IRC log for #wowace on 20100908

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00:12.32ccKepguess heroic dungeons are just completely disabled in beta? :(
00:12.45ccKepwanted to try to solo some wotlk ones
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00:15.13Parnic@project ice-hud
00:15.18RepoParnic: http://www.wowace.com/addons/ice-hud/. IceHUD. Game: WoW. Parnic (Manager/Author). Updated: 20 hours ago. Tickets: 4/75
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00:45.13Repo10realid-toons: 03Starinnia * r65 RealIDToons.toc: -add X-Compatible-With tag
00:47.33Repo10badboy_ccleaner: 03funkydude * r34 / (3 files in 1 directory):
00:47.35RepoAdd "dirge" to the default list, sort the list alphabetically.
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01:10.01starlonkicks Netflix in the bojangles.
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01:14.03kagarobojangles make a good porkchop biscuit
01:38.08steevdavewoot!
01:38.16steevdaveI has my Shadowmourne :D
01:38.22pompyoutdated
01:38.32steevdaveso is your mom but i still hit it
01:39.42Stanzillahaha
01:39.45Stanzillagz steevdave
01:39.49Stanzilla11 shards missing here
01:39.58steevdave:)
01:40.12Stanzillabut it's only my alt
01:40.15Stanzillaso not that urgent :p
01:46.00steevdavehehe
01:46.11steevdavewoo, got my attack power up over 14k
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02:14.05Repo10goblinvendorfilter: 03yssaril 07master * v1.0.0 / (9 files in 2 directories): [+1 commit] added compatibility with 4.0 (just needed to add info.isNotRadio = true)
02:14.12Repo10goblinvendorfilter: 03yssaril 04v1.0.0 * e1daf0d /: [new tag] Tagging as v1.0.0
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02:30.50Repo10ice-hud: 03Parnic * r558 modules/HolyPower.lua: - tweaked rune width/height to match blizzard's default
02:34.17Repo10ice-hud: 03Parnic 041.6.7 * r559 : Tagging as 1.6.7
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02:40.27Repo10prat-3-0: 03sylvanaar * r596 / (3 files in 2 directories): remove some parts of the idea project that arent needed
02:40.35Repo10prat-3-0: 03sylvanaar * r597 .hgignore: re-update hgignore
02:40.43Repo10prat-3-0: 03sylvanaar * r598 .idea/copyright/:
02:40.45Reporemove the copyright settings since that plugin doesnt support lua
02:40.52Repo10prat-3-0: 03sylvanaar * r599 .hgignore: update hgignore
02:41.00Repo10prat-3-0: 03sylvanaar * r600 modules/Bubbles.lua:
02:41.05Repomake the option to set the font in the chat bubbles work properly
02:41.11Repo10prat-3-0: 03sylvanaar * r601 services/unitpopupmenus.lua: fix leaked global
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03:01.57harllater then
03:02.05harlnite
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03:09.54Repo10prat-3-0: 03sylvanaar * r602 services/events.lua: whitelist _EMOTE and _TEXT_EMOTE
03:13.48steevdave<PROTECTED>
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04:20.12Repo10ice-hud: 03Parnic * r560 / (3 files in 2 directories):
04:20.14Repo- added a message to the PlayerInfo module when trying to dismiss a buff in cataclysm explaining that the API is currently protected and unable to fixed. this will be removed when Blizzard gives us a way to work around it
04:20.15Repo- added upgrade detection to alert users that their profile may need to be re-selected if the last version they ran was pre-ace3-conversion
04:20.16Repo- added an FAQ section to the /icehud configuration page so that users don't have to go to one of the addon hosting sites to get their questions answered
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04:38.39Repo10ice-hud: 03Parnic * r561 / (2 files in 1 directory):
04:38.41Repo- added a bit more user friendliness to the new configuration page. efforts to increase awareness about how to setup the mod and get help are ongoing
04:41.38Repo10ice-hud: 03Parnic * r562 / (2 files in 2 directories): - removed FuBarPlugin-2.0 as it's no longer used
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04:50.03Repo10ice-hud: 03Parnic 041.6.8 * r563 : Tagging as 1.6.8
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05:15.47Repo10round3dportraits: 03Daedhir 07master * v0.2-1-g6444fde / (10 files in 2 directories): [+1 commit] Added lots of textures to the proper directory, some for use with kgPanels
05:18.09Repo10round3dportraits: 03Daedhir 07master * v0.2-2-g8cb3159 Round3DPortraits.toc: [+1 commit] Changed ToC
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05:56.08invisoIf anyone is around this evening, I'm running into some trouble with UIDropDownMenu and the initial value populated in the dropdown.  Currently, it's populating the text "Custom" although I can't see where that's being provided and it's not a valid option when you actually click on the dropdown.
05:56.56invisoThis is on beta, fyi
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06:04.34invisoWell, if anyone notices the question in the morning, drop me a message.  Headed off to bed for tonight.
