IRC log for #wowace on 20101104

00:00.13PrimerWho here thinks the expansion will actually be out on the 7th?
00:00.44thelibrarianoh, it'll be out. the question is will the servers stay up :P
00:02.23arkanesPrimer: theres not a question
00:02.28PrimerI guess I should have asked:
00:02.35PrimerWho here thinks the expansion will actually be out on the 7th and not be horribly broken?
00:02.50arkaneseh it could go like it is now and not be *horribly* broken
00:02.57Wobinit'll be horribly broken
00:03.03Wobinbut they won't push back
00:03.16Wobindid they manage to fix Worgen plainsrunning?
00:03.21arkanesyeah
00:04.22*** join/#wowace Zarhan (~kjetil@156.64.202.84.customer.cdi.no)
00:06.41*** join/#wowace Iblise (~Iblise@d75-152-180-141.abhsia.telus.net)
00:08.08Repo10skillet: 03yossa * r190 SkilletData.lua: Skillet:
00:08.09Repo- fixed scanning after skill-up
00:09.50*** join/#wowace kapipi (~kapipi@raichu.netlab.jp)
00:13.49Iblisehmmm any of the bigwigs authors in this channel?
00:14.22doom0r~asktoask
00:14.22purlThis is IRC. Don't ask to ask a question. Just ask your question and if someone's around, they'll be glad to help.
00:14.27doom0rthey are
00:14.55IbliseOnly reason I was asking is the bigwigs channel has been me talking to myself for a couple of days now
00:15.10Ibliserather possible that its very active when my computer is off hah
00:15.28vhaarrit is, and we read everything
00:15.31vhaarrlike I have told you before
00:15.34vhaarrwe are europeans
00:15.44Ibliseoh hey
00:15.51vhaarrI am off again, so have fun
00:15.57Iblisecheers peace
00:16.07AxodiousMirrormn, have you noticed the animations for some auras resetting on zone change?
00:16.14Axodious(no loads specified for them)
00:18.07doom0ri'm so glad i can't cleanse seed of corruption anymore
00:23.18Repo10arl: 03Torhal 07master * 2.0.4-26-g56030f7 core.lua: [+1 commit] Make sure actual development versions show the version as "Devel". Alpha versions will now show "version-Alpha".
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00:31.51Repo10arl: 03Torhal 07master * 2.0.4-27-g01b220b core.lua: [+1 commit] Fixed the version fix.
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00:40.47MirrormnYes, Axodious
00:40.56MirrormnI actually posted a ticket for that
00:41.42Mirrormnit's especially odd because all load option changes are handled by the same function, but the re-load only happens on zone changes specifically
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00:50.24JerubWobin: what's wrong with plainsrunning at the moment?
00:50.52WobinJerub: dunno, if it's anything like it was at first...
00:51.03JerubWobin: i'm not on the beta
00:51.08Gnarfozyou mean: enabled, but didn't have an animation?
00:51.19Gnarfozif that, then it's working now
00:51.21Wobinmost amusing animation EVER
00:54.16WobinJerub: http://www.youtube.com/watch?v=3R84OrJN0_Q
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01:07.33Repo10ark-inventory: 03Arkayenro * r278 / (7 files in 2 directories):
01:07.34Repomoved example rule mod into the modules directory so it can be expanded properly via curse
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01:23.40*** join/#wowace Brandon_ (~rbarreiro@87.196.80.109)
01:34.28starlonI swear it's not what it looks like http://imgur.com/nhxtT
01:36.40Gnarfozit's not an explosion?
01:37.37vhaarrscorched earth explosion?
01:37.44Parnicthat game rocked
01:38.31Hirsutescorched++
01:39.04starlonIt keeps changing. Sometimes it looks like that. It'll also look like http://imgur.com/JSKQk
01:39.50starlonbeats me how they do it though
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01:40.19*** join/#wowace Mirrormn (~Mirrormn@h82.56.91.75.dynamic.ip.windstream.net)
01:40.26vhaarrwho? what the hell?
01:42.47Gnarfoznot sure, he's been posting these weird, tiny images for several weeks now
01:43.09starlonhttp://imgur.com/JSKQk
01:43.13starlonLike that one. lol
01:43.59starlonYes, I have absolutely no purpose in life.
01:44.01vhaarrget a grip, starlon
01:44.06vhaarrthat image isn't even remotely funny
01:44.16starlonam I trying to be funny?
01:44.17Gnarfoz(or explain yourself or what the hell this is about)
01:44.25vhaarr<starlon> Like that one. lol
01:44.38vhaarrwhy would you laugh unless you were trying to be funny?
01:44.46starlonWell I'm certainly not portraying humor here.
01:44.55starlonGive up.
01:45.06vhaarrgive up on what?
01:46.01TalrynHow is the icon next to the ItemRefTooltip set?
01:46.10starlonthe original image looked like a marijuana leaf if you never got it
01:47.45Gnarfoza-ha, but /what/ were we looking at in the first place?
01:47.49*** join/#wowace Brandon__ (~rbarreiro@87-196-152-3.net.novis.pt)
01:48.25starlonI'm not sure what you're asking me to identify.
01:48.31starlonThe image?
01:48.46starlonOh the addon?
01:49.01Gnarfozwhatever it is on those weird images you keep posting
01:49.04starlonThat's the AVS module of StarVisuals.
01:49.43GnarfozAVS stands for...?
01:49.49Gnarfoz@describe starvisuals
01:49.50RepoGnarfoz: No project found that matches 'starvisuals'
01:49.53Gnarfoz@describe star-visuals
01:49.54RepoGnarfoz: No project found that matches 'star-visuals'
01:49.58Gnarfozcurse you, slugs.
01:50.16Parnic@describe starvisuals-1-0
01:50.17RepoParnic: http://wow.curseforge.com/addons/starvisuals-1-0/. StarVisuals. StarVisuals displays various data visualizations
01:51.34Gnarfozslowly, that marijuana reference starts feeling relevant
01:51.53starlonAdvanced Visualization Studio -- from Winamp fame, like 10 years ago :)
01:52.32starlonYou know, music visualizations.
01:52.34Gnarfozsomeone's turning in their virtual grave now
01:52.35Gnarfoz:D
01:52.44starlonlol
01:53.03Gnarfoz(since you can't actually feed it with music! what's it react to? math.random()?)
01:53.25starlonfor now it's random data, but I want to use combat log data
01:53.39Gnarfozoh shit, you're on to something there
01:53.40Gnarfoz:D
01:53.44starlon:)
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02:28.19Repo10smartres2: 03myrroddin * r170 / (4 files in 2 directories):
02:28.20RepoRemoved LibVersionCheck-1.0 and its references - wasn't working as planned
02:28.21RepoSplit options into its own file
02:44.11Topper727you the author for smartres2?
02:49.59Gnarfoz(you're talking to a bot)
02:50.44quiescenslies
02:50.54Topper727I use to run them. Figured it might be .. thanks.. came here just to be in company with fellow addon makers
02:57.46Repo10stack-watch: 03raegx * r20 StackWatch.toc: updated toc
02:59.51Repo10stack-watch: 03raegx 04v1.4 * r21 : ToC Update for 4.0
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03:18.17Repo10decursive: 03Archarodim 07master * 2.5.2.2-4-g250bc26 / (6 files in 2 directories): [+2 commits]
03:18.18Repo250bc26: - Pet's MUFs are now smaller (needs testing).
03:18.19Repo21f1d8b: - Hidden a Lua error when typing "/dcr microframeopt mufsmousebuttons" apparently when using command line on a select, info[#info] is set to the parent instead of the current leaf.
03:19.20Repo10syllabus: 03LaoTseu 07master * 955d287 / (13 files in 2 directories): [+9 commits] (5 truncated)
03:19.21Repo955d287: Another colour code typo
03:19.22Repo6c2a5f9: Merge branch 'Branch_Localization' into HEAD
03:19.23Repod5d111b: Add .pkgmeta file
03:19.24Repo283d322: Set the embeds.xml file with the libraries we use
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03:31.59Repo10everyquest: 03kandarz * r169 Core.lua: Fix this->self, globals in Popup window
03:33.10*** join/#wowace Iblise (Iblise@d75-152-180-141.abhsia.telus.net)
03:33.22Iblisehow do i open the bigwigs proximity window via command line
03:35.03*** join/#wowace Repo (~supybot@68.64.47.56)
03:45.39CyberKiLLIs there an addon that helps people in partys too see eachothers quests?
03:47.38Parnici know that fubar_questsfu used to do that back in the day - i'd imagine there must be a replacement but i've never gone looking for one
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03:55.14Shefki*sigh*
03:55.26ShefkiSo bug in LuaTexts:
03:55.27Shefkihttp://forums.wowace.com/showpost.php?p=310675&postcount=602
03:55.33ShefkiWhich is a stupid bug.
03:55.41ShefkiSo I figure someone had to come across it before.
03:55.43ShefkiSo I google.
03:55.47Shefkihttp://paste.sc2mapster.com/950/
03:55.57ShefkiSeriously, over a year ago and nobody bothered to report it.
03:56.41Parnicbummer
03:57.11Repo10pitbull4: 03Shefki 07master * v4.0.0-beta17-3-g202201e Modules/LuaTexts/ScriptEnv.lua: [+1 commit] Fix a bug in IsDND(unit) helper function for LuaTexts.
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04:07.56GnarfozCyberKiLL: unnecessary, that's built-in now (and has been, to some degree, for years)
04:08.15Parnicyou can't see their progress, though. only whether they have it or not
04:09.09Gnarfozthat's what I meant by some degree: you can, now.
04:09.32Gnarfozjust check your tooltips ^_^
04:10.03Gnarfozno more "how many of these do you still need?"
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04:10.14Gnarfoz(though I'm not aware what happens when you're not on the quest yourself)
04:12.15CyberKiLLwell i want to be able to see her quests marked on the map in tracking mode
04:12.25CyberKiLLi know you can mouse over mobs and see her progress
04:14.03TorhalShefki: It's apparently more fun/constructive to say "This fucking AddOn sucks!" then to attempt to help fix it.
04:15.06HirsuteTorhal: Agreed.  At least, that's the impression I get from reading comments on curse and wowi.
04:15.14HirsuteAren't users precious?
04:15.35TorhalL["users"]
04:16.23TorhalOne of the most-read comments, for me, is "It didn't work/this was broken so I uninstalled it."
04:16.35TorhalThe end.
04:16.42pompylol
04:17.28ShefkiTorhal: That doesn't really bother me.
04:17.35ShefkiTorhal: What irritates me so much about that is.
04:17.38Shefkia) The guy is an author.
04:17.47Shefkib) He spent the time to paste it but not paste it to me.
04:18.15ShefkiI can respect, it didn't work I uninstalled it.
04:18.34HirsuteTorhal: Like the android marketplace?  "Didn't work, uninstalling." "Won't run on <insert android variant here>, uninstalling." "Didn't give me a pretty unicorn that shits rainbows, uninstalling."
04:20.00Jerubthat should be a key on the keyboard
04:20.07Jerubreplace the smiley face icon with a unicorn icon
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04:23.43Repo10professionsvault: 03oscarucb * r30 ProfessionsVault.lua: add a notice about blizzard bug with smelting
04:23.44Repoadd some test code
04:27.24TorhalShits rainbows. Heh
04:30.06starlonMy files keep vanishing.
04:30.39LuliaWow... Dropdown menus have a lot to them
04:30.40Lulia:(
04:32.22Gnarfozthey suck
04:32.36ShefkiEasyMenu
04:32.40ShefkiLook it up in the source.
04:32.48LuliaI'm not using a context menu
04:33.26Luliahttp://www.wowpedia.org/API_EasyMenu
04:33.39LuliaI'm not going off of it without reference
04:33.41LuliaIt's just tough
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04:35.24HirsuteThey also taint right now.  Yay for drop-down taint.
04:35.30Lulia?
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04:38.05Repo10ice-hud: 03Parnic * r748 / (7 files in 2 directories):
04:38.06Repo- ripped ~1.3mb out of IceHUD itself and moved it into an LoD IceHUD_Options addon
04:39.19LuliaUgh, they made it seem like EasyMenu is only for context menus initially, but it's not
04:39.22LuliaBastards
04:39.29LuliaThanks, Shefki
04:39.40Parnicwhen you say they taint, do you mean the 'set focus' menu option?
04:40.21ShefkiThat reminds me I need to open a ticket on IceHud about that.
04:40.23ShefkiIt's broken.
04:40.35Parnici will punch you
04:40.38Parnicand write a cronjob to open tickets on pitbull about the same thing
04:43.17starlonThe packager's messing with my head.
04:43.38starlonhttp://wow.curseforge.com/addons/starvisuals-1-0/files/
04:44.38TorhalParnic: Don't punch Shefki - he'll only make you rage more.
04:44.39ShefkiParnic, You'll lose, I do automation for a living.
04:44.50Parnicdouble-teamed :(
04:44.54TorhalHah
04:46.01ShefkiI once took a process that took 45 minutes to run and made it run in 4 seconds.
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04:46.40Repo10ice-hud: 03Parnic * r749 IceHUD_Options/Options.lua: - fixed a misplaced 'self'
04:48.07Luliawait wait
04:48.16LuliaEasyMenu just gave an error saying my list was a nil value.
04:48.23LuliaThat's impossible, I defined the list right before it
04:48.26Lulia...
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04:51.06Repo10ice-hud: 03Parnic * r750 IceHUD_Options/Options.lua:
04:51.07Repo- added LibDBIcon to the options module so that the minimap icon is toggleable again
04:52.37Luliahttp://paste.wowace.com/2803/
04:52.45LuliaI followed the steps on the page
04:52.55LuliaAnd it's still telling me my menu list is nil
04:54.04*** part/#wowace Seerah (~Ryan@adsl-226-120-248.mem.bellsouth.net)
04:56.15ShefkiSo yeah I think I'm gonna try writing something in Go.
04:56.33ShefkiThe idea of having a compiled language with the speed of C and a GC appeals to me.
04:56.56Parnicdon't forget asynchronicity built in
04:57.01ShefkiThat's true.
04:57.37ShefkiWonder if I can do SVN bindings for it without too much trouble.
