IRC log for #wowace on 20120607

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01:38.26oscarucb1hmm is StaticPopup.enterClicksFirstButton appears to be broken - can anyone confirm?
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02:52.37Repobopcraftconfirm: 03oscarucb * r2 / (3 files in 1 directory): initial revision
02:53.31Repobopcraftconfirm: 03oscarucb * r3 .pkgmeta: add a file
02:53.51Repobopcraftconfirm: 03oscarucb 040.1 * r4 : Tagging as 0.1
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03:07.32Repobopcraftconfirm: 03oscarucb * r5 BOPCraftConfirm.lua: minor cosmetic change
03:07.37Repobopcraftconfirm: 03oscarucb 040.2 * r6 : Tagging as 0.2
03:11.29mckenziemc~brand Torhal quiescens
03:11.29purlACTION grabs a branding iron & stamps a big quiescens on Torhal's forehead
03:11.41mckenziemcwrong order : /
03:15.39Megalonthe mark of death
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03:50.22znfMikk, that still doesn't change the fact that once I disabled GW, I stopped experiencing that freeze in the game
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04:41.44Groktareats your babbys
04:46.56quiescensdies.
04:48.37GroktaroO
04:50.09Repogrid: 03Phanx * r1475 GridLayout.lua: - Fixed right-clicking the layout frame tab for options
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05:32.17mckenziemcfries Groktar's quiescens.
05:36.15*** join/#wowace Kivin (43370829@gateway/web/freenode/ip.67.55.8.41)
05:36.46KivinAnyone know of pre-extracted UI assets from the MPQs that are available on the web? I'm having an arse of a time finding some textures with an MPQ reader.
05:37.53pompy~framexml
05:37.54purli guess framexml is Blizzard's UI for WoW. Export code/art from the client by using the wow.exe -console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art" (must be used on login screen); or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
05:37.55pompy?
05:38.19KivinThat more than likely answers it. Thank you.
05:45.29Kivinmannnn "ExportInterfaceFiles art" takes a long time. To be expected, I imagine.
05:50.33mckenziemcyep
05:56.35Repobattlegroundtargets: 03kunda * r126 / (12 files in 1 directory):  (14 lines trimmed from commit message)
05:56.35Repo- added two 'mix' methods to determine range
05:56.36RepoThe four range check methods are:
05:56.37Repo1) combatlog
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06:09.43Sintacksfuck the kings
06:12.46KivinShould I be able to :SetTexture() to a .png file?
06:13.06pompySintacks: whyd ya post that in a bunch of channels? :O
06:13.18Sintackslol
06:13.30Sintacksamsg on 5 networks cuz of how bad they suck
06:20.21KivinIn XML can I inherit from a non-virtual frame?
06:22.33quiescensblar
06:22.35quiescensfalls asleep in the corner
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07:14.48Repogrid: 03Phanx * r1476 GridLayout.lua: - Fixed ticket #608 ("Grid moving ~1px each time it loads")
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09:33.22Repogrid: 03Phanx * r1477 / (15 files in 2 directories):  (2 lines trimmed from commit message)
09:33.22Repo- Improved debugging system:
09:33.23Repo<PROTECTED>
09:33.23Repo<PROTECTED>
09:33.24Repo<PROTECTED>
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10:41.12MikkKivin: http://wowprogramming.com/utils/artbrowser/Interface
10:52.00MikkKivin: And no you cannot settexture to a .png.   .tga works.  I recommend GIMP to convert.  There might be smaller tools out there but I haven't tried them.
10:57.18quiescensmoo?
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11:43.54Repobopcraftconfirm: 03oscarucb * r7 BOPCraftConfirm.lua: add boas
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12:27.22sbumorning
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12:32.12Repobadboy_levels: 03funkydude * r90 BadBoy_Levels.lua: add some debug
12:36.43Repogrid: 03Phanx * r1478 / (2 files in 2 directories):  (1 line trimmed from commit message)
12:36.43Repo- Added Resurrect status module
12:36.44Repo- This is currently EXPERIMENTAL, and needs testing in groups of more than 2.