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06:12.48evlAny automatic way to upload to WowI?
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06:22.02orionshockevl, yes, there is a program for it in the tools section on wowi
06:26.45evlorionshock: remember it's name?
06:27.12evlah nevermind found it now, cryptic acronym
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06:31.41mitch0parnic: yay, ace3 icehud?
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06:34.24orionshockwell... close
06:34.38orionshockiirc he's still got event-2 and OO still in IceHud
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06:46.16Coppermanthat copperman1 is an imposter ;)
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06:51.26mitch0event-2 should be easy to get rid of
06:51.30mitch0dunno about aceoo
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07:34.45Repo10dewdroplib: 03Arkayenro 06ace3 * r325 / (9 files in 4 directories): Dewdrop: initial upload
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07:50.00mitch0hoho
07:51.40TNZeHows DrDamage for cataclysm coming along? :P
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08:05.31Repo10dewdroplib: 03Arkayenro 06ace3 * r326 / (5 files in 2 directories): DewdropLib:
08:07.17Repo10dewdroplib: 03Arkayenro 06ace3 * r327 : LibDewdrop:
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08:11.16Repo10dewdroplib: 03Arkayenro 06ace3 * r328 LibDewdrop.toc: LibDewdrop:
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08:26.03Repo10dewdroplib: 03Arkayenro 06ace3 * r329 / (3 files in 1 directory): LibDewdrop:
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08:31.01Repo10mnameplates: 03mangeg 041.0 * r29 : Tagging as 1.0
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08:37.22vhaarrI love this blog post featured on planet.mozilla.org; http://weizhou.wordpress.com/2010/09/08/is-the-browser-dying-is-user-interface-dying-long-live-user-experience/
08:37.32vhaarrquote: "People are busy tracking apps instead of browser from the second they wake up in the morning to late night sex time."
08:38.06vhaarrthat will be my next t-shirt; "Late night sex time."
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08:49.03dafiiphone apps still have a UI
08:53.44Repo10dewdroplib: 03Arkayenro 06ace3 * r330 LibDewdrop-3.0/LibDewdrop-3.0.lua: LibDewdrop:
08:55.33dafiso seems a silly exercise in renaming stuff :\
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09:10.45Repo10dewdroplib: 03Arkayenro 06ace3 04LibDewdrop-3.0-Beta-1 * r331 : Tagging as LibDewdrop-3.0-Beta-1
09:11.04mitch0that was fast ;)
09:13.37dafidewdrop-3.0 :O
09:15.54dafiParnic: any reason why you have a button to open the options in the interface options instead of the options itself?
09:19.44mitch0my guess: 1) the origianl config was ready before the BlizzOptions became available and 2) the space in the default blizz options is too small
09:20.03mitch0but waterfall must die (dunno if icehud still uses that)
09:20.20dafino, it uses Ace3 config thingie
09:21.39mitch0cool
09:21.48mitch0well, then it's probabaly 2)
09:22.07dafistill, it seems a bit redundant to open interface options then click a button to open the options, i know /icehud will do the same but why not have it both ways?
09:22.54Repo10dewdroplib: 03Arkayenro 06ace3 * r332 LibDewdrop-3.0/LibDewdrop-3.0.lua: LibDewdrop:
09:24.45Repo10dewdroplib: 03Arkayenro 06ace3 040 Beta 1 * r333 : Tagging as 0 Beta 1
09:24.51mitch0love the commit logs
09:25.30dafinub question, what's the command to get info on were that addon is :|?
09:25.44mitch0@project RangeDisplay
09:25.45Repomitch0: No project found that matches 'rangedisplay'
09:25.51mitch0meh
09:25.55mitch0@project range-display
09:25.59Repomitch0: http://www.wowace.com/addons/range-display/. RangeDisplay. Game: WoW. mitch0 (Manager/Author). Updated: 4 days ago
09:26.04mitch0that one?
09:26.06dafi@project Dewdrop
09:26.07Repodafi: No project found that matches 'dewdrop'
09:26.20mitch0@project drewdroplib
09:26.22Repomitch0: No project found that matches 'drewdroplib'
09:26.30mitch0@project dewdroplib
09:26.32Repomitch0: http://www.wowace.com/addons/dewdroplib/. DewdropLib. Game: WoW. ckknight (Manager/Author). Updated: 2 days ago. Tickets: 2/2
09:26.38dafiye that one, thanks
09:26.54dafibut it's still showing me the ace2 one
09:27.20mitch0'cos the port is done in a branch
09:27.39mitch0(probably, dunno if the packager picks up tags from there, too)
09:27.47dafiah, dah ><
09:28.16mitch0http://www.wowace.com/addons/dewdroplib/
09:28.19mitch0no
09:28.41mitch0goddam, my copy-paste thing is broken again :(
09:29.06mitch0svn://svn.wowace.com/wow/dewdroplib/ace3/trunk
09:29.08mitch0^^ that
09:29.34dafiye, i hadn't realized that branches didn't show in the project page
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09:32.09Elkanomitch0, just for you: http://pics.kuvaton.com/kuvei/cut_paste_undo.jpg
09:32.49mitch0;)
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09:38.11harlhi
09:46.03Repo10dewdroplib: 03Arkayenro 06ace3 * r334 LibDewdrop-3.0/LibDewdrop-3.0.lua: LibDewdrop: attempting to add revision keyword
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09:53.50dafihi there harl
10:14.50Repo10eclipsebarplus: 03Wrug * r3 EclipseBarPlus.toc: Change interface for cata
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10:46.34mitch0is this X-Compatilbe-With thing really necessary?
