IRC log for #wowace on 20130107

00:04.21Funkeh`Gnarfoz, animations!
00:06.17Stanzillahi
00:11.07Gnarfoz[15:59:56] <Stanzilla> Gnarfoz: nothing <-- so that wasn't what was causing taints?
00:12.01GnarfozFunkeh`: how do I animation? :o
00:12.21Gnarfozwell, I guess I could basically just steal Kemayo's commit :P
00:12.32Funkeh`I'm making a thread on it
00:13.30Gnarfozprobably the most underused feature the WoW addon system offers
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00:31.35StanzillaGnarfoz: it was but only in some weird addon combinations so I thought it's not worth keeping it disabled
00:37.53Funkeh`gah I forget this flash API
00:37.59Funkeh`flashInHoldTime, flashOutHoldTime
00:38.16Funkeh`arg 6/7 to UIFrameFlash
00:38.32Funkeh`is flash in hold time the time it remains visible for?
00:38.54Funkeh`or is a delay before fading in
00:39.06Funkeh`if it's the former, wtf is fade out hold time
00:40.23Funkeh`I guess it's if you want to fade out a frame partially, hold it there, then suddenly have it go transparent
00:54.51Funkeh`Gnarfoz, hows this http://forums.wowace.com/showthread.php?p=324590
01:01.43nebula169Funkeh`: you could just use SetEndDelay/SetStartDelay instead of that business with a dummy animation
01:02.07Funkeh`set start delay is the delay before it begins
01:02.09Funkeh`not the hold time
01:02.45Funkeh`not sure what end delay is, probably the delay between finishing and calling onfinished
01:02.53nebula169the end delay stop at the end and holds it for that amount of time
01:03.24nebula169stops*
01:03.37Funkeh`so the end delay could replace a dummy, but not the satrt delay
01:03.44Funkeh`ill add that in
01:04.56nebula169just noted start aswell because it's nice if you want a frame to fade out after a set period of time or some such
01:08.11Repootis: 03stencil 041.0.00 * r3 : Tagging as release 1.0.00
01:12.24Funkeh`right I think I've edited it enough times
01:13.12Funkeh`somehow I managed to cut a chunk out, ffs
01:17.25Funkeh`Gnarfoz, does that help?
01:18.40GnarfozFunkeh`: sorry, I'll look at it when not sleepy :) better chance of it making sense on the first look :D
01:20.31Funkeh`Let me know if you don't understand something and I'll try clear it up
01:20.37Funkeh`I'm not the best at explaining things
01:36.14KemayoGnarfoz: Or if you want to just steal mine, go for it. :D
01:41.19Funkeh`Kemayo, animations are stopped when they are hidden
01:47.16KemayoFunkeh`: Ah, convenient. I wasn't sure, so the call to :Stop() seemed like a good failsafe.
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01:59.48Funkeh`Kemayo, I think you may have been sitting on my thread for a while before posting that response, I edited in using end delay and explained how you cannot use start delay
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02:08.42KemayoFunkeh`: I saw that. However, you seemed to be talking about using it on the AnimationGroup, not the individual Animations. From all I can see in the API, calling it on the Animation should have the correct effect.
02:09.06KemayoFunkeh`: Though I am, admittedly, about 30 miles from the computer on which I have WoW installed, so I can't test that.
02:09.54Funkeh`hmm
02:10.10Funkeh`I'll test that out
02:12.56KemayoActually, it looks like I did test it out. I had forgotten, but I'm using `pulse_in:SetEndDelay(0.1)` in my earlier commit.
02:13.27KemayoThough I suppose that I didn't ask it for a long enough delay that I might not have just missed it if it's not working how I thought.
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02:15.12Funkeh`Kemayo, yet it deos work
02:15.17Funkeh`will edit that in
02:16.34KemayoExcellent!
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03:15.29Repoatlasloot-enhanced: 03Dynaletik * r4053 / (2 files in 2 directories): - added Domination Point vendor
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05:19.37sylvanarOMGZ
05:21.56pompy1:O
05:43.28Repobig-brother: 03nebula169 06ace3dev * r320 BigBrother.lua: checks: fix channel output
05:50.14Repobig-brother: 03nebula169 06ace3dev * r321 BuffWindow.lua: buffs: fix not reporting for auras
05:55.40Reposilver-dragon: 03Kemayo 07master * v3.0.2-6-g1e1a2bb / (3 files in 3 directories): [+3 commits]
05:55.40Repo1e1a2bb: I support not-syncing instance mobs to your guild
05:55.40Repo93b257a: Ignore certain faction-specific mobs
05:55.41Repod9d504a: New mobs for Karasang
05:56.09Reposilver-dragon: 03Kemayo 04v3.0.3 * 1358abc /: [new tag] Tagging v3.0.3
06:05.00Repocollectinator: 03Ackis 07master * 2.0.0beta2-16-gc4ede43 Database/Collections/PetDB.lua: [+3 commits]
06:05.01Repoc4ede43: Fix a flag error typo.
06:05.01Repodb4739e: Numerous pet updates: mostly the weird ones that we on NA don't have access too.
06:05.02Repobb3ff03: Update Spectral Cub to be a Blizzard Store pet as that's what the pet journal is.  We don't know where it's from so we'll use that for now.
