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00:12.32 | ccKep | guess heroic dungeons are just completely disabled in beta? :( |
00:12.45 | ccKep | wanted to try to solo some wotlk ones |
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00:15.13 | Parnic | @project ice-hud |
00:15.18 | Repo | Parnic: http://www.wowace.com/addons/ice-hud/. IceHUD. Game: WoW. Parnic (Manager/Author). Updated: 20 hours ago. Tickets: 4/75 |
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00:45.13 | Repo | 10realid-toons: 03Starinnia * r65 RealIDToons.toc: -add X-Compatible-With tag |
00:47.33 | Repo | 10badboy_ccleaner: 03funkydude * r34 / (3 files in 1 directory): |
00:47.35 | Repo | Add "dirge" to the default list, sort the list alphabetically. |
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01:10.01 | starlon | kicks Netflix in the bojangles. |
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01:14.03 | kagaro | bojangles make a good porkchop biscuit |
01:38.08 | steevdave | woot! |
01:38.16 | steevdave | I has my Shadowmourne :D |
01:38.22 | pompy | outdated |
01:38.32 | steevdave | so is your mom but i still hit it |
01:39.42 | Stanzilla | haha |
01:39.45 | Stanzilla | gz steevdave |
01:39.49 | Stanzilla | 11 shards missing here |
01:39.58 | steevdave | :) |
01:40.12 | Stanzilla | but it's only my alt |
01:40.15 | Stanzilla | so not that urgent :p |
01:46.00 | steevdave | hehe |
01:46.11 | steevdave | woo, got my attack power up over 14k |
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02:14.05 | Repo | 10goblinvendorfilter: 03yssaril 07master * v1.0.0 / (9 files in 2 directories): [+1 commit] added compatibility with 4.0 (just needed to add info.isNotRadio = true) |
02:14.12 | Repo | 10goblinvendorfilter: 03yssaril 04v1.0.0 * e1daf0d /: [new tag] Tagging as v1.0.0 |
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02:30.50 | Repo | 10ice-hud: 03Parnic * r558 modules/HolyPower.lua: - tweaked rune width/height to match blizzard's default |
02:34.17 | Repo | 10ice-hud: 03Parnic 041.6.7 * r559 : Tagging as 1.6.7 |
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02:40.27 | Repo | 10prat-3-0: 03sylvanaar * r596 / (3 files in 2 directories): remove some parts of the idea project that arent needed |
02:40.35 | Repo | 10prat-3-0: 03sylvanaar * r597 .hgignore: re-update hgignore |
02:40.43 | Repo | 10prat-3-0: 03sylvanaar * r598 .idea/copyright/: |
02:40.45 | Repo | remove the copyright settings since that plugin doesnt support lua |
02:40.52 | Repo | 10prat-3-0: 03sylvanaar * r599 .hgignore: update hgignore |
02:41.00 | Repo | 10prat-3-0: 03sylvanaar * r600 modules/Bubbles.lua: |
02:41.05 | Repo | make the option to set the font in the chat bubbles work properly |
02:41.11 | Repo | 10prat-3-0: 03sylvanaar * r601 services/unitpopupmenus.lua: fix leaked global |
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03:01.57 | harl | later then |
03:02.05 | harl | nite |
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03:09.54 | Repo | 10prat-3-0: 03sylvanaar * r602 services/events.lua: whitelist _EMOTE and _TEXT_EMOTE |
03:13.48 | steevdave | <PROTECTED> |
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04:20.12 | Repo | 10ice-hud: 03Parnic * r560 / (3 files in 2 directories): |
04:20.14 | Repo | - added a message to the PlayerInfo module when trying to dismiss a buff in cataclysm explaining that the API is currently protected and unable to fixed. this will be removed when Blizzard gives us a way to work around it |
04:20.15 | Repo | - added upgrade detection to alert users that their profile may need to be re-selected if the last version they ran was pre-ace3-conversion |
04:20.16 | Repo | - added an FAQ section to the /icehud configuration page so that users don't have to go to one of the addon hosting sites to get their questions answered |
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04:38.39 | Repo | 10ice-hud: 03Parnic * r561 / (2 files in 1 directory): |
04:38.41 | Repo | - added a bit more user friendliness to the new configuration page. efforts to increase awareness about how to setup the mod and get help are ongoing |
04:41.38 | Repo | 10ice-hud: 03Parnic * r562 / (2 files in 2 directories): - removed FuBarPlugin-2.0 as it's no longer used |
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04:50.03 | Repo | 10ice-hud: 03Parnic 041.6.8 * r563 : Tagging as 1.6.8 |
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05:15.47 | Repo | 10round3dportraits: 03Daedhir 07master * v0.2-1-g6444fde / (10 files in 2 directories): [+1 commit] Added lots of textures to the proper directory, some for use with kgPanels |
05:18.09 | Repo | 10round3dportraits: 03Daedhir 07master * v0.2-2-g8cb3159 Round3DPortraits.toc: [+1 commit] Changed ToC |
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05:56.08 | inviso | If anyone is around this evening, I'm running into some trouble with UIDropDownMenu and the initial value populated in the dropdown. Currently, it's populating the text "Custom" although I can't see where that's being provided and it's not a valid option when you actually click on the dropdown. |
05:56.56 | inviso | This is on beta, fyi |
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06:04.34 | inviso | Well, if anyone notices the question in the morning, drop me a message. Headed off to bed for tonight. |
