IRC log for #wowace on 20110224

00:01.48PrimerAnyone know what's up with Cata BoA helm enchants and the rep requirement?
00:02.25ckknightit seems like a bug to me, but I dunno
00:02.30ckknightit wasn't like that in Wrath.
00:02.34PrimerI could have sworn that once that change was made in LK, you could send the enchant to your other toon that didn't have the rep, whereas in Cata, the other toon also needs the rep, making me wonder if this is a bug
00:02.45ckknightcorrect.
00:03.08znfAnyone knows the path to the annoying "ding" sound that you get when you prospect or disenchant an item?
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00:24.06znfis there any tool/model editor or something that can tell you what sounds a specific model/creature etc. is using? :-/
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01:27.48AckisAntiarc: I think chatter is broken when I try to link a 47" tape worm :(
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01:28.59Megalonyou still walk around with it
01:29.28Megalonwanna be skinny to get into modeling Ackis? ;<
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01:35.24AckisI have it on my bank alt :P
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02:15.38Shefkils
02:16.06Raydenanyone else having issues with gladius today?
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02:17.53znf__2-3 years with GB/HB.
02:18.02znf__isn't HB like 1 year and something old?
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02:20.30Raydenit's not showing me some people's frames
02:22.25Raydeni don't know how to test to make sure it works
02:24.22Raydenwtf
02:24.25Raydennow gladius isn' even showing
02:33.00Repo10libscriptable-1-0 (experimental): 03starlon * r47 LibScriptablePlugins-1.0/LibScriptablePluginColor-1.0/LibScriptablePluginColor-1.0.lua: Fix a typo.
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03:01.16Repo10zomgbuffs: 03Zeksie * r201 / (2 files in 2 directories):
03:01.17RepoFix a few bugs with tracker icons, and better integrate own pet with things.
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04:13.09Earwindoes anyone know if its possible to get the raid symbol that was on a "source" in BigWigs? (i.e. mod:foo(_, spellId, source, _, _, spellName) )
04:15.38Earwinnm got it
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04:33.40Earwinactually I lied, that was for setting only it appears
04:35.16Arrowmasteri dont think bigwigs exposes that
04:35.26Arrowmasterand its only available from a few events
04:35.34Earwinyeah I'm looking around
04:35.59Arrowmasterwell i take that back, it should be available from most events except any chat ones
04:36.17EarwinI just need it from an npc that casted a spell
04:36.21Earwinso "source"
04:36.35Arrowmasteris a unitid available?
04:36.41Earwinyeah
04:36.48Arrowmasterthen you can get it
04:36.55Earwinwhats the function for it?
04:38.39Arrowmaster!api GetRaidTarget
04:38.39lua_botGetRaidTargetIndex: Returns the index of the raid target marker on a unit (http://wowprogramming.com/docs/api/GetRaidTargetIndex)
04:41.37Earwinyeah I tried that but it returned 2 for star, and then 1 for everything else
04:41.53Earwin(using unit name)
04:55.59Earwinok question 2, if there are 2 identical mobs that have two different raid icons, and one casts a spell and the other does not, is it possible to tell which casted it even though they have the same unitid
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05:00.38mckenziemccan't you use guids to tell them apart?
05:09.43Earwintrue
05:09.56Earwinwould there be anyway to use the guid to get its raid icon then?
05:18.45nebula169Earwin: their raid icon is part of the unit's flags in the CLEU event
05:20.11Earwinnot totally familiar with that, essentially I have a function thats called when a spell is cast so I have the source of who casted, I was just trying to find a way to basically /say {raid icon} who hit me with said spell
05:21.24nebula169you use the combatlog to get the cast start, yea?