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06:28.42Reposerenity-now: 03calahil * r59 SerenityNow (25 files in 5 directories):  (4 lines trimmed from commit message)
06:28.42Repo-consolidated code into modules and non module code into engine functions
06:28.43Repo-rewrote the lag overlay for the castbar
06:28.43Repo-rewrote the cooldown detection code...should use less cycles now
06:28.44Repo-fixed the dispel feature to no bug out and flash constantly
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07:08.14Stanzillaproject shield sounds nice :o
07:09.20pompy1http://www.geforce.com/whats-new/articles/nvidia-project-shield lol
07:09.29Stanzillayes that
07:10.37pompy1they should just say ces started today.. theres always VERY early shit...
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08:02.50Fiskerl
08:02.53Fiskerold Stanzilla
08:02.59Stanzillaold Fisker
08:03.02Fiskerand old pompy1
08:03.06Fiskerthey always do
08:03.10Fiskerannouncements before CES
08:03.13Fiskershowfloor on CES
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08:36.44Repopokedex: 03stencil * r192 / (3 files in 1 directory):
08:36.45Repobug fix - work around for blizzard bug where IsFlyableArea returns true for Unga Ingoo (scenario) and Scarlet Monastery
08:36.45Repobug fix - when migrating legacy user, make sure a Default profile is created so that it will appear in the dropdown
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08:54.39sbmorgen
09:01.48Stanzillahey sb
09:15.03Stanzillaman this weakauras taint is still insane
09:15.14Stanzillaguess I should revert the commit or hope that I'm the only one getting it
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10:04.48chielhm
10:04.50chielsomeone pinged me
10:04.55chielbut I don't have enough scrollback :p
10:07.11Kalrothit was probably really important
10:08.53chielKalroth: exactly! i must get to the bottom of this!
10:19.23ZaB|SHC|_2013/01/2013-01-04.log.xz:20:56:27< Gnarfoz> [16:12:56] <chiel> i've had to set my UI scale to 0.53 to get it pixel perfect :p <-- you shouldn't have to: http://www.wowinterface.com/forums/showthread.php?t=31813
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10:51.04chielZaB|SHC|_: ah, cheers :p
10:52.18chielGnarfoz: I did have to set it to 0.53 since my screen's height is 1440
10:52.30chielso I set my uiscale to 768/1440
10:56.23quiescens<PROTECTED>
10:56.42quiescensround up to 1
10:56.45quiescenslol
10:57.08chiel:p
10:57.30chielGnarfoz: reading a bit further, yes, I could scale each element separately I supposed, but that would also be a pain in the behind. :p
10:57.48quiescensno? ):
10:58.08chieli wouldn't mind creating a new frame though that holds all *my* frames which are scaled perfectly, but honestly i wouldn't really know the math behind that
10:59.02quiescens1+1=3
11:00.50chiel:p
11:01.10chieli mean ideally i don't want to mess with my UI scale, since eeeeverything becomes so tiny :/
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11:01.28chielideally i would want to make a frame, SetAllPoints(UIParent) and then scale that instead.
11:01.51chieli don't know if SetScale() will mess with the Points set on the frame though
11:01.54chielcause it usually does
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11:49.27Repobig-wigs: 03maat * r9741 Plugins/Messages.lua:
11:49.27Repomake the super emphasize plugin control the emphasized font not just the countdown
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13:42.43Gnarfozchiel: nevcairiel pointed out that the method linked there only works for screens with a vertical height of up to 1200 px, which you exceed, so my suggestion is moot
13:43.15sbGnarfoz: goto work!?!?!?!
13:43.26Megalonwork is for machines and idiots
13:43.27Gnarfoznope, I'm sick
13:44.10chielGnarfoz: fair enough, I didn't have enough scrollback to actually read it myself. :)
13:44.43Elkanowell, you can still limit your view port to that size ;)
13:44.46chielGnarfoz: you got me thinking though, perhaps it would be better to create a separate frame within the UIParent and somehow scale that relative to the player's UI scale in order to achieve pixel-perfection
13:44.58Gnarfozno idea
13:45.12GnarfozI just turn UIscale off and get 1:1 mapping of ingame and actual pixels
13:45.14chielElkano: i suppose, but i'm not a big fan of viewports :)
13:45.26chielGnarfoz: I guess you're on a 1200px height screen then :)
13:45.32GnarfozI am now, yeah
13:45.32Elkanoor well, no, that won't affect the UI
13:45.39Gnarfoz(was 1680x1050 then)
13:45.43chielthe default 0.64 ui scale (when you have ui scale turned off) maps to 768/1200
13:46.06chielor perhaps they set it to some other value for 1050 height
13:46.13chiel768/1050 i guess :)
13:46.23chiellua> print(768/1050)
13:46.24lua_botchiel: 0.73142857142857
13:46.27chielthat :p
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13:47.25chieli guess there must be some math i can do to scale a parent within UIParent to be pixel-perfect
13:47.30chieli will have to play around with it
13:49.13chieli just can't be bothered scaling every single thing i create
13:49.15Gnarfozask nevcairiel when he's around
13:49.21chielrather just scale once and have it be perfect :D
13:49.33GnarfozI think it's just a matter of scaling UIParent manually, from what I remember
13:49.41chielyeah, that's what i do now
13:49.53chielbut the "problem" is it scales everything, even character window etc
13:50.03chieland since it gets scaled to 0.53, it gets pretty hard to read
13:51.43chieli ended up doing this: https://gist.github.com/9875baad4cf7a9f26627
13:52.00chieli was just adding on frames as i went along, so i'm sure this can be done in a much better fashion
13:53.23Gnarfoz@project handynotes_lostandfound
13:53.24RepoGnarfoz: [WoW] HandyNotes_LostAndFound (Updated Nov 29, 2012 at 05:24 UTC) - http://www.wowace.com/addons/handynotes_lostandfound/
13:53.50GnarfozKemayo: I think HandyNotes_LostAndFound could use an update for 5.1, for http://www.wowhead.com/achievement=7997 :>
13:54.26Gnarfozcould split out those "non-achievement" items that it currently tracks into a separate category that also includes those ^
13:57.01Repobig-wigs: 03funkydude * r9742 Core/Core.lua: Core: simplify bar testing functionality
13:58.41chielFunkeh`: btw, it seems that elegon hotfix needed realm restarts, so that seems to be why the timers in bigwigs are on target.