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05:00.56taledenis it worth coding a library defensively?  that is, should I use metatables etc to prevent misbehaving addons from breaking the lib for everyone else, or should I just assume addons will behave and if they don't we can tell users whose fault it is?
05:01.58Torhaltaleden: Tell the users to throat-punch the offender(s).
05:02.21Shefkitaleden: I'd say it isn't worth it.
05:02.24TorhalOr uninstall said AddOn and don't file a ticket, which seems to be the norm.
05:02.27Torhal:D
05:02.29Shefkitaleden: Offenders will be called out.
05:02.29taledenheh
05:02.39taledenwell, that simplifies things
05:03.22quiescenso.o
05:03.41Torhalquiescens: Meugh.
05:05.24LuliaI declare dropdown menus as being dumb
05:06.30ShefkiHy Torhal, your addon sucks, I'm not telling you which one but it produced an error, I've posted it somewhere on the Internet.
05:06.32TorhalLulia: http://forums.wowace.com/showthread.php?t=15763
05:06.34ShefkiI'm uninstalling.
05:06.45TorhalShefki: Well fuck you, then!
05:06.48Torhalcackles!
05:06.55LuliaTorhal: http://www.wowpedia.org/API_EasyMenu
05:07.00TorhalLulia: Meh.
05:07.00LuliaI already found documentation
05:07.05LuliaIt's just not working :P
05:07.06TorhalScrew EasyMenu.
05:07.13LuliaIt's telling me my list is nil
05:07.17LuliaWhen I know for a fact it's not
05:07.42quiescensmaybe it secretly is
05:07.57LuliaWell, I suppose if lua is secretly deleting the values of list
05:08.06LuliaRight before it goes into EasyMenu, then maybe
05:08.33taledenpastie your code
05:08.49TorhalYou're also setting the displayMode to 100 instead of something sane like "MENU"
05:09.13Luliahttp://paste.wowace.com/2804/
05:09.20LuliaI thought that was the x_ofs
05:09.47LuliaThough, in reality I dont need to set the x_ofs since I already set its point
05:10.01TorhalAnd what is the exact error?
05:10.15quiescenssomething about nil
05:10.21TorhalPrecisely
05:10.23LuliaIf I click on the menu it tells me menuList from EasyMenu.lua (In FrameXML) is nil
05:10.26Torhalfilets quiescens.
05:10.28quiescensdies.
05:10.35LuliaThe correspondant to menuList is list
05:10.38Luliawhich is clearly not nil
05:10.54TorhalThat isn't the exact error
05:10.58Torhalyou're describing the error
05:11.01Parnicsigh. blizz launcher/login server just went down
05:11.02Parnicdangit
05:11.24Lulialine 26: attempt to get length of local 'menuList' (a nil value)
05:11.26taledenI don't see DKTimers defined here, is that a global? or local to this scope?
05:11.41LuliaIt's local to the scope. It's just a relativeTo object
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05:12.44Luliahttp://paste.wowace.com/2804/
05:12.49LuliaThere the entire DK panel :P
05:12.57LuliaIt has DKTimers in there too
05:13.16taledenno it doesn't, that' the same link :)
05:13.22LuliaI edited it
05:13.24LuliaAnd updated it
05:13.38Parnicediting doesn't work, just reply
05:13.40taledenhm.. I'm not seeing the changes
05:14.23TorhalIt's the same URL
05:14.54Luliahttp://paste.wowace.com/2805/
05:15.30TorhalLulia: You must give the frame a name (argument 2 to CreateFrame()) for menus to work.
05:15.33Shefkihttp://paste.wowace.com/2806/
05:15.42LuliaIt has a name
05:15.49LuliaPBDrop_DKLayout
05:15.49taledenhe did, "PBDrop_DKLayout"
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05:17.03LuliaI could create my own menu function I suppose, but my results from earlier with that were pretty poor :P
05:17.29Torhalfunction EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
05:17.44LuliaRight...
05:18.03LuliaOh, hmm, the last two aren't optional
05:18.03TorhalI was just pasting directly from the FrameXML for reference
05:18.17TorhalAnd you're still using 100 instead of "MENU" or whatever
05:18.28LuliaThat's the x ofset
05:18.30Luliaoffset*
05:18.43Lulia"MENU" is only for contextual menus, which I dont want
05:18.51LuliaIn any case, that's the x offset
05:19.23LuliaThe "MENU" argument is #6
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05:19.52TorhalSomehow I'm skipping over the offset parameters every time I look at the function declaration
05:19.55TorhalBah
05:20.07wereHamsteris the old svn repo still available somewhere? I'd like to convert my old addons to git
05:20.08quiescensbah
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05:20.24Ibliseanyone figured out magmaw's mechanics? the flame spew is killing us in 25
05:20.27TorhalwereHamster: They're all on the new repo. What were their names?
05:21.06wereHamsterTorhal: coolDown was one
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05:24.09TorhalUrk. Damn search is broken still
05:25.09TorhalwereHamster: I'm not seeing it in this list: http://www.wowace.com/profiles/wowaceSVN/addons/
05:25.21TorhalOr this one: http://www.wowace.com/profiles/wowaceSVN/
05:26.23wereHamsterit's pretty old, maybe someone deleted it in the meantime
05:27.59quiescensi bet it was torhal
05:28.02quiescens!
05:28.04LuliaTorhal: I think I'll just eschew the EasyMenu and use the link you posted to try creating my own Menu function tomorrow.
05:28.06LuliaThanks
05:29.13Torhalsells portions of quiescens's anatomy to Fisker.
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05:48.22starlonIs the packager upset with me tonight? http://ace.pastey.net/142454
05:49.00starlonit never uploads v1.4.21
05:49.13starlonand for some reason it's uploading last tag
05:49.39starlonwhich too didn't upload the embedded package
05:49.45starlonin the previous packaging
05:49.49starlonprevious tag
05:50.15starlontrips over himself.
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06:39.32doom0ris arl supposed to show recipes already known by any of said profession on an account in the mob's tooltip?
06:44.38doom0rmm, it appears it's because i'm holding shift
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07:01.48Slaymangood morning my dear wowace ppl
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07:35.44Repo10talented: 03jerry * r680 spell.lua: Introduce some defect detection code to check Ticket-108
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07:52.35a-stray-cat`hullo, i remember there being an AceDebug a long time ago, is that still around?
08:10.22Repo10autoprofity: 03zhTW * r40 Localization.lua: zhTW update
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08:35.59Torhaldoom0r: Yup. Shift does that. :D
08:37.47doom0rwasn't expected, didn't see it listed anywhere
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08:41.31Repo10gnomeworks: 03lilsparky * r63 / (5 files in 2 directories): fixed tradeID/player nil reports.... really this time
08:41.32Repofixed link scanning to not fire trade skill events to other mods
08:41.33Repoadded processing lockout for process button/macro (pseudo-trades not yet fully supported)
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08:53.12ShadniXIs there a possible chance, that GetInstanceInfo() might return false information in the moment a RAID_INSTANCE_WELCOME fires?
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09:03.32Repo10pet_ability_list: 03Anyia3 * r7 pal.lua: * Added Special Ability for the Beetle.
09:03.33Repo* Implemented Shift-LeftClick support for linking abilities into chat.
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09:11.00Repo10pet_ability_list: 03Anyia3 044.0.0 * r8 : Tagging as 4.0.0
09:23.01RepoNew addon: http://www.wowace.com/addons/wgclean/. WGClean. stolenlegacy (Manager/Author). Approved by Torhal.
09:23.14Zhinjiogood morning
09:24.07TorhalIs it?
09:24.13Torhal:D
09:24.19Zhinjiono, not really
09:24.31TorhalI'm actually about to go to bed, get 6.5 hours sleep, then drive to Ohio for the visitation/funeral
09:24.38Zhinjionods.
09:24.46Zhinjiodrive *safe* this time.
09:24.49Zhinjioheh
09:25.02Zhinjiono more exploding engines
09:25.06TorhalIt's not like I was being reckless when my engine decided to explode.
09:25.09Torhal:P
09:25.13Zhinjiowell, right
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09:25.30Zhinjiohow about "get there safe" then
09:25.34sbuwtf exploding engines...
09:25.39TorhalI'm just glad I wasn't using a jetpack.
09:25.56Zhinjioyeah, my jetpack's at the shop
09:26.17Zhinjiosomething about hydro-fission coils being clogged or something.
09:27.38ZhinjioShefki: ping
09:29.22TorhalSo if you go to maps.google.com and select "Get Directions", then put Japan in A and China in B, the 43rd step is "Jet ski across the Pacific Ocean
09:29.25Torhal782 km
09:29.33Zhinjiowow
09:29.37TorhalHehe
09:29.46TorhalFucking Jet ski
09:29.52Zhinjioit should say "jet ski acrss the ocean (bring fuel)"
09:29.52Torhalboggles.
09:30.25TorhalThat's an awesome Easter Egg
09:31.42Torhalsleeps.
09:33.59ElkanoTorhal, try eu->us or us->cn
09:34.15Zhinjiog'morning, Elkano. long time no talk
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09:38.19Elkanoruns & hides
09:38.55quiescensi doubt a jetski would be the most economical way to get across the ocean
09:39.51Repo10raid_checklist: 03Anyia3 * r60 / (4 files in 1 directory):  (Message trimmed by 7 lines)
09:39.52Repo* Updated from Malazee's Nov 04 changes.
09:39.53RepoFeral druids are no longer assumed to be willing to constantly shapeshift out
09:39.54Repoto cure/decurse/root/hibernate. This is similar to how Shadow priests are
09:39.55Reponot expected to drop form to cure. There may be times when such things are
09:40.28ShadniXIs there a possible chance, that GetInstanceInfo() might return false information in the moment a RAID_INSTANCE_WELCOME fires? Something like a 25 player raid may get reported as a 10 player raid?
09:40.40quiescensDon't you just love it when sentences get
09:41.08Repo10raid_checklist: 03Anyia3 044.0.0 * r61 : Tagging as 4.0.0.
09:41.09RepoI haven't received any bug reports for a few days now, so I think it's ready for general release now.
09:42.23krkayes i
09:43.33SinusPiit's fas
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09:57.45Repo10talented: 03jerry * r681 spell.lua: typo fix. Fix Ticket 113
10:07.40StanzillaTorhal: should have said "Jet Li"
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10:32.14Elkanohmm... wasn't there another addon to benchmark addons besides Addon Profiler?
10:42.13Repo10little-wigs: 037destiny 07Cata * r766 Caverns (2 files in 1 directory): Caverns
10:42.14Repo- Beauty: add Magma Spit, Terrifying Roar
10:42.15Repo- Rom'ogg: fix Skullcracker bar for heroic. add Quake, Chains
10:50.54Rokiyoare frames tables? can I add my own variable to them? ie myFrame["blah"] = 42? or do I need to create an enclosing table and add both my frame and my new variable to the enclosing table?
10:51.16Elkanoyes they are
10:51.26Elkanobut you better not try to change their metatables
10:52.08Rokiyoi don't really understand metatables, would calling myFrame["blah"] = 42 have that effect?
10:52.16Rokiyoof changing their metatable?
10:52.22Elkanoshould be fine :)
10:52.40Rokiyosweeeet
10:53.36Rokiyois it considered "bad" to do it? how do people normally handle wanting to store a bit more state about their various animated frames?
10:54.56Rokiyoin this case, I'm talking about health bars that smoothly fill and empty using linear interp to make successive calls to SetTexCoord
10:55.50Elkanowell, if you do it on existing frames you should make sure you're not using a key already in use by other code
10:56.04Elkanobut for your own frames it's fine
10:56.27Rokiyocool, ty
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11:07.46Repo10little-wigs: 037destiny 07Cata * r767 Caverns/Obsidius.lua: Caverns - Obsidius: add warn Transformation, Veil
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11:54.18Lulia|SleepHmm
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11:58.48LuliaSo, in the wowace tutorial on dropdown menus, with the Omen example, the frame that is created for the dropdown menu is an ordinary frame. However, later we see a button placed over the title for clicking. In the wowpedia examples we see the dropdown menu dervied directly from a button. So my question is whether or not a button HAS to be involved in the process somewhere and whether or not it is preferable to make the dropdown a bu
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12:28.26Repo10pet_ability_list: 03Anyia3 * r9 pal.lua:
12:28.27Repo* Added cross references to the tooltips for the special abilities.
12:28.28RepoThe tooltip now provides a hint as to which other family/families provide
12:28.29Repothe same type of ability.
12:28.44*** join/#wowace CyberKiLL (~ck@c-98-250-230-36.hsd1.mi.comcast.net)
12:29.07CyberKiLLGood Morning!
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12:29.15LuliaHey
12:30.09CyberKiLLWhats some good addons for a warlock
12:30.21CyberKiLLlike what addon can a warlock not live without?
12:30.58Caleb|@describe pet_ability_list
12:30.59RepoCaleb|: http://www.wowace.com/addons/pet_ability_list/. Pet Ability List. An in-game list of all hunter pet families and their abilities.
12:31.16Repo10pet_ability_list: 03Anyia3 044.0.1beta1 * r10 : Tagging as 4.0.1beta1
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12:48.05SlaymanCyberKiLL: some form of formidable dot Tracker, and A castbar that doesn't suck and possibly something for highly visual proccs#
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12:52.12quiescenso.o
12:52.35Luliabegins kicking his dropdown menu repeatedly.
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12:53.14quiescensso violent
12:53.23LuliaThis requires violence.
12:55.50LuliaI just want it to work :(
12:56.06SlaymanLulia: cookie?
12:56.21LuliaSlayman: Will it make my dropdown menu work?
12:57.01SlaymanLulia: HIGHLY unlikely but it will buff your stamina so you can go on
12:57.15LuliaI'd rather die
12:57.51Slaymanhave a cookie for that too
12:59.03Lulialol
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13:05.59ccKepwants cookies!
13:06.38SlaymanccKep: which ones? the one's that'll kill you?
13:07.05ccKepwhat else do you have?
