IRC log for #wowace on 20130708

00:01.57pompyKaelten: Dell over HP? or using both?
00:05.31*** join/#wowace pentium166 (~pentium16@206-248-184-225.dsl.teksavvy.com)
00:18.28Repoblizzmove: 03yess * r43  (2 files in 1 directory): .)Update TOC
00:18.30Repo.)Added ColorPickerFrame ticket #24
00:19.53Repoihatetabards: 03yess * r24 TabardChampion.toc: TOC update.
00:26.32quiescenso.o
00:26.41Reposexymap: 03funkydude 07master * v2.4.8-1-gdea3458 Buttons.lua: [+1 commit] Buttons: add another tracked addon button.
00:27.05Gnarfozpompy: there's Dell and Fujitsu there, where do you get HP from? ^^
00:30.26Gnarfozsleep tiems!
00:33.09quiescensbai
00:49.51pompy:O
01:23.03Repopitbull4: 03Stanzilla 07master * v4.0.0-beta45-1-g267d2d9 Modules/ComboPoints/ComboPoints.lua: [+1 commit] apply combopoint patch by Eridius (ticket 1046)
01:23.42EridiusStanzilla: thanks
01:23.47Stanzillanp
01:23.48Stanzillabed now
01:23.49Stanzillacya laterz
01:30.46*** join/#wowace Seerah (~RyanNL@adsl-74-226-100-114.mem.bellsouth.net)
01:44.26breserThat's getting reverted.
01:47.48Repopitbull4: 03Shefki 07master * v4.0.0-beta45-2-g9c56162 Modules/ComboPoints/ComboPoints.lua: [+1 commit] Revert "apply combopoint patch by Eridius (ticket 1046)"  See my reasoning on the ticket.
01:50.30breserEridius & Stanzilla: Just an FYI, my comment was not a reaction to Stanzilla committing that, I actually had written it before I ever saw the commit email.  I understand your motivations for wanting it but I think it makes things worse for the users.
01:51.12quiescenso.o
01:51.15quiescenswhat happeneded
01:51.35breserWhile I was writing a decline on a ticket with a patch Stanzilla applied the patch.
01:52.06quiescensuh ohs
01:52.44*** join/#wowace harl (harl@dslb-088-077-120-164.pools.arcor-ip.net)
01:53.44quiescenswhat does the patch do anyways
01:53.59breserEnables combo points to show on the player frames.
01:54.11breserAs opposed to only the target frame at current.
01:54.23breserhttp://www.wowace.com/addons/pitbull4/tickets/1046-patch-combo-points-enhancement/
01:55.25*** join/#wowace harl (harl@dslb-094-220-197-141.pools.arcor-ip.net)
01:55.53breserProbably the biggest issue is if you are already sharing a layout between player and target, you'll start having combo points on both.
01:56.19breserWhich is going to cause me far more grief from confused users than the handful of people who have been confused about where combo points should work.
01:56.43breserAs far as I recall there's been 2, maybe 3 people in the last several years with that issue.
02:04.59Eridiusbreser: people share layouts between player and target?
02:05.09breserEridius: Why not?
02:05.45Eridiusalso, if you're reeeeally worried about that, then add a checkbox "allow combo points on player frame" or something
02:06.27Eridiusbreser: but the inability to show combo points the same way I show chi is terrible
02:06.53breserEridius: Have you read my full comment yet?
02:06.58Eridiusalso, surely it can't be that confusing to see an indicator show up on yoru player frame, when you have it configured to use that indicator on that frame
02:07.04Eridiusno I'm trying to get wowace to show me the damn ticket
02:07.09Eridiusthere we go
02:07.35breserEridius: Up until now that hasn't been the behavior.
02:07.41Eridiusre the code duplication: it's in 2 places because I was trying very hard not to affect the layout of the combo points when there is no background color
02:08.02Eridiusbreser: no? every now and then I see indicators on my party frames that I didn't expect, because the indicator defaulted to on, and I have to go turn it off
02:08.04*** join/#wowace harl (harl@dslb-092-072-003-140.pools.arcor-ip.net)
02:08.11Eridiushow is seeing it on your player frame any different
02:09.17breserLook I'm not afraid of changing the way the configuration behaves when I think it's an important reason, I just don't see why this is important.
02:09.25Eridiusas for combo points belonging to the target: yes that's technically true, but it rarely matters, and being able to have a consistent UI across multiple toons is far more important
02:09.55breserDoes Chi disappear when you change targets?