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06:12.48 | evl | Any automatic way to upload to WowI? |
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06:22.02 | orionshock | evl, yes, there is a program for it in the tools section on wowi |
06:26.45 | evl | orionshock: remember it's name? |
06:27.12 | evl | ah nevermind found it now, cryptic acronym |
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06:31.41 | mitch0 | parnic: yay, ace3 icehud? |
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06:34.24 | orionshock | well... close |
06:34.38 | orionshock | iirc he's still got event-2 and OO still in IceHud |
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06:46.16 | Copperman | that copperman1 is an imposter ;) |
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06:51.26 | mitch0 | event-2 should be easy to get rid of |
06:51.30 | mitch0 | dunno about aceoo |
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07:34.45 | Repo | 10dewdroplib: 03Arkayenro 06ace3 * r325 / (9 files in 4 directories): Dewdrop: initial upload |
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07:50.00 | mitch0 | hoho |
07:51.40 | TNZe | Hows DrDamage for cataclysm coming along? :P |
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08:05.31 | Repo | 10dewdroplib: 03Arkayenro 06ace3 * r326 / (5 files in 2 directories): DewdropLib: |
08:07.17 | Repo | 10dewdroplib: 03Arkayenro 06ace3 * r327 : LibDewdrop: |
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08:08.03 | quiescens | o.o |
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08:11.16 | Repo | 10dewdroplib: 03Arkayenro 06ace3 * r328 LibDewdrop.toc: LibDewdrop: |
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08:26.03 | Repo | 10dewdroplib: 03Arkayenro 06ace3 * r329 / (3 files in 1 directory): LibDewdrop: |
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08:31.01 | Repo | 10mnameplates: 03mangeg 041.0 * r29 : Tagging as 1.0 |
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08:37.22 | vhaarr | I love this blog post featured on planet.mozilla.org; http://weizhou.wordpress.com/2010/09/08/is-the-browser-dying-is-user-interface-dying-long-live-user-experience/ |
08:37.32 | vhaarr | quote: "People are busy tracking apps instead of browser from the second they wake up in the morning to late night sex time." |
08:38.06 | vhaarr | that will be my next t-shirt; "Late night sex time." |
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08:49.03 | dafi | iphone apps still have a UI |
08:53.44 | Repo | 10dewdroplib: 03Arkayenro 06ace3 * r330 LibDewdrop-3.0/LibDewdrop-3.0.lua: LibDewdrop: |
08:55.33 | dafi | so seems a silly exercise in renaming stuff :\ |
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09:10.45 | Repo | 10dewdroplib: 03Arkayenro 06ace3 04LibDewdrop-3.0-Beta-1 * r331 : Tagging as LibDewdrop-3.0-Beta-1 |
09:11.04 | mitch0 | that was fast ;) |
09:13.37 | dafi | dewdrop-3.0 :O |
09:15.54 | dafi | Parnic: any reason why you have a button to open the options in the interface options instead of the options itself? |
09:19.44 | mitch0 | my guess: 1) the origianl config was ready before the BlizzOptions became available and 2) the space in the default blizz options is too small |
09:20.03 | mitch0 | but waterfall must die (dunno if icehud still uses that) |
09:20.20 | dafi | no, it uses Ace3 config thingie |
09:21.39 | mitch0 | cool |
09:21.48 | mitch0 | well, then it's probabaly 2) |
09:22.07 | dafi | still, it seems a bit redundant to open interface options then click a button to open the options, i know /icehud will do the same but why not have it both ways? |
09:22.54 | Repo | 10dewdroplib: 03Arkayenro 06ace3 * r332 LibDewdrop-3.0/LibDewdrop-3.0.lua: LibDewdrop: |
09:24.45 | Repo | 10dewdroplib: 03Arkayenro 06ace3 040 Beta 1 * r333 : Tagging as 0 Beta 1 |
09:24.51 | mitch0 | love the commit logs |
09:25.30 | dafi | nub question, what's the command to get info on were that addon is :|? |
09:25.44 | mitch0 | @project RangeDisplay |
09:25.45 | Repo | mitch0: No project found that matches 'rangedisplay' |
09:25.51 | mitch0 | meh |
09:25.55 | mitch0 | @project range-display |
09:25.59 | Repo | mitch0: http://www.wowace.com/addons/range-display/. RangeDisplay. Game: WoW. mitch0 (Manager/Author). Updated: 4 days ago |
09:26.04 | mitch0 | that one? |
09:26.06 | dafi | @project Dewdrop |
09:26.07 | Repo | dafi: No project found that matches 'dewdrop' |
09:26.20 | mitch0 | @project drewdroplib |
09:26.22 | Repo | mitch0: No project found that matches 'drewdroplib' |
09:26.30 | mitch0 | @project dewdroplib |
09:26.32 | Repo | mitch0: http://www.wowace.com/addons/dewdroplib/. DewdropLib. Game: WoW. ckknight (Manager/Author). Updated: 2 days ago. Tickets: 2/2 |
09:26.38 | dafi | ye that one, thanks |
09:26.54 | dafi | but it's still showing me the ace2 one |
09:27.20 | mitch0 | 'cos the port is done in a branch |
09:27.39 | mitch0 | (probably, dunno if the packager picks up tags from there, too) |
09:27.47 | dafi | ah, dah >< |
09:28.16 | mitch0 | http://www.wowace.com/addons/dewdroplib/ |
09:28.19 | mitch0 | no |
09:28.41 | mitch0 | goddam, my copy-paste thing is broken again :( |
