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00:17.30 | Gnarfoz | nebula169: the db.spells[v] thing is redundant, he does that in Deadened:AddSpell |
00:18.12 | nebula169 | its not redundant because he added the spell id to the db first |
00:18.15 | nebula169 | as a string. |
00:18.57 | nebula169 | addspell is for the shown spell name |
00:23.36 | nebula169 | so you get two entries after adding a spell id, the string key from the initial insertion, and the numeric key from any changes. in rebuildspelltable, the string key is iterated over last, so the correct value from checking/unchecking the spell is overwritten to always be true |
00:25.25 | Gnarfoz | *boggle* what |
00:25.56 | nebula169 | in the options when you add a spell id |
00:26.21 | nebula169 | the value is a string, and since the addon uses the value as the key, the key is a string |
00:26.42 | nebula169 | when you check or uncheck the spell, the key is cast to numeric, but the string key still exists |
00:26.42 | Gnarfoz | yup |
00:26.50 | Gnarfoz | wha |
00:27.16 | nebula169 | t[1] and t["1"] are two different independent entries |
00:27.17 | Gnarfoz | okay, even though my SV's don't reflect that |
00:27.33 | Gnarfoz | yeah I'm aware of that |
00:34.40 | Repo | 10deadened: 03gnarfoz * r74 Deadened.lua: cast the spellId to numeric when creating the key in the db |
00:35.26 | Gnarfoz | ^ |
00:35.30 | nebula169 | :3 |
00:42.01 | Gnarfoz | awesome, it takes arbitrary numbers and then chokes when those don't map to spells |
00:42.12 | Gnarfoz | and there's no UI way to remove them |
00:46.39 | Repo | 10deadened: 03gnarfoz * r75 Deadened.lua: use locale-independent raid marker strings |
00:48.21 | nebula169 | yea, i noticed that |
00:50.25 | Gnarfoz | kind of beyond the scope I was planning on, though, so I'll just nuke my SV :p |
00:55.56 | nebula169 | what else are you working on with deadened? |
00:57.59 | Repo | 10deadened: 03gnarfoz * r76 Modules (2 files in 1 directory): Update Quartz support for current, Ace3-based Quartz. |
00:58.00 | Repo | Thanks to nebula169! |
00:58.02 | Gnarfoz | just that ---^ |
00:58.16 | nebula169 | ah ok :p |
00:58.40 | Stanzilla | now I have to look at the code :E |
00:58.48 | Gnarfoz | wryyyy |
00:59.08 | Stanzilla | because! |
00:59.48 | Gnarfoz | someone in my raid wanted to use it for Maloriak, only to notice that it hides none of his castbars (current Quartz, Blizzard's unitframe-based one, his nameplates) |
01:01.07 | Stanzilla | gaaah svn externals |
01:01.08 | Stanzilla | gaaah |
01:01.41 | Gnarfoz | you don't wuv svn externaws? |
01:02.05 | Stanzilla | naw |
01:02.09 | Dessa | Stanzilla: s/externals// |
01:02.32 | Stanzilla | Dessa: you are teh bestest problem fixer! |
01:03.18 | Gnarfoz | I do not has teh autoritah to simply change other people's projects to shiny, shiny git |
01:04.18 | nebula169 | propset svn:externals '' |
01:04.42 | Stanzilla | Gnarfoz: tell me what's the best way to display combopoints |
01:04.58 | Stanzilla | playing my rogue now and my eyes always fool me |
01:05.08 | Gnarfoz | nebula169: noooooooooooooooooooo :< |
01:05.16 | Stanzilla | a numerical display could work.. |
01:05.25 | Gnarfoz | Stanzilla: what you lookin' at?! |
01:05.32 | Gnarfoz | (i.e. what are you using now?) |
01:06.04 | Stanzilla | pitbull's |
01:06.56 | Gnarfoz | hm. I use(d) SUF's, which is basically a 5-segment power bar on my target frame |
01:07.32 | Gnarfoz | I guess you could build something with http://www.wowinterface.com/downloads/info17750-nibPointDisplay.html |
01:08.06 | Stanzilla | I had that |
01:08.10 | Gnarfoz | or that awesome one that Paragon rogue whose POV you often see in their videos has |
01:08.13 | Stanzilla | just ate memory and cpu like a mofo |
01:08.16 | Gnarfoz | of which I of course don't know the name |
01:08.17 | Stanzilla | maybe he fixed that.. |
01:08.30 | Gnarfoz | @project combopointsredux |
01:08.32 | Repo | Gnarfoz: No project found that matches 'combopointsredux' |
01:08.38 | Gnarfoz | @project combo-points-redux |
01:08.40 | Repo | Gnarfoz: http://www.wowace.com/addons/combo-points-redux/. Combo Points Redux. Game: WoW. Starinnia (Manager/Author), Terrifying (Tester). Updated: 4 days ago |
01:09.00 | Gnarfoz | see? it's TERRIFYING! |
01:09.06 | Stanzilla | ^^ |
01:09.20 | Gnarfoz | (not sure if that is the one I mean, but I see commit spam for this one often) |
01:11.58 | Gnarfoz | @project blinks-rogue-helper-continued |
