww Industrial. that interface is ugly. no offense |
22:02.37 | kremonte | it's blank |
22:02.41 | kremonte | how casn that be ugly!!111 |
22:02.49 | Industrial | Guillotine: none taken, tips appreciated. |
22:03.01 | kremonte | hmm, any good unit frames out there? DUF is making me cry |
22:03.02 | Industrial | well, if they don't include Discord mods or flesbar, that is |
22:03.23 | Industrial | kremonte: there's a new ace mode launched. AUF (not a replacement of duf) |
22:03.31 | Industrial | kremonte: the default frames are in action here |
22:03.35 | kremonte | i know |
22:03.45 | kremonte | i'm l ooking for something for meh |
22:03.55 | Industrial | i'd say nymbia's perl unit frames |
22:04.03 | Industrial | Guillotine: tips, tips? anyone? |
22:05.13 | Guillotine | i love Duf |
22:05.23 | Industrial | i love my ram |
22:05.39 | kremonte | i want to change the texture on the bars on duf but it wont work ;_; |
22:06.14 | Industrial | kremonte: make sure its the absolute correct name. and the extures reside in the duf folder in some "custom textures" or something named folder |
22:06.24 | Industrial | include the .extention |
22:06.50 | kremonte | well either way it takes a long time to configure.. i think i might use nymbia's perl unitframeslol |
22:06.50 | Guillotine | and dont put the path |
22:06.51 | Guillotine | only the name |
22:06.57 | Industrial | kremonte: i mean, make sure its absolutely the correct name, not the absolute path |
22:07.03 | Guillotine | Check out my awesome interface: http://img407.imageshack.us/img407/972/myinterface9gq.jpg |
22:07.04 | kremonte | oh i know that |
22:07.23 | Industrial | O RLY? |
22:07.26 | kremonte | ~o rly? |
22:07.27 | purl | ACTION smacks kremonte upside the head |
22:07.31 | kremonte | lmao |
22:07.38 | Guillotine | purl, no, o rly is <reply> YA RLY! |
22:07.40 | purl | Guillotine: okay |
22:07.42 | AnduinLothar | there we go... I abstacted Sea hooks into an optionally embedable file/Mini-Library that is reverse compatible |
22:07.58 | AnduinLothar | called simply SeaHooks |
22:07.58 | Industrial | purl_, o rly? |
22:08.02 | kremonte | you gotta put the texture on titan there Guillotine ;| |
22:08.07 | kremonte | it's too blank |
22:08.13 | Guillotine | thats the xp bar |
22:08.25 | kremonte | wah? |
22:08.28 | Guillotine | look at the left |
22:08.31 | kremonte | all teh way on the bottom |
22:08.31 | Guillotine | its a different color |
22:08.33 | kremonte | titan bar |
22:08.42 | Guillotine | ya. that background is an xp bar |
22:08.50 | kremonte | o_O |
22:08.52 | Industrial | AnduinLothar: any comments on my current ui? http://img23.imageshack.us/img23/2416/wowscrnshot1117052239470ru.jpg |
22:08.53 | Guillotine | its hard to see, but enough when you look for it |
22:08.53 | kremonte | change the xp bar then! |
22:09.06 | Guillotine | to what? make the colors more vivid? |
22:09.07 | Industrial | on the layout, not the mods |
22:09.23 | kremonte | now i need to learn how to do all this hoohaa with shapeshift forms |
22:09.25 | kremonte | stances ftl |
22:09.40 | AnduinLothar | very minimal |
22:09.47 | AnduinLothar | the oppositte of mine |
22:09.52 | Guillotine | industrial: id suggest adding bars for totems sorted by element |
22:10.08 | Industrial | Guillotine: i did |
22:10.14 | Industrial | all i can learn atm :> |
22:10.20 | Guillotine | ohhh |
22:10.22 | Guillotine | lol |
22:10.24 | Guillotine | ok |
22:10.24 | Industrial | ;\ |
22:10.29 | AnduinLothar | Mine: |
22:10.30 | Guillotine | those would probably be better on the sides though |
22:10.33 | Guillotine | you dont really need them in the middle |
22:10.34 | AnduinLothar | http://www.wowguru.com/gallery/files/beginning-of-a-ubrs-id931/ |
22:10.54 | Guillotine | AnduinLothar: Check out my awesome ui. http://img407.imageshack.us/img407/972/myinterface9gq.jpg |
22:11.19 | Guillotine | and the casting bar is real purty like |
