IRC log for #wowace on 20100909

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00:26.34ckknightVonhintenHOME`: you referring to Dewdrop?
00:28.15VonhintenHOME`linq
00:28.29VonhintenHOME`liblinq
00:29.36VonhintenHOME`or you mean my comment about old shitty code?
00:29.51VonhintenHOME`I wasn't refering to anything specific :)
00:30.08Parnicjust that users suck in general
00:34.20Groktardamn those users
00:35.27VonhintenHOME`They're no good
00:39.18Groktarespecially when they want things
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00:44.55Repo10liblinq-1-0: 03ckknight 07master * 86a6c7f / (3 files in 2 directories): [+2 commits]
00:44.57Repo86a6c7f: Fix some docs and properly update the minor version
00:44.58Repo620f344: Add Set.FromSequenceOrItem(sequence_or_item)
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01:08.15Repo10liblinq-1-0: 03ckknight 07master * 9e72807 / (5 files in 2 directories): [+1 commit] Add List.prototype:ShuffleInPlace()
01:08.50Repo10ice-hud: 03Parnic * r565 / (5 files in 2 directories): - added LibDBIcon to bring back the minimap icon
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01:32.17Repo10yssbossloot: 03yssaril 06cata 07master * v1.0.2-3-g0ea7f41 Data/BossData.lua: [+1 commit] started adding in some boss locations
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01:40.39Yssarilsweet latest chrome (dev) has side Tabs that you can enable via about:labs
01:41.20Stanzillayup
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02:04.55Primersigh...always takes me forever to log out of a toon now. I have a feeling some addon's shutdown hook is doing something bad
02:06.21YssarilPrimer: you have any big database addons?
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02:17.43PrimerYssaril: not sure...ls -lS SavedVariables?
02:17.48Primersort by size
02:18.07Yssarilpotentially :)
02:18.13Primertries
02:19.24Primerdamn, one is 8M
02:19.47PrimerHeadCount.lua and Armory.lua
02:19.49Yssarili have an addon for myself that compresses data when i log out and decompresses ondemand so the SV file is not the biggest but takes the longest to log out
02:20.12Yssariltry disabling both of those and see if you see and improvement in login/logout
02:23.00PrimerArmory is more recent
02:23.14Primerand I recall this being a fairly recent development
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03:41.30Repo10mtarget: 03gameldar 07cataclysm * r52 / (5 files in 1 directory):
03:41.32RepoMTarget: Fixes for Cataclysm - no longer use the deprecated global 'this' - handle it via the self in the method.
03:41.33RepoAlso update the version
03:41.35RepoAdd the appropriate externals in svn.
03:43.02Yssarilnevcairiel: did you find a way for mapster not to taint the world map yet?
03:43.18Yssarilin beta
03:59.21Primerit's not armory or headcount
03:59.42Primerhrmm, actually it did seem faster without headcount loaded
03:59.48PrimerI need to time this
04:11.20YssarilPrimer: check which addon uses registers PLAYER_LOGOUT and check if any of those do anything resource intensive
04:11.50PrimerI thought there was an ace3 for that
04:11.54PrimerI use it in my addon
04:12.15Yssarilan ace3 for that? (whats that mean?)
04:12.35Primerself.db.RegisterCallback(self, "OnDatabaseShutdown", "DatabaseShutdown")
04:12.55Yssarilhmm never used that
04:13.24Primerwhere self.db = LibStub("AceDB-3.0"):New(...
04:14.43Yssarilfigured that (that would still get triggered on PLAYER_LOGOUT though i think) and not all addons use ace3 :P
04:15.28PrimerI'll look for both
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06:31.04cralorHow long does AddOn re-names take to refresh across the web site? My SVN commits aren't showing up in the Files/Packager Status, and I believe this is because of my recent name change. It's been several hours, so it might just be that it need more time.
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06:41.19Torhalcralor: It's already propogated. Are you still using the same slug for your repo?
06:41.37TorhalI see Rune-It-All under http://wow.curse.com/downloads/wow-addons/details/runemover.aspx
06:41.52TorhalMeh. Wish I could help further but I have to wake up in three hours. Yay.
06:41.58ElkanoI can see what you see not...
06:42.39ShefkiTorhal: cvars are case insensitive.
06:42.49Shefki^ Something I said after you left the other day.
06:43.30Shefkicralor: Packager might be broken, it happens sometimes.
06:44.48cralorwhen does 'runemover' go to 'runeitall'
06:45.04cralorand I forget where to change the slug
06:48.08Shefkicralor: You can't change the slug, but I did for yyou.
06:48.48cralorThanks!
06:49.00ShefkiAnd the packager is broken.
06:49.09ShefkiIt's throwing errors for everyones packages.
06:49.15Shefkihttp://www.wowace.com/packager/
06:49.22Shefkickknight: Fix the wowace/cf packager.
06:49.56ShefkiAnyway bed time, work tomorrow.
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06:54.26Repo10big-brother: 03oscarucb * r217 / (8 files in 2 directories): Add LDB support, by popular demand
06:54.28RepoNEW OPTION: Automatically show the buff window on a ready check
06:54.29RepoNEW OPTION: Automatically close the buff window on combat
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06:59.14bitmousehey anybody around that would be willing to send me a Scroll of Resurrection?
06:59.51evlI could probably do it
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07:00.58evlEu or US?
07:03.34bitmouseUS
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07:03.46bitmousewhat info do I need to give you?
07:03.49evlEU here sorry
07:03.57evl"Your Target Is Out Of Range"
07:05.20Repo10heatsink: 03durcyn 07master * 3.3.5.6-9-gbfff391 / (2 files in 1 directory): [+1 commit] handle resets properly again, take a stab at interrupt tracking
07:09.01cralorHow can I switch properly in TortoiseSVN?
07:10.23starlonright click and choose properties
07:10.35cralorok
07:11.02cralorThen what?
07:14.23quiescensmoo
07:15.02cralormoo
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07:18.55quiescens):
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07:27.28Repo10big-brother: 03oscarucb 043.1.0 beta4 * r218 :  (Message trimmed by 13 lines)
07:27.29RepoTagging as 3.1.0 beta4
07:27.30Repo3.1.0 beta4 includes:
07:27.31Repo* Adds LDB support
07:27.33Repo* NEW OPTION: Automatically perform a quick check on ready check
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07:51.50Repo10mtarget: 03gameldar * r53 :
07:51.52RepoMTarget: Added the appropriate svn:externals to allow correct library checkout for development.
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09:26.22jnwhitehanyone know where the 'alpha/beta' checkbox is in curse client?
