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00:06.22 | Gnarfoz | guess I'm sticking with DX12 for now https://imgur.com/a/Z6RIaH7 |
00:06.50 | Funkeh` | damn son |
00:06.57 | Gnarfoz | (that's just 0-100 fps because that's the interesting bit) |
00:07.12 | nevcairiel | those graphs still look like your measurements are going way wrong |
00:07.19 | Gnarfoz | entirely possible |
00:07.33 | Gnarfoz | still don't quite know what the "dropped" column in presentmon's output actually describes |
00:07.37 | nevcairiel | i get a steep drop in ingame fps numbers in dx12, dont need no measure for that |
00:07.40 | Gnarfoz | (these are with those filtered out) |
00:12.38 | Gnarfoz | derp I just realized I made a boo-boo, the dx12 graph was zoomed in |
00:13.00 | Gnarfoz | limited both of them to the same kind of time range now, https://imgur.com/a/F3dqG96 |
00:13.07 | Gnarfoz | although: I did entirely different things each time |
00:13.19 | Gnarfoz | and the dx11 graph probably looks so crazy since I filtered out fps >100 |
00:13.39 | Gnarfoz | and the dx12 graph looks more "full" because it was actually running at <100 fps for a relevant part of the time |
00:21.46 | Gnarfoz | https://imgur.com/a/Giqn2XT "uncapped", but dx12 Y-axis caps out at 200 because it doesn't go over |
00:21.46 | Gnarfoz | dx11 does so it's at 300 ~_~ |
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00:25.20 | *** topic/#wowace is https://wowace.com/ | 8.0.x ToC: 80000 | https://wowace.com/paste/ | http://lua.org | This channel is logged, via purl | Official support path https://support.curse.com |
00:29.27 | Gnarfoz | indeed |
00:31.18 | Gnarfoz | nevcairiel: /timetest 1 does the chat output for you but doesn't do anything on the next flight? |
00:42.38 | nevcairiel | it didnt even do the chat thing for me |
00:45.07 | Gnarfoz | maybe I should take a flight, then |
00:45.36 | nevcairiel | if it works it should lock your camera and disable new spawns |
00:46.27 | nevcairiel | anyway time for sleepz |
00:47.30 | Gnarfoz | it showed results |
00:47.36 | Gnarfoz | didn't actually try the camera |
00:48.03 | Gnarfoz | yep, camera locked |
00:55.27 | Gnarfoz | nevcairiel: well, I can't say this is vastly more scientific, but https://hastebin.com/rucetajeyi.makefile |
00:56.31 | Gnarfoz | (also, just a really short flight path in Tanaan, there and back again) |
01:07.35 | Gnarfoz | nevcairiel: oh hey, xruptor updated regular bagsync, nice |
02:16.05 | pompy | is it not possible to turn off shadows anymore? |
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02:50.52 | Parnic | Torhal: did you guys ever get my support ticket? looks like it's still an issue with icehud alphas |
02:53.15 | Parnic | 3 commits in a row, no builds made. :( |
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11:27.04 | quiescens | moo |
11:55.29 | bluspacecow | moooooooooooo |
11:55.43 | quiescens | gives blu a cookie |
12:03.39 | bluspacecow | *noms it* |
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13:58.21 | Stanzilla | nevcairiel: https://github.com/clsid2/mpc-hc/issues/5 can I blame you now? |
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14:23.05 | Stanzilla | Funkeh``: http://www.wowinterface.com/downloads/info24408-v1.08.8000127165.html#changelog :D |
14:25.04 | Stanzilla | that's not the lib used by AllPlayed though |
14:25.09 | Stanzilla | anyone got a replacement for that? |
14:25.19 | Stanzilla | Gnarfoz: you are someone that tracks shit like that |
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14:28.10 | Stanzilla | meh guess I'll just remove the lib usage and use standard blizz0rd templates |
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15:01.12 | nevcairiel | so many people try to invent so many low-effort options |
15:01.16 | nevcairiel | why not just do it properly once |
15:01.24 | nevcairiel | probably because they are incapable :p |
15:16.33 | Stanzilla | nevcairiel: got a clue about my system standby problem though? |
15:28.23 | znf | how's wrecking ball been treating you, Stanzilla? |
15:30.27 | Stanzilla | 0 |
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16:25.55 | znf | jesus christ that hamster hero is so useless |
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17:42.56 | Megalon | hamster hero, sounds like the subscription service for a particular website |
18:06.25 | Stanzilla | nevcairiel: guess that's a "nope"? |
18:09.23 | nevcairiel | i dont care about your weird issues. :) |
18:14.09 | Stanzilla | ok |
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18:40.38 | Gnarfoz | Stanzilla: tracks what? |
18:41.24 | Stanzilla | Gnarfoz: AllPlayed but I fixed it |
18:42.27 | Gnarfoz | I only use the beautifully depressing LifePercent |
18:46.45 | Megalon | depressionfoz :( |
18:47.43 | Gnarfoz | you don't want to know the percentage of your entire life you spent playing WoW? (optionally just the part since WoW came out) |
18:57.43 | Megalon | seems to be 5% |
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19:33.14 | Gnarfoz | hrm, some addon I updated today or yesterday seems to have slowed my login process to a crawl |
19:35.51 | Gnarfoz | probably still TSM, I keep forgetting how terrible its entire "we HAVE to cache everything ourselves because reasons" thing is =( |
19:36.28 | Gnarfoz | (also the auction DB is huge since they have the data in there twice or something, and data for more regions than I actually selected in the app; it's been a while) |
