IRC log for #wowace on 20101120

00:09.20Zyn-Fisker has a botnet disliking every video on the net
00:16.14*** join/#wowace sylvaan (~sylvanaar@unaffiliated/sylvanaar)
00:16.45sylvaancan you make an aceoptions tree node expand automatically when selected?
00:17.15sylvaanim thinking no
00:23.00*** join/#wowace Xalem (~xalem@82.245.3.64)
00:23.34Repo10mobile-vault: 03Starinnia * r140 Frames.lua: -don't limit to 6 tabs anymore
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00:38.09Repo10cooldownicons-revamped: 03xhatix * r25 / (4 files in 2 directories): ticket #17 fix
00:45.30Repo10ihatetabards: 03yess * r17 / (2 files in 1 directory): Update for patch 4.0.3
00:46.12Repo10ihatetabards: 03yess 04v1.2.1 * r18 : Tagging as v1.2.1
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00:51.14vhaarrsylvanaar_: you can
00:51.28vhaarr:AddToBlizOptions returns the panel frame
00:51.34vhaarrthen you can :HookScript("OnShow
00:52.09vhaarrthen iterate over InterfaceOptionsFrameAddOns.buttons until you find the right one, and OptionsListButtonToggle_OnClick on it
00:52.40sylvanaar_thanks vhaarr, i'll try that
00:52.56vhaarrI have some code for it let me paste
00:53.21vhaarrhttp://paste.wowace.com/2885/
00:55.12vhaarrah, you said tree node, I just assumed you meant the interface categories
00:57.34sylvanaar_yeah, i want one of my module nodes to expand
00:58.12sylvanaar_since it only has 2 direct child nodes
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01:20.06Repo10gathermate2: 03kagaro 07master * 1.0.3-1-g02bba0d Constants.lua: [+1 commit] Added 2 missing mineral node names
01:22.12Repo10mobile-vault: 03Starinnia * r141 / (4 files in 2 directories): -database overhaul, *your saved variables will be wiped*
01:31.00Repo10mobile-vault: 03Starinnia * r142 Core.lua: -fix table access in ScanPage method
01:31.01Repo-fix double colon in tooltips
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01:52.46VonhintenHOME`Someone find me a link to Kat Dennings nude photo's...
01:52.52VonhintenHOME`damn legal team has removed them all
01:57.26koaschtenask on 4chan?
01:57.28koaschten;)
02:02.52TorhalVonhintenHOME`: http://www.wwtdd.com/2010/11/kat-denning-has-naked-cell-phone-pictures-too/
02:02.56TorhalGoogle to the rescue.
02:05.09TorhalJust drop the S at the end of her last name and bingo.
02:13.51Repo10mobile-vault: 03Starinnia * r143 Core.lua: -prevent an error when opening the Image frame with no data
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02:19.51AmadeoWhat's the goto Prot Warrior spec these days?
02:21.38Repo10professionsvault: 03oscarucb * r80 / (3 files in 2 directories): finalize support for crafted item tooltips
02:24.49Repo10mobile-vault: 03Starinnia * r144 Core.lua: -use fewer tables to store page info
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02:27.26Repo10mobile-vault: 03Starinnia * r145 / (2 files in 1 directory): -adjust tab button placement, 8 tabs looked funny before
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02:51.46Repo10chat-sounds: 03Dridzt * r48 / (4 files in 1 directory): Prep for version 0.4.0-release
02:51.47Repo- WoW 4.0.x compatibility finish.
02:51.48Repo- Make options frame movable.
02:51.49Repo- Add command for blacklisting specific custom channels.
02:55.16Repo10mobile-vault: 03Starinnia * r146 / (2 files in 1 directory):
02:55.17Repo-really prevent an error when opening the Image frame with no data
02:55.17Repo-missed a spot still assuming 6 tab maximum
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03:22.31doom0rdid enchanting weapons not giving skill get fixed with the patch?
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03:27.35Repo10professionsvault: 03oscarucb * r81 / (3 files in 1 directory): update PV_Data-cata.lua
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03:34.07Repo10syllabus: 03LaoTseu 07master * 93d326a / (3 files in 2 directories): [+1 commit] Ticket #13 - Option to filter out professions
03:34.41SlaymanYES the citytabards grant rep in all dungeons even the lowest lvl ones
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04:09.26Connor1_How much would questing as a Restoration shaman suck?
04:10.03PredicateThat depends. Are you a patient person?
04:10.15Connor1_Sure
04:10.28PredicateThen your elementals should do fine. :)
04:10.57Connor1_I take that as a no lol
04:11.20PredicateEh, it's about as bad as leveling as any other healing spec/class.
04:11.30PredicateYou can't do a whole lot of damage, but you definitely won't die!
04:15.29Connor1_I don't know where to put my unitframes...
04:17.17AmadeoSo I'm working on my Prot Warrior, and I totally need a better UI, because this shit is confusing
04:25.44Repo10syllabus: 03Torhal 07master * 71ece3f Syllabus.lua: [+3 commits]
04:25.45Repo71ece3f: Minor syntax cleanup.
04:25.46Repo44b84c0: Don't create a sort function every time ShowTrainerTooltip() is called.
04:25.47Repoac7ad5d: Make HEADER_FONT distinct from the other fonts.
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04:57.36Repo10professionsvault: 03oscarucb * r82 ProfessionsVault.lua: improve messages for scan
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05:07.44Connor1_Hmm..
05:07.45Connor1_...
05:07.47Connor1_Enhancement PVP
05:07.53Connor1_Frostbrand/Flametongue or Windfury/Frostbrand...
05:13.07NeoTron~botsnack
05:13.07purlNeoTron: :)
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05:20.32Repo10skadahealabsorbs: 03curttasker * r19 SkadaHealAbsorbs.lua: Fixed svn checkin error
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05:32.10Repo10mobile-vault: 03Starinnia * r147 / (3 files in 2 directories): -save a timestamp per page
05:32.11Repo-change how the timestamp is stored
05:32.12Repo-change how guild funds are stored
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05:35.41Repo10atlasloot-enhanced: 03Daviesh * r3005 / (9 files in 2 directories): 'Celellached' some more files.
05:41.20Repo10flight-hud: 03Barfolomeu * r321 FlightHUD.lua: Add the X53 rocket passenger as an option.
05:44.05Repo10libdropdown-1-0 (experimental): 03dhedbor * r4 LibDropdown-1.0/LibDropdown-1.0.lua: Fixed hiding/showing of sliders.
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05:51.09Repo10professionsvault: 03oscarucb * r83 / (2 files in 1 directory): PV_Data version tweaks
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05:56.27Repo10professionsvault: 03oscarucb 043.0 beta 1 * r84 :  (Message trimmed by 10 lines)
05:56.28RepoTagging as 3.0 beta 1
05:56.29RepoProfessionsVault v3.0 Beta 1 includes:
05:56.30Repo* NEW FEATURE: Coloring of recipes at merchants
05:56.31Repo* NEW FEATURE: Enhance tooltips for craftable items
06:07.34PrimerI'm having a guildy check my mount detection code for certain mounts that have been reported to have stopped working
06:07.58PrimerThe celestial steed shows as 75614 on all his toons. He has toons with 150, 280, and 310
06:08.04Primerthat code only works for 310
06:09.28Primerby dumping UnitAura("player",x)
06:13.24Primerok, wtf
06:13.34Primer2 days ago there were 4 spells for the celestial steed
06:13.40Primertoday there are 5...on wowhead
06:14.33Primeror not
06:20.11Primersigh...so my tester apparently has addons selectively enabled for his toons
06:20.21Primerand didn't have mine enabled on his 150 and 280 toons
06:27.12HirsuteGold checkmarks ftw
06:32.20Repo10flight-hud: 03Barfolomeu * r322 / (3 files in 1 directory): Fix Celestial Steed detection.
06:32.28Repo10flight-hud: 03Barfolomeu 04v0.9.24 * r323 : Tagging as v0.9.24
06:35.29PrimerSo now I'm left to figure out how to tell when the Celestial Steed is a ground or flying mount
06:35.35PrimerThe code I have in place can't detect that
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06:48.37YssarilPrimer: http://www.wowace.com/addons/libmounts-1-0/
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06:52.05YssarilPrimer: or are you talking about mount buffs?
06:52.55Repo10libdropdown-1-0 (experimental): 03dhedbor * r5 LibDropdown-1.0/LibDropdown-1.0.lua:
06:52.56RepoAdded type = header and fixed frame strata (use tooltip instead of default 'MEDIUM'
07:07.19Primeryes
07:07.37PrimerI can't detect the difference between Celestial Steed gound vs. flying
07:08.19Yssarilparse the buff tooltip
07:08.37Yssarilit should not mention anything about flying when its grounded
07:08.58Repo10flight-hud: 03Barfolomeu * r324 / (3 files in 1 directory): Fix typo. Didn't wowace do lint checks?
07:09.04Repo10flight-hud: 03Barfolomeu 04v0.9.25 * r325 : Tagging as v0.9.25
07:09.10Primerreally
07:09.22PrimerIf that's the only way
07:10.22Yssarilwhat exactly are you doing anyway that you need to know what kind of mount the player is currently on?
07:12.08Yssarilinstead of checking auras why not check spell casts to see if the mount was cast sucessfully then you know what you have and you can figure out what kind of enviroment you are in from other sources (should be easier than to check auras all together imo)
07:12.20PrimerMy addon checks for companions that are mounts, primarily
07:12.28ComputerpunkPrimer, in the newest patch, basically, all the 5 auras are the same.
07:12.44Computerpunkthey have same effect
07:12.46PrimerComputerpunk: it's been like that for longer than the latest patch
07:12.48Primermuch longer
07:12.53Primeranyhow
07:12.58PrimerThe companion checking works perfectly
07:13.04ComputerpunkDidn't they use to have values for speed modifier?
07:13.09Primerexcept for Headless Horseman's and Celestial Steed
07:13.20PrimerComputerpunk: thing is, there are still 6 ids
07:13.33Yssarilwhat do you mean for companions that are mounts? cant you just parse the mounts tab for that?
07:13.34Primerthe 5 for each individual speed, and the all in one id
07:14.12Yssarillink to addon would probably explain it :P
07:15.22Primersec, let me pull up the code
07:15.59Primerhttp://ceregatti.org/svnweb/index.cgi/flight-hud/blame/trunk/FlightHUD.lua
07:16.07Primerhave to use blame to get line numbers
07:16.21Primerstarting on line 89
07:16.52PrimerI create 2 tables to hold the "special" mounts. I.E., mounts that don't show up in the mounts tab or don't work via companion checks
07:17.02Primerone table is for ground mounts, the other for flying mounts
07:17.17PrimerNote that I've already nuked the ID for the old 5 Celestial Steed mounts already
07:17.39Yssarilahhh
07:18.12Yssarili still say track succesfull casts of the spell id rather than parsing auras
07:18.31Primerthen, starting at line 1463 I loop over the buffs to see which buffs match the tables
07:18.41ComputerpunkYssaril, thing is, if you have learned  master flying, you can't get 150% one
07:18.59Computerpunkregardless of aura parsing or sucessful cast
07:19.02Primerline 1472 returns true when I mount the HH ground mount
07:20.52YssarilComputerpunk: yea but with cast parsing you don't have to muck around with tonnes of auras and different buffs for the same mount you just need to know the one id (which the client can give you) and then you know you have mounted it
07:23.54Computerpunktrue
07:32.40Repo10syllabus: 03LaoTseu 07master * dbc7744 Syllabus.lua: [+2 commits]
07:32.41Repodbc7744: Merge branch 'master' of git.wowace.com:wow/syllabus/mainline
07:32.42Repofedbcfa: Properly deal with Mechanized Snow Goggles
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07:51.50Repo10mounted: 03yssaril 06mounted_cata 07Mounted3 * v2.2.6-18-g2315d74 / (13 files in 3 directories): [+10 commits] (6 truncated)
07:51.51Repo2315d74: make our mount priority frame more functional, sliders seam to break on initial load sometimes (blame blizzard sigh)
07:51.52Repo9f26ebe: add in our weighted_random picker
07:51.53Repoa4d4460: work on Mount priority UI
07:51.54Repo934c5c7: started adding in mount and mountpriority databasing
07:57.26Repo10adibags: 03Adirelle 07master * v1.2-beta-6 / (7 files in 3 directories): [+7 commits] (3 truncated)
07:57.27Repofcc8339: Merge branch 'master' of github.com:Adirelle/AdiBags
07:57.29Repo2ae3224: Allow to enable the backpack and bank support separately (ticket #51).
07:57.33Repof281fff: Fixed some issues with the equipped bag panels, including ticket #54.
07:57.34Repo00a393c: When emptying a bag, try to full other bags in increasing bag order. Should fixed ticket #55.
07:57.40Repo10adibags: 03Adirelle 04v1.2-beta-6 * 83d3935 /: [new tag] Tagging as v1.2-beta-6.
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08:49.05Repo10atlasloot-enhanced: 03Celellach * r3006 LootTableModules/Cataclysm/cataclysm.lua: - small cleanup
08:53.46Repo10inline-aura: 03Adirelle 07master * v1.5-beta-16-5-gee38613 Core.lua: [+1 commit] Hopefully fixed mouseover issues.
