IRC log for #wowace on 20101217

00:00.45SlaymanKriLL3: that quest: I loled in RL and I'm not shittin' you!
00:00.49*** join/#wowace Dark_Elf (~Dark_Elf@h69-128-35-89.wdrnin.dsl.dynamic.tds.net)
00:00.52KriLL3heh
00:00.54KriLL3me2
00:01.37Slayman"you brought me eight idols?" "I said Nine!" "NINE NINE NINE NINE!" most epic moment ever
00:02.55Repo10skillet: 03yossa * r234 / (3 files in 1 directory): Skillet:
00:02.56Repo- freeze
00:03.17Slaymanpurl, hammertime
00:03.17purlACTION beats up Chira_
00:13.01koaschten_If i had a hammer, i would hammer .... *sing*
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00:18.17Repo10touhin (experimental): 03nebula169 * r14 Touhin.lua: update our currency names when the list changes
00:24.38harlrofl
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00:43.00KriLL3Slayman: no no he sais NEIN NEIN NEIN
00:43.22KriLL3btw why to I keep meeting full teams in bgs? and why don't they meet teams?
00:43.24Slaymannot in enGB he doesn't
00:43.30ClamgormorauntI didn't say 8!
00:43.32KriLL3super lame getting crushed by guilds
00:43.45KriLL3Slayman: that's the joke
00:43.50KriLL3NEIN is no in german
00:43.57KriLL3as well as "9" in english
00:43.58KriLL3kinda
00:43.59SlaymanKriLL3: I am german
00:44.06Slaymanand he says nine
00:44.18KriLL3sounds exactly like nein
00:44.24Slaymanwhich is the exact pronounciation of nein
00:45.02KriLL3Slayman: the nazi references aren't offensive enough to have been cut from the german version?
00:45.34JerubKriLL3: s/offensive/illegal/
00:45.40SlaymanKriLL3: they probably are I have never and will never play the german version
00:45.41KriLL3yeah
00:46.07KriLL3Slayman: weird, 99% of germans I meet online pretend english doesn't exist and the whole internet and all media is in german
00:48.23Slaymanyeah well, I don't watch any TV
00:48.45Slaymanif I want to watch sth I DL the original version and watch it
00:51.39KriLL3goes to find a cardboard back and pin large enough to hold Slayman
00:53.05KriLL3rare specimens must be preserved, and by preserved I mean stuck with a large pin and dried
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01:14.21Repo10professionsvault: 03oscarucb * r149 ProfessionsVault.lua: misc cleanup
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01:26.13KriLL3btw why to I keep meeting full teams in bgs? and why don't they meet teams?
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01:29.53SinusPiSlayman: may I bother you with a German question?
01:30.06SlaymanSinusPi: you may
01:30.58SinusPiSlayman: what form of verbs is typically used in instructions or manuals? Imperativ or the base form?
01:31.50SinusPiLike, "gehe zum ...." or "gehen zum ...." ?
01:31.56Slaymanmanuals are usually written like in english "take that bolt B, and do this" "nehmen sie die Schraube B und tun sie dies"
01:32.08Slaymanbasically never informal
01:32.24SinusPiImperative would be informal, then?
01:32.40Slaymanuhm no
01:33.03SinusPi"nehme die Schraube..."
01:33.12Slaymanthat is informal
01:33.20Slayman"nehmen sie die Schraube"
01:33.23Slaymanis formal
01:33.28SinusPiBut that's the imperativ form...
01:33.43SinusPiand I just asked if it's informal and you said no...
01:33.45SinusPiconfused.
01:34.05Slaymanhow do I explain?
01:34.31Slaymanmmh
01:34.56SinusPi"nehme die Schraube" -> imperativ form -> informal -> better to use formal, "nehmen sie". Did I get that right?
01:34.58Slaymanyes imperativ I guess is what you'd us
01:34.59Slaymane
01:36.04SlaymanSinusPi: yes that last one is right, they are both imperativ one is formal one is informal it's both "you" in english and there is the issue
01:36.59SinusPiah, I thought only the "nehme" form is called 'imperativ', while the "nehmen sie" was just base form + pronoun. Okay, now I'm wiser. ;P
01:37.18SinusPiI seem to remember an even simpler form used, without the personal pronoun, like "nehmen die Schraube und tun etwas", is that used as well or am I imagining things?
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01:38.40SlaymanYou cannot use the "ungebeugte" Form of the word, that is idiots german
01:38.49SinusPiVery well.
01:38.49SinusPiHmm.
01:39.43SinusPiWhat form, then, do the quest texts in WoW use..?  "Tötet 8 Felselementare" is neither imperativ nor idiot's...
01:39.50Slaymanengl: "I take, you take, he takes" german: "Ich nehme, du nimmst, er nimmt" you see 3 different forms of "nehmen" and it continues with "wir nehmen, ihr nehmt, sie nehmen"
01:40.28SinusPiI know of declension forms, I'm Polish and we have 7 of those, against your 4 ;P
01:40.48Slayman"kill 8 dudes" "töte 8 kunden" is indeed informal imperativ
01:41.45SinusPiBut there's "Tötet" in the quest, which puzzles me - it's präsens or imperativ-plural, I haven't learned of such grammar (yet, perhaps)
01:41.57Slaymanin a manual you'd say "töten sie 8 Kunden" since of the more formal approach, in a game you take the informal approach of "du" as you where the formal is "sie" as you
01:43.01SinusPi(Yup, I know of the difference between mache / machen sie imperatives, but still the form used in the quest text is neither)
01:43.33SlaymanImperative singular :"töte" imperative plural "tötet" formal imperative singular and plural"töten sie"
01:44.08SinusPiSo they're using imperative plural to indicate formal mode there?
01:44.20SinusPiEven if the player's obviously singular?
01:44.48SinusPi"Gewinnt einen Kampf in Tausendwinter", "Tötet 4 Schlangen" etc
01:45.06Slaymanthey as far as I can tell stay informal, they call the player "du" and therefor are using declanations for "du"
01:45.31Slaymanthose 2 are formal and/or plural
01:45.54SinusPiMost quests in my log are worded as such, so I guess that's their norm for the short quest objective.
01:46.30SinusPiThe core of my question is why they're using a plural form for a singular player; is it a formal structure?
01:46.34Slaymanit's fucked up because: imperativ as a form of declination is usually not used in a formal communication, at least it's not read as imperative
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01:47.04SinusPi(because you use the base+pronoun forms, nehmen sie or bitte nehmen)
01:47.20Slaymanyes
01:47.46SinusPiSo why do they use plural? Imperativ I can understand as informal, but the plural?
01:48.03Slaymandon't look at me I never quite good my own languages grammar rules right
01:48.27SinusPi*cough* neither English... *coughcough*
01:48.37SinusPisorry. ;P
01:48.56Slaymanthe "plural" is more of a suggestion, the imperative is more of an order
01:49.50SlaymanSinusPi: if you cough and than make like 3 mistakes yourself your point becomes moot
01:50.41SinusPiI never claimed to be perfect, just picked a nit that you did something weird with English grammar on the very sentence you admitted to not getting German grammar right. Never mind, didn't mean to offend :P
01:50.58SinusPiAhmm. Plural imperative makes it less of a direct "YOU do this", and more of a "This needs to be done", then?
01:51.09SlaymanSinusPi: now you got it
01:51.37SinusPiInteresting. Good, good. @{}@
01:52.27SinusPiThank you.
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01:52.59Slaymandon't quote me though :D but that is basically what it's supposed to resemble
01:53.49SinusPiI needed the basic gist of it. It's not "manual form", then, it's "suggestion form". Just what I needed.
02:14.26Repo10professionsvault: 03oscarucb * r150 ProfessionsVault.lua: misc color cleanups
02:20.32Repo10ihml: 03Ackis 07master * v2.71-10-g783beae / (2 files in 2 directories): [+1 commit] Add Magnets How do they wokr in Tol Barad.
02:22.21Repo10professionsvault: 03oscarucb * r151 ProfessionsVault.lua: localization fix
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02:29.41Ketho@describe ihml
02:29.42RepoKetho: http://www.wowace.com/addons/ihml/. IHML - I Have Macro Lol!. Switch macro depending on zones or BigWigs boss modules.
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02:32.43Repo10deus-vox-encounters: 03Shefki 07master * v507-4-g7be1257 / (2 files in 2 directories): [+1 commit] Halfus (2): Add Enrage timer. Valiona & Theralion (2): Add a variety of warnings.
02:34.42mckenziemc~fiskerslap
02:34.43purlACTION slaps a large trout around a bit with Fisker.
02:35.17bluspacecow..
02:35.19bluspacecowthat
02:35.22bluspacecowis
02:35.25bluspacecowawesome!!!!!!!!
02:35.29bluspacecow~fiskerslap
02:35.29purlACTION slaps a large trout around a bit with Fisker.
02:36.03mckenziemccredit goes to Elkano
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02:56.19Repo10deus-vox-encounters: 03Shefki 07master * v507-5-gcc3c16a / (4 files in 2 directories): [+1 commit] Conclave(2): Add warnings for the Rohash side of the fight.
03:00.23Balreign_if COMBAT_LOG_EVENT_UNFILTERED throw the event UNIT_DIED, does the UNIT_DIED refers to a unit I or a member of the party/raid killed or does it concerns any mod or player dying around?
03:01.10ShefkiCan be anything.
03:01.39Balreign_ok so PARTY_KILL is more precise
03:01.47ShefkiI don't think PARTY_KILL works reliably.
03:02.55Balreign_hum
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03:17.41Balreign_night all
03:17.54mckenziemcis there a special name for the quests that you get/complete by clikcing on the special frame in your quest objectives, instead of talking to an NPC
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03:40.41Repo10ihml: 03Ackis 04v2.8 * 2197fd3 /: [new tag] Tagging as v2.8
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04:00.29mckenziemc!api SelectGossip
04:00.30lua_botFound 3 possible results for 'SelectGossip': SelectGossipActiveQuest, SelectGossipAvailableQuest, SelectGossipOption
04:00.42mckenziemc!api SelectGossipActiveQuest
04:00.43lua_botSelectGossipActiveQuest: Chooses a quest which can be turned in to the current Gossip NPC (http://wowprogramming.com/docs/api/SelectGossipActiveQuest)
04:04.20KriLL3is there a way to make a sequential macro also selective?
04:04.32KriLL3say form, stealth etc?
04:04.45KriLL3skip a spell if the condition isn't met
04:04.50KriLL3*also conditional
04:05.01ShefkiBe more speicifc about what you want.
04:07.01KriLL3<PROTECTED>
04:07.14KriLL3pounce if I'm stealthed, not if I'm not
04:13.14Repo10enhanced-stack-split: 03kunda * r46 / (2 files in 1 directory):
04:13.15Repocheck diff and censored (aka 'closed') 'General Chat' threads on wowace.com
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04:17.55ShefkiKriLL3: I don't believe you can do that with castsequence but that's the one area of macros I'm not 100% sure on.  Since I've never actually used castsequence.
04:19.49Repo10enhanced-stack-split: 03kunda * r47 EnhancedStackSplit.toc: toc toc toc
04:21.08Repo10enhanced-stack-split: 03kunda 0440000-2 * r48 : Tagging as 40000-2
04:23.04KriLL3Shefki: thing there is another way?
04:24.32KriLL3*think
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04:30.51mckenziemcyeah, bind each ability to its own key and click the right one :D
04:30.58mckenziemcpress*
04:31.50KriLL3my keys are overloaded
04:32.47mckenziemcwhich class?
04:33.00KriLL3feral
04:33.04KriLL3otherwise I wouldn't have cat charge
04:33.48mckenziemcsorry, i forgot i hadn't read the whole chatlog ><
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05:24.47Repo10pitbull4_visualhelpers: 03fammy2k * r8 / (2 files in 1 directory): v4.0.0-beta19-10
05:24.48Repo* Removed Load on Demand
05:25.06Repo10pitbull4_healthflash: 03fammy2k * r6 / (2 files in 1 directory): v4.0.0-beta19-10
05:25.07Repo* Removed Load on Demand
05:26.00Repo10pitbull4_visualhelpers: 03fammy2k 04v4.0.0-beta19-10 * r9 : Version: v4.0.0-beta19-10
05:26.01Repo* Removed Load on Demand
05:26.20Repo10pitbull4_healthflash: 03fammy2k 04v4.0.0-beta19-10 * r7 : Version: v4.0.0-beta19-10
05:28.54Repo10enhanced-stack-split: 03zhTW * r49 / (2 files in 1 directory): Add zhCN file
05:30.12Repo10pitbull4_visualhelpers: 03fammy2k * r10 PitBull4_VisualHelpers.toc: v4.0.0-beta19-11
05:30.13Repo* Fixed bug on toc
05:30.28Repo10pitbull4_healthflash: 03fammy2k * r8 PitBull4_HealthFlash.toc: v4.0.0-beta19-11
05:30.29Repo* Fixed bug on toc
05:31.03Repo10pitbull4_healthflash: 03fammy2k 04v4.0.0-beta19-11 * r9 : Version: v4.0.0-beta19-11
05:31.04Repo* Fixed bug on toc
05:31.32Repo10pitbull4_visualhelpers: 03fammy2k 04v4.0.0-beta19-11 * r11 : Version: v4.0.0-beta19-11
05:31.33Repo* Fixed bug on toc
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05:42.20Shirikhey nevcairiel
05:42.27Shirikyou around?
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06:07.12Repo10arl: 03pompachomp 07master * 2.0.5-87-g22e6587 Database/Cooking.lua: [+1 commit] Changed the skill level of Darkbrew Lager because of a hotfix Blizzard applied "Darkbrew Lager can be learned at 415 Cooking skill, down from 425."