10:47.17jnwhitehit helps users figure out if an addon is actually altered to work with cataclysm
10:47.20jnwhitehso some would say yes.
10:47.47mitch0uhm
10:48.15mitch0but since 95% of addons don't use it, users will try the addon anyway and check if it works or not...
10:48.36jnwhitehchecking whether it works
10:48.48jnwhitehyou honestly think addon users are able to functionally test a comprehensive addon?
10:49.00jnwhitehI don't see how it's a bad thing
10:49.04jnwhitehyou don't need to participate in it
10:49.09mitch0no, they'll just install it, and if it works, they're happy, otherwise they are  :(
10:49.32mitch0I know ;) I'm just making up my mind about participating or not
10:50.03mitch0jnwhiteh: btw, do you happen to know of any guide about setting up a backdrop for a frame manually?
10:50.15jnwhitehyou mean making the graphics file
10:50.20jnwhitehor just setting a backdrop?
10:50.53mitch0setting the backdrop up without :SetBackdrop()
10:50.59jnwhiteh...
10:51.06jnwhitehyou either use SetBackdrop() or do it in XML
10:51.08jnwhitehotherwise its not a backdrop
10:51.12jnwhitehso I don't understand the question?
10:51.26mitch0according to http://forums.worldofwarcraft.com/thread.html?topicId=26560499864&sid=2000 "frame backdrops are deprecated"
10:51.43mitch0(coming right after the new texture sublayer stuff and texture caching stuff)
10:51.59mitch0so I'm guessing SetBackdrop() is not cool any more
10:52.22mitch0(besides, I have issues with it: I can't set a gradient on the background texture)
10:52.23jnwhitehah, well have you ever looked at a backdrop file?
10:52.36mitch0"backdrop file"?
10:52.47mitch0you mean the border thing?
10:53.20mitch0I've read the wowwiki page about it. guess one should SetTexCoord a lot to produce the corners and the edges from that
10:53.30jnwhitehwell http://wowprogramming.com/utils/artbrowser/DialogFrame/UI-DialogBox-Background.png is a background
10:53.34jnwhitehthat's simple, you can do whatever you want with that
10:53.37mitch0but I dunno if, for example, the edges are done with stretching or tiling
10:53.58jnwhitehthey're done with tiling
10:54.05jnwhitehhttp://wowprogramming.com/utils/artbrowser/DialogFrame/UI-DialogBox-Border.png
10:54.07jnwhitehi believe
10:54.28jnwhitehponders
10:54.38jnwhitehalternatively, wait until the default UI changes the way it does it =)
10:54.43mitch0;)
10:55.06mitch0I'll fiddle with it when 1) cata hits or 2) I get myself into beta
10:55.19mitch0when I'm done, I'll post a howto on wowprogramming or w/e
10:55.31jnwhitehcool, thanks.
10:55.56jnwhitehIriel would probably be able to give us a code snippet that emulates what setbackdrop used to do =)
10:56.12mitch0I think SetBackdrop was done in C
10:56.23jnwhitehit is
10:56.29jnwhitehbut still, you can do everything it does =)
10:56.50mitch0yeah, guess so, but it was probably done so because of the shared texture thing
10:57.28mitch0if I guess correctly, you need 9 textures for the backdrop (8 of them share the same texture file)
10:58.22mitch0jnwhiteh: could you ask for such a sniplet from iriel? I can't post to US forums
10:58.32jnwhitehI don't post on the US forums either
10:58.36mitch0oh :(
10:58.40jnwhitehbut I've posed the question to the appropriate people =)
10:59.03mitch0this backdrop question?
10:59.39mitch0or that was just referring to how you managed questions of this kind in the past? :)
10:59.40jnwhitehyes, I've asked if there's an example of using the new tiling system to create frame backdrops
11:00.10mitch0ok, thanks. could you add it to SetBackdrop docs on wowprogramming if you find anything out?
