IRC log for #wowace on 20100921

00:02.00Repo10liblinq-1-0: 03ckknight 07master * a4e5881 / (6 files in 2 directories): [+1 commit] Add BidirectionalDictionary, which acts like a regular dictionary only it represents a one-to-one relationshipp between keys and values rather than potentially a many-to-one
00:04.21ckknightstarlon: oh god, it's horribly inefficient
00:04.36ckknightstarlon: due to the way lua handles strings, you're generating a new interned string every time you do a concatenation
00:04.53ckknightwhich means that you'll end up with, essentially close to square the memory you're eventually going to use
00:04.57Parnichooray immutability?
00:05.22ckknightimmutable strings provide a lot of niceties
00:05.30ckknightin this case, use a stringbuilder-esque setup
00:05.33ckknighte.g. t = {}
00:05.36ckknightt[#t+1] = "string"
00:05.41ckknightreturn table.concat(t)
00:06.11Groktarnibbles on t
00:06.24ckknightyou would, Groktar
00:06.31Groktarye
00:06.44Parnicadds sweet-n-low to t
00:07.33ckknightParnic: ick
00:07.54Parnichere in the south we drink sweet tea
00:08.03Groktarsays no to tea that is recognizable as tea
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00:49.40Repo10librescomm-1-0: 03myrroddin * r52 / (7 files in 4 directories):  (Message trimmed by 2 lines)
00:49.42RepoDisable no-lib creation in .pkgmeta
00:49.43RepoSet CallbackHandler-1.0 and LibStub repository paths in .pkgmeta and delete embedded folders
00:49.44RepoFixed spellIDs for Cataclysm compatibility
00:49.45RepoRegistered UNIT_SPELLCAST_FAILED/INTERRUPTED and pointed them to UNIT_SPELLCAST_STOP function (ResComm_Ressed was firing inappropriately)
00:50.55Connor159 more tokens until Bromaster.
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01:02.52SqueeGwhy is direbrew allowed to be fought an unlimited amount of times now?
01:03.19kagarocause the mount only drops from the daily bag
01:03.29TalrynYou only get the chest once per day now.
01:03.35Repo10librescomm-1-0: 03myrroddin * r53 LibResComm-1.0.toc: Adjusted .toc for Libs folder so CBH and LS load properly
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01:12.44TalrynWhat would be the best way to change a string to title case that also handles UTF-8 properly?
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01:25.03Aikarwtfux, my RAF "friend" is trying to ransom me for the grantable levels
01:26.00kagarohttp://forums.worldofwarcraft.com/thread.html?topicId=26859268664&postId=268566421475&sid=2000#0
01:26.19TrelaAikar: WTF?
01:26.42kagaroi wonder why debuglocals sometimes returns nil
01:29.10SqueeGdoes ZG still have a lockout?
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01:29.18Stanzillayes
01:30.15SqueeGhow long?
01:31.24kagaro3 days
01:31.25SqueeGoh nvm
01:31.29SqueeG./facepalm
01:32.05SqueeGI was about to get angry, then realized that we never do the whole thing :p just the mount bosses
01:32.37the-golemRoyal Air Force?
01:32.46kagaroiv seen 1 raptor in 75 kils
01:33.06Arrowmastermeh the raptor is nothing special
01:33.12kagaroi wasnt the tiger
01:33.18kagaros/wasnt/want/
01:33.20Arrowmasteri want the tiger too
01:33.37Arrowmasteri got the raptor way back when my first guild was doing ZG
01:35.11SqueeGi just like having mounts :D
01:35.18SqueeGKeep hoping for the raptor pet, too
01:35.24SqueeGbut the bloody thing never drops
01:35.33Arrowmasterpet?
01:35.47nebulai got it on my dk like the second time i did it, but i've never seen it on my warrior main ;[
01:36.02nebula(tiger)
01:37.19SqueeGyea there's a wee raptor that drops off the raptors in ZG
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01:46.42Stanzillaraptor mount is awesome
01:46.51Stanzillabut I guess it's only special for alliance :p
01:51.34genetik-does anyone know of a fix for the bug where the combat log events stop firing?
01:51.43genetik-i mean as a preventative measure
01:53.41Wobinno prevention that I know of
01:53.49Wobinother than 'dont' go into combat'
01:55.24genetik-yeah, that's what causes it, in my experience
01:55.44genetik-take a 5 minute break and a bunch of people complain that they didn't see plague go out on lich king
01:56.41Shefkisighs
01:56.54ShefkiTorhal: You around?
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02:25.15Parnicsince when has omnicc displayed "0" on the countdown? :(
02:25.20Parnici don't like the new behavior
02:25.31Stanzillafixed in the latest version
02:25.38Parnici *just* opened curse client :P
02:25.39Parnicnot published yet?
02:25.47Stanzilla3.0.1
02:25.49Stanzillashould be out
02:26.12Parnick, guess i'll try again
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02:36.31nebula3.0.1 is out on wowi, but not curse apparently :p
02:40.21Repo10character-notes: 03talryn1 * r30 CharacterNotes.lua: Added check for LibAlts:GetMain
02:40.59Torhalnebula, Parnic: Should be on Curse now.
02:41.28Parnicthanks torhal :)
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02:42.52Torhalnp
02:46.09quiescenso.o
03:02.15Repo10ice-hud: 03Parnic * r604 modules/CustomCount.lua:
03:02.17Repo- set custom counters to display out of combat if they are not 0
03:02.51Parnici wish Broker2FuBar could actually remember its settings.
03:04.18nebulashould purge fubar with fire ;[
03:04.27Parnicis there a replacement with similar behavior?
03:04.30Parnicif so, i'm there :)
03:04.46nebulatons of broker displays that can give you bars
03:05.16StanzillaParnic: Bazooka
03:05.42Parnicaw man, it's a mitch0 mod
03:05.46Parnici don't wanna support that guy
03:05.52Stanzillahaha
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03:18.26SqueeGdockingstation frw
03:18.28SqueeGftw too
03:18.38SqueeGa lot of people like chocolatebar as well
03:20.35Repo10xperl: 03mysticalos * r379 / (2 files in 2 directories):
03:20.37RepoFix Xperl_assistframe using "this" in several functions cause player is a baddie and missed some when he merged cata branch. re-added joddies dk hack taht disables support for runes to fix lua errors on dks.
