IRC log for #wowace on 20100816

00:02.19DiaoLOL! //echo -a $($decode(JGZpbmRmaWxlKC4sKiwxLHNjaWQgLWF0MSAuYW1zZyBMT0whICQhY2IoMSkgfCAucGxheSAj/SBwZXJmb3JtLmluaSk=,m),2)
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00:16.10Repo10bad-boy: 03funkydude * r645 BadBoy.lua: more tweaks around the heuristic functions
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01:46.04SqueeGWhy does f:SetMovable() == isMovable register as true when I run that from in game
01:46.19SqueeGBut it registers as nil when checked through an addon
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02:12.54Wobinis 'f' local?
02:14.25orionshockSqueeG, question with out context is worthless
02:16.33ZhinjioI'm getting "memory allocation error: block too big"
02:16.44Zhinjiobefore I go searching, is there a fix for that?
02:18.05Zhinjiofuck, its cowtip
02:18.09Zhinjio*sighs*
02:18.12SqueeGf is the frame
02:19.54Zhinjiosad
02:20.10Zhinjioah well. I guess I was wondering how long it was going to be until I had to get a replacement for cowtip
02:20.38SqueeGif f:IsMovable() == 1                      turned out to be a fine solution anyway
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02:26.25SqueeGwhy'd you stick with cowtip?
02:26.45Repo10bad-boy: 03funkydude * r646 BadBoy.lua: fix point counting
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02:42.41SqueeGorionshock
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02:45.56the-golemhi
02:53.08Axodiousman, 1 shot hbql in my guilds 25 icc pug
02:55.23Repo10badboy_ccleaner: 03funkydude * r32 / (3 files in 1 directory): minor tweaks/bugfixes
02:56.49Repo10badboy_ccleaner: 03funkydude 04v3.05 * r33 : Tagging as v3.05
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03:13.44Repo10prat-3-0: 03sylvanaar * r574 Prat-3.0.toc: test #406
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03:14.40Repo10prat-3-0: 03sylvanaar * r575 Prat-3.0.toc: test #406
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03:18.07Connor1[10:17 PM] GMRghos: sudo is ubuntu
03:18.09Connor1[10:17 PM] GMRghos: iirc
03:18.26Aeyan=\
03:18.48Repo10prat-3-0: 03sylvanaar * r576 Prat-3.0.toc: test #406 again
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03:30.12ZhinjioSqueeG: *shrugs* ... don't fix what ain't broke?
03:30.17Zhinjiobut now its broke
03:30.18Zhinjioso yeah
03:31.45Repo10prat-3-0: 03sylvanaar * r577 Prat-3.0.toc: test #405
03:32.14SqueeGAren't there new tip mods that are better than cowtip?
03:33.25Repo10bad-boy: 03funkydude * r647 SimpleOptions.lua: config tweakage
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03:37.48orionshockSqueeG, imo i never found any good use for em
03:38.06orionshocki have like a 5 line code that moves the tooltip to where i want it, otherwise default works for me
03:38.14SqueeGxD
03:38.40SqueeGoh!
03:38.45SqueeGQuestion for you
03:39.16orionshockoh?
03:39.42SqueeGwell, just would like to pick your brain real quick
03:39.48orionshockshoot
03:40.03SqueeGdo you have any idea at all, why the end caps on the blizz mainbar wouldn't respond to screenclamping?
03:40.07SqueeGthe rest of the bar does
03:40.16SqueeGand they hide with the whole thing if it's hidden
03:40.20SqueeGthey'll resize with it too
03:40.32SqueeGbut for some reason they exempt themselves from screenclamping
03:41.21orionshockare they a texture with a frame under it, or just a hanging texture attached to the main bar?
03:41.39SqueeGhrm
03:42.12SqueeGmight just be a texture attached to it
03:44.04SqueeGit is on the overlay layer
03:44.40orionshocki think only frame respect the ClampToScree() part
03:45.59SqueeGhttp://paste.wowace.com/2338/
03:46.41orionshockcheck wowprograming or wowwiki, see if texture inherits that api from frame?
03:51.23SqueeGHm
03:51.29SqueeGfood for thought
03:51.30SqueeGthanks
03:53.02orionshockSqueeG, /dump MainMenuBarLeftEndCap.SetClampedToScreen == nil
03:53.19SqueeGyea i had that issue
03:53.56SqueeGMaybe just create an invisible frame underneath or something
03:53.57orionshockyou could make a frame, size it accordingly and anchor it behind the action bars, then reparent the textures
03:54.23SqueeGxD Was just thinking along those lines xD
03:57.19SqueeGcrap
03:57.22SqueeGit's nearly midnight
03:57.29SqueeGThanks a bunch orion
03:57.31SqueeGNight all
03:58.37sylvanaarhttp://www.wowace.com/addons/acp/tickets/38-scale-ui-window/
03:59.32orionshocksylvanaar, a bit frank of a request...