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06:34.04Repo10libdispellable-1-0 (experimental): 03Adirelle 07master * 79c0d3f / (5 files in 1 directory): [new, +1 commit] First version.
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06:35.44Repo10inline-aura: 03Adirelle 07master * v1.6-beta-3-9-gb4ab451 / (3 files in 1 directory): [+1 commit] Now use LibDispellable-1.0.
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06:52.54BWMerlinwhere can i find out luatext (for pitbull4) syntax's? I am looking for a way to just show my level instead of level, class etc
06:53.10KriLL3BWMerlin: enable the dogtags text
06:53.13KriLL3a lot simpler syntax
06:53.41KriLL3[(Level (if Classification then
06:53.43KriLL3<PROTECTED>
06:53.44KriLL3end)):DifficultyColor]
06:54.08KriLL3only downside is... you need to disable all dogtag texts you don't want, it doubles up all texts
06:54.11ShefkiDogTags is a pile of crap.
06:54.12Shefkihttp://www.wowace.com/addons/pitbull4/pages/lua-texts/
06:54.22KriLL3Shefki: I looked though that page, didn't help any
06:54.35ShefkiEverything else is just straight Lua.
06:54.54KriLL3I swear to god a difficulty colored level should be a standard option for text in pitbul
06:55.09ShefkiYou haven't looked very hard.
06:55.14KriLL3I did
06:55.19KriLL3there isn't one
06:55.29KriLL3only with my druid form and other nonsense after it, I don't want that
06:55.47ShefkiPeople have asked for it and gotten it on the forums.
06:55.50KriLL3and that syntax is impenetrable
06:55.57KriLL3can't just remove the parts I don't want
06:56.09ShefkiSure you can.
06:56.12KriLL3Shefki: I've searched and didn't find anything
06:56.22KriLL3yeah if I knew what ever flavor of voodoo it uses
06:56.24ShefkiIt's just a very straightforward format command.
06:56.32ShefkiYou take the % tags out of the format and remove the args.
06:56.33BWMerlindogtag's is gone
06:56.35KriLL3not to a guy that knows html, css and js
06:56.36ShefkiIt's not that hard.
06:56.53Parnicgets some popcorn
06:56.54Shefki"%s%s",foo,bar
06:56.55KriLL3Shefki: it doesn't make sense to me, that's all
06:56.57ShefkiIf you want to get rid of foo
06:57.01Shefki"%s",bar
06:57.04ShefkiIt's really that simple.
06:57.10KriLL3I tried that and I just get errors
06:57.12Shefki%s is a placeholder in the text.
06:57.14KriLL3it's not that simple
06:57.23ShefkiI wrote the damn thing it is that simple.
06:57.27hastewith that mindset nothing is simple~
06:57.38KriLL3well it also has semi random parts about color you can't leave in there etc
06:57.44BWMerlinShefki: thanks for the link i was looking for that before but forgot where i saw it
06:58.12KriLL3dogtags at least has an understandable syntax, not wildly random stuff
06:58.27ShefkiKriLL3: This isn't random.  It's just Lua.
06:59.11BWMerlindoesnt help im poor at simple languages
06:59.11KriLL3http://pastebin.com/sBqNGCKu first block is dogtags, second lua
06:59.30KriLL3first looks like something I understand, it's more or less self explanatory, second? it's greek
06:59.58KriLL3"|cff%02x%02x%02x%s%s|r %s",dr,dg,db" it's nonsense
07:00.10BWMerlinKriLL3: [(Level (if Classification then '+' end)):DifficultyColor] didnt work for me, did i copy it wrong?
07:00.19KriLL3BWMerlin: as said that's dogtags
07:00.24BWMerlinooo
07:00.25KriLL3you need to enable the dogtags module
07:00.42KriLL3"DogTag-3.0 texts"
07:00.45KriLL3off by default
07:00.51hasteI'm kinda surprised you don't provide a wrapper for coloring Shefki
07:01.05KriLL3I'm kinda surprised there isn't a webtool to make these texts
07:01.11hasteit's like the worst thing when it comes to writing text functions in Lua
07:01.13KriLL3seems like a fairly no brainer thing
07:01.25Shefkihaste: It's designed to generate as little trash.
07:01.34ShefkiA wrapper for color necessarily creates trash.
07:01.41ShefkiThus I'm not adding it.
07:01.44hastewhy mind trash? it's already lua :P
07:01.56Parniche means garbage
07:02.08BWMerlinyay got it
07:02.10BWMerlinreturn Level(unit)
07:02.12BWMerlinall i need
07:02.23BWMerlini was missing the "return"
07:02.29KriLL3BWMerlin: all? don't you need a string of nonsense to get it to work?
07:02.37ShefkiNo he doesn't.
07:03.32Shefkihaste I care about garbage becuase some of those strings get updated every single frame.
07:03.37KriLL3yay works, now how to difficulty color that? argh
07:03.46KriLL3Shefki: yeah makes sense
07:04.05KriLL3same as I bake JS to be whitespace and comment free
07:04.12KriLL3speeds it up some
07:04.44ShefkiKriLL3: local r,g,b=DifficultyColor(unit) return "|cff%02x%02x%02x%s",r,g,b,Level(unit)
07:05.16KriLL3thanks, but still... that looks like gibberish
07:05.18KriLL3even knowing what it does
07:05.23Parnicdon't forget your |r!
07:05.29ShefkiUnnecessary.
07:05.31KriLL3|r ?
07:06.00ParnicKriLL3: that format is wow's way of coloring text. |c means "text color is coming" then you get ARGB represented by 2-character hex
07:06.02KriLL3btw race icons module doesn't work with worgen and goblin
07:06.04ParnicFF being fully opaque
07:06.09KriLL3shows random texture and throws error
07:06.27KriLL3ARGB? that's wrong
07:06.29KriLL3it's RGBA
07:06.36Parnicnot in wow-lua it's not
07:06.43KriLL3well it's wrong
07:06.49KriLL3compared to CSS at least
07:07.00ShefkiParnic: While the ff is the alpha channel, wow ignores it.
07:07.00Parnicit's different.
07:07.03BWMerlinShefki: thanks, i deleted all my save variables (thought i should clean up my addons and to make sure none of the old saved variables were causing problems) so I am setting pittbull4 up from scratch the way i want it perfectly
07:07.06KriLL3rgba(255,255,255, 0.5) = white that's 50% opaque
07:07.25ParnicKriLL3: i realize that other languages choose rgba, yes. now you're just being difficult :)
07:07.44KriLL3Parnic: sorry but I'm a web designer, I think in CSS/JS
07:07.58Parnicso you've mentioned. that doesn't mean that other languages are wrong, though. that's just being obtuse
07:08.21Parnicanyway, like i was trying to explain: |c starts a color, you put your ARGB after it, then your string, then |r resets the color to whatever it was prior to your |c changing it
07:08.25ShefkiI realize it's not as easy as DogTags.
07:08.28ShefkiThat was not a design goal.
07:08.36ShefkiEfficiency was the design goal.
07:08.42KriLL3ff%02x%02x%02x%s%s|r %s",dr,dg,db is a color?
07:08.45ShefkiSince most of my users just copy and paste crap anyway.
07:08.50KriLL3sorry but it looks like gibberish
07:08.55ShefkiAnd DogTags is a god damn huge pig.
07:09.01Parnicand i'm trying to explain it, but you just keep going on and on about it being gibberish
07:09.14Parnicif you'd just stop and listen to what we're saying instead of dismissing it for not being css/js, maybe you could understand it
07:09.17KriLL3well tell me what each part of it is :>
07:09.18Parnicbut instead you're being difficult
07:09.23Parnic...
07:09.27KriLL3I can't make heads or tails of it
07:09.40Parnic[01:06:13a] [Parnic] KriLL3: that format is wow's way of coloring text. |c means "text color is coming" then you get ARGB represented by 2-character hex
07:09.52KriLL32-character hex doesn't mean anything to me
07:10.07Parnic%02x means "take a number and print 2 characters of it converted to hexadecimal
07:10.19Parnicin your example, 255 decimal is FF hexadecimal
07:10.28KriLL3I know that
07:10.39Parnicso rgba(255,255,255,0.5) would be something like 88FFFFFF
07:10.53KriLL3yes I know, but I don't understand the other characters mixed in
07:11.09KriLL3%x
07:11.22KriLL3is it FF020202?
07:11.25Parnic%02x is a variable. "02" is saying 2 characters. "x" is saying hexadecimal
07:11.30Parnic% says "variable is coming"
07:11.41ShefkiMore precisely 0 means to 0 pad it.
07:11.45Shefki2 means 2 characters.
07:12.05Shefkiso if it's only one character it'll do 0 in the emptly spots.
07:12.07KriLL3variable? where is a variable declared?
07:12.22Parnicvariable was probably the wrong word to use
07:12.26ShefkiThink of the first argument as a template.
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07:12.34Parnicit says "put the contents of what's after the first comma here"
07:12.44Parnic%02x%02x is expecting two commas to fill in the two %02x's
07:12.57Parnic"%02x%02x",r,g
07:13.00ShefkiThe arguments after the first one go into placeholders in the same rder they're listed.
07:13.02Parnicor in the example you pastebinned, dr,dg
07:13.03KriLL3is that the dr, dg, db stuff?
07:13.12FiskerParnic
07:13.15ShefkiHave you seriously never used sprintf in some language?
07:13.26KriLL3never heard of it
07:13.35ShefkiI don't think there is a language that exists thaht doesn't have it in some way.
07:13.50KriLL3I know assembly, VB (don't ask) Java, Javascript, (X)HTML, CSS
07:13.55KriLL3oh and PHP
07:13.58Parnicyou should really not be so dismissive in the future if you're actually interested in learning. it really puts people off
07:13.58BWMerlinoh god i have started a dogtag vs luatext war :(
07:13.58ShefkiThe name varies... In Lua it's called format.
07:14.08Parnicespecially when you're speaking to the author of whatever it is you're frustrated with
07:14.09KriLL3Parnic: sorry but it's still really weird syntax
07:14.18Parnicdon't apologize and dismiss it as weird
07:14.20Parnicit's foreign
07:14.32KriLL3so is mindfuck
07:14.34Parnici don't understand russian but it's not weird. it's just foreign
07:14.49Parnicyou're thinking of brainf*, not mindf*
07:14.52KriLL3guess I'm just stuck in a certain mode of thinking
07:14.56KriLL3ah
07:14.59KriLL3or whitespac
07:15.01KriLL3+e
07:15.03ShefkiKriLL3: Actually it's not even my syntax.
07:15.08ShefkiIt gets passed directly to the game.
07:15.12ShefkiExactly how you gave it.
07:15.21ArrowmasterShefki: i doubt Befunge has a sprintf like function
07:15.31Parnicbtw KriLL3: http://us2.php.net/sprintf
07:15.42ShefkiArrowmaster: Always one in the crowd that has to find the exception.
07:15.44KriLL3btw pitbull only gives me the config modes solo or off, I can't set party
07:15.45Parnicjava has an sprintf-like function as does VB
07:15.51Parnicso 3 of the languages you mentioned have it
07:16.01ShefkiKriLL3: It's broken.  4.0.3 changed how groups work and I haven't managed to fix that yet.
07:16.08KriLL3I haven't used VB since I had to learn it in highschool to progress to other languages
07:16.12ArrowmasterShefki: have you seen what a Befunge program looks like?
07:16.13KriLL3ah
07:16.20ShefkiArrowmaster: I'm guessing I don't want to.
07:16.22Parnicpoint being you claimed none of the languages you know had that. i'm showing you that they do
07:16.29Arrowmasterhttp://en.wikipedia.org/wiki/Befunge
07:16.31Arrowmasterits awesome
07:16.36KriLL3Parnic: never used it, and most likely never will
07:16.44KriLL3I can't even quite get my head around what it's for
07:16.59KriLL3thanks for trying to teach me something, but honestly it feels... weird
07:17.22ArrowmasterShefki: the first example code on that page is a random number generator
07:17.38Parnici know i've said this several times already but if you'd actually stop and try to learn it, you wouldn't be so frustrated. instead you write it off as something that's weird and that you'll never understand. so guess what?
07:17.56KriLL3btw this might be a strange request, but is there a way to set the raid icon of a party members target to the party member?
07:18.01KriLL3in pitbull I mean
07:18.10KriLL3like one side is their icon, the other is their target's
07:18.19Parnicjust like people questing in wow...just read the quest text in front of your face instead of asking on general chat where the quest guy is located
07:18.21Parnicyou're that guy.
07:18.33KriLL3Parnic: well everyone knows where that wife is
07:19.10BWMerlinif you target someone can you see their combo points they have built up?
07:19.34KriLL3Parnic: the PHP example on that page makes sense but the lua one doesn't, doesn't have the proper brackets, whitespace etc, it's just one line of text
07:19.38ShefkiBWMerlin: No that info isn't available.
07:19.41KriLL3BWMerlin: no
07:19.43Parnicsighs
07:19.56Parnici quit. goodnight :)
07:20.00*** join/#wowace Aens|Superiority (~a@206-248-130-118.dsl.teksavvy.com)
07:20.12ShefkiKriLL3: Think of what you're doing as this:
07:20.21Shefkisprintf(foo(unit))
07:20.22KriLL3Parnic: sorry but proper syntax and brackets etc is what makes me able to code, if it's just one line it's impossible for me
07:20.31ShefkiWhere foo is the function that represents your text.
07:20.37ShefkiThe return makes it return those args.
07:20.44ShefkiWhich are passed to sprintf exactly how you returned them.
