00:00.26 | Kivin | The template is pretty small, maybe I'll just copy and paste it in to my own xml |
00:01.01 | Torhal | Be sure to rename it in case of conflicts. |
00:01.06 | Kivin | Indeed |
00:01.45 | Kivin | Do .toc updates resolve without a game restart? Assuming files weren't added, just re-ordered? |
00:02.06 | Torhal | Yah |
00:02.13 | Torhal | Only new files aren't indexed until restart |
00:02.25 | Kivin | Okay ty |
00:05.12 | Kivin | Sure enough, refactoring the frame virtual and creating it on ADDON_LOADED/Blizzard_AuctionUI resolves the issue. Gfd. |
00:06.20 | Torhal | :D |
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00:13.13 | Primer | what's the other wow addon channel here on freeload? |
00:13.22 | Primer | I recall seeing the Astrolabe dude there before |
00:13.25 | znf | wowuidev |
00:13.29 | Primer | thanks |
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00:56.08 | Repo | flight-hud: 03barfolomeu * r374 / (2 files in 1 directory): |
00:56.09 | Repo | Use the new Astrolabe svn URL. Had to bump the version to force a new package, as the previous failed, since the svn server for Astrolabe is down. |
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02:18.04 | Repo | alts: 03talryn1 07master * 0.6-beta-4-g6cc9626 Alts.lua: [+4 commits] |
02:18.04 | Repo | 6cc9626: Update guild export status format phrase key |
02:18.05 | Repo | e50970e: Localize the guild export status format. |
02:18.05 | Repo | e314679: Improvements to guild export. * Change guild export alts delimiter to a comma. * Add guild export status text to show number of characters exported. |
02:18.06 | Repo | f12cf32: Add more safety checks to the guild export. |
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03:46.04 | Repo | ouroloot: 03farmbuyer * r101 / (2 files in 1 directory): |
03:46.04 | Repo | Manually inserting loot entries now (1) uses autocomplete dropdowns for the recipient name (raid members if in a raid, online guild members otherwise), and (2) adds a rebroadcasting hyperlink to the text response. Clicking the link rebroadcasts just like the context menu. |
03:51.19 | Repo | alts: 03talryn1 07master * 0.6-beta-5-gf0644fb Alts.lua: [+1 commit] Add clipboard copy instructions for guild export. |
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04:50.42 | Grokse | pounces from the shadows |
05:02.46 | mckenziemc | enrolls Grokse in 21 units of summer college classes |
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05:10.02 | Grokse | dies |
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06:32.58 | carnivale | ooo |
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06:45.37 | quiescens | o.o |
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07:02.54 | sbu | morning |
07:12.49 | Primer | So I've been told that Astrolabe's svn has been down for almost a year now! |
07:12.52 | Primer | WTF? |
07:13.32 | Primer | yeah: http://wow.curseforge.com/addons/astrolabe/ |
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07:57.24 | nevcairiel | you could just use libmapdata, it should provide very similar data/functionality |
07:57.41 | nevcairiel | it doesnt handle icon placement itself, but provides you with all information to do it |
07:57.58 | quiescens | until everything explodes! |
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08:01.32 | Grokse | runs up to quiescens and detonates |
08:03.13 | quiescens | dies. |
08:59.27 | Primer | Yes, I've moved all my zone coordinate stuff to libmapdata already. The only thing Astrolabe still does for me is icon placement |
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12:25.59 | Funkeh` | anyone else having issues logging into that Origin PoS |
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12:40.42 | Repo | bad-boy: 03funkydude * r999 / (2 files in 1 directory): more D3 spam |
12:42.34 | harl | (wuff wuff!) |
12:43.39 | quiescens | gives harl a cookie |
12:44.46 | harl | gnaws at quiescens |
12:44.53 | quiescens | dies. |
12:44.58 | harl | oO |
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16:58.06 | Primer | I find it disconcerting that what is effectively a single player game relies on battle.net being up |
16:58.35 | Primer | and people seem OK putting up with this |
17:02.55 | arkanes | Primer: you're not the first person to mention this |
17:06.13 | Repo | direction-arrow: 03barfolomeu * r62 / (2 files in 1 directory): |
17:06.14 | Repo | Force a dependency rebuild, as LibMapData-1.0 has been updated. Fixes distance issues in Dragon Soul, hopefully. |
17:06.33 | Repo | direction-arrow: 03barfolomeu 04v0.0.24-beta * r63 : Tagging as v0.0.24-beta |
17:08.06 | pompy | Primer: well yeah the first step in the login process is connecting to the battle.net server |
17:08.22 | pompy | i like how the client though lacks some simple basic battle.net features |
17:08.38 | Primer | I guess it's pretty effective at stopping the game from being pirated |
17:09.54 | arkanes | the point is really dupe prevention |
17:10.10 | arkanes | I don't think blizzard had particular worries about piracy cutting into sales |
17:10.22 | Primer | so farming and economy? |
17:10.28 | arkanes | RMAH |