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10:00.05Repo10bartender4: 03Nevcairiel 07master * 4.4.13-8-gef0db21 Bartender4.lua: [+1 commit] Fix taint when using the blizzard vehicle ui.
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10:07.34Repo10atlasloot-enhanced: 03Celellach * r3007 / (8 files in 8 directories): - small cleanup
10:07.35Repo- Changed Warrior dps set from "Fury" to "DPS"
10:09.36Repo10bartender4: 03Nevcairiel 044.4.14 * 09b814e /: [new tag] Tag as 4.4.14
10:10.47Repo10libactionbutton-1-0: 03Nevcairiel 040.7 * 2a504ec /: [new tag] Tag as 0.7
10:14.33Repo10spamalyzer: 03yoshimo 07master * 3.3.5-1.0.7-10-gb35e8f3 Prefixes.lua: [+1 commit] Added: - Decursive - DoodlePad - Quest Completist - additional prefixes for Tourguide
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10:23.33nevcairielI'm looking for an addon that shows castbars for all mobs without me targeting them. Like, with scanning other players targets, and/or the combatlog. Anyone know one off the top of their head?
10:24.24CypriasJust overhead for arena that I know of.
10:25.14CypriasAre we told when group member's targets start casting spells? I'm sure the API will return valid info but that would require us to constantly check all group members targets eh?
10:25.25nevcairielprobably
10:25.31nevcairielbut the combatlog has start-cast events
10:25.42Cypriasis that new?
10:25.44nevcairielwhich is probably good enough
10:26.21nevcairielcame with 2.4.3,  when the combatlog appeared :P
10:26.52Hatixperl had it once iirc
10:27.03Hatiearly early on
10:28.08doom0ri swear this discussion happened back then
10:30.02nevcairielguess i have to write it myself, eh
10:31.25doom0rwhat about afflicted? does that check all?
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10:34.39doom0rhmm, i see timers, but i guess no castbars?
10:34.52Hatiafflicted just tracks enemy cooldowns
10:34.53Hatiyeah
10:36.25doom0rkinda misses necb
10:37.07Hatithat was it :x
10:39.44Cypriasnevcairiel: for some reason I always thought combatlog SPELL_CAST_START would only fire for your target. But testing it now looks like it fires for everyone. This totally needs to be made into a nameplate addon.
10:40.39Cypriasor just castbars. thought the combatlog msg doesn't say the target.
10:40.53Cypriasdestination*
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10:41.16Fiskernevcairiel
10:43.17doom0rCyprias: tidy plates tries already
10:44.12doom0ralthough i don't always see them
10:45.22doom0rcurses the clock
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10:59.53SorhaOk.. is there anyway to roll back a localisation import. Was doing testing and I'd rather clean it up before loading it all >.>
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11:26.49SorhaStill there Next96?
11:32.43nevcairielCyprias: it might be hard to map the GUIDs to the nameplates, but a castbar addon would work
11:33.20nevcairielSorha: import an empty text box, and click "delete unimported phrases" .. they will still be there, but at least marked deleted :p
11:33.40SorhaAaa thankyou :)
11:35.29SorhaIf I don't use the auto localization tag then I have to manually export them to a enUS etc file and commit correct? What happens if another locale lacks a newly added enUS line, does it default back to the entry in enUS or error out?
11:35.53nevcairielIf you use AceLocale, it'll just default to whatever is your base locale
11:39.04SorhaI do, how on earth does it know the base locale O_O
11:40.59nevcairielwhichever locale you put "true" in the baselocale parameter :P
11:41.14SorhaJust found that :D My bad on overlooking it :(
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11:54.36Torhalnevcairiel: Problem is, if you want to use the deleted key later, you'll be told to fuck off.
11:55.25nevcairielso you undelete it
11:56.17TorhalCan't unless you tell Kaelten you need it.
11:56.22TorhalAt least, that's how it was.
11:56.30TorhalAnywho: Work time. Yay. :(
11:56.45nevcairieli can undelete phrases
11:57.02nevcairielbut yeah, thats one of the annoying bugs :p
11:57.11Sorha^_^
11:57.56SorhaI take it most people never download a revision over thier local /addons/ copy to test it because of the loss of @ tags?
11:58.37Sorhaaaarg.. you wouldn't believe how hard it is to find an event objective to test things >.<
11:59.07SorhaHave ended up making alts and leaving them at certain quests just for testing >.>
11:59.13nevcairieli dont understand that question
11:59.31nevcairielI have all my addons checked out directly from the repositories
12:00.13SorhaI have a local repository seperate from my /addons/sorhaquestlog/, once I am happy with changes I update the repository files and commit
12:00.53SorhaHad it that way for back when I was testing my pkgmeta libs etc, so I could download a revision and test how it works for others
12:00.55nevcairielYour addon should preferably work without the @ tags. Mine just wouldnt have localization
12:00.58nevcairielbut i play english anyway
12:01.01nevcairielso who cares!
12:01.14Sorhalol :)
12:01.25nevcairielAfter i made a release, i usually download the zip, and test it, but thats all
12:02.06SorhaYet to make a real release, just beta's, always with the scope creep >.>
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12:11.41ThaokyAnyone around plays a druid on a deDE client ? I'd need 5 minutes of your time to tell me what 2 functions return
12:13.36koaschtenI doubt you are going to find someone playing on a deDE client here, any sane german plays enGB ;)
12:14.00Thaokyyeah I know, same for me (enGB, not frFR) :/
12:15.21nevcairieli have deDE on the beta client, which do you need?
12:16.21ThaokyI would need the result of GetTalentTabInfo( tabNum, nil, nil, 1 ) where tabNum = 1 to 3
12:16.46Thaokyand GetSpellTabInfo(tabNum) where tabNum = 2 to 4
12:17.04Thaokythere is an inconsistency in the values returned, and I'd need to find out which :)
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12:20.43nevcairielhttp://images.gammatester.com/pics/ff8cd59c60bfdc54c491cdf9ad2c7ff1.jpg
12:20.54nevcairielturns out WoWLua can't copy paste out of the interactive box
12:21.02nevcairieljnwhiteh should really allow that!
12:21.13Thaokya screenshot will do, huge thanks nev !
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12:42.45Repo10bartender4: 03Nevcairiel 07master * 4.4.14-1-gd044597 Bartender4.lua: [+1 commit] Improve frame hiding by using a hidden parent frame.
12:49.14sylvaan!qpi itemlevel
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12:50.26sylvaanneed to test GetAverageItemLevel()
12:50.35sylvaanon beta
12:50.43Megalonthe return values?
12:50.49sylvaanyes
12:50.55Megaloncan do that
12:51.06Repo10atlasloot-enhanced: 03Celellach * r3008 / (10 files in 3 directories): - small update
12:51.13Thaokywhat do you need to know ?
12:51.29sylvaanwhat does it return for you?
12:51.39Megalon339.25
12:51.41Thaokyon live, 240.8125
12:51.49sylvaanok
12:51.50Megalonthe characterscreen displays 339
12:52.12sylvaanmy framexml must be out of date
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12:52.35sylvaanthat i was just looking at
12:52.41sylvaan~framexml
12:52.41purlDownload FrameXML code/art from http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21466 ; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
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13:04.57Yoshimowhat exactly does the wowlauncher when "non critical updates" are performed?
13:11.58nevcairielregenerate/reorganize the cache
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13:15.38Hatiexist
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13:28.36nevcairiel!api combat_log_event_unfiltered
13:28.37lua_botCOMBAT_LOG_EVENT_UNFILTERED: Fires when a combat log event is received (http://wowprogramming.com/docs/events/COMBAT_LOG_EVENT_UNFILTERED)
13:29.08jnwhitehYoshimo: nevcairiel: also converts wavs to ogg
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13:54.45Fiskerslaps nevcairiel around a bit with a large trout
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14:06.42Repo10bad-boy: 03funkydude * r695 / (2 files in 1 directory): anti-goldspam update
14:10.03Megalonwhy so trouty fis
14:10.04Megalonker
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14:34.30pompyhttp://www.wowace.com/addons/arl/tickets/1099-titian-panel/ lol....
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14:35.53FiskerMegalon
14:35.56Fiskeri once killed a guy
14:35.59Zasuruspompy: "Invalid"... comeon the guy gave you enought to use your telipathic ability's to find the problem... you did enable the "Telipathic" ability on wowace right?
14:36.52Zasuruslol telepathic even!
14:37.24ZasurusFisker: You keep saying that yet I am still to see a body? :p
14:38.17Fiskerhttp://eu.battle.net/wow/en/forum/topic/900710706#1 <-lol
14:38.18pompyZasurus: i dont even bother with crap like that
14:38.22Fiskernice sanity checking blizz
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14:39.29pompyhow long are they keeping the old forums read only till they wipe and remove it completely?
14:40.44ZasurusPompy: It does amaze me how little info ppl give in but reports and still expect you to fix them... it's like they think you put problems in there to see if they are awake and when they report it you'll untick the box "Add random errors"... :(
14:41.10Zasurusdidn't even know the forums where going! :O
14:41.24Zasurusfeels he should read the fourms more...
14:41.26Fiskerhttp://eu.battle.net/wow/en/forum/975485/ <-hurr durr
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14:42.56pompyFisker: are u trolling the new forums already?
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14:43.51Fiskeryeah
14:43.55Fiskereven before you can write to them :3
14:47.12Megalonyou so nifty
14:47.14Megalonhax0r
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14:55.56Fiskerbtw Megalon
14:56.07Fiskerhttp://images.gammatester.com/pics/ad152d219425eb4606b1707b93bd1899.png
14:57.44ZasurusFisker: Hi Thomas... :p
14:58.05Slaymanhey guys
14:58.45Slayman1 question the change to mounted speed == riding skill  does it affect the turtle? can you now do 100% with the sexy turtle?
14:59.22Megalonso the new bnet2.0 forums
14:59.28Megalonwere designed by 5year olds
14:59.49Megalonseems to be in line with the overall bnet2.0 fuckup
14:59.50Slaymanomg Fisker is teh hax0r!
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15:00.10Megalonwhy does everone make the same mistakes
15:00.25Megalonagain, only because now you can do them with ajax
15:00.26Megalon:S
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15:01.25StanzillaMegalon: what's wrong with the new forums?
15:02.32ZasurusFisker: You really should remove that pic... it does have your full name and toon name! You don't know what people might manage to do with it...
15:03.33Repo10libguildbankcomm-1-0 (experimental): 03myrroddin * r11 / (3 files in 1 directory): Lots of bug fixes and code tweaks
15:03.34RepoModified the callbacks to be more useful
15:03.35RepoApply to get out of Experimental status for the lib
15:16.24SlaymanTroll Druid and http://www.youtube.com/watch?v=A7F2X3rSSCU on heavy rotation, saves money on real drugs!
15:20.11Axodiousthere any easy way to look at your z axis?
15:21.48RepoNew addon: http://www.wowace.com/addons/libguildbankcomm-1-0/. LibGuildBankComm-1.0. myrroddin (Manager/Author). Approved by Ackis.
15:21.53RepoNew addon: http://www.wowace.com/addons/autoraid/. Autoraid. Axodious (Manager/Author). Approved by Ackis.
15:21.59RepoNew addon: http://www.wowace.com/addons/goldcap/. GoldCap. stolenlegacy (Manager/Author). Approved by Ackis.
15:22.34Axodious;o ty Ackis
15:23.23Ackisyw, not sure why that was in the queue for 3 days
15:24.33Axodioussomeoen probably looked at it before i had figured out how to upload
15:24.41Axodiousthere wasn't anything there for like 12 hours
15:24.52Ackisah
15:25.56ZasurusAxodious: Did you add the relationships manually or did you just add the addon's in to your .pkgmeta file and it added them for you?
15:26.15Axodiouspkgmeta
15:26.47Zasurus:-( Why does that not work for mine addon! :O
15:27.19nevcairielthe relation ships are taken from the last release, so when you just added them, they wont show up until you tag
15:27.44Zasurusnevcairiel: Right that will be it! :-) THanks
15:27.46Fiskeromg nos Zasurus
15:28.02Zasurus"nos"?
15:28.02Fiskeri just reported a blue on the new forums
15:28.03Fiskerit's awesome
15:28.30Zasuruslol what did you report him/her for!?
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15:33.14Fiskerhttp://eu.battle.net/wow/en/forum/topic/859356227 <-haha do you see the biohazard symbol?
15:33.20Megalonyou have called the wrath of Fisker upon you
15:33.55Megalonso, basically, this forum software
15:34.05Megalondoes not have a single sanity check on inputs?
15:34.52Fiskeron a lot of shit it doesn't
15:35.00Fiskeri even got to an edit page for any post i'd like
15:35.09Fiskerbut it did, at least, block that one when i hit submit
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15:35.34Megalon"at least"
15:35.42Megalonalways awkward when you have to be happy
15:35.50Megalonthat it is not a total disaster
15:36.41Fiskermy troll face got so big you couldn't even see the face unless you're on the moon or something
15:36.47Fiskerbut then it didn't work :(
15:36.57Megalon:D
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15:38.21Killmoreis there an addon to have a search bar in the roster tab ?
