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00:38.52 | sylvanaar | was ist Spotify |
00:39.29 | sylvanaar | "A spotify URI link looks like this: spotify:track:5vyCsPEV8ZR0alLAM0ogIg" |
00:40.07 | sylvanaar | music links? |
00:40.51 | vhaarr | Spotify is like iTunes |
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00:53.49 | rikai | spotify is more akin to grooveshark than itunes |
00:54.30 | rikai | http://en.wikipedia.org/wiki/Spotify |
01:01.32 | Gagorian | Basically, you get ot listen to music for free with a few ads now and then |
01:01.42 | Gagorian | or if you pay around 10 euros a month no ads |
01:03.17 | Gagorian | There's shitloads of music available, so you can find at least something you like to listen to |
01:04.21 | Gagorian | There's a few popular bands that have decided not to allow their music to be listened to like Metallica and so. |
01:04.28 | Gagorian | But all in all it's rather nice |
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01:39.10 | LexSfX | hey, my friend somehow managed to drag his bartender options window off screen (so the draggable part is not clickable). what's the command to reset the bartender options window position? |
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01:41.10 | Shefki | LexSfX: Should reset when he reloads the ui. |
01:41.22 | LexSfX | thanks |
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03:43.15 | Repo | 10massmailer: 03Necramar * r54 / (6 files in 2 directories): -- Fixing locale files |
03:43.17 | Repo | -- Updated TOC version |
03:44.01 | Repo | 10massmailer: 03Necramar 04Beta_1.2.4 * r55 : Tagged to Beta_1.2.4 |
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04:02.57 | Repo | 10massmailer: 03Necramar * r56 locales (5 files in 1 directory): -- Fixing locales (again) |
04:03.26 | Repo | 10massmailer: 03Necramar 04Beta_1.2.5 * r57 : Tagged to Beta_1.2.5 |
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04:27.17 | Repo | New addon: http://www.wowace.com/addons/acegui-3-0-multiselect-widget/. AceGUI-3.0-MultiSelect Widget. Necramar (Manager/Author). Approved by Torhal. |
04:27.23 | Repo | New addon: http://www.wowace.com/addons/hudmap/. HudMap. Antiarc (Manager/Author). Approved by Torhal. |
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05:28.59 | Repo | 10gathermate_data: 03kagaro * r289 / (4 files in 1 directory): GatherMate_Data: Weekly update |
05:29.07 | Repo | 10gathermate_data: 03kagaro 04v2.02 * r290 : GatherMate_Data: weekly update |
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06:08.34 | Repo | 10gnomeworks (experimental): 03lilsparky * r12 / (6 files in 2 directories): fixed skill level filter |
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06:59.29 | steev | @project gnomeworks |
06:59.30 | Repo | steev: http://www.wowace.com/addons/gnomeworks/. GnomeWorks TradeSkill Frame. Game: WoW. Status: Experimental. lilsparky (Manager/Author). Updated: 50 minutes ago. Tickets: 1/1 |
07:06.34 | Repo | 10hudmap: 03Antiarc 07master * 1c81be7 / (8 files in 5 directories): [+2 commits] |
07:06.36 | Repo | 1c81be7: Lots of encounter fixes and additions, added options menus with relevant hooks, started implementing direction arrows. Several known encounter bugs, please report any exceptions. |
07:06.37 | Repo | f246836: Remove alert circle PNG. No need to bloat it up with that. |
07:12.25 | Adirelle | Antiarc, what outputs "git config core.autocrlf" ? |
07:13.03 | Antiarc | false |
07:17.43 | Adirelle | nvm, found how to config my working copy to cope with it |
07:18.23 | Arrowmaster | Antiarc: are you on windows? |
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07:34.18 | Antiarc | Arrowmaster: yeah |
07:34.22 | Antiarc | well, sometimes |
07:34.28 | Antiarc | I commit from both windows and linux |
07:35.02 | Arrowmaster | you must hate other windows git users then if your using core.autocrlf=false on windows |
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07:36.58 | Antiarc | I haven't had issues yet |
07:37.11 | Antiarc | But notepad++ tends to work around that well |