05:21.30Earwinyep
05:22.32ArrowmasterEarwin: GetRaidTargetIndex() uses UnitIDs not UnitNames
05:23.04Arrowmasterunitids ARE NOT the same as unitnames
05:23.08Earwinyeah, but as nebula pointed out, I need to use guid's
05:23.21Arrowmasterno
05:23.40Arrowmasterunitids work fine in that example since they both have raid icons
05:23.58nebula169you could use http://paste.wowace.com/3290/ something like that to get the unit's icon at the start and store that
05:24.12nebula169or grab it from the spell dmg event
05:24.43Arrowmasteralthough in that specific example using the combat log is probably a lot more accurate than any event which gives you a unitid
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05:54.49Repo10collectinator: 03pompachomp 07master * 2.0.1-2-g3e49f77 Database/MountDatabase.lua: [+1 commit] Added the charger and warhorse mounts for paladins
05:55.09Repo10arl: 03pompachomp 07master * 2.2.2-19-gf829e3b Database (2 files in 1 directory): [+1 commit] Updated the location of "Fyldan" and "Alegorn"
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06:02.52Repo10prat-3-0: 03sylvanaar * r790 fonts (2 files in 1 directory): new font "Anonymous Pro Bold"
06:12.31Repo10big-brother: 03nebula169 06ace3dev * r262 Config.lua: fix unlocalized string
06:13.33Repo10big-brother: 03nebula169 06ace3dev * r263 Locales/enUS.lua: remove unused strings
06:14.24sylvanaarhave i bugged the night crowd for suggestions on "live templates" to include with my editor plugin.  http://screencast.com/t/GYF0sAw6N
06:15.50sylvanaari have 4, for kv in pairs(t) end, if then end, for i=1,N do end, and for k,v in pairs(t) t[k]=nil end
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06:19.27nebula169what about script handler templates? OnEvent, OnClick, etc
06:20.12nebula169kind of specific :p does the ide support custom snippets on its own?
06:24.00Repo10big-brother: 03nebula169 06ace3dev * r264 BuffWindow.lua: few more missed strings
06:24.05nebula169~framexml
06:24.05purli guess framexml is Export code art from the client by using the console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art"; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
06:24.39nebula169aw, is there no longer a blizzard kb article with them in it?
06:27.50Ibliseso for sinestra, nothing can track those shadow orbs?
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06:32.20Repo10big-brother: 03nebula169 06ace3dev * r265 Locales/zhTW.lua: zhTW translation by BNS
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08:42.17Repo10atlasloot-enhanced: 03zhTW * r3323 Locales/constants.tw.lua: zhTW update
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08:58.27Repo10mendeleev: 03zhTW * r314 locales (3 files in 1 directory): locales update
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09:56.35Fiskerwhy do xoom suddenly not appear
09:56.39Fiskereverytime i am near?
09:56.44Fiskertell me why nevcairiel :(
09:58.29nevcairieli stole them all
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10:03.34Fiskerkinda sucks though nevcairiel
10:03.44Fiskerapparently the us version won't work on european networks
10:03.49Fiskerwhich means i have to wait and qq
10:05.45Repo10big-brother: 03nebula169 06ace3dev * r266 / (6 files in 2 directories): option to only check for 90 stat food when doing a check
10:06.49Repomisc tweaks
10:10.40Repo10zomgbuffs: 03Zeksie * r202 / (5 files in 3 directories): Removed AceTimer usage.. cue applause
10:14.43Repo10zomgbuffs: 03Zeksie * r203 ZOMGBuffs_SelfBuffs/ZOMGBuffs_SelfBuffs.lua:
10:14.44RepoAnd quickly commits another before anyone notices the blunder (when your inventory changes)..
10:18.51Repo10big-wigs: 037destiny * r8204 Blackwing/Locales/koKR.lua: koKR Update
10:27.42Repo10halonatools: 03Broliant * r2 / (16 files in 5 directories):
10:27.43RepoHalonaTools: First ever commit, attempting to get code into repository cleanly with lib-dependencies correctly referenced in .pkgmeta file.
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10:35.28nevcairiel@describe halonatools
10:35.36fropehy guys....given a "fixed" mainFrame size, what's the best way to resize the heights of two inner frames inside it?
10:35.40Reponevcairiel: http://www.wowace.com/addons/halonatools/. HalonaTools. A collection of useful tools and utilities for smarter than average bears.
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10:36.29fropmaybe, create a third frame between the twos and set ondrag scripts?
10:37.37Repo10halonatools: 03Broliant 04beta-1.0 * r3 : HalonaTools: Tagging as beta release of version 1.0.
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10:44.46Repo10xperl: 03Zeksie * r514 / (4 files in 4 directories):
10:44.47RepoMoved warlock shards to top of frame. Bit smaller and neater packed. Player buffs back to original place for that case.
10:44.48RepoFixed player pet border flash.
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11:28.04harlwuff
11:28.21marshenmoos at harl. Moooooooooooo.
11:30.07harlnods at marshen. "Most assuredly."
11:35.05Repo10xperl: 03Zeksie * r515 XPerl_ArcaneBar/XPerl_ArcaneBar.lua:
11:35.06RepoFix arcane bar from show Failed if you fail to cast something new during an existing cast.
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11:47.27Repo10xperl: 03Zeksie * r516 XPerl_ArcaneBar/XPerl_ArcaneBar.lua:
11:47.29RepoAnd also stop the Fail showing when a cast is ended and an instant is spammed.
