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00:59.57 | Torhal | Shefki: ping |
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01:12.31 | Shefki | Torhal: pong |
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01:21.34 | Repo | New addon: http://www.wowace.com/addons/pitbull4_threatline/. PitBull Unit Frames 4.0 - Tug'o-Threat. CommanderSirow (Manager/Author). Approved by Torhal. |
01:23.13 | Avis_ | hmm |
01:23.53 | Avis_ | SecureTemplates.lua line 367, shouldn't that be CancelItemTempEnchantment instead of enchant ? nil value error whenever it gets called |
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01:46.05 | Funkeh` | wow |
01:46.15 | Funkeh` | civ 5 just topped steam most currently played |
01:46.30 | Niv | people are loving it |
01:46.43 | Megalon | does it count how often the game is started, with all the crashes np! |
01:46.44 | Megalon | herp derp |
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01:47.52 | Funkeh` | it's "currently in game" |
01:48.12 | Megalon | :< |
01:48.12 | Funkeh` | 1hr left on dl |
01:49.47 | Funkeh` | 43, 651 |
01:50.15 | Megalon | your starting position? |
01:50.21 | Funkeh` | current players |
01:50.22 | Megalon | i'll come and gettcha! |
02:36.15 | Talryn | Would it be wrong to set the minor of a library to the revision number? |
02:52.04 | ckknight | no, Talryn |
02:52.45 | Talryn | Looking at the code, just looks like LibStub would prefer that copy of it. Downside is that it would only work for SVN repos. |
02:53.09 | Talryn | It just seems easier to let the minor automatically version itself. |
02:53.52 | Talryn | Thanks, ckknight. Wanted to make sure I wasn't missing something before I do it. |
03:04.28 | Repo | 10libalts-1-0: 03talryn1 * r31 LibAlts-1.0.lua: Setting library minor to revision number |
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03:59.17 | doom0r | dtframestack stil work? |
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04:04.20 | Wobin | doom0r: should do |
04:06.21 | doom0r | sure does, just not what i expected, pb4 has 2 ways to display time on auras |
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04:12.11 | Shefki | It does? |
04:12.39 | doom0r | yes |
04:13.03 | doom0r | the time spiral, which also displays text, and the text per who cast on who |
04:13.24 | Shefki | Actually the spiral doesn't display text. |
04:13.38 | Shefki | That's some other addon you're running. |
04:13.50 | doom0r | i wonder if it's omnicc |
04:13.55 | Shefki | That would be it. |
04:14.31 | doom0r | i didn't recall that behaviour either, but it's been so long, and dtframestack only showed pb frames and a table ref |
04:15.06 | Shefki | A table ref is probably omnicc. |
04:15.17 | Shefki | Table ref means an unnamed frame. |
04:15.23 | Shefki | All of PitBull4's frames are named. |
04:15.48 | nebula | can blacklist PitBull4_Cooldown_ in omnicc to prevent it |
04:16.47 | doom0r | ^ thanks neb, exactly what i was looking for, was about to ask if you could use a partial name |
04:17.09 | Shefki | BTW no need for devtools to do framestacks now. |
04:17.17 | Shefki | <PROTECTED> |
04:17.41 | doom0r | oic, i just noticed omnicc had a button and the tooltip was whacked out huge |
04:18.21 | doom0r | i gotta get the patch changes since 3.0.8 and sit down and read up |
04:25.11 | Repo | 10libgrouptalents-1-0: 03Greltok * r55 LibGroupTalents-1.0.lua: Ticket 6 - Use full name where needed. |
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04:57.44 | Repo | 10ipop-bar: 03Xinhuan * r83 IPopBar.lua: Minor update for Cataclysm. |
05:02.37 | Repo | 10ipop-bar: 03Xinhuan * r84 IPopBar.lua: Make sure it works with live realms too. |
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06:18.50 | evl | Holy luckpants, 4/4 Hatchling squatters success! |
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06:18.55 | evl | 4k for me, ch-ching |
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07:20.22 | doom0r | comcast chicago dns servers suck |
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07:59.59 | harl | hello |
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08:12.25 | ramoz | hello |
