IRC log for #wowhead on 20131029

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07:07.19LordDralnuWhat's up everyone?
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12:16.58henrykshi. can you recommend a good add-on for notifications about different cooldowns being ready?
12:17.26henrykssomething like power auras, but without all the configuration mess
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12:33.11Jammerjust import auras from someone else? :p
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18:14.10kadrahilhttp://worldoflogs.com/rankings/players/Siege_of_Orgrimmar/Immerseus/25H/Shadow_Priest/ wat
18:16.25kadrahiloh, mind sear with cleave trinket
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19:00.47kullervodamn, almost got Spoils H down
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20:57.02narwhalbot[Wowhead News] Patch 5.4 Hotfixes for October 29th - http://www.wowhead.com/news=222803/patch-5-4-hotfixes-for-october-29th
20:57.14kullervoCan someone help me out in ulduar? EU Horde. Thorim is somewhat too difficult to solo if you're not a telepot class
20:58.50kadrahilI like how this patch is all about lfr nerfs and then a random sunwell fix
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21:04.34b4k4^^and finally a fix to Bribe
21:08.25Amarandekadrahil: and breaking various random things in addons, apparently. :|
21:09.50kullervoAmarande: I noticed that too
21:10.17Amarandekullervo: yeah #wowuidev is trying to pick up the pieces atm
21:10.20kullervoluckily after a restart it was just a few errors per second so it didn't cause much stuttering
21:10.23Amarandeapparently it has to do with lame ass store bullshit, to boot
21:11.47Amarandeatm it'd still be fairly alarmist, but the worst case scenario could be the gradual loss of most wow addons altogether, apart from ones like recount that have dedicated frames :|
21:12.36Amarandeas far as my UI is concerned, so far all I've noticed is fishing buddy doesn't work and ara broker guild friends gives an error, though I'm a bit foggy if that will interfere with functionality in general except for warnings
21:12.57kullervoAmarande: MoveAnything is throwing a hiss fit at me
21:12.58Amarandesince it seems to do just as it's always done, except that if I click on it to toggle the friends window I get a warning (it still toggles though)
21:13.14Amarandemostly I'm inclined to lean alarmist for two reasons here
21:13.23Amarande1) blizz seems to definitely have plans for an in-game Store to become a core feature of WoW
21:13.49Amarande2) it'd not be the first time a MMO basically lost its UI customisation features more or less altogether after an in-game store was fitted
21:13.53Amarandethat happened to lotro, too
21:14.27Amarandefirst there was a gradual state of neglect towards lotro addons to begin with, apparently
21:14.28kullervoAmarande: you mean this bullshit? http://kullervo.dy.fi/pub/drop/pic/World_of_Warcraft_2013-10-29_23-14-13.jpg
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21:14.45Amarandethen one patch came out a few years ago, late in siege of mirkwood I think it was, and altered the UI and ... they stopped releasing any more support files
21:14.59Amarandethe ones that basically are needed to properly do the graphics so you can make any significant UI mods
21:15.31Amarandeapparently the general consensus seems to be that this was done in order to prevent people from readily modding the UI so as to eliminate the constant in-your-face "you can buy this from the LOTRO Store!" icons that were added
21:15.48Amarandeheh and I'll also say Blizzard and even *EA* are a lot nicer people than Turbine when you think of that incident
21:16.14AmarandeEA tolerates all kinds of complaining and barbs from subscribers on the forums about TOR issues
21:16.15b4k4^^oh look, it's an Illuminati symbol
21:16.31JunkHead-THANKS OBAMA
21:16.39AmarandeBlizzard tolerates all kinds of accusations at Blizzard on the boards generally and I haven't heard of anything worse happening to most folks than perhaps a locked thread
21:17.09Amarande... Turbine, when someone tried to say they were ruining the UI customisation to promote the store? If I remember right, the fellow got banned, and I'm not even 100% sure his accusation was even posted ON the LOTRO boards heh
21:17.25kinseysixoh, i was the one that submitted that sunwell ticket
21:17.29kinseysixneat, i'm glad it was fixed
21:17.48AmarandeI'm surprised they have not come up with some kind of goblinish coin as the store symbol
21:17.55Amarandekinda like how Hutt Cartel coins are used in TOR
21:19.04kullervostill looking for someone to help me out at Thorim
21:19.20kullervobecause I'm not an engineer or a teleport class, so soloing is a bit out of the question
21:32.40Amarandeand yeah that's apparently the in-game store that's being prepared
21:33.12Amarandethat's what broke shit in 5.4.1, they apparently squeezed some little bit of code related to a tooltip having to do with parental controls into the UI
21:33.32Amarandeapparently for the sake of an upcoming store button so kids whose parents won't let them use the ingame store are informed :P
21:35.04Amarandenevermind the fact that one of the reasons many of us like WoW is because it tends to be free of things like "visit the Store! visit the Store! why don't you visit our very own Store! It's a score, so visit the Store!"
