IRC log for #wowace on 20101220

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00:18.47mckenziemc1@project utf8
00:18.48Repomckenziemc1: No project found that matches 'utf8'
00:24.18mckenziemc@project utf-8
00:24.19Repomckenziemc: No project found that matches 'utf-8'
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00:31.55pompy~seen torhal
00:31.58purltorhal <~callahan@74-128-172-43.dhcp.insightbb.com> was last seen on IRC in channel #wowuidev, 1d 15h 58m 45s ago, saying: 'LFK: You already have your starting point - "most addons that monitor your mana" - look at one of those and work from there.'.
00:33.38Balreignmckenziemc, the library utf8 can be found in http://grid.13th-floor.org/svn/trunk/UTF8/
00:33.41*** join/#wowace Daegalus (~daegalus@dsl081-057-092.sfo1.dsl.speakeasy.net)
00:37.20mckenziemcis anyone here able to move some of my projects from wowace to curseforge?
00:37.33mckenziemchere = available now :p
00:39.26Repo10mobile-vault: 03Starinnia * r162 Core.lua:
00:39.27Repo-fix item slots jumping out of the frame when changing settings
00:39.35ZasurusAnyone know why the Right Alt key seems to also triggure the Left Control to be pressed? (Or at least that's what wow reports)
00:42.10mckenziemchmm, that's odd, idk if it would have anything to with r-alt being the alt-gr key on some keyboards
00:42.46ZasurusRight... that would be anoying :) Mine does say "Alt Gr" I will google it...
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00:44.43Arrowmasterisnt leftctrl-leftalt a shortcut for altgr? (not really a shortcut but an alternative for if you dont have an altgr)
00:45.17Zasurusyer just read that on wikipidea ... guess it's how wow see's altgr.
00:45.36mckenziemcmy right alt is only triggering RALT
00:45.48mckenziemcus keyboard so it's not alt-gr
00:46.04ZasurusK I will have to account for both then. Thanks
00:46.49mckenziemcheh, so the random things i read about on wikipedia (the alt-gr key) aren't always worthless xD
00:47.04Zasuruslol yup!
00:47.41ZasurusBut how far down that page did you get... starts to get complex after the top altgr bit! 8|
00:48.08evolution_laptopawww!!!  I ahte when I spend a bunch of time setting up an addon then the game crashes during that session
00:48.34Repo10mobile-vault: 03Starinnia * r163 Core.lua: -ensure numtabs is a number when looking for tooltip info
00:48.47ZasurusYer always run a reloadui ;)
00:48.56mckenziemcevolution_laptop: ouch
00:48.58ZasurusGot me a few times 2
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00:49.42evolution_laptopYeah that's like saying "close all programs before installing  anything".    yeah you're supposed so, and you know you shoudl, but that's just a pain in the butt
00:50.30Zasuruslol true... I never do unless it's clear it's going to cause trouble like installing flash while firefox is open. ;)
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00:51.14evolution_laptopXin, xin, xin.  dude why does routes take 5 years to configure from a completely fresh install to usable in just one or two zones.   lol
00:54.29evolution_laptopi really hate addons like that.  It's too essential to not use, but man its configuration takes forever.  Anyone eles here use it?
00:56.17vhaarrroutes is fine, users suck
00:56.40Repo10mobile-vault: 03Starinnia * r164 Core.lua: -grow the image frame as necessary when itemPadding > 0
00:57.06mckenziemclol
00:57.33evolution_laptoproutes is great.  but like, when would you want to
00:58.13evolution_laptopsetup a route that has multiple professions' nodes when they aren't your professions?
00:58.37Repo10mobile-vault: 03Starinnia * r165 Core.lua: -fix flipped tooltip logic
00:58.44vhaarrperhaps your alt has them, and you just want to be done with it
00:58.47Gnarfozqq more? I fail to see what's hard to set up about it. Routes+GatherMate2+GatherMate2_Data = win
00:59.04evolution_laptopI'm not complaining - dude, lol
00:59.22evolution_laptopi'm wondering what the use case would be
00:59.48evolution_laptopI don't know, maybe there is a legitimate reason to do that....that's what I'm asking, ass
01:02.09evolution_laptopvhaarr: i dunno...the only time I wanna see the route for my gathering profession is when i'm able to gather it.
01:02.16Gnarfozyour first two lines about Routes kind of expressed something else.
01:02.28evolution_laptopPerhaps occasionally, if I was helping someone else find a node
01:02.47vhaarrwhat a useless discussion this is
01:02.52vhaarrgo waste someone elses screen space
01:02.52evolution_laptopI'd wanna be able to bring up the datasets for my alts, or perhaps even an arbitrary set of data
01:03.38evolution_laptopGnarfoz: ok, fair enough.  I don't really mean it that way, it's just kind of the way I talk, but obviously no one is gonna know that, online.
01:05.08evolution_laptopvhaarr: haha, touche.
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01:14.34koaschtenstop QQ'ing, if it bothers you, open a ticket and supply a patch if you think it's that much of an issue.
01:16.59evolution_laptopman you guys are defensive, haha.  I was just trying to open a discussion...tho as Gnarfoz pointed out, the way it way came across seemed like bitching.  But uh, yeah everyone just relax - I'll won't pick on your addon anymore.
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01:27.22Repo10mobile-vault: 03Starinnia 043.0.2 * r166 : Tagging as 3.0.2
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01:46.08Gnarfoz@project archy
01:46.12RepoGnarfoz: http://wow.curseforge.com/addons/archy/. Archy. Game: WoW. daihenka (Manager/Author). Updated: 7 days ago
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02:01.42Gnarfozmojosdojo: your whereabout plugin... behaves weirdly as to the update frequency
02:02.11mojosdojoGnarfoz: Explain
02:02.21Gnarfozmojosdojo: it's not updating as often as it should
02:03.06GnarfozI read it as it should update every 250ms?
02:03.16Gnarfoz(if elapsed >= 0.25)
02:05.20mojosdojoand?
02:05.52mojosdojoeven one second would do the trick
02:06.13mojosdojoin most cases, you won`t notice it
02:07.21Gnarfozof course, I'm not debating wether 250ms is low enough or not
02:07.31*** part/#wowace mckenziemc (~Mark@dialup-4.246.253.216.Dial1.SanJose1.Level3.net)
02:07.32Gnarfozbut it's updating what looks like at most every 2s
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02:09.54mojosdojohmm, do you have an example?
