IRC log for #wowace on 20100906

00:12.31Repo10ice-hud: 03Parnic * r550 modules/Runes.lua:
00:12.34Repo- fixed runes 'alpha' mode display for cataclysm (also works on live realms). apparently RUNE_POWER_UPDATE no longer passes 'usable' as the second argument, so usability needs to be grabbed from GetRuneCooldown instead
00:15.26*** join/#wowace Iblise (~mark_mil@d209-89-235-220.abhsia.telus.net)
00:17.35vhaarrBlockoland, BugSack, NaziGnome, BananaDKP, SimpleTankFrames are just some of my addons that contain minimal code for checkboxes
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00:25.18IbliseHmmm are there still a lot of modder beta keys floating around out there?
00:25.23Parnichey orionshock are you around?
00:25.58koaschtendamn what was the syntax again for casting stuff like stealth in a macro and prevent destealthing? /cast [nostealth] stealth ?
00:27.03*** join/#wowace Sliker (~ponies@5ac27a6a.bb.sky.com)
00:28.31*** join/#wowace Next96 (Next96@121.129.140.142)
00:29.58IbliseDoes anyone happen to know if the author of magic runes is on mirc
00:30.22Stanzillakoaschten: [stance:number]
00:30.33koaschten... stupid me, should write nostealth in a macro... and not noshealth then it works ;)
00:30.36Parniclblise: "dhedbor No such nick/channel"
00:30.53Iblise@parnic what does that mean
00:30.58vhaarris on "IRC", mIRC is one way of connecting to IRC
00:31.05koaschten~seen dhedbor
00:31.07purli haven't seen 'dhedbor', koaschten
00:31.07vhaarra bad way, at that
00:31.18Parniclblise: http://www.wowace.com/addons/magicrunes/ says that 'dhedbor' is the name of the author
00:31.21IbliseHe wasn't called dhedor on mirc
00:31.22Parnici did a /whois dhedbor
00:31.33IbliseI talked with him once in the past
00:32.21IbliseWas hoping someone might remember his tag
00:32.43*** join/#wowace ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight)
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00:32.51Parnicwb, ckknight
00:33.52ckknighthey all
00:33.59Parnichow was dragoncon?
00:34.08Parnicwas/is
00:34.57IbliseAnd what is dragoncon?
00:35.27Parnichttp://www.wowace.com/announcements/meet-ckknight-at-dragon-con-sept-3-6/
00:35.46Iblisemeh i should try and beg a beta key from ckknight, but i suspect that behavior is frowned on
00:36.13ckknightParnic: my sessions went pretty well
00:36.14cralorIblise: neotron
00:36.22ckknightstill have one more day
00:36.26ckknightbut that's the wrapup day
00:36.28Parnicgood deal
00:36.38ckknightParnic: I also took this weekend to hang out with my long-distance gf
00:36.43ckknightwhich was good times
00:36.47Parnichey that's awesome :)
00:37.10Parnicand now you're here on irc.... :P
00:37.15*** join/#wowace Talyian (~Tali@lvps87-230-93-253.dedicated.hosteurope.de)
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00:37.27orionshockParnic, pong
00:37.33IbliseActually I do have one question regarding mods, how does blizzard justify literally stealing modder ideas and bundling them into the main game
00:37.36ckknightParnic: yea, I just dropped her off at the airport :(
00:37.41IbliseThings like power auras
00:37.53ckknightIblise: why do they have to justify it?
00:37.53Parnicorionshock: i was trying to track down the result of a thread about making a new fubarplugin for ace3, but then i discovered that it turned into LDB
00:38.04ckknightIblise: taking ideas is natural, they never steal code without explicit consent.
00:38.11cralorIblise, the author of Magic Runes also goes by 'neotron'
00:38.17orionshockParnic, :)
00:39.11Parnicckknight: out of curiosity, any plans on updating libdogtag for cata?
00:39.13cralorlua> print("hello")
00:39.14lua_botcralor: hello
00:39.16cralorok it works
00:39.21orionshockIblise, usually when they cart-blanch take an addon and put it into the default UI, they do so with consent. random files are littered with "Used with permissiong from <author> "
00:39.36ckknightParnic: well, I don't plan on letting it break, if that's what you're asking.
00:39.41orionshockIblise, IE DevTools
00:40.00Parnicckknight: gotcha. just curious because it doesn't load at current. couple of references to divine intervention need to be fixed and the new UNIT_POWER events need to be hooked
00:40.09ckknightah
00:40.10ckknightokay
00:40.12Parnicother than that it works fine :). just making sure i didn't need to hunt down another library to take its place for cata
00:40.15IbliseI didn't mean to imply that they are stealing code
00:40.17Parnicbut that's great to hear :)
00:40.17cralorlua> local table = {0, 0, 0}; print(unpack(table));
00:40.18lua_botcralor: 0, 0, 0
00:40.21ckknightwell, you're more than welcome to fix it yourself, Parnic
00:40.31ckknightif you want to
00:40.34Parnicis the repo open for anyone to commit or do i need to be an author on it?
00:40.37ckknightotherwise it will take me a bit of time to get around to it
00:40.40ckknightI can add you, Parnic
00:40.42Parnicyeah no rush
00:40.50Parnicthat'd be sweet. i'd be happy to fix it up if you don't mind
00:40.54ckknightyea, sure
00:41.21ckknightk, Parnic
00:41.44IbliseI was more interested in finding out if they credit the modders in some sense for their idea
00:41.46Parnicmuch appreciated. i'll figure out the best way to handle it :)
00:41.57ckknightParnic: oh yea, did you check out this new lib I made? http://www.wowace.com/addons/liblinq-1-0/
00:42.17Ibliseand thank you cralor
00:42.20Parnico_O no i haven't seen this. but linq is awesome, so that sounds super great
00:43.04Parniclambda expressions in lua, that rules
00:45.11Parnicckknight: whoops, it's actually LibDogTag-Unit-3.0 that i need access to. my bad!
00:45.16ckknightokay
00:45.21ckknightyou'll just get access to both :)
00:45.44Parnicmuahahahahaha
00:46.25Parnicdo you want me to branch logic based on interface version or fork for cata or what?
00:46.58ckknightbranch logic
00:47.02Parnickk
00:47.07ckknightand add X-Compatible-For: 40000 to the TOC
00:47.20Parnicah, didn't know that existed. i'll have to add that to my mods too
00:57.49SqueeGi think the liblinq description just melted my brain
00:58.28ckknightSqueeG: how so?
00:58.32ckknight@describe liblinq-1-0
00:58.34Repockknight: http://www.wowace.com/addons/liblinq-1-0/. LibLinq-1.0. A collection management library similar to .NET's System.Linq
00:58.47SqueeGi'm tired, and a lot of that terminology is sort of new to me
00:58.51ckknightokay
00:59.17ckknightthe big difference is the declarative method vs. the "traditional" imperative method
00:59.39ckknightI put traditional in quotes since LISP has been doing declarative-style collection manipulation since the 60s
00:59.45SqueeGlol
01:00.12Parnici think you meant ((((((LISP))))))
01:00.31ckknighthehe
01:03.19ckknightwhoops, Parnic, it's X-Compatible-With, not X-Compatible-For
01:03.26Parnicah, k
01:06.49SqueeGI love killing things with a thrown hammer
01:06.57SqueeGRUN AWAY ON ME?!
01:07.00SqueeG*chuck*
01:07.03SqueeG*deaded*
01:21.40Parnicnot sure how i feel about the new rune recharge for DK's...spending both of one type of rune makes the second one's cooldown not start until the first one's has finished
01:21.55Parnicfeels like it will lead to rune blackout pretty quickly
01:23.47SqueeGi never understood the whole runeknight...rune thing
01:24.02Parnicfortunately, Death & Decay is now just one unholy instead of 1 of each. that will help
01:34.28IbliseThe new rune system has issue, more so for tanking then anything
01:34.39Parnicyeah, my DK is a tank. i'm worried about it
01:34.43Iblisethe new rune system is liveable as dps but it retared for taning
01:34.45Iblisetanking*
01:35.04IbliseDPS / tank offspec but yeah, its very worrying
01:35.23Parnicseems like since they made the blood tree tank-centric, it should also have "runes cooldown simultaneously instead of in sequence" as a tree bonus
01:35.35IbliseIts rather common to be runestarved in instances as it is, and the new system makes make feel like it will be worse
01:35.59Parnicthe one upshot is that they removed a lot of multi-rune abilities already. so DND only takes 1 unholy now, which will help
01:36.12IbliseYeah but an unholy rune is blah
01:36.13Parnicbut i'm afraid it won't be enough. like i think i'd be screwed in HoR with this new system. it's bad already
01:36.51Parnicright, tanks don't really need an unholy rune. plague strike once and then pestilence the whole fight
01:36.56Ibliseactually its not too bad as tank i guess, but as dps 1 unholy rune is annoying
01:36.57cralorWhat exactly is the main rune system change?
01:37.17IbliseI really do need to get onto beta to just experiement with the new rune system, but alas i need a key
01:37.21Parniccralor: runes now cooldown in sequence instead of at the same time. so if you spend both frost, for example, the second won't even start cooling down until the first one is ready again
01:37.28*** join/#wowace Torhal (~callahan@74-141-246-74.dhcp.insightbb.com)
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01:37.33cralorohh
01:37.45cralorI remember now ;)
01:37.46Iblisethe first one cools down faster though no?
01:37.48*** join/#wowace bluspacecow (~bluspacec@60-234-165-167.bitstream.orcon.net.nz)
01:37.56Parnicit doesn't seem like it...i could be wrong, though
01:38.07IbliseI thought there was some supposed upside to it
01:38.29cralorIn other news, I need help with my DK addon :( " Alrighty. I'm trying to implement custom cooldown counts. For some odd reason, the text just doesn't appear over the DK Runes when they are on cooldown. Here is the significant code snippets: http://pastey.net/140403"
01:39.10IbliseI really need a new rune mod honestly
01:39.12Parnicyou're making your own cooldown count? why not use omnicc? :)
01:39.21IbliseI really like how simple magic rune is and how it looks
01:39.31Parnicshameless self-plug: IceHUD has a rune module! ;)
01:39.33Iblisebut i need to track grace period and I'd like gcd timing too
01:40.00Iblisedoes it track grace time parnic
01:40.08Parnicnot yet, but it could!
01:42.32IbliseThen add that in, and i'll give it a whirl
01:42.48Parnicgoes to look up what a rune grace period is
01:42.55IbliseI've only found one mod that tracks grace timing and I doesn't work with my UI at all
01:43.09cralorParnic: OmniCC requires Blizzard cooldown frames. I've deleted em :D
01:43.27Parniccralor: ahh, okay. are you making your own cooldown wipes or something else?
01:43.31cralorthey look horrendous on non-default runes
01:43.37cralorcustom cooldown timer text
01:43.58Parnicyeah, i've had the same problem, actually. i'd really like a way to mask the cooldown wipe so it only fits over the rune and doesn't make an ugly square :(
01:44.08cralorexactly
01:44.12Parnici have yet to discover how dominos/buttonfacade does it
01:44.13cralorso now I have to make these custom suckers
01:44.31Parnicbuttonfacade does some kind of magic that lets you have cooldown wipes on custom-shaped buttons
01:44.35cralorOnce I get this done, I can release v3.0 :D
01:44.39Parnici haven't had time to reverse-engineer it yet
01:44.44cralorah
01:44.53cralori hate reverse-engineering
01:44.58cralorhurts my head most of the time
01:45.21Parniclua starts to get really confusing to me when you can just remap functions willy-nilly
01:45.24Parnici'm not used to that
01:45.38cralorMy DK addon targets players who want to keep the classic style of DK runes, while having as much customization as possible.
01:46.17cralorbut it needs a rename, as RuneMover expresses not nearly enough :P
01:46.35ParnicSuperRuneStravaSplosion of Awesome
01:46.35IbliseSo did you figure out grace timing?
