IRC log for #wowace on 20110117

00:00.53Keganhttp://paste.wowace.com/br7x9fepu18nyz6c/ here's my paste, with the error at the bottom
00:01.36Keganessentially, somehow two of the same bar are being added to the bars table under different IDs
00:02.19Keganand while you're at it, if you have any suggestions for how I might improve the code or things I could do better, please feel free to add them : ) I'm trying to learn as much as possible
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00:05.11Repo10dhud4: 03Arcanefoam * r47 Locale/enUS.lua: - More locales
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00:05.56Keganoh, and I should mention that UpdateBars() is called any time UNIT_AURA is triggered on the player's target. ArrangeFrames() is called on PLAYER_TARGET_CHANGE and SPELL_AURA_REMOVED, but I've removed those references and the issue persists
00:06.03Keganso I'm fairly confident I've isolated the issue to that function
00:06.10Repo10dhud4: 03Arcanefoam * r48 Modules/DHUD4_Target.lua: - Changed the placement of the pvp and raid icons
00:06.11Repo- Added code so raid icon will correctly update after targeting
00:06.47Repo10dhud4: 03Arcanefoam * r49 Modules/DHUD4_Outer.lua:
00:06.48Repo- Added code so agro tracking when active pet will work correctly
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00:08.24Repo10dhud4: 03Arcanefoam * r50 Modules/DHUD4_Pet.lua: - Removed all the druid code, no present in druid Module
00:08.26Repo- Fixed bar initialization
00:09.22Repo10dhud4: 03Arcanefoam * r51 Abilities (2 files in 1 directory): - Fixed Refresh to test if module is enabled
00:09.23Repo- DK module is ready
00:10.08Repo10dhud4: 03Arcanefoam * r52 Abilities/DHUD4_DeathKnight.lua: - DK module is ready
00:10.40Repo10dhud4: 03Arcanefoam 040.10b * r53 : - DK module is ready
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00:34.37kagarojnwhiteh: im here now
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00:36.30Repo10big-wigs: 03funkydude * r7877 Core/BossPrototype.lua:
00:36.31RepoCore/BossPrototype: Support more than 1 module being registered to 1 mobId when checking status. When engaging, disable modules that aren't for the current boss we're on. Untested and may blow up.
00:36.55Torhal_sylvanaar: I have some IntelliJ error output if you're around
00:37.13sylvanaarTorhal: sure
00:37.23sylvanaardoes the submit error button work?
00:37.52Torhalsylvanaar: Nope
00:39.23Torhalsylvanaar: http://paste.wowace.com/3142/
00:39.39sylvanaaroh yeah, that
00:39.47sylvanaarum, see if there is an update available
00:39.59TorhalOh - ok...just installed last night :)
00:40.23sylvanaari made 2 updates recently, im not sure of the timing
00:41.15sylvanaari was trying to fix tha bug this weekend, but i cant reproduce it consistantly
00:42.54Repo10kg-panels: 03kagaro * r394 kgPanelsConfig/PanelHelper.lua:
00:42.55RepoFixed font dropdown disabled check, it was checking for disembedded LSM and not if the lib was loaded
00:43.35TorhalI have 0.9.18
00:44.37sylvanaarthere must be a bug in the lexer that I dont understand. does it happen very often?
00:45.13TorhalOnly when I start the IDE - happened last night and I didn't check what it was
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00:46.31sylvanaaryeah, thats when it happened to me. I havent seen the error since a few days ago
00:47.42TorhalWell, as long as it's a known issue...and it happens the one time, so...:D
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00:54.23Keganif i'm looking for help with something and i haven't yet found it, is it okay to occasionally ask again in the channel?
00:55.46sylvanaarTorhal: i just had a different lexer error when starting the ide. it must be trying to lex too early or something
00:55.59sylvanaarthe errors are harmless it seems though
00:56.34TorhalYah - so far everything seems to be working...did some preliminary testing. Right now I'm setting up my syntax highlighting
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01:11.37Torhalsylvanaar: Any plans on allowing configurable table value colors in dot notation?
01:11.57TorhalWell, dot or colon...
01:12.14sylvanaarwhat do you mean exactly
01:12.24TorhalOk:
01:12.57Torhalmath.min() for example - I have local vars set to a burnt yellow, so math would show up that color. The word "min" would be whatever the default text color is.
01:13.26sylvanaarok
01:13.33TorhalI'm not sure I'd actually set a different color, but not being able to has me twitchy.
01:13.37TorhalHeh
01:14.05sylvanaarmath would be colored red because its global
01:14.19TorhalNot if it's upvalued - then it's treated as a local var.
01:15.33sylvanaari see, so you want to change the color of locals depending on how they are used?
01:16.07sylvanaarmath = 1 (blue say) and math.min() (yellow)
01:16.28TorhalThat might be an interesting case...though in this scenerio, the word "math" is colored as a local variable, and the word "min" I have no control over.
01:16.43TorhalIt's the default text color
01:16.43sylvanaari think you can set the color of fields
01:16.57sylvanaari havent tested it in a long time though
01:17.05TorhalHmm. I tried and didn't see anything, though it may be one of the cases where I actually have to leave the prefs
01:17.13Torhaltries.
01:18.13TorhalThat appears to be broken.
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01:18.42TorhalI thought that's what "Field" was referring to, but when it did nothing I figured it was an artifact from another plugin
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01:30.07sylvanaarit is, im fixing it
01:30.30sylvanaarwell, rather i just fixed it, im making a new build
01:31.07*** join/#wowace evl (~evl@c85-196-101-98.static.sdsl.no)
01:31.59sylvanaaris that all you wanted, to be able to color fields a different color?
01:32.34sylvanaaryou know if you have a.b.c.d.e.f  a will be one color (global/local) and b-f will be field colored
01:34.52sylvanaarthe dots will all be black ofc
01:35.52sylvanaarit also means that { a = b } the a would be field colored and b would be global/local/parameter colored
01:38.47sylvanaarnow just waiting on my build server to finish building it
01:41.33sylvanaarTorhal: ok i pushed an update. do you have intellilang plugin installed?
01:41.53Torhalsylvanaar: Yup
01:41.58TorhalGonna try updating now. Danke,
01:42.17sylvanaarhave you tried editing some xml with lua in it?
01:45.00Torhalsylvanaar: Not yet - field update works though. Not sure what use case the tail call would be, so I hadn't tried that
01:45.21sylvanaartailcalls have a gutter icon anyways
01:45.51TorhalHehe
01:46.44sylvanaarits a grey circle
01:47.24sylvanaaryou see them?
01:47.58sylvanaarfunction foo() return bar() end  -- would get a gutter icon
02:04.12Repo10little-wigs: 03funkydude * r867 GrimBatol/Umbriss.lua: GrimBatol/Umbriss: improve Blitz (might need delay)
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02:10.22Repo10atlasloot-enhanced: 03zhTW * r3220 Locales/constants.tw.lua: zhTW update
02:13.06Repo10libscriptable-1-0 (experimental): 03starlon * r6 / (132 files in 65 directories):
02:13.18RepoBreaking the library into smaller addons was a mistake. Keeping the same structure, just merging all addons.
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02:28.28Raydencan you get 5 man dungeon guild achievements while in a raid?
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02:36.31Repo10libscriptable-1-0 (experimental): 03starlon * r7 .docmeta: doc test
02:41.57Repo10arl: 03pompachomp 07master * 2.1.0-31-g24c6db3 / (3 files in 2 directories): [+1 commit] Remobed "Gikkix" from the Vendor database and marked the 4 recipes he used to sell as removed from the game :(.