02:10.55Gnarfoznone besides just flying along, crossing zone borders and noticing it doesn't really update as quickly as it should
02:11.30Gnarfoz(I'm comparing it to the coords on my worldmap, provided by mapster)
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02:15.28mojosdojoi haven't noticed this myself, will take a look tomorrow
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02:30.45mckenziemcping: anyone who is able to move wowace projects
02:30.47mckenziemc: /
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03:35.32Repo10libprint (experimental): 03mckenziemc * r14 main (6 files in 1 directory): corrected Painter.lua's header
03:35.33Repoadded some documentation
03:35.34Repoadded a debugging function
03:48.02Repo10libbuilder (experimental): 03mckenziemc * r19 / (2 files in 2 directories): modified CloseLib to return the same values as GetLib, for last-second initialization
03:48.03Repochanged the toc Title of the testing addon
03:50.01Repo10libbuilder (experimental): 03mckenziemc * r20 .hgtags: Added tag r20beta for changeset cf9f1ef2e366
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03:59.26Repo10libscriptlink (experimental): 03mckenziemc * r8 / (5 files in 2 directories): changed the default label in LinkBuilder
03:59.27Reporewrote interface:NewLink, and removed MakeLink
03:59.30Reporenamed interface:HookAll/UnhookAll to Enable/Disable
03:59.31Repoadded some tests
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04:49.32mckenziemclf wowace admin : /
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04:58.16Sapuanyway to call a OnMouseUp handler for a frame (with a global name) in a macro? Similar to..."/click BUTTON_NAME"
04:59.28mckenziemc<PROTECTED>
05:00.31Sapunope no such method
05:00.54Xinhuanframe:GetScript("OnMouseUp")()
05:01.05Xinhuanframe:GetScript("OnMouseUp")(frame)
05:01.10Xinhuansince you need to pass the frame reference lol
05:02.01Sapuoh well that'll be loads of fun to have everybody put in a macro...maybe just an invisible button would be better then :P
05:02.39mckenziemci think i scared all the admins away =o
05:03.01Xinhuanwhat do u want to do mckenziemc?
05:03.32mckenziemcmove a few projects from wowace to curseforge, get them taken out of experimental, and some need to be renamed too
05:03.54Xinhuani can do those minus the moving part ;p
05:04.30mckenziemcprobably should get the moving done first though since they wouldn't be ready for approval on wowace
05:04.51Xinhuanonly a very few can do the moving
05:05.01Xinhuanless than a handful or so
05:05.04mckenziemcso that no one gets upset if they see it was approved on wowace, if they see it before the stuff gets moved
05:05.34mckenziemcnevcairiel was busy earlier, and he's in germany i think so he's probably asleep now
05:07.09mckenziemcwhat tools are available from converting to and from base64 in an addon?
05:07.16mckenziemcis there a library?
05:08.26mckenziemc@project base64
05:08.27Repomckenziemc: No project found that matches 'base64'
05:08.33mckenziemc@project base-64
05:08.34Repomckenziemc: No project found that matches 'base-64'
05:09.15Xinhuanbase 64?
05:10.08mckenziemcsimple encoding scheme, takes any input and changes it so that the output is contains only a-zA-Z0-9 or + or -
05:10.27mckenziemcmaybe libcompress can
05:10.30mckenziemc@project libcompress
05:10.32Repomckenziemc: http://www.wowace.com/addons/libcompress/. LibCompress. Game: WoW. galmok (Manager/Author), Allara (Author), jjsheets (Author). Updated: 168 days ago
05:10.55Xinhuanjust write your own function
05:10.59Xinhuanshould be barely a page
05:11.26Xinhuanand i think the actual algo is called UUEncode
05:12.17mckenziemci could've sworn i'd seen a library that did it somewhere
05:14.00Xinhuanwell that encoding actuall doesn't compress anything
05:14.09mckenziemcyeah i know
05:14.11Xinhuanit expands data instead, since you're encoding to 7 bits
05:17.38mckenziemci want to put some stuff in hyperlinks; blizz uses base64 in recipe links so i know that's clean, and everything else (except delimiters) seems to be a subset of base64
05:17.49mckenziemc@describe libscriptlink
05:17.50Repomckenziemc: http://www.wowace.com/addons/libscriptlink/. LibScriptLink. Implements a hyperlink scripting system that (hopefully) avoids taint.
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05:19.06mckenziemcright now i'm messing around with a way to convert the library's major version to something i can put into the link -- not necessary because i could just hardcode it, but i don't like hardcoding things XD
05:19.59mckenziemcbut regardless, i'd like to add an option where the user's code gets put directly into the link (normal way is to use a reference number in the link and grab the callback from a table)
05:20.38mckenziemci want to avoid using any characters that wouldn't be in a normal link, so than blizzard / third party code designed to parse links won't choke on mine
05:20.46mckenziemcso that*
05:21.45mckenziemcalso lua code is likely to contain : and that's a link delimiter, but base64 would change it -- it would just mean overhead of en/decoding
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05:23.19Xinhuanstop thinking so fancy? lol
05:23.34Xinhuanjust convert your data to a number and throw that number into a "link"
05:23.52Xinhuanthe main problem you face is ppl without the addon will just see gibberish
05:24.03Xinhuanand that's usually a nono
05:24.08mckenziemcthat's what i'm doing now, and it'll be the default
05:25.19mckenziemcthe other feature might end up being unused feature bloat though, so i'll have to think about that
05:25.23mckenziemcbbl
05:29.15Repo10little-wigs: 03mojosdojo * r818 Origination (5 files in 1 directory): Lots of updates for Halls of Origination.
05:38.36Repo10ice-hud: 03Parnic * r816 modules/Threat.lua: - fixed the threat bar flickering in configuration mode
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05:57.55Repo10little-wigs: 03mojosdojo * r819 Origination/Rajh.lua: Bugfix.
06:01.43Arrowmasterbtw its impossible to create custom hyperlinks without tainting
06:01.51Arrowmastersince you have to hook SetItemRef()
06:13.12sylvanaari made a suggestion once that bliz lets us extend the custom icon symbols to pass data - NO
06:14.48sylvanaarif the default rule said to ignore unknown symbols - bam you have data passing without spam on clients without your software
06:16.06Repo10libperiodictable-3-1: 03MuffinManKen * r318 dataminer.lua:
06:16.07Repocommented out StartsQuest mining because it was missing too many things
06:18.40Repo10libperiodictable-3-1: 03MuffinManKen * r319 / (3 files in 3 directories): More quest items
06:18.41Repomore Starts Quest items
06:18.42RepoStarfire Espresso added
06:27.23Repo10little-wigs: 03mojosdojo * r820 Origination (7 files in 1 directory): Some optionHeaders ftw!
06:31.53*** join/#wowace Next96 (Next96@121.129.140.225)
06:36.31koaschtenhttp://gizmodo.com/5707655/a-single-pirated-software-license-was-used-775000-times-in-200-countries
06:36.46koaschteni like this line most "According to Avast, two of the computers that installed the program were in Vatican City."