01:11.59 | Repo | Gnarfoz: http://wow.curseforge.com/addons/blinks-rogue-helper-continued/. Blink's RogueHelper -continued. Game: WoW. Yool (Manager/Author), Darthn (Author). Updated: 130 days ago |
01:12.21 | Gnarfoz | that's apparently the one with the huge-ass popups in the middle of the screen o_O at least my google-fu says so |
01:12.39 | Stanzilla | I'll try nib's again |
01:12.42 | Stanzilla | just hope he fixed his shit |
01:13.03 | Stanzilla | Major code rewrite resulting in a huge reduction in CPU usage. Hopefully all FPS issues are now resolved. |
01:13.03 | Stanzilla | <PROTECTED> |
01:13.06 | Stanzilla | sounds good |
01:13.20 | Gnarfoz | hehe, yeah |
01:13.35 | Gnarfoz | http://www.wowinterface.com/downloads/info11900-UIMComboPoints.html but this just looks like a less flexible version of nib's |
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01:29.57 | Stanzilla | Gnarfoz: I don't get the quartz module in deadened btw |
01:31.20 | Gnarfoz | it's abusing the "should this cast bar be shown" check that's normally used for the "show for enemies?/show for friends?" stuff |
01:31.31 | Funkeh` | http://failblog.org/2008/08/13/advice-fail/ can't believe i've missed this one, fucking brilliant |
01:33.20 | nebula169 | its not abuse ;[ |
01:33.34 | Stanzilla | Gnarfoz: I have that enabled in the blizz options |
01:33.50 | Gnarfoz | blizz options? :< |
01:33.54 | Gnarfoz | what blizz options :D |
01:34.58 | Stanzilla | Gnarfoz: wth I thought you mean the option in the game => combat settings |
01:35.52 | Gnarfoz | I don't actually know what's in there, not in game right now... but sounds like the nameplate settings |
01:36.56 | Stanzilla | nameplates and target frame, yes |
01:37.58 | Gnarfoz | I see, but that's not related to the quartz module at all :D |
01:38.26 | Gnarfoz | in other news: http://youtu.be/kmtCEZFO9tM |
01:38.48 | Stanzilla | Gnarfoz: I thought you meant I have to have that enabled for the module to show up |
01:38.52 | Stanzilla | because it doesnt :p |
01:39.07 | Gnarfoz | if it doesn't, you don't have Quartz loaded |
01:39.51 | Gnarfoz | and I thought you meant "I don't get the module" as in "I don't understand the module" :D |
01:41.21 | Stanzilla | Gnarfoz: but I do |
01:41.30 | Stanzilla | (have it loaded) |
01:42.17 | Gnarfoz | /dump LibStub("AceAddon-3.0"):GetAddon("Quartz3") ? |
01:44.45 | Stanzilla | Gnarfoz: wall of text, what do you need? :P |
01:45.04 | Gnarfoz | nothing, just the fact that it's not "nil" |
01:45.40 | Gnarfoz | /dump LibStub("AceAddon-3.0"):GetAddon("Quartz3"):GetModuleEnabled("Target") ? |
01:45.50 | Stanzilla | now I missed like 5minutes of guild chat |
01:45.52 | Stanzilla | and I blame you |
01:46.17 | Stanzilla | Gnarfoz: true |
01:46.19 | Gnarfoz | can't be that interesting at 3:45am |
01:46.47 | Gnarfoz | so if both of those return something, how the hell can the module not be loaded? ^^ |
01:46.54 | Stanzilla | idk |
01:47.14 | Stanzilla | I get the blizzui and the ouf module |
01:47.19 | Gnarfoz | /dump LibStub("AceAddon-3.0"):GetAddon("Deadened"):GetModule("Quartz") ? ^^ |
01:53.34 | Stanzilla | Gnarfoz: wall of text |
01:53.57 | Stanzilla | enabledState=true |
01:54.00 | Gnarfoz | then it's your fault |
01:54.02 | Stanzilla | so maybe it just doesnt refresh the options |
01:54.02 | Gnarfoz | :D |
01:54.10 | Gnarfoz | refresh...? |
01:54.46 | Stanzilla | Quartz is LoD, so when I open the deadened options without having loaded quartz, it wont show the module |
01:55.01 | Stanzilla | now I cast something, quartz loads and the module, too |
01:55.07 | Stanzilla | but it doesn't show in the options |
01:55.18 | Gnarfoz | it's a miracle it loads the module |
01:55.31 | nebula169 | quartz isn't lod |
01:55.34 | Gnarfoz | (Deadened has Quartz as OptDep, shouldn't it be loaded anyway?) |
01:55.55 | Stanzilla | there goes my idea^^ |
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02:20.57 | Groktard | i almost had a very exciting accident brushing my teeth |
02:21.17 | Groktard | starting putting toothpaste on toothbrush |
02:21.27 | Groktard | then realized the toothbrush was actually my razor |
02:23.27 | Groktard | WINNING |
02:25.13 | Stanzilla | haha |
02:25.57 | Groktard | my face smells minty! |
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02:43.01 | quiescens | o.o |
02:46.26 | mckenziemc | no quiescens |
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02:49.51 | quiescens | ): |