07:20.44FiskerParnic
07:20.51Parnicyou can put as many newlines and spaces as your heart desires. and you can cram the php syntax onto one line if you want. it doesn't matter
07:21.05KriLL3matters to my recognition
07:21.10FiskerParnic :<
07:21.12BWMerlinShefki and KriLL3 thanks
07:21.13Parnicit doesn't matter to the code
07:21.14ShefkiExcept in this case you're not actually passing it to sprintf but a C++ function in Blizzard's code.
07:21.35Parnicgoodnight fisker
07:22.29KriLL3Parnic: well I got issues with improperly formatted CSS...
07:22.36Zhinjioso, hmm. weirdness.
07:22.45KriLL3if it's not allman or something close I need to look at it for a long time to figure it out
07:23.14KriLL3allman btw: http://pastebin.com/wpJ2f3DS
07:23.26Zhinjiowhat other addon makes the media lists (fonts, bar textures, backgrounds) and so on, in pitbull and other addon configs "clean" by removing the path, and just showing you the name of the indicated media, and with the examples?
07:23.39Zhinjiois that like, sharedmedialib or something?
07:24.34Zhinjionm, got it
07:24.35KriLL3if I take over a project first thing I do is run the code through a tool I got that fixes the indent style
07:25.28KriLL3can't work with whitesmith/BSD, so messy
07:25.42KriLL3{ & } aren't on their own lines etc
07:32.12mckenziemcfisker
07:33.43mckenziemcKrill3: it's just a more dense version of something like string.format("%s does not equal %s", name1, name2)
07:33.49Repo10buff-enough: 03dhedbor * r115 / (3 files in 2 directories):
07:33.49RepoAdded support for Dark Intent, including solo-mode to ensure it's on the pet (it falls off the pet when you mount and doesn't come back).
07:34.02mckenziemcjust have to get used to breaking the format string into the right pieces when you read it
07:34.07KriLL3mckenziemc: that denseness makes it unreadable to me
07:34.24KriLL3I guess if I added whitespace in there it might be readable
07:35.59mckenziemci don't think you can do that without either breaking up the string, or having to put multiple pieces together (which kinda ruins the point of luatext -- cpu efficiency)
07:36.23Repo10buff-enough: 03dhedbor 041.2.116 * r116 : Tagging as 1.2.116
07:36.58Slaymanhttp://www.youtube.com/watch?v=MdnNsS2umrU and you thought you had seen it all!
07:40.31KriLL3mckenziemc: imo feels like there should be some middle ground, some higher level language or even a tool of some kind that you can use to make readable code than then gets turned into lua
07:41.14ShefkiThose sorts of things have an overhead.
07:41.40ShefkiFor what it's worth, there is absolutely nothing stopping someone from providing another text provider.
07:41.44mckenziemcdogtags is your higher level language :p
07:41.47ShefkiTHat's easier to use and makes those trade offs.
07:41.55ShefkiI just have no interest in supporting or writing it.
07:42.00KriLL3how is there overhead if you only use that higher level stuff when you make it and then it's stored as lua?
07:42.19KriLL3doesn't make sense to me
07:42.41ShefkiNow you're talking about writing a program that transforms one language into another.
07:42.45ShefkiThat's far from trivial.
07:42.57KriLL3it's called compiling
07:42.57ShefkiTo a certain extent LuaTexts does some of that.
07:43.13ShefkiActually it'd be interpreting.
07:43.29ShefkiCompiling generally means converting to machine language which Lua is not.
07:44.07ShefkiLuaTexts takes the Lua that you're storing in PB4's config and turns it into anonymous functions and stores those.
07:44.21ShefkiAnd unless you change the config it doesn't require Lua to reparse that code.
07:44.45ShefkiBut really a lot of the design of this was to avoid garbage generation.
07:45.19ShefkiLet's imagine I added a function to do colors like so:
07:46.03Shefkifunction colorize(text,r,g,b) return format("|cff%02x%02x%02x%s|r",r,g,b,text) end
07:46.18ShefkiEverytime that function is called it creates a string.
07:46.43ShefkiThat contains the formatting code to change the color and the text.
07:47.00ShefkiNow let's say you want to combine that with a bunch of other stuff.
07:47.42ShefkiSo you take and do something like this:  return "%s %s",colorize(r,g,b,"foo"),"bar"
07:47.47ShefkiNow you've created 2 strings.
07:48.36ShefkiBlizzard realizes that this sucks to generate a bunch of strings just to throw them away when you put them on the FontString (the object that displays the text)
07:48.56ShefkiSo they gave us a function.
07:49.03ShefkiFontString:SetFormattedText()
07:49.11ShefkiWhich works like format or sprintf.
07:49.18Fiskeromg
07:49.21ShefkiExcept it doesn't generate the garbage.
07:49.23Fiskeri just sniped an auction at 1c
07:49.31Fiskeri'm fucking rich
07:49.36mckenziemc~fiskerslap
07:49.36purlACTION slaps a large trout around a bit with Fisker.
07:49.49ShefkiSo in order to get the benefit of that we have to avoid doing format if we can.
07:49.59Fiskeri'm riiiiiiiiiiiiich
07:50.49mckenziemcfisker: what did you buy?
07:52.07Fiskerstrong flux
07:53.00*** join/#wowace Zarhan (~kjetil@52.210.251.212.customer.cdi.no)
07:53.43mckenziemcArrowmaster: that language is crazy >.>
07:54.09Arrowmastercrazy awesome
07:54.22ShefkiI totally need to find an excuse to do something with that at work.
07:54.30mckenziemclol
07:54.32KriLL3which language?
07:54.33KriLL3brainfuck? whitespace?
07:54.43Arrowmasterhttp://en.wikipedia.org/wiki/Befunge
07:55.00KriLL3ah seen that one before
07:55.18Arrowmaster"The language was originally created by Chris Pressey in 1993 as an attempt to devise a language which is as hard to compile as possible"
07:55.35KriLL3a most worthy goal
07:56.07KriLL3puts on his monocle and top-hat
07:56.27KriLL3brilliant good sir! indubitably
07:57.09mckenziemcrofl at trampoline instruction
07:57.19KriLL3mckenziemc: what does it say?
07:57.30mckenziemc"skip next instruction"
07:57.50KriLL3heh
07:57.52mckenziemcso i guess it's so one code path can cross over another one without corruption
07:58.04Arrowmasteryup
07:58.23mckenziemci bet you -could- write a printf implementation for that :p
07:59.14mckenziemcoh, deos it have a way to change direction based on what it popped off the top of the stack?
08:00.35ShefkiIt's somewhat tempting to try and make a program that's a piece of art as much as it is functional.
08:00.50Shefkiexecutable ascii art.
08:00.58mckenziemchehe
08:01.17KriLL3mckenziemc: would be kinda cool if you could make those arrows spin around
08:01.19KriLL3random or not
08:01.21KriLL3=P
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08:01.39ShefkiObviously you can do random because the first example is a RNG
08:01.46KriLL3perhaps a function to make the arrow change clockwise/counter clockwise when it's used?
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08:02.05KriLL3kinda like those train "sims"
08:02.12KriLL3or pipe bend games
08:02.20ShefkiOhh look ?
08:02.25ShefkiStart moving in a random directoin.
08:02.28Shefkidirection.
08:02.31*** join/#wowace Skizelli (skizelli@c-76-102-108-254.hsd1.ca.comcast.net)
08:03.00KriLL3can you move diagonally?
08:03.02mckenziemcbah, i don't see any way to do if conditionals other than x = 0
08:03.03mckenziemcno
08:03.14KriLL3necessary to code a bishop, damnit
08:03.26KriLL3can't use it to make a chess bot
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08:03.45ShefkiKriLL3: I think you're missing the point.
08:04.09KriLL3or I'm making a very bad joke
08:04.55Shefkimckenziemc: Funge-98 is probably able to do what you want.
08:05.55mckenziemcoh, there's a way
08:05.59mckenziemcsubtraction
08:06.33Arrowmasteroh you can use p to make a printf like function
08:06.43mckenziemcand the other math stuff too, i'd skipped over those xD
08:07.01BWMerlinooo i think I have pittbull working the way i want it
08:07.31BWMerlinit stupid really, you pay money to play the game per month and then spend time not playing to make it look just the right way for you
08:07.35KriLL3only thing I'm missing is the party member's target raidicon on the party member
08:07.52KriLL3I guess I could set up party targets to just be that indicator or something like that
08:07.59BWMerlini havent done party frames
08:08.02ShefkiBWMerlin: Or you spend time not playing to write addons.
08:08.20BWMerlinyeah that to, i cant write addons but i can submit bug reports
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08:12.47mckenziemc++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.
08:12.49mckenziemc><
08:13.09BWMerlinhmm, i dont seem to be able to find the party config from the drop down menu
08:13.21KriLL3yeah it's not there atm
08:13.28BWMerlinaww
08:13.28KriLL3blizz did something
08:13.34BWMerlinthats really not good
08:13.40KriLL3agreed
08:13.48KriLL3find a random smuck and invite?
08:14.02ShefkiYou can just put the layout on some other frame.
08:14.08ShefkiConfigure your layout.
08:14.24KriLL3doesn't so spacing etc though
08:14.29ShefkiThen find some people to help you configure things like spacing of the frames.
08:14.43ShefkiI'm aware of the limitations of my suggestion.
08:15.12KriLL3whats with that funky raid drawer btw? is that part of the stock UI?
08:15.28ShefkiYes.
08:16.22KriLL3it's really weird
08:20.27Slaymanfor the case of the argument: If I wanted my AddOn to use AddOnLoader, all I have to do is what the wowpedia.org site says? add the LoadManager and the loading condition? does the addon have to be defined LoD in the toc?
08:20.38mckenziemcno
08:21.09mckenziemcLoadManager makes the addon loadondemand if the load manager is enabled (although there's a bug if the user later disables the loadmanager)
08:21.21Slaymanyay it works :D
08:21.52mckenziemcif you also use LoadOnDemand: 1, then your addon will still be load on demand even if the loadmanager isn't there, in which case ## LoadManager is useless
08:23.18Slaymanbut setting LoD would require to specify a loadon condition in lua I presume
08:23.37mckenziemcsidenote: addons can't read the LoadManager line from the api, so if you left LoadManager out of the toc but included X-LoadOn-whatever, AddonLoader would still try to load it
08:24.08mckenziemcsetting LoadOnDemand: 1 means that some other addon will always have to take care of enabling yours
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08:27.12KriLL3one core addon and one LOD config is a common setup
08:27.21mckenziemcyeah
08:28.47KriLL3man those camels walk weird, looks like they got broken legs
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08:30.37mckenziemchey ckknight
08:30.45ckknighthowdy
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08:32.55mckenziemcwould it be acceptable for an addon to specify a blizzard addon, eg. Blizzard_MacroUI, in its dependencies, in order to make sure blizzard's loaded first?
08:33.12ckknightyeah, that's fine
08:33.15ckknightI think
08:33.35mckenziemci tried it with a test addon and the game doesn't bug out
08:33.51mckenziemcunfortunately that means my addon has to support other addons that do this xD
08:36.10Fiskerckknight
08:36.14Fiskeri just sniped an auction
08:36.28ckknightwhat a coincidence, I just sniped your mom
08:36.38Fiskerwith your penis or with a rifle?
08:36.45mckenziemcboth
08:36.53KriLL3what if it was a rifle shaped like a penis?
08:37.06KriLL3mckenziemc: though the order comes into question
08:37.06Elkanonothing special ckknight, she was so fat that she was an easy target even for you...
08:37.24ckknighthey-o
08:37.33mckenziemchehe
08:39.29Fiskerall i want for christmas is you ckknight .(
08:39.49ckknightyou can't have me, for I belong to the world
08:40.06mckenziemcI Have Ckknight LoL
08:40.22mckenziemc: /
08:40.50Elkanomckenziemc, you could also load-with instead
08:41.03mckenziemcoh sorry, it's "Lol!"
08:42.16mckenziemci need to change DependencyLoader to support addons that list blizzard stuff as deps
08:43.11mckenziemcright now Addon:Exists(id) says blizzard addons are missing, since i was having some other issues
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08:51.09mckenziemcfor libraries, is it ok if i put testing stuff in the root of the repo, and have the actual library files in a subdirectory, as long as i have a note on the main page telling anyone using my lib that the proper path is "http://hg.wowace.com/wow/libprint-1.0/mainline/LibPrint-1.0" or whatever (note that that path is not correct right now
08:51.54mckenziemcsince they'd probably expect the appropriate path to be "http://hg.wowace.com/wow/libprint-1.0/mainline" without the extra name tagged on
08:52.31*** join/#wowace stolenlegacy_|la (~stolenleg@193.170.222.163)
08:53.19mckenziemcthe alternatives i can think of are 1) don't upload the tests onto wowace at all or 2) have a separate project that contains the tests for the current + any later versions of the library
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08:57.11Repo10libbuilder (experimental): 03mckenziemc * r9 LibBuilder.lua: 'not tostring(major)' should be 'type(major) ~= "string"'
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09:04.03mckenziemc!api geterrorhandler
09:04.03lua_botgeterrorhandler: Returns the current error handler function (http://wowprogramming.com/docs/api/geterrorhandler)
09:04.13KriLL3anyone knows of an addon that toggles the sound output option? if I set it to default it doesn't change when the default changes without restarting wow
09:04.25KriLL3I got 2 sound cards, one for my speakers one for my headset
09:04.52Repo10fu-bar_hey-fu: 03daf2 * r106 HeyFu.toc: Removed unused savedvariable
09:04.53Repopushing to beta and seeing what happens
09:05.16KriLL3or does anyone know of an addon that skins the tracking dots? perhaps even hides friendly NPCs etc?