06:37.04mckenziemcArrowmaster:  i don't hook SetItemRef, i hook the 2 functions that SetItemRef calls if it doesn't recognize the link
06:37.36mckenziemcso it only taints the Dressup function and ItemRefTooltip
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06:59.32mckenziemc@project libbase64-1-0
06:59.34Repomckenziemc: http://www.wowace.com/addons/libbase64-1-0/. LibBase64-1.0. Game: WoW. ckknight (Manager/Author). Updated: 732 days ago
06:59.40mckenziemcthere we go
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07:23.25Fiskerslaps Next96 around a bit with a large trout
07:23.37mckenziemc~fiskerslap
07:23.38purlACTION slaps a large trout around a bit with Fisker.
07:24.00mckenziemc~ps3
07:24.01purlIt's called the PS3 because you turn 3 pi radians and walk away.
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07:35.39Primerhrmm, have onupdate arguments changed?
07:35.54mckenziemcframe, elapsed
07:36.00Primerit seems that my onupdates are running on every updated, despite having checks
07:36.01Primerwow
07:36.03*** join/#wowace Vilkku (Vilkku@86-60-144-24-dyn-dsl.ssp.fi)
07:36.07Primerthanks
07:36.30mckenziemcyou might be having a . vs : issue :p
07:36.43Primerhrm?
07:36.54Primeroh
07:37.03Primerno, I only have addon:OnUpdate(arg)
07:37.57Primerpeople reporting performance issues
07:38.04PrimerI had to add a poller
07:38.48PrimerI've yet to see any performance issues on my 4+ year old C2D
07:38.59Primerdespite both onupdates running on every update
07:39.40Primerok, so you were saying that onupdate receives 2 arguments?
07:39.45Primerframe, elapsed?
07:39.52mckenziemcyeah
07:40.25Primertelling me elapsed is nil
07:41.09mckenziemcdon't forget to take into account that SetScript("OnUpdate") doesn't take the 'self' into account
07:41.13Arrowmasterif you called it addon:OnUpdate(frame, elapsed) then yes elapsed would be nil
07:41.25PrimerI did
07:41.53Elkanoyeah, that's three parameters ^^ addon.OnUpdate(self, frame, elapsed) ;)
07:41.53Arrowmasterchange it to addon.OnUpdate(frame, elapsed) then
07:42.01mckenziemcdepending on how you connected the frame to your OnUpdate, it may be recieving 'frame' instead of self
07:42.31mckenziemcgod why do i repeat things so much
07:42.32Primer<PROTECTED>
07:42.34Repo10broker_wintergrasper: 03iceeagle 07master * v1.5-3-gfe2ad24 / (4 files in 1 directory): [+1 commit] reduces CPU usage for faction update
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07:42.59Primerfunction FlightHUD:OnUpdate (frame, arg)
07:43.05Arrowmasteryeah thats wrong
07:43.10Arrowmasterchange the : to .
07:43.16mckenziemcthat's gonna pass FlightHUDFrame to FlightHud's self parameter
07:43.28Arrowmasterand i hope you dont actually use self anywhere in that function
07:43.30mckenziemcare you doing something like 'if self.blah' then ...
07:43.33PrimerI don't
07:43.43PrimerI could never wrap my head around the whole "self" in lua
07:43.48Primerso I reference the addon always
07:43.54mckenziemcah
07:43.55Primereverything is FlightHUD.*
07:43.59mckenziemcthat's how i started
07:45.20mckenziemcwell, put 'print(arg)' at the top of OnUpdate temporarily
07:45.31Primersigh...ok, I don't get this
07:45.44Primerit's still running on every update
07:45.48mckenziemcit will probably spam your log but you'll be able to tell if it's receiving nil, a number or a frame "table: ########"
07:45.53Primerfunction FlightHUD.OnUpdate (frame, arg)
07:46.00PrimerI presume this is what I should have changed?
07:46.04Arrowmasteryes
07:46.13Primerhas the scale of elapsed changed?
07:46.20Primerusually it's zero
07:46.22mckenziemcit's seconds
07:46.31Arrowmasterits seconds since last OnUpdate
07:46.33Primerand I have a config variable to change it to 1 with increments of 0.05
07:46.45mckenziemcit'll be something small like .02
07:46.49mckenziemcusually
07:47.03Arrowmasterlua> 1/60
07:47.03lua_botArrowmaster: 0.016666666666667
07:47.09Arrowmasteryeah around .02
07:47.17mckenziemccan we get a pastey of your OnUpdate function?
07:47.36Primeryeah, was doing that now
07:47.58Primerhttp://pastebin.com/v1DBfVv6
07:48.27Primerlocal OnUpdateElapsed = 0 <-- initialized
07:48.48mckenziemcdo you reset it to zero at the end of the if
07:49.05Primeromg, that's gone
07:49.06mckenziemcotherwise it'll get up to the threshold then run every time
07:50.01Primeryeah, I know
07:50.12Primerit somehow disappeared...gonna have to check svn logs
07:50.19mckenziemchehe
07:50.41Primerok, there we go
07:52.59mckenziemcoh boy, this will be fun
07:53.19mckenziemci get to write a pattern string that will be passed to string.format, then used as a regex
07:54.32Primerweird...this other onupdate runs every time
07:54.52*** part/#wowace Seerah (~Ryan@adsl-226-65-222.mem.bellsouth.net)
07:55.22mckenziemcshould they really be separate? unless they're supposed to be asynchronous, you could use one to trigger the other
07:55.42Primercan't. One is the poller that determines if the HUD should be shown or not
07:55.52mckenziemci should say: if you want them to be synchronous
07:55.53mckenziemcah
07:56.02PrimerI thought about integrating them
07:56.06Primerbut it seemed like a pain
08:02.31Primerok, got it
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08:11.14mckenziemcwould [:|$] mean "match a colon, pipe, or the end of the string" or would the $ be literal
08:12.07*** join/#wowace profalbert (~profalber@fortinat.ifs.tuwien.ac.at)
08:14.16mckenziemclua> ("a:b:"):match(":(.*[:|$])")
08:14.17lua_botmckenziemc: b:
08:14.33mckenziemclua> ("a:b$"):match(":(.*[:|$])")
08:14.34lua_botmckenziemc: b$
08:16.05the-golemwouldn't "end of string" be outside the bracket?
08:16.26the-golemnot that i really understand regex ^.^
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08:16.54selckin([:|]|$)
08:17.22Repo10flight-hud: 03Barfolomeu * r348 / (5 files in 1 directory):
08:17.23Repo* Fix problem where waypoints placed on the map were not showing up.
08:17.24Repo* Fix bug where pitch images were not being set when HUD transparency was changed.
08:17.25Repo* Fix problem with OnUpdate (both!) running on every update. Hopefully this will fix some performance problems.
08:17.26Repo* Add a config to adjust the event checking poller frequency.
