IRC log for #wowace on 20140816

00:06.03StanzillaGnarfoz: part 2 is out https://www.youtube.com/watch?v=O-22gDHMXEo Neffi sb
00:06.07Stanzillaor whoever
00:13.01Stanzillamost used word this episode "disturbing" :D
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00:19.20Gnarfozbut
00:19.35TorhalI find your lack of faith disturbing, Gnarfoz.
00:19.40Gnarfozfrom scrolling through it (yes I'm a wuss), nothing actually happens
00:19.53GnarfozTorhal: dat timing
00:20.41Stanzillait's the small things and the setting of the whole thing :D
00:21.43Stanzillahahah oh god
00:21.47Stanzillayou should really watch it
00:33.45*** join/#wowace Repo` (~repo@76.164.170.2)
00:50.14*** join/#wowace Michael_p (~Michael@CPE-58-174-2-84.bzuj1.cha.bigpond.net.au)
00:50.19Michael_phello
00:54.49Stanzillahi
00:55.26StanzillaTorhal: is there a list of the commands Repo supports atm?
00:56.22TorhalWhen it isn't locked up.
00:56.25Torhal@ping
00:56.25RepoTorhal: Pong.
00:56.27Torhal@help
00:56.27RepoCheck your private messages, Torhal.
00:56.35pompy1he told you.
00:56.36Michael_precomend any addons for mining
00:56.43Stanzilla@help
00:56.44RepoCheck your private messages, Stanzilla.
00:56.48Michael_plike maps
00:57.06Torhal@project routes
00:57.07RepoTorhal: Multiple matches found: wow/routes, minecraft/routes.
00:57.09TorhalMichael_p: ^
00:57.10Stanzilla@repos WeakAuras2
00:57.10RepoStanzilla: Project "weakauras2" was not found.
00:57.14Stanzilla:E
00:57.18Torhal@project wow/routes
00:57.18RepoTorhal: [WoW] Routes (Updated Apr 28, 2013 at 12:40 UTC) - https://www.wowace.com/addons/routes/
00:57.35Stanzilla@repos WeakAuras-2
00:57.35RepoStanzilla: mainline
00:57.45Stanzilla@repo WeakAuras-2
00:57.46RepoStanzilla: (Public URL) svn://svn.wowace.com/wow/weakauras-2/mainline/trunk, (Development URL) svn://username@svn.wowace.com/wow/weakauras-2/mainline/trunk, (Development URL) svn+ssh://svn@svn.wowace.com/wow/weakauras-2/mainline/trunk
00:57.56Stanzillaneat
00:58.22pompy1shouldnt those 3 be found by using @repos?
00:58.22Stanzillawould be neat if it could do the sane name => slug translation though
00:58.36Stanzillano, repos lists the available repos
00:58.43Stanzillarepo lists the links
00:59.21pompy1@ticket arl 444
00:59.22Repopompy1: [Defect] LibBabble 'crash' error (Invalid, Updated Mar 20, 2009 at 19:10 UTC) - https://www.wowace.com/addons/arl/tickets/444
00:59.25pompy1heh just random #
01:00.19StanzillaTorhal: should have access to the sane name from the package-as field, no?
01:00.59TorhalI just reimplemented what the old bot had, which relies on the same datapoints.
01:01.07TorhalAnd since we're not touching the old CurseForge at all now...
01:01.31TorhalThey're API calls - not direct DB access.
01:01.57StanzillaI figured that, could expose that one via api call though
01:01.59StanzillaIN THE NEXT VERSION
01:02.03StanzillaFOR 2016
01:02.17pompy12020
01:09.23znfWell
01:09.31znfThere go my plans for the evening
01:09.42znfI run out of XMPs
01:09.45znf:(
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01:31.52Michael_phmm
01:32.01Michael_pgathermate and gather dont work
01:32.46Michael_pthe only mining i found is in fardeep
02:12.23Kaeltenhey Ackis http://www.ebay.com/itm/RARE-2005-BlizzCon-MURKY-BABY-MURLOC-PET-LOOT-CARD-WORLD-OF-WARCRAFT-WoW-/121373865698?pt=LH_DefaultDomain_0&hash=item1c427236e2
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04:17.49Stanzillayo nevcairiel
04:18.04nevcairielwut
04:18.05Stanzillado you plan on changing AceTimer to be an API to C_Timer or will it stay as it is?
