01:07.09 | nevcairiel | Stanzilla: i had one of those new cherry thingys from McD today, and it was ok, but not that great |
01:14.36 | Stanzilla | ok :D |
01:38.06 | Semlar | commits stanzilla |
01:38.49 | Stanzilla | Semlar: did you read his commit |
01:38.54 | Stanzilla | looked fine to me |
01:38.59 | Stanzilla | apart from the spelling |
01:39.49 | Semlar | i'm assuming he got it working |
01:40.12 | Semlar | i might have to help with cropping |
01:41.42 | Semlar | since i didn't write the function to take additional texture coordinates into account |
01:43.14 | znf | Stanzilla, I haz a sad |
01:43.19 | znf | I just found out they cancelled Defiance |
01:43.20 | znf | :-( |
01:44.14 | Stanzilla | wot |
01:59.26 | znf | Stanzilla, Defiance, the tv show |
01:59.28 | znf | they cancelled it |
02:00.02 | Stanzilla | I know what you mean |
02:00.06 | Stanzilla | I just didnt know the fact |
02:00.25 | znf | yeah :-( |
02:00.27 | znf | it's sad |
02:00.33 | znf | it was actually pretty good |
02:00.42 | Stanzilla | wait |
02:00.45 | Stanzilla | the ending was actually good |
02:00.48 | Stanzilla | now that I remember it |
02:01.20 | znf | it was so/so |
02:01.25 | znf | there was still lots of stuff to do there! |
02:01.54 | Stanzilla | I think I actually knew that it was the end and cancelled when I watched it |
03:03.36 | znf | I just won a hero league match with a leaver in our team |
03:03.37 | znf | O.o |
03:43.22 | pompy | http://www.engadget.com/2016/02/09/operator-font-hoefler-co/ |
03:46.13 | nebula | 200$ |
03:46.17 | nebula | pass |
03:47.56 | nebula | "Operator Mono achieves this with color and italics for the characters that are more important to developers than a typical writer." yea, pretty sure the font doesn't decide what color or formatting is used |
03:48.51 | Gnarfoz | font hax |
03:49.04 | Stanzilla | I linked that like 4 days ago |
03:49.05 | Stanzilla | :< |
03:54.05 | Phixion | :( |
04:00.07 | pompy | rip picasa |
04:00.09 | pompy | http://www.pcworld.com/article/3033156/photography/google-kills-off-picasa-to-focus-its-efforts-on-google-photos.html |
04:00.53 | nebula | thought they did that awhile ago |
04:06.48 | Stanzilla | I think pompy is catching up to all the news from last week |
04:09.39 | Gnarfoz | *year |
04:12.49 | pompy | ~nickometer Stanzilla |
04:12.56 | pompy | ~lart Stanzilla |
04:12.56 | purl | throws a AN/M-8 smoke grenade at Stanzilla |
04:13.03 | Stanzilla | top rekt |
04:13.08 | pompy | that command is broken |
04:13.12 | Stanzilla | nope |
04:13.14 | pompy | yes |
04:17.14 | Stanzilla | ~nickometer pompy |
04:17.18 | Stanzilla | ok broken |
04:17.50 | Gnarfoz | ~nickometer Gnarfoz |
04:17.54 | Gnarfoz | :| |
04:17.59 | Gnarfoz | not even a LITTLE |
04:30.13 | Stanzilla | I'm so hungry now https://www.youtube.com/watch?v=8unDwSIAJIQ |
04:48.30 | pompy | ~upsidedown S |
04:48.38 | pompy | ~upsidedown Stanzilla |
04:48.53 | pompy | broken |
04:49.08 | Stanzilla | cool story bro |
04:50.45 | quiescens | pats purl |
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05:44.02 | Stanzilla | censored music >.< |
05:47.04 | quiescens | o.o |
05:47.11 | pompy | ~random |
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15:55.57 | *** topic/#wowace is http://wowace.com/ | 6.2.x ToC: 60200 | http://wowace.com/paste/ | http://lua.org | This channel is logged, via purl | Check out the beta site at http://beta.wowace.com |
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16:46.07 | pompy | uhh https://www.facebook.com/NVIDIAGeForce/photos/a.133985876620878.19519.130554466964019/1281454915207296/?type=3 |
16:49.30 | nevcairiel | never seen two GPUs with a SLI bridge before pompy? |
16:49.31 | nevcairiel | :D |
16:49.38 | Fisker | hey nevcairiel |
16:49.44 | Fisker | That SLI bridge is pretty hot though |
16:54.57 | pompy | i have nevcairiel |
17:03.49 | *** part/#wowace pompy (~Mike@c-73-33-19-204.hsd1.nj.comcast.net) |
17:04.39 | Megalon | :( |
17:05.17 | Fisker | I wish I had nevcairiel |
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17:32.46 | Megalon | you wish you had nevcairiel? |
17:32.53 | Megalon | he's a free man, not your slave |
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18:51.07 | quiescens | moo? |
18:52.31 | znf | meow |
18:56.15 | quiescens | gives znf a cookie |
19:00.46 | znf | thank you |
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19:50.16 | znf | when did "system and compressed memory" showed up in Win10? O.o |
19:51.44 | Fisker | Since they introduced compressed memory znf |
19:57.37 | nevcairiel | (with 1511) |