03:22.56Parnicthere is so much crap on my screen right now o_O
03:24.20SqueeGdockingstation disables plugins at default so that doesn't happen :p
03:24.56Parnichow about chocolate bar?
03:25.21SqueeGno idea
03:25.32SqueeGNever actually used it myself
03:26.01Parnic"docking" and "dockingstation" shows no results in curse client. is it wowi only?
03:26.15SqueeGi've used fortress, SBC and dockingstation
03:26.23SqueeGooooh yea, it's wowi only
03:26.29SqueeGforgot about that xD
03:30.35TorhalI used to recommend DockingStation.
03:30.42TorhalNow I recommend Bazooka.
03:30.53Parnicwhen i loaded up bazooka, it had nothing on it by default
03:30.59Bruners@project bazooka
03:31.00Parnicchocolatebar had all the broker mods already in it
03:31.05RepoBruners: http://www.wowace.com/addons/bazooka/. Bazooka. Game: WoW. mitch0 (Manager/Author). Updated: 89 days ago. Tickets: 1/15
03:31.06Parnicso i'm happier with that :P
03:31.46TorhalChocolatebar also does weird-ass shit, and regularly has forum posts about them.
03:31.57TorhalBazooka just works and has mass/bulk settings
03:32.02TorhalBut hey
03:32.09TorhalThat's just me :)
03:32.24Parnicwell maybe i just need to understand how to make it show all my LDB modules
03:32.33Parnicwould be nice if that Just Worked™
03:32.42Torhalmitch0: ^^
03:32.46Torhalcackles.
03:32.57Parnicpff, mitch is never around unless he's making me add features to my mod :P
03:32.59TorhalUgh. My cat is drinking all of my milk.
03:33.00Parnici swear.
03:33.42SqueeGi like my data display to start blank
03:33.52SqueeGthat way i can configure it as I go
03:34.16Parnicwell nothing's stopping you from disablings things you don't want. but if the mod loads up blank, it looks broken IMHO
03:35.13SqueeGI've looked at bazooka before, but stuck with DS primarily because i wanted a direct fubar replacement xD
03:35.44SqueeGand it was one of the first where right clicking on it opened the options menu
03:36.01SqueeGthat's the awesome thing about LDB though
03:36.26SqueeGA bunch of displays have been written to try and suit different tastes
03:36.30SqueeG./thumbsup
03:36.54Parnichow about a replacement for dewdrop, does that exist? if i want my mod's LDB launcher to be left-click opens options, right-click does quick drop-down...
03:37.26SqueeGeasymenu?
03:39.19TorhalUIDropDownMenu
03:39.30Parnicheh, easy enough
03:39.52TorhalI use it for AckisRecipeList_QuickScan
03:41.08SqueeGARL quickscan likes to open randomly on me
03:41.18SqueeGand then refuses to hide again :p
03:44.34TorhalSqueeG: This is why I dropped DockingStation
03:44.41TorhalTooltips have been broken for well over a year
03:44.48SqueeGon DS?
03:44.51SqueeGor in general?
03:44.57TorhalHe has way too aggressive handling, which he took 9 months to fix and apparently hasn't
03:45.01TorhalDS
03:45.04SqueeGlol
03:45.31SqueeGah well...
03:46.09TorhalAnything using LibQTip that uses :SetAutoHideDelay() is never properly released back to the library because of how he handles tooltips.
03:46.14SqueeGyea, there was an issue a bit back where an addon didn't display at all because of a lacking option, actually
03:46.27SqueeGweir
03:46.30SqueeGweird*
03:46.41TorhalLike I said, he's way too aggressive with them.
03:46.55TorhalMouse is gone? Let's hide the frame.
03:46.59SqueeGlol
03:47.05TorhalThat doesn't take into account what the AddOn itself does when hiding.
03:47.07SqueeGdoes he state why?
03:47.23TorhalNo, but back in June of 09 he said he would fix it in the next release.
03:47.24YssarilTorhal: how the hell can you screw up handling LDB tooltips its pretty straight forward imo (unless you dynamically hide/show the plugin)
03:47.32starlonWhat's that addon's name that shows you how long an addon takes to load?
03:47.34TorhalFive months later I switched to Bazooka because it was still broken
03:47.56TorhalYssaril: Dunno, but he managed.
03:48.55Parnicstarlon: Warmup will show you for all addons
03:49.02starlonThat's the one. Thanks.
03:49.42Repo10breakables: 03Parnic * r30 Breakables.lua: - added a tooltip to the LDB launcher
03:49.50Repo10ice-hud: 03Parnic * r605 IceHUD.lua: - added a tooltip to the LDB launcher
03:50.06TorhalTooltips everywhere!
03:50.13Parnicheh, it was annoying me :P
03:50.29Parnic"YOU get a tooltip, YOU get a tooltip, YOU..."
03:52.50SqueeGGo~od night!
03:59.41Parnicoh, that explains my problem with bazooka. it's erroring on login. sad.
04:00.43Parnicyeah it doesn't like being disembedded. works when i install it embedded
04:00.55TorhalParnic: Uh...I run it disembedded.
04:01.04Parnicthen i'm not sure what the issue is
04:01.55Parnici'm also getting a LibJostle error on reload/login. hooksecurefunc(): FCF_UpdateCombatLogPosition is not a function
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04:13.11Parnictorhal: just discovered volumizer. can't believe i hadn't thought to look for a mod to do that until now. awesome.
04:18.25Xinhuan@describe volumizer
04:18.26RepoXinhuan: http://www.wowace.com/addons/volumizer/. Volumizer. Volume control panel.
