00:01.48 | Primer | Anyone know what's up with Cata BoA helm enchants and the rep requirement? |
00:02.25 | ckknight | it seems like a bug to me, but I dunno |
00:02.30 | ckknight | it wasn't like that in Wrath. |
00:02.34 | Primer | I could have sworn that once that change was made in LK, you could send the enchant to your other toon that didn't have the rep, whereas in Cata, the other toon also needs the rep, making me wonder if this is a bug |
00:02.45 | ckknight | correct. |
00:03.08 | znf | Anyone knows the path to the annoying "ding" sound that you get when you prospect or disenchant an item? |
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00:24.06 | znf | is there any tool/model editor or something that can tell you what sounds a specific model/creature etc. is using? :-/ |
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01:27.48 | Ackis | Antiarc: I think chatter is broken when I try to link a 47" tape worm :( |
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01:28.59 | Megalon | you still walk around with it |
01:29.28 | Megalon | wanna be skinny to get into modeling Ackis? ;< |
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01:35.24 | Ackis | I have it on my bank alt :P |
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02:15.38 | Shefki | ls |
02:16.06 | Rayden | anyone else having issues with gladius today? |
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02:17.53 | znf__ | 2-3 years with GB/HB. |
02:18.02 | znf__ | isn't HB like 1 year and something old? |
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02:20.30 | Rayden | it's not showing me some people's frames |
02:22.25 | Rayden | i don't know how to test to make sure it works |
02:24.22 | Rayden | wtf |
02:24.25 | Rayden | now gladius isn' even showing |
02:33.00 | Repo | 10libscriptable-1-0 (experimental): 03starlon * r47 LibScriptablePlugins-1.0/LibScriptablePluginColor-1.0/LibScriptablePluginColor-1.0.lua: Fix a typo. |
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03:01.16 | Repo | 10zomgbuffs: 03Zeksie * r201 / (2 files in 2 directories): |
03:01.17 | Repo | Fix a few bugs with tracker icons, and better integrate own pet with things. |
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04:13.09 | Earwin | does anyone know if its possible to get the raid symbol that was on a "source" in BigWigs? (i.e. mod:foo(_, spellId, source, _, _, spellName) ) |
04:15.38 | Earwin | nm got it |
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04:33.40 | Earwin | actually I lied, that was for setting only it appears |
04:35.16 | Arrowmaster | i dont think bigwigs exposes that |
04:35.26 | Arrowmaster | and its only available from a few events |
04:35.34 | Earwin | yeah I'm looking around |
04:35.59 | Arrowmaster | well i take that back, it should be available from most events except any chat ones |
04:36.17 | Earwin | I just need it from an npc that casted a spell |
04:36.21 | Earwin | so "source" |
04:36.35 | Arrowmaster | is a unitid available? |
04:36.41 | Earwin | yeah |
04:36.48 | Arrowmaster | then you can get it |
04:36.55 | Earwin | whats the function for it? |
04:38.39 | Arrowmaster | !api GetRaidTarget |
04:38.39 | lua_bot | GetRaidTargetIndex: Returns the index of the raid target marker on a unit (http://wowprogramming.com/docs/api/GetRaidTargetIndex) |
04:41.37 | Earwin | yeah I tried that but it returned 2 for star, and then 1 for everything else |
04:41.53 | Earwin | (using unit name) |
04:55.59 | Earwin | ok question 2, if there are 2 identical mobs that have two different raid icons, and one casts a spell and the other does not, is it possible to tell which casted it even though they have the same unitid |
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05:00.38 | mckenziemc | can't you use guids to tell them apart? |
05:09.43 | Earwin | true |
05:09.56 | Earwin | would there be anyway to use the guid to get its raid icon then? |
05:18.45 | nebula169 | Earwin: their raid icon is part of the unit's flags in the CLEU event |
05:20.11 | Earwin | not totally familiar with that, essentially I have a function thats called when a spell is cast so I have the source of who casted, I was just trying to find a way to basically /say {raid icon} who hit me with said spell |
05:21.24 | nebula169 | you use the combatlog to get the cast start, yea? |
05:21.30 | Earwin | yep |
05:22.32 | Arrowmaster | Earwin: GetRaidTargetIndex() uses UnitIDs not UnitNames |
05:23.04 | Arrowmaster | unitids ARE NOT the same as unitnames |
05:23.08 | Earwin | yeah, but as nebula pointed out, I need to use guid's |
05:23.21 | Arrowmaster | no |
05:23.40 | Arrowmaster | unitids work fine in that example since they both have raid icons |
05:23.58 | nebula169 | you could use http://paste.wowace.com/3290/ something like that to get the unit's icon at the start and store that |
05:24.12 | nebula169 | or grab it from the spell dmg event |