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11:50.31Repo10tourguide-tradeskill: 03Satisfyme * r23 / (7 files in 2 directories):
11:50.32RepoRewritten the completer so it will use less code and work better.
11:50.33RepoUpdated some objectives in the Fish and Cook guide
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12:34.35Repo10minimalist: 03whizkid * r113 Minimalist.lua: - (add) slash commands are back
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14:31.04Repo10atlasloot-enhanced: 03Lag123 * r3324 Loader/AtlasLoot_Loader.lua: - small fix ( SVN version )
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14:35.22Repo10big-wigs: 03jongt23 * r8205 Blackwing/Locales/esES.lua: esES Update
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14:56.46fropmmmh, in an OnValueChanged of a slider i got something like this:
14:56.46fropfStep:SetPoint("BOTTOMRIGHT", fMain, "RIGHT", -5, nGap)
14:56.46fropprint("       nHeight: " .. fStep:GetHeight())
14:57.09frop...is there a reason why fStep:GetHeight() doesn't change?
14:57.58Xinhuanmaybe you want getvalue()
14:57.59fropnGap is a value based on the slider:GetValue()....still, the frame change its' size, but GetHeight() returns always the same value
14:57.59Xinhuannot get height
14:58.23Xinhuanbecause the height of the slider is the same amount of pixels it is on screen
14:58.41mitch0frop: (the twisted) hungarian notation is evil. don't use it
14:58.50Xinhuanalso, fStep may already have existing anchor points
14:59.02Xinhuanand adding another one may not change the existing ones
14:59.15fropwell, i'm getting the slider value....converting it to a gap...applying it to a frame...getting the frame's height
14:59.25fropmmmh
14:59.33Xinhuanyes, but if you applied it to a frame with existing SetPoint()s
14:59.36Xinhuanthey may not take effect
14:59.38Xinhuandue to conflicts
14:59.44fropso, if i SetPoint twice the same corner....that's wrong?
14:59.55Xinhuansay you setpointed a Topright and bottom left, then tried to setpoint bottom left, it will have no effect
15:00.13Xinhuanit really depends on what existing points you have
15:00.15Xinhuanon fStep
15:00.27fropalways the same TOPLEFT and BOTTOMRIGHT
15:00.50fropand i "re"Set the BOTTOMRIGHT on slider:OnValueChanged
15:01.43fropanyway, i'll try to ClearAllPoint and reset them all....just to see if it works ;)
15:01.45Xinhuanthen the height of fStep is always based on the distance
15:01.52Xinhuanof the position of the 2 anchors
15:01.56fropyep
15:02.00Xinhuanand SetHeight() will have no effect
15:02.09fropGetHeight() :P
15:02.20fropi just SetPoint and GetHeight
15:02.25fropno SetHeight anywhere
15:02.33Xinhuantry calling GetHeight() one frame later
15:02.36Xinhuanand see if it changes
15:03.07fropmmmh "one frame later"....could you explain?
15:03.24Xinhuanthe height changes may not take effect immediately - only until after the next frame
15:03.27Xinhuannot sure on that one
15:03.50Xinhuannext frame.. meaning like... you know if you have 60 fps... next frame would be 1/60s later?
15:04.04fropahhh, using something like OnUpdate?
15:04.05Xinhuanthe next drawing frame sent to the graphics card
15:04.18Xinhuanjust test for the height from /run
15:04.29Xinhuan/run print(fStep:GetHeight())
15:04.32froplet see
15:04.48Xinhuanalso do /dump fStep:GetPoints()
15:05.08Xinhuanyou might need to temporarily make a global variable to point to fStep
15:05.42fropwell it doesn't change
15:05.54Xinhuando the dump on GetPoints
15:05.57fropi move the slider...the frame resize, but no change in GetHeight()
15:05.57Xinhuansee if they are correct
15:06.11fropi'll try ClearAllPoints()
15:06.13Xinhuanwhat is fStep?
15:06.16Xinhuana frame? a texture?
15:06.19Xinhuana button?
15:07.01fropa frame
15:07.11*** join/#wowace Silowyi (~silowyi_d@99-26-200-249.lightspeed.snantx.sbcglobal.net)
15:07.15fropcontaining a fs...but that not matter
15:07.40fropGetHeight() change while resizing the frame using mouse....
15:07.41Xinhuanwould it be easier to just have 1 anchor point, and actualy setting the height of fStep instead
15:07.50frop...but it doesn't changing its points
15:08.04fropmmmh
15:08.28Xinhuani'm not sure if the "middle points" like RIGHT, LEFT, TOP etc are meant for anchoring to properly
15:08.28fropneither ClearAllPoints() get the height change
15:09.10fropwell it works anchoring there...