02:10.11Eridiusno
02:10.25breserSo you want consistency for inconsistent mechanics.
02:10.42EridiusI'm worried about the usability here, you're hung up on irrelevant details
02:10.43breserI don't see how you're doing a player any favors by perpetuating misunderstandings of game mechanics.
02:10.57EridiusI mean yes, understanding how combo points works is important, but it's a side-issue to having a usable UI
02:11.43EridiusI've experimented with leaving combo points on the target, or putting them somewhere else, but it turns out that, due to playing a monk and a paladin, having combo points show up somewhere other than where my chi and holy power shows up is simply not usable
02:12.48breserDo other unit frames allow this?
02:12.57EridiusI don't know. I've been using Pitbull for far too many years
02:13.15breserKnowing Shadowed I'm guessing the answer there is no in that case.
02:13.41breserEridius: I understand your desire, I really do.  But I've got to weigh not just what you want.
02:13.59breserEridius: Your suggestion of a checkbox is valid, but I hate adding options like that.
02:14.24Eridiusyeah the checkbox is a sort of solution of last resort. Honestly, I think people should just not share the same layout if they want different indicators
02:15.11breserEridius: If we were having this discussion back when we PB4 was new I would have just changed it.
02:15.21*** join/#wowace kurapica (~kurapica@58.247.109.243)
02:15.24breserEridius: In general agree I agree with the sentiment.
02:15.37breserEridius: Several years of reading support email has suggested that users don't get that.
02:15.49Eridius:/
02:15.53breserEridius: Quite frankly, the layout system while logical to us, is not logical to a lot of users.
02:16.18Eridiusmaybe those users should be using Shadowed ;)
02:16.29EridiusI dunno, pitbull has always seemed like the unitframes for people who want to control everything
02:16.39Eridiusand the inability to put combo points on my player frame is really frustrating in that light
02:17.00breserEridius: Did you read the last bit where I explained how I'd rather support your use case?
02:17.55Eridiusyes, but "in the future" isn't very helpful
02:18.08breserEridius: I actually have the multiple singleton frames code.  It has bugs.
02:18.27breserEridius: I could push it someplace if you want to be a guineau pig.
02:18.45Eridiusheh, how bad are the bugs?
02:18.55breserEridius: Mostly the bugs are in the frame linking.
02:19.04breserEridius: So if you just don't use that you problably won't notice them.
02:19.11breserEridius: I think threat bar is broken.
02:19.21breserEridius: But in general this is what I play with and have been playing with it for years.
02:19.39Eridiusfor years, and yet you haven't released it?
02:20.00breserEridius: It's a one way upgrade for the config file.
02:20.12breserEridius: Don't feel like I can release it without it being right.
02:20.14Eridiusyeah that's what I'm afraid of
02:20.20EridiusI'd never be able to back out
02:20.22breserEridius: Back your config up.
02:20.34breserEridius: If you run into problems just go back to the mainline.
02:20.46EridiusI suppose
02:21.00breserEridius: The problem is try explaining to users to backup their configs before they upgrade.
02:21.06breserEridius: I have no good way of doing that.
02:21.14Eridiusyeah :/
02:21.40EridiusI mean, in theory you could disable the addon until the user has clicked through a dialog first, but that might be too much trouble
02:21.43breserEridius: Which is why I'd be willing to push my branch and let you use it.  Because I can have this conversation.
02:21.59breserEridius: Yeah I thought about adding that but haven't done so yet.
02:22.17Eridiusbreser: anyway, if you want to push it somewhere, I suppose I can try it out
02:22.28breserEridius: I'll just push it to wowace.
02:22.48Eridiusbtw, if I split up my patch, do you still have concerns about the "code duplication" issue? the code isn't actually the same in the two spots, one is the old code that fits the frame to the icons and the other uses a set size
02:22.55*** join/#wowace webturtle0 (~webturtle@d28-23-186-64.dim.wideopenwest.com)
02:23.05quiescensi used pretty much one layout for everything
02:23.07breserEridius: Post it and I'll refactor it myself if I don't like it.
02:23.19breser^ See I know there are a lot of users like that.
02:23.35quiescensthe only difference was how big and how much detail in the numbers
02:23.49breser*nod* and we built it to allow that.
02:24.11quiescensbut
02:24.20quiescensi did end up using a separate addon for combo points
02:24.39quiescensbut this was a long time ago
02:24.46quiescensi don't even remember if it was pitbull4
02:24.50quiescens\o/
02:24.55quiescensgives breser a cookie
02:24.55breserI've never been particularly happy with the combo points module.
