IRC log for #wowhead on 20130620

00:01.02*** join/#wowhead ELLIOTTCABLE (~me@ell.io)
00:10.49*** join/#wowhead dracula (~dracula@d74124.upc-d.chello.nl)
00:20.50kullervoThis one time some tank who had more heroic gear than me pulled Lei Shen as soon as everyone had landed on the platform.
00:21.49kullervoInstead of just going "WTF are you doing?!" (which I did say), I also set up some world markers and whispered all healers, assigning them to different colors.
00:22.37kullervoBecause I knew the other tank was probably fine solo tanking it, leaving me available to make sure the raid isn't wiping for other reasons.
00:22.54kullervoThank you, mandatory military service, for making my gaming experience better.
00:34.36Eraclitomandatory military? :P
00:35.01kullervoor you can be queer and do civil service
00:37.38Eraclitoi didn't do any of the two
00:39.29kullervoperhaps your country has different laws and social expectations
00:43.16Eraclitoit was mandatory until like ten years ago
00:43.57Eraclitopeople born from 1986, which happens to be my year of birth, are free to decide
00:44.12Eraclito(also many people born in 1985 but delayed due to study)
00:46.20Amarandehere in the States it's all volunteer, but men have to register for the draft in order to be eligible for certain federal benefits, such as student aid. mind you, that means little, as we haven't had a draft since Vietnam, and probably won't ever have one again
00:47.06Amarandeprobably no matter how gung ho presidents are about maintaining wars, since with the economy and job market the way it is, especially for young folks, it's unlikely there will be a shortage of volunteers anytime soon
00:49.39Amarandeprobably even if we pull the economy out of the doldrums, because in large part one gets the impression the job market woes are at least partially paradigmatic rather than merely circumstantial :S
00:49.49Amarande(also: is "paradigmatic" a word?)
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01:20.05narwhalbot[The Wowhead Blog] 5.4 PTR: Build 17093 - Spell Changes, Icons, Audio Spoilers, and More - http://www.wowhead.com/news=215325/5-4-ptr-build-17093-spell-changes-icons-audio-spoilers-and-more
01:27.25Amarande... icons
01:27.27Amarandeoh, new ones
01:27.36AmarandeI was thinking "wtf, are they changing the icons for stuff"
01:27.48AmarandeI think people might strangle Blizzard designers if they did that :P
01:29.07Amarande... waitwha
01:29.09Amarande"Seasaon 14 Elite gear has all stats removed, Grievous Gladiator's Dragonhide Robes. It's clear they're cosmetic items now."
01:29.38Amarandesoo ... basically, it's going to be now that when a season ends, top end PvP gear basically crumbles to dust, in terms of practical use?
01:31.45Amarandehah: "The impact of the Iron Star causes it to explode, inflicting 1950000 to 2050000 Fire damage to nearby enemies."
01:32.09Amarandeheh. y'know, not to nitpick, but why doesn't Blizzard just make some of these attacks instant death instead of having them be damage?
01:32.40Amarande(Well, I guess some of them have to be damage, since that one decreases with distance from the impact ... but every raid tends to have that one attack that deals such ridiculously high numbers that you KNOW it's meant to be an instant death ... they might as well just make it one :)
01:36.33Amarande... Paragons of the Klaxxi are a boss. WTF! I spent weeks doing dailies to help you guys out! YOU VILE TRAITORS!
01:40.47kullervo"if the old gods shall rise, we will serve them again"
01:41.15kullervoand the instagib damage... People can survive those with cooldowns.
01:41.25kullervoA monk would only take 200k damage from that which is perfectly okay.
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02:27.53*** join/#wowhead seank (~SeanK@50.46.150.209)
02:47.08AmarandeThis flex raid thing looks neat.
02:47.22Amarandeexcept ... how is it going to work in terms of tank/healer/DPS balance?
02:51.48Eraclitotanks will be two, as they're on 10 and on 25
02:52.05Eraclitodunno about healers
02:52.30Eraclitohow many healers are used for 10m nowadays?