09:29.06 | mitch0 | svn://svn.wowace.com/wow/dewdroplib/ace3/trunk |
09:29.08 | mitch0 | ^^ that |
09:29.34 | dafi | ye, i hadn't realized that branches didn't show in the project page |
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09:32.09 | Elkano | mitch0, just for you: http://pics.kuvaton.com/kuvei/cut_paste_undo.jpg |
09:32.49 | mitch0 | ;) |
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09:38.11 | harl | hi |
09:46.03 | Repo | 10dewdroplib: 03Arkayenro 06ace3 * r334 LibDewdrop-3.0/LibDewdrop-3.0.lua: LibDewdrop: attempting to add revision keyword |
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09:53.50 | dafi | hi there harl |
10:14.50 | Repo | 10eclipsebarplus: 03Wrug * r3 EclipseBarPlus.toc: Change interface for cata |
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10:46.34 | mitch0 | is this X-Compatilbe-With thing really necessary? |
10:47.17 | jnwhiteh | it helps users figure out if an addon is actually altered to work with cataclysm |
10:47.20 | jnwhiteh | so some would say yes. |
10:47.47 | mitch0 | uhm |
10:48.15 | mitch0 | but since 95% of addons don't use it, users will try the addon anyway and check if it works or not... |
10:48.36 | jnwhiteh | checking whether it works |
10:48.48 | jnwhiteh | you honestly think addon users are able to functionally test a comprehensive addon? |
10:49.00 | jnwhiteh | I don't see how it's a bad thing |
10:49.04 | jnwhiteh | you don't need to participate in it |
10:49.09 | mitch0 | no, they'll just install it, and if it works, they're happy, otherwise they are :( |
10:49.32 | mitch0 | I know ;) I'm just making up my mind about participating or not |
10:50.03 | mitch0 | jnwhiteh: btw, do you happen to know of any guide about setting up a backdrop for a frame manually? |
10:50.15 | jnwhiteh | you mean making the graphics file |
10:50.20 | jnwhiteh | or just setting a backdrop? |
10:50.53 | mitch0 | setting the backdrop up without :SetBackdrop() |
10:50.59 | jnwhiteh | ... |
10:51.06 | jnwhiteh | you either use SetBackdrop() or do it in XML |
10:51.08 | jnwhiteh | otherwise its not a backdrop |
10:51.12 | jnwhiteh | so I don't understand the question? |
10:51.26 | mitch0 | according to http://forums.worldofwarcraft.com/thread.html?topicId=26560499864&sid=2000 "frame backdrops are deprecated" |
10:51.43 | mitch0 | (coming right after the new texture sublayer stuff and texture caching stuff) |
10:51.59 | mitch0 | so I'm guessing SetBackdrop() is not cool any more |
10:52.22 | mitch0 | (besides, I have issues with it: I can't set a gradient on the background texture) |
10:52.23 | jnwhiteh | ah, well have you ever looked at a backdrop file? |
10:52.36 | mitch0 | "backdrop file"? |
10:52.47 | mitch0 | you mean the border thing? |
10:53.20 | mitch0 | I've read the wowwiki page about it. guess one should SetTexCoord a lot to produce the corners and the edges from that |
10:53.30 | jnwhiteh | well http://wowprogramming.com/utils/artbrowser/DialogFrame/UI-DialogBox-Background.png is a background |
10:53.34 | jnwhiteh | that's simple, you can do whatever you want with that |
10:53.37 | mitch0 | but I dunno if, for example, the edges are done with stretching or tiling |
10:53.58 | jnwhiteh | they're done with tiling |
10:54.05 | jnwhiteh | http://wowprogramming.com/utils/artbrowser/DialogFrame/UI-DialogBox-Border.png |
10:54.07 | jnwhiteh | i believe |
10:54.28 | jnwhiteh | ponders |
10:54.38 | jnwhiteh | alternatively, wait until the default UI changes the way it does it =) |
10:54.43 | mitch0 | ;) |
10:55.06 | mitch0 | I'll fiddle with it when 1) cata hits or 2) I get myself into beta |
10:55.19 | mitch0 | when I'm done, I'll post a howto on wowprogramming or w/e |
10:55.31 | jnwhiteh | cool, thanks. |
10:55.56 | jnwhiteh | Iriel would probably be able to give us a code snippet that emulates what setbackdrop used to do =) |
10:56.12 | mitch0 | I think SetBackdrop was done in C |
10:56.23 | jnwhiteh | it is |
10:56.29 | jnwhiteh | but still, you can do everything it does =) |
10:56.50 | mitch0 | yeah, guess so, but it was probably done so because of the shared texture thing |
10:57.28 | mitch0 | if I guess correctly, you need 9 textures for the backdrop (8 of them share the same texture file) |
10:58.22 | mitch0 | jnwhiteh: could you ask for such a sniplet from iriel? I can't post to US forums |
10:58.32 | jnwhiteh | I don't post on the US forums either |
10:58.36 | mitch0 | oh :( |
10:58.40 | jnwhiteh | but I've posed the question to the appropriate people =) |
10:59.03 | mitch0 | this backdrop question? |
10:59.39 | mitch0 | or that was just referring to how you managed questions of this kind in the past? :) |
10:59.40 | jnwhiteh | yes, I've asked if there's an example of using the new tiling system to create frame backdrops |
11:00.10 | mitch0 | ok, thanks. could you add it to SetBackdrop docs on wowprogramming if you find anything out? |
11:00.59 | mitch0 | or to the snippets section. just don't hide it too much ;) |
11:01.23 | Repo | 10atlasloot-enhanced: 03Lag123 07cataclysm * r2772 Core/LootButtons.lua: - show the "?" Icon if no texture found |
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11:02.38 | mitch0 | I'll have to test if they fixed the icons-in-fontstrings alpha issue in cata. should report that if not |