02:54.00 | Groktard | boils the flesh off quiescens' feet |
03:02.58 | Stanzilla | Gnarfoz: haha, nib thingy already using 3mb of memory^^ |
03:04.06 | Gnarfoz | so what? |
03:04.29 | Gnarfoz | the only interesting thing is the increasing rate, which should hopefully be around 0 |
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03:19.26 | quiescens | o.O |
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03:27.14 | grouch1 | Good evenin. |
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05:16.13 | Repo | 10grid2: 03michaelspain 06michaeln * r582 / (7 files in 3 directories): |
05:16.14 | Repo | heal-incomning status: Implemented a cache to minimize the number of indicator updates, and speedup acces to heal-incoming data. |
05:16.14 | Repo | Added a test mode in options for indicators: when test mode is enabled all indicators show some text/icon. |
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05:21.24 | Grouch11 | I'm going to just butt right in here and ask.. Is there a noteworthy downside to containing a large amount of addon data that is regularly itterrated upon inside a single large umbrella table? that's to ask: is it better to utilize several smaller independent tables, or is there no difference in reality? |
05:31.30 | Grouch11 | not even a berating? |
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05:42.03 | mckenziemc | if you're going to be iterating over everything anyway, and you're using next(), i don't think it matters. I know little about the performance aspects of lua tables though |
05:42.39 | mckenziemc | i mean, i would think the single table is better |
05:43.08 | Grouch11 | well, thats the idea, is to have it all in one. i dont mind separate, but it just seems cleaner to do it all in one. |
05:46.05 | bluspacecow | you could test it ! |
05:46.19 | Grouch11 | i dont know how to do that. |
05:46.24 | bluspacecow | write two versions and time how fast it takes for them to run :) |
05:47.19 | mckenziemc | ugh testing |
05:47.37 | Grouch11 | well.. thats alot of effort.. i mean wont they need a considerable amount of data to have any real examinable results? i suppose i could just itterate garbage strings into it just the same. |
05:57.20 | quiescens | flip a coin |
05:57.51 | bluspacecow | eeny meany minnie mo |
05:57.55 | bluspacecow | or choose on one way |
05:58.05 | bluspacecow | then later on do a rewrite and see if the other way is faster |
05:58.17 | bluspacecow | if so release a new optimized version :) |
05:58.38 | quiescens | implement both and have the code pick one of the two options at random |
05:59.32 | bluspacecow | he he |
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05:59.44 | bluspacecow | Name one George and the Other Fred. |
06:00.04 | bluspacecow | and display which one chosen in your settings box |
06:09.13 | Repo | 10gathermate2_data: 03kagaro 04v3.9 * r67 : GatherMate2_Data: Data update |
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06:52.25 | Repo | 10arl: 03pompachomp 07master * 2.2.3-51-g176d2ba Database/Recipes/Leatherworking.lua: [+1 commit] Fixed the skill levels of 3 Leatherworking recipes |
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07:29.03 | Gabilin | hi all |
07:29.45 | Gabilin | i wonder, if there some mothod to detect distance to player on bg without targeting it? |
07:33.14 | mckenziemc | friendly or hostile |
07:35.40 | mckenziemc | i would assume you can only get that info for your target, tot, focus, raid members, and their targets |
07:37.27 | Gabilin | to be more spicific, i want to know distance to enemy on bg |
07:37.58 | Gabilin | i have wrote similar to Galdius addon for BG(10-15ppl) |
07:38.39 | Gabilin | for now i detect there distance by activity in COMBAT_LOG |
07:39.14 | Gabilin | to say, some enemy cast smth, i got my bar alpha 100% |
07:39.31 | mckenziemc | guessing from what i've seen existing addons do, i think it'd only work on enemies that you, your friends, or your friends pets have targetted, and only ranges rather than exact distances, but i don't know how to actually grab tha info |
07:40.19 | Gabilin | but radius of combat log events is somthing about 500 yard or near this:) |
07:40.49 | Gabilin | it is helpful when you have incs, to know who is going to take your flag(wsg) |
07:41.16 | mckenziemc | yeah, it sounds like a great idea |
07:41.18 | Gabilin | but for real fight it is not convinient |