02:54.10kullervodepends on the fight, and the healer
02:54.15kullervowe could run 10N with one
02:54.57kullervobecause 1) paladin tanks are OP 2) hybrid offheals are OP 3) having enough dps makes fights very easy
02:55.32kullervowe'll most likely just get achievements from flex raids
02:59.15Eraclitosorry for my noobness, what makes paladin tanks OP? i'm not actively raiding since firelands and since i'm just running dungeon finder it's not like i know what i'm doing good or wrong
03:01.50kullervoEraclito: they are nearly self-sustaining if played right
03:02.26kullervothey also heal the raid, a lot. All while ignoring many mechanics.
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03:24.56Amarandewell, the thing about flex that occurs to me is that it's pretty easy to accommodate more healers, by modulating the damage output based on the group size in order to justify more
03:25.13Amarandebut you can't really change the number of tanks in the same way, that requires changing actual fight mechanics at specific group sizes
03:25.29Amarandemostly, it's that "is flex going to result in an even more hideous shortage of tanks" thought
03:25.52Amarandesince it implies we're going to get groups of 20 or 24 using the same number of tanks as 10-mans
03:28.15kullervoyou realise ToT 25 uses same number of tanks as ToT 10
03:28.59Amarandeguess it's a good thing I'm thinking of leveling a tank when I take up WoW next, then :)
03:29.05Amarandeah
03:29.12Amarandeit used to be that frequently 25-man raids used more tanks than 10's
03:29.27Eraclitoi think it's no longer true since mid-wotlk
03:30.05kullervot14 had I think... 2 fights where 3 tanks could be used
03:30.21Amarandein any case, though, the tank ratio in raids is usually regarded as the primary contributor to long queues for dps and sometimes even healers in LFD
03:30.40Amarandesince the tank:dps ratio is smaller there, and that carries over to a shortage for 5's
03:31.07Amarandethat was, I think, alleviated to *some* degree as the game started to slowly strangle the lifeblood out of 25-manning
03:31.37Amarandeonce there stopped being more rewards for 25's, and flex lock meant you could do only 10 or 25 but not both, the trend seems to have been towards 10's
03:31.42Eraclitoi'm somewhat happy in a sadistic way
03:31.46Amarandewhich is a good thing for LFD, since the tank ratio in 10's matches that in 5's
03:32.12Eraclitoi think the worst people i know which play wow are leechers, leading 25m to get better stuff for themselves
03:32.22Eraclitoi guess that's the reason i started hating 25m raids
03:32.22AmarandeOTOH, with flex raid, on the one hand I'm glad that people aren't going to have to be benched because "well ... you see ... this is a 10-man guild and we don't have room for eleven"
03:32.45Amarandeon the other hand, basically what it sounds like is we're going to have much the same number of tanks and healers as you had in 10's, but with raids featuring up to 24 people
03:33.01Amarandein other words, DPS swell can be absorbed in raids, which is a good thing for raids, but seems to portend a tank shortage for 5's again
03:33.38AmarandeEraclito: I think the more general reason was that 25's weren't much better than 40's in terms of logistics
03:33.45Amarandepeople want to play World of Warcraft, not World of Managementcraft :)
03:34.18Eraclitomy guild's raid leader often tried to change our guild to 25m
03:34.23Amarande40's were apparently right awful when it came to management
03:34.37*** join/#wowhead Sanchezz (026af0e5@gateway/web/freenode/ip.2.106.240.229)
03:34.38Amarandewhich is not surprising, since the majority of BUSINESSES in the world don't have that many employees, let alone a video gaming group
03:34.48Eraclitowhen we founded it, i pressed for 10m— we were in 3.3, icc was already kinda old
03:35.23Amarandeso essentially, 40's entailed the raid leader having to take on roughly the work of a medium-business manager, without getting really significant pay for it :)
03:36.03Amarandehence why they reduced it to 25's, but 25's are still pretty heavy on the management and scheduling side of things
03:36.22Amarande10, I think, is the sweet spot
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03:36.58AmarandeNot only is the group not too small and not too large, but like I noted ... it helps LFD when the role ratio mostly matches between raids and dungeons
03:37.46Amarandeso, yeah ... flex raid is a nice thing, just so long as we're not going to get tank shortages again because too many people play DPS and throw the ratios off :)
03:38.17Eraclitowhat about 15m? too weird?