09:27.02jnwhitehfor http://wow.curse.com/downloads/wow-addons/details/clique.aspx#815609
09:27.37mitch0jnwhiteh: sorry, can't help with that, but: any news on the backdrop thing? :)
09:27.43jnwhitehyeah
09:27.57jnwhitehcouldn't remember who asked.
09:28.06mitch0it was me
09:28.10mitch0<-
09:28.26jnwhitehcheck the FrameXml from the new system
09:28.33jnwhitehspecifically spellbook, talents, character, pvp, tradeskill, guild
09:28.44mitch0uhm
09:28.46jnwhitehand you can look at the bottom half of UIPanelTemplates.xml
09:29.04mitch0do you happen to have an url? :)
09:29.10jnwhitehhttp://github.com/tekkub/wow-ui-source/blob/cat/FrameXML/UIPanelTemplates.xml
09:29.23mitch0you are my hero
09:29.32jnwhitehline 1403
09:29.55jnwhiteh1678 is the dialog border
09:29.59jnwhitehits probably the simplest.
09:30.29mitch0uhm.
09:31.10the-golemdid something happen to #wowuidev ?
09:31.23mitch0I don't quite get what happened with the side bars
09:31.39mitch0like, that example only does the corners
09:32.02the-golemI can't join #wowuidev, for some reason :-/
09:32.27mitch0oh, it seems they changed the border texture file format, too?
09:33.01the-golemodd. Fixed it though
09:33.32jnwhitehmitch0: there is no 'border texture file format'
09:33.39jnwhitehthere's just a series of textures
09:33.47mitch0there used to be
09:33.50jnwhitehthem being packed into a single file is a factor of the way they do their artwork, not some format
09:33.54jnwhitehyes, there used to be
09:33.55jnwhitehnot anymore.
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09:33.59mitch0a single texture file with 8 "images" in it
09:34.04jnwhitehyes, I'm aware.
09:34.10mitch0gah...
09:34.11jnwhitehthat's obviously no longer the case
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09:34.23mitch0so much for configurable borders then
09:34.44mitch0it'd become a configuration nightmare with the current system
09:34.56jnwhitehnot really
09:34.59jnwhitehyou can skin frames just as easily
09:35.30mitch0but take the talent panel: it gets its border textures from the middle of some big UI-texture file...
09:35.37mitch0how do you present that to users?
09:36.08jnwhitehI'm not interested in doing that
09:36.09jnwhiteh*shrug*
09:36.14jnwhitehthey're using one set of borders for all of their frames
09:36.17jnwhitehis the moral of the story
09:36.27jnwhitehthey've created 10 templates that make creating 'wow-ish' frames easy
09:36.53mitch0ah, so I should just create my base frame based on those templates and that's it?
09:37.05jnwhitehwhat is your goal
09:37.15jnwhitehproviding configurable border for some odd reason, or making frames that are wow-look
09:37.17mitch0(so my previous statement kinda stands: configurable backdrop is gone more or less)
09:37.25jnwhitehI don't think its any more gone than it was before
09:37.31jnwhitehthe same issues presented itself in the last system
09:37.44jnwhitehand coding and presentation is 90% of a 'configuration system' and its all still possible.
09:37.45mitch0well, at least you _could_ use some of the borders
09:37.49mitch0not all worked well, but some did
09:37.50jnwhitehyou still can..
09:38.04Ali1331hi the-golem :p
09:38.10the-golemhi Ali1331
09:38.21jnwhitehBasicFrameTemplate - empty frame with title bar and close button.
09:38.26jnwhitehBasicFrameTemplateWithInset - obvious
09:38.36jnwhitehPortraitFrameTemplate - empty frame with space for portrait/icon
09:38.49jnwhitehInsetFrameTemplate - used for an inset frame
09:38.50mitch0I just need empty frames with border
09:39.05jnwhitehButtonFrameTemplate - Portrait frame with space for buttons along bottom edge and inset content area
09:39.08jnwhitehthen use BaseFrameTemplate
09:39.19Ali1331zz why does buttonfacade need a global name for each button
09:39.22Ali1331so annoying
09:39.30jnwhitehthere are quite a few VERY useful templates at the bottom of the file.
09:39.37the-golemAli1331: I keep getting a TexCoord error for my rest-bar bit. I've tried different approaches to fixing it, but nothing seems to work.
09:39.47mitch0jnwhiteh: but I don't need titlebar and close button :(
09:39.47Ali1331hmm?
09:39.54Ali1331whats the problem
09:40.26the-golemAli1331: remember the clipping problem we/I had, with the statusbar textures?
09:40.29jnwhitehmitch0: use TranslucentFrameTemplate
09:40.44Ali1331ye I know that, whats the error/display issue
09:41.09jnwhitehor maybe InsetFrameTemplate
09:41.54the-golemsec
09:41.57the-golemsee if i can trigger it
09:42.18mitch0oh well, thanks for the heads-up. I sorta hoped for a more generic approach, but meh
09:42.25the-golemAli1331 1x MistXP-1.0\MistXP.lua:407: TexCoord out of range
09:42.26jnwhitehwhy is that not generic?
09:42.34jnwhitehI'm very VERY confused about what you actually want
09:42.41mitch0personally _I_ don't use borders around any of my frames
09:42.47Ali1331pastebin that section golem
09:42.51jnwhitehokay, then why are you concerned about borders?
09:42.57mitch0jnwhiteh: I had various addons that allowed you to define a background / border
09:43.06mitch0s/had/have/
09:43.32mitch0the background / border setting was independent, you could select from several textures (via sharedmedia)
09:44.04mitch0so I hoped that they kept the "border textures" and I could still do the same thing as with SetBackdrop() just using some TextCoord magic
09:44.07jnwhitehwell there is NOTHING to stop that from h appening.
09:44.18jnwhitehthe textures are all consistently named
09:44.32mitch0well, apart from the thing that they mashed all the borders into one big texture
09:44.50jnwhitehTHAT DOESN'T MATTER
09:44.53jnwhiteh*growl*
09:45.16jnwhitehjust because something requires you to do something once to get the information you need doesn't make it impossible or even remotely difficult
09:45.18mitch0well, I'd have to "map" those big textures
09:45.22jnwhitehso?
09:45.27jnwhitehyou're given the texture coordinates
09:45.29jnwhitehhanded them
09:45.34mitch0actually, sharedmedia would have to do it
09:45.38jnwhitehokay
09:45.39jnwhitehso?
09:45.43jnwhitehit doesn't make it impossible at all
09:45.47mitch0no it doesn't
09:45.55jnwhitehthe HARDER thing is the name of the textures on the borders, etc.
09:45.57mitch0it's just more work then I was prepared to do ;)
09:46.03jnwhitehthen don't do it =)
09:46.07jnwhitehyou have all thet ools you need to do it
09:46.20jnwhitehglad I could give you a reference, sorry you're disappointed.