07:37.12 | Arrowmaster | default is true |
07:37.25 | Antiarc | I'm sure it was turned off for a reason, I just can't remember what it was |
07:37.39 | Arrowmaster | anybody using the default will have hell trying to work with your repo until they turn it off |
07:38.48 | Antiarc | Heh, maybe that's why I turned it off |
07:38.50 | Antiarc | To deal with another repo |
07:38.54 | Antiarc | I'll get it turned on I guess |
07:39.24 | Arrowmaster | you can change it per repo instead of globally |
07:41.57 | Adirelle | got it working with autocrlf=input and safecrlf=true |
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09:25.15 | Repo | 10atlasloot-enhanced: 03Hegarol * r2636 / (3 files in 3 directories): Ruby Sanctum update |
09:29.55 | Repo | 10sick-of-clicking-dailies: 03OrionShock 07master * v6.3.8-beta-13-g4042f4f / (2 files in 1 directory): [+3 commits] |
09:29.57 | Repo | 4042f4f: misc debug for event system not working due to bad hooks |
09:29.58 | Repo | fde047a: add debug for ticket 76 |
09:30.00 | Repo | d79ffdd: comment out some more un used stuff |
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09:38.17 | Repo | 10sick-of-clicking-dailies: 03OrionShock 07master * v6.3.8-beta-14-g63f6be5 core.lua: [+1 commit] fix qTable() to not accomidate the RRQ as special. RRQ only glitches in repo checkout versions. |
09:38.36 | orionshock | ... grrr i hate CC4 tickets... |
09:41.12 | Fisker | i hate you orionshock |
09:41.32 | orionshock | ... & ? |
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09:56.58 | LexSfX | natoheunaothuehhhhhhhhhhttttttt |
09:57.05 | LexSfX | kitty cat. |
10:05.16 | *** join/#wowace Crowfeather (~chatzilla@77.47.127.227.dynamic.cablesurf.de) |
10:06.51 | Crowfeather | hi there, does anyone of you guys have some time to try and help an ui beginner a bit? |
10:08.49 | Crowfeather | can you even read what I´m writing or am I doing something wrong with irc? |
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10:14.45 | LexSfX | if you need help, ask a specific question in full. don't ask to ask a question. |
10:15.50 | LexSfX | Crowfeather: ^ directed at you |
10:16.10 | Crowfeather | yay, someone reacted :D |
10:16.28 | *** join/#wowace Myrroddin (~chatzilla@174.3.230.117) |
10:17.23 | Crowfeather | well i put some code up to pastey.net someone could look over |
10:17.50 | LexSfX | provide links to sites you wish others to view |
10:17.53 | sbu | Adirelle: do you have bags screenshots? |
10:17.55 | Crowfeather | http://wowuidev.pastey.net/136819-gakm |
10:18.23 | Crowfeather | I´m also new to pastey.net so tell me if I´m doing something wrong there |
10:18.42 | wink | congratulations, you just invented spaghetti lua :D |
10:19.21 | Crowfeather | basically I want to recreate an addon like SWS_Unilog |
10:19.29 | Repo | 10libguildbankcomm-1-0 (experimental): 03myrroddin * r4 LibGuildBankComm-1.0.lua: Preliminary change over from Ace3 to ChatThrottleLib |
10:20.39 | Crowfeather | but i´m failing at creating even just the frame that´s supposed to hold the filtered combat log lines |
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10:21.23 | LexSfX | you'll have to explain the purpose of sws_unilog; don't know that one. |
10:21.24 | Crowfeather | for starters I´d like to just create an generic movable and resizable window |
10:21.56 | Crowfeather | it´s kind of like an excel sheet with activated autofilter |
10:22.29 | Crowfeather | say you´ve got one colmn for source, one for target, one for the type of effect etc |
10:22.46 | Crowfeather | and you can filter for any combination of those |
10:25.19 | Adirelle | sbu: from a pretty old version: http://i45.tinypic.com/21l1wle.jpg |
10:27.44 | Crowfeather | kind of like this: http://s.wowinterface.com/preview/pvw16151.jpg |
10:28.17 | LexSfX | what seems to be the problem upon attempting to run your code? |
10:28.55 | Crowfeather | I get a window alright and it´s resizable but the last part (titleBar) doesn´t seem tp work |
10:29.23 | LexSfX | define "doesn't seem to work" |