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04:19.37Xinhuanlol ok, a panel that is 1 less click away than usual (Esc -> sound)
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04:20.10Parnicleft-click mute is awesome. i'm constantly mashing ctrl+s to kill sound and that doesn't stop ambient noises
04:20.46Xinhuanpresets might be handy though
04:20.55Xinhuanhere's a tip
04:21.06Xinhuanuse Ctrl++ or Ctrl+- to increase overall volume
04:21.08Xinhuanor decrease
04:21.13Xinhuanby 10% per press
04:21.18Xinhuanthose are the default keybinds at least
04:21.21Parnici don't want fine-adjust, i want on or off :)
04:21.37Parnicctrl+s *almost* works. but some sound effects still play
04:21.38Xinhuanyeah i just hit Ctrl Minus like 5 times to turn off all sound :P
04:23.18Xinhuanshould be about the same speed as move mouse->clicking hehe
04:25.24Repo10repairbroker: 03Parnic * r40 RepairBroker.lua:
04:25.27Repo- added type="data source" to the ldb registration so that this starts working again
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04:26.42TorhalParnic: Hehe, danke.
04:27.20bluspacecow\o long haired pretty man
04:27.51Torhal...I don't wear makeup.
04:27.54Torhal:D
04:28.00Parnicyou look just like a dude at my work
04:28.12bluspacecow:(   go on and crush my dreams then
04:28.17bluspacecowis sad QQ
04:28.28TorhalHeh
04:30.42quiescenso.o
04:41.57Groktarkills quiescens a little bit and then nibbles on his soul
04:42.12quiescens):
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05:21.02Repo10repairbroker: 03Parnic 043.3.5 * r41 : Tagging as 3.3.5
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05:36.23Repo10mrtrader: 03kolenka * r157 / (7 files in 2 directories):
05:36.35Repo- Moved the checkbox filter for "Have Materials" into the filter table.
05:36.36Repo- Added "Has skill up" for 4.0.1/Cataclysm.
05:36.37Repo- Reworking of areas to support having checkbox filters in the filter table. MrTrader will save the state of the checkbox filters across closing the window now.
05:36.38RepoAll this is done so that we can do some work shrinking the window size in the near future.
05:41.45Repo10grid: 03Greltok 07ace3 * r1325 GridStatusAuras.lua: Re-added changes lost during merge.
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05:49.38sylvanaarkagaro: ping
05:50.37TalrynIs there documentation on how addons load?  I'm wondering the order of the calls for things like OnInitialize, OnEnable, etc.  I assume these are called serially and there is no threading?
05:50.58Parnicthose are ace3 functions. check the ace3 api docs on when they are called. nothing is threaded
05:51.14Parnichttp://www.wowace.com/addons/ace3/pages/api/ace-addon-3-0/
05:51.51nebulaOnInit is on ADDON_LOADED, OnEnable is PLAYER_ENTERING_WORLD iirc
05:52.23ArrowmasterPLAYER_LOGIN actually i think
05:52.31nebulaah
05:52.39TalrynIs it safe to assume that the ADDON_LOADED messages are handled serially then?
05:53.42Arrowmastereverything is serially
05:53.48sylvanaarits single thread
05:53.53TalrynOk, I had hoped so but figured I should check.
05:54.25Arrowmasterbut some oddness does occure when you do stuff like call LoadAddOn() in an addon before it is completely loaded
05:55.04sylvanaarstill thinks that was a good solution when it worked
05:55.32Arrowmasterwhat?
05:55.57Arrowmasteroh yeah didnt that break or something?
05:56.18sylvanaarin one patch it did
05:56.23nebula3.0.8ish?
05:56.26sylvanaaryeah
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05:59.44Groktarwonders if it's bad to commit code with all kinds of debugging left in for the user to see
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06:09.59Fiskerfarts all over Groktar
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06:35.07Repo10mrtrader: 03kolenka * r158 / (2 files in 1 directory): - Updates to handle the tradeskill menu in Cataclysm.
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06:54.30mitch0didum
06:56.42Repo10mrtrader: 03kolenka * r159 Changelog.txt:
06:56.44Repo- New changelog for the upcoming version. Lots of changes, deserves a better introduction.
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07:09.43HPT_anyone know how to remove a value from ScrollingMessageFrame
07:12.34HPT_like say i add a few things with AddMessage() and then decide i want to remove the most recent one
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07:28.49evlHPT_: I think you might have to examine GetChildren()
07:31.27HPT_ok i will try that
07:33.42evlHPT_: you can monitor it withi /framestack before you start
07:33.45evlthe messages
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07:38.43HPT_GetChildren() comes back with null. i think thats more like if it has frames nested in it, rather than holding the messages you have added
07:38.47HPT_er nil
07:42.05HPT_i didnt know about framestack, that is sweet
07:42.32evltry GetRegions()
07:42.35Repo10mrtrader: 03kolenka * r160 TradeskillDB.lua:
07:42.37Repo- Fix a bug with Wrath clients where Archaeology support would break MrTrader if it was on 3.x.
07:42.53evlHPT_: there is also /eventtrace
07:43.18Repo10mrtrader: 03kolenka 040.6b9 * r161 : Tagging as 0.6b9
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07:45.01HPT_tight
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07:58.27HPT_ok GetRegions() gives back some kind of userdata. looking good
07:59.57HPT_though i dont know what a userdata is
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08:04.43nebulacan't do anything with it, afaik, its a c thing
08:05.42nebulaits basically a fancy table, though
08:06.35HPT_ya, ugh
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08:25.46arkanesHPT_: userdata is just the stuff that attaches the lua-level object data to the C++ object data
08:26.23arkanesHPT_: the things returned by GetRegions will be fontstrings and/or texture objects, check which one it is, and if its a fontstring call GetText on it it to see what line it is
08:34.50HPT_how do i check which one it is from a userdata
08:35.29HPT_GetRegions() returns a table with 1 element, which is of type userdata
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08:37.25arkanesthats just how /dump prints them
08:37.33arkanesit's returning a UI object
08:38.58HPT_ok
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08:39.05mitch0hpt: here's an example of GetRegions() usage: http://ace.pastey.net/140825
08:39.49HPT_cool thanks
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08:40.43arkanesI suspect that it'll have 1 region per line and the lines will be in the order they're shown
08:40.56arkanesbut thats something you should test before assuming
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08:41.26harlhi
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09:53.24HPT_hm it just returns 1 region. its a fontstring where GetText() returns the last inserted element of the ScrollingMessageFrame
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10:18.49HPT_just need a clear() function that takes an id instead of nuking the whole list =(
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11:18.29Repo10fbag-of-holding: 03feithar 074.0.1 * r174 / (7 files in 3 directories): FBagOfHolding:
11:18.32Repo- Added new test because I remembered that the FItemDB SetItem and SetGuildItem functions were improperly implemented. Started new source files for main addon to be less confusing than trying to work from original source.