01:46.56Parnichaven't actually looked it up yet, lblise. i'll check it out later tonight
01:47.14cralorIDK why the text isn't showing :S
01:48.22Parniccralor: have you tried just setting some default text on there that's always displayed first? is it a matter of not becoming visible properly or never showing up?
01:48.38craloreven if i do :SetText("X") ... no show
01:48.57craloryet if i do the same procedure in a different function (e.g. marking the rune that is unlocked...) works fine
01:49.04Parnicwell i just mean step 1 should be just getting text showing up when you reload your ui. then work on making it appear and disappear :)
01:49.06*** part/#wowace Psynapse (~tence@c-68-35-124-139.hsd1.nm.comcast.net)
01:49.08Parnicah, then idk
01:49.54cralorI tried to create a whole new set of variables, and i got errors :S
01:50.08invisoAnyone know if the maintainers of VanasKOS hang around here?  I'm in the process of updating the mod for Cata and wanted to see if they were in progress as well or wanted my changes.
01:50.13cralorbut for efficiency, why shouldn't i use the fontstrings that i use to mark each rune when you Individually Unlock them :P
01:52.01Torhalcralor: Huh?
01:52.06TorhalBrain ASPLODE!
01:52.40cralorOk. I was just saying how I have a table of fontstrings that I place on each rune when you Enable "Individually Unlock the Runes"
01:53.00cralorand was thinking why not use the same fontstrings for CD text
01:53.06TorhalWhy not?
01:53.07Repo10rostertooltip: 03OrionShock 07cata * 69df8b2 core.lua: [+3 commits]
01:53.09Repo69df8b2: make profession buttons work in roster detail frame.
01:53.10Repo3c7ea0c: remove tooltip hook code and options table that prolly won't come back.
01:53.11Repo53395f4: fleshing out buttons to add to roster detail frame later.
01:53.12cralorI know ;)
01:53.16cralorI was more or less talking to myself
01:53.17TorhalIf you don't need two, use one.
01:53.19TorhalAh
01:53.23TorhalTalking to yourself on IRC.
01:53.26cralorYes.
01:53.29cralorAm I the first?
01:53.29TorhalThat -is- a sign of pending insanity.
01:53.31Parniclol
01:53.44cralor^_^
01:54.05cralorHey, this AddOn needs an update. Srsly
01:54.16Torhal?1?
01:54.20Torhal?!?, too!
01:54.44cralorSay what
01:54.57Torhal" Hey, this AddOn needs an update. Srsly " <-- what AddOn?
01:55.05cralorMy AddOn, RuneMover
01:55.06Repo10rostertooltip: 03OrionShock 04v1.4-beta * fe4c1ed /: [new tag] Cata Tag for testing, DO NOT USE ON LIVE
01:55.16TorhalAh
01:55.19cralorthat also needs a rename ;P
01:55.21Parnic@describe runemover
01:55.22RepoParnic: http://www.wowace.com/addons/runemover/. RuneMover. Simple and rich DK Rune customizations
01:55.25TorhalSo rename it.
01:55.33cralorI will when I finish the update :D
01:55.40Repo10rostertooltip: 03OrionShock 04v1.4-cata-beta * fb621ce /: [new tag] Cata Tag for testing, DO NOT USE ON LIVE
01:56.01orionshock^^ :)
01:56.25bluspacecow@cralor - how about RuneFlash or RuneImpulse ?
01:57.01orionshockTorhal, sanity was overrated to begin with... and was lost some time ago by many :)
01:57.16cralorbluespacecow: but I want something that will express the features it has
01:57.27cralorin a way, hopefully
01:57.35Torhalorionshock: I think you're confusing insanity with lack of basic sense.
01:57.50orionshocksame difference :)
01:57.52bluspacecowhttp://www.canterbury.ac.nz/photos.shtml
01:58.22TorhalI think bluspacecow should write an AddOn called WallOText
01:58.29cralorLol
01:58.34TorhalWhenever there's a jerk in your party, you slap them with it.
01:58.37bluspacecow*nod* *nod*
01:58.45cralorI'd use it
01:59.21Ackissylvanaar: http://www.wowace.com/addons/statlinker/tickets/1-linking-an-achievement-causes-an-error/ updated error in the comment
01:59.51Ackiswhat's a good addon for friends list/guild list?
01:59.52Parnicthat's a heck of a large font, ackis :P
01:59.56sylvanaarstill doesnt work?
02:00.08Ackisnope
02:00.17orionshockAckis, what kind of addon for guild list?
02:00.27AckisChatFrameEditBox can't be found sylvanaar
02:00.27cralorHey Ackis, get on this!! http://www.curseforge.com/projects/curseforge/tickets/2359-pay-pal-donations-by-email/
02:00.45Ackisorionshock: just a list of users in a broker tab bar thingy
02:00.47Ackiscralor: no u
02:01.00orionshockok
02:01.15cralorAckis: no u
02:01.16AckisI can't remember the one I used to use
02:01.20*** join/#wowace Seerah (~Ryan@adsl-242-185-85.mem.bellsouth.net)
02:01.25TorhalAckis: I helped CodeRedLin with Broker_Socialstate, because I use it. So there.
02:01.38orionshockAckis, i might add that to RosterTooltip at some point later...
02:02.05AckisI'll intall them both
02:02.41orionshockatm RT only gives you extended tooltip info on the roster and 2 little buttons for their tradeskills in the detail frame :)
02:03.49Repo10statlinker: 03sylvanaar * r6 StatisticsLinker.lua: update for 3.3.5. (actually tested)
02:07.29sylvanaaroh hai ckk, are you guys using X-Compatible-For?
02:07.53bluspacecowis that a new tag for Cata or user created one ?
02:08.02Parnicsylvanaar: he said it's X-Compatible-With
02:08.06AckisTorhal, orionshock: thanks for those mods, they both are nice
02:08.21bluspacecowhai mr fishy
02:08.58Repo10breakables: 03Parnic * r26 Breakables.toc: - set X-Compatible-With to 40000
02:10.20sylvanaarits been a busy weekend
02:15.04Repo10libdogtag-unit-3-0: 03Parnic * r205 / (5 files in 2 directories): LibDogTag-Unit-3.0:
02:15.05Repo- updated for cataclysm: removed references to Divine Intervention as the spell has been removed and replaced references to UNIT_(MAX)MANA/ENERGY/FOCUS/RAGE/HAPPINESS with UNIT_(MAX)POWER
02:15.06Repo- bumped toc to 30300 and set X-Compatible-With to 40000
02:15.23Ackisthanks sylvanaar
02:17.14craloris there any way to make text more solid? i have Alpha set to 1, layer set to OVERLAY, yet it is extremely hard to see
02:17.40Parnici think you can add outlines and/or drop shadows...been a while since i messed with text though
02:18.11cralorhmm gonna try something
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02:22.09cralorOk, it was a matter of changing the Rune Strata from Medium to Low
02:22.30cralorWhich is kind of pathetic
02:22.42cralorFont can be OVERLAY, yet still can't be over a MEDIUM frame
02:23.06TorhalAckis: Anyway, pompy kept bothering me to write my own Friends/Guild AddOn so I compromised and helped the author of the one I use make his a bit better.
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02:38.46AckisTorhal: fix collectinator pls
02:39.33Ackisis an asshole.
02:39.45Humbedoohconcurs
02:40.28Repo10ice-hud: 03Parnic * r551 / (2 files in 1 directory):
02:40.30Repo- set LibRangeCheck and LibDogTag(-Unit) to pull from trunk instead of the latest tag in order to pick up cataclysm fixes
02:40.31Repo- set X-Compatible-With to 40000
02:41.07Ackisrawr
02:41.09bluspacecowhttp://baconbaconbaconbaconbacon.com/
02:47.57cralorsoo... why all of a sudden is this happening :( http://pastey.net/140404
02:48.42Humbedooh'cause RMDB is nil? ;\
02:49.16cralorall the other 53 uses would have spewed errors ;)
02:49.28cralorway before like 498
02:49.33cralorline
02:50.31cralorok I know..... wow idk why it is that error
02:50.51cralorshould have been an arithmetic error, because you can't do integer functions with a string!! :P
02:51.55starlondivides by zero length string.
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02:58.22cralorwell, still remains... : http://pastey.net/140406
03:00.41Parnicmeh, UnitGetIncomingHeals is supposed to work with HOT ticks, but it doesn't seem to be
03:00.48Parnicunless Renew is not functioning somehow :P
03:04.19Humbedoohare you questioning the stability of cata? ;o
03:04.23Humbedoohhow dare you!
03:04.28Parnicno sir, of course not sir!
03:04.49Humbedoohgood, good!
03:05.24Repo10ice-hud: 03Parnic * r552 modules/PlayerHealth.lua:
03:05.26Repo- updated to use UnitGetIncomingHeals instead of LibHealComm when running cataclysm client. doesn't seem to work with HoTs at the moment, so that's something to keep an eye on as the beta progresses
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03:25.33IbliseWell if you guys need someone to help test mods on beta, I'll be willing to test for key lol
03:25.39Ibliseanyhow I think i have to peace for night
03:25.44Ibliseso best of luck
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03:40.21Ackis@project omnicc
03:40.21RepoAckis: No project found that matches 'omnicc'
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03:44.35bluspacecow@project omni-cc
03:44.37Repobluspacecow: http://wow.curseforge.com/addons/omni-cc/. OmniCC. Game: WoW. Tuller (Manager/Author). Updated: 10 days ago. Tickets: 2/15
03:46.05cralorhalp halp http://pastey.net/140408
03:48.01Parnicthe only thing that'll save between reloads is self.db stuff
03:48.10Parnicnot random properties on your addon object
03:48.26cralorRMDB is my database
03:48.43Parnicthat's like self.db.profile or something?
03:48.54cralorYes
03:48.59cralorRMDB = my saved var table
03:49.10cralorRMDB.parnic is an entry in the table
03:49.17cralorwhich will stay after logout
03:49.29Parnicis "cdfs" the only thing that doesn't stick?
03:49.34craloryep
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03:49.48Parnicand you're sure nothing else is setting it later? :P
03:49.48cralorsome reason my Callback handler is messed up i believe
03:49.58cralorthat is the only time it is touched
03:50.18cralorI use an Ace-like lib for Blizzard options
03:50.27cralorwhich works fine with everything but this
03:50.33cralorand I am utterly confused
03:51.32cralorwell, that aside for now, how can I avoid creating multiple OnUpdates for multiple frame cooldown texts?
03:52.19Parnicsetscript will only assign OnUpdate to one thing. that's what i typically use
03:52.26Parniccalling setscript again for OnUpdate will replace the last one
03:53.30cralorwhat if all 6 runes are on CD?
03:53.32cralorhow does that work
03:53.42craloratm only 1 rune is displaying cd counts
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03:53.56Parnichave your OnUpdate do processing for all 6
03:55.05cralorit does. i created a table that had 6 frames. 'RMCD[i]' in a for loop. i use the 'rune' variable from the event to call the OnUpdate... (e.g. rune 2 would be 'RMCD[2]:SetScript..')
03:55.21cralorthat not how to do it?
03:55.30Parnicsure that sounds fine
03:55.35cralorso a frame for each rune number
03:55.42cralorand they all call the same OnUpdate?
03:55.53Parnici thought you were asking about duplicate OnUpdates
03:56.02Parnici'd have one that dispatches to the same method for all 6 runes
03:56.03craloryes. because 1 isn't working
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03:58.49cralorthis: http://pastey.net/140409
03:58.52craloris what I am doing
03:59.20quiescenso.o
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04:00.09craloryes, quiescens?
04:02.14Parnici assume that "RMCD[rune]:SetScript" is called in a loop somewhere?
04:02.22Parnicor in response to a rune event?
04:03.27ArrowmasterRMCD[rune]:SetScript("OnUpdate", RuneMover_TextOnUpdate)
04:03.35Arrowmasterdont create useless closures
04:04.09cralorYes, Parnic
04:04.14cralorok will update Arrowmaster
04:04.39cralorArrowmaster, how do I pass the arg rune, then?