10:29.24 | Crowfeather | there´s no error message but I don´t have a title bar and the frame is not moveable |
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10:29.41 | LexSfX | ah |
10:30.06 | Crowfeather | i just get a rectangle window with a small resizer gfx at the bottom left which allows me to resize |
10:30.16 | Crowfeather | but I can´t move the frame |
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10:31.01 | Crowfeather | I tried to convert most of the code from the original sws_unilog xml files |
10:32.05 | Crowfeather | so I think I´ve figured out what most part of the code does, but not everthing :) |
10:32.59 | Crowfeather | eg. what is the onload script in line 32 supposed to do? |
10:33.12 | vhaarr | Crowfeather: you just have to read it and analyze it more, noone is going to help you with such broad issues |
10:33.22 | vhaarr | right, those kind of questions are good |
10:33.43 | vhaarr | the code inside OnLoad is triggered when the frame is loaded into memory |
10:33.50 | vhaarr | hence the name |
10:33.54 | Crowfeather | ya, guessed so far |
10:34.00 | vhaarr | and then never again |
10:34.26 | Crowfeather | but what does this:GetName().."_Texture" assign to scTarget? |
10:34.45 | Crowfeather | or rather what is it supposed to do? |
10:35.17 | sbu | uhm Antiarc |
10:35.44 | sbu | you should really commit yout Bindings.xml :) |
10:35.48 | sbu | your even |
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10:36.40 | vhaarr | Crowfeather: |this| was a reference to the current object in WoW Lua, but it has been changed in recent times, and now WoW Lua uses |self|, just like normal Lua |
10:37.01 | vhaarr | Crowfeather: |self:GetName().."_Texture"| is just a name |
10:37.02 | Crowfeather | ahhh, good point |
10:37.29 | Crowfeather | ya but that´d explain why it doesn´t return anything |
10:37.42 | vhaarr | no, I think it should be backwards compatible still |
10:37.46 | vhaarr | |this|, that is |
10:37.53 | vhaarr | but perhaps not, I never tried |
10:38.27 | Crowfeather | that´s the original xml I tried to convert to lua: http://wowuidev.pastey.net/136823 |
10:38.39 | vhaarr | I am not going to read that |
10:38.46 | vhaarr | I can answer specific questions |
10:41.08 | Crowfeather | replacing all occurances of this with self and see if anything changes |
10:41.39 | Crowfeather | nope still the same |
10:44.27 | haste | OnLoad is executed at frame creation, if you do :SetScript("OnLoad", function() end) it won't have any effect |
10:46.00 | Crowfeather | I think the original intention of the code within the onload tags was to color the bar |
10:46.57 | Crowfeather | scTarget = self:GetName().."_Texture" returns some kind of name and concatenates it with _Texture so I get "somename_Texture" |
10:46.59 | Repo | 10libguildbankcomm-1-0 (experimental): 03myrroddin * r5 LibGuildBankComm-1.0.lua: more fixing, especially rename variables |
10:47.49 | Crowfeather | than getglobal(scTarget):SetVertexColor(1,0,0,1) changes something about the bar color using that name |
10:48.33 | Crowfeather | than the same thing happens for the text (scTarget = self:GetName().."_Text" getglobal(scTarget):SetTextColor(1,1,1,1)) |
10:49.57 | Crowfeather | soooo this shouldn´t have any impact on the movability of the frame I guess, that´s what´s handled in the "OnMouseUp" and "OnMouseDown" events |
10:51.23 | Crowfeather | than again, I´m not even seeing any title bar, let alone getting it to move :-/ |
10:53.26 | Crowfeather | oh well, gotta go, thanks anyway :) |
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11:16.24 | Repo | 10gathermate_data: 03kagaro * r291 / (4 files in 1 directory): GatherMate_Data: Weekly update |
11:16.25 | Repo | 10gathermate_data: 03kagaro 04v2.03 * r292 : GatherMate_Data: weekly update |
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11:49.09 | Repo | 10atlasloot-enhanced: 03Hegarol 07cataclysm * r2637 / (4 files in 4 directories): small stuff |
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11:54.49 | kagaro | Antiarc: you around? |
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12:17.19 | *** join/#wowace Tony_ (~chatzilla@c213-100-247-193.swipnet.se) |