15:09.27frop...i'm anchoring there, cause another frame need to be resized too
15:09.52fropso the slider gimme the % of the two frames
15:10.33fropand they need to be resized with correct % on fMain OnSizeChanged
15:10.57fropit works for the most part...apart this little "fucking" bug
15:11.14fropmitch0: I love Hungarian Notation :P
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15:27.09Xinhuancan u try anchoring to BOTTOMRIGHT instead of RIGHT
15:27.13Xinhuanjust to see if that works
15:27.34fropehehe, need to change alot of code, but i can try
15:28.53Xinhuannah don't change anything
15:29.03Xinhuanjust change that just to see if getheight works correctly
15:29.11Xinhuan:P
15:29.40fropwell, done it...
15:29.42fropno change...
15:29.57Xinhuanthen i guess you have to do the "1 anchor point" + "set the height"
15:30.04Xinhuaninstead of 2 anchor points
15:30.05fropupon OnValueChanged of the slider...the frame resize, but the GetHeight doent change
15:30.21*** join/#wowace ghli (~Ghli@netblock-68-183-68-159.dslextreme.com)
15:30.26Xinhuanhow is your slider's Getvalue code
15:30.27fropGetting both point, give correct values
15:30.50fropfStep OnSizeChanged
15:31.21froplocal nOldVal = fSlider:GetValue()
15:31.21frop<PROTECTED>
15:31.29fropif nNewVal ~= nOldVal then
15:31.29frop<PROTECTED>
15:31.29frop<PROTECTED>
15:31.57*** join/#wowace Yoshimo (~Miranda@p54998D4D.dip0.t-ipconnect.de)
15:31.58fropnH is fStep:GetHeight()
15:33.43fropthis is the only place where I use slider:SetValue() (apart OnLoad)
15:34.40fropand on slider OnValueChanged, i just fStep:SetPoint()
15:35.46Xinhuanerr confused
15:35.54frop...eheh...i would bet...
15:36.11Repo10big-wigs: 03Maat * r8206 Bastion/Chogall.lua: fix unleashed shadows trigger
15:36.12frop...there're two ways to fStep:SetPoint
15:36.22fropchanging the slider value....
15:36.26frop...or resizing the frame
15:37.02fropslider and resize gimme a "gap" where i anchor the frame
15:37.48Xinhuandoes that work properly?
15:38.18Xinhuanseems like when you reanchor, fStep's OnSizeChnaged fires and sets the slider
15:38.23Xinhuanbut the slider would already have the new value
15:38.30Xinhuanconfused
15:39.10Xinhuansetting the slider would cause the slider to
15:39.50fropyep, that's working that way
15:40.39fropfStep's OnSizeChnaged fires and sets the slider
15:40.53fropwhere i "reanchor"
15:41.47fropguess it's a double reanchor problem (once OnSizeChanged and once on slider:SetValue())
15:42.41Xinhuanyes but setting the slider would cause its OnValueChanged to fire
15:42.46Xinhuanwhich in turn sets the anchors
15:43.06Xinhuanin a circular loop
15:43.12Xinhuanso not sure if the logic there works properly
15:43.21Xinhuanand whether its resetting the value back to the old one
15:43.45Xinhuandoesn't it?
15:44.00fropwell, the points are setting correctly...visually it works....but GetHeight() in slider OnValueChanged doesnt....
15:44.49fropi though of this circular thing...but it should just setpoints twice...fStep:OnSizeChanged and slider:OnValueChanged
15:45.31fropanyway, yep...the GetHeight() is always returned to the one of the last fStep:OnSizeChanged
15:49.09Xinhuanwhy do you want to getheight anyway
15:49.54frophehe, cause i need to SetMinMaxValue of a ScrollFrame
15:49.55Xinhuanthe slider would already have set the height correctly based on nGap, so you don't really need it
15:50.07fropmmmh
15:50.11fropletmecheck
15:50.27Xinhuanand the slider's value is nGap?
15:50.51Xinhuanor the height?