09:46.28mitch0I'll wait till someone makes it easy with sharedmedia ;)
09:46.50mitch0yeah, thanks for the help, I didn't want to sound like I was dissapointed with _you_ or the help you've given
09:47.05jnwhitehno, I( didn't get that
09:47.12jnwhiteherr
09:47.15jnwhitehI didn't think that
09:47.23the-golemAli1331: http://paste.wowace.com/2417/
09:47.28jnwhitehbut I don't like people saying something is difficult when its really not =0
09:47.33jnwhitehit bothers me for some reason.
09:48.45the-golemI always make things more difficult than they really are.
09:48.48mitch0actually, I think the "old" way still works
09:48.58mitch0just deprecated
09:49.11mitch0so there's plenty of time to do the new thing
09:49.19the-golemThen when I finally do get it, I wonder at how I couldn't get it sooner ^^
09:49.38Ali1331it errors on the first one, so it errors on both o.O
09:50.20the-golemwell, it only throws a single error for whichever's first.
09:51.11the-golemthe rested line used to be first, so i swapped to see if it would happen for normal as well, or skip it.
09:51.24the-golemIt didn't skip it ^^
09:51.30Ali1331weird
09:51.54the-golemyeah. I'm honestly not sure why it's throwing an error, because the textures all draw fine.
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09:54.00Ali1331but it doesnt error all the time right?
09:54.19the-golemAli1331: under specific circumstances, yes.
09:54.38the-golemHearthing, and Teleporting to/from dungeons.
09:54.44Ali1331o.O
09:54.54Ali1331wut, why does it update on those
09:56.14the-golemidk
09:56.23the-golemit might happen on boat/blimp loading. Not sure
09:56.38Ali1331lol
09:56.55quiescensmoo
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09:58.53Ali1331you've only got UPDATE_EXHAUSTION, PLAYER_LEVEL_UP and PLAYER_XP_UPDATE registered right? (aside from the rep one)
09:59.15the-golemyes, one of each
09:59.32the-golemand i register them OnEnable
10:00.00Ali1331and its also called in UpdateLayout
10:01.07the-golemAli1331: what is, the xp events?
10:01.15Ali1331OnBarEvent
10:01.21the-golemoh, yeah
10:01.22Ali1331which in turn calls UpdateBar
10:01.29Ali1331err experience
10:01.38the-golemyeah
10:02.22Ali1331but it still makes no sense >.<
10:02.23the-golemhmm
10:02.26the-golemactually
10:03.00the-golemi'm getting that error even on my 80
10:03.10the-golemI think I need to change my logic slightly
10:03.22the-golemno need to UpdateExperience when max level >.<
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10:59.52Vilkkuhmm
11:00.04Vilkkuis the blizz power aura implementation implemented in beta? http://www.mmo-champion.com/threads/752372-Power-Auras-Effect-Welcome-the-Machine-Blue-Posts
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11:00.48Ali1331its in atm yes
11:02.28Ali1331FrameXML\SpellFlyout.lua I believe with the CVar "UberTooltips" o.O
11:02.43Ali1331or maybe thats something else
11:03.32Ali1331might be SpellActivationOverlay.lua...
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11:04.31Vilkkuso for just activating it I have to set UberTooltips to 1? or is there any ingame config?
11:05.07Ali1331it's already on by default
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11:13.43Vilkkuguess I don't have any spells on my shaman that activate it then
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11:26.08ccKephunter lock 'n load proccs trigger it @ Vilkku
11:26.11ccKepfor example
11:26.20Vilkkuhmmh
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11:26.34ccKepmage arcane missiles too I think
11:27.48ccKepelemental shaman should have something afaik
11:27.53ccKepdont recall what it was though
11:28.04Vilkkuhmm
11:28.06Vilkkuwell I don't
11:28.09VilkkuI'm elemental
11:28.21ccKepah, its been enhancement
11:28.27ccKepmaelstrom weapon x5 or something like that
11:28.31Vilkkuah yeah
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11:37.32dafithe pic http://static.mmo-champion.com/mmoc/images/news/2010/august/spelloverlayeffects.jpg shows for which procs/abilities it's implemented
11:38.09dafithe names are class colored too
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12:00.35Repo10gnomexcel: 03Humbedooh * r14 Gnomexcel.lua:
12:00.37RepoMoving cells with math functions will now automatically update the cell references (unless protected with $, i.e. C$7 or $B$2)
12:14.08mitch0friggin spammers on curse :(
12:15.10Xtekmitch0, where?
12:15.12XtekI'll delete.
12:15.30mitch0someone already did by the time I logged in
12:15.40Xtekok
12:15.43mitch0but please check for me, as sometimes the curse caching is weird
12:15.54Xtekwhere?
12:15.56mitch0http://wow.curse.com/downloads/wow-addons/details/range-display.aspx#comments
12:16.09Repo10gnomexcel: 03Humbedooh * r15 Gnomexcel.lua: When clearing cells, set colors will also reset now.
12:16.13XtekI don't see it.
12:16.16mitch0ok
12:16.18mitch0thanks
12:16.42Xteksure
12:17.06Humbedoohhmm, is the packager not working atm?
12:17.37mitch0there was some moaning about it earlier
12:18.35Humbedoohand now you totally ruined the word "moan" for me ;<
12:18.59mitch0tough luck
12:19.04Humbedooh:\
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13:02.33Repo10gimplist: 03DrKazza * r30 Gimplist.lua: Fixed a bug where it wasn't picking up the default realm
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13:26.38Adys~seen tuller
13:26.46purltuller <~muffins@c-69-143-56-163.hsd1.va.comcast.net> was last seen on IRC in channel #wowuidev, 1d 12h 12m 36s ago, saying: 'so is my theory correct in that GetItemInfo in the beta is subject to the same dynamic loading as the rest of the client?'.
13:29.13quiescenso.o
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13:45.02Ali1331why is it impossible to get the used height of the WatchFrame :/
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13:46.50Ali1331and...did they remove UIScale o.O
13:48.45ccKepshrugs.
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13:51.15jnwhitehsylvanaar: did you ever test that code for the raid frames?
13:51.28jnwhitehAli1331: it shouldn't be impossible
13:51.35jnwhitehand I don't 100% understand your question about UIScale.
13:51.45jnwhitehwhat do you think was removed?
13:52.31Ali1331well the interface option is just Good/High/Ultra now
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13:55.26jnwhitehyou can set it to whatever you want
13:55.32jnwhitehUIParent:SetScale()
13:57.30ccKephttp://www.break.com/index/amazing-race-watermelon-face-smash.html
13:57.30ccKepsomeone else wanna show the knight who's boss? :O
14:01.25koaschtenI am sorry but you will have to continue!