02:25.13quiescensbesides, i had party frames off when in a raid and just used grid
02:25.33breserYup a lot of people don't use pb4's group frames.
02:25.46breserWhich drives a lot of shared layouts.
02:26.32EridiusI use PB4 for parties, but use blizzard's raid frames for raids
02:26.58breserI use PB4 for everything but then, I haven't been in a raid in quite some time.
02:27.11breserI quit raiding around the beginning of Cata.
02:28.29Eridiusbreser: ok I uploaded a new patch to http://www.wowace.com/addons/pitbull4/tickets/1046-patch-combo-points-enhancement/
02:28.33Eridiusjust contains the background stuff
02:28.54breserOk, I'm trying to make sure I don't make a mess when I push this branch.
02:29.12breserI think: git push -u origin mybranch
02:29.15breserShould do the trick.
02:29.28Eridiusyeah.
02:29.39Eridiusin fact, if you're already on a local branch named what you want the remote to be, `git push -u origin HEAD` will do it too
02:30.13breserSomehow that command line makes me more nervous, because that isn't what I'd expect that to do.
02:30.55Repopitbull4: 03Shefki 07anchors * v4.0.0-beta8-434-ga61b7b9  (232 files in 55 directories): [new, +386 commits] (382 truncated)
02:30.55Repoa61b7b9: Bump TOC for 5.3
02:30.55Repo01059d8: fix typo in the LuaTexts module
02:30.55Repoe0d3374: Mostly disallow circular anchors.  This is achieved by: - Checking for circular anchors when anchor to PitBull4 frames. - Disallowing anchoring to PitBull4 frames with Custom anchors.
02:30.55Repoa394dce: Oops duplicated a line unintentionally.
02:31.24breserEridius: anchors branch.
02:31.46Eridiushah wow, nice large branch. have you just been cherry-picking stuff over from master?
02:31.59breserEridius: I work on the branch and cherry pick to master.
02:32.03Eridiusahh
02:32.13breserEridius: They're close enough it doesn't cause too much problems.
02:32.57breserNot sure what platform you're on but you're going to need to do something equivalent to symlinks.
02:33.07EridiusOS X
02:33.13breserAt least what I do is symlink PitBull4 and PitBull4_ModuleName into my git checkout.
02:33.19breserEridius: Easy then. :)
02:33.19Eridiusright now I have a script that symlinks everything into my Addons folder
02:33.31breserEridius: Nevermind then you've got it handled.
02:33.38Eridiushave to un-symlink before launching Curse because Curse Client for OS X is a piece of crap and doesn't handle dev addons very well
02:33.53breserEhh? It shows it as a dev copy for me.
02:33.53Eridiusso I have a script that does it all for me. stupid curse
02:33.56breserI just don't update it.
02:34.12Eridiusbreser: with enough dev addons, curse starts throwing alerts about not being able to load a network resource
02:34.19Eridiusand can get into an infinite loop where dismissing one alert spawns 2 more
02:34.33breserAhh, I only use symlinks for a few things.
02:35.08breserEridius: For what it's worth, let me know if any of your frames end up in different spots.
02:35.36breserEridius: The anchoring code is entirely different.  It has upgrade code that converts it.
02:35.40Eridiuswill try it in a sec, just getting to a safe point in the world
02:36.08breserSide effect is if you ever wanted a resolution independent config you can do it now.
02:36.29breserBecause the anchor args are completely exposed.
02:36.33Eridiusnice
02:36.47Eridiusok looks like no added/deleted files so ReloadUI should be sufficent I guess
02:36.54breserAs opposed to ckknight's anchor from center.
02:37.21breserYup I just switch with reloadui when I forget to change branches.
02:38.10Eridiusgit.git's contrib/ folder has a script named git-new-workdir. This lets you create a second working tree that has a different branch checked out, but shares the same git repo
02:38.23Eridiusyou could use that to have a master folder that WoW doesn't see, to do stuff on master
02:38.48Eridiusok at first glance, everything looks to be in the correct place
02:40.13breserSo two major features here.  Anchoring has been redone and singletons aren't singletons anymore.
02:40.25Eridiusso I can create a second "Target" frame now?
02:40.38breserYup.
02:40.46Eridiusnice
02:40.51breserUnits now behaves similarly to how Groups does.
02:41.15breserInstead of having hard coded unit names they are player controlled.
02:41.20breserThat's part of the reason you can't go back.
02:41.43breserIf you have addons that anchor stuff off PB4 frames that'll break.
