IRC log for #wowace on 20130711

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03:03.58breserEridius: Why did you make the size of the combo point indicators change when I turn on a background?
03:04.12Eridiusbreser: I didn't. that's your indicator scaling code
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03:04.29Eridiusyou scale the size of indicators to a common height. the background increases the height by 6 pixels
03:04.52breserThey get smaller on my setup.
03:04.53Eridiusyou'll notice the effect is significantly diminished with the vertical style, since 6 pixels is a much smaller amount relatively speaking there
03:05.04Eridiusyes. they get smaller because indicators are scaled to have the same height, or something like that
03:05.26Eridiusso when you add the border, the combo points indicator grows 6 pixels taller, and then the indicator scaling code kicks in and scales it back to the same effective height
03:05.58Eridiusbreser: I found it annoying, but it's not a combo points-specific thing
03:08.01Eridiusbreser: see line 1487 of UnitFrameLayout.lua
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03:11.04quiescenso.o
03:14.21breserEridius: Right that exists to allow indicators to be layed out along with the bars and to allow the layout scaling stuff to work.
03:15.08breserEridius: Normally we don't add a background, we just let people change the transparency.
03:15.10Eridiusbreser: yeah. But the point is, I didn't change the icon size. The whole indicator just gets scaled down a bit because I increased the height
03:28.26breserAlright I see what the hell ckknight was doing when he put that bit in.
03:29.03Eridiusheh
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03:49.11breserSo the .height attribute exists to let you deal with issues like this.
03:49.48breserIf you do combos.height = height / ICON_SIZE (where height is whatever you're passing to SetHeight)
03:50.05breserThen the only sizing diff ends up being the spacing.
03:54.46EridiusI suppose, I just didn't think it really mattered
03:55.30EridiusI mean the icons would move by 3 pixels if I did that anyway, so it's not like I can have the background not affect the layout
03:55.32breserVertical mode seems to be busted though.
03:55.35Eridiusbusted?
03:55.41breserI get an error about SetScale < 0
03:56.06Eridiusweird. works for me
03:56.51breserYou tested vertical outside of config mode?  It only fails when you have zero combo points.
03:57.04breserVert with no background that is.
03:57.34Eridiuswell I just tried it and it seems to work for me, but my code shouldn't affect the no-background case
03:57.50breser<PROTECTED>
03:57.57bresernum_combos = 0
03:58.12breserHmm.
03:59.33Eridiushmm, actually I see what you're talking about
03:59.53Eridiusthere used to be a num_combos == 0 check that short-circuited, which I removed because I needed to set up the frame if there's a background
03:59.56breserWith my config that calc comes out to -5.
04:00.06breserOhh I know why.
04:00.08Eridiusbut again, it's not erroring for me, which is weird
04:00.16breserYou ripped out the ClearFrame stuff.
04:00.28breserSo the old logic would never run when you had zero combo points.
04:00.37Eridiusso yeah definitely an issue here in the no-background case, but why don't I get an error?
04:00.39breserYou didn't want that with the background image because well you want the background.
04:00.47Eridiusright
04:01.10EridiusI suppose bring back `if num_combos == 0 and not db.has_background_color then return self:ClearFrame(frame) end`
04:01.22breserYeah I was already going to do something like that.
04:01.38Eridiusso just slotting that after line 79 should restore the old behavior
04:01.39breserThe alternative is to clamp it to 0
04:01.58Eridiusyeah that would work too, but short-circuiting at 0 combo points in the non-background case is pretty simple
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04:04.07Eridiusso the modified patch looks like https://gist.github.com/kballard/7602d7d0f50bee2eefe6
04:04.42breserThat doesn't work you don't have the db yet.
04:04.54breserNo thrilled we have to get the db to short circuit out of display, but so be it.
04:06.32breserI'm tempted to remove the has_background toggle to make it more consistent with the other special power thingies.
04:07.01breserThen always have the background there and just change the height to make the size be the same despite the new background.
04:08.21Eridiusoh darn, you're right don't have db yet
04:08.41breserYeah just move it down 2 lines under local db = self:GetLayoutDB(frame)
04:08.41Eridiusbreser: personally I wouldn't mind always having a background, but I didn't want to muck with people's existing displays
04:08.58breserEridius: Just make the default background 100% transparent.
04:09.24Eridiuswell we can't do this anyway, beacuse it will affect the width
04:09.32Eridiusnormally the indicator is only wide enough for the visible icons
04:09.38Eridiusbut with the background it has to be max width all the time
04:09.53breserThat's a good point.
04:10.05Eridiusalthough tbh being max width all the time maxes more sense to me anyway, beacuse that way your other indicators don't move around as you gain/lose combo points
04:10.12Eridiusbut again, I didn't want to change anyone's existing layout
04:10.41breserComboPoints is obviously an older module.  I think ckknight thought it was cool that things moved like that. ;)
04:10.47Eridiushah
04:11.10breserThere was also a lot of things that just got brought over from PB3 becuase that's how it was done there.