11:03.34 | mitch0 | (setting alpha on the frame which contains a fontstring with embedded icons only changes the text's alpha, the icon stays at full opacity) |
11:04.36 | jnwhiteh | yes, known afaik |
11:04.43 | jnwhiteh | i dont think its a bug, just an oddity |
11:04.56 | ccKep | bibi: Halls of Origination map's missing on the dungeon page ^.^ |
11:04.58 | mitch0 | uh? how is it not a bug? |
11:05.15 | mitch0 | setting the alpha of the fontstring does it right |
11:05.32 | mitch0 | now I have a "fake" SetAlpha() on my frame to do it right |
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11:05.58 | mitch0 | but it screws Animation, 'cos that calls the C version of SetAlpha or something (in any case, bypasses my SetAlpha override) |
11:06.42 | mitch0 | & (lunch) |
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11:59.22 | mitch0 | *burp* |
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12:12.55 | neon_ | Hrm, would it be possible to make the WorldFrame react to OnMouseDown instead of OnMouseUp? |
12:13.12 | neon_ | For clicking objects that is |
12:13.49 | neon_ | By default if you click on a target, you won't target it before releasing the button |
12:14.24 | neon_ | Which can be annoying when trying to target units while moving your screen around (you end up dragging your view instead, if you don't click "fast" enough) |
12:26.13 | Repo | New addon: http://www.wowace.com/addons/eclipsebarplus/. Eclipse Bar Plus. Cybey (Manager/Author), Wrug (Author). Experimental. Approved by Torhal. |
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12:33.53 | quiescens | wouldn't that make it annoying that it will select/deselect even if what you're trying to do is rotate the view? |
12:37.37 | ccKep | SetScript()'ing OnMouseDown/OnMouseUp doesn't seem to have any effect |
12:37.42 | ccKep | +what quiescens said |
12:38.47 | ccKep | though you could still rotate with the right button |
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12:45.51 | dafi | is there any table copy function provided by any Ace3 library' |
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12:48.11 | mitch0 | don't think so, but its fairly trivial (if you mean deep-copy thing) |
12:48.29 | dafi | i'm just trying to incialize a table with some default values |
12:49.41 | mitch0 | you could use a metatable |
12:51.02 | mitch0 | but here's a simple deep-copy / update function: http://codepad.org/IVNYFEGv |
12:51.06 | dafi | hum... didn't thought of that |
12:58.46 | dafi | the metatable worked, thanks mitch0 |
12:59.30 | dafi | onto the next error, eheh |
13:01.21 | neon_ | ccKep, Exactly |
13:01.27 | neon_ | I see no downside at all |
13:01.46 | neon_ | who rotates their camera with the left mouse button while in combat? :P |
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13:03.07 | quiescens | you've never wanted to look behind you while moving another direction? |
13:07.07 | neon_ | Not in a way where I can't do it by rightclick, also you would still have the option of using left click in those (VERY) rare situations you need to, you would just have to pay attention and not click on a new target unless you wanna lose your current target |
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13:50.54 | wink | I use this daily |
13:51.03 | wink | autorun and then turning the cam |
14:02.22 | arkanes | I use left click to move my camera when tanking all the the time |
14:05.41 | Parnic | mitch0: yep, it's all ace3'd! and with help from LibRangeCheck's fixes :) |
14:06.02 | Parnic | dafi: yes, because the options are crammed together and completely unreadable if i put the options there instead of their own window |
14:12.27 | dafi | parnic: you could consider including BlizzardBetterOptions which makes the panel resizable |
14:13.01 | Parnic | i figured it was easier to go with the solution i did than do something that required the user to resize the window to make the options usable |
14:13.06 | Parnic | that seemed like it would be more frustrating than helpful |
14:13.54 | Repo | 10ice-hud: 03Parnic * r564 modules/HolyPower.lua: |
14:13.56 | Repo | - don't hide the Blizzard version of Holy Power by default since we're not hiding the Blizzard player frame by default |
14:13.59 | dafi | well, i find it frustrating to click the button to get the real options so it kind of goes both ways |
14:14.37 | Parnic | i guess we'll have to agree to disagree :) |
14:15.02 | Parnic | one more click versus opening and going "what the heck, i can't read this!" and hoping that the user finds out he can resize the window. sounds like the former is the best choice for all users |
14:15.06 | Parnic | so that's the one i went with :) |
14:15.09 | Humbedooh | I disagree, Parnic! |
14:15.19 | Parnic | oh, well in that case i'll change it. ;) |
14:15.26 | Parnic | (not really) |
14:15.36 | Humbedooh | I disagree with that too! |
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14:15.47 | Parnic | can't win! |
14:15.49 | dafi | well, it doesn't really have to be a disagreement, you can have it both ways |
14:15.53 | Humbedooh | disagrees!! |
14:15.55 | dafi | chatter does it |
14:16.32 | Parnic | i don't really see the point in putting a bunch of work into that though, dafi. the current setup seems fine to me |
