00:01.57 | pompy | Kaelten: Dell over HP? or using both? |
00:05.31 | *** join/#wowace pentium166 (~pentium16@206-248-184-225.dsl.teksavvy.com) |
00:18.28 | Repo | blizzmove: 03yess * r43 (2 files in 1 directory): .)Update TOC |
00:18.30 | Repo | .)Added ColorPickerFrame ticket #24 |
00:19.53 | Repo | ihatetabards: 03yess * r24 TabardChampion.toc: TOC update. |
00:26.32 | quiescens | o.o |
00:26.41 | Repo | sexymap: 03funkydude 07master * v2.4.8-1-gdea3458 Buttons.lua: [+1 commit] Buttons: add another tracked addon button. |
00:27.05 | Gnarfoz | pompy: there's Dell and Fujitsu there, where do you get HP from? ^^ |
00:30.26 | Gnarfoz | sleep tiems! |
00:33.09 | quiescens | bai |
00:49.51 | pompy | :O |
01:23.03 | Repo | pitbull4: 03Stanzilla 07master * v4.0.0-beta45-1-g267d2d9 Modules/ComboPoints/ComboPoints.lua: [+1 commit] apply combopoint patch by Eridius (ticket 1046) |
01:23.42 | Eridius | Stanzilla: thanks |
01:23.47 | Stanzilla | np |
01:23.48 | Stanzilla | bed now |
01:23.49 | Stanzilla | cya laterz |
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01:44.26 | breser | That's getting reverted. |
01:47.48 | Repo | pitbull4: 03Shefki 07master * v4.0.0-beta45-2-g9c56162 Modules/ComboPoints/ComboPoints.lua: [+1 commit] Revert "apply combopoint patch by Eridius (ticket 1046)" See my reasoning on the ticket. |
01:50.30 | breser | Eridius & Stanzilla: Just an FYI, my comment was not a reaction to Stanzilla committing that, I actually had written it before I ever saw the commit email. I understand your motivations for wanting it but I think it makes things worse for the users. |
01:51.12 | quiescens | o.o |
01:51.15 | quiescens | what happeneded |
01:51.35 | breser | While I was writing a decline on a ticket with a patch Stanzilla applied the patch. |
01:52.06 | quiescens | uh ohs |
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01:53.44 | quiescens | what does the patch do anyways |
01:53.59 | breser | Enables combo points to show on the player frames. |
01:54.11 | breser | As opposed to only the target frame at current. |
01:54.23 | breser | http://www.wowace.com/addons/pitbull4/tickets/1046-patch-combo-points-enhancement/ |
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01:55.53 | breser | Probably the biggest issue is if you are already sharing a layout between player and target, you'll start having combo points on both. |
01:56.19 | breser | Which is going to cause me far more grief from confused users than the handful of people who have been confused about where combo points should work. |
01:56.43 | breser | As far as I recall there's been 2, maybe 3 people in the last several years with that issue. |
02:04.59 | Eridius | breser: people share layouts between player and target? |
02:05.09 | breser | Eridius: Why not? |
02:05.45 | Eridius | also, if you're reeeeally worried about that, then add a checkbox "allow combo points on player frame" or something |
02:06.27 | Eridius | breser: but the inability to show combo points the same way I show chi is terrible |
02:06.53 | breser | Eridius: Have you read my full comment yet? |
02:06.58 | Eridius | also, surely it can't be that confusing to see an indicator show up on yoru player frame, when you have it configured to use that indicator on that frame |
02:07.04 | Eridius | no I'm trying to get wowace to show me the damn ticket |
02:07.09 | Eridius | there we go |
02:07.35 | breser | Eridius: Up until now that hasn't been the behavior. |
02:07.41 | Eridius | re the code duplication: it's in 2 places because I was trying very hard not to affect the layout of the combo points when there is no background color |
02:08.02 | Eridius | breser: no? every now and then I see indicators on my party frames that I didn't expect, because the indicator defaulted to on, and I have to go turn it off |
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02:08.11 | Eridius | how is seeing it on your player frame any different |
