IRC log for #wowace on 20100531

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00:31.24arkanesso libfail has a fail for the tail smash on sindragosa
00:31.34arkanesI thought it was just a random target thing, how're you supposed to avoid it?
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01:16.37Artimidorus121is there a way to share a variable from one addon to another?
01:18.58WobWorkArtimidorus121: if the variable is public and not local, absolutely
01:19.43Artimidorus121so for example local V = 1 wpuld not be but if i did v = 1 it would be?
01:21.19WobWorkyes
01:21.26WobWorkyou'd want to be careful about that though
01:21.30Artimidorus121OK thanks
01:21.40WobWorkbecause by not using a local, you could overwrite another public variable of the same name
01:21.41Artimidorus121i know make it addon spacific as posable
01:21.53WobWorkNamespaces are good things =)
01:21.59Artimidorus121so add the addons name or abreviated fprm
01:22.22Artimidorus121for example MUIV instead of V
01:23.00WobWorkOr use your addon object
01:23.21Artimidorus121ok that one i dont understand what do you mean?
01:23.36WobWorkThe addon object is public, so ArtiesAwesomeAddon.SharedVariable
01:24.21WobWorkhave a look at how stuff like BigWigs use oRA's tank frames and such
01:25.02Artimidorus121ok thanks again
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06:26.48AdirelleI'm wondering if there is any issue with tainting the BattlefieldMinimap
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06:31.33Repo10hudmap: 03Antiarc 07master * beta-1.1-5-g9d882a8 / (4 files in 4 directories): [+1 commit] Add Fire Nova pulse range to totem indicators (off by default). Extended the Bloodbolt warning on Lanathel by 3 seconds. Force icon size on acquire.
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06:32.47ShefkiAdirelle: Doubt it
06:34.50AdirelleShefki, I think I'll discover it myself, I'm replacing both WorldStateFrame_CanShowBattlefieldMinimap
06:35.12Adirelleif seems to fail to hide the map when exiting battlefield
06:35.19Adirelle-both
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07:55.57Repo10hudmap: 03Antiarc 07master * beta-1.1-6-g26e87ac HudMap.lua: [+1 commit] Don't usurp the map zoom when getting the current zone data
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09:39.43Yivrybah
09:40.10Yivryhmm looks like I now can talk
09:40.19Yivryeven though Im not registered properly
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09:40.38Yivryanyone awake? :p
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09:46.38Yivry2anyone here know if its possible to have your nickserv pw emailed back to you? I forgot it >.<
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10:13.48ElkanoYivry, see: /ns help sendpass
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10:14.15Yivrythanks Elkano, but I fixed it another way already
10:14.22Elkanok ^^
10:14.30Yivrybut now youŕe here :p
10:14.44Yivryany idea what can cause frames to just disappear?
10:15.48Yivrythe biggest problem is that I cant reproduce the problem myself >.<
10:15.51Xinhuanparent frame got hidden
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10:27.08Yivryparent is UIParent, so no thats not hidden
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10:32.13TorhalYivry: Anchoring, width, height...
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10:33.39RepoNew addon: http://www.wowace.com/addons/libmapdata-1-0/. LibMapData-1.0. kagaro (Manager/Author). Experimental. Approved by Torhal.
10:33.42RepoNew addon: http://www.wowace.com/addons/fortresslauncher/. FortressLauncher. Borlox (Manager/Author). Approved by Torhal.
10:35.19YivryHmm, anchoring is set properly while using the reset
10:35.27Yivrywidth and height are never touched
10:40.07Yivryweird, did anything change regarding anchoring?
10:40.24Yivry(since like, last year or so)
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11:04.27Yivryok apperently you now need a :ClearAllPoints() before doing :SetPoint() when did that change?
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11:10.19TorhalYivry: As far as I know, never.
11:10.47Yivryit always worked for me without
11:10.57Yivrybut now I need to call it before it works
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11:44.53TorhalYivry: It works just fine without, IF you're doing a fresh anchoring. If the frame is already anchored, you must first clear its current anchor points before setting new ones.