21:35.39Amarandethis really doesn't seem like the kind of move that will keep subscribers :)
21:36.03AmarandeTOR and LOTRO, those are different ... well to me anyway because I never played them before F2P, so the store was an accepted part of them for me from the get go
21:36.20kinseysixno, one would think that a subscription-based game would do its best not to let ingame stores seep in
21:36.42kinseysixalthough from their point of view it's hard not to see the appeal
21:36.45Amarandewell also because the tor and lotro stores actually sell stuff I might want, while the WoW ingame store apparently won't have anything of note but minipets, mounts, and mog gear
21:36.55kinseysixbecause the kind of minor impulse buys from in-game stores can really rack up huge profits
21:36.59Amarandeall of them at rather exorbitant prices
21:37.33Amarandelike ... consider that the mounts in the wow store are all 25 bucks each
21:37.39kinseysixare you serious?
21:37.43Amarandeyup.
21:37.48Amarandecheck the blizzard web store
21:37.53Amarandemounts are 25, minipets are 10 usually
21:38.30Amarandemeanwhile standard in LOTRO is 20 and the MOST expensive mount in TOR real money wise is pretty much the Aratech Rose at I think it's $15 or 20
21:38.49Amarandealthough LOTRO is a very special and soul-crushing beast in that regard, truth be told
21:39.06Amarandesince in WoW it's you pay the 25 once and you have the mount on every character forever (this was the case even before the account wide mount system, IIRC)
21:39.25kinseysixinteresting
21:39.47Amarandein TOR, any cartel market (= store) item that has been bound to any of your characters on any server can be unlocked permanently across your entire account for a small fee, after which you can get unlimited free copies of the item on every character thereafter
21:40.16Amarande(and I mean small, I think the largest fee I've seen to unlock an item for account is a little under $5, and that's for a full moddable armour set)
21:40.47Amarandein LOTRO on the other hand, that $20 gets you one copy of the mount for one character. Want it on your alt? Sure, $20 plox
21:41.35Amarandeon the *other* hand, subscribers in both LOTRO and TOR get about 5 bucks' worth of free store points every month
21:41.48Amarandewho knows whether Blizzard will extend this courtesy to us in WoW when the in-game store becomes a fact :S
21:43.37kinseysixi don't object to the in-game store in principle, because i generally just stay away and it doesn't bother me
21:44.04kinseysixi am a little disappointed when the implementations kind of take you out of the game world, per se
21:44.27Amarande(and the reason I have to say about is because in Blizzard's case you buy stuff for straight USD, while in both Turbine's and EA's cases, you first buy special store currency, and the $:currency rate varies depending how much you buy at a time)
21:45.56Amarandemostly I'm just worried if the in-game store is going to break other shit
21:46.10Amarandeor do so at unpredictable intervals, such as this patch
21:46.50Amarandewith LOTRO and TOR that wasn't really a concern because UI modding is severely limited in both nowadays (although TOR basically *does* include a built-in MoveAnything equivalent, which is nice)
21:47.04Amarandeand I didn't get in on them in the "olden days" so I didn't have to deal with the transition
21:47.37Amarandewith WoW I am going to experience firsthand why subscribers to MMOs get so incredibly infuriated when the publisher starts transitioning to a store based model :)
21:48.18kinseysixi don't know, i think so long as they're vanity items i don't really see how it sullies the game
21:48.41kinseysixdo you think blizzard would actually make people need to buy things from the store in order to access functional game content? i think that would lead to a rebellion
21:48.52Amarandekinseysix: the main thing is when there starts to become too-zealous promotion of the store and people feel like it's too in your face
21:49.20Amarandemany people feel LOTRO does that now since there's almost nary a window where you aren't greeted by a "oh, hey, you can get this upgrade in the store" graphic
21:49.33kinseysixsure, but i think there's a difference between "buy a bunch of mounts!" and "you can't fight Elite Boss without this $15 mini-patch!"