02:09.17 | breser | Look I'm not afraid of changing the way the configuration behaves when I think it's an important reason, I just don't see why this is important. |
02:09.25 | Eridius | as for combo points belonging to the target: yes that's technically true, but it rarely matters, and being able to have a consistent UI across multiple toons is far more important |
02:09.55 | breser | Does Chi disappear when you change targets? |
02:10.11 | Eridius | no |
02:10.25 | breser | So you want consistency for inconsistent mechanics. |
02:10.42 | Eridius | I'm worried about the usability here, you're hung up on irrelevant details |
02:10.43 | breser | I don't see how you're doing a player any favors by perpetuating misunderstandings of game mechanics. |
02:10.57 | Eridius | I mean yes, understanding how combo points works is important, but it's a side-issue to having a usable UI |
02:11.43 | Eridius | I've experimented with leaving combo points on the target, or putting them somewhere else, but it turns out that, due to playing a monk and a paladin, having combo points show up somewhere other than where my chi and holy power shows up is simply not usable |
02:12.48 | breser | Do other unit frames allow this? |
02:12.57 | Eridius | I don't know. I've been using Pitbull for far too many years |
02:13.15 | breser | Knowing Shadowed I'm guessing the answer there is no in that case. |
02:13.41 | breser | Eridius: I understand your desire, I really do. But I've got to weigh not just what you want. |
02:13.59 | breser | Eridius: Your suggestion of a checkbox is valid, but I hate adding options like that. |
02:14.24 | Eridius | yeah the checkbox is a sort of solution of last resort. Honestly, I think people should just not share the same layout if they want different indicators |
02:15.11 | breser | Eridius: If we were having this discussion back when we PB4 was new I would have just changed it. |
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02:15.24 | breser | Eridius: In general agree I agree with the sentiment. |
02:15.37 | breser | Eridius: Several years of reading support email has suggested that users don't get that. |
02:15.49 | Eridius | :/ |
02:15.53 | breser | Eridius: Quite frankly, the layout system while logical to us, is not logical to a lot of users. |
02:16.18 | Eridius | maybe those users should be using Shadowed ;) |
02:16.29 | Eridius | I dunno, pitbull has always seemed like the unitframes for people who want to control everything |
02:16.39 | Eridius | and the inability to put combo points on my player frame is really frustrating in that light |
02:17.00 | breser | Eridius: Did you read the last bit where I explained how I'd rather support your use case? |
02:17.55 | Eridius | yes, but "in the future" isn't very helpful |
02:18.08 | breser | Eridius: I actually have the multiple singleton frames code. It has bugs. |
02:18.27 | breser | Eridius: I could push it someplace if you want to be a guineau pig. |
02:18.45 | Eridius | heh, how bad are the bugs? |
02:18.55 | breser | Eridius: Mostly the bugs are in the frame linking. |
02:19.04 | breser | Eridius: So if you just don't use that you problably won't notice them. |
02:19.11 | breser | Eridius: I think threat bar is broken. |
02:19.21 | breser | Eridius: But in general this is what I play with and have been playing with it for years. |
02:19.39 | Eridius | for years, and yet you haven't released it? |
02:20.00 | breser | Eridius: It's a one way upgrade for the config file. |
02:20.12 | breser | Eridius: Don't feel like I can release it without it being right. |
02:20.14 | Eridius | yeah that's what I'm afraid of |
02:20.20 | Eridius | I'd never be able to back out |
02:20.22 | breser | Eridius: Back your config up. |
02:20.34 | breser | Eridius: If you run into problems just go back to the mainline. |
02:20.46 | Eridius | I suppose |