15:40.21Repo10autoraid: 03Axodious * r22 Autoraid.lua: Leftover debug removal.
15:40.41Repo10autoraid: 03Axodious 042.4.1 * r23 : Tagging as 2.4.1
15:45.34Axodiousdid curseclient stop showing wowi addons?
15:45.40Axodious(wowi only)
15:45.59Zasurusno
15:46.02Axodioushrm
15:46.05ZasurusI still get time
15:46.11Axodiousit's not showing them for me
15:46.23Axodiousi just realized like 5-10 addons aren't in CC
15:46.45ZasurusI don't know if it shows all wowi addons anyway
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15:47.01Lysitheadid cc ever show wowi only addons?
15:47.08LysitheaI've always updated those manualy
15:47.15ZasurusI have Carbonite, fluidframes
15:47.18Zasurustry those
15:47.29ZasurusLysithea: Yer it shows them but can't update them
15:47.47ZasurusI use MMOUI Minion to update once curseclient says it needs them
15:48.25Lysitheadoesnt show any of shadoweds DamnX addons in my cc
15:48.36Lysitheaonly wowi only cc shows for me is aloft
15:48.40Lysitheawhich redirects to their page
15:48.41ZasurusCould be it can't work them out
15:49.11koaschtenhmm Antiarc did you do something to mobspells?
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15:49.24koaschtenits spamming some found unknown mob adding as unknown?
15:49.26ZasurusI guess curseclient guesses what addon is what on wowi
15:50.43ZasurusIt's a pity the CurseClient doesn't show unknown addon's any more :-(
15:51.17ZasurusThat is the function of V3 I miss the most
15:53.33Axodiousim gonna guess that all these internal errors on mmoui is cause they are actually older versions than the ones i have installed?
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16:05.27harlsometimes it feels like my ferocious bite doesn't do any damage
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16:19.06Repo10touhin (experimental): 03nebula169 * r7 Touhin.lua: backdrop for background
16:19.07Reporough config
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16:32.55Slaymanharl I feel you, sometimes my backstab does 500 dmg and sometimes it does 1300 dmg both noncrit, for a stat without a dmg rage property that feels weird
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16:34.10harlyes
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16:45.34Repo10syllabus: 03LaoTseu 07master * 8d20f21 Syllabus.lua: [+1 commit] Fixed SortTrainers and put the sorts outside the ShowTooltip function so that they are not created every time ShowTooltip is called.
16:46.03Hati|NotHeresome could figure out what an issue like this could cause ? http://www.youtube.com/watch?v=SmKJ7a7iit8 < Raging blow (mid screen icon) cooldown disappears/is reseted at ~4s
16:46.16Hatior know that it is an issue on beta ?
16:46.31Hatithat's more the point of the question :X
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16:47.51zoktaranyone know why, wow cant set max backround/foreground fps, i set it in setting and go back, and they are unticked.
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16:54.03Slaymanshould I start northrend with 38? i think one more lvl in outland might be a good idea for a rogue
16:54.18Slaymans/38/68/
16:54.30nebula169exp gains are  just so much higher in northrend, though
16:55.18Slaymanright, But I can't really solo any elite content in Outland I don't think It differs in Northrend
16:55.42nebula169elite content? like group quests?
16:56.23nebula169i don't think that'll slow down leveling any, really
16:57.37Slaymanyuor arguments are compelling I do it like that
16:58.54nebula169i always drop what i'm doing at 68 and head over :p after doing tundra and fjord, i can do most of the g3 quests in dragonblight without much of an issue
16:59.07nevcairiel68 has some issues with quest availability, you should have enough to reach 70 and unlock all of them, but it might cut into the flow of quests
16:59.44nebula169i only had the problem when doing only one of the starting areas
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17:04.53Repo10atlasloot-enhanced: 03Lag123 * r3009 / (4 files in 3 directories): - add "#QUESTID:12345#" and "#ACHIEVEMENTID:12345#"
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17:09.54Repo10yurr-combat-log: 03copystring * r276 / (2 files in 2 directories):
17:09.56Repo- fix the occasionally need to type /ycl or click the databroker button twice
17:09.56Repo- move the flyout button with the chatframe
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17:25.53SlaymanWoW is a really good game able to enthrall me again and again without offering something really new it's strange but a great game
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17:27.34Repo10yurr-combat-log: 03copystring * r277 YurrCombatLog.lua:
17:27.34Repo- fixed the bug with the FlyOut menu not showing fully when attached to any frame other than the default one
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17:34.19Slaymanyou can fly in dalaran in 4.0.3a ? sweet
17:36.13MegalonFisker
17:36.27Megalonthe germans invented a magic healing backpack
17:36.28Megalonhttp://h-1.abload.de/img/sanni76rr.gif
17:36.30Repo10cooldownicons-revamped: 03xhatix * r26 / (3 files in 1 directory): fix some weird stuff i did yesterday
17:36.38Megalontheir paramedics use it to hit others into recovery
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17:41.37SlaymanMegalon: that is actually the BackPack from Outcast and he wants to add something in there but doesn't know why
17:43.25Repo10dr-damage: 03Gagorian * r1419 / (9 files in 2 directories): - Start of Cataclysm conversion
17:43.25Repo- Fixed a few errors here and there
17:43.27Repo- Removed ammo
17:45.30SlaymanGoblins took over the org banking business EPIC!
17:46.19Slaymanthere's even lvl 80 water and food now restoring epic amounts of health and mana
17:48.18harli wish wow would always target what's in front of me when i hit the tab/target key and *never* target anything that's behind me despite the fact that something's in front of me, at all.
17:48.56harlisn't there a cvar or something i can modify to accomplish that?
17:49.48harlor macro
17:50.22Slaymanthere are liek 6 or 7 BS Trainers in the bs training area of OG wtf?
17:51.19Axodiousptr Slayman?
17:51.29Slaymanyes 4.0.3a
17:53.23MegalonFisker: http://fukung.net/v/9588/6c6625a48d0f1aca3af9f443301540fa.jpg translate the text
17:53.30Megaloni'd be interested in that conversation
17:54.18Repo10dr-damage: 03Gagorian * r1420 / (2 files in 1 directory): - Fixed options menu error
17:58.57*** join/#wowace Seerah (~Ryan@adsl-226-125-87.mem.bellsouth.net)
18:07.02Slaymanhttp://dl.dropbox.com/u/8639871/WoWScrnShot_112010_190613.jpg someone pimped my PTR wolf :D
18:07.55NeoTronthat's a big wolf
18:09.02Slaymaneither undead are really small or the scaling is off
18:09.20Slaymanlogged in the creatures are kinda large as well
18:10.38*** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub)
18:10.38*** mode/#wowace [+v tekkub] by ChanServ
18:12.21Slaymanhttp://dl.dropbox.com/u/8639871/WoWScrnShot_112010_191156.jpg Even Better with Corehound
18:12.38nevcairielthats not a corehound
18:12.44nevcairielcorehounds are red, not white!
18:13.01Slaymanit's teh only white corehound ingame sweetcheecks
18:13.11Slaymancheeks but yes it is a corehound
18:13.22nevcairielits mighty ugly
18:13.28nevcairielwell, so is your char
18:13.37nevcairielbut its an undead, that might be intended
18:13.58Slaymanit's PTR they can look like I don't give a rats ass
18:14.49nevcairielI played that silly male nightelf druid premade last night, you know, i really cant stand playing a male nightelf
18:14.54nevcairieltheir movements are so horrible
18:15.04Slaymanagreed
18:15.15Slaymanthank goodness you get worgen druids come cat
18:15.16Slaymana
18:15.33nevcairieli like my female nightelf, not going to change her. Just not male
18:16.17Slaymanhad a female nelf priest
18:16.24Slaymanfor 4 years
18:16.40Slaymanthen I learned horde is awesome and since then it's an undead priest
18:21.08sbui tried tauren priest... bah, changed back after 1-2 hours
18:21.39SlaymanI have my plan layed out already
18:22.02Slaymantrolldruid, goblin shaman, tauren paladin, and at last goblin warlock
18:22.32Slaymanthus giving me Arche Noah rdy team of chars 2 of each race 1 of each gender and Belf can drown for all I care
18:23.36nevcairielwhere is the orc in there?
18:24.04nevcairiel"of each race" kinda fails if you skip not one, but 2 races
18:24.55Slaymanalready down are male orc warrior 80, undead male priest 80, undead female mage 80,  tauren male DK 80, troll male hunter 80, orc female rogue 68
18:25.15Slaymanonly skipping belfs
18:25.55Slayman1 of each class 2 of each race 1 of each races gender  equalling total awesomesauce
18:26.14nevcairieli have no dwarf or human. =/ got a gnome warlock, a nelf druid and DK, and a space goat warrior, going for a worgen hunter, as well as some undetermined char to dual-box-level the hunter with
18:27.01Slaymanhunter dual boxing is best with another range nelf mage or gnome priest
18:27.22quiescenso.o
18:27.43nevcairielyeah it'll be range, mixing range and melee for dual boxing would be weird
18:28.05Slaymancausing all kinds of following problems I'd imagine
18:28.39nevcairieli was thinking about elemental shaman, but nothing is set yet
18:28.43Axodiouscould mix a melee and warlock
18:28.57Axodiousgo aff
18:28.58Axodiousspam dots
18:29.36Killmoreanyone know an addon to add a search bar in the roster tab ?
18:29.57*** join/#wowace Mirrormn (~Mirrormn@h182.188.19.98.dynamic.ip.windstream.net)
18:30.11nevcairielnot for the new roster, no
18:30.45Killmoreok
18:33.12Slaymanis tekkub the only one doing Panda?
18:37.34Slaymanshould I get 2 64gb SSDs and raid0 them? my MoBo offers a RAID setup, I don't know if that slows down the SSDS though
18:38.45Mirrormnit doesn't slow them down
18:39.02Mirrormnbut you can't TRIM while they're in RAID
18:39.16SlaymanI don't know what TRIM means
18:39.45*** join/#wowace Amadeo (~zenon@ip72-192-196-27.dc.dc.cox.net)
18:39.55Mirrormnwell, it has to do with the mechanics of writing and rewriting an SSD's memory cells
18:40.20Mirrormnbasically, cells can be written in like 4Kb blocks, but can only be erased in like 512Kb blocks
18:40.31Mirrormnso once you've written to every cell on your SSD
18:40.57Mirrormnthen to do another write, even if it's a 4Kb write, it has to take a whole 512Kb block and erase it
18:40.59Slaymandoes that negatively impact the amount of avaible R/W cycles of the drives if they can't TRIM then?
18:41.15Mirrormnyeah it does negatively impact the speed of the drive, although not by a whole lot
18:41.34MirrormnTRIM basically looks for cells that are no longer in use and erase them and makes them "new" again
18:41.38Mirrormnif I recall correctly
18:41.53Mirrormnso it's kind of like defragging your SSD, I guess
18:42.07Mirrormner, it doesn't reduce the life of the drive
18:42.10Mirrormnjust the speed
18:42.32*** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub)
18:42.32*** mode/#wowace [+v tekkub] by ChanServ
18:42.37Slaymanbut not at a noticeable margin then?
18:42.50Mirrormnuh
18:43.00Mirrormnwell, it probably depends on the controller of your SSD
18:43.13AmadeoWhat's the addon that shows cooldown icons floating down a bar as the timer counts down?
18:43.14MirrormnSSD controller chips have had a LOT of development in the past 1-2 years
18:43.19Repo10dr-damage: 03Gagorian * r1421 / (3 files in 1 directory): - Removed weapon skill from hit calculation
18:43.57MirrormnI think if you had like a SF-1200 it would probably be fast enough that you wouldn't notice if it wasn't trimmed
18:44.05Xinhuanwait... SSDs can be RAIDed now?
18:44.09Mirrormnbut some of the older ones could be quite noticeable
18:44.10SlaymanI mean RAID0 is usually faster then a single drive, given a single SSD is already lightning fast in comparison RAID0 won't necessarily improve this by a lot and lack of TRIM reduces it doesn't that like balance it then?
18:44.15nevcairielXinhuan:  why not, its just drives
18:44.18Mirrormnthey always could be RAIDed
18:44.35Xinhuani thought the sector numbers have to be similar on both sides
18:44.37nevcairielMirrormn: no trim will slow down even a SandForce once stuff gets degraded enough
18:44.41Xinhuanto achieve faster speeds
18:44.44Xinhuanfor the same file
18:44.51Mirrormnwell yeah, it will slow it down
18:44.57nevcairielby alot.
18:45.03nevcairieltrim is vital for any ssd
18:45.19Mirrormnbut I was under the impression that sandforce chips can be so fast that their throughput starts getting limited by the SATA interface
18:45.21Slaymanso you say don't go 2x64 go 1x120 ?