11:51.21YivryI know that now, but what I ment was the reanchoring always worked fine without it
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12:04.38koaschten~seen Funkeh`
12:04.39purlfunkeh` <~funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh> was last seen on IRC in channel #wowace, 14h 57m 39s ago, saying: 'i tried gsubing bits from it with no success'.
12:04.40koaschtenpokes purl
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12:25.23mitch0yivry: somewhere in the past blizz changed the way dragged frames got anchored from "anchor topleft" to "anchor most reasonable point". maybe that's what's causing your current breakage. althouth that happened way back (definitely more than a year ago)
12:33.30Repo10atlasloot-enhanced: 03StingerSoft * r2660 Locales/constants.ru.lua: -ruRU update
12:41.43Yivrythat point was before WotLK at least, so before existence of my addon. anyway its fixed now :)
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13:34.25Repo10vanas-kos: 03xilcoy * r447 modules/EventMap.lua: Fixed win text color on event map
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13:37.37Repo10vanas-kos: 03xilcoy * r448 modules/EventMap_Locale.lua: Update locale file for last text change
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13:44.50Repo10libmapdata-1-0 (experimental): 03kagaro * r2 / (5 files in 2 directories): Initial commit
13:49.09Repo10libmapdata-1-0 (experimental): 03kagaro * r3 .pkgmeta: Fixed externals entry in .pkgmeta
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14:01.03Repo10libmapdata-1-0 (experimental): 03kagaro * r4 library.lua: Updated documentation
14:02.06Repo10libmapdata-1-0 (experimental): 03kagaro 040.1-Alpha * r5 : Tagging as 0.1-Alpha
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14:10.27kagarohrmm any reason my .docmeta isnt getting parsed?
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14:35.51Repo10vanas-kos: 03xilcoy * r449 modules/EventMap.lua: Redraw event map on a player death
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14:44.03Repo10libmapdata-1-0 (experimental): 03kagaro * r6 library.lua: Added area id to dataset and fixed documentation
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15:27.38Ackis@project libmapdata-1-0
15:27.39RepoAckis: http://www.wowace.com/addons/libmapdata-1-0/. LibMapData-1.0. Game: WoW. Status: Experimental. kagaro (Manager/Author). Updated: 43 minutes ago
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15:29.27Repo10libmapdata-1-0 (experimental): 03Ackis * r7 .docmeta: Make .docmeta a list.
15:31.06Ackisthe log of the documentor sucks for the record
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15:32.07Repo10breakables: 03Parnic * r21 Breakables.lua:
15:32.09Repo- fixed a bug where Fire Leaf (and probably others) was not being considered as a millable item: the game categorizes this herb as "other" instead of "herb"
15:33.07Repo10libmapdata-1-0 (experimental): 03Ackis * r8 .docmeta: Couple more .docmeta tweaks to just get something working.
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15:39.50evlAny inventory mod that displays a simple list?
15:41.10hastenot that are maintained
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15:51.02RepoNew addon: http://www.wowace.com/addons/libmapdata-1-0/. LibMapData-1.0. kagaro (Manager/Author). Approved by Ackis.
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17:15.50sbuAntiarc: hudmap seems to be broken
17:16.00sbuicons only appear every few seconds in combat
17:36.18Repo10libmapdata-1-0: 03kagaro * r9 library.lua: Added in area_id lookups for map data
17:37.28Repo10breakables: 03Parnic 040.3 * r22 : Tagging as 0.3
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17:50.43Fiskeryeah sbu
17:50.55Fiskeri think his fix to my bug fucked it up :P
17:55.42sbuTHANK YOU FISKER
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18:11.55Repo10libmapdata-1-0: 03kagaro 040.1-Beta * r10 : Tagging as 0.1-Beta
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18:14.39Repo10libmapdata-1-0: 03kagaro * r11 .docmeta: one more try to get documenter to work
18:15.17TheDude2222evl: arkinventory by default displays an alphabetical list in its "search" feature, but its for all characters
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19:13.31Repo10atlasloot-enhanced: 03Lag123 07cataclysm * r2661 / (3 files in 2 directories): - Add backButton
19:13.33Repo- Fix the Trash Mob tables title
19:13.34Repo- bugfixes
19:17.21sbuAntiarc: fix hudmap already :p
19:17.27sbuits fiskered :(
19:20.45Megalonthat's not a nice thing to say :((
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19:40.45sbuMegalon: well but its the truth....