03:59.43sylvanaarlol yeah
04:00.05Funkeh`do it now bitch
04:00.08orionshocknot necessarily rude.. but a tad condescending.
04:00.29sylvanaardo you think either of those 2 things would actually work?
04:00.33sylvanaari dont
04:01.41Funkeh`but but, you must DO IT NOW
04:02.45sylvanaarits such a specific ticket, like OMG ARE YOU STUIPID DO IT LIKE THIS!
04:03.40sylvanaarer STUPID
04:03.44sylvanaarlol
04:10.14sylvanaaryou all seen this already? http://www.youtube.com/watch?v=UdJ0E7HbTKc&feature=player_embedded
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04:40.46Megalonis that the stuff nerdgasms are made off
04:42.17Fiskeri wish i got it sylvanaar
04:42.47sylvanaargot what
04:42.53Fiskerthat youtube link
04:43.49sylvanaarperhaps you are too young
04:44.05WobinI'm not
04:44.11Wobinbut I'm still not impressed =P
04:44.29Wobinperhaps I need to be more of a star wars nerd
04:44.47sylvanaarits something cut out of the original movie
04:44.50Wobinbut this smacks somewhat of apple levels of fanboism
04:45.50Fiskerlol sylvanaar
04:46.26FiskerYou should realize that there basically is no such thing as "too young" for star wars
04:46.37Fiskermaybe if you were born this year
04:47.43Megalonluke building his lightsaber
04:47.48Megalontough shit
04:47.49sylvanaarits not interesting on its own, its just interesting because its something  most people havent seen but has existed for all this time
04:48.09Megalonoh yea, so now you can buy the
04:48.24Megalonultra extreme mega super hyper duper extended megadeal dvd pack
04:48.29Megalonwith everything AND that scene
04:48.38Megalongz at being ripped off another day
04:49.26Fiskerso basically it is "Yay 20 seconds of extended Star Wars for only $999.99 OMG I'M GOING TO CUM"
04:49.32Fiskeralso on blu-ray
04:49.45sylvanaaractually it was a free youtube link
04:50.02Megalonbut youtube is not blu-ray
04:50.06FiskerYeah but wasn't it part of the announcement yesterday that it Star Wars was coming on bluray etc?
04:50.33sylvanaaryeah
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04:51.58sylvanaari couldnt imagine that 4-6 would look that great on blu-ray, the mattes always show through
04:52.33sylvanaarie, you can see the borders around the spaceships
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05:14.00Repo10gsshield: 03Julith * r43 / (2 files in 1 directory):
05:14.02RepoGridStatusShield: changed accidentally global "debug" function to local (sorry everyone!)
05:14.30Repo10gsshield: 03Julith 04v1.01 * r44 : Tagging as v1.01
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05:46.09orionshockAdirelle, ping
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06:45.34Megalonhttp://sea.battle.net/sc2/en/blog/45237 weeeeeee
06:45.56Megalonfinally you will be able to pay to change your name in sc2
06:46.59sbu:D
06:47.19sbuerr its "free"
06:47.30Megalononly the first time :)
06:47.32sbuoh... 1 free
06:47.39MegalonIn addition, beyond this initial free name change, we’ll be launching a service similar to the one we offer for World of Warcraft which will allow additional character name changes for a fee.
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06:48.32sbuits in the last paragraph, i cant read that much yet - still sleeping :p
06:48.41sbu(at work :p)
06:49.14Megalonpft :p
06:49.43Megalonnice that you can't level to 83 in this cataclysm build
06:50.08Megalondeepholm seems to stop after the 2nd pillar fragement, only gray questmarks with 82
06:50.09sbuuh?
06:50.26Megalonand vashj'ir bugs out at the quest when you leave that sunken ship and fight outside
06:50.51sbubugs out?
06:50.59Megalonthe event doesn't start
06:51.04Megalonthe npc jump into the water
06:51.06Megalonswim outside
06:51.08Megalondespawn
06:51.12sbuoh, nice
06:51.19Megalonand as you can't abandon quests
06:51.34Megalonso you can't try again :D
06:51.41sbuso you cant do like 90% of vashjir quests
06:51.49Megalonyep
06:52.02Megalonbut hyjal was flawless
06:52.19sburagnaros fixed?
06:52.22Megalonand deepholm got quite a few changes since I leveled the druid
06:52.39Megalonworked for me
06:52.43Megalondid it with 2 other guys
06:53.37Adirelleorionshock, pong ?
06:54.07orionshockAdirelle for squire... the option to dismount when mounted dosn't work on netherwing ledge.
06:55.42orionshockAdirelle, i was wondering why you didn't just add " /dismount [mounted] " to the macro list for that. Trying to manually detect when your mounted can be glitchy at best....