05:24.43 | Arrowmaster | although in that specific example using the combat log is probably a lot more accurate than any event which gives you a unitid |
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05:54.49 | Repo | 10collectinator: 03pompachomp 07master * 2.0.1-2-g3e49f77 Database/MountDatabase.lua: [+1 commit] Added the charger and warhorse mounts for paladins |
05:55.09 | Repo | 10arl: 03pompachomp 07master * 2.2.2-19-gf829e3b Database (2 files in 1 directory): [+1 commit] Updated the location of "Fyldan" and "Alegorn" |
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06:02.52 | Repo | 10prat-3-0: 03sylvanaar * r790 fonts (2 files in 1 directory): new font "Anonymous Pro Bold" |
06:12.31 | Repo | 10big-brother: 03nebula169 06ace3dev * r262 Config.lua: fix unlocalized string |
06:13.33 | Repo | 10big-brother: 03nebula169 06ace3dev * r263 Locales/enUS.lua: remove unused strings |
06:14.24 | sylvanaar | have i bugged the night crowd for suggestions on "live templates" to include with my editor plugin. http://screencast.com/t/GYF0sAw6N |
06:15.50 | sylvanaar | i have 4, for kv in pairs(t) end, if then end, for i=1,N do end, and for k,v in pairs(t) t[k]=nil end |
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06:19.27 | nebula169 | what about script handler templates? OnEvent, OnClick, etc |
06:20.12 | nebula169 | kind of specific :p does the ide support custom snippets on its own? |
06:24.00 | Repo | 10big-brother: 03nebula169 06ace3dev * r264 BuffWindow.lua: few more missed strings |
06:24.05 | nebula169 | ~framexml |
06:24.05 | purl | i guess framexml is Export code art from the client by using the console commands "ExportInterfaceFiles code" and "ExportInterfaceFiles art"; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml |
06:24.39 | nebula169 | aw, is there no longer a blizzard kb article with them in it? |
06:27.50 | Iblise | so for sinestra, nothing can track those shadow orbs? |
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06:32.20 | Repo | 10big-brother: 03nebula169 06ace3dev * r265 Locales/zhTW.lua: zhTW translation by BNS |
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06:43.08 | quiescens | blahh |
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08:42.17 | Repo | 10atlasloot-enhanced: 03zhTW * r3323 Locales/constants.tw.lua: zhTW update |
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08:58.27 | Repo | 10mendeleev: 03zhTW * r314 locales (3 files in 1 directory): locales update |
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09:56.35 | Fisker | why do xoom suddenly not appear |
09:56.39 | Fisker | everytime i am near? |
09:56.44 | Fisker | tell me why nevcairiel :( |
09:58.29 | nevcairiel | i stole them all |
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10:03.34 | Fisker | kinda sucks though nevcairiel |
10:03.44 | Fisker | apparently the us version won't work on european networks |
10:03.49 | Fisker | which means i have to wait and qq |
10:05.45 | Repo | 10big-brother: 03nebula169 06ace3dev * r266 / (6 files in 2 directories): option to only check for 90 stat food when doing a check |
10:06.49 | Repo | misc tweaks |
10:10.40 | Repo | 10zomgbuffs: 03Zeksie * r202 / (5 files in 3 directories): Removed AceTimer usage.. cue applause |
10:14.43 | Repo | 10zomgbuffs: 03Zeksie * r203 ZOMGBuffs_SelfBuffs/ZOMGBuffs_SelfBuffs.lua: |
10:14.44 | Repo | And quickly commits another before anyone notices the blunder (when your inventory changes).. |
10:18.51 | Repo | 10big-wigs: 037destiny * r8204 Blackwing/Locales/koKR.lua: koKR Update |
10:27.42 | Repo | 10halonatools: 03Broliant * r2 / (16 files in 5 directories): |
10:27.43 | Repo | HalonaTools: First ever commit, attempting to get code into repository cleanly with lib-dependencies correctly referenced in .pkgmeta file. |
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10:35.28 | nevcairiel | @describe halonatools |
10:35.36 | frop | ehy guys....given a "fixed" mainFrame size, what's the best way to resize the heights of two inner frames inside it? |
10:35.40 | Repo | nevcairiel: http://www.wowace.com/addons/halonatools/. HalonaTools. A collection of useful tools and utilities for smarter than average bears. |
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10:36.29 | frop | maybe, create a third frame between the twos and set ondrag scripts? |
10:37.37 | Repo | 10halonatools: 03Broliant 04beta-1.0 * r3 : HalonaTools: Tagging as beta release of version 1.0. |
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10:44.46 | Repo | 10xperl: 03Zeksie * r514 / (4 files in 4 directories): |
10:44.47 | Repo | Moved warlock shards to top of frame. Bit smaller and neater packed. Player buffs back to original place for that case. |
10:44.48 | Repo | Fixed player pet border flash. |
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11:28.04 | harl | wuff |
11:28.21 | marshen | moos at harl. Moooooooooooo. |
