00:00.45 | Slayman | KriLL3: that quest: I loled in RL and I'm not shittin' you! |
00:00.49 | *** join/#wowace Dark_Elf (~Dark_Elf@h69-128-35-89.wdrnin.dsl.dynamic.tds.net) |
00:00.52 | KriLL3 | heh |
00:00.54 | KriLL3 | me2 |
00:01.37 | Slayman | "you brought me eight idols?" "I said Nine!" "NINE NINE NINE NINE!" most epic moment ever |
00:02.55 | Repo | 10skillet: 03yossa * r234 / (3 files in 1 directory): Skillet: |
00:02.56 | Repo | - freeze |
00:03.17 | Slayman | purl, hammertime |
00:03.17 | purl | ACTION beats up Chira_ |
00:13.01 | koaschten_ | If i had a hammer, i would hammer .... *sing* |
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00:18.17 | Repo | 10touhin (experimental): 03nebula169 * r14 Touhin.lua: update our currency names when the list changes |
00:24.38 | harl | rofl |
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00:43.00 | KriLL3 | Slayman: no no he sais NEIN NEIN NEIN |
00:43.22 | KriLL3 | btw why to I keep meeting full teams in bgs? and why don't they meet teams? |
00:43.24 | Slayman | not in enGB he doesn't |
00:43.30 | Clamgormoraunt | I didn't say 8! |
00:43.32 | KriLL3 | super lame getting crushed by guilds |
00:43.45 | KriLL3 | Slayman: that's the joke |
00:43.50 | KriLL3 | NEIN is no in german |
00:43.57 | KriLL3 | as well as "9" in english |
00:43.58 | KriLL3 | kinda |
00:43.59 | Slayman | KriLL3: I am german |
00:44.06 | Slayman | and he says nine |
00:44.18 | KriLL3 | sounds exactly like nein |
00:44.24 | Slayman | which is the exact pronounciation of nein |
00:45.02 | KriLL3 | Slayman: the nazi references aren't offensive enough to have been cut from the german version? |
00:45.34 | Jerub | KriLL3: s/offensive/illegal/ |
00:45.40 | Slayman | KriLL3: they probably are I have never and will never play the german version |
00:45.41 | KriLL3 | yeah |
00:46.07 | KriLL3 | Slayman: weird, 99% of germans I meet online pretend english doesn't exist and the whole internet and all media is in german |
00:48.23 | Slayman | yeah well, I don't watch any TV |
00:48.45 | Slayman | if I want to watch sth I DL the original version and watch it |
00:51.39 | KriLL3 | goes to find a cardboard back and pin large enough to hold Slayman |
00:53.05 | KriLL3 | rare specimens must be preserved, and by preserved I mean stuck with a large pin and dried |
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01:14.21 | Repo | 10professionsvault: 03oscarucb * r149 ProfessionsVault.lua: misc cleanup |
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01:26.13 | KriLL3 | btw why to I keep meeting full teams in bgs? and why don't they meet teams? |
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01:29.53 | SinusPi | Slayman: may I bother you with a German question? |
01:30.06 | Slayman | SinusPi: you may |
01:30.58 | SinusPi | Slayman: what form of verbs is typically used in instructions or manuals? Imperativ or the base form? |
01:31.50 | SinusPi | Like, "gehe zum ...." or "gehen zum ...." ? |
01:31.56 | Slayman | manuals are usually written like in english "take that bolt B, and do this" "nehmen sie die Schraube B und tun sie dies" |
01:32.08 | Slayman | basically never informal |
01:32.24 | SinusPi | Imperative would be informal, then? |
01:32.40 | Slayman | uhm no |
01:33.03 | SinusPi | "nehme die Schraube..." |
01:33.12 | Slayman | that is informal |
01:33.20 | Slayman | "nehmen sie die Schraube" |
01:33.23 | Slayman | is formal |
01:33.28 | SinusPi | But that's the imperativ form... |
01:33.43 | SinusPi | and I just asked if it's informal and you said no... |
01:33.45 | SinusPi | confused. |
01:34.05 | Slayman | how do I explain? |
01:34.31 | Slayman | mmh |
01:34.56 | SinusPi | "nehme die Schraube" -> imperativ form -> informal -> better to use formal, "nehmen sie". Did I get that right? |
01:34.58 | Slayman | yes imperativ I guess is what you'd us |
01:34.59 | Slayman | e |
01:36.04 | Slayman | SinusPi: yes that last one is right, they are both imperativ one is formal one is informal it's both "you" in english and there is the issue |
01:36.59 | SinusPi | ah, I thought only the "nehme" form is called 'imperativ', while the "nehmen sie" was just base form + pronoun. Okay, now I'm wiser. ;P |
01:37.18 | SinusPi | I seem to remember an even simpler form used, without the personal pronoun, like "nehmen die Schraube und tun etwas", is that used as well or am I imagining things? |
01:38.31 | *** part/#wowace Dark_Elf (~Dark_Elf@h69-128-35-89.wdrnin.dsl.dynamic.tds.net) |
01:38.40 | Slayman | You cannot use the "ungebeugte" Form of the word, that is idiots german |
01:38.49 | SinusPi | Very well. |
01:38.49 | SinusPi | Hmm. |
01:39.43 | SinusPi | What form, then, do the quest texts in WoW use..? "Tötet 8 Felselementare" is neither imperativ nor idiot's... |
01:39.50 | Slayman | engl: "I take, you take, he takes" german: "Ich nehme, du nimmst, er nimmt" you see 3 different forms of "nehmen" and it continues with "wir nehmen, ihr nehmt, sie nehmen" |
01:40.28 | SinusPi | I know of declension forms, I'm Polish and we have 7 of those, against your 4 ;P |
01:40.48 | Slayman | "kill 8 dudes" "töte 8 kunden" is indeed informal imperativ |
01:41.45 | SinusPi | But there's "Tötet" in the quest, which puzzles me - it's präsens or imperativ-plural, I haven't learned of such grammar (yet, perhaps) |
01:41.57 | Slayman | in a manual you'd say "töten sie 8 Kunden" since of the more formal approach, in a game you take the informal approach of "du" as you where the formal is "sie" as you |
01:43.01 | SinusPi | (Yup, I know of the difference between mache / machen sie imperatives, but still the form used in the quest text is neither) |
01:43.33 | Slayman | Imperative singular :"töte" imperative plural "tötet" formal imperative singular and plural"töten sie" |
01:44.08 | SinusPi | So they're using imperative plural to indicate formal mode there? |
01:44.20 | SinusPi | Even if the player's obviously singular? |
01:44.48 | SinusPi | "Gewinnt einen Kampf in Tausendwinter", "Tötet 4 Schlangen" etc |
01:45.06 | Slayman | they as far as I can tell stay informal, they call the player "du" and therefor are using declanations for "du" |
01:45.31 | Slayman | those 2 are formal and/or plural |
01:45.54 | SinusPi | Most quests in my log are worded as such, so I guess that's their norm for the short quest objective. |
01:46.30 | SinusPi | The core of my question is why they're using a plural form for a singular player; is it a formal structure? |
01:46.34 | Slayman | it's fucked up because: imperativ as a form of declination is usually not used in a formal communication, at least it's not read as imperative |
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01:47.04 | SinusPi | (because you use the base+pronoun forms, nehmen sie or bitte nehmen) |
01:47.20 | Slayman | yes |
01:47.46 | SinusPi | So why do they use plural? Imperativ I can understand as informal, but the plural? |
01:48.03 | Slayman | don't look at me I never quite good my own languages grammar rules right |
01:48.27 | SinusPi | *cough* neither English... *coughcough* |
01:48.37 | SinusPi | sorry. ;P |
01:48.56 | Slayman | the "plural" is more of a suggestion, the imperative is more of an order |
01:49.50 | Slayman | SinusPi: if you cough and than make like 3 mistakes yourself your point becomes moot |
01:50.41 | SinusPi | I never claimed to be perfect, just picked a nit that you did something weird with English grammar on the very sentence you admitted to not getting German grammar right. Never mind, didn't mean to offend :P |
01:50.58 | SinusPi | Ahmm. Plural imperative makes it less of a direct "YOU do this", and more of a "This needs to be done", then? |
01:51.09 | Slayman | SinusPi: now you got it |
01:51.37 | SinusPi | Interesting. Good, good. @{}@ |
01:52.27 | SinusPi | Thank you. |
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01:52.59 | Slayman | don't quote me though :D but that is basically what it's supposed to resemble |
01:53.49 | SinusPi | I needed the basic gist of it. It's not "manual form", then, it's "suggestion form". Just what I needed. |
02:14.26 | Repo | 10professionsvault: 03oscarucb * r150 ProfessionsVault.lua: misc color cleanups |
02:20.32 | Repo | 10ihml: 03Ackis 07master * v2.71-10-g783beae / (2 files in 2 directories): [+1 commit] Add Magnets How do they wokr in Tol Barad. |
02:22.21 | Repo | 10professionsvault: 03oscarucb * r151 ProfessionsVault.lua: localization fix |
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02:29.41 | Ketho | @describe ihml |
02:29.42 | Repo | Ketho: http://www.wowace.com/addons/ihml/. IHML - I Have Macro Lol!. Switch macro depending on zones or BigWigs boss modules. |
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02:32.43 | Repo | 10deus-vox-encounters: 03Shefki 07master * v507-4-g7be1257 / (2 files in 2 directories): [+1 commit] Halfus (2): Add Enrage timer. Valiona & Theralion (2): Add a variety of warnings. |
02:34.42 | mckenziemc | ~fiskerslap |
02:34.43 | purl | ACTION slaps a large trout around a bit with Fisker. |
02:35.17 | bluspacecow | .. |
02:35.19 | bluspacecow | that |
02:35.22 | bluspacecow | is |
02:35.25 | bluspacecow | awesome!!!!!!!! |
02:35.29 | bluspacecow | ~fiskerslap |
02:35.29 | purl | ACTION slaps a large trout around a bit with Fisker. |
02:36.03 | mckenziemc | credit goes to Elkano |
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02:56.19 | Repo | 10deus-vox-encounters: 03Shefki 07master * v507-5-gcc3c16a / (4 files in 2 directories): [+1 commit] Conclave(2): Add warnings for the Rohash side of the fight. |
03:00.23 | Balreign_ | if COMBAT_LOG_EVENT_UNFILTERED throw the event UNIT_DIED, does the UNIT_DIED refers to a unit I or a member of the party/raid killed or does it concerns any mod or player dying around? |
03:01.10 | Shefki | Can be anything. |
03:01.39 | Balreign_ | ok so PARTY_KILL is more precise |
03:01.47 | Shefki | I don't think PARTY_KILL works reliably. |
03:02.55 | Balreign_ | hum |
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03:17.41 | Balreign_ | night all |
03:17.54 | mckenziemc | is there a special name for the quests that you get/complete by clikcing on the special frame in your quest objectives, instead of talking to an NPC |
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03:40.41 | Repo | 10ihml: 03Ackis 04v2.8 * 2197fd3 /: [new tag] Tagging as v2.8 |
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04:00.29 | mckenziemc | !api SelectGossip |
04:00.30 | lua_bot | Found 3 possible results for 'SelectGossip': SelectGossipActiveQuest, SelectGossipAvailableQuest, SelectGossipOption |
04:00.42 | mckenziemc | !api SelectGossipActiveQuest |
04:00.43 | lua_bot | SelectGossipActiveQuest: Chooses a quest which can be turned in to the current Gossip NPC (http://wowprogramming.com/docs/api/SelectGossipActiveQuest) |
04:04.20 | KriLL3 | is there a way to make a sequential macro also selective? |
04:04.32 | KriLL3 | say form, stealth etc? |
04:04.45 | KriLL3 | skip a spell if the condition isn't met |
04:04.50 | KriLL3 | *also conditional |
04:05.01 | Shefki | Be more speicifc about what you want. |
04:07.01 | KriLL3 | <PROTECTED> |
04:07.14 | KriLL3 | pounce if I'm stealthed, not if I'm not |
04:13.14 | Repo | 10enhanced-stack-split: 03kunda * r46 / (2 files in 1 directory): |
04:13.15 | Repo | check diff and censored (aka 'closed') 'General Chat' threads on wowace.com |
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04:17.55 | Shefki | KriLL3: I don't believe you can do that with castsequence but that's the one area of macros I'm not 100% sure on. Since I've never actually used castsequence. |
04:19.49 | Repo | 10enhanced-stack-split: 03kunda * r47 EnhancedStackSplit.toc: toc toc toc |
04:21.08 | Repo | 10enhanced-stack-split: 03kunda 0440000-2 * r48 : Tagging as 40000-2 |
04:23.04 | KriLL3 | Shefki: thing there is another way? |
04:24.32 | KriLL3 | *think |
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04:30.51 | mckenziemc | yeah, bind each ability to its own key and click the right one :D |
04:30.58 | mckenziemc | press* |
04:31.50 | KriLL3 | my keys are overloaded |
04:32.47 | mckenziemc | which class? |
04:33.00 | KriLL3 | feral |
04:33.04 | KriLL3 | otherwise I wouldn't have cat charge |
04:33.48 | mckenziemc | sorry, i forgot i hadn't read the whole chatlog >< |
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05:24.47 | Repo | 10pitbull4_visualhelpers: 03fammy2k * r8 / (2 files in 1 directory): v4.0.0-beta19-10 |
05:24.48 | Repo | * Removed Load on Demand |
05:25.06 | Repo | 10pitbull4_healthflash: 03fammy2k * r6 / (2 files in 1 directory): v4.0.0-beta19-10 |
05:25.07 | Repo | * Removed Load on Demand |
05:26.00 | Repo | 10pitbull4_visualhelpers: 03fammy2k 04v4.0.0-beta19-10 * r9 : Version: v4.0.0-beta19-10 |
05:26.01 | Repo | * Removed Load on Demand |
05:26.20 | Repo | 10pitbull4_healthflash: 03fammy2k 04v4.0.0-beta19-10 * r7 : Version: v4.0.0-beta19-10 |
05:28.54 | Repo | 10enhanced-stack-split: 03zhTW * r49 / (2 files in 1 directory): Add zhCN file |
05:30.12 | Repo | 10pitbull4_visualhelpers: 03fammy2k * r10 PitBull4_VisualHelpers.toc: v4.0.0-beta19-11 |
05:30.13 | Repo | * Fixed bug on toc |
05:30.28 | Repo | 10pitbull4_healthflash: 03fammy2k * r8 PitBull4_HealthFlash.toc: v4.0.0-beta19-11 |
05:30.29 | Repo | * Fixed bug on toc |
05:31.03 | Repo | 10pitbull4_healthflash: 03fammy2k 04v4.0.0-beta19-11 * r9 : Version: v4.0.0-beta19-11 |
05:31.04 | Repo | * Fixed bug on toc |
05:31.32 | Repo | 10pitbull4_visualhelpers: 03fammy2k 04v4.0.0-beta19-11 * r11 : Version: v4.0.0-beta19-11 |
05:31.33 | Repo | * Fixed bug on toc |
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05:42.20 | Shirik | hey nevcairiel |
05:42.27 | Shirik | you around? |
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06:07.12 | Repo | 10arl: 03pompachomp 07master * 2.0.5-87-g22e6587 Database/Cooking.lua: [+1 commit] Changed the skill level of Darkbrew Lager because of a hotfix Blizzard applied "Darkbrew Lager can be learned at 415 Cooking skill, down from 425." |
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06:34.04 | Repo | 10libdispellable-1-0 (experimental): 03Adirelle 07master * 79c0d3f / (5 files in 1 directory): [new, +1 commit] First version. |
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06:35.44 | Repo | 10inline-aura: 03Adirelle 07master * v1.6-beta-3-9-gb4ab451 / (3 files in 1 directory): [+1 commit] Now use LibDispellable-1.0. |
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06:52.54 | BWMerlin | where can i find out luatext (for pitbull4) syntax's? I am looking for a way to just show my level instead of level, class etc |
06:53.10 | KriLL3 | BWMerlin: enable the dogtags text |
06:53.13 | KriLL3 | a lot simpler syntax |
06:53.41 | KriLL3 | [(Level (if Classification then |
06:53.43 | KriLL3 | <PROTECTED> |
06:53.44 | KriLL3 | end)):DifficultyColor] |
06:54.08 | KriLL3 | only downside is... you need to disable all dogtag texts you don't want, it doubles up all texts |