03:38.23kullervowell the thing is, many LFR raiders don't run normals and definitely don't run heroics
03:38.30Amarandealso, I do still think LOTRO's group sizes are slightly more optimal than WoW's, but mostly that doesn't really matter (it mattered more in TBC days when raids were all fixed to either 10 or 25)
03:38.48kullervonot many normal raiders bother with LFR and even fewer heroic raideres do
03:38.51AmarandeOddly enough, we HAD a 15-man raid in WoW at one point. That was actually the limit in UBRS pre-Cata :)
03:39.10Eraclitoi remember i hated zul'aman, i was in a crappy guild with a crappy sign-in system
03:39.22Amarandekullervo: yeah, I'm thinking more about 5-man dungeons and keeping the queue lengths reasonable
03:39.23Eraclitothe first ones to sign up in phpraider would play
03:39.46Eraclitoso, while no one signed up for karazhan, everyone and their mother wanted to raid za
03:39.51Amarandewhen 10-man raids are commonest, queue lengths are probably most reasonable, because the player ratio should tend towards 2 tanks per 10 players, which is the same 1:5 you need for LFD
03:40.10kullervoAmarande: tanks mostly don't care enough to run 5-man dungeons, neither do healers
03:40.25kullervoespecially the geared ones only do it for VP, and see the rest of the group as a tool to achieve that goal
03:40.35Amarandewell, you can always use more VP
03:40.36Amarandewell
03:40.39AmarandeUSUALLY you can always use more VP
03:40.45Amarandeunless they bonehead it this time like they did in cata, at least
03:40.47kullervo1k per week
03:41.04Eraclitothey need to add more satchels
03:41.42Eraclitoi usually join the random heroic for the satchel, as a tank... when it's not up i don't even bother
03:41.50AmarandeI *seriously* think the way cata epic gems were handled contributed to the queue debacle that led to the satchels (and more complaints really as DPS *still* felt like second class citizens and even HEALERS started getting unhappy, because they have extra responsibility too and were getting jack all for it while the tank got to take home a free gift)
03:42.24Eraclitodps ARE second class citizens, and i say it as a mage :P
03:42.31kullervotbh in cata I often saw healer CTA but hardly ever see it these days
03:42.38Amarandeyeah, the really big problem was healers were made second class citizens too
03:42.42kullervoEraclito: only if you're bad
03:42.51Amarandeand they do have extra responsibilities, maybe not quite as much as the tank a lot of times, but still extra compared to DPS
03:42.56Eraclito...i'm kinda bad, that's true :P
03:42.59kullervoI'd rather take four good dps in my group than 3 average ones and a good healer
03:43.14Amarandealso, CTA felt like a band-aid for a more systemic problem
03:43.20Amarandewhich, like I said, I think I pinned right on the head
03:43.35Amarandeit was because Cata decided to hand out epic gems solely through raiding, not through JP/VP like Wrath had
03:43.37kullervohigh-geared tanks not running instances for anything but the VP cap
03:43.53Eraclitothe problem is... it's not funny having to fix other people stupidity
03:43.56AmarandeI think that one change might have alleviated at least as many problems, just making the epic gems buyable for justice
03:44.05Eraclitoand it's healer and to some extent tanks job
03:44.20Amarandebecause one of the other HUGE problems was that not only were tanks only running for points
03:44.22Eraclitothe average random player is donald from dark legacy comics
03:44.42Amarandebut eventually, there literally ceased to be any value for even the points, because VP gear stopped selling well, and there wasn't anything else useful to do with them
03:44.53Amarande(unless you were an enchanter, anyway, then it was free epix to DE)
03:45.22Amarandehad they made the epic gems be like Wrath, there would have been a *constant* use for points, because everyone needs gems
03:45.46Eraclitotrue, i remember how much i farmed heroics back in wotlk end
03:45.46kullervothey'd be hugely devalued though and people would feel like they HAVE to run those 5-mans
03:45.48Amarandewhich would probably have led to at least somewhat increased levels of tanking, people wanting to farm easy points on quick queues so they could sell gems
03:45.54Eraclitoalso got the oculus mount
03:45.55Amarandemoreover
03:46.08Amarandethere was apparently a duping fiasco with the epic rubies in Cata, I heard
03:46.16Amarandethat would probably have never happened if they hadn't made them so hard to get compared to Wrath, either
03:46.50kullervo5-mans haven't been hard ever since TBC
03:47.04Amarande(and, of course, the fact that until MoP came out, it was pretty much the ruby way or the highway for practically every character, while I presume the cata epic gems were handed out randomly?)