02:21.00 | breser | Eridius: The problem is try explaining to users to backup their configs before they upgrade. |
02:21.06 | breser | Eridius: I have no good way of doing that. |
02:21.14 | Eridius | yeah :/ |
02:21.40 | Eridius | I mean, in theory you could disable the addon until the user has clicked through a dialog first, but that might be too much trouble |
02:21.43 | breser | Eridius: Which is why I'd be willing to push my branch and let you use it. Because I can have this conversation. |
02:21.59 | breser | Eridius: Yeah I thought about adding that but haven't done so yet. |
02:22.17 | Eridius | breser: anyway, if you want to push it somewhere, I suppose I can try it out |
02:22.28 | breser | Eridius: I'll just push it to wowace. |
02:22.48 | Eridius | btw, if I split up my patch, do you still have concerns about the "code duplication" issue? the code isn't actually the same in the two spots, one is the old code that fits the frame to the icons and the other uses a set size |
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02:23.05 | quiescens | i used pretty much one layout for everything |
02:23.07 | breser | Eridius: Post it and I'll refactor it myself if I don't like it. |
02:23.19 | breser | ^ See I know there are a lot of users like that. |
02:23.35 | quiescens | the only difference was how big and how much detail in the numbers |
02:23.49 | breser | *nod* and we built it to allow that. |
02:24.11 | quiescens | but |
02:24.20 | quiescens | i did end up using a separate addon for combo points |
02:24.39 | quiescens | but this was a long time ago |
02:24.46 | quiescens | i don't even remember if it was pitbull4 |
02:24.50 | quiescens | \o/ |
02:24.55 | quiescens | gives breser a cookie |
02:24.55 | breser | I've never been particularly happy with the combo points module. |
02:25.13 | quiescens | besides, i had party frames off when in a raid and just used grid |
02:25.33 | breser | Yup a lot of people don't use pb4's group frames. |
02:25.46 | breser | Which drives a lot of shared layouts. |
02:26.32 | Eridius | I use PB4 for parties, but use blizzard's raid frames for raids |
02:26.58 | breser | I use PB4 for everything but then, I haven't been in a raid in quite some time. |
02:27.11 | breser | I quit raiding around the beginning of Cata. |
02:28.29 | Eridius | breser: ok I uploaded a new patch to http://www.wowace.com/addons/pitbull4/tickets/1046-patch-combo-points-enhancement/ |
02:28.33 | Eridius | just contains the background stuff |
02:28.54 | breser | Ok, I'm trying to make sure I don't make a mess when I push this branch. |
02:29.12 | breser | I think: git push -u origin mybranch |
02:29.15 | breser | Should do the trick. |
02:29.28 | Eridius | yeah. |
02:29.39 | Eridius | in fact, if you're already on a local branch named what you want the remote to be, `git push -u origin HEAD` will do it too |
02:30.13 | breser | Somehow that command line makes me more nervous, because that isn't what I'd expect that to do. |
02:30.55 | Repo | pitbull4: 03Shefki 07anchors * v4.0.0-beta8-434-ga61b7b9 (232 files in 55 directories): [new, +386 commits] (382 truncated) |
02:30.55 | Repo | a61b7b9: Bump TOC for 5.3 |
02:30.55 | Repo | 01059d8: fix typo in the LuaTexts module |
02:30.55 | Repo | e0d3374: Mostly disallow circular anchors. This is achieved by: - Checking for circular anchors when anchor to PitBull4 frames. - Disallowing anchoring to PitBull4 frames with Custom anchors. |
02:30.55 | Repo | a394dce: Oops duplicated a line unintentionally. |
02:31.24 | breser | Eridius: anchors branch. |
02:31.46 | Eridius | hah wow, nice large branch. have you just been cherry-picking stuff over from master? |
02:31.59 | breser | Eridius: I work on the branch and cherry pick to master. |
02:32.03 | Eridius | ahh |
02:32.13 | breser | Eridius: They're close enough it doesn't cause too much problems. |
