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00:31.24 | arkanes | so libfail has a fail for the tail smash on sindragosa |
00:31.34 | arkanes | I thought it was just a random target thing, how're you supposed to avoid it? |
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01:16.37 | Artimidorus121 | is there a way to share a variable from one addon to another? |
01:18.58 | WobWork | Artimidorus121: if the variable is public and not local, absolutely |
01:19.43 | Artimidorus121 | so for example local V = 1 wpuld not be but if i did v = 1 it would be? |
01:21.19 | WobWork | yes |
01:21.26 | WobWork | you'd want to be careful about that though |
01:21.30 | Artimidorus121 | OK thanks |
01:21.40 | WobWork | because by not using a local, you could overwrite another public variable of the same name |
01:21.41 | Artimidorus121 | i know make it addon spacific as posable |
01:21.53 | WobWork | Namespaces are good things =) |
01:21.59 | Artimidorus121 | so add the addons name or abreviated fprm |
01:22.22 | Artimidorus121 | for example MUIV instead of V |
01:23.00 | WobWork | Or use your addon object |
01:23.21 | Artimidorus121 | ok that one i dont understand what do you mean? |
01:23.36 | WobWork | The addon object is public, so ArtiesAwesomeAddon.SharedVariable |
01:24.21 | WobWork | have a look at how stuff like BigWigs use oRA's tank frames and such |
01:25.02 | Artimidorus121 | ok thanks again |
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06:26.48 | Adirelle | I'm wondering if there is any issue with tainting the BattlefieldMinimap |
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06:31.33 | Repo | 10hudmap: 03Antiarc 07master * beta-1.1-5-g9d882a8 / (4 files in 4 directories): [+1 commit] Add Fire Nova pulse range to totem indicators (off by default). Extended the Bloodbolt warning on Lanathel by 3 seconds. Force icon size on acquire. |
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06:32.47 | Shefki | Adirelle: Doubt it |
06:34.50 | Adirelle | Shefki, I think I'll discover it myself, I'm replacing both WorldStateFrame_CanShowBattlefieldMinimap |
06:35.12 | Adirelle | if seems to fail to hide the map when exiting battlefield |
06:35.19 | Adirelle | -both |
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07:55.57 | Repo | 10hudmap: 03Antiarc 07master * beta-1.1-6-g26e87ac HudMap.lua: [+1 commit] Don't usurp the map zoom when getting the current zone data |
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09:39.43 | Yivry | bah |
09:40.10 | Yivry | hmm looks like I now can talk |
09:40.19 | Yivry | even though Im not registered properly |
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09:40.38 | Yivry | anyone awake? :p |
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09:46.38 | Yivry2 | anyone here know if its possible to have your nickserv pw emailed back to you? I forgot it >.< |
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10:13.48 | Elkano | Yivry, see: /ns help sendpass |
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10:14.15 | Yivry | thanks Elkano, but I fixed it another way already |
10:14.22 | Elkano | k ^^ |
10:14.30 | Yivry | but now youÅe here :p |
10:14.44 | Yivry | any idea what can cause frames to just disappear? |
10:15.48 | Yivry | the biggest problem is that I cant reproduce the problem myself >.< |
10:15.51 | Xinhuan | parent frame got hidden |
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10:27.08 | Yivry | parent is UIParent, so no thats not hidden |
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10:32.13 | Torhal | Yivry: Anchoring, width, height... |
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10:33.39 | Repo | New addon: http://www.wowace.com/addons/libmapdata-1-0/. LibMapData-1.0. kagaro (Manager/Author). Experimental. Approved by Torhal. |
10:33.42 | Repo | New addon: http://www.wowace.com/addons/fortresslauncher/. FortressLauncher. Borlox (Manager/Author). Approved by Torhal. |
10:35.19 | Yivry | Hmm, anchoring is set properly while using the reset |
10:35.27 | Yivry | width and height are never touched |
10:40.07 | Yivry | weird, did anything change regarding anchoring? |
10:40.24 | Yivry | (since like, last year or so) |
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11:04.27 | Yivry | ok apperently you now need a :ClearAllPoints() before doing :SetPoint() when did that change? |
