IRC log for #wowace on 20110410

00:12.05*** join/#wowace Dotted (~Dotted@95.209.217.253)
00:15.18*** join/#wowace Primer (~daniel@www.ceregatti.org)
00:17.30Gnarfoznebula169: the db.spells[v] thing is redundant, he does that in Deadened:AddSpell
00:18.12nebula169its not redundant because he added the spell id to the db first
00:18.15nebula169as a string.
00:18.57nebula169addspell is for the shown spell name
00:23.36nebula169so you get two entries after adding a spell id, the string key from the initial insertion, and the numeric key from any changes. in rebuildspelltable, the string key is iterated over last, so the correct value from checking/unchecking the spell is overwritten to always be true
00:25.25Gnarfoz*boggle* what
00:25.56nebula169in the options when you add a spell id
00:26.21nebula169the value is a string, and since the addon uses the value as the key, the key is a string
00:26.42nebula169when you check or uncheck the spell, the key is cast to numeric, but the string key still exists
00:26.42Gnarfozyup
00:26.50Gnarfozwha
00:27.16nebula169t[1] and t["1"] are two different independent entries
00:27.17Gnarfozokay, even though my SV's don't reflect that
00:27.33Gnarfozyeah I'm aware of that
00:34.40Repo10deadened: 03gnarfoz * r74 Deadened.lua: cast the spellId to numeric when creating the key in the db
00:35.26Gnarfoz^
00:35.30nebula169:3
00:42.01Gnarfozawesome, it takes arbitrary numbers and then chokes when those don't map to spells
00:42.12Gnarfozand there's no UI way to remove them
00:46.39Repo10deadened: 03gnarfoz * r75 Deadened.lua: use locale-independent raid marker strings
00:48.21nebula169yea, i noticed that
00:50.25Gnarfozkind of beyond the scope I was planning on, though, so I'll just nuke my SV :p
00:55.56nebula169what else are you working on with deadened?
00:57.59Repo10deadened: 03gnarfoz * r76 Modules (2 files in 1 directory): Update Quartz support for current, Ace3-based Quartz.
00:58.00RepoThanks to nebula169!
00:58.02Gnarfozjust that  ---^
00:58.16nebula169ah ok :p
00:58.40Stanzillanow I have to look at the code :E
00:58.48Gnarfozwryyyy
00:59.08Stanzillabecause!
00:59.48Gnarfozsomeone in my raid wanted to use it for Maloriak, only to notice that it hides none of his castbars (current Quartz, Blizzard's unitframe-based one, his nameplates)
01:01.07Stanzillagaaah svn externals
01:01.08Stanzillagaaah
01:01.41Gnarfozyou don't wuv svn externaws?
01:02.05Stanzillanaw
01:02.09DessaStanzilla: s/externals//
01:02.32StanzillaDessa: you are teh bestest problem fixer!
01:03.18GnarfozI do not has teh autoritah to simply change other people's projects to shiny, shiny git
01:04.18nebula169propset svn:externals ''
01:04.42StanzillaGnarfoz: tell me what's the best way to display combopoints
01:04.58Stanzillaplaying my rogue now and my eyes always fool me
01:05.08Gnarfoznebula169: noooooooooooooooooooo :<
01:05.16Stanzillaa numerical display could work..
01:05.25GnarfozStanzilla: what you lookin' at?!
01:05.32Gnarfoz(i.e. what are you using now?)
01:06.04Stanzillapitbull's
01:06.56Gnarfozhm. I use(d) SUF's, which is basically a 5-segment power bar on my target frame
01:07.32GnarfozI guess you could build something with http://www.wowinterface.com/downloads/info17750-nibPointDisplay.html
01:08.06StanzillaI had that
01:08.10Gnarfozor that awesome one that Paragon rogue whose POV you often see in their videos has
01:08.13Stanzillajust ate memory and cpu like a mofo
01:08.16Gnarfozof which I of course don't know the name
01:08.17Stanzillamaybe he fixed that..
01:08.30Gnarfoz@project combopointsredux
01:08.32RepoGnarfoz: No project found that matches 'combopointsredux'
01:08.38Gnarfoz@project combo-points-redux
01:08.40RepoGnarfoz: http://www.wowace.com/addons/combo-points-redux/. Combo Points Redux. Game: WoW. Starinnia (Manager/Author), Terrifying (Tester). Updated: 4 days ago
01:09.00Gnarfozsee? it's TERRIFYING!