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13:07.45Slaymanstamina buffing ones, letting you work on in the face of defeat#
13:07.54Slaymanand macadamia
13:07.59quiescensthey have the added bonus of not killing you
13:08.19ccKepguess I'll take one of those killercookies then
13:08.51LuliaI want one too, ccKep
13:08.59Slaymanis handing out the deliciously cancerinducing cookie, noone said it'd be fast
13:09.07LuliaDeath is better than dealing with this retarded dropmenu
13:09.48ccKepdeadly delicious cancercookies for everyone
13:10.28quiescensdeliciouser than your average cancer inducing cookie
13:11.07ccKepalready have a slogan for that... "atleast it's a cookie!"
13:11.54SlaymanccKep: we should really market that, it'll kill
13:11.57Repo10atlasloot-enhanced: 03Hegarol * r2951 / (15 files in 12 directories):
13:11.58RepoWiping the svn to prepare for the new Cataclysm version (v6.00.00)
13:11.59ccKepso, all those death-bringing killercookies aside... whats up with your dropdowns Lulia?
13:12.18LuliaIt makes a little thing which LOOKS like a dropdown menu
13:12.23LuliaBut when I click on it, it moves a little
13:12.26LuliaAnd that's it
13:12.45ccKepSlayman: yeah, and even if someone demands a refund we just need to delay that ;)
13:13.07ccKepwth is "a little thing which LOOKS like a dropdown menu" ? oO
13:13.09SlaymanccKep: entangle them in decadelong warsuits
13:13.17Slayman*lawsuits ^^
13:13.39LuliaIt shows the little dropdown menu button
13:13.50LuliaIt just doesnt drop down a menu when it's clicked on
13:13.56LuliaIt moves a little instead
13:14.04Lulialawsuits = warsuits
13:15.37SlaymanLulia: wasn't there like Dewdrop a lot of time ago for dropdown menus, isn't there some lib following after that?
13:16.52LuliaThis is just a simple one, in which case < http://forums.wowace.com/showthread.php?t=15763 > recommends that I use the default UI stuff for it.
13:17.01LuliaAlso, I'd like to avoid adding libs to my AddOn if possible.
13:17.15Mirrormnyou gotta embrace the libraries
13:17.37Lulia:-/
13:17.43Mirrormnchances are if there's a library that does something, they did that thing better than you would have done it
13:17.59LuliaChances are it will also add unneeded stuff to my addon download
13:18.06Mirrormnwell, yes
13:18.51Mirrormnbut it's all just text anyway, even a 56k user can download an embedded library in like a second
13:19.10ccKepall hail LibLordFarlander-2.0
13:19.16LuliaIn any case
13:19.26LuliaThe thread I linked suggests NOT using the library in this instance
13:19.47LuliaAnd I followed what the thread said to do and it's still not working. That's what's frustrating.
13:20.24Mirrormnwell, yar, in that particular case
13:20.30ccKeppastey, then hope for helpey
13:21.06Mirrormnthe suggested library (DewdropLib) is not really designed to accomplish the task you are trying to accomplish, but rather to accomplish a bunch of extraneous stuff you don't need
13:24.32LuliaUgh, WoW Pastey just shitted on my formatting
13:24.33jnwhitehLulia: dropdowns are super easy
13:24.33Luliasec
13:24.50jnwhitehthe chapter in my book gives you a few different ways to do it
13:25.02jnwhitehthey're limited to what the default UI can do, but if that's all you need, then its easy.
13:25.16LuliaI followed the tutorial on WoWAce pretty diligently.
13:25.21LuliaAnd it's not working.
13:25.30jnwhitehwhere's the code>?
13:25.36LuliaTrying to get it posted
13:25.42LuliaBut my formatting keeps getting messed with
13:25.51jnwhitehselect the right language, shockingly.
13:26.03jnwhitehor use another paste site
13:26.07LuliaWell, I was using the WoWAce pasting
13:26.31LuliaAnd it likes to keep everything indented an extra line and then swtiches the language from Lua to Lua backtracking
13:26.35LuliaFor no apparent reason
13:26.39ccKephttp://wowprogramming.com/snippets/Create_UI-styled_dropdown_menu_10
13:26.39LuliaSo now I'm trying pastey.net
13:26.43LuliaBut it's going to take a second
13:27.05Repo10head-count-2: 03kagaro 07master * 4e72075 RaidTracker.lua: [+1 commit] Fixed a few spots where messageHandler wasnt called properly
13:27.05Luliahttp://www.pastey.net/142462
13:27.38jnwhitehoh god.
13:27.41jnwhitehdo somethign simple first
13:27.42jnwhitehO.o
13:27.58ccKepsheesh, thats a lot of code to work through xD
13:28.09Luliajust ignore the function stuff :P
13:28.11jnwhitehyes, seriously
13:28.11jnwhitehno
13:28.14jnwhitehwrite somethign simpler
13:28.15jnwhitehffs
13:28.16jnwhiteh=/
13:28.24jnwhitehyou shoudl know how they work before you start doing somethign like this.
13:28.37LuliaThe function definitions are just telling it what to do.
13:28.41LuliaThey could all be print statements
13:28.50LuliaThey're definitely not the cause of the problem
13:29.11LuliaThe menu isn't even showing up, at all
13:29.18jnwhitehyour indentation is screwed.
13:29.18LuliaIt just refuses to pop when the button is clicked
13:29.20jnwhitehblargh.
13:29.27LuliaThat's because of the site
13:29.31jnwhitehwell
13:29.32jnwhitehyou're using a string
13:29.35jnwhitehuse the dropdown object
13:29.39jnwhitehToggleDropDownMenu(1, nil, "PBDrop_DKLayout", self:GetName(), 0, 0)
13:29.42LuliaI used that at first
13:29.43jnwhitehthe third argument is the dropdown
13:29.46LuliaBut it didn't work
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13:29.50LuliaI'll switch it back
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13:30.20jnwhitehyou also never call UIDropDownMenu_Initialize
13:30.23ccKepis it me, or am I missing UIDropDownMenu_Initialize
13:30.27ccKep*are you
13:30.36jnwhitehnope, he/she isn't.
13:30.45Luliahe
13:30.47LuliaHmm
13:31.16LuliaThat's odd, I dont think this tutorial ever uses that function
13:31.20LuliaAnd yet no one pointed it out
13:31.22LuliaO.o
13:31.25jnwhitehwell all of mine do
13:31.27jnwhitehall of chapter 23
13:31.35ccKep"Creating our DropDown"
13:31.40ccKeplast line in the code box ;)
13:31.51ccKepoh
13:31.55ccKepmy fault, its not calling it
13:31.58LuliaRight
13:32.01LuliaIt's setting it up
13:32.05LuliaBut I dont think it ever calls it
13:32.12ccKephttp://wowprogramming.com/snippets/Create_UI-styled_dropdown_menu_10
13:32.18ccKepmight want to take a look at that
13:32.33LuliaIt'll be the third different UIDropDown page I've tried to follow
13:32.34Lulia:-/
13:32.41jnwhitehccKep: you dont' NEED to call it
13:32.43LuliaWoWPedia, then WoWAce, now WoWProgramming
13:32.52ccKep(though I dont know why jnwhiteh calls UIDropDownMenu_CreateInfo() at the top of the init function... it gets overwritten instantly ^.^)
13:32.52jnwhitehwell, I wrote an entire chapter on the freaking topic
13:32.55jnwhitehI didn't do it for my health =)
13:33.03LuliaI don't have 40 bucks for a book :(
13:33.10jnwhitehI mean that's fair
13:33.16jnwhitehbut there are resources :P
13:33.22jnwhitehhave you made a simple dropdown?
13:33.23jnwhitehat all?
13:33.25LuliaYeah, I'm using some :P
13:33.28jnwhitehdo somethign simple, like I siuggested?
13:33.32LuliaNo, this is the first time.
13:33.33jnwhitehok
13:33.35jnwhitehoh.
13:33.38jnwhitehthen do somethign simple
13:33.38jnwhitehlike I said
13:33.40LuliaI could replace all of the functions with print statements
13:33.41jnwhitehget rid of the shit
13:33.42jnwhitehno
13:33.45jnwhitehcomment it all out
13:33.48jnwhitehmake a simple dropdown
13:33.51jnwhitehunderstand how it works, and then add your code in
13:34.05LuliaMy drop down is the simplest kind of dropdown
13:34.08LuliaIt's just a single menu
13:34.10*** join/#wowace Kaelten (~Kaelten@WoWUIDev/WoWAce/WoWIFA/CurseStaff/kaelten)
13:34.10*** mode/#wowace [+o Kaelten] by ChanServ
13:34.18LuliaThe only thing that makes it look remotely complicated are the functions
13:34.20Repo10head-count-2: 03kagaro 07master * 215cba9 / (2 files in 1 directory): [+1 commit] Added LibDBIcon support
13:34.21Lulia:-/
13:34.23jnwhitehccKep: dropdownFrame.initialize gets called mid-way through
13:34.26jnwhiteh*sigh*
13:34.33jnwhitehI do not care whether it IS complicated, or it looks complicated
13:34.40jnwhitehyou need to do a simple example before you do somethign complicated.
13:34.48jnwhitehor you're stabbing yourself in the foot!
13:34.55sylvanaar_work"hello dropdown"
13:35.18jnwhitehas shown clearly here: http://wowprogramming.com/snippets/Create_UI-styled_dropdown_menu_10
13:35.24ccKep"dropdown world" more like it
13:35.33LuliaFine, off to my THIRD resource
13:35.42Lulia:-/
13:35.48jnwhitehdude.
13:35.50jnwhitehits your own fault.
13:35.51sylvanaar_workgeez
13:35.55jnwhitehdon't jump into the pool before you know how to swim.
13:36.04jnwhitehwade in, figure out how your body works, and then go into deeper water
13:36.08LuliaI've tried following the resource code exactly too
13:36.15ccKepexcept when daddy throws you... then you better learn fast ;)
13:36.16Ackisstabs jnwhiteh in the foot.
13:36.18jnwhitehbut you don't understand it
13:36.20LuliaI didn't even try to make my own, I just tried the exact code from the resource.
13:36.24LuliaAnd it didn't work.
13:36.25jnwhitehfollowing is not the same as undersatnding
13:36.38jnwhitehthe wowace page is old
13:36.43jnwhitehI don't know why it doesn't work
13:36.50LuliaThat's not the only one I've used
13:36.51jnwhitehbut a simpler example like the snippet, does work
13:37.02LuliaI've been hacking at this for a couple hours now
13:37.11jnwhitehthere should be no hacking
13:37.13jnwhitehopen wowlua
13:37.15ccKepwowprogramming has many neat snippets, always worth a look scrolling through the list
13:37.17jnwhitehpaste in what the snippet has
13:37.19jnwhitehrun it
13:37.22jnwhitehand you haev a dropdown
13:37.25jnwhitehtweak it, and see what happens
13:37.30jnwhitehthen expand it to do what you need it to do
13:37.40LuliaThanks for the help
13:37.44LuliaI'll be back in a bit
13:37.45jnwhitehyw!
13:37.45sylvanaar_worki need to use wowlua more
13:37.53LuliaI have no idea what wowlua is
13:37.54jnwhitehwell <insert in-game-lua-editor> here
13:37.56ccKepdont even have it installed atm :(
13:37.58jnwhiteh!addon wowlua
13:38.09sylvanaar_work@project wowlua
13:38.10Reposylvanaar_work: http://wow.curseforge.com/addons/wowlua/. WowLua. Game: WoW. Cladhaire (Manager/Author). Updated: 19 days ago
13:38.10jnwhitehglares at luabot
13:38.11ccKepLulia: ingame lua editor that lets you run the code ingame
13:38.20sylvanaar_work@describe wowlua
13:38.21Reposylvanaar_work: http://wow.curseforge.com/addons/wowlua/. WowLua. Interactive Lua interpreter and scratchpad
13:39.05sylvanaar_worki just edit my file and /rl its not very efficient
13:39.30jnwhitehmy snippets are always designed so they can be run in wowlua and run again and again
13:39.34jnwhitehi.e. the frame is only ever created once.
13:39.49Ackiswowlua hacked my keys
13:40.12jnwhitehit does!
13:40.43Ackisand tomtom is broke!
13:40.45Ackis:)
13:40.46sylvanaar_workreloadable code is tricky, have to watch out for upvalues - i end up with everything global
13:41.02jnwhitehsylvanaar_work: don't need that in most case
13:41.03jnwhitehs
13:42.33Ackishttp://www.wowpedia.org/User:Ackis/LUACode
13:42.37Ackisthat's epic code imo
13:42.58Axodiousthere a way on either wowace or wowi to filter all addons by 4.0.1 ready? the best i can see is going to cataclysm beta addons
13:44.03jnwhitehAxodious:  http://www.wowinterface.com/downloads/search.php
13:44.16Axodiousyeah i can't search all addons like that
13:44.27Axodioushave to put a name
13:44.52Axodiousjust want a list of all 4.0 working addons sorted by last update
13:45.20jnwhitehi think there is, I just have to find it
13:45.28jnwhitehbut seems liek a backwards way to build a UI
13:45.29jnwhiteh=)
13:46.12Axodiousi've already got a ui ;p, just want to flip through stuff thats being updated see if there's anything cool ;o
13:46.29sylvanaar_workwhat is that code saying Ackis
13:46.51Parnicackis what the heck were you doing in fable last night? didn't you 100% it?
13:46.55LuliaAlright, code snippet created
13:46.59thelibrarianwowace by default sorts by last update if you just go to "addons"
13:47.02Ackissylvanaar_work: just experiments I was playing with
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13:47.14AckisParnic: no haven't 100%ed it yet, but I did get 11 achievements yesterday
13:47.16sylvanaar_workyeah i remember the 2nd one - but what is the first about
13:47.27jnwhitehAxodious: then there's an RSS feed on both sites
13:47.28jnwhitehuse it
13:47.36jnwhitehhttp://www.wowinterface.com/rss/latest.xml
13:47.44jnwhitehif its being updated, it's almost certainloy 4.0.1 compat.