04:04.54Arrowmasterit gets passed
04:04.57cralorkk
04:05.52cralorok but now that gives me an error
04:05.55Arrowmasteralthough in your code the two different places rune shows up in that line refer to different things
04:07.00cralorthe line you referred to above?
04:07.17Arrowmasteryeah
04:07.26ArrowmasterRMCD[rune]:SetScript("OnUpdate", function(rune) RuneMover_TextOnUpdate(rune) end)
04:07.46Arrowmasterthe first run and the other rune's arent the same thing
04:07.58cralorhmm why not
04:08.03Arrowmasteralthough they will end up referencing the same thing but they are different
04:08.50Arrowmasterbecause you are creating a function and naming the first arg rune so any usage of rune in that function references whatever the first arg passed to that function is
04:09.12craloryeah so aren't they the same
04:09.22cralorshould i really worry about it
04:09.33Arrowmasterit should work without creating the function at all
04:09.40Arrowmasterbut ill give you some examples here
04:09.50ArrowmasterRMCD[rune]:SetScript("OnUpdate", function(rune) RuneMover_TextOnUpdate(rune) end) is what you have
04:10.09ArrowmasterRMCD[rune]:SetScript("OnUpdate", function(self) RuneMover_TextOnUpdate(self) end) is exactly like what you have
04:10.32craloryeah
04:10.38ArrowmasterRMCD[rune]:SetScript("OnUpdate", function() RuneMover_TextOnUpdate(rune) end) this one will still behave the same but it is technically different
04:11.22cralori originally had the bottom, but tried to add it as the first arg as well to see if it would make a difference
04:11.38cralorbut back to the main issue, how can I use this OnUpdate for all 6 runes?
04:12.00ArrowmasterRMCD[rune]:SetScript("OnUpdate", RuneMover_TextOnUpdate) this should behave the same as the first but without the extra function closure
04:12.16cralorwell, that one gave an error, so i won't worry about that for now
04:12.21quiescensexcept that RMCD[rune] isn't going to work
04:12.32quiescensbecause rune isn't set anywhere in the relevant context
04:12.38Arrowmastertrue
04:12.45Parniche was showing snippets without context :)
04:12.45quiescenswhat you need to do is run that once for each frame
04:12.58cralorrune is an ellipsis arg of
04:12.59quiescenswell we can only work with the context we are given
04:13.04cralorRUNE_POWER_UPDATE
04:13.09bluspacecowi just wish you could add every artist in your collection to Ping
04:13.16quiescensyes, but that isn't in this context
04:13.18cralorI can send you the entire lua file :P
04:13.24quiescensfor the purposes of setting up the frames
04:13.31quiescensas you are obviously doing in this snippet
04:14.14cralorI feel like I am not being fair by pasting a whole slew of code
04:14.33quiescensyou either want one frame with an onupdate that loops over the other frames, or you're going to need to set the same onupdate for all 6 frames
04:14.37Repo10ice-hud: 03Parnic * r553 / (3 files in 1 directory): - embedded libdatabroker and removed old fubar code
04:14.38bluspacecowpastey ?
04:15.07cralorblu, we are talking about this http://pastey.net/140409
04:15.23cralorquiescens: I am using RMCD[rune]... a table of 6 frames
04:15.31cralorthat all refer to that one OnUpdate function
04:15.41craloryet only one CD can be managed at any given time
04:15.44Arrowmastercralor: try this http://pastey.net/140411-1dim:140409-34t4
04:15.44cralorwhich is my problem
04:17.21Arrowmasteractually
04:17.29quiescensshrugs, don't know where the rune in line 9 gets its value
04:17.30Arrowmasterthe problem seems to be something else
04:17.55cralorArrowmaster: http://pastey.net/140412 error
04:17.59Arrowmasterwhy are you using self and not using it to refer to the frame
04:18.06Parnicquiescens: i asked the same thing earlier: 4[Parnic] or in response to a rune event?
04:18.09quiescensbut it looks like a initialization lock, so at the moment i'm guessing that line only gets un once
04:18.11Parnicto which he answered 'yes'
04:18.27cralorquiescens: RUNE_POWER_UPDATE event gives off information, one of them is the number of the rune used
04:18.32quiescenss/lock/block/
04:18.56quiescensokay the problem with that idea is that you seem to be creating the frames in the code
04:19.04cralorArrowmaster: self on which line
04:19.11Arrowmastercralor: all of them
04:19.16Arrowmasteryou are using it wrong
04:19.16cralorit could be anything i want
04:19.24cralori could make all the 'self' 'rune'
04:19.27Arrowmasteryou want line 9 to be something like this then RMCD[rune]:SetScript("OnUpdate", function() RuneMover_TextOnUpdate(rune) end)
04:19.29quiescensunless the code there isn't actually contigious and its pieces from different parts of your code
04:19.50cralorArrowmaster: that is what i originally had :P
04:19.55cralorthat is true, qui
04:20.08Repo10yssbossloot: 03yssaril 06cata 07master * v1.0.2-2-g2dfffb7 Core.lua: [+1 commit] loot window works properly again (fixed animations apperantly only the anim group accepts the stop/play commands not the animation itself)
04:20.08Arrowmasterwhy the hell did you add the function(rune) part then? that made it completely different
04:20.20Arrowmasterand broke everything to hell
04:20.37cralori took that out
04:21.07quiescenslets backtrack a bit and include a couple more lines in a paste for us
04:21.09quiescenslol
04:21.13craloralrighty
04:21.36Arrowmasterlike all of it
04:22.31quiescensunless we're talking about like thousands of lines, its usually safer to show the whole thing and just point to line numbers
04:23.49cralorwell here is all of my cooldown functions, and the entire RUNE_POWER_UPDATE event
04:23.49cralorhttp://pastey.net/140413
04:24.23Arrowmasterthats not enough
04:24.24cralorand here is the entire addon: http://pastey.net/140414
04:24.56cralorlet me highlight now
04:25.11quiescensits okay, its not that big
04:25.24Parnicthat's what she said
04:25.29Arrowmasterwhats the error
04:25.31quiescensthey really were separate pieces from all over the file, why would you go to that much effort originally
04:25.35quiescenslol
04:25.43cralorhttp://pastey.net/140414/11:12:13:14:15:92:106:503:518:537
04:26.16cralorSorry for making it harder to help, I thought I was doing a favor
04:27.04Parniccralor: just FYI, they seem to have dumped the whole 3-5/4-6 rune swap in cata :)
04:27.12cralorOk, cool
04:27.51cralorArrowmaster: currently no errors. Just if I use Death and Decay, only the first Blood Rune gets cooldown count
04:28.27Parniccralor: whoops, nevermind...they just moved the hack from lua to xml...what the heck, Blizzard? :P
04:29.09cralorlol
04:29.12cralorso dumb to begin with
04:29.20cralorwhy didn't they set it up that way in the first place
04:29.43Parnici'm sure someone setup the runes one way and then a designer decided it was more aesthetically pleasing to swap them. at that point it was probably easier to QA the UI code than the native code
04:29.53cralormm yeah
04:30.07ArrowmasterParnic: no the ui coders are all on crack now
04:30.12Parniclol
04:30.16Parnicor that ;)
04:30.22Arrowmasterall the competent ones are on other projects
04:30.32cralorlike what?
04:30.51quiescensokay
04:31.09quiescensI don't like the look of line 41
04:31.27Yssarilisn't there a mystery mmo blizzard is working on?
04:31.31cralorwhy?
04:31.37quiescensand 16 should probably be closer to <Arrowmaster> RMCD[rune]:SetScript("OnUpdate", RuneMover_TextOnUpdate)
04:31.47Arrowmasterno it shouldnt
04:31.50cralorno
04:31.53cralorthrows errors
04:32.00quiescensas far as I can tell line 41 would be passing an entire frame to GetRuneCooldown
04:32.15cralorGetRuneCooldown where?
04:32.17quiescensand then you need to keep track of the rune's number elsewhere
04:32.22Arrowmasterbut 503 should not have that elapsed arg because its confusing
04:32.52ArrowmasterGetRuneCooldown takes a number
04:32.55cralork took out elapsed
04:33.11quiescensoh sorry, there are 3 different pastes
04:33.24Arrowmasterand DEAR GOD STOP USING SEMICOLONS!
04:33.26cralorjust look at http://pastey.net/140414/11:12:13:14:15:92:106:503:518:537
04:33.28quiescenslike 504 then
04:33.39cralorArrowmaster: kk
04:33.47quiescensits essentially passing a frame to GetRuneCooldown()
04:33.52quiescenswhen it is expecting just a number
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04:34.12cralorno it isn't
04:34.21cralorit's getting 'rune'
04:34.28cralorwhich is being passed from the RUNE_POWER_UPDATE event
04:34.33cralorgiven by blizzard
04:34.45cralorthrough this: 'local rune, usable = ...;  '
04:35.07Arrowmasterthe code is just confusing as hell because he used self when normally we only use self to refer to tables or frames
04:35.32cralori'll change it
04:36.13cralorbut it's just another name in this case
04:38.42quiescensdoesn't the line 106 part where it technically mean that the onupdate runs the function and so by the time the function itself is run, the variable rune is no longer in context or does lua take care of that
04:40.47Arrowmasterno a closure is created and keeps the value of rune
04:41.08quiescensfun
04:44.51cralor:(
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04:49.03Repo10gnomexcel: 03Humbedooh * r11 Gnomexcel.lua: Added support for importing CSV files
04:49.05RepoAdded copy/cut/paste feature to the context menu (macros might need some adjustments after being copied)
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05:00.33quiescenshmm
05:00.55quiescensokay cralor: your RuneMover_CooldownUpdate function
05:01.33craloryep
05:01.48quiescensis there likely to be a problem with lastUpdate
05:02.28quiescensconsidering that say, it runs for one rune and the now >= lastUpdate + FREQ condition matches
05:02.45quiescenssubsequently setting lastUpdate to GetTime()
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05:03.04quiescensand then when the next rune tries to update, it uses the lastUpdate value set by the previous call?
05:03.57quiescensi should probably not try to help when I don't have an active game to try anything with
05:04.01quiescenslol
05:05.57quiescensas far as I can tell, suppose two runes changed, the first would return appropriate values
05:06.15quiescensbut the second would hit line 546 and return false, nil
05:06.29cralorhmm
05:06.45quiescenswhich would result in line 508 being skipped because of the condition in 507
05:06.58cralorhmm so how would i fix this
05:07.55Parnichave your parent frame register the OnUpdate and do the proper logic, then pass the values down to another function that's specific to updating one rune
05:08.07Parnicinstead of an OnUpdate per rune frame
05:09.15cralorhmm not sure i am following you
05:09.34cralorwhen would i pass the values to another function?
05:09.56Parnicinstead of registering 6 OnUpdates, you only register 1 and you do it on the parent frame of all these rune frames
05:10.24Parnicthen that OnUpdate method figures out the elapsed time and passes whatever it needs to another method in a loop. for i=1,6 do UpdateRune(i) end, etc.
05:10.41cralorso you are saying use 'runes[i]
05:10.46cralorto register OnUpdate
05:11.28Parnici'm saying it's probably a good idea to create a parent frame and have RMCD[1-6] get created as children of that parent frame
05:11.46cralorcan you show me quickly in code :P
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05:11.51Parniclike you're doing with RuneMover, only actually passing it as the parent to CreateFrame
05:11.54Parnicone moment
05:12.00cralorthank you
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05:15.36Parnicare there other source files in this mod than the one you put on pastey?
05:15.44Parnicmy client is throwing a fit about uninitialized RMDB :)
05:16.18craloryep
05:16.23craloroptions
05:16.39cralorin that case, why don't you download it
05:16.43cralor@project RuneMover
05:16.44Parnicdoing that now
05:16.44Repocralor: http://www.wowace.com/addons/runemover/. RuneMover. Game: WoW. cralor (Manager/Author). Updated: 88 days ago
05:16.54cralorthank you
05:17.11Repo10gnomexcel: 03Humbedooh * r12 Gnomexcel.lua: Added proper support for importing CSV to a new sheet.