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11:10.19 | Torhal | Yivry: As far as I know, never. |
11:10.47 | Yivry | it always worked for me without |
11:10.57 | Yivry | but now I need to call it before it works |
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11:44.53 | Torhal | Yivry: It works just fine without, IF you're doing a fresh anchoring. If the frame is already anchored, you must first clear its current anchor points before setting new ones. |
11:51.21 | Yivry | I know that now, but what I ment was the reanchoring always worked fine without it |
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12:04.38 | koaschten | ~seen Funkeh` |
12:04.39 | purl | funkeh` <~funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh> was last seen on IRC in channel #wowace, 14h 57m 39s ago, saying: 'i tried gsubing bits from it with no success'. |
12:04.40 | koaschten | pokes purl |
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12:25.23 | mitch0 | yivry: somewhere in the past blizz changed the way dragged frames got anchored from "anchor topleft" to "anchor most reasonable point". maybe that's what's causing your current breakage. althouth that happened way back (definitely more than a year ago) |
12:33.30 | Repo | 10atlasloot-enhanced: 03StingerSoft * r2660 Locales/constants.ru.lua: -ruRU update |
12:41.43 | Yivry | that point was before WotLK at least, so before existence of my addon. anyway its fixed now :) |
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13:34.25 | Repo | 10vanas-kos: 03xilcoy * r447 modules/EventMap.lua: Fixed win text color on event map |
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13:37.37 | Repo | 10vanas-kos: 03xilcoy * r448 modules/EventMap_Locale.lua: Update locale file for last text change |
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13:44.50 | Repo | 10libmapdata-1-0 (experimental): 03kagaro * r2 / (5 files in 2 directories): Initial commit |
13:49.09 | Repo | 10libmapdata-1-0 (experimental): 03kagaro * r3 .pkgmeta: Fixed externals entry in .pkgmeta |
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14:01.03 | Repo | 10libmapdata-1-0 (experimental): 03kagaro * r4 library.lua: Updated documentation |
14:02.06 | Repo | 10libmapdata-1-0 (experimental): 03kagaro 040.1-Alpha * r5 : Tagging as 0.1-Alpha |
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14:10.27 | kagaro | hrmm any reason my .docmeta isnt getting parsed? |
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14:35.51 | Repo | 10vanas-kos: 03xilcoy * r449 modules/EventMap.lua: Redraw event map on a player death |
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14:44.03 | Repo | 10libmapdata-1-0 (experimental): 03kagaro * r6 library.lua: Added area id to dataset and fixed documentation |
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15:27.38 | Ackis | @project libmapdata-1-0 |
15:27.39 | Repo | Ackis: http://www.wowace.com/addons/libmapdata-1-0/. LibMapData-1.0. Game: WoW. Status: Experimental. kagaro (Manager/Author). Updated: 43 minutes ago |
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15:29.27 | Repo | 10libmapdata-1-0 (experimental): 03Ackis * r7 .docmeta: Make .docmeta a list. |
15:31.06 | Ackis | the log of the documentor sucks for the record |
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15:32.07 | Repo | 10breakables: 03Parnic * r21 Breakables.lua: |
15:32.09 | Repo | - fixed a bug where Fire Leaf (and probably others) was not being considered as a millable item: the game categorizes this herb as "other" instead of "herb" |
15:33.07 | Repo | 10libmapdata-1-0 (experimental): 03Ackis * r8 .docmeta: Couple more .docmeta tweaks to just get something working. |
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15:39.50 | evl | Any inventory mod that displays a simple list? |
15:41.10 | haste | not that are maintained |
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15:51.02 | Repo | New addon: http://www.wowace.com/addons/libmapdata-1-0/. LibMapData-1.0. kagaro (Manager/Author). Approved by Ackis. |
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17:15.50 | sbu | Antiarc: hudmap seems to be broken |
17:16.00 | sbu | icons only appear every few seconds in combat |
17:36.18 | Repo | 10libmapdata-1-0: 03kagaro * r9 library.lua: Added in area_id lookups for map data |
17:37.28 | Repo | 10breakables: 03Parnic 040.3 * r22 : Tagging as 0.3 |
