IRC log for #wowace on 20100924

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00:59.57TorhalShefki: ping
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01:12.31ShefkiTorhal: pong
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01:21.34RepoNew addon: http://www.wowace.com/addons/pitbull4_threatline/. PitBull Unit Frames 4.0 - Tug'o-Threat. CommanderSirow (Manager/Author). Approved by Torhal.
01:23.13Avis_hmm
01:23.53Avis_SecureTemplates.lua line 367, shouldn't that be CancelItemTempEnchantment instead of enchant ? nil value error whenever it gets called
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01:46.05Funkeh`wow
01:46.15Funkeh`civ 5 just topped steam most currently played
01:46.30Nivpeople are loving it
01:46.43Megalondoes it count how often the game is started, with all the crashes np!
01:46.44Megalonherp derp
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01:47.52Funkeh`it's "currently in game"
01:48.12Megalon:<
01:48.12Funkeh`1hr left on dl
01:49.47Funkeh`43, 651
01:50.15Megalonyour starting position?
01:50.21Funkeh`current players
01:50.22Megaloni'll come and gettcha!
02:36.15TalrynWould it be wrong to set the minor of a library to the revision number?
02:52.04ckknightno, Talryn
02:52.45TalrynLooking at the code, just looks like LibStub would prefer that copy of it.  Downside is that it would only work for SVN repos.
02:53.09TalrynIt just seems easier to let the minor automatically version itself.
02:53.52TalrynThanks, ckknight.  Wanted to make sure I wasn't missing something before I do it.
03:04.28Repo10libalts-1-0: 03talryn1 * r31 LibAlts-1.0.lua: Setting library minor to revision number
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03:59.17doom0rdtframestack stil work?
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04:04.20Wobindoom0r: should do
04:06.21doom0rsure does, just not what i expected, pb4 has 2 ways to display time on auras
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04:12.11ShefkiIt does?
04:12.39doom0ryes
04:13.03doom0rthe time spiral, which also displays text, and the text per who cast on who
04:13.24ShefkiActually the spiral doesn't display text.
04:13.38ShefkiThat's some other addon you're running.
04:13.50doom0ri wonder if it's omnicc
04:13.55ShefkiThat would be it.
04:14.31doom0ri didn't recall that behaviour either, but it's been so long, and dtframestack only showed pb frames and a table ref
04:15.06ShefkiA table ref is probably omnicc.
04:15.17ShefkiTable ref means an unnamed frame.
04:15.23ShefkiAll of PitBull4's frames are named.
04:15.48nebulacan blacklist PitBull4_Cooldown_ in omnicc to prevent it
04:16.47doom0r^ thanks neb, exactly what i was looking for, was about to ask if you could use a partial name
04:17.09ShefkiBTW no need for devtools to do framestacks now.
04:17.17Shefki<PROTECTED>
04:17.41doom0roic, i just noticed omnicc had a button and the tooltip was whacked out huge
04:18.21doom0ri gotta get the patch changes since 3.0.8 and sit down and read up
04:25.11Repo10libgrouptalents-1-0: 03Greltok * r55 LibGroupTalents-1.0.lua: Ticket 6 - Use full name where needed.
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04:57.44Repo10ipop-bar: 03Xinhuan * r83 IPopBar.lua: Minor update for Cataclysm.
05:02.37Repo10ipop-bar: 03Xinhuan * r84 IPopBar.lua: Make sure it works with live realms too.
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06:18.50evlHoly luckpants, 4/4 Hatchling squatters success!
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06:18.55evl4k for me, ch-ching
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07:20.22doom0rcomcast chicago dns servers suck
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07:59.59harlhello
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09:07.26Repo10experience-monitor (experimental): 03Handpartytowel * r3 / (4 files in 1 directory):
09:07.28Repocleaned up a few debug messages that i dont want users to see.
09:07.29Reporemoved persistant table of sessions since that is not used at all yet.
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12:59.31vhaarrcan someone tell me exactly where the WoW-3.3.0.10958-4.0.0.12911-EU-Stage-1 should be put under wow/ ?