02:45.47Repo10libscriptable-1-0 (experimental): 03starlon * r8 / (7 files in 6 directories): doc test #2
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02:50.58Repo10libscriptable-1-0 (experimental): 03starlon * r9 / (5 files in 5 directories): doctest the third
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02:55.19Repo10big-wigs: 03jongt23 * r7878 / (3 files in 3 directories): esES Update
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03:05.30*** join/#wowace orionshock (~orionshoc@ip72-222-243-22.ph.ph.cox.net)
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03:13.46Repo10libperiodictable-3-1: 03MuffinManKen * r338 / (3 files in 3 directories):  (Message trimmed by 3 lines)
03:13.47RepoInvigorating Pineapple Punch
03:13.48RepoLoot-A-Rang
03:13.49RepoFlask of the Draconic Mind
03:13.50RepoFlask of Flowing Water
03:19.38Torhalsylvanaar: Yah - I see it. And no, I hadn't tried Lua from within XML - I likely won't.
03:19.58TorhalAlso - is there a reason that the code re-formatting squishes my for statement args?
03:19.59orionshockit's not pretty
03:20.08Torhalorionshock: That it is not
03:20.18TorhalBut he wants testers for his IDE plugin :)
03:20.38sylvanaarTorhal: pastey an example
03:22.05TorhalAnywho, sylvanaar, "for i = 1, var, 1 do" becomes "for i=1,var,1 do"
03:22.30TorhalNo pastey needed for that :)
03:24.05sylvanaarthats just how i have it set to format numeric for, i don't have any options in the formatter right now
03:25.12TorhalOk. Was a bit unexpected but not a deal-breaker.
03:26.14Jedi-so, heatsink or libinternalcooldown; trinket shows as 45secs, but its 90 in reality
03:26.22Jedi-can i change that? o.O
03:26.37orionshocklibinternalcooldown is where u'd change it
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03:27.02Jedi-[91816] = 59224, -- Heart of Rage
03:27.09Jedi-it just has the item/spell ifs
03:27.11Jedi-IDs
03:27.14Jedi-*
03:27.27Jedi-cant find where it says what the ICD is supposed to be
03:28.02Jedi-oh oh nevermind
03:28.14Jedi--- Spell ID => cooldown, in seconds
03:28.14Jedi--- If an item isn't in here, 45 sec is assumed.
03:28.14Jedi-local cooldowns = {
03:28.23Jedi-should prolly add it under that i guess <3
03:28.31orionshocki'd say just search for 45, it'll be used somewhere :)
03:34.44mckenziemcunless it's coded at 5 * 9 !
03:35.17orionshockmckenziemc, why would anyone be that cryptic in coding an addon?
03:35.23mckenziemc;)
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03:39.55quiescensmoo
03:42.57Keganis there anyone that could help me fix a bug I can't seem to figure out?
03:46.00orionshockKegan, u got code to post somewhere?
03:46.07bluspacecowinna pastebin
03:46.11Keganyes indeed
03:46.12KeganI have it here
03:46.13bluspacecowwitha sausage
03:46.18Keganhttp://paste.wowace.com/ncbemq9fl5rk478g/
03:46.32KeganI've done a lot of testing so I know a few things about the bug
03:46.52bluspacecowand the bug is _______
03:46.56orionshockwhat is it doing and what is it supposed to do?
03:46.58Keganit's at the bottom
03:47.02Keganis the error
03:47.08Keganlet me describe it
03:47.35orionshocki know what it is
03:47.36KeganI haven't been able to reproduce it with a specific set of circumstances... if I attack several mobs and add debuffs to them in varying orders, eventually it will error, trying to anchor to itself
03:47.39Keganyou do?
03:47.40orionshockthat's a fun one
03:47.46KeganI figured it was something simple I overlooked
03:47.48Keganis that the case or is it more?
03:47.50orionshockyeah, i've done a addon stub like this before
03:48.06Keganit's been driving me crazy...
03:48.17KeganI've spent hours inputting debug text and watching the output
03:48.22Keganand changing things
03:48.28orionshockyeah your counting, and anchoring. so your anchor code needs to account for order properly.
03:48.37orionshockis that table your pairing over a dict or an index?
03:48.59Keganbars is a dictionary, barQueue is an index
03:49.35Keganlet me also say that
03:50.34Keganhm, how do I explain it aptly? one instance of the same bar is going into two separate IDs
03:50.44orionshockok, so aside from setting your first bar, you need to properly reference the previous bar in your set point
03:50.45Keganeven IDs that were meant for a different spell altogether
03:51.19Keganokay, so what do I change?
03:51.51orionshockso instead of saving a reference to the previous bar, use the table index as your counter.
03:52.29Keganunfortunately I have tried that
03:52.42KeganI have tried using an index instead of ipairs
03:52.45Keganand it has not solved the problem
03:52.46Repo10deadened: 03Antiarc * r73 Deadened.lua: Various unpushed changes (?)
03:53.25Keganbut let me try changing one thing and retesting it, just in case I missed it...
03:54.04Keganwell, how would you do it? you have to differentiate between the first bar and those after
03:54.26Keganso would I use if (bars[i-1]) then _ else _ end?
03:54.38orionshockhttp://paste.wowace.com/ire29cuoqfya6kwp/
03:55.31KeganI'll test it : )
03:56.23orionshockbtw, that's a horribly convoluted way of doing things.
03:57.20orionshocki wouldn't bother using the Lib and just create the frames/bars internally.
03:57.37orionshockuse a set of nice and generic OOP functions to do everything.
03:59.20Keganwell, I need the IDs because I'm removing bars on SPELL_AURA_REMOVED, and I don't know how to do it otherwise in lua
03:59.27Keganand that did not fix the problem : /
03:59.37KeganI'm pretty confident the issue is in what's being assigned to the bars table
04:00.08Kegannot with the anchoring itself. I've tracked the IDs and several variables on the tables, and while the IDs are all sequential, you get two of the same expiration times and spell names that don't reflect the original buff
04:00.20Keganso the two separate IDs are referencing the same bar
04:00.56KeganI'd love to learn how to create a better system, though
04:02.01orionshocksadly i don't have that code around, otherwise i'd post it for you
04:02.30orionshockwhat you can do is add print points for what frame is being anchored and what it's being anchored to, along with their respective ID's
04:02.37orionshockthat'll tell you what's fubaring
04:02.43Keganthat's what I'm saying I did
04:03.10KeganI've done it in many places of the code
04:03.25KeganI've done it when the bars are being created, which shows me that when they're created, they have the right ID and bar value
04:03.48Keganand I don't see ANY OTHER PLACE I'm reassigning bars, so I really can't wrap my head around how it's happening
04:03.53orionshockIMO your problem is the bars, and using that lib :)
04:04.23KeganI'm totally keen to rewrite it if you have a suggestion
04:04.32KeganI'm not looking for hand outs, just... to learn and get better
04:04.42orionshockyeah, do it all first in text format then start adding bars
04:05.26orionshock<PROTECTED>
04:07.22Kegannot sure I follow - to what extent do you mean? rewrite the entire system? forego the bar lib and create my own bar object? etc?
04:08.40orionshockyeah :)
04:08.55orionshockit's rather easy to do in lua with a frame factory
04:09.22KeganI saw the one in quartz, but I did not want to steal it... I didn't understand exactly how it worked so I figured it was best not to mess with it
04:09.40KeganI understand that by referencing a table with its __index set as such you actually create the bars
04:09.46Keganbut the specifics are what I don't grasp
04:10.09orionshockthat's part of the learning proccess
04:10.21orionshockfigure out how to make a frame w/ a status bar & texture and how to manipulate it
04:10.25Keganwell if you think I should just go at it I'd do so very happily : P
04:10.32orionshockthen turn that code in to a factory function
04:11.08orionshockit doesn't have to look pritty, just has to have all the needed elements there & placed / oriented correctly.