14:01.31koaschtenBut i can't feel my face!
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14:07.50ccKepthats the best thing I've seen today
14:08.46MegalonccKep: du hast kohlmeisen!
14:08.56ccKepwutt
14:08.58Megalonhttp://translate.google.de/translate_t?hl=&ie=UTF-8&text=Du+hast+Kohlmeisen&sl=de&tl=en
14:09.19ccKepoO
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14:26.43koaschtenMegalon w00t?
14:28.40dafiit's german he said "you have great tits!"
14:28.55bluspacecow?
14:29.02bluspacecowget him to say it again
14:29.15bluspacecowi wanna memorise so i can be all dark and mysterious
14:29.20dafii spose ccKep must have flashed him at one time or another
14:30.14ShadniXi suppose the translation of google translate is seriously wrong
14:30.38dafi*shrugs*
14:30.52dafiit's a possibility, never said i knew german :)
14:30.59ShadniXwell - a "Kohlmeise" is this http://de.wikipedia.org/wiki/Kohlmeise ;)
14:31.28dafiye a great tit
14:31.34bluspacecowSie haben wirklich erstaunliche fucking mammories
14:32.06bluspacecowSie haben wirklich erstaunliche fucking Brüste
14:33.24bluspacecow~x en de you have great tits
14:34.22dafiwhat's next, a german tits addon?
14:34.51bluspacecow*nod* *nod*
14:35.01bluspacecow(-|-)
14:35.13Megalon:o
14:35.19dafierm, think that's more of an ass no?
14:35.53bluspacecow:(
14:35.58bluspacecowyou draw better one then!
14:36.08mitch0(.)(.)
14:36.10dafi(.(. )
14:36.34dafiand now the judges apraisal
14:36.42arkanes( * Y * )
14:36.57dafiwow
14:37.12dafithat's som high niples
14:37.16arkanespasties
14:37.22Megalon(∴)(∴)
14:37.23arkanesthis is a pg-13 channel
14:37.25Megalonmutant nipples
14:37.41dafinot anymore it is
14:38.50Megalonhooray for Kohlmeisen
14:40.16dafihip hip
14:40.39bluspacecowtheeee *donk*
14:40.43bluspacecowi R sleepy
14:43.03dafipats bluespacecow and gives him a pillow
14:45.04bluspacecowhttp://i.imgur.com/o4E18.jpg
14:45.06bluspacecowkitty !
14:45.11quiescenspours a bucket of purpl paint over bluspacecow
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15:28.42Repo10grid2: 03jerry * r530 GridFrame.lua:
15:28.43RepoFix for Ticket-161: Make sure GridFrame unit are only updated when needed
15:28.50Repo10xperl: 03Joddie 06cataclysm 04cataclysm beta 1.0 * r377 : Tagging as cataclysm beta 1.0
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15:31.48arkanesso the new parry mechanic where it reduced damage instead of being avoidance doesn't seem to be a real thing
15:32.02arkanesanyone seen a blue post about it, is it just nyi or did they change their mind?
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15:36.40Repo10liblinq-1-0: 03ckknight 07master * 85a2438 / (3 files in 1 directory): [+1 commit] Make the :GroupBy methods' key_selector and the like accept the index of the element in the sequence
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15:52.41Repo10heatsink: 03durcyn 07master * 3.3.5.6-10-gb46ffd7 Heatsink.lua: [+1 commit] add remaining equipslots to check for engineering cooldowns, needs testing
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16:04.49Repo10heatsink: 03durcyn 07master * 3.3.5.6-11-gae3c982 / (12 files in 2 directories): [+1 commit] unfuck locales
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16:06.03Repo10heatsink: 03durcyn 043.3.5.7-beta * ae34824 /: [new tag] 3.3.5.7-beta
16:06.54Repo10heatsink: 03durcyn 07master * 3.3.5.7-beta-1-g5186405 Heatsink.toc: [+1 commit] oh, hey, cool typo.
16:07.15Repo10heatsink: 03durcyn 043.3.5.7-beta2 * 1d1f634 /: [new tag] 3.3.5.7-beta2
16:07.56cralorI'm having issues updating my repo on WoWAce.... just recently relocated, and tried tagging a new release but do not see the Packager or File list display any progress
16:10.00ccKepwow, I've been afk for an hour or so and wowace changes into ascii-tits-channel
16:10.12ccKepon that note... (  .  Y  .  )
16:10.56Repo10gathermate2: 03kagaro 07master * 6a9341e / (4 files in 1 directory): [+1 commit] More map level stuff in place.
16:12.18Repo10gathermate2: 03kagaro 07master * bc2bd33 Display.lua: [+1 commit] make indexing consistent
16:13.22Repo10libmapdata-1-0: 03kagaro 07cataclysm * r39 library.lua: Updated a few fucntions
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16:14.40Repo10libmapdata-1-0: 03kagaro 07cataclysm * r40 library.lua: checkin the right file dummy
16:15.37evlDoes reparenting a frame taint it?
16:17.55quiescenslooking at a frame funny probably taints it
16:18.48Repo10heatsink: 03durcyn 07master * 3.3.5.7-beta2-1-g47d1d23 Heatsink.lua: [+1 commit] clean up reincarnation hackery a bit, split inventory and bags into separate functions to save on cpu.  drycoded, will eat your children and pets
16:20.09Stanzillaoh noes :(
16:20.46sylvanaar_atwork?
16:22.42quiescensoh noes
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16:26.45durcynwhat's the format for X-Compatible-With, just a toc number?
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16:27.49Repo10heatsink: 03durcyn 07master * 3.3.5.7-beta2-2-gf818b75 / (2 files in 1 directory): [+1 commit] add X-Compatible-With silliness to toc, since the whole point of this rewrite was cataclysm compatibility
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16:30.09pompydurcyn: yeah.. 30300 or 40000
16:32.09pompy"You lose -69400 experience" .. whatt? lol
16:32.54quiescensgrats
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16:42.45Repo10heatsink: 03durcyn 07master * 3.3.5.7-beta2-3-gae4ce62 / (4 files in 1 directory): [+1 commit] might help if we actually mix in AceHook before trying to call hook methods
16:43.52Repo10gdkpd: 03stolenlegacy * r68 / (2 files in 1 directory):
16:43.54Repoadded balance window (movable, remembers position) that shows how much money a player has to recieve/pay.
16:43.55RepoAuto-scans trades, auto-adjusts on auction/distribute.
16:43.56Repobeta tag.