12:59.46vhaarrI downloaded it directly from a FTP
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13:05.36sztanpetWorld of Warcraft\Updates
13:06.15sztanpetnot even a sub-dir needed for it
13:06.30vhaarrthanks
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13:08.45Repo10prat-3-0: 03sylvanaar * r625 addon/locales.lua: messed up but unused name match pattern
13:13.02quiescensmoo
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13:26.46Repo10prat-3-0: 03sylvanaar * r626 addon/modules.lua: made note in the code on how to address #430
13:27.14quiescens#430
13:28.42sylvanaar_atworkyes thats right #430
13:29.08Ackis@project prat-3-0
13:29.09RepoAckis: http://www.wowace.com/addons/prat-3-0/. Prat 3.0. Game: WoW. sylvanaar (Manager/Author), Pazza (Tester). Updated: 16 minutes ago. Tickets: 218/430
13:29.16Ackiswow lot of tickets
13:29.18Ackis@project arl
13:29.19RepoAckis: http://www.wowace.com/addons/arl/. Ackis Recipe List. Game: WoW. Torhal (Manager/Author/Maintainer), Ackis (Author), Jim-Bim (Author), pompachomp (Author), Zhinjio (Former author), BWMerlin (Contributor). Updated: 16 days ago. Tickets: 20/1055
13:29.24Ackis@project curseforge
13:29.25RepoAckis: http://www.curseforge.com/projects/curseforge/. CurseForge.com. Kaelten (Manager/Author), ckknight (Author), vjeux (Author), Ackis (Ticket Manager). Updated: 892 days ago. Tickets: 222/2458
13:29.33AckisI just pinged a lot of people
13:29.36Ackissorry
13:30.06sylvanaar_atworklook at the number of maintainers vs number of tickets
13:30.32sylvanaar_atworki cant keep up
13:30.56Ackisyou need minions
13:31.04sylvanaar_atworkalso, i almost never decline or invalidate tickets
13:31.15AckisI'd loan you Torhal but he has to fix collectinator, and pompy is mine
13:31.51quiescensblackmail people into helping you out
13:33.54sylvanaar_atworki want ticket auto-exipration
13:34.04sylvanaar_atworkafter 30 days it auto closes
13:34.08sylvanaar_atworkboom fixed
13:35.24AckisI want a lot of things
13:35.42sylvanaar_atworki should just go close all the open tickets
13:36.45quiescenssolution to everything
13:37.22quiescensjust say "working as intended" a lot
13:37.42AckisJust say I can't reproduce this, and you shouldn't reproduce at all.
13:43.12Xinhuanso whats the majority of your tickets about?
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13:45.17sylvanaar_atworkall kinds of things
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13:46.42Xinhuani mean for ackis's
13:46.43Xinhuanlol
13:46.53Ackislol
13:46.58Ackisrecipe updates are the majority
13:47.02Ackisie: this drops from that
13:47.11Ackisfeature requests for filters is probably #2
13:47.26Ackisand the third most common would be requests for features that exist in the addon already
13:48.11Ackis4th most common would be dry-code bugs ;)
13:48.21Xinhuanriiight
13:49.41WobinXinhuan: coroutine errors =(
13:49.45Wobinthat I can't debug
13:50.10Xinhuanheh?
13:50.49Wobinstupid 'attempt to yield across metamethod/C-call boundary' errors
13:51.12Xinhuanah
13:51.29Xinhuanwell you gotta move your yield calls up then
13:52.54pompyhttp://www.wowace.com/addons/arl/tickets/1054-missing-recipes/ tis in russian lol
13:54.03Ackispompy: you have the spell ID's at least
13:54.07pompyyessir
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13:57.58p3limPLAYER_LOGOUT doesn't react on ReloadUI, any way to counter this?
13:58.08jnwhiteh'doesn't react'
13:58.12jnwhitehwhat do you actually mean?