04:11.29orionshockworry about looks later :) use neon colors while your learning so u know where each element is and how it works
04:13.32KeganI'm not sure how to start, though
04:13.52Keganhow do I create a new 'addon'
04:13.55Keganerr, library
04:14.01orionshockaddon
04:14.02Keganproperly?
04:14.17orionshocknot lib, only use a lib when it does EXACTLY what you want it to
04:14.25orionshockor close
04:15.00orionshockbut using a lib to cover things you don't know or understand is bad mojo, you run into problems like your experiencing now.
04:15.01Keganso I should just create it within my addon?
04:15.09orionshockyeah
04:15.17Keganbut I'd like to use it with other projects
04:15.27orionshockthat's what new files are for :)
04:16.46Keganah, well
04:16.47orionshockbut start with the basics here. you'll need a base frame ( one that everything is anchored to or surounds the bars) and you'll need a new frame or statusbar frame for each timer you have.
04:17.20KeganI have a base frame
04:17.34Keganthat's what StunWatchBarFrame is, the anchor. I'm actually not terrible with frames or anything
04:17.40Keganit's using metatables and OOP with lua that gets me
04:17.44orionshockbut just start with the base frame and 1 status bar. setup the base frame how you like and then hard code the 1st status bar, arange it how you like and then flip it into a factory function.
04:17.49orionshockno magic
04:17.59orionshockso no meta tables or OOP yet
04:18.14orionshockwell... OOP, but that comes later
04:28.35Keganokay, but am I not likely in the end
04:28.42Keganto simply use the same bar functions in the same manner?
04:29.01Keganor do you mean I am more likely to fix the issue as it concerns only code within my domain, that I explicitly understand?
04:29.02orionshockdepends on what your doing
04:29.29Keganand what comes next after the function? I have a feeling by the time I am able to get to and complete this tonight you'll be gone, and I'll still have time to spend but without an idea of how to spend it
04:29.44Keganand also thank you for taking the time to explain these things to me : )
04:30.08orionshockyour more likely to understand your own code than magic used in a lib, expecailly one created by a BW author iirc
04:30.33orionshockKegan, i'll be here for about 5more hrs :)
04:31.23Keganaye, then I think I should hurry and attend to my errands now : P thanks again and will definitely be back working on this soon enough XD
04:34.36Repo10raid_checklist: 03Anyia3 * r107 / (2 files in 1 directory):
04:34.38Repo* When a (de)buff is provided by more than one player/pet, a count is now shown
04:34.39Repoto the right of the ability. This should hopefully provide even better
04:34.40Repoat-a-glance overview of things.
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05:01.43Repo10prat-3-0: 03sylvanaar * r787 modules (2 files in 1 directory): fix the random substitution
05:01.44Repoadd new substitution %ail for the player's average item level
05:01.45Reporemove some unused code
05:07.47Torhalsylvanaar: If a function is defined without parameters, the closing paren has the parameter color.
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05:11.55starlonDid I break the documenter? Unless I've been seeing things, the pages never change no matter what I put in .docmeta.
05:12.02starlonhttp://www.wowace.com/addons/libscriptable-1-0/pages/
05:15.12Repo10yssbossloot: 03yssaril 07master * v1.2.5-1-g3785efc Data/BossData.lua: [+1 commit] fix Stratholme
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05:19.14sylvanaarTorhal: yeah, i know about that one, doesn't it only happen for colon-called functions?
05:19.26TorhalLemme test
05:19.47TorhalYup
05:20.20TorhalInline function definitions for script handlers aren't treated as parameters as far as formatting goes
05:20.52TorhalThe function isn't aligned with the parenthesis of SetScript()
05:23.00sylvanaarhrm, do you have one handy that i can try
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05:26.23Torhalsylvanaar: Just something like "thingy:SetScript("OnUpdate", function() -- code here end)"
05:26.29TorhalWith "function()" on a newline
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05:26.55TorhalAlso - reformatting doesn't recognize Lua comments, and throws the to the far left instead of aligning them with the block they're over
05:27.07Torhals/the t/them t/
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05:46.19orionshockam i missing some scale option between  fontString:GetStringWidth() and Frame:SetWidth() ?
05:51.11Keganorionshock: should I make the status bar itself a child of its backdrop for it to have a border?
05:51.25Keganand sorry I'm not someone that can answer your question : P
05:51.54orionshockKegan, can't remember the layers tbh
05:52.40KeganI'll just cobble it together and see how it turns out hahaha, and then can go from there
06:02.20orionshockKegan, usually how it works
06:02.28quiescensmoo
06:07.30mckenziemcbrands quiescens, again
06:07.39Repo10big-wigs: 03zhTW * r7879 / (2 files in 2 directories): zhTW update
06:07.46quiescensdies.
06:13.03sylvanaarTorhal: ok, i pushed a new version with some formatter changes http://paste.wowace.com/3145/ http://paste.wowace.com/3146/
06:16.01mckenziemclua> math.log
06:16.04lua_botmckenziemc: function: 0x86114e8
06:16.40Torhalsylvanaar: Sweet. I can live with the function indentation for now, but I was thinking more along the lines of indenting it as a parameter - directly under and a space after the opening paren of the SetScript()
06:16.45mckenziemclua> math.log(500 * 10^9), math.log(2)
06:16.45lua_botmckenziemc: 26.937873935369, 0.69314718055995
06:16.47TorhalOtherwise - looks awesome
06:17.40sylvanaarcool, yeah the extra indentation will have to wait, it will be a bit tricky to get right
06:18.04TorhalFigured. :D
06:18.28TorhalI'll check comments too
06:21.39Sapuwhat are the APIs for checking screen size or UI scale?
06:21.56Sapuby screen size i mean resolution
06:22.34orionshockdon't texture's have a SetScale()  ?
06:23.11Sapuerr I guess UIParent:GetWidth() works...
06:23.27Sapufor a rough resolution which is all I need
06:24.53Sapuan API for getting the UI scale (or if it's even set) would be good though
06:25.37sylvanaar!api scale
06:25.38lua_botFound 13 possible matches for 'scale'.  Please be more specific
06:25.44sylvanaar!api uiscale
06:25.45lua_botCould not find a match for 'uiscale'.
06:26.03sylvanaar!api setscale
06:26.04lua_botFound 2 possible results for 'setscale': Frame:SetScale, Scale:SetScale
06:26.17Sapuhrm....well UIParent:GetWidth() will be screenWidth*UIScale...
06:27.38Saputhat's good enough for what I need I suppose....would be interested to know if there was a better way though
06:28.23Keganshould I make the status bar move yet or just setup the frame itself?
06:28.24sylvanaar!api GetEffectiveScale
06:28.24lua_botFrame:GetEffectiveScale: Returns the overall scale factor of the frame (http://wowprogramming.com/docs/widgets/Frame/GetEffectiveScale)
06:29.03Sapuah that works sylanaar thanks...and I can calculate the resolution from that and the width
06:30.20Parnicopen plexiglass
06:45.34koaschtenwhy have i never heard about reforgenator before?
06:45.40koaschten@describe reforgenator
06:45.41Repokoaschten: http://wow.curseforge.com/addons/reforgenator/. Reforgenator. Calculate what to reforge given your current equipment
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06:50.26Keganorionshock: should I make the status bar move yet or just setup the frame with the graphics I like?