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11:48.53Repo10ark-inventory: 03Arkayenro * r248 / (27 files in 3 directories):  (Message trimmed by 2 lines)
11:48.56Repo*3.02.51 (21-SEP-2010) BETA 21-30-Cataclysm*
11:48.57Repo* fixed - issue with colorblind setting not being picked up properly
11:48.57Repo* fixed - issue with money text displaying zero silver when you only have copper
11:48.59Repo* fixed - issue with money text displaying "no sell value" when you have no money at all
11:52.12Repo10ark-inventory: 03Arkayenro 043.02.51 BETA 21-30-Cataclysm * r249 :  (Message trimmed by 2 lines)
11:52.14Repo*3.02.51 (21-SEP-2010) BETA 21-30-Cataclysm*
11:52.15Repo* fixed - issue with colorblind setting not being picked up properly
11:52.17Repo* fixed - issue with money text displaying zero silver when you only have copper
11:52.18Repo* fixed - issue with money text displaying "no sell value" when you have no money at all
12:08.54Repo10atlasloot-enhanced: 03Celellach 07cataclysm * r2803 LootTableModules/Cataclysm/cataclysm.lua: small update/fix
12:17.21kagarosylvanaar:  pong
12:24.29evlgeneral question, is there a common term for something that does both decoding and encoding?
12:24.46koaschtena modem? ;)
12:25.04Wobinoften 'encoding' covers both
12:25.27kagaroevl:  uart
12:25.45evlWobin: I'm just trying to name a class that encodes and decodes Details
12:25.56Wobindencoder =)
12:26.15mitch0DetailCoder
12:26.43WobinCodifier
12:26.52WobinConverter
12:27.14mitch0MagicMachine
12:27.26WobinBoxxy
12:27.28jnwhitehif something EnCodes and DeCodes then it's a Coder =)
12:27.41kagaroCodex
12:27.50WobinDetailMunger
12:28.13evljnwhiteh: I thought the one writing the encoder and the decoder was the coder
12:28.26jnwhitehwell, that's true
12:28.30jnwhitehbut doesn't diminish my statement
12:28.33jnwhitehthey're both "coders"
12:28.52koaschtenmy e-tech prof always told us, if something goes in a box, something happens and something different comes out, it's always a "black box" ;)
12:28.52WobinRecoder =)
12:29.19Wobinnot exactly the correct definition
12:29.26Wobinit's more 'something happens that you can't see'
12:29.39jnwhitehWell if you're writing code, then you are 'en-coding' the semantics of your intended program into a programming language
12:29.50jnwhitehthe compiler is a 'de-coder' and an 'en-coder' into compiled form
12:29.51Wobinwhether or not something different comes out, is not a point
12:29.53jnwhitehit goes on forever :P
12:30.09Wobin'white box' means you can see the internals
12:30.46koaschtenawesome useless discussions are awesome :)
12:31.02jnwhitehstop en-coding your thoughts into coherent IRC messages
12:31.03jnwhiteh=/
12:31.21WobinHypersensitive turtle butter
12:31.39krka_Codec
12:32.10Wobinthe Codec is the code though, isn't it?
12:32.21Wobinit's not the actual method of encoding/decoding
12:35.44Repo10eclipsebarplus: 03Cybey * r12 / (2 files in 1 directory): Pulled constants out of global scope
12:41.03RepoNew addon: http://www.wowace.com/addons/cast-time-analysis/. Cast Time Analysis. pigmonkey (Manager/Author). Approved by Torhal.
12:42.42evlHeh
12:42.44evlTwitter hacked :D
12:42.48evlWorm awaaaay
12:43.46RepoNew addon: http://www.wowace.com/addons/putricideplague/. PutricidePlague. pigmonkey (Manager/Author). Experimental. Approved by Torhal.
12:43.55sbuevl: details?
12:44.04evlhttp://mashable.com/2010/09/21/twitter-mouseover-bug/
12:44.38RepoNew addon: http://www.wowace.com/addons/what-killed-my-grounding-totem/. What Killed my Grounding Totem. rohnishka (Manager/Author), OrionShock (Maintainer). Approved by Torhal.
12:44.41Wobinhttp://www.sophos.com/blogs/gc/g/2010/09/21/twitter-onmouseover-security-flaw-widely-exploited/
12:44.58evlHow does a site that large NOT escape HTML in 2010
12:45.01evlGod damn noobshits
12:50.16SunTsuevl: yeah, it's outright stupid and I'm glad to use 3rd party twitter clients
12:50.36SunTsuI don't know how anybody can live with using the regular page
12:52.34Repo10kg-panels: 03kagaro * r377 / (2 files in 2 directories):
12:52.36RepoAdded vertical and horizontal tiling options. Added sublevel options. DRYODE
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13:27.13Repo10kg-panels: 03kagaro * r378 kgPanelsConfig/PanelHelper.lua:
13:27.14RepoLocalized new option strings. For now vertical and horizontal tiliing are disabled, while new frame stuff is figured out for replacement of backdrop
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13:27.23ZnuffHi.
