IRC log for #wowace on 20101018

00:02.04Parnichey Greltok are you around?
00:03.24Repo10everyquest: 03kandarz * r167 Everyquest.xml: Fix drag to move
00:04.11vhaarrMirrormn: so what did you blame ShuffleThoseIcons for?
00:04.27MirrormnSetRaidIcon is protected now
00:04.53ShefkiFirst of there is no SetRaidIcon
00:04.53vhaarrthen how can addons set raid icons?
00:05.00ShefkiThere's SetRaidTarget and SetRaidTargetIcon
00:05.20ShefkiAnd it's not protected.
00:05.25vhaarrindeed it can't be
00:05.35vhaarrbecause my addons have been setting icons just fine
00:05.41Repo10incubator2: 03Morgalm 04v1.1 * r22 : Tagging as v1.1
00:05.48ShefkiI just tested it on beta, from /run and it worked fine.
00:06.00Shefkivhaarr: SetRaidTarget does behave oddly now thoough.
00:06.06vhaarryeah it toggles
00:06.06ShefkiIf used outside of a raid it acts as a toggle.
00:06.14ShefkiBut in raid it behaves normally.
00:06.23Repo10morg-bid2: 03Morgalm 04v4.5 * r90 : Tagging as v4.5
00:06.24ShefkiWhich is damn bizzare if you ask me.
00:06.35Mirrormnhuh
00:06.40Mirrormnwhat the hell was I thinking of then?
00:06.48ShefkiCancelUnitBuff?
00:07.00ShefkiPlaceRaidMarker?
00:07.07Repo10morg-dkp2: 03Morgalm 04v4.4 * r184 : Tagging as v4.4
00:07.08Mirrormnprobably PlaceRaidMarker
00:07.17ShefkiPlaceRaidMarker is the flares.
00:07.21ShefkiAnd yeah that's protected.
00:07.23ShefkiFuck if I know why.
00:07.24Mirrormnhmm
00:07.44ShefkiYou can get around it by driving the menu with /click and SecureActionButtons though.
00:07.52Parnic!api data[3][2]
00:07.52lua_botCould not find a match for 'data[3][2]'.
00:07.59Parnic!api GetTalentTabInfo
00:07.59lua_botGetTalentTabInfo: Returns information about a talent tab (http://wowprogramming.com/docs/api/GetTalentTabInfo)
00:08.11Parnicbah, that hasn't been updated for 4.0 either
00:08.14*** join/#wowace Vilkku (~Vilkku@dsl-tkubrasgw1-fe0bfa00-122.dhcp.inet.fi)
00:08.25vhaarrParnic: what's the problem?
00:08.27Parniclocal id, name, description, icon, pointsSpent, background, previewPointsSpent, isUnlocked = GetTalentTabInfo(...)
00:08.27ShefkiParnic: You probably want GetPrimaryTalentTree()
00:08.36vhaarrno he means the returns
00:08.39Parnici'm trying to update LibDogTagUnit to be fixed :P
00:08.39vhaarrhave not been documented
00:08.47Parnicblizzard injected several return values that weren't there before
00:09.03ShefkiWTF do people need talent crap on their frames.
00:09.08ShefkiIt's so ridiculous.
00:09.09Parnici don't know
00:09.13vhaarrwowwiki is just that, a wiki
00:09.16vhaarrgo update :P
00:09.19Parnicyes, i will :)
00:09.24Parnicbut i didn't realize it hadn't been updated
00:09.35Parnicso i checked the diffs on a whim. i will update it shortly once i confirm the bug is fixed
00:09.36ShefkiParnic: Almost nothing is updated.
00:11.13*** join/#wowace kapipi (~tor@raichu.netlab.jp)
00:11.46Parnicjust getting sick of everybody blaming my addon for loading dogtag when other addons are using the talent features which are bugged
00:11.49Parnicso then i get blamed :P
00:12.14vhaarryeah I was thinking maybe I should implement a warning in BugSack like
00:12.32ShefkiParnic: I wish LibDogTag would die.
00:12.35ShefkiIt's a damn mess.
00:12.36vhaarrTHIS ERROR IS CAUSED BY A LIBRARY, NOT THE ADDON
00:12.47vhaarrand flash the screen
00:12.55vhaarr:P
00:12.56Parnicshefki: as long as it remains easy for users to specify their own text, it isn't going anywhere
00:13.04Parnicluatexts is nice but it's too code-y for r-tard users.
00:13.10Shefkivhaarr: Make the popup be SetAllPoints to UIParent and strata DIALOG
00:13.22Parnicand until luatexts gets a config that can rival /dog, it won't get replaced :)
00:13.25vhaarrhaha so I am not alone
00:13.27Parnicthe /dog inteface owns
00:13.46ShefkiParnic: It's not like that interface would be hard to make.
00:13.53Parnici'm not saying it would be
00:13.59Parnici'm saying that until it exists dogtag won't die
00:14.06vhaarrwait the library has a slash command?
00:14.10Parnicyes
00:14.12Parnicand it's awesome
00:14.14Shefkivhaarr: Yes.  /sigh
00:14.16vhaarramazing :P
00:14.37Repo10libdogtag-unit-3-0: 03Parnic * r208 Categories/Talent.lua: LibDogTag-Unit-3.0:
00:14.38Repo- updated for new return values on GetTalentTabInfo
00:14.46ShefkiIt also chews CPU for breakfast and caches all auras weather you use them or not.
00:15.08Parnicthere's no denying that it's not the cpu-friendliest library ever :P
00:15.24Parnicbut like i said: until something as easy-to-use as it comes along, it's going nowhere
00:15.33Parnicusers are idiots
00:15.37newbieShefki: om nom nom!
00:15.51*** join/#wowace ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight)
00:15.51*** mode/#wowace [+o ckknight] by ChanServ
00:15.53Shefkilol
00:16.58Parnichey ckknight: are you aware of any lingering issues with tag:latest in the packager? the latest grid has a commit note that screams about THE PACKAGER IS BROKEN or something
00:17.08Parnici wasn't sure how accurate it was
00:17.24HumbedoohParnic: does he have any proof tho?
00:17.26ShefkiI think the problem with DogTags is that in order for it to support a feature it has to be added to the built in tags.
00:17.38Parnichumbedooh: i haven't talked to him. just going to the source :)
00:17.45ShefkiWhich creates this bloating effect.
00:17.46Humbedoohshould be pretty easy to confirm or deny if it's wonky
00:18.00Parnicyeah but i'm too busy updating/fixing my mod to do the research ;)
00:19.42Repo10weakauras: 03Mirrormn 041.2.0b * r23 :  (Message trimmed by 5 lines)
00:19.43RepoTagging as 1.2.0b
00:19.44RepoMultiple triggers for a single display
00:19.45Humbedoohand I'm busy making uhm...weird addons on-demand
00:19.46RepoCataclysm spell alert textures
00:19.47RepoIntegrated PowerAuras and SharedMedia media
00:20.08*** join/#wowace Networkerror (~evonder@unaffiliated/evonder)
00:20.24Repo10libdogtag-unit-3-0: 03Parnic 04v40000.2 * r209 : Tagging as v40000.2
00:22.35Repo10ice-hud: 03Parnic * r682 .pkgmeta: - put "tag: latest" back onto LibDogTag and LibDogTag-Unit
00:24.21Repo10ice-hud: 03Parnic 041.7.0.9 * r683 :
00:24.22RepoTagging as 1.7.0.9 - picking up latest LibDogTag fixes to stop the Talent errors from being blamed on IceHUD.
00:25.02*** join/#wowace Dark_Elf (~Dark_Elf@h69-128-35-89.wdrnin.dsl.dynamic.tds.net)
00:26.45Parnicoh btw shefki, AddonProfiler works fine with 4.0 and ResourceTools just needs one change to work
00:27.05TorhalParnic: It's been fixed.
00:27.14Parnicthe OnEvent setscript needed "this, event" passed in
00:27.17Parnictorhal: the packager?
00:27.22Parnicor resourcetools?
00:27.38TorhalThe issue was that the lib Grid was referencing had an older timestamp than it should have, so it wasn't being recognized as updated.
00:27.47Parnicgotcha. good to know :)
00:28.30*** join/#wowace Next96 (Next96@121.129.140.83)
00:34.47Parnicokay, now to update both wikis...
00:34.56Repo10weakauras: 03Mirrormn * r24 WeakAuras.lua: Removed a stray debug message
00:35.13Repo10flag-rsp2: 03Azxiana * r139 / (3 files in 1 directory): Fixes various graphical issues.
00:37.35Repo10weakauras: 03Mirrormn 041.2.1b * r25 :  (Message trimmed by 5 lines)
00:37.36RepoTagging as 1.2.1b
00:37.37RepoMultiple triggers for a single display
00:37.38RepoCataclysm spell alert textures
00:37.39RepoIntegrated PowerAuras and SharedMedia media
00:38.03HjalteMirrormn: Using r22, I have WeakAurasLoadedHeaderButton2 stuck in the middle of my screen invisible. Trying to reload.
00:40.46Mirrormnjust use 1.2.1
00:40.50Repo10flag-rsp2: 03Azxiana 042.4.1 Release * r140 : Tagging as 2.4.1 Release
00:41.11HjalteMirrormn: Yeah, updating now
00:41.30Mirrormnalthough that bug will probably still be there
00:41.38Mirrormncause I can't seem to track it down
00:43.11HjalteMirrormn: Your addon is a big download now. Thought about splitting the media to a different addon?
00:44.44Mirrormn-.-
00:45.00*** join/#wowace Amadeo (~zenon@ip68-100-49-140.dc.dc.cox.net)
00:45.09Mirrormnthat's how it was before
00:45.17MirrormnI thought it would be much better integrated
00:46.00AmadeoSo 4.0 brought this weird HUD thing for certain proc abilities... It's very annoying on my Frost DK. What's a recommended addon that helps me notice the procs but doesn't take up the entire center of my screen? :)
00:46.28MirrormnWeakAuras!
00:47.08AmadeoWait, I need someone other than the author to pitch in ;)
00:47.25Mirrormnbiased opinions are easily the best opinions
00:47.31Mirrormnthey are the closest to fact
00:47.31Amadeohaha
00:48.01AmadeoI'll try it out :)
00:53.04Parnic@project talented
00:53.06RepoParnic: http://www.wowace.com/addons/talented/. Talented. Game: WoW. jerry (Manager/Author). Updated: 9 hours ago. Tickets: 5/93
00:54.24VonhintenSo, arcane mages are kind of fucking retarded atm
00:55.46durcynVonhinten: not as retarded as unkillable prot warriors with 2000 resilience
00:56.58Repo10broker-imba (experimental): 03Rabbit * r10 imba.lua:
00:56.59Repo* Sort the buffs/debuffs listed in the tooltip and categorize them by buff or debuff
00:57.00Repo* If we get a INSPECT_READY for a unit we did not query, just update our providers if that unit is in our group instead of aborting everything
00:57.01Repo* Remove the local roster
01:00.43*** join/#wowace Knaledge (6166edfe@gateway/web/freenode/ip.97.102.237.254)
01:01.14Parnicvonhinten: retarded how? weren't frost and fire brought up to the same level as arcane?
01:01.15Knaledge@Nevcairiel: Hey there - any chance you could add the ability to place text in the portrait?
01:01.55KnaledgeI want to add health % remaining to my target, but there's no place to really put it right now, given my resolution and the size of the Target unit frame
01:03.29Humbedoohyou might wanna let nev know what addon you're talking about :)
01:03.43KnaledgeSUF
01:05.23AmadeoVonhinten: Mage vs Warlock - who wins?
01:05.42Humbedoohmaybe ping Shadowed instead?
01:05.56Humbedoohsince it's liek... Shadowed UF and such
01:05.59YssarilAmadeo: depends who playes them :P
01:06.08AmadeoHumbedooh: Shadowed is done with suf
01:06.15Amadeonevcairiel and Antiarc are working on it now
01:06.16Humbedoohand he's a dweeb that should be annoyed as much as possible :p
01:06.39AmadeoYssaril: We're assuming both players have godlike skill at their class :P
01:06.43Humbedoohdamn you Amadeo, let me add my rants before you do your lightning typing :\
01:07.05HjalteAnyone else crashing in 5-man TotC when picking a lance?
01:07.22Amadeohaha
01:07.33Humbedoohwhat sort of crash?
01:07.34AmadeoI'm actually a lazy typist these days
01:07.37WobinI was crashing in Oculus as a healer
01:07.38AmadeoI used to work hard at it
01:07.41Amadeonow I hardly care
01:07.48Wobinwhich was goddamn annoying
01:07.57Wobinsince every single day since the patch, my random heroic has been oculus
01:08.12HjalteCrash = Freeze. Been frozen for 5 minutes or so now.
01:08.34AmadeoI'm actually trying to decide what to play between Warlock and Mage, I already decided to can the Shaman
01:08.36Humbedoohtried disabling all addons and all that jazz?
01:09.43*** join/#wowace oscarucb (~oscarucb@d60-65-254-150.col.wideopenwest.com)
01:10.15Knaledge@Hjalte: Yes, yesterday my gf and another player on the server were crashing immediately after attempting to pick up the Horde Lance
01:10.29Knaledgethis was resolved by disabling all addons
01:11.08HjalteI've been able to pick it up before with all addons on
01:11.13Parnichttp://forums.worldofwarcraft.com/thread.html?topicId=27188062773&sid=1 <-- game freezing up when using items
01:11.14HjalteMight just have been bad luck now
01:11.14Repo10grid-status-hots: 03Bogenlampe * r154 GridStatusHots.lua: fixed code for pw:s
01:11.46Parniccan't find the thread where a blue commenter confirmed the bug
01:12.52AmadeoGuy in a random instance told me he always crashes when people make mage tables
01:13.05AmadeoI had a big lag spike when trying to click the portal for it, but never crashed
01:14.27steevdavei've crashed quite a few times
01:14.32VanadiumThis probably does not help anyone else, but the random cogwheel-related crashes seemed to stop for me after I stopped using the background downloader and just had the launcher download the last couple of bits. ymmv.
01:14.33steevdaveits random, and not addon related at all
01:15.03steevdaveVanadium: what about when it doesn't have anything to download
01:15.29VanadiumWho knows <:D
01:17.23*** join/#wowace Tuller (~Tuller@c-69-143-52-174.hsd1.va.comcast.net)
01:19.39steevdaveshit i'm just happy to have nameplates working again
01:20.29steevdaveaccording to a guildie you do /console bloattest 1 and then hit the hotkey for enemy plates and it works
01:20.53Parnici've seen that thrown around in trade chat on my realm
01:22.25Amadeoanyone else experience the inspect bug?
01:22.45*** join/#wowace ThiefMaster (~thief@port-92-200-144-216.dynamic.qsc.de)
01:22.45*** join/#wowace ThiefMaster (~thief@unaffiliated/thiefmaster)
01:22.47Parnicmeaning the fact that it's heavily throttled?
01:23.02Amadeonah
01:23.07Amadeowhen you inspect
01:23.14Amadeoyou keep getting the error popup every time you mouseover the person later
01:23.34Parnichaven't experienced that but i don't know that i've inspected anybody :P
01:26.40ZhinjioTorhal: please add JC tokens back in to broker_currency
01:31.07*** join/#wowace Mirrormn (~Mirrormn@h125.188.19.98.dynamic.ip.windstream.net)
01:31.13Repo10blood-shield-tracker: 03talryn1 * r70 BloodShieldTracker.lua:
01:31.14RepoCode formatting changes.  Fixed issue with shield bar background setting not being applied on load.
01:32.17TorhalZhinjio: Give me the output of this: /script for i=1,500 do local name = GetCurrencyInfo(i); if name ~= "" then print(i.."="..name) end end
01:35.20TalrynBroker_Imba is missing the LDB icon for me.
01:36.41AmadeoParnic: I wonder if it's a problem with my TipTac
01:36.50Repo10all-played-laotseu: 03LaoTseu * r230 AllPlayed.toc: AllPlayed:
01:36.51Repo- New koKR translations (thanks for chkid and maknea)
01:39.25steevdavesigh
01:39.30steevdavespeaking of cogwheel lockups
01:40.26AmadeoI'm stuck in a loading screen
01:40.58ZhinjioTorhal: note: I'm on a toon that does *not* have JC tokens, nor can get them. I want it in my summary though
01:41.03Zhinjioand ok, hangon
01:44.20*** join/#wowace Ghli (~IceChat7@netblock-66-245-219-95.dslextreme.com)
01:46.55steevdaveZhinjio: ill do it, i cant pvp for the next 15 minutes anyway
01:47.13Zhinjiosteevdave: I got it. no worries.
01:47.19steevdavekk
01:47.30steevdavealthough, that didn't give me any, probably because i have none on this toon currently
01:49.13Zhinjio6
01:49.15Zhinjio61 rather
01:49.27quiescenso.o
01:50.08steevdavethat cogwheel lockup shit is getting really old
01:50.39steevdaveconsidering i can't run both 10 and 25 icc or rs, there ain't shit else to do but pvp
01:52.18*** join/#wowace wolftankk (~wolftankk@116.228.136.107)
01:52.31*** join/#wowace Natch (~natch@c-35cfe155.25-4-64736c10.cust.bredbandsbolaget.se)
01:58.15Repo10ice-hud: 03Parnic * r684 modules/CastBar.lua:
01:58.16Repo- fixed the lag bar being completely wrong when using a meeting stone to summon someone. (no UNIT_SPELLCAST_SENT event is fired that instance so lag can't be computed)
02:06.43*** join/#wowace Aurica (~silowyi_d@99-5-223-222.lightspeed.snantx.sbcglobal.net)
02:07.07Repo10all-played-laotseu: 03LaoTseu * r231 AllPlayed-koKR.lua: AllPlayed:
02:07.08Repo- Touch the koKR to regenerate the packager koKR localization after some corrections I did to remove multiples lines where there should be just one.
02:18.39Repo10project-14141: 03Bogenlampe * r37 Grid_QuickHealth.lua: fix for 4.01
02:22.54Repo10project-14141: 03Bogenlampe * r38 Grid_QuickHealth.toc: update toc
02:28.40*** join/#wowace SqueeG (~SqueeG@cpe-24-161-96-151.hvc.res.rr.com)
02:38.31Hjalteorionshock: Thought about adding Thorns on the tank for druids in AutoPartyButtons?
02:39.19SqueeGblah
02:39.27SqueeGare there any working party questing addons?
02:40.16HjalteIs there a way to target the tank role player in a macro?
02:42.51WobinHjalte: don't believe so
02:42.59Wobinalthough maybe you can -now-
02:47.58*** join/#wowace Yssaril (~kvirc@99-57-32-25.lightspeed.cicril.sbcglobal.net)
02:49.52durcyndid they give their main tank unique unit IDs?
02:50.20Repo10libmounts-1-0: 03yssaril * r24 LibMounts-1.0/LibMounts-1.0.lua:
02:50.21Reporegister UPDATE_WORLD_STATES so that MOUNT_TYPE_UPDATE properly updates when wintergrasp switches
02:50.22Repoadd two functions to retrive arrays for the main mount types and special ones {air, ground, water} and {Temple of Ahn'Qiraj, Vashj'ir} for now
02:55.00Repo10libmounts-1-0: 03yssaril 04v1.1.0 * r25 : Tagging as v1.1.0
03:01.17Yssarilckknight: http://www.curseforge.com/projects/curseforge/tickets/2520-documenter-not-working-properly/
03:05.49*** join/#wowace Athrynn (~athryn@bas1-ottawa23-1128766304.dsl.bell.ca)
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03:10.23Repo10libmounts-1-0: 03yssaril * r26 LibMounts-1.0/LibMounts-1.0.lua: bahhhh shouldn't tag so fast
03:11.25Repo10libmounts-1-0: 03yssaril 04v1.1.1 * r27 : Tagging as v1.1.1
03:17.32*** part/#wowace Schnaks (~Schnaks@p4FC4E3CD.dip.t-dialin.net)
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03:19.10yarootjoin ubuntu-cn
03:21.09*** join/#wowace Hirsute (~chatzilla@WoWUIDev/Norganna/Developer/Hirsute)
03:25.16Firepatchhrmmm, im trying to disect the SPELL_SUMMON unfiltered combat log entry.
03:25.34Firepatch<PROTECTED>
03:25.47Firepatchwonder what the hell that 8 is for
03:27.06*** part/#wowace rosslyn (~matthewle@bc9759.bendcable.com)
03:28.58durcynaffiliation bitvector, most likely
03:30.35Firepatchdo you know if the initial source/dest GUID's tag pets during SPELL_SUMMON? hrmm I wonder.
03:37.47*** join/#wowace Xuerian (~core@64.203.145.41)
03:49.05*** join/#wowace VonhintenHOME` (~Kiss@c-71-203-110-77.hsd1.fl.comcast.net)
03:50.09Repo10combo-points-redux: 03Starinnia * r173 Modules (20 files in 1 directory): -don't update the graphics when they don't exist
03:53.41Repo10broker-currency: 03Torhal 07master * 2b1efc4 Broker_Currency.lua: [+4 commits]
03:53.42Repo2b1efc4: Added Dalaran Jewelcrafter's Token, thanks to Zhinjio for getting the idnum.
03:53.43Repob9003b8: Another huge wave of cleanup and simplification.
03:53.44Repoe5c7b35: Fixed bug that prevented the display of gains/losses for this week and last week.
03:53.45Repo19c6406: Simplified some code.
04:05.22durcynnevcairiel: http://imgur.com/odDSn.jpg hah!
04:06.50Repo10gridcustomlayouts: 03warbaby * r17 / (5 files in 1 directory): - updated for 4.0.1, not fully tested
04:07.33Repo10combo-points-redux: 03Starinnia 042.1.0 beta4 * r174 : Tagging as 2.1.0 beta4
04:09.34Repo10gridcustomlayouts: 03warbaby 040.10.18 * r18 : Tagging as 0.10.18
04:09.35RepoVersion number changed to date (year.month.day)
04:10.13*** join/#wowace Draake (~kvirc@c-67-164-106-50.hsd1.ca.comcast.net)
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04:22.10Repo10inline-aura: 03Adirelle * r119 / (2 files in 1 directory):
04:22.11RepoDo not load ClassDefaults.lua instead of bailing out at the start of the file.
04:22.38Repo10inline-aura: 03Adirelle * r120 Config.lua: Accept spells with id higher than 80000.
04:26.36sbumorning
04:27.51*** join/#wowace ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight)
04:27.51*** mode/#wowace [+o ckknight] by ChanServ
04:29.53Repo10ensidiafails: 03mysticalos * r233 EnsidiaFails.toc:
04:29.54RepoBump toc and let it also brag new talent scan libs so it can recognize tanks again.
04:31.57*** join/#wowace Rokiyo (~Rokiyo@ppp118-208-139-176.lns20.bne1.internode.on.net)
04:33.17RokiyoHey Parnic, are you around?
04:33.19Repo10ensidiafails: 03mysticalos 043.7 * r234 : Tagging as 3.7
04:33.58Repo10broker-currency: 03Torhal 044.0.1-1.1.1 * fed2cd9 /: [new tag, +1 commits] Tagging new release.
04:35.43Firepatchso i have this line reporting "attempt to index global nil"
04:35.45Firepatchif (castingDruidsEfflorescence[sourceGUID]) then
04:36.13Firepatchdo i need to check if sourceGUID is nil before proceeding to check if the value of that table is nil?
04:36.32Parnicif you're attempting to "index" then it probably is referring to castingDruidsEfflorescence as nil
04:36.47Parnicif sourceGUID were nil i think you'd get a different error
04:36.50Firepatchisn't that what that if statement is determining?
04:37.07Parnicif the array var itself is nil then you can't index it
04:37.26Parnicif element [sourceGUID] inside a valid array is nil then yes, that's what the if would check
04:37.35Firepatchcorrect
04:37.40Firepatchi think we are agreeing with eachother hehe ;p
04:37.41Parnicright.
04:37.43Parnicno
04:37.48ParniccastingDruidsEfflorescence itself is nil
04:37.54Parnicyou can't do nil[4]
04:37.55Rokiyohow have you defined castingDruidsEfflorescence?
04:38.05Parnicwaves at Rokiyo
04:38.07Firepatchno
04:38.09Rokiyohowdy!
04:38.23Rokiyoi haz a file to send you Parnic, how do I go about it?
04:38.27Parnicicehud@parnic.com
04:38.46Rokiyocool
04:41.19Rokiyoalrighty, sent
04:41.24Parniccool, thanks
04:41.34Rokiyoi tried to conform to your coding conventions
04:41.46Rokiyobut being fairly new to lua, i'm not sure what I did was the most efficient way to go about it
04:41.54Parnicno worries. i appreciate the contribution
04:42.01Rokiyoalso, i wasn't sure what defaults to set
04:42.18Rokiyoapart from that, it seems to work pretty well ingame
04:45.10Parnicso you wound up just needing the one spell id after all?
04:45.14Parnicor does it need to be updated with the other 3?
04:45.44Rokiyowell, I've used the spellid for the warrior version of vengeance, and it works when I'm in bear form
04:45.47Rokiyoi have no idea why, lol
04:45.51Parnicinteresting
04:45.54Parnicoh
04:45.55Rokiyoi took a peek inside another vengeance tracking mod
04:45.58Rokiyoand that's what they did
04:45.58Parnicbecause GetSpellInfo gets the spell name
04:46.01Rokiyoso i tried it, and it worked
04:46.04Parnicso it's matching by name, not id
04:46.08Rokiyooh lol
04:46.20Rokiyowell then there's no point to me including the id at all
04:46.21Parnicso that solves the ID issue and the localization issue in one. pretty cool
04:46.25Parnicyeah there is
04:46.27Parniclocalization
04:46.31Rokiyoohh
04:46.42Rokiyoheh
04:46.47Repo10project-14588: 03INSOMNIAX * r62 / (2 files in 1 directory): RepTracker:
04:46.48Repo- Minor fix - gets "Track Decreases" working again.