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06:51.00orionshockgraphics, no, basics that look ugly as sin yes
06:51.16orionshockworry about color / textures later, just fill in the blanks
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06:55.00Keganokay, well I have that then
06:55.07Keganlol
07:00.00Keganorionshock: I have a factory function now for the crappy model I made, should I have it return the status bar instance, or its parent backdrop that contains it as a variable? what's next?
07:01.14orionshockfirst add it to a master table of all frames, then return the object. also, any 2ndary elements that you create in the factory function have to have no name and be tied to the base frame your returning.
07:01.51orionshockie: if you have a spell icon, the texture must have no name IE in the_G space, and attach it to the base frame IE :  base.spellIcon = texture_for_spell_icon
07:02.52Repo10raid_checklist: 03Anyia3 * r108 / (7 files in 1 directory): * Added standard configuration profile support.
07:02.53RepoIt is finally possible to have different RaidChecklist configuration for
07:02.54Repoeach character/race/class/whatever.
07:03.46Keganorionshock: okay, so then should I have it as such?: backdrop = CreateFrame("Frame"), blah, statusbar = CreateFrame("StatusBar", nil, backdrop); statusbar.backdrop = backdrop;
07:04.28orionshockyeah
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07:05.11orionshockKegan, http://paste.wowace.com/3147/
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07:08.44Keganorionshock: thanks! that makes sense to me. is baseFrame an all purpose parent or something? used to edit settings?
07:09.21orionshockyeah all purpose parent, has the title frame for dragging and primary events attached to it
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07:16.02Repo10adiccmonitor: 03Adirelle 040.3 * 14305e9 /: [new tag] Tagging as 0.3.
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07:21.44Keganorionshock: I've got something like that setup now
07:22.25orionshockk now is the fun part, what are you tracking with your statusbars?
07:22.41Keganrogue debuffs
07:23.06Keganand eventually I'd like to add in rogue talent buffs, and casted buffs, like slice and dice
07:23.19orionshockcurrent target only or general?
07:23.48KeganI can't decide that, it seems like keeping the buffs up causes problems
07:23.49orionshock**current target only or any target?
07:24.01Keganand if someone really wants to track their blind on an off target, they can always focus them
07:24.26Keganbut I also think it would be helpful if I could do it that way, and leave the buffs up
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07:24.36Keganthe information is good to have in PvP
07:25.07Keganif it's not a hassle I want to keep all target buffs up
07:25.14Keganeven when switching targets
07:25.29orionshockok, what i did as im writing a generic setup myself, is setup an indexed table at the top with the target and spell name. IE:  local auraSettings = {  "target|Mind Sear", ...}
07:25.56orionshockhowever how you do it is your option. the idea is you need to create as many frames for what buffs your tracking.
07:26.38orionshockthis is an ugly way to create frame blindly, but it's a learning step
07:26.49orionshockyou can try a hand at dynamic frame creation and reuse later :)
07:27.25Keganso uhhh
07:27.42orionshockone step at a time, try just current target only :)
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07:27.46Kegan{ "target|Cheap Shot", "focus|Cheap Shot" } or is that not what you mean?
07:28.18KeganI'm asking if you're meaning the target of what we're tracking the debuff on, or the name of the target itself
07:29.10orionshockKegan, correct, that would be the format.  so in the loop that set's up the frames you do,  [[ for i = 1, #auraSettings do;  local base = CreateStatusBarFrame(); local unit,aura = string.split("|", auraSetttings[i], base.unit = unit; base.aura = aura end
07:29.23orionshocktarget as in UnitID
07:30.32Fiskerslaps orionshock around a bit with a large trout
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07:31.47Keganorionshock: so you're setting up a bar for each debuff before hand and just starting them on the fly?
07:32.21orionshockKegan, right now, yes
07:32.39orionshockit's the easiest thing to do
07:33.00orionshocknot nessisarily the best.. but the easiest
07:33.06Fiskerslaps orionshock around a bit with a large trout
07:34.04orionshock... yes Fisker. we know Fisker
07:34.34Keganorionshock: no problem, I'll do whatever you say to learn : P
07:34.43KeganI'll go make the table and the loop
07:41.59mitch0morgen
07:47.00Repo10ouf_adirelle: 03Adirelle 07master * 1.6-beta-3-9-gd4e5fe6 support/CommonAuraFilters.lua: [+1 commit] Added some Blackwing Descent debuffs.
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07:54.19orionshockKegan, http://paste.wowace.com/3148/    something to work from, it's how i did it last time i made this for someone :)  just kinda fill in the blanks... and there is alot of them
07:54.30orionshock<PROTECTED>
07:54.53Keganwow! awesomeee, thanks
07:54.58Keganokay : )
07:55.19orionshock& there is your basic intro to OOP
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08:05.17Repo10raid_checklist: 03Anyia3 * r109 / (4 files in 1 directory):
08:05.18Repo* Introduced a "hunter pet mode". When this mode is enabled, only those
08:05.19Repoabilities which can be provided by a hunter pet are shown in the checklist.
08:05.20RepoThis together with the recent "stable tracking" feature makes RaidChecklist
08:05.21Repothe ideal tool to help hunters pick a suitable pet.
08:06.55*** join/#wowace profalbert (~profalber@fortinat.ifs.tuwien.ac.at)
08:10.38Groktargod damn spammers
08:11.30*** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub)
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08:11.41Groktari almost wonder if this guy is spamming manually
08:12.15Groktarat least it's the same message every time
08:12.33Repo10raid_checklist: 03Anyia3 044.0.7beta1 * r110 : Tagging as 4.0.7beta1
08:12.57Groktari made it so it will put a cookie named 'registered_user' on his computer and then ip ban him
08:13.04Groktarand ip ban anyone with that cookie
08:13.39Groktari tried adding some questions to my registration page and it didn't help :(
08:14.41mckenziemcgives Groktar a cookie
08:14.43Arrowmasterdo you have questions that get hidden by css, and then reject all submissions that have anything but either the default or a blank value for that field?
08:14.53Groktari'll do that next
08:15.40Groktaroops i got the regex to match his shit wrong
08:15.41Groktarlol
08:16.05Groktari'll do the css stuff next
08:16.09Arrowmasterdid you just ban everybody?
08:17.29Groktari haven't banned him yet
08:17.33sbumorning
08:17.36Groktari want to try to have fun with it
08:17.52Groktarit *should* send him to a goatse site next time he does it
08:17.57sbucan i has mindsear buff please? :/
08:20.43Groktardamnit why won't he post again :(
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08:25.15Groktarwoot
08:25.18Groktarit got him
08:33.02Groktari hope he got a big fat goatse
08:42.06sbuPneumatus: ping
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10:38.17Repo10big-wigs: 03mojosdojo * r7880 / (2 files in 2 directories): deDE update.
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11:05.50RaydenUnishouldn't windows have an update for .NET?
11:05.56RaydenUnirawr won't work with my version
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11:32.21MikkRaydenUni: not only .net, it's SilverLight!
11:32.26Mikkthe amazing new technology
11:32.33Mikkthat makes everything use 3 times more RAM and 5 times more CPU
11:32.36Mikkeveryone must use it!
11:38.57Funkeh`Mikk, yet is still better than flash
11:39.46Kalrothyeah, no
11:40.34Kalrothflash is shite, but silverlight is worse
11:40.53Funkeh`as you may have guessed, i disagree
11:40.59Slarenyou can't seriously believe that flash is better than silverlight
11:43.05Arrowmasterflash at least works on linux
11:43.10Arrowmastersort of
11:43.28Kalrothmoonlight is a hack and there are all kinds of licensing issues
11:43.44Arrowmasterand it only supports old versions of silverlight
11:43.46Arrowmasternot new ones
11:44.38Repo10deathnote: 03slaren * r27 / (7 files in 1 directory): - Added tooltips for group lines
11:44.39Repo- More minor fixes and improvements
11:45.17Kalroththe main issue i got with silverlight is the security, flash got a shitty record, but activex easily beat it
11:45.40Kalroth(note: I dont like flash or silverlight, but the lesser evil, etc.)