18:45.33Mirrormnand I'm not sure that having an unTRIMmed drive is THAT bad
18:46.02MirrormnI mean the famous X-25M first generation couldn't be TRIMmed, and it was still competitive in its time in benchmarks
18:46.06nevcairielMirrormn: sure, they are. but once they need to constantly re-read, modify, re-write sectors because its not trim'ed, it'll severly limit write speed
18:46.42ShadniXit gets bad, when all cells are full - the TRIM-command deletes them, when they are not used anymore - if they are not... well, what nev said
18:46.46nevcairielthe no-trim effect wont set it after a week, it takes maybe a year of active usage
18:46.55MirrormnSlayman: it is also worth considering that larger SSDs are usually faster because they're made with more read/write channels
18:47.01nevcairieland you can fix it by just moving your data off, formatting it, and moving it over again
18:47.11Mirrormnmaybe not 2x as fast for 2x the storage, but definitely faster
18:47.23SlaymanMirrormn: they are also exponentially more expensive hence my original Idea
18:47.37Xinhuannot practical
18:47.41Mirrormnhigher storage exponentially more expensive... I don't think so
18:47.54nevcairieli dunno, drives twice the fast should only really be twice the cost, or you switched models or manufacs
18:47.55*** join/#wowace arkanes (~arkanes@python/site-packages/arkanes)
18:48.01Mirrormnthese days it seems like the price per GB goes down until you get to about 256gb
18:48.04nevcairiels/twice the fast/twice the size/
18:48.38Xinhuanactually the larger the drive, the better the $ per gb usually
18:48.43Mirrormnyar
18:49.04Mirrormn(until you get into crazy 1TB on a PCI card type setups)
18:49.24*** join/#wowace Veight` (Veight@c-24-245-39-79.hsd1.mn.comcast.net)
18:49.30Xinhuanat that point, $ is rarely a concern
18:49.41Slayman180GB für under 300 is worth considerung
18:49.44Slaymanconsidering
18:50.00nevcairielthe intel postville drives just got their prices lowered
18:50.03Xinhuanbut consider whether you really need the speed of an SSD
18:50.06nevcairieland added a new 120gb to the lineup
18:50.14MirrormnI think intel's new 120gb is like $200
18:50.20Xinhuani definitely don't care if wow loading screens take 5 seconds longer :D
18:50.44Mirrormnyeah, $195 on amazon after rebate
18:51.20ShadniXit is not just wow - it is a nice experience if you start a program and it is ready almost instantly
18:51.23*** join/#wowace Slayman1 (~dejhap08@port-23995.pppoe.wtnet.de)
18:51.26ShadniXat least for most programs
18:51.41Mirrormnfaster loading times for basically anything
18:51.53Xinhuanwell yes, i can usually afford the few seconds :P
18:51.55Mirrormnand much much less slowdown if many programs are trying to read/write at the same time
18:52.22Mirrormnit's really the multiple-use situations where SSD really blow ahead
18:52.29Xinhuanif you save $200 on harddisks, that's $200 you can spend on a better gxcard!
18:52.48nevcairielXinhuan: its not about "afford", its about upgrading all components in the PC, and still having a damn slow magnetic drive.
18:52.48Slayman1why does intel give writespeeds of 100 MB/s and others tell you 240MB/s that sucks one is lying
18:53.12Stanzillanono intel write speeds are really that slow
18:53.16Xinhuanwell nevcairiel, to me, loading speed is the least of my concerns
18:53.16ShadniXthe intel drives are very good at random access
18:53.21nevcairielXinhuan: your system genuinely feels faster. More then you would ever notice from a better gfx
18:53.22ShadniXmost other drives... not that much
18:53.27Mirrormnintel sacrifices a lot of sustained write speed to obtain good random access write speed
18:53.37*** join/#wowace Talryn (~Talryn@unaffiliated/talryn)
18:53.38Xinhuani don't care if it takes 10 secs longer to load if it gives better fps during high combat situations
18:53.57nevcairielmy PC is not a glorified playstation
18:53.58Hatiwhat current $/GByte ?
18:54.01Hatiwhat's
18:54.28Mirrormnyou'll get situations where intel can do 100MB/s with a contiguous file and 80MB/s with random 4Kb writes, and the other drive can do 250MB/s with a contiguous files and like 25MB/s with random 4Kb writes
18:54.39Slayman1Xinhuan: the difference between 250 EUR graphics and 400 EUR graphics is a lot less then between 7200RPM HDD and an SSD
18:54.44Mirrormn(although that's probably an exaggeration)
18:54.54XinhuanSlayman1, buy 2 gx cards ;p
18:55.24Slayman1even less of a difference and disgusting artifacts on most setups
18:55.28Mirrormnin somewhat related news, I bought a new computer chair today, and I love it
18:55.42Mirrormnand have also noticed that it has increased my typing speed considerably
18:55.56Slayman1Mirrormn: congrats, I just "borrowed" one from my workplace
18:56.00Mirrormnhah
18:56.49Xinhuannot bad, i just did about 900 JP in 3 hours
18:56.54Xinhuanshould be close to 1k gold
18:57.01MirrormnJP?
18:57.38*** join/#wowace profalbert (~profalber@188-23-217-30.adsl.highway.telekom.at)
18:57.42Slayman1justice points
18:57.43*** part/#wowace profalbert (~profalber@188-23-217-30.adsl.highway.telekom.at)
18:59.15AmadeoAre there any addon compilations that are halfway decent? I'm no good at making a UI look nice, and I really need to streamline things so I can tank better :P
18:59.38Slayman1do one yourself not a lot of things you really need
19:00.04AmadeoI can't seem to make anything that doesn't look horribly ugly :P
19:00.22Slayman1UnitFrames with RaidFrames or extra Raidframes some high noticeability alert thing threatmeter bossmods and your about done
19:00.45GagorianAnyone know what the new spellbook tooltip frame is called? Used to be GameTooltip.SetSpell
19:00.46Slayman1never used any compilation after CosmosUI
19:01.02Slayman1Gagorian: /framestack?
19:01.03Amadeome either, other than toying with that nUI to see what it was about
19:01.30Mirrormnlol Cosmos
19:01.32MirrormnI used that
19:01.35Mirrormnlike 5 years ago
19:01.57Slayman1Tuller dropped Sage? saf
19:01.59Slayman1sad
19:02.25Amadeoyeah, long time ago
19:02.38Mirrormnhmm, newegg has a 120gb corsair sf-1200 drive for $190
19:02.38AmadeoI liked Sage, too
19:02.38Mirrormnif I was getting a new SSD I would probably get that
19:03.31SlaymanPitBull4 is good but that: do everything yourself element is a little annoying imho
19:06.51GagorianSlayman1: That doesn't tell me what I need to hook, but I think I got it.. SetSpellBookItem
19:08.05SlaymanGagorian: you wanted to know "what the new spellbook tooltip frame is called" and framestack tells you frame names I thought my answer was kinda good
19:08.46GagorianSlayman: Yeah, the question was a bit flawed, as what I asked for wasn't really the frame name ;)
19:11.39AmadeoWhat's the addon that shows cooldown icons floating down a bar as the timer counts down? I know somebody knows! :P
19:13.51*** join/#wowace FLS (Groktar@c-76-20-77-109.hsd1.ca.comcast.net)
19:14.09Amadeois it SexyCooldown?
19:14.29*** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub)
19:14.29*** mode/#wowace [+v tekkub] by ChanServ
19:14.42SlaymanSexyCooldown, CoolLine, forteexorcist all have that
19:14.58Amadeohm
19:15.01Amadeowhich is recommended now? :)
19:15.08Repo10dr-damage: 03Gagorian * r1422 / (5 files in 2 directories): - Remove crit reduction from Resilience
19:15.09Repo- Hook SetSpellBookItem instead of SetSpell
19:15.36Hatiforteexorcist is a allrounder
19:15.41Hatidoing much more things than that
19:15.48Hatior can do
19:15.49Slaymandon't know actually last time SexyCoolDown hat a lot of "ifs and buts" with 4.0.1 but it's written from someone in the channel methinks
19:15.57Amadeoahh
19:16.03Slayman<PROTECTED>
19:16.07Amadeowhat kinda stuff, Hati?
19:16.27Hatidebuff tracking
19:16.29Hatistuff like that
19:16.31HatiinnerCds
19:16.45Amadeoahh ok
19:16.49Hatilooks like flash
19:17.16NeoTronlast I looked at Forte the code was a complete hack job
19:17.29MirrormnWeakAuras can do that ^_^
19:18.00AmadeoNeoTron: exactly what I wanted to know :D
19:18.19Hatia wizard did
19:19.09Slaymanrepo should go die in a fire
19:19.14Amadeolol
19:19.22Hatiis there a way to disable the "Domdomdoom" sound on clicking play ?
19:19.30Hati~repo
19:19.30purlThe webos-internals source code repositories are hosted at http://gitorious.org/webos-internals and http://gitorious.org/webos-applications
19:19.30nevcairielyou just fail for having a space before the command
19:19.37nevcairiel@project sexy-cooldown
19:19.38Reponevcairiel: No project found that matches 'sexy-cooldown'
19:19.41nevcairiel@project sexycooldown
19:19.42Reponevcairiel: http://www.wowace.com/addons/sexycooldown/. SexyCooldown. Game: WoW. Antiarc (Manager/Author). Updated: 22 days ago. Tickets: 48/56
19:20.26NeoTronAmadeo: caveat being I last checked it in Burning Crusade :P
19:20.48Amadeohaha
19:21.04AmadeoI thnk I'm getting rid of MSBT
19:21.11*** join/#wowace Iblise (~Iblise@d75-152-180-141.abhsia.telus.net)
19:21.27Amadeonot that there's a problem with it
19:21.56Slaymanantiarc didn't update sexycds for 4.0 that lazy bum
19:22.06nevcairielstill works fine for me
19:22.32Iblise@vhaarr - did you catch the Muted Sounds - combat only release - it 'fixes' the sound issues by playing muted versions of all the sounds files which means you can actually hear your mod sounds
19:23.03Amadeowhat's the tidyplates theme that everyone seems to use?
19:23.11Iblisethreat plates
19:23.49Amadeonice :)
19:24.18Hatisomething must happened to Antiarc
19:24.33AntiarcI'm around and insanely busy
19:24.38AntiarcIf people want to patch scd I'd be grateful
19:24.39Slaymanhaven't seen him in quite some time
19:24.45AntiarcBut I haven't logged into WoW for ~2 weeks now
19:24.48nevcairielSlayman: open your eyes
19:25.11Mirrormnthere's a guy in my guild who always whines at me about how sexycooldowns doesn't have internal cooldowns for the items he wants
19:25.15Slaymannevcairiel: http://www.youtube.com/watch?v=eSMeUPFjQHc touché
19:25.32Hatithere was once a lib for that Mirromn
19:25.37Hati@project LibInternalCooldown
19:25.45RepoHati: No project found that matches 'libinternalcooldown'
19:25.48nevcairielthats what sexycooldown uses
19:25.53AntiarcI wrote that too
19:25.54Antiarc:P
19:25.59Hatiah
19:26.09Mirrormnindeed
19:26.12Slaymanwhat#s keeping you so busy Antiarc? work? I hope not
19:26.15Hati@project LibInternalCooldown-1.0
19:26.16RepoHati: No project found that matches 'libinternalcooldown-1.0'
19:26.19AntiarcWork, yes.
19:26.22MirrormnI told this guy how to add an item to LibInternalCooldown
19:26.27Hati@project LibInternalCooldowns-1.0
19:26.28RepoHati: No project found that matches 'libinternalcooldowns-1.0'
19:26.30Mirrormnthat's why he always whines to me about it =/
19:26.31Hatiasdfjias
19:26.32AntiarcI just have an awful lot on my plate right now
19:26.40Hatihttp://www.wowace.com/addons/libinternalcooldowns-1-0/
19:27.10Hatiwell the bug isn't that much iirc
19:27.10SlaymanI hope you get it done and stuff cools down some time in the future for your health
19:27.22Hatijust that itemLinks are now no longer available in GetItemCooldown
19:27.43nevcairielIt still works perfectly for items that are in the list
19:27.45AmadeoAntiarc: Anything good on that plate? Kinda hungry
19:27.47nevcairieli dunno wtf people are on about
19:29.19*** join/#wowace Sliker (~ponies@5e0ca701.bb.sky.com)
19:30.22Slaymanhas noone done the math and figured out if Devastate is to be preferred over HS once sunder armor is stacked? damn theorycrafter
19:30.23Slaymans
19:32.56*** join/#wowace plx (~plx@93-33-143-153.ip44.fastwebnet.it)
19:35.09*** join/#wowace Tuller (~waffles@c-69-143-52-174.hsd1.va.comcast.net)
19:36.23sylvaanwhat is TM in us wow?
19:36.38sylvaanthe character "tm"
19:36.50ThiefMasteryay for highlights
19:37.05Slaymanowned by trademarks
19:37.12sylvaanyeah
19:37.34sylvaanwhat is the ALT code to generate it
19:38.10*** join/#wowace Tuller (~waffles@c-69-143-52-174.hsd1.va.comcast.net)
19:38.14Hati0153
19:38.20Hatihard to write with numpad disabled
19:38.42Slayman™
19:39.10sylvaanthanks
19:39.33sylvaanmaybe its my irc client that isnt letting me type it
19:39.38*** join/#wowace Draake (~kvirc@c-67-164-106-50.hsd1.ca.comcast.net)
19:39.54AmadeoDo I have to use threat plates beta for it to work in 4.0?