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04:49.26Rokiyowell, just had a look on wowhead, it seems the name "Vengeance" is only also used by a self-buff cast by couple of NPC in AQ... So it should be unlikely that the player will get a buff of the same name
04:49.30Repo10project-14588: 03INSOMNIAX 042.0.1 * r63 : Tagging as 2.0.1
04:49.40Parnicblizzard's pretty good about not doing that
04:49.41Parnicshould be fine
04:51.35Rokiyooh, and I couldn't get SetBottomText1() to conform to the color "Text" when I tried passing it in
04:51.57Parnici'm not really sure what's up with that
04:52.10Parnicbut no one's complained, so :P
04:52.22Rokiyorofl
04:53.19Rokiyoi learned another really annoying thing about the vengeance mechanic while writing that... if I shift out of bear form, vengeance goes bye bye
04:53.42Rokiyoso doing stuff like rebuffing or casting rebirth turns into a massive hit to my threat gen D:
04:54.02Parnicbummer
04:56.33Repo10mounted: 03yssaril 06mounted3 07master * v2.2.6-3-gb0faac9 / (20 files in 3 directories): [+1 commit] start of total rewrite of Mounted 2 currently states work like a charm (even scripting them ingame (though no UI yet)) deleted most files that i dont use atm
04:56.55Rokiyooh, another question... on line 55 where I'm using that spellID
04:57.05Rokiyoam I right in assuming that if I don't have the buff, name remains nil?
04:57.34Parnicif the buff isn't found, then UnitAura returns nil, yes.
04:58.10FirepatchcastingDruidsEfflorescence[destGUID] = sourceName
04:58.10Firepatchprint("Summon: ", sourceName, destGUID)
04:58.13Rokiyocool
04:58.33Firepatchvalues get printed on screen when i run this due to the print line, but when i try to retrieve the sourceName based on my destGUID, i get nil.
04:58.40Firepatchdoes that assignment look wrong somehow?
04:59.10Parniclooks okay to me
04:59.27Parniclua> local a={} a[1] = "Parnic" print(a[1])
04:59.28lua_botParnic: Parnic
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05:01.57Repo10mounted: 03yssaril 06mounted_cata 07Mounted3 * v2.2.6-3-g15c2f30 / (4 files in 1 directory): [new, +1 commit] start of total rewrite of Mounted 2 currently states work like a charm (even scripting them ingame (though no UI yet)) deleted most files that i dont use atm
05:02.30Rokiyohrm... why are you testing with print("Summon: ", sourceName, destGUID) isntead of ("Summon: ", sourceName, castingDruidsEfflorescence[destGUID])?
05:03.04Repo10libdogtag-unit-3-0: 03Parnic * r210 Categories/Talent.lua: LibDogTag-Unit-3.0:
05:03.05Repo- fixed talent tags to pull the active talent group
05:04.15Repo10baggins: 03daf2 06ace3 07master * e8d6da2 / (3 files in 1 directory): [+1 commit] added all the missing libraries to embeds.xml and updated .pkgmeta to include them, should work on it's own now
05:04.22Rokiyoalso, do you at some earlier point call something like local castingDruidsEfflorescence = {} ?
05:04.30Rokiyoto create the table in the first place?
05:04.33Firepatchyea
05:04.37Firepatchim boggled right now
05:04.39Firepatchlet me paste it
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05:04.44Rokiyokk
05:05.47Firepatchhttp://paste.wowace.com/2631/
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05:07.29Firepatchmechanics of efflorescence are a bit weird, hence all the backtracking
05:08.12Firepatchbut basically, when you swiftmend the player triggers SPELL_SUMMON, where the destGUID becomes an actor who heals with spellId == 81269
05:08.42Firepatchso im keeping track of that players summoned pet, and watching that pets heals.
05:09.21Firepatchthe test that occurs right after SPELL_SUMMON properly reports all variables involved in that print command
05:09.48Firepatchso im wondering when it comes time to go back into that table, why the value suddenly disapears
05:13.47Rokiyook
05:13.58Repo10pitbull4: 03Shefki 07master * v4.0.0-beta13-13-g1949681 / (5 files in 3 directories): [+5 commits] (1 truncated)
05:13.59Repo1949681: Eclipse: Add shine animation to the icons when you reach either eclipse.
05:13.59Rokiyoi *think* i have an idea of what might be happening
05:14.00Repo7f0e3e1: Forgot to fill in some localization values for Eclipse module.
05:14.01Repo488b137: Add a default LuaText for Eclipse.
05:14.02Repod60e401: Add several features to the Eclipse module.
05:14.07Rokiyossshhh repo :P
05:14.11Firepatch;0
05:14.31Firepatchlike im looking at the print out in game and everything is aligning perfectly, except when i try to go retrieve a value
05:15.05Rokiyoright, so... bearing in mind that i'm not yet completely familiar with how lua globals & locals work under the hood
05:15.53Rokiyoi think what's happening is that when hcAnalyzer is called on SPELL_SUMMON, you're creating castingDruidsEfflorescence, assigning stuff to it, and then letting it get dereferenced
05:16.13Rokiyoso by the time hcAnalyzer gets called again on the next hot tick, you're creating a brand new castingDruidsEfflorescence, with nothing in it
05:16.14Firepatchhrmm, so move it outside of the entirety of hcAnalyzer?
05:16.25Rokiyoactually
05:16.26Firepatchi follow that logic
05:16.27Rokiyocome to think of it
05:16.33Rokiyothe very first think hcAnalzyer does
05:16.36Rokiyois set castingDruidsEfflorescence = {}
05:16.46Firepatcherasing it everytime theres an event
05:16.51Rokiyoevery time you run that function, you're emptying the table
05:16.52Rokiyoyeah
05:17.13Rokiyoso yeah, I think you need to define castingDruidsEfflorescence outside of the function
05:17.37Firepatchyep
05:17.39Firepatchthat did it
05:17.44Rokiyowoot
05:18.25Firepatchim not 100% comfortable with global/local values either
05:18.38Firepatchbut i follow the logic that if i dont need it after each run, its local
05:18.46Repo10weakauras: 03Mirrormn * r26 / (2 files in 2 directories): Fixed a bug in a tooltip for group-based aura triggers
05:19.09Firepatchdidn't i read they want you to use _G or something for globals now ?
05:19.12Repo10mui: 03Xocide 07master * v0.5-1-g87eae44 / (2 files in 1 directory): [+1 commit] Units target on the tooltip, wewt!
05:19.53Rokiyono clue :s
05:20.03Rokiyobut i have read that locals are generally much faster than globals
05:20.12Firepatchyea
05:20.14Rokiyoso using them where you can is ideal
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05:24.58Firepatchso far so good
05:25.06Firepatchnow i just need to plan out variables to keep track of healing done
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05:28.17Repo10weakauras: 03Mirrormn * r27 Prototypes.lua:
05:28.18RepoFixed a bug regarding improper handling of nil returns of GetSpellCooldown calls
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05:31.52RepoBug fixes
05:40.58steevdavekagaro: around? if so, i was curious if you tank on your dk (since you're working on Blood Shield Tracker); if so, what stat do we reforge to Mastery?
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05:49.27Repo10baggins_outfitter: 03daf2 07master * 1.4release-2-g35224bc / (3 files in 1 directory): [+2 commits]
05:49.28Repo35224bc: forgot to update toc file
05:49.30Repobd11a60: added embeds.xml and required libraries to .pkgmeta
05:56.16FirepatchWonderful, in some of the logs i took, the efflorescence buff im tracking SOMETIMES falls off BEFORE the last heal tick. How are you suppose to deal with that? ;/
05:56.53Repo10baggins_search: 03daf2 * r40 Baggins_Search.lua: fixed a remaining this
05:56.56ShefkiCombat logs have never been guaranteed to be in the proper order.
05:57.54Firepatchwhats a common approach to dealing with situations like that?
05:58.21RokiyoWhen a druid casts efflorescence a second time, does the same pet come back? Or is it an all new one?
05:58.31Firepatchit has a new GUID
05:58.40Firepatchso its different every time
05:58.57Firepatchbut i dont want to wait till that druids casts it again to report information on the last one
05:59.03Rokiyohrm... so no easy shortcut of pretending the druid has a perma pet then :P
05:59.10TalrynYes, unfortunately it's impossible to get things correct from combat logs.
05:59.24TalrynIt's frustrating when you need to work out what is happening due to lack of data per event.
05:59.25Firepatchand that cant be a guarunteed solution anyways, because end game druids can get multiple efflorescence's up at the same time
05:59.50Firepatch(nourish/regrowth crits reduce swiftmend cooldown)
05:59.55Rokiyoohhh
05:59.58Rokiyoi forgot about that
06:00.08Firepatchso im just trying to plan ahead for that inevitability
06:00.55Firepatchim fairly certain the hot circle effect is a constant, that is its not impacted by haste and has the same duration every time
06:01.02RokiyoI guess all you can do is not dereference the pet...
06:01.06Firepatchbut its hard to track hot ticks, because anyone can move out of it.
06:01.54Firepatchin some circumstances, the aura wears off after the last tick, so i guess thats is close as I can get?
06:02.10Firepatch50/50 chance ;p
06:02.24Rokiyobut the last tick's healing is still attributed to a pet with a GUID, right?
06:02.31Firepatchyea
06:02.49Firepatchbut whats odd is SPELL_SUMMON has no corresponding desummoning event
06:03.00Firepatchat least none reported to combat log
06:03.38Firepatchcan you check if a GUID is still valid?
06:04.25Rokiyoi don't think events need to also generate combat log entries...
06:05.00Rokiyogaining Vengeance fires a UNIT_AURA event, but nothing appears in the combat log
06:05.12Firepatchhrmmm good point, i hadn't considered looking outside the combat log
06:06.19Rokiyoso what is this mod displaying? an onscreen report of how much your last eff proc healed for?
06:06.36Firepatchyea, total players healed, how much total output
06:06.47Firepatchits basically being written to encourage raiders to move into them
06:07.03Firepatchand to give feedback to druids to learn where to better place swiftmended eff procs
06:08.15Rokiyowell if you're wanting to auto-report via chat channels at the end of each proc, i can see where you might have a problem
06:08.28Firepatchthats the goal, and my problem yes ;)
06:08.55Firepatchim not even remotely familiar with api, so im scrolling through events to see if any might help
06:09.37Rokiyohrm
06:10.50Rokiyoi dont think looking for a different event will help
06:11.03Rokiyoit'd be like creating a similar report for how much Rejuv healed a single target for
06:11.10Rokiyorejuv can keep on ticking even if the druid dies
06:11.35Rokiyolooking for an event reporting the death of the pet doesn't strike me as reliable
06:11.59Firepatchprobably the same issue in terms of timing
06:12.12Firepatchits worth a shot though
06:12.31Firepatchall i need is a place to put my function to start sending crap to chat ;p
06:12.38evlWon't overwriting e.g MainActionBar.SetPoint taint execution?
06:13.43Rokiyothe thing that worries me about the mod you're writing is that if multiple healers use something like that, raid chat could get very very spammy
06:14.02Rokiyodisc priests could do it for PW:B, shamans for healing rain and pallies for their holy radiance thinger
06:14.04Firepatchi considered that as well
06:14.16Firepatchand also was planning on implementing both
06:14.31Rokiyooh god, ze spaaam
06:14.34Firepatchmy guild has a healing channel
06:14.44Firepatchits not used for much else haha ;0
06:14.50Rokiyolol
06:14.59Firepatcheven if it was just local/configurable
06:15.16Wobinpeople read raidchat? =\
06:15.27Rokiyoif you were displaying the info locally, on the player's GUI, you wouldn't be facing this timing issue
06:15.53Firepatchwell, not every guild has 4 druids ;p
06:15.56Repo10pitbull4: 03Shefki 04v4.0.0-beta14 * 605ce53 /: [new tag] Tagging v4.0.0-beta14
06:15.56Firepatchthat would be a bit...silly ;p
06:16.32Rokiyodoesn't just need to be druid, healing rain & PW:Barrier use the same mechanic, pet summons and all
06:16.49Firepatchoh really? i hadn't researched them at all
06:16.59Firepatchfigured one step at a time
06:17.39Rokiyobut yeh... a frame on the screen, displaying your last 2 or 3 eff procs would allow you to update a running total for each guid on each tick
06:17.56Firepatchyea, and then output a summary at the end of combat or something
06:18.14Rokiyoyeah
06:18.23Firepatchits less helpful in terms of correcting the behaviors im sure exist in the game atm
06:18.32Firepatchpeople see green void zone and run ;p
06:19.01Rokiyoa lot of people aren't seeing the void zone at all :P i only see it if I set my particle density to max
06:19.05Rokiyoand not everyone does that lol
06:19.08Firepatchthats an issue as well ;/
06:19.13Firepatchwhat about this
06:19.23Firepatchwhen i see the debuff fade, i run a timer for .5seconds
06:19.28Firepatchif thats possible
06:19.37Firepatchand print output after
06:20.14Rokiyoi'm not sure how that would cope under laggy situations
06:20.15Firepatchive casted this 75 times and logged it, and all of the extraneously healing ticks occured in that time
06:20.35Rokiyothough what is it that you are wanting to print and where?
06:20.37Firepatchid be willing to live with it
06:20.57Rokiyoif you're just going /raid [total amount I healed for with that last proc]
06:21.07Rokiyothen people aren't going to find it personally rewarding
06:21.15Firepatchyea
06:21.24Rokiyoif you're trying to individually whisper each person that got healed by it
06:21.31Rokiyothen you're going to annoy people :P
06:21.38Firepatchhaha yea
06:21.49Firepatchyou should see my debug tests in org
06:22.09Firepatchi caught people abusing my silly mistake to sendchatchannel some fact checking ;p
06:22.19Rokiyolol
06:22.30Firepatchhad 4 druids sitting around me spamming swiftmend ;p
06:27.32orionshockHjalte, sorry for the late response..  i'll add it, just been a bit off sense 4.0 patch fking everything over
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06:29.13Hjalteorionshock: Cheers. It would be really sweet.
06:29.23Firepatchif(UnitExists(unitGUID)) then ....
06:29.45Firepatchnot sure when id call it though
06:30.24ShefkiThat won't work.
06:30.32ShefkiUnitExists only takes unit ids, not guids.
06:30.49Firepatchoh "target" etc
06:30.54ShefkiRight.
06:31.05ShefkiYou really can't do much with GUIDs.
06:31.16ShefkiThat's intended too.
06:31.24Firepatchseems like its more of a combat log thing anyways
06:31.43Firepatchand i cant check for name of it, because multiple might exist with same name
06:31.48ShefkiThat and it gives us a way to deal with units that have the same name.
06:31.55ShefkiSo we can distinguish between them.
06:31.57Firepatchlooks like its aura_fade +.5sec
06:32.12Firepatchdont see any better implementation atm
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06:32.35Rokiyofor the record, if I ever bump into you ingame, I'm putting you on ignore :P
06:32.40Firepatchhaha
06:32.41ShefkiWhy are you worrying about the aura fades?
06:32.51Repo10framesresized: 03Elkano * r49 / (6 files in 1 directory): reverting unauthorized changes
06:32.52Rokiyohe wants to spam his raid when the eff proc ends
06:32.53Firepatchefflorescence puts up a buff on each player
06:33.02Firepatchit fades when hot is over
06:33.15ShefkiYeah so, why do you care?
06:33.26Firepatchso i can calculate how much healing was done during that proc
06:33.29ShefkiI'm just trying to figure out what you're doing and it seems like you're making it harder than it needs to be.
06:33.42Firepatchand to how many players
06:33.45ShefkiJust detect the guid and cache it.
06:33.58ShefkiAfter x time display it.
06:34.04ShefkiIt's not like it varries in time.
06:34.13Firepatchnope ;)
06:34.37ShefkiThere's a small amount of variation due to the way the combat log works, but I just  don't see the point of messing with the aura.
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06:36.59Firepatchcan i assume that ace has a timer functionality included inside of it somewhere?
06:37.30ShefkiAceTimer-3.0
06:37.47ShefkiOr you could just roll your own.
06:38.19Wobinhttp://www.wowace.com/addons/ace3/pages/api/ace-timer-3-0/
06:39.17Firepatchgratsy ;)
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06:40.35Firepatchthat seems relatively straightforward, i like.
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06:50.46steevdavedoes the armory show reforged gear?
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06:52.08Wobinthe armory is so broken =P
06:52.51Wobinsteevdave: appears not
06:53.49steevdavedamn
06:53.57steevdavewas hoping a dk tank could look at mine and see if i did okay
06:54.34Wobinare you blood?
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06:55.49steevdaveyeah, well, unholy/blood
06:55.55Wobinyou're doing okay
06:55.58steevdavei dps for the guild, but i really like tanking
06:56.12steevdavemy mastery is at 16.95
06:56.22steevdavewondering if thats a decent number to be at or if i should be higher
06:56.31Wobinwhat is the mastery bonus for dk tanks?
06:56.40Elkanomore block...
06:56.42Elkano...oh wait
06:56.46Wobinsteevdave: I honestly don't think anyone has hard numbers about it
06:56.49steevdaveblood shield
06:56.50Wobinnot yet
06:57.24steevdaveEach time you heal yourself via death strike, you gain 105% of the amount healed as a damage absorption shield. each point of mastery increases the shield by an additional 6.25%
06:57.42Wobinthere's been so much to-ing and fro-ing with stats and talents, any research usually gets invalidated within a week
06:58.04steevdaveyeah i was reading through the thread, some people said haste for the runes
06:58.11steevdavebut i don't tank raids normally
06:59.37steevdaveand in heroics, i don't seem to have any issues aside from the usual dps stupidity
07:00.05steevdavelove dps that switches away from whatever you're attacking to the one you aren't
07:00.06Elkanook, FramesResized update almost done :) now with larger guild frame, too :)
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07:03.51NechcknElkano!!
07:04.10Elkanohmm? ^^
07:04.32NechcknNothing - just waving.  Have not seen you around in a bit.
07:05.07Nechckn(Not that I keep the best of watch, but usually catch certain folks.)
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07:06.39harlwuff!
07:06.41Elkanobtw: would it be possible to crate a hidden secure button and click-call it from insecure code outside combat?
07:08.59Repo10libtalentquery-1-0: 03Greltok 044.0 Release 1 * r88 : Tagging as 4.0 Release 1
07:09.19Repo10links: 03jerry * r123 Links.lua: Fix Ticket-3. Thanks Gnarfoz
07:09.27Repo10libgrouptalents-1-0: 03Greltok 044.0 Release 1 * r58 : Tagging as 4.0 Release 1
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07:11.51Elkanobut the new frame templates are <3
07:13.58Repo10gridstatusrole: 03Greltok 041.2.3 * r33 : Tagging as 1.2.3
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07:20.25Repo10focus-interrupt-sounds: 03Corg * r57 / (12 files in 1 directory):  (Message trimmed by 3 lines)
07:20.26RepoFocusInterruptSounds:
07:20.27Repo- Update toc
07:20.28Repo-FocusInterruptSounds:
07:20.29Repo- Update toc
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07:46.47Elkanoopinions plx: give all additional room to guild events or give some to guild info (and maybe guild motd), too?
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07:48.36nev-mobileMorning
07:50.25Repo10framesresized: 03Elkano * r50 / (6 files in 1 directory): - updated for 4.x
07:50.26Repo- now also resizes GuildUI (not tested on Cataclysm client though)
07:50.43sbuElkano: guild events
07:50.51Elkanomorning nev :)
07:51.03sbui dont care for guild info / motd  :p
07:51.08sbuand yea, morning nev :o
07:51.10Elkanosbu, that's how it currently is, feel free to check it out :)
07:51.15evlWon't overwriting e.g MainActionBar.SetPoint taint execution?
07:51.27nev-mobileMost likely, yes
07:51.48evlI don't understand the addons modifying existing Blizzard frames and claim they don't taint
07:51.50sbuElkano: not at home, not at work at the moment, will do this evening.. yay customer software installation today :|
07:52.11Repo10big-wigs: 03Rabbit * r7569 Citadel/LichKing.lua: Adjust initial Soul Reaper timer.
07:52.14Elkanonev, is it possible to create a secure button that will have its attributes set out of combat and be click-called from unsecure code in order to cancel buffs?
07:52.34Elkanoyour customers don't play WoW? get others... ;)
07:52.41sbu./cancelaura blah :p
07:53.09Elkanowell, the important part here is the click-call ^^
07:53.45nev-mobileYou cant click from insecure code
07:53.45Elkanomeaning the setup and "click" of the button shall happen after an insecure frame has been clicked
07:53.50Elkanodamn :/
07:54.03nev-mobileThe only way to cancel buffs is using the aura header
07:54.10nev-mobileWhich is bugged.
07:54.31Elkanothe aura header sucks for using XML templates (and only supporting 2 weapon buffs)
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07:55.27Fiskerslaps nev-mobile around a bit with a large trout
07:57.35Elkanowell, then I'll have to find some other way to offer buff canceling with EBB :/
07:59.30Repo10elkbuffbars: 03Elkano * r152 / (4 files in 1 directory): - update for 4.x
07:59.31Repo- still uses Ace2 :(
07:59.32Repo- can't cancel buffs via EBB at the moment :(
07:59.33Repo- at least it doesn't throw errors at me :)
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08:00.40nev-mobileYou know, as long as you didnt extensively use AceOO, updating to ace3 is a matter of 2 hours or so
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08:06.08profalbertwell, upgrading from waterfall/dewdrop to aceconfig-3.0 is not that easy
08:06.33steevdaveROFL
08:06.39Repo10talented: 03jerry * r662 / (4 files in 3 directories):
08:06.40RepoFix template application. Safe as I don't call LearnPreviewTalents() now. User has to do it himself. drycoded
08:06.41nev-mobileIts mostly search replace on the table
08:06.41evlnev-mobile: when you say it's bugged could that be why I sometimes can't cancel buffs, blocked execution messages from random mods?
08:06.43steevdave"Instant 3 min cooldown"
08:06.50steevdave"Cooldown remaining: 4 days"
08:06.58Elkanoyeah, nev, I know ^^'
08:07.31profalbertif it's only option-tables, it's really easy
08:09.02RepoNew addon: http://www.wowace.com/addons/libreforginginfo-1-0/. LibReforgingInfo-1.0. emelio (Manager/Author). Approved by Nevcairiel.
08:09.42RepoNew addon: http://www.wowace.com/addons/reforgedtooltip/. ReforgedTooltip. emelio (Manager/Author). Approved by Nevcairiel.
08:10.12steevdaveanyone know the fix for the ghoul being on 4 day cooldown?
08:10.21steevdavethis is a guy i haven't logged in in a few months
08:11.29RepoNew addon: http://www.wowace.com/addons/archud3/. ArcHUD3. nyyr (Manager/Author), Nenie (Former author). Experimental. Approved by Nevcairiel.
08:11.39*** join/#wowace profalbert1 (~profalber@e194-108.eduroam.tuwien.ac.at)
08:12.49RepoNew addon: http://www.wowace.com/addons/pocket-gnome/. Pocket Gnome. Humbedooh (Manager/Author). Experimental. Approved by Nevcairiel.
08:12.54RepoNew addon: http://www.wowace.com/addons/triage/. Triage. baps (Manager/Author). Experimental. Approved by Nevcairiel.
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08:26.00Repo10elkguild: 03Elkano * r3 / (2 files in 1 directory): - updated for 4.x
08:26.02Repo- messed around with libs a bit
08:26.20Repo10talented: 03jerry * r663 docs/main.txt: Document the update
08:26.57Repo10elkfactions: 03Elkano * r5 / (3 files in 1 directory): - updated for 4.x
08:26.59Repo- messed around with libs a bit
08:40.02Repo10talented: 03jerry * r664 core.lua: Fix Ticket-93
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08:46.34Repo10talented: 03jerry * r665 core.lua:
08:46.35RepoFix Ticket-92. Automatically disable Talented_Loader so that it doesn't mess with us in future UI loading process.
09:10.37Repo10shaman-buff-bars: 03Bobblybook * r53 / (4 files in 1 directory): ShamanBuffBars:
09:10.38Repo- v4.0.0
09:10.39RepoFixed broken code, re-enabled text based options due to waterfall/dewdrop being broken. (Proper GUI to come soon)
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09:13.59Repo10blood-shield-tracker: 03talryn1 * r72 BloodShieldTracker.lua:
09:14.00RepoAdded shield time remaining with options.  Added sound options for shield applied and removed.
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09:17.30Repo10bugsack: 03Rabbit * r235 BugSack.lua:
09:17.31RepoDecrement the currently shown error index when a new error occurs if the sack is open so that we properly stay put on the current error.
09:22.05Repo10shaman-buff-bars: 03Bobblybook 04v4.0.0 * r54 : ShamanBuffBars:
09:22.06Repo- Tagging as v4.0.0
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09:27.51vhaarrnev-mobile: seems the packager is stuck again
09:27.56vhaarrOSError: [Errno 24] Too many open files
09:28.18vhaarrKaelten: ^
09:28.45nev-mobileI cant do anything about that error
09:28.55vhaarroh I thought you could restart it
09:28.57nev-mobileThats one for kaelten
09:29.39nev-mobileHe should really figure out why thats happening now
09:29.43nev-mobileAnd didnt before
09:29.47mitch0someone is leaking file descriptors :)
09:29.57nev-mobileThats what i said
09:30.11mitch0lsof...
09:30.12nev-mobileA lsof shoould tell you where they all went
09:30.14vhaarrindeed but why does it happen now and not before :P
09:30.30vhaarrit also seems the syntax check precheckin script has been removed?
09:30.33mitch0actually, it could be just a lot of net connections
09:30.44TalrynIs there anyway to get the total healing debuff on the player without scanning all the unit auras and calculating it?