01:09.06Stanzilla^^
01:09.20Gnarfoz(not sure if that is the one I mean, but I see commit spam for this one often)
01:11.58Gnarfoz@project blinks-rogue-helper-continued
01:11.59RepoGnarfoz: http://wow.curseforge.com/addons/blinks-rogue-helper-continued/. Blink's RogueHelper -continued. Game: WoW. Yool (Manager/Author), Darthn (Author). Updated: 130 days ago
01:12.21Gnarfozthat's apparently the one with the huge-ass popups in the middle of the screen o_O at least my google-fu says so
01:12.39StanzillaI'll try nib's again
01:12.42Stanzillajust hope he fixed his shit
01:13.03StanzillaMajor code rewrite resulting in a huge reduction in CPU usage. Hopefully all FPS issues are now resolved.
01:13.03Stanzilla<PROTECTED>
01:13.06Stanzillasounds good
01:13.20Gnarfozhehe, yeah
01:13.35Gnarfozhttp://www.wowinterface.com/downloads/info11900-UIMComboPoints.html but this just looks like a less flexible version of nib's
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01:29.57StanzillaGnarfoz: I don't get the quartz module in deadened btw
01:31.20Gnarfozit's abusing the "should this cast bar be shown" check that's normally used for the "show for enemies?/show for friends?" stuff
01:31.31Funkeh`http://failblog.org/2008/08/13/advice-fail/ can't believe i've missed this one, fucking brilliant
01:33.20nebula169its not abuse ;[
01:33.34StanzillaGnarfoz: I have that enabled in the blizz options
01:33.50Gnarfozblizz options? :<
01:33.54Gnarfozwhat blizz options :D
01:34.58StanzillaGnarfoz: wth I thought you mean the option in the game => combat settings
01:35.52GnarfozI don't actually know what's in there, not in game right now... but sounds like the nameplate settings
01:36.56Stanzillanameplates and target frame, yes
01:37.58GnarfozI see, but that's not related to the quartz module at all :D
01:38.26Gnarfozin other news: http://youtu.be/kmtCEZFO9tM
01:38.48StanzillaGnarfoz: I thought you meant I have to have that enabled for the module to show up
01:38.52Stanzillabecause it doesnt :p
01:39.07Gnarfozif it doesn't, you don't have Quartz loaded
01:39.51Gnarfozand I thought you meant "I don't get the module" as in "I don't understand the module" :D
01:41.21StanzillaGnarfoz: but I do
01:41.30Stanzilla(have it loaded)
01:42.17Gnarfoz/dump LibStub("AceAddon-3.0"):GetAddon("Quartz3") ?
01:44.45StanzillaGnarfoz: wall of text, what do you need? :P
01:45.04Gnarfoznothing, just the fact that it's not "nil"
01:45.40Gnarfoz/dump LibStub("AceAddon-3.0"):GetAddon("Quartz3"):GetModuleEnabled("Target") ?
01:45.50Stanzillanow I missed like 5minutes of guild chat
01:45.52Stanzillaand I blame you
01:46.17StanzillaGnarfoz: true
01:46.19Gnarfozcan't be that interesting at 3:45am
01:46.47Gnarfozso if both of those return something, how the hell can the module not be loaded? ^^
01:46.54Stanzillaidk
01:47.14StanzillaI get the blizzui and the ouf module
01:47.19Gnarfoz/dump LibStub("AceAddon-3.0"):GetAddon("Deadened"):GetModule("Quartz") ? ^^
01:53.34StanzillaGnarfoz: wall of text
01:53.57StanzillaenabledState=true
01:54.00Gnarfozthen it's your fault
01:54.02Stanzillaso maybe it just doesnt refresh the options
01:54.02Gnarfoz:D
01:54.10Gnarfozrefresh...?