19:40.46Hati™
19:41.23SlaymanI'd guess so
19:41.35*** join/#wowace Humbedooh (~Humbedooh@unaffiliated/humbedooh)
19:44.06Repo10quartz: 03Nevcairiel 07master * 3.0.4-3-gda87e5d / (8 files in 4 directories): [+2 commits]
19:44.07Repoda87e5d: Added new "Enemy CastBars" module which shows castbars for all detected casts from hostile enemys using the CombatLog. This feature is still somewhat experimental and disabled by default.
19:44.08Repo71f7f79: Switched to LocaleScrapper
19:44.43nevcairielhm, hostile enemys.
19:44.49nevcairielI was meaning to write hostile npcs
19:44.56nevcairieloh well!
19:46.18Stanzillawanna be my hostile enemy?
19:46.29*** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub)
19:46.29*** mode/#wowace [+v tekkub] by ChanServ
19:49.17Repo10libdropdown-1-0 (experimental): 03dhedbor * r6 / (2 files in 2 directories):
19:49.18RepoAdded text input box and use the GameTooltip theme for the menus (to match the users preferences) plus some other fixes.
19:50.08*** join/#wowace ccKep (~Kep@77-21-210-61-dynip.superkabel.de)
19:50.37NeoTronLibDropdown now actually works pretty decently as a ace3 config editor
19:50.47nevcairielyou, sir, are a terrible person
19:51.24Repo10libdropdown-1-0 (experimental): 03dhedbor * r7 LibDropdown-1.0/LibDropdown-1.0.lua: Removed debug print.
19:51.33NeoTronI needed it so there
19:53.07Repo10libdropdown-1-0 (experimental): 03dhedbor 041.0 * r8 : Tagging as 1.0
19:54.03Repo10libdropdown-1-0 (experimental): 03dhedbor * r9 LibDropdown-1.0.toc: Made the toc verson be a bit more up to date. Oops.
19:54.13odtso whats a good configurable cooldown bar
19:54.28Repo10libdropdown-1-0 (experimental): 03dhedbor 041.0.1 * r10 : Tagging as 1.0.1
19:54.29odtcooldowntimers3 cant change font type or size :(
19:55.07Hatibar?
19:56.26odtyeah, i like bars so they fit my UI, need something that looks exactly like EBB
19:58.46Axodiousforte could do that or weakauras or raven
19:59.31Axodiousraven is like ebb + dot timers/cooldown timers
20:00.23*** part/#wowace mitchnull (~opera@catv3EC944A1.pool.t-online.hu)
20:08.12Repo10bulk-mail2: 03dhedbor 07ace3 * r304 / (2 files in 1 directory): Auto send rules edit gui fully moved to LibQTip/LibDropdown
20:08.54NeoTronI'd say that was the hardest part of migrating bulkmail off the Ace2 era world
20:10.34*** join/#wowace MoonWitch|Mobile (~Kelly@d54C5456C.access.telenet.be)
20:11.02Mirrormnis there anything other than Broker_Currency?
20:14.22Repo10libsql (experimental): 03Humbedooh * r8 LibSQL-1.0.lua: added LibSQL_Resource:Limit(a,b)
20:14.23Repochanged LibSQL:_Delete to LibSQL:_Drop to avoid confusion
20:14.24RepoHollowed out the resource object some more
20:14.52nebula169Mirrormn for tracking money?
20:15.02nebula169@describe scrooge
20:15.03Reponebula169: http://www.wowace.com/addons/scrooge/. Scrooge. Keeps track of gold and cash flow across multiple characters
20:15.54Mirrormnis that an LDB display?
20:16.11HumbedoohImportant: Scrooge requires an LDB-based display addon, such as DockingStation, Bazooka, ChocolateBar, StatBlock, "etc."
20:16.17Mirrormnkk
20:16.21Humbedoohrtfm :>
20:16.23Mirrormnoh it says it's based off fubar_money
20:16.24NeoTronah nice
20:16.25Mirrormnperfect
20:16.34Mirrormnhey I'm in a fucking dungeon right now -0.-
20:16.40NeoTronHumbedooh: libsql is scary. just so you know ;)
20:16.40nebula169lol
20:16.49Humbedoohvery much so
20:20.28NeoTronbeen missing something like MoneyFU so.. that's nice
20:22.02Mirrormnwhat would be nice
20:22.16*** join/#wowace mojosdojo| (~mojosdojo@p4FEFD690.dip.t-dialin.net)
20:22.19Mirrormnif there was a money tracking addon that would recognize when you mailed money between characters
20:22.27Mirrormnand didn't count it as loss/gain
20:22.40PredicateIs there a down side to using LibShefkiTimer instead of AceTimer? I'm not sure I need the precision of the Animation system, but it seems to have nothing but benefits.
20:22.42nebula169someone suggested that
20:23.03nebula169shefki has been using it in DXE for a long time
20:23.27Mirrormnwould also be nice to track justice paints
20:23.30Mirrormn*points
20:23.42MirrormnI could probably find a separate addon for that though
20:23.46nebula169i use altoholic for all that, since i don't care about gain/loss
20:24.14Mirrormnactually
20:24.23MirrormnI could re-enable broker currency and just use it for justice points
20:24.56MirrormnI just really hate the way it displays gold, silver, and copper separately
20:25.47Mirrormnmm, that works quite well
20:26.14MirrormnI have so much gold :3
20:27.28nebula169lol
20:27.39nebula169http://i.imgur.com/eTvPy.jpg thats how i keep track of jp/alt currencies
20:29.07Mirrormnwait how the hell do you have 5905 justice points?
20:29.12MirrormnI thought the cap was 4000
20:29.31nebula169was way over cap when they converted
20:29.36Mirrormnoh wow I just noticed I have 61 dalaran cooking awards
20:29.39Mirrormnwhy do I have so many
20:29.41PrimerIt's been suggested that I "parse the tooltip" to determine if a mount that can be both ground and flying is in which state. Can anyone think of a better way?
20:30.04nebula169static db
20:30.08nebula169there can't be that many of them
20:30.12*** join/#wowace Sekkyo (~sekkyo@dsl092-250-144.sfo4.dsl.speakeasy.net)
20:30.23Mirrormnthere's a Lib for that, isn't there?
20:30.33nebula169mounted uses something, it might do it
20:30.36Mirrormnoh wait
20:30.39Mirrormnyou mean
20:30.46Humbedoohisn't there an api call for that?
20:30.49Mirrormnwhether you're in an area where a flying mount can't fly?
20:30.51Humbedoohor some macro condition thing
20:30.57SekkyoWhat custom conditional would I add on to [nocombat]hide;show to have Bartender toggle a bar's visibility when a key is pressed? I have most of my bars invisible unless in combat, but I'd like to use the ~ key to show them when I want.
20:31.24nebula169Sekkyo: don't really think you can do that, only modifier keys
20:31.26PrimerThing is it's not event based
20:31.35PrimerI'd have to put that in an onupdate
20:31.41Sekkyonebula169: What do you mean by modifier keys?
20:31.53nebula169shift/ctrl/alt
20:32.04nebula169like [mod:shift]
20:32.43SekkyoOkay so how would I have it show with shift?
20:32.59SekkyoI'm getting an emote on that last line you sent me
20:32.59PrimerFor example, the Headless Horseman's mount, which I have, returns true when I compare the output of GetSpellInfo(theId) with select (11, UnitBuff...)
20:33.01Mirrormniirc there is actually like a MODIFIER_KEY_PRESSED event or something
20:33.09Primerwith any of the spell ids
20:33.15Primerbe it ground or flying
20:33.32nebula169[mod:shift]show;hide
20:33.38Sekkyo:S
20:33.40SekkyoOkay
20:33.49Sekkyomod colon shift
20:34.07Sekkyo:S becomes some shifty faced smiley in Linkinus :|
20:34.34Mirrormn:S
20:34.56Mirrormnconversion of emoticons to graphical smily faces is The Devil's Work
20:35.37SekkyoDoesn't appear to work
20:35.38Repo10caremeter (experimental): 03sylvanaar * r1 / (3 files in 1 directory): support for outputting to print(), and to any chat channel
20:35.39Repobasic meter rendering into print()
20:35.50SekkyoHitting shift doesn't do anything
20:35.57SekkyoI tried it with alt too
20:36.21nebula169just tried it and it works
20:36.27SekkyoOops, bad syntax
20:36.30Sekkyo[nocombat]hide;show[mod:shift]show;hide
20:36.41nebula169; after the first show
20:37.00*** join/#wowace Shefki (~breser@macshare.com)
20:37.38Sekkyo[nocombat]hide;show;[mod:shift]show;hide
20:37.40Sekkyodoesn't work
20:38.05ShefkiPredicate: There are some tradeoffs.
20:38.31ShefkiPredicate: The animation system is somewhat fragile.  AceTimer didn't break with 4.x, ShefkiTimer did.
20:39.16ShefkiI fixed it but still.  You're depending on Blizzard for your schedular.  If they make changes to it, things can break.
20:39.37nebula169oh sekkyo, its breaking on the first show
20:39.51SekkyoYeah, so remove it completely?
20:40.14SekkyoTrying to figure out this syntax by building ones from the checkboxes above
20:40.15Shefkinebula169: And technically I'm not using it in DXE.  kollektiv is the one that started using it.
20:40.36nebula169sorry, associate your name with the project for some reason :p
20:40.41ShefkiI do work on it.
20:40.53ShefkiBut it's mostly kollektiv's deal.
20:40.55nebula169yea, thought kollecktiv took off or such
20:41.09ShefkiHe hasn't been working on it much lately, but then neither have I.
20:41.24ShefkiI'm not going to bother to write modules for Cata till it releases.  They screw with too much.
20:41.31ShefkiAnd I can write modules pretty fast with DXE.
20:41.58sylvanaarDXE whats that
20:42.11ShefkiDeus Vox Encounters
20:42.19nebula169but how can you raid in better then! /runs around in circles in fire
20:42.24nebula169s/better/beta/
20:42.39Shefkinebula169: I haven't been raiding beta.  Don't have time.
20:43.02sylvanaaranyone want to try out caremeter i need some usability feedback http://www.wowace.com/addons/caremeter/pages/main/
20:43.13nebula169was more rhetorical than anything else, lol
20:43.28Shefkisylvanaar: lol
20:44.09ShefkiFor that matter all I'm doing on Live is LK and Ulduar for mounts.
20:44.46nebula169wonder if they're going to remove the raiding achievement mounts in cata
20:45.11MirrormnI doubt it
20:45.30nebula169their current mantra is pretty much against "taking away stuff" so i don't think so either
20:45.48nebula169but ya never know!
20:46.01Sekkyonebula169: I don't think you can ever have show first
20:46.21nebula169all depends on what you want to do
20:46.39SekkyoShow when I press shift, stay hidden when it combat
20:46.44SekkyoBut when I press shift always show
20:47.14nebula169[mod:shift]show; [combat][] hide
20:47.34Repo10caremeter (experimental): 03sylvanaar * r2 .hgtags: Added tag 1.0b1 for changeset 955ece983b0f
20:48.09SekkyoHeh. It doesn't go away when shift is let go
20:48.10Sekkyooh well
20:48.23sylvanaarnebula169: they took away the portals in dalran
20:48.37nebula169but they gave you trainers
20:48.58SekkyoOkay that works, thanks nebula169 :D
20:49.07nebula169np
20:49.20nebula169and i ment more so with items/mounts/pets/etc
20:49.37sylvanaari was kidding around
20:50.26nebula169need to incorporate your caremeter into purl
20:50.48Mirrormnhehe
20:50.51sylvanaaryou'd need script access for that
20:50.54Mirrormn~care 10%
20:51.14sylvanaarmine is on the -10 to 10 scale
20:51.18nebula169is he special? just assumed he was someone's bot
20:51.35Mirrormnall right, ~care -8
20:51.44Mirrormn(*she)
20:51.55nebula169<PROTECTED>
20:52.09sylvanaarpurl, are you special
20:52.15sylvanaarpurl, are you special?
20:52.22*** join/#wowace Hell-Razor (~Hell@216.26.112.92)
20:52.22*** join/#wowace Hell-Razor (~Hell@unaffiliated/hell-razor)
20:52.23sylvanaarare you here?
20:52.40Hell-Razordoes anybody else have a problem with timytip to where the healthbars are not workig
20:53.06sylvanaarpurl, ping
20:53.06purl~pong
20:53.07Mirrormn~lart sylanaar
20:53.07purlwhips out his power stapler and staples sylanaar's foot to the floor
20:53.15Mirrormnwtf
20:53.18Mirrormnmale pronouns
20:53.27MirrormnPURL YOU HAVE DECEIVED ME
20:53.34sylvanaartranny
20:53.44Mirrormn~lart syvanaar
20:53.44purltakes a rusty axe and swings it violently, taking syvanaar's head off
20:53.54Mirrormn~lart syvanaar
20:53.54purlhurls dozens of incontinent, insomniac, hungry kittens with tiny little razor-sharp claws and a wide variety of contagious intestinal parasites at syvanaar
20:54.05Slaymanhttp://www.youtube.com/watch?v=RYQUsp-jxDQ anna is purl
20:54.11nebula169boten anna?
