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00:26.34 | ckknight | VonhintenHOME`: you referring to Dewdrop? |
00:28.15 | VonhintenHOME` | linq |
00:28.29 | VonhintenHOME` | liblinq |
00:29.36 | VonhintenHOME` | or you mean my comment about old shitty code? |
00:29.51 | VonhintenHOME` | I wasn't refering to anything specific :) |
00:30.08 | Parnic | just that users suck in general |
00:34.20 | Groktar | damn those users |
00:35.27 | VonhintenHOME` | They're no good |
00:39.18 | Groktar | especially when they want things |
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00:44.55 | Repo | 10liblinq-1-0: 03ckknight 07master * 86a6c7f / (3 files in 2 directories): [+2 commits] |
00:44.57 | Repo | 86a6c7f: Fix some docs and properly update the minor version |
00:44.58 | Repo | 620f344: Add Set.FromSequenceOrItem(sequence_or_item) |
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01:08.15 | Repo | 10liblinq-1-0: 03ckknight 07master * 9e72807 / (5 files in 2 directories): [+1 commit] Add List.prototype:ShuffleInPlace() |
01:08.50 | Repo | 10ice-hud: 03Parnic * r565 / (5 files in 2 directories): - added LibDBIcon to bring back the minimap icon |
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01:32.17 | Repo | 10yssbossloot: 03yssaril 06cata 07master * v1.0.2-3-g0ea7f41 Data/BossData.lua: [+1 commit] started adding in some boss locations |
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01:40.39 | Yssaril | sweet latest chrome (dev) has side Tabs that you can enable via about:labs |
01:41.20 | Stanzilla | yup |
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02:04.55 | Primer | sigh...always takes me forever to log out of a toon now. I have a feeling some addon's shutdown hook is doing something bad |
02:06.21 | Yssaril | Primer: you have any big database addons? |
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02:17.43 | Primer | Yssaril: not sure...ls -lS SavedVariables? |
02:17.48 | Primer | sort by size |
02:18.07 | Yssaril | potentially :) |
02:18.13 | Primer | tries |
02:19.24 | Primer | damn, one is 8M |
02:19.47 | Primer | HeadCount.lua and Armory.lua |
02:19.49 | Yssaril | i have an addon for myself that compresses data when i log out and decompresses ondemand so the SV file is not the biggest but takes the longest to log out |
02:20.12 | Yssaril | try disabling both of those and see if you see and improvement in login/logout |
02:23.00 | Primer | Armory is more recent |
02:23.14 | Primer | and I recall this being a fairly recent development |
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03:25.10 | quiescens | moo |
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03:41.30 | Repo | 10mtarget: 03gameldar 07cataclysm * r52 / (5 files in 1 directory): |
03:41.32 | Repo | MTarget: Fixes for Cataclysm - no longer use the deprecated global 'this' - handle it via the self in the method. |
03:41.33 | Repo | Also update the version |
03:41.35 | Repo | Add the appropriate externals in svn. |
03:43.02 | Yssaril | nevcairiel: did you find a way for mapster not to taint the world map yet? |
03:43.18 | Yssaril | in beta |
03:59.21 | Primer | it's not armory or headcount |
03:59.42 | Primer | hrmm, actually it did seem faster without headcount loaded |
03:59.48 | Primer | I need to time this |
04:11.20 | Yssaril | Primer: check which addon uses registers PLAYER_LOGOUT and check if any of those do anything resource intensive |
04:11.50 | Primer | I thought there was an ace3 for that |
04:11.54 | Primer | I use it in my addon |
04:12.15 | Yssaril | an ace3 for that? (whats that mean?) |
04:12.35 | Primer | self.db.RegisterCallback(self, "OnDatabaseShutdown", "DatabaseShutdown") |
04:12.55 | Yssaril | hmm never used that |
04:13.24 | Primer | where self.db = LibStub("AceDB-3.0"):New(... |
04:14.43 | Yssaril | figured that (that would still get triggered on PLAYER_LOGOUT though i think) and not all addons use ace3 :P |
04:15.28 | Primer | I'll look for both |
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06:31.04 | cralor | How long does AddOn re-names take to refresh across the web site? My SVN commits aren't showing up in the Files/Packager Status, and I believe this is because of my recent name change. It's been several hours, so it might just be that it need more time. |
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06:41.19 | Torhal | cralor: It's already propogated. Are you still using the same slug for your repo? |
06:41.37 | Torhal | I see Rune-It-All under http://wow.curse.com/downloads/wow-addons/details/runemover.aspx |
06:41.52 | Torhal | Meh. Wish I could help further but I have to wake up in three hours. Yay. |
06:41.58 | Elkano | I can see what you see not... |
06:42.39 | Shefki | Torhal: cvars are case insensitive. |
06:42.49 | Shefki | ^ Something I said after you left the other day. |
06:43.30 | Shefki | cralor: Packager might be broken, it happens sometimes. |
06:44.48 | cralor | when does 'runemover' go to 'runeitall' |
06:45.04 | cralor | and I forget where to change the slug |
06:48.08 | Shefki | cralor: You can't change the slug, but I did for yyou. |
06:48.48 | cralor | Thanks! |
06:49.00 | Shefki | And the packager is broken. |
06:49.09 | Shefki | It's throwing errors for everyones packages. |
06:49.15 | Shefki | http://www.wowace.com/packager/ |
06:49.22 | Shefki | ckknight: Fix the wowace/cf packager. |
06:49.56 | Shefki | Anyway bed time, work tomorrow. |
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06:54.26 | Repo | 10big-brother: 03oscarucb * r217 / (8 files in 2 directories): Add LDB support, by popular demand |
06:54.28 | Repo | NEW OPTION: Automatically show the buff window on a ready check |
06:54.29 | Repo | NEW OPTION: Automatically close the buff window on combat |
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06:59.14 | bitmouse | hey anybody around that would be willing to send me a Scroll of Resurrection? |
06:59.51 | evl | I could probably do it |
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07:00.58 | evl | Eu or US? |
07:03.34 | bitmouse | US |
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07:03.46 | bitmouse | what info do I need to give you? |
07:03.49 | evl | EU here sorry |
07:03.57 | evl | "Your Target Is Out Of Range" |
07:05.20 | Repo | 10heatsink: 03durcyn 07master * 3.3.5.6-9-gbfff391 / (2 files in 1 directory): [+1 commit] handle resets properly again, take a stab at interrupt tracking |
07:09.01 | cralor | How can I switch properly in TortoiseSVN? |
07:10.23 | starlon | right click and choose properties |
07:10.35 | cralor | ok |
07:11.02 | cralor | Then what? |
07:14.23 | quiescens | moo |
07:15.02 | cralor | moo |
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07:18.55 | quiescens | ): |
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07:27.28 | Repo | 10big-brother: 03oscarucb 043.1.0 beta4 * r218 : (Message trimmed by 13 lines) |
07:27.29 | Repo | Tagging as 3.1.0 beta4 |
07:27.30 | Repo | 3.1.0 beta4 includes: |
07:27.31 | Repo | * Adds LDB support |
07:27.33 | Repo | * NEW OPTION: Automatically perform a quick check on ready check |