01:54.46StanzillaQuartz is LoD, so when I open the deadened options without having loaded quartz, it wont show the module
01:55.01Stanzillanow I cast something, quartz loads and the module, too
01:55.07Stanzillabut it doesn't show in the options
01:55.18Gnarfozit's a miracle it loads the module
01:55.31nebula169quartz isn't lod
01:55.34Gnarfoz(Deadened has Quartz as OptDep, shouldn't it be loaded anyway?)
01:55.55Stanzillathere goes my idea^^
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02:20.57Groktardi almost had a very exciting accident brushing my teeth
02:21.17Groktardstarting putting toothpaste on toothbrush
02:21.27Groktardthen realized the toothbrush was actually my razor
02:23.27GroktardWINNING
02:25.13Stanzillahaha
02:25.57Groktardmy face smells minty!
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02:43.01quiescenso.o
02:46.26mckenziemcno quiescens
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02:49.51quiescens):
02:54.00Groktardboils the flesh off quiescens' feet
03:02.58StanzillaGnarfoz: haha, nib thingy already using 3mb of memory^^
03:04.06Gnarfozso what?
03:04.29Gnarfozthe only interesting thing is the increasing rate, which should hopefully be around 0
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03:19.26quiescenso.O
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03:27.14grouch1Good evenin.
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05:16.13Repo10grid2: 03michaelspain 06michaeln * r582 / (7 files in 3 directories):
05:16.14Repoheal-incomning status: Implemented a cache to minimize the number of indicator updates, and speedup acces to heal-incoming data.
05:16.14RepoAdded a test mode in options for indicators: when test mode is enabled all indicators show some text/icon.
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05:21.24Grouch11I'm going to just butt right in here and ask.. Is there a noteworthy downside to containing a large amount of addon data that is regularly itterrated upon inside a single large umbrella table?  that's to ask: is it better to utilize several smaller independent tables, or is there no difference in reality?
05:31.30Grouch11not even a berating?
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05:42.03mckenziemcif you're going to be iterating over everything anyway, and you're using next(), i don't think it matters. I know little about the performance aspects of lua tables though
05:42.39mckenziemci mean, i would think the single table is better
05:43.08Grouch11well, thats the idea, is to have it all in one.  i dont mind separate, but it just seems cleaner to do it all in one.
05:46.05bluspacecowyou could test it !
05:46.19Grouch11i dont know how to do that.
05:46.24bluspacecowwrite two versions and time how fast it takes for them to run :)
05:47.19mckenziemcugh testing
05:47.37Grouch11well.. thats alot of effort.. i mean wont they need a considerable amount of data to have any real examinable results?  i suppose i could just itterate garbage strings into it just the same.
05:57.20quiescensflip a coin
05:57.51bluspacecoweeny meany minnie mo
05:57.55bluspacecowor choose on one way
05:58.05bluspacecowthen later on do a rewrite and see if the other way is faster
05:58.17bluspacecowif so release a new optimized version :)
05:58.38quiescensimplement both and have the code pick one of the two options at random
05:59.32bluspacecowhe he
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05:59.44bluspacecowName one George and the Other Fred.
06:00.04bluspacecowand display which one chosen in your settings box
06:09.13Repo10gathermate2_data: 03kagaro 04v3.9 * r67 : GatherMate2_Data: Data update
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06:52.25Repo10arl: 03pompachomp 07master * 2.2.3-51-g176d2ba Database/Recipes/Leatherworking.lua: [+1 commit] Fixed the skill levels of 3 Leatherworking recipes
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07:29.03Gabilinhi all
07:29.45Gabilini wonder, if there some mothod to detect distance to player on bg without targeting it?