19:58.16 | Fisker | Darn nevcairiel |
19:59.25 | znf | why did they introduce compressed memory? |
19:59.47 | Fisker | Why didn't they znf? |
20:00.07 | Fisker | Likely because it's easy peasy and has little to no impact on performance? |
20:04.42 | Funkeh` | To make shitty tablets viable |
20:05.34 | Funkeh` | Though it's odd that it doesn't have some kind of RAM cutoff to only activate under X amount of RAM |
20:06.42 | Fisker | wow OK Funkeh` |
20:07.11 | Funkeh` | is it ok? |
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20:29.10 | Semlar | there's no way compression doesn't have an impact on performance |
20:30.29 | Semlar | have you ever tried to use a compressed hard drive |
20:31.47 | Kalroth | depending on the type of data, compression can increase the speed! |
20:34.39 | Semlar | isn't this just adding cpu overhead to save memory? |
20:35.19 | Kalroth | no, it's only used for cached files |
20:35.41 | Kalroth | in which case unpacking the file from memory will always be faster |
20:35.48 | Kalroth | it's not compressing active memory |
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20:38.49 | Semlar | i see |
22:14.13 | Stanzilla | https://twitter.com/pcgamer/status/698992818635804674 |
22:14.15 | Stanzilla | rip gaem |
22:15.47 | nevcairiel | its also windows 10 exclusive since its DX12 only |
22:15.48 | nevcairiel | so shrug |
22:18.34 | Stanzilla | windows store is just a shit platform |
22:31.40 | Gnarfoz | Semlar: compressed data in RAM and on HDD are very different ^^ (and yes, of course it uses CPU, but most of the time you have plenty of that to spare -- and there's very fast compression algorithms around, too) |
22:32.25 | nevcairiel | compression on HDD also shouldnt really make it slower, even faster, since HDDs are so slow to read/write that the CPU should be plenty fast to decompress faster than a HDD can read |
22:33.04 | Semlar | it's quite a lot slower to access files |
22:33.08 | znf | what's a quantum break? |
22:33.43 | nevcairiel | the problem is probably with random access into files, since compression requires bigger blocks to compress and you cant just randomly access into the middle so easily |
22:34.14 | Gnarfoz | files? why are you talking about files |
22:34.21 | Gnarfoz | it's about stuff already in RAM |
22:34.24 | Semlar | because i'm talking about hard drives |
22:34.39 | Gnarfoz | then you moved the topic |
22:34.40 | Gnarfoz | k |
22:35.02 | Semlar | what |
22:35.24 | Gnarfoz | znf asked about compressed memory, you replied with "no performance impact? impossible, since HDD" |
22:35.54 | Gnarfoz | (also, our compressed-data database would like to disagree it's slower on HDDs, too. what nevcairiel says certainly applies there. it's TONS faster) |
22:36.15 | Semlar | uh huh |
22:36.32 | nevcairiel | compression can certainly help performance in various ways, usually when it can help to overcome bottlenecks of some sort, be it bus bandwidth or read/write speed |
22:36.41 | Gnarfoz | I doubt they use LZMA2 with huge block sizes for these applications |
22:36.42 | nevcairiel | although memory page compression is for space |
22:37.12 | Semlar | try gaming on a hard drive with compression enabled |
22:37.17 | Semlar | see what your load times are like |
22:37.29 | nevcairiel | ie. your GPU compresses textures before loading them through the memory bus to get more overall throughput |
22:37.45 | nevcairiel | any compression needs to match the use-case |
22:37.58 | nevcairiel | ordinary HDD compression is only good for plain storage, sequential access |
22:38.06 | nevcairiel | it will be slow with random access |
22:39.08 | znf | https://altered-time.com/forum/viewtopic.php?f=2&t=2347&p=21081#p21081 |
22:39.09 | znf | cool |
22:39.22 | Semlar | working as intended |
22:40.07 | znf | bah, my Kodi is crashing randomly while I watch episodes |
22:40.07 | nevcairiel | I would think znf would rather complain that his trinkets will no longer proc reliably on pull =p |
22:40.16 | Semlar | http://www.wowhead.com/bluetracker?topic=9573547577 it's like right in this first post |
22:40.34 | znf | nevcairiel, I don't really care anymore |
22:40.38 | znf | I doubt I'll play in Legion |
22:42.19 | Semlar | Starting a raid encounter will set every RPPM procâs âtime since last procâ to 90 seconds. That means the more frequent procs will still be more or less guaranteed to go off, but the rarer (and more powerful) procs will just have a high chance. |
22:42.37 | nevcairiel | Semlar: the bug isnt that it has a high chance to proc on pull, but that it doesnt reset its "time since last proc attempt" until it first procced |