13:59.00Repobig-wigs: 03funkydude * r9743 Plugins/Bars.lua: Bars: Don't kill all bars if a nil bar text is sent
14:00.39chielFunkeh`: http://us.battle.net/wow/en/forum/topic/7415604583?page=2#37
14:01.34Funkeh`chiel, I know
14:01.48chielFunkeh`: ah k :p
14:02.04chielwas just pointing it out since i asked about it last week and you said the timers were still spot on :)
14:02.08chielmy bad!
14:02.27Funkeh`well I didn't say they were spot on
14:02.36chielwell, more or less
14:02.40Funkeh`I said I didn't notice anything unusual with our tanking rotation :P
14:02.41chielthey have a ~ in front :p
14:02.47chielyes :)
14:02.48chielthat
14:03.23Funkeh`Blizzard likes to completely screw with the meaning of hotfix
14:03.39chielyes, i've noticed that.. :/
14:03.52chielhotfix in pretty much all software dev is fix + deploy
14:04.00chielbut blizzard has to be a special snowflake i guess.
14:04.14chielmy guild finally killed elegon yesterday
14:04.19chielafter a scary amount of wipes
14:04.25Funkeh`grats :)
14:04.30chielthank you
14:04.35chielI think it was 75 wipes
14:04.38chieldon't ask...
14:04.50chielit's amazing how many changes were made to the roster since we got to elegon the first time
14:04.52Funkeh`probably around the amount we had
14:05.36chielit's just funny, first dps was our problem
14:05.42chielso two of our healers went dps
14:05.59chielthen we had only one healer left... so i leveled a monk to 90 in record pace and went healer >.<
14:06.04chieland then we had to find a tank to replace me
14:06.05Funkeh`yeah balancing it can be a bitch
14:06.20chielnow our dps is pretty solid
14:06.44Kalrothbest we ever did for our roster was to get a paladin that's good at everything
14:06.44chielhttp://worldoflogs.com/reports/rt-tqgac4irokpyxk84/dashboard/?s=7245&e=7765 this was our kill
14:06.56chielhehe, we have two paladins
14:06.56Kalrothit made us super flexible
14:07.00chielone ret one holy
14:07.01Funkeh`good players ftw? :p
14:07.06Kalrothyup :p
14:07.19chielyea, i can play pretty much everything, but the problem is warriors don't heal, hehe
14:07.19Kalrothbeing a paladin isn't enough, chiel
14:07.25chielnah i know mate
14:07.32Funkeh`wtf http://www.bbc.co.uk/news/technology-20932073#
14:07.38Kalroththey gotta be able to/want to switch classes, often for long durations when learning new fights
14:08.42chielyea, same as what i am doing now
14:08.50chieli am playing my monk, but would still prefer to play my warrior
14:11.24winkmeh, don't mention elegon
14:11.38winkthat bastard is harder for us than LK hc 10man
14:11.46winkand I still have no clue why
14:11.54winkmaybe we all forgot how to play
14:12.16Kalrothmy guess is poor setup and/or bad players!
14:14.55winkwell, same players
14:15.22winkwe'll see. maybe tonight *sigh(
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14:48.28quiescenso.o
14:56.55znfYou don't see this often: http://i.imgur.com/0YwsM.png
15:04.33Funkeh`Oo
15:05.12Funkeh`you don't see people still using ugly skinning shit often either
15:05.26Funkeh`http://www.gizmodo.co.uk/2013/01/grab-photoshop-and-cs2-for-absolutely-free-right-now/
15:06.14chieloh wow, nice
15:06.36chielthe only thing i replaced in the default ui in terms of skinning, is icons :p
15:06.57chielwith this: http://www.wowinterface.com/downloads/info19844-CleanIcons-Thin.html
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15:56.52znfFunkeh`, it's Aurora
15:57.01znfI really dislike the default skin
16:08.09chielsomeone design some unitframes for me
16:08.14chieli am lacking inspiration
16:08.15chiel:p
16:13.34Repobad-boy: 03funkydude * r1098 / (2 files in 1 directory): clean up rbg ads
16:14.25znfchiel, steal Phanx's :P
16:14.57Funkeh`use one of the billion oUF skins?
16:15.20Fiskerhey Funkeh`
16:16.23Funkeh`hi
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16:21.30znfuse Funkeh`s oUF!
16:21.45Funkeh`I don't have one
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16:35.30Reposerenity-now: 03calahil * r60 SerenityNow (11 files in 4 directories): -small fix to wipe check function
16:36.06Reposerenity-now: 03calahil 04r60 * r61 : -tagged r60
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17:04.57Repogdkpd: 03stolenlegacy * r153 GDKPd.lua: - Fix API calls for 5.1
17:06.02Repogdkpd: 03stolenlegacy * r154 GDKPd.toc: - ToC push to 50100.