12:18.05 | Tony_ | Here goes: Does anyone know how to use skillet? I have a list of 3 items, and when i click "create all" it just does the 1st and stops :) |
12:18.28 | Tony_ | been trying 4hrs now, still no luck. So trying irc |
12:19.30 | SunTsu | Tony_: three different items? |
12:19.48 | Tony_ | Well... Anything more than one item in the queue |
12:20.30 | Tony_ | right now I queued up glyph of volley, glyph of hawk, glyph of aimed shot.. Click CREATE ALL and nothing happens.. click PROCESS and it crafts 1st glyph and stops |
12:20.36 | SunTsu | Tony_: Just to be sure: 3 different items or three items of a kind, like three trousers or one trouser, one hat, etc? |
12:21.11 | Tony_ | I'll just repeat just in case - right now I queued up glyph of volley, glyph of hawk, glyph of aimed shot.. Click CREATE ALL and nothing happens.. click PROCESS and it crafts 1st glyph and stops |
12:21.14 | SunTsu | Tony_: Yeah, you need to start each of them on their own, it's Blizz' API, you can only do stacks of the same item without user interaction |
12:21.22 | Tony_ | aha |
12:21.40 | Tony_ | so the queue of 141 different glyphs needs to be clicked 141 times? |
12:22.04 | Tony_ | Sweet Sun. Many thanks. I thought it was a bug caused by incompatible version |
12:22.06 | SunTsu | Tony_: Yeah, unfortunately, but if you do 141 glyphs of hawk you only need to click once |
12:22.15 | Tony_ | thanks man! luv ya! |
12:22.15 | SunTsu | Tony_: it's SunTsu, not "Sun" |
12:22.30 | Tony_ | oh lol |
12:22.37 | Tony_ | sorry for my laziness in abbreviating nicks |
12:22.39 | SunTsu | I wouldn't call you "To", either |
12:22.40 | Tony_ | SunTsu |
12:22.47 | Tony_ | My apologies |
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12:27.51 | wink | Imma call you Suu now |
12:27.57 | wink | as in "a boy named Suu" |
12:28.35 | SunTsu | be warned, I'm gonna suu ya :> |
12:28.55 | wink | suum cuique :< |
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13:30.59 | Repo | 10atlasloot-enhanced: 03Lag123 07cataclysm * r2638 / (7 files in 3 directories): - some bugfixes |
13:46.27 | Repo | 10smartres2: 03myrroddin * r116 SmartRes2.lua: res bars lock/unlock/clamp to screen |
13:46.29 | Repo | locales updated |
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16:22.20 | Cyprias | has anyone ever made a ping fix that moves the ping texture on the minimap when the character moves so it looks anchored to the area pinged. |
16:26.58 | haste | Cyprias: http://www.wowinterface.com/downloads/info16570.html |
16:27.16 | Cyprias | oh cool |
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16:56.33 | harl | hi |
16:57.03 | Cyprias | hello |
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17:27.26 | sbu | @project blessed |
17:27.28 | Repo | sbu: http://www.wowace.com/addons/blessed/. Blessed. Game: WoW. Antiarc (Manager/Author). Updated: 138 days ago |
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17:47.12 | Pneumatus | anyone got experience configuring Mumble? |
17:47.27 | Pneumatus | well, Murmur really |
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17:50.42 | robotusch | :O |
17:50.57 | nevcairiel | i only know mumur |
17:51.42 | sbu | Pneumatus: i did that once, then i switched to ts3 ;) |
17:52.10 | Pneumatus | sbu: trying to work out permissions is a headache :< |
17:52.46 | sbu | ts3? |
17:52.50 | Pneumatus | no, mumble |
17:53.07 | sbu | well try teamspeak then, mumble permissions are easy compared to that... ;) |
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18:25.47 | Fisker | @project hudmap |
18:25.49 | Repo | Fisker: http://www.wowace.com/addons/hudmap/. HudMap. Game: WoW. Antiarc (Manager/Author). Updated: 11 hours ago |
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18:30.34 | Repo | 10massmailer: 03Necramar * r58 / (3 files in 2 directories): |
18:30.36 | Repo | -- Should now work with FlightHUD (and hopefully I've fixed the underlying problem) |
18:30.37 | Repo | -- Updates TOC version |