21:49.59Amarande(Like I said perhaps not coincidentally, right about the same time this first happened, the UI moddability also happened to sink like a stone ... heh)
21:50.56AmarandeI mean, there'd always been a LOTRO Store as long as I'd been playing, but when one patch came out the adverts for it were added to a particularly increased number of windows, and often were enlarged quite a bit to boot
21:51.32Amarandepart of the problem tends to also rear up when they move to a free to play model
21:52.01Amarandebeen a bunch of unhappy subs in recent years in LOTRO because they feel like Turbine is gutting the benefits of *being* a sub so they can sell them back the same perks a la carte in the Store
21:53.00Amarandelike when you were a sub, you got exclusive access to Destiny Point Perks, for instance. most of them were fairly minor but there were some really nice ones like the ability to instantly wipe "dread caused by defeat" (read: LOTRO's version of rez sickness) and also a direct DPS boost
21:53.38Amarandeyou earned destiny points by leveling and also by completing certain content (especially six-man instances, people ran Grand Stair all the time with the DP boost as one of the biggies)
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21:54.33Amarandewb
21:54.44Amarandeanyway you earned destiny points by leveling and also by completing certain content (especially six-man instances, people ran Grand Stair all the time with the DP boost as one of the biggies)
21:55.05Amarandebut then they started selling the perks on the store as consumable items ... and then a while later they announced that only the relatively puny amount of DP you got from leveling would be retained, you'd stop being able to get them by other means
21:55.16Amarandeand that even that was planned to be phased out ultimately
21:55.29Amarandeand so a subscriber perk was transformed into a full-on "buy it from the store, bud" benefit
21:56.05Amarandemind you turbine also did screw things up in one way that blizzard and bioware/EA never did, so hopefully WoW never has to worry about that :)
21:57.39AmarandeTurbine made the grave mistake of selling life subscriptions to LOTRO, which I do not think any MMORPG producer will EVER do again. :P
21:58.38b4k4^^heh
21:59.05Amarandeb4k4: actually that probably explains a lot of the reasons why they're so particularly zealous about the store
21:59.13b4k4^^lifetime subs in general aren't financially a good idea unless they're, like, rly expensive :P
21:59.23Amarandethey sold them for $200
21:59.44b4k4^^for that price I'd get one for WoW right now
21:59.48Amarandewhich, given that when you get a multi month sub for LOTRO of any sort the rate drops from $15 to $10 a month, means that they basically sold life subs for about a year and a half's worth of revenue
21:59.59b4k4^^it's just over a year's worth of sub
22:00.25Amarandeand now of course they're basically contractually bound to give whatever benefits all subscribers get, to these life subscribers (there's apparently a lot of them), forever
22:00.58Amarandethus, I would imagine often the only way they can even hope to balance the books of LOTRO is often to gut subscriber benefits across the board and force people to buy the same stuff from the store a la carte
22:01.37Amarandebecause whatever they offer to someone who subscribes *now* basically has to be given for free (and really for free, since the equivalent monthly rate ran out years ago) to thousands and thousands of lifers
22:02.13Amarandethe interesting thing is that *despite* that they're still more generous than BioWare in many ways :)
22:02.42Amarande(or even blizz, but seeing that wow is still a subscription-only game, we won't know what blizz will do until if and when they go f2p)
22:02.45b4k4^^lifers and no-lifers :3
22:03.12Amarandebut oddly enough a lot of the subscriber benefits in LOTRO actually stick permanently to any and all characters you play while subbed
22:03.19Amarandewhile in TOR, they fade away with your subscription
22:03.43Amarande(except for the fact that if you were free-peon status before, you get to stay premium since anyone who puts real money into the game gets to be premium)
22:06.24Amarandeheh
22:06.51Amarandeone thing I do wonder is if Blizz will keep the store items BoP or not
22:07.07Amarandeor if they'll go BoE like the TCG items did eventually
22:07.25b4k4^^well