11:45.48Arrowmasterwell silverlight isnt activex, but its still from the same morons that created activex
11:46.05Kalrothit is a plugin and it has system access
11:46.18Kalrothand it's from microsoft - usually a bad combination! :)
11:46.26Arrowmasterseriously though, was anything useful ever created using activex?
11:46.39Arrowmasterand not something created by microsoft
11:46.41Kalrothsure, lots of enterprise VB apps
11:46.54Arrowmasterinternet, not intranet though
11:47.09Kalrothwell with activex's security they were internet ... :)
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11:47.49Kalrothbut no, i dont know of any internet sites that used it
11:48.11Arrowmasterother than windowsupdate
11:48.13Funkeh`that's because its browser bias not because of flaws
11:48.32Arrowmastereven in the days of 90% IE marketshare nobody used it
11:48.35Funkeh`and firefox's ability to install keyloggers from addons isn't much better
11:48.58Kalrothnope, firefoxs addons got issues too
11:49.40Kalrothbut they usually dont give root access by loading an url in a hidden iframe :)
11:50.01Arrowmasterwell after the shit from microsoft stealth installing firefox addons, didnt mozilla remove part of what let microsoft do that? or was it only the ability to prevent uninstall that was removed
11:50.05Funkeh`i gues you're talking about early days of IE
11:50.27KalrothYeah, up ti IE6
11:50.29Kalrothup to*
11:50.34Kalrothor a heavily patched 5.5
11:50.42Arrowmasteryes the 'what fucking moron thought this was a good idea' days
11:50.56Funkeh`Arrowmaster, no, anyone can stealth install addons
11:51.03Funkeh`pretty sure java install does it
11:51.23Kalrothit does?
11:51.25Arrowmasterfuck java install
11:51.44Kalrothyeah, but java is already installed on your machine for that to happend
11:51.46Slarenonly more retarded, last time i updated java i ended with 2 different addons in firefox
11:51.55BrybryI think the bigger problem was that IE was pretty much tied into explorer/the windows shell
11:51.55Arrowmasterwhy the fuck do they feel the need to include the god damn yahoo toolbar in the java runtime
11:52.04Brybrymoney?
11:52.07Kalrothjava is super shit, it creates a folder for every single version of Java
11:52.14ArrowmasterBrybry: ITS FUCKING ORACLE
11:52.20Brybrymoney?
11:52.29Brybry=p
11:52.43Kalrothyou think oracle got so rich from being nice?
11:52.43ArrowmasterTHEY ALREADY HAVE ENOUGH FUCKING MONEY DESTORY THE ENTIRE TECH INDUSTRY! WHICH THEY ARE CURRENTLY DOING!
11:52.47Kalrothno, that only works for google
11:53.02Funkeh`rofl
11:53.12Funkeh`*pretending
11:53.27BrybryI like the java language and all but they really do need to do something about their install/update process
11:53.42Repo10gridstatustankcooldown: 03slaren * r29 GridStatusTankCooldown.lua: - Removed useless code
11:54.02KalrothJava is a good idea, in maybe 5-10 years when all computers are strong enough to support it
11:54.03Funkeh`i don't install the plugin anymore, figured 99% of the websites i visit dont use it
11:54.10KalrothI only use it for my netbank
11:54.19KalrothI deny it everywhere else
11:54.30Arrowmasterthats one of the reason i think using the java language for a pc program is stupid, the user must install the java runtime and then be subject to the constant toolbar bloat on updates
11:54.58Kalrothits not just the install, its the constant updates, the loading of an entire vm, etc.
11:56.00Arrowmastermaybe if the app came with openjdk or something but that not likely to happen, and on windows almost nobody uses openjdk
11:56.53Arrowmasterbut being subject to orcales stupid patcher on windows is a major negative for the language
11:57.07Kalrothlets hope that html5 is enough to start killing the proprietary systems
11:57.22Funkeh`it's not
11:57.22Slareni remember when the then sun ceo blogged about that
11:57.32Funkeh`especially with chrome killing off h.264 support
11:57.38Funkeh`html5 growth will be stumped
11:57.41Kalroththats awesome
11:57.52Slarentalking about how cool java is as a "distribution platform", referring to the bs that is bundled with the installer
11:57.53Kalrothmaybe we'll get a standard video that all browsers can use
11:58.06Kalrothand not just 40% of the web
11:58.20Funkeh`not really
11:58.25Kalrothyes really
11:58.28Funkeh`not really
11:58.31Kalrothyes really
11:58.35Funkeh`not really
11:58.36Kalrothyes really
11:58.40Funkeh`sigh
11:58.49Funkeh`you can your inferior webm, ill keep h.264 ty
11:59.07Funkeh`oh thats right you wont be able to
11:59.16Funkeh`since the web will be so fragmented html5 will take another 10 years
11:59.16Kalroththats where choice comes into the picture, because chrome will support both and you get to keep your h264
11:59.22Funkeh`but fragmentation is googles pro win
11:59.24BrybryI think the bigger thing with html5 is that video controls are left up to individual browser implementation (afaik) and so you don't get as robust a video solution as flash (even though flash sucks)
11:59.24Arrowmasterheres hoping that google is doing that as part of some secret attempt at getting MPEG-LA to release the patent restrictions on using H264 for web use
11:59.48KalrothArrowmaster: Sure, so MPEG-LA can find another way to screw us
11:59.57Kalrothfuck 'em
12:00.06Arrowmasteryeah that will always happen
12:00.33Kalrothkeep proprietary and commercial shit off the web standards, put that shit in plugins
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12:00.38Arrowmasteror maybe the us government will come to its senses and revoke software patents
12:00.39Funkeh`Yeah, fuck em. Let's all use webm instead of h.264, like we dismissed mp3
12:01.05KalrothArrowmaster: yeah right
12:01.13Arrowmasteri know, wishful thinking
12:01.14Funkeh`off ftw!
12:01.16Funkeh`ogg*
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12:01.43KalrothWell ogg is superior to mp3, are you saying that webm is superior to h264?!
12:01.53Slarenwe would never get rid of flash with h264 anyway
12:02.23Kalrothno, you can only get rid of flash with html5+ and a shared non-commercial video codec
12:02.29Arrowmasteryeah sadly its never going away due to limitations of html5 video
12:03.00Funkeh`and bitching of codec support :p
12:03.02Arrowmasterneed flash for fullscreen and to insert advertisements
12:03.02Brybryhonestly, for most web video, using vp8 instead of h264 wouldn't even be a noticable change
12:03.12Funkeh`and yeah, ads
12:03.29KalrothBrybry: also h264 hardware support can easily be changed to support vp8 too
12:03.48Arrowmasternot existing hardware
12:04.02Kalroththat depends on the implementation of said hardware
12:04.51Brybryyou can probably do ads with some javascript hackery
12:05.00Brybryof course they'd be blockable
12:05.14Arrowmasterthey already are
12:05.27KalrothI've yet to see an ad on youtube :P
12:05.32Arrowmasterthe only place ive ever seen video ads was on hulu a very very long time ago
12:05.35Brybryyou can block ads embedded in a flash video?