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05:21.30Parnicit's misbehaving on cata beta :P
05:22.36craloroi lol
05:22.40cralordo you have a retail, eh?
05:22.44cralordon't*
05:23.06Parniccertainly but i didn't wanna dump all my existing mods to make sure they weren't conflicting
05:23.27cralordump?
05:23.37Parnicdisable them all and remember which ones were already disabled
05:23.43cralorohh yeah, i gotcha
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05:25.32cralorthink you could do a code snippet in pastey.net ?
05:26.02Parnicnot with any confidence that it would work :). gimme a few
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05:28.41Parnici'm not seeing text on any of the runes. you said the chunk you put on pastey was showing a number on one of them?
05:29.17craloryeah. now i have an error though
05:29.58Parnicyou also have some taint somewhere. "Interface action failed because of an AddOn"
05:30.46cralorthis is on retail?
05:30.49Parnicyes
05:30.52Parnicno other mods on
05:32.02cralorhmm ok
05:32.08cralori'll have to look into that later
05:35.11ccKepmornin y'all
05:35.16Humbedoohmoo
05:36.01craloryeah it's just the left most blood rune that had CD text
05:36.16cralorwait i am dumb
05:36.22craloryou will need this version... lol
05:38.16cralor1sec
05:40.56cralorParnic: use this RuneMover http://pastey.net/140414/11:12:13:14:15:92:106:503:518:537
05:41.00craloroops
05:41.04cralorhttp://dl.dropbox.com/u/321807/RuneMover_3.0exp.zip
05:41.38sylvanaardo you use acp parnic?
05:41.44Parnicyes
05:41.50Parnicthough i frequently forget that it's there
05:42.03sylvanaaryou can save your addons then disable them
05:42.12sylvanaarthen reenable
05:42.20Parnicgood to know, thanks :)
05:43.02Parniccralor: here's your taint data: http://paste.wowace.com/2409/
05:44.18Parnicline 124 in my version is inside RuneMover_OnEvent: if RMDB.display_used == "1" and InCombatLockdown() == nil then
05:44.40craloryou are using the dropbox one, right
05:44.53Parnici'm switching to that now, just wanted to show you the taint
05:44.57cralorok
05:44.59Parnicfrom the pastey version
05:45.25cralorahh ok
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05:48.20Parnicalso as an FYI, the reason your addon is hosed in cataclysm is that RUNE_POWER_UPDATE no longer passes usable as one of its args
05:48.29Parnici had to make th e same fix in icehud
05:48.44cralorok, thanks for the info
05:53.55Parnichere, this mostly works...it doesn't always display the cooldown for some reason, but it at least displays it sometimes on all runes: http://paste.wowace.com/2410/
05:54.10Parnicso i suspect there's an error somewhere else that's causing the intermittent behavior
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05:56.29Repo10broker-windowed-mode: 03Morsker * r11 / (4 files in 1 directory): oops, AceConfig needs LibStub
05:57.52cralorwill try, thanks
05:58.54cralorhmm ok yeah i see that
05:59.23cralorthink it could be with one of the if statements?
05:59.33Parniccould be, sure
06:02.08sbu@describe broker-windowed-mode
06:02.09Reposbu: http://www.wowace.com/addons/broker-windowed-mode/. Broker_WindowedMode. Toggle Windowed Mode with click or keybind.
06:02.29cralorvery odd
06:02.32cralornot a clue
06:03.23cralordo you have any ideas?
06:03.55Parnicnot at the moment - my heroic queue popped :)
06:05.11cralorah :)
06:12.10quiescensum
06:12.11quiescensokay
06:12.20quiescenson that latest paste
06:13.13quiescenshmm
06:13.24cralorParnic's right?
06:13.36quiescenshaving a look
06:14.31cralorIf you've noticed the crediting, this cooldown code wasn't originally coded by me. the bulk is actually by Yury... i've tried contacting him and waiting for consent, but for now i have just given credit, so my full knowledge of the cooldown functions is not as great as it could be, so some of the if statements still hurt my head
06:14.52cralorwhich doesn't help troubleshooting it
06:15.21quiescenswell anyway
06:15.25quiescensregarding line 506
06:15.37quiescensthe variable ready doesn't exist
06:15.51quiescensi'm guessing its supposed to be runeReady
06:15.51Parnicbad copy/paste on my part
06:15.54Parnicit is
06:16.06quiescensbut I would see how it goes with that changed
06:16.56cralorok
06:16.58quiescensI can't test anything because I don't have a game to test it with, I probably have version 3.0 or something silly
06:17.26quiescensaren't you supposed to be running an instance parnic
06:17.27quiescens!
06:17.36Parnicdual monitors are ftw
06:17.48quiescenswatch out for that cliff
06:17.52Parnicfullscreen windowed on one, mirc on the other
06:17.53Parnicheh
06:18.07cralorwell, i changed to runeReady and it's still not 100% reliable
06:18.34cralorParnic...
06:18.40Parniccralor...
06:18.45cralorwhy did you do this 'local apply, time = RuneMover_CooldownUpdate(rune, start, duration, runeReady)' ?
06:18.58cralor'function RuneMover_CooldownCount(rune, time)'
06:19.02Parnicbecause there's no sense in calling GetRuneCooldown twice when you can pass the data around instead
06:19.09cralorit only accepts 2 args
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06:19.25Parnicwhat? the first function is CooldownUpdate, the second is CooldownCount
06:19.29ParnicCooldownUpdate accepts 4 args
06:19.35cralorohh my b
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06:21.26cralorit's gotta be something with the if statements just missing out on some
06:26.08Repo10pitbull4: 03Shefki 07master * v4.0.0-beta11-5-g4a483e1 / (3 files in 3 directories): [+2 commits]
06:26.10Repo4a483e1: Detect failure to create groups on Cataclysm Beta and disable group features.
06:26.11Repo49c583f: Fix LuaTexts error on Cata Beta that prevents Health from showing.
06:27.38cralorhmm... why would 'return false, nil' be out of the if statement in the CooldownUpdate function?
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06:27.45cralorshouldn't that be under an 'else' statement?
06:27.57quiescenssame difference
06:28.08Parnicyeah it's just a stylistic choice by the original author
06:28.12quiescensit only reaches that line if the other two conditions fail anyway
06:28.12Parnici do the same thing
06:29.52cralorah, true
06:30.09ShefkiWhat's the current guild for addon people on the PVE US beta realm?  And anyone around that can invite to it?
06:30.31cralorwell... I don't really know how to debug the time stuff
06:30.42Parnicprint() is your friend
06:31.03Parnicshefki: if you find out, let me know ;). i couldn't find anybody to invite me earlier today either
06:32.20ShefkiWell at any rate I have PitBull4 mostly working on beta.
06:32.20craloryeah, but there is soo many runes :P would print 50 times
06:32.25ShefkiRaid/Group frames are out.
06:32.29Parnicgrats
06:32.33ShefkiBut  the issues were trivial to fix.
06:32.45ShefkiMost of the issue was that SecureGroupHeaderTemplate is missing on beta.
06:32.48Parnicyeah i had the same experience. my only headache was trying to ditch waterfall :P
06:32.51ShefkiIt's in the files but isn't loading for some reason.
06:33.17Parnicotherwise the 'this' / 'arg#' changes were simple and a few event arg changes
06:33.49ShefkiYeah TBag-Shefki had some of that in it, but I didn't write it and it's very very old.
06:33.58ShefkiThe place it still had that was the stuff I haven't gotten to rewriting.
06:34.07Shefkilocal this = self or _G.this
06:34.10Shefki^ easy fix.
06:34.17Parnichey that's handy ;)
06:34.23orionshockAckis, ping
06:34.30Parnici managed to convert icehud to ace3 except for aceevent-2 and aceoo-2
06:34.39Parniconly 46 files needed changing ;)
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06:38.02ccKepmousing over mobs in dungeons = terribad it seems :(
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06:38.50Shefkitekkub: You have invite perms on the US PVE beta realm?
06:40.00cralorParnic: well, i fixed the callback issue earlier.... i guess it just couldn't be in that aesthetic box... -_-
06:40.12cralormust be in issue with the lib itself
06:40.14craloroh well
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06:44.22ShefkiHah they restricted CancelUnitBuff()
06:45.32cralorIs RegExp the only option to take '{r=0.5, g=1, b=0.75, opacity=1}' and turn it into '{0.5, 1, 0.75, 1}'?
06:46.05Shefkicralor: Huh?
06:46.06craloroh wait...
06:46.41Shefki{foo.r,foo.g,foo.b,foo.opacity}
06:47.17cralornah the first table is from my lib so it can't be changed, but i can simple just go down a level in the table
06:47.44ShefkiWhat I just said doesn't change anything.
06:48.11craloryeah i know that is what i will do
06:48.14ShefkiIt just makes a new table with the values from the other one.
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06:49.49cralorgot it :P
06:50.19cralornow it's just down to that non-reliable cooldown text
06:55.39Repo10rostertooltip: 03OrionShock 07cata * v1.4-beta-8-gc928cc1 / (5 files in 1 directory): [+8 commits] (4 truncated)
06:55.41Repoc928cc1: account for loading normally and hook scrips when the guild ui does load
06:55.42Repo2766946: change to not load with guild ui, add lqtip to lib list
06:55.43Repo5d26a92: add LQTip, should add LDB, will later
06:55.44Repo65e78de: add ldb file
06:58.05cralorParnic: still busy?
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07:05.01Humbedooh@describe rostertooltip
07:05.02RepoHumbedooh: http://www.wowace.com/addons/rostertooltip/. RosterTooltip. Addon to add more information on a Tooltip to the GuildRoster
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07:24.17ccKepyay @ having 25% crit at 84 :(
07:26.39Zyndo want itemized quests :[
07:27.58dafiso the new areas have no quest reward gear?
07:28.46Zynnope
07:29.06dafiand ccKep, you're not too bad, I have 15.22% crit at 82 :\
07:29.17ZynUldum and Twilight Highlands is supposed to have rewards that would start replacing your ICC gear, but since there's none ...
07:29.51dafiye
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07:37.11ccKepdafi: well, I've had 59% crit in ArPen gems on live, now its 25% in all agi-gems (hunter, that is)
07:37.57ccKepisnt too bad though, the dungeon-mouseover bug is more annoying than that
07:40.27dafiI was at 47% crit and 76% ArP on live (arms warrior), just removing leather from my set and the talents made me lost more then 15% crit right at 80 if I recall
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07:56.36orionshockin LibQTip, can you have different numb of columns in different sections?
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07:58.19Humbedoohin a way ye
07:58.23Humbedoohif you use the colspan thingy
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08:29.08Elkanoorionshock, that's something I intend do implement in a cleaner way, though
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08:49.58evlhaste: can you run several layouts at the same time? Like Lily + Freebgrid?
08:51.38hasteevl: yes
08:51.44evlCool thanks
08:51.57hasteI'm also going to write a style/unit manager for oUF
08:52.13hastesince 1.4 allows you to handle such for correctly written layouts
08:53.03evlso you can mix layouts e.g one layout for player/target and one for party?
08:53.10hasteyes
08:53.30evlneat!
08:53.40hastethe plan is to just allow the user to specify unit and which style that unit should be spawned with
08:54.02hastebut it will require some code due to how headers work :P
08:54.50evlDid they add any headers in cata?
08:54.59hastesecure aura header =/
08:55.04evlUuush
08:55.25hasteyeah, the aura element in oUF is going to get even more complicated
08:55.30evlany idea how oUF stacks up agains the default UI btw?
08:55.40evlI'm trying to squeeze out the last remaining % of this horrible machine
08:55.41Repo10rostertooltip: 03OrionShock 07cata * v1.4-beta-12-gd4ef69b / (2 files in 1 directory): [+4 commits]
08:55.41hastein cata?