16:44.09Repo10gdkpd: 03stolenlegacy 04beta-11h * r69 : tagging
16:44.46Repo10heatsink: 03durcyn 043.3.5.7-beta3 * 0688ea8 /: [new tag] 3.3.5.7-beta3
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17:06.33Repo10liblinq-1-0: 03ckknight 07master * 00fb43e / (4 files in 2 directories): [+1 commit] Add Enumerable.prototype:PickRandom() and Enumerable.prototype:PickRandomOrDefault(default)
17:07.49sbupompy: how?
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17:15.55Parnic|Workso ckknight, all the Class.prototype stuff sounds like AceOO...is it something custom you've written or is it actually AceOO?
17:16.09ckknightit's just simple metatables
17:16.28ckknightlocal Enumerable = { prototype = {} }
17:16.31Repo10simple-md: 03Starinnia * r210 SMD_Timers.lua:
17:16.33Repo-make sure the Update frame hides if :ClearTimerBars() is called
17:16.44Parnic|Workah, i don't know much about metatables myself...does it allow "inheritance"-like functionality?
17:16.46ckknightthen I make function Enumerable.New, which sets Enumerable.prototype to be the __index
17:16.49ckknightyea, it does
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17:17.03ckknightbut the inheritance tree is very shallow
17:17.05dafiarkanes: parry got made back into dodge again some time early in the beta afaik
17:17.16ckknightthere's Enumerable, which has 3 subclasses: List, Set, and Dictionary
17:17.22Parnic|Workso, conceivably i could replace IceHUD's AceOO implementation with just metatables somewhat easily? :P
17:17.27ckknightoh yea
17:17.43ckknightParnic|Work: take a look at how I do it in LibLinq-1.0, it's pretty clean.
17:17.45Parnic|Worki'll have to look into that then.
17:17.52Parnic|Worki will :). sounds cool
17:17.56ckknightalso, I use proxy objects rather than tables
17:18.08Parnic|Workwhat's the advantage there?
17:18.09ckknightwhich are slightly cheaper, but more cumbersome in some cases
17:18.15Parnic|Workah
17:18.25ckknighte.g. you can't put anything on a userdata value
17:18.32ckknighte.g. proxy.value = 'blah' -- fail
17:18.38ckknightbut values[proxy] = 'blah' works :)
17:18.47ckknightjust gotta make sure that values is a weak-keyed table
17:19.25Parnic|Worki see. well AceOO is the only thing keeping me hanging on to AceEvent-2 as well, so if i can break from AceOO i can probably un-ace2 the whole mod
17:19.30Parnic|Workthe rest of the conversion was done last week
17:19.47Pneumatusaceevent at least should be trivial to replace
17:20.01Parnic|Workit probably is but i use AceOO.Class("AceEvent-2.0") to mix it in
17:20.08Parnic|Workso i get self:RegisterEvent, etc.
17:20.20ckknightLibStub("AceEvent-2.0"):Embed(someTable)
17:20.22Parnic|Workwhich i'm not 100% sure on how to replicate without using it as a mixin to AceOO.Class
17:20.28ckknight:P
17:20.32Parnic|Workwell that sounds easy :P
17:20.38ckknightI'd upgrade to Ace3, though
17:20.42ckknightif you can
17:20.48ckknightworks the same way, though
17:20.49Parnic|Worki upgraded to aceaddon-3, acedb-3, etc. all last week
17:21.08Parnic|Workbut i noticed that the original IceHUD author is using TriggerEvent in AceEvent-2 which is gone from ace3
17:21.22Parnic|Worki'm guessing SendMessage is meant to replace it but it sounds like that goes to all addons and not just the local one
17:22.15arkanesTiggerEvent sounds like you might just want a callback
17:22.27Parnic|Workmost likely. i think it'd be easy to work around, i just haven't bothered to do so just yet
17:22.33Pneumatusyeh, i'd have thought callbacks would be the best solution
17:22.35arkanesif it's a "local only event"
17:22.55Parnic|Workit basically goes from one module's init() to notify the main object that it has been loaded and register it as a module
17:23.04Parnic|Worksort of backwards from how ace3's NewModule thing works
17:24.23ckknightParnic|Work: TriggerEvent was renamed TriggerMessage
17:25.54Parnic|WorkSendMessage? I don't see a TriggerMessage in AceEvent's documentation
17:27.37ckknightthat's it
17:27.57Parnic|Workk. the docs say "to other addons" so i sort of shied away from using it
17:28.09Parnic|WorkPneumatus/arkanes are right, though. a callback is the proper solution
17:29.06cralorckknight: Packager working ok? Because when I Tag Repo, nothing happens :S
17:29.35ckknightcralor: www.wowace.com/packager/
17:29.49Pneumatustrackbacks in the logs
17:29.52ckknightappears to not be.
17:30.12Parnic|Workthat's a lot of pending commits :P
17:30.14Pneumatuskagaro obviously broke it!
17:30.44stolenlegacyrestart the packager :(
17:30.52Parnic|Work@project supermarioworldofwarcraft
17:30.54kagarorofl
17:30.56RepoParnic|Work: http://wow.curseforge.com/addons/supermarioworldofwarcraft/. Super Mario World, of Warcraft. Game: WoW. BigRedBrent (Manager/Author). Updated: 8 days ago
17:31.19craloroh, wow
17:31.19*** join/#wowace the-golem (~Darrin@c-98-255-201-176.hsd1.ca.comcast.net)
17:31.28Pneumatusints arent iterable, bad times
17:31.53*** join/#wowace thezakman (~nds@201.19.91.191)
17:31.57Parnic|Work@project lcd4wow
17:31.59RepoParnic|Work: http://wow.curseforge.com/addons/lcd4wow/. LCD4WoW. Game: WoW. Status: Experimental. starlon (Manager/Author). Updated: 2 days ago
17:32.33ckknightokay, should be fixed now, cralor
17:32.51ckknightstolenlegacy: restarting it wouldn't've fixed the bug.
17:33.40cralorbut... don't you have to wait before Packager can commit ? :P
17:33.53ckknightnow in English, please, cralor
17:33.57Pneumatusi love it that the packager is going to package itself
17:34.10stolenlegacyckknight: so do we have to re-tag now so the packager gets the commit?
17:34.21ckknightno
17:34.24craloryeah, that is what I was referring to Pneumatus
17:34.28Pneumatusits catching up now, if you refresh
17:34.29ckknightwait until the queue is done, at least
17:34.39cralorah, cool
17:34.40ckknightthere is a reason I made the packager log page public
17:34.45stolenlegacyyeah, i see it
17:34.45ckknightso you don't all bug me about the packager status
17:34.47sylvanaar_workF5
17:34.51stolenlegacyunless it's down?
