00:09.20 | Zyn- | Fisker has a botnet disliking every video on the net |
00:16.14 | *** join/#wowace sylvaan (~sylvanaar@unaffiliated/sylvanaar) |
00:16.45 | sylvaan | can you make an aceoptions tree node expand automatically when selected? |
00:17.15 | sylvaan | im thinking no |
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00:23.34 | Repo | 10mobile-vault: 03Starinnia * r140 Frames.lua: -don't limit to 6 tabs anymore |
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00:38.09 | Repo | 10cooldownicons-revamped: 03xhatix * r25 / (4 files in 2 directories): ticket #17 fix |
00:45.30 | Repo | 10ihatetabards: 03yess * r17 / (2 files in 1 directory): Update for patch 4.0.3 |
00:46.12 | Repo | 10ihatetabards: 03yess 04v1.2.1 * r18 : Tagging as v1.2.1 |
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00:51.14 | vhaarr | sylvanaar_: you can |
00:51.28 | vhaarr | :AddToBlizOptions returns the panel frame |
00:51.34 | vhaarr | then you can :HookScript("OnShow |
00:52.09 | vhaarr | then iterate over InterfaceOptionsFrameAddOns.buttons until you find the right one, and OptionsListButtonToggle_OnClick on it |
00:52.40 | sylvanaar_ | thanks vhaarr, i'll try that |
00:52.56 | vhaarr | I have some code for it let me paste |
00:53.21 | vhaarr | http://paste.wowace.com/2885/ |
00:55.12 | vhaarr | ah, you said tree node, I just assumed you meant the interface categories |
00:57.34 | sylvanaar_ | yeah, i want one of my module nodes to expand |
00:58.12 | sylvanaar_ | since it only has 2 direct child nodes |
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01:20.06 | Repo | 10gathermate2: 03kagaro 07master * 1.0.3-1-g02bba0d Constants.lua: [+1 commit] Added 2 missing mineral node names |
01:22.12 | Repo | 10mobile-vault: 03Starinnia * r141 / (4 files in 2 directories): -database overhaul, *your saved variables will be wiped* |
01:31.00 | Repo | 10mobile-vault: 03Starinnia * r142 Core.lua: -fix table access in ScanPage method |
01:31.01 | Repo | -fix double colon in tooltips |
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01:52.46 | VonhintenHOME` | Someone find me a link to Kat Dennings nude photo's... |
01:52.52 | VonhintenHOME` | damn legal team has removed them all |
01:57.26 | koaschten | ask on 4chan? |
01:57.28 | koaschten | ;) |
02:02.52 | Torhal | VonhintenHOME`: http://www.wwtdd.com/2010/11/kat-denning-has-naked-cell-phone-pictures-too/ |
02:02.56 | Torhal | Google to the rescue. |
02:05.09 | Torhal | Just drop the S at the end of her last name and bingo. |
02:13.51 | Repo | 10mobile-vault: 03Starinnia * r143 Core.lua: -prevent an error when opening the Image frame with no data |
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02:19.51 | Amadeo | What's the goto Prot Warrior spec these days? |
02:21.38 | Repo | 10professionsvault: 03oscarucb * r80 / (3 files in 2 directories): finalize support for crafted item tooltips |
02:24.49 | Repo | 10mobile-vault: 03Starinnia * r144 Core.lua: -use fewer tables to store page info |
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02:27.26 | Repo | 10mobile-vault: 03Starinnia * r145 / (2 files in 1 directory): -adjust tab button placement, 8 tabs looked funny before |
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02:51.46 | Repo | 10chat-sounds: 03Dridzt * r48 / (4 files in 1 directory): Prep for version 0.4.0-release |
02:51.47 | Repo | - WoW 4.0.x compatibility finish. |
02:51.48 | Repo | - Make options frame movable. |
02:51.49 | Repo | - Add command for blacklisting specific custom channels. |
02:55.16 | Repo | 10mobile-vault: 03Starinnia * r146 / (2 files in 1 directory): |
02:55.17 | Repo | -really prevent an error when opening the Image frame with no data |
02:55.17 | Repo | -missed a spot still assuming 6 tab maximum |
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03:22.31 | doom0r | did enchanting weapons not giving skill get fixed with the patch? |
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03:27.35 | Repo | 10professionsvault: 03oscarucb * r81 / (3 files in 1 directory): update PV_Data-cata.lua |
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03:34.07 | Repo | 10syllabus: 03LaoTseu 07master * 93d326a / (3 files in 2 directories): [+1 commit] Ticket #13 - Option to filter out professions |
03:34.41 | Slayman | YES the citytabards grant rep in all dungeons even the lowest lvl ones |
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04:09.26 | Connor1_ | How much would questing as a Restoration shaman suck? |
04:10.03 | Predicate | That depends. Are you a patient person? |
04:10.15 | Connor1_ | Sure |
04:10.28 | Predicate | Then your elementals should do fine. :) |
04:10.57 | Connor1_ | I take that as a no lol |
04:11.20 | Predicate | Eh, it's about as bad as leveling as any other healing spec/class. |
04:11.30 | Predicate | You can't do a whole lot of damage, but you definitely won't die! |
04:15.29 | Connor1_ | I don't know where to put my unitframes... |
04:17.17 | Amadeo | So I'm working on my Prot Warrior, and I totally need a better UI, because this shit is confusing |
04:25.44 | Repo | 10syllabus: 03Torhal 07master * 71ece3f Syllabus.lua: [+3 commits] |
04:25.45 | Repo | 71ece3f: Minor syntax cleanup. |
04:25.46 | Repo | 44b84c0: Don't create a sort function every time ShowTrainerTooltip() is called. |
04:25.47 | Repo | ac7ad5d: Make HEADER_FONT distinct from the other fonts. |
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04:57.36 | Repo | 10professionsvault: 03oscarucb * r82 ProfessionsVault.lua: improve messages for scan |
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05:07.44 | Connor1_ | Hmm.. |
05:07.45 | Connor1_ | ... |
05:07.47 | Connor1_ | Enhancement PVP |
05:07.53 | Connor1_ | Frostbrand/Flametongue or Windfury/Frostbrand... |
05:13.07 | NeoTron | ~botsnack |
05:13.07 | purl | NeoTron: :) |
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05:20.32 | Repo | 10skadahealabsorbs: 03curttasker * r19 SkadaHealAbsorbs.lua: Fixed svn checkin error |
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05:32.10 | Repo | 10mobile-vault: 03Starinnia * r147 / (3 files in 2 directories): -save a timestamp per page |
05:32.11 | Repo | -change how the timestamp is stored |
05:32.12 | Repo | -change how guild funds are stored |
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05:35.41 | Repo | 10atlasloot-enhanced: 03Daviesh * r3005 / (9 files in 2 directories): 'Celellached' some more files. |
05:41.20 | Repo | 10flight-hud: 03Barfolomeu * r321 FlightHUD.lua: Add the X53 rocket passenger as an option. |
05:44.05 | Repo | 10libdropdown-1-0 (experimental): 03dhedbor * r4 LibDropdown-1.0/LibDropdown-1.0.lua: Fixed hiding/showing of sliders. |
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05:51.09 | Repo | 10professionsvault: 03oscarucb * r83 / (2 files in 1 directory): PV_Data version tweaks |
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05:56.27 | Repo | 10professionsvault: 03oscarucb 043.0 beta 1 * r84 : (Message trimmed by 10 lines) |
05:56.28 | Repo | Tagging as 3.0 beta 1 |
05:56.29 | Repo | ProfessionsVault v3.0 Beta 1 includes: |
05:56.30 | Repo | * NEW FEATURE: Coloring of recipes at merchants |
05:56.31 | Repo | * NEW FEATURE: Enhance tooltips for craftable items |
06:07.34 | Primer | I'm having a guildy check my mount detection code for certain mounts that have been reported to have stopped working |
06:07.58 | Primer | The celestial steed shows as 75614 on all his toons. He has toons with 150, 280, and 310 |
06:08.04 | Primer | that code only works for 310 |
06:09.28 | Primer | by dumping UnitAura("player",x) |
06:13.24 | Primer | ok, wtf |
06:13.34 | Primer | 2 days ago there were 4 spells for the celestial steed |
06:13.40 | Primer | today there are 5...on wowhead |
06:14.33 | Primer | or not |
06:20.11 | Primer | sigh...so my tester apparently has addons selectively enabled for his toons |
06:20.21 | Primer | and didn't have mine enabled on his 150 and 280 toons |
06:27.12 | Hirsute | Gold checkmarks ftw |
06:32.20 | Repo | 10flight-hud: 03Barfolomeu * r322 / (3 files in 1 directory): Fix Celestial Steed detection. |
06:32.28 | Repo | 10flight-hud: 03Barfolomeu 04v0.9.24 * r323 : Tagging as v0.9.24 |
06:35.29 | Primer | So now I'm left to figure out how to tell when the Celestial Steed is a ground or flying mount |
06:35.35 | Primer | The code I have in place can't detect that |
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06:48.37 | Yssaril | Primer: http://www.wowace.com/addons/libmounts-1-0/ |
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06:52.05 | Yssaril | Primer: or are you talking about mount buffs? |
06:52.55 | Repo | 10libdropdown-1-0 (experimental): 03dhedbor * r5 LibDropdown-1.0/LibDropdown-1.0.lua: |
06:52.56 | Repo | Added type = header and fixed frame strata (use tooltip instead of default 'MEDIUM' |
07:07.19 | Primer | yes |
07:07.37 | Primer | I can't detect the difference between Celestial Steed gound vs. flying |
07:08.19 | Yssaril | parse the buff tooltip |
07:08.37 | Yssaril | it should not mention anything about flying when its grounded |
07:08.58 | Repo | 10flight-hud: 03Barfolomeu * r324 / (3 files in 1 directory): Fix typo. Didn't wowace do lint checks? |
07:09.04 | Repo | 10flight-hud: 03Barfolomeu 04v0.9.25 * r325 : Tagging as v0.9.25 |
07:09.10 | Primer | really |
07:09.22 | Primer | If that's the only way |
07:10.22 | Yssaril | what exactly are you doing anyway that you need to know what kind of mount the player is currently on? |
07:12.08 | Yssaril | instead of checking auras why not check spell casts to see if the mount was cast sucessfully then you know what you have and you can figure out what kind of enviroment you are in from other sources (should be easier than to check auras all together imo) |
07:12.20 | Primer | My addon checks for companions that are mounts, primarily |
07:12.28 | Computerpunk | Primer, in the newest patch, basically, all the 5 auras are the same. |
07:12.44 | Computerpunk | they have same effect |
07:12.46 | Primer | Computerpunk: it's been like that for longer than the latest patch |
07:12.48 | Primer | much longer |
07:12.53 | Primer | anyhow |
07:12.58 | Primer | The companion checking works perfectly |
07:13.04 | Computerpunk | Didn't they use to have values for speed modifier? |
07:13.09 | Primer | except for Headless Horseman's and Celestial Steed |
07:13.20 | Primer | Computerpunk: thing is, there are still 6 ids |
07:13.33 | Yssaril | what do you mean for companions that are mounts? cant you just parse the mounts tab for that? |
07:13.34 | Primer | the 5 for each individual speed, and the all in one id |
07:14.12 | Yssaril | link to addon would probably explain it :P |
07:15.22 | Primer | sec, let me pull up the code |
07:15.59 | Primer | http://ceregatti.org/svnweb/index.cgi/flight-hud/blame/trunk/FlightHUD.lua |
07:16.07 | Primer | have to use blame to get line numbers |
07:16.21 | Primer | starting on line 89 |
07:16.52 | Primer | I create 2 tables to hold the "special" mounts. I.E., mounts that don't show up in the mounts tab or don't work via companion checks |
07:17.02 | Primer | one table is for ground mounts, the other for flying mounts |
07:17.17 | Primer | Note that I've already nuked the ID for the old 5 Celestial Steed mounts already |
07:17.39 | Yssaril | ahhh |
07:18.12 | Yssaril | i still say track succesfull casts of the spell id rather than parsing auras |
07:18.31 | Primer | then, starting at line 1463 I loop over the buffs to see which buffs match the tables |
07:18.41 | Computerpunk | Yssaril, thing is, if you have learned master flying, you can't get 150% one |
07:18.59 | Computerpunk | regardless of aura parsing or sucessful cast |
07:19.02 | Primer | line 1472 returns true when I mount the HH ground mount |
07:20.52 | Yssaril | Computerpunk: yea but with cast parsing you don't have to muck around with tonnes of auras and different buffs for the same mount you just need to know the one id (which the client can give you) and then you know you have mounted it |
07:23.54 | Computerpunk | true |
07:32.40 | Repo | 10syllabus: 03LaoTseu 07master * dbc7744 Syllabus.lua: [+2 commits] |
07:32.41 | Repo | dbc7744: Merge branch 'master' of git.wowace.com:wow/syllabus/mainline |
07:32.42 | Repo | fedbcfa: Properly deal with Mechanized Snow Goggles |
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07:51.50 | Repo | 10mounted: 03yssaril 06mounted_cata 07Mounted3 * v2.2.6-18-g2315d74 / (13 files in 3 directories): [+10 commits] (6 truncated) |
07:51.51 | Repo | 2315d74: make our mount priority frame more functional, sliders seam to break on initial load sometimes (blame blizzard sigh) |
07:51.52 | Repo | 9f26ebe: add in our weighted_random picker |
07:51.53 | Repo | a4d4460: work on Mount priority UI |
07:51.54 | Repo | 934c5c7: started adding in mount and mountpriority databasing |
07:57.26 | Repo | 10adibags: 03Adirelle 07master * v1.2-beta-6 / (7 files in 3 directories): [+7 commits] (3 truncated) |
07:57.27 | Repo | fcc8339: Merge branch 'master' of github.com:Adirelle/AdiBags |
07:57.29 | Repo | 2ae3224: Allow to enable the backpack and bank support separately (ticket #51). |
07:57.33 | Repo | f281fff: Fixed some issues with the equipped bag panels, including ticket #54. |
07:57.34 | Repo | 00a393c: When emptying a bag, try to full other bags in increasing bag order. Should fixed ticket #55. |
07:57.40 | Repo | 10adibags: 03Adirelle 04v1.2-beta-6 * 83d3935 /: [new tag] Tagging as v1.2-beta-6. |
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08:49.05 | Repo | 10atlasloot-enhanced: 03Celellach * r3006 LootTableModules/Cataclysm/cataclysm.lua: - small cleanup |
08:53.46 | Repo | 10inline-aura: 03Adirelle 07master * v1.5-beta-16-5-gee38613 Core.lua: [+1 commit] Hopefully fixed mouseover issues. |
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08:58.12 | harl | hi |