12:05.38Arrowmasteryes
12:05.42Brybryinteresting
12:05.58Kalrothyeah, flash still does a http request to the ad-domain
12:06.14Funkeh`yup i've never had in-video youtube ads
12:06.17Arrowmasterwell they could obviously make it so you couldnt without blocking real content if they really wanted to, but they dont
12:06.23Funkeh`infact the first time i saw them i was shocked
12:06.32Funkeh`then a friend of mine is like, what, they've been ther efor ages
12:06.33KalrothArrowmaster: only by injecting into the stream
12:07.00Kalrothcan adblock do that on chrome?
12:07.16KalrothI've been looking for an excuse to try out chrome over firefox, but i reeeeeally like my addons
12:07.24Funkeh`not sure, I use several browsers so I stick to a hosts file instead of hunting/updating addons
12:07.29ArrowmasterKalroth: fairly certain its just the url that gets blocked, if you just make the urls so similar you cant tell the different between an ad and content that would do it
12:07.35Kalrothi feel naked when browsing without noscript and adblock
12:07.43Brybry<3 noscript
12:07.48BrybryI don't bother with adblock
12:08.03BrybryI support the internet money machine that makes no sense
12:08.05KalrothArrowmaster: time to make a packet filter for the browser! :)
12:08.15Kalrothlike uhm
12:08.18Kalrothproximitron
12:08.55quiescensi don't mind ads when they aren't covering too much of the screen and when they don't burn cpu when it should otherwise be idle
12:08.59quiescenso.o
12:09.03Brybrymost annoying ads get blocked by noscript by itself as it is
12:09.30Kalrothi dont mind non-animated ads without sound or strange colours
12:09.59BrybryKalroth really misses geocities webpages
12:10.12Kalrothhahah
12:10.13MegalonKalroth: so you don't mind the ads that don't exist on the internet
12:10.15Mikkneeds more <marquee> and <blink>
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12:45.39Repo10atlasloot-enhanced: 03TrAsHeR * r3221 Locales/constants.fr.lua: frFR update
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12:56.43Repo10atlasloot-enhanced: 03TrAsHeR * r3222 Locales/constants.fr.lua: frFR update
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13:02.51selckinanyone done 10man nef? we had our first hour on it, and seem to have some problems with the adds
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13:03.34selckintried 3 druid/priest cc and a hunter kiting that didn't go too well, then tried to cc on spawn and have our dps dk group & up & then frost nova etc, that seemed to go better
13:03.39selckinis it important that they die together?
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14:42.44Repo10big-wigs: 037destiny * r7881 / (2 files in 2 directories): koKR Update
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15:15.30*** join/#wowace Fisker (~o_o@62.61.142.209.generic-hostname.arrownet.dk)
15:15.34FiskerStanzilla my friend
15:15.37Fiskeror nevcairiel_ my friend
15:15.42StanzillaFisker
15:16.08*** join/#wowace Tuller (~Tuller@c-69-143-52-174.hsd1.va.comcast.net)
15:16.17Fiskerhave you had any issues with the intel rst driver?
15:16.37Stanzillayes
15:16.43Stanzillait bluescreened all the time :p
15:17.05Fiskermine is using up an abnormal amount of cpu
15:17.32FiskerIt doesn't happen until i've had like a day of uptime
15:17.46Fiskerthen the system process starts taking up 10-20% CPU lagging the system like no tomorrow
15:17.56Fiskerusing process explorer it's iastor.sys that's responsible :<
15:17.57ramozlike NO tomorrow!
15:18.45Fiskerindeed ramoz
15:19.13Megalonwhy would it lag if there is no tomorrow
15:19.25selckinsandy bridges are sandy
15:19.27Fiskeridk Megalon
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15:20.24Megalonsandy bridges? jeff bridges' daughter?
15:20.49Fiskeri fucked your mom Megalon
15:21.10Megaloni hope at least one of you enjoyed it
15:21.12*** join/#wowace the-golem (~Darrin@c-24-23-41-179.hsd1.ca.comcast.net)
15:21.39Fiskerthe important thing is that you didn't
15:22.24Megalonindeed, because to enjoy it i would have needed to give a shit about it
15:26.05Repo10broker_tolbarad: 03iceeagle 07master * v1.3.1-2-ga0cadd5 / (3 files in 1 directory): [+1 commit] fixed realmDB removed AceConsole
15:27.19mitch0@describe broker_tolbarad:
15:27.21Repomitch0: No project found that matches 'broker_tolbarad:'
15:27.23mitch0@describe broker_tolbarad
15:27.26Repomitch0: http://www.wowace.com/addons/broker_tolbarad/. Broker_TolBarad. Displays the time until the next battle and more.
15:35.20Fiskeri once killed a mitch0
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15:38.30mitch0no, you didn't.
15:39.16mitch0see also: http://get.a.clue.de/faq.html#34
15:47.25Repo10broker_tolbarad: 03iceeagle 07master * v1.3.1-3-g8e79162 embeds.xml: [+1 commit] AceLocale was included twice
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16:06.52Fiskernevcairiel_
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16:17.07Repo10broker_durabilityinfo: 03iceeagle 07master * v1.6-2-g19dc458 / (4 files in 1 directory): [+2 commits]
16:17.08Repo19dc458: keep things local
16:17.09Repo3b9bb28: removed AceConsole AceLocale was included twice
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16:25.27TorhalWhy do you have a pistol-grip pump in your lap at all times, Fisker.
16:25.39Torhal?
16:26.31Megalonit's for those special moments torhal
16:27.11TorhalSo for Fisker, drive-by shootings are special moments?
16:28.37Megalonthose are the only points in time when someone drives by to bring him something
16:29.02TorhalTruth has been spoken.
16:29.09Torhal~fiskerslap
16:29.09purlACTION slaps a large trout around a bit with Fisker.
16:32.48Fiskeryou wouldn't Torhal
16:33.35TorhalI'm sure that I just did, Fisker.
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16:44.30quiescensmoo
16:46.21Fiskerslaps quiescens around a bit with a large trout
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16:54.00Repo10bad-boy: 03funkydude * r709 / (2 files in 1 directory): anti-goldspam update
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16:56.19Repo10bad-boy: 03funkydude 04v6.404 * r710 : Tagging as v6.404
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17:23.51Repo10boss-tactics: 03sorontur * r62 / (11 files in 1 directory):  (Message trimmed by 1 line)
17:23.52RepoBossTactics:
17:23.52Repo- fixed problem which didn't show sinestra in the hc version of BWD
17:23.56Repo- fixed scrolling problem in the tactic text
17:23.57Repo- added a bossmodel preview on the map. You can now look how the boss looks like. Works for 5 man instances as well
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17:24.08Repo10big-wigs: 03funkydude * r7882 / (5 files in 3 directories): remove some UnitName checks that are no longer necessary.
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17:33.58*** join/#wowace Srosh (~Srosh@d018114.adsl.hansenet.de)
17:35.12pompyoh thats cool they are letting us cancel auras out of combat again.
17:38.18mckenziemcFisker
17:40.12Fiskermckenziemc
17:40.25FiskerWHAT DO YOU MEAN POMPY I COULD ALWAYS CANCEL MY BUFFS OMG?
17:40.30FiskerDOES THAT MEAN WE'RE GETTING NERFED?
17:40.42pompyidk
17:40.46Fiskerthis is also so confuuuuuuusing
17:40.55pompyand no he said it was a buff
17:41.15selckincancelling buffs is a clearly nerfing me
17:42.00mckenziemcit's not a buff if you cancel it"
17:42.02mckenziemc! *
17:42.24Fiskeri'm talking about this pompy: http://blue.mmo-champion.com/topic/151598/why-the-change-to-cancelaura-macros
17:42.31*** join/#wowace Ingela (~Ingela@90-230-170-118-no35.tbcn.telia.com)
17:42.36pompy"In this sense it is a buff not a nerf, but either way players can still use  /cancelaura for their own personal macros – they just have to hit the  button."