07:33.14mckenziemcfriendly or hostile
07:35.40mckenziemci would assume you can only get that info for your target, tot, focus, raid members, and their targets
07:37.27Gabilinto be more spicific, i want to know distance to enemy on bg
07:37.58Gabilini have wrote similar to Galdius addon for BG(10-15ppl)
07:38.39Gabilinfor now i detect there distance by activity in COMBAT_LOG
07:39.14Gabilinto say, some enemy cast smth, i got my bar alpha 100%
07:39.31mckenziemcguessing from what i've seen existing addons do, i think it'd only work on enemies that you, your friends, or your friends pets have targetted, and only ranges rather than exact distances, but i don't know how to actually grab tha info
07:40.19Gabilinbut radius of combat log events is somthing about 500 yard or near this:)
07:40.49Gabilinit is helpful when you have incs, to know who is going to take your flag(wsg)
07:41.16mckenziemcyeah, it sounds like a great idea
07:41.18Gabilinbut for real fight it is not convinient
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07:41.57Gabilinyou can always target and now if spells can hit, but with target operation
07:43.21Gabilinotherwise, with this new feature in 4.1 with minimap - this possibly can be done
08:04.32TNSeweird shit
08:04.39TNSeWoW has gone back to not finishing loading screen again
08:04.45TNSelast time I had that problem was patches ago
08:04.47TNSeand now its back :(
08:06.09mckenziemci get that on rare occasion
08:06.09Gabilindisable all addons
08:06.26Gabilinand find your what addon makes this
08:06.44Gabilinout*
08:07.46TNSeI haven't updated any addons
08:07.53Gabilinthis can be because 3 reasons: server is down, addons is cicled, hord/alience in capital where you are:)
08:07.55TNSeit started this wednesday
08:08.08TNSeafter server went down
08:08.19TNSeitw as really bad wed, and has become better through the week
08:08.31Gabilinhot fixes on server made addons crached or cicled
08:08.34TNSeI swear its a bugged warden!
08:09.23mckenziemci think it's an IP issue, at least the one i get
08:09.50mckenziemcthe screen reaches the end of the loading bar but wow doesn't actually freeze up like it would if an addon was caught in a loop
08:11.14TNSeyeah, exactly
08:11.19bluspacecowinteresting
08:11.35TNSemore people in my guild has complained about it
08:11.40bluspacecowis that about the blue bar getting to 100% but not going into game ?
08:11.48TNSebut the issue has declined since wed/thurs
08:11.51TNSeyes
08:11.57TNSeits at 100% but not going away
08:12.21bluspacecowyou've tried exiting game and taking the WTF folder , and confirming its gone cause your settings ahve reset
08:12.30TNSeits not repeatable
08:12.38bluspacecowtheres character specific caches in there
08:12.44TNSeat wed it happened like 25-33%
08:12.49TNSenow it happens 1/20 or so
08:13.08bluspacecowwhen it happens to me my connection to the realm server is lost sometimes
08:13.31TNSeI don't think the problem is on my side
08:13.42TNSeits probably my government logging my connection causing problems
08:13.54mckenziemchehe
08:13.54TNSeNorway is the new east germany stasi surveillance capital
08:14.06bluspacecowi would check if there was a break in the communication when it hangs
08:14.36mckenziemci think that's what it is
08:14.37TNSeI'd guess, but the problem seems to have cropped up after this wednesday
08:14.42TNSealso Onyxia is doing more deep breaths
08:14.49TNSe:P
08:14.56mckenziemclol
08:15.08selckinneed more packets
08:15.13TNSeyeah, 4.1
08:15.20TNSeI'm gonna try out IPv6
08:15.29TNSeand the new super-crash-your-connection-with-übermuch-data setting
08:15.58Repo10ouf_adirelle: 03Adirelle 07master * 1.7-beta-4-1-gc59bb06 / (4 files in 2 directories): [+1 commit] Fixed tickets #11 and #12.
08:16.26mckenziemci've noticed that while WoW almost always detects when the connection to the server was lost, there have been times where the game has just hung until i manually killed it
08:16.35GabilinTNSe, are you on PTR? 4.1?
08:16.35mckenziemc(in cases where i've already logged into the world)
08:17.02TNSeno Gabilin
08:17.11Gabilin((
08:17.21TNSemckenziemc, I love it when I'm out flying herbing
08:17.26TNSeand suddenly no more herbs for like 5 mins
08:17.28TNSeadn then disconnect
08:17.36TNSeand I'll be like faaaaaaaaar back from where I was :P
08:17.43TNSemeanwhile guildchat will be continuing as normal
08:17.44mckenziemclol
08:17.46Gabilindem, i could get info to how works target/focus on minimap, does it work on BG
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08:52.30*** topic/#wowace is http://www.wowace.com | http://paste.wowace.com | http://twitter.com/WowAcecom | http://lua.org | Recent changes: http://kb.wowace.com/recent-changes/ | Curse Client v4: http://www.curse.com/client | WoWInterface Minion: http://minion.mmoui.com/
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09:49.00Repo10gdkpd: 03stolenlegacy * r133 GDKPd.lua:
09:49.01RepoGDKPd now recognizes bids made in the "([0-9]+%.?[0-9]*)[kK])"*1000 format. Beta tag.
