IRC log for #wowace on 20120612

00:00.26KivinThe template is pretty small, maybe I'll just copy and paste it in to my own xml
00:01.01TorhalBe sure to rename it in case of conflicts.
00:01.06KivinIndeed
00:01.45KivinDo .toc updates resolve without a game restart? Assuming files weren't added, just re-ordered?
00:02.06TorhalYah
00:02.13TorhalOnly new files aren't indexed until restart
00:02.25KivinOkay ty
00:05.12KivinSure enough, refactoring the frame virtual and creating it on ADDON_LOADED/Blizzard_AuctionUI resolves the issue. Gfd.
00:06.20Torhal:D
00:07.41*** join/#wowace groktar (~gr@108-237-102-52.lightspeed.frsnca.sbcglobal.net)
00:13.13Primerwhat's the other wow addon channel here on freeload?
00:13.22PrimerI recall seeing the Astrolabe dude there before
00:13.25znfwowuidev
00:13.29Primerthanks
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00:56.08Repoflight-hud: 03barfolomeu * r374 / (2 files in 1 directory):
00:56.09RepoUse the new Astrolabe svn URL. Had to bump the version to force a new package, as the previous failed, since the svn server for Astrolabe is down.
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02:18.04Repoalts: 03talryn1 07master * 0.6-beta-4-g6cc9626 Alts.lua: [+4 commits]
02:18.04Repo6cc9626: Update guild export status format phrase key
02:18.05Repoe50970e: Localize the guild export status format.
02:18.05Repoe314679: Improvements to guild export. * Change guild export alts delimiter to a comma. * Add guild export status text to show number of characters exported.
02:18.06Repof12cf32: Add more safety checks to the guild export.
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03:46.04Repoouroloot: 03farmbuyer * r101 / (2 files in 1 directory):
03:46.04RepoManually inserting loot entries now (1) uses autocomplete dropdowns for the recipient name (raid members if in a raid, online guild members otherwise), and (2) adds a rebroadcasting hyperlink to the text response.  Clicking the link rebroadcasts just like the context menu.
03:51.19Repoalts: 03talryn1 07master * 0.6-beta-5-gf0644fb Alts.lua: [+1 commit] Add clipboard copy instructions for guild export.
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04:50.42Groksepounces from the shadows
05:02.46mckenziemcenrolls Grokse in 21 units of summer college classes
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05:10.02Groksedies
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06:32.58carnivaleooo
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06:45.37quiescenso.o
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07:02.54sbumorning
07:12.49PrimerSo I've been told that Astrolabe's svn has been down for almost a year now!
07:12.52PrimerWTF?
07:13.32Primeryeah: http://wow.curseforge.com/addons/astrolabe/
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07:57.24nevcairielyou could just use libmapdata, it should provide very similar data/functionality
07:57.41nevcairielit doesnt handle icon placement itself, but provides you with all information to do it
07:57.58quiescensuntil everything explodes!
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08:01.32Grokseruns up to quiescens and detonates
08:03.13quiescensdies.
08:59.27PrimerYes, I've moved all my zone coordinate stuff to libmapdata already. The only thing Astrolabe still does for me is icon placement
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12:25.59Funkeh`anyone else having issues logging into that Origin PoS
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12:40.42Repobad-boy: 03funkydude * r999 / (2 files in 1 directory): more D3 spam
12:42.34harl(wuff wuff!)
12:43.39quiescensgives harl a cookie
12:44.46harlgnaws at quiescens
12:44.53quiescensdies.
12:44.58harloO
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16:58.06PrimerI find it disconcerting that what is effectively a single player game relies on battle.net being up
16:58.35Primerand people seem OK putting up with this
17:02.55arkanesPrimer: you're not the first person to mention this
17:06.13Repodirection-arrow: 03barfolomeu * r62 / (2 files in 1 directory):
17:06.14RepoForce a dependency rebuild, as LibMapData-1.0 has been updated. Fixes distance issues in Dragon Soul, hopefully.
17:06.33Repodirection-arrow: 03barfolomeu 04v0.0.24-beta * r63 : Tagging as v0.0.24-beta
17:08.06pompyPrimer: well yeah the first step in the login process is connecting to the battle.net server
17:08.22pompyi like how the client though lacks some simple basic battle.net features
17:08.38PrimerI guess it's pretty effective at stopping the game from being pirated
17:09.54arkanesthe point is really dupe prevention
17:10.10arkanesI don't think blizzard had particular worries about piracy cutting into sales
17:10.22Primerso farming and economy?
