00:01.37 | Stanzilla | just noticed exorsus raid tools has an arrow |
00:01.40 | Stanzilla | can just ditch TomTom now |
00:05.20 | pompy | Arrow.lua - .."-- This file uses models and textures taken from TomTom. The 3d arrow model was created by Guillotine (curse.guillotine@gmail.com)." |
00:05.25 | pompy | oh really now. |
00:06.00 | MysticalOS | everyones arrow is from tom tom |
00:06.15 | pompy | doubt they asked! |
00:06.54 | nevcairiel | the arrow is free to use |
00:07.08 | nevcairiel | ie. license file: "Everyone has full permission to do whatever they want with this model file in any non-commercial manner. Attribution to "Guillotine" is nice, but not necessary." |
00:07.17 | MysticalOS | i was just about to post that |
00:07.47 | pompy | nice! |
00:08.12 | pompy | so i guess Arrow.lua is a 'fixed' Astrolabe |
00:08.40 | nevcairiel | arrow drawing has nothing to do with astrolabe |
00:09.54 | pompy | the file has all the map coord stuff |
00:10.00 | pompy | exrt doesnt use astrolabe |
00:10.14 | MysticalOS | built in apis more than enough |
00:10.19 | MysticalOS | all you need is UnitPosition |
00:10.28 | nevcairiel | built-in API is so f'ing bugged though |
00:10.38 | nevcairiel | so many things where it just fails |
00:10.51 | nevcairiel | reports wrong things, reports things unreliably sometimes |
00:11.19 | MysticalOS | eh you sort of learn where it reports funny things though. where it counts, at least for exrt is concerned, it works fine |
00:11.28 | Semlar | wrong things? |
00:11.58 | nevcairiel | yes, some instance ids dont match between getmapareainfo and unitposition when actually there |
00:12.05 | MysticalOS | the data from UnitPosition can sometimes not actually match |
00:12.08 | MysticalOS | ^ |
00:12.16 | Semlar | ehhhh |
00:13.01 | nevcairiel | but the instance id from unitposition is the only safe way to identify your continent without the stateful map or localized zone names |
00:13.03 | Semlar | that's because UnitPosition is an instance function and the rest are map functions |
00:13.32 | nevcairiel | it works everywhere else |
00:13.34 | Semlar | instance id is not a super reliable way to identify your continent |
00:13.37 | nevcairiel | literally, only one broken zone 0p |
00:13.39 | MysticalOS | TOM_RUS did some analysis when working on arrow a while back that showed actual x y don't match sometimes to internal data, do to api doing some funny things. which is why sometimes when relying on UnitPosition a range finder for example could be mistrusted |
00:14.06 | Semlar | unless you just have a table of every possible phase for a continent |
00:14.08 | MysticalOS | not massively off, but about a half a yard sometimes |
00:14.19 | MysticalOS | which is why t's good to add +1 sometimes |
00:14.36 | Semlar | i strongly feel that the data is just being misinterpreted |
00:15.01 | Semlar | the coordinates would have to be very precise for things to line up on the map i was working on |
00:15.17 | nevcairiel | you wont notice half a yard on a worldmap scale |
00:15.36 | nevcairiel | thats not even a pixel |
00:15.40 | Semlar | i would on the terrain level |
00:15.58 | MysticalOS | it's rarely even that much. half a yard was dalaran believe |
00:16.44 | nevcairiel | i just wish blizzard would give us an api to get the current zones map id without having to switch the map |
00:16.53 | nevcairiel | the game clearly knows it, as there is a api to switch it to current |
00:17.33 | MysticalOS | you can get continent or phase ID with GetInstanceInfo, and that's all you need if you use continent world coord system. if you are trying to get local zone coords like handynotes needs though, then that's annoying |
00:17.52 | Semlar | local zone coordinates are pretty much obsolete |
00:18.05 | nevcairiel | you still need them when painting on the world map |
00:18.08 | MysticalOS | not for adding stuff to local zone map |
00:18.22 | MysticalOS | it's pretty much a handynotes problem |
00:18.26 | nevcairiel | but converting from global to local is no problem, as long as you can be sure you are on the same continent |