11:00.59mitch0or to the snippets section. just don't hide it too much ;)
11:01.23Repo10atlasloot-enhanced: 03Lag123 07cataclysm * r2772 Core/LootButtons.lua: - show the "?" Icon if no texture found
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11:02.38mitch0I'll have to test if they fixed the icons-in-fontstrings alpha issue in cata. should report that if not
11:03.34mitch0(setting alpha on the frame which contains a fontstring with embedded icons only changes the text's alpha, the icon stays at full opacity)
11:04.36jnwhitehyes, known afaik
11:04.43jnwhitehi dont think its a bug, just an oddity
11:04.56ccKepbibi: Halls of Origination map's missing on the dungeon page ^.^
11:04.58mitch0uh? how is it not a bug?
11:05.15mitch0setting the alpha of the fontstring does it right
11:05.32mitch0now I have a "fake" SetAlpha() on my frame to do it right
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11:05.58mitch0but it screws Animation, 'cos that calls the C version of SetAlpha or something (in any case, bypasses my SetAlpha override)
11:06.42mitch0& (lunch)
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11:59.22mitch0*burp*
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12:12.55neon_Hrm, would it be possible to make the WorldFrame react to OnMouseDown instead of OnMouseUp?
12:13.12neon_For clicking objects that is
12:13.49neon_By default if you click on a target, you won't target it before releasing the button
12:14.24neon_Which can be annoying when trying to target units while moving your screen around (you end up dragging your view instead, if you don't click "fast" enough)
12:26.13RepoNew addon: http://www.wowace.com/addons/eclipsebarplus/. Eclipse Bar Plus. Cybey (Manager/Author), Wrug (Author). Experimental. Approved by Torhal.
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12:33.53quiescenswouldn't that make it annoying that it will select/deselect even if what you're trying to do is rotate the view?
12:37.37ccKepSetScript()'ing OnMouseDown/OnMouseUp doesn't seem to have any effect
12:37.42ccKep+what quiescens said
12:38.47ccKepthough you could still rotate with the right button
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12:45.51dafiis there any table copy function provided by any Ace3 library'
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12:48.11mitch0don't think so, but its fairly trivial (if you mean deep-copy thing)
12:48.29dafii'm just trying to incialize a table with some default values
12:49.41mitch0you could use a metatable
12:51.02mitch0but here's a simple deep-copy / update function: http://codepad.org/IVNYFEGv
12:51.06dafihum... didn't thought of that
12:58.46dafithe metatable worked, thanks mitch0
12:59.30dafionto the next error, eheh
13:01.21neon_ccKep, Exactly
13:01.27neon_I see no downside at all
13:01.46neon_who rotates their camera with the left mouse button while in combat? :P
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13:03.07quiescensyou've never wanted to look behind you while moving another direction?
13:07.07neon_Not in a way where I can't do it by rightclick, also you would still have the option of using left click in those (VERY) rare situations you need to, you would just have to pay attention and not click on a new target unless you wanna lose your current target
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13:50.54winkI use this daily
13:51.03winkautorun and then turning the cam
14:02.22arkanesI use left click to move my camera when tanking all the the time
14:05.41Parnicmitch0: yep, it's all ace3'd! and with help from LibRangeCheck's fixes :)
14:06.02Parnicdafi: yes, because the options are crammed together and completely unreadable if i put the options there instead of their own window
14:12.27dafiparnic: you could consider including BlizzardBetterOptions which makes the panel resizable
14:13.01Parnici figured it was easier to go with the solution i did than do something that required the user to resize the window to make the options usable
14:13.06Parnicthat seemed like it would be more frustrating than helpful
14:13.54Repo10ice-hud: 03Parnic * r564 modules/HolyPower.lua:
14:13.56Repo- don't hide the Blizzard version of Holy Power by default since we're not hiding the Blizzard player frame by default
14:13.59dafiwell, i find it frustrating to click the button to get the real options so it kind of goes both ways
14:14.37Parnici guess we'll have to agree to disagree :)
14:15.02Parnicone more click versus opening and going "what the heck, i can't read this!" and hoping that the user finds out he can resize the window. sounds like the former is the best choice for all users
14:15.06Parnicso that's the one i went with :)
14:15.09HumbedoohI disagree, Parnic!
14:15.19Parnicoh, well in that case i'll change it. ;)
14:15.26Parnic(not really)
14:15.36HumbedoohI disagree with that too!
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14:15.47Parniccan't win!
14:15.49dafiwell, it doesn't really have to be a disagreement, you can have it both ways
14:15.53Humbedoohdisagrees!!
14:15.55dafichatter does it
14:16.32Parnici don't really see the point in putting a bunch of work into that though, dafi. the current setup seems fine to me
14:16.44Parnicplus i've drilled into user's heads to use /icehud to open the options anyway
14:17.24Parnicanyway, off to work i go.