09:05.36KriLL3the new CTF BG has noninteractive NPCs that show up in tracking, really annoying
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09:08.57Repo10grid-auto-frame-size: 03CrazyBenny * r94 / (2 files in 1 directory): added new cata raids and bg
09:09.06mckenziemci know chinchilla can change the appearance of the dots, but idk of anything that -just- does that
09:09.34mckenziemcand i'd bet it's not possible for an addon to mess with the visibility of the dots, but i'm not sure
09:10.28mckenziemcselectively mess with*
09:14.12Arrowmasteri thought chinchilla did that by having a bunch of possible texture combinations and picking the one for the combination you wanted
09:14.34mckenziemci mean hiding some dots while not hiding others
09:15.14Arrowmasterthey are all part of the same texture, the only way to do that is to change the texture to one that is missing certain ones
09:15.16mckenziemcactually, maybe this is what Arrowmaster means, but i guess you could have "friendly npcs" as a blank texture
09:15.30mckenziemci hadn't thought of that
09:16.04Repo10libdispellable-1-0 (experimental): 03Adirelle 07master * 1cfe13d / (2 files in 1 directory): [+3 commits]
09:16.05Repo1cfe13d: Fixed the .docmeta file.
09:16.06Repo7a14701: Added support for rage effects.
09:16.07Repo1a42c1e: Developper version should always be used.
09:19.43mckenziemci always forget if it's frame:SetScript or frame:SetHandler ~.~
09:23.59Repo10skillet: 03yossa 042.11 * r235 : Tagging as 2.11
09:31.26Repo10atlasloot-enhanced: 03Celellach * r3137 / (2 files in 2 directories): - small update
09:35.09mckenziemcArrowmaster: any thoughts on my earlier question about having a test addon stored in the repo alongside my library?
09:35.30Arrowmasterlibsharedmedia-3.0 does that
09:35.32Arrowmasteri hate it
09:36.12Elkanowhy?
09:36.39Arrowmasteri hate libs having subdirs
09:37.20mckenziemcinconsistent path to the repo / odd directory structure if you pull from the repo and want to work on it / put stuff into WoW
09:38.29mitch0arrow: why do you even care if they have subdirs or not?
09:38.47mckenziemcwhat is the command in linux to make a symbolic link to a directory?
09:39.27mitch0ln -s src dst
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09:46.56Repo10libbuilder (experimental): 03mckenziemc * r10 / (2 files in 1 directory): revised description
09:46.57Repowatch ADDON_LOADED to check if a library was not closed properly
09:46.58Repoif a collision is detected in NewLib, it will now create the new library before throwing the collision error
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09:47.29mckenziemcchecking in repo's description updated:
09:47.34mckenziemc@describe libbuilder
09:47.34Repomckenziemc: http://www.wowace.com/addons/libbuilder/. LibBuilder. A tool for building multiple-file libraries.
09:47.39mckenziemcnope : /
09:47.50mckenziemcmaybe i have it set on the project page
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09:54.56mckenziemcis it possible to have files in a repo ignored on release versions but present in alpha and maybe beta packages?
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10:00.54Repo10libdispellable-1-0 (experimental): 03Adirelle 07master * 1.0-beta LibDispellable-1.0.lua: [+4 commits]
10:00.55Repof4acf2c: Doc updated.
10:00.56Repo6abdda2: Minor bump.
10:01.00Repo3c40b4d: Fixed iterators.
10:01.01Repob3ae682: Typo.
10:01.10Repo10libdispellable-1-0 (experimental): 03Adirelle 041.0-beta * c9fd2a3 /: [new tag] Tagging as 1.0-beta.
10:04.03mckenziemcnvm, i guess anyone working on developing my addon would be using the repository directly instead of packages, and the files i wanted "hidden" are for testing; only developers should need them
10:08.16mckenziemcis there a tool that looks at a folder holding an old repository checkout, and tells you which revision the folder matches closest, and if it's an exact match or if there are modifications to it? at one point i somehow managed to have multiple checkouts of one project (although i cleaned them manually) and it would've been nice to have a tool that said "this folder exactly matches revision x, it's safe to delete it" or "this
10:08.46mckenziemcgranted it's a bad idea to be making copies of working copies anyway
10:10.21Repo10libperiodictable-3-1: 03Gazmik * r317 / (2 files in 2 directories): Added some inedible Cataclysm fish & meat.
10:16.35Repo10libbuilder (experimental): 03mckenziemc * r13 / (7 files in 2 directories): fixed another error in the .pkgmeta
10:16.36Repofixed a tab character in .pkgmeta
10:16.37Reporearranged files: current expected path for embedding is http://hg.wowace.com/wow/libbuilder/mainline/main
10:16.38Repoupdated .pkgmeta
10:16.50mckenziemcneeds to learn2pkgmeta
10:18.23mitch0what's the problem that this libbuilder tries to solve?
10:19.06mckenziemci like to use an object oriented approach in my code and put each class in a separate file, but it's funky with libraries
10:19.39mitch0what's funky about it?
10:19.49mitch0oh, if embedded
10:19.53mckenziemcwith addons i use addonTable to coordinate everything, but you can't do that with libraries cleanly because they might be embedded, LibBuilder creates a unique table for the lib
10:20.21mitch0well, it's just as easy to use the lib table registered to libstub
10:20.55mitch0in your second file you just grab the "main" lib table from libstub, instead of registering a new one
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10:21.21mckenziemcyeah that's what i would do otherwise, have a "loading" field in the lib and if it's not set, then don't run the file (since the existing copy is a later revision)
10:22.20mckenziemcyou need that loading field so multiple embedded versions of the same revision of the lib don't overwrite each other, or so an old rev doesn't overwrite a newer one
10:23.05mckenziemcwhich means you also have to make sure you set it at the start of loading the lib, and remove it at the end
10:23.07mitch0ok, w/e, still don't see why you need a new lib for this, but who am I to decide what should be written and what not :)
10:23.57mckenziemcat first it was mainly just for convenience, but i think the part i just added to it gives it a reason for existing (well, as far as wanting to make a multi-file lib)
10:24.07mckenziemcit checks if you forgot to close the lib now
10:25.46mckenziemcotherwise if you pushed a revision that forgot to close the lib (maybe it had a syntax error in the file that would normally close it) and another addon pulled that in, it could make obscure errors (even if you then push the fixed version, people might still be using the addons with the broken embedded version)
10:26.39mckenziemcthe next revision that wanted to load would see the old "loading" field and execute even if it shouldn't
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10:29.46mckenziemcdo libraries created through LibStub automatically include support for upgrading, or does that have to be implemented manually
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10:33.52mckenziemci guess it also adds an optional form of encapsulation, since LibBuilder and the new lib are the only pieces of code that can access the workspace
10:34.20mckenziemcie. put stuff there instead of in the table registered to LibStub
10:36.14Repo10ratings: 03jerry * r70 / (2 files in 1 directory):
10:36.26RepoAllow option to go to the maximum supported level by the core.
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10:45.31Repo10links: 03jerry 04v1.5-release * r126 : Tagging as v1.5-release
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10:46.47Repo10libbuilder (experimental): 03mckenziemc * r14 testing/LibBuilderTest (3 files in 1 directory): added some testing code (note: tester not tested)
10:49.08[Wobin]has PeriodicTable been updated for the new bags and stuff?
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10:51.11Repo10ratings: 03jerry * r71 core.lua: Fix ratings for levels 81-85
10:51.18[Wobin]oh alphas
10:51.27[Wobin]hm
10:51.51Repo10ratings: 03jerry 04v1.5.2-release * r72 : Tagging as v1.5.2-release
10:55.33Repo10talented: 03jerry * r707 ui/base.lua: Commit final display glitch. Thanks diablobase.
10:55.34RepoThis fixes Ticket 127
10:56.00mckenziemcone of these days, all these symbolic links are going to blow my mind up
10:56.35Repo10weakauras: 03Mirrormn * r55 / (3 files in 1 directory):
10:56.36RepoAlternate Power trigger added (can be used for Atremedes' Sound mechanic)
10:56.37RepoSome minor optimizations for timer usage
10:56.38Balreignjerry seems to be prolific this morning
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11:04.52mckenziemcyus i managed to incorporate symbolic links in my local repo without breaking anything
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11:17.09mckenziemc1!api pcall
11:17.10lua_botDocumentation for 'pcall' can be found at http://www.lua.org/manual/5.1/manual.html#pdf-pcall
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11:22.04Chosimew
11:22.19Chosiis there an addon that uses backstab instead of mutilate if target is <35%?
11:22.22Chosi(for rogues)
11:23.02vhaarraddons can't make such decisions for you
11:23.34Chosidang
11:23.35Chosi;)
11:23.47Chosican macros use target health info?
11:23.51Chosii guess they can't
11:23.52Chosi:)
11:23.54mckenziemcnope
11:24.19mckenziemcthough you could get an addon that blocks your vision with START USING BACKSTAB NOW YOU NOOB
11:24.28Chosi:D
11:24.46Chosior maybe i can let BT4 switch bars at 35%
11:25.00Chosisame bar but mutilate replaced with backstab
11:25.00mckenziemcdon't think so
11:25.08Chosiwell not out of the box
11:25.24mckenziemcyou could manually switch it, but you can't use conditionals to get it to switch for you
11:25.34evolution_laptopthere's no way to do what you're trying to do
11:25.44Chosiyeah i already got that ;)
11:25.54Chosiit would be a little too lazy aswell
11:25.54mckenziemcafaik addons are blocked from changing button type stuff in combat, except from hardware events
11:26.30mckenziemcunless a hardware event triggers it* and the logic has to be set before combat
11:27.13evolution_laptopgroan, I was really hoping that stampeding roar was gonna be a single spell that changed automatically when you were in cat or bear
11:27.28mckenziemchehe
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11:28.31mckenziemchmm, my addon didn't throw an error -- and in this case, that's a bad thing
11:28.55evolution_laptopi don't understand how they could possibly expect ppl to be satisfied withe default UI, and while you can't please all of the ppl all of the time...i mean....cmon, almost every attack druids have we need to have two different buttons mapped for
11:29.58evolution_laptopis bartender just stingy or is the 10 bar limit something imposed by the API, I wonder
11:30.32mckenziemcapi
11:30.38evolution_laptopthere's really no other reason to limit the amount of bars to something that arbitrary
11:30.57mckenziemcit uses the game's existing bar stuff, which is limited to 10
11:31.14TorhalThere are 120 buttons, period. The 10-bar limitation is based on 12 buttons per bar.
11:32.10evolution_laptopoh fuggaduck, why is it that I can always every single trainer except the one i'm looking for, in org?
11:32.15evolution_laptopfind*
11:32.18mckenziemci think it's kinda funny that when they added the multicast thing for shaman, they changed -all- classes to use the new buttons
11:32.39mckenziemcevery class has "totem buttons" in slots 133-144
11:33.47evolution_laptopAPI, yeah I figured.  then they give you 140 spells
11:34.17TorhalHowever, I think he may move to something more flexible for BarTender4 since he's written LibActionButton-1.0
11:34.30Torhals/arT/art/
11:34.31mckenziemcon my druid, /run PickupAction(1); PlaceAction(144) gives the error "Only Air totem spells can go in that slot"
11:35.32TorhalI'm trying to figure out why someone just posted a ticket for Broker_Currency asking me to add support for Valor Points and Tol Barad Commendations, when I did so with the last version I released...
11:35.41industrialThere used to be this addon with some empty sound files to replace some stuff in your wow folder that would take out the spellcasting fumble sounds so that when you mash the button your speakers dont get raped with the stupid fail sound.. Anyone know the name?
11:35.46evolution_laptopalright, i'm finally friendly with my guild....o_O thought I was already kinda friendly with em..
11:36.26Torhalindustrial: I just change the CVar and disable/enable the warning frame in my macros
11:36.33evolution_laptopindustrial: sorry no
11:36.57TorhalTurn sound off, suppress warning message, cast spell, enable warning messages, turn sound on.
11:37.01sylvanaaryou need a collection of files not an addon
11:37.12industrial^
11:37.43TorhalYou could just write an AddOn which supplies a slashcmd that does what I outlined, call the slash in a macro, etc
11:38.02TorhalWell, two - one for on, one for off
11:38.05sylvanaari just make my own empty files when i need to remove a sound
11:38.15evolution_laptoppssh, macros are for weeneies
11:38.22evolution_laptopweenies, even
11:38.27industrialsylvanaar: yeah but I have no idea which files
11:38.35mckenziemcwhat industrial said sounds familiar, i thought i heard of an addon that contained empty sound files and substituted those for the default files
11:38.37Torhalevolution_laptop: o.O
11:38.47TorhalThere are several
11:39.01evolution_laptopnothing wakes me up like a little carpal tunnel in the morning!
11:39.07TorhalMostly to get rid of helicopter sounds, one to get rid of the dragon roar for WoTLK login...
11:39.12mckenziemcevolution_laptop: i'm still a Recruit of my guild even though i'm Guild Master
11:39.29sylvanaari got rid of the noises the twink valk's made
11:39.29Torhalmckenziemc: You set the bar too low!
11:39.52evolution_laptopwell i know why - everytime i'm in here, you're here, lol
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11:40.06industrialhttp://www.wowinterface.com/downloads/info10162-Noerrorsound.html
11:40.08mckenziemchehe
11:40.09industrialthere it was!
11:40.20mckenziemcirc > wow
11:40.30industrialwow = irc with a different bunch of people
11:40.41sylvanaarand no graphics
11:40.47sylvanaarthankfully
11:40.48Torhalsylvanaar: You have that backward
11:41.09sylvanaarperhaps
11:41.16mckenziemcwowhead.com/?user=mckenziemc
11:41.30mckenziemcwww.wowhead.com/?user=mckenziemc
11:41.37evolution_laptoplol
11:41.51ramozWow dude
11:41.55ramozhow many lvl80s is that?
