IRC log for #wowace on 20110621

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00:48.16Ackishey Torhal|work you suck
00:48.28TorhalAckis: Why does he suck?
00:48.44AckisI'm working on fixing a Collectinator bug
00:49.38TorhalWhat bug is that?
00:50.47mckenziemcbug = that Torhal is the author?
00:52.14Ackisthe progress bar counts being messed up
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01:05.14pompyAckis: with respect to the ignore list?
01:07.32Ackisyeah
01:08.32Ackispompy: can you tell me how many pets are in our database?
01:09.20Ackiserr nevermind
01:09.25AckisI had a filter flag on derp
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01:12.31TorhalAckis: What bug?
01:13.18pompyAckis:  i fixed it. not the most elegant way, but it works
01:13.26pompylike 2 weeks ago or so
01:15.28Repo10libscriptable-1-0 (experimental): 03starlon * r151 LibScriptableUtils-1.0/LibScriptableUtilsTimer-1.0/LibScriptableUtilsTimer-1.0.lua:
01:15.28RepoAdd method :Set() for reinitializing the timer's refresh rate.
01:19.00Ackisthe progress bar counts being messed up
01:19.11Ackispompy: you didn't fix it to include the exclusion list
01:19.15Ackisthat's now fixed
01:20.00pompyhuh? yeah i did
01:21.26Ackisit counted the exclusions from both mounts and pets as being subtracted... my total was 172/171 mini-pets :P I just fixed that though
01:21.32pompyyeah
01:21.36pompyi figured it did that
01:22.36pompyyou are excluding like 25 pets or so?
01:22.50Repo10libscriptable-1-0 (experimental): 03starlon * r152 LibScriptableWidgets-1.0/LibScriptableWidgetText-1.0/LibScriptableWidgetText-1.0.lua: * Allow custom timers for text scrolling.
01:22.51Repo* Finished up numeric precision support.
01:22.55Ackis5 pets and a whackload of mounts
01:23.20pompyah, whats collectinator says the total pets it shows with all filters on?
01:24.12pompy192 for me
01:24.58Ackisyou don't have faction filter on
01:25.00Ackis196
01:25.11pompyyar i do
01:25.50pompydo a text dump of ur list and pastey it
01:26.15Ackismine is all messed up as I've added new pets :P
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01:26.40pompyhmm, well push already
01:26.56Repo10collectinator: 03Ackis 07master * 1.0.10-7-g4ac5c6f / (2 files in 2 directories): [+6 commits] (2 truncated)
01:26.57Repo4ac5c6f: Add Tiny Red Dragon
01:26.58Repo6bdfcfb: Add Tiny Green Dragon
01:26.59Repo03a087e: Add Onyx Panther
01:27.00Repo0057fbc: Add Jade Tiger info
01:27.07pompylol
01:27.19Repo10startip: 03starlon * r1007 Modules/UnitTooltip/UnitTooltip.lua:
01:27.20RepoBug fix to prevent left and right segments from updating if leftUpdating and/or rightUpdating are/is true.
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01:29.05Repo10collectinator: 03Ackis 07master * 1.0.10-8-g2d54e24 Database/PetDatabase.lua: [+1 commit] Add golden pig.
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01:39.48Ackishttp://imgur.com/gallery/oS6sY
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02:43.19Repo10prat-3-0: 03sylvanaar * r823 modules/PlayerNames.lua: found a usage of the global event
02:43.20Repountested realid coloring by class - not a very good implementation either
02:46.56sylvanaaranyone want to realid friend me, or try out my realid coloring?
02:58.46Ackissend me your e-mail sylvanaar
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03:38.42Repo10prat-3-0: 03sylvanaar * r825 modules (2 files in 1 directory): tested realid class coloring - thanks pompy and ackis
03:38.44Repomove creation of LibAlts to the init function
04:00.11sylvanaar~toc
04:00.11purlfrom memory, toc is The current WoW Interface Number is: 40100, or magical
04:00.19sylvanaar~framexml
04:00.19purlsomebody said framexml was Blizzard's UI for WoW. Export code/art from the client by using the wow.exe -console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art" (must be used on login screen); or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
04:03.52mckenziemctoc is magical eh?
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04:29.50Torhalmckenziemc: You're damn right it is!
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04:39.37sylvanaardid you see my /print command autocompletion Torhal
04:39.52Torhalsylvanaar: o.O
04:40.07sylvanaarhttp://www.screencast.com/t/gRczrQJo3
04:40.13TorhalI hope you're talking about in-game stuff
04:40.20sylvanaari am
04:40.29TorhalUrk. Can't see it while torrenting on hotel Internet.