15:51.07Xinhuanthat's where i'm confused
15:51.19fropslider's value is nGap
15:51.35fropgimme the height of the two frame, contained in my mainframe
15:52.24fropin mainframe is 200....and sliderValue = 50, frameA and frameB will be 100 each
15:52.42fropin mainframe is 200....and sliderValue = 30, frameA will be 60 and frameB will be 140
15:53.21frop...so to change the slidervalue i can use the slider itself...or, resize the "bottom" border of FrameA
15:54.48fropslidervalue will gimme the gap (y gap) from "RIGHT" where i'll anchor Frame A BOTTOMRIGHT....FrameB TOPLEFT is anchored to FrameA BOTTOMLEFT
15:56.11Xinhuanthat doesn't make sense to me
15:56.12Xinhuanlol
15:56.26frop:( /cry
15:56.35Xinhuanwhy is it 60/140 for a slider value of 30
15:56.50fropcause 30 is 30% of the MainFrame height
15:56.59Xinhuanso
15:57.24fropmaybe is a weird mode to code this crap...but that's what i came upon to :P
15:57.28Xinhuanwhy don't you simplify the damn code so frameA is MainFrame:GetHeight() * fSlider:GetValue / 100
15:57.40Xinhuanin height
15:58.17Xinhuanso frameA will only have a TOPLEFT anchor, and a SetHeight, all the time
15:58.32Xinhuanand frameB well, you can also anchor a BOTTOMLEFT and Setheight
15:59.03Xinhuanyour frame resizing code will just call the same code that sets the height of both frames by %
15:59.19Xinhuansince frame resizing wouldn't change the %
15:59.45fropeheh...guess i'll be forced to change it all...i could find a better way till now...but i'll try using your suggestion
15:59.54fropcouldn't
16:00.11Xinhuanit seems pretty simple to me
16:00.17Xinhuanthat the height of both frames add to 200
16:00.22Xinhuanor whatever the mainframe's height is
16:00.39Xinhuanso you just have a function do exactly that, set the height explicitly of both sub frames
16:01.00Xinhuanand don't bother with anchoring one to the other and hoping that implicit height works
16:01.12Repo10atlasloot-enhanced: 03Hegarol * r3325 / (4 files in 4 directories): some 4.1 stuff
16:01.22fropi though that moving just one anchors would have been simpler....i was wrong i guess
16:03.06Xinhuanif its one thing i learnt, trusting anchors is usually not the way to go ^^
16:05.26fropthank you anyway....i'll keep ya posted ;)
16:05.32Xinhuantry to always have only 1 anchor only
16:10.01fropfrak, all my code is using two anchors :( everywhere
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16:15.54alcarasis there a mod that lets me set up an action bar of abilities (just to watch cooldowns for) that I don't need keybound?
16:16.06alcarasright now i'm just using two action bars for that purpose, but i'd like to be have more abilities bound
16:16.25Xinhuanjust use blizzard's bars on the right side
16:16.26Axodiousanyone know how much corruption 1 tick of the spilled blood on chogall gives?
16:16.34Axodiousthe blood, not the adds that spawn from it
16:16.36Xinhuanand put those abilities there
16:16.38alcarasbut want to be able to watch cooldowns in consistent locations (as well as use omnicc and the buff highlighting module)
16:16.49alcarasXinhuan: the bindable ones? hrm
16:16.57Xinhuanomnicc works on them
16:17.01alcaraspretty sure that'll show up on my dominos bar
16:17.13alcaraslet me show you what i mean
16:17.14Xinhuanwell worth a shot
16:17.22Xinhuanthe bars on the right are bar 5/6 i think
16:17.33Xinhuanso if you don't have that many bars they should be usable
16:17.58alcarasi do have that many though
16:18.03alcarasi want buttons that aren't part of bars, in other words
16:18.42alcarase.g. my current ui set up
16:18.44alcarashttp://i.imgur.com/uroRs.jpg
16:18.51alcarassee those two bars under my unit frame?
16:19.08alcarasthose are two action bars
16:19.09Xinhuanso you want buttons that behave like action buttons but you don't actually want them clickable/usable?
16:19.11alcarascorrect
16:19.17alcarasi just want them to see them
16:19.25Xinhuanso.. just dont' click them? lol
16:19.29alcarasthat's what i do
16:19.38alcarasbut i have to give up two extra bindable bars
16:19.45alcarasand sometimes iw ant to see more than 24 buttons
16:19.46Xinhuanwhy so
16:20.06Xinhuani don't get it
16:20.14alcarasso there are 7 bindable action bars, right?