13:47.45sylvanaar_workand they are tweeted
13:47.55Ackissylvanaar_work: wanted to know what the best way to pass a table was
13:48.03sylvanaar_workAckis: ah
13:48.10sylvanaar_workand what is it
13:48.23sylvanaar_workim slow today
13:48.51AckisTesting by passing arguments. Local: 0.453 Scope: 0.469 Global: 0.438 Testing by reference. Scope: 0.594 Global: 0.718
13:49.01Repo10atlasloot-enhanced: 03Hegarol 07cataclysm * r2952 / (4 files in 3 directories): T11 heroic sets
13:49.12sylvanaar_workyeah, i dont know what those numbers mean
13:49.22Ackisthat's time, lower is better
13:49.37Repo10head-count-2: 03kagaro 07master * 129632e / (2 files in 2 directories): [+1 commit] Added config option to show/hide minimap icon
13:50.18sylvanaar_workso in summary - pass tables as parameters not upvalues or globals
13:51.55Ackispretty much sylvanaar_work
13:52.10sylvanaar_workwell thats good
13:55.59AckisParnic: I think I need 7 more achievements for Fable 3... getting not knocked out is 1 of them though, the 50 legendary weapons is another plus two online ones
13:56.14Parnicyeah how the heck did you get knocked out so much?
13:56.40Mirrormnoh wtfux
13:56.42Mirrormn10am
13:57.01ccKep3pm :>
13:57.04AckisI didn't use potions Parnic lol not until later on in the game
13:57.05Mirrormnthis is what happens when I stay up to watch GSL =/
13:57.16Parnicgun + spell = never need potions
13:57.47AckisI had issues against the merc's who cast fireballs
13:57.56*** part/#wowace Slayman (~dejhap08@asaru.net)
13:58.02Parnicyou don't need an apostrophe to pluralize a word that's not an acronym
13:58.23Mirrormnit is occasionally useful
13:58.45Ackiseh I thought I did since I abbreviated it :P
13:58.49Mirrormnbut not for "mercs"
13:58.52Parnicno, you don't :P
13:59.12Parnicanyway, fire two shots and dodge. there, i just beat a merc caster.
13:59.57Mirrormnthe only example I can think of its usefulness at the moment is "spec'd", which is not an exact example
14:00.06sylvanaar_workhttp://gamedev.stackexchange.com/questions/90/why-is-so-hard-to-develop-a-mmo
14:00.07Mirrormnbut it's my preferred uage nonetheless
14:00.11Mirrormn*usage
14:00.16Parnici prefer specced :P
14:00.19sylvanaar_worklook at the wow hardware software specs
14:00.30Lulia?
14:00.38sylvanaar_work75k CPU cores
14:00.57Ackisyeah Parnic I can do it with ease now, but at the start of the game I had a few issues :P
14:01.02sylvanaar_work13,250 server blades
14:01.44Parnici find "33,681 production tasks" to be incredibly unbelievable. both games i've shipped have had more than that many issues in our bug/task tracker
14:02.25Parnicoh nevermind, 179,184 bugs. k
14:02.43sylvanaar_worki think thats tasks per build
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14:04.28Parnici wonder how many sloc are in our engine...
14:05.54sylvanaar_work126 versions of every patch
14:05.58sylvanaar_workthats nuts
14:07.21LuliaSo...
14:07.25Luliathe drop menu is working
14:07.33jnwhitehI'm shocked =)
14:07.36Lulia:P
14:07.53jnwhitehSo what do you actually want to accomplish now?
14:07.56LuliaThat's a lot of effort for a dropmenu though, I'm going to try and put it in a function
14:08.07LuliaHmm?
14:08.07jnwhiteh...
14:08.19jnwhitehhow is it a lot of effort?
14:08.23jnwhiteh1.) You create the dropdown
14:08.25LuliaIs there something wrong with trying to make a function for it?
14:08.30jnwhiteh2.) You side and anchor the dropdown
14:08.39ShefkiZhinjio: pong
14:08.44sylvanaar_workmaybe you should write a reusable framework around UIDropdownMenu
14:08.47jnwhiteh3.) You create an initialization function that adds the buttons
14:08.50sylvanaar_workchuckles
14:08.57jnwhiteh4.) You style the dropdown
14:09.00jnwhitehthat' sall that code does
14:09.05jnwhitehI don't understand _what_ you would make into a function
14:09.08jnwhitehits a waste of effort?
14:09.14jnwhitehthe same four things need to happen regardless
14:09.34LuliaThe function just means less typing, in the end
14:09.41ShefkiI'm going to make a function that encapsulates jnwhiteh.
14:09.43jnwhiteh...
14:09.49jnwhitehLulia: you still have to type in everything there
14:09.50LuliaThe justify would become an argument in the function, for instance
14:09.51jnwhitehso no, it doesn't.
14:09.52ZhinjioShefki: why do I have 2 pitbull_visualHeal modules in my listing?
14:09.53Shefkijnwhiteh(UIDropDown_Explanation)
14:09.58jnwhitehWhy are you making a framework
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14:10.03jnwhitehwhat do you actually want to accomplish?
14:10.08*** join/#wowace Hirsute (~chatzilla@WoWUIDev/Norganna/Developer/Hirsute)
14:10.09jnwhitehthat's what I need to know
14:10.10LuliaI'll probably have more than one dropdown menu in the addon
14:10.26jnwhitehalright
14:10.28jnwhitehI mean do whatever you want
14:10.29ShefkiZhinjio: PitBull4_VisualHeal is for 3.x clients (China).  PitBull4_VisualHeal5 is for 4.x clients (everyone else)
14:10.35jnwhitehbut make it complicated again and enjoy not getting help
14:10.38ShefkiZhinjio: Only one loads.  It doesn't hurt anything.
14:10.38jnwhiteh=/
14:10.52LuliaI just don't understand why putting it in a function makes it complicated?
14:10.59jnwhitehI've seen the code you already pasted
14:11.00Zhinjiookey dokey
14:11.01LuliaIt does the same exact thing
14:11.02Shefkijnwhiteh(fixClique)
14:11.07jnwhitehShefki: !broken.
14:11.26jnwhitehLulia: I just don't see what you gain. You're mixing up the different bits of the addon and melding them together
14:11.28sylvanaar_workbliz fix beta
14:11.32Shefkijnwhiteh(updateBookForCata)
14:11.32jnwhitehcreate the frame and place the frame
14:11.38LuliaJust, instead of typing UIDropDownMenu_JustifyText(SomeMenu, "LEFT"), "LEFT", becomes the argument of a function.
14:11.41jnwhitehthen write an initailization function, and let it go
14:11.46jnwhitehLulia: do whatever you want
14:11.49jnwhitehI've tried to help
14:11.55LuliaYou HAVE helped
14:12.16LuliaI'm trying to figure out why placing it in a function suddenly makes it "bad", isn't that the point of functions?
14:12.19LuliaTo make code reusable?
14:12.23jnwhitehsure
14:12.25jnwhitehbut code isn't always reusable
14:12.32LuliaWhy isn't this code reusable?
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14:12.42jnwhitehbecause, you don't always need to call all of these lines
14:12.45jnwhitehand there are other bits you might want to call
14:12.55jnwhitehyour 'function' is going to have to boil them down to accept only a set number of arguments
14:13.02jnwhitehand then alter the function everytime you want to do something more
14:13.10jnwhitehits also a bit less clear, depending on how its written
14:13.14jnwhitehbut if it'll work for you, that's great.
14:13.21jnwhitehbut people have been down this road before =)
14:13.29jnwhitehthere are reasons there are 15,000 dropdown libraries
14:13.50jnwhitehbut you still haven't told us what you want to accomplish
14:13.57jnwhitehso none of us can say whether its a good idea or a bad idea
14:14.15LuliaI intend to create some dropdown menus for my addon?
14:14.28LuliaRight now it's just one, but I can already think of a couple more I may be doing soon.
14:14.40jnwhitehthen have fun abstracting =)
14:14.54LuliaUh
14:14.59Repo10adibags: 03Adirelle 07master * v1.2-beta-2-10-g15d08cf / (4 files in 3 directories): [+3 commits]
14:15.00Repo15d08cf: Added a timeout when emptying a bag, so lag or a missing event doesn't lock the inventory forever.
14:15.01Repoe3a854b: Bag slots: use our own implementation that is far easier to manage.
14:15.02Repobbf8983: Added a way to lock all item buttons, so nothing to bad happens when we automatically move items around (tidy or empty bag).
14:15.07jnwhiteh(I'm not being facetious)
14:15.21jnwhitehJust don't try to make a system that is general enough for anyone to use
14:15.23jnwhitehits just not worth it =)
14:15.26Lulia:P
14:15.33LuliaIt's just general enough for me to use.
14:15.33sylvanaar_workyou should call your abstraction "dewdrop" thats a cute name
14:15.58LuliaI'm not trying to make a library for others, my skill isn't nearly good enough. I just don't want to type stuff that I can reduce the typing on :)
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14:19.49LuliaHmm
14:20.03LuliaI can use .arg1 to pass an argument through the function, yes?
14:20.14*** join/#wowace groktar (~gr@209-234-197-181.static.twtelecom.net)
14:20.18jnwhitehno?
14:20.29jnwhitehI'm not sure I understand the question
14:20.38sylvanaar_workdont you stick things onto the menu
14:21.00LuliaA lot of the examples have used items which pass arguemnts to the function associated with a particular menu item.
14:21.06LuliaSo info.arg1, for example
14:21.09jnwhitehyes
14:21.15jnwhitehyou didn't say WHAT function, just 'the' function
14:21.18jnwhitehhelps to be specific
14:21.20Lulia:-/
14:21.21LuliaSorry
14:21.25jnwhitehall of this is encapsulated in UIDropDownMenu.lua
14:21.29jnwhitehwhich you should read
14:21.32jnwhitehthe commented bit, at least.
14:21.55LuliaHmm, thanks
14:22.17LuliaI'll probably just pause here for now and do the more reading when I get back to it. I should get some other things done ;)
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14:37.43AckisParnic: CanadaAckis won 12 achievements in Fable III for 1014 points.
14:37.47*** join/#wowace Brandon_ (~rbarreiro@87.196.173.10)
14:37.50Ackisthat's what I was doing in Fable last night
14:39.04*** join/#wowace profalbert (~profalber@80-121-42-145.adsl.highway.telekom.at)
14:40.44*** join/#wowace profalbert (~profalber@80-121-42-145.adsl.highway.telekom.at)
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14:48.35*** join/#wowace profalbert (~profalber@80-121-42-145.adsl.highway.telekom.at)
14:48.37Parnicdid you use a guide to find all the keys and crap?
14:48.50Parnics/crap/whatnot/
14:49.19AckisI used it to find the ones I was missing
14:49.31Ackislike I had 28/30 flowers, I needed help with the last two
14:49.52Ackisonly guide that really really helped was the book guide, I only had like 10/30 when I finished the game
14:51.48Parnicyeah, screw the books
14:52.06Parnicgame went overboard with the collectibles, imo
14:52.26Ackisyeah it did
14:52.36AckisI was bitching about that while getting them
14:52.46Ackisgnomes, keys, flowers, books, weapons
14:52.51Ackisclothing as well actually
14:53.19Parnici like how our actual gamerscore is ~3k apart but trueachievement score is 20k.
14:53.28*** join/#wowace CrazyBenny_ (s_m@a02-0602c.kn.vutbr.cz)
14:53.50AckisI have a few hard achievements that really boost me up
14:54.19AckisDawn of War 2 and Battlestations Pacific for the PC both have high ratios
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15:15.18Parnichere you go ackis, i'm going to sneak this into borderlands. http://imgur.com/3AYpL.jpg
15:15.48*** join/#wowace Baraius (~Adium@150.105.84.5)
15:18.49*** join/#wowace Baraius (~Adium@150.105.84.5)
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15:22.11Zyn10 unspent talent points! HOW CAN THIS BE
15:25.55Repo10head-count-2: 03kagaro 07master * d75ba65 / (7 files in 3 directories): [+2 commits]
15:25.56Repod75ba65: Waitlist fuctions are now working.
15:25.57Repo7377c5f: updated the slash command to show either tracker or config based on passed in args.
15:35.36*** join/#wowace groktar (~gr@209-234-197-181.static.twtelecom.net)
15:37.07*** join/#wowace ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight)
15:37.07*** mode/#wowace [+o ckknight] by ChanServ
15:37.44Parnicwb ckknight
15:38.38ckknighthey Parnic
15:43.25Ackisrofl Parnic
15:43.33CyberKiLLding
15:43.38CyberKiLLlvl 80 warlock now
15:43.40CyberKiLLwoot
15:44.10CyberKiLLlove ur addon Ackis
15:44.13CyberKiLLthanks
15:44.22Ackisglad you enjoy it CyberKiLL :)
15:44.29CyberKiLLi have for years
15:44.50Ackisit wouldn't have been possible w/o help from pompy and Torhal
15:44.54Parnicyou talking about ARL? he totally doesn't work on that any more
15:45.03CyberKiLLwell he did..
15:45.04CyberKiLLlol
15:45.06CyberKiLLwell
15:45.07Parniche's just an egotistical dude that put his name on it
15:45.11CyberKiLLthanks to everyone envolved
15:45.17CyberKiLLhows that
15:45.28Ackiss/egotistical/unimaginative/
15:45.41*** join/#wowace spode (spode@213.21.119.88)
15:45.49Parniccyberkill: i'm just teasing him
15:45.57CyberKiLLi know
15:46.00CyberKiLLive talked to him before
15:46.03CyberKiLLin his channel
15:46.06CyberKiLLa long while ago
15:46.25CyberKiLLim an irc fly
15:46.33CyberKiLLbeen on irc before wow
15:47.34ElkanoAdirelle ping
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15:58.17SunTsuWe all miss our King of (dry) Code
15:59.22Ackisblame the xbox
15:59.24Ackisand blame wow
15:59.26Ackisand blame me
15:59.34Ackisbut mostly blame the xbox
15:59.50SunTsuAckis: I always blame Fisker, no what
16:00.07ShefkiWe all know it's really Torhal's Recipe List now.
16:00.13Ackishe's innocent in this one tbh
16:01.05ShefkiDoesn't matter, still his fault.
16:01.15SunTsuabsolutely
16:01.44ShefkiJust like everything and nothing is ckknight's fault when it comes to wowace.com
16:01.59ckknighteverything is nothing
16:02.17ckknightnothing is everything
16:02.26ckknightyour morals are pointless, relative, and subjective
16:02.37ckknight<.<
16:02.38ckknight>.>
16:02.51SunTsuckknight? Isn't that this norious hit-and-run-coder?