02:32.57 | breser | Not sure what platform you're on but you're going to need to do something equivalent to symlinks. |
02:33.07 | Eridius | OS X |
02:33.13 | breser | At least what I do is symlink PitBull4 and PitBull4_ModuleName into my git checkout. |
02:33.19 | breser | Eridius: Easy then. :) |
02:33.19 | Eridius | right now I have a script that symlinks everything into my Addons folder |
02:33.31 | breser | Eridius: Nevermind then you've got it handled. |
02:33.38 | Eridius | have to un-symlink before launching Curse because Curse Client for OS X is a piece of crap and doesn't handle dev addons very well |
02:33.53 | breser | Ehh? It shows it as a dev copy for me. |
02:33.53 | Eridius | so I have a script that does it all for me. stupid curse |
02:33.56 | breser | I just don't update it. |
02:34.12 | Eridius | breser: with enough dev addons, curse starts throwing alerts about not being able to load a network resource |
02:34.19 | Eridius | and can get into an infinite loop where dismissing one alert spawns 2 more |
02:34.33 | breser | Ahh, I only use symlinks for a few things. |
02:35.08 | breser | Eridius: For what it's worth, let me know if any of your frames end up in different spots. |
02:35.36 | breser | Eridius: The anchoring code is entirely different. It has upgrade code that converts it. |
02:35.40 | Eridius | will try it in a sec, just getting to a safe point in the world |
02:36.08 | breser | Side effect is if you ever wanted a resolution independent config you can do it now. |
02:36.29 | breser | Because the anchor args are completely exposed. |
02:36.33 | Eridius | nice |
02:36.47 | Eridius | ok looks like no added/deleted files so ReloadUI should be sufficent I guess |
02:36.54 | breser | As opposed to ckknight's anchor from center. |
02:37.21 | breser | Yup I just switch with reloadui when I forget to change branches. |
02:38.10 | Eridius | git.git's contrib/ folder has a script named git-new-workdir. This lets you create a second working tree that has a different branch checked out, but shares the same git repo |
02:38.23 | Eridius | you could use that to have a master folder that WoW doesn't see, to do stuff on master |
02:38.48 | Eridius | ok at first glance, everything looks to be in the correct place |
02:40.13 | breser | So two major features here. Anchoring has been redone and singletons aren't singletons anymore. |
02:40.25 | Eridius | so I can create a second "Target" frame now? |
02:40.38 | breser | Yup. |
02:40.46 | Eridius | nice |
02:40.51 | breser | Units now behaves similarly to how Groups does. |
02:41.15 | breser | Instead of having hard coded unit names they are player controlled. |
02:41.20 | breser | That's part of the reason you can't go back. |
02:41.43 | breser | If you have addons that anchor stuff off PB4 frames that'll break. |
02:41.48 | breser | Since the naming is now user controlled. |
02:42.19 | Eridius | makes sense |
02:42.19 | breser | And if you have 3rd party PB4 modules, I have no idea for sure if they'll work but most modules don't need changes. |
02:43.03 | breser | Also please don't look at the code related to anchor groups to other groups. |
02:43.05 | breser | It's completely wrong. |
02:43.08 | Eridius | I haven't even looked for 3rd-party PB4 modules |
02:43.08 | Eridius | haha |
02:43.12 | breser | I have no idea WTF I was thinking when I wrote that. |
02:43.37 | Xuerian | breser: "please don't look at X code" just means you're writing something that works. |
02:43.51 | Xuerian | Why, how, or whose idea it was are generally questions you don't want answered. :p |
02:44.09 | Xuerian | At least, that's the line I feed myself. |
02:44.12 | breser | Xuerian: Haha... No it's really bad, it makes assumptions that only work if the unit frames are in one column or row. |
02:44.42 | Xuerian | I think I have a monopoly on bad anchoring code :P |