09:30.52vhaarrno
09:30.52mitch0dunno what other stuff this packager box does
09:30.58nev-mobileI noticed that too vhaarr, but kaelten didnt answer when i asked. :d
09:31.05vhaarr^^
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09:47.02Repo10libreforginginfo-1-0: 03emelio 07master * 1.0.0 LibReforgingInfo-1.0.toc: [+1 commit] Version 1.0.0
09:47.09Repo10libreforginginfo-1-0: 03emelio 041.0.0 * 7fb28dc /: [new tag]
09:47.10Repo- First version
09:50.03Repo10pet-time-to-live: 03mitch0 * r58 / (2 files in 1 directory):
09:50.04Repotoc bump, pick latest repo versions of libs as I heard there are some issues with the packager grabbing the wrong version with tag: latest
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09:57.46Repo10bison: 03Grayal * r93 / (12 files in 1 directory): prepare for cata
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10:00.20Repo10blood-shield-tracker: 03talryn1 * r73 BloodShieldTracker.lua:
10:00.20RepoFixing issue with isDK check not working based on variable declaration.
10:00.43Repo10atlasloot-enhanced: 03Hegarol 07cataclysm * r2901 / (2 files in 2 directories): cata dungeon loot update
10:00.44Repostarted cata raid loot
10:01.40*** join/#wowace nev-mobile (~nevcairie@WoWUIDev/WoWAce/Ace3/nevcairiel)
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10:11.21KazieAre there any group roll addons out there? .. my interface doesn't show the group roll frames for some mysterious reason S:
10:11.22Kazie:s
10:11.31Repo10raidbuffstatus: 03oscarucb * r399 Buffs.lua:
10:11.32Repoadd a conservative hack to prevent false positives due to broken talent detection
10:18.52RepoNew addon: http://www.wowace.com/addons/freeyourresources/. FreeYourResources. Daedhir (Manager/Author). Approved by Torhal.
10:18.58RepoNew addon: http://www.wowace.com/addons/passloot_itemscales/. PassLoot_ItemScales. Odlaw (Manager/Author). Approved by Torhal.
10:19.01mitch0<PROTECTED>
10:19.03RepoNew addon: http://www.wowace.com/addons/pocket-gnome/. Pocket Gnome. Humbedooh (Manager/Author). Approved by Torhal.
10:19.08RepoNew addon: http://www.wowace.com/addons/gridtooltip/. GridTooltip. Julith (Manager/Author). Approved by Torhal.
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10:19.42mitch0that reminds me, I need to get rid of the rank normalization in cdtg
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10:27.25Repo10bugsack: 03Rabbit * r236 BugSack.lua:
10:27.26RepoRevert this stuff for now I need to redo the whole sack updating.
10:30.43MegalonFisker
10:30.56Megaloncheese ain't a fruit
10:36.40evlStrawberry isn't a berry
10:36.44evlAvocado is though
10:37.50Elkanoso, who killed the packager?
10:38.05evl^ That has to be the most written sentence in this channel
10:40.29Elkanowell, had an L4D2 inhouse VS the last two hours ^^
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11:00.46Repo10bison: 03Grayal * r94 / (2 files in 1 directory): prepare for cata
11:01.01sylvanaar_workbugsack gettin updates ... sexy
11:03.47Repo10bison: 03Grayal * r95 Options.lua: prepare for cata
11:04.36Repo10tradeskill-info: 03ethancentaurai * r366 TradeskillInfo.lua: Fixed bugs introduced in WoW 4.0.1.
11:05.55*** join/#wowace Tuller (~Tuller@c-69-143-52-174.hsd1.va.comcast.net)
11:06.55Repo10postal: 03Xinhuan * r316 Postal.toc: Update version to v3.4.3
11:07.01harlsexy!?
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11:07.30Repo10postal: 03Xinhuan 04v3.4.3 * r317 : Tag release v3.4.3.
11:10.45Xinhuanbah packager died again
11:10.51Xinhuanfile handles again
11:10.56Xinhuanpokes Kaelten in the ribs
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11:12.51Repo10atlasloot-enhanced: 03Hegarol * r2902 Core/AtlasLoot.lua: Atlas version support changed
11:13.04Megaloni don't think poking is enough xinhuan
11:13.09EthanCentauraihow does this guy write this flipping mod?
11:13.11Megalondragonpunches Kaelten in the ribs
11:13.25Xinhuanwho
11:13.37Repo10atlasloot-enhanced: 03Hegarol 04v5.11.07 * r2903 : Tagging as v5.11.07
11:13.47EthanCentauraithe authors of tradeskill info
11:13.56Repo10autoprofity: 03Grayal * r2 / (8 files in 2 directories): first version
11:17.19KazieHow come [mod:shift] doesn't work in a macro when [mod:alt] does?
11:18.03Xinhuanyou have shift-that key binded to some other button
11:18.45Xinhuanif you click it with shift held down though, it would work
11:18.55Xinhuanuntil you unbind your shift-blah
11:19.11KazieRight thanks.. forgot to unbind my previous button :)
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11:21.04Repo10tradeskill-info: 03ethancentaurai * r367 TradeskillInfo.lua: Another bugfix.
11:24.43Repo10knameplates: 03kandarz * r22 kNamePlates.lua:
11:24.44RepoChange buff tracking to the nameplate frame's onevent function, this has a timer on update. No longer on every unit_aura event
11:29.09harlanyone else still using HatTrick?
11:29.29KazieWhat's that? :)
11:29.35KazieIt seems familiar
11:29.46nev-mobileI use it, well, used it
11:29.57nev-mobileI saw tek fixed it, didnt try since then
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11:31.54Stanzillaharl: me
11:32.09Repo10atlasloot-enhanced: 03Daviesh 07cataclysm * r2904 / (2 files in 2 directories):
11:32.10RepoLBRS and MC converted (let me know of any issues!!  This is a test run)
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11:33.34harlkazie: HatTrick adds two check-boxes to the CharacterFrame for hiding/showing the helm and/or cloak. just that.
11:33.48KazieCall me stupid, but are there anyone who can tell me how this rather simple macro does not work? http://paste.wowace.com/2632/ - the button is bound to T and shift-t is unbound.
11:34.06Kazieharl: ahh.. used that once. that's why i recognize the name :)
11:36.19StanzillaKazie: /cast [mod:shift] Scatter Shot; Kill Shot
11:36.23evlKazie: killshot is off GCD?
11:37.44evlKazie: sure you don't have any key bvound to shift-t? it will fail silently if you do
11:37.59Kazieyea double checked :)
11:38.06KazieBut it worked with Stanzilla's macro :) thanks.
11:38.17Kaziewierd why it didn't work the other way like everything else hehe
11:38.23evloh that's I asked about GCD since I thought you wanted to cast both
11:38.30evlthe macro you wrote would cast both
11:38.42evland since kill show invokes global cooldown the second line is ignored
11:39.41Kazieoh.. that makes sense. I just did it that way with Feign Death and Flare..  that worked like a charm.
11:40.16KazieYou wouldn't happen to know if you can put a Kill Command into all your abilities still? .. i tried with steady shot, but it ehm.. that one doesn't work at least.
11:41.12evldoes kill command invoke GCD?
11:42.05nev-mobileI believe it started with 4.0
11:42.24KazieI think it had GCD or something
11:42.27Kaziehas*
11:42.54Repo10zomgbuffs: 03Dessa 06cata * r190 / (3 files in 2 directories):
11:42.55Repokill embedded copies of LibGroupTalents-1.0 and LibTalentQuery-1.0 since they got fixed for 4.0
11:43.00KazieYea GCD when i use Kill Command.
11:43.13evlthen it's impossible
11:43.30evlhows that for an answer, KAPOW!
11:43.42evl;)
11:43.42arkaneskill command is no longer somethiong you want to macro into all your abilities, even if you could
11:43.47Repo10tradeskill-info: 03ethancentaurai * r368 TradeskillInfoUI/TradeskillInfoUI.lua: Replace getglobal with _G
11:43.51KazieMaybe i could do this /cast Kill Command; /cast Arcane Shot .. to always use KC first and then Arcane shot when KC is on CD?
11:43.58evlKazie: nope
11:44.04evlKazie: you can't make intelligent decisions in macro
11:44.04Repo10tradeskill-info: 03ethancentaurai * r369 TradeskillInfo.lua: Replace getglobal() with _G
11:44.15harlnot really, but still, having a macro that included kill command could be useful.
11:44.26KazieAs a BM hunter that would be useful yea.
11:44.35KazieWell.. i guess i'll just have to find another way :)
11:44.53KazieJust so damn many abilities to bind up if you don't macro them :D
11:45.25evlI basically did some 4.0 cleaning myself
11:45.35KazieYou play a hunter as well?
11:45.42evlif you have a skill that's somewhat similar to another just stuff em in a shift macro
11:45.59evlNo this was for rogue
11:46.04Kazieahh okay :)
11:46.10harli just put my kill command macro on the very first action button, but i had to change all other macros not to click it.
11:46.16Kaziebut yea.. it's what i'm doing.. Binding things to use 2 abilties on one key
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11:46.23harlso it's down to be manually activated like about everything else
11:46.30KazieHarl, could you show me that macro?
11:46.38evlevery class got another complex clicky afaik
11:46.52evlatleast combat rogue feels so much more whack a mole
11:46.54KazieTry a paladin.. takes time to get used to Holy Power
11:47.14harlwait, got to access my box first
11:47.18KazieSure :)
11:47.29evlKazie: I just updated my combo addon to include holy power
11:47.33evlthe mechanic is identical so :P
11:47.35evland boring
11:47.37evltbh
11:47.46Kazieyea, it's a little boring that they added a Combo point wannabe
11:47.53KazieBut i must admit.. Paladins are fun.
11:47.59KazieI play a ret paladin mainly.
11:48.15KazieThat Templar's Verdict.. it pulls teeth out.. very painfully.
11:48.18nev-mobileat least the lock thing is a bit different
11:48.30KazieYea, the new soul shard system is awesome.
11:49.33Repo10tradeskill-info: 03ethancentaurai * r370 TradeskillInfoUI/TradeskillInfoUI.xml: Whoops.
11:49.34evlmastery seems to have completely missed the target for some classes
11:49.34harlwell, the kill command macro by itself is nothing special
11:49.36evlso useleess
11:49.53harlit's justthat: .. #showtooltip Kill Command          /click ActionButton11                /cast [@target,harm,nodead,exists] [@pettarget,harm,exists] Kill Command
11:50.33Kazieactionbutton11? why's that in there. Haven't you bound it to a slot already? or am i missing the point of that line? :)
11:50.54harlActionButton11 contains my default target-and-startattack macro
11:51.01harlwell, about that
11:51.55KazieAhh right. Sounds clever. Not used to all these macro things :) thanks. i'm sure that KC macro will be useful ;)
11:54.40Repo10tradeskill-info: 03ethancentaurai * r371 TradeskillInfoUI/TradeskillInfoUI.xml: Fix the button template.
12:00.27vhaarrharl: I fixed imba with other talent scan addons
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12:10.45Repo10tradeskill-info: 03ethancentaurai * r372 TradeskillInfoUI (2 files in 1 directory): Fixed the collapse all button.
12:13.08KazieIs there anyway to macro trap launcher with a trap so you only have to click once to cast a trap?
12:13.25Kazieit's rather troublesome to have 2 key bindings for each trap.
12:13.44arkanesyou can drag the indivdidual traps off the flyout
12:14.30arkanesor are you talking about targetting?
12:14.56Kazienaah.. i'm talking about the new ability called  Trap Launcher for hunters. it makes the traps ranged.
12:15.06KazieIt's not a GCD, but i tried making one and i still need to press 2 times.
12:15.30KazieIn my head that should be 1 click, but my head is often kinda messy.
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12:22.17Repo10broker-imba (experimental): 03Rabbit * r11 imba.lua:
12:22.17Repo* Show the ! in LDB text if we are watching or scanning any units.
12:22.18Repo* When a new player is detected update the provided abilities immediately with his minimum ability set.
12:22.20Repo* Clarify tooltip a bit.
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12:24.59Repo10tradeskill-info: 03ethancentaurai * r373 / (2 files in 1 directory): Fix SVN keywords.
12:27.06Repo10raid_checklist: 03Anyia3 * r20 / (12 files in 2 directories):  (Message trimmed by 10 lines)
12:27.06Repo* Custom button graphics.
12:27.06Repo* DataBroker integration.
12:27.06Repo* Configuration support via right-click, or the usual Esc->Interface->AddOns.
12:27.07RepoOptions:
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12:27.48Repo10raid_checklist: 03Anyia3 044.0.0beta6 * r21 : Tagging as 4.0.0beta6, with lots of new options.
12:27.58*** join/#wowace profalbert (~profalber@128.131.167.8)
12:28.41*** join/#wowace Humbedooh (~Humbedooh@unaffiliated/humbedooh)
12:28.44*** join/#wowace Mirrormn (~Mirrormn@h104.187.19.98.dynamic.ip.windstream.net)
12:29.00Stanzillawtb working packager
12:29.26Aikarharl: what lvl is trap launcher?
12:29.41Aikarjust started leveling hunter yesterday :o
12:29.47harl48
12:29.47AikarRAF ftw, 25 in like 7 hrs lol
12:30.27Aikarharl: is that in 4.0.1 or coming .03 or cata?
12:30.42Parnicthat's quite the backup on the packager :P
12:30.51harlit's 4.0+
12:31.23*** join/#wowace robokitty (~roboe@50A2E6C0.flatrate.dk)
12:31.24nev-mobileIts called backlog! And probably still down, eh
12:31.50Humbedoohworking as intended!
12:31.51harlAikar: it's there at your class trainer when you hit 48. my guess is that you should be able to see it listed in your spellbook already.
12:32.12Aikarcool, yeah didnt get much time to look at the book lol
12:32.19Repo10ice-hud: 03Parnic * r685 / (2 files in 2 directories):
12:32.20Repo- initial rev of 'vengeance' module submitted by user Rokiyo
12:34.22KazieAnyone using Pitbull4 who could explain to me how come my texts are not showing all of it? instead of like 40k/40k it just says 40k/4.... ?
12:34.27Repo10tradeskill-info: 03ethancentaurai * r374 / (6 files in 2 directories): More SVN keyword fixing.
12:36.33Repo10tradeskill-info: 03ethancentaurai * r375 / (2 files in 2 directories): Bump .toc to 40000.
12:36.48EthanCentauraiI mis Git already ._.
12:37.06nev-mobile2 files modified for a tox bump?
12:37.12nev-mobileToc
12:37.13EthanCentauraitwo .tocs
12:37.27*** join/#wowace Legorol (~legorol@cpc8-sgyl28-2-0-cust43.sgyl.cable.virginmedia.com)
12:38.11EthanCentauraiand now I shall get some lunch
12:38.16EthanCentauraiback in a few hours
12:39.34Repo10jebus-mail: 03jebus905 * r85 .pkgmeta: JebusMail:
12:39.35Repo- Added missing AceTimer library reference
12:39.49HumbedoohKazie: it's showing, but it gets truncated by blizzard I suppose
12:39.52Repo10talented: 03chkid * r666 Locales/koKR.lua: koKR Update
12:40.04harlKazie: no idea concerning your pitbull issue. i have my pitbull show the exact maximum values everywhere (but only when i press alt).
12:40.22KazieIt's just so annoying :s
12:40.37KazieI checked my lua texts.. i haven't used any truncation or anything alike.
12:40.41arkanesthe text region it's being displayed in isn't long enough
12:40.55Kaziearkanes: how do i make it longer?
12:40.56HumbedoohKazie: try using Fontain to shrink the font size a bit, see it that helps
12:41.06KazieBut i need it the size it is :P
12:41.19harlhm
12:41.23Humbedoohyes yes, but just to make sure it's not pitbull being odd :p
12:41.26KazieIt's just the width of the "textbox"
12:41.54KazieI already tried downsizing the text, and that helped. it's just not the right size then.
12:41.59HumbedoohI've never used pitbull tho, so I'm kind'a just guessing ;>
12:43.11harlmaybe you could make the text overlap the area it's "attached" to somehow
12:43.50nev-mobileThats blizzards font string handling doing the cutoff
12:43.58nev-mobileIts just too short of a fontstring
12:45.05Humbedoohgrats nev for stating what I jus said 5 minutes ago :p
12:45.11Humbedoohjust*
12:45.32Humbedoohgives nev-mobile a cookie
12:45.34KazieHow do you fix it? .. i thought pitbull could make wider texts than 100 pixels or so
12:45.41Kazieused to
12:45.44harlchanges the "multiline" attribute of PB's lua text edit box from "true" to "12". again. ;)
12:47.08arkanesanyone know if there's a /command for "interact with unit", or am I stuck using a keybidning?
12:47.44KazieI guess it depends how you want to interact with the unit in question :)
12:48.06*** join/#wowace Joddie|wrk (~noddie@77.40.159.34)
12:48.08arkanesKazie: it's the same as right clicking on them
12:48.33Kaziewell.. you could make a mouseover macro i suppose. Although i don't know to make it :)
12:48.51arkaneswell, I can't make a macro because I don't know if there's a /command for "interact" :)
12:48.52Kaziemaybe instead of mouseover > use ability, you might be able to make something that does mouseover > right-click
12:49.07*** join/#wowace Rokiyo (~Rokiyo@ppp118-208-139-176.lns20.bne1.internode.on.net)
12:49.10KazieIf you could make it call out a right-click i guess that could work
12:52.18arkanestheres a specific keybinding for it, like you can bind "1" to "interact with mouseover"
12:52.39Kazieharl, Humbedooh: It seems that if i choose Unit Frame as the attachment and then left, it will shorten the width of the text. but if i choose Health bar it will not. Wierd.
12:53.08arkanesbut if theres a macro, I can put it on an action button so I don't need to mess with keybindings when I want to pick up chickens
12:53.26HumbedoohI would venture a guess that unit frame is shorter than the health bar then ;>
12:54.04harlKazie: if you put stuff in the middle of the health bar, it'll probably cut off that text as well.
12:54.14KazieJust  checked it doesn't.
12:54.29KazieI've tried almost all positions.. and only Unit Frame, Inside Left is cut off :s
12:55.10nev-mobileask shefki about it
12:55.50harldunno. will that myself first
12:55.52Kazieyea i plan to.
12:56.36MegalonFisker, are you watching
12:57.38harlhum..
12:58.10Humbedoohhe always is
12:58.31harlKazie: something like that? .. http://www.windwolf.de/wow/WoWScrnShot_101810_145646.png
12:58.36bluspacecowfisker == ceiling cat
12:59.09Kazieharl: Yea, you just have alot longer text than mine :O
12:59.30harli just put my own char name in there 4 times in a row and it didn't cut it off
12:59.34*** join/#wowace Axodious (~518013@modemcable106.115-23-96.mc.videotron.ca)
12:59.59harland it's attached to Unit frame, Inside, Left
13:00.33Kaziesec, i'll upload mine.
13:00.46*** join/#wowace profalbert (~profalber@e195-245.eduroam.tuwien.ac.at)
13:01.06bluspacecowhmm 2041 JP waht to spend them on ?
13:01.14harlcoffee
13:01.25nev-mobileSave them for 85
13:02.20Repo10autoprofity: 03Grayal * r3 / (3 files in 1 directory): first version
13:03.24Kaziehttp://wow.kazie.dk/ui/WoWScrnShot_101810_145951.jpg
13:03.30Kazieharl
13:04.56StanzillaKazie: you have another text on the same "position"
13:05.09KazieI don't?
13:05.23Stanzillacheck the disabled ones or so
13:05.24KazieI have one luatext in that position
13:05.35KazieI have 2 texts in total. the two you see there
13:05.42Kazieone on inside, right and inside, left.
13:06.29Stanzillaan indicator then?
13:06.47Stanzillasomething has to be in the middle that makes PB think it has to abbreviate the string :p
13:06.57KazieNope.. but i'll just go through everything again. i might have missed on. it is a lot of frames to do the same thing on :)
13:07.06Kazieright.. the middle.
13:07.36Kazielol ye.. Combat Text.. i forgot to disable it on that particular frame ;O .. i really hate combat text.
13:07.42Stanzilla:)
13:08.03KazieA mere slipup with the things you do on every frame hehe
13:08.58Stanzillaworks now?
13:09.17KazieYup :)
13:09.20Kaziethanks :)
13:16.45Megalonlol, one guy restreaming the GSL season 2
13:16.48Megalon4k viewers
13:17.01Megalonnow last set, slayersboxer plays, 12k viewers :x
13:18.01syerenWhat's the command to see what your cursor is on?
13:18.32Repo10libtransition-1-0: 03Humbedooh 04r15-beta * r16 : Tagging as r15-beta
13:18.53harlare you referring to /framestack
13:18.59harl+?
13:19.08syerenNo
13:19.14syerenAs in to see what addon my cursor is on
13:19.24syerenSomething is on the screen I can't see which won't allow me to turn.
13:19.25Aikar/framestack
13:19.44Aikarit requires that the frame has its addon name in its name tho lol
13:19.50Aikarthe author can name the frame w/e they want
13:20.00harldo a /rl then. i had the same problem earlier and neither fluidframes nor framestack were showing anything
13:21.12harlcouldn't left-click into the game area to turn my camera, but clicking anything else worked fine (seemed to, at least)
13:23.36harljust a wild guess here that it could've been WIM that's caused this, but no proof for it whatsoever
13:23.53KazieA macro for using 2 abilities in a row is just two lines wiht /cast ability on each right?
13:24.14evlsyeren: /dump GetMouseFocus()
13:24.27mitch0kazie: sortof. it only works though if the first one is off-gcd afaik
13:24.37harlKazie: as long as they don't share cool-downs and at least one of them doesn't trigger the gcd.
13:24.41nev-mobileFramestack would show it if mousefocus catches it
13:24.46KazieThe ability i was to do it with is  Trap Launcher and a trap.
13:24.53KazieTrap Launcher doesn't seem to put anything on GCD.
13:24.59KazieBut i still have to click twice on my macro :s
13:25.02harli fear that doesn't work with the trap launcher
13:25.23harlwhen you put the launcher and a trap into the same macro, the trap is neither launched nor placed
13:25.24KazieWhen you have to use 2 keys to use trap launcher it becomes more troublesome than not.
13:25.36harlso the trap launcher seems to have some kind of minimal global (traps) cooldown included
13:25.45harli don't see how to make it a one-click macro that way
13:26.15KazieIt's annoying really.
13:26.26harlalso, you might want to use /castsequence or whatever it's called now, because if you just simply /cast /cast, you'll use up twice the amout of focus for the trap launcher ability.
13:26.30mitch0you could use a castsequence and double-click ;)
13:26.54*** join/#wowace steevdave (440dfac7@gateway/web/freenode/ip.68.13.250.199)
13:26.58Repo10mui: 03Xocide 07master * v0.5-7-g2518c69 / (4 files in 1 directory): [+6 commits] (2 truncated)
13:27.00Repo2518c69: Enhanced Tooltips and Custom Unit frames can be toggled on and off.
13:27.02Repobb1d767: target frame layout reversed
13:27.02Repo10b9551: Player and Target frames show and update, no picture or clicking func. yet
13:27.03Repod3fcd28: texture colors on player frame
13:27.20steevdaveheh, figured out my roommate's issue with prot paladin and having a rough time tanking... he forgot to train mastery
13:27.42Kaziecastsequence you say
13:28.03Kaziehmm.. /castsequence traplauncher, freezing trap or?
13:28.09Kazietrap launcher *
13:29.35Repo10bison: 03Grayal * r96 / (3 files in 1 directory): prepare for cata
13:29.45Repo10autoprofity: 03Grayal * r4 / (2 files in 1 directory): prepare for cata
13:30.16harlyes
13:31.35harlotherwise, using single /casts would call the launcher twice
13:31.49Aikarwhy wouldnt they make traplauncher instant w/o a GCD :/
13:32.16Kazieharl: yea .. castsequence does seem to be easier hehe. and cheaper ;)
13:32.27KazieAikar: only blizzard would understand the logic of that.
13:33.28*** join/#wowace DarkAudit (~Brian@c-98-236-98-13.hsd1.wv.comcast.net)
13:36.52*** join/#wowace DarkerAudit (~Brian@c-98-236-98-13.hsd1.wv.comcast.net)
13:38.34mitch0"I have have my addons plugged into the Fubar but i nothing happens when i try click to open them. " :)
13:39.54Aikarlol
13:40.02Aikarim happy with chocolatebar
13:40.11Ackis"A lightweight minimalist barmod that has all my favorite features of heavier mods like Bartender/Bongos/Dominos, and none of the excess baggage"
13:40.17Ackisnevcairiel: ^
13:40.19Ackis:P
13:40.49nev-mobileHis favorite features is probably showing a bar
13:40.55harlhehe
13:41.01nev-mobileOr something trivial like that
13:41.15nev-mobileWhat addon is that?
13:41.24Ackishttp://wow.curseforge.com/addons/rpncalc/ interesting
13:41.33Ackisnev-mobile: http://wow.curseforge.com/addons/kntinybarmod/
13:41.38*** join/#wowace Lysithea (Lyset@c-84ac72d5.017-172-73746f34.cust.bredbandsbolaget.se)
13:42.03mitch0aikar: you should really switch to bazooka :)
13:42.17Aikari tried it, the background textures didnt work
13:42.29evlI just don't understand how the mods modifying the existing bars can work since they will inevitably taint
13:42.35nev-mobileAll that thing seems to do is remove the blizzard artwork
13:42.37Aikarthey both are pretty close really
13:42.54GrumAckis: i always love those 'bartender uses 1.2mb' .... it doesnt ;(
13:43.11Aikari noticed fishing buddy actually uses alot of memory lol.... wtf for who knows
13:43.14mitch0aikar: when did you try it? bg should work...