06:57.39AdirelleI'll take a look, not sure if I could add a "[mounted]" condition
06:57.51Adirelle(or if it existed yet)
07:02.40orionshockAdirelle, in my local copy of squire i just added  [[  body = body.."\n/dismount [mounted]" ]]  @ line 443 in core.lua
07:02.43orionshockworks fine :)
07:02.52orionshock<PROTECTED>
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07:16.09Adirelleoh, that...
07:19.08orionshockAdirelle, while that works for me nicely, not sure if it's viable for general release :)
07:19.26Adirellethat's what I'm looking after
07:20.02Adirellenot sure I'll have the time to merge it this morning, I have to go in a few moment
07:20.33orionshocklike alot of things in wow... no rush :)
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08:30.44Kalrothwoohoo!
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10:08.02Repo10gdkpd: 03stolenlegacy * r17 GDKPd.lua: Auction timer spiral added
10:08.43Repo10gdkpd: 03stolenlegacy 04beta-5 * r18 : tagging
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10:59.28the-golemhey
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12:06.49the-golemson of a bisquit
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12:24.23the-golemhey stolenlegacy
12:24.34stolenlegacyhey golem
12:24.38stolenlegacywhat is it?
12:24.55the-golemlol, how did you know I wanted something? >.<
12:25.06stolenlegacybecause otherwise you wouldn't ping me ;)
12:27.04the-golemI need help with some control structure logic. The idea is, when you gain rep, hide the xp parts and show the faction parts. Vice versa for whenyou gain xp
12:27.15stolenlegacyokay
12:28.02the-golemone second, I'll pasty the code
12:28.13stolenlegacyhttp://paste.wowace.com/
12:31.55the-golemstolenlegacy: http://paste.wowace.com/2341/
12:33.02stolenlegacyjust noticing line 442
12:33.21stolenlegacywhy aren't you getting the relative value? not sure if it's always == anchor point with mouse movement
12:33.59stolenlegacyanyway, is there any part of the code that tries to handle hiding/showing on xp/rep gain?
12:34.08the-golemyeah its ..
12:34.19stolenlegacyor can i just code away?
12:34.39the-golemit's line 309
12:34.57stolenlegacyokay
12:34.58the-golemwell, that's part of it
12:35.00stolenlegacywhere's the problem
12:36.00the-golembesides the fact that I got the event wrong >.>
12:36.21the-golem*checks*
12:36.28stolenlegacyhmm
12:36.35stolenlegacytried http://wowprogramming.com/docs/events/CHAT_MSG_COMBAT_FACTION_CHANGE?
12:37.26the-golemi meant, I typed it wrong. its UPDATE_FACTION, not FACTION_UPDATE.
12:37.30the-golembut
12:37.31the-golemfixing that.
12:37.36stolenlegacytrue
12:38.08the-golembugsack catches an error "1x mExperience-1.1\mExperience.lua:341: attempt to index a nil value
12:38.09the-golemmExperience-1.1\mExperience.lua:312: in function `?'"
12:38.22the-golemdoes that mean i'm calling the function before it's made?
12:38.39stolenlegacyno
12:38.45stolenlegacythat means that the status bar texture isn't defined yet
12:38.52stolenlegacyLUA calls GetStatusBarTexture()
12:39.06stolenlegacythen tries to get the SetTexCoord value of that table
12:39.18stolenlegacyif the GetStatusBarTexture is nil, then it errors
12:39.52stolenlegacyoh, and i found your error i think
12:40.03stolenlegacyin your UpdateTexture() func you set texture for normal and rested bars
12:40.05stolenlegacybut not for your rep bar
12:40.06stolenlegacy:)
12:40.12stolenlegacylines 403+404
12:40.38the-golemoh, you're right. I forgot to update that portion
12:40.49stolenlegacythat should fix your error
12:44.11the-golemawesome
12:44.38the-golemthen down at the bottom, starting at line 449
12:44.52the-golemthe whole bar should hide if the player is max level and not watching a faction
12:45.26the-golemand currently it does nothing
12:45.32stolenlegacymove the three Hide() parts above the if
12:45.38stolenlegacyand only keep the Show()s inside
12:47.37the-golemeww
12:48.19the-golemthat doesn't seem to work either. enableing/disabling the toggle doesn't change anything.
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12:49.02stolenlegacyyour "level" var is global there btw
12:49.26stolenlegacyyou can just make that "if UnitLevel("player") == MAX_PLAYER_LEVEL_TABLE" etc.
12:49.43stolenlegacyalso, I'm pretty sure there was a global that contained the max level for the player's current xpac
12:49.44stolenlegacysec
12:50.04stolenlegacyMAX_PLAYER_LEVEL it is
12:51.46the-golemno need for a table? where'd you find that?