00:18.33 | Semlar | i don't use any local coordinates when i'm drawing things on the map |
00:18.46 | Semlar | everything is stored with world coordinates |
00:18.48 | nevcairiel | if you draw on the classical world map, you need them |
00:18.57 | nevcairiel | some intermediate step in the drawing process will produce them =p |
00:18.59 | Semlar | to draw on the map all you have to do is convert it based on the map's offsets |
00:19.07 | Semlar | which is simple since you have the map open |
00:19.45 | Semlar | no switching involved |
00:19.49 | MysticalOS | http://pastebin.com/M96uqRub |
00:20.26 | nevcairiel | the problem I was facing was on the other end though, say the user gathers a herb and you want to note the location. For efficiency, they are grouped in the database by their zone (using the map id) .. so now give me a reliable way to correlate UnitPosition and a map id |
00:20.51 | nevcairiel | setting the map for every coord conversion is terrible =p |
00:20.51 | Stanzilla | someone needs to port handynotes to something else |
00:20.59 | Semlar | what do you mean efficiency |
00:21.13 | nevcairiel | dont avoid the real question |
00:21.26 | nevcairiel | people look at single maps in their map window |
00:21.32 | nevcairiel | so grouping them by that map is efficient |
00:21.41 | Semlar | if they're looking at a map then what's the problem you don't have to switch the map |
00:21.49 | nevcairiel | read the question |
00:21.54 | nevcairiel | its not about the looking part |
00:21.58 | nevcairiel | its about generating the data earlier |
00:22.06 | MysticalOS | i actually modified silverdragon's map code when it kept interfering with archaoelogy. |
00:22.20 | MysticalOS | i'd open to the continent map when auto flying between zones but every time zone changed fired, it set map to current zone |
00:22.23 | MysticalOS | drive me crazy |
00:22.35 | Semlar | if you're talking about limiting the number of nodes you look at, i just divide the database into a grid by coordinates and search the ones near me |
00:22.44 | nevcairiel | semlar is useless |
00:22.46 | Semlar | if you're specifically talking about limiting it to the "map" you're on |
00:22.50 | Semlar | for whatever reason |
00:23.02 | nevcairiel | you dont have an answer, so you try to change my datastructure to avoid the answer? |
00:23.08 | nevcairiel | not a solution |
00:23.11 | Semlar | i don't understand what you said |
00:23.16 | Semlar | i'm trying to figure out what you meant |
00:23.19 | nevcairiel | I have UnitPosition output |
00:23.21 | nevcairiel | i want the map id |
00:23.22 | nevcairiel | go. |
00:23.28 | MysticalOS | http://pastebin.com/igieeCCS was solution to deal with that. but it's annoying to have to do at all |
00:23.57 | Semlar | you CAN'T go from coordinates to a map, multiple maps can contain the same coordinates |
00:24.04 | Semlar | the question doesn't make sense |
00:24.23 | nevcairiel | but its not arbitrary coordinates, its where the player is right now |
00:25.16 | Semlar | i have multiple solutions for keeping track of what map the player is on, and i've brought them up before and you've dismissed them |
00:25.32 | nevcairiel | lets try a different question then. I have UnitPosition, and I have the map id i'm on. How do I verify that I'm actually on that map? |
00:25.40 | nevcairiel | Just checking coords against offsets is not enough |
00:25.43 | nevcairiel | continents etc. |
00:25.56 | nevcairiel | I tried using the instance id, but apparently its not reliable |
00:28.40 | nevcairiel | the point is, the map thing is missing key parts of the API which usually drive you to querying the stateful map APIs all the time, which is just annoying, and more of a hack. global coordinates are not the end to all the problems, is all |
00:29.57 | Semlar | every coordinate should be stored as global coordinates, if you want to associate them with a specific map because you don't want them drawn on any other map, that's additional data you can store along with them |