17:06.42Repogdkpd: 03stolenlegacy 04beta-17 * r155 : Tagged as beta-17.
17:24.21quiescens~
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17:27.28chielso tomorrow we're going back into msv to face will of the emperor.. is that usually a 3 healer fight?
17:28.19quiescensshrug
17:28.32quiescensbring nothing but healers
17:29.28chiel:p
17:29.45chielwe tried with two healers yesterday just to get a feel for it, but it was pretty straining on mana
17:29.56chielso was just curious if it's meant to be 2 or 3-healed.
17:30.30nebula169its easily two-healable, tell your tanks to dance better :p
17:35.29quiescens/dance
17:37.02Megalonwe can dance if we want to
17:37.07Megalonwe can leave your friends behind
17:38.18chielnebula169: they're actually not doing too bad, but it's the titan gas that kinda strains
17:40.33quiescensclearly the solution is more dancing
17:40.37quiescens/dance
17:42.39Megalonquiescens clearly does not play tf2
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18:03.52Repohalonatools: 03broliant * r75 / (6 files in 3 directories):  (3 lines trimmed from commit message)
18:03.52RepoHalonaTools:
18:03.53Repo2013-01-07 ("Landfall:2.24")
18:03.53Repo- Added configuration option for "Off-Time GMOTD".
18:03.54Repo- Added GUI support for editing value of "Off-Time GMOTD".
18:04.42Repohalonatools: 03broliant 04Release-2.24 * r76 : HalonaTools: Tagging as release of version 2.24.
18:13.39Gnarfozgrr @ ts3
18:15.38chielewhh ts
18:15.57chielts feels like such an abomination compared to mumble :p
18:17.03Repogdkpd: 03stolenlegacy * r156 GDKPd.lua:
18:17.03Repo- Fixed a potential error with reverting in single auction mode.
18:18.02Repogdkpd: 03stolenlegacy 04beta-17a * r157 : Tagged beta-17a.
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18:24.17Gnarfozchiel: uhm, that's insane, you know?
18:24.21Gnarfozmumble has the same problem VLC has
18:24.38chielwhat's that?
18:24.38Gnarfozcapable programmers, maybe, but they should get someone who knows how to make a non-ugly client
18:25.01chielmeh, i am not looking at the client when playing video games so it doesn't bother me too much :)
18:25.05Gnarfozalso, it's not technologically any better than ts3, they use the same codecs
18:25.16durcynthe only thing i can fault them more is having fucking garbage configuration dialogs
18:25.20Gnarfozmumble's overlay display is miles ahead
18:25.34znfGnarfoz, 1.2.4 uses an even better codec
18:25.34znfalso
18:25.39chielhmm, i've always noticed the sound quality is better with mumble vs ts, but may well have been the server i suppose? :)
18:25.44znfwhile I love mumble's overlay, it doesn't fuckin' work with DX11 yet
18:25.47znfnot even in 1.2.4
18:25.49Gnarfozznf: elucidate.
18:25.54Gnarfozwhat codec might that be? :>
18:25.56chielregarding design though, i don't like ts3's design
18:26.02chielbut to each their own, of course :)
18:26.16znfGnarfoz, 1.2.4 has Opus
18:26.22Gnarfozso does TS3
18:26.28Gnarfozbig shock, I know
18:26.29Gnarfoz:P
18:26.39znfSince when?
18:26.48Gnarfozcurrent version, just as mumble, it appears.
18:27.12Gnarfoz3.0.7 server + 3.0.10 client
18:27.13Repoprofessionsvault: 03oscarucb * r422 ProfessionsVault.lua: fix favorites getting lost
18:27.13Repotweak new mchange code
18:27.13chieli didn't mean to start a religious war or anything, just out of all voice comm software i prefer mumble
18:27.16chielthat's all
18:27.19Gnarfoz:P
18:27.33Gnarfozat least there's some kind of competition going on
18:27.34Gnarfozthat's never bad
18:27.35znfI like Mumble's Overlay. But TeamSpeak's overlay works with DX11...
18:27.40znfMumble's doesn.t
18:27.42chielone thing that is kinda weird about mumble i suppose, is the way you set PTT key
18:27.55znfIf you run the audio-wizard, it's not "hard" to set the PTT key
18:28.00znfthey should run that on 1st install
18:28.03chielnah, i know
18:28.05Gnarfozanyway, I (and some other people from my guild) have some weird problem ever since 3.0.3, where upgrading to any version newer than 3.0.2 will sooner or later make your client crash on connecting to any server
18:28.14chielbut that's just the thing, you have to press some stuff to get there :)
18:28.15znfMumble's ACLs suck, for example
18:28.29znfIt's far too complicated for a gamers needs
18:28.41chieli'll be honest, my use of mumble is extremely simple
18:28.51chieli installed my own server on a debian box hosted on linode
18:29.01znfTeamSpeak allows you to set simple "passworded" channels
18:29.02chieland aside from that my server just has 3 rooms :p
18:29.14znfWith Mumble... jeez, it's a nightmare if you're not familiar with ACLs
18:29.17Gnarfozand funnily enough, downgrading to 3.0.2 (and restoring the config you backed up... from 3.0.4 on, they convert the ini files to sqlite, and remove the ini files, so when you want to downgrade, the config is gone) fixes it... and even enables you to upgrade to something newer once again, until it breaks
18:29.22Gnarfoza never ending cycle
18:29.45znfso get to work, Gnarfoz
18:29.46Funkeh`calling mumbles ui bad is pretty hilarious
18:29.47GnarfozI am
18:29.49znfgo fix Mumble's Overlay
18:29.51Gnarfozwhat
18:29.52Funkeh`it's has 1 bar
18:29.54Gnarfozwhy would I do THAT :D
18:30.03znfmake it work with DX11 :(
18:30.04Gnarfozyou use it, you can fix it
18:30.13Gnarfozsadly, for some reason, my client doesn't create the crashdumps where they want to and with the file name they want to
18:30.15znfI HAZ NO DIRECTX SKILLZ
18:30.36Gnarfozand I can't, for the life of me, get the dumbass dude on the forums to forward this shit to a developer who knows his stuff
18:30.52Gnarfozmy crashdump should work just fine with proper symbols
18:30.57znfSo far with Mumble, the first-time-user-experience is like:
18:31.04durcynFunkeh`: the client ui's fine, but let's not lie to ourselves about how clumsy the configuration is
18:31.11Gnarfozbut he claims because the filename is wrong, they could never match the dump to the proper version...