22:11.29 | AnduinLothar | nifty |
22:11.31 | Verlaine | i don't really like that Guilotine |
22:11.37 | Verlaine | it's too stiff for me |
22:11.47 | Guillotine | what do you mean by stiff? |
22:11.51 | Verlaine | I ahte seeing so many borders on my screen |
22:12.02 | Guillotine | ahhh |
22:12.07 | Guillotine | well, i like it :) to each his own |
22:12.16 | kremonte | is there any way to right-align a chatbox? |
22:12.18 | Verlaine | exactly :P |
22:12.38 | Guillotine | kremonte: dont think so |
22:12.54 | kremonte | :( |
22:13.29 | Iriel | Can'd you SetJustifyH("RIGHT") on it? |
22:13.32 | Iriel | can't even |
22:13.42 | kremonte | well, this is a stretch. i guess there's no way to change the font without framexml? |
22:13.49 | Iriel | depends on the object |
22:13.55 | kremonte | chat log |
22:13.58 | Iriel | 1.9 adds a bunch more SetFont methods tho |
22:14.08 | kergoth | Industrial: nice ui. you have a widescreen lcd? |
22:14.31 | Iriel | You're going to have to wait for 1.9 for ScrollingMessageFrame |
22:14.37 | Industrial | kergoth: yes, 1680x1050 laptop |
22:15.27 | kremonte | >< |
22:15.40 | kremonte | making my chat log friz quadrata tt looks so much nicer than arialn |
22:16.21 | kergoth | nice, same as my dell 2005fpw |
22:16.22 | kergoth | love it |
22:16.24 | Osagasu | Hey, how do you set a target for purl? like how Krem sis ~o rly earlier and purl knew to smack him on the head |
22:16.35 | Osagasu | *did |
22:16.57 | kergoth | ~osagasu is foo |
22:16.58 | purl | ...but osagasu is already something else... |
22:17.09 | kergoth | Osagasu: its just like any other factoid |
22:17.15 | kergoth | ~literal o rly |
22:17.16 | purl | "o rly" is "<reply> YA RLY!" |
22:17.16 | End | moo. |
22:17.24 | kergoth | <PROTECTED> |
22:17.25 | Guillotine | ~o rly? |
22:17.27 | purl | YA RLY! |
22:17.32 | Guillotine | dam right its YA RLY! |
22:17.40 | pagefault | heh |
22:17.43 | pagefault | there are so many of those now |
22:17.45 | pagefault | some of them are great |
22:17.47 | pagefault | like the mario one |
22:17.47 | Osagasu | no, but how did you make it smack you upside the head? |
22:17.57 | Osagasu | [5:07pm] <kremonte> ~o rly? |
22:17.57 | Osagasu | [5:07pm] * purl_ smacks kremonte upside the head |
22:18.07 | Guillotine | dont you dare change it back to that! |
22:18.15 | pagefault | I want to get an o rly shirt |
22:18.25 | Osagasu | no, I want to fix my emulate |
22:18.27 | pagefault | but I can't wear it to class because you see we sort of exploited a professors page |
22:18.28 | Osagasu | ~emulate me |
22:18.29 | purl | ACTION slaps some random passerby with a frenic horrid trout of pwnage |
22:18.34 | pagefault | and uploaded the orly owl pic |
22:18.47 | kremonte | rofl |
22:18.49 | kergoth | ~literal emulate Osagasu |
22:18.51 | purl | "emulate osagasu" is "<action> slaps some random passerby with a frenic horrid trout of pwnage" |
22:18.51 | Osagasu | I want it to say ...slaps <target> |
22:18.56 | kergoth | see |
22:19.08 | kergoth | oh, you want to do something to the person asking for the factoid? |
22:19.08 | Osagasu | not what I meant |
22:19.09 | kergoth | just use $who |
22:19.12 | kergoth | ~literal emulate kergoth |
22:19.14 | purl | "emulate kergoth" is "<action> wields a mean polished, spiked cluebat||<action>hacks on bitbake, OpenEmbedded, OpenZaurus, and other projects||<reply>Ooh look, shiny! Erm, I know I was supposed to be doing something. I wonder what it was || <action> hmmms. || <reply> $who: Why don't you leave, and come back when you've got some clue?" |
22:19.14 | Osagasu | thank you. |
22:19.15 | kergoth | see there |
22:19.18 | kergoth | last one |
22:19.26 | kremonte | ~emulate random |
22:19.28 | kremonte | =O |
22:19.31 | pagefault | durotan is still down |
22:19.38 | pagefault | I am having widthdrawel |
22:19.43 | pagefault | I might need to make a new character asap |
22:19.45 | kergoth | :( |