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17:50.43 | Fisker | yeah sbu |
17:50.55 | Fisker | i think his fix to my bug fucked it up :P |
17:55.42 | sbu | THANK YOU FISKER |
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18:11.55 | Repo | 10libmapdata-1-0: 03kagaro 040.1-Beta * r10 : Tagging as 0.1-Beta |
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18:14.39 | Repo | 10libmapdata-1-0: 03kagaro * r11 .docmeta: one more try to get documenter to work |
18:15.17 | TheDude2222 | evl: arkinventory by default displays an alphabetical list in its "search" feature, but its for all characters |
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19:13.31 | Repo | 10atlasloot-enhanced: 03Lag123 07cataclysm * r2661 / (3 files in 2 directories): - Add backButton |
19:13.33 | Repo | - Fix the Trash Mob tables title |
19:13.34 | Repo | - bugfixes |
19:17.21 | sbu | Antiarc: fix hudmap already :p |
19:17.27 | sbu | its fiskered :( |
19:20.45 | Megalon | that's not a nice thing to say :(( |
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19:40.45 | sbu | Megalon: well but its the truth.... |
19:40.45 | sbu | [19:50:57] <Fisker> i think his fix to my bug fucked it up :P |
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19:48.09 | Megalon | :| |
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20:17.22 | harl | what was that add that had my buff tooltips modified to show their actual values and talent-based modifications? |
20:18.47 | harl | oh, never mind, it just popped up to my brain. it's Utopia |
20:22.07 | TNSe | Guess we'll have to make a wow addon to implement chat rooms into SC2 |
20:22.09 | TNSe | so who will make it |
20:23.26 | *** join/#wowace ben (~v@dslb-088-066-046-198.pools.arcor-ip.net) |
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20:49.19 | slayman | purl, ping |
20:49.20 | purl | ~pong |
20:49.27 | slayman | purl, cookie |
20:49.54 | slayman | purl, i love you |
20:49.55 | purl | You love you? |
20:50.15 | slayman | ~whaleslap |
20:50.16 | purl | ACTION slaps slayman silly with an orca. |
20:51.09 | Adirelle | Antiarc, could you have HudMap stop doing SetMapToCurrentZone when the WorldMapFrame or the BattlefieldMinimap is shown or when HudMap is disabled ? |
20:52.17 | ben | Is this a development channel or can I ask stupid enduser questions in here? |
20:52.53 | Shefki | ben: It's pretty much both. |
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20:53.10 | Shefki | ben: So just go ahead and ask. |
20:54.20 | ben | Right. I was trying to use hudmap in today's exciting ICC adventure and it pretty much did nothing and then started showing three static circles. When I got back to Dalaran, it started showing where in Dalaran all my pals are. |
20:54.25 | ben | How do I make hudmap do something? |
20:54.51 | Antiarc | Adirelle: yup |
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20:58.30 | Repo | 10deus-vox-encounters: 03Shefki 07master * v490-3-gd72ad5b / (3 files in 3 directories): [+1 commit] Make arrows show for fixed objects that you need to move away from that started on you. |
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21:01.39 | Adirelle | Antiarc, erm, you dropped the minimap, didn't you ? |
21:01.50 | Antiarc | The second minimap object? Yes. |
21:02.43 | Adirelle | I'm in arathi basin right now and I can't seem to see others players |
21:02.54 | Antiarc | That's a definite bug. |
21:03.10 | Adirelle | related to ? BG or this version of HudMap ? |
21:04.30 | Adirelle | I don't really understand how the adaptive zoom is supposed to work |
21:04.46 | Adirelle | but the fact I can't see anything but myself doesn't help ^^ |
21:05.15 | ben | Hi, not-seeing-anything-in-instances buddy |
21:05.48 | *** join/#wowace Rave (Ryan@cpe-174-100-157-171.neo.res.rr.com) |
21:05.52 | Rave | hi all |
21:06.04 | Rave | can anyone help me with a US scroll of resurrection |
21:06.53 | *** join/#wowace Vilkku (~Vilkku@86-60-145-155-dyn-dsl.ssp.fi) |
21:06.57 | Adirelle | Antiarc, btw, "while coarseTotal > coarse do coarseTotal = coarseTotal - coarse end" => "Antiarc, btw, "coarseTotal = coarseTotal % coarse" ^- |
21:07.01 | Antiarc | Rave: In what way? |
21:07.16 | Antiarc | Adirelle: Yeah, for some reason I was using the loop rather than modulo |
21:07.20 | Antiarc | I don't remember why |