02:44.53 | Eridius | hrm, one downside to configuring this way is I have my raid target icon in the same place where I put my combo points, so I was relying on it moving out of the way |
02:44.56 | Eridius | but I can't do that now :/ |
02:45.14 | Eridius | oh well, I'll just live with that, since I'm rarely icon'd |
02:45.25 | breser | Eridius: I don't follow you there, why can't you do that still? |
02:45.50 | breser | Eridius: With this config you could use the PB4 combo points in the middle of the screen without moving your target frame if you wanted. |
02:46.23 | Eridius | breser: my player raid icon indicator is "Outside, Above" my unit frame |
02:46.27 | breser | Eridius: It's actually my intent to stop using a separate cas bar addon. |
02:46.27 | Eridius | I had my combo point indicator there too |
02:46.29 | Eridius | that's where the Chi indicator goes |
02:46.44 | Eridius | so with both Chi and a raid icon up, the Chi pushes the raid icon off to the right |
02:46.59 | Eridius | but with this new layout, the combo points is on a separate unitframe, so it can't push the raid icon indicator anywhere |
02:47.15 | breser | Ahh yeah that is a disadvantage. |
02:47.33 | Eridius | but I can live with that |
02:47.50 | Eridius | hrm, interesting side-effect of this: when I have no target, I don't even have the combo points background |
02:47.57 | Eridius | makes sense I suppose |
02:47.57 | breser | Dynamic layouts is something that makes PB4 slower than Shadowed. |
02:48.04 | breser | Since it actually burns a lot of CPU. |
02:48.07 | Eridius | bleh |
02:48.25 | Eridius | honestly, I'd rather not have dynamic layouts, but insdead just be able to configure the offset from a given point |
02:48.27 | breser | Shadowed thinks I shouldn't have the feature at all as a result of the performance impacts. |
02:48.36 | Eridius | so "Outside, Above" just defines 0,0 as a particular point, and then I can move the indicators around from there |
02:48.56 | Eridius | sure, indicators can't shift around as they show/hide that way, but I'd actually prefer that |
02:48.57 | breser | Eridius: I'd like us to get there, but doing that is complicated at this point. |
02:49.33 | breser | Eridius: It'd take a major rewrite of the indicator anchoring code... |
02:49.40 | Eridius | in any case, this looks like it's working, so I'll try this out for a while |
02:49.41 | breser | Eridius: And anchoring code gives me a huge headache. |
02:50.24 | breser | Eridius: I can promise you that it'll stay working as long as I'm using PB4 because my only config is in the new format. |
02:50.29 | Eridius | breser: thanks for the new branch. When you want to push in the future, you can say `git push :` and it will push both branches |
02:51.01 | Eridius | (more accurately, that pushes any local ref that has a matching remote ref, but mainline only has 2 branches on it) |
02:51.06 | breser | Well I should say, my only current config. |
02:51.19 | breser | I have an older version of my config in the old format, but I don't use it very often. |
02:51.40 | Eridius | you can also configure git to always push that way, but I wouldn't recommend it |
02:52.50 | Eridius | breser: I suppose I should thank you for maintaining PB4. I don't know what I would do if it rotted away ;) |
02:52.53 | breser | Ok thanks for the git advice. |
02:53.39 | breser | This is the project I probably use git on the most. |
02:54.10 | breser | And it's not exactly conducive to learning some features since I'm basically alone on it now. |
02:55.19 | Eridius | breser: well if you ever need any git help, feel free to ping me |
02:55.38 | Eridius | I'd offer to donate lua time too, but I don't know how much spare time I have for that these days |
03:00.14 | breser | Eridius: That patch isn't right, it's against the previous patch. |
03:00.42 | Eridius | breser: dammit, I diff'd the wrong commit |
03:01.49 | Eridius | breser: there we go, uploaded the correct patch. sorry 'bout that |