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10:00.05 | Repo | 10bartender4: 03Nevcairiel 07master * 4.4.13-8-gef0db21 Bartender4.lua: [+1 commit] Fix taint when using the blizzard vehicle ui. |
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10:07.34 | Repo | 10atlasloot-enhanced: 03Celellach * r3007 / (8 files in 8 directories): - small cleanup |
10:07.35 | Repo | - Changed Warrior dps set from "Fury" to "DPS" |
10:09.36 | Repo | 10bartender4: 03Nevcairiel 044.4.14 * 09b814e /: [new tag] Tag as 4.4.14 |
10:10.47 | Repo | 10libactionbutton-1-0: 03Nevcairiel 040.7 * 2a504ec /: [new tag] Tag as 0.7 |
10:14.33 | Repo | 10spamalyzer: 03yoshimo 07master * 3.3.5-1.0.7-10-gb35e8f3 Prefixes.lua: [+1 commit] Added: - Decursive - DoodlePad - Quest Completist - additional prefixes for Tourguide |
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10:23.33 | nevcairiel | I'm looking for an addon that shows castbars for all mobs without me targeting them. Like, with scanning other players targets, and/or the combatlog. Anyone know one off the top of their head? |
10:24.24 | Cyprias | Just overhead for arena that I know of. |
10:25.14 | Cyprias | Are we told when group member's targets start casting spells? I'm sure the API will return valid info but that would require us to constantly check all group members targets eh? |
10:25.25 | nevcairiel | probably |
10:25.31 | nevcairiel | but the combatlog has start-cast events |
10:25.42 | Cyprias | is that new? |
10:25.44 | nevcairiel | which is probably good enough |
10:26.21 | nevcairiel | came with 2.4.3, when the combatlog appeared :P |
10:26.52 | Hati | xperl had it once iirc |
10:27.03 | Hati | early early on |
10:28.08 | doom0r | i swear this discussion happened back then |
10:30.02 | nevcairiel | guess i have to write it myself, eh |
10:31.25 | doom0r | what about afflicted? does that check all? |
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10:34.39 | doom0r | hmm, i see timers, but i guess no castbars? |
10:34.52 | Hati | afflicted just tracks enemy cooldowns |
10:34.53 | Hati | yeah |
10:36.25 | doom0r | kinda misses necb |
10:37.07 | Hati | that was it :x |
10:39.44 | Cyprias | nevcairiel: for some reason I always thought combatlog SPELL_CAST_START would only fire for your target. But testing it now looks like it fires for everyone. This totally needs to be made into a nameplate addon. |
10:40.39 | Cyprias | or just castbars. thought the combatlog msg doesn't say the target. |
10:40.53 | Cyprias | destination* |
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10:41.16 | Fisker | nevcairiel |
10:43.17 | doom0r | Cyprias: tidy plates tries already |
10:44.12 | doom0r | although i don't always see them |
10:45.22 | doom0r | curses the clock |
10:55.58 | *** join/#wowace Sorha (76d02f55@gateway/web/freenode/ip.118.208.47.85) |
10:58.14 | *** join/#wowace Next96 (Next96@118.32.87.174) |
10:59.53 | Sorha | Ok.. is there anyway to roll back a localisation import. Was doing testing and I'd rather clean it up before loading it all >.> |
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11:26.49 | Sorha | Still there Next96? |
11:32.43 | nevcairiel | Cyprias: it might be hard to map the GUIDs to the nameplates, but a castbar addon would work |
11:33.20 | nevcairiel | Sorha: import an empty text box, and click "delete unimported phrases" .. they will still be there, but at least marked deleted :p |
11:33.40 | Sorha | Aaa thankyou :) |
11:35.29 | Sorha | If I don't use the auto localization tag then I have to manually export them to a enUS etc file and commit correct? What happens if another locale lacks a newly added enUS line, does it default back to the entry in enUS or error out? |
11:35.53 | nevcairiel | If you use AceLocale, it'll just default to whatever is your base locale |
11:39.04 | Sorha | I do, how on earth does it know the base locale O_O |
11:40.59 | nevcairiel | whichever locale you put "true" in the baselocale parameter :P |
11:41.14 | Sorha | Just found that :D My bad on overlooking it :( |
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11:54.36 | Torhal | nevcairiel: Problem is, if you want to use the deleted key later, you'll be told to fuck off. |
11:55.25 | nevcairiel | so you undelete it |
11:56.17 | Torhal | Can't unless you tell Kaelten you need it. |
11:56.22 | Torhal | At least, that's how it was. |
11:56.30 | Torhal | Anywho: Work time. Yay. :( |
11:56.45 | nevcairiel | i can undelete phrases |
11:57.02 | nevcairiel | but yeah, thats one of the annoying bugs :p |
11:57.11 | Sorha | ^_^ |
11:57.56 | Sorha | I take it most people never download a revision over thier local /addons/ copy to test it because of the loss of @ tags? |
11:58.37 | Sorha | aaarg.. you wouldn't believe how hard it is to find an event objective to test things >.< |
11:59.07 | Sorha | Have ended up making alts and leaving them at certain quests just for testing >.> |
11:59.13 | nevcairiel | i dont understand that question |
11:59.31 | nevcairiel | I have all my addons checked out directly from the repositories |
12:00.13 | Sorha | I have a local repository seperate from my /addons/sorhaquestlog/, once I am happy with changes I update the repository files and commit |
12:00.53 | Sorha | Had it that way for back when I was testing my pkgmeta libs etc, so I could download a revision and test how it works for others |
12:00.55 | nevcairiel | Your addon should preferably work without the @ tags. Mine just wouldnt have localization |
12:00.58 | nevcairiel | but i play english anyway |
12:01.01 | nevcairiel | so who cares! |
12:01.14 | Sorha | lol :) |
12:01.25 | nevcairiel | After i made a release, i usually download the zip, and test it, but thats all |
12:02.06 | Sorha | Yet to make a real release, just beta's, always with the scope creep >.> |
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12:11.41 | Thaoky | Anyone around plays a druid on a deDE client ? I'd need 5 minutes of your time to tell me what 2 functions return |
12:13.36 | koaschten | I doubt you are going to find someone playing on a deDE client here, any sane german plays enGB ;) |
12:14.00 | Thaoky | yeah I know, same for me (enGB, not frFR) :/ |
12:15.21 | nevcairiel | i have deDE on the beta client, which do you need? |
12:16.21 | Thaoky | I would need the result of GetTalentTabInfo( tabNum, nil, nil, 1 ) where tabNum = 1 to 3 |
12:16.46 | Thaoky | and GetSpellTabInfo(tabNum) where tabNum = 2 to 4 |
12:17.04 | Thaoky | there is an inconsistency in the values returned, and I'd need to find out which :) |
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12:20.43 | nevcairiel | http://images.gammatester.com/pics/ff8cd59c60bfdc54c491cdf9ad2c7ff1.jpg |
12:20.54 | nevcairiel | turns out WoWLua can't copy paste out of the interactive box |
12:21.02 | nevcairiel | jnwhiteh should really allow that! |
12:21.13 | Thaoky | a screenshot will do, huge thanks nev ! |
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12:42.45 | Repo | 10bartender4: 03Nevcairiel 07master * 4.4.14-1-gd044597 Bartender4.lua: [+1 commit] Improve frame hiding by using a hidden parent frame. |
12:49.14 | sylvaan | !qpi itemlevel |
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12:50.26 | sylvaan | need to test GetAverageItemLevel() |
12:50.35 | sylvaan | on beta |
12:50.43 | Megalon | the return values? |
12:50.49 | sylvaan | yes |
12:50.55 | Megalon | can do that |
12:51.06 | Repo | 10atlasloot-enhanced: 03Celellach * r3008 / (10 files in 3 directories): - small update |
12:51.13 | Thaoky | what do you need to know ? |
12:51.29 | sylvaan | what does it return for you? |
12:51.39 | Megalon | 339.25 |
12:51.41 | Thaoky | on live, 240.8125 |
12:51.49 | sylvaan | ok |
12:51.50 | Megalon | the characterscreen displays 339 |
12:52.12 | sylvaan | my framexml must be out of date |
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12:52.35 | sylvaan | that i was just looking at |
12:52.41 | sylvaan | ~framexml |
12:52.41 | purl | Download FrameXML code/art from http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21466 ; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml |
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13:04.57 | Yoshimo | what exactly does the wowlauncher when "non critical updates" are performed? |
13:11.58 | nevcairiel | regenerate/reorganize the cache |
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13:15.38 | Hati | exist |
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13:28.36 | nevcairiel | !api combat_log_event_unfiltered |
13:28.37 | lua_bot | COMBAT_LOG_EVENT_UNFILTERED: Fires when a combat log event is received (http://wowprogramming.com/docs/events/COMBAT_LOG_EVENT_UNFILTERED) |
13:29.08 | jnwhiteh | Yoshimo: nevcairiel: also converts wavs to ogg |
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13:54.45 | Fisker | slaps nevcairiel around a bit with a large trout |
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14:06.42 | Repo | 10bad-boy: 03funkydude * r695 / (2 files in 1 directory): anti-goldspam update |
14:10.03 | Megalon | why so trouty fis |
14:10.04 | Megalon | ker |
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14:34.30 | pompy | http://www.wowace.com/addons/arl/tickets/1099-titian-panel/ lol.... |
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14:35.53 | Fisker | Megalon |
14:35.56 | Fisker | i once killed a guy |
14:35.59 | Zasurus | pompy: "Invalid"... comeon the guy gave you enought to use your telipathic ability's to find the problem... you did enable the "Telipathic" ability on wowace right? |
14:36.52 | Zasurus | lol telepathic even! |
14:37.24 | Zasurus | Fisker: You keep saying that yet I am still to see a body? :p |
14:38.17 | Fisker | http://eu.battle.net/wow/en/forum/topic/900710706#1 <-lol |
14:38.18 | pompy | Zasurus: i dont even bother with crap like that |
14:38.22 | Fisker | nice sanity checking blizz |
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14:39.29 | pompy | how long are they keeping the old forums read only till they wipe and remove it completely? |
14:40.44 | Zasurus | Pompy: It does amaze me how little info ppl give in but reports and still expect you to fix them... it's like they think you put problems in there to see if they are awake and when they report it you'll untick the box "Add random errors"... :( |
14:41.10 | Zasurus | didn't even know the forums where going! :O |
14:41.24 | Zasurus | feels he should read the fourms more... |
14:41.26 | Fisker | http://eu.battle.net/wow/en/forum/975485/ <-hurr durr |
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14:42.56 | pompy | Fisker: are u trolling the new forums already? |
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14:43.51 | Fisker | yeah |
14:43.55 | Fisker | even before you can write to them :3 |
14:47.12 | Megalon | you so nifty |
14:47.14 | Megalon | hax0r |
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14:55.56 | Fisker | btw Megalon |
14:56.07 | Fisker | http://images.gammatester.com/pics/ad152d219425eb4606b1707b93bd1899.png |
14:57.44 | Zasurus | Fisker: Hi Thomas... :p |
14:58.05 | Slayman | hey guys |
14:58.45 | Slayman | 1 question the change to mounted speed == riding skill does it affect the turtle? can you now do 100% with the sexy turtle? |
14:59.22 | Megalon | so the new bnet2.0 forums |
14:59.28 | Megalon | were designed by 5year olds |
14:59.49 | Megalon | seems to be in line with the overall bnet2.0 fuckup |
14:59.50 | Slayman | omg Fisker is teh hax0r! |
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15:00.10 | Megalon | why does everone make the same mistakes |
15:00.25 | Megalon | again, only because now you can do them with ajax |
15:00.26 | Megalon | :S |
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15:01.25 | Stanzilla | Megalon: what's wrong with the new forums? |
15:02.32 | Zasurus | Fisker: You really should remove that pic... it does have your full name and toon name! You don't know what people might manage to do with it... |
15:03.33 | Repo | 10libguildbankcomm-1-0 (experimental): 03myrroddin * r11 / (3 files in 1 directory): Lots of bug fixes and code tweaks |
15:03.34 | Repo | Modified the callbacks to be more useful |
15:03.35 | Repo | Apply to get out of Experimental status for the lib |
15:16.24 | Slayman | Troll Druid and http://www.youtube.com/watch?v=A7F2X3rSSCU on heavy rotation, saves money on real drugs! |
15:20.11 | Axodious | there any easy way to look at your z axis? |
15:21.48 | Repo | New addon: http://www.wowace.com/addons/libguildbankcomm-1-0/. LibGuildBankComm-1.0. myrroddin (Manager/Author). Approved by Ackis. |
15:21.53 | Repo | New addon: http://www.wowace.com/addons/autoraid/. Autoraid. Axodious (Manager/Author). Approved by Ackis. |
15:21.59 | Repo | New addon: http://www.wowace.com/addons/goldcap/. GoldCap. stolenlegacy (Manager/Author). Approved by Ackis. |
15:22.34 | Axodious | ;o ty Ackis |
15:23.23 | Ackis | yw, not sure why that was in the queue for 3 days |
15:24.33 | Axodious | someoen probably looked at it before i had figured out how to upload |
15:24.41 | Axodious | there wasn't anything there for like 12 hours |
15:24.52 | Ackis | ah |
15:25.56 | Zasurus | Axodious: Did you add the relationships manually or did you just add the addon's in to your .pkgmeta file and it added them for you? |
15:26.15 | Axodious | pkgmeta |
15:26.47 | Zasurus | :-( Why does that not work for mine addon! :O |
15:27.19 | nevcairiel | the relation ships are taken from the last release, so when you just added them, they wont show up until you tag |
15:27.44 | Zasurus | nevcairiel: Right that will be it! :-) THanks |
15:27.46 | Fisker | omg nos Zasurus |
15:28.02 | Zasurus | "nos"? |
15:28.02 | Fisker | i just reported a blue on the new forums |
15:28.03 | Fisker | it's awesome |
15:28.30 | Zasurus | lol what did you report him/her for!? |
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15:33.14 | Fisker | http://eu.battle.net/wow/en/forum/topic/859356227 <-haha do you see the biohazard symbol? |
