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03:03.58 | breser | Eridius: Why did you make the size of the combo point indicators change when I turn on a background? |
03:04.12 | Eridius | breser: I didn't. that's your indicator scaling code |
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03:04.29 | Eridius | you scale the size of indicators to a common height. the background increases the height by 6 pixels |
03:04.52 | breser | They get smaller on my setup. |
03:04.53 | Eridius | you'll notice the effect is significantly diminished with the vertical style, since 6 pixels is a much smaller amount relatively speaking there |
03:05.04 | Eridius | yes. they get smaller because indicators are scaled to have the same height, or something like that |
03:05.26 | Eridius | so when you add the border, the combo points indicator grows 6 pixels taller, and then the indicator scaling code kicks in and scales it back to the same effective height |
03:05.58 | Eridius | breser: I found it annoying, but it's not a combo points-specific thing |
03:08.01 | Eridius | breser: see line 1487 of UnitFrameLayout.lua |
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03:11.04 | quiescens | o.o |
03:14.21 | breser | Eridius: Right that exists to allow indicators to be layed out along with the bars and to allow the layout scaling stuff to work. |
03:15.08 | breser | Eridius: Normally we don't add a background, we just let people change the transparency. |
03:15.10 | Eridius | breser: yeah. But the point is, I didn't change the icon size. The whole indicator just gets scaled down a bit because I increased the height |
03:28.26 | breser | Alright I see what the hell ckknight was doing when he put that bit in. |
03:29.03 | Eridius | heh |
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03:49.11 | breser | So the .height attribute exists to let you deal with issues like this. |
03:49.48 | breser | If you do combos.height = height / ICON_SIZE (where height is whatever you're passing to SetHeight) |
03:50.05 | breser | Then the only sizing diff ends up being the spacing. |
03:54.46 | Eridius | I suppose, I just didn't think it really mattered |
03:55.30 | Eridius | I mean the icons would move by 3 pixels if I did that anyway, so it's not like I can have the background not affect the layout |
03:55.32 | breser | Vertical mode seems to be busted though. |
03:55.35 | Eridius | busted? |
03:55.41 | breser | I get an error about SetScale < 0 |
03:56.06 | Eridius | weird. works for me |
03:56.51 | breser | You tested vertical outside of config mode? It only fails when you have zero combo points. |
03:57.04 | breser | Vert with no background that is. |
03:57.34 | Eridius | well I just tried it and it seems to work for me, but my code shouldn't affect the no-background case |
03:57.50 | breser | <PROTECTED> |
03:57.57 | breser | num_combos = 0 |
03:58.12 | breser | Hmm. |
03:59.33 | Eridius | hmm, actually I see what you're talking about |
03:59.53 | Eridius | there used to be a num_combos == 0 check that short-circuited, which I removed because I needed to set up the frame if there's a background |
03:59.56 | breser | With my config that calc comes out to -5. |
04:00.06 | breser | Ohh I know why. |
04:00.08 | Eridius | but again, it's not erroring for me, which is weird |
04:00.16 | breser | You ripped out the ClearFrame stuff. |
04:00.28 | breser | So the old logic would never run when you had zero combo points. |
04:00.37 | Eridius | so yeah definitely an issue here in the no-background case, but why don't I get an error? |
04:00.39 | breser | You didn't want that with the background image because well you want the background. |
04:00.47 | Eridius | right |
04:01.10 | Eridius | I suppose bring back `if num_combos == 0 and not db.has_background_color then return self:ClearFrame(frame) end` |
04:01.22 | breser | Yeah I was already going to do something like that. |
04:01.38 | Eridius | so just slotting that after line 79 should restore the old behavior |
04:01.39 | breser | The alternative is to clamp it to 0 |
04:01.58 | Eridius | yeah that would work too, but short-circuiting at 0 combo points in the non-background case is pretty simple |