20:54.21Slaymanor course
20:59.38SlaymanI may need to go a LAN sometime in the future
20:59.47SlaymanIt has been ages since my last one
21:00.50*** join/#wowace Starinnia (~chatzilla@d47-69-74-203.try.wideopenwest.com)
21:05.40*** join/#wowace Yssaril (~kvirc@99-57-32-25.lightspeed.cicril.sbcglobal.net)
21:07.01Slaymanso how long's you list of games in steam?
21:07.57nebula169its not the length that matters, its how you use it
21:14.52Gnarfozsylvanaar: hmm, just doing /acp now (to open it) always gives the "help" text that lists the valid /acp slash commands... :o
21:15.05sylvanaaryeah
21:15.22nebula169since when? /panics
21:15.33sylvanaari should make /acp help
21:15.54*** join/#wowace Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk)
21:16.07sylvanaarbut at least you know they are there now
21:17.33Repo10big-brother: 03nebula169 06ace3dev * r239 / (4 files in 1 directory): clean colors in alert messages
21:17.34Repofix check button in config dialog
21:17.35Repodon't require LibDBIcon
21:17.36Repofix possible taint when using ClassColors
21:18.05nebula169ugh, i hate reading hg changelogs ;[
21:19.36Repo10acp: 03sylvanaar * r126 ACP.lua: check the length of the command string  so we dont print the command list when using /acp by itself
21:19.56Gnarfozsylvanaar: :>
21:20.03nebula169:3
21:20.30Hell-Razoranybody know if they fixed satrina buff frames? like right click to r3emove yet
21:20.32Hell-Razorremove
21:21.07nebula169neg, its a blizzard issue
21:21.39Yoshimorequire hardwareinput to remove a buff, did they say something about that "solution"?
21:22.07*** join/#wowace Monolit (~postid08@89.112.4.92)
21:22.24nevcairielhardwareinput still lets you smash one button to do whatever, its not good enough
21:22.40sylvanaarthe changelogs are kinda ugly, but this is still nice http://hg.wowace.com/wow/acp/mainline (click it)
21:23.19nebula169curse should load that for hg repos then
21:23.38sylvanaarthey'd need to make a stylesheet for it
21:24.29Hati~event GUILDBANK_ITEM_LOCK_CHANGED
21:24.41sylvanaarthey should get repo to output a link to the changeset when you commit
21:25.25nebula169nevcairiel: like the don't want people to have a button update to a buff then you just spam click that to remove things?
21:25.29nebula169they*
21:28.13nebula169i don't really see the issue with something like that, as long as some user input is required
21:28.46Shefkinevcairiel: Really a hardware input would be enough.  Anything you could imagine to do with that I can already do with a SAB and setup to do it.
21:29.45Yoshimowhats sab?
21:29.46*** join/#wowace mangeg (~sfg@c83-255-144-210.bredband.comhem.se)
21:29.52nebula169secure action button
21:29.52ShefkiSecureActionButton
21:29.55PredicateShefki: Ah, thanks for the perspective. Hadn't thought about that aspect of it. :)
21:30.27ShefkiUnless they remove /cancelaura I don't really see the point of being as restrictive as they are being.
21:30.49ShefkiIt's not that useful to spam canceling a buff anyway.
21:30.56nebula169was it actually intended? i thought it was just something that happened when they were changing headers or such
21:31.04ShefkiThis is intended.
21:31.13ShefkiIt's not changing.
21:31.21nebula169pretty silly
21:32.15arkanesit wouldn't be as irritating if they would fix the bugs in secure aura header
21:32.41ShefkiThe bugs don't get fixed because they don't use it.
21:32.46ShefkiSo they barely know about them.
21:32.47arkanesI know :(
21:32.53arkanesthey've all been reported
21:32.55nebula169such as? i'm pretty ignorant when it comes to secure header stuffs
21:32.59ShefkiIt's just like the bugs in GroupHeaders that took years to fix.
21:33.02arkanesoh there's a ton of stuff
21:33.07arkanessome of its minor, some is less minor
21:33.13Starinniawe should all camp outside their gates until they fix the bugs, then they'd notice!
21:33.38arkanesif I ruled blizzard, I'd make them use their own secure systems for frames/buttons/auras/etc
21:33.56ShefkiReally they should.  It's actually improve security too.
21:34.03ShefkiBecuase less of the UI would be secure code.
21:34.07arkanesyep
21:34.31PredicateIf I ruled Blizzard, I'd just disable the "Secure" flag so they would be forced to use their own systems (after re-implementing them in C).
21:34.36nevcairielthe UI being secure code is not really a problem. Once you touch its insides, it breaks anway.
21:34.51nevcairielYou all sound like you never worked in software dev :P
21:35.05Shefkinevcairiel: WTF is that supposed to mean.
21:35.09nebula169lol
21:35.09arkanesnebula169: the most important bugs, at least from my point of view, is that there is no vehicle support and the weapon enchant support is broken
21:35.21Shefkinevcairiel: THe problem is they're not using the same interfaces we use.
21:35.25Starinnianevcairiel: we're just not completely jaded by our work experiences yet
21:35.25ShefkiSo they have no clue about the limitations.
21:35.31ShefkiOr problems.
21:35.36arkanesbeing jaded has nothing to do with it
21:35.40Predicatemumbles something about pet bar autocasts...
21:35.43ShefkiTHey run secure so they can do whatever they want.
21:35.50ShefkiWhich is surely a hell of a lot easier.
21:35.59arkanesI'm sure they know exactly why its full of bugs too, but they don't have the will to change that
21:36.01nevcairielExactly, thats why that will never ever change.
21:36.07nevcairielthanks for making my point =)
21:36.13*** join/#wowace Bibi (~Bibi@AVelizy-151-1-14-110.w82-120.abo.wanadoo.fr)
21:36.13*** join/#wowace Bibi (~Bibi@unaffiliated/bibi)
21:36.13*** mode/#wowace [+v Bibi] by ChanServ
21:36.33arkaneswow has not impressed me with their ability to avoid regressions and generally follow good practices
21:36.36PredicateThey do things the easy way because it's cheaper for them. If only they'd take free work from the community...
21:36.39arkaness/wow/blizzard/
21:36.43nebula169that's why they need someone not a dev to make the decision to turn their world upside down!
21:36.50ShefkiPredicate: In fairness they do.
21:36.58PredicateNot on the scale we're talking about, no.
21:37.01ShefkiPredicate: The secure frames are contributed by the community.
21:37.03nevcairielPredicate: the secure headers are actually community work
21:37.13PredicateAnd look how much of a mess that got us into.
21:37.32Humbedoohyou're contradicting yourself now :(
21:37.35PredicateIf they'd been implemented in C instead, we'd never need the complex secure/taint system.
21:37.48nevcairielYou dont make much sense
21:37.49ShefkiPredicate: They are partially in C.
21:37.58PredicateAnd Blizz would be using the same API we are, leading to less of what we're complaining about now.
21:38.06ShefkiTHe entire attribute system is C.
21:38.08arkanesbeing implemented in C has nothing to do with it, really
21:38.24ShefkiThe taint system isn't the problem in my view.
21:38.27ShefkiI think that's a fine system.
21:38.48ShefkiThe problem is that the whole system is terribly brittle because too much is implemented as secure.
21:38.55ShefkiThings that have no business being secure.
21:39.08Humbedoohand some addon authors suck :(
21:39.11PredicateI think it's overengineered. If they don't want us messing with certain API, don't make it available to the Lua environment.
21:39.26PredicateThe only reason they couldn't do it that way is that they wanted to keep using their old UI code.
21:39.36arkanesthats not accurate at all
21:39.39*** part/#wowace Amadeo (~zenon@ip72-192-196-27.dc.dc.cox.net)
21:39.46arkanesin fact I'm not sure how it could possibly be less true
21:39.49sylvanaarunfortunately their UI is written in Lua
21:39.54ShefkiPredicate: What's your point?  What difference does it make if it's restricted to secure code or not there at all?
21:40.02sylvanaarso, they cant just not expose things
21:40.08Shefkiunfortunately?  We should be thankful it is.
21:40.13nevcairielYou really don't know how software dev works. They don't give you time to rewrite the whole UI just because they want to block one API from being used in the next release :P
21:40.14PredicateMy point is that the entire system is unnecessary, if they were willing to do some rewriting.
21:40.16ShefkiWe'd be able to do nothing if it wasn't.
21:40.23PredicateAnd that system causes tons of headaches, even for them.
21:40.31arkanesnevcairiel: man I know *exactly* how software dev works
21:40.48nevcairieli'm not talking to you, jeez :P
21:40.55Predicatenevcairiel: I'm not saying that they should have done it differently - they made a perfectly reasonable decision for the situation they were in.
21:40.56Humbedooh"they" don't get paid to know about software, so "they" don't care :>
21:41.09arkanesthe secure system is generally good
21:41.14arkanesas well as taint
21:41.17sylvanaarShefki: i was replying to another comment
21:41.20Shefkinevcairiel: Honestly, I think that's true in some shops but not in others.  It seems that some places seem very tied to the just pile on and keep rolling.
21:41.42arkanesit would have been just as easy for them to simply remove non-cosmetic addons entirely
21:42.06arkanesbut the addon system was important to them, which is why the worked with the community to design the secure button/header system
21:42.16Humbedoohwould love for arkanes to define "non-cosmetic addons" :P
21:42.23nevcairielHiding parts of the UI in C would really suck, anyway. Even if there is functions in there that we cannot use, we also cannot look in there to understand how it works, and replicate it using the means we have. It would be an opaque system.
21:42.42ShefkiYup.
21:42.49ShefkiBeing able to look at how they do things is a great help.
21:42.50arkanesHumbedooh: anything that requires secure access would instead be unavailable to addon code
21:42.52Predicatenevcairiel: You mean it would be just as opaque and confusing as the rest of the API? We deal with that just fine.
21:42.59arkanesHumbedooh: that wold eliminate unit frames and action bars, for starters
21:43.11ShefkiThere is no difference between hiding it and making it restricted to secure code.
21:43.14Predicatearkanes: No. It would be exposed the way the secure template API is exposed now.
21:43.21ShefkiWho cares if you know the name of the function and the parameters if you can't use it.
21:43.33nevcairiel"the rest of the API" are really just functions that query information from the game, nothing as complex as the secure API
21:43.49nevcairielYou don't interact with any other API on a complex level like that
21:43.56HumbedoohShefki: it's classic baby syndrome!
21:44.04Predicatenevcairiel: The way the game manages some of those things is fairly complex, and we end up doing a lot of reverse engineering to try and get useful "raw" data out of it.
21:44.16HumbedoohShefki: they don't want it because they need it, they want it because it's there but they can't have it :(
21:44.19ShefkiPredicate: Like what?
21:44.37PredicateJust earlier today there was a discussion of finding unmodified cast times for NPC spells.
21:44.57ShefkiMy only major complaint is that I think the whole thing could be improved significantly by limiting the amount of code that is secure.
21:45.26arkanesless secure code would make a lot of things more convenient
21:45.39nevcairielIts pretty obvious how the cast times are computed, i dont need to see the code for that
21:45.46PredicateAnd a favorite of mine is the quest API - everything available is localized strings, not item IDs or counts or anything useful like that.
21:45.48arkanesand it would ensure that, at the very least, the secure frameworks worked enough to implement the basic blizzard functionality
21:45.53nevcairielIts still annoying, but seeing the code wouldnt help :P
21:46.06ShefkiPredicate: They've been slowly improving a lot of the localized stuff.
21:46.20ShefkiI think it's fair to realize that things can't just up and change overnight.
21:46.23PredicateYeah, and that's better than nothing, I'll grant you that.
21:46.25*** join/#wowace Mirrormn (~Mirrormn@h182.188.19.98.dynamic.ip.windstream.net)
21:46.36arkanesthere used to be a design intent to limit data mining
21:46.53PredicateI would still gladly donate my time and code to fix the limitations in the API.
21:46.59arkanesthey've obviously pretty much given up on that, but a bunch of the old APIs still work along those lines
21:47.04ShefkiThere still is, they're just not concerned about things that are exposed to the API anymore.
21:47.32arkanesthey don't try to hide stuff that we can pull out of the data files, anyway
21:47.40ShefkiThey would rather sites didn't show unreleased content.
21:48.04ShefkiIn practice the API isn't particularly helpful in showing that stuff.
21:48.39Yoshimoits more analyzing of the files you download with the patches, isnt it?
21:48.44ShefkiYes.
21:48.58ShefkiWhich they still don't like.
21:49.01arkanesthat wasn't as readily available early on
21:49.15Shefkiarkanes: It's still not readily available.
21:49.22arkanesShefki: anyone can search wowhead now
21:49.31ShefkiThat's not what we're talking about.
21:49.43*** join/#wowace Veight` (Veight@c-24-245-39-79.hsd1.mn.comcast.net)
21:49.55ShefkiWe're talking about directly accessing that info.  Wowhead is publishing their results of doing that.