00:31.33 | Semlar | if you're only ever going to be drawing on the map and have no reason to use UnitPosition with your coordinates at any point, and you never want them to display on any other map than the one specified, then you might store them with local coordinates |
00:31.58 | nevcairiel | it doesnt really matter what you save them as, as long as you save enough data, you can always convert in either direction |
00:32.14 | nevcairiel | but thats not the point, if i have the saved with plenty data, then drawing is no problem |
00:36.13 | nevcairiel | handynotes would probably not even have any problems, as the only way to add data from within the game is by clicking on the map |
00:36.18 | nevcairiel | its not based on the player position |
00:36.50 | nevcairiel | the only problem remains determining the current zone, and the best approach seems to be to ask the map once when you see a zone change event |
00:37.22 | nevcairiel | although I sometimes lack enough trust in the game to reliably send events and I would prefer an API to actually ask it without the map annoyance |
00:54.37 | Repo | weakauras-2: 03Stanzilla 07master * 2.1.0.7-4-g077400c WeakAuras.lua: [+1 commit] Fix GenericTrigger.Rename() |
01:05.03 | *** join/#wowace purl (ibot@69-58-76-73.ut.vivintwireless.net) |
01:05.03 | *** topic/#wowace is http://wowace.com/ | 6.2.x ToC: 60200 | http://wowace.com/paste/ | http://lua.org | This channel is logged, via purl | Check out the beta site at http://beta.wowace.com |
01:47.55 | Stanzilla | nevcairiel: still up? |
01:52.17 | znf | Nsh |
01:52.21 | znf | Nah |
01:56.08 | Repo | weakauras-2: 03Stanzilla 07master * 2.1.0.7-5-g2962eae WeakAuras.lua: [+1 commit] list some globals so lua-linter-globals shuts up about them. |
02:04.15 | Stanzilla | znf |
02:04.17 | Stanzilla | hi |
02:04.43 | znf | Hi! |
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02:20.10 | Stanzilla | it doesn't matter if I use local _G = _G or _G directly, right? |
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02:24.27 | Torhal | Stanzilla: According to the description on FindGlobals: "Put a "local _G=_G" at the top of the file, and then access them through _G.SomeFunc, etc. This is actually somewhat faster than accessing them directly, believe it or not. (Direct global access involves looking up the global variable table first!)" |
02:25.02 | Stanzilla | Torhal: weell thanks |
02:26.13 | Repo | weakauras-2: 03Stanzilla 07master * 2.1.0.7-6-g8b01a1e WeakAuras.lua: [+1 commit] add the remaining ones and add a local for _G |
02:37.23 | Stanzilla | Torhal: did I kill the packager with that? |
02:39.58 | Torhal | Stanzilla: Nah, it's just a piece of shit. Re-ran. |
02:40.04 | Stanzilla | thx |
02:40.36 | pompy | haha |
02:45.04 | Stanzilla | can it just give up please http://i.imgur.com/xCTFPnd.png |
02:52.57 | Torhal | Don't let your dreams be dreams, Stanzilla. Just do it. |
02:53.37 | znf | Man, I love to spend my mornings here |
02:54.26 | znf | (at the docks, I mean) |
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07:20.52 | Stanzilla | . |
07:32.22 | Fisker | , |
07:32.44 | Megalon | ¿ |
08:22.33 | Repo | frenemy: 03Torhal 07master * 6.2.0.4 Frenemy.lua: [+3 commits] |
08:22.33 | Repo | cda95f7: Show mobile status icon for guild members only if they are not also connected to the game; show the normal icons in that case. |
08:22.34 | Repo | 5e808a6: Only show a zone name for guild members using mobile chat if they are also logged into the game. |
08:22.34 | Repo | 2136821: Correctly color zone names in guild section when (Remote Chat) is present. |
08:22.48 | Repo | frenemy: 03Torhal 046.2.0.4 * a31f1ff /: [new tag] |
08:23.34 | Torhal | adds the sum of Megalon and Fisker to quiescens. |
08:24.01 | Fisker | No Torhal |
08:24.15 | Torhal | :/ |
08:25.10 | quiescens | go to sleep torhal o.o |
08:25.45 | Torhal | pins Semlar to quiescens. |
08:26.10 | Fisker | Sorry Torhal |
08:26.40 | Megalon | Torhal is on the loose again? |
08:26.51 | Torhal | toasts Megalon. |