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07:51.50 | Repo | 10mtarget: 03gameldar * r53 : |
07:51.52 | Repo | MTarget: Added the appropriate svn:externals to allow correct library checkout for development. |
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09:26.22 | jnwhiteh | anyone know where the 'alpha/beta' checkbox is in curse client? |
09:27.02 | jnwhiteh | for http://wow.curse.com/downloads/wow-addons/details/clique.aspx#815609 |
09:27.37 | mitch0 | jnwhiteh: sorry, can't help with that, but: any news on the backdrop thing? :) |
09:27.43 | jnwhiteh | yeah |
09:27.57 | jnwhiteh | couldn't remember who asked. |
09:28.06 | mitch0 | it was me |
09:28.10 | mitch0 | <- |
09:28.26 | jnwhiteh | check the FrameXml from the new system |
09:28.33 | jnwhiteh | specifically spellbook, talents, character, pvp, tradeskill, guild |
09:28.44 | mitch0 | uhm |
09:28.46 | jnwhiteh | and you can look at the bottom half of UIPanelTemplates.xml |
09:29.04 | mitch0 | do you happen to have an url? :) |
09:29.10 | jnwhiteh | http://github.com/tekkub/wow-ui-source/blob/cat/FrameXML/UIPanelTemplates.xml |
09:29.23 | mitch0 | you are my hero |
09:29.32 | jnwhiteh | line 1403 |
09:29.55 | jnwhiteh | 1678 is the dialog border |
09:29.59 | jnwhiteh | its probably the simplest. |
09:30.29 | mitch0 | uhm. |
09:31.10 | the-golem | did something happen to #wowuidev ? |
09:31.23 | mitch0 | I don't quite get what happened with the side bars |
09:31.39 | mitch0 | like, that example only does the corners |
09:32.02 | the-golem | I can't join #wowuidev, for some reason :-/ |
09:32.27 | mitch0 | oh, it seems they changed the border texture file format, too? |
09:33.01 | the-golem | odd. Fixed it though |
09:33.32 | jnwhiteh | mitch0: there is no 'border texture file format' |
09:33.39 | jnwhiteh | there's just a series of textures |
09:33.47 | mitch0 | there used to be |
09:33.50 | jnwhiteh | them being packed into a single file is a factor of the way they do their artwork, not some format |
09:33.54 | jnwhiteh | yes, there used to be |
09:33.55 | jnwhiteh | not anymore. |
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09:33.59 | mitch0 | a single texture file with 8 "images" in it |
09:34.04 | jnwhiteh | yes, I'm aware. |
09:34.10 | mitch0 | gah... |
09:34.11 | jnwhiteh | that's obviously no longer the case |
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09:34.23 | mitch0 | so much for configurable borders then |
09:34.44 | mitch0 | it'd become a configuration nightmare with the current system |
09:34.56 | jnwhiteh | not really |
09:34.59 | jnwhiteh | you can skin frames just as easily |
09:35.30 | mitch0 | but take the talent panel: it gets its border textures from the middle of some big UI-texture file... |
09:35.37 | mitch0 | how do you present that to users? |
09:36.08 | jnwhiteh | I'm not interested in doing that |
09:36.09 | jnwhiteh | *shrug* |
09:36.14 | jnwhiteh | they're using one set of borders for all of their frames |
09:36.17 | jnwhiteh | is the moral of the story |
09:36.27 | jnwhiteh | they've created 10 templates that make creating 'wow-ish' frames easy |
09:36.53 | mitch0 | ah, so I should just create my base frame based on those templates and that's it? |
09:37.05 | jnwhiteh | what is your goal |
09:37.15 | jnwhiteh | providing configurable border for some odd reason, or making frames that are wow-look |
09:37.17 | mitch0 | (so my previous statement kinda stands: configurable backdrop is gone more or less) |
09:37.25 | jnwhiteh | I don't think its any more gone than it was before |
09:37.31 | jnwhiteh | the same issues presented itself in the last system |
09:37.44 | jnwhiteh | and coding and presentation is 90% of a 'configuration system' and its all still possible. |
09:37.45 | mitch0 | well, at least you _could_ use some of the borders |
09:37.49 | mitch0 | not all worked well, but some did |
09:37.50 | jnwhiteh | you still can.. |
09:38.04 | Ali1331 | hi the-golem :p |
09:38.10 | the-golem | hi Ali1331 |
09:38.21 | jnwhiteh | BasicFrameTemplate - empty frame with title bar and close button. |
09:38.26 | jnwhiteh | BasicFrameTemplateWithInset - obvious |
09:38.36 | jnwhiteh | PortraitFrameTemplate - empty frame with space for portrait/icon |
09:38.49 | jnwhiteh | InsetFrameTemplate - used for an inset frame |
09:38.50 | mitch0 | I just need empty frames with border |
09:39.05 | jnwhiteh | ButtonFrameTemplate - Portrait frame with space for buttons along bottom edge and inset content area |
09:39.08 | jnwhiteh | then use BaseFrameTemplate |
09:39.19 | Ali1331 | zz why does buttonfacade need a global name for each button |
09:39.22 | Ali1331 | so annoying |
09:39.30 | jnwhiteh | there are quite a few VERY useful templates at the bottom of the file. |
09:39.37 | the-golem | Ali1331: I keep getting a TexCoord error for my rest-bar bit. I've tried different approaches to fixing it, but nothing seems to work. |
09:39.47 | mitch0 | jnwhiteh: but I don't need titlebar and close button :( |
09:39.47 | Ali1331 | hmm? |
09:39.54 | Ali1331 | whats the problem |
09:40.26 | the-golem | Ali1331: remember the clipping problem we/I had, with the statusbar textures? |
09:40.29 | jnwhiteh | mitch0: use TranslucentFrameTemplate |
09:40.44 | Ali1331 | ye I know that, whats the error/display issue |
09:41.09 | jnwhiteh | or maybe InsetFrameTemplate |
09:41.54 | the-golem | sec |
09:41.57 | the-golem | see if i can trigger it |
09:42.18 | mitch0 | oh well, thanks for the heads-up. I sorta hoped for a more generic approach, but meh |
09:42.25 | the-golem | Ali1331 1x MistXP-1.0\MistXP.lua:407: TexCoord out of range |
09:42.26 | jnwhiteh | why is that not generic? |
09:42.34 | jnwhiteh | I'm very VERY confused about what you actually want |
09:42.41 | mitch0 | personally _I_ don't use borders around any of my frames |
09:42.47 | Ali1331 | pastebin that section golem |
09:42.51 | jnwhiteh | okay, then why are you concerned about borders? |
09:42.57 | mitch0 | jnwhiteh: I had various addons that allowed you to define a background / border |
09:43.06 | mitch0 | s/had/have/ |
09:43.32 | mitch0 | the background / border setting was independent, you could select from several textures (via sharedmedia) |
09:44.04 | mitch0 | so I hoped that they kept the "border textures" and I could still do the same thing as with SetBackdrop() just using some TextCoord magic |
09:44.07 | jnwhiteh | well there is NOTHING to stop that from h appening. |
09:44.18 | jnwhiteh | the textures are all consistently named |
09:44.32 | mitch0 | well, apart from the thing that they mashed all the borders into one big texture |
09:44.50 | jnwhiteh | THAT DOESN'T MATTER |
09:44.53 | jnwhiteh | *growl* |
09:45.16 | jnwhiteh | just because something requires you to do something once to get the information you need doesn't make it impossible or even remotely difficult |
09:45.18 | mitch0 | well, I'd have to "map" those big textures |
09:45.22 | jnwhiteh | so? |
09:45.27 | jnwhiteh | you're given the texture coordinates |
09:45.29 | jnwhiteh | handed them |