15:33.20 | Megalon | you have called the wrath of Fisker upon you |
15:33.55 | Megalon | so, basically, this forum software |
15:34.05 | Megalon | does not have a single sanity check on inputs? |
15:34.52 | Fisker | on a lot of shit it doesn't |
15:35.00 | Fisker | i even got to an edit page for any post i'd like |
15:35.09 | Fisker | but it did, at least, block that one when i hit submit |
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15:35.34 | Megalon | "at least" |
15:35.42 | Megalon | always awkward when you have to be happy |
15:35.50 | Megalon | that it is not a total disaster |
15:36.41 | Fisker | my troll face got so big you couldn't even see the face unless you're on the moon or something |
15:36.47 | Fisker | but then it didn't work :( |
15:36.57 | Megalon | :D |
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15:38.21 | Killmore | is there an addon to have a search bar in the roster tab ? |
15:40.21 | Repo | 10autoraid: 03Axodious * r22 Autoraid.lua: Leftover debug removal. |
15:40.41 | Repo | 10autoraid: 03Axodious 042.4.1 * r23 : Tagging as 2.4.1 |
15:45.34 | Axodious | did curseclient stop showing wowi addons? |
15:45.40 | Axodious | (wowi only) |
15:45.59 | Zasurus | no |
15:46.02 | Axodious | hrm |
15:46.05 | Zasurus | I still get time |
15:46.11 | Axodious | it's not showing them for me |
15:46.23 | Axodious | i just realized like 5-10 addons aren't in CC |
15:46.45 | Zasurus | I don't know if it shows all wowi addons anyway |
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15:47.01 | Lysithea | did cc ever show wowi only addons? |
15:47.08 | Lysithea | I've always updated those manualy |
15:47.15 | Zasurus | I have Carbonite, fluidframes |
15:47.18 | Zasurus | try those |
15:47.29 | Zasurus | Lysithea: Yer it shows them but can't update them |
15:47.47 | Zasurus | I use MMOUI Minion to update once curseclient says it needs them |
15:48.25 | Lysithea | doesnt show any of shadoweds DamnX addons in my cc |
15:48.36 | Lysithea | only wowi only cc shows for me is aloft |
15:48.40 | Lysithea | which redirects to their page |
15:48.41 | Zasurus | Could be it can't work them out |
15:49.11 | koaschten | hmm Antiarc did you do something to mobspells? |
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15:49.24 | koaschten | its spamming some found unknown mob adding as unknown? |
15:49.26 | Zasurus | I guess curseclient guesses what addon is what on wowi |
15:50.43 | Zasurus | It's a pity the CurseClient doesn't show unknown addon's any more :-( |
15:51.17 | Zasurus | That is the function of V3 I miss the most |
15:53.33 | Axodious | im gonna guess that all these internal errors on mmoui is cause they are actually older versions than the ones i have installed? |
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16:05.27 | harl | sometimes it feels like my ferocious bite doesn't do any damage |
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16:19.06 | Repo | 10touhin (experimental): 03nebula169 * r7 Touhin.lua: backdrop for background |
16:19.07 | Repo | rough config |
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16:32.55 | Slayman | harl I feel you, sometimes my backstab does 500 dmg and sometimes it does 1300 dmg both noncrit, for a stat without a dmg rage property that feels weird |
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16:34.10 | harl | yes |
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16:45.34 | Repo | 10syllabus: 03LaoTseu 07master * 8d20f21 Syllabus.lua: [+1 commit] Fixed SortTrainers and put the sorts outside the ShowTooltip function so that they are not created every time ShowTooltip is called. |
16:46.03 | Hati|NotHere | some could figure out what an issue like this could cause ? http://www.youtube.com/watch?v=SmKJ7a7iit8 < Raging blow (mid screen icon) cooldown disappears/is reseted at ~4s |
16:46.16 | Hati | or know that it is an issue on beta ? |
16:46.31 | Hati | that's more the point of the question :X |
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16:47.51 | zoktar | anyone know why, wow cant set max backround/foreground fps, i set it in setting and go back, and they are unticked. |
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16:54.03 | Slayman | should I start northrend with 38? i think one more lvl in outland might be a good idea for a rogue |
16:54.18 | Slayman | s/38/68/ |
16:54.30 | nebula169 | exp gains are just so much higher in northrend, though |
16:55.18 | Slayman | right, But I can't really solo any elite content in Outland I don't think It differs in Northrend |
16:55.42 | nebula169 | elite content? like group quests? |
16:56.23 | nebula169 | i don't think that'll slow down leveling any, really |
16:57.37 | Slayman | yuor arguments are compelling I do it like that |
16:58.54 | nebula169 | i always drop what i'm doing at 68 and head over :p after doing tundra and fjord, i can do most of the g3 quests in dragonblight without much of an issue |
16:59.07 | nevcairiel | 68 has some issues with quest availability, you should have enough to reach 70 and unlock all of them, but it might cut into the flow of quests |
16:59.44 | nebula169 | i only had the problem when doing only one of the starting areas |
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17:04.53 | Repo | 10atlasloot-enhanced: 03Lag123 * r3009 / (4 files in 3 directories): - add "#QUESTID:12345#" and "#ACHIEVEMENTID:12345#" |
17:05.04 | *** part/#wowace kagaro (~kagaro@cpe-173-095-131-224.nc.res.rr.com) |
17:05.14 | *** join/#wowace kagaro (~kagaro@cpe-173-095-131-224.nc.res.rr.com) |
17:06.45 | *** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub) |
17:06.45 | *** mode/#wowace [+v tekkub] by ChanServ |
17:08.33 | *** join/#wowace pschriner (~Miranda@xdsl-89-0-161-111.netcologne.de) |
17:09.13 | *** join/#wowace stolenlegacy (~stolenleg@chello084115137250.5.graz.surfer.at) |
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17:09.29 | *** join/#wowace Morwrath (~zsc@unaffiliated/morwrath) |
17:09.54 | Repo | 10yurr-combat-log: 03copystring * r276 / (2 files in 2 directories): |
17:09.56 | Repo | - fix the occasionally need to type /ycl or click the databroker button twice |
17:09.56 | Repo | - move the flyout button with the chatframe |
17:10.04 | *** join/#wowace Zhinjio (~Geo@home.trippy.org) |
17:18.57 | *** join/#wowace Morwrath (~zsc@unaffiliated/morwrath) |
17:25.53 | Slayman | WoW is a really good game able to enthrall me again and again without offering something really new it's strange but a great game |
17:26.19 | *** join/#wowace Funkeh` (~funk@82.111.127.30) |
17:26.19 | *** join/#wowace Funkeh` (~funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh) |
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17:27.28 | *** join/#wowace Morwrath (~zsc@unaffiliated/morwrath) |
17:27.34 | Repo | 10yurr-combat-log: 03copystring * r277 YurrCombatLog.lua: |
17:27.34 | Repo | - fixed the bug with the FlyOut menu not showing fully when attached to any frame other than the default one |
17:31.52 | *** join/#wowace Ingela (~Ingela@90-230-169-130-no35.tbcn.telia.com) |
17:33.17 | *** join/#wowace Srosh (~Srosh@d018122.adsl.hansenet.de) |
17:34.19 | Slayman | you can fly in dalaran in 4.0.3a ? sweet |
17:36.13 | Megalon | Fisker |
17:36.27 | Megalon | the germans invented a magic healing backpack |
17:36.28 | Megalon | http://h-1.abload.de/img/sanni76rr.gif |
17:36.30 | Repo | 10cooldownicons-revamped: 03xhatix * r26 / (3 files in 1 directory): fix some weird stuff i did yesterday |
17:36.38 | Megalon | their paramedics use it to hit others into recovery |
17:38.42 | *** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub) |
17:38.42 | *** mode/#wowace [+v tekkub] by ChanServ |
17:40.25 | *** join/#wowace plexiglass (~plx@93-33-143-153.ip44.fastwebnet.it) |
17:41.37 | Slayman | Megalon: that is actually the BackPack from Outcast and he wants to add something in there but doesn't know why |
17:43.25 | Repo | 10dr-damage: 03Gagorian * r1419 / (9 files in 2 directories): - Start of Cataclysm conversion |
17:43.25 | Repo | - Fixed a few errors here and there |
17:43.27 | Repo | - Removed ammo |
17:45.30 | Slayman | Goblins took over the org banking business EPIC! |
17:46.19 | Slayman | there's even lvl 80 water and food now restoring epic amounts of health and mana |
17:48.18 | harl | i wish wow would always target what's in front of me when i hit the tab/target key and *never* target anything that's behind me despite the fact that something's in front of me, at all. |
17:48.56 | harl | isn't there a cvar or something i can modify to accomplish that? |
17:49.48 | harl | or macro |
17:50.22 | Slayman | there are liek 6 or 7 BS Trainers in the bs training area of OG wtf? |
17:51.19 | Axodious | ptr Slayman? |
17:51.29 | Slayman | yes 4.0.3a |
17:53.23 | Megalon | Fisker: http://fukung.net/v/9588/6c6625a48d0f1aca3af9f443301540fa.jpg translate the text |
17:53.30 | Megalon | i'd be interested in that conversation |
17:54.18 | Repo | 10dr-damage: 03Gagorian * r1420 / (2 files in 1 directory): - Fixed options menu error |
17:58.57 | *** join/#wowace Seerah (~Ryan@adsl-226-125-87.mem.bellsouth.net) |
18:07.02 | Slayman | http://dl.dropbox.com/u/8639871/WoWScrnShot_112010_190613.jpg someone pimped my PTR wolf :D |
18:07.55 | NeoTron | that's a big wolf |
18:09.02 | Slayman | either undead are really small or the scaling is off |
18:09.20 | Slayman | logged in the creatures are kinda large as well |
18:10.38 | *** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub) |
18:10.38 | *** mode/#wowace [+v tekkub] by ChanServ |
18:12.21 | Slayman | http://dl.dropbox.com/u/8639871/WoWScrnShot_112010_191156.jpg Even Better with Corehound |
18:12.38 | nevcairiel | thats not a corehound |
18:12.44 | nevcairiel | corehounds are red, not white! |
18:13.01 | Slayman | it's teh only white corehound ingame sweetcheecks |
18:13.11 | Slayman | cheeks but yes it is a corehound |
18:13.22 | nevcairiel | its mighty ugly |
18:13.28 | nevcairiel | well, so is your char |
18:13.37 | nevcairiel | but its an undead, that might be intended |
18:13.58 | Slayman | it's PTR they can look like I don't give a rats ass |
18:14.49 | nevcairiel | I played that silly male nightelf druid premade last night, you know, i really cant stand playing a male nightelf |
18:14.54 | nevcairiel | their movements are so horrible |
18:15.04 | Slayman | agreed |
18:15.15 | Slayman | thank goodness you get worgen druids come cat |
18:15.16 | Slayman | a |
18:15.33 | nevcairiel | i like my female nightelf, not going to change her. Just not male |
18:16.17 | Slayman | had a female nelf priest |
18:16.24 | Slayman | for 4 years |
18:16.40 | Slayman | then I learned horde is awesome and since then it's an undead priest |
18:21.08 | sbu | i tried tauren priest... bah, changed back after 1-2 hours |
18:21.39 | Slayman | I have my plan layed out already |
18:22.02 | Slayman | trolldruid, goblin shaman, tauren paladin, and at last goblin warlock |
18:22.32 | Slayman | thus giving me Arche Noah rdy team of chars 2 of each race 1 of each gender and Belf can drown for all I care |
18:23.36 | nevcairiel | where is the orc in there? |
18:24.04 | nevcairiel | "of each race" kinda fails if you skip not one, but 2 races |
18:24.55 | Slayman | already down are male orc warrior 80, undead male priest 80, undead female mage 80, tauren male DK 80, troll male hunter 80, orc female rogue 68 |
18:25.15 | Slayman | only skipping belfs |
18:25.55 | Slayman | 1 of each class 2 of each race 1 of each races gender equalling total awesomesauce |
18:26.14 | nevcairiel | i have no dwarf or human. =/ got a gnome warlock, a nelf druid and DK, and a space goat warrior, going for a worgen hunter, as well as some undetermined char to dual-box-level the hunter with |
18:27.01 | Slayman | hunter dual boxing is best with another range nelf mage or gnome priest |
18:27.22 | quiescens | o.o |
18:27.43 | nevcairiel | yeah it'll be range, mixing range and melee for dual boxing would be weird |
18:28.05 | Slayman | causing all kinds of following problems I'd imagine |
18:28.39 | nevcairiel | i was thinking about elemental shaman, but nothing is set yet |
18:28.43 | Axodious | could mix a melee and warlock |
18:28.57 | Axodious | go aff |
18:28.58 | Axodious | spam dots |
18:29.36 | Killmore | anyone know an addon to add a search bar in the roster tab ? |
18:29.57 | *** join/#wowace Mirrormn (~Mirrormn@h182.188.19.98.dynamic.ip.windstream.net) |
18:30.11 | nevcairiel | not for the new roster, no |
18:30.45 | Killmore | ok |
18:33.12 | Slayman | is tekkub the only one doing Panda? |
18:37.34 | Slayman | should I get 2 64gb SSDs and raid0 them? my MoBo offers a RAID setup, I don't know if that slows down the SSDS though |
18:38.45 | Mirrormn | it doesn't slow them down |
18:39.02 | Mirrormn | but you can't TRIM while they're in RAID |
18:39.16 | Slayman | I don't know what TRIM means |
18:39.45 | *** join/#wowace Amadeo (~zenon@ip72-192-196-27.dc.dc.cox.net) |
18:39.55 | Mirrormn | well, it has to do with the mechanics of writing and rewriting an SSD's memory cells |
18:40.20 | Mirrormn | basically, cells can be written in like 4Kb blocks, but can only be erased in like 512Kb blocks |
18:40.31 | Mirrormn | so once you've written to every cell on your SSD |
18:40.57 | Mirrormn | then to do another write, even if it's a 4Kb write, it has to take a whole 512Kb block and erase it |
18:40.59 | Slayman | does that negatively impact the amount of avaible R/W cycles of the drives if they can't TRIM then? |
18:41.15 | Mirrormn | yeah it does negatively impact the speed of the drive, although not by a whole lot |
18:41.34 | Mirrormn | TRIM basically looks for cells that are no longer in use and erase them and makes them "new" again |
18:41.38 | Mirrormn | if I recall correctly |
18:41.53 | Mirrormn | so it's kind of like defragging your SSD, I guess |