08:17.51the-golemselckin: yeah, like that :-)
08:17.59Repo10flight-hud: 03Barfolomeu 04v0.10.3 * r349 : Tagging as v0.10.3
08:21.38Repo10atlasloot-enhanced: 03Celellach * r3144 / (4 files in 4 directories): Blacksmith updated with vendor sold plans
08:28.40mckenziemc1lua> ("a:b"):match(":(.*[:|]|$)")
08:28.41lua_botmckenziemc1: nil
08:30.33Repo10atlasloot-enhanced: 03Hegarol * r3145 / (3 files in 3 directories): small fixes
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09:47.00Repo10pitbull4_vengeancebar: 03nebula169 * r7 VengeanceBar.lua: hide the bar for druids not in bear form
09:49.26Adirelleis there an easy way to check the level of a tradeskill by its name ?
09:53.37winkthere has to be
09:53.49winkthis one arch addon I have displays your arch skill
09:55.08winkhttp://wow.curseforge.com/addons/minimal-archaeology/
09:55.39nebula169!api GetProfessions
09:55.39lua_botGetProfessions: This function is not yet documented (http://wowprogramming.com/docs/api/GetProfessions)
09:56.03nebula169ah, that returns the index of each prof, being your first, your second, arch, fishing, cooking, firstaid
09:56.12nebula169then you can use GetProfessionInfo(index)
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09:56.50nebula169but by name? not that i know of
09:57.18winksince when did curseforge get so obnoxious?
09:57.43winkshouldn't I be able to checkout after cloning...
09:57.57Arrowmasterhuh?
09:58.29nebula169curseforge defaults to private repos
09:58.46winko_O
10:00.14Elkano!api GetProfessionInfo
10:00.14lua_botGetProfessionInfo: This function is not yet documented (http://wowprogramming.com/docs/api/GetProfessionInfo)
10:00.44ElkanoAdirelle: local name, texture, rank, maxRank, numSpells, spelloffset, skillLine, rankModifier = GetProfessionInfo(index);
10:01.21Elkanowhere the index is one of: local prof1, prof2, arch, fish, cook, firstAid = GetProfessions();
10:01.22winkhttp://paste.pocoo.org/show/307300/ (from minimal-archaeology)
10:01.24AdirelleElkano, right, thanks you
10:02.19winkanyone seen anything about the Blizzard way of counting ilvls for minimum dungeon requirements btw?
10:02.35winkmy version of InspectEquip showed totally different numbers
10:02.45winkbut maybe that's because of Off Hand and stuff
10:02.45*** part/#wowace mitchnull (~opera@catv3EC944A1.pool.t-online.hu)
10:03.25nebula169it uses every piece of gear you could possibly equip, including stuff in bags and bank, so inspect will be a bit different in most cases
10:03.32mckenziemcit's not based on just what you have
10:03.52mckenziemchave equipped*
10:04.19winkI know that it counts stuff in bags, but I juggled gear around a bit and never got to that value
10:06.12mckenziemcidk if it takes the stat weight of each slot into consideration -- ie. whether chest ilvl factors more heavily than bracers, vs having equal weights
10:06.33Arrowmasterit probably does weigh them
10:07.30mckenziemcfrom what i've heard, it doesn't factor in the effect of item quality on budget
10:07.45mckenziemcnon-reputable source
10:07.51nebula169its true
10:08.08nebula169quality just means you get it earlier
10:08.30mckenziemchmm?
10:08.33nebula169a blue item in deepholm could have the same ilvl as a green in uldam
10:08.50mckenziemcit has a bigger item budget though
10:08.54mckenziemcunless that's been removed
10:08.58nebula169nop
10:09.09mckenziemcit did
10:09.12nebula169aware
10:09.19nebula169it was all changed
10:09.22mckenziemcah
10:09.39mckenziemcwhen? 4.0?
10:10.06nebula169no idea if it applies to non cata 80+ areas
10:10.06mckenziemcwould make sense, with the existing gear redesign
10:10.42evlI've experienced the same, a green ring I had from Uldum was still an upgrade over a Blue I got from a quest in Deepholm
10:11.34Arrowmasterwhat were the ilvls on them though
10:11.53mckenziemcnot very conclusive though, one item can be better than another of the same level, depending on how each stat works for your class
10:12.07mckenziemcplus the eyeballing issue ;)
10:12.21nebula169example http://www.wowhead.com/item=66986 http://www.wowhead.com/item=55028
10:12.30nebula169same ilvl, differen't quality, same primary stats
10:12.41Repo10libdispellable-1-0 (experimental): 03Adirelle 07master * 1.0-beta-6-g89b748c LibDispellable-1.0.lua: [+1 commit] Added a parameter to CanDispell to properly handle offensive/defensive dispel tests.
10:13.09mckenziemcblech
10:13.16mckenziemci hate having to sleep : /
10:13.27bluspacecowthen dont.
10:13.33Repo10inline-aura: 03Adirelle 04v1.6-beta-5 * a47f2b2 /: [new tag] Catch latest libraries.
10:13.39bluspacecowgo  until you pass out at the keyboard.
10:13.41mckenziemcbut i have to D:
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10:15.03mckenziemci see
10:16.07selckinAdirelle: thanks for inline aura, it's awesome
10:17.15mckenziemcbut does it support Macaroon yet -- THAT is the question
10:17.19mckenziemc:D
10:19.13Repo10broker_tolbarad: 03iceeagle 07master * v1.1-2-g8134d78 / (4 files in 1 directory): [+1 commit] reduced CPU usage at icon update
10:21.55Repo10flight-hud: 03chkid * r350 Locale-koKR.lua: koKR Update
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10:26.22Repo10broker_tolbarad: 03iceeagle 07master * v1.1-3-ge5394d5 Broker_TolBarad.toc: [+1 commit] update version
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10:32.56Repo10libperiodictable-3-1: 03Elkano * r320 / (8 files in 7 directories): updates/fixes to dataminer wrt tradeskill sets
10:33.08*** part/#wowace bluspacecow (~bluspacec@60-234-165-167.bitstream.orcon.net.nz)
10:33.11Reporenamed T9/T10 sets to use ilevel, now includes heroic version
10:33.12Reporan dataminer for tradeskill sets (except Tradeskill.Gem.Cut)
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10:38.03Repo10mendeleev: 03Elkano * r300 / (3 files in 2 directories): adopted to latest PT3.1 changes
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10:46.37Repo10libscriptlink (experimental): 03mckenziemc * r9 main (7 files in 1 directory): added LibPrint back as an OptionalDep
10:46.38Repoupdated file headers to use simplified LibBuilder synax
10:46.39Repoadded setup for a debug function and link strings in start.lua
10:54.01Repo10mendeleev: 03Elkano * r301 Mendeleev.lua:
10:54.02Repofixed some references to now removed tradeskill specializations
11:05.47Slaymanmendeleev is still alive?
11:05.57Slayman@describe mendeleev
11:05.58RepoSlayman: http://www.wowace.com/addons/mendeleev/. Mendeleev. Adds various information based on PeriodicTable to item tooltips.
11:08.11Adirellemckenziemc, it doesn't because Macaroon uses its own buttons
11:08.32mckenziemc:(
11:11.05Repo10grid-auto-frame-size: 03CrazyBenny 042.4.1 * r95 : Tagging as 2.4.1
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11:44.33Adirelledoes anyone have heard about issue with BOM marker in addon TOC on Mac ?