06:54.11 | Shefki | DogTags is a pile of crap. |
06:54.12 | Shefki | http://www.wowace.com/addons/pitbull4/pages/lua-texts/ |
06:54.22 | KriLL3 | Shefki: I looked though that page, didn't help any |
06:54.35 | Shefki | Everything else is just straight Lua. |
06:54.54 | KriLL3 | I swear to god a difficulty colored level should be a standard option for text in pitbul |
06:55.09 | Shefki | You haven't looked very hard. |
06:55.14 | KriLL3 | I did |
06:55.19 | KriLL3 | there isn't one |
06:55.29 | KriLL3 | only with my druid form and other nonsense after it, I don't want that |
06:55.47 | Shefki | People have asked for it and gotten it on the forums. |
06:55.50 | KriLL3 | and that syntax is impenetrable |
06:55.57 | KriLL3 | can't just remove the parts I don't want |
06:56.09 | Shefki | Sure you can. |
06:56.12 | KriLL3 | Shefki: I've searched and didn't find anything |
06:56.22 | KriLL3 | yeah if I knew what ever flavor of voodoo it uses |
06:56.24 | Shefki | It's just a very straightforward format command. |
06:56.32 | Shefki | You take the % tags out of the format and remove the args. |
06:56.33 | BWMerlin | dogtag's is gone |
06:56.35 | KriLL3 | not to a guy that knows html, css and js |
06:56.36 | Shefki | It's not that hard. |
06:56.53 | Parnic | gets some popcorn |
06:56.54 | Shefki | "%s%s",foo,bar |
06:56.55 | KriLL3 | Shefki: it doesn't make sense to me, that's all |
06:56.57 | Shefki | If you want to get rid of foo |
06:57.01 | Shefki | "%s",bar |
06:57.04 | Shefki | It's really that simple. |
06:57.10 | KriLL3 | I tried that and I just get errors |
06:57.12 | Shefki | %s is a placeholder in the text. |
06:57.14 | KriLL3 | it's not that simple |
06:57.23 | Shefki | I wrote the damn thing it is that simple. |
06:57.27 | haste | with that mindset nothing is simple~ |
06:57.38 | KriLL3 | well it also has semi random parts about color you can't leave in there etc |
06:57.44 | BWMerlin | Shefki: thanks for the link i was looking for that before but forgot where i saw it |
06:58.12 | KriLL3 | dogtags at least has an understandable syntax, not wildly random stuff |
06:58.27 | Shefki | KriLL3: This isn't random. It's just Lua. |
06:59.11 | BWMerlin | doesnt help im poor at simple languages |
06:59.11 | KriLL3 | http://pastebin.com/sBqNGCKu first block is dogtags, second lua |
06:59.30 | KriLL3 | first looks like something I understand, it's more or less self explanatory, second? it's greek |
06:59.58 | KriLL3 | "|cff%02x%02x%02x%s%s|r %s",dr,dg,db" it's nonsense |
07:00.10 | BWMerlin | KriLL3: [(Level (if Classification then '+' end)):DifficultyColor] didnt work for me, did i copy it wrong? |
07:00.19 | KriLL3 | BWMerlin: as said that's dogtags |
07:00.24 | BWMerlin | ooo |
07:00.25 | KriLL3 | you need to enable the dogtags module |
07:00.42 | KriLL3 | "DogTag-3.0 texts" |
07:00.45 | KriLL3 | off by default |
07:00.51 | haste | I'm kinda surprised you don't provide a wrapper for coloring Shefki |
07:01.05 | KriLL3 | I'm kinda surprised there isn't a webtool to make these texts |
07:01.11 | haste | it's like the worst thing when it comes to writing text functions in Lua |
07:01.13 | KriLL3 | seems like a fairly no brainer thing |
07:01.25 | Shefki | haste: It's designed to generate as little trash. |
07:01.34 | Shefki | A wrapper for color necessarily creates trash. |
07:01.41 | Shefki | Thus I'm not adding it. |
07:01.44 | haste | why mind trash? it's already lua :P |
07:01.56 | Parnic | he means garbage |
07:02.08 | BWMerlin | yay got it |
07:02.10 | BWMerlin | return Level(unit) |
07:02.12 | BWMerlin | all i need |
07:02.23 | BWMerlin | i was missing the "return" |
07:02.29 | KriLL3 | BWMerlin: all? don't you need a string of nonsense to get it to work? |
07:02.37 | Shefki | No he doesn't. |
07:03.32 | Shefki | haste I care about garbage becuase some of those strings get updated every single frame. |
07:03.37 | KriLL3 | yay works, now how to difficulty color that? argh |
07:03.46 | KriLL3 | Shefki: yeah makes sense |
07:04.05 | KriLL3 | same as I bake JS to be whitespace and comment free |
07:04.12 | KriLL3 | speeds it up some |
07:04.44 | Shefki | KriLL3: local r,g,b=DifficultyColor(unit) return "|cff%02x%02x%02x%s",r,g,b,Level(unit) |
07:05.16 | KriLL3 | thanks, but still... that looks like gibberish |
07:05.18 | KriLL3 | even knowing what it does |
07:05.23 | Parnic | don't forget your |r! |
07:05.29 | Shefki | Unnecessary. |
07:05.31 | KriLL3 | |r ? |
07:06.00 | Parnic | KriLL3: that format is wow's way of coloring text. |c means "text color is coming" then you get ARGB represented by 2-character hex |
07:06.02 | KriLL3 | btw race icons module doesn't work with worgen and goblin |
07:06.04 | Parnic | FF being fully opaque |
07:06.09 | KriLL3 | shows random texture and throws error |
07:06.27 | KriLL3 | ARGB? that's wrong |
07:06.29 | KriLL3 | it's RGBA |
07:06.36 | Parnic | not in wow-lua it's not |
07:06.43 | KriLL3 | well it's wrong |
07:06.49 | KriLL3 | compared to CSS at least |
07:07.00 | Shefki | Parnic: While the ff is the alpha channel, wow ignores it. |
07:07.00 | Parnic | it's different. |
07:07.03 | BWMerlin | Shefki: thanks, i deleted all my save variables (thought i should clean up my addons and to make sure none of the old saved variables were causing problems) so I am setting pittbull4 up from scratch the way i want it perfectly |
07:07.06 | KriLL3 | rgba(255,255,255, 0.5) = white that's 50% opaque |
07:07.25 | Parnic | KriLL3: i realize that other languages choose rgba, yes. now you're just being difficult :) |
07:07.44 | KriLL3 | Parnic: sorry but I'm a web designer, I think in CSS/JS |
07:07.58 | Parnic | so you've mentioned. that doesn't mean that other languages are wrong, though. that's just being obtuse |
07:08.21 | Parnic | anyway, like i was trying to explain: |c starts a color, you put your ARGB after it, then your string, then |r resets the color to whatever it was prior to your |c changing it |
07:08.25 | Shefki | I realize it's not as easy as DogTags. |
07:08.28 | Shefki | That was not a design goal. |
07:08.36 | Shefki | Efficiency was the design goal. |
07:08.42 | KriLL3 | ff%02x%02x%02x%s%s|r %s",dr,dg,db is a color? |
07:08.45 | Shefki | Since most of my users just copy and paste crap anyway. |
07:08.50 | KriLL3 | sorry but it looks like gibberish |
07:08.55 | Shefki | And DogTags is a god damn huge pig. |
07:09.01 | Parnic | and i'm trying to explain it, but you just keep going on and on about it being gibberish |
07:09.14 | Parnic | if you'd just stop and listen to what we're saying instead of dismissing it for not being css/js, maybe you could understand it |
07:09.17 | KriLL3 | well tell me what each part of it is :> |
07:09.18 | Parnic | but instead you're being difficult |
07:09.23 | Parnic | ... |
07:09.27 | KriLL3 | I can't make heads or tails of it |
07:09.40 | Parnic | [01:06:13a] [Parnic] KriLL3: that format is wow's way of coloring text. |c means "text color is coming" then you get ARGB represented by 2-character hex |
07:09.52 | KriLL3 | 2-character hex doesn't mean anything to me |
07:10.07 | Parnic | %02x means "take a number and print 2 characters of it converted to hexadecimal |
07:10.19 | Parnic | in your example, 255 decimal is FF hexadecimal |
07:10.28 | KriLL3 | I know that |
07:10.39 | Parnic | so rgba(255,255,255,0.5) would be something like 88FFFFFF |
07:10.53 | KriLL3 | yes I know, but I don't understand the other characters mixed in |
07:11.09 | KriLL3 | %x |
07:11.22 | KriLL3 | is it FF020202? |
07:11.25 | Parnic | %02x is a variable. "02" is saying 2 characters. "x" is saying hexadecimal |
07:11.30 | Parnic | % says "variable is coming" |
07:11.41 | Shefki | More precisely 0 means to 0 pad it. |
07:11.45 | Shefki | 2 means 2 characters. |
07:12.05 | Shefki | so if it's only one character it'll do 0 in the emptly spots. |
07:12.07 | KriLL3 | variable? where is a variable declared? |
07:12.22 | Parnic | variable was probably the wrong word to use |
07:12.26 | Shefki | Think of the first argument as a template. |
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07:12.34 | Parnic | it says "put the contents of what's after the first comma here" |
07:12.44 | Parnic | %02x%02x is expecting two commas to fill in the two %02x's |
07:12.57 | Parnic | "%02x%02x",r,g |
07:13.00 | Shefki | The arguments after the first one go into placeholders in the same rder they're listed. |
07:13.02 | Parnic | or in the example you pastebinned, dr,dg |
07:13.03 | KriLL3 | is that the dr, dg, db stuff? |
07:13.12 | Fisker | Parnic |
07:13.15 | Shefki | Have you seriously never used sprintf in some language? |
07:13.26 | KriLL3 | never heard of it |
07:13.35 | Shefki | I don't think there is a language that exists thaht doesn't have it in some way. |
07:13.50 | KriLL3 | I know assembly, VB (don't ask) Java, Javascript, (X)HTML, CSS |
07:13.55 | KriLL3 | oh and PHP |
07:13.58 | Parnic | you should really not be so dismissive in the future if you're actually interested in learning. it really puts people off |
07:13.58 | BWMerlin | oh god i have started a dogtag vs luatext war :( |
07:13.58 | Shefki | The name varies... In Lua it's called format. |
07:14.08 | Parnic | especially when you're speaking to the author of whatever it is you're frustrated with |
07:14.09 | KriLL3 | Parnic: sorry but it's still really weird syntax |
07:14.18 | Parnic | don't apologize and dismiss it as weird |
07:14.20 | Parnic | it's foreign |
07:14.32 | KriLL3 | so is mindfuck |
07:14.34 | Parnic | i don't understand russian but it's not weird. it's just foreign |
07:14.49 | Parnic | you're thinking of brainf*, not mindf* |
07:14.52 | KriLL3 | guess I'm just stuck in a certain mode of thinking |
07:14.56 | KriLL3 | ah |
07:14.59 | KriLL3 | or whitespac |
07:15.01 | KriLL3 | +e |
07:15.03 | Shefki | KriLL3: Actually it's not even my syntax. |
07:15.08 | Shefki | It gets passed directly to the game. |
07:15.12 | Shefki | Exactly how you gave it. |
07:15.21 | Arrowmaster | Shefki: i doubt Befunge has a sprintf like function |
07:15.31 | Parnic | btw KriLL3: http://us2.php.net/sprintf |
07:15.42 | Shefki | Arrowmaster: Always one in the crowd that has to find the exception. |
07:15.44 | KriLL3 | btw pitbull only gives me the config modes solo or off, I can't set party |
07:15.45 | Parnic | java has an sprintf-like function as does VB |
07:15.51 | Parnic | so 3 of the languages you mentioned have it |
07:16.01 | Shefki | KriLL3: It's broken. 4.0.3 changed how groups work and I haven't managed to fix that yet. |
07:16.08 | KriLL3 | I haven't used VB since I had to learn it in highschool to progress to other languages |
07:16.12 | Arrowmaster | Shefki: have you seen what a Befunge program looks like? |
07:16.13 | KriLL3 | ah |
07:16.20 | Shefki | Arrowmaster: I'm guessing I don't want to. |
07:16.22 | Parnic | point being you claimed none of the languages you know had that. i'm showing you that they do |
07:16.29 | Arrowmaster | http://en.wikipedia.org/wiki/Befunge |
07:16.31 | Arrowmaster | its awesome |
07:16.36 | KriLL3 | Parnic: never used it, and most likely never will |
07:16.44 | KriLL3 | I can't even quite get my head around what it's for |
07:16.59 | KriLL3 | thanks for trying to teach me something, but honestly it feels... weird |
07:17.22 | Arrowmaster | Shefki: the first example code on that page is a random number generator |
07:17.38 | Parnic | i know i've said this several times already but if you'd actually stop and try to learn it, you wouldn't be so frustrated. instead you write it off as something that's weird and that you'll never understand. so guess what? |
07:17.56 | KriLL3 | btw this might be a strange request, but is there a way to set the raid icon of a party members target to the party member? |
07:18.01 | KriLL3 | in pitbull I mean |
07:18.10 | KriLL3 | like one side is their icon, the other is their target's |
07:18.19 | Parnic | just like people questing in wow...just read the quest text in front of your face instead of asking on general chat where the quest guy is located |
07:18.21 | Parnic | you're that guy. |
07:18.33 | KriLL3 | Parnic: well everyone knows where that wife is |
07:19.10 | BWMerlin | if you target someone can you see their combo points they have built up? |
07:19.34 | KriLL3 | Parnic: the PHP example on that page makes sense but the lua one doesn't, doesn't have the proper brackets, whitespace etc, it's just one line of text |
07:19.38 | Shefki | BWMerlin: No that info isn't available. |
07:19.41 | KriLL3 | BWMerlin: no |
07:19.43 | Parnic | sighs |
07:19.56 | Parnic | i quit. goodnight :) |
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07:20.12 | Shefki | KriLL3: Think of what you're doing as this: |
07:20.21 | Shefki | sprintf(foo(unit)) |
07:20.22 | KriLL3 | Parnic: sorry but proper syntax and brackets etc is what makes me able to code, if it's just one line it's impossible for me |
07:20.31 | Shefki | Where foo is the function that represents your text. |
07:20.37 | Shefki | The return makes it return those args. |
07:20.44 | Shefki | Which are passed to sprintf exactly how you returned them. |
07:20.44 | Fisker | Parnic |
07:20.51 | Parnic | you can put as many newlines and spaces as your heart desires. and you can cram the php syntax onto one line if you want. it doesn't matter |
07:21.05 | KriLL3 | matters to my recognition |
07:21.10 | Fisker | Parnic :< |
07:21.12 | BWMerlin | Shefki and KriLL3 thanks |
07:21.13 | Parnic | it doesn't matter to the code |
07:21.14 | Shefki | Except in this case you're not actually passing it to sprintf but a C++ function in Blizzard's code. |
07:21.35 | Parnic | goodnight fisker |
07:22.29 | KriLL3 | Parnic: well I got issues with improperly formatted CSS... |
07:22.36 | Zhinjio | so, hmm. weirdness. |
07:22.45 | KriLL3 | if it's not allman or something close I need to look at it for a long time to figure it out |
07:23.14 | KriLL3 | allman btw: http://pastebin.com/wpJ2f3DS |
07:23.26 | Zhinjio | what other addon makes the media lists (fonts, bar textures, backgrounds) and so on, in pitbull and other addon configs "clean" by removing the path, and just showing you the name of the indicated media, and with the examples? |
07:23.39 | Zhinjio | is that like, sharedmedialib or something? |
07:24.34 | Zhinjio | nm, got it |
07:24.35 | KriLL3 | if I take over a project first thing I do is run the code through a tool I got that fixes the indent style |
07:25.28 | KriLL3 | can't work with whitesmith/BSD, so messy |
07:25.42 | KriLL3 | { & } aren't on their own lines etc |
07:32.12 | mckenziemc | fisker |
07:33.43 | mckenziemc | Krill3: it's just a more dense version of something like string.format("%s does not equal %s", name1, name2) |
07:33.49 | Repo | 10buff-enough: 03dhedbor * r115 / (3 files in 2 directories): |
07:33.49 | Repo | Added support for Dark Intent, including solo-mode to ensure it's on the pet (it falls off the pet when you mount and doesn't come back). |