16:02.55nevcairielisnt it mostly his code anyway, i'm sure we can trace it back to some line of code he touched once :P
16:02.59Aeyanand that's why the login page won't be done till Tuesday, sir.
16:03.10nevcairielSunTsu: yeah, he left us with a half-finished wowace and left again
16:05.54SunTsuDid profalbert take over that, too?
16:06.09Repo10adibags: 03Adirelle 07master * v1.2-beta-2-11-g297a536 widgets/BagSlots.lua: [+1 commit] Bag slot: fixed bag updating.
16:06.12ckknightnevcairiel: because I was moved to a different project.
16:06.33profalberttake over what?
16:06.50SunTsuWoWAce ;)
16:06.55profalbertsoon
16:07.01Slaymanprofalbert: the world you dummy ;)
16:07.02nevcairielthey won't let us help fix/improve wowace
16:09.36*** join/#wowace Lex (~lexlexlex@CPE0040f449aaec-CM000a7369bd4f.cpe.net.cable.rogers.com)
16:09.54nevcairielalthough i dont know why. Instead of coding, they would just have to review changes. Pick some dedicated devs that are around long enough to kinda be trusted, and voila, stuff improves!
16:10.18*** join/#wowace MoonWitch|Mobile (~Kelly@d54C547BE.access.telenet.be)
16:22.51*** join/#wowace Odlaw (~ozzy@c-98-245-3-204.hsd1.co.comcast.net)
16:24.01Fiskerhey nevcairiel
16:24.11Fiskerhey ckknight
16:24.17ckknighthey Fisker
16:24.53*** join/#wowace Diao (vince@adsl-99-58-31-154.dsl.pltn13.sbcglobal.net)
16:25.14*** join/#wowace a-stray-cat` (~stray@c-76-20-13-111.hsd1.ca.comcast.net)
16:28.56*** join/#wowace Diao (vince@adsl-99-58-31-154.dsl.pltn13.sbcglobal.net)
16:30.52*** join/#wowace Flowyk (Flowy@91.148.3.223)
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16:40.45harlhas trouble logging in to the eu realms.
16:41.44SunTsuyou know who's fault that is, don't you?
16:41.54nevcairielTorhals?
16:41.58harlnot mine
16:42.11harlnot yours either
16:42.25SunTsunevcairiel: it's alway Fisker
16:43.21Repo10bazooka: 03mitch0 * r176 Bazooka_Options/Options.lua: add support for .staticIcon
16:43.50SunTsuI just logged into EU just fine, though
16:45.29Slaymanhttp://www.youtube.com/user/OneyNG#p/a/u/1/SgDZ9LhZ2_g  lol that is funny
16:47.18*** join/#wowace pschriner (~Miranda@xdsl-89-0-93-14.netcologne.de)
16:47.26*** join/#wowace MindWorX` (~Nikolaj.M@188.176.197.82)
16:48.39SunTsuOh boy, deathwing must be close, the frostwyrms in Icecrown behave like Colibris
16:49.34Slaymanlosing the lichking induced a heavy case of ADHD
16:53.53*** join/#wowace Ingela (~Ingela@90-230-169-130-no35.tbcn.telia.com)
16:54.12SunTsuReally looks funny, them fluttering around like being on speed
16:54.27*** join/#wowace profalbert (~profalber@80-121-42-145.adsl.highway.telekom.at)
16:55.12harlthere seems to be a problem with my primary dns servers. i've changed to another set.
16:55.43*** join/#wowace gaellalire (~Adium@129.184.84.11)
16:56.28harldidn't quite solve the problem though. brb
16:57.26*** join/#wowace harl (harl@dslb-088-076-032-113.pools.arcor-ip.net)
16:58.02*** part/#wowace gaellalire (~Adium@129.184.84.11)
17:00.57*** join/#wowace Kalroth (kalroth@3e6be58a.rev.stofanet.dk)
17:02.31AdirelleElkano, pong
17:02.34harllogged in, extremely inconsistent latency though.
17:03.29ccKeplooks like I'm actually too stupid using the blizz animation api afterall Oo
17:03.53sylvanaar_worknevcairiel: you can always add functionality offsite
17:03.57ccKepanyone here experienced with it?
17:04.14*** join/#wowace p3lim (~p3lim@200.41.202.84.customer.cdi.no)
17:04.44harldamn. there seems to be a routing problem somewhere, but it's not a my side.
17:04.48nevcairielsylvanaar_work: writing myself a better notification system for example is not really viable
17:05.15*** join/#wowace silentium (silentium@dslb-088-064-188-088.pools.arcor-ip.net)
17:05.39nevcairielOr repo browsers without file system access are slow by design =/
17:07.38ElkanoAdirelle, I now had a few times the problem that all of a sudden one of my equipment set was considered as new items by AdiBags and after clicking the new button was sorted into armor/weapons instead of the set :/
17:08.36sylvanaar_worknevcairiel: you'd need to poll - which is icky
17:08.45Slaymanxbox dashboard blocks copied games, interesting, let's see for how long
17:10.12Repo10archud3: 03nyyr * r30 Rings/TargetCasting.lua: Added small sanity check on target casting event
17:10.14*** join/#wowace Funkeh` (~funk@82.111.112.176)
17:10.14*** join/#wowace Funkeh` (~funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh)
17:10.14*** mode/#wowace [+o Funkeh`] by ChanServ
17:11.11Repo10archud3: 03nyyr 040.9 * r31 : Tagging as 0.9
17:12.06Fiskerwat wat wat Megalon
17:12.32*** join/#wowace Athrynn (~athryn@montreal02-3459238328.sdsl.bell.ca)
17:12.36Stanzillain da butt?
17:12.48Fiskeri thought only finals were best of 7
17:13.25*** join/#wowace NightHawkTheSane (~jonathan@asylumsw.com)
17:13.45Repo10archud3: 03nyyr * r32 / (2 files in 1 directory): Version fix :/
17:13.58*** join/#wowace Aeyan (~pancake@cpe-024-163-016-179.triad.res.rr.com)
17:15.26Slaymancan you believe ppl good paying money for leveling guides? That's ridiculous honestly
17:16.35AdirelleElkano, and if you reload it get fixed ?
17:16.54Elkanoyeah
17:17.58FiskerElkano
17:18.01sylvanaar_worknevcairiel: but there are alot of things you can do by polling i wonder if you could set up fisheye
17:18.05MegalonFisker woot woot
17:18.15sylvanaar_workit supports all 3 repo types
17:18.25Fiskerhey Megalon
17:18.27nevcairielI dunno if it needs local file access
17:18.30Fisker7 sets? :o
17:18.33Megalon!
17:18.40Megalonshould I tell you who won?
17:18.40Megalon;<
17:18.43sylvanaar_worki dont think it does
17:18.52Fiskeralso lol'd @ fake boxer = arthas and terenas = real boxer
17:18.55Fiskernaw Megalon
17:19.00nevcairielBut i would rather have a gitweb derivate with Lua/xml code highlighting and be done with it
17:19.18sylvanaar_workswitch to Hg =P
17:19.26nevcairiellike that comes with highlighting
17:19.32sylvanaar_workit doesnt
17:19.40AdirelleElkano, that's an issue with the item cache or whatever, I don't know how to fix it as I don't know what event ensures all item data are available
17:19.43Megalonboxer will perhaps get a sponser
17:19.58Adirellegotta go
17:20.02Megalon200M won/yr, that's quite nice :>
17:20.13*** join/#wowace Aeyan (~pancake@cpe-024-163-016-179.triad.res.rr.com)
17:20.45Repo10archud3: 03nyyr 040.9 * r33 : Removed old 0.9 tag
17:21.04Fiskerhow does fake boxer counter banshees Megalon ?
17:21.09Repo10archud3: 03nyyr 040.9 * r34 : Tagging as 0.9
17:21.36ccKepanyone here experienced with the blizz animation api?
17:22.24*** join/#wowace spode (spode@213.21.119.83)
17:25.16ShefkiYes.
17:26.53mitchnullcckep: it sucks
17:27.21ShefkiDoes not.
17:27.29mitchnullis too
17:27.37mitchnullat least the alpha anim suckorz
17:27.44mitchnullit doesn't _really_ set alpha
17:27.45ccKepso, regarding translations... SetOffset is relative to the frame's current position?
17:27.59ShefkiI'm using the alpha works fine here.
17:28.04mitchnullalso, the relative animation is stupid, too
17:28.11ShefkiccKep: Not sure I've neer used the translation feature.
17:28.24mitchnullshefki: do you stop the anim mid-run?
17:28.30ShefkiI looked at it and decided it wouldn't work for what I needed.
17:28.36Shefkimitchnull: Yes sometimes.
17:28.41ccKepUIParent:GetWidth() returns 1650 for my width (a little less than that... but thats not the issue)
17:28.47mitchnullor always play it till the end? also , do you SetAlpha() manually after it ends?
17:29.07Shefkimitchnull: No and No.
17:29.21ccKepI have a frame anchored to the center of the screen and have it translating by (300,0) and it goes all the way to the right... which I'd expect it to do using (~825, 0)
17:29.22mitchnullhm. might check it out again. last time I checked (when they introduced it) it b0rked up pretty often
17:29.37ShefkiThe only issue I've noticed with the Animation system is...
17:30.00Shefkia) You can't call Stop or Play direction on a Animation object, it just fails silently, you have to do it to the whole AnimationGroup.
17:30.05ShefkiThat's a new bug with 4.0.x
17:30.17mitchnullthat's always been like that afaik
17:30.29Shefkib) It immediately calls OnUpdate with an elapsed of 0 after you Play.
17:30.32ShefkiNo it hasn't.
17:30.47ShefkiIt created bugs for me in two places where I absolutely know there were no bugs before.
17:30.49ccKepwhich is a new bug? your a) or my translation thingie?
17:30.57ShefkiccKep: a
17:31.05ccKepQQ, this is killing me
17:31.19ShefkiccKep: Just use an Animation object and do the moves yourself.
17:31.26mitchnullShefki: I had issues with GetAlpha() returning bogus values while the alpha anim ran
17:31.37Shefkimitchnull: Ohh that's probably true.
17:31.54ShefkiAnything you change with the Animation system isn't updated entirely properly.
17:32.06ccKepwhy would I use an animation object when I'm doing the moves myself?
17:32.12mitchnullShefki: so, does GetAlpha() return correct values if you call it immediately after :Stop() ?
17:32.40RokiyoccKep: i don't know about offsets in the animations api, but offsets in regards to setpoint are in relation to the frame's anchor
17:32.52ShefkiSo like if you move an object with it while the animation is playing it takes shortcuts and the object will still believe it's elsewhere or I guess has different Alpha settings.
17:32.55Rokiyoi would assume it'd be the same for animations
17:33.07Rokiyosince i believe your animations are still anchored to a parent
17:33.11ccKepRokiyo: SetOffset(100,100) moves the frame slights up and right, so I do think its relative
17:33.22Rokiyoyes, relative to anchor
17:33.37mitchnullShefki: and it also calls some internal SetAlpha, so overriding SetAlpha in lua doesn't work
17:33.38ShefkiActually I think the Offset is relative to the frames position.
17:33.40ccKepbut I dont know why its causing SetOffset(-300,0) to move it from center all the way to the left
17:33.50Shefkimitchnull: Right.
17:34.09ShefkiIf you need to change the Alpha just Stop the animation.
17:34.10Rokiyohrmm
17:34.37*** join/#wowace koaschten (~koaschten@188-193-133-170-dynip.superkabel.de)
17:34.38ShefkiMy only issue with the Animation system is they keep fucking with it.
17:34.47ShefkiAnd changing things in subtle ways.
17:34.48Flowykif Im using AceConfig to generate GUI from table ... the only way to change the windgets options is regenerate the GUI?
17:34.54ccKep(I'm not playing at 640x480, as a side note :P)
17:35.07quiescens320x240?
17:35.23mitchnullcckeep: doesn't it use normalized coords?
17:35.37ShefkiScreen cordinates have nothing to do with your resolution anyway.
17:36.09FlowykccKep I saw somewhere info that wow is using width of 768 points
17:36.21Shefkimitchnull: Anyway I really don't think the behavior you saw is that big of an issue.
17:36.28ShefkiPretty sure it's a height of 768 always.
17:36.31ShefkiWidth is variable.
17:36.51Repo10archud3: 03nyyr 04v0.9 * r35 : Tagging as v0.9
17:36.58Shefkimitchnull: Plus that behavior was actually documented by Blizzard back when they added it.
17:37.02FlowykShefki I told "saw somewhere" ...
17:37.50Shefkihttp://www.wowpedia.org/UI_coordinates
17:38.27Slaymanhttp://www.imdb.com/video/imdb/vi192256281/ now that's more like it!
17:39.09Repo10archud3: 03nyyr 040.9 * r36 : Removed 0.9 tag again, sigh
17:39.36ccKep"WoW normalizes all screen resolutions to be 768 pixels high" - doesnt seem to be true anymore
17:39.44Shefkimitchnull: The only other issue I've had with the Animation system is apparently it has a tendancy to crash wow on 64 bit windows systems.
17:39.59FlowykccKep why?
17:40.00ccKepGetCursorPosition () from topleft corner: 1228.0686419132, 768.00005398167
17:40.06Shefkimitchnull: Every patch that issue turns up then they fix it along with a bunch of other stuff with a little patch after.
17:40.07ccKep(while playing at 1680x1050)
17:40.39Repo10enhanced-colour-picker: 03Jncl * r48 / (2 files in 1 directory): Tidied up code and Updated for patch 4.0.1
17:40.46Flowykyou are using resolution of 16/9
17:40.54ShefkiccKep: Umm 768 high, your cordinate is 768 in the y.
17:40.59ccKepLOL
17:41.01ShefkiThe rounding is just Lua.
17:41.04ccKepI'm too drunk right now
17:41.05ccKep^.^
17:41.16Flowykit will be an issue
17:41.41Flowykif Im using AceConfig to generate GUI from table ... the only way to change the windgets options is regenerate the GUI?
17:42.15Repo10enhanced-colour-picker: 03Jncl 04b1.13205.1 * r49 : Tagging as b1.13205.1
17:42.51profalbertwhat widget?