11:45.30evlWhat's a good zone to farm Obsidium, I started in Hyjal yesterday bit it's phased all over the place
11:45.45Adirelleevl, I don't think that matters
11:45.52evlit does
11:45.54Adirellethe only other zone is vashj'ir
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11:46.06evli enter a subzone, the vein i'm targeting disappears :P
11:46.20Adirelleyou'll encounter that almost in every new zones
11:46.38Adirellethat didn't preventing me to mine my way  from 450 to 500 in hyjal
11:46.43Adirelleprevent*
11:47.18Adirellethere generally are veins in all the phased zone alternatives
11:48.20Adirelle(I meant I levelled mining from 450 to 500 in hyjal without doing any of the quest beside the 4 or 5 first ones to enable the portal from orgri)
11:48.28evlAlright
11:48.31evlmight have been a glitch
11:48.46selckinveins disapearing is normal and really annoying
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11:50.04Adirelleyes, really
11:53.34evlalright. thought it was the phasing
11:53.51evlHaven't used Routes + GatherMate for a year but I guess they're still pretty good?
11:54.01selckinaye work fine
11:54.17Slarenit's GatherMate2 nowadays
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12:15.42Repo10atlasloot-enhanced: 03Celellach * r3146 / (5 files in 5 directories): Enchanting updated with vendor sold plans
12:16.08Repo10atlasloot-enhanced: 03Celellach * r3147 Documentation/Release_Notes.txt: typo fix
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12:56.00Repo10mendeleev: 03mojosdojo * r302 locales/deDE.lua: deDE update.
13:00.01Repo10mendeleev: 03Elkano * r303 Mendeleev.lua:
13:00.02Repofixed some references to now removed tradeskill specializations
13:00.56ElkanoSlayman, why should it be dead?
13:02.01Repo10big-wigs: 03Maat * r7668 / (2 files in 2 directories): Maloriak enable dark sludge warning
13:02.02RepoAl'Akir Electrocute doesn't need FNS, add windburst 25 man heroic spellId
13:02.05SlaymanElkano: well I haven't used it since vanilla, I guess since there is a load of additional information in the tooltips
13:02.44ElkanoI can hardly live without it ^^
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13:10.44Repo10mendeleev: 03ananhaid * r304 locales (2 files in 1 directory): Mendeleev:
13:10.46Repo- zhCN/zhTW update.
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13:47.17harlhttp://www.youtube.com/watch?v=1DQhSgcrYQU
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14:35.03Chosifucking hitcaps how do they work? /o\
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14:36.17Chosican anyone tell me what the rogue spell/poison cap is? 13%?
14:37.27Kalrothhttp://elitistjerks.com/f78/t110016-cataclysm_raiding_faq_updated_12_2_10_a/
14:38.27Chosiso the assa guide is outdated?
14:38.41Chosicause it states the hitrating from that faq you linked and says "13%"
14:38.52Chosibut i have 13.x% with 1097
14:38.56Chosiand 2 precision
14:39.32Chosiso i wonder if really need those 1332 hit
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14:45.40KriLL3level 57 mage just attacked me...
14:45.41KriLL3and I mean attack, wasn't an accident and I wasn't provoking him, hit him twice with my staff to show him the error of his ways
14:45.51Chosi:D
14:45.59KriLL3which ofc killed him dead
14:46.06Chosi;D
14:46.12Chosipro cleansing
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14:48.21Chosii still think blizz added a script to the world that spawns ore if there's a horde and an alliance player near
14:48.36Repo10talented: 03jerry * r710 / (6 files in 2 directories): Put back inspection functionality.
14:49.44Repo10talented: 03jerry * r711 .pkgmeta: Update pkgmeta for the new module
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15:03.14KriLL3heh
15:03.28KriLL3I've had that in Sholazar basin
15:03.38KriLL3me and a horde hunter fighting over nodes half the day
15:03.56KriLL3he was terrible though so no problem, he disengaged facing away from the hillside were were on, fell and died
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15:10.08Chosi:D
15:10.26KriLL3[Fossilized Raptor] :D
15:10.37KriLL3oh and hunter vs feral isn't exactly a fair fight
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15:20.52KriLL3anyone knows what that last grayed out icon in the races view is?
15:21.17KriLL3looks like a generic archeology icon, indy hat, pickaxe and spade
15:32.18Parnici'm 82, inscription at 460, and the book of glyph mastery refuses to teach me colossus smash...what am i missing?
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15:55.19BalreignKriLL3, where did you find that icon?
15:56.02Repo10big-wigs: 03jongt23 * r7669 Throne/Locales/esES.lua: esES update
15:59.48Kaelteng'morning
16:00.07Balreignmorning Kaelten
16:00.18KriLL3Balreign: click archeology
16:00.29KriLL3first view you get, shows your skill and race icons
16:00.40KriLL3"current artifacts" tab
16:01.01KriLL3last after vrykul
16:01.48*** part/#wowace bluspacecow (~bluspacec@60-234-165-167.bitstream.orcon.net.nz)
16:06.07Balreignwell here's the name af the icon Arch-Race-MiscBig or Arch-Race-Misc
16:06.39KriLL3huh
16:06.39Balreignwich will not give us a clue
16:18.05KriLL3yeah weird
16:18.21KriLL3archeology traces of archeologists? =P
16:18.29Balreignlol
16:19.04KriLL3the titans makes sense but that icon doesn't fit that
16:20.17Balreignagree
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16:26.45Repo10pass-loot: 03Odlaw * r124 Modules/TypeSubType.lua:
16:26.46RepoType / SubType: Add Trade Goods-Tackle Box, Trade Goods-Item Enchantment, Recipe-Inscription, Gem-Hydraulic, Gem-Cogwheel
16:26.47RepoType / SubType: Remove Trade Goods-Armor Enchantment, Trade Goods-Weapon Enchantment
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16:46.32KriLL3Balreign: miscellaneous races?
16:47.14Balreignit seems
16:47.43Balreignor races we have been fighting for
16:48.01Balreignsuch as the one in uldum
16:57.36Balreignin fact wowhead has only info for nine races not ten
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17:06.59KriLL3uldum has tol'vir
17:07.59Balreignyeap
17:08.34BalreignI was thinking that maybe it could be unknown artifacts but when completed it belongs to a know race
17:08.45durcynit's Pandaren, obviously.
17:09.11arkanesits a special race that will be unlocked with payment in the blizzard store!