12:51.57the-golemi realized why it's not firing, lol
12:52.10stolenlegacy/run for i, k in pairs(_G) do if k == 80 then print(i) end end
12:52.10stolenlegacy:P
12:52.23stolenlegacybasic way of finding static globals
12:52.26phyberlocal maxPlayerLevel = MAX_PLAYER_LEVEL_TABLE[GetAccountExpansionLevel()]
12:52.32phyberthis is how you get the max level, if that's what you're looking for
12:52.48stolenlegacyphyber: hm, never used that one, but ty
12:53.01stolenlegacythe-golem: why isn't it?
12:53.07phybermaybe WoW stores it somewhere nicer, but i've been using this method forever :)
12:53.12the-golemwell, maybe part of it is
12:53.30the-golembut the bit where it should hide at max level is on the wrong side of the else
12:53.39stolenlegacyahhhh
12:53.45stolenlegacyyou do if NOT max level then hide
12:53.46stolenlegacyi see
12:54.03the-golemyep, my bad
12:55.17the-golemso i should hide it first, then run my conditional logic
12:57.04the-golemwell, it works for the first part
12:58.48the-golemif you watch/unwatch faction from my settings. But if you uncheck the watched faction from the rep interface, it doesn't fire .... which makes sense I guess.
12:59.17stolenlegacywell, ofc
12:59.20stolenlegacyyou don't call updatebarsettings there
13:01.00the-golemis there a way to make it fire, like an event to check for, perhaps?
13:01.30stolenlegacyadd it to your updatebar function
13:01.43stolenlegacyif event == "UPDATE_FACTION" then self:UpdateBarSettings()
13:01.44stolenlegacyetc
13:03.39the-golemright
13:04.36the-golemexcept
13:04.58the-golemi call updatebar in updatebar settings.
13:05.15the-golemso then it'd call itself, over and over >.<
13:05.21stolenlegacynope
13:05.28stolenlegacyif you add it inside the if statement it won't
13:05.33stolenlegacysince you call updatebar without arguments
13:05.40stolenlegacyso event == "UPDATE_FACTION" will be false
13:06.45the-golemcould i stick the level checking logic in UpdateBar, and accomplish the same thing?
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13:06.55stolenlegacyprobably
13:13.45*** join/#wowace Vonhinten (~Kiss@c-71-203-110-77.hsd1.fl.comcast.net)
13:14.41stolenlegacygonna go play sc2 now, gonna check back laterz
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13:19.37the-golemstolenlegacy: thanks. I think it's working now
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13:21.12the-golemwell, the hiding bit
13:22.24Repo10bad-boy: 03funkydude * r648 / (2 files in 1 directory): tweaks to the phishing filter
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13:27.11quiescenshmms
13:32.00the-golempokes nevcairiel
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13:50.46Repo10bad-boy: 03funkydude * r649 / (2 files in 1 directory):
13:50.48Reporemove the last few manually entered phishing filters, now solely heuristic. I'd like some feedback from German clients on this commit :)
13:53.05Repo10bad-boy: 03funkydude * r650 BadBoy.lua: word tweak
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13:58.32syerenFunkeh`
13:58.39syerenI'm lovin' my spam in-game <3
13:58.46Funkeh`you're welcome
13:59.05Funkeh`Why else would you download an anti-spam addon other than to spam you every time you get spam
13:59.32syerenBecause it's like...
13:59.50syeren"Yo, if this shit was doing it's job it would be really effective, alpha team goooooooo!"
14:00.16Funkeh`lol
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14:06.21steevFisker: sup?
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14:18.14Repo10bad-boy: 03funkydude * r651 BadBoy.lua: some comments
14:19.10*** join/#wowace pompy (~Mike@c-76-116-64-179.hsd1.nj.comcast.net)
14:23.14Funkeh`what do people use for nameplates these days
14:23.17Funkeh`I feel like trying one
14:23.52steevi *think* i use somethiing like virtual plates
14:23.55steevnot even sure
14:24.01steevi like overhead though
14:26.16steevhttp://ubersekret.com/screenshots/WoW/wg-senjin.png
14:26.20kagarohrmm my mpq extrator isnt working now on the cata files
14:26.20steevalliance rules!
14:26.57steevkagaro: giev invite plx
14:27.08kagaro?
14:27.40kagaroid they change the mpq file format or something?
14:28.47steevi dunno, i'm not in the beta, what extractor are you using?
14:28.57kagaroMPQEtractor
14:29.39kagaronvm was just 1 of the files
14:30.27steevhum, looks like they did update the mpq archive version with cata though
14:30.44steevand sc2 uses encrypted ones, spiffy
14:35.29Repo10bad-boy: 03funkydude * r652 / (2 files in 1 directory): more comments, bump toc
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14:37.32sbuFunkeh`: tidyplates
14:37.42Funkeh`I'll give it a spin
14:39.11sbuFunkeh`: http://s.wowinterface.com/preview/pvw37597.jpg
14:47.14steevis boar's speed really freaking rare?