04:19.00nevcairielIt'll probably change, but only after its live so I don't have to bother with compat shit
04:19.06nevcairielBut why do you care
04:19.15Stanzillasomeone asked
04:24.31Michael_pdo you know of any other games like wow
04:28.26znfStanzilla: nev already replied hours ago!!
04:28.31znfYou fail :(
04:28.46Stanzillawat
04:28.50Stanzillait was not in here
04:29.06znfPretty sure
04:29.09znfIt was
04:29.22nevcairielIt was
04:29.22znfSomeone joined, asked the same question, nev replied
04:29.27Stanzillayeah just scrolled
04:29.33Stanzillabut I was asked somewhere else, too
04:29.34Stanzillaso yeah
04:35.00znfat least I'm level 6 in Ingress now!
04:35.04znfbut damn it
04:35.08znfreally run out of XMPs last night O.O
04:36.46znfdamn it, sucks to check the map on your phone
04:37.02znfI completely missed (and blocked) the opportunity to create a huge MU field
04:38.25SinaloitWhen you get to level 8 what happens to your AP gain?
04:38.50znfyou keep getting it?
04:39.02znfand you keep leveling
04:39.03Sinaloitno clue
04:39.10SinaloitI thought 8 was the highest?
04:39.12znfnope
04:39.14znfI see lvl10 people around
04:39.37nevcairielThey bumped the limit at some point
04:39.45SinaloitAh ok
04:40.06znfbeing lvl5 trying to kill lvl7-8 resonators hurts :-|
04:40.12znfI used around 300 XMPs
04:40.37znfAt least I dinged to 6 and now I can use the lvl6 XMPs
04:40.58SinaloitI'm only level 2 :(
04:41.06Sinaloitabout 2k away from level 3 heh
04:41.07znfplay more? :D
04:41.13znfI've started playing last week :D
04:41.18SinaloitThats crazy talk!
04:42.08quiescensi don't think znf has done anything else all week
04:42.17znf:-(
04:42.26quiescens):
04:42.29quiescensgives znf a cookie
04:43.55znfIndeed I haven't
04:47.12znfI have driven around like ~500 kms these days :S
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06:08.04nevcairielTwo and a half weeks until raiding after WoD launch. That'll sure take pressure of a bunch of people, but also plenty time to finish collecting dungeon gear
06:12.29znf:-(
06:12.31znfwhat will I do?!
06:12.41znfdo we know anything about reputation gear, btw?
06:12.50znfor pre-raiding will be completely dungeon gear?
06:13.18nevcairielMostly dungeon has been mentioned
06:13.55nevcairielCrafted possibly
06:14.42nevcairielAnd some things like CMs can reward lfg level loot even before raids open
06:14.54znfso, CMs mandatory!
06:15.56nevcairielIts a daily quest with a chance on lfr loot, so its not a guranteed farm. But I guess
06:16.24znfAh. Yeah...
06:16.36znfI view anything that rewards *some* gear as mandatory :P
06:16.55znfI mean, in 5.0 I did arenas, just because the gear level was 483 (vs. 476 raid)
06:17.15nevcairielI'm still pondering on what to do about professions
06:17.47nevcairielLike how much can the Garrison build, and what needs the prof itself
06:18.06znfFrom my limited testing, you can totally get by if you raid moderately just by garrison
06:19.02znfso I'll just keep my tailoring and engineering
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06:19.38znfand from what I gathered, you can actually disenchant with the garrison
06:19.42znfwhich is AWESOOOOOOOOME
06:19.48nevcairielLike I would be surprised if the garrison can build you epic crafting items
06:20.29nevcairielznf: if everyone can do it, its meaningless, since the price for mats goes down a lot
06:20.32znfby items you also mean reagents?