14:16.44 | Parnic | plus i've drilled into user's heads to use /icehud to open the options anyway |
14:17.24 | Parnic | anyway, off to work i go. |
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14:19.17 | Aikar | anyone ever preorder fro mgamestop online? if i choose standard cheap shipping, does it still usually get to you on release day? my local stores are sold out of cata CE :/ |
14:20.07 | Humbedooh | just get the friggin regular version and wait for CE to arrive later? :> |
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14:20.27 | Aikar | uh? CE's are usually limited supply |
14:20.31 | Aikar | why would i pay 130$ |
14:20.38 | Aikar | when i could just buy the CE |
14:20.52 | Aikar | oh i see what you mean |
14:21.02 | Aikar | sorry i dont want it bad enough to pay 130$ >_ |
14:21.20 | Aikar | id rather wait 2 days lol |
14:21.22 | Humbedooh | The power of Gnomes compel you! |
14:21.44 | Aikar | i eat gnomes |
14:23.39 | Humbedooh | the other other other white meat |
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15:26.50 | ParnicWork | bah...just discovered the new shard bar and eclipse bar and i don't have a warlock or druid on beta to test with |
15:27.25 | Repo | 10heatsink: 03durcyn 043.3.5.6 * e295366 /: [new tag, +1 commits] 3.3.5.6 |
15:27.34 | ccKep | I've got a premade lock... need anything specific? |
15:28.01 | ParnicWork | not really...i just need to find a way to get a lock that i can use to create a shard bar in IceHUD with |
15:28.16 | ParnicWork | premade option is grayed out for me :( |
15:28.26 | ccKep | sucks :( |
15:28.27 | quiescens | steal someone's account |
15:28.33 | ParnicWork | heh |
15:28.33 | ccKep | dont level 1 locks have that bar already? |
15:28.54 | ParnicWork | what level do locks get drain soul at? i won't be able to test it until i have that spell, right? |
15:29.06 | ccKep | there is no drain soul anymore or is it? |
15:29.16 | ParnicWork | i don't know anything about locks :P |
15:29.17 | ccKep | (didn't read through all the lock changes) |
15:29.23 | ParnicWork | so maybe not? |
15:29.24 | ccKep | well, lemme look at my premade |
15:30.02 | ParnicWork | oh, so they're basically like rogue energy now...hmm... |
15:30.09 | ParnicWork | that's good if i can roll a level 1 |
15:30.24 | ccKep | there is "Soul Harvest" |
15:30.47 | durcyn | drain soul is still around, it just doesn't generate shards under the new resource system yet |
15:30.48 | ccKep | only usable ooc, generates 1 soul shard + 5% health every 3s for 9s |
15:30.51 | ParnicWork | there's also an Eclipse bar in the interface diffs. not sure if that's any more than just a "hey your Eclipse proc'd" thing |
15:31.09 | ccKep | they changed eclipse imho |
15:31.15 | durcyn | ParnicWork: they completely reworked it, should read mmo-c |
15:31.24 | ParnicWork | k i'll go look it up then |
15:32.21 | ccKep | drain soul is around indeed, and they already changed the tooltip for the new resource system I think |
15:34.40 | ParnicWork | k so i at least need a level 10 druid to spec balance for the Eclipse UI |
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15:34.50 | ParnicWork | but it sounds like i can get a level 1 lock to dev the shard bar with |
15:35.54 | ccKep | good time to test the worgen starting experience ;) |
15:36.43 | ParnicWork | yeah it just sucks because i have an 80 druid (feral) that kept failing to copy to the beta realm. and now it says i'm out of copies despite being at 5 yesterday |
15:37.08 | ccKep | it doesn't reduce my # of copies it seems |
15:37.17 | ccKep | already copied some chars and it stays at 5 all the time |
15:37.31 | ParnicWork | it didn't reduce mine either. until today when it suddenly just says 0 |
15:37.35 | ccKep | I just transferred a nelf druid, but it doesnt appear in the char copy history though |
15:39.17 | ccKep | Crit rating 1367 (+7.62% crit chance) |
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15:39.27 | ccKep | new rating formulas kickass |
15:40.13 | VonhintenHOME` | eh? |
15:40.28 | ccKep | but as long as they dont nerf carmouflage I'm one happy hunter :P |
15:40.37 | ccKep | (which they probably will though -.-) |
15:40.59 | VonhintenHOME` | they need to nerf hunters shooting through mountain sides... |
15:42.13 | ccKep | I can use my rocket boots when carmouflaged :D |
15:42.38 | ccKep | that + aspect of the fox make for some really cool ambushes |
15:44.31 | Caleb| | they need to fix ability focus costs and damage |
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15:44.42 | ccKep | whats wrong with it? |
15:44.48 | Caleb| | have you tried SV? |
15:44.52 | ccKep | I am SV |
15:44.52 | Caleb| | then MM |
15:44.56 | ccKep | and am happy with it |
15:45.00 | Caleb| | so you think 22k dps in 5man is fine? |
15:45.02 | ccKep | didnt test MM though |
15:45.08 | VonhintenHOME` | lol, didn't they fix that? |
15:45.16 | ccKep | I'm not doing 22k dps :o |
15:45.23 | Caleb| | you are doing it wrong then :P |
15:45.24 | ccKep | and I can't imagine how I should |
15:45.35 | Caleb| | I bet you use explosive shot :P |
15:45.35 | ccKep | 22k as SV or MM? |
15:45.39 | Caleb| | as SV |
15:45.47 | ccKep | sometimes, ye... but even without |
15:45.49 | Caleb| | try to spam arcane shot as SV |