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14:19.17Aikaranyone ever preorder fro mgamestop online? if i choose standard cheap shipping, does it still usually get to you on release day? my local stores are sold out of cata CE :/
14:20.07Humbedoohjust get the friggin regular version and wait for CE to arrive later? :>
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14:20.27Aikaruh? CE's are usually limited supply
14:20.31Aikarwhy would i pay 130$
14:20.38Aikarwhen i could just buy the CE
14:20.52Aikaroh i see what you mean
14:21.02Aikarsorry i dont want it bad enough to pay 130$ >_
14:21.20Aikarid rather wait 2 days lol
14:21.22HumbedoohThe power of Gnomes compel you!
14:21.44Aikari eat gnomes
14:23.39Humbedoohthe other other other white meat
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15:26.50ParnicWorkbah...just discovered the new shard bar and eclipse bar and i don't have a warlock or druid on beta to test with
15:27.25Repo10heatsink: 03durcyn 043.3.5.6 * e295366 /: [new tag, +1 commits] 3.3.5.6
15:27.34ccKepI've got a premade lock... need anything specific?
15:28.01ParnicWorknot really...i just need to find a way to get a lock that i can use to create a shard bar in IceHUD with
15:28.16ParnicWorkpremade option is grayed out for me :(
15:28.26ccKepsucks :(
15:28.27quiescenssteal someone's account
15:28.33ParnicWorkheh
15:28.33ccKepdont level 1 locks have that bar already?
15:28.54ParnicWorkwhat level do locks get drain soul at? i won't be able to test it until i have that spell, right?
15:29.06ccKepthere is no drain soul anymore or is it?
15:29.16ParnicWorki don't know anything about locks :P
15:29.17ccKep(didn't read through all the lock changes)
15:29.23ParnicWorkso maybe not?
15:29.24ccKepwell, lemme look at my premade
15:30.02ParnicWorkoh, so they're basically like rogue energy now...hmm...
15:30.09ParnicWorkthat's good if i can roll a level 1
15:30.24ccKepthere is "Soul Harvest"
15:30.47durcyndrain soul is still around, it just doesn't generate shards under the new resource system yet
15:30.48ccKeponly usable ooc, generates 1 soul shard + 5% health every 3s for 9s
15:30.51ParnicWorkthere's also an Eclipse bar in the interface diffs. not sure if that's any more than just a "hey your Eclipse proc'd" thing
15:31.09ccKepthey changed eclipse imho
15:31.15durcynParnicWork: they completely reworked it, should read mmo-c
15:31.24ParnicWorkk i'll go look it up then
15:32.21ccKepdrain soul is around indeed, and they already changed the tooltip for the new resource system I think
15:34.40ParnicWorkk so i at least need a level 10 druid to spec balance for the Eclipse UI
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15:34.50ParnicWorkbut it sounds like i can get a level 1 lock to dev the shard bar with
15:35.54ccKepgood time to test the worgen starting experience ;)
15:36.43ParnicWorkyeah it just sucks because i have an 80 druid (feral) that kept failing to copy to the beta realm. and now it says i'm out of copies despite being at 5 yesterday
15:37.08ccKepit doesn't reduce my # of copies it seems
15:37.17ccKepalready copied some chars and it stays at 5 all the time
15:37.31ParnicWorkit didn't reduce mine either. until today when it suddenly just says 0
15:37.35ccKepI just transferred a nelf druid, but it doesnt appear in the char copy history though
15:39.17ccKepCrit rating 1367 (+7.62% crit chance)
15:39.25*** join/#wowace VonhintenHOME` (~Kiss@c-71-203-110-77.hsd1.fl.comcast.net)
15:39.27ccKepnew rating formulas kickass
15:40.13VonhintenHOME`eh?
15:40.28ccKepbut as long as they dont nerf carmouflage I'm one happy hunter :P
15:40.37ccKep(which they probably will though -.-)
15:40.59VonhintenHOME`they need to nerf hunters shooting through mountain sides...
15:42.13ccKepI can use my rocket boots when carmouflaged :D
15:42.38ccKepthat + aspect of the fox make for some really cool ambushes
15:44.31Caleb|they need to fix ability focus costs and damage
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15:44.42ccKepwhats wrong with it?
15:44.48Caleb|have you tried SV?
15:44.52ccKepI am SV
15:44.52Caleb|then MM
15:44.56ccKepand am happy with it
15:45.00Caleb|so you think 22k dps in 5man is fine?
15:45.02ccKepdidnt test MM though
15:45.08VonhintenHOME`lol, didn't they fix that?
15:45.16ccKepI'm not doing 22k dps :o
15:45.23Caleb|you are doing it wrong then :P
15:45.24ccKepand I can't imagine how I should
15:45.35Caleb|I bet you use explosive shot :P
15:45.35ccKep22k as SV or MM?
15:45.39Caleb|as SV
15:45.47ccKepsometimes, ye... but even without
15:45.49Caleb|try to spam arcane shot as SV
15:45.51VonhintenHOME`I thought my buddy said they fixed the OP stuff recently
15:45.54arkanes<PROTECTED>
15:45.55ccKepI do, but thats not 22k dps
15:46.05ccKeparcane shot crits for like 15k
15:46.09Caleb|?