08:55.42Repod4ef69b: MAKE LDB/LibQTip thing work.. has ldb feed, but u can get to it via /bgr
08:55.43Repo412cf98: rearange some event handling because profession buttons where not layered right
08:55.45Repo92a0655: relocate load code for guildUI, account for roster update func too
08:55.46Repo6b0035f: remove debug
08:55.51evlin general relaly
08:56.03hastenot really :P
08:56.19hasteoUF will always be a addition memory wise
08:56.19evlKinda sucks you can't profile the builtins
08:56.39evlWell most of that memory is pretty static I guess after first init
08:56.41Repo10rostertooltip: 03OrionShock 04v1.4.1-cata-beta * 3bd5306 /: [new tag] Cata Tag for testing, more udpates and now with ldb feed
08:56.56orionshockHumbedooh, ^^
08:57.26orionshockAckis, ping for later, check out RosterTooltip again, the cata-beta it could be what you want :)
08:57.28Humbedoohwho what where?
08:58.24orionshockHumbedooh, a while ago u asked the repo bot about my addon, that last beta i just put up is now something worth looking at :)
08:58.39HumbedoohI ain't got cata ;<
08:58.43orionshock:(
08:58.46HumbedoohI'm not cool enough :\
08:59.02evlI'm so cool I haven't even used my key
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08:59.19orionshocklol
08:59.22Humbedoohyou should (not) give it to fisker
08:59.38evlWell I've activated it but I haven't bothered to download the client
08:59.40Humbedoohhe'd just start crashing other peoples' games :\
08:59.49Zynsadly, fisker is already in and ever since the beta went down hill
08:59.54Humbedooh:<
08:59.57orionshockevl, start now, it'll be done by morning
09:00.18evlI'd rather wait for the famous Blizzard Polish™
09:00.55orionshockoh u mean when they hire real programmers to do their default UI and not asshats....
09:00.59orionshock<.<
09:01.57Humbedoohhttp://www.xtranormal.com/watch/7023615/ :<
09:02.01evlanyone applied to that job or does complaining in this channel suffice?
09:02.02Humbedoohsays it all!
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09:08.05evlHumbedooh: that is beautiful
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09:23.29quiescensmoo?
09:24.32Humbedoohmoooooo
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09:56.27Repo10absorbsmon: 03eyogar 07master * beta-1-18-gdeed307 / (3 files in 2 directories): [+4 commits]
09:56.41Repodeed307: Fixed missing frames after displaying AbsorbsViewer again
09:56.42Repo68a5755: Fixed typo in periodic broadcast
09:56.43Repoe3b47f3: Changes the show option for AbsorbsViewer properly when using close button
09:56.44Repofb686a8: Bumped TOC build to 3.3.5
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10:07.17Humbedooha flasher ;o
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11:02.39Repo10minimalist: 03whizkid * r85 / (2 files in 1 directory): Minimalist: - Option to hide tracking button
11:03.18Repo10minimalist: 03whizkid * r86 r85/: Minimalist: - tagging as release
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11:19.46Repo10gnomexcel: 03Humbedooh * r13 / (2 files in 1 directory): Added a check for existing books on import
11:19.48RepoUpdated spreadsheet library
11:19.49RepoUpdated TOC
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11:38.03Ali1331is there a way to trim a table to a certain # of values?
11:38.21Ali1331i mean is there a specific function for it
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11:42.03hasteAli1331: the one you write :D
11:43.01vhaarryeah there's no builtin for that
11:43.26hastefor i=N, #tbl do tbl[i] = nil end
11:43.49hasteyou could do: while(table.remove(tbl, N)) do end, but I wouldn't recommend it :P
11:48.41evlAli1331: If your table won't grow mega super large you could just store the start and end indexes of the range you want to read
11:52.34quiescensmegasuperlarge
11:53.08hasteomega large!
11:53.18hastecatch the reference, get ten points!
11:54.26evlprobably something between retard
11:54.57evland naruto
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12:15.42neon_Anyone know of a way to avoid deselecting your target if you click on the nameplate of an already targeted unit
12:16.01neon_Ie, if you click once on the nameplate you select that target, but if you click the same nameplate again, you deselect it
12:16.40mitch0isn't there a "sticky target" option in the default blizz config thing?
12:16.42neon_I know you can work around this by turning on sticky targeting, but I don't want that, I just want to be able to click on the same nameplate without deselecting my target
12:16.45neon_:)
12:17.04mitch0;)
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12:26.29neon_Any ideas, anyone?
12:37.33steevdaveturn on sticky targetting
12:39.13hastesee if you can change the hitreact of the nameplates
12:39.23hasteelse turn on sticky targeting
12:39.54Fiskerhastemen
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12:44.32neon_steevdave, As I said I'd like to avoid using sticky targeting, since I like being able to deselect a target by clicking on the worldframe
12:47.18Ali1331WorldFrame:SetScript("OnClick", DropTarget) !
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12:52.49evlDoes that actually work=? :P
12:53.11evlI find it really annoying that clicking the worldframe doesn't stop you from attacking
12:53.18evlso I gotta turn my ass to Sindragosa, and she hates me for that!
12:53.46mitch0just bind /stopattack on ctrl-c :)
12:54.39steevdavewhat level does a toon have to be, to be in a group, and still be able to convert to raid?
12:54.39neon_Well yeah, you can hook OnMouseDown in the WorldFrame, but the problem is that clicking on a player is considered a worldframe click :P
12:54.50neon_So if you used that code, you wouldn't be able to target anything ;)
13:00.07Megalonas a soziapath i'm fine with that!
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13:52.01steevdaveugh
13:52.16steevdavei'm stuck being brainwashed in ZG
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14:01.08Lysitheashouldnt have put any other units up!
14:04.11steevdaveFUCK
14:04.15steevdavegod damn it
14:04.27sbuso no shard?
14:04.30sbufrom sindragosa
14:04.36steevdaveworse
14:04.41steevdaveevery time bloodworms proc
14:04.45steevdavehakkar mcs me
14:04.48steevdaveand the fight gets to start over
14:04.58sburespec
14:05.17steevdaveyeah
14:08.18steevdavethats annoying as piss though since its almost impossible to run away from him :P
14:09.52steevdavewoo, zin'rokh
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14:11.02steevdavei'm gonna use it in ICC tomorrow til the last shard drops
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14:12.37Repo10arl: 03pompachomp 07master * v2.01-5-g15fab57 Database (3 files in 1 directory): [+1 commit] Fix incorrect recipe data noted in ticket 1051
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14:15.29steevdavenow i need to get the one outta ZA
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14:31.58mitch0didum
14:42.19Fiskerpenises
14:42.21Fiskerjerk
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15:07.47Repo10gathermate2: 03kagaro 07master * c656446 GatherMate2.toc: [new, +1 commit] Empty toc for git inital setup
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15:14.41Parnicshefki: restricted CancelUnitBuff how? made it secure or mods can't call it any more?
15:16.24hasteParnic: it's secure at least, not sure if it's protected out of combat as well
15:16.39Parnicd
15:16.44Parnicd'oh. i'm using that :P
15:17.38Parnicwhy can i still not copy premades? i need to test out holy power and don't have a paladin :(
15:18.56Parnichow early do pallies get holy power? on character creation or later?
15:19.29Ali1331"Image of High Tinker Mekkatorque says: IT'S A TRAP! That's a fully functional irradiator!" lol
15:19.41Ali1331star wars references are awesome
15:23.39Parnicha, from bliz interface source: "+function PaladinPowerBar_OnLoad (self)+-- Disable rune frame if not a Warlock."
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15:25.03arkanesParnic: it's from level 1
15:25.13Parnicok thanks
15:25.15arkanesParnic: but you don't get an ability to consume it until 10
15:25.38Parnici'll take my 11 pally over and hope it works :P
15:27.14RepoNew addon: http://www.wowace.com/addons/gathermate2/. GatherMate2. kagaro (Manager/Author), Nevcairiel (Author), Xinhuan (Author). Experimental. Approved by Xinhuan.
15:29.13Ali1331zzz the new arcane missles proc can be procced by AM itself, so when you cast AM and it procs it stops the cast
15:29.29Ali1331so you cant actually get AM off unless it DOESNT proc
15:30.30arkanesAli1331: ah I was running into wierdness with AM on my mage and that was probably what as happening
15:30.53Ali1331must be something else up as well
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15:31.01Ali1331it's re-procced 30+ times in a row now
15:31.16Groktaromg guys at work are JERKS
15:31.25Groktaron friday they told me we don't get labor day off
15:31.36Groktari showed up this morning
15:31.38Groktarnobody there
15:31.40GroktarD:
15:31.41arkaneshaha
15:31.52arkanesyou should have done a days work and filed for overtime
15:32.02Groktarlol, no overtime there
15:35.40arkanesanyone have a level 80, but no higher, palladin?
15:35.58Groktarpremade?
15:36.01arkanesor actually a level 83 shaman would work too
15:36.03arkanesdoesn't matter
15:36.20Ali1331ohhh its just the target tummies arkanes
15:36.22Groktari still have 12 more premade copies
15:36.31Groktari only used 3
15:36.32arkanescopies are busted
15:36.33Ali1331it procs 100% of the time when you're attacking dummies but not mobs
15:36.36Groktaro
15:36.38arkanesAli1331: I was seeing it on mobs
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15:36.55arkanesI'd push the button, hands would glow, no missles
15:37.27arkanesGroktar: I'm checking that blessing of might and mana tide provide the same amount of mp5 at the same level
15:37.43Groktaroic
15:37.58arkanesbut my paladin is 83 and my shaman is 80 :(
15:38.14quiescensreroll both
15:38.18winkany hints on replacements for DoTimer? (for only enemy buffs)
15:40.15Wobinarkanes: can you recopy?
15:40.23arkanesWobin: no, character copies are busted
15:40.27Wobinalas
15:42.44Groktarmebbe it's time to level my warrior
15:42.49Groktarpoor guy is still 83
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16:07.52arkaneshmm
16:08.05arkaneswhen you dismount, your camera doesn't move down to your new head level until your character moves
16:09.01ccKepI've got an 80 pally (atleast I think)
16:09.08ccKepif thats still required
16:09.33arkanesccKep: that'd be great, if you could just tell me how much mp5 you get from might
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16:09.44ccKepjust a sek
16:09.45arkanesboth tooltip and the actual amount you see on your character sheet
16:11.58ccKep0 / 0 / 0 specced, tooltip: 92mp5, char sheet 106mp5
16:11.59Repo10xperl: 03Joddie 06cataclysm * r374 / (18 files in 8 directories):
16:12.01RepoFirst few fixes towards a fully useful X-Perl in Cataclysm. Changes Spell id's and updates deprecated code into it's newer counterparts.
16:14.12arkanesccKep: thanks
16:14.34arkanesconfirms that the tooltip is lies, which I already suspected
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16:14.46ccKep*shrug*
16:14.57arkanesunless was that your total mp5, or just the amount you got from the blessing?
16:15.55ccKepblessing ofc
16:16.02arkanesgreat
16:16.05arkanesthanks
16:16.17ccKepalthough
16:16.24ccKepwait a sec, need to recheck something other
16:16.27arkanesand at 83, my tooltip says 276 but only provides 266
16:16.28arkaneswierd
16:16.55ccKepit sad 729mp5 when I tested a minute ago, now it only says 711
16:17.05ccKepgonna unequip all my gear
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16:17.22arkanesyeah I was just wondering where the 600 extra mp5 I'm supposed to have comes from
16:18.10ccKepso, again:
16:18.17ccKepunspecced, completely nude level 80 draenei pally:
16:19.18ccKepunbuffed 237mp5 (did they patch out mp5 infight?)
16:19.31ccKepBoM: 325
16:19.34arkanesccKep: its the next line item
16:19.43arkanesccKep: "mana regen" and "combat regen"
16:19.48ccKepnext line is 219 / 308
16:20.05ccKepthats even lower than the tooltip then :o
16:20.46arkanesthats more consistent with what I see at 83
16:20.59arkanesand yeah totally nude I have 618/599 in combat mp5
16:21.11arkanesat 83
16:21.34arkanesman raid buffs are all kinds of fucked up right now
16:22.43ccKepanything else you need?