18:31.01 | Repo | 10massmailer: 03Necramar 04Beta_1.2.6 * r59 : Tagged to Beta_1.2.6 |
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19:38.58 | *** join/#wowace Tentacled (sinus@178-36-26-209.adsl.inetia.pl) |
19:40.01 | Tentacled | Hmm. Am I seeing things, or has the granularity of the GetPlayerMapPosition() function somewhat decreased..? I'm observing the "player arrow" on the world map moving in a slightly jaggy way, and my movement speed calculations have become highly erratic... |
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19:50.18 | Xinhuan | you're seeing things |
19:50.18 | Gagorian | Tentacled: decreased granularity? What's that exactly supposed to mean? :) |
19:50.18 | Tentacled | lesser precision. |
19:50.35 | Tentacled | But no, there's something more wrong with my code, so never mind ;P |
19:51.07 | Tentacled | or not. |
19:52.04 | Tentacled | That's weird. I'm calculating the distance traveled within a few OnUpdate calls, and it hardly even tries to be constant... Hmpfh. There isn't any space for a bad calculation there, either... Hm. You nasty piece of code you. |
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19:58.47 | Tentacled | No, definitely. I have roughly 0.2 sec between calling to Astrolabe for distance between me and a target point, and I get from 8 to 0 yards traveled in that time, while holding the movement button infallibly, and running at a proper 50 fps easily. |
19:59.28 | Xinhuan | is your map open |
19:59.31 | Tentacled | I am fully aware that the speed measurement will be far from precise, given OnUpdate shakiness, but this is a bit extreme. |
19:59.34 | Tentacled | Closed. |
19:59.37 | Xinhuan | open it |
19:59.39 | Xinhuan | and try |
19:59.50 | Tentacled | no difference. |
19:59.54 | Xinhuan | make sure its on the current zone |
19:59.56 | Xinhuan | not a continent map |
20:00.37 | Tentacled | ~800 yards to target. |
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20:02.00 | Xinhuan | you sure its not your code? |
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20:06.27 | Tentacled | I hope so, actually :> Hmm. It seems to somehow skip OnUpdate runs. I'm collecting elapsed values until they accumulate, to throttle too-frequent calculations, but it seems that sometimes clearly a double distance is covered in supposedly the same time... Srsly wtf. |
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20:15.52 | Xinhuan | Tentacled, even if its not a problem with your code |
20:15.58 | Xinhuan | do realize that astrolabe uses coroutines |
20:16.16 | Tentacled | even for simple distance calculations..? |
20:16.19 | Xinhuan | and because of that, its OnUpdates and internal throtles may not run every frame |
20:16.28 | Xinhuan | i haven't looked at the code for about a year |
20:16.42 | Xinhuan | i don't see why you need astrolabe for this |
20:16.55 | Xinhuan | just call local x, y = GetPlayerMapPosition("player") |
20:17.00 | Tentacled | Hmm. You're right, it bases calculations on an internally stored dist ... |
20:17.19 | Xinhuan | x and y will be the coords between 0 and 1 |
20:17.19 | Tentacled | It's bigger than the position, I do need distance from a target point eventually. |
20:17.34 | Xinhuan | you can get the distance by calling astrolabe's distance functions |
20:17.37 | Xinhuan | passing in the x and y |
20:17.43 | Tentacled | And that's what I was doing exactly. |
20:17.48 | Tentacled | Getting weird results. |
20:18.03 | Xinhuan | you're saying you are using astrolabe's map position |
20:18.13 | Xinhuan | which isn't necessarily the same as GetPlayerMapPosition("player") |
20:18.28 | Tentacled | Astrolabe:GetDistanceToIcon to be exact. |
20:18.55 | Tentacled | that GetPlayerMapPosition was a blind alley, never mind that. |
20:19.14 | Xinhuan | you should ask Esamynn|Away for clarifications |
20:19.19 | Xinhuan | since he wrote astrolabe |
20:19.25 | Tentacled | But indeed now I reduced the interval at which I'm making the calculations, and the problem seems to be at least reduced in appearance, if not gone. |
20:19.46 | Xinhuan | there used to be a variable you can tweak in astrolabe to change the update interval |