11:30.07 | harl | nods at marshen. "Most assuredly." |
11:35.05 | Repo | 10xperl: 03Zeksie * r515 XPerl_ArcaneBar/XPerl_ArcaneBar.lua: |
11:35.06 | Repo | Fix arcane bar from show Failed if you fail to cast something new during an existing cast. |
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11:47.27 | Repo | 10xperl: 03Zeksie * r516 XPerl_ArcaneBar/XPerl_ArcaneBar.lua: |
11:47.29 | Repo | And also stop the Fail showing when a cast is ended and an instant is spammed. |
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11:50.31 | Repo | 10tourguide-tradeskill: 03Satisfyme * r23 / (7 files in 2 directories): |
11:50.32 | Repo | Rewritten the completer so it will use less code and work better. |
11:50.33 | Repo | Updated some objectives in the Fish and Cook guide |
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12:34.35 | Repo | 10minimalist: 03whizkid * r113 Minimalist.lua: - (add) slash commands are back |
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14:31.04 | Repo | 10atlasloot-enhanced: 03Lag123 * r3324 Loader/AtlasLoot_Loader.lua: - small fix ( SVN version ) |
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14:35.22 | Repo | 10big-wigs: 03jongt23 * r8205 Blackwing/Locales/esES.lua: esES Update |
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14:56.46 | frop | mmmh, in an OnValueChanged of a slider i got something like this: |
14:56.46 | frop | fStep:SetPoint("BOTTOMRIGHT", fMain, "RIGHT", -5, nGap) |
14:56.46 | frop | print(" nHeight: " .. fStep:GetHeight()) |
14:57.09 | frop | ...is there a reason why fStep:GetHeight() doesn't change? |
14:57.58 | Xinhuan | maybe you want getvalue() |
14:57.59 | frop | nGap is a value based on the slider:GetValue()....still, the frame change its' size, but GetHeight() returns always the same value |
14:57.59 | Xinhuan | not get height |
14:58.23 | Xinhuan | because the height of the slider is the same amount of pixels it is on screen |
14:58.41 | mitch0 | frop: (the twisted) hungarian notation is evil. don't use it |
14:58.50 | Xinhuan | also, fStep may already have existing anchor points |
14:59.02 | Xinhuan | and adding another one may not change the existing ones |
14:59.15 | frop | well, i'm getting the slider value....converting it to a gap...applying it to a frame...getting the frame's height |
14:59.25 | frop | mmmh |
14:59.33 | Xinhuan | yes, but if you applied it to a frame with existing SetPoint()s |
14:59.36 | Xinhuan | they may not take effect |
14:59.38 | Xinhuan | due to conflicts |
14:59.44 | frop | so, if i SetPoint twice the same corner....that's wrong? |
14:59.55 | Xinhuan | say you setpointed a Topright and bottom left, then tried to setpoint bottom left, it will have no effect |
15:00.13 | Xinhuan | it really depends on what existing points you have |
15:00.15 | Xinhuan | on fStep |
15:00.27 | frop | always the same TOPLEFT and BOTTOMRIGHT |
15:00.50 | frop | and i "re"Set the BOTTOMRIGHT on slider:OnValueChanged |
15:01.43 | frop | anyway, i'll try to ClearAllPoint and reset them all....just to see if it works ;) |
15:01.45 | Xinhuan | then the height of fStep is always based on the distance |
15:01.52 | Xinhuan | of the position of the 2 anchors |
15:01.56 | frop | yep |
15:02.00 | Xinhuan | and SetHeight() will have no effect |
15:02.09 | frop | GetHeight() :P |
15:02.20 | frop | i just SetPoint and GetHeight |
15:02.25 | frop | no SetHeight anywhere |
15:02.33 | Xinhuan | try calling GetHeight() one frame later |
15:02.36 | Xinhuan | and see if it changes |
15:03.07 | frop | mmmh "one frame later"....could you explain? |
15:03.24 | Xinhuan | the height changes may not take effect immediately - only until after the next frame |
15:03.27 | Xinhuan | not sure on that one |
15:03.50 | Xinhuan | next frame.. meaning like... you know if you have 60 fps... next frame would be 1/60s later? |
15:04.04 | frop | ahhh, using something like OnUpdate? |
15:04.05 | Xinhuan | the next drawing frame sent to the graphics card |
15:04.18 | Xinhuan | just test for the height from /run |
15:04.29 | Xinhuan | /run print(fStep:GetHeight()) |
15:04.32 | frop | let see |
15:04.48 | Xinhuan | also do /dump fStep:GetPoints() |
15:05.08 | Xinhuan | you might need to temporarily make a global variable to point to fStep |
15:05.42 | frop | well it doesn't change |
15:05.54 | Xinhuan | do the dump on GetPoints |
15:05.57 | frop | i move the slider...the frame resize, but no change in GetHeight() |
15:05.57 | Xinhuan | see if they are correct |
15:06.11 | frop | i'll try ClearAllPoints() |
15:06.13 | Xinhuan | what is fStep? |
15:06.16 | Xinhuan | a frame? a texture? |
15:06.19 | Xinhuan | a button? |
15:07.01 | frop | a frame |
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15:07.15 | frop | containing a fs...but that not matter |
15:07.40 | frop | GetHeight() change while resizing the frame using mouse.... |