07:34.02 | mckenziemc | just have to get used to breaking the format string into the right pieces when you read it |
07:34.07 | KriLL3 | mckenziemc: that denseness makes it unreadable to me |
07:34.24 | KriLL3 | I guess if I added whitespace in there it might be readable |
07:35.59 | mckenziemc | i don't think you can do that without either breaking up the string, or having to put multiple pieces together (which kinda ruins the point of luatext -- cpu efficiency) |
07:36.23 | Repo | 10buff-enough: 03dhedbor 041.2.116 * r116 : Tagging as 1.2.116 |
07:36.58 | Slayman | http://www.youtube.com/watch?v=MdnNsS2umrU and you thought you had seen it all! |
07:40.31 | KriLL3 | mckenziemc: imo feels like there should be some middle ground, some higher level language or even a tool of some kind that you can use to make readable code than then gets turned into lua |
07:41.14 | Shefki | Those sorts of things have an overhead. |
07:41.40 | Shefki | For what it's worth, there is absolutely nothing stopping someone from providing another text provider. |
07:41.44 | mckenziemc | dogtags is your higher level language :p |
07:41.47 | Shefki | THat's easier to use and makes those trade offs. |
07:41.55 | Shefki | I just have no interest in supporting or writing it. |
07:42.00 | KriLL3 | how is there overhead if you only use that higher level stuff when you make it and then it's stored as lua? |
07:42.19 | KriLL3 | doesn't make sense to me |
07:42.41 | Shefki | Now you're talking about writing a program that transforms one language into another. |
07:42.45 | Shefki | That's far from trivial. |
07:42.57 | KriLL3 | it's called compiling |
07:42.57 | Shefki | To a certain extent LuaTexts does some of that. |
07:43.13 | Shefki | Actually it'd be interpreting. |
07:43.29 | Shefki | Compiling generally means converting to machine language which Lua is not. |
07:44.07 | Shefki | LuaTexts takes the Lua that you're storing in PB4's config and turns it into anonymous functions and stores those. |
07:44.21 | Shefki | And unless you change the config it doesn't require Lua to reparse that code. |
07:44.45 | Shefki | But really a lot of the design of this was to avoid garbage generation. |
07:45.19 | Shefki | Let's imagine I added a function to do colors like so: |
07:46.03 | Shefki | function colorize(text,r,g,b) return format("|cff%02x%02x%02x%s|r",r,g,b,text) end |
07:46.18 | Shefki | Everytime that function is called it creates a string. |
07:46.43 | Shefki | That contains the formatting code to change the color and the text. |
07:47.00 | Shefki | Now let's say you want to combine that with a bunch of other stuff. |
07:47.42 | Shefki | So you take and do something like this: return "%s %s",colorize(r,g,b,"foo"),"bar" |
07:47.47 | Shefki | Now you've created 2 strings. |
07:48.36 | Shefki | Blizzard realizes that this sucks to generate a bunch of strings just to throw them away when you put them on the FontString (the object that displays the text) |
07:48.56 | Shefki | So they gave us a function. |
07:49.03 | Shefki | FontString:SetFormattedText() |
07:49.11 | Shefki | Which works like format or sprintf. |
07:49.18 | Fisker | omg |
07:49.21 | Shefki | Except it doesn't generate the garbage. |
07:49.23 | Fisker | i just sniped an auction at 1c |
07:49.31 | Fisker | i'm fucking rich |
07:49.36 | mckenziemc | ~fiskerslap |
07:49.36 | purl | ACTION slaps a large trout around a bit with Fisker. |
07:49.49 | Shefki | So in order to get the benefit of that we have to avoid doing format if we can. |
07:49.59 | Fisker | i'm riiiiiiiiiiiiich |
07:50.49 | mckenziemc | fisker: what did you buy? |
07:52.07 | Fisker | strong flux |
07:53.00 | *** join/#wowace Zarhan (~kjetil@52.210.251.212.customer.cdi.no) |
07:53.43 | mckenziemc | Arrowmaster: that language is crazy >.> |
07:54.09 | Arrowmaster | crazy awesome |
07:54.22 | Shefki | I totally need to find an excuse to do something with that at work. |
07:54.30 | mckenziemc | lol |
07:54.32 | KriLL3 | which language? |
07:54.33 | KriLL3 | brainfuck? whitespace? |
07:54.43 | Arrowmaster | http://en.wikipedia.org/wiki/Befunge |
07:55.00 | KriLL3 | ah seen that one before |
07:55.18 | Arrowmaster | "The language was originally created by Chris Pressey in 1993 as an attempt to devise a language which is as hard to compile as possible" |
07:55.35 | KriLL3 | a most worthy goal |
07:56.07 | KriLL3 | puts on his monocle and top-hat |
07:56.27 | KriLL3 | brilliant good sir! indubitably |
07:57.09 | mckenziemc | rofl at trampoline instruction |
07:57.19 | KriLL3 | mckenziemc: what does it say? |
07:57.30 | mckenziemc | "skip next instruction" |
07:57.50 | KriLL3 | heh |
07:57.52 | mckenziemc | so i guess it's so one code path can cross over another one without corruption |
07:58.04 | Arrowmaster | yup |
07:58.23 | mckenziemc | i bet you -could- write a printf implementation for that :p |
07:59.14 | mckenziemc | oh, deos it have a way to change direction based on what it popped off the top of the stack? |
08:00.35 | Shefki | It's somewhat tempting to try and make a program that's a piece of art as much as it is functional. |
08:00.50 | Shefki | executable ascii art. |
08:00.58 | mckenziemc | hehe |
08:01.17 | KriLL3 | mckenziemc: would be kinda cool if you could make those arrows spin around |
08:01.19 | KriLL3 | random or not |
08:01.21 | KriLL3 | =P |
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08:01.36 | *** join/#wowace Elkano (~elkano@WoWUIDev/WoWAce/Elkano) |
08:01.36 | *** mode/#wowace [+v Elkano] by ChanServ |
08:01.39 | Shefki | Obviously you can do random because the first example is a RNG |
08:01.46 | KriLL3 | perhaps a function to make the arrow change clockwise/counter clockwise when it's used? |
08:01.57 | *** join/#wowace Talryn_ (~Talryn@unaffiliated/talryn) |
08:02.05 | KriLL3 | kinda like those train "sims" |
08:02.12 | KriLL3 | or pipe bend games |
08:02.20 | Shefki | Ohh look ? |
08:02.25 | Shefki | Start moving in a random directoin. |
08:02.28 | Shefki | direction. |
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08:03.00 | KriLL3 | can you move diagonally? |
08:03.02 | mckenziemc | bah, i don't see any way to do if conditionals other than x = 0 |
08:03.03 | mckenziemc | no |
08:03.14 | KriLL3 | necessary to code a bishop, damnit |
08:03.26 | KriLL3 | can't use it to make a chess bot |
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08:03.45 | Shefki | KriLL3: I think you're missing the point. |
08:04.09 | KriLL3 | or I'm making a very bad joke |
08:04.55 | Shefki | mckenziemc: Funge-98 is probably able to do what you want. |
08:05.55 | mckenziemc | oh, there's a way |
08:05.59 | mckenziemc | subtraction |
08:06.33 | Arrowmaster | oh you can use p to make a printf like function |
08:06.43 | mckenziemc | and the other math stuff too, i'd skipped over those xD |
08:07.01 | BWMerlin | ooo i think I have pittbull working the way i want it |
08:07.31 | BWMerlin | it stupid really, you pay money to play the game per month and then spend time not playing to make it look just the right way for you |
08:07.35 | KriLL3 | only thing I'm missing is the party member's target raidicon on the party member |
08:07.52 | KriLL3 | I guess I could set up party targets to just be that indicator or something like that |
08:07.59 | BWMerlin | i havent done party frames |
08:08.02 | Shefki | BWMerlin: Or you spend time not playing to write addons. |
08:08.20 | BWMerlin | yeah that to, i cant write addons but i can submit bug reports |
08:12.37 | *** join/#wowace profalbert (~profalber@80-121-30-142.adsl.highway.telekom.at) |
08:12.47 | mckenziemc | ++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>. |
08:12.49 | mckenziemc | >< |
08:13.09 | BWMerlin | hmm, i dont seem to be able to find the party config from the drop down menu |
08:13.21 | KriLL3 | yeah it's not there atm |
08:13.28 | BWMerlin | aww |
08:13.28 | KriLL3 | blizz did something |
08:13.34 | BWMerlin | thats really not good |
08:13.40 | KriLL3 | agreed |
08:13.48 | KriLL3 | find a random smuck and invite? |
08:14.02 | Shefki | You can just put the layout on some other frame. |
08:14.08 | Shefki | Configure your layout. |
08:14.24 | KriLL3 | doesn't so spacing etc though |
08:14.29 | Shefki | Then find some people to help you configure things like spacing of the frames. |
08:14.43 | Shefki | I'm aware of the limitations of my suggestion. |
08:15.12 | KriLL3 | whats with that funky raid drawer btw? is that part of the stock UI? |
08:15.28 | Shefki | Yes. |
08:16.22 | KriLL3 | it's really weird |
08:20.27 | Slayman | for the case of the argument: If I wanted my AddOn to use AddOnLoader, all I have to do is what the wowpedia.org site says? add the LoadManager and the loading condition? does the addon have to be defined LoD in the toc? |
08:20.38 | mckenziemc | no |
08:21.09 | mckenziemc | LoadManager makes the addon loadondemand if the load manager is enabled (although there's a bug if the user later disables the loadmanager) |
08:21.21 | Slayman | yay it works :D |
08:21.52 | mckenziemc | if you also use LoadOnDemand: 1, then your addon will still be load on demand even if the loadmanager isn't there, in which case ## LoadManager is useless |
08:23.18 | Slayman | but setting LoD would require to specify a loadon condition in lua I presume |
08:23.37 | mckenziemc | sidenote: addons can't read the LoadManager line from the api, so if you left LoadManager out of the toc but included X-LoadOn-whatever, AddonLoader would still try to load it |
08:24.08 | mckenziemc | setting LoadOnDemand: 1 means that some other addon will always have to take care of enabling yours |
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08:27.12 | KriLL3 | one core addon and one LOD config is a common setup |
08:27.21 | mckenziemc | yeah |
08:28.47 | KriLL3 | man those camels walk weird, looks like they got broken legs |
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08:30.37 | mckenziemc | hey ckknight |
08:30.45 | ckknight | howdy |
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08:32.55 | mckenziemc | would it be acceptable for an addon to specify a blizzard addon, eg. Blizzard_MacroUI, in its dependencies, in order to make sure blizzard's loaded first? |
08:33.12 | ckknight | yeah, that's fine |
08:33.15 | ckknight | I think |
08:33.35 | mckenziemc | i tried it with a test addon and the game doesn't bug out |
08:33.51 | mckenziemc | unfortunately that means my addon has to support other addons that do this xD |
08:36.10 | Fisker | ckknight |
08:36.14 | Fisker | i just sniped an auction |
08:36.28 | ckknight | what a coincidence, I just sniped your mom |
08:36.38 | Fisker | with your penis or with a rifle? |
08:36.45 | mckenziemc | both |
08:36.53 | KriLL3 | what if it was a rifle shaped like a penis? |
08:37.06 | KriLL3 | mckenziemc: though the order comes into question |
08:37.06 | Elkano | nothing special ckknight, she was so fat that she was an easy target even for you... |
08:37.24 | ckknight | hey-o |
08:37.33 | mckenziemc | hehe |
08:39.29 | Fisker | all i want for christmas is you ckknight .( |
08:39.49 | ckknight | you can't have me, for I belong to the world |
08:40.06 | mckenziemc | I Have Ckknight LoL |
08:40.22 | mckenziemc | : / |
08:40.50 | Elkano | mckenziemc, you could also load-with instead |
08:41.03 | mckenziemc | oh sorry, it's "Lol!" |
08:42.16 | mckenziemc | i need to change DependencyLoader to support addons that list blizzard stuff as deps |
08:43.11 | mckenziemc | right now Addon:Exists(id) says blizzard addons are missing, since i was having some other issues |
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08:51.09 | mckenziemc | for libraries, is it ok if i put testing stuff in the root of the repo, and have the actual library files in a subdirectory, as long as i have a note on the main page telling anyone using my lib that the proper path is "http://hg.wowace.com/wow/libprint-1.0/mainline/LibPrint-1.0" or whatever (note that that path is not correct right now |
08:51.54 | mckenziemc | since they'd probably expect the appropriate path to be "http://hg.wowace.com/wow/libprint-1.0/mainline" without the extra name tagged on |
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08:53.19 | mckenziemc | the alternatives i can think of are 1) don't upload the tests onto wowace at all or 2) have a separate project that contains the tests for the current + any later versions of the library |
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08:57.11 | Repo | 10libbuilder (experimental): 03mckenziemc * r9 LibBuilder.lua: 'not tostring(major)' should be 'type(major) ~= "string"' |
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09:04.03 | mckenziemc | !api geterrorhandler |
09:04.03 | lua_bot | geterrorhandler: Returns the current error handler function (http://wowprogramming.com/docs/api/geterrorhandler) |
09:04.13 | KriLL3 | anyone knows of an addon that toggles the sound output option? if I set it to default it doesn't change when the default changes without restarting wow |
09:04.25 | KriLL3 | I got 2 sound cards, one for my speakers one for my headset |
09:04.52 | Repo | 10fu-bar_hey-fu: 03daf2 * r106 HeyFu.toc: Removed unused savedvariable |
09:04.53 | Repo | pushing to beta and seeing what happens |
09:05.16 | KriLL3 | or does anyone know of an addon that skins the tracking dots? perhaps even hides friendly NPCs etc? |
09:05.36 | KriLL3 | the new CTF BG has noninteractive NPCs that show up in tracking, really annoying |
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09:08.57 | Repo | 10grid-auto-frame-size: 03CrazyBenny * r94 / (2 files in 1 directory): added new cata raids and bg |
09:09.06 | mckenziemc | i know chinchilla can change the appearance of the dots, but idk of anything that -just- does that |
09:09.34 | mckenziemc | and i'd bet it's not possible for an addon to mess with the visibility of the dots, but i'm not sure |
09:10.28 | mckenziemc | selectively mess with* |
09:14.12 | Arrowmaster | i thought chinchilla did that by having a bunch of possible texture combinations and picking the one for the combination you wanted |
09:14.34 | mckenziemc | i mean hiding some dots while not hiding others |
09:15.14 | Arrowmaster | they are all part of the same texture, the only way to do that is to change the texture to one that is missing certain ones |
09:15.16 | mckenziemc | actually, maybe this is what Arrowmaster means, but i guess you could have "friendly npcs" as a blank texture |
09:15.30 | mckenziemc | i hadn't thought of that |
09:16.04 | Repo | 10libdispellable-1-0 (experimental): 03Adirelle 07master * 1cfe13d / (2 files in 1 directory): [+3 commits] |
09:16.05 | Repo | 1cfe13d: Fixed the .docmeta file. |
09:16.06 | Repo | 7a14701: Added support for rage effects. |
09:16.07 | Repo | 1a42c1e: Developper version should always be used. |
09:19.43 | mckenziemc | i always forget if it's frame:SetScript or frame:SetHandler ~.~ |
09:23.59 | Repo | 10skillet: 03yossa 042.11 * r235 : Tagging as 2.11 |