21:07.20 | Repo | 10calendarextras: 03wT- * r56 / (2 files in 2 directories): Moving class-coloring from list_status_online to core |
21:07.37 | *** part/#wowace Rave (Ryan@cpe-174-100-157-171.neo.res.rr.com) |
21:07.45 | Fisker | btw Antiarc |
21:07.48 | Fisker | you still on froyo? |
21:07.58 | Antiarc | Yeah |
21:08.05 | Fisker | have you had any overheating issues? |
21:10.20 | Antiarc | Nope. |
21:11.03 | Repo | 10deus-vox-encounters: 03Shefki 07master * v490-4-gdb496cc Core.lua: [+1 commit] Bump the version number. |
21:11.35 | Megalon | overheating on a frozen yogurt diet? ;/ |
21:13.20 | Hjalte | Fisker: You feeling hot? |
21:13.33 | Fisker | i wish |
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21:13.39 | Fisker | weird Antiarc |
21:13.50 | Fisker | when i woke up this morning it was burning hot and it had restarted |
21:13.51 | Fisker | O_o |
21:13.56 | Torhal | http://www.wowinterface.com/forums/showthread.php?p=190291#post190291 <--- Erm, okaaaaay. |
21:14.16 | Fisker | no Torhal |
21:14.29 | Shefki | Eh-hmmm |
21:14.45 | Fisker | ahem |
21:17.20 | Fisker | hey Antiarc |
21:17.25 | Fisker | do you know what i hate more than you? |
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21:17.40 | Torhal | The logic in that post just baffles me. He has no problem thinking it's either BugGrabber or Swatter (and somehow they are both making the noise...) but couldn't imagine it being ChocolateBar (which has a silly name/theme and would be more likely) |
21:17.56 | Torhal | <PROTECTED> |
21:18.05 | Antiarc | If BugSack is set up to emit a sound on error, that could be it. |
21:18.10 | Antiarc | (Fatality!) |
21:18.42 | Torhal | Antiarc: Yah, but he said he's switched between that and Swatter and it still happens. Plus, the fatality doesn't sound like a burp or a throat-clearing |
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21:27.21 | slayman | Access "databases" has anyone of you folks some good tutorial? |
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21:30.12 | Adirelle | Antiarc, is HudMap still supposed to show gathermate nodes ? |
21:30.30 | Antiarc | Adirelle: No, since I'm not using the minimap object, I'm not focusing on tracking. |
21:30.34 | Antiarc | Gonna leave that functionality in SexyMap. |
21:30.59 | Adirelle | ok |
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21:35.14 | Repo | 10broker-itemlist: 03Morgalm 04v2.3 * r40 : Tagging as v2.3 |
21:35.34 | Repo | 10broker_control: 03Morgalm 04v1.5 * r13 : Tagging as v1.5 |
21:35.52 | Repo | 10broker-channelwatch: 03Morgalm 04v3.6 * r75 : Tagging as v3.6 |
21:35.57 | Adirelle | Antiarc, so if I understood it right, HudMap has issue with battleground ATM ? |
21:36.14 | Antiarc | Yes, HudMap has multiple issues right now, downgrade or wait a few minutes :) |
21:37.08 | Adirelle | no hurry |
21:37.25 | Adirelle | I'm trying to understand what is happening to guess what to test |
21:37.42 | ben | I am interested too! :) |
21:38.41 | Antiarc | It has to do with GetPlayerMapPosition() and how it interacts with the map |
21:38.51 | Antiarc | (the map has to be on the battleground zone) |
21:40.02 | Stanzilla | Shefki: shouldn't the texture dropdown under Bars=>General override the ones in the health/power bar settings? (pb4) |
21:41.08 | Shefki | Stanzilla: They do as long sa the texture on the specific bars was set to the same one as the general one was. |
21:41.43 | Stanzilla | imo the general one should switch the other two, too :( |
21:41.50 | Stanzilla | always |
21:42.04 | Shefki | Then you couldn't have custom textures that differed from the general one at all. |
21:42.54 | Stanzilla | set the general one to "nothing" or "custom" when one of the others changes? |
21:42.55 | Stanzilla | or so :/ |
21:45.07 | Stanzilla | or just leave it like that and I stop being lazy! |
21:46.51 | Shefki | Stanzilla: At this point it'd probably break peoples configs to change and I don't feel like screwing with it. |
21:47.12 | Stanzilla | yeah true |
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21:59.18 | Stanzilla | Shefki: I broke it :/ http://pastey.net/137120 |
21:59.47 | Shefki | Stanzilla: Post a ticket with the error and what you were doing. |
22:00.14 | Stanzilla | changing textures |
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22:04.09 | Shefki | Stanzilla: The more specific you can be the better. I don't have time to look at it right now though. |