15:07.41 | Xinhuan | would it be easier to just have 1 anchor point, and actualy setting the height of fStep instead |
15:07.50 | frop | ...but it doesn't changing its points |
15:08.04 | frop | mmmh |
15:08.28 | Xinhuan | i'm not sure if the "middle points" like RIGHT, LEFT, TOP etc are meant for anchoring to properly |
15:08.28 | frop | neither ClearAllPoints() get the height change |
15:09.10 | frop | well it works anchoring there... |
15:09.27 | frop | ...i'm anchoring there, cause another frame need to be resized too |
15:09.52 | frop | so the slider gimme the % of the two frames |
15:10.33 | frop | and they need to be resized with correct % on fMain OnSizeChanged |
15:10.57 | frop | it works for the most part...apart this little "fucking" bug |
15:11.14 | frop | mitch0: I love Hungarian Notation :P |
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15:27.09 | Xinhuan | can u try anchoring to BOTTOMRIGHT instead of RIGHT |
15:27.13 | Xinhuan | just to see if that works |
15:27.34 | frop | ehehe, need to change alot of code, but i can try |
15:28.53 | Xinhuan | nah don't change anything |
15:29.03 | Xinhuan | just change that just to see if getheight works correctly |
15:29.11 | Xinhuan | :P |
15:29.40 | frop | well, done it... |
15:29.42 | frop | no change... |
15:29.57 | Xinhuan | then i guess you have to do the "1 anchor point" + "set the height" |
15:30.04 | Xinhuan | instead of 2 anchor points |
15:30.05 | frop | upon OnValueChanged of the slider...the frame resize, but the GetHeight doent change |
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15:30.26 | Xinhuan | how is your slider's Getvalue code |
15:30.27 | frop | Getting both point, give correct values |
15:30.50 | frop | fStep OnSizeChanged |
15:31.21 | frop | local nOldVal = fSlider:GetValue() |
15:31.21 | frop | <PROTECTED> |
15:31.29 | frop | if nNewVal ~= nOldVal then |
15:31.29 | frop | <PROTECTED> |
15:31.29 | frop | <PROTECTED> |
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15:31.58 | frop | nH is fStep:GetHeight() |
15:33.43 | frop | this is the only place where I use slider:SetValue() (apart OnLoad) |
15:34.40 | frop | and on slider OnValueChanged, i just fStep:SetPoint() |
15:35.46 | Xinhuan | err confused |
15:35.54 | frop | ...eheh...i would bet... |
15:36.11 | Repo | 10big-wigs: 03Maat * r8206 Bastion/Chogall.lua: fix unleashed shadows trigger |
15:36.12 | frop | ...there're two ways to fStep:SetPoint |
15:36.22 | frop | changing the slider value.... |
15:36.26 | frop | ...or resizing the frame |
15:37.02 | frop | slider and resize gimme a "gap" where i anchor the frame |
15:37.48 | Xinhuan | does that work properly? |
15:38.18 | Xinhuan | seems like when you reanchor, fStep's OnSizeChnaged fires and sets the slider |
15:38.23 | Xinhuan | but the slider would already have the new value |
15:38.30 | Xinhuan | confused |
15:39.10 | Xinhuan | setting the slider would cause the slider to |
15:39.50 | frop | yep, that's working that way |
15:40.39 | frop | fStep's OnSizeChnaged fires and sets the slider |
15:40.53 | frop | where i "reanchor" |
15:41.47 | frop | guess it's a double reanchor problem (once OnSizeChanged and once on slider:SetValue()) |
15:42.41 | Xinhuan | yes but setting the slider would cause its OnValueChanged to fire |
15:42.46 | Xinhuan | which in turn sets the anchors |
15:43.06 | Xinhuan | in a circular loop |
15:43.12 | Xinhuan | so not sure if the logic there works properly |
15:43.21 | Xinhuan | and whether its resetting the value back to the old one |
15:43.45 | Xinhuan | doesn't it? |
15:44.00 | frop | well, the points are setting correctly...visually it works....but GetHeight() in slider OnValueChanged doesnt.... |
15:44.49 | frop | i though of this circular thing...but it should just setpoints twice...fStep:OnSizeChanged and slider:OnValueChanged |
15:45.31 | frop | anyway, yep...the GetHeight() is always returned to the one of the last fStep:OnSizeChanged |
15:49.09 | Xinhuan | why do you want to getheight anyway |
15:49.54 | frop | hehe, cause i need to SetMinMaxValue of a ScrollFrame |
15:49.55 | Xinhuan | the slider would already have set the height correctly based on nGap, so you don't really need it |
15:50.07 | frop | mmmh |
15:50.11 | frop | letmecheck |
15:50.27 | Xinhuan | and the slider's value is nGap? |
15:50.51 | Xinhuan | or the height? |
15:51.07 | Xinhuan | that's where i'm confused |
15:51.19 | frop | slider's value is nGap |
15:51.35 | frop | gimme the height of the two frame, contained in my mainframe |
15:52.24 | frop | in mainframe is 200....and sliderValue = 50, frameA and frameB will be 100 each |
15:52.42 | frop | in mainframe is 200....and sliderValue = 30, frameA will be 60 and frameB will be 140 |
15:53.21 | frop | ...so to change the slidervalue i can use the slider itself...or, resize the "bottom" border of FrameA |