06:21.40znfalso, maybe they'll remove that, but I recall looking trough the buildings in the garrison, and the enchanting building had a perk at lvl3, I believe, mentioning something about disechanting
06:21.59nevcairielMore like, can I get epic crafted armor out of it without needing another player
06:22.21nevcairielAnd yes, the enchanting thing can disenchant
06:22.26znfDo we even know epic crafted ilvl yet?
06:22.49nevcairiel640 with upgrades to 655 and 665
06:22.53nevcairielIirc
06:23.06znfupgrades?
06:23.26znfwhat did I miss?
06:24.29nevcairielThere is special upgrades for crafted items for them to stay competitive
06:25.17nevcairielExpensive tho
06:25.20znfreagents/materials or yet another craft?
06:25.49znfI completely missed that
06:26.07nevcairielhttp://wod.wowhead.com/item=116203
06:26.30znfinteresting
06:26.52nevcairielI wonder if I should keep LW on my druid
06:27.00znfah, so there's 2
06:27.19znfnow I'm curious as fuck what this is http://wod.wowhead.com/item=109099
06:27.30nevcairielI originally planned to get herbing back, since druid best herber ever
06:27.39nevcairielAlthough without flying not so much
06:28.06znfthat's why there's alts!
06:28.20znfI'm not going to do any farming until they put back flying
06:28.24znff* farming on the ground
06:29.05nevcairielOn the other hand alchemy is fucking boring. No fun, nothing interesting
06:29.13nevcairielMaybe I should drop that
06:30.14znfI'm glad they removed the perks, tbh
06:30.34znfstill annoyed that they kept the troll berserking too strong :-/
06:33.49nevcairielAnother interesting thing about crafted epics, you can reroll their secondary stats
06:35.31znfDoes that mean the initial craft is random?
06:37.03nevcairielYea
06:38.05znf"meh", then, I guess
06:38.10nevcairielIe. http://wod.wowhead.com/item=116175&bonus=525
06:38.46znfI never liked randoms :-/
06:38.55znfI don't find them fitting for WoW
06:39.13MysticalOSsame
06:39.21MysticalOSwow ~= diablo 3
06:39.37znfand I'm going to guess that the re-rolling of the stats is limited to only 1 secondary, and the re-roll is random, too? :P
06:39.45znfalso requires legendary crafting items! /s
06:39.52znfand increasing gold cost
06:40.45nevcairielProbably randomly rerolls both
06:41.15nevcairielhttp://wod.wowhead.com/spell=171266
06:41.38znfSounds like something I'll skip
06:42.56nevcairielAs a bonus crafted items can also get one of the extra bonus stats
06:43.11nevcairielAlthough need to be lucky there
06:43.42znfDoesn't sound like an incentive to waste mats
06:43.43MysticalOSthey seem to like rng within rng.
06:44.30nevcairielEvery item.has the bonus stat RNG
06:44.48nevcairielAlthough not sure quests do
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07:15.58quiescensmoo
07:19.52Stanzillanevcairiel: you used the form from portierung.net for your mobile contract shit, right?
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07:20.34StanzillaJust had to call vodafone again because they can't read and the checkbox that says that I want to take my number with me was not noticed by them
07:20.35StanzillaOK
07:21.08nevcairielNah I didn't use any form
07:21.44nevcairielAlthough I may have got some inspiration on the wording from some online forms
07:22.00Stanzillathe text is even bold
07:22.04Stanzillaand has a huge checkbox
07:22.04nevcairielBut wrote my own letter in the end
07:23.04nevcairielMaybe Vodafone is just thick
07:24.09Stanzillafucking dumb is the right word
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07:36.20Stanzillahttp://i.imgur.com/4T2TLAz.jpg
07:36.23Stanzillarekt
07:48.00znfhere, Stanzilla: https://www.youtube.com/watch?v=p5D6KDtmXMI + https://www.youtube.com/watch?v=XrVWzm51o7E (which I already tweeted)
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07:58.31quiescensdon't do it
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08:26.25znfgermans... http://i.imgur.com/pAT3rah.jpg (nsfw)
08:27.43NeffiO_O
08:30.48Funkeh`What am I missing? What's German about dildos?