16:22.55arkanesno thats great, thanks
16:23.53ccKepwowhead has a javascript that shows the value of spells at arbitrary levels, it doesnt seem to have data for BoM yet though :(
16:24.01ccKephttp://cata.wowhead.com/spell=79102
16:24.27arkanesI think its based off the tooltip parsing, though
16:24.44arkanesmp5 is looking wierd
16:25.10arkanesI think your combat regen is just a specific portion of your total MP5, because might adds more to your ooc regen than in combat
16:25.41ccKepwas both 89 for my numbers :o
16:26.21arkaneswas 88 for your ooc, if what I see there is right
16:26.40arkanesbut yeah hmm I will recheck mine in a sec
16:26.47ccKep*fires up client again*
16:27.12quiescensi thought only certain specs were going to be reliant on in combat regen
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16:28.40ccKepunbuffed: Mana Regen: 237 | Combat Regen: 219
16:28.50ccKepbuffed: Mana Regen: 325 | Combat Regen: 308
16:29.09ccKep<PROTECTED>
16:29.10ccKepindeed
16:29.36arkanesand tooltip says 92
16:29.43ccKepyes
16:29.47arkaneswhats your naked spirit?
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16:30.19ccKep107 (adds 17mp5 according to tooltip)
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16:30.32arkanesokay thats consistet with my shaman
16:30.40arkanesI have the same 219 in combat mp5 that you do
16:31.17ccKepis your paladin talented?
16:31.26arkanesyes
16:31.46arkanesbut I'm not sure it's making a difference
16:31.46ccKephttp://cata.wowhead.com/spell=87309
16:31.53arkanesyeah I'm ret
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16:31.56ccKepah
16:32.07arkanesI'm 83 not 80 which is why I have more baseline I htink
16:32.26arkanesadditional regen from spirit seems to not be applying exacly correctly
16:32.52arkanesyou're getting 18 when your tooltip says 17
16:33.16arkanesand I get 28 when my tooltip says 27
16:36.41quiescens<PROTECTED>
16:37.12arkanesI actually think it might be!
16:37.21quiescens!
16:37.46arkaneswhen i spec my shaman into improved mana tide, the difference vanishes
16:38.18arkanesand i get 106 added to both in and ooc regen
16:39.11Repo10xperl: 03Joddie 06cataclysm 04r374 beta * r375 : Tagging as r374 beta
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16:41.14ccKeparkanes: http://www.youtube.com/watch?v=gENVB6tjq_M
16:41.32arkanesheh
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17:20.02evlI can't just modify a variable like PETACTIONBAR_XPOS without taint right?
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17:23.46evlThe pet bar refuses to be mah friend :(
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17:32.34PneumatusParnic: looks like your conversion to ace3 is going pretty well so far :P
17:33.14Parnichooray
17:33.18dafihum, speaking of unit frames... will blizzard ever allow focus setting from addons?
17:33.29Parnicthat has annoyed me to no end
17:34.34Pneumatusi wouldnt even know where to start for refactoring out aceoo though :<
17:34.37Shefkidafi: I'm sure it's something that they are aware of, but it requires writing a secure menu system.
17:34.57Parnicpneumatus: exactly my problem
17:35.08ShefkiParnic: CancelUnitBuff is restricted to secure code now.  Just like spell casting etc.
17:35.15Parnicyeah i was noticing :(
17:35.32ShefkiI'm surprised it took them this long to do it.
17:35.33dafiShefki, no better time then when releasing a new expansion no?
17:36.08Parnicshefki: no addons can call it at all?
17:36.10ShefkiI'm shocked it didn't happen back in early wrath when the anti-banish tree Druid addon was written.
17:36.17arkanesif CancelUnitBuff is restricted to secure code, does that mean we're going to have secure templates for buffs?
17:36.37arkanesor did you mean that it requires a keypress
17:36.49Shefkiarkanes: Probably not, but you can use the already existing secure templates to handle the mouse clicks on buffs.
17:37.09PneumatusParnic: it might just be easier to hack aceoo into a libstub driven version or something (to remove the AceLibrary dep) and call that it
17:37.26ShefkiThough it means every frame you display buffs on is going to have to have a shit ton of buff frames.
17:38.24arkanesShefki: how would that work? All the custom buff frames I've seen just use standard frames, and bind a right click to CancelUnitBuff
17:38.41Shefkiarkanes: /cancelbuff NameofBuff
17:38.47Shefkierr
17:38.50Shefki<PROTECTED>
17:38.59arkanesI'm confused
17:39.54PneumatusParnic: either that, or i dont know if the module paradigm works for IceHud, where you'd just have each object as a module instead
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17:40.31Shefkiarkanes: It'd be a pretty horrible hack.
17:40.37Parnicyeah that's the direction i'd take it. if i was feeling like a complete rewrite :)
17:40.43arkanesShefki: firstly using nameofbuff is error-prone, and secondly how would you tie a right click on a buff frame to that?
17:40.55ShefkiPretty sure /cancelaura n
17:41.00Shefkiworks where n is the id of the buff.
17:41.08arkanesthat'd be better of course
17:41.25ShefkiThen you'd make a bunch of frames by id up to the limit of what you would show.
17:41.41ShefkiYou'd have to punt on sorting in any way different than the returned order of UnitAura
17:42.08arkanes...
17:42.13arkanesa frame for every spell id?
17:42.26ShefkiNo aura ids are not spell ids.
17:42.41ShefkiIf you have 10 buffs you have aura ids 1 through 10 on you.
17:42.42arkanesI'm not sure that cancelaura works by aura id
17:42.57arkanesbut I guess I'm wrong
17:43.22arkanesanyway I see where you're going, but won't you still need a secure template for this?
17:43.39ShefkiYes but you can use the actionbutton ones for it.
17:44.26ShefkiLike I said it's pretty limited solution.
17:44.56arkanesblergh
17:45.13arkanesI'd really think that this is a bug, and they meant to just add it to the list of keypress-only functions
17:45.58ShefkiAnd looking at the code...
17:46.01ShefkiSECURE_ACTIONS.cancelaura =
17:46.06*** join/#wowace durcyn (~durcyn@WoWUIDev/Durcyn)
17:46.21Shefkilocal index = SecureButton_GetModifiedAttribute(self, "index", button) or self:GetID();
17:46.35ShefkiCancelUnitBuff("player", index, SecureButton_GetModifiedAttribute(self, "    filter", button));
17:47.09ShefkiSo they gave us a method to handle it on SecureActionButtons.
17:48.10arkanesman thats still horrible though
17:48.24arkanesno sorting, no flyover stuff
17:49.02arkanesI understand wanting to prevent the autocancelation addons, but even just putting CancelAura on the gcd would work
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17:49.23ShefkiThey can't do that.
17:49.27ShefkiIt's screw up druids.
17:49.33Shefkis/It's/It'd/
17:49.55arkaneseh
17:50.12ShefkiYou wouldn't be able to shift out of a form and immediately cast a spell.
17:50.23ShefkiShifting out of a form is CancelAura
17:50.28arkanesit doesn't have to be
17:50.36arkanesthere's already special cased stuff for shapeshifting
17:50.49ShefkiUmm no there isn't.
17:51.13ShefkiShapeshifting follows the GCD rules perfectly normally.
17:51.33ShefkiShifting into a form = GCD.
17:51.40ShefkiRemoving the buff to shift out doesn't.
17:52.24arkanesand besides, screw druids
17:52.47ShefkiLooks like cancelaura was already in he secure actions for wrath.
17:52.54ShefkiIt's been improved though.
17:53.04ShefkiDidn't used to be able to remove temp enchants.
17:53.25arkanesdoes that work by name or by id?
17:53.47arkanesif they moved weapon enchants into a buff filter that'd be kinda nice
17:53.53ShefkiBy slot.
17:54.08ShefkiNo it's still the separate shitty system.
17:55.37ShefkiHmm: function SecureAuraHeader_OnLoad(self)
17:57.25ShefkiWell they gave us a way to do it.
17:57.32ShefkiBut any degree of custom filtering is gone.
17:57.34arkanesShefki: where are you seeing this? I'm looking at BuffFrame.lua and it's the same old code its always been
17:57.50ShefkiSecureGroupHeaders.lua
17:57.57ShefkiI searched for UNIT_AURA
18:01.35arkanesthe blizz ui doesn't use any of this stuff, though :(
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18:07.22arkanesI guess you could have your plain old buff addon with custom sorting and all that just doesn't allow cancelation, and a special flyout one that does
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18:10.28Repo10train-whistle: 03Arrowmaster 07master * v1.0.3 TrainWhistle.lua: [+1 commit] Changed detection from SPELL_CAST_START to SPELL_CREATE to prevent alerts on aborted casts
18:10.36Repo10train-whistle: 03Arrowmaster 04v1.0.3 * b7fdf76 /: [new tag] Tagging as v1.0.3
18:10.42Pneumatus<3
18:10.47Arrowmasterwant to test it
18:10.55Pneumatussure
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18:13.42Shefkiarkanes: Well honestly we only need to ask for two things.  a) a filter function call to let us filter buffs and b) a sort function call to let us sort them.
18:13.55Shefkiarkanes: Other than that I don't really see anything you can do now that you can't do with that.
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18:14.36arkanesI'm not familiar enough with how positioning of secure frames works
18:14.42*** join/#wowace Jygga (ordog@unaffiliated/jygga)
18:15.05arkanesfor example something I was about to add to my buff addon was to collapse all my infinite buffs into a single bar, with a mouseover flyout
18:15.24arkanesI suppose I can still do that, but every different kind of display would need to have UNIT_MAX frames?
18:15.55ShefkiIt creates frames on demand for you.
18:15.58arkaneser, AURA_MAX
18:16.21ShefkiAnd there is no max number of auras anymore.
18:16.40arkanesI thought it was still at 64 or whatever
18:16.48arkaneseh anyway
18:16.49ShefkiNope.
18:16.56ShefkiWas removed with wrath.
18:17.15arkanescan you toggle the display of secure frames with a click?
18:17.25ShefkiNot in combat.
18:17.25arkanesI know you can do hover flyout stuff
18:17.51ShefkiYou can't alter them being viewable in combat except by what the secure code allows for.
18:17.51arkaneswell thats idea 2 gone, but it wasn't that big a deal anyway
18:18.05arkaneshmm maybe you can now though
18:18.12ShefkiI guess the biggest loss I see here is I allow layout with multiple sized auras.
18:18.13arkanesusing the same mechanis that the pet summoning flyout uses
18:18.19ShefkiNo way to do that.
18:18.27ShefkiAnd it's a nightmare to layout so I doubt they'll do it.
18:18.48arkaneshow does the hunter/pet flyout work then?
18:18.54arkaneslooks.
18:19.55ShefkiHah they made the mistake of assuming that own means caster == "player"
18:20.11arkanesdoes it not?
18:20.16Shefkipet, vehicle
18:20.20arkanesright
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18:21.14arkanesbah the flyout seems to simply rely on the fact that blizzard code isn't restricted by secure lockdowns
18:21.26arkanesthats going to be painful for bar addons
18:21.41ShefkiOf course, they never play by the same rules we do.
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18:21.49arkanescheaters
18:22.09ShefkiI'm inclined to tell people to just suck it up and type /cancelaura to cancel auras.
18:22.37ShefkiAs it stands right now I'd have to give up a slew of features.
18:22.47ShefkiOr develop two sets of aura code.
18:23.24arkanesthats still pretty irritating
18:23.27ckknightShefki: is canceling auras becoming restricted?
18:23.33Shefkickknight: Yes.
18:23.38arkanesthere's not *too* many buffs you normally want to cancel though
18:23.39ckknightlame
18:23.45ShefkiAnd they have provided us a group like secure template to handling it.