13:43.19nev-mobileB is pretty early in the alphabet
13:43.19Aikarmitch0: few days ago
13:43.24mitch0hm
13:43.24nev-mobileLibraries etx
13:43.28GrumAikar: maybe by loading the libraries first?
13:43.31mitch0will have to check that too then :(
13:43.48Grumif you want t odo proper 'profiling' you need 1 addon to load *ALL* libraries before any other can
13:44.03Grumthen you can see how big an addon really is
13:44.03Aikaran F addon i doubt is loading libs lol
13:44.03Grumhmm *shared* libraries
13:44.03Aikarand its not ace anyways
13:44.18Repo10mybags3: 03Takika * r25 / (4 files in 4 directories): Add background settings.
13:44.28Aikari dont think?
13:44.34Grumanyhow, BT you can configure, that guy removes art, 'but its so much smaller' keklolburrrr
13:44.58harltake a tiny add-on, change a little this, add a little that, have a bigger add-on, yay..
13:45.08AckisA is before B, so you should see the crap I used to get about Ackis Recipe List :(
13:45.12nev-mobileIts not even an addon really, it doesnt add stuff, it just hide the blizzard artwork. :P
13:45.18Aikarlol Ackis
13:45.26mitch0ackis: :)
13:45.38Aikardidnt their use to be a !Libraries thing that loaded em before back in vanilla?
13:46.06nev-mobileWe beleted it because it was fugly
13:46.12Aikarlol
13:46.15Humbedoohpats Ackis
13:46.19Ackishas a coronary at the use of their
13:46.26Aikar>_>
13:46.28Takikapackager, wake up! :)
13:46.30bluspacecowi hereby decelear all addons be named zzzzzzzz- from now on]
13:46.47nev-mobileHaha seriously
13:46.51nev-mobileLook at that bar mods code
13:47.00Humbedoohwhat bar mod? ;o
13:47.01Aikarwhat bar mod
13:47.15Humbedoohoh ktinycrap
13:47.22nev-mobileIt has 20 lines, and manages to taint the action bars in the process
13:48.05nev-mobileAlso ackis, go wake up kaelten
13:48.24nev-mobilePackager broke. :P
13:48.24Ackislol
13:48.33Ackiswtf again?
13:48.42Stanzillaall the time
13:48.42nev-mobileIts happening every x hours
13:48.49nev-mobileUntil the bug is fixed
13:48.59Ackisyeah same error as before
13:49.00AckisOSError: [Errno 24] Too many open files
13:49.02Humbedoohwhat exactly does that mod do, besides hide art? :<
13:49.02nev-mobileWhatever it is
13:49.07nev-mobileNothing
13:49.16nev-mobileIt had some more features
13:49.17nev-mobileBut
13:49.23nev-mobileLook at the changelog
13:49.27nev-mobileHe removed em
13:49.29nev-mobile:P
13:49.44Aikarhas blizz acknowledged professions being broken? Ive seen the stickies bout enchants and warlock pets, but nothing on professions
13:49.52Aikarreally strange its gone a week w/o a hotfix :/
13:49.59Humbedoohand also...
13:50.09nev-mobileHow are professions broken?
13:50.16Repo10bison: 03Grayal * r97 / (2 files in 1 directory): prepare for cata
13:50.19Aikaralot of people cant use a profession, iegathering
13:50.20Humbedoohzomg 1.2mb footprint has a huuuge impact on a 6gb memory :(
13:50.28Aikarsays you dont have the skill when you really do
13:50.33evlam I right to notice you can't use buffs on pets anymore?
13:50.38Ackisnev-mobile: just sent Kaelten a text message
13:50.42harlyes, evl
13:50.43Aikarits affecting a ton of people
13:51.44Rokiyoaikar, do you mean the button doesn't show up on the professions tab?
13:51.54arkaneshah nice
13:51.58Aikarno, you go to a copper node, its red, and says you need mining
13:51.58Rokiyoif so, you can /cast <profession> to bring it up
13:52.05Rokiyooh o.O
13:52.09Rokiyofail, lol
13:52.14Aikarbut mining is clearly in your professions tab
13:52.29arkanesjust mousing over the pumpkin for halloween event crashes me out :(
13:52.33harlhasn't had any problems with any profession.. yet.
13:52.36Aikarit seems to affect new professions, i can still skin on my rogue
13:52.37*** join/#wowace kapipi (~NET@p3092-ipbfp305matsue.shimane.ocn.ne.jp)
13:52.39Aikarbut my new char cant mine
13:52.48harlhm
13:52.49nev-mobileAikar: my herbalism works
13:52.56Aikardid you make it after patch?
13:53.01Repo10bison: 03Grayal * r98 Prototype.lua: prepare for cata
13:55.04Aikarhttp://forums.worldofwarcraft.com/thread.html?topicId=27292696026&sid=1
13:55.19Aikarsome ppl are able to mine then it stops working
13:55.32Aikarand you apparently have to drop it and relearn and use it a lil more before it breaks again
13:55.56Aikarhm mthat guy says it didnt work even after relearning
13:56.14Repo10bison: 03Grayal * r99 Progs.lua: prepare for cata
13:56.16nev-mobileI bet there will be a "a" patch in this weeks downtime
13:56.22*** join/#wowace wink (fhtagn@unaffiliated/winkiller)
13:56.42harla a a a patch
13:57.13bluspacecowheh
13:57.16Aikarso much stuff is broke right now lol ; ;
13:57.27bluspacecowby that time i would of already of flewen out for blizzcon
13:57.29AikarMobile AH on Android is broke, armory broke, professions broke :(
13:58.04Aikaroh now my mobile ah wants to work
13:58.05arkanesno loot in my pumpkin! what a rip off :(
13:58.07Aikardidnt work all weekend
13:58.28bluspacecowi got justice points in mine arkanes
13:58.36Aikar:O how many?
13:58.43bluspacecow>_>
13:58.45arkaneswell, I got the JP yeah
13:58.46arkanes24
13:58.47harlflying to blizzcon just to tell big b professions are off the track?
13:58.52harlheh..
13:58.58arkanesbut no actual loot!
13:59.08bluspacecownah im flying out on the wed night
13:59.27bluspacecowwait nvm
13:59.29bluspacecowi need sleeo
13:59.32bluspacecow\o
13:59.40Aikari just bought the virtual ticket
14:00.43harlthere was only one? :-o
14:01.46Aikarlol
14:01.51Aikarthen im special!
14:04.07AikarO.o china just did get WOTLK? lol
14:04.58Humbedoohthey just got 3.3.5 :>
14:07.04Aikarari :o
14:07.07Aikarerr mt
14:08.25*** join/#wowace Slayman (~dejhap08@port-600.pppoe.wtnet.de)
14:08.36Ackisabout 20 hours or so ago, anyone see reports about Curse having 'Bad Request' stuff?
14:10.03Humbedoohworked fine for me
14:10.57harlKazie: is that MoncaiQuestTracker you're using?
14:11.04*** join/#wowace Dark_Elf (~Dark_Elf@h69-128-35-89.wdrnin.dsl.dynamic.tds.net)
14:11.06KazieNope.. default quest tracker
14:11.09Kaziei don't have anything for quests :)
14:11.19harlok
14:11.27*** join/#wowace Repo (~supybot@68.64.47.56)
14:13.04Repo10mybags3: 03Takika * r26 MyBagsCore/MyBags.lua: Another bug fixed
14:13.13*** join/#wowace DarkAudit (~Brian@c-98-236-98-13.hsd1.wv.comcast.net)
14:13.24Repo10ailo: 03stencil * r130 Ailo.lua:
14:13.25RepoMAX_PLAYER_LEVEL_TABLE[#MAX_PLAYER_LEVEL_TABLE] is returning 85, as a result Ailo doesn't want to track any toons.
14:15.55Ackisnevcairiel: packager fixed
14:16.07Dark_Elfdarn blizzard screwed the leather wearing players
14:16.19Aikar?
14:16.25Aikarhow so
14:16.30Dark_Elfthe armor went down in value big time
14:16.35AikarO.o
14:16.46Aikari thought they said it increased
14:17.00Dark_Elfpractilly everything we made in leatherworking decreased in armor
14:17.44arkanesall armor everywhere decreased
14:17.53Dark_Elfwhereas the tailors stuff practily doubled in armor
14:17.55arkanesit's not you "being screwed"
14:18.59*** join/#wowace stolenlegacy (~stolenleg@d86-32-230-103.cust.tele2.at)
14:20.31Dark_Elfi havent looked at the blacksmith stuff yet, almost afraid to look at my warrior/paladin :(
14:20.40Aikaris the min lvl req for wintergrasp 75?
14:20.46steevdaveyes
14:20.50Aikarit kicked me out of the area when i few over it lol
14:20.58Aikarim 72 thought id be able to do it :(
14:21.10Repo10mybags3: 03Takika * r27 MyBagsCore/MyBags.lua: Add revision prop.
14:21.25steevdaveyou can blame the level 40s that used to hang out and soak up honor
14:21.35Aikarlol
14:24.08Dark_Elfi wish blizzard would raise the 50 character cap
14:25.07steevdaveyou really have enough time to focus on 50 different characters?
14:25.44Dark_Elfno i want more space to make the 2 new races in cata lol
14:25.50Aikari dont think you could manage 50 chars even if you were unemployed and awake 20hrs a day lol
14:26.14Dark_Elfwell im unemployed and awake over 12 hours a day lol
14:26.36steevdavethats better than 50% of the WoW playing population (the awake part)
14:26.43*** join/#wowace ccKep1 (~Kep@77-21-210-61-dynip.superkabel.de)
14:31.15Dark_Elfwrites self note to not install startip and tiptac and run them again at same time lol
14:32.15steevdaveooh noncritical updates
14:32.26steevdavestill not quite a fan of patching without any kind of notes about what it is
14:33.07Dark_Elfwell i think there gonna be another patch tomorrow
14:33.25Dark_Elfsmall one though
14:35.18Repo10scorchio2: 03Morsker 06morsker2 * r89 / (2 files in 1 directory): Refactoring of options complete!
14:37.01steevdavewe can always hope
14:37.13Repo10rw2: 03kagaro * r642 RaidWatch_BWD/OmnitronDefenseSystem.lua:
14:37.14RepoAdded poison bomb fixate targets and made some notes about sub boss cycling
14:37.28Dark_Elfwell i would hope they would fix their bugs sooner than wait and release a big patch later
14:38.33nevcairielsteevdave: non-critical updates are just small cleanups in your files, its not adding anything new
14:39.06steevdaveupdated tools the other day but still the massive gong and no way to turn it off :(
14:39.45phyberif you're on windows, just turn the launcher volume down
14:41.50Xinhuananyone can log on beta Lost isle now to add real ID so i can test something? :(
14:42.16kagaroXinhuan:  sure gimme a sec
14:42.30Humbedoohhe's gonna cyb0r you!
14:42.41kagaropatch eh?
14:42.51steevdavephyber: only certain versions of windows (vista and 7) allow that
14:43.13Xinhuanwell apparently the return values are different
14:43.18kagarosteevdave:  btw i reforged some of my excessive dodge to mastery
14:43.28Xinhuanfor something since patch
14:43.34pentium166just don't run the launcher then?
14:43.36KazieDo you guys know an addon with Roll frames? my roll frames when in dungeon are gone :s
14:43.45steevdavekagaro: same, i'm at 16.95 mastery
14:43.56*** join/#wowace Mihau (~asmith@69.73.16.202)
14:44.14steevdavepentium166: then i lose the ability to background download don't i?  why can't i have my cake and keep my ear drums?
14:44.33phybersteevdave: yes. I was assuming you weren't one of the crazy people living in the past ;)
14:44.57pentium166because blizzard decided that you get one or the other :|
14:45.29phyberthey admitted it was a bug somewhere anyway. just strange they didn't fix it in that tool update the other day.
14:45.43steevdavephyber: unfortunately, i didn't jump on the windows 7 pre-release so, no cheapy thingie there, so i just continue to use xp since i have a valid license for it
14:46.01AikarKazie: i use teksloot, its decent but i wish i could increase the scale :/
14:46.08Dark_Elfphyber: i dont think bagslots need ammo bags any more but i not sure, great mod by the way... only addition i would want is a global option so dont have to do it manually for all characters
14:46.19pentium166that expired a while ago anyway, steevdave
14:46.22phyberDark_Elf: hmm, i didn't add profiles to that yet?
14:46.26phyberpeeks
14:46.27KazieAikar, is it on wowinterface?
14:46.33nevcairielbest way to disable an addon on one spec and have it enabled on another, any addon to do that?
14:46.38Aikari dunno, i use curse client
14:46.40Dark_Elfumm maybe i didnt see the profile lol
14:46.54steevdavepentium166: negative
14:46.57phyberyou're right, i didn't.
14:47.04phyberI'll fix that soonish.
14:47.04Aikarnevcairiel: and auto reloadui o.o?
14:48.39*** join/#wowace mojosdojo (~mojosdojo@p4FEFF96E.dip.t-dialin.net)
14:50.51syerennevcairiel, I suggest you put a link to GatherMate 2 on your GatherMate descriptions.
14:51.03syerenIt doesn't seem to be indexed anywhere properly :p
14:51.08arkanesI had a thing for cosmos that used to do that :P
14:52.22Repo10loggerhead: 03rsmozang 04Release 4.0.122 * r123 : Tagging as Release 4.0.122
14:52.44kagaroim gonna add a popup to gathermate telling people to switch
14:52.58kagarocause apparently they dont read the chat warning
14:53.13Ackisnevcairiel: you around?
14:53.20nevcairielyea
14:53.25Dark_Elfdoes gathermate2 have all functions of gathermate now?
14:53.27phyberkagaro: make it popup at some terrible point in a raid.  as punishment.
14:53.45phyberfull screen
14:54.05mitch0kagaro: just add an overlay frame that eats their clicks
14:54.19Ackisnevcairiel: can you look at the wowace reports, there's one there want your opinion
14:54.32*** join/#wowace Megalon (Megalon@d86-32-171-157.cust.tele2.at)
14:54.40nevcairieli ignored that one before :(
14:55.00AckisI'm in the "don't really care" category
14:55.35nevcairielphanx is listed as manager, if he/she doesnt want him to commit, its a issue
14:55.43Repo10pet-time-to-live: 03mitch0 04v1.4.3 * r59 : Tagging as v1.4.3
14:56.04Ackisnevcairiel: can't she close the repo?
14:56.07nevcairielactually, i was looking at the wrong file
14:56.25nevcairielthe project that phanx reported is anohter one
14:57.01nevcairielits probably just some chinese translator anyway, for all i care we can ban him :P
14:57.45nevcairiel(its a russian translator, actually)
14:58.26AckisI'm just going to close the repo
14:59.05*** join/#wowace Odlaw (~ozzy@c-98-245-3-204.hsd1.co.comcast.net)
14:59.05Repo10rw2: 03kagaro * r643 RaidWatch_BWD/OmnitronDefenseSystem.lua:
14:59.10RepoAdded Track for golem activation, timers for each golem still need to be made
15:00.39*** join/#wowace thelibrarian (~thelibrar@adsl-76-202-17-111.dsl.hstntx.sbcglobal.net)
15:00.58*** join/#wowace zerix (zerix@ip24-250-250-189.ga.at.cox.net)
15:01.13*** join/#wowace profalbert (~profalber@212095007077.public.telering.at)
15:01.14Repo10talented: 03chkid * r667 Locales/koKR.lua: Fixed koKR locale syntax error
15:01.15Ackiswho is nebula169?
15:01.22nevcairieldunno, some new guy
15:01.55Ackis@project whotip
15:01.58RepoAckis: http://www.wowace.com/addons/whotip/. WhoTip. Game: WoW. Status: Under review. Ackis. nebula169 (Manager/Author). Updated: 43 hours ago
15:02.09Ackisblah
15:02.20nevcairieli thought there was another whotip before
15:02.24nevcairielbut i looked for the project
15:02.27nevcairieland didnt find it
15:02.39Ackisyeah that's what I'm trying to find
15:02.44Ackiswasn't there a libwhotip?
15:02.51nevcairielthere is a libwho
15:03.38mitch0there's a broker_wholib, too
15:03.46mitch0;P
15:04.12Ackishttp://www.wowwiki.com/WhoTip
15:04.13Ackisheh
15:04.39durcynwowwiki link, did not click
15:04.50Ackishttp://www.wowpedia.org/WhoTip
15:04.52Ackis:P
15:05.10durcynnevcairiel: http://imgur.com/odDSn.jpg  see, i wasn't lying
15:05.59Repo10zomgbuffs: 03thelibrarian 06cata * r191 ZOMGBuffs_BuffTehRaid/ZOMGBuffs_BuffTehRaid.lua:
15:06.11RepoAdd Commanding Shout and Blood Pact as aliases for Power Word: Fortitude to decrease spam rebuffing if it gets overwritten
15:06.32DerSchreiner@project ldb-vengeance
15:06.34RepoDerSchreiner: http://www.wowace.com/addons/ldb-vengeance/. LDB-Vengeance. Game: WoW. Status: Changes required. Your project requires a better description. Please elaborate on what your project does, including basic functionality and intended use.  If your project is a library, please use luadoc.  Information o. DerSchreiner (Manager/Author). Updated: 45 hours ago
15:07.00nevcairieldurcyn: did you happen to zone when it showed up?
15:07.41durcynnevcairiel: both zoning and people joining
15:08.15nevcairielI couldn't reproduce it with people joining, no matter what i tried. Others reported zoning triggerd it
15:08.20nevcairielbut havent had a chance to test yet
15:08.37durcynnevcairiel: i was in g2 each time it happened with joining
15:09.13nevcairielyou have hide in any raid set, yea?
15:09.22durcynoptions are in that ss
15:09.39*** join/#wowace ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight)
15:09.39*** mode/#wowace [+o ckknight] by ChanServ
15:10.12nevcairielright
15:10.18durcyni play in a stupidly high resolution, and resizing screenshots takes effort =P
15:10.50evlIs all NPC's showing names a know sideeffect of /bloattest 1?
15:12.05Repo10passloot_itemscales: 03Odlaw * r2 / (3 files in 1 directory): Initial Commit
15:13.07durcynwhat's weird is the config set= just calls ReloadHeader so it's not like the logic is off there
15:13.07Joddie|wrkdurcyn: well it's certainly a weird resolution, :P 1 844 x 1 045
15:13.16durcynJoddie|wrk: cropped, 2560x1600
15:13.38Joddie|wrkdurcyn: yeah kind of figured it was cropped
15:13.45Repo10passloot_itemscales: 03Odlaw * r3 .pkgmeta: Add .pkgmeta
15:14.51durcynnevcairiel: only thing i see is the party header state monitor script is doing string compares against different capitalization
15:15.03durcynnevcairiel: hideanyraid vs hideAnyRaid
15:15.30*** join/#wowace robokitty (~roboe@50A2E6C0.flatrate.dk)
15:15.33nevcairieli think its always sending lower case to those scripts, but i can surely make sure and add a tolower
15:15.51durcynbut then that would affect the config toggle too, wouldn't it
15:16.55durcyni don't know enough about that header script shit to debug it very well, where's "name" even passed from?
15:18.39Repo10gathermate: 03kagaro * r698 GatherMate.lua:
15:18.40RepoAdded popup dialog informing players to upgrade to GatherMate2
15:19.03*** join/#wowace Parnic|Work (~Parnic@66.194.172.200)
15:20.07*** join/#wowace profalbert (~profalber@212095007077.public.telering.at)
15:20.20Kaeltenello
15:22.33Humbedoohoh hai
15:22.41durcyna wild Kaelten appears
15:23.23*** join/#wowace Ghli (~IceChat7@netblock-66-245-219-95.dslextreme.com)
15:23.45*** join/#wowace Julith (~Miranda@i577B639B.versanet.de)
15:23.56HumbedoohKaelten: fix stuff! nao!
15:25.05nevcairieldurcyn: it functions alot like those xml scripts, it gets a virtual function header with arguments, name and value are those
15:25.40durcynnevcairiel: are you sure those args are unchanged in the patch?
15:26.24nevcairielSecureHandler_Self_Execute(self, "self,name,value",
15:26.24nevcairiel<PROTECTED>
15:26.27nevcairielpretty much ^
15:26.55pompyhas anyone watched the cataclysm cinematic?
15:27.02zerixAny ideas why I cant get the chatframe editbox to look pixelperfect
15:27.53durcynpompy: SPOILERS
15:28.00pompyoh noes
15:28.31Humbedoohzerix: are you using windowed mode of any sorts?
15:28.39zerixno
15:28.52Humbedoohor UI scaling for that matter
15:29.00zerix0.64 on 1920x1200
15:29.04*** join/#wowace bien| (~bien@p4FF46D76.dip.t-dialin.net)
15:29.31Repo10gridtooltip: 03Julith * r3 GridTooltip.lua:
15:29.32Humbedoohunless you're in fullscreen with UI scale 1, it'll never be pixel perfect :(
15:29.32RepoGridTooltip: changed tooltip to be displayed on whole unit and not just the icon (work-around blocking of click casting)
15:29.47zerixeverything else is working fine ;/
15:29.50Humbedoohsome odd floating point error thingymajig
15:30.00Humbedoohthrows random stuff off by half a pixel or some such
15:30.09durcyn"floating point thingymajig", is a scientific term
15:30.14durcynjust ask NASA
15:30.14Humbedoohofc ofvc
15:30.20nevcairielwith ui scale 1 you'll have to use the games native resolution
15:30.22nevcairielwhich is rather low
15:30.31nevcairiel0.64 is the "native" UI scale for 1920x1200
15:30.41Humbedoohwell blame blizzard for that, nev!
15:30.54Humbedoohthey made a boo boo!
15:31.04nevcairielalso, turning off uiscale will use the native uiscale since 4.0
15:31.45Humbedoohstill causes them pixel errors, no matter how fancy you put it
15:32.12zerixi made a post in the pixel thread about it
15:32.18zerixwith my panels
15:32.30zerixthey look fine as long as the h/w are divisible by 2
15:32.39zerixand the x,y values are whole numbers
15:32.47nevcairieldurcyn: you can add some simple print values in that snippet and see what fires when its re-shown
15:32.57nevcairielprint() works in there just fine
15:33.33durcynnevcairiel: can't test for another 6 or 7 hours, i should install wow on my work laptop
15:33.42Humbedoohzerix: it's got something to do with blizzard handling the fractional parts of the coordinates poorly
15:33.47nevcairieli'll try to test with zoning
15:33.51nevcairielwonder if i can reproduce that
15:33.53nevcairielspeaking of testing
15:33.56nevcairielStanzilla!
15:33.57nevcairiel:D
15:34.08zerixyeah
15:34.14zerixon 3.3.5 i used 0.7
15:34.23zerixi was able to get my unitframes pixelperfect
15:34.30zerixjust by editing x, y values
15:34.42zerix4.0 that wasn't the case
15:34.55durcyn0.64 works pretty well
15:35.01zerixalmost like it rounded them in 3.3.35
15:35.05zerixyeah im using it now
15:35.07durcynbut i also manually position and resize the chat frame edit box
15:35.10zerixworks fine except for the editbox
15:35.26Humbedoohblames Torhal for that
15:35.30nevcairielis the size wrong, or the position?
15:35.41zerixcould be, since it's dragged into position
15:35.43nevcairielin any case, you can use sub-pixel sizes to try to fix it
15:36.04nevcairielwith that low ui scale, 1 pixel is quite a lot of real pixels
15:36.13*** join/#wowace dafi (~daf@bl15-230-82.dsl.telepac.pt)
15:36.36durcyn4, in my experience
15:37.14Stanzillanevcairiel: on my way!
15:37.28nevcairiel\o/
15:38.35zerixin any event, i couldnt stand the pixel fonts, no reason to have something that illegible
15:41.44*** part/#wowace Joddie|wrk (~noddie@77.40.159.34)
15:42.27nevcairieldurcyn: ok can reproduce by zoning
15:42.29*** join/#wowace sztanpet (sztanpet@sztanpet.me)
15:42.31nevcairielthe header works fine though
15:42.35nevcairielit just doesnt hide it, apparently
15:42.37nevcairielo.O
15:44.18quiescenso.O
15:46.11durcynand you thought i was lying =P
15:47.08nevcairielhmm
15:47.11nevcairielhow to fix it!
15:48.23Repo10cromulent: 03phyber 04v1.5.3 * 004f6d6 /: [new tag] Tagging as v1.5.3
15:51.00Repo10gridbufficons: 03warbaby * r11 / (4 files in 1 directory): - changed the localization way for embed in Grid
15:53.22nevcairieldurcyn: fixed
15:53.30Repo10shadowed-unit-frames: 03Nevcairiel 07master * v3.2.12-48-gdd5da68 modules/units.lua: [+1 commit] Let the party header take care of its own show/hide and don't interfer
15:53.38Repo10postal: 03Xinhuan * r318 / (2 files in 2 directories):
15:53.39RepoRemove RealID friend features from the BlackBook module, along with deleting the realID friend database. Addons are no longer able to obtain real names or any unique realIDs in any manner since patch 4.0.1.
15:54.26Repo10mui: 03Xocide 07master * v0.5-8-ge2e1188 unitframes.lua: [+1 commit] Unit frame portraits!
15:54.35*** join/#wowace groktar (~gr@209-234-197-181.static.twtelecom.net)
15:54.35durcynoh, swell.  wonder what actually changed to cause that to suddenly behave differently.
15:54.50Repo10shadowed-unit-frames: 03Nevcairiel 07cataclysm *  /: [deleted]
15:55.02Repo10postal: 03Xinhuan * r319 Postal.toc: Update Postal version to 3.4.4. Special thanks to Cerala.