17:10.44 | arkanes | d2 was a huge success but no recurring revenue |
17:10.55 | pompy | ~d3alert |
17:10.55 | purl | http://us.launcher.battle.net/service/d3/alert/en-us (US) or http://eu.launcher.battle.net/service/d3/alert/en-gb (EU) [NB: Returns empty content unless there is an active alert] |
17:10.55 | Primer | yeah |
17:10.58 | Primer | makes sense |
17:11.02 | arkanes | they don't want to go to a subscription model for d3, so the rmah is their plan to get a recurring stream out of it |
17:11.18 | arkanes | but you can't have a successful RMAH if theres any amount of dupeing |
17:11.24 | Primer | But what else is there to do once you've "beaten the game"? |
17:11.44 | Primer | only started playing D3 yesterday... |
17:11.48 | arkanes | nothing |
17:11.49 | Primer | only because my son bought a copy |
17:11.50 | arkanes | you farm |
17:11.53 | pompy | well we'll have to see what crazy shit happens once rmah is activated |
17:11.56 | arkanes | d3 is like farmville |
17:12.08 | arkanes | it's a pure pavlovian reflex, click monster, see loot |
17:12.17 | Primer | and drool? |
17:12.21 | Primer | hehe |
17:12.39 | arkanes | it's not quite as bereft of gameplay as those things are, but that's pretty much the summary |
17:12.44 | arkanes | and people, apparently, love that |
17:12.51 | Torhal|work | Same thing as D2, essentially, which had a consistent userbase from launch until now (and probably still does) |
17:13.09 | Primer | ...I really dislike not being acknowledged for continuing the Pavlov's dog reference... |
17:13.28 | arkanes | I beat normal and got about halfway through act3 in.. whatever the next difficulty is, which is about as far as I ever got in d2 either |
17:13.59 | Torhal|work | Primer: I just wikipedia'd it, so, this is likely why you got no credit. |
17:14.07 | Primer | heh |
17:14.19 | pompy | Torhal|work: https://sphotos.xx.fbcdn.net/hphotos-snc6/182847_4081424964132_1456930791_n.jpg |
17:14.31 | Torhal|work | Heh |
17:18.39 | bluspacecow | oh hia |
17:18.40 | bluspacecow | hai |
17:18.44 | bluspacecow | pineapple |
17:18.48 | bluspacecow | big pineapple |
17:21.43 | Primer | ok, hard embedding Astrolabe for now, fuckit |
17:22.20 | Primer | I'll circle back to this and move it to libmapdata when I get MoP developer access |
17:22.34 | Repo | flight-hud: 03barfolomeu * r375 / (11 files in 2 directories): |
17:22.34 | Repo | Hard embed Astrolabe for now until I have time to switch its functions to LibMapData, as Astrolabe is a dead project. |
17:22.49 | Repo | flight-hud: 03barfolomeu 04v0.12.4 * r376 : Tagging as v0.12.4 |
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17:33.40 | Repo | ouroloot: 03farmbuyer * r102 / (2 files in 1 directory): |
17:33.40 | Repo | Tweak the manual entry hyperlink handling to use unique tags instead. |
17:40.42 | groktar | http://boingboing.net/wp-content/uploads/2012/06/internetswitch.jpg <- i want one of these to attach my the wall next to my desk |
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17:58.20 | haste | shouldn't be hard to make at all |
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18:11.59 | Kivin | Does #table work if the keys are not sequential numbers? |
18:12.08 | nevcairiel | no |
18:12.33 | Kivin | Only way to safely count keys on any table is to iterate over it with a for loop? |
18:12.44 | nevcairiel | yes |
18:12.49 | Kivin | Thanks nev |
18:15.47 | oscarucb | if its performance critical there are better ways |
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18:33.00 | Kivin | oscarucb: better ways, as in refactor the table to numeric keys? |
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19:11.18 | oscarucb | yes you could do that, but more directly you could just implement a __newindex metamethod to keep a count of keys |
19:13.25 | Elkano | in that case, don't use rawset though :P |
19:13.43 | oscarucb | well yes, this assumes the clients of the table play nicely |
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20:08.14 | groktar | ROFL |
20:08.27 | groktar | we bought 5 used poweredge 860s off pacificgeek |
20:08.32 | groktar | $100 ea |
20:08.37 | groktar | and they all have windows server 2003 coas |
20:09.35 | groktar | yay for free things |
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20:46.54 | Funkeh` | yey for a free 10 year old OS? ok |
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20:54.00 | groktar | well, i work for a company that installed win7 pro on a dozen servers |
20:54.02 | groktar | :D |
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21:02.11 | Funkeh` | -.- |
21:03.36 | Chosi | this is worth a quote |
21:04.22 | Stanzilla | hugs Funkeh` |
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21:18.42 | groktar | $99 servers running $139 copies of windows 7 pro running $1200 copies of coldfusion 9 (yes, really) |
21:20.47 | pompy | so now its.. $100 servers running preinstalled windows server 2003 running $1200 copies of coldfusion 9? |
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22:01.17 | Repo | battlegroundtargets: 03kunda * r132 BattlegroundTargets.lua: update |
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