IRC log for #wowace on 20100918

00:02.56Daegalusah wait vhaar, i have to make the bar locally only. since this is called when i process pizza timers for DXE or DBM, and make a Bigwigs bar for the receiving person only. so would i just add true to the "10 test" ("10 test true") to make it local only? or do i have to go the toher route with the Events
00:03.05Daegalusvhaarr*
00:03.45vhaarractually you can use a real hack
00:03.56vhaarr_G["SlashCmdList"]["BWLCB_SHORTHAND"]("10 Test")
00:04.03sylvanaari can suggest a patch to fix it - but its a hack
00:04.17sylvanaaror did you already suggest a fix vhaarr
00:04.36vhaarrsylvanaar: no, I just pasted the stack to him
00:06.21sylvanaaryeah, that code is still unimplemented and just needs to be removed
00:06.40*** join/#wowace Sliker (~ponies@5ad20052.bb.sky.com)
00:07.22sylvanaarthere is still opt = LibStub("AceConfigRegistry-3.0"):GetOptionsTable("ag_UnitFrames", "cmd", "AceTab-3.0")  in it
00:08.04vhaarryeah I know
00:08.11*** part/#wowace mitchnull (~mitchnull@catv3EC944A1.pool.t-online.hu)
00:08.18vhaarrdon't tell me, just file a ticket
00:08.27vhaarrwhich is what I was too lazy to do :P
00:09.12Daegalusanyways, thank you very much vhaarr, you really helped me out.
00:09.17vhaarrno problem
00:09.35sylvanaarhttp://ace.pastey.net/140732 the 2 lines with REMOVED have the changes i made
00:09.43sylvanaarill make a ticket i guess
00:10.48sylvanaarnevcairiel: wake up and fix it =P
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00:18.22sylvanaarhttp://www.wowace.com/addons/ace3/tickets/170-ace-config-tab-breaks-blizzard-tab-completion-in-40000/
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00:28.42Repo10raidinfo (experimental): 03pigmonkey 041.0 * r6 : Tagging as 1.0
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00:43.22Daegaluswhat data type does time() return? number? string?
00:43.33Shefkiunix time
00:43.44Fiskeryour mom Shefki :(
00:43.46Daegaluswell i know its unix time i mean
00:43.48Daegalusis it an int
00:43.49Daegalusor a string
00:43.51Daegalusor float
00:43.52Daegaluswhat
00:43.57ShefkiIt doesn't matter in Lua.
00:44.07ShefkiAnd there is no such thing as an int in Lua.
00:44.08Fiskerit's a number!
00:44.10ShefkiAll numbers are float.
00:44.23Daegalus.... ok i asked if it was a number or string in my first question then
00:44.28Fiskeri could kill you Shefki
00:44.30Fiskernight
00:44.40ShefkiDaegalus: You couuld have just done /dump type(time())
00:44.46Repo10combustionfix (experimental): 03pigmonkey * r2 / (2 files in 1 directory): initial commit
00:44.54ShefkiAnd found out for yourself, so I'm assuming you wanted more info than you were asking.
00:45.07Repo10combustionfix (experimental): 03pigmonkey 04v1.0 * r3 : Tagging as v1.0
00:45.21Shefkilua> type(time())
00:45.22lua_botShefki: luabot:1: attempt to call global 'time' (a nil value)
00:45.24Fiskerfarts, whiffs it and starts flapping his arms towards shefki
00:45.36Daegalusok, well then here is my question, why does  "variable = time()" error with "attempted to call local 'time' (a number value)"
00:46.02ShefkiDaegalus: Because someone made a variable called time and put a number in it.
00:46.15Fiskeroooooooooooh snap
00:46.21Funkeh`user GetTime() not time
00:46.25Funkeh`use*
00:46.33Shefkilua> type(os.time())
00:46.34lua_botShefki: number
00:46.44ShefkiHe probably wants time()
00:46.47ShefkiGetTime blows.
00:46.57Funkeh`I highly doubt that.
00:47.17ShefkiGetTime is not usable across reloads.
00:47.18Daegalusya i need unix time
00:48.59Daegalusthat solved my issue, i compltely forgot in lua does that for variables and functions
00:52.26TorhalDaegalus: Do this: /script print(type(time()))
00:52.26TorhalAnd that's what I ghet for answering before fully reading scrollback.
00:52.26Torhalget*
00:52.57Repo10combustionfix (experimental): 03pigmonkey * r4 .pkgmeta: .pkgmeta added
00:53.07DaegalusTorhal: its ok, it solved all my problems. Thanks though. I had a variable time used throughout the addon
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01:10.02Repo10combustionfix (experimental): 03pigmonkey 04v1.0b * r5 : Tagging as v1.0b
01:11.14Repo10combustionfix (experimental): 03pigmonkey 04v1.0.1 * r6 : Tagging as v1.0.1
01:12.01Repo10combustionfix (experimental): 03pigmonkey 04v1.0b * r7 : Mistagged
01:15.05Daegaluscan anyone check if there is anything wrong with my regex, im horrible at regex: local seconds, name = string.match(messsage, "BWCustomBar ([0-9]+) ([a-zA-Z0-9\s]+)")
01:15.15Daegalusthe goal is to get the Seconds, and everything remaining in the string, into name
01:15.44Daegalussince BigWigs uses spaces to seperate, i cant use ("\s"):split to seperate it
01:16.05ShefkiWell Lua doesn't have regex it has patterns.
01:16.10Shefki% is the escape character not \
01:16.45Shefkiwww.wowwiki.com/Pattern_matching
01:16.50Funkeh`Daegalus, http://www.lua.org/pil/20.2.html
01:17.28Daegalusmmm thats interesting, so used to Warhammer addon programming, it had full regex implemented
01:17.38ShefkiThey probably added it.
01:17.47ShefkiThey changed a lot of string stuff in Warhammer.
01:17.59Daegalusthats true
01:18.09Daegalusmostly to support wide strings
01:18.26ShefkiRight and the Lua built in string library only sorta supports Unicode.
01:19.13ShefkiProbably the weakest support for Unicode string wise is the pattern system.
01:19.26Daegalusya, hmm so would my pattern for is be something like "BWCustomBar %d ([%a%p%s]+)" ?
01:19.43ShefkiIt's difficult to answer when I don't know what you're trying to match.
01:20.02Daegalus"BWCustomBar 20 Some Random Text That shows Up In The Bar"
01:20.07Daegalusthats what im trying to match
01:21.17TorhalDaegalus: Lua doesn't haev regular expressions.
01:21.17TorhalIt has pattern matching, which can do much but isn't a true regex.
01:21.17TorhalDaegalus: Here's a good read on the subject: http://www.wowwiki.com/Pattern_matching
01:21.30Shefki<PROTECTED>
01:21.35DaegalusTorhal: late to the party again, Shefki already covered it
01:22.01TorhalDaegalus: That's interesting - in my window, I answered three minutes before him.
01:22.11TorhalI must have some network issues
01:22.19Daegalusin my windo you answered 5 minutes after him
01:22.24TorhalHeh
01:22.41ShefkiWell you're responding to CTCP's plenty fast.
01:23.03Torhal21:17:29          +Torhal | Daegalus: Lua doesn't haev regular expressions.  
01:23.03Torhal21:20:49           Shefki | Well Lua doesn't have regex it has patterns.
01:23.25Daegaluslol
01:23.32Shefki18:16 < Shefki> Well Lua doesn't have regex it has patterns.
01:23.39Shefki18:21 <+Torhal> Daegalus: Lua doesn't haev regular expressions.
01:23.51Daegaluswooo go go networking
01:25.08Torhal:D
01:25.08TorhalMust be sporadic.
01:25.34ShefkiCTCP PING reply from Torhal: 7.885 seconds
01:25.38ShefkiYeah you've got problems.
01:26.04Daegalusi think you need to take a sledgehammer to your router. The Screen Savers style
01:26.19koaschten_lets all ctcp torhal so we push him of the net !
01:26.31ShefkiIt's entirely possible that it's the IRC network and not his network.
01:26.59TorhalI'd say so, considering the packets took five minutes to get to you. Or to me, whichever.
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01:28.44Daegalusmmmm, soo close to releasing the first beta release of this thing >.>
01:29.30bluspacecow*sigh*
01:29.38bluspacecowi don't know what to do :(
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01:34.24Repo10bad-boy: 03funkydude * r665 / (2 files in 1 directory): anti-goldspam update
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01:38.39Repo10bad-boy: 03funkydude 04v6.007 * r666 : Tagging as v6.007
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02:18.36Repo10broker_reczone: 03LordFarlander * r96 / (2 files in 1 directory): Broker_RecZone:
02:18.38Repo- Cataclysm zone update
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02:34.37Daegalushey vhaarr, doing it through the slash command is hacky enough to give me problems with double bars, so i tried the SendMessage way, and it just errors on Colors.lua for getting a value ?. This is how i use it: "local PizzaBoyEvents = {}; LibStub("AceEvent-3.0"):Embed(PizzaBoyEvents)" "PizzaBoyEvents:SendMessage("BigWigs_StartBar", addon, 1, message, seconds, ICON)"
02:45.19Repo10acp: 03sylvanaar * r59 ACP.xml:
02:45.21Repofix an error in the button positioning. we were not properly anchoring the macro button beneath us on the menu
02:49.37Repo10grid: 03Greltok * r1316 GridRoster.lua:
02:49.39RepoWhen inside a raid instance, base the raid size on the raid info.  This addresses issues with older raid instances that do not support multiple sizes.
03:02.56Repo10grid: 03Greltok 07ace3 * r1317 / (2 files in 1 directory): Merged trunk r1316 to Ace3 branch.
03:02.58RepoWhen inside a raid instance, base the raid size on the raid info.  This addresses issues with older raid instances that do not support multiple sizes.
03:02.59RepoAdditionally, renamed "heroic_raid" to "raid_25", "raid" to "raid_10".
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03:09.14*** join/#wowace nevcairiel_ (~nev@WoWUIDev/WoWAce/Ace3/nevcairiel)
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03:10.21Repo10acp: 03sylvanaar * r60 ACP.xml:
03:10.23Repoinsert the addon button by taking the anchor from the macro button and making it the anchor of the addon button, then replacing the anchor of the macro button with an anchor to the addon button. This will hopefully help with compatibility with other addons that add buttons to the menu.
03:18.11sylvanaaranyone in this channel know any addons that add buttons to the game menu?
03:19.01nebulaacp!
03:19.10nebula:p
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03:21.26sylvanaaryeah
03:21.37sylvanaarim trying to test the new compatibility change i just made
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03:21.58sylvanaarsome other addon was adding a button also, and they were clashing
03:23.27Repo10acp: 03sylvanaar 043.3.6 * r61 : Tagging as 3.3.6
03:23.32sylvanaareff it
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03:32.47Torhalsylvanaar: OptionHouse
03:33.18TorhalI believe MoveAnything modifies the menu as well.
03:34.59sylvanaari think optionhouse might have compatibility issues, idk if its optionhouse or acp yet
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03:36.26sylvanaarlol moveanything has a good strategy
03:36.43sylvanaarthe button is underneath the game menu
03:42.23sylvanaarnah, optionhouse is using the same code acp does...i think qMenuKey is the culprit
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03:54.46Repo10raidinfo (experimental): 03pigmonkey 04v1.0.1 * r7 : Tagging as v1.0.1
04:04.39Repo10ice-hud: 03Parnic * r593 / (4 files in 2 directories):
04:04.41Repo- fixed the mirror bar: changed function declaration "class.new" to "class:new" in IceCore_CreateClass so that "self" doesn't get included in ... when init is called. this was causing an off-by-one error in the order of parameters passed to mirrorbar's "init" method and surprisingly didn't break anything else (looks like judicious use of 'ifs' in some defensive coding saved the rest of the modules); thanks to mitch0 for the report
04:04.42Repo- added an argument to IceElement's init function that allows modules to skip the registration with the core. mirrorbars need this since they are created on demand and not saved with the rest of the bars
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04:12.51quiescenso.o
04:19.42Parnicmy thoughts exactly
04:52.37Repo10prat-3-0: 03sylvanaar * r616 modules/Font.lua: improve handling of font face and font size
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05:04.19ckknightParnic: why'd you change it to :new?, there's no reason for that.