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07:41.57 | Gabilin | you can always target and now if spells can hit, but with target operation |
07:43.21 | Gabilin | otherwise, with this new feature in 4.1 with minimap - this possibly can be done |
08:04.32 | TNSe | weird shit |
08:04.39 | TNSe | WoW has gone back to not finishing loading screen again |
08:04.45 | TNSe | last time I had that problem was patches ago |
08:04.47 | TNSe | and now its back :( |
08:06.09 | mckenziemc | i get that on rare occasion |
08:06.09 | Gabilin | disable all addons |
08:06.26 | Gabilin | and find your what addon makes this |
08:06.44 | Gabilin | out* |
08:07.46 | TNSe | I haven't updated any addons |
08:07.53 | Gabilin | this can be because 3 reasons: server is down, addons is cicled, hord/alience in capital where you are:) |
08:07.55 | TNSe | it started this wednesday |
08:08.08 | TNSe | after server went down |
08:08.19 | TNSe | itw as really bad wed, and has become better through the week |
08:08.31 | Gabilin | hot fixes on server made addons crached or cicled |
08:08.34 | TNSe | I swear its a bugged warden! |
08:09.23 | mckenziemc | i think it's an IP issue, at least the one i get |
08:09.50 | mckenziemc | the screen reaches the end of the loading bar but wow doesn't actually freeze up like it would if an addon was caught in a loop |
08:11.14 | TNSe | yeah, exactly |
08:11.19 | bluspacecow | interesting |
08:11.35 | TNSe | more people in my guild has complained about it |
08:11.40 | bluspacecow | is that about the blue bar getting to 100% but not going into game ? |
08:11.48 | TNSe | but the issue has declined since wed/thurs |
08:11.51 | TNSe | yes |
08:11.57 | TNSe | its at 100% but not going away |
08:12.21 | bluspacecow | you've tried exiting game and taking the WTF folder , and confirming its gone cause your settings ahve reset |
08:12.30 | TNSe | its not repeatable |
08:12.38 | bluspacecow | theres character specific caches in there |
08:12.44 | TNSe | at wed it happened like 25-33% |
08:12.49 | TNSe | now it happens 1/20 or so |
08:13.08 | bluspacecow | when it happens to me my connection to the realm server is lost sometimes |
08:13.31 | TNSe | I don't think the problem is on my side |
08:13.42 | TNSe | its probably my government logging my connection causing problems |
08:13.54 | mckenziemc | hehe |
08:13.54 | TNSe | Norway is the new east germany stasi surveillance capital |
08:14.06 | bluspacecow | i would check if there was a break in the communication when it hangs |
08:14.36 | mckenziemc | i think that's what it is |
08:14.37 | TNSe | I'd guess, but the problem seems to have cropped up after this wednesday |
08:14.42 | TNSe | also Onyxia is doing more deep breaths |
08:14.49 | TNSe | :P |
08:14.56 | mckenziemc | lol |
08:15.08 | selckin | need more packets |
08:15.13 | TNSe | yeah, 4.1 |
08:15.20 | TNSe | I'm gonna try out IPv6 |
08:15.29 | TNSe | and the new super-crash-your-connection-with-übermuch-data setting |
08:15.58 | Repo | 10ouf_adirelle: 03Adirelle 07master * 1.7-beta-4-1-gc59bb06 / (4 files in 2 directories): [+1 commit] Fixed tickets #11 and #12. |
08:16.26 | mckenziemc | i've noticed that while WoW almost always detects when the connection to the server was lost, there have been times where the game has just hung until i manually killed it |
08:16.35 | Gabilin | TNSe, are you on PTR? 4.1? |
08:16.35 | mckenziemc | (in cases where i've already logged into the world) |
08:17.02 | TNSe | no Gabilin |
08:17.11 | Gabilin | (( |
08:17.21 | TNSe | mckenziemc, I love it when I'm out flying herbing |
08:17.26 | TNSe | and suddenly no more herbs for like 5 mins |
08:17.28 | TNSe | adn then disconnect |
08:17.36 | TNSe | and I'll be like faaaaaaaaar back from where I was :P |
08:17.43 | TNSe | meanwhile guildchat will be continuing as normal |
08:17.44 | mckenziemc | lol |
08:17.46 | Gabilin | dem, i could get info to how works target/focus on minimap, does it work on BG |
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08:52.30 | *** topic/#wowace is http://www.wowace.com | http://paste.wowace.com | http://twitter.com/WowAcecom | http://lua.org | Recent changes: http://kb.wowace.com/recent-changes/ | Curse Client v4: http://www.curse.com/client | WoWInterface Minion: http://minion.mmoui.com/ |
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09:49.00 | Repo | 10gdkpd: 03stolenlegacy * r133 GDKPd.lua: |
09:49.01 | Repo | GDKPd now recognizes bids made in the "([0-9]+%.?[0-9]*)[kK])"*1000 format. Beta tag. |