18:42.07 | Mirrormn | er, it doesn't reduce the life of the drive |
18:42.10 | Mirrormn | just the speed |
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18:42.37 | Slayman | but not at a noticeable margin then? |
18:42.50 | Mirrormn | uh |
18:43.00 | Mirrormn | well, it probably depends on the controller of your SSD |
18:43.13 | Amadeo | What's the addon that shows cooldown icons floating down a bar as the timer counts down? |
18:43.14 | Mirrormn | SSD controller chips have had a LOT of development in the past 1-2 years |
18:43.19 | Repo | 10dr-damage: 03Gagorian * r1421 / (3 files in 1 directory): - Removed weapon skill from hit calculation |
18:43.57 | Mirrormn | I think if you had like a SF-1200 it would probably be fast enough that you wouldn't notice if it wasn't trimmed |
18:44.05 | Xinhuan | wait... SSDs can be RAIDed now? |
18:44.09 | Mirrormn | but some of the older ones could be quite noticeable |
18:44.10 | Slayman | I mean RAID0 is usually faster then a single drive, given a single SSD is already lightning fast in comparison RAID0 won't necessarily improve this by a lot and lack of TRIM reduces it doesn't that like balance it then? |
18:44.15 | nevcairiel | Xinhuan: why not, its just drives |
18:44.18 | Mirrormn | they always could be RAIDed |
18:44.35 | Xinhuan | i thought the sector numbers have to be similar on both sides |
18:44.37 | nevcairiel | Mirrormn: no trim will slow down even a SandForce once stuff gets degraded enough |
18:44.41 | Xinhuan | to achieve faster speeds |
18:44.44 | Xinhuan | for the same file |
18:44.51 | Mirrormn | well yeah, it will slow it down |
18:44.57 | nevcairiel | by alot. |
18:45.03 | nevcairiel | trim is vital for any ssd |
18:45.19 | Mirrormn | but I was under the impression that sandforce chips can be so fast that their throughput starts getting limited by the SATA interface |
18:45.21 | Slayman | so you say don't go 2x64 go 1x120 ? |
18:45.33 | Mirrormn | and I'm not sure that having an unTRIMmed drive is THAT bad |
18:46.02 | Mirrormn | I mean the famous X-25M first generation couldn't be TRIMmed, and it was still competitive in its time in benchmarks |
18:46.06 | nevcairiel | Mirrormn: sure, they are. but once they need to constantly re-read, modify, re-write sectors because its not trim'ed, it'll severly limit write speed |
18:46.42 | ShadniX | it gets bad, when all cells are full - the TRIM-command deletes them, when they are not used anymore - if they are not... well, what nev said |
18:46.46 | nevcairiel | the no-trim effect wont set it after a week, it takes maybe a year of active usage |
18:46.55 | Mirrormn | Slayman: it is also worth considering that larger SSDs are usually faster because they're made with more read/write channels |
18:47.01 | nevcairiel | and you can fix it by just moving your data off, formatting it, and moving it over again |
18:47.11 | Mirrormn | maybe not 2x as fast for 2x the storage, but definitely faster |
18:47.23 | Slayman | Mirrormn: they are also exponentially more expensive hence my original Idea |
18:47.37 | Xinhuan | not practical |
18:47.41 | Mirrormn | higher storage exponentially more expensive... I don't think so |
18:47.54 | nevcairiel | i dunno, drives twice the fast should only really be twice the cost, or you switched models or manufacs |
18:47.55 | *** join/#wowace arkanes (~arkanes@python/site-packages/arkanes) |
18:48.01 | Mirrormn | these days it seems like the price per GB goes down until you get to about 256gb |
18:48.04 | nevcairiel | s/twice the fast/twice the size/ |
18:48.38 | Xinhuan | actually the larger the drive, the better the $ per gb usually |
18:48.43 | Mirrormn | yar |
18:49.04 | Mirrormn | (until you get into crazy 1TB on a PCI card type setups) |
18:49.24 | *** join/#wowace Veight` (Veight@c-24-245-39-79.hsd1.mn.comcast.net) |
18:49.30 | Xinhuan | at that point, $ is rarely a concern |
18:49.41 | Slayman | 180GB für under 300 is worth considerung |
18:49.44 | Slayman | considering |
18:50.00 | nevcairiel | the intel postville drives just got their prices lowered |
18:50.03 | Xinhuan | but consider whether you really need the speed of an SSD |
18:50.06 | nevcairiel | and added a new 120gb to the lineup |
18:50.14 | Mirrormn | I think intel's new 120gb is like $200 |
18:50.20 | Xinhuan | i definitely don't care if wow loading screens take 5 seconds longer :D |
18:50.44 | Mirrormn | yeah, $195 on amazon after rebate |
18:51.20 | ShadniX | it is not just wow - it is a nice experience if you start a program and it is ready almost instantly |
18:51.23 | *** join/#wowace Slayman1 (~dejhap08@port-23995.pppoe.wtnet.de) |
18:51.26 | ShadniX | at least for most programs |
18:51.41 | Mirrormn | faster loading times for basically anything |
18:51.53 | Xinhuan | well yes, i can usually afford the few seconds :P |
18:51.55 | Mirrormn | and much much less slowdown if many programs are trying to read/write at the same time |
18:52.22 | Mirrormn | it's really the multiple-use situations where SSD really blow ahead |
18:52.29 | Xinhuan | if you save $200 on harddisks, that's $200 you can spend on a better gxcard! |
18:52.48 | nevcairiel | Xinhuan: its not about "afford", its about upgrading all components in the PC, and still having a damn slow magnetic drive. |
18:52.48 | Slayman1 | why does intel give writespeeds of 100 MB/s and others tell you 240MB/s that sucks one is lying |
18:53.12 | Stanzilla | nono intel write speeds are really that slow |
18:53.16 | Xinhuan | well nevcairiel, to me, loading speed is the least of my concerns |
18:53.16 | ShadniX | the intel drives are very good at random access |
18:53.21 | nevcairiel | Xinhuan: your system genuinely feels faster. More then you would ever notice from a better gfx |
18:53.22 | ShadniX | most other drives... not that much |
18:53.27 | Mirrormn | intel sacrifices a lot of sustained write speed to obtain good random access write speed |
18:53.37 | *** join/#wowace Talryn (~Talryn@unaffiliated/talryn) |
18:53.38 | Xinhuan | i don't care if it takes 10 secs longer to load if it gives better fps during high combat situations |
18:53.57 | nevcairiel | my PC is not a glorified playstation |
18:53.58 | Hati | what current $/GByte ? |
18:54.01 | Hati | what's |
18:54.28 | Mirrormn | you'll get situations where intel can do 100MB/s with a contiguous file and 80MB/s with random 4Kb writes, and the other drive can do 250MB/s with a contiguous files and like 25MB/s with random 4Kb writes |
18:54.39 | Slayman1 | Xinhuan: the difference between 250 EUR graphics and 400 EUR graphics is a lot less then between 7200RPM HDD and an SSD |
18:54.44 | Mirrormn | (although that's probably an exaggeration) |
18:54.54 | Xinhuan | Slayman1, buy 2 gx cards ;p |
18:55.24 | Slayman1 | even less of a difference and disgusting artifacts on most setups |
18:55.28 | Mirrormn | in somewhat related news, I bought a new computer chair today, and I love it |
18:55.42 | Mirrormn | and have also noticed that it has increased my typing speed considerably |
18:55.56 | Slayman1 | Mirrormn: congrats, I just "borrowed" one from my workplace |
18:56.00 | Mirrormn | hah |
18:56.49 | Xinhuan | not bad, i just did about 900 JP in 3 hours |
18:56.54 | Xinhuan | should be close to 1k gold |
18:57.01 | Mirrormn | JP? |
18:57.38 | *** join/#wowace profalbert (~profalber@188-23-217-30.adsl.highway.telekom.at) |
18:57.42 | Slayman1 | justice points |
18:57.43 | *** part/#wowace profalbert (~profalber@188-23-217-30.adsl.highway.telekom.at) |
18:59.15 | Amadeo | Are there any addon compilations that are halfway decent? I'm no good at making a UI look nice, and I really need to streamline things so I can tank better :P |
18:59.38 | Slayman1 | do one yourself not a lot of things you really need |
19:00.04 | Amadeo | I can't seem to make anything that doesn't look horribly ugly :P |
19:00.22 | Slayman1 | UnitFrames with RaidFrames or extra Raidframes some high noticeability alert thing threatmeter bossmods and your about done |
19:00.45 | Gagorian | Anyone know what the new spellbook tooltip frame is called? Used to be GameTooltip.SetSpell |
19:00.46 | Slayman1 | never used any compilation after CosmosUI |
19:01.02 | Slayman1 | Gagorian: /framestack? |
19:01.03 | Amadeo | me either, other than toying with that nUI to see what it was about |
19:01.30 | Mirrormn | lol Cosmos |
19:01.32 | Mirrormn | I used that |
19:01.35 | Mirrormn | like 5 years ago |
19:01.57 | Slayman1 | Tuller dropped Sage? saf |
19:01.59 | Slayman1 | sad |
19:02.25 | Amadeo | yeah, long time ago |
19:02.38 | Mirrormn | hmm, newegg has a 120gb corsair sf-1200 drive for $190 |
19:02.38 | Amadeo | I liked Sage, too |
19:02.38 | Mirrormn | if I was getting a new SSD I would probably get that |
19:03.31 | Slayman | PitBull4 is good but that: do everything yourself element is a little annoying imho |
19:06.51 | Gagorian | Slayman1: That doesn't tell me what I need to hook, but I think I got it.. SetSpellBookItem |
19:08.05 | Slayman | Gagorian: you wanted to know "what the new spellbook tooltip frame is called" and framestack tells you frame names I thought my answer was kinda good |
19:08.46 | Gagorian | Slayman: Yeah, the question was a bit flawed, as what I asked for wasn't really the frame name ;) |
19:11.39 | Amadeo | What's the addon that shows cooldown icons floating down a bar as the timer counts down? I know somebody knows! :P |
19:13.51 | *** join/#wowace FLS (Groktar@c-76-20-77-109.hsd1.ca.comcast.net) |
19:14.09 | Amadeo | is it SexyCooldown? |
19:14.29 | *** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub) |
19:14.29 | *** mode/#wowace [+v tekkub] by ChanServ |
19:14.42 | Slayman | SexyCooldown, CoolLine, forteexorcist all have that |
19:14.58 | Amadeo | hm |
19:15.01 | Amadeo | which is recommended now? :) |
19:15.08 | Repo | 10dr-damage: 03Gagorian * r1422 / (5 files in 2 directories): - Remove crit reduction from Resilience |
19:15.09 | Repo | - Hook SetSpellBookItem instead of SetSpell |
19:15.36 | Hati | forteexorcist is a allrounder |
19:15.41 | Hati | doing much more things than that |
19:15.48 | Hati | or can do |
19:15.49 | Slayman | don't know actually last time SexyCoolDown hat a lot of "ifs and buts" with 4.0.1 but it's written from someone in the channel methinks |
19:15.57 | Amadeo | ahh |
19:16.03 | Slayman | <PROTECTED> |
19:16.07 | Amadeo | what kinda stuff, Hati? |
19:16.27 | Hati | debuff tracking |
19:16.29 | Hati | stuff like that |
19:16.31 | Hati | innerCds |
19:16.45 | Amadeo | ahh ok |
19:16.49 | Hati | looks like flash |
19:17.16 | NeoTron | last I looked at Forte the code was a complete hack job |
19:17.29 | Mirrormn | WeakAuras can do that ^_^ |
19:18.00 | Amadeo | NeoTron: exactly what I wanted to know :D |
19:18.19 | Hati | a wizard did |
19:19.09 | Slayman | repo should go die in a fire |
19:19.14 | Amadeo | lol |
19:19.22 | Hati | is there a way to disable the "Domdomdoom" sound on clicking play ? |
19:19.30 | Hati | ~repo |
19:19.30 | purl | The webos-internals source code repositories are hosted at http://gitorious.org/webos-internals and http://gitorious.org/webos-applications |
19:19.30 | nevcairiel | you just fail for having a space before the command |
19:19.37 | nevcairiel | @project sexy-cooldown |
19:19.38 | Repo | nevcairiel: No project found that matches 'sexy-cooldown' |
19:19.41 | nevcairiel | @project sexycooldown |
19:19.42 | Repo | nevcairiel: http://www.wowace.com/addons/sexycooldown/. SexyCooldown. Game: WoW. Antiarc (Manager/Author). Updated: 22 days ago. Tickets: 48/56 |
19:20.26 | NeoTron | Amadeo: caveat being I last checked it in Burning Crusade :P |
19:20.48 | Amadeo | haha |
19:21.04 | Amadeo | I thnk I'm getting rid of MSBT |
19:21.11 | *** join/#wowace Iblise (~Iblise@d75-152-180-141.abhsia.telus.net) |
19:21.27 | Amadeo | not that there's a problem with it |
19:21.56 | Slayman | antiarc didn't update sexycds for 4.0 that lazy bum |
19:22.06 | nevcairiel | still works fine for me |
19:22.32 | Iblise | @vhaarr - did you catch the Muted Sounds - combat only release - it 'fixes' the sound issues by playing muted versions of all the sounds files which means you can actually hear your mod sounds |
19:23.03 | Amadeo | what's the tidyplates theme that everyone seems to use? |
19:23.11 | Iblise | threat plates |
19:23.49 | Amadeo | nice :) |
19:24.18 | Hati | something must happened to Antiarc |
19:24.33 | Antiarc | I'm around and insanely busy |
19:24.38 | Antiarc | If people want to patch scd I'd be grateful |
19:24.39 | Slayman | haven't seen him in quite some time |
19:24.45 | Antiarc | But I haven't logged into WoW for ~2 weeks now |
19:24.48 | nevcairiel | Slayman: open your eyes |
19:25.11 | Mirrormn | there's a guy in my guild who always whines at me about how sexycooldowns doesn't have internal cooldowns for the items he wants |
19:25.15 | Slayman | nevcairiel: http://www.youtube.com/watch?v=eSMeUPFjQHc touché |
19:25.32 | Hati | there was once a lib for that Mirromn |
19:25.37 | Hati | @project LibInternalCooldown |
19:25.45 | Repo | Hati: No project found that matches 'libinternalcooldown' |
19:25.48 | nevcairiel | thats what sexycooldown uses |
19:25.53 | Antiarc | I wrote that too |
19:25.54 | Antiarc | :P |
19:25.59 | Hati | ah |
19:26.09 | Mirrormn | indeed |
19:26.12 | Slayman | what#s keeping you so busy Antiarc? work? I hope not |
19:26.15 | Hati | @project LibInternalCooldown-1.0 |
19:26.16 | Repo | Hati: No project found that matches 'libinternalcooldown-1.0' |
19:26.19 | Antiarc | Work, yes. |
19:26.22 | Mirrormn | I told this guy how to add an item to LibInternalCooldown |
19:26.27 | Hati | @project LibInternalCooldowns-1.0 |
19:26.28 | Repo | Hati: No project found that matches 'libinternalcooldowns-1.0' |
19:26.30 | Mirrormn | that's why he always whines to me about it =/ |
19:26.31 | Hati | asdfjias |
19:26.32 | Antiarc | I just have an awful lot on my plate right now |
19:26.40 | Hati | http://www.wowace.com/addons/libinternalcooldowns-1-0/ |