02:41.48breserSince the naming is now user controlled.
02:42.19Eridiusmakes sense
02:42.19breserAnd if you have 3rd party PB4 modules, I have no idea for sure if they'll work but most modules don't need changes.
02:43.03breserAlso please don't look at the code related to anchor groups to other groups.
02:43.05breserIt's completely wrong.
02:43.08EridiusI haven't even looked for 3rd-party PB4 modules
02:43.08Eridiushaha
02:43.12breserI have no idea WTF I was thinking when I wrote that.
02:43.37Xuerianbreser: "please don't look at X code" just means you're writing something that works.
02:43.51XuerianWhy, how, or whose idea it was are generally questions you don't want answered. :p
02:44.09XuerianAt least, that's the line I feed myself.
02:44.12breserXuerian: Haha... No it's really bad, it makes assumptions that only work if the unit frames are in one column or row.
02:44.42XuerianI think I have a monopoly on bad anchoring code :P
02:44.53Eridiushrm, one downside to configuring this way is I have my raid target icon in the same place where I put my combo points, so I was relying on it moving out of the way
02:44.56Eridiusbut I can't do that now :/
02:45.14Eridiusoh well, I'll just live with that, since I'm rarely icon'd
02:45.25breserEridius: I don't follow you there, why can't you do that still?
02:45.50breserEridius: With this config you could use the PB4 combo points in the middle of the screen without moving your target frame if you wanted.
02:46.23Eridiusbreser: my player raid icon indicator is "Outside, Above" my unit frame
02:46.27breserEridius: It's actually my intent to stop using a separate cas bar addon.
02:46.27EridiusI had my combo point indicator there too
02:46.29Eridiusthat's where the Chi indicator goes
02:46.44Eridiusso with both Chi and a raid icon up, the Chi pushes the raid icon off to the right
02:46.59Eridiusbut with this new layout, the combo points is on a separate unitframe, so it can't push the raid icon indicator anywhere
02:47.15breserAhh yeah that is a disadvantage.
02:47.33Eridiusbut I can live with that
02:47.50Eridiushrm, interesting side-effect of this: when I have no target, I don't even have the combo points background
02:47.57Eridiusmakes sense I suppose
02:47.57breserDynamic layouts is something that makes PB4 slower than Shadowed.
02:48.04breserSince it actually burns a lot of CPU.
02:48.07Eridiusbleh
02:48.25Eridiushonestly, I'd rather not have dynamic layouts, but insdead just be able to configure the offset from a given point
02:48.27breserShadowed thinks I shouldn't have the feature at all as a result of the performance impacts.
02:48.36Eridiusso "Outside, Above" just defines 0,0 as a particular point, and then I can move the indicators around from there
02:48.56Eridiussure, indicators can't shift around as they show/hide that way, but I'd actually prefer that
02:48.57breserEridius: I'd like us to get there, but doing that is complicated at this point.
02:49.33breserEridius: It'd take a major rewrite of the indicator anchoring code...
02:49.40Eridiusin any case, this looks like it's working, so I'll try this out for a while
02:49.41breserEridius: And anchoring code gives me a huge headache.
02:50.24breserEridius: I can promise you that it'll stay working as long as I'm using PB4 because my only config is in the new format.
02:50.29Eridiusbreser: thanks for the new branch. When you want to push in the future, you can say `git push :` and it will push both branches
02:51.01Eridius(more accurately, that pushes any local ref that has a matching remote ref, but mainline only has 2 branches on it)
02:51.06breserWell I should say, my only current config.
02:51.19breserI have an older version of my config in the old format, but I don't use it very often.
02:51.40Eridiusyou can also configure git to always push that way, but I wouldn't recommend it
02:52.50Eridiusbreser: I suppose I should thank you for maintaining PB4. I don't know what I would do if it rotted away ;)
02:52.53breserOk thanks for the git advice.
02:53.39breserThis is the project I probably use git on the most.
02:54.10breserAnd it's not exactly conducive to learning some features since I'm basically alone on it now.
02:55.19Eridiusbreser: well if you ever need any git help, feel free to ping me
02:55.38EridiusI'd offer to donate lua time too, but I don't know how much spare time I have for that these days
03:00.14breserEridius: That patch isn't right, it's against the previous patch.
03:00.42Eridiusbreser: dammit, I diff'd the wrong commit
03:01.49Eridiusbreser: there we go, uploaded the correct patch. sorry 'bout that
03:07.03breserEridius: Ok I'll look at it some tomorrow.  I'm out of time for messing with WoW stuff today.