15:55.04nevcairielprobably my fault
15:55.12Humbedoohdefinitely
15:55.22nevcairielI moved some attribute setting that actually caused a refresh of the visibility state
15:55.30nevcairielnow that you mention it :p
15:55.39Xinhuanso
15:55.45Xinhuanbugsack errored on me on beta
15:55.45Xinhuanlol
15:55.55Xinhuanso it was generating more errors when trying to view errors
15:56.00Xinhuanand erroring out
15:56.09durcynyou just blew my mind, Xinhuan
15:56.27*** join/#wowace Axo-iPhone (~Axodious@out-pq-249.wireless.telus.com)
15:56.33Xinhuanthe default UI's on the other hand, caught some 127 errors
15:56.38Xinhuanand i could view them all
15:56.43Xinhuanproperly i might add :P
15:56.46Axo-iPhonehttp://m.gizmodo.com/5666617/getting-drunk-at-the-spacebar
15:56.50Axo-iPhoneHar
15:57.59Repo10postal: 03Xinhuan 04v3.4.4 * r320 : Tag release v3.4.4. Special thanks to Cerala.
15:58.45durcyngizmodo link, did not click
15:59.03Repo10shadowed-unit-frames: 03Nevcairiel 07master * v3.2.12-50-g01c98f1 / (2 files in 2 directories): [+2 commits]
15:59.04Repo01c98f1: Tweaks to raid hiding code.
15:59.04Repoc2d2238: Cleanup the party visibility patch some.
16:00.01Repo10zomgbuffs: 03thelibrarian 06cata * r192 ZOMGBuffs_SelfBuffs (2 files in 2 directories):
16:00.02RepoAdd support for weapon buffs to ranged weapons. (rogues only)
16:00.03RepoRemove some obsolete weapon buff rank matching.
16:00.04RepoHide the "Learnable" option for weapon buffs as it does not currently function. Will probably need to do tooltip scanning to figure out which weapon it was applied to.
16:02.07*** join/#wowace sylvaan (~sylvanaar@unaffiliated/sylvanaar)
16:02.18*** join/#wowace Kalroth (kalroth@d40aaff8.rev.stofanet.dk)
16:02.19Ackis@project heal-organizer
16:02.21RepoAckis: http://www.wowace.com/addons/heal-organizer/. Heal Organizer. Game: WoW. raegx (Manager/Author), Ackis (Author), Progman (Author). Updated: 248 days ago. Tickets: 4/5
16:05.56Repo10heal-organizer: 03Ackis * r68 HealOrganizer.lua: this -> self untested and drycoded.
16:06.10*** join/#wowace profalbert (~profalber@80-121-56-115.adsl.highway.telekom.at)
16:07.32Repo10autoprofity: 03Grayal * r5 Options.lua: prepare for cata
16:11.40*** join/#wowace mangeg (~sfg@c83-255-144-210.bredband.comhem.se)
16:13.36AckisParnic: ping
16:14.04Parnic|Workackis: pong
16:14.16Ackisomg 2 of you! /panic
16:14.21Parnic|Worki know, right?
16:14.22Parnic|Workscary
16:15.23Repo10shadowed-unit-frames: 03Nevcairiel 07master * v3.2.12-52-gc3da98b / (3 files in 2 directories): [+2 commits]
16:15.23Repoc3da98b: Add an option for the combo points bar to be always shown, even without combo points.
16:15.25Repo4d1838d: Fix display of the Group Role in unlocked mode.
16:16.38nevcairieldid something about hunter pet hapiness change in the patch? like, new events, different api returns?
16:17.18Takikawhere can i find a program to convert .tga to BLP2?
16:17.24durcynwasn't it removed entirely, nev?
16:17.43*** join/#wowace Ingela (~Ingela@90-230-169-130-no35.tbcn.telia.com)
16:17.52PrimerCan anyone confirm that 264 wrathful weapons are now available via honor?
16:17.57Primerbut 277 are not?
16:18.01Primerand this is not a bug?
16:18.06nevcairieldurcyn: seems to still be tehre
16:18.58*** part/#wowace hfdixus (~opera@91.192.189.123)
16:19.46nevcairieloh lol
16:19.55nevcairielit fires UNIT_POWER with power type HAPPINESS now
16:19.56nevcairiel<.<
16:21.46kagaroyou know tenactiy should decrease stun/snare time as well
16:21.57*** join/#wowace Joddie|Slp (~noddie@44.98.34.95.customer.cdi.no)
16:21.59kagaroso at 8 you really should be immune
16:22.42*** join/#wowace hfdixus (~opera@91.192.189.123)
16:23.27durcynPrimer: not a bug, season's over, welcome to free weapon country
16:23.37Parnic|WorkTakika: i reocommend this, has worked well for me: http://www.wowinterface.com/downloads/info14110-BLPConverter.html
16:23.48Primerdurcyn: except 277, correct?
16:23.53durcynPrimer: there _is_ a bug with the highlighting on the vendor displays, since the tooltips were never updated correctly.  they'll show red but you'll be able to buy them anyway
16:23.56Parnic|Worknot sure if it works with tga's but it does work with png's for sure
16:24.01durcynPrimer: right
16:24.17*** join/#wowace efiloN (~erkiperki@h79-138-41-232.dynamic.se.alltele.net)
16:24.17*** join/#wowace Julith (~Miranda@i577B639B.versanet.de)
16:24.20*** join/#wowace mitchnull (~mitchnull@catv3EC944A1.pool.t-online.hu)
16:24.27durcynthere's a forum post on it somewhere, but you get to look for that yourself
16:24.47PrimerOk, just wanted to confirm. Thanks
16:27.32*** part/#wowace hfdixus (~opera@91.192.189.123)
16:32.11Repo10atlasloot-enhanced: 03Dynaletik 07cataclysm * r2905 / (3 files in 3 directories): - Atlas integration of loot
16:32.12Repo(LBRS Omokk loot does not show in AL) :/
16:33.44Funkeh`Is there a call I can use to get the server the current toon is playing on
16:33.50Repo10talented: 03jerry * r668 editmode.lua: Bugfix Talented:GetTemplateMasteryState()
16:34.22Funkeh`I'm thinking there must be as RealID changes the color of the person in your friends list if the toon is on the same server
16:34.49*** join/#wowace Diao (vince@adsl-76-254-21-89.dsl.pltn13.sbcglobal.net)
16:35.49PneumatusFunkeh`: RealIDToons does it
16:36.12Pneumatuslocal _, toon, _, realm, faction, _, class = BNGetToonInfo(toonID)
16:36.21Pneumatusdunno what the missing ones are, but an api ref should hold the answer
16:36.22durcynuh, GetRealmName?
16:36.52Pneumatusoh, the current toon
16:36.53Pneumatuslol
16:36.58durcynalso, GetUnitName("unit", true)
16:37.03Funkeh`I'm using BNGetFriendToonInfo and I need to check if the person is on the same server
16:37.09Xinhuanyou can use either
16:37.19Pneumatusyeh, GetRealmName for comparison
16:37.31Funkeh`alrighty
16:37.33Funkeh`thanks
16:37.35Xinhuanlocal presenceID, givenName, surname, toonName, toonID, client = BNGetFriendInfo(i)
16:37.36Xinhuanif (toonName and client == BNET_CLIENT_WOW and CanCooperateWithToon(toonID)) then
16:37.45Xinhuanits easiest to do what i pasted i think
16:38.02Xinhuancancoop() checks for same faction and realm
16:38.09Funkeh`oh
16:38.11Funkeh`even better
16:38.11Repo10yata: 03kaytikat * r116 / (6 files in 2 directories): Overhaul of timer bars
16:38.12RepoAdded lots of options for size, orientation, font and layout
16:38.13durcynwhat if you think the word 'toon' needs to die in ten fires
16:38.13RepoFixed issue with timer bars not showing the correct time remaining when restarting after a reloadui()
16:38.19durcynwhat then, Xinhuan, WHAT THEN?
16:39.22Aikarsaddens me that it was used in an official function :(
16:39.30Repo10shadowed-unit-frames: 03Nevcairiel 07master * v3.2.12-53-gf195558 modules (3 files in 1 directory): [+1 commit] Turns out, pet happiness is handled by UNIT_POWER now.
16:39.33Aikarhate "toon" too...
16:39.36*** part/#wowace Slayman (~dejhap08@port-600.pppoe.wtnet.de)
16:39.43Aikarhell id be fine with avatar over toon lol
16:39.56durcyncharacter.  if you must abbreviate it, "char".
16:40.00Aikaryep
16:40.43Repo10jebus-mail: 03jebus905 * r86 JebusMail.lua: JebusMail:
16:40.44Repo- Options should work in Blizz frame or Ace3 frame now
16:40.45Repo- slash commands aren't functioning yet
16:41.09Funkeh`CanCooperateWithToon(select(5, BNGetFriendInfo(i))) is all I need then
16:41.19Funkeh`since that accounts for game also
16:41.26Xinhuannot sure if you get nil errors with that though
16:41.45Funkeh`nil errors from waht situation?
16:41.49Xinhuanit might return nil for toonID
16:41.52durcyni imagine it'd be nil for non-wow realid clients
16:41.58Xinhuanthat's exactly what it does
16:42.02Xinhuannil for non-wow clients
16:42.11nevcairielthats why they check game first
16:42.12Funkeh`i just tested it on an SC2 player
16:42.14Funkeh`got false
16:43.03Funkeh`toonID isn't nil for him
16:43.05Funkeh`so :p
16:44.10nevcairielmaybe its nil when you're, like, in the SC2 lobby or something
16:44.17nevcairielwould check it
16:44.18Xinhuanbelieve me, 1 in 200 players will return nil some time lol
16:44.40Xinhuani had nil errors reported when i couldn't find any nils for "faction"
16:44.44Xinhuanon my own list
16:44.48Funkeh`probably, but I'm already onto the next problem
16:44.58Funkeh`that call wont cover if the player has 2 wow accounts logged on at the same time
16:45.26nevcairiel2 wow accounts on one bnet account, you mean?
16:45.42Funkeh`aye
16:45.46nevcairieli dont even know what the functions return then :D
16:45.52Funkeh`BNGetFriendToonInfo seems to account for that but doesn't return toonID
16:46.32*** join/#wowace Lysithea (Lyset@c-84ac72d5.017-172-73746f34.cust.bredbandsbolaget.se)
16:46.39Xinhuanit might also interest you that the 2nd and 3rd returns are encoded text
16:46.51Xinhuanbut when print()ed out, renders as their real names
16:47.35*** join/#wowace Srosh (~Srosh@d057008.adsl.hansenet.de)
16:47.59durcynhm, what did the internal Sound\\Spells\\whatever file formats change to, they used to be .wav
16:48.10Xinhuanogg perhaps
16:49.43audioprochey xin, I'm using ultraedit for editing lua files with a lua plugin ... do you have a rec for a tool to check syntax? to catch things like an end missing, etc?
16:50.02Xinhuani type /rl
16:50.14Xinhuanand if there's a missing end, UH OH sounds out in game
16:50.15Xinhuan:)
16:50.20Primerstill can't click off buffss
16:50.23Joddie|Slpaproves this method
16:50.29*** join/#wowace Adys (~Adys@unaffiliated/adys)
16:50.54audioproc... that's reloadui
16:51.07Funkeh`Xinhuan, http://paste.wowace.com/2633/ seems to be the best solution
16:51.11Xinhuanyes it is :P
16:51.12durcynany wowace/cf mods around?
16:51.23Xinhuani'm one durcyn
16:51.31Funkeh`<PROTECTED>
16:51.47Funkeh`durcyn, sup?
16:51.47Repo10talented: 03jerry * r669 apply.lua: bugfix template application
16:51.48Ackisisn't it /console reloadui ?
16:51.53durcynXinhuan: any special process to getting manager status on an abandoned project?
16:51.59Funkeh`if you want the long version Ackis
16:52.00Xinhuani think you should use the BNET_CLIENT_WOW constant, Funkeh`
16:52.12Xinhuanits defined by default ui
16:52.32Funkeh`any real reason? people can screw with that :)
16:52.36Xinhuanwell ackis generally handles that ;p
16:52.38Ackisdurcyn: http://kb.curseforge.com/policy/abandoned-and-inactive-projects/#w-taking-over-an-abandoned-project
16:52.42Parnic|Workackis: /reload was added recently
16:52.54durcynew, a wiki page
16:53.53Ackis:P
16:54.27*** join/#wowace EthanCentaurai (~ethan@78.151.93.149)
16:54.54arkanesanyone know of ora's cooldown monitors take into account the 1 brez per encounter thing?
16:55.17AckisI'm going to guess oRA3
16:55.28durcyndo not.  is there an API for it, or is it total gobshite like the potion cooldown?
16:56.02nevcairielprobably similar to potion
16:56.06nevcairielhavent tested it yet
16:56.16arkanesas far as I can tell there's no clientside info on it at all
16:56.32arkanesyou'll just get an error if you try to rez
16:56.46arkanesI didn't have a chance to look at it in detail though, thats why i was asking :)
16:56.55*** join/#wowace Baraius (~bhuddlest@150.105.84.5)
16:57.03Funkeh`only 1 bres can be used per battle? even with 2 druids?
16:57.06arkanesyeha
16:57.21nevcairielthey want to limit people bringen a whole gang of druids
16:57.26nevcairielbringing*
16:57.30Funkeh`aww
16:57.33Funkeh`but that was fun
16:57.34arkanesactually I have unconfirmed info that it applies to all forms of battle rez, including soulstones and reincarnation
16:57.40nevcairielwonder if they changed soulstones like that too..
16:57.53arkanesas a raid, you get 1 per encounter period
16:57.58Shadowednevcairiel if you want to takeover auras you can go nuts
16:58.04nevcairielkay
16:58.09Shadowedthere shouldn't be any actual updating needed thought
16:58.12Shadowedbeyond updating the spell DB
16:58.26nevcairielapparently when you run it, SUF stops working
16:58.35nevcairieli haven't tried
16:58.39nevcairielbut thats what people say
16:58.41Shadowedthey are probably lying!
16:59.52Parnic|Workhmmm, that's odd. did point generation not run for a couple days and is catching up now or something?
17:00.11Parnic|Worki have a "4 days ago" and a "25 hours ago" but the 25hrs/1hr ago points are significantly higher than 4 days ago and prior
17:00.16Repo10talented: 03jerry * r670 view.lua: bugfix level required calculation.
17:00.37Pneumatuswoooo talented
17:00.51durcynParnic|Work: the curse download counts finaly include Client downloads, but it's an average
17:01.02durcynParnic|Work: and i'm pretty sure that's what points oare based off of
17:01.06durcynare
17:01.11nevcairielParnic|Work: it has a monthly budget that it gives you a part of every day. When it misses running one day, the budget for the remaining days gets bigger
17:01.27Parnic|Worknevcairiel: k, that's what i suspected
17:01.31Repo10casualty: 03durcyn * r55 / (11 files in 2 directories): convert sounds to mp3
17:01.52Parnic|Workdurcyn: i think points have always been based on "installed" counts via the curse client. but i could be wrong :)
17:01.59*** join/#wowace Axo-iPhone (~Axodious@out-pq-249.wireless.telus.com)
17:02.35Axo-iPhoneWhat's wrong with gizmodo durcyn?
17:03.00durcynAxo-iPhone: gawker's just shady sometimes, mostly valleywag come to think of it, but still
17:03.06durcynParnic|Work: ah, fair point
17:04.16Axo-iPhoneWell that link is safe :p
17:04.53*** join/#wowace Ordog__ (Teq@e179140082.adsl.alicedsl.de)
17:06.39*** join/#wowace syeren (~syeren@cpc2-salf5-2-0-cust876.10-2.cable.virginmedia.com)
17:07.00Repo10shadowed-unit-frames: 03Nevcairiel 07master * v3.3 modules/incheal.lua: [+1 commit] Some cleanups in heal prediction code.
17:07.06Repo10shadowed-unit-frames: 03Nevcairiel 04v3.3 * d721d21 /: [new tag] Tag as v3.3
17:08.07durcyngah, fuck git-svn
17:10.11*** join/#wowace Hirsute (~chatzilla@155-99-206-237.uconnect.utah.edu)
17:10.16Repo10jebus-mail: 03jebus905 * r87 / (2 files in 1 directory): JebusMail:
17:10.16*** join/#wowace Hirsute (~chatzilla@WoWUIDev/Norganna/Developer/Hirsute)
17:10.32Repo- Added missing reference to AceHook lib
17:11.22*** join/#wowace stew-a (~Stewart@unafilliated/stewa/x-008753)
17:11.42*** join/#wowace mitchnull (~mitchnull@catv3EC944A1.pool.t-online.hu)
17:11.56Repo10casualty: 03durcyn 074.0.0.1 * r56 : i hate svn tags
17:12.00Repo10casualty: 03durcyn 044.0.0.1 * r57 : i hate svn tags
17:12.02Repo10casualty: 03durcyn 074.0.0.1 * r58 : woops, wrong path.
17:12.07Stanzillahaha :p
17:12.14durcyntagging into a branch is cool
17:12.14mitchnullgaah
17:12.32durcynalso, repo's slow as hell today
17:12.37mitchnullcan't get my xp to show up on my win7 computer's "network"
17:12.52*** join/#wowace koaschten (~koaschten@188-193-133-170-dynip.superkabel.de)
17:13.02*** join/#wowace koaschten_ (~koaschten@188-193-133-170-dynip.superkabel.de)
17:13.05mitchnullI even tried directly linked the machines with the ether cable and disabling all firewalls...
17:13.44durcyndoes win7 even do workgroups any more?  i thought that homegroup stuff was all apple-style multicast instead of netbios broadcasts
17:14.54nevcairielyou can still use workgroups
17:14.59nevcairieli disable homegroups
17:15.02nevcairielthey suck
17:15.36durcynye, only other thing on my network it cares about is samba, not much point there =P
17:15.45durcynmitchnull: does 'net view \\IP' work?
17:15.48mitchnullnev: enlighten me please! I just want to grab my wow install
17:15.53mitchnulldurcyn: no
17:16.09durcynmake sure the Server service is started on the XP box
17:16.18nevcairieljust use \\<ip-here>
17:16.29*** join/#wowace orionshock (~orionshoc@ip98-165-149-69.ph.ph.cox.net)
17:16.30durcynthough depending on what kind of XP it is, you may not even have file server support
17:17.17nevcairielbut yeah, make sure you have file sharing on on both boxes
17:17.23nevcairielits off by default on some installs
17:18.28nevcairielfinally all those people that are too blind to find alpha versions shall have an updated SUF
17:18.55nevcairielno more fake bug reports :P
17:19.10durcynwell, to be fair, alphas wasn't really fair to curse users =P
17:19.10XinhuanYAAAY raven mount drop
17:19.24Repo10jebus-mail: 03jebus905 * r88 .pkgmeta: JebusMail:
17:19.25Repo- I lied the last time about that AceHook library ;)
17:19.33Primerbunch of people getting that mount now
17:19.39*** join/#wowace Julith (~Miranda@i577B639B.versanet.de)
17:19.41Repo10badboy_levels: 03funkydude * r73 / (2 files in 1 directory):
17:19.44RepoRealID support, don't scan people that whisper us via their character instead of RealID that aren't on our friends list, but are on our RealID list.
17:19.45durcyndrop rate accidentally increased?
17:19.49Repo10totemcallsetup: 03SteveKaye * r14 / (2 files in 1 directory): Updated for patch 4.0.1
17:20.01nevcairielhm
17:20.06nevcairieli shall run that place
17:20.14Funkeh`they made it easier now
17:20.16Funkeh`dont need a druid
17:20.20nevcairielhow lame
17:20.25nevcairielis a druid
17:20.28Funkeh`not for me! :p
17:20.30nevcairielXinhuan: did you solo that?
17:20.34Xinhuanyes
17:20.36Xinhuanon my mage
17:20.49durcynit's all kinds of soloable, weird that they removed the need for the moonstone though
17:20.49nevcairielwell if you squishy mage can do it, i'll manage as moonkin too!
17:20.50Funkeh`they also removed all the mobs around him
17:20.53Funkeh`so less shit to clear
17:20.58Xinhuandefinitely lol
17:20.59nevcairieli only tried as feral before
17:21.01Repo10totemcallsetup: 03SteveKaye 041.1 * r15 :
17:21.02RepoUpdated for patch 4.0.1.  You might need to reselect your totems the first time in.
17:21.06EthanCentaurairolls a mage and attempts to tame nevcairiel.
17:21.07Stanzillawhy does wow keep forgetting my keybinds
17:21.08Xinhuani abused evocation 60% hp regen though
17:21.11Xinhuanglyph
17:21.13EthanCentaurais/mage/hunter/
17:21.14Stanzillaand its always the "1" key
17:21.18Xinhuanits far far far more difficult without it
17:21.23nevcairielEthanCentaurai: moonkins are tame immune!
17:21.28EthanCentaurai~fail EthanCentaurai
17:21.28purlEthanCentaurai, you Fail!
17:21.35Xinhuanalso i have to use a pvp trinket
17:22.09nevcairielwhat the trinket for?
17:22.09durcynso i could just be a warlock and get a free mount, Xinhuan?  cool.
17:22.12EthanCentauraibrb, gonna sulk for a while ._.
17:22.33durcynnevcairiel: the air phase stun is still annoying
17:23.20nevcairielah that
17:23.28Xinhuanwell its my 116th mount i think ;p
17:23.32Repo10badboy_levels: 03funkydude 04v2.70 * r74 :
17:23.33RepoTagging as v2.70 RealID support, don't scan people that whisper us via their character instead of RealID that aren't on our friends list, but are on our RealID list.
17:25.42Vilkkuanyone here who had the chance to play around with SpellActivationOverlay stuff?
17:25.57PrimerSo, there's AlwaysUpFrame{1,2,3}. The "Move Anything" addon can't move these any more, despite the fact that they're the child of WorldStateAlwaysUpFrame (or whatever)
17:26.37PrimerI don't recall, but is there something that binds a frame to move along with its parent?
17:26.52Primeri.e. parent moved, child frames move with?
17:27.25Primerbeen too long
17:27.32Primerok, I see
17:27.38Primerits parent is UIParent
17:27.51*** part/#wowace mitchnull (~mitchnull@catv3EC944A1.pool.t-online.hu)
17:29.27Humbedoohonly if the children are anchored to the parent
17:30.24Parnic|Workanchored via setpoint or is there some explicit "anchor this frame" call?
17:30.44*** join/#wowace mitchnull (~mitchnull@catv3EC944A1.pool.t-online.hu)
17:30.47Stanzillavhaarr: imba says replenishment is missing but he have a resto druid
17:31.15Humbedoohthen the druid is teh phail? :(
17:31.24Stanzillano the addon is :p
17:31.31Humbedoohpfft
17:31.34Parnic|Workhumbedooh: i'm really perturbed that frame animation (rotation, specifically) doesn't take all anchored frames with it
17:32.21Humbedoohwell that really depends on what they intended for animations to do
17:32.40Vilkkuwhere can I find the sources of the blizz addons?
17:32.49Parnic|Work~framexml
17:32.49purlDownload FrameXML code/art from http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21466 ; or view it online at http://github.com/tekkub/wow-ui-source , http://wowprogramming.com/utils/xmlbrowser or http://wow.go-hero.net/framexml
17:32.56Parnic|WorkVilkku ^^
17:33.00Vilkkucheers
17:33.39*** join/#wowace Elmoe_ (~elmoe@c-24-17-246-31.hsd1.wa.comcast.net)
17:35.56Humbedoohwhat kind of stuff are you trying to rotate, Parsnip?
17:36.23Parnic|WorkHimbledarn: IceHUD's vertical bars
17:36.43Parnic|Workpeople want horizontal bars but the entire mod relies on SetTexCoord and SetHeight stuff
17:36.48HumbedoohBarniec: but is it textures, strings or what
17:37.08Parnic|WorkFrambidir: whole frames. containing textures
17:37.24Humbedoohwell then rotate the textures around the frame's center then :(
17:37.54Parnic|Workplus their rotation animations aren't intended to go somewhere and stop
17:38.11Parnic|Workso i had to put a 5-second EndDelay on and then pause the animation after it detected that they were fully turned :P
17:38.16Humbedoohmake your own animation scheme with matrix transformations then :>
17:38.28mitchnulllast reboot before I resort to serving my wow folder to the win7 machine from linux via ftp...
17:38.28Parnic|Workthat sounds like work
17:38.34Humbedoohpft
17:38.44HumbedoohI did that with LibSVG :|
17:38.49Parnic|Workwell i r suck at math
17:38.54Humbedoohhrmm
17:39.04Repo10xperl: 03Joddie * r441 XPerl_Player/XPerl_Player.lua: I can has Death Runes?
17:39.07HumbedoohI shall have to see if I can make some library crap for it then
17:39.21Parnic|Workwell i would probably use it if it existed
17:39.55Repo10bison: 03Grayal * r100 / (8 files in 1 directory): prepare for cata
17:40.10Humbedoohrotating something 'a' angles is just a basic matrix trans with cos(a),sin(a),-sin(a),cos(a),0,0
17:40.32hastewonders if he's the only one who thinks of the GNU parser-generator when he reads bison.
17:40.40mitchnullno
17:40.48Humbedoohand rotating around a different center would be translate, rotate, translate
17:40.54thelibrarianhaste: no
17:41.05mitchnullok, I give up. reboot to linux...
17:41.12haste:D
17:41.17*** part/#wowace mitchnull (~mitchnull@catv3EC944A1.pool.t-online.hu)
17:41.27Parnic|WorkShimbedu: i'm glad somebody knows how all that works. it's black magick to me
17:41.57Parnic|Workthat ^ was just an excuse to make up another name. it didn't really add to the conversation at all
17:42.08Parnic|Workamirite Hambledare?