13:58.46p3limI'm using PLAYER_LOGOUT to store a SV, but PLAYER_LOGOUT doesnt seem to fire on a ReloadUI
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13:59.17jnwhitehbecause the player isn't logging out =)
13:59.18sylvanaar_atworker
13:59.27jnwhitehafaik PLAYER_LOGIN won't fire on a reloadui as well
13:59.28p3limYeah, thats what I want to counter :p
13:59.30jnwhitehbut I'm probably wrong there.
13:59.33jnwhitehp3lim: hook ReloadUI
13:59.39p3limhm..
13:59.46jnwhitehalthough
13:59.49jnwhitehAceDB handles this just fine
14:00.03p3limI'll take a peek at it
14:01.13jnwhitehp3lim: I'm fairly certain it should fire
14:01.17jnwhitehacedb is JUST using PLAYER_LOGOUT
14:01.23jnwhitehand it needs to clear default sections
14:01.26jnwhitehand I'm fairly certain it does
14:03.14Xinhuanactually, i'm fairly certain PLAYER_LGOUT and PLAYER_LOGIN both fire on a reloadui
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14:16.36TentacledPlayerModel:SetDisplayInfo(20583) omg naked gobbie. <.<
14:16.41steevwoo
14:16.42p3limYou're right, I just couldn't catch the error :)
14:16.49steevgot a tankard o terror on 2 of 3 toons
14:16.53p3limwas trying to store a table onto nil
14:19.57quiescensnil = "moo"
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14:38.08Repo10atlasloot-enhanced: 03Lag123 07cataclysm * r2804 / (7 files in 2 directories): - small fixes
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14:50.01Repo10atlasloot-enhanced: 03Lag123 07cataclysm * r2805 Modules/Filter.lua: - blub :)
15:06.44kagarowth i got a kodo again? 2 days in a row
15:10.09Yivry:O
15:11.22PneumatusAntiarc: wtb a progress bar on the FlexAuth widget to show when the code is gonna switch :)
15:11.44nevcairieljnwhiteh: actually i think it saves it with defaults in place when you reload ui .. but i could be wrong, or my information is outdated
15:11.53jnwhitehPneumatus: wouldn't that force it to update more frequently?
15:11.59jnwhitehnevcairiel: very possible
15:12.07jnwhitehbut they'll get removed on next logout.
15:12.10nevcairielindeed
15:12.29Repo10eclipsebarplus: 03Cybey * r13 / (2 files in 1 directory): Code cleanup and added some comments to the code
15:12.54Repo10eclipsebarplus: 03Cybey 040.1.2 beta * r14 : Tagging as 0.1.2 beta
15:13.34Pneumatusjnwhiteh: i guess it might cause the widget to use more resources, so perhaps an alternative widget type
15:13.52jnwhitehPneumatus: I don't like when it changes on me mid-read =)
15:14.04jnwhitehmaybe turn the text red if there's less than 10 seconds left until next code?
15:14.06*** join/#wowace Kalroth (kalroth@d40aa3ef.rev.stofanet.dk)
15:14.13Pneumatusthats why you'd have the progress bar, so you could see if it's going to expire soon
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15:14.28Pneumatusbut yeh, changing text color to show its time left would also be a good option
15:14.34jnwhitehdon't need a progress bar for that, is what I mean
15:14.37Pneumatusgoing from green -> red depending on time remaining
15:14.39jnwhitehand changing the color would likely be much lighter
15:14.42Pneumatusor something
15:14.50jnwhitehagain, that's updating the widget way more often than it currently does
15:14.57jnwhitehif it can be done well, i'd love some indicator
15:15.22Pneumatusid have a hack at the code myself but i dont have the android sdk hooked up atm
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15:27.03profalbertis there any event in 4.0 that is fired when currency is updated?
15:27.11profalbertthe amount I mean
15:35.13Tentacledgoes wondering. PlayerModel with a properly cropped model of some sideways-glowing light... Tell me that's not the coolest progress bar ever.