21:50.04Yoshimoit still takes a while for wowhead to get the data in a usable way, just a few spells and models doesnt help^^
21:50.07ShefkiBut I'd say there isn't really that many people that know how to extract that info directly.
21:50.31PredicateIt's not like they made any effort to secure their data files, though. If they were worried about people mining game information, that's the obvious place to start.
21:50.34ShefkiAnd there's almost always some MPQ changes that slow that extractions down.
21:50.42ShefkiTHere is no way to secure them.
21:50.47Repo10combo-points-redux: 03Starinnia * r190 Core.lua: -don't save the Blizz option spy in the addon object
21:50.49arkanesthey've done some things
21:50.53ShefkiHow would they secure them?  Your computer has to be able to read them.
21:50.59arkaneslike with the cata cinematic
21:51.02Yoshimoshefki, i think mpqeditor was updated very fast during beta stages :P
21:51.27PredicateEven some sort of simple encryption would cut down on the number and ease of people gathering data.
21:51.41arkanesit doesn't matter how many people do it
21:51.43ShefkiDRM doesn't work.
21:51.44arkanesit buys some time
21:52.00PredicateI agree, which is why I don't agree with the premise of trying to stop datamining.
21:52.05arkaneswhich was worth doing for them with the cinematic, I guess, but it's definitely not worth bothering with for stuff like tooltips
21:52.10ShefkiThe only way DRM works is if you can put it entirely in hardware.  And even that gets broken.
21:52.12PredicateBut limiting API returns in-game seems like a waste of resources.
21:52.38nevcairiellimited API returns are a remnant from mostly wow-classic
21:52.51Repo10mobile-vault: 03Starinnia * r148 / (3 files in 2 directories):
21:52.51Repo-create the image frame on demand, instead of when the addon Initializes
21:52.53Repo-put an entry in the Blizz option menu
21:53.04PredicateAnd I don't think it made much sense then, either.
21:53.07ShefkiThe API returns we have are largely a function of the data THEY wanted to write THEIR UI.
21:53.12PredicateI understand that.
21:53.42ShefkiWe've gotten more largely becuase we've made requests.
21:53.44PredicateBut the game has evolved since beta, and they should revisit the old crufty bits accordingly.
21:53.48nevcairielAny new functions they add are mostly pretty open about their data, and return stuff thats not necessarily used by them
21:53.51ShefkiThey realize that some of our workarounds for lack of data suck.
21:53.53Yoshimoi would appreciate if we wouldnt need to communicate the targets of our rezzes via commchannel
21:54.28ShefkiYoshimo: That's actually a PVP limitation.
21:54.39ShefkiSpell targeting is restricted for that reason.
21:55.05Yoshimowouldnt it be enough to just see the targets for friendly players?
21:55.26nevcairielthe combatlog is the same for everyone, special casing would just cause .. issues
21:55.39ShefkiThere was a reason for that I don't recall what it was.
21:55.45PredicateAnd I would appreciate being able to touch chat frame code without breaking macros...Oh wait, it's the secure/taint system that's responsible for that. And the ancient spaghetti that is the chat frame code itself.
21:55.50ShefkiBut it made sense the last time we talked about this.
21:56.19sylvanaaryou mean alter a macro string programatically
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21:56.35Yoshimonevcairiel , im not familiar with this kind of stuff, but for me there is no logic in why it shouldnt work that way
21:56.44sylvanaarbecause you can really change the chatframe code alot without breaking macros
21:56.50ShefkiPredicate: Chatter and Prat sem to do fine.
21:56.50PredicateI mean that the chat frame edit box should depend on the macro system and NOT the other way around.
21:57.22ShefkiUmm I can taint the chat frame and still use macros.
21:57.23sylvanaaryou write an addon to say autocomplete macros
21:57.30ShefkiI just can't type macro commands.
21:57.35sylvanaars/you/you can't/
21:57.37PredicateYou can taint the chat frame, yes, but not the functions it uses - because those are also used by the macro edit box
21:57.57ShefkiWhy do you need to taint those functions?
21:58.21Yoshimonow that we are "tainting " stuff, i wonder when the searchlfg-taint will vanish^^
21:58.23PredicateTo modify the behavior of the chat frame. I have no interest in modifying the behavior of the macro system, as that's clearly not intended.
21:58.24nevcairielthere is a whole lot of functions that you better dont taint or half of the UI breaks down
21:58.47Humbedoohtainted pie = bad
21:58.47arkanesthat would be improved if they only made the actually secure stuff secure
21:58.56nevcairielthe whole vehicle handling code is basically tied into the action bars, the unit frames, and the auras
21:58.58arkanesalthough not entirely eliminated
21:59.03nevcairielone wrong step breaks basically all of those :P
21:59.26Shefkinevcairiel: The vehicle stuff is all a horrible hack added later.
21:59.38Shefkinevcairiel: Rather than do it correctly they hobbled it on.
21:59.50PredicateEverything is a horrible hack added on top of the pile of horrible hacks on top of the code that hasn't been significantly modified since beta.
22:00.02nevcairielin all fairness, it works alright, as long as you dont mess with it :d
22:00.12sylvanaarwell they changed everything to _G
22:00.16sylvanaarthey are trying
22:00.21sylvanaarlols
22:00.25Predicate...yeah.
22:00.33nevcairielthe ui code is not as bad as you make it out to be
22:00.58nevcairielthere are some parts that still reach back to classic and are kinda ugly
22:01.08Shefkinevcairiel: Using PlayerFrame.unit all over the place is silly.
22:01.15sylvanaarthey just use a different coding style
22:01.25PredicateSpaghetti is not a style.
22:01.30Humbedoohgranny style
22:01.49sylvanaardont tell the italians that
22:01.58ShefkiIronically they could remove 90% of the taint spreading problems from the PlayerFrame by using PlayerFrame:GetAttribute('unit')
22:02.09Humbedoohthey wouldn't understand English anyway, sylvanaar :p
22:02.12ShefkiWhich already works.
22:02.21ShefkiThey're already setting the unit.
22:02.24nevcairielthat issue was actually worked around pretty easily, so i didnt really bother being annoyed
22:02.39PredicateAnd they could do that more or less by grep, just like switching getglobal to _G
22:02.58*** join/#wowace VonhintenHOME` (~Kiss@c-71-203-110-77.hsd1.fl.comcast.net)
22:03.01ShefkiIt used to be able to be worked around.
22:03.09ShefkiNow you have to punt on making some things work right.
22:03.17Humbedoohwell then, how about you just rewrite all their code and send it to them? ;>
22:03.31PredicateHumbedooh: As I said earlier, I wish I could, but the problems are in C.
22:03.51nevcairielhow are the problems in C
22:03.54sylvanaarand test it on their what was it 1000+ configurations
22:04.19ShefkiFor instance if you're writing a unit frame mod and you don't force your users to swap the player frame into the vehicle, you can't get the default UI's buff frame to show the right buffs.
22:04.40Predicatenevcairiel: As I said earlier, the entire secure system could benefit from being implemented in a "safe" environment so that taint doesn't have to exist.
22:04.47nevcairielhuh, why not. Just dont untergister the vehicle events from the original player frame
22:05.02Shefkinevcairiel: You didn't listen to what I said.
22:05.03nevcairielthat seems to work for me
22:05.07ShefkiRight.
22:05.09HumbedoohThis discussion is brought to you by the letter C :|
22:05.15ShefkiBut if PlayerFrame doesn't become vehicle.
22:05.19ShefkiAnd stays player.
22:05.23Repo10bison: 03Grayal * r159 / (17 files in 1 directory): - changed bars to hijack blizz bars
22:05.24Repo- fixed cancel buff
22:05.25Repo- fixed ButtonFacade
22:05.41nevcairielBut if you wrote a unit frame, then you're hiding the original playerframe, so why wouldnt it become vehicle?
22:05.59Shefkinevcairiel: Players expect the buffs on the buff frame to be showing what their player frame is.
22:06.08nevcairielI
22:06.15Humbedooh~stolenleg...
22:06.16Shefkinevcairiel: If I'm not swapping their player frame in my mod they expect the buff frame to show that set of buffs.
22:06.25ShefkiAnd they are choosing if they want that.
22:06.26Humbedoohwhose leg did he steal, I wonder..
22:06.37nevcairielPeople also expect my mod to give them cookies when they die, yet it doesnt!
22:06.44ramozwhy not?!
22:06.50Humbedooh'cause nev can't bake
22:06.53sylvanaarbecause the dough is tainted
22:06.55Humbedoohand he doesn't have any flour
22:06.57arkanesmm I want some cookies
22:07.03ShefkiI don't think it's unreasonable to expect a unit frame not to break the buff frame.
22:07.22nevcairielIts not breaking, its still behaving like without your unit frame
22:07.29nevcairielPeople just want it to behave differently
22:08.05ShefkiThat's a nuanced view that users don't understand.
22:08.08arkanespeople don't expect invisible unit frames to change the way other stuff works
22:08.20nevcairielthe buff frame shows the vehicles buffs
22:08.27nevcairielwith your unit frame, or without
22:08.33arkanesit's non-obvious that your buffs are showing the unit that is shown by your PlayerFrame, and not what people intuit as "themselves" anyway
22:08.33nevcairielunless you break it :D
22:08.38*** part/#wowace Thaoky (Thaoky@238.144-246-81.adsl-dyn.isp.belgacom.be)
22:09.27Repo10dr-damage: 03Gagorian * r1423 / (3 files in 2 directories): - Updated buffs and debuffs in Aura.lua
22:09.28Repo- First pass for Warlocks
22:09.42arkanesvehicles are pretty hackish anyway
22:09.44nevcairielbut can't you control that anyway? Just unregister the events, and player frame stays playerframe
22:10.42Shefkinevcairiel: Assuming it's already the player which it might not be.
22:11.14arkanesa subtle nuance!
22:11.35arkanesyou have to only unregister the ENTERING_VEHICLE events
22:11.53nevcairielhehe, that would actually work
22:12.05nevcairielwould just be wrong until the player elaves the vehicle the first time
22:12.27Repo10bison: 03Grayal * r160 Options.lua: prepare for cata
22:12.29ShefkiNo matter what I do in this case it's going to not work some of the time.
22:12.57Repo10bison: 03Grayal * r161 Options.lua: prepare for cata
22:13.27arkanesbe happy, now you can use secure aura header
22:13.35arkanesand you just don't have any vehicle support at all
22:13.41nevcairielI dunno, i hate when some totally unrelated addon changes some behaviour anyway. Why would my UF change the behaviour of my aura buttons? Some user trying to find out why his auras dont show for vehicles anymore, just because he prefers using his pet frame for vehicle hp .. its just confusing, imho =)
22:13.47nevcairielBut thats just my philsophy
22:13.52nevcairielphilosophy*
22:14.37Shefkinevcairiel: I have never had anyone complain about that EVER.
22:14.46Repo10census-wholib-version: 03sylvanaar * r21 / (2 files in 1 directory): Added tag beta4 for changeset e8bedeb6da38
22:14.47Reporemove the protected who functionality in census, that's handled by wholib anyways
22:14.59ShefkiI have many people complain the other way around before I fixed it to behave that way pre-4.x
22:15.33nevcairielwhy do you care about your buffs in a vehicle anyway
22:15.34ShefkiUsually because they have no vehicle buffs.
22:15.44ShefkiSo they complain because the buff frame stopped working.
22:15.46arkanesnevcairiel: malygos!
22:15.53ShefkiAnd yes Malygos.
22:17.17nevcairielthose stupid discs count as a full blown vehicle, eh. Even though you yourself still take damage and everything
22:18.02ShefkiBut this is a prefect example of something where we could handle this a whole lot better if they used the secure headers for their frames.
22:18.40ShefkiSince I could call SetAttribute then and everything could use GetAttribute and .unit wouldn't need to be secure.
22:19.47arkanesor Secure_ButtonGetUnit or whichever function it is that handles vehicle swapping
22:19.53ShefkiWe'd also be able to modify their code more rather htan replacing everything.
22:20.02*** join/#wowace ramoz (~ramoz@195.70.183.61)
22:20.02ShefkiGetModifiedUnit
22:20.10arkaneswhich would let you do everything consistently with the attribute system
22:20.13nevcairielthere should be a way to drive normal table members using a statedriver, clearly!
22:20.27Shefkinevcairiel: I don't think that works.
22:20.58nevcairielwhy not? the state driver is secure code, it can modify those without tainting
22:21.46ShefkiThink that would be difficult to secure.
22:22.08ShefkiUnless you only let it set but not read the value.
22:22.33nevcairielstate drivers never read, only write
22:22.46*** join/#wowace Jyggaa (~Jygga@unaffiliated/jygga)
22:22.47nevcairielI dunno, i'm happy with the current secure system anyway. I can do stuff again that i couldn't do since classic (the system in 2.x was so horrible)
22:23.05ShefkiDon't disagree things have improved a lot.
22:23.25nevcairielAnd i got Iriel and alestane to fix the issues i noticed during Cata beta
22:23.26nevcairielso
22:23.28nevcairielis happy
22:23.41ShefkiYeah I got something I'd asked for and some bugs I found fixed too.