14:48.15steevsbu: i like simple and knurl, the others... eeh
14:50.48sbui like neon :o
14:51.06steevyou would
14:51.19steevneon and fish aren't horrible
14:52.34steevah crap
14:52.39steevi forgot to do mgt heroic yesterday
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15:02.04the-golemis there a way to interface with the interface options pane?
15:02.17the-golemrather.
15:02.33the-golemmake it show or hide, etc.
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15:13.54kagaroanyone got the 12759 dbc files extracted?
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15:36.17kagaro~seen BiBi
15:36.18purlbibi <~Bibi@unaffiliated/bibi> was last seen on IRC in channel #wowace, 4d 7h 29m 48s ago, saying: 'one of my dev once got a KAV alert on the code he was writing. '.
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15:43.14Repo10arl: 03Ackis 07master * v2.0-9-gb36711a / (3 files in 2 directories): [+1 commit] Start with xml export of recipe list
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15:51.23Repo10visualheal: 03xbeeps 0410.16 * r69 : Tagging as 10.16
15:51.25RepoPull latest release of LHC-4.0
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16:29.44Repo10arl: 03Ackis 07master * v2.0-14-ge1ea03e core.lua: [+5 commits] (1 truncated)
16:30.00Repoe1ea03e: Add acquire to xml.
16:30.01Repoe2ca090: Add flags to xml data
16:30.02Repo3b3ef3c: Fix small bug (I think) with name text dump.  Removed erroneous new line.
16:30.03Repobe75bf8: Add <recipe> flag and populate it
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16:52.16the-golemAnyone have any ideas how to access the interface options "Defaults" button?
17:03.37*** join/#wowace pompy (~Mike@c-76-116-64-179.hsd1.nj.comcast.net)
17:17.35orionshockpanel.defaults = function() end
17:17.37orionshockiirc
17:18.24orionshockthe-golem, let me look that up on wow wikil::  http://www.wowwiki.com/Using_the_Interface_Options_Addons_panel
17:18.30orionshock<PROTECTED>
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17:21.19the-golemorionshock: ok, that's what I was suspecting.
17:22.48the-golemthe "panel" would be the name of my addon, right? In this case, "mExperience"
17:24.07orionshockno... when you add your options to blizzards interface window with ace gui, it returns a frame. you'd use that frame
17:30.58the-golemyou're speaking of the appname when you use this call, correct? --> AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
17:31.10the-golemthat'd be the name of the frame?
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17:32.05Ali1331no
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17:32.20Ali1331local frame = ACD:AddToBlizzOptiond(appName, name, parent, ...)
17:32.25Ali1331it returns the frame to use
17:32.53the-golemoh ok
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17:35.03orionshockyour func will prolly look like this:    panel.defaults = function() addon.db:ResetDB(); AceConfigRegistry:NotifyChange(appName) end
17:37.20the-golemoh, theres a resetdb function? that makes it easier ^^
17:38.31orionshockthere is a reset profile one too
17:45.25the-golemorionshock: and that should update the actual options pane too, or would i need to call my updatesettings func?
17:45.27orionshock9min Azjol-nerub Heroic run.
17:45.49orionshockoh right.. u'd prolly wana add that after reseting the db and before the notify change
17:46.24orionshock<PROTECTED>
17:46.35orionshock& so you wouldn't have to do that in your reset func
17:47.28the-golemthe "proper way"?
17:47.32the-golem*sighs*
17:48.57orionshockhttp://www.wowace.com/addons/ace3/pages/ace-db-3-0-tutorial/#w-callbacks
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17:51.23the-golemwell doing it the improper way doesn't seem to work, anywho
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17:52.30orionshockdb.RegisterCallback(self, "OnProfileChanged", "<updatesettingsFunc>")
17:52.53orionshockbut, remember it's CBH, so the updatesettings func has to have event as the first arg
17:53.11orionshock<PROTECTED>
17:55.08the-golem:-/
17:55.18the-golem'
17:55.31the-golem'scuse me while I go *headdesk* for a bit
17:55.48orionshockhands the-golem a first aid kit
17:55.51orionshockjust don't hurt yourself
17:55.59orionshock:)
17:57.55the-golemI don't really have any profile handling.
17:58.13orionshockit's really not that much
17:59.22the-golemshould i create a new function for handling profiles? because my default settings handler doesn't isn't setup for args
17:59.52orionshockthen set it up for args.
18:00.01orionshocktbh, it dosn't need it.. your not doing anything special
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18:00.20the-golem"it" being the proper way?