05:06.56Parnicso that ... wouldn't start with 'self'
05:07.18Parnicall of the existing :init methods do not expect the first arg to be self
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05:12.53ckknightParnic: I think your code's wrong.
05:12.56ckknight:P
05:13.02ckknightlemme check it out
05:13.07ckknight@project ice-hud
05:13.08Repockknight: http://www.wowace.com/addons/ice-hud/. IceHUD. Game: WoW. Parnic (Manager/Author). Updated: 67 minutes ago. Tickets: 2/75
05:13.20Parniccould be! ;)
05:13.30Parnicit's really old code :P
05:13.37Parnicand i'm not awesome at lua
05:13.54Parnicbut :new works great :P
05:13.57ckknightoh
05:14.06ckknightit's cause you're calling it as :new
05:14.08ckknightinstead of .new
05:14.14Parnicthat i am
05:14.15ckknightwhich is arguably wrong
05:14.17ckknightbut meh
05:14.23ckknightwhatever floats your boat
05:14.24Parnic"meh" indeed :P
05:14.40Parnici already touched all 50+ files once :P
05:14.54Xinhuanwait, you have an addon that spans 50 files?
05:14.56ckknightoh yea, that reminds me of that time when I touched your mom's "file"
05:15.02ckknightbow chicka bow wow
05:15.05Parnicyes xinhuan
05:15.15ckknightnothing wrong with proper segregation, Xinhuan
05:15.23Xinhuanthe only addons that i can think of that should have that many files are boss mods
05:15.33Parnicthere are a lot of modules :P
05:15.40Xinhuanwell, i suppose
05:15.48Xinhuanbut don't overdo it!
05:16.01ckknightPitBull probably has more
05:16.01Parnicover 4 years of evolution on the mod will do that
05:51.35sylvanaarhow do i store character specific data in AceDB, in the char's SVs
05:51.44sylvanaarmake a separate DB?
05:52.03Parnicself.db.char ?
05:52.11Torhalsylvanaar: ^^ this
05:52.26sylvanaarthat ends up in the shared saved variables
05:52.37TorhalOh
05:52.41TorhalYou want a separate file
05:52.53TorhalI think you'll have to use @@ SavedVariablesPerChar
05:52.57Torhal## rather
05:52.59sylvanaaryeah, i have that
05:53.11sylvanaardo i need to init another db for that?
05:53.30TorhalI've never seen anyone use AceDB with that
05:53.33sylvanaari suppose i can just write to it directly and not use acedb
05:53.36TorhalAye
05:54.49sylvanaarace2 used to handle that
05:55.21sylvanaaryou could register your db with both a shared and char specific SV
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06:18.39Parnic@project fusionhud
06:18.40RepoParnic: http://wow.curseforge.com/addons/fusionhud/. FusionHUD. Game: WoW. Status: Experimental. hunter053 (Manager/Author). Updated: 30 minutes ago
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06:22.58nevcairielsylvanaar: that was such a rare use-case that we didnt implement it again. So yes, write directly or create a second object
06:23.06sylvanaarkk
06:26.05Repo10prat-3-0: 03sylvanaar * r617 modules (2 files in 1 directory):
06:26.07Repofinally..new module: scrollback - saves the last 50 lines of actual chat text on each frame and restores them at login. off by default - currently has no options
06:26.23nevcairielbut funny that in the last week, 2 people asked, while it really didnt come up the years before
06:26.43sylvanaarthats typical
06:26.46sylvanaarlol
06:27.12sylvanaari have a good usecase for per-char storage - i dont really need a DB for it though
06:27.49nevcairielthe strength of AceDB is in defaults and profiles anyway, and defaults are mostly used for settings which you shouldnt store per-char
06:29.01nevcairielanyhow, so i logged into WoW today to find out when the brewfest starts, and for fun i just signed up for LFD random heroic, and i saw my first battered hilt drop, and won it. Wonder what that thing is still worth
06:29.15Parnicgoes for around 650 on our servers
06:29.19Parnicdown from 1k a few months ago
06:29.24nevcairielthat low, eh
06:29.31sylvanaaroh nev now that you are here
06:29.38Parnicmostly because there are 10+ on the AH most of the time
06:29.46nevcairielwe have 3 on the AH, lowest at 7k
06:30.00Parnicwhat the heck? lol
06:30.25nebulathey still regularly go for 10-15k on my server
06:30.28sylvanaarnevcairiel: http://www.wowace.com/addons/ace3/tickets/170-ace-config-tab-breaks-blizzard-tab-completion-in-40000/
06:30.39nevcairielLike you can see, i commented already!
06:30.46sylvanaarlol
06:30.46Parnicokay...i must have dropped an order of magnitude in my memory
06:30.52Parnicgoes to check his AH
06:31.02sylvanaaryou are too fast for me
06:31.15nevcairielbut seriously, those functions dont really serve a purpose, do they?
06:31.17sylvanaaryeah, yank em imo - they dont do anything
06:31.19nevcairielthey were n ever finished
06:31.38sylvanaaryep
06:31.43Parnick, i'm dumb. must have been thinking of something else. grats on your new cash money :P
06:32.00Parnicah, primordial saronite! that's what it was
06:32.19nebulaheh, thats about right
06:32.53nevcairielthe whole file can go, i guess
06:32.59Parnici was really sad to find out that blizzard moved their dallas servers. i'm in dallas and didn't know they had a datacenter here until it was already gone :P
06:34.11Repo10ace3: 03Nevcairiel * r966 AceTab-3.0 (2 files in 1 directory):
06:34.13RepoRemove AceConfigTab as it was never functional and breaks tab completion on 4.0
06:35.55Xinhuanbattered hilt, nevcairiel?
06:36.00Xinhuanon my server still 8k easily
06:36.06Xinhuanbecause the price of that thing will only go up
06:36.13Xinhuanfor achievement whores
06:36.24nevcairielso i should keep it a year and sell it then? :P
06:36.29Xinhuanpossibly
06:36.45VonhintenParnic, the dallas datacenter's ATT route was fucking horrible
06:36.47Xinhuan8k for 10 points is cheap, considering say tundra travellers mount is 18k
06:36.58Parnicvonhinten: i was on TWC :P
06:36.58Xinhuanor the engineering one
06:36.59nevcairielat least that mount gives you the mount too
06:37.05nevcairielthe hilt will be useless
06:37.28Xinhuanstill, i think it will rise, not sure whether you agree
06:38.02nebulai live in MN, and my route to dallas was like me -> chi -> russia -> seatle -> la -> dallas
06:38.05nevcairielit'll be even more rare with people no longer running heroics every day
06:38.21nevcairieli'll just keep it for a while
06:38.23Parnici've got a constant 200-300ms ping from dallas to chi now :(
06:38.30Parnicnot a great experience
06:38.46Parnicer, dallas to ny* i mean. i'm on US-Blade's Edge
06:38.56Xinhuanwhy would it be that high
06:39.00Parnicno clue :(
06:39.08Xinhuani connect 12 hours across the globe and i barely get 200+
06:39.15nebulayou use the tcp nodelay tweaks?
06:39.18nevcairieli finally got my ISP to enable fast ping
06:39.22Parnicno i don't
06:39.29Xinhuannope, i do use a SSH tunnel sometimes though
06:39.33Xinhuanwhich emulates the nodelay
06:39.48Parnici have a 30mbit line, too. should be awesome but noooo :P
06:40.17Parnic53ms ping on speedtest.net to NY, NY
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06:40.39Repo10acp: 03sylvanaar * r62 ACP.xml: fix self anchoring error
06:41.19nevcairielbandwidth doesnt say anything about latency :p
06:41.38Parnici know. just pointing out that it's not some crappy little line that can hardly move any data
06:41.47Parnichence the extra info about ping ;)
06:42.27nevcairielmy ingame ping says usually around 100
06:42.32nevcairielusing no reg tweaks or anything
06:42.42nevcairielpinging google.com gives me about 23ms
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06:42.56nevcairielthe ingame is just weird
06:43.03Parnici get 46 to google. blech.
06:43.25nevcairielwill be interesting once they activate my fast-ping dsl option
06:43.51nevcairielor fastpath, or however its called with everyones isp :p
06:44.03Parnici haven't heard of this
06:45.25nevcairielThey drop the interleaving (part of error correction in ADSL) which allows sending packets earlier, reducing latency.
06:46.43quiescensgoogle.com isn't a great thingy to test
06:47.06nevcairielpinging my own server gives me 20ms :P
06:47.10nevcairieleven better!
06:47.19quiescensits a good candidate to test whether you can ping, but isn't great for testing how high your ping is
06:47.42quiescensrather, its not great for comparing with someone else
06:47.51quiescensyou're unlikely to actually be pinging the same ip
06:48.17nevcairielthats why i picked it, it was most likely to give me a local server through geo location
06:48.22Repo10prat-3-0: 03sylvanaar * r618 modules/Scrollback.lua:
06:48.24Repoadd descriptive text for the option panel. pick up localizations. pick up latest ace3 fix
06:49.33nevcairielcomparing pings against the same IP is pointless with you US guys anyway
06:51.12gtsafasIs it better to use the XML for a ui or is it better to code it in lua?
06:51.18quiescenslooks at the list of people talking
06:52.33nevcairielgtsafas: personal preference
06:52.48gtsafaswhat tends to be cleaner?
06:53.55gtsafasmeh ill use xml, abstraction ftw
06:54.38nevcairielMost people around here prefer Lua, but if you're comfortable with XML, go with it
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06:55.01gtsafashmm
06:55.24Xinhuanlua can generally do what xml can do in about 20% lines coded comparatively
06:55.24nevcairielthere is no real advantage to either side
06:55.28quiescensthere are probably things that can
06:55.32quiescensblah
06:55.36gtsafaswhen I load two lua modules do they have access to eachothers functions?
06:55.43quiescensthere are probably things that can't be done in the xml, so you end up having to do some in lua anyway
06:55.51Xinhuanyes they do
06:55.55gtsafasah cool
06:55.57Xinhuanbut as lua files are loaded in order
06:56.01nevcairielactually, there is things that can't be done in Lua that you need to do in the xml
06:56.07Xinhuanthe 2nd file's functions may not be defined yet
06:56.09nebulawas mostly vis versa, bliz tended to implement things in xml first
06:56.23gtsafaswell ill start in lua and make changes when I get stuck
06:58.01gtsafasty
06:59.58gtsafasAnyone have a good tut to get started with ui
07:00.04gtsafaswowwiki doesnt see too helpful
07:00.18Xinhuannot really
07:00.26gtsafasis there a list of all the elements?
07:00.32Xinhuanyes
07:00.38Xinhuanbut it will likely just confuse you rather than help
07:00.50gtsafasWhy is that?
07:01.22Xinhuanbecause there's like 30 types of elements with about 200 different functions attached to them
07:01.30Xinhuanyour best bet is to extract default UI, and see how its built, or open up the code of your farvorite installed addon and see how they do it
07:01.46Xinhuanthe smaller the addon, the better
07:02.04gtsafasI just started with wow again lol. Can you suggest an addon?
07:02.09gtsafasDont have any installed atm
07:02.22nebulawhat are you planning to do?