09:45.34 | mitch0 | actually, sharedmedia would have to do it |
09:45.38 | jnwhiteh | okay |
09:45.39 | jnwhiteh | so? |
09:45.43 | jnwhiteh | it doesn't make it impossible at all |
09:45.47 | mitch0 | no it doesn't |
09:45.55 | jnwhiteh | the HARDER thing is the name of the textures on the borders, etc. |
09:45.57 | mitch0 | it's just more work then I was prepared to do ;) |
09:46.03 | jnwhiteh | then don't do it =) |
09:46.07 | jnwhiteh | you have all thet ools you need to do it |
09:46.20 | jnwhiteh | glad I could give you a reference, sorry you're disappointed. |
09:46.28 | mitch0 | I'll wait till someone makes it easy with sharedmedia ;) |
09:46.50 | mitch0 | yeah, thanks for the help, I didn't want to sound like I was dissapointed with _you_ or the help you've given |
09:47.05 | jnwhiteh | no, I( didn't get that |
09:47.12 | jnwhiteh | err |
09:47.15 | jnwhiteh | I didn't think that |
09:47.23 | the-golem | Ali1331: http://paste.wowace.com/2417/ |
09:47.28 | jnwhiteh | but I don't like people saying something is difficult when its really not =0 |
09:47.33 | jnwhiteh | it bothers me for some reason. |
09:48.45 | the-golem | I always make things more difficult than they really are. |
09:48.48 | mitch0 | actually, I think the "old" way still works |
09:48.58 | mitch0 | just deprecated |
09:49.11 | mitch0 | so there's plenty of time to do the new thing |
09:49.19 | the-golem | Then when I finally do get it, I wonder at how I couldn't get it sooner ^^ |
09:49.38 | Ali1331 | it errors on the first one, so it errors on both o.O |
09:50.20 | the-golem | well, it only throws a single error for whichever's first. |
09:51.11 | the-golem | the rested line used to be first, so i swapped to see if it would happen for normal as well, or skip it. |
09:51.24 | the-golem | It didn't skip it ^^ |
09:51.30 | Ali1331 | weird |
09:51.54 | the-golem | yeah. I'm honestly not sure why it's throwing an error, because the textures all draw fine. |
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09:54.00 | Ali1331 | but it doesnt error all the time right? |
09:54.19 | the-golem | Ali1331: under specific circumstances, yes. |
09:54.38 | the-golem | Hearthing, and Teleporting to/from dungeons. |
09:54.44 | Ali1331 | o.O |
09:54.54 | Ali1331 | wut, why does it update on those |
09:56.14 | the-golem | idk |
09:56.23 | the-golem | it might happen on boat/blimp loading. Not sure |
09:56.38 | Ali1331 | lol |
09:56.55 | quiescens | moo |
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09:58.53 | Ali1331 | you've only got UPDATE_EXHAUSTION, PLAYER_LEVEL_UP and PLAYER_XP_UPDATE registered right? (aside from the rep one) |
09:59.15 | the-golem | yes, one of each |
09:59.32 | the-golem | and i register them OnEnable |
10:00.00 | Ali1331 | and its also called in UpdateLayout |
10:01.07 | the-golem | Ali1331: what is, the xp events? |
10:01.15 | Ali1331 | OnBarEvent |
10:01.21 | the-golem | oh, yeah |
10:01.22 | Ali1331 | which in turn calls UpdateBar |
10:01.29 | Ali1331 | err experience |
10:01.38 | the-golem | yeah |
10:02.22 | Ali1331 | but it still makes no sense >.< |
10:02.23 | the-golem | hmm |
10:02.26 | the-golem | actually |
10:03.00 | the-golem | i'm getting that error even on my 80 |
10:03.10 | the-golem | I think I need to change my logic slightly |
10:03.22 | the-golem | no need to UpdateExperience when max level >.< |
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10:59.52 | Vilkku | hmm |
11:00.04 | Vilkku | is the blizz power aura implementation implemented in beta? http://www.mmo-champion.com/threads/752372-Power-Auras-Effect-Welcome-the-Machine-Blue-Posts |
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11:00.48 | Ali1331 | its in atm yes |
11:02.28 | Ali1331 | FrameXML\SpellFlyout.lua I believe with the CVar "UberTooltips" o.O |
11:02.43 | Ali1331 | or maybe thats something else |
11:03.32 | Ali1331 | might be SpellActivationOverlay.lua... |
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11:04.31 | Vilkku | so for just activating it I have to set UberTooltips to 1? or is there any ingame config? |
11:05.07 | Ali1331 | it's already on by default |
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11:13.43 | Vilkku | guess I don't have any spells on my shaman that activate it then |
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11:26.08 | ccKep | hunter lock 'n load proccs trigger it @ Vilkku |
11:26.11 | ccKep | for example |
11:26.20 | Vilkku | hmmh |
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11:26.34 | ccKep | mage arcane missiles too I think |
11:27.48 | ccKep | elemental shaman should have something afaik |
11:27.53 | ccKep | dont recall what it was though |
11:28.04 | Vilkku | hmm |
11:28.06 | Vilkku | well I don't |
11:28.09 | Vilkku | I'm elemental |
11:28.21 | ccKep | ah, its been enhancement |
11:28.27 | ccKep | maelstrom weapon x5 or something like that |
11:28.31 | Vilkku | ah yeah |
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11:37.32 | dafi | the pic http://static.mmo-champion.com/mmoc/images/news/2010/august/spelloverlayeffects.jpg shows for which procs/abilities it's implemented |
11:38.09 | dafi | the names are class colored too |
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12:00.35 | Repo | 10gnomexcel: 03Humbedooh * r14 Gnomexcel.lua: |
12:00.37 | Repo | Moving cells with math functions will now automatically update the cell references (unless protected with $, i.e. C$7 or $B$2) |
12:14.08 | mitch0 | friggin spammers on curse :( |
12:15.10 | Xtek | mitch0, where? |
12:15.12 | Xtek | I'll delete. |
12:15.30 | mitch0 | someone already did by the time I logged in |
12:15.40 | Xtek | ok |
12:15.43 | mitch0 | but please check for me, as sometimes the curse caching is weird |
12:15.54 | Xtek | where? |
12:15.56 | mitch0 | http://wow.curse.com/downloads/wow-addons/details/range-display.aspx#comments |
12:16.09 | Repo | 10gnomexcel: 03Humbedooh * r15 Gnomexcel.lua: When clearing cells, set colors will also reset now. |
12:16.13 | Xtek | I don't see it. |
12:16.16 | mitch0 | ok |
12:16.18 | mitch0 | thanks |
12:16.42 | Xtek | sure |
12:17.06 | Humbedooh | hmm, is the packager not working atm? |
12:17.37 | mitch0 | there was some moaning about it earlier |
12:18.35 | Humbedooh | and now you totally ruined the word "moan" for me ;< |
12:18.59 | mitch0 | tough luck |
12:19.04 | Humbedooh | :\ |
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13:02.33 | Repo | 10gimplist: 03DrKazza * r30 Gimplist.lua: Fixed a bug where it wasn't picking up the default realm |
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13:26.38 | Adys | ~seen tuller |
13:26.46 | purl | tuller <~muffins@c-69-143-56-163.hsd1.va.comcast.net> was last seen on IRC in channel #wowuidev, 1d 12h 12m 36s ago, saying: 'so is my theory correct in that GetItemInfo in the beta is subject to the same dynamic loading as the rest of the client?'. |
13:29.13 | quiescens | o.o |
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13:45.02 | Ali1331 | why is it impossible to get the used height of the WatchFrame :/ |