04:12.02Eridiusif this work was being done when PB4 was new, I'd just go ahead and make it default to background all the time just like Chi, and be full-width all the time. But the appropriate time for that has long passed
04:12.13breserAgreed.
04:12.45breserIronically, HolyPower was the first of the new power indicators.
04:12.52breserckknight implemented it.
04:12.57breserOne of the last things he ever did.
04:13.04breserAnd he's the one that added the background.
04:13.28breserSo it was ckknight that introduced this inconsistency where some indicators have background and others don't.
04:13.55Eridiusthat darn ckknight
04:14.18breserAnyway I'll think on what I want to do here.  I'm leaning towards applying it with the tweaks for the sizing changes.
04:14.38Eridiusok
04:14.54breser(Actually Portrait has a background as well, but Portrait is the bastard child of indicators)
04:14.59Eridiusthanks for indulging my desire to have a consistent UI ;)
04:15.39breserHey I want things to be consistent, it's just grown organically this way.  Doesn't help that there's been 3 of us working on different pieces and we didn't coordinate on some the UI stuff.
04:16.12Fiskerhey Stanzilla
04:16.40breserThe Totem module kinda drives me nuts because it's so darn different.
04:17.16breserActually there's another background indicator module.
05:01.53Fiskerthey took everything from me Stanzilla
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08:02.55sbmorning
08:10.28quiescenso/
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08:46.09Repobarrel: 03phanx 045.3.0.67 * r67 : Tagging as 5.3.0.67
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10:02.04Repogrid: 03Phanx * r1616 GridLayout.lua: - Adjust tab position
10:16.03Repogrid: 03Phanx * r1617 CHANGELOG.txt: - Update change log
10:20.13sbStanzilla: corsair USB link thingy sucks :p
10:22.51Stanzillasb: the what now
10:23.44Funkeh`the thingy
10:25.26sbStanzilla: http://www.corsair.com/blog/using-link-with-a-corsair-axi-digital-power-supply/ this :p
10:25.40sbUSB connector for your PSU
10:25.52Stanzillaah
10:25.58StanzillaI bought the cheaper psu without that feature
10:26.10sbyesterday it just power cycled my PSU every 5s :D
10:26.15sbafter removing the connector -> all fine again[D
10:26.42sbwell, it was shipped with this feature, so i had to connect it
10:42.48Stanzillaobviously!
10:43.12Stanzillanebula169: you still need testing for the arena frames, right?
10:43.45nebula169in your version i'm not sure how well they'll work
10:44.05StanzillaI meant in general
10:44.16Stanzillayou'd need to give me an updates one anyway
10:44.36Stanzillaalso do the "arena" frames in battlegrounds for flag carriers get replaced, too?
10:44.43StanzillaI think they even use the arena ID in bgs
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10:46.18nebula169no idea. if you're doing a bg, try doing UnitExists("arena1"), i think there's a battleground token, so try UnitExists("battleground1"), too
10:47.42Stanzillaat work atm, will have to try in
10:47.45Stanzilla7hours or so
10:50.19Reporeforgelite: 03iroared * r108  (2 files in 1 directory): pvp item level cap fix
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10:52.54Repogrid: 03phanx 045.3.0.1618 * r1618 : Tagging as 5.3.0.1618
10:56.26Fiskerhey Stanzilla
10:56.29Fiskerhey Funkeh`
10:56.31Fiskernot so hey sb
10:56.38Stanzillahey
10:58.11Reporeforgelite: 03iroared 04v1.32-fix * r109 : Tagging as v1.32-fix
11:05.37sbFisker: whats wrong this time? :/
11:06.49Fiskernothing
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14:13.27znfDeadly Eternal Agony - After 5 minutes, Ordos channels all of his power into a massive ball of magma, inflicting 300,000 Fire damage to all players every 1 sec.
14:13.33znfI hope that's a placeholder timer.
14:13.54Stanzillahope not
14:15.25quiescensburn~
14:15.44sbznf: why?
14:15.49sbthats the legendary cloak only boss, right?
14:15.52Stanzillayes
14:16.12znfOh, thought it's a raid boss
14:16.14znfnvm then
14:16.26Stanzilladumb znf
14:16.39znfI don't have time to keep up with the bosses and shit :-(
14:16.46znfI'm a working man now, working 14+ hours a day for a shit pay
14:17.01Stanzillawhy
14:17.07Stanzillado something else
14:17.30znfLike what? I barely got this job...
14:17.51Stanzilladunno, learn something new
14:18.20znfI live in a town with population ~1000 who's main source of income is tourism
14:18.50Stanzillamove
14:27.40Megalonis your main touristic attraction a brothel?
14:32.27znfMegalon, I wish. I could whore myself out ^^
14:32.31znfStanzilla, can't afford it.