15:54.48 | frop | slidervalue will gimme the gap (y gap) from "RIGHT" where i'll anchor Frame A BOTTOMRIGHT....FrameB TOPLEFT is anchored to FrameA BOTTOMLEFT |
15:56.11 | Xinhuan | that doesn't make sense to me |
15:56.12 | Xinhuan | lol |
15:56.26 | frop | :( /cry |
15:56.35 | Xinhuan | why is it 60/140 for a slider value of 30 |
15:56.50 | frop | cause 30 is 30% of the MainFrame height |
15:56.59 | Xinhuan | so |
15:57.24 | frop | maybe is a weird mode to code this crap...but that's what i came upon to :P |
15:57.28 | Xinhuan | why don't you simplify the damn code so frameA is MainFrame:GetHeight() * fSlider:GetValue / 100 |
15:57.40 | Xinhuan | in height |
15:58.17 | Xinhuan | so frameA will only have a TOPLEFT anchor, and a SetHeight, all the time |
15:58.32 | Xinhuan | and frameB well, you can also anchor a BOTTOMLEFT and Setheight |
15:59.03 | Xinhuan | your frame resizing code will just call the same code that sets the height of both frames by % |
15:59.19 | Xinhuan | since frame resizing wouldn't change the % |
15:59.45 | frop | eheh...guess i'll be forced to change it all...i could find a better way till now...but i'll try using your suggestion |
15:59.54 | frop | couldn't |
16:00.11 | Xinhuan | it seems pretty simple to me |
16:00.17 | Xinhuan | that the height of both frames add to 200 |
16:00.22 | Xinhuan | or whatever the mainframe's height is |
16:00.39 | Xinhuan | so you just have a function do exactly that, set the height explicitly of both sub frames |
16:01.00 | Xinhuan | and don't bother with anchoring one to the other and hoping that implicit height works |
16:01.12 | Repo | 10atlasloot-enhanced: 03Hegarol * r3325 / (4 files in 4 directories): some 4.1 stuff |
16:01.22 | frop | i though that moving just one anchors would have been simpler....i was wrong i guess |
16:03.06 | Xinhuan | if its one thing i learnt, trusting anchors is usually not the way to go ^^ |
16:05.26 | frop | thank you anyway....i'll keep ya posted ;) |
16:05.32 | Xinhuan | try to always have only 1 anchor only |
16:10.01 | frop | frak, all my code is using two anchors :( everywhere |
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16:15.54 | alcaras | is there a mod that lets me set up an action bar of abilities (just to watch cooldowns for) that I don't need keybound? |
16:16.06 | alcaras | right now i'm just using two action bars for that purpose, but i'd like to be have more abilities bound |
16:16.25 | Xinhuan | just use blizzard's bars on the right side |
16:16.26 | Axodious | anyone know how much corruption 1 tick of the spilled blood on chogall gives? |
16:16.34 | Axodious | the blood, not the adds that spawn from it |
16:16.36 | Xinhuan | and put those abilities there |
16:16.38 | alcaras | but want to be able to watch cooldowns in consistent locations (as well as use omnicc and the buff highlighting module) |
16:16.49 | alcaras | Xinhuan: the bindable ones? hrm |
16:16.57 | Xinhuan | omnicc works on them |
16:17.01 | alcaras | pretty sure that'll show up on my dominos bar |
16:17.13 | alcaras | let me show you what i mean |
16:17.14 | Xinhuan | well worth a shot |
16:17.22 | Xinhuan | the bars on the right are bar 5/6 i think |
16:17.33 | Xinhuan | so if you don't have that many bars they should be usable |
16:17.58 | alcaras | i do have that many though |
16:18.03 | alcaras | i want buttons that aren't part of bars, in other words |
16:18.42 | alcaras | e.g. my current ui set up |
16:18.44 | alcaras | http://i.imgur.com/uroRs.jpg |
16:18.51 | alcaras | see those two bars under my unit frame? |
16:19.08 | alcaras | those are two action bars |
16:19.09 | Xinhuan | so you want buttons that behave like action buttons but you don't actually want them clickable/usable? |
16:19.11 | alcaras | correct |
16:19.17 | alcaras | i just want them to see them |
16:19.25 | Xinhuan | so.. just dont' click them? lol |
16:19.29 | alcaras | that's what i do |
16:19.38 | alcaras | but i have to give up two extra bindable bars |
16:19.45 | alcaras | and sometimes iw ant to see more than 24 buttons |
16:19.46 | Xinhuan | why so |
16:20.06 | Xinhuan | i don't get it |
16:20.14 | alcaras | so there are 7 bindable action bars, right? |
16:20.23 | Xinhuan | 10 actually |
16:20.28 | alcaras | well, some are warrior stances |
16:20.36 | Xinhuan | they still count as bars |
16:20.46 | Xinhuan | that you can use |
16:20.52 | alcaras | not on my warrior :p |
16:20.56 | alcaras | since they are needed for a stance |
16:20.59 | alcaras | i play every class so :-/ |
16:21.07 | Xinhuan | so 7 bars, go on |
16:21.12 | alcaras | 5 of them have keys bound |
16:21.18 | alcaras | 2 are used as display for my cd tracking as in my current ui |
16:21.29 | alcaras | if i had a mod that i could use for just display, i could get those 2 bars back |
16:21.35 | alcaras | as well as possibly move around the display bars better |
16:21.41 | frop | nice ui :) |
16:21.45 | frop | i like clean ones |