13:27.46ZnuffIs Mapster still mantained? I see the last update was in july
13:29.38Repo10kg-panels: 03kagaro * r379 kgPanelsConfig/PanelHelper.lua: Adjusted sublevels to match valid range as per forums
13:31.23mitch0znuff: I still use it, seems to work (although sometimes I get a misplaced ? (quest location). dunno if that's mapster's fault or not
13:31.48Znuffseems it will have the same faith as Cartographer
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13:34.17kagaronevcairiel:  has been busy with work
13:34.43mitch0kagaro: the "new" backdrop thing's gonna be a mess
13:34.51kagaroyeah i know
13:34.57kagaroim gonna have to create a template
13:35.00kagaroin ml
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13:35.05kagaroxml even
13:35.09mitch0well, not really
13:35.26mitch0you can still do it with a plain frame
13:36.15kagarothe border changes now break it into several chunks
13:36.27kagaroand SetBackdrop is gonna go away
13:36.37mitch0it's just this: the borders and backgrounds are scattered in various "ui texture" files, so we'd need to create nice bundles for them to make it easier to configure
13:37.08mitch0it'd preferably go into sharedmediawidgets
13:37.32kagaroi may just inhert from TranslucentFrameTemplate and reset the background and border tiles
13:37.39mitch0that would return a table describing the border properties (texture, textcoords for the corners and stuff, shadow, insets, etc)
13:38.09kagaroevry border would then define 8 sets of data to describe it
13:38.27kagaroya insets go away there mitch0
13:39.02mitch0not really. I mean, you still need to position your background frame properly
13:39.23mitch0(there's a template with insets)
13:40.04kagaroits not quite the same
13:40.12mitch0how so?
13:40.34kagaroinsets in the new stuff are define by multiple anchor points now
13:40.54mitch0yes. the "old" thing did the same
13:40.55kagaroso there is not top,left,right,bottom your placing the bg with multiple anchors now
13:41.14kagarosame goes go the borders
13:41.16mitch0what I say is: the "border descriptor" could still just return "insets"
13:41.35mitch0and you'd use those insets to position the bg properly
13:42.16mitch0what I'm proposing is: implement SetBackdrop() using a custom backdrop structure, and add a configuration thing for it in lsm/lsmwidgets
13:43.16mitch0it's pretty easy actually, just a lot of digging to get the textcoords and stuff from blizz templates
13:43.52mitch0I might do the framework with 1-2 examples and let the community fill in the rest ;)
13:44.44kagarofrom kgPanels point of view it needs a lot of inner reworking, since right now it sets up 2 textures per panel. 1 for the bg and 1 for the border
13:44.58kagaroinstead it would need 9 textures per panel
13:45.09kagaro1 bg, 8 for the border
13:45.35mitch0yes. but that's what happened earlier, too (with SetBackdrop)
13:45.42kagaroya i know
13:46.40mitch0so, would you be interested in a "LibBackdrop" kinda thing?
13:47.18mitch0or you'd rather use templates?
13:47.20kagaroif so, i need to remove the border stuff in kgpanels artwork library, and all borders need to come from some new lib since users would have no idea how to set it up
13:47.39mitch0no, you could register those with LSM
13:48.03kagaroi mean for end users there mitch0 right now kgPanels let users import a single texture file for a border to use
13:48.13mitch0ideally LSM should have a new category: backdrop
13:48.19kagarothat would no longer work
13:48.29mitch0please explain
13:48.37kagarosince they would need to know the internal coords to chunk the texture peices
13:48.43mitch0indeed
13:48.50kagarojoe blow user would be clueless
13:49.13mitch0you mean joe blow user creates his own border texture?
13:49.28kagaroas right now in kgpanels yes
13:49.43mitch0ok, still, converting from the current border texture format is trivial
13:49.48kagarothey grab it from sites
13:50.23mitch0so you (in kgpanels) could just load all the custom borders there and register them with a suitable descriptor
13:50.44kagaroassuming it was able to get teh right spots int he texture, then yes
13:50.44Repo10ice-hud: 03Parnic * r606 / (3 files in 2 directories):
13:50.46Repo- fix for custom modules generating a ton of errors if they're disabled while active (such as when changing profiles). there is still a bug where they stop running their updates like they're supposed to, but this will at least take care of the error spam
13:50.49mitch0although guessing the insets might get tricky
13:51.38mitch0parnic: you around? I had some errors with the mirror bar 2-3 days ago (happenes when you start swimming under water)
13:51.38kagaroi would most likely still use a template and just adjust the postions int he template
13:51.57Parnicmitch0: yes. i tried to reply but you logged off. i fixed the bug and pushed a new version right after you reported it :P
13:52.00kagaroso i dont have to go create all the textures for each one, just inherit the frame
13:52.08mitch0parnic: cool, thanks ;)
13:52.34mitch0kagaro: don't think you'll end up with less work that way
13:52.54mitch0the template's are hard-coded for a given border/insets/shadow etc setting
13:52.59mitch0tr -d '
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14:05.52Znuffmeh, OmniCC 3 + SUF doesn't seem to be working, again
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14:16.23Axodiousanyone know of a holy power tracking mod for beta?
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14:31.46StanzillaAxodious: http://www.wowinterface.com/downloads/info17750-0.2.2.html
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14:40.23fakehIs it possible to get Shaman weapon enchants to ask for a target before actually casting? I'd like to cast them from a secureactionbutton with target-slot but the spells just seem to use their own ideas
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14:49.10Axodiousthanks stan, just what i needed
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14:50.09VonhintenIt applies to the first weapon, mainhand then offhand, that doesn't have a temp enchant
14:52.52Repo10character-notes: 03talryn1 * r31 CharacterNotes.lua: Added more calls to LibAlts
14:55.11Axodioussoo much better than staring at itty bitty icons from pb4 in the bottom corner of my 27" monitor >_<
15:00.34nevcairielZnuff: why would an addon that works perfectly fine need changing? Just to please you and see that it was changed? No thanks :p
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15:02.10Stanzillait has overlapping text in beta nev :p
15:02.41nevcairielwho cares about beta
15:02.45nevcairielstill month away from live
15:02.46Stanzilla<-
15:02.47Stanzilla:p
15:03.32koaschten@describe EventHorizon
15:03.33Repokoaschten: http://wow.curseforge.com/addons/eventhorizon/. EventHorizon. EventHorizon Continued by Taroven
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15:11.40Axodiousanyone else stuck in eastern kingdoms on beta?