03:07.03 | breser | Eridius: Ok I'll look at it some tomorrow. I'm out of time for messing with WoW stuff today. |
03:07.31 | Eridius | ok |
03:09.45 | Eridius | breser: incidentally, I noticed the modules use debugstack() to try and figure out their own name. Is that you, or old ckknight code? Because that's really gross ;) |
03:10.02 | Eridius | and by "the modules" I really mean the ComboPoints module |
03:10.25 | Eridius | ah, blame says ckknight. |
03:22.52 | Repo | arl: 03Torhal 07master * 2.4.8-21-gcd15bf5 (2 files in 1 directory): [+2 commits] |
03:22.52 | Repo | cd15bf5: Logic fix for waypoints. |
03:22.52 | Repo | b0c9714: Added expansion header to dump output. |
03:26.38 | Torhal | breser: You're alive! |
03:30.09 | MysticalOS | wtb npcscan updates |
03:30.30 | Kemayo | MysticalOS: That's what she said. |
03:34.00 | Torhal | MysticalOS: GF is leaving for two weeks, so maybe I'll be able to mess with it this week barring any insanity from other projects. |
03:34.18 | Torhal | ARL was effectively dead in the water due to the EditBox issue so I had to take care of that. |
04:10.15 | Repo | big-wigs: 03zhTW * r10981 ThroneOfThunder/Locales/zhTW.lua: zhTW Update. |
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05:15.44 | Repo | silver-dragon: 03Kemayo 07master * v3.0.7-5-gb23473f (4 files in 2 directories): [+1 commit] Add a range display ring to the minimap |
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06:13.00 | Repo | adifocusbar: 03Adirelle 07master * 1.0-beta-4-5-g46e491b Logic.lua: [+2 commits] |
06:13.02 | Repo | 46e491b: Added an arbitrary minimum pool of focus. |
06:13.02 | Repo | e55f448: More accurate estimation of periodical focus incomes. |
06:13.11 | Repo | adifocusbar: 03Adirelle 041.0-beta-5 * 28b2b2f /: [new tag] Forecast tweaking. |
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06:56.03 | Fisker | did you resort to copyright infringement in order to fix it Torhal ? |
06:56.54 | sb | morning |
07:20.01 | mitch0 | torhal: ping |
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07:24.28 | Repo | arl: 03Torhal 07master * 2.4.8-25-gdce78ec (3 files in 1 directory): [+4 commits] |
07:24.28 | Repo | dce78ec: Get fancy with the progress bar. And infringe on Fisker's air. |
07:24.28 | Repo | 61cac2c: Allow the MouseWheel to control the copy/paste ScrollFrames whether or not the EditBox has focus. |
07:24.28 | Repo | 8ef4009: Changed profession initialization warning from a Printf() to a Debug() |
07:24.28 | Repo | 090adbc: Removed unnecessary debug prints. |
07:24.30 | Torhal | mitch0: pong |
07:24.45 | mitch0 | about that fading issue |
07:24.49 | Torhal | Yar. |
07:24.55 | Torhal | Blizzard thing? |
07:24.57 | mitch0 | the thing is, embedded icons just suck |
07:24.59 | mitch0 | yeah |
07:25.02 | Torhal | Yah :/ |
07:25.16 | Torhal | I figured as much because the text STAYS faded. |
07:25.16 | mitch0 | I have a workaround for that, but apparently now I have to run that on every ldb update... |
07:25.40 | Torhal | Ugh. |
07:26.44 | Torhal | Shit. I stayed up WAY too late coding. |
07:26.50 | Torhal | Like, 4.5 hours too late. |
07:26.52 | Torhal | Awesomesauce. |
07:27.12 | mitch0 | ;) |
07:27.53 | mitch0 | can you stay up for another 10 mins or so? :) |
07:28.55 | Torhal | Sure. |
07:29.16 | Fisker | my air is fine Torhal |
07:29.28 | Torhal | Nope. I gave some to Stanzilla. |
07:35.22 | Repo | bazooka: 03mitch0 * r237 Bazooka.lua: add another setAlpha hack for embedded icons [drycode] |
07:35.28 | mitch0 | torhal: ^ could you try that? |
07:38.21 | mitch0 | ~toc |
07:38.21 | purl | The current WoW interface number is 50300, or magical, or apparently very complex. |
07:40.42 | Torhal | One sec |
07:41.10 | Fisker | must've been air filled with farts then Torhal |
07:41.52 | Torhal | You think I'd give Stanzilla anything else, Fisker? |
07:42.11 | Fisker | i thought the point was to ruin my air not enrich it |