17:09.17arkanes</trolling>
17:09.21Balreignlol
17:09.44steevi thought if you got loremaster prior to the patch, the title was available on all toons
17:10.00arkanesachieves have never been shared between toons
17:10.33steev*shrug* my roommate kept going on and on about it
17:10.50arkaneshe was deluded
17:10.52steevat least now i can shut him up since one of our loremasters just logged in
17:11.10arkanesif you got loremaster prior to the patch you keep the title *on that toon*, it does not magically get spread to all your other characters
17:11.29arkanesyou'll lose the individual loremaster of ... achieves, but you'll keep the meta and your title
17:11.38Fiskerarkanes
17:11.40Fiskerfuck me
17:11.53arkanesFisker: like a backhoe on cocaine, fisker
17:14.05steevahh
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17:38.18Repo10big-wigs: 03Maat * r7670 Blackwing/Chimaeron.lua: add massacre timer
17:48.13Repo10tank-points: 03JackTripper * r131 / (4 files in 2 directories): - added mastery effects
17:48.14Repo- removed BlockValue/MobDamage, as blocks are now percentage based, rather than value based)
17:48.15Repo- still bug on calculator's Mastery value not showing increase if you change Mastery Rating
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18:08.36Repo10libstatlogic-1-2: 03JackTripper * r33 LibStatLogic-1.2/LibStatLogic-1.2.lua:
18:08.37Repo- changed effect from defense to effect from mastery (Defense is gone)
18:08.38Repo- Updated Paladin and Warrior mastery effect percentages
18:12.23Repo10tank-points: 03JackTripper * r132 :
18:12.24Repo- Trying to get lib/external to be marked as LibStatLogic 1.2 rather than 1.1
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18:29.01Repo10little-wigs: 03funkydude * r821 BRC/Rom'ogg.lua:
18:29.02RepoBRC/Rom'ogg: fix skullcracker timer on heroic, comment out quake cooldown bar, seems inaccurate?
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18:31.56Repo10dr-damage: 03Gagorian * r1559 DrDamage.lua: - Add visual update trigger to DrDamage:RefreshAB()
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18:35.53KriLL3crap, protip: don't do a fall decent over those ground covering trees, inside some of those ugly leaf/branch textures there are actual branches, and you can't get up there to res in zones where ghosts can't fly
18:37.04KriLL3no idea why blizz keeps those trees
18:37.34KriLL3especially in felwood, would look better to have branches etc, not just a big blanket texture over all of it
18:38.15SinusPinot quite revamped zones, eh.
18:38.20KriLL3yeah
18:38.30KriLL3you can't see squat from the air
18:38.31SinusPifelwood isn't half bad, though.
18:38.44SinusPilook at the green pancakes on sticks, that work as trees in Ashenvale.
18:38.57KriLL3yeah, and in most other forested areas
18:39.16KriLL3Feralas etc
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18:40.43Repo10dr-damage: 03Gagorian * r1560 Data/Paladin.lua: - Corrected Divinity
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18:49.16mckenziemchey ckknight, are you able to move projects between wowace and curseforge
18:49.21ckknightyeah
18:49.23ckknightpretty easy
18:49.30ckknightmoving to curseforge is easy
18:49.33ckknightmoving to wowace is political
18:49.44mckenziemccould i get three moved? D:
18:50.01mckenziemcfrom wowace to curseforge
18:50.07breser...
18:50.26ShefkiWhy?
18:50.44ckknightyeah, why, mckenziemc?
18:51.05mckenziemcArrowmaster was pretty blatant about LibBuilder not being wowace quality, and the other two are libs that depend on it
18:51.29Shefki@project wow/libbuilder
18:51.31RepoShefki: http://www.wowace.com/addons/libbuilder/. LibBuilder. Game: WoW. Status: Experimental. mckenziemc (Manager/Author). Updated: 15 hours ago
18:51.47Shadowedwat
18:51.58mckenziemci still believe it has a purpose, and not sure if i want to bother with making a convincing argument
18:52.16aestilis there a talented replacement?
18:52.36ckknightaestil: talented works fine if you use the alpha
18:53.13ShadowedYou built a wrapper for LibStub? o.O
18:53.18mckenziemcit's sorta like an extension to LibStub that makes creation of multi-file libraries simpler --
18:53.45Shefkimckenziemc: I'm having a hard time understanding why you need that.
18:53.47ShadowedThat's not really an issue
18:53.56mckenziemcthe file headers are slightly simpler and i don't have to worry about forgetting to "close" the library
18:54.06Shadowedyou're trying to fix an issue that doesn't exist :P
18:54.39mckenziemcalso i hate having hardcoded information duplicated, which you have to do if you want to use multiple files
18:54.40mckenziemcin order to grab it out of LibStub
18:54.47Shadoweduhm :P
18:54.53ShadowedIf you needed to pass tables between files, you could call GetLibrary in the files after they are loaded and just share that table
18:55.08mckenziemci just call LibBuilder:GetLib to get the last library
18:55.26ShadowedI'm not sure if you understand how LibStub works, since you basically are wrapping LibStub around LibStub
18:55.27mckenziemcyeah but you have to use a 'loading' flag or something in case your lib gets loaded twice
18:55.28Arrowmasterwe did the whole multi file library thing with Threat-2.0, it doesnt work well
18:55.45ckknightactually I've done multi-file libraries very effectively
18:56.18Shadowedkind of a hassle
18:56.18ckknightwith very little wrapping code
18:56.27ckknightyeah, it is a hassle, but it can make certain things easier
18:56.29Shadowedrather just put it in one file unless you're writing a hugeass lib
18:56.56mckenziemci changed LibScriptLink already to reflect the latest changes i have in mind to LibBuilder
18:56.59Arrowmasterif i had to do it in multiple files i would rather use a custom solution i could fine tune
18:57.05Shadowedand that
18:57.19ShadowedWriting a library for a library is rarely a good idea
18:57.19mckenziemcthough i haven't updated LibBuilder with the changes ><
18:57.21ShadowedErr sorry
18:57.27ShadowedWriting a library, to make writing a library easier is rarely a good idea
18:57.33groktaryo dawg
18:57.42Shadowedsince you shouldn't be writing libraries if you don't have some level of competency in designing :p
18:58.01ckknightgroktar: sup dawg
18:58.07groktar:p
19:01.54Repo10atlasloot-enhanced: 03Dynaletik * r3148 Locales/constants.de.lua: - deDE update
19:02.46Shadowederrrrr
19:02.59Shadowedplease tell me LibScriptLink won't let you run arbitrary Lua inline...
19:03.11mckenziemcnot by default
19:03.20Shadowedyou shouldn't allow it period
19:03.29mckenziemcuses references
19:03.31mckenziemcwhy not?
19:03.41ShadowedBecause you're letting people run arbitrary Lua? :p
19:03.57mckenziemcnothing their addon couldn't do
19:04.09ckknightsandboxed lua = good, arbitrary lua = bad
19:04.11Arrowmasterwipe(_G)
19:04.11mckenziemcit's not multi-user; local only
19:04.34ShadowedThen why let people run Lua through chat links
19:04.48Shadowedseems kind of random to lib that
19:05.08mckenziemcbecause multiple addons do the same, but cause taint issues
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19:05.52mckenziemci avoid hooking SetItemRef directly, so i haven't found any taint issues with it
19:06.25mckenziemcthen again i'm sure of how taint works, so i don't know everything i need to know to test
19:06.44ShadowedYou don't really need to be libifying something like that, but it's your choice
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19:15.19Repo10big-wigs_karazhan: 03mojosdojo * r7 / (15 files in 2 directories): First draft of Karazhan for new BW API.