15:11.48Repo10libalts-1-0: 03talryn1 06talryn * r26 LibAlts-1.0.lua: Implemented ability to add reltionahips by source
15:11.49Axodiouscan't hearth take portals zep nothing
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15:18.45Repo10libalts-1-0: 03talryn1 06talryn * r27 LibAlts-1.0.lua: Added return
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15:41.31Repo10all-played-laotseu: 03LaoTseu 07Cataclysm * r219 / (3 files in 1 directory): AllPlayed:
15:41.35Repo- Workaround for menu that are no longer indented
15:41.36Repo- Use the Blizzard strings to display money in the AllPlayed tooltip
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15:58.59NivAre any of you going to blizzcon? Have you gotten your badge email yet?
15:59.55durcynAxodious: hell, i can't even log in
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16:37.23Repo10libalts-1-0: 03talryn1 06talryn 04v1.0.7 * r28 : Tagging as v1.0.7
16:40.23Axodioushttp://gizmodo.com/5643918/british-intelligence-agency-used-semen-as-invisible-ink <- fairly safe for work, the comments are amazing
16:41.58VonhintenHOME`It's really good for halloween too.  Last year my girlfriend went out as a skunk.
16:42.25Repo10pitbull4_threatline: 03CommanderSirow * r7 / (2 files in 1 directory):
16:42.26Repo- Removed PitBull4_LuaTexts from OptionalDeps due to load implications
16:42.27Repo- Removed LuaText default codes injection
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16:43.23Axodious"i could have wrote the entire great american novel... invisibly!"
16:44.14Ackishttp://www.blizzconsweepstakes.com/
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16:46.00Repo10libalts-1-0: 03talryn1 06talryn 041.0 * r29 : Removing unneeded tag
16:46.22Repo10libalts-1-0: 03talryn1 06talryn 041.0b1 * r30 : Removing unneeded tag
16:46.29Repo10libalts-1-0: 03talryn1 06talryn 041.1 * r31 : Removing unneeded tag
16:46.36Repo10libalts-1-0: 03talryn1 06talryn 041.2 * r32 : Removing unneeded tag
16:46.44Repo10libalts-1-0: 03talryn1 06talryn 041.3 * r33 : Removing unneeded tag
16:46.51Repo10libalts-1-0: 03talryn1 06talryn 041.4 * r34 : Removing unneeded tag
16:47.52Repo10libalts-1-0: 03talryn1 06talryn 04v1.0.7 * r35 : Removing unneeded tag
16:48.18Repo10all-played-laotseu: 03LaoTseu 07Cataclysm * r220 / (6 files in 1 directory): AllPlayed:
16:48.20Repo- No longer use a local version of the textures
16:49.22Repo10libalts-1-0: 03talryn1 06talryn 04v1.7 * r36 : Tagging as v1.7
16:52.58ckknightTalryn: you realize you're doing it wrong?
16:53.05Pneumatuslol
16:53.30sylvanaar_atworkckknight: can you fix it so that when you clone the repos the tags dont get cloned
16:53.35ckknightno
16:53.49sylvanaar_atworkor stop the packager from choking on the tags
16:53.58Pneumatuscloning tags isnt a problem really, its the fact the packager builds them all :P
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16:54.35TalrynIt was only building nolib versions until I removed the old tags.
16:54.47Axodioushttp://gizmodo.com/5643274/travel-tip-dont-write-a-bad-online-review-of-the-hotel-youre-currently-staying-in
16:54.50PneumatusTalryn: you can delete multuple paths in one hit
16:55.02sylvanaar_atworkyeah just check out mainline
16:55.22Pneumatusor if you're using tortoise, repo browser, multi-select, delete
16:55.51TalrynI was using the command line and just did one at a time.  It wasn't too much work.
16:56.42Parnic|Workis there a good way to figure out why the crap an addon is using as much memory as it is? i can't figure out why icehud consumes 3+mb of memory
16:57.10sylvanaar_atworkckknight: i want to get my .docmeta working  - but im doing something wrong
16:57.53sylvanaar_atwork...theres more to that
17:00.01sylvanaar_atworkckknight: can you see anything wrong with it http://paste.wowace.com/2484/
17:00.16ckknightlooks fine enough
17:01.01TalrynThe docmeta does seem to show up under Pages
17:01.12sylvanaar_atworki made that myself
17:01.17sylvanaar_atworklocally
17:01.17TalrynOh ok :-)
17:01.41TalrynAlthough how does docmeta and clones work out?
17:02.05TalrynI had wondered what would happen when it packaged it.
17:02.18pompyhttp://www.geeky-gadgets.com/google-adds-extra-gmail-security-20-09-2010/
17:03.20Repo10libalts-1-0: 03sylvanaar * r26 LibAlts-1.0.lua: testing docmeta
17:05.37sylvanaar_atworknothing
17:05.44sylvanaar_atworkckknight: any ideas?
17:06.18ckknightno, but I've suspected there have been issues
17:06.44sylvanaar_atworkyour lib seems to work
17:06.52sylvanaar_atworki should see what you are doing differently
17:08.01sylvanaar_atworkit doesnt show up in the search - i think the search is broken
17:08.18sylvanaar_atwork@describe liblinq
17:08.19Reposylvanaar_atwork: No project found that matches 'liblinq'
17:08.32sylvanaar_atwork@describe LibLinq-1.0
17:08.32Reposylvanaar_atwork: No project found that matches 'liblinq-1.0'
17:08.41sylvanaar_atwork@describe LibLinq-1-0
17:08.43Reposylvanaar_atwork: http://www.wowace.com/addons/liblinq-1-0/. LibLinq-1.0. A collection management library similar to .NET's System.Linq
17:09.05ckknightit doesn't always work, sylvanaar_atwork
17:09.45TalrynDid you try just using input-files: "*.lua"
17:09.48sylvanaar_atworkthey should let you do a little maintenance
17:10.42Repo10libalts-1-0: 03sylvanaar * r27 .docmeta: input-files: "*.lua"
17:13.26sylvanaar_atworkTalryn: you have beginner's luck it seems
17:13.49TalrynDid it work?
17:13.57Talrynand by that you mean copy what works? :-)
17:14.44quiescensare you breaking things again?