22:23.49arkanesnot me :(
22:24.00ShefkiLike I got EnableMouse in the RestrictedFrames environment.
22:24.25ShefkiSo I could allow click through frames to be made in combat.
22:24.35nevcairielalestane was rather annoyed a week ago or so when he found a whole load of aura header bug reports on the WoWI forums. If devs hide them, no wonder it doesnt get fixed D:
22:24.53arkanesI posted a bunch on the beta forums
22:25.04arkanesand I read the ones on WoWI, and they had all been posted on the beta previously
22:25.18nevcairielwell, he apparently didnt know about them :)
22:25.28arkaneswell thats not our fault :(
22:25.30ShefkiEverything I've found has been posted on the official forums.
22:25.38ShefkiIt's not our fault the offcial forums suck.
22:25.51nevcairielarkanes: he is no blizzard employee, he doesnt read the whole forum :p
22:25.54nebula169do they just not change api stuff between major versions?
22:26.08Shefkinebula169: They change stuff whenever they want.
22:26.13arkanesnevcairiel: if there was some magic channel we were supposed to use to report those bugs, he should have said something :(
22:26.25nevcairielits called irc
22:26.28ShefkiThey just don't usually touch stuff they don't care about between expansions.
22:26.32nevcairieliriel and alestane are around :p
22:26.37arkanesnevcairiel: but if he didn't get them, there's clearly something fucked up about blizzards internal bug management process
22:26.38nebula169why would finding bugs after the fact be annoying then? lol
22:26.54nevcairielarkanes: like i said, he is not blizzard.
22:26.59Shefkinevcairiel: And unless you magically figure out who you should report the bugs too...
22:27.09arkaneswell his names not in SAH
22:27.14Shefkinebula169: Because he can't get them fixed in a timely fashion.
22:27.22*** join/#wowace zmigliozzi (~zmigliozz@74-140-50-148.dhcp.insightbb.com)
22:27.27nebula169fair enough
22:27.35arkanesmy understanding is that theres a long time lag between when he can change stuff and when blizz actually puts it into a build
22:27.41Shefkinebula169: I'm annoyed when a user reports a long standing bug that I search for and found someome complaining about over a year ago but didn't bother to open a ticket.
22:27.46nevcairielduring beta it was like 2-3 builds
22:27.47Shefkinebula169: Since it was a 30 second fix.
22:28.07nevcairielnow, next chance is 4.1
22:28.17arkanesthats just nutty
22:28.31arkaneswell, I guess its not
22:28.32arkanesbut still
22:28.36Repo10bison: 03Grayal * r162 Bison.lua: prepare for cata
22:28.53Shefkiarkanes: They have to be getting close if not already in a CF.
22:28.57ShefkiAnd only changing major bugs.
22:29.00arkanesShefki: yeah
22:29.12arkanes4.03a is already built I'm sure
22:29.24arkanesif its even anything other than a switch
22:29.37*** join/#wowace Elmoe (~elmoe@c-24-17-246-31.hsd1.wa.comcast.net)
22:29.49nevcairielthere is still data in there, class balance and stuff
22:30.13arkanesthere's been 3-4 beta builds since he was made aware that people have been posting bugs he hasn't fixed, though
22:30.25arkanesso he's been shut out for a while
22:30.35nevcairielthe last 2 beta builds had very minor UI changes only
22:30.36*** join/#wowace DarkAudit (~Brian@c-98-236-98-13.hsd1.wv.comcast.net)
22:30.44nevcairiellike, two changed globalstrings =P
22:30.45Repo10bison: 03Grayal 042.2.0-release * r163 : - changed bars to hijack blizz bars
22:30.46Repo- fixed cancel buff
22:30.47Repo- fixed ButtonFacade
22:30.55Repo10libqtip-1-0: 03dhedbor * r142 LibQTip-1.0.lua: Added support for OnReceiveDrag.
22:31.01NeoTronTorhal: ^^^
22:31.28ShefkiIn fairness with beta having secure stuff broken every other build and us only getting access to addons a month before 4.0.1 launched.
22:31.37ShefkiWe really didn't have time for bugs to really get fixed.
22:31.43arkanesI don't think any thing has changed in SAH since the first addon-enabled build
22:31.47nevcairieleh, that was longer then a month
22:31.50arkanestheres been some fixed to the group stuff
22:31.52ShefkiIt was a month.
22:32.06*** join/#wowace kandarz (~kandarz@c-67-183-240-167.hsd1.wa.comcast.net)
22:32.36HjalteBioshock is $2 on Windows Games thing
22:32.44*** part/#wowace kandarz (~kandarz@c-67-183-240-167.hsd1.wa.comcast.net)
22:33.28Gnarfozhey sylvanaar, I just flew over your namesake town ;)
22:34.13Hatisomeone knows if there's still any item that can only be purchased in stacks ?
22:34.13nevcairielOne of my fixes didnt make it into 4.0.1, but came with 4.0.3 then, so the release wasnt really much of an issue. I really don't care much for the state of things right now, as long stuff works with Cata :)
22:35.56Shefki8/27 - 10/12, 46 days.
22:36.11ShefkiSo a month+2 weeks.
22:36.34ShefkiIt was still pretty damn short.
22:37.07ShefkiI'd say at least 30% of that time secure stuff was broken so it was impossible to work with the aura headers.
22:38.23*** join/#wowace Xalem (xalem@82.245.3.64)
22:40.51Hatithey killed my bankchar!
22:40.55Hatidamn elementals
22:41.56Repo10atlasloot-enhanced: 03Celellach * r3010 LootTableModules/Cataclysm/cataclysm.lua: - Updated pets and mounts to work with new achievementID
22:42.08TorhalNeoTron: Oh noes!
22:43.12*** join/#wowace Motig (~Motig@dhcp-077-249-165-250.chello.nl)
22:48.26Repo10dr-damage: 03Gagorian * r1424 / (2 files in 2 directories): - Added Legion Strike
22:48.27Repo- Updated warlock glyphs
22:51.28Repo10bison: 03Grayal * r164 / (2 files in 1 directory): prepare for cata
22:51.50Repo10bison: 03Grayal 042.2.1-release * r165 : prepare for cata
22:52.14NeoTronTorhal: oh yess. glorious drops
22:52.40Repo10bulk-mail2: 03dhedbor 07ace3 * r305 / (2 files in 1 directory):
22:52.41RepoChanged send queue gui to use LibQTip, obliterating TabletLib from the code
22:59.52Repo10bulk-mail2: 03dhedbor 07ace3 * r306 / (2 files in 1 directory):
22:59.53RepoUse LibStub for Periodic Table and change to use LibAbacus-3.0
23:01.59Repo10dr-damage: 03Gagorian * r1425 / (3 files in 1 directory): - Added Arcane Brilliance, Flametongue totem
23:03.09*** part/#wowace CrazyBenny (s_m@a02-0602c.kn.vutbr.cz)
23:03.51*** join/#wowace CrazyBenny (s_m@a02-0602c.kn.vutbr.cz)
23:05.17*** part/#wowace CrazyBenny (s_m@a02-0602c.kn.vutbr.cz)
23:05.28Repo10libqtip-1-0: 03Torhal 04r143-release * r143 : Tagging as r143-release
23:07.19Caleb|~framexml
23:07.19purlDownload FrameXML code/art from http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21466 ; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
23:07.36Repo10atlasloot-enhanced: 03Lag123 * r3011 Core (2 files in 1 directory): - fix some bugs with achievements and quests
23:07.37Repo- update achievement icon
23:07.40sylvanaarGnarfoz: they named a town after me - im legendary
23:07.59Repo10wymbuffs: 03Wymsprocket * r11 Options.lua: Fixed profile handling.
23:08.30Torhalsylvanaar: Sylvania? :)
23:08.38Repo10wymbuffs: 03Wymsprocket * r12 WymBuffs.toc: Bumped version to 1.0.2.
23:08.39sylvanaarshush
23:08.45Torhal:D
23:10.07sylvanaarnote to self: next name i pick, dont try to be too authentic
23:10.15Repo10wymbuffs: 03Wymsprocket 041.0.2 * r13 : Creating, changing and copying profiles should work better.
23:10.55*** join/#wowace Hirsute-phone (~yaaic@linuxdev.colorbroadband.com)
23:10.55*** join/#wowace Hirsute-phone (~yaaic@WoWUIDev/Norganna/Developer/Hirsute)
23:11.20ShefkiIt frightens me when the Perl developers think they need Net::FTP 5.8.8 and are saying they have 5.8.5
23:11.54ShefkiLatest version of Net::FTP 2.77
23:12.01ShefkiSomeone doesn't have a clue what they're doing.
23:12.32starlonI have a clue about what I'm doing, but I'm terrible at riddles.
23:12.47sylvanaarclever
23:12.51Shefki5.8.5 and 5.8.8 are almost certainly Perl versions.
23:12.57Primerindeed
23:13.01Primerno almost about it
23:13.32arkanesin this situation all you can do is ask them why they think that
23:13.35Repo10splititems-otf: 03xhatix * r2 / (4 files in 1 directory): release of alpha
23:13.39ShefkiI did.
23:13.46sylvanaardo differenc versions of Net::FTP come with 5.8.8 and 5.8.5
23:14.04ShefkiBeats me but both systems they're asking about have 2.77
23:14.13ShefkiWhich is the current version.
23:14.29TorhalShenanigans!
23:14.35starlonlol
23:14.58arkanesif I had to guess, I would guess that Net::FTP (or maybe something else) is reporting that it needs a newer version of perl
23:15.14Shefkiarkanes: No they're saying they're getting differen behavior on two different systems.
23:15.29ShefkiOne has Perl 5.8.5 becuase god help me it has RHEL4.
23:15.36ShefkiOne has 5.8.8 because it's RHEL5
23:15.57ShefkiSo that's probably what they mean.
23:16.14ShefkiBut they're Perl developers.  Shouldn't they know the difference between Perl versions and Net::FTP versions?
23:16.26arkanesyou might hope
23:16.57ShefkiI'm jumping through hoops to try and replace Perl on this system with something that doesn't blow everything up.
23:17.03sylvanaarcan someone approve CareMeter for me :)
23:17.09Shefkisylvanaar: Yeah.
23:17.17ShefkiSomeone can.
23:17.20nebula169you can't replace perl! perl replaces you!
23:17.23ShefkiWould you like someone to? :P
23:17.35sylvanaars/can/would/
23:17.46Shefki@project caremeter
23:17.48RepoShefki: http://www.wowace.com/addons/caremeter/. CareMeter. Game: WoW. Status: Experimental needs final approval. sylvanaar (Manager/Author). Updated: 2 hours ago
23:18.05arkanesShefki: but the current version of perl is 5.10.x
23:18.08sylvanaarits a hoot
23:18.15arkanesand when I say "current" I mean "4 years old"
23:18.23Shefkiarkanes: Don't get me started.
23:18.38PrimerRHEL is like Debian
23:18.41Primer"stable"
23:19.05Shefkisylvanaar: What status do you want?
23:19.14sylvanaarnot experimental
23:19.43ShefkiThere you go.
23:19.47sylvanaarim done experimenting (ie. i finally got around to coding it)
23:21.54Hirsute-phoneNebula169: with handy regular expressions!
23:21.58*** join/#wowace Terra (top@c-67-184-1-202.hsd1.il.comcast.net)
23:24.02Repo10bulk-mail2: 03dhedbor 07ace3 * r307 BulkMail.lua: Some fixes.
23:25.05Repo10dr-damage: 03Gagorian * r1426 Data/Warlock.lua: - Added level 80 base damage values to warlock module
23:32.28Repo10splititems-otf: 03xhatix * r3 .pkgmeta: meh ... .pkgmeta update ...
23:34.07Repo10dr-damage: 03Gagorian * r1427 / (2 files in 2 directories): - First attempt at Conflag calculation
23:38.13Repo10splititems-otf-merchant: 03xhatix * r2 / (3 files in 1 directory): init of alpha module
23:39.30harlhm. where's my Fence at..
23:40.30*** join/#wowace DarkAudit (~Brian@c-98-236-98-13.hsd1.wv.comcast.net)
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23:45.30Gnarfoz@project mapster
23:45.31RepoGnarfoz: http://www.wowace.com/addons/mapster/. Mapster. Game: WoW. Nevcairiel (Manager/Author), Tweis (Tester). Updated: 3 days ago. Tickets: 9/64
23:45.48Gnarfoznevcairiel: "Show Digsites" text overlaps "Track Quest" text in Mapster (lower left corner)
23:46.15Zasuruslol I didn't know nevcairiel did mapster :-)
23:46.55Repo10dr-damage: 03Gagorian * r1428 Caster.lua: - Fixed channeled spell tick count
23:48.38Repo10yurr-combat-log: 03copystring * r278 / (2 files in 2 directories): - fix re-initializing FlyOut button and child frames
23:48.39Repo- new feature: quick search function
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23:54.58*** join/#wowace Torhal (~callahan@74-141-248-166.dhcp.insightbb.com)
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23:57.04*** join/#wowace Zasurus (~Zasurus@78-105-174-15.zone3.bethere.co.uk)

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