11:42.24mckenziemc15 ><
11:42.34ramoz... wow
11:43.09mckenziemctoo much spare time
11:43.17mckenziemci need to find a job though
11:43.18Torhalmckenziemc: How is it that you manage to find the time to do school stuff and write completely theoretical libraries? :)
11:43.33Shiriknevcairiel: ping
11:43.37sylvanaari need to find a better job
11:43.46Shirikcome work for Insitu
11:44.02Torhalsylvanaar: You just neew a better tea machine
11:44.11Torhals/eew/eed/
11:44.31sylvanaarTorhal: im fully upgraded in that dept
11:44.33mckenziemci'm not actually in school atm ><
11:45.07Torhalmckenziemc: So that's why you're trying to write Lua like Java...
11:45.08Torhalducks.
11:45.10sylvanaarlooks like a fun company Shirik
11:45.16mckenziemcrofl
11:45.17Shirikvery fun :)
11:45.36ShirikJust released 3 new videos of the aircraft I work on: http://www.insitu.com/integrator
11:45.56evolution_laptophehe, i kinda working again, but took off of work for about a year and a half after I left my last job.  Then I sucked into wow, and suddenly I was pulling 15 hour workdays at the computer all over again
11:46.04evolution_laptop"gotta run those dailies, man!!"
11:46.42mckenziemchehe
11:46.52evolution_laptopbut then I got sucked into wow addons
11:47.05evolution_laptopand so I dont' still don't have a damn walrus fishing pole
11:47.17evolution_laptopso I still don't*
11:47.33Torhalevolution_laptop: Lame. I was re-writing Ackis Recipe List five times and I still got my pole. :D
11:47.50mckenziemcTorhal: i started LibObject as lua-hack to try and get it to feel even more like java ><
11:47.55TorhalAt least, Ackis said it was five times...
11:48.09evolution_laptoplol
11:48.13mckenziemcpretty sure it's not gonna happen, though i -may- still play around with it
11:48.35TorhalHence the "completely theoretical" :)
11:48.47mckenziemcyeah
11:50.05mckenziemcfunction instance() mode("private", "storage") member = nil end end
11:50.06mckenziemc><
11:50.26evolution_laptopthat's not obtuse at all
11:50.39sylvanaari took leave from work for about a year evolution_laptop i worked on addons and wau during that time
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11:51.16sylvanaargood therapy for mid-career burn-out
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11:52.50evolution_laptopsylvanaar: yeah ain't it a bitch?  finally get away from typing out code on the computer all day.....so instead we go home and type out code on a computer all day.  same thing happened to me last time I was out of work (well, it actually the job at epic, i guess) -
11:53.21evolution_laptopget about five minutes into playing the game, and go "man, that's little thing's really pissing me off.  i'm gonna go fix it."
11:53.25evolution_laptopboom, there's goes 8 hours
11:53.40sylvanaari dont mind typing at a pc all day as long as its iteresting
11:53.58evolution_laptopi love it more than anything.
11:54.05evolution_laptopmy body has rebellled however
11:55.03sylvanaari put over 1000 hours into maintaining wau, no clue how many into prat, now i have my lua ide - i have been working on it for 9 months
11:55.15mckenziemc?
11:56.00sylvanaarall of that unpaid time - i need ot find someone to pay me to do it
11:57.06Torhalmckenziemc: Was the ? referring to the Lua IDE, or to evolution_laptop's body rebelling?
11:57.29mckenziemcide
11:57.57Torhalmckenziemc: http://forums.wowace.com/showthread.php?t=18776
11:58.16Torhalmckenziemc: Err... http://forums.wowace.com/showthread.php?t=18501
11:59.04evolution_laptopso....levelling a druid is a cakewalk, but it's soooo.....slow....sometimes
11:59.36TorhalSon of a bitch
11:59.49mckenziemci'll check it out
11:59.53sylvanaaroh hai mckenziemc Lua<->Java + You + my IDE
11:59.57TorhalLooks like I need to fix ProfessionsVault myself since people keep posting tickets for it on the ARL page ><
11:59.58mckenziemcevolution_laptop: go balance
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12:00.52sylvanaardont tell me you leveled as resto
12:01.33mckenziemclol
12:01.37Torhalsylvanaar: I levelled my Priest as Holy back in TBC when solo Holy was insane...
12:01.41evolution_laptopmethinks there might be some nerfin coming to Leader of the Pack - was able to easily fight two elites that I got too close to on a "get close and listen to them quest", i think they were supposed to be able to kill me..
12:01.45TorhalThough, I ran instances to do it
12:02.01Torhalevolution_laptop: Uldum?
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12:02.22evolution_laptopno the one just before that
12:02.31evolution_laptopuhh deepholm
12:02.39sylvanaarferals are pretty buff atm
12:02.57evolution_laptopthat quest where you wear the box on your head and swim in the silver stuff
12:03.10sylvanaaryeah, that was fun
12:03.24evolution_laptopwell, I hadn't been actually reading the quest instructions for quite some time....i had no idea i was supposed to stay in the water, lol
12:04.30Torhalevolution_laptop: Oh, that one. Yeah, I was three-shot
12:04.32evolution_laptopTorhal: ya i'm starting to get bug reports about AtlasLoot now, heh
12:04.48evolution_laptopon my search plugin's page
12:05.40TorhalWell, the reason ARL is getting the tickets is because people can't fucking read.
12:06.13TorhalIt clearly says (paraphrased) "issue with ProfessionsVault" and then a few lines down "AckisRecipeList/AceLocale-3.0"
12:07.05evolution_laptopwhich one would think would be a skill common to ppl that play an mmmorpg...but no.  persistence is commonly paired with stupidity...  :\
12:08.08BWMerlinusing pitbull4 is it possible using the same profile that when im healing have my target (the person im healing) show hostile debuffs (poisons, curses, mortal strikes etc) as large and while being a tank or dps have my target (the mob im killing) show my debuffs (sunder, hammer of justice etc) as large and have the mobs own buffs (enraged etc) show as large
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12:08.50evolution_laptopoh dear
12:08.53evolution_laptopthat was a mouthful!
12:09.26mckenziemcget a bigger mouth
12:09.41evolution_laptophaha - touche
12:12.16evolution_laptopso, anyone else find archaeology even more boring than fishing?  I didn't think it was possible, but i guess, yeah, instead of casting, make em run around in a circle trying to find the damn fish
12:12.52KalrothI'm at 517 arch now and I'd say it's about on par
12:12.52mckenziemclol
12:13.07KalrothAt least archaeolgy requires you to move more around
12:14.12BWMerlini have only come back after 8+ months so i have no idea what arch does
12:14.21evolution_laptopyeah, slightly less ganking from rogues, I guess...
12:15.09evolution_laptopi really think they should have decided to allow certain choice phrases to be cross-faction.
12:15.17KalrothBWMerlin: you go to a random spot on the continent (given to you by the game), plant a beacon that points you in a direction - once it turns green, you're really close and might dig up a 3-6 fragments
12:15.28evolution_laptoplike, "how you gonna just come over here and beat down a man holding a fishing pole?  that's just wrong.."
12:15.46KalrothBWMerlin: You need 30-100 fragments for each item and it is completely random which item you get to work on
12:15.53Kalrothrepeat until bored of death
12:16.01BWMerlinwhat are the items?
12:16.20Kalrothhttp://www.wowhead.com/skill=794#crafted-items
12:16.37evolution_laptopnothing useful until you're to about 175 at the least
12:16.53mckenziemcTorhal: in response to your earlier comment about hating it when addons spam "xAddon loaded" -- i'm putting print("running test#") in all of my tests in this addon :p
12:16.54evolution_laptoptill then, just storyline stuff mainly
12:17.42evolution_laptoplol
12:17.51mckenziemcthe test addon is separate from the main one though and ignored by the packager; the statements are there so i can tell if the code is getting silent errors vs. not even running
12:18.26BWMerlinlooking it up on wowpeida now
12:18.34sylvanaarwe know what debug prints are, thats different than addon load spam
12:18.41BWMerlinwhich is something i am curious about, what happened to wowwikki?
12:19.14sylvanaarmoved
12:19.16Kalrothwikimedia enforced several silly rules, most of the regulars got angry and moved to wowpedia
12:19.18krkaaccording to some philosophers, exists implies harm :)
12:19.32Kalrothmost/many, I don't know the actual numbers
12:19.37krkadamn, i was really scrolled up
12:19.40krkanever mind me!
12:19.43sylvanaarlol
12:19.45Kalrothhi krka :D
12:19.53mckenziemcwhat silly rules?
12:19.56evolution_laptophehe, I hate when I do that
12:20.04sylvanaaryes do tell
12:20.11Kalrothmckenziemc: Like a specific frontpage layout, I think
12:20.15krkawould be nice if irssi gave some visible notice that you're not at the bottom
12:20.16mckenziemcah
12:20.20Kalroththey wanted to dictate where the ads should be, etc.
12:20.24BWMerlinwho is wikimedia? the hosting company?
12:20.29evolution_laptopi'll come up with something oh so clever to say....and then find it was in response to something someone said two days ago
12:20.31KalrothI think so, yeah
12:20.34Kalrothwikia or something
12:20.49sylvanaarkrka: i dont know of any irc client that does that
12:20.59sylvanaarlittle arrow at best
12:21.02Kalrothmine does!
12:21.10mckenziemcit's called a scrollbar ;)
12:21.17Kalrothshhh mckenziemc :p
12:21.18krkairssi has no scrollbar
12:21.24mckenziemcah
12:21.27Kalrothirssi has no gui
12:21.27sylvanaarmine have scrollbars
12:21.33BWMerlintry chatzilla
12:21.43krkachanging client is not a solution
12:21.48BWMerlinit has to have a gui or you could see any of this
12:22.01mckenziemcterminal
12:22.06BWMerlinstill a gui
12:22.12BWMerlinjust not a pretty one
12:22.27mckenziemctechnically yes, but not by conventional definition :p
12:22.37BWMerlinagreed
12:22.45sylvanaarit should lock the text entry when you arent scrolled down all the way
12:23.06sylvanaarmake you use a modifier to override that
12:23.31KalrothBWMerlin: ui != gui
12:24.32TorhalBWMerlin: WikiMedia is a Wiki engine. Wikia is the company that hosts WoWWiki and others.
12:24.44BWMerlinah k
12:25.04Kalrothactually it is Wikia; http://www.wikia.com/About_Us
12:25.17KalrothWikiMedia is behind Wikipedia :)
12:25.22*** join/#wowace TNSe (~evil@ti0042a380-4884.bb.online.no)
12:25.22Kalrothwas wrong, gasp!
12:25.37BWMerlinKalroth: http://dictionary.reference.com/browse/graphic point 3, i would say that anything you can see on screen is be default a gui
12:25.50evolution_laptopit should just read your mind, so it knows whether you meant to type that or not.  with lasers
12:26.19KalrothBWMerlin: Sure, you can say that if you want. It isn't though. :)
12:26.24TorhalBWMerlin: http://www.wowwiki.com/Forum:Should_WoWWiki_leave_Wikia%3F
12:26.34evolution_laptopnot if it's passively displaying information
12:26.39evolution_laptopthus, non-interactive
12:26.46evolution_laptopin that case, it a hud   :)
12:26.51KalrothA graphical user interface (GUI), often pronounced gooey, is a type of user interface that -->allows users to interact with programs in more ways than typing<--
12:27.23BWMerlinKalroth: i fully agree that many ppl would call a terminal a none gui but seeing as you see it, it has to be
12:27.40KalrothBut seeing as you see it, a book is a gui too
12:28.05BWMerlinif you were blind and using touch and sound for you input output then you would you not be using a gui because you couldnt see it?
12:28.09mckenziemchehe true
12:28.19KalrothYou can flip a page, that makes the book interactive!!
12:28.26TorhalBWMerlin: GUI is a specific terminology :P
12:28.45KalrothBWMerlin: It has nothing to do with that, I used --> <-- to specify what I meant
12:29.03KalrothA shell prompt is not a GUI by definition
12:29.48BWMerlinmaybe, but i would agree by the fact that you can see it and type into it and see what you typed and get feedback from it it makes it a gui
12:30.06KalrothLike I said, you're free to think that, but it is wrong :)
12:30.17evolution_laptopgroan
12:30.32evolution_laptopanother one of those arguments that are just for the sake of arguing
12:30.37Kalroth:)
12:30.53KalrothYou're thinking of a CLI, BWMerlin
12:30.54Kalrothhttp://en.wikipedia.org/wiki/Graphical_user_interface#Command-line_interfaces
12:32.23BWMerlinevolution_laptop: this is serious business http://xkcd.com/386/
12:32.55sylvanaarthink of it back in the day when you had a anctual "graphics mode" on your machine
12:33.26BWMerlinsylvanaar: that is all before my time
12:33.28evolution_laptopso like, the OCD side of me is kind of annoyed by buffs that increase XP gained, cuz it screws up my progress in the levelling guide
12:33.32Kalrothnot before my time though :p
12:33.47KalrothI remember 4 color CGA screens
12:33.49Torhalevolution_laptop: Nothing a bit of shock therapy won't fix.
12:33.56TorhalKalroth: Old, Kalroth
12:33.58Torhal:D
12:34.02evolution_laptopbut the other side of my brain, is like, i don't really care - sweet this'll be faster.
12:34.24Kalrothand the paper resolution screen too, it was uhhh, something like 250 wide and 700 high
12:34.34Kalroth2 colors only
12:34.39Kalrothi dont recall the name :(
12:34.46sylvanaarnow just imagine which mode your user interface runs in - and there you have you terminalogy
12:34.48evolution_laptopI had to clean up some dog piss yesterday
12:34.52TorhalKalroth: I vaguely remember that
12:34.53evolution_laptopit wasn't even my dog
12:35.03evolution_laptopi think that makes it unfair, in the grand scheme
12:35.03TorhalKalroth: How's this one: ColecoVision Adam
12:35.15Torhalevolution_laptop: It was your floor.