17:35.07ckknightat least then you'd know it's down rather than asking if it was down
17:35.08ckknight:P
17:35.24Parnic|Work@project project-427
17:35.25RepoParnic|Work: http://wow.curseforge.com/addons/project-427/. /rl. Game: WoW. Allara (Manager/Author). Updated: 188 days ago
17:36.30Pneumatusxml file :o overkill
17:36.42stolenlegacytrue
17:36.54stolenlegacySlashCmdList["RL"]=ReloadUI SLASH_RL1="/rl" done
17:37.56arkanes<PROTECTED>
17:38.01stolenlegacyyeah, but not /rl
17:38.02arkaneser, /reload
17:38.03stolenlegacyalso
17:38.13nevcairielbut /rl comes with Ace3 standalone
17:38.18nevcairieliirc
17:38.21stolenlegacyand many more
17:38.22stolenlegacyyes
17:38.22Parnic|Workace2 only, i thought
17:38.24Parnic|Worknot ace3
17:38.36sylvanaar_workace3 standalone yeah
17:39.03Parnic|Worki had to add it manually to icehud when i went to ace3. it's possible that i just am not using the right library
17:39.14stolenlegacystandalone
17:39.21Pneumatusits probably in aceconsole
17:39.22stolenlegacydon't think embedded has it
17:39.25Parnic|Workah, right. like everyone has kept saying :)
17:39.30nevcairielIts only in the standalone
17:39.34nevcairielits in the Ace3.lua
17:39.38Pneumatusah
17:41.09*** join/#wowace _Parnic (user@torn.xboxapps.org)
17:41.28Parnic|Workwhat the heck? get out of here, _Parnic!
17:41.40quiescenso.o
17:42.00quiescensmaybe he's ignoring you
17:42.13Parnic|Worki don't even know where that's coming from. torn.xboxapps.org ???
17:42.16cralornot one .... but TWO parnics
17:42.31Repo10liblinq-1-0: 03ckknight 07master * 21d6192 / (7 files in 2 directories): [+1 commit] Add List.prototype:PickAndRemoveRandom(), Set.prototype:PickAndRemoveRandom(), and Dictionary.prototype:PickAndRemoveRandom()
17:42.33Parnic|Workactually there's 3 right now. there's a Parnic433. i'm so confused
17:42.35nevcairielmaybe there is someone else  with that name =p
17:42.39Parnic|Worknonsense
17:42.41cralordang
17:42.42ckknightParnic|Work: also normal Parnic
17:42.48Parnic|Worki have this name on every network everywhere :P
17:42.53Parnic|Workack! there's 4 of me
17:42.58Parnic|Worki'm multiplying
17:43.10cralorlul
17:43.37stolenlegacywait, the curseforge packager is getting packaged by the wowace packager
17:43.40stolenlegacytell me i'm dreaming
17:43.43Yssarilnevcairiel: have you looked at whats causeing mapster to taint in beta?
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17:43.49*** mode/#wowace [+v Nechckn_AFK] by ChanServ
17:43.52nevcairieli havent looked at any beta ui yet
17:43.56nevcairieli've been moving =P
17:44.03Yssarilhehe
17:44.06sylvanaar_workslacker
17:44.15Pneumatuswe guessed, /mourn quartz :P
17:44.18sylvanaar_work=P
17:44.19stolenlegacyhas blizzard fixed the securetemplate bugs yet?
17:44.22nevcairielspeaking of, i need to assembly the kitchen table
17:44.24nevcairiel-y
17:44.32nevcairielPneumatus: quartz is broken?
17:44.39Pneumatusyes :<
17:44.41Yssarilstolenlegacy: don't think there has been another patch yet
17:44.46stolenlegacyloading the framexml in the wrong order == fail
17:45.05nevcairieli'll have some time on the weekend, i hope
17:45.11nevcairieli know i cant fix BT4 yet
17:45.15nevcairielunless blizzy fixes it
17:45.30Nivlame
17:45.46Nivdid they restrict something accidently?
17:45.54stolenlegacynah
17:45.54nevcairielthey broke something
17:45.58Pneumatusi can't even remember why quartz wasnt working, but i know i disabled it for a reason
17:46.05stolenlegacyfile 1 takes a local copy of GetManagedEnvironment
17:46.12stolenlegacywhich is not created until file 2 is loaded
17:46.12nevcairiela key function in the restricted environment is nil due to loading order =P
17:46.20stolenlegacythen file 1 tries to call GetManagedEnvironment
17:46.21stolenlegacyand errors
17:46.22Nivnice
17:46.33nevcairielThey upvalue it to sandbox it
17:46.38nevcairieland that breaks it =P
17:47.09kagarohey ck any reason whymy pkgmeta to pull a branch isnt only pulling mainline instead?
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17:47.35nevcairielbecause its broken, probably
17:48.08kagarothe packager you mean?
17:48.33nevcairielyou're talking about GM2 trying to fetch mapdata cata branch, i guess?
17:48.50kagaroya
17:49.02kagaroit keeps pulling the trunk instead
17:49.17nevcairielyeah .. the packager doesnt like reading branches
17:49.37nevcairielit also has a serious backlog of projects to package
17:51.47nevcairielalso, .pkgmeta should not contain tabs, only spaces =)
17:52.36nevcairiellet me fix that up
17:52.48nevcairiel(also, during cata development, tag: latest seems weird)
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17:58.11Repo10gathermate2: 03Nevcairiel 07master * b823b17 .pkgmeta: [+1 commit] Sanitize .pkgmeta
17:58.47nevcairielmight as well be the packager not liking branches
17:59.10nevcairielIts all python and available, could as well poke in its sources if this doesnt work
17:59.30Repo10liblinq-1-0: 03ckknight 07master * 02e6dea / (5 files in 1 directory): [+1 commit] Remove improper globals, making them upvalues instead
18:20.10Ackisnevcairiel: I'm thinking you fixed the packager issues? I saw a couple tickets about it just now
18:20.39Ackisah I just saw in #curseforge
18:22.20Pneumatusckk did
18:22.32quiescensmoo
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18:35.06Repo10macro-bank: 03Odlaw * r54 MacroBank.lua:
18:35.08Repo- Added right-click dropdown menu for Categories:  Change Category, Load Category
18:35.09Repo- Fixed loading categories when you shift-clicked the load button.
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19:06.51Parnic|Workckknight your boss is asking me to make phantasy star online for the ps3 over IM. what should i tell him?
19:08.39Pneumatusdo a barrel roll
19:08.51quiescenspretend you're losing the signal and then flee
19:08.59Parnic|Workheh
19:09.01Pneumatustell him that DNF is far more important
19:09.02ckknightParnic|Work: that net asking you?
