IRC log for #wowace on 20110320

00:16.19Repo10cowtip_luatext: 03profalbert 07master * v0.9.1-beta-2-g27cc5f6 Templates.lua: [+1 commit] update templates
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00:32.27Repo10lcd4wow (experimental): 03starlon 04v1.1.17b * r73 : Tagging as v1.1.17b
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01:08.33Repo10arl: 03pompachomp 07master * 2.2.2-227-g469ca08 / (3 files in 3 directories): [+1 commit] Bye Bye Nandar Branson
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01:36.36Repo10combo-points-redux: 03Starinnia * r228 Core.lua: -nil checks
01:40.28Repo10combo-points-redux: 03Starinnia * r229 Core.lua: -another check
01:46.36Repo10combo-points-redux: 03Starinnia * r230 Modules (27 files in 1 directory): -consistent naming across modules
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03:15.47Repo10tourguide-tradeskill: 03Satisfyme * r34 Alliance/Alliance_Fishandcook.lua: Updated Guide, fishing and cooking to skill 500.
03:15.49RepoAlmost done on the alliance side
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03:25.08Repo10mobile-vault: 03Starinnia * r177 / (2 files in 1 directory): -use the Mobile Banking perk icon for the LDB display
03:41.33Repo10raid_checklist: 03Anyia3 * r122 / (3 files in 2 directories): * Flag any abilities which only the player provides.
03:45.58Repo10raid_checklist: 03Anyia3 044.0.11beta1 * r123 : Tagging as 4.0.11beta1
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06:08.01Repo10gathermate2_data: 03kagaro * r61 / (3 files in 1 directory): GatherMate2_Data: Data update
06:08.07Repo10gathermate2_data: 03kagaro 04v3.6 * r62 : GatherMate2_Data: Data update
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06:39.48Connor1I'm using this macro to move my unitframes, /run for _, f in pairs{PlayerFrame, TargetFrame} do f:SetMovable(true) f:SetScript("OnDragStart", f.StartMoving) f:SetScript("OnDragStop", f.StopMovingOrSizing) f:RegisterForDrag("LeftButton") end
06:39.52Connor1Any way to keep them locked in place?
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06:52.48Primerf:SetMovable(false)
06:52.54Primerafterwards
06:52.56Primerno?
07:01.36Connor1Primer do what now?
07:04.25PrimerI'm guessing you don't understand what all those commands do
07:10.26Connor1Primer I do
07:10.56Connor1Primer I meant I want something like /reload to keep them locked
07:11.18Connor1Or just a way to keep them locked after moving them
07:11.31selckinwe call them unitframe addons
07:11.49Connor1I use the default UI now
07:14.48Connor1Also Primer I now see what you mean lol
07:14.52mckenziemc1naw selckin, i call those "apples"
07:14.54Connor1I wasn't reading
07:15.09Connor1Doesn't quite do what I need it to though...
07:15.31Connor1I have to move the UF every time the UI reloads
07:15.32selckindidn't quite ask a clear question did you though
07:15.36Primeruse MoveAnything
07:15.44Primerit'll remember where things are moved
07:23.11Connor1<PROTECTED>
07:23.21Connor1I can just use a macro with modified values
07:23.57Connor1Primer any macro to show the coordinates of a frame on the screen?
07:25.11nebula169Connor1: :SetUserPlaced(true)
07:25.43nebula169replacing SetPoint might help, too
07:25.49Connor1?
07:26.05nebula169<Connor1> Any way to keep them locked in place?
07:26.10Connor1nebula169 I just need to know where on my screen my UF are so I can replace the values in that macro I just pasted
07:26.33nebula169<PROTECTED>
07:26.36Connor1I'm figuring out my problems as I go lol
07:26.56Connor1nebula169 that just gives me Dump: value=Frame:GetPoint(1)
07:27.27nebula169well, replace Frame with the frame name
07:27.39Connor1As in player/target?
07:27.55nebula169like Dump: value=TargetFrame:GetPoint(1)
07:27.55nebula16902:26:41 [1]="TOPLEFT",
07:27.55nebula16902:26:41 [2]={
07:27.55nebula16902:26:41   [0]=<userdata UIParent[0]>,
07:27.55nebula16902:26:41   firstTimeLoaded=1
07:27.55nebula16902:26:41 },
07:27.57nebula16902:26:41 [3]="TOPLEFT",
07:27.59nebula16902:26:41 [4]=249.99999114363,
07:28.01nebula16902:26:41 [5]=-4.0000002811545
07:28.05nebula169(sorry for spam orz)
07:28.10mckenziemc1paste.wowace.com
07:28.23Connor1I see, thank you
07:28.24nebula169showed as one line when i hit paste, lol
07:28.25Connor1mckenziemc1 you mean fpaste.org
07:28.36mckenziemc1<PROTECTED>
07:28.38Connor1I'm assuming the four is x and the five is y?