12:35.17Torhal:D
12:35.25evolution_laptopif you ever drop your keys in molten lava
12:35.28evolution_laptopjust leave em
12:35.29evolution_laptopcuz
12:35.32evolution_laptopman , they're gone
12:35.35TorhalHeh
12:37.10evolution_laptopand i like those addons that add achievement suggestions to mob tooltips like "needs some love!  (/love this creature to complete BlahBlahAchievement)
12:37.26evolution_laptopthat's at least a little creative,
12:37.39sylvanaaroverachiever is a cool mod
12:38.15TorhalUnfortunately he subscribes to the two-space indentation school of thought.
12:38.25TorhalDamn GNU.
12:38.33evolution_laptopthe heresy
12:38.43hastetwo spaces indenting :(
12:38.43evolution_laptopbut ya know waht
12:39.01TorhalEvery time I set up Emacs on a new machine, I have to go in and tell it that I want code indentations to use a fucking TAB, damn it!
12:39.30evolution_laptopi've always used windows.  I had to use unix once for a class, no desire to use linux.  but today
12:40.09sylvanaarTorhal: everyone knows spaces are better
12:40.25mckenziemcnoooooooooooooo
12:40.50sylvanaarthis isnt the 70's, we dont need space compression anymore
12:40.51Torhalevolution_laptop: You can get Emacs on Windows...
12:40.51evolution_laptopi repaired my hard drive by modifying the master boot record and partition tables code in hex on the disk
12:41.02Kalrothf*ck, I can't remember the name of that resolution, it's right on the tip too!
12:41.08sylvanaars/spa/whitespa/
12:41.12Torhalsylvanaar: Space compression? Bah. Readability.
12:41.31sylvanaarwhitespace compression was a technique to save memory
12:41.36mckenziemcsylvanaar: we don't need to hit backspace 4x as much either :p
12:41.36TorhalI know
12:41.39evolution_laptopoh lord
12:41.45evolution_laptophere we goes
12:41.46TorhalJust saying - that isn't the reason for me :P
12:41.55evolution_laptoplol
12:42.20TorhalAlso, back when 80-columns was the norm, using tabs for indentation gave good indications when you had too many nested ifs
12:42.22TorhalHeh
12:42.24sylvanaaryou need a better editor that has smart indentation
12:42.36evolution_laptopanother one. come on, where's your wikiwickkeywickey leak, huh!
12:42.44mckenziemci use 2-space indentation when i'm writing scripts in NotesUNeed but that's all
12:42.48Kalrothhttp://en.wikipedia.org/wiki/Monochrome_Display_Adapter aha!
12:42.52KalrothResolution 720h × 350v
12:43.13mckenziemcsylvanaar: what happens when you're backspacing through a literal string that's padded with spaces?
12:43.23Torhalsylvanaar: Tabs are cross-editor. People who use the "smart" editors see a "tab" but someone else editing their code sees 4 spaces, since everyone has their own notion of how many spaces to use.
12:43.30Kalrothhttp://en.wikipedia.org/wiki/Hercules_Graphics_Card to be specific
12:43.44sylvanaarmckenziemc: thats why they are called smart editors....
12:44.01Kalroth"The Hercules card's single monochrome graphics mode simply made all pixels directly addressable. This translated to a resolution of not 720×350, but only 720×348 pixels (at 1 bit per pixel) because, for technical reasons, the screen height had to be a multiple of four."
12:44.07evolution_laptopYeah I really like the new tags that show up next to ppl's names in NotesUNeed now
12:44.08TorhalIf you have someone who uses 2 spaces and someone who uses 4 spaces, the code starts to look like ass very quickly.
12:44.17evolution_laptopI'm digging that shit I wrote,
12:44.18*** join/#wowace Monolit (~postid08@89.112.4.92.pppoe.eltel.net)
12:44.18evolution_laptophaha
12:44.50mckenziemcshow me an editor that's able to interpret string literals in -every possible- (not necessarily practical or extant) programming language
12:45.10sylvanaarwell, if you have ever seen a comment box that someone used tabs to make, that looks like exploded ass
12:45.33sylvanaarmckenziemc: no
12:45.34evolution_laptopdude wow-pro.com has the sweetest levelling addon
12:45.53evolution_laptopbut that scrollbar was pissing me off
12:46.10evolution_laptopthey gotta fix that
12:46.26evolution_laptopshutup, already, scrollbar!
12:46.55TheDude2Kalroth: hehe my last hercules video card had a physical switch on the back, to go from CGA to EGA
12:47.58*** join/#wowace Takika (~taki@alkoholista.hu)
12:48.44*** join/#wowace Megalon (Megalon@d86-32-171-162.cust.tele2.at)
12:48.53evolution_laptopwell that was pretty random
12:48.55evolution_laptopbut interesting
12:49.04evolution_laptophow did you switch work?
12:49.08evolution_laptopyour*
12:49.49*** join/#wowace mitch0 (~mitch@drvolomdental.hu)
12:50.10mitch0humpa
12:50.41Megalonlumpa
12:50.41evolution_laptopi've had cards with ridonculous fans on them.  like, really insane contraptions that made noise
12:50.58evolution_laptopbut none with a switch
12:51.01evolution_laptopwas it like
12:51.06evolution_laptopa turbo switch
12:52.02evolution_laptoplike 433....WHA?!   no, it's a 433 _!!+_D X_+!!_
12:53.21evolution_laptopand that meant that you could get on AOL
12:53.57Torhalwonders when this became the "Random, Babbling Thoughts" channel.
12:53.59Torhal:D
12:54.39evolution_laptopRight when it became "let's argue about something that no one cares about in the first place."
12:54.57evolution_laptopchannel
12:54.59evolution_laptop:)
12:55.42evolution_laptopoh..did I say that out loud?
12:56.08mckenziemcevolution_laptop: i disagree
12:56.26evolution_laptophehe
12:56.31evolution_laptopsee what I mean?
12:57.30evolution_laptopwho cares if that's actually true?
12:57.36evolution_laptopno bo dy
12:57.39evolution_laptoplol
12:59.59evolution_laptopaw damnit, I just lit a cigarette and put it down and there was already a freshly lit cigarette in the ashtray.
13:00.05evolution_laptopi think
13:00.50evolution_laptopi'm gettin the alzeimah!  i had a few gray hairs the other day, too.  yeah
13:01.22mitch0<PROTECTED>
13:01.47mckenziemcmy library errors properly now. time to commit!
13:03.49evolution_laptopdude i have too many addons.  wow takes forever to close
13:04.50evolution_laptopit's that MI2
13:05.44mckenziemcyeah
13:05.45evolution_laptopor maybe auctioneer...it's all that data being gc'd. they should just flush the disks and force close
13:05.54Repo10libbuilder (experimental): 03mckenziemc * r15 / (13 files in 2 directories): added tests
13:05.55Repoadded an error if CloseLib is called while no library is open
13:05.56mckenziemcsaved variables take too long to save
13:05.56Repomoved OnEvent (and fixed stuff) and actually registered ADDON_LOADED for the frame
13:05.57Repogeterrorhandler in NewLib was missing a necessary ()
13:06.11mckenziemcit's auc, and any other data collection addons you may have
13:06.27evolution_laptopwell yeah, but
13:06.34mckenziemciterating over the savevar tables is quick, but concatenating a string for -every- line is not
13:06.38evolution_laptopit's really wow - they could fix that easily
13:07.14mckenziemci wish there was a way to say "this is a saved variable, but it was not changed, so don't waste time rewriting it
13:07.15mckenziemc""
13:08.00mckenziemchow do i make a beta tag in mercurial?
13:08.09mckenziemctortoiseHg
13:09.46*** join/#wowace Foxor (~Megalon@d86-32-171-162.cust.tele2.at)
13:12.55evolution_laptopnot sure
13:15.23Repo10libbuilder (experimental): 03mckenziemc * r16 .hgtags: Added tag r16beta for changeset be77e28648f2
13:16.51evolution_laptopbut hey, do you ever use the sharing feature in notes u need?  i haven't tried it but i think it's supposed to work.
13:17.06mckenziemcno
13:19.08evolution_laptopyeah i bet no one does.  i kinda wanna take it out, cuz he wrote like, every part of it, is from scratch.    big ole pile of jello
13:20.34evolution_laptoplike they just took the UI system that I wrote out of the UDK
13:21.31evolution_laptopaww, bummer, man.  haha
13:27.28*** join/#wowace duffry (~chatzilla@5ac9269f.bb.sky.com)
13:28.33duffryWow, lots of people here (my 1st time). I'm looking for a little help with a question about API calls.
13:29.06mckenziemcask away
13:29.41mckenziemcmost of us are just lurkers but somebody may be able to answer :p
13:29.52duffryLooking through wowpedia some have pages detailing the arguments required and what is returned. How can I find this out where wowpedia is missing these details?
13:30.58mckenziemcprobably would have to ask someone who works on addons in the same category, or play around with it ingame
13:31.10Balreignmckenziemc, what kind of lurker are you?
13:31.27Torhal~wowprogramming
13:31.27purlsomebody said wowprogramming was World of Warcraft Programming: A Guide and Reference for Creating WoW Addons - http://is.gd/7A3Jx - a book written by Cladhaire (jnwhiteh) and Gazmik, or the companion site and API reference available online for free at http://wowprogramming.com
13:31.28mckenziemcdo you have questions about a specific call, or just wanted to know in general
13:31.51Torhal!api UnitName
13:31.52lua_botUnitName: Returns the name of a unit (http://wowprogramming.com/docs/api/UnitName)
13:31.58Torhalduffry: ^
13:32.01mckenziemcBalreign: a tired one.  so tired i forgot about wowprogramming
13:32.20duffryThe calls I'm looking at (I think) are QueryGuildRecipes & QueryGuildMembersForRecipe
13:32.25Balreignwhat a pity
13:32.40duffryTorhal, don't understand that, sorry
13:32.45mckenziemcseems like wowpedia usually has better info then wowprogramming in my experience :p
13:32.55mckenziemc!api QueryGuildRecipes
13:32.56lua_botQueryGuildRecipes: This function is not yet documented (http://wowprogramming.com/docs/api/QueryGuildRecipes)
13:33.12duffryooh, sweet!
13:33.27Balreignexcept it's not yet documented ^
13:33.42mckenziemchehe
13:33.51duffryoh dear
13:34.51mckenziemcwell, i used /eventtrace to watch events as they happen, then /dump QueryGuildRecipes()     no returns, but it triggered GUILD_TRADESKILL_UPDATE
13:35.05mckenziemcno args on the event
13:35.18mckenziemc!api QueryGuildMembersForRecipe
13:35.19lua_botQueryGuildMembersForRecipe: This function is not yet documented (http://wowprogramming.com/docs/api/QueryGuildMembersForRecipe)
13:36.24duffry<PROTECTED>
13:36.37duffry"in-game"
13:37.07mckenziemcbasically you have to play around with it yourself, find someone else interested in playing around with it, or wait till someone does it on their own and documents it
13:37.16mckenziemcyeah, with two t's though :p
13:37.56duffrymy bad, so is that activating the /dump thing?
13:38.28duffryoooh, wow, just did it in game, that's funky!
13:38.43duffry...he says, showing his innocence
13:39.01mckenziemcto get info about the other func, i'd use a hook and play around with the default interface, see what happens
13:39.02mckenziemchehe
13:39.15mckenziemcit's ok, i actually didn't know about that one till a few days ago
13:40.17duffryI understand the general pronciple of a hook, but specifically for this are you meaning a slash command, an addon tool, or some other method?
13:41.51Repo10talented: 03jerry * r708 core.lua:
13:41.53RepoTry to fix Ticket-134. Don't modify numTabs. This should fix the taint.
13:42.10mckenziemcfunction hook, it's a programming technique
13:42.23mckenziemcdo you have NotesUNeed installed, by chance?
13:42.35duffrynever heard of it
13:42.46*** join/#wowace sylvanaar_work (~sylvanaar@tut.qvssoftware.com)
13:43.38mckenziemcinstall it; i'm writing a script that will get you started, and you can use NotesUNeed to run / edit it in game
13:43.55duffrysweet, ta. getting it now
13:44.27mckenziemcit's intended for any kind of note, but i use it mostly for playing with scripts in-game
13:47.19mckenziemcheh, forgot to give you the straight link
13:47.36mckenziemc@project NotesUNeed
13:47.37Repomckenziemc: No project found that matches 'notesuneed'
13:47.40mckenziemcbut it's probably late now :p
13:47.48mckenziemc@project notes-u-need
13:47.49Repomckenziemc: No project found that matches 'notes-u-need'
13:47.56mckenziemc@project notesuneed
13:47.57Repomckenziemc: No project found that matches 'notesuneed'
13:48.04mckenziemchmm, nvm then
13:48.29Torhal@project notes-uneed
13:48.32RepoTorhal: http://wow.curseforge.com/addons/notes-uneed/. NotesUNeed. Game: WoW. AJH16 (Manager/Author), orgevo (Author/Maintainer), Telic (Former author). Updated: 3 days ago. Tickets: 3/30
13:49.10mckenziemcwtf, inconsistent hyphen : |
13:49.13BalreignQueryGuildRecipes seems to have no parameters and seems to not return anything
13:49.21mckenziemctriggers an event
13:49.36duffryProbably not what I was looking for then
13:50.13BalreignIt's used in Blizzard_GuildRoster.lua
13:51.56mckenziemcwell my script is either broken or the QueryGuildMembersForRecipe function is not being called when i would guess it would be
13:51.56duffrySo as you know - I'm looking to get an output of professions/recipes/guild crafters so I can throw it into a web page. Have an addon that does the bulk of the job but need to data itself. Am assuming that the new guild tab features make it possible.