18:31.25znf1. They put the password in the username field. One time our password was "banana". Every time we had at least 1 banana online
18:31.27Funkeh`durcyn, the server config?
18:31.34chielso, now that i started this conversation, i am gonna ruuuuuun :p
18:31.37znf2. "I HAVE ALL THESE PEOPLE ON MY WOW SCREEEN HOW DO I FIX PLZ?!??!"
18:31.46durcynFunkeh`: no, murmur's dead simple to run, the client config is a mess
18:31.54chielznf: yes, that happens to our guild a lot as well
18:31.54znf3. "How the hell do you turn PTT on?!!!"
18:32.03chielmy guild is called lore
18:32.03Funkeh`never noticed an issue with it personally
18:32.08chielso i made the password "loreftw"
18:32.14chieleveryone comes logged in as loreftw :p
18:32.23znfIt's even more fun when they think they should register
18:32.25Funkeh`then agian I went it it once, set it up, and that was me
18:32.26chielit's annoying and hilarious at the same time :P
18:32.27chielhaha yea
18:32.36znfSo someone registers the "password" as name
18:32.41znfThen nobody else can log on with that name
18:33.00GnarfozI do wonder how this crashdump setup works... is it something the runtime (microsoft? no idea) they use offers? or something self written? for some reason, the crashdumps appera in my user profile under \AppData\CrashDumps with filenames like 'ts3 executable filename'_pid.dmp, instead of in "My Documents" as 'ts3_clientui64-$BuildNumber-$pid.dmp' or something
18:33.11chielanyway
18:33.13chieli'm off
18:33.14chielciao lads
18:33.19chiel(and ladies)
18:33.40GnarfozI mean, the 'build number' is just a unix timestamp of the date the build was started, and that info appears in the log files several times, but for some reason "that's not enough"
18:34.05Funkeh`is t3 out of beta yet?
18:34.14Funkeh`last I checked those idiots were on beta 50 or something
18:34.17Gnarfozwhat
18:35.00Gnarfozsince 2011
18:35.15Funkeh`and it's stil crashing?
18:35.30Gnarfozthat's kind of a loaded question
18:35.32Gnarfoz:P
18:35.47Gnarfozfrom my desparation, you could infer that it's not affecting many people
18:35.52Gnarfozor I wouldn't bother drying to debug this myself
18:36.47Gnarfozanyway, server 3.0.7 is going to require clients 3.0.10+, that's why I'm looking into it again
18:37.01Funkeh`go put an animation in nazignome instead
18:37.04Gnarfoztime for some windbg fun
18:37.20GnarfozI'm lazy and the functionality is just for fun, so *shrug*
18:37.52GnarfozI'd rather the TradeSkillMaster dev got in here so maybe he'll learn that taint is not "rarely a problem"
18:39.49Repospamalyzer: 03Torhal 07master * 5.0.4-1.1.1-9-g70bb0f3 / (2 files in 1 directory): [+3 commits]
18:39.50Repo70bb0f3: ToC version bump to 50100.
18:39.50Repo03ac526: Formatting/stylistic changes.
18:39.51Repof9b022b: Replaced BATTLEGROUND with INSTANCE_CHAT
18:40.18Funkeh`Gnarfoz, unfortunately wowace isn't the developer hub it used to be
18:40.58GnarfozI think it's even actually using ace3, yet, the project is on CF, without RCS
18:41.07Gnarfoz*shrug*
18:41.54Torhal|workIt's using SVN.
18:42.42Gnarfozit is?
18:42.50Megalonis it?
18:42.52Gnarfozhm
18:42.52Torhal|workLatest file is r492
18:43.05Gnarfoz(and it's split into 400 projects :D)
18:43.39Gnarfozoh well, it's using svn
18:43.41Gnarfozbut private repo
18:43.47GnarfozI guess I munged those two into one
18:44.21*** join/#wowace Talryn (~Talryn@unaffiliated/talryn)
18:44.28*** join/#wowace Yoshimo (~Miranda@p5B04CE67.dip0.t-ipconnect.de)
18:44.39Torhal|workYoshimo: Just pushed a Spamalyzer update.
18:45.01Yoshimothat was, fast, i just logged in^^
18:45.36Torhal|workHehe.
18:45.36Gnarfoz---------------------------
18:45.36GnarfozWinDbg:6.2.8400.0 AMD64
18:45.36Gnarfoz---------------------------
18:45.36GnarfozCould not create process '"C:\FastApps\TeamSpeak 3 Client\ts3client_win64.exe"', Win32 error 0n740
18:45.39GnarfozThe requested operation requires elevation.