03:07.31Eridiusok
03:09.45Eridiusbreser: incidentally, I noticed the modules use debugstack() to try and figure out their own name. Is that you, or old ckknight code? Because that's really gross ;)
03:10.02Eridiusand by "the modules" I really mean the ComboPoints module
03:10.25Eridiusah, blame says ckknight.
03:22.52Repoarl: 03Torhal 07master * 2.4.8-21-gcd15bf5  (2 files in 1 directory): [+2 commits]
03:22.52Repocd15bf5: Logic fix for waypoints.
03:22.52Repob0c9714: Added expansion header to dump output.
03:26.38Torhalbreser: You're alive!
03:30.09MysticalOSwtb npcscan updates
03:30.30KemayoMysticalOS: That's what she said.
03:34.00TorhalMysticalOS: GF is leaving for two weeks, so maybe I'll be able to mess with it this week barring any insanity from other projects.
03:34.18TorhalARL was effectively dead in the water due to the EditBox issue so I had to take care of that.
04:10.15Repobig-wigs: 03zhTW * r10981 ThroneOfThunder/Locales/zhTW.lua: zhTW Update.
04:21.38*** part/#wowace Seerah (~RyanNL@adsl-74-226-100-114.mem.bellsouth.net)
04:26.54*** join/#wowace demi` (~tensai@lordanel.info)
04:27.23*** join/#wowace Repo (~repo@76.164.170.2)
05:08.07*** join/#wowace kurapica (~kurapica@58.247.109.243)
05:15.44Reposilver-dragon: 03Kemayo 07master * v3.0.7-5-gb23473f  (4 files in 2 directories): [+1 commit] Add a range display ring to the minimap
05:26.03*** join/#wowace ZaB|SHC| (~Zaphod_Be@ip-88-152-116-204.unitymediagroup.de)
06:13.00Repoadifocusbar: 03Adirelle 07master * 1.0-beta-4-5-g46e491b Logic.lua: [+2 commits]
06:13.02Repo46e491b: Added an arbitrary minimum pool of focus.
06:13.02Repoe55f448: More accurate estimation of periodical focus incomes.
06:13.11Repoadifocusbar: 03Adirelle 041.0-beta-5 * 28b2b2f /: [new tag] Forecast tweaking.
06:16.43*** join/#wowace profalbert (~christoph@213-240-100-46.adsl.highway.telekom.at)
06:19.50*** join/#wowace profalbert_ (~christoph@213-240-100-46.adsl.highway.telekom.at)
06:40.20*** join/#wowace Fijit (~fijit@tweets.plus.com)
06:53.28*** join/#wowace Elkano (~elkano@client00892.vpn.uni-saarland.de)
06:53.28*** join/#wowace Elkano (~elkano@WoWUIDev/WoWAce/Elkano)
06:53.28*** mode/#wowace [+v Elkano] by ChanServ
06:56.03Fiskerdid you resort to copyright infringement in order to fix it Torhal ?
06:56.54sbmorning
07:20.01mitch0torhal: ping
07:23.41*** join/#wowace Kalroth (~md@mail1.retailplanit.com)
07:24.28Repoarl: 03Torhal 07master * 2.4.8-25-gdce78ec  (3 files in 1 directory): [+4 commits]
07:24.28Repodce78ec: Get fancy with the progress bar. And infringe on Fisker's air.
07:24.28Repo61cac2c: Allow the MouseWheel to control the copy/paste ScrollFrames whether or not the EditBox has focus.
07:24.28Repo8ef4009: Changed profession initialization warning from a Printf() to a Debug()
07:24.28Repo090adbc: Removed unnecessary debug prints.
07:24.30Torhalmitch0: pong
07:24.45mitch0about that fading issue
07:24.49TorhalYar.
07:24.55TorhalBlizzard thing?
07:24.57mitch0the thing is, embedded icons just suck
07:24.59mitch0yeah
07:25.02TorhalYah :/
07:25.16TorhalI figured as much because the text STAYS faded.
07:25.16mitch0I have a workaround for that, but apparently now I have to run that on every ldb update...
07:25.40TorhalUgh.
07:26.44TorhalShit. I stayed up WAY too late coding.
07:26.50TorhalLike, 4.5 hours too late.
07:26.52TorhalAwesomesauce.
07:27.12mitch0;)
07:27.53mitch0can you stay up for another 10 mins or so? :)
07:28.55TorhalSure.