17:10.28arkanesRMAH
17:10.44arkanesd2 was a huge success but no recurring revenue
17:10.55pompy~d3alert
17:10.55purlhttp://us.launcher.battle.net/service/d3/alert/en-us (US) or http://eu.launcher.battle.net/service/d3/alert/en-gb (EU) [NB: Returns empty content unless there is an active alert]
17:10.55Primeryeah
17:10.58Primermakes sense
17:11.02arkanesthey don't want to go to a subscription model for d3, so the rmah is their plan to get a recurring stream out of it
17:11.18arkanesbut you can't have a successful RMAH if theres any amount of dupeing
17:11.24PrimerBut what else is there to do once you've "beaten the game"?
17:11.44Primeronly started playing D3 yesterday...
17:11.48arkanesnothing
17:11.49Primeronly because my son bought a copy
17:11.50arkanesyou farm
17:11.53pompywell we'll have to see what crazy shit happens once rmah is activated
17:11.56arkanesd3 is like farmville
17:12.08arkanesit's a pure pavlovian reflex, click monster, see loot
17:12.17Primerand drool?
17:12.21Primerhehe
17:12.39arkanesit's not quite as bereft of gameplay as those things are, but that's pretty much the summary
17:12.44arkanesand people, apparently, love that
17:12.51Torhal|workSame thing as D2, essentially, which had a consistent userbase from launch until now (and probably still does)
17:13.09Primer...I really dislike not being acknowledged for continuing the Pavlov's dog reference...
17:13.28arkanesI beat normal and got about halfway through act3 in.. whatever the next difficulty is, which is about as far as I ever got in d2 either
17:13.59Torhal|workPrimer: I just wikipedia'd it, so, this is likely why you got no credit.
17:14.07Primerheh
17:14.19pompyTorhal|work: https://sphotos.xx.fbcdn.net/hphotos-snc6/182847_4081424964132_1456930791_n.jpg
17:14.31Torhal|workHeh
17:18.39bluspacecowoh hia
17:18.40bluspacecowhai
17:18.44bluspacecowpineapple
17:18.48bluspacecowbig pineapple
17:21.43Primerok, hard embedding Astrolabe for now, fuckit
17:22.20PrimerI'll circle back to this and move it to libmapdata when I get MoP developer access
17:22.34Repoflight-hud: 03barfolomeu * r375 / (11 files in 2 directories):
17:22.34RepoHard embed Astrolabe for now until I have time to switch its functions to LibMapData, as Astrolabe is a dead project.
17:22.49Repoflight-hud: 03barfolomeu 04v0.12.4 * r376 : Tagging as v0.12.4
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17:33.40Repoouroloot: 03farmbuyer * r102 / (2 files in 1 directory):
17:33.40RepoTweak the manual entry hyperlink handling to use unique tags instead.
17:40.42groktarhttp://boingboing.net/wp-content/uploads/2012/06/internetswitch.jpg <- i want one of these to attach my the wall next to my desk
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17:58.20hasteshouldn't be hard to make at all
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18:11.59KivinDoes #table work if the keys are not sequential numbers?
18:12.08nevcairielno
18:12.33KivinOnly way to safely count keys on any table is to iterate over it with a for loop?
18:12.44nevcairielyes
18:12.49KivinThanks nev
18:15.47oscarucbif its performance critical there are better ways
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18:33.00Kivinoscarucb: better ways, as in refactor the table to numeric keys?
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19:11.18oscarucbyes you could do that, but more directly you could just implement a __newindex metamethod to keep a count of keys
19:13.25Elkanoin that case, don't use rawset though :P
19:13.43oscarucbwell yes, this assumes the clients of the table play nicely
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20:08.14groktarROFL
20:08.27groktarwe bought 5 used poweredge 860s off pacificgeek
20:08.32groktar$100 ea
20:08.37groktarand they all have windows server 2003 coas
20:09.35groktaryay for free things
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20:46.54Funkeh`yey for a free 10 year old OS? ok
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20:54.00groktarwell, i work for a company that installed win7 pro on a dozen servers
20:54.02groktar:D
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21:02.11Funkeh`-.-
21:03.36Chosithis is worth a quote
21:04.22Stanzillahugs Funkeh`
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21:18.42groktar$99 servers running $139 copies of windows 7 pro running $1200 copies of coldfusion 9 (yes, really)
21:20.47pompyso now its.. $100 servers running preinstalled windows server 2003 running $1200 copies of coldfusion 9?
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22:01.17Repobattlegroundtargets: 03kunda * r132 BattlegroundTargets.lua: update
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