17:43.59FlowykI mean the whole GUI ... for examle how to get status of dropdown menu created from a table
17:45.12*** join/#wowace Athrynn (~athryn@montreal02-3459238331.sdsl.bell.ca)
17:47.20*** join/#wowace Sliker (ponies@5ac44104.bb.sky.com)
17:48.03mitchnullShefki: so you say that calling :Stop() will let me get the real alpha value right after?
17:48.33Shefkimitchnull: I've not specifically tested but I believe so.  I'm at work so I can't do the testing myself right now.
17:49.10mitchnullShefki: ok, will try to re-enable the alpha anim in bazooka then
17:49.49mitchnulloh, actually I can't, unless I also ditch the "fix" for the icons-embedded-in-fontstrings-don't-change-alpha-correctly bug
17:50.06Shefkimitchnull: I thought they fixed that?
17:51.04mitchnullnope
17:51.19Shefki*sigh*
17:51.28mitchnullyes
17:51.48ShefkiI wish they would actually test the API before they ship it.
17:52.06ShefkiIt feels like they implement it, use it for their stuff and don't bother to test anything else and then we have to find all the bugs.
17:52.13mitchnullbut the only plugin I have with this issue is Broker_Money, so I might drop it anyway
17:52.36ShefkiI can't imagine it'd be that hard to write a test suite for the API.
17:53.10mitchnullthey should just test with addons enabled ;)
17:53.11ShefkiProbably would improve the default UI code quality too because then they'd find the stuff that impacts them too.
17:54.20*** join/#wowace Mera (~ecarlat@19.20.93-79.rev.gaoland.net)
17:54.54jnwhitehwell what are you referring to?
17:55.01mitchnullwho?
17:55.05mitchnullwhere?
17:55.06mitchnullwhen?
17:55.07jnwhitehthe conversation
17:55.15jnwhitehI mean, if you think it would be easy to integrate unit testing into WoW, you're insane =)
17:55.18jnwhitehhonestly
17:55.26mitchnullI didn't say that ;)
17:55.31jnwhitehShefki: did
17:55.32jnwhitehwell
17:55.34jnwhitehnot quite
17:55.43jnwhitehbut what Shefki says actually isn't the case
17:55.56mitchnullwtb url to globalstrings.lua
17:55.59jnwhitehthe API code is intermingled in all other sorts of systems in the client
17:56.00ShefkiI do think it would be worth the effort.
17:56.09jnwhitehI agree
17:56.15Pneumatuswoo, clique works again on beta!
17:56.15jnwhitehbut they don't have the resources for it
17:56.17nevcairielFor us, not for them
17:56.22jnwhitehand the negative effects don't affect them
17:56.24Repo10ice-hud: 03Parnic * r751 / (2 files in 2 directories):
17:56.25Repo- fixed an error popping up whenever a user had icehud disabled in its settings and tried to access the config page
17:56.28jnwhitehso why would they bother?
17:56.35nevcairielmitchnull: https://github.com/Nevcairiel/wow-ui-source/blob/master/FrameXML/GlobalStrings.lua
17:56.48jnwhitehnevcairiel: psh, helping him be lazy!
17:56.57ShefkiBUt yeah it'd be hard for us to do unit testing, for them I don't think it'd be that hard, they have control of the client so they can actually capture image output.
17:57.02ShefkiAnyway meeting.
17:57.02mitchnullnevcairiel: thanks
17:57.35MegalonFisker
17:57.38Megalonhttp://forums.wow-europe.com/thread.html?topicId=15110917519&sid=1&pageNo=1
17:57.45Megalonyou can write how you met me
17:57.52Megalonand your life turned on the bright side finally!
17:58.52Fiskernaw Megalon
17:59.00Fiskerfake boxer used something else but marines :(
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18:00.16sylvanaar_workPneumatus: no way
18:00.23sylvanaar_workthats awesome
18:00.57sylvanaar_worki have been using vuh doo and i dont like it
18:02.02Pneumatusi just went shadow for a couple of weeks
18:05.37*** join/#wowace PProvost (~PProvost@174-16-121-54.hlrn.qwest.net)
18:10.09Fiskermy paladin once went shadow for a couple of weeks Pneumatus
18:10.14*** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub)
18:10.14*** mode/#wowace [+v tekkub] by ChanServ
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18:10.44Megalonpoor Foxe..Fisker
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18:14.18arkanes_Shefki: they don't even use a bunch of it, like all the secure headers
18:15.05mitchnullacelocale doesn't depend on aceaddon, right?
18:17.11*** join/#wowace PProvost (~PProvost@174-16-121-54.hlrn.qwest.net)
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18:21.54sylvanaar_workoo new tortoisehg with merc 1.7
18:22.43Stanzillaanyone got a good tga thumbnail enabler for Windows Explorer?
18:25.04Parnicackis you were 16 in 2007? i has a sad.
18:25.35Ackisno
18:25.47Ackisit's just advice I'd give myself:P
18:25.55Parnicah
18:26.00Primerecho "127.0.0.1pages.etology.com" >> /etc/hosts  <-- and now fukung works again!
18:26.02Parnicso it should say #tweetTOyour16yearoldself
18:26.25AckisI just C&P someone's tag I didn't actually read it :P
18:26.42Fiskeri cp u Ackis
18:26.55Parnicprepositions are important
18:26.58ParnicFisker, you're back
18:27.13FiskerLOL
18:27.14FiskerLOOOOOOOOOOOOOOOOOL
18:27.21Fiskerhttp://www.engadget.com/2010/11/04/swedish-website-tries-out-sandy-bridge-motherboard-with-bios-rep/
18:27.31FiskerWe haven't heard a ton about the Unified Extensible Firmware Interface (or UEFI for short) since a rumor cropped up back in June suggesting that MSI would be introducing it on its Sandy Bridge motherboards
18:27.31Ackisiirc it was Dec 27, 2007 when I required 50+ stitches to my face :)
18:27.45Fiskeryou're the biggest apple cocksuckers in the world
18:27.54Fiskerlike we're gonna believe that story
18:28.31Slaymanwhy is my steam all dollar(y) since like 2 days? anyone of you have noticed anything?
18:28.37sylvanaar_workStanzilla:  idk personally havent used it but: http://www.fastpictureviewer.com/codecs/
18:29.12Stanzillasylvanaar_work: 15$ :(
18:29.23sylvanaar_workyou didnt say free
18:29.28AckisFisker: where can I upgrade my PC to us UEFI?
18:29.29sylvanaar_workgo warez it
18:29.31Stanzillatrue
18:29.33PrimerSlayman: inflation
18:29.42Fiskerin your mom Ackis
18:30.18sylvanaar_worklooks nice though - i want a copy now
18:30.55Primermy box spends so little time booting, who cares
18:31.08Primerit's just like all the gentoo fags and their splash screens
18:31.29durcynyou really should get a new word to insult people with
18:31.58Primerhow about gentoo "assholes"?
18:32.08durcynthat'll do
18:32.36durcynand none of my gentoo boxes have splash screens, but ubuntu ships with it by default, you do the math =P
18:32.48Primerpeople still use gentoo?
18:33.13Primerfunny thing is, I have a box with it still. My old colo'd server
18:33.19zerixanybody know where the Therazane vendor is on beta
18:33.25Primersits in my garage, and it's running
18:33.50Ackishey Fisker wanna play kinect w/ me?
18:34.06Megalonhe wants to touch you Fisker
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18:34.44arkanes_zerix: at her throne in deepholme
18:34.54zerixk
18:34.54arkanes_zerix: you have to have completed the quest chain to unlock the faction
18:34.56Fiskeri want to have sex with your penis Ackis
18:35.01zerixthe premades have exalted
18:35.06zerixassuming the vendor will be fine
18:35.18arkanes_it's phased, I think, so you might still be stuck
18:35.30arkanes_but no harm in checking
18:37.34Slaymansay I got a file that I am suspicious of being mal/spyware virustotal has only 4 hits and the decompilation I did I cannot compute. Any of yous willing to lend a hand determining what the problem is?
18:39.43zerixyea nevermind checked the rewards
18:39.50zerixthey didnt give rogues a throwing weapon in newest premades
18:39.52zerixtrying to find one
18:40.38arkanes_Slayman: whats the file path
18:41.18mitchnulllua> local t = { "lala" } ; print(t[0])
18:41.19lua_botmitchnull: nil
18:41.44Slaymanarkanes_: it's local on my rig
18:42.00Parnicmitchnull: associative arrays ftw?
18:42.24mitchnulllua> local t = { "lala" } ;  t[0] = "lulu"; print(t[0]); print(t[1]);
18:42.24lua_botmitchnull: lulu, lala
18:42.24Parnicalso arrays are typically 1-based in lua, even if that would've worked
18:42.34mitchnullI was just unsure about the 1-based thing
18:48.24quiescenslulu, lala
18:48.48quiescensla
18:50.03quiescensyou know you're a bit pedantic on scope when you use local to define variables for lua_bot
18:50.15mitchnull;)
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19:00.11koaschtenanyone know if there was a comparable bluepost for europe about realm up times for cata on release like the "all realms will be up at midnight westcoast" ?
19:01.51*** part/#wowace mitchnull (~opera@catv3EC944A1.pool.t-online.hu)
19:07.59Pneumatuszomg i can now set world makers as well
19:08.04Pneumatusno more taint
19:08.17nevcairielyou sure it just didnt taint yet?
19:08.24nevcairieli didnt see any changes that would fix that
19:08.32nevcairielunless they unprotected the function
19:08.35Pneumatushow can i force taint it?
19:08.40Pneumatusopening mapster usually does it
19:10.04quiescenslook at it funny
19:13.15*** join/#wowace stolenlegacy (~stolenleg@chello084115137250.5.graz.surfer.at)
19:18.09Flowykhttp://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/ ... can I set the height of the widget? or relative position?
19:18.38*** join/#wowace MoonWitch|Mobile (~Kelly@d54C547BE.access.telenet.be)
19:21.27ShefkiFlowyk: No and no.
19:21.44ShefkiSomehow I get the feeling that you're trying to use AceConfig to do something it wasn't made for.
19:22.11Flowykmaybe ...
19:22.24Flowykwant to make "mode" in options
19:23.01Flowykits dropdown menu that choose "the mode" and the widgets are showed by this mode
19:23.13Flowykit works until now ...
19:23.27Repo10professionbars: 03stolenlegacy * r41 ProfessionBars.lua: Fixing Ghost Mushroom not being millable.
19:23.48ShefkiFlowyk: You can do that.
19:24.05ShefkiFlowyk: Feel free to look at how something like that was done in the Aura filter editor in PB4.
19:24.16Flowykpb4?
19:24.22Parnic@project pitbull4
19:24.23RepoParnic: http://www.wowace.com/addons/pitbull4/. PitBull Unit Frames 4.0. Game: WoW. ckknight (Manager/Author), Shefki (Author/Maintainer), vangual (Author), sylvanshadows (Tester), Stanzilla (Ticket Manager), Trillianne (Documenter/Artist). Updated: 15 hours ago. Tickets: 156/850
19:24.36*** join/#wowace rbarreiros (~rbarreiro@87-196-133-184.net.novis.pt)
19:24.51Flowykis there way to create a "group" without name?
19:28.07Flowykcan I have "hidden" true and "cmdHidden" false together?
19:28.46ShefkiFlowyk: I don't know try it.
19:29.14ShefkiActually isn't cmdHidden just for the command line version of the config.
19:29.26Shefkihidden is global so it's redundent to have both.
19:29.34ShefkiOhh wait you want it shown for the command line.
19:29.40Flowykyes
19:30.01Flowykhidden is changed by "mode"
19:30.14*** join/#wowace profalbert (~profalber@80-121-42-145.adsl.highway.telekom.at)
19:30.24Flowykok new Q ... width = "half" ... do it work on groups?
19:30.42FlowykI used it and it does nothing ... frame looks as before
19:30.49ShefkiFlowyk: I guess that will work.  But you'd have to try it or read the code to know for sure.
19:31.10ShefkiFlowyk: Really hou should just try it or read the AceConfigDialog code.
19:31.28Shefkis/hou/you/
19:33.01*** join/#wowace Aeyan (~pancake@cpe-024-163-016-179.triad.res.rr.com)
19:35.13Flowykwhat is graphical UI and dialog UI?
19:47.08*** join/#wowace Athrynn (~athryn@montreal02-3459238331.sdsl.bell.ca)
19:52.16Parnicit's the difference in opening an AceConfig dialog, a custom graphical dialog, or the command-line
19:56.25FlowykParnic command line is in another setting
19:56.46FlowykcmdInline guiInline dropdownInline dialogInline
19:56.48Parnicyes it is
19:56.53Parniccorrect.
19:57.48*** join/#wowace profalbert (~profalber@80-121-26-76.adsl.highway.telekom.at)
20:01.10Flowykhttp://www.wowpedia.org/Using_the_Interface_Options_Addons_panel
20:01.31Flowykcan I add function when Okay pressed?
20:06.45Repo10baggins: 03profalbert 06ace3 * r508 Baggins.lua: change item-context-menu form Ctrl+click back to Alt+click
20:07.19Repo10ora3: 03Ammo * r470 modules/Loot.lua:
20:07.20Repofix ticket 48 clearing lootmaster nogt making yourself lootmaster
20:10.09*** join/#wowace Lex (~lexlexlex@CPE0040f449aaec-CM000a7369bd4f.cpe.net.cable.rogers.com)
20:14.03ckknightFlowyk: you don't see where it says panel.okay?
20:14.03Flowykckknight Im creating it with http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
20:14.05ckknightoh, then, no
20:14.14ckknightAceConfig is different
20:14.25Flowykno way? :(
20:14.26ckknightit updates everything on-the-fly
20:14.29FiskerParnic
20:14.31Fiskeri never left
20:14.38FlowykI need to assign default button
20:14.56Flowyk... dont need but it will be nice
20:16.14Repo10wgclean: 03stolenlegacy * r28 / (2 files in 1 directory): Scale and stuff.
20:16.18Flowykckknight it cant be assigned with function?