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04:04.07 | Eridius | so the modified patch looks like https://gist.github.com/kballard/7602d7d0f50bee2eefe6 |
04:04.42 | breser | That doesn't work you don't have the db yet. |
04:04.54 | breser | No thrilled we have to get the db to short circuit out of display, but so be it. |
04:06.32 | breser | I'm tempted to remove the has_background toggle to make it more consistent with the other special power thingies. |
04:07.01 | breser | Then always have the background there and just change the height to make the size be the same despite the new background. |
04:08.21 | Eridius | oh darn, you're right don't have db yet |
04:08.41 | breser | Yeah just move it down 2 lines under local db = self:GetLayoutDB(frame) |
04:08.41 | Eridius | breser: personally I wouldn't mind always having a background, but I didn't want to muck with people's existing displays |
04:08.58 | breser | Eridius: Just make the default background 100% transparent. |
04:09.24 | Eridius | well we can't do this anyway, beacuse it will affect the width |
04:09.32 | Eridius | normally the indicator is only wide enough for the visible icons |
04:09.38 | Eridius | but with the background it has to be max width all the time |
04:09.53 | breser | That's a good point. |
04:10.05 | Eridius | although tbh being max width all the time maxes more sense to me anyway, beacuse that way your other indicators don't move around as you gain/lose combo points |
04:10.12 | Eridius | but again, I didn't want to change anyone's existing layout |
04:10.41 | breser | ComboPoints is obviously an older module. I think ckknight thought it was cool that things moved like that. ;) |
04:10.47 | Eridius | hah |
04:11.10 | breser | There was also a lot of things that just got brought over from PB3 becuase that's how it was done there. |
04:12.02 | Eridius | if this work was being done when PB4 was new, I'd just go ahead and make it default to background all the time just like Chi, and be full-width all the time. But the appropriate time for that has long passed |
04:12.13 | breser | Agreed. |
04:12.45 | breser | Ironically, HolyPower was the first of the new power indicators. |
04:12.52 | breser | ckknight implemented it. |
04:12.57 | breser | One of the last things he ever did. |
04:13.04 | breser | And he's the one that added the background. |
04:13.28 | breser | So it was ckknight that introduced this inconsistency where some indicators have background and others don't. |
04:13.55 | Eridius | that darn ckknight |
04:14.18 | breser | Anyway I'll think on what I want to do here. I'm leaning towards applying it with the tweaks for the sizing changes. |
04:14.38 | Eridius | ok |
04:14.54 | breser | (Actually Portrait has a background as well, but Portrait is the bastard child of indicators) |
04:14.59 | Eridius | thanks for indulging my desire to have a consistent UI ;) |
04:15.39 | breser | Hey I want things to be consistent, it's just grown organically this way. Doesn't help that there's been 3 of us working on different pieces and we didn't coordinate on some the UI stuff. |
04:16.12 | Fisker | hey Stanzilla |
04:16.40 | breser | The Totem module kinda drives me nuts because it's so darn different. |
04:17.16 | breser | Actually there's another background indicator module. |
05:01.53 | Fisker | they took everything from me Stanzilla |
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08:02.55 | sb | morning |
08:10.28 | quiescens | o/ |
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08:46.09 | Repo | barrel: 03phanx 045.3.0.67 * r67 : Tagging as 5.3.0.67 |
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10:02.04 | Repo | grid: 03Phanx * r1616 GridLayout.lua: - Adjust tab position |
10:16.03 | Repo | grid: 03Phanx * r1617 CHANGELOG.txt: - Update change log |
10:20.13 | sb | Stanzilla: corsair USB link thingy sucks :p |
10:22.51 | Stanzilla | sb: the what now |
10:23.44 | Funkeh` | the thingy |
10:25.26 | sb | Stanzilla: http://www.corsair.com/blog/using-link-with-a-corsair-axi-digital-power-supply/ this :p |
10:25.40 | sb | USB connector for your PSU |
10:25.52 | Stanzilla | ah |