16:20.23Xinhuan10 actually
16:20.28alcaraswell, some are warrior stances
16:20.36Xinhuanthey still count as bars
16:20.46Xinhuanthat you can use
16:20.52alcarasnot on my warrior :p
16:20.56alcarassince they are needed for a stance
16:20.59alcarasi play every class so :-/
16:21.07Xinhuanso 7 bars, go on
16:21.12alcaras5 of them have keys bound
16:21.18alcaras2 are used as display for my cd tracking as in my current ui
16:21.29alcarasif i had a mod that i could use for just display, i could get those 2 bars back
16:21.35alcarasas well as possibly move around the display bars better
16:21.41fropnice ui :)
16:21.45fropi like clean ones
16:22.00alcarassolution: is there an action bar mod out there that doesn't use the 120 buttons, i.e. enables me to have exta buttons beyond it
16:22.03Xinhuanyou will have to look for a bar addon that uses its own buttons (i.e not the blizzard's default 120)
16:22.06alcarasyep
16:22.12Xinhuani think bartender would be a solution
16:22.20Xinhuansince it uses LibActionButton for its buttons
16:22.25kadrahilnot bad, that's kind of like the ui i used to use
16:22.31Xinhuanand not any of the default 120
16:22.35alcarashmm, did it used to use blizzard's? it's been a while since i used bt
16:22.37kadrahili've just used default for the last year or so :|
16:22.45Xinhuani think nevcairiel changed it
16:22.48Xinhuanbefore cata
16:23.00Xinhuanbecause his own buttons are more configurable
16:23.02alcarasi wonder if i can run bt and dominos at once
16:23.06alcarastime to find out!
16:23.39alcarasthanks Xinhuan; and thnaks frop and kadrahil
16:24.18fropalthogh the hunta crushed you....on damage
16:24.27alcarasfrop: i was the tank
16:24.35fropah
16:24.36frop:D
16:24.39kadrahillol
16:24.45fropthe hunta is bad then...
16:24.46alcarasmy level 84 pally
16:24.52frop...and the dk even worse
16:24.57alcarasand boomkin terribad
16:25.29fropat least you're horde
16:25.30kadrahili should level my druid
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16:28.20Stanzillaw All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.
16:28.23Stanzillaoh god finally
16:31.05kadrahilwe had interrupters claiming their interrupts were landing on nef pillar adds in p2, but the blast was still going off
16:33.13Megalonthe message that you interrupted a mob client side I think
16:33.32Megalonand the stopcasting of the mob comes from the server
16:33.44Megalonand if you interrupt close to the end, your client thinks it landed
16:33.51Megalonbut the servers knows you were to late
16:34.39Megalonhad it multiple times that my combat text told me I bravely interrupted, but the spell finished :C
16:35.37mckenziemcthen does the text stanzilla quoted mean that they won't miss anymore?
16:35.53mckenziemcjust mean*
16:36.40Funkeh`Has blizzard implemented a utf8 lower function that I'm missing?
16:36.44StanzillaSpells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.
16:36.46Stanzillauuh
16:36.50Stanzillasomething new from blizzard
16:36.55Axodiousit's just so that tank classes can interrupt reliably mckenziemc
16:37.16Axodiouswhich is huge for 10 man raiding >_<
16:37.54Axodious!!! ragnaros with legs o_O
16:38.09Axodiousand armor
16:39.07mckenziemcAxodius: that doesn't really answer my question :p
16:39.17mckenziemcand there's pvp too
16:39.17Axodiousyes, it won't miss
16:39.22mckenziemck
16:41.53Ackis@project ace3
16:41.54RepoAckis: More than one project was returned. Try supplying a game. Possible games: WoW, WAR.
16:42.04Ackis@project wow/ace3
16:42.05RepoAckis: http://www.wowace.com/addons/ace3/. Ace3. Game: WoW. Kaelten (Manager/Author), Ammo (Author), mikk (Author), Nevcairiel (Author/Maintainer), Nargiddley (Former author). Updated: 9 days ago. Tickets: 16/240
16:44.38Repo10ka_raid-tracker: 03Celess * r272 / (7 files in 2 directories): - fix for LevelMax 85
16:44.39Repo- added ability to localize more elements of the main frame
16:44.58Repo10alttab: 03Ackis 07master * v1.72-4-g866fca2 / (3 files in 1 directory): [+3 commits]
16:44.59Repo866fca2: Hook the frame, no idea if this will actually work or not.
16:45.00Repoc5df0f0: Add AceHook-3.0 to .pkgmeta/embeds.xml.
16:45.01Repo3021511: Add an OnShow script for each battleground frame so when it shows we play a sound.  I should probably hook this but it's been forever since I played with hooking.
16:45.09Repo10ka_raid-tracker: 03Celess 042.3.6 * r273 : - fix for LevelMax 85
16:45.10Repo- added ability to localize more elements of the main frame
16:46.09*** join/#wowace ckknight (~kvirc@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight)
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16:50.17Axodiousif you don't have enough JP but you do have enough JP+VP to buy an heirloom does it work like that?