12:36.44Repo- Please report any issues you find, along with a description of the problem, what kind of group you were in, how I can reproduce the problem, and a screenshot or transcript of the messages you see after enabling debugging for the GridStatusResurrect module in the Grid options window.
12:36.45Repo- If you use the GridStatusRes plugin, you should disable it, or at least make sure its statuses are not assigned to the same indicators as the new built-in Resurrect status.
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12:57.09Reposkada: 03Zarnivoop * r388 / (2 files in 2 directories):
12:57.09RepoAdded itIT translation, fixed esES not being present in .toc.
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15:52.03pompy(6/7/2012 11:18:46 AM) Repo: simplestantispam: lurkerrr 2.1.1 * 92dc032 /: [new tag] 2.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.12.1.1
15:52.06pompyok.jpg
15:52.58Megalonlooks like a date on the mayan calendar
15:53.16sbulooks like YOUR calendar Megalon
15:53.38Megalonyou said you won't tell anyone sbu
15:54.26Megalonhttp://i.imgur.com/aPqSi.png
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16:20.20pompy~lart lurkerrr
16:20.20purlwhips out a hot clue gun and makes sure that lurkerrr is stuck to the floor
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17:12.25Repolibperiodictable-3-1: 03ckaotik * r376 / (3 files in 3 directories):
17:12.25Repofixed improper export of 'Corla, Herald of Twilight'; removed json.lua from packaged files
17:12.58pompyhmm
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18:36.30Reposaved_instances: 03oscarucb * r152 SavedInstances.lua: save position of detached tooltip
18:38.50Reposaved_instances: 03oscarucb 044.6.5 * r153 : Tagging as 4.6.5
18:44.14Funkeh`pompy, sounds really simple
18:44.45pompyWhat does
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18:51.24Funkeh`the addon you linked
18:51.29Funkeh`"simplest"
18:52.39pompyoh yes yes.
18:52.46pompythats one hell of a version number
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19:00.27Stanzillahttp://blog.chromium.org/2012/06/try-chrome-in-metro-mode.html
19:17.50Funkeh`Looks so different
19:18.38Funkeh`Then again I'd rather use than on a tablet than something that's dumbed down to an unusable state
19:19.33Megalontalking about dumbed down to an unusable state, did you watch e3?
19:19.39Megalon;O
19:26.45StanzillaFunkeh`: what product are you hating there
19:27.18durcynmetro on a desktop seems like a fucking terrible idea
19:27.19Funkeh`metro ie10
19:30.12Stanzillayeah
19:30.13Stanzillahate it
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19:30.58Repobopcraftconfirm: 03oscarucb 040.3 * r8 : Tagging as 0.3
19:31.10oscarucb1can a wowace admin please push new project approvals?
19:31.20Stanzillanot having the start menu is feels like disability
19:31.48RepoNew addon: BoP Craft Confirm - http://www.wowace.com/addons/bopcraftconfirm/
19:31.51Stanzillaoscarucb1: there
19:31.54oscarucb1tyvm
19:39.45KivinDoes anyone actually use WoW UI Designer or is it tragically out of date?
19:42.06Torhal|workIt's insanely out of date and even if it wasn't I'd recommend against it - it produced bloated code and doesn't actually teach someone how to write AddOns.
19:43.20pompyso mean Torhal|work!!
19:43.21pompyjk
19:43.53KivinTorhal|work: Okay. Thanks.
19:44.06KivinThink I'll just get Eclipse LUA tools
19:44.18pompy~lua
19:44.18purlLua is a powerful light-weight programming language designed for extending applications. It is often used as a configuration language. See http://www.lua.org/. Note: Lua is not an acronym. It is the Portuguese word for "moon".
19:44.42Torhal|workKivin: sylvanaar_work wrote a very nice Lua plugin for IntelliJ
19:44.47KivinI have LuaEdit but I can't get it to open a file > ~30 KiB without it hardlocking
19:45.44KivinGot a linky?
19:46.01Torhal|workhttp://www.jetbrains.com/idea/
19:46.06Torhal|workGet the COmmunity Edition
19:46.18Torhal|workThen you can install the Lua plugin from within the settings.