22:20.20 | Osagasu | purl, no, emulate osagasu is <action> slaps $who upside the head with a frenic horrid troup of pwnage |
22:20.22 | purl | Osagasu: okay |
22:20.27 | Osagasu | ~emulate me |
22:20.29 | purl | ACTION slaps osagasu upside the head with a frenic horrid troup of pwnage |
22:20.32 | Osagasu | yay |
22:20.37 | kremonte | ~emulate Osagasu |
22:20.39 | purl | ACTION slaps kremonte upside the head with a frenic horrid troup of pwnage |
22:20.46 | Osagasu | now to make it do a random person... |
22:20.51 | Osagasu | $rwho? |
22:20.58 | kremonte | $random? lol |
22:21.01 | Osagasu | hmm |
22:21.20 | Iriel | How abotu you guys create a DIFFERENT channel and play with the bot there, not that there's much going on on THIS one, but it's really boring now. |
22:21.29 | Iriel | I'm wishing it'd never been suggested. |
22:21.32 | kremonte | it's boring otherwise =O |
22:21.40 | Osagasu | yea, really |
22:21.42 | Verlaine | How should I ask my toc to falg a table to be saved for the next session? Would ##SavedVariables: TableName do or do I need something more fancy? |
22:21.58 | Iriel | Just the saved variables header does it |
22:22.06 | Iriel | everything else happens automatically |
22:22.08 | kremonte | argh, i know there's a mod for per-character keybindings but i can't find it now |
22:22.32 | kremonte | ooh wait found it |
22:22.36 | kremonte | rewording ftw |
22:22.39 | Iriel | just remember the data isn't loaded til right before the ADDON_LOADED event fires (only a problem if you need the data during startup) |
22:22.48 | AnduinLothar | so guess what... you might have already known it, but UnitIsConnected is dumb... the unit tooltip knows if a unit is dead before UnitIsConnected does |
22:23.00 | Verlaine | ok cool thanks Iriel |
22:23.01 | AnduinLothar | dead /offline |
22:23.38 | Iriel | It's probably using a precise and non-obvious definition of 'connected'. |
22:23.47 | AnduinLothar | thus why arch is so uber... it knows if a party member has disc before anyone else is |
22:23.50 | Iriel | There's a few API calls like that where the result isn't what it 'claims' to be |
22:24.46 | Verlaine | let's hope this works after my first try and not 2 nights of debugging 0_o |
22:24.51 | kergoth | Osagasu: /msg purl literal rlart |
22:25.55 | kremonte | she wont answer me ;_; |
22:26.24 | Guillotine | <3 the WoW General forums. http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5831425&p=1&tmp=1#post5831425 |
22:27.13 | Osagasu | ~emulate me |
22:27.14 | purl | ACTION slaps Amicester upside the head with a frenic horrid trout of pwnage |
22:27.16 | Osagasu | here |
22:27.27 | Osagasu | you have to type it as purl_ |
22:27.45 | kremonte | i have a query window open with purl_ |
22:27.49 | kremonte | but shes not answering >:( |
22:27.49 | Osagasu | hmm |
22:27.55 | Osagasu | she answered me |
22:27.58 | Osagasu | it was $randnick |
22:28.11 | Osagasu | ~literal emulate osagasu |
22:28.12 | purl | "emulate osagasu" is "<action> slaps $randnick upside the head with a frenic horrid trout of pwnage" |
22:28.12 | pagefault | we should petition blizzard for dual monitor support |
22:28.16 | pagefault | that would kick so much as |
22:28.19 | pagefault | err |
22:28.20 | pagefault | butt |
22:28.21 | kremonte | meh, too much lag |
22:28.30 | pagefault | you think so? |
22:28.34 | kremonte | 1monitor -> wow, other monitor -> irc, winamp |
22:28.34 | kremonte | yes |
22:28.42 | pagefault | well thats what I do now |
22:28.52 | Iriel | isn't that called 'playing in windowed mode' ? |
22:28.56 | Osagasu | yep |
22:29.04 | kremonte | dual monitor support as in, say |
22:29.13 | kremonte | the 3d world on 1 monitor, the UI and those doodads on the other |
22:29.13 | pagefault | having UI stuff on another screen |
22:29.21 | pagefault | like all your raid crap |
22:29.22 | pagefault | and etc |
22:29.42 | Osagasu | is it just me or has the "latest versions" box on curse stopped working? |