19:27.10 | Hati | well the bug isn't that much iirc |
19:27.10 | Slayman | I hope you get it done and stuff cools down some time in the future for your health |
19:27.22 | Hati | just that itemLinks are now no longer available in GetItemCooldown |
19:27.43 | nevcairiel | It still works perfectly for items that are in the list |
19:27.45 | Amadeo | Antiarc: Anything good on that plate? Kinda hungry |
19:27.47 | nevcairiel | i dunno wtf people are on about |
19:29.19 | *** join/#wowace Sliker (~ponies@5e0ca701.bb.sky.com) |
19:30.22 | Slayman | has noone done the math and figured out if Devastate is to be preferred over HS once sunder armor is stacked? damn theorycrafter |
19:30.23 | Slayman | s |
19:32.56 | *** join/#wowace plx (~plx@93-33-143-153.ip44.fastwebnet.it) |
19:35.09 | *** join/#wowace Tuller (~waffles@c-69-143-52-174.hsd1.va.comcast.net) |
19:36.23 | sylvaan | what is TM in us wow? |
19:36.38 | sylvaan | the character "tm" |
19:36.50 | ThiefMaster | yay for highlights |
19:37.05 | Slayman | owned by trademarks |
19:37.12 | sylvaan | yeah |
19:37.34 | sylvaan | what is the ALT code to generate it |
19:38.10 | *** join/#wowace Tuller (~waffles@c-69-143-52-174.hsd1.va.comcast.net) |
19:38.14 | Hati | 0153 |
19:38.20 | Hati | hard to write with numpad disabled |
19:38.42 | Slayman | ™ |
19:39.10 | sylvaan | thanks |
19:39.33 | sylvaan | maybe its my irc client that isnt letting me type it |
19:39.38 | *** join/#wowace Draake (~kvirc@c-67-164-106-50.hsd1.ca.comcast.net) |
19:39.54 | Amadeo | Do I have to use threat plates beta for it to work in 4.0? |
19:40.46 | Hati | ™ |
19:41.23 | Slayman | I'd guess so |
19:41.35 | *** join/#wowace Humbedooh (~Humbedooh@unaffiliated/humbedooh) |
19:44.06 | Repo | 10quartz: 03Nevcairiel 07master * 3.0.4-3-gda87e5d / (8 files in 4 directories): [+2 commits] |
19:44.07 | Repo | da87e5d: Added new "Enemy CastBars" module which shows castbars for all detected casts from hostile enemys using the CombatLog. This feature is still somewhat experimental and disabled by default. |
19:44.08 | Repo | 71f7f79: Switched to LocaleScrapper |
19:44.43 | nevcairiel | hm, hostile enemys. |
19:44.49 | nevcairiel | I was meaning to write hostile npcs |
19:44.56 | nevcairiel | oh well! |
19:46.18 | Stanzilla | wanna be my hostile enemy? |
19:46.29 | *** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub) |
19:46.29 | *** mode/#wowace [+v tekkub] by ChanServ |
19:49.17 | Repo | 10libdropdown-1-0 (experimental): 03dhedbor * r6 / (2 files in 2 directories): |
19:49.18 | Repo | Added text input box and use the GameTooltip theme for the menus (to match the users preferences) plus some other fixes. |
19:50.08 | *** join/#wowace ccKep (~Kep@77-21-210-61-dynip.superkabel.de) |
19:50.37 | NeoTron | LibDropdown now actually works pretty decently as a ace3 config editor |
19:50.47 | nevcairiel | you, sir, are a terrible person |
19:51.24 | Repo | 10libdropdown-1-0 (experimental): 03dhedbor * r7 LibDropdown-1.0/LibDropdown-1.0.lua: Removed debug print. |
19:51.33 | NeoTron | I needed it so there |
19:53.07 | Repo | 10libdropdown-1-0 (experimental): 03dhedbor 041.0 * r8 : Tagging as 1.0 |
19:54.03 | Repo | 10libdropdown-1-0 (experimental): 03dhedbor * r9 LibDropdown-1.0.toc: Made the toc verson be a bit more up to date. Oops. |
19:54.13 | odt | so whats a good configurable cooldown bar |
19:54.28 | Repo | 10libdropdown-1-0 (experimental): 03dhedbor 041.0.1 * r10 : Tagging as 1.0.1 |
19:54.29 | odt | cooldowntimers3 cant change font type or size :( |
19:55.07 | Hati | bar? |
19:56.26 | odt | yeah, i like bars so they fit my UI, need something that looks exactly like EBB |
19:58.46 | Axodious | forte could do that or weakauras or raven |
19:59.31 | Axodious | raven is like ebb + dot timers/cooldown timers |
20:00.23 | *** part/#wowace mitchnull (~opera@catv3EC944A1.pool.t-online.hu) |
20:08.12 | Repo | 10bulk-mail2: 03dhedbor 07ace3 * r304 / (2 files in 1 directory): Auto send rules edit gui fully moved to LibQTip/LibDropdown |
20:08.54 | NeoTron | I'd say that was the hardest part of migrating bulkmail off the Ace2 era world |
20:10.34 | *** join/#wowace MoonWitch|Mobile (~Kelly@d54C5456C.access.telenet.be) |
20:11.02 | Mirrormn | is there anything other than Broker_Currency? |
20:14.22 | Repo | 10libsql (experimental): 03Humbedooh * r8 LibSQL-1.0.lua: added LibSQL_Resource:Limit(a,b) |
20:14.23 | Repo | changed LibSQL:_Delete to LibSQL:_Drop to avoid confusion |
20:14.24 | Repo | Hollowed out the resource object some more |
20:14.52 | nebula169 | Mirrormn for tracking money? |
20:15.02 | nebula169 | @describe scrooge |
20:15.03 | Repo | nebula169: http://www.wowace.com/addons/scrooge/. Scrooge. Keeps track of gold and cash flow across multiple characters |
20:15.54 | Mirrormn | is that an LDB display? |
20:16.11 | Humbedooh | Important: Scrooge requires an LDB-based display addon, such as DockingStation, Bazooka, ChocolateBar, StatBlock, "etc." |
20:16.17 | Mirrormn | kk |
20:16.21 | Humbedooh | rtfm :> |
20:16.23 | Mirrormn | oh it says it's based off fubar_money |
20:16.24 | NeoTron | ah nice |
20:16.25 | Mirrormn | perfect |
20:16.34 | Mirrormn | hey I'm in a fucking dungeon right now -0.- |
20:16.40 | NeoTron | Humbedooh: libsql is scary. just so you know ;) |
20:16.40 | nebula169 | lol |
20:16.49 | Humbedooh | very much so |
20:20.28 | NeoTron | been missing something like MoneyFU so.. that's nice |
20:22.02 | Mirrormn | what would be nice |
20:22.16 | *** join/#wowace mojosdojo| (~mojosdojo@p4FEFD690.dip.t-dialin.net) |
20:22.19 | Mirrormn | if there was a money tracking addon that would recognize when you mailed money between characters |
20:22.27 | Mirrormn | and didn't count it as loss/gain |
20:22.40 | Predicate | Is there a down side to using LibShefkiTimer instead of AceTimer? I'm not sure I need the precision of the Animation system, but it seems to have nothing but benefits. |
20:22.42 | nebula169 | someone suggested that |
20:23.03 | nebula169 | shefki has been using it in DXE for a long time |
20:23.27 | Mirrormn | would also be nice to track justice paints |
20:23.30 | Mirrormn | *points |
20:23.42 | Mirrormn | I could probably find a separate addon for that though |
20:23.46 | nebula169 | i use altoholic for all that, since i don't care about gain/loss |
20:24.14 | Mirrormn | actually |
20:24.23 | Mirrormn | I could re-enable broker currency and just use it for justice points |
20:24.56 | Mirrormn | I just really hate the way it displays gold, silver, and copper separately |
20:25.47 | Mirrormn | mm, that works quite well |
20:26.14 | Mirrormn | I have so much gold :3 |
20:27.28 | nebula169 | lol |
20:27.39 | nebula169 | http://i.imgur.com/eTvPy.jpg thats how i keep track of jp/alt currencies |
20:29.07 | Mirrormn | wait how the hell do you have 5905 justice points? |
20:29.12 | Mirrormn | I thought the cap was 4000 |
20:29.31 | nebula169 | was way over cap when they converted |
20:29.36 | Mirrormn | oh wow I just noticed I have 61 dalaran cooking awards |
20:29.39 | Mirrormn | why do I have so many |
20:29.41 | Primer | It's been suggested that I "parse the tooltip" to determine if a mount that can be both ground and flying is in which state. Can anyone think of a better way? |
20:30.04 | nebula169 | static db |
20:30.08 | nebula169 | there can't be that many of them |
20:30.12 | *** join/#wowace Sekkyo (~sekkyo@dsl092-250-144.sfo4.dsl.speakeasy.net) |
20:30.23 | Mirrormn | there's a Lib for that, isn't there? |
20:30.33 | nebula169 | mounted uses something, it might do it |
20:30.36 | Mirrormn | oh wait |
20:30.39 | Mirrormn | you mean |
20:30.46 | Humbedooh | isn't there an api call for that? |
20:30.49 | Mirrormn | whether you're in an area where a flying mount can't fly? |
20:30.51 | Humbedooh | or some macro condition thing |
20:30.57 | Sekkyo | What custom conditional would I add on to [nocombat]hide;show to have Bartender toggle a bar's visibility when a key is pressed? I have most of my bars invisible unless in combat, but I'd like to use the ~ key to show them when I want. |
20:31.24 | nebula169 | Sekkyo: don't really think you can do that, only modifier keys |
20:31.26 | Primer | Thing is it's not event based |
20:31.35 | Primer | I'd have to put that in an onupdate |
20:31.41 | Sekkyo | nebula169: What do you mean by modifier keys? |
20:31.53 | nebula169 | shift/ctrl/alt |
20:32.04 | nebula169 | like [mod:shift] |
20:32.43 | Sekkyo | Okay so how would I have it show with shift? |
20:32.59 | Sekkyo | I'm getting an emote on that last line you sent me |
20:32.59 | Primer | For example, the Headless Horseman's mount, which I have, returns true when I compare the output of GetSpellInfo(theId) with select (11, UnitBuff...) |
20:33.01 | Mirrormn | iirc there is actually like a MODIFIER_KEY_PRESSED event or something |
20:33.09 | Primer | with any of the spell ids |
20:33.15 | Primer | be it ground or flying |
20:33.32 | nebula169 | [mod:shift]show;hide |
20:33.38 | Sekkyo | :S |
20:33.40 | Sekkyo | Okay |
20:33.49 | Sekkyo | mod colon shift |
20:34.07 | Sekkyo | :S becomes some shifty faced smiley in Linkinus :| |
20:34.34 | Mirrormn | :S |
20:34.56 | Mirrormn | conversion of emoticons to graphical smily faces is The Devil's Work |
20:35.37 | Sekkyo | Doesn't appear to work |
20:35.38 | Repo | 10caremeter (experimental): 03sylvanaar * r1 / (3 files in 1 directory): support for outputting to print(), and to any chat channel |
20:35.39 | Repo | basic meter rendering into print() |
20:35.50 | Sekkyo | Hitting shift doesn't do anything |
20:35.57 | Sekkyo | I tried it with alt too |
20:36.21 | nebula169 | just tried it and it works |
20:36.27 | Sekkyo | Oops, bad syntax |
20:36.30 | Sekkyo | [nocombat]hide;show[mod:shift]show;hide |
20:36.41 | nebula169 | ; after the first show |
20:37.00 | *** join/#wowace Shefki (~breser@macshare.com) |
20:37.38 | Sekkyo | [nocombat]hide;show;[mod:shift]show;hide |
20:37.40 | Sekkyo | doesn't work |
20:38.05 | Shefki | Predicate: There are some tradeoffs. |
20:38.31 | Shefki | Predicate: The animation system is somewhat fragile. AceTimer didn't break with 4.x, ShefkiTimer did. |
20:39.16 | Shefki | I fixed it but still. You're depending on Blizzard for your schedular. If they make changes to it, things can break. |
20:39.37 | nebula169 | oh sekkyo, its breaking on the first show |
20:39.51 | Sekkyo | Yeah, so remove it completely? |
20:40.14 | Sekkyo | Trying to figure out this syntax by building ones from the checkboxes above |
20:40.15 | Shefki | nebula169: And technically I'm not using it in DXE. kollektiv is the one that started using it. |
20:40.36 | nebula169 | sorry, associate your name with the project for some reason :p |
20:40.41 | Shefki | I do work on it. |
20:40.53 | Shefki | But it's mostly kollektiv's deal. |
20:40.55 | nebula169 | yea, thought kollecktiv took off or such |
20:41.09 | Shefki | He hasn't been working on it much lately, but then neither have I. |
20:41.24 | Shefki | I'm not going to bother to write modules for Cata till it releases. They screw with too much. |
20:41.31 | Shefki | And I can write modules pretty fast with DXE. |
20:41.58 | sylvanaar | DXE whats that |
20:42.11 | Shefki | Deus Vox Encounters |
20:42.19 | nebula169 | but how can you raid in better then! /runs around in circles in fire |
20:42.24 | nebula169 | s/better/beta/ |
20:42.39 | Shefki | nebula169: I haven't been raiding beta. Don't have time. |
20:43.02 | sylvanaar | anyone want to try out caremeter i need some usability feedback http://www.wowace.com/addons/caremeter/pages/main/ |
20:43.13 | nebula169 | was more rhetorical than anything else, lol |
20:43.28 | Shefki | sylvanaar: lol |
20:44.09 | Shefki | For that matter all I'm doing on Live is LK and Ulduar for mounts. |
20:44.46 | nebula169 | wonder if they're going to remove the raiding achievement mounts in cata |
20:45.11 | Mirrormn | I doubt it |
20:45.30 | nebula169 | their current mantra is pretty much against "taking away stuff" so i don't think so either |
20:45.48 | nebula169 | but ya never know! |
20:46.01 | Sekkyo | nebula169: I don't think you can ever have show first |
20:46.21 | nebula169 | all depends on what you want to do |
20:46.39 | Sekkyo | Show when I press shift, stay hidden when it combat |
20:46.44 | Sekkyo | But when I press shift always show |
20:47.14 | nebula169 | [mod:shift]show; [combat][] hide |
20:47.34 | Repo | 10caremeter (experimental): 03sylvanaar * r2 .hgtags: Added tag 1.0b1 for changeset 955ece983b0f |
20:48.09 | Sekkyo | Heh. It doesn't go away when shift is let go |
20:48.10 | Sekkyo | oh well |
20:48.23 | sylvanaar | nebula169: they took away the portals in dalran |
20:48.37 | nebula169 | but they gave you trainers |
20:48.58 | Sekkyo | Okay that works, thanks nebula169 :D |
20:49.07 | nebula169 | np |
20:49.20 | nebula169 | and i ment more so with items/mounts/pets/etc |
20:49.37 | sylvanaar | i was kidding around |
20:50.26 | nebula169 | need to incorporate your caremeter into purl |
20:50.48 | Mirrormn | hehe |
20:50.51 | sylvanaar | you'd need script access for that |
20:50.54 | Mirrormn | ~care 10% |
20:51.14 | sylvanaar | mine is on the -10 to 10 scale |
20:51.18 | nebula169 | is he special? just assumed he was someone's bot |
20:51.35 | Mirrormn | all right, ~care -8 |
20:51.44 | Mirrormn | (*she) |
20:51.55 | nebula169 | <PROTECTED> |
20:52.09 | sylvanaar | purl, are you special |
20:52.15 | sylvanaar | purl, are you special? |
20:52.22 | *** join/#wowace Hell-Razor (~Hell@216.26.112.92) |
20:52.22 | *** join/#wowace Hell-Razor (~Hell@unaffiliated/hell-razor) |
20:52.23 | sylvanaar | are you here? |
20:52.40 | Hell-Razor | does anybody else have a problem with timytip to where the healthbars are not workig |
20:53.06 | sylvanaar | purl, ping |
20:53.06 | purl | ~pong |
20:53.07 | Mirrormn | ~lart sylanaar |
20:53.07 | purl | whips out his power stapler and staples sylanaar's foot to the floor |