07:42.36 | Torhal | Oh, I had you all wrong. |
07:43.35 | Torhal | mitch0: No dice. |
07:43.43 | mitch0 | :( |
07:44.25 | Torhal | 2:44, gotta get up at 7:30 :/ |
07:44.31 | mitch0 | well, I'll take a look at it when I get home (or maybe tomorrow), but chances are I can't do much about it... |
07:44.44 | Torhal | Damnable Blizzard! |
07:44.47 | mitch0 | truth |
07:45.02 | mitch0 | don't use embedded icons ;P |
07:45.14 | Torhal | Hah! |
07:45.20 | Torhal | Don't add features like fade! |
07:45.21 | Torhal | :D |
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07:45.55 | mitch0 | actually, I could parse the text and split it up as [text][icon][text][icon] :) |
07:46.46 | mitch0 | it would be a fugly hack, but then I could remove my other fugly hack I do now with the SetAlpha... |
07:47.19 | mitch0 | I'll think about it |
07:48.49 | Repo | silver-dragon: 03Kemayo 07master * v3.0.7-6-g0d77f6c outputs/range.lua: [+1 commit] Update the zoom when the zone changes, too |
07:49.16 | Repo | better-quest: 03Kemayo 07master * v6-1-gd9cc7a1 core.lua: [+1 commit] Account for possibility of achievement not fetching |
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08:27.02 | Repo | big-wigs: 03zhTW * r10982 SiegeOfOrgrimmar/BigWigs_SiegeOfOrgrimmar.toc: zhTW update for Siege of Orgrimmar |
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09:50.22 | sb | meh, got 2 * hero thunderforged items -> trash *sigh* |
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11:42.38 | Stanzilla | hi |
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12:07.39 | sb | hi Stanzilla |
12:26.03 | Repo | ouf_adirelle: 03Adirelle 07master * 1.9.3-1-g82a9a88 elements/XRange.lua: [+1 commit] Fixed warrior range detection. |
13:11.50 | Repo | big-wigs: 03funkydude * r10983 ThroneOfThunder/Horridon.lua: Horridon: tweak initial dire call |
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13:52.39 | quiescens | ipodcow \o/ |
13:57.55 | bluipodcow | Oh hai quiescens |
14:14.30 | Repo | gathernow: 03valdarix * r39 GatherNow.toc: |
14:14.30 | Repo | Upgraded to 50300 to no longer need to download out of date add ons |
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14:51.24 | nevcairiel | finally got my gold star citizen membership card \o/ |
14:53.28 | bluipodcow | wat dat |
14:57.29 | Torhal | Star Citizen. |
14:57.34 | Torhal | Upcoming game. |
15:01.40 | nevcairiel | http://starcitizen.wikia.com/wiki/Citizen_cards |
15:02.34 | bluipodcow | Oooooo |
15:02.53 | bluipodcow | I thought it was your senior citizen card |
15:03.03 | bluipodcow | Or your green card |
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15:08.21 | nebula169 | can you juggle around unit frames in combat without SecureGroupHeader sorting? ie, create five SecureUnitButtons for a party then move the position of "player" while fighting something |
15:08.35 | nevcairiel | no, you cannot move secure frames |
15:08.52 | nebula169 | don't mean physically move them, just changing the unit attrib |
15:08.59 | nevcairiel | same thing |
15:09.05 | nebula169 | fair enough |
15:09.10 | nevcairiel | cant change attributes in combat either on secure frames |
15:09.33 | nevcairiel | you can do it from the protected environment |
15:09.46 | nevcairiel | but its limited on what it can react on |
15:10.17 | nebula169 | what i figured, but thought i'd ask |
15:18.15 | Repo | sick-of-clicking-dailies: 03cremor 04v7.0.7-Release * addfb84 /: [new tag] Tagging as v7.0.7-Release |
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15:56.36 | Repo | rarity: 03allara * r193 (3 files in 1 directory): - Add Darkmoon Eye |
15:57.02 | Repo | rarity: 03allara 04r193-release * r194 : Tagging as r193-release |
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18:34.26 | Gnarfoz | znf: because bug |
18:34.34 | Gnarfoz | oh, that's from yesterday |
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19:06.22 | Stanzilla | breser: you at home now? |