07:02.29Xinhuani'll suggest initially writing addons that don't have any GUI or UI for starters
07:02.31gtsafasI want to learn how to make an interface
07:02.37Xinhuanbecause making UIs is a pain in the ass
07:02.37gtsafasyeah I have done this
07:02.51gtsafasIm used to this type of framework, its similiar to flex with air
07:03.15Xinhuanbasically, what you need to know is that for your addon to show something visible to the user, you first need a frame
07:03.28Xinhuana frame by default doesn't draw anything on screen
07:03.34Xinhuansince it has no visible elements at first
07:03.53gtsafasso its like a canvas
07:04.13Xinhuanyou then create child textures and child fontstrings to the frame, assign the appropriate textures, texcoords, font, size, etc
07:04.29Xinhuanand set their position relative to the frame (the parent of those textures/fontstrings)
07:04.42gtsafasits like mxml
07:04.45Xinhuanand then set the position of the frame relative to something in the default UI
07:04.46Repo10ice-hud: 03Parnic * r594 / (12 files in 2 directories): - changed all step = 10 to step = 1 by request
07:04.49Repo- widened range of possible vertical offset values for the custom counter module by request
07:04.56gtsafashmm
07:04.59gtsafasok
07:05.01Xinhuanthat's the basic premise
07:05.05gtsafasI think I have a better grasp of it now
07:05.09gtsafasthank you for explaining
07:05.19Xinhuanthere are 3 types of hierarchies with regards to frames
07:06.03Xinhuan1. parenting - everything has a parent (or no parent), and an element's parent affects the child's scale, alpha and visibility
07:06.41Xinhuan2. positioning - positioning has separate hierarchy (elementA can be positioned relative to elementB) and has nothing to do with parent-child relationships
07:06.59Xinhuanwow will check for cyclic dependencies in the above 2
07:07.17Xinhuanso in this case, if you move the position of elementB, A will move as well
07:07.44Xinhuanbut A and B may not be related to each other in terms of parent-child, so the visibility/scale/alpha aren't affected
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07:08.14Xinhuan3. the 3rd separate hierarchy has to do with rendering order of the entire game UI
07:08.41Xinhuanthe UI is divided in STRATAS, higher stratas are rendered above lower stratas
07:09.12Xinhuanwithin each strata, you have frames, and their rendering order is determined by framelevels (an integer), think z-position
07:09.20Xinhuanhigher framelevels = on top
07:09.22gtsafasok
07:09.34gtsafasCan you set a property to control this?
07:09.36Xinhuanwithin each frame, you have LAYERS, and a higher layer is rendered on top of a lower one
07:09.51Xinhuantextures and fontstrings must belong to a layer
07:10.01Xinhuanof some frame
07:10.05gtsafascan I load any texture I want?
07:10.07gtsafas.tga?
07:10.14Xinhuanyes, within certain conditions
07:10.21Xinhuanand finally, within a layer, fontstrings are always above textures
07:10.41Groktarwhoopsie
07:10.55Groktarcommitting stuff without turning off my debugging shit
07:11.07Xinhuantextures can be used if they are in .tga format or .blp format, and there is a minimum/maximum size of their dimensions
07:11.25gtsafasok
07:11.29Xinhuanminimum is like 16x16 and maximum is 1024x1024 and the width and height must be both a power of 2 (but do not need to be equal)
07:11.45gtsafasoh
07:11.50gtsafasthats not so bad
07:12.00gtsafasdoes that apply for all dimensions?
07:12.02gtsafasor just textures
07:12.14Xinhuantextures in raw format
07:12.25gtsafascan I repeat a texture?
07:12.26Xinhuanin the UI you can draw them in any darn size
07:12.29gtsafasah
07:12.31gtsafasok cool
07:12.32Xinhuanand the game resizes them
07:12.41Xinhuanyou will find that frames have :SetStrata() :SetFrameLevel() , textures/fontstrings have SetLayer() and stuff
07:12.50Xinhuanand the usual SetWidth, SetHeight Setparent, etc etc
07:12.53Xinhuanthere's a few hundred of these
07:13.06Xinhuan"frame" is also just a generic term
07:13.08gtsafasgod when I learn this I think im gonna write an eclipse addon rofl
07:13.23Xinhuanthere are more specific types of frames such as Button
07:13.34gtsafasyeah was just looking at that
07:13.37gtsafason the wiki
07:13.38Xinhuanand these have more get/set stuff
07:13.57Xinhuanas long as you remember those 3 hierarcies are totally separate you will probably be ok
07:15.08Xinhuanits also probably not documented anywhere, but when you parent object A to B, A's framelevel is set to 1 higher than B's by default
07:15.17Xinhuanso it draws on top
07:15.27Xinhuanbut if A and B are on different stratas...
07:15.37Xinhuanthen clearly the one on the higher strata will always be on top
07:15.51Xinhuanregardless of parent-child or framelevels
07:16.11Xinhuanparent-child ONLY determines scale/alpha/visibility
07:16.34Xinhuanand scale and alpha are mutiplicative down the parent-child-chain
07:19.02gtsafasim copying all this into a text document lol
07:19.43gtsafas:)
07:26.13Repo10acp: 03sylvanaar 043.3.7 * r63 : Tagging as 3.3.7
07:26.58Repo10ice-hud: 03Parnic * r595 modules/PlayerHealth.lua:
07:27.00Repo- fixed a bug where the combat icon would get stuck if you went into combat when resting but had the resting icon display disabled
07:27.01Repo- made the combat icon replace the resting icon if you go into combat while resting and then switch back to the resting icon (if appropriate) when dropping combat
07:35.23Repo10ice-hud: 03Parnic 041.6.11 * r596 : Tagging as 1.6.11
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07:58.52nevcairielwah my MCP addon doesnt work in cata anymore =(
08:02.31*** join/#wowace Repo (~supybot@repos.curseforge.net)
08:02.45quiescens):
08:02.56quiescenswhat is an mcp addon
08:03.16nevcairielsomethign to disable/enable addons in game
08:03.18nevcairiellike ACP
08:03.22nevcairielor the original MCP
08:03.26nevcairielor rMCP (which i was using)
08:09.50gtsafasCan you include your own font?
08:10.09nevcairielsure
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08:11.14gtsafas<PROTECTED>
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08:13.38harlhi
08:15.13sylvanaarwhy cant you use acp nev, you hate me that much lol
08:15.50nevcairieli was just too lazy
08:15.58nevcairielrMCP worked fine since 1.x!
08:16.09sylvanaaryeah, acp is rmcp anyways
08:16.33sylvanaarwith some added doodads here and there
08:17.43quiescensdoodads~
08:18.09sylvanaarbeta-speak
08:18.41nevcairielyeah i installed acp anyhow
08:19.02nevcairielhow significant are 4.0 chat changes? I need to fix my chat mod, i think
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08:20.59nevcairielalso, did 4.0 fix that bar texture problem?
08:22.33Fiskerdouble rainbow nevcairiel
08:23.01nevcairielhm no, it wasnt fixed
08:23.03nevcairielsucks
08:23.45FiskerYES
08:23.46FiskerYEEEEEEEEEEEES
08:27.44gtsafasWhat am I doing wrong here? http://pastie.org/1166262
08:28.13nevcairielGuess i should really implement my own statusbar replacement to fix that stupid problem
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08:28.42nevcairielgtsafas: that depends what you want it to do
08:29.03gtsafasI want to print out that as a string
08:29.26gtsafasprint(test_data)
08:29.29gtsafasafter the loop
08:29.35nevcairielso what happens?
08:29.46gtsafasit doesnt print, if I change it to print(k,v) it works fine
08:29.54nevcairielany errors?
08:30.01gtsafashow do I debug in wow
08:30.17quiescensslowly
08:31.08gtsafasis there a try catch?
08:31.20nevcairielhttp://pastie.org/1166266 this should work, anyhow
08:31.23nevcairieland no, no try catch
08:31.44nevcairielyou should install something like BugTracker/BugSack to show you errors
08:31.44sylvanaarnevcairiel: chat is essentially the same in 4.0 as 3.3.5
08:32.01gtsafasI thought all variables in lua were created in the global scope unless declared as local?
08:32.35nevcairielsure, but you still need to initialize the variable to be a string, even if empty, or you'll get "attempt to concat a nil value"!
08:33.23gtsafasoh ok
08:33.48gtsafasCan you type in lua?
08:33.51gtsafasout of curiosity
08:33.58nevcairielHow could blizzard not have fixed the stupid statusbar texture problem <.<
08:34.43nevcairielit uses dynamic typing, you can't declare a variable to be a certain type
08:34.57nevcairiellua> type(3)
08:34.58lua_botnevcairiel: number
08:35.00nevcairiellua> type("")
08:35.01lua_botnevcairiel: string
08:35.04nevcairielbut there are types :p
08:38.10Repo10quartz: 03Nevcairiel 07cataclysm * 3.0.3.1-1-gf81a8f4 / (39 files in 4 directories): [new, +1 commit] Fix errors in channeling spell mapping table.
08:38.15gtsafaswhich is preferred bugtracker/bugsack?
08:39.18nevcairielget BugGrabber and BugSack, they work in tandem, BugGrabber catches the errors, and BugSack is a UI to show them
08:39.39nevcairiel@project bug-grabber
08:39.42nevcairiel@project bug-sack
08:39.42Reponevcairiel: http://www.wowace.com/addons/bug-grabber/. !BugGrabber. Game: WoW. Rabbit (Manager/Author). Updated: 15 days ago. Tickets: 1/12
08:39.44Reponevcairiel: http://www.wowace.com/addons/bugsack/. BugSack. Game: WoW. Rabbit (Manager/Author). Updated: 15 days ago
08:39.48gtsafasok thanks, also is there a way to do something like ..= instead of this = this .. that
08:39.58nevcairielno
08:40.01gtsafask
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08:41.28Repo10atlasloot-enhanced: 03Celellach 07cataclysm * r2794 LootTableModules/Crafting/crafting.lua: - Crafted Epic Weapons now work.
08:43.00gtsafaslol@fatality
08:43.12sylvanaarfor debugging you might want to get spew
08:43.26sylvanaar@project spew
08:43.27Reposylvanaar: http://www.wowace.com/addons/spew/. Spew. Game: WoW. Tekkub (Manager/Author). Updated: 663 days ago
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08:43.43gtsafaswhat does this have over the others?
08:43.50sylvanaarit has ace2's nice dump function
08:44.12gtsafasdoes this replace both those addons?
08:44.16sylvanaarwhich is better than the one in the game - plus it dumps to a separate frame
08:44.17sylvanaarno
08:44.25gtsafasor use in conjunction
08:44.29sylvanaarits in addition to
08:44.32gtsafasah ok
08:45.07sylvanaarits old though - its probably updated on github
08:45.56nevcairielfun fact: your armor type specialization stops working when one of your items is broken
08:46.08sylvanaarfun
08:46.27nevcairieli have 51k mana with it now though o.O
08:46.32nevcairieland i'm not even 85 yet
08:46.47sylvanaari have 50k ish mana and it goes so fast
08:47.14nevcairielwtf
08:47.15nevcairielhttp://www.wowhead.com/item=47670
08:47.27nevcairielthis is flagged as shaman in beta now
08:47.30nevcairielcan't wear it anymore
08:47.31nevcairiel<.<
08:47.42quiescensreroll shaman
08:47.45sylvanaari think mine is death knight
08:48.08nevcairielidol of black willow still is druid, though
08:48.51sylvanaarshooting star is death knight
08:49.15nevcairieli hope at least with DK stats
08:49.42sbu"n order to accomplish our development goals while pushing this next patch, testers will be required to re-patch and re-download all of the PTR client data"
08:49.46sbunice one ;)
08:49.56quiescenshave fun
08:49.59gtsafasthis is agravating, there cannot be no docs on the ui
08:50.14sylvanaarstam int crit haste
08:50.32nevcairielso, not
08:50.38sylvanaarnope
08:54.42evlgtsafas: no docs for what?
08:54.56gtsafasis this up to date? http://astore.amazon.com/worofwarproag-20/detail/0470481285
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08:56.20nevcairiel~wowprogramming
08:56.20purlrumour has it, wowprogramming is World of Warcraft Programming: A Guide and Reference for Creating WoW Addons - http://is.gd/7A3Jx - a book written by Cladhaire and Gazmik, or the companion site and API reference available online for free at http://wowprogramming.com
08:56.27nevcairielhas a page with some material too
08:56.33nevcairielbut yes, the second edition is still up2date
08:56.54gtsafasdoes it have meat? or is it all things ill find on the web?