17:42.59pompyyeah thats whyut im talking about too fisker
17:45.14FiskerI'm talking about the player
17:45.26Fiskerwho's too stupid to figure out what the patch note is about
17:46.53Axodiousso, thinking about replacing my cpu/mobo today with sandy bridge (2600) there someone around that i could ask a couple questions about regarding ram?
17:47.13Fiskeryes
17:47.17Axodiousspecicially about the voltage and freq
17:47.20Fiskerbut first, what is ram?
17:47.32Fiskeris it some kind of brother or sister to "RAM"?
17:47.39Axodiouslol
17:48.29Fiskeranyway the voltage is irrelephant
17:48.50Axodiouswell the what i've seen around is that it's recommended to use 1.5 over 1.65
17:49.20Fiskerit is
17:49.25Fiskerbut it's still irrelephant
17:49.53Axodiousi've got some patriot stuff currently that's 1.65 @ 1600
17:50.00Axodiousthink it'll run fine?
17:50.13Fiskerit will
17:51.50Axodiousk second question is about the whole freq between the cpu and ram.... basically i'm planning on running the system at defaults with turbo boost on what i don't understand is the whole standard speed on the cpu vs the freq on the ram
17:52.27Axodiouswhat does it mean when say sandy bridge standard is 1333 and i'm putting in 1600
17:52.33Fiskernothing
17:53.09Axodiousyou're not just trolling me are you ~_~
17:53.31selckinit's his default state
17:54.24Fiskersandy bridge can support up to 2133 out of the box
17:54.29Fiskerprobably even more
17:54.43Axodiousyeah, but anything over 1333 is above standard (from what i've read)
17:55.02Fiskeryes?
17:56.04Axodiousim just trying to understand the point of saying "1333 is standard" if it doesn't matter that you put in ram above that
17:57.15Fiskermaybe it's more of a corporate type of figure
17:57.36FiskerSo OEM's like Dell/HP goes out and buys a lot of potentially cheaper 1333 modules than 1600 or 2133
17:57.55Fiskeror maybe it's because the lower the frequency = the lower the latency
17:58.49kadrahillaquency
17:59.56Fiskeralso for some reason the "standard" for the mobile sandy bridge chipsets are 1600
18:00.41Fiskeranyway 1600 will work just fine
18:00.57Axodiousand the 1.65 should be fine as well?
18:01.07kadrahilyou're a 1.65
18:01.19Fiskersure Axodious
18:01.54Axodiousthanks Fisker
18:02.43Pneumatusanyone know if there's a list around somewhere of how much guild XP is needed per level?
18:06.02quiescens2
18:09.36GnarfozPneumatus: the ej thread has one, also, wowpedia should have one
18:11.32Pneumatustar
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18:37.39TNSeIs there any quick code you can give me to show the druation of dots on my target? In seconds, preferrably as close to milliseconds as possible?
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18:40.54Repo10arl: 03pompachomp 07master * 2.1.0-32-g2679140 / (3 files in 2 directories): [+1 commit] Removed "Bale" and "Jabbey" from the Vendor database
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19:07.01Slaymananyone has a good TS3 Overlay Addon/Software/plugin=
19:07.04Slayman?
19:07.12kagaro|worknot me
19:07.33kagaro|workim bored, waiting on a security audit scan to run, eta 4 hrs till complete
19:08.36SlaymanI just Cut my Sim Card in order to have it fit into the iPhone, alas, it's a different chipdesign
19:09.13kagaro|workyou sure it was a sim card? thier layout is standard
19:09.44kagaro|workiphone 4 is using teh mini sim design isnt it?
19:10.55Torhalsylvanaar_work: ping
19:11.03sylvanaar_worksi
19:11.32Torhalsylvanaar_work: "entry.item_id, entry.quantity = ..." is showing up as an unbalanced assignment.
19:11.56TorhalI don't want to disable that because it's a nifty feature, but it's invalid in that case
19:12.34sylvanaar_workthats wierd, there must be something special about it, because i use that syntax in a lot of places
19:12.53TorhalIt's a function defined as the value of a table key
19:12.55Torhal:D
19:12.57TorhalI'll pastey
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19:14.00Torhalsylvanaar_work: http://paste.wowace.com/3151/
19:14.20TorhalThat also shows how reformatting places the "end" under the key rather than the function block
19:14.56TorhalActually, all of the indenting is done via table key rather than function()
19:15.44TorhalThough I may be able to get used to that...heh
19:21.16Slaymankagaro|work: yes it does, however a lot of normal size Sims you can just cut the excess plastic
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19:26.13kagaro|workthats tricky
19:28.38sylvanaar_workTorhal: ok, i fixed it in my version. ill push a build when i get home
19:28.49Torhalsylvanaar_work: Danke
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19:44.16FiskerTorhal
19:44.20Fiskerhave sex with me
19:45.52TorhalFisker: I refuse
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20:05.31Fiskeryou shouldn't Torhal
20:05.33Axodious31oz coffee cup... really?
20:05.34orionshock...
20:06.03Fiskeri don't see anything wrong with that
20:06.08sylvanaar_work31? why not 32
20:06.29sylvanaar_workseems like they could have fit another oz in
20:06.49orionshockpatent issues
20:07.06orionshockpatent issues + copyrights and trademarks.. :)
20:12.30Fisker33oz then?
20:22.08Repo10badboy_guilded: 03funkydude * r29 BadBoy_Guilded.lua: tweak a trigger
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20:29.55Repo10little-wigs: 03funkydude * r868 GrimBatol/Umbriss.lua: GrimBatol/Umbriss: Delay Blitz
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20:39.51FiskerParnic
20:39.53Fiskerare you sick?
20:41.14kagaro|workAxodious: 31oz of coffee is overbaord anyways
20:42.30Fiskeri disagree
20:43.11kagaro|work4oz coffee is plenty
20:43.51Gnarfoz"coffee" and "enough" in the same sentence is an oxymoron
20:44.06kagaro|workdrink espresso and ditch that tea amaericans call 'coffee'
20:44.47Gnarfozare you accusing me of being american?! :O
20:45.22Gnarfozwhy must there be so few ways to increase Ogri'la rep
20:45.39kagaro|workGnarfoz:  i make no accusations
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20:46.30Fiskerbut you were discussing coffee before
20:47.46kagaro|workim stil discussing coffee
20:48.21kagaro|workim bored Fisker
20:48.48Fiskeri'm sick kagaro
20:48.59kagaro|workflu? cold? random disease?
20:49.07kagaro|workintestional distress?
20:49.12Fiskercold i guess
20:49.16sylvanaar_workdid you just insult tea kagaro|work
20:49.20Fiskermaybe bordering on some flu maybe
20:49.27sylvanaar_workis offended
20:49.27kagaro|worksylvanaar_work: you know i might have
20:49.34Fiskerit's like you wake up totally ready for work
20:49.48kagaro|worki didnt mean to offend tea drinkers
20:49.49Fiskerthen you work for a few hours and you start wishing that suicide booths were real
20:50.15kagaro|worki feel like looking for a suicide booth .. it would atleast be somethign todo!