16:22.00 | alcaras | solution: is there an action bar mod out there that doesn't use the 120 buttons, i.e. enables me to have exta buttons beyond it |
16:22.03 | Xinhuan | you will have to look for a bar addon that uses its own buttons (i.e not the blizzard's default 120) |
16:22.06 | alcaras | yep |
16:22.12 | Xinhuan | i think bartender would be a solution |
16:22.20 | Xinhuan | since it uses LibActionButton for its buttons |
16:22.25 | kadrahil | not bad, that's kind of like the ui i used to use |
16:22.31 | Xinhuan | and not any of the default 120 |
16:22.35 | alcaras | hmm, did it used to use blizzard's? it's been a while since i used bt |
16:22.37 | kadrahil | i've just used default for the last year or so :| |
16:22.45 | Xinhuan | i think nevcairiel changed it |
16:22.48 | Xinhuan | before cata |
16:23.00 | Xinhuan | because his own buttons are more configurable |
16:23.02 | alcaras | i wonder if i can run bt and dominos at once |
16:23.06 | alcaras | time to find out! |
16:23.39 | alcaras | thanks Xinhuan; and thnaks frop and kadrahil |
16:24.18 | frop | althogh the hunta crushed you....on damage |
16:24.27 | alcaras | frop: i was the tank |
16:24.35 | frop | ah |
16:24.36 | frop | :D |
16:24.39 | kadrahil | lol |
16:24.45 | frop | the hunta is bad then... |
16:24.46 | alcaras | my level 84 pally |
16:24.52 | frop | ...and the dk even worse |
16:24.57 | alcaras | and boomkin terribad |
16:25.29 | frop | at least you're horde |
16:25.30 | kadrahil | i should level my druid |
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16:28.20 | Stanzilla | w All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities. |
16:28.23 | Stanzilla | oh god finally |
16:31.05 | kadrahil | we had interrupters claiming their interrupts were landing on nef pillar adds in p2, but the blast was still going off |
16:33.13 | Megalon | the message that you interrupted a mob client side I think |
16:33.32 | Megalon | and the stopcasting of the mob comes from the server |
16:33.44 | Megalon | and if you interrupt close to the end, your client thinks it landed |
16:33.51 | Megalon | but the servers knows you were to late |
16:34.39 | Megalon | had it multiple times that my combat text told me I bravely interrupted, but the spell finished :C |
16:35.37 | mckenziemc | then does the text stanzilla quoted mean that they won't miss anymore? |
16:35.53 | mckenziemc | just mean* |
16:36.40 | Funkeh` | Has blizzard implemented a utf8 lower function that I'm missing? |
16:36.44 | Stanzilla | Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up. |
16:36.46 | Stanzilla | uuh |
16:36.50 | Stanzilla | something new from blizzard |
16:36.55 | Axodious | it's just so that tank classes can interrupt reliably mckenziemc |
16:37.16 | Axodious | which is huge for 10 man raiding >_< |
16:37.54 | Axodious | !!! ragnaros with legs o_O |
16:38.09 | Axodious | and armor |
16:39.07 | mckenziemc | Axodius: that doesn't really answer my question :p |
16:39.17 | mckenziemc | and there's pvp too |
16:39.17 | Axodious | yes, it won't miss |
16:39.22 | mckenziemc | k |
16:41.53 | Ackis | @project ace3 |
16:41.54 | Repo | Ackis: More than one project was returned. Try supplying a game. Possible games: WoW, WAR. |
16:42.04 | Ackis | @project wow/ace3 |
16:42.05 | Repo | Ackis: http://www.wowace.com/addons/ace3/. Ace3. Game: WoW. Kaelten (Manager/Author), Ammo (Author), mikk (Author), Nevcairiel (Author/Maintainer), Nargiddley (Former author). Updated: 9 days ago. Tickets: 16/240 |
16:44.38 | Repo | 10ka_raid-tracker: 03Celess * r272 / (7 files in 2 directories): - fix for LevelMax 85 |
16:44.39 | Repo | - added ability to localize more elements of the main frame |
16:44.58 | Repo | 10alttab: 03Ackis 07master * v1.72-4-g866fca2 / (3 files in 1 directory): [+3 commits] |
16:44.59 | Repo | 866fca2: Hook the frame, no idea if this will actually work or not. |
16:45.00 | Repo | c5df0f0: Add AceHook-3.0 to .pkgmeta/embeds.xml. |
16:45.01 | Repo | 3021511: Add an OnShow script for each battleground frame so when it shows we play a sound. I should probably hook this but it's been forever since I played with hooking. |
16:45.09 | Repo | 10ka_raid-tracker: 03Celess 042.3.6 * r273 : - fix for LevelMax 85 |
16:45.10 | Repo | - added ability to localize more elements of the main frame |
16:46.09 | *** join/#wowace ckknight (~kvirc@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
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16:50.17 | Axodious | if you don't have enough JP but you do have enough JP+VP to buy an heirloom does it work like that? |
16:50.30 | nevcairiel | no |
16:50.35 | Axodious | bleh |
16:57.33 | frop | Xinhuan guess i solved it, just moving the code from Frame:OnSizeChanged to Frame:OnMouseUp |
16:57.55 | Xinhuan | aha |
16:57.58 | frop | ...this way, the slider don't get updated while "sizing" the frame... |
16:58.09 | frop | ...just OnMouseUp, but it works... |