19:09.03nevcairielkagaro: no luck, the packager apparently doesnt like branches at all for externals
19:09.06Parnic|Workyeah, netor
19:09.09ckknightk
19:09.30ckknightParnic|Work: k, tell him you'll have it ready in a day or two
19:09.32ckknight:P
19:09.40Parnic|Workwill do!
19:10.00ckknight:P
19:10.02ckknighthehe
19:11.05Pneumatusheh, borderlands level cap going to 69
19:11.17Parnic|Worksigh. so immature
19:11.21VonhintenHOME`in the next expansion?
19:11.28Parnic|Workno, in the next free patch
19:11.41VonhintenHOME`free patch?
19:11.45quiescensi had thought about playing that at one point
19:11.47Parnic|Workthe next DLC will have new content but no level cap. we are putting the level cap increase in the patch so that it's free and available to everyone
19:11.48pentium166hopefully they do something that levels up all the mobs to 69 too
19:11.58Parnic|Workpentium166: yes, that's part of the level cap patch :)
19:12.03pentium166good
19:12.14Parnic|Workif you don't have the Knoxx DLC, you'll get boosted to 58
19:12.21VonhintenHOME`wait, does that mean Craw will be upgraded to 72?
19:12.30Parnic|Workcraw will scale too, yes.
19:13.20VonhintenHOME`the level system in that game is so jacked.. it's only actually challenging for a little while, then quickly becomes too easy
19:13.38Parnic|Workthat depends on how many side quests and challenges you did
19:13.55VonhintenHOME`you can powerlevel a new toon to 61 in no time killing craw adds.. too much XP
19:15.00VonhintenHOME`they need to put in higher +team find rare items imo
19:15.11Parnic|Workvonhinenhome`: what do you want to see in a borderlands sequel should there be one?
19:16.10VonhintenHOME`I'd be happy with better content scaling, so it's not too easy at any point
19:16.29ckknightParnic|Work: more class choices
19:16.38EthanCentauraiI want Phantasy Star Online for XBLA
19:16.41Parnic|Workwe hear both of those complaints a lot :)
19:16.41ckknighta big problem with Borderlands is the poor replayability
19:16.52VonhintenHOME`gearbox polishes stuff up well (which makes the duke nukem forever prospect interesting)
19:16.53dafii'm not Vonhinten but i'd like better story, dificulty settings, for it not to get stupid easy, more character customization options
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19:17.12dafimay they never finish it so the lengend can live on
19:17.13ckknightdifficulty settings would be nice.
19:17.17Parnic|Workdafi: char customization how? like visible armor or just character scaling?
19:17.27VonhintenHOME`Parnic, and fix the unbelievable zoom lag
19:17.31dafisomething more then just color
19:17.36dafivisual only tbh
19:17.50Parnic|WorkVonhintenHOME`: you mean when you're playing multiplayer with someone else hosting?
19:17.54Parnic|Workor all the time?
19:17.55ckknightParnic|Work: it would be nice to change my face or gender or whatever
19:18.05dafierm... borderlands has single-player :P?
19:18.10EthanCentauraiBorderlands needs Draenei :>
19:18.24Parnic|Workdafi: heh, well there's a difference in hosting and joining someone else in terms of lag, of course :)
19:18.24pentium166i second this motion
19:18.24VonhintenHOME`Parnic, I usually host, 3 or 4 players... when I zoom in on Craw, turns to a slideshow
19:18.34Parnic|Workoh, framerate-wise.
19:18.36VonhintenHOME`yeah
19:18.37Parnic|Workgotcha
19:18.52dafinever noticed...
19:18.55*** join/#wowace daev (~bleh@pool-72-86-110-88.aubnin.fios.verizon.net)
19:19.02VonhintenHOME`oh it's bad :)
19:19.02Parnic|Workdafi: that's good to hear :)
19:19.37VonhintenHOME`The xbox is getting a little long in the tooth though...
19:20.08dafioh also, proper driving phisics would be nice
19:20.24Parnic|Workdafi: yeah that's definitely in the list already
19:20.24VonhintenHOME`oh come on, the driving provides endless humor
19:21.12dafii think they were going for halo driving but didn't quite make it
19:21.13VonhintenHOME`is 4 people the max still?  I've had as many as 6 friends on at once
19:21.28VonhintenHOME`wanting to play together
19:21.43Parnic|WorkVonhintenHOME`: not sure. 4 people is kind of a common amount right now. we'll see
19:21.47dafiwell it's ridiculously easy with 4
19:21.47EthanCentauraiwhat's a "friend"?
19:22.27dafithey should give a way to disable second wind in a group
19:22.32dafiit really ruins it
19:22.59VonhintenHOME`oh!  That's another thing, the killshot buffs... really suffers in multiplayer the way it is
19:23.26dafias a healing spec soldier i hear ya :\
19:24.02VonhintenHOME`For instance, a sniper will likely always get screwed versus someone rocking a fast shooting pestilent defiler
19:24.12VonhintenHOME`the defiler will take the kill every time
19:24.42dafimy group had a firefly siren, aura got the last lough half the time :)
19:25.47Parnic|Workcorrosive tends to own people pretty quickly
19:26.22Parnic|Workdafi: what's wrong with second wind in a group?
19:26.55VonhintenHOME`I like the second wind system, works great when the content is tough
19:27.19dafiParnic: it makes it impossible to die
19:27.30dafionly way to get up should be a team mate
19:27.46VonhintenHOME`nah
19:28.24dafialso no respawn after death
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19:28.46VonhintenHOME`promotes teamwork to have people hold off on killing a mob so someone can second wind, imo
19:29.42VonhintenHOME`plus, let's be honest, brick would be dead the whole time if he couldn't second wind, LOL
19:29.46dafifunny, i see exacly the oposit, it means you can rush like a mad man and if you die you can get up on your own
19:30.11dafiand even if you die you just run back
19:30.29pentium166halo driving with unreal physics :(
19:30.54VonhintenHOME`I don't have a problem with the mechanic, like I said, it's great when the content is tough
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19:31.15VonhintenHOME`it may contribute to the content becoming easier than it should be though
19:31.34VonhintenHOME`catch 22
19:32.13VonhintenHOME`wasn't gearbox working on another game recently that had a borderlands feel to it?
19:32.23ckknightDuke Nukem Forever?