22:07.37b4k4^^if they are BoE you can sell them for gold
22:08.00b4k4^^and that could be seen as a way to circumvent gold selling
22:08.42Amarandeyeah, but they don't mind people selling the TCG items for gold now even though some are quite valuable
22:09.07Amarandesame with store items in most MMOs that have BoE store items
22:09.27Amarandein fact in TOR you can basically "buy your way in" to the game economy rather than having to go through the scrimp-and-grind stage, provided you buy something expensive enough from the CM
22:10.06*** join/#wowhead kinseysix (~kinseysix@dhcp-130-58-196-105.swarthmore.edu)
22:10.08Amarandesince *none* of the CM items are BoP (they're bound to your character - wish it was account instead, tbh, especially for the Cartel Packs, but meh - for about a day presumably as a safeguard against fraud, but then they're freely tradable)
22:10.49Amarandethe cartel packs are a neat idea though even if some might say they're basically gambling
22:11.03Amarandethe wow equivalent I suppose would be if they sold the tank satchels as a store item :)
22:13.08b4k4^^or healer satchels
22:13.32b4k4^^been doing lfrs on my healer today, *not one* run was fresh
22:13.45b4k4^^so I get to run them again ^^
22:14.45kinseysixthe lfr thing is enough to drive me to drink, last week i had to run underhold and downfall three times to get each boss
22:15.44b4k4^^:P
22:16.06b4k4^^I only do lfr on that one toon, because needs gear
22:17.26kinseysixon the other hand, waltzing into a 6-stack determination raid group on garrosh was a thing of wonderful, terrible beauty
22:17.30b4k4^^my main could use a better headpiece (still have a 510 tier on from ToT :P) and maybe a trinket but that's about it
22:17.45b4k4^^durr
22:17.54b4k4^^got stories?
22:18.35b4k4^^do ppl get mc'd on lfr?
22:18.42kinseysixwell, the fact that i had more healing as an spriest than two of the healers should explain enough
22:18.46Jammerb4k4^^: yes
22:18.55b4k4^^praise Eris!
22:19.09b4k4^^kinseysix: derp? o.O
22:19.28b4k4^^wtf were they doing? ("not much"?)
22:19.33kinseysixwell, one developed an inexorable attraction to standing in the fire, i think
22:19.39kinseysixand the other, i don't even know
22:20.17b4k4^^literally in the fire or just shadowcrap?
22:20.41b4k4^^(because there *is* fire there for the stupid to stand in)
22:20.44kinseysixi don't remember, all i know is that they were brezzed twice and managed to die a third time
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22:22.03kinseysixonce i get my trinket from the sha of pride and a decent off-hand frill/a staff to replace my current setup, i'm done with lfr on my priest. but god save me, i have to gear my tank up next
22:22.57Amarandeouch
22:23.04Amarandeand on top of everything else you get to deal with overexpectations there
22:23.28kinseysixi know. i just got geared enough to feel ready to do the first wing last night before the reset, and it wasn't pretty
22:24.26kinseysixeven in tot, that was scary. one tank didn't understand i couldn't eat every single talon rake with a gearscore of 496
22:24.58kinseysixi wanted to buy him a book called "taunting 101", i would have done it with my own money because it would have cost less than the number of absolutely silly wipes
22:25.56b4k4^^derp
22:26.25kinseysixall i can say is that i'm not looking forward to tanking nazgrim if that's what i have to look forward to
22:29.29Amarandethat's one thing that seems to be a little easier in TOR
22:29.48Amarandethere's basically four tiers of endgame gear at TOR ... 66, 69, 72, and 75
22:30.33Amarande66 is your "basic" top level gear, 69 is not very important (it's basically hardmode flashpoint gear but you don't stay in it for long because 72 is easy to get), 72 is typical raid gear (also the highest that can be crafted) and 75 is nightmare mode raid gear
22:31.14Amarandebut, you rarely if ever see people expecting full 72/75 for reasonably easy content, 66 tends to be the "gold standard" to be eligible to even do ordinary raiding a lot of the time
22:31.25Amarandewonder how it became such a fad in WoW
22:32.13kinseysixyeah, i'm not sure how i feel about ilevel becoming such a prominent feature of the game
22:34.59Amarandelike I said ... ilevel is at least as clear-cut in SW:TOR
22:35.27Amarande(not surprising, since it's a sci-fi game so you'd expect "So and So Mk. XVII" or whatnot and specific ratings to actually BE reasonable in universe ...)