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09:07.26 | Repo | 10experience-monitor (experimental): 03Handpartytowel * r3 / (4 files in 1 directory): |
09:07.28 | Repo | cleaned up a few debug messages that i dont want users to see. |
09:07.29 | Repo | removed persistant table of sessions since that is not used at all yet. |
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12:59.31 | vhaarr | can someone tell me exactly where the WoW-3.3.0.10958-4.0.0.12911-EU-Stage-1 should be put under wow/ ? |
12:59.46 | vhaarr | I downloaded it directly from a FTP |
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13:05.36 | sztanpet | World of Warcraft\Updates |
13:06.15 | sztanpet | not even a sub-dir needed for it |
13:06.30 | vhaarr | thanks |
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13:08.45 | Repo | 10prat-3-0: 03sylvanaar * r625 addon/locales.lua: messed up but unused name match pattern |
13:13.02 | quiescens | moo |
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13:26.46 | Repo | 10prat-3-0: 03sylvanaar * r626 addon/modules.lua: made note in the code on how to address #430 |
13:27.14 | quiescens | #430 |
13:28.42 | sylvanaar_atwork | yes thats right #430 |
13:29.08 | Ackis | @project prat-3-0 |
13:29.09 | Repo | Ackis: http://www.wowace.com/addons/prat-3-0/. Prat 3.0. Game: WoW. sylvanaar (Manager/Author), Pazza (Tester). Updated: 16 minutes ago. Tickets: 218/430 |
13:29.16 | Ackis | wow lot of tickets |
13:29.18 | Ackis | @project arl |
13:29.19 | Repo | Ackis: http://www.wowace.com/addons/arl/. Ackis Recipe List. Game: WoW. Torhal (Manager/Author/Maintainer), Ackis (Author), Jim-Bim (Author), pompachomp (Author), Zhinjio (Former author), BWMerlin (Contributor). Updated: 16 days ago. Tickets: 20/1055 |
13:29.24 | Ackis | @project curseforge |
13:29.25 | Repo | Ackis: http://www.curseforge.com/projects/curseforge/. CurseForge.com. Kaelten (Manager/Author), ckknight (Author), vjeux (Author), Ackis (Ticket Manager). Updated: 892 days ago. Tickets: 222/2458 |
13:29.33 | Ackis | I just pinged a lot of people |
13:29.36 | Ackis | sorry |
13:30.06 | sylvanaar_atwork | look at the number of maintainers vs number of tickets |
13:30.32 | sylvanaar_atwork | i cant keep up |
13:30.56 | Ackis | you need minions |
13:31.04 | sylvanaar_atwork | also, i almost never decline or invalidate tickets |
13:31.15 | Ackis | I'd loan you Torhal but he has to fix collectinator, and pompy is mine |
13:31.51 | quiescens | blackmail people into helping you out |
13:33.54 | sylvanaar_atwork | i want ticket auto-exipration |
13:34.04 | sylvanaar_atwork | after 30 days it auto closes |
13:34.08 | sylvanaar_atwork | boom fixed |
13:35.24 | Ackis | I want a lot of things |
13:35.42 | sylvanaar_atwork | i should just go close all the open tickets |
13:36.45 | quiescens | solution to everything |
13:37.22 | quiescens | just say "working as intended" a lot |
13:37.42 | Ackis | Just say I can't reproduce this, and you shouldn't reproduce at all. |
13:43.12 | Xinhuan | so whats the majority of your tickets about? |
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13:45.17 | sylvanaar_atwork | all kinds of things |
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13:46.42 | Xinhuan | i mean for ackis's |
13:46.43 | Xinhuan | lol |
13:46.53 | Ackis | lol |
13:46.58 | Ackis | recipe updates are the majority |
13:47.02 | Ackis | ie: this drops from that |
13:47.11 | Ackis | feature requests for filters is probably #2 |
13:47.26 | Ackis | and the third most common would be requests for features that exist in the addon already |
13:48.11 | Ackis | 4th most common would be dry-code bugs ;) |
13:48.21 | Xinhuan | riiight |
13:49.41 | Wobin | Xinhuan: coroutine errors =( |
13:49.45 | Wobin | that I can't debug |
13:50.10 | Xinhuan | heh? |
13:50.49 | Wobin | stupid 'attempt to yield across metamethod/C-call boundary' errors |
13:51.12 | Xinhuan | ah |
13:51.29 | Xinhuan | well you gotta move your yield calls up then |
13:52.54 | pompy | http://www.wowace.com/addons/arl/tickets/1054-missing-recipes/ tis in russian lol |
13:54.03 | Ackis | pompy: you have the spell ID's at least |
13:54.07 | pompy | yessir |