15:45.51 | VonhintenHOME` | I thought my buddy said they fixed the OP stuff recently |
15:45.54 | arkanes | <PROTECTED> |
15:45.55 | ccKep | I do, but thats not 22k dps |
15:46.05 | ccKep | arcane shot crits for like 15k |
15:46.09 | Caleb| | ? |
15:46.11 | ccKep | 17k |
15:46.13 | Caleb| | more like 40k? |
15:46.13 | arkanes | but you seem to imply that 22k dps is not fine |
15:46.15 | ccKep | nop |
15:46.17 | Caleb| | in 5 man |
15:46.24 | VonhintenHOME` | 22k dps is not fine |
15:46.28 | ccKep | standing in front of the dummy right now |
15:46.33 | Caleb| | thats what im saying as well VonhintenHOME` |
15:46.35 | ccKep | and did halls of origination some hours before |
15:46.40 | Caleb| | they need to fix ability damage and focus cost |
15:46.43 | arkanes | I see no reason why a level 85 player in reasonable level 85 gear shouldnt do 22k dps in a 5 man |
15:46.54 | arkanes | but really of course the absolute number doesn't matter |
15:47.22 | ccKep | I was doing 10-11k, with a shadowpriest doing 7k behind me, I really cant imagine how 22k dps should be possible... even in 5mans |
15:47.24 | VonhintenHOME` | arkanes, nah, that would be way inflated |
15:47.34 | ccKep | are you sure you didn't have a bug? |
15:47.40 | ccKep | I had one weird bug a few days ago on my shadowpriest |
15:47.47 | Caleb| | and multishot is the other extremity with its ridicolously low damage and high focus cost |
15:48.07 | VonhintenHOME` | all aoe stuff is fuct |
15:48.16 | Caleb| | ccKep no im sure its not bug since I was in 5 man with a hunter from the guild |
15:48.18 | ccKep | tested on a dummy, did 13k dps (in 232 gear level 80), tested again 10mins later and did 4.5k dps (which is about ok I think)... my mind blasts were hitting for 37k in the first test, and 12k crit in the 2nd |
15:48.20 | Caleb| | and since im hunter too |
15:48.39 | Caleb| | we both pulled same number, him being a bit higher since he has a few 333 drops |
15:48.59 | ccKep | well really, I just dont see my arcane shots doing 3 times the damage just because there are 4 other people raound |
15:49.02 | ccKep | *around |
15:49.19 | ccKep | maybe some talent from another class is bugged and that affected my shadowpriest on a dummy too |
15:49.27 | arkanes | stranger stuff has happened |
15:49.48 | Caleb| | also what really bothers me is no word on any pet changes yet |
15:50.00 | VonhintenHOME` | they made changes to the talent trees without resetting some of the old talent buffs... like for instance, spirit tap was still affecting my SP even though it went away |
15:50.03 | ccKep | "Move To" is srs business :D |
15:50.24 | arkanes | VonhintenHOME`: I think most of that is cleared out now |
15:51.04 | ccKep | my cobra shot crits for like 22k, arcane shot ~17k (without any proccs and such, that is) |
15:51.11 | ccKep | but I noticed explosive shot dealing low damage too |
15:51.15 | VonhintenHOME` | I dunno, I remember when my rogue had hidden 5% crit bonus from the old fist spec for a long while after they got rid of it, on live :) |
15:51.17 | ccKep | doesn't seem to be worth the cost |
15:51.43 | ccKep | 2.6k ticks :( |
15:53.25 | arkanes | did you say you were able to do a character copy? |
15:53.53 | ccKep | I tried to copy a druid 10mins ago, didn't appear in the history though (neither did my lock a few days ago, but that did indeed work) |
15:53.59 | ccKep | gonna check if it finished, sec |
15:54.09 | arkanes | what url did you use to do the copy? |
15:54.11 | ccKep | nop, no druid yet :( |
15:54.30 | ccKep | I went from eu.battle.net -> account management -> selected my cata beta and clicked "copy ptr char" or something |
15:54.31 | arkanes | I'm getting the same Spring error I've been getting for a week, and premades are disabled |
15:54.40 | arkanes | ah eu |
15:54.42 | ccKep | ye |
15:55.39 | VonhintenHOME` | people on beta were saying the character copy has been failing |
15:55.56 | VonhintenHOME` | no mention of anyone getting it to work recently |
15:56.03 | ccKep | the queue seems to be filling up too, it says 6 days at the eu copy page for premades |
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15:59.16 | ccKep | did you have a rogue in your group back then caleb? |
16:02.09 | Aikar | http://kotaku.com/5631785/this-liquid+cooled-xbox-360-pc-hybrid-costs-more-than-my-car |
16:02.12 | Aikar | wat |
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16:06.43 | Caleb| | nope ccKep |
16:07.01 | Caleb| | we even once just 4 manned one of the uldum instances |
16:07.09 | Caleb| | and still pulled about the same dps |
16:08.40 | inviso | I'm running into some trouble with UIDropDownMenu and the initial value populated in the dropdown. Currently, it's populating the text "Custom" although I can't see where that's being provided and it's not a valid option when you actually click on the dropdown. This is on beta. Any idea where "Custom" is coming from? |
16:09.04 | inviso | Also, any idea how I'd dig around in the code for UIDropDownMenu? |
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16:10.10 | arkanes | inviso: http://github.com/tukz/wow-ui-source-cataclysm |
16:11.52 | inviso | ah ha, it's in FrameXML on that link. Is it in my install somewhere and am I able to make changes to it? |
16:12.05 | arkanes | inviso: it's unpacked from the mpq files |