08:57.14nevcairielThe guides, tutorials and walk throughs in there are pretty unique
08:58.12nevcairielthe reference is also available online
08:58.20nevcairielthe articles are not ;)
08:58.20Daegalusmmmm new beta build patch changes look good
08:58.35nevcairielnew beta patch? last weeks, you mean?
08:58.41Daegalusno right now
08:58.45Daegalusmmo-champ
08:58.53Daegalusboub is updating it as we speak
08:58.58gtsafasmeh ill just go to barnes and noble and read it haha
08:59.19Daegalushttp://www.mmo-champion.com/content/1975-Cataclysm-Beta-Build-12984-(Codename-Puppy)
08:59.36Daegalusloving all the DK changes
08:59.47DaegalusPriest changes are great too
09:00.02Fiskeryour mom is a dk
09:00.12Daegalusmmmm, ok?
09:00.20nevcairielhe should really wait 1-2 hours until its on the realms, or he'll post false changes again :P
09:00.45Daegalusdunno, but im liking hte changes
09:01.06Fiskerthat camel achievement is impossible
09:02.07sbuerr wait
09:02.17FiskerGuild Level 25 (Alliance) - Reach guild level 25. Reward: Reins of the Golden King
09:02.17FiskerGuild Level 25 (Horde) - Reach guild level 25.
09:02.21sbu"Bloom and Doom - Survive 100 waves on Endless Mode the Peacebloom Vs. Ghouls quest" - plants vs. zombies? :P
09:02.24Daegalusprobably Goblin./worgen race changes available on release
09:02.33DaegalusRealm First! Level 85 Lost Isles Goblin - First goblin on the realm to achieve level 85 who completed the Lost Isles quest chain.
09:02.39FiskerBlizzard screwing horde over again
09:02.41Daegalusrequire you to complete the quest chains of hte starting zones
09:02.58Daegalussbu: yup PvZ, will be fun to see
09:03.20Torhalstabs Fisker in the face with a pelican.
09:06.30DaegalusTorhal: quick question, if i use the package-as line in the .pkgmeta, will that also rename the folder of the addon? cause right now the folder is being packaged as "pizza-boy" would prefer it to be "PizzaBoy"
09:11.15steevdavewhy the hell do the blizzard tools tell me there is an update, but don't let me download it. running the background downloader manually simply says that there is no data (but i ran it at work and it downloaded the patch data just fine there)
09:12.41gtsafasis there a list widget?
09:13.01gtsafasscrollframe/
09:15.00TorhalDaegalus: Yes. Or you can go to your project page, click the repository tab, then edit the repository. The Package As option is there as well.
09:15.09TorhalI always slap it in the .pkgmeta
09:15.30Daegaluseh, i already did it through pkgmeta, as seen by the #curseforge spam of my revisions
09:15.54Repo10quartz: 03Nevcairiel 07cataclysm * 3.0.3.1-2-g3e231b3 Quartz.toc: [+1 commit] Update Interface version
09:16.21Daegalusthough it marked the 0.1b release as beta. i was mostly wanting to use it as a counter, hopefully default curse client settings pick up beta releases too
09:16.53Daegalusnvm, i changed it to release.
09:17.03Daegalusso many more new features since I last used curseforge
09:17.34TorhalDaegalus: CC only downloads betas when the user tells it to.
09:17.44Daegalusya, figured as much
09:17.54Daegalusbut i changed the release type, so it should be fine
09:18.39Xinhuansteevdave, super common problem, there's like 10 pages of it on the tech support forums
09:18.52Xinhuanfeel free to use one of the two solutions that work
09:18.55TorhalDaegalus: Yah, that works too.
09:19.12Xinhuan1. change compatibility mode of background downloader to win98/me OR
09:19.28TorhalAnywho...schleep.
09:19.32Xinhuan2. delete the backgrounddownoader.exe, and use repair.exe to redownload an older copy of it
09:19.43Xinhuanand make sure you run the redownloaded copy before you run the launcher again
09:20.00Xinhuan(or the launcher will just patch it back up to the broken version)
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09:28.50quiescensyou broked it!
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09:41.52nevcairiel"Nature's Ward revamped" - revamped is a odd word for a spell that is not a spell or talent in the previous version
09:42.19nevcairieland druids grant replenishment now, eh
09:42.46Fiskerand ret palas were nerfed again
09:43.13Fiskeri really hope this means they'll do it the other way around this time
09:43.25sbuwhats with ret pallys QQing about 4k dps loss on PTR? :p
09:43.46sbuFisker: you mean nerf and nerf again instead of buff and nerf again? yea...
09:44.15Fiskerhttp://www.neowin.net/news/t-mobile-tweets-a-users-name-and-password <-this is the worlds worst security, ever.
09:44.21Fiskerno sbu
09:44.24Fisker"the other way around"
09:44.26nevcairielLike they've said all along, don't look at numbers, they are still working out rotations and mechanics
09:44.28Fiskermeaning nerf and buff again
09:44.37sbunot going to happen :p
09:45.06Repo10ark-inventory: 03Arkayenro * r246 / (26 files in 3 directories):  (Message trimmed by 4 lines)
09:45.08Repo*3.02.50 (18-SEP-2010) BETA 19-30-Cataclysm*
09:45.08sylvanaarwhen did they add project forums?
09:45.09Repo* changed - number of vault tabs expanded to 8
09:45.10Repo* changed - frameStrata set to HIGH to get above the default actionbars
09:45.11Repo* changed - ldb item tracking object will now count soul shards for cataclysm warlocks
09:46.37sbusylvanaar: project forums?
09:46.48sylvanaarhttp://www.wowace.com/addons/prat-3-0/forum/
09:48.03sylvanaarim not sure i need yet another place to keep track of - but i had never seen them before
09:48.32Repo10ark-inventory: 03Arkayenro 043.02.50 BETA 19-30-Cataclysm * r247 :  (Message trimmed by 4 lines)
09:48.34Repo*3.02.50 (18-SEP-2010) BETA 19-30-Cataclysm*
09:48.35Repo* changed - number of vault tabs expanded to 8
09:48.37Repo* changed - frameStrata set to HIGH to get above the default actionbars
09:48.38Repo* changed - ldb item tracking object will now count soul shards for cataclysm warlocks
09:52.23nevcairielsylvanaar: a while ago, i think we even had a news
09:52.29nevcairielimho its a bad idea, but shrug
09:52.33nevcairielsome people wanted it
09:52.52sylvanaaryeah, maybe if it aggregated all the comment threads
09:53.12sylvanaaror something - right now im using google groups to aggregate everything
09:53.58nevcairieli dont read comments, only forum threads and tickets
09:54.05nevcairielthats working out ok
09:55.16nevcairielthis tank has 100k hp, and looks like he wears the gear of a lvl 20
09:55.50nevcairielkinda silly
10:00.22Repo10bislist: 03MigGat * r11 / (6 files in 1 directory): v0.1.5 beta
10:01.39*** join/#wowace nifty (~nifty@5.223.189.109.customer.cdi.no)
10:07.00quiescensmaybe they are
10:10.26nevcairiellifebloom only on one target needs some getting used to
10:11.17TNZe1.74gb :(
10:12.05quiescenshealing touch spam imo
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10:23.47koaschten_is there a working combatlog mod for beta/ptr?
10:26.05nevcairieli havent used any combatlog mod since 2.3
10:26.53koaschten_errr i should word more properly, dmg meter style mod ;)
10:28.33Caleb|recount works just fine
10:28.49Repo10boss-notes: 03Bethink 071.2.0 * r312 / (2 files in 2 directories): Updated encounter database:
10:28.51Repo- Grim Batol
10:28.52Repo- Halls of Origination
10:28.54Repo- Blackwing Descent
10:32.00evlI need a mod that lets me smash a button and buff my party
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10:32.23evlMy paladin is 71 and I'm going nuts, people asking abouts 24/fucking 7
10:33.34Repo10atlasloot-enhanced: 03Celellach 07cataclysm * r2795 LootTableModules/Cataclysm/cataclysm.lua:
10:33.36Repo- Added a lot new pets to the list. Some of the icons are acting funny while the rest arent. same format so no idea what to do.
10:33.46steevdaveevl: l2pallypower/zomgbuffs
10:34.13evlI've tried buffbroker but it seems to be on serious amount of FAIL drugs
10:37.12koaschten_try zomgbuffs?
10:38.15steevdaveand it doesn't really matter
10:38.26steevdaveyou're gonna get into the groups where everyone wants this that and the other
10:38.39steevdavei give out kings, if they don't like it, they are free to go without the buff
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10:56.45fakehAnyone can tell me why http://paste.wowace.com/2468/ produces a button with a texture ~2x as big as the border of the button for the NormalTexture, but works as expected for the Pushed (and what I can do about it)?
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11:03.06Repo10gridconfigurablelayouts (experimental): 03MSaint * r47 GridConfigurableLayouts.lua: Fixed compatibility of options with Dewdrop
11:07.00nevcairielHmm
11:07.07nevcairiel!api IsHelpfulSpell
11:07.07lua_botIsHelpfulSpell: Returns whether an item can be used on the player or friendly units (http://wowprogramming.com/docs/api/IsHelpfulSpell)
11:08.06nevcairielthis changed in beta, and i have no idea how
11:08.06nevcairiel<.<
11:12.06fakehChanged how? Seems to just return 1 for helpful spells for me, nil otherwise
11:12.52nevcairielfor spell names, yes
11:12.58nevcairielbut it doesnt work with ids anymore like it used to
11:14.05fakehSpellbook IDs or spell ids?
11:14.10nevcairielspellbook ids
11:14.18nevcairielas returned by GetActionInfo
11:14.22nevcairielfor example
11:15.25fakehGetActionInfo isn't returning spellbook ids for me
11:15.32fakehIt's returning actual spell ids
11:15.40nevcairielthen that is what changed, i guess
11:16.01fakehunless I have 85222 spells in my spellbook ^^
11:16.11nevcairielit returned something like "spell", id, "spell" .. where id would be the spell book id, and the second "spell" being the book type
11:16.30nevcairielguess that changed then
11:16.35nevcairielthat, however, does not help me here :P
11:17.08nevcairielI have action ids, and i want to know if its helpful or harmful
11:17.14nevcairieland i dont have access to getspellinfo
11:17.16nevcairielso what now!
11:17.33fakehHow come no GetSpellInfo?
11:17.43nevcairielrestricted environment
11:17.57fakehWell that sucks heh
11:18.38nevcairielThey should fix IsHelpfulSpell to work on spell ids instead of book ids <.<
11:18.52fakehYeah, thought they might have done but just tried and no
11:21.00fakehAnd I guess in an restricted env you can't access any pre-built variables either?
11:23.07nevcairielto some degree
11:23.21nevcairielI could build a *huge* map of spell id -> spell name and feed that into the funciton
11:23.25nevcairielbut rather avoid that
11:23.54fakehIt would only be as huge as your number of action buttons?
11:24.22nevcairielbut the player could put a new action on the buttons, in combat, and i can't update the map then
11:26.44fakehAnyone got a sec to look at http://paste.wowace.com/2468/ ? It's just an ~ActionButton with SetNormalTexture but the texture ends up being ~twice as big as the border underneath (and I can't seem to change the size of either the border or the texture).
11:27.26quiescensblag
11:27.52nevcairielYou shouldnt use normal texture for the icon
11:28.08quiescensi've forgotten too much of what I used to know about assembly to do what i'm trying to do
11:28.11quiescensblames nevcairiel
11:28.15nevcairielThere is a <name>Icon texture for that
11:29.02fakehSo there is, great thanks :)
11:31.12quiescenswhat's a good disassembler these days?