07:28.56nebula169!api GetPoint
07:28.56lua_botRegion:GetPoint: Returns information about one of the region's anchor points (http://wowprogramming.com/docs/widgets/Region/GetPoint)
07:29.12nebula169point, relativeTo, relativePoint, xOffset, yOffset = Region:GetPoint(index)
07:29.16nebula169so yea :p
07:29.19Connor1THanks
07:29.21Connor1Thanks*
07:34.13Connor1nebula169 my macros didn't work :/
07:34.35Connor1Nevermind wrong coordinates lol
07:35.51Connor1They always move to the same spot...
07:40.14Connor1nebula169 I cannot get these macros to work at all, no matter what values I put the UF never go to the right spot...
07:40.14Connor1Not even close
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07:42.16nebula169try doing /dump UIParent:GetEffectiveScale() if it's not 1, multiply the x and y values by it
07:42.21nebula169only thing i can think of
07:44.49Connor1I love how this shit is not working
07:45.11Connor1nebula169 I'm onto something...
07:45.36Connor1<PROTECTED>
07:45.36Connor1works for my target frame, but I need my
07:45.38Connor1Nevermind dumb question
07:47.37Connor1Getting moveanything, this macro shit is too frustrating
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08:29.22Connor1MoveAnything is great
08:51.38Repo10homing-digeon: 03wobin * r6 / (3 files in 1 directory): Added tag v1.2-Release for changeset 36f98721616b
08:51.39RepoRemoved Shovel resize
08:51.40RepoAdded in yellow highlight for 'closest flightpoint'
08:57.19Repo10homing-digeon: 03wobin * r8 / (3 files in 1 directory): Added tag v1.2.1-Release for changeset 3a0e38507677
08:57.21RepoRemove debug from tooltip
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09:01.48Repo10blood-shield-tracker: 03talryn1 * r114 BloodShieldTracker.lua: Conditional code to support 4.06 and 4.1
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10:26.47Primerd~.
10:26.50Primer~.
10:26.50purl.
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10:43.11harlwuff!
10:52.41quiescens~
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11:44.01Repo10shadowed-unit-frames: 03Nevcairiel 07master * v3.3.3-2-g81d6503 ShadowedUnitFrames.lua: [+1 commit] Fix hiding of the compact party frame with 4.1
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11:50.34Repo10ace3: 03Nevcairiel 074.1 * r1016 AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua: AceGUI-3.0: TabGroup: Remove pre-4.0.6 compat code
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12:11.30Repo10ace3: 03Nevcairiel 074.1 * r1017 AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua:
12:11.31RepoAceGUI-3.0: TabGroup: Explicitly specify the text width when calling _TabResize (Ticket #242)
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13:15.42Repo10kbf: 03morelore * r49 KBF.lua: don't try to clear the OOC function queue unless we're actually OOC, duh
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13:21.12Repo10shadowed-unit-frames: 03Nevcairiel 07master * v3.3.3-3-g145b5ee ShadowedUnitFrames.lua: [+1 commit] Fix error in compactparty hide code.
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13:30.15Tinyboomnevcairiel: that last update really nuked suf :p not getting any frames atm :p
13:30.53nevcairielframes are overrated
13:31.05Tinyboomor wait.. another update to try :p
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13:33.38Tinyboomlast commit fixed it :)
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14:03.38Repo10broker-hitcrit: 03Zhinjio * r116 Broker_HitCrit.lua: HitCrit :
14:03.39Repo- fixes for yesterday's hasty submit
14:03.40Repo- cleanup of suppression/tracking/toggles
14:07.24Repo10broker-hitcrit: 03Zhinjio 042.21.3-release * r117 : Tagging as 2.21.3-release
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14:36.43Repo10decursive: 03Archarodim 07master * 2.6.1-15-gca2359b / (4 files in 2 directories): [+2 commits]
14:36.43Repoca2359b: - Added the possibility to change the '/StopCasting' parameter in the custom spells option panel. (checked by default, to uncheck if the spell is cast by your pet)
14:36.45Repof707eb7: - Add the number of Lua errors unrelated to Decursive to the formatted error report (Errors happening after Decursive is loaded)
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15:04.13selckini lost the game
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15:20.45Repo10decursive: 03Archarodim 07master * 2.6.1-16-ga15bc4a / (2 files in 2 directories): [+1 commit] - Custom spell input errors are now also displayed in Decursive default communication frames so they can be seen when using Blizzard's option panels.