15:35.47Yivryits not the coolest progress bar ever
15:35.50quiescensor you could have a rectangular box that gradually fills with colour from one side
15:42.44*** join/#wowace spode (spode@213.21.119.83)
15:48.02Tentacledquiescens: sure, but that glow won't have little animated sparkles in it that some of the models have :]
15:50.26Repo10libxml-1-0: 03Humbedooh * r2 / (3 files in 1 directory): Initial commit
16:00.06Repo10libxml-1-0: 03Humbedooh * r3 / (2 files in 1 directory): Changed .pkgmeta to only fetch LibStub.lua
16:03.06*** join/#wowace lozon (~lozon@205.211.141.182)
16:04.45RepoNew addon: http://www.wowace.com/addons/libsvg-1-0/. LibSVG-1.0. Humbedooh (Manager/Author). Experimental. Approved by Torhal.
16:04.53RepoNew addon: http://www.wowace.com/addons/libxml-1-0/. LibXML-1.0. Humbedooh (Manager/Author). Experimental. Approved by Torhal.
16:05.00Repo10parrot: 03profalbert 06cataclysm 07master * v1.10.17-20-g107aa4a / (2 files in 2 directories): [+1 commit] fix honor-notifications
16:05.01*** join/#wowace Elkano (~elkano@pool019.vpn.uni-saarland.de)
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16:05.04TentacledlibSVG? whoa?
16:05.05TorhalHumbedooh: You'd better put on an asbestos bodysuit.
16:06.40Tentacledisn't that, like, horrifyingly expensive UI-resource-wise..?
16:07.10jnwhitehwell there's no code or files, so who knows =)
16:07.32*** join/#wowace Kilroo1 (~Kilroo@174.111.58.51)
16:07.35jnwhitehstill very nice
16:07.38Tentacledthere's one scary screenshot :)
16:08.07Tentacledbut I fear dot-matrix-rendering on 1000s of solid-color textures ;P
16:08.20jnwhitehhis LibXML should also be a non-wow library
16:08.28jnwhitehthere is no good xml reader for Lua right now.
16:08.36RepoNew addon: http://www.wowace.com/addons/eclipsebarplus/. Eclipse Bar Plus. Cybey (Manager/Author), Wrug (Author). Approved by Torhal.
16:09.26Tentacled(and I personally believe XML should be pre-converted to Lua tables to reduce processing overhead, but that's just me)
16:09.39*** join/#wowace pompy (~Mike@c-76-116-64-179.hsd1.nj.comcast.net)
16:09.49jnwhitehTentacled: there aren't any good converters that I am aware of
16:09.56jnwhitehI was dealign with this yesterday when working with a web API
16:09.57jnwhiteh=/
16:10.24*** join/#wowace Vonhinten (~Kiss@c-71-203-110-77.hsd1.fl.comcast.net)
16:10.31Tentacledhmm. Shouldn't it be kinda trivial to write, though? Object containment here, tables there...
16:10.38Tentacledscratches himself with a tentacle.
16:11.37jnwhitehwell it looks like Humbedooh has done it
16:11.56jnwhitehalthough I'm a tad skeptical that both have been written in such a short amount of time, but I'm hoping to be surprised.
16:13.28Adys~seen tuller
16:13.45purltuller <~Tuller@c-69-143-56-163.hsd1.va.comcast.net> was last seen on IRC in channel #curseforge, 1d 14h 30m 7s ago, saying: 'hurray'.
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16:13.45*** mode/#wowace [+o ckknight] by ChanServ
16:13.55Torhalckknight: Interesting initial nick./
16:14.00Torhal<PROTECTED>
16:15.56Repo10postal: 03Xinhuan * r292 / (5 files in 2 directories): Postal should now work with Cataclysm.