04:40.47TorhalI'll be like 25 minutes on the first 5.
04:41.08sylvanaarwell you type /print Foo<tab> it completes, then you type ".bar" <tab> it completes then you hit enter
04:41.51sylvanaarit is basically what you would think it is
04:44.54sylvanaarit needs a patch applied to AceTab to work fully though
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04:58.30Repo10libscriptable-1-0 (experimental): 03starlon * r153 LibScriptablePlugins-1.0 (2 files in 2 directories):
04:58.31RepoAdd PVPRank() to PluginLuaTexts. It returns a string showing PVP title and honorable kills.
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05:25.42Repo10libscriptable-1-0 (experimental): 03starlon * r154 / (4 files in 4 directories): * Add ArenaTeam() to PluginLuaTexts
05:25.43Repo* Move CalculateArenaPoints() to PluginLuaTexts
05:25.44Repo* Fill PluginColor with its functions. Before it was only populating ScriptEnv.
05:29.44Repo10startip: 03starlon * r1008 / (2 files in 2 directories):
05:29.45RepoMoved PVP Rank and Arena lines to their own functions in PluginLuaTexts, calling the new functions in our lua code. 1 line vs 15 lines repeated thrice.
05:31.25Repo10startip: 03starlon 04v1.4.47b * r1009 : Tagging as v1.4.47b
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06:35.01Repo10prat-3-0: 03sylvanaar * r826 debug/globalcomplete.lua: support :, and only display a list of functions. for widgets the : is the only way to display functions, . just shows fields due to the functions being in the metatable.
06:47.18Repo10prat-3-0: 03sylvanaar * r827 debug/globalcomplete.lua: remove debug
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07:38.08Repo10prat-3-0: 03sylvanaar * r828 debug/globalcomplete.lua: make the completions look a bit nicer, show the common text as white and the variant as green
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08:37.05Repo10prat-3-0: 03sylvanaar * r829 debug/globalcomplete.lua: complete functions with ()
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12:19.53Repo10professionsvault: 03oscarucb * r254 ProfessionsVault.lua: 4.2 compat prep
12:23.15Repo10professionsvault: 03oscarucb 045.2 beta 1 * r255 : Tagging as 5.2 beta 1
12:23.16RepoLocalization updates
12:23.17RepoSome compatibility updates in preparation for 4.2
12:29.58StanzillaBibi: do the living embers for the legendary questline still only drop or can you buy them at a vendor like the old saronite for shadowmourne, too?
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13:27.02TorhalStanzilla: Since I'm sick as all hell, I'm going to assume you won't care if I beat you with Fisker today.
13:27.30StanzillaTorhal: Immadbro so I will just beat you back
13:27.49TorhalThat's fine - I'll simply vomit in your shoes.
13:28.10StanzillaI have no shoes
13:28.23TorhalThen, sir, you have gunky toes.
13:28.36Stanzillai like to call them "fit"
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13:29.09TorhalUgh. I feel too crappy to even come up with a retort to that.
13:29.16Stanzilla:)
13:29.23Stanzillawhat happened?
13:29.28TorhalBastard. Picking on a sick guy.
13:29.43TorhalNo idea. I woke up an hour before my alarm and shit a gallon of soup.
13:30.08Stanzillasounds like fun
13:30.19TorhalDIAMFF, sir.
13:30.58Stanzillawant some soup?
13:31.33Stanzillaoh Torhal maybe you are just in the progress of rewriting your guts, who knows?
13:31.36TorhalMy hate isn't strong enough at this point to continue this conversation.
13:31.47Stanzillasadface.jpg
13:35.22prencherStanzilla: Torhal told me to scorn you
13:35.30prencherso, consider yourself scorned
13:35.41Stanzillaprencher: can you nipple twist him for me?
13:35.55TorhalHe's geographically closer to you.
13:35.56prencheryou're probably closer to him than I
13:36.11Stanzillabah, where are you?
13:36.12TorhalBWAH!
13:36.21prencherDK
13:36.31Stanzillaew
13:36.34Stanzillafiskerland
13:36.44TorhalOh-ho-ho-ho
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13:41.45TorhalStanzilla: Well, now you know that Fisker isn't a troll because of some innate talent.
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15:32.21Repo10roleicons: 03oscarucb * r35 RoleIcons.lua: fix role icons for dungeon guide in Prat
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16:19.28Repo10big-wigs: 03funkydude * r8388 / (5 files in 2 directories): Firelands: minor tweaks
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18:09.00Repo10broker_recountfu: 03Broliant * r8 / (4 files in 3 directories): Broker_RecountFu:
18:09.00Repo- Added "no data" label to tooltip display.