09:49.20 | Repo | 10gdkpd: 03stolenlegacy 04beta-14e * r134 : Actual beta tag. |
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12:51.46 | Repo | 10all-played-laotseu: 03LaoTseu * r241 AllPlayed.lua: AllPlayed: |
12:51.48 | Repo | - Finalize the XP to level values |
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13:13.36 | Repo | 10all-played-laotseu: 03LaoTseu 0440000-2-beta-1 * r242 : Tagging as 40000-2-beta-1 |
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13:54.25 | Repo | 10archud3: 03nyyr * r61 / (6 files in 3 directories): * added sparks for casting arcs |
13:54.26 | Repo | * added indication of network latency in player cast arc |
13:54.27 | Repo | * updated version information |
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14:24.22 | Repo | 10guildstandardreminder: 03mikk * r2 / (3 files in 1 directory): Initial checkin |
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14:26.29 | Repo | 10guildstandardreminder: 03mikk * r3 gsr.lua: |
14:26.30 | Repo | No longer trigger on "boss1" without checking LibBossIDs. Too many little bonusadds in those frames. |
14:29.14 | Repo | 10guildstandardreminder: 03mikk * r4 gsr.lua: And don't scream about corpses >.< |
14:29.22 | Stanzilla | Gnarfoz: guess what! |
14:29.33 | quiescens | gasp |
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14:39.43 | Repo | 10guildstandardreminder: 03mikk * r5 GuildStandardReminder.toc: - Pull in LibStub |
14:39.45 | Repo | - Fix categorization |
14:52.09 | Repo | 10ezinterrupt: 03Daylesan * r35 / (2 files in 2 directories): (Message trimmed by 1 line) |
14:52.10 | Repo | Added missing interrupt for moth pets. |
14:52.11 | Repo | Added screen flash option for cast alerts. |
14:52.12 | Repo | Added two sounds. |
14:52.13 | Repo | Fixed the "spell removed" message displaying a number instead of a spell name. |
14:53.49 | Repo | 10archud3: 03nyyr * r62 / (2 files in 2 directories): some fixes in calculation of lag/queue indicator |
14:58.13 | Repo | 10arl: 03pompachomp 07master * 2.2.3-52-gcff344a Database/Recipes/FirstAid.lua: [+1 commit] Fixed skill level of Embersilk Bandage |
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15:04.46 | Repo | 10archud3: 03nyyr * r63 Rings/Casting.lua: fixes for channeling |
15:07.07 | Repo | 10healers-have-to-die: 03Archarodim 07master * 1.8.2 / (2 files in 2 directories): [+1 commit] - Preparations for 1.8.2 release |
15:07.13 | Repo | 10healers-have-to-die: 03Archarodim 041.8.2 * af8f7af /: [new tag] Tagging as 1.8.2 |
15:08.34 | Dayle | any way to edit the changelog.txt created by the packager? |
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15:11.58 | Archarodim | Dayle: just edit the file from wowace |
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16:09.42 | Gabilin | hi all |
16:10.37 | Gabilin | what is the best way to share data between players that use the same addon, i.e i need my target hp to be send to all players who has X addon |
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16:13.11 | selckin | acecom |
16:15.08 | Gabilin | thx |
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16:40.39 | Repo | 10raidbuffstatus: 03danielbarron * r464 / (2 files in 1 directory): RaidBuffStatus: |
16:40.40 | Repo | - Added feature where friends and guild members can whisper you for an invite. |
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16:42.26 | Gabilin | what event UnitFrame addons use to view current target hp/mp in real time? |
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16:56.19 | Dayle | Gabilin a statusbar with an OnValueChanged handler |
16:57.13 | Gabilin | thx |
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17:20.58 | Repo | 10grid2: 03michaelspain 06michaeln * r583 / (3 files in 2 directories): Some optimizations in Grid2Blink.lua and GridIndicator.lua. |
17:21.00 | Repo | Limited blink/flash effect to 25 updates/second. |
17:21.59 | Gabilin | Usage: _RegisterComm("eventname", "methodname"): do not use Library:_RegisterComm(), use your own 'self' |
17:22.08 | Gabilin | local temp = LibStub("AceComm-3.0") |
17:22.08 | Gabilin | temp:RegisterComm("BgGlad") |
17:22.18 | Gabilin | what do i do wrong( |
17:27.19 | Repo | 10reagentmaker: 03contrebasse * r20 / (3 files in 1 directory): Lots of display arrangements (tooltips and counts) |
17:27.20 | Repo | Corrected an id in data |
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18:03.39 | Repo | 10grid2: 03michaelspain 06michaeln * r584 GridIndicator.lua: |