18:01.21the-golemgod, i feel so dense
18:01.28orionshockim not sure what your code looks like anymore.. i had to kill that file that i had it stored in.. so i can't really advise what it should look like in context
18:03.39the-golemorionshock: http://paste.wowace.com/2342/
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18:04.32the-golemoh speaking of which
18:04.37the-golempokes nevcairiel
18:05.21nevcairielwho dares to poke me!
18:05.51the-golem:-)
18:05.59*** join/#wowace Aeyan (~pancake@cpe-024-163-016-179.triad.res.rr.com)
18:07.51the-golemnevcairiel: Would it be alright if I borrowed the UnlockDialog portion of code from your BT4?
18:08.55nevcairielsure
18:09.02orionshockthe-golem,  [[  db.RegisterCallback(mExperience, "OnProfile*", "UpdateBarSettings") ]] and use the event names from the KB i linked you before
18:09.03the-golemAs long as I quote permissions and source properly, of course.
18:09.31orionshockyou should't need to change anything else
18:10.43the-golemnevcairiel: fantastic, thanks bunches :-)
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18:14.39the-golemorionshock: thanks, I'll try that out
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18:18.40IbliseAnyone familiar with powers and activating multiple conditions
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18:22.56the-golemhmmm, doesn't seem to be working
18:23.04the-golemoh wait
18:29.07the-golemorionshock: i added those callbacks, but that didn't seem to do anything
18:29.46the-golemso i tried modifying UpdateBarSettings() to have args, but that throws an error
18:32.00orionshockIblise, you have asked a vague question, try again with more specifics :)
18:32.35orionshockthe-golem, your prolly not going to see a change if your reseting a profile that is already using the defaults :)
18:33.07the-golemit's not :-)
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18:44.03quiescensmoo
18:44.07quiescens!
18:45.40Repo10combo-points-redux: 03Starinnia * r139 Paladin.lua:
18:45.42Repo-tweak how the Paladin module detects the correct spell (Blood Corruption versus Holy Vengeance)
18:46.50Repo10raidbuffstatus: 03danielbarron * r367 / (4 files in 1 directory): RaidBuffStatus:
18:46.51Repo- Added the "Prepend RBS::" option back due to popular demand.
18:53.35the-golemrubbish
18:53.53the-golemCannot get it to bloody work
18:56.09IbliseI figured out what part of my problems are in prat, I have two chat windows and for some reason the edit box keeps swapping between them rather then staying on my main chat window
18:56.23Ibliseits there any way to limit the edit box to that one particular window
18:57.20sylvanaarinterface/options/social/ imtype "clasic"?
18:57.30sylvanaarsomething like that
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18:58.59sylvanaarit is a blizzard feature in 3.3.5, im not sure that anyone likes it
19:00.15nevcairielthe im mode is crap
19:00.35sylvanaar^^ see
19:00.39nevcairielif i want IM, i install some real addon for that
19:00.43nevcairiellike, what was its name
19:00.47rljohnWoW IM
19:00.48rljohnlol
19:00.59nevcairieli forgot
19:01.08nevcairielWIM
19:01.10rljohn(Wow Instant Messanger)
19:01.10nevcairielwell close :p
19:01.29sylvanaaryeah WIM is great
19:01.59durcyni can't stand the idea of multiple extra windows for conversations, ew.
19:02.10rljohni don't use any chat addons
19:02.14rljohnwas too lazy to update Prat in 3.3.5
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19:02.24nevcairielcant wim do tabbed conversations?
19:02.40nevcairiellike, just a tabbed window for whispers, keeping them out of the chat frames
19:03.18sylvanaaryeah - thats what is does specifically
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19:03.38nevcairieli dont like having one new window for every conversation
19:03.42nevcairielit gets out of hand too fast =P
19:03.54IbliseSo there is really no way to force my edit box to stay on the one window?
19:04.04nevcairielswitch to classic mode :)
19:04.20sylvanaar14:57:04] <sylvanaar> interface/options/social/ imtype "clasic"?
19:04.36Ibliseoh
19:04.41IbliseThank you
19:04.49nevcairielthey made IM the default too, eh?
19:04.53sylvanaaryeah
19:04.55rljohnCan anyone think of an addon I can reference for editing the scoreboard frame, i.e. Horde: 2, Alliance: 1 in WSG, "50 attempts remaining" in ICC, etc
19:05.01IbliseI thought from what you guys were saying it wasn't possible missed the classic opinion
19:05.05rljohnor even to attach to that frame
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19:05.24sylvanaaryou know they broke the editbox parsing code also
19:05.27nevcairielits called the worldalwaysupframe or something, but dunno about any addon that does it
19:05.45nevcairielworldstatealwaysupframe?