19:40.45sbu[19:50:57] <Fisker> i think his fix to my bug fucked it up :P
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19:48.09Megalon:|
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20:17.22harlwhat was that add that had my buff tooltips modified to show their actual values and talent-based modifications?
20:18.47harloh, never mind, it just popped up to my brain. it's Utopia
20:22.07TNSeGuess we'll have to make a wow addon to implement chat rooms into SC2
20:22.09TNSeso who will make it
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20:49.19slaymanpurl, ping
20:49.20purl~pong
20:49.27slaymanpurl, cookie
20:49.54slaymanpurl, i love you
20:49.55purlYou love you?
20:50.15slayman~whaleslap
20:50.16purlACTION slaps slayman silly with an orca.
20:51.09AdirelleAntiarc, could you have HudMap stop doing SetMapToCurrentZone when the WorldMapFrame or the BattlefieldMinimap is shown or when HudMap is disabled ?
20:52.17benIs this a development channel or can I ask stupid enduser questions in here?
20:52.53Shefkiben: It's pretty much both.
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20:53.10Shefkiben: So just go ahead and ask.
20:54.20benRight. I was trying to use hudmap in today's exciting ICC adventure and it pretty much did nothing and then started showing three static circles. When I got back to Dalaran, it started showing where in Dalaran all my pals are.
20:54.25benHow do I make hudmap do something?
20:54.51AntiarcAdirelle: yup
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20:58.30Repo10deus-vox-encounters: 03Shefki 07master * v490-3-gd72ad5b / (3 files in 3 directories): [+1 commit] Make arrows show for fixed objects that you need to move away from that started on you.
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21:01.39AdirelleAntiarc, erm, you dropped the minimap, didn't you ?
21:01.50AntiarcThe second minimap object? Yes.
21:02.43AdirelleI'm in arathi basin right now and I can't seem to see others players
21:02.54AntiarcThat's a definite bug.
21:03.10Adirellerelated to ? BG or this version of HudMap ?
21:04.30AdirelleI don't really understand how the adaptive zoom is supposed to work
21:04.46Adirellebut the fact I can't see anything but myself doesn't help ^^
21:05.15benHi, not-seeing-anything-in-instances buddy
21:05.48*** join/#wowace Rave (Ryan@cpe-174-100-157-171.neo.res.rr.com)
21:05.52Ravehi all
21:06.04Ravecan anyone help me with a US scroll of resurrection
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21:06.57AdirelleAntiarc, btw, "while coarseTotal > coarse do coarseTotal = coarseTotal - coarse end" => "Antiarc, btw, "coarseTotal = coarseTotal % coarse" ^-
21:07.01AntiarcRave: In what way?
21:07.16AntiarcAdirelle: Yeah, for some reason I was using the loop rather than modulo
21:07.20AntiarcI don't remember why
21:07.20Repo10calendarextras: 03wT- * r56 / (2 files in 2 directories): Moving class-coloring from list_status_online to core
21:07.37*** part/#wowace Rave (Ryan@cpe-174-100-157-171.neo.res.rr.com)
21:07.45Fiskerbtw Antiarc
21:07.48Fiskeryou still on froyo?
21:07.58AntiarcYeah
21:08.05Fiskerhave you had any overheating issues?
21:10.20AntiarcNope.
21:11.03Repo10deus-vox-encounters: 03Shefki 07master * v490-4-gdb496cc Core.lua: [+1 commit] Bump the version number.