18:03.40 | Repo | Undo some wrong changes in SetBlinkingState inside GridIndicator.lua |
18:15.44 | Repo | 10libbossids-1-0: 03mikk * r59 LibBossIDs-1.0.lua: Add new cata Stockades bosses |
18:15.45 | Repo | Update documentation (:sub(-13,-9) to get GUIDs now!) |
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18:21.55 | Repo | 10shunkit: 03LaoTseu * r44 ShuckIt.toc: Set version to 40000-3 |
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18:25.55 | Repo | 10shunkit: 03LaoTseu 0440000-3-beta-1 * r45 : Tagging as 40000-3-beta-1 |
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18:30.16 | Repo | 10ouf_adirelle: 03Adirelle 07master * 1.7-beta-4-3-gdf5e91d / (4 files in 3 directories): [+2 commits] |
18:30.18 | Repo | df5e91d: Added a pet target frame. |
18:30.19 | Repo | d27eb20: Added a pvp flag timer to the player frame. |
18:36.50 | Repo | 10ouf_adirelle: 03Adirelle 07master * 1.7-beta-4-4-ga4092d7 modules/single/Style.lua: [+1 commit] Fixed the pvp timer layer. |
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19:00.57 | Repo | 10libbossids-1-0: 03mikk * r60 .pkgmeta: Turn off -nolib creation. |
19:03.46 | Repo | 10libbossids-1-0: 03mikk 04r60-release * r61 : |
19:03.47 | Repo | Tagging as r60-release. No, not my project, but abandoned libs = bad. |
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19:31.28 | Repo | 10reagentmaker: 03contrebasse * r21 ReagentMaker.lua: The default is now to craft enough reagents to be able to craft one more item |
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20:23.28 | Addon_Fanatic | Cane someone help me with updating a WoW addon? |
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20:25.04 | Addon_Fanatic | Ever since WoW patch 4.01 (Cataclysm), the keyword "this" is no longer available and i'm looking for a work around. |
20:28.18 | Addon_Fanatic | Can someone here take a look at the addon Lua code and tell me what I should do instead of using keyword "this"? |
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20:39.27 | Gnarfoz | @project guildstandardreminder |
20:39.29 | Repo | Gnarfoz: http://www.wowace.com/addons/guildstandardreminder/. GuildStandardReminder. Game: WoW. Status: Needs approval. mikk (Manager/Author). Updated: 5 hours ago |
20:39.32 | Gnarfoz | @project ezinterrupt |
20:39.34 | Repo | Gnarfoz: http://www.wowace.com/addons/ezinterrupt/. ezInterrupt. Game: WoW. Daylesan (Manager/Author). Updated: 5 hours ago |
20:41.07 | Gnarfoz | @describe guildstandardreminder |
20:41.08 | Repo | Gnarfoz: http://www.wowace.com/addons/guildstandardreminder/. GuildStandardReminder. Pop a chatframe warning about guild battle standard when boss health reaches 30% |
20:41.11 | Gnarfoz | @describe ezinterrupt |
20:41.13 | Repo | Gnarfoz: http://www.wowace.com/addons/ezinterrupt/. ezInterrupt. Spell interrupt aid and announcement addon. |
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21:40.30 | Harvan | Hey guys. Is there a way to call a unit API method like UnitCreatureType using a unit's GUID? |
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21:48.29 | Repo | 10rundowniv: 03Farmbuyer 04v1.5.4 * r29 : |
21:48.31 | Repo | Tagging as v1.5.4 (adding controls for storage deletion, crazy idea) |
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21:50.12 | Mikk | Harvan: easily tested =) |
21:50.31 | Mikk | and the answer is : no |
21:50.34 | Harvan | Well, I've tried all sorts of methods, but none has worked so far. Wanted to know if anyone knew. |
21:50.37 | Harvan | Okay. |
21:50.54 | Mikk | you can get some info about the unit from the GUID itself |
21:51.00 | Mikk | like is it a player/pet/NPC |
21:51.06 | Harvan | Well, mainly what I want is to find out if the unit is a critter. |
21:51.33 | Harvan | If I get a PARTY_KILL message in my event log on a unit, I want to know if that unit is any critter. |
21:51.48 | Mikk | Build a cache |
21:51.57 | Mikk | Based on mouseover/target |
21:51.58 | Harvan | You have got to be kidding. |
21:52.23 | Mikk | Okay. Grab IDs of critters from wowhead then. |
21:52.54 | Harvan | Is there a readily-available filtered list of critters there? Last I checked, it was all in human-readable single-page format. |
21:53.18 | Mikk | Check the source of the pages, they use JSON |
21:53.32 | Harvan | ...that still requires I look at the pages one at a time. |