22:30.04 | Industrial | dual monitor would mean the world AND ui on 2 monitors. no way blizzard will release something like the ui on a second monitor |
22:30.10 | Industrial | you can alway sue the ViewPort addon though |
22:30.14 | Iriel | well, if the ratio code worked right in a viewported world, you could do that |
22:30.38 | Guillotine | Industrial: why would you sue the Viewport addon? they didnt do anything wrong |
22:30.44 | kremonte | you still lag considerably more, Iriel |
22:30.53 | Osagasu | but that it does is stretch the pixels out then take up half of them |
22:31.08 | Industrial | Guillotine: im saying, IF blizzard would support dual monitors |
22:31.10 | kremonte | there's no way to change the aspect ratio atm |
22:31.16 | kremonte | why do you say that Industrial? |
22:31.28 | Industrial | Guillotine: AND you want the world on 1 and the gui on another |
22:31.30 | Guillotine | industrial: it was a joke about your mispelling of 'use' as 'sue' |
22:31.35 | Osagasu | If it did I'd have my window setup like I had it in UO |
22:31.40 | Osagasu | all of my buttons on one screen |
22:31.40 | Industrial | ha.. |
22:31.42 | Osagasu | ^_^ |
22:33.46 | *** join/#wowi-lounge Nulkris (n=Nulkris@CPE-144-137-62-111.vic.bigpond.net.au) |
22:33.54 | pagefault | and etc |
22:33.55 | pagefault | err |
22:34.14 | Osagasu | well hmm |
22:34.58 | Osagasu | has anyone tried manually setting the resolution through the config.wtf file? |
22:35.48 | Industrial | i did |
22:36.02 | Industrial | but it is at a resolution my monitor can render |
22:41.01 | *** join/#wowi-lounge BeZZer (i=BeZZer@spr1-ward1-3-0-cust59.bagu.broadband.ntl.com) |
22:42.33 | pagefault | what the hell |
22:42.36 | pagefault | first a server restart |
22:42.40 | pagefault | now they are shutting down the server |
22:42.47 | Guillotine | come play on draenor for a bit |
22:43.38 | pagefault | they are shutting it down for some problem with a priest epic quest |
22:43.38 | pagefault | bleh |
22:47.11 | Guillotine | why does noone else ever say 'good duel' when they lose? |
22:48.40 | AnduinLothar | an over developed sense of competition |
22:48.43 | AnduinLothar | pride |
22:49.32 | AnduinLothar | and most of the time.. it wasn't a good duel |
22:51.06 | AnduinLothar | what's the math function to convert from base 10 to base 16? |
22:51.12 | Verlaine | how would I set a table's values to 0 only if that table isn't saved? |
22:51.16 | Verlaine | math.hex? |
22:51.20 | Verlaine | or just write one? |
22:51.44 | Verlaine | and why am I verlaine and not shouryuu... |
22:51.53 | Guillotine | b/c your stupid? |
22:52.01 | AnduinLothar | there's on in sea, i'm wondering if i can replace it with a one line call from the builtinmath library |
22:52.02 | shouryuu | smartass |
22:52.25 | shouryuu | well if you don't know about it, I doubt I do.. |
22:52.37 | AnduinLothar | was hoping iriel was around |
22:52.59 | AnduinLothar | so i wouldn't have to look it up :P |
22:53.06 | shouryuu | hehe |
22:53.17 | shouryuu | math.hex, math.bin and math.binary ain't working.. |
22:53.38 | AnduinLothar | <PROTECTED> |
22:53.39 | AnduinLothar | <PROTECTED> |
22:53.40 | AnduinLothar | <PROTECTED> |
22:53.40 | AnduinLothar | <PROTECTED> |
22:53.40 | AnduinLothar | <PROTECTED> |
22:53.50 | AnduinLothar | hmmm |
22:53.54 | End | use tonumber |
22:54.09 | End | tonumber("B",16) |
22:54.16 | kergoth | i dont know of such a function in libm, which afaik is where the lua math library comes from |
22:54.16 | End | oh |
22:54.17 | End | wait |
22:54.21 | End | you want the other direction? |
22:54.30 | AnduinLothar | from 10 to 16 |
22:54.45 | End | in that case, I don't know |
22:55.01 | *** join/#wowi-lounge Parak (n=utterly_@209.8.233.68) |
22:55.05 | shouryuu | maybe to string a a base 10 and tonumber it to 16? |
22:55.25 | End | tonumber only converts to a real number |