09:49.20Repo10gdkpd: 03stolenlegacy 04beta-14e * r134 : Actual beta tag.
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12:51.46Repo10all-played-laotseu: 03LaoTseu * r241 AllPlayed.lua: AllPlayed:
12:51.48Repo- Finalize the XP to level values
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13:13.36Repo10all-played-laotseu: 03LaoTseu 0440000-2-beta-1 * r242 : Tagging as 40000-2-beta-1
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13:54.25Repo10archud3: 03nyyr * r61 / (6 files in 3 directories): * added sparks for casting arcs
13:54.26Repo* added indication of network latency in player cast arc
13:54.27Repo* updated version information
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14:24.22Repo10guildstandardreminder: 03mikk * r2 / (3 files in 1 directory): Initial checkin
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14:26.29Repo10guildstandardreminder: 03mikk * r3 gsr.lua:
14:26.30RepoNo longer trigger on "boss1" without checking LibBossIDs. Too many little bonusadds in those frames.
14:29.14Repo10guildstandardreminder: 03mikk * r4 gsr.lua: And don't scream about corpses >.<
14:29.22StanzillaGnarfoz: guess what!
14:29.33quiescensgasp
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14:39.43Repo10guildstandardreminder: 03mikk * r5 GuildStandardReminder.toc: - Pull in LibStub
14:39.45Repo- Fix categorization
14:52.09Repo10ezinterrupt: 03Daylesan * r35 / (2 files in 2 directories):  (Message trimmed by 1 line)
14:52.10RepoAdded missing interrupt for moth pets.
14:52.11RepoAdded screen flash option for cast alerts.
14:52.12RepoAdded two sounds.
14:52.13RepoFixed the "spell removed" message displaying a number instead of a spell name.
14:53.49Repo10archud3: 03nyyr * r62 / (2 files in 2 directories): some fixes in calculation of lag/queue indicator
14:58.13Repo10arl: 03pompachomp 07master * 2.2.3-52-gcff344a Database/Recipes/FirstAid.lua: [+1 commit] Fixed skill level of Embersilk Bandage
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15:04.46Repo10archud3: 03nyyr * r63 Rings/Casting.lua: fixes for channeling
15:07.07Repo10healers-have-to-die: 03Archarodim 07master * 1.8.2 / (2 files in 2 directories): [+1 commit] - Preparations for 1.8.2 release
15:07.13Repo10healers-have-to-die: 03Archarodim 041.8.2 * af8f7af /: [new tag] Tagging as 1.8.2
15:08.34Dayleany way to edit the changelog.txt created by the packager?
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15:11.58ArcharodimDayle: just edit the file from wowace
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16:09.42Gabilinhi all
16:10.37Gabilinwhat is the best way to share data between players that use the same addon, i.e i need my target hp to be send to all players who has X addon
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16:13.11selckinacecom
16:15.08Gabilinthx
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16:40.39Repo10raidbuffstatus: 03danielbarron * r464 / (2 files in 1 directory): RaidBuffStatus:
16:40.40Repo- Added feature where friends and guild members can whisper you for an invite.
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16:42.26Gabilinwhat event UnitFrame addons use to view current target hp/mp in real time?
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16:56.19DayleGabilin a statusbar with an OnValueChanged handler
16:57.13Gabilinthx
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17:20.58Repo10grid2: 03michaelspain 06michaeln * r583 / (3 files in 2 directories): Some optimizations in Grid2Blink.lua and GridIndicator.lua.
17:21.00RepoLimited blink/flash effect to 25 updates/second.