16:21.04HumbedoohI didn't write them within the time frame of the project on wowace, I just didn't bother making a project before I had the library in a working condition
16:21.32Humbedoohand obviously, storing in XML inside Lua would just be silly, hence it's just for importing stuff
16:25.06Humbedoohand the SVG thing is a real bitch to make in Lua :p took me ages just to solve the elliptical arc curve solutions :\
16:26.35jnwhitehI know it has nothing to do with the project
16:26.41jnwhitehbut I wias here when you mentioned you wanted SVGs in WoW
16:26.48jnwhitehand its still a remarkably short period of time
16:26.49jnwhiteh=)
16:27.19Humbedoohhttp://www.wowace.com/addons/libsvg-1-0/images/1-test-rendering/
16:27.27Humbedoohthat's an actual test inside WoW
16:27.54jnwhitehyes, I saw that
16:27.57Humbedoohtook about half a second to render
16:27.57jnwhitehwhats the performance like?
16:28.00jnwhitehcool
16:28.31Humbedoohyou can quite easilly make wow freeze completely tho :p if you try to render something complex
16:28.42jnwhitehyou should do it in a coroutine
16:28.45jnwhitehover time
16:28.47Humbedoohhm yeah
16:28.51jnwhitehthat way it can't freeze wow
16:29.02jnwhitehand you can have a progress bar or some other 'spinner' showing that its still working.
16:29.04jnwhitehfairly simple to do
16:29.07Humbedoohwas pondering about that indeed
16:30.17Xinhuanwhoa you wrote a rendering library in lua for wow?
16:30.22Humbedoohanywho, it's just something I'm gonna use for showing simple strategy images to people inside WoW. like "mob is here, tanks should be here"
16:30.31quiescensare you pondering what i'm pondering?
16:30.31krka_Well, I think so, quiescens, but it's a miracle that this one grew back.
16:30.33Humbedoohyes, and I blame you, Xinhuan!
16:30.39Xinhuanwhy
16:30.43*** join/#wowace daev (~bleh@pool-72-86-110-88.aubnin.fios.verizon.net)
16:30.52Humbedooh'cause you made libgraph which got me interested :\
16:31.00Xinhuani didn't make libgraph
16:31.04Xinhuani took over maintaining it
16:31.05quiescensoh well
16:31.06Humbedoohoh
16:31.07quiescensblames xinhuan anyway
16:31.14HumbedoohI agree with quiescens!
16:31.22Xinhuanand maintaining it is way easier :P
16:31.25Humbedoohheh
16:31.52Xinhuanso that cat took half a second?
16:31.59Humbedoohyeah
16:32.11Xinhuanwhat about subsequent redraws of that cat
16:32.18Xinhuani.e those textures are already created
16:32.26Humbedoohand it moves about pretty fast because of some odd behavior I found
16:32.28Xinhuanand you only need to reuse them from your pool
16:33.00Humbedoohoriginally, I tried making it all inside one frame, but that was a pain in the ass to move around inside wow
16:33.23Xinhuando some timings, is the time mostly due to parsing the XML or the drawing?
16:33.30Humbedoohbut since I had to add the color fills, I started making each path inside its own sub frame
16:34.03Humbedooh99.9% of the time is spent on setting texture positions
16:34.18Xinhuanhow many textures is that cat
16:34.29Humbedoohhm, I did have a counter somewhere
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16:34.33Humbedoohthink it's around 600
16:34.34nevcairiela gazillion and 2
16:34.57Humbedoohor well, 600 for the strokes and then...I dunno how many for the color fills
16:35.03nevcairielYou know, its missing those green eyes!
16:35.06quiescens±1
16:35.10Humbedoohit is ye :\
16:35.16Humbedoohstill got a lot of work
16:35.20nevcairielit looks kinda sad without them
16:35.33Humbedoohit's called sad_cat.svg :p
16:35.37Xinhuani take it without the fills, it'll be super fast
16:35.52nevcairielIt looks even sader without the green eyes then!