22:35.44Amarandebut people do not seem to be as OCD about it as they are in WoW, is what I'm wondering about
22:37.58kinseysixi wasn't around for bc, but it seems to me that lk was when the spectre of gearscore really started to seep into the collective consciousness
22:39.48TorhalIt was, and sadly enough that's when the game had been "dumbed down" a bit.
22:40.09TorhalTBC was definitely harder. Crowd-control was mandatory.
22:40.32kinseysixit was, i had been around in classic before taking off during bc due to being really sick for a while
22:40.48kinseysixin retrospect it was a real bummer, what i saw of bc early on was really fun
22:41.24AmarandeTorhal: that's possibly how gearscore was even able to take hold, ironically enough
22:41.52TorhalWotLK was faceroll-AoE which made it hilarious when they tried to re-introduce CC in Cataclysm.
22:41.58AmarandeIn TBC, there was not so much latitude for PUG raids, because enforced progression + attunement systems greatly restricted the number of people who were able to do anything much beyond Kara or so
22:41.59kinseysixbut i did enjoy wotlk. the thing that threw me off the most to be honest was the cataclysm stat simplification
22:42.23Amarandeand most people who *could* walk the walk also could build the guild
22:42.41AmarandeWrath allowed for the PUG raid to become a normal fixture
22:43.10Amarandeso that was also the first time systems to really judge people for such really had a purpose
22:43.43AmarandeTorhal: not hilarious for some people, unfortunately
22:43.54kinseysixi don't see that as a problem, honestly the normal/heroic thing was something i really liked about it. i didn't have the time to commit to being part of a raiding guild that WAS on HC content for much of the time, so it was fun to be able to experience the new patch content without feeling like i had to pour my life into the game
22:44.22Amarandein a lot of the more hardcore company, you could actually get vote kicked from a heroic at cata launch just for being certain classes, such as most DPS plate
22:44.40Amarandethe reason apparently being *because* they had tried to re-introduce CC, and those classes didn't have the right stuff
22:45.03Amarandeso many more assholish groups would vote out the DK or the DPS warrior just to be able to have a shot at getting a nice mage or rogue replacement to make things go way more smoothly
22:45.36Amarandeit was cited fairly often on the forums, as I remember
22:46.35Amarandeand yeah, accessible content is a *good* thing
22:46.52Amarandeit's often cited as one of the bigger flaws of vanilla that so much of the stuff that actually was added regularly to the game was seen by such a very few people
22:47.25AmarandeI'm not sure there's a raid in the game that was less trodden than 40-man Naxx (Sunwell and Terrace of Endless Spring perhaps, but only if you count strictly when they were the latest content)
22:48.03kinseysixoh jeez, i remember being a poor warrior trying to find my way in classic
22:48.26AmarandeI'm mixed on the typical paradigm of there being only one current raid per tier after the first, OTOH
22:49.09AmarandeOn the one hand I can't say I miss the days where you were expected to have four or five nights a week to dedicate to raiding (as was the case with so many guilds in BC which was a major reason why I basically didn't get anything done endgame-wise there)
22:49.27kinseysixi think blizzard made the right choice in choosing the 5/10/25 tuning
22:49.42AmarandeOn the other hand, given the typical Blizz paradigm of rushing people along ever faster to the current endgame, it basically makes the entire PvE game revolve around a single instance at any given time
22:50.30AmarandeIt's a nice tuning, although I think LOTRO and SW:TOR possibly hit better ones
22:50.36Amarandethough one of the primary flaws with 5/10/25 went away a few years ago
22:50.49kinseysixi wonder if it would be possible or desirable to bring old content back by simply creating a retuned version of it
22:50.53Amarandeone of the advantages I would cite of LOTRO and SW:TOR is that the large raid is an even multiple of the small
22:50.59kinseysixwhat flaw is that?