22:55.40 | shouryuu | oh I though it converted strings tonumbers :P |
22:55.47 | End | not a hexidecimal number as a string |
22:56.09 | Guillotine | holy crap. this hunter has both the hunter epic bow and the hunter epic stave... |
22:56.20 | shouryuu | ~ORLY |
22:56.26 | End | it returns type of "number". the only way to express a hexidecimal is as a string |
22:56.28 | shouryuu | awww man |
22:56.35 | End | try |
22:56.37 | End | ~O RLY |
22:56.39 | purl | ACTION slaps end upside the head |
22:56.45 | shouryuu | lol |
22:56.47 | End | ow, I've been slapped. |
22:57.01 | shouryuu | so anyone know how I can solve my problem? |
22:57.16 | End | oh wait |
22:57.39 | End | format("%x",11) |
22:58.22 | shouryuu | what would that do? |
22:58.49 | End | convert decimal to hexidecimal like AnduinLothar wanted. |
22:58.56 | shouryuu | wow cool |
23:00.22 | AnduinLothar | ? |
23:00.54 | End | format("%x",yournumberhere) |
23:01.08 | AnduinLothar | perfect, thx |
23:01.12 | End | np |
23:08.13 | *** join/#wowi-lounge Verlaine (n=nicolass@29.239.97-84.rev.gaoland.net) |
23:08.35 | Verlaine | humm how do I kick my ghost? |
23:09.24 | AnduinLothar | there we go, got a completely standalone Archaeologist with embedded SeaHooks and MCom |
23:09.38 | Verlaine | I don't know what that means |
23:09.41 | Verlaine | but sounds cool |
23:10.02 | Guillotine | wow. that was the fastest GM answer time ever. 45 minutes from the time someone whispered me selling gold until a gm whispers me and i see the person logged off |
23:10.06 | Tain | hee hee and I'm working on an addon with dependancies of Ace, Timex AND Visor. |
23:11.30 | Verlaine | so anyone can tell me how to set a table to 0 unless my variables have been previously saved? |
23:12.12 | Verlaine | this is my irst time using saved varaibles and it's kinda... funky |
23:12.20 | Guillotine | if (variablepreviouslysaved) then SetMyGoddamTableTo(0); |
23:12.27 | Guillotine | ? |
23:12.28 | Verlaine | smart |
23:13.18 | Verlaine | ~x fr en lamelle |
23:13.26 | Verlaine | meh |
23:15.09 | Verlaine | ok what is variablepreviouslysaved is a table? if TableName or if TableName[i]? |
23:17.23 | kergoth | *cough*RTFM*cough* |
23:18.31 | *** join/#wowi-lounge Greywind (n=Greywind@h23.11.55.139.ip.alltel.net) |
23:20.10 | Greywind | after doing RFK last night 4 times I am now having my revenge on those piggies by eating a McRib, a delicious revenge :P |
23:20.41 | Guillotine | haha |
23:23.42 | Guillotine | verlaine, you can /nick Shouryuu now |
23:24.05 | shouryuu | w00t |
23:24.13 | kremonte | ~emulate shouryuu |
23:24.14 | purl | hehe. im shouryuu. hi. hehe. shouryuu |
23:24.18 | shouryuu | well this add-on is giving me a brain tumor |
23:24.34 | shouryuu | ~x fr en Chaire |
23:24.41 | shouryuu | lol |
23:24.47 | shouryuu | it's flesh you ass hole |
23:25.10 | Guillotine | ~x en fr flesh |
23:25.23 | Guillotine | you had an extra e at the end shour |
23:25.32 | Guillotine | ~x fr en chair |
23:25.38 | shouryuu | lol woops |
23:25.40 | Guillotine | w00t |
23:25.45 | shouryuu | w00ps |
23:26.12 | kremonte | ~x en fr why is shouryuu a troll priest |
23:26.16 | shouryuu | lol |
23:26.30 | shouryuu | pourquoi shouryuu est-il un pretre troll? |
23:26.34 | shouryuu | ~x fr enpourquoi shouryuu est-il un pretre troll? |
23:26.46 | shouryuu | meh |
23:26.54 | shouryuu | translators are hard to make... |
23:27.04 | shouryuu | well I'm off to nourish my tumor with sleep |
23:27.08 | shouryuu | seee yyarrr alll around |
23:27.11 | Guillotine | bye |
23:29.41 | Greywind | noooo, the troll priest thingy has spread to my server forums, there is a 4 page thread on it *sighs in wonder at humanity* |
23:30.37 | Greywind | oh and if anyone asks, im not here, im working quite hard :P *starts typing randomly pretending to work hard* |
23:31.43 | End | oh dear. |
23:34.58 | Greywind | well pooh, off i go back to supervise my peons for another 4 hours cya folks |