09:31.26 | Repo | 10atlasloot-enhanced: 03Celellach * r3137 / (2 files in 2 directories): - small update |
09:35.09 | mckenziemc | Arrowmaster: any thoughts on my earlier question about having a test addon stored in the repo alongside my library? |
09:35.30 | Arrowmaster | libsharedmedia-3.0 does that |
09:35.32 | Arrowmaster | i hate it |
09:36.12 | Elkano | why? |
09:36.39 | Arrowmaster | i hate libs having subdirs |
09:37.20 | mckenziemc | inconsistent path to the repo / odd directory structure if you pull from the repo and want to work on it / put stuff into WoW |
09:38.29 | mitch0 | arrow: why do you even care if they have subdirs or not? |
09:38.47 | mckenziemc | what is the command in linux to make a symbolic link to a directory? |
09:39.27 | mitch0 | ln -s src dst |
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09:46.56 | Repo | 10libbuilder (experimental): 03mckenziemc * r10 / (2 files in 1 directory): revised description |
09:46.57 | Repo | watch ADDON_LOADED to check if a library was not closed properly |
09:46.58 | Repo | if a collision is detected in NewLib, it will now create the new library before throwing the collision error |
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09:47.29 | mckenziemc | checking in repo's description updated: |
09:47.34 | mckenziemc | @describe libbuilder |
09:47.34 | Repo | mckenziemc: http://www.wowace.com/addons/libbuilder/. LibBuilder. A tool for building multiple-file libraries. |
09:47.39 | mckenziemc | nope : / |
09:47.50 | mckenziemc | maybe i have it set on the project page |
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09:54.56 | mckenziemc | is it possible to have files in a repo ignored on release versions but present in alpha and maybe beta packages? |
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10:00.54 | Repo | 10libdispellable-1-0 (experimental): 03Adirelle 07master * 1.0-beta LibDispellable-1.0.lua: [+4 commits] |
10:00.55 | Repo | f4acf2c: Doc updated. |
10:00.56 | Repo | 6abdda2: Minor bump. |
10:01.00 | Repo | 3c40b4d: Fixed iterators. |
10:01.01 | Repo | b3ae682: Typo. |
10:01.10 | Repo | 10libdispellable-1-0 (experimental): 03Adirelle 041.0-beta * c9fd2a3 /: [new tag] Tagging as 1.0-beta. |
10:04.03 | mckenziemc | nvm, i guess anyone working on developing my addon would be using the repository directly instead of packages, and the files i wanted "hidden" are for testing; only developers should need them |
10:08.16 | mckenziemc | is there a tool that looks at a folder holding an old repository checkout, and tells you which revision the folder matches closest, and if it's an exact match or if there are modifications to it? at one point i somehow managed to have multiple checkouts of one project (although i cleaned them manually) and it would've been nice to have a tool that said "this folder exactly matches revision x, it's safe to delete it" or "this |
10:08.46 | mckenziemc | granted it's a bad idea to be making copies of working copies anyway |
10:10.21 | Repo | 10libperiodictable-3-1: 03Gazmik * r317 / (2 files in 2 directories): Added some inedible Cataclysm fish & meat. |
10:16.35 | Repo | 10libbuilder (experimental): 03mckenziemc * r13 / (7 files in 2 directories): fixed another error in the .pkgmeta |
10:16.36 | Repo | fixed a tab character in .pkgmeta |
10:16.37 | Repo | rearranged files: current expected path for embedding is http://hg.wowace.com/wow/libbuilder/mainline/main |
10:16.38 | Repo | updated .pkgmeta |
10:16.50 | mckenziemc | needs to learn2pkgmeta |
10:18.23 | mitch0 | what's the problem that this libbuilder tries to solve? |
10:19.06 | mckenziemc | i like to use an object oriented approach in my code and put each class in a separate file, but it's funky with libraries |
10:19.39 | mitch0 | what's funky about it? |
10:19.49 | mitch0 | oh, if embedded |
10:19.53 | mckenziemc | with addons i use addonTable to coordinate everything, but you can't do that with libraries cleanly because they might be embedded, LibBuilder creates a unique table for the lib |
10:20.21 | mitch0 | well, it's just as easy to use the lib table registered to libstub |
10:20.55 | mitch0 | in your second file you just grab the "main" lib table from libstub, instead of registering a new one |
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10:21.21 | mckenziemc | yeah that's what i would do otherwise, have a "loading" field in the lib and if it's not set, then don't run the file (since the existing copy is a later revision) |
10:22.20 | mckenziemc | you need that loading field so multiple embedded versions of the same revision of the lib don't overwrite each other, or so an old rev doesn't overwrite a newer one |
10:23.05 | mckenziemc | which means you also have to make sure you set it at the start of loading the lib, and remove it at the end |
10:23.07 | mitch0 | ok, w/e, still don't see why you need a new lib for this, but who am I to decide what should be written and what not :) |
10:23.57 | mckenziemc | at first it was mainly just for convenience, but i think the part i just added to it gives it a reason for existing (well, as far as wanting to make a multi-file lib) |
10:24.07 | mckenziemc | it checks if you forgot to close the lib now |
10:25.46 | mckenziemc | otherwise if you pushed a revision that forgot to close the lib (maybe it had a syntax error in the file that would normally close it) and another addon pulled that in, it could make obscure errors (even if you then push the fixed version, people might still be using the addons with the broken embedded version) |
10:26.39 | mckenziemc | the next revision that wanted to load would see the old "loading" field and execute even if it shouldn't |
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10:29.46 | mckenziemc | do libraries created through LibStub automatically include support for upgrading, or does that have to be implemented manually |
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10:33.52 | mckenziemc | i guess it also adds an optional form of encapsulation, since LibBuilder and the new lib are the only pieces of code that can access the workspace |
10:34.20 | mckenziemc | ie. put stuff there instead of in the table registered to LibStub |
10:36.14 | Repo | 10ratings: 03jerry * r70 / (2 files in 1 directory): |
10:36.26 | Repo | Allow option to go to the maximum supported level by the core. |
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10:45.31 | Repo | 10links: 03jerry 04v1.5-release * r126 : Tagging as v1.5-release |
10:46.08 | *** join/#wowace Talyian (~quassel@unaffiliated/talyian) |
10:46.47 | Repo | 10libbuilder (experimental): 03mckenziemc * r14 testing/LibBuilderTest (3 files in 1 directory): added some testing code (note: tester not tested) |
10:49.08 | [Wobin] | has PeriodicTable been updated for the new bags and stuff? |
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10:51.11 | Repo | 10ratings: 03jerry * r71 core.lua: Fix ratings for levels 81-85 |
10:51.18 | [Wobin] | oh alphas |
10:51.27 | [Wobin] | hm |
10:51.51 | Repo | 10ratings: 03jerry 04v1.5.2-release * r72 : Tagging as v1.5.2-release |
10:55.33 | Repo | 10talented: 03jerry * r707 ui/base.lua: Commit final display glitch. Thanks diablobase. |
10:55.34 | Repo | This fixes Ticket 127 |
10:56.00 | mckenziemc | one of these days, all these symbolic links are going to blow my mind up |
10:56.35 | Repo | 10weakauras: 03Mirrormn * r55 / (3 files in 1 directory): |
10:56.36 | Repo | Alternate Power trigger added (can be used for Atremedes' Sound mechanic) |
10:56.37 | Repo | Some minor optimizations for timer usage |
10:56.38 | Balreign | jerry seems to be prolific this morning |
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11:04.34 | *** join/#wowace evolution_laptop (~ron@cpe-098-026-072-224.nc.res.rr.com) |
11:04.52 | mckenziemc | yus i managed to incorporate symbolic links in my local repo without breaking anything |
11:11.29 | *** join/#wowace mckenziemc1 (~Mark@dialup-4.246.250.33.Dial1.SanJose1.Level3.net) |
11:17.09 | mckenziemc1 | !api pcall |
11:17.10 | lua_bot | Documentation for 'pcall' can be found at http://www.lua.org/manual/5.1/manual.html#pdf-pcall |
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11:22.04 | Chosi | mew |
11:22.19 | Chosi | is there an addon that uses backstab instead of mutilate if target is <35%? |
11:22.22 | Chosi | (for rogues) |
11:23.02 | vhaarr | addons can't make such decisions for you |
11:23.34 | Chosi | dang |
11:23.35 | Chosi | ;) |
11:23.47 | Chosi | can macros use target health info? |
11:23.51 | Chosi | i guess they can't |
11:23.52 | Chosi | :) |
11:23.54 | mckenziemc | nope |
11:24.19 | mckenziemc | though you could get an addon that blocks your vision with START USING BACKSTAB NOW YOU NOOB |
11:24.28 | Chosi | :D |
11:24.46 | Chosi | or maybe i can let BT4 switch bars at 35% |
11:25.00 | Chosi | same bar but mutilate replaced with backstab |
11:25.00 | mckenziemc | don't think so |
11:25.08 | Chosi | well not out of the box |
11:25.24 | mckenziemc | you could manually switch it, but you can't use conditionals to get it to switch for you |
11:25.34 | evolution_laptop | there's no way to do what you're trying to do |
11:25.44 | Chosi | yeah i already got that ;) |
11:25.54 | Chosi | it would be a little too lazy aswell |
11:25.54 | mckenziemc | afaik addons are blocked from changing button type stuff in combat, except from hardware events |
11:26.30 | mckenziemc | unless a hardware event triggers it* and the logic has to be set before combat |
11:27.13 | evolution_laptop | groan, I was really hoping that stampeding roar was gonna be a single spell that changed automatically when you were in cat or bear |
11:27.28 | mckenziemc | hehe |
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11:28.31 | mckenziemc | hmm, my addon didn't throw an error -- and in this case, that's a bad thing |
11:28.55 | evolution_laptop | i don't understand how they could possibly expect ppl to be satisfied withe default UI, and while you can't please all of the ppl all of the time...i mean....cmon, almost every attack druids have we need to have two different buttons mapped for |
11:29.58 | evolution_laptop | is bartender just stingy or is the 10 bar limit something imposed by the API, I wonder |
11:30.32 | mckenziemc | api |
11:30.38 | evolution_laptop | there's really no other reason to limit the amount of bars to something that arbitrary |
11:30.57 | mckenziemc | it uses the game's existing bar stuff, which is limited to 10 |
11:31.14 | Torhal | There are 120 buttons, period. The 10-bar limitation is based on 12 buttons per bar. |
11:32.10 | evolution_laptop | oh fuggaduck, why is it that I can always every single trainer except the one i'm looking for, in org? |
11:32.15 | evolution_laptop | find* |
11:32.18 | mckenziemc | i think it's kinda funny that when they added the multicast thing for shaman, they changed -all- classes to use the new buttons |
11:32.39 | mckenziemc | every class has "totem buttons" in slots 133-144 |
11:33.47 | evolution_laptop | API, yeah I figured. then they give you 140 spells |
11:34.17 | Torhal | However, I think he may move to something more flexible for BarTender4 since he's written LibActionButton-1.0 |
11:34.30 | Torhal | s/arT/art/ |
11:34.31 | mckenziemc | on my druid, /run PickupAction(1); PlaceAction(144) gives the error "Only Air totem spells can go in that slot" |
11:35.32 | Torhal | I'm trying to figure out why someone just posted a ticket for Broker_Currency asking me to add support for Valor Points and Tol Barad Commendations, when I did so with the last version I released... |
11:35.41 | industrial | There used to be this addon with some empty sound files to replace some stuff in your wow folder that would take out the spellcasting fumble sounds so that when you mash the button your speakers dont get raped with the stupid fail sound.. Anyone know the name? |
11:35.46 | evolution_laptop | alright, i'm finally friendly with my guild....o_O thought I was already kinda friendly with em.. |
11:36.26 | Torhal | industrial: I just change the CVar and disable/enable the warning frame in my macros |
11:36.33 | evolution_laptop | industrial: sorry no |
11:36.57 | Torhal | Turn sound off, suppress warning message, cast spell, enable warning messages, turn sound on. |
11:37.01 | sylvanaar | you need a collection of files not an addon |
11:37.12 | industrial | ^ |
11:37.43 | Torhal | You could just write an AddOn which supplies a slashcmd that does what I outlined, call the slash in a macro, etc |
11:38.02 | Torhal | Well, two - one for on, one for off |
11:38.05 | sylvanaar | i just make my own empty files when i need to remove a sound |
11:38.15 | evolution_laptop | pssh, macros are for weeneies |
11:38.22 | evolution_laptop | weenies, even |
11:38.27 | industrial | sylvanaar: yeah but I have no idea which files |
11:38.35 | mckenziemc | what industrial said sounds familiar, i thought i heard of an addon that contained empty sound files and substituted those for the default files |
11:38.37 | Torhal | evolution_laptop: o.O |
11:38.47 | Torhal | There are several |
11:39.01 | evolution_laptop | nothing wakes me up like a little carpal tunnel in the morning! |
11:39.07 | Torhal | Mostly to get rid of helicopter sounds, one to get rid of the dragon roar for WoTLK login... |
11:39.12 | mckenziemc | evolution_laptop: i'm still a Recruit of my guild even though i'm Guild Master |
11:39.29 | sylvanaar | i got rid of the noises the twink valk's made |
11:39.29 | Torhal | mckenziemc: You set the bar too low! |
11:39.52 | evolution_laptop | well i know why - everytime i'm in here, you're here, lol |
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11:40.06 | industrial | http://www.wowinterface.com/downloads/info10162-Noerrorsound.html |
11:40.08 | mckenziemc | hehe |
11:40.09 | industrial | there it was! |
11:40.20 | mckenziemc | irc > wow |
11:40.30 | industrial | wow = irc with a different bunch of people |
11:40.41 | sylvanaar | and no graphics |
11:40.47 | sylvanaar | thankfully |
11:40.48 | Torhal | sylvanaar: You have that backward |
11:41.09 | sylvanaar | perhaps |
11:41.16 | mckenziemc | wowhead.com/?user=mckenziemc |
11:41.30 | mckenziemc | www.wowhead.com/?user=mckenziemc |
11:41.37 | evolution_laptop | lol |
11:41.51 | ramoz | Wow dude |
11:41.55 | ramoz | how many lvl80s is that? |
11:42.24 | mckenziemc | 15 >< |
11:42.34 | ramoz | ... wow |
11:43.09 | mckenziemc | too much spare time |
11:43.17 | mckenziemc | i need to find a job though |
11:43.18 | Torhal | mckenziemc: How is it that you manage to find the time to do school stuff and write completely theoretical libraries? :) |
11:43.33 | Shirik | nevcairiel: ping |
11:43.37 | sylvanaar | i need to find a better job |
11:43.46 | Shirik | come work for Insitu |
11:44.02 | Torhal | sylvanaar: You just neew a better tea machine |
11:44.11 | Torhal | s/eew/eed/ |
11:44.31 | sylvanaar | Torhal: im fully upgraded in that dept |
11:44.33 | mckenziemc | i'm not actually in school atm >< |