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13:46.50 | Ali1331 | and...did they remove UIScale o.O |
13:48.45 | ccKep | shrugs. |
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13:51.15 | jnwhiteh | sylvanaar: did you ever test that code for the raid frames? |
13:51.28 | jnwhiteh | Ali1331: it shouldn't be impossible |
13:51.35 | jnwhiteh | and I don't 100% understand your question about UIScale. |
13:51.45 | jnwhiteh | what do you think was removed? |
13:52.31 | Ali1331 | well the interface option is just Good/High/Ultra now |
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13:55.26 | jnwhiteh | you can set it to whatever you want |
13:55.32 | jnwhiteh | UIParent:SetScale() |
13:57.30 | ccKep | http://www.break.com/index/amazing-race-watermelon-face-smash.html |
13:57.30 | ccKep | someone else wanna show the knight who's boss? :O |
14:01.25 | koaschten | I am sorry but you will have to continue! |
14:01.31 | koaschten | But i can't feel my face! |
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14:07.50 | ccKep | thats the best thing I've seen today |
14:08.46 | Megalon | ccKep: du hast kohlmeisen! |
14:08.56 | ccKep | wutt |
14:08.58 | Megalon | http://translate.google.de/translate_t?hl=&ie=UTF-8&text=Du+hast+Kohlmeisen&sl=de&tl=en |
14:09.19 | ccKep | oO |
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14:26.43 | koaschten | Megalon w00t? |
14:28.40 | dafi | it's german he said "you have great tits!" |
14:28.55 | bluspacecow | ? |
14:29.02 | bluspacecow | get him to say it again |
14:29.15 | bluspacecow | i wanna memorise so i can be all dark and mysterious |
14:29.20 | dafi | i spose ccKep must have flashed him at one time or another |
14:30.14 | ShadniX | i suppose the translation of google translate is seriously wrong |
14:30.38 | dafi | *shrugs* |
14:30.52 | dafi | it's a possibility, never said i knew german :) |
14:30.59 | ShadniX | well - a "Kohlmeise" is this http://de.wikipedia.org/wiki/Kohlmeise ;) |
14:31.28 | dafi | ye a great tit |
14:31.34 | bluspacecow | Sie haben wirklich erstaunliche fucking mammories |
14:32.06 | bluspacecow | Sie haben wirklich erstaunliche fucking Brüste |
14:33.24 | bluspacecow | ~x en de you have great tits |
14:34.22 | dafi | what's next, a german tits addon? |
14:34.51 | bluspacecow | *nod* *nod* |
14:35.01 | bluspacecow | (-|-) |
14:35.13 | Megalon | :o |
14:35.19 | dafi | erm, think that's more of an ass no? |
14:35.53 | bluspacecow | :( |
14:35.58 | bluspacecow | you draw better one then! |
14:36.08 | mitch0 | (.)(.) |
14:36.10 | dafi | (.(. ) |
14:36.34 | dafi | and now the judges apraisal |
14:36.42 | arkanes | ( * Y * ) |
14:36.57 | dafi | wow |
14:37.12 | dafi | that's som high niples |
14:37.16 | arkanes | pasties |
14:37.22 | Megalon | (â´)(â´) |
14:37.23 | arkanes | this is a pg-13 channel |
14:37.25 | Megalon | mutant nipples |
14:37.41 | dafi | not anymore it is |
14:38.50 | Megalon | hooray for Kohlmeisen |
14:40.16 | dafi | hip hip |
14:40.39 | bluspacecow | theeee *donk* |
14:40.43 | bluspacecow | i R sleepy |
14:43.03 | dafi | pats bluespacecow and gives him a pillow |
14:45.04 | bluspacecow | http://i.imgur.com/o4E18.jpg |
14:45.06 | bluspacecow | kitty ! |
14:45.11 | quiescens | pours a bucket of purpl paint over bluspacecow |
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15:28.42 | Repo | 10grid2: 03jerry * r530 GridFrame.lua: |
15:28.43 | Repo | Fix for Ticket-161: Make sure GridFrame unit are only updated when needed |
15:28.50 | Repo | 10xperl: 03Joddie 06cataclysm 04cataclysm beta 1.0 * r377 : Tagging as cataclysm beta 1.0 |
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15:31.48 | arkanes | so the new parry mechanic where it reduced damage instead of being avoidance doesn't seem to be a real thing |
15:32.02 | arkanes | anyone seen a blue post about it, is it just nyi or did they change their mind? |
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15:36.40 | Repo | 10liblinq-1-0: 03ckknight 07master * 85a2438 / (3 files in 1 directory): [+1 commit] Make the :GroupBy methods' key_selector and the like accept the index of the element in the sequence |
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15:52.41 | Repo | 10heatsink: 03durcyn 07master * 3.3.5.6-10-gb46ffd7 Heatsink.lua: [+1 commit] add remaining equipslots to check for engineering cooldowns, needs testing |
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16:04.49 | Repo | 10heatsink: 03durcyn 07master * 3.3.5.6-11-gae3c982 / (12 files in 2 directories): [+1 commit] unfuck locales |
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16:06.03 | Repo | 10heatsink: 03durcyn 043.3.5.7-beta * ae34824 /: [new tag] 3.3.5.7-beta |
16:06.54 | Repo | 10heatsink: 03durcyn 07master * 3.3.5.7-beta-1-g5186405 Heatsink.toc: [+1 commit] oh, hey, cool typo. |
16:07.15 | Repo | 10heatsink: 03durcyn 043.3.5.7-beta2 * 1d1f634 /: [new tag] 3.3.5.7-beta2 |
16:07.56 | cralor | I'm having issues updating my repo on WoWAce.... just recently relocated, and tried tagging a new release but do not see the Packager or File list display any progress |
16:10.00 | ccKep | wow, I've been afk for an hour or so and wowace changes into ascii-tits-channel |
16:10.12 | ccKep | on that note... ( . Y . ) |
16:10.56 | Repo | 10gathermate2: 03kagaro 07master * 6a9341e / (4 files in 1 directory): [+1 commit] More map level stuff in place. |
16:12.18 | Repo | 10gathermate2: 03kagaro 07master * bc2bd33 Display.lua: [+1 commit] make indexing consistent |
16:13.22 | Repo | 10libmapdata-1-0: 03kagaro 07cataclysm * r39 library.lua: Updated a few fucntions |
16:13.38 | *** join/#wowace TNSe (~evil@ti0042a380-3718.bb.online.no) |
16:14.40 | Repo | 10libmapdata-1-0: 03kagaro 07cataclysm * r40 library.lua: checkin the right file dummy |
16:15.37 | evl | Does reparenting a frame taint it? |
16:17.55 | quiescens | looking at a frame funny probably taints it |
16:18.48 | Repo | 10heatsink: 03durcyn 07master * 3.3.5.7-beta2-1-g47d1d23 Heatsink.lua: [+1 commit] clean up reincarnation hackery a bit, split inventory and bags into separate functions to save on cpu. drycoded, will eat your children and pets |
16:20.09 | Stanzilla | oh noes :( |
16:20.46 | sylvanaar_atwork | ? |
16:22.42 | quiescens | oh noes |
16:23.48 | *** join/#wowace Sliker (~ponies@5acb4fac.bb.sky.com) |
16:26.45 | durcyn | what's the format for X-Compatible-With, just a toc number? |
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16:27.49 | Repo | 10heatsink: 03durcyn 07master * 3.3.5.7-beta2-2-gf818b75 / (2 files in 1 directory): [+1 commit] add X-Compatible-With silliness to toc, since the whole point of this rewrite was cataclysm compatibility |
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16:30.09 | pompy | durcyn: yeah.. 30300 or 40000 |
16:32.09 | pompy | "You lose -69400 experience" .. whatt? lol |
16:32.54 | quiescens | grats |
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16:42.45 | Repo | 10heatsink: 03durcyn 07master * 3.3.5.7-beta2-3-gae4ce62 / (4 files in 1 directory): [+1 commit] might help if we actually mix in AceHook before trying to call hook methods |