15:46.11ccKep17k
15:46.13Caleb|more like 40k?
15:46.13arkanesbut you seem to imply that 22k dps is not fine
15:46.15ccKepnop
15:46.17Caleb|in 5 man
15:46.24VonhintenHOME`22k dps is not fine
15:46.28ccKepstanding in front of the dummy right now
15:46.33Caleb|thats what im saying as well VonhintenHOME`
15:46.35ccKepand did halls of origination some hours before
15:46.40Caleb|they need to fix ability damage and focus cost
15:46.43arkanesI see no reason why a level 85 player in reasonable level 85 gear shouldnt do 22k dps in a 5 man
15:46.54arkanesbut really of course the absolute number doesn't matter
15:47.22ccKepI was doing 10-11k, with a shadowpriest doing 7k behind me, I really cant imagine how 22k dps should be possible... even in 5mans
15:47.24VonhintenHOME`arkanes, nah, that would be way inflated
15:47.34ccKepare you sure you didn't have a bug?
15:47.40ccKepI had one weird bug a few days ago on my shadowpriest
15:47.47Caleb|and multishot is the other extremity with its ridicolously low damage and high focus cost
15:48.07VonhintenHOME`all aoe stuff is fuct
15:48.16Caleb|ccKep no im sure its not bug since I was in 5 man with a hunter from the guild
15:48.18ccKeptested on a dummy, did 13k dps (in 232 gear level 80), tested again 10mins later and did 4.5k dps (which is about ok I think)... my mind blasts were hitting for 37k in the first test, and 12k crit in the 2nd
15:48.20Caleb|and since im hunter too
15:48.39Caleb|we both pulled same number, him being a bit higher since he has a few 333 drops
15:48.59ccKepwell really, I just dont see my arcane shots doing 3 times the damage just because there are 4 other people raound
15:49.02ccKep*around
15:49.19ccKepmaybe some talent from another class is bugged and that affected my shadowpriest on a dummy too
15:49.27arkanesstranger stuff has happened
15:49.48Caleb|also what really bothers me is no word on any pet changes yet
15:50.00VonhintenHOME`they made changes to the talent trees without resetting some of the old talent buffs... like for instance, spirit tap was still affecting my SP even though it went away
15:50.03ccKep"Move To" is srs business :D
15:50.24arkanesVonhintenHOME`: I think most of that is cleared out now
15:51.04ccKepmy cobra shot crits for like 22k, arcane shot ~17k (without any proccs and such, that is)
15:51.11ccKepbut I noticed explosive shot dealing low damage too
15:51.15VonhintenHOME`I dunno, I remember when my rogue had hidden 5% crit bonus from the old fist spec for a long while after they got rid of it, on live :)
15:51.17ccKepdoesn't seem to be worth the cost
15:51.43ccKep2.6k ticks :(
15:53.25arkanesdid you say you were able to do a character copy?
15:53.53ccKepI tried to copy a druid 10mins ago, didn't appear in the history though (neither did my lock a few days ago, but that did indeed work)
15:53.59ccKepgonna check if it finished, sec
15:54.09arkaneswhat url did you use to do the copy?
15:54.11ccKepnop, no druid yet :(
15:54.30ccKepI went from eu.battle.net -> account management -> selected my cata beta and clicked "copy ptr char" or something
15:54.31arkanesI'm getting the same Spring error I've been getting for a week, and premades are disabled
15:54.40arkanesah eu
15:54.42ccKepye
15:55.39VonhintenHOME`people on beta were saying the character copy has been failing
15:55.56VonhintenHOME`no mention of anyone getting it to work recently
15:56.03ccKepthe queue seems to be filling up too, it says 6 days at the eu copy page for premades
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15:59.16ccKepdid you have a rogue in your group back then caleb?
16:02.09Aikarhttp://kotaku.com/5631785/this-liquid+cooled-xbox-360-pc-hybrid-costs-more-than-my-car
16:02.12Aikarwat
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16:06.43Caleb|nope ccKep
16:07.01Caleb|we even once just 4 manned one of the uldum instances
16:07.09Caleb|and still pulled about the same dps
16:08.40invisoI'm running into some trouble with UIDropDownMenu and the initial value populated in the dropdown.  Currently, it's populating the text "Custom" although I can't see where that's being provided and it's not a valid option when you actually click on the dropdown.  This is on beta.  Any idea where "Custom" is coming from?
16:09.04invisoAlso, any idea how I'd dig around in the code for UIDropDownMenu?
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16:10.10arkanesinviso: http://github.com/tukz/wow-ui-source-cataclysm
16:11.52invisoah ha, it's in FrameXML on that link.  Is it in my install somewhere and am I able to make changes to it?