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15:11.12Repoora3: 03funkydude 04r665-release * r665 : Tagging as r665-release
15:13.57Stanzillahugs Funkeh`
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15:45.24znfhugs Stanzilla
15:46.25Stanzillanice
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16:08.19quiescenso.o
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16:48.11Repobig-wigs: 03funkydude * r10986 Loader.lua:
16:48.12RepoLoader: attempt to fix "you are not in a raid" prints when joining a BG, disable a known conflicting addon (improperly configured bar creation) "Reckoner's ProMending" which seems to be abandoned and have an MIA author, disable the RW prints when lacking content and stick to chat prints.
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17:42.48Fiskerhugs Stanzilla and Funkeh` and sb but not znf
17:44.19Funkeh`Fisker, wanna kill all the people destroying the valve servers
17:44.24Funkeh`I wanna browser in peace
17:44.24Fiskernope
17:44.31Fiskeri wanna kill all the people not giving me skyrim cards
17:44.38Funkeh`lol
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18:30.39Gnarfoz28x [ADDON_ACTION_BLOCKED] AddOn "!BlizzBugsSuck" tried to call the protected function "OverrideActionBarButton3:Show()".
18:30.42GnarfozI hate this crap
18:35.16bluspacecowlul
18:36.05GnarfozI don't even know what overrideactionbarbutton3 is
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18:43.20nebula169its the possess bar, basically
18:43.51Caleb|Gnarfoz the one you get Ambershaper when you are a construct
18:43.57GnarfozI see
18:44.00Gnarfozbut we're at Durumu
18:44.01Gnarfoz:D
19:10.47Reporaidbuffstatus: 03oscarucb * r627  (3 files in 1 directory): remove obsolete ShowGroupNumber option
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19:24.03znf_Fisker, why didn't you say anything about steam summer sale? :-/
19:24.19Fiskerbecause it was obviously today
19:24.23znf_:-(
19:24.24znf_bastard
19:24.26znf_you're an ass
19:24.53pompyznf_: it was being talked about in #wowuidev
19:25.39znf_oh well, good thing I don't have money :D
19:27.45znf_Meh, guess I'm not getting the summer sale badge this year
19:29.40Repo`raidbuffstatus: 03oscarucb * r629 Buffs.lua:
19:29.40Repo`fix an intermittent mis-report on beacon with multiple hpallys
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19:40.02Repobig-wigs: 03nebula169 * r10987 Plugins/Sound.lua: fix custom sounds set for options with spellid keys
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19:47.10Kesava.. i feel like someone should perhaps update this: http://www.curseforge.com/wiki/repositories/repository-faq/ to tell people to put id_rsa in their ~/.ssh folder
19:47.12Kesavaon windows anyway
19:47.36Kesavai've been having trouble using ssh on windows until i wondered how exactly git bash would know I had the key loaded
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20:10.48nebula169it would use whatever transport you set when you installed it? :p
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21:30.42Repobig-wigs: 03funkydude * r10988 Loader.lua: Loader: few more instances of IsPartyLFG
21:31.17StanzillaFunkeh`: how many of your cards did you end up buying?
21:31.35Funkeh`dunno
21:31.50Stanzilla€?
21:32.08Funkeh`it would be £, and no idea
21:32.25Funkeh`lots
21:32.54Funkeh`Ive also had lucky drops + I snatch deals
21:33.31Funkeh`Im actually only missing 2 of the summer cards
21:33.37Funkeh`got lucky with the mystery card conversion
21:33.58Stanzillafor the 200xp badge or the first?
21:34.19Funkeh`there's more than 1 summer badge?
21:34.25Stanzillayes
21:34.33Funkeh`you mean the foil?
21:34.41Stanzilla"Digital Day-Tripper"
21:34.45Funkeh`wtf
21:34.47StanzillaI'm at 1/10
21:34.48Funkeh`is that
21:35.32Funkeh`don't see that in my badge list :s
21:35.39Funkeh`just steam summer getaway
21:35.42Stanzillahave to unlock the first one first, i guess
21:35.52Funkeh`hmm
21:35.55Funkeh`you have it already?
21:35.55Stanzillahttp://i.imgur.com/AAN7Nnh.jpg
21:36.01Stanzillayes
21:36.04Funkeh`oh rank 2
21:36.21Funkeh`it's not a different badge just the next rank, didn't realize it had ranks
21:36.26Funkeh`hopefully not 5 like games
21:38.20Funkeh`but by tomorrow they will be cheap as dirt probably
21:38.42Funkeh`already 3k+ after a few hours
22:22.09znf...why is there a huge Curse footer on the wowace website? :-|
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22:46.21Stanzillabeen there for a few weeks now
22:51.56znfok :-(
23:36.16Repolibstatlogic-1-2: 03JackTripper * r193  (2 files in 2 directories):
23:36.16RepoAdded support for mythical "dual" enchants. E.g. "Enchanted: +300 Stamina and +120 Strength"
23:39.02Stanzillavery mythical
23:56.39Gnarfoznn

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