16:36.01Xinhuanand in 2 years, someone will write a 3d-rendering engine in lua for wow
16:36.05nevcairiellike its going to cry any second now
16:36.20nevcairielXinhuan: didnt someone already write a mode7 engine
16:36.23Megaloncry acid which will kill everyone
16:36.24Xinhuancomplete with rasturizing
16:36.30HumbedoohI'll add some debug stuff so I can test how fast it does those things
16:36.32Xinhuanno idea
16:38.05quiescenswhy does the cat have to be sad ):
16:38.15Humbedoohit's supposed to be a sad cat :\
16:38.22HumbedoohI'll draw you something happy then
16:38.32nevcairielchange the renderer to make every image happy
16:38.41quiescensindeed
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16:45.38pompyaw http://atlasmod.com/
16:46.23jnwhitehaaw
16:46.25jnwhitehI hope dan is okay!
16:46.31Ackisyeah
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16:49.55Xinhuandang
16:51.21Xinhuanhe also left out teh fact cata is adding built-in dungeon maps for all instances lol
16:56.31sylvanaar_atworklook curse hosts his page
16:56.35sylvanaar_atworknever knew that
17:02.57sylvanaar_atworkatlas was part of cosmos wasnt it
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17:18.21Axodioushttp://gizmodo.com/5647150/microsoft-bribes-you-with-rewards-to-use-bing
17:18.23Axodioussigh
17:19.20EthanCentauraidoesn't work on Firefox or outside of America
17:19.26EthanCentauraiyou suck, Microsoft
17:20.05Axodiousif bing wasn't so windowsish i might have actually liked it
17:20.27Axodiousbut imo they try too hard to be better than everyone else
17:21.22Yivrycant blame em for trying to make money :p
17:21.47Axodiousthe thing is though they could spend less money on development and probably get more people
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18:39.04ThiefMasterhrm how the fuck can installing+uninstalling an addon mess up other addons?
18:39.38ThiefMasteri've installed BugSack (accidentally, wanted to install it for the ptr client), started the game and uninstalled it + restarted and now i'm getting the blizzard lua error frame instead of the swatter frame
18:39.44*** join/#wowace ^Tempest (~tempest@devnull.daug.net)
18:39.58ThiefMaster(yes, swatter is enabled. its chat commands also work)
18:42.52quiescensdid you do anything with the various !something addons
18:43.45quiescensare the errors not going into swatter at all or are they going there and showing up in the default dialog box
18:44.15ThiefMasternothing is going into swatter
18:44.29ThiefMasterand !swatter is enabled in the addons window
18:44.57ThiefMasterjust tried causing an error manually ('/script penis') and that one went into swatter :o
18:45.02ThiefMasterbut not the one i'm getting right after logging in
18:45.29*** join/#wowace ccKep (~Kep@188-194-178-144-dynip.superkabel.de)
18:45.49ThiefMasteris there any file where the addon load order is saved?
18:50.06[Ammo]do you still have !BugGrabber installed/
18:50.12[Ammo]if so unstill that
18:50.16[Ammo]uninstall even
18:50.26*** join/#wowace [Ammo] (~wouter@WoWUIDev/WowAce/ammo)
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18:50.46ThiefMasternope
18:50.54ThiefMasterthe only !addon i have is swatter
18:51.00[Ammo]it might be that swatter is not yet loaded when the error occurs
18:51.09[Ammo]but I dunno
18:51.13[Ammo]I don't use swatter
18:51.14ThiefMasterhrm, reinstalled swatter (actually, thr whole auctioneer suite which contains it) and not it's working again
18:51.40ThiefMasterand the other addons (xloot for example) are also working properly again
18:51.41TorhalThiefMaster: @[Ammo] | it might be that swatter is not yet loaded when the error occurs <-- this
18:51.55ThiefMastervery odd but anyway.. everything's working again and that's all i care about :p
19:01.32sylvanaar_atworki have the bing bar in firefox...i feel dirty
19:02.20quiescensgasp
19:02.35quiescenswhy would you do such a thing
19:02.43sylvanaar_atworkpoints
19:05.18Repo10libalts-1-0: 03talryn1 * r32 LibAlts-1.0.lua: Adding initial Real ID support
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19:22.37sylvanaari am ADDICTED to dominos pizza now
19:26.47[Ammo]guess bad stuff is addicting
19:27.05[Ammo]learn to make your own pizzas and you'll never want dominos again
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19:29.20kagarodominos is horrible compared to making it yourself
19:31.34sylvanaaryeah
19:31.42sylvanaarits still really good
19:32.10sylvanaarexactly because i dont have to make it
19:45.01ulicthe new dominos is soooo much better!