10:25.58 | Stanzilla | I bought the cheaper psu without that feature |
10:26.10 | sb | yesterday it just power cycled my PSU every 5s :D |
10:26.15 | sb | after removing the connector -> all fine again[D |
10:26.42 | sb | well, it was shipped with this feature, so i had to connect it |
10:42.48 | Stanzilla | obviously! |
10:43.12 | Stanzilla | nebula169: you still need testing for the arena frames, right? |
10:43.45 | nebula169 | in your version i'm not sure how well they'll work |
10:44.05 | Stanzilla | I meant in general |
10:44.16 | Stanzilla | you'd need to give me an updates one anyway |
10:44.36 | Stanzilla | also do the "arena" frames in battlegrounds for flag carriers get replaced, too? |
10:44.43 | Stanzilla | I think they even use the arena ID in bgs |
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10:46.18 | nebula169 | no idea. if you're doing a bg, try doing UnitExists("arena1"), i think there's a battleground token, so try UnitExists("battleground1"), too |
10:47.42 | Stanzilla | at work atm, will have to try in |
10:47.45 | Stanzilla | 7hours or so |
10:50.19 | Repo | reforgelite: 03iroared * r108 (2 files in 1 directory): pvp item level cap fix |
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10:52.54 | Repo | grid: 03phanx 045.3.0.1618 * r1618 : Tagging as 5.3.0.1618 |
10:56.26 | Fisker | hey Stanzilla |
10:56.29 | Fisker | hey Funkeh` |
10:56.31 | Fisker | not so hey sb |
10:56.38 | Stanzilla | hey |
10:58.11 | Repo | reforgelite: 03iroared 04v1.32-fix * r109 : Tagging as v1.32-fix |
11:05.37 | sb | Fisker: whats wrong this time? :/ |
11:06.49 | Fisker | nothing |
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14:13.27 | znf | Deadly Eternal Agony - After 5 minutes, Ordos channels all of his power into a massive ball of magma, inflicting 300,000 Fire damage to all players every 1 sec. |
14:13.33 | znf | I hope that's a placeholder timer. |
14:13.54 | Stanzilla | hope not |
14:15.25 | quiescens | burn~ |
14:15.44 | sb | znf: why? |
14:15.49 | sb | thats the legendary cloak only boss, right? |
14:15.52 | Stanzilla | yes |
14:16.12 | znf | Oh, thought it's a raid boss |
14:16.14 | znf | nvm then |
14:16.26 | Stanzilla | dumb znf |
14:16.39 | znf | I don't have time to keep up with the bosses and shit :-( |
14:16.46 | znf | I'm a working man now, working 14+ hours a day for a shit pay |
14:17.01 | Stanzilla | why |
14:17.07 | Stanzilla | do something else |
14:17.30 | znf | Like what? I barely got this job... |
14:17.51 | Stanzilla | dunno, learn something new |
14:18.20 | znf | I live in a town with population ~1000 who's main source of income is tourism |
14:18.50 | Stanzilla | move |
14:27.40 | Megalon | is your main touristic attraction a brothel? |
14:32.27 | znf | Megalon, I wish. I could whore myself out ^^ |
14:32.31 | znf | Stanzilla, can't afford it. |
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15:11.12 | Repo | ora3: 03funkydude 04r665-release * r665 : Tagging as r665-release |
15:13.57 | Stanzilla | hugs Funkeh` |
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15:45.24 | znf | hugs Stanzilla |
15:46.25 | Stanzilla | nice |
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16:08.19 | quiescens | o.o |
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16:48.11 | Repo | big-wigs: 03funkydude * r10986 Loader.lua: |
16:48.12 | Repo | Loader: attempt to fix "you are not in a raid" prints when joining a BG, disable a known conflicting addon (improperly configured bar creation) "Reckoner's ProMending" which seems to be abandoned and have an MIA author, disable the RW prints when lacking content and stick to chat prints. |
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17:42.48 | Fisker | hugs Stanzilla and Funkeh` and sb but not znf |
17:44.19 | Funkeh` | Fisker, wanna kill all the people destroying the valve servers |
17:44.24 | Funkeh` | I wanna browser in peace |
17:44.24 | Fisker | nope |
17:44.31 | Fisker | i wanna kill all the people not giving me skyrim cards |
17:44.38 | Funkeh` | lol |
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18:30.39 | Gnarfoz | 28x [ADDON_ACTION_BLOCKED] AddOn "!BlizzBugsSuck" tried to call the protected function "OverrideActionBarButton3:Show()". |