08:31.09znframmstein collector's edition album
08:35.35Funkeh`oh
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10:30.28nevcairielnow i know how znf feels, i did a lfr with 10 fps
10:30.48quiescenso.o
10:30.57znfbut I have Core i5 now :(
10:31.34nevcairielthis is a core i7, the built-in graphcis are just crap :P
10:32.23nevcairieland only 3 titan runestones in both ToT wings
10:32.29nevcairieloh well, can do SoO another day
10:33.32nevcairieland its really even less fun than lfr already is if your game runs like shit
10:34.04nevcairielhow did you ever keep playing and not stop in disgust
10:34.32quiescensznf just takes out his anger on everything else
10:36.43znfdid you do the first bosses in SoO?
10:36.55nevcairielnot yet
10:37.01znfdo those too
10:37.05nevcairieli know
10:37.10nevcairielthats why i said <nevcairiel> oh well, can do SoO another day
10:37.44znfI missed that
10:38.03nevcairieli just reached this stage yesterday, finished the previous collection quest in the first two tot wings
10:38.13nevcairieland did the nalak-tag-and-run quest, that was weird :P
10:39.32Fisker-rekt nevcairiel
10:40.00Fisker-remember that dx12 will give 50 million percent performance increase
10:40.44quiescens\o/
10:40.46nevcairielits clearly strongly gpu bound =p
10:41.35nevcairielin other matters, in my garrison herb garden, i can herb stuff without having herbalism, i suppose thats intentional, yes?
10:53.43nevcairiel..and alchemy seems totally like a wasted profession slot
10:54.04nevcairielonly thing you cannot let your garrison build for you are the big flasks
10:54.31nevcairieland all the potions are made from fish instead of herbs o.o
10:56.26quiescenso.o
10:58.30nevcairielhm, but big flasks require a BoP item to craft
10:58.37nevcairielI'm so confused what to do about professions!
10:59.43nevcairieli wish I at least knew where these BoP things come from
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11:37.29quiescenswhy did they change the steam icon o.o
11:37.51Fisker-Because it's hip
11:37.58Fisker-All the icons are round these days
11:38.04quiescens"modern"
11:38.26Fisker-IE, Chrome, Origin, Chrome, Chrome, Chrome, Chromium, Skype
11:38.35Fisker-Firefox I guess
11:38.44Fisker-Quassel!
11:40.47quiescensfirefox and chrome are round because they are actually round, steam has just randomly decided to crop its background into a circle
11:40.50quiescenso.o
12:05.23Repomapster: 03Nevcairiel 07WoD * 1.5.6.1-10-ge2b3fb7 Mapster.lua: [+2 commits]
12:05.23Repoe2b3fb7: Re-implement scaling of quest POI buttons
12:05.23Repo960eee5: Fix saving of the position when moved through the title line
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12:35.11Repomapster: 03Nevcairiel 07WoD * 1.5.6.1-11-g52c89e1 Mapster.lua: [+1 commit] Get rid of the WorldMapTitleButton
12:41.21Yoshimoon beta there are places where the worldmap isn't drawn yet so they are using some kind of minimaptiles to render it, is it possible to make the map shown this way for all zones later? IMHO it looks better if it is realistic
12:56.11nevcairielthe map is complete now for all zones on the beta, except tanaan jungle, which is just a blank shape
12:56.19nevcairielbut sure, its possible, there have always been addons that did it
12:56.29nevcairiellike yatlas from back in the old days
12:57.35nevcairieland while it looks more realistic, i prefer the drawn maps, since thats how normal maps also look, noone in the real world would make a printed map from sat photos
12:57.44nevcairieltoo much details that on a high zoom factor just make noise :D
12:58.31nevcairielmaybe talk to Semlar, he was messing around with a world map using the minimap tiles, wonder if that ever made a working addon
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13:05.34nevcairielspeaking about maps, anyone seen kagaro be alive recently?