20:16.27ckknightno
20:16.29ckknightit can't
20:16.41ckknightas I said, Ace3 is different
20:16.46ckknightyou can't rely on the panel's okay button
20:16.49Shefkickknight(fixCurseForgeBugs)
20:16.54ckknightno
20:17.07Flowykyes but can I hook this button and assign it manualy?
20:17.11Shefkickknight(fixCurseFogeBugs, force=true)
20:19.43ckknightthrow new AccessViolationException()
20:20.04Repo10wgclean: 03stolenlegacy 04beta-3b * r29 : tagging
20:20.04Fiskeryou look like a person i'd want ckknight
20:20.04ckknightbares his teeth
20:20.04*** join/#wowace LexSfX (~lexlexlex@CPE0040f449aaec-CM000a7369bd4f.cpe.net.cable.rogers.com)
20:20.46ParnicFisker you always left
20:21.19Fiskernever
20:23.52*** join/#wowace LexSfX (~lexlexlex@CPE0040f449aaec-CM000a7369bd4f.cpe.net.cable.rogers.com)
20:24.02*** join/#wowace Zhinjio (~Geo@home.trippy.org)
20:24.53Repo10skillet: 03yossa * r191 UI/MainFrame.xml: Skillet:
20:24.54Repo- added profession link button in header
20:34.04Repo10broker_healbot: 03oscarucb * r2 / (4 files in 1 directory): Initial revision
20:36.39*** join/#wowace PProvost (~PProvost@174-16-121-54.hlrn.qwest.net)
20:37.26Ingelaonly 29 errors when i log on and wow error on /rl
20:37.33Ingelanot playing for half a year SUCKS
20:37.56*** join/#wowace mascondante (~kvirc@pool-72-71-102-18.atl01.dsl-w.verizon.net)
20:40.31SunTsuIngela: I wish RL only had 29 errors for me
20:40.41Ingela=)))))
20:40.43AckisParnic: play kinectimals with me tonight?
20:41.05Repo10ora3: 03Rabbit * r471 modules/Cooldowns.lua: Add a :IsOnCD convenience method.
20:41.34MegalonAckis really wants to touch someone over the internet
20:41.46Parnicackis: i'm not buying kinect.
20:41.53durcynbecause he's never going to get any one to touch him outside of the internet
20:42.08Ingelagahhh why is sexy minimap messing with me
20:42.09Megalondurcyn: time to catch this predator
20:42.28AckisParnic: your loss!!! :'(
20:43.59*** join/#wowace Baraius_ (~bhuddlest@150.105.84.5)
20:44.03*** join/#wowace Nickenyfiken (~Miranda@c83-255-99-211.bredband.comhem.se)
20:45.28FiskerAckis
20:45.30Fiskermy loss
20:45.55Megalonyou talking about your commong sense again Fisker?
20:46.14Megaloncommon :<
20:46.34Megalon13hours to go
20:47.38Parnicackis you could just ask for a ps3 code for dlc4 instead of trying to win one :P
20:48.09AckisI don't have a PS3 but people I follow do
20:48.15Ackispeople who follow me that is
20:48.29Fiskerwhat is commong?
20:48.41AckisI'm pretty anti-sony
20:49.24ckknightI'm not a big fan of sony either
20:49.51ShefkiPSN doesn't even fucking work right.
20:50.33Ackisthey offended me with Jedi in SWG, hurt me with Frogloks in EQ2 and made me despise them with the rootkit
20:50.47Fiskerrootkits are awesome
20:51.40Repo10ora3: 03Ammo * r472 / (4 files in 2 directories):
20:51.41ckknightquiet, Fisker, we all know that, but let Ackis have his moment
20:51.41Repoprofile changing support commit, untested due to nagging wife
20:52.10Ackishas a bowel moment on the channel
20:53.02Parnicuntested due to nagging wife. that's a first.
20:53.08Ingelaomg seriously why can't i fucking reloadui without wow crashing
20:53.10Ingelawhat is this bullshit
20:54.28Pneumatusnevcairiel: false alarm, world markers still gets tainted :<
20:55.28FiskerAckis
20:55.52nevcairielPneumatus: there is many ways to fix it, the easiest to just unprotect it, or make it a spell so we can put it on buttons, or a slash command that we can macro and put on buttons, or fix the dropdown system, but only the first would be invisible to us, and i dont see it happening =/
20:56.26Megalonhttp://www.sankakucomplex.com/2010/11/04/rapist-saves-man-from-buying-trap-bride/
20:56.41Megalonsankaku is rather NSFW for you usa-izens
20:57.42*** join/#wowace Draake (~kvirc@c-67-164-106-50.hsd1.ca.comcast.net)
20:57.55MegalonFisker, that's your chance
20:57.57Megalonthere are no laws against raping men in China
20:57.59Fiskerhey Megalon
20:58.02Fiskeroh sweet
20:58.19Megalonso you just run araound an trollrape everyone
20:58.24Megalonherp di derp
20:58.35FlowykIngela I dont have sexy minimap but have crashes sometimes after reload
20:58.47Ingela:(
20:59.08FlowykI think its not in addon ... try deleting cache
20:59.32Ingelai can safely just delete the whole map right
20:59.37Flowykjust cogwheel knows how to crash wow :D
21:00.19Parniccogwheel crash is fixed
21:00.25*** join/#wowace sylvanaar (~sylvanaar@unaffiliated/sylvanaar)
21:00.33Parnicand yes, you can/should delete the entire cache directory. i think it's in two places now
21:00.49Ingelawhere's the other one
21:01.18Parnicone's in the wow dir, one's in wow dir\data
21:01.43Parnici don't actually know if data\cache should be deleted or not, now that i look at it...gigs of stuff in there for me
21:02.05Ingelawell i backed it up and deleted it
21:02.12Ingela0 crashes so far of 4 /rls
21:02.13Ingelathanks :D
21:02.37Repo10broker_healbot: 03oscarucb * r3 / (2 files in 1 directory): add versioning
21:02.45*** join/#wowace VonhintenHOME` (~Kiss@c-71-203-110-77.hsd1.fl.comcast.net)
21:03.55Repo10broker_healbot: 03oscarucb 041.0 * r4 : Tagging as 1.0
21:05.12Pneumatusnrrrrgggggghhhhh atonement doesnt proc priest 4pc T11 :<
21:05.36Fiskerownt Pneumatus
21:05.52Fiskerhow do you have t11 already btw?
21:05.52Megalonloool, you suck Pneumatus
21:05.56Megalonso does your 4t11
21:06.13Pneumatusoh, its not t11, its a trinket, but it still doesnt proc it :<
21:06.23*** join/#wowace plexiglass (~plx@93-33-134-126.ip44.fastwebnet.it)
21:06.24Pneumatust11 is penance
21:08.08starlonIs UNIT_AURA reliable?
21:08.42TalrynReliable how?
21:08.42Parnicas in will event fire when you gain/lose a buff/aura?
21:08.50TalrynIt should fire correctly for auras.
21:09.11starlonWell, the combat log isn't reliable when it comes to certain buffs/debuffs, like necrotic plague.
21:09.19Shefkistarlon: It's reliable.
21:09.23starlonk
21:09.38TalrynHow is the combat log not reliable for Necrotic Plague?
21:09.48starlonIt doesn't show up.
21:09.53starlonSame with the Slam! proc
21:10.25TalrynI think a problem there is that some of the newer stuff isn't well implemented or isn't consistent with other similar effects.
21:10.38starlonnods.
21:10.54TalrynIn addition to all the timing issues of the combat log.
21:14.53Ingelawell, my raid frames seems to have gone to hell... surely there must be some addon that configure blizzard ones? they don't look too awful
21:18.07ausmarap3lim: Poke
21:18.47Rokiyowell I can vouch that UNIT_AURA reliably fires whenever a tank's Vengeance changes, despite absolutely nothing appearing in the combat log
21:21.45nebula169the _DAMAGE event happens :p
21:25.10ShefkiTalryn: The problem is that the encounter designers take shortcuts or implement things in wonky ways that don't go through the normal log  generating process.
21:25.31*** join/#wowace Kilroo (~Kilroo@cpe-174-111-058-051.triad.res.rr.com)
21:26.10TalrynI'm biased because the DK Blood Shield doesn't report its amount like PW:S shield and such.  :-)
21:26.25TalrynBut yes it's annoying.  I hope they update the events to fix all of these issues.
21:26.31arkanesUNIT_AURA is entirely reliable as far as I know
21:26.47TalrynThe problem with Vengeance is that it just isn't reported to the combat log.
21:26.50arkanesand it's the baseline that they would go out of their way to ensure they don't break, unlike the combat log
21:26.58arkaneswhy is that a problem?
21:27.02TalrynYes, it would break a lot.
21:27.14TalrynBecause anyone wishing to monitor it has to tooltip scan.
21:27.37TalrynIt's useful to know how much you have plus theorycrafting relies upon having some data on it.
21:27.41arkanesoh you mean detailed information about the amount of vengeance
21:27.48TalrynYes
21:27.52arkanesI don't see them ever fixing that
21:28.02arkanestooltip scanning is not a particularly great burden
21:28.09TalrynThe presence or absence of Vengeance seems to work corectly.
21:28.23Ingelaso what raid frames are hot these days? is everyone still hot for Grid or do people actually have taste yet?
21:28.41durcynPerfectRaid, obviously.
21:28.55nevcairielPeople still have no taste
21:28.57TalrynSeems kludgy to me and everyone says tooltip scanning is inefficient.
21:29.00Ingelaplease tell me it rocks and i love you durcyn
21:29.01arkanesIngela: excellent work in phrasing your question in an entirely non-incendary manner that is guaranteed to generate civil discussion
21:29.04thelibrarianPitBull is all you need
21:29.13arkanesTalryn: it is, but who cares
21:29.30Ingelasorry arkanes i'll behave, i'm just pissed atm :(
21:29.34arkanesTalryn: it works, and it's not inefficient enough to really matter
21:29.46arkanesTalryn: back in classic you had to tooltip scan every one of your buffs all the time
21:29.47durcynIngela: I like it, but then I've never played a healer, and those dudes appear to enjoy their whackamole nonsense.
21:29.49SunTsuBlizz' raidframes are not too bad, lately
21:29.52arkanesand you had to poll them!
21:30.01Ingelayeah the blizz ones didn't look too bad
21:30.04Ingelai want to configure them some though
21:30.11arkanesI use the blizz ones but I am not entirely happy with them
21:30.16TalrynIf not, then I guess it's not a big deal.  I've wondered how much it is adding when raiding given everything going on then.
21:30.24arkanesI want more visible debuff indicators and some adjustments to the min size
21:30.38TalrynBlizzard's frame aren't too bad.
21:30.39nevcairielThe information you want is available, so shut up about it and parse it. There is some info thats just not available anywhere except through some guess-work, those you can complain about :P
21:30.50TalrynAs arkanes said, they just lack some extras you need.
21:31.22SunTsubut, on the other hand, I don't have tase and use grid, not that I actually do raid
21:31.24durcynnevcairiel: just write AceTooltipScanner-3.0, and they'll swallow it
21:31.32TalrynThe guess-work ones are the ones I complain about.
21:32.28TalrynMy Vengeance comments are more for the theorycrafters.  The tanking community would love to have that in combat logs to see how threat is affected by it in fights.
21:32.30arkanesI'm just happy that you get UNIT_AURA when your buff durations change
21:32.48arkanesTalryn: if you're working from a stored log it's trivial to calculate it your self
21:33.14TalrynIs it?  I haven't done much work on it.
21:33.19arkanesnot that you need to
21:33.39arkanesthe theorycraft community is entirey capable of figuring out how any amount of AP you want affects your threat
21:33.43TalrynSo far my work was with Blood Shield which is completely guessing for now.
21:33.59SunTsuTalryn: I am a tank and I don't care about Vengeance, am I doing something wrong? ;)
21:34.29TalrynBut you could see how much Vengeance contributes to it.
21:34.30arkanesSunTsu: if you're a paladin in current gear, vengeance can change your rotation
21:34.46arkanesSunTsu: although only by a small amount, so it's not a big deal if you don't care
21:34.47ShadniXis there a reliable time after a login for deciding, if a player was already in a raid on login? from clientside, it seems like a person will get assigned after shortly after login (at least after PLAYER_ENTERING_WORLD-Event), but when is the raiddata available from the API?
21:35.15ShadniX-after
21:35.22*** join/#wowace Ingela- (~Ingela@90-230-169-130-no35.tbcn.telia.com)
21:35.24SunTsuarkanes: OK, I'm a DK, so it's OK not to care about Vengeance? *ducks and hides*
21:35.30arkanesSunTsu: sure
21:35.51arkanesthere's no real reason at all to pay attention to you vengeance unless it's presence or absence will change your behavior
21:36.05arkanesin most cases, it's not something you can directly control or affect, and yuo'll do the same thing no matter how much of it you have
21:36.09TalrynI like knowing myself but it isn't critical while playing.
21:36.12arkanesignoring it in those cases is entirely reasonable
21:36.50TalrynAlthough if you lose your Vengeance and there are tank swaps, you know you'll need to get your threat up quickly.
21:37.39arkanesShadniX: look for the event thats sent when you're invited to a raid
21:37.41SunTsuarkanes: I'm sorry, actually I'm making fun of the fact that only a part on the tanking community really cares about it, only paladin tanks
21:37.51arkanesif you get a RAID_ event without getting an invite event, you know they were already in the raid
21:39.24ShadniXarkanes: ok, will try this - thanks
21:39.53Fiskeromg Ackis
21:42.18Megalonthis is redonkulous
21:44.28Ingela-oh yeah, is the author of healbot still disabling libs becuase he doesn't like people who made them?
21:49.33ccKephow comes an translate-animation with an offset of (300,0) moves my frame ~800 pixels to the right (or ~600, if I count in wow coordinate normalization)... this is starting to get _really_ frustrating
21:50.04*** join/#wowace Dashkal (~dashkal@WoWUIDev/Nexus/dashkal)
21:53.35Rokiyosorry was afk a bit, Talryn: the reason the DK blood shield and druid's savage defense don't work like normal auras is cos they're both block mechanics painted up as something else... For savage defense, knowing the total size of the bubble isn't all that useful because it fades after absorbing a single hit... I suspect the blood shield is the same :P
21:53.57TalrynNot necessarily
21:54.06*** join/#wowace Tuller (~tuller@c-69-143-52-174.hsd1.va.comcast.net)
21:54.07TalrynIt depends
21:54.32TalrynFor DKs at least, the shield can be rather large if you're taking a lot of damage.