22:42.52 | nevcairiel | while it should reset it everytime you cast a spell that would trigger it |
22:43.14 | nevcairiel | which inflates the chance even further |
22:43.43 | Semlar | why would it reset before it procs |
22:43.53 | nevcairiel | because it has two variables to control the proc rate |
22:44.02 | nevcairiel | oen "time since last proc", and one "time since last proc attempt" |
22:44.03 | znf | Why is my Kodi crashing?! :-( |
22:44.17 | nevcairiel | the second exists to compensate for cast time and haste |
22:44.35 | nevcairiel | if you have 1s spammable spells you shouldnt get a faster proc than someone with 3s cast spells |
22:45.07 | nevcairiel | read the thread, it explains how it works =p |
22:45.34 | Semlar | i can't read that many words |
22:46.26 | Semlar | but it sounded like they were complaining that there was an almost guaranteed chance to proc your trinket at the start of a fight |
22:46.39 | nevcairiel | well they are |
22:46.46 | Semlar | but that's how it's supposed to work |
22:46.47 | nevcairiel | because the chance is much higher than it should be due to a bug |
22:46.50 | nevcairiel | not really |
22:46.59 | nevcairiel | your post even says so |
22:47.05 | znf | they should remove trinkets from the game |
22:47.12 | Semlar | the part i quoted literally says it's almost guaranteed to proc |
22:47.28 | Semlar | something with a 90 second cooldown on the first attack |
22:47.38 | nevcairiel | for frequent procs yes |
22:47.47 | Semlar | what trinkets even proc less often than that |
22:47.48 | nevcairiel | but right now all trinkets literally proc within the first 5 seconds |
22:48.08 | nevcairiel | because it doesnt reset the chance after the first cast |
22:48.49 | nevcairiel | in any case, in legion they are removing the chance boost on pull entirely |
22:48.58 | Semlar | i'm more concerned about the fact that they've been releasing trinkets that don't scale for things like challenge modes which have made them a joke |
22:49.10 | Semlar | with people literally one shotting bosses |
22:49.16 | nevcairiel | like which |
22:49.31 | Semlar | someone just did grimrail in 2.5 minutes |
22:49.38 | znf | ow man |
22:49.43 | nevcairiel | grimrail is a pretty fast instance |
22:49.44 | znf | I never did challenge modes :-S |
22:49.47 | Semlar | it's not that fast |
22:49.59 | Semlar | they fucked up the gear scaling |
22:50.20 | nevcairiel | which trinkets are supposed to be broke then |
22:51.09 | Semlar | whatever the one is called that lets you charge a bunch of damage and release it all at once |
22:51.15 | Semlar | that's one |
22:51.28 | nevcairiel | that one doesnt really have to scale |
22:51.33 | nevcairiel | since its based on the damage you do |
22:51.35 | nevcairiel | and you scale |
22:51.58 | Semlar | i'm pretty sure a monk one shot the first boss with touch of death, so presumably there's something that inflated his health |
22:52.30 | Semlar | i'd have to go back and watch the video to see what else they exploited |
22:53.12 | nevcairiel | on some bosses its insanely strong to reflect some spells back at them |
22:53.15 | Semlar | https://youtu.be/_hP8Lx0DsXQ 2:58 sorry |
22:54.26 | Semlar | honestly i have no idea how they killed the first boss, it was probably the trinket proc |
22:55.22 | Semlar | from aoeing the group |
22:57.04 | Semlar | they instantly killed the second boss too |
22:57.06 | nevcairiel | that doesnt sound broken, just cleverly d one, they did wipe to get that done |
22:57.34 | Semlar | the cannon just goes from like 95% to dead and the encounter despawns |
22:57.58 | Semlar | yes, this is all working as intended |
22:58.22 | Semlar | i don't know if you ever tried the challenge modes before the latest raid was released but they were somewhat difficult |
22:58.34 | Semlar | rather than a complete joke |
22:58.37 | Gnarfoz | they haven't changed |
22:58.52 | Gnarfoz | people are just (as in MoP) are finding more and more crazy stuff to exploit |
22:58.53 | nevcairiel | you go do them like this, even with those trinkets it requires a lot of training |
22:59.37 | Semlar | i'm not saying this doesn't take planning, but you never could have done this without the gear |
22:59.48 | Gnarfoz | also, that video is madness, I have no idea what is going on and I just recently did all the CMs (in regular boring-old mode without any particular exploits, so mostly within a couple of seconds of the gold limit) |
22:59.52 | Semlar | which completely defeats the purpose of scaling in challenge modes |
22:59.54 | Gnarfoz | without which gear? |