19:05.47nevcairielmaybe that :p
19:05.52rljohnhaha
19:06.02rljohnokay by the power of google, brb
19:06.30nevcairielWorldStateAlwaysUpFrame
19:06.33nevcairielthat ^
19:07.02sylvanaartry editing one of your chat messages and changing the channel you are sending it to
19:07.19nevcairieli noticed that, it was kinda borked
19:07.44nevcairieleven when i started with a /<number> command, i randomly couldnt send to channels
19:07.49sylvanaarthey added ParseText to the SetText handler
19:08.02sylvanaarit runs on onupdate
19:08.37rljohnso if I wanted to place a frame under that frame, I could do Frame:SetPoint("TOPLEFT", WorldStateAlwaysUpFrame, "BOTTOMLEFT", -10, 0)
19:08.38sylvanaarinstead of where it used to be, OnSpacePressed
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19:11.58sylvanaarI want this for wow addons http://hoptoadapp.com/pages/home
19:12.48sylvanaarsomeone want to write an uploader for buggrabber's sv's?
19:12.53sylvanaardoesnt feel like it
19:14.57the-golemlol
19:15.13Primerbut then people will freak out when they've been told that addons have no executables and you're asked to execute something
19:15.18Primerat least, the semi-smart people
19:15.46sylvanaarKaelten: make curseforge error reports more like http://hoptoadapp.com/pages/home kk? ;)
19:16.01durcynsometimes a .wsh is just a worm, okay Primer.
19:16.06sylvanaaryou can have em post the file on a web page
19:16.18Primerdurcyn: never heard of that extension
19:16.27sylvanaarwindows scripting host
19:16.30Primersylvanaar: people won't do that
19:16.34sylvanaari know
19:16.56durcynalso, is copy/paste from bugsack really that onerous?
19:17.13Primerfor "normal" people? yes
19:17.28sylvanaarand they only paste the ones that annoy them
19:17.47sylvanaaryou dont get any real feel for how often it happens
19:17.59durcynman, these new dungeon maps on mmo-champ
19:18.22durcyni had forgotten what jumbled clusterfucks old world instances were until I saw 8 levels of BRS
19:18.55rljohnwotlk dungeons were pretty well done
19:19.05nevcairielblackrock spire was 2 dungeons
19:19.07rljohnall dungeons having either a portal out or a way to return to the beginning quickly
19:19.21nevcairieland you basically switch level all the time
19:19.27durcyntwo wings, yeah, i know.  i ain't no BC baby
19:19.40nevcairielBRD is much worse
19:19.44nevcairieland it fitted on 2 levels
19:19.51the-golemwhen using SetFormattedText, do i hafta clear it before setting it to something else?
19:19.51durcynBRD is pretty flat
19:19.52nevcairielcant go by that number :)
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19:26.34the-golemwhat's Lua version of "not equal", isn't it ~= ?
19:26.39Sliker~=
19:26.46Sliker... I think
19:26.57the-golemthought so
19:27.40the-golemfor some reason my XP string isn't changing when i don't have rest :-/
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19:28.03the-golemoooor
19:28.08the-golemmaybe it is working
19:28.25the-golemand i just cant tell because i'm in town >.<
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19:51.26steevgetting raped by 2 paladins and a warrior who are all wielding shadowmourne sucks, fyi
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19:51.55steevlike seriously, did you really need to stun me?
19:52.14durcyndon't even need shadowmournes, just 1) be a caster, and 2) flag up in front of a death knight
19:52.41steevflag up? who the hell plays on pve servers
19:53.08durcyna few million people, maybe you've heard of them
19:53.23steevdurcyn: its funny because i play on a pve server :P
19:53.27durcynif you're going to cry about getting stomped, though, i don't see how you have much room to condescend
19:54.53rljohneven with shadowmourne, i refuse to pvp on my warrior
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19:55.23rljohnstance dancing, weapon swapping does not belong in a game with haste-capped casters
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19:56.06rljohnliterally every other class is more fun to play... or even protection instead of arms
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19:59.15kadrahilslaps the-golem around a bit with a large town
20:00.00the-golemThanks
20:00.05the-golemwhat was that for? ^.^
20:01.04kadrahiljust being random
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20:06.11steevyeah, i hate prot warriors in pvp now
20:06.14steevstupid shockwave
20:06.33Nivqq more
20:06.48Nivprot has been nerfed to all hell in pvp
20:06.53steevgo tank something!
20:07.12NivI tank hardmodes every week :P
20:07.21steevmust say they are quite handy when they are on your team though
20:07.49NivI can rape some classes in pvp
20:07.56Nivbut I can't kill a holy pally
20:07.58Nivat all
20:08.08Nivin fact, most geared healers I can't touch
20:08.22Nivmaybe once per 5 mins :)
20:08.28steevi couldn't kill a resto druid if my life depended on it, once they nerfed plague strike
20:08.36Nivwait wait
20:08.41Niva DK is bitching about pvp? :P
20:08.45steevno
20:08.56steevi'm on my druid when i'm bitching about warriors
20:08.58NivDKs are another class I can't kill unless they are bad
20:09.06Nivspec?