20:19.50 | Xinhuan | not sure if it still exists |
20:20.02 | Tentacled | No longer twice-the-same-value-in-one-run,double-the-next-run |
20:20.10 | Tentacled | (oo, grammar failed for me) |
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20:20.44 | Tentacled | Good point with that Astrolabe's internal update, but I'm not going to mess with that, I'll just reduce the interval at which I'm querying |
20:20.51 | Tentacled | Thanks for the suggestion. :] |
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20:24.46 | Adirelle | Antiarc, hudmap works prettry well (except the funny thing with sexymap hudmap), but it is quite small |
20:25.00 | Adirelle | anyway to increase the overall scale ? |
20:25.36 | Adirelle | when I change the scale in the config panel it only affects dots size |
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20:28.11 | Tentacled | Ohhhh crap. It may be that Astrolabe cannot handle like a 100 map dots that I have placed with it, can't it... And it's thus dropping its update frequency, resulting in "zero movement" cases...... |
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20:47.03 | Repo | 10misspelled: 03nrpieper * r51 / (3 files in 1 directory): Fix an error preventing the enGB dictionary from loading. |
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21:05.17 | Fisker | btw Adirelle |
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21:20.08 | Arrowmaster | before i made FuBar_SpeedFu use astrolabe and had it calculating speed on its own, i found i couldnt use anything less than a 0.5 delay i think or the results would be erratic |
21:20.30 | Arrowmaster | i may have even had it on a full 1 sec delay |
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22:07.31 | Xinhuan | Tentacled, astrolabe is configured to only update "X amount of map dots" per frame |
22:07.45 | Xinhuan | if your fps drops below a certain amount, it adjusts X up and down to maintain your frame rate |
22:07.56 | Xinhuan | that's coroutines for you ;p |
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22:17.40 | Antiarc | Adirelle: +/- on the numpad |
22:17.43 | Antiarc | Minimap zoom |
22:20.23 | Tentacled | Xinhuan: that's what I figured. I now need to somehow force it to update one specific dot as often as possible, while leaving only the other spots for the politely managed routine. If that makes sense at all. |
22:21.01 | Xinhuan | perhaps you should manage that one dot yourself ;p |
22:21.11 | Xinhuan | because theres no priority of any kind in astrolabe otherwise |
22:21.19 | Tentacled | See, I have a rotating arrow with Astrolabe as the map dot engine. When there's 300 map dots, the rotating arrow only gets updated like once or twice per second, which makes my ETA calculations go out the window. |
22:21.30 | Xinhuan | why do u have so many |
22:21.53 | Tentacled | A couple dozen per zone... |
22:22.00 | Tentacled | it's not Gatherer, but still :) |
22:22.02 | Xinhuan | only load the ones for the current zone |
22:22.13 | Xinhuan | unload and load new ones on zone change |
22:22.19 | Tentacled | But I'd like the "minimap edge" arrows pointing to the next zone, too :/ |
22:22.28 | Xinhuan | the reason why GatherMate doesn't use astrolabe is because its slow and we're looking at 700+ icons per one |
22:22.30 | Tentacled | Hmm. I might have to rethink THAT particular use. |
22:23.06 | Xinhuan | so i me and kagaro wrote our own code for it |
22:24.18 | Tentacled | I'm hoping not to have to do that :) |
22:24.24 | Xinhuan | well are u sure the user wants to see 300 arrows on the edges |
22:24.26 | Xinhuan | of the minimap? |
22:24.32 | Xinhuan | cos i don't |
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22:36.12 | Torhal | That's the arrow version of minimap herpes. |
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23:09.13 | Repo | 10gnomeworks (experimental): 03lilsparky * r13 / (8 files in 1 directory): added some debug spam to help locate current nil issue |
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