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17:04.28 | Repo | 10alttab: 03Ackis 07master * v1.72-9-g9ed8961 / (2 files in 1 directory): [+5 commits] (1 truncated) |
17:04.29 | Repo | 9ed8961: Move the checking the cvars to its own function which allows us to make the event handling a bit more simple. Also allows us to check them when we play the pvp sound. |
17:04.30 | Repo | c40305f: Upvalue Sound_EnableSoundWhenGameIsInBG |
17:04.31 | Repo | cae0afb: Add support for Master sound being 0. Throw an error message if it's turned all the way down. |
17:04.31 | Repo | 2ff1d6c: Remove old BG code. |
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17:16.08 | Ackis | http://paste.wowace.com/3291/ will that code work with the localization application? |
17:16.32 | Ackis | except for the reference to Ackis Recipe List that is |
17:17.15 | ckknight | Ackis: it seems like it should. |
17:18.30 | Xinhuan | why would it reference ARL |
17:18.46 | Ackis | copy/paste fail Xinhuan |
17:21.51 | mckenziemc | copy pasta* |
17:23.42 | Repo | 10alttab: 03Ackis 07master * v1.72-12-g4139850 / (3 files in 1 directory): [+3 commits] |
17:23.43 | Repo | 4139850: ToC entries now use localization application. |
17:23.44 | Repo | d072ae7: Update core file comments. |
17:23.45 | Repo | 1399613: Update localizations to use the localization application. |
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17:40.21 | Repo | 10alttab: 03Ackis 04v1.8-Beta * 9314cb6 /: [new tag] Tagging as v1.8-Beta |
17:42.25 | mitchnull | gah. why is Ace3 hard embedded in TipTop? |
17:42.38 | Ackis | @project tiptiop |
17:42.39 | Repo | Ackis: No project found that matches 'tiptiop' |
17:42.43 | Ackis | @project tiptop |
17:42.44 | Repo | Ackis: No project found that matches 'tiptop' |
17:42.50 | Ackis | I hate you Repo |
17:43.13 | mitchnull | ah, wrong channel. it comes from wowi ;) |
17:43.27 | mitchnull | that kinda explains it then ;) |
17:43.31 | mckenziemc | @echo I hate you too, Ackis |
17:43.31 | Repo | I hate you too, Ackis |
17:44.04 | Ackis | ~lart mitchnull |
17:44.04 | purl | takes large quantities of Krispy Kream donuts and stuffs them one after another down mitchnull's throat until mitchnull puts on 150lbs |
17:45.15 | mitchnull | purl: sod off with your imperial units |
17:48.36 | durcyn | she meant to say ten stone, obviously. |
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17:55.48 | Slayman | can't hide the minimap button from the latest TidyPlates? are you kidding me? I'm personally affronted |
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18:10.40 | Funkeh` | Slayman, turn off the addon |
18:10.51 | Funkeh` | has a _icon external addon |
18:11.36 | quiescens | moo |
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19:07.19 | Axodious | ~seen humbeedoh |
19:07.29 | purl | i haven't seen 'humbeedoh', Axodious |
19:08.00 | Axodious | ~seen humbedooh |
19:08.00 | purl | humbedooh <~Humbedooh@unaffiliated/humbedooh> was last seen on IRC in channel #wowuidev, 86d 21h 38m 14s ago, saying: 'that's...ew'. |
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19:31.29 | sylvanaar_work | Funkeh`: does badboy do message throttling? |
19:31.50 | Funkeh` | yes but i nerfed it since Blizz added theirs |
19:31.53 | Funkeh` | to only 1 line |
19:32.19 | sylvanaar_work | it work with prat as far as you know? |
19:33.04 | sylvanaar_work | one would think...i just have this guy bugging me who is writing the same kind of thing |
19:33.20 | sylvanaar_work | and wanted to point him at something |
19:34.01 | Repo | 10atlasloot-enhanced: 03Dynaletik * r3326 Locales/constants.de.lua: - deDE update |
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19:35.51 | sylvanaar_work | "you mind me send the whole zip package of my addon to you? My English is so bad to describe my idea" |
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19:37.14 | Funkeh` | havent tested it with prat but i don't see why it wouldn't |
19:37.18 | Funkeh` | it's pretty simple |
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19:37.58 | sylvanaar_work | yeah, just had to ask before i told the guy to use your addon as an example |
19:39.46 | sylvanaar_work | i dont think his english is good enough to understand "your filters have side-effects" |
19:40.34 | Funkeh` | his code? |
19:41.02 | sylvanaar_work | yes |
19:41.25 | Funkeh` | what's he doing? |
19:41.42 | sylvanaar_work | making a spam throttle |
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19:42.05 | sylvanaar_work | time based, cant say the same message more than once in N seconds |
19:42.28 | sylvanaar_work | or he just filters it out |
19:43.22 | sylvanaar_work | he has problems with prat since prat calls the addmessage function twice, so he filters out every message lol |
19:45.06 | sylvanaar_work | his problem of course is that he needs to add entries to his blacklist in a handler for the chat event, and only do filtering from his filter func |