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11:38.13Repo10gridconfigurablelayouts (experimental): 03MSaint * r48 GridConfigurableLayouts.lua: Some minor streamlining of the code
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11:41.36Repo10bartender4: 03Nevcairiel 07cataclysm * 4.4.2-14-g719aad1 / (49 files in 4 directories): [new, +2 commits]
11:41.38Repo719aad1: Disable "Auto Assist" option until it can be fixed (Blizzard limitation right now.)
11:41.39Repof6e178d: Update interface version
11:41.54fakehCan Buttons not have TitleRegions?
11:43.17asmodainevcairiel!
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12:07.53Repo10bislist: 03MigGat 04v.0.1.5 release * r12 : Tagging as v.0.1.5 release
12:09.58nevcairielasmodai!
12:10.51asmodainevcairiel: How's life been?
12:11.23nevcairielgood, good
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12:14.59asmodainevcairiel: Still busy as heck? ;)
12:15.29sbunevcairiel: did you already add new micromenu buttons?
12:15.34nevcairielits getting better
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12:23.49asmodainevcairiel: good :)
12:24.22Pneumatusim confused, is 12984 supposed to be live on beta? :o
12:24.35Fiskernot yet
12:26.06asmodaiGrrrr
12:26.09asmodaikicks Fallout 3
12:26.14asmodaiStabilize on Windows 7 ffs
12:26.21Fiskerno asmodai
12:26.26Fiskerl2config
12:26.57asmodaiFisker: I welcome some ideas. Since I tried some already
12:27.09asmodaiDisabled AA to disable the stutters on turning.
12:28.23Fiskeri don't do ideas
12:28.39asmodaiAlso changed that configuration ini to limit AI threads
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12:33.38Repo10gathermate2: 03Nevcairiel 07master * 2b0224d Constants.lua: [+1 commit] Fix a typo in constant definitions.
12:37.59fakehCan I not position TitleRegions outside of their parent? " <Anchor point="BOTTOM" relativePoint="TOP"/>" breaks as soon as I add the relativePoint but it works as soon as I change the TitleRegion to a Frame instead
12:45.42Repo10libbabble-boss-3-0: 03Nevcairiel * r302 LibBabble-Boss-3.0.lua:
12:45.44RepoAutomated LibBabble re-generation from the localization system
12:45.53Repo10libbabble-zone-3-0: 03Nevcairiel * r283 LibBabble-Zone-3.0.lua:
12:45.57RepoAutomated LibBabble re-generation from the localization system
12:46.05Repo10libbabble-boss-3-0: 03Nevcairiel 043.3-release39 * r303 : Weekly Tag - #39
12:46.08Repo10libbabble-creaturetype-3-0: 03Nevcairiel 043.3-release39 * r80 : Weekly Tag - #39
12:46.14Repo10libbabble-faction-3-0: 03Nevcairiel 043.3-release39 * r115 : Weekly Tag - #39
12:46.21Repo10libbabble-inventory-3-0: 03Nevcairiel 043.3-release39 * r105 : Weekly Tag - #39
12:46.26Repo10libbabble-race-3-0: 03Nevcairiel 043.3-release39 * r23 : Weekly Tag - #39
12:46.33Repo10libbabble-talenttree-3-0: 03Nevcairiel 043.3-release39 * r31 : Weekly Tag - #39
12:46.41Repo10libbabble-zone-3-0: 03Nevcairiel 043.3-release39 * r284 : Weekly Tag - #39
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12:56.47Repo10gathermate2: 03kagaro 07master * 2b02c1d / (2 files in 1 directory): [+3 commits]
12:56.49Repo2b02c1d: Fixed some localization entry strings
12:56.50Repo7322d80: Merge branch 'master' of git.wowace.com:wow/gathermate2/mainline
12:56.52Repo41b3367: updated some spacing
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13:15.21Repo10grid2: 03jerry * r533 Options/GridStatuses.lua: Typo fix
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13:48.23Repo10boss-notes: 03Bethink 071.2.0 * r313 / (4 files in 2 directories):
13:48.25RepoAdded support for colorizing raid members in personal notes, based on a patch contributed by Valen of US-Windrunner.
13:48.26RepoOptimized update processing when the Boss Notes frame is hidden.
13:48.28RepoRelease 1.2.0 Beta 2
13:48.43Repo10boss-notes: 03Bethink 041.2.0 Beta 2 * r314 : Tagging as 1.2.0 Beta 2
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14:14.12Repo10bartender4: 03Nevcairiel 07cataclysm * 4.4.2-15-g2168f2f MicroMenu.lua: [+1 commit] Add new guild micro button.
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14:43.42fakehHow do mmo-champion know what's in a patch when files aren't downloadable atm?
14:45.25quiescensmagic
14:48.22AdysIm just that good
14:48.38Pneumatushttp://cheezcomixed.files.wordpress.com/2010/09/9172bdbb-061f-468c-ad60-f3a58bb2bd39.jpg
14:48.40Pneumatusi laughed
14:49.10AdysPneumatus: i found it funny
14:49.45Pneumatusshame 0x31 is 49 in base 10, but never mind :<
14:49.59Pneumatusowait
14:50.03quiescens..
14:50.13Pneumatus:>
14:51.14quiescenswild mushroom!
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15:19.36Fiskeri fucking lold Pneumatus
15:19.50Megalonhttp://img834.imageshack.us/img834/2918/1243540412027.jpg
15:19.55Megalonis it full moon Fisker?
15:20.08Fiskerno Megalon
15:20.08Fiskerhttp://cheezcomixed.files.wordpress.com/2010/09/9172bdbb-061f-468c-ad60-f3a58bb2bd39.jpg
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15:22.02nevcairielold fisker
15:22.03nevcairiel:P
15:22.16dafidoes anyone know the lua code to open the profession panels?
15:22.26Fiskerit was in response to Megalon nevcairiel
15:22.28Fiskerfoiled again
15:22.45nevcairielold fisker
15:23.36Fiskeryou're right about that
15:23.39Fiskeryou being foiled is very old
15:23.49nevcairielindeed
15:24.09Shefkidafi: CastSpellByName("Alchemy")
15:24.36nevcairielso i connected the cable to the tv, and apparently it recognized over 200 digital channels, wonder how many of those are encrypted
15:25.04Shefkinevcairiel: 99% of them.  They're encrypted with crap.
15:25.21nevcairielI didnt actually expect it to find many digital channels at all
15:25.28nevcairielbut hey
15:25.34nevcairiel239 and counting
15:25.37kagarothe channels are on std freq
15:25.50kagaroohh wait your in europe arent you nev
15:25.53nevcairielyea
15:26.10kagaroya then no idea, in the us channel freq are std
15:26.10ShefkiIn that case only 98% of them are encrypted with crap.
15:26.27nevcairielI would wager that alot of those are actually encrypted
15:26.32Fiskerthat's standard nevcairiel
15:26.33nevcairielnot only with crap
15:26.43nevcairielbut crap encrypted with encryption
15:26.43FiskerYou get all channels
15:26.49Fiskerwhich is why you need a decoder card
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15:26.57nevcairielcan
15:27.02nevcairielcan't you haxor those :P
15:27.03Fiskeranything else would be pretty insecure
15:27.12Fiskeryou can haxor anything likely
15:27.20nevcairielthe tv has a CI+ slot, at least
15:27.31Fiskerit sucks here
15:27.46Fiskerwe have to pay like 3€ a month for the damn card
15:28.02Fiskerand then like 15€ for a box to support all their features
15:28.07Fisker15€ a month of course
15:28.27Fiskerthe box itself is probably not worth more than 40€ if it were to be bought standalone
15:28.31Fiskerjerks
15:28.48Fiskerand the card itself is probably cheaper than the monthly fee itself
15:28.57Fiskershit like that should be illegal
15:29.06nevcairielchecking the page of my cable provider, they charge 12,90 a month for the CI module
15:29.12Fiskerlol
15:29.17nevcairieldoesnt say what channels it unlocks
15:29.19nevcairieldigs
15:29.22Fiskeryou can get one for 20€ if even that
15:29.36dafiShefki: thanks, unfortunatly it still didn't work to open my professions on the ptr :\
15:29.37Fisker(They don't charge for the CI module here atleast)
15:29.40nevcairielwell its not the card thats expensive
15:29.45nevcairielits the right to access the channels
15:29.46Fiskeronly the card
15:29.51Shefkidafi: It should.
15:29.55koaschten_nevcairiel do you pay cable via "nebenkosten" ?
15:30.00FiskerThat another thing that should be fucking illegal
15:30.01nevcairielyes
15:30.06koaschten_then its only 2.90, because you pay the analog with your rent
15:30.13FiskerThe cheapest package is shitty channels noone wants
15:30.13dafiShefki: think they really blocked it, First Aid opens but my primary don't
15:30.21Fiskerthe medium package got a few ok channels
15:30.29koaschten_at least with kabel deutschland
15:30.30nevcairielah i found it
15:30.32Fiskerthen obviously the premium package have everything you'd actually want
15:30.35nevcairielits further down the page
15:30.36nevcairieldoh :)
15:30.49koaschten_you probably should get a good read at http://www.kdgforum.de/index.php
15:30.54koaschten_before ordering KDG though ;)
15:31.17FiskerThe only nice thing about my experience so far was that the card doesn't get programmed until after a couple of weeks or something
15:31.26FiskerSo for a couple of weeks i could view everything
15:31.30nevcairielwell having all the default channels in digital sounds better then having them only in analog, and 2,90 isnt much
15:31.58Fiskeronly if you get hd channels as well imo
15:32.12nevcairielwe don't have that many HD channels around here, tbh
15:32.26Fiskerwell actually
15:32.33koaschten_i am currently a bad boy, i am running mediaportal with vPlug :X
15:32.37Fiskerdigital channels also mean you can get dynamic subtitles and such
15:32.40Fiskerbut not widely used here
15:32.59Fiskerand i think text tv is faster :P
15:33.15koaschten_and you get an EPG with digital
15:33.24FiskerEPG?
15:33.30koaschten_electronic program guide
15:33.36Fiskeroh yeah
15:33.45Fiskermine kinda sucks so i whatever'd that
15:33.54Fiskermaybe it'll work better when i buy the logitech revué
15:34.00Fiskeri hope i can use that shit with my PC as well
15:34.16nevcairieldo we actually have any HD channels besides ard and zdf stuff? the KDG list doesnt show anything <.<
15:34.23koaschten_i am just running a usb dvb-c breakout box currently
15:34.34koaschten_nevcairiel dont think so
15:34.37Fiskernevcairiel wow we got the same channels as you!
15:34.50Fisker(massive amounts of hate directed towards our cable provider)
15:34.51koaschten_pro7, rtl, sat1 and stuff only come in hd via satelite
15:34.57nevcairielsucks
15:35.09koaschten_because they dont like the encryption KDG is still using
15:35.10nevcairiellets see then what i can get without the CI module
15:35.12nevcairielit just finished
15:35.20koaschten_you get all 30 analog ones
15:35.25koaschten_about 200 digitals
15:35.26Fiskeralmost half our channels in the base package are foreign channels
15:35.34FiskerARD, ZDF, RTL
15:35.37Fiskershit like that
15:35.38koaschten_of which you can see ard/zfd and associated as those arnt encrypted
15:36.06koaschten_basically its ard zdf and arte hd
15:36.22Fiskerdo you guys get any danish channels?