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13:57.58 | p3lim | PLAYER_LOGOUT doesn't react on ReloadUI, any way to counter this? |
13:58.08 | jnwhiteh | 'doesn't react' |
13:58.12 | jnwhiteh | what do you actually mean? |
13:58.46 | p3lim | I'm using PLAYER_LOGOUT to store a SV, but PLAYER_LOGOUT doesnt seem to fire on a ReloadUI |
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13:59.17 | jnwhiteh | because the player isn't logging out =) |
13:59.18 | sylvanaar_atwork | er |
13:59.27 | jnwhiteh | afaik PLAYER_LOGIN won't fire on a reloadui as well |
13:59.28 | p3lim | Yeah, thats what I want to counter :p |
13:59.30 | jnwhiteh | but I'm probably wrong there. |
13:59.33 | jnwhiteh | p3lim: hook ReloadUI |
13:59.39 | p3lim | hm.. |
13:59.46 | jnwhiteh | although |
13:59.49 | jnwhiteh | AceDB handles this just fine |
14:00.03 | p3lim | I'll take a peek at it |
14:01.13 | jnwhiteh | p3lim: I'm fairly certain it should fire |
14:01.17 | jnwhiteh | acedb is JUST using PLAYER_LOGOUT |
14:01.23 | jnwhiteh | and it needs to clear default sections |
14:01.26 | jnwhiteh | and I'm fairly certain it does |
14:03.14 | Xinhuan | actually, i'm fairly certain PLAYER_LGOUT and PLAYER_LOGIN both fire on a reloadui |
14:03.24 | *** join/#wowace Odlaw (~ozzy@c-98-245-3-204.hsd1.co.comcast.net) |
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14:16.36 | Tentacled | PlayerModel:SetDisplayInfo(20583) omg naked gobbie. <.< |
14:16.41 | steev | woo |
14:16.42 | p3lim | You're right, I just couldn't catch the error :) |
14:16.49 | steev | got a tankard o terror on 2 of 3 toons |
14:16.53 | p3lim | was trying to store a table onto nil |
14:19.57 | quiescens | nil = "moo" |
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14:38.08 | Repo | 10atlasloot-enhanced: 03Lag123 07cataclysm * r2804 / (7 files in 2 directories): - small fixes |
14:38.36 | *** join/#wowace renchap (~renchap@mara.renchap.com) |
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14:50.01 | Repo | 10atlasloot-enhanced: 03Lag123 07cataclysm * r2805 Modules/Filter.lua: - blub :) |
15:06.44 | kagaro | wth i got a kodo again? 2 days in a row |
15:10.09 | Yivry | :O |
15:11.22 | Pneumatus | Antiarc: wtb a progress bar on the FlexAuth widget to show when the code is gonna switch :) |
15:11.44 | nevcairiel | jnwhiteh: actually i think it saves it with defaults in place when you reload ui .. but i could be wrong, or my information is outdated |
15:11.53 | jnwhiteh | Pneumatus: wouldn't that force it to update more frequently? |
15:11.59 | jnwhiteh | nevcairiel: very possible |
15:12.07 | jnwhiteh | but they'll get removed on next logout. |
15:12.10 | nevcairiel | indeed |
15:12.29 | Repo | 10eclipsebarplus: 03Cybey * r13 / (2 files in 1 directory): Code cleanup and added some comments to the code |
15:12.54 | Repo | 10eclipsebarplus: 03Cybey 040.1.2 beta * r14 : Tagging as 0.1.2 beta |
15:13.34 | Pneumatus | jnwhiteh: i guess it might cause the widget to use more resources, so perhaps an alternative widget type |
15:13.52 | jnwhiteh | Pneumatus: I don't like when it changes on me mid-read =) |
15:14.04 | jnwhiteh | maybe turn the text red if there's less than 10 seconds left until next code? |
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15:14.13 | Pneumatus | thats why you'd have the progress bar, so you could see if it's going to expire soon |
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15:14.28 | Pneumatus | but yeh, changing text color to show its time left would also be a good option |
15:14.34 | jnwhiteh | don't need a progress bar for that, is what I mean |
15:14.37 | Pneumatus | going from green -> red depending on time remaining |
15:14.39 | jnwhiteh | and changing the color would likely be much lighter |
15:14.42 | Pneumatus | or something |
15:14.50 | jnwhiteh | again, that's updating the widget way more often than it currently does |
15:14.57 | jnwhiteh | if it can be done well, i'd love some indicator |
15:15.22 | Pneumatus | id have a hack at the code myself but i dont have the android sdk hooked up atm |
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15:27.03 | profalbert | is there any event in 4.0 that is fired when currency is updated? |
15:27.11 | profalbert | the amount I mean |