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19:49.49 | Repo | New addon: http://www.wowace.com/addons/rw3/. Raid Watch 3. mangeg (Manager/Author). Experimental. Approved by Torhal. |
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19:58.11 | sylvanaar_work | Ackis: can you put http://www.curseforge.com/projects/curseforge/tickets/1889 out of its misery |
19:59.39 | Ackis | no |
19:59.55 | Ackis | not saying that to be a dick |
20:00.10 | Ackis | while I don't like the concept, it raises a valid point |
20:00.25 | Ackis | it might not be the solution that's implemented (eventually) but it needs to be thought about |
20:00.48 | sylvanaar_work | its the most downvoted ticket in the system |
20:08.04 | sylvanaar_work | i must be in a bad mood today or something.... |
20:08.48 | Stanzilla | everyone's in a bad mood today so it seems |
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20:11.09 | Ackis | sylvanaar_work: I don't know why it's the most downvoted ticket tbh |
20:11.15 | sylvanaar_work | me either |
20:11.21 | Ackis | I think some people jumped on the bandwagon so to speak |
20:11.54 | Ackis | at least I gave a reason why I voted -3 in the ticket ;) |
20:13.10 | nevcairiel | Rather have a vote then writing "I agree with the reason Ackis gave" |
20:13.15 | nevcairiel | for 10 pages |
20:13.16 | nevcairiel | :P |
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20:14.21 | Ackis | nevcairiel: no one ever agrees with me :P |
20:14.30 | sylvanaar_work | no me |
20:14.41 | sylvanaar_work | =P |
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20:19.13 | nevcairiel | but thats the reason i would also list for my -3 vote. You should at least update the .toc to indicate that you checked that its working |
20:19.38 | sylvanaar_work | my suggestion was having a checkbox on the website instead |
20:20.16 | sylvanaar_work | that you would need to check for each new interface version |
20:21.05 | sylvanaar_work | but you could check it in advance once you had tested |
20:21.46 | sylvanaar_work | anyhow, i dont really feel strongly about the issue - i just dont like seeing that ticket when im looking in the tracker |
20:23.11 | Ackis | I know |
20:23.15 | Ackis | <3 |
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20:29.24 | mckenziemc | i'd think X-CompatibleWith gives a clue as to the best way to handle it -- have the packager check for that line, if the toc changes and there's a match, convert it to a normal ## Interface |
20:29.40 | Torhal|work | stabs mckenziemc with Fisker. |
20:29.51 | Torhal|work | high-fives Ackis. |
20:32.22 | nevcairiel | I dont think its too much to ask to just update your addon once a content patch gets out, especially if you apparently are still active and tested your addon :p |
20:33.10 | Ackis | why so high-fiving Torhal|work ? |
20:33.34 | sylvanaar_work | I havent pitched my editor today have I. Anyone feel like playing with it? heres a new screencast http://screencast.com/t/GYF0sAw6N |
20:33.52 | Repo | 10big-wigs: 03funkydude * r8207 / (2 files in 2 directories): |
20:33.53 | Repo | Plugins/Proximity: Test using UnitInRange to reduce setDot calls |
20:33.54 | Repo | Blackwing/Chimaeron: Close proximity in p2 |
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20:49.00 | sylvanaar_work | oh dragon age 2 demo, i didnt see that |
20:49.21 | Repo | 10big-wigs: 03Maat * r8208 Bastion/Chogall.lua: change unleashed shadows timer for normal |
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21:25.29 | Repo | 10castbars: 03xbeeps * r156 Castbars.lua: |
21:25.30 | Repo | Add blacklisting functionality. Use "/castbars blacklist <spellname>" chat command to add remove from blacklist and "/castbars blacklist" to print the blacklist. Blacklisted spells will not be shown on any castbars. |
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21:40.47 | Repo | 10big-wigs: 03funkydude * r8209 Blackwing (8 files in 2 directories): |
21:40.48 | Repo | Blackwing/Maloriak: Fix first jets bar icon, add a final phase soon warning |
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22:16.17 | Repo | 10ka_raid-tracker: 03Celess * r274 / (3 files in 2 directories): - add 4 raids |
22:16.17 | Repo | - bump |
22:19.07 | Repo | 10hellbender-dkp: 03Celess * r100 HellbenderDKP.toc: - lib update bump |
22:19.54 | Repo | 10hellbender-dkp: 03Celess 042.3.3 * r101 : - lib update bump |
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22:20.42 | Repo | 10ka_raid-tracker: 03Celess 042.3.7 * r275 : - add 4 raids |
22:20.43 | Repo | - bump |
22:21.36 | Repo | 10big-wigs: 03Pettigrow * r8210 Blackwing/Locales/frFR.lua: frFR Update |
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22:47.19 | Repo | 10atlasloot-enhanced: 03TrAsHeR * r3327 Locales/constants.fr.lua: frFR update |
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