17:21.59GabilinUsage: _RegisterComm("eventname", "methodname"): do not use Library:_RegisterComm(), use your own 'self'
17:22.08Gabilinlocal temp = LibStub("AceComm-3.0")
17:22.08Gabilintemp:RegisterComm("BgGlad")
17:22.18Gabilinwhat do i do wrong(
17:27.19Repo10reagentmaker: 03contrebasse * r20 / (3 files in 1 directory): Lots of display arrangements (tooltips and counts)
17:27.20RepoCorrected an id in data
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18:03.39Repo10grid2: 03michaelspain 06michaeln * r584 GridIndicator.lua:
18:03.40RepoUndo some wrong changes in SetBlinkingState inside GridIndicator.lua
18:15.44Repo10libbossids-1-0: 03mikk * r59 LibBossIDs-1.0.lua: Add new cata Stockades bosses
18:15.45RepoUpdate documentation (:sub(-13,-9) to get GUIDs now!)
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18:21.55Repo10shunkit: 03LaoTseu * r44 ShuckIt.toc: Set version to 40000-3
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18:25.55Repo10shunkit: 03LaoTseu 0440000-3-beta-1 * r45 : Tagging as 40000-3-beta-1
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18:30.16Repo10ouf_adirelle: 03Adirelle 07master * 1.7-beta-4-3-gdf5e91d / (4 files in 3 directories): [+2 commits]
18:30.18Repodf5e91d: Added a pet target frame.
18:30.19Repod27eb20: Added a pvp flag timer to the player frame.
18:36.50Repo10ouf_adirelle: 03Adirelle 07master * 1.7-beta-4-4-ga4092d7 modules/single/Style.lua: [+1 commit] Fixed the pvp timer layer.
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19:00.57Repo10libbossids-1-0: 03mikk * r60 .pkgmeta: Turn off -nolib creation.
19:03.46Repo10libbossids-1-0: 03mikk 04r60-release * r61 :
19:03.47RepoTagging as r60-release.  No, not my project, but abandoned libs = bad.
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19:31.28Repo10reagentmaker: 03contrebasse * r21 ReagentMaker.lua: The default is now to craft enough reagents to be able to craft one more item
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20:23.28Addon_FanaticCane someone help me with updating a WoW addon?
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20:25.04Addon_FanaticEver since WoW patch 4.01 (Cataclysm), the keyword "this" is no longer available and i'm looking for a work around.
20:28.18Addon_FanaticCan someone here take a look at the addon Lua code and tell me what I should do instead of using keyword "this"?
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20:39.27Gnarfoz@project guildstandardreminder
20:39.29RepoGnarfoz: http://www.wowace.com/addons/guildstandardreminder/. GuildStandardReminder. Game: WoW. Status: Needs approval. mikk (Manager/Author). Updated: 5 hours ago
20:39.32Gnarfoz@project ezinterrupt
20:39.34RepoGnarfoz: http://www.wowace.com/addons/ezinterrupt/. ezInterrupt. Game: WoW. Daylesan (Manager/Author). Updated: 5 hours ago
20:41.07Gnarfoz@describe guildstandardreminder
20:41.08RepoGnarfoz: http://www.wowace.com/addons/guildstandardreminder/. GuildStandardReminder. Pop a chatframe warning about guild battle standard when boss health reaches 30%
20:41.11Gnarfoz@describe ezinterrupt
20:41.13RepoGnarfoz: http://www.wowace.com/addons/ezinterrupt/. ezInterrupt. Spell interrupt aid and announcement addon.
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21:40.30HarvanHey guys.  Is there a way to call a unit API method like UnitCreatureType using a unit's GUID?
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21:48.29Repo10rundowniv: 03Farmbuyer 04v1.5.4 * r29 :
21:48.31RepoTagging as v1.5.4 (adding controls for storage deletion, crazy idea)
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21:50.12MikkHarvan: easily tested =)
21:50.31Mikkand the answer is : no
21:50.34HarvanWell, I've tried all sorts of methods, but none has worked so far.  Wanted to know if anyone knew.
21:50.37HarvanOkay.
21:50.54Mikkyou can get some info about the unit from the GUID itself
21:51.00Mikklike is it a player/pet/NPC
21:51.06HarvanWell, mainly what I want is to find out if the unit is a critter.
21:51.33HarvanIf I get a PARTY_KILL message in my event log on a unit, I want to know if that unit is any critter.
21:51.48MikkBuild a cache
21:51.57MikkBased on mouseover/target
21:51.58HarvanYou have got to be kidding.