16:12.05arkanesinviso: it's unpacked from the mpq files
16:12.24arkanesyou can't change it directly, but sometimes you can work around or patch the bugs
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16:12.54invisoI see.  I don't know that I'm dealing with a bug at this point, but changing it would be helpful for troubleshooting. Oh well :)
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16:16.24invisoarkanes: Is an extracted version of live available somewhere as well?  It doesn't look like tukz has live on that site.
16:16.45arkanesinviso: you can download a tool from bliz to extract the live one
16:17.01invisoAlright, I'll give that a shot tonight. Thank you kindly for your help
16:17.25Repo10mizusraidtracker (experimental): 03Mizukichan 07master * v0.15-Beta / (6 files in 1 directory): [+3 commits]
16:17.27Repoedf8cae: TOC Bump, updated changelog
16:17.28Repobf435b3: Added BBCode formatted data export
16:17.32Repoc51792c: Implemented plain text export.
16:17.39Repo10mizusraidtracker (experimental): 03Mizukichan 04v0.15-Beta * ad101cc /: [new tag] Tagging as v0.15-Beta
16:18.18arkanesinviso: http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21465&rhtml=true
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16:28.37Repo10broker_durabilityinfo: 03iceeagle 07master * v1.1-1-g2a40f54 / (4 files in 1 directory): [+1 commit] * reduced CPU usage
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16:54.08Repo10liblinq-1-0: 03ckknight 07master * c6916e6 / (2 files in 2 directories): [+1 commit] Make Grouping more efficient by routing all methods called on it directly onto List, which has more efficient methods than the standard Enumerable for most things.
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18:31.08Gnarfozsylvanaar: 20:30:36|SteamieSteamie waves at you.
18:31.13Gnarfoz(latest Prat build)
18:31.25Gnarfozfirst name is class colored, second one is emote colored
18:31.37Gnarfozand 20:30:49|SpitYou greet Steamie with a hearty hello!
18:36.05quiescensmoo
18:38.35Repo10liblinq-1-0: 03ckknight 07master * 11c864a / (8 files in 2 directories): [+3 commits]
18:38.37Repo11c864a: Add read-only capabilities to Set and Dictionary as well. Up the minor version to 2, forgot about that before.
18:38.38Repod7240c3: Add List.prototype:ConvertToReadOnly() and List.prototype:IsReadOnly(), make :GroupBy use it when generating the Groupings, just for safety's sake.
18:38.39Repob85fcc2: Add List.prototype:ReverseInPlace()
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18:48.50sylvanaarGnarfoz: ok, there's something generally wrong with how emotes are being handled they end up with too many timestamps
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18:54.38Gnarfozsylvanaar: this is on live, btw, not playing much beta right now
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18:56.33Repo10prat-3-0: 03sylvanaar * r603 services/events.lua: revert last
19:00.22quiescensgnarfoz borked it
19:00.29Gnarfoznonono
19:00.44*** join/#wowace nebula169 (~Neb@c-75-73-235-102.hsd1.mn.comcast.net)
19:01.16quiescensclearly guilty
19:01.20quiescenspoints at gnarfoz
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19:05.27GnarfozFunkeh``: got a spam BadBoy didn't catch; PM, pastebin, or is there some way to report these by now? ;)
19:07.22quiescensyou probably broke that too! ):
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19:14.46Repo10xperl: 03Joddie 06cataclysm * r376 XPerl_Player/XPerl_Player.lua:
19:14.48RepoWarlock: Adds default Soulshard UI to the bottom of player frame.
19:23.36Repo10absorbsmon: 03eyogar 07master * beta2-6-g89fd65a / (4 files in 2 directories): [+6 commits] (2 truncated)
19:23.38Repo89fd65a: Added timeout handling for infinite duration effects like Runes of Warding
19:23.39Repoba3b340: Enabled infinite absorb values optimized AbsorbsViewer's frame handling in the process
19:23.41Repo8a57312: Further cleanup and code polish
19:23.42*** join/#wowace Brandon__ (~rbarreiro@87-196-47-152.net.novis.pt)
19:23.42Repodac91ac: Changed code structure completely, removing a lot of OO-style code and global functions
19:38.03EthanCentauraiTroll priest absorbs, mon
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20:00.24Repo10cowtip_luatext: 03profalbert 07master * v0.6.3-beta-1-g2673658 Tooltip_LuaTexts.toc: [+1 commit] add X-Compatible-With
20:04.07Repo10cowtip_luatext: 03profalbert 04v0.6.3a-beta * d5133c4 /: [new tag] retag
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20:28.23Xinhuan@describe playmate
20:28.26RepoXinhuan: http://wow.curseforge.com/addons/playmate/. PlayMate. Which Mates do you Play with? A ranking system for players to rank other players and share opinions of people. Rankings can b...