17:42.17hastemadness~
17:42.22Repo10rw2: 03mangeg * r644 / (6 files in 2 directories): #RaidWatch_BWD/OmnitronDefenseSystem:
17:42.23Repo- Merge
17:42.32Humbedooh;o
17:42.56HumbedoohI'll see if I can make a snippet that explains the black magic
17:43.13Parnic|Worknah i get what you're saying :)
17:43.23Parnic|Workbut i don't know how to apply it to my mod
17:43.35*** join/#wowace Julith664 (~Miranda@i577B639B.versanet.de)
17:44.15Humbedoohmkay I'll then see if I can make a snippet that would allow you to apply it to your mod :p
17:44.26Parnic|Worki see what you did there
17:44.28Humbedoohso basically, all it needs to do is rotate a frame and all children around a given center?
17:44.51Humbedooh"basically", heehee
17:44.53Parnic|Workyeah, any point really. right now it's rotating about the bottomleft but that's unnecessary
17:45.03Parnic|Workbut the "and all children" part is what's really tripping me up right now
17:45.20Humbedoohthe children part requires a bit of matrix translation ye
17:45.24Parnic|Workany frame that adds anything extra to your basic bar (e.g. cast lag indicators, eclipse markers, etc. etc.) need all kinds of special-casing
17:45.34Repo10talented: 03jerry * r671 / (3 files in 2 directories): Fix mage spell data (by hand, for now)
17:45.35Humbedoohbut I'll go have some fun in cata and see if my idea works or not
17:45.36*** join/#wowace Jygga (Teq@unaffiliated/jygga)
17:45.51Parnic|Workfeel free to download icehud to do your test work on :P <shameless>
17:45.53RepoCorrect menu display.
17:45.54RepoFix Dialog box display.
17:45.58Repo10rw2: 03mangeg * r645 / (4 files in 4 directories): #Loader:
17:45.59Repo- Removed some login messages as they are of no use for normal users.
17:46.00Repo- Added option to remove all the prefixes in the chat messages.
17:46.19Humbedoohwhy thank you!
17:47.07Humbedoohhey Kaelten or c#knight!
17:47.17HumbedoohYou should change the wordings in the curse client :\
17:47.30Humbedooh"unzipping database" sounds a bit pervy :\
17:47.48Parnic|Workc#knight <-- that's awesome. A+, would read again
17:48.19HumbedoohI'm so biased towards him :(
17:48.31Parnic|Workwhy, because c# is awesome?
17:48.44profalbertC# is awesome?
17:48.53Parnic|Workc# is awesome. everybody now!
17:48.56Repo10zomgbuffs: 03thelibrarian 06cata * r193 ZOMGBuffs.lua:
17:48.57RepoRemove duplicate mark of the wild entry that slipped in from a bad svn merge.
17:49.10Humbedoohno, because I worked for microsoft when they started their c# crusade :p
17:49.12Funkeh`c# wants your firstborn
17:49.18*** join/#wowace Rewad (~Rewad@46-127-84-116.dclient.hispeed.ch)
17:49.36Parnic|Workhumbedooh: why'd ya leave?
17:49.38Humbedoohit was like working for a cult :<
17:49.42Parnic|Worklol
17:49.50profalberthttp://jz10.java.no/java-4-ever-trailer.html
17:49.56Humbedoohalso, my boss was kind'a moronic and started sending private emails out to the entire section
17:50.10Parnic|Workloljava
17:52.49Repo10gridcustomlayouts: 03warbaby * r19 GridCustomLayouts.lua: some locale problem.
17:56.31Repo10gridstatusbanzai: 03warbaby * r17 GridStatusBanzai.lua: no need to locale enUS
17:57.13Joddieloljava? that trailer was great ^^
17:57.41Humbedoohso...those vertical bar thingies, they want those to be turned 90 degrees?
17:57.52Parnic|Workyes. people are stuipd.
17:57.56Parnic|Workstupid*
17:58.07Parnic|Worki keep telling them to just find a mod that does horizontal bars because the HUD isn't meant to
17:58.18Parnic|Workand my current solution is lolhax
17:58.20Repo10bug-grabber: 03chkid * r156 BugGrabber.lua: koKR update
17:58.46Repo10epgpreserves: 03felsir * r5 / (2 files in 1 directory): fixed for 4.0.1
17:58.57HumbedoohI'm assuming they still want the text to be the way it is, and not be vertical? :p
17:59.02Repo10mybags3: 03Takika * r28 / (5 files in 5 directories): bugfixes again
17:59.03Parnic|Workcorrect
17:59.16Parnic|Worki had to reparent the text to another frame to fix that issue
17:59.24Fiskerjava Parnic|Work
17:59.29Parnic|Workeach bar now has a masterFrame that holds the text and has a child 'frame'
17:59.39Parnic|Workself.frame is the parent for everything else in a module
17:59.52Parnic|WorkFisker I think you the whole verb.
18:00.01Repo10gridstatusbanzai: 03warbaby 040.10.19 * r18 : Tagging as 0.10.19
18:00.05Fiskercan i get a job at Gearbox as information minister?
18:00.34Repo10epgpreserves: 03felsir * r6 / (2 files in 1 directory): fixed 1.0.1 version
18:00.44Vilkkuhmm, I want to do a talent check at login, but it seems to be a bit hit and miss when I have it in ADDON_LOADED
18:00.53Vilkkuafter what event should I check for talents
18:00.54Vilkku?
18:00.55Repo10mybags3: 03Takika * r29 Skin/MyBankPortait.tga: Remove *.tga
18:00.55Parnic|Workfisker: that position is filled, sorry.
18:01.06Repo10gridbufficons: 03warbaby 040.10.19 * r12 : Tagging as 0.10.19
18:01.12Parnic|Workvilkku: you have to wait for an inspect to come back, see:
18:01.16Parnic|Work@project libtalentquery-1-0
18:01.17RepoParnic|Work: http://www.wowace.com/addons/libtalentquery-1-0/. LibTalentQuery-1.0. Game: WoW. Zeksie (Manager/Author), Peragor (Author), Greltok (Maintainer). Updated: 10 hours ago
18:01.25Repo10epgpreserves: 03felsir 04v1.0.1release * r7 : fixed for 4.0.1
18:01.26Fiskeryou have an information minister Parnic|Work ?
18:01.29Fiskeri don't believe you
18:01.33VilkkuI'm doing the talent check on myself thought, Parnic|Work?
18:01.42Vilkkuthough*
18:01.46Parnic|WorkVilkku: ah, disregard me then :). i dunno much about talent checks
18:01.56Parnic|Workfisker: what sort of crappy company would we be without one of those?
18:02.04Vilkkumy issue is that when I simply reload the ui it gets all the info fine
18:02.08Vilkkubut at login it doesn't
18:02.27Parnic|Workhave you tried waiting for PLAYER_ENTERING_WORLD then?
18:02.37Parnic|Workinstead of ADDON_LOADED. (disclaimer: i also don't know much about login event order)
18:03.10Xinhuanhttp://www.wowwiki.com/AddOn_loading_process
18:03.33Repo10bad-boy: 03funkydude * r677 / (2 files in 1 directory): anti-goldspam update
18:03.43Parnic|Workthere you go. PLAYER_ALIVE sounds good
18:03.46Parnic|Workthanks Xinhuan :)
18:04.41Vilkkuyeah, thanks
18:04.53Vilkkumy only question is, what happens if the player logs in as a ghost?
18:05.11Parnic|Workmost likely "ALIVE" is just a name they use to mean loaded and ready to go :P
18:05.29Vilkku"Does not fire when the player is alive after being a ghost." ...guess I should just register unghost to be on the safe side :P
18:05.30Parnic|Workhttp://www.wowwiki.com/Events_P_(Party,_Petition,_Pet,_PlayerBank,_Player)#PLAYER_ALIVE "Does not fire when the player is alive after being a ghost. PLAYER_UNGHOST is triggered in that case.
18:05.31Parnic|Work"
18:07.15*** join/#wowace EthanCentaurai (~ethan@78.151.93.149)
18:11.19*** join/#wowace nuoHep (~nuohep@89.222.156.36)
18:12.06*** join/#wowace pschriner (~Miranda@xdsl-89-0-165-63.netcologne.de)
18:13.11Repo10fu-bar_hey-fu: 03daf2 * r103 / (8 files in 3 directories): fixed issues with LibQTip usage
18:13.12RepoAdded initial Localization (enUS only atm)
18:13.13Repoupdated svn:externals
18:14.31Repo10gridclicksets: 03warbaby * r12 / (5 files in 1 directory):  (Message trimmed by 8 lines)
18:14.32RepoIMPORTANT update.
18:14.33Repo- no longer depends on Grid, and no longer uses grid profile.
18:14.35Repo- also sets the CompactUnitFrame(Party/Raid) too.
18:14.35Repo- settings are changed automatically according to players primary talent tree.
18:15.17Repo10fu-bar_hey-fu: 03daf2 * r104 Libs/: little ups on the svn:externals
18:16.32Repo10combo-points-redux: 03Starinnia * r175 Modules/DarkEvangelism.lua: -fix Dark Evangelism module name
18:16.50*** join/#wowace Jygga (ordog@unaffiliated/jygga)
18:16.50Repo10mybags3: 03Takika * r30 / (3 files in 3 directories): Removed debug, restore *.tga
18:17.01dafidoes anyone know a way to pull svn:externals from git?
18:17.16durcyndon't use svn:externals
18:17.22Repo10mybags3: 03Takika * r31 Skin/MyBankPortrait.blp: Remove unused blp
18:17.25durcyndelete the property and use a .pkgmeta
18:18.12KaeltenHumbedooh: ?
18:18.25Repo10mui: 03Xocide 07master * v0.5-11-g3c48f99 unitframes.lua: [+3 commits]
18:18.26Repo3c48f99: Player and Target frames, now with left and right click.
18:18.27Repo0303d7d: tweaks
18:18.28Repo50f78cb: Unit frame menus!
18:18.37HumbedoohI don't like it when curse client starts unzipping it's database right in front of me!
18:18.39Humbedoohit's lewd!
18:19.01durcyn~seen renchap
18:19.03purlrenchap is currently on #wowace (5h 58m 48s), last said: ' /win 45'.
18:19.14renchapyes ?
18:19.25Repo10gridbufficons: 03warbaby * r13 / (2 files in 1 directory): extends Grid instead of GridStatus, to make code simpler.
18:19.26durcynrenchap: mind if i update JumpCounter?
18:19.32renchapgo :)
18:19.36renchapi dont play wow anymore
18:20.23renchapdo i need to do something to transfer you the project ?
18:20.23Repo10o-uf_ammo: 03Ammo * r82 Ammo.lua: fix typo
18:20.31Repo10zomgbuffs: 03thelibrarian 06cata * r194 ZOMGBuffs.lua:
18:20.32RepoCorrect bug in displaying mutually exclusive buffs on the status hover,
18:20.33Repoand streamline some redundant code related to it.
18:20.39durcynif you want, i was just going to ninja commit
18:21.05Nivthelibrarian: zomg worked pretty well, the only gotcha being the kings/motw stuff you had mentioned
18:21.12Nivoh
18:21.15dafidurcyn: i use .pkgmeta I just wanted a easy way to keep my dev copy up to date
18:21.22Nivand that it warns about mage armor and shaman shields that are bogus
18:21.44thelibrarianI think the kings/mark issue should be fixed in the latest version
18:21.51thelibrarianjust did some testing at lunch and found a bug with it
18:22.14thelibrarianwhich armor/shields was it warning about?
18:23.29durcyndafi: most people here use standalone for that.. i don't believe you can use non-SVN URIs in svn:externals though, so you'd have to write a YAML parser or check them out manually and scrip the updates
18:25.00dafidurcyn: ok, thanks for the answer =)
18:27.19Repo10o-uf_debuff-highlight: 03Ammo * r49 oUF_DebuffHighlight.lua: fix up changes to classes for 4.0 thanks elv22
18:27.46Repo10zomgbuffs: 03thelibrarian 06cata * r195 ZOMGBuffs_Portalz/ZOMGBuffs_Portalz.lua:
18:27.47RepoAdd Jaina's Locket to Portalz item list for you rich folks ;-)
18:27.56Repo10mybags3: 03Takika * r32 / (3 files in 3 directories): Default strata changed from MEDIUM to DIALOG
18:29.18Repo10raidbuffstatus: 03oscarucb * r400 Buffs.lua: fix healthstone detection
18:29.33KazieCan you make a macro that says "/cast Shield Slam /Cast Victory Rush" to use victory rush when SS is on CD?
18:30.32Xinhuanno
18:30.33thelibrarianNo, because SS triggers a GCD
18:31.36Pneumatusare any of you in guilds that had previously killed arthas 25 heroic a few times but have been unable to since 4.0?
18:31.36Repo10mybags3: 03Takika 04v40000-1.1.0 * r33 : Tagging as v40000-1.1.0
18:31.40arkanesKazie: there's a sticky on the UI forums that might be some good reading for you
18:32.52Kaziearkanes: where's that?
18:34.03arkanesokay I lied, either I saw it somewhere else or its gone now
18:34.23arkanesthere was a post of cogwheels that had all the macro stuff spelled out
18:35.11Parnic|Workdangit EthanCentaurai ... stupid #fable3kingmaker :P
18:35.16*** join/#wowace vithos (vith@unaffiliated/vithos)
18:35.29EthanCentauraiturns it off
18:35.36Parnic|Worklol
18:36.17durcynKazie: actually should work, i still use a Thunder Clap / Cleave macro without issue
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18:36.43arkanesdurcyn: cleave is off the gcd
18:36.48durcynah
18:36.49*** part/#wowace Schnaks (~Schnaks@p4FC4FA43.dip.t-dialin.net)
18:38.36thelibrarianarkanes: so is heroic strike, both of which are really nice for tanking
18:38.45arkanesyes
18:38.58arkanesbut he was talking about victory rush, which isn't
18:39.12thelibrarianright, neither is shield slam
18:39.23pompyhttp://g4tv.com/thefeed/blog/post/708091/steam-now-has-over-30-million-user-accounts-sales-up-200-percent.html
18:39.24thelibrarianas long as one you put first in the macro is off the gcd, it should work I believe
18:39.27arkanesKazie: rule of thumb: a macro can do exactly 1 GCD-requring thing per push
18:39.47Repo10tradeskill-info: 03ethancentaurai * r376 / (4 files in 2 directories): Fixed the UI and config so they work while embedded.
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18:40.23Kaziearkanes: i'm not trying to do more. My goal is to have a button that Shield slams and if it can't do that it just does the other thing.
18:40.38arkanesKazie: right
18:40.45Fiskerold pompy
18:41.08arkanesthe other thing is the decision making a macro has is limited entirely to the macro conditional system
18:41.20thelibrarianKazie: a macro can't TRY to do more than one GCD requiring thing. as soon as it tries to use one that is both on the GCD and on cooldown, the macro aborts
18:41.32arkanesthey did this explicitly to disable macros that can do what you're talking about
18:42.00Kaziebaah.. that sucks.
18:42.09arkanesl2play, my friend
18:42.15thelibrarianexactly, the GCD doesn't really have anything to do with it except that those are the abilities they decided to limit that way
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18:42.48thelibrarianI think it was a compromise so that you can still have trinket-popping macros that do something else as well
18:42.52arkanesthe entire point of the system is to avoid you being able to automate your game play. You have to monitor your abilities and press the right ones at the right time.
18:43.16*** join/#wowace Aeyan (~pancake@cpe-024-163-016-179.triad.res.rr.com)
18:44.05arkanesback in classic, before they had these systems, macros and addons existed that made practically every role a 1 button affair
18:45.41Repo10zomgbuffs: 03thelibrarian 06cata * r196 ZOMGBuffs_SelfBuffs/ZOMGBuffs_SelfBuffs.lua:
18:45.42RepoCorrect Flask of the North buff names for 4.0, and fix long-standing issue of Paladins not getting the Int (previously spellpower) one as a choice when cycling through by clicking the tooltip.
18:46.04pompyhttp://forums.worldofwarcraft.com/thread.html?topicId=27291816177&sid=1 nice
18:47.41arkanesyeah I did that earlier today
18:47.49arkanesmousover the pumpkin hard-crashed wow
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18:47.55*** join/#wowace asq (~asq@unaffiliated/asq)
18:47.59Kaziearkanes: They didn't do a very good job at that stuff i can tell you. I just tested it anyways and it works the way i wanted it to. Besides i don't need to L2p .. i just need more space which i do not have.
18:48.08thelibrarianwas in a group earlier and everyone crashed mousing over it except me... :-/
18:48.56pompyarkanes: so how they want u summoning him now?
18:49.09arkanespompy: we had 1 guy in our group who wasn't crashing
18:53.02Repo10tradeskill-info: 03ethancentaurai * r377 / (2 files in 1 directory): Inscription update.
18:54.42*** join/#wowace Fargos (~abcdefg@manz-590f058a.pool.mediaWays.net)
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18:56.01Repo10o-uf_ammo: 03Ammo * r83 Ammo.lua: update to oUF 1.5.x
18:59.05Repo10o-uf_debuff-highlight: 03Ammo 04r50-release * r50 : Tagging as r50-release
18:59.13*** join/#wowace Random (~Denial@unaffiliated/windaria)
18:59.25Repo10o-uf_ammo: 03Ammo 04r84-release * r84 : Tagging as r84-release
18:59.33thelibrarianhmm, shouldn't that commit message be "Ammo.lua removed"?
18:59.43[Ammo]no
19:00.23thelibrarianoh is that the name of the uf? nevermind, lol
19:00.30Repo10tradeskill-info: 03ethancentaurai * r378 TradeskillIdData.lua:
19:00.31RepoAnother inscription update. There is only one vellum now instead of six.
19:00.39durcynhorrible old joke is horrible and old
19:00.48*** join/#wowace Draake (~kvirc@c-67-164-106-50.hsd1.ca.comcast.net)
19:00.49Repo10tradeskill-info: 03ethancentaurai * r379 / (2 files in 2 directories): .toc update.
19:01.10thelibrariansorry, must have missed it earlier. wasn't intended as a joke.
19:01.14thelibrarianfinds a rock to hide under.
19:01.43durcynhttp://www.catsforgold.com
19:03.04Dark_Elfeagerly waits for 380
19:03.20EthanCentauraidurcyn: shouldn't it read "100% Catisfaction"? :p
19:03.49Repo10grid2: 03jerry * r534 / (7 files in 3 directories): wow4 fixes. Thanks abuelitowow.
19:04.34HumbedoohParnic: I can has bug in IceHUD? :\
19:04.43Humbedoohconfiguration mode be odd
19:04.55Humbedoohflashes some bars instead of just showing them
19:05.49Parnic|Worksome bars use registerunitwatch
19:05.54Parnic|Workso they r broke in config mode
19:07.16Repo10xperl: 03Joddie 043.1.0 Beta 4 (r441) * r442 : Tagging as 3.1.0 Beta 4 (r441)
19:07.30olafski@describe xperl
19:07.32Repoolafski: http://www.wowace.com/addons/xperl/. X-Perl UnitFrames. Replaces the normal unit, party, target, pet frames and adds target-of-target.
19:08.10pompy@project xperl
19:08.12Repopompy: http://www.wowace.com/addons/xperl/. X-Perl UnitFrames. Game: WoW. Zeksie (Manager/Author), Joddie (Maintainer), mysticalos (Maintainer), PlayerLin (Maintainer). Updated: 56 seconds ago. Tickets: 392/858
19:08.16winkprat3: anyone got a idea how to control on which frame (general/combat) the editbox will appear?
19:09.06HumbedoohOops, I brokesded it
19:09.08winkusually it is general, but sometimes on the combatlog. minimizing that helps. or dragging it back to be joined and separating again
19:16.43*** join/#wowace spode (spode@213.21.119.83)
19:18.28Repo10libtransition-1-0: 03Humbedooh * r17 LibTransition-1.0.lua:
19:18.29RepoFixed a bug where frame:Drop() without the bounce parameter would cause an infinite loop of transitions.
19:21.51Repo10libactionbutton-1-0: 03Nevcairiel 07master * 0.5-3-g2e01c73 LibActionButton-1.0.lua: [+1 commit] Refresh button special attributes after drag/drop and spec changes.
19:22.42Repo10grid2: 03jerry * r535 Options/GridDefaults.lua: Update spell Ids
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19:28.15Repo10bartender4: 03Nevcairiel 07master * 4.4.11-3-g00dda03 Bartender4.lua: [+1 commit] Fix vehicle ui button rebinding for good.
19:28.32*** join/#wowace Yssaril (~kvirc@99-57-32-25.lightspeed.cicril.sbcglobal.net)
19:31.20thelibrarian@Nevcairiel: question for you. I have some bartender4 modifications I made to enable a "mouseover" mode, similar to the auto-assist mode, except that it automatically does mouseover targeting for spells you specify in a list. Is that something you might want to include, or do you think it's too specialized and I should just keep my patches local?
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19:32.08nevcairielthelibrarian: i actually want to do this myself, it would actually be rather trivial to do
19:32.36nevcairielbut no offense, i will rather write the code my self :d
19:32.43Parnic|Workoffense taken!
19:32.48thelibrarianno problem, I understand that :D
19:32.59Nivgrid2 updates eh
19:33.30pompynot from jerry directly
19:33.31thelibrarianit wasn't very tough to do, though I need to update it for the logic being split into LibActionButton now
19:33.40thelibrarianstill running a slightly older version right before that split
19:33.43Nivthelibrarian: it was spamming my enh shaman about lightning shield when he had it on
19:33.59Nivand the mages about armor, I'm not sure what they use as fire post 4.0.1
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19:34.14XinhuanNiv: molten armor still
19:34.27Xinhuanits near impossible to run out of mana unless the fight is longer than 4 or 5 min
19:34.29thelibrarianhmm, strange, seems to work fine on mine. I wasn't sure about elemental and their talent to let it stack past 3, but I'm not sure why it would do it for enhancement
19:34.46Xinhuanand even then, evocation
19:34.51pompyXinhuan: good, f arc now lol
19:35.10Xinhuanbtw after the hotfix nerf
19:35.14Xinhuanarcane and fire are about on par
19:35.16Xinhuannow
19:35.18Xinhuanfor dps
19:35.33Xinhuanboth specs will win a roughly equal number of dps for bosses in icc
19:36.01thelibrariannevcairiel: biggest monkey wrench with it for 4.0 was GetActionInfo being changed to return spell ids, so I had to hack around it with a lookup table
19:36.12Xinhuanno one can really tell which is really better though since spell rotations are still in theorycraft mode
19:36.17Nivthelibrarian: you know what, ignore me
19:36.21Nivwrong fucking addon
19:36.25thelibrarianlol
19:36.44Nivlack of sleep causes me to fail
19:36.57Primerthis WorldStateAlwaysUpFrame is really pissing me off
19:36.58Nivmy 3yr old climbed into bed with me and kicked me in the head all night
19:37.01Nivit's really showing
19:37.09nevcairielthelibrarian: what do you need the spell id for?
19:37.14nevcairielor rather, action slot
19:37.44nevcairiel(actually, there is a function Spell Id -> Spell Book Slot, no need for a lookup table, other way around however, there is no)
19:38.06thelibrarianyes, I don't think that function was available in the restricted environment, though, iirc
19:38.13nevcairielit is
19:38.16nevcairieli got it added :D
19:38.18thelibrarianoh, nice
19:38.19thelibrarian!
19:38.36thelibrarianI don't think it was on PTR when I was updating it for 4.0 :)
19:38.53thelibrarianbut the reason I need the id is that I don't want _every_ spell to target mouseover, so I added a config panel where you specify a list of spell names
19:38.57thelibrarianwhich it looks up in your spellbook
19:39.30Primerwhat is the minimum set of command that I must issue via the console to programatically move a frame?
19:39.34nevcairieli would probably do a per-bar toggle like auto assist <.<
19:39.48thelibrarianhrm... :-/
19:39.59PrimerFrame:ClearAllPoints(), Frame:SetMovable(true), Frame:SetPoint(...where I want it to be...) ?
19:40.08nevcairielyou dont need to set movable
19:40.12thelibrarianwell guess I'll have onto these diffs then. good thing I keep all my addons in git :P
19:40.15thelibrarian*hang
19:40.23PrimerI just don't get why this frame isn't moving
19:40.39nevcairielclearallpoints should make it disappear
19:40.47nevcairieland setpoint reappear at the new position
19:40.48Primerit doesn't
19:41.01nevcairielMaybe you're moving the wrong frame =)
19:41.32Primernot getting any lua errors
19:41.48Primer<PROTECTED>
19:41.58nevcairielthelibrarian: send me the diff, maybe i can recycle your config panel for it
19:42.15thelibrarianI doubt it, it's _VERY_ basic
19:42.25Primer<PROTECTED>
19:42.35thelibrariandid just the minimum I need -- rows of text entry boxes that expend when you type something in
19:42.45thelibrarianbut I'll send them anyway in case you want to take a look
19:43.12PrimerI mean, it returns: "TOP", UIParent, "TOP", 0, -49.99999
19:43.14Primerok, my bad
19:43.16nevcairielthat sounds like a job for a custom widget tbh
19:43.34profalbertis there a way in ace-config to make buttons just as wide, so that the text fits?
19:43.36thelibrarianI agree, I'd rather have a dropdown list populated from the spellbook, or maybe a drag-and-drop interface
19:43.39thelibrarianwas just lazy
19:44.20thelibrarianideally, selecting certain buttons from the bars themselves, since you might have on-use items you want to target that way, etc
19:44.22Primerit just will not move...
19:44.35nevcairielprofalbert: nop
19:44.45nevcairielonly the preset sizes
19:44.49Repo10mui: 03Xocide 07master * v0.5-12-g8e3f990 unitframes.lua: [+1 commit] I think them unit frames be workin?
19:44.57thelibrariannevcairiel: give me a bit to update what I have to work with the new world order in bartender and I'll shoot it your way
19:48.19*** join/#wowace elaa (~ela@p54B4BAEE.dip.t-dialin.net)
19:48.37Primerhttp://pastebin.com/L4RQisHS
19:48.42Primernevcairiel: see anything wrong there?