15:35.13 | Tentacled | goes wondering. PlayerModel with a properly cropped model of some sideways-glowing light... Tell me that's not the coolest progress bar ever. |
15:35.47 | Yivry | its not the coolest progress bar ever |
15:35.50 | quiescens | or you could have a rectangular box that gradually fills with colour from one side |
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15:48.02 | Tentacled | quiescens: sure, but that glow won't have little animated sparkles in it that some of the models have :] |
15:50.26 | Repo | 10libxml-1-0: 03Humbedooh * r2 / (3 files in 1 directory): Initial commit |
16:00.06 | Repo | 10libxml-1-0: 03Humbedooh * r3 / (2 files in 1 directory): Changed .pkgmeta to only fetch LibStub.lua |
16:03.06 | *** join/#wowace lozon (~lozon@205.211.141.182) |
16:04.45 | Repo | New addon: http://www.wowace.com/addons/libsvg-1-0/. LibSVG-1.0. Humbedooh (Manager/Author). Experimental. Approved by Torhal. |
16:04.53 | Repo | New addon: http://www.wowace.com/addons/libxml-1-0/. LibXML-1.0. Humbedooh (Manager/Author). Experimental. Approved by Torhal. |
16:05.00 | Repo | 10parrot: 03profalbert 06cataclysm 07master * v1.10.17-20-g107aa4a / (2 files in 2 directories): [+1 commit] fix honor-notifications |
16:05.01 | *** join/#wowace Elkano (~elkano@pool019.vpn.uni-saarland.de) |
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16:05.01 | *** mode/#wowace [+v Elkano] by ChanServ |
16:05.04 | Tentacled | libSVG? whoa? |
16:05.05 | Torhal | Humbedooh: You'd better put on an asbestos bodysuit. |
16:06.40 | Tentacled | isn't that, like, horrifyingly expensive UI-resource-wise..? |
16:07.10 | jnwhiteh | well there's no code or files, so who knows =) |
16:07.32 | *** join/#wowace Kilroo1 (~Kilroo@174.111.58.51) |
16:07.35 | jnwhiteh | still very nice |
16:07.38 | Tentacled | there's one scary screenshot :) |
16:08.07 | Tentacled | but I fear dot-matrix-rendering on 1000s of solid-color textures ;P |
16:08.20 | jnwhiteh | his LibXML should also be a non-wow library |
16:08.28 | jnwhiteh | there is no good xml reader for Lua right now. |
16:08.36 | Repo | New addon: http://www.wowace.com/addons/eclipsebarplus/. Eclipse Bar Plus. Cybey (Manager/Author), Wrug (Author). Approved by Torhal. |
16:09.26 | Tentacled | (and I personally believe XML should be pre-converted to Lua tables to reduce processing overhead, but that's just me) |
16:09.39 | *** join/#wowace pompy (~Mike@c-76-116-64-179.hsd1.nj.comcast.net) |
16:09.49 | jnwhiteh | Tentacled: there aren't any good converters that I am aware of |
16:09.56 | jnwhiteh | I was dealign with this yesterday when working with a web API |
16:09.57 | jnwhiteh | =/ |
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16:10.31 | Tentacled | hmm. Shouldn't it be kinda trivial to write, though? Object containment here, tables there... |
16:10.38 | Tentacled | scratches himself with a tentacle. |
16:11.37 | jnwhiteh | well it looks like Humbedooh has done it |
16:11.56 | jnwhiteh | although I'm a tad skeptical that both have been written in such a short amount of time, but I'm hoping to be surprised. |
16:13.28 | Adys | ~seen tuller |
16:13.45 | purl | tuller <~Tuller@c-69-143-56-163.hsd1.va.comcast.net> was last seen on IRC in channel #curseforge, 1d 14h 30m 7s ago, saying: 'hurray'. |
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16:13.45 | *** mode/#wowace [+o ckknight] by ChanServ |
16:13.55 | Torhal | ckknight: Interesting initial nick./ |
16:14.00 | Torhal | <PROTECTED> |
16:15.56 | Repo | 10postal: 03Xinhuan * r292 / (5 files in 2 directories): Postal should now work with Cataclysm. |
16:21.04 | Humbedooh | I didn't write them within the time frame of the project on wowace, I just didn't bother making a project before I had the library in a working condition |
16:21.32 | Humbedooh | and obviously, storing in XML inside Lua would just be silly, hence it's just for importing stuff |
16:25.06 | Humbedooh | and the SVG thing is a real bitch to make in Lua :p took me ages just to solve the elliptical arc curve solutions :\ |
16:26.35 | jnwhiteh | I know it has nothing to do with the project |
16:26.41 | jnwhiteh | but I wias here when you mentioned you wanted SVGs in WoW |