21:52.23MikkOkay. Grab IDs of critters from wowhead then.
21:52.54HarvanIs there a readily-available filtered list of critters there?  Last I checked, it was all in human-readable single-page format.
21:53.18MikkCheck the source of the pages, they use JSON
21:53.32Harvan...that still requires I look at the pages one at a time.
21:53.43MikkAlternatively track combatlog messages with overkill in them
21:53.57MikkIf the damage done was 1, it was probably a critter
21:54.00MikkRemember the GUID
21:54.12MikkOr heck check who dealt the damage there and then
21:54.23HarvanThere has to be a better way.
21:54.35HarvanAll I want to do is create a critter kill counter.
21:54.47HarvanA personal version of the guild "Critter Kill Squad" achievement.
21:54.48MikkTrack the achievement? =)
21:54.54MikkAh, you want to know who killed it
21:55.11MikkIsn't there a personal statistic on how many critters you've killed?
21:55.30Mikkyep there is
21:55.38MikkCritters killed: 49
21:55.49HarvanOkay, any easy way to access that statistic programmatically?
21:56.03MikkCertainly.
21:56.19MikkGo see how the achievement UI does it =)
21:56.52Harvan(No offense, but this has to be one of the least helpful conversations I've ever had in here.)
21:57.19MikkEh, I've provided you with no fewer than 3 workable solutions for your question
21:57.30MikkPardon me if I don't want to do your homework for you
21:57.32HarvanPerhaps I wasn't clear enough in my question, then.
21:58.00HarvanBuilding a cache of GUIDs is completely insane.  There are thousands of NPC IDs in the game.  I'm not going to go look up every &*$&^$ing one of them by hand.
21:58.26HarvanThe Blizzard Achievement UI is not human-readable.
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21:59.36Mikker yes it is?
21:59.55HarvanWhere do I find it, then?  In my WoW folder, I have a .pub file that is 1K in size and contains binary data.
22:00.03Mikksame place as framexml
22:00.05Mikk!framexml
22:00.09sylvanaar~framexml
22:00.09purlsomebody said framexml was Export code art from the client by using the console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art"; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
22:00.31Mikk~!
22:00.39sylvanaaryou need to make another forward Mikk
22:00.45sylvanaar~api foo
22:00.45purl!api foo
22:00.46lua_botFound 2 possible results for 'foo': GetStablePetFoodTypes, GetPetFoodTypes
22:00.55Mikklmao
22:01.20HarvanOkay, see, I was not aware of any of those links.  You spoke as though I should know them already.
22:07.47HarvanAlright, found it.  Thanks.
22:09.06Mikkand umm "ExportInterfaceFiles code" wut?
22:09.27sylvanaaryeah
22:09.38sylvanaarwow.exe -console
22:09.44Mikkoh /console not good enough
22:09.58sylvanaaror /console, idk
22:10.47Adirellethat Harvan was just horrible
22:11.04sylvanaarchuckles
22:11.30AdirelleI couldn't ever get the console to work
22:11.35sylvanaarno?
22:11.49Adirellesomething bad with using wow in Wine with a french keyboard
22:11.54sylvanaaroh
22:11.56sylvanaaryeah
22:12.18sylvanaarthe english key is `
22:12.18Adirellei've tried to enable a qwerty layout, but no luck
22:12.27sylvanaaryou should have back-tick in french though - how do you do shell scripting
22:12.28MikkOH HAI
22:12.33Mikksees console for the first time
22:12.46sylvanaarlol Mikk
22:13.16Adirellesylvanaar : altgr+4
22:13.43Adirellekey combinaison, doesn't work for the console (this should be a single key)
22:13.58Mikkalt+f4 might work adirelle
22:14.03Adirelleahah
22:14.07Mikkdamn, busted
22:14.08sylvanaarlol
22:14.26sylvanaarwhat is altgr?
22:14.34Mikkit's the right alt button
22:14.37sylvanaarah
22:14.38Mikkon non-us keyboards
22:14.38Adirellethat
22:14.41Mikk"alternative group"
22:14.44Mikkencodes as ctrl+alt
22:14.46Adirellealso called "compose" on some keyboards
22:15.01Mikk> exportinterfacefiles
22:15.01MikkUnknown command
22:16.02Adirellewhere am I supposed to press the backtick ? on the login screen ?