07:29.16Fiskermy air is fine Torhal
07:29.28TorhalNope. I gave some to Stanzilla.
07:35.22Repobazooka: 03mitch0 * r237 Bazooka.lua: add another setAlpha hack for embedded icons [drycode]
07:35.28mitch0torhal: ^ could you try that?
07:38.21mitch0~toc
07:38.21purlThe current WoW interface number is 50300, or magical, or apparently very complex.
07:40.42TorhalOne sec
07:41.10Fiskermust've been air filled with farts then Torhal
07:41.52TorhalYou think I'd give Stanzilla anything else, Fisker?
07:42.11Fiskeri thought the point was to ruin my air not enrich it
07:42.36TorhalOh, I had you all wrong.
07:43.35Torhalmitch0: No dice.
07:43.43mitch0:(
07:44.25Torhal2:44, gotta get up at 7:30 :/
07:44.31mitch0well, I'll take a look at it when I get home (or maybe tomorrow), but chances are I can't do much about it...
07:44.44TorhalDamnable Blizzard!
07:44.47mitch0truth
07:45.02mitch0don't use embedded icons ;P
07:45.14TorhalHah!
07:45.20TorhalDon't add features like fade!
07:45.21Torhal:D
07:45.40*** join/#wowace silentium (silentium@dslb-088-066-058-029.pools.arcor-ip.net)
07:45.55mitch0actually, I could parse the text and split it up as [text][icon][text][icon] :)
07:46.46mitch0it would be a fugly hack, but then I could remove my other fugly hack I do now with the SetAlpha...
07:47.19mitch0I'll think about it
07:48.49Reposilver-dragon: 03Kemayo 07master * v3.0.7-6-g0d77f6c outputs/range.lua: [+1 commit] Update the zoom when the zone changes, too
07:49.16Repobetter-quest: 03Kemayo 07master * v6-1-gd9cc7a1 core.lua: [+1 commit] Account for possibility of achievement not fetching
08:13.40*** join/#wowace ZaB|SHC| (~Zaphod_Be@ip-88-152-116-204.unitymediagroup.de)
08:27.02Repobig-wigs: 03zhTW * r10982 SiegeOfOrgrimmar/BigWigs_SiegeOfOrgrimmar.toc: zhTW update for Siege of Orgrimmar
09:01.13*** join/#wowace stolenlegacy (~stolenleg@unaffiliated/stolenlegacy)
09:13.39*** join/#wowace profalbert_ (~christoph@213-240-100-46.adsl.highway.telekom.at)
09:16.06*** join/#wowace bluspacecow (~bluspacec@60-234-165-167.bitstream.orcon.net.nz)
09:50.22sbmeh, got 2 * hero thunderforged items -> trash *sigh*
10:19.55*** join/#wowace Megalon (~Starfox@d86-33-0-166.cust.tele2.at)
10:44.33*** join/#wowace profalbert_ (~christoph@213-240-100-46.adsl.highway.telekom.at)
11:42.38Stanzillahi
12:00.56*** join/#wowace mitch0 (~mitch@drvolomdental.hu)
12:07.39sbhi Stanzilla
12:26.03Repoouf_adirelle: 03Adirelle 07master * 1.9.3-1-g82a9a88 elements/XRange.lua: [+1 commit] Fixed warrior range detection.
13:11.50Repobig-wigs: 03funkydude * r10983 ThroneOfThunder/Horridon.lua: Horridon: tweak initial dire call
13:13.45*** join/#wowace Ressy (~resa1983@unaffiliated/ressy)
13:14.31*** join/#wowace bluipodcow (~bluspacec@114-134-0-81.lightwire.co.nz)
13:20.14*** join/#wowace profalbert (~christoph@213-240-100-46.adsl.highway.telekom.at)
13:34.45*** join/#wowace Jitta (Jitta@91-65-41-255-dynip.superkabel.de)
13:51.46*** join/#wowace Telshin (~textual@76.164.170.2)
13:52.39quiescensipodcow \o/
13:57.55bluipodcowOh hai quiescens
14:14.30Repogathernow: 03valdarix * r39 GatherNow.toc:
14:14.30RepoUpgraded to 50300 to no longer need to download out of date add ons
14:18.23*** join/#wowace Slayman (~dejhap08@port-19844.pppoe.wtnet.de)
14:43.38*** join/#wowace Mihau (~Mihau@76.164.170.2)
14:51.24nevcairielfinally got my gold star citizen membership card \o/
14:53.28bluipodcowwat dat
14:57.29TorhalStar Citizen.