19:08.48 | breser | Stanzilla: Yes. |
19:09.25 | Stanzilla | breser: yay. so I read that you were not happy with the patch by Eridius I commited yesterday |
19:09.33 | Stanzilla | want me to revert? |
19:10.55 | breser | Already done. |
19:11.02 | Stanzilla | oh |
19:11.05 | Stanzilla | guess I missed that |
19:11.09 | breser | I pushed my private branch as well. |
19:11.18 | breser | So Eridius is using that to get what he wants. |
19:11.29 | breser | See the anchors branch. |
19:11.47 | breser | Fair warning using that will change your config in non-backwards compatabile ways. |
19:11.59 | breser | So backup your config if you use it and may want to go back to main. |
19:12.29 | Stanzilla | what's missing there so it is not on main? |
19:12.48 | breser | It has bugs, particularly with anchoring frames to other frames. |
19:12.57 | breser | But also for instance the threat bar module is busted. |
19:13.06 | breser | Most things work I use it to play for instance. |
19:13.51 | Stanzilla | okay |
19:14.01 | Stanzilla | I might try out nebula169's boss frames patch first |
19:14.02 | breser | Threat bar would be pretty easy to fix I just haven't done it since I wasn't intending anyone else to use it but me and I don't care about threatbar. |
19:14.22 | breser | The boss frame patch will almost certainly NOT work with that branch. |
19:14.42 | breser | That branch allows user defined singletons. |
19:14.59 | breser | e.g. you can have more than one target frame. |
19:15.00 | Stanzilla | I know |
19:15.04 | Stanzilla | also he made a new one |
19:16.00 | breser | Hmm is it one I haven't seen yet? |
19:16.06 | Stanzilla | yes |
19:16.16 | Stanzilla | he's getting food atm, might show you when he's back |
19:17.21 | breser | My ultimate intention is to use the frame anchoring code to allow adhoc groups of singletons. |
19:18.06 | breser | Which would let me make boss frames that behave like a group (to a point can't support all of the features due to taint) but that aren't SecureGroupHeaders. |
19:18.26 | Stanzilla | I think he had that http://i.imgur.com/BoWtoXX.jpg |
19:20.16 | breser | Stanzilla: If it works like that it'd probably be pretty close to being acceptable. |
19:21.23 | Stanzilla | =) |
19:22.00 | MysticalOS | i like sha of pride, very straight forward. everyting is energy based precisely |
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19:26.58 | pompy | http://www.giantbomb.com/articles/ryan-davis-1979-2013/1100-4685/ |
19:27.18 | End | :( |
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21:13.29 | nebula169 | breser: i make a fake group header that creates singletons associated with it, all the anchoring is done like in SecureGroupHeader_Update with hacks everywhere to allow for more unit groups |
21:15.42 | breser | nebula169: Seems reasonable. |
21:16.10 | breser | nebula169: Have you made it allow arena frames as well? |
21:16.36 | nebula169 | i was in the process of that when i abandoned it forever ago, lol |
21:16.44 | nebula169 | Stanzilla's just been on my dick to finish it |
21:17.10 | nebula169 | but yea, it would work with arena and battleground units |
21:20.06 | Stanzilla | I did nothing |
21:20.08 | Stanzilla | admit it |
21:20.45 | nebula169 | you called breser bad names, i couldn't abide |
21:21.51 | Stanzilla | ... :) |
21:22.08 | breser | nebula169: Can you attach your patch to the ticket for boss frames? |
21:22.19 | breser | nebula169: I'll look at it tonight and see if I can't get it committed. |
21:22.36 | breser | (atm I'm up to my eyeballs in Subversion 1.8.1 RM work) |
21:24.22 | nebula169 | sure, still need to work out some bugs |
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23:11.13 | pompy | http://www.vg247.com/2013/07/08/borderlands-2-tiny-tina-isnt-the-games-last-dlc-more-to-come-says-pitchford/ nicee |
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