11:45.07 | Torhal | mckenziemc: So that's why you're trying to write Lua like Java... |
11:45.08 | Torhal | ducks. |
11:45.10 | sylvanaar | looks like a fun company Shirik |
11:45.16 | mckenziemc | rofl |
11:45.17 | Shirik | very fun :) |
11:45.36 | Shirik | Just released 3 new videos of the aircraft I work on: http://www.insitu.com/integrator |
11:45.56 | evolution_laptop | hehe, i kinda working again, but took off of work for about a year and a half after I left my last job. Then I sucked into wow, and suddenly I was pulling 15 hour workdays at the computer all over again |
11:46.04 | evolution_laptop | "gotta run those dailies, man!!" |
11:46.42 | mckenziemc | hehe |
11:46.52 | evolution_laptop | but then I got sucked into wow addons |
11:47.05 | evolution_laptop | and so I dont' still don't have a damn walrus fishing pole |
11:47.17 | evolution_laptop | so I still don't* |
11:47.33 | Torhal | evolution_laptop: Lame. I was re-writing Ackis Recipe List five times and I still got my pole. :D |
11:47.50 | mckenziemc | Torhal: i started LibObject as lua-hack to try and get it to feel even more like java >< |
11:47.55 | Torhal | At least, Ackis said it was five times... |
11:48.09 | evolution_laptop | lol |
11:48.13 | mckenziemc | pretty sure it's not gonna happen, though i -may- still play around with it |
11:48.35 | Torhal | Hence the "completely theoretical" :) |
11:48.47 | mckenziemc | yeah |
11:50.05 | mckenziemc | function instance() mode("private", "storage") member = nil end end |
11:50.06 | mckenziemc | >< |
11:50.26 | evolution_laptop | that's not obtuse at all |
11:50.39 | sylvanaar | i took leave from work for about a year evolution_laptop i worked on addons and wau during that time |
11:50.40 | *** join/#wowace koaschten (~koaschten@188-193-133-170-dynip.superkabel.de) |
11:51.16 | sylvanaar | good therapy for mid-career burn-out |
11:51.42 | *** join/#wowace spode (~spode@85.134.124.81) |
11:52.50 | evolution_laptop | sylvanaar: yeah ain't it a bitch? finally get away from typing out code on the computer all day.....so instead we go home and type out code on a computer all day. same thing happened to me last time I was out of work (well, it actually the job at epic, i guess) - |
11:53.21 | evolution_laptop | get about five minutes into playing the game, and go "man, that's little thing's really pissing me off. i'm gonna go fix it." |
11:53.25 | evolution_laptop | boom, there's goes 8 hours |
11:53.40 | sylvanaar | i dont mind typing at a pc all day as long as its iteresting |
11:53.58 | evolution_laptop | i love it more than anything. |
11:54.05 | evolution_laptop | my body has rebellled however |
11:55.03 | sylvanaar | i put over 1000 hours into maintaining wau, no clue how many into prat, now i have my lua ide - i have been working on it for 9 months |
11:55.15 | mckenziemc | ? |
11:56.00 | sylvanaar | all of that unpaid time - i need ot find someone to pay me to do it |
11:57.06 | Torhal | mckenziemc: Was the ? referring to the Lua IDE, or to evolution_laptop's body rebelling? |
11:57.29 | mckenziemc | ide |
11:57.57 | Torhal | mckenziemc: http://forums.wowace.com/showthread.php?t=18776 |
11:58.16 | Torhal | mckenziemc: Err... http://forums.wowace.com/showthread.php?t=18501 |
11:59.04 | evolution_laptop | so....levelling a druid is a cakewalk, but it's soooo.....slow....sometimes |
11:59.36 | Torhal | Son of a bitch |
11:59.49 | mckenziemc | i'll check it out |
11:59.53 | sylvanaar | oh hai mckenziemc Lua<->Java + You + my IDE |
11:59.57 | Torhal | Looks like I need to fix ProfessionsVault myself since people keep posting tickets for it on the ARL page >< |
11:59.58 | mckenziemc | evolution_laptop: go balance |
12:00.35 | *** join/#wowace Repo (~supybot@68.64.47.56) |
12:00.52 | sylvanaar | dont tell me you leveled as resto |
12:01.33 | mckenziemc | lol |
12:01.37 | Torhal | sylvanaar: I levelled my Priest as Holy back in TBC when solo Holy was insane... |
12:01.41 | evolution_laptop | methinks there might be some nerfin coming to Leader of the Pack - was able to easily fight two elites that I got too close to on a "get close and listen to them quest", i think they were supposed to be able to kill me.. |
12:01.45 | Torhal | Though, I ran instances to do it |
12:02.01 | Torhal | evolution_laptop: Uldum? |
12:02.22 | *** join/#wowace Elkano (~elkano@wpa-uds091.funklan.uni-saarland.de) |
12:02.22 | *** join/#wowace Elkano (~elkano@WoWUIDev/WoWAce/Elkano) |
12:02.22 | *** mode/#wowace [+v Elkano] by ChanServ |
12:02.22 | evolution_laptop | no the one just before that |
12:02.31 | evolution_laptop | uhh deepholm |
12:02.39 | sylvanaar | ferals are pretty buff atm |
12:02.57 | evolution_laptop | that quest where you wear the box on your head and swim in the silver stuff |
12:03.10 | sylvanaar | yeah, that was fun |
12:03.24 | evolution_laptop | well, I hadn't been actually reading the quest instructions for quite some time....i had no idea i was supposed to stay in the water, lol |
12:04.30 | Torhal | evolution_laptop: Oh, that one. Yeah, I was three-shot |
12:04.32 | evolution_laptop | Torhal: ya i'm starting to get bug reports about AtlasLoot now, heh |
12:04.48 | evolution_laptop | on my search plugin's page |
12:05.40 | Torhal | Well, the reason ARL is getting the tickets is because people can't fucking read. |
12:06.13 | Torhal | It clearly says (paraphrased) "issue with ProfessionsVault" and then a few lines down "AckisRecipeList/AceLocale-3.0" |
12:07.05 | evolution_laptop | which one would think would be a skill common to ppl that play an mmmorpg...but no. persistence is commonly paired with stupidity... :\ |
12:08.08 | BWMerlin | using pitbull4 is it possible using the same profile that when im healing have my target (the person im healing) show hostile debuffs (poisons, curses, mortal strikes etc) as large and while being a tank or dps have my target (the mob im killing) show my debuffs (sunder, hammer of justice etc) as large and have the mobs own buffs (enraged etc) show as large |
12:08.29 | *** join/#wowace Sliker (~ponies@87.114.7.10) |
12:08.50 | evolution_laptop | oh dear |
12:08.53 | evolution_laptop | that was a mouthful! |
12:09.26 | mckenziemc | get a bigger mouth |
12:09.41 | evolution_laptop | haha - touche |
12:12.16 | evolution_laptop | so, anyone else find archaeology even more boring than fishing? I didn't think it was possible, but i guess, yeah, instead of casting, make em run around in a circle trying to find the damn fish |
12:12.52 | Kalroth | I'm at 517 arch now and I'd say it's about on par |
12:12.52 | mckenziemc | lol |
12:13.07 | Kalroth | At least archaeolgy requires you to move more around |
12:14.12 | BWMerlin | i have only come back after 8+ months so i have no idea what arch does |
12:14.21 | evolution_laptop | yeah, slightly less ganking from rogues, I guess... |
12:15.09 | evolution_laptop | i really think they should have decided to allow certain choice phrases to be cross-faction. |
12:15.17 | Kalroth | BWMerlin: you go to a random spot on the continent (given to you by the game), plant a beacon that points you in a direction - once it turns green, you're really close and might dig up a 3-6 fragments |
12:15.28 | evolution_laptop | like, "how you gonna just come over here and beat down a man holding a fishing pole? that's just wrong.." |
12:15.46 | Kalroth | BWMerlin: You need 30-100 fragments for each item and it is completely random which item you get to work on |
12:15.53 | Kalroth | repeat until bored of death |
12:16.01 | BWMerlin | what are the items? |
12:16.20 | Kalroth | http://www.wowhead.com/skill=794#crafted-items |
12:16.37 | evolution_laptop | nothing useful until you're to about 175 at the least |
12:16.53 | mckenziemc | Torhal: in response to your earlier comment about hating it when addons spam "xAddon loaded" -- i'm putting print("running test#") in all of my tests in this addon :p |
12:16.54 | evolution_laptop | till then, just storyline stuff mainly |
12:17.42 | evolution_laptop | lol |
12:17.51 | mckenziemc | the test addon is separate from the main one though and ignored by the packager; the statements are there so i can tell if the code is getting silent errors vs. not even running |
12:18.26 | BWMerlin | looking it up on wowpeida now |
12:18.34 | sylvanaar | we know what debug prints are, thats different than addon load spam |
12:18.41 | BWMerlin | which is something i am curious about, what happened to wowwikki? |
12:19.14 | sylvanaar | moved |
12:19.16 | Kalroth | wikimedia enforced several silly rules, most of the regulars got angry and moved to wowpedia |
12:19.18 | krka | according to some philosophers, exists implies harm :) |
12:19.32 | Kalroth | most/many, I don't know the actual numbers |
12:19.37 | krka | damn, i was really scrolled up |
12:19.40 | krka | never mind me! |
12:19.43 | sylvanaar | lol |
12:19.45 | Kalroth | hi krka :D |
12:19.53 | mckenziemc | what silly rules? |
12:19.56 | evolution_laptop | hehe, I hate when I do that |
12:20.04 | sylvanaar | yes do tell |
12:20.11 | Kalroth | mckenziemc: Like a specific frontpage layout, I think |
12:20.15 | krka | would be nice if irssi gave some visible notice that you're not at the bottom |
12:20.16 | mckenziemc | ah |
12:20.20 | Kalroth | they wanted to dictate where the ads should be, etc. |
12:20.24 | BWMerlin | who is wikimedia? the hosting company? |
12:20.29 | evolution_laptop | i'll come up with something oh so clever to say....and then find it was in response to something someone said two days ago |
12:20.31 | Kalroth | I think so, yeah |
12:20.34 | Kalroth | wikia or something |
12:20.49 | sylvanaar | krka: i dont know of any irc client that does that |
12:20.59 | sylvanaar | little arrow at best |
12:21.02 | Kalroth | mine does! |
12:21.10 | mckenziemc | it's called a scrollbar ;) |
12:21.17 | Kalroth | shhh mckenziemc :p |
12:21.18 | krka | irssi has no scrollbar |
12:21.24 | mckenziemc | ah |
12:21.27 | Kalroth | irssi has no gui |
12:21.27 | sylvanaar | mine have scrollbars |
12:21.33 | BWMerlin | try chatzilla |
12:21.43 | krka | changing client is not a solution |
12:21.48 | BWMerlin | it has to have a gui or you could see any of this |
12:22.01 | mckenziemc | terminal |
12:22.06 | BWMerlin | still a gui |
12:22.12 | BWMerlin | just not a pretty one |
12:22.27 | mckenziemc | technically yes, but not by conventional definition :p |
12:22.37 | BWMerlin | agreed |
12:22.45 | sylvanaar | it should lock the text entry when you arent scrolled down all the way |
12:23.06 | sylvanaar | make you use a modifier to override that |
12:23.31 | Kalroth | BWMerlin: ui != gui |
12:24.32 | Torhal | BWMerlin: WikiMedia is a Wiki engine. Wikia is the company that hosts WoWWiki and others. |
12:24.44 | BWMerlin | ah k |
12:25.04 | Kalroth | actually it is Wikia; http://www.wikia.com/About_Us |
12:25.17 | Kalroth | WikiMedia is behind Wikipedia :) |
12:25.22 | *** join/#wowace TNSe (~evil@ti0042a380-4884.bb.online.no) |
12:25.22 | Kalroth | was wrong, gasp! |
12:25.37 | BWMerlin | Kalroth: http://dictionary.reference.com/browse/graphic point 3, i would say that anything you can see on screen is be default a gui |
12:25.50 | evolution_laptop | it should just read your mind, so it knows whether you meant to type that or not. with lasers |
12:26.19 | Kalroth | BWMerlin: Sure, you can say that if you want. It isn't though. :) |
12:26.24 | Torhal | BWMerlin: http://www.wowwiki.com/Forum:Should_WoWWiki_leave_Wikia%3F |
12:26.34 | evolution_laptop | not if it's passively displaying information |
12:26.39 | evolution_laptop | thus, non-interactive |
12:26.46 | evolution_laptop | in that case, it a hud :) |
12:26.51 | Kalroth | A graphical user interface (GUI), often pronounced gooey, is a type of user interface that -->allows users to interact with programs in more ways than typing<-- |
12:27.23 | BWMerlin | Kalroth: i fully agree that many ppl would call a terminal a none gui but seeing as you see it, it has to be |
12:27.40 | Kalroth | But seeing as you see it, a book is a gui too |
12:28.05 | BWMerlin | if you were blind and using touch and sound for you input output then you would you not be using a gui because you couldnt see it? |
12:28.09 | mckenziemc | hehe true |
12:28.19 | Kalroth | You can flip a page, that makes the book interactive!! |
12:28.26 | Torhal | BWMerlin: GUI is a specific terminology :P |
12:28.45 | Kalroth | BWMerlin: It has nothing to do with that, I used --> <-- to specify what I meant |
12:29.03 | Kalroth | A shell prompt is not a GUI by definition |
12:29.48 | BWMerlin | maybe, but i would agree by the fact that you can see it and type into it and see what you typed and get feedback from it it makes it a gui |
12:30.06 | Kalroth | Like I said, you're free to think that, but it is wrong :) |
12:30.17 | evolution_laptop | groan |
12:30.32 | evolution_laptop | another one of those arguments that are just for the sake of arguing |
12:30.37 | Kalroth | :) |
12:30.53 | Kalroth | You're thinking of a CLI, BWMerlin |
12:30.54 | Kalroth | http://en.wikipedia.org/wiki/Graphical_user_interface#Command-line_interfaces |
12:32.23 | BWMerlin | evolution_laptop: this is serious business http://xkcd.com/386/ |
12:32.55 | sylvanaar | think of it back in the day when you had a anctual "graphics mode" on your machine |
12:33.26 | BWMerlin | sylvanaar: that is all before my time |
12:33.28 | evolution_laptop | so like, the OCD side of me is kind of annoyed by buffs that increase XP gained, cuz it screws up my progress in the levelling guide |
12:33.32 | Kalroth | not before my time though :p |
12:33.47 | Kalroth | I remember 4 color CGA screens |
12:33.49 | Torhal | evolution_laptop: Nothing a bit of shock therapy won't fix. |
12:33.56 | Torhal | Kalroth: Old, Kalroth |
12:33.58 | Torhal | :D |
12:34.02 | evolution_laptop | but the other side of my brain, is like, i don't really care - sweet this'll be faster. |
12:34.24 | Kalroth | and the paper resolution screen too, it was uhhh, something like 250 wide and 700 high |
12:34.34 | Kalroth | 2 colors only |
12:34.39 | Kalroth | i dont recall the name :( |
12:34.46 | sylvanaar | now just imagine which mode your user interface runs in - and there you have you terminalogy |
12:34.48 | evolution_laptop | I had to clean up some dog piss yesterday |
12:34.52 | Torhal | Kalroth: I vaguely remember that |
12:34.53 | evolution_laptop | it wasn't even my dog |
12:35.03 | evolution_laptop | i think that makes it unfair, in the grand scheme |
12:35.03 | Torhal | Kalroth: How's this one: ColecoVision Adam |
12:35.15 | Torhal | evolution_laptop: It was your floor. |
12:35.17 | Torhal | :D |
12:35.25 | evolution_laptop | if you ever drop your keys in molten lava |
12:35.28 | evolution_laptop | just leave em |
12:35.29 | evolution_laptop | cuz |
12:35.32 | evolution_laptop | man , they're gone |
12:35.35 | Torhal | Heh |
12:37.10 | evolution_laptop | and i like those addons that add achievement suggestions to mob tooltips like "needs some love! (/love this creature to complete BlahBlahAchievement) |