18:45.41Gnarfoz---------------------------
18:45.44GnarfozOK  
18:45.46Gnarfoz---------------------------
18:45.49Gnarfoz:(
18:45.59GnarfozI'm running it as admin, what more does it want? :D
18:46.00Torhal|workSo put it on a table or something. That's enough elevation, right?
18:46.12GnarfozI could adjust the desk height
18:46.15Torhal|workHeh.
18:49.08pompy1you're so funny Torhal|work
18:49.12pompy1!!
18:49.20Torhal|workLooks aren't everything, pompy1.
18:53.09*** part/#wowace steev_ (~steev@gentoo/developer/steev)
18:53.48Funkeh`wonder why it would require elevation
18:53.55Funkeh`is that the installer?
18:54.31*** join/#wowace arlen (~arlen@c-24-125-124-95.hsd1.va.comcast.net)
19:14.08YoshimoCan i grab the text in a npc dialog window and copy&paste it into notepad somehow?
19:29.47GnarfozFunkeh`: no, it's the client
19:30.01PrimerGnarfoz: sudo '"C:\FastApps\TeamSpeak 3 Client\ts3client_win64.exe"'
19:30.03Primerruns
19:30.47GnarfozPrimer: if you tell me how to do that from *inside* windbg
19:31.03Funkeh`Primer, a voice client does NOT need elevation
19:31.13Gnarfozmassively passive aggressive post posted
19:31.26Gnarfozhopefully, they fired the guy in the mean time >_> :p
19:31.41PrimerFunkeh`: a better question would be: People still use teamspeak?
19:31.55sbofc they do
19:32.02Gnarfozoh, another one who forgets that time passes by
19:32.10Gnarfozwe should probably all be using Ventrilolol
19:32.11Gnarfoz:D
19:32.19Torhal|workMumble.
19:32.23Gnarfoznah
19:32.25Megalonroger wilco
19:32.33Gnarfozwe already discussed the deficits of Mumble ^^
19:32.35Torhal|workcompletely Megalons Megalon.
19:32.43Primeroddly enough, I installed TS recently when I joined a guild run as a pug and that's what they had
19:32.56Gnarfozanyway, Mumble and TS3 probably share the #1 voice comm spot
19:33.04Primerunlikely?
19:33.08Gnarfozhow?
19:33.10PrimerI'd still say it's vent
19:33.11Gnarfoz(for different reasons, each)
19:33.18GnarfozVent? are you on drugs
19:33.20Primer#1 in usage, at least
19:33.26Primeruhhh
19:33.27Gnarfozthat most certainly not
19:33.32GnarfozVent has *nothing* going for it
19:33.39PrimerNo shit?
19:33.43Gnarfozindeed
19:33.46PrimerI personally use mumble
19:34.00PrimerI run our guild's mumble on my own server
19:34.18GnarfozI run two guild's TS3 on my server
19:34.35Primerthe free one?
19:34.41PrimerWhich has a 10 person limit?
19:34.42Gnarfozthe what?
19:34.48Gnarfozthat's Ventrilo, and it's 8 person
19:35.01PrimerYou're saying TS is 100% free?
19:35.04GnarfozI've got a free 512 client license, which everyone who wants it can get
19:35.27Gnarfoz(I wanted to try Mumble back when I set this up, but Murmur was just an order of magnitude shittier to set up)
19:35.28PrimerThat must be something recent then
19:35.32Gnarfozno, not at all.
19:35.42Gnarfozthat's been available for as long as ts3 was publicly available
19:35.46Gnarfoz*has been
19:35.55PrimerI had murmur up and running in as long as it took to extract the tarball and ./murmur.x86
19:36.20Gnarfozmore recent setup, maybe?
19:36.30PrimerOver a year ago
19:36.31Gnarfoznot sure, back then you still had to manually generate server AND client certificates
19:36.51Gnarfozwell, this ts3 has been running for 2 years, so I'm thinking at least 2 years back
19:36.56PrimerI'll say that's one thing I don't like about mumble...the whole certificate business
19:37.09Primeroverengineered for the sake of overengineering
19:37.12Gnarfozplus the ACL system seemed even more complex than TS3s, which can also be daunting
19:37.34PrimerAgreed. That was also overengineered
19:37.46GnarfozI shall now look into animations, Funkeh`!
19:37.52PrimerBut what I have works. And is currently working for 2 guilds
19:38.05Gnarfozwell, "it works" is always a good thing
19:44.36Gnarfozbtw
19:44.37Gnarfoz<PROTECTED>
19:44.42Gnarfoz<PROTECTED>
19:45.00Gnarfozthere is no 10 person limit version, the smallest is 32
20:03.19znfhuh?
20:03.28znfI have a 100 slots TS3 license
20:03.48znffree, ofc
20:05.42znfalso, Primer is right
20:05.49znfVent is #1 regarding usage
20:05.58znfSo many people are refusing to move away from that piece of shit
20:13.48*** join/#wowace Elkano (~elkano@pool010.vpn.uni-saarland.de)
20:13.48*** join/#wowace Elkano (~elkano@WoWUIDev/WoWAce/Elkano)
20:13.48*** mode/#wowace [+v Elkano] by ChanServ
20:14.46Fiskermumble is nice
20:14.55Fiskerbut germans gave away my email
20:14.58FiskerGNARFOZ
20:15.02Fiskerand maybe even Stanzilla and nevcairiel
20:15.04Fiskerall caps of course
20:15.35Megalonall germans of course
20:15.42Fiskerlol
20:16.37winkFINALLY
20:16.38winkElegon
20:16.43winkafter like 2 months
20:18.56Funkeh`Fisker, gave away?