14:57.34TorhalUpcoming game.
15:01.40nevcairielhttp://starcitizen.wikia.com/wiki/Citizen_cards
15:02.34bluipodcowOooooo
15:02.53bluipodcowI thought it was your senior citizen card
15:03.03bluipodcowOr your green card
15:08.06*** join/#wowace harl (harl@dslb-188-101-012-126.pools.arcor-ip.net)
15:08.21nebula169can you juggle around unit frames in combat without SecureGroupHeader sorting? ie, create five SecureUnitButtons for a party then move the position of "player" while fighting something
15:08.35nevcairielno, you cannot move secure frames
15:08.52nebula169don't mean physically move them, just changing the unit attrib
15:08.59nevcairielsame thing
15:09.05nebula169fair enough
15:09.10nevcairielcant change attributes in combat either on secure frames
15:09.33nevcairielyou can do it from the protected environment
15:09.46nevcairielbut its limited on what it can react on
15:10.17nebula169what i figured, but thought i'd ask
15:18.15Reposick-of-clicking-dailies: 03cremor 04v7.0.7-Release * addfb84 /: [new tag] Tagging as v7.0.7-Release
15:19.07*** join/#wowace Affix_ (~Affix@fedora/Affix)
15:24.32*** join/#wowace Kalroth (~MD@d40aa8cc.rev.stofanet.dk)
15:27.18*** join/#wowace Elkano (~elkano@client00099.vpn.uni-saarland.de)
15:27.18*** join/#wowace Elkano (~elkano@WoWUIDev/WoWAce/Elkano)
15:27.18*** mode/#wowace [+v Elkano] by ChanServ
15:29.50*** join/#wowace harl (harl@dslb-084-063-145-083.pools.arcor-ip.net)
15:31.07*** join/#wowace Antiarc (~Instantbi@ip68-109-131-126.ph.ph.cox.net)
15:31.07*** mode/#wowace [+v Antiarc] by ChanServ
15:37.57*** join/#wowace harl (harl@dslb-092-072-001-009.pools.arcor-ip.net)
15:41.41*** join/#wowace storm_ (~storm_@x1-6-00-1e-2a-28-e2-90.k382.webspeed.dk)
15:56.36Reporarity: 03allara * r193  (3 files in 1 directory): - Add Darkmoon Eye
15:57.02Reporarity: 03allara 04r193-release * r194 : Tagging as r193-release
16:02.19*** join/#wowace Talryn (~Talryn@unaffiliated/talryn)
16:05.27*** join/#wowace harl (harl@dslb-092-073-098-184.pools.arcor-ip.net)
16:08.08*** join/#wowace vince` (Diao@ip68-225-242-170.oc.oc.cox.net)
17:51.05*** join/#wowace Seerah (~RyanNL@adsl-74-226-100-114.mem.bellsouth.net)
18:01.03*** join/#wowace vince` (Diao@ip68-225-242-170.oc.oc.cox.net)
18:12.14*** join/#wowace Yoshimo (~Miranda@p5493D50D.dip0.t-ipconnect.de)
18:13.28*** join/#wowace profalbert_ (~christoph@213-240-100-46.adsl.highway.telekom.at)
18:34.26Gnarfozznf: because bug
18:34.34Gnarfozoh, that's from yesterday
18:49.38*** join/#wowace Julith (~julith@i577B4D2E.versanet.de)
18:54.40*** join/#wowace harl (harl@dslb-092-073-085-124.pools.arcor-ip.net)
18:59.40*** join/#wowace Trela (~Alexia@c-71-207-245-20.hsd1.al.comcast.net)
19:03.40*** join/#wowace Acenth (~Acenth@76.164.170.2)
19:06.22Stanzillabreser: you at home now?
19:08.48breserStanzilla: Yes.
19:09.25Stanzillabreser: yay. so I read that you were not happy with the patch by Eridius I commited yesterday
19:09.33Stanzillawant me to revert?
19:10.55breserAlready done.
19:11.02Stanzillaoh
19:11.05Stanzillaguess I missed that
19:11.09breserI pushed my private branch as well.
19:11.18breserSo Eridius is using that to get what he wants.
19:11.29breserSee the anchors branch.
19:11.47breserFair warning using that will change your config in non-backwards compatabile ways.
19:11.59breserSo backup your config if you use it and may want to go back to main.
19:12.29Stanzillawhat's missing there so it is not on main?
19:12.48breserIt has bugs, particularly with anchoring frames to other frames.