13:05.37nevcairielpokes kagaro1
13:08.17quiescenspokes kagaro1
13:08.18Fisker-pokes nevcairiel
13:08.23Fisker-stop quiescens
13:08.31quiescens):
13:09.51Fisker-:)
13:10.09quiescensnev started it
13:14.27nevcairieloh i found his scripts
13:14.32nevcairiellets see if i can update libmapdata
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13:28.43Funkeh`does anyone know what this "face" is I keep seeing spammed in a lot of twitch channels?
13:28.49Funkeh`like black and white
13:28.51kagaro1yes
13:28.53Funkeh`can't really make it out
13:29.01kagaro1sup nevcairiel
13:29.14nevcairieloh he is alive!
13:29.31nevcairielnever mind the PM on wowace then :D
13:29.41nevcairielI was mostly wondering about updating libmapdata for the xpac
13:29.54nevcairieli've been trying to make your script work now, after i found it
13:30.17kagaro1ive got beta client need to update it and re-extract it
13:30.35kagaro1Stanzilla has a paste to the updated version from like 2 builds back
13:30.57nevcairielI did manage to run the script, and the output looks mostly sane, some small changes in old-world content, but mostly new stuff
13:31.05nevcairielone of the zones has 22 levels though, that looked crazy
13:31.14nevcairiels/levels/floors/
13:32.18nevcairieland they dont map to any continent yet
13:40.22kagaro1not unusual in a new expansion
13:40.41nevcairielthe script probably just doesnt know about the new continent, was my guess
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13:56.39quiescenspats repo
13:57.11nevcairielIn any case, just happy you're still actively around kagaro1, than we can get a final update for the time 6.0 is applied to the live servers :)
13:57.50quiescenspoking must have worked
13:57.59nevcairieli'm a good poker
13:58.00quiescensgives nevcairiel a cookie
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14:39.30Yoshimowell there are a couple of zones that have over 4 diffrent map ids, so some serious phasing seems to be involved
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15:40.34Fisker-Why didn't everything change at gamescon?
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17:51.02quiescensbrr
18:02.29SemlarYoshimo: you can try http://www.wowinterface.com/downloads/info21830-Foglightbeta.html not sure if that's what you're after
18:04.35Semlarit's capable of replacing the map with the terrain view
18:06.00Yoshimosounds about right
18:06.48Semlarit's not really designed to completely replace the map with it though
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18:07.31Semlarit should work on the continents when you're on a zone map with overlays/explorable areas
18:07.43quiescensthere's a terrain view?
18:07.46quiescenso.o
18:07.54Semlarbut if you're looking at a city map like orgrimmar it's going to disable itself
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18:13.58Semlari wrote a version that basically completely mimics the minimap but it used a ton of resources
18:35.43Stanzillanevcairiel: https://gist.github.com/washu/808654b32a37c57a2c31
18:36.31nevcairielI did manage to generate my own
18:36.42Semlaryou know like all of that data is available from api functions in game
18:36.45nevcairielIts just not perfect, like that obe
18:37.41nevcairielDidn't they just extend the API again in WoD
18:38.06Stanzillayeah
18:38.09Stanzillacan even get floors now
18:38.23Semlarwell you could get floors on live
18:38.39Stanzillathen it was setting floors
18:38.51nevcairielMaybe I should investigate replacing the table with API calls, and see which data is missing
18:39.02Semlarliterally all of this data is available in game
18:39.31nevcairielAlso the micro dungeons?