16:43.52 | Repo | 10gdkpd: 03stolenlegacy * r68 / (2 files in 1 directory): |
16:43.54 | Repo | added balance window (movable, remembers position) that shows how much money a player has to recieve/pay. |
16:43.55 | Repo | Auto-scans trades, auto-adjusts on auction/distribute. |
16:43.56 | Repo | beta tag. |
16:44.09 | Repo | 10gdkpd: 03stolenlegacy 04beta-11h * r69 : tagging |
16:44.46 | Repo | 10heatsink: 03durcyn 043.3.5.7-beta3 * 0688ea8 /: [new tag] 3.3.5.7-beta3 |
16:56.09 | *** join/#wowace sylvanaar_work (~sylvanaar@tut.qvssoftware.com) |
17:06.33 | Repo | 10liblinq-1-0: 03ckknight 07master * 00fb43e / (4 files in 2 directories): [+1 commit] Add Enumerable.prototype:PickRandom() and Enumerable.prototype:PickRandomOrDefault(default) |
17:07.49 | sbu | pompy: how? |
17:13.46 | *** join/#wowace Yssaril (~kvirc@99-57-32-25.lightspeed.cicril.sbcglobal.net) |
17:15.55 | Parnic|Work | so ckknight, all the Class.prototype stuff sounds like AceOO...is it something custom you've written or is it actually AceOO? |
17:16.09 | ckknight | it's just simple metatables |
17:16.28 | ckknight | local Enumerable = { prototype = {} } |
17:16.31 | Repo | 10simple-md: 03Starinnia * r210 SMD_Timers.lua: |
17:16.33 | Repo | -make sure the Update frame hides if :ClearTimerBars() is called |
17:16.44 | Parnic|Work | ah, i don't know much about metatables myself...does it allow "inheritance"-like functionality? |
17:16.46 | ckknight | then I make function Enumerable.New, which sets Enumerable.prototype to be the __index |
17:16.49 | ckknight | yea, it does |
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17:17.03 | ckknight | but the inheritance tree is very shallow |
17:17.05 | dafi | arkanes: parry got made back into dodge again some time early in the beta afaik |
17:17.16 | ckknight | there's Enumerable, which has 3 subclasses: List, Set, and Dictionary |
17:17.22 | Parnic|Work | so, conceivably i could replace IceHUD's AceOO implementation with just metatables somewhat easily? :P |
17:17.27 | ckknight | oh yea |
17:17.43 | ckknight | Parnic|Work: take a look at how I do it in LibLinq-1.0, it's pretty clean. |
17:17.45 | Parnic|Work | i'll have to look into that then. |
17:17.52 | Parnic|Work | i will :). sounds cool |
17:17.56 | ckknight | also, I use proxy objects rather than tables |
17:18.08 | Parnic|Work | what's the advantage there? |
17:18.09 | ckknight | which are slightly cheaper, but more cumbersome in some cases |
17:18.15 | Parnic|Work | ah |
17:18.25 | ckknight | e.g. you can't put anything on a userdata value |
17:18.32 | ckknight | e.g. proxy.value = 'blah' -- fail |
17:18.38 | ckknight | but values[proxy] = 'blah' works :) |
17:18.47 | ckknight | just gotta make sure that values is a weak-keyed table |
17:19.25 | Parnic|Work | i see. well AceOO is the only thing keeping me hanging on to AceEvent-2 as well, so if i can break from AceOO i can probably un-ace2 the whole mod |
17:19.30 | Parnic|Work | the rest of the conversion was done last week |
17:19.47 | Pneumatus | aceevent at least should be trivial to replace |
17:20.01 | Parnic|Work | it probably is but i use AceOO.Class("AceEvent-2.0") to mix it in |
17:20.08 | Parnic|Work | so i get self:RegisterEvent, etc. |
17:20.20 | ckknight | LibStub("AceEvent-2.0"):Embed(someTable) |
17:20.22 | Parnic|Work | which i'm not 100% sure on how to replicate without using it as a mixin to AceOO.Class |
17:20.28 | ckknight | :P |
17:20.32 | Parnic|Work | well that sounds easy :P |
17:20.38 | ckknight | I'd upgrade to Ace3, though |
17:20.42 | ckknight | if you can |
17:20.48 | ckknight | works the same way, though |
17:20.49 | Parnic|Work | i upgraded to aceaddon-3, acedb-3, etc. all last week |
17:21.08 | Parnic|Work | but i noticed that the original IceHUD author is using TriggerEvent in AceEvent-2 which is gone from ace3 |
17:21.22 | Parnic|Work | i'm guessing SendMessage is meant to replace it but it sounds like that goes to all addons and not just the local one |
17:22.15 | arkanes | TiggerEvent sounds like you might just want a callback |
17:22.27 | Parnic|Work | most likely. i think it'd be easy to work around, i just haven't bothered to do so just yet |
17:22.33 | Pneumatus | yeh, i'd have thought callbacks would be the best solution |
17:22.35 | arkanes | if it's a "local only event" |
17:22.55 | Parnic|Work | it basically goes from one module's init() to notify the main object that it has been loaded and register it as a module |
17:23.04 | Parnic|Work | sort of backwards from how ace3's NewModule thing works |
17:24.23 | ckknight | Parnic|Work: TriggerEvent was renamed TriggerMessage |
17:25.54 | Parnic|Work | SendMessage? I don't see a TriggerMessage in AceEvent's documentation |
17:27.37 | ckknight | that's it |
17:27.57 | Parnic|Work | k. the docs say "to other addons" so i sort of shied away from using it |
17:28.09 | Parnic|Work | Pneumatus/arkanes are right, though. a callback is the proper solution |
17:29.06 | cralor | ckknight: Packager working ok? Because when I Tag Repo, nothing happens :S |
17:29.35 | ckknight | cralor: www.wowace.com/packager/ |
17:29.49 | Pneumatus | trackbacks in the logs |
17:29.52 | ckknight | appears to not be. |
17:30.12 | Parnic|Work | that's a lot of pending commits :P |
17:30.14 | Pneumatus | kagaro obviously broke it! |
17:30.44 | stolenlegacy | restart the packager :( |
17:30.52 | Parnic|Work | @project supermarioworldofwarcraft |
17:30.54 | kagaro | rofl |
17:30.56 | Repo | Parnic|Work: http://wow.curseforge.com/addons/supermarioworldofwarcraft/. Super Mario World, of Warcraft. Game: WoW. BigRedBrent (Manager/Author). Updated: 8 days ago |
17:31.19 | cralor | oh, wow |
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17:31.28 | Pneumatus | ints arent iterable, bad times |
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17:31.57 | Parnic|Work | @project lcd4wow |
17:31.59 | Repo | Parnic|Work: http://wow.curseforge.com/addons/lcd4wow/. LCD4WoW. Game: WoW. Status: Experimental. starlon (Manager/Author). Updated: 2 days ago |
17:32.33 | ckknight | okay, should be fixed now, cralor |
17:32.51 | ckknight | stolenlegacy: restarting it wouldn't've fixed the bug. |
17:33.40 | cralor | but... don't you have to wait before Packager can commit ? :P |
17:33.53 | ckknight | now in English, please, cralor |
17:33.57 | Pneumatus | i love it that the packager is going to package itself |
17:34.10 | stolenlegacy | ckknight: so do we have to re-tag now so the packager gets the commit? |
17:34.21 | ckknight | no |
17:34.24 | cralor | yeah, that is what I was referring to Pneumatus |
17:34.28 | Pneumatus | its catching up now, if you refresh |
17:34.29 | ckknight | wait until the queue is done, at least |
17:34.39 | cralor | ah, cool |
17:34.40 | ckknight | there is a reason I made the packager log page public |
17:34.45 | stolenlegacy | yeah, i see it |
17:34.45 | ckknight | so you don't all bug me about the packager status |
17:34.47 | sylvanaar_work | F5 |
17:34.51 | stolenlegacy | unless it's down? |
17:35.07 | ckknight | at least then you'd know it's down rather than asking if it was down |
17:35.08 | ckknight | :P |
17:35.24 | Parnic|Work | @project project-427 |
17:35.25 | Repo | Parnic|Work: http://wow.curseforge.com/addons/project-427/. /rl. Game: WoW. Allara (Manager/Author). Updated: 188 days ago |
17:36.30 | Pneumatus | xml file :o overkill |
17:36.42 | stolenlegacy | true |
17:36.54 | stolenlegacy | SlashCmdList["RL"]=ReloadUI SLASH_RL1="/rl" done |
17:37.56 | arkanes | <PROTECTED> |
17:38.01 | stolenlegacy | yeah, but not /rl |
17:38.02 | arkanes | er, /reload |
17:38.03 | stolenlegacy | also |
17:38.13 | nevcairiel | but /rl comes with Ace3 standalone |
17:38.18 | nevcairiel | iirc |
17:38.21 | stolenlegacy | and many more |
17:38.22 | stolenlegacy | yes |
17:38.22 | Parnic|Work | ace2 only, i thought |
17:38.24 | Parnic|Work | not ace3 |
17:38.36 | sylvanaar_work | ace3 standalone yeah |
17:39.03 | Parnic|Work | i had to add it manually to icehud when i went to ace3. it's possible that i just am not using the right library |
17:39.14 | stolenlegacy | standalone |
17:39.21 | Pneumatus | its probably in aceconsole |
17:39.22 | stolenlegacy | don't think embedded has it |
17:39.25 | Parnic|Work | ah, right. like everyone has kept saying :) |
17:39.30 | nevcairiel | Its only in the standalone |
17:39.34 | nevcairiel | its in the Ace3.lua |
17:39.38 | Pneumatus | ah |
17:41.09 | *** join/#wowace _Parnic (user@torn.xboxapps.org) |
17:41.28 | Parnic|Work | what the heck? get out of here, _Parnic! |
17:41.40 | quiescens | o.o |
17:42.00 | quiescens | maybe he's ignoring you |
17:42.13 | Parnic|Work | i don't even know where that's coming from. torn.xboxapps.org ??? |
17:42.16 | cralor | not one .... but TWO parnics |
17:42.31 | Repo | 10liblinq-1-0: 03ckknight 07master * 21d6192 / (7 files in 2 directories): [+1 commit] Add List.prototype:PickAndRemoveRandom(), Set.prototype:PickAndRemoveRandom(), and Dictionary.prototype:PickAndRemoveRandom() |
17:42.33 | Parnic|Work | actually there's 3 right now. there's a Parnic433. i'm so confused |
17:42.35 | nevcairiel | maybe there is someone else with that name =p |
17:42.39 | Parnic|Work | nonsense |
17:42.41 | cralor | dang |
17:42.42 | ckknight | Parnic|Work: also normal Parnic |
17:42.48 | Parnic|Work | i have this name on every network everywhere :P |
17:42.53 | Parnic|Work | ack! there's 4 of me |
17:42.58 | Parnic|Work | i'm multiplying |
17:43.10 | cralor | lul |
17:43.37 | stolenlegacy | wait, the curseforge packager is getting packaged by the wowace packager |
17:43.40 | stolenlegacy | tell me i'm dreaming |
17:43.43 | Yssaril | nevcairiel: have you looked at whats causeing mapster to taint in beta? |
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17:43.52 | nevcairiel | i havent looked at any beta ui yet |
17:43.56 | nevcairiel | i've been moving =P |
17:44.03 | Yssaril | hehe |
17:44.06 | sylvanaar_work | slacker |
17:44.15 | Pneumatus | we guessed, /mourn quartz :P |
17:44.18 | sylvanaar_work | =P |
17:44.19 | stolenlegacy | has blizzard fixed the securetemplate bugs yet? |
17:44.22 | nevcairiel | speaking of, i need to assembly the kitchen table |
17:44.24 | nevcairiel | -y |
17:44.32 | nevcairiel | Pneumatus: quartz is broken? |
17:44.39 | Pneumatus | yes :< |
17:44.41 | Yssaril | stolenlegacy: don't think there has been another patch yet |
17:44.46 | stolenlegacy | loading the framexml in the wrong order == fail |
17:45.05 | nevcairiel | i'll have some time on the weekend, i hope |
17:45.11 | nevcairiel | i know i cant fix BT4 yet |
17:45.15 | nevcairiel | unless blizzy fixes it |
17:45.30 | Niv | lame |
17:45.46 | Niv | did they restrict something accidently? |
17:45.54 | stolenlegacy | nah |
17:45.54 | nevcairiel | they broke something |
17:45.58 | Pneumatus | i can't even remember why quartz wasnt working, but i know i disabled it for a reason |
17:46.05 | stolenlegacy | file 1 takes a local copy of GetManagedEnvironment |
17:46.12 | stolenlegacy | which is not created until file 2 is loaded |
17:46.12 | nevcairiel | a key function in the restricted environment is nil due to loading order =P |
17:46.20 | stolenlegacy | then file 1 tries to call GetManagedEnvironment |
17:46.21 | stolenlegacy | and errors |
17:46.22 | Niv | nice |
17:46.33 | nevcairiel | They upvalue it to sandbox it |
17:46.38 | nevcairiel | and that breaks it =P |
17:47.09 | kagaro | hey ck any reason whymy pkgmeta to pull a branch isnt only pulling mainline instead? |
17:47.16 | *** join/#wowace p3lim (~p3lim@200.41.202.84.customer.cdi.no) |
17:47.35 | nevcairiel | because its broken, probably |
17:48.08 | kagaro | the packager you mean? |
17:48.33 | nevcairiel | you're talking about GM2 trying to fetch mapdata cata branch, i guess? |
17:48.50 | kagaro | ya |
17:49.02 | kagaro | it keeps pulling the trunk instead |
17:49.17 | nevcairiel | yeah .. the packager doesnt like reading branches |
17:49.37 | nevcairiel | it also has a serious backlog of projects to package |
17:51.47 | nevcairiel | also, .pkgmeta should not contain tabs, only spaces =) |
17:52.36 | nevcairiel | let me fix that up |
17:52.48 | nevcairiel | (also, during cata development, tag: latest seems weird) |
17:55.16 | *** join/#wowace Nechckn (Nechckn@WoWUIDev/Norganna/Admin/Nechckn) |
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17:58.11 | Repo | 10gathermate2: 03Nevcairiel 07master * b823b17 .pkgmeta: [+1 commit] Sanitize .pkgmeta |
17:58.47 | nevcairiel | might as well be the packager not liking branches |
17:59.10 | nevcairiel | Its all python and available, could as well poke in its sources if this doesnt work |
17:59.30 | Repo | 10liblinq-1-0: 03ckknight 07master * 02e6dea / (5 files in 1 directory): [+1 commit] Remove improper globals, making them upvalues instead |
18:20.10 | Ackis | nevcairiel: I'm thinking you fixed the packager issues? I saw a couple tickets about it just now |
18:20.39 | Ackis | ah I just saw in #curseforge |
18:22.20 | Pneumatus | ckk did |
18:22.32 | quiescens | moo |
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18:35.06 | Repo | 10macro-bank: 03Odlaw * r54 MacroBank.lua: |
18:35.08 | Repo | - Added right-click dropdown menu for Categories: Change Category, Load Category |
18:35.09 | Repo | - Fixed loading categories when you shift-clicked the load button. |
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19:06.51 | Parnic|Work | ckknight your boss is asking me to make phantasy star online for the ps3 over IM. what should i tell him? |
19:08.39 | Pneumatus | do a barrel roll |
19:08.51 | quiescens | pretend you're losing the signal and then flee |
19:08.59 | Parnic|Work | heh |
19:09.01 | Pneumatus | tell him that DNF is far more important |
19:09.02 | ckknight | Parnic|Work: that net asking you? |
19:09.03 | nevcairiel | kagaro: no luck, the packager apparently doesnt like branches at all for externals |
19:09.06 | Parnic|Work | yeah, netor |
19:09.09 | ckknight | k |
19:09.30 | ckknight | Parnic|Work: k, tell him you'll have it ready in a day or two |
19:09.32 | ckknight | :P |
19:09.40 | Parnic|Work | will do! |
19:10.00 | ckknight | :P |
19:10.02 | ckknight | hehe |
19:11.05 | Pneumatus | heh, borderlands level cap going to 69 |
19:11.17 | Parnic|Work | sigh. so immature |
19:11.21 | VonhintenHOME` | in the next expansion? |
19:11.28 | Parnic|Work | no, in the next free patch |
19:11.41 | VonhintenHOME` | free patch? |
19:11.45 | quiescens | i had thought about playing that at one point |
19:11.47 | Parnic|Work | the next DLC will have new content but no level cap. we are putting the level cap increase in the patch so that it's free and available to everyone |
19:11.48 | pentium166 | hopefully they do something that levels up all the mobs to 69 too |
19:11.58 | Parnic|Work | pentium166: yes, that's part of the level cap patch :) |
19:12.03 | pentium166 | good |
19:12.14 | Parnic|Work | if you don't have the Knoxx DLC, you'll get boosted to 58 |
19:12.21 | VonhintenHOME` | wait, does that mean Craw will be upgraded to 72? |
19:12.30 | Parnic|Work | craw will scale too, yes. |
19:13.20 | VonhintenHOME` | the level system in that game is so jacked.. it's only actually challenging for a little while, then quickly becomes too easy |
19:13.38 | Parnic|Work | that depends on how many side quests and challenges you did |
19:13.55 | VonhintenHOME` | you can powerlevel a new toon to 61 in no time killing craw adds.. too much XP |
19:15.00 | VonhintenHOME` | they need to put in higher +team find rare items imo |
19:15.11 | Parnic|Work | vonhinenhome`: what do you want to see in a borderlands sequel should there be one? |
19:16.10 | VonhintenHOME` | I'd be happy with better content scaling, so it's not too easy at any point |
19:16.29 | ckknight | Parnic|Work: more class choices |
19:16.38 | EthanCentaurai | I want Phantasy Star Online for XBLA |
19:16.41 | Parnic|Work | we hear both of those complaints a lot :) |
19:16.41 | ckknight | a big problem with Borderlands is the poor replayability |
19:16.52 | VonhintenHOME` | gearbox polishes stuff up well (which makes the duke nukem forever prospect interesting) |
19:16.53 | dafi | i'm not Vonhinten but i'd like better story, dificulty settings, for it not to get stupid easy, more character customization options |
19:17.11 | *** join/#wowace robokitty (~roboe@50A2E6C0.flatrate.dk) |
19:17.12 | dafi | may they never finish it so the lengend can live on |
19:17.13 | ckknight | difficulty settings would be nice. |
19:17.17 | Parnic|Work | dafi: char customization how? like visible armor or just character scaling? |
19:17.27 | VonhintenHOME` | Parnic, and fix the unbelievable zoom lag |
19:17.31 | dafi | something more then just color |
19:17.36 | dafi | visual only tbh |
19:17.50 | Parnic|Work | VonhintenHOME`: you mean when you're playing multiplayer with someone else hosting? |
19:17.54 | Parnic|Work | or all the time? |
19:17.55 | ckknight | Parnic|Work: it would be nice to change my face or gender or whatever |
19:18.05 | dafi | erm... borderlands has single-player :P? |
19:18.10 | EthanCentaurai | Borderlands needs Draenei :> |
19:18.24 | Parnic|Work | dafi: heh, well there's a difference in hosting and joining someone else in terms of lag, of course :) |
19:18.24 | pentium166 | i second this motion |
19:18.24 | VonhintenHOME` | Parnic, I usually host, 3 or 4 players... when I zoom in on Craw, turns to a slideshow |
19:18.34 | Parnic|Work | oh, framerate-wise. |
19:18.36 | VonhintenHOME` | yeah |
19:18.37 | Parnic|Work | gotcha |
19:18.52 | dafi | never noticed... |
19:18.55 | *** join/#wowace daev (~bleh@pool-72-86-110-88.aubnin.fios.verizon.net) |
19:19.02 | VonhintenHOME` | oh it's bad :) |
19:19.02 | Parnic|Work | dafi: that's good to hear :) |
19:19.37 | VonhintenHOME` | The xbox is getting a little long in the tooth though... |
19:20.08 | dafi | oh also, proper driving phisics would be nice |
19:20.24 | Parnic|Work | dafi: yeah that's definitely in the list already |
19:20.24 | VonhintenHOME` | oh come on, the driving provides endless humor |
19:21.12 | dafi | i think they were going for halo driving but didn't quite make it |
19:21.13 | VonhintenHOME` | is 4 people the max still? I've had as many as 6 friends on at once |
19:21.28 | VonhintenHOME` | wanting to play together |
19:21.43 | Parnic|Work | VonhintenHOME`: not sure. 4 people is kind of a common amount right now. we'll see |
19:21.47 | dafi | well it's ridiculously easy with 4 |
19:21.47 | EthanCentaurai | what's a "friend"? |
19:22.27 | dafi | they should give a way to disable second wind in a group |
19:22.32 | dafi | it really ruins it |
19:22.59 | VonhintenHOME` | oh! That's another thing, the killshot buffs... really suffers in multiplayer the way it is |
19:23.26 | dafi | as a healing spec soldier i hear ya :\ |
19:24.02 | VonhintenHOME` | For instance, a sniper will likely always get screwed versus someone rocking a fast shooting pestilent defiler |
19:24.12 | VonhintenHOME` | the defiler will take the kill every time |
19:24.42 | dafi | my group had a firefly siren, aura got the last lough half the time :) |
19:25.47 | Parnic|Work | corrosive tends to own people pretty quickly |
19:26.22 | Parnic|Work | dafi: what's wrong with second wind in a group? |
19:26.55 | VonhintenHOME` | I like the second wind system, works great when the content is tough |
19:27.19 | dafi | Parnic: it makes it impossible to die |
19:27.30 | dafi | only way to get up should be a team mate |
19:27.46 | VonhintenHOME` | nah |
19:28.24 | dafi | also no respawn after death |
19:28.30 | *** join/#wowace profalbert1 (~profalber@80-121-69-57.adsl.highway.telekom.at) |
19:28.46 | VonhintenHOME` | promotes teamwork to have people hold off on killing a mob so someone can second wind, imo |
19:29.42 | VonhintenHOME` | plus, let's be honest, brick would be dead the whole time if he couldn't second wind, LOL |
19:29.46 | dafi | funny, i see exacly the oposit, it means you can rush like a mad man and if you die you can get up on your own |
19:30.11 | dafi | and even if you die you just run back |
19:30.29 | pentium166 | halo driving with unreal physics :( |
19:30.54 | VonhintenHOME` | I don't have a problem with the mechanic, like I said, it's great when the content is tough |
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19:31.15 | VonhintenHOME` | it may contribute to the content becoming easier than it should be though |
19:31.34 | VonhintenHOME` | catch 22 |
19:32.13 | VonhintenHOME` | wasn't gearbox working on another game recently that had a borderlands feel to it? |
19:32.23 | ckknight | Duke Nukem Forever? |
19:32.24 | dafi | i played the game trough 5+ times, i think i had one wipe |
19:32.31 | VonhintenHOME` | no, before that was announced |
19:32.52 | dafi | most of the time i wasn't really challenged :\ |
19:33.09 | VonhintenHOME` | think I saw an interview during E3 about it |
19:33.09 | Parnic|Work | dafi: i don't believe that |
19:33.14 | Parnic|Work | did you play moxxie? :P |
19:33.50 | VonhintenHOME` | the vampire debuff was pretty unforgiving |
19:34.17 | Pneumatus | borderlands seems a lot less forgiving at low level now though |
19:34.43 | dafi | moxxie was hard but i really hate survival modes |
19:35.05 | Parnic|Work | and you didn't die? :P |
19:35.20 | dafi | at moxxie ye |
19:35.45 | dafi | but it's a very small part of the game, and like i said i hate survival modes :\ |
19:38.26 | VonhintenHOME` | Parnic, btw, whoever came up with "Smoking Jesus Titty Cinamon" is my goddamn hero |
19:39.30 | Parnic|Work | we have some interesting writers ;) |
19:40.23 | asmodai | For a moment I parsed that as "titty cannon" and thought life was even more beautiful |
19:41.05 | VonhintenHOME` | scooter has gotta be one of the funniest game characters ever |
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19:53.35 | dafi | ah, dieing early in a boss fight and spend the rest of it just stumbleling on the tubes ^^ |
19:55.12 | Repo | 10xperl: 03Joddie 06cataclysm * r378 / (3 files in 3 directories): fixed soulshard positioning |
19:55.15 | Repo | fixed silly error when configuring bar textures |
19:55.16 | Repo | fixed error when bar fading is on |
19:55.52 | yoshimo | mhmm, xperl still alive for cataclysm? ;) |
19:58.21 | *** join/#wowace Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
19:58.23 | asmodai | rofl, "disconnect between gameplay and plot -- consider characters that die during gameplay but can be revived but cannot be revived when they die in the plot, all your phoenix downs are worthless now" |
19:59.10 | sylvanaar_work | why does everyone get so into seeing addons 'die' |
19:59.24 | sylvanaar_work | is into peace love and harmony |
19:59.37 | asmodai | They can die in peace for all I care. :) |
20:01.07 | sylvanaar_work | Phoenix Downs! |
20:02.02 | asmodai | I think |
20:02.06 | asmodai | it is time |
20:02.11 | asmodai | for some more Dwarf Fortress! |
20:03.37 | pentium166 | or minecraft |
20:03.38 | evl | Is there anyway around taint when moving frames aside from checking InCombatLockdown? |
20:03.55 | evl | *Blizzard frames, like PetActionBar/Buttons |
20:05.04 | asmodai | http://www.youtube.com/watch?v=yk2vR8w2sjc&hd=1 |
20:05.49 | asmodai | That just hurt to watch |
20:06.05 | *** join/#wowace Tinyboom (~nahh@c91FD653E.dhcp.bluecom.no) |
20:06.31 | sylvanaar_work | lol thats funny |
20:07.59 | asmodai | I mean, props from a Dwarf Fortress player.... |
20:08.02 | asmodai | *cough* |
20:09.51 | asmodai | rofl |
20:10.01 | asmodai | someone on Papa Roach's Last Resort: |
20:10.03 | asmodai | CUT MY CAKE INTO PIECES THIS IS MY LAST DESERT!!!!!!! |
20:10.38 | *** join/#wowace Repo (~supybot@repos.curseforge.net) |
20:11.35 | dafi | lol |
20:12.51 | dafi | reminds me of that system of down song, kept hearing "triceratops" |
20:12.58 | asmodai | lol |
20:13.01 | sylvanaar_work | this is better http://www.youtube.com/watch?v=2zaJdq0VUtk&NR=1 |
20:13.14 | asmodai | How about Sade's Smooth Operator -- "she needs a smoother vibrator" |
20:14.49 | dafi | are there non smooth vibrators? |
20:15.18 | asmodai | http://www.youtube.com/watch?v=boEypavY46w wake up music |
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20:20.30 | VonhintenHOME` | basist is my kind of hot |
20:24.12 | asmodai | sure is :) |
20:24.21 | asmodai | female bassists > * |
20:27.58 | VonhintenHOME` | well, no... women should stick to the piano and violins... |
20:27.59 | VonhintenHOME` | but she is hot |
20:28.57 | VonhintenHOME` | except Orianthi, she can keep playing the guitar |
20:29.02 | asmodai | no no |
20:29.05 | asmodai | female bassists rock |
20:29.12 | asmodai | <-- newb bassp layer |
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20:32.02 | EthanCentaurai | us versus Fisker: http://fukung.net/v/2058/18_podborka_8.jpg |
20:32.45 | asmodai | So true. |
20:32.55 | asmodai | <Fisker> old EthanCentaurai |
20:33.04 | EthanCentaurai | rages |
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20:43.23 | Fisker | aww how sweet asmodai |
20:43.24 | Fisker | err |
20:43.25 | Fisker | EthanCentaurai |
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22:15.16 | ccKep | does anyone know if they disabled crossrealm LFD in beta? |
22:20.15 | Megalon | damn you Fisker |
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22:21.09 | *** mode/#wowace [+v Nechckn] by anthony.freenode.net |
22:21.40 | Xtek | GUILD_RANK_AUTHENTICATOR_TOOLTIP = "Only characters with an Authenticator attached to their account can obtain this rank.\nGo to |cff82c5ffwww.battle.net|r for more information."; |
22:22.06 | VonhintenHOME` | woot! |
22:22.36 | VonhintenHOME` | We have 2 ranks for everything in our guild, one with auth and one without, for bank access.. |
22:22.44 | VonhintenHOME` | maybe they're making that easier |
22:24.08 | Pneumatus | Xtek: winner |
22:24.29 | Pneumatus | as long as it handles people un-associating authenticators as well |
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22:36.08 | arkanes | how does bibi keep getting the patch data before, as far as i can tell, it's even available to the downloader :( |
22:36.18 | Shadowed | There's magic ways to do it |
22:36.33 | arkanes | crazy hackers |
22:36.52 | arkanes | polling the tracker or something I guess? |
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22:40.48 | Bibi | I just suck a lot of cocks. |
22:41.07 | arkanes | thats how dedicated you are, I guess? |
22:41.27 | Bibi | oh no that's just a hobby |
22:42.13 | Megalon | so you are a patron |
22:44.03 | Zyn | a wankrag |
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23:03.50 | *** mode/#wowace [+v Nechckn] by anthony.freenode.net |
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23:13.36 | Repo | 10decursive: 03Archarodim 07master * 2.5.1-7-g946e6eb Dcr_utils.lua: [+1 commit] - Cataclysm: fix 'Dcr_utils.lua:345: attempt to index global 'this' (a nil value)' |
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23:31.04 | *** mode/#wowace [+v Torhal] by ChanServ |
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23:52.00 | kagaro | noooooo |
23:52.11 | kagaro | im forseeing paid to fly in azeroth |
23:52.37 | Parnic | how much, you think? |
23:52.47 | kagaro | i would guess 5k like cold weather |
23:52.53 | Parnic | cold weather was 1k |
23:53.09 | kagaro | why did i think it was 5k |
23:53.33 | Parnic | what makes you think they'll charge for old world flying? |
23:53.33 | Megalon | 310% speed is 5k |
23:53.45 | kagaro | they put a spell in for it now |
23:53.52 | Megalon | what they could do |
23:53.52 | Parnic | urgh |
23:54.11 | Megalon | make the gryphen you get while dead |
23:54.15 | Megalon | fly with 310% |
23:54.18 | Megalon | for 25k |
23:54.26 | VonhintenHOME` | they always change for mount related things |
23:54.30 | Megalon | instead of walkmode speed |
23:55.34 | Stanzilla | that's the most annoying thing in beta right now |
23:56.26 | VonhintenHOME` | no kidding, how tough is that to fix, really |
23:57.05 | VonhintenHOME` | that bug, and the lack of being able to train were borderline disrespectful to beta testers imo |
23:59.09 | VonhintenHOME` | I was doing some quest, completely buggy, died in a cave... took me 15 minutes to get back to my body, with the flying speed and trying to find the cave entrance |
23:59.53 | ccKep | reroll nightelf :D |