19:36.32 | Megalon | invalidates *foz's TSM cache |
19:37.32 | Gnarfoz | surprise, UI loads faster when you're not lugging around 250 MiB of TradeSkillMaster |
19:38.22 | Gnarfoz | Details is the next biggest offender, but compared to TSM, its 14 MiB are a mere fart :P |
19:42.34 | Stanzilla | never bothered with details |
19:42.39 | Stanzilla | the UI is so Tercioo |
19:43.56 | Gnarfoz | well it has the most... details. |
19:43.57 | Gnarfoz | :P |
19:44.08 | Gnarfoz | but it also has a fuckton of pointless additional features |
19:44.14 | Gnarfoz | not all of them implemented as plugins, sadly |
19:44.39 | Funkeh`` | it also has some of the worst coding |
19:44.44 | Funkeh`` | "le'ts start the addon" |
19:44.47 | Funkeh`` | _ = nil |
19:44.50 | Funkeh`` | ??? |
19:45.38 | Stanzilla | maybe he is afraid of other people using global _ so he is protecting his global _! |
19:46.49 | Funkeh`` | maybe it's maybelline |
19:49.01 | Gnarfoz | definitely what Stanzilla said, seems like a rookie/weirdo thing to do when you hear "sometimes people use _ without local and then _ could have some value!" |
20:13.10 | Megalon | i always start with local local = _ |
20:15.42 | Gnarfoz | seems sane |
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20:23.11 | Funkeh`` | is it just me or has teh new chrome spaced out bookmarks on the bookmarks bar |
20:24.21 | Stanzilla | not you |
20:25.38 | Megalon | what a nice change, i really appreciate that |
20:28.23 | znf | at least they fixed the colors in the theme |
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20:48.50 | Funkeh`` | it's fucking awful |
21:00.00 | znf | I love playing as Ana in OW so much |
21:00.02 | znf | sleep time! |
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22:41.05 | Gnarfoz | nevcairiel: https://i.imgur.com/bs2Zo5b.png DX11 with vsync on... yeaaaaah, hm |
22:41.25 | nevcairiel | looks pretty steady |
22:42.22 | Gnarfoz | I'd have expected it to look a lot more steady |
22:43.47 | Gnarfoz | https://i.imgur.com/i0V90Rl.png zoom x100 :D |
22:45.54 | Gnarfoz | https://i.imgur.com/Ro1afxQ.png same zoom, but with a few of those downward spikes included |
22:45.59 | Gnarfoz | mhmh |
22:47.54 | Gnarfoz | zoom x600 https://i.imgur.com/HdEbupZ.png :P |
22:50.57 | Gnarfoz | detail: with vsync, there are 0 rows with the "dropped" flag |
22:51.14 | Gnarfoz | (kind of makes sense) |
22:54.46 | znf | ok, so, tl;dr - dx12 is poop? |
22:55.07 | Stanzilla | yes |
22:56.25 | znf | buuuut, shouldn't it be better in raid settings? :-S |
23:01.47 | Gnarfoz | based on... what |
23:03.16 | Gnarfoz | also, since none of what I just posted even mentions dx12... :P either way, in general, stick with dx11 on nvidia (which is also still the default on nvidia); if you can be bothered, make your own tests to see if you're one of the outliers that actually get better results* with dx12 |
23:04.01 | Gnarfoz | (*good luck defining "results" in the first place. staring at a wall at 9001 fps is probably not very indicative of anything except that walls are easy to render.) |
23:05.34 | Gnarfoz | /timetest 1 is still available but reports only FPS; maybe use MSI Afterburner with RTSS; or FRAPS; or PresentMon; or whatever you can find, to get some kind of FPS graph, or even frametime graph) |
23:06.37 | Gnarfoz | I'll maybe revisit this in a few weeks when raiding happens |
23:06.59 | Stanzilla | how bored are you on a scale of 1 to FPS tests in WoW |
23:07.22 | nevcairiel | if you're on nvidia anyway, might be worth using FCAT to get frametime data |
23:08.30 | nevcairiel | unless i misread that and it only works with a capture card |
23:09.25 | Gnarfoz | you did, and it does |
23:09.43 | Gnarfoz | :( |
23:11.00 | Gnarfoz | https://international.download.nvidia.com/geforce-com/international/pdfs/FCAT+4K_Reviewer's_Guide.pdf |
23:11.28 | Gnarfoz | it paints colored pixels on top of the frames which then get captured by another system with a capture card and interpreted |
23:11.38 | Gnarfoz | so... not quite for the average joe |
23:11.46 | nevcairiel | but accurate! |
23:12.01 | Gnarfoz | accurate joe |
23:12.08 | Gnarfoz | Stanzilla: new graphics api, who dis? |
23:12.54 | Stanzilla | if even blizz0rdd says dont care nvidia users |
23:12.56 | Stanzilla | why care |
23:13.37 | nevcairiel | the dream of dx12 was always that it would allow multi-threading in more places, since its inherently designed for that, but it does not appear to be using that for this yet. we can still dream for the future. |
23:14.49 | Gnarfoz | gotta write low-level code if you want low-level benefits |
23:15.06 | Gnarfoz | good luck anyone doing that when nvidia's dx11 driver is as highly optimized as it is |
23:15.48 | nevcairiel | and by the nature of dx12, you probably also gotta optimize for every vendor, if not multiple generations of hardware as well, its really the lazy approach from gpu vendors, let the game devs optimize for once |
23:16.06 | Gnarfoz | s/for once/again, like in the dark times/ |
23:16.38 | Gnarfoz | Stanzilla: because apparently "the forums" are "full" of people reporting improvement with dx12 on nvidia. I'm supposed to go read them. |
23:17.07 | nevcairiel | yeah there is random people with random results like getting twice the fps or something |
23:17.11 | Stanzilla | dont care retards on randdo forums |
23:17.18 | nevcairiel | the only way that would be possible w ould be if their shit was so broken before |