20:23.25Megalonhe wants it back, Funkeh`
20:33.22Gnarfozznf: I wonder where you got a 100 slot license, since the 512 one existed from the beginning?
20:33.36Gnarfozalso, I wonder if you have any actual usage numbers, regarding "Vent is #1"
20:42.39PrimerGo pug a raid
20:42.47Primer8/10 it's vent
20:43.00Primer1/10 it's mumble
20:43.08nevcairielthat depends on your location
20:43.13Primerthe other 1 it's "fuck it, we don't need vent/mumble/TS"
20:43.16nevcairieldo it on germany, and its 9/10 teamspeak
20:43.21nevcairielat least in my experience
20:43.23Primerjawohl
20:43.28znfEnglish realms are all "we use vent"
20:43.50znfmost guilds advertising in trade are "we use vent"
20:43.56Primeryup
20:45.39winkpug raids are 100% no-talk here
20:47.10znfYou can usually guess how the raid will go
20:47.17znfno voice chat == complete failure most of the time :P
20:48.03nevcairielvoice chat doesnt really change that much
20:54.57*** join/#wowace isman (~drag@mna75-2-82-67-196-34.fbx.proxad.net)
20:55.06*** join/#wowace LibertineLush (~Libertine@unaffiliated/libertinelush)
21:09.27Fiskeryes Funkeh`
21:09.29Fiskerdoes it upset you?
21:14.00Gnarfozso no actual numbers, then, znf
21:16.26znfGnarfoz, I don't need numbers
21:16.30znfhop on any english realm
21:16.36znfyou'll see most people use ventrilo
21:16.40Gnarfozthat's fine
21:17.31Gnarfozsince ventrilo enforces licencing > 8 users, it should be easy to get actual numbers of licenced slots out there, same for ts, not so much for mumble
21:17.55Gnarfozalso, as nevcairiel said, it's heavily location biased
21:19.26znfwell, no offence, you can say that about German realms/whatever
21:19.35znfbut "english" realms cover a whole lot more countries
21:20.02Gnarfozit's still not a reliable measurement
21:20.11Gnarfozwhat about those who don't advertise in trade chat?
21:20.33Gnarfozor whatever. this is not how one determines usage numbers
21:21.10Gnarfozat least we all know it's not being used because it's better ;)
21:21.31GnarfozFunkeh`: can I just move an animation around like any other thing, while it's animating?
21:23.39Gnarfozalso, does it have to be a frame, or does it also work on textures?
21:24.28Gnarfoz!api CreateAnimationGroup
21:24.29lua_botRegion:CreateAnimationGroup: Creates a new AnimationGroup as a child of the region (http://wowprogramming.com/docs/widgets/Region/CreateAnimationGroup)
21:25.17Gnarfozok, can animate textures
21:35.29winkROFL
21:35.47winkwe killed Will of the Emperor
21:35.54winkafter like only 5 tries
21:36.00Gnarfozheroic?
21:36.01winkjust after Elegon
21:36.03winknormal!
21:36.09Gnarfozgrats, I guess? :D
21:36.10winkwe wiped for 2 months on fuckign normal Elegon
21:36.12winkand now both
21:36.15winkweird. so weird
21:36.23Gnarfozok? did you replace some dps or something? ;P
21:36.39winkI srsly have no clue
21:36.48winkeven got one alt
21:36.51winkwith us
21:40.51Gnarfozbleh, I guess I shouldn't try and do randomised movement with an animation?
21:47.09znfGnarfoz, now you're just nit picking
21:47.17Gnarfozuhm
21:47.34GnarfozI inititally wanted to know actual usage numbers, so I'm not "just now" nit picking :P
21:47.52Gnarfozof course everyone is going to have a particular opinion on what the most used thing is, I wanted numbers
21:48.05znfI'm not claiming I have numbers. But you can't deny the fact that, unfortunately, Vent's usage is the highest, because most retards use it.
21:48.28*** join/#wowace Xuerian (~Xuerian@23-25-122-114-static.hfc.comcastbusiness.net)
21:48.49znfXuerian, how are the asian players? What voice-comm do they usually use?
21:48.51Repoxloot: 03Xuerian 04z5-beta * 531263b /: [new tag] Tagging new version as Beta
21:49.07Xuerianznf: Xinhuan: ^
21:49.22XuerianWell, I mean you're looking for him, not me
21:49.25znfbah, asian names!
21:49.36znfXuerian, what does your guild use? :P
21:49.41znfif you even have a guild :d
21:49.44XuerianRacist.
21:50.25XuerianI'm not asian :p
21:50.31ArrowmasterXinhuan doesnt play on asian realms anyway
21:51.07XuerianYeah, he's a pimping gnome on.. feh, what was it, I was on his server at one time
21:51.27Arrowmasterlast i heard he was playing with aussies on NA realms
21:51.50XuerianAnyway, rich as heck
21:53.26Gnarfozxinhuan was blackrock or medivh, I think
21:53.58Gnarfozoh, he moved
21:54.07Gnarfozwas on Blackrock, is now on Barthilas
21:54.30Gnarfozand that appears to be outdated as well
21:54.49Gnarfozhttp://us.battle.net/wow/en/character/frostmourne/Xinhuan/simple armory search ftw
21:56.43Arrowmaster"Scarab Lord" yup thats him
21:58.33Gnarfozyeah ;)
22:09.32KemayoGnarfoz: Yeah, I wasn't rushing to do it because the "junk" items it already knows about are pretty much the ones which the new achievement covers.