21:53.43 | Mikk | Alternatively track combatlog messages with overkill in them |
21:53.57 | Mikk | If the damage done was 1, it was probably a critter |
21:54.00 | Mikk | Remember the GUID |
21:54.12 | Mikk | Or heck check who dealt the damage there and then |
21:54.23 | Harvan | There has to be a better way. |
21:54.35 | Harvan | All I want to do is create a critter kill counter. |
21:54.47 | Harvan | A personal version of the guild "Critter Kill Squad" achievement. |
21:54.48 | Mikk | Track the achievement? =) |
21:54.54 | Mikk | Ah, you want to know who killed it |
21:55.11 | Mikk | Isn't there a personal statistic on how many critters you've killed? |
21:55.30 | Mikk | yep there is |
21:55.38 | Mikk | Critters killed: 49 |
21:55.49 | Harvan | Okay, any easy way to access that statistic programmatically? |
21:56.03 | Mikk | Certainly. |
21:56.19 | Mikk | Go see how the achievement UI does it =) |
21:56.52 | Harvan | (No offense, but this has to be one of the least helpful conversations I've ever had in here.) |
21:57.19 | Mikk | Eh, I've provided you with no fewer than 3 workable solutions for your question |
21:57.30 | Mikk | Pardon me if I don't want to do your homework for you |
21:57.32 | Harvan | Perhaps I wasn't clear enough in my question, then. |
21:58.00 | Harvan | Building a cache of GUIDs is completely insane. There are thousands of NPC IDs in the game. I'm not going to go look up every &*$&^$ing one of them by hand. |
21:58.26 | Harvan | The Blizzard Achievement UI is not human-readable. |
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21:59.36 | Mikk | er yes it is? |
21:59.55 | Harvan | Where do I find it, then? In my WoW folder, I have a .pub file that is 1K in size and contains binary data. |
22:00.03 | Mikk | same place as framexml |
22:00.05 | Mikk | !framexml |
22:00.09 | sylvanaar | ~framexml |
22:00.09 | purl | somebody said framexml was Export code art from the client by using the console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art"; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml |
22:00.31 | Mikk | ~! |
22:00.39 | sylvanaar | you need to make another forward Mikk |
22:00.45 | sylvanaar | ~api foo |
22:00.45 | purl | !api foo |
22:00.46 | lua_bot | Found 2 possible results for 'foo': GetStablePetFoodTypes, GetPetFoodTypes |
22:00.55 | Mikk | lmao |
22:01.20 | Harvan | Okay, see, I was not aware of any of those links. You spoke as though I should know them already. |
22:07.47 | Harvan | Alright, found it. Thanks. |
22:09.06 | Mikk | and umm "ExportInterfaceFiles code" wut? |
22:09.27 | sylvanaar | yeah |
22:09.38 | sylvanaar | wow.exe -console |
22:09.44 | Mikk | oh /console not good enough |
22:09.58 | sylvanaar | or /console, idk |
22:10.47 | Adirelle | that Harvan was just horrible |
22:11.04 | sylvanaar | chuckles |
22:11.30 | Adirelle | I couldn't ever get the console to work |
22:11.35 | sylvanaar | no? |
22:11.49 | Adirelle | something bad with using wow in Wine with a french keyboard |
22:11.54 | sylvanaar | oh |
22:11.56 | sylvanaar | yeah |
22:12.18 | sylvanaar | the english key is ` |
22:12.18 | Adirelle | i've tried to enable a qwerty layout, but no luck |
22:12.27 | sylvanaar | you should have back-tick in french though - how do you do shell scripting |
22:12.28 | Mikk | OH HAI |
22:12.33 | Mikk | sees console for the first time |
22:12.46 | sylvanaar | lol Mikk |
22:13.16 | Adirelle | sylvanaar : altgr+4 |
22:13.43 | Adirelle | key combinaison, doesn't work for the console (this should be a single key) |
22:13.58 | Mikk | alt+f4 might work adirelle |
22:14.03 | Adirelle | ahah |
22:14.07 | Mikk | damn, busted |
22:14.08 | sylvanaar | lol |
22:14.26 | sylvanaar | what is altgr? |
22:14.34 | Mikk | it's the right alt button |
22:14.37 | sylvanaar | ah |
22:14.38 | Mikk | on non-us keyboards |
22:14.38 | Adirelle | that |
22:14.41 | Mikk | "alternative group" |
22:14.44 | Mikk | encodes as ctrl+alt |
22:14.46 | Adirelle | also called "compose" on some keyboards |
22:15.01 | Mikk | > exportinterfacefiles |
22:15.01 | Mikk | Unknown command |
22:16.02 | Adirelle | where am I supposed to press the backtick ? on the login screen ? |
22:16.16 | sylvanaar | worked for me "ExportInterfaceFiles code" |
22:17.09 | sylvanaar | sure |
22:17.13 | Mikk | Adirelle: in game |
22:17.15 | sylvanaar | login screen works fine |
22:17.29 | Mikk | sylvanaar: where did you do that? ingame or login? |
22:17.33 | sylvanaar | login |
22:17.34 | Adirelle | in the login screen it got caught by the text areas |