20:53.15 | Mirrormn | wtf |
20:53.18 | Mirrormn | male pronouns |
20:53.27 | Mirrormn | PURL YOU HAVE DECEIVED ME |
20:53.34 | sylvanaar | tranny |
20:53.44 | Mirrormn | ~lart syvanaar |
20:53.44 | purl | takes a rusty axe and swings it violently, taking syvanaar's head off |
20:53.54 | Mirrormn | ~lart syvanaar |
20:53.54 | purl | hurls dozens of incontinent, insomniac, hungry kittens with tiny little razor-sharp claws and a wide variety of contagious intestinal parasites at syvanaar |
20:54.05 | Slayman | http://www.youtube.com/watch?v=RYQUsp-jxDQ anna is purl |
20:54.11 | nebula169 | boten anna? |
20:54.21 | Slayman | or course |
20:59.38 | Slayman | I may need to go a LAN sometime in the future |
20:59.47 | Slayman | It has been ages since my last one |
21:00.50 | *** join/#wowace Starinnia (~chatzilla@d47-69-74-203.try.wideopenwest.com) |
21:05.40 | *** join/#wowace Yssaril (~kvirc@99-57-32-25.lightspeed.cicril.sbcglobal.net) |
21:07.01 | Slayman | so how long's you list of games in steam? |
21:07.57 | nebula169 | its not the length that matters, its how you use it |
21:14.52 | Gnarfoz | sylvanaar: hmm, just doing /acp now (to open it) always gives the "help" text that lists the valid /acp slash commands... :o |
21:15.05 | sylvanaar | yeah |
21:15.22 | nebula169 | since when? /panics |
21:15.33 | sylvanaar | i should make /acp help |
21:15.54 | *** join/#wowace Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
21:16.07 | sylvanaar | but at least you know they are there now |
21:17.33 | Repo | 10big-brother: 03nebula169 06ace3dev * r239 / (4 files in 1 directory): clean colors in alert messages |
21:17.34 | Repo | fix check button in config dialog |
21:17.35 | Repo | don't require LibDBIcon |
21:17.36 | Repo | fix possible taint when using ClassColors |
21:18.05 | nebula169 | ugh, i hate reading hg changelogs ;[ |
21:19.36 | Repo | 10acp: 03sylvanaar * r126 ACP.lua: check the length of the command string so we dont print the command list when using /acp by itself |
21:19.56 | Gnarfoz | sylvanaar: :> |
21:20.03 | nebula169 | :3 |
21:20.30 | Hell-Razor | anybody know if they fixed satrina buff frames? like right click to r3emove yet |
21:20.32 | Hell-Razor | remove |
21:21.07 | nebula169 | neg, its a blizzard issue |
21:21.39 | Yoshimo | require hardwareinput to remove a buff, did they say something about that "solution"? |
21:22.07 | *** join/#wowace Monolit (~postid08@89.112.4.92) |
21:22.24 | nevcairiel | hardwareinput still lets you smash one button to do whatever, its not good enough |
21:22.40 | sylvanaar | the changelogs are kinda ugly, but this is still nice http://hg.wowace.com/wow/acp/mainline (click it) |
21:23.19 | nebula169 | curse should load that for hg repos then |
21:23.38 | sylvanaar | they'd need to make a stylesheet for it |
21:24.29 | Hati | ~event GUILDBANK_ITEM_LOCK_CHANGED |
21:24.41 | sylvanaar | they should get repo to output a link to the changeset when you commit |
21:25.25 | nebula169 | nevcairiel: like the don't want people to have a button update to a buff then you just spam click that to remove things? |
21:25.29 | nebula169 | they* |
21:28.13 | nebula169 | i don't really see the issue with something like that, as long as some user input is required |
21:28.46 | Shefki | nevcairiel: Really a hardware input would be enough. Anything you could imagine to do with that I can already do with a SAB and setup to do it. |
21:29.45 | Yoshimo | whats sab? |
21:29.46 | *** join/#wowace mangeg (~sfg@c83-255-144-210.bredband.comhem.se) |
21:29.52 | nebula169 | secure action button |
21:29.52 | Shefki | SecureActionButton |
21:29.55 | Predicate | Shefki: Ah, thanks for the perspective. Hadn't thought about that aspect of it. :) |
21:30.27 | Shefki | Unless they remove /cancelaura I don't really see the point of being as restrictive as they are being. |
21:30.49 | Shefki | It's not that useful to spam canceling a buff anyway. |
21:30.56 | nebula169 | was it actually intended? i thought it was just something that happened when they were changing headers or such |
21:31.04 | Shefki | This is intended. |
21:31.13 | Shefki | It's not changing. |
21:31.21 | nebula169 | pretty silly |
21:32.15 | arkanes | it wouldn't be as irritating if they would fix the bugs in secure aura header |
21:32.41 | Shefki | The bugs don't get fixed because they don't use it. |
21:32.46 | Shefki | So they barely know about them. |
21:32.47 | arkanes | I know :( |
21:32.53 | arkanes | they've all been reported |
21:32.55 | nebula169 | such as? i'm pretty ignorant when it comes to secure header stuffs |
21:32.59 | Shefki | It's just like the bugs in GroupHeaders that took years to fix. |
21:33.02 | arkanes | oh there's a ton of stuff |
21:33.07 | arkanes | some of its minor, some is less minor |
21:33.13 | Starinnia | we should all camp outside their gates until they fix the bugs, then they'd notice! |
21:33.38 | arkanes | if I ruled blizzard, I'd make them use their own secure systems for frames/buttons/auras/etc |
21:33.56 | Shefki | Really they should. It's actually improve security too. |
21:34.03 | Shefki | Becuase less of the UI would be secure code. |
21:34.07 | arkanes | yep |
21:34.31 | Predicate | If I ruled Blizzard, I'd just disable the "Secure" flag so they would be forced to use their own systems (after re-implementing them in C). |
21:34.36 | nevcairiel | the UI being secure code is not really a problem. Once you touch its insides, it breaks anway. |
21:34.51 | nevcairiel | You all sound like you never worked in software dev :P |
21:35.05 | Shefki | nevcairiel: WTF is that supposed to mean. |
21:35.09 | nebula169 | lol |
21:35.09 | arkanes | nebula169: the most important bugs, at least from my point of view, is that there is no vehicle support and the weapon enchant support is broken |
21:35.21 | Shefki | nevcairiel: THe problem is they're not using the same interfaces we use. |
21:35.25 | Starinnia | nevcairiel: we're just not completely jaded by our work experiences yet |
21:35.25 | Shefki | So they have no clue about the limitations. |
21:35.31 | Shefki | Or problems. |
21:35.36 | arkanes | being jaded has nothing to do with it |
21:35.40 | Predicate | mumbles something about pet bar autocasts... |
21:35.43 | Shefki | THey run secure so they can do whatever they want. |
21:35.50 | Shefki | Which is surely a hell of a lot easier. |
21:35.59 | arkanes | I'm sure they know exactly why its full of bugs too, but they don't have the will to change that |
21:36.01 | nevcairiel | Exactly, thats why that will never ever change. |
21:36.07 | nevcairiel | thanks for making my point =) |
21:36.13 | *** join/#wowace Bibi (~Bibi@AVelizy-151-1-14-110.w82-120.abo.wanadoo.fr) |
21:36.13 | *** join/#wowace Bibi (~Bibi@unaffiliated/bibi) |
21:36.13 | *** mode/#wowace [+v Bibi] by ChanServ |
21:36.33 | arkanes | wow has not impressed me with their ability to avoid regressions and generally follow good practices |
21:36.36 | Predicate | They do things the easy way because it's cheaper for them. If only they'd take free work from the community... |
21:36.39 | arkanes | s/wow/blizzard/ |
21:36.43 | nebula169 | that's why they need someone not a dev to make the decision to turn their world upside down! |
21:36.50 | Shefki | Predicate: In fairness they do. |
21:36.58 | Predicate | Not on the scale we're talking about, no. |
21:37.01 | Shefki | Predicate: The secure frames are contributed by the community. |
21:37.03 | nevcairiel | Predicate: the secure headers are actually community work |
21:37.13 | Predicate | And look how much of a mess that got us into. |
21:37.32 | Humbedooh | you're contradicting yourself now :( |
21:37.35 | Predicate | If they'd been implemented in C instead, we'd never need the complex secure/taint system. |
21:37.48 | nevcairiel | You dont make much sense |
21:37.49 | Shefki | Predicate: They are partially in C. |
21:37.58 | Predicate | And Blizz would be using the same API we are, leading to less of what we're complaining about now. |
21:38.06 | Shefki | THe entire attribute system is C. |
21:38.08 | arkanes | being implemented in C has nothing to do with it, really |
21:38.24 | Shefki | The taint system isn't the problem in my view. |
21:38.27 | Shefki | I think that's a fine system. |
21:38.48 | Shefki | The problem is that the whole system is terribly brittle because too much is implemented as secure. |
21:38.55 | Shefki | Things that have no business being secure. |
21:39.08 | Humbedooh | and some addon authors suck :( |
21:39.11 | Predicate | I think it's overengineered. If they don't want us messing with certain API, don't make it available to the Lua environment. |
21:39.26 | Predicate | The only reason they couldn't do it that way is that they wanted to keep using their old UI code. |
21:39.36 | arkanes | thats not accurate at all |
21:39.39 | *** part/#wowace Amadeo (~zenon@ip72-192-196-27.dc.dc.cox.net) |
21:39.46 | arkanes | in fact I'm not sure how it could possibly be less true |
21:39.49 | sylvanaar | unfortunately their UI is written in Lua |
21:39.54 | Shefki | Predicate: What's your point? What difference does it make if it's restricted to secure code or not there at all? |
21:40.02 | sylvanaar | so, they cant just not expose things |
21:40.08 | Shefki | unfortunately? We should be thankful it is. |
21:40.13 | nevcairiel | You really don't know how software dev works. They don't give you time to rewrite the whole UI just because they want to block one API from being used in the next release :P |
21:40.14 | Predicate | My point is that the entire system is unnecessary, if they were willing to do some rewriting. |
21:40.16 | Shefki | We'd be able to do nothing if it wasn't. |
21:40.23 | Predicate | And that system causes tons of headaches, even for them. |
21:40.31 | arkanes | nevcairiel: man I know *exactly* how software dev works |
21:40.48 | nevcairiel | i'm not talking to you, jeez :P |
21:40.55 | Predicate | nevcairiel: I'm not saying that they should have done it differently - they made a perfectly reasonable decision for the situation they were in. |
21:40.56 | Humbedooh | "they" don't get paid to know about software, so "they" don't care :> |
21:41.09 | arkanes | the secure system is generally good |
21:41.14 | arkanes | as well as taint |
21:41.17 | sylvanaar | Shefki: i was replying to another comment |
21:41.20 | Shefki | nevcairiel: Honestly, I think that's true in some shops but not in others. It seems that some places seem very tied to the just pile on and keep rolling. |
21:41.42 | arkanes | it would have been just as easy for them to simply remove non-cosmetic addons entirely |
21:42.06 | arkanes | but the addon system was important to them, which is why the worked with the community to design the secure button/header system |
21:42.16 | Humbedooh | would love for arkanes to define "non-cosmetic addons" :P |
21:42.23 | nevcairiel | Hiding parts of the UI in C would really suck, anyway. Even if there is functions in there that we cannot use, we also cannot look in there to understand how it works, and replicate it using the means we have. It would be an opaque system. |
21:42.42 | Shefki | Yup. |
21:42.49 | Shefki | Being able to look at how they do things is a great help. |
21:42.50 | arkanes | Humbedooh: anything that requires secure access would instead be unavailable to addon code |
21:42.52 | Predicate | nevcairiel: You mean it would be just as opaque and confusing as the rest of the API? We deal with that just fine. |
21:42.59 | arkanes | Humbedooh: that wold eliminate unit frames and action bars, for starters |
21:43.11 | Shefki | There is no difference between hiding it and making it restricted to secure code. |
21:43.14 | Predicate | arkanes: No. It would be exposed the way the secure template API is exposed now. |
21:43.21 | Shefki | Who cares if you know the name of the function and the parameters if you can't use it. |
21:43.33 | nevcairiel | "the rest of the API" are really just functions that query information from the game, nothing as complex as the secure API |
21:43.49 | nevcairiel | You don't interact with any other API on a complex level like that |
21:43.56 | Humbedooh | Shefki: it's classic baby syndrome! |
21:44.04 | Predicate | nevcairiel: The way the game manages some of those things is fairly complex, and we end up doing a lot of reverse engineering to try and get useful "raw" data out of it. |
21:44.16 | Humbedooh | Shefki: they don't want it because they need it, they want it because it's there but they can't have it :( |
21:44.19 | Shefki | Predicate: Like what? |
21:44.37 | Predicate | Just earlier today there was a discussion of finding unmodified cast times for NPC spells. |
21:44.57 | Shefki | My only major complaint is that I think the whole thing could be improved significantly by limiting the amount of code that is secure. |
21:45.26 | arkanes | less secure code would make a lot of things more convenient |
21:45.39 | nevcairiel | Its pretty obvious how the cast times are computed, i dont need to see the code for that |
21:45.46 | Predicate | And a favorite of mine is the quest API - everything available is localized strings, not item IDs or counts or anything useful like that. |
21:45.48 | arkanes | and it would ensure that, at the very least, the secure frameworks worked enough to implement the basic blizzard functionality |
21:45.53 | nevcairiel | Its still annoying, but seeing the code wouldnt help :P |
21:46.06 | Shefki | Predicate: They've been slowly improving a lot of the localized stuff. |
21:46.20 | Shefki | I think it's fair to realize that things can't just up and change overnight. |
21:46.23 | Predicate | Yeah, and that's better than nothing, I'll grant you that. |
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21:46.36 | arkanes | there used to be a design intent to limit data mining |
21:46.53 | Predicate | I would still gladly donate my time and code to fix the limitations in the API. |