22:10.16GnarfozKemayo: hm, I think there's some discrepancies... but also the UI clearly stands out as being made for just the old achievement :)
22:11.29Gnarfozheh, one of the wowhead comment script says I've got them all, but I'm at 17/18
22:14.29*** join/#wowace Seerah (~RyanNL@adsl-74-226-98-201.mem.bellsouth.net)
22:14.56GnarfozShip's locker is totally wrong, Kemayo
22:16.05KemayoI will admit to having trusted what some of the wowhead comments say. :P
22:16.46Gnarfozwell, these days, they actually have good info, heh
22:17.05Gnarfoz!api position
22:17.06lua_botFound 25 possible matches for 'position'.  Please be more specific or check Google search results: http://is.gd/O6LG29
22:17.17Gnarfozgah, that link is still useless :D
22:23.04KemayoGnarfoz: Ah, I bet Ship's Locker is using the "Uncharted Seas"/Pandaria coords rather than the Jade Forest coords.
22:23.41Gnarfozit actually said "Jade Forest: Uncharted Seas" which doesn't seem to make sense
22:23.48Gnarfozalso, Mapster showed no player coordinates
22:24.59CyberKiLLdoes somone leet wanna fix http://www.wowace.com/addons/quick-auctions/files/8133-v3-1/
22:25.44CyberKiLLor is there another solution
22:25.56CyberKiLLfor posting large ammounts of different shit on the ah
22:33.27GnarfozTradeSkillMaster
22:33.35GnarfozQA has been dead for years
22:33.57Gnarfozactually, apparently Shadowed fixed it up a bit later, didn't notice that
23:06.43*** join/#wowace profalbert (~profalber@80-121-44-122.adsl.highway.telekom.at)
23:18.25znfKemayo, wasn't there a Handynotes module for those 500k XP treasures?
23:20.54znfGnarfoz, or that was what you were discussingnow? :P
23:20.57znfa guildie just asked me :D
23:21.21Gnarfozthere is one for the 5.0 achievement that grants the title
23:21.40Gnarfozand we discussed that it should be expanded/checked/verified to also include the 5.1 achievement
23:21.55Gnarfoznot sure which of those grant XP.
23:21.57znfYou mean the Lost & Found one, right?
23:22.09znfall those in Fortune of Pandaria grant XP, afaik
23:22.12Gnarfozlost & found is the 5.0 achievement, treasures of pandaria is 5.1
23:22.42GnarfozFunkeh`: 1x FascistGnome-r19\buffs.lua:79: <unnamed> doesn"t have a "OnFinish" script
23:22.45Gnarfoz<in C code> ... line 79 is the line where I'm setting the OnFinish script o_O
23:24.08*** join/#wowace bluspacecow (~bluspacec@60-234-165-167.bitstream.orcon.net.nz)
23:24.15Gnarfozoh, it's OnFinished... probably time to go to bed
23:25.05*** join/#wowace profalbert_ (~profalber@62-47-240-208.adsl.highway.telekom.at)
23:27.08Gnarfoz!api UnitIsGroupLeader
23:27.08lua_botUnitIsGroupLeader: Is a unit is your group leader. (http://wowprogramming.com/docs/api/UnitIsGroupLeader)
23:27.12Gnarfoz!api UnitIsRaidOfficer
23:27.12lua_botUnitIsRaidOfficer: Returns whether a unit is a raid assistant in the player's raid (http://wowprogramming.com/docs/api/UnitIsRaidOfficer)
23:28.56*** join/#wowace Slayman1 (~dejhap08@port-3578.pppoe.wtnet.de)
23:31.52Funkeh`Gnarfoz, /pat
23:32.19Funkeh`Fisker, I was wondering what you meant by gave away
23:32.36Gnarfozit's already fading in and out properly, moving all over the place (although that's done by moving the texture manually, not :Translation),
23:33.05*** join/#wowace Xuerian (~Xuerian@23-25-122-114-static.hfc.comcastbusiness.net)
23:38.43Gnarfozwhat's the point of hiding frames that don't have any visible elements?
23:38.58GnarfozI vaguely recall... they don't receive events?
23:39.20Gnarfozcan't really be
23:42.18GnarfozI don't get why he hides the texture on creation, never shows it (probably because UIFrameFlash does that automatically), but he also hides and shows the addon's frame
23:42.18*** join/#wowace Ressy (~Ressy@unaffiliated/ressy)
23:43.15Gnarfozespecially since the texture is attached to UIParent
23:43.28Gnarfozvisibility of the addon's frame shouldn't matter? o_O
23:49.28Gnarfozidgi
23:49.40GnarfozI had to show the addon frame even though I can't see how it's related
23:51.08Repohandynotes_lostandfound: 03Kemayo 04v5 * 8e75219 /: [new tag, +1 commits] Tagging v5
23:51.35Kemayo(The "+1 commits" in this case is "update for the Riches of Pandaria achievement".)
23:54.28Gnarfoz!api :hide
23:54.29lua_botVisibleRegion:Hide: Hides the region (http://wowprogramming.com/docs/widgets/VisibleRegion/Hide)
23:56.47Gnarfozahhh
23:56.59GnarfozHidden frames' OnUpdate scripts don't get called

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