16:26.48 | jnwhiteh | and its still a remarkably short period of time |
16:26.49 | jnwhiteh | =) |
16:27.19 | Humbedooh | http://www.wowace.com/addons/libsvg-1-0/images/1-test-rendering/ |
16:27.27 | Humbedooh | that's an actual test inside WoW |
16:27.54 | jnwhiteh | yes, I saw that |
16:27.57 | Humbedooh | took about half a second to render |
16:27.57 | jnwhiteh | whats the performance like? |
16:28.00 | jnwhiteh | cool |
16:28.31 | Humbedooh | you can quite easilly make wow freeze completely tho :p if you try to render something complex |
16:28.42 | jnwhiteh | you should do it in a coroutine |
16:28.45 | jnwhiteh | over time |
16:28.47 | Humbedooh | hm yeah |
16:28.51 | jnwhiteh | that way it can't freeze wow |
16:29.02 | jnwhiteh | and you can have a progress bar or some other 'spinner' showing that its still working. |
16:29.04 | jnwhiteh | fairly simple to do |
16:29.07 | Humbedooh | was pondering about that indeed |
16:30.17 | Xinhuan | whoa you wrote a rendering library in lua for wow? |
16:30.22 | Humbedooh | anywho, it's just something I'm gonna use for showing simple strategy images to people inside WoW. like "mob is here, tanks should be here" |
16:30.31 | quiescens | are you pondering what i'm pondering? |
16:30.31 | krka_ | Well, I think so, quiescens, but it's a miracle that this one grew back. |
16:30.33 | Humbedooh | yes, and I blame you, Xinhuan! |
16:30.39 | Xinhuan | why |
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16:30.52 | Humbedooh | 'cause you made libgraph which got me interested :\ |
16:31.00 | Xinhuan | i didn't make libgraph |
16:31.04 | Xinhuan | i took over maintaining it |
16:31.05 | quiescens | oh well |
16:31.06 | Humbedooh | oh |
16:31.07 | quiescens | blames xinhuan anyway |
16:31.14 | Humbedooh | I agree with quiescens! |
16:31.22 | Xinhuan | and maintaining it is way easier :P |
16:31.25 | Humbedooh | heh |
16:31.52 | Xinhuan | so that cat took half a second? |
16:31.59 | Humbedooh | yeah |
16:32.11 | Xinhuan | what about subsequent redraws of that cat |
16:32.18 | Xinhuan | i.e those textures are already created |
16:32.26 | Humbedooh | and it moves about pretty fast because of some odd behavior I found |
16:32.28 | Xinhuan | and you only need to reuse them from your pool |
16:33.00 | Humbedooh | originally, I tried making it all inside one frame, but that was a pain in the ass to move around inside wow |
16:33.23 | Xinhuan | do some timings, is the time mostly due to parsing the XML or the drawing? |
16:33.30 | Humbedooh | but since I had to add the color fills, I started making each path inside its own sub frame |
16:34.03 | Humbedooh | 99.9% of the time is spent on setting texture positions |
16:34.18 | Xinhuan | how many textures is that cat |
16:34.29 | Humbedooh | hm, I did have a counter somewhere |
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16:34.33 | Humbedooh | think it's around 600 |
16:34.34 | nevcairiel | a gazillion and 2 |
16:34.57 | Humbedooh | or well, 600 for the strokes and then...I dunno how many for the color fills |
16:35.03 | nevcairiel | You know, its missing those green eyes! |
16:35.06 | quiescens | ±1 |
16:35.10 | Humbedooh | it is ye :\ |
16:35.16 | Humbedooh | still got a lot of work |
16:35.20 | nevcairiel | it looks kinda sad without them |
16:35.33 | Humbedooh | it's called sad_cat.svg :p |
16:35.37 | Xinhuan | i take it without the fills, it'll be super fast |
16:35.52 | nevcairiel | It looks even sader without the green eyes then! |
16:36.01 | Xinhuan | and in 2 years, someone will write a 3d-rendering engine in lua for wow |
16:36.05 | nevcairiel | like its going to cry any second now |
16:36.20 | nevcairiel | Xinhuan: didnt someone already write a mode7 engine |
16:36.23 | Megalon | cry acid which will kill everyone |
16:36.24 | Xinhuan | complete with rasturizing |
16:36.30 | Humbedooh | I'll add some debug stuff so I can test how fast it does those things |
16:36.32 | Xinhuan | no idea |
16:38.05 | quiescens | why does the cat have to be sad ): |
16:38.15 | Humbedooh | it's supposed to be a sad cat :\ |
16:38.22 | Humbedooh | I'll draw you something happy then |
16:38.32 | nevcairiel | change the renderer to make every image happy |