17:14.47sylvanaar_atworki dont know - it made it do more than it did - but im not sure if it actually updated
17:15.01Pneumatusis greylisting an acceptible alternative to using spamassassin, or should they be used in conjunction?
17:17.26Repo10libalts-1-0: 03sylvanaar * r28 LibAlts-1.0.lua: try changing non-comment portion of the source
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17:22.44Repo10libalts-1-0: 03sylvanaar * r29 .docmeta: try specifying as a subpage of Main
17:25.21HPT_is it possible to remove an element from a ScrollingMessageFrame after you have put it on there with AddMessage()? i have tried GetChildren and GetRegions. children returns nil. with GetRegions i can get the t can get the top FontString, and then can get the actual text of it with GetText, or i can get the ID of the top fontstring, but i cant find any way to remove the element from the ScrollingMessageFrame.
17:26.02HPT_ive tried setting things to nil. that didnt work
17:26.25HPT_theres clear() of course but i want to only remove the last inserted element
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17:27.53koaschtenis there a /script command to release corpse`
17:27.55koaschten?
17:28.32koaschtenfound it
17:28.38koaschtenrepopme()
17:28.40koaschtenawesome :D
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17:32.33quiescenso.o
17:35.15kagarodoes anyone have the tex coords for the dialog border top middle segment?
17:35.34hastejust look in the framexml
17:35.50kagaroit uses set backdrop for the border
17:36.14kagaroim trying to take old border tetures and remap them to the new border setup
17:36.38kagaroive got the corners, left, right and bottom chunked out, but ive got something wrong with top
17:37.06sylvanaar_atworkHPT_: not really
17:39.05sylvanaar_atworkit works like a fauxscrollframe, so there is no 1:1 mapping between fontstrings and text lines
17:40.03sylvanaar_atworkyou can try adding extra parameters to addmessage to use the new api's they added
17:40.07sylvanaar_atworkdunno if that works
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17:42.07sylvanaar_atwork:RemoveMessagesByAccessID(accessID);
17:42.29TNSethis is ... weird
17:42.52TNSepws gains absorb at a specific amount of spp
17:43.31TNSenvm, 4 pc t10 :P
17:43.45sylvanaar_atworkself:AddMessage(body, info.r, info.g, info.b, info.id, false, accessID, typeID);
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17:56.51HPT_sylvanaar_artwork: is that new with the cata beta? is there a page that has more info the new apis
17:57.26HPT_i havent seen anything about RemoveMessagesByAccessID(accessID) when looking around for info on this
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17:58.35Repo10libalts-1-0: 03talryn1 06talryn * r37 LibAlts-1.0.lua: Changing GetMains to return a table
18:04.17Repo10libalts-1-0: 03sylvanaar 06talryn * r38 LibAlts-1.0.lua: upvalue everything
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18:19.13sylvanaar_atworkHPT_: its  new for 3.3.5
18:22.00sylvanaar_atworkbut i dont know if you can actually use it for your own purposes
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18:38.30quiescensmoo?
18:41.30HPT_ok cool i am looking into this. thanks sylvanaar
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19:12.20Repo10libalts-1-0: 03sylvanaar 06talryn * r39 LibAlts-1.0.lua: fix typo
19:16.26Repo10spamalyzer: 03yoshimo 07master * 3.3.5-1.0.7-5-g4a0d410 Prefixes.lua: [+1 commit] - Added "Guild Warden" prefix
19:19.41Repo10xperl: 03mysticalos * r380 / (2 files in 2 directories):
19:19.43RepoLibHealComm-4.0 is now properly supported in optional dependancies.
19:20.49yoshimoxperl is immortal it seems ;)
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19:23.05Torhalyoshimo: It's beginning to rival Cartographer.
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19:34.33sylvanaar_atworklol
19:35.20sylvanaar_atworkso much h8 for carto...it was such a great addon
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19:35.38yoshimodo we have any other competitors for this title torhal? ;)
19:37.46sylvanaar_atworkwhat is the title exactly
19:38.22Talrynthe Undying?
19:39.15yoshimomhm good question, maybe addon, that is kept alive by fanupdates for the biggest amount of time since it was officially abandoned by its author
19:39.58nevcairieltoo long for a title
19:41.19yoshimoindeed^^
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19:43.39TentacledThe Brezhnev.
19:45.46evlDoes hooksecurefunc and HookScript understand duplicate hooks? I mean will it hook to the same function twice?
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19:49.33HPT_sylvanaar_atwork: where is there documentation on AddMessage(body, info.r, info.g, info.b, info.id, false, accessID, typeID) and RemoveMessagesByAccessID(accessID)?
19:49.38Tentacledthey do, otherwise hooks made by different addons would fight.
19:49.50Tentacledevl: neither supports UNhooking, though.
19:50.02evlgood to know
19:50.24Stanzillaman heroic deadmines are cool
19:50.51Repo10libalts-1-0: 03talryn1 06talryn * r40 LibAlts-1.0.lua: Checking for nil input in GetMain's
19:51.29HPT_i am adding messages with sequential ints for accessID and then trying to RemoveMessagesByAccessID(accessID) to remove the top one. it doesnt give errors but it does nothing
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19:57.28sylvanaar_atworkyou need to see how its done in ChatFrame_MessageEventHandler
19:57.45sylvanaar_atworklike i said - i dont know that you can actually repurpose it
19:58.03Xinhuanso what does it do
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19:59.09HPT_k
19:59.47sylvanaar_atworklets you remove lines from the scrolling message frames
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20:13.51Repo10gridconfigurablelayouts (experimental): 03MSaint 040.2.0 beta * r53 : Tagging as 0.2.0 beta
20:21.54Caleb|!api getinstancedif
20:21.55lua_botGetInstanceDifficulty: Returns difficulty setting for the current dungeon/raid instance (http://wowprogramming.com/docs/api/GetInstanceDifficulty)
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20:52.52Pneumatusis totemic recall broken on beta, or is it just me? :<
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20:57.00Repo10gathermate2: 03kagaro 07master * b1a90d2 Constants.lua: [+1 commit] Fixed Obsidiam nodename
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21:46.47vhaarrckknight: have you seen this? Civilization V uses Fubar; http://media.pcgamer.com/files/2010/09/Civilization-V-review-1.jpg
21:46.58ckknightyea, I've been playing it
21:46.59ckknight:P
21:47.02vhaarrhehe
21:47.21vhaarrI was just reading a review about it, think I want to try it out
21:47.26vhaarror maybe not, I'll probably get hooked :P
21:49.16ckknightlol\
21:51.57Pneumatusi hate the new spell queueing mechanic going on on beta :<
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22:03.14zerixsrsly
22:03.16steevugh
22:03.20steevSWG did that shit
22:03.56StanzillaPneumatus: what's new about that?