13:52.29mckenziemcnext place to check for function info would be FrameXML -- blizzard's code
13:52.31mckenziemc~framexml
13:52.31purlDownload FrameXML code/art from http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21466 ; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
13:52.40BWMerlinis it possible to get pittbull to change what it displays based on the target it being hostile or friendly?
13:52.56mckenziemcdownload that and use a program to search through all the files for the function, check how blizzard uses it
13:53.12duffrywill do, thanks
13:56.02*** join/#wowace BWMerlin_ (~chatzilla@CPE-60-226-105-114.qld.bigpond.net.au)
13:56.08mckenziemcah, QGMFR fires when you open the ViewAll profession link in the guild interface, pick a recipe in the frame that opens, and then click View Crafters at the bottom
13:56.47mckenziemcby looking at blizzard's code you may also be able to find a different function that actually does whatever you want
13:57.54*** join/#wowace Clamgormoraunt (~Clamgormo@75-106-152-165.cust.wildblue.net)
13:58.02Balreignduffry, then you should look at http://us.blizzard.com/support/article.xml?locale=en_US&articleID=21466
13:58.59duffryBalreign, That comes up blank
13:59.39*** part/#wowace Clamgormoraunt (~Clamgormo@75-106-152-165.cust.wildblue.net)
13:59.42Balreignhu?
13:59.50mckenziemcmy script doesn't seem to be working : /
14:00.36Torhalmckenziemc: Use less fail. :D
14:00.38mckenziemcanyway, you could also try getting ahold of Thaoky -- if he's not already working on upgrading DataStore to gather guild recipe data, he may be interested in doing it or helping you
14:00.45mckenziemc: /
14:00.48TorhalHehe
14:01.06mckenziemchey at least i'm not trying to use Java this time :D
14:01.46Balreignhe's working on it
14:02.19mckenziemclol
14:02.40mckenziemchttp://paste.wowace.com/3014/
14:02.55mckenziemcif theres' an error someone else might be able to find it
14:03.24BalreignI haven't find a use of QueryGuildMembersForRecipe
14:03.40Balreignonly for QueryGuildRecipes
14:03.43mckenziemcit was throwing an error before and i fixed one thing, now it gives no sign of life
14:04.02mckenziemcfunction TradeSkillViewGuildCraftersButton_OnClick()
14:04.02mckenziemcTradeSkillGuildFrame.queriedSkill = TradeSkillFrame.selectedSkill;
14:04.03mckenziemcQueryGuildMembersForRecipe();
14:04.13duffryAt first look it seems like blizz are using GetGuildRecipeMember(index) for all recipies
14:04.17Balreignoh
14:04.40mckenziemci'm guessing it pops up the extra frame with a list of all guild members knowing teh recipe
14:04.52mckenziemcbut duffry probably wants to do something else anyway :p
14:05.14duffryYeah, screw the popup, I wanna get my mitts on the data
14:06.35mckenziemcthat link showed as blank to me too but it loaded after i told NoScript to allow blizard.com
14:06.37mckenziemcblizzard.com*
14:07.03mckenziemcit's still showing funky but i'm on dialup so taht's not unusual ><
14:08.35Balreignthe link is good
14:08.42duffryI don't have noscript. It doesn't show in Chrome either
14:08.47Balreignthe same given by purl
14:09.51BalreignI guess there's a lot a new features to come with guild tradeskill
14:10.10mckenziemcthere are some sites where you can browse the code online i think (haven't tried it myself)
14:10.13mckenziemc~framexml
14:10.13purlDownload FrameXML code/art from http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21466 ; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
14:10.29mckenziemctry those last 3 links
14:10.42mckenziemcalso
14:10.43duffryI'm looking through the code now
14:10.45mckenziemc~fiskerslap
14:10.45purlACTION slaps a large trout around a bit with Fisker.
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14:19.38mckenziemcwell it's 6:20 AM here, time to go to bed........
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14:51.22RepoNew addon: http://www.wowace.com/addons/ldb-lagtolerance/. LDB-LagTolerance. DerSchreiner (Manager/Author). Approved by Torhal.
14:51.31RepoNew addon: http://www.wowace.com/addons/libdispellable-1-0/. LibDispellable-1.0. Adirelle (Manager/Author). Experimental. Approved by Torhal.
14:55.22DerSchreinerTorhal: Thanks :-)
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14:57.21Ackisany babble libs have the fishing nodes in them?
15:00.01nevcairielno
15:00.27nevcairielwe decided that its not worth it, because not many addons actually need them
15:00.31nevcairielso they are sitting in gathermate directly
15:00.53Ackisexplains why I didn't find them
15:00.56Ackis@project gathermate2
15:00.57RepoAckis: http://www.wowace.com/addons/gathermate2/. GatherMate2. Game: WoW. kagaro (Manager/Author), Nevcairiel (Author), Xinhuan (Author). Updated: 4 days ago. Tickets: 2/13
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15:11.28TorhalBleargh
15:11.48sylvanaar_workahoy
15:11.59TorhalBlizzard_GuildUI\Blizzard_GuildNews.lua:133: attempt to concatenate local 'newsType' (a nil value)
15:12.02TorhalYay!
15:12.34sylvanaar_workyou know what they say, no news is good news
15:13.01Torhal<PROTECTED>
15:13.27sylvanaar_worki try
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15:56.55Repo10pass-loot: 03Odlaw * r123 Modules/TypeSubType.lua: Added Armor - Relic in Type / SubType
15:57.32Repo10little-wigs: 03ulic * r808 VortexPinnacle/Altairus.lua: Use LocalMessage for Up/Down wind messages.
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16:00.25quiescensmoo
16:08.49Repo10little-wigs: 03ulic * r809 Deadmines/Vanessa.lua: Add Deflection
16:10.29Repo10guildxp: 03xhatix * r22 main.lua: removal of another print()
16:10.51Repo10guildxp: 03xhatix 04r23-release * r23 : Tagging as r23-release.
16:13.02Repo10little-wigs: 03ulic * r810 Deadmines (5 files in 1 directory): Only enable Deadmines modules in heroic.
16:13.59Takika@project guildxp
16:14.00RepoTakika: http://www.wowace.com/addons/guildxp/. GuildXP. Game: WoW. xhatix (Manager/Author). Updated: 117 seconds ago
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16:22.38Ackiscomplains to Parnic
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16:36.41MegalonFisker, wanna see a hot pussy in christmas stockings? http://www.youtube.com/watch?v=saNNQZqqJVs
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16:44.56Odlawhow do I add localization entries (enus) to libbabble?
16:45.23nevcairieleither open a ticket, or tell Ackis or me directly
16:54.07Odlawawesome, i see 'em in localization, thanks!
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17:16.21Balreignhow do you find if you can loot a mob or not in while in a group?
17:17.10hasteyou can't, not well at least
17:17.20hasteyou could look at what the tooltip says, but that isn't always true
17:17.54Balreignhum. ok tanks
17:17.59Balreign+h
17:18.50durcynJedi-: it uses LibICD, submit new item/spell IDs to Antiarc
17:19.08Jedi-oki cool, cheers
17:19.22*** join/#wowace Ali1331 (~ali.neowi@213.83.80.129)
17:19.58harlso, colour codes don't work with macros at all, right? but they do addonwise. i don't really get that.
17:20.05durcynand then tell blizzard to pull SPELL_UPDATE_COOLDOWN out of the primordial cesspit it's currently wallowing in.
17:20.25pompyi have an aaddon (thats prolly not updated yet on my end) that is causing a lag spike when the zone changes while im moving,, wonder what it is
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17:24.07harlok, so i have to use \124 instead of | in a macro. funny.
17:26.35haste|| might work
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17:28.52harlhm, doesn't look that way
17:29.21ShefkiYeah you have to use \124.
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17:41.18hasteoh, didn't read the initial question :--D
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18:22.32pompyare you supposed to have 6 or 7 dailies from Therazane at revered?
18:22.59nevcairielit varies, i've been told
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18:24.03arkanes_I think its always 7
18:24.16arkanes_but sometiems one of them is down at the cave rather than by therazane
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18:33.51pompyarkanes_:  thanks! that was it , the 7th was in teh cave, underground economy quest
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19:01.15Ackispompy: always should be 7 total
19:01.27Ackissometimes it's 7 from the quest hub, other times it's 6 + the goblin
19:09.38Ali1331zz Unable to Connect
19:09.42Ali1331failfailfail
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19:12.33ulicI did the dailies there other day and the guy in the cave wasn't there.  Perhaps a phasing issue?
19:17.32Slaymanand like that I'm lolmaster of cataclysm, it's quite well put together all things considered
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19:29.15sylvanaar_workpompy: i saw some kind of lag spike too kinda wierd, it went away after reloding my ui
19:39.07Repo10mounted: 03yssaril 06mounted_cata 07Mounted3 * v2.2.6-36-g261974f / (7 files in 2 directories): [+1 commit] more UI work
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19:54.35harlis there a way to find out which sound is played ingame at a specific spot?
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19:57.23harlmore to the point, i'm tired of hearing the sound loop that is being played at the horde emblem quartermasters' place.
19:58.11harl(no, i don't want to turn off sound completely.)
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20:04.57Ali1331I dont get it, it worked before I went to uni, now I come back and suddenly the updater doesnt connect properly and WoW+SC2 dont connect at all
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20:17.38harlthere's something wrong with my "Tower of Radiance" talent. it still grants me holy power when i heal with FoL or DL, but never when i do so with HL. oO
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20:20.27Repo10libprint (experimental): 03mckenziemc * r9 .pkgmeta: updated .pkgmeta
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20:23.52Elkanoharl, working as intended as of 12/14th hotfix: Tower of Radiance no longer grants Holy Power from Holy Lights cast on a target buffed with Beacon of Light. It continues to work as the tooltip describes for Flash of Light and Divine Light. Please note the tooltip may not be updated to reflect this change until a client-side patch is applied.
20:24.19harlgreat. -.-
20:24.40Elkanofor more info: http://blue.mmo-champion.com/topic/143288/holy-paladin-nerfs
20:25.16Ali1331anyone have any idea about my connection issues?
20:26.33Repo10libprint (experimental): 03mckenziemc * r10 .pkgmeta: licence-output should be license-output
20:33.43harlso, basically, because *other* healers don't have enough mana already, the paladin had to become one of them. whoo.
20:33.59harlnerfed, my ass.
20:36.11Elkanowell, it was their intention for mana to matter...
20:36.30harlyeah, that's what they say.
20:36.55AckisElkano: any way for me to right click debuffs during combat?
20:36.58harli'm just disappointed how healing got all overly hectic and every so often seeing my party on the brink of death isn't very amusing either.
20:37.09Elkanoif your mana would hardly matter now, it would become even worse with T11 and better
20:37.34ElkanoAckis, since EBB doesn't use SAH, yet... no
20:37.54*** part/#wowace mitchnull (~opera@catv3EC944A1.pool.t-online.hu)
20:37.57Elkanobest you could get would be a set of buttons setup before combat
20:38.23harli have no problem to heal my ass off all the time, but as it is now, with all the crap tanking (or rather no tanking) going on, this is more of a responsibility than it should be. i can often hardly keep a party alive and that's on non-heroic.
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20:38.33Ackis:(
20:39.29Elkanoyou could give CancelMyBuffs a try
20:40.14Elkanoharl, yeah, on of our healers said he would only go with pala tanks cause they can help him a bit wrt healing
20:41.29Elkanobut it really sucks... Word of Glory used to heal about half my HP when I was lucky... now it's just a dripping on a hot stone...
20:42.39AckisElkano: I'll just harass you for it
20:42.53Ackismain issue is I use random mounts and can't dismount easily anymore, and spirit of redemption
20:43.26Elkanowell, SoR should be easy via macro
20:44.12Elkanobtw... s/dripping on a hot stone/drop in a bucket/
20:44.36harlsome dk tanks help as well.
20:44.53harlbut with most of my items already above ilvl 318, healing non-heroics shouldn't be that.. unsettling imho.
20:45.16sylvanaar_workretards > gear
20:45.45Elkanodepends on the non-hero I'd say.. and on whether the group uses CC
20:46.03sylvanaar_workessentially what i said
20:46.11Elkanosylvanaar, true true :/
20:46.14sylvanaar_worklol
20:46.22harlthe point is, they do cataclysm dungeons the same way as they have done wrath dungeons for the last couple of months.
20:46.33harland that is just wrong
20:46.42Elkanocurrently I run randoms as DD specced as prot pala in mainly tank gear...
20:47.09Elkanomy DPS is almost on par with the other DDs but more than once the tank died so far and I just took over...
20:47.32sylvanaar_workits nice to have an off-heal as well
20:48.22Elkanowell, yeah, that too... althoug my heals are hardly noticable besides the AoE heal
20:48.31Elkanoor LoH
20:48.40sylvanaar_worknot you specifically
20:48.53sylvanaar_worki was commenting on your comment
20:49.40Elkanoyeah, I just ment that I feel like at least palas aren't that good as off-healers unless they are also specced holy
20:49.40sylvanaar_worknice to have someone who can pick up if the tank or heal die
20:49.56sylvanaar_workyeah, i wouldnt expect prot to heal
20:50.26sylvanaar_worki like those cute little aoe heals prot pallies have
20:50.44Elkano8k over 10secs? ^^
20:51.03sylvanaar_workthose yeah, they are cute
20:51.25Elkanothough they can at least help a bit in some cases
20:51.31harli've seen retri palas as well as enhancer shamans helping with healing. also, blood dps dks can help much with whatever it is they heal like 10% of all damage every 30 seconds or something. not much of a dk expert, but maybe they want to nerf *that* instead.