18:09.01Repo- Small adjustments to text labels in enUS localisations file.
18:09.47Repo10broker_recountfu: 03Broliant 04Beta-1.03 * r9 : Broker_RecountFu: Tagging as beta release of version 1.03
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19:26.56Repo10grid2: 03michaelspain * r590 / (5 files in 4 directories):  (Message trimmed by 1 line)
19:26.57RepoAdded support for group of Buffs.
19:26.58RepoNow from Buff and Debuff creation option, player can create a single buff, a custom group of buffs, or some predefined
19:26.59Repogroup of buffs/debuffs: Defensive cooldowns buffs, health-prevented and health-reduced debuffs.
19:27.00RepoAfter creating a group of buffs/debuffs, the user must go to the recent created status to add/remove desired buffs/debuffs.
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20:06.06Repo10atlasloot-enhanced: 03Dynaletik * r3459 TableRegister/loottables.lua: - Atlas-related firelands update
20:09.24groktargoes back to firefox 4
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20:15.24Repo10flag-rsp2: 03Etarna * r154 / (7 files in 2 directories):  (Message trimmed by 2 lines)
20:15.25Repo2.5.0 Beta 2
20:15.26Repo- Flaglist database viewer: fixed mousewheel nil bug, now actually works and updates automatically
20:15.27Repo- Tooltip edgefile handling now finally handled properly, Light mode on and off should work OK, and Light Mode should work OK and not derp even with TipTac around
20:15.29Repo- edgeFile changed to a .blp and probably no longer inexplicably appears green or white - could fix edges completely (by replacing both references to edgefile.blp with the gametooltip edge) and bring it back to the way it's shown in the screenshot, but do users these days actually prefer the black borders?
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20:38.22Repo10big-wigs: 03funkydude * r8389 Firelands/Bethtilac.lua:
20:38.23RepoFirelands/Bethtilac: oops, active on hc only not normal only.
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21:31.36Repo10atlasloot-enhanced: 03Lag123 * r3460 / (8 files in 4 directories): - start with Encounter Journal "integration"
21:33.49Repo10atlasloot-enhanced: 03Lag123 * r3461 Modules/DefaultFrame.lua: - upload all >:)
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21:50.46Repo10libperiodictable-3-1: 03MuffinManKen * r360 / (2 files in 2 directories): added a banner used in a Draenei quest
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22:44.19HesselgrinchGood evening lads!
22:45.11HesselgrinchI'm trying to make my own icons to load with Weak Auras and im wondering what the easiest way to modify .tga files are?
22:45.56HesselgrinchIm planning to open the .tga files from ClassIcons and modify them by puting other graphics in (keeping the blizzard style round frames).
22:46.09HesselgrinchIf anyone has advice for me it would be very aprichiated
22:46.28arkanesHesselgrinch: any decent image editor would have support
22:46.37arkanesHesselgrinch: paint.net is free
22:46.47Hesselgrinchpaint?
22:47.09arkanesdang thats irritating to search for
22:47.20arkaneshttp://paintnet.org/
22:47.45SunTsuyou could use gimp, which is free, too
22:47.55arkanesindeed
22:47.55Hesselgrinchlooks like a good editor arkanes
22:48.00Hesselgrinchthanks, ill check this out.
22:48.04arkanesand if you're on OS X, you can use seashore
22:49.33Hesselgrinchim on win 7
22:51.32Hesselgrinchpaintnet.org seems to be geting it done :D
22:51.35Hesselgrinchthanks alot
22:51.47Hesselgrinchprocc incons for mages inc! :D
22:55.37Mikkwtb nice morph grid plugin for gimp
22:56.39Mikkhm not morph... more changing the shape of something
22:56.52Mikkthink "make breasts bigger" but that's not what i want it for :P
23:00.00HesselgrinchMikk, then how come that's the only suggested usage that you can think of?
23:00.14Mikkbecause i have a dirty dirty mind
23:00.19Hesselgrinch:)
23:00.34Mikki've mostly wanted it to slightly adapt cut-out pieces of characters when making wow character collages
23:00.41arkanesMikk: you might have luck using inkscape to convert it to a path and using a bezier curve
23:01.25Mikkdoesn't really work for something like a photo
23:02.05Hesselgrinchwhats the best way for me to grab wow icons? graphics for skill buttons etc
23:02.12Hesselgrinchare they saved in a library?