21:11.35Megalonoverheating on a frozen yogurt diet? ;/
21:13.20HjalteFisker: You feeling hot?
21:13.33Fiskeri wish
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21:13.39Fiskerweird Antiarc
21:13.50Fiskerwhen i woke up this morning it was burning hot and it had restarted
21:13.51FiskerO_o
21:13.56Torhalhttp://www.wowinterface.com/forums/showthread.php?p=190291#post190291 <--- Erm, okaaaaay.
21:14.16Fiskerno Torhal
21:14.29ShefkiEh-hmmm
21:14.45Fiskerahem
21:17.20Fiskerhey Antiarc
21:17.25Fiskerdo you know what i hate more than you?
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21:17.40TorhalThe logic in that post just baffles me. He has no problem thinking it's either BugGrabber or Swatter (and somehow they are both making the noise...) but couldn't imagine it being ChocolateBar (which has a silly name/theme and would be more likely)
21:17.56Torhal<PROTECTED>
21:18.05AntiarcIf BugSack is set up to emit a sound on error, that could be it.
21:18.10Antiarc(Fatality!)
21:18.42TorhalAntiarc: Yah, but he said he's switched between that and Swatter and it still happens. Plus, the fatality doesn't sound like a burp or a throat-clearing
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21:27.21slaymanAccess "databases" has anyone of you folks some good tutorial?
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21:30.12AdirelleAntiarc, is HudMap still supposed to show gathermate nodes ?
21:30.30AntiarcAdirelle: No, since I'm not using the minimap object, I'm not focusing on tracking.
21:30.34AntiarcGonna leave that functionality in SexyMap.
21:30.59Adirelleok
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21:35.14Repo10broker-itemlist: 03Morgalm 04v2.3 * r40 : Tagging as v2.3
21:35.34Repo10broker_control: 03Morgalm 04v1.5 * r13 : Tagging as v1.5
21:35.52Repo10broker-channelwatch: 03Morgalm 04v3.6 * r75 : Tagging as v3.6
21:35.57AdirelleAntiarc, so if I understood it right, HudMap has issue with battleground ATM ?
21:36.14AntiarcYes, HudMap has multiple issues right now, downgrade or wait a few minutes :)
21:37.08Adirelleno hurry
21:37.25AdirelleI'm trying to understand what is happening to guess what to test
21:37.42benI am interested too! :)
21:38.41AntiarcIt has to do with GetPlayerMapPosition() and how it interacts with the map
21:38.51Antiarc(the map has to be on the battleground zone)
21:40.02StanzillaShefki: shouldn't the texture dropdown under Bars=>General override the ones in the health/power bar settings? (pb4)
21:41.08ShefkiStanzilla: They do as long sa the texture on the specific bars was set to the same one as the general one was.
21:41.43Stanzillaimo the general one should switch the other two, too :(
21:41.50Stanzillaalways
21:42.04ShefkiThen you couldn't have custom textures that differed from the general one at all.
21:42.54Stanzillaset the general one to "nothing" or "custom" when one of the others changes?
21:42.55Stanzillaor so :/
21:45.07Stanzillaor just leave it like that and I stop being lazy!
21:46.51ShefkiStanzilla: At this point it'd probably break peoples configs to change and I don't feel like screwing with it.
21:47.12Stanzillayeah true
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21:59.18StanzillaShefki: I broke it :/ http://pastey.net/137120
21:59.47ShefkiStanzilla: Post a ticket with the error and what you were doing.
22:00.14Stanzillachanging textures
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22:04.09ShefkiStanzilla: The more specific you can be the better.  I don't have time to look at it right now though.
22:05.11AdirelleAntiarc, random feedback: I have somehow managed to have it working in BG (conquest at least), I think long use of adaptive zoom could give me headaches (constantly zoom in and out), and I think it shouldn't display target arrow of players out of interest area
22:05.44AntiarcYou can set it to manual zoom
22:05.54AntiarcAnd yeah, arrows need to be limited
22:06.09Adirelleand how does it choose which icon to display for players ?