22:18.24 | Adirelle | grmbl |
22:18.31 | sylvanaar | try pressing the top left key above your tab then |
22:18.42 | Adirelle | that's what I'm doing |
22:18.47 | sylvanaar | ah |
22:18.51 | Adirelle | it add the backtick to the password text field... |
22:18.53 | Adirelle | adds* |
22:19.02 | Mikk | Adirelle: and you ran it as wow.exe -console |
22:19.13 | Adirelle | I guess something is wrong with the way Wine handles the keyboard |
22:19.17 | Adirelle | Mikk, yes |
22:19.52 | sylvanaar | no telling how it handles the key |
22:20.00 | Adirelle | (at some point back in times, you could have a 0.1 repeat by keeping a key down, that were handled as hardware events by the game client) |
22:20.45 | Mikk | AHA! |
22:20.49 | Mikk | worked on login screen |
22:20.50 | Adirelle | anyway, that's not that important |
22:20.57 | Adirelle | grats |
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22:28.09 | Mikk | ~framexml |
22:28.09 | purl | hmm... framexml is Export code art from the client by using the console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art"; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml |
22:28.55 | Mikk | purl, no, framexml is Export code art from the client by using the wow.exe -console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art" (must be used on login screen); or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml |
22:28.55 | purl | Mikk: okay |
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22:33.19 | Mikk | purl, no, framexml is Blizzard's UI for WoW. Export code/art from the client by using the wow.exe -console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art" (must be used on login screen); or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml |
22:33.20 | purl | Mikk: okay |
22:36.31 | Grouch11 | so, before i write this out... I'm planning to use the two available API for obtaining my bg groups locations and then check against map parameters that define node areas. This is to provide the number of defenders at a node for another function. Is there some API i dont know about to obtain whether a raid/bg raid member is at a node in a specific bg? i notice when you mouseover a raid member |
22:36.31 | Grouch11 | it will sometimes say "Gold Mine" as his location. how is that obtained? |
22:37.33 | Torhal | !api subzone |
22:37.34 | lua_bot | Found 2 possible results for 'subzone': GetSubZoneText, IsSubZonePVPPOI |
22:37.44 | Grouch11 | sweet. love that thing |
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22:49.16 | sylvanaar | you run into any more issues Torhal? |
22:50.31 | sylvanaar | has no more bugs to fix |
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22:54.45 | Torhal | Not ha I can think of offhand |
22:54.53 | Torhal | s/ha/that/ |
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23:30.53 | Sapu | is it really not possible to figure out if a key is soulbound or not? GameTooltip:SetBagItem(bag, slot) doesn't seem to work for keyring (bag of -2) |
23:33.35 | Repo | 10grid2: 03michaelspain 06michaeln * r585 / (4 files in 2 directories): |
23:33.37 | Repo | Implemented two indicator:update() functions, with blink and without blink. Configuring Blink to "None" in options will enable the faster function. |
23:39.29 | Mikk | Sapu: just get the itemlink and tooltip that |
23:39.34 | Mikk | ehrm no |
23:39.48 | Mikk | oh wait you should be able to see if it's Bind on Pickup that way |
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23:40.25 | Mikk | and if it's in your keyring it's obviously been picked up =) |
23:40.49 | Sapu | ok...and I'm guessing there aren't any BOE or BOU keys? |
23:41.26 | Mikk | BoE impossible |
23:41.32 | Mikk | BoU possible but never seen |
23:42.06 | Mikk | Sapu: and keep in mind that keys can be quest items, and quest items usually aren't tradeable |
23:42.24 | Mikk | like the Deathforge Key |
23:43.20 | Sapu | ok...I should probably be checking all items if they are quest items... |
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23:45.46 | Sapu | an IsTradable(bag, slot) API would be really nice |
23:48.57 | Repo | 10arl: 03pompachomp 07master * 2.2.3-53-gaf8c18b Database/Recipes/FirstAid.lua: [+1 commit] Fixed the crafteditemid for Embersilk Bandage |
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23:58.12 | Sapu | Thanks Mikk works perfectly. |
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