23:00.15 | Gnarfoz | and what scaling? isn't your gear scaled down |
23:00.17 | znf | fuckin' Romanian post office |
23:00.27 | nevcairiel | finding the best gear for challenge modes without just out-gearing it based on ilvl is part of the challenge |
23:00.36 | Gnarfoz | i.e. if anything, you can pick how much of stat X you want relative to the others, but you can't get *more* in total |
23:00.38 | nevcairiel | but legion will get rid of that part anyway |
23:01.02 | Gnarfoz | and of course some crazy effect items, which we are probably seeing here |
23:01.13 | znf | Packages shipped from Singapore on 10th January. Gets in the country on 14th of January. Notification from the post office gets to me on 3rd of February. Just for one package. The other package I still haven't got a notification for :-/ |
23:01.40 | Semlar | soul capacitor is making every single fight trivial |
23:01.51 | Semlar | that's one item |
23:01.52 | nevcairiel | bosses are uninteresting part of CMs anyway |
23:02.02 | nevcairiel | the trash is usually far more of a challenge to get done fast |
23:02.22 | Gnarfoz | yeah, rather fix how OP DKs are |
23:02.28 | Gnarfoz | that's more of an issue than anything else :P |
23:02.29 | nevcairiel | you dont need such boss one hits for gold, just for world first times, and those are full of weirdass strats anyway |
23:02.51 | nevcairiel | and yeah fucking DKs and darksim and whatnot they all have |
23:04.11 | Semlar | and i think they're reflecting some ground effect on the second boss, which blizzard always has to go and nerf in raids because they keep forgetting how much that can be exploited |
23:04.30 | nevcairiel | yeah these reflect shit should just get removed |
23:04.34 | nevcairiel | it messes up everything |
23:05.04 | Semlar | they did the same thing on mythic butcher a while back because you could reflect one of his ground effects with deterrence |
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23:05.56 | Semlar | i think they actually took that kill away from the guild that got it that way |
23:06.01 | nevcairiel | in any case, at least scaling problems will be gone with legion, which will make it so much mroe fun, I hate playing a gimped-down version of myself |
23:07.17 | Semlar | challenge modes are always about cheesing it as much as possible, but when you have one item like the soul capacitor trinket and the mirror of the blademaster which doesn't scale down |
23:07.30 | Semlar | it kind of takes away from it |
23:07.52 | nevcairiel | of course it scales |
23:07.55 | nevcairiel | its not about scaling |
23:07.59 | Semlar | what no it doesn't |
23:08.04 | nevcairiel | of course it does |
23:08.10 | nevcairiel | do you even know how soul cap works |
23:08.11 | Semlar | the adds the mirror of the blademaster spawn aren't affected by its item level |
23:08.53 | nevcairiel | its just pretty easy to use it to one-shot mobs, sicne you can collect a whole lot of damage AoEing trash and then concentrate the explosion on the boss |
23:08.55 | Semlar | soul cap is just super exploitable because you can use it with a class with insane aoe |
23:08.57 | nevcairiel | thats not a scaling problem |
23:09.19 | nevcairiel | the legendary ring would have the same effect, except that its disabled |
23:14.34 | Semlar | i've love to see the legendary ring proc in CMs |
23:14.53 | Semlar | with soul cap |
23:19.54 | Stanzilla | legendary ring proc was the worst shit they ever came up with |
23:20.29 | nevcairiel | its not a proc, its a on-use! |
23:20.59 | nevcairiel | and i like it |
23:21.29 | Semlar | what dps class has the most consistently inflatable dps |
23:21.44 | Semlar | like if they wanted to just cheese the meters |
23:22.15 | Semlar | mage, rogue, warlock, hunter |
23:23.02 | Semlar | i'm kind of leaning toward mages |
23:24.44 | Semlar | i like hunters but i feel like i could do more damage as another class |
23:26.22 | Semlar | and there were only 5 hunters in my raid when i stopped playing |
23:28.07 | Stanzilla | every class that has a cooldown that lines up with the ring |
23:28.19 | Semlar | well i was thinking more for legion |
23:28.59 | Semlar | which classes are consistently able to pull the highest numbers |
23:29.03 | nevcairiel | all the classes are changing, so... go with the all time favorites? =p |
23:30.31 | Stanzilla | then what you said |
23:48.17 | znf | <PROTECTED> |
23:48.19 | znf | well, mages |
23:48.34 | znf | I don't remember an expansion that didn't have mages on top at the end of it |
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23:53.41 | Semlar2 | hunter master race |