22:05.11 | Adirelle | Antiarc, random feedback: I have somehow managed to have it working in BG (conquest at least), I think long use of adaptive zoom could give me headaches (constantly zoom in and out), and I think it shouldn't display target arrow of players out of interest area |
22:05.44 | Antiarc | You can set it to manual zoom |
22:05.54 | Antiarc | And yeah, arrows need to be limited |
22:06.09 | Adirelle | and how does it choose which icon to display for players ? |
22:06.20 | Antiarc | By spells cast or existing buffs |
22:06.32 | Adirelle | i.e. guessing spec ? |
22:06.42 | Antiarc | Look at modules\party.lua |
22:07.21 | Adirelle | ok, I'll take a look |
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22:13.24 | Repo | 10addonmanage (experimental): 03stolenlegacy * r2 / (4 files in 1 directory): Initial commit |
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22:26.33 | Shefki | @project wow/addonmanage |
22:26.35 | Repo | Shefki: http://www.wowace.com/addons/addonmanage/. AddonManage. Game: WoW. Status: Requesting experimental. stolenlegacy (Manager/Author). Updated: 12 minutes ago |
22:31.17 | Repo | 10hudmap: 03Antiarc 07master * beta-1.1-8-g6ffefdf / (5 files in 3 directories): [+2 commits] |
22:31.31 | Repo | 6ffefdf: Add Rejuv as a resto spell |
22:31.32 | Repo | e00ba2d: Make HudMap play relatively nicely with the world map. |
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22:50.43 | Repo | 10bad-boy: 03funkydude * r516 BadBoy.lua: re-enabling ascii filter with tweaks |
22:52.57 | Antiarc | "Android advocates tout choice, but by giving away their phone software away for free, they deny anyone else the opportunity to create a viable phone os ecosystem, they deny choice. " |
22:53.00 | Antiarc | roooooooooofl. |
22:53.15 | Shefki | WTF |
22:53.25 | Antiarc | OPEN SOURCE SMOTHERS CHOICE |
22:53.28 | Shefki | Where did you find that? |
22:53.39 | Antiarc | Techcrunch article comments |
22:53.42 | Kalroth | haha |
22:53.47 | Shefki | What a moron. |
22:54.46 | Kalroth | To be honest, Linux has totally destroyed the market for Microsoft Windows and Apple OS X and all BSD variants! |
22:56.36 | Repo | 10big-wigs: 03Pettigrow * r7480 Citadel (2 files in 2 directories): Citadel: frFR Update |
22:56.38 | Repo | Citadel/Rotface: 10min berserk |
22:57.29 | Repo | 10bad-boy: 03funkydude * r517 BadBoy.lua: blacklist update |
22:58.14 | Antiarc | Actually hitting Rotface's berserk seems impressive. |
22:58.34 | Antiarc | It would take a lot of control to manage the goo soft enrage without having the DPS to kill him. |
22:58.43 | Repo | 10libmapdata-1-0: 03kagaro * r12 library.lua: Added some small distance and conversion functions |
22:59.44 | Stanzilla | Antiarc: have you seen the video where this famous dk tries to solo him? |
22:59.47 | Stanzilla | he hits enrage :p |
23:00.38 | Funkeh` | DKs can't be famous |
23:00.42 | Funkeh` | it's the law |
23:07.51 | *** part/#wowace slayman (~slayman@port-93996.pppoe.wtnet.de) |
23:09.17 | Repo | 10big-wigs: 03Pettigrow * r7481 Citadel/Rotface.lua: Citadel/Rotface: fix |
23:11.57 | ben | oh does hudmap work now |
23:14.14 | Antiarc | Latest commit should fix it. |
23:14.22 | Repo | 10bad-boy: 03funkydude * r518 BadBoy.lua: ascii art filter only applies to gen/trade/lfg/etc |
23:16.29 | WobWork | I liked hudmap on Festergut last night, Antiarc, twas very useful |
23:16.39 | Antiarc | :) |
23:16.52 | WobWork | I just had to figure out if the intersection of the spores was bad enough that we had both in one group or not |
23:17.47 | WobWork | what probably would be more than its worth would be to have the names pop up in the circles =) |
23:19.43 | Antiarc | That'd be doable. I've been thinking of doing something like that. |
23:21.54 | TNSe | so Antiarc, made chat client for Battle.net2 yet? |
23:22.04 | Antiarc | afraid not! |
23:22.05 | TNSe | Make WoW act as a chat server lol |
23:22.33 | TNSe | you add the realid of the wow client that runs the chat server |
23:22.39 | TNSe | and it makes channels and distributes messages |
23:23.58 | TNSe | Antiarc, that should work fine shouldn't it? :P |
23:24.29 | Antiarc | No idea. |
23:25.03 | TNSe | As far as I can see that should be a working way to simulate teh lacking ability to make channels in bnet2 |
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