15:36.55koaschten_i get tv2 and dr1
15:37.03koaschten_but only cause i am almost living in denmark here ;)
15:37.11Repo10craftyalts (experimental): 03schiwik 07master * 2d35943 / (8 files in 1 directory): [new, +7 commits] (3 truncated)
15:37.13Repo2d35943: added readme
15:37.14Repo44b6097: QA - Should now break less
15:37.16Repo9b072a8: Many fixes
15:37.17Repoe2bf3a2: - Hide CAFrame if no professions
15:37.51Fiskerzomg you're watching dr1 without paying for the media license
15:37.57Fiskercalls the police
15:37.59nevcairielkoaschten_: you're right, the private channels are all encrypted in digital, boo
15:38.52koaschten_via vPlug i can decrypt to common ones from the "digital free" package
15:39.33Repo10craftyalts (experimental): 03schiwik 04v1.0 * e1b7fb9 /: [new tag] tagging version 1.0
15:39.42nevcairielfun though, i can get the ARD HD etc without the card
15:40.18koaschten_because the ÖR arnt allowed to encrypt... because they are the ÖR ;)
15:41.42nevcairielthe quality over the analog is much better, though
15:41.52nevcairielanalog even has wrong aspect ratio
15:41.53nevcairielwth is that
15:42.16nevcairieli shall read on that topic, 2,90 doesnt seem like a lot
15:43.20Fiskerbut bring out google tv
15:43.22Fiskeri want
15:43.31Fiskeri want a drobo too for some reason
15:46.15FiskerOH SNAAAAP
15:46.20Fiskerlinux just got pwnt
15:46.42nevcairielwhy the hell is that CI+ module more expensive then a full blown receiver that they also offer
15:46.53nevcairielwonder if i should just look for a module from some other source
15:47.00nevcairieland just get their card
15:47.21koaschten_the problem you then have, you need to persuade them to send you the proper card
15:47.35koaschten_and probably have to give them a faked d-box serial
15:48.10nevcairielmeh!
15:48.15nevcairielthat fucking module is 80€
15:48.20nevcairieljust to put the card in there
15:48.26Fiskerwat?
15:48.30Fiskerwhat is it?
15:48.33Fiskername pl0x
15:48.41nevcairielwhat do i know
15:48.45nevcairielthey dont tell me
15:48.47Fiskeryou know nothing
15:48.49Fiskerlols
15:49.06nevcairielthe cable provider doesnt usually tell you what hardware you get
15:49.12nevcairielnot specifically, anyway
15:50.09Fiskermaybe you can find out from other people
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15:56.44koaschten_its a branded CI+ CAM
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16:11.16FiskerYeah that's useless koaschten_ :P
16:11.49FiskerCI just means it's common interface (i.e. the interface it's using) and CAM just mean it's a Conditional Access Module (i.e. what it is)
16:15.29koaschten_thats what i tried to say ;)
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16:55.32Fiskernahuh koaschten_
16:55.42koaschten_?
16:55.59nevcairielthey probably rebranded some module anyway, cant find out what exactly it is without some deep inspection into the parts
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17:05.19fakehCan I use DBObjectLib:CopyProfile(name, silent) to copy a profile into the 'char' type?
17:08.48nevcairielfunny
17:08.52nevcairieli just got a mail from amazon
17:09.01nevcairielgiving me a delivery data for cataclysm
17:09.34nevcairiels/data/date/
17:11.12*** join/#wowace orionshock (~orionshoc@ip68-226-25-172.tc.ph.cox.net)
17:13.10ccKep1what's it saying?
17:13.37nevcairielit isnt tied to one day, says 16th to 19th of november
17:13.44*** join/#wowace Elmoe (~elmoe@c-24-17-246-31.hsd1.wa.comcast.net)
17:13.48kagaroit doesnt giv me a date yet, just asked for confirmation of my pre-order
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17:15.13nevcairielnothing is official until it is on blizzards page anyway
17:16.18nevcairielI'm still pondering if i should cancel my preorder and get it in the blizzard shop, so its unlocked onto my account without me waiting for the mail guy
17:17.33nichdui'll go to the local store at the evening before. they will have it there.
17:18.44nevcairielI dont think any of the shops here would break the rule and sell it before midnight =(
17:19.25nichdui like my media markt here
17:22.07koaschten_well midnight sales are ok
17:22.13koaschten_but blizzard unlocks at 11pm
17:22.21koaschten_because the RU release is an hour earlier
17:22.44Pneumatusthey unlock at 10pm UK time, 11pm EU time, 12pm RU time
17:22.46Pneumatus:<
17:23.27*** join/#wowace the-golem (~Darrin@c-98-255-201-176.hsd1.ca.comcast.net)
17:24.19Pneumatusor even 12am
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17:29.04koaschten_omg, make it unseen :( switching to a wrong channel at this time can lead to serious mental harm :/ (talk talk talk pro7)
17:35.30Stanzillawhat happened?
17:37.46nevcairieli dont have tv on :p
17:38.44nevcairielI should find out if the media markt around the corner has a midnight sale, or even can give it to me the evening before ,)
17:38.55nevcairielstupid only thing only unlocks at 10am on release day
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17:39.21nevcairiels/only/online/
17:41.31pompy<PROTECTED>
17:41.33pompyboo
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18:01.30TNSeHow would you go about and read the code/values that are used for teh clientside calculation of spell ranges & scaling?
18:06.39*** join/#wowace Tenchworks (Tenchworks@76-231-27-226.lightspeed.wlfrct.sbcglobal.net)
18:11.47Repo10fbag-of-holding: 03feithar 074.0.1 * r171 : FBagOfHolding:
18:11.49Repo- Branch for WoW version 4.0.1
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18:16.54quiescenswild mushroom!
18:17.00quiescens~.
18:17.00purl.
18:19.14orionshockTNSe, prolly similar to how heirlooms are read. there is a last value after the item id or spell id in this case that indicates level
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18:26.18TNSeorionshock, so I'd have to write an addon? :P
18:26.25TNSeI want to extract these values for my own evil purposes.
18:30.52orionshockTNSe, naturally you would have to write an addon to do any sort of data mining :)
18:31.29TNSe:/
18:31.37orionshockhttp://arstechnica.com/tech-policy/news/2010/09/lawsuit-t-mobile-text-blocking-is-harshing-our-buzz-man.ars
18:31.52TNSeI want to get out the formula they calculate spells for Rawr
18:32.01TNSeeasier than trying to reverse it I'd hope
18:36.59fakehIs there a way to create a new Ace3DB profile without using SetProfile (I want to avoid OnProfileChanged callbacks)
18:42.12*** join/#wowace EthanCentaurai (~ethan@84.13.161.39)
18:49.03orionshockfakeh, nope
18:49.15TNSeorionshock, I'd expect there to be a way to read the tables directly out of the wow datafiles
18:49.19TNSewithout goign through script
18:50.02orionshockTNSe, posibly but not my forte
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18:50.33fakehOk thanks
18:51.13Pneumatusid have thought if it was possible it would have been done already in rawr
18:51.18TNSewell
18:51.21TNSeits new for 4.0 Pneumatus
18:51.26Pneumatusthe mage dev at least seems pretty smart :P
18:51.28TNSetooltips in 4.0 update with spell power and talents
18:51.35TNSedoesn't do so in 3.0
18:53.12PneumatusAdys or kagaro are probably the best ones to ask about the contents of the dbcs, at least
18:53.23Adyssup
18:55.34fakehIn terms of AceDB, OnProfileChanged is called after SetProfile, right?
18:57.51fakehAha, nvm.... it doesn't fire if the same profile is requested as is already set.
19:00.01orionshockfakeh, take a look at SexyMap, it uses some prebuilt db's
19:00.10orionshock<PROTECTED>
19:03.55Stanzillaantiarc's ace3 addons all have broken profiles :p
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19:59.38EthanCentauraiBONESTORM!
20:00.04Parnicso...does my font fix work, ceilingcentaurai?
20:00.21Parnicif you say you haven't tried it, i will punch you
20:01.00EthanCentauraiit works
20:01.06Parnicoh good.
20:01.09EthanCentauraiand I've come down from the ceiling now :3
20:06.03*** join/#wowace nifty (~nifty@5.223.189.109.customer.cdi.no)
20:06.56TNSeHow do you create a link from scratch again (for item/spells)
20:09.20*** join/#wowace Droolio (~drool@87-194-188-170.bethere.co.uk)
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20:14.03EthanCentaurai|Hitem:<itemID>|h
20:14.11EthanCentauraiwhoops
20:14.18EthanCentaurai|Hitem:<itemID>:
20:14.20EthanCentauraigah
20:14.38EthanCentaurai|Hitem:<itemID>|h[<item name>]|h
20:14.56EthanCentauraiprobably still wrong...
20:14.59EthanCentauraishrugs
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20:30.51Funkeh`Bibi, you around?
20:31.12EthanCentauraihe's not a-round, he's a-human shape
20:31.39Funkeh`so last year
20:32.24BibiFunkeh`: around what?
20:45.49EthanCentauraigah, the realms are down
20:45.57EthanCentauraihopefully the patch is coming :>
20:46.49pompyyeah
20:47.01pompyapparentely there was jus some little update on the live client?
20:48.17*** join/#wowace Zyn (~faggotry@h187n4-av-a11.ias.bredband.telia.com)
20:49.13kagaroya im getting a patch on live dunno what it is
20:53.07pompyhttp://www.worldofraids.com/wow-blue-tracker/us-forums/26850256705-beta-realm-maintenance-09-18-2010.html
20:53.10pompyudpate :P
20:53.19pompyl2 use spellchecker, blues
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20:58.08EthanCentauraihehe
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21:24.59zoktarlo anyone got that click on aura to get id, script, i lost mine
21:25.28Repo10ice-hud: 03Parnic * r597 / (2 files in 2 directories):
21:25.30Repo- fixed the GCD module to be available in the module settings list again
21:25.31Repo- tweaked options visibility and made 'bg visible' work on the GCD module
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21:30.09Repo10ice-hud: 03Parnic 041.6.11.1 * r598 : Tagging as 1.6.11.1
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21:47.24kagaroweird, ptr is patching to the new build but beta istn yet
21:47.52harlwhat the..
21:48.30harlmy wow just downloaded some kind of small patch and now i'm getting this message when i try to log-in that there was a problem with my game's version etc etc
21:50.38pompykagaro: well they are two completely different servers ;)
21:51.31*** join/#wowace spode- (~spode@213.21.119.88)
21:51.52kagarooddly enough my ptr client shows the beta launcher
21:52.51*** join/#wowace Diao (vince@adsl-76-254-23-136.dsl.pltn13.sbcglobal.net)
21:53.12pompyi think they said the new launcher will come in patch 4.0.1?
21:54.51*** join/#wowace spode (spode@213-21-77-27.bon.t3.se)
21:56.38Parnicharl: i had the same patch, but don't get any message on login afterward. it added some 'fall of the lich king' video it looks like
21:59.23harlyes
22:00.50harli just totally don't like "reparing" software, no matter if its windows, wow or whatever. as of yet, repairing usually involved some kind of bad side-effects
22:02.24*** join/#wowace rljohn (45a59465@gateway/web/freenode/ip.69.165.148.101)
22:05.30nebulathe video it touched was already there, not sure what it did
22:05.40rljohnhi neb
22:05.44nebula!
22:05.59rljohnread guild chat plz
22:09.11Repo10absorbsmon: 03eyogar 07master * beta3-7-g13ac0ea ShieldFrames (4 files in 1 directory): [+1 commit] Daily round of ShieldFrames work, critical bug fixed concerning circular referenced effect frames
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22:41.28pompy"During the maintenance today all PTR characters will be wiped (deleted) off of the servers. "
22:41.44sbuhaha
22:41.45sbu:)
22:42.04sbuand yay, another cataclysm date
22:42.07nevcairielThey're really going all out on the annoy box this time on the PTR
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22:42.48sbuthis better be correct, now i can try to get my holidays :p
22:43.02Funkeh`By PTR I assume you mean PTR only
22:43.05Funkeh`not beta also
22:43.06hastethey're just good at pulling out notes of the "annoyance idea collection" jar
22:43.19pompyFunkeh`: ciorrect they arent doing it for the beta
22:43.29Funkeh`Cool, then I don't care
22:43.35pompyexactly :)
22:43.44pompyahh that random patch on live today was this: http://forums.worldofwarcraft.com/thread.html?topicId=26850276660&sid=1
22:47.23sbumh, mondayish release for cataclysm? sucks, so i have to take the whole week :|
22:47.34IbliseWhen is the new date?