16:38.41 | quiescens | indeed |
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16:45.38 | pompy | aw http://atlasmod.com/ |
16:46.23 | jnwhiteh | aaw |
16:46.25 | jnwhiteh | I hope dan is okay! |
16:46.31 | Ackis | yeah |
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16:49.55 | Xinhuan | dang |
16:51.21 | Xinhuan | he also left out teh fact cata is adding built-in dungeon maps for all instances lol |
16:56.31 | sylvanaar_atwork | look curse hosts his page |
16:56.35 | sylvanaar_atwork | never knew that |
17:02.57 | sylvanaar_atwork | atlas was part of cosmos wasnt it |
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17:18.21 | Axodious | http://gizmodo.com/5647150/microsoft-bribes-you-with-rewards-to-use-bing |
17:18.23 | Axodious | sigh |
17:19.20 | EthanCentaurai | doesn't work on Firefox or outside of America |
17:19.26 | EthanCentaurai | you suck, Microsoft |
17:20.05 | Axodious | if bing wasn't so windowsish i might have actually liked it |
17:20.27 | Axodious | but imo they try too hard to be better than everyone else |
17:21.22 | Yivry | cant blame em for trying to make money :p |
17:21.47 | Axodious | the thing is though they could spend less money on development and probably get more people |
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18:39.04 | ThiefMaster | hrm how the fuck can installing+uninstalling an addon mess up other addons? |
18:39.38 | ThiefMaster | i've installed BugSack (accidentally, wanted to install it for the ptr client), started the game and uninstalled it + restarted and now i'm getting the blizzard lua error frame instead of the swatter frame |
18:39.44 | *** join/#wowace ^Tempest (~tempest@devnull.daug.net) |
18:39.58 | ThiefMaster | (yes, swatter is enabled. its chat commands also work) |
18:42.52 | quiescens | did you do anything with the various !something addons |
18:43.45 | quiescens | are the errors not going into swatter at all or are they going there and showing up in the default dialog box |
18:44.15 | ThiefMaster | nothing is going into swatter |
18:44.29 | ThiefMaster | and !swatter is enabled in the addons window |
18:44.57 | ThiefMaster | just tried causing an error manually ('/script penis') and that one went into swatter :o |
18:45.02 | ThiefMaster | but not the one i'm getting right after logging in |
18:45.29 | *** join/#wowace ccKep (~Kep@188-194-178-144-dynip.superkabel.de) |
18:45.49 | ThiefMaster | is there any file where the addon load order is saved? |
18:50.06 | [Ammo] | do you still have !BugGrabber installed/ |
18:50.12 | [Ammo] | if so unstill that |
18:50.16 | [Ammo] | uninstall even |
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18:50.46 | ThiefMaster | nope |
18:50.54 | ThiefMaster | the only !addon i have is swatter |
18:51.00 | [Ammo] | it might be that swatter is not yet loaded when the error occurs |
18:51.09 | [Ammo] | but I dunno |
18:51.13 | [Ammo] | I don't use swatter |
18:51.14 | ThiefMaster | hrm, reinstalled swatter (actually, thr whole auctioneer suite which contains it) and not it's working again |
18:51.40 | ThiefMaster | and the other addons (xloot for example) are also working properly again |
18:51.41 | Torhal | ThiefMaster: @[Ammo] | it might be that swatter is not yet loaded when the error occurs <-- this |
18:51.55 | ThiefMaster | very odd but anyway.. everything's working again and that's all i care about :p |
19:01.32 | sylvanaar_atwork | i have the bing bar in firefox...i feel dirty |
19:02.20 | quiescens | gasp |
19:02.35 | quiescens | why would you do such a thing |
19:02.43 | sylvanaar_atwork | points |
19:05.18 | Repo | 10libalts-1-0: 03talryn1 * r32 LibAlts-1.0.lua: Adding initial Real ID support |
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19:21.51 | *** join/#wowace sylvanaar (~sylvanaar@unaffiliated/sylvanaar) |
19:22.37 | sylvanaar | i am ADDICTED to dominos pizza now |
19:26.47 | [Ammo] | guess bad stuff is addicting |
19:27.05 | [Ammo] | learn to make your own pizzas and you'll never want dominos again |
19:27.52 | *** join/#wowace ^Tempest (~tempest@devnull.daug.net) |
19:29.20 | kagaro | dominos is horrible compared to making it yourself |