19:48.49PrimerI have a macro with that
19:49.01Primerno lua errors, but the frame doesn't move
19:49.07Primerthe GetPoint() output never changes
19:49.20PrimerI'm in Hellfire at the moment
19:50.55arkanesso I was just in Dal doing some combat log testing and my logs are full of entries from "Gold Warrior", "Gold Priest", and "Green Priest" fighting each other
19:51.00arkanesanyone have any idea wtf this is about?
19:52.31thelibrariannevcairiel: I do see one of my nits from Bartender got propagated into LibActionButton-1.0, however
19:52.37Megalonarkanes: sewers
19:52.40nevcairielthats what?
19:52.50thelibrarianIn my local branch I had changed IsActionInRange(self.action) to IsActionInRange(self.action, self:GetAttribute("unit"))
19:52.59thelibrarianso that the range indicator reflects what will actually be targeted by the state driver
19:53.00arkanesMegalon: is there an hidden Gauntlet level of the sewers or something?
19:53.02thelibrarianinstead of your current target
19:53.40*** part/#wowace profalbert (~profalber@80-121-5-110.adsl.highway.telekom.at)
19:53.41thelibrarianmore visible when using mouseover targeting, but affected auto-assist as well
19:53.54*** join/#wowace profalbert (~profalber@80-121-5-110.adsl.highway.telekom.at)
19:54.03nevcairieli suppose that makes sense
19:54.54nevcairiel!api IsActionInRange
19:54.54lua_botIsActionInRange: Returns whether the player's target is in range of an action (http://wowprogramming.com/docs/api/IsActionInRange)
19:55.00nevcairieli didnt know it takes a argument :p
19:55.07nevcairieldoesnt say it does
19:55.08nevcairielhehe
19:55.37thelibrarianwell in the new LibActionButton-1.0, it looks like it's using IsSpellInRange, but with the hardcoded check of "target" for the unit id
19:55.47Megalonarkanes: there is an arena fight between a group of horde npcs and alliance npcs every so often
19:55.50nevcairielthats only for spell buttons, which are not used at all yet
19:55.55thelibrarianthough I'm not 100% clear on whether it's using... ok :)
19:56.02thelibrarianthat answers that
19:56.06arkanesMegalon: crazy
19:56.09nevcairielabove are still the action buttons
19:56.15nevcairielwhich still uses IsActionInRange
19:56.21thelibrariangotcha, wasn't sure how it decided to use Action or Spell
19:56.23nevcairielyou sure it acceptsthat argument
19:56.29nevcairieltests
19:56.39thelibrarian100% sure
19:56.44thelibrarianadding that argument fixed my range indicators
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19:57.08thelibrarianlet me check, I think I found it in the FrameXML somewhere
19:57.57thelibrarianhmm, can't find it, but I'll test with a target dummy real quick too
19:58.00thelibrarianmake sure I'm not insane
19:58.17Primerargh, so frustrating
19:58.46Primer<PROTECTED>
19:58.57Primerjust can't move it
20:00.03Primer<PROTECTED>
20:00.15thelibrarianyep, try it in the console with print IsActionInRange(1, "mouseover") and different targets
20:00.23nevcairielit seems to work fine, indeed
20:00.27nevcairielupdates wowprogramming
20:01.10*** join/#wowace robokitty (~roboe@50A2E6C0.flatrate.dk)
20:01.28Dark_Elf"GatherMate2-1.0-beta-3-gaa12385\\GatherMate2.lua:187: table index is nil\nGatherMate2-1.0-beta-3-gaa12385\\Config.lua:1172: in function <Interface\\AddOns\\GatherMate2\\Config.lua:1163>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[4]\":9: in function <[string \"safecall Dispatcher[4]\"]:5>\n(tail call): ?:\nAceConfigDialog-3.0-50:792: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:612
20:01.29Dark_Elf>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[4]\":9: in function <[string \"safecall Dispatcher[4]\"]:5>\n(tail call): ?:\nAceGUI-3.0-33 (Ace3):314: in function `Fire'\nAce3-r973\\AceGUI-3.0\\widgets\\AceGUIWidget-Button.lua:21: in function <...dOns\\Ace3\\AceGUI-3.0\\widgets\\AceGUIWidget-Button.lua:19 - guess its still buggy
20:01.58YssarilDark_Elf: don't spam errors in here
20:02.07thelibrarianhttp://paste.wowace.com/
20:02.26Yssarilbetter yet post a ticket for the offending addon
20:03.47Repo10libactionbutton-1-0: 03Nevcairiel 07master * 0.5-4-g11b9a18 LibActionButton-1.0.lua: [+1 commit] Query the "unit" attribute for range checking instead of always using "target".
20:04.29thelibrarianSweet, thanks. On the plus side I think that should fix it for people using mouseover macros, as well.
20:04.43nevcairieldont think so
20:04.50nevcairielbartender doesnt know which unit a macro targets
20:05.05nevcairielbut they can use the new option, then
20:05.55nevcairielIs there a reason why anyone would want one spell on the bar twice, one for mouseover casting, one for normal casting? does that make sense?
20:06.05thelibrariannot that I can think of but I suppose it's possible
20:06.21thelibrarianI did a modifier-based override (defaulted to control I think) for when I want to NOT use it
20:06.26kagaroDark_Elf:  did you install nolibs?
20:06.35nevcairielI'm trying to decide if it makes more sense to allow mouseover casting per action button, or just per spell
20:06.43nevcairielper spell would be way easier with dual spec etc
20:06.52thelibrariando you want me diffs against the old bartender as is? or should I update them for LibActionButton first? not sure how long that would take
20:07.02nevcairielold is fine
20:07.39kagaroDark_Elf:  why are you running that out of data beta?
20:09.22Primerok, I worked around it. I added config values in the "Move Anything" addon's lua config file
20:09.48Primerand it's reparenting the frames I ultimately want to move, which are AlwaysUpFrame{1,2,3}
20:09.54Primerand set their positions in there
20:10.23thelibrariannevcairiel: http://paste.wowace.com/2635/
20:10.41thelibrarianit's slightly messy as I had to hack around a couple things to get it working with 4.0 again
20:10.44thelibrarianbut you get the idea
20:10.54Primernow to see if 3 shows up in the right spot, since that one doesn't show in Hellfire
20:12.13Repo10pitbull4_soulshardbar: 03Starinnia * r2 / (15 files in 2 directories): -initial commit
20:12.14Repo-statusbar display for Soul Shards as an alternative to the indicator module
20:12.52Primerinteresting
20:12.59PrimerI wonder what that looks like
20:13.19Repo10blood-shield-tracker: 03talryn1 040.1-beta10 * r74 : Tagging as 0.1-beta10
20:14.02thelibrarianoh, whoops, ignore the TOC chunk... heh, I disembed Ace3 but like a clean FrameXML.log file >.>
20:16.24nevcairielyeah :p
20:18.48*** join/#wowace tekkub (~tekkub@WoWUIDev/WoWI/Featured/Dongle/GitHub/Tekkub)
20:18.48*** mode/#wowace [+v tekkub] by ChanServ
20:19.56Humbedoohhrmmm
20:20.12Humbedoohhttp://paste.wowace.com/2636/ <- this shouldn't suddenly make frames twice their size, should it? :\
20:20.49Parnic|Worki've seen that happen when parenting to UIParent vs an existing frame in the addon
20:21.06PrimerI guess it'd depend on the scale?
20:21.12Humbedoohhmm but the scales are identical
20:21.29Humbedoohthat is, there's no scale set at all
20:21.40Humbedoohwhich just makes it odd
20:21.49Parnic|Workagreed
20:22.11Humbedoohdecides to blame Torhal
20:22.17PrimerThen it's defaulting to the previous parent's scale when in there, and set to 1 when moved?
20:22.26Primerjust a guess
20:22.44Humbedoohbut it's parent is already UIParent :\
20:23.20Primeroh
20:23.25Primerthought you were re-parenting
20:23.34YssarilHumbedooh: is it twice its size or twice its scale?
20:23.49Humbedoohit's twice the scale
20:24.19Yssarilthats some wierd stuff you have going on then
20:24.37Humbedoohif I set a child of UIParent to be 100 in width, then GetWidth() should return 100 :\
20:24.56Humbedoohhrmmm
20:25.05Humbedoohblames Torhal some more.
20:25.12*** join/#wowace pschriner (~Miranda@xdsl-89-0-165-63.netcologne.de)
20:25.20Yssarilyea but if you having a scale issue your setwidth/setheight isnt your issue (at least it shouldn't be)
20:26.15Humbedoohhm no, the width and height seems to be reporting back right
20:26.34Yssarilyour scale and relative scale reporting back correctly?
20:27.02VanadiumDoes someone keep changelogs for the API
20:27.04Humbedoohhm, it happens when I do ClearAllPoints for some reason
20:27.07Vanadiumdid GetItemInfo change in 4.0.1
20:27.47Vanadium!api GetItemInfo
20:27.48lua_botGetItemInfo: Returns information about an item, by name, link or id (http://wowprogramming.com/docs/api/GetItemInfo)
20:29.07Torhalsells Humbedooh to some desperate gold farmers.
20:30.30Humbedoohhmm, it appears that texture:GetHeight/Width and frame:GetHeight/Width ain't reporting the same stuff back
20:31.07Repo10weakauras: 03Mirrormn * r29 / (2 files in 2 directories): Fixed errors in Cooldown triggers
20:31.47*** part/#wowace profalbert (~profalber@80-121-5-110.adsl.highway.telekom.at)
20:32.01*** join/#wowace profalbert (~profalber@80-121-5-110.adsl.highway.telekom.at)
20:32.13Humbedoohthe frame returns the frame size, but the texture returns the native image size o.O
20:33.22Xinhuanexcept that's wrong
20:33.39Xinhuanbecause textures have their own width/height setting independant of their parent frame
20:34.29Xinhuanso if you setwidth/height on a texture, the image scales to fit the new dimensions
20:34.46Humbedoohbut it doesn't report back the new width/height anywhere?
20:34.51Xinhuanthere's no way to even obtain the native image dimensions as it is
20:35.02Humbedoohwell it does :(
20:35.03Xinhuanbecause a texture is just a "container"
20:35.11Humbedoohit says 512x256 instead of 200x100
20:35.13Xinhuanfor an image
20:35.28Xinhuanunless something changed in 4.0.1
20:35.31Xinhuani don't know about
20:35.34Humbedoohthis is 4.0.3
20:35.43Humbedoohand I'm puzzled
20:35.56Mirrormntexture implementation was recoded in cata so it's absolutely possible that the behavior changed
20:36.21Humbedoohyeah could be caused by the new dynamic stuff
20:36.35Repo10pitbull4_holypowerbar: 03Starinnia * r6 Locales (8 files in 1 directory): -fix locale registration
20:36.36Xinhuanperhaps you can ask kagaro
20:36.43Xinhuanhe messes with textures a lot
20:36.51EthanCentaurai~api tconcat
20:36.52purlhttp://www.wowwiki.com/API_tconcat
20:37.09EthanCentauraipurl, you fail!
20:37.09purlACTION slaps ethancentaurai for calling her a failure
20:37.15Humbedoohtable.concat :(
20:37.47Humbedoohhttp://www.lua.org/manual/5.1/manual.html#5.5
20:37.47Repo10pitbull4_soulshardbar: 03Starinnia * r3 Locales (9 files in 1 directory): -fix locale registration
20:38.02Repo10pitbull4_holypowerbar: 03Starinnia 041.0.1 * r7 : Tagging as release 1.0.1
20:38.14*** join/#wowace cralor (~cralor@c-75-68-70-97.hsd1.ma.comcast.net)
20:38.29StanzillaMirrormn: can you increase the max font size for texts in WeakAuras? :P
20:38.37MirrormnI wish
20:38.38*** join/#wowace Xuerian (~core@64.203.145.41)
20:38.57MirrormnFontStrings won't go larger than 25px in my experience...
20:39.07Stanzilla:(
20:39.08Stanzillascale?
20:39.14Mirrormndoesn't work
20:39.25Stanzillahm :(
20:39.31*** join/#wowace Seerah (~Ryan@adsl-226-69-92.mem.bellsouth.net)
20:41.12Humbedoohyup, definitely returns native image sizes in 4.0.3
20:41.58Mirrormnthe Animation subsystem *will* scale FontString larger than 25px now
20:42.07Mirrormnbut they get all pixelated and shitty looking
20:42.35Mirrormnalso using the Animation system to create a static effect is janky
20:43.19Parnic|Workmirrormn: tell me about it. i use a paused rotation to fake horizontal bars while preserving all the logic that makes my vertical bars work
20:43.27Parnic|Workand when the bar grows/shrinks, it wiggles around. pretty funny
20:43.42Repo10project-13443: 03KanadiaN * r57 / (7 files in 2 directories): AutoProfitX:
20:43.43Repo- Rewrite
20:44.27*** join/#wowace pompy (~Mike@c-76-116-64-179.hsd1.nj.comcast.net)
20:44.37*** join/#wowace DarkAudit (~Brian@64.181.5.194)
20:44.58Humbedoohor hm...GetSize and height/width reports both native image sizes and the container size depending on how the size is set o.O
20:45.01arkanesParnic|Work: I would say, screw those guys, them the use one of the many other horizontal bar addons
20:45.11arkanesthe like high quality one that arkanes guy has!
20:45.12Humbedoohthis is odd behavior
20:45.17Parnic|Workarkanes: that's more or less what i tell them
20:45.46YssarilHumbedooh: it returns 2 values now?
20:46.04Humbedoohno, it returns different values depending on how I set the size of it
20:46.17Yssarilexplain
20:46.23Humbedoohif I force it with SetWidth(200), it'll report 200
20:46.36Humbedoohbut if I add it to a frame and use SetAllPoints, it'll report 512
20:46.42Humbedooheven though the container is still 200
20:47.07Yssarildoes it scale down to 200 though?
20:47.10Humbedoohyes
20:47.23Yssarili would call that broken
20:47.41Humbedoohunless there's a way of telling which sizes are being reported, ye
20:49.28Repo10kg-panels: 03kagaro * r384 kgPanels.lua: Fix for reported bug with solid panels
20:50.19*** join/#wowace pompy (~Mike@c-76-116-64-179.hsd1.nj.comcast.net)
20:50.41Repo10kg-panels: 03kagaro 041.5.4.2 * r385 : Tagging as 1.5.4.2
20:51.55*** join/#wowace Adys (~Adys@unaffiliated/adys)
20:52.04Humbedoohhm
20:52.27Humbedoohtexture:SetAllPoints() with no argument will set it to its native size as well regardless of the parent frame
20:53.03*** join/#wowace Dashkal (~dashkal@WoWUIDev/Nexus/dashkal)
20:53.13HumbedoohParnic: You're gonna have to wait a while for that rotation stuff :P
20:53.27Parnic|Workhahaha, no worries :)
20:53.38Humbedoohbut I did make IceHUD bounce off the 'floor' of the screen like a ball!
20:53.45Parnic|Worksweet!
20:53.57Humbedoohand sooo useless ;D
20:55.01Repo10baggins: 03profalbert 06ace3 07master * 82f542b / (2 files in 1 directory): [+7 commits] (3 truncated)
20:55.02Repo82f542b: add category-display
20:55.03Repo12d3a27: add section-config options
20:55.04Repo152ea0b: add button for adding a new section
20:55.05Repo96dbd41: remove opts-args from rebuild-functions and use member-var instead
21:00.23Repo10project-13443: 03KanadiaN * r58 / (86 files in 22 directories): AutoProfitX:
21:00.24Repo- Working on getting the addon ready for 4.0.1
21:01.23*** join/#wowace sylvaan (~sylvanaar@unaffiliated/sylvanaar)
21:02.43Humbedoohkk, now I gots it worked out...ish
21:03.55Humbedoohwhen set using anchors only, it will _always_ report native texture size now
21:04.02Humbedoohwhich is crap :(
21:04.28YssarilHumbedooh: make sure you report this ASAP
21:04.34Humbedoohye
21:04.54Humbedoohor well, I would report it on the cata forum...if they'd allow me to post there :p
21:04.59Humbedoohbut alas, that's bugged too ;<
21:05.31Yssarilpost your findings somewhere i can post them on the cata Ui forums
21:06.15HumbedoohI'll make a pasty thingy then
21:07.31*** join/#wowace mono|strigoy (~postid08@89.112.4.92)
21:07.47*** join/#wowace Ingela- (~Ingela@90-230-169-130-no35.tbcn.telia.com)
21:07.47*** join/#wowace Jyggaa (ordog@unaffiliated/jygga)
21:07.51*** join/#wowace Yssaril|2 (~kvirc@99-57-32-25.lightspeed.cicril.sbcglobal.net)
21:08.01*** join/#wowace TheDude2222 (~joe@24-177-122-255.dhcp.mdsn.wi.charter.com)
21:10.55Humbedoohhmm, more oddness
21:11.08Humbedoohif I run the same command twice, it'll print two different sizes o.O
21:11.42Repo10casualty: 03durcyn * r59 / (5 files in 2 directories): git-svn is a dirty whore
21:11.48Repo10casualty: 03durcyn * r60 Sounds (4 files in 1 directory): delete wav files
21:12.10Humbedoohoooh, I see what it did there
21:12.21Humbedoohit's definitely the new dynamic texture management that's causing it
21:12.53Humbedoohit'll report the container size on the first use of a texture, but the native size on any subsequent uses
21:15.02*** join/#wowace Flowy (Flowy@91.148.3.223)
21:15.36Yssarilthats seriously messed up
21:15.48*** join/#wowace RLD_osx_ (~rldempse@71-8-123-7.dhcp.ftwo.tx.charter.com)
21:15.48Humbedoohhttp://paste.wowace.com/2637/
21:15.56Yssarilshould have a separete function for native size
21:16.08*** join/#wowace Legorol|alt (~legorol@cpc8-sgyl28-2-0-cust43.sgyl.cable.virginmedia.com)
21:16.08evlAntiarc: found a name yet? :D
21:16.11Humbedoohyeah, I don't think it's on purpose
21:16.22HumbedoohI think it's a bug in the new dynamic management
21:16.35Humbedoohthe first time you use a texture, it reports the container size
21:16.45Humbedoohbut the second, third etc time, it reports the native image size
21:16.55evlAntiarc: Ribspreadsheet
21:16.55Yssarilprobably because its not yet loaded
21:17.14Humbedoohhm could be something like that too
21:17.23Humbedoohlemme just test that ;o
21:18.27Humbedoohyou were right indeed
21:18.38Humbedoohwhich just makes it even more buggy!
21:19.05Yssarilyep :P
21:25.05*** join/#wowace Torhal (~callahan@74-141-248-166.dhcp.insightbb.com)
21:25.06*** mode/#wowace [+v Torhal] by ChanServ
21:25.09YssarilHumbedooh: though the real question is why do you need to know the size of the texture to begin with?
21:25.21Humbedoohin order to rotate it properly
21:25.42Yssarilahhh true
21:26.40Yssarilas i said write up a nice article and i can post it on the forums
21:26.55HumbedoohI shall - but first, coffee
21:26.57Humbedoohand maybe ganool
21:27.55Seeker`has anyone worked out how to get the details of reforged stats? Can't find any useful resources on the web.
21:29.22arkanesSeeker`: pretty sure you're stuck with tooltip scanning
21:29.33HirsuteSeeker`: The last section of the item link seems to represent the reforging, but I've not yet seen any details about which numbers relate to which changes.
21:29.41thelibrarianI need to dig into that new field in the item string to see what dbc it references...
21:29.52thelibrarianI did notice that the engineering enchants no longer modify the itemstring at all :(
21:30.05Hirsuteinteresting
21:30.05Seeker`Hirsute: yeah, I found the id, but not managed to work out what it references
21:30.59thelibrarianhmm, ItemReforge.dbc looks promising :)
21:31.06Seeker`thelibrarian: where is that?
21:31.08HirsuteI'm guessing each possible change is represented by a specific number, possibly even ignoring the actual number of points reforged, as that's a set amount based the item's original stats.
21:31.14Seeker`I'm noew to this addon stuff
21:31.15*** join/#wowace oscarucb (~oscarucb@d60-65-254-150.col.wideopenwest.com)
21:31.22thelibrarianit's in the mpq files, not normally readable without extracting them
21:31.25thelibrarianbut it's only 56 records
21:31.29*** join/#wowace bien| (~bien@p4FF46D76.dip.t-dialin.net)
21:31.30thelibrarianso it could be encoded into a fairly small lua file
21:31.31Seeker`hmm
21:31.48Seeker`Well, I'm getting IDs in the order of 80 or 90
21:31.51thelibrarianHirsute: It looks like that's the case
21:31.56Seeker`thelibrarian: which MPQ?
21:32.27thelibrarianSeeker`: locale-enUS.mpq, but it's more complicated now with the streaming launcher
21:32.34thelibrarianhave to take the patch MPQs and apply them
21:32.37thelibrarianlibStorm can do it
21:33.12thelibrarianHirsute: here's an example record: 113, 6, 0.4, 13, 1.0
21:33.21thelibrarianI'm guessing that 6 and 13 are stat IDs, and 0.4 is the amount reforged
21:33.59HirsuteInteresting that it's even in there, as that's the only option you have, is 40%
21:34.09Seeker`Hirsute: future customisation?
21:34.12thelibrarianprobably for future use, so if they want to do something different they can
21:34.15Seeker`thelibrarian: any chance you could pastebin that stuff?
21:34.23thelibrarianyeah, I'll do a full dump of the table
21:34.31thelibrarian6 is intellect
21:34.33thelibrarian13 is dodge rating
21:34.38Seeker`thelibrarian: ty
21:34.39thelibrarianso I'm guessing that's for reforging int to dodge
21:34.55thelibrariananyone have an itemstring on a reforged item that I can double check this and make sure i'm interpreting it right?
21:35.07Seeker`give me 1 min
21:36.20Seeker`reforging 88
21:36.45Seeker`should be crit to hit
21:36.53thelibrarianhmm, may not work like that :(  looks like the IDs range from 113 to 168...
21:37.48Xinhuanactually its more ;p
21:37.54thelibrarianthere may be another table somewhere that links the two
21:38.14thelibrarianmore added in a patch?
21:38.22Seeker`thelibrarian: is the 6 being int and the 13 being dodge in another table somewhere?
21:38.44thelibrarianSeeker`: no, those aren't stored anywhere except the game engine that I know of, but they're fairly well known
21:38.53HjalteDownloads failing in CC4 for anyone else?
21:39.24Xinhuanthelibrarian: http://www.wowinterface.com/forums/showthread.php?t=34904
21:39.29*** join/#wowace bien| (~bien@p4FF46D76.dip.t-dialin.net)
21:39.50thelibrarianwhoops, 6 is spirit not int
21:39.55thelibrarianI must be crosseyed
21:40.00Xinhuanalso http://www.wowace.com/addons/libreforginginfo-1-0/
21:40.11Xinhuanhttp://www.wowace.com/addons/reforgedtooltip/
21:40.14durcynhot damn, headless horseman's mount on the first kill
21:40.18Xinhuanu might want to check those out
21:40.44thelibrarianYep, that post nailed it
21:40.50thelibrarian88 + 56 = 144
21:41.02thelibrarianand ID 144 in the table is 32, 0.4, 31
21:41.04thelibrarianwhich is Crit to Hit
21:41.48thelibrarianmatches the DBC file I mean (probably where IQgryn got his info :))
21:42.35Seeker`nice
21:44.35thelibrarianactually my dbc I think was the final PTR build. I forgot that I need to extract the files from live... probably why my numbers are off, heh
21:44.35*** join/#wowace Kilroo (~Kilroo@cpe-174-111-058-051.triad.res.rr.com)
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21:47.32Repo10broker-tradecooldowns: 03Zhinjio 041.20.1-release * r78 : Tagging as 1.20.1-release
21:49.02HirsuteIt's interesting that there are 56 records, as there are only half that many possible combinations...
21:49.07HirsuteOh, wait.  
21:49.10Hirsute<PROTECTED>
21:49.24Hirsute2 for each combination, depending on the direction of the change.
21:49.27thelibrarianright
21:50.54thelibrarianjust did a fresh extract, the data files on live still have IDs that run from 113-168. strange. especially since there's exactly enough room for two complete tables before that (0-56, 57-112), and 57-112 are the ones used in the item links
21:53.41Repo10raidbuffstatus: 03oscarucb * r401 / (2 files in 1 directory): fix announces for soulwells and ritual of refreshment
21:55.21*** part/#wowace Thaoky (Thaoky@91.51-241-81.adsl-dyn.isp.belgacom.be)
21:55.23HirsuteMaybe someone just put a quick n+56 in there somewhere to fix the discrepancy?
21:56.24thelibrarianmaybe, or they have a table selector that they can flip between for test and live builds
21:57.14thelibrarianthe gtSpellScaling table works like that, they have a bunch of 100 entry tables (for player level) stacked one after the other, and there's a field in the spell database that selects which one to use
21:58.29Xinhuanwell is all of this worth spoiling your brains over? :D
21:58.38thelibrarianmmm, brainsssss
21:58.47harlew..
21:59.14*** join/#wowace Aeyan (~pancake@cpe-024-163-016-179.triad.res.rr.com)
22:00.36Gnarfozis there something that figures out optimal reforges (and enchants, possibly), given supplied target ratings for the different ratings, yet? Antiarc's optimizer finished, maybe?
22:03.44Repo10archud3 (experimental): 03nyyr * r7 / (5 files in 1 directory):
22:03.45Repo* Made display of Holy Power / Soul Shards as combo points optional
22:03.46Repo* (Hopefully) fixed a bug when dying
22:05.07Repo10grid-status-hots: 03Bogenlampe * r155 GridStatusHots.lua:
22:05.07Repofixed lifebloom (2 spell-ids for tree of life- and non-tree of life-lifebloom). i hope.