21:46.59 | arkanes | they've obviously pretty much given up on that, but a bunch of the old APIs still work along those lines |
21:47.04 | Shefki | There still is, they're just not concerned about things that are exposed to the API anymore. |
21:47.32 | arkanes | they don't try to hide stuff that we can pull out of the data files, anyway |
21:47.40 | Shefki | They would rather sites didn't show unreleased content. |
21:48.04 | Shefki | In practice the API isn't particularly helpful in showing that stuff. |
21:48.39 | Yoshimo | its more analyzing of the files you download with the patches, isnt it? |
21:48.44 | Shefki | Yes. |
21:48.58 | Shefki | Which they still don't like. |
21:49.01 | arkanes | that wasn't as readily available early on |
21:49.15 | Shefki | arkanes: It's still not readily available. |
21:49.22 | arkanes | Shefki: anyone can search wowhead now |
21:49.31 | Shefki | That's not what we're talking about. |
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21:49.55 | Shefki | We're talking about directly accessing that info. Wowhead is publishing their results of doing that. |
21:50.04 | Yoshimo | it still takes a while for wowhead to get the data in a usable way, just a few spells and models doesnt help^^ |
21:50.07 | Shefki | But I'd say there isn't really that many people that know how to extract that info directly. |
21:50.31 | Predicate | It's not like they made any effort to secure their data files, though. If they were worried about people mining game information, that's the obvious place to start. |
21:50.34 | Shefki | And there's almost always some MPQ changes that slow that extractions down. |
21:50.42 | Shefki | THere is no way to secure them. |
21:50.47 | Repo | 10combo-points-redux: 03Starinnia * r190 Core.lua: -don't save the Blizz option spy in the addon object |
21:50.49 | arkanes | they've done some things |
21:50.53 | Shefki | How would they secure them? Your computer has to be able to read them. |
21:50.59 | arkanes | like with the cata cinematic |
21:51.02 | Yoshimo | shefki, i think mpqeditor was updated very fast during beta stages :P |
21:51.27 | Predicate | Even some sort of simple encryption would cut down on the number and ease of people gathering data. |
21:51.41 | arkanes | it doesn't matter how many people do it |
21:51.43 | Shefki | DRM doesn't work. |
21:51.44 | arkanes | it buys some time |
21:52.00 | Predicate | I agree, which is why I don't agree with the premise of trying to stop datamining. |
21:52.05 | arkanes | which was worth doing for them with the cinematic, I guess, but it's definitely not worth bothering with for stuff like tooltips |
21:52.10 | Shefki | The only way DRM works is if you can put it entirely in hardware. And even that gets broken. |
21:52.12 | Predicate | But limiting API returns in-game seems like a waste of resources. |
21:52.38 | nevcairiel | limited API returns are a remnant from mostly wow-classic |
21:52.51 | Repo | 10mobile-vault: 03Starinnia * r148 / (3 files in 2 directories): |
21:52.51 | Repo | -create the image frame on demand, instead of when the addon Initializes |
21:52.53 | Repo | -put an entry in the Blizz option menu |
21:53.04 | Predicate | And I don't think it made much sense then, either. |
21:53.07 | Shefki | The API returns we have are largely a function of the data THEY wanted to write THEIR UI. |
21:53.12 | Predicate | I understand that. |
21:53.42 | Shefki | We've gotten more largely becuase we've made requests. |
21:53.44 | Predicate | But the game has evolved since beta, and they should revisit the old crufty bits accordingly. |
21:53.48 | nevcairiel | Any new functions they add are mostly pretty open about their data, and return stuff thats not necessarily used by them |
21:53.51 | Shefki | They realize that some of our workarounds for lack of data suck. |
21:53.53 | Yoshimo | i would appreciate if we wouldnt need to communicate the targets of our rezzes via commchannel |
21:54.28 | Shefki | Yoshimo: That's actually a PVP limitation. |
21:54.39 | Shefki | Spell targeting is restricted for that reason. |
21:55.05 | Yoshimo | wouldnt it be enough to just see the targets for friendly players? |
21:55.26 | nevcairiel | the combatlog is the same for everyone, special casing would just cause .. issues |
21:55.39 | Shefki | There was a reason for that I don't recall what it was. |
21:55.45 | Predicate | And I would appreciate being able to touch chat frame code without breaking macros...Oh wait, it's the secure/taint system that's responsible for that. And the ancient spaghetti that is the chat frame code itself. |
21:55.50 | Shefki | But it made sense the last time we talked about this. |
21:56.19 | sylvanaar | you mean alter a macro string programatically |
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21:56.35 | Yoshimo | nevcairiel , im not familiar with this kind of stuff, but for me there is no logic in why it shouldnt work that way |
21:56.44 | sylvanaar | because you can really change the chatframe code alot without breaking macros |
21:56.50 | Shefki | Predicate: Chatter and Prat sem to do fine. |
21:56.50 | Predicate | I mean that the chat frame edit box should depend on the macro system and NOT the other way around. |
21:57.22 | Shefki | Umm I can taint the chat frame and still use macros. |
21:57.23 | sylvanaar | you write an addon to say autocomplete macros |
21:57.30 | Shefki | I just can't type macro commands. |
21:57.35 | sylvanaar | s/you/you can't/ |
21:57.37 | Predicate | You can taint the chat frame, yes, but not the functions it uses - because those are also used by the macro edit box |
21:57.57 | Shefki | Why do you need to taint those functions? |
21:58.21 | Yoshimo | now that we are "tainting " stuff, i wonder when the searchlfg-taint will vanish^^ |
21:58.23 | Predicate | To modify the behavior of the chat frame. I have no interest in modifying the behavior of the macro system, as that's clearly not intended. |
21:58.24 | nevcairiel | there is a whole lot of functions that you better dont taint or half of the UI breaks down |
21:58.47 | Humbedooh | tainted pie = bad |
21:58.47 | arkanes | that would be improved if they only made the actually secure stuff secure |
21:58.56 | nevcairiel | the whole vehicle handling code is basically tied into the action bars, the unit frames, and the auras |
21:58.58 | arkanes | although not entirely eliminated |
21:59.03 | nevcairiel | one wrong step breaks basically all of those :P |
21:59.26 | Shefki | nevcairiel: The vehicle stuff is all a horrible hack added later. |
21:59.38 | Shefki | nevcairiel: Rather than do it correctly they hobbled it on. |
21:59.50 | Predicate | Everything is a horrible hack added on top of the pile of horrible hacks on top of the code that hasn't been significantly modified since beta. |
22:00.02 | nevcairiel | in all fairness, it works alright, as long as you dont mess with it :d |
22:00.12 | sylvanaar | well they changed everything to _G |
22:00.16 | sylvanaar | they are trying |
22:00.21 | sylvanaar | lols |
22:00.25 | Predicate | ...yeah. |
22:00.33 | nevcairiel | the ui code is not as bad as you make it out to be |
22:00.58 | nevcairiel | there are some parts that still reach back to classic and are kinda ugly |
22:01.08 | Shefki | nevcairiel: Using PlayerFrame.unit all over the place is silly. |
22:01.15 | sylvanaar | they just use a different coding style |
22:01.25 | Predicate | Spaghetti is not a style. |
22:01.30 | Humbedooh | granny style |
22:01.49 | sylvanaar | dont tell the italians that |
22:01.58 | Shefki | Ironically they could remove 90% of the taint spreading problems from the PlayerFrame by using PlayerFrame:GetAttribute('unit') |
22:02.09 | Humbedooh | they wouldn't understand English anyway, sylvanaar :p |
22:02.12 | Shefki | Which already works. |
22:02.21 | Shefki | They're already setting the unit. |
22:02.24 | nevcairiel | that issue was actually worked around pretty easily, so i didnt really bother being annoyed |
22:02.39 | Predicate | And they could do that more or less by grep, just like switching getglobal to _G |
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22:03.01 | Shefki | It used to be able to be worked around. |
22:03.09 | Shefki | Now you have to punt on making some things work right. |
22:03.17 | Humbedooh | well then, how about you just rewrite all their code and send it to them? ;> |
22:03.31 | Predicate | Humbedooh: As I said earlier, I wish I could, but the problems are in C. |
22:03.51 | nevcairiel | how are the problems in C |
22:03.54 | sylvanaar | and test it on their what was it 1000+ configurations |
22:04.19 | Shefki | For instance if you're writing a unit frame mod and you don't force your users to swap the player frame into the vehicle, you can't get the default UI's buff frame to show the right buffs. |
22:04.40 | Predicate | nevcairiel: As I said earlier, the entire secure system could benefit from being implemented in a "safe" environment so that taint doesn't have to exist. |
22:04.47 | nevcairiel | huh, why not. Just dont untergister the vehicle events from the original player frame |
22:05.02 | Shefki | nevcairiel: You didn't listen to what I said. |
22:05.03 | nevcairiel | that seems to work for me |
22:05.07 | Shefki | Right. |
22:05.09 | Humbedooh | This discussion is brought to you by the letter C :| |
22:05.15 | Shefki | But if PlayerFrame doesn't become vehicle. |
22:05.19 | Shefki | And stays player. |
22:05.23 | Repo | 10bison: 03Grayal * r159 / (17 files in 1 directory): - changed bars to hijack blizz bars |
22:05.24 | Repo | - fixed cancel buff |
22:05.25 | Repo | - fixed ButtonFacade |
22:05.41 | nevcairiel | But if you wrote a unit frame, then you're hiding the original playerframe, so why wouldnt it become vehicle? |
22:05.59 | Shefki | nevcairiel: Players expect the buffs on the buff frame to be showing what their player frame is. |
22:06.08 | nevcairiel | I |
22:06.15 | Humbedooh | ~stolenleg... |
22:06.16 | Shefki | nevcairiel: If I'm not swapping their player frame in my mod they expect the buff frame to show that set of buffs. |
22:06.25 | Shefki | And they are choosing if they want that. |
22:06.26 | Humbedooh | whose leg did he steal, I wonder.. |
22:06.37 | nevcairiel | People also expect my mod to give them cookies when they die, yet it doesnt! |
22:06.44 | ramoz | why not?! |
22:06.50 | Humbedooh | 'cause nev can't bake |
22:06.53 | sylvanaar | because the dough is tainted |
22:06.55 | Humbedooh | and he doesn't have any flour |
22:06.57 | arkanes | mm I want some cookies |
22:07.03 | Shefki | I don't think it's unreasonable to expect a unit frame not to break the buff frame. |
22:07.22 | nevcairiel | Its not breaking, its still behaving like without your unit frame |
22:07.29 | nevcairiel | People just want it to behave differently |
22:08.05 | Shefki | That's a nuanced view that users don't understand. |
22:08.08 | arkanes | people don't expect invisible unit frames to change the way other stuff works |
22:08.20 | nevcairiel | the buff frame shows the vehicles buffs |
22:08.27 | nevcairiel | with your unit frame, or without |
22:08.33 | arkanes | it's non-obvious that your buffs are showing the unit that is shown by your PlayerFrame, and not what people intuit as "themselves" anyway |
22:08.33 | nevcairiel | unless you break it :D |
22:08.38 | *** part/#wowace Thaoky (Thaoky@238.144-246-81.adsl-dyn.isp.belgacom.be) |
22:09.27 | Repo | 10dr-damage: 03Gagorian * r1423 / (3 files in 2 directories): - Updated buffs and debuffs in Aura.lua |
22:09.28 | Repo | - First pass for Warlocks |
22:09.42 | arkanes | vehicles are pretty hackish anyway |
22:09.44 | nevcairiel | but can't you control that anyway? Just unregister the events, and player frame stays playerframe |
22:10.42 | Shefki | nevcairiel: Assuming it's already the player which it might not be. |
22:11.14 | arkanes | a subtle nuance! |
22:11.35 | arkanes | you have to only unregister the ENTERING_VEHICLE events |
22:11.53 | nevcairiel | hehe, that would actually work |
22:12.05 | nevcairiel | would just be wrong until the player elaves the vehicle the first time |
22:12.27 | Repo | 10bison: 03Grayal * r160 Options.lua: prepare for cata |
22:12.29 | Shefki | No matter what I do in this case it's going to not work some of the time. |
22:12.57 | Repo | 10bison: 03Grayal * r161 Options.lua: prepare for cata |
22:13.27 | arkanes | be happy, now you can use secure aura header |
22:13.35 | arkanes | and you just don't have any vehicle support at all |
22:13.41 | nevcairiel | I dunno, i hate when some totally unrelated addon changes some behaviour anyway. Why would my UF change the behaviour of my aura buttons? Some user trying to find out why his auras dont show for vehicles anymore, just because he prefers using his pet frame for vehicle hp .. its just confusing, imho =) |
22:13.47 | nevcairiel | But thats just my philsophy |
22:13.52 | nevcairiel | philosophy* |
22:14.37 | Shefki | nevcairiel: I have never had anyone complain about that EVER. |
22:14.46 | Repo | 10census-wholib-version: 03sylvanaar * r21 / (2 files in 1 directory): Added tag beta4 for changeset e8bedeb6da38 |
22:14.47 | Repo | remove the protected who functionality in census, that's handled by wholib anyways |
22:14.59 | Shefki | I have many people complain the other way around before I fixed it to behave that way pre-4.x |
22:15.33 | nevcairiel | why do you care about your buffs in a vehicle anyway |
22:15.34 | Shefki | Usually because they have no vehicle buffs. |
22:15.44 | Shefki | So they complain because the buff frame stopped working. |
22:15.46 | arkanes | nevcairiel: malygos! |
22:15.53 | Shefki | And yes Malygos. |
22:17.17 | nevcairiel | those stupid discs count as a full blown vehicle, eh. Even though you yourself still take damage and everything |