22:47.45sbuwell amazon.de tells 15 nov
22:47.54sbuno "official" date yet
22:49.06Iblise15 of nov is the new est?
22:49.50IbliseIt just doesn't seem ready yet on beta
22:50.02nevcairielsbu: was 16th earlier today :p
22:50.14nevcairieli got a mail when they set it
22:50.37pompyhttp://www.worldofraids.com/wow-blue-tracker/us-forums/26850256806-ptr-known-issues-list-9-18-2010.html
22:51.34sbunevcairiel: but still no CE preorder possible :|
22:51.57sbuIblise: well thats another 2 months...
22:52.19Ibliseeven still, it feels rough as hell in beta
22:52.30sbui like it... feels okay to me
22:52.43sbusome bugs, but its okay
22:52.57Ibliseyou don't play a healer do you
22:53.20sylvanaarooooommmmmm
22:53.32sbuleveling as shadowpriest
22:53.42*** join/#wowace Fogger (~fogger@host109-152-67-110.range109-152.btcentralplus.com)
22:53.43nevcairielI don't get what people complain about healers
22:53.44sbubut healing some instances was "okay"
22:53.58nevcairielso its not easy mode anymore, get back to your dps'ing if you dont like it =P
22:54.04sbui got to feel the mana issue stuff, but *shrug* should be fine also...
22:55.00nevcairielthe healing numbers could probably take a small increase
22:55.01IbliseIs there any way to turn off the next melee attack que
22:55.05Iblisecause that shit is annoying
22:55.16nevcairielbut they always says that numbers are irrelevant at this point
22:55.31nevcairiels/says/say/
22:56.16sbuwell numbers... its 2 (!!) more months :p
22:56.41sbuthey could do like 5 beta patches with all new game mechanics in two months...
22:56.43sbuso whats the point :)
22:56.48StanzillaGeneral Issues  Quitting a guild will cause a client crash for all other online guild members
22:56.51Stanzillathat's awesome
22:56.53nevcairiellol
22:56.55sbulol
22:57.07nevcairielrage quit has a whole new meaning with that
22:57.08Iblisebut yeah back to disabling the que up next melee attack addition
22:57.12Ibliseany way to disable that?
22:59.24StanzillaPlayers may suddenly die while running around Thunder Bluff
22:59.26Stanzillaawesome
22:59.58sbuyay, tauren nazis
22:59.59sbu:d
23:00.16sbutried to play tauren priest for 2 levels... bah
23:00.43sbuit all seems so.... slow, i dont know, doesnt feel good
23:01.10Pneumatusnevcairiel: they can't really look at healer numbers yet anyway, at least until they decide what baseline stam you'd expect people to have at x point in time
23:02.10nevcairielindeed
23:02.14nevcairielmy point exactly
23:02.34*** join/#wowace Jedi- (~Dreamer@78-105-121-214.zone3.bethere.co.uk)
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23:03.14Pneumatusdisc is horrible at the moment, but the numbers pass might make it less clunky
23:03.39Parnicmy holy priest can cast heals ad nauseum without hardly dropping any mana
23:03.46Pneumatusresto shaman looks far more fun to play now
23:03.47Parnicwell, out of combat anyway :P. just standing around town
23:04.09sbuPneumatus: so more then just spamming CH?
23:04.12nevcairieli like playing my druid, you actually get to use more of your spells
23:04.14sbuthan even
23:04.36Pneumatusthey have been more than just spam CH for a while now
23:04.48Pneumatusshadow priest is awful atm :<
23:04.50sbumhhh nah ;)
23:04.52sbui like SP
23:05.00*** join/#wowace SqueeG (~ZomgInter@cpe-24-161-96-151.hvc.res.rr.com)
23:05.05sbuwell i still dont know how to use mind spike, but *shrug*
23:05.16sbudamage jumps up and down, somehow strange
23:05.18Pneumatusmastery affecting a spell that makes up ~15% of our dps, mindspike draining mana like a MoFo
23:05.23Pneumatusno thanks.
23:05.41sbui get 20k SW:Death while leveling *sigh* :p
23:06.03Pneumatusat least archangel has been changed so you dont just want to bind it to every spell
23:06.15Pneumatusshame its useless for healing
23:07.14Pneumatusthe day im expected to dps as a healer is the day i go dps
23:09.36Pneumatusthe latest spell diffs at least look like an attempt at a numbers parse though, and aren't especially promising
23:09.59Pneumatusalso
23:10.00PneumatusMana Tide Totem no longer restores mana
23:10.03Pneumatusi laughed
23:10.05Pneumatusquite loud
23:10.14nevcairielwth does it now then? :)
23:10.22Pneumatusincreases spirit by 200%
23:10.39pompyMana Tide Totem no longer restores mana, now increases the spirit of party members within 40 yards by 200%.
23:10.49Pneumatusstill party members as well
23:10.52Pneumatusdated mechanic is dated
23:10.58nevcairielscaling totems > mana restoring totems
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23:11.31Pneumatusmana tide/spring and healing stream must be the only party-specific things left now
23:11.42Pneumatusas squids lost their hit aura and holy nova got made raidwide
23:11.47nevcairielthey are pretty powerful for raid wide though
23:12.18sbuyay holy nova spam :p
23:12.20Pneumatusyeh, but they still mean you have to dick around with specific group configurations
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23:12.41sbuerr mana spring is raid-wide?!
23:12.46Stanzillaisn't holy nova for out-of-raid people, too?
23:12.51sbuStanzilla: yup
23:12.51Repo10raidinfo (experimental): 03pigmonkey 041.0 * r8 : Clean up duplicates
23:13.00Repo10raidinfo (experimental): 03pigmonkey 04v1.0.1 * r9 : Clean up duplicates
23:13.01Pneumatussorry, spring is raidwide, healing stream and tide arent
23:13.08Repo10raidinfo (experimental): 03pigmonkey 04v1.0 * r10 : Clean up duplicates
23:13.13pompy:O
23:13.16nevcairielthey should just make mana tide provide replenishment raid wide, and be done with it
23:13.19jnwhitehWhy in the hell is the Curse client set up to use alpha/beta releases by default?
23:13.22jnwhitehor are my users just liars?
23:13.32Pneumatusand yeh, holy nova is friendly targets now
23:13.36Stanzillaliars!
23:13.40Repo10raidinfo (experimental): 03pigmonkey 04v1.0 * r11 : Tagging as v1.0
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23:14.00Pneumatusjnwhiteh: it isn't, but if an addon doesnt have releases it pulls the 'highest' it can get afaik
23:14.07nevcairieljnwhiteh: it'll only ever use alpha/beta by default when there is no release at all
23:14.33jnwhitehClique users are getting alpha releases of Clique
23:14.42jnwhitehwhich are obviously not intended for their use
23:14.51Shefkijnwhiteh: You can configure it to give you alphas.
23:14.55jnwhitehi'm about to just stop posting alpha versions on Clique and direct those users to WowI
23:14.59Pneumatusr143-release for me
23:15.14jnwhitehI've just had at least two people tell me that CC was set to alpha/beta by defaul
23:15.20jnwhitehwhich I don't believe =)
23:15.30ShefkiThey're wrong.
23:16.18SqueeGDoes anyone have any insight on how to set up data for use in a lib-ScrollingTable table? xD
23:17.38sylvanaari set clique to release on live, and at some point it updated back to the alpha
23:17.51jnwhitehthere needs to be a 'NOT FUCKING YET' button
23:17.55jnwhitehthat doesn't go to Curse Client.
23:17.58Repo10raidinfo (experimental): 03pigmonkey * r12 .pkgmeta: Fixed .pkgmeta
23:18.11sylvanaarturn off alpha packaging
23:18.11jnwhitehgiven that alpha/beta is a single toggle, no?
23:18.41Repo10raidinfo (experimental): 03pigmonkey 04v1.0.1 * r13 : Tagging as v1.0.1
23:18.46nevcairieli think they can control that. alpha, beta, or only release
23:18.54nevcairielbut i havent used the client for quite some time
23:19.03*** join/#wowace Copperman (~Copperman@host86-136-219-147.range86-136.btcentralplus.com)
23:19.05sylvanaaron CC? yeah you can set release beta or alpha
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23:19.11*** mode/#wowace [+v Torhal] by ChanServ
23:19.16jnwhiteh*nod*
23:19.18jnwhitehjust checked
23:19.27jnwhitehstill, they need a 'DO NOT SHOW UP IN CURSE CLIENT' release status.
23:19.45nevcairielI always say, when some user sets that to alpha, its his own damn fault
23:19.47Pneumatusor users that use alphas should understand what alphas are for
23:19.52Shefkijnwhiteh: You can turn off alpha generation.
23:19.53jnwhitehno
23:19.56jnwhitehi'm sorry guys
23:20.01jnwhitehCataclysm is a different game
23:20.03jnwhitehits not alpha/beta
23:20.11nevcairielthen don't develop in trunk, imho =)
23:20.14jnwhitehthere needs to be an option that I can use that prevents users from running into this problem.
23:20.18jnwhitehI'm not develoing in trunk you asshat.
23:20.24jnwhiteh=)
23:20.27nevcairielthen how are your files getting there
23:20.31jnwhitehbecause I'm tagging them
23:20.31nevcairielits only packaging trunk
23:20.34Parnicgrabs the popcorn
23:20.36jnwhitehbecause I'm releasing them
23:20.44jnwhitehso my users can download them and raid on Cataclysm
23:20.47Coppermangrabs a bud
23:21.14Shefkijnwhiteh: There are multiple ways for you to deal with the issue.
23:21.21sylvanaarwhy dont you just add a build check guard around the code that is cata specific
23:21.33Nivwth patch?
23:21.34jnwhitehsylvanaar: that's not how I develop
23:21.48sylvanaarok, i'm just putting it out there
23:21.50Pneumatusso what really happened was you tagged cata builds which caused them to go to beta/release, then demoted them to alpha causing the people who had them installed to have their CC release pref for Clique drop to alpha
23:22.06Pneumatusas they now have alphas installed
23:22.06nevcairieldoes CC work like that?
23:22.10Pneumatusyeh
23:22.14jnwhitehPneumatus: THey were ALWAYS alpha releases, they were never beta/release.
23:22.15nevcairielsilly thing
23:22.46jnwhitehso no, that didn't happen
23:23.07jnwhitehas far as I am aware =)
23:23.12Nivanyone know what this live patch is?
23:23.21nevcairielNiv: just a tools patch, afaik
23:23.22Parnictools updates
23:23.25*** join/#wowace profalbert (~profalber@188-23-47-42.adsl.highway.telekom.at)
23:23.29jnwhitehlolwut
23:23.29Nivtools patch that started in game?
23:23.32jnwhitehI can't even delete the fiels
23:23.34nevcairielnew background downloader etc
23:23.36sylvanaarjust tag the alphas as betas then
23:23.38jnwhiteh"Field must be between 3 and 200 characters long."
23:23.42jnwhitehno, i'm removing them
23:23.44jnwhitehproblem solved
23:23.45Nivhuh, seems like usually the launcher picks up tools
23:23.47Nivbut cool
23:24.22jnwhitehPneumatus: yep, that seems to have been what happened.
23:24.23nevcairielI usually just throw out betas on the forums or link them on the project page from seperate hosting
23:24.33jnwhitehsilly client.
23:24.38Pneumatuscc does need to be smarter, regardless, it shouldn't pull addons flagged with a higher TOC than your current install (which it should be able to tell)
23:24.44jnwhitehnevcairiel: could you please remove the cata fiels from my files page, as I cannot seem to do this.
23:24.47nevcairielshrug, guess no-one ever thought of a case that happens every 2 odd years
23:24.54nevcairielfor clique was it?
23:24.57jnwhitehyes.
23:25.34jnwhitehr148, 149 150, 151 and 152
23:26.15jnwhitehI'm sorry for being so hostile, a "files only" release type would be incredibly useful.