19:16.58sylvanaar_worki think we need some unit of reuse other than libraries and cut'n'paste
19:17.44sylvanaar_workthat would give an outlet for some of these grey area library issues
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19:25.01CyberKiLLdoes anyone know of a new way that fixes rep with bootybay and such?
19:29.06mckenziemcckknight: could i get these projects moved please?
19:29.56mckenziemcso i can start using them (after cleanup) in some addons i have -- if they truly don't pay off, i can recode the addons later
19:30.19GagorianWas mana per 5 completely removed?
19:32.15Repo10little-wigs: 03funkydude * r822 BRC (2 files in 1 directory):
19:32.16RepoBRC/Karsh: tweak the warnings to be a bit more understandable.
19:37.10ckknightyes, Gagorian
19:37.16ckknightnow there's in-combat and out-of-combat regen
19:37.36ckknightboth affected by spirit
19:37.46ckknightthe mp5 gear was retroactively fitted with spirit, afaik
19:39.20ckknightmckenziemc: which projects?
19:40.48mckenziemcwowace/libprint -> curseforge/libprint-1-0          wowace/libbuilder -> curseforge/libbuilder-1-0
19:40.57ckknightthat it?
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19:41.37mckenziemcwowace/libscriptlink -> curseforge/libscriptlink-1-0 and wowace/dependencyloader -> curseforge/dependencyloader    (no version)
19:41.52mckenziemcand all can stay experimental
19:42.23mckenziemcdeploader depends on two of the libs, so i'd like it moved too
19:44.09ckknightdone
19:44.15mckenziemcthanks
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20:05.48KriLL3anyone seen a LDB addon that changes talent spec and gear at the same time?
20:05.56KriLL3say go between tanking and dpsing
20:05.59Repo10libstatlogic-1-2: 03JackTripper * r34 LibStatLogic-1.2/LibStatLogic-1.2.lua:
20:06.00Repo- OOPS: removed debugPrint line that could cause nil error if varialble being printed was nil
20:06.30KriLL3and yeah I know I can make a macro for that, but I'd like it in the top bar
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20:10.45Pneumatusanyone done al'akir 10 on normal yet?
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20:37.18daizoeSo, Am i just dumb or what? Where do I download wowace?
20:37.19daizoe:D
20:37.20daizoeCant fint
20:37.21daizoefind
20:37.32daizoecurse client = wowace?
20:38.02Gnarfoznot to be brash, but, your initial assumption might just be correct!
20:38.15Gnarfozyou can't download wowace, it's a development community ;-)
20:38.29daizoehm, wasnt it a .exe like two years ago?
20:38.44Gnarfozmost certainly not, you're probably thinking of WAU (WowAceUpdater)
20:38.50daizoeWhere you just download one file, then decided which addons you wanted
20:38.56Gnarfozwhich has been deprecated - in that case, you want CurseClient
20:39.05daizoeAight, thanks! :D
20:39.12sylvanaar_workfeels deprecated
20:39.35Gnarfozsylvanaar_work: happens to people who write so much code ;)
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20:41.49quiescenso.o
20:43.34Gnarfozquiescens: admit it, you've got those nagging little eyes scripted on a random timer!
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20:46.28Repo10little-wigs: 03mojosdojo * r823 Origination (2 files in 1 directory): Rely on P_R_D for now.
20:51.19Gnarfozmojosdojo: player_r_d...? ^^
20:51.39mojosdojoGnarfoz: Player_Regen_Disabled
20:51.43GnarfozI see
20:52.01quiescensmoo?
20:52.04mojosdojobtw, I tested your Broker results
20:52.27mojosdojoI can't find something similar and I have a laggy pc
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20:53.17mojosdojoeven from OG > Durotar  there is no lag in updating for
20:53.19mojosdojome
20:58.57Gnarfozmojosdojo: I noticed that it worked fine right after logging in,  but after reloading it fails (apparently oO)
20:59.13Gnarfozhaven't had time to find out when exactly it happens, but it certainly happens
20:59.26Gnarfoz(I guess I noticed because I frequently disable/enable addons)
20:59.43mojosdojohmm, let me try a few things
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21:16.40Repo10professionsvault: 03oscarucb * r157 ProfessionsVault.lua: probable fix for ticket 31
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21:28.22Parnicso fisker do you already own everything on steam's holiday sale?
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21:34.38mckenziemcpsh, who needs Steam games when you have WoW
21:34.59Repo10combo-points-redux: 03Starinnia * r198 Options/Options.lua: -bump font size limit up 2
21:35.15Parnicthey're for maintenance days, duh.
21:38.53Balreignlots of my friends have stopped wow but use steam to talk while playing with me
21:42.33Fiskernevcairiel my friend
21:45.38ElkanoFisker, I C what U bought there...
21:46.17Fiskeroh nos
21:46.57mckenziemcBalreign: xfire.com
21:48.11BalreignI'll have to try that one ^^ thanks
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22:09.02Repo10broker-regen: 03sylvanaar * r10 core.lua: be sure to reset onupdate timer
22:12.14Repo10broker-regen: 03sylvanaar * r11 Broker_Regen.toc: update some toc fields
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22:13.06Repo10broker-regen: 03sylvanaar 041.3 * r12 : Tagging as 1.3
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22:21.06Gagorianlua> 5^(1/2)
22:21.06lua_botGagorian: 2.2360679774998
22:21.20Gagorianlua> math.sqrt(5)
22:21.20lua_botGagorian: 2.2360679774998
22:25.07Chosianyone using weakauras? i'm trying to make it annoy me if i'm not using vendetta
22:25.12Chosii tried event -> cooldown ready
22:25.24Chosibut it won't show if i haven't used it before
22:26.46mckenziemclua> math.log(gagorian)
22:26.46lua_botmckenziemc: luabot:1: bad argument #1 to 'log' (number expected, got nil)
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22:32.28mckenziemclua> function a(...) return b[...] end; b = {'c','d'}; a(1,2)
22:32.28lua_botmckenziemc: No output
22:33.01mckenziemclua> function a(...) return b[...] end; b = {'c','d'}; a(1)
22:33.01lua_botmckenziemc: No output
22:33.21mckenziemcO.o
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22:35.14KriLL3anyone seen an addon that outputs a list of your partys CC and assigns each a symbol in party chat?
22:35.53KriLL3like "mage 1 you got <mark>" "mage 2 you got <mark>" "rogue you got <mark>"
22:39.13durcyni've got one, but it also insists on wiping my ass, so i disabled it.