18:24.02arkanesugh thats going to mess up livestock, too
18:24.03ShefkiWhich means we can't do our own custom filtering, sorting or layouts.
18:24.23ShefkiHow does that mess up livestock?
18:24.50arkanesit allows you to autocancel your mount
18:25.07ShefkiWhy?
18:25.17arkanesthere were some cases where the blizzard option didn't work
18:25.29arkanesnot a huge loss
18:26.30arkanesactually I can't remember if this was a built in feature or something I chopped in, but I had one so you could autounshift from flight form ooc, but not in combat
18:26.53arkanesto help avoid accidentally falling to my doom
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18:27.48arkanesyou can zoom the 3d paperdoll model now, sweet
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19:02.42arkanesis there any reason to use LibStub to create your addon table if you're not writing a library?
19:02.55ShefkiNo
19:05.23Repo10atlasloot-enhanced: 03Lag123 07cataclysm * r2771 / (3 files in 3 directories): - Auto select fix
19:07.44quiescensmoo
19:15.48Shefkiarkanes: http://forums.worldofwarcraft.com/thread.html?topicId=26560499864&sid=2000&pageNo=2
19:15.59Shefkiarkanes: I wrote a rather lengthy post, hopefully someone will read it.
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19:25.14arkanesShefki: looks reasonable to me
19:26.00ShefkiI can live without the sizing stuff, it can be handled by removing color from the buffs that aren't yours.
19:26.10ShefkiPeople have been asking me to do that for a while now.
19:26.42arkanesthe main reason to have sizing is so that you could write a single set of aura code for both player and other units
19:26.48arkanesas far as I see it anyway
19:27.22arkanesbut thats not a huge issue for me, since I have buffs-on-me in a special place on my UI, while buffs-on-target are a different thing
19:27.23Shefkiarkanes: You can still do size for each AuraHeader.
19:27.43ShefkiAnd you need an AuraHeader per unit.
19:28.08arkanesShefki: well ideally, the display you use for the buffs on any unit except the player wouldn't use the secure system
19:28.19arkanesand therefore can do whatever they want
19:29.07ShadowedShefki you won't see #1 and #2 really
19:29.13Shefkiarkanes: Any unit could be the player though.
19:29.23Shadowedany sort of sorting or filtering means you can basically break the secure lockdown stuff
19:29.29ShefkiShadowed: No you couldn't.
19:29.38ShefkiThe only thing they're trying to restrict is canceling buffs.
19:29.39arkanesShefki: can you right-click off your buffs from the target frame if you target yourself right now?
19:29.53ShefkiYou still can't cancel a buff even if you change the filtering/sorting.
19:30.12Shefkiarkanes: Sure.
19:30.16ShadowedNo, you're confusing what I'm saying
19:30.19arkanesI just tried it at you can't with the blizzard UI
19:30.26ShadowedAura headers are secure
19:30.32Shadowed*other* secure code can touch it
19:30.39ShefkiShadowed: securecall
19:30.53ShefkiThey can call out to other code, drop secure state, and pick it back up when they come back.
19:31.02ShefkiThey do it in other secure handler code.
19:31.54ShefkiGood example is /dump
19:35.16Fiskergreat Shefki
19:35.23Fiskernow being a HoP jerk is even easier
19:36.07Parnicman, somebody wiped us in hor the other day by hopping the tank
19:36.15ShefkiFisker, not my fault, I get why they want to restrict it but think it's a waste of time.
19:36.27ShefkiThe stuff that was possible with it could be fixed easier with mechanic changes.
19:36.44arkanesParnic: macro /cancelaura Hand of Protection to your heroic strike button
19:37.07Fiskerup to 2 seconds < instant
19:37.59arkaneshm I have not eaten anything that wasn't sugar, alcohol or cafeeine in 24 hours
19:38.09arkanesI probably should do something about that before trying to stand up
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19:45.38ParnicEthanCentaurai: you can probably delete the ace3 IceHUD clone, btw. latest alpha is ace3'd with the exception of aceevent-2 and aceoo-2
19:45.47Fiskeryeah Shefki wasn't saying it was your fault btw :P
19:45.56EthanCentauraiooh yeah I forgot about that
19:45.59Fiskerjust saying it sucks as i think it got legitimate reasons
19:46.54Parnicalthough if you feel like removing aceoo... ;)
19:47.30EthanCentauraitried that, didn't work :(
19:48.58EthanCentauraiactually Parnic while we're here... two bugs I've noticed so far
19:49.19EthanCentauraimy Hunter's focus is being displayed as Mana and attempting to cancel a buff causes a taint error
19:49.40arkanesthe buff cancelation is because it's in secure code now
19:49.50arkaneswe were just talking about it
19:50.25EthanCentauraiis it fixable?
19:50.32EthanCentauraimissed the talking.
19:50.38Parnicyes and no
19:50.42Parnicit's fixable with loss of features
19:50.43arkanesnot trivially
19:51.00Parnicalso: i can't check out the new hunter focus until the char copy is un-broken :(
19:51.04Parnicor i guess i could roll a new one...
19:51.21arkanesyou can keep your buff addon working exactly as is, and lose buff cancellation, or do a substantial rewrite, losing features in the process, and get it back
19:51.55EthanCentauraiwhich features will be lost?
19:52.18arkanescustom filtering, positioning and sizing
19:52.37EthanCentauraibuggerfuck
19:52.48arkanesbasically they'd be subject to the same restrictions that unit frames are
19:53.06Fiskerit's like Blizzard took a penis and inserted it inside me
19:54.00Parnicthat's....grahpic :P
19:54.02Parnicgraphic*
19:54.09arkanes"a" penis
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19:54.22arkaneslike they have a cabinet full of them that they keep just for this purpose?
19:54.32WallaHello, I'm having some problems understanding how to use Ace
19:55.03WallaI want to do 1 thing in my addon and its, run a function 2 seconds at place I decide
19:55.43WallaI saw that Ace2 has ScheduleEvent, but I can't download Ace2, I managed to download Ace3 and it doesn't haevi t
19:55.57WallaSorry about my noobish
19:56.03Fiskeryeah i think that's what they do arkanes
19:56.30Wallain other words, can someone show me how I can run a function 2 seconds after the call
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19:58.22arkanesWalla: LibStub:GetLibrary("AceTimer-3.0"):ScheduleTimer(callback, 2)
19:58.55Wallacallback = the function I want to delay?
19:59.14Fiskerme
20:00.02Wallais .toc file reloaded
20:00.06Wallawhen i write /reload?
20:00.46EthanCentauraino, .toc changes need a game client restart
20:01.18Connor1http://img340.imageshack.us/img340/1500/1259216730914.jpg
20:01.47WallaMessage: Interface\AddOns\GMH\TicketTracker.lua:129: Cannot find a library instance of "AceTimer-3.0".
20:01.53Repo10chinchilla: 03ethancentaurai 07master * v2.1.5-4-g3ef132f CHANGELOG.txt: [+1 commit] Update changelog.
20:01.58Wallaoh
20:01.58arkanesWalla: well you have to have it, of coure
20:02.04WallaAre you using SVN or HG?
20:02.08Repo10chinchilla: 03ethancentaurai 04v2.1.6 * 3e50be9 /: [new tag] Tagging as Version 2.1.6. Now with less fail.
20:02.37arkanesme? I'm not using either
20:02.56Wallaso how do you get the Ace?
20:03.04WallaLibrary
20:03.10arkanesI have Ace3 installed manually for development purposes
20:03.27arkanesAceTimer is just another Ace3 library, you can embed it the same you're doing any other
20:03.36*** join/#wowace Aens|Superiority (~a@69-196-130-21.dsl.teksavvy.com)
20:03.41Parnichttp://www.wowace.com/addons/ace3/repositories/mainline/
20:03.47WallaLocals: (*temporary) = "Cannot find a library instance of "AceTimer-3.0"."
20:04.05Parnicyou need acetimer in your libs alongside aceaddon-3, etc.
20:04.05Wallathat's the line
20:04.06WallaLibStub:GetLibrary("AceTimer-3.0"):ScheduleTimer(StopHiding, 2);
20:04.15Parnicwe understand, walla :)
20:04.22Parnicyou need the lib and you need to reference it in your toc/embeds
20:04.30WallaSilly me
20:04.35WallaI placed the AceTiemr on the wrong folder
20:05.41Wallaworks
20:05.45Wallathank you :)
20:05.53Connor1http://i1016.photobucket.com/albums/af283/Regon456/brockfelrape.jpg
20:07.22Parnicethancentaurai: wow, so i just rolled a new hunter and the targetmana bar shows focus, playermana shows mana
20:07.23Parniccolor me confused
20:07.33Parnicand you get a pet on spawn? nice
20:10.40*** join/#wowace Repo (~supybot@repos.curseforge.net)
20:11.26EthanCentaurai~framexml
20:11.26purlExtract FrameXML using the official Add On Kit: (Mac:) http://ftp.blizzard.com/pub/WoW/other/AddOnKit.dmg (Win:) http://ftp.blizzard.com/pub/WoW/other/AddOnKit.zip ; or view it online at http://github.com/tekkub/wow-ui-source or http://wowprogramming.com/utils/xmlbrowser
20:11.58Repo10ice-hud: 03Parnic * r554 modules (2 files in 1 directory):
20:11.59Repo- added proper color for player focus (cataclysm hunters) on the PlayerMana module
20:12.01Repo- minor documentation fix for the incoming heal notification on the player health bar to indicate that it requires either libhealcomm-4 or cataclysm to function
20:13.06*** join/#wowace Shirik (~mpdelbuon@WoWUIDev/WoWIStaff/Norganna/StatisticalEngineer/Shirik)
20:13.06*** mode/#wowace [+v Shirik] by ChanServ
20:13.15Parnicholy CRAP are they keeping the goblin racial for full discounts regardless of faction?!
20:13.21Parnicthat's an incredible racial
20:14.04*** join/#wowace the-golem (~Darrin@c-98-255-201-176.hsd1.ca.comcast.net)
20:14.12EthanCentauraibah, AddOnKit doesn't work with Cataclysm
20:14.20EthanCentauraiall I need is one freaking image file :<
20:14.27Parnicyeah they haven't updated it yet
20:14.35Parnici think mpq tools still work though i could be wrong
20:14.55EthanCentauraidoes it work on Mac?
20:15.05Parnicnot that i'm aware of, but idk
20:15.20kagaroEthanCentaurai:  no it doenst
20:15.26EthanCentauraidrat
20:17.23quiescenso.o
20:27.03*** join/#wowace maconga (~maconga@h111.176.117.75.dynamic.ip.windstream.net)
20:28.20EthanCentauraiok... I give up
20:28.36EthanCentauraiif someone can email me the new minimap blip texture file I would appreciate it
20:28.58EthanCentauraiall I know it's 256x128 now instead of 256x64
20:31.07arkanessigh wtb an object system for lua :(
20:35.03Humbedoohin what way?
20:35.24arkanesI'm just fumbling around with metaclass, trying to get a basic inheritance system working
20:38.55Humbedoohit doesn't have a "class" type variable per se, but I'd say there's plenty of ways to make it OOP-styled
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20:39.14arkanesyeah I know
20:39.25arkanesI'm tired of rolling my own, I want one that just works :P
20:39.59*** join/#wowace robokitty (~roboe@50A2E6C0.flatrate.dk)
20:41.34*** join/#wowace Nickenyfiken (~Miranda@c83-255-99-211.bredband.comhem.se)
20:42.53Humbedoohsomeone should write a nifty library then!
20:45.06Humbedoohit'd be nice to at least make something where you could save a "class" in savedvariables and then recall it later and use it without having to re-add all function refs manually
20:45.39Humbedoohand clear away garbage when the player logs off
20:45.46arkanesaceoo is funky-liscious :(
20:46.41arkanesdo you know how recursive metatable __index is?
20:46.52arkanesI guess it should be automatically
20:47.22Ali1331holy crap a new series of Hells Kitchen USA
20:47.27Ali1331how did I not see this?!