19:31.34 | sylvanaar | yeah |
19:31.42 | sylvanaar | its still really good |
19:32.10 | sylvanaar | exactly because i dont have to make it |
19:45.01 | ulic | the new dominos is soooo much better! |
19:45.15 | ulic | I'm gonna have some tonight :) |
19:47.20 | SunTsu | Seems like Breville isn't interested in european customers. Two support mails on whether they plan on bringing out a european version of the One-Touch didn't give any reactions |
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19:57.52 | Repo | 10prat-3-0: 03sylvanaar * r627 modules/Scrollback.lua: restore the GMOTD when using the scrollback feature |
20:04.41 | *** part/#wowace CrashVegas (~john@deli-pc11.CSU.McMaster.CA) |
20:07.01 | sbu | yay eu server down again :p |
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20:10.38 | Megalon | fucked up again, not like it is different from any other day |
20:11.32 | sbu | giev sandy bridge now :| |
20:11.47 | *** join/#wowace Silker (~ponies@5ad27f7d.bb.sky.com) |
20:12.06 | Megalon | rather unstable |
20:12.09 | Megalon | use concrete |
20:12.28 | sbu | mh? :o |
20:12.42 | Megalon | sandy bridge, collapse inc? |
20:12.53 | sbu | sandy bridge as in new intel cpu :p |
20:13.11 | Megalon | that's what she said |
20:13.44 | Megalon | awesome how they manage that only the eu server crashes every 10sec |
20:13.50 | Megalon | but us are up all the time :C |
20:14.00 | sbu | no fisker on us |
20:14.02 | sbu | thats it... |
20:18.58 | kagaro | holy shit is the corpse runback on ptr any slower? |
20:19.22 | sylvanaar | its fixed on beta |
20:19.45 | kagaro | i was trying out icc with this new patch, the flyback time is ridiculus |
20:20.24 | kagaro | wiping on first set of trash .. fun fun |
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20:28.33 | Aeyan | I wasn't sure if they had the new scaling in with the PTR |
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20:36.44 | kagaro | wiped every trash pack |
20:37.31 | kagaro | those first pack of skels are hitting for 2-3k each |
20:37.44 | kagaro | might be healers havent adjusted too |
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21:01.07 | Pneumatus | all level 78+ mobs got a blanket upgrade for cata and they havnt retroactively fixed for LK stuff afaik |
21:08.54 | kagaro | well buff was removed , but the debuff wasnt so i walked in with 2% dodge |
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22:05.36 | Humbedooh | now the kitty has green eyes, yay |
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22:39.07 | Repo | 10libsvg-1-0 (experimental): 03Humbedooh * r2 LibSVG-1.0.lua: |
22:39.09 | Repo | Initial commit. More work to be done, but it'll render most images pretty decent (provided they ain't too complex) |
22:43.05 | starlon | o.O |
22:43.23 | starlon | now that's interesting |
22:43.34 | nevcairiel | and its far superior to a lcd display |
22:43.36 | nevcairiel | :D |
22:43.37 | starlon | humbedooh: how fast is it? |
22:43.42 | starlon | hehehe |
22:44.28 | Repo | 10libxml-1-0 (experimental): 03Humbedooh * r4 LibXML-1.0.toc: Updated TOC since it was obviously wrong. |
22:44.40 | starlon | actually, I was planning an image widget, so this lib may be something I can use |
22:45.37 | starlon | @describe libsvg-1-0 |
22:45.38 | Repo | starlon: http://www.wowace.com/addons/libsvg-1-0/. LibSVG-1.0. LibSVG is a library for crude rendering of Scalable Vector Graphics in WoW. Supports the following elements: rect, circle, el... |
22:46.44 | Repo | 10libsvg-1-0 (experimental): 03Humbedooh * r3 / (2 files in 1 directory): Adding TOC, pkgmeta and LibXML dependency thingy. |
22:47.15 | Humbedooh | well the initial "compiling" of the image is pretty fast |
22:47.28 | Humbedooh | 20-30 miliseconds for all the math and parsing and whatnot |
22:47.35 | starlon | nods. |
22:47.45 | Humbedooh | but those pesky uhm... |
22:47.59 | Humbedooh | SetPoint thingies take up quite a lot |
22:48.32 | Humbedooh | the cat test took 27 miliseconds to parse and compile into tex commands, and then 3600 ms to render in one go |
22:48.54 | Humbedooh | but I changed it to a coroutine now, so it'll render it gradually |
22:49.27 | starlon | cool |