03:47.17Eraclitocata heroics weren't "so" hard
03:47.24Eraclitothey were hard with donald-people
03:47.25kullervoif you say otherwise, you don't remember pre-nerf arcatraz, or shattered halls without a paladin tank
03:47.33Amarandeyeah, eventually it wasn't so much the dungeon difficulty, it was the wait if you weren't a tank
03:47.44Eraclitoi was the mage invited to sheep half shattered halls
03:47.45Amarandeyeah I think SH has been severely nerfed since
03:47.54AmarandeI've never seen it even resemble hard, the few times I've tried it in LFD
03:48.02Amarandeactually, I'm not sure
03:48.09Amarandeit could be a nerf or it could just be that 70's in LFD have Wrath gear
03:48.22Eraclitoheroic was harder
03:48.30kullervoit has been nerfed, and low lvl players are now more powerful
03:48.32AmarandeI tried it on heroic too, didn't seem all that hard either
03:48.43Amarandeor even heirlooms, for that matter, since you ding 68 and the Wrath stats kick in
03:48.48Eraclitowell true, also spells are better balanced
03:48.55Eraclitoi remember the druid healers
03:48.58Amarandealso spells are *available*
03:49.08Eraclito"no don't res me, save it for the boss fight, i'll run"
03:49.23Amarandeback in TBC a lot of people didn't even HAVE all their level 70 spells, since some of them were learned from grimoires
03:49.30Eraclitooh true
03:49.44Eraclitoarcane brilliance book...
03:50.15Eraclitoyou trained the table, but you had to buy both conjure food and conjure water books for the last rank, to train that
03:50.19Eraclitoand they were expensive
03:50.21Amarandealthough I *think* that was mostly more a matter of being able to cast buffs on everyone in one go vs having to cast it on each person
03:50.42kullervoone group, not everyone
03:51.03Amarandeyeah that's another thing I've noticed. rezzes are mostly avoided in dungeon runs, and have been as far back as I've ever played
03:51.12Eraclito...stuff like that make me love mists of pandaria
03:51.18Amarandeindeed, to wait to be rezzed is apparently even considered a form of douchebaggery by many healers
03:51.47Amarandei.e., EVERYONE should walk back and anyone who doesn't is rude, apparently
03:51.50kullervoAmarande: and tanks
03:52.03kullervosome healers cast thousands of resses in TBC
03:52.07kullervothey don't want to, anymore
03:52.12Amarandealthough that seems to be more of a factor of people being too cheap to bring food and water, too
03:52.28Amarandesince I understood part of it is to speed things up by having people regenerate health as they walk back through the dungeon to where they wiped
03:52.43Amarandebut ... really ... you've got food and water for that :S
03:52.57kullervono, it's to TEACH THE MORONS A LESSON, THEY SHOULD NOT HAVE DIED IN THE FIRST PLACE
03:53.10Eraclitoi always keep water on my healers, but not on other characters
03:53.18Eraclitoand... bandages
03:53.18AmarandeOr even just food, for many characters ... since so many classes use non-mana resources now and don't even need water :)
03:53.37Amarandeheh. I think Blizzard may be trying to move away from the generic Mana in general
03:53.44Amarandenoting that, say, only ONE class in D3 uses mana :)
03:54.03Eraclitothat's cool, focus as hunter is awesome even if it gives me headache
03:54.24Amarandekullervo: except that as a skilled DPS you start to feel punished by it
03:54.25Amarandetwo reasons for that
03:54.28Eraclitoi... can't play classes with skills which generate resources