23:26.25nevcairieli dont even see a 148, but i'll just take all marked as 4.0.1
23:26.35jnwhiteh146, sorry
23:26.36jnwhiteh=)
23:26.36ShefkiI'm not sure what you mean by files only.
23:26.42sylvanaarthere is a files only
23:26.43jnwhitehno curse client.
23:26.45nevcairiel"Hide from Curse Client"
23:26.48sylvanaaroh
23:26.48jnwhitehyes.
23:27.01ShefkiThat would kinda defeat the point of curse client then.
23:27.05nevcairielor a project flag "Dont show alphas in curse client"
23:27.17jnwhitehShefki: .. not really
23:27.20sylvanaaryou can upload zips
23:27.24jnwhitehwhy would having the option of doing that defeat the curse client?
23:27.28jnwhitehsylvanaar: they have to be alpha/release or beta
23:27.30jnwhitehthose are the only options
23:27.46Pneumatusa "don't download addons for versions of WoW that aren't my current version" option would be better
23:27.55nevcairielAll deleted
23:27.58jnwhitehwell, the client should do that either way, yes =)
23:28.23jnwhitehjust as a developer, it would be incredibly useful to be able to toss versions up that don't go to the client. I don't think that's asking too much *shrug*
23:28.26jnwhitehbut I'm weird.
23:28.27ShefkiThe entire point of the client is to provide an alternative way of downloading things from curse.
23:28.27sylvanaari was working on that functionality when i stopped developing wau
23:28.40ShefkiIf it only has a subset of those things then why bother to use it at all.
23:28.56jnwhitehbecause the client doesn't work properly in this case
23:28.58jnwhitehunderstandably so
23:29.01nevcairielIt would be stupid of developers to flip that switch "just because"
23:29.13jnwhitehand it would be nice if we as developers could do that without having to resort to external hosting.
23:29.23jnwhitehin the future, I'll just create a new addon on curseforge
23:29.31jnwhitehbut that's not likely to happen
23:29.38ShefkiWell I haven't received the alpha of Clique with it.
23:29.45ShefkiSo I dono't think this is a client problem.
23:29.53ShefkiI think the PEBKAC
23:29.54sylvanaari did Shefki
23:29.58nevcairielI bet it was moron users that had alpha download setup
23:30.16sylvanaarit happened to me on live, after i set it to release
23:30.17nevcairielor it really did what Pneumatus thought it mightve done
23:30.28sylvanaarand forced an update
23:30.55jnwhitehits part my problem marking them as release in the first place, and part the client reverting people to alpha/beta or changing their settings
23:30.57sylvanaari got 143 then later it autoupdated to the alpha
23:31.03jnwhitehbut its solved now, anyone who wants cata can get it from wowi
23:31.23*** part/#wowace profalbert (~profalber@188-23-47-42.adsl.highway.telekom.at)
23:31.23ShefkiIt's showing as up to date with r143 for me.
23:31.24*** join/#wowace Droolio (~drool@87-194-188-170.bethere.co.uk)
23:31.27orionshockanyone know why wow would stop reloading addons when you reload the UI?
23:31.43nevcairielShefki: i deleted all other files
23:31.47sylvanaarShefki: it autoupdated later, not right away
23:31.49orionshocki have made several adjustiments to an addon of mine, including a syntax error and wow has not figured out that the file changed.
23:32.09nevcairielorionshock: maybe the error wasnt fixed afterall =)
23:32.23orionshockerror?
23:32.33orionshocki reloaded the client and it didn't figure it out either :|
23:33.21nevcairielcheck if you saved the file :p
23:33.43Repo10parrot: 03profalbert 04v1.10.18 * c5086f4 /: [new tag, +1 commits] tag as v1.10.18
23:33.59Shefkinevcairiel: Well the dirty little secret of curse is you can't really delete anything.
23:34.02Shefkihttp://wow.curseforge.com/addons/clique/files/25
23:34.25nevcairieli know that they are still there
23:34.32nevcairielbut the CC ignores deleted files
23:34.34nevcairielthat much i know
23:34.41nevcairieland users dont see them
23:34.46nevcairieljust mods and the project owner, iirc
23:34.50orionshockyes nev the file saved :P
23:35.00ShefkiUsers can see them if they know how to get to them.
23:35.07ShefkiMost don't.
23:35.23jnwhitehI don't care if anyone sees them
23:35.26jnwhitehthey're all up on wowinterface anyway =)
23:36.08jnwhitehThanks for your help all
23:36.10koaschten_hmm actually someone beat the raab again
23:36.20ShefkiAnyway since you're here jnwhiteh, any thoughts on how to allow click bindings to work with frames created in combat in Cata?
23:36.25nevcairielyou watch that stuff?
23:36.39koaschten_sure, what else would you watch tonight? ;)
23:36.42ShefkiSpecifically frames made by the group headers.
23:36.42jnwhitehShefki: shouldn't it work the same way as it does in Live?
23:36.48ShefkiNope.
23:36.51jnwhitehWhy not?
23:36.51orionshockok... nmd... was changing files for beta client not live :|
23:37.03ShefkiThe group headers no longer call AllowAttributeChanges or whatever the function is.
23:37.13ShefkiTHe initialConfigFunction is now a restricted environment.
23:37.19ShefkiWhere you pass in lua code as a string.
23:37.36nevcairielthats a problem?
23:37.38jnwhitehoh jesus.
23:38.10nevcairielJust have to redesign it, but still sounds possible, methinks
23:38.20ShefkiI had a few thoughts.
23:38.21jnwhitehno
23:38.28jnwhitehits a coupling that should not need to be there
23:38.34jnwhitehand it upsets me.
23:38.52ShefkiWell don't look at me I'm just the messanger.
23:39.06jnwhitehI know =)
23:39.09jnwhitehI'm not upset with you
23:39.16ShefkiI had a few ideas how to work around it.
23:39.18jnwhitehI'm upset for not seeing the change sooner and fixing it.
23:39.21jnwhitehI'm up for suggestions
23:39.33ShefkiYou could register the attributes on the group header.
23:39.50ShefkiAnd provide a ClickCastGroups or something.
23:40.03ShefkiTHen frames can register the groups out of combat.
23:40.13ShefkiYou set the attributes on the group, then the initialConfigFunction can copy them.
23:40.27ShefkiMore work on the unit frame to make it work but it's possible.
23:40.36ShefkiAnothehr way would be to stringify them somehow.
23:40.59jnwhitehboth of these introduce a coupling that I'm not happy with
23:41.05ShefkiI know it sucks.
23:41.15ShefkiI'm not sure of a good way to avoid it though.
23:41.25nevcairielYou can even provide a code snippet in an attribute that sets all of them and pass in the new frame, that way the UF author just needs to grab that snippet from the attribute and run it
23:41.38Shefkinevcairiel: You can't do that.
23:41.43jnwhitehthe fact of the matter is, it changes the way every single unit frame has to integrate with click-casting addons
23:41.48Shefkinevcairiel: You can't eval code in the environment.
23:41.51jnwhitehafter all the fucking work we did to get it where it is today.
23:42.15nevcairielShefki: you can, using control:Run
23:42.28ShefkiHmmm.
23:42.37nevcairieltakes a code snippet in string form as first parameter
23:42.52ShefkiIf that works then that's a really great method.
23:43.18ShefkiStill kinda sucks but allows more room for change from Clique without requiring change on the side of the unit frame addons.
23:43.21nevcairieljust limits the work on the UF side
23:43.50jnwhitehwell clique is going to be changing the way it works
23:43.53jnwhitehand I can make it work with this
23:43.59jnwhitehjust EVERYONE is going to have to change their shit
23:44.02jnwhitehand its been such an uphill battle
23:44.05Shefkijnwhiteh: *nod*
23:44.35Shefkijnwhiteh: If you work on anything let me know I'd be more than willing to alter stuff on my end and test the changes.
23:44.47jnwhitehalright, thank you
23:44.47nevcairielthere is even a RunAttribute that simplifys that, didnt remember that, heh
23:45.18Shefkinevcairiel: Wow nice, didn't know about that.
23:45.49nevcairielgrab yoruself a copy of iriels restricted env doc =) Although it might be slightly dated with the 4.0 changes
23:46.09ShefkiI have a copy of several versions of it.
23:46.34nevcairielanything newer then 3.1-revision1?
23:47.31Shefkinevcairiel: Nope last time I talked to Iriel 3.1-r1 was the newest.
23:48.31nevcairielI didnt actually check how the API of the restricted env was affected by the internal changes
23:48.33Shefkijnwhiteh: I wonder if you couldn't make a Secure frame of some sort, and allow frame handles to be passed into it.
23:48.39nevcairielnothing broke yet, so thats good
23:49.26ShefkiThen have the secure handler track the table in secure code.
23:49.40ShefkiSince you can set attributes in combat from within secure code.
23:50.09ShefkiIt'd be a pain but...
23:50.26ShefkiYou could leave the ClickCastFrames global table in place.
23:50.37ShefkiAnd keep the metatable and just make it drive the secure side.
23:50.48ShefkiIn which case it would 99% work except for groups.
23:51.03ShefkiWhich provides a stepping stone.
23:51.07nevcairielthe secure code can't read that table, how is that supposed to work?
23:51.17ShefkiIt doesn't need to.
23:51.31ShefkiThe entry gets deleted from the table after it gets added anyway.
23:51.48ShefkiSo you add the entry, __newindex gets called, _newindex sets the attribute.
23:52.05nevcairielbut __newindex is not secure, it cant set attributes
23:52.09ShefkiRight.
23:52.16ShefkiThis won't fix the problem.
23:52.21ShefkiThat's not the point.
23:52.40ShefkiMoving to adding frames to a SetAttribute call is what solves the problem.
23:53.02ShefkiThe new __newindex is just there as a transitional tool.
23:53.13ShefkiA way to make it mostly work.
23:53.42ShefkiNobody even noticed that click cast bindings didn't set on frames made in combat till I pointed it out and we got an API change to make it easier part way through cata.
23:53.55ShefkiSo it'd avoid the "OMG Clique is broken till every author updates."
23:54.13jnwhitehhrm
23:54.26jnwhitehthey noticed, just no one put together a coherent writeup of it.
23:54.44ShefkiOk.
23:55.06jnwhitehThe unit frame would still need to update, wouldn't it?
23:55.16ShefkiOnly unit frames providing group headers.
23:55.17jnwhitehSince you cannot do ClickCastFrames[button] = true in a secure snippet
23:55.23ShefkiAnd they have to rewrite their initialConfigFunction anyway.
23:55.29jnwhitehyes.
23:55.50ShefkiWhich is my point.
23:56.09ShefkiThey're going to realize they can't do ClickCastFrames[frame] = true anymore from that and wonder what they should do.
23:56.16nevcairielshouldnt all UFs error and fail badly right now then anyway?
23:56.22ShefkiPB4 works. :)
23:56.33nevcairielprobably because you fixed it
23:56.37ShefkiRight.
23:56.39nevcairielbut if you cant set attributes anymore
23:56.45nevcairielany UF needs a fix
23:56.58ShefkiWell the old initialConfigFunction doesn't even get called.
23:57.19ShefkiRight.
23:57.25ShefkiBut not all unit frames offer groups.
23:57.39ShefkiAnd those without groups e.g. huds, don't need to be updated.
23:57.53nevcairielare huds usually click-castable?
23:57.58ShefkiThey can be.
23:57.59nevcairielI havent really used any =p
23:58.01jnwhitehnot often, but some
23:58.08ShefkiUsually by default no.
23:58.28ShefkiAnyway my strategy keeps it working with everything but what would already be broken anyway.
23:58.38Pneumatusyeh, i have a bunch of icehud frames in my clique blacklist
23:58.40ShefkiWhich seems like a good interim solution and provides time to educate.
23:59.02nevcairielclickable huds sounds like a bad idea, they are in the middle of the screen usually, arent they =)
23:59.24ShefkiNuclear weapons are a bad idea, people still do it.

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