19:45.15ulicI'm gonna have some tonight :)
19:47.20SunTsuSeems like Breville isn't interested in european customers. Two support mails on whether they plan on bringing out a european version of the One-Touch didn't give any reactions
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19:57.52Repo10prat-3-0: 03sylvanaar * r627 modules/Scrollback.lua: restore the GMOTD when using the scrollback feature
20:04.41*** part/#wowace CrashVegas (~john@deli-pc11.CSU.McMaster.CA)
20:07.01sbuyay eu server down again :p
20:08.08*** join/#wowace Sliker (~ponies@5acf2223.bb.sky.com)
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20:10.38Megalonfucked up again, not like it is different from any other day
20:11.32sbugiev sandy bridge now :|
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20:12.06Megalonrather unstable
20:12.09Megalonuse concrete
20:12.28sbumh? :o
20:12.42Megalonsandy bridge, collapse inc?
20:12.53sbusandy bridge as in new intel cpu :p
20:13.11Megalonthat's what she said
20:13.44Megalonawesome how they manage that only the eu server crashes every 10sec
20:13.50Megalonbut us are up all the time :C
20:14.00sbuno fisker on us
20:14.02sbuthats it...
20:18.58kagaroholy shit is the corpse runback on ptr any slower?
20:19.22sylvanaarits fixed on beta
20:19.45kagaroi was trying out icc with this new patch, the flyback time is ridiculus
20:20.24kagarowiping on first set of trash .. fun fun
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20:28.33AeyanI wasn't sure if they had the new scaling in with the PTR
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20:36.44kagarowiped every trash pack
20:37.31kagarothose first pack of skels are hitting for 2-3k each
20:37.44kagaromight be healers havent adjusted too
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21:01.07Pneumatusall level 78+ mobs got a blanket upgrade for cata and they havnt retroactively fixed for LK stuff afaik
21:08.54kagarowell buff was removed , but the debuff wasnt so i walked in with 2% dodge
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22:05.36Humbedoohnow the kitty has green eyes, yay
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22:39.07Repo10libsvg-1-0 (experimental): 03Humbedooh * r2 LibSVG-1.0.lua:
22:39.09RepoInitial commit. More work to be done, but it'll render most images pretty decent (provided they ain't too complex)
22:43.05starlono.O
22:43.23starlonnow that's interesting
22:43.34nevcairieland its far superior to a lcd display
22:43.36nevcairiel:D
22:43.37starlonhumbedooh: how fast is it?
22:43.42starlonhehehe
22:44.28Repo10libxml-1-0 (experimental): 03Humbedooh * r4 LibXML-1.0.toc: Updated TOC since it was obviously wrong.
22:44.40starlonactually, I was planning an image widget, so this lib may be something I can use
22:45.37starlon@describe libsvg-1-0
22:45.38Repostarlon: http://www.wowace.com/addons/libsvg-1-0/. LibSVG-1.0. LibSVG is a library for crude rendering of Scalable Vector Graphics in WoW. Supports the following elements: rect, circle, el...
22:46.44Repo10libsvg-1-0 (experimental): 03Humbedooh * r3 / (2 files in 1 directory): Adding TOC, pkgmeta and LibXML dependency thingy.
22:47.15Humbedoohwell the initial "compiling" of the image is pretty fast
22:47.28Humbedooh20-30 miliseconds for all the math and parsing and whatnot
22:47.35starlonnods.
22:47.45Humbedoohbut those pesky uhm...