19:12.57breserBut also for instance the threat bar module is busted.
19:13.06breserMost things work I use it to play for instance.
19:13.51Stanzillaokay
19:14.01StanzillaI might try out nebula169's boss frames patch first
19:14.02breserThreat bar would be pretty easy to fix I just haven't done it since I wasn't intending anyone else to use it but me and I don't care about threatbar.
19:14.22breserThe boss frame patch will almost certainly NOT work with that branch.
19:14.42breserThat branch allows user defined singletons.
19:14.59bresere.g. you can have more than one target frame.
19:15.00StanzillaI know
19:15.04Stanzillaalso he made a new one
19:16.00breserHmm is it one I haven't seen yet?
19:16.06Stanzillayes
19:16.16Stanzillahe's getting food atm, might show you when he's back
19:17.21breserMy ultimate intention is to use the frame anchoring code to allow adhoc groups of singletons.
19:18.06breserWhich would let me make boss frames that behave like a group (to a point can't support all of the features due to taint) but that aren't SecureGroupHeaders.
19:18.26StanzillaI think he had that http://i.imgur.com/BoWtoXX.jpg
19:20.16breserStanzilla: If it works like that it'd probably be pretty close to being acceptable.
19:21.23Stanzilla=)
19:22.00MysticalOSi like sha of pride, very straight forward. everyting is energy based precisely
19:23.25*** join/#wowace Repo (~repo@76.164.170.2)
19:26.10*** join/#wowace Elkano (~elkano@client00029.vpn.uni-saarland.de)
19:26.10*** join/#wowace Elkano (~elkano@WoWUIDev/WoWAce/Elkano)
19:26.10*** mode/#wowace [+v Elkano] by ChanServ
19:26.58pompyhttp://www.giantbomb.com/articles/ryan-davis-1979-2013/1100-4685/
19:27.18End:(
19:43.40*** join/#wowace webturtle0 (~webturtle@d28-23-186-64.dim.wideopenwest.com)
20:04.42*** join/#wowace Kesava (577015c8@gateway/web/freenode/ip.87.112.21.200)
20:04.57*** join/#wowace Kesava (577015c8@unaffiliated/sliker)
20:04.57*** join/#wowace Kesava (577015c8@gateway/web/freenode/ip.87.112.21.200)
20:05.41*** join/#wowace profalbert_ (~christoph@213-240-100-46.adsl.highway.telekom.at)
20:07.16*** join/#wowace webturtle0 (~webturtle@d28-23-186-64.dim.wideopenwest.com)
21:08.42*** join/#wowace Foxor (~Starfox@d86-33-0-166.cust.tele2.at)
21:13.29nebula169breser: i make a fake group header that creates singletons associated with it, all the anchoring is done like in SecureGroupHeader_Update with hacks everywhere to allow for more unit groups
21:15.42bresernebula169: Seems reasonable.
21:16.10bresernebula169: Have you made it allow arena frames as well?
21:16.36nebula169i was in the process of that when i abandoned it forever ago, lol
21:16.44nebula169Stanzilla's just been on my dick to finish it
21:17.10nebula169but yea, it would work with arena and battleground units
21:20.06StanzillaI did nothing
21:20.08Stanzillaadmit it
21:20.45nebula169you called breser bad names, i couldn't abide
21:21.51Stanzilla... :)
21:22.08bresernebula169: Can you attach your patch to the ticket for boss frames?
21:22.19bresernebula169: I'll look at it tonight and see if I can't get it committed.
21:22.36breser(atm I'm up to my eyeballs in Subversion 1.8.1 RM work)
21:24.22nebula169sure, still need to work out some bugs
21:45.38*** join/#wowace pentium166 (~pentium16@206-248-184-225.dsl.teksavvy.com)
22:01.20*** join/#wowace Bribri (~Brybry@unaffiliated/brybry)
22:08.11*** join/#wowace Chosi (osxchosi@choseh.de)
22:08.37*** join/#wowace gix (~gix@dslb-088-066-098-056.pools.arcor-ip.net)
22:37.12*** join/#wowace Woho (~Motig@31-151-161-87.dynamic.upc.nl)
23:11.13pompyhttp://www.vg247.com/2013/07/08/borderlands-2-tiny-tina-isnt-the-games-last-dlc-more-to-come-says-pitchford/ nicee
23:28.46*** join/#wowace pompy (~Mike@c-68-38-56-4.hsd1.nj.comcast.net)

Generated by irclog2html.pl Modified by Tim Riker to work with infobot.