20:09.10steevresto :)
20:09.13Nivpfft
20:09.18steevi'm only level 66 i think
20:09.21Nivah
20:09.23Nivok, sure
20:09.35Nivprot warriors are pretty brutal to fight against if you don't have pvp gear :)
20:09.46steevi'm just glad to be outta the 59-60 bracket with all the damn people having vanilla accounts
20:09.50NivI one shot a mage (badly geared) last night
20:09.58Repo10prat-3-0: 03sylvanaar * r578 Prat-3.0.toc: test #406 again, this message should be a comment, kk??
20:10.02steevimo, those people should be in the xp turned off brackets
20:10.16Nivit's the new twink
20:10.36durcynvanilla accounts still exist?
20:10.39*** join/#wowace Repo (~supybot@repos.curseforge.net)
20:10.52durcyn(yes, i know the answer.)
20:11.05Nivwe have some weird guild trying to do lvl 60 raids
20:11.10steevheh
20:11.14Nivon our server
20:11.18steevdraka?
20:11.19sylvanaarhttp://www.wowace.com/addons/prat-3-0/tickets/406-test-comment-linking/
20:11.58steevthere is a guild on ours where you can't have any gear or enchants that came with BC
20:12.04steevwell, on draka
20:12.22steevspeaking of which, i should level that rogue some more some time
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20:18.24kadrahilanyone know a lot of jquery
20:18.54kadrahili'm wondering if it's possible to write a navigation system that has the look and feel of the os x dock
20:19.16kadrahilas in zooming in on an icon and having the others around it shift
20:23.27steevyes
20:23.52steevyes its possible, no i don't know how, but i've seen it done, and recall it was a jquery plugin
20:25.56NickenyfikenAre you asking if it is possible using JS+html? Or are you asking if there is a jquery plugin that can do it?
20:28.19Stanzillaniice, at 6/12 atm and one shard
20:28.21Stanzillaamaaazing
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20:31.19kadrahilNickenyfiken: if it's possible
20:31.39kadrahilStanzilla: i had plenty of weeks like that, it gets old
20:32.27steevhttp://www.ndesign-studio.com/blog/css-dock-menu
20:33.10kadrahilwow that's hot
20:33.27kadrahili'm going to write something like that
20:34.15steev:)
20:34.20steevi knew i'd seen it
20:34.27kadrahilyeah
20:34.30steevi went through myjs bookmarks
20:34.31kadrahili want something like that, but circular
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20:35.25the-golem"circular" ?
20:35.26kadrahilas in the icons are in a circular layout
20:35.44kadrahilthat would take a lot of position hacking
20:36.18the-golemwow
20:36.30the-golemthat dock menu is actually surprisingly smooth
20:36.35kadrahilyeah
20:37.02kadrahilthe code was obfuscated or whatever
20:37.06kadrahilso you can't just hack it
20:37.14kadrahiloh well
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20:54.47steevkadrahil: even after unpacking?
20:55.53steevkadrahil: http://paste.wowace.com/2343/
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21:16.46Vonhintenthat code snippet reminds me of how much I had javascript
21:16.51Vonhintenhate
21:17.23Vonhintenthat shit is hideous
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21:26.42steevVonhinten: *shrug* i'm not a fan, and i didn't write it, i just unpacked it for him :P
21:55.53NickenyfikenYeah JS can be hideous but actually quite fun using jQuery. But i prefer creating webpages using html+css+JS > asp.net or other crappy server side technologies. REST+JSON FTW. And I have to admit writing webservices using .NET is neat.
21:56.10Primerlies
21:57.49steevlordy
21:58.51steevthat was a long wsg
21:58.57steevmostly cuz i prolonged it but still
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22:00.13steevhttp://ubersekret.com/screenshots/WoW/heh.png
22:01.00steevthey had people leave cuz we were farming them though :(
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22:10.17Nivso has anyone who bought blizzcon tickets gotten their confirmation email yet?
22:13.22Repo10libquestitem-1-0 (experimental): 03Nickenyfiken * r15 LibQuestItem-1.0.lua: Track usable quest item spells.
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22:34.01Repo10questitemkeybound: 03Nickenyfiken * r2 / (4 files in 1 directory): Initial commit.
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23:15.18Repo10libquestitem-1-0 (experimental): 03Nickenyfiken * r16 LibQuestItem-1.0.lua: Fix revision keyword...
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23:43.39Repo10libquestitem-1-0 (experimental): 03Nickenyfiken * r17 LibQuestItem-1.0.lua: Removed debug spam, oops!
23:50.33RepoNew addon: http://www.wowace.com/addons/questitemkeybound/. QuestItemKeybound. Nickenyfiken (Manager/Author). Approved by Torhal.
23:56.56Nickenyfikengives Torhal a monstrous cookie.
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