19:46.23KivinOhh I see
19:46.26KivinWill try that.
19:55.16KivinIntelliJ is sort of annoying me. It doesn't recognize any of the blizz API objects (obviously) so I'm getting "unassigned variable" garbage all over the place
19:56.50Stanzillauninstalls Torhal|work
19:57.15Torhal|worko.O
19:57.21Torhal|workunassigned variable?
19:57.22Torhal|workwut?
19:58.00Torhal|workKivin: If you want it to recognize WoW API symbols, read this: https://bitbucket.org/sylvanaar2/lua-for-idea/wiki/Home
19:58.29Torhal|workSpecifically this: https://bitbucket.org/sylvanaar2/lua-for-idea/wiki/Setting_Up_Custom_API's
20:00.39KivinOkay, think I got it
20:02.49StanzillaTorhal: 404, dick
20:02.53StanzillaTorhal|work: ^
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20:04.50KivinTorhal|work: Now it understands WoW API symbols but still doesn't recognize my Xml defined symbols. Should I localize my Xml symbols at the top of the lua document?
20:05.24Stanzilla(don't use xml)
20:05.31sylvanaar_work^
20:06.19KivinI don't have a lot of it, but it's a lot more terse than writing it all out with CreateFrames.
20:06.23sylvanaar_worki didnt add any special resolution to the lua blocks in xml. you can alt-enter in them to recognize the script, but it wont know about any implied variables
20:07.15sylvanaar_workjust go to the lua code in your xml and hit alt-enter and tell it to recognize it as lua code
20:07.41sylvanaar_workthat might help
20:07.42Torhal|workstabs Stanzilla with a mckenziemc.
20:07.59KivinBut, the declarative xml frames are the problem
20:08.04Kivin<Frame> <Button> et al.
20:08.23Torhal|workThey shouldn't be if they're in their own files (with an XML extansion)
20:08.29Torhal|workIf you're doing XML and Lua together...
20:08.42Torhal|works/extansion/extension/
20:08.54Torhal|workbeats purl.
20:08.56Torhal|work~ping
20:08.56purl~pong
20:09.06sylvanaar_worklua completions are hard there is a lot of guesswork
20:09.33KivinIt runs fine in warcraft. But why would IntelliJ understand xml? I'm just wondering what the best practice is for declaring my xml frames ahead of time
20:10.13sylvanaar_workintellij can interpret lua script in XML as lua if you tell it that it is lua
20:10.24sylvanaar_workthats all i am saying
20:10.38Kivin>_> I'm not talking about <Scripts> I'm talking about the declaratively defined widgets
20:10.43Torhal|workI stay far far far away from XML, so I will be of no help.
20:11.00sylvanaar_workoh, yeah, it wont know about those
20:11.03Kivin<Frame name="SomeName" />   in the lua file should I just write local SomeName = SomeName
20:11.11sylvanaar_workyou can do WIDGET=WIDGET yeah
20:12.06sylvanaar_workit still wont know about the type or how to provide completions though
20:12.20KivinDon't see any way around that
20:12.31KivinIt wouldn't know completions if I CreateFrame'd it either, for that matter, right?
20:12.41sylvanaar_workright
20:13.13sylvanaar_worki'd like to define a more powerful system of providing type info, but, I haven't thought of one
20:13.20sylvanaar_workshrugs
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20:27.01KivinAre Xml <Anchor>s relative to UIParent or the widget's owner by default?
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21:09.38MikkKivin: a problem here is that noone here uses XML anymore so we've forgotten all that.  we all just CreateFrame() and :SetPoint() now
21:18.15KivinMikk: Fair enough
21:19.01KivinI write a lot of WPF (Xml declarative UI for Microsoft .NET Framework) so it seems fairly natural and functional to me
21:20.30Repobattlegroundtargets: 03kunda * r127 BattlegroundTargets.lua: update
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21:47.16jnwhitehKivin: I believe its the widget's parent by default
21:47.19jnwhitehbut that's not part of the schema
21:47.22jnwhitehso we've always specified it.
21:48.14Kivinjnwhiteh: got it, thanks
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22:17.30KivinIs there a lua equivalent to javascript's window.setTimeout() function?