15:26.50Repo10tourguide-tradeskill: 03Satisfyme * r35 Alliance/Alliance_Fishandcook.lua: Fish and Cook done on the alliance side.
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15:30.38Repo10talented: 03jerry 04v3.0.1-release * r729 : Tagging as v3.0.1-release
15:33.00Repo10basic-chat-mods: 03funkydude * r311 playernames.lua: playernames: fix up pattern match, add some fail safes.
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16:38.45Repo10basic-chat-mods: 03funkydude * r312 bnet.lua: bnet: pattern fix to avoid coloring links instead of names
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16:57.27Kethowhat is the proper way to contact Curse admins? (regarding licensing attribution of the Wowace wiki)
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17:41.47FiskerFunkeh`
17:42.01Fiskerdid anyone ever give you any calendar spam for badboy?
17:42.33Funkeh`yes
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17:50.32Fiskerslaps quiescens around a bit with a large trout
17:53.18quiescensdies.
17:54.43vhaarrKetho: Kaelten is here, and so is Ackis
17:58.49Kethovhaarr: you mean, I can just .. PM them about it? I will try it then
17:59.07vhaarrsure
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18:37.40Repo10basic-chat-mods: 03funkydude * r313 playernames.lua: playernames: more fixes
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19:20.11winkis that normal that Chimaeron only stacks the debuff to 4?
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20:05.10vhaarrwink: yeah
20:08.01winkah thanks
20:08.14winkI was wondering, because out MT died 15sec into the fight
20:08.25winkand it actually was one of the cleanest kills from that
20:08.30winkwithout tankswitch
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20:29.09Repo10boss-tactics: 03sorontur 04BossTactics3.4.1 * r65 : Tagging as BossTactics3.4.1
20:29.10Repojust for lib updates
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21:17.22Stanzillasbu: ping
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21:18.53Stanzillaor Pneumatus, how do you reforge as disc today?
21:19.15Pneumatusi reforge to crit
21:19.27Pneumatusbut that doesnt seem to be the way most people reforge
21:19.41Stanzillawhy crit? O.o
21:19.58Pneumatusmore aegis
21:20.38Stanzillahm but crit is not a very reliable stat
21:21.07Stanzillaand what do you reforge to crit?
21:21.29Pneumatushaste
21:21.31sbuStanzilla: yup?
21:21.33sbuuh
21:21.57sbu-crit +haste for me ;)
21:24.13Stanzillahokay thanks :)
21:26.56nevcairielyou're an anti-pneumatus!
21:33.19Pneumatuseach to their own anyway, i dont think there's a right answer, it depends on playstyle
21:33.21Megalonthen let us build an expidition, we need to find the holy gra..anti-fisker!
21:37.54Fiskerhey Stanzilla
21:37.57Fiskerhey hey Megalon
21:38.00Fiskerhey hey hey nevcairiel
21:38.03Fiskerhey hey hey hey sbu
21:38.16Megalonhey hey hey hey hey Fisker
21:38.24Megalonsaturday comes after friday
21:38.27Megalonand sunday after that
21:38.50Stanzillahey Fisker why did you kill knut :(
21:39.13Fiskerbecause i can
21:40.33Megalonhe probably knotted him to death
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21:50.00Repo10libmousegestures-1-0: 03starlon * r29 LibMouseGestures-1.0.toc:
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21:50.02RepoAdd 'X-Category: Library' to toc so other addons (Such as ACP) know how to categorize LMG.
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22:38.04Mikkcrit may look unreliable as a healer
22:38.41Mikkbut in a raid healing scenario it isn't that bad
22:38.58Mikkthere's plenty of smartheals flying all over the place these days, and if they don't need to target people that got crit healed - whey!
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22:39.45Mikkplus of course it's nice for priests & shamans that want to keep their inspiration / ancestral fort up on some tank
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22:48.32cralorme Amazon points! they be none when I want some :(
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23:10.52Pneumatusso the DK who solo'd faction champs
23:11.08Pneumatushow they hell didn't all his gear break
23:11.30Megalonhe repaired with jeeves
23:11.36Megalonaround the 1h40 mark i think
23:11.46Pneumatusaha
23:11.59Pneumatusah yeh i just saw it
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23:15.21Pneumatushaving to fight for ~1h45 to oom the healers is pretty laughable
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