03:54.50Amarande1) if you're a DPS and not a bad, there's about a 0.00001% chance that *you* were even at fault
03:54.56Eraclitoi'm okay with combo points and similar, but warriors and hunters make me feel bad- and that's not a joke
03:55.12kullervoAmarande: if you died, it's either your fault or everyone died and you should run anyway
03:55.43Eraclitowell there're some exception, like tank was sleeping and woke up after you died
03:55.44Amarande2) a lot of groups have this annoying habit of skipping groups of mobs, to make it more irritating some of those groups are pats, and you not only get to run but get to have to attempt a nail-biting tiptoe through the left-behind mobs so you don't die AGAIN
03:55.59kullervoyes, I'm a dick and more jaded than the forest in eastern pandaria
03:56.02Eraclito*patrol tank patrol aieee*
03:56.27Amarandealso in some cases 3) you don't actually KNOW the path to the dungeon entrance
03:56.39Eraclitooh right, happens a lot of people
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03:56.41Amarandeeither because the content's new and you've ended up in the dungeon via LFD before learning its entrance
03:57.00Amarandeor because it's been forever and a day since you died here so you don't even remember wtf the graveyard is
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03:57.23AmarandeEraclito: yup. ICC5 was probably the worst
03:57.38Amarandeyou'd die, they'd tell you to run back and ... OMG GIANT WALL OF BLINDING WHITE I CAN'T SEE
03:58.09Amarandethis will probably happen every time there's a dungeon entrance inside a large edifice that's black, heh
03:58.57Eraclitommh remind me, where's the spirit healer of blackrock caverns? i'm not sure
03:59.07Amarandeas for my suggesting LOTRO's group sizes are better than WoW's
03:59.21Amarandethat ... well ... actually is probably something of the past now
03:59.37Amarandebecause, it was more of a matter of when progression included at some point a mandatory move from 10 to 25 man
03:59.44Amarandewhich hasn't been the case since Wrath
03:59.46kullervoEraclito: the hanging block of stone in the middle
04:00.05Eraclitooh right, i remember people not knowing where to go
04:00.09kullervofor all dungeons in that hub
04:00.22Eraclitoexcept blackwing lair
04:00.28Amarandethe thing about LOTRO is that the party, raid, and large raid sizes are 6, 12, 24
04:00.29Eraclitobwl is still thorium point
04:00.58Eraclito(even if there's a spirit healer in southern searing gorge now)
04:01.07Amarandeso, you can easily set up groups without either having not enough or too many people when you need to do the large raid (admittedly, also, there's like two 24-mans in the whole game ... almost all the raids have always been 12 there)
04:01.30Amarandewith WoW, you had to move to a group size that was ... two and a half times the size of the previous one. guild drama ensues. :)
04:02.22AmarandeEraclito: hah, I guess they felt the walk of shame was too much a tradition for BWL? :)
04:02.46Eraclitothat's really a walk of shame
04:02.55Eraclitoalso...
04:02.57Amarandeapparently, the ghost walk from TP back to Blackrock Mountain got to be somewhat iconic back in vanilla
04:03.03Eraclitothere's still that little well
04:03.19Eraclitoif you go slightly left
04:03.29Eraclitoand you fall and... once it happened
04:03.43Amarandeoh, a spot where you survived but couldn't get out?