12:37.26 | evolution_laptop | that's at least a little creative, |
12:37.39 | sylvanaar | overachiever is a cool mod |
12:38.15 | Torhal | Unfortunately he subscribes to the two-space indentation school of thought. |
12:38.25 | Torhal | Damn GNU. |
12:38.33 | evolution_laptop | the heresy |
12:38.43 | haste | two spaces indenting :( |
12:38.43 | evolution_laptop | but ya know waht |
12:39.01 | Torhal | Every time I set up Emacs on a new machine, I have to go in and tell it that I want code indentations to use a fucking TAB, damn it! |
12:39.30 | evolution_laptop | i've always used windows. I had to use unix once for a class, no desire to use linux. but today |
12:40.09 | sylvanaar | Torhal: everyone knows spaces are better |
12:40.25 | mckenziemc | noooooooooooooo |
12:40.50 | sylvanaar | this isnt the 70's, we dont need space compression anymore |
12:40.51 | Torhal | evolution_laptop: You can get Emacs on Windows... |
12:40.51 | evolution_laptop | i repaired my hard drive by modifying the master boot record and partition tables code in hex on the disk |
12:41.02 | Kalroth | f*ck, I can't remember the name of that resolution, it's right on the tip too! |
12:41.08 | sylvanaar | s/spa/whitespa/ |
12:41.12 | Torhal | sylvanaar: Space compression? Bah. Readability. |
12:41.31 | sylvanaar | whitespace compression was a technique to save memory |
12:41.36 | mckenziemc | sylvanaar: we don't need to hit backspace 4x as much either :p |
12:41.36 | Torhal | I know |
12:41.39 | evolution_laptop | oh lord |
12:41.45 | evolution_laptop | here we goes |
12:41.46 | Torhal | Just saying - that isn't the reason for me :P |
12:41.55 | evolution_laptop | lol |
12:42.20 | Torhal | Also, back when 80-columns was the norm, using tabs for indentation gave good indications when you had too many nested ifs |
12:42.22 | Torhal | Heh |
12:42.24 | sylvanaar | you need a better editor that has smart indentation |
12:42.36 | evolution_laptop | another one. come on, where's your wikiwickkeywickey leak, huh! |
12:42.44 | mckenziemc | i use 2-space indentation when i'm writing scripts in NotesUNeed but that's all |
12:42.48 | Kalroth | http://en.wikipedia.org/wiki/Monochrome_Display_Adapter aha! |
12:42.52 | Kalroth | Resolution 720h à 350v |
12:43.13 | mckenziemc | sylvanaar: what happens when you're backspacing through a literal string that's padded with spaces? |
12:43.23 | Torhal | sylvanaar: Tabs are cross-editor. People who use the "smart" editors see a "tab" but someone else editing their code sees 4 spaces, since everyone has their own notion of how many spaces to use. |
12:43.30 | Kalroth | http://en.wikipedia.org/wiki/Hercules_Graphics_Card to be specific |
12:43.44 | sylvanaar | mckenziemc: thats why they are called smart editors.... |
12:44.01 | Kalroth | "The Hercules card's single monochrome graphics mode simply made all pixels directly addressable. This translated to a resolution of not 720Ã350, but only 720Ã348 pixels (at 1 bit per pixel) because, for technical reasons, the screen height had to be a multiple of four." |
12:44.07 | evolution_laptop | Yeah I really like the new tags that show up next to ppl's names in NotesUNeed now |
12:44.08 | Torhal | If you have someone who uses 2 spaces and someone who uses 4 spaces, the code starts to look like ass very quickly. |
12:44.17 | evolution_laptop | I'm digging that shit I wrote, |
12:44.18 | *** join/#wowace Monolit (~postid08@89.112.4.92.pppoe.eltel.net) |
12:44.18 | evolution_laptop | haha |
12:44.50 | mckenziemc | show me an editor that's able to interpret string literals in -every possible- (not necessarily practical or extant) programming language |
12:45.10 | sylvanaar | well, if you have ever seen a comment box that someone used tabs to make, that looks like exploded ass |
12:45.33 | sylvanaar | mckenziemc: no |
12:45.34 | evolution_laptop | dude wow-pro.com has the sweetest levelling addon |
12:45.53 | evolution_laptop | but that scrollbar was pissing me off |
12:46.10 | evolution_laptop | they gotta fix that |
12:46.26 | evolution_laptop | shutup, already, scrollbar! |
12:46.55 | TheDude2 | Kalroth: hehe my last hercules video card had a physical switch on the back, to go from CGA to EGA |
12:47.58 | *** join/#wowace Takika (~taki@alkoholista.hu) |
12:48.44 | *** join/#wowace Megalon (Megalon@d86-32-171-162.cust.tele2.at) |
12:48.53 | evolution_laptop | well that was pretty random |
12:48.55 | evolution_laptop | but interesting |
12:49.04 | evolution_laptop | how did you switch work? |
12:49.08 | evolution_laptop | your* |
12:49.49 | *** join/#wowace mitch0 (~mitch@drvolomdental.hu) |
12:50.10 | mitch0 | humpa |
12:50.41 | Megalon | lumpa |
12:50.41 | evolution_laptop | i've had cards with ridonculous fans on them. like, really insane contraptions that made noise |
12:50.58 | evolution_laptop | but none with a switch |
12:51.01 | evolution_laptop | was it like |
12:51.06 | evolution_laptop | a turbo switch |
12:52.02 | evolution_laptop | like 433....WHA?! no, it's a 433 _!!+_D X_+!!_ |
12:53.21 | evolution_laptop | and that meant that you could get on AOL |
12:53.57 | Torhal | wonders when this became the "Random, Babbling Thoughts" channel. |
12:53.59 | Torhal | :D |
12:54.39 | evolution_laptop | Right when it became "let's argue about something that no one cares about in the first place." |
12:54.57 | evolution_laptop | channel |
12:54.59 | evolution_laptop | :) |
12:55.42 | evolution_laptop | oh..did I say that out loud? |
12:56.08 | mckenziemc | evolution_laptop: i disagree |
12:56.26 | evolution_laptop | hehe |
12:56.31 | evolution_laptop | see what I mean? |
12:57.30 | evolution_laptop | who cares if that's actually true? |
12:57.36 | evolution_laptop | no bo dy |
12:57.39 | evolution_laptop | lol |
12:59.59 | evolution_laptop | aw damnit, I just lit a cigarette and put it down and there was already a freshly lit cigarette in the ashtray. |
13:00.05 | evolution_laptop | i think |
13:00.50 | evolution_laptop | i'm gettin the alzeimah! i had a few gray hairs the other day, too. yeah |
13:01.22 | mitch0 | <PROTECTED> |
13:01.47 | mckenziemc | my library errors properly now. time to commit! |
13:03.49 | evolution_laptop | dude i have too many addons. wow takes forever to close |
13:04.50 | evolution_laptop | it's that MI2 |
13:05.44 | mckenziemc | yeah |
13:05.45 | evolution_laptop | or maybe auctioneer...it's all that data being gc'd. they should just flush the disks and force close |
13:05.54 | Repo | 10libbuilder (experimental): 03mckenziemc * r15 / (13 files in 2 directories): added tests |
13:05.55 | Repo | added an error if CloseLib is called while no library is open |
13:05.56 | mckenziemc | saved variables take too long to save |
13:05.56 | Repo | moved OnEvent (and fixed stuff) and actually registered ADDON_LOADED for the frame |
13:05.57 | Repo | geterrorhandler in NewLib was missing a necessary () |
13:06.11 | mckenziemc | it's auc, and any other data collection addons you may have |
13:06.27 | evolution_laptop | well yeah, but |
13:06.34 | mckenziemc | iterating over the savevar tables is quick, but concatenating a string for -every- line is not |
13:06.38 | evolution_laptop | it's really wow - they could fix that easily |
13:07.14 | mckenziemc | i wish there was a way to say "this is a saved variable, but it was not changed, so don't waste time rewriting it |
13:07.15 | mckenziemc | "" |
13:08.00 | mckenziemc | how do i make a beta tag in mercurial? |
13:08.09 | mckenziemc | tortoiseHg |
13:09.46 | *** join/#wowace Foxor (~Megalon@d86-32-171-162.cust.tele2.at) |
13:12.55 | evolution_laptop | not sure |
13:15.23 | Repo | 10libbuilder (experimental): 03mckenziemc * r16 .hgtags: Added tag r16beta for changeset be77e28648f2 |
13:16.51 | evolution_laptop | but hey, do you ever use the sharing feature in notes u need? i haven't tried it but i think it's supposed to work. |
13:17.06 | mckenziemc | no |
13:19.08 | evolution_laptop | yeah i bet no one does. i kinda wanna take it out, cuz he wrote like, every part of it, is from scratch. big ole pile of jello |
13:20.34 | evolution_laptop | like they just took the UI system that I wrote out of the UDK |
13:21.31 | evolution_laptop | aww, bummer, man. haha |
13:27.28 | *** join/#wowace duffry (~chatzilla@5ac9269f.bb.sky.com) |
13:28.33 | duffry | Wow, lots of people here (my 1st time). I'm looking for a little help with a question about API calls. |
13:29.06 | mckenziemc | ask away |
13:29.41 | mckenziemc | most of us are just lurkers but somebody may be able to answer :p |
13:29.52 | duffry | Looking through wowpedia some have pages detailing the arguments required and what is returned. How can I find this out where wowpedia is missing these details? |
13:30.58 | mckenziemc | probably would have to ask someone who works on addons in the same category, or play around with it ingame |
13:31.10 | Balreign | mckenziemc, what kind of lurker are you? |
13:31.27 | Torhal | ~wowprogramming |
13:31.27 | purl | somebody said wowprogramming was World of Warcraft Programming: A Guide and Reference for Creating WoW Addons - http://is.gd/7A3Jx - a book written by Cladhaire (jnwhiteh) and Gazmik, or the companion site and API reference available online for free at http://wowprogramming.com |
13:31.28 | mckenziemc | do you have questions about a specific call, or just wanted to know in general |
13:31.51 | Torhal | !api UnitName |
13:31.52 | lua_bot | UnitName: Returns the name of a unit (http://wowprogramming.com/docs/api/UnitName) |
13:31.58 | Torhal | duffry: ^ |
13:32.01 | mckenziemc | Balreign: a tired one. so tired i forgot about wowprogramming |
13:32.20 | duffry | The calls I'm looking at (I think) are QueryGuildRecipes & QueryGuildMembersForRecipe |
13:32.25 | Balreign | what a pity |
13:32.40 | duffry | Torhal, don't understand that, sorry |
13:32.45 | mckenziemc | seems like wowpedia usually has better info then wowprogramming in my experience :p |
13:32.55 | mckenziemc | !api QueryGuildRecipes |
13:32.56 | lua_bot | QueryGuildRecipes: This function is not yet documented (http://wowprogramming.com/docs/api/QueryGuildRecipes) |
13:33.12 | duffry | ooh, sweet! |
13:33.27 | Balreign | except it's not yet documented ^ |
13:33.42 | mckenziemc | hehe |
13:33.51 | duffry | oh dear |
13:34.51 | mckenziemc | well, i used /eventtrace to watch events as they happen, then /dump QueryGuildRecipes() no returns, but it triggered GUILD_TRADESKILL_UPDATE |
13:35.05 | mckenziemc | no args on the event |
13:35.18 | mckenziemc | !api QueryGuildMembersForRecipe |
13:35.19 | lua_bot | QueryGuildMembersForRecipe: This function is not yet documented (http://wowprogramming.com/docs/api/QueryGuildMembersForRecipe) |
13:36.24 | duffry | <PROTECTED> |
13:36.37 | duffry | "in-game" |
13:37.07 | mckenziemc | basically you have to play around with it yourself, find someone else interested in playing around with it, or wait till someone does it on their own and documents it |
13:37.16 | mckenziemc | yeah, with two t's though :p |
13:37.56 | duffry | my bad, so is that activating the /dump thing? |
13:38.28 | duffry | oooh, wow, just did it in game, that's funky! |
13:38.43 | duffry | ...he says, showing his innocence |
13:39.01 | mckenziemc | to get info about the other func, i'd use a hook and play around with the default interface, see what happens |
13:39.02 | mckenziemc | hehe |
13:39.15 | mckenziemc | it's ok, i actually didn't know about that one till a few days ago |
13:40.17 | duffry | I understand the general pronciple of a hook, but specifically for this are you meaning a slash command, an addon tool, or some other method? |
13:41.51 | Repo | 10talented: 03jerry * r708 core.lua: |
13:41.53 | Repo | Try to fix Ticket-134. Don't modify numTabs. This should fix the taint. |
13:42.10 | mckenziemc | function hook, it's a programming technique |
13:42.23 | mckenziemc | do you have NotesUNeed installed, by chance? |
13:42.35 | duffry | never heard of it |
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13:43.38 | mckenziemc | install it; i'm writing a script that will get you started, and you can use NotesUNeed to run / edit it in game |
13:43.55 | duffry | sweet, ta. getting it now |
13:44.27 | mckenziemc | it's intended for any kind of note, but i use it mostly for playing with scripts in-game |
13:47.19 | mckenziemc | heh, forgot to give you the straight link |
13:47.36 | mckenziemc | @project NotesUNeed |
13:47.37 | Repo | mckenziemc: No project found that matches 'notesuneed' |
13:47.40 | mckenziemc | but it's probably late now :p |
13:47.48 | mckenziemc | @project notes-u-need |
13:47.49 | Repo | mckenziemc: No project found that matches 'notes-u-need' |
13:47.56 | mckenziemc | @project notesuneed |
13:47.57 | Repo | mckenziemc: No project found that matches 'notesuneed' |
13:48.04 | mckenziemc | hmm, nvm then |
13:48.29 | Torhal | @project notes-uneed |
13:48.32 | Repo | Torhal: http://wow.curseforge.com/addons/notes-uneed/. NotesUNeed. Game: WoW. AJH16 (Manager/Author), orgevo (Author/Maintainer), Telic (Former author). Updated: 3 days ago. Tickets: 3/30 |
13:49.10 | mckenziemc | wtf, inconsistent hyphen : | |
13:49.13 | Balreign | QueryGuildRecipes seems to have no parameters and seems to not return anything |
13:49.21 | mckenziemc | triggers an event |
13:49.36 | duffry | Probably not what I was looking for then |
13:50.13 | Balreign | It's used in Blizzard_GuildRoster.lua |
13:51.56 | mckenziemc | well my script is either broken or the QueryGuildMembersForRecipe function is not being called when i would guess it would be |
13:51.56 | duffry | So as you know - I'm looking to get an output of professions/recipes/guild crafters so I can throw it into a web page. Have an addon that does the bulk of the job but need to data itself. Am assuming that the new guild tab features make it possible. |
13:52.29 | mckenziemc | next place to check for function info would be FrameXML -- blizzard's code |
13:52.31 | mckenziemc | ~framexml |
13:52.31 | purl | Download FrameXML code/art from http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21466 ; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml |
13:52.40 | BWMerlin | is it possible to get pittbull to change what it displays based on the target it being hostile or friendly? |
13:52.56 | mckenziemc | download that and use a program to search through all the files for the function, check how blizzard uses it |
13:53.12 | duffry | will do, thanks |
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13:56.08 | mckenziemc | ah, QGMFR fires when you open the ViewAll profession link in the guild interface, pick a recipe in the frame that opens, and then click View Crafters at the bottom |
13:56.47 | mckenziemc | by looking at blizzard's code you may also be able to find a different function that actually does whatever you want |
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13:58.02 | Balreign | duffry, then you should look at http://us.blizzard.com/support/article.xml?locale=en_US&articleID=21466 |