21:54.49Talrynand how quickly it goes away depends on how much damage you take after it goes up.
21:55.07Rokiyoso the DK shield can absorb multiple hits? because the druid one can't
21:55.20TalrynFor DKs you can maximize the shield.
21:55.28Rokiyoyou get get a 50k savage defense proc, get hit for for 2k, and the entire proc is gone
21:55.37TalrynSounds like a bug?
21:55.43Talryn50k?
21:55.53Rokiyolol, hyperbole, soz
21:56.01TalrynOk, good
21:56.15TalrynOtherwise, the lesson here is stop playing DK and start playing druid :-)
21:56.26TalrynPerhaps the druid one is bugged?
21:56.32Rokiyomy point is more that savage defense follows the same rules as block value, but has the visual effects of an absorption shield
21:56.43TalrynAlthough that doesn't match up with the posts on that being overpowered.
21:56.57Rokiyooh it most certainly was
21:57.05TalrynBlood Shield definitely will absorb multiple hits.
21:57.29TalrynIt's just like the priest shield but lacks the SPELL_AURA_REFRESH events to show the updated values.
21:57.51Rokiyomy druid was getting... let's see... 9-10k savage defense procs at full vengeance
21:58.03TalrynIn most cases, you can compute from the DS heal back to the Blood Shield amount but not always.
21:58.28TalrynSavage Defense doesn't work on damage taken though, right?
21:58.46Rokiyo50% chance to proc per dot or direct crit, 55% crit rate
21:58.58TalrynWhich makes it interesting.
21:59.02Rokiyono, it (was) 60% of my AP, with a mastery bonus
21:59.10TalrynIt's not like the other tanks' abilities.
22:00.00Rokiyosavage defense's amount scales off attack power & mastery, its proc rate scales off crit... It very much mimics block value and block rating
22:00.10Rokiyoit's just that druids didn't have those 2 stats, so it fed off different ones
22:00.28Rokiyooh
22:00.31Rokiyowait, i get ya
22:00.40Rokiyoblock now DOES scale off damage, it never used to
22:00.44Rokiyoi need to get with the times, lawl
22:01.20TalrynAs you mentioned, it scales with Vengeance but that would be different from damage taken.
22:01.22Rokiyoblood shield doesn't scale either does it? I thought it was just a flat 50% of whatever death strike healed you for (+ mastery)?
22:01.33*** join/#wowace Mirrormn (~Mirrormn@h82.56.91.75.dynamic.ip.windstream.net)
22:01.33TalrynSadly it's complicated
22:01.51TalrynIn fact, despite the tooltip is doesn't seem to be based upon the DS heal.
22:02.04TalrynJust some of the factors that go into the DS heal.
22:02.19ccKepjust for the record... I found my mistake at the animation thingie... I assumed animation orders started at 0, silly me...
22:02.29TalrynBlood Shield and the DS heal are both based upon damage taken in the last 5 seconds.
22:02.45TalrynDepending on that window, you either get the minimum heal or a larger heal.
22:02.55TalrynYou can get some very large shields from it.
22:03.23RokiyoccKep: oh, what do they start at then?
22:03.50ccKep1
22:03.54RokiyoTalryn: ohh... see I assumed the DS heal was just a normal instant self heal thingey
22:04.14TalrynFor a DK tank, DS heals you for a variable amount.
22:04.28ccKepits funny that something like SetOrder(0) just causes the translation to be played double the speed than SetOrder(1) etc.
22:04.38ccKepthis one really took me hours to find
22:04.50TalrynAlthough speaking of combat logs quirks, the spell cast, heal, and shield all happen farther apart that I would expect when looking at log times.
22:05.33Rokiyothat might be the fault of their laggy proc system
22:05.52TalrynYou would think when programming it, all 3 events would fire right away.
22:06.05TalrynAll calculations could be done at one time.
22:06.08Rokiyopallies were having a rough time with delayed procs and holy power
22:06.12Rokiyofor a while
22:06.13arkaneslots and lots of talents are triggered client side and involve making server round trips
22:06.44arkanesbeacon used to work that way for example, there was a double network latency on the beacon heal
22:06.44TalrynThat's interesting.  Any examples you can give me?  Tempted to check that out.
22:07.18arkanesmy educated guess is that they mostly implement talents as client side scripts, because wedging them into server events is harder
22:07.45arkaneslike to me, the obvious way to implement beacon is as a script attached to the buff that response to incoming heal events
22:08.02TalrynActually I don't think that's the case with DS/Blood Shield since one odd quirk is before the Blood Shield aura shows up in the combat log, it is already absorbing hits.
22:08.19TalrynThat throws off my addon but I don't see a way to fix it.
22:08.33arkanesthe other part of my educated guess is that their server architecture is mostly or entirely event based (it would basically have to be) and latency and timing discrepencies are an inevitable consequence of that
22:09.21TalrynYes, I assume it must be that plus some of these things, while it makes sense as one event, must actually be several separate events.
22:10.14Rokiyowow so... with 200ms latency and arkanes theory about the proc system:
22:10.19RokiyoClient triggers Death Strikes
22:10.19Rokiyo200ms later client detects successful Death Strike, triggers heal effect
22:10.20Rokiyo200ms later client detects successful heal, triggers Blood Shield effect
22:10.20Rokiyo200ms later client detects Blood Shield is now active.
22:10.34TalrynAdd more to it
22:10.44TalrynMy latency is often around 100ms and the gaps are larger
22:10.47Rokiyoand to be honest... that doesn't seem too far off from what I experience ingame on the classes I play
22:11.17TalrynBut the server actually knows the shield is up before the client is told
22:11.20Rokiyowell ok, replace "latency" with "network latency + server processing time" :P
22:11.42TalrynSo I don't think this one is a client issue so much as the server is slow in letting you know :-)
22:13.03*** join/#wowace doom0r (Doom0r@c-24-1-208-60.hsd1.il.comcast.net)
22:20.42Rokiyohas coffee
22:20.49ccKepneeds coffee
22:20.59TalrynThat does sound good
22:21.35arkanesTalryn: that sounds like they pre-emptively wrote blood shield in a way to avoid the issues with latency, making the proc entirely server side
22:21.49arkanesdoes make things sad for your guesstracking :(
22:21.59TalrynYeah, just the way it is I guess.
22:22.09doom0rhas cold coffe
22:22.21TalrynDespite hours of testing how it all works, I'd happily have the SPELL_AURA_REFRESH events so it is accurate.
22:23.15Rokiyomust say I am amused at how... hacky... the new tanking mechanics are
22:25.38harlthose ldb tooltips that don't just go away when my cursor leaves the ldb frame, the ones that don't ever require any interaction with the tooltip whatsoever.. they're annoying me
22:28.55*** join/#wowace Antiarc (~Antiarc@ip70-190-192-186.ph.ph.cox.net)
22:28.55*** mode/#wowace [+v Antiarc] by ChanServ
22:30.52doom0rfinally a tab finishing, live sorting command list on / without lag
22:33.36Repo10skillet: 03yossa * r192 / (10 files in 3 directories): Skillet:
22:33.37Repo- show standard tooltips as default with option to show compressed tooltips
22:37.00Rokiyodoes the debuffType from UnitAura come back as nil if the aura is friendly?
22:37.55Repo10broker_healbot: 03oscarucb * r5 Broker_HealBot.lua: combat messages
22:51.35Megalonfinally, the cursecurse hit mmo-champion
22:51.55Megalonoh back up again :<
22:51.56doom0rtheir search sucks now?
22:52.01doom0r;x
22:52.04Megalon:D
22:52.20Megalonjust got an error page for a few tries :x
22:52.32Megalonperhaps just as a reminder
22:52.35Bibi[23:51:45] <doom0r> their search sucks now?
22:52.36Bibi[23:51:51] <doom0r> ;x
22:52.38Megalonso you know it's curse now!
22:52.44Bibiwe didn't have any search before we sold to Curse.
22:52.50Bibiit was just disabled and "fuck you users!"
22:52.56Bibianything else? :p
22:53.01Megalonand now you have one that sucks! :p
22:53.06Bibiwell
22:53.11Megalon;D
22:53.13BibiCurse didn't buy vBulletin yet
22:53.15*** join/#wowace Tuller (~tuller@c-69-143-52-174.hsd1.va.comcast.net)
22:53.23Megalonna, every search on curse sucks
22:53.27Bibihowever, by subscribing to Curse Premium, you'll make a step in the right direction
22:53.29Megalonit's... their curse
22:53.30doom0ryes, the comment was completely regards to search failure on curse and with no knowledge/prior use of mmo :O
22:53.31Megalon:<
22:53.32Bibiand will help fixing the world
22:53.50ShefkiI'd guess most of the people in here have curse premium.
22:53.59Bibinow, the question is, do you want to live in a better world Megalon? or are you a giant douchebag?
22:54.10BibiI mean, why wouldn't you want the world to be better?
22:54.15Bibido you hate puppies or something?
22:54.29Bibialso, why the fuck am I trolling in wowace when I should be working on that new build?
22:54.32Bibiso many questions left unanswered.
22:55.07ShefkiBibi: That's easy, because it was so easy to do.
22:55.41doom0rdouble-edged blade, there's a few things that should have been taken care of a long time ago that keep me from subscribing
22:55.50ckknightBibi: down with puppies!
22:55.54doom0rofc the opposite edge should be obvious
22:56.40ckknightcurse.com's search is pretty borked
22:56.45ckknightI'll be glad when I redo that
22:57.11Repo10professionsvault: 03oscarucb 041.1 beta 1 * r31 : Tagging as 1.1 beta 1
22:57.12RepoSuck in some localization updates for deDE and koKR
22:57.21Megalonit's time to slap a bitch
22:57.50ckknightextends his claws
22:58.01Megalonslaps
22:58.05ShefkiXSLT sucks, the end.
22:58.23ckknightthis is true
22:58.54*** join/#wowace p3lim (~p3lim@200.41.202.84.customer.cdi.no)
22:59.23Megalonstop the tautologies ckknight
22:59.32Shefki<xsl:if test="true">This sucks</xsl:if>
23:00.04ckknightI have a large penis, Megalon
23:00.27Shefkickknight: You should use it for something.
23:00.28doom0rdon't tell me whose or where it is
23:00.29Megalonnice to see that you took my advice
23:00.35ckknightShefki: I do.
23:00.43ckknightdoom0r: (in my pants)
23:00.44ShefkiNice job.
23:01.25ckknight:P
23:01.55Megalondid you tell Kaelten what you do to him when he sleeps?
23:02.05ckknightbut that'd ruin the surprise
23:02.07Repo10loggerhead: 03rsmozang * r124 LoggerHead.lua: Changes:
23:02.08RepoFixed the issue with combat logging not being disabled
23:02.09RepoTweaked the events that are registered
23:02.36Megalonand he surely loves suprises
23:04.59*** join/#wowace stew-a (~Stewart@unafilliated/stewa/x-008753)
23:05.19*** join/#wowace Jyggaa (ordog@unaffiliated/jygga)
23:05.44Rokiyo"attempt to index field '?' (a nil value)" waaaaaah
23:05.49harlpenis surprise oO
23:08.29*** join/#wowace profalbert (~profalber@80-121-26-76.adsl.highway.telekom.at)
23:08.33Repo10raidbuffstatus: 03danielbarron * r416 / (3 files in 1 directory): RaidBuffStatus:
23:08.34Repo- Added option to scale Buff Options window.
23:08.35Repo- Paladin blessings now reports who is buffing which.
23:08.36Repo- Fixed bug so RBS no longer required Intellect for Hunters.
23:09.26Repo10skillet: 03yossa * r193 / (4 files in 2 directories): Skillet:
23:09.27Repo- fixed error after Ctrl+Click
23:14.05Repo10skillet: 03yossa 042.03 * r194 : Tagging as 2.03
23:14.33Repo10syllabus: 03LaoTseu 07master * 03041de / (2 files in 1 directory): [+2 commits]
23:14.45Repo03041de: Added LibStub to .pkgmeta
23:14.46Repo54def77: X-Credits: Thanks to Freydis88 for deDE and next96 for koKR localizations.
23:15.41*** part/#wowace CrazyBenny_ (s_m@a02-0602c.kn.vutbr.cz)
23:15.59doom0rsomeone needs to remake torta, only better
23:16.11doom0r=\
23:16.50doom0ralso need some oog todo software that isn't retarded GTD based
23:18.00doom0ri really should just go get a sheet of tileboard and an easel to start
23:18.56*** join/#wowace Silker (~ponies@5ac446f1.bb.sky.com)
23:21.48harldon't forget the candy.
23:22.36doom0rdoesn't own a van anymore
23:28.57harlif i ever owned a van, i'd call it beethoven.
23:29.42harljust for the meagre fun of it.
23:30.35*** join/#wowace nekoh (~nekoh@p4FD88EE5.dip0.t-ipconnect.de)
23:32.57Repo10baggins: 03profalbert 06ace3 * r509 Baggins.lua: add item-info to Alt+Rightclick menu again
23:34.52ccKepbeethov-van?
23:34.54ccKep-v
23:37.04harlvan beethoven, ludwig
23:42.07ccKepso, it looks like fontstrings and textures are affected differently by the animation api... anyone can confirm?
23:43.06ccKepeg, fontstrings resetting their scale after every animation step whereas textures seem to scale multiplicative with each scaling animation
23:44.10ccKepdefinately not cool -.-
23:48.35pompyBibi: wasnt there some talk about the xp to level values for 80-85?
23:48.52BibiNethaera said it's fine.
23:49.01BibiNethaera's word is gold!
23:49.28Repo10whistle: 03Maat * r21 / (2 files in 2 directories): fix localization error
23:50.21*** join/#wowace Jyggaa (Jygga@unaffiliated/jygga)
23:54.25*** join/#wowace Killmore (~task@dsl-61-92.aei.ca)
23:58.48Tullerfontstrings + animations == weird, yes

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