16:50.30nevcairielno
16:50.35Axodiousbleh
16:57.33fropXinhuan guess i solved it, just moving the code from Frame:OnSizeChanged to Frame:OnMouseUp
16:57.55Xinhuanaha
16:57.58frop...this way, the slider don't get updated while "sizing" the frame...
16:58.09frop...just OnMouseUp, but it works...
17:04.05*** join/#wowace Funkeh` (~funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh)
17:04.05*** mode/#wowace [+o Funkeh`] by ChanServ
17:04.28Repo10alttab: 03Ackis 07master * v1.72-9-g9ed8961 / (2 files in 1 directory): [+5 commits] (1 truncated)
17:04.29Repo9ed8961: Move the checking the cvars to its own function which allows us to make the event handling a bit more simple.  Also allows us to check them when we play the pvp sound.
17:04.30Repoc40305f: Upvalue Sound_EnableSoundWhenGameIsInBG
17:04.31Repocae0afb: Add support for Master sound being 0.  Throw an error message if it's turned all the way down.
17:04.31Repo2ff1d6c: Remove old BG code.
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17:16.08Ackishttp://paste.wowace.com/3291/ will that code work with the localization application?
17:16.32Ackisexcept for the reference to Ackis Recipe List that is
17:17.15ckknightAckis: it seems like it should.
17:18.30Xinhuanwhy would it reference ARL
17:18.46Ackiscopy/paste fail Xinhuan
17:21.51mckenziemccopy pasta*
17:23.42Repo10alttab: 03Ackis 07master * v1.72-12-g4139850 / (3 files in 1 directory): [+3 commits]
17:23.43Repo4139850: ToC entries now use localization application.
17:23.44Repod072ae7: Update core file comments.
17:23.45Repo1399613: Update localizations to use the localization application.
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17:40.21Repo10alttab: 03Ackis 04v1.8-Beta * 9314cb6 /: [new tag] Tagging as v1.8-Beta
17:42.25mitchnullgah. why is Ace3 hard embedded in TipTop?
17:42.38Ackis@project tiptiop
17:42.39RepoAckis: No project found that matches 'tiptiop'
17:42.43Ackis@project tiptop
17:42.44RepoAckis: No project found that matches 'tiptop'
17:42.50AckisI hate you Repo
17:43.13mitchnullah, wrong channel. it comes from wowi ;)
17:43.27mitchnullthat kinda explains it then ;)
17:43.31mckenziemc@echo I hate you too, Ackis
17:43.31RepoI hate you too, Ackis
17:44.04Ackis~lart mitchnull
17:44.04purltakes large quantities of Krispy Kream donuts and stuffs them one after another down mitchnull's throat until mitchnull puts on 150lbs
17:45.15mitchnullpurl: sod off with your imperial units
17:48.36durcynshe meant to say ten stone, obviously.
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17:55.48Slaymancan't hide the minimap button from the latest TidyPlates? are you kidding me? I'm personally affronted
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18:10.40Funkeh`Slayman, turn off the addon
18:10.51Funkeh`has a _icon external addon
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19:07.19Axodious~seen humbeedoh
19:07.29purli haven't seen 'humbeedoh', Axodious
19:08.00Axodious~seen humbedooh
19:08.00purlhumbedooh <~Humbedooh@unaffiliated/humbedooh> was last seen on IRC in channel #wowuidev, 86d 21h 38m 14s ago, saying: 'that's...ew'.
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19:31.29sylvanaar_workFunkeh`: does badboy do message throttling?
19:31.50Funkeh`yes but i nerfed it since Blizz added theirs
19:31.53Funkeh`to only 1 line
19:32.19sylvanaar_workit work with prat as far as you know?
19:33.04sylvanaar_workone would think...i just have this guy bugging me who is writing the same kind of thing
19:33.20sylvanaar_workand wanted to point him at something
19:34.01Repo10atlasloot-enhanced: 03Dynaletik * r3326 Locales/constants.de.lua: - deDE update
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19:35.51sylvanaar_work"you mind me send the whole zip package of my addon to you? My English is so bad to describe my idea"
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19:37.14Funkeh`havent tested it with prat but i don't see why it wouldn't
19:37.18Funkeh`it's pretty simple
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19:37.58sylvanaar_workyeah, just had to ask before i told the guy to use your addon as an example
19:39.46sylvanaar_worki dont think his english is good enough to understand "your filters have side-effects"
19:40.34Funkeh`his code?
19:41.02sylvanaar_workyes
19:41.25Funkeh`what's he doing?