18:39.41Stanzillayeah that's what I meant, SetMapByID takes floors now
18:39.52Semlarif your map is set to a micro dungeon then you can get all of the information about it
18:39.54nevcairielYou could do that before with two calls
18:40.23Semlarand SetMapByID claims it can take a floor number but it doesn't actually do anything on the beta
18:40.37nevcairielCan you also get it without setting the map? I guess not eh?
18:40.43Semlarlike SetMapByID(321, 2) just sets the map to org
18:41.19Semlaryou can't navigate to a microdungeon map without being inside of it, with very few exceptions
18:41.46nevcairielThe API stuff may be enough for gathermates purposes, might be lighter and more future proof
18:41.49Semlarso it depends on whether you need map information without being inside the map
18:42.04nevcairielAlso should hook it up with UnitPosition and stop messing with the map
18:42.15Semlarastrolabe was rewritten to use the api a long while ago
18:43.11Semlaryeah, since they implemented UnitPosition i would strongly recommend completely ignoring map dimensions for anything other than calculating instance coordinates
18:43.27Semlarand just purely using instance coordinates
18:43.49nevcairielWell I need them to map icons to the minimap
18:44.18nevcairielThat's what the stuff is used for today
18:44.29nevcairielOn the main map you wouldn't need any magic
18:44.30Semlarnot really, you know the size of the minimap, you know the unit's position
18:44.59nevcairielDon't you need to know the zone size to map the stuff over
18:45.40nevcairielWe store positions in typical 0-100 coordinates iirc
18:46.05Semlarif you want to continue using the zone coordinates instead of the instance coordinates
18:46.30Semlari would personally just use the instance coordinates
18:46.51nevcairielWe need to paint both on the world map and the minimap, so we need to convert between them at some point
18:47.06nevcairiel0-100 works perfectly for the main map
18:47.16nevcairielNot so for the minimap
18:47.35Semlarto me, it would be better to convert them down from instance coordinates to display on the main map, because it means the player has opened the map to that zone
18:47.50nevcairielI guess so
18:47.58Semlarbecause if they're stored as instance coordinates
18:48.06Semlaryou don't need to set the map to the current zone to display them on the minimap
18:48.12nevcairielBut locations we scrape from wowhead etc are also in zone coords
18:48.18nevcairielSo meclh
18:48.24nevcairielCould convert I guess
18:48.27Semlarwell, it's up to you of course
18:48.52Semlari'm just sayin, if i was going to put something on the minimap, i would completely cut ties with the main map now that we have the unit's instance position
18:49.14nevcairielWell we do need to paint it on both
18:50.07nevcairielIt may make some stuff easier to store in minimap friendly format
18:50.08Semlaryeah, but with instance coordinates you don't have to worry about what the map is set to
18:50.33nevcairielSince like you said, if I need to paint on the main map, its shown anyway
18:50.33Semlaror if the player is looking at a different map
18:51.14nevcairielUnless we just keep the data library to not need the API at all for that part
18:51.22Semlaralso, if you have like zone maps that overlap each other or are submaps to larger maps, the instance coordinates would translate
18:51.27nevcairielIt would be easier to maintain the old storage format
18:52.00nevcairielInstance coordinates are continent wide, right?