22:04.38NivI still miss the old GCD
22:04.49zerixit's much more pronounced on beta
22:04.55zerixespecially for us 1sec gcd'ers
22:05.18Pneumatusi've been trying to play elemental and its taking me 2/3 lightning bolts to weave a lava burst or shock in
22:05.23Pneumatuswhen i'd get it first time on live
22:05.47zerixit's really really bad with energy
22:06.03zerixsince if you're out of energy it will queue up stuff even though your're out of energy
22:06.12Pneumatusbecause my next lightning bolt is already queued and i hit LvB/shocks just as the last cast ends
22:06.18zerixso you can mutilate, out of energy, queue up another, something starts casting, you won't kick until the mutilate goes off
22:06.27zerixyeah
22:06.28Pneumatusrogues also suffer from wasted CPs
22:06.29zerixits fucking bad
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22:06.49zerixyea you'll envenom, get a mut crit be at 4 points
22:07.06zerixbut form spamming mut you mut again for a massive energy loss
22:07.18Pneumatusits especially bad for dynamic cooldown abilities or procs
22:07.55Pneumatusso rogues with HaT and whatnot, and eleme shamans with their entirely variable LvB cooldown and EM cooldown along with reactionals like ES
22:07.59zerixi just thought it was bad latency for awhile, i didnt know how to check latency on default ui, felt like i had 200-300 ms, then i hover the computer icon and i have 75
22:08.03zerixthen i went investigating
22:08.56Pneumatusit also cocks up interrupts
22:09.04Pneumatusbecause you might have a spell already queued
22:09.12zerixyeah
22:09.16zerix<zerix> so you can mutilate, out of energy, queue up another, something starts casting, you won't kick until the mutilate goes off
22:09.29zerixu can bitch in the thread my guild mate made on it
22:09.32zerixif u want:P
22:09.50Pneumatusthe one started by Kasualitis?
22:09.57zerixyeah
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22:10.18Pneumatusthink i already chipped in when it was annoying me playing shadow priest
22:10.27Pneumatusbut as elemental, it makes it almost unplayable properly
22:10.38Pneumatusfor shadow it generally was not bad, because it stops MF clipping
22:10.52zerixi'm not sure the reasoning behind it really
22:11.01PneumatusMF clipping i'd imagine
22:11.02zerixi mean, thats part of good game play
22:11.05zerixand maximizing damage
22:11.49zerixthere's already a queuing system on live for casters isn't there
22:12.06zerixi havent played casting alts in a long long time
22:12.06Pneumatusif there is, its not noticable
22:12.17Pneumatusbecause you can clip MF easily and lose the last tick
22:13.44sztanpetis there some new ui for this queueing stuff?
22:13.47sztanpetor it just feels wrong
22:14.13Pneumatusit feels wrong
22:14.16zerixnothing visually new other than the next ability beind lit up before gcd comes up
22:14.46Pneumatusyeh, it plays almost like the old next-swing attacks now
22:15.00zerixit's just one of those things, if it was liek this from the beginning fine, but it's been 5 years with it one way, and to all of a sudden change it now, seems so pointless
22:15.23zerixand to also not have an option to turn it off is more asanine
22:15.57Pneumatuswith 400+ms to US servers i guess it could be a bit more pronounced than it will end up on live, but US seem to be moaning about it just as much
22:16.16zerixi have 75ms on beta and it's very bad
22:16.53Pneumatusi can queue a second lightning bolt up as early as about 0.7 sec before the current one finishes casting
22:16.58Pneumatuswhich is rediculous
22:16.59zerixi guess very bad is misleading, it's just anonying
22:17.37zerixyeah i can start queueing up the next ability about .4s into my 1sec gcd
22:18.04zerixwhich is right on the edge of where you stop spamming something after the ability goes off
22:18.42Nivwe have queuing for casters on live, yes
22:18.54Nivand mind flay has been changed on beta to try stop clipping
22:19.04Nivbut it sounds like they are tweaking something
22:19.31Pneumatusi can't queue a spell until GCD has elapsed, but for lightning bolt at least, with a 1.7 sec cast i can still queue 0.7sec before the cast ends
22:20.05Pneumatusanyway, its horrible
22:20.23zerixi'll make a video later tonight maybe
22:20.24zerixshowing it
22:20.33zerixbut im waiting for my premades to be copied over for heroics
22:20.39zerixi think logging in delays it iirc
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22:51.33Caleb|!api instance
22:51.34lua_botFound 45 possible matches for 'instance'.  Please be more specific
22:51.37Caleb|!api instancetime
22:51.38lua_botCould not find a match for 'instancetime'.
22:51.45Caleb|!api lockout
22:51.46lua_botFound 2 possible results for 'lockout': CalendarEventSetLockoutDate, CalendarEventSetLockoutTime
22:59.21Repo10fbag-of-holding: 03feithar 074.0.1 * r175 / (3 files in 2 directories): FBagOfHolding:
22:59.24Repo- Implemented scanning of backpack. Fixed error in FItemDB so that it now takes an item link or string instead of a FBoH item key.
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23:02.45Repo10fbag-of-holding: 03feithar 074.0.1 * r176 Classes (2 files in 1 directory): FBagOfHolding:
23:02.47Repo- Added Scanner class for inventory scanning.
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23:50.46Repo10prat-3-0: 03sylvanaar * r622 modules (2 files in 1 directory):
23:50.48Repoturn the scrollback module into a module extension of the history module.

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