08:29.07 | Megalon | oh, i was just shopping some ham and cheese, how did you know Torhal? |
08:29.50 | Torhal | Why would you Photoshop ham and cheese, Megalon? That's somewhat absurd. |
08:30.26 | Megalon | no Torhal, shopping as in going to a store and exchanging currency for goods |
08:31.19 | Torhal | Your vernacular needs work, man; you're saying "shopping" on the Internet and expect it to be understood. |
08:31.25 | Torhal | I blame Ackis. |
08:32.01 | Torhal | Anyway, Megalon, I don't think Fisker misses us anymore. |
08:33.05 | Fisker | Good |
08:40.59 | Torhal | I'm going to bed now, Fisker. Don't let quiescens eat me. |
08:42.25 | Fisker | k |
08:45.53 | quiescens | o.o |
08:45.58 | quiescens | pats torhal |
08:49.55 | Megalon | we'll put him next to you, Torhal. he dead anyway |
08:50.46 | Stanzilla | kinda sad to see method play instead of us :( |
08:52.43 | Fisker | Hey Stanzilla |
08:52.48 | Megalon | poor stanzilla-san |
08:53.17 | quiescens | gives Stanzilla a cookie |
08:54.02 | Stanzilla | hi Fisker |
08:54.07 | Fisker | Hi |
08:54.08 | Stanzilla | is it caramel, quiescens |
08:54.27 | Stanzilla | also quiescens witch doctor again next season? |
08:55.06 | Repo | simple-self-rebuff: 03stanzilla * r308 DataObject/DataObject.lua: remove debug check |
08:56.23 | Fisker | I'm gonna crack the encryption key algorithm and make tokens to decrypt your encryption Stanzilla |
08:57.04 | Stanzilla | ok |
08:57.33 | Fisker | And I'm going to do it in a visual basic GUI |
09:00.31 | quiescens | o.o |
09:00.43 | Stanzilla | also quiescens witch doctor again next season? |
09:00.57 | quiescens | don't you play on a different region |
09:01.24 | Fisker | Holy fuck Stanzilla |
09:01.32 | Fisker | The stupid |
09:01.44 | Stanzilla | quiescens: does that mean I am not allowed to ask? :D |
09:02.01 | Fisker | Apparently windows 7 vulnerabilities happened because oems changed the source code |
09:02.12 | quiescens | iuno how far i will play |
09:02.33 | quiescens | wd is my usual class thoughs |
09:03.17 | Megalon | did someone say witch doctor? https://www.youtube.com/watch?v=HmZYgqBp1gI |
09:35.24 | nevcairiel | which doctor? |
09:35.59 | Kalroth | sand witch? |
09:37.58 | Repo | bad-boy: 03funkydude * r1330 (2 files in 1 directory): anti-spam update |
09:41.34 | Repo | bad-boy: 03funkydude 04v12.825 * r1331 : Tagging as v12.825 |
09:51.24 | nevcairiel | Stanzilla: since you had the same problem, i switched my launcher to enUS and the zone names show up fine now, and no other negative side effects so far =p |
09:56.30 | Repo | libbuttonglow-1-0: 03Nevcairiel 041.2.3 * 365e3b9 /: [new tag] Tag as 1.2.3 |
09:58.52 | Megalon | sand storm? du du dudududu |
10:00.35 | Stanzilla | nevcairiel: cool thanks |
10:01.50 | Megalon | told you that when stan brought it up :P |
10:02.27 | nevcairiel | I know, just wanted to confirm that it worked and didnt break |
10:05.23 | Megalon | i like all those random things windows 10 has that wake up your pc at random times at night |
10:05.24 | Megalon | http://i.imgur.com/5k3Cwue.jpg |
10:10.58 | Megalon | btw, how many gametokens to buy legion? ;/ |
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10:42.57 | nevcairiel | â |
10:43.16 | Megalon | that's a lot of tokens |
10:47.47 | Stanzilla | ââ©â(â£_â¢)ââ©â |
10:49.13 | Fisker | that's rude Stanzilla |
10:49.31 | Megalon | no it's romantic |
10:49.41 | Stanzilla | ¯\_(ã)_/¯ |
10:49.46 | Megalon | sunset between two cactii |
10:49.50 | Megalon | looks lovely |
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12:45.01 | Stanzilla | . |
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14:02.09 | Torhal | infiltrates Megalon's camp and disables Semlar to allow Stanzilla time to set them up the bomb. |
14:02.53 | Megalon | drops his kids at Torhal's pool |
14:04.14 | Torhal | sues Megalon for willful endangerment. |
14:09.21 | Megalon | your pool is an endangerment? |
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14:20.29 | Stanzilla | Semlar: do you know if there is a better way to hide the "screenshot taken" text than replacing the text in the global? |