19:32.24dafii played the game trough 5+ times, i think i had one wipe
19:32.31VonhintenHOME`no, before that was announced
19:32.52dafimost of the time i wasn't really challenged :\
19:33.09VonhintenHOME`think I saw an interview during E3 about it
19:33.09Parnic|Workdafi: i don't believe that
19:33.14Parnic|Workdid you play moxxie? :P
19:33.50VonhintenHOME`the vampire debuff was pretty unforgiving
19:34.17Pneumatusborderlands seems a lot less forgiving at low level now though
19:34.43dafimoxxie was hard but i really hate survival modes
19:35.05Parnic|Workand you didn't die? :P
19:35.20dafiat moxxie ye
19:35.45dafibut it's a very small part of the game, and like i said i hate survival modes :\
19:38.26VonhintenHOME`Parnic, btw, whoever came up with "Smoking Jesus Titty Cinamon" is my goddamn hero
19:39.30Parnic|Workwe have some interesting writers ;)
19:40.23asmodaiFor a moment I parsed that as "titty cannon" and thought life was even more beautiful
19:41.05VonhintenHOME`scooter has gotta be one of the funniest game characters ever
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19:53.35dafiah, dieing early in a boss fight and spend the rest of it just stumbleling on the tubes ^^
19:55.12Repo10xperl: 03Joddie 06cataclysm * r378 / (3 files in 3 directories): fixed soulshard positioning
19:55.15Repofixed silly error when configuring bar textures
19:55.16Repofixed error when bar fading is on
19:55.52yoshimomhmm, xperl still alive for cataclysm? ;)
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19:58.23asmodairofl, "disconnect between gameplay and plot -- consider characters that die during gameplay but can be revived but cannot be revived when they die in the plot, all your phoenix downs are worthless now"
19:59.10sylvanaar_workwhy does everyone get so into seeing addons 'die'
19:59.24sylvanaar_workis into peace love and harmony
19:59.37asmodaiThey can die in peace for all I care. :)
20:01.07sylvanaar_workPhoenix Downs!
20:02.02asmodaiI think
20:02.06asmodaiit is time
20:02.11asmodaifor some more Dwarf Fortress!
20:03.37pentium166or minecraft
20:03.38evlIs there anyway around taint when moving frames aside from checking InCombatLockdown?
20:03.55evl*Blizzard frames, like PetActionBar/Buttons
20:05.04asmodaihttp://www.youtube.com/watch?v=yk2vR8w2sjc&hd=1
20:05.49asmodaiThat just hurt to watch
20:06.05*** join/#wowace Tinyboom (~nahh@c91FD653E.dhcp.bluecom.no)
20:06.31sylvanaar_worklol thats funny
20:07.59asmodaiI mean, props from a Dwarf Fortress player....
20:08.02asmodai*cough*
20:09.51asmodairofl
20:10.01asmodaisomeone on Papa Roach's Last Resort:
20:10.03asmodaiCUT MY CAKE INTO PIECES THIS IS MY LAST DESERT!!!!!!!
20:10.38*** join/#wowace Repo (~supybot@repos.curseforge.net)
20:11.35dafilol
20:12.51dafireminds me of that system of down song, kept hearing "triceratops"
20:12.58asmodailol
20:13.01sylvanaar_workthis is better http://www.youtube.com/watch?v=2zaJdq0VUtk&NR=1
20:13.14asmodaiHow about Sade's Smooth Operator -- "she needs a smoother vibrator"
20:14.49dafiare there non smooth vibrators?
20:15.18asmodaihttp://www.youtube.com/watch?v=boEypavY46w  wake up music
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20:20.30VonhintenHOME`basist is my kind of hot
20:24.12asmodaisure is :)
20:24.21asmodaifemale bassists > *
20:27.58VonhintenHOME`well, no... women should stick to the piano and violins...
20:27.59VonhintenHOME`but she is hot
20:28.57VonhintenHOME`except Orianthi, she can keep playing the guitar
20:29.02asmodaino no
20:29.05asmodaifemale bassists rock
20:29.12asmodai<-- newb bassp layer
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20:32.02EthanCentauraius versus Fisker: http://fukung.net/v/2058/18_podborka_8.jpg
20:32.45asmodaiSo true.
20:32.55asmodai<Fisker> old EthanCentaurai
20:33.04EthanCentaurairages
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20:43.23Fiskeraww how sweet asmodai
20:43.24Fiskererr
20:43.25FiskerEthanCentaurai
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22:15.16ccKepdoes anyone know if they disabled crossrealm LFD in beta?
22:20.15Megalondamn you Fisker
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22:21.40XtekGUILD_RANK_AUTHENTICATOR_TOOLTIP = "Only characters with an Authenticator attached to their account can obtain this rank.\nGo to |cff82c5ffwww.battle.net|r for more information.";
22:22.06VonhintenHOME`woot!
22:22.36VonhintenHOME`We have 2 ranks for everything in our guild, one with auth and one without, for bank access..
22:22.44VonhintenHOME`maybe they're making that easier
22:24.08PneumatusXtek: winner
22:24.29Pneumatusas long as it handles people un-associating authenticators as well
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22:36.08arkaneshow does bibi keep getting the patch data before, as far as i can tell, it's even available to the downloader :(
22:36.18ShadowedThere's magic ways to do it
22:36.33arkanescrazy hackers
22:36.52arkanespolling the tracker or something I guess?
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22:40.48BibiI just suck a lot of cocks.
22:41.07arkanesthats how dedicated you are, I guess?
22:41.27Bibioh no that's just a hobby
22:42.13Megalonso you are a patron
22:44.03Zyna wankrag
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23:13.36Repo10decursive: 03Archarodim 07master * 2.5.1-7-g946e6eb Dcr_utils.lua: [+1 commit] - Cataclysm: fix 'Dcr_utils.lua:345: attempt to index global 'this' (a nil value)'
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23:52.00kagaronoooooo
23:52.11kagaroim forseeing paid to fly in azeroth
23:52.37Parnichow much, you think?
23:52.47kagaroi would guess 5k like cold weather
23:52.53Parniccold weather was 1k
23:53.09kagarowhy did i think it was 5k
23:53.33Parnicwhat makes you think they'll charge for old world flying?
23:53.33Megalon310% speed is 5k
23:53.45kagarothey put a spell in for it now
23:53.52Megalonwhat they could do
23:53.52Parnicurgh
23:54.11Megalonmake the gryphen you get while dead
23:54.15Megalonfly with 310%
23:54.18Megalonfor 25k
23:54.26VonhintenHOME`they always change for mount related things
23:54.30Megaloninstead of walkmode speed
23:55.34Stanzillathat's the most annoying thing in beta right now
23:56.26VonhintenHOME`no kidding, how tough is that to fix, really
23:57.05VonhintenHOME`that bug, and the lack of being able to train were borderline disrespectful to beta testers imo
23:59.09VonhintenHOME`I was doing some quest, completely buggy, died in a cave... took me 15 minutes to get back to my body, with the flying speed and trying to find the cave entrance
23:59.53ccKepreroll nightelf :D

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