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22:58.54NeoTronKriLL3: sounds partially like Magic Marker
22:59.11NeoTronalthough I never added functionality to assign specific people to specific marks or anything
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23:03.37KriLL3just as long as they know which is which
23:03.43KriLL3CC is needed in instances now
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23:12.01steevCC isn't needed in instances, it just makes it 90 times easier
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23:14.55Jerubif CC and pulls are done properly, then the healer has a boring job
23:15.11Jerubif they're not, then you'd better hope they've got some serious finesse :)
23:15.12steevjust take a dk into the instance
23:15.22steevCC is guaranteed to break
23:15.57Jerubnah, not at all. if you have a DK you can get them to DG one healer, and the other healer stays where they are sapped/sheeped/etc
23:16.09Jerubit's starfall that'll break it every time :P
23:17.30steevyeah
23:17.46steevwe hada  druid in ours the other day droppin starfall, somehow doing only 3k dps
23:18.58KriLL3I do 6-7 tanking
23:19.18KriLL3and yes it's kinda tragic to be #1 dps
23:20.44Jerubhttp://www.thedailyblink.com/2010/12/a-flyer-in-the-auction-house/
23:20.58JerubKriLL3: yeah, it's a bit odd
23:21.09JerubKriLL3: i'm seeing level 84s doing 5k dps
23:21.18Jerubi'm /really/ enjoying healing though
23:21.22Repo10broker-regen: 03sylvanaar * r13 core.lua: be sure to reset onupdate timer
23:21.33steevfrost dks can also cc for a whopping 10 seconds
23:21.36NeoTronKriLL3: it learns or can be manually configured
23:21.44NeoTronhowever until something is cc'd it doesn't know it can be cc'd
23:21.59Repo10broker-regen: 03sylvanaar 041.4 * r14 : Tagging as 1.4
23:22.12NeoTronand there are still cases today when mobs of a specific type (say humanoid) can't be cc'd (with sheep, fear etc)
23:22.23steevyet any time i do so, the tank, or anyone else for that matter, seems to insist on running over and breaking it
23:22.55NeoTronJerub: I am doing like 8-10k dps, perhaps a bit higher at times, at 85..
23:23.02KriLL3steev: what frost spell is it that DKs have that gives mobs a frost burst like animation in a chain?
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23:23.10NeoTrondps went down significantly with these 5 levels across the board
23:24.42steevKriLL3: hungering cold?
23:24.49KriLL3is that a taunt like thing?
23:24.53steevno
23:25.00steevit looks like a freezing trap
23:25.03steevice trap?
23:25.18KriLL3no not like that, burst of ice from each mob in order
23:25.23steevum
23:25.28mckenziemcmaybe he's thinking of howling blast
23:25.45steevthat hits all mobs within X yards, and breaks all kindsa cc
23:26.21NeoTronit's the tanks responsibility to tank mobs far enough away from cc'd targets
23:26.26KriLL3and it's a taunt?
23:26.26NeoTronso much dps has residual aoe effects
23:26.30steevKriLL3: no
23:26.57Repo10raidbuffstatus: 03danielbarron * r431 Buffs.lua: RaidBuffStatus:
23:26.58Repo- Removed Hunters from mana check.
23:27.10steevbut if you're in blood presence, the threat generated is insane
23:27.15NeoTronyou're thinking about the slow icy spell which name I forgot
23:27.25steevicy touch?
23:27.25NeoTronor the aoe one?
23:27.29steevchains of ice?
23:27.39steevchilliblains?
23:27.41NeoTronchains of ice
23:27.41KriLL3it jumped from mob to mob
23:27.54steevwe don't have a spell that jumps from mob to mob
23:28.04steevwe have pestilence which will spread our diseases
23:28.06steevhowever
23:28.23steevif you have chilliblains when frost fever hits the target they are slowed by 50% for 10 seconds
23:28.24KriLL3anyway some frost DK I was playing with earlier that was DPS started with that spell and that big aoe on each pull, he was dps
23:28.29NeoTronthen it's Hungering Cold
23:28.47KriLL3and swipe + new aoe didn't do enough to get aggro back
23:28.50NeoTronHungering cold is an AoE ice trap that also applies frost fever
23:29.05NeoTronhowling blast is aoe damage
23:29.14steevyeah, i normally wait 10 seconds or so before attacking anything
23:29.28groktarform validation from hell
23:29.29steevthere is one thing
23:29.31KriLL3idiot even ignored skull and hit what ever he fancied, even after he overaggroed
23:29.32groktarblames steev
23:29.37NeoTronas a warlock I always start with CotE, Doom, corruption and the immolate and normal rotation
23:29.38steev:(
23:29.45NeoTronthat way I do very little damage initially
23:29.49steevKriLL3: if you were on the boat
23:29.55steevin deadmins
23:29.57steevdeadmines
23:30.04steevand he copied seaswell
23:30.10steevomfg /dpsgasm
23:30.39steevso annoying when someone else interrupts that when i have dark simulacrum on the target
23:30.42steevhate hate hate
23:30.46KriLL3grim batol actually, he was bottom dps when we voted him out
23:30.50steevouch
23:31.02steevhe could have copied something in there, that's the only thing i can think of
23:31.18steevseaswell though increases damage based on mobs
23:31.32steevso if you had a dk copy it, then grab around 6 or 8 mobs, it would one shot the last 2 or 3
23:32.17steevi just remember having 3 mobs and it hitting the 3rd mob for 134k
23:35.22*** join/#wowace Niv (~niv@gw-105.extranet.sea01.isilon.com)
23:38.04*** part/#wowace CrazyBenny (~s_m@actplus.cust.sloane.cz)
23:44.54*** join/#wowace Axodious (~u788x7no0@modemcable106.115-23-96.mc.videotron.ca)
23:53.31PrimerDoes WoW log permission errors when it tries to write SV?
23:53.53PrimerMy son's machine, which is windows XP, isn't saving settings after logging the character out
23:54.41PrimerI've tried all the GUI clickety click for permissions in the "native" windows. Now I'm just doing "find -type f -exec 644 {} \;" with cygwin
23:54.53Primerand 755 for -type d
23:55.17Primerbecause the windows file management GUI is a huge clusterfuck
23:57.58mckenziemcdon't think so
23:58.10mckenziemcwhat location is wow installed in?
23:58.35PrimerWhy does that matter?
23:58.45Nobgullol
23:59.06Primerseriously...a directory is a directory
23:59.07mckenziemcbecause you could have permission issues....
23:59.12mckenziemcis he on a limited account?
23:59.20Primerbut if you must know, it's in C:\Games
23:59.26Primerit's windows XP
23:59.27NobgulAnd a directory is not a directory.
23:59.43NobgulThe file vault in win 7 shows us that.
23:59.53NobgulAs well as system created folders.
23:59.56mckenziemcxp home or pro?

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