16:12.24 | arkanes | you can't change it directly, but sometimes you can work around or patch the bugs |
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16:12.54 | inviso | I see. I don't know that I'm dealing with a bug at this point, but changing it would be helpful for troubleshooting. Oh well :) |
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16:16.24 | inviso | arkanes: Is an extracted version of live available somewhere as well? It doesn't look like tukz has live on that site. |
16:16.45 | arkanes | inviso: you can download a tool from bliz to extract the live one |
16:17.01 | inviso | Alright, I'll give that a shot tonight. Thank you kindly for your help |
16:17.25 | Repo | 10mizusraidtracker (experimental): 03Mizukichan 07master * v0.15-Beta / (6 files in 1 directory): [+3 commits] |
16:17.27 | Repo | edf8cae: TOC Bump, updated changelog |
16:17.28 | Repo | bf435b3: Added BBCode formatted data export |
16:17.32 | Repo | c51792c: Implemented plain text export. |
16:17.39 | Repo | 10mizusraidtracker (experimental): 03Mizukichan 04v0.15-Beta * ad101cc /: [new tag] Tagging as v0.15-Beta |
16:18.18 | arkanes | inviso: http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21465&rhtml=true |
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16:28.37 | Repo | 10broker_durabilityinfo: 03iceeagle 07master * v1.1-1-g2a40f54 / (4 files in 1 directory): [+1 commit] * reduced CPU usage |
16:31.13 | Repo | 10liblinq-1-0: 03ckknight 07master * 76fe514 / (8 files in 2 directories): [+1 commit] Add :Iterate() to Enumerable, which creates a lua iterator that can be used in for loops. Can improperly leave garbage around if the for loop is not fully iterated through. |
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16:54.08 | Repo | 10liblinq-1-0: 03ckknight 07master * c6916e6 / (2 files in 2 directories): [+1 commit] Make Grouping more efficient by routing all methods called on it directly onto List, which has more efficient methods than the standard Enumerable for most things. |
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18:31.08 | Gnarfoz | sylvanaar: 20:30:36|SteamieSteamie waves at you. |
18:31.13 | Gnarfoz | (latest Prat build) |
18:31.25 | Gnarfoz | first name is class colored, second one is emote colored |
18:31.37 | Gnarfoz | and 20:30:49|SpitYou greet Steamie with a hearty hello! |
18:36.05 | quiescens | moo |
18:38.35 | Repo | 10liblinq-1-0: 03ckknight 07master * 11c864a / (8 files in 2 directories): [+3 commits] |
18:38.37 | Repo | 11c864a: Add read-only capabilities to Set and Dictionary as well. Up the minor version to 2, forgot about that before. |
18:38.38 | Repo | d7240c3: Add List.prototype:ConvertToReadOnly() and List.prototype:IsReadOnly(), make :GroupBy use it when generating the Groupings, just for safety's sake. |
18:38.39 | Repo | b85fcc2: Add List.prototype:ReverseInPlace() |
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18:48.50 | sylvanaar | Gnarfoz: ok, there's something generally wrong with how emotes are being handled they end up with too many timestamps |
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18:54.38 | Gnarfoz | sylvanaar: this is on live, btw, not playing much beta right now |
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18:56.33 | Repo | 10prat-3-0: 03sylvanaar * r603 services/events.lua: revert last |
19:00.22 | quiescens | gnarfoz borked it |
19:00.29 | Gnarfoz | nonono |
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19:01.16 | quiescens | clearly guilty |
19:01.20 | quiescens | points at gnarfoz |
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19:05.27 | Gnarfoz | Funkeh``: got a spam BadBoy didn't catch; PM, pastebin, or is there some way to report these by now? ;) |
19:07.22 | quiescens | you probably broke that too! ): |
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19:14.46 | Repo | 10xperl: 03Joddie 06cataclysm * r376 XPerl_Player/XPerl_Player.lua: |
19:14.48 | Repo | Warlock: Adds default Soulshard UI to the bottom of player frame. |
19:23.36 | Repo | 10absorbsmon: 03eyogar 07master * beta2-6-g89fd65a / (4 files in 2 directories): [+6 commits] (2 truncated) |
19:23.38 | Repo | 89fd65a: Added timeout handling for infinite duration effects like Runes of Warding |
19:23.39 | Repo | ba3b340: Enabled infinite absorb values optimized AbsorbsViewer's frame handling in the process |
19:23.41 | Repo | 8a57312: Further cleanup and code polish |
19:23.42 | *** join/#wowace Brandon__ (~rbarreiro@87-196-47-152.net.novis.pt) |
19:23.42 | Repo | dac91ac: Changed code structure completely, removing a lot of OO-style code and global functions |
19:38.03 | EthanCentaurai | Troll priest absorbs, mon |
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20:00.24 | Repo | 10cowtip_luatext: 03profalbert 07master * v0.6.3-beta-1-g2673658 Tooltip_LuaTexts.toc: [+1 commit] add X-Compatible-With |
20:04.07 | Repo | 10cowtip_luatext: 03profalbert 04v0.6.3a-beta * d5133c4 /: [new tag] retag |
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20:28.23 | Xinhuan | @describe playmate |
20:28.26 | Repo | Xinhuan: http://wow.curseforge.com/addons/playmate/. PlayMate. Which Mates do you Play with? A ranking system for players to rank other players and share opinions of people. Rankings can b... |