18:52.12Semlaryeah
18:52.18Semlarmore or less
18:52.30nevcairielSo we could easily show herbs from neighbor zones then
18:52.37Semlaryep
18:52.40nevcairielSomething that was really tricky before
18:52.42Semlarlike all of kalimdor is instance 1
18:53.02Semlarexcept the two space cow islands
18:53.13Semlarwhich are part of outland, so they're instance 530
18:53.19Semlarbut their "display" instance is 1
18:53.26nevcairielI might change it to that, but still keep the data library around, if only for migration of existing data
18:53.27Semlarso they get translated into kalimdor
18:53.43Semlarer transformed
18:53.52Semlarand the map transforms are also available through the api
18:55.01Semlarbut for the most part, each continent defines the instance it's in
18:55.15nevcairielYeah those outland zones are funky
18:55.27nevcairielWonder why they put them into outland
18:55.29Semlarit's not too bad if you understand how the transforms work
18:55.43nevcairielThey didn't invent a new continent for data zones
18:55.52Semlarthey basically just cut out a chunk of outland and pasted it into kalimdor's instance
18:55.54nevcairielcata*
18:56.29Semlari think it was probably before they were capable of phasing terrain
18:56.48Semlarand they didn't want to go back and modify the old map, possibly
18:57.21nevcairielAnd it was before flying in those areas, so it wasn't that terrible that you had to go through a portal
18:58.19nevcairielThey could've united it with the cata rebuilds, but guess enough to do as it is
18:58.58Semlarbut yeah, you can still put your instance coordinates under a specific zone if you want to keep them separated for different maps
19:00.36nevcairielIt might be neat to be able to show neighbor zones, or even data on the continent map
19:00.42Semlarchecking neighboring area efficiently might require dividing things up into a grid though
19:00.44nevcairielI'll ponder on it
19:00.59Semlari had to do some research into how GPS worked for my map
19:01.27Semlarif you have a crapton of POIs, you don't want to search all of them to find nearby things
19:01.30nevcairielA single list of nodes for the entire continent may end up a bit too bloated I guess
19:02.07Semlarso i basically just divided it into a grid, found the block i was on and looked at neighboring blocks
19:02.46Semlaror buckets, or whatever you want to call them
19:03.55Semlarthat way i wouldn't need to search the entire continent for POIs, i could just look at a 500 or 1000 yard area
19:04.48Semlarthat actually wasn't for POIs, it was for drawing buildings/indoor areas on my map, but it's the same concept
19:06.54nevcairielI'll start slow, and see what I can do
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19:11.05Semlarthe neat thing about UnitPosition is you can still track the player if they wander into an area without a map
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19:13.02Semlarwhich means you could draw custom maps if you were so inclined
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19:56.42Reporarity: 03allara * r258  (4 files in 2 directories):  (1 line trimmed from commit message)
19:56.42Repo- New item type: Collection. This allows players to track the farming of a large number of items using Rarity. The feature was specifically developed in order to support tracking Reins of the Bone-White Primal Raptor.
19:56.43Repo- Reins of the Bone-White Primal Raptor: Added
19:56.43Repo- Rarity now supports tracking two items at once. When an attempt on two different items is found within 5 seconds of each other, Rarity will show both items in the progress bar. The LDB feed itself still shows whichever item was detected last. Turn the progress bars on to see both items at once. Session time tracking for both items should work as long as you remain farming both items at once. If you switch between farming both at once, and farming just one of the
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20:06.14*** topic/#wowace is 5.4.x ToC: 50400 | http://wowace.com/paste/ | http://lua.org | This channel is logged, via purl
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20:37.28Repoarl-cooking: 03resa1983 07WoD * 5.4.8.2-6-g3335070 Recipes.lua: [+1 commit] Update for WoD cooking items
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22:10.10Stanzillahi
22:12.08FiskerI gotta pee Stanzilla
22:12.37Stanzillagood luck
22:12.38Repoarl-blacksmithing: 03resa1983 07WoD * 5.4.8.3-14-g857176e  (2 files in 1 directory): [+2 commits]
22:12.38Repo857176e: Blacksmithing completed
22:12.38Repod858c43: Add Frostwall vendor
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22:25.50FiskerI did it Stanzilla
22:25.58FiskerI succeeded
22:29.02Stanzillagg
22:29.19FiskerI tried my best
22:29.35Fiskerin the end it didn't even matter
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22:59.54Stanzillapart 3 https://www.youtube.com/watch?v=SvbcOgzUj7g&feature=youtu.be
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