22:50.00 | Humbedooh | It'll break if you try anything really fancy tho :p like uber complex stylesheets and such |
22:50.22 | Humbedooh | but if you're just doing basic stuff with polygons, paths and single fill colors, it'll work out |
22:51.48 | Humbedooh | you can compare http://www.wowace.com/addons/libsvg-1-0/images/2-svg-test-render/ to the SVG file it links to see how "well" it renders so far |
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23:05.38 | Arrowmaster | Humbedooh: you should test it with an svg of something ment for a desktop background |
23:06.40 | Humbedooh | hrmm, could be fun to do |
23:07.03 | Arrowmaster | get something off one of the anime desktop image sites |
23:07.21 | Humbedooh | gotta be something sort of simple though (i.e. without gradients galore) |
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23:18.18 | Humbedooh | something like http://www.wowace.com/addons/libsvg-1-0/images/3-anime-stuff/ ? |
23:18.41 | Humbedooh | and yes, the color fill still needs some work |
23:20.21 | arkanes | Humbedooh: have you tried it on the SVG tiger? |
23:20.46 | Humbedooh | the what now? |
23:20.47 | arkanes | thats the thing I use to stress-test my parser |
23:21.10 | arkanes | theres a standard tiger image thats a common SVG test case |
23:21.11 | Humbedooh | I think it's gonna be ugly ;> |
23:21.22 | arkanes | main thing is really, really long path data |
23:21.48 | Humbedooh | http://croczilla.com/bits_and_pieces/svg/samples/tiger/screenshot.png this one? |
23:21.54 | arkanes | yeah |
23:22.12 | Humbedooh | here goes ;< |
23:23.28 | Humbedooh | hmm didn't paint anything :\ |
23:23.48 | Humbedooh | it did state that it needed to paint 9030 textures tho ;o |
23:24.03 | starlon | :) |
23:24.29 | arkanes | you have css support? |
23:24.38 | Humbedooh | oh |
23:24.48 | Humbedooh | it's because the svg file didn't specify a width |
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23:25.00 | arkanes | heh I had that problem my first run at it too |
23:25.03 | arkanes | I'd forgotten |
23:25.27 | Humbedooh | it's got very rudimentary css support |
23:25.52 | Humbedooh | fill, fill-opacity, stroke, stroke-width, stroke-opacity and such |
23:26.03 | Humbedooh | and it can do translate and matrix transformations |
23:26.11 | arkanes | nice |
23:26.24 | arkanes | you do it all with dot-matrix rendering, or do you try to batch it up into larger textures? |
23:26.51 | Humbedooh | first it all gets compiled into a list of strokes |
23:27.08 | Humbedooh | they can be anything between 1 pixel and 1000 pixels, whatever is optimal I guess |
23:28.04 | Humbedooh | seems to be mainly an css issue with this thing not rendering |
23:29.00 | Humbedooh | heehee, it's the whitespace that makes it go all fooey |
23:38.59 | Repo | 10gridconfigurablelayouts: 03MSaint 07ace3 * r62 : Port to ace3 |
23:40.35 | Humbedooh | oooh |
23:40.37 | Humbedooh | it's pretty |
23:40.45 | nevcairiel | pics |
23:42.49 | Humbedooh | http://www.wowace.com/addons/libsvg-1-0/images/4-the-cubic-spline-tiger-from-hell/ |
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23:43.04 | Humbedooh | still need some work on the fills, but it's a tiger! |
23:43.05 | nevcairiel | heh |
23:43.13 | starlon | hah |
23:47.17 | Repo | 10libsvg-1-0 (experimental): 03Humbedooh * r4 LibSVG-1.0.lua: |
23:47.19 | Repo | Added whitespace trimming for color codes and inheritance of style for child objects with no style defined. |
23:47.32 | Humbedooh | that inherit thingy was why it wouldn't show |
23:47.45 | Humbedooh | since none of the paths had styles themselves, but their parent group did |
23:48.20 | arkanes | <PROTECTED> |
23:48.39 | arkanes | the SVG spec compliance set plus a few notable cases I found on the interwebs |
23:48.55 | Humbedooh | throw 'em my way :> |
23:49.26 | Humbedooh | a lot of it will probably be impossible to implement in WoW with its limitations, but there's still space for more |
23:49.27 | arkanes | http://code.google.com/p/wxpsvg/source/browse/#svn/trunk/svg/compliance |
23:54.32 | Humbedooh | that tiger looks quite life-like when you zoom out :3 |
23:54.35 | Humbedooh | almost scary |
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