22:16.16sylvanaarworked for me "ExportInterfaceFiles code"
22:17.09sylvanaarsure
22:17.13MikkAdirelle: in game
22:17.15sylvanaarlogin screen works fine
22:17.29Mikksylvanaar: where did you do that? ingame or login?
22:17.33sylvanaarlogin
22:17.34Adirellein the login screen it got caught by the text areas
22:18.24Adirellegrmbl
22:18.31sylvanaartry pressing the top left key above your tab then
22:18.42Adirellethat's what I'm doing
22:18.47sylvanaarah
22:18.51Adirelleit add the backtick to the password text field...
22:18.53Adirelleadds*
22:19.02MikkAdirelle: and you ran it as wow.exe -console
22:19.13AdirelleI guess something is wrong with the way Wine handles the keyboard
22:19.17AdirelleMikk, yes
22:19.52sylvanaarno telling how it handles the key
22:20.00Adirelle(at some point back in times, you could have a 0.1 repeat by keeping a key down, that were handled as hardware events by the game client)
22:20.45MikkAHA!
22:20.49Mikkworked on login screen
22:20.50Adirelleanyway, that's not that important
22:20.57Adirellegrats
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22:28.09Mikk~framexml
22:28.09purlhmm... framexml is Export code art from the client by using the console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art"; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
22:28.55Mikkpurl, no, framexml is Export code art from the client by using the wow.exe -console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art" (must be used on login screen); or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
22:28.55purlMikk: okay
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22:33.19Mikkpurl, no, framexml is Blizzard's UI for WoW. Export code/art from the client by using the wow.exe -console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art" (must be used on login screen); or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
22:33.20purlMikk: okay
22:36.31Grouch11so, before i write this out...  I'm planning to use the two available API for obtaining my bg groups locations and then check against map parameters that define node areas. This is to provide the number of defenders at a node for another function. Is there some API i dont know about to obtain whether a raid/bg raid member is at a node in a specific bg?  i notice when you mouseover a raid member
22:36.31Grouch11it will sometimes say "Gold Mine" as his location.  how is that obtained?
22:37.33Torhal!api subzone
22:37.34lua_botFound 2 possible results for 'subzone': GetSubZoneText, IsSubZonePVPPOI
22:37.44Grouch11sweet. love that thing
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22:49.16sylvanaaryou run into any more issues Torhal?
22:50.31sylvanaarhas no more bugs to fix
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22:54.45TorhalNot ha I can think of offhand
22:54.53Torhals/ha/that/
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23:29.58*** join/#wowace Sapu (~Sapu94@24-205-239-250.dhcp.snlo.ca.charter.com)
23:30.53Sapuis it really not possible to figure out if a key is soulbound or not? GameTooltip:SetBagItem(bag, slot) doesn't seem to work for keyring (bag of -2)
23:33.35Repo10grid2: 03michaelspain 06michaeln * r585 / (4 files in 2 directories):
23:33.37RepoImplemented two indicator:update() functions, with blink and without blink. Configuring Blink to "None" in options will enable the faster function.
23:39.29MikkSapu: just get the itemlink and tooltip that
23:39.34Mikkehrm no
23:39.48Mikkoh wait you should be able to see if it's Bind on Pickup that way
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23:40.25Mikkand if it's in your keyring it's obviously been picked up =)
23:40.49Sapuok...and I'm guessing there aren't any BOE or BOU keys?
23:41.26MikkBoE impossible
23:41.32MikkBoU possible but never seen
23:42.06MikkSapu: and keep in mind that keys can be quest items, and quest items usually aren't tradeable
23:42.24Mikklike the Deathforge Key
23:43.20Sapuok...I should probably be checking all items if they are quest items...
23:43.25*** join/#wowace Sliker (~ponies@187.93.112.87.dyn.plus.net)
23:45.46Sapuan IsTradable(bag, slot) API would be really nice
23:48.57Repo10arl: 03pompachomp 07master * 2.2.3-53-gaf8c18b Database/Recipes/FirstAid.lua: [+1 commit] Fixed the crafteditemid for Embersilk Bandage
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23:58.12SapuThanks Mikk works perfectly.
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