20:33.45 | Repo | 10absorbsmon: 03eyogar 07master * beta2-7-g8b12e17 / (2 files in 2 directories): [+1 commit] Fixed sorting of effects, priority was reversed |
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21:10.05 | Repo | 10heatsink: 03durcyn 07master * 3.3.5.6-4-g921d5a9 / (5 files in 1 directory): [+5 commits] (1 truncated) |
21:10.07 | Repo | 921d5a9: check the last cast on cooldown update, since GetSpellCooldown isn't available on UNIT_SPELLCAST_SUCCEEDED |
21:10.08 | Repo | 7518c80: use lowest possible level spells for school checks, icons be damned |
21:10.09 | Repo | d6a79e8: use moonfire for druid arcane lockout check |
21:10.10 | Repo | d0f8843: get rid of shitty spellbook scanning and SPELL_UPDATE_COOLDOWN fuckery, start checking cooldowns on UNIT_SPELLCAST_SENT instead. |
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21:16.54 | Repo | 10liblinq-1-0: 03ckknight 07master * 6fb9e88 / (4 files in 2 directories): [+1 commit] Add List.prototype:Sort(comparer) and OrderedEnumerable.prototype:GetComparer() |
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21:33.08 | Repo | 10libmapdata-1-0: 03kagaro 07cataclysm * r38 library.lua: |
21:33.22 | Repo | Added some more utility functions and fixed up the encode/decode functions |
21:36.57 | Repo | 10liblinq-1-0: 03ckknight 07master * af45103 / (2 files in 2 directories): [+1 commit] Make List.prototype:Sort() accept nil as a comparer |
21:37.36 | Repo | 10gathermate2 (experimental): 03kagaro 07master * 7494d05 / (4 files in 1 directory): [+4 commits] |
21:37.38 | Repo | 7494d05: Conversion to areaid complete, nodes are being tracked and showing up minimap and worldmap. still need to find a zone with herb/mineral/treasure with multi levels. |
21:37.39 | Repo | 3963a90: Remove extra check on level since it will happen in the iterator |
21:37.40 | Repo | d89c458: Re-enalbed nearby node scanning. check now also compares levels. |
21:37.41 | Repo | ba74679: Updates to collector, now once again detecting nodes. |
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21:43.10 | kagaro | anyone know if the new herbs/minersla are put up in a list somewhere? |
21:44.59 | evl | What's the max level of taintLog? |
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21:51.38 | Repo | 10heatsink: 03durcyn 07master * 3.3.5.6-5-ga47c8d4 Heatsink.lua: [+1 commit] apparently GetSpellCooldown doesn't work for vehicle spells, or i had too much to drink last night. |
21:54.30 | durcyn | 0,1,2 are the values last i checked |
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21:56.44 | Repo | New addon: http://www.wowace.com/addons/gathermate2/. GatherMate2. kagaro (Manager/Author), Nevcairiel (Author), Xinhuan (Author). Approved by Torhal. |
21:56.48 | Torhal | kagaro: Got ya |
22:03.43 | evl | Does reparenting a frame out of combat taint execution? |
22:04.04 | evl | Say I reparent all PetActionButtons |
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22:34.14 | Repo | 10heatsink: 03durcyn 07master * 3.3.5.6-6-gb58eb3c Heatsink.lua: [+1 commit] handle delayed cooldowns, apparently rogues and mages still have some of this broken crap |
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22:40.57 | Adys | ~seen tuller |
22:41.05 | purl | tuller <~muffins@c-69-143-56-163.hsd1.va.comcast.net> was last seen on IRC in channel #wowuidev, 21h 26m 55s ago, saying: 'so is my theory correct in that GetItemInfo in the beta is subject to the same dynamic loading as the rest of the client?'. |
22:46.35 | Repo | 10heatsink: 03durcyn 07master * 3.3.5.6-7-gc365e83 Heatsink.lua: [+1 commit] oh, right, table.remove is by key, not value |
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23:05.00 | Repo | 10heatsink: 03durcyn 07master * 3.3.5.6-8-g9734d93 Heatsink.lua: [+1 commit] use separate variables for players and pets to handle edge cases where player and pet abilities are used together |
23:09.57 | Repo | 10liblinq-1-0: 03ckknight 07master * 95ddd3d / (3 files in 2 directories): [+1 commit] Add Dictionary.prototype:ToKeyValuePairs(), which returns an Enumerable of KeyValuePairs, which are lightweight proxy objects that store two items. |
23:13.38 | VonhintenHOME` | lol ckk, you serious? linq? |
23:15.25 | sztanpet | its quite awesome |
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23:23.11 | ckknight | VonhintenHOME`: have any constructive criticism? |
23:23.30 | Parnic|Work | is there any sort of Broker2Minimap-type addon or is LDB capable of displaying a minimap icon on its own? |
23:30.32 | VonhintenHOME` | ckk, nope, just can't believe you're doing it :) |
23:32.06 | Parnic|Work | I guess I need LibDBIcon. i took out the minimap icon in my last update and immediately someone requested it back. Can't believe people still use minimap icons |
23:35.12 | Xinhuan | for fun, try writing a java JIT parser in lua in wow :P |
23:35.28 | Xinhuan | that works of course hehe |
23:36.06 | VonhintenHOME` | people out there are still using the oldest, shittiest, most outdated and publicly flogged addon/lib... |
23:36.31 | VonhintenHOME` | because they don't know any better |
23:36.44 | Xinhuan | removing features tends to get requests to get it back |
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