20:47.36Humbedoohnot very recursive iirc
20:48.12Humbedoohit just runs if the entry doesn't exist, otherwise it'll just do a rawget afaik
20:48.24arkanesthats not what i'm looking at says
20:48.29arkanesbut it could be wrong
20:48.35Humbedoohthat's just my experience
20:48.40Ali1331I think it runs even if it does exist o.O
20:48.59HumbedoohI tried it for a few things then got disappointed when it only ran __index on the first access of a key
20:49.15*** join/#wowace Iblise (Iblise@d209-89-235-220.abhsia.telus.net)
20:49.24Humbedoohthen it started just grabbing the value I had set instead of running __index again
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20:50.16Humbedoohfx, if I had it set to something a'la: __index = function(table, stuff) if ( stuff == 1 ) return 2; end
20:50.28Humbedoohit'd run it on the first table[1], but not on the next one
20:50.46IbliseCould someone take a look at this screen shot and tell me why my tidy plates is doing this
20:50.53IbliseI've only seen it outside of ICC
20:51.09Iblisehappens in 5s all the time and in a number of 25 runs too
20:51.10Iblisehttp://yfrog.com/6zwowscrnshot090610141133j
20:51.29*** part/#wowace daev (~bleh@pool-72-86-110-88.aubnin.fios.verizon.net)
20:51.43Ali1331hmm your right humbledooh
20:51.54Ali1331__index is when its first accessed
20:52.05Ali1331__newindex is when a key is first created
20:52.13Ali1331not sure if there are any others
20:52.54arkanesif __index is a function, not a table, it should be called every time
20:53.15Humbedoohit _should_, but it doesn't seem like it _does_
20:53.40HumbedoohI had a lot of stuff I wanted to use metatables for, but I had to drop it when I found out it didn't do what I had hoped it would
20:55.37Ali1331http://lua-users.org/wiki/MetatableEvents call sounds kinda useful
20:55.51Ali1331but I guess it just makes it a function really
20:55.52Ali1331hmm
20:56.08Ali1331not useful at all on 2nd thought
20:56.29Coppermantekkub: buffet does not recognise mana/health injectors
20:57.25arkaneshooray
20:57.29arkanesI haz an object system
20:57.37Humbedoohyay for yous!
20:57.52Humbedoohand nap tiem for me!
20:59.32*** join/#wowace daev (~bleh@pool-72-86-110-88.aubnin.fios.verizon.net)
21:06.20Iblisehmmm so no ideas on the threat plate issues then?
21:12.39*** join/#wowace kollektiv` (~kollektiv@c-24-63-134-89.hsd1.ma.comcast.net)
21:14.12Repo10gathermate2 (experimental): 03kagaro 07master * 8895a52 / (132 files in 8 directories): [+3 commits]
21:14.14Repo8895a52: Changes libstub entry in pkgmeta
21:14.15Repoe0f490b: Added in baseline code from GatherMate. Everything shoud be in place now to begin work on updates and changes for wow 4.0
21:14.16Repocb8a86f: Added base toc file, copied the descriptions and such from original GatherMate
21:20.46*** join/#wowace chaud (chaudharym@75-136-139-56.dhcp.gnvl.sc.charter.com)
21:21.03Groktargoes searching for cataclysm addons
21:22.20Groktarwtb a cataclym category on wowace
21:22.21Groktar>.>
21:23.06pompymeh.. was that done for wotlk?
21:23.47Groktarno clue
21:23.50Groktarbut it would be nice
21:24.11chaudDoes Tuller ever come on IRC?
21:24.41pompy~seen Tuller
21:24.52purltuller <~muffins@c-69-143-56-163.hsd1.va.comcast.net> was last seen on IRC in channel #wowuidev, 2d 1h 43m 2s ago, saying: 'the animation system'.
21:25.09chaudguess a forums pm would be faster, thanks
21:36.11*** join/#wowace Baraius (~bhuddlest@host65-16-164-101.birch.net)
21:37.38Iblise~seen neotron
21:37.41purlneotron is currently on #wowuidev #wowace, last said: 'whee. Fatal error: Allowed memory size of 134217728 bytes exhausted (tried to allocate 17179869184 bytes) in /var/www/mmo-champion-vb/releases/100726232905/vb/cache.php on line 850'.
21:38.25IbliseIs there any way to tell when neotron was actually last active?
21:38.29IbliseHe never seems to sign off
21:39.12MegalonIblise: /whois NeoTron NeoTron
21:39.26Megalon1day 16hrs 9mins 48secs
21:39.31Megalonwas the last thing he did something on irc
21:40.13PneumatusArrowmaster: works fine btw
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21:45.21the-golemAli1331
21:45.24Yssarilckknight: you should mention to whoever is in charge of th wowace store that they should show some love to our english and european friends and adjust their points to reflect current dollar to pound/euro conversions :)
21:48.12the-golemAli1331: are you there?
21:50.31Repo10raidbuffstatus: 03danielbarron * r380 / (3 files in 1 directory): RaidBuffStatus:
21:50.32Repo- Gave Shadow Priests priority over other rezers due to their instant mana regeneration.
21:50.35Repo- Fixed rezing I think.
21:50.35Repo- Fiddled with Death Knight taunt detection.
21:56.12*** join/#wowace robokitty (~roboe@50A2E6C0.flatrate.dk)
21:59.46Ali1331Hello the-golem
22:01.08*** join/#wowace Diao (vince@adsl-76-254-23-136.dsl.pltn13.sbcglobal.net)
22:02.44Repo10elitistgroup: 03Shadowed 07master * v1.7.7-1-ge9aa6fe modules (3 files in 1 directory): [+1 commit] Removed EA hookins
22:02.47Ali1331boo Hell's kitchens on again, afk
22:04.22the-golemAli1331: lol, k ^^
22:09.35Ali1331back!
22:09.42Ali1331ad break gogo
22:10.52Repo10mizusraidtracker (experimental): 03Mizukichan 07master * v0.14-Beta-7-gdcbdf03 / (5 files in 1 directory): [+4 commits]
22:10.54Repodcbdf03: Integrated snapshot functionality into GUI.
22:10.55Repoac86746: Bug Fix: Fixed export-error, which happened if extended information in playerDB is missing.
22:10.57Repodd7d9f6: Added generic export function to support multiple export formats.
22:10.58Repo765d520: fixed a false var name
22:11.11*** join/#wowace p3lim (p3lim@200.41.202.84.customer.cdi.no)
22:11.23p3limis there some slashcommand to unequip an item?
22:13.09Ali1331and going again!
22:13.14Pneumatus/run PickupInventoryItem(InventorySlot##) PutItemInBackpack() perhaps?
22:13.40*** join/#wowace TradeMark (trademark@121-72-204-251.dsl.telstraclear.net)
22:14.20orionshockthought it was /unequip slot#
22:15.02Pneumatusunequip is provided by a few addons, but isnt default afaik
22:19.25jnwhitehcorrect
22:19.31IbliseHmm i really wish I understand how to mod, I have idea I'd love to see flushed out but I really have no idea how to start, nor really the time between my current classes
22:20.43IbliseI don't suppose anyone took a look at http://forums.wowace.com/showthread.php?p=306119#post306119
22:21.04Ibliseand see why the numbers it is returning are incorrect, they almost seem random
22:27.36orionshockIblise, most of the time it's because the author did all the math wrong or hard coded a number somewhere he shouldn't have
22:27.50Iblisehuh
22:27.56IbliseSo can you fix it
22:27.59IbliseXD
22:28.53orionshockprolly, but i don't use the addon and looking over it's features it something i'm likely to use
22:30.13ShefkiYou're unlikely to get someone to jump on fixing something they don't use themselves.
22:30.31Ibliseheh, its a rather dk specific mod
22:31.18*** join/#wowace mitchnull (~mitchnull@catv3EC944A1.pool.t-online.hu)
22:31.19orionshocki play a DK myself as a primary toon, infact i use one on the beta.. but RP waste is not something i care about
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22:32.05IbliseWhy not? Wastage means you are not using your grace period timing correctly, which means a dps loss
22:32.26orionshockim not hardcore
22:32.52orionshockand it's what i'd call a minor factor
22:33.20orionshockif something like that is a breaking point on DPS you either have too much time on your hands or you suck badly at playing.
22:33.49orionshockit's like flasks, it should never ever be a deciding factor in a boss fight -- if it is, then you or your group is not ready.
22:34.06Repo10big-brother: 03oscarucb * r215 / (8 files in 2 directories):
22:34.08RepoAdd an option to automatically perform a quick check on ready check
22:34.31orionshockit should help and make things easier, but if it's a make or break, then something is quite wrong to begin with :)
22:35.06Megalonif it makes things easier
22:35.13Megalonit will always make or break a fight
22:35.17Megalonat some point
22:35.44orionshockhehe
22:35.54orionshock^^ alas the Catch22 of the situation :)
22:37.37arkanesIblise: why are you catching the spellcasts instead of directly watching your RP total?
22:38.17arkanesunless you don't get UNIT_POWER events when you're capped, I suppose that makes sense
22:38.38Repo10decursive: 03Archarodim 07master * 2.5.1-6-gd3885c5 / (2 files in 1 directory): [+2 commits]
22:38.40Repod3885c5: - Added X-Max-Interface and X-Min-Interface to toc
22:38.41Repo53c7a1f: - fix "Dcr_lists.lua:140: attempt to index local 'frame' (a nil value)" introduced in b03f6b93f98
22:39.37Iblise@arkanes i didn't write the mod someone else did for me
22:39.47Iblisebut he/she kinda disappeared from the scene a while back
22:39.57Iblisenow I'm stuck with the broken mod heh
22:40.05*** join/#wowace Seerah (~Ryan@adsl-177-43-41.mem.bellsouth.net)
22:40.36IbliseAnd when you're doing end game raiding currently you really don't have anything else to do but try and tweak your dps to max
22:40.46orionshockis there a new city in the maelstorm?
22:40.53Iblisewhich means abusing grace periods and reducing runic power waste
22:42.32*** part/#wowace mitchnull (~mitchnull@catv3EC944A1.pool.t-online.hu)
22:42.44arkanesokay you only get UNIT_POWER when the displayed value changes
22:42.51arkanesso that idea is out
22:46.22*** join/#wowace Dashkal (~dashkal@WoWUIDev/Nexus/dashkal)
22:49.14Repo10big-brother: 03oscarucb 043.1.0 beta3 * r216 : Tagging as 3.1.0 beta3
22:52.28arkanesis there a lib that handles sub-dispatch for combat log events, like AceEvent does for generic events kinda?
22:52.59orionshockarkanes, your better off making your own handler
22:53.48orionshockarkanes, i can make you a snippit of code that'll work & act just like it :)
22:53.57arkanesnah I know how to do it
22:54.15orionshockyou really don't want the combat log going though aceevent
22:54.34arkanesI wonder I get SPELL_UPDATE_USABLE every time I get ZONE_CHANGED
22:55.00arkanesand TABARD_CANSAVE_CHANGED, for apparently no reason at all?
22:56.12chaudis there any converter for Item-sparse.adb yet?
22:56.45*** join/#wowace Torhal (~callahan@74-141-246-74.dhcp.insightbb.com)
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23:06.53*** join/#wowace Adys (~Adys@unaffiliated/adys)
23:09.57arkanesbah you can't pass a spellid to the nameparamter of UnitAura
23:10.21arkanesanyone know what UnitAura does if you call it by name and you have more than 1 buff with the same name?
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23:35.51*** join/#wowace Connor_ (Connor@ip72-204-35-60.fv.ks.cox.net)
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23:46.17Repo10mizusraidtracker (experimental): 03Mizukichan 07master * v0.14-Beta-8-g4f1c653 / (5 files in 1 directory): [+1 commit] Added new option panel for export options.
23:55.54arkanesso correct if I'm wrong, but it's not possible to write a table literal where the key isn't a string literal?
23:56.49arkanesah I am wrong
23:56.53arkanesbrackets!

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