04:03.54Eraclitolots of more walking
04:04.00Amarandethere was a nasty one of those in Burning Steppes at one point
04:04.09AmarandeI remember falling in while farming thorium on my warlock during TBC
04:04.29Amarandeit's this little divot that's JUST deep and steep enough that you can't get out without flying
04:04.52Amarandeand, as I remember, was JUST far away from any nearby mobs that you couldn't really pull one over to kill you, either
04:05.05Amarandeand guess who's hearthstone had over a half hour left to go ... *sigh*
04:05.28Eraclitooh right, 60 minutes hearthstones
04:05.33AmarandeI ended up having to sheepishly ask the guild to have a warlock summon me out, heh
04:05.39Eraclitoi totally forgot
04:06.09Amarandeoddly enough I think those divots may have been part of some sort of standard Blizzard terrain tool, too
04:06.21Amarandeno, I have no idea why they'd include something sadistic like that as a standard tool
04:06.27Amarandebut I've seen spots like that elsewhere
04:06.44Eraclitoi think i understand what you mean
04:06.44Amarandelike once I decided to take a scenic tour around the southern edge of Kalimdor, back pre-cata before Uldum extended out to the sea
04:07.07Amarandeat one point, I think it was around what would become the southern coast of Uldum, there was a grassy area that was like *full* of such divots
04:07.10Amarandeno, I have no idea why :P
04:08.38Amarandealthough, sometimes one does get that impression that Blizzard has a sadistic streak a mile wide :)
04:09.02Amarandeand by sometimes I mean frequently, usually when encountering my next elite monster pack in D3 on Inferno :P
04:09.48Amarandeif you thought some of the D2 boss monster combinations were evil, you've not seen D3's :)
04:11.07Amarandeyay for frozen + plagued + arcane enchanted + (vortex, waller, or jailor, particularly)
04:12.47Eraclitohttp://i.imgur.com/qG2Zk2Y.jpg
04:13.01Eraclitohttp://i.imgur.com/tTNllHw.jpg
04:13.04Amarandeahhh yes, that hole
04:13.30Amarandethough sometimes it was helpful
04:13.38kullervocan't jump down there?
04:13.49Amarandeespecially if you couldn't remember just exactly which damn entrance you had to use in the gorge to get into that particular part :P
04:14.24Eraclitoit's not funny when you just want to go back in bwl :P
04:14.42Amarandemind you, after playing LOTRO: MoM, I've yet to encounter a WoW area anywhere near as irritating to get around :)
04:15.26AmarandeThe traditional four scariest things to ever hear: a) The doctor will see you now, b) Batteries not included, c) Some assembly required, and d) We must journey through the mines of Moria
04:15.59kullervohttp://adarkroom.doublespeakgames.com/
04:18.18Amarandehah, I think a lot of frustrated players will be OMG HAPPY HAPPY JOY JOY with the way the Orgrimmar raid is implemented
04:18.33Amarandeyou know that super bastard of a boss for Golden Lotus we were talking about the other night?
04:18.41Amarandein 5.4 ... GONE. FOREVER.
04:19.07Amarandeor at least it looks like he'll be, since almost all the existing GL stuff is gone
04:19.17Amarandeand that fight was in the part of the Vale that's being corrupted
04:19.56Eraclitoi killed today
04:20.05Eraclitoand... he wasn't that hard? maybe i got lucky?
04:20.31Eraclitothe one with the spear, right? with the black-red waves from one side to the other
04:20.38kullervoEraclito: the fight was stupidly easy
04:20.39Amarandeyeah
04:21.15Amarandekullervo: it's stupidly easy IF a) you're a ranged class with healing spells or b) you know that you can pick up and throw the spear whilst on a flying mount
04:21.25Amarandeotherwise, it's a pain in the ass up to eleven :)
04:21.37Eraclitoi didn't use the flying mount
04:21.57Eraclitookay, i healed myself a little with the healing touch from the symbiosis-like item
04:22.00AmarandeI suppose if you're a) you probably don't even think it's hard ... all you really even have to do is plop down on top of a pillar where he can't reach you with the black-red waves and wail on him, healing as needed
04:22.26kullervoAmarande: I did it on my paladin. "I'm going to murder this bitch."
04:22.37AmarandeAs for b), that's just a cruel sadistic joke on Blizzard's part
04:22.39kullervo"Shit, waves of crap, oooops seems I jump really high"
04:22.56AmarandeI mean, seriously, all the way back to level 20, what's the first thing you learn about Mount Club? The first thing you learn about Mount Club is that Mount Club is not Fight Club
04:22.57kullervo"the raid warning tells me to use a spear, there's a spear somewhere?"