23:02.53Mikk~framexml
23:02.53purli heard framexml is Blizzard's UI for WoW. Export code/art from the client by using the wow.exe -console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art" (must be used on login screen); or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
23:02.59MikkOR
23:03.30Mikkhttp://wowprogramming.com/utils/artbrowser
23:03.41Mikk^ very nice
23:03.42Repo10libperiodictable-3-1: 03MuffinManKen * r361 / (2 files in 2 directories): added Hellscream's Reach Tabard to Misc.Hearth
23:09.07Mikkoho "iwarp" is .... halfways there
23:09.09Hesselgrinchthanks alot everyone
23:09.18Mikkexcept i want to drag points on a mesh around
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23:20.17Mikkhaha it's like iwarp is fucking MADE to enlarge boobs
23:20.24Mikkthe only tool available is a circle
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23:38.52Hesselgrincharkanes
23:38.58Hesselgrinchcan I disturb you for a second?
23:39.21HesselgrinchOr anyone else for that matter.
23:39.26arkanesHesselgrinch: sure
23:39.43HesselgrinchIve made my own .tga textures and now I have a problem geting weakauras to load my textures
23:40.06arkanesyou need to register them with it somehow
23:40.26Mikkwhat you want to do
23:40.31arkanesit won't be able to just scan a directory or anything, you need to explicitly load each one using lua code
23:40.36Mikkis make an "addon" of your own
23:40.48Mikkwhich just contains a dummy toc
23:40.50Mikkplop the images there
23:40.55Hesselgrinchyea I got categories, I guess I need to register a "My Own" category in some file. make a folder and register the path
23:40.56Mikkthen tell weakauras the path to them
23:41.19Mikkyou can give it "interface\addons\myimages\blah.tga" paths
23:41.35HesselgrinchMikk yea
23:41.54Mikkplopping them inside the weakauras folder "works" but risk disappearing on updates and so forth
23:42.07Hesselgrinchtrue good idea
23:43.19Mikkor if you want to go dig in how weakauras works you can register your own category of course and make it clickable
23:43.33Mikkbut if you're just doing something for yourself... eh.. just give it an image path
23:44.51Hesselgrinchive made my own addon folder, and made a toc
23:45.04HesselgrinchI put the images in my folder/images
23:45.14Hesselgrinchbut now how do I make weakauras load images from there
23:46.56HesselgrinchIm guessing some simple Lua editing
23:48.30arkanesweakauras should have an API call you can make
23:49.02HesselgrinchIm new to this so whats supposed to be simple aint simple before I know it :D
23:49.05HesselgrinchAPI call?
23:50.03arkanesoh I guess you can do it online
23:50.17arkanesI think thats what Mikk was getting at
23:50.31Mikkno
23:50.44Mikki'm pretty sure there's something in the settings in WA
23:50.48Mikkfor images
23:50.53Mikkwhere you can hardcode your own image path
23:50.53arkanesyeah thats what I meant
23:50.56arkanesby "online"
23:51.11arkanesyou click add and paste in the path to your image and there you go
23:51.11Mikkno lua editing needed
23:51.13arkanesright
23:51.21Mikksec digging around in WA config
23:52.01Mikkyeah create a new texture
23:52.08Mikkat the top by default is the string "Textures\SpellActivationOverlays\Eclipse_Sun"
23:52.10HesselgrinchYea, when I open a new texture in WA it has a standard "Textures\SpellActivationOverlays\Eclipse_Sun"
23:52.12Hesselgrinchbut
23:52.23Mikkput instead "Interface\Addons\MyAddonNameHere\MyImageName.tga"
23:52.28Mikkremember to restart WoW first =)
23:52.32Hesselgrinchthat filepath doesnt exist withing interface/addons/weakauras.
23:52.33Hesselgrinchok sec
23:52.49Hesselgrinchoh yeah I did, nothing show up
23:53.01Mikkscratching head
23:53.03Mikktesting!
23:53.20arkanesHesselgrinch: you did replace MyAddonNameHere and MyImageName.tga with the appropriate values?
23:53.36HesselgrinchOH YE
23:53.38Hesselgrinchit works
23:53.40Hesselgrinchsorry
23:53.43Mikkhaha there we go
23:53.51HesselgrinchI just misstyped
23:53.57MikkI HAVE NEVER DONE THAT
23:54.02Mikkand if i had i'd never admit it
23:54.14Hesselgrinchlol
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23:54.21Hesselgrinchthanks alot mate!
23:56.44HesselgrinchArg
23:56.46Hesselgrinchthis is pissing me off
23:57.05Hesselgrinchnow WA has a default blend mode. Opaque or Glow
23:57.12Hesselgrinchscrewing my texture up
23:59.02Mikkopaque
23:59.41Hesselgrinchya, makes it transparent
23:59.55MikkoO

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