19:41.42sylvanaar_workmaking a spam throttle
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19:42.05sylvanaar_worktime based, cant say the same message more  than once in N seconds
19:42.28sylvanaar_workor he just filters it out
19:43.22sylvanaar_workhe has problems with prat since prat calls the addmessage function twice, so he filters out every message lol
19:45.06sylvanaar_workhis problem of course is that he needs to add entries to his blacklist in a handler for the chat event, and only do filtering from his filter func
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19:49.49RepoNew addon: http://www.wowace.com/addons/rw3/. Raid Watch 3. mangeg (Manager/Author). Experimental. Approved by Torhal.
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19:58.11sylvanaar_workAckis: can you put http://www.curseforge.com/projects/curseforge/tickets/1889 out of its misery
19:59.39Ackisno
19:59.55Ackisnot saying that to be a dick
20:00.10Ackiswhile I don't like the concept, it raises a valid point
20:00.25Ackisit might not be the solution that's implemented (eventually) but it needs to be thought about
20:00.48sylvanaar_workits the most downvoted ticket in the system
20:08.04sylvanaar_worki must be in a bad mood today or something....
20:08.48Stanzillaeveryone's in a bad mood today so it seems
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20:11.09Ackissylvanaar_work: I don't know why it's the most downvoted ticket tbh
20:11.15sylvanaar_workme either
20:11.21AckisI think some people jumped on the bandwagon so to speak
20:11.54Ackisat least I gave a reason why I voted -3 in the ticket ;)
20:13.10nevcairielRather have a vote then writing "I agree with the reason Ackis gave"
20:13.15nevcairielfor 10 pages
20:13.16nevcairiel:P
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20:14.21Ackisnevcairiel: no one ever agrees with me :P
20:14.30sylvanaar_workno me
20:14.41sylvanaar_work=P
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20:19.13nevcairielbut thats the reason i would also list for my -3 vote. You should at least update the .toc to indicate that you checked that its working
20:19.38sylvanaar_workmy suggestion was having a checkbox on the website instead
20:20.16sylvanaar_workthat you would need to check for each new interface version
20:21.05sylvanaar_workbut you could check it in advance once you had tested
20:21.46sylvanaar_workanyhow, i dont really feel strongly about the issue - i just dont like seeing that ticket when im looking in the tracker
20:23.11AckisI know
20:23.15Ackis<3
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20:29.24mckenziemci'd think X-CompatibleWith gives a clue as to the best way to handle it -- have the packager check for that line, if the toc changes and there's a match, convert it to a normal ## Interface
20:29.40Torhal|workstabs mckenziemc with Fisker.
20:29.51Torhal|workhigh-fives Ackis.
20:32.22nevcairielI dont think its too much to ask to just update your addon once a content patch gets out, especially if you apparently are still active and tested your addon :p
20:33.10Ackiswhy so high-fiving Torhal|work ?
20:33.34sylvanaar_workI havent pitched my editor today have I. Anyone feel like playing with it? heres a new screencast http://screencast.com/t/GYF0sAw6N
20:33.52Repo10big-wigs: 03funkydude * r8207 / (2 files in 2 directories):
20:33.53RepoPlugins/Proximity: Test using UnitInRange to reduce setDot calls
20:33.54RepoBlackwing/Chimaeron: Close proximity in p2
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20:49.00sylvanaar_workoh dragon age 2 demo, i didnt see that
20:49.21Repo10big-wigs: 03Maat * r8208 Bastion/Chogall.lua: change unleashed shadows timer for normal
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21:25.29Repo10castbars: 03xbeeps * r156 Castbars.lua:
21:25.30RepoAdd blacklisting functionality. Use "/castbars blacklist <spellname>" chat command to add remove from blacklist and "/castbars blacklist" to print the blacklist. Blacklisted spells will not be shown on any castbars.
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21:40.47Repo10big-wigs: 03funkydude * r8209 Blackwing (8 files in 2 directories):
21:40.48RepoBlackwing/Maloriak: Fix first jets bar icon, add a final phase soon warning
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22:16.17Repo10ka_raid-tracker: 03Celess * r274 / (3 files in 2 directories): - add 4 raids
22:16.17Repo- bump
22:19.07Repo10hellbender-dkp: 03Celess * r100 HellbenderDKP.toc: - lib update bump
22:19.54Repo10hellbender-dkp: 03Celess 042.3.3 * r101 : - lib update bump
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22:20.42Repo10ka_raid-tracker: 03Celess 042.3.7 * r275 : - add 4 raids
22:20.43Repo- bump
22:21.36Repo10big-wigs: 03Pettigrow * r8210 Blackwing/Locales/frFR.lua: frFR Update
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22:47.19Repo10atlasloot-enhanced: 03TrAsHeR * r3327 Locales/constants.fr.lua: frFR update
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