04:23.38Amarandetherefore, the idea of a fight that's made orders of magnitude easier by being able to be mounted, on a normal non-vehicle mount, throughout? most people probably won't even think of it if they're not told
04:24.08Amarandeas I noted before ... it's worse than a JRPG secret boss, because usually a JRPG secret boss relies on a gimmick skill that's just useless everywhere else, not usually something you're flat out not allowed to do otherwise :)
04:24.45Amarandekullervo: the spear is a no-brainer, the waves are more of an issue
04:25.06Amarandewhen you jump, you cannot jump again till you hit the ground, AND you fall at a fairly slow rate, I think it might also have been on an angle but I can't remember that bit now
04:25.26Amarandein other words, you have to time every jump to avoid a wave absolutely perfectly or you'll get baked before you're able to avoid the next one
04:25.59Amarandeand with how annoyingly LONG the battle is, it can become as frustrating as a Devil May Cry or Ninja Gaiden type bossfight to those who aren't used to traditional action games
04:26.31Amarandebecause you have to do it perfectly, and you cannot make even one mistake or you have to start over, with a MoP-sized repair bill as a further whammy
04:26.46Amarande(seriously, if you're not good at the jumping, you'll probably LOSE gold on this quest, despite the huge gold reward for it)
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04:27.23Amarandethe other thing is the fact that the whole Vale is locked out until you finish the quest, and you cannot reverse this by abandoning the quest, only by completing it
04:28.05Amarandewhich, well ... normally if you get too frustrated on a quest you just say eff it and skip it, right?
04:28.41Amarandebasically, not only did they make it potentially brutally hard, but they also made it almost the one quest in the game that's virtually mandatory once you reach it
04:28.55Amarandeno wonder much wailing and gnashing of teeth occurred
04:29.56Amarandeif they weren't going to take it out in 5.4, I would at least suggest either making Zhao-Jin have a lot less HP, or greatly nerfing the lightning so it's not one mistake and you're dead like it is now
04:32.17Amarandeoh, speaking of corrupt vale ... does this mean we're losing the Horde and Alliance "towns" in Pandaria in 5.4 too?
04:32.23Amarandesince both were in that east half of Vale
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05:30.02narwhalbot[The Wowhead Blog] 5.4 PTR: Build 17093 - Spell Changes, Updated Set Bonuses, Audio Spoilers - http://www.wowhead.com/news=215325/5-4-ptr-build-17093-spell-changes-updated-set-bonuses-audio-spoilers
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07:12.02*** topic/#wowhead is Welcome to the official Wowhead channel - IRC rules/stats at http://www.wowhead.com/irc
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16:15.22narwhalbot[The Wowhead Blog] Talk Azeroth - Episode 03 - Virtual Realms and Flex Raids - http://www.wowhead.com/news=215344/talk-azeroth-episode-03-virtual-realms-and-flex-raids
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18:01.29hazal1337Hey, am I the only one having slow load times with Wowhead currently?
18:02.25fewynno
18:02.28fewynit's a known issue
18:02.31fewynwe're looking into it
18:02.59hazal1337Okay. Thanks for the quick response :)
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19:43.19kullervohttp://eu.battle.net/wow/en/character/defias-brotherhood/Adenosine/advanced
19:43.25kullervoheh, cool ToT progress
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20:38.49Amarandekullervo: tell me his alt isn't named Triphosphate :)
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20:57.59kullervoAmarande: it's actually my alt and no
20:58.49kullervoand realise triphosphate isn't the only form of the chemical
20:59.14kullervothe name's mostly a joke on the late hours I play my alts at
20:59.42kullervoalso gets all the chemists, doctors and nurses whispering me
21:11.54nebula169_i would immediately blacklist you from bringing back repressed memories of rote memorizing photosynthesis atp cycle values in 9th grade biology
21:27.42b4k4^^h
21:28.02narwhalbot[The Wowhead Blog] 5.4 PTR Patch Notes - Updated June 20th - http://www.wowhead.com/news=215350/5-4-ptr-patch-notes-updated-june-20th
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22:11.04Eraclitowho decided the armory poses for pandarens? they're awful
22:11.22Eraclitoyou can't even see male pandaren mage faces
22:11.42Amarandehmm, d3 trade chat is showing me something about the universe, apparently
22:11.54Amarandewe have discovered a new fundamental force in the universe
22:12.26Amarandeit's called stupidity, and its gauge boson is called the "moron" :)
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