20:52.34Elkanowell, my 2nd spec is retri but I felt a lot more comfortable with the prot toolset
20:52.47harland reduce the mana needed for healing spells for all healers at the same time. they just need too much mana to be happy with.
20:52.53Elkanobut maybe it was just because my gear wasn't ment for DPS
20:53.20sylvanaar_worki tried dps in my resto gear - it was lousy
20:53.30harli *have* to heal with my greater healing wave with my shaman and it needs like 4600 mana or what. >.>
20:54.30sylvanaar_workpaladins have had it good up til now heal-wise
20:54.36harlso i do that and i'm often oom at the end of a random trash group fight
20:54.47Elkanoyeah, harl just noticed :P
20:54.59harlyes
20:55.27sylvanaar_workyour gear will improve to where mana isnt such an issue
20:55.45sylvanaar_workit has to catch up with the base mana changes
20:56.09Elkanowell, sylvanaar, but in non-hero it shouldn't be that much of an issue with gear almost ready for heroics, either
20:56.13harli'm already at 69k mana <.<
20:56.53arkanes_69k is fairly low for heroics
20:57.02sylvanaar_work80l
20:57.05harli'm not even talking heroics at all
20:57.06sylvanaar_workk
20:57.22arkanes_if you're correctlying CCing and otherwise managing the instance, you should be able to keep the tank at maintenance levels just using healing wave
20:57.47arkanes_they will slowly drop, but you don't need to be using GHW more than every few casts or in cases of spike damage
20:58.35sylvanaar_workits hard to think of when the bars display things in linear % terms
20:58.52sylvanaar_worklogarithmic bars would be better
20:59.44arkanes_Ackis: https://bitbucket.org/arkanes/kbf/overview is an EBB work-alike that uses SAH
21:00.30harlwhat i'd like to see is having a similar amount of mana regeneration as i had with wrath gear - and not just with ilvl 200+ (probably what, 359+ now?).
21:00.50arkanes_you have far more regen than you ever had in wrath gear
21:01.03arkanes_what you also have is far more expensive spells and thats not going to change
21:01.03AckisElkano bribes me with cookies to use his mod arkanes_
21:01.05sylvanaar_workyour base mana costs are just highter
21:01.15harlthat *is* what i mean, arkanes.
21:01.24arkanes_well get used to it, cause it ain't changing
21:01.38Elkanoackis, that line had room for a 'great' typo ;)
21:01.39harljust talking
21:01.55arkanes_paladins didn't honestly get nerfed that hard, it was more that they nerf went in just as people were adjusting to a highly effective style
21:02.05arkanes_I wish they'd left LOD alone and removed the beacon transfer, but oh well
21:02.07Ackislol
21:02.35Elkanobtw, with SAH, there is no way to switch to or from vehicle buffs during a fight, is there?
21:02.40arkanes_Elkano: no
21:03.05arkanes_I swap at the soonest ooc opportunity
21:03.06ElkanoSAH has so many flaws currently :/
21:03.15arkanes_yes it is full of bugs and lack of features and crap
21:03.46ElkanoI did some small proof of concept tests for EBB3 with it and well... :/
21:03.53Repo10little-wigs: 03Starinnia * r811 GrimBatol/Forgemaster.lua: heroic ids for dual blades and encumbered
21:04.14arkanes_there's practically no customization possible either
21:04.31arkanes_not even size, since that all has to be hardcoded in the template, its irritating
21:06.07Elkanowell, for my test I went with invisible buttons managed by SAH to which I anchor my bars. so in worst case the click area will just not match the bar
21:06.27arkanes_I use the same approach, but the click area not matching the bar is pretty bad
21:06.36Elkanotrue
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21:07.02Elkanodo you use OnShow/OnHide or OnAttributeChanged?
21:07.13arkanes_neither?
21:07.45arkanes_I respond to UNIT_AURA
21:08.37Elkanoreminds me that I wanted to test if OnShow fires for frames already shown if Show() is called
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21:09.22arkanes_I suppose using OnShow might be better
21:09.38sylvanaar_workyou'd hope it wouldnt be called multiple times
21:09.47arkanes_I'm fairly certain it isn't
21:09.54arkanes_you can securehook Show() though
21:10.53sylvanaar_workcan you? i guess i didnt know that
21:12.20Elkanowell, in that case I think I'll go with OnAttributeChanged and OnHide
21:13.01arkanes_I should look into changing my stuff around to do that
21:13.20arkanes_although the way I'm doing it now makes it easy to integrate my updating into my vehicle swap polling code and so on
21:13.55Elkanowell, sith SAH I want to mess as little as possible with the execution path
21:14.40Elkanofor the way I handle the bars it should work fine
21:14.47arkanes_I just loop through all the frames that SAH makes and a bar with them if I don't already have one
21:15.45Elkanowell, but if you set the bars in UNIT_AURA you have to make sure your code runs after SAH's, right?
21:16.00Elkanosince oyu need SAH to set the ids
21:16.06arkanes_well its an onupdate
21:16.12arkanes_and I set a dirty flag in UNIT_AURA
21:16.22arkanes_so I'm delaying it
21:17.04arkanes_OnAttributeChanged might be superior, but I bet it works out about the same
21:17.08Elkanoyeah, that was my fallback idea, too. but it just felt a bit too dirty
21:17.29arkanes_I need the update anyway to update the time text and the bars and so on
21:17.32Elkanofor buffs, OnAttributeChanged fires twice, once for the id and once for the filter
21:17.36arkanes_although I'm going to look at using the animation system for that
21:18.08arkanes_I guess you can't do animation with text values though, so I'll need the update no matter what
21:18.46Elkanomy bars currently have their own OnUpdate each unless theyare auras
21:19.12Elkanomaybe I should check on that wrt performance
21:19.20arkanes_heh oops i left a debug flag in there thats causing an update to the weapon enchant every frame
21:20.08ElkanoBlizzard does that, too ^^
21:20.24arkanes_yeah I know :\
21:20.41arkanes_that might start to matter when I get around to implementing my "show something useful for the weapon enchant tooltip" code
21:21.57arkanes_do you get the attribute which changed in OnAttributeChanged?
21:22.35Elkanoyeah
21:23.34Elkanoyou get self, name, value
21:24.30Elkanoand the attributes that are set are either index and filter or target-slot
21:29.22groktarthese queries are making my head hurt
21:29.45groktari swear we have to do the grossest stuff here
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21:40.37groktarblames Elkano
21:41.11mckenziemcsvnblames groktar
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21:42.52groktarhehe
21:42.59groktari got svnblamed yesterday
21:43.15groktarfor leaving some debugging in my javascript
21:43.42groktaryou would get to a certain place in the code and it would alert('woot!')
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21:44.30mckenziemchehe
21:45.39groktari have no idea why i did it, either
21:45.39groktar:D
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21:50.00groktargets fiskered
21:50.26groktarkrill3s Fisker
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22:01.46groktarwoot all finished
22:01.50groktarno work until monday
22:01.52groktar>.>
22:04.16groktarhah, i just put this comment in my ticket "Also, if you add a planned application to a plan, and then write a report off that planned application, the planned application will no longer show up in the list of events in the plan."
22:04.27groktarif feel like i should have prefixed it with 'yo dawg'
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22:25.25Torhal~fiskerslap
22:25.25purlACTION slaps a large trout around a bit with Fisker.
22:26.28mckenziemc:D
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22:35.27Repo10big-wigs: 03Leialyn * r7654 Throne/Alakir.lua: Added bar and stack messages for Feedback buff
22:38.29Elkanowait, Torhal, that one by me made it into purl? OMG ^^
22:38.52nevcairieleveryone can add stuff into purl
22:39.25ElkanoI know, but still... ^^
22:40.31mckenziemci set it :p
22:40.39mckenziemc~factinfo fiskerslap
22:40.39purlfiskerslap -- created by mckenziemc <~Mark@dialup-4.246.250.190.Dial1.SanJose1.Level3.net> 1d 11h 55m 17s ago; it has been requested 11 times, last by Torhal, 15m 14s ago.
22:43.46Repo10fambags: 03fammy2k * r25 / (3 files in 2 directories): v0.9.5-beta2
22:43.47Repo* Fixed bug at initialization
22:43.48Repo+ New preset: Della Casa. This preset is the one shown as add-on portrait in WoWAce/Curse. It uses SharedMedia, pHish Media and ButtonFacade_Darion.
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22:45.57Repo10fambags: 03fammy2k 04v0.9.5-beta2 * r26 : Version: v0.9.5-beta2
22:46.09TorhalElkano: Bwahahaha
22:46.10Repo* Fixed bug at initialization
22:46.11Repo+ New preset: Della Casa. This preset is the one shown as add-on portrait in WoWAce/Curse. It uses SharedMedia, pHish Media and ButtonFacade_Darion.
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22:47.05Elkanothis commit sounds so wrong wrt SM...
22:48.47Hatihmm for some reasons rated bgs are in no ratio to 0815 arena ...
22:49.26Repo10atlasloot-enhanced: 03Celellach * r3138 LootTableModules/Cataclysm/cataclysm.lua: - mount update
22:49.44Repo10atlasloot-enhanced: 03Celellach * r3139 Locales/constants.en.lua: oops, forgot this one
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22:59.20mckenziemcthere's no way to say "match this character exactly 8 times" in a lua regex, right?
22:59.47groktarhmm
22:59.56groktarmaybe
23:00.12groktarwhat would the string look look?
23:00.16groktar*look like?
23:00.51nevcairielyou can always repeat the pattern 8 tiems :P
23:00.57mckenziemcyeah
23:01.02groktar{8}
23:01.06nevcairielbut Lua pattern doesnt have a function for that
23:01.12groktarD:
23:01.13mckenziemca color string, %x eight times iirc
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23:05.20mckenziemci want to write a print function that takes a color and a variable list of arguments, concatenates the arguments and colors them properly (ie. if one of the args is a hyperlink, use the base color before and after the link)
23:05.37mckenziemcis there somewhere i should look for the way to do this?
23:06.22mckenziemci think i could figure it out given enough time, but i'm tired atm and i might be duplicating code when i don't need to be
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23:23.58sylvanaarwhy do links need special treatment?
23:24.09sylvanaarim slow todqay
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23:26.00mckenziemcif a link contains the color code for yellow but the addon using my lib wants output to show as blue, i want to color everything -but- the link blue
23:26.12groktarnibbles on sylvanaar's link
23:26.17mckenziemc>.>
23:26.29sylvanaarthe link already has color codes on it, it will stay colored
23:26.39mckenziemcit will break color after it
23:26.53sylvanaarcolors work like a stack
23:26.56mckenziemc<PROTECTED>
23:27.10sylvanaarlooks around
23:27.14mckenziemcmeh i'll check it again
23:27.25sylvanaaryou can nest them
23:27.29sylvanaari know that much
23:27.42sylvanaarnests like a bird
23:29.09sylvanaarare you rewriting print, why dont you just take the ace2 print code
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23:29.24sylvanaarits great
23:29.37mckenziemc<PROTECTED>
23:29.47mckenziemcinstead of reddish, cyan, reddish
23:30.17mckenziemci'll take a look at it
23:30.47sylvanaarwell, prat uses nesting all the time, so i know that it works
23:31.20mckenziemcmaybe AddMessage works differently from print
23:31.54mckenziemcnope, ChatFrame1:AddMessage with the above string does the same
23:32.08groktarnibbles on chatframe1
23:32.28mckenziemcshrugs
23:36.34Arrowmasterprint calls AddMessage
23:36.47BWMerlinin pitbull4 can you get hostile spells to act differently on a target frame, for example when healing having hostile debuffs big but while tanking or dpsing have hostile buffs big?
23:38.17mckenziemci know, but it does some extra stuff first
23:38.52Arrowmasterno it doesnt
23:39.21Arrowmasterit just tostring()'s and then concats all the inputs of it, then sends them to AddMessage
23:39.49Arrowmasteror at least the default print handler does that, any addon can change that behavior
23:39.56mckenziemc"extra stuff"
23:40.20Arrowmasterextra stuff that has no effect on how AddMessage will display it
23:40.27mckenziemci was troubleshooting odd behavior, it was just the next thing to try
23:40.58sylvanaari guess you cant nest. i must be wrong
23:41.18mckenziemcif you're seeing odd behaviour from a wrapper, you test the raw function to see if it shows the same behavior
23:41.48sylvanaaryou can just use your color as the addmessage color
23:42.31sylvanaarthen you dont need to nest anything
23:42.45mckenziemcthe lib is designed to handle dumping to a function closure too
23:43.14mckenziemcso i still need the coloring before i pass it to the closure
23:43.54sylvanaaryou should try with a link and see if you cant nest its color
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23:44.29sylvanaarit might work opposite actually
23:44.37sylvanaaryou can color stuff inside of a link
23:44.44sylvanaarnot that helpful
23:44.50Repo10dr-damage: 03Gagorian * r1548 Data/Warrior.lua: - Fixed error with Single-Minded Fury
23:45.42Balreignmckenziemc, when look to your print it has to show the way it does, not reddish cyan reddish
23:46.03mckenziemchmm?
23:46.03BalreignI*
23:46.13Balreign<PROTECTED>
23:46.20sylvanaarbut you should just pass the line color to the output function imo, somewhere someone will call addmessge
23:53.23sylvanaarheres the ace2 print code that prat uses: http://paste.wowace.com/3015/
23:53.59Arrowmastermy eyes!
23:54.33sylvanaarare you melting?
23:55.46mckenziemchehe
23:57.22sylvanaarits still the best implementation of print i think
23:57.55Repo10libitembonus-2-0: 03jerry * r96 LibItemBonus-2.0/ratings.lua: fix ratings

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