13:58.59 | duffry | Balreign, That comes up blank |
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13:59.42 | Balreign | hu? |
13:59.50 | mckenziemc | my script doesn't seem to be working : / |
14:00.36 | Torhal | mckenziemc: Use less fail. :D |
14:00.38 | mckenziemc | anyway, you could also try getting ahold of Thaoky -- if he's not already working on upgrading DataStore to gather guild recipe data, he may be interested in doing it or helping you |
14:00.45 | mckenziemc | : / |
14:00.48 | Torhal | Hehe |
14:01.06 | mckenziemc | hey at least i'm not trying to use Java this time :D |
14:01.46 | Balreign | he's working on it |
14:02.19 | mckenziemc | lol |
14:02.40 | mckenziemc | http://paste.wowace.com/3014/ |
14:02.55 | mckenziemc | if theres' an error someone else might be able to find it |
14:03.24 | Balreign | I haven't find a use of QueryGuildMembersForRecipe |
14:03.40 | Balreign | only for QueryGuildRecipes |
14:03.43 | mckenziemc | it was throwing an error before and i fixed one thing, now it gives no sign of life |
14:04.02 | mckenziemc | function TradeSkillViewGuildCraftersButton_OnClick() |
14:04.02 | mckenziemc | TradeSkillGuildFrame.queriedSkill = TradeSkillFrame.selectedSkill; |
14:04.03 | mckenziemc | QueryGuildMembersForRecipe(); |
14:04.13 | duffry | At first look it seems like blizz are using GetGuildRecipeMember(index) for all recipies |
14:04.17 | Balreign | oh |
14:04.40 | mckenziemc | i'm guessing it pops up the extra frame with a list of all guild members knowing teh recipe |
14:04.52 | mckenziemc | but duffry probably wants to do something else anyway :p |
14:05.14 | duffry | Yeah, screw the popup, I wanna get my mitts on the data |
14:06.35 | mckenziemc | that link showed as blank to me too but it loaded after i told NoScript to allow blizard.com |
14:06.37 | mckenziemc | blizzard.com* |
14:07.03 | mckenziemc | it's still showing funky but i'm on dialup so taht's not unusual >< |
14:08.35 | Balreign | the link is good |
14:08.42 | duffry | I don't have noscript. It doesn't show in Chrome either |
14:08.47 | Balreign | the same given by purl |
14:09.51 | Balreign | I guess there's a lot a new features to come with guild tradeskill |
14:10.10 | mckenziemc | there are some sites where you can browse the code online i think (haven't tried it myself) |
14:10.13 | mckenziemc | ~framexml |
14:10.13 | purl | Download FrameXML code/art from http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21466 ; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml |
14:10.29 | mckenziemc | try those last 3 links |
14:10.42 | mckenziemc | also |
14:10.43 | duffry | I'm looking through the code now |
14:10.45 | mckenziemc | ~fiskerslap |
14:10.45 | purl | ACTION slaps a large trout around a bit with Fisker. |
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14:19.38 | mckenziemc | well it's 6:20 AM here, time to go to bed........ |
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14:51.22 | Repo | New addon: http://www.wowace.com/addons/ldb-lagtolerance/. LDB-LagTolerance. DerSchreiner (Manager/Author). Approved by Torhal. |
14:51.31 | Repo | New addon: http://www.wowace.com/addons/libdispellable-1-0/. LibDispellable-1.0. Adirelle (Manager/Author). Experimental. Approved by Torhal. |
14:55.22 | DerSchreiner | Torhal: Thanks :-) |
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14:57.21 | Ackis | any babble libs have the fishing nodes in them? |
15:00.01 | nevcairiel | no |
15:00.27 | nevcairiel | we decided that its not worth it, because not many addons actually need them |
15:00.31 | nevcairiel | so they are sitting in gathermate directly |
15:00.53 | Ackis | explains why I didn't find them |
15:00.56 | Ackis | @project gathermate2 |
15:00.57 | Repo | Ackis: http://www.wowace.com/addons/gathermate2/. GatherMate2. Game: WoW. kagaro (Manager/Author), Nevcairiel (Author), Xinhuan (Author). Updated: 4 days ago. Tickets: 2/13 |
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15:11.28 | Torhal | Bleargh |
15:11.48 | sylvanaar_work | ahoy |
15:11.59 | Torhal | Blizzard_GuildUI\Blizzard_GuildNews.lua:133: attempt to concatenate local 'newsType' (a nil value) |
15:12.02 | Torhal | Yay! |
15:12.34 | sylvanaar_work | you know what they say, no news is good news |
15:13.01 | Torhal | <PROTECTED> |
15:13.27 | sylvanaar_work | i try |
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15:56.55 | Repo | 10pass-loot: 03Odlaw * r123 Modules/TypeSubType.lua: Added Armor - Relic in Type / SubType |
15:57.32 | Repo | 10little-wigs: 03ulic * r808 VortexPinnacle/Altairus.lua: Use LocalMessage for Up/Down wind messages. |
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16:00.25 | quiescens | moo |
16:08.49 | Repo | 10little-wigs: 03ulic * r809 Deadmines/Vanessa.lua: Add Deflection |
16:10.29 | Repo | 10guildxp: 03xhatix * r22 main.lua: removal of another print() |
16:10.51 | Repo | 10guildxp: 03xhatix 04r23-release * r23 : Tagging as r23-release. |
16:13.02 | Repo | 10little-wigs: 03ulic * r810 Deadmines (5 files in 1 directory): Only enable Deadmines modules in heroic. |
16:13.59 | Takika | @project guildxp |
16:14.00 | Repo | Takika: http://www.wowace.com/addons/guildxp/. GuildXP. Game: WoW. xhatix (Manager/Author). Updated: 117 seconds ago |
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16:22.38 | Ackis | complains to Parnic |
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16:36.41 | Megalon | Fisker, wanna see a hot pussy in christmas stockings? http://www.youtube.com/watch?v=saNNQZqqJVs |
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16:44.56 | Odlaw | how do I add localization entries (enus) to libbabble? |
16:45.23 | nevcairiel | either open a ticket, or tell Ackis or me directly |
16:54.07 | Odlaw | awesome, i see 'em in localization, thanks! |
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17:16.21 | Balreign | how do you find if you can loot a mob or not in while in a group? |
17:17.10 | haste | you can't, not well at least |
17:17.20 | haste | you could look at what the tooltip says, but that isn't always true |
17:17.54 | Balreign | hum. ok tanks |
17:17.59 | Balreign | +h |
17:18.50 | durcyn | Jedi-: it uses LibICD, submit new item/spell IDs to Antiarc |
17:19.08 | Jedi- | oki cool, cheers |
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17:19.58 | harl | so, colour codes don't work with macros at all, right? but they do addonwise. i don't really get that. |
17:20.05 | durcyn | and then tell blizzard to pull SPELL_UPDATE_COOLDOWN out of the primordial cesspit it's currently wallowing in. |
17:20.25 | pompy | i have an aaddon (thats prolly not updated yet on my end) that is causing a lag spike when the zone changes while im moving,, wonder what it is |
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17:24.07 | harl | ok, so i have to use \124 instead of | in a macro. funny. |
17:26.35 | haste | || might work |
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17:28.52 | harl | hm, doesn't look that way |
17:29.21 | Shefki | Yeah you have to use \124. |
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17:41.18 | haste | oh, didn't read the initial question :--D |
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18:22.32 | pompy | are you supposed to have 6 or 7 dailies from Therazane at revered? |
18:22.59 | nevcairiel | it varies, i've been told |
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18:24.03 | arkanes_ | I think its always 7 |
18:24.16 | arkanes_ | but sometiems one of them is down at the cave rather than by therazane |
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18:33.51 | pompy | arkanes_: thanks! that was it , the 7th was in teh cave, underground economy quest |
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19:01.15 | Ackis | pompy: always should be 7 total |
19:01.27 | Ackis | sometimes it's 7 from the quest hub, other times it's 6 + the goblin |
19:09.38 | Ali1331 | zz Unable to Connect |
19:09.42 | Ali1331 | failfailfail |
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19:12.33 | ulic | I did the dailies there other day and the guy in the cave wasn't there. Perhaps a phasing issue? |
19:17.32 | Slayman | and like that I'm lolmaster of cataclysm, it's quite well put together all things considered |
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19:29.15 | sylvanaar_work | pompy: i saw some kind of lag spike too kinda wierd, it went away after reloding my ui |
19:39.07 | Repo | 10mounted: 03yssaril 06mounted_cata 07Mounted3 * v2.2.6-36-g261974f / (7 files in 2 directories): [+1 commit] more UI work |
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19:54.35 | harl | is there a way to find out which sound is played ingame at a specific spot? |
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19:57.23 | harl | more to the point, i'm tired of hearing the sound loop that is being played at the horde emblem quartermasters' place. |
19:58.11 | harl | (no, i don't want to turn off sound completely.) |
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20:03.33 | *** join/#wowace mitchnull (~opera@catv3EC944A1.pool.t-online.hu) |
20:04.57 | Ali1331 | I dont get it, it worked before I went to uni, now I come back and suddenly the updater doesnt connect properly and WoW+SC2 dont connect at all |
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20:16.58 | Repo | 10libprint (experimental): 03mckenziemc * r8 / (20 files in 4 directories): rearranged files; current expected path for embedding is http://hg.wowace.com/wow/libprint/mainline/main |
20:17.18 | *** join/#wowace Trellmor (~Trellmor@91-118-62-150.dynamic.adsl-line.inode.at) |
20:17.38 | harl | there's something wrong with my "Tower of Radiance" talent. it still grants me holy power when i heal with FoL or DL, but never when i do so with HL. oO |
20:18.20 | *** join/#wowace sylvanaar_work (~sylvanaar@tut.qvssoftware.com) |
20:20.27 | Repo | 10libprint (experimental): 03mckenziemc * r9 .pkgmeta: updated .pkgmeta |
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20:23.52 | Elkano | harl, working as intended as of 12/14th hotfix: Tower of Radiance no longer grants Holy Power from Holy Lights cast on a target buffed with Beacon of Light. It continues to work as the tooltip describes for Flash of Light and Divine Light. Please note the tooltip may not be updated to reflect this change until a client-side patch is applied. |
20:24.19 | harl | great. -.- |
20:24.40 | Elkano | for more info: http://blue.mmo-champion.com/topic/143288/holy-paladin-nerfs |
20:25.16 | Ali1331 | anyone have any idea about my connection issues? |
20:26.33 | Repo | 10libprint (experimental): 03mckenziemc * r10 .pkgmeta: licence-output should be license-output |
20:33.43 | harl | so, basically, because *other* healers don't have enough mana already, the paladin had to become one of them. whoo. |
20:33.59 | harl | nerfed, my ass. |
20:36.11 | Elkano | well, it was their intention for mana to matter... |
20:36.30 | harl | yeah, that's what they say. |
20:36.55 | Ackis | Elkano: any way for me to right click debuffs during combat? |
20:36.58 | harl | i'm just disappointed how healing got all overly hectic and every so often seeing my party on the brink of death isn't very amusing either. |
20:37.09 | Elkano | if your mana would hardly matter now, it would become even worse with T11 and better |
20:37.34 | Elkano | Ackis, since EBB doesn't use SAH, yet... no |
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20:37.57 | Elkano | best you could get would be a set of buttons setup before combat |
20:38.23 | harl | i have no problem to heal my ass off all the time, but as it is now, with all the crap tanking (or rather no tanking) going on, this is more of a responsibility than it should be. i can often hardly keep a party alive and that's on non-heroic. |
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20:38.33 | Ackis | :( |
20:39.29 | Elkano | you could give CancelMyBuffs a try |
20:40.14 | Elkano | harl, yeah, on of our healers said he would only go with pala tanks cause they can help him a bit wrt healing |
20:41.29 | Elkano | but it really sucks... Word of Glory used to heal about half my HP when I was lucky... now it's just a dripping on a hot stone... |
20:42.39 | Ackis | Elkano: I'll just harass you for it |
20:42.53 | Ackis | main issue is I use random mounts and can't dismount easily anymore, and spirit of redemption |
20:43.26 | Elkano | well, SoR should be easy via macro |
20:44.12 | Elkano | btw... s/dripping on a hot stone/drop in a bucket/ |
20:44.36 | harl | some dk tanks help as well. |
20:44.53 | harl | but with most of my items already above ilvl 318, healing non-heroics shouldn't be that.. unsettling imho. |
20:45.16 | sylvanaar_work | retards > gear |
20:45.45 | Elkano | depends on the non-hero I'd say.. and on whether the group uses CC |
20:46.03 | sylvanaar_work | essentially what i said |
20:46.11 | Elkano | sylvanaar, true true :/ |
20:46.14 | sylvanaar_work | lol |
20:46.22 | harl | the point is, they do cataclysm dungeons the same way as they have done wrath dungeons for the last couple of months. |
20:46.33 | harl | and that is just wrong |
20:46.42 | Elkano | currently I run randoms as DD specced as prot pala in mainly tank gear... |
20:47.09 | Elkano | my DPS is almost on par with the other DDs but more than once the tank died so far and I just took over... |
20:47.32 | sylvanaar_work | its nice to have an off-heal as well |
20:48.22 | Elkano | well, yeah, that too... althoug my heals are hardly noticable besides the AoE heal |
20:48.31 | Elkano | or LoH |
20:48.40 | sylvanaar_work | not you specifically |
20:48.53 | sylvanaar_work | i was commenting on your comment |
20:49.40 | Elkano | yeah, I just ment that I feel like at least palas aren't that good as off-healers unless they are also specced holy |
20:49.40 | sylvanaar_work | nice to have someone who can pick up if the tank or heal die |
20:49.56 | sylvanaar_work | yeah, i wouldnt expect prot to heal |
20:50.26 | sylvanaar_work | i like those cute little aoe heals prot pallies have |
20:50.44 | Elkano | 8k over 10secs? ^^ |
20:51.03 | sylvanaar_work | those yeah, they are cute |
20:51.25 | Elkano | though they can at least help a bit in some cases |
20:51.31 | harl | i've seen retri palas as well as enhancer shamans helping with healing. also, blood dps dks can help much with whatever it is they heal like 10% of all damage every 30 seconds or something. not much of a dk expert, but maybe they want to nerf *that* instead. |
20:52.34 | Elkano | well, my 2nd spec is retri but I felt a lot more comfortable with the prot toolset |
20:52.47 | harl | and reduce the mana needed for healing spells for all healers at the same time. they just need too much mana to be happy with. |
20:52.53 | Elkano | but maybe it was just because my gear wasn't ment for DPS |
20:53.20 | sylvanaar_work | i tried dps in my resto gear - it was lousy |
20:53.30 | harl | i *have* to heal with my greater healing wave with my shaman and it needs like 4600 mana or what. >.> |
20:54.30 | sylvanaar_work | paladins have had it good up til now heal-wise |
20:54.36 | harl | so i do that and i'm often oom at the end of a random trash group fight |
20:54.47 | Elkano | yeah, harl just noticed :P |
20:54.59 | harl | yes |
20:55.27 | sylvanaar_work | your gear will improve to where mana isnt such an issue |
20:55.45 | sylvanaar_work | it has to catch up with the base mana changes |
20:56.09 | Elkano | well, sylvanaar, but in non-hero it shouldn't be that much of an issue with gear almost ready for heroics, either |
20:56.13 | harl | i'm already at 69k mana <.< |
20:56.53 | arkanes_ | 69k is fairly low for heroics |
20:57.02 | sylvanaar_work | 80l |
20:57.05 | harl | i'm not even talking heroics at all |
20:57.06 | sylvanaar_work | k |
20:57.22 | arkanes_ | if you're correctlying CCing and otherwise managing the instance, you should be able to keep the tank at maintenance levels just using healing wave |
20:57.47 | arkanes_ | they will slowly drop, but you don't need to be using GHW more than every few casts or in cases of spike damage |
20:58.35 | sylvanaar_work | its hard to think of when the bars display things in linear % terms |
20:58.52 | sylvanaar_work | logarithmic bars would be better |
20:59.44 | arkanes_ | Ackis: https://bitbucket.org/arkanes/kbf/overview is an EBB work-alike that uses SAH |
21:00.30 | harl | what i'd like to see is having a similar amount of mana regeneration as i had with wrath gear - and not just with ilvl 200+ (probably what, 359+ now?). |
21:00.50 | arkanes_ | you have far more regen than you ever had in wrath gear |
21:01.03 | arkanes_ | what you also have is far more expensive spells and thats not going to change |
21:01.03 | Ackis | Elkano bribes me with cookies to use his mod arkanes_ |
21:01.05 | sylvanaar_work | your base mana costs are just highter |
21:01.15 | harl | that *is* what i mean, arkanes. |
21:01.24 | arkanes_ | well get used to it, cause it ain't changing |
21:01.38 | Elkano | ackis, that line had room for a 'great' typo ;) |
21:01.39 | harl | just talking |
21:01.55 | arkanes_ | paladins didn't honestly get nerfed that hard, it was more that they nerf went in just as people were adjusting to a highly effective style |
21:02.05 | arkanes_ | I wish they'd left LOD alone and removed the beacon transfer, but oh well |
21:02.07 | Ackis | lol |
21:02.35 | Elkano | btw, with SAH, there is no way to switch to or from vehicle buffs during a fight, is there? |
21:02.40 | arkanes_ | Elkano: no |
21:03.05 | arkanes_ | I swap at the soonest ooc opportunity |
21:03.06 | Elkano | SAH has so many flaws currently :/ |
21:03.15 | arkanes_ | yes it is full of bugs and lack of features and crap |
21:03.46 | Elkano | I did some small proof of concept tests for EBB3 with it and well... :/ |
21:03.53 | Repo | 10little-wigs: 03Starinnia * r811 GrimBatol/Forgemaster.lua: heroic ids for dual blades and encumbered |
21:04.14 | arkanes_ | there's practically no customization possible either |
21:04.31 | arkanes_ | not even size, since that all has to be hardcoded in the template, its irritating |
21:06.07 | Elkano | well, for my test I went with invisible buttons managed by SAH to which I anchor my bars. so in worst case the click area will just not match the bar |
21:06.27 | arkanes_ | I use the same approach, but the click area not matching the bar is pretty bad |
21:06.36 | Elkano | true |
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21:07.02 | Elkano | do you use OnShow/OnHide or OnAttributeChanged? |
21:07.13 | arkanes_ | neither? |
21:07.45 | arkanes_ | I respond to UNIT_AURA |
21:08.37 | Elkano | reminds me that I wanted to test if OnShow fires for frames already shown if Show() is called |
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21:09.22 | arkanes_ | I suppose using OnShow might be better |
21:09.38 | sylvanaar_work | you'd hope it wouldnt be called multiple times |
21:09.47 | arkanes_ | I'm fairly certain it isn't |
21:09.54 | arkanes_ | you can securehook Show() though |
21:10.53 | sylvanaar_work | can you? i guess i didnt know that |
21:12.20 | Elkano | well, in that case I think I'll go with OnAttributeChanged and OnHide |
21:13.01 | arkanes_ | I should look into changing my stuff around to do that |
21:13.20 | arkanes_ | although the way I'm doing it now makes it easy to integrate my updating into my vehicle swap polling code and so on |
21:13.55 | Elkano | well, sith SAH I want to mess as little as possible with the execution path |
21:14.40 | Elkano | for the way I handle the bars it should work fine |
21:14.47 | arkanes_ | I just loop through all the frames that SAH makes and a bar with them if I don't already have one |
21:15.45 | Elkano | well, but if you set the bars in UNIT_AURA you have to make sure your code runs after SAH's, right? |
21:16.00 | Elkano | since oyu need SAH to set the ids |
21:16.06 | arkanes_ | well its an onupdate |
21:16.12 | arkanes_ | and I set a dirty flag in UNIT_AURA |
21:16.22 | arkanes_ | so I'm delaying it |
21:17.04 | arkanes_ | OnAttributeChanged might be superior, but I bet it works out about the same |
21:17.08 | Elkano | yeah, that was my fallback idea, too. but it just felt a bit too dirty |
21:17.29 | arkanes_ | I need the update anyway to update the time text and the bars and so on |
21:17.32 | Elkano | for buffs, OnAttributeChanged fires twice, once for the id and once for the filter |
21:17.36 | arkanes_ | although I'm going to look at using the animation system for that |
21:18.08 | arkanes_ | I guess you can't do animation with text values though, so I'll need the update no matter what |
21:18.46 | Elkano | my bars currently have their own OnUpdate each unless theyare auras |
21:19.12 | Elkano | maybe I should check on that wrt performance |
21:19.20 | arkanes_ | heh oops i left a debug flag in there thats causing an update to the weapon enchant every frame |
21:20.08 | Elkano | Blizzard does that, too ^^ |
21:20.24 | arkanes_ | yeah I know :\ |
21:20.41 | arkanes_ | that might start to matter when I get around to implementing my "show something useful for the weapon enchant tooltip" code |
21:21.57 | arkanes_ | do you get the attribute which changed in OnAttributeChanged? |
21:22.35 | Elkano | yeah |
21:23.34 | Elkano | you get self, name, value |
21:24.30 | Elkano | and the attributes that are set are either index and filter or target-slot |
21:29.22 | groktar | these queries are making my head hurt |
21:29.45 | groktar | i swear we have to do the grossest stuff here |
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21:40.37 | groktar | blames Elkano |
21:41.11 | mckenziemc | svnblames groktar |
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21:42.52 | groktar | hehe |
21:42.59 | groktar | i got svnblamed yesterday |
21:43.15 | groktar | for leaving some debugging in my javascript |
21:43.42 | groktar | you would get to a certain place in the code and it would alert('woot!') |
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21:44.30 | mckenziemc | hehe |
21:45.39 | groktar | i have no idea why i did it, either |
21:45.39 | groktar | :D |
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21:50.00 | groktar | gets fiskered |
21:50.26 | groktar | krill3s Fisker |
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22:01.46 | groktar | woot all finished |
22:01.50 | groktar | no work until monday |
22:01.52 | groktar | >.> |
22:04.16 | groktar | hah, i just put this comment in my ticket "Also, if you add a planned application to a plan, and then write a report off that planned application, the planned application will no longer show up in the list of events in the plan." |
22:04.27 | groktar | if feel like i should have prefixed it with 'yo dawg' |
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22:25.25 | Torhal | ~fiskerslap |
22:25.25 | purl | ACTION slaps a large trout around a bit with Fisker. |
22:26.28 | mckenziemc | :D |
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22:35.27 | Repo | 10big-wigs: 03Leialyn * r7654 Throne/Alakir.lua: Added bar and stack messages for Feedback buff |
22:38.29 | Elkano | wait, Torhal, that one by me made it into purl? OMG ^^ |
22:38.52 | nevcairiel | everyone can add stuff into purl |
22:39.25 | Elkano | I know, but still... ^^ |
22:40.31 | mckenziemc | i set it :p |
22:40.39 | mckenziemc | ~factinfo fiskerslap |
22:40.39 | purl | fiskerslap -- created by mckenziemc <~Mark@dialup-4.246.250.190.Dial1.SanJose1.Level3.net> 1d 11h 55m 17s ago; it has been requested 11 times, last by Torhal, 15m 14s ago. |
22:43.46 | Repo | 10fambags: 03fammy2k * r25 / (3 files in 2 directories): v0.9.5-beta2 |
22:43.47 | Repo | * Fixed bug at initialization |
22:43.48 | Repo | + New preset: Della Casa. This preset is the one shown as add-on portrait in WoWAce/Curse. It uses SharedMedia, pHish Media and ButtonFacade_Darion. |
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22:45.57 | Repo | 10fambags: 03fammy2k 04v0.9.5-beta2 * r26 : Version: v0.9.5-beta2 |
22:46.09 | Torhal | Elkano: Bwahahaha |
22:46.10 | Repo | * Fixed bug at initialization |
22:46.11 | Repo | + New preset: Della Casa. This preset is the one shown as add-on portrait in WoWAce/Curse. It uses SharedMedia, pHish Media and ButtonFacade_Darion. |
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22:47.05 | Elkano | this commit sounds so wrong wrt SM... |
22:48.47 | Hati | hmm for some reasons rated bgs are in no ratio to 0815 arena ... |
22:49.26 | Repo | 10atlasloot-enhanced: 03Celellach * r3138 LootTableModules/Cataclysm/cataclysm.lua: - mount update |
22:49.44 | Repo | 10atlasloot-enhanced: 03Celellach * r3139 Locales/constants.en.lua: oops, forgot this one |
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22:59.20 | mckenziemc | there's no way to say "match this character exactly 8 times" in a lua regex, right? |
22:59.47 | groktar | hmm |
22:59.56 | groktar | maybe |
23:00.12 | groktar | what would the string look look? |
23:00.16 | groktar | *look like? |
23:00.51 | nevcairiel | you can always repeat the pattern 8 tiems :P |
23:00.57 | mckenziemc | yeah |
23:01.02 | groktar | {8} |
23:01.06 | nevcairiel | but Lua pattern doesnt have a function for that |
23:01.12 | groktar | D: |
23:01.13 | mckenziemc | a color string, %x eight times iirc |
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23:05.20 | mckenziemc | i want to write a print function that takes a color and a variable list of arguments, concatenates the arguments and colors them properly (ie. if one of the args is a hyperlink, use the base color before and after the link) |
23:05.37 | mckenziemc | is there somewhere i should look for the way to do this? |
23:06.22 | mckenziemc | i think i could figure it out given enough time, but i'm tired atm and i might be duplicating code when i don't need to be |
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23:23.58 | sylvanaar | why do links need special treatment? |
23:24.09 | sylvanaar | im slow todqay |
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23:26.00 | mckenziemc | if a link contains the color code for yellow but the addon using my lib wants output to show as blue, i want to color everything -but- the link blue |
23:26.12 | groktar | nibbles on sylvanaar's link |
23:26.17 | mckenziemc | >.> |
23:26.29 | sylvanaar | the link already has color codes on it, it will stay colored |
23:26.39 | mckenziemc | it will break color after it |
23:26.53 | sylvanaar | colors work like a stack |
23:26.56 | mckenziemc | <PROTECTED> |
23:27.10 | sylvanaar | looks around |
23:27.14 | mckenziemc | meh i'll check it again |
23:27.25 | sylvanaar | you can nest them |
23:27.29 | sylvanaar | i know that much |
23:27.42 | sylvanaar | nests like a bird |
23:29.09 | sylvanaar | are you rewriting print, why dont you just take the ace2 print code |
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23:29.24 | sylvanaar | its great |
23:29.37 | mckenziemc | <PROTECTED> |
23:29.47 | mckenziemc | instead of reddish, cyan, reddish |
23:30.17 | mckenziemc | i'll take a look at it |
23:30.47 | sylvanaar | well, prat uses nesting all the time, so i know that it works |
23:31.20 | mckenziemc | maybe AddMessage works differently from print |
23:31.54 | mckenziemc | nope, ChatFrame1:AddMessage with the above string does the same |
23:32.08 | groktar | nibbles on chatframe1 |
23:32.28 | mckenziemc | shrugs |
23:36.34 | Arrowmaster | print calls AddMessage |
23:36.47 | BWMerlin | in pitbull4 can you get hostile spells to act differently on a target frame, for example when healing having hostile debuffs big but while tanking or dpsing have hostile buffs big? |
23:38.17 | mckenziemc | i know, but it does some extra stuff first |
23:38.52 | Arrowmaster | no it doesnt |
23:39.21 | Arrowmaster | it just tostring()'s and then concats all the inputs of it, then sends them to AddMessage |
23:39.49 | Arrowmaster | or at least the default print handler does that, any addon can change that behavior |
23:39.56 | mckenziemc | "extra stuff" |
23:40.20 | Arrowmaster | extra stuff that has no effect on how AddMessage will display it |
23:40.27 | mckenziemc | i was troubleshooting odd behavior, it was just the next thing to try |
23:40.58 | sylvanaar | i guess you cant nest. i must be wrong |
23:41.18 | mckenziemc | if you're seeing odd behaviour from a wrapper, you test the raw function to see if it shows the same behavior |
23:41.48 | sylvanaar | you can just use your color as the addmessage color |
23:42.31 | sylvanaar | then you dont need to nest anything |
23:42.45 | mckenziemc | the lib is designed to handle dumping to a function closure too |
23:43.14 | mckenziemc | so i still need the coloring before i pass it to the closure |
23:43.54 | sylvanaar | you should try with a link and see if you cant nest its color |
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23:44.29 | sylvanaar | it might work opposite actually |
23:44.37 | sylvanaar | you can color stuff inside of a link |
23:44.44 | sylvanaar | not that helpful |
23:44.50 | Repo | 10dr-damage: 03Gagorian * r1548 Data/Warrior.lua: - Fixed error with Single-Minded Fury |
23:45.42 | Balreign | mckenziemc, when look to your print it has to show the way it does, not reddish cyan reddish |
23:46.03 | mckenziemc | hmm? |
23:46.03 | Balreign | I* |
23:46.13 | Balreign | <PROTECTED> |
23:46.20 | sylvanaar | but you should just pass the line color to the output function imo, somewhere someone will call addmessge |
23:53.23 | sylvanaar | heres the ace2 print code that prat uses: http://paste.wowace.com/3015/ |
23:53.59 | Arrowmaster | my eyes! |
23:54.33 | sylvanaar | are you melting? |
23:55.46 | mckenziemc | hehe |
23:57.22 | sylvanaar | its still the best implementation of print i think |
23:57.55 | Repo | 10libitembonus-2-0: 03jerry * r96 LibItemBonus-2.0/ratings.lua: fix ratings |