22:51.11AmarandeLOTRO uses mostly 6/12, with a few 3's and a couple of 24's; SW:TOR uses 4/8/16
22:51.21Amarandeguild drama when you had to move on from 10 to 25
22:51.26kinseysixohh, yeah
22:51.28Amarandeas was enforced in BC
22:52.07kinseysixactually, one of the things i'm glad to see is the same quality gear in 10/25
22:52.20Amarandesince if you wanted to have enough prepared people you pretty much had to tell five folks "oh sorry we know you did really wonderful for us in Kara, but we're moving on now and we're sorry but we do not have a position available for you in GuildCo at this time. Again we thank you for your service for GuildCo and wish you luck in your future endeavors, EvilCEOGM"
22:52.33kinseysixin wotlk, i often felt pressure to try to do more 25 man so that i could get bigger upgrades
22:53.04Amarandewith LOTRO and SW:TOR the larger group sizes are always divisible by all smaller group sizes, so you never hit that snag
22:53.25kinseysixwhich ended up in me doing a lot more pugs than i would have otherwise done, what with me being in a guild that could only field 10 each week
22:53.28AmarandePlus in SW:TOR 8 and 16 have always been a pick-one option anyway really, like 10 and 25 are in WoW now
22:53.47Amarandeand in LOTRO there are only two 24-man raids in the whole game, largely it revolves around 12 and 6 mans
22:54.27Amarande(6-mans there are hard to quantify; technically that is a fellowship aka a standard party, but some of those dungeons are BRUTAL, they make many WoW raids seem kind ... pretty much LOTRO never really graduated past the Vanilla Scholomance/Stratholme difficulty balance :D)
22:54.40kinseysixoh, what's the tor/lotro balance like for tank/dps/heals?
22:55.16AmarandeTOR is mostly like WoW except that you have a few less people (e.g. four-mans are tank, heal, two DPS)
22:55.38AmarandeLOTRO is harder to quantify because LOTRO classes are a lot more unique and specialised compared to WoW and TOR's tendency to have more or less homogenised roles
22:56.03Amarandebasically, in LOTRO you need specific classes a lot more often, not just a generic role
22:56.48Amarandeit's kind of a pain for some classes, like Rune-keeper healers can have more trouble on earlier content because it's been tuned around Minstrel healers and the specific Minstrel abilities
22:57.08Amarandeespecially, RK's apparently can often put out bigger numbers in terms of healing, but Minstrels are a lot better with specific utility aspects, especially debuff removal
22:57.43Amarandeand in LOTRO debuffs tend to matter quite a lot more than they do in WoW (especially you quite often run into ones where it's basically "if this debuff is not dispelled within X seconds you are instantly defeated")
22:58.29Amarandekeep in mind also that death is a lot more brutal in LOTRO too on top of that
22:58.47AmarandeI'm not 100% sure there is a b-rez at all in it (I haven't really tried the healer classes much so I'm not quite sure), for one
22:59.12Amarandealso the equivalent of rez sickness is applied immediately upon death and is more or less impossible to get rid of save by simply waiting out the timer
22:59.37kinseysixsee, some of that stuff is useful, and some of it seems deliberately punishing
22:59.39Amarandeits specific impact is hard to quantify specifically because it stacks with a unique LOTRO mechanic
22:59.54kinseysixlike, that makes sense with regards to rezzing in dungeons for example
23:00.13Amarandebasically in LOTRO you have a system called "Hope and Dread" and it goes on a sliding scale of up to 15 tiers from base each way
23:00.34Amarandebasically ranging from "god himself embraces you with his love, enjoy these buffs" to "we think Justin Bieber might be in your party, you quake with dread"
23:00.34kinseysixhang on, sorry, it's seven, i have somewhere to be
23:00.36kinseysixtake care!
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23:56.16Stormkittyhttp://www.youtube.com/watch?v=24s7v9l68p8 this song totally gives me flashbacks of PvP videos from 2005
23:56.17narwhalbotYouTube Mindless Self Indulgence - Straight to Video Lyrics
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