22:47.59HumbedoohSetPoint thingies take up quite a lot
22:48.32Humbedoohthe cat test took 27 miliseconds to parse and compile into tex commands, and then 3600 ms to render in one go
22:48.54Humbedoohbut I changed it to a coroutine now, so it'll render it gradually
22:49.27starloncool
22:50.00HumbedoohIt'll break if you try anything really fancy tho :p like uber complex stylesheets and such
22:50.22Humbedoohbut if you're just doing basic stuff with polygons, paths and single fill colors, it'll work out
22:51.48Humbedoohyou can compare http://www.wowace.com/addons/libsvg-1-0/images/2-svg-test-render/ to the SVG file it links to see how "well" it renders so far
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23:05.38ArrowmasterHumbedooh: you should test it with an svg of something ment for a desktop background
23:06.40Humbedoohhrmm, could be fun to do
23:07.03Arrowmasterget something off one of the anime desktop image sites
23:07.21Humbedoohgotta be something sort of simple though (i.e. without gradients galore)
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23:18.18Humbedoohsomething like http://www.wowace.com/addons/libsvg-1-0/images/3-anime-stuff/ ?
23:18.41Humbedoohand yes, the color fill still needs some work
23:20.21arkanesHumbedooh: have you tried it on the SVG tiger?
23:20.46Humbedoohthe what now?
23:20.47arkanesthats the thing I use to stress-test my parser
23:21.10arkanestheres a standard tiger image thats a common SVG test case
23:21.11HumbedoohI think it's gonna be ugly ;>
23:21.22arkanesmain thing is really, really long path data
23:21.48Humbedoohhttp://croczilla.com/bits_and_pieces/svg/samples/tiger/screenshot.png this one?
23:21.54arkanesyeah
23:22.12Humbedoohhere goes ;<
23:23.28Humbedoohhmm didn't paint anything :\
23:23.48Humbedoohit did state that it needed to paint 9030 textures tho ;o
23:24.03starlon:)
23:24.29arkanesyou have css support?
23:24.38Humbedoohoh
23:24.48Humbedoohit's because the svg file didn't specify a width
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23:25.00arkanesheh I had that problem my first run at it too
23:25.03arkanesI'd forgotten
23:25.27Humbedoohit's got very rudimentary css support
23:25.52Humbedoohfill, fill-opacity, stroke, stroke-width, stroke-opacity and such
23:26.03Humbedoohand it can do translate and matrix transformations
23:26.11arkanesnice
23:26.24arkanesyou do it all with dot-matrix rendering, or do you try to batch it up into larger textures?
23:26.51Humbedoohfirst it all gets compiled into a list of strokes
23:27.08Humbedoohthey can be anything between 1 pixel and 1000 pixels, whatever is optimal I guess
23:28.04Humbedoohseems to be mainly an css issue with this thing not rendering
23:29.00Humbedoohheehee, it's the whitespace that makes it go all fooey
23:38.59Repo10gridconfigurablelayouts: 03MSaint 07ace3 * r62 : Port to ace3
23:40.35Humbedoohoooh
23:40.37Humbedoohit's pretty
23:40.45nevcairielpics
23:42.49Humbedoohhttp://www.wowace.com/addons/libsvg-1-0/images/4-the-cubic-spline-tiger-from-hell/
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23:43.04Humbedoohstill need some work on the fills, but it's a tiger!
23:43.05nevcairielheh
23:43.13starlonhah
23:47.17Repo10libsvg-1-0 (experimental): 03Humbedooh * r4 LibSVG-1.0.lua:
23:47.19RepoAdded whitespace trimming for color codes and inheritance of style for child objects with no style defined.
23:47.32Humbedoohthat inherit thingy was why it wouldn't show
23:47.45Humbedoohsince none of the paths had styles themselves, but their parent group did
23:48.20arkanes<PROTECTED>
23:48.39arkanesthe SVG spec compliance set plus a few notable cases I found on the interwebs
23:48.55Humbedoohthrow 'em my way :>
23:49.26Humbedooha lot of it will probably be impossible to implement in WoW with its limitations, but there's still space for more
23:49.27arkaneshttp://code.google.com/p/wxpsvg/source/browse/#svn/trunk/svg/compliance
23:54.32Humbedoohthat tiger looks quite life-like when you zoom out :3
23:54.35Humbedoohalmost scary
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