20:50.23Megalonhttp://i.imgur.com/ZeomD.jpg
20:50.24Megalonfusker
20:50.41Fiskeri saw what you did there
20:51.53kagaro|worksylvanaar_work: I just see all these people at work slurping down that piss water they call coffee and it crushes my soul
20:52.29kagaro|workim not allowed to bring a hot plate in to make espresso at work
20:52.42Fiskeri slurp down that piss water they call coke
20:52.52Fiskerthe drink not the drug
20:53.11kagaro|worki dont think ive drank a coke in 15 years
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20:53.40sylvanaar_worki drink tea or water usually. i have ampetamine prescribed for me by my md
20:54.02kagaro|worki have 2 shots of epsresso in the morngin 2 when i get home and water the rest of teh day
20:54.23sylvanaar_work2 when you get home? so you wont nap?
20:54.42sylvanaar_worklikes to nap after work
20:54.47kagaro|workfor the taste
20:55.13kagaro|workcaffeine doesnt keep me awake at all
20:55.21sylvanaar_worki have 50 different kinds of tea here in my office
20:55.39kagaro|work*envy sylvanaar*
20:55.48sylvanaar_workhttp://steepster.com/akhtar/cupboard
20:56.18Groktarthinks coffee is disgusting
20:56.29kagaro|workive got 5Kg of Kimbo waiting for me at home
20:56.44kagaro|workilly is to hard to find
20:58.21sylvanaar_work5kg nice
20:58.59quiescensmoo
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20:59.25sylvanaar_worko.o
20:59.42quiescenso.o
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20:59.51sylvanaar_workno o.o
20:59.55quiescens):
21:00.59NivFunkeh`: have you considered using something other than the last blackout application to time the CD off of on Valiona & Theralion?
21:01.15Nivwe don't get a timer if a grounding totem catches it (or a resist)
21:01.21*** join/#wowace erikd (~aphistic@claymore.novustorm.com)
21:01.32Nivit seems like you can time it as an offset from the breath timer
21:01.42kagaro|worksylvanaar_work: my step mom mails me a case when i get low
21:01.59sylvanaar_workthats awfully nice
21:02.55Repo10bigbrother_ready: 03profalbert 07master * v1.0.2-13-g81c115b Core.lua: [+1 commit] fix food-spell-ids
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21:04.11Funkeh`Niv, they are based on breath
21:04.49Funkeh`or are you talking about the CD of the next blackout
21:04.53Nivof the next blackout yea
21:05.04Nivwe drop groundins to catch some of them
21:05.11Funkeh`Ill check if I have a log and change it to cast instead of application
21:05.13Nivif we succeed, then we get no timer for the next blackout
21:05.17Nivcool
21:05.24Nivthanks :)
21:06.02Nivdo the blizzard warnings show up in any useful way to hook?
21:06.11Nivsince there's one for the blackout cast
21:06.29Funkeh`yeah they are used if no log entry is present
21:06.35Nivcool
21:06.54NivI'm living off alpha again
21:06.55Nivand happy
21:06.59Niv:)
21:08.37*** join/#wowace mort_ (~mort@nrbg-4d077e33.pool.mediaWays.net)
21:10.27Funkeh`yeah doesn't look like there is a cast event
21:10.32Funkeh`ill have to use the emote
21:14.22Repo10kg-panels: 03kagaro 041.5.4.5 * r395 : Tagging as 1.5.4.5
21:20.07*** part/#wowace CrazyBenny (s_m@a02-0602c.kn.vutbr.cz)
21:32.13jnwhiteh~seen Xinhuan
21:32.23purlxinhuan <~xinhuan@WoWUIDev/WoWAce/xinhuan> was last seen on IRC in channel #wowace, 7d 6h 36m 28s ago, saying: 'uh yeah quite'.
21:32.34jnwhitehhrm
21:34.05Megalonthe gnome is hiding
21:41.00Mikkjnwhiteh: he's reachable via mail
21:41.19jnwhitehis everything okay?
21:41.25Mikkmilitary service
21:41.25jnwhitehthat's all I wanted to know
21:41.29jnwhitehthere's an issue with routes, but it can wait
21:41.31jnwhitehor I can try to fix it
21:41.35jnwhitehin that case, I'll try to fix it =)
21:41.42jnwhitehwith the new tomtom
21:41.45jnwhitehhe's using private apis
21:41.47jnwhitehbad bad boy
21:41.49Mikkhehe
21:43.30jnwhitehoh god, he's using it everywhere!
21:45.05Repo10castbars: 03xbeeps * r137 Castbars.lua:
21:45.06RepoUse a simpler texture for the shield. This ensures that the icon is always square, no matter what the proportions of the bar are.
21:47.37Repo10big-wigs: 03funkydude * r7883 Bastion/DoubleDragon.lua:
21:47.38RepoBastion/DoubleDragon: Move blackout cooldown over to a cast function incase it's absorbed by a totem.
21:53.24Funkeh`Niv, ^
21:53.32Nivtanks :)
21:53.35Nivwill text it next reset
21:53.37Nivtest*
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23:01.01Repo10rdkp: 03ArdbegRapture 07master * 0.10.0-8-ge0894e9 / (11 files in 4 directories): [+5 commits] (1 truncated)
23:01.02Repoe0894e9: More fixes and start of GUI
23:01.03Repoa035f59: Fix libBossID integration
23:01.04Repoab5c552: fix autoaccept
23:01.05Repobf3a723: Various fixes
23:07.26*** join/#wowace frop (~mrmr@unaffiliated/frop)
23:07.28fropdello
23:08.00frop...stupid question....how do I get the current selected infos from a dropdown menu?
23:09.09Repo10whatdididispel: 03curttasker * r4 WhatDidIDispel.lua: Added support for pet dispels
23:09.15Repo10routes: 03Cladhaire 07master * v1.3.3-2-g0a21517 Modules/TomTom.lua: [+1 commit] Don't use TomTom.compat, as its private volatile
23:17.00jnwhitehRoutes should now work with both the old and the new version of TomTOm
23:18.42Aens|Superioritywhat equipment manager mods are there that most similar to itemrack.  Set up sets without having to equip them first.  Able to switch to partial sets without doing weird stuff first.  LDB or minimap button menu to switch sets.
23:19.13Aens|Superiorityi've tried outfitter and its always great having to change sets 3 times just to go from one spec's gear to another while not changing your tabard
23:19.58pentium166closetgnome is basically a front end for the blizzard equipment manager, i think
23:20.31pentium166with LDB
23:25.08Aens|Superiorityoh, nm, wowinterface has an updated itemrack. solves my problems!
23:26.00Funkeh`lol
23:26.07Funkeh`5 minutes work for sets that are saved server side
23:26.11Funkeh`lazyness at it's peak
23:26.32Nivman, tomtom craps itself when I have it tracking quest objecives and change zones :)
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23:27.26Aens|Superiorityidk, I disliked outfitter and outfitter couldn't even change sets properly when clicking
23:27.40Aens|Superiorityif outfitter could change sets, i'd have no problem with it.
23:27.47Nivhrm
23:27.52Nivhas worked fine for me, for years
23:28.07Funkeh`I guess I didn't make it clear that I was talking about the blizz one, but ok
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23:42.48IbliseSo what could be causing OmniCC to fatal crash wow
23:42.58IbliseI'm really sure that it was omnicc that time
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23:51.31Iblisevery dead in here
23:52.35Megalonthis looks fiskered
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23:54.42IbliseTuller!
23:54.53IbliseYou are the author of OmniCC I believe?
23:55.00Tulleryep
23:55.19IbliseI'm not sure but it looks like I'm having a very serious issue with omni cc
23:55.25IbliseI'd really like if you could confirm it
23:55.52Iblisejust sent you a crash log, I get this crash somewhat commonly, and it looks like omniCC is somehow related
23:55.58Iblisewould you be able to confirm / deny this?
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