22:24.22KivinNvm, found AceTimer
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23:19.00StanzillaGnarfoz: wtf was that
23:19.11Gnarfozrainbow fun
23:19.31Gnarfozhttp://www.reddit.com/r/Diablo/comments/uovpp/accidentally_discovered_item_chat_link_code/c4xd0bx
23:20.12sbuAntiarc: *ping*
23:20.29Stanzillacool
23:21.11sbuAntiarc: do you know whats wrong with shadowcraft? not calculating any dps and stuff
23:21.53Stanzillasbu: do you have our legendary yet?
23:22.13sbu"our"?
23:22.23sbuyour? - no...
23:22.27sbu2 more weeks
23:23.03Stanzillamissing y :(
23:23.05Stanzillaand ok
23:23.07StanzillaI slacked
23:23.14Stanzillaneed 4 IDs or so
23:23.22sbustupid 6 week hospital thingy totally fucked everything up
23:23.32Stanzillathat's what you get for being sick
23:23.35sbuyup
23:23.38sbuno legendaries :/
23:23.55sbuand no cunning of the cruel
23:24.23StanzillaI got cunning this week
23:24.35Stanzillaso funny on spine
23:25.36sbuso funny on everything
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23:27.30Stanzillawell we don't have that much blood on spine anymore
23:27.39Stanzillaguess it was funnier before all the nerfs
23:30.40KivinWhat's the API function that returns the frame that the mouse cursor is hovering over?
23:31.14StanzillaKivin: GetMouseFocus():GetName()
23:31.21Kivinty Stanzilla
23:33.28KivinAny recommended troubleshooting to figure out why the third inner frame isn't rendering? GetMouseFocus() on the missing section returns the frame, not something on top of it. http://s9.postimage.org/tfl0mwej3/frames.png
23:34.11KivinHoly crap I'm retarded, please don't answer that.
23:35.03quiescensmoo
23:37.02GnarfozKivin: /fstack
23:37.05Gnarfozway superior :p
23:37.18KivinWOW
23:37.27KivinThanks o_o
23:37.38Gnarfozupdates Stanzilla's knowledge base
23:37.58Gnarfozalso why can't we kill spine, lolz
23:37.59Gnarfozwe're so bad
23:38.07Gnarfozalmost got it today
23:48.24*** join/#wowace Seerah (~Ryan@adsl-74-226-72-239.mem.bellsouth.net)
23:48.58znfStanzilla, why are you using Cunning on Spine? :P
23:53.56sbuwhy?!?!? :p
23:54.28znfWe take it off :P
23:54.47znfStill using the on-use one for spine
23:54.48sbustrange people
23:54.52sbuyup, on use + cunning
23:55.01znfusing the spine hc one...?!
23:55.11znfstacking int? :)
23:56.02sbunah, i think 1 shadowbolt on tendon is more than +300int over 15s
23:56.10sbuor whatever amount it is
23:56.26sbuso doesnt matter at all plus you have some blood-fun
23:56.28znf+990 int!
23:56.49znfmy MB crits for 180k during burn phase... :-/
23:56.52sbucunning has 500, so its +450
23:57.11znfI'll try it next time
23:57.15znfSee how viable it is
23:57.24znfProblem is, I'm afraid to not get aggro on the bloods
23:57.40znfThey already flash with "High Threat" on me during our kills
23:57.45Stanzillaznf: why not
23:58.13znf+ it will surely proc sometimes when I don't want it on the Corruptions
23:58.32arkanesdon't be a baby
23:58.38arkanesget out there and aoe those bloods like a boss
23:58.45Stanzillatendons go sub 25% always
23:58.51Stanzillano need for me to use that on use trinket :D
23:58.52znfnot for us :(
23:59.00StanzillaGnarfoz: I can help you :D
23:59.16znfWe barely take them down to 38%
23:59.21arkaneswe never got spine either :(
23:59.36znfwe clear it in ~3 hours now, thank god
23:59.45arkanesand then d3 came and we traded our legendary mage for an undergeared warlock, and then we lost our pally healer, and then we just gave up
23:59.54znfbad trade is bad

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