22:18.02 | Shefki | But this is a prefect example of something where we could handle this a whole lot better if they used the secure headers for their frames. |
22:18.40 | Shefki | Since I could call SetAttribute then and everything could use GetAttribute and .unit wouldn't need to be secure. |
22:19.47 | arkanes | or Secure_ButtonGetUnit or whichever function it is that handles vehicle swapping |
22:19.53 | Shefki | We'd also be able to modify their code more rather htan replacing everything. |
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22:20.02 | Shefki | GetModifiedUnit |
22:20.10 | arkanes | which would let you do everything consistently with the attribute system |
22:20.13 | nevcairiel | there should be a way to drive normal table members using a statedriver, clearly! |
22:20.27 | Shefki | nevcairiel: I don't think that works. |
22:20.58 | nevcairiel | why not? the state driver is secure code, it can modify those without tainting |
22:21.46 | Shefki | Think that would be difficult to secure. |
22:22.08 | Shefki | Unless you only let it set but not read the value. |
22:22.33 | nevcairiel | state drivers never read, only write |
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22:22.47 | nevcairiel | I dunno, i'm happy with the current secure system anyway. I can do stuff again that i couldn't do since classic (the system in 2.x was so horrible) |
22:23.05 | Shefki | Don't disagree things have improved a lot. |
22:23.25 | nevcairiel | And i got Iriel and alestane to fix the issues i noticed during Cata beta |
22:23.26 | nevcairiel | so |
22:23.28 | nevcairiel | is happy |
22:23.41 | Shefki | Yeah I got something I'd asked for and some bugs I found fixed too. |
22:23.49 | arkanes | not me :( |
22:24.00 | Shefki | Like I got EnableMouse in the RestrictedFrames environment. |
22:24.25 | Shefki | So I could allow click through frames to be made in combat. |
22:24.35 | nevcairiel | alestane was rather annoyed a week ago or so when he found a whole load of aura header bug reports on the WoWI forums. If devs hide them, no wonder it doesnt get fixed D: |
22:24.53 | arkanes | I posted a bunch on the beta forums |
22:25.04 | arkanes | and I read the ones on WoWI, and they had all been posted on the beta previously |
22:25.18 | nevcairiel | well, he apparently didnt know about them :) |
22:25.28 | arkanes | well thats not our fault :( |
22:25.30 | Shefki | Everything I've found has been posted on the official forums. |
22:25.38 | Shefki | It's not our fault the offcial forums suck. |
22:25.51 | nevcairiel | arkanes: he is no blizzard employee, he doesnt read the whole forum :p |
22:25.54 | nebula169 | do they just not change api stuff between major versions? |
22:26.08 | Shefki | nebula169: They change stuff whenever they want. |
22:26.13 | arkanes | nevcairiel: if there was some magic channel we were supposed to use to report those bugs, he should have said something :( |
22:26.25 | nevcairiel | its called irc |
22:26.28 | Shefki | They just don't usually touch stuff they don't care about between expansions. |
22:26.32 | nevcairiel | iriel and alestane are around :p |
22:26.37 | arkanes | nevcairiel: but if he didn't get them, there's clearly something fucked up about blizzards internal bug management process |
22:26.38 | nebula169 | why would finding bugs after the fact be annoying then? lol |
22:26.54 | nevcairiel | arkanes: like i said, he is not blizzard. |
22:26.59 | Shefki | nevcairiel: And unless you magically figure out who you should report the bugs too... |
22:27.09 | arkanes | well his names not in SAH |
22:27.14 | Shefki | nebula169: Because he can't get them fixed in a timely fashion. |
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22:27.27 | nebula169 | fair enough |
22:27.35 | arkanes | my understanding is that theres a long time lag between when he can change stuff and when blizz actually puts it into a build |
22:27.41 | Shefki | nebula169: I'm annoyed when a user reports a long standing bug that I search for and found someome complaining about over a year ago but didn't bother to open a ticket. |
22:27.46 | nevcairiel | during beta it was like 2-3 builds |
22:27.47 | Shefki | nebula169: Since it was a 30 second fix. |
22:28.07 | nevcairiel | now, next chance is 4.1 |
22:28.17 | arkanes | thats just nutty |
22:28.31 | arkanes | well, I guess its not |
22:28.32 | arkanes | but still |
22:28.36 | Repo | 10bison: 03Grayal * r162 Bison.lua: prepare for cata |
22:28.53 | Shefki | arkanes: They have to be getting close if not already in a CF. |
22:28.57 | Shefki | And only changing major bugs. |
22:29.00 | arkanes | Shefki: yeah |
22:29.12 | arkanes | 4.03a is already built I'm sure |
22:29.24 | arkanes | if its even anything other than a switch |
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22:29.49 | nevcairiel | there is still data in there, class balance and stuff |
22:30.13 | arkanes | there's been 3-4 beta builds since he was made aware that people have been posting bugs he hasn't fixed, though |
22:30.25 | arkanes | so he's been shut out for a while |
22:30.35 | nevcairiel | the last 2 beta builds had very minor UI changes only |
22:30.36 | *** join/#wowace DarkAudit (~Brian@c-98-236-98-13.hsd1.wv.comcast.net) |
22:30.44 | nevcairiel | like, two changed globalstrings =P |
22:30.45 | Repo | 10bison: 03Grayal 042.2.0-release * r163 : - changed bars to hijack blizz bars |
22:30.46 | Repo | - fixed cancel buff |
22:30.47 | Repo | - fixed ButtonFacade |
22:30.55 | Repo | 10libqtip-1-0: 03dhedbor * r142 LibQTip-1.0.lua: Added support for OnReceiveDrag. |
22:31.01 | NeoTron | Torhal: ^^^ |
22:31.28 | Shefki | In fairness with beta having secure stuff broken every other build and us only getting access to addons a month before 4.0.1 launched. |
22:31.37 | Shefki | We really didn't have time for bugs to really get fixed. |
22:31.43 | arkanes | I don't think any thing has changed in SAH since the first addon-enabled build |
22:31.47 | nevcairiel | eh, that was longer then a month |
22:31.50 | arkanes | theres been some fixed to the group stuff |
22:31.52 | Shefki | It was a month. |
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22:32.36 | Hjalte | Bioshock is $2 on Windows Games thing |
22:32.44 | *** part/#wowace kandarz (~kandarz@c-67-183-240-167.hsd1.wa.comcast.net) |
22:33.28 | Gnarfoz | hey sylvanaar, I just flew over your namesake town ;) |
22:34.13 | Hati | someone knows if there's still any item that can only be purchased in stacks ? |
22:34.13 | nevcairiel | One of my fixes didnt make it into 4.0.1, but came with 4.0.3 then, so the release wasnt really much of an issue. I really don't care much for the state of things right now, as long stuff works with Cata :) |
22:35.56 | Shefki | 8/27 - 10/12, 46 days. |
22:36.11 | Shefki | So a month+2 weeks. |
22:36.34 | Shefki | It was still pretty damn short. |
22:37.07 | Shefki | I'd say at least 30% of that time secure stuff was broken so it was impossible to work with the aura headers. |
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22:40.51 | Hati | they killed my bankchar! |
22:40.55 | Hati | damn elementals |
22:41.56 | Repo | 10atlasloot-enhanced: 03Celellach * r3010 LootTableModules/Cataclysm/cataclysm.lua: - Updated pets and mounts to work with new achievementID |
22:42.08 | Torhal | NeoTron: Oh noes! |
22:43.12 | *** join/#wowace Motig (~Motig@dhcp-077-249-165-250.chello.nl) |
22:48.26 | Repo | 10dr-damage: 03Gagorian * r1424 / (2 files in 2 directories): - Added Legion Strike |
22:48.27 | Repo | - Updated warlock glyphs |
22:51.28 | Repo | 10bison: 03Grayal * r164 / (2 files in 1 directory): prepare for cata |
22:51.50 | Repo | 10bison: 03Grayal 042.2.1-release * r165 : prepare for cata |
22:52.14 | NeoTron | Torhal: oh yess. glorious drops |
22:52.40 | Repo | 10bulk-mail2: 03dhedbor 07ace3 * r305 / (2 files in 1 directory): |
22:52.41 | Repo | Changed send queue gui to use LibQTip, obliterating TabletLib from the code |
22:59.52 | Repo | 10bulk-mail2: 03dhedbor 07ace3 * r306 / (2 files in 1 directory): |
22:59.53 | Repo | Use LibStub for Periodic Table and change to use LibAbacus-3.0 |
23:01.59 | Repo | 10dr-damage: 03Gagorian * r1425 / (3 files in 1 directory): - Added Arcane Brilliance, Flametongue totem |
23:03.09 | *** part/#wowace CrazyBenny (s_m@a02-0602c.kn.vutbr.cz) |
23:03.51 | *** join/#wowace CrazyBenny (s_m@a02-0602c.kn.vutbr.cz) |
23:05.17 | *** part/#wowace CrazyBenny (s_m@a02-0602c.kn.vutbr.cz) |
23:05.28 | Repo | 10libqtip-1-0: 03Torhal 04r143-release * r143 : Tagging as r143-release |
23:07.19 | Caleb| | ~framexml |
23:07.19 | purl | Download FrameXML code/art from http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21466 ; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml |
23:07.36 | Repo | 10atlasloot-enhanced: 03Lag123 * r3011 Core (2 files in 1 directory): - fix some bugs with achievements and quests |
23:07.37 | Repo | - update achievement icon |
23:07.40 | sylvanaar | Gnarfoz: they named a town after me - im legendary |
23:07.59 | Repo | 10wymbuffs: 03Wymsprocket * r11 Options.lua: Fixed profile handling. |
23:08.30 | Torhal | sylvanaar: Sylvania? :) |
23:08.38 | Repo | 10wymbuffs: 03Wymsprocket * r12 WymBuffs.toc: Bumped version to 1.0.2. |
23:08.39 | sylvanaar | shush |
23:08.45 | Torhal | :D |
23:10.07 | sylvanaar | note to self: next name i pick, dont try to be too authentic |
23:10.15 | Repo | 10wymbuffs: 03Wymsprocket 041.0.2 * r13 : Creating, changing and copying profiles should work better. |
23:10.55 | *** join/#wowace Hirsute-phone (~yaaic@linuxdev.colorbroadband.com) |
23:10.55 | *** join/#wowace Hirsute-phone (~yaaic@WoWUIDev/Norganna/Developer/Hirsute) |
23:11.20 | Shefki | It frightens me when the Perl developers think they need Net::FTP 5.8.8 and are saying they have 5.8.5 |
23:11.54 | Shefki | Latest version of Net::FTP 2.77 |
23:12.01 | Shefki | Someone doesn't have a clue what they're doing. |
23:12.32 | starlon | I have a clue about what I'm doing, but I'm terrible at riddles. |
23:12.47 | sylvanaar | clever |
23:12.51 | Shefki | 5.8.5 and 5.8.8 are almost certainly Perl versions. |
23:12.57 | Primer | indeed |
23:13.01 | Primer | no almost about it |
23:13.32 | arkanes | in this situation all you can do is ask them why they think that |
23:13.35 | Repo | 10splititems-otf: 03xhatix * r2 / (4 files in 1 directory): release of alpha |
23:13.39 | Shefki | I did. |
23:13.46 | sylvanaar | do differenc versions of Net::FTP come with 5.8.8 and 5.8.5 |
23:14.04 | Shefki | Beats me but both systems they're asking about have 2.77 |
23:14.13 | Shefki | Which is the current version. |
23:14.29 | Torhal | Shenanigans! |
23:14.35 | starlon | lol |
23:14.58 | arkanes | if I had to guess, I would guess that Net::FTP (or maybe something else) is reporting that it needs a newer version of perl |
23:15.14 | Shefki | arkanes: No they're saying they're getting differen behavior on two different systems. |
23:15.29 | Shefki | One has Perl 5.8.5 becuase god help me it has RHEL4. |
23:15.36 | Shefki | One has 5.8.8 because it's RHEL5 |
23:15.57 | Shefki | So that's probably what they mean. |
23:16.14 | Shefki | But they're Perl developers. Shouldn't they know the difference between Perl versions and Net::FTP versions? |
23:16.26 | arkanes | you might hope |
23:16.57 | Shefki | I'm jumping through hoops to try and replace Perl on this system with something that doesn't blow everything up. |
23:17.03 | sylvanaar | can someone approve CareMeter for me :) |
23:17.09 | Shefki | sylvanaar: Yeah. |
23:17.17 | Shefki | Someone can. |
23:17.20 | nebula169 | you can't replace perl! perl replaces you! |
23:17.23 | Shefki | Would you like someone to? :P |
23:17.35 | sylvanaar | s/can/would/ |
23:17.46 | Shefki | @project caremeter |
23:17.48 | Repo | Shefki: http://www.wowace.com/addons/caremeter/. CareMeter. Game: WoW. Status: Experimental needs final approval. sylvanaar (Manager/Author). Updated: 2 hours ago |
23:18.05 | arkanes | Shefki: but the current version of perl is 5.10.x |
23:18.08 | sylvanaar | its a hoot |
23:18.15 | arkanes | and when I say "current" I mean "4 years old" |
23:18.23 | Shefki | arkanes: Don't get me started. |
23:18.38 | Primer | RHEL is like Debian |
23:18.41 | Primer | "stable" |
23:19.05 | Shefki | sylvanaar: What status do you want? |
23:19.14 | sylvanaar | not experimental |
23:19.43 | Shefki | There you go. |
23:19.47 | sylvanaar | im done experimenting (ie. i finally got around to coding it) |
23:21.54 | Hirsute-phone | Nebula169: with handy regular expressions! |
23:21.58 | *** join/#wowace Terra (top@c-67-184-1-202.hsd1.il.comcast.net) |
23:24.02 | Repo | 10bulk-mail2: 03dhedbor 07ace3 * r307 BulkMail.lua: Some fixes. |
23:25.05 | Repo | 10dr-damage: 03Gagorian * r1426 Data/Warlock.lua: - Added level 80 base damage values to warlock module |
23:32.28 | Repo | 10splititems-otf: 03xhatix * r3 .pkgmeta: meh ... .pkgmeta update ... |
23:34.07 | Repo | 10dr-damage: 03Gagorian * r1427 / (2 files in 2 directories): - First attempt at Conflag calculation |
23:38.13 | Repo | 10splititems-otf-merchant: 03xhatix * r2 / (3 files in 1 directory): init of alpha module |
23:39.30 | harl | hm. where's my Fence at.. |
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23:45.30 | Gnarfoz | @project mapster |
23:45.31 | Repo | Gnarfoz: http://www.wowace.com/addons/mapster/. Mapster. Game: WoW. Nevcairiel (Manager/Author), Tweis (Tester). Updated: 3 days ago. Tickets: 9/64 |
23:45.48 | Gnarfoz | nevcairiel: "Show Digsites" text overlaps "Track Quest" text in Mapster (lower left corner) |
23:46.15 | Zasurus | lol I didn't know nevcairiel did mapster :-) |
23:46.55 | Repo | 10dr-damage: 03Gagorian * r1428 Caster.lua: - Fixed channeled spell tick count |
23:48.38 | Repo | 10yurr-combat-log: 03copystring * r278 / (2 files in 2 directories): - fix re-initializing FlyOut button and child frames |
23:48.39 | Repo | - new feature: quick search function |
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