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14:37.21 | hizuro | hi stanzilla, temporary unregister "SCREENSHOT_SUCCEEDED" from frame "ActionStatus". blizzard wrote this event handling in interface\framexml\WorldFrame.lua. |
14:37.47 | Stanzilla | oh |
14:37.48 | Stanzilla | thanks |
14:37.53 | hizuro | :) |
14:38.06 | Megalon | s/terporary// |
14:38.34 | hizuro | oo is my keyboard broken? |
14:38.57 | Megalon | depends |
14:39.02 | Megalon | seems you can still type on it |
14:41.32 | hizuro | ;) |
14:45.26 | Megalon | even the special characters work! |
14:45.37 | Megalon | i think your keyboard is good to go, hizuro :) |
14:46.08 | hizuro | i know ^^ |
14:46.23 | Megalon | knowing is half the battle |
14:47.34 | hizuro | :) |
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16:34.18 | Semlar | Stanzilla: it hides the text when you take another screenshot, too |
16:34.36 | Stanzilla | depends on the frequency I guess |
16:35.02 | Semlar | they added an event specifically to hide the text when you take a screenshot while the text is still onscreen |
16:35.13 | Stanzilla | sounds retarded |
16:35.16 | Semlar | because of the little camera thing |
16:36.02 | Semlar | selfie camera |
16:36.21 | Semlar | <PROTECTED> |
16:36.45 | Stanzilla | wow |
16:41.35 | Megalon | hope 7.0 will add a selfie stick to the cam |
16:41.57 | nevcairiel | that would be great, finally a bit more scene to see |
16:44.17 | Semlar | can addon can detach the camera from its original position |
16:45.26 | Semlar | an |
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17:46.24 | Repo | libtoast-1-0: 03Torhal * r49 (2 files in 1 directory): Added tag 6.2.0.3 for changeset ecd323b5d12f |
17:46.24 | Repo | Toasts spawned while there are 10 active toasts will now be queued to spawn as the actives expire. |
17:46.32 | Repo | shadowed-unit-frames: 03Shadowed 07master * v4.0.9-11-ga33eeec ShadowedUnitFrames.lua: [+1 commit] Strip out MoP indicators to make nevcairiel happy |
17:59.12 | Repo | shadowed-unit-frames: 03Shadowed 04v4.0.10 * 8912a26 /: [new tag] Tagging as release v4.0.10 |
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18:43.02 | Repo | frenemy: 03Torhal 07master * 6.2.0.5 Frenemy.lua: [+1 commit] Ensure that guild member ZoneName cannot be nil. |
18:43.02 | Repo | frenemy: 03Torhal 046.2.0.5 * bf3a6b2 /: [new tag] |
18:43.30 | Megalon | spawntaosts Torhal |
18:43.41 | Megalon | spawntoasts :< |
18:44.27 | Torhal | You should totes spawn, Megalon. |
18:44.37 | Torhal | Rhyming! |
18:44.43 | Megalon | todes spawn? |
18:44.51 | Torhal | o.O |
18:44.58 | Megalon | that's quiescens |
18:45.05 | Megalon | he literally is death brought to life |
18:45.09 | Megalon | a living oxymoron |
18:45.16 | Megalon | erm, i mean 'living' |
18:47.00 | Torhal | I'm really happy with setting the opacity for Loot Toasts to 0 in Toaster - makes it seem more like the GW2 loot display. |
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21:59.10 | znf | Stanzilla: I haz a sad :( |
21:59.20 | znf | I dropped my nexus again |
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21:59.27 | znf | Cracked display again |
21:59.48 | znf | And now digitizer is fucked, too |
22:00.02 | znf | Should I get an LG g3? |
22:00.12 | Gnarfoz | no, you should get a fucking case |
22:04.47 | znf | Gnarfoz: cases are ugly |
22:05.00 | znf | Beautiful designed phone covered in silicone? |
22:05.06 | znf | No thanjs |
22:12.10 | Torhal | Gnarfoz: Is it just me, or is his entire existence "I did this thing that makes no sense. Now I shall bitch."? |
22:12.12 | Torhal | :D |
22:14.51 | znf | Torhal: eat ejuice |
22:14.57 | Torhal | :D |
23:30.55 | Repo | tradeskill-info: 03EthanCentaurai 07master * v2.3.7-1-gf2ea2c1 TradeskillInfo.lua: [+1 commit] Prevented an error that occurred when using your hearthstone with the tradeskill window open. |
23:33.20 | Repo | tradeskill-info: 03EthanCentaurai 04v2.3.8 * b603d10 /: [new tag] Tagging as v2.3.8. |
23:36.38 | *** join/#wowace _Kasc (~Kasc@unaffiliated/kasc/x-0830193) |