22:06.20AntiarcBy spells cast or existing buffs
22:06.32Adirellei.e. guessing spec ?
22:06.42AntiarcLook at modules\party.lua
22:07.21Adirelleok, I'll take a look
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22:13.24Repo10addonmanage (experimental): 03stolenlegacy * r2 / (4 files in 1 directory): Initial commit
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22:26.33Shefki@project wow/addonmanage
22:26.35RepoShefki: http://www.wowace.com/addons/addonmanage/. AddonManage. Game: WoW. Status: Requesting experimental. stolenlegacy (Manager/Author). Updated: 12 minutes ago
22:31.17Repo10hudmap: 03Antiarc 07master * beta-1.1-8-g6ffefdf / (5 files in 3 directories): [+2 commits]
22:31.31Repo6ffefdf: Add Rejuv as a resto spell
22:31.32Repoe00ba2d: Make HudMap play relatively nicely with the world map.
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22:50.43Repo10bad-boy: 03funkydude * r516 BadBoy.lua: re-enabling ascii filter with tweaks
22:52.57Antiarc"Android advocates tout choice, but by giving away their phone software  away for free, they deny anyone else the opportunity to create a viable  phone os ecosystem, they deny choice. "
22:53.00Antiarcroooooooooofl.
22:53.15ShefkiWTF
22:53.25AntiarcOPEN SOURCE SMOTHERS CHOICE
22:53.28ShefkiWhere did you find that?
22:53.39AntiarcTechcrunch article comments
22:53.42Kalrothhaha
22:53.47ShefkiWhat a moron.
22:54.46KalrothTo be honest, Linux has totally destroyed the market for Microsoft Windows and Apple OS X and all BSD variants!
22:56.36Repo10big-wigs: 03Pettigrow * r7480 Citadel (2 files in 2 directories): Citadel: frFR Update
22:56.38RepoCitadel/Rotface: 10min berserk
22:57.29Repo10bad-boy: 03funkydude * r517 BadBoy.lua: blacklist update
22:58.14AntiarcActually hitting Rotface's berserk seems impressive.
22:58.34AntiarcIt would take a lot of control to manage the goo soft enrage without having the DPS to kill him.
22:58.43Repo10libmapdata-1-0: 03kagaro * r12 library.lua: Added some small distance and conversion functions
22:59.44StanzillaAntiarc: have you seen the video where this famous dk tries to solo him?
22:59.47Stanzillahe hits enrage :p
23:00.38Funkeh`DKs can't be famous
23:00.42Funkeh`it's the law
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23:09.17Repo10big-wigs: 03Pettigrow * r7481 Citadel/Rotface.lua: Citadel/Rotface: fix
23:11.57benoh does hudmap work now
23:14.14AntiarcLatest commit should fix it.
23:14.22Repo10bad-boy: 03funkydude * r518 BadBoy.lua: ascii art filter only applies to gen/trade/lfg/etc
23:16.29WobWorkI liked hudmap on Festergut last night, Antiarc, twas very useful
23:16.39Antiarc:)
23:16.52WobWorkI just had to figure out if the intersection of the spores was bad enough that we had both in one group or not
23:17.47WobWorkwhat probably would be more than its worth would be to have the names pop up in the circles =)
23:19.43AntiarcThat'd be doable. I've been thinking of doing something like that.
23:21.54TNSeso Antiarc, made chat client for Battle.net2 yet?
23:22.04Antiarcafraid not!
23:22.05TNSeMake WoW act as a chat server lol
23:22.33TNSeyou add the realid of the wow client that runs the chat server
23:22.39TNSeand it makes channels and distributes messages
23:23.58TNSeAntiarc, that should work fine shouldn't it? :P
23:24.29AntiarcNo idea.
23:25.03TNSeAs far as I can see that should be a working way to simulate teh lacking ability to make channels in bnet2
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