22:06.04*** join/#wowace spode- (spode@213.21.119.83)
22:06.36HirsutePart of me would love to write an addon that, for everyone who has it installed, would scan their tradeskills, and allow those having the addon to just search for a particular crafted-whatever and then list all users of the addon who are online that can make it.
22:07.06HirsuteAnd that explanation was far more convoluted than it needed to be.
22:07.33arkanesHirsute: join a guild with those people
22:07.38HjalteWith the new raid system, can you do voa 10 and 25 in the same week?
22:07.54arkanesHjalte: unless its been special cased, no
22:08.07HirsuteHjalte: Yes
22:08.17HirsuteOnly RS and ICC are under the new raid system
22:08.30HirsuteAll other raids are as they were before the patch.
22:08.44arkaneshuh thats interesting
22:09.27Repo10baggins: 03profalbert 06ace3 07master * 3aceaa6 / (2 files in 1 directory): [+1 commit] add option to add and remove categories (no editing yet)
22:10.27Hirsutearkanes: But what if I don't know who they are?  Here's an example, say I want to find an engineer who can make the Lifelike Mechanical Toad.  If there's none on the AH, and the ones who can have trade turned off, as many people do, I'm stuck.  If this addon became popular, I could open it up, and search for Lifelike Mechanical toad, and any engineer that had the recipe and had the addon...
22:10.29Hirsute...installed would show up in the list for me.  I could then /w them and ask about having something made.
22:11.00Aikarthis sure is a big "non critical update"
22:11.22HumbedoohYssaril: http://forums.wowace.com/showthread.php?p=308872#post308872
22:11.27thelibrarianBetter yet, make it scan people's guild tradeskill info and save that in its database, so you can find anyone who's in a guild with someone who can make it......
22:11.29Repo10chocolatebar: 03yess * r117 ChocolateBar_Options/Options.lua: Fixed bars not movable in free placement.
22:12.01thelibrarian* Find anyone who's in a guild with someone that has the addon installed (even if that's not the person who can make the item).
22:12.12*** part/#wowace CrazyBenny_ (s_m@a02-0602c.kn.vutbr.cz)
22:12.32Repo10chocolatebar: 03yess 04v2.0.6 * r118 : Tagging as v2.0.6
22:13.24phybercurse downloader really needs a big klaxon and popup when the download fails "Do not ticket addon authors with download failure stuff, bug the curse staff"
22:13.59Aikaranyone know what todays "non critical update" patch is oding?
22:14.04Aikarits taking quite a long time to apply
22:14.11Hirsutethelibrarian: I suppose that'd work now.  It makes the little part of me that likes to respect other people's privacy a little queasy, though.  If it only reports on the peole who install it themselves, you can safely assume they want the information to be available.
22:14.46Humbedoohhaha, now it's getting silly...
22:15.08HumbedoohSetSize, SetWidth and SetHeight have different behavior as well now
22:15.22Xinhuanso whats different?
22:15.42Humbedoohif I use SetSize(0,0) prior to loading a texture, it'll set it to 0,0
22:15.57Humbedoohbut if I use it afterwards, it'll default to the native image size instead
22:16.04Galvinthat cogwheel script fix, won't that cause taint?
22:16.13Xinhuanno
22:16.40Galvinso adding a key to gametooltip doesn't cause taint, oh thats cool :)
22:17.05Xinhuanwell it will cause taint, but it won't cause issues
22:17.16Xinhuanwith any combat mechanics
22:17.40GalvinI wish they would fix the spellbook causing empty action slots to stay visible. that bug has drove me nuts for years :)
22:18.35YssarilHumbedooh: http://forums.worldofwarcraft.com/thread.html?topicId=27291816875&postId=272801999401&sid=2000#0
22:19.01HjalteAny idea why Ludwig, an item database addon, freezes the game for sometime whenever it is used?
22:19.10Humbedoohthankee, Yssaril
22:19.14Yssarilnp
22:19.38YssarilHumbedooh: you should probably also submitt an ingame ticket if possible
22:19.51Humbedoohye except I don't exist in their system :(
22:19.58Yssarilhehe
22:20.18HumbedoohI keep getting told I don't have an active cataclysm account
22:20.23Humbedoohmy Worgen disagrees!!
22:20.29Yssarilbut you can login to the beta?
22:20.39Yssarillol
22:20.39HumbedoohI can log onto anywhere, I just can't submit stuff
22:20.40Xinhuanoh Humbedooh, you should read this too
22:20.42Xinhuanhttp://www.wowwiki.com/UIOBJECT_FontString
22:20.48HirsuteHjalte: My guess would be that it's not handling the changes to itemlinks very well.  I think that's likely what killed Linkerator, too.
22:20.56Repo10simple-md: 03Starinnia * r219 SimpleMD.lua:
22:20.57Repo-initial buff lasts 20 seconds now, not 30 (cooldown is unchanged)
22:21.04XinhuanHumbedooh, note that the wowwiki article on fontstring hasn't changed for a few years ;p
22:21.07arkanesHumbedooh: if you're logged into the live realms, you need to log out before you can log back into cata forums and vice versa
22:21.27Humbedoohno no, arkanes - I can "log on" allright
22:21.46HumbedoohI just can't post or submit anything
22:22.10Humbedoohmy account is completely blank..except it really isn't
22:22.13arkanesdoes it say "you have no characters capable of posting on this forum" or some such?
22:22.30Humbedoohit says I have no cataclysm account
22:22.38Humbedoohand the character select page is just blank
22:23.02arkanesthats the same thing I see when I go to the cata forums when I'm logged into the live ones
22:23.03Humbedoohmethinks it's trying to pull data off my PTR account instead of the cata account
22:23.53Xinhuanread it yet Humbedooh?
22:24.02Humbedooha looong time ago, Xinhuan
22:24.17Xinhuanso does the new behavior match that of fontstrings?
22:24.42Humbedoohhmm well to some degree yeah
22:25.08Humbedoohalthough it depends on _when_ you poll for the size
22:25.22*** join/#wowace kandarz (~kandarz@c-67-183-240-167.hsd1.wa.comcast.net)
22:25.23Humbedoohsometimes it returns the right size, sometimes not
22:25.42Xinhuanwhats the thing that makes it change?
22:25.43Humbedoohif you set a blank texture, the size is right, if you set an image, the size magically changes
22:25.55Humbedoohand if you set a solid color fill, the size is always 8x8
22:26.05Xinhuanlolwut
22:26.28Humbedoohbut if you poll _before_ the texture gets loaded, it'll return the container size instead
22:26.40YssarilXinhuan: apperantly also if the texture is not yet loaded you get the correct size but once it loads in it can give you the native size
22:26.41Humbedoohso basically you can get two different sizes within one frame update
22:26.56Yssarilbah beat me too it :P
22:27.05Humbedoohand the same applies to setsize, setheight, setwidth
22:27.15Humbedoohresponds differently depending on whether the texture is loaded or not
22:27.43Xinhuanok... so
22:27.45Humbedoohyou can only set a height or width of 0 on a texture with no texture file or color set
22:28.03Xinhuanthe solution.. is there one? lol
22:28.17Humbedoohthe solution is to blank out all textures you need to check
22:28.28Humbedoohand then add the texture again after you're done checking
22:28.34Humbedoohwhich is utter crap
22:28.43Xinhuanwhat do you mean blank out
22:28.50HumbedoohSetTexture(nil)
22:28.53Humbedoohthen get size
22:28.57Humbedoohthen SetTexture(original)
22:29.06Xinhuanthat's just to get the container size, yes?
22:29.10Humbedoohye
22:29.35Xinhuansounds like its easier to just have the parent frame be the container
22:29.48Xinhuanand just get the size of the frame all the time
22:30.02Xinhuanso getting the texture's size will always be the native size
22:30.03thelibrarianHjalte: was afk, but I think it's because GetItemInfo() seems to actually query the server now
22:30.09Xinhuanif its setallpoints
22:30.10thelibrarianwhich causes throtting, and other issues
22:30.28Humbedoohwell that or two anchor points instead of a size
22:30.34Humbedoohlike topleft + bottomright
22:30.43Humbedoohthat'd return native sizes as well
22:30.44*** join/#wowace Tuller (~Tuller@c-69-143-52-174.hsd1.va.comcast.net)
22:31.10thelibrarianran into that with itemdb disconnecting me when it tried to query every possible item id, and ended up getting me DC'd after a bunch of them for nonexistent IDs
22:31.46Xinhuanwell on live
22:31.53Xinhuani managed to query all 60000 itemIDs
22:31.55Xinhuanwithout d/c
22:31.59Xinhuanit hung wow for 1 min
22:32.02Yssarilwait GetItemInfo actuall qerys the server now?
22:32.05Xinhuanand it resumed after that
22:32.07thelibrarianit's possible, it just takes a while
22:32.08Xinhuanyep Yssaril
22:32.13thelibrarianYssaril: if it's not in your cache
22:32.21thelibrarianI got DC'd about half the time I tried it
22:32.34thelibrarianbut you get throttled, so after a bunch of queries it won't actually return info for them anymore
22:32.38Yssarilso it hangs wow ill you get a return for from the server for it?
22:32.40Xinhuani haven't got d/ced yet so i assume my pc or something is better ;p
22:32.53Primerdammit, something in the game is moving the AlwaysUpFrame3
22:33.17thelibrarianI was running it under wine at the time, which has some significant overhead, especially on i/o
22:33.37Yssarilor does it simply return nil the first time if you do not have it cached but next time it will have the info?
22:34.13thelibrarianYssaril: not sure, haven't tested yet. the client does come preloaded with a fairly significant cache though
22:34.45thelibrarianas well as some _very_ basic info (item class, icon, etc) for almost every item
22:35.05thelibrarianso ItemDB's method of checking to see if it could get an icon to determind if the item was in the cache... didn't work so well :)
22:36.24Seeker`bah, why won't GetItemStats return anything?
22:36.47*** join/#wowace Fargos (~abcdefg@manz-590f058a.pool.mediaWays.net)
22:37.06XinhuanYssaril, both
22:37.43YssarilXinhuan: ??? so it returns nil but when you call it right after it returns the info?
22:38.00Xinhuanit returns nil, AND queries the server
22:38.07Yssarilahhhhh
22:38.10Repo10gridcustomlayouts: 03warbaby * r20 GridCustomLayouts.lua: - fix a bug of NOREPEAT attribute
22:38.11Repo- fix a bug while deleting the layouts
22:38.12Repo- move the setting button to top level.
22:38.17Xinhuanif its actually a valid item, a future call might return the data or it might not
22:38.28Xinhuandepending on whether and when the server replies
22:38.38Xinhuanalso when you exit wow, your local cache is wiped
22:38.43Xinhuani think
22:38.44Repo10ace2: 03Luckyjack_SL 06luckyjack_sl * r1102 / (16 files in 13 directories): Updates to reflect WoW patch 4.0.1
22:39.00Xinhuanbecause none of the items seem to remember they have been cached
22:39.05Seeker`http://pastebin.com/7J9TGfMY <- any reason why that isn't working? newLink is an item link that sucessfully links the item when printed in chat
22:39.22thelibrarianXinhuan: I don't think it's wiped, I think it's just querying again next time so they can hotfix items
22:39.29YssarilXinhuan: sounds like a much bigger bandwidth load for blizzard this way
22:39.43thelibrarianbeen datamining my cache fairly successfully to populate my guild site's item database
22:39.54Xinhuanwhy are you printing i
22:39.57Xinhuanshouldn't it be j
22:40.11Seeker`Xinhuan: I'm only getting -- printed out anyway
22:40.23pompyNot enough storage is available to process this command. Object:GuildBankItem (.?AUGuildBankItem@@) Requested 5408 bytes of memory
22:40.25pompy:O
22:40.43Yssarillol
22:40.44Xinhuanuse pairs()
22:40.46Xinhuannot ipairs
22:41.00Xinhuani'm fairly sure its not indexed by 1-N
22:41.24Yssarilit is not its by statstring = stat value
22:41.47Yssarilfyi on live it does not return any resilience
22:41.55Yssarilon beta it does though
22:41.55Repo10ace2: 03Luckyjack_SL 06luckyjack_sl 044.0.1 * r1103 : Tagging as 4.0.1
22:42.04durcynugh, who the hell left clones open for ace2
22:42.14Yssarilwtf
22:42.17Nivquick kill it
22:42.21Fargosis it possible to start speaking to a targeted NPC via API? (out of combat)
22:42.31durcynFargos: no, never
22:42.34Xinhuan@project ace2
22:42.35RepoXinhuan: http://www.wowace.com/addons/ace2/. Ace2. Game: WoW. Kaelten (Manager/Author), Arrowmaster (Author), ckknight (Author), funkydude (Author), hyperactiveChipmunk (Author), Nevcairiel (Author), Rabbit (Author). Updated: 117 days ago
22:43.38Xinhuan## X-License: LGPL v2.1 + MIT for AceOO-2.0
22:43.49Xinhuani believe anyone is allowed to clone it rofl
22:43.53Xinhuanbased on that alone
22:43.59Yssarilyea
22:44.17arkanesFargos: you can't automate it, but you can bind a key
22:44.29Yssarilthey should still close down clones on wowace (just because its alowed doesnt mean we need to make it easy for them on wowace)
22:44.31Fargosyes that's what I'm looking for
22:44.43Fargoswhich function can i use?
22:44.52Fargosdon't find any atm
22:44.59Xinhuanwell that's not a decision for me to make
22:45.22thelibrarianthat reminds me... it's been a while since I've done stuff on wowace (back when everything was in one giant repo). what's the preference of clones vs. branches for something like an Ace3-ification WIP branch?
22:45.44durcynthelibrarian: if the author's gone, take over the project and do it in a branch
22:45.45Xinhuanyour preference
22:45.45vhaarrthelibrarian: if the trunk/master is currently broken, then do it there
22:45.56vhaarrdon't branch, why branch?
22:46.10Xinhuanthere's no real preference in this case
22:46.13arkanesFargos: I don't know what the functions for it are, but you can add keybinds for the "Interact with target" and "Interact with mouseover" commands
22:46.20durcynit's easy in git, branch everything everywhere
22:46.21thelibrarianso that I can commit each module as I do it, but people can still download the old (working) version easily
22:46.27Xinhuanthere's situations you will clone, and there's situations you will branch, or just use trunk directly
22:46.44thelibrarianI already have a clone for my own work, so I can create a branch in it rather than a second clone
22:46.44Yssarilthelibrarian: clones are nice because the packager zips them up branches it ignores
22:46.46vhaarr<vhaarr> thelibrarian: if the trunk/master is currently broken, then do it there
22:46.47thelibrarianwhich seemed like overkill
22:46.54vhaarrif it's working, then obviously you branch
22:47.08thelibrarianvhaarr: well, it's semi-abandoned. the author messaged me that he's coming back to "take a look at it"
22:47.22vhaarrthen ask him what he wants you to do
22:47.29vhaarrif it was me, I would tell you "commit to trunk"
22:47.33vhaarrfor my addons
22:47.35Fargosahh ok i'll have a look; thx arkanes
22:47.44vhaarrwe have alpha/beta/release tags anyway, what's the problem
22:48.04thelibrarianI'll send another PM to clarify. It does involve ripping out large sections of the addon that no longer really apply in 4.0
22:48.18thelibrarianwhich is why I cloned to begin with
22:48.28thelibrarianbut I see your point, if it's broken anyway
22:48.43vhaarrthelibrarian: never forget that repositories on wowace are open to everyone by default; which you must consider as an open invitation to commit freely
22:49.04vhaarrif the author cares, he will monitor his repo for commits and then yell at you after the fact
22:49.10thelibrarianYssaril: a branch might be better in this case, since I don't really want the packager zipping up unfinished code
22:49.14Repo10xperl: 03Zeksie * r443 XPerl_Init.lua:
22:49.15RepoAvoid tainting default blizzard buffs using cooldown options. Cooldowns won't show immediately atm until a buff refreshes, but they also won't taint.
22:50.08vhaarrand, in my opinion, if any author disagrees, he should close his repo or move to curseforge
22:50.22Repo10gridcustomlayouts: 03warbaby * r21 GridCustomLayoutsFrame.xml:
22:50.23Repoadd a button for copy target player's name into the editbox.
22:50.24RepoLearned from GridConfigurableLayouts :)
22:51.56Repo10ace2: 03Luckyjack_SL 06luckyjack_sl * r1104 / (72 files in 23 directories): Seems first commit didn't go trough for some reason.
22:52.04Nivhah
22:52.09thelibrarianlol
22:52.14Repo10gridcustomlayouts: 03warbaby 040.10.19 * r22 : Tagging as 0.10.19
22:52.17*** join/#wowace LibertineLush (~Libertine@unaffiliated/libertinelush)
22:53.40TorhalI thought the ace2 repo was locked?
22:53.41Xinhuano_O
22:53.47Xinhuanits a clone
22:53.50Torhal...
22:53.55Shadowedhahaha
22:54.01TorhalFFS
22:54.04Xinhuanand since the liscense is LGPL, its allowed
22:54.06Nivthelibrarian: speaking of zeksie, there's a commit ;)
22:54.08Xinhuani can't stop it
22:54.11thelibrarianI noticed that
22:54.14Repo10ace2: 03Luckyjack_SL 06luckyjack_sl 04v4.0.1 Release * r1105 : Tagging as v4.0.1 Release
22:54.16thelibrariandoesn't seem to be on irc though
22:54.21Shadowedto be fair
22:54.24ShadowedI doubt anyone will use it
22:54.30Xinhuan^
22:54.44Xinhuanit may spawn fan updates and the like though
22:54.54vhaarrmeh, what harm can it do
22:54.56Xinhuanas it is, ace2 only needs a one-line fix in 40000
22:55.01Shadowedtechnically
22:55.01vhaarrfamous last words ftw
22:55.08Shadowedyou could just ban everyone who forks ace2
22:55.14Niv%
22:55.14Niv^
22:55.23Nivhoneypot
22:55.26Shadowedor accidentally their repo
22:55.28Yssarilsomeone should sneak in a bug into acecomm 2 good luck finding and fixing that :P
22:55.33TorhalShadowed: Haha
22:55.46Xinhuanhmmph, i know acecomm2 inside out
22:55.55YssarilXinhuan: your special though
22:55.56Shadowedcan you not completely lock down a repo and disallow cloning?
22:55.57Xinhuantook me 2 weeks to find 2 major bugs in it
22:56.10Shadowedeven if LGPL allows it, it means they can't be hosting it on wowace at least
22:56.25XinhuanShadowed, i can, i guess i'll go chnage it now heh
22:56.29Yssarili'm with shadowed
22:56.45Shadowedas long as it's on wowace, that should be good enough to stop any sort of spread
22:56.47vhaarrI wonder if he intends to keep it backwards-compatible with Ace2 proper
22:56.54vhaarrI hope not
22:56.56Repo10grid-status-hots: 03Bogenlampe * r156 / (9 files in 1 directory): added Holy Word: Aspire
22:56.58vhaarrthat would be more fun
22:57.21Xinhuanfuck wowace
22:57.22Xinhuannability: The license //GNU Lesser General Public License version 2.1 (LGPLv2.1)// is OSD-compatible. You must choose //Full cloning// for such licenses
22:57.43Xinhuanto choose No CLoning
22:57.46thelibrarianjust insert some code in Ace3 that registers a dummy Ace2 library with an insanely high version number...
22:57.47Xinhuani have to change the liscense
22:58.00thelibrarianfor, uh, compatability, of course
22:58.05Shadowedmmm
22:58.07Nivjust make Kaelten break it?
22:58.09Niv:P
22:58.11Shadowedcan you go from LGPL to public domain or something?
22:58.12Xinhuanand since i'm not on the author list, i shouldn't do that
22:58.13Shadowedoh
22:58.27Shadowedthat's slightly dumb if it enforces cloning
22:58.29YssarilArrowmaster: go break Ace2 cloneing
22:58.32Xinhuani merely have admin rights
22:59.14vhaarreven if you change the license, it's not retroactive
22:59.30Shadowedpoint is less to stop distribution
22:59.34Shadowedyou just top it from being done on wowace :P
22:59.52ShadowedReally, if it's not on wowace you'll kill most of what people try and do with maintaining ace2
22:59.59durcynjust pm the user and tell him to stop, jeez
23:00.06Shadowedthat's not nearly as fun
23:00.12vhaarrI have a better idea
23:00.21vhaarrlet's start committing random "fixes and optimizations" to his repo
23:00.23vhaarrwith hidden bugs
23:00.37Xinhuani changed it to custom license for now, with no cloning, where the custom license is "LGPL v2.1 + MIT for AceOO-2.0"
23:00.38vhaarrwill start
23:00.42durcynhe cloned a restricted repo, it's probably still restricted
23:00.45*** join/#wowace Mihau_ (~asmith@69.73.16.202)
23:00.55durcynthose settings carry over
23:00.58Shadowedwhy is AceOO MIT
23:01.05Xinhuanits what is listed in the TOC
23:01.05Arrowmasterbecause ckknight said so
23:01.18Xinhuanso i copied it over
23:01.21ckknightactually the other author wanted it MIT
23:01.27ckknightit wasn't me
23:01.32Arrowmasteroh
23:01.34Shadowedweird
23:01.39YssarilXinhuan: nice (same license no restriciton)
23:01.41Arrowmasteri thought you created that abomination alone?
23:01.41ckknighthe wanted to use it somewhere else
23:01.47*** join/#wowace LuckyJack_SL (d961c191@gateway/web/freenode/ip.217.97.193.145)
23:01.48ckknightno, Arrowmaster
23:02.17vhaarrwas it kergoth?
23:02.20vhaarrforgets
23:02.20ckknightsounds right.
23:02.26Humbedoohmrrgl
23:02.49YssarilXinhuan: are you gonna delete the clone?
23:03.05Xinhuanno
23:03.11Xinhuani'll leave that to ckknight
23:03.39Humbedooh"MrrrgllMrgglll 1.0 loaded - type /mrrrgllmrgglll to open it"
23:03.46HumbedoohI'm gonna make that addon, right now
23:04.02Humbedoohand disable autocomplete!
23:09.57Repo10kg-panels: 03kagaro * r386 kgPanels.lua: Revert latest change.
23:11.59Repo10kg-panels: 03kagaro * r387 kgPanels.lua: better fix.
23:13.07*** join/#wowace pschriner (~Miranda@xdsl-89-0-165-63.netcologne.de)
23:13.34Repo10big-brother: 03nebula169 06ace3dev * r237 BuffWindow.lua:
23:13.35Repoadd more buffs: mana spring (regen), cat (str/agi), silithid (fort), shalespider (stats)
23:13.49*** join/#wowace nebula (~nebula@c-75-73-235-102.hsd1.mn.comcast.net)
23:15.17pompythe arkinventory author made a ArkDewDrop-3.0 .. but i guess that's alright
23:15.54Xinhuandewdrops are so oldschool
23:16.10DerSchreiner_*sigh* I'm looking for an addon I had somehow found on curseforge, an experimental addon that "unlocked" the Holy Power Bar - does anyone know the name?
23:16.39Xinhuanunlocked?
23:16.57YssarilXinhuan: unlocked = makes movable i assume
23:17.08*** join/#wowace Pucmel (~pucmel@dwarf.dkm.cz)
23:17.20DerSchreiner_it created a fake frame and made it the bars parent; usable on eclipse bar as well
23:17.47DerSchreiner_funny thing, I even looked at it's source code, I just can't remember the name :D
23:18.41Xinhuani'm afraid you're on your own for this one lol
23:19.00YssarilDerSchreiner: moveanything  should work on it
23:22.15*** join/#wowace DarkAudit (~Brian@64.181.5.194)
23:22.20TorhalArkDewDrop? Verily imaginitive.
23:23.19AdysI need some help, line 46. http://paste2.org/p/1044105  --  GuildBankMessageFrame is only created on GUILD_BANK_SHOW, whats the most succint way to register that event and discard it once i created it?
23:23.42*** join/#wowace Takika (~taki@alkoholista.hu)
23:23.47*** part/#wowace Takika (~taki@alkoholista.hu)
23:23.56*** join/#wowace Takika (~taki@alkoholista.hu)
23:24.03TorhalAdys: Just register it when initializing, and unregister it when it happens.
23:24.12*** join/#wowace Takika (~taki@alkoholista.hu)
23:24.19TorhalThen nil the function.
23:24.33Adysaight
23:28.43Gnarfozwheee, reaching the haste soft cap for ret = awesome waste of money :P
23:29.05Stanzillais it a huge dps boost?
23:31.19AdysTorhal: how do I get rid of the frame once the event triggers?
23:33.19TorhalAdys: You can't - frames are forever. Re-use it for something else, or just register with a pre-existing frame.
23:33.27Adysok
23:34.07Humbedoohif you _really_ don't ever ever need it again, use SetParent(nil)
23:44.46GnarfozStanzilla: sure is
23:44.46GnarfozStanzilla: doing something /other/ than CS because CS is still on cd from the previous use is pretty much always a dps loss, except when HoW or 3xTV would be available
23:44.46Gnarfozso preventing the CS > filler > 2nd filler situation is desireable
23:44.46Wobinjust started levelling a pally
23:44.46Stanzillasounds good
23:44.46WobinI did a series of chain RFCs, and got 2 levels out of it.
23:44.46Wobinlfd levelling is crazy
23:44.46Gnarfozit is
23:44.46Wobinand that was as ret
23:44.46Wobinalthough I did heal for the final VC run
23:44.46*** part/#wowace kandarz (~kandarz@c-67-183-240-167.hsd1.wa.comcast.net)
23:44.46GnarfozStanzilla: prepare to waste money on it, though :F
23:44.46Wobinshould I lfd level as holy?

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