18:30.42 | Gnarfoz | I hate this crap |
18:35.16 | bluspacecow | lul |
18:36.05 | Gnarfoz | I don't even know what overrideactionbarbutton3 is |
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18:43.20 | nebula169 | its the possess bar, basically |
18:43.51 | Caleb| | Gnarfoz the one you get Ambershaper when you are a construct |
18:43.57 | Gnarfoz | I see |
18:44.00 | Gnarfoz | but we're at Durumu |
18:44.01 | Gnarfoz | :D |
19:10.47 | Repo | raidbuffstatus: 03oscarucb * r627 (3 files in 1 directory): remove obsolete ShowGroupNumber option |
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19:24.03 | znf_ | Fisker, why didn't you say anything about steam summer sale? :-/ |
19:24.19 | Fisker | because it was obviously today |
19:24.23 | znf_ | :-( |
19:24.24 | znf_ | bastard |
19:24.26 | znf_ | you're an ass |
19:24.53 | pompy | znf_: it was being talked about in #wowuidev |
19:25.39 | znf_ | oh well, good thing I don't have money :D |
19:27.45 | znf_ | Meh, guess I'm not getting the summer sale badge this year |
19:29.40 | Repo` | raidbuffstatus: 03oscarucb * r629 Buffs.lua: |
19:29.40 | Repo` | fix an intermittent mis-report on beacon with multiple hpallys |
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19:40.02 | Repo | big-wigs: 03nebula169 * r10987 Plugins/Sound.lua: fix custom sounds set for options with spellid keys |
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19:47.10 | Kesava | .. i feel like someone should perhaps update this: http://www.curseforge.com/wiki/repositories/repository-faq/ to tell people to put id_rsa in their ~/.ssh folder |
19:47.12 | Kesava | on windows anyway |
19:47.36 | Kesava | i've been having trouble using ssh on windows until i wondered how exactly git bash would know I had the key loaded |
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20:10.48 | nebula169 | it would use whatever transport you set when you installed it? :p |
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21:30.42 | Repo | big-wigs: 03funkydude * r10988 Loader.lua: Loader: few more instances of IsPartyLFG |
21:31.17 | Stanzilla | Funkeh`: how many of your cards did you end up buying? |
21:31.35 | Funkeh` | dunno |
21:31.50 | Stanzilla | €? |
21:32.08 | Funkeh` | it would be £, and no idea |
21:32.25 | Funkeh` | lots |
21:32.54 | Funkeh` | Ive also had lucky drops + I snatch deals |
21:33.31 | Funkeh` | Im actually only missing 2 of the summer cards |
21:33.37 | Funkeh` | got lucky with the mystery card conversion |
21:33.58 | Stanzilla | for the 200xp badge or the first? |
21:34.19 | Funkeh` | there's more than 1 summer badge? |
21:34.25 | Stanzilla | yes |
21:34.33 | Funkeh` | you mean the foil? |
21:34.41 | Stanzilla | "Digital Day-Tripper" |
21:34.45 | Funkeh` | wtf |
21:34.47 | Stanzilla | I'm at 1/10 |
21:34.48 | Funkeh` | is that |
21:35.32 | Funkeh` | don't see that in my badge list :s |
21:35.39 | Funkeh` | just steam summer getaway |
21:35.42 | Stanzilla | have to unlock the first one first, i guess |
21:35.52 | Funkeh` | hmm |
21:35.55 | Funkeh` | you have it already? |
21:35.55 | Stanzilla | http://i.imgur.com/AAN7Nnh.jpg |
21:36.01 | Stanzilla | yes |
21:36.04 | Funkeh` | oh rank 2 |
21:36.21 | Funkeh` | it's not a different badge just the next rank, didn't realize it had ranks |
21:36.26 | Funkeh` | hopefully not 5 like games |
21:38.20 | Funkeh` | but by tomorrow they will be cheap as dirt probably |
21:38.42 | Funkeh` | already 3k+ after a few hours |
22:22.09 | znf | ...why is there a huge Curse footer on the wowace website? :-| |
22:28.04 | *** join/#wowace Dotted (~Dotted@2-105-53-98-static.dk.customer.tdc.net) |
22:30.43 | *** join/#wowace Talryn (~Talryn@unaffiliated/talryn) |
22:34.19 | *** join/#wowace Droolio (~drool@host86-177-53-93.range86-177.btcentralplus.com) |
22:46.21 | Stanzilla | been there for a few weeks now |
22:51.56 | znf | ok :-( |
23:36.16 | Repo | libstatlogic-1-2: 03JackTripper * r193 (2 files in 2 directories): |
23:36.16 | Repo | Added support for mythical "dual" enchants. E.g. "Enchanted: +300 Stamina and +120 Strength" |
23:39.02 | Stanzilla | very mythical |
23:56.39 | Gnarfoz | nn |