20:33.45Repo10absorbsmon: 03eyogar 07master * beta2-7-g8b12e17 / (2 files in 2 directories): [+1 commit] Fixed sorting of effects, priority was reversed
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21:10.05Repo10heatsink: 03durcyn 07master * 3.3.5.6-4-g921d5a9 / (5 files in 1 directory): [+5 commits] (1 truncated)
21:10.07Repo921d5a9: check the last cast on cooldown update, since GetSpellCooldown isn't available on UNIT_SPELLCAST_SUCCEEDED
21:10.08Repo7518c80: use lowest possible level spells for school checks, icons be damned
21:10.09Repod6a79e8: use moonfire for druid arcane lockout check
21:10.10Repod0f8843: get rid of shitty spellbook scanning and SPELL_UPDATE_COOLDOWN fuckery, start checking cooldowns on UNIT_SPELLCAST_SENT instead.
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21:16.54Repo10liblinq-1-0: 03ckknight 07master * 6fb9e88 / (4 files in 2 directories): [+1 commit] Add List.prototype:Sort(comparer) and OrderedEnumerable.prototype:GetComparer()
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21:33.08Repo10libmapdata-1-0: 03kagaro 07cataclysm * r38 library.lua:
21:33.22RepoAdded some more utility functions and fixed up the encode/decode functions
21:36.57Repo10liblinq-1-0: 03ckknight 07master * af45103 / (2 files in 2 directories): [+1 commit] Make List.prototype:Sort() accept nil as a comparer
21:37.36Repo10gathermate2 (experimental): 03kagaro 07master * 7494d05 / (4 files in 1 directory): [+4 commits]
21:37.38Repo7494d05: Conversion to areaid complete, nodes are being tracked and showing up minimap and worldmap. still need to find a zone with herb/mineral/treasure with multi levels.
21:37.39Repo3963a90: Remove extra check on level since it will happen in the iterator
21:37.40Repod89c458: Re-enalbed nearby node scanning. check now also compares levels.
21:37.41Repoba74679: Updates to collector, now once again detecting nodes.
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21:43.10kagaroanyone know if the new herbs/minersla are put up in a list somewhere?
21:44.59evlWhat's the max level of taintLog?
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21:51.38Repo10heatsink: 03durcyn 07master * 3.3.5.6-5-ga47c8d4 Heatsink.lua: [+1 commit] apparently GetSpellCooldown doesn't work for vehicle spells, or i had too much to drink last night.
21:54.30durcyn0,1,2 are the values last i checked
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21:56.44RepoNew addon: http://www.wowace.com/addons/gathermate2/. GatherMate2. kagaro (Manager/Author), Nevcairiel (Author), Xinhuan (Author). Approved by Torhal.
21:56.48Torhalkagaro: Got ya
22:03.43evlDoes reparenting a frame out of combat taint execution?
22:04.04evlSay I reparent all PetActionButtons
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22:34.14Repo10heatsink: 03durcyn 07master * 3.3.5.6-6-gb58eb3c Heatsink.lua: [+1 commit] handle delayed cooldowns, apparently rogues and mages still have some of this broken crap
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22:40.57Adys~seen tuller
22:41.05purltuller <~muffins@c-69-143-56-163.hsd1.va.comcast.net> was last seen on IRC in channel #wowuidev, 21h 26m 55s ago, saying: 'so is my theory correct in that GetItemInfo in the beta is subject to the same dynamic loading as the rest of the client?'.
22:46.35Repo10heatsink: 03durcyn 07master * 3.3.5.6-7-gc365e83 Heatsink.lua: [+1 commit] oh, right, table.remove is by key, not value
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23:05.00Repo10heatsink: 03durcyn 07master * 3.3.5.6-8-g9734d93 Heatsink.lua: [+1 commit] use separate variables for players and pets to handle edge cases where player and pet abilities are used together
23:09.57Repo10liblinq-1-0: 03ckknight 07master * 95ddd3d / (3 files in 2 directories): [+1 commit] Add Dictionary.prototype:ToKeyValuePairs(), which returns an Enumerable of KeyValuePairs, which are lightweight proxy objects that store two items.
23:13.38VonhintenHOME`lol ckk, you serious? linq?
23:15.25sztanpetits quite awesome
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23:23.11ckknightVonhintenHOME`: have any constructive criticism?
23:23.30Parnic|Workis there any sort of Broker2Minimap-type addon or is LDB capable of displaying a minimap icon on its own?
23:30.32VonhintenHOME`ckk, nope, just can't believe you're doing it :)
23:32.06Parnic|WorkI guess I need LibDBIcon. i took out the minimap icon in my last update and immediately someone requested it back. Can't believe people still use minimap icons
23:35.12Xinhuanfor fun, try writing a java JIT parser in lua in wow :P
23:35.28Xinhuanthat works of course hehe
23:36.06VonhintenHOME`people out there are still using the oldest, shittiest, most outdated and publicly flogged addon/lib...
23:36.31VonhintenHOME`because they don't know any better
23:36.44Xinhuanremoving features tends to get requests to get it back
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