IRC log for #wowace on 20101122

00:01.28AmadeoReverse Vacuum
00:01.56*** join/#wowace kapipi (~kapipi@raichu.netlab.jp)
00:04.11Repo10decursive: 03Archarodim 07master * 2.5.2.2-20-g5c53728 / (3 files in 2 directories): [+2 commits]
00:04.12Repo5c53728: - Version was not displayed when checking others version when their class was not available (other Guild members).
00:04.14Repo722cef4: - Added links to interesting articles about Decursive's usage in Description.txt
00:04.35*** join/#wowace Draake (~kvirc@c-67-164-106-50.hsd1.ca.comcast.net)
00:05.23Repo10incubator2: 03Morgalm * r23 / (8 files in 7 directories): Incubator2
00:05.24Repo-fixed anchor
00:05.25Repo-added addonloader support (note: can't add LDB support with addonloader until they fix all addonloader feeds being launchers)
00:05.26Repo-updated modules toc
00:06.43HjalteAge of Empires 3 is 10 cents on Windows Live Games :>
00:14.17Repo10broker_control: 03Morgalm * r17 / (2 files in 1 directory):  (Message trimmed by 1 line)
00:14.18RepoBroker_Control
00:14.19Repo-added addonloader support (note: can't add addonloader LDB support until addonloader properly supports LDB "data source" feeds)
00:14.20Repo-added role check (ctrl-click)
00:14.21Repo-removed ora3 support for strict blizztank support
00:16.30NeoTronWobin: I just fixed it up the past few days so it acutally works
00:16.47NeoTronWobin: soon I'll also banish FuBar_MagicMarker to the nether regions of deprecated addons
00:17.10Wobinmourns Paintball
00:17.19Wobinit was a good addon while it lasted =P
00:17.31Wobinalthough I don't actually remember checking to see what broke it in the patch =P
00:17.38NeoTronAlmost done converting Bulk Mail Inbox to ace3
00:18.01WobinI think it was one that got lost to the 'Great Addon Purge of 2009'
00:18.07Wobinor '08
00:18.38NeoTronwasnn't it automarking sonehow?
00:19.39Wobinon mouseover
00:19.54Wobinit scanned npc names and levels
00:19.59Wobinand marked accordingly
00:20.00Repo10libdropdown-1-0: 03dhedbor 041.0.2 * r12 : Tagging as 1.0.2. Picking up new package name.
00:20.17Wobinie, would mark all elites in a pack
00:20.25Wobinor if they matched a regex
00:20.40Wobinwas useful in the spider packs in ZG
00:21.22*** join/#wowace Next96 (Next96@118.32.87.174)
00:36.37Repo10touhin (experimental): 03nebula169 * r8 / (3 files in 1 directory): don't show counts when less than 2
00:36.38Repoback to a bg texture /sigh
00:36.39Repomore variable parts, bg and border stuff still fragile
00:36.40Repoembed AceGUI-3.0-SharedMediaWidgets
00:40.50AeyanWobin: Doesn't MagicMarker still do that fine?
00:41.00WobinAeyan: probably
00:41.11WobinI wrote Paintball before MM though
00:41.18Wobinand never bothered to fix it
00:41.22AeyanAh, you were the author, hehe
00:41.22Wobin(PB that is)
00:41.42AeyanThought you were just mourning for someone else's abandoned addon.
00:41.53WobinNah, I'm more proactive about that
00:42.01Wobin(and write it myself if I need it =P)
00:46.02NeoTronI used paintball a bit for reference when I did MM I believe
00:47.33Repo10syllabus: 03Torhal 07master * 9fe1ee0 Syllabus.lua: [+3 commits]
00:47.35Repo9fe1ee0: More reorganization.
00:47.35Repo0bc48f5: Changed GetCheapestCost() to handle a single parameter (the skill itself) and renamed it to GetCheapestSkillCost().
00:47.36Repo8bc0178: Changed the execution order for some code in ShowTooltip().
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00:56.29nebula169what would cause a backdrop to mess up the border? it does the end caps fine, but then just draws the entire tga over the frame instead of the edges
00:56.40nebula169doesn't happen that often, either ;[
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02:19.30Repo10ice-hud: 03Parnic * r791 modules (2 files in 1 directory):
02:19.31Repo- fixed custom buff bars and cooldown bars multiplying alpha values when they shouldn't have been. at low alpha this meant that they were much more transparent than they should have been
02:31.13Repo10libqtip-1-0: 03Torhal * r144 LibQTip-1.0.lua:
02:31.14RepoMark lines added with :AddHeader() as header lines, so calls to :SetCell() do not require an explicit font argument (the tooltip's header font will automagically be used).
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03:02.52Repo10spamalyzer: 03Torhal 044.0.1-1.0.9 * 73191d1 /: [new tag, +1 commits] Tagging new version.
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05:41.15Repo10mounted: 03yssaril 06mounted_cata 07Mounted3 * v2.2.6-19-g436600d / (3 files in 2 directories): [+1 commit] created Main frame that will slide in and out of the Mounted Spell Tab
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05:52.08Yssarilnebula169: i just chalk it up to blizz bug and ignore it :P
05:52.37nebula169;[
06:08.14pompy@describe bt4-tinc
06:08.16Repopompy: http://www.wowace.com/addons/bt4-tinc/. Bartender4-ThereIsNoCost. Hides reagent counter on action buttons when you have a glyph that removes reagent requirement.
06:08.21pompyum
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06:12.52raydenunishrik
06:13.00raydenuniShirik:
06:13.31raydenunii have a wowtcg question if anyone here is familiar with the game
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06:39.25Slaymandearest nevcairiel you have Mend Pet in HotCandy but not Recuperate? I feel cheated, sincerely your Slayman
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06:51.13Repo10professionsvault: 03oscarucb * r92 ProfessionsVault.lua: small UI tweaks
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07:04.01Repo10bulkmail-inbox: 03dhedbor * r94 / (23 files in 4 directories):  (Message trimmed by 2 lines)
07:04.02Repo4.0 beta:
07:04.03Repo- Updated to use Ace 3 / LibQTip
07:04.04Repo- When clicking on column headers, you now sort on that header (rather than cycle through). clicking on a header again will reverse sorting.
07:04.05Repo- Fixed sorting by name to actually use the name rather than a mostly arbritrary order based on the item link.
07:04.15Repo10bulkmail-inbox: 03dhedbor * r95 lib/: Removed old lib dir
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07:04.20NeoTronboom
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07:07.41Slaymangood morning NeoTron
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07:14.51NeoTronmorning
07:18.39Repo10bulkmail-inbox: 03dhedbor * r96 / (5 files in 2 directories):
07:18.40RepoShow stand-alone LDB launcher if Bulk Mail Inbox is used without Bulk Mail. Also only add a blizzard config pane if used stand alone.
07:18.52NeoTronreally wasn't that hard to convert these
07:19.02NeoTronI guess TabletLib had some sort of font size stored for each tablet though
07:19.06NeoTronwonder how that is set?
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07:23.40Repo10bulkmail-inbox: 03dhedbor * r97 BulkMailInbox.lua: Removed outdated reference to AceLibrary.
07:27.16Repo10bulkmail-inbox: 03dhedbor * r98 BulkMailInbox.lua: Fixed incorrect method name.
07:28.50Fiskerhey NeoTron
07:29.31NeoTronheya
07:30.43sbumorning
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07:48.56Repo10bulkmail-inbox: 03dhedbor * r99 BulkMailInbox.lua: Fixed a but with opening only selected mails
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07:49.25doom0rNeoTron: did a typo cause it? ;x
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07:50.02Repo10bulkmail-inbox: 03dhedbor * r100 BulkMailInbox.lua: removed debug.
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08:01.27Repo10ark-inventory: 03Arkayenro * r288 / (11 files in 3 directories):  (Message trimmed by 2 lines)
08:01.29Repo*3.02.69 (22-NOV-2010)*
08:01.30Repo* fixed - issue with item count cache not being cleared after erasing data
08:01.31Repo* fixed - issue with pet cleanup code erasing all selected pets and returning it to full random
08:01.32Repo* fixed - potential issue with internal isflyable code when you have no flying only mount (ie only combination land and flying mounts)
08:05.35ShefkiWTH does a bag addon have flying code...
08:05.41ShefkiSeriously WTF is with that.
08:06.00Slaymanwhat is flying code?
08:06.23ShefkiLook up at Repo's posts for the ark-inventory commits.
08:07.10Slaymanmaybe Arkanyero is coding drunk or sth
08:07.13doom0rno
08:07.26doom0rthere's a broker for mount/companion summoning
08:07.31doom0rpart of the package
08:07.45doom0ralong with item tracking broker, and a gold one
08:07.47Slaymantalk about overkill for a bag addon
08:07.52doom0rkind of a full bag suite
08:08.05*** join/#wowace Ketho (~Ketho@ip565063bd.direct-adsl.nl)
08:09.18doom0rplus, there's a display using the bag/bank/guild frames he uses for your companions
08:09.30doom0rit's like looking at a all in one bag view of their icons with tooltips
08:10.00doom0rdoes a similar view for mailbox, only it's not interractable afaik
08:10.05Repo10ark-inventory: 03Arkayenro 043.02.69 * r289 :  (Message trimmed by 2 lines)
08:10.06Repo*3.02.69 (22-NOV-2010)*
08:10.07Repo* fixed - issue with item count cache not being cleared after erasing data
08:10.08Repo* fixed - issue with pet cleanup code erasing all selected pets and returning it to full random
08:10.09Repo* fixed - potential issue with internal isflyable code when you have no flying only mount (ie only combination land and flying mounts)
08:10.10doom0rjust a view of everything in your box like it was a bag
08:11.20Repo10bulkmail-inbox: 03dhedbor * r101 BulkMailInbox.lua: Adjusted open timer to 0.4s - seems to work fine.
08:11.23Yssarilark-inventory has always been a beast full of bloat (with bad codeing) imo
08:11.55ShefkiSounds like feature creep to me.
08:12.01Repo10bulkmail-inbox: 03dhedbor 044.0.0-beta * r102 : Tagging as 4.0.0-beta
08:12.43SlaymanI'm a fan of bagnon, it's just great, and I assume Tuller knows how to write good code
08:13.02doom0rlikewise
08:13.21doom0rnot that it's really anything crazy
08:13.34SlaymanI recently I converted to Dominos, it's equally as charming
08:13.51doom0ri use ark for hard categorized bank and gbank display
08:14.01doom0ri wish it was properly modular
08:14.28Slaymanso far I'm cool with the bagnon Bank, I basically hate the bagged approach of WoW
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08:14.52doom0ri use the bagnon bank also, just once in a while i need to see things grouped easier
08:15.43doom0rnot many can you configure easily
08:15.57Slaymandoesn't Combuctor do a grouping ? i couldn't get used to it but it has merits
08:16.15doom0rit has tab views
08:16.24doom0rproblem is, it won't play with bagnon
08:16.37Slaymanshoot
08:16.37doom0rhe doesn't care to make them work together
08:16.51Slaymanthey're mutually exclusive
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08:18.25Yssarili have grown to like adibags have used it since baggins broke
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08:19.21odti use most of the features ark has... otherwise i would look for somethign neater too
08:20.21doom0rit used to be impossible to set grouping, now it's possibly the easiest
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08:21.40doom0rthe perfect bag frame would have to switch between one chunk and sorted
08:23.32doom0ra complimentary list view ala sanity2 would be nice also
08:24.06doom0rwas the cleanest of the 3 i've ever seen, atloholic, sanity2, and baud manifests
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08:33.15KemayoStanzilla: Poing?
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08:43.00NeoTronBig fan of AdiBags now
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08:49.19Elkano\o/ right-click cancel in EBB
08:50.08sbuin combat? :p
08:51.42ramozElkano: no way!
08:53.33StanzillaKemayo: I already made a ticket now (questpointer) :)
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09:12.26Xinhuanuh does 4.0.3 update the mailbox autmatically now with unshown mail in the mailbox when you retrieve a mail by itself after 1 min?
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09:20.23Elkanosbu, no, not in combat, yet... that's for EBB3... no intention to hack SAH into EBB2...
09:21.09sbuyea okay :p
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09:29.52Elkanobut it's not working as I want, yet anyways :/
09:30.20sbuso you are already working on EBB3?
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09:33.25Elkanoyeah
09:36.22Elkanois there a way to stack two frames such that one handles rightclick and one handles leftclick?
09:38.23mitch0no
09:38.34mitch0afaik
09:39.25mitch0the upper one can "delegate" the uninteresting clicks to the lower one though if it knows about what's under
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09:56.16Repo10libperiodictable-3-1: 03MuffinManKen * r299 data.lua: Added some Cata items to Misc.Usable.Quest
09:57.21Repo10libperiodictable-3-1: 03MuffinManKen * r300 LibPeriodicTable-3.1-Misc/LibPeriodicTable-3.1-Misc.lua: Added some Cata items to Misc.Usable.Quest
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10:17.40jnwhiteh~botmail Yssaril Yes you can, but I'd appreciate you attributing it and giving me credit for it.
10:17.55jnwhitehhrm.. I forget how to send botmail.
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10:21.25Slaymanso install Windows CD Software into wine how does one do that?
10:22.07SlaymanI'm a little dumbfounded
10:23.30jnwhitehSlayman: you open the CD volume and run the setup.exe
10:25.17doom0r~help botmail
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10:25.27doom0r^
10:25.28jnwhitehpurl doesn't seem very responsive this morning
10:25.31jnwhiteh~wowprogramming
10:25.31purlit has been said that wowprogramming is World of Warcraft Programming: A Guide and Reference for Creating WoW Addons - http://is.gd/7A3Jx - a book written by Cladhaire (jnwhiteh) and Gazmik, or the companion site and API reference available online for free at http://wowprogramming.com
10:25.35jnwhitehsome things are working
10:25.38jnwhitehbotmail seems to get no response :P
10:25.42doom0rjnwhiteh: botmail FOR person
10:26.10jnwhitehbotmail for Yssaril You can use the graphic, just please give me credit in some way. Thanks!
10:26.16jnwhiteh~botmail for Yssaril You can use the graphic, just please give me credit in some way. Thanks!
10:26.17jnwhitehfml
10:26.20jnwhitehi quit at life.
10:26.23Slaymanjnwhiteh: yeah it's not marked executable, can I set +x on CDs?
10:26.32jnwhitehSlayman: no, its a ro filesystem
10:26.37jnwhitehyou don't need to execute it
10:26.41jnwhitehrun wine <setup.exe>
10:26.44jnwhiteherr
10:26.46jnwhitehwine setup.exe
10:26.47doom0r~botmail for Yssaril: [+jnwhiteh]: botmail for Yssaril You can use the graphic, just please give me credit in some way. Thanks!
10:26.50doom0r^
10:27.03jnwhitehit worked the last time I did it, thanks.
10:27.08doom0r;x
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10:39.59hastepats jnwhiteh.
10:40.12hastequiting isn't  a good slution!
10:43.11Kalrothquitters arent winners
10:44.14doom0rpov
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10:57.43MegalonFisker
10:57.49Megalonneed updates on gsl? ;/
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11:11.15doom0ranybody know what automarks isntance mobs?
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11:12.13Fiskerseason 3 beginning soon Megalon ?
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11:13.26sztanpetis already on
11:13.35sztanpetbeen on for an hour already
11:13.56Fiskerjerkface
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11:17.37doom0rdk tanking in furious gladiator gear, no threat, no diseases, rolls d/e on two 232 tanking pieces that drop, i love LFD
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11:25.49harl[wuff wuff!]
11:27.36Megalonstop the animal sounds harl
11:27.42Megalonit'll tell the furries where we are
11:30.23harlthat is, actually, unnecessary. they already know ;)
11:34.26Megalondamn
11:34.31Slaymanthis ain't the furry love chat?
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11:35.29*** join/#wowace Slayman (~dejhap08@asaru.net)
11:35.35Slaymanjust kidding :D
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11:43.31Megalonthere is no furry love
11:43.34Megalonthere is only petting
11:43.38Megalonherp derp
11:48.45harl"moo." (the one from diablo 1)
11:49.06doom0r;x
11:49.22doom0ri thought it was in both
11:50.47Kalrothhides his furry buttplug
11:50.48harli didn't contradict that either
11:52.10harlbut most of my moos i take from the first game
11:58.23Xinhuansen ftw!
12:01.45Megalonhe won
12:01.52Repo10atlasloot-enhanced: 03Hegarol * r3026 / (3 files in 3 directories): small update
12:02.11Megalonand a 3way translation interview :7
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12:19.21Slaymanhoradrim cube wirt's leg scroll of TP
12:19.41SlaymanI still know the recipe even though I haven't played in 3 years or so
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12:23.21Megaloni'm goma win this Xinhuan
12:23.46Xinhuanexcept he didn't
12:24.13doom0rSlayman: tome
12:24.27harli was just gonna say that too
12:24.28Megalonhe 2-0 jooktojung
12:24.51Slaymandoom0r: whatever :-P
12:25.00Xinhuanhe didn't just win it, he rolled over
12:26.42Megaloni rolled over my blanket today Xinhuan
12:36.28ZasurusAnyone know how to make the .pkgmeta pick up release externals only? I use "tag: latest" and it's pulled in the beta of Libbable-subzone-3.0 which is for 4.0.3a :|
12:37.14Humbedoohtag: release? :\
12:38.24Zasurusk thanks again :)
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12:41.29ZasurusHumbedooh: no dat didn't work.... tried to pull back tag "release" ;-)
12:42.49Humbedoohthen get the version numbers you need and then use tag: [version]
12:42.58Humbedoohfx tag: 4.0.1 or tag: 1.0
12:43.53ZasurusYer thought that was the only option... Trouble is that means I goto monitor all the externals kinda makes using the packager pointless... Might as well just package them in directly my self...
12:44.11ZasurusThanks again Humbedooh
12:44.24Humbedoohgranted, there should be an option like "tag: latest-release"
12:44.37Humbedoohbut again, blame torh...err Kaelten!
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12:52.12Megalonoh man, tasteless rocks the bad puns today >:o
12:56.28ZasurusHumbedooh: Added a ticket on curseforge's project... ;-)
12:56.53Humbedoohwell good luck with that :p
12:57.07ZasurusYer I know... maybe I will bug aswell ;)
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13:23.50Repo10bison: 03Grayal * r170 / (3 files in 1 directory): prepare for cata
13:25.11StanzillaI love his commit messages
13:25.39profalberthe seems not prepared
13:27.39ShirikMost people that use SVN don't actually know wtf they're doing
13:27.47ShirikIf they did know what they're doing they'd realize SVN is a pos
13:28.27ShirikI don't actually remember the last time I saw a commit message on here that actually was a good message
13:28.36Shirik(07:01:37) (Repo) atlasloot-enhanced: Hegarol * r3026 / (3 files in 3 directories): small update
13:28.39Shirikno shit?
13:29.25Stanzillaclique was the last good one :p
13:29.56Shirikdoes clique actually use svn?
13:32.23profalbertwell a lot of commit messages are something like "a day's work"
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13:34.18Repo10libsql (experimental): 03Humbedooh * r13 LibSQL-1.0.lua: SELECT statements (and LibSQL_Resource:Select) now accepts conventional SQL SELECT parameters (SELECT name, level as smurf, COUNT(*), ...)
13:35.04StanzillaShirik: nah, git
13:35.12Shirikyeah that's what I figured
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13:44.40Repo10libbabble-subzone-3-0: 03Dynaletik * r47 LibBabble-SubZone-3.0.lua: deDE fixes
13:50.31sylvanaaryou have all turned into git clones
13:50.37sylvanaarlols
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13:55.38Humbedoohlies!
13:58.12Repo10raidbuffstatus: 03oscarucb * r419 Buffs.lua: touch up mage armor buff and add autocast
13:58.13RepoUse the more generic "mage armor" name in wsps so arcane mages dont QQ
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14:18.11Slaymanwhat's the hotkey to go to a terminal in Linux? ALT+  ??
14:18.20Slaymanchange user so to spealk
14:18.33selckinctrl-alt-f1
14:18.34Repo10libsql (experimental): 03Humbedooh * r14 LibSQL-1.0.lua: Fixed a bug where the search clause would always evaluate to true.
14:18.35RepoAdded LibSQL_Resource:Update
14:29.47Slaymanselckin: thanks a bunch
14:30.03Repo10professionsvault: 03oscarucb * r93 / (4 files in 2 directories): improve accuracy of recipe count by ignoring dead bits
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14:45.43Repo10atlasloot-enhanced: 03Dynaletik * r3027 / (3 files in 2 directories): - deDE update
14:45.44Repo- small fixes
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14:50.17Repo10bison: 03Grayal * r171 / (11 files in 1 directory): prepare for cata
14:50.26Stanzillagah
14:50.34harlsomeone please tell me whether it's possible or not to add a few more lines to the RaidWarningFrame?
14:56.47Humbedoohit's possible, but I dunno if it'll taint it or not
14:58.36Humbedoohhttp://wowprogramming.com/utils/xmlbrowser/live/FrameXML/RaidWarning.xml
15:01.06harlok, so it's basically 2 frames-in-a-frame and i'd actually have to add more of those "slots" to have more than those 2 messages showing, right?
15:01.54Humbedoohyup
15:02.04harlok :/
15:03.35Repo10caremeter: 03sylvanaar * r3 CareMeter.toc: toc fields
15:03.51Repo10census-wholib-version: 03sylvanaar * r22 CensusPlus.lua: added a debug message to prove we are processing the who results we asked for
15:04.10harlalso, i'd have to make it actually use the additional slots somehow instead of just overwriting the old ones
15:04.41Humbedoohand knowing how blizzard codes, you'd end up tainting half the raid UI :P
15:05.59Repo10bison: 03Grayal * r172 / (2 files in 1 directory): prepare for cata
15:06.22harlprobably easier to create my own rw frame and have a filter to reroute the messages then.
15:07.02harlor see if someone else already did the same thing first
15:07.19Repo10libsql (experimental): 03Humbedooh * r15 LibSQL-1.0.lua: Optimizing the INSERT handling
15:08.08Humbedoohhrm, I think I'll have a working alpha version of libsql tomorrow :>
15:08.58Repo10bison: 03Grayal * r173 / (2 files in 1 directory): prepare for cata
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15:22.13GagorianDoes anyone have any insight into how the new and improved spell tooptips are filled? If I use the API GetSpellDescription(spellID) on Deadly poison for example, I get this:
15:22.14GagorianCoats a weapon with poison that lasts for 1 hour.
15:22.14GagorianEach strike has a $2823h% chance of poisoning the enemy for ${$2818m1*4} Nature damage over $2818d.  Stacks up to 5 times on a single target.
15:22.31GagorianIs there a way for me to retrieve the corresponding string without scanning the tooltip?
15:24.34GagorianI mean if I want $2818m1 for instance
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15:30.44Axodioushttp://paste.wowace.com/2889/ anyone see why it's always returning true on the first if? (not going to the esle if)
15:32.29vhaarrAxodious: |or| doesn't work that way
15:32.37vhaarrif event == "FOO" or event == "BAR" then
15:32.42Axodiousah k
15:33.09vhaarr|or "PLAYER_LOGIN"| will evaluate to non-nil, i.e. true
15:33.26vhaarrforcing the first clause to take effect
15:34.12Humbedoohlua> all_gnomes == nazis
15:34.13lua_botHumbedooh: true
15:34.30Repo10atlasloot-enhanced: 03Dynaletik * r3028 / (3 files in 3 directories): - BabbleBoss update
15:34.36Humbedoohagrees with lua_bot
15:35.25Axodioushrm how would i go about posting/changing a library? not that it matters come tommorow but zg's portal entrance is off by 2 on its x
15:35.52mitch0fail
15:35.55vhaarrGagorian: I don't know but the first thing I'd do is find out how WoW displays those tooltips then
15:36.06vhaarrAxodious: commit?
15:36.46Axodiousprobably won't change it (at least today) but thanks, keep that in mind for tomorrow maybe ;o
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15:37.11Axodiousany clue why the entrance is off? has the entrance down the 2nd flight of stairs o_O
15:37.56Gagorianvhaarr: I'm trying to figure that out, but so far unsuccessful
15:38.45GagorianI'm starting to believe it's not in the FrameXML files, or then I just can't find it
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15:39.22vhaarras far as I can see, the wow lua never calls GetSpellDescription
15:40.15GagorianIndeed
15:41.38GagorianThe thing that
15:42.19Gagorian*that's busting my balls currently is the base values that change every level, and it's not feasible to add every level so I'll need to use the tooltips for the info
15:43.18vhaarrGameTooltip:SetSpellByID or :SetAction perhaps
15:43.42GagorianYeah, generating the tooltip is no problem
15:43.48Megalonyou perhaps have to save the data from the DBC files
15:43.51GagorianBut making a good parser is
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15:43.53Megalondon't know if you can query them
15:44.06GagorianI only need the current level so it doesn't matter
15:44.40GagorianAnd another issue is to calculate the base values from the given value in the tooltip
15:44.49GagorianAs I need to reverse talents and bonuses first
15:44.52Gagorianand then apply them again
15:45.16vhaarryou basically have to write a parser for the tooltips then to get all this data
15:45.21vhaarrwon't be hard, but time consuming
15:45.22Repo10autoraid: 03Axodious * r24 Autoraid.lua: Conditional bug fix.
15:45.36GagorianIndeed, and I'm trying to avoid time consuming at this point ;)
15:45.47GagorianAs there's a lot of other time consuming stuff
15:45.57Repo10autoraid: 03Axodious 042.4.2 * r25 : Tagging as 2.4.2
15:46.03GagorianPlus the hassle with different locales
15:46.10Gagorianof said tooltips
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15:48.49GagorianWell well.. I guess I could use the GetSpellDescription to my advantage for the different locales
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15:51.27vhaarrGagorian: actually you should probably talk to Bibi, he must know someone who has implemented scanning for them already for mmochamp
15:51.35Repo10chinchilla: 03ethancentaurai 07master * v2.2.2-3-gc97682e / (2 files in 2 directories): [+1 commit] Added a compatibility layer for TitanClock. This should solve the "clock remains shown after relog" problem.
15:51.37vhaarrremember the data snafu recently on mmochamp?
15:51.47vhaarrthen they tuned their data parser and got the correct results
15:51.55vhaarrdoing the exact same thing you are, I bet
15:52.00vhaarrjust in a different language, probably
15:52.24GagorianYeah, that might be helpful
15:52.40GagorianI have a rather elegant solution already available
15:52.52GagorianErmm, the idea of one that is
15:52.54vhaarryeah but there's so many special cases isn't there
15:53.02vhaarrit's easy enough, but hard to get 100% right
15:53.08vhaarrbecause you have to evaluate the expressions as well
15:53.11GagorianIndeed, I still have to add every spell separately
15:53.20vhaarrexactly, and they probably did so already
15:53.22MegalonGagorian: do you need a python dbc extractor? ;o
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15:53.51GagorianMegalon: We'll I'll have to write applicable parts in lua that works in-game
15:54.03Megalonoh you go with the tooltip parsing
15:54.31GagorianPerhaps, I've not yet decided
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15:55.13Gagorian85 levels of damage information is a lot to add for every spell, so a single scan at every levelup seems better?
15:55.28GagorianAlthough I could dump all the data below the character level at startup too
15:55.47GagorianSo, *shrug*
15:55.52GagorianBibi: ping
15:56.37Megalonjust import your spelldata and calculate the values
15:57.35Megalonthere should not be many effects per class you'd have to consider
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15:59.22Gagorian"just import your spelldata", you make it sound so easy ;)
15:59.29ElkanoI have a small problem... I have a frame providing a tooltip OnMouseEnter and a click handler registered for leftclick and I have a SecureActionButton that should provide a click handler for rightclick
15:59.39Elkanoproblem is I can't get them to work together :/
15:59.39Megalon:7
16:00.07nevcairielobviously you cant have a insecure click handler with a secure action button click handler
16:00.17nevcairielwell, you could hook it or something
16:01.12nevcairielactually, you could also use a custom "type" for left click and let the secure code call your insecure code for you
16:02.15Axodiousso is anyone else having issues with grids layout in raids?
16:02.31Axodioussometimes it puts people on new lines for each person
16:02.48nevcairielbutton:SetAttribute("type", "elkano"); button:SetAttribute("_elkano", ElkanosFunFunctionThatHandlesLeftCLicks)
16:02.56sylvanaar_workI thought you could add things to UIDropDowns without tainting the whole menu as along as their parent wasnt tainted
16:03.04Axodiouslike there's 5 ppl in g1 it will put each one of those 5 to look like they're in a group by themselve
16:03.51GagorianWhat's a good MPQ extractor? WinMPQ doesn't seem to be working
16:04.39Megalonlandrik
16:04.44sylvanaar_worki think its called MPQEditor
16:04.46Elkanowell, nevcairiel, I was hoping that the uncatched click would just went through :/
16:04.57Megalonladik
16:05.04sylvanaar_work^
16:05.06nevcairielElkano: of course not
16:05.07Megalonhttp://www.zezula.net/en/mpq/download.html
16:05.07sylvanaar_workby ladik
16:05.15Elkanoyeah, mpqedit should also handle the new patchfiles somehow
16:05.19Megalonit can also handles the diff-mpq things
16:05.34Gagoriank, thanks
16:05.44Repo10ora2: 03oscarucb * r685 Leader/Durability.lua: fix div by zero error
16:05.47Elkanonev, damn, there goes my easy fix for EBB :(
16:06.10Repo10raidbuffstatus: 03oscarucb * r420 Core.lua: fix div by zero error in oRA2 durability
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16:15.59durcynditch ace2 already
16:16.06durcyn~lart Elkano
16:16.06purlfollow's Elkano with a gauntlet and ... scratch ... HUMILIATION
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16:17.23Elkanodurcyn, it's ditched for EBB3 but EBB2 is still a bit on life support until then... also I use it to experiment on some stuff for EBB3
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16:23.33Repo10levelingitempicker: 03Maat * r2 / (4 files in 1 directory): initial commit
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16:26.42Repo10atlasloot-enhanced: 03Dynaletik * r3029 / (2 files in 2 directories): - small updates
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16:57.12koaschtenhttp://gizmodo.com/5696217/why-did-this-boy-end-strip+searched-at-airport-security
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17:15.42Slayman@describe levelingitempicker
17:15.44RepoSlayman: http://www.wowace.com/addons/levelingitempicker/. LevelingItemPicker. Automate picking Quest Reward items from the given list
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17:36.49Repo10atlasloot-enhanced: 03Dynaletik * r3030 Locales (2 files in 1 directory): - little fix
17:37.27pompy~lart dynaletik
17:37.27purldrops a truckload of VAXen on dynaletik
17:52.05GagorianAnyone refresh my memory on lua pattern matching to all digits except 1 and 2?
17:53.41Megalon[3-90]
17:53.55evlWorld of Warcraft Cataclysm - Change you can actually see™
17:53.56Megalonall from 3 to 9 and 0 ;o
17:55.23GagorianMegalon: I need to take into account all possible numbers ;)
17:55.53Megalonyou mean every digit > 2
17:56.01Gagorianyeah
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17:56.11Megalon(%d+)
17:56.11Mirrormnyou mean every *number* > 2
17:56.13Mirrormn?
17:56.23Megalonif > 2 then
17:56.26Mirrormndigit ~= number
17:56.53Mirrormnand yeah you should just capture the number
17:57.23Megalondon't think lua patters have lookaheads etc.
17:57.30Megalonpatterns
17:57.46Mirrormnif(tonumber(str:match("(%d+)")) > 2)
17:57.59GagorianNah, I don't want to capture again, as the string is guaranteed to have a number that matches
17:58.35Mirrormnlua> tonumber(("2"):match("(%d+)")) > 2
17:58.35lua_botMirrormn: false
17:58.40Mirrormnlua> tonumber(("20"):match("(%d+)")) > 2
17:58.40lua_botMirrormn: true
17:59.51Megalonno clue how you would go about getting the number from the string w/o a match/find :/
18:00.08Mirrormnyou could use sub to try to parse it yourself
18:00.13Mirrormnbut then you'd be kind of retarded
18:00.47Mirrormndepending on the string, you could maybe just use tonumber() straight up
18:01.21Mirrormnlua> tonumber(" 20 ")
18:01.22lua_botMirrormn: 20
18:01.32Mirrormnlua> tonumber("a20 ")
18:01.32lua_botMirrormn: nil
18:01.46Repo10ice-hud: 03Parnic * r792 IceBarElement.lua: - never register disabled bars for updates
18:02.53*** join/#wowace koaschten (~koaschten@188-193-133-170-dynip.superkabel.de)
18:03.45Repo10libactionbutton-1-0: 03Nevcairiel 07master * 0.8 LibActionButton-1.0.lua: [+1 commit] Fix a typo in an error message.
18:03.51Repo10libactionbutton-1-0: 03Nevcairiel 040.8 * aafb9aa /: [new tag] Tag as 0.8
18:04.56Repo10bartender4: 03Nevcairiel 044.4.15 * 12964ab /: [new tag] Tag as 4.4.15
18:06.48harldid blizzard actually remove the sound that was played when dismounting, or is the sound positioning/timing just still too borked to play it correctly..?
18:12.57Slaymanlua> tonumber(("a20"):match("(%d+)")) > 2
18:12.57lua_botSlayman: true
18:14.08GagorianMegalon: Well, I'll settle for [3-reallybignumber]
18:14.34GagorianIt's a bit strange if there isn't a more clean way to do it
18:14.36nevcairieleh, you know how pattern work, right
18:15.03Gagoriannevcairiel: It's been a while since I last did anything in lua
18:15.06nevcairielyou're also not being very specific. Do you want 20 to match, but 2 not?
18:15.19GagorianYeah I want any number to match except 1 and 2
18:15.27nevcairielthat you cannot do
18:15.41nevcairielnot with lua pattern
18:15.57GagorianHence [3-1000000000000] will work
18:16.03nevcairielno, it will not.
18:16.05Gagorian?
18:16.08Gagorianah yeah
18:16.09Gagoriansigh
18:16.21Megalonyou will match 3-1
18:16.23Megalonand 0
18:16.24Megalon;>
18:16.28Gagorianindeed
18:16.30Megalonno clue if 3-1 is valid
18:16.32Gagorian*facepalm*
18:17.19Repo10libsql (experimental): 03Humbedooh * r16 LibSQL-1.0.lua: Added support for REMOVE statement.
18:17.20RepoREMOVE, SELECT and UPDATE now supports LIMIT and SORT parameters.
18:17.33GagorianI'll just work around it
18:18.45SlaymanGagorian: can't you just check if number < 10 then [3-90] if =>10 then something like %d
18:19.49nevcairielhow would you know how big the number is before matching for it? :D
18:20.44Humbedoohwith libPsychic-1.0 ofc
18:20.48Slaymanuhm you see you have to use the antibinoxial coefficient by calculation jetstream windspeeds necessary to reverse time
18:21.15nevcairielbut flux capicators are sold out everywhere, so that wont work
18:21.23Slaymanshat
18:21.29Slaymanthen we are out of luck
18:21.37Humbedoohuhm, you can get flux capacitors at your local hardware store :\
18:21.45nevcairielsold out!
18:21.46nevcairieli checked
18:21.53Slaymanexcept: you can always query libChuckNorris (but only once in your life)
18:21.55Humbedoohyank 'em out of your motherboard then
18:22.12nevcairielone cant simply yank out a flux capacitor
18:22.28Humbedoohoffer it a piece of pie then?
18:22.30GagorianSo there's no point in getting a 1.21 Gigawatts PSU?
18:22.47GagorianI guess I just have to return it then
18:23.35Slaymantrade it for a calculator that accurately calculates 42
18:24.21Slaymanand a towel while you are at it
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18:27.33Repo10ice-hud: 03Parnic 041.7.3.9 * r793 : Tagging as 1.7.3.9
18:34.09Gagorianlua> string.match("Percentage 55% but number 47 and pie.", "%d+[%s%p")
18:34.10lua_botGagorian: luabot:1: malformed pattern (missing ']')
18:34.13Gagorianlua> string.match("Percentage 55% but number 47 and pie.", "%d+[%s%p]")
18:34.14lua_botGagorian: 55%
18:34.17Gagorianlua> string.match("Percentage 55% but number 47 and pie.", "%d+[%s%.]")
18:34.18lua_botGagorian: 47
18:34.34Gagorianlua> string.match("Percentage 55% but number 47 and pie.", "%d+[^%%]")
18:34.35lua_botGagorian: 55
18:34.51Gagorianany idea why that last pattern behaves differently than the previous one?
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18:37.07nevcairielyes, let me demonstrate
18:37.16nevcairiellua> string.match("Percentage 55% but number 47 and pie.", "(%d+)[^%%]")
18:37.16lua_botnevcairiel: 5
18:37.32nevcairielit matches the second 5 for your [..]
18:37.46nevcairielbecause, eh, its no % :)
18:38.17Gagoriantrue
18:39.27nevcairiellua> string.match("Percentage 55% but number 47 and pie.", "(%d+)[^%d%%]")
18:39.28lua_botnevcairiel: 47
18:39.32nevcairielnow this you can do
18:39.49nevcairiela number, not followed by nother number, or a percent
18:40.07Gagorianyeah got it
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18:42.32GagorianSometimes I just hate pattern matching... and now I have to do it for a few hundred tooltips
18:44.42GagorianAnyone know where I could check korean/chinese/whatever tooltips?
18:44.58nevcairielin a korean/chinese/whatever client
18:45.38GagorianYes except that
18:45.40Gagorian;)
18:46.59Caleb|@project tiptac
18:47.01RepoCaleb|: No project found that matches 'tiptac'
18:47.42*** join/#wowace ghli (~Ghli@netblock-68-183-229-239.dslextreme.com)
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18:53.30orionshock... so what gives on CC3 ? did we unofficially break it?
19:03.15Repo10libsql (experimental): 03Humbedooh * r17 LibSQL-1.0.lua: INSERT statements now work, yay.
19:05.13SunTsu@describe libsql
19:05.14RepoSunTsu: http://www.wowace.com/addons/libsql/. LibSQL-1.0. SQL library for Lua
19:05.35SunTsuwow, that description really was helpful...
19:05.41Humbedooh:>
19:07.30Humbedoohit's a database system with support for SQL statements
19:07.48*** join/#wowace Kalroth_ (kalroth@3e6ba8b4.rev.stofanet.dk)
19:07.57Slayman1something like "makes SQL-like syntax avaible as a method of manipulating tables"
19:08.22Humbedoohsomething like that ye
19:08.40Humbedoohplus, it handles all the boring checks and balances you don't wanna write yourself
19:15.50Mirrormnso what does it use tables containing a table in each entry to simulate tuples?
19:16.51Slayman1your music and your music video just get a whole lot better by adding Mr. Bruce Willis
19:17.07Humbedoohthe database object itself is a 4D table
19:17.33quiescenso.o
19:17.35Humbedoohbut all the resource objects are "hollow", so who cares
19:17.41quiescensmoo
19:18.50Slayman1tbl1={tbl2={tbl3={tbl4={}}}}
19:18.52Slayman1?
19:19.00Humbedoohsomething like that
19:19.46Humbedoohactually, it's a 5D table ;s
19:19.53Humbedoohbut that's not important!
19:21.01Mirrormnso it's database = {table = {tuple = {value1, value2}}}?
19:21.38PrimerHaving a brain fart here. What's the term for the project-name on wowace?
19:21.44Humbedoohwell, database = { tables = { table = { fields = {[fielda},{fieldb}}, entries = { {...},{..}}}}}
19:21.46Mirrormnslug?
19:21.47PrimerThe bang...stub...
19:21.51PrimerYES! slug
19:21.57Primerthanks
19:22.04Megalonslut
19:22.08Megalonwhere are the sluts on wowace
19:22.16Humbedoohbut whether it's 5D or 274878D shouldn't matter much really
19:24.27Humbedoohapart from finding rows and sorting them, no table data even gets read by the resource objects
19:24.52Humbedoohnot untill you start fetching it for your own use ofc
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19:29.45Slayman1I can't find that gorillaz song
19:29.48Slayman1damn it
19:31.55PrimerOk, so let me ask this again: I'm trying to determine the "state" of two special mounts, namely the Celestial Steed and Headless Horseman's. By state I mean if they're in ground or flying mode. Each spell has its own ID, but the comparison that I'm using to see if that spell is a buff returns true for any of these mounts' IDs, regardless of state
19:34.05Repo10libstatlogic-1-2: 03cremor * r28 LibStatLogic-1.2/LibStatLogic-1.2.lua: - deDE fixes
19:34.25Caleb|and IsFlyableArea() maybe?
19:35.09PrimerI was hoping not to have to do something in an onupdate
19:35.44Caleb|do it on zone change ? (not sure if that'd work)
19:36.14PrimerI doubt such things are atomic
19:36.17Primerknowing blizz
19:37.11PrimerI already have an event handler for zone change
19:37.37Primerbut that's the best suggestion so far
19:37.49Primeryesterday someone suggested parsing the tooltip...I didn't like that one
19:37.56Repo10rating-buster: 03cremor * r320 RatingBuster-Locale-deDE.lua: - deDE update
19:38.18Caleb|not sure what you are doing (if thats a comprehensive list of those mount types) cuz Invincible has both ground and air capability
19:38.30Mirrormnall flying mounts do now
19:38.46Caleb|huh?
19:38.59Mirrormnall flying mounts can be used in places in which you cannot fly
19:39.09Mirrormnand they just won't leave the ground
19:39.24Caleb|are you sure?
19:39.28Mirrormnyep
19:39.40MirrormnI was on my x-53 rocket in durotar last night
19:40.40Mirrormnalso, checking whether a zone is flyable will not necessarily indicate whether your flying mount will be usable in flying mode
19:40.56Mirrormnbecause it is possible to be in a flyable azeroth zone but not have the azeroth navigation skill
19:41.13Mirrormnin which case the same thing will happen, you'll be able to mount your flying mount but it will stuck in ground mode
19:41.32Caleb|you are talking about beta now, aren't you?
19:41.43Mirrormnwell
19:42.03Caleb|I remember I could use flying mounts as ground ones once in the beta, but wasn't that changed?
19:42.18MirrormnI'm pretty sure that's in live right now
19:42.20MirrormnI'll go check
19:43.35Mirrormnhmm, actually it looks like it's only the x-53 rocket ^_^
19:45.34Primeryeah, that rocket is supposed to be a ground mount too
19:47.26Slayman1what's the song (Gorillaz) song in which's video there was a noncartoon huge head in addition to the band? I cannot find it
19:48.56Humbedoohstylo?
19:49.01*** join/#wowace mitchnull (~opera@catv3EC944A1.pool.t-online.hu)
19:49.07Slayman1no that's with Bruce Willis
19:49.23Humbedoohwell he has a huge head!
19:49.59Gnarfoz~seen tekkub
19:50.08purltekkub is currently on #wowuidev (4h 28m 7s) #wowace (4h 28m 7s), last said: '$40'.
19:50.08Slayman1I'm talking about massive inproportionate and real but just the head
19:50.55*** join/#wowace stolenlegacy (~stolenleg@chello084115137250.5.graz.surfer.at)
19:51.15Gnarfoztekkub: $50
19:51.54Gnarfoztekkub: also, have you noticed any odd behaviour regarding LifePercent? it's being really noisy since 4.0, showing its message really often, on it's own
19:52.18Primeryou got its right first, then wrong the second
19:52.40Gnarfozindeed
19:54.59Slayman1it's DARE finally drove me fucking mad!
19:55.44Humbedoohhttp://www.lmgtfy.com/?q=gorillaz+giant+head
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20:04.46Hell-Razoranybody know if theres a way to export what glyphs glypher select to sell? I store my glyphs on a alt and its kidn of a pain to write them all down and go back
20:08.00CrazyBennyI bet auctioneer can do it, but one could get lost in its configuration :p
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20:13.54Repo10omen-threat-meter: 03Xinhuan 07master * v3.0.11-8-g0a3b0f2 Omen.lua: [+1 commit] When using class colored bars, the alpha transparency of the bars is now controlled by the "BG Bar Color" setting (which can only be modified if "Use Class Colors" is turned off).
20:15.12Hell-RazorCrazyBenny, thats what im trying to figure out but yeah its  a messy maze
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20:27.12Hell-Razorfriggin thing
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20:33.07Repo10omen-threat-meter: 03Xinhuan 07master * v3.0.11-9-gb722b70 / (2 files in 2 directories): [+1 commit] Update texts in the configuration to change the "Fade/MI Bar Color" to "Temp Threat Bar Color", as well as the description. Remove the FAQ question on not parsing the combat log.
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21:20.41Xinhuanit seems like blizzard likes to throws screws into addons
21:21.19Xinhuanthe mailbox can now update itself with new mail while open, when you perform any action that changes the mailbox
21:23.05*** join/#wowace mono|strigoy (~postid08@89.112.4.92)
21:23.10sylvanaar_workgood for users though
21:23.28Repo10buffthanker: 03curttasker * r2 / (3 files in 1 directory): Initial Version
21:23.35Xinhuannot for me
21:23.45nevcairielusers is whats important!
21:23.48sylvanaar_workdo they give you an event?
21:24.01Xinhuanthe mailbox doesn't update itself
21:24.09Xinhuanyou have to do something to cause a MAIL_INBOX_UPDATE
21:24.26sylvanaar_worklike what
21:24.28Xinhuanbut the MAIL_INBOX_UPDATE actually contains any new mail now, if it happens after 1 minute has passed from the first opening
21:24.33Xinhuansuch as opening a mail
21:24.37Xinhuanor taking an item
21:25.06Xinhuanso if i were to select 20 items for Postal to open, and keep the rest unopened
21:25.07sylvanaar_workthey are making your life more interesting
21:25.10Xinhuanmidway thru opening
21:25.27Xinhuannew mails might appear at BOTH the front end and the back end of the mailbox
21:25.37Xinhuanthe backend meaning mails that are beyond the initial 50
21:25.52Xinhuanand the front end meaning new mails that just got to you (such as AH mail expiring just then)
21:26.05sylvanaar_workick
21:26.09Xinhuanand the indices of mail to be opened gets fucked up
21:26.15sylvanaar_workyeah
21:27.49Xinhuani don't think there's any real solution
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21:31.31Gnarfozopening all 50 mails in the mailbox doesn't take 60s though
21:31.38Gnarfozso... not that much of a problem
21:32.43Xinhuanit does actually
21:33.01Xinhuanthe user will usually NOT hit Open ALL straight away when first opening the mailbox
21:33.15Xinhuanusually he will scroll through all 50 mail just to see whats in the mail first
21:33.18Xinhuanwhich could take a while
21:33.22Xinhuanbefre hitting Open ALL
21:33.48Xinhuanso the opening can well be past the first 60 seconds
21:33.55Xinhuancausing a refresh by itself halfway
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21:34.04sylvanaar_workI'd like an addon that could bypass the "Type DELETE" dialog
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21:34.30sylvanaar_workwhen deleting an item
21:34.59Xinhuanby itself, this isn't a problem if mails are only added at the tail end of the mailbox
21:35.10Xinhuanbut it is a problem because mails can also be added at the front end
21:35.35Xinhuanlets say you have 53 mails
21:35.43Xinhuanand you opened 20 of them
21:35.56Xinhuan(so 33 left)
21:36.11Xinhuansuddenly a refresh occurs, and you have 38 mail
21:36.28Xinhuanthere's no way of knowing how many got added at the end and how many at the front
21:36.42Xinhuanwithout using heuristics
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21:38.29Xinhuanand even then heuristics can fail
21:38.40Xinhuanbecause 2 mails can be identical in every way
21:38.49Xinhuanright down to the item
21:38.53Xinhuanthat is attached
21:39.16sylvanaar_workthen it sorta doesnt matter
21:39.18Xinhuanif you split a stack of itemX into 2 items, both stacks have the exact same itemLink
21:39.38Xinhuaneven the uniqueID is the same
21:39.39sylvanaar_workyou could open either
21:40.02Xinhuanit'll be too much work ~_~
21:40.38sylvanaar_workyou think they intended to break mail adddons?
21:40.49Xinhuani doubt they had the intention
21:40.56Xinhuanto break any mail addon
21:41.28Xinhuanbasically, new mails never showed up in the mailbox, ever, until you actually called CheckInbox() or reopened the mailbox (which does the same)
21:41.46Xinhuannow the default wow does it automatically
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21:42.15sylvanaar_workthey should just let you turn that behavior off
21:42.31Xinhuanthat wasn't the only 4.03 change
21:42.49Xinhuanthe other one was that threat API now returns 0 threat, when fade/MI is active
21:42.56Xinhuanrather than a huge negative number
21:43.10PrimerIs there some configuration that will start autoattack when I right click on a nameplate?
21:43.25Xinhuanso i actually have to track damage done now to estimate threat
21:43.31Xinhuanwhile those spells are active
21:43.38PrimerIt seems that nameplates can be used to set targeting from clicking, but not autoattack
21:44.28sylvanaar_workcan you make a macro
21:44.52sylvanaar_workattack {@mouseover]
21:45.00sylvanaar_workor whatever it is
21:45.23Primerbut then I'd start randomly attacking
21:46.06Primerat a distance, with the proper angle, there are times where there's nothing left of the mob to click on
21:46.13sylvanaar_workare nameplates secure frames?
21:46.20PrimerI usually tab to acquire targeting
21:46.36PrimerI wish I knew
21:47.09sylvanaar_workif so, then it would be easy enough to make them all rightclick attack
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21:48.15sylvanaar_workjust iterate the worldframe every so often to get a reference to each of them
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21:52.37Primerheh, solve everything with an addon
21:52.38Primerfuck that
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21:53.00PrimerSOOOOO
21:53.06Primerlet me pose this question once more
21:53.15PrimerI'm trying to determine the "state" of two special mounts, namely the Celestial Steed and Headless Horseman's. By state I mean if they're in ground or flying mode. Each spell has its own ID, but the comparison that I'm using to see if that spell is a buff returns true for any of these mounts' IDs, regardless of state
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21:54.17PrimerNeither UnitBuff not GetSpellInfo have anything to indicate it's one state or the other
21:54.22Primers/not/nor/
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21:57.11Primercrickets...
21:59.48arkaneswhat makes you think they have different ids?
22:00.03arkanessince UnitBuff is returning the same id for both flying and non
22:00.10arkanes(I just checked this on my touring rocket also)
22:00.36PrimerThat's new
22:01.06PrimerI used to keep the spell IDs in the addon itself so I could detect those special mounts
22:01.25Primersince they don't show as "active" in my companion event handler, which takes care of all other mounts
22:01.26arkanesit's probably related to the way that it can autoconvert from land to flying mount now
22:01.47Primerwell, this problem goes back to before that
22:01.55PrimerI've had the Headless mount for a long time now
22:02.00Primerand it's always been the case
22:02.27arkaneswell still
22:02.31arkaneswhat exactly are you trying to tell?
22:02.48PrimerIf the mount is a flying mount or not
22:03.02Xinhuanis there a function that tells you if the current place you are in is [flyable] ?
22:03.09*** join/#wowace VonhintenHOME` (~Kiss@c-71-203-110-77.hsd1.fl.comcast.net)
22:03.21Xinhuanif there is, then problem solved, just call that function
22:03.33PrimerIsFlyingArea() <-- is what someone wrote earlier
22:03.39PrimerI didn't check to see if it was real
22:03.48Xinhuanso if it returns true, then it must be in flying mode
22:03.50arkanesthere is a way
22:03.54Xinhuanand false otherwise, isn't it?
22:04.00arkanesI can't remember exactly what its named
22:04.05Primerexcept I can see that being prone to problems
22:04.11Xinhuansuch as?
22:04.20arkanes[flyable] has some odd corner cases
22:04.27Primerwhat about when these mounts switch from flying to ground and vice versa?
22:04.37arkanesthe buff on you doesn't change
22:04.43Xinhuanu realize that if you are in a flyable area
22:04.49Xinhuanyou can just "jump" into the air
22:04.53Primerright, such as being in a flyable zone, but not having the skill
22:05.05Xinhuanyep but you can actually check if yu have the skill
22:05.06Primeror the "permission" (Wintergrasp)
22:05.27arkanesI believe that flyable works properly in wg now
22:05.36arkanesit didn't used to
22:05.37*** join/#wowace mort_ (~mort@nrbg-4d07683a.pool.mediaWays.net)
22:05.43PrimerBut is there an event that's triggered for when the mount switches?
22:05.46arkanesI know it works right in dal
22:05.50arkanesno, the buff on you doesn't change
22:05.53Xinhuanwhy would there be an event?
22:06.00PrimerI'd hate to have to do that in an onupdate
22:06.04Primerright, I didn't think so
22:06.10arkaneswhat would onupdate do for you?
22:06.21arkaneswhat exactly are you trying to figure out here
22:06.21Xinhuanlet me put it this way, you know spells, that are glyphed vs unglyphed?
22:06.22Primerhow else would I check?
22:06.35Xinhuanboth the glyphed version and unglyphed versions have the same spell IDs
22:06.39Xinhuanthe combat log can't tell them apart
22:06.47PrimerMy addon displays its HUD on certain conditions. By default, it's when you mount a flying mount
22:06.58arkaneshow about when you're actually flying
22:07.00Primerbut it can be configured to show on ground mounts as well
22:07.09arkaneswhich is even easier
22:07.14Primeryes, it used to do that
22:07.27Primerbut I like it this way better
22:07.35arkanes... why?
22:07.47PrimerI can't remember, but there is a reason
22:07.54arkanesokay then
22:08.01arkanesso keep a list of all the flying mount spell IDs
22:08.09PrimerI already do that
22:08.16arkanesthats what pretty much every mount mod does
22:08.21arkanessomeone should write a library
22:08.24Primerthe trouble arises with these special mounts
22:08.33arkanesno it doesn't?
22:08.38arkanesThey're flying mounts
22:08.44Primerthose that can be both ground and flying
22:08.57Xinhuanthey aren't flying mounts if you don't have the flying skill
22:09.21PrimerScenario: I'm allowed to mount a ground mount, but not a flying mount. I mount the HH mount, and my HUD comes up
22:09.28Xinhuani.e these special mounts scale with your mount skill
22:09.31Primerit should not come up, since it's not a flying mount, but a ground mount
22:09.36arkanesif the HUD is supposed to show when you're on a flying mount, even if you are not currently flying, then it should show on the special mounts
22:09.53Xinhuanat 75, they can't fly, but at 300, they can
22:10.01Primerwell, NOW that's the case
22:10.07Primerit wasn't the case before :)
22:10.13arkanesI think we're assuming that people without the flying skill won't be using the special flying hud
22:10.23arkanesPrimer: what does it matter?
22:10.27Xinhuanwell you see, now you can actually check what skill of mount they have now
22:10.40Xinhuanso you can just categorize these special mounts as a ground, or flying one
22:10.45Primerarkanes: I don't want to see the damn HUD when I'm galloping around Dal
22:10.46Xinhuandepending on user skill
22:10.46arkanesPrimer: what you're saying you want and what you are describing isn't consistent
22:10.53*** join/#wowace isman (~drag@mna75-2-82-67-196-34.fbx.proxad.net)
22:10.55arkanesPrimer: so only show the hud when you're flying, or in a flyable zone
22:11.05arkanesor whatever
22:11.13Primerso perhaps check that on zone change
22:11.34arkanesyou probably have to poll if you want to check [flyable]
22:12.00Primerwhy? Surely that's zone-based
22:12.02arkaneseh maybe not, krasus landing triggers an event
22:12.07arkanesWG is special
22:12.25arkanesbut I'm not clear why you wouldn't just only show it if you're actually flying
22:12.33Xinhuankrasus landing need not trigger an event, if you are flying really high above it
22:12.38Xinhuanbecause you can fly over dalaran
22:13.01Xinhuanyour zone can still be dalaran, but you can fly if you're high enough over it (which isn't very high)
22:13.29arkaneshuh IsFlyableArea returns false over dal
22:13.35arkaneseven if you're high enough to not be dismounted
22:13.39Mirrormnisn't there an IsFlying() function?
22:13.45Xinhuanu can mount up at krasus, jump straight up about 50 yards, and fly over dalaran straight to ICC
22:13.46arkanesthere is
22:13.57Primerperhaps it's time to rethink this
22:13.58Xinhuanso in essence, if you use the zone to check, it can be a false positive
22:13.59arkanesI'd go with IsFlying(), personally
22:14.08Mirrormnso I guess the question is, how do you know when to poll IsFlying
22:14.10Xinhuanbecause you ARE in dalaran, but are flying
22:14.15arkanesOnUpdate
22:14.22Primerarkanes: I'm going to add an option that checks for IsFlying(), but that'll require polling
22:14.28arkanesPrimer: yeah
22:14.30arkanesbut so what
22:14.31MirrormnI'd say use OnUpdate but only run the OnUpdate polling when you're mounted
22:14.43Primerarkanes: well, that's how I handle swimming already
22:14.55Primersince there's an option to toggle the HUD when swimming
22:15.08Xinhuanwait till you get into underwater mounts
22:15.13arkanesjust keep the OnUpdate tight and make sure you fast exit and it'll be fine
22:15.20Mirrormnso use COMPANION_UPDATE or whatever it is to do an IsMounted check and then if that is true, start polling OnUpdate for IsFlying
22:15.22Xinhuansince you can actually mount while swimming now
22:15.29Primerhttp://www.wowwiki.com/API_IsFlyableArea - As of patch 3.3, this function returns 1 in Wintergrasp during battle, while you can't really use your flying mount.
22:15.32Primerit's always something
22:15.49arkanesI'd ignore the area
22:15.59Xinhuanu should go test that in dalaran
22:16.02arkanesI just did
22:16.13arkanesit returns false in dal, even when you're high enough that you can actually fly
22:16.15*** join/#wowace Codewarp (~codewarp@89.205.14.226)
22:16.15Xinhuanlike, i mean, test IsFlyableArea() while flying above dalaran
22:16.34Xinhuanwhat about in a cave in stormpeaks?
23:49.58*** join/#wowace purl (~purl@rikers.org)
23:49.58*** topic/#wowace is http://www.wowace.com | http://paste.wowace.com | http://twitter.com/WowAcecom | http://lua.org | Curse Client v4: http://www.curse.com/client | WoWInterface Minion: http://minion.mmoui.com/ | AddOns are enabled in Cataclysm Beta! | DNS Issues: http://bit.ly/cykGs0
23:51.43TorhalAxodious: I was going to do that when Cata hit live
23:51.45TorhalHeh
23:53.03orionshockhehe, i don't have to update any of my addons for cata :P
23:53.28Axodiousi think i might make another addon to help update it >_> something where you push the button near the portal asks you for a name and allows you to tweak the coords a bit
23:54.00Repo10morg-bid2: 03Morgalm * r91 / (8 files in 2 directories): MorgBid2
23:54.01Repo-separate options to LOD addon
23:54.02Repo-make localizations a standalone file
23:54.03Repo-addonloader support
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23:55.14*** join/#wowace mort_ (~mort@nrbg-4d077846.pool.mediaWays.net)
23:55.53orionshock~seen mikk
23:55.56purlmikk <~Mikk@WoWUIDev/mikk> was last seen on IRC